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-rw-r--r--indra/newview/lldrawpoolalpha.cpp161
-rw-r--r--indra/newview/llviewershadermgr.cpp77
-rw-r--r--indra/newview/llviewershadermgr.h3
-rw-r--r--indra/newview/llvovolume.cpp11
-rw-r--r--indra/newview/pipeline.cpp4
5 files changed, 199 insertions, 57 deletions
diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp
index 89b8ec1ba2..883ba72c3c 100644
--- a/indra/newview/lldrawpoolalpha.cpp
+++ b/indra/newview/lldrawpoolalpha.cpp
@@ -50,6 +50,8 @@
#include "llglcommonfunc.h"
#include "llvoavatar.h"
+#include "llenvironment.h"
+
BOOL LLDrawPoolAlpha::sShowDebugAlpha = FALSE;
#define current_shader (LLGLSLShader::sCurBoundShaderPtr)
@@ -602,65 +604,74 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, bool depth_only, bool rigged)
}
}
- LLRenderPass::applyModelMatrix(params);
+ LLRenderPass::applyModelMatrix(params);
- LLMaterial* mat = NULL;
+ LLMaterial* mat = NULL;
+ LLGLTFMaterial *gltf_mat = params.mGLTFMaterial; // Also see: LLPipeline::getPoolTypeFromTE()
+ bool is_pbr = LLPipeline::sRenderPBR && gltf_mat;
- if (deferred_render)
- {
- mat = params.mMaterial;
- }
-
- if (params.mFullbright)
- {
- // Turn off lighting if it hasn't already been so.
- if (light_enabled || !initialized_lighting)
- {
- initialized_lighting = TRUE;
- target_shader = fullbright_shader;
+ if (is_pbr && gltf_mat->mAlphaMode == LLGLTFMaterial::ALPHA_MODE_BLEND)
+ {
+ target_shader = &gDeferredPBRAlphaProgram[rigged];
+ }
+ else
+ {
+ if (deferred_render)
+ {
+ mat = params.mMaterial;
+ }
- light_enabled = FALSE;
- }
- }
- // Turn on lighting if it isn't already.
- else if (!light_enabled || !initialized_lighting)
- {
- initialized_lighting = TRUE;
- target_shader = simple_shader;
- light_enabled = TRUE;
- }
+ if (params.mFullbright)
+ {
+ // Turn off lighting if it hasn't already been so.
+ if (light_enabled || !initialized_lighting)
+ {
+ initialized_lighting = TRUE;
+ target_shader = fullbright_shader;
- if (deferred_render && mat)
- {
- U32 mask = params.mShaderMask;
+ light_enabled = FALSE;
+ }
+ }
+ // Turn on lighting if it isn't already.
+ else if (!light_enabled || !initialized_lighting)
+ {
+ initialized_lighting = TRUE;
+ target_shader = simple_shader;
+ light_enabled = TRUE;
+ }
- llassert(mask < LLMaterial::SHADER_COUNT);
- target_shader = &(gDeferredMaterialProgram[mask]);
+ if (deferred_render && mat)
+ {
+ U32 mask = params.mShaderMask;
- if (LLPipeline::sUnderWaterRender)
- {
- target_shader = &(gDeferredMaterialWaterProgram[mask]);
- }
+ llassert(mask < LLMaterial::SHADER_COUNT);
+ target_shader = &(gDeferredMaterialProgram[mask]);
- if (params.mAvatar != nullptr)
+ if (LLPipeline::sUnderWaterRender)
+ {
+ target_shader = &(gDeferredMaterialWaterProgram[mask]);
+ }
+
+ if (params.mAvatar != nullptr)
+ {
+ llassert(target_shader->mRiggedVariant != nullptr);
+ target_shader = target_shader->mRiggedVariant;
+ }
+
+ if (current_shader != target_shader)
+ {
+ gPipeline.bindDeferredShader(*target_shader);
+ }
+ }
+ else if (!params.mFullbright)
{
- llassert(target_shader->mRiggedVariant != nullptr);
- target_shader = target_shader->mRiggedVariant;
+ target_shader = simple_shader;
}
-
- if (current_shader != target_shader)
- {
- gPipeline.bindDeferredShader(*target_shader);
- }
- }
- else if (!params.mFullbright)
- {
- target_shader = simple_shader;
- }
- else
- {
- target_shader = fullbright_shader;
- }
+ else
+ {
+ target_shader = fullbright_shader;
+ }
+ }
if (params.mAvatar != nullptr)
{
@@ -673,6 +684,56 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, bool depth_only, bool rigged)
target_shader->bind();
}
+ if (is_pbr)
+ {
+ if (params.mTexture.notNull())
+ {
+ gGL.getTexUnit(0)->bindFast(params.mTexture); // diffuse
+ }
+ else
+ {
+ gGL.getTexUnit(0)->bindFast(LLViewerFetchedTexture::sWhiteImagep);
+ }
+
+ if (params.mNormalMap)
+ {
+ target_shader->bindTexture(LLShaderMgr::BUMP_MAP, params.mNormalMap);
+ }
+ else
+ {
+ target_shader->bindTexture(LLShaderMgr::BUMP_MAP, LLViewerFetchedTexture::sFlatNormalImagep);
+ }
+
+ if (params.mSpecularMap)
+ {
+ target_shader->bindTexture(LLShaderMgr::SPECULAR_MAP, params.mSpecularMap); // PBR linear packed Occlusion, Roughness, Metal.
