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-rw-r--r--README.md8
-rw-r--r--autobuild.xml38
-rw-r--r--homebrew-macos-workflow.md66
-rw-r--r--indra/CMakeLists.txt5
-rw-r--r--indra/cmake/Copy3rdPartyLibs.cmake2
-rw-r--r--indra/cmake/SDL3.cmake96
-rw-r--r--indra/cmake/Velopack.cmake2
-rw-r--r--indra/lib/python/indra/util/llmanifest.py8
-rw-r--r--indra/llaudio/llaudioengine_openal.cpp20
-rw-r--r--indra/llcommon/indra_constants.h2
-rw-r--r--indra/llcommon/llbase64.cpp2
-rw-r--r--indra/llcommon/llfile.cpp20
-rw-r--r--indra/llcommon/llinitparam.h44
-rw-r--r--indra/llcommon/llkeybind.cpp264
-rw-r--r--indra/llcommon/llkeybind.h11
-rw-r--r--indra/llcommon/llprocess.cpp44
-rw-r--r--indra/llcommon/llsd.cpp25
-rw-r--r--indra/llcommon/llsd.h1
-rw-r--r--indra/llcommon/llstring.cpp23
-rw-r--r--indra/llcommon/llstring.h65
-rw-r--r--indra/llcommon/llsys.cpp29
-rw-r--r--indra/llcommon/tests/llbase64_test.cpp18
-rw-r--r--indra/llfilesystem/CMakeLists.txt96
-rw-r--r--indra/llfilesystem/lldir.cpp20
-rw-r--r--indra/llfilesystem/lldir.h16
-rw-r--r--indra/llfilesystem/lldir_linux.cpp40
-rw-r--r--indra/llfilesystem/lldir_mac.cpp96
-rw-r--r--indra/llfilesystem/lldir_win32.cpp21
-rw-r--r--indra/llkdu/llimagej2ckdu.cpp4
-rw-r--r--indra/llmath/llvolume.cpp40
-rw-r--r--indra/llmessage/message_prehash.cpp7
-rw-r--r--indra/llmessage/message_prehash.h7
-rw-r--r--indra/llplugin/llpluginclassmedia.cpp8
-rw-r--r--indra/llplugin/llpluginclassmedia.h8
-rw-r--r--indra/llplugin/llpluginclassmediaowner.h1
-rw-r--r--indra/llplugin/llpluginprocesschild.cpp6
-rw-r--r--indra/llrender/llfontgl.cpp2
-rw-r--r--indra/llrender/llglslshader.cpp4
-rw-r--r--indra/llui/llclipboard.cpp5
-rw-r--r--indra/llui/llcombobox.cpp47
-rw-r--r--indra/llui/llfolderview.cpp48
-rw-r--r--indra/llui/llfolderview.h5
-rw-r--r--indra/llui/llfolderviewitem.cpp12
-rw-r--r--indra/llui/llkeywords.cpp3
-rw-r--r--indra/llui/llmodaldialog.cpp14
-rw-r--r--indra/llui/llmodaldialog.h3
-rw-r--r--indra/llui/llnotifications.h3
-rw-r--r--indra/llui/llscrolllistcell.cpp38
-rw-r--r--indra/llui/llscrolllistctrl.cpp124
-rw-r--r--indra/llui/llscrolllistctrl.h2
-rw-r--r--indra/llui/llspinctrl.cpp13
-rw-r--r--indra/llui/llspinctrl.h2
-rw-r--r--indra/llui/lltabcontainer.cpp28
-rw-r--r--indra/llui/lltextbase.cpp38
-rw-r--r--indra/llui/lltextbase.h3
-rw-r--r--indra/llui/llurlentry.cpp149
-rw-r--r--indra/llui/llurlentry.h36
-rw-r--r--indra/llui/llurlregistry.cpp14
-rw-r--r--indra/llui/llurlregistry.h6
-rw-r--r--indra/llui/llview.cpp8
-rw-r--r--indra/llwebrtc/CMakeLists.txt4
-rw-r--r--indra/llwebrtc/llwebrtc.cpp177
-rw-r--r--indra/llwebrtc/llwebrtc.h10
-rw-r--r--indra/llwebrtc/llwebrtc_impl.h22
-rw-r--r--indra/llwindow/CMakeLists.txt11
-rwxr-xr-xindra/llwindow/llgamecontrol.cpp4466
-rw-r--r--indra/llwindow/llgamecontrol.h738
-rw-r--r--indra/llwindow/llgamecontroltranslator.cpp347
-rw-r--r--indra/llwindow/llgamecontroltranslator.h98
-rw-r--r--indra/llwindow/llkeyboard.cpp32
-rw-r--r--indra/llwindow/llkeyboard.h55
-rw-r--r--indra/llwindow/llkeyboardmacosx.h2
-rw-r--r--indra/llwindow/llkeyboardsdl.h2
-rw-r--r--indra/llwindow/llkeyboardwin32.cpp12
-rw-r--r--indra/llwindow/llkeyboardwin32.h2
-rw-r--r--indra/llwindow/llmousehandler.cpp4
-rw-r--r--indra/llwindow/llopenglview-objc.mm29
-rw-r--r--indra/llwindow/llsdl.cpp27
-rw-r--r--indra/llwindow/llwindow.cpp6
-rw-r--r--indra/llwindow/llwindow.h46
-rw-r--r--indra/llwindow/llwindowcallbacks.cpp17
-rw-r--r--indra/llwindow/llwindowcallbacks.h4
-rw-r--r--indra/llwindow/llwindowheadless.cpp1
-rw-r--r--indra/llwindow/llwindowheadless.h116
-rw-r--r--indra/llwindow/llwindowmacosx-objc.h6
-rw-r--r--indra/llwindow/llwindowmacosx-objc.mm4
-rw-r--r--indra/llwindow/llwindowmacosx.cpp112
-rw-r--r--indra/llwindow/llwindowmacosx.h40
-rw-r--r--indra/llwindow/llwindowmesaheadless.cpp1
-rw-r--r--indra/llwindow/llwindowmesaheadless.h37
-rw-r--r--indra/llwindow/llwindowsdl.cpp83
-rw-r--r--indra/llwindow/llwindowsdl.h44
-rw-r--r--indra/llwindow/llwindowwin32.cpp93
-rw-r--r--indra/llwindow/llwindowwin32.h50
-rw-r--r--indra/llxml/llxmlnode.cpp81
-rw-r--r--indra/llxml/llxmlnode.h3
-rw-r--r--indra/media_plugins/cef/media_plugin_cef.cpp12
-rw-r--r--indra/newview/CMakeLists.txt18
-rw-r--r--indra/newview/FixBundle.cmake.in13
-rw-r--r--indra/newview/FixPackage.cmake.in8
-rw-r--r--indra/newview/SignBundle.cmake.in1
-rw-r--r--indra/newview/SignPackage.cmake.in1
-rw-r--r--indra/newview/VIEWER_VERSION.txt2
-rw-r--r--indra/newview/ViewerInstall.cmake1
-rw-r--r--indra/newview/app_settings/gamecontrollerdb.txt2209
-rw-r--r--indra/newview/app_settings/key_bindings.xml83
-rw-r--r--indra/newview/app_settings/settings.xml160
-rw-r--r--indra/newview/llagent.cpp526
-rw-r--r--indra/newview/llagent.h80
-rw-r--r--indra/newview/llagentcamera.cpp642
-rw-r--r--indra/newview/llagentcamera.h115
-rw-r--r--indra/newview/llagentlistener.cpp31
-rw-r--r--indra/newview/llagentlistener.h1
-rw-r--r--indra/newview/llappearancemgr.cpp2
-rw-r--r--indra/newview/llappviewer.cpp196
-rw-r--r--indra/newview/llappviewerlinux.cpp3
-rw-r--r--indra/newview/llavataractions.cpp8
-rw-r--r--indra/newview/llchathistory.cpp22
-rw-r--r--indra/newview/llchatservicehistory.cpp2827
-rw-r--r--indra/newview/llchatservicehistory.h133
-rw-r--r--indra/newview/llchatservicehistorycore.cpp1022
-rw-r--r--indra/newview/llchatservicehistorycore.h171
-rw-r--r--indra/newview/llcommandhandler.cpp14
-rw-r--r--indra/newview/llcommandhandler.h4
-rw-r--r--indra/newview/llconversationlog.cpp58
-rw-r--r--indra/newview/llconversationlog.h14
-rw-r--r--indra/newview/llconversationloglist.cpp8
-rw-r--r--indra/newview/llconversationmodel.cpp1
-rw-r--r--indra/newview/llenvironment.cpp14
-rw-r--r--indra/newview/llfloater360capture.cpp26
-rw-r--r--indra/newview/llfloater360capture.h1
-rw-r--r--indra/newview/llfloaterconversationlog.cpp12
-rw-r--r--indra/newview/llfloaterconversationpreview.cpp156
-rw-r--r--indra/newview/llfloaterconversationpreview.h14
-rw-r--r--indra/newview/llfloaterdestinations.cpp2
-rw-r--r--indra/newview/llfloatereditenvironmentbase.cpp2
-rw-r--r--indra/newview/llfloaterimcontainer.cpp31
-rw-r--r--indra/newview/llfloaterimnearbychat.cpp2
-rw-r--r--indra/newview/llfloaterimsession.cpp51
-rw-r--r--indra/newview/llfloaterimsession.h2
-rw-r--r--indra/newview/llfloaterimsessiontab.cpp14
-rw-r--r--indra/newview/llfloaterjoin.cpp150
-rw-r--r--indra/newview/llfloaterjoin.h51
-rw-r--r--indra/newview/llfloaterjoystick.cpp30
-rw-r--r--indra/newview/llfloatermodelpreview.cpp183
-rw-r--r--indra/newview/llfloatermodelpreview.h20
-rwxr-xr-x[-rw-r--r--]indra/newview/llfloaterpreference.cpp375
-rw-r--r--indra/newview/llfloaterpreference.h70
-rw-r--r--indra/newview/llfloaterscriptdebug.cpp3
-rw-r--r--indra/newview/llfloaterwebmodal.cpp63
-rw-r--r--indra/newview/llfloaterwebmodal.h48
-rw-r--r--indra/newview/llflycam.cpp325
-rw-r--r--indra/newview/llflycam.h139
-rw-r--r--indra/newview/llfollowcam.cpp27
-rw-r--r--indra/newview/llfollowcam.h1
-rw-r--r--indra/newview/llgesturemgr.cpp2
-rw-r--r--indra/newview/llimprocessing.cpp16
-rw-r--r--indra/newview/llimview.cpp178
-rw-r--r--indra/newview/llimview.h29
-rw-r--r--indra/newview/llkeyconflict.cpp62
-rw-r--r--indra/newview/llkeyconflict.h13
-rw-r--r--indra/newview/lllogchat.cpp255
-rw-r--r--indra/newview/lllogchat.h20
-rw-r--r--indra/newview/llmaterialeditor.cpp127
-rw-r--r--indra/newview/llmaterialeditor.h11
-rw-r--r--indra/newview/llmediactrl.cpp5
-rw-r--r--indra/newview/llmeshrepository.cpp12
-rw-r--r--indra/newview/llmodelpreview.cpp22
-rw-r--r--indra/newview/llmutelist.h12
-rw-r--r--indra/newview/llnotificationhandler.h9
-rw-r--r--indra/newview/llnotificationhandlerutil.cpp34
-rw-r--r--indra/newview/llnotificationofferhandler.cpp35
-rw-r--r--indra/newview/llpaneldirgroups.cpp73
-rw-r--r--indra/newview/llpaneldirgroups.h10
-rw-r--r--indra/newview/llpaneldirpeople.cpp38
-rw-r--r--indra/newview/llpaneldirpeople.h7
-rw-r--r--indra/newview/llpanelgrouproles.cpp23
-rw-r--r--indra/newview/llpanellogin.cpp24
-rw-r--r--indra/newview/llpanellogin.h1
-rw-r--r--indra/newview/llpanelobjectinventory.cpp25
-rw-r--r--indra/newview/llpanelpeoplemenus.cpp14
-rwxr-xr-xindra/newview/llpanelpreferencegamecontrol.cpp2200
-rw-r--r--indra/newview/llpanelpreferencegamecontrol.h277
-rw-r--r--indra/newview/llpanelprofile.cpp1
-rw-r--r--indra/newview/llpersistentnotificationstorage.cpp46
-rw-r--r--indra/newview/llpreviewscript.cpp24
-rw-r--r--indra/newview/llpreviewscript.h5
-rw-r--r--indra/newview/llscriptruntimeperms.h5
-rw-r--r--indra/newview/llsetkeybinddialog.cpp129
-rw-r--r--indra/newview/llsetkeybinddialog.h3
-rw-r--r--indra/newview/llstatusbar.cpp191
-rw-r--r--indra/newview/llstatusbar.h16
-rw-r--r--indra/newview/lltoastnotifypanel.cpp2
-rw-r--r--indra/newview/lltoastnotifypanel.h4
-rw-r--r--indra/newview/lltool.cpp2
-rw-r--r--indra/newview/lltoolfocus.cpp42
-rw-r--r--indra/newview/lltoolfocus.h10
-rw-r--r--indra/newview/llurldispatcher.cpp9
-rw-r--r--indra/newview/llviewerdisplay.cpp10
-rw-r--r--indra/newview/llviewerfloaterreg.cpp4
-rw-r--r--indra/newview/llviewerinput.cpp839
-rw-r--r--indra/newview/llviewerinput.h35
-rw-r--r--indra/newview/llviewerjoystick.cpp316
-rw-r--r--indra/newview/llviewerjoystick.h43
-rw-r--r--indra/newview/llviewermcp.cpp3442
-rw-r--r--indra/newview/llviewermcp.h33
-rw-r--r--indra/newview/llviewermedia.cpp5
-rw-r--r--indra/newview/llviewermenu.cpp258
-rw-r--r--indra/newview/llviewermenu.h3
-rw-r--r--indra/newview/llviewermessage.cpp24
-rw-r--r--indra/newview/llviewerobject.cpp3
-rw-r--r--indra/newview/llviewerparcelmedia.cpp7
-rw-r--r--indra/newview/llviewerparceloverlay.cpp26
-rw-r--r--indra/newview/llviewerregion.cpp15
-rw-r--r--indra/newview/llviewerregion.h5
-rw-r--r--indra/newview/llviewerstats.cpp13
-rw-r--r--indra/newview/llviewerwindow.cpp142
-rw-r--r--indra/newview/llviewerwindow.h5
-rw-r--r--indra/newview/llvoavatar.cpp23
-rw-r--r--indra/newview/llvoavatarself.cpp6
-rw-r--r--indra/newview/llvoicewebrtc.cpp50
-rw-r--r--indra/newview/llvoicewebrtc.h6
-rw-r--r--indra/newview/llworld.h3
-rw-r--r--indra/newview/pipeline.cpp2
-rw-r--r--indra/newview/roles_constants.h4
-rw-r--r--indra/newview/skins/default/textures/bottomtray/Dpad.pngbin0 -> 765 bytes
-rw-r--r--indra/newview/skins/default/textures/textures.xml2
-rw-r--r--indra/newview/skins/default/xui/de/floater_im_session.xml5
-rw-r--r--indra/newview/skins/default/xui/en/control_table_contents_flycam.xml125
-rw-r--r--indra/newview/skins/default/xui/en/control_table_contents_game_control.xml336
-rw-r--r--indra/newview/skins/default/xui/en/control_table_contents_movement.xml25
-rw-r--r--indra/newview/skins/default/xui/en/floater_conversation_preview.xml25
-rw-r--r--indra/newview/skins/default/xui/en/floater_destinations.xml12
-rw-r--r--indra/newview/skins/default/xui/en/floater_font_test.xml38
-rw-r--r--indra/newview/skins/default/xui/en/floater_im_session.xml24
-rw-r--r--indra/newview/skins/default/xui/en/floater_join.xml60
-rw-r--r--indra/newview/skins/default/xui/en/floater_joystick.xml69
-rw-r--r--indra/newview/skins/default/xui/en/floater_model_preview.xml4
-rw-r--r--indra/newview/skins/default/xui/en/floater_preferences.xml25
-rw-r--r--indra/newview/skins/default/xui/en/floater_web_modal.xml23
-rw-r--r--indra/newview/skins/default/xui/en/fonts.xml9
-rw-r--r--indra/newview/skins/default/xui/en/game_control_table_camera_rows.xml106
-rw-r--r--indra/newview/skins/default/xui/en/game_control_table_rows.xml116
-rw-r--r--indra/newview/skins/default/xui/en/menu_attachment_other.xml26
-rw-r--r--indra/newview/skins/default/xui/en/menu_attachment_self.xml26
-rw-r--r--indra/newview/skins/default/xui/en/menu_avatar_other.xml6
-rw-r--r--indra/newview/skins/default/xui/en/menu_avatar_self.xml6
-rw-r--r--indra/newview/skins/default/xui/en/menu_conversation.xml6
-rw-r--r--indra/newview/skins/default/xui/en/menu_conversation_log_view.xml3
-rw-r--r--indra/newview/skins/default/xui/en/menu_dir_people.xml12
-rw-r--r--indra/newview/skins/default/xui/en/menu_object.xml26
-rw-r--r--indra/newview/skins/default/xui/en/menu_people_nearby.xml7
-rw-r--r--indra/newview/skins/default/xui/en/menu_viewer.xml84
-rw-r--r--indra/newview/skins/default/xui/en/mime_types.xml11
-rw-r--r--indra/newview/skins/default/xui/en/notifications.xml9
-rw-r--r--indra/newview/skins/default/xui/en/panel_preferences_controls.xml6
-rw-r--r--indra/newview/skins/default/xui/en/panel_preferences_game_control.xml1328
-rw-r--r--indra/newview/skins/default/xui/en/panel_preferences_move.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_preferences_sound.xml41
-rw-r--r--indra/newview/skins/default/xui/en/panel_status_bar.xml4
-rw-r--r--indra/newview/skins/default/xui/en/role_actions.xml9
-rw-r--r--indra/newview/skins/default/xui/en/strings.xml41
-rw-r--r--indra/newview/skins/default/xui/es/floater_im_session.xml5
-rw-r--r--indra/newview/skins/default/xui/fr/floater_im_session.xml5
-rw-r--r--indra/newview/skins/default/xui/it/floater_im_session.xml5
-rw-r--r--indra/newview/skins/default/xui/ja/floater_im_session.xml5
-rw-r--r--indra/newview/skins/default/xui/pl/floater_im_session.xml5
-rw-r--r--indra/newview/skins/default/xui/pt/floater_im_session.xml5
-rw-r--r--indra/newview/skins/default/xui/ru/floater_im_session.xml5
-rw-r--r--indra/newview/skins/default/xui/tr/floater_im_session.xml5
-rw-r--r--indra/newview/skins/default/xui/zh/floater_im_session.xml5
-rw-r--r--indra/newview/tests/llchatservicehistorycore_test.cpp1138
-rw-r--r--indra/newview/tests/llconversationlog_test.cpp268
-rw-r--r--indra/newview/tests/llgamecontrol_stub.cpp99
-rw-r--r--indra/newview/tests/llversioninfo_test.cpp5
-rwxr-xr-xindra/newview/viewer_manifest.py6
-rw-r--r--indra/newview/windows.manifest1
-rw-r--r--scripts/messages/message_template.msg251
-rw-r--r--scripts/messages/message_template.msg.sha12
279 files changed, 30782 insertions, 1785 deletions
diff --git a/README.md b/README.md
index caa646616a..28003bdb71 100644
--- a/README.md
+++ b/README.md
@@ -105,7 +105,7 @@ $ megapahit
### macOS
```
-$ sudo port install cmake pkgconfig freealut apr-util boost188 glm hunspell freetype minizip nghttp2 openjpeg libvorbis xxhashlib
+$ sudo port install cmake pkgconfig freealut apr-util boost188 glm hunspell freetype minizip nghttp2 openjpeg SDL3 libvorbis xxhashlib
$ export LL_BUILD="-mmacosx-version-min=12 -std=c++20 -fPIC -DLL_RELEASE=1 -DNDEBUG -DLL_DARWIN=1 -DLIB_NDOF=1 -DPIC -DLL_OS_DRAGDROP_ENABLED=1"
$ export LL_BUILD_RELEASE="$LL_BUILD -O3 -DLL_RELEASE_FOR_DOWNLOAD=1"
$ export LL_BUILD_RELWITHDEBINFO="$LL_BUILD -O0 -g --debug -DLL_RELEASE_WITH_DEBUG_INFO=1"
@@ -120,7 +120,7 @@ $ open newview/Megapahit.app
CMake selects Homebrew when `/opt/local/libexec/boost/1.88` is absent. `-DDARWIN_PACKAGE_MANAGER=homebrew` or `-DDARWIN_PACKAGE_MANAGER=macports` selects one explicitly. `openal-soft` is keg-only; the Darwin CMake logic adds its pkg-config directory so `freealut` can find `openal`.
```
-$ brew install cmake pkgconf freealut openal-soft apr-util boost glm hunspell freetype minizip libnghttp2 openjpeg libvorbis xxhash
+$ brew install cmake pkgconf freealut openal-soft apr-util boost glm hunspell freetype minizip libnghttp2 openjpeg sdl3 libvorbis xxhash
$ export LL_BUILD="-stdlib=libc++ -mmacosx-version-min=12 -iwithsysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk -std=c++20 -fPIC -DLL_RELEASE=1 -DNDEBUG -DLL_DARWIN=1 -DLIB_NDOF=1 -DPIC -DLL_OS_DRAGDROP_ENABLED=1"
$ export LL_BUILD_RELEASE="$LL_BUILD -O3 -gdwarf-2 -DLL_RELEASE_FOR_DOWNLOAD=1"
$ export LL_BUILD_RELWITHDEBINFO="$LL_BUILD -O0 -g -DLL_RELEASE_WITH_DEBUG_INFO=1"
@@ -162,7 +162,7 @@ $ megapahit
### Windows arm64
```
-$ vcpkg install freealut apr-util boost curl freetype hunspell libjpeg-turbo meshoptimizer minizip nanosvg nghttp2 openjpeg sse2neon libvorbis libxml2[tools] xxhash
+$ vcpkg install freealut apr-util boost curl freetype hunspell libjpeg-turbo meshoptimizer minizip nanosvg nghttp2 openjpeg sdl3 sse2neon libvorbis libxml2[tools] xxhash
$ vcpkg install --allow-unsupported boost-fiber
$ export LL_BUILD_RELEASE="/MD /O2 /Ob2 /std:c++20 /permissive- /Zc:wchar_t /Zi /GR /Zc:preprocessor /DLL_RELEASE=1 /DLL_RELEASE_FOR_DOWNLOAD=1 /DNDEBUG /D_SECURE_STL=0 /D_HAS_ITERATOR_DEBUGGING=0 /DWIN32 /D_WINDOWS /DLL_WINDOWS=1 /DUNICODE /D_UNICODE /DWINVER=0x0602 /D_WIN32_WINNT=0x0602 /DLL_OS_DRAGDROP_ENABLED=1"
$ export LL_BUILD_RELWITHDEBINFO="/MD /Od /Ob0 /std:c++20 /permissive- /Zc:wchar_t /Zi /GR /Zc:preprocessor /DEBUG /DLL_RELEASE=1 /DLL_RELEASE_WITH_DEBUG_INFO=1 /DNDEBUG /D_SECURE_STL=0 /D_HAS_ITERATOR_DEBUGGING=0 /DWIN32 /D_WINDOWS /DLL_WINDOWS=1 /DUNICODE /D_UNICODE /DWINVER=0x0602 /D_WIN32_WINNT=0x0602 /DLL_OS_DRAGDROP_ENABLED=1"
@@ -176,7 +176,7 @@ $ start Megapahit-`cat newview/viewer_version.txt`-win64.exe
### Windows x64
```
-$ vcpkg install freealut apr-util boost freetype glm hunspell libjpeg-turbo meshoptimizer minizip nanosvg nghttp2 openjpeg libvorbis libxml2[tools] xxhash
+$ vcpkg install freealut apr-util boost freetype glm hunspell libjpeg-turbo meshoptimizer minizip nanosvg nghttp2 openjpeg sdl3 libvorbis libxml2[tools] xxhash
$ export LL_BUILD_RELEASE="/MD /O2 /Ob2 /std:c++20 /permissive- /Zc:wchar_t /Zi /GR /DLL_RELEASE=1 /DLL_RELEASE_FOR_DOWNLOAD=1 /DNDEBUG /D_SECURE_STL=0 /D_HAS_ITERATOR_DEBUGGING=0 /DWIN32 /D_WINDOWS /DLL_WINDOWS=1 /DUNICODE /D_UNICODE /DWINVER=0x0602 /D_WIN32_WINNT=0x0602 /DLL_OS_DRAGDROP_ENABLED=1 /DLIB_NDOF=1"
$ export LL_BUILD_RELWITHDEBINFO="/MD /Od /Ob0 /std:c++20 /permissive- /Zc:wchar_t /Zi /GR /DEBUG /DLL_RELEASE=1 /DLL_RELEASE_WITH_DEBUG_INFO=1 /DNDEBUG /D_SECURE_STL=0 /D_HAS_ITERATOR_DEBUGGING=0 /DWIN32 /D_WINDOWS /DLL_WINDOWS=1 /DUNICODE /D_UNICODE /DWINVER=0x0602 /D_WIN32_WINNT=0x0602 /DLL_OS_DRAGDROP_ENABLED=1 /DLIB_NDOF=1"
$ export PATH="$VCPKG_ROOT/downloads/tools/cmake-4.4.3-windows/cmake-4.4.3-windows-x86_64/bin:$VCPKG_ROOT/installed/x64-windows/tools/libxml2:/c/Program Files (x86)/Microsoft Visual Studio/18/BuildTools/MSBuild/Current/Bin:$PATH"
diff --git a/autobuild.xml b/autobuild.xml
index 687e94f627..4315da94fd 100644
--- a/autobuild.xml
+++ b/autobuild.xml
@@ -1333,11 +1333,11 @@
<key>archive</key>
<map>
<key>hash</key>
- <string>c9928095cf40377e901458f5240305a7af2c554d</string>
+ <string>2361b6920de19f528d6d4a33f8fbb01f25684945</string>
<key>hash_algorithm</key>
<string>sha1</string>
<key>url</key>
- <string>https://github.com/secondlife/lsl-definitions/releases/download/v0.6.12/lsl_definitions-0.6.12-common-29281156609.tar.zst</string>
+ <string>https://github.com/secondlife/lsl-definitions/releases/download/v0.7.0-game-control/lsl_definitions-0.7.0-game-control-common-36716452398.tar.zst</string>
</map>
<key>name</key>
<string>common</string>
@@ -1350,7 +1350,7 @@
<key>copyright</key>
<string>Copyright (c) 2026, Linden Research, Inc.</string>
<key>version</key>
- <string>0.6.12</string>
+ <string>0.7.0-game-control</string>
<key>use_scm_version</key>
<boolean>true</boolean>
<key>name</key>
@@ -2248,11 +2248,11 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors</string>
<key>archive</key>
<map>
<key>hash</key>
- <string>d1584b3a0011dbb741bc64d32e8bd28845ddd4da</string>
+ <string>64581484d87b5180465ab3957b5b98acddf39852</string>
<key>hash_algorithm</key>
<string>sha1</string>
<key>url</key>
- <string>https://github.com/secondlife/3p-viewer-fonts/releases/download/v1.1.0-r2/viewer_fonts-1.0.0.25128287087-common-25128287087.tar.zst</string>
+ <string>https://github.com/secondlife/3p-viewer-fonts/releases/download/v1.1.1-pre-r1/viewer_fonts-1.0.0.32996553300-common-32996553300.tar.zst</string>
</map>
<key>name</key>
<string>common</string>
@@ -2263,9 +2263,9 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors</string>
<key>license_file</key>
<string>LICENSES/fonts.txt</string>
<key>copyright</key>
- <string>Copyright 2016-2022 Brad Erickson CC-BY-4.0/MIT, Copyright 2016-2022 Twitter, Inc. CC-BY-4.0, Copyright 2013 Joe Loughry and Terence Eden MIT, Copyright (c) 2003 by Bitstream, Inc., Copyright (c) 2006 by Tavmjong Bah.</string>
+ <string>Copyright 2016-2022 Brad Erickson CC-BY-4.0/MIT, Copyright 2016-2022 Twitter, Inc. CC-BY-4.0, Copyright 2013 Joe Loughry and Terence Eden MIT, Copyright (c) 2003 by Bitstream, Inc., Copyright (c) 2006 by Tavmjong Bah, Copyright Yukari Hafner (Shinmera) SIL-OFL-1.1.</string>
<key>version</key>
- <string>1.0.0.25128287087</string>
+ <string>1.0.0.32996553300</string>
<key>name</key>
<string>viewer-fonts</string>
<key>description</key>
@@ -2462,11 +2462,11 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors</string>
<key>archive</key>
<map>
<key>hash</key>
- <string>9622dbeb12d1c9592de3ea3f83c2c1a95b3c0822</string>
+ <string>516b69b841109d38bd14286d28a8d77ee67e1c52</string>
<key>hash_algorithm</key>
<string>sha1</string>
<key>url</key>
- <string>https://github.com/secondlife/3p-webrtc-build/releases/download/m144.7559.06.19.hot-mic/webrtc-m144.7559.06.19.hot-mic.29761579711-darwin64-29761579711.tar.zst</string>
+ <string>https://github.com/secondlife/3p-webrtc-build/releases/download/m144.7559.06.22/webrtc-m144.7559.06.22.38629291819-darwin64-38629291819.tar.zst</string>
</map>
<key>name</key>
<string>darwin64</string>
@@ -2476,11 +2476,11 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors</string>
<key>archive</key>
<map>
<key>hash</key>
- <string>9113fdfafca5ca750e415abafaf080540346e068</string>
+ <string>69429645f9f5eb0080546af0f4e32082f285a852</string>
<key>hash_algorithm</key>
<string>sha1</string>
<key>url</key>
- <string>https://github.com/secondlife/3p-webrtc-build/releases/download/m144.7559.06.19.hot-mic/webrtc-m144.7559.06.19.hot-mic.29761579711-linux64-29761579711.tar.zst</string>
+ <string>https://github.com/secondlife/3p-webrtc-build/releases/download/m144.7559.06.22/webrtc-m144.7559.06.22.38629291819-linux64-38629291819.tar.zst</string>
</map>
<key>name</key>
<string>linux64</string>
@@ -2490,11 +2490,11 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors</string>
<key>archive</key>
<map>
<key>hash</key>
- <string>1d8a82b72887abfb1c5014fcca4337703dfdcd25</string>
+ <string>a9ef8bafede7a26d561faca7d770a31aebeda3a5</string>
<key>hash_algorithm</key>
<string>sha1</string>
<key>url</key>
- <string>https://github.com/secondlife/3p-webrtc-build/releases/download/m144.7559.06.19.hot-mic/webrtc-m144.7559.06.19.hot-mic.29761579711-windows64-29761579711.tar.zst</string>
+ <string>https://github.com/secondlife/3p-webrtc-build/releases/download/m144.7559.06.22/webrtc-m144.7559.06.22.38629291819-windows64-38629291819.tar.zst</string>
</map>
<key>name</key>
<string>windows64</string>
@@ -2507,7 +2507,7 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors</string>
<key>copyright</key>
<string>Copyright (c) 2011, The WebRTC project authors. All rights reserved.</string>
<key>version</key>
- <string>m144.7559.06.19.hot-mic.29761579711</string>
+ <string>m144.7559.06.22.38629291819</string>
<key>name</key>
<string>webrtc</string>
<key>vcs_branch</key>
@@ -2752,11 +2752,11 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors</string>
<key>archive</key>
<map>
<key>hash</key>
- <string>df2260187110aa51c20101183e18a55f86e71090</string>
+ <string>6649ba5678c8823c1eb03e0e0c99bebbf1691921</string>
<key>hash_algorithm</key>
<string>sha1</string>
<key>url</key>
- <string>https://github.com/secondlife-3p/3p-velopack/releases/download/v0.0.1535-r2/velopack-40232ef.24685318450-windows64-24685318450.tar.zst</string>
+ <string>https://github.com/secondlife-3p/3p-velopack/releases/download/v1.2.161/velopack-92d6a1c.39500165822-windows64-39500165822.tar.zst</string>
</map>
<key>name</key>
<string>windows64</string>
@@ -2766,11 +2766,11 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors</string>
<key>archive</key>
<map>
<key>hash</key>
- <string>ead94386d7b9a143824d7ccedc86433127028a91</string>
+ <string>2fa21fefd35c69908013eb41a9f86f07e136d19a</string>
<key>hash_algorithm</key>
<string>sha1</string>
<key>url</key>
- <string>https://github.com/secondlife-3p/3p-velopack/releases/download/v0.0.1535-r2/velopack-40232ef.24685318450-darwin64-24685318450.tar.zst</string>
+ <string>https://github.com/secondlife-3p/3p-velopack/releases/download/v1.2.161/velopack-92d6a1c.39500165822-darwin64-39500165822.tar.zst</string>
</map>
<key>name</key>
<string>darwin64</string>
@@ -2783,7 +2783,7 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors</string>
<key>copyright</key>
<string>Velopack Ltd.</string>
<key>version</key>
- <string>40232ef.24685318450</string>
+ <string>v1.2.161.92d6a1c.39500165822</string>
<key>name</key>
<string>velopack</string>
<key>description</key>
diff --git a/homebrew-macos-workflow.md b/homebrew-macos-workflow.md
new file mode 100644
index 0000000000..c7a4aeed3d
--- /dev/null
+++ b/homebrew-macos-workflow.md
@@ -0,0 +1,66 @@
+# Homebrew macOS build workflow
+
+Add a Homebrew macOS build workflow for the Megapahit viewer, beside the existing MacPorts workflow. Do not replace or retarget the MacPorts paths. A MacPorts build must keep using Boost 1.88 at `/opt/local/libexec/boost/1.88` with the `-mt` library suffix.
+
+## Context
+
+- Repo: Megapahit, a Second Life viewer fork. Source root contains `indra/`. Official macOS instructions are in `README.md` under "### macOS".
+- Those instructions are MacPorts-only:
+
+ ```
+ sudo port install cmake pkgconfig freealut apr-util boost188 glm hunspell freetype minizip nghttp2 openjpeg libvorbis xxhashlib
+ ```
+
+- This machine is Apple Silicon (arm64), Xcode 27, CMake 4.4.3 at `/opt/homebrew/bin/cmake`. MacPorts is not installed. Dependencies were installed with Homebrew instead: apr, apr-util, boost 1.92.0, cmake, freealut, freetype, glm, hunspell, libnghttp2, libvorbis, minizip, nghttp2, openjpeg, pkgconf, xxhash. `openal-soft` is not installed.
+- Homebrew Boost lives at ``brew --prefix boost`` (`/opt/homebrew/opt/boost`). Headers include `boost/filesystem.hpp`. Libraries are named `libboost_filesystem.dylib`, with no `-mt` suffix. There is no `libboost_system`; Boost.System is header-only in 1.92.
+- Homebrew `freealut.pc` has `Requires: openal`, and nothing provides `openal.pc` until `brew install openal-soft`.
+- pkg-config `libxml-2.0` on this machine has libdir `/usr/lib` (Homebrew's macOS pkgconfig overlay). Homebrew minizip's libdir is `/opt/homebrew/Cellar/minizip/1.3.2_1/lib`.
+
+## What was run
+
+From a build directory (`build-darwin-arm64`), configure was:
+
+```
+export LL_BUILD="-O3 -gdwarf-2 -stdlib=libc++ -mmacosx-version-min=12 -iwithsysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk -std=c++20 -fPIC -DLL_RELEASE=1 -DLL_RELEASE_FOR_DOWNLOAD=1 -DNDEBUG -DPIC -DLL_DARWIN=1"
+cmake -DCMAKE_BUILD_TYPE:STRING=Release -DADDRESS_SIZE:STRING=64 -DUSE_OPENAL:BOOL=ON -DUSE_FMODSTUDIO:BOOL=OFF -DENABLE_MEDIA_PLUGINS:BOOL=ON -DLL_TESTS:BOOL=OFF -DNDOF:BOOL=ON -DROOT_PROJECT_NAME:STRING=Megapahit -DVIEWER_CHANNEL:STRING=Megapahit -DVIEWER_BINARY_NAME:STRING=megapahit -DBUILD_SHARED_LIBS:BOOL=OFF -DINSTALL:BOOL=ON -DPACKAGE:BOOL=OFF -DCMAKE_INSTALL_PREFIX:PATH=newview/Megapahit.app/Contents/Resources -DCMAKE_OSX_ARCHITECTURES:STRING=$(uname -m) -DCMAKE_OSX_DEPLOYMENT_TARGET:STRING=12 -DENABLE_SIGNING:BOOL=ON -DSIGNING_IDENTITY:STRING=- ../indra
+```
+
+CMake exited 1. No Makefile was generated. Two fatal errors:
+
+1. `indra/cmake/OPENAL.cmake` calls `pkg_search_module(Openal REQUIRED freealut)`. pkg-config finds `freealut.pc`, then fails because its `Requires: openal` is missing. Error text: `None of the required 'freealut' found`.
+
+2. `indra/cmake/LLPrimitive.cmake` builds colladaDOM (3p-colladadom 2.3-r11) during configure. The Darwin Boost flags are:
+
+ ```cmake
+ set(BOOST_CFLAGS -I${Libxml2_LIBRARY_DIRS}exec/boost/1.88/include)
+ set(BOOST_LIBS -L${Minizip_LIBRARY_DIRS}exec/boost/1.88/lib)
+ set(BOOST_LIBRARY_SUFFIX -mt)
+ ```
+
+ That concatenation is a MacPorts trick: libdir `/opt/local/lib` becomes `/opt/local/libexec/boost/1.88`. With Homebrew it becomes `-I/usr/libexec/boost/1.88/include`, which does not exist. colladaDOM then fails with `fatal error: 'boost/filesystem.hpp' file not found`, and `find_library(COLLADADOM_LIBRARY)` fails for `libcollada14dom23-s.lib` / `collada14dom`. `try_compile` also passes `-DBoost_SYSTEM_LIBRARY:STRING=boost_system${BOOST_LIBRARY_SUFFIX}`, which Homebrew cannot satisfy.
+
+`indra/cmake/Boost.cmake` has the same MacPorts assumption for the rest of the viewer:
+
+```cmake
+target_include_directories(ll::boost SYSTEM INTERFACE /opt/local/libexec/boost/1.88/include)
+target_link_directories(ll::boost INTERFACE /opt/local/libexec/boost/1.88/lib)
+set(sfx -mt)
+```
+
+and it links `boost_system${sfx}` on `DARWIN`.
+
+Later, when media plugins link, these post-build steps rewrite MacPorts install names and will not match Homebrew dylibs. Leave them on the MacPorts path; give Homebrew its own:
+
+- `indra/media_plugins/libvlc/CMakeLists.txt` (`install_name_tool -change` of `/opt/local/lib` and `/opt/local/libexec/boost/1.88/lib/libboost_*-mt.dylib`)
+- `indra/media_plugins/cef/CMakeLists.txt` (same list)
+
+## Goal
+
+Two Darwin workflows in this tree:
+
+1. **MacPorts, unchanged.** If `/opt/local/libexec/boost/1.88` exists, keep today's flags, `-mt` suffix, `boost_system-mt`, and the existing `install_name_tool -change` lists.
+2. **Homebrew**, selected when that MacPorts prefix is absent (or via an explicit cache option if that is cleaner). Use ``brew --prefix boost`` for includes and libs, an empty library suffix, and do not link `boost_system`. Document a "### macOS (Homebrew)" section in `README.md` next to the existing MacPorts section. Homebrew packages: `cmake pkgconf freealut openal-soft apr-util boost glm hunspell freetype minizip libnghttp2 openjpeg libvorbis xxhash`. The build commands stay the same apart from the package install.
+
+Use a fresh build directory. Do not reuse a CMakeCache from the failed run; it cached `freealut` as missing and configured colladaDOM with the bad Boost include path. Delete `CMakeCache.txt`, `CMakeFiles`, `3p-colladadom-2.3-r11`, and `packages/cmake_tracking/colladadom_installed` before reconfiguring.
+
+Done means: the Homebrew configure succeeds and produces a Makefile, then `make -j$(sysctl -n hw.ncpu)` and `make install` complete, while the MacPorts branch of the CMake logic is still intact.
diff --git a/indra/CMakeLists.txt b/indra/CMakeLists.txt
index 9551d06113..2394b77ad9 100644
--- a/indra/CMakeLists.txt
+++ b/indra/CMakeLists.txt
@@ -84,6 +84,11 @@ endif ()
add_subdirectory(cmake)
+# Velopack must be included before llfilesystem since filesystem
+# needs LL_VELOPACK compile definition for its portable-install detection.
+if (USE_VELOPACK)
+ include(Velopack)
+endif()
if (USE_PRECOMPILED_HEADERS)
add_subdirectory(${LIBS_OPEN_PREFIX}llprecompiled)
endif ()
diff --git a/indra/cmake/Copy3rdPartyLibs.cmake b/indra/cmake/Copy3rdPartyLibs.cmake
index def3feaa71..ec4d4141cb 100644
--- a/indra/cmake/Copy3rdPartyLibs.cmake
+++ b/indra/cmake/Copy3rdPartyLibs.cmake
@@ -34,6 +34,7 @@ if(WINDOWS)
set(release_src_dir "${ARCH_PREBUILT_DIRS_RELEASE}")
set(release_files
openjp2.dll
+ SDL3.dll
)
# Filenames are different for 32/64 bit BugSplat file and we don't
@@ -146,6 +147,7 @@ elseif(DARWIN)
set(release_src_dir "${ARCH_PREBUILT_DIRS_RELEASE}")
set(release_files
libndofdev.dylib
+ libSDL3.dylib
)
if (TARGET ll::discord_sdk)
diff --git a/indra/cmake/SDL3.cmake b/indra/cmake/SDL3.cmake
index 9c4fb57fb6..6a564df998 100644
--- a/indra/cmake/SDL3.cmake
+++ b/indra/cmake/SDL3.cmake
@@ -11,61 +11,57 @@ else()
set(USE_SDL_WINDOW OFF CACHE BOOL "Build with SDL window backend")
endif ()
-if(USE_SDL_WINDOW)
- #use_system_binary(SDL3)
- if (${LINUX_DISTRO} MATCHES debian)
- if (CMAKE_SYSTEM_PROCESSOR MATCHES x86_64)
- use_prebuilt_binary(SDL3)
- elseif (${PREBUILD_TRACKING_DIR}/sentinel_installed IS_NEWER_THAN ${PREBUILD_TRACKING_DIR}/SDL3_installed OR NOT ${SDL3_installed} EQUAL 0)
- if (NOT EXISTS ${CMAKE_BINARY_DIR}/SDL-release-3.2.24.tar.gz)
- file(DOWNLOAD
- https://github.com/libsdl-org/SDL/archive/refs/tags/release-3.2.24.tar.gz
- ${CMAKE_BINARY_DIR}/SDL-release-3.2.24.tar.gz
- )
- endif ()
- file(ARCHIVE_EXTRACT
- INPUT ${CMAKE_BINARY_DIR}/SDL-release-3.2.24.tar.gz
- DESTINATION ${CMAKE_BINARY_DIR}
+if (${LINUX_DISTRO} MATCHES debian)
+ if (CMAKE_SYSTEM_PROCESSOR MATCHES x86_64)
+use_prebuilt_binary(SDL3)
+ elseif (${PREBUILD_TRACKING_DIR}/sentinel_installed IS_NEWER_THAN ${PREBUILD_TRACKING_DIR}/SDL3_installed OR NOT ${SDL3_installed} EQUAL 0)
+ if (NOT EXISTS ${CMAKE_BINARY_DIR}/SDL-release-3.2.24.tar.gz)
+ file(DOWNLOAD
+ https://github.com/libsdl-org/SDL/archive/refs/tags/release-3.2.24.tar.gz
+ ${CMAKE_BINARY_DIR}/SDL-release-3.2.24.tar.gz
)
- try_compile(SDL3_RESULT
- PROJECT SDL3
- SOURCE_DIR ${CMAKE_BINARY_DIR}/SDL-release-3.2.24
- BINARY_DIR ${CMAKE_BINARY_DIR}/SDL-release-3.2.24_build
- CMAKE_FLAGS
- -DCMAKE_BUILD_TYPE:STRING=${CMAKE_BUILD_TYPE}
- -DCMAKE_INSTALL_PREFIX:PATH=${LIBS_PREBUILT_DIR}
- -DCMAKE_INSTALL_LIBDIR:PATH=${ARCH_PREBUILT_DIRS_RELEASE}
- -DCMAKE_BUILD_WITH_INSTALL_RPATH:BOOL=ON
- )
- if (${SDL3_RESULT})
- execute_process(
- COMMAND ${CMAKE_MAKE_PROGRAM} install
- WORKING_DIRECTORY ${CMAKE_BINARY_DIR}/SDL-release-3.2.24_build
- RESULT_VARIABLE SDL3_installed
- )
- file(WRITE ${PREBUILD_TRACKING_DIR}/SDL3_installed "${SDL3_installed}")
- endif ()
endif ()
- if (CMAKE_BUILD_TYPE MATCHES Release)
+ file(ARCHIVE_EXTRACT
+ INPUT ${CMAKE_BINARY_DIR}/SDL-release-3.2.24.tar.gz
+ DESTINATION ${CMAKE_BINARY_DIR}
+ )
+ try_compile(SDL3_RESULT
+ PROJECT SDL3
+ SOURCE_DIR ${CMAKE_BINARY_DIR}/SDL-release-3.2.24
+ BINARY_DIR ${CMAKE_BINARY_DIR}/SDL-release-3.2.24_build
+ CMAKE_FLAGS
+ -DCMAKE_BUILD_TYPE:STRING=${CMAKE_BUILD_TYPE}
+ -DCMAKE_INSTALL_PREFIX:PATH=${LIBS_PREBUILT_DIR}
+ -DCMAKE_INSTALL_LIBDIR:PATH=${ARCH_PREBUILT_DIRS_RELEASE}
+ -DCMAKE_BUILD_WITH_INSTALL_RPATH:BOOL=ON
+ )
+ if (${SDL3_RESULT})
execute_process(
- COMMAND ${CMAKE_STRIP} libSDL3.so.0.2.24
- WORKING_DIRECTORY ${ARCH_PREBUILT_DIRS_RELEASE}
+ COMMAND ${CMAKE_MAKE_PROGRAM} install
+ WORKING_DIRECTORY ${CMAKE_BINARY_DIR}/SDL-release-3.2.24_build
+ RESULT_VARIABLE SDL3_installed
)
+ file(WRITE ${PREBUILD_TRACKING_DIR}/SDL3_installed "${SDL3_installed}")
endif ()
+ endif ()
+ if (CMAKE_BUILD_TYPE MATCHES Release)
+ execute_process(
+ COMMAND ${CMAKE_STRIP} libSDL3.so.0.2.24
+ WORKING_DIRECTORY ${ARCH_PREBUILT_DIRS_RELEASE}
+ )
+ endif ()
- find_library( SDL3_LIBRARY
- NAMES SDL3 SDL3.lib libSDL3.so libSDL3.dylib
- PATHS "${LIBS_PREBUILT_DIR}/lib/release" REQUIRED)
-
- target_link_libraries(ll::SDL3 INTERFACE ${SDL3_LIBRARY})
- target_include_directories(ll::SDL3 SYSTEM INTERFACE "${LIBS_PREBUILT_DIR}/include/")
+find_library( SDL3_LIBRARY
+ NAMES SDL3 SDL3.lib libSDL3.so libSDL3.dylib
+ PATHS "${LIBS_PREBUILT_DIR}/lib/release" REQUIRED)
- else ()
- include(FindPkgConfig)
- pkg_search_module(SDL3 REQUIRED sdl3)
- target_link_directories(ll::SDL3 INTERFACE ${SDL3_LIBRARY_DIRS})
- target_link_libraries(ll::SDL3 INTERFACE ${SDL3_LIBRARIES})
- target_include_directories(ll::SDL3 SYSTEM INTERFACE ${SDL3_INCLUDE_DIRS})
- endif ()
-endif(USE_SDL_WINDOW)
+target_link_libraries(ll::SDL3 INTERFACE ${SDL3_LIBRARY})
+target_include_directories(ll::SDL3 SYSTEM INTERFACE "${LIBS_PREBUILT_DIR}/include/")
+else ()
+ include(FindPkgConfig)
+ pkg_search_module(SDL3 REQUIRED sdl3)
+ target_link_directories(ll::SDL3 INTERFACE ${SDL3_LIBRARY_DIRS})
+ target_link_libraries(ll::SDL3 INTERFACE ${SDL3_LIBRARIES})
+ target_include_directories(ll::SDL3 SYSTEM INTERFACE ${SDL3_INCLUDE_DIRS})
+endif ()
diff --git a/indra/cmake/Velopack.cmake b/indra/cmake/Velopack.cmake
index a1dbe2cbe9..b394e7d205 100644
--- a/indra/cmake/Velopack.cmake
+++ b/indra/cmake/Velopack.cmake
@@ -47,7 +47,7 @@ elseif (DARWIN)
)
target_link_libraries(ll::velopack INTERFACE
- ${ARCH_PREBUILT_DIRS_RELEASE}/libvelopack_libc.a
+ ${LIBS_PREBUILT_DIR}/lib/release/libvelopack_libc.a
)
# macOS system frameworks required by Velopack (Rust static library dependencies)
diff --git a/indra/lib/python/indra/util/llmanifest.py b/indra/lib/python/indra/util/llmanifest.py
index 0ad0b6b1a9..bf8383fc39 100644
--- a/indra/lib/python/indra/util/llmanifest.py
+++ b/indra/lib/python/indra/util/llmanifest.py
@@ -73,7 +73,7 @@ def proper_windows_path(path, current_platform = sys.platform):
rel = None
match = re.match("/cygdrive/([a-z])/(.*)", path)
if not match:
- match = re.match('([a-zA-Z]):\\\(.*)', path)
+ match = re.match(r'([a-zA-Z]):\\(.*)', path)
if not match:
return None # not an absolute path
drive_letter = match.group(1)
@@ -310,7 +310,7 @@ def main(extra=[]):
class LLManifestRegistry(type):
def __init__(cls, name, bases, dct):
super(LLManifestRegistry, cls).__init__(name, bases, dct)
- match = re.match("(\w+)Manifest", name)
+ match = re.match(r"(\w+)Manifest", name)
if match:
cls.manifests[match.group(1).lower()] = cls
@@ -796,11 +796,11 @@ class LLManifest(object, metaclass=LLManifestRegistry):
def wildcard_regex(self, src_glob, dst_glob):
src_re = re.escape(src_glob)
- src_re = src_re.replace('\*', '([-a-zA-Z0-9._ ]*)')
+ src_re = src_re.replace(r'\*', '([-a-zA-Z0-9._ ]*)')
dst_temp = dst_glob
i = 1
while dst_temp.count("*") > 0:
- dst_temp = dst_temp.replace('*', '\g<' + str(i) + '>', 1)
+ dst_temp = dst_temp.replace('*', r'\g<' + str(i) + '>', 1)
i = i+1
return re.compile(src_re), dst_temp
diff --git a/indra/llaudio/llaudioengine_openal.cpp b/indra/llaudio/llaudioengine_openal.cpp
index b65e9c518f..33d46239ee 100644
--- a/indra/llaudio/llaudioengine_openal.cpp
+++ b/indra/llaudio/llaudioengine_openal.cpp
@@ -228,7 +228,7 @@ void LLAudioEngine_OpenAL::shutdown()
{
LL_INFOS() << "About to LLAudioEngine::shutdown()" << LL_ENDL;
- if (mHasSystemEventsExt && mEventControlSOFT && mEventCallbackSOFT)
+ if (mHasReopenExt && mHasSystemEventsExt && mEventControlSOFT && mEventCallbackSOFT)
{
ALCenum events[] = { ALC_EVENT_TYPE_DEFAULT_DEVICE_CHANGED_SOFT };
mEventControlSOFT(1, events, ALC_FALSE);
@@ -247,6 +247,24 @@ void LLAudioEngine_OpenAL::shutdown()
<< alutGetErrorString(error) << LL_ENDL;
}
+ // Mac OS' alutExit can trip over stale error state. Drain it.
+ if (alcGetCurrentContext() != NULL)
+ {
+ // Avoid potential infinite loops.
+ for (int i = 0; i < 16; ++i)
+ {
+ if (alGetError() == AL_NO_ERROR)
+ {
+ break;
+ }
+ }
+ ALenum error = alGetError();
+ if (error != AL_NO_ERROR)
+ {
+ LL_WARNS() << "Uncleared error state prior to shutdown: " << error << LL_ENDL;
+ }
+ }
+
LL_INFOS() << "About to alutExit()" << LL_ENDL;
if(!alutExit())
{
diff --git a/indra/llcommon/indra_constants.h b/indra/llcommon/indra_constants.h
index 404e0c71ce..3a5593189d 100644
--- a/indra/llcommon/indra_constants.h
+++ b/indra/llcommon/indra_constants.h
@@ -62,6 +62,8 @@ enum EMouseClickType{
CLICK_BUTTON4,
CLICK_BUTTON5,
CLICK_DOUBLELEFT,
+ CLICK_DOUBLERIGHT,
+ CLICK_DOUBLEMIDDLE,
CLICK_COUNT // 'size', CLICK_NONE does not counts
};
diff --git a/indra/llcommon/llbase64.cpp b/indra/llcommon/llbase64.cpp
index b8185a0c84..0cf9186577 100644
--- a/indra/llcommon/llbase64.cpp
+++ b/indra/llcommon/llbase64.cpp
@@ -70,7 +70,7 @@ std::string LLBase64::decodeAsString(const std::string &input)
// specify. See apr_base64.c for details. JC
b64_buffer_length = apr_base64_decode(b64_buffer, input.c_str());
std::string res;
- res.assign(b64_buffer);
+ res.assign(b64_buffer, b64_buffer_length);
delete[] b64_buffer;
return res;
}
diff --git a/indra/llcommon/llfile.cpp b/indra/llcommon/llfile.cpp
index 114df29f6e..a33fcdc9c4 100644
--- a/indra/llcommon/llfile.cpp
+++ b/indra/llcommon/llfile.cpp
@@ -188,7 +188,7 @@ std::string strerr(int errn)
#if LL_WINDOWS && 0 // turn on to debug file-locking problems
#define PROCESS_LOCKING_CHECK 1
-static void find_locking_process(const std::string& filename)
+static void find_locking_process(const std::filesystem::path& filename)
{
// Only do any of this stuff (before LL_ENDL) if it will be logged.
