diff options
-rw-r--r-- | indra/newview/llvlcomposition.cpp | 130 |
1 files changed, 93 insertions, 37 deletions
diff --git a/indra/newview/llvlcomposition.cpp b/indra/newview/llvlcomposition.cpp index 6b42804a90..234b24e440 100644 --- a/indra/newview/llvlcomposition.cpp +++ b/indra/newview/llvlcomposition.cpp @@ -46,21 +46,40 @@ extern LLColor4U MAX_WATER_COLOR; static const U32 BASE_SIZE = 128; -F32 bilinear(const F32 v00, const F32 v01, const F32 v10, const F32 v11, const F32 x_frac, const F32 y_frac) +namespace { - // Not sure if this is the right math... - // Take weighted average of all four points (bilinear interpolation) - F32 result; - - const F32 inv_x_frac = 1.f - x_frac; - const F32 inv_y_frac = 1.f - y_frac; - result = inv_x_frac*inv_y_frac*v00 - + x_frac*inv_y_frac*v10 - + inv_x_frac*y_frac*v01 - + x_frac*y_frac*v11; - - return result; -} + F32 bilinear(const F32 v00, const F32 v01, const F32 v10, const F32 v11, const F32 x_frac, const F32 y_frac) + { + // Not sure if this is the right math... + // Take weighted average of all four points (bilinear interpolation) + F32 result; + + const F32 inv_x_frac = 1.f - x_frac; + const F32 inv_y_frac = 1.f - y_frac; + result = inv_x_frac*inv_y_frac*v00 + + x_frac*inv_y_frac*v10 + + inv_x_frac*y_frac*v01 + + x_frac*y_frac*v11; + + return result; + } + + void unboost_minimap_texture(LLPointer<LLViewerFetchedTexture>& tex) + { + if (!tex) { return; } + tex->setBoostLevel(LLGLTexture::BOOST_NONE); + tex->setMinDiscardLevel(MAX_DISCARD_LEVEL + 1); + } + + void unboost_minimap_material(LLPointer<LLFetchedGLTFMaterial>& mat) + { + if (!mat) { return; } + unboost_minimap_texture(mat->mBaseColorTexture); + unboost_minimap_texture(mat->mNormalTexture); + unboost_minimap_texture(mat->mMetallicRoughnessTexture); + unboost_minimap_texture(mat->mEmissiveTexture); + } +}; LLTerrainMaterials::LLTerrainMaterials() { @@ -514,21 +533,47 @@ BOOL LLVLComposition::generateMinimapTileLand(const F32 x, const F32 y, if (!tex) { tex = LLViewerFetchedTexture::sWhiteImagep; } // tex_emissive can be null, and then will be ignored - S32 min_dim = llmin(tex->getFullWidth(), tex->getFullHeight()); - S32 ddiscard = 0; - while (min_dim > BASE_SIZE && ddiscard < MAX_DISCARD_LEVEL) - { - ddiscard++; - min_dim /= 2; + S32 ddiscard = 0; + { + S32 min_dim = llmin(tex->getFullWidth(), tex->getFullHeight()); + while (min_dim > BASE_SIZE && ddiscard < MAX_DISCARD_LEVEL) + { + ddiscard++; + min_dim /= 2; + } + } + + S32 ddiscard_emissive = 0; + if (tex_emissive) + { + S32 min_dim_emissive = llmin(tex_emissive->getFullWidth(), tex_emissive->getFullHeight()); + while (min_dim_emissive > BASE_SIZE && ddiscard_emissive < MAX_DISCARD_LEVEL) + { + ddiscard_emissive++; + min_dim_emissive /= 2; + } } - BOOL delete_raw = (tex->reloadRawImage(ddiscard) != NULL) ; + // *NOTE: It is probably safe to call destroyRawImage no matter + // what, as LLViewerFetchedTexture::mRawImage is managed by + // LLPointer and not modified with the rare exception of + // icons (see BOOST_ICON). Nevertheless, gate this fix for now, as + // it may have unintended consequences on texture loading. + // We may want to also set the boost level in setDetailAssetID, but + // that is not guaranteed to work if a texture is loaded on an object + // before being loaded as terrain, so we will need this fix + // regardless. + static LLCachedControl<bool> sRenderTerrainPBREnabled(gSavedSettings, "RenderTerrainPBREnabled", false); + BOOL delete_raw = (tex->reloadRawImage(ddiscard) != NULL || sRenderTerrainPBREnabled); + BOOL delete_raw_emissive = (tex_emissive && + (tex_emissive->reloadRawImage(ddiscard_emissive) != NULL || sRenderTerrainPBREnabled)); + if(tex->getRawImageLevel() != ddiscard) { // Raw image is not ready, will enter here again later. if (tex->getFetchPriority() <= 0.0f && !tex->hasSavedRawImage()) { - tex->setBoostLevel(LLGLTexture::BOOST_MAP); + tex->setBoostLevel(LLGLTexture::BOOST_TERRAIN); tex->forceToRefetchTexture(ddiscard); } @@ -540,16 +585,16 @@ BOOL LLVLComposition::generateMinimapTileLand(const F32 x, const F32 y, } if (tex_emissive) { - if(tex_emissive->getRawImageLevel() != ddiscard) + if(tex_emissive->getRawImageLevel() != ddiscard_emissive) { // Raw image is not ready, will enter here again later. if (tex_emissive->getFetchPriority() <= 0.0f && !tex_emissive->hasSavedRawImage()) { - tex_emissive->setBoostLevel(LLGLTexture::BOOST_MAP); - tex_emissive->forceToRefetchTexture(ddiscard); + tex_emissive->setBoostLevel(LLGLTexture::BOOST_TERRAIN); + tex_emissive->forceToRefetchTexture(ddiscard_emissive); } - if(delete_raw) + if(delete_raw_emissive) { tex_emissive->destroyRawImage() ; } @@ -577,8 +622,8 @@ BOOL LLVLComposition::generateMinimapTileLand(const F32 x, const F32 y, { raw_emissive = tex_emissive->getRawImage(); if (has_emissive_factor || - tex_emissive->getWidth(ddiscard) != BASE_SIZE || - tex_emissive->getHeight(ddiscard) != BASE_SIZE || + tex_emissive->getWidth(tex_emissive->getRawImageLevel()) != BASE_SIZE || + tex_emissive->getHeight(tex_emissive->getRawImageLevel()) != BASE_SIZE || tex_emissive->getComponents() != 4) { LLPointer<LLImageRaw> newraw_emissive = new LLImageRaw(BASE_SIZE, BASE_SIZE, 4); @@ -588,14 +633,14 @@ BOOL LLVLComposition::generateMinimapTileLand(const F32 x, const F32 y, { newraw_emissive->tint(emissive_factor); } - raw_emissive = newraw_emissive; // deletes old + raw_emissive = newraw_emissive; } } if (has_base_color_factor || raw_emissive || has_alpha || - tex->getWidth(ddiscard) != BASE_SIZE || - tex->getHeight(ddiscard) != BASE_SIZE || + tex->getWidth(tex->getRawImageLevel()) != BASE_SIZE || + tex->getHeight(tex->getRawImageLevel()) != BASE_SIZE || tex->getComponents() != 3) { LLPointer<LLImageRaw> newraw = new LLImageRaw(BASE_SIZE, BASE_SIZE, 3); @@ -618,8 +663,14 @@ BOOL LLVLComposition::generateMinimapTileLand(const F32 x, const F32 y, { newraw->composite(raw_emissive); } + mRawImages[i] = newraw; // deletes old } + + if (delete_raw_emissive) + { + tex_emissive->destroyRawImage(); + } } st_data[i] = mRawImages[i]->getData(); st_data_size[i] = mRawImages[i]->getDataSize(); @@ -765,12 +816,17 @@ BOOL LLVLComposition::generateMinimapTileLand(const F32 x, const F32 y, } texturep->setSubImage(raw, tex_x_begin, tex_y_begin, tex_x_end - tex_x_begin, tex_y_end - tex_y_begin); - for (S32 i = 0; i < ASSET_COUNT; i++) - { - // Un-boost detatil textures (will get re-boosted if rendering in high detail) - mDetailTextures[i]->setBoostLevel(LLGLTexture::BOOST_NONE); - mDetailTextures[i]->setMinDiscardLevel(MAX_DISCARD_LEVEL + 1); - } + // Un-boost detail textures (will get re-boosted if rendering in high detail) + for (S32 i = 0; i < ASSET_COUNT; i++) + { + unboost_minimap_texture(mDetailTextures[i]); + } + + // Un-boost textures for each detail material (will get re-boosted if rendering in high detail) + for (S32 i = 0; i < ASSET_COUNT; i++) + { + unboost_minimap_material(mDetailMaterials[i]); + } return TRUE; } |