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-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/sunDiscV.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/sunDiscV.glsl2
2 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunDiscV.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunDiscV.glsl
index 5b4302e237..c67ed8e6d9 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/sunDiscV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/sunDiscV.glsl
@@ -37,7 +37,7 @@ void calcAtmospherics(vec3 eye_pos);
void main()
{
//transform vertex
- vec4 vert = vec4(position.xyz, 1.0);
+ vec4 vert = vec4(position.xyz - vec3(0, 0, 50), 1.0);
vec4 pos = modelview_projection_matrix*vert;
gl_Position = pos;
diff --git a/indra/newview/app_settings/shaders/class1/windlight/sunDiscV.glsl b/indra/newview/app_settings/shaders/class1/windlight/sunDiscV.glsl
index 90acb5be9e..dd33a4be60 100644
--- a/indra/newview/app_settings/shaders/class1/windlight/sunDiscV.glsl
+++ b/indra/newview/app_settings/shaders/class1/windlight/sunDiscV.glsl
@@ -37,7 +37,7 @@ void calcAtmospherics(vec3 eye_pos);
void main()
{
//transform vertex
- vec4 vert = vec4(position.xyz, 1.0);
+ vec4 vert = vec4(position.xyz - vec3(0, 0, 50), 1.0);
vec4 pos = modelview_projection_matrix*vert;
gl_Position = pos;