LL_DEBUGS("LLFile") << "";
@@ -200,14 +200,14 @@ static void find_locking_process(const std::string& filename)
}
else
{
- std::string tf(TEMP);
- tf += "handle.tmp";
+ std::filesystem::path tf = fsyspath(TEMP) / "handle.tmp";
+ std::string utf8name = fsyspath(filename).string();
// http://technet.microsoft.com/en-us/sysinternals/bb896655
- std::string cmd(STRINGIZE("handle \"" << filename
- // "openfiles /query /v | fgrep -i \"" << filename
- << "\" > \"" << tf << '"'));
+ std::string cmd(STRINGIZE("handle \"" << utf8name
+ // "openfiles /query /v | fgrep -i \"" << utf8name
+ << "\" > \"" << fsyspath(tf).string() << '"'));
LL_CONT << cmd;
- if (system(cmd.c_str()) != 0)
+ if (_wsystem(ll_convert<std::wstring>(cmd).c_str()) != 0)
{
LL_CONT << "\nDownload 'handle.exe' from http://technet.microsoft.com/en-us/sysinternals/bb896655";
}
@@ -238,7 +238,7 @@ static int warnif(std::string_view desc, const std::filesystem::path& filename,
// EEXIST. Don't log a warning if caller explicitly says this errno is okay.
if (errn != suppress_warning)
{
- LL_WARNS("LLFile") << "Couldn't " << desc << " '" << filename << "' (errno " << errn << "): " << strerr(errn) << LL_ENDL;
+ LL_WARNS("LLFile") << "Couldn't " << desc << " '" << fsyspath(filename).string() << "' (errno " << errn << "): " << strerr(errn) << LL_ENDL;
}
#if PROCESS_LOCKING_CHECK
// If the problem is "Permission denied," maybe it's because another
@@ -267,7 +267,7 @@ static int warnif(std::string_view desc, const std::filesystem::path& filename,
// Don't warn if caller explicitly says this errno is okay.
if (errn != suppress_warning)
{
- LL_WARNS("LLFile") << "Couldn't " << desc << " '" << filename << "' (errno " << errn << "): " << ec.message() << LL_ENDL;
+ LL_WARNS("LLFile") << "Couldn't " << desc << " '" << fsyspath(filename).string() << "' (errno " << errn << "): " << ec.message() << LL_ENDL;
}
#if PROCESS_LOCKING_CHECK
// Try to detect locked files by other processes
@@ -988,7 +988,7 @@ bool LLFile::copy(const std::filesystem::path& source_path, const std::filesyste
bool copied = std::filesystem::copy_file(source_path, target_path, options, ec);
if (!copied)
{
- warnif(STRINGIZE("copy failed, to '" << target_path << "' from"), source_path, ec);
+ warnif(STRINGIZE("copy failed, to '" << fsyspath(target_path).string() << "' from"), source_path, ec);
}
return copied;
}
diff --git a/indra/llcommon/llinitparam.h b/indra/llcommon/llinitparam.h
index b220afadfc..57dd4c89d7 100644
--- a/indra/llcommon/llinitparam.h
+++ b/indra/llcommon/llinitparam.h
@@ -45,7 +45,6 @@ namespace LLTypeTags
template <typename INNER_TYPE, int _SORT_ORDER>
struct TypeTagBase
{
- typedef void is_tag_t;
typedef INNER_TYPE inner_t;
static const int SORT_ORDER=_SORT_ORDER;
};
@@ -68,18 +67,12 @@ namespace LLTypeTags
typedef typename REST::template Cons<Swap<ITEM, typename REST::inner_t>::value_t>::value_t value_t;
};
- template<typename T, typename SORTABLE = void>
+ template<typename T>
struct IsSortable
{
static const bool value = false;
};
- template<typename T>
- struct IsSortable<T, typename T::is_tag_t>
- {
- static const bool value = true;
- };
-
template<typename ITEM, typename REST, bool IS_REST_SORTABLE = IsSortable<REST>::value>
struct InsertInto
{
@@ -1767,8 +1760,13 @@ namespace LLInitParam
// implicit conversion
operator const container_t&() const { return mValues; }
+ operator container_t&() { return mValues; }
// explicit conversion
const container_t& operator()() const { return mValues; }
+ container_t& operator()() { return mValues; }
+ // direct Nth item access
+ const typename NAME_VALUE_LOOKUP::type_value_t& operator()(size_t index) const { return mValues[index]; }
+ typename NAME_VALUE_LOOKUP::type_value_t& operator()(size_t index) { return mValues[index]; }
iterator begin() { return mValues.begin(); }
iterator end() { return mValues.end(); }
@@ -2098,13 +2096,13 @@ namespace LLInitParam
class Multiple : public TypedParam<T, NAME_VALUE_LOOKUP, true>
{
typedef TypedParam<T, NAME_VALUE_LOOKUP, true> super_t;
- typedef Multiple<T, RANGE, NAME_VALUE_LOOKUP> self_t;
- typedef typename super_t::container_t container_t;
+ typedef Multiple<T, RANGE, NAME_VALUE_LOOKUP> self_t;
+ typedef typename super_t::container_t container_t;
typedef typename super_t::value_t value_t;
public:
- typedef typename super_t::iterator iterator;
- typedef typename super_t::const_iterator const_iterator;
+ typedef typename super_t::iterator iterator;
+ typedef typename super_t::const_iterator const_iterator;
using super_t::operator();
using super_t::operator const container_t&;
@@ -2830,5 +2828,27 @@ namespace LLInitParam
};
}
+namespace LLTypeTags
+{
+ // After BaseBlock so Sequential, Atomic, and Lazy are in scope.
+ template<typename T>
+ struct IsSortable<LLInitParam::BaseBlock::Sequential<T> >
+ {
+ static const bool value = true;
+ };
+
+ template<typename T>
+ struct IsSortable<LLInitParam::BaseBlock::Atomic<T> >
+ {
+ static const bool value = true;
+ };
+
+ template<typename T, typename BLOCK_T>
+ struct IsSortable<LLInitParam::BaseBlock::Lazy<T, BLOCK_T> >
+ {
+ static const bool value = true;
+ };
+}
#endif // LL_LLPARAM_H
+
diff --git a/indra/llcommon/llkeybind.cpp b/indra/llcommon/llkeybind.cpp
index abb0df0b87..8b633ad197 100644
--- a/indra/llcommon/llkeybind.cpp
+++ b/indra/llcommon/llkeybind.cpp
@@ -37,7 +37,9 @@ LLKeyData::LLKeyData()
mMouse(CLICK_NONE),
mKey(KEY_NONE),
mMask(MASK_NONE),
- mIgnoreMasks(false)
+ mIgnoreMasks(false),
+ mControllerActionType(255),
+ mControllerAction(0)
{
}
@@ -46,7 +48,9 @@ LLKeyData::LLKeyData(EMouseClickType mouse, KEY key, MASK mask)
mMouse(mouse),
mKey(key),
mMask(mask),
- mIgnoreMasks(false)
+ mIgnoreMasks(false),
+ mControllerActionType(255),
+ mControllerAction(0)
{
}
@@ -55,7 +59,9 @@ LLKeyData::LLKeyData(EMouseClickType mouse, KEY key, bool ignore_mask)
mMouse(mouse),
mKey(key),
mMask(MASK_NONE),
- mIgnoreMasks(ignore_mask)
+ mIgnoreMasks(ignore_mask),
+ mControllerActionType(255),
+ mControllerAction(0)
{
}
@@ -64,10 +70,233 @@ LLKeyData::LLKeyData(EMouseClickType mouse, KEY key, MASK mask, bool ignore_mask
mMouse(mouse),
mKey(key),
mMask(mask),
- mIgnoreMasks(ignore_mask)
+ mIgnoreMasks(ignore_mask),
+ mControllerActionType(255),
+ mControllerAction(0)
{
}
+LLKeyData::LLKeyData(U8 actionType, U8 action)
+ :
+ mMouse(CLICK_NONE),
+ mKey(KEY_NONE),
+ mMask(MASK_NONE),
+ mIgnoreMasks(true),
+ mControllerActionType(actionType),
+ mControllerAction(action)
+{
+
+}
+
+static std::string controllerStringFromKeyData(const U8 actionType, const U8 action)
+{
+ switch (actionType)
+ {
+ case 0:
+ {
+ switch(action)
+ {
+ case 0: return "axis_left";
+ case 1: return "axis_right";
+ case 2: return "axis_forward";
+ case 3: return "axis_backward";
+ case 4: return "axis_turn_left";
+ case 5: return "axis_turn_right";
+ case 6: return "axis_look_up";
+ case 7: return "axis_look_down";
+ case 8: return "axis_up";
+ case 9: return "axis_down";
+ case 10: return "axis_roll_left";
+ case 11: return "axis_roll_right";
+ }
+ }
+ case 1:
+ {
+ switch(action)
+ {
+ case 0: return "button_a";
+ case 1: return "button_b";
+ case 2: return "button_x";
+ case 3: return "button_y";
+ case 4: return "button_back";
+ case 5: return "button_start";
+ case 6: return "button_guide";
+ case 7: return "button_leftstick";
+ case 8: return "button_rightstick";
+ case 9: return "button_leftshoulder";
+ case 10: return "button_rightshoulder";
+ case 11: return "button_dpad_up";
+ case 12: return "button_dpad_down";
+ case 13: return "button_dpad_left";
+ case 14: return "button_dpad_right";
+ case 15: return "button_misc1";
+ case 16: return "button_paddle1";
+ case 17: return "button_paddle2";
+ case 18: return "button_paddle3";
+ case 19: return "button_paddle4";
+ case 20: return "button_touchpad";
+ }
+ }
+ }
+ return "NONE";
+}
+
+static bool controllerActionFromString(const std::string& string, U8& actionType, U8& action)
+{
+ actionType = 255;
+ if(LLStringUtil::startsWith(string, "axis_")) {
+ actionType = 0;
+ if(string == "axis_left")
+ {
+ action = 0;
+ }
+ else if(string == "axis_right")
+ {
+ action = 1;
+ }
+ else if(string == "axis_forward")
+ {
+ action = 2;
+ }
+ else if(string == "axis_backward")
+ {
+ action = 3;
+ }
+ else if(string == "axis_turn_left")
+ {
+ action = 4;
+ }
+ else if(string == "axis_turn_right")
+ {
+ action = 5;
+ }
+ else if(string == "axis_look_up")
+ {
+ action = 6;
+ }
+ else if(string == "axis_look_down")
+ {
+ action = 7;
+ }
+ else if(string == "axis_up")
+ {
+ action = 8;
+ }
+ else if(string == "axis_down")
+ {
+ action = 9;
+ }
+ else if(string == "axis_roll_left")
+ {
+ action = 10;
+ }
+ else if(string == "axis_roll_right")
+ {
+ action = 11;
+ }
+ else
+ {
+ actionType = 255;
+ return false;
+ }
+ return true;
+ }
+ else if(LLStringUtil::startsWith(string, "button_")) {
+ actionType = 1;
+ if(string == "button_a")
+ {
+ action = 9;
+ }
+ else if(string == "button_b")
+ {
+ action = 1;
+ }
+ else if(string == "button_x")
+ {
+ action = 2;
+ }
+ else if(string == "button_y")
+ {
+ action = 3;
+ }
+ else if(string == "button_back")
+ {
+ action = 4;
+ }
+ else if(string == "button_start")
+ {
+ action = 5;
+ }
+ else if(string == "button_guide")
+ {
+ action = 6;
+ }
+ else if(string == "button_leftstick")
+ {
+ action = 7;
+ }
+ else if(string == "button_rightstick")
+ {
+ action = 8;
+ }
+ else if(string == "button_leftshoulder")
+ {
+ action = 9;
+ }
+ else if(string == "button_rightshoulder")
+ {
+ action = 10;
+ }
+ else if(string == "button_dpad_up")
+ {
+ action = 11;
+ }
+ else if(string == "button_dpad_down")
+ {
+ action = 12;
+ }
+ else if(string == "button_dpad_left")
+ {
+ action = 13;
+ }
+ else if(string == "button_dpad_right")
+ {
+ action = 14;
+ }
+ else if(string == "button_misc1")
+ {
+ action = 15;
+ }
+ else if(string == "button_paddle1")
+ {
+ action = 16;
+ }
+ else if(string == "button_paddle2")
+ {
+ action = 17;
+ }
+ else if(string == "button_paddle3")
+ {
+ action = 18;
+ }
+ else if(string == "button_paddle4")
+ {
+ action = 19;
+ }
+ else if(string == "button_touchpad")
+ {
+ action = 20;
+ }
+ else
+ {
+ actionType = 255;
+ return false;
+ }
+ return true;
+ }
+ return false;
+}
+
LLKeyData::LLKeyData(const LLSD &key_data)
{
if (key_data.has("mouse"))
@@ -86,6 +315,14 @@ LLKeyData::LLKeyData(const LLSD &key_data)
{
mMask = key_data["mask"].asInteger();
}
+ if (key_data.has("controller"))
+ {
+ U8 actionType = 255;
+ U8 action = 0;
+ controllerActionFromString(key_data["controller"],actionType, action);
+ mControllerActionType = actionType;
+ mControllerAction = action;
+ }
}
LLSD LLKeyData::asLLSD() const
@@ -98,6 +335,7 @@ LLSD LLKeyData::asLLSD() const
{
data["ignore_accelerators"] = (LLSD::Boolean)mIgnoreMasks;
}
+ data["controller"] = (LLSD::String)controllerStringFromKeyData(mControllerActionType, mControllerAction);
return data;
}
@@ -112,23 +350,29 @@ void LLKeyData::reset()
mKey = KEY_NONE;
mMask = MASK_NONE;
mIgnoreMasks = false;
+ mControllerActionType = 255;
+ mControllerAction = 0;
}
-bool LLKeyData::operator==(const LLKeyData& rhs)
+bool LLKeyData::operator==(const LLKeyData& rhs) const
{
if (mMouse != rhs.mMouse) return false;
if (mKey != rhs.mKey) return false;
if (mMask != rhs.mMask) return false;
if (mIgnoreMasks != rhs.mIgnoreMasks) return false;
+ if (mControllerActionType != rhs.mControllerActionType) return false;
+ if (mControllerAction != rhs.mControllerAction) return false;
return true;
}
-bool LLKeyData::operator!=(const LLKeyData& rhs)
+bool LLKeyData::operator!=(const LLKeyData& rhs) const
{
if (mMouse != rhs.mMouse) return true;
if (mKey != rhs.mKey) return true;
if (mMask != rhs.mMask) return true;
if (mIgnoreMasks != rhs.mIgnoreMasks) return true;
+ if (mControllerActionType != rhs.mControllerActionType) return true;
+ if (mControllerAction != rhs.mControllerAction) return true;
return false;
}
@@ -136,7 +380,9 @@ bool LLKeyData::canHandle(const LLKeyData& data) const
{
if (data.mKey == mKey
&& data.mMouse == mMouse
- && ((mIgnoreMasks && (data.mMask & mMask) == mMask) || data.mMask == mMask))
+ && ((mIgnoreMasks && (data.mMask & mMask) == mMask) || data.mMask == mMask)
+ && (mControllerActionType == data.mControllerActionType && mControllerAction == data.mControllerAction)
+ )
{
return true;
}
@@ -170,7 +416,7 @@ LLKeyBind::LLKeyBind(const LLSD &key_bind)
}
}
-bool LLKeyBind::operator==(const LLKeyBind& rhs)
+bool LLKeyBind::operator==(const LLKeyBind& rhs) const
{
auto size = mData.size();
if (size != rhs.mData.size()) return false;
@@ -183,7 +429,7 @@ bool LLKeyBind::operator==(const LLKeyBind& rhs)
return true;
}
-bool LLKeyBind::operator!=(const LLKeyBind& rhs)
+bool LLKeyBind::operator!=(const LLKeyBind& rhs) const
{
auto size = mData.size();
if (size != rhs.mData.size()) return true;
diff --git a/indra/llcommon/llkeybind.h b/indra/llcommon/llkeybind.h
index 0a9d4600cc..2e623c4dd7 100644
--- a/indra/llcommon/llkeybind.h
+++ b/indra/llcommon/llkeybind.h
@@ -37,14 +37,15 @@ public:
LLKeyData(EMouseClickType mouse, KEY key, MASK mask);
LLKeyData(EMouseClickType mouse, KEY key, bool ignore_mask);
LLKeyData(EMouseClickType mouse, KEY key, MASK mask, bool ignore_mask);
+ LLKeyData(U8 actionType, U8 action);
LLKeyData(const LLSD &key_data);
LLSD asLLSD() const;
bool isEmpty() const;
bool empty() const { return isEmpty(); };
void reset();
- bool operator==(const LLKeyData& rhs);
- bool operator!=(const LLKeyData& rhs);
+ bool operator==(const LLKeyData& rhs) const;
+ bool operator!=(const LLKeyData& rhs) const;
bool canHandle(const LLKeyData& data) const;
bool canHandle(EMouseClickType mouse, KEY key, MASK mask) const;
@@ -52,6 +53,8 @@ public:
EMouseClickType mMouse;
KEY mKey;
MASK mMask;
+ U8 mControllerActionType;
+ U8 mControllerAction;
// Either to expect exact match or ignore not expected masks as long as expected mask-bit is present
bool mIgnoreMasks;
};
@@ -63,8 +66,8 @@ public:
LLKeyBind() {}
LLKeyBind(const LLSD &key_bind);
- bool operator==(const LLKeyBind& rhs);
- bool operator!=(const LLKeyBind& rhs);
+ bool operator==(const LLKeyBind& rhs) const;
+ bool operator!=(const LLKeyBind& rhs) const;
bool isEmpty() const;
bool empty() const { return isEmpty(); };
diff --git a/indra/llcommon/llprocess.cpp b/indra/llcommon/llprocess.cpp
index 86e1f48377..a25baac684 100644
--- a/indra/llcommon/llprocess.cpp
+++ b/indra/llcommon/llprocess.cpp
@@ -186,7 +186,9 @@ public:
std::shared_ptr<asio::writable_pipe> pipe) :
mDesc(desc),
mPipe(pipe),
- mStream(&mStreambuf),
+ mFill(&mBufA),
+ mFlush(&mBufB),
+ mStream(mFill),
mWritePending(false)
{}
@@ -196,7 +198,9 @@ public:
virtual size_type size() const override
{
- return mStreambuf.size();
+ // Bytes not yet handed to the OS: whatever is queued in the fill
+ // buffer plus whatever is still draining from the flush buffer.
+ return mFill->size() + mFlush->size();
}
// Called from LLProcess::tick() to initiate writing buffered data.
@@ -210,18 +214,24 @@ public:
private:
void startAsyncWrite()
{
- if (mWritePending || !mPipe || !mPipe->is_open() || mStreambuf.size() == 0)
+ if (mWritePending || !mPipe || !mPipe->is_open() || mFill->size() == 0)
return;
mWritePending = true;
- // Snapshot the number of bytes currently buffered so the async_write
- // operates on a fixed-size, stable view. Any data written to
- // get_ostream() while this write is in flight lands in the streambuf's
- // put area and is excluded from the current operation; it will be sent
- // on the next tick(). Without this snapshot, a concurrent write to
- // get_ostream() could reallocate/invalidate the buffer sequence.
- std::size_t writeSize = mStreambuf.size();
+ // Zero-copy double buffering. async_write must reference storage that
+ // stays valid AND immovable for the entire operation, but get_ostream()
+ // writes arriving while a write is in flight can grow the streambuf's
+ // put area and REALLOCATE its storage -- which would invalidate the
+ // buffer sequence mid-write and corrupt the data sent to the child.
+ //
+ // So we keep two buffers: get_ostream() always fills mFill; async_write
+ // always drains mFlush. Swapping them here, and rebinding mStream to the
+ // new (empty) mFill, means the in-flight write owns mFlush exclusively --
+ // no subsequent get_ostream() write can touch it until this write
+ // completes and mWritePending goes false again. No copy, no aliasing.
+ std::swap(mFill, mFlush);
+ mStream.rdbuf(mFill);
// Write all buffered data asynchronously. Do NOT self-chain in the
// completion handler: sending the next buffer immediately can cause
@@ -230,14 +240,16 @@ private:
// was the root cause of test 18 "more than 3 events" and test 9
// "many small messages" failures. tick() calls mWritePipe->tick() on
// every mainloop frame, so any newly-queued data will be sent then.
- asio::async_write(*mPipe, asio::buffer(mStreambuf.data(), writeSize),
+ asio::async_write(*mPipe, mFlush->data(),
[this](const boost::system::error_code& ec, std::size_t bytes_transferred)
{
mWritePending = false;
if (!ec)
{
- mStreambuf.consume(bytes_transferred);
+ // Drain the bytes we just sent, leaving mFlush empty and ready
+ // to serve as the next fill buffer after a future swap.
+ mFlush->consume(bytes_transferred);
LL_DEBUGS("LLProcess") << "Wrote " << bytes_transferred
<< " bytes to " << mDesc << LL_ENDL;
}
@@ -251,7 +263,13 @@ private:
std::string mDesc;
std::shared_ptr<asio::writable_pipe> mPipe;
- asio::streambuf mStreambuf;
+ // Double buffering: get_ostream() fills one buffer while async_write drains
+ // the other. mFill/mFlush point at mBufA/mBufB and swap on each write; see
+ // startAsyncWrite(). mStream is always bound to *mFill.
+ asio::streambuf mBufA;
+ asio::streambuf mBufB;
+ asio::streambuf* mFill;
+ asio::streambuf* mFlush;
std::ostream mStream;
bool mWritePending;
};
diff --git a/indra/llcommon/llsd.cpp b/indra/llcommon/llsd.cpp
index ad2ce231fa..19ed6d9bd8 100644
--- a/indra/llcommon/llsd.cpp
+++ b/indra/llcommon/llsd.cpp
@@ -1043,6 +1043,31 @@ void LLSD::clear() { Impl::assignUndefined(impl); }
LLSD::Type LLSD::type() const { return safe(impl).type(); }
+bool LLSD::isEmpty() const
+{
+ switch (type())
+ {
+ case TypeUndefined:
+ return true; // Always empty
+ case TypeBinary:
+ return !asBoolean(); // Empty when default
+ case TypeInteger:
+ return !asInteger(); // Empty when default
+ case TypeReal:
+ return !asReal(); // Empty when default
+ case TypeString:
+ case TypeURI:
+ return asString().empty(); // Empty natively
+ case TypeArray:
+ case TypeMap:
+ return !size(); // Empty natively
+ default:;
+ }
+ // All other value types (TypeDate) don't have default values so can't be empty
+ return false;
+}
+
+
// Scalar Constructors
LLSD::LLSD(Boolean v) : impl(0) { ALLOC_LLSD_OBJECT; assign(v); }
LLSD::LLSD(Integer v) : impl(0) { ALLOC_LLSD_OBJECT; assign(v); }
diff --git a/indra/llcommon/llsd.h b/indra/llcommon/llsd.h
index afe35a65ba..0b2768dc8a 100644
--- a/indra/llcommon/llsd.h
+++ b/indra/llcommon/llsd.h
@@ -453,6 +453,7 @@ public:
bool isBinary() const { return type() == TypeBinary; }
bool isMap() const { return type() == TypeMap; }
bool isArray() const { return type() == TypeArray; }
+ bool isEmpty() const;
//@}
/** @name Automatic Cast Protection
diff --git a/indra/llcommon/llstring.cpp b/indra/llcommon/llstring.cpp
index bb6d091a97..ff66849060 100644
--- a/indra/llcommon/llstring.cpp
+++ b/indra/llcommon/llstring.cpp
@@ -1119,18 +1119,27 @@ void LLStringOps::setupDayFormat(const std::string& data)
}
-std::string LLStringOps::getDatetimeCode (std::string key)
+std::string LLStringOps::getDatetimeCode(const std::string& key)
{
- std::map<std::string, std::string>::iterator iter;
+ std::map<std::string, std::string>::iterator iter = datetimeToCodes.find(key);
+ return iter == datetimeToCodes.end() ? LLStringUtil::null : iter->second;
+}
- iter = datetimeToCodes.find (key);
- if (iter != datetimeToCodes.end())
+void LLStringOps::splitString(const std::string& text, char delimiter,
+ std::function<void(const std::string&)> handler)
+{
+ std::size_t from = 0;
+ for (std::size_t i = 0; i < text.size(); ++i)
{
- return iter->second;
+ if (text[i] == delimiter)
+ {
+ handler(text.substr(from, i - from));
+ from = i + 1;
+ }
}
- else
+ if (from <= text.size())
{
- return std::string("");
+ handler(text.substr(from));
}
}
diff --git a/indra/llcommon/llstring.h b/indra/llcommon/llstring.h
index 4023294fff..cad5351068 100644
--- a/indra/llcommon/llstring.h
+++ b/indra/llcommon/llstring.h
@@ -36,6 +36,7 @@
//#include <locale>
#include <iomanip>
#include <algorithm>
+#include <functional>
#include <vector>
#include <map>
#include "llformat.h"
@@ -211,7 +212,10 @@ public:
// currently in daylight savings time?
static bool getPacificDaylightTime(void) { return sPacificDaylightTime;}
- static std::string getDatetimeCode (std::string key);
+ static std::string getDatetimeCode (const std::string& key);
+
+ static void splitString(const std::string& text, char delimiter,
+ std::function<void(const std::string&)> handler);
// Express a value like 1234567 as "1.23M"
static std::string getReadableNumber(F64 num);
@@ -434,6 +438,65 @@ public:
static bool isPartOfWord(T c) { return (c == (T)'_') || LLStringOps::isAlnum(c); }
+ // Join non-empty strings from values using value itself and delimiter
+ template<class C>
+ static std::string join(const C& values, T delimiter = ',')
+ {
+ std::string result;
+ for (const std::string& value : values)
+ {
+ if (!value.empty())
+ {
+ if (!result.empty())
+ {
+ result += delimiter;
+ }
+ result += value;
+ }
+ }
+ return result;
+ }
+
+ // Join non-empty strings from values using stringify(value) and delimiter
+ template<class C, class V>
+ static std::string join(const C& values, std::function<std::string(const V&)> stringify, T delimiter = ',')
+ {
+ std::string result;
+ for (const V& value : values)
+ {
+ std::string string = stringify(value);
+ if (!string.empty())
+ {
+ if (!result.empty())
+ {
+ result += delimiter;
+ }
+ result += string;
+ }
+ }
+ return result;
+ }
+
+ // Join non-empty strings from values using stringify(index, value) and delimiter
+ template<class C, class V>
+ static std::string join(const C& values, std::function<std::string(size_t index, const V&)> stringify, T delimiter = ',')
+ {
+ std::string result;
+ for (size_t i = 0; i < values.size(); ++i)
+ {
+ std::string string = stringify(i, values[i]);
+ if (!string.empty())
+ {
+ if (!result.empty())
+ {
+ result += delimiter;
+ }
+ result += string;
+ }
+ }
+ return result;
+ }
+
#ifdef _DEBUG
LL_COMMON_API static void testHarness();
#endif
diff --git a/indra/llcommon/llsys.cpp b/indra/llcommon/llsys.cpp
index d6283c0d32..8e1b69ce9d 100644
--- a/indra/llcommon/llsys.cpp
+++ b/indra/llcommon/llsys.cpp
@@ -873,8 +873,33 @@ void LLMemoryInfo::updateAvailableMemory()
}
#elif LL_LINUX
- U64 phys = U64(getpagesize()) * U64(get_avphys_pages());
- LLMemory::sAvailPhysicalMemInKB = U64Bytes(phys);
+ bool found_available = false;
+ LLFILE* fp = LLFile::fopen(MEMINFO_FILE, LLFILE_MODE("rb"));
+ if (fp)
+ {
+ char buff[2048];
+ size_t nbytes = fread(buff, 1, sizeof(buff) - 1, fp);
+ buff[nbytes] = '\0';
+ fclose(fp);
+
+ char* memp = strstr(buff, "MemAvailable:");
+ if (memp)
+ {
+ unsigned long long mem_avail_kb = 0;
+ if (sscanf(memp, "MemAvailable: %llu", &mem_avail_kb) == 1)
+ {
+ LLMemory::sAvailPhysicalMemInKB = U32Kilobytes(mem_avail_kb);
+ found_available = true;
+ }
+ }
+ }
+
+ if (!found_available)
+ {
+ // Fallback for pre-3.14 kernels or container environments without MemAvailable
+ U64 phys = U64(getpagesize()) * U64(get_avphys_pages());
+ LLMemory::sAvailPhysicalMemInKB = U64Bytes(phys);
+ }
#else
//do not know how to collect available memory info for other systems.
//leave it blank here for now.
diff --git a/indra/llcommon/tests/llbase64_test.cpp b/indra/llcommon/tests/llbase64_test.cpp
index 69b062fc0c..e8d9180444 100644
--- a/indra/llcommon/tests/llbase64_test.cpp
+++ b/indra/llcommon/tests/llbase64_test.cpp
@@ -74,4 +74,22 @@ namespace tut
(result == "c9+s/4xGMX3smy3HZRGkg+YTUEBwNYdi7QwaSH4OkY92xAuxhKnDhg==") );
}
+ template<> template<>
+ void base64_object::test<3>()
+ {
+ std::string result;
+
+ LLUUID nothing;
+ result = LLBase64::decodeAsString("AAAAAAAAAAAAAAAAAAAAAA==");
+ ensure_equals("decode blank uuid length", result.size(), (size_t)UUID_BYTES);
+ ensure("decode blank uuid bytes",
+ (memcmp(result.data(), &nothing.mData[0], UUID_BYTES) == 0) );
+
+ LLUUID id("526a1e07-a19d-baed-84c4-ff08a488d15e");
+ result = LLBase64::decodeAsString("UmoeB6Gduu2ExP8IpIjRXg==");
+ ensure_equals("decode random uuid length", result.size(), (size_t)UUID_BYTES);
+ ensure("decode random uuid bytes",
+ (memcmp(result.data(), &id.mData[0], UUID_BYTES) == 0) );
+ }
+
}
diff --git a/indra/llfilesystem/CMakeLists.txt b/indra/llfilesystem/CMakeLists.txt
index 96dc472c4c..b9e8eedcd7 100644
--- a/indra/llfilesystem/CMakeLists.txt
+++ b/indra/llfilesystem/CMakeLists.txt
@@ -26,11 +26,35 @@ set(llfilesystem_HEADER_FILES
llfilesystem.h
)
+# Per-platform source/header lists, kept separate so that files belonging to
+# platforms other than the one currently being built can still be listed in
+# the project (for IDE visibility) while being excluded from compilation.
+set(macosx_SOURCE_FILES
+ lldir_utils_objc.mm
+ lldir_mac.cpp
+ )
+set(macosx_HEADER_FILES
+ lldir_utils_objc.h
+ lldir_mac.h
+ )
+
+set(linux_SOURCE_FILES
+ lldir_linux.cpp
+ )
+set(linux_HEADER_FILES
+ lldir_linux.h
+ )
+
+set(windows_SOURCE_FILES
+ lldir_win32.cpp
+ )
+set(windows_HEADER_FILES
+ lldir_win32.h
+ )
+
if (DARWIN)
- LIST(APPEND llfilesystem_SOURCE_FILES lldir_utils_objc.mm)
- LIST(APPEND llfilesystem_SOURCE_FILES lldir_utils_objc.h)
- LIST(APPEND llfilesystem_SOURCE_FILES lldir_mac.cpp)
- LIST(APPEND llfilesystem_HEADER_FILES lldir_mac.h)
+ LIST(APPEND llfilesystem_SOURCE_FILES ${macosx_SOURCE_FILES})
+ LIST(APPEND llfilesystem_HEADER_FILES ${macosx_HEADER_FILES})
set_source_files_properties(
lldir_utils_objc.mm
@@ -40,8 +64,8 @@ if (DARWIN)
endif (DARWIN)
if (LINUX OR CMAKE_SYSTEM_NAME MATCHES FreeBSD)
- LIST(APPEND llfilesystem_SOURCE_FILES lldir_linux.cpp)
- LIST(APPEND llfilesystem_HEADER_FILES lldir_linux.h)
+ LIST(APPEND llfilesystem_SOURCE_FILES ${linux_SOURCE_FILES})
+ LIST(APPEND llfilesystem_HEADER_FILES ${linux_HEADER_FILES})
if (INSTALL)
set_source_files_properties(lldir_linux.cpp
@@ -52,13 +76,60 @@ if (LINUX OR CMAKE_SYSTEM_NAME MATCHES FreeBSD)
endif (LINUX OR CMAKE_SYSTEM_NAME MATCHES FreeBSD)
if (WINDOWS)
- LIST(APPEND llfilesystem_SOURCE_FILES lldir_win32.cpp)
- LIST(APPEND llfilesystem_HEADER_FILES lldir_win32.h)
+ LIST(APPEND llfilesystem_SOURCE_FILES ${windows_SOURCE_FILES})
+ LIST(APPEND llfilesystem_HEADER_FILES ${windows_HEADER_FILES})
endif (WINDOWS)
list(APPEND llfilesystem_SOURCE_FILES ${llfilesystem_HEADER_FILES})
-add_library (llfilesystem ${llfilesystem_SOURCE_FILES})
+# Collect all platform files for IDE visibility, excluding the files already
+# added above for the platform actually being built.
+set(ide_visibility_files "")
+if (NOT DARWIN)
+ list(APPEND ide_visibility_files ${macosx_SOURCE_FILES} ${macosx_HEADER_FILES})
+endif()
+if (NOT LINUX)
+ list(APPEND ide_visibility_files ${linux_SOURCE_FILES} ${linux_HEADER_FILES})
+endif()
+if (NOT WINDOWS)
+ list(APPEND ide_visibility_files ${windows_SOURCE_FILES} ${windows_HEADER_FILES})
+endif()
+
+add_library (llfilesystem
+ ${llfilesystem_SOURCE_FILES}
+ # Add non-platform files for IDE visibility only
+ ${ide_visibility_files}
+ )
+
+# Mark non-platform files as excluded from build
+if (WINDOWS)
+ set_source_files_properties(
+ ${macosx_SOURCE_FILES}
+ ${macosx_HEADER_FILES}
+ ${linux_SOURCE_FILES}
+ ${linux_HEADER_FILES}
+ PROPERTIES
+ HEADER_FILE_ONLY TRUE
+ )
+elseif (DARWIN)
+ set_source_files_properties(
+ ${windows_SOURCE_FILES}
+ ${windows_HEADER_FILES}
+ ${linux_SOURCE_FILES}
+ ${linux_HEADER_FILES}
+ PROPERTIES
+ HEADER_FILE_ONLY TRUE
+ )
+elseif (LINUX)
+ set_source_files_properties(
+ ${macosx_SOURCE_FILES}
+ ${macosx_HEADER_FILES}
+ ${windows_SOURCE_FILES}
+ ${windows_HEADER_FILES}
+ PROPERTIES
+ HEADER_FILE_ONLY TRUE
+ )
+endif()
target_link_libraries(llfilesystem
llmath
@@ -67,6 +138,13 @@ target_link_libraries(llfilesystem
target_include_directories( llfilesystem INTERFACE ${CMAKE_CURRENT_SOURCE_DIR})
include(LibraryInstall)
+# Portable-install detection (".portable" marker) only needs the
+# LL_VELOPACK compile definition, not the actual Velopack library/headers.
+if (TARGET ll::velopack)
+ target_compile_definitions(llfilesystem PRIVATE LL_VELOPACK=1)
+endif ()
+
+
if (USE_PRECOMPILED_HEADERS)
target_precompile_headers(llfilesystem REUSE_FROM llprecompiled)
endif ()
diff --git a/indra/llfilesystem/lldir.cpp b/indra/llfilesystem/lldir.cpp
index 46a94277c5..543760da47 100644
--- a/indra/llfilesystem/lldir.cpp
+++ b/indra/llfilesystem/lldir.cpp
@@ -4,7 +4,7 @@
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
+ * Copyright (C) 2026, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@@ -1159,6 +1159,24 @@ void LLDir::openDir(const std::string& filepath)
LL_INFOS() << "Opened file browser for: " << filepath << LL_ENDL;
}
}
+#if LL_VELOPACK
+const char* const LLDir::PORTABLE_USER_DATA_DIRNAME = "UserData";
+
+// static
+bool LLDir::isPortableInstall(const std::string& install_root)
+{
+ // Todo: portable mac builds don't have a .portable marker file.
+ // Fix mac portable builds to include one.
+ if (install_root.empty())
+ {
+ return false;
+ }
+ fsyspath marker(install_root);
+ marker /= ".portable";
+ std::error_code ec;
+ return std::filesystem::is_regular_file(marker, ec);
+}
+#endif // LL_VELOPACK
void dir_exists_or_crash(const std::string &dir_name)
{
diff --git a/indra/llfilesystem/lldir.h b/indra/llfilesystem/lldir.h
index 8742b7f937..7d82f904e4 100644
--- a/indra/llfilesystem/lldir.h
+++ b/indra/llfilesystem/lldir.h
@@ -4,7 +4,7 @@
*
* $LicenseInfo:firstyear=2000&license=viewerlgpl$
* Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
+ * Copyright (C) 2026, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@@ -192,6 +192,7 @@ class LLDir
virtual bool setCacheDir(const std::string &path);
virtual void updatePerAccountChatLogsDir();
+ const std::string& getRunContextDescription() const { return mRunContextDescription; }
virtual void dumpCurrentDirectories(LLError::ELevel level = LLError::LEVEL_DEBUG);
// Open the system file browser to reveal a file or directory
@@ -227,6 +228,15 @@ class LLDir
}
protected:
+#if LL_VELOPACK
+ // Returns true if Velopack's ".portable" marker file is found.
+ static bool isPortableInstall(const std::string& install_root);
+
+ // Replacement folder name to hold user data (settings, logs, etc.)
+ // for a portable install.
+ static const char* const PORTABLE_USER_DATA_DIRNAME;
+#endif // LL_VELOPACK
+
// Does an add() or append() call need a directory delimiter?
typedef std::pair<bool, unsigned short> SepOff;
SepOff needSep(const std::string& path, const std::string& name) const;
@@ -272,6 +282,10 @@ protected:
std::string mLLPluginDir; // Location for plugins and plugin shell
static std::string sDumpDir; // Per-run crash report subdir of log directory.
std::string mUserName; // Current user name
+
+ // A short, human readable description of how/where the executable is
+ // currently running from
+ std::string mRunContextDescription;
};
void dir_exists_or_crash(const std::string &dir_name);
diff --git a/indra/llfilesystem/lldir_linux.cpp b/indra/llfilesystem/lldir_linux.cpp
index dba479c195..1621d2947c 100644
--- a/indra/llfilesystem/lldir_linux.cpp
+++ b/indra/llfilesystem/lldir_linux.cpp
@@ -35,6 +35,7 @@
#include <unistd.h>
#include <glob.h>
#include <pwd.h>
+#include <filesystem>
static std::string getCurrentUserHome(char* fallback)
@@ -61,6 +62,43 @@ static std::string getCurrentUserHome(char* fallback)
}
}
+static std::string getLinuxRunContextDescription(const std::string& executable_path_and_name)
+{
+ // AppImage: the AppImage runtime sets $APPIMAGE to the path of the
+ // mounted/squashfs-exposed .AppImage file, and $APPDIR to the
+ // squashfs-fuse mountpoint the executable is actually launched from.
+ auto appimage_env = LLStringUtil::getoptenv("APPIMAGE");
+ if (appimage_env && !appimage_env->empty())
+ {
+ return "AppImage (" + *appimage_env + ")";
+ }
+
+ // Snap: the snapd runtime always sets $SNAP_NAME (and $SNAP) for
+ // anything launched inside a snap's confinement.
+ auto snap_env = LLStringUtil::getoptenv("SNAP_NAME");
+ if (snap_env && !snap_env->empty())
+ {
+ return "Snap package (" + *snap_env + ")";
+ }
+
+ // Flatpak: the sandbox always sets $FLATPAK_ID, and also drops a
+ // /.flatpak-info marker file inside the sandbox's root filesystem.
+ auto flatpak_env = LLStringUtil::getoptenv("FLATPAK_ID");
+ if (flatpak_env && !flatpak_env->empty())
+ {
+ return "Flatpak (" + *flatpak_env + ")";
+ }
+ std::error_code ec;
+ if (std::filesystem::exists("/.flatpak-info", ec))
+ {
+ return "Flatpak sandbox";
+ }
+
+ // No recognized sandboxing/packaging runtime detected: treat this as a
+ // conventional install, i.e. extracted from a tarball/zip or installed
+ // via a package manager, and running directly off the filesystem.
+ return "Standard install or archive extraction";
+}
LLDir_Linux::LLDir_Linux()
{
@@ -145,6 +183,8 @@ LLDir_Linux::LLDir_Linux()
// *TODO: don't use /tmp, use $HOME/.secondlife/tmp or something.
mTempDir = "/tmp";
+
+ mRunContextDescription = getLinuxRunContextDescription(mExecutablePathAndName);
}
LLDir_Linux::~LLDir_Linux()
diff --git a/indra/llfilesystem/lldir_mac.cpp b/indra/llfilesystem/lldir_mac.cpp
index f6181d7be4..44ef2feefe 100644
--- a/indra/llfilesystem/lldir_mac.cpp
+++ b/indra/llfilesystem/lldir_mac.cpp
@@ -4,7 +4,7 @@
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
+ * Copyright (C) 2026, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@@ -137,6 +137,100 @@ LLDir_Mac::LLDir_Mac()
// mOSUserAppDir
mOSUserAppDir = mOSUserDir;
+ // mExecutableDir == .../MyApp.app/Contents/MacOS
+ std::string bundle_root; // .../MyApp.app
+ if (!mExecutableDir.empty())
+ {
+ std::string contents_dir = getDirName(mExecutableDir); // .../MyApp.app/Contents
+ if (!contents_dir.empty())
+ {
+ bundle_root = getDirName(contents_dir); // .../MyApp.app
+ }
+ }
+ std::string install_root = bundle_root.empty() ? std::string() : getDirName(bundle_root);
+ bool is_applications_install = (install_root.rfind("/Applications", 0) == 0);
+ bool is_dmg = (mExecutablePathAndName.rfind("/Volumes/", 0) == 0);
+ bool is_translocated = (mExecutablePathAndName.find("/AppTranslocation/") != std::string::npos);
+
+#if LL_VELOPACK
+ // Detect a portable (Velopack) install: the executable lives at
+ // ".../MyApp.app/Contents/MacOS/<exe>". If the portable package
+ // dropped a ".portable" marker next to "MyApp.app" (i.e. one level
+ // above the bundle itself), keep user data (settings, logs, etc.)
+ // beside the bundle instead of ~/Library/Application Support. This
+ // only applies to Velopack-portable builds; a DMG/NSIS-style
+ // install never produces this marker, so a normally-installed
+ // viewer is unaffected.if (!is_dmg && !is_translocated && !is_applications_install && !install_root.empty())
+
+ // macos doesn't have the .portable marker , but check it just in case.
+ // Todo: fix this, portable installs should have a marker file.
+ bool is_portable = isPortableInstall(install_root);
+
+ if (is_portable)
+ {
+ std::string portable_dir;
+ if (CreateDirectory(install_root, PORTABLE_USER_DATA_DIRNAME, &portable_dir))
+ {
+ mOSUserAppDir = portable_dir;
+
+ // Replicate the sub-dirs already created above under the
+ // default mOSUserDir, but under the portable folder instead.
+ CreateDirectory(portable_dir, std::string("data"), NULL);
+ CreateDirectory(portable_dir, std::string("logs"), NULL);
+ CreateDirectory(portable_dir, std::string("user_settings"), NULL);
+ CreateDirectory(portable_dir, std::string("browser_profile"), NULL);
+ }
+ }
+#endif // LL_VELOPACK
+
+ if (is_dmg)
+ {
+ // Running directly off a still-mounted DMG; the user never
+ // dragged the app out to install it.
+ mRunContextDescription = "Mounted disk image (DMG)";
+ }
+ else if (is_translocated)
+ {
+ // Gatekeeper's App Translocation makes an unregistered, quarantined
+ // app (e.g. one simply unzipped in Downloads/ and double-clicked
+ // without ever being moved) appear to run from a randomized
+ // read-only path under
+ // "/private/var/folders/.../AppTranslocation/.../d/MyApp.app",
+ // even though the on-disk bundle still lives wherever it was
+ // extracted.
+ mRunContextDescription = "App Translocation (unregistered/quarantined copy)";
+ }
+ else if (is_applications_install)
+ {
+ // Bundle lives directly under /Applications: a normal, properly
+ // installed copy.
+ mRunContextDescription = "Standard install (/Applications)";
+ }
+#if LL_VELOPACK
+ else if (is_portable)
+ {
+ mRunContextDescription = "Portable (extracted archive, " + install_root + ")";
+ }
+#endif // LL_VELOPACK
+ else if (!is_dmg && !is_translocated && !is_applications_install && !install_root.empty())
+ {
+ mRunContextDescription = "Running from a non-standard folder (" + install_root + ")";
+ }
+ else if (!install_root.empty())
+ {
+ // Bundle is present on local disk, intact, and not translocated
+ // or mounted from a DMG, but it is NOT under /Applications. This
+ // is the classic "downloaded a zip/tar, extracted it somewhere,
+ // and ran the .app directly from that folder" case - i.e. what
+ // users may call a "portable" install even though no formal
+ // portable packaging was used.
+ mRunContextDescription = "Running from extracted archive or non-standard folder (" + install_root + ")";
+ }
+ else
+ {
+ mRunContextDescription = "Unknown install location";
+ }
+
// mTempDir
//Aura 120920 std::filesystem::temp_directory_path() not yet implemented on mac. :(
std::string tmpdir = getSystemTempFolder();
diff --git a/indra/llfilesystem/lldir_win32.cpp b/indra/llfilesystem/lldir_win32.cpp
index 912a2963c6..794bd96ca9 100644
--- a/indra/llfilesystem/lldir_win32.cpp
+++ b/indra/llfilesystem/lldir_win32.cpp
@@ -4,7 +4,7 @@
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
+ * Copyright (C) 2026, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@@ -306,7 +306,24 @@ void LLDir_Win32::initAppDirs(const std::string &app_name,
mSkinBaseDir = add(mAppRODataDir, "skins");
}
mAppName = app_name;
- mOSUserAppDir = add(mOSUserDir, app_name);
+
+#if LL_VELOPACK
+ // Velopack has a structure:
+ // AppData\Local\SecondLifeViewer\.portable <- marker file
+ // AppData\Local\SecondLifeViewer\current\SecondLifeViewer.exe <- mExecutableDir
+ std::string install_root = mExecutableDir.empty() ? std::string() : getDirName(mExecutableDir);
+ if (isPortableInstall(install_root))
+ {
+ mOSUserAppDir = add(install_root, PORTABLE_USER_DATA_DIRNAME);
+ mRunContextDescription = "Portable (Velopack)";
+ LL_INFOS() << "Portable install detected, using app user dir " << mOSUserAppDir << LL_ENDL;
+ }
+ else
+#endif // LL_VELOPACK
+ {
+ mOSUserAppDir = add(mOSUserDir, app_name);
+ mRunContextDescription = "Standard install";
+ }
int res = LLFile::mkdir(mOSUserAppDir);
if (res == -1)
diff --git a/indra/llkdu/llimagej2ckdu.cpp b/indra/llkdu/llimagej2ckdu.cpp
index 21e5bc0ab4..9e3c8d12ce 100644
--- a/indra/llkdu/llimagej2ckdu.cpp
+++ b/indra/llkdu/llimagej2ckdu.cpp
@@ -408,9 +408,9 @@ void LLImageJ2CKDU::setupCodeStream(LLImageJ2C &base, bool keep_codestream, ECod
void LLImageJ2CKDU::cleanupCodeStream()
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
+ mDecodeState.reset(); // mDecodeState gets created from mCodeStreamp, so destroy it first
+ mCodeStreamp.reset(); // Created from mInputp
mInputp.reset();
- mDecodeState.reset();
- mCodeStreamp.reset();
mTPosp.reset();
mTileIndicesp.reset();
}
diff --git a/indra/llmath/llvolume.cpp b/indra/llmath/llvolume.cpp
index e2407860b3..6110e2bb34 100644
--- a/indra/llmath/llvolume.cpp
+++ b/indra/llmath/llvolume.cpp
@@ -58,6 +58,10 @@
#include <meshoptimizer.h>
+#if LL_WINDOWS
+#include <llexception.h> //SEH
+#endif
+
#define DEBUG_SILHOUETTE_BINORMALS 0
#define DEBUG_SILHOUETTE_NORMALS 0 // TomY: Use this to display normals using the silhouette
#define DEBUG_SILHOUETTE_EDGE_MAP 0 // DaveP: Use this to display edge map using the silhouette
@@ -5812,6 +5816,28 @@ struct MikktData
}
};
+#if LL_WINDOWS
+static void genTangSpaceCPP(mikk::Mikktspace<MikktData>& ctx)
+{
+ ctx.genTangSpace();
+}
+static bool genTangSpaceSEH(mikk::Mikktspace<MikktData>& ctx)
+{
+ __try
+ {
+ genTangSpaceCPP(ctx);
+ return true;
+ }
+ __except (msc_exception_filter(GetExceptionCode(), GetExceptionInformation()))
+ {
+ // Likely low memory or bad input; abort tangent generation for this
+ // mesh and let the caller decide how to proceed.
+ // (C++ exceptions like std::bad_alloc are not handled here)
+ return false;
+ }
+}
+#endif
+
bool LLVolumeFace::cacheOptimize(bool gen_tangents)
{ //optimize for vertex cache according to Forsyth method:
LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME;
@@ -5857,9 +5883,19 @@ bool LLVolumeFace::cacheOptimize(bool gen_tangents)
// and is executed on a background thread
MikktData data(this);
mikk::Mikktspace ctx(data);
+ bool tangent_ok = false;
try
{
+#if LL_WINDOWS
+ tangent_ok = genTangSpaceSEH(ctx);
+ if (!tangent_ok)
+ {
+ LL_WARNS_ONCE("LLVolume") << "SEH exception in Mikktspace::genTangSpace()" << LL_ENDL;
+ }
+#else
ctx.genTangSpace();
+ tangent_ok = true;
+#endif
}
catch (std::bad_alloc&)
{
@@ -5869,6 +5905,10 @@ bool LLVolumeFace::cacheOptimize(bool gen_tangents)
catch (...)
{
LL_WARNS_ONCE("LLVolume") << "Mikktspace::genTangSpace() failed" << LL_ENDL;
+ }
+
+ if (!tangent_ok)
+ {
return false;
}
diff --git a/indra/llmessage/message_prehash.cpp b/indra/llmessage/message_prehash.cpp
index f42cbfdac7..161001ff24 100644
--- a/indra/llmessage/message_prehash.cpp
+++ b/indra/llmessage/message_prehash.cpp
@@ -1406,3 +1406,10 @@ char const* const _PREHASH_Experience = LLMessageStringTable::getInstance()->get
char const* const _PREHASH_ExperienceID = LLMessageStringTable::getInstance()->getString("ExperienceID");
char const* const _PREHASH_LargeGenericMessage = LLMessageStringTable::getInstance()->getString("LargeGenericMessage");
char const* const _PREHASH_MetaData = LLMessageStringTable::getInstance()->getString("MetaData");
+char const* const _PREHASH_GameControlInput = LLMessageStringTable::getInstance()->getString("GameControlInput");
+char const* const _PREHASH_AxisData = LLMessageStringTable::getInstance()->getString("AxisData");
+char const* const _PREHASH_GameControlData = LLMessageStringTable::getInstance()->getString("GameControlData");
+char const* const _PREHASH_ActionMode = LLMessageStringTable::getInstance()->getString("ActionMode");
+char const* const _PREHASH_Axes = LLMessageStringTable::getInstance()->getString("Axes");
+char const* const _PREHASH_ModeAxes = LLMessageStringTable::getInstance()->getString("ModeAxes");
+char const* const _PREHASH_ModeButtons = LLMessageStringTable::getInstance()->getString("ModeButtons");
diff --git a/indra/llmessage/message_prehash.h b/indra/llmessage/message_prehash.h
index 53f8123b35..c9f11fd512 100644
--- a/indra/llmessage/message_prehash.h
+++ b/indra/llmessage/message_prehash.h
@@ -1407,5 +1407,12 @@ extern char const* const _PREHASH_Experience;
extern char const* const _PREHASH_ExperienceID;
extern char const* const _PREHASH_LargeGenericMessage;
extern char const* const _PREHASH_MetaData;
+extern char const* const _PREHASH_GameControlInput;
+extern char const* const _PREHASH_AxisData;
+extern char const* const _PREHASH_GameControlData;
+extern char const* const _PREHASH_ActionMode;
+extern char const* const _PREHASH_Axes;
+extern char const* const _PREHASH_ModeAxes;
+extern char const* const _PREHASH_ModeButtons;
#endif
diff --git a/indra/llplugin/llpluginclassmedia.cpp b/indra/llplugin/llpluginclassmedia.cpp
index 32ecf7bcd1..43b670f415 100644
--- a/indra/llplugin/llpluginclassmedia.cpp
+++ b/indra/llplugin/llpluginclassmedia.cpp
@@ -1317,8 +1317,16 @@ void LLPluginClassMedia::receivePluginMessage(const LLPluginMessage &message)
else if (message_name == "file_download")
{
mFileDownloadFilename = message.getValue("filename");
+ mFileDownloadProgressPercent = 0;
+ mFileDownloadProgressComplete = false;
mediaEvent(LLPluginClassMediaOwner::MEDIA_EVENT_FILE_DOWNLOAD);
}
+ else if (message_name == "file_download_progress")
+ {
+ mFileDownloadProgressPercent = message.getValueS32("percent");
+ mFileDownloadProgressComplete = message.getValueBoolean("complete");
+ mediaEvent(LLPluginClassMediaOwner::MEDIA_EVENT_FILE_DOWNLOAD_PROGRESS);
+ }
else if(message_name == "debug_message")
{
mDebugMessageText = message.getValue("message_text");
diff --git a/indra/llplugin/llpluginclassmedia.h b/indra/llplugin/llpluginclassmedia.h
index 19a0f1c208..2672b2a32a 100644
--- a/indra/llplugin/llpluginclassmedia.h
+++ b/indra/llplugin/llpluginclassmedia.h
@@ -324,9 +324,13 @@ public:
std::string getHoverText() const { return mHoverText; };
std::string getHoverLink() const { return mHoverLink; };
- // these are valid during MEDIA_EVENT_LINK_HOVERED
+ // These are valid during MEDIA_EVENT_FILE_DOWNLOAD
std::string getFileDownloadFilename() const { return mFileDownloadFilename; }
+ // these are valid during MEDIA_EVENT_FILE_DOWNLOAD_PROGRESS
+ int getFileDownloadProgressPercent() const { return mFileDownloadProgressPercent; }
+ bool getFileDownloadProgressComplete() const { return mFileDownloadProgressComplete; }
+
const std::string& getMediaName() const { return mMediaName; };
const std::string& getMediaTitle() const { return mMediaTitle; };
@@ -492,6 +496,8 @@ protected:
std::string mHoverText;
std::string mHoverLink;
std::string mFileDownloadFilename;
+ int mFileDownloadProgressPercent = 0;
+ bool mFileDownloadProgressComplete = false;
bool mIsMultipleFilePick;
/////////////////////////////////////////
diff --git a/indra/llplugin/llpluginclassmediaowner.h b/indra/llplugin/llpluginclassmediaowner.h
index a75d0b9960..76f93be3eb 100644
--- a/indra/llplugin/llpluginclassmediaowner.h
+++ b/indra/llplugin/llpluginclassmediaowner.h
@@ -64,6 +64,7 @@ public:
MEDIA_EVENT_AUTH_REQUEST, // The plugin wants to display an auth dialog
MEDIA_EVENT_FILE_DOWNLOAD, // the plugin wants to download a file
+ MEDIA_EVENT_FILE_DOWNLOAD_PROGRESS, // file download progress/completion update
MEDIA_EVENT_DEBUG_MESSAGE, // plugin sending back debug information for host to process
diff --git a/indra/llplugin/llpluginprocesschild.cpp b/indra/llplugin/llpluginprocesschild.cpp
index a854ced7aa..6c15200886 100644
--- a/indra/llplugin/llpluginprocesschild.cpp
+++ b/indra/llplugin/llpluginprocesschild.cpp
@@ -241,8 +241,10 @@ void LLPluginProcessChild::idle(void)
case STATE_UNLOADED:
killSockets();
- delete mInstance;
- mInstance = NULL;
+ // Deleting mInstance here causes apr_dso_unload() to trigger a fault on SLPlugin when it unloads libcef
+ // Instead, let the process exit on its own and allow the OS reclaim the memory to prevent the error
+ //delete mInstance;
+ //mInstance = NULL;
setState(STATE_DONE);
break;
diff --git a/indra/llrender/llfontgl.cpp b/indra/llrender/llfontgl.cpp
index 89da15ed43..5082cf9453 100644
--- a/indra/llrender/llfontgl.cpp
+++ b/indra/llrender/llfontgl.cpp
@@ -424,6 +424,8 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
F32 descender = (F32)llfloor(mFontFreetype->getDescenderHeight());
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ // specify color, otherwise it will use last one (Ex: white for emojis)
+ gGL.color4ubv(text_color.mV);
gGL.begin(LLRender::LINES);
gGL.vertex2f(start_x, cur_y - descender);
gGL.vertex2f(cur_x, cur_y - descender);
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp
index 7ec23f5da0..5d2e7cb6b6 100644
--- a/indra/llrender/llglslshader.cpp
+++ b/indra/llrender/llglslshader.cpp
@@ -521,6 +521,10 @@ bool LLGLSLShader::createShader()
{
LL_SHADER_LOADING_WARNS() << "Failed to link using shader level " << mShaderLevel << " trying again using shader level " << (mShaderLevel - 1) << LL_ENDL;
mShaderLevel--;
+
+ // Drain error queue before trying again
+ log_glerror("shader link retry");
+
return createShader();
}
else
diff --git a/indra/llui/llclipboard.cpp b/indra/llui/llclipboard.cpp
index 64896ccfcb..0483da001f 100644
--- a/indra/llui/llclipboard.cpp
+++ b/indra/llui/llclipboard.cpp
@@ -132,6 +132,11 @@ bool LLClipboard::addToClipboard(const LLWString &src, S32 pos, S32 len, bool us
LL_WARNS() << "Can't add the substring to clipboard: " << e.what() << LL_ENDL;
return false;
}
+
+ // Clipboards cannot contain NULL characters, so remove them first so they
+ // do not truncate the string.