+ }
+ else
+ {
+ target_shader->bindTexture(LLShaderMgr::SPECULAR_MAP, LLViewerFetchedTexture::sWhiteImagep);
+ }
+
+ if (params.mEmissiveMap)
+ {
+ target_shader->bindTexture(LLShaderMgr::EMISSIVE_MAP, params.mEmissiveMap); // PBR sRGB Emissive
+ }
+ else
+ {
+ target_shader->bindTexture(LLShaderMgr::EMISSIVE_MAP, LLViewerFetchedTexture::sWhiteImagep);
+ }
+
+ target_shader->uniform1f(LLShaderMgr::ROUGHNESS_FACTOR, params.mGLTFMaterial->mRoughnessFactor);
+ target_shader->uniform1f(LLShaderMgr::METALLIC_FACTOR, params.mGLTFMaterial->mMetallicFactor);
+ target_shader->uniform3fv(LLShaderMgr::EMISSIVE_COLOR, 1, params.mGLTFMaterial->mEmissiveColor.mV);
+
+ LLEnvironment& environment = LLEnvironment::instance();
+ target_shader->uniform1i(LLShaderMgr::SUN_UP_FACTOR, environment.getIsSunUp() ? 1 : 0);
+
+ // TODO? prepare_alpha_shader( target_shader, false, true );
+ target_shader->uniform3fv(LLShaderMgr::DEFERRED_SUN_DIR, 1, gPipeline.mTransformedSunDir.mV);
+ target_shader->uniform3fv(LLShaderMgr::DEFERRED_MOON_DIR, 1, gPipeline.mTransformedMoonDir.mV);
+ }
+
LLVector4 spec_color(1, 1, 1, 1);
F32 env_intensity = 0.0f;
F32 brightness = 1.0f;
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index 0d9670d9ca..8ec51b3856 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -265,6 +265,7 @@ LLGLSLShader gDeferredMaterialProgram[LLMaterial::SHADER_COUNT*2];
LLGLSLShader gDeferredMaterialWaterProgram[LLMaterial::SHADER_COUNT*2];
LLGLSLShader gDeferredPBROpaqueProgram;
LLGLSLShader gDeferredSkinnedPBROpaqueProgram;
+LLGLSLShader gDeferredPBRAlphaProgram[2]; // not skinned, skinned
//helper for making a rigged variant of a given shader
bool make_rigged_variant(LLGLSLShader& shader, LLGLSLShader& riggedShader)
@@ -1283,6 +1284,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredPBROpaqueProgram.unload();
gDeferredSkinnedPBROpaqueProgram.unload();
+ gDeferredPBRAlphaProgram[0].unload();
+ gDeferredPBRAlphaProgram[1].unload();
return TRUE;
}
@@ -1616,6 +1619,80 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
}
llassert(success);
}
+
+ if (success)
+ {
+ for (int rigged = 0; rigged < 2 && success; ++rigged)
+ {
+ LLGLSLShader* shader = &gDeferredPBRAlphaProgram[rigged];
+ shader->mName = rigged
+ ? "Skinned Deferred PBR Alpha Shader"
+ : "Deferred PBR Alpha Shader";
+ shader->mRiggedVariant = rigged
+ ? &gDeferredPBRAlphaProgram[1]
+ : nullptr;
+ shader->mFeatures.hasObjectSkinning = (bool)rigged;
+ shader->mFeatures.calculatesLighting = false;
+ shader->mFeatures.hasLighting = false;
+ shader->mFeatures.isAlphaLighting = true;
+ shader->mFeatures.hasSrgb = true;
+ shader->mFeatures.encodesNormal = true;
+ shader->mFeatures.calculatesAtmospherics = true;
+ shader->mFeatures.hasAtmospherics = true;
+ shader->mFeatures.hasGamma = true;
+ shader->mFeatures.hasTransport = true;
+ shader->mFeatures.hasShadows = use_sun_shadow;
+ shader->mFeatures.isDeferred = true; // include deferredUtils
+ shader->mFeatures.hasReflectionProbes = mShaderLevel[SHADER_DEFERRED];
+
+ shader->mShaderFiles.clear();
+ shader->mShaderFiles.push_back(make_pair("deferred/pbralphaV.glsl", GL_VERTEX_SHADER_ARB));
+ shader->mShaderFiles.push_back(make_pair("deferred/pbralphaF.glsl", GL_FRAGMENT_SHADER_ARB));
+
+ shader->clearPermutations();
+
+ U32 alpha_mode = LLMaterial::DIFFUSE_ALPHA_MODE_BLEND;
+ shader->addPermutation("DIFFUSE_ALPHA_MODE", llformat("%d", alpha_mode));
