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-rw-r--r--indra/newview/lldrawpool.h13
-rw-r--r--indra/newview/lldrawpoolbump.cpp25
-rw-r--r--indra/newview/lldrawpoolbump.h1
3 files changed, 21 insertions, 18 deletions
diff --git a/indra/newview/lldrawpool.h b/indra/newview/lldrawpool.h
index 09c95a1705..eef19199b9 100644
--- a/indra/newview/lldrawpool.h
+++ b/indra/newview/lldrawpool.h
@@ -349,15 +349,18 @@ public:
void resetDrawOrders() { }
static void applyModelMatrix(const LLDrawInfo& params);
- virtual void pushBatches(U32 type, bool texture = true, bool batch_textures = false);
- virtual void pushRiggedBatches(U32 type, bool texture = true, bool batch_textures = false);
+ // Use before a non-GLTF batch if it is interleaved with GLTF batches that share the same shader
+ static void resetGLTFTextureTransform();
+ void pushBatches(U32 type, bool texture = true, bool batch_textures = false);
+ void pushRiggedBatches(U32 type, bool texture = true, bool batch_textures = false);
void pushGLTFBatches(U32 type);
void pushGLTFBatch(LLDrawInfo& params);
void pushRiggedGLTFBatches(U32 type);
void pushRiggedGLTFBatch(LLDrawInfo& params, LLVOAvatar*& lastAvatar, U64& lastMeshId);
- virtual void pushMaskBatches(U32 type, bool texture = true, bool batch_textures = false);
- virtual void pushRiggedMaskBatches(U32 type, bool texture = true, bool batch_textures = false);
- virtual void pushBatch(LLDrawInfo& params, bool texture, bool batch_textures = false);
+ void pushMaskBatches(U32 type, bool texture = true, bool batch_textures = false);
+ void pushRiggedMaskBatches(U32 type, bool texture = true, bool batch_textures = false);
+ void pushBatch(LLDrawInfo& params, bool texture, bool batch_textures = false);
+ void pushBumpBatch(LLDrawInfo& params, bool texture, bool batch_textures = false);
static bool uploadMatrixPalette(LLDrawInfo& params);
static bool uploadMatrixPalette(LLVOAvatar* avatar, LLMeshSkinInfo* skinInfo);
virtual void renderGroup(LLSpatialGroup* group, U32 type, bool texture = true);
diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp
index 9ed776f49e..38768a19c8 100644
--- a/indra/newview/lldrawpoolbump.cpp
+++ b/indra/newview/lldrawpoolbump.cpp
@@ -77,6 +77,7 @@ static LLGLSLShader* shader = NULL;
static S32 cube_channel = -1;
static S32 diffuse_channel = -1;
static S32 bump_channel = -1;
+static BOOL shiny = FALSE;
// Enabled after changing LLViewerTexture::mNeedsCreateTexture to an
// LLAtomicBool; this should work just fine, now. HB
@@ -197,7 +198,7 @@ void LLStandardBumpmap::destroyGL()
LLDrawPoolBump::LLDrawPoolBump()
: LLRenderPass(LLDrawPool::POOL_BUMP)
{
- mShiny = FALSE;
+ shiny = FALSE;
}
@@ -346,7 +347,7 @@ void LLDrawPoolBump::beginFullbrightShiny()
diffuse_channel = 0;
}
- mShiny = TRUE;
+ shiny = TRUE;
}
void LLDrawPoolBump::renderFullbrightShiny()
@@ -398,7 +399,7 @@ void LLDrawPoolBump::endFullbrightShiny()
diffuse_channel = -1;
cube_channel = 0;
- mShiny = FALSE;
+ shiny = FALSE;
}
void LLDrawPoolBump::renderGroup(LLSpatialGroup* group, U32 type, bool texture = true)
@@ -541,7 +542,7 @@ void LLDrawPoolBump::renderDeferred(S32 pass)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP);
- mShiny = TRUE;
+ shiny = TRUE;
for (int i = 0; i < 2; ++i)
{
bool rigged = i == 1;
@@ -575,11 +576,11 @@ void LLDrawPoolBump::renderDeferred(S32 pass)
avatar = params.mAvatar;
skin = params.mSkinInfo->mHash;
}
- pushBatch(params, true, false);
+ pushBumpBatch(params, true, false);
}
else
{
- pushBatch(params, true, false);
+ pushBumpBatch(params, true, false);
}
}
@@ -589,7 +590,7 @@ void LLDrawPoolBump::renderDeferred(S32 pass)
gGL.getTexUnit(0)->activate();
}
- mShiny = FALSE;
+ shiny = FALSE;
}
@@ -1213,12 +1214,12 @@ void LLDrawPoolBump::pushBumpBatches(U32 type)
}
}
}
- pushBatch(params, false);
+ pushBumpBatch(params, false);
}
}
}
-void LLDrawPoolBump::pushBatch(LLDrawInfo& params, bool texture, bool batch_textures)
+void LLRenderPass::pushBumpBatch(LLDrawInfo& params, bool texture, bool batch_textures)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
applyModelMatrix(params);
@@ -1239,7 +1240,7 @@ void LLDrawPoolBump::pushBatch(LLDrawInfo& params, bool texture, bool batch_text
{ //not batching textures or batch has only 1 texture -- might need a texture matrix
if (params.mTextureMatrix)
{
- if (mShiny)
+ if (shiny)
{
gGL.getTexUnit(0)->activate();
gGL.matrixMode(LLRender::MM_TEXTURE);
@@ -1258,7 +1259,7 @@ void LLDrawPoolBump::pushBatch(LLDrawInfo& params, bool texture, bool batch_text
tex_setup = true;
}
- if (mShiny && mShaderLevel > 1 && texture)
+ if (shiny && mShaderLevel > 1 && texture)
{
if (params.mTexture.notNull())
{
@@ -1276,7 +1277,7 @@ void LLDrawPoolBump::pushBatch(LLDrawInfo& params, bool texture, bool batch_text
if (tex_setup)
{
- if (mShiny)
+ if (shiny)
{
gGL.getTexUnit(0)->activate();
}
diff --git a/indra/newview/lldrawpoolbump.h b/indra/newview/lldrawpoolbump.h
index 840af0c99d..b1fe454c72 100644
--- a/indra/newview/lldrawpoolbump.h
+++ b/indra/newview/lldrawpoolbump.h
@@ -53,7 +53,6 @@ public:
LLDrawPoolBump();
/*virtual*/ void prerender() override;
- void pushBatch(LLDrawInfo& params, bool texture, bool batch_textures = false) override;
void pushBumpBatches(U32 type);
void renderGroup(LLSpatialGroup* group, U32 type, bool texture) override;