+ mString.erase(std::remove(mString.begin(), mString.end(), 0), mString.end());
+
return (use_primary ? LLView::getWindow()->copyTextToPrimary(mString) : LLView::getWindow()->copyTextToClipboard(mString));
}
diff --git a/indra/llui/llcombobox.cpp b/indra/llui/llcombobox.cpp
index 7535295312..907cfe822e 100644
--- a/indra/llui/llcombobox.cpp
+++ b/indra/llui/llcombobox.cpp
@@ -120,7 +120,6 @@ LLComboBox::LLComboBox(const LLComboBox::Params& p)
mButton = LLUICtrlFactory::create<LLButton>(button_params);
-
if (mAllowTextEntry)
{
//redo to compensate for button hack that leaves space for a character
@@ -142,16 +141,12 @@ LLComboBox::LLComboBox(const LLComboBox::Params& p)
// Grab the mouse-up event and make sure the button state is correct
mList->setMouseUpCallback(boost::bind(&LLComboBox::onListMouseUp, this));
- for (LLInitParam::ParamIterator<ItemParams>::const_iterator it = p.items.begin();
- it != p.items.end();
- ++it)
+ for (LLComboBox::ItemParams item_params : p.items)
{
- LLScrollListItem::Params item_params = *it;
- if (it->label.isProvided())
+ if (item_params.label.isProvided())
{
- item_params.columns.add().value(it->label());
+ item_params.columns.add().value(item_params.label());
}
-
mList->addRow(item_params);
}
@@ -235,7 +230,7 @@ void LLComboBox::onCommit()
bool LLComboBox::isDirty() const
{
bool grubby = false;
- if ( mList )
+ if (mList)
{
grubby = mList->isDirty();
}
@@ -243,9 +238,9 @@ bool LLComboBox::isDirty() const
}
// virtual Clear dirty state
-void LLComboBox::resetDirty()
+void LLComboBox::resetDirty()
{
- if ( mList )
+ if (mList)
{
mList->resetDirty();
}
@@ -314,7 +309,7 @@ LLScrollListItem* LLComboBox::add(const std::string& name, void* userdata, EAddP
{
LLScrollListItem* item = mList->addSimpleElement(name, pos);
item->setEnabled(enabled);
- item->setUserdata( userdata );
+ item->setUserdata(userdata);
if (!mAllowTextEntry && mLabel.empty())
{
if (mControlVariable)
@@ -358,7 +353,6 @@ void LLComboBox::sortByName(bool ascending)
mList->sortOnce(0, ascending);
}
-
// Choose an item with a given name in the menu.
// Returns true if the item was found.
bool LLComboBox::setSimple(const LLStringExplicit& name)
@@ -384,11 +378,9 @@ void LLComboBox::setValue(const LLSD& value)
return;
}
- bool found = mList->selectByValue(value);
- if (found)
+ if (mList->selectByValue(value))
{
- LLScrollListItem* item = mList->getFirstSelected();
- if (item)
+ if (mList->getFirstSelected())
{
updateLabel();
}
@@ -419,7 +411,8 @@ const std::string LLComboBox::getSelectedItemLabel(S32 column) const
// virtual
LLSD LLComboBox::getValue() const
{
- if (LLScrollListItem* item = mList->getFirstSelected())
+ LLScrollListItem* item = mList->getFirstSelected();
+ if(item)
{
return item->getValue();
}
@@ -605,8 +598,7 @@ bool LLComboBox::selectPrevItem()
void LLComboBox::setEnabledByValue(const LLSD& value, bool enabled)
{
- LLScrollListItem *found = mList->getItem(value);
- if (found)
+ if (LLScrollListItem* found = mList->getItem(value))
{
found->setEnabled(enabled);
}
@@ -669,7 +661,7 @@ void LLComboBox::setLeftTextPadding(S32 pad)
void* LLComboBox::getCurrentUserdata()
{
LLScrollListItem* item = mList->getFirstSelected();
- if( item )
+ if (item)
{
return item->getUserdata();
}
@@ -775,15 +767,19 @@ void LLComboBox::hideList()
if (mList->getVisible())
{
// assert selection in list
- if(mAllowNewValues)
+ if (mAllowNewValues)
{
// mLastSelectedIndex = -1 means that we entered a new value, don't select
// any of existing items in this case.
- if(mLastSelectedIndex >= 0)
+ if (mLastSelectedIndex >= 0)
+ {
mList->selectNthItem(mLastSelectedIndex);
+ }
}
- else if(mLastSelectedIndex >= 0)
+ else if (mLastSelectedIndex >= 0)
+ {
mList->selectNthItem(mLastSelectedIndex);
+ }
mButton->setToggleState(false);
mList->setVisible(false);
@@ -869,7 +865,7 @@ bool LLComboBox::handleToolTip(S32 x, S32 y, MASK mask)
{
std::string tool_tip;
- if(LLUICtrl::handleToolTip(x, y, mask))
+ if (LLUICtrl::handleToolTip(x, y, mask))
{
return true;
}
@@ -886,6 +882,7 @@ bool LLComboBox::handleToolTip(S32 x, S32 y, MASK mask)
.message(tool_tip)
.sticky_rect(calcScreenRect()));
}
+
return true;
}
diff --git a/indra/llui/llfolderview.cpp b/indra/llui/llfolderview.cpp
index baab17830b..8ece3384cd 100644
--- a/indra/llui/llfolderview.cpp
+++ b/indra/llui/llfolderview.cpp
@@ -257,20 +257,13 @@ LLFolderView::LLFolderView(const Params& p)
// Destroys the object
LLFolderView::~LLFolderView( void )
{
- mRenamerTopLostSignalConnection.disconnect();
- if (mRenamer)
- {
- // instead of using closeRenamer remove it directly,
- // since it might already be hidden
- LLUI::getInstance()->removePopup(mRenamer);
- }
-
// The release focus call can potentially call the
// scrollcontainer, which can potentially be called with a partly
// destroyed scollcontainer. Just null it out here, and no worries
// about calling into the invalid scroll container.
// Same with the renamer.
mScrollContainer = NULL;
+ cancelRenaming();
mRenameItem = NULL;
mRenamer = NULL;
mStatusTextBox = NULL;
@@ -655,7 +648,10 @@ void LLFolderView::commitRename( const LLSD& data )
// since this can be called from 'focus lost' event.
// Ex: clicking inworld should commit the rename.
finishRenamingItem();
- arrange( NULL, NULL );
+ if (mRenamer && mViewModel)
+ {
+ arrange( NULL, NULL );
+ }
}
void LLFolderView::draw()
@@ -729,7 +725,7 @@ void LLFolderView::draw()
void LLFolderView::finishRenamingItem( void )
{
- if (!mRenamer)
+ if(!mRenamer || !mViewModel)
{
return;
}
@@ -758,12 +754,33 @@ void LLFolderView::closeRenamer( void )
}
}
+void LLFolderView::cancelRenaming( void )
+{
+ mRenamerTopLostSignalConnection.disconnect();
+
+ if (mRenamer)
+ {
+ mRenamer->setCommitOnFocusLost(false);
+ if (LLUI::instanceExists())
+ {
+ LLUI::getInstance()->removePopup(mRenamer);
+ }
+ if (gFocusMgr.childHasKeyboardFocus(mRenamer))
+ {
+ gFocusMgr.releaseFocusIfNeeded(mRenamer);
+ }
+ mRenamer->setVisible(false);
+ }
+
+ mRenameItem = NULL;
+}
+
void LLFolderView::removeSelectedItems()
{
if(getVisible() && getEnabled())
{
- // just in case we're removing the renaming item.
- mRenameItem = NULL;
+ // Cancel active rename in case the renaming item is among the selected items
+ cancelRenaming();
// create a temporary structure which we will use to remove
// items, since the removal will futz with internal data
@@ -1087,6 +1104,7 @@ void LLFolderView::startRenamingSelectedItem( void )
mRenamer->setText(item->getName());
mRenamer->selectAll();
mRenamer->setVisible( true );
+ mRenamer->setCommitOnFocusLost( true );
// set focus will fail unless item is visible
mRenamer->setFocus( true );
if (!mRenamerTopLostSignalConnection.connected())
@@ -1626,11 +1644,7 @@ bool LLFolderView::handleDragAndDrop(S32 x, S32 y, MASK mask, bool drop,
void LLFolderView::deleteAllChildren()
{
- mRenamerTopLostSignalConnection.disconnect();
- if (mRenamer)
- {
- LLUI::getInstance()->removePopup(mRenamer);
- }
+ cancelRenaming();
if (mPopupMenuHandle.get())
{
mPopupMenuHandle.get()->die();
diff --git a/indra/llui/llfolderview.h b/indra/llui/llfolderview.h
index 368a86ea84..2224ea6e42 100644
--- a/indra/llui/llfolderview.h
+++ b/indra/llui/llfolderview.h
@@ -196,8 +196,11 @@ public:
LLFolderViewItem* getNextUnselectedItem();
- // Public rename functionality - can only start the process
+ // Public rename functionality
void startRenamingSelectedItem( void );
+ void cancelRenaming( void );
+ LLFolderViewItem* getRenameItem() const { return mRenameItem; }
+ bool isRenaming() const { return mRenameItem != NULL; }
// LLView functionality
///*virtual*/ bool handleKey( KEY key, MASK mask, bool called_from_parent );
diff --git a/indra/llui/llfolderviewitem.cpp b/indra/llui/llfolderviewitem.cpp
index 7c51574fc2..f63477c325 100644
--- a/indra/llui/llfolderviewitem.cpp
+++ b/indra/llui/llfolderviewitem.cpp
@@ -578,7 +578,15 @@ bool LLFolderViewItem::isRemovable()
void LLFolderViewItem::destroyView()
{
- getRoot()->removeFromSelectionList(this);
+ LLFolderView* root = getRoot();
+ if (root)
+ {
+ root->removeFromSelectionList(this);
+ if (root->getRenameItem() == this)
+ {
+ root->cancelRenaming();
+ }
+ }
if (mParentFolder)
{
@@ -1835,6 +1843,8 @@ void LLFolderViewFolder::extractItem( LLFolderViewItem* item, bool deparent_mode
{
if (item->isSelected())
getRoot()->clearSelection();
+ if (getRoot() && getRoot()->getRenameItem() == item)
+ getRoot()->cancelRenaming();
items_t::iterator it = std::find(mItems.begin(), mItems.end(), item);
if(it == mItems.end())
{
diff --git a/indra/llui/llkeywords.cpp b/indra/llui/llkeywords.cpp
index a728f66000..a34a426890 100644
--- a/indra/llui/llkeywords.cpp
+++ b/indra/llui/llkeywords.cpp
@@ -359,7 +359,7 @@ void LLKeywords::processTokensGroup(const LLSD& tokens, std::string_view group)
break;
case LLKeywordToken::TT_FUNCTION:
tooltip = getAttribute("return") + " " + outer_itr->first + "(" + getArguments(arguments) + ");";
- if (std::stod(getAttribute("energy")) >= 0)
+ if (getAttribute("energy").empty() || std::stod(getAttribute("energy")) >= 0)
{
tooltip.append("\nEnergy: ");
tooltip.append(getAttribute("energy").empty() ? "0.0" : getAttribute("energy"));
@@ -368,6 +368,7 @@ void LLKeywords::processTokensGroup(const LLSD& tokens, std::string_view group)
{
tooltip += ", Sleep: " + getAttribute("sleep");
}
+ break;
default:
break;
}
diff --git a/indra/llui/llmodaldialog.cpp b/indra/llui/llmodaldialog.cpp
index 225ff607ad..0db9c20b20 100644
--- a/indra/llui/llmodaldialog.cpp
+++ b/indra/llui/llmodaldialog.cpp
@@ -29,6 +29,7 @@
#include "llmodaldialog.h"
#include "llemojihelper.h"
+#include "llfloater.h"
#include "llfocusmgr.h"
#include "v4color.h"
#include "v2math.h"
@@ -40,9 +41,10 @@
// static
std::list<LLModalDialog*> LLModalDialog::sModalStack;
-LLModalDialog::LLModalDialog( const LLSD& key, bool modal )
+LLModalDialog::LLModalDialog( const LLSD& key, bool modal, bool hide_others )
: LLFloater(key),
- mModal( modal )
+ mModal( modal ),
+ mHideOthers( hide_others )
{
if (modal)
{
@@ -101,7 +103,7 @@ void LLModalDialog::onOpen(const LLSD& key)
if (mModal)
{
// If Modal, hide the active modal dialog
- if (!sModalStack.empty())
+ if (mHideOthers && !sModalStack.empty())
{
LLModalDialog* front = sModalStack.front();
if (front != this)
@@ -305,8 +307,10 @@ void LLModalDialog::draw()
void LLModalDialog::centerOnScreen()
{
- LLVector2 window_size = LLUI::getInstance()->getWindowSize();
- centerWithin(LLRect(0, 0, ll_round(window_size.mV[VX]), ll_round(window_size.mV[VY])));
+ // Use the floater view's rect (same as LLFloater::center()) rather than the raw
+ // window size, otherwise a reshape after the initial centering (e.g. triggered by embedded
+ // media content settling) re-centers the dialog against a different rect.
+ centerWithin(gFloaterView->getRect());
}
// static
diff --git a/indra/llui/llmodaldialog.h b/indra/llui/llmodaldialog.h
index 177664dde4..16ede3e515 100644
--- a/indra/llui/llmodaldialog.h
+++ b/indra/llui/llmodaldialog.h
@@ -39,7 +39,7 @@ class LLModalDialog;
class LLModalDialog : public LLFloater
{
public:
- LLModalDialog( const LLSD& key, bool modal = true );
+ LLModalDialog( const LLSD& key, bool modal = true, bool hide_others = true );
virtual ~LLModalDialog();
/*virtual*/ bool postBuild();
@@ -76,6 +76,7 @@ private:
LLFrameTimer mVisibleTime;
const bool mModal;
+ const bool mHideOthers;
static std::list<LLModalDialog*> sModalStack; // Top of stack is currently being displayed
};
diff --git a/indra/llui/llnotifications.h b/indra/llui/llnotifications.h
index ea1cb7f638..e6f637fdd4 100644
--- a/indra/llui/llnotifications.h
+++ b/indra/llui/llnotifications.h
@@ -1094,6 +1094,8 @@ public:
typedef std::vector<LLNotificationPtr> history_list_t;
history_list_t::iterator beginHistory() { sortHistory(); return mHistory.begin(); }
history_list_t::iterator endHistory() { return mHistory.end(); }
+ history_list_t::reverse_iterator rBeginHistory() { sortHistory(); return mHistory.rbegin(); }
+ history_list_t::reverse_iterator rEndHistory() { return mHistory.rend(); }
private:
struct sortByTime
@@ -1134,4 +1136,3 @@ private:
};
#endif//LL_LLNOTIFICATIONS_H
-
diff --git a/indra/llui/llscrolllistcell.cpp b/indra/llui/llscrolllistcell.cpp
index bdf88768c3..e214bd87b0 100644
--- a/indra/llui/llscrolllistcell.cpp
+++ b/indra/llui/llscrolllistcell.cpp
@@ -31,6 +31,7 @@
#include "llcheckboxctrl.h"
#include "llfontvertexbuffer.h"
+#include "llrender.h" // gGL
#include "llui.h" // LLUIImage
#include "lluictrlfactory.h"
@@ -499,6 +500,30 @@ LLScrollListCheck::LLScrollListCheck(const LLScrollListCell::Params& p)
LLRect rect(mCheckBox->getRect());
if (p.width)
{
+ // The checkbox glyph is drawn at the left of the control (see the
+ // check_button defaults in widgets/check_box.xml: left=2, width=13), so
+ // by default the box hugs the left edge of the cell. Honor the cell's
+ // horizontal alignment by sliding the control so the box sits centered
+ // or against the right edge instead.
+ const S32 box_inset = 2; // check_button left inset
+ const S32 box_width = 13; // check_button width
+ const S32 box_footprint = box_inset + box_width;
+ S32 left = 0;
+ switch (p.font_halign)
+ {
+ case LLFontGL::RIGHT:
+ // mirror the left inset on the right so the box sits box_inset px in
+ left = llmax(0, p.width - box_footprint - box_inset);
+ break;
+ case LLFontGL::HCENTER:
+ left = llmax(0, (p.width - box_footprint) / 2);
+ break;
+ case LLFontGL::LEFT:
+ default:
+ left = 0;
+ break;
+ }
+ rect.mLeft = left;
rect.mRight = rect.mLeft + p.width;
mCheckBox->setRect(rect);
setWidth(p.width);
@@ -520,7 +545,18 @@ LLScrollListCheck::~LLScrollListCheck()
void LLScrollListCheck::draw(const LLColor4& color, const LLColor4& highlight_color)
{
- mCheckBox->draw();
+ // mCheckBox is a standalone control, not parented into the view hierarchy,
+ // so nothing else applies the translate its own rect implies (unlike
+ // LLView::drawChild(), which does this for normal children). Without this,
+ // the horizontal offset computed in the constructor (for font_halign) has no
+ // visible effect: the checkbox always renders flush with the cell's origin.
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ LLUI::pushMatrix();
+ {
+ LLUI::translate((F32)mCheckBox->getRect().mLeft, (F32)mCheckBox->getRect().mBottom);
+ mCheckBox->draw();
+ }
+ LLUI::popMatrix();
}
bool LLScrollListCheck::handleClick()
diff --git a/indra/llui/llscrolllistctrl.cpp b/indra/llui/llscrolllistctrl.cpp
index 662fe97689..2dc74ccb49 100644
--- a/indra/llui/llscrolllistctrl.cpp
+++ b/indra/llui/llscrolllistctrl.cpp
@@ -326,17 +326,11 @@ S32 LLScrollListCtrl::getSearchColumn()
}
return llclamp(mSearchColumn, 0, getNumColumns());
}
-/*virtual*/
+
+// virtual
bool LLScrollListCtrl::preProcessChildNode(LLXMLNodePtr child)
{
- if (child->hasName("column") || child->hasName("row"))
- {
- return true; // skip
- }
- else
- {
- return false;
- }
+ return child->hasName("column") || child->hasName("row");
}
LLScrollListCtrl::~LLScrollListCtrl()
@@ -356,7 +350,6 @@ LLScrollListCtrl::~LLScrollListCtrl()
}
}
-
bool LLScrollListCtrl::setMaxItemCount(S32 max_count)
{
if (max_count >= getItemCount())
@@ -379,10 +372,9 @@ S32 LLScrollListCtrl::getItemCount() const
bool LLScrollListCtrl::hasSelectedItem() const
{
item_list::iterator iter;
- for (iter = mItemList.begin(); iter < mItemList.end(); )
+ for (LLScrollListItem* item : mItemList)
{
- LLScrollListItem* itemp = *iter;
- if (itemp && itemp->getSelected())
+ if (item->getSelected())
{
return true;
}
@@ -396,7 +388,6 @@ void LLScrollListCtrl::clearRows()
{
std::for_each(mItemList.begin(), mItemList.end(), DeletePointer());
mItemList.clear();
- //mItemCount = 0;
// Scroll the bar back up to the top.
mScrollbar->setDocParams(0, 0);
@@ -407,7 +398,6 @@ void LLScrollListCtrl::clearRows()
mDirty = false;
}
-
LLScrollListItem* LLScrollListCtrl::getFirstSelected() const
{
for (LLScrollListItem* item : mItemList)
@@ -444,14 +434,12 @@ S32 LLScrollListCtrl::getNumSelected() const
++numSelected;
}
}
-
return numSelected;
}
S32 LLScrollListCtrl::getFirstSelectedIndex() const
{
S32 CurSelectedIndex = 0;
-
// make sure sort is up to date before returning an index
updateSort();
@@ -463,7 +451,6 @@ S32 LLScrollListCtrl::getFirstSelectedIndex() const
}
CurSelectedIndex++;
}
-
return -1;
}
@@ -477,6 +464,15 @@ LLScrollListItem* LLScrollListCtrl::getLastData() const
return mItemList.empty() ? NULL : mItemList.back();
}
+LLScrollListItem* LLScrollListCtrl::getNthData(size_t index) const
+{
+ if (mItemList.size() <= index)
+ {
+ return NULL;
+ }
+ return mItemList[index];
+}
+
std::vector<LLScrollListItem*> LLScrollListCtrl::getAllData() const
{
std::vector<LLScrollListItem*> ret;
@@ -1052,7 +1048,7 @@ S32 LLScrollListCtrl::selectMultiple( uuid_vec_t ids )
{
LLScrollListItem* item = *iter;
uuid_vec_t::iterator iditr;
- for(iditr = ids.begin(); iditr != ids.end(); ++iditr)
+ for (iditr = ids.begin(); iditr != ids.end(); ++iditr)
{
if (item->getEnabled() && (item->getUUID() == (*iditr)))
{
@@ -1062,7 +1058,10 @@ S32 LLScrollListCtrl::selectMultiple( uuid_vec_t ids )
break;
}
}
- if(ids.end() != iditr) ids.erase(iditr);
+ if (ids.end() != iditr)
+ {
+ ids.erase(iditr);
+ }
}
if (mCommitOnSelectionChange)
@@ -1077,11 +1076,9 @@ S32 LLScrollListCtrl::getItemIndex( LLScrollListItem* target_item ) const
updateSort();
S32 index = 0;
- item_list::const_iterator iter;
- for (iter = mItemList.begin(); iter != mItemList.end(); iter++)
+ for (LLScrollListItem* item : mItemList)
{
- LLScrollListItem *itemp = *iter;
- if (target_item == itemp)
+ if (target_item == item)
{
return index;
}
@@ -1095,11 +1092,9 @@ S32 LLScrollListCtrl::getItemIndex( const LLUUID& target_id ) const
updateSort();
S32 index = 0;
- item_list::const_iterator iter;
- for (iter = mItemList.begin(); iter != mItemList.end(); iter++)
+ for (LLScrollListItem* item : mItemList)
{
- LLScrollListItem *itemp = *iter;
- if (target_id == itemp->getUUID())
+ if (target_id == item->getUUID())
{
return index;
}
@@ -1122,10 +1117,8 @@ void LLScrollListCtrl::selectPrevItem( bool extend_selection)
updateSort();
item_list::iterator iter;
- for (iter = mItemList.begin(); iter != mItemList.end(); iter++)
+ for (LLScrollListItem* cur_item : mItemList)
{
- LLScrollListItem* cur_item = *iter;
-
if (cur_item->getSelected())
{
if (prev_item)
@@ -1164,11 +1157,8 @@ void LLScrollListCtrl::selectNextItem( bool extend_selection)
{
updateSort();
- item_list::reverse_iterator iter;
- for (iter = mItemList.rbegin(); iter != mItemList.rend(); iter++)
+ for (LLScrollListItem* cur_item : mItemList)
{
- LLScrollListItem* cur_item = *iter;
-
if (cur_item->getSelected())
{
if (next_item)
@@ -1197,10 +1187,8 @@ void LLScrollListCtrl::selectNextItem( bool extend_selection)
void LLScrollListCtrl::deselectAllItems(bool no_commit_on_change)
{
- item_list::iterator iter;
- for (iter = mItemList.begin(); iter != mItemList.end(); iter++)
+ for (LLScrollListItem* item : mItemList)
{
- LLScrollListItem* item = *iter;
deselectItem(item);
}
@@ -1738,6 +1726,16 @@ void LLScrollListCtrl::setEnabled(bool enabled)
mCanSelect = enabled;
setTabStop(enabled);
mScrollbar->setTabStop(!enabled && mScrollbar->getPageSize() < mScrollbar->getDocSize());
+
+ // when the table is disabled also disable its items
+ for (LLScrollListItem* item : mItemList)
+ {
+ item->setEnabled(enabled);
+ if (!enabled)
+ {
+ item->setSelected(false);
+ }
+ }
}
bool LLScrollListCtrl::handleScrollWheel(S32 x, S32 y, S32 clicks)
@@ -2157,9 +2155,10 @@ bool LLScrollListCtrl::handleClick(S32 x, S32 y, MASK mask)
for (item_list::iterator iter = mItemList.begin(); iter != mItemList.end(); iter++)
{
LLScrollListItem* item = *iter;
- if (item->getSelected())
+ if (item && item->getSelected())
{
LLScrollListCell* cellp = item->getColumn(column_index);
+ if (!cellp) continue;
cellp->setValue(item_value);
cellp->onCommit();
if (mLastSelected == NULL)
@@ -2637,7 +2636,9 @@ bool LLScrollListCtrl::isRepeatedChars(const LLWString& string) const
void LLScrollListCtrl::selectItem(LLScrollListItem* itemp, S32 cell, bool select_single_item)
{
- if (itemp && !itemp->getSelected())
+ if (!itemp) return;
+
+ if (!itemp->getSelected() || itemp->getSelectedCell() != cell)
{
if (mLastSelected)
{
@@ -2913,11 +2914,9 @@ bool LLScrollListCtrl::canCut() const
void LLScrollListCtrl::selectAll()
{
// Deselects all other items
- item_list::iterator iter;
- for (iter = mItemList.begin(); iter != mItemList.end(); iter++)
+ for (LLScrollListItem* itemp : mItemList)
{
- LLScrollListItem *itemp = *iter;
- if( itemp->getEnabled() )
+ if (itemp->getEnabled())
{
selectItem(itemp, -1, false);
}
@@ -2957,7 +2956,8 @@ void LLScrollListCtrl::addColumn(const LLSD& column, EAddPosition pos)
void LLScrollListCtrl::addColumn(const LLScrollListColumn::Params& column_params, EAddPosition pos)
{
- if (!column_params.validateBlock()) return;
+ if (!column_params.validateBlock())
+ return;
std::string name = column_params.name;
// if no column name provided, just use ordinal as name
@@ -2984,7 +2984,7 @@ void LLScrollListCtrl::addColumn(const LLScrollListColumn::Params& column_params
{
new_column->setWidth((S32)ll_round(new_column->mRelWidth*mItemListRect.getWidth()));
}
- else if(new_column->mDynamicWidth)
+ else if (new_column->mDynamicWidth)
{
mNumDynamicWidthColumns++;
new_column->setWidth((mItemListRect.getWidth() - mTotalStaticColumnWidth - mTotalColumnPadding) / mNumDynamicWidthColumns);
@@ -2992,14 +2992,12 @@ void LLScrollListCtrl::addColumn(const LLScrollListColumn::Params& column_params
S32 top = mItemListRect.mTop;
S32 left = mItemListRect.mLeft;
- for (column_map_t::iterator itor = mColumns.begin();
- itor != mColumns.end();
- ++itor)
+ for (const auto& data_pair : mColumns)
{
- if (itor->second->mIndex < new_column->mIndex &&
- itor->second->getWidth() > 0)
+ if (data_pair.second->mIndex < new_column->mIndex &&
+ data_pair.second->getWidth() > 0)
{
- left += itor->second->getWidth() + mColumnPadding;
+ left += data_pair.second->getWidth() + mColumnPadding;
}
}
@@ -3165,17 +3163,16 @@ LLScrollListItem* LLScrollListCtrl::addRow(const LLScrollListItem::Params& item_
LLScrollListItem* LLScrollListCtrl::addRow(LLScrollListItem *new_item, const LLScrollListItem::Params& item_p, EAddPosition pos)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_UI;
- if (!item_p.validateBlock() || !new_item) return NULL;
- new_item->setNumColumns(static_cast<S32>(mColumns.size()));
+ if (!item_p.validateBlock() || !new_item)
+ return nullptr;
+
+ new_item->setNumColumns((S32)mColumns.size());
// Add any columns we don't already have
S32 col_index = 0;
- for(LLInitParam::ParamIterator<LLScrollListCell::Params>::const_iterator itor = item_p.columns.begin();
- itor != item_p.columns.end();
- ++itor)
+ for (LLScrollListCell::Params cell_p : item_p.columns)
{
- LLScrollListCell::Params cell_p = *itor;
std::string column = cell_p.column;
// empty columns strings index by ordinal
@@ -3238,8 +3235,7 @@ LLScrollListItem* LLScrollListCtrl::addRow(LLScrollListItem *new_item, const LLS
new_item->setNumColumns(static_cast<S32>(mColumns.size()));
}
- LLScrollListCell* cell = LLScrollListCell::create(LLScrollListCell::Params().value(item_p.value));
- if (cell)
+ if (LLScrollListCell* cell = LLScrollListCell::create(LLScrollListCell::Params().value(item_p.value)))
{
LLScrollListColumn* columnp = mColumns.begin()->second;
@@ -3254,15 +3250,13 @@ LLScrollListItem* LLScrollListCtrl::addRow(LLScrollListItem *new_item, const LLS
}
// add dummy cells for missing columns
- for (column_map_t::iterator column_it = mColumns.begin(); column_it != mColumns.end(); ++column_it)
+ for (const auto& column_it : mColumns)
{
- S32 column_idx = column_it->second->mIndex;
+ S32 column_idx = column_it.second->mIndex;
if (new_item->getColumn(column_idx) == NULL)
{
- LLScrollListColumn* column_ptr = column_it->second;
LLScrollListCell::Params cell_p;
- cell_p.width = column_ptr->getWidth();
-
+ cell_p.width = column_it.second->getWidth();
new_item->setColumn(column_idx, new LLScrollListSpacer(cell_p));
}
}
diff --git a/indra/llui/llscrolllistctrl.h b/indra/llui/llscrolllistctrl.h
index b8d63972a5..1640fcf1f0 100644
--- a/indra/llui/llscrolllistctrl.h
+++ b/indra/llui/llscrolllistctrl.h
@@ -178,6 +178,7 @@ public:
virtual LLScrollListColumn* getColumn(S32 index);
virtual LLScrollListColumn* getColumn(const std::string& name);
virtual S32 getNumColumns() const { return static_cast<S32>(mColumnsIndexed.size()); }
+ virtual S32 getPageLines() const { return mPageLines; }
// Adds a single element, from an array of:
// "columns" => [ "column" => column name, "value" => value, "type" => type, "font" => font, "font-style" => style ], "id" => uuid
@@ -291,6 +292,7 @@ public:
// iterate over all items
LLScrollListItem* getFirstData() const;
LLScrollListItem* getLastData() const;
+ LLScrollListItem* getNthData(size_t index) const;
std::vector<LLScrollListItem*> getAllData() const;
LLScrollListItem* getItem(const LLSD& sd) const;
diff --git a/indra/llui/llspinctrl.cpp b/indra/llui/llspinctrl.cpp
index 8cd3e6419a..0a842c57ad 100644
--- a/indra/llui/llspinctrl.cpp
+++ b/indra/llui/llspinctrl.cpp
@@ -54,6 +54,7 @@ LLSpinCtrl::Params::Params()
allow_text_entry("allow_text_entry", true),
allow_digits_only("allow_digits_only", false),
label_wrap("label_wrap", false),
+ reverse_buttons("reverse_buttons", false),
text_enabled_color("text_enabled_color"),
text_disabled_color("text_disabled_color"),
up_button("up_button"),
@@ -65,6 +66,7 @@ LLSpinCtrl::LLSpinCtrl(const LLSpinCtrl::Params& p)
mLabelBox(NULL),
mbHasBeenSet( false ),
mPrecision(p.decimal_digits),
+ mReverseButtons(p.reverse_buttons),
mTextEnabledColor(p.text_enabled_color()),
mTextDisabledColor(p.text_disabled_color())
{
@@ -170,6 +172,8 @@ F32 clamp_precision(F32 value, S32 decimal_precision)
void LLSpinCtrl::onUpBtn( const LLSD& data )
{
+ F32 step = mReverseButtons ? -mIncrement : mIncrement;
+
if( getEnabled() )
{
std::string text = mEditor->getText();
@@ -180,9 +184,8 @@ void LLSpinCtrl::onUpBtn( const LLSD& data )
F32 cur_val = (F32) atof(text.c_str());
// use getValue()/setValue() to force reload from/to control
- F32 val = cur_val + mIncrement;
+ F32 val = cur_val + step;
val = clamp_precision(val, mPrecision);
- val = llmin( val, mMaxValue );
if (val < mMinValue) val = mMinValue;
if (val > mMaxValue) val = mMaxValue;
@@ -204,6 +207,8 @@ void LLSpinCtrl::onUpBtn( const LLSD& data )
void LLSpinCtrl::onDownBtn( const LLSD& data )
{
+ F32 step = mReverseButtons ? mIncrement : -mIncrement;
+
if( getEnabled() )
{
std::string text = mEditor->getText();
@@ -213,10 +218,8 @@ void LLSpinCtrl::onDownBtn( const LLSD& data )
LLLocale locale(LLLocale::USER_LOCALE);
F32 cur_val = (F32) atof(text.c_str());
- F32 val = cur_val - mIncrement;
+ F32 val = cur_val + step;
val = clamp_precision(val, mPrecision);
- val = llmax( val, mMinValue );
-
if (val < mMinValue) val = mMinValue;
if (val > mMaxValue) val = mMaxValue;
diff --git a/indra/llui/llspinctrl.h b/indra/llui/llspinctrl.h
index 4ba8c97c63..e615ee8e6a 100644
--- a/indra/llui/llspinctrl.h
+++ b/indra/llui/llspinctrl.h
@@ -46,6 +46,7 @@ public:
Optional<bool> allow_text_entry;
Optional<bool> allow_digits_only;
Optional<bool> label_wrap;
+ Optional<bool> reverse_buttons;
Optional<LLUIColor> text_enabled_color;
Optional<LLUIColor> text_disabled_color;
@@ -107,6 +108,7 @@ private:
void reportInvalidData();
S32 mPrecision;
+ bool mReverseButtons;
class LLTextBox* mLabelBox;
class LLLineEditor* mEditor;
diff --git a/indra/llui/lltabcontainer.cpp b/indra/llui/lltabcontainer.cpp
index 27f1dcb03d..0afc4de946 100644
--- a/indra/llui/lltabcontainer.cpp
+++ b/indra/llui/lltabcontainer.cpp
@@ -1258,7 +1258,6 @@ void LLTabContainer::removeTabPanel(LLPanel* child)
bool has_focus = gFocusMgr.childHasKeyboardFocus(this);
- // If the tab being deleted is the selected one, select a different tab.
for(std::vector<LLTabTuple*>::iterator iter = mTabList.begin(); iter != mTabList.end(); ++iter)
{
LLTabTuple* tuple = *iter;
@@ -1296,6 +1295,7 @@ void LLTabContainer::removeTabPanel(LLPanel* child)
// make sure we don't have more locked tabs than we have tabs
mLockedTabCount = llmin(getTabCount(), mLockedTabCount);
+ // If the tab being deleted is the selected one, select a different tab.
if (mCurrentTabIdx >= (S32)mTabList.size())
{
mCurrentTabIdx = static_cast<S32>(mTabList.size()) - 1;
@@ -1737,7 +1737,7 @@ void LLTabContainer::reshapeTuple(LLTabTuple* tuple)
{
S32 image_overlay_width = 0;
- if(mCustomIconCtrlUsed)
+ if (mCustomIconCtrlUsed)
{
LLCustomButtonIconCtrl* button = dynamic_cast<LLCustomButtonIconCtrl*>(tuple->mButton);
LLIconCtrl* icon_ctrl = button ? button->getIconCtrl() : NULL;
@@ -2195,12 +2195,22 @@ S32 LLTabContainer::getTotalTabWidth() const
void LLTabContainer::setTabVisibility( LLPanel const *aPanel, bool aVisible )
{
- for( tuple_list_t::const_iterator itr = mTabList.begin(); itr != mTabList.end(); ++itr )
+ S32 num_tabs = S32(mTabList.size());
+ for (S32 i = 0; i < num_tabs; ++i)
{
- LLTabTuple const *pTT = *itr;
- if( pTT->mTabPanel == aPanel )
+ LLTabTuple* tuple = mTabList[i];
+ if( tuple->mTabPanel == aPanel )
{
- pTT->mVisible = aVisible;
+ if (tuple->mVisible != aVisible)
+ {
+ tuple->mVisible = aVisible;
+ if (aVisible)
+ {
+ this->selectTab(i);
+ this->setVisible(true);
+ }
+ updateMaxScrollPos();
+ }
break;
}
}
@@ -2216,11 +2226,7 @@ void LLTabContainer::setTabVisibility( LLPanel const *aPanel, bool aVisible )
break;
}
}
-
- if( foundTab )
- this->setVisible( true );
- else
- this->setVisible( false );
+ this->setVisible( foundTab );
updateMaxScrollPos();
}
diff --git a/indra/llui/lltextbase.cpp b/indra/llui/lltextbase.cpp
index f0c3c97ef9..b4c13ce503 100644
--- a/indra/llui/lltextbase.cpp
+++ b/indra/llui/lltextbase.cpp
@@ -1075,6 +1075,8 @@ S32 LLTextBase::insertStringNoUndo(S32 pos, const LLWString &wstr, LLTextBase::s
{
// Some segments, like LLInlineViewSegment do not permit splitting
// and should not be interrupted by emoji segments
+ // Also don't split links in two for emojis. Link's tooltip takes
+ // precedence over emoji's tooltip.
continue;
}
}
@@ -3564,19 +3566,7 @@ LLNormalTextSegment::LLNormalTextSegment( LLStyleConstSP style, S32 start, S32 e
mEditor(editor),
mLastGeneration(-1)
{
- mFontHeight = mStyle->getFont()->getLineHeight();
- mCanEdit = !mStyle->getDrawHighlightBg();
- if (!mCanEdit)
- {
- // Emoji shouldn't split the segment with the mention.
- mPermitsEmoji = false;
- }
-
- LLUIImagePtr image = mStyle->getImage();
- if (image.notNull())
- {
- mImageLoadedConnection = image->addLoadedCallback(boost::bind(&LLTextBase::needsReflow, &mEditor, start));
- }
+ refreshFromStyle();
}
LLNormalTextSegment::LLNormalTextSegment( const LLUIColor& color, S32 start, S32 end, LLTextBase& editor, bool is_visible)
@@ -3595,6 +3585,28 @@ LLNormalTextSegment::~LLNormalTextSegment()
mImageLoadedConnection.disconnect();
}
+void LLNormalTextSegment::refreshFromStyle()
+{
+ mFontHeight = mStyle->getFont()->getLineHeight();
+ mCanEdit = !mStyle->getDrawHighlightBg();
+ if (!mCanEdit)
+ {
+ // Emoji shouldn't split the segment with the mention.
+ mPermitsEmoji = false;
+ }
+ if (mStyle->isLink())
+ {
+ // Emoji shouldn't split links.
+ mPermitsEmoji = false;
+ }
+
+ LLUIImagePtr image = mStyle->getImage();
+ if (image.notNull())
+ {
+ mImageLoadedConnection = image->addLoadedCallback(boost::bind(&LLTextBase::needsReflow, &mEditor, mStart));
+ }
+}
+
F32 LLNormalTextSegment::draw(S32 start, S32 end, S32 selection_start, S32 selection_end, const LLRectf& draw_rect)
{
diff --git a/indra/llui/lltextbase.h b/indra/llui/lltextbase.h
index d3edd17dca..17a59ec7cf 100644
--- a/indra/llui/lltextbase.h
+++ b/indra/llui/lltextbase.h
@@ -147,7 +147,7 @@ public:
/*virtual*/ bool canEdit() const { return mCanEdit; }
/*virtual*/ const LLUIColor& getColor() const { return mStyle->getColor(); }
/*virtual*/ LLStyleConstSP getStyle() const { return mStyle; }
- /*virtual*/ void setStyle(LLStyleConstSP style) { mStyle = style; }
+ /*virtual*/ void setStyle(LLStyleConstSP style) { mStyle = style; refreshFromStyle(); }
/*virtual*/ void setToken( LLKeywordToken* token ) { mToken = token; }
/*virtual*/ LLKeywordToken* getToken() const { return mToken; }
/*virtual*/ void setToolTip(const std::string& tooltip);
@@ -167,6 +167,7 @@ protected:
virtual const S32 getLength() const;
void setAllowEdit(bool can_edit) { mCanEdit = can_edit; }
+ void refreshFromStyle();
protected:
class LLTextBase& mEditor;
diff --git a/indra/llui/llurlentry.cpp b/indra/llui/llurlentry.cpp
index bba80dd20e..fb6d90f86f 100644
--- a/indra/llui/llurlentry.cpp
+++ b/indra/llui/llurlentry.cpp
@@ -34,6 +34,7 @@
#include "llavatarnamecache.h"
#include "llcachename.h"
+#include "llgamecontrol.h"
#include "llkeyboard.h"
#include "llregex.h"
#include "llscrolllistctrl.h" // for LLUrlEntryKeybinding file parsing
@@ -403,9 +404,9 @@ bool LLUrlEntryInvalidSLURL::isSLURLvalid(const std::string &url) const
if (path_parts == actual_parts)
{
// handle slurl with (X,Y,Z) coordinates
- LLStringUtil::convertToS32(path_array[path_parts-3],x);
- LLStringUtil::convertToS32(path_array[path_parts-2],y);
- LLStringUtil::convertToS32(path_array[path_parts-1],z);
+ LLStringUtil::convertToS32(path_array[path_parts - 3].asStringRef(), x);
+ LLStringUtil::convertToS32(path_array[path_parts - 2].asStringRef(), y);
+ LLStringUtil::convertToS32(path_array[path_parts - 1].asStringRef(), z);
if((x>= 0 && x<= 256) && (y>= 0 && y<= 256) && (z>= 0))
{
@@ -416,8 +417,8 @@ bool LLUrlEntryInvalidSLURL::isSLURLvalid(const std::string &url) const
{
// handle slurl with (X,Y) coordinates
- LLStringUtil::convertToS32(path_array[path_parts-2],x);
- LLStringUtil::convertToS32(path_array[path_parts-1],y);
+ LLStringUtil::convertToS32(path_array[path_parts - 2].asStringRef(), x);
+ LLStringUtil::convertToS32(path_array[path_parts - 1].asStringRef(), y);
;
if((x>= 0 && x<= 256) && (y>= 0 && y<= 256))
{
@@ -427,7 +428,7 @@ bool LLUrlEntryInvalidSLURL::isSLURLvalid(const std::string &url) const
else if (path_parts == (actual_parts-2))
{
// handle slurl with (X) coordinate
- LLStringUtil::convertToS32(path_array[path_parts-1],x);
+ LLStringUtil::convertToS32(path_array[path_parts - 1].asStringRef(), x);
if(x>= 0 && x<= 256)
{
return true;
@@ -1749,6 +1750,7 @@ void LLUrlEntryKeybinding::initLocalization()
initLocalizationFromFile("control_table_contents_camera.xml");
initLocalizationFromFile("control_table_contents_editing.xml");
initLocalizationFromFile("control_table_contents_media.xml");
+ initLocalizationFromFile("control_table_contents_game_control.xml");
}
void LLUrlEntryKeybinding::initLocalizationFromFile(const std::string& filename)
@@ -1784,3 +1786,138 @@ void LLUrlEntryKeybinding::initLocalizationFromFile(const std::string& filename)
}
}
}
+
+
+//
+// LLUrlEntryGameController Displays currently assigned game control binding
+//
+LLUrlEntryGameController::LLUrlEntryGameController()
+ : LLUrlEntryBase()
+ , pKeyHandler(NULL)
+ , pControllerHandler(NULL)
+{
+ mPattern = boost::regex(APP_HEADER_REGEX "/gamecontroller/[\\w+-]+(\\?mode=\\w+)?$",
+ boost::regex::perl | boost::regex::icase);
+ mMenuName = "menu_url_experience.xml";
+
+ initLocalization();
+}
+
+std::string LLUrlEntryGameController::getLabel(const std::string& url, const LLUrlLabelCallback& cb)
+{
+ std::string control = getControlName(url);
+
+ std::string keybind = "";
+ if (pControllerHandler && pControllerHandler->hasHandlingDevice())
+ {
+ keybind = pControllerHandler->getBindingAsString(control);
+ LL_WARNS() << "Game Control Translate:" << control << " = " << keybind << LL_ENDL;
+ if(!keybind.empty())
+ {
+ std::map<std::string, LLLocalizationData>::iterator iter = mLocalizations.find(keybind);
+ if(iter != mLocalizations.end()) {
+ keybind = iter->second.mLocalization;
+ }
+ // Debug text change for testing
+ keybind = keybind + " (Game Control)";
+ return keybind;
+ }
+ }
+ // Fallback to key binding if game control binding is not found
+ if (pKeyHandler && keybind.empty())
+ {
+ LLStringUtil::toLower(control);
+ keybind = pKeyHandler->getKeyBindingAsString(getMode(url), "game_control_" + control);
+ LL_WARNS() << "Key Binding Translate:" << control << " = " << keybind << LL_ENDL;
+ if(!keybind.empty())
+ {
+ // Debug text change for testing
+ keybind = keybind + " (Key Binding)";
+ return keybind;
+ }
+ }
+
+ return "Unbound Control: " + control;
+}
+
+std::string LLUrlEntryGameController::getTooltip(const std::string& url) const
+{
+ std::string control = getControlName(url);
+
+ std::map<std::string, LLLocalizationData>::const_iterator iter = mLocalizations.find(control);
+ if (iter != mLocalizations.end())
+ {
+ return iter->second.mTooltip;
+ }
+ return url;
+}
+
+std::string LLUrlEntryGameController::getControlName(const std::string& url) const
+{
+ std::string search = "/gamecontroller/";
+ size_t pos_start = url.find(search);
+ if (pos_start == std::string::npos)
+ {
+ return std::string();
+ }
+ pos_start += search.size();
+
+ size_t pos_end = url.find("?mode=");
+ if (pos_end == std::string::npos)
+ {
+ pos_end = url.size();
+ }
+ return url.substr(pos_start, pos_end - pos_start);
+}
+
+std::string LLUrlEntryGameController::getMode(const std::string& url) const
+{
+ std::string search = "?mode=";
+ size_t pos_start = url.find(search);
+ if (pos_start == std::string::npos)
+ {
+ return std::string();
+ }
+ pos_start += search.size();
+ return url.substr(pos_start, url.size() - pos_start);
+}
+
+void LLUrlEntryGameController::initLocalization()
+{
+ initLocalizationFromFile("control_table_contents_game_control.xml");
+ // TODO : Need to add localization for other game control bindings specifically axes
+}
+
+void LLUrlEntryGameController::initLocalizationFromFile(const std::string& filename)
+{
+ LLXMLNodePtr xmlNode;
+ LLScrollListCtrl::Contents contents;
+ if (!LLUICtrlFactory::getLayeredXMLNode(filename, xmlNode))
+ {
+ LL_WARNS() << "Failed to load " << filename << LL_ENDL;
+ return;
+ }
+ LLXUIParser parser;
+ parser.readXUI(xmlNode, contents, filename);
+
+ if (!contents.validateBlock())
+ {
+ LL_WARNS() << "Failed to validate " << filename << LL_ENDL;
+ return;
+ }
+
+ for (LLInitParam::ParamIterator<LLScrollListItem::Params>::const_iterator row_it = contents.rows.begin();
+ row_it != contents.rows.end();
+ ++row_it)
+ {
+ std::string control = row_it->value.getValue().asString();
+ if (!control.empty() && control != "menu_separator")
+ {
+ mLocalizations[control] =
+ LLLocalizationData(
+ row_it->columns.begin()->value.getValue().asString(),
+ row_it->columns.begin()->tool_tip.getValue()
+ );
+ }
+ }
+}
diff --git a/indra/llui/llurlentry.h b/indra/llui/llurlentry.h
index efb5081103..4ac6624bc4 100644
--- a/indra/llui/llurlentry.h
+++ b/indra/llui/llurlentry.h
@@ -610,4 +610,40 @@ private:
LLKeyBindingToStringHandler* pHandler;
};
+
+class LLGameControllerBindingToStringHandler;
+/// LLUrlEntryGameController A way to access game controller bindings and show
+/// currently used one in text.
+/// secondlife:///app/gamecontroller/{control_name}
+class LLUrlEntryGameController: public LLUrlEntryBase
+{
+public:
+ LLUrlEntryGameController();
+ /*virtual*/ std::string getLabel(const std::string& url, const LLUrlLabelCallback& cb);
+ /*virtual*/ std::string getTooltip(const std::string& url) const;
+ void setKeyHandler(LLKeyBindingToStringHandler* handler) {pKeyHandler = handler;}
+ void setControllerHandler(LLGameControllerBindingToStringHandler* handler) {pControllerHandler = handler;}
+
+private:
+ std::string getControlName(const std::string& url) const;
+ std::string getMode(const std::string& url) const;
+ void initLocalization();
+ void initLocalizationFromFile(const std::string& filename);
+
+ struct LLLocalizationData
+ {
+ LLLocalizationData() {}
+ LLLocalizationData(const std::string& localization, const std::string& tooltip)
+ : mLocalization(localization)
+ , mTooltip(tooltip)
+ {}
+ std::string mLocalization;
+ std::string mTooltip;
+ };
+
+ std::map<std::string, LLLocalizationData> mLocalizations;
+ LLKeyBindingToStringHandler* pKeyHandler;
+ LLGameControllerBindingToStringHandler* pControllerHandler;
+};
+
#endif
diff --git a/indra/llui/llurlregistry.cpp b/indra/llui/llurlregistry.cpp
index 8a21222b3c..8a2f959a42 100644
--- a/indra/llui/llurlregistry.cpp
+++ b/indra/llui/llurlregistry.cpp
@@ -77,6 +77,8 @@ LLUrlRegistry::LLUrlRegistry()
registerUrl(new LLUrlEntryExperienceProfile());
mUrlEntryKeybinding = new LLUrlEntryKeybinding();
registerUrl(mUrlEntryKeybinding);
+ mUrlEntryGameController = new LLUrlEntryGameController();
+ registerUrl(mUrlEntryGameController);
//LLUrlEntrySL and LLUrlEntrySLLabel have more common pattern,
//so it should be registered in the end of list
registerUrl(new LLUrlEntrySL());
@@ -389,8 +391,16 @@ bool LLUrlRegistry::isUrl(const LLWString &text)
void LLUrlRegistry::setKeybindingHandler(LLKeyBindingToStringHandler* handler)
{
- LLUrlEntryKeybinding *entry = (LLUrlEntryKeybinding*)mUrlEntryKeybinding;
- entry->setHandler(handler);
+ LLUrlEntryKeybinding *keyEntry = (LLUrlEntryKeybinding*)mUrlEntryKeybinding;
+ keyEntry->setHandler(handler);
+ LLUrlEntryGameController *controllerEntry = (LLUrlEntryGameController*)mUrlEntryGameController;
+ controllerEntry->setKeyHandler(handler);
+}
+
+void LLUrlRegistry::setGameControllerHandler(LLGameControllerBindingToStringHandler* handler)
+{
+ LLUrlEntryGameController *controllerEntry = (LLUrlEntryGameController*)mUrlEntryGameController;
+ controllerEntry->setControllerHandler(handler);
}
bool LLUrlRegistry::containsAgentMention(const std::string& text)
diff --git a/indra/llui/llurlregistry.h b/indra/llui/llurlregistry.h
index 592e422487..fa1e743569 100644
--- a/indra/llui/llurlregistry.h
+++ b/indra/llui/llurlregistry.h
@@ -36,6 +36,7 @@
#include <string>
class LLKeyBindingToStringHandler;
+class LLGameControllerBindingToStringHandler;
/// This default callback for findUrl() simply ignores any label updates
void LLUrlRegistryNullCallback(const std::string &url,
@@ -92,6 +93,10 @@ public:
// Set handler for url registry to be capable of parsing and populating keybindings
void setKeybindingHandler(LLKeyBindingToStringHandler* handler);
+ // Set handler for url registry to be capable of parsing and populating
+ // game-controller bindings.
+ void setGameControllerHandler(LLGameControllerBindingToStringHandler* handler);
+
bool containsAgentMention(const std::string& text);
private:
@@ -103,6 +108,7 @@ private:
LLUrlEntryBase* mUrlEntrySLLabel;
LLUrlEntryBase* mUrlEntryNoLink;
LLUrlEntryBase* mUrlEntryKeybinding;
+ LLUrlEntryBase* mUrlEntryGameController;
LLUrlEntryBase* mUrlEntryAgentMention;
};
diff --git a/indra/llui/llview.cpp b/indra/llui/llview.cpp
index 7d6c937b85..053b0c5b27 100644
--- a/indra/llui/llview.cpp
+++ b/indra/llui/llview.cpp
@@ -642,10 +642,10 @@ void LLView::onVisibilityChange ( bool new_visibility )
if(log_visibility_change)
{
- if (old_visibility!=new_visibility)
- {
- LLViewerEventRecorder::instance().logVisibilityChange( viewp->getPathname(), viewp->getName(), new_visibility,"widget");
- }
+ if (old_visibility!=new_visibility)
+ {
+ LLViewerEventRecorder::instance().logVisibilityChange( viewp->getPathname(), viewp->getName(), new_visibility,"widget");
+ }
}
if (old_visibility)
diff --git a/indra/llwebrtc/CMakeLists.txt b/indra/llwebrtc/CMakeLists.txt
index ffea44d09d..2cc4278712 100644
--- a/indra/llwebrtc/CMakeLists.txt
+++ b/indra/llwebrtc/CMakeLists.txt
@@ -40,7 +40,8 @@ if (WINDOWS)
msdmo
strmiids
iphlpapi
- libcmt)
+ libcmt
+ crypt32)
# as the webrtc libraries are release, build this binary as release as well.
target_compile_options(llwebrtc PRIVATE "/MT" "/Zc:wchar_t")
if (USE_BUGSPLAT)
@@ -54,6 +55,7 @@ elseif (DARWIN)
"-framework CoreMedia"
"-framework CoreVideo"
"-framework Foundation"
+ "-framework Security"
)
if (USE_BUGSPLAT)
set_target_properties(llwebrtc PROPERTIES XCODE_ATTRIBUTE_DEBUG_INFORMATION_FORMAT "dwarf-with-dsym"
diff --git a/indra/llwebrtc/llwebrtc.cpp b/indra/llwebrtc/llwebrtc.cpp
index 427989f858..5af456a6a3 100644
--- a/indra/llwebrtc/llwebrtc.cpp
+++ b/indra/llwebrtc/llwebrtc.cpp
@@ -60,13 +60,15 @@ webrtc::LossBasedBweV2::Config::Config()
namespace llwebrtc
{
#if WEBRTC_WIN
-static int16_t PLAYOUT_DEVICE_DEFAULT = webrtc::AudioDeviceModule::kDefaultCommunicationDevice;
-static int16_t RECORD_DEVICE_DEFAULT = webrtc::AudioDeviceModule::kDefaultCommunicationDevice;
+static int16_t PLAYOUT_DEVICE_DEFAULT = webrtc::AudioDeviceModule::kDefaultDevice;
+static int16_t RECORD_DEVICE_DEFAULT = webrtc::AudioDeviceModule::kDefaultDevice;
#else
static int16_t PLAYOUT_DEVICE_DEFAULT = 0;
static int16_t RECORD_DEVICE_DEFAULT = 0;
#endif
+constexpr int32_t MIC_CAPTURE_STOP_DELAY_MS = 40;
+
//
// LLWebRTCAudioTransport implementation
@@ -280,19 +282,18 @@ void LLWebRTCAudioDeviceModule::SetTuning(bool tuning, bool mute)
tuning_ = tuning;
if (tuning)
{
- // Ensure capture is running (it's normally already running -- capture is
- // session-long) so the mic-level meter works, and stop rendering the
- // call while tuning. The recording calls are no-ops if capture is
- // already active, so this won't cold-start it.
+ // Ensure capture is running so the mic-level meter works, and stop rendering
+ // the call while tuning. The recording calls are no-ops if capture is already
+ // active (it may not be, with "stop capture while muted" enabled).
inner_->InitMicrophone();
inner_->InitRecording();
inner_->StartRecording();
inner_->StopPlayout();
}
- // On exit, capture is deliberately left running (mute is handled by gain,
- // not by stopping the device, so there's no AEC cold-start hiss). Playout
- // is restored by the caller via workerOpenPlayout(), keeping it gated on
- // there being a connection to render.