+ shader->addPermutation("HAS_NORMAL_MAP", "1");
+ shader->addPermutation("HAS_SPECULAR_MAP", "1"); // PBR: Packed: Occlusion, Metal, Roughness
+ shader->addPermutation("HAS_EMISSIVE_MAP", "1");
+ shader->addPermutation("USE_VERTEX_COLOR", "1");
+ if (use_sun_shadow)
+ {
+ shader->addPermutation("HAS_SHADOW", "1");
+ }
+
+ if (ambient_kill)
+ {
+ shader->addPermutation("AMBIENT_KILL", "1");
+ }
+
+ if (sunlight_kill)
+ {
+ shader->addPermutation("SUNLIGHT_KILL", "1");
+ }
+
+ if (local_light_kill)
+ {
+ shader->addPermutation("LOCAL_LIGHT_KILL", "1");
+ }
+
+ if (rigged)
+ {
+ shader->addPermutation("HAS_SKIN", "1");
+ }
+
+ shader->mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+
+ success = shader->createShader(NULL, NULL);
+ llassert(success);
+
+ // Alpha Shader Hack
+ shader->mFeatures.calculatesLighting = true;
+ shader->mFeatures.hasLighting = true;
+ }
+ }
+
if (success)
{
diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h
index ef49074959..38f67cd23c 100644
--- a/indra/newview/llviewershadermgr.h
+++ b/indra/newview/llviewershadermgr.h
@@ -321,5 +321,6 @@ extern LLGLSLShader gNormalMapGenProgram;
extern LLGLSLShader gDeferredMaterialProgram[LLMaterial::SHADER_COUNT*2];
extern LLGLSLShader gDeferredMaterialWaterProgram[LLMaterial::SHADER_COUNT*2];
-extern LLGLSLShader gDeferredPBROpaqueProgram;
+extern LLGLSLShader gDeferredPBROpaqueProgram;
+extern LLGLSLShader gDeferredPBRAlphaProgram[2]; // not skinned, skinned
#endif
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp
index ad11fb3908..f1e3d27d7c 100644
--- a/indra/newview/llvovolume.cpp
+++ b/indra/newview/llvovolume.cpp
@@ -5892,7 +5892,8 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
bool is_pbr = false;
#endif
#else
- bool is_pbr = facep->getTextureEntry()->getGLTFMaterial() != nullptr;
+ LLGLTFMaterial *gltf_mat = facep->getTextureEntry()->getGLTFMaterial();
+ bool is_pbr = gltf_mat != nullptr;
#endif
//ALWAYS null out vertex buffer on rebuild -- if the face lands in a render
@@ -5960,8 +5961,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
BOOL force_simple = (facep->getPixelArea() < FORCE_SIMPLE_RENDER_AREA);
U32 type = gPipeline.getPoolTypeFromTE(te, tex);
-
- if (is_pbr)
+ if (is_pbr && gltf_mat && gltf_mat->mAlphaMode != LLMaterial::DIFFUSE_ALPHA_MODE_BLEND)
{
type = LLDrawPool::POOL_PBR_OPAQUE;
}
@@ -6781,7 +6781,10 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
if (gltf_mat)
{ // all other parameters ignored if gltf material is present
- registerFace(group, facep, LLRenderPass::PASS_PBR_OPAQUE);
+ if (gltf_mat->mAlphaMode == LLMaterial::DIFFUSE_ALPHA_MODE_BLEND)
+ registerFace(group, facep, LLRenderPass::PASS_ALPHA);
+ else
+ registerFace(group, facep, LLRenderPass::PASS_PBR_OPAQUE);
}
else
// do NOT use 'fullbright' for this logic or you risk sending
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 67f0ea68c1..abf0d457e2 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -1684,7 +1684,7 @@ U32 LLPipeline::getPoolTypeFromTE(const LLTextureEntry* te, LLViewerTexture* ima
}
}
- if (alpha)
+ if (alpha || (gltf_mat && gltf_mat->mAlphaMode == LLMaterial::DIFFUSE_ALPHA_MODE_BLEND))
{
return LLDrawPool::POOL_ALPHA;
}
@@ -1692,7 +1692,7 @@ U32 LLPipeline::getPoolTypeFromTE(const LLTextureEntry* te, LLViewerTexture* ima
{
return LLDrawPool::POOL_BUMP;
}
- else if (gltf_mat && !alpha)
+ else if (gltf_mat)
{
return LLDrawPool::POOL_PBR_OPAQUE;
}