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-rw-r--r--indra/llinventory/llsettingssky.cpp58
-rw-r--r--indra/llinventory/llsettingssky.h50
-rw-r--r--indra/newview/lldrawpoolwater.cpp11
-rw-r--r--indra/newview/lllegacyatmospherics.cpp2
-rw-r--r--indra/newview/lllegacyatmospherics.h10
-rw-r--r--indra/newview/llviewerwindow.cpp6
-rw-r--r--indra/newview/llvosky.cpp4
-rw-r--r--indra/newview/llvosky.h1
8 files changed, 59 insertions, 83 deletions
diff --git a/indra/llinventory/llsettingssky.cpp b/indra/llinventory/llsettingssky.cpp
index 9b9d10718c..e84939800b 100644
--- a/indra/llinventory/llsettingssky.cpp
+++ b/indra/llinventory/llsettingssky.cpp
@@ -32,6 +32,8 @@
#include "llfasttimer.h"
#include "v3colorutil.h"
+#pragma optimize("", off)
+
//=========================================================================
namespace
{
@@ -574,10 +576,7 @@ LLSD LLSettingsSky::translateLegacySettings(LLSD legacy)
// AdvancedAtmospherics TODO
// These need to be translated into density profile info in the new settings format...
// LEGACY_ATMOSPHERICS
- if (legacy.has(SETTING_AMBIENT))
- {
- newsettings[SETTING_AMBIENT] = LLColor3(legacy[SETTING_AMBIENT]).getValue();
- }
+
if (legacy.has(SETTING_BLUE_DENSITY))
{
newsettings[SETTING_BLUE_DENSITY] = LLColor3(legacy[SETTING_BLUE_DENSITY]).getValue();
@@ -603,6 +602,10 @@ LLSD LLSettingsSky::translateLegacySettings(LLSD legacy)
newsettings[SETTING_HAZE_HORIZON] = LLSD::Real(legacy[SETTING_HAZE_HORIZON][0].asReal());
}
+ if (legacy.has(SETTING_AMBIENT))
+ {
+ newsettings[SETTING_AMBIENT] = LLColor3(legacy[SETTING_AMBIENT]).getValue();
+ }
if (legacy.has(SETTING_CLOUD_COLOR))
{
newsettings[SETTING_CLOUD_COLOR] = LLColor3(legacy[SETTING_CLOUD_COLOR]).getValue();
@@ -756,6 +759,7 @@ void LLSettingsSky::calculateHeavnlyBodyPositions()
// this is used later for sunlight modulation at various altitudes
LLColor3 LLSettingsSky::getLightAttenuation(F32 distance) const
{
+// LEGACY_ATMOSPHERICS
LLColor3 blue_density = getBlueDensity();
F32 haze_density = getHazeDensity();
F32 density_multiplier = getDensityMultiplier();
@@ -766,6 +770,7 @@ LLColor3 LLSettingsSky::getLightAttenuation(F32 distance) const
LLColor3 LLSettingsSky::getLightTransmittance() const
{
+// LEGACY_ATMOSPHERICS
LLColor3 blue_density = getBlueDensity();
F32 haze_density = getHazeDensity();
F32 density_multiplier = getDensityMultiplier();
@@ -788,41 +793,40 @@ LLColor3 LLSettingsSky::gammaCorrect(const LLColor3& in) const
void LLSettingsSky::calculateLightSettings()
{
-// LEGACY_ATMOSPHERICS
- // Initialize temp variables
- LLColor3 sunlight = getSunlightColor();
- LLColor3 ambient = getAmbientColor();
- F32 cloud_shadow = getCloudShadow();
- LLVector3 lightnorm = getLightDirection();
-
- // Sunlight attenuation effect (hue and brightness) due to atmosphere
- // this is used later for sunlight modulation at various altitudes
+ // Initialize temp variables
+ LLColor3 sunlight = getSunlightColor();
+ LLColor3 ambient = getAmbientColor();
+ F32 cloud_shadow = getCloudShadow();
+ LLVector3 lightnorm = getLightDirection();
+
+ // Sunlight attenuation effect (hue and brightness) due to atmosphere
+ // this is used later for sunlight modulation at various altitudes
F32 max_y = getMaxY();
LLColor3 light_atten = getLightAttenuation(max_y);
LLColor3 light_transmittance = getLightTransmittance();
- // Compute sunlight from P & lightnorm (for long rays like sky)
- /// USE only lightnorm.