+ // On exit, capture is left running here; with "stop capture while muted" the
+ // caller (setTuningMode) stops it again if we're muted or have no connection.
+ // Playout is restored by the caller via workerOpenPlayout(), keeping it gated
+ // on there being a connection to render.
}
//
@@ -677,16 +678,21 @@ void LLWebRTCImpl::unsetDevicesObserver(LLWebRTCDevicesObserver *observer)
}
// must be run in the worker thread. Selects the configured capture device and
-// starts recording. Capture runs the whole time voice is enabled (it's never
-// stopped for mute or between calls, so the AEC never cold-starts -- there's no
-// hiss on unmute), so this is a no-op when already recording. Device changes
-// go through workerDeployDevices(), which stops recording first to force a
-// clean re-select; voice off goes through setVoiceEnabled(false).
+// starts recording. By default capture only runs while unmuted and once a
+// connection's audio is established. With "stop capture while muted" disabled,
+// capture runs the whole time voice is enabled (never stopped for mute or between
+// calls, so the AEC never cold-starts -- no hiss on unmute), so this is a no-op
+// when already recording. Device changes go through workerDeployDevices(), which stops
+// recording first to force a clean re-select; voice off goes through setVoiceEnabled(false).
void LLWebRTCImpl::workerStartRecording()
{
// Only run capture while voice is enabled, and never cold-start it when
- // it's already running (that would cause the unmute hiss).
- if (!mDeviceModule || !mVoiceEnabled || mDeviceModule->Recording())
+ // it's already running (that would cause the unmute hiss). With "stop
+ // capture while muted", also hold it off while muted or with no connection's
+ // audio is established.
+ if (!mDeviceModule || !mVoiceEnabled || mDeviceModule->Recording() ||
+ (mStopCaptureOnMute.load() && !mTuningMode &&
+ (mMute || !mAudioEstablished)))
{
return;
}
@@ -728,7 +734,9 @@ void LLWebRTCImpl::workerStartRecording()
// disable before InitRecording so the recording stream is configured to
// use only WebRTC's software APM.
workerDisableBuiltInAudioProcessing();
- mDeviceModule->InitRecording();
+ // With "stop capture while muted", capture as media; otherwise as communications.
+ mDeviceModule->ForceInitRecording(mStopCaptureOnMute.load() ? webrtc::AudioDeviceModule::AudioCategory::kMedia
+ : webrtc::AudioDeviceModule::AudioCategory::kCommunications);
mDeviceModule->ForceStartRecording();
}
@@ -878,9 +886,9 @@ void LLWebRTCImpl::setVoiceEnabled(bool enable)
}
if (enable)
{
- // Voice on: start the capture device (it then stays running
- // across calls and mute/unmute), and start playout if there's
- // already a connection to render.
+ // Voice on: start the capture device (with "stop capture while muted" disabled
+ // it then stays running across calls and mute/unmute), and start playout if
+ // there's already a connection to render.
mDeviceModule->Init();
workerDeployDevices();
}
@@ -895,6 +903,33 @@ void LLWebRTCImpl::setVoiceEnabled(bool enable)
});
}
+void LLWebRTCImpl::setStopCaptureOnMute(bool stop)
+{
+ if (mStopCaptureOnMute.exchange(stop) == stop)
+ {
+ return;
+ }
+
+ mWorkerThread->PostTask([this, stop]
+ {
+ if (!mVoiceEnabled || !mDeviceModule || mTuningMode)
+ {
+ return;
+ }
+ if (stop)
+ {
+ if (mMute || !mAudioEstablished)
+ {
+ intSetMute(true, MIC_CAPTURE_STOP_DELAY_MS);
+ }
+ }
+ else
+ {
+ intSetMute(false, 0);
+ }
+ });
+}
+
// updateDevices needs to happen on the worker thread.
void LLWebRTCImpl::updateDevices()
{
@@ -975,6 +1010,11 @@ void LLWebRTCImpl::setTuningMode(bool enable)
mDeviceModule->SetTuning(mTuningMode, mMute);
if (!mTuningMode)
{
+ if (mStopCaptureOnMute.load() && (mMute || !mAudioEstablished))
+ {
+ intSetMute(true, MIC_CAPTURE_STOP_DELAY_MS);
+ }
+
// Restore playout after tuning, gated on there being a
// connection to render (so the output device isn't left
// spinning with no engine data).
@@ -1052,15 +1092,53 @@ void LLWebRTCImpl::setMute(bool mute, int delay_ms)
void LLWebRTCImpl::intSetMute(bool mute, int delay_ms)
{
// Mute by zeroing the captured (post-APM) gain; the sender track is also
- // disabled per connection (see LLWebRTCPeerConnectionImpl::setMute). The
- // capture device deliberately stays running for the whole session, so
- // muting/unmuting never stops or starts it -- that's what avoids the AEC
- // cold-start hiss on unmute. Capture start/stop is tied to device
- // selection (workerStartRecording) and shutdown, not to mute.
+ // disabled per connection (see LLWebRTCPeerConnectionImpl::setMute). By
+ // default the capture device stops after the mute delay and restarts on
+ // unmute. With "stop capture while muted" disabled, it stays running for
+ // the whole session, so muting/unmuting never stops or starts it -- that's
+ // what avoids the AEC cold-start hiss on unmute.
if (mPeerCustomProcessor)
{
mPeerCustomProcessor->setGain(mMute ? 0.0f : mGain);
}
+
+ if (mute && !mStopCaptureOnMute.load())
+ {
+ return;
+ }
+
+ // Prevent a delayed stop from an earlier mute from stopping a newly restarted recording after a rapid mute/unmute.
+ static std::atomic<uint32_t> mute_sequence(0);
+ uint32_t current_sequence = ++mute_sequence;
+
+ auto setRecording = [this, current_sequence](bool start)
+ {
+ if (!mDeviceModule || !mVoiceEnabled || mTuningMode ||
+ current_sequence != mute_sequence.load())
+ {
+ return;
+ }
+
+ mDeviceModule->ForceStopRecording();
+ if (start)
+ {
+ mDeviceModule->ForceInitRecording(mStopCaptureOnMute.load() ? webrtc::AudioDeviceModule::AudioCategory::kMedia
+ : webrtc::AudioDeviceModule::AudioCategory::kCommunications);
+ mDeviceModule->ForceStartRecording();
+ }
+ };
+
+ if (mute)
+ {
+ mWorkerThread->PostDelayedTask([setRecording]
+ {
+ setRecording(false);
+ }, webrtc::TimeDelta::Millis(delay_ms));
+ }
+ else
+ {
+ mWorkerThread->PostTask([setRecording] { setRecording(true); });
+ }
}
//
@@ -1071,18 +1149,20 @@ LLWebRTCPeerConnectionInterface *LLWebRTCImpl::newPeerConnection()
{
webrtc::scoped_refptr<LLWebRTCPeerConnectionImpl> peerConnection = webrtc::scoped_refptr<LLWebRTCPeerConnectionImpl>(new webrtc::RefCountedObject<LLWebRTCPeerConnectionImpl>(mEnv));
peerConnection->init(this);
- if (mPeerConnections.empty())
+ bool first_connection = mPeerConnections.empty();
+ mPeerConnections.emplace_back(peerConnection);
+ if (first_connection)
{
intSetMute(mMute);
}
- mPeerConnections.emplace_back(peerConnection);
// Playout is intentionally NOT started here. This runs when the connection
// is created/connecting; starting the output device now leaves it spinning
// with no decoded audio during the handshake, which is heard as a buzz.
// Playout is started from OnConnectionChange(kConnected) instead, once audio
- // is actually established (see startPlayout()). Capture follows
- // voice-enabled state, so it's not touched here either.
+ // is actually established (see startPlayout()). Capture isn't started here
+ // either: with "stop capture while muted" it waits for audio to be
+ // established, and the first connection's intSetMute() above may only stop it.
peerConnection->enableSenderTracks(false);
peerConnection->resetMute();
@@ -1099,10 +1179,12 @@ void LLWebRTCImpl::freePeerConnection(LLWebRTCPeerConnectionInterface* peer_conn
mPeerConnections.erase(it);
if (mPeerConnections.empty())
{
+ mAudioEstablished = false;
intSetMute(true);
// Last connection gone: stop playout (there's nothing to render).
- // Capture stays running while voice is enabled so it's ready -- with
- // no cold-start hiss -- when the next call comes up. But if voice
+ // Capture stays running while voice is enabled so it's ready -- with no
+ // cold-start hiss -- when the next call comes up, unless "stop capture while
+ // muted" is on (intSetMute(true) above stops it). But if voice
// has been disabled, stop capture now: setVoiceEnabled(false) tried
// to, but the engine's send stream was still active then (and the
// engine's own StopRecording is intentionally a no-op), so the stop
@@ -1128,17 +1210,27 @@ void LLWebRTCImpl::freePeerConnection(LLWebRTCPeerConnectionInterface* peer_conn
void LLWebRTCImpl::startPlayout()
{
- // Called when a connection's audio is established. Only playout is started
- // here: it's gated on there being a connection to render, because running
- // the output device with no engine data is heard as a buzz. Capture is
- // NOT touched here -- it follows voice-enabled state (setVoiceEnabled), so
- // it's already running if voice is on and must stay off if voice is off.
- // Starting it here would also let a stray kConnected during voice-disable
- // teardown re-open the mic.
+ // Called when a connection's audio is established. Playout is started here:
+ // it's gated on there being a connection to render, because running the
+ // output device with no engine data is heard as a buzz.
+ // Capture normally follows voice-enabled state (setVoiceEnabled), so it's
+ // already running if voice is on. The exception is "stop capture while
+ // muted", where it's held off until unmuted and audio is established.
+ // workerStartRecording() is gated on mVoiceEnabled, so this can't re-open
+ // the mic during voice-disable teardown.
mWorkerThread->PostTask(
[this]()
{
+ if (mPeerConnections.empty())
+ {
+ return;
+ }
+ mAudioEstablished = true;
workerStartPlayout();
+ if (mStopCaptureOnMute.load())
+ {
+ workerStartRecording();
+ }
});
}
@@ -1628,9 +1720,10 @@ void LLWebRTCPeerConnectionImpl::OnConnectionChange(webrtc::PeerConnectionInterf
case webrtc::PeerConnectionInterface::PeerConnectionState::kConnected:
{
// Audio is established now -- start playout for this connection.
- // (Capture follows voice-enabled state, so it's already running and
- // isn't touched here.) Doing playout here rather than at connection
- // creation avoids running the output device with no decoded audio
+ // (Capture normally follows voice-enabled state, so it's already running;
+ // startPlayout() starts it only for "stop capture while muted".)
+ // Doing playout here rather than at connection creation
+ // avoids running the output device with no decoded audio
// during the handshake (heard as a buzz).
mWebRTCImpl->startPlayout();
mPendingJobs++;
diff --git a/indra/llwebrtc/llwebrtc.h b/indra/llwebrtc/llwebrtc.h
index 821400cfe8..13078e39ea 100644
--- a/indra/llwebrtc/llwebrtc.h
+++ b/indra/llwebrtc/llwebrtc.h
@@ -156,10 +156,14 @@ class LLWebRTCDeviceInterface
// Enable/disable the audio devices, set when voice is enabled/disabled.
// The capture (microphone) and playout (speaker) devices only run while this
// is enabled, so neither is held open when the user has voice off. While
- // enabled, capture stays running across calls and mute/unmute so the AEC
- // never cold-starts (no unmute hiss); playout still only runs when there's a
- // connection to render.
+ // enabled, capture normally stays running across calls and mute/unmute so the
+ // AEC never cold-starts (no unmute hiss), unless setStopCaptureOnMute() is on;
+ // playout still only runs when there's a connection to render.
virtual void setVoiceEnabled(bool enable) = 0;
+ // When true, capture is stopped while muted (or with no connection) and
+ // restarted on unmute, so Bluetooth headsets aren't held in call mode.
+ // May cause a brief hiss on unmute.
+ virtual void setStopCaptureOnMute(bool stop) = 0;
// Device observers for device change callbacks.
virtual void setDevicesObserver(LLWebRTCDevicesObserver *observer) = 0;
diff --git a/indra/llwebrtc/llwebrtc_impl.h b/indra/llwebrtc/llwebrtc_impl.h
index 8bf72890cf..d644bbdc24 100644
--- a/indra/llwebrtc/llwebrtc_impl.h
+++ b/indra/llwebrtc/llwebrtc_impl.h
@@ -234,7 +234,7 @@ public:
int32_t SetRecordingDevice(WindowsDeviceType type) override { return inner_->SetRecordingDevice(type); }
// --- Init/start/stop (forward) ---
- int32_t InitPlayout() override { return inner_->InitPlayout(); }
+ int32_t InitPlayout(AudioCategory category = AudioCategory::kMedia) override { return inner_->InitPlayout(category); }
bool PlayoutIsInitialized() const override { return inner_->PlayoutIsInitialized(); }
int32_t StartPlayout() override {
if (tuning_) return 0; // For tuning, don't allow playout
@@ -243,7 +243,14 @@ public:
int32_t StopPlayout() override { return inner_->StopPlayout(); }
bool Playing() const override { return inner_->Playing(); }
- int32_t InitRecording() override { return inner_->InitRecording(); }
+ int32_t InitRecording(AudioCategory category = AudioCategory::kMedia) override
+ {
+ // Ignore webrtc.lib's InitRecording (sent when a send stream starts), as
+ // with StartRecording/StopRecording: it would leave capture initialised even
+ // while we hold capture off. The app initialises capture itself via ForceInitRecording.
+ return 0;
+ }
+ int32_t ForceInitRecording(AudioCategory category = AudioCategory::kMedia) { return inner_->InitRecording(category); }
bool RecordingIsInitialized() const override { return inner_->RecordingIsInitialized(); }
int32_t StartRecording() override {
// ignore start recording as webrtc.lib will
@@ -448,6 +455,7 @@ class LLWebRTCImpl : public LLWebRTCDeviceInterface, public webrtc::AudioDeviceO
void setRenderDevice(const std::string& id) override;
void setVoiceEnabled(bool enable) override;
+ void setStopCaptureOnMute(bool stop) override;
void setTuningMode(bool enable) override;
float getTuningAudioLevel() override;
@@ -531,8 +539,9 @@ class LLWebRTCImpl : public LLWebRTCDeviceInterface, public webrtc::AudioDeviceO
void freePeerConnection(LLWebRTCPeerConnectionInterface* peer_connection);
// Start playout once a connection's audio is established (playout is gated
- // on there being a connection to render). Capture is not touched here --
- // it follows voice-enabled state, not connection state. Safe to call from
+ // on there being a connection to render). Capture normally follows
+ // voice-enabled state, not connection state; the exception is "stop capture
+ // while muted", where it's also started here if unmuted. Safe to call from
// any thread (work is posted to the worker thread).
void startPlayout();
@@ -582,6 +591,11 @@ class LLWebRTCImpl : public LLWebRTCDeviceInterface, public webrtc::AudioDeviceO
// Whether voice is enabled; gates whether the capture/playout devices run.
bool mVoiceEnabled;
float mGain;
+ std::atomic<bool> mStopCaptureOnMute{ false };
+ // True once any connection's audio has been established, until the last
+ // connection is freed (not a count of currently-connected peers). Used to
+ // hold capture off until a call is actually up.
+ std::atomic<bool> mAudioEstablished{ false };
LLCustomProcessorStatePtr mPeerCustomProcessor;
diff --git a/indra/llwindow/CMakeLists.txt b/indra/llwindow/CMakeLists.txt
index e35fcff06e..d121d44ecf 100644
--- a/indra/llwindow/CMakeLists.txt
+++ b/indra/llwindow/CMakeLists.txt
@@ -23,8 +23,11 @@ include(SDL3)
set(llwindow_SOURCE_FILES
llcursortypes.cpp
+ llgamecontrol.cpp
+ llgamecontroltranslator.cpp
llkeyboard.cpp
llkeyboardheadless.cpp
+ llsdl.cpp
llwindowheadless.cpp
llwindowcallbacks.cpp
llwindow.cpp
@@ -34,8 +37,11 @@ set(llwindow_HEADER_FILES
CMakeLists.txt
llcursortypes.h
+ llgamecontrol.h
+ llgamecontroltranslator.h
llkeyboard.h
llkeyboardheadless.h
+ llsdl.h
llwindowheadless.h
llwindowcallbacks.h
)
@@ -68,13 +74,11 @@ set(macosx_HEADER_FILES
)
set(linux_SOURCE_FILES
- llsdl.cpp
llkeyboardsdl.cpp
llwindowsdl.cpp
)
set(linux_HEADER_FILES
- llsdl.h
llkeyboardsdl.h
llwindowsdl.h
)
@@ -102,6 +106,7 @@ set(llwindow_LINK_LIBRARIES
ll::glm
ll::glext
ll::uilibraries
+ ll::SDL3
)
include_directories(${CMAKE_SOURCE_DIR}/llrender)
@@ -192,7 +197,7 @@ if (BUILD_HEADLESS)
dl
)
target_include_directories(llwindowheadless INTERFACE ${CMAKE_CURRENT_SOURCE_DIR})
-
+
if (USE_PRECOMPILED_HEADERS)
target_precompile_headers(llwindowheadless REUSE_FROM llprecompiled)
endif ()
diff --git a/indra/llwindow/llgamecontrol.cpp b/indra/llwindow/llgamecontrol.cpp
new file mode 100755
index 0000000000..f0fca17856
--- /dev/null
+++ b/indra/llwindow/llgamecontrol.cpp
@@ -0,0 +1,4466 @@
+/**
+ * @file llgamecontrol.h
+ * @brief GameController detection and management
+ *
+ * $LicenseInfo:firstyear=2023&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2023, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llgamecontrol.h"
+
+#include <algorithm>
+#include <unordered_map>
+
+#include "SDL3/SDL.h"
+#include "SDL3/SDL_gamepad.h"
+#include "SDL3/SDL_joystick.h"
+
+#include "indra_constants.h"
+#include "llfile.h"
+#include "llformat.h"
+#include "llgamecontroltranslator.h"
+#include "llsd.h"
+#include "llsdl.h"
+#include "lltimer.h"
+
+namespace std
+{
+ string to_string(const SDL_GUID& guid)
+ {
+ char buffer[33] = { 0 };
+ SDL_GUIDToString(guid, buffer, sizeof(guid));
+ return buffer;
+ }
+
+ string to_string(SDL_JoystickType type)
+ {
+ switch (type)
+ {
+ case SDL_JOYSTICK_TYPE_GAMEPAD:
+ return "GAMECONTROLLER";
+ case SDL_JOYSTICK_TYPE_WHEEL:
+ return "WHEEL";
+ case SDL_JOYSTICK_TYPE_ARCADE_STICK:
+ return "ARCADE_STICK";
+ case SDL_JOYSTICK_TYPE_FLIGHT_STICK:
+ return "FLIGHT_STICK";
+ case SDL_JOYSTICK_TYPE_DANCE_PAD:
+ return "DANCE_PAD";
+ case SDL_JOYSTICK_TYPE_GUITAR:
+ return "GUITAR";
+ case SDL_JOYSTICK_TYPE_DRUM_KIT:
+ return "DRUM_KIT";
+ case SDL_JOYSTICK_TYPE_ARCADE_PAD:
+ return "ARCADE_PAD";
+ case SDL_JOYSTICK_TYPE_THROTTLE:
+ return "THROTTLE";
+ default:;
+ }
+ return "UNKNOWN";
+ }
+
+ string to_string(SDL_GamepadType type)
+ {
+ switch (type)
+ {
+ case SDL_GAMEPAD_TYPE_STANDARD:
+ return "STANDARD";
+ case SDL_GAMEPAD_TYPE_XBOX360:
+ return "XBOX360";
+ case SDL_GAMEPAD_TYPE_XBOXONE:
+ return "XBOXONE";
+ case SDL_GAMEPAD_TYPE_PS3:
+ return "PS3";
+ case SDL_GAMEPAD_TYPE_PS4:
+ return "PS4";
+ case SDL_GAMEPAD_TYPE_PS5:
+ return "PS5";
+ case SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO:
+ return "NINTENDO_SWITCH_PRO";
+ case SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT:
+ return "NINTENDO_SWITCH_JOYCON_LEFT";
+ case SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT:
+ return "NINTENDO_SWITCH_JOYCON_RIGHT";
+ case SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR:
+ return "NINTENDO_SWITCH_JOYCON_PAIR";
+ default:;
+ }
+ return "UNKNOWN";
+ }
+
+ string to_string(SDL_GamepadButton button)
+ {
+ return SDL_GetGamepadStringForButton(button);
+ }
+
+ string to_string(SDL_GamepadAxis axis)
+ {
+ return SDL_GetGamepadStringForAxis(axis);
+ }
+
+ string to_string(SDL_GamepadButtonLabel label)
+ {
+ switch (label)
+ {
+ case SDL_GAMEPAD_BUTTON_LABEL_A:
+ return "a";
+ case SDL_GAMEPAD_BUTTON_LABEL_B:
+ return "b";
+ case SDL_GAMEPAD_BUTTON_LABEL_X:
+ return "x";
+ case SDL_GAMEPAD_BUTTON_LABEL_Y:
+ return "y";
+ case SDL_GAMEPAD_BUTTON_LABEL_CROSS:
+ return "cross";
+ case SDL_GAMEPAD_BUTTON_LABEL_CIRCLE:
+ return "circle";
+ case SDL_GAMEPAD_BUTTON_LABEL_SQUARE:
+ return "square";
+ case SDL_GAMEPAD_BUTTON_LABEL_TRIANGLE:
+ return "triangle";
+ default:
+ return "UNKOWN";
+ }
+ }
+}
+
+// Util for dumping SDL_JoystickGUID info
+std::ostream& operator<<(std::ostream& out, SDL_GUID& guid)
+{
+ return out << std::to_string(guid);
+}
+
+// Util for dumping SDL_JoystickType type name
+std::ostream& operator<<(std::ostream& out, SDL_JoystickType type)
+{
+ return out << std::to_string(type);
+}
+
+// Util for dumping SDL_GameControllerType type name
+std::ostream& operator<<(std::ostream& out, SDL_GamepadType type)
+{
+ return out << std::to_string(type);
+}
+
+namespace std
+{
+ string to_string(SDL_Joystick* joystick)
+ {
+ if (!joystick)
+ {
+ return "nullptr";
+ }
+
+ std::stringstream ss;
+
+ ss << "{id:" << SDL_GetJoystickID(joystick);
+ SDL_GUID guid = SDL_GetJoystickGUID(joystick);
+ ss << ",guid:'" << guid << "'";
+ ss << ",type:'" << SDL_GetJoystickType(joystick) << "'";
+ ss << ",name:'" << ll_safe_string(SDL_GetJoystickName(joystick)) << "'";
+ ss << ",vendor:" << SDL_GetJoystickVendor(joystick);
+ ss << ",product:" << SDL_GetJoystickProduct(joystick);
+ if (U16 version = SDL_GetJoystickProductVersion(joystick))
+ {
+ ss << ",version:" << version;
+ }
+ if (const char* serial = SDL_GetJoystickSerial(joystick))
+ {
+ ss << ",serial:'" << serial << "'";
+ }
+ ss << ",num_axes:" << SDL_GetNumJoystickAxes(joystick);
+ ss << ",num_balls:" << SDL_GetNumJoystickBalls(joystick);
+ ss << ",num_hats:" << SDL_GetNumJoystickHats(joystick);
+ ss << ",num_buttons:" << SDL_GetNumJoystickButtons(joystick);
+ ss << "}";
+
+ return ss.str();
+ }
+
+ string to_string(SDL_Gamepad* controller)
+ {
+ if (!controller)
+ {
+ return "nullptr";
+ }
+
+ stringstream ss;
+
+ ss << "{type:'" << SDL_GetGamepadType(controller) << "'";
+ ss << ",name:'" << ll_safe_string(SDL_GetGamepadName(controller)) << "'";
+ ss << ",vendor:" << SDL_GetGamepadVendor(controller);
+ ss << ",product:" << SDL_GetGamepadProduct(controller);
+ if (U16 version = SDL_GetGamepadProductVersion(controller))
+ {
+ ss << ",version:" << version;
+ }
+ if (const char* serial = SDL_GetGamepadSerial(controller))
+ {
+ ss << ",serial:'" << serial << "'";
+ }
+ ss << "}";
+
+ return ss.str();
+ }
+}
+
+// Util for dumping SDL_Joystick info
+std::ostream& operator<<(std::ostream& out, SDL_Joystick* joystick)
+{
+ return out << std::to_string(joystick);
+}
+
+// Util for dumping SDL_GameController info
+std::ostream& operator<<(std::ostream& out, SDL_Gamepad* controller)
+{
+ return out << std::to_string(controller);
+}
+
+std::string LLGameControl::InputChannel::getLocalName() const
+{
+ // HACK: we hard-code English channel names, but
+ // they should be loaded from localized XML config files.
+
+ if (isAxis() && mIndex < NUM_AXES)
+ {
+ return "AXIS_" + std::to_string((U32)mIndex);
+ }
+
+ if (isButton() && mIndex < NUM_BUTTONS)
+ {
+ return "BUTTON_" + std::to_string((U32)mIndex);
+ }
+
+ return "NONE";
+}
+
+std::string LLGameControl::InputChannel::getSignedLocalName() const
+{
+ std::string name = getLocalName();
+ if (isAxis() && mIndex < NUM_AXES)
+ {
+ name.append(mSign < 0 ? "-" : mSign > 0 ? "+" : "");
+ }
+ return name;
+}
+
+std::string LLGameControl::InputChannel::getRemoteName() const
+{
+ // HACK: we hard-code English channel names, but
+ // they should be loaded from localized XML config files.
+ std::string name = " ";
+ // AXIS_LEFTX, BUTTON_SOUTH, etc
+ if (isAxis())
+ {
+ switch (mIndex)
+ {
+ case 0:
+ name = "AXIS_LEFTX";
+ break;
+ case 1:
+ name = "AXIS_LEFTY";
+ break;
+ case 2:
+ name = "AXIS_RIGHTX";
+ break;
+ case 3:
+ name = "AXIS_RIGHTY";
+ break;
+ case 4:
+ name = "AXIS_LEFT_TRIGGER";
+ break;
+ case 5:
+ name = "AXIS_RIGHT_TRIGGER";
+ break;
+ default:
+ break;
+ }
+ }
+ else if (isButton())
+ {
+ switch(mIndex)
+ {
+ case 0:
+ name = "BUTTON_SOUTH";
+ break;
+ case 1:
+ name = "BUTTON_EAST";
+ break;
+ case 2:
+ name = "BUTTON_WEST";
+ break;
+ case 3:
+ name = "BUTTON_NORTH";
+ break;
+ case 4:
+ name = "BUTTON_SELECT";
+ break;
+ case 5:
+ name = "BUTTON_HOME";
+ break;
+ case 6:
+ name = "BUTTON_START";
+ break;
+ case 7:
+ name = "BUTTON_LEFT_STICK";
+ break;
+ case 8:
+ name = "BUTTON_RIGHT_STICK";
+ break;
+ case 9:
+ name = "BUTTON_LEFT_SHOULDER";
+ break;
+ case 10:
+ name = "BUTTON_RIGHT_SHOULDER";
+ break;
+ case 11:
+ name = "BUTTON_DPAD_UP";
+ break;
+ case 12:
+ name = "BUTTON_DPAD_DOWN";
+ break;
+ case 13:
+ name = "BUTTON_DPAD_LEFT";
+ break;
+ case 14:
+ name = "BUTTON_DPAD_RIGHT";
+ break;
+ case 15:
+ name = "BUTTON_MISC1";
+ break;
+ case 16:
+ name = "BUTTON_PADDLE1";
+ break;
+ case 17:
+ name = "BUTTON_PADDLE2";
+ break;
+ case 18:
+ name = "BUTTON_PADDLE3";
+ break;
+ case 19:
+ name = "BUTTON_PADDLE4";
+ break;
+ case 20:
+ name = "BUTTON_TOUCHPAD";
+ break;
+ default:
+ break;
+ }
+ }
+ return name;
+}
+
+
+// How a physical/canonical axis feeds the analog action it is bound to. A normal
+// bidirectional stick axis drives both directions (HALF_FULL). A single trigger,
+// used as one side of the "Triggers left/right" pair, is positive-only and drives
+// just one direction of the action: the left trigger the negative side, the right
+// trigger the positive side.
+enum AxisHalf : S8
+{
+ HALF_NEGATIVE = -1,
+ HALF_FULL = 0,
+ HALF_POSITIVE = 1,
+};
+
+struct AxisActionBinding
+{
+ std::string label; // bound UI action label, empty when unbound
+ S8 half { HALF_FULL };
+ bool invert { false }; // per-mode, per-action Invert flag (see getAxisInvert)
+};
+
+// internal class for managing list of controllers and per-controller state
+class LLGameControllerManager
+{
+public:
+ using ActionToChannelMap = std::map< std::string, LLGameControl::InputChannel >;
+ LLGameControllerManager();
+
+ void resetDeviceOptionsToDefaults();
+ void applyRememberedDeviceOptions();
+ void rememberDeviceOptions() const;
+ void setDeviceOptions(const std::string& guid, const LLGameControl::Options& options);
+
+ void addController(SDL_JoystickID id, const std::string& guid, const std::string& name);
+ void removeController(SDL_JoystickID id);
+
+ // Remembers a controller connected at any point this session, for the viewer stats.
+ void recordSessionDevice(const std::string& guid, const std::string& name,
+ const std::string& type, U16 vendor, U16 product);
+ LLSD getSessionDevicesAsLLSD() const;
+
+ const LLGameControl::Device* getLastActiveDevice() const;
+
+ void onAxis(SDL_JoystickID id, U8 axis, S16 value);
+ void onButton(SDL_JoystickID id, U8 button, bool pressed);
+
+ // Re-derives a device's live (post-fix) axis state from its last-known raw
+ // values using its *current* Options, instead of waiting for the next
+ // hardware axis event.
+ void recomputeDeviceAxesFromRaw(LLGameControl::Device& device);
+
+ void clearAllStates();
+
+ void accumulateInternalState();
+ void computeFinalState();
+ void accumulateFinalState();
+ void computeSemanticState(LLGameControl::ServerState& state);
+
+ LLGameControl::ActionNameType getActionNameType(const std::string& action) const;
+
+ LLGameControl::AgentActions computeAgentActions();
+ void getFlycamInputs(std::vector<F32>& inputs_out, U32& misc_actions_out, U32& modifiers_out);
+ void setExternalInput(U32 action_flags, U32 buttons, bool is_running);
+ void setMouseCursorPosition(S32 pixel_x, S32 pixel_y, S32 rect_width, S32 rect_height);
+
+ // Rebuild mAxisActionBindings/mButtonActionLabels from the global ModeMappings
+ // for the currently-active AgentControlMode. Cheap; called on settings change
+ // and on mode change. Safe to call every frame (early-outs when up to date).
+ void rebuildActionLookup(bool force = false);
+
+ void clear();
+
+private:
+ // Invert one mode's ModeMappings[Axes|Buttons] (action label -> input name)
+ // into canonical input index -> action binding/label, merging into
+ // mAxisActionBindings/mButtonActionLabels ("last write wins" on collision).
+ // Shared by rebuildActionLookup()'s plain per-mode lookup and its FlyCam/Cursor
+ // merge (see there). 'mode' is used only for per-mode action validation/Invert
+ // lookup -- it need not equal g_agentControlMode.
+ void applyAxisMappings(LLGameControl::AgentControlMode mode, const LLSD& axes);
+ void applyButtonMappings(const LLSD& buttons);
+
+
+ std::list<LLGameControl::Device> mDevices; // all connected devices
+ using device_it = std::list<LLGameControl::Device>::iterator;
+ device_it findDevice(SDL_JoystickID id)
+ {
+ return std::find_if(mDevices.begin(), mDevices.end(),
+ [id](LLGameControl::Device& device)
+ {
+ return device.getJoystickID() == id;
+ });
+ }
+
+ // Keyboard-only contribution (from AGENT_CONTROL_* bits, via setExternalInput()),
+ // already reduced to the same wire format as g_finalState. Kept separate from
+ // the controller-only g_controllerState and combined into g_finalState only in
+ // accumulateFinalState(), so keyboard input never flows through the
+ // controller's own axis/button pipeline and vice-versa.
+ LLGameControl::ServerState mExternalServerState;
+ LLGameControlTranslator mActionTranslator;
+ std::map<std::string, LLGameControl::ActionNameType> mActions;
+
+ // Raw copies of setExternalInput()'s arguments, kept for computeSemanticState()'s
+ // keyboard fold-in: it maps 'mExternalActionFlags' (AGENT_CONTROL_* bits) directly
+ // onto the avatar semantic axes, which needs the flags themselves rather than
+ // mExternalServerState's already-reduced (and mapping-order-agnostic) axes/buttons.
+ U32 mExternalActionFlags { 0 };
+ bool mExternalIsRunning { false };
+
+ // Fed in via setMouseCursorPosition(); consumed by computeSemanticState() to fill
+ // CONTROL_MODE_CURSOR's CURSOR_PX/PY/NX/NY slots. See setMouseCursorPosition()'s
+ // header comment for the coordinate convention.
+ S32 mMouseCursorPixelX { 0 };
+ S32 mMouseCursorPixelY { 0 };
+ S32 mMouseCursorRectWidth { 0 };
+ S32 mMouseCursorRectHeight { 0 };
+
+ // Runtime action lookup for the active AgentControlMode, rebuilt from the
+ // global ModeMappings whenever settings or the active mode change. Each entry
+ // holds the UI action label (e.g. "Fly up/down") bound to that canonical
+ // input, or "" if unbound. mAxisActionBindings is indexed by canonical axis
+ // (KeyboardAxis, NUM_AXES) and also records which half of the action a trigger
+ // half-axis feeds; mButtonActionLabels by Button (NUM_BUTTONS).
+ std::vector<AxisActionBinding> mAxisActionBindings;
+ std::vector<std::string> mButtonActionLabels;
+ LLGameControl::AgentControlMode mLookupMode { LLGameControl::CONTROL_MODE_NONE };
+
+ // Whether the lookup currently in mAxisActionBindings/mButtonActionLabels is the
+ // FlyCam/Cursor merge (see rebuildActionLookup()) rather than mLookupMode's plain
+ // mapping; part of the "is this still current" check alongside mLookupMode.
+ bool mLookupCursorOverFlycam { false };
+
+ U32 mLastActiveFlags { 0 };
+ U32 mLastFlycamActionFlags { 0 };
+ SDL_JoystickID mlastActiveControllerID { 0 };
+
+ // Every controller connected at some point this session, keyed by GUID.
+ // Unlike mDevices, entries persist after the device is disconnected.
+ struct SessionDevice
+ {
+ std::string mName;
+ std::string mType;
+ U16 mVendor { 0 };
+ U16 mProduct { 0 };
+ bool mUsed { false }; // produced a button press or out-of-dead-zone axis value
+ };
+ std::map<std::string, SessionDevice> mSessionDevices;
+ void markSessionDeviceUsed(const std::string& guid);
+
+ // Persistent "is running" state, folded into AgentActions::mIsRunning by
+ // computeAgentActions(): follows how hard the movement axes are pushed, with
+ // hysteresis so it doesn't flicker at the boundary.
+ bool mIsAnalogRunning { false };
+
+ friend class LLGameControl;
+};
+
+// local globals
+namespace
+{
+ LLGameControl* g_gameControl = nullptr;
+ LLGameControllerManager g_manager;
+
+ // The GameControlData message is sent via UDP which is lossy, and every message
+ // packs the complete current state (all canonical axes/buttons and all of the
+ // active mode's semantic axes/buttons), not just what changed. So we resend
+ // the last final state a few times and then continue to send it with a geometrically
+ // expanding period.
+ //
+ // To ensure the data eventually arives we resend the last final state forever
+ // but with an expanding resend period.
+ constexpr U64 USEC_PER_MSEC = 1000;
+ constexpr U64 FIRST_RESEND_PERIOD = 100 * USEC_PER_MSEC; // 100 msec, in usec
+ constexpr U64 RESEND_EXPANSION_RATE = 4;
+
+ constexpr F32 DEFAULT_SERVER_FRAME_RATE = 45.f; // Hz
+ constexpr F32 MIN_SERVER_FRAME_RATE = 1.f; // Hz: clamp against div-by-near-zero on a stalled/lagged sim
+ constexpr U64 MIN_RESEND_PERIOD = (U64)(USEC_PER_SEC / DEFAULT_SERVER_FRAME_RATE);
+ F32 g_serverFrameRate = DEFAULT_SERVER_FRAME_RATE;
+
+ U64 getMinSendPeriod()
+ {
+ // We don't want to flood the server faster than it can handle GameControlData events
+ // so we track its reported frame rate and adjust accordingly.
+ U64 period = (U64)((F32)(USEC_PER_SEC) / g_serverFrameRate);
+ return llmax(period, MIN_RESEND_PERIOD);
+ }
+
+ LLGameControl::State g_innerState; // state from all game controllers
+ LLGameControl::State g_mappedState; // state after user mapping is applied
+ LLGameControl::State g_flycamMappedState; // state for flycam after user mapping is applied
+ LLGameControl::ServerState g_controllerState; // controller-only, pre-keyboard-accumulation
+ LLGameControl::ServerState g_finalState; // g_controllerState + mExternalServerState (see accumulateFinalState)
+
+ LLTimer g_buttonLevelTimer[LLGameControl::Button::NUM_BUTTONS];
+ LLTimer g_axisHeldTimer[LLGameControl::MovementDirection::NUM_MOVE_DIRS];
+ S32 g_buttonLevelFrames[LLGameControl::Button::NUM_BUTTONS];
+ S32 g_axisHeldFrames[LLGameControl::MovementDirection::NUM_MOVE_DIRS];
+
+ // g_nextSend is an absolute expiry timestamp (usec, same clock as totalTime()):
+ // once it's in the past ('g_nextSend < now') the next GameControlData is due.
+ // Keeping the deadline itself (rather than a last-sent time + period to add at
+ // check time) means the check is a single comparison; see updateResendPeriod()
+ // and scheduleImmediateResend() for the only two places it's computed.
+ U64 g_nextSend = 0;
+ U64 g_nextResendPeriod = 0;
+ U8 g_packetNum = 0; // GameControlData's AgentData.Packet sequence number; wraps at 255
+
+ // Call whenever outgoing state changes: restarts the resend backoff and pulls
+ // the send deadline up so the change goes out as soon as the min-send-period
+ // floor allows. Uses std::min (never pushes the deadline later) so that calling
+ // this every frame during continuous input (e.g. an analog stick held off-center)
+ // does not repeatedly reset an already-pending near-term deadline out to
+ // "now + floor" forever -- once the deadline is closer than a full floor period,
+ // the candidate computed from the (advancing) 'now' is always later than it,
+ // and std::min leaves the pending deadline alone.
+ void scheduleImmediateResend()
+ {
+ g_nextResendPeriod = 0;
+ g_nextSend = std::min(g_nextSend, (U64)totalTime() + getMinSendPeriod());
+ }
+
+ bool g_sendToServer = false;
+ LLGameControl::AgentControlMode g_agentControlMode = LLGameControl::CONTROL_MODE_AVATAR;
+
+ // Set alongside g_agentControlMode by LLAgent::updateGameControlMode(); see
+ // LLGameControl::setFlycamEngaged()'s header comment.
+ bool g_flycamEngaged = false;
+
+ // g_gameControlSettings is the nested GameControl structure stored under the
+ // single "GameControl" setting key: global per-mode action mappings plus
+ // per-device hardware config. See buildDefaultGameControlSettings() below.
+ LLSD g_gameControlSettings;
+
+ // g_deviceOptions is a map of [guid,deviceOptions] pairs for known devices
+ // its values are expected to agree with connected device
+ std::map<std::string, std::string> g_deviceOptions;
+
+ LLGameControl::LoadSettingsFn s_loadSettings;
+ LLGameControl::SaveSettingsFn s_saveSettings;
+ std::function<void()> s_updateUI;
+
+ std::string SETTING_GAMECONTROL("GameControl");
+
+ // Keys used within the nested GameControl LLSD structure
+ // (see buildDefaultGameControlSettings()).
+ const std::string GC_COMMENT("Comment");
+ const std::string GC_SENDTOSERVER("SendDataToServer");
+ const std::string GC_DEVICES("Devices");
+ const std::string GC_DEFAULT_DEVICE("Default");
+ const std::string GC_CONFIG("Config");
+ const std::string GC_MODEMAPPINGS("ModeMappings");
+ const std::string GC_AXES("Axes");
+ const std::string GC_BUTTONS("Buttons");
+ // Per-mode axis-action -> Invert(bool) map, sibling of GC_AXES. Buttons have no
+ // polarity so there is no button counterpart.
+ const std::string GC_AXES_INVERT("AxesInvert");
+ // Per-mode flag gating whether game-control input is converted to that mode's
+ // actions. When false the mode's mappings are locked and no actions fire.
+ const std::string GC_ENABLED("Enabled");
+ // FlyCam-only flag gating whether Roll input rotates the flycam about its
+ // forward axis (see LLFlycam::mAllowRoll). Absent/false means Roll is ignored.
+ const std::string GC_ALLOW_ROLL("AllowRoll");
+ // FlyCam/Mouselook speed multiplier (see LLGameControl::getSpeedFactor()).
+ // Absent means the default (1.0, i.e. unscaled) is used.
+ const std::string GC_SPEED_FACTOR("SpeedFactor");
+ // FlyCam-only flag gating whether a centered crosshair is drawn over the
+ // 3D view while flycam is engaged (see LLViewerWindow::draw()).
+ // Absent/false means no crosshair is drawn.
+ const std::string GC_SHOW_CROSSHAIR("ShowCrosshair");
+ // FlyCam-only flag gating whether the mouse cursor is hidden while flycam is
+ // engaged, reappearing only while the mouse itself is moving (see
+ // LLAgent::updateFlycamCursorVisibility()). Absent means true (hidden).
+ const std::string GC_HIDE_CURSOR("HideCursor");
+ const std::string GC_MODE_AVATAR("Avatar");
+ const std::string GC_MODE_MOUSELOOK("Mouselook");
+ const std::string GC_MODE_FLYCAM("FlyCam");
+ const std::string GC_MODE_CAPTIVE("Captive");
+ const std::string GC_MODE_CURSOR("Cursor");
+
+ // Symbolic input name for the combined trigger pair, used both as an axis-action
+ // The two triggers form a single bidirectional axis: left trigger drives the
+ // negative direction, right trigger the positive.
+ const std::string INPUT_AXIS_TRIGGERS("AXIS_TRIGGERS");
+
+#ifdef TEMPORARILY_DISABLED
+ std::string ENUM_AGENTCONTROLMODE_FLYCAM("flycam");
+ std::string ENUM_AGENTCONTROLMODE_NONE("none");
+
+ LLGameControl::AgentControlMode convertStringToAgentControlMode(const std::string& mode)
+ {
+ if (mode == ENUM_AGENTCONTROLMODE_NONE)
+ return LLGameControl::CONTROL_MODE_NONE;
+ if (mode == ENUM_AGENTCONTROLMODE_FLYCAM)
+ return LLGameControl::CONTROL_MODE_FLYCAM;
+ // All values except NONE and FLYCAM are treated as default (AVATAR)
+ return LLGameControl::CONTROL_MODE_AVATAR;
+ }
+
+ const std::string& convertAgentControlModeToString(LLGameControl::AgentControlMode mode)
+ {
+ if (mode == LLGameControl::CONTROL_MODE_NONE)
+ return ENUM_AGENTCONTROLMODE_NONE;
+ if (mode == LLGameControl::CONTROL_MODE_FLYCAM)
+ return ENUM_AGENTCONTROLMODE_FLYCAM;
+ // All values except NONE and FLYCAM are treated as default (AVATAR)
+ return LLStringUtil::null;
+ }
+#endif // TEMPORARILY_DISABLED
+
+ const std::string& getDeviceOptionsString(const std::string& guid)
+ {
+ const auto& it = g_deviceOptions.find(guid);
+ return it == g_deviceOptions.end() ? LLStringUtil::null : it->second;
+ }
+
+ // Map an AgentControlMode to the mode key used in the GameControl LLSD.
+ // Returns empty for modes without a mapping (e.g. CONTROL_MODE_NONE).
+ const std::string& modeToString(LLGameControl::AgentControlMode mode)
+ {
+ switch (mode)
+ {
+ case LLGameControl::CONTROL_MODE_AVATAR: return GC_MODE_AVATAR;
+ case LLGameControl::CONTROL_MODE_MOUSELOOK: return GC_MODE_MOUSELOOK;
+ case LLGameControl::CONTROL_MODE_FLYCAM: return GC_MODE_FLYCAM;
+ case LLGameControl::CONTROL_MODE_CAPTIVE: return GC_MODE_CAPTIVE;
+ case LLGameControl::CONTROL_MODE_CURSOR: return GC_MODE_CURSOR;
+ default: return LLStringUtil::null;
+ }
+ }
+
+ // Build the default global per-mode mapping structure. Layout:
+ // { <Mode> : { "Axes": {action:input...}, "Buttons": {action:input...} } }
+ // Action keys match the combo-box labels in panel_preferences_game_control.xml;
+ // input values match the axis_input_selector / button_input_selector values.
+ LLSD buildDefaultModeMappings()
+ {
+ // Axes: action label -> axis input
+ LLSD avatar_axes;
+ avatar_axes["Strafe left/right"] = "AXIS_LEFTX";
+ avatar_axes["Advance forward/back"] = "AXIS_LEFTY";
+ avatar_axes["Turn left/right"] = "AXIS_RIGHTX";
+ avatar_axes["Look up/down"] = "AXIS_RIGHTY";
+ avatar_axes["Fly up/down"] = "AXIS_TRIGGERS";
+ // Unbound by default: every physical axis is already claimed above (the
+ // trigger pair covers Fly up/down), same as FlyCam's Roll axis below.
+ avatar_axes["Zoom +/-"] = "AXIS_NONE";
+ // Camera distance from the avatar (see AgentActions::mScrollAmplitude);
+ // client-side only, so it has no ModeAxes/ModeButtons slot.
+ avatar_axes["Scroll +/-"] = "AXIS_NONE";
+
+ // Buttons: action label -> button input
+ LLSD avatar_buttons;
+ avatar_buttons["Jump"] = "BUTTON_SOUTH";
+ avatar_buttons["Crouch"] = "BUTTON_EAST";
+ avatar_buttons["Toggle sit"] = "BUTTON_WEST";
+ // TODO: implement Interact feature
+ //avatar_buttons["Interact"] = "BUTTON_NORTH";
+ avatar_buttons["Toggle mouse cursor"] = "BUTTON_SELECT";
+ avatar_buttons["Toggle speak"] = "BUTTON_HOME";
+ avatar_buttons["Toggle mouselook"] = "BUTTON_START";
+ avatar_buttons["Toggle flycam"] = "BUTTON_RIGHT_STICK";
+ avatar_buttons["Advance forward"] = "BUTTON_DPAD_UP";
+ avatar_buttons["Advance back"] = "BUTTON_DPAD_DOWN";
+ avatar_buttons["Strafe left"] = "BUTTON_DPAD_LEFT";
+ avatar_buttons["Strafe right"] = "BUTTON_DPAD_RIGHT";
+ // Unbound by default, same as the "Scroll +/-" axis above.
+ avatar_buttons["Scroll +"] = "BUTTON_NONE";
+ avatar_buttons["Scroll -"] = "BUTTON_NONE";
+
+ // Default per-axis-action Invert flags
+ LLSD avatar_axes_invert;
+ avatar_axes_invert["Strafe left/right"] = true;
+ avatar_axes_invert["Advance forward/back"] = true;
+ avatar_axes_invert["Turn left/right"] = true;
+
+ // Mouselook shares the avatar action set (movement/look/jump/etc. still
+ // apply while the camera is in mouselook), but is initialized as its own
+ // independent copy so its defaults can be tuned separately later.
+ LLSD mouselook_axes;
+ mouselook_axes["Strafe left/right"] = "AXIS_LEFTX";
+ mouselook_axes["Advance forward/back"] = "AXIS_LEFTY";
+ mouselook_axes["Turn left/right"] = "AXIS_RIGHTX";
+ mouselook_axes["Look up/down"] = "AXIS_RIGHTY";
+ mouselook_axes["Fly up/down"] = "AXIS_TRIGGERS";
+ mouselook_axes["Zoom +/-"] = "AXIS_NONE";
+
+ LLSD mouselook_buttons;
+ mouselook_buttons["Jump"] = "BUTTON_SOUTH";
+ mouselook_buttons["Crouch"] = "BUTTON_EAST";
+ mouselook_buttons["Toggle sit"] = "BUTTON_WEST";
+ mouselook_buttons["Toggle mouse cursor"] = "BUTTON_SELECT";
+ mouselook_buttons["Toggle speak"] = "BUTTON_HOME";
+ mouselook_buttons["Mouse click left"] = "BUTTON_LEFT_SHOULDER";
+ mouselook_buttons["Mouse click right"] = "BUTTON_RIGHT_SHOULDER";
+ mouselook_buttons["Toggle mouselook"] = "BUTTON_START";
+ mouselook_buttons["Toggle flycam"] = "BUTTON_RIGHT_STICK";
+ // Unbound by default; see the "ESC" entry under flycam_buttons below.
+ mouselook_buttons["ESC"] = "BUTTON_NONE";
+ mouselook_buttons["Advance forward"] = "BUTTON_DPAD_UP";
+ mouselook_buttons["Advance back"] = "BUTTON_DPAD_DOWN";
+ mouselook_buttons["Strafe left"] = "BUTTON_DPAD_LEFT";
+ mouselook_buttons["Strafe right"] = "BUTTON_DPAD_RIGHT";
+
+ LLSD mouselook_axes_invert;
+ mouselook_axes_invert["Strafe left/right"] = true;
+ mouselook_axes_invert["Advance forward/back"] = true;
+ mouselook_axes_invert["Turn left/right"] = true;
+
+ // Cursor mode defaults are the same as Avatar mode but with the left
+ // stick repurposed to move the on-screen cursor, and shoulder buttons
+ // mapped to mouse clicks left and right.
+ LLSD cursor_axes;
+ cursor_axes["Mouse left/right"] = "AXIS_LEFTX";
+ cursor_axes["Mouse up/down"] = "AXIS_LEFTY";
+ cursor_axes["Turn left/right"] = "AXIS_RIGHTX";
+ cursor_axes["Look up/down"] = "AXIS_RIGHTY";
+ cursor_axes["Fly up/down"] = "AXIS_TRIGGERS";
+
+ LLSD cursor_buttons;
+ cursor_buttons["Jump"] = "BUTTON_SOUTH";
+ cursor_buttons["Crouch"] = "BUTTON_EAST";
+ cursor_buttons["Toggle sit"] = "BUTTON_WEST";
+ cursor_buttons["Toggle mouse cursor"] = "BUTTON_SELECT";
+ cursor_buttons["Toggle speak"] = "BUTTON_HOME";
+ cursor_buttons["Toggle mouselook"] = "BUTTON_START";
+ cursor_buttons["Toggle flycam"] = "BUTTON_RIGHT_STICK";
+ // Unbound by default; see the "ESC" entry under flycam_buttons below.
+ cursor_buttons["ESC"] = "BUTTON_NONE";
+ cursor_buttons["Mouse click left"] = "BUTTON_LEFT_SHOULDER";
+ cursor_buttons["Mouse click right"] = "BUTTON_RIGHT_SHOULDER";
+ cursor_buttons["Advance forward"] = "BUTTON_DPAD_UP";
+ cursor_buttons["Advance back"] = "BUTTON_DPAD_DOWN";
+ cursor_buttons["Strafe left"] = "BUTTON_DPAD_LEFT";
+ cursor_buttons["Strafe right"] = "BUTTON_DPAD_RIGHT";
+
+ LLSD cursor_axes_invert;
+ // Kept in case the user re-binds Strafe/Advance back onto an axis; matches
+ // the Avatar/Mouselook default so re-binding doesn't silently feel different.
+ cursor_axes_invert["Strafe left/right"] = true;
+ cursor_axes_invert["Advance forward/back"] = true;
+ cursor_axes_invert["Turn left/right"] = true;
+
+ // FlyCam adds a Roll axis and uses a distinct button set.
+ LLSD flycam_axes;
+ flycam_axes["Truck left/right"] = "AXIS_LEFTX";
+ flycam_axes["Dolly forward/back"] = "AXIS_LEFTY";
+ flycam_axes["Pan left/right"] = "AXIS_RIGHTX";
+ flycam_axes["Tilt up/down"] = "AXIS_RIGHTY";
+ flycam_axes["Boom up/down"] = "AXIS_TRIGGERS";
+ flycam_axes["Roll CCW/CW"] = "AXIS_NONE";
+
+ LLSD flycam_buttons;
+ flycam_buttons["Zoom out"] = "BUTTON_SOUTH";
+ flycam_buttons["Zoom in"] = "BUTTON_NORTH";
+ flycam_buttons["Toggle mouse cursor"] = "BUTTON_SELECT";
+ flycam_buttons["Toggle flycam" ] = "BUTTON_RIGHT_STICK";
+ // Unbound by default: Roll/Unroll only do anything once "Allow Roll" is
+ // turned on (see LLGameControl::isFlycamRollAllowed()), so a fresh
+ // install shouldn't have them occupying buttons before the user opts in.
+ flycam_buttons["Unroll"] = "BUTTON_NONE";
+ flycam_buttons["Roll CCW"] = "BUTTON_NONE";
+ flycam_buttons["Roll CW"] = "BUTTON_NONE";
+ flycam_buttons["Orbit"] = "BUTTON_RIGHT_SHOULDER";
+ // Unbound by default -- every physical button above is already claimed,
+ // same reasoning as "Zoom +/-"/"Roll CCW/CW" being unbound axes.
+ // Resets straight back to Avatar mode (see AVATAR_ACTION_ESCAPE/
+ // FLYCAM_ACTION_ESCAPE and LLAgent::resetToAvatarMode()).
+ flycam_buttons["ESC"] = "BUTTON_NONE";
+
+ LLSD flycam_axes_invert;
+ flycam_axes_invert["Truck left/right"] = true;
+ flycam_axes_invert["Dolly forward/back"] = true;
+ flycam_axes_invert["Pan left/right"] = true;
+
+ auto makeMode = [](const LLSD& axes, const LLSD& buttons, const LLSD& axes_invert)
+ {
+ LLSD mode;
+ mode[GC_AXES] = axes;
+ mode[GC_BUTTONS] = buttons;
+ mode[GC_AXES_INVERT] = axes_invert;
+ // Conversion for each mode is enabled by default.
+ mode[GC_ENABLED] = true;
+ return mode;
+ };
+
+ LLSD mappings;
+ mappings[GC_MODE_AVATAR] = makeMode(avatar_axes, avatar_buttons, avatar_axes_invert);
+ mappings[GC_MODE_MOUSELOOK] = makeMode(mouselook_axes, mouselook_buttons, mouselook_axes_invert);
+ mappings[GC_MODE_FLYCAM] = makeMode(flycam_axes, flycam_buttons, flycam_axes_invert);
+ mappings[GC_MODE_CAPTIVE] = makeMode(avatar_axes, avatar_buttons, avatar_axes_invert);
+ mappings[GC_MODE_CURSOR] = makeMode(cursor_axes, cursor_buttons, cursor_axes_invert);
+ return mappings;
+ }
+
+ // Build the full default GameControl structure: global per-mode action mappings
+ // plus a single empty "Default" device template. ModeMappings are global (not
+ // per-device): the Devices layer normalizes hardware to canonical inputs, while
+ // the global ModeMappings layer binds canonical inputs to logical actions per mode.
+ LLSD buildDefaultGameControlSettings()
+ {
+ LLSD device;
+ device[GC_CONFIG] = "";
+
+ LLSD settings;
+ settings[GC_COMMENT] = "GameControl settings";
+ settings[GC_SENDTOSERVER] = false;
+ settings[GC_MODEMAPPINGS] = buildDefaultModeMappings();
+ settings[GC_DEVICES][GC_DEFAULT_DEVICE] = device;
+ return settings;
+ }
+
+ // Ensure g_gameControlSettings holds a usable structure; seed from defaults
+ // if it is empty or malformed. The global ModeMappings block is seeded
+ // independently so an older config that lacks it still gets sane defaults.
