diff options
6 files changed, 30 insertions, 34 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl index 11fcb3e87a..1acb76bdd1 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl @@ -98,8 +98,9 @@ vec3 calcPointLightOrSpotLight(vec3 light_col, vec3 diffuse, vec3 v, vec3 n, vec float da = 1.0; vec3 col = vec3(0); if (proj_tc.z < 0 - || proj_tc.x < 0 || proj_tc.z > 1 + || proj_tc.x < 0 + || proj_tc.x > 1 || proj_tc.y < 0 || proj_tc.y > 1) { @@ -139,7 +140,9 @@ vec3 calcPointLightOrSpotLight(vec3 light_col, vec3 diffuse, vec3 v, vec3 n, vec amb_da *= dist_atten; amb_da = min(amb_da, 1.0f - lit); +#ifndef NO_AMBIANCE col.rgb += amb_da * 0.5 * light_col * diffuse; +#endif // no spec for alpha shader... } @@ -260,17 +263,9 @@ vec3 post_atmo = color.rgb; LIGHT_LOOP(6) LIGHT_LOOP(7) -vec3 light_linear = light.rgb; + color.rgb = linear_to_srgb(color.rgb); - // keep it linear - // color.rgb += light.rgb; - -vec3 postlight_linear = color.rgb; - -//color.rgb = light_linear; - - color.rgb = linear_to_srgb(color.rgb); #endif #ifdef WATER_FOG diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl index f21b7644bb..cbb7a04631 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl @@ -101,8 +101,9 @@ vec3 calcPointLightOrSpotLight(vec3 light_col, vec3 npos, vec3 diffuse, vec4 spe vec4 proj_tc = proj_mat * lp; if (proj_tc.z < 0 - || proj_tc.x < 0 || proj_tc.z > 1 + || proj_tc.x < 0 + || proj_tc.x > 1 || proj_tc.y < 0 || proj_tc.y > 1) { @@ -119,7 +120,11 @@ vec3 calcPointLightOrSpotLight(vec3 light_col, vec3 npos, vec3 diffuse, vec4 spe fa += 1.0f; float dist_atten = ( fa > 0) ? clamp(1.0-(dist-1.0*(1.0-fa))/fa, 0.0, 1.0) : 1.0f; dist_atten *= dist_atten; - dist_atten *= 2.0f; + + if (dist_atten <= 0) + { + return col; + } // spotlight coefficient. float spot = max(dot(-ln, lv), is_pointlight); @@ -141,7 +146,9 @@ vec3 calcPointLightOrSpotLight(vec3 light_col, vec3 npos, vec3 diffuse, vec4 spe amb_da += (da*da*0.5+0.5) * ambiance; amb_da = min(amb_da, 1.0f - lit); +#ifndef NO_AMBIANCE col.rgb += amb_da * 0.5 * light_col * diffuse; +#endif if (spec.a > 0.0) { @@ -172,7 +179,6 @@ vec3 calcPointLightOrSpotLight(vec3 light_col, vec3 npos, vec3 diffuse, vec4 spe } return max(col, vec3(0.0,0.0,0.0)); - } #else @@ -405,10 +411,6 @@ vec3 post_atmo = col.rgb; LIGHT_LOOP(6) LIGHT_LOOP(7) -vec3 light_linear = light.rgb; - - col.rgb += light_linear; - vec3 postlight_linear = col.rgb; glare = min(glare, 1.0); @@ -424,6 +426,8 @@ vec3 postlight_linear = col.rgb; col.rgb = linear_to_srgb(col.rgb); + col.rgb += light.rgb; + frag_color.rgb = col.rgb; frag_color.a = al; diff --git a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl index a82d738ec2..9cd5592d7c 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl @@ -224,7 +224,10 @@ void main() amb_da *= dist_atten * noise; amb_da = min(amb_da, 1.0-lit); +#ifndef NO_AMBIANCE col += amb_da*color.rgb*diff_tex.rgb*amb_plcol.rgb*amb_plcol.a; +#endif + } diff --git a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl index cd3b33eecc..957ce579c0 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl @@ -222,8 +222,10 @@ void main() amb_da += (da*da*0.5+0.5)*(1.0-shadow)*proj_ambiance; amb_da *= dist_atten * noise; amb_da = min(amb_da, 1.0-lit); - - col += amb_da*color.rgb*diff_tex.rgb*amb_plcol.rgb*amb_plcol.a; + +#ifndef NO_AMBIANCE + col += amb_da*color.rgb*diff_tex.rgb*amb_plcol.rgb*amb_plcol.a; +#endif } diff --git a/indra/newview/app_settings/shaders/class3/lighting/lightV.glsl b/indra/newview/app_settings/shaders/class3/lighting/lightV.glsl index 372992fab2..1ac0ad8948 100644 --- a/indra/newview/app_settings/shaders/class3/lighting/lightV.glsl +++ b/indra/newview/app_settings/shaders/class3/lighting/lightV.glsl @@ -31,8 +31,8 @@ vec4 sumLights(vec3 pos, vec3 norm, vec4 color); vec4 calcLighting(vec3 pos, vec3 norm, vec4 color) { - vec4 c = sumLights(pos, norm, color * 2.0); - c.rgb += atmosAmbient() * color.rgb * 0.5; - return c; + vec4 c = sumLights(pos, norm, color); + c.rgb += atmosAmbient() * color.rgb; + return c * 2.0; } diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index eb6a2edcec..95ee1ef488 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -2426,10 +2426,6 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl camera.disableUserClipPlane(); - bool use_far_clip = LLPipeline::sUseFarClip; - - LLPipeline::sUseFarClip = false; - for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); iter != LLWorld::getInstance()->getRegionList().end(); ++iter) { @@ -2456,15 +2452,11 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl } } - LLPipeline::sUseFarClip = use_far_clip; - if (bound_shader) { gOcclusionCubeProgram.unbind(); } - camera.disableUserClipPlane(); - if (hasRenderType(LLPipeline::RENDER_TYPE_SKY) && gSky.mVOSkyp.notNull() && gSky.mVOSkyp->mDrawable.notNull()) @@ -10288,7 +10280,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera) //far_clip = llmin(far_clip, 128.f); far_clip = llmin(far_clip, camera.getFar()); - far_clip = llmax(far_clip, 256.0f); + //far_clip = llmax(far_clip, 256.0f); F32 range = far_clip-near_clip; @@ -10648,11 +10640,11 @@ void LLPipeline::generateSunShadow(LLCamera& camera) set_current_modelview(view[j]); set_current_projection(proj[j]); - LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE); - - //shadow_cam.ignoreAgentFrustumPlane(LLCamera::AGENT_PLANE_NEAR); + shadow_cam.ignoreAgentFrustumPlane(LLCamera::AGENT_PLANE_NEAR); shadow_cam.getAgentPlane(LLCamera::AGENT_PLANE_NEAR).set(shadow_near_clip); + LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE); + //translate and scale to from [-1, 1] to [0, 1] glh::matrix4f trans(0.5f, 0.f, 0.f, 0.5f, 0.f, 0.5f, 0.f, 0.5f, |