- // temp2[1] = llmax(0.f, llmax(0.f, Pn[1]) * 1.0f + lightnorm[1] );
+ // Compute sunlight from P & lightnorm (for long rays like sky)
+ /// USE only lightnorm.
+ // temp2[1] = llmax(0.f, llmax(0.f, Pn[1]) * 1.0f + lightnorm[1] );
- // and vary_sunlight will work properly with moon light
- F32 lighty = lightnorm[1];
- if (lighty < NIGHTTIME_ELEVATION_COS)
- {
- lighty = -lighty;
- }
+ // and vary_sunlight will work properly with moon light
+ F32 lighty = lightnorm[1];
+ if (lighty < NIGHTTIME_ELEVATION_COS)
+ {
+ lighty = -lighty;
+ }
lighty = llmax(0.f, lighty);
if(lighty > 0.f)
- {
+ {
lighty = 1.f / lighty;
- }
+ }
componentMultBy(sunlight, componentExp((light_atten * -1.f) * lighty));
- //increase ambient when there are more clouds
- LLColor3 tmpAmbient = ambient + (smear(1.f) - ambient) * cloud_shadow * 0.5f;
+ //increase ambient when there are more clouds
+ LLColor3 tmpAmbient = ambient + (smear(1.f) - ambient) * cloud_shadow * 0.5f;
- //brightness of surface both sunlight and ambient
+ //brightness of surface both sunlight and ambient
mSunDiffuse = gammaCorrect(componentMult(sunlight, light_transmittance));
mSunAmbient = gammaCorrect(componentMult(tmpAmbient, light_transmittance) * 0.5);
diff --git a/indra/llinventory/llsettingssky.h b/indra/llinventory/llsettingssky.h
index ceb941bf7c..5c4cacdba0 100644
--- a/indra/llinventory/llsettingssky.h
+++ b/indra/llinventory/llsettingssky.h
@@ -114,64 +114,35 @@ public:
setValue(SETTING_AMBIENT, val);
}
+// LEGACY_ATMOSPHERICS
LLColor3 getBlueDensity() const
{
return LLColor3(mSettings[SETTING_BLUE_DENSITY]);
}
- void setBlueDensity(const LLColor3 &val)
- {
- setValue(SETTING_BLUE_DENSITY, val);
- }
-
LLColor3 getBlueHorizon() const
{
return LLColor3(mSettings[SETTING_BLUE_HORIZON]);
}
- void setBlueHorizon(const LLColor3 &val)
- {
- setValue(SETTING_BLUE_HORIZON, val);
- }
-
- F32 getDensityMultiplier() const
- {
- return mSettings[SETTING_DENSITY_MULTIPLIER].asReal();
- }
-
- void setDensityMultiplier(F32 val)
- {
- setValue(SETTING_DENSITY_MULTIPLIER, val);
- }
-
- F32 getDistanceMultiplier() const
- {
- return mSettings[SETTING_DISTANCE_MULTIPLIER].asReal();
- }
-
- void setDistanceMultiplier(F32 val)
- {
- setValue(SETTING_DISTANCE_MULTIPLIER, val);
- }
-
F32 getHazeDensity() const
{
return mSettings[SETTING_HAZE_DENSITY].asReal();
}
- void setHazeDensity(F32 val)
+ F32 getHazeHorizon() const
{
- setValue(SETTING_HAZE_DENSITY, val);
+ return mSettings[SETTING_HAZE_HORIZON].asReal();
}
- F32 getHazeHorizon() const
+ F32 getDensityMultiplier() const
{
- return mSettings[SETTING_HAZE_HORIZON].asReal();
+ return mSettings[SETTING_DENSITY_MULTIPLIER].asReal();
}
- void setHazeHorizon(F32 val)
+ F32 getDistanceMultiplier() const
{
- setValue(SETTING_HAZE_HORIZON, val);
+ return mSettings[SETTING_DISTANCE_MULTIPLIER].asReal();
}
LLColor3 getCloudColor() const
@@ -434,6 +405,10 @@ public:
static LLSD translateLegacySettings(LLSD legacy);