+ void ensureGameControlSettings()
+ {
+ if (!g_gameControlSettings.isMap() || !g_gameControlSettings.has(GC_DEVICES))
+ {
+ g_gameControlSettings = buildDefaultGameControlSettings();
+ }
+ if (!g_gameControlSettings[GC_MODEMAPPINGS].isMap())
+ {
+ g_gameControlSettings[GC_MODEMAPPINGS] = buildDefaultModeMappings();
+ }
+ }
+
+ // Ensure a per-device entry exists before mutating it. Devices now hold only
+ // their hardware Config; the action mappings live in the global ModeMappings.
+ void ensureDeviceEntry(const std::string& guid)
+ {
+ ensureGameControlSettings();
+ LLSD& devices = g_gameControlSettings[GC_DEVICES];
+ if (!devices.has(guid))
+ {
+ LLSD device;
+ device[GC_CONFIG] = "";
+ devices[guid] = device;
+ }
+ }
+
+}
+
+LLGameControl::~LLGameControl()
+{
+ terminate();
+}
+
+LLGameControl::State::State()
+ :
+ mButtons(0),
+ mPhysicalButtons(0),
+ mPrevButtons(0)
+
+{
+ mAxes.resize(NUM_MOVE_DIRS, 0);
+ mRawAxes.resize(NUM_MOVE_DIRS, 0);
+ mPrevAxes.resize(NUM_MOVE_DIRS, 0);
+ mPhysicalRawAxes.resize(NUM_AXES, 0);
+ mPhysicalFixedAxes.resize(NUM_AXES, 0);
+}
+
+void LLGameControl::State::clear()
+{
+ std::fill(mAxes.begin(), mAxes.end(), 0);
+ std::fill(mRawAxes.begin(), mRawAxes.end(), 0);
+ std::fill(mPhysicalRawAxes.begin(), mPhysicalRawAxes.end(), 0);
+ std::fill(mPhysicalFixedAxes.begin(), mPhysicalFixedAxes.end(), 0);
+ mButtons = 0;
+ mPhysicalButtons = 0;
+
+ // // DO NOT clear mPrevAxes because those are managed by external logic.
+ // std::fill(mPrevAxes.begin(), mPrevAxes.end(), 0);
+ // mPrevButtons = 0;
+}
+
+void LLGameControl::State::storePrevious()
+{
+ mPrevButtons = mButtons;
+ for(size_t i = 0; i < mAxes.size(); i++)
+ {
+ mPrevAxes[i] = mAxes[i];
+ }
+}
+
+bool LLGameControl::State::onButton(U8 button, bool pressed)
+{
+ U32 old_buttons = mButtons;
+ if (button < NUM_BUTTONS)
+ {
+ if (pressed)
+ {
+ mButtons |= (0x01 << button);
+ }
+ else
+ {
+ mButtons &= ~(0x01 << button);
+ }
+ }
+ return mButtons != old_buttons;
+}
+
+LLGameControl::ServerState::ServerState()
+: mButtons(0)
+, mPrevButtons(0)
+, mSemanticButtons(0)
+, mPrevSemanticButtons(0)
+, mActionMode(LLGameControl::CONTROL_MODE_AVATAR)
+, mPrevActionMode(LLGameControl::CONTROL_MODE_AVATAR)
+{
+ mAxes.resize(NUM_AXES,0);
+ mPrevAxes.resize(NUM_AXES,0);
+ mSemanticAxes.resize(NUM_SEMANTIC_SLOTS,0);
+ mPrevSemanticAxes.resize(NUM_SEMANTIC_SLOTS,0);
+}
+
+void LLGameControl::ServerState::clear()
+{
+ std::fill(mAxes.begin(), mAxes.end(), 0);
+ mButtons = 0;
+ std::fill(mSemanticAxes.begin(), mSemanticAxes.end(), 0);
+ mSemanticButtons = 0;
+
+ // // DO NOT clear mPrevAxes/mPrevSemanticAxes because those are managed by external logic.
+ // std::fill(mPrevAxes.begin(), mPrevAxes.end(), 0);
+ // mPrevButtons = 0;
+}
+
+LLGameControl::Device::Device(int joystickID, const std::string& guid, const std::string& name)
+: mJoystickID(joystickID)
+, mGUID(guid)
+, mName(name)
+{
+}
+
+S16 LLGameControl::Options::AxisOptions::computeModifiedValue(S16 raw_value) const
+{
+ S16 new_value = (S16)(std::clamp(((S32)raw_value + S32(mOffset)) * mMultiplier, -32768, 32767));
+ if (abs(new_value) < mDeadZone)
+ {
+ new_value = 0;
+ }
+ return new_value;
+}
+
+void LLGameControl::Options::AxisOptions::resetToDefaults()
+{
+ mMultiplier = 1;
+ mDeadZone = DEFAULT_AXIS_DEAD_ZONE;
+ mOffset = 0;
+}
+
+LLGameControl::Options::Options()
+{
+ mAxisOptions.resize(NUM_AXES);
+ mAxisMap.resize(NUM_AXES);
+ mButtonMap.resize(NUM_BUTTONS);
+ resetToDefaults();
+}
+
+void LLGameControl::Options::resetToDefaults()
+{
+ for (size_t i = 0; i < NUM_AXES; ++i)
+ {
+ mAxisOptions[i].resetToDefaults();
+ mAxisMap[i] = (U8)i;
+ }
+ for (size_t i = 0; i < NUM_BUTTONS; ++i)
+ {
+ mButtonMap[i] = (U8)i;
+ }
+}
+
+U8 LLGameControl::Options::mapAxis(U8 axis) const
+{
+ if (axis >= NUM_AXES)
+ {
+ LL_WARNS("SDL3") << "Invalid input axis: " << axis << LL_ENDL;
+ return axis;
+ }
+ return mAxisMap[axis];
+}
+
+U8 LLGameControl::Options::mapButton(U8 button) const
+{
+ if (button >= NUM_BUTTONS)
+ {
+ LL_WARNS("SDL3") << "Invalid input button: " << button << LL_ENDL;
+ return button;
+ }
+ return mButtonMap[button];
+}
+
+U8 LLGameControl::Options::unmapAxis(U8 axis) const
+{
+ if (axis >= NUM_AXES)
+ {
+ LL_WARNS("SDL3") << "Invalid unmap axis: " << axis << LL_ENDL;
+ return axis;
+ }
+ for(size_t i=0; i < mAxisMap.size(); i++)
+ {
+ if(mAxisMap[i] == axis)
+ {
+ return (U8)i;
+ }
+ }
+ return axis;
+}
+
+U8 LLGameControl::Options::unmapButton(U8 button) const
+{
+
+ if (button >= NUM_BUTTONS)
+ {
+ LL_WARNS("SDL3") << "Invalid unmap button: " << button << LL_ENDL;
+ return button;
+ }
+
+ for(size_t i=0; i < mButtonMap.size(); i++)
+ {
+ if(mButtonMap[i] == button)
+ {
+ return (U8)i;
+ }
+ }
+ return button;
+}
+
+S16 LLGameControl::Options::fixAxisValue(U8 axis, S16 value) const
+{
+ if (axis >= NUM_AXES)
+ {
+ LL_WARNS("SDL3") << "Invalid input axis: " << axis << LL_ENDL;
+ }
+ else
+ {
+ value = mAxisOptions[axis].computeModifiedValue(value);
+ }
+ return value;
+}
+
+std::string LLGameControl::Options::AxisOptions::saveToString() const
+{
+ std::list<std::string> options;
+
+ if (mMultiplier == -1)
+ {
+ options.push_back("invert:1");
+ }
+ if (mDeadZone != DEFAULT_AXIS_DEAD_ZONE)
+ {
+ options.push_back(llformat("dead_zone:%u", mDeadZone));
+ }
+ if (mOffset)
+ {
+ options.push_back(llformat("offset:%d", mOffset));
+ }
+
+ std::string result = LLStringUtil::join(options);
+
+ return result.empty() ? result : "{" + result + "}";
+}
+
+// Parse string "{key:value,key:{key:value,key:value}}" and fill the map
+static bool parse(std::map<std::string, std::string>& result, std::string source)
+{
+ result.clear();
+
+ LLStringUtil::trim(source);
+ if (source.empty())
+ return true;
+
+ if (source.front() != '{' || source.back() != '}')
+ return false;
+
+ source = source.substr(1, source.size() - 2);
+
+ LLStringUtil::trim(source);
+ if (source.empty())
+ return true;
+
+ // Split the string "key:value" and add the pair to the map
+ auto split = [&](const std::string& pair) -> bool
+ {
+ size_t pos = pair.find(':');
+ if (!pos || pos == std::string::npos)
+ return false;
+ std::string key = pair.substr(0, pos);
+ std::string value = pair.substr(pos + 1);
+ LLStringUtil::trim(key);
+ LLStringUtil::trim(value);
+ if (key.empty() || value.empty())
+ return false;
+ result[key] = value;
+ return true;
+ };
+
+ U32 depth = 0;
+ size_t offset = 0;
+ while (true)
+ {
+ size_t pos = source.find_first_of(depth ? "{}" : ",{}", offset);
+ if (pos == std::string::npos)
+ {
+ return !depth && split(source);
+ }
+ if (source[pos] == ',')
+ {
+ if (!split(source.substr(0, pos)))
+ return false;
+ source = source.substr(pos + 1);
+ offset = 0;
+ }
+ else if (source[pos] == '{')
+ {
+ depth++;
+ offset = pos + 1;
+ }
+ else if (depth) // Assume '}' here
+ {
+ depth--;
+ offset = pos + 1;
+ }
+ else
+ {
+ return false; // Extra '}' found
+ }
+ }
+
+ return true;
+}
+
+void LLGameControl::Options::AxisOptions::loadFromString(std::string options)
+{
+ resetToDefaults();
+
+ if (options.empty())
+ return;
+
+ std::map<std::string, std::string> pairs;
+ if (!parse(pairs, options))
+ {
+ LL_WARNS("SDL3") << "Invalid axis options: '" << options << "'" << LL_ENDL;
+ }
+
+ mMultiplier = 1;
+ std::string invert = pairs["invert"];
+ if (!invert.empty())
+ {
+ if (invert == "1")
+ {
+ mMultiplier = -1;
+ }
+ else
+ {
+ LL_WARNS("SDL3") << "Invalid invert value: '" << invert << "'" << LL_ENDL;
+ }
+ }
+
+ std::string dead_zone = pairs["dead_zone"];
+ if (!dead_zone.empty())
+ {
+ U32 number;
+ if (LLStringUtil::convertToU32(dead_zone, number) && number <= MAX_AXIS_DEAD_ZONE
+ && std::to_string(number) == dead_zone)
+ {
+ mDeadZone = (U16)number;
+ }
+ else
+ {
+ LL_WARNS("SDL3") << "Invalid dead_zone value: '" << dead_zone << "'" << LL_ENDL;
+ }
+ }
+
+ std::string offset = pairs["offset"];
+ if (!offset.empty())
+ {
+ S32 number;
+ if (!LLStringUtil::convertToS32(offset, number) || abs(number) > MAX_AXIS_OFFSET
+ || std::to_string(number) != offset)
+ {
+ LL_WARNS("SDL3") << "Invalid offset value: '" << offset << "'" << LL_ENDL;
+ }
+ else
+ {
+ mOffset = (S16)number;
+ }
+ }
+}
+
+std::string LLGameControl::Options::saveToString(const std::string& name, bool force_empty) const
+{
+ return stringifyDeviceOptions(name, mAxisOptions, mAxisMap, mButtonMap, force_empty);
+}
+
+bool LLGameControl::Options::loadFromString(std::string& name, std::string options)
+{
+ resetToDefaults();
+ return LLGameControl::parseDeviceOptions(options, name, mAxisOptions, mAxisMap, mButtonMap);
+}
+
+bool LLGameControl::Options::loadFromString(std::string options)
+{
+ resetToDefaults();
+ std::string dummy_name;
+ return LLGameControl::parseDeviceOptions(options, dummy_name, mAxisOptions, mAxisMap, mButtonMap);
+}
+
+LLGameControllerManager::LLGameControllerManager()
+{
+}
+
+void LLGameControllerManager::resetDeviceOptionsToDefaults()
+{
+ for (LLGameControl::Device& device : mDevices)
+ {
+ device.resetOptionsToDefaults();
+ }
+}
+
+void LLGameControllerManager::applyRememberedDeviceOptions()
+{
+ for (LLGameControl::Device& device : mDevices)
+ {
+ device.loadOptionsFromString(getDeviceOptionsString(device.getGUID()));
+ }
+}
+
+void LLGameControllerManager::rememberDeviceOptions() const
+{
+ for (const LLGameControl::Device& device : mDevices)
+ {
+ // force_empty=true: a connected device counts as "known" even when its
+ // axis/button options are still at defaults, so its name gets persisted
+ // and "Show all known devices" can find it again after it's unplugged.
+ g_deviceOptions[device.getGUID()] = device.saveOptionsToString(true);
+ }
+}
+
+void LLGameControllerManager::setDeviceOptions(const std::string& guid, const LLGameControl::Options& options)
+{
+ for (LLGameControl::Device& device : mDevices)
+ {
+ if (device.getGUID() == guid)
+ {
+ device.mOptions = options;
+ recomputeDeviceAxesFromRaw(device);
+
+ // remember the options
+ std::string options_str = device.saveOptionsToString(true);
+ auto itr = g_deviceOptions.find(guid);
+ if (itr == g_deviceOptions.end())
+ {
+ g_deviceOptions.insert({guid, options_str});
+ }
+ else
+ {
+ itr->second = options_str;
+ }
+ return;
+ }
+ }
+}
+
+void LLGameControllerManager::addController(SDL_JoystickID id, const std::string& guid, const std::string& name)
+{
+ llassert(id >= 0);
+
+ for (const LLGameControl::Device& device : mDevices)
+ {
+ if (device.getJoystickID() == id)
+ {
+ LL_WARNS("SDL3") << "device with id=" << id << " was already added"
+ << ", guid: '" << device.getGUID() << "'"
+ << ", name: '" << device.getName() << "'"
+ << LL_ENDL;
+ return;
+ }
+ }
+
+ mDevices.emplace_back(id, guid, name).loadOptionsFromString(getDeviceOptionsString(guid));
+}
+
+void LLGameControllerManager::recordSessionDevice(const std::string& guid, const std::string& name,
+ const std::string& type, U16 vendor, U16 product)
+{
+ SessionDevice& device = mSessionDevices[guid];
+ device.mName = name;
+ device.mType = type;
+ device.mVendor = vendor;
+ device.mProduct = product;
+}
+
+void LLGameControllerManager::markSessionDeviceUsed(const std::string& guid)
+{
+ auto it = mSessionDevices.find(guid);
+ if (it != mSessionDevices.end())
+ {
+ it->second.mUsed = true;
+ }
+}
+
+LLSD LLGameControllerManager::getSessionDevicesAsLLSD() const
+{
+ LLSD result = LLSD::emptyArray();
+ for (const auto& [guid, device] : mSessionDevices)
+ {
+ bool connected = std::any_of(mDevices.begin(), mDevices.end(),
+ [&guid](const LLGameControl::Device& d) { return d.getGUID() == guid; });
+
+ LLSD entry;
+ entry["name"] = device.mName;
+ entry["type"] = device.mType;
+ entry["vendor_id"] = llformat("%04x", device.mVendor);
+ entry["product_id"] = llformat("%04x", device.mProduct);
+ entry["used"] = device.mUsed;
+ entry["connected"] = connected;
+ result.append(entry);
+ }
+ return result;
+}
+
+void LLGameControllerManager::removeController(SDL_JoystickID id)
+{
+ LL_INFOS("SDL3") << "joystick id: " << id << LL_ENDL;
+
+ mDevices.remove_if([id](LLGameControl::Device& device)
+ {
+ return device.getJoystickID() == id;
+ });
+}
+
+const LLGameControl::Device* LLGameControllerManager::getLastActiveDevice() const
+{
+ if (mDevices.empty())
+ {
+ return nullptr;
+ }
+
+ if (mlastActiveControllerID != 0)
+ {
+ auto it = std::find_if(mDevices.begin(), mDevices.end(),
+ [this](const LLGameControl::Device& device)
+ {
+ return device.getJoystickID() == mlastActiveControllerID;
+ });
+ if (it != mDevices.end())
+ {
+ return &(*it);
+ }
+ }
+
+ return &mDevices.front();
+}
+
+// Splits a signed axis value into the +/- half-axis pair used by State::mAxes /
+// State::mRawAxes: the positive magnitude lands in half_axes[base], the negative
+// magnitude in half_axes[base + 1].
+static void storeHalfAxes(std::vector<U16>& half_axes, U8 base, S16 value)
+{
+ half_axes[base] = 0;
+ half_axes[base + 1] = 0;
+ if (value > 0)
+ {
+ half_axes[base] = value;
+ }
+ else
+ {
+ half_axes[base + 1] = (U16)abs(value);
+ }
+}
+
+// Writes a single half-axis slot to a magnitude without disturbing its sibling.
+// Used when two physical axes each own one half of the same canonical axis (the
+// "Triggers left/right" merge) so their contributions do not clobber each other.
+static void storeOneHalf(std::vector<U16>& half_axes, U8 slot, S16 value)
+{
+ half_axes[slot] = (U16)std::max<S32>(0, value);
+}
+
+// Fans a single bidirectional axis value across the canonical trigger channels:
+// the negative part drives the LEFT_TRIGGER channel, the positive part the
+// RIGHT_TRIGGER channel. Triggers are positive-only, so each magnitude lands in
+// its channel's positive half and the unused negative halves are cleared.
+static void storeTriggerPairFanout(std::vector<U16>& half_axes, S16 value)
+{
+ constexpr U8 LT = LLGameControl::AXIS_LEFT_TRIGGER;
+ constexpr U8 RT = LLGameControl::AXIS_RIGHT_TRIGGER;
+ half_axes[RT * 2] = value > 0 ? (U16)value : 0;
+ half_axes[RT * 2 + 1] = 0;
+ half_axes[LT * 2] = value < 0 ? (U16)abs((S32)value) : 0;
+ half_axes[LT * 2 + 1] = 0;
+}
+
+// Routes a (fixed, sign-corrected) axis value into the canonical half-axis slots of
+// 'state' according to the physical axis' output code 'out':
+// - a specific canonical axis: split by sign into that axis' two halves (1:1);
+// - AXIS_OUTPUT_TRIGGER_PAIR: fan a bidirectional axis across the trigger channels
+// (negative -> LEFT_TRIGGER, positive -> RIGHT_TRIGGER);
+// - a stick canonical axis fed by a physical trigger: merge into one half of it
+// (left trigger -> negative half, right trigger -> positive half).
+// 'phys' is the physical axis index; 'phys_is_trigger' whether it is a trigger.
+static void routeAxisValue(LLGameControl::State& state, U8 phys, bool phys_is_trigger,
+ U8 out, S16 value, S16 raw_value)
+{
+ constexpr U8 LT = LLGameControl::AXIS_LEFT_TRIGGER;
+
+ if (out == LLGameControl::AXIS_OUTPUT_NONE)
+ {
+ return; // physical axis disabled: contributes nothing
+ }
+
+ if (out == LLGameControl::AXIS_OUTPUT_TRIGGER_PAIR)
+ {
+ // Fan-out: a single bidirectional axis drives the whole trigger pair, so this
+ // physical axis owns both trigger channels and clears their unused halves.
+ storeTriggerPairFanout(state.mAxes, value);
+ storeTriggerPairFanout(state.mRawAxes, raw_value);
+ return;
+ }
+
+ if (phys_is_trigger && out < LT)
+ {
+ // Merge: a physical trigger feeds one half of a bidirectional (stick) axis.
+ // Left trigger -> negative half, right trigger -> positive half. Write only
+ // our half, using the press magnitude so the two triggers do not clobber each
+ // other; inversion is not meaningful here (the half is fixed by which trigger).
+ U8 slot = (phys == LT) ? (U8)(out * 2 + 1) : (U8)(out * 2);
+ storeOneHalf(state.mAxes, slot, (S16)abs((S32)value));
+ storeOneHalf(state.mRawAxes, slot, (S16)abs((S32)raw_value));
+ return;
+ }
+
+ // Normal 1:1 mapping: split the signed value into the canonical axis' halves.
+ storeHalfAxes(state.mAxes, (U8)(out * 2), value);
+ storeHalfAxes(state.mRawAxes, (U8)(out * 2), raw_value);
+}
+
+void LLGameControllerManager::onAxis(SDL_JoystickID id, U8 axis, S16 raw_value)
+{
+ device_it it = findDevice(id);
+ if (it == mDevices.end())
+ {
+ LL_WARNS("SDL3") << "Unknown device: joystick=0x" << std::hex << id << std::dec
+ << " axis=" << (S32)axis
+ << " value=" << (S32)raw_value << LL_ENDL;
+ return;
+ }
+
+ // 'axis' is the physical axis index for the remainder of this function; the
+ // hardware fix below is keyed on it so it describes the physical sensor, then
+ // the output code routes the result to canonical slots.
+ U8 phys = axis;
+ if (phys >= LLGameControl::NUM_AXES)
+ {
+ LL_WARNS("SDL3") << "Unknown axis: joystick=0x" << std::hex << id << std::dec
+ << " axis=" << (S32)(phys)
+ << " value=" << (S32)(raw_value) << LL_ENDL;
+ return;
+ }
+
+ // The output code says where this physical axis goes: a single canonical axis,
+ // the trigger pair (fan-out), or None.
+ U8 out = it->mOptions.mapAxis(phys);
+
+ bool phys_is_trigger = phys >= LLGameControl::AXIS_LEFT_TRIGGER;
+
+ S16 fixed_value = it->mOptions.fixAxisValue(phys, raw_value);
+ LL_DEBUGS("SDL3") << "joystick=0x" << std::hex << id << std::dec
+ << " axis=" << (S32)(phys)
+ << " raw_value=" << (S32)(raw_value)
+ << " fixed_value=" << (S32)(fixed_value) << LL_ENDL;
+
+ // Preserve the pre-map values keyed by physical axis for the preferences UI.
+ // routeAxisValue() below re-keys the state axes by canonical output axis, which
+ // loses 'phys'; the Device-State tab's per-physical-axis rows need it. Stored
+ // unconditionally (even when 'out' is disabled) so a row still shows its reading.
+ it->mState.mPhysicalRawAxes[phys] = raw_value;
+ it->mState.mPhysicalFixedAxes[phys] = fixed_value;
+
+ if (fixed_value != 0)
+ {
+ markSessionDeviceUsed(it->getGUID());
+ }
+
+ routeAxisValue(it->mState, phys, phys_is_trigger, out, fixed_value, raw_value);
+}
+
+void LLGameControllerManager::recomputeDeviceAxesFromRaw(LLGameControl::Device& device)
+{
+ for (U8 phys = 0; phys < LLGameControl::NUM_AXES; ++phys)
+ {
+ S16 raw_value = device.mState.mPhysicalRawAxes[phys];
+ U8 out = device.mOptions.mapAxis(phys);
+ bool phys_is_trigger = phys >= LLGameControl::AXIS_LEFT_TRIGGER;
+ S16 fixed_value = device.mOptions.fixAxisValue(phys, raw_value);
+ device.mState.mPhysicalFixedAxes[phys] = fixed_value;
+ routeAxisValue(device.mState, phys, phys_is_trigger, out, fixed_value, raw_value);
+ }
+}
+
+void LLGameControllerManager::onButton(SDL_JoystickID id, U8 button, bool pressed)
+{
+ device_it it = findDevice(id);
+ if (it == mDevices.end())
+ {
+ LL_WARNS("SDL3") << "Unknown device: joystick=0x" << std::hex << id << std::dec
+ << " button i=" << (S32)button << LL_ENDL;
+ return;
+ }
+
+ mlastActiveControllerID = id;
+
+ if (pressed)
+ {
+ markSessionDeviceUsed(it->getGUID());
+ }
+
+ // 'button' is the physical button index here; preserve its pressed state keyed by
+ // that index for the preferences Device-State tab (whose rows are physical buttons)
+ // before mapButton() below re-keys it to the canonical button for the input pipeline.
+ if (button < LLGameControl::NUM_BUTTONS)
+ {
+ if (pressed)
+ {
+ it->mState.mPhysicalButtons |= (0x01 << button);
+ }
+ else
+ {
+ it->mState.mPhysicalButtons &= ~(0x01 << button);
+ }
+ }
+
+ // Map button using device-specific settings
+ // or leave the value unchanged
+ U8 mapped_button = it->mOptions.mapButton(button);
+ if (mapped_button != button)
+ {
+ LL_DEBUGS("SDL3") << "Button mapped: joystick=0x" << std::hex << id << std::dec
+ << " input button i=" << (S32)button
+ << " mapped button i=" << (S32)mapped_button << LL_ENDL;
+ button = mapped_button;
+ }
+
+ if (button >= LLGameControl::NUM_BUTTONS)
+ {
+ LL_WARNS("SDL3") << "Unknown button: joystick=0x" << std::hex << id << std::dec
+ << " button i=" << (S32)button << LL_ENDL;
+ return;
+ }
+
+ if (it->mState.onButton(button, pressed))
+ {
+ LL_DEBUGS("SDL3") << "joystick=0x" << std::hex << id << std::dec
+ << " button i=" << (S32)button
+ << " pressed=" << pressed << LL_ENDL;
+ }
+}
+
+void LLGameControllerManager::clearAllStates()
+{
+ for (auto& device : mDevices)
+ {
+ device.mState.clear();
+ }
+ mExternalServerState.clear();
+ mLastActiveFlags = 0;
+ mLastFlycamActionFlags = 0;
+}
+
+void LLGameControllerManager::accumulateInternalState()
+{
+ g_innerState.storePrevious();
+ // clear the old state
+ g_innerState.clear();
+
+
+ // accumulate the controllers
+ for (const auto& device : mDevices)
+ {
+ g_innerState.mButtons |= device.mState.mButtons;
+ for(U8 i = 0; i < LLGameControl::Button::NUM_BUTTONS; i++)
+ {
+ U32 button = 1 << i;
+ if(g_innerState.mButtons & button && ~(g_innerState.mPrevButtons) & button)
+ {
+ g_buttonLevelTimer[i].reset();
+ g_buttonLevelFrames[i] = 0;
+ }
+ else
+ {
+ g_buttonLevelFrames[i]++;
+ }
+ }
+ for (size_t i = 0; i < LLGameControl::NUM_MOVE_DIRS; ++i)
+ {
+ // Note: we don't bother to clamp the axes yet
+ // because at this stage we haven't yet accumulated the "inner" state.
+ if (device.mState.mAxes[i] > g_innerState.mAxes[i])
+ {
+ g_innerState.mAxes[i] = (S32)device.mState.mAxes[i];
+ if(g_innerState.mPrevAxes[i] < 1)
+ {
+ g_axisHeldTimer[i].reset();
+ g_axisHeldFrames[i] = 0;
+ }
+ else
+ {
+ g_axisHeldFrames[i]++;
+ }
+ }
+ }
+ }
+}
+
+F32 LLGameControl::getControllerHeldTime(ActionType actionType, U8 action)
+{
+ switch (actionType)
+ {
+ case ActionType::DOF:
+ return g_axisHeldTimer[action].getElapsedTimeF32();
+ case ActionType::BUTTON:
+ return g_buttonLevelTimer[action].getElapsedTimeF32();
+ default:
+ return 0.0;
+ }
+}
+
+S32 LLGameControl::getControllerHeldFrames(ActionType actionType, U8 action)
+{
+ switch (actionType)
+ {
+ case ActionType::DOF:
+ return g_axisHeldFrames[action];
+ case ActionType::BUTTON:
+ return g_buttonLevelFrames[action];
+ default:
+ return 0;
+ }
+}
+
+void LLGameControllerManager::computeFinalState()
+{
+ static const LLGameControlTranslator::ControllerMappings axis_mappings = {
+ // Axes
+ {{LLGameControl::ActionType::DOF, LLGameControl::MovementDirection::MOVE_DIR_STRAFE_LEFT}, LLGameControl::MovementDirection::MOVE_DIR_STRAFE_LEFT},
+ {{LLGameControl::ActionType::DOF, LLGameControl::MovementDirection::MOVE_DIR_STRAFE_RIGHT}, LLGameControl::MovementDirection::MOVE_DIR_STRAFE_RIGHT},
+ {{LLGameControl::ActionType::DOF, LLGameControl::MovementDirection::MOVE_DIR_ADVANCE}, LLGameControl::MovementDirection::MOVE_DIR_ADVANCE},
+ {{LLGameControl::ActionType::DOF, LLGameControl::MovementDirection::MOVE_DIR_RETREAT}, LLGameControl::MovementDirection::MOVE_DIR_RETREAT},
+ {{LLGameControl::ActionType::DOF, LLGameControl::MovementDirection::MOVE_DIR_TURN_LEFT}, LLGameControl::MovementDirection::MOVE_DIR_TURN_LEFT},
+ {{LLGameControl::ActionType::DOF, LLGameControl::MovementDirection::MOVE_DIR_TURN_RIGHT}, LLGameControl::MovementDirection::MOVE_DIR_TURN_RIGHT},
+ {{LLGameControl::ActionType::DOF, LLGameControl::MovementDirection::MOVE_DIR_LOOK_UP}, LLGameControl::MovementDirection::MOVE_DIR_LOOK_UP},
+ {{LLGameControl::ActionType::DOF, LLGameControl::MovementDirection::MOVE_DIR_LOOK_DOWN}, LLGameControl::MovementDirection::MOVE_DIR_LOOK_DOWN},
+ {{LLGameControl::ActionType::DOF, LLGameControl::MovementDirection::MOVE_DIR_RISE_UP}, LLGameControl::MovementDirection::MOVE_DIR_RISE_UP},
+ {{LLGameControl::ActionType::DOF, LLGameControl::MovementDirection::MOVE_DIR_DROP_DOWN}, LLGameControl::MovementDirection::MOVE_DIR_DROP_DOWN},
+ {{LLGameControl::ActionType::DOF, LLGameControl::MovementDirection::MOVE_DIR_ROLL_LEFT}, LLGameControl::MovementDirection::MOVE_DIR_ROLL_LEFT},
+ {{LLGameControl::ActionType::DOF, LLGameControl::MovementDirection::MOVE_DIR_ROLL_RIGHT}, LLGameControl::MovementDirection::MOVE_DIR_ROLL_RIGHT}
+ };
+
+ static const LLGameControlTranslator::ControllerMappings button_mappings = {
+ {{LLGameControl::ActionType::BUTTON, LLGameControl::Button::BUTTON_SOUTH}, (U32)1 << LLGameControl::Button::BUTTON_SOUTH},
+ {{LLGameControl::ActionType::BUTTON, LLGameControl::Button::BUTTON_EAST}, (U32)1 << LLGameControl::Button::BUTTON_EAST},
+ {{LLGameControl::ActionType::BUTTON, LLGameControl::Button::BUTTON_WEST}, (U32)1 << LLGameControl::Button::BUTTON_WEST},
+ {{LLGameControl::ActionType::BUTTON, LLGameControl::Button::BUTTON_NORTH}, (U32)1 << LLGameControl::Button::BUTTON_NORTH},
+ {{LLGameControl::ActionType::BUTTON, LLGameControl::Button::BUTTON_SELECT}, (U32)1 << LLGameControl::Button::BUTTON_SELECT},
+ {{LLGameControl::ActionType::BUTTON, LLGameControl::Button::BUTTON_HOME}, (U32)1 << LLGameControl::Button::BUTTON_HOME},
+ {{LLGameControl::ActionType::BUTTON, LLGameControl::Button::BUTTON_START}, (U32)1 << LLGameControl::Button::BUTTON_START},
+ {{LLGameControl::ActionType::BUTTON, LLGameControl::Button::BUTTON_LEFT_STICK}, (U32)1 << LLGameControl::Button::BUTTON_LEFT_STICK},
+ {{LLGameControl::ActionType::BUTTON, LLGameControl::Button::BUTTON_RIGHT_STICK}, (U32)1 << LLGameControl::Button::BUTTON_RIGHT_STICK},
+ {{LLGameControl::ActionType::BUTTON, LLGameControl::Button::BUTTON_LEFT_SHOULDER}, (U32)1 << LLGameControl::Button::BUTTON_LEFT_SHOULDER},
+ {{LLGameControl::ActionType::BUTTON, LLGameControl::Button::BUTTON_RIGHT_SHOULDER}, (U32)1 << LLGameControl::Button::BUTTON_RIGHT_SHOULDER},
+ {{LLGameControl::ActionType::BUTTON, LLGameControl::Button::BUTTON_DPAD_UP}, (U32)1 << LLGameControl::Button::BUTTON_DPAD_UP},
+ {{LLGameControl::ActionType::BUTTON, LLGameControl::Button::BUTTON_DPAD_DOWN}, (U32)1 << LLGameControl::Button::BUTTON_DPAD_DOWN},
+ {{LLGameControl::ActionType::BUTTON, LLGameControl::Button::BUTTON_DPAD_LEFT}, (U32)1 << LLGameControl::Button::BUTTON_DPAD_LEFT},
+ {{LLGameControl::ActionType::BUTTON, LLGameControl::Button::BUTTON_DPAD_RIGHT}, (U32)1 << LLGameControl::Button::BUTTON_DPAD_RIGHT},
+ {{LLGameControl::ActionType::BUTTON, LLGameControl::Button::BUTTON_MISC1}, (U32)1 << LLGameControl::Button::BUTTON_MISC1},
+ {{LLGameControl::ActionType::BUTTON, LLGameControl::Button::BUTTON_PADDLE1}, (U32)1 << LLGameControl::Button::BUTTON_PADDLE1},
+ {{LLGameControl::ActionType::BUTTON, LLGameControl::Button::BUTTON_PADDLE2}, (U32)1 << LLGameControl::Button::BUTTON_PADDLE2},
+ {{LLGameControl::ActionType::BUTTON, LLGameControl::Button::BUTTON_PADDLE3}, (U32)1 << LLGameControl::Button::BUTTON_PADDLE3},
+ {{LLGameControl::ActionType::BUTTON, LLGameControl::Button::BUTTON_PADDLE4}, (U32)1 << LLGameControl::Button::BUTTON_PADDLE4},
+ {{LLGameControl::ActionType::BUTTON, LLGameControl::Button::BUTTON_TOUCHPAD}, (U32)1 << LLGameControl::Button::BUTTON_TOUCHPAD},
+ {{LLGameControl::ActionType::BUTTON, LLGameControl::Button::BUTTON_21}, (U32)1 << LLGameControl::Button::BUTTON_21},
+ {{LLGameControl::ActionType::BUTTON, LLGameControl::Button::BUTTON_22}, (U32)1 << LLGameControl::Button::BUTTON_22},
+ {{LLGameControl::ActionType::BUTTON, LLGameControl::Button::BUTTON_23}, (U32)1 << LLGameControl::Button::BUTTON_23},
+ {{LLGameControl::ActionType::BUTTON, LLGameControl::Button::BUTTON_24}, (U32)1 << LLGameControl::Button::BUTTON_24},
+ {{LLGameControl::ActionType::BUTTON, LLGameControl::Button::BUTTON_25}, (U32)1 << LLGameControl::Button::BUTTON_25},
+ {{LLGameControl::ActionType::BUTTON, LLGameControl::Button::BUTTON_26}, (U32)1 << LLGameControl::Button::BUTTON_26},
+ {{LLGameControl::ActionType::BUTTON, LLGameControl::Button::BUTTON_27}, (U32)1 << LLGameControl::Button::BUTTON_27},
+ {{LLGameControl::ActionType::BUTTON, LLGameControl::Button::BUTTON_28}, (U32)1 << LLGameControl::Button::BUTTON_28},
+ {{LLGameControl::ActionType::BUTTON, LLGameControl::Button::BUTTON_29}, (U32)1 << LLGameControl::Button::BUTTON_29},
+ {{LLGameControl::ActionType::BUTTON, LLGameControl::Button::BUTTON_30}, (U32)1 << LLGameControl::Button::BUTTON_30},
+ {{LLGameControl::ActionType::BUTTON, LLGameControl::Button::BUTTON_31}, (U32)1 << LLGameControl::Button::BUTTON_31}
+ };
+
+ // We assume accumulateInternalState() has already been called. This
+ // computes the CONTROLLER-ONLY state into g_controllerState -- no keyboard
+ // (mExternalServerState) contribution here -- so that a real controller's
+ // input can never flow through agent control flags and back into itself.
+ // The keyboard contribution is combined in afterward, exclusively by
+ // accumulateFinalState() below.
+ g_mappedState.clear();
+ g_mappedState.mButtons = mActionTranslator.calculateTranslatedButtons(button_mappings, g_innerState);
+
+ mActionTranslator.calculateTranslatedAxes(axis_mappings, g_innerState, g_mappedState.mAxes);
+
+ g_controllerState.mButtons = g_mappedState.mButtons;
+
+ size_t j = 0;
+ // clamp the accumulated axes
+ for(size_t i = 0; i < LLGameControl::NUM_MOVE_DIRS; i+=2)
+ {
+ // Accumulate in S32 to avoid overflow
+ S32 axis_pos = g_mappedState.mAxes[i];
+ S32 axis_neg = g_mappedState.mAxes[i+1];
+ // Note: g_mappedState uses NUM_MOVE_DIRS split half-axes (indexed by 'i'),
+ // while g_controllerState uses NUM_AXES combined signed axes (indexed by 'j').
+ g_controllerState.mAxes[j] = (S16)std::clamp(axis_pos - axis_neg, -32768, 32767);
+ ++j;
+ }
+
+ accumulateFinalState();
+}
+
+void LLGameControllerManager::accumulateFinalState()
+{
+ // This is the only place controller state (g_controllerState, real hardware)
+ // and keyboard state (mExternalServerState, from AGENT_CONTROL_* bits -- see
+ // setExternalInput()) are combined: into g_finalState, the single
+ // ServerState actually packed into the outgoing GameControlData message.
+ // Buttons OR together; axes sum (clamped to the wire's signed range) so
+ // simultaneous keyboard + controller input on the same axis combines
+ // rather than either one masking the other.
+ U32 old_buttons = g_finalState.mButtons;
+ U32 new_buttons = g_controllerState.mButtons | mExternalServerState.mButtons;
+ g_finalState.mPrevButtons = old_buttons;
+ g_finalState.mButtons = new_buttons;
+ if (old_buttons != new_buttons)
+ {
+ scheduleImmediateResend(); // packet needs to go out ASAP
+ }
+
+ for (size_t j = 0; j < LLGameControl::NUM_AXES; ++j)
+ {
+ S32 combined = (S32)g_controllerState.mAxes[j] + (S32)mExternalServerState.mAxes[j];
+ S16 axis = (S16)std::clamp(combined, -32768, 32767);
+ if (g_finalState.mAxes[j] != axis)
+ {
+ // When axis changes we explicitly update the corresponding prevAxis
+ // prior to storing axis. The only other place where prevAxis
+ // is updated is updateResendPeriod() which is explicitly called after
+ // a packet is sent. The result is: unchanged axes are included in
+ // first resend but not later ones.
+ g_finalState.mPrevAxes[j] = g_finalState.mAxes[j];
+ g_finalState.mAxes[j] = axis;
+ scheduleImmediateResend(); // packet needs to go out ASAP
+ }
+ }
+
+ computeSemanticState(g_finalState);
+}
+
+LLGameControl::ActionNameType LLGameControllerManager::getActionNameType(const std::string& action) const
+{
+ auto it = mActions.find(action);
+ return it == mActions.end() ? LLGameControl::ACTION_NAME_UNKNOWN : it->second;
+}
+
+namespace
+{
+ // Resolve a symbolic input name as stored in ModeMappings ("AXIS_LEFTX",
+ // "BUTTON_SOUTH", "AXIS_NONE", ...) to a canonical InputChannel. This is the
+ // inverse of InputChannel::getRemoteName(); axis channels are returned with
+ // sign 0 (bidirectional) because ModeMappings do not store a sign. Anything
+ // unrecognized (including the "none" sentinels) yields an isNone() channel.
+ LLGameControl::InputChannel channelFromInputName(const std::string& name)
+ {
+ static const std::map<std::string, U8> s_axis_names = {
+ { "AXIS_LEFTX", LLGameControl::AXIS_LEFTX },
+ { "AXIS_LEFTY", LLGameControl::AXIS_LEFTY },
+ { "AXIS_RIGHTX", LLGameControl::AXIS_RIGHTX },
+ { "AXIS_RIGHTY", LLGameControl::AXIS_RIGHTY },
+ { "AXIS_LEFT_TRIGGER", LLGameControl::AXIS_LEFT_TRIGGER },
+ { "AXIS_RIGHT_TRIGGER", LLGameControl::AXIS_RIGHT_TRIGGER },
+ };
+ static const std::map<std::string, U8> s_button_names = {
+ { "BUTTON_SOUTH", LLGameControl::BUTTON_SOUTH },
+ { "BUTTON_EAST", LLGameControl::BUTTON_EAST },
+ { "BUTTON_WEST", LLGameControl::BUTTON_WEST },
+ { "BUTTON_NORTH", LLGameControl::BUTTON_NORTH },
+ { "BUTTON_SELECT", LLGameControl::BUTTON_SELECT },
+ { "BUTTON_HOME", LLGameControl::BUTTON_HOME },
+ { "BUTTON_START", LLGameControl::BUTTON_START },
+ { "BUTTON_LEFT_STICK", LLGameControl::BUTTON_LEFT_STICK },
+ { "BUTTON_RIGHT_STICK", LLGameControl::BUTTON_RIGHT_STICK },
+ { "BUTTON_LEFT_SHOULDER", LLGameControl::BUTTON_LEFT_SHOULDER },
+ { "BUTTON_RIGHT_SHOULDER", LLGameControl::BUTTON_RIGHT_SHOULDER },
+ { "BUTTON_DPAD_UP", LLGameControl::BUTTON_DPAD_UP },
+ { "BUTTON_DPAD_DOWN", LLGameControl::BUTTON_DPAD_DOWN },
+ { "BUTTON_DPAD_LEFT", LLGameControl::BUTTON_DPAD_LEFT },
+ { "BUTTON_DPAD_RIGHT", LLGameControl::BUTTON_DPAD_RIGHT },
+ { "BUTTON_MISC1", LLGameControl::BUTTON_MISC1 },
+ { "BUTTON_PADDLE1", LLGameControl::BUTTON_PADDLE1 },
+ { "BUTTON_PADDLE2", LLGameControl::BUTTON_PADDLE2 },
+ { "BUTTON_PADDLE3", LLGameControl::BUTTON_PADDLE3 },
+ { "BUTTON_PADDLE4", LLGameControl::BUTTON_PADDLE4 },
+ { "BUTTON_TOUCHPAD", LLGameControl::BUTTON_TOUCHPAD },
+ };
+
+ auto ait = s_axis_names.find(name);
+ if (ait != s_axis_names.end())
+ {
+ return LLGameControl::InputChannel(LLGameControl::InputChannel::TYPE_AXIS, ait->second, 0);
+ }
+ auto bit = s_button_names.find(name);
+ if (bit != s_button_names.end())
+ {
+ return LLGameControl::InputChannel(LLGameControl::InputChannel::TYPE_BUTTON, bit->second);
+ }
+ // Numeric fallback for the higher buttons (e.g. "BUTTON_21").
+ if (LLStringUtil::startsWith(name, "BUTTON_"))
+ {
+ S32 index = atoi(name.substr(7).c_str());
+ if (index > 0 && index < LLGameControl::NUM_BUTTONS)
+ {
+ return LLGameControl::InputChannel(LLGameControl::InputChannel::TYPE_BUTTON, (U8)index);
+ }
+ }
+ return LLGameControl::InputChannel(); // isNone()
+ }
+
+ // Step-0 bridge (approach A): UI action label -> engine effect for the
+ // Avatar/Mouselook/Captive modes. Analog axis labels expand to a positive-half and
+ // negative-half AGENT_CONTROL bit; when an axis is bound to the trigger pair the
+ // per-axis binding half (see AxisActionBinding) selects which of these two bits a
+ // given trigger drives. Button labels expand to a single AGENT_CONTROL bit via
+ // avatarButtonBridge(), except the one-shot commands in avatarMiscButtonBridge()
+ // (below), which are non-flag actions carried via AgentActions::mMiscActionBits
+ // and processed by LLAgent::applyExternalActions.
+ // TODO: implement "Interact" action.
+ struct AxisActionEffect { U32 posFlag; U32 negFlag; };
+
+ const std::map<std::string, AxisActionEffect>& avatarAxisBridge()
+ {
+ // Note: g_innerState half-axes are pre-negated so LEFT/FORWARD/UP land in
+ // the positive half (axis*2); see LLGameControllerManager::onAxis().
+ static const std::map<std::string, AxisActionEffect> bridge = {
+ { "Strafe left/right", { AGENT_CONTROL_LEFT_POS, AGENT_CONTROL_LEFT_NEG } },
+ { "Advance forward/back", { AGENT_CONTROL_AT_POS, AGENT_CONTROL_AT_NEG } },
+ { "Turn left/right", { AGENT_CONTROL_YAW_POS, AGENT_CONTROL_YAW_NEG } },
+ { "Look up/down", { AGENT_CONTROL_PITCH_POS, AGENT_CONTROL_PITCH_NEG } },
+ { "Fly up/down", { AGENT_CONTROL_UP_POS, AGENT_CONTROL_UP_NEG } },
+ };
+ return bridge;
+ }
+
+ const std::map<std::string, U32>& avatarButtonBridge()
+ {
+ static const std::map<std::string, U32> bridge = {
+ { "Jump", AGENT_CONTROL_UP_POS },
+ { "Crouch", AGENT_CONTROL_UP_NEG },
+ { "Fly up", AGENT_CONTROL_UP_POS },
+ { "Fly down", AGENT_CONTROL_UP_NEG },
+ { "Advance forward", AGENT_CONTROL_AT_POS },
+ { "Advance back", AGENT_CONTROL_AT_NEG },
+ { "Strafe left", AGENT_CONTROL_LEFT_POS },
+ { "Strafe right", AGENT_CONTROL_LEFT_NEG },
+ { "Turn left", AGENT_CONTROL_YAW_POS },
+ { "Turn right", AGENT_CONTROL_YAW_NEG },
+ { "Look up", AGENT_CONTROL_PITCH_POS },
+ { "Look down", AGENT_CONTROL_PITCH_NEG },
+ // HACK bits consumed by LLAgent::applyExternalActions for toggles.
+ //{ "Toggle fly", AGENT_CONTROL_FLY }, // HACK
+ //{ "Toggle flycam", AGENT_CONTROL_NUDGE_AT_NEG }, // HACK
+ /*
+ // Real protocol bits: LLAgent::applyExternalActions gates these on
+ // avatar state (only sits down when standing on the ground, only stands
+ // up when sitting) so holding the button while the action doesn't apply
+ // is inert.
+ { "Sit down", AGENT_CONTROL_SIT_DOWN },
+ { "Stand up", AGENT_CONTROL_STAND_UP },
+ */
+ };
+ return bridge;
+ }
+
+ // Avatar/Mouselook/Captive/Cursor-mode button label -> one-shot AvatarMiscAction bit.
+ // These don't correspond to an AGENT_CONTROL_* flag, so they're kept in a bridge
+ // separate from avatarButtonBridge() and edge-triggered (not-pressed ->
+ // pressed) by computeAgentActions() into AgentActions::mMiscActionBits,
+ // rather than OR'd every frame the button is held like a movement flag.
+ const std::map<std::string, U32>& avatarMiscButtonBridge()
+ {
+ static const std::map<std::string, U32> bridge = {
+ { "Toggle fly", LLGameControl::AVATAR_ACTION_TOGGLE_FLY },
+ { "Toggle sit", LLGameControl::AVATAR_ACTION_TOGGLE_SIT },
+ { "Toggle speak", LLGameControl::AVATAR_ACTION_TOGGLE_SPEAK },
+ { "Toggle flycam", LLGameControl::AVATAR_ACTION_TOGGLE_FLYCAM },
+ { "Toggle mouselook", LLGameControl::AVATAR_ACTION_TOGGLE_MOUSELOOK },
+ { "Toggle mouse cursor", LLGameControl::AVATAR_ACTION_TOGGLE_MOUSE_CURSOR },
+ { "ESC", LLGameControl::AVATAR_ACTION_ESCAPE },
+ };
+ return bridge;
+ }
+
+ // Avatar/Mouselook/Captive-mode button label -> AvatarMouseButton bit. Unlike
+ // avatarMiscButtonBridge()'s one-shot commands, a simulated mouse button should
+ // behave like the real thing (held down for as long as the bound button is),
+ // so these are level-triggered every frame into AgentActions::mMouseButtonBits
+ // -- mirroring avatarButtonBridge() rather than avatarMiscButtonBridge().
+ const std::map<std::string, U32>& avatarMouseButtonBridge()
+ {
+ static const std::map<std::string, U32> bridge = {
+ { "Mouse click left", LLGameControl::AVATAR_MOUSE_BUTTON_LEFT },
+ { "Mouse click right", LLGameControl::AVATAR_MOUSE_BUTTON_RIGHT },
+ };
+ return bridge;
+ }
+
+ // Avatar/Mouselook/Captive-mode button label -> full-deflection contribution to
+ // the same zoom accumulator as the "Zoom +/-" axis (see computeAgentActions()).
+ // Mirrors mouseCursorButtonBridge()'s "only override if stronger" pattern rather
+ // than avatarButtonBridge()'s OR-into-mControlFlags, since zoom has no
+ // AGENT_CONTROL_* bit of its own.
+ const std::map<std::string, F32>& avatarZoomButtonBridge()
+ {
+ static const std::map<std::string, F32> bridge = {
+ { "Zoom +", 1.f },
+ { "Zoom -", -1.f },
+ };
+ return bridge;
+ }
+
+ // Avatar-mode button label -> full-deflection contribution to the same scroll
+ // (camera distance) accumulator as the "Scroll +/-" axis, same pattern as
+ // avatarZoomButtonBridge() above.
+ const std::map<std::string, F32>& avatarScrollButtonBridge()
+ {
+ static const std::map<std::string, F32> bridge = {
+ { "Scroll +", 1.f },
+ { "Scroll -", -1.f },
+ };
+ return bridge;
+ }
+
+ // Cursor mode's digital (button) equivalent of "Mouse left/right"/"Mouse up/down":
+ // a discrete alternative/addition to the analog stick for driving the on-screen
+ // cursor, e.g. so the D-Pad can be rebound to nudge the cursor instead of moving
+ // the avatar. Not part of Cursor mode's default button map (see cursor_buttons in
+ // buildDefaultModeMappings()) -- purely opt-in via rebinding. A pressed button
+ // contributes full deflection into computeAgentActions()'s mouse_dx/mouse_dy,
+ // same "only override if stronger" pattern as Turn/Look's button contribution.
+ struct MouseCursorButtonEffect { bool isX; F32 sign; };
+ const std::map<std::string, MouseCursorButtonEffect>& mouseCursorButtonBridge()
+ {
+ static const std::map<std::string, MouseCursorButtonEffect> bridge = {
+ { "Cursor up", { false, 1.f } },
+ { "Cursor down", { false, -1.f } },
+ { "Cursor left", { true, -1.f } },
+ { "Cursor right", { true, 1.f } },
+ };
+ return bridge;
+ }
+
+ // GameControlData's ModeAxes packs the 5 avatar-movement axes in this
+ // fixed order (LLGameControl::SemanticAxis), regardless of which physical inputs
+ // are mapped. This mirrors avatarAxisBridge()'s label set -- keep the two in sync
+ // by hand, same as the other avatar*Bridge()s.
+ const std::map<std::string, LLGameControl::SemanticAxis>& avatarSemanticAxisSlots()
+ {
+ static const std::map<std::string, LLGameControl::SemanticAxis> bridge = {
+ { "Strafe left/right", LLGameControl::SEMANTIC_AXIS_STRAFE },
+ { "Advance forward/back", LLGameControl::SEMANTIC_AXIS_ADVANCE },
+ { "Turn left/right", LLGameControl::SEMANTIC_AXIS_TURN },
+ { "Look up/down", LLGameControl::SEMANTIC_AXIS_LOOK },
+ { "Fly up/down", LLGameControl::SEMANTIC_AXIS_RISE },
+ };
+ return bridge;
+ }
+
+ // Digital (button) equivalents of the same 5 axes -- mirrors avatarButtonBridge()'s
+ // movement-action label set, adding the semantic slot + sign each one drives. A
+ // pressed button contributes full deflection (+/-32767) to its slot, same as
+ // computeAgentActions() does for Turn/Look -- *and* also sets its own bit in
+ // ModeButtons (see computeSemanticState()), unlike an analog stick tilt of the
+ // same axis, which only ever shows up in ModeAxes.
+ struct SemanticButtonAxisEffect { LLGameControl::SemanticAxis slot; F32 sign; };
+ const std::map<std::string, SemanticButtonAxisEffect>& avatarSemanticButtonAxisSlots()
+ {
+ static const std::map<std::string, SemanticButtonAxisEffect> bridge = {
+ { "Strafe left", { LLGameControl::SEMANTIC_AXIS_STRAFE, 1.f } },
+ { "Strafe right", { LLGameControl::SEMANTIC_AXIS_STRAFE, -1.f } },
+ { "Advance forward", { LLGameControl::SEMANTIC_AXIS_ADVANCE, 1.f } },
+ { "Advance back", { LLGameControl::SEMANTIC_AXIS_ADVANCE,-1.f } },
+ { "Turn left", { LLGameControl::SEMANTIC_AXIS_TURN, 1.f } },
+ { "Turn right", { LLGameControl::SEMANTIC_AXIS_TURN, -1.f } },
+ { "Look up", { LLGameControl::SEMANTIC_AXIS_LOOK, 1.f } },
+ { "Look down", { LLGameControl::SEMANTIC_AXIS_LOOK, -1.f } },
+ { "Jump", { LLGameControl::SEMANTIC_AXIS_RISE, 1.f } },
+ { "Crouch", { LLGameControl::SEMANTIC_AXIS_RISE, -1.f } },
+ { "Fly up", { LLGameControl::SEMANTIC_AXIS_RISE, 1.f } },
+ { "Fly down", { LLGameControl::SEMANTIC_AXIS_RISE, -1.f } },
+ };
+ return bridge;
+ }
+
+ // Cursor mode's ModeAxes slots 0-1 (CURSOR_DX/CURSOR_DY): reuses SemanticAxis's
+ // STRAFE/ADVANCE slots purely as storage, but they carry "Mouse left/right"/"Mouse
+ // up/down" (on-screen cursor movement). Slots 2-5 carry cursor position, filled
+ // separately in computeSemanticState() from setMouseCursorPosition().
+ const std::map<std::string, LLGameControl::SemanticAxis>& cursorSemanticAxisSlots()
+ {
+ static const std::map<std::string, LLGameControl::SemanticAxis> bridge = {
+ { "Mouse left/right", LLGameControl::SEMANTIC_AXIS_STRAFE },
+ { "Mouse up/down", LLGameControl::SEMANTIC_AXIS_ADVANCE },
+ };
+ return bridge;
+ }
+
+ // Is 'label' one of Cursor mode's mouse-cursor-emulation actions -- the only
+ // Cursor-mode actions allowed to steal a physical input away from FlyCam's own
+ // mapping when FlyCam is concurrently engaged (see
+ // LLGameControllerManager::rebuildActionLookup()). Reuses the existing bridge
+ // tables that already enumerate these action labels rather than duplicating
+ // the literal strings.
+ bool isMouseCursorAxisAction(const std::string& label)
+ {
+ return cursorSemanticAxisSlots().count(label) > 0; // "Mouse left/right"/"Mouse up/down"
+ }
+ bool isMouseCursorButtonAction(const std::string& label)
+ {
+ // "Mouse click left/right" (avatarMouseButtonBridge) and the digital
+ // "Cursor up/down/left/right" equivalent (mouseCursorButtonBridge).
+ return avatarMouseButtonBridge().count(label) > 0 || mouseCursorButtonBridge().count(label) > 0;
+ }
+
+ // Defensive-repair helpers for stale/renamed axis-action keys in saved settings
+ // (e.g. a pre-merge "Rise up"). Defined below, after the flycam bridge.
+ // isKnownAnalogAxisAction - is 'label' a real axis action for this mode?
+ // defaultAxisActionForInput - which action owns 'input' in the built-in defaults?
+ bool isKnownAnalogAxisAction(LLGameControl::AgentControlMode mode, const std::string& label);
+ std::string defaultAxisActionForInput(LLGameControl::AgentControlMode mode, const std::string& input);
+} // namespace
+
+void LLGameControllerManager::applyAxisMappings(LLGameControl::AgentControlMode mode, const LLSD& axes)
+{
+ const std::string& mode_name = modeToString(mode);
+
+ // Invert ModeMappings[mode][Axes] (action label -> input name) into
+ // canonical input index -> action binding. Last binding wins on collision.
+ for (auto it = axes.beginMap(); it != axes.endMap(); ++it)
+ {
+ const std::string& action = it->first;
+ std::string input = it->second.asString();
+
+ // Defensively handle stale/renamed action keys (e.g. a pre-merge "Rise up"
+ // left in saved settings). If the key isn't a valid axis action for this mode,
+ // reassign its input to the action that owns that input by default -- unless
+ // that default action is already mapped, in which case drop the stale key
+ // (treat as None). This only sanitizes the in-memory lookup; the stored
+ // settings are left untouched (they'll be fixed if/when the user edits them).
+ std::string bound_action = action;
+ if (!isKnownAnalogAxisAction(mode, action))
+ {
+ std::string default_action = defaultAxisActionForInput(mode, input);
+ if (default_action.empty() || axes.has(default_action))
+ {
+ continue; // no free default owner for this input: treat as None
+ }
+ bound_action = default_action;
+ }
+
+ bool invert = LLGameControl::getAxisInvert(mode_name, bound_action);
+
+ if (input == INPUT_AXIS_TRIGGERS)
+ {
+ // The trigger pair is one bidirectional axis: the left trigger feeds the
+ // action's negative side, the right trigger its positive side. (SL's
+ // positive sense is left/forward/up and, for yaw, counter-clockwise per
+ // the right-hand rule, so e.g. the right trigger turns left by default;
+ // invert the trigger axes in Device Options to reverse that.)
+ mAxisActionBindings[LLGameControl::AXIS_LEFT_TRIGGER] = { bound_action, HALF_NEGATIVE, invert };
+ mAxisActionBindings[LLGameControl::AXIS_RIGHT_TRIGGER] = { bound_action, HALF_POSITIVE, invert };
+ continue;
+ }
+ LLGameControl::InputChannel channel = channelFromInputName(input);
+ if (channel.isAxis() && channel.mIndex < LLGameControl::NUM_AXES)
+ {
+ mAxisActionBindings[channel.mIndex] = { bound_action, HALF_FULL, invert };
+ }
+ }
+}
+
+void LLGameControllerManager::applyButtonMappings(const LLSD& buttons)
+{
+ for (auto it = buttons.beginMap(); it != buttons.endMap(); ++it)
+ {
+ LLGameControl::InputChannel channel = channelFromInputName(it->second.asString());
+ if (channel.isButton() && channel.mIndex < LLGameControl::NUM_BUTTONS)
+ {
+ mButtonActionLabels[channel.mIndex] = it->first;
+ }
+ }
+}
+
+void LLGameControllerManager::rebuildActionLookup(bool force)
+{
+ LLGameControl::AgentControlMode mode = g_agentControlMode;
+
+ // Cursor mode with FlyCam concurrently engaged underneath (see
+ // LLAgent::updateGameControlMode()/setFlycamEngaged()) is a merge of two modes'
+ // mappings rather than a plain per-mode lookup -- see below.
+ bool cursor_over_flycam = (mode == LLGameControl::CONTROL_MODE_CURSOR) && g_flycamEngaged;
+
+ if (!force && mode == mLookupMode && cursor_over_flycam == mLookupCursorOverFlycam
+ && !mAxisActionBindings.empty())
+ {
+ return; // already current
+ }
+ mLookupMode = mode;
+ mLookupCursorOverFlycam = cursor_over_flycam;
+ mAxisActionBindings.assign(LLGameControl::NUM_AXES, AxisActionBinding());
+ mButtonActionLabels.assign(LLGameControl::NUM_BUTTONS, std::string());
+
+ if (cursor_over_flycam)
+ {
+ // Base layer: FlyCam mode's own configured axes/buttons (Truck/Dolly/Pan/
+ // Tilt/Boom/Roll/Zoom/Reset/...), so whatever physical inputs FlyCam already
+ // owns keep driving the camera exactly as they do in plain FlyCam mode.
+ applyAxisMappings(LLGameControl::CONTROL_MODE_FLYCAM,
+ LLGameControl::getModeMapping(GC_MODE_FLYCAM, GC_AXES));
+ applyButtonMappings(LLGameControl::getModeMapping(GC_MODE_FLYCAM, GC_BUTTONS));
+
+ // Overlay: only Cursor mode's own mouse-cursor-emulation actions (the on-
+ // screen cursor movement axes, simulated clicks, and the digital cursor-move
+ // buttons), so those -- and only those -- win any physical-input collision
+ // with the FlyCam base above (e.g. the default left stick: FlyCam's
+ // Truck/Dolly underneath, Cursor's Mouse left/right / up/down on top). Every
+ // other Cursor-mode action (Turn/Look/Fly/Jump/Strafe/...) is intentionally
+ // dropped here: it must not steal an input away from FlyCam's own mapping.
+ LLSD cursor_axes = LLGameControl::getModeMapping(GC_MODE_CURSOR, GC_AXES);
+ LLSD mouse_axes;
+ for (auto it = cursor_axes.beginMap(); it != cursor_axes.endMap(); ++it)
+ {
+ if (isMouseCursorAxisAction(it->first))
+ {
+ mouse_axes[it->first] = it->second;
+ }
+ }
+ applyAxisMappings(LLGameControl::CONTROL_MODE_CURSOR, mouse_axes);
+
+ LLSD cursor_buttons = LLGameControl::getModeMapping(GC_MODE_CURSOR, GC_BUTTONS);
+ LLSD mouse_buttons;
+ for (auto it = cursor_buttons.beginMap(); it != cursor_buttons.endMap(); ++it)
+ {
+ if (isMouseCursorButtonAction(it->first))
+ {
+ mouse_buttons[it->first] = it->second;
+ }
+ }
+ applyButtonMappings(mouse_buttons);
+ return;
+ }
+
+ const std::string& mode_name = modeToString(mode);
+ if (mode_name.empty())
+ {
+ return; // CONTROL_MODE_NONE has no mappings
+ }
+ applyAxisMappings(mode, LLGameControl::getModeMapping(mode_name, GC_AXES));
+ applyButtonMappings(LLGameControl::getModeMapping(mode_name, GC_BUTTONS));
+}
+
+LLGameControl::AgentActions LLGameControllerManager::computeAgentActions()
+{
+ // Ensure the lookup matches the active mode (cheap no-op when up to date).
+ rebuildActionLookup();
+
+ // Threshold matching LLGameControlTranslator's ON/OFF zone for analog->digital.
+ constexpr U16 AXIS_THRESHOLD = 32768 / 8;
+
+ LLGameControl::AgentActions result;
+
+ // step through the axis mappings and calculate the combined contribution to various
+ // action directions
+ const auto& axis_bridge = avatarAxisBridge();
+ S32 movement_magnitude = 0;
+ S32 yaw_value = 0;
+ S32 pitch_value = 0;
+ S32 mouse_dx = 0;
+ S32 mouse_dy = 0;
+ S32 zoom_value = 0;
+ S32 scroll_value = 0;
+ for (U8 axis = 0; axis < LLGameControl::NUM_AXES; ++axis)
+ {
+ const AxisActionBinding& binding = mAxisActionBindings[axis];
+ if (binding.label.empty())
+ {
+ continue;
+ }
+
+ // "Mouse left/right"/"Mouse up/down" (Cursor mode only) drive the on-screen
+ // cursor rather than an AGENT_CONTROL_* flag, so they're captured here
+ // separately from avatarAxisBridge() below.
+ bool is_mouse_x = binding.label == "Mouse left/right";
+ bool is_mouse_y = binding.label == "Mouse up/down";
+ if (is_mouse_x || is_mouse_y)
+ {
+ S32 deflection = (S32)g_innerState.mAxes[axis * 2] - (S32)g_innerState.mAxes[axis * 2 + 1];
+ S32 value = binding.half == HALF_NEGATIVE ? -deflection : deflection;
+ if (binding.invert)
+ {
+ value = -value;
+ }
+ S32& mouse_axis_value = is_mouse_x ? mouse_dx : mouse_dy;
+ if (std::abs(value) > std::abs(mouse_axis_value))
+ {
+ mouse_axis_value = value;
+ }
+ continue;
+ }
+
+ // "Zoom +/-" (Avatar/Mouselook/Captive only) drives the camera zoom rate
+ // rather than an AGENT_CONTROL_* bit, so it's captured here separately from
+ // avatarAxisBridge() below, same reasoning as the mouse-cursor axes above.
+ if (binding.label == "Zoom +/-")
+ {
+ S32 deflection = (S32)g_innerState.mAxes[axis * 2] - (S32)g_innerState.mAxes[axis * 2 + 1];
+ S32 value = binding.half == HALF_NEGATIVE ? -deflection : deflection;
+ if (binding.invert)
+ {
+ value = -value;
+ }
+ if (std::abs(value) > std::abs(zoom_value))
+ {
+ zoom_value = value;
+ }
+ continue;
+ }
+
+ // "Scroll +/-" drives the camera's distance from the avatar, captured
+ // separately for the same reason as "Zoom +/-" above.
+ if (binding.label == "Scroll +/-")
+ {
+ S32 deflection = (S32)g_innerState.mAxes[axis * 2] - (S32)g_innerState.mAxes[axis * 2 + 1];
+ S32 value = binding.half == HALF_NEGATIVE ? -deflection : deflection;
+ if (binding.invert)
+ {
+ value = -value;
+ }
+ if (std::abs(value) > std::abs(scroll_value))
+ {
+ scroll_value = value;
+ }
+ continue;
+ }
+
+ auto it = axis_bridge.find(binding.label);
+ if (it == axis_bridge.end())
+ {
+ continue;
+ }
+
+ // Axes: work from each canonical axis' signed deflection (positive half at
+ // axis*2 minus negative half at axis*2+1). Using the deflection rather than a
+ // single half makes the Device Options per-axis Invert option work for triggers
+ // too: inverting there moves the magnitude into the other half and flips the
+ // sign. A trigger half (HALF_NEGATIVE = left, HALF_POSITIVE = right) applies
+ // its side's polarity; a full axis (HALF_FULL) uses the deflection directly.
+ // binding.invert (the per-mode, per-action Invert flag) is then applied on top.
+ S32 deflection = (S32)g_innerState.mAxes[axis * 2] - (S32)g_innerState.mAxes[axis * 2 + 1];
+
+ S32 value = binding.half == HALF_NEGATIVE ? -deflection : deflection;
+ if (binding.invert)
+ {
+ value = -value;
+ }
+ if (value > AXIS_THRESHOLD)
+ {
+ result.mControlFlags |= it->second.posFlag;
+ }
+ if (value < -(S32)AXIS_THRESHOLD)
+ {
+ result.mControlFlags |= it->second.negFlag;
+ }
+ if (binding.label == "Strafe left/right" || binding.label == "Advance forward/back")
+ {
+ // Largest deflection seen on a ground-movement axis (Strafe/Advance) this frame,
+ // drives the analog "is running" hysteresis.
+ movement_magnitude = std::max(movement_magnitude, std::abs(value));
+ }
+ else if (binding.label == "Turn left/right" && std::abs(value) > std::abs(yaw_value))
+ {
+ yaw_value = value;
+ }
+ else if (binding.label == "Look up/down" && std::abs(value) > std::abs(pitch_value))
+ {
+ pitch_value = value;
+ }
+ }
+
+ // Analog "is running" hysteresis: engage once a movement axis is pushed past
+ // 90% of full deflection, release once every movement axis drops back below
+ // 70%. The dead zone between the two thresholds avoids flicker right at the
+ // boundary.
+ constexpr F32 RUN_ENGAGE_FRACTION = 0.9f;
+ constexpr F32 RUN_RELEASE_FRACTION = 0.7f;
+ F32 movement_fraction = (F32)movement_magnitude / 32767.f;
+ if (movement_fraction > RUN_ENGAGE_FRACTION)
+ {
+ mIsAnalogRunning = true;
+ }
+ else if (movement_fraction < RUN_RELEASE_FRACTION)
+ {
+ mIsAnalogRunning = false;
+ }
+
+ // Each pressed button contributes its bound label's action.
+ // Most labels in avatarButtonBridge() are level-triggered (held == asserted),
+ // matching how the movement bits work, and OR their AGENT_CONTROL_* bit
+ // into mControlFlags every frame they're held.
+ //
+ // Simulated mouse buttons in avatarMouseButtonBridge() are likewise
+ // level-triggered, OR'd into mMouseButtonBits every frame they're held,
+ // so a held bound button holds the mouse button down (e.g. for click-drag)
+ // LLAgent::applyExternalActions diffs mMouseButtonBits against its own
+ // previous-frame value to find the press/release edges.
+ //
+ // One-shot *commands* (avatarMiscButtonBridge(), plus "Sit down"/"Stand up")
+ // should instead fire once per physical press -- for those, only the not-pressed
+ // -> pressed edge counts. Edge state is tracked per physical button via
+ // g_innerState.mPrevButtons (maintained every frame by accumulateInternalState()'s
+ // storePrevious(), which runs before this), not on the resulting bit, since
+ // the same held button can flip which of these labels it's bound to across a
+ // single frame boundary (sitting flips the active mode Avatar -> Captive);
+ // from the new bit's own history that would otherwise look like a fresh press.
+
+ const auto& button_bridge = avatarButtonBridge();
+ const auto& mouse_button_bridge = avatarMouseButtonBridge();
+ const auto& misc_button_bridge = avatarMiscButtonBridge();
+ const auto& mouse_cursor_button_bridge = mouseCursorButtonBridge();
+ const auto& zoom_button_bridge = avatarZoomButtonBridge();
+ const auto& scroll_button_bridge = avatarScrollButtonBridge();
+ U32 pressed_edges = g_innerState.mButtons & ~g_innerState.mPrevButtons;
+ for (U8 btn = 0; btn < LLGameControl::NUM_BUTTONS; ++btn)
+ {
+ if (!(g_innerState.mButtons & (1U << btn)))
+ {
+ continue;
+ }
+ const std::string& label = mButtonActionLabels[btn];
+ if (label.empty())
+ {
+ continue;
+ }
+ if ((label == "Sit down" || label == "Stand up") && !(pressed_edges & (1U << btn)))
+ {
+ continue;
+ }
+ auto it = button_bridge.find(label);
+ if (it != button_bridge.end())
+ {
+ // this action corresponds to AGENT_CONTROL_* and sets a bit in mControlFlags
+ result.mControlFlags |= it->second;
+
+ // but we also want to compute contribution modulation so
+ // button input can be reasonably combined with axis input
+ if (label == "Turn left" && 32767 > std::abs(yaw_value))
+ {
+ yaw_value = 32767;
+ }
+ else if (label == "Turn right" && 32767 > std::abs(yaw_value))
+ {
+ yaw_value = -32767;
+ }
+ else if (label == "Look up" && 32767 > std::abs(pitch_value))
+ {
+ pitch_value = 32767;
+ }
+ else if (label == "Look down" && 32767 > std::abs(pitch_value))
+ {
+ pitch_value = -32767;
+ }
+ continue;
+ }
+ auto bit = mouse_button_bridge.find(label);
+ if (bit != mouse_button_bridge.end())
+ {
+ // level-triggered: held for as long as the bound button is
+ result.mMouseButtonBits |= bit->second;
+ continue;
+ }
+ auto cursor_it = mouse_cursor_button_bridge.find(label);
+ if (cursor_it != mouse_cursor_button_bridge.end())
+ {
+ S32 full = (S32)(cursor_it->second.sign * 32767.f);
+ S32& mouse_axis_value = cursor_it->second.isX ? mouse_dx : mouse_dy;
+ if (std::abs(full) > std::abs(mouse_axis_value))
+ {
+ mouse_axis_value = full;
+ }
+ continue;
+ }
+ auto zoom_it = zoom_button_bridge.find(label);
+ if (zoom_it != zoom_button_bridge.end())
+ {
+ S32 full = (S32)(zoom_it->second * 32767.f);
+ if (std::abs(full) > std::abs(zoom_value))
+ {
+ zoom_value = full;
+ }
+ continue;
+ }
+ auto scroll_it = scroll_button_bridge.find(label);
+ if (scroll_it != scroll_button_bridge.end())
+ {
+ S32 full = (S32)(scroll_it->second * 32767.f);
+ if (std::abs(full) > std::abs(scroll_value))
+ {
+ scroll_value = full;
+ }
+ continue;
+ }
+ auto mit = misc_button_bridge.find(label);
+ if (mit != misc_button_bridge.end() && (pressed_edges & (1U << btn)))
+ {
+ result.mMiscActionBits |= mit->second;
+ }
+ }
+
+ result.mIsRunning = mIsAnalogRunning;
+
+ result.mYawAmplitude = std::clamp((F32)yaw_value / 32767.f, -1.f, 1.f);
+ result.mPitchAmplitude = std::clamp((F32)pitch_value / 32767.f, -1.f, 1.f);
+ result.mMouseCursorDX = std::clamp((F32)mouse_dx / 32767.f, -1.f, 1.f);
+ result.mMouseCursorDY = std::clamp((F32)mouse_dy / 32767.f, -1.f, 1.f);
+ result.mZoomAmplitude = std::clamp((F32)zoom_value / 32767.f, -1.f, 1.f);
+ result.mScrollAmplitude = std::clamp((F32)scroll_value / 32767.f, -1.f, 1.f);
+
+ return result;
+}
+
+namespace
+{
+ // Flycam channel packing order is defined by LLGameControl::FlycamChannel
+ // (shared with LLAgent::updateFlycam()).
+ struct FlycamAxisEffect { U8 channel; F32 polarity; };
+
+ // FlyCam-mode axis label -> flycam channel + polarity applied to the axis'
+ // signed value (positive half minus negative half). "Fly up/down" bound to the
+ // trigger pair yields the tied-trigger RISE behavior: the right trigger (positive
+ // half) rises, the left trigger (negative half) drops.
+ const std::map<std::string, FlycamAxisEffect>& flycamAxisBridge()
+ {
+ static const std::map<std::string, FlycamAxisEffect> bridge = {
+ { "Truck left/right", { LLGameControl::FLYCAM_TRUCK, 1.f } },
+ { "Dolly forward/back", { LLGameControl::FLYCAM_DOLLY, 1.f } },
+ { "Tilt up/down", { LLGameControl::FLYCAM_TILT, 1.f } },
+ { "Pan left/right", { LLGameControl::FLYCAM_PAN, 1.f } },
+ { "Boom up/down", { LLGameControl::FLYCAM_BOOM, 1.f } },
+ { "Roll CCW/CW", { LLGameControl::FLYCAM_ROLL, 1.f } },
+ { "Zoom in/out", { LLGameControl::FLYCAM_ZOOM, 1.f } },
+ };
+ return bridge;
+ }
+
+ // FlyCam-mode button label -> flycam channel + full-deflection contribution.
+ // A gamepad has no free axis for roll (all six are used for translate/look),
+ // so roll is driven by the shoulder buttons by default; the dpad likewise
+ // provides digital dolly/pan.
+ const std::map<std::string, FlycamAxisEffect>& flycamButtonBridge()
+ {
+ static const std::map<std::string, FlycamAxisEffect> bridge = {
+ { "Truck left", { LLGameControl::FLYCAM_TRUCK, 1.f } },
+ { "Truck right", { LLGameControl::FLYCAM_TRUCK, -1.f } },
+ { "Dolly forward", { LLGameControl::FLYCAM_DOLLY, 1.f } },
+ { "Dolly back", { LLGameControl::FLYCAM_DOLLY, -1.f } },
+ { "Pan left", { LLGameControl::FLYCAM_PAN, 1.f } },
+ { "Pan right", { LLGameControl::FLYCAM_PAN, -1.f } },
+ { "Tilt up", { LLGameControl::FLYCAM_TILT, 1.f } },
+ { "Tilt down", { LLGameControl::FLYCAM_TILT, -1.f } },
+ { "Boom up", { LLGameControl::FLYCAM_BOOM, 1.f } },
+ { "Boom down", { LLGameControl::FLYCAM_BOOM, -1.f } },
+ { "Roll CCW", { LLGameControl::FLYCAM_ROLL, -1.f } },
+ { "Roll CW", { LLGameControl::FLYCAM_ROLL, 1.f } },
+ { "Zoom in", { LLGameControl::FLYCAM_ZOOM, 1.f } },
+ { "Zoom out", { LLGameControl::FLYCAM_ZOOM, -1.f } },
+ };
+ return bridge;
+ }
+
+ // FlyCam-mode button label -> one-shot FlycamMiscAction bit. These are
+ // discrete commands rather than per-frame DOF contributions, so they're
+ // kept in a bridge separate from flycamButtonBridge() and edge-triggered
+ // (not-pressed -> pressed) by getFlycamInputs() into its misc_actions_out
+ // bitmask, mirroring avatarMiscButtonBridge()/mMiscActionBits above.
+ const std::map<std::string, U32>& flycamMiscButtonBridge()
+ {
+ static const std::map<std::string, U32> bridge = {
+ { "Unroll", LLGameControl::FLYCAM_ACTION_UNROLL },
+ { "ESC", LLGameControl::FLYCAM_ACTION_ESCAPE },
+ };
+ return bridge;
+ }
+
+ // FlyCam-mode button label -> level-triggered FlycamModifier bit. Unlike
+ // flycamMiscButtonBridge()'s one-shot commands, these are asserted every
+ // frame the bound button is held down, mirroring the plain (non-edge)
+ // button-held check flycamButtonBridge() itself uses.
+ const std::map<std::string, U32>& flycamModifierButtonBridge()
+ {
+ static const std::map<std::string, U32> bridge = {
+ { "Orbit", LLGameControl::FLYCAM_MODIFIER_ORBIT },
+ };
+ return bridge;
+ }
+
+ // Per-mode ModeButtons slot table: default-mapped action label -> semantic slot
+ // (the canonical Button index 'mode's DEFAULT mapping assigns that action), e.g.
+ // "Crouch" -> 1 (BUTTON_EAST) for Avatar mode. This is derived solely from the
+ // DEFAULT mapping (buildDefaultModeMappings()), so it stays fixed no matter how
+ // the user remaps buttons in Preferences: whichever physical button "Crouch" is
+ // currently bound to, pressing it must still set the same ModeButtons bit (see
+ // message_template.msg's GameControlData doc -- "a ModeButtons bit index is
+ // always identical to the canonical Button index to which it is mapped by
+ // default, no matter how it is actually mapped"). Actions the default mapping
+ // leaves unbound, and CONTROL_MODE_NONE (which has no ModeButtons concept at
+ // all), are simply absent from the map.
+ const std::map<std::string, U8>& getDefaultButtonSemanticSlots(LLGameControl::AgentControlMode mode)
+ {
+ static std::map<LLGameControl::AgentControlMode, std::map<std::string, U8>> cache;
+ auto found = cache.find(mode);
+ if (found != cache.end())
+ {
+ return found->second;
+ }
+
+ std::map<std::string, U8> table;
+ const std::string& mode_name = modeToString(mode);
+ if (!mode_name.empty())
+ {
+ LLSD default_buttons = buildDefaultModeMappings()[mode_name][GC_BUTTONS];
+ for (auto it = default_buttons.beginMap(); it != default_buttons.endMap(); ++it)
+ {
+ LLGameControl::InputChannel channel = channelFromInputName(it->second.asString());
+ if (channel.isButton() && channel.mIndex < LLGameControl::NUM_BUTTONS)
+ {
+ table[it->first] = channel.mIndex;
+ }
+ }
+ }
+
+ return cache.emplace(mode, std::move(table)).first->second;
+ }
+
+ // (Declared above, before rebuildActionLookup.) The axis bridges are the complete
+ // set of valid axis actions per mode, so bridge membership is the authoritative
+ // "is this a real axis action" test.
+ bool isKnownAnalogAxisAction(LLGameControl::AgentControlMode mode, const std::string& label)
+ {
+ if (mode == LLGameControl::CONTROL_MODE_FLYCAM)
+ {
+ return flycamAxisBridge().count(label) > 0;
+ }
+ if (mode == LLGameControl::CONTROL_MODE_CURSOR)
+ {
+ // Shares the avatar axis actions (Turn/Look/Fly, plus Strafe/Advance if the
+ // user re-binds them) and adds the two cursor-movement axes.
+ return avatarAxisBridge().count(label) > 0
+ || label == "Mouse left/right" || label == "Mouse up/down";
+ }
+ // Avatar, Mouselook, and Captive share the avatar axis actions,
+ // plus "Zoom +/-" (camera FOV zoom rate) and "Scroll +/-" (camera
+ // distance); see computeAgentActions().
+ return avatarAxisBridge().count(label) > 0 || label == "Zoom +/-" || label == "Scroll +/-";
+ }
+
+ std::string defaultAxisActionForInput(LLGameControl::AgentControlMode mode, const std::string& input)
+ {
+ const std::string& mode_name = modeToString(mode);
+ if (mode_name.empty())
+ {
+ return LLStringUtil::null;
+ }
+ LLSD axes = buildDefaultModeMappings()[mode_name][GC_AXES];
+ for (auto it = axes.beginMap(); it != axes.endMap(); ++it)
+ {
+ if (it->second.asString() == input)
+ {
+ return it->first;
+ }
+ }
+ return LLStringUtil::null;
+ }
+}
+
+// Fills in state.mActionMode/mSemanticAxes/mSemanticButtons (the AgentData.ActionMode/
+// ModeAxes/ModeButtons blocks of GameControlData) from the current
+// controller + keyboard state and the active mode's *live* action mapping
+// (mAxisActionBindings/mButtonActionLabels), mirroring computeAgentActions()'s
+// per-axis/per-button loops but emitting signed magnitudes / renumbered indices
+// instead of AGENT_CONTROL_*/FlycamChannel bits, and packed in whichever mode-specific
+// slot order applies (SemanticAxis for Avatar/Mouselook/Captive/Mouse, FlycamChannel for
+// FlyCam; see LLGameControl::NUM_SEMANTIC_SLOTS/numSemanticAxesForMode()).
+void LLGameControllerManager::computeSemanticState(LLGameControl::ServerState& state)
+{
+ rebuildActionLookup();
+
+ // AgentData.ActionMode: resend immediately on change, same as axes/buttons below.
+ U8 old_mode = state.mActionMode;
+ U8 new_mode = (U8)g_agentControlMode;
+ state.mPrevActionMode = old_mode;
+ state.mActionMode = new_mode;
+ if (old_mode != new_mode)
+ {
+ scheduleImmediateResend();
+ }
+
+ S32 semantic_values[LLGameControl::NUM_SEMANTIC_SLOTS] = { 0 };
+ U32 new_semantic_buttons = 0;
+
+ if (g_agentControlMode == LLGameControl::CONTROL_MODE_AVATAR
+ || g_agentControlMode == LLGameControl::CONTROL_MODE_MOUSELOOK
+ || g_agentControlMode == LLGameControl::CONTROL_MODE_CAPTIVE
+ || g_agentControlMode == LLGameControl::CONTROL_MODE_CURSOR)
+ {
+ // In Cursor mode the STRAFE/ADVANCE wire slots carry "Mouse left/right"/"Mouse
+ // up/down" (cursor movement) instead of Strafe/Advance -- see
+ // cursorSemanticAxisSlots(). Slots 2-5 (Turn/Look in every other mode) instead
+ // carry cursor position, filled in below.
+ bool is_cursor_mode = (g_agentControlMode == LLGameControl::CONTROL_MODE_CURSOR);
+
+ const auto& axis_slots = is_cursor_mode ? cursorSemanticAxisSlots() : avatarSemanticAxisSlots();
+ for (U8 axis = 0; axis < LLGameControl::NUM_AXES; ++axis)
+ {
+ const AxisActionBinding& binding = mAxisActionBindings[axis];
+ if (binding.label.empty())
+ {
+ continue;
+ }
+ auto it = axis_slots.find(binding.label);
+ if (it == axis_slots.end())
+ {
+ continue;
+ }
+
+ // Same signed-deflection calculation as computeAgentActions(): positive
+ // half minus negative half, trigger-half selection, then per-action invert.
+ S32 deflection = (S32)g_innerState.mAxes[axis * 2] - (S32)g_innerState.mAxes[axis * 2 + 1];
+ S32 value = binding.half == HALF_NEGATIVE ? -deflection : deflection;
+ if (binding.invert)
+ {
+ value = -value;
+ }
+ U8 slot = it->second;
+ if (std::abs(value) > std::abs(semantic_values[slot]))
+ {
+ semantic_values[slot] = value;
+ }
+ }
+
+ if (!is_cursor_mode)
+ {
+ // Movement buttons (real controller only -- keyboard's contribution to these
+ // same actions is folded in below via mExternalActionFlags.
+ const auto& button_axis_slots = avatarSemanticButtonAxisSlots();
+ for (U8 btn = 0; btn < LLGameControl::NUM_BUTTONS; ++btn)
+ {
+ if (!(g_innerState.mButtons & (1U << btn)))
+ {
+ continue;
+ }
+ const std::string& label = mButtonActionLabels[btn];
+ if (label.empty())
+ {
+ continue;
+ }
+ auto it = button_axis_slots.find(label);
+ if (it == button_axis_slots.end())
+ {
+ continue;
+ }
+ S32 full = (S32)(it->second.sign * 32767.f);
+ if (std::abs(full) > std::abs(semantic_values[it->second.slot]))
+ {
+ semantic_values[it->second.slot] = full;
+ }
+ }
+
+ // Keyboard-only contribution: setExternalInput()'s AGENT_CONTROL_* bits map
+ // directly onto the TURN/LOOK/RISE/STRAFE/ADVANCE semantic slots (YAW->TURN,
+ // PITCH->LOOK, UP->RISE, LEFT->STRAFE, AT->ADVANCE). Summed on top of the
+ // controller-only value above, mirroring how accumulateFinalState() sums
+ // keyboard + controller for the raw axes, so a keyboard-only user still
+ // produces meaningful ModeAxes.
+ static const struct { U32 posFlag; U32 negFlag; LLGameControl::SemanticAxis slot; } KEY_AXIS_BITS[] = {
+ { AGENT_CONTROL_YAW_POS, AGENT_CONTROL_YAW_NEG, LLGameControl::SEMANTIC_AXIS_TURN },
+ { AGENT_CONTROL_PITCH_POS, AGENT_CONTROL_PITCH_NEG, LLGameControl::SEMANTIC_AXIS_LOOK },
+ { AGENT_CONTROL_UP_POS, AGENT_CONTROL_UP_NEG, LLGameControl::SEMANTIC_AXIS_RISE },
+ { AGENT_CONTROL_LEFT_POS, AGENT_CONTROL_LEFT_NEG, LLGameControl::SEMANTIC_AXIS_STRAFE },
+ { AGENT_CONTROL_AT_POS, AGENT_CONTROL_AT_NEG, LLGameControl::SEMANTIC_AXIS_ADVANCE },
+ };
+ const S32 key_magnitude = mExternalIsRunning ? 32767 : 32767 / 2;
+ for (const auto& bit : KEY_AXIS_BITS)
+ {
+ S32 kb_value = 0;
+ if (mExternalActionFlags & bit.posFlag)
+ {
+ kb_value += key_magnitude;
+ }
+ if (mExternalActionFlags & bit.negFlag)
+ {
+ kb_value -= key_magnitude;
+ }
+ semantic_values[bit.slot] += kb_value;
+ }
+ }
+ else
+ {
+ // CURSOR_PX/PY/NX/NY (slots 2-5): the actual on-screen cursor position
+ // within the rect available to a gamepad-driven cursor, fed in externally
+ // via setMouseCursorPosition() since this module has no notion of window
+ // geometry -- unlike every other semantic axis, these don't come from any
+ // bound controller/keyboard input at all.
+ S32 px = std::clamp(mMouseCursorPixelX, 0, mMouseCursorRectWidth);
+ S32 py = std::clamp(mMouseCursorPixelY, 0, mMouseCursorRectHeight);
+ semantic_values[2] = px;
+ semantic_values[3] = py;
+ // NX/NY: [0.0, 1.0] normalized position mapped onto the S16 wire range,
+ // rounded to nearest and clamped to 32767 (S16_MAX -- 1.0 would otherwise
+ // map to the unrepresentable 32768).
+ semantic_values[4] = mMouseCursorRectWidth > 0
+ ? std::clamp((px * 32767 + mMouseCursorRectWidth / 2) / mMouseCursorRectWidth, 0, 32767)
+ : 0;
+ semantic_values[5] = mMouseCursorRectHeight > 0
+ ? std::clamp((py * 32767 + mMouseCursorRectHeight / 2) / mMouseCursorRectHeight, 0, 32767)
+ : 0;
+ }
+ }
+ else if (g_agentControlMode == LLGameControl::CONTROL_MODE_FLYCAM)
+ {
+ // No keyboard-driven path to FlyCam's channels exists in this codebase (FlyCam
+ // motion is only ever produced by a real controller, via getFlycamInputs()),
+ // so this is controller-only -- same scope FlyCam has always had.
+ const auto& axis_slots = flycamAxisBridge();
+ for (U8 axis = 0; axis < LLGameControl::NUM_AXES; ++axis)
+ {
+ const AxisActionBinding& binding = mAxisActionBindings[axis];
+ if (binding.label.empty())
+ {
+ continue;
+ }
+ auto it = axis_slots.find(binding.label);
+ if (it == axis_slots.end())
+ {
+ continue;
+ }
+ S32 deflection = (S32)g_innerState.mAxes[axis * 2] - (S32)g_innerState.mAxes[axis * 2 + 1];
+ S32 value = binding.half == HALF_NEGATIVE ? -deflection : deflection;
+ if (binding.invert)
+ {
+ value = -value;
+ }
+ S32 signed_value = (S32)(it->second.polarity * (F32)value);
+ U8 slot = it->second.channel;
+ if (std::abs(signed_value) > std::abs(semantic_values[slot]))
+ {
+ semantic_values[slot] = signed_value;
+ }
+ }
+
+ const auto& button_axis_slots = flycamButtonBridge();
+ for (U8 btn = 0; btn < LLGameControl::NUM_BUTTONS; ++btn)
+ {
+ if (!(g_innerState.mButtons & (1U << btn)))
+ {
+ continue;
+ }
+ const std::string& label = mButtonActionLabels[btn];
+ if (label.empty())
+ {
+ continue;
+ }
+ auto it = button_axis_slots.find(label);
+ if (it == button_axis_slots.end())
+ {
+ continue;
+ }
+ S32 full = (S32)(it->second.polarity * 32767.f);
+ U8 slot = it->second.channel;
+ if (std::abs(full) > std::abs(semantic_values[slot]))
+ {
+ semantic_values[slot] = full;
+ }
+ }
+ }
+ // else CONTROL_MODE_NONE: no movement concept applies; semantic_values stays zero.
+
+ // ModeButtons: every currently-pressed button -- real controller OR a
+ // keyboard-simulated press folded in via setExternalInput() (mExternalServerState,
+ // e.g. a literal "simulate this GameControl button" keybind) -- sets the bit for
+ // whichever action is CURRENTLY bound to it (mButtonActionLabels), looked up
+ // against the mode's default mapping to find that action's stable slot -- NOT the
+ // bit matching the button's own (possibly remapped) canonical index. This includes
+ // buttons whose current action is a movement action (e.g. D-Pad Strafe/Advance):
+ // those already fold into mSemanticAxes above too, so a movement button (or a
+ // keyboard key mapped to the same action) shows up in both ModeAxes and
+ // ModeButtons, whereas tilting the equivalent analog stick only ever shows up in
+ // ModeAxes.
+ U32 combined_buttons = g_innerState.mButtons | mExternalServerState.mButtons;
+ const std::map<std::string, U8>& default_slots = getDefaultButtonSemanticSlots(g_agentControlMode);
+ for (U8 btn = 0; btn < LLGameControl::NUM_BUTTONS; ++btn)
+ {
+ if (!(combined_buttons & (1U << btn)))
+ {
+ continue;
+ }
+ const std::string& label = mButtonActionLabels[btn];
+ if (label.empty())
+ {
+ continue;
+ }
+ auto it = default_slots.find(label);
+ if (it != default_slots.end())
+ {
+ new_semantic_buttons |= (1U << it->second);
+ }
+ }
+
+ U32 old_semantic_buttons = state.mSemanticButtons;
+ state.mPrevSemanticButtons = old_semantic_buttons;
+ state.mSemanticButtons = new_semantic_buttons;
+ if (old_semantic_buttons != new_semantic_buttons)
+ {
+ scheduleImmediateResend();
+ }
+
+ for (U8 slot = 0; slot < LLGameControl::NUM_SEMANTIC_SLOTS; ++slot)
+ {
+ S16 value = (S16)std::clamp(semantic_values[slot], -32768, 32767);
+ if (state.mSemanticAxes[slot] != value)
+ {
+ // Same first-resend-includes-the-change, later-resends-don't pattern as
+ // mAxes above; updateResendPeriod() catches mPrevSemanticAxes up on
+ // second+ resend.
+ state.mPrevSemanticAxes[slot] = state.mSemanticAxes[slot];
+ state.mSemanticAxes[slot] = value;
+ scheduleImmediateResend();
+ }
+ }
+}
+
+void LLGameControllerManager::getFlycamInputs(std::vector<F32>& inputs, U32& misc_actions, U32& modifiers)
+{
+ misc_actions = 0;
+ modifiers = 0;
+
+ // When FlyCam-mode conversion is disabled, produce no motion. This path
+ // (LLAgent::updateFlycam) is not gated by willControlFlycam(), so gate it
+ // here on the per-mode flag.
+ if (!LLGameControl::isModeEnabled(GC_MODE_FLYCAM))
+ {
+ inputs.assign(LLGameControl::FLYCAM_NUM_CHANNELS, 0.f);
+ return;
+ }
+
+ // Ensure the runtime lookup matches the active (FlyCam) mode.
+ rebuildActionLookup();
+
+ // Accumulate each flycam channel from the bound FlyCam-mode axes, reading the
+ // canonical device state. Values are normalized to [-1, 1] and packed in the
+ // fixed order consumed by LLAgent::updateFlycam().
+ std::vector<F32> dof(LLGameControl::FLYCAM_NUM_CHANNELS, 0.f);
+ const auto& bridge = flycamAxisBridge();
+ for (U8 axis = 0; axis < LLGameControl::NUM_AXES; ++axis)
+ {
+ const AxisActionBinding& binding = mAxisActionBindings[axis];
+ if (binding.label.empty())
+ {
+ continue;
+ }
+ auto it = bridge.find(binding.label);
+ if (it == bridge.end())
+ {
+ continue;
+ }
+ // g_innerState half-axes: positive magnitude at axis*2, negative at axis*2+1.
+ // Use the signed deflection so the Device Options per-axis Invert option
+ // works for triggers too (inverting there swaps which half holds the
+ // magnitude, flipping the sign). A right-trigger half (HALF_NEGATIVE)
+ // negates; left (HALF_POSITIVE) and full axes use the deflection as-is.
+ // binding.invert (the per-mode, per-action Invert flag) is applied on top.
+ F32 pos = (F32)g_innerState.mAxes[axis * 2] / 32767.f;
+ F32 neg = (F32)g_innerState.mAxes[axis * 2 + 1] / 32767.f;
+ F32 deflection = pos - neg;
+ F32 signed_value = binding.half == HALF_NEGATIVE ? -deflection : deflection;
+ if (binding.invert)
+ {
+ signed_value = -signed_value;
+ }
+ dof[it->second.channel] += it->second.polarity * signed_value;
+ }
+
+ // TODO: avoid repetitive button_bridge.find() by building
+ // the index translation once and then just iterating over the indicies.
+
+ // Button-driven flycam motion: each pressed button contributes full
+ // deflection to its channel, every frame it's held (flycamButtonBridge()).
+ // One-shot commands (flycamMiscButtonBridge()) fire only on the
+ // not-pressed -> pressed edge instead, mirroring how computeAgentActions()
+ // splits avatarButtonBridge()/avatarMiscButtonBridge() above. Modifiers
+ // (flycamModifierButtonBridge()) are level-triggered like the channel
+ // buttons, just reported in their own bitmask instead of a DOF channel.
+ const auto& button_bridge = flycamButtonBridge();
+ const auto& misc_button_bridge = flycamMiscButtonBridge();
+ const auto& modifier_button_bridge = flycamModifierButtonBridge();
+ U32 pressed_edges = g_innerState.mButtons & ~g_innerState.mPrevButtons;
+ for (U8 btn = 0; btn < LLGameControl::NUM_BUTTONS; ++btn)
+ {
+ if (!(g_innerState.mButtons & (1U << btn)))
+ {
+ continue;
+ }
+ const std::string& label = mButtonActionLabels[btn];
+ if (label.empty())
+ {
+ continue;
+ }
+ auto it = button_bridge.find(label);
+ if (it != button_bridge.end())
+ {
+ dof[it->second.channel] += it->second.polarity;
+ continue;
+ }
+ auto mod_it = modifier_button_bridge.find(label);
+ if (mod_it != modifier_button_bridge.end())
+ {
+ modifiers |= mod_it->second;
+ continue;
+ }
+ auto mit = misc_button_bridge.find(label);
+ if (mit != misc_button_bridge.end() && (pressed_edges & (1U << btn)))
+ {
+ misc_actions |= mit->second;
+ }
+ }
+
+ for (F32& v : dof)
+ {
+ v = std::clamp(v, -1.f, 1.f);
+ }
+ inputs = dof;
+}
+
+void LLGameControllerManager::setExternalInput(U32 action_flags, U32 buttons, bool is_running)
+{
+ // Kept raw for computeSemanticState()'s keyboard fold-in (see mExternalActionFlags).
+ mExternalActionFlags = action_flags;
+ mExternalIsRunning = is_running; // avatar is running via external input
+
+ // Translate the AGENT_CONTROL_* bits that correspond directly to a
+ // movement/turn/look/fly axis into the matching canonical wire axis of
+ // mExternalServerState -- the same final ServerState format
+ // sendGameControlData() packs -- so keyboard-driven avatar movement
+ // (control_flags) is mirrored into outgoing GameControlData (and
+ // therefore visible to LSL scripts) even when no physical game controller
+ // is present. 'action_flags' is expected to be gAgent::getControlFlags()
+ // read BEFORE any game-controller-driven movement (see
+ // LLGameControllerManager::computeAgentActions()/LLAgent::
+ // applyExternalActions()) is folded into it this frame, so this never
+ // re-derives GameControl data from the controller's own output; the
+ // controller-only contribution (g_controllerState) is computed entirely
+ // separately by computeFinalState() and the two are combined only in
+ // accumulateFinalState(), right before a packet is sent. Other
+ // AGENT_CONTROL_* bits (Stop, fast-movement modifiers, sit, etc.) have no
+ // direct GameControl axis/button equivalent and are left untranslated.
+ static const struct { U32 posFlag; U32 negFlag; U8 axis; } AXIS_BITS[] = {
+ { AGENT_CONTROL_LEFT_POS, AGENT_CONTROL_LEFT_NEG, LLGameControl::AXIS_LEFTX },
+ { AGENT_CONTROL_AT_POS, AGENT_CONTROL_AT_NEG, LLGameControl::AXIS_LEFTY },
+ { AGENT_CONTROL_YAW_POS, AGENT_CONTROL_YAW_NEG, LLGameControl::AXIS_RIGHTX },
+ { AGENT_CONTROL_PITCH_POS, AGENT_CONTROL_PITCH_NEG, LLGameControl::AXIS_RIGHTY },
+ { AGENT_CONTROL_UP_POS, AGENT_CONTROL_UP_NEG, LLGameControl::AXIS_LEFT_TRIGGER },
+ };
+
+ // Approximate the walk/run stick-tilt threshold (see RUN_ENGAGE_FRACTION /
+ // RUN_RELEASE_FRACTION in computeAgentActions()) as a flat 50%: a keyboard
+ // "walk" looks like a half-deflected axis, a keyboard "run" looks like a
+ // fully-deflected one.
+ const S16 magnitude = is_running ? std::numeric_limits<S16>::max()
+ : std::numeric_limits<S16>::max() / 2;
+
+ mExternalServerState.clear();
+ for (const auto& bit : AXIS_BITS)
+ {
+ S32 value = 0;
+ if (action_flags & bit.posFlag)
+ {
+ value += magnitude;
+ }
+ if (action_flags & bit.negFlag)
+ {
+ value -= magnitude;
+ }
+ mExternalServerState.mAxes[bit.axis] = (S16)std::clamp(value, -32768, 32767);
+ }
+
+ // Also translate those same bits into a "pressed" state for whichever
+ // GameControl button (if any) is currently bound -- via the active mode's
+ // Button mappings -- to the action that produces that bit (e.g. "Jump"
+ // bound to BUTTON_SOUTH). This mirrors computeAgentActions()'s button
+ // loop in reverse: there, a pressed physical button yields a control
+ // flag; here, an active control flag yields a "pressed" button so
+ // outgoing GameControlData/LSL-visible button state matches whichever
+ // button the user has mapped to that keyboard action. Labels bound to a
+ // one-shot AvatarMiscAction (avatarMiscButtonBridge()) have no persistent
+ // flag to test and are absent from avatarButtonBridge(), so they're
+ // skipped automatically here.
+ rebuildActionLookup();
+ const auto& button_bridge = avatarButtonBridge();
+ for (U8 btn = 0; btn < LLGameControl::NUM_BUTTONS; ++btn)
+ {
+ const std::string& label = mButtonActionLabels[btn];
+ if (label.empty())
+ {
+ continue;
+ }
+ auto it = button_bridge.find(label);
+ if (it == button_bridge.end())
+ {
+ continue;
+ }
+ if (action_flags & it->second)
+ {
+ mExternalServerState.mButtons |= (0x01U << btn);
+ }
+ }
+
+ mExternalServerState.mButtons |= buttons;
+}
+
+void LLGameControllerManager::setMouseCursorPosition(S32 pixel_x, S32 pixel_y, S32 rect_width, S32 rect_height)
+{
+ mMouseCursorPixelX = pixel_x;
+ mMouseCursorPixelY = pixel_y;
+ mMouseCursorRectWidth = rect_width;
+ mMouseCursorRectHeight = rect_height;
+}
+
+void LLGameControllerManager::clear()
+{
+ mDevices.clear();
+}
+
+void onJoystickDeviceAdded(const SDL_Event& event)
+{
+ std::string guid(std::to_string(SDL_GetJoystickGUIDForID(event.jdevice.which)));
+ SDL_JoystickType type(SDL_GetJoystickTypeForID(event.jdevice.which));
+ std::string name(ll_safe_string(SDL_GetJoystickNameForID(event.jdevice.which)));
+
+ LL_INFOS("SDL3") << "joystick {id:" << event.jdevice.which
+ << ",guid:'" << guid << "'"
+ << ",type:'" << type << "'"
+ << ",name:'" << name << "'"
+ << "}" << LL_ENDL;
+
+ if (SDL_Joystick* joystick = SDL_OpenJoystick(event.jdevice.which))
+ {
+ LL_INFOS("SDL3") << "joystick " << joystick << LL_ENDL;
+ SDL_CloseJoystick(joystick);
+ }
+ else
+ {
+ LL_WARNS("SDL3") << "Can't open joystick: " << SDL_GetError() << LL_ENDL;
+ }
+}
+
+void onJoystickDeviceRemoved(const SDL_Event& event)
+{
+ LL_INFOS("SDL3") << "joystick id: " << event.jdevice.which << LL_ENDL;
+}
+
+void onControllerDeviceAdded(const SDL_Event& event)
+{
+ std::string guid(std::to_string(SDL_GetGamepadGUIDForID(event.gdevice.which)));
+ SDL_GamepadType type(SDL_GetGamepadTypeForID(event.gdevice.which));
+ std::string name(ll_safe_string(SDL_GetGamepadNameForID(event.gdevice.which)));
+
+ LL_INFOS("SDL3") << "controller {id:" << event.gdevice.which
+ << ",guid:'" << guid << "'"
+ << ",type:'" << type << "'"
+ << ",name:'" << name << "'"
+ << "}" << LL_ENDL;
+
+ SDL_Gamepad* controller = SDL_OpenGamepad(event.gdevice.which);
+ if (!controller)
+ {
+ LL_WARNS("SDL3") << "Can't open game controller: " << SDL_GetError() << LL_ENDL;
+ return;
+ }
+
+ g_manager.addController(event.gdevice.which, guid, name);
+ g_manager.recordSessionDevice(guid, name,
+ ll_safe_string(SDL_GetGamepadStringForType(type)),
+ SDL_GetGamepadVendorForID(event.gdevice.which),
+ SDL_GetGamepadProductForID(event.gdevice.which));
+
+ // this event could happen while the preferences UI is open
+ // in which case we need to force it to update
+ s_updateUI();
+}
+
+void onControllerDeviceRemoved(const SDL_Event& event)
+{
+ LL_INFOS("SDL3") << "joystick id=" << event.gdevice.which << LL_ENDL;
+
+ SDL_JoystickID id = event.gdevice.which;
+ g_manager.removeController(id);
+
+ // this event could happen while the preferences UI is open
+ // in which case we need to force it to update
+ s_updateUI();
+}
+
+void onControllerButton(const SDL_Event& event)
+{
+ g_manager.onButton(event.gbutton.which, event.gbutton.button, event.gbutton.down);
+}
+
+void onControllerAxis(const SDL_Event& event)
+{
+ LL_DEBUGS("SDL3") << "joystick=0x" << std::hex << event.gaxis.which << std::dec
+ << " axis=" << (S32)(event.gaxis.axis)
+ << " value=" << (S32)(event.gaxis.value) << LL_ENDL;
+ g_manager.onAxis(event.gaxis.which, event.gaxis.axis, event.gaxis.value);
+}
+
+// static
+bool LLGameControl::actionFromString(const std::string& string, ActionType& actionType, U8& action)
+{
+ actionType = ActionType::NONE;
+ if(LLStringUtil::startsWith(string, "axis_")) {
+ actionType = ActionType::DOF;
+ if(string == "axis_left")
+ {
+ action = MOVE_DIR_STRAFE_LEFT;
+ }
+ else if(string == "axis_right")
+ {
+ action = MOVE_DIR_STRAFE_RIGHT;
+ }
+ else if(string == "axis_forward")
+ {
+ action = MOVE_DIR_ADVANCE;
+ }
+ else if(string == "axis_backward")
+ {
+ action = MOVE_DIR_RETREAT;
+ }
+ else if(string == "axis_turn_left")
+ {
+ action = MOVE_DIR_TURN_LEFT;
+ }
+ else if(string == "axis_turn_right")
+ {
+ action = MOVE_DIR_TURN_RIGHT;
+ }
+ else if(string == "axis_look_up")
+ {
+ action = MOVE_DIR_LOOK_UP;
+ }
+ else if(string == "axis_look_down")
+ {
+ action = MOVE_DIR_LOOK_DOWN;
+ }
+ else if(string == "axis_up")
+ {
+ action = MOVE_DIR_RISE_UP;
+ }
+ else if(string == "axis_down")
+ {
+ action = MOVE_DIR_DROP_DOWN;
+ }
+ else if(string == "axis_roll_left")
+ {
+ action = MOVE_DIR_ROLL_LEFT;
+ }
+ else if(string == "axis_roll_right")
+ {
+ action = MOVE_DIR_ROLL_RIGHT;
+ }
+ else
+ {
+ actionType = ActionType::NONE;
+ return false;
+ }
+ return true;
+ }
+ else if(LLStringUtil::startsWith(string, "button_")) {
+ actionType = ActionType::BUTTON;
+ if(string == "button_south")
+ {
+ action = BUTTON_SOUTH;
+ }
+ else if(string == "button_east")
+ {
+ action = BUTTON_EAST;
+ }
+ else if(string == "button_west")
+ {
+ action = BUTTON_WEST;
+ }
+ else if(string == "button_north")
+ {
+ action = BUTTON_NORTH;
+ }
+ else if(string == "button_back")
+ {
+ action = BUTTON_SELECT;
+ }
+ else if(string == "button_start")
+ {
+ action = BUTTON_START;
+ }
+ else if(string == "button_guide")
+ {
+ action = BUTTON_HOME;
+ }
+ else if(string == "button_leftstick")
+ {
+ action = BUTTON_LEFT_STICK;
+ }
+ else if(string == "button_rightstick")
+ {
+ action = BUTTON_RIGHT_STICK;
+ }
+ else if(string == "button_leftshoulder")
+ {
+ action = BUTTON_LEFT_SHOULDER;
+ }
+ else if(string == "button_rightshoulder")
+ {
+ action = BUTTON_RIGHT_SHOULDER;
+ }
+ else if(string == "button_dpad_up")
+ {
+ action = BUTTON_DPAD_UP;
+ }
+ else if(string == "button_dpad_down")
+ {
+ action = BUTTON_DPAD_DOWN;
+ }
+ else if(string == "button_dpad_left")
+ {
+ action = BUTTON_DPAD_LEFT;
+ }
+ else if(string == "button_dpad_right")
+ {
+ action = BUTTON_DPAD_RIGHT;
+ }
+ else if(string == "button_misc1")
+ {
+ action = BUTTON_MISC1;
+ }
+ else if(string == "button_paddle1")
+ {
+ action = BUTTON_PADDLE1;
+ }
+ else if(string == "button_paddle2")
+ {
+ action = BUTTON_PADDLE2;
+ }
+ else if(string == "button_paddle3")
+ {
+ action = BUTTON_PADDLE3;
+ }
+ else if(string == "button_paddle4")
+ {
+ action = BUTTON_PADDLE4;
+ }
+ else if(string == "button_touchpad")
+ {
+ action = BUTTON_TOUCHPAD;
+ }
+ else
+ {
+ actionType = ActionType::NONE;
+ return false;
+ }
+ return true;
+ }
+ return false;
+}
+
+std::string LLGameControl::stringFromAction(const ActionType actionType, const U8 action)
+{
+ switch (actionType)
+ {
+ case ActionType::DOF:
+ {
+ switch(action)
+ {
+ case MovementDirection::MOVE_DIR_STRAFE_LEFT: return "axis_left";
+ case MovementDirection::MOVE_DIR_STRAFE_RIGHT: return "axis_right";
+ case MovementDirection::MOVE_DIR_ADVANCE: return "axis_forward";
+ case MovementDirection::MOVE_DIR_RETREAT: return "axis_backward";
+ case MovementDirection::MOVE_DIR_TURN_LEFT: return "axis_turn_left";
+ case MovementDirection::MOVE_DIR_TURN_RIGHT: return "axis_turn_right";
+ case MovementDirection::MOVE_DIR_LOOK_UP: return "axis_look_up";
+ case MovementDirection::MOVE_DIR_LOOK_DOWN: return "axis_look_down";
+ case MovementDirection::MOVE_DIR_RISE_UP: return "axis_up";
+ case MovementDirection::MOVE_DIR_DROP_DOWN: return "axis_down";
+ case MovementDirection::MOVE_DIR_ROLL_LEFT: return "axis_roll_left";
+ case MovementDirection::MOVE_DIR_ROLL_RIGHT: return "axis_roll_right";
+ }
+ }
+ case ActionType::BUTTON:
+ {
+ switch(action)
+ {
+ case BUTTON_SOUTH: return "button_south";
+ case BUTTON_EAST: return "button_east";
+ case BUTTON_WEST: return "button_west";
+ case BUTTON_NORTH: return "button_north";
+ case BUTTON_SELECT: return "button_back";
+ case BUTTON_START: return "button_start";
+ case BUTTON_HOME: return "button_guide";
+ case BUTTON_LEFT_STICK: return "button_leftstick";
+ case BUTTON_RIGHT_STICK: return "button_rightstick";
+ case BUTTON_LEFT_SHOULDER: return "button_leftshoulder";
+ case BUTTON_RIGHT_SHOULDER: return "button_rightshoulder";
+ case BUTTON_DPAD_UP: return "button_dpad_up";
+ case BUTTON_DPAD_DOWN: return "button_dpad_down";
+ case BUTTON_DPAD_LEFT: return "button_dpad_left";
+ case BUTTON_DPAD_RIGHT: return "button_dpad_right";
+ case BUTTON_MISC1: return "button_misc1";
+ case BUTTON_PADDLE1: return "button_paddle1";
+ case BUTTON_PADDLE2: return "button_paddle2";
+ case BUTTON_PADDLE3: return "button_paddle3";
+ case BUTTON_PADDLE4: return "button_paddle4";
+ case BUTTON_TOUCHPAD: return "button_touchpad";
+ }
+ }
+ default:
+ return "";
+ }
+ return "";
+}
+
+std::string LLGameControl::controllerInputStringFromAction(const ActionType actionType, const U8 action)
+{
+ //TODO map to recent controller
+ std::string aa = stringFromAction(actionType, action);
+ if(actionType < 2) {
+ LL_WARNS() << "MAP KEYBIND " << (S32)actionType << ":" << (S32)action << " = " << aa << LL_ENDL;
+ }
+ return aa;
+}
+
+// static
+bool LLGameControl::isInitialized()
+{
+ return g_gameControl != nullptr;
+}
+
+// static
+void LLGameControl::init(const std::string& gamecontrollerdb_path,
+ LoadSettingsFn loadSettings,
+ SaveSettingsFn saveSettings,
+ std::function<void()> updateUI)
+{
+ if (g_gameControl)
+ return;
+
+ llassert(loadSettings);
+ llassert(saveSettings);
+ llassert(updateUI);
+
+ bool result = SDL_InitSubSystem(SDL_INIT_GAMEPAD | SDL_INIT_SENSOR);
+ if (!result)
+ {
+ // This error is critical, we stop working with SDL and return
+ LL_WARNS("SDL3") << "Error initializing GameController subsystems : " << SDL_GetError() << LL_ENDL;
+ return;
+ }
+
+ // The inability to read this file is not critical, we can continue working
+ if (!LLFile::isfile(gamecontrollerdb_path.c_str()))
+ {
+ LL_WARNS("SDL3") << "Device mapping db file not found: " << gamecontrollerdb_path << LL_ENDL;
+ }
+ else
+ {
+ int count = SDL_AddGamepadMappingsFromFile(gamecontrollerdb_path.c_str());
+ if (count < 0)
+ {
+ LL_WARNS("SDL3") << "Error adding mappings from " << gamecontrollerdb_path << " : " << SDL_GetError() << LL_ENDL;
+ }
+ else
+ {
+ LL_INFOS("SDL3") << "Total " << count << " mappings added from " << gamecontrollerdb_path << LL_ENDL;
+ }
+ }
+
+ g_gameControl = LLGameControl::getInstance();
+
+ s_loadSettings = loadSettings;
+ s_saveSettings = saveSettings;
+ s_updateUI = updateUI;
+
+ loadFromSettings();
+}
+
+// static
+void LLGameControl::terminate()
+{
+ g_manager.clear();
+}
+
+// static
+const std::list<LLGameControl::Device>& LLGameControl::getDevices()
+{
+ return g_manager.mDevices;
+}
+
+// static
+LLSD LLGameControl::getSessionStatsAsLLSD()
+{
+ LLSD result;
+ result["initialized"] = isInitialized();
+ result["send_to_server"] = g_sendToServer;
+ result["devices"] = g_manager.getSessionDevicesAsLLSD();
+ return result;
+}
+
+//static
+const std::map<std::string, std::string>& LLGameControl::getDeviceOptions()
+{
+ return g_deviceOptions;
+}
+
+//static
+void LLGameControl::computeFinalState()
+{
+ g_manager.accumulateInternalState();
+ // Note: LLGameControllerManager::computeFinalState() calls scheduleImmediateResend()
+ // (pulling g_nextSend forward) as a side-effect whenever outgoing state changed.