+ LLColor3 getLightAttenuation(F32 distance) const;
+ LLColor3 getLightTransmittance() const;
+ LLColor3 gammaCorrect(const LLColor3& in) const;
+
protected:
static const std::string SETTING_LEGACY_EAST_ANGLE;
static const std::string SETTING_LEGACY_ENABLE_CLOUD_SCROLL;
@@ -455,9 +430,6 @@ private:
void calculateHeavnlyBodyPositions();
void calculateLightSettings();
- LLColor3 getLightAttenuation(F32 distance) const;
- LLColor3 getLightTransmittance() const;
- LLColor3 gammaCorrect(const LLColor3& in) const;
LLVector3 mSunDirection;
LLVector3 mMoonDirection;
diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp
index 5c92cf9fce..493c619a99 100644
--- a/indra/newview/lldrawpoolwater.cpp
+++ b/indra/newview/lldrawpoolwater.cpp
@@ -488,22 +488,21 @@ void LLDrawPoolWater::shade()
LLVector3 light_dir;
LLColor3 light_color;
- LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky();
LLSettingsWater::ptr_t pwater = LLEnvironment::instance().getCurrentWater();
- light_dir = psky->getLightDirection();
+ light_dir = voskyp->getLightDirection();
if (LLEnvironment::instance().getIsDayTime())
{
- light_color = psky->getSunAmbient();
- light_diffuse = psky->getSunDiffuse();
+ light_color = voskyp->getSunAmbientColor();
+ light_diffuse = voskyp->getSunDiffuseColor();
light_diffuse.normalize();
light_exp = light_dir * LLVector3(light_dir.mV[0], light_dir.mV[1], 0.f);
light_diffuse *= (light_exp + 0.25f);
}
else
{
- light_color = psky->getMoonAmbient();
- light_diffuse = psky->getMoonDiffuse();
+ light_color = voskyp->getMoonAmbientColor();
+ light_diffuse = voskyp->getMoonDiffuseColor();
light_diffuse.normalize();
light_diffuse *= 0.5f;
light_exp = light_dir * LLVector3(light_dir.mV[0], light_dir.mV[1], 0.f);
diff --git a/indra/newview/lllegacyatmospherics.cpp b/indra/newview/lllegacyatmospherics.cpp
index 6bc95c367c..0a788b95c7 100644
--- a/indra/newview/lllegacyatmospherics.cpp
+++ b/indra/newview/lllegacyatmospherics.cpp
@@ -303,7 +303,7 @@ void LLAtmospherics::calcSkyColorWLVert(LLVector3 & Pn, AtmosphericsVars& vars)
// Sunlight attenuation effect (hue and brightness) due to atmosphere
// this is used later for sunlight modulation at various altitudes
- LLColor3 light_atten = (blue_density * 1.0 + smear(haze_density * 0.25f)) * (density_multiplier * max_y);
+ LLColor3 light_atten = psky->getLightAttenuation(psky->getMaxY());
// Calculate relative weights
LLColor3 temp2(0.f, 0.f, 0.f);
diff --git a/indra/newview/lllegacyatmospherics.h b/indra/newview/lllegacyatmospherics.h
index 71469a622a..5a5b9c0022 100644
--- a/indra/newview/lllegacyatmospherics.h
+++ b/indra/newview/lllegacyatmospherics.h
@@ -179,18 +179,12 @@ protected:
class LLCubeMap;
-// turn on floating point precision
-// in vs2003 for this class. Otherwise
-// black dots go everywhere from 7:10 - 8:50
-#if LL_MSVC && __MSVC_VER__ < 8
-#pragma optimize("p", on)
-#endif
-
class AtmosphericsVars
{
public:
AtmosphericsVars()