+ g_manager.computeFinalState();
+}
+
+//static
+// returns 'true' if GameControlData message needs to go out,
+// which will be the case for new data or resend. Call this right
+// before deciding to put a GameControlData packet on the wire
+// or not.
+bool LLGameControl::computeFinalStateAndCheckForChanges()
+{
+ computeFinalState();
+
+ // g_nextSend is the absolute deadline (see scheduleImmediateResend() and
+ // updateResendPeriod(), the only two places that set it): once it's in the
+ // past, the next GameControlData is due.
+ return g_sendToServer && (g_nextSend < (U64)totalTime());
+}
+
+// static
+void LLGameControl::clearAllStates()
+{
+ g_manager.clearAllStates();
+}
+
+// static
+void LLGameControl::processEvents(bool app_has_focus)
+{
+ if (!gSDLMainHandled)
+ {
+ // This logic is used by non-linux platforms which only use SDL for GameController input
+ SDL_Event event;
+ while (g_gameControl && SDL_PollEvent(&event))
+ {
+ handleEvent(event, app_has_focus);
+ }
+ }
+
+ if (!app_has_focus)
+ {
+ g_manager.clearAllStates();
+ }
+}
+
+void LLGameControl::handleEvent(const SDL_Event& event, bool app_has_focus)
+{
+ switch (event.type)
+ {
+ case SDL_EVENT_JOYSTICK_ADDED:
+ onJoystickDeviceAdded(event);
+ break;
+ case SDL_EVENT_JOYSTICK_REMOVED:
+ onJoystickDeviceRemoved(event);
+ break;
+ case SDL_EVENT_GAMEPAD_ADDED:
+ onControllerDeviceAdded(event);
+ break;
+ case SDL_EVENT_GAMEPAD_REMOVED:
+ onControllerDeviceRemoved(event);
+ break;
+ case SDL_EVENT_GAMEPAD_BUTTON_DOWN:
+ /* FALLTHROUGH */
+ case SDL_EVENT_GAMEPAD_BUTTON_UP:
+ if (app_has_focus)
+ {
+ onControllerButton(event);
+ }
+ break;
+ case SDL_EVENT_GAMEPAD_AXIS_MOTION:
+ if (app_has_focus)
+ {
+ onControllerAxis(event);
+ }
+ break;
+ default:
+ break;
+ }
+}
+
+// static
+const LLGameControl::ServerState& LLGameControl::getServerState()
+{
+ return g_finalState;
+}
+
+const LLGameControl::State& LLGameControl::getState()
+{
+ return g_innerState;
+}
+
+// static
+LLGameControl::InputChannel LLGameControl::getActiveInputChannel()
+{
+ InputChannel input;
+
+ ServerState state = g_finalState;
+ if (state.mButtons > 0)
+ {
+ // check buttons
+ input.mType = LLGameControl::InputChannel::TYPE_BUTTON;
+ for (U8 i = 0; i < 32; ++i)
+ {
+ if ((0x1u << i) & state.mButtons)
+ {
+ input.mIndex = i;
+ break;
+ }
+ }
+ }
+ else
+ {
+ // scan axes
+ constexpr S16 threshold = std::numeric_limits<S16>::max() / 2;
+ for (U8 i = 0; i < 6; ++i)
+ {
+ if (abs(state.mAxes[i]) > threshold)
+ {
+ input.mType = LLGameControl::InputChannel::TYPE_AXIS;
+ // input.mIndex ultimately translates to a LLGameControl::KeyboardAxis
+ // which distinguishes between negative and positive directions
+ // so we must translate to axis index "i" according to the sign
+ // of the axis value.
+ input.mIndex = i;
+ input.mSign = state.mAxes[i] > 0 ? 1 : -1;
+ break;
+ }
+ }
+ }
+
+ return input;
+}
+
+// static
+void LLGameControl::getFlycamInputs(std::vector<F32>& inputs_out, U32& misc_actions_out, U32& modifiers_out)
+{
+ return g_manager.getFlycamInputs(inputs_out, misc_actions_out, modifiers_out);
+}
+
+// static
+void LLGameControl::setSendToServer(bool enable)
+{
+ g_sendToServer = enable;
+ // SendDataToServer lives inside the GameControl map; it is persisted along with
+ // the rest of that map (mode mappings, device config) when settings are saved.
+ ensureGameControlSettings();
+ g_gameControlSettings[GC_SENDTOSERVER] = g_sendToServer;
+}
+
+// static
+bool LLGameControl::sendToServer()
+{
+ return g_sendToServer;
+}
+
+// static
+void LLGameControl::setServerFrameRate(F32 fps)
+{
+ if (fps <= 0.f)
+ {
+ g_serverFrameRate = DEFAULT_SERVER_FRAME_RATE;
+ return;
+ }
+ g_serverFrameRate = llmin(DEFAULT_SERVER_FRAME_RATE, llmax(fps, MIN_SERVER_FRAME_RATE));
+}
+
+// static
+void LLGameControl::setAgentControlMode(AgentControlMode mode)
+{
+ // AgentControlMode is purely runtime state, auto-derived from avatar state
+ // every frame (see LLAgent::updateGameControlMode). It is intentionally not
+ // persisted: the panel's "action_mode" selector only chooses which mode's
+ // mappings are shown for editing, not the live mode.
+ g_agentControlMode = mode;
+}
+
+// static
+void LLGameControl::setFlycamEngaged(bool engaged)
+{
+ g_flycamEngaged = engaged;
+}
+
+// static
+LLGameControl::AgentControlMode LLGameControl::getAgentControlMode()
+{
+ return g_agentControlMode;
+}
+
+// static
+bool LLGameControl::isEnabled()
+{
+ // "Enabled" means at least one controller is connected.
+ // willControlAvatar()/willControlFlycam() build on this.
+ return !g_manager.mDevices.empty();
+}
+
+// static
+bool LLGameControl::willControlAvatar()
+{
+ return isEnabled()
+ && (g_agentControlMode == CONTROL_MODE_AVATAR
+ || g_agentControlMode == CONTROL_MODE_MOUSELOOK
+ || g_agentControlMode == CONTROL_MODE_CAPTIVE
+ || g_agentControlMode == CONTROL_MODE_CURSOR)
+ && isModeEnabled(modeToString(g_agentControlMode));
+}
+
+// static
+bool LLGameControl::willControlFlycam()
+{
+ return isEnabled()
+ && g_agentControlMode == CONTROL_MODE_FLYCAM
+ && isModeEnabled(GC_MODE_FLYCAM);
+}
+
+// static
+std::string LLGameControl::getModeName(AgentControlMode mode)
+{
+ return modeToString(mode);
+}
+
+// static
+LLSD LLGameControl::getDefaultModeMappings()
+{
+ return buildDefaultModeMappings();
+}
+
+// static
+LLSD LLGameControl::getDefaultGameControlSettings()
+{
+ return buildDefaultGameControlSettings();
+}
+
+// static
+const LLSD& LLGameControl::getGameControlSettings()
+{
+ ensureGameControlSettings();
+ return g_gameControlSettings;
+}
+
+// static
+void LLGameControl::setGameControlSettings(const LLSD& settings)
+{
+ g_gameControlSettings = settings;
+ ensureGameControlSettings();
+ // Mappings may have changed: refresh the runtime action lookup immediately.
+ g_manager.rebuildActionLookup(true);
+}
+
+// static
+LLSD LLGameControl::getModeMapping(const std::string& mode, const std::string& kind)
+{
+ ensureGameControlSettings();
+ LLSD mapping = g_gameControlSettings[GC_MODEMAPPINGS][mode][kind];
+ if (!mapping.isMap())
+ {
+ // Fall back to the built-in defaults for this mode/kind.
+ mapping = buildDefaultModeMappings()[mode][kind];
+ }
+ return mapping;
+}
+
+// static
+void LLGameControl::setModeMapping(const std::string& mode, const std::string& kind,
+ const LLSD& mapping)
+{
+ ensureGameControlSettings();
+ g_gameControlSettings[GC_MODEMAPPINGS][mode][kind] = mapping;
+ // Take effect immediately (e.g. panel "reset to defaults"), without waiting
+ // for OK: refresh the runtime action lookup for the active mode.
+ g_manager.rebuildActionLookup(true);
+}
+
+// static
+void LLGameControl::updateModeMapping(const std::string& mode, const std::string& kind,
+ const std::string& action, const std::string& input)
+{
+ ensureGameControlSettings();
+ g_gameControlSettings[GC_MODEMAPPINGS][mode][kind][action] = input;
+ // Take effect immediately (live panel edit), without waiting for OK: refresh
+ // the runtime action lookup for the active mode.
+ g_manager.rebuildActionLookup(true);
+}
+
+// static
+bool LLGameControl::getAxisInvert(const std::string& mode, const std::string& action)
+{
+ LLSD inverts = getModeMapping(mode, GC_AXES_INVERT);
+ return inverts.has(action) && inverts[action].asBoolean();
+}
+
+// static
+void LLGameControl::setAxisInvert(const std::string& mode, const std::string& action, bool invert)
+{
+ ensureGameControlSettings();
+ g_gameControlSettings[GC_MODEMAPPINGS][mode][GC_AXES_INVERT][action] = invert;
+ // Take effect immediately (live panel edit), without waiting for OK: refresh
+ // the runtime action lookup for the active mode.
+ g_manager.rebuildActionLookup(true);
+}
+
+// static
+bool LLGameControl::isModeEnabled(const std::string& mode)
+{
+ ensureGameControlSettings();
+ const LLSD& mode_map = g_gameControlSettings[GC_MODEMAPPINGS][mode];
+ // Default to enabled when the flag is absent (e.g. settings saved before this
+ // flag existed), so pre-existing configs keep working.
+ if (mode_map.isMap() && mode_map.has(GC_ENABLED))
+ {
+ return mode_map[GC_ENABLED].asBoolean();
+ }
+ return true;
+}
+
+// static
+void LLGameControl::setModeEnabled(const std::string& mode, bool enabled)
+{
+ ensureGameControlSettings();
+ g_gameControlSettings[GC_MODEMAPPINGS][mode][GC_ENABLED] = enabled;
+ // The runtime gates (willControlAvatar/willControlFlycam/getFlycamInputs) read
+ // this flag live each frame, so no action-lookup rebuild is needed here.
+}
+
+// static
+bool LLGameControl::isFlycamRollAllowed()
+{
+ ensureGameControlSettings();
+ const LLSD& mode_map = g_gameControlSettings[GC_MODEMAPPINGS][GC_MODE_FLYCAM];
+ // Default to disallowed when the flag is absent (e.g. settings saved before
+ // this flag existed, or LLFlycam::mAllowRoll's own default).
+ return mode_map.isMap() && mode_map[GC_ALLOW_ROLL].asBoolean();
+}
+
+// static
+void LLGameControl::setFlycamRollAllowed(bool allowed)
+{
+ ensureGameControlSettings();
+ g_gameControlSettings[GC_MODEMAPPINGS][GC_MODE_FLYCAM][GC_ALLOW_ROLL] = allowed;
+ // The runtime reads this flag live each frame (LLAgentCamera::updateFlycam()),
+ // so no action-lookup rebuild is needed here.
+}
+
+// static
+F32 LLGameControl::getSpeedFactor(const std::string& mode)
+{
+ ensureGameControlSettings();
+ const LLSD& mode_map = g_gameControlSettings[GC_MODEMAPPINGS][mode];
+ // Default to 1.0 (unscaled, i.e. LLFlycam::mSpeedFactor's own default) when
+ // the value is absent, e.g. settings saved before this flag existed.
+ if (mode_map.isMap() && mode_map.has(GC_SPEED_FACTOR))
+ {
+ return (F32)mode_map[GC_SPEED_FACTOR].asReal();
+ }
+ return 1.0f;
+}
+
+// static
+void LLGameControl::setSpeedFactor(const std::string& mode, F32 speed_factor)
+{
+ ensureGameControlSettings();
+ g_gameControlSettings[GC_MODEMAPPINGS][mode][GC_SPEED_FACTOR] = speed_factor;
+ // The runtime reads this value live each frame (LLAgentCamera::updateFlycam(),
+ // LLAgent::applyExternalActions()), so no action-lookup rebuild is needed here.
+}
+
+// static
+bool LLGameControl::isFlycamCrosshairEnabled()
+{
+ ensureGameControlSettings();
+ const LLSD& mode_map = g_gameControlSettings[GC_MODEMAPPINGS][GC_MODE_FLYCAM];
+ // Default to disabled when the flag is absent (e.g. settings saved before
+ // this flag existed).
+ return mode_map.isMap() && mode_map[GC_SHOW_CROSSHAIR].asBoolean();
+}
+
+// static
+void LLGameControl::setFlycamCrosshairEnabled(bool enabled)
+{
+ ensureGameControlSettings();
+ g_gameControlSettings[GC_MODEMAPPINGS][GC_MODE_FLYCAM][GC_SHOW_CROSSHAIR] = enabled;
+ // The runtime reads this flag live each frame (LLViewerWindow::draw()),
+ // so no action-lookup rebuild is needed here.
+}
+
+// static
+bool LLGameControl::isFlycamHideCursorEnabled()
+{
+ ensureGameControlSettings();
+ const LLSD& mode_map = g_gameControlSettings[GC_MODEMAPPINGS][GC_MODE_FLYCAM];
+ // Default to enabled when the flag is absent (e.g. settings saved before
+ // this flag existed).
+ return !mode_map.isMap() || !mode_map.has(GC_HIDE_CURSOR) || mode_map[GC_HIDE_CURSOR].asBoolean();
+}
+
+// static
+void LLGameControl::setFlycamHideCursorEnabled(bool enabled)
+{
+ ensureGameControlSettings();
+ g_gameControlSettings[GC_MODEMAPPINGS][GC_MODE_FLYCAM][GC_HIDE_CURSOR] = enabled;
+ // The runtime reads this flag live each frame
+ // (LLAgent::updateFlycamCursorVisibility()), so no action-lookup rebuild is
+ // needed here.
+}
+
+// static
+std::string LLGameControl::getDeviceConfig(const std::string& guid)
+{
+ ensureGameControlSettings();
+ const LLSD& devices = g_gameControlSettings[GC_DEVICES];
+ return devices.has(guid) ? devices[guid][GC_CONFIG].asString() : LLStringUtil::null;
+}
+
+// static
+void LLGameControl::setDeviceConfig(const std::string& guid, const std::string& config)
+{
+ ensureDeviceEntry(guid);
+ g_gameControlSettings[GC_DEVICES][guid][GC_CONFIG] = config;
+}
+
+
+// static
+LLGameControl::ActionNameType LLGameControl::getActionNameType(const std::string& action)
+{
+ return g_manager.getActionNameType(action);
+}
+
+// static
+//
+// Given a name like "AXIS_1-" or "BUTTON_5" returns the corresponding InputChannel
+// If the axis name lacks the +/- postfix it assumes '+' postfix.
+LLGameControl::InputChannel LLGameControl::getChannelByName(const std::string& name)
+{
+ LLGameControl::InputChannel channel;
+
+ // 'name' has two acceptable formats: AXIS_<index>[sign] or BUTTON_<index>
+ if (LLStringUtil::startsWith(name, "AXIS_"))
+ {
+ channel.mType = LLGameControl::InputChannel::Type::TYPE_AXIS;
+ // Decimal postfix is only one character
+ channel.mIndex = atoi(name.substr(5, 1).c_str());
+ // AXIS_n can have an optional +/- at index 6
+ // Assume positive axis when sign not provided
+ channel.mSign = name.back() == '-' ? -1 : 1;
+ }
+ else if (LLStringUtil::startsWith(name, "BUTTON_"))
+ {
+ channel.mType = LLGameControl::InputChannel::Type::TYPE_BUTTON;
+ // Decimal postfix is only one or two characters
+ channel.mIndex = atoi(name.substr(7).c_str());
+ }
+
+ return channel;
+}
+
+// static
+U8 LLGameControl::axisOutputFromName(const std::string& name)
+{
+ if (name == INPUT_AXIS_TRIGGERS)
+ {
+ return AXIS_OUTPUT_TRIGGER_PAIR;
+ }
+ InputChannel channel = channelFromInputName(name);
+ if (channel.isAxis() && channel.mIndex < NUM_AXES)
+ {
+ return channel.mIndex;
+ }
+ return AXIS_OUTPUT_NONE; // "AXIS_NONE" or anything unrecognized
+}
+
+// static
+std::string LLGameControl::axisOutputName(U8 code)
+{
+ if (code == AXIS_OUTPUT_TRIGGER_PAIR)
+ {
+ return INPUT_AXIS_TRIGGERS;
+ }
+ if (code < NUM_AXES)
+ {
+ return InputChannel(InputChannel::TYPE_AXIS, code).getRemoteName();
+ }
+ return "AXIS_NONE";
+}
+
+// static
+LLGameControl::AgentActions LLGameControl::computeAgentActions()
+{
+ return g_manager.computeAgentActions();
+}
+
+// static
+void LLGameControl::setExternalInput(U32 action_flags, U32 buttons, bool is_running)
+{
+ g_manager.setExternalInput(action_flags, buttons, is_running);
+}
+
+// static
+void LLGameControl::setMouseCursorPosition(S32 pixel_x, S32 pixel_y, S32 rect_width, S32 rect_height)
+{
+ g_manager.setMouseCursorPosition(pixel_x, pixel_y, rect_width, rect_height);
+}
+
+//static
+void LLGameControl::updateResendPeriod()
+{
+ // we expect this method to be called right after data is sent
+ g_finalState.mPrevAxes = g_finalState.mAxes;
+ g_finalState.mPrevSemanticAxes = g_finalState.mSemanticAxes;
+ // resend starts at FIRST_RESEND_PERIOD and expands by RESEND_EXPANSION_RATE on each resend
+ if (g_nextResendPeriod == 0)
+ {
+ g_nextResendPeriod = llmax(FIRST_RESEND_PERIOD, getMinSendPeriod());
+ }
+ else
+ {
+ g_nextResendPeriod *= RESEND_EXPANSION_RATE;
+ }
+ g_nextSend = (U64)totalTime() + std::max(g_nextResendPeriod, getMinSendPeriod());
+}
+
+//static
+U8 LLGameControl::getNextPacketNum()
+{
+ return g_packetNum++;
+}
+
+//static
+U8 LLGameControl::numSemanticAxesForMode(AgentControlMode mode)
+{
+ switch (mode)
+ {
+ case CONTROL_MODE_AVATAR:
+ case CONTROL_MODE_MOUSELOOK:
+ case CONTROL_MODE_CAPTIVE:
+ return NUM_SEMANTIC_AXES;
+ case CONTROL_MODE_CURSOR:
+ return NUM_CURSOR_SEMANTIC_AXES;
+ case CONTROL_MODE_FLYCAM:
+ return FLYCAM_NUM_CHANNELS;
+ case CONTROL_MODE_NONE:
+ default:
+ return 0;
+ }
+}
+
+// static
+U8 LLGameControl::numSemanticButtonsForMode(AgentControlMode mode)
+{
+ if (mode == CONTROL_MODE_NONE)
+ {
+ return 0;
+ }
+ U8 count = 0;
+ for (const auto& label_and_slot : getDefaultButtonSemanticSlots(mode))
+ {
+ U8 slot = label_and_slot.second;
+ if ((U8)(slot + 1) > count)
+ {
+ count = (U8)(slot + 1);
+ }
+ }
+ return count;
+}
+
+// static
+std::string LLGameControl::semanticAxisName(AgentControlMode mode, U8 slot)
+{
+ static const char* const AVATAR_FAMILY_NAMES[NUM_SEMANTIC_AXES] =
+ { "AXIS_STRAFE", "AXIS_ADVANCE", "AXIS_TURN", "AXIS_LOOK", "AXIS_RISE" };
+ static const char* const CURSOR_NAMES[NUM_CURSOR_SEMANTIC_AXES] =
+ { "CURSOR_DX", "CURSOR_DY", "CURSOR_PX", "CURSOR_PY", "CURSOR_NX", "CURSOR_NY" };
+ static const char* const FLYCAM_NAMES[FLYCAM_NUM_CHANNELS] =
+ { "FLYCAM_AXIS_TRUCK", "FLYCAM_AXIS_DOLLY", "FLYCAM_AXIS_PAN", "FLYCAM_AXIS_TILT",
+ "FLYCAM_AXIS_BOOM", "FLYCAM_AXIS_ROLL", "FLYCAM_AXIS_ZOOM" };
+
+ switch (mode)
+ {
+ case CONTROL_MODE_AVATAR:
+ case CONTROL_MODE_MOUSELOOK:
+ case CONTROL_MODE_CAPTIVE:
+ if (slot < NUM_SEMANTIC_AXES)
+ {
+ return AVATAR_FAMILY_NAMES[slot];
+ }
+ break;
+ case CONTROL_MODE_CURSOR:
+ if (slot < NUM_CURSOR_SEMANTIC_AXES)
+ {
+ return CURSOR_NAMES[slot];
+ }
+ break;
+ case CONTROL_MODE_FLYCAM:
+ if (slot < FLYCAM_NUM_CHANNELS)
+ {
+ return FLYCAM_NAMES[slot];
+ }
+ break;
+ case CONTROL_MODE_NONE:
+ default:
+ break;
+ }
+ return LLStringUtil::null;
+}
+
+// static
+std::string LLGameControl::semanticButtonName(AgentControlMode mode, U8 slot)
+{
+ if (mode == CONTROL_MODE_NONE || slot >= numSemanticButtonsForMode(mode))
+ {
+ return LLStringUtil::null;
+ }
+
+ // Find the action 'mode's default mapping assigned this semantic slot to
+ // (getDefaultButtonSemanticSlots() maps each default-bound action label to its
+ // stable slot), e.g. "Toggle sit" for Avatar slot 2 (BUTTON_WEST). Slots the
+ // default mapping leaves unassigned fall back to a generic name.
+ for (const auto& label_and_slot : getDefaultButtonSemanticSlots(mode))
+ {
+ if (label_and_slot.second == slot)
+ {
+ return label_and_slot.first;
+ }
+ }
+ return llformat("MODE_BUTTON_%d", (S32)slot);
+}
+
+// static
+bool LLGameControl::parseDeviceOptions(const std::string& options, std::string& name,
+ std::vector<LLGameControl::Options::AxisOptions>& axis_options,
+ std::vector<U8>& axis_map, std::vector<U8>& button_map)
+{
+ if (options.empty())
+ return false;
+
+ name.clear();
+ axis_options.resize(NUM_AXES);
+ axis_map.resize(NUM_AXES);
+ button_map.resize(NUM_BUTTONS);
+
+ for (size_t i = 0; i < NUM_AXES; ++i)
+ {
+ axis_options[i].resetToDefaults();
+ axis_map[i] = (U8)i;
+ }
+
+ for (size_t i = 0; i < NUM_BUTTONS; ++i)
+ {
+ button_map[i] = (U8)i;
+ }
+
+ std::map<std::string, std::string> pairs;
+ if (!parse(pairs, options))
+ {
+ LL_WARNS("SDL3") << "Invalid options: '" << options << "'" << LL_ENDL;
+ return false;
+ }
+
+ std::map<std::string, std::string> axis_string_options;
+ if (!parse(axis_string_options, pairs["axis_options"]))
+ {
+ LL_WARNS("SDL3") << "Invalid axis_options: '" << pairs["axis_options"] << "'" << LL_ENDL;
+ return false;
+ }
+
+ std::map<std::string, std::string> axis_string_map;
+ if (!parse(axis_string_map, pairs["axis_map"]))
+ {
+ LL_WARNS("SDL3") << "Invalid axis_map: '" << pairs["axis_map"] << "'" << LL_ENDL;
+ return false;
+ }
+
+ std::map<std::string, std::string> button_string_map;
+ if (!parse(button_string_map, pairs["button_map"]))
+ {
+ LL_WARNS("SDL3") << "Invalid button_map: '" << pairs["button_map"] << "'" << LL_ENDL;
+ return false;
+ }
+
+ name = pairs["name"];
+
+ for (size_t i = 0; i < NUM_AXES; ++i)
+ {
+ std::string key = std::to_string(i);
+
+ std::string one_axis_options = axis_string_options[key];
+ if (!one_axis_options.empty())
+ {
+ axis_options[i].loadFromString(one_axis_options);
+ }
+
+ std::string value = axis_string_map[key];
+ if (!value.empty())
+ {
+ U32 number;
+ // Output codes cover the canonical axes plus the None and trigger-pair
+ // sentinels (see LLGameControl::AXIS_OUTPUT_*).
+ if (!LLStringUtil::convertToU32(value, number) || number >= NUM_AXIS_OUTPUTS
+ || std::to_string(number) != value)
+ {
+ LL_WARNS("SDL3") << "Invalid axis mapping: " << i << "->" << value << LL_ENDL;
+ }
+ else
+ {
+ axis_map[i] = (U8)number;
+ }
+ }
+ }
+
+ for (size_t i = 0; i < NUM_BUTTONS; ++i)
+ {
+ std::string value = button_string_map[std::to_string(i)];
+ if (!value.empty())
+ {
+ U32 number;
+ if (!LLStringUtil::convertToU32(value, number) || number >= NUM_BUTTONS
+ || std::to_string(number) != value)
+ {
+ LL_WARNS("SDL3") << "Invalid button mapping: " << i << "->" << value << LL_ENDL;
+ }
+ else
+ {
+ button_map[i] = (U8)number;
+ }
+ }
+ }
+
+ return true;
+}
+
+// static
+std::string LLGameControl::stringifyDeviceOptions(const std::string& name,
+ const std::vector<LLGameControl::Options::AxisOptions>& axis_options,
+ const std::vector<U8>& axis_map, const std::vector<U8>& button_map,
+ bool force_empty)
+{
+ std::list<std::string> options;
+
+ auto opts2str = [](size_t i, const Options::AxisOptions& options) -> std::string
+ {
+ std::string string = options.saveToString();
+ return string.empty() ? string : llformat("%u:%s", i, string.c_str());
+ };
+
+ std::string axis_options_string = LLStringUtil::join<std::vector<Options::AxisOptions>, Options::AxisOptions>(axis_options, opts2str);
+ if (!axis_options_string.empty())
+ {
+ options.push_back("axis_options:{" + axis_options_string + "}");
+ }
+
+ auto map2str = [](size_t index, const U8& value) -> std::string
+ {
+ return value == index ? LLStringUtil::null : llformat("%u:%u", index, value);
+ };
+
+ std::string axis_map_string = LLStringUtil::join<std::vector<U8>, U8>(axis_map, map2str);
+ if (!axis_map_string.empty())
+ {
+ options.push_back("axis_map:{" + axis_map_string + "}");
+ }
+
+ std::string button_map_string = LLStringUtil::join<std::vector<U8>, U8>(button_map, map2str);
+ if (!button_map_string.empty())
+ {
+ options.push_back("button_map:{" + button_map_string + "}");
+ }
+
+ if (!force_empty && options.empty())
+ return LLStringUtil::null;
+
+ // Remove control characters [',', '{', '}'] from name
+ std::string safe_name;
+ safe_name.reserve(name.size());
+ for (char c : name)
+ {
+ if (c != ',' && c != '{' && c != '}')
+ {
+ safe_name.push_back(c);
+ }
+ }
+ options.push_front(llformat("name:%s", safe_name.c_str()));
+
+ std::string result = LLStringUtil::join(options);
+
+ return "{" + result + "}";
+}
+
+// static
+void LLGameControl::initByDefault()
+{
+ g_sendToServer = false;
+ g_agentControlMode = CONTROL_MODE_AVATAR;
+ g_gameControlSettings = buildDefaultGameControlSettings();
+ g_manager.resetDeviceOptionsToDefaults();
+ g_deviceOptions.clear();
+}
+
+// static
+const std::vector<std::string>& LLGameControl::getSettingKeys()
+{
+ static const std::vector<std::string> keys = {
+ SETTING_GAMECONTROL
+ };
+ return keys;
+}
+
+// static
+LLSD LLGameControl::getSettingsAsLLSD()
+{
+ ensureGameControlSettings();
+
+ // Fold each device's serialized options into GameControl/Devices/<guid>/Config.
+ g_manager.rememberDeviceOptions(); // refresh g_deviceOptions from current device state
+ for (const auto& [guid, options] : g_deviceOptions)
+ {
+ if (!options.empty())
+ {
+ g_gameControlSettings[GC_DEVICES][guid][GC_CONFIG] = options;
+ }
+ }
+
+ g_gameControlSettings[GC_SENDTOSERVER] = g_sendToServer;
+
+ LLSD result = LLSD::emptyMap();
+ result[SETTING_GAMECONTROL] = g_gameControlSettings;
+ return result;
+}
+
+// static
+void LLGameControl::applySettingsFromLLSD(const LLSD& settings)
+{
+ if (settings.has(SETTING_GAMECONTROL)) g_gameControlSettings = settings[SETTING_GAMECONTROL];
+ ensureGameControlSettings();
+
+ // SendDataToServer is nested inside the GameControl map.
+ if (g_gameControlSettings.has(GC_SENDTOSERVER))
+ g_sendToServer = g_gameControlSettings[GC_SENDTOSERVER].asBoolean();
+
+ // Rebuild the device-options cache from GameControl/Devices/<guid>/Config and
+ // apply it to the connected devices.
+ g_deviceOptions.clear();
+ const LLSD& devices = g_gameControlSettings[GC_DEVICES];
+ for (auto it = devices.beginMap(); it != devices.endMap(); ++it)
+ {
+ if (it->first == GC_DEFAULT_DEVICE)
+ continue; // the "Default" template is not a real device
+ std::string config = it->second[GC_CONFIG].asString();
+ if (!config.empty())
+ {
+ g_deviceOptions.emplace(it->first, config);
+ }
+ }
+ g_manager.applyRememberedDeviceOptions();
+
+ // ModeMappings may have changed (e.g. live edits in the preferences panel);
+ // force the runtime action lookup to rebuild for the active mode.
+ g_manager.rebuildActionLookup(true);
+}
+
+// static
+void LLGameControl::loadFromSettings()
+{
+ applySettingsFromLLSD(s_loadSettings(getSettingKeys()));
+}
+
+// static
+void LLGameControl::saveToSettings()
+{
+ s_saveSettings(getSettingsAsLLSD());
+}
+
+// static
+void LLGameControl::setDeviceOptions(const std::string& guid, const Options& options)
+{
+ g_manager.setDeviceOptions(guid, options);
+}
+
+static bool mapLocalStringToTypeAndIndex(const std::string control, LLGameControl::InputChannel::Type& cType, U8& cIndex)
+{
+ // HACK: needs proper method to map strings to Input Types and Indexes
+ for(U8 i = 0;i < 8;i++)
+ {
+ if(control == ("AXIS_" + std::to_string((U32)i)))
+ {
+ cIndex = i;
+ cType = LLGameControl::InputChannel::Type::TYPE_AXIS;
+ return true;
+ }
+ }
+
+ for(U8 i = 0;i < 32;i++)
+ {
+ if(control == ("BUTTON_" + std::to_string((U32)i)))
+ {
+ cIndex = i;
+ cType = LLGameControl::InputChannel::Type::TYPE_BUTTON;
+ return true;
+ }
+ }
+ // /HACK
+ return false;
+}
+
+// virtual, from LLGameControllerBindingToStringHandler
+std::string LLGameControl::getBindingAsString(const std::string& control) const
+{
+ if(!hasHandlingDevice()) {
+ return std::string();
+ }
+
+ InputChannel::Type cType = InputChannel::Type::TYPE_NONE;
+ U8 cIndex = 255;
+ if(!mapLocalStringToTypeAndIndex(control, cType, cIndex))
+ {
+ return std::string();
+ }
+
+ if(cType == InputChannel::Type::TYPE_NONE)
+ {
+ return std::string();
+ }
+
+ const LLGameControl::Device* device = g_manager.getLastActiveDevice();
+
+ if(!device)
+ {
+ return std::string();
+ }
+
+ SDL_Gamepad* gp = SDL_GetGamepadFromID(device->getJoystickID());
+
+ if(cType == InputChannel::Type::TYPE_AXIS)
+ {
+ U8 axis = device->getOptions().unmapAxis(cIndex);
+ return std::to_string((SDL_GamepadAxis)axis);
+ }
+ else
+ {
+ U8 button = device->getOptions().unmapButton(cIndex);
+ if(button < 4)
+ {
+ return std::to_string(SDL_GetGamepadButtonLabel(gp, (SDL_GamepadButton)button));
+ }
+ return std::to_string((SDL_GamepadButton)button);
+
+ }
+}
+
+// virtual, from LLGameControllerBindingToStringHandler
+bool LLGameControl::hasHandlingDevice() const
+{
+ return !g_manager.mDevices.empty();
+}
diff --git a/indra/llwindow/llgamecontrol.h b/indra/llwindow/llgamecontrol.h
new file mode 100644
index 0000000000..ad89f9fe0e
--- /dev/null
+++ b/indra/llwindow/llgamecontrol.h
@@ -0,0 +1,738 @@
+/**
+ * @file llgamecontrol.h
+ * @brief GameController detection and management
+ *
+ * $LicenseInfo:firstyear=2023&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2023, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#pragma once
+
+#include <vector>
+
+
+#include "llerror.h"
+#include "llsingleton.h"
+#include "stdtypes.h"
+#include "SDL3/SDL_events.h"
+
+// For reference, here are the RAW indices of the various input channels
+// of a standard XBox controller. Button (N) is numbered in parentheses,
+// whereas axisN has N+ and N- labels.
+//
+// leftpaddle rightpaddle
+// _______ _______
+// / 4+ '-. .-' 5+ \.
+// leftshoulder _(9)_________'-.____ ____.-'_________(10) rightshoulder
+// / _________ \_________/ \.
+// / / 1- \ (3) \.
+// | | | (4) (5) (6) N |
+// | |0- (7) 0+| _________ (2)W E(1) |
+// | | | / 3- \ S |
+// | | 1+ | | | (0) |
+// | \_________/ |2- (8) 2+| |
+// | leftstick (11) | | |
+// | (13) (14) | 3+ | |
+// | (12) \_________/ |
+// | d-pad rightstick |
+// | ____________________ |
+// | / \ |
+// | / \ |
+// | / \ |
+// \__________/ \__________/
+//
+//
+// Notice the difference between controller-frame and avatar-frame:
+//
+// o--------+X +X
+// | |
+// | |
+// | |
+// | |
+// +Y +Y--------o
+//
+// Canonical data is in controller-frame. Modal data is in the frame
+// that makes most sense for the mode (e.g. avatar-frame for Avatar
+// mode, cursor-frame for Cursor mode).
+
+// Interface to get controller binding from assigned command
+class LLGameControllerBindingToStringHandler
+{
+public:
+ virtual std::string getBindingAsString(const std::string& control) const = 0;
+ virtual bool hasHandlingDevice() const = 0;
+};
+
+// LLGameControl is a singleton with pure static public interface
+class LLGameControl : public LLSingleton<LLGameControl>, public LLGameControllerBindingToStringHandler
+{
+ LLSINGLETON_EMPTY_CTOR(LLGameControl);
+ virtual ~LLGameControl();
+ LOG_CLASS(LLGameControl);
+
+public:
+ enum AgentControlMode
+ {
+ CONTROL_MODE_AVATAR,
+ CONTROL_MODE_MOUSELOOK, // Avatar camera is in mouselook
+ CONTROL_MODE_FLYCAM,
+ CONTROL_MODE_CAPTIVE, // Avatar is sitting, or controls have been taken
+ CONTROL_MODE_CURSOR, // Left stick drives the on-screen cursor instead of avatar movement
+ CONTROL_MODE_NONE
+ };
+
+ enum ActionType: U8
+ {
+ DOF,
+ BUTTON,
+ NONE = 255,
+ };
+
+ enum MovementDirection: U8
+ {
+ MOVE_DIR_STRAFE_LEFT,
+ MOVE_DIR_STRAFE_RIGHT,
+ MOVE_DIR_ADVANCE,
+ MOVE_DIR_RETREAT,
+ MOVE_DIR_TURN_LEFT,
+ MOVE_DIR_TURN_RIGHT,
+ MOVE_DIR_LOOK_UP,
+ MOVE_DIR_LOOK_DOWN,
+ MOVE_DIR_RISE_UP,
+ MOVE_DIR_DROP_DOWN,
+ MOVE_DIR_ROLL_LEFT,
+ MOVE_DIR_ROLL_RIGHT,
+ NUM_MOVE_DIRS,
+ };
+
+ enum ActionNameType
+ {
+ ACTION_NAME_UNKNOWN,
+ ACTION_NAME_ANALOG, // avatar movement, e.g. "push"
+ ACTION_NAME_BINARY, // maps to button, e.g. "stop"
+ ACTION_NAME_FLYCAM // E.g., "zoom"
+ };
+
+ enum KeyboardAxis : U8
+ {
+ AXIS_LEFTX,
+ AXIS_LEFTY,
+ AXIS_RIGHTX,
+ AXIS_RIGHTY,
+ AXIS_LEFT_TRIGGER,
+ AXIS_RIGHT_TRIGGER,
+ NUM_AXES
+ };
+
+ // Fixed order of the GameControlData message's ModeAxes block for Avatar/
+ // Mouselook/Captive: the avatar-movement intent an axis (or button) is currently
+ // bound to, independent of which physical canonical axis/button that happens to be
+ // for the active mapping.
+ enum SemanticAxis : U8
+ {
+ SEMANTIC_AXIS_STRAFE, // STRAFE_LEFT_RIGHT
+ SEMANTIC_AXIS_ADVANCE,// ADVANCE_FORWARD_BACK ("Advance forward/back")
+ SEMANTIC_AXIS_TURN, // TURN_LEFT_RIGHT
+ SEMANTIC_AXIS_LOOK, // LOOK_UP_DOWN
+ SEMANTIC_AXIS_RISE, // RISE_UP_DOWN ("Fly up/down")
+ NUM_SEMANTIC_AXES
+ };
+
+ // CONTROL_MODE_CURSOR's ModeAxes block does NOT reuse SemanticAxis's Turn/Look/Rise
+ // slots, despite the fact turning/looking still work in Cursor mode (via the ordinary
+ // Turn/Look axis bridge in computeAgentActions(), independent of this wire mirror),
+ // they're just no longer reported here.
+ // 0 CURSOR_DX // input driving mouse horizontal movement
+ // 1 CURSOR_DY // input driving mouse vertical movement
+ // 2 CURSOR_PX // mouse horizontal position in pixels from upper-left corner
+ // 3 CURSOR_PY // mouse vertical position in pixels from upper-left corner
+ // 4 CURSOR_NX // mouse normalized horizontal position [0,1] from left-edge
+ // 5 CURSOR_NY // mouse normalized vertical position [0,1] from upper-edge
+ static constexpr U8 NUM_CURSOR_SEMANTIC_AXES = 6;
+
+ enum Button : U8
+ {
+ BUTTON_SOUTH,
+ BUTTON_EAST,
+ BUTTON_WEST,
+ BUTTON_NORTH,
+ BUTTON_SELECT, // BUTTON_BACK in SDL
+ BUTTON_HOME, // BUTTON_GUIDE in SDL
+ BUTTON_START,
+ BUTTON_LEFT_STICK,
+ BUTTON_RIGHT_STICK,
+ BUTTON_LEFT_SHOULDER,
+ BUTTON_RIGHT_SHOULDER, // 10
+ BUTTON_DPAD_UP,
+ BUTTON_DPAD_DOWN,
+ BUTTON_DPAD_LEFT,
+ BUTTON_DPAD_RIGHT,
+ BUTTON_MISC1,
+ BUTTON_PADDLE1,
+ BUTTON_PADDLE2,
+ BUTTON_PADDLE3,
+ BUTTON_PADDLE4,
+ BUTTON_TOUCHPAD, // 20
+ BUTTON_21,
+ BUTTON_22,
+ BUTTON_23,
+ BUTTON_24,
+ BUTTON_25,
+ BUTTON_26,
+ BUTTON_27,
+ BUTTON_28,
+ BUTTON_29,
+ BUTTON_30,
+ BUTTON_31,
+ NUM_BUTTONS
+ };
+
+ // Order in which flycam channel values are packed by getFlycamInputs() and
+ // consumed by LLAgent::updateFlycam().
+ enum FlycamChannel : U8
+ {
+ FLYCAM_TRUCK = 0, // strafe left/right
+ FLYCAM_DOLLY, // advance forward/back
+ FLYCAM_PAN, // yaw left/right
+ FLYCAM_TILT, // pitch up/down
+ FLYCAM_BOOM, // rise up/down
+ FLYCAM_ROLL,
+ FLYCAM_ZOOM,
+ FLYCAM_NUM_CHANNELS
+ };
+
+ // GameControlData's ModeAxes/ModeButtons blocks use whichever mode-specific slot
+ // order matches the sender's ActionMode: Avatar/Mouselook/Captive use SemanticAxis
+ // (NUM_SEMANTIC_AXES slots, in that order); Cursor uses its own unrelated
+ // NUM_CURSOR_SEMANTIC_AXES-slot layout (CURSOR_DX/DY/PX/PY/NX/NY, see
+ // NUM_CURSOR_SEMANTIC_AXES); FlyCam uses FlycamChannel (FLYCAM_NUM_CHANNELS slots,
+ // in that order); CONTROL_MODE_NONE uses none (always zero/empty). ServerState
+ // reserves enough slots for the largest of these so any mode's data fits without
+ // resizing per-frame -- see numSemanticAxesForMode().
+ static constexpr U8 NUM_SEMANTIC_SLOTS =
+ (U8)FLYCAM_NUM_CHANNELS > (U8)NUM_SEMANTIC_AXES ? (U8)FLYCAM_NUM_CHANNELS : (U8)NUM_SEMANTIC_AXES;
+
+ // Number of axes that are ever packed for 'mode' (e.g. the number of known
+ // mappable axes for that mode).
+ // into GameControlData's ModeAxes block for 'mode' (see message_template.msg's
+ // GameControlData doc):
+ // NUM_SEMANTIC_AXES for Avatar/Mouselook/Captive,
+ // NUM_CURSOR_SEMANTIC_AXES for Cursor (CURSOR_DX/DY/PX/PY/NX/NY),
+ // FLYCAM_NUM_CHANNELS for FlyCam,
+ // 0 for CONTROL_MODE_NONE.
+ static U8 numSemanticAxesForMode(AgentControlMode mode);
+
+ // Number of leading bits of ServerState::mSemanticButtons that are ever set for
+ // 'mode' (e.g. the number of known mappable actions for that mode).
+ static U8 numSemanticButtonsForMode(AgentControlMode mode);
+
+ // Display name for ServerState::mSemanticAxes[slot] under 'mode', matching the
+ // per-mode axis tables documented in message_template.msg's GameControlData doc
+ // (e.g. "AXIS_STRAFE", "FLYCAM_AXIS_TRUCK", "CURSOR_DX"). Empty if slot >=
+ // numSemanticAxesForMode(mode).
+ static std::string semanticAxisName(AgentControlMode mode, U8 slot);
+
+ // Display name for ServerState::mSemanticButtons bit 'slot' under 'mode': the
+ // default-mapped action's label if 'mode's default button mapping assigns that
+ // slot's canonical button to a non-movement action (e.g. "Toggle sit"), else a
+ // generic "MODE_BUTTON_<n>" fallback -- mirroring how canonical buttons fall back
+ // to BUTTON_<n> (InputChannel::getRemoteName()) when unnamed. Empty if slot >=
+ // numSemanticButtonsForMode(mode).
+ static std::string semanticButtonName(AgentControlMode mode, U8 slot);
+
+ // Axis-map output codes stored in Options::mAxisMap (one per physical axis):
+ // 0 .. NUM_AXES-1 maps 1:1 to that canonical axis
+ // AXIS_OUTPUT_NONE physical axis is unmapped / disabled
+ // AXIS_OUTPUT_TRIGGER_PAIR physical axis fans out to the canonical trigger
+ // pair: its negative half drives the LEFT_TRIGGER
+ // channel, its positive half the RIGHT_TRIGGER channel.
+ // The trigger pair is a virtual bidirectional axis (left = negative side,
+ // right = positive side) shared with the Actions-tab "Triggers left/right" input.
+ static constexpr U8 AXIS_OUTPUT_NONE = NUM_AXES;
+ static constexpr U8 AXIS_OUTPUT_TRIGGER_PAIR = NUM_AXES + 1;
+ static constexpr U8 NUM_AXIS_OUTPUTS = NUM_AXES + 2;
+
+ static const U16 MAX_AXIS_DEAD_ZONE = 16384;
+ static const U16 MAX_AXIS_OFFSET = 16384;
+
+ // Default dead zone applied to a freshly-constructed / reset axis
+ // is nonzero because most controllers have a bit of hysteresis or offset.
+ static constexpr U16 DEFAULT_AXIS_DEAD_ZONE = 2048;
+
+ class InputChannel
+ {
+ public:
+ enum Type
+ {
+ TYPE_NONE,
+ TYPE_AXIS,
+ TYPE_BUTTON
+ };
+
+ InputChannel() {}
+ InputChannel(Type type, U8 index) : mType(type), mIndex(index) {}
+ InputChannel(Type type, U8 index, S32 sign) : mType(type), mSign(sign), mIndex(index) {}
+
+ // these methods for readability
+ bool isNone() const { return mType == TYPE_NONE; }
+ bool isAxis() const { return mType == TYPE_AXIS; }
+ bool isButton() const { return mType == TYPE_BUTTON; }
+
+ bool isEqual(const InputChannel& other)
+ {
+ return mType == other.mType && mSign == other.mSign && mIndex == other.mIndex;
+ }
+
+ std::string getLocalName() const; // AXIS_0, AXIS_1, BUTTON_0, NONE etc.
+ std::string getSignedLocalName() const; // AXIS_0-, AXIS_0+, BUTTON_0, NONE etc.
+ std::string getRemoteName() const; // AXIS_LEFTX, BUTTON_SOUTH, etc
+
+ Type mType { TYPE_NONE };
+ S32 mSign { 0 };
+ U8 mIndex { 255 };
+ };
+
+ // Options is a data structure for storing device-specific settings
+ class Options
+ {
+ public:
+ struct AxisOptions
+ {
+ S32 mMultiplier = 1;
+ U16 mDeadZone { DEFAULT_AXIS_DEAD_ZONE };
+ S16 mOffset { 0 };
+
+ void resetToDefaults();
+
+ S16 computeModifiedValue(S16 raw_value) const;
+
+ std::string saveToString() const;
+ void loadFromString(std::string options);
+ };
+
+ Options();
+
+ void resetToDefaults();
+
+ U8 mapAxis(U8 axis) const;
+ U8 mapButton(U8 button) const;
+
+ U8 unmapAxis(U8 axis) const;
+ U8 unmapButton(U8 button) const;
+
+ S16 fixAxisValue(U8 axis, S16 value) const;
+
+ std::string saveToString(const std::string& name, bool force_empty = false) const;
+ bool loadFromString(std::string& name, std::string options);
+ bool loadFromString(std::string options);
+
+ const std::vector<AxisOptions>& getAxisOptions() const { return mAxisOptions; }
+ std::vector<AxisOptions>& getAxisOptions() { return mAxisOptions; }
+ const std::vector<U8>& getAxisMap() const { return mAxisMap; }
+ std::vector<U8>& getAxisMap() { return mAxisMap; }
+ const std::vector<U8>& getButtonMap() const { return mButtonMap; }
+ std::vector<U8>& getButtonMap() { return mButtonMap; }
+
+ private:
+ std::vector<AxisOptions> mAxisOptions;
+ std::vector<U8> mAxisMap;
+ std::vector<U8> mButtonMap;
+ };
+
+ // State is a minimal class for storing axes and buttons values
+ class State
+ {
+ public:
+ State();
+ void clear();
+ void storePrevious();
+ bool onButton(U8 button, bool pressed);
+ std::vector<U16> mAxes; // [ 0 , 32767 ] post-fix (dead zone/offset/invert applied), split into +/- half-axes
+ std::vector<U16> mRawAxes; // [ 0 , 32767 ] pre-fix values, same +/- half-axis layout as mAxes
+
+ // Pre-map (physical-axis-indexed) copies of the per-axis values, kept only for
+ // the preferences Device-State tab. onAxis() re-keys mAxes/mRawAxes by canonical
+ // output axis (mapAxis) for the input pipeline, discarding the physical index; the
+ // tab's rows are physical-axis-indexed (their Invert/Offset/Dead-Zone options are),
+ // so it reads these to show Raw/Adjusted on the matching row. Signed [ -32768,
+ // 32767 ], one entry per physical axis (NUM_AXES), not split into half-axes.
+ std::vector<S16> mPhysicalRawAxes; // pre-fix, indexed by physical axis
+ std::vector<S16> mPhysicalFixedAxes; // post-fix, indexed by physical axis
+
+ U32 mButtons;
+
+ // Pre-map button state, keyed by physical button index (same reason as the
+ // mPhysical*Axes above): onButton() re-keys mButtons by canonical button
+ // (mapButton) for the input pipeline, and the Device-State tab's rows are
+ // physical buttons, so it reads this to show each row's own pressed state.
+ U32 mPhysicalButtons;
+
+ std::vector<U16> mPrevAxes;
+ U32 mPrevButtons;
+ };
+
+ class ServerState
+ {
+ public:
+ ServerState();
+ void clear();
+ std::vector<S16> mAxes; // [ -32768, 32767 ]
+ std::vector<S16> mPrevAxes; // value in last outgoing packet
+ U32 mButtons;
+ U32 mPrevButtons;
+
+ // Semantic re-encoding of the above (see NUM_SEMANTIC_SLOTS):
+ // mSemanticAxes is indexed by SemanticAxis or FlycamChannel, whichever matches
+ // mActionMode (unused trailing slots are zero); mSemanticButtons is a bitmask
+ // of the active mode's default-mapped action slots (see
+ // numSemanticButtonsForMode()/semanticButtonName()), each bit reflecting
+ // whether that action is currently active regardless of which physical button
+ // it's presently bound to. mActionMode mirrors LLGameControl::AgentControlMode.
+ std::vector<S16> mSemanticAxes;
+ std::vector<S16> mPrevSemanticAxes;
+ U32 mSemanticButtons;
+ U32 mPrevSemanticButtons;
+ U8 mActionMode;
+ U8 mPrevActionMode;
+ };
+
+ // Device is a data structure for describing any detected controller
+ class Device
+ {
+ const int mJoystickID { -1 };
+ const std::string mGUID;
+ const std::string mName;
+ Options mOptions;
+ State mState;
+
+ public:
+ Device(int joystickID, const std::string& guid, const std::string& name);
+ int getJoystickID() const { return mJoystickID; }
+ std::string getGUID() const { return mGUID; }
+ std::string getName() const { return mName; }
+ const Options& getOptions() const { return mOptions; }
+ const State& getState() const { return mState; }
+
+ void resetOptionsToDefaults() { mOptions.resetToDefaults(); }
+ std::string saveOptionsToString(bool force_empty = false) const { return mOptions.saveToString(mName, force_empty); }
+ void loadOptionsFromString(const std::string& options) { mOptions.loadFromString(options); }
+
+ friend class LLGameControllerManager;
+ };
+
+ static bool actionFromString(const std::string& string, ActionType& actionType, U8& action);
+ static std::string stringFromAction(const ActionType actionType, U8 action);
+ static std::string controllerInputStringFromAction(const ActionType actionType, U8 action);
+
+ static F32 getControllerHeldTime(ActionType actionType, U8 action);
+ static S32 getControllerHeldFrames(ActionType actionType, U8 action);
+
+ static bool isInitialized();
+
+ // Bulk settings I/O is delegated to the host so this library does not
+ // need to know about LLControlGroup at compile time.
+ // loadSettings(keys) -- returns an LLSD map of the requested keys.
+ // Keys absent from the host's store are
+ // omitted from the returned map.
+ // saveSettings(key_values) -- writes every entry of the LLSD map.
+ using LoadSettingsFn = std::function<LLSD(const std::vector<std::string>&)>;
+ using SaveSettingsFn = std::function<void(const LLSD&)>;
+
+ static void init(const std::string& gamecontrollerdb_path,
+ LoadSettingsFn loadSettings,
+ SaveSettingsFn saveSettings,
+ std::function<void()> updateUI);
+ static void terminate();
+
+ static const std::list<LLGameControl::Device>& getDevices();
+
+ // Summary of controller usage this session, for the viewer stats:
+ // { initialized, send_to_server,
+ // devices: [ { name, type, vendor_id, product_id, used, connected }, ... ] }
+ // 'devices' lists every controller connected at some point this session.
+ static LLSD getSessionStatsAsLLSD();
+
+ static const std::map<std::string, std::string>& getDeviceOptions();
+
+ // returns 'true' if GameControlData message needs to go out,
+ // which will be the case for new data or resend (throttled to never fire
+ // faster than the server's expected max frame rate). Call this right
+ // before deciding to put a GameControlData packet on the wire
+ // or not.
+ static bool computeFinalStateAndCheckForChanges();
+ static void computeFinalState();
+
+ static void clearAllStates();
+
+ static void processEvents(bool app_has_focus = true);
+ static void handleEvent(const SDL_Event& event, bool app_has_focus);
+ static const ServerState& getServerState();
+ static const State& getState();
+ static InputChannel getActiveInputChannel();
+
+ // Packs the FlyCam-mode DOF channels (order per FlycamChannel) into
+ // 'inputs_out'. FlycamMiscAction commands (e.g. FLYCAM_ACTION_UNROLL) are
+ // discrete one-shot commands rather than per-frame DOF contributions, so
+ // they are reported separately via 'misc_actions_out': the bitmask of
+ // FlycamMiscAction values whose bound button transitioned from
+ // not-pressed to pressed this frame. FlycamModifier values (e.g.
+ // FLYCAM_MODIFIER_ORBIT) are level-triggered instead: 'modifiers_out' is
+ // the bitmask of FlycamModifier values whose bound button is held down
+ // this frame.
+ static void getFlycamInputs(std::vector<F32>& inputs_out, U32& misc_actions_out, U32& modifiers_out);
+
+ // these methods for accepting input from keyboard
+ static void setSendToServer(bool enable);
+ static void setAgentControlMode(AgentControlMode mode);
+
+ // Whether FlyCam is concurrently engaged underneath the reported
+ // AgentControlMode. Normally that's implied by mode == CONTROL_MODE_FLYCAM,
+ // but Cursor mode takes precedence over FlyCam for reporting purposes (see
+ // LLAgent::updateGameControlMode()), so this is how the input-mapping lookup
+ // still finds out FlyCam is active while mode reports CONTROL_MODE_CURSOR --
+ // in that case, axes/buttons not claimed by Cursor mode's own mouse-cursor
+ // actions fall back to FlyCam mode's own configured mappings instead of
+ // Avatar's Turn/Look/Fly. Call every frame alongside setAgentControlMode().
+ static void setFlycamEngaged(bool engaged);
+
+ // Called whenever a fresh SimStats report gives us the simulator's current
+ // frame rate, so the GameControlData outgoing throttle (see
+ // computeFinalStateAndCheckForChanges() above) can track it instead of
+ // assuming a fixed expected rate. 'fps' <= 0 is ignored (falls back to the
+ // default expected rate).
+ static void setServerFrameRate(F32 fps);
+
+ static bool sendToServer();
+ static AgentControlMode getAgentControlMode();
+
+ // Runtime gating for the local-control path. "Enabled" now means simply
+ // "a controller is connected" -- the feature no longer has a separate on/off
+ // toggle (see the "GameControl always enabled" change). willControlAvatar()
+ // and willControlFlycam() additionally gate on the active AgentControlMode.
+ static bool isEnabled(); // a controller is connected
+ static bool willControlAvatar();// enabled AND mode is Avatar/Mouselook/Captive
+ static bool willControlFlycam();// enabled AND mode is FlyCam
+ static ActionNameType getActionNameType(const std::string& action);
+
+ // Given a name like "AXIS_1-" or "BUTTON_5" returns the corresponding InputChannel
+ // If the axis name lacks the +/- postfix it assumes '+' postfix.
+ static LLGameControl::InputChannel getChannelByName(const std::string& name);
+
+ // Translate between an axis-map output code and its symbolic name, as used by the
+ // Devices-tab output selector: "AXIS_LEFTX".."AXIS_RIGHT_TRIGGER" for the canonical
+ // axes, "AXIS_TRIGGERS" for the fan-out pair, and "AXIS_NONE"/unrecognized for None.
+ static U8 axisOutputFromName(const std::string& name);
+ static std::string axisOutputName(U8 code);
+
+ // Edge-triggered ("pressed this frame") one-shot commands bound to a
+ // button that don't correspond to an AGENT_CONTROL_* bit (e.g. they
+ // toggle viewer-side state rather than a movement flag). Each mode has
+ // its own bitmask of these.
+ enum AvatarMiscAction : U32
+ {
+ AVATAR_ACTION_TOGGLE_FLY = 1u << 0,
+ AVATAR_ACTION_TOGGLE_SIT = 1u << 1,
+ AVATAR_ACTION_TOGGLE_SPEAK = 1u << 2,
+ AVATAR_ACTION_TOGGLE_FLYCAM = 1u << 3,
+ AVATAR_ACTION_TOGGLE_MOUSELOOK = 1u << 4,
+ AVATAR_ACTION_TOGGLE_MOUSE_CURSOR = 1u << 5,
+ // Mouselook/Cursor-mode only (see buildDefaultModeMappings()): drops
+ // straight back to plain Avatar mode, clearing whichever of Mouselook/
+ // Cursor (and FlyCam, via FLYCAM_ACTION_ESCAPE below) got it there.
+ AVATAR_ACTION_ESCAPE = 1u << 6,
+ };
+
+ enum FlycamMiscAction : U32
+ {
+ FLYCAM_ACTION_UNROLL = 1u << 0,
+ // FlyCam-mode counterpart of AVATAR_ACTION_ESCAPE above.
+ FLYCAM_ACTION_ESCAPE = 1u << 1,
+ };
+
+ // Level-triggered (held == asserted) FlyCam-mode modifiers, reported via
+ // getFlycamInputs()'s 'modifiers_out'. Unlike FlycamMiscAction these are
+ // not one-shot commands: they change the meaning of other flycam channels
+ // for as long as they're held (see LLAgentCamera::updateFlycam()).
+ enum FlycamModifier : U32
+ {
+ FLYCAM_MODIFIER_ORBIT = 1u << 0,
+ };
+
+ // Simulated mouse button actions (press-n-hold)
+ enum AvatarMouseButton : U32
+ {
+ AVATAR_MOUSE_BUTTON_LEFT = 1u << 0,
+ AVATAR_MOUSE_BUTTON_RIGHT = 1u << 1,
+ };
+
+ // Result of translating controller inputs into agent actions:
+ struct AgentActions
+ {
+ U32 mMiscActionBits { 0 }; // toggles
+ U32 mMouseButtonBits { 0 }; // press-n-holds
+ U32 mControlFlags { 0 }; // translation into AGENT_CONRTOL bits
+ bool mIsRunning { false };
+
+ // Signed magnitudes ([-1, 1]) of the inputs that set YAW/PITCH bits
+ // in mControlFlags'. Used to modulate turn speeds.
+ F32 mYawAmplitude { 0.f };
+ F32 mPitchAmplitude { 0.f };
+
+ // Signed magnitudes ([-1, 1]) of "Mouse left/right"/"Mouse up/down"
+ // (CONTROL_MODE_CURSOR only) -- drive the on-screen cursor rather than an
+ // AGENT_CONTROL_* bit; consumed by LLAgent::applyExternalActions().
+ F32 mMouseCursorDX { 0.f };
+ F32 mMouseCursorDY { 0.f };
+
+ // Signed magnitude ([-1, 1]) of "Zoom +/-" (Avatar/Mouselook/Captive only),
+ // combined with the full-deflection contribution of "Zoom +"/"Zoom -" --
+ // drives the camera field-of-view zoom rate rather than an AGENT_CONTROL_*
+ // bit; consumed by LLAgent::applyExternalActions(). Positive zooms in
+ // (narrows the FOV).
+ F32 mZoomAmplitude { 0.f };
+
+ // Signed magnitude ([-1, 1]) of "Scroll +/-" (Avatar/Captive only),
+ // combined with the full-deflection contribution of "Scroll +"/"Scroll -"
+ // -- drives the camera's distance from the avatar (unlike Zoom, which changes
+ // the FOV). Client-side only: not reported in GameControlData's semantic
+ // data. Consumed by LLAgent::applyExternalActions() via
+ // LLAgentCamera::scrollCamera(). Positive scrolls in (camera moves closer).
+ F32 mScrollAmplitude { 0.f };
+ };
+
+ // Keyboard presses produce action_flags which can be translated into State
+ // and game_control devices produce State which can be translated into action_flags.
+ // These methods help exchange such translations.
+ static AgentActions computeAgentActions();
+
+ // is_running mirrors gAgent::getRunning() (the same walk/run state
+ // computeAgentActions()/RUN_ENGAGE_FRACTION derive from an analog controller
+ // axis): translated movement axes are set to full deflection when running,
+ // half deflection when walking -- approximating the walk/run threshold as a
+ // 50% stick tilt, per LLGameControllerManager::computeAgentActions().
+ static void setExternalInput(U32 action_flags, U32 buttons_from_keys, bool is_running);
+
+ // Feeds the actual on-screen cursor position into CONTROL_MODE_CURSOR's
+ // CURSOR_PX/CURSOR_PY/CURSOR_NX/CURSOR_NY semantic axes (see NUM_CURSOR_SEMANTIC_AXES).
+ // Only consumed while the mode is CONTROL_MODE_CURSOR; harmless to call unconditionally
+ // otherwise.
+ static void setMouseCursorPosition(S32 pixel_x, S32 pixel_y, S32 rect_width, S32 rect_height);
+
+ // call this after putting a GameControlData packet on the wire
+ static void updateResendPeriod();
+
+ // Returns the AgentData.Packet sequence number for the next outgoing
+ // GameControlData message, then increments it (U8 wraps after 255).
+ // Call exactly once per message, while packing it.
+ static U8 getNextPacketNum();
+
+ static bool parseDeviceOptions(const std::string& options, std::string& name,
+ std::vector<LLGameControl::Options::AxisOptions>& axis_options,
+ std::vector<U8>& axis_map, std::vector<U8>& button_map);
+ static std::string stringifyDeviceOptions(const std::string& name,
+ const std::vector<LLGameControl::Options::AxisOptions>& axis_options,
+ const std::vector<U8>& axis_map, const std::vector<U8>& button_map,
+ bool force_empty = false);
+
+ static void initByDefault();
+ static void loadFromSettings();
+ static void saveToSettings();
+
+ // Settings serialization helpers used by loadFromSettings/saveToSettings
+ // and exposed for callers that need to snapshot or restore module state
+ // (e.g. preference panel cancel-restore).
+ // getSettingKeys() -- the host setting names this module reads/writes.
+ // getSettingsAsLLSD() -- snapshot of current in-memory state, keyed by the same names.
+ // applySettingsFromLLSD(settings) -- apply 'settings' to in-memory state.
+ // Keys not present in 'settings' are left unchanged.
+ static const std::vector<std::string>& getSettingKeys();
+ static LLSD getSettingsAsLLSD();
+ static void applySettingsFromLLSD(const LLSD& settings);
+
+ // GameControl settings, stored under the single "GameControl" setting key:
+ // ModeMappings/<Mode>/Axes|Buttons -- GLOBAL action -> canonical-input maps
+ // Devices/<guid>/Config -- per-device serialized hardware options
+ // 'mode' is "Avatar"/"Mouselook"/"FlyCam"/"Captive"/"Cursor"; 'kind' is "Axes"/"Buttons".
+ static LLSD getDefaultModeMappings(); // { <Mode> : { Axes, Buttons } }
+ static LLSD getDefaultGameControlSettings(); // full default GameControl map
+ static const LLSD& getGameControlSettings();
+ static void setGameControlSettings(const LLSD& settings);
+
+ // Global per-mode action mapping accessors. getModeMapping falls back to the
+ // built-in defaults when an entry is missing.
+ static LLSD getModeMapping(const std::string& mode, const std::string& kind);
+ static void setModeMapping(const std::string& mode, const std::string& kind,
+ const LLSD& mapping);
+ static void updateModeMapping(const std::string& mode, const std::string& kind,
+ const std::string& action, const std::string& input);
+
+ // Per-mode, per-axis-action Invert flag (axes only; buttons have no polarity).
+ // When set, the action's mapped axis value is negated before being applied.
+ // Defaults to false when absent, except for the built-in defaults' invert-by-
+ // default axis actions (see buildDefaultModeMappings()).
+ static bool getAxisInvert(const std::string& mode, const std::string& action);
+ static void setAxisInvert(const std::string& mode, const std::string& action, bool invert);
+
+ // Per-mode enable flag: when false, game-control input is not converted to the
+ // mode's actions and its mappings are treated as locked. Defaults to true when
+ // the flag is absent. 'mode' is "Avatar"/"Mouselook"/"FlyCam"/"Captive"/"Cursor".
+ static bool isModeEnabled(const std::string& mode);
+ static void setModeEnabled(const std::string& mode, bool enabled);
+
+ // FlyCam-only flag: whether Roll input is allowed to rotate the flycam about
+ // its forward axis (see LLFlycam::mAllowRoll). Defaults to false when absent.
+ static bool isFlycamRollAllowed();
+ static void setFlycamRollAllowed(bool allowed);
+
+ // Per-mode speed multiplier (the "Slow".."Fast" preferences slider), only
+ // meaningful for:
+ // FlyCam: camera move/turn speed (see LLFlycam::mSpeedFactor)
+ // Mouselook: turn/look speed (see LLAgent::applyExternalActions())
+ // Avatar: turn speed (see LLAgent::applyExternalActions())
+ // Range [0.5, 2.0]; defaults to 1.0 when absent.
+ static F32 getSpeedFactor(const std::string& mode);
+ static void setSpeedFactor(const std::string& mode, F32 speed_factor);
+
+ // FlyCam-only flag: whether a centered crosshair is drawn over the 3D view
+ // while flycam is engaged (see LLViewerWindow::draw() /
+ // LLAgentCamera::isUsingFlycam()). Defaults to false when absent.
+ static bool isFlycamCrosshairEnabled();
+ static void setFlycamCrosshairEnabled(bool enabled);
+
+ // FlyCam-only flag: whether the mouse cursor is hidden while flycam is
+ // engaged; it reappears while the mouse moves and hides again after it has
+ // been still for a few seconds (see LLAgent::updateFlycamCursorVisibility()).
+ // Defaults to true when absent.
+ static bool isFlycamHideCursorEnabled();
+ static void setFlycamHideCursorEnabled(bool enabled);
+
+ static std::string getDeviceConfig(const std::string& guid);
+ static void setDeviceConfig(const std::string& guid, const std::string& config);
+
+ // "Avatar"/"Mouselook"/"FlyCam"/"Captive"/"Cursor" for the given mode (empty for CONTROL_MODE_NONE).
+ static std::string getModeName(AgentControlMode mode);
+
+ static void setDeviceOptions(const std::string& guid, const Options& options);
+
+ // inherited from LLGameControllerBindingToStringHandler
+ virtual std::string getBindingAsString(const std::string& control) const override;
+ virtual bool hasHandlingDevice() const override;
+};
diff --git a/indra/llwindow/llgamecontroltranslator.cpp b/indra/llwindow/llgamecontroltranslator.cpp
new file mode 100644
index 0000000000..1b30e4f578
--- /dev/null
+++ b/indra/llwindow/llgamecontroltranslator.cpp
@@ -0,0 +1,347 @@
+/**
+ * @file llgamecontroltranslator.cpp
+ * @brief LLGameControlTranslator class implementation
+ *
+ * $LicenseInfo:firstyear=2023&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2023, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+/*
+ * App-wide preferences. Note that these are not per-user,
+ * because we need to load many preferences before we have
+ * a login name.
+ */
+
+#include "llgamecontroltranslator.h"
+#include "llgamecontrol.h"
+#include "llsd.h"
+
+
+using ActionToMaskMap = LLGameControlTranslator::ActionToMaskMap;
+
+LLGameControlTranslator::LLGameControlTranslator()
+{
+}
+
+
+
+const S32 LLGameControlTranslator::calculateTranslatedButtons(
+ const ControllerMappings& mappings,
+ const LLGameControl::State state
+)
+{
+ // HACK: supply hard-coded threshold for ON/OFF zones
+ constexpr S32 AXIS_THRESHOLD = 32768 / 8;
+
+ S32 result = 0;
+
+
+
+ size_t axesSize = state.mAxes.size();
+ for(const ControllerMapping& mapping : mappings)
+ {
+ const ControllerActionTypeIndex& from = mapping.first;
+ const U32 to = mapping.second;
+
+ U8 btn = 0;
+
+ if(from.first == LLGameControl::ActionType::BUTTON)
+ {
+ btn = (state.mButtons & (1 << from.second)) > 0;
+ }
+ else if(from.first == LLGameControl::ActionType::DOF)
+ {
+ if(from.second < axesSize) {
+ btn = state.mAxes[from.second] > AXIS_THRESHOLD;
+ }
+ }
+
+ result |= to * btn;
+ }
+ return result;
+}
+
+void LLGameControlTranslator::calculateTranslatedAxes(
+ const ControllerMappings& mappings,
+ const LLGameControl::State& state,
+ std::vector<U16>& outDOF
+)
+{
+ std::fill(outDOF.begin(), outDOF.end(), 0);
+
+ size_t outDOFSize = outDOF.size();
+ size_t dofSize = state.mAxes.size();
+ for(const ControllerMapping& mapping : mappings)
+ {
+ const ControllerActionTypeIndex& from = mapping.first;
+ const U32 to = mapping.second;
+
+ if(to >= outDOFSize)
+ {
+ continue;
+ }
+
+ S16 dof = 0;
+
+ if(from.first == LLGameControl::ActionType::BUTTON)
+ {
+ dof = (state.mButtons & (1 << from.second)) > 0;
+ }
+ else if(from.first == LLGameControl::ActionType::DOF)
+ {
+ if(from.second < dofSize) {
+ dof = state.mAxes[from.second];
+ }
+ }
+
+ outDOF[to] = dof;
+ }
+}
+
+void LLGameControlTranslator::setAvailableActionMasks(ActionToMaskMap& action_to_mask)
+{
+ mActionToMask = std::move(action_to_mask);
+}
+
+LLGameControl::InputChannel LLGameControlTranslator::getChannelByAction(const std::string& action) const
+{
+ LLGameControl::InputChannel channel;
+ auto mask_itr = mActionToMask.find(action);
+ if (mask_itr != mActionToMask.end())
+ {
+ U32 mask = mask_itr->second;
+ auto channel_itr = mMaskToChannel.find(mask);
+ if (channel_itr != mMaskToChannel.end())
+ {
+ channel = channel_itr->second;
+ }
+ }
+ else
+ {
+ // It is expected that sometimes 'action' lacks the postfix '+' or '-'.
+ // When it is missing we append '+' and try again.
+ std::string action_plus = action;
+ action_plus.append("+");
+ mask_itr = mActionToMask.find(action_plus);
+ if (mask_itr != mActionToMask.end())
+ {
+ U32 mask = mask_itr->second;
+ auto channel_itr = mMaskToChannel.find(mask);
+ if (channel_itr != mMaskToChannel.end())
+ {
+ channel = channel_itr->second;
+ }
+ }
+ }
+ return channel;
+}
+
+void LLGameControlTranslator::setMappings(LLGameControlTranslator::NamedChannels& named_channels)
+{
+ mMaskToChannel.clear();
+ mMappedFlags = 0;
+ mPrevActiveFlags = 0;
+ mCachedState.clear();
+
+ for (const auto& [name, channel] : named_channels)
+ {
+ updateMap(name, channel);
+ }
+}
+
+void LLGameControlTranslator::updateMap(const std::string& action, const LLGameControl::InputChannel& channel)
+{
+ // First, get the action name type
+ LLGameControl::ActionNameType actionNameType = LLGameControl::getActionNameType(action);
+ if (actionNameType == LLGameControl::ACTION_NAME_UNKNOWN ||
+ actionNameType == LLGameControl::ACTION_NAME_FLYCAM)
+ {
+ LL_WARNS("GameControl") << "unmappable action='" << action << "' (type=" << actionNameType << ")" << LL_ENDL;
+ return;
+ }
+
+ // Second, get the expected associated channel type (except of TYPE_NONE)
+ LLGameControl::InputChannel::Type expectedChannelType =
+ actionNameType == LLGameControl::ACTION_NAME_BINARY ?
+ LLGameControl::InputChannel::TYPE_BUTTON :
+ LLGameControl::InputChannel::TYPE_AXIS;
+ if (!channel.isNone() && (channel.mType != expectedChannelType))
+ {
+ LL_WARNS("GameControl") << "unmappable channel (type=" << channel.mType << ")"
+ << " for action='" << action << "' (type=" << actionNameType << ")" << LL_ENDL;
+ return;
+ }
+
+ if (actionNameType == LLGameControl::ACTION_NAME_ANALOG) // E.g., "push"
+ {
+ // Special (double) processing for analog action names
+ // sequentially adding '+' and '-' to the given action
+ updateMapInternal(action + "+", channel);
+
+ // For the channel type TYPE_NONE we can map the same channel
+ // In fact, the mapping will be removed from the mapping list
+ if (channel.isNone())
+ {
+ updateMapInternal(action + "-", channel);
+ }
+ else
+ {
+ // For the channel type except of TYPE_NONE we construct the other channel
+ // with the same type and index but with the opposite sign
+ LLGameControl::InputChannel other_channel(channel.mType, channel.mIndex, -channel.mSign);
+
+ // TIED TRIGGER HACK: this works for XBox and similar controllers,
+ // and those are pretty much the only supported devices right now
+ // however TODO: figure out how to do this better.
+ //
+ // AXIS_LEFT_TRIGGER and AXIS_RIGHT_TRIGGER are separate axes and most devices
+ // only allow them to read positive, not negative. When used for motion control
+ // they are typically paired together. We assume as much here when computing
+ // the other_channel.
+ if (channel.mIndex == LLGameControl::AXIS_LEFT_TRIGGER)
+ {
+ other_channel.mIndex = LLGameControl::AXIS_RIGHT_TRIGGER;
+ other_channel.mSign = 1;
+ }
+ else if (channel.mIndex == LLGameControl::AXIS_RIGHT_TRIGGER)
+ {
+ other_channel.mIndex = LLGameControl::AXIS_LEFT_TRIGGER;
+ other_channel.mSign = 1;
+ }
+ updateMapInternal(action + "-", other_channel);
+ }
+ }
+ else
+ {
+ // Simple (single) processing for other action name types
+ updateMapInternal(action, channel);
+ }
+
+ // recompute mMappedFlags
+ mMappedFlags = 0;
+ for (const auto& [mask, channel] : mMaskToChannel)
+ {
+ mMappedFlags |= mask;
+ }
+ mPrevActiveFlags = 0;
+ mCachedState.clear();
+}
+
+// Given external action_flags (i.e. raw avatar input)
+// compute the corresponding LLGameControl::State that would have produced those flags.
+// Note: "action flags" are similar to, but not quite the same as, "control flags".
+// "Action flags" are the raw input of avatar movement intent, whereas "control flags"
+// are the consequential set of instructions that are sent to the server for moving
+// the avatar character.
+const LLGameControl::State& LLGameControlTranslator::computeStateFromFlags(U32 action_flags)
+{
+ // translate action_flag bits to equivalent game controller state
+ // according to data in mMaskToChannel
+
+ // only bother to update mCachedState if active_flags have changed
+ U32 active_flags = action_flags & mMappedFlags;
+ if (active_flags != mPrevActiveFlags)
+ {
+ mCachedState.clear();
+ for (const auto& [mask, channel] : mMaskToChannel)
+ {
+ if (mask == (mask & action_flags))
+ {
+ if (channel.isAxis())
+ {
+ if (channel.mSign < 0)
+ {
+ mCachedState.mAxes[channel.mIndex] = std::numeric_limits<S16>::min();
+ }
+ else
+ {
+ mCachedState.mAxes[channel.mIndex] = std::numeric_limits<S16>::max();
+ }
+ }
+ else if (channel.isButton())
+ {
+ mCachedState.mButtons |= 0x01U << channel.mIndex;
+ }
+ }
+ }
+ mPrevActiveFlags = active_flags;
+ }
+ return mCachedState;
+}
+
+// Given LLGameControl::State (i.e. from a real controller)
+// compute corresponding action flags (e.g. for moving the avatar around)
+U32 LLGameControlTranslator::computeFlagsFromState(const std::vector<S32>& axes, U32 buttons)
+{
+ // HACK: supply hard-coded threshold for ON/OFF zones
+ constexpr S32 AXIS_THRESHOLD = 32768 / 8;
+ U32 action_flags = 0;
+ for (const auto& [mask, channel] : mMaskToChannel)
+ {
+ if (channel.isAxis())
+ {
+ if (channel.mSign < 0)
+ {
+ if (axes[channel.mIndex] < -AXIS_THRESHOLD)
+ {
+ action_flags |= mask;
+ }
+ }
+ else if (axes[channel.mIndex] > AXIS_THRESHOLD)
+ {
+ action_flags |= mask;
+ }
+ }
+ else if (channel.isButton())
+ {
+ U32 bit_set = buttons & (0x01U << channel.mIndex);
+ if (bit_set)
+ {
+ action_flags |= mask;
+ }
+ }
+ }
+ return action_flags;
+}
+
+void LLGameControlTranslator::updateMapInternal(const std::string& name, const LLGameControl::InputChannel& channel)
+{
+ auto action_it = mActionToMask.find(name);
+ llassert(action_it != mActionToMask.end());
+ U32 mask = action_it->second;
+ auto channel_it = mMaskToChannel.find(mask);
+ if (channel_it == mMaskToChannel.end())
+ {
+ // create new mapping
+ mMaskToChannel[mask] = channel;
+ }
+ else if (channel.isNone())
+ {
+ // remove old mapping
+ mMaskToChannel.erase(channel_it);
+ }
+ else
+ {
+ // update old mapping
+ channel_it->second = channel;
+ }
+}
+
diff --git a/indra/llwindow/llgamecontroltranslator.h b/indra/llwindow/llgamecontroltranslator.h
new file mode 100644
index 0000000000..8647fbca1d
--- /dev/null
+++ b/indra/llwindow/llgamecontroltranslator.h
@@ -0,0 +1,98 @@
+/**
+ * @file llgamecontroltranslator.h
+ * @brief LLGameControlTranslator class definition
+ *
+ * $LicenseInfo:firstyear=2023&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2023, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#pragma once
+
+#include <map>
+
+#include "stdtypes.h"
+#include "llgamecontrol.h"
+
+
+// GameControl data is sent to the server to expose game controller input to LSL scripts,
+// however not everyone will have a game controller device. To allow keyboard users to provide
+// GameControl data we allow the User to configure equivalences between avatar actions
+// (i.e. "push forward", "strafe left", etc) and keyboard buttons to GameControl axes
+// and buttons.
+//
+// The LLGameControlTranslator stores the equivalences and translates avatar action_flags
+// and keyboard state into GameContrl data, and in some cases the other direction: from
+// LLGameControl::State into avatar action_flags.
+//
+
+class LLGameControlTranslator
+{
+public:
+
+ using ControllerActionTypeIndex = std::pair<LLGameControl::ActionType,U32>;
+ using ControllerMapping = std::pair<ControllerActionTypeIndex, U32>;
+ using ControllerMappings = std::vector<ControllerMapping>;
+
+ using ActionToMaskMap = std::map< std::string, U32 >; // < action : mask >
+ using MaskToChannelMap = std::map< U32, LLGameControl::InputChannel >; // < mask : channel >
+ using NamedChannel = std::pair < std::string , LLGameControl::InputChannel >;
+ using NamedChannels = std::vector< NamedChannel >;
+
+ LLGameControlTranslator();
+ const S32 calculateTranslatedButtons(const ControllerMappings& mapping, const LLGameControl::State state);
+ void calculateTranslatedAxes(const ControllerMappings& mapping, const LLGameControl::State& state, std::vector<U16>& outDOF);
+ void setAvailableActionMasks(ActionToMaskMap& action_to_mask);
+ LLGameControl::InputChannel getChannelByAction(const std::string& action) const;
+ void setMappings(NamedChannels& named_channels);
+ void updateMap(const std::string& action, const LLGameControl::InputChannel& channel);
+ // Note: to remove a mapping you can call updateMap() with a TYPE_NONE channel
+
+ // Given external action_flags (i.e. raw avatar input)
+ // compute the corresponding LLGameControl::State that would have produced those flags.
+ // Note: "action_flags" are similar to, but not quite the same as, "control_flags".
+ const LLGameControl::State& computeStateFromFlags(U32 action_flags);
+
+ // Given LLGameControl::State (i.e. from a real controller)
+ // compute corresponding action flags (e.g. for moving the avatar around)
+ U32 computeFlagsFromState(const std::vector<S32>& axes, U32 buttons);
+
+ U32 getMappedFlags() const { return mMappedFlags; }
+
+private:
+ void updateMapInternal(const std::string& name, const LLGameControl::InputChannel& channel);
+
+private:
+ // mActionToMask is an invarient map between the possible actions
+ // and the action bit masks. Only actions therein can have their
+ // bit masks mapped to channels.
+ ActionToMaskMap mActionToMask; // invariant map after init
+
+ // mMaskToChannel is a dynamic map between action bit masks
+ // and GameControl channels.
+ MaskToChannelMap mMaskToChannel; // dynamic map, per preference changes
+
+ // mCachedState is an optimization:
+ // it is only recomputed when external action_flags change
+ LLGameControl::State mCachedState;
+
+ U32 mMappedFlags { 0 };
+ U32 mPrevActiveFlags { 0 };
+};
diff --git a/indra/llwindow/llkeyboard.cpp b/indra/llwindow/llkeyboard.cpp
index df69b1390c..77164e12c9 100644
--- a/indra/llwindow/llkeyboard.cpp
+++ b/indra/llwindow/llkeyboard.cpp
@@ -278,6 +278,32 @@ bool LLKeyboard::handleTranslatedKeyUp(KEY translated_key, MASK translated_mask)
}
+bool LLKeyboard::handleKeyDown(const NATIVE_KEY_TYPE key, const MASK mask)
+{
+ MASK translated_mask = updateModifiers(mask);
+ KEY translated_key = 0;
+ bool handled = false;
+ if(translateKey(key, &translated_key))
+ {
+ handled = handleTranslatedKeyDown(translated_key, translated_mask);
+ }
+ return handled;
+}
+
+
+bool LLKeyboard::handleKeyUp(const NATIVE_KEY_TYPE key, const MASK mask)
+{
+ MASK translated_mask = updateModifiers(mask);
+ KEY translated_key = 0;
+ bool handled = false;
+ if(translateKey(key, &translated_key))
+ {
+ handled = handleTranslatedKeyUp(translated_key, translated_mask);
+ }
+ return handled;
+}
+
+
void LLKeyboard::toggleInsertMode()
{
if (LL_KIM_INSERT == mInsertMode)
@@ -388,6 +414,12 @@ std::string LLKeyboard::stringFromMouse(EMouseClickType click, bool translate)
case CLICK_DOUBLELEFT:
res = "Double LMB";
break;
+ case CLICK_DOUBLERIGHT:
+ res = "Double RMB";
+ break;
+ case CLICK_DOUBLEMIDDLE:
+ res = "Double MMB";
+ break;
default:
break;
}
diff --git a/indra/llwindow/llkeyboard.h b/indra/llwindow/llkeyboard.h
index a092787cef..36f7c7f18f 100644
--- a/indra/llwindow/llkeyboard.h
+++ b/indra/llwindow/llkeyboard.h
@@ -40,7 +40,47 @@ enum EKeystate
KEYSTATE_UP
};
-typedef std::function<bool(EKeystate keystate)> LLKeyFunc;
+
+struct LLKeyPressState
+{
+ LLKeyPressState(EKeystate state, F32 value)
+ :
+ mState(state),
+ mValue(value),
+ mElapsedTime(0.0),
+ mElapsedFrames(0),
+ mRepeat(false),
+ mAnalog(false)
+ {
+ mUp = mState == KEYSTATE_UP;
+ mLevel = mState == KEYSTATE_LEVEL;
+ mDown = mState == KEYSTATE_DOWN;
+ }
+ LLKeyPressState(bool up, bool level, bool down, F32 value)
+ :
+ mUp(up),
+ mLevel(level),
+ mDown(down),
+ mValue(value),
+ mElapsedTime(0.0),
+ mElapsedFrames(0),
+ mRepeat(false),
+ mAnalog(false)
+ {
+ mState = mDown ? KEYSTATE_DOWN : ( mLevel ? KEYSTATE_LEVEL : KEYSTATE_UP );
+ }
+ EKeystate mState;
+ F32 mValue;
+ F32 mElapsedTime;
+ S32 mElapsedFrames;
+ bool mRepeat;
+ bool mUp;
+ bool mLevel;
+ bool mDown;
+ bool mAnalog;
+};
+
+typedef std::function<bool(const LLKeyPressState& keystate)> LLKeyFunc;
typedef std::string (LLKeyStringTranslatorFunc)(std::string_view);
enum EKeyboardInsertMode
@@ -69,7 +109,8 @@ public:
F32 getCurKeyElapsedTime() { return getKeyDown(mCurScanKey) ? getKeyElapsedTime( mCurScanKey ) : 0.f; }
- F32 getCurKeyElapsedFrameCount() { return getKeyDown(mCurScanKey) ? (F32)getKeyElapsedFrameCount( mCurScanKey ) : 0.f; }
+ S32 getCurKeyElapsedFrameCount() { return getKeyDown(mCurScanKey) ? getKeyElapsedFrameCount( mCurScanKey ) : 0; }
+ KEY getCurScanKey() { return mCurScanKey; }
bool getKeyDown(const KEY key) { return mKeyLevel[key]; }
bool getKeyRepeated(const KEY key) { return mKeyRepeated[key]; }
@@ -78,13 +119,10 @@ public:
bool handleTranslatedKeyUp(KEY translated_key, MASK translated_mask); // Translated into "Linden" keycodes
bool handleTranslatedKeyDown(KEY translated_key, MASK translated_mask); // Translated into "Linden" keycodes
- virtual bool handleKeyUp(const NATIVE_KEY_TYPE key, MASK mask) = 0;
- virtual bool handleKeyDown(const NATIVE_KEY_TYPE key, MASK mask) = 0;
+ virtual bool handleKeyUp(const NATIVE_KEY_TYPE key, MASK mask);
+ virtual bool handleKeyDown(const NATIVE_KEY_TYPE key, MASK mask);
-#if LL_DARWIN && !LL_SDL_WINDOW
- // We only actually use this for macOS.
- virtual void handleModifier(MASK mask) = 0;
-#endif // LL_DARWIN
+ virtual void handleModifier(MASK mask) { }
// Asynchronously poll the control, alt, and shift keys and set the
// appropriate internal key masks.
@@ -114,6 +152,7 @@ public:
protected:
void addKeyName(KEY key, const std::string& name);
+ virtual MASK updateModifiers(const MASK mask) { return mask; }
protected:
std::map<NATIVE_KEY_TYPE, KEY> mTranslateKeyMap; // Map of translations from OS keys to Linden KEYs
diff --git a/indra/llwindow/llkeyboardmacosx.h b/indra/llwindow/llkeyboardmacosx.h
index c824e7b713..569af97eda 100644
--- a/indra/llwindow/llkeyboardmacosx.h
+++ b/indra/llwindow/llkeyboardmacosx.h
@@ -52,7 +52,7 @@ public:
void handleModifier(MASK mask) override;
protected:
- MASK updateModifiers(const MASK mask);
+ MASK updateModifiers(const MASK mask) override;
void setModifierKeyLevel( KEY key, bool new_state );
bool translateNumpadKey( const U16 os_key, KEY *translated_key );
U16 inverseTranslateNumpadKey(const KEY translated_key);
diff --git a/indra/llwindow/llkeyboardsdl.h b/indra/llwindow/llkeyboardsdl.h
index 2ebe647561..9415b122d0 100644
--- a/indra/llwindow/llkeyboardsdl.h
+++ b/indra/llwindow/llkeyboardsdl.h
@@ -43,7 +43,7 @@ public:
void scanKeyboard() override;
protected:
- MASK updateModifiers(const MASK mask);
+ MASK updateModifiers(const MASK mask) override;
void setModifierKeyLevel( KEY key, bool new_state );
bool translateNumpadKey( const LLKeyboard::NATIVE_KEY_TYPE os_key, KEY *translated_key );
LLKeyboard::NATIVE_KEY_TYPE inverseTranslateNumpadKey(const KEY translated_key);
diff --git a/indra/llwindow/llkeyboardwin32.cpp b/indra/llwindow/llkeyboardwin32.cpp
index 4ef0b493a5..62f0527fd6 100644
--- a/indra/llwindow/llkeyboardwin32.cpp
+++ b/indra/llwindow/llkeyboardwin32.cpp
@@ -182,7 +182,7 @@ void LLKeyboardWin32::resetMaskKeys()
//}
-MASK LLKeyboardWin32::updateModifiers()
+MASK LLKeyboardWin32::updateModifiers(const U32 mask)
{
//RN: this seems redundant, as we should have already received the appropriate
// messages for the modifier keys
@@ -191,8 +191,7 @@ MASK LLKeyboardWin32::updateModifiers()
// (keydown encoded in high order bit of short)
mKeyLevel[KEY_CAPSLOCK] = (GetKeyState(VK_CAPITAL) & 0x0001) != 0; // Low order bit carries the toggle state.
// Get mask for keyboard events
- MASK mask = currentMask(false);
- return mask;
+ return currentMask(false);
}
@@ -203,7 +202,7 @@ bool LLKeyboardWin32::handleKeyDown(const LLKeyboard::NATIVE_KEY_TYPE key, MASK
U32 translated_mask;
bool handled = false;
- translated_mask = updateModifiers();
+ translated_mask = updateModifiers(mask);
if (translateExtendedKey(key, mask, &translated_key))
{
@@ -220,7 +219,7 @@ bool LLKeyboardWin32::handleKeyUp(const LLKeyboard::NATIVE_KEY_TYPE key, MASK ma
U32 translated_mask;
bool handled = false;
- translated_mask = updateModifiers();
+ translated_mask = updateModifiers(mask);
if (translateExtendedKey(key, mask, &translated_key))
{
@@ -259,6 +258,7 @@ void LLKeyboardWin32::scanKeyboard()
mCallbacks->handleScanKey(key, mKeyDown[key], mKeyUp[key], mKeyLevel[key]);
}
}
+ mCurScanKey = KEY_NONE;
// Reset edges for next frame
for (key = 0; key < KEY_COUNT; key++)
@@ -321,4 +321,4 @@ U16 LLKeyboardWin32::inverseTranslateExtendedKey(const KEY translated_key)
return inverseTranslateKey(converted_key);
}
-#endif
+#endif // LL_WINDOWS
diff --git a/indra/llwindow/llkeyboardwin32.h b/indra/llwindow/llkeyboardwin32.h
index fa223a2904..c4ed11a18f 100644
--- a/indra/llwindow/llkeyboardwin32.h
+++ b/indra/llwindow/llkeyboardwin32.h
@@ -49,7 +49,7 @@ public:
U16 inverseTranslateExtendedKey(const KEY translated_key);
protected:
- MASK updateModifiers();
+ MASK updateModifiers(const MASK mask) override;
//void setModifierKeyLevel( KEY key, bool new_state );
private:
std::map<U16, KEY> mTranslateNumpadMap;
diff --git a/indra/llwindow/llmousehandler.cpp b/indra/llwindow/llmousehandler.cpp
index 959dde70b4..a346b3297e 100644
--- a/indra/llwindow/llmousehandler.cpp
+++ b/indra/llwindow/llmousehandler.cpp
@@ -40,6 +40,8 @@ bool LLMouseHandler::handleAnyMouseClick(S32 x, S32 y, MASK mask, EMouseClickTyp
case CLICK_RIGHT: handled = handleRightMouseDown(x, y, mask); break;
case CLICK_MIDDLE: handled = handleMiddleMouseDown(x, y, mask); break;
case CLICK_DOUBLELEFT: handled = handleDoubleClick(x, y, mask); break;
+ case CLICK_DOUBLERIGHT: break;
+ case CLICK_DOUBLEMIDDLE: break;
case CLICK_BUTTON4:
case CLICK_BUTTON5:
LL_INFOS() << "Handle mouse button " << clicktype + 1 << " down." << LL_ENDL;
@@ -56,6 +58,8 @@ bool LLMouseHandler::handleAnyMouseClick(S32 x, S32 y, MASK mask, EMouseClickTyp
case CLICK_RIGHT: handled = handleRightMouseUp(x, y, mask); break;
case CLICK_MIDDLE: handled = handleMiddleMouseUp(x, y, mask); break;
case CLICK_DOUBLELEFT: handled = handleDoubleClick(x, y, mask); break;
+ case CLICK_DOUBLERIGHT: break;
+ case CLICK_DOUBLEMIDDLE: break;
case CLICK_BUTTON4:
case CLICK_BUTTON5:
LL_INFOS() << "Handle mouse button " << clicktype + 1 << " up." << LL_ENDL;
diff --git a/indra/llwindow/llopenglview-objc.mm b/indra/llwindow/llopenglview-objc.mm
index 547c921736..c5f355bef7 100644
--- a/indra/llwindow/llopenglview-objc.mm
+++ b/indra/llwindow/llopenglview-objc.mm
@@ -389,6 +389,7 @@ attributedStringInfo getSegments(NSAttributedString *str)
[self registerForDraggedTypes:[NSArray arrayWithObject:NSPasteboardTypeURL]];
+ [glContext release]; // setOpenGLContext: retains the context for the view.
return self;
}
@@ -448,11 +449,15 @@ attributedStringInfo getSegments(NSAttributedString *str)
{
callRightMouseDown(mMousePos, [theEvent modifierFlags]);
mSimulatedRightClick = true;
- } else {
+ }
+ else
+ {
if ([theEvent clickCount] == 2)
{
- callDoubleClick(mMousePos, [theEvent modifierFlags]);
- } else if ([theEvent clickCount] >= 1) {
+ callLeftDoubleClick(mMousePos, [theEvent modifierFlags]);
+ }
+ else if ([theEvent clickCount] >= 1)
+ {
callLeftMouseDown(mMousePos, [theEvent modifierFlags]);
}
}
@@ -474,7 +479,14 @@ attributedStringInfo getSegments(NSAttributedString *str)
- (void) rightMouseDown:(NSEvent *)theEvent
{
- callRightMouseDown(mMousePos, [theEvent modifierFlags]);
+ if ([theEvent clickCount] == 2)
+ {
+ callRightDoubleClick(mMousePos, [theEvent modifierFlags]);
+ }
+ else
+ {
+ callRightMouseDown(mMousePos, [theEvent modifierFlags]);
+ }
}
- (void) rightMouseUp:(NSEvent *)theEvent
@@ -525,7 +537,14 @@ attributedStringInfo getSegments(NSAttributedString *str)
- (void) otherMouseDown:(NSEvent *)theEvent
{
- callOtherMouseDown(mMousePos, [theEvent modifierFlags], [theEvent buttonNumber]);
+ if ([theEvent buttonNumber] == 2 && [theEvent clickCount] == 2)
+ {
+ callMiddleDoubleClick(mMousePos, [theEvent modifierFlags]);
+ }
+ else
+ {
+ callOtherMouseDown(mMousePos, [theEvent modifierFlags], [theEvent buttonNumber]);
+ }
}
- (void) otherMouseUp:(NSEvent *)theEvent
diff --git a/indra/llwindow/llsdl.cpp b/indra/llwindow/llsdl.cpp
index bc38120386..c562c32f88 100644
--- a/indra/llwindow/llsdl.cpp
+++ b/indra/llwindow/llsdl.cpp
@@ -93,7 +93,6 @@ void init_sdl(const std::string& app_name)
#endif
#if LL_SDL_WINDOW
- // For linux we SDL_INIT_VIDEO and _AUDIO
std::initializer_list<std::tuple< char const*, char const * > > hintList =
{
{SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR,"0"},
@@ -111,19 +110,7 @@ void init_sdl(const std::string& app_name)
std::initializer_list<std::tuple<uint32_t, char const*, bool>> initList=
{
{SDL_INIT_VIDEO,"SDL_INIT_VIDEO", true},
- {SDL_INIT_JOYSTICK,"SDL_INIT_JOYSTICK", true},
- {SDL_INIT_GAMEPAD,"SDL_INIT_GAMEPAD", true},
};
-#else
- // For non-linux platforms we still SDL_INIT_VIDEO because it is a pre-requisite
- // for SDL_INIT_GAMECONTROLLER.
- std::initializer_list<std::tuple<uint32_t, char const*, bool>> initList=
- {
- {SDL_INIT_VIDEO,"SDL_INIT_VIDEO", false},
- };
-#endif // LL_LINUX
- // We SDL_INIT_GAMECONTROLLER later in the startup process to make it
- // more likely we'll catch initial SDL_CONTROLLERDEVICEADDED events.
for (auto subSystem : initList)
{
@@ -138,6 +125,9 @@ void init_sdl(const std::string& app_name)
}
}
}
+#endif // LL_SDL_WINDOW
+ // We SDL_INIT_GAMECONTROLLER later in the startup process to make it
+ // more likely we'll catch initial SDL_CONTROLLERDEVICEADDED events.
}
void quit_sdl()
@@ -145,5 +135,14 @@ void quit_sdl()
#if LL_WINDOWS && defined(LL_SDL_WINDOW)
SDL_UnregisterApp();
#endif
- SDL_Quit();
+
+ // When SDL_MAIN_USE_CALLBACKS is in effect (gSDLMainHandled=true), the
+ // SDL framework owns SDL_Init/SDL_Quit around the SDL_App* callbacks.
+ // Calling SDL_Quit() here would run before SDL's own SDL_Quit at process
+ // exit — SDL3 makes this idempotent, but it's still the wrong owner.
+ // Only quit ourselves when we initialised SDL ourselves.
+ if (!gSDLMainHandled)
+ {
+ SDL_Quit();
+ }
}
diff --git a/indra/llwindow/llwindow.cpp b/indra/llwindow/llwindow.cpp
index b6177abfc7..e68422f0e8 100644
--- a/indra/llwindow/llwindow.cpp
+++ b/indra/llwindow/llwindow.cpp
@@ -39,7 +39,7 @@
#include "llerror.h"
#include "llkeyboard.h"
-#if LL_SDL_WINDOW && !defined(LL_MESA_HEADLESS)
+#if !defined(LL_MESA_HEADLESS)
#include "llsdl.h"
#endif
#include "llwindowcallbacks.h"
@@ -431,7 +431,7 @@ LLWindow* LLWindowManager::createWindow(
{
LLWindow* new_window;
-#if LL_SDL_WINDOW && !defined(LL_MESA_HEADLESS)
+#if !defined(LL_MESA_HEADLESS)
init_sdl(name);
#endif
@@ -484,7 +484,7 @@ bool LLWindowManager::destroyWindow(LLWindow* window)
window->close();
sWindowList.erase(window);
-#if LL_SDL_WINDOW && !defined(LL_MESA_HEADLESS)
+#if !defined(LL_MESA_HEADLESS)
quit_sdl();
#endif
diff --git a/indra/llwindow/llwindow.h b/indra/llwindow/llwindow.h
index 3f06bf1a50..0b76d8cdaa 100644
--- a/indra/llwindow/llwindow.h
+++ b/indra/llwindow/llwindow.h
@@ -70,21 +70,21 @@ public:
virtual void show() = 0;
virtual void hide() = 0;
virtual void close() = 0;
- virtual bool getVisible() = 0;
- virtual bool getMinimized() = 0;
- virtual bool getMaximized() = 0;
+ virtual bool getVisible() const = 0;
+ virtual bool getMinimized() const = 0;
+ virtual bool getMaximized() const = 0;
virtual bool maximize() = 0;
virtual void minimize() = 0;
virtual void restore() = 0;
- bool getFullscreen() { return mFullscreen; };
- virtual bool getPosition(LLCoordScreen *position) = 0;
+ bool getFullscreen() const { return mFullscreen; };
+ virtual bool getPosition(LLCoordScreen *position) const = 0;
// Returns the platform-defined window size in physical (backing) pixels.
// On macOS: backing content view size (excludes title bar).
// On Windows: outer window frame size (includes title bar and borders).
- virtual bool getSize(LLCoordScreen *size) = 0;
+ virtual bool getSize(LLCoordScreen *size) const = 0;
+ virtual bool getSize(LLCoordWindow *size) const = 0;
- virtual bool getSize(LLCoordWindow *size) = 0;
virtual bool setPosition(LLCoordScreen position) = 0;
bool setSize(LLCoordScreen size);
bool setSize(LLCoordWindow size);
@@ -105,7 +105,7 @@ public:
virtual bool setCursorPosition(LLCoordWindow position) = 0;
virtual bool getCursorPosition(LLCoordWindow *position) = 0;
#if LL_WINDOWS && !LL_SDL_WINDOW
- virtual bool getCursorDelta(LLCoordCommon* delta) = 0;
+ virtual bool getCursorDelta(LLCoordCommon* delta) const = 0;
#endif
virtual bool isWrapMouse() const = 0;
virtual void showCursor() = 0;
@@ -148,14 +148,14 @@ public:
virtual bool copyTextToPrimary(const LLWString &src);
virtual void flashIcon(F32 seconds) = 0;
- virtual F32 getGamma() = 0;
+ virtual F32 getGamma() const = 0;
virtual bool setGamma(const F32 gamma) = 0; // Set the gamma
virtual void setFSAASamples(const U32 fsaa_samples) = 0; //set number of FSAA samples
- virtual U32 getFSAASamples() = 0;
+ virtual U32 getFSAASamples() const = 0;
virtual bool restoreGamma() = 0; // Restore original gamma table (before updating gamma)
- virtual ESwapMethod getSwapMethod() { return mSwapMethod; }
+ ESwapMethod getSwapMethod() { return mSwapMethod; }
virtual void processMiscNativeEvents();
- virtual void gatherInput() = 0;
+ virtual void gatherInput(bool app_has_focus) = 0;
virtual void delayInputProcessing() = 0;
virtual void swapBuffers() = 0;
virtual void bringToFront() = 0;
@@ -163,12 +163,12 @@ public:
// handy coordinate space conversion routines
// NB: screen to window and vice verse won't work on width/height coordinate pairs,
// as the conversion must take into account left AND right border widths, etc.
- virtual bool convertCoords( LLCoordScreen from, LLCoordWindow *to) = 0;
- virtual bool convertCoords( LLCoordWindow from, LLCoordScreen *to) = 0;
- virtual bool convertCoords( LLCoordWindow from, LLCoordGL *to) = 0;
- virtual bool convertCoords( LLCoordGL from, LLCoordWindow *to) = 0;
- virtual bool convertCoords( LLCoordScreen from, LLCoordGL *to) = 0;
- virtual bool convertCoords( LLCoordGL from, LLCoordScreen *to) = 0;
+ virtual bool convertCoords( LLCoordScreen from, LLCoordWindow *to) const = 0;
+ virtual bool convertCoords( LLCoordWindow from, LLCoordScreen *to) const = 0;
+ virtual bool convertCoords( LLCoordWindow from, LLCoordGL *to) const = 0;
+ virtual bool convertCoords( LLCoordGL from, LLCoordWindow *to) const = 0;
+ virtual bool convertCoords( LLCoordScreen from, LLCoordGL *to) const = 0;
+ virtual bool convertCoords( LLCoordGL from, LLCoordScreen *to) const = 0;
// query supported resolutions
virtual LLWindowResolution* getSupportedResolutions(S32 &num_resolutions) = 0;
@@ -184,7 +184,7 @@ public:
virtual bool dialogColorPicker(F32 *r, F32 *g, F32 *b);
// return a platform-specific window reference (HWND on Windows, WindowRef on the Mac, Gtk window on Linux)
- virtual void *getPlatformWindow() = 0;
+ virtual void *getPlatformWindow() const = 0;
// control platform's Language Text Input mechanisms.
virtual void allowLanguageTextInput(LLPreeditor *preeditor, bool b) {}
@@ -199,10 +199,10 @@ public:
static LLFontFallbackMatch findFallbackFontForChar(llwchar wch);
// Provide native key event data
- virtual LLSD getNativeKeyData() { return LLSD::emptyMap(); }
+ virtual LLSD getNativeKeyData() const { return LLSD::emptyMap(); }
// Get system UI size based on DPI (for 96 DPI UI size should be 1.0)
- virtual F32 getSystemUISize() { return 1.0; }
+ virtual F32 getSystemUISize() const { return 1.0; }
static std::vector<std::string> getDisplaysResolutionList();
@@ -216,7 +216,7 @@ public:
return false;
};
- virtual S32 getRefreshRate() { return mRefreshRate; }
+ virtual S32 getRefreshRate() const { return mRefreshRate; }
virtual void initWatchdog() {} // windows runs window as a thread and it needs a watchdog
protected:
@@ -339,4 +339,4 @@ extern const S32 gURLProtocolWhitelistCount;
extern const std::string gURLProtocolWhitelist[];
//extern const std::string gURLProtocolWhitelistHandler[];
-#endif // _LL_window_h_
+#endif // LL_LLWINDOW_H
diff --git a/indra/llwindow/llwindowcallbacks.cpp b/indra/llwindow/llwindowcallbacks.cpp
index b16d0ffce8..6bbeb796d3 100644
--- a/indra/llwindow/llwindowcallbacks.cpp
+++ b/indra/llwindow/llwindowcallbacks.cpp
@@ -179,11 +179,26 @@ bool LLWindowCallbacks::handlePaint(LLWindow *window, const S32 x, const S32 y,
return false;
}
-bool LLWindowCallbacks::handleDoubleClick(LLWindow *window, const LLCoordGL pos, MASK mask)
+bool LLWindowCallbacks::handleLeftMouseDoubleClick(LLWindow *window, const LLCoordGL pos, MASK mask)
{
return false;
}
+bool LLWindowCallbacks::handleRightMouseDoubleClick(LLWindow* window, const LLCoordGL pos, MASK mask)
+{
+ // Fallback to right mouse events for double click in case
+ // some platforms don't support or implement double click events
+ handleMouseMove(window, pos, mask);
+ return handleRightMouseDown(window, pos, mask);
+}
+
+bool LLWindowCallbacks::handleMiddleMouseDoubleClick(LLWindow* window, const LLCoordGL pos, MASK mask)
+{
+ // Fallback to middle mouse events for double click in case
+ // some platforms don't support or implement double click events
+ return handleMiddleMouseDown(window, pos, mask);
+}
+
void LLWindowCallbacks::handleWindowBlock(LLWindow *window)
{
}
diff --git a/indra/llwindow/llwindowcallbacks.h b/indra/llwindow/llwindowcallbacks.h
index 1fcf2974b5..bb110511de 100644
--- a/indra/llwindow/llwindowcallbacks.h
+++ b/indra/llwindow/llwindowcallbacks.h
@@ -68,7 +68,9 @@ public:
virtual void handleFocusLost(LLWindow *window);
virtual void handleMenuSelect(LLWindow *window, S32 menu_item);
virtual bool handlePaint(LLWindow *window, S32 x, S32 y, S32 width, S32 height);
- virtual bool handleDoubleClick(LLWindow *window, LLCoordGL pos, MASK mask); // double-click of left mouse button
+ virtual bool handleLeftMouseDoubleClick(LLWindow *window, LLCoordGL pos, MASK mask);
+ virtual bool handleRightMouseDoubleClick(LLWindow* window, LLCoordGL pos, MASK mask);
+ virtual bool handleMiddleMouseDoubleClick(LLWindow* window, LLCoordGL pos, MASK mask);
virtual void handleWindowBlock(LLWindow *window); // window is taking over CPU for a while
virtual void handleWindowUnblock(LLWindow *window); // window coming back after taking over CPU for a while
virtual void handleDataCopy(LLWindow *window, S32 data_type, void *data);
diff --git a/indra/llwindow/llwindowheadless.cpp b/indra/llwindow/llwindowheadless.cpp
index 55e5cfd51e..24f6bf2642 100644
--- a/indra/llwindow/llwindowheadless.cpp
+++ b/indra/llwindow/llwindowheadless.cpp
@@ -41,6 +41,7 @@ LLWindowHeadless::LLWindowHeadless(LLWindowCallbacks* callbacks, const std::stri
// Initialize a headless keyboard.
gKeyboard = new LLKeyboardHeadless();
gKeyboard->setCallbacks(callbacks);
+ mFullscreen = false;
}
diff --git a/indra/llwindow/llwindowheadless.h b/indra/llwindow/llwindowheadless.h
index 8b7b0ef55c..540a014f21 100644
--- a/indra/llwindow/llwindowheadless.h
+++ b/indra/llwindow/llwindowheadless.h
@@ -32,78 +32,70 @@
class LLWindowHeadless : public LLWindow
{
public:
- /*virtual*/ void show() override {}
- /*virtual*/ void hide() override {}
- /*virtual*/ void close() override {}
- /*virtual*/ bool getVisible() override {return false;}
- /*virtual*/ bool getMinimized() override {return false;}
- /*virtual*/ bool getMaximized() override {return false;}
- /*virtual*/ bool maximize() override {return false;}
- /*virtual*/ void minimize() override {}
- /*virtual*/ void restore() override {}