: hazeColor(0,0,0)
+ , hazeColorBelowCloud(0,0,0)
, cloudColorSun(0,0,0)
, cloudColorAmbient(0,0,0)
, cloudDensity(0.0f)
@@ -200,6 +194,7 @@ public:
}
LLColor3 hazeColor;
+ LLColor3 hazeColorBelowCloud;
LLColor3 cloudColorSun;
LLColor3 cloudColorAmbient;
F32 cloudDensity;
@@ -234,6 +229,7 @@ protected:
void calcSkyColorWLVert(LLVector3 & Pn, AtmosphericsVars& vars);
LLColor3 calcSkyColorWLFrag(LLVector3 & Pn, AtmosphericsVars& vars);
+ LLColor3 getHazeColor(LLSettingsSky::ptr_t psky, AtmosphericsVars& vars, F32 costheta, F32 cloud_shadow);
LLHaze mHaze;
F32 mHazeConcentration;
diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp
index 74deaffe16..3f3d5e54cd 100644
--- a/indra/newview/llviewerwindow.cpp
+++ b/indra/newview/llviewerwindow.cpp
@@ -597,7 +597,7 @@ public:
addText(xpos, ypos, llformat("%d Unique Textures", LLImageGL::sUniqueCount));
ypos += y_inc;
- addText(xpos, ypos, llformat("%d Render Calls", last_frame_recording.getSampleCount(LLPipeline::sStatBatchSize)));
+ addText(xpos, ypos, llformat("%d Render Calls", (U32)last_frame_recording.getSampleCount(LLPipeline::sStatBatchSize)));
ypos += y_inc;
addText(xpos, ypos, llformat("%d/%d Objects Active", gObjectList.getNumActiveObjects(), gObjectList.getNumObjects()));
@@ -612,9 +612,9 @@ public:
gPipeline.mTextureMatrixOps = 0;
gPipeline.mMatrixOpCount = 0;
- if (last_frame_recording.getSampleCount(LLPipeline::sStatBatchSize) > 0)
+ if ((U32)last_frame_recording.getSampleCount(LLPipeline::sStatBatchSize) > 0)
{
- addText(xpos, ypos, llformat("Batch min/max/mean: %d/%d/%d", last_frame_recording.getMin(LLPipeline::sStatBatchSize), last_frame_recording.getMax(LLPipeline::sStatBatchSize), last_frame_recording.getMean(LLPipeline::sStatBatchSize)));
+ addText(xpos, ypos, llformat("Batch min/max/mean: %d/%d/%d", (U32)last_frame_recording.getMin(LLPipeline::sStatBatchSize), (U32)last_frame_recording.getMax(LLPipeline::sStatBatchSize), (U32)last_frame_recording.getMean(LLPipeline::sStatBatchSize)));
}
ypos += y_inc;
diff --git a/indra/newview/llvosky.cpp b/indra/newview/llvosky.cpp
index 55307fe1dc..7a5c258949 100644
--- a/indra/newview/llvosky.cpp
+++ b/indra/newview/llvosky.cpp
@@ -1430,6 +1430,10 @@ void LLVOSky::setSunDirection(const LLVector3 &sun_dir, const LLVector3 &moon_di
}
}
+LLVector3 LLVOSky::getLightDirection() const
+{
+ return LLEnvironment::instance().getCurrentSky()->getLightDirection();
+}
LLColor4U LLVOSky::getFadeColor() const
{
diff --git a/indra/newview/llvosky.h b/indra/newview/llvosky.h
index e93ff51a66..7b5ea38999 100644
--- a/indra/newview/llvosky.h
+++ b/indra/newview/llvosky.h
@@ -274,6 +274,7 @@ public:
const LLVector3& getToMoonLast() const { return mMoon.getDirectionCached(); }
BOOL isSunUp() const { return mSun.getDirectionCached().mV[2] > -0.05f; }
+ LLVector3 getLightDirection() const;
LLColor3 getSunDiffuseColor() const;
LLColor3 getMoonDiffuseColor() const;
LLColor4 getSunAmbientColor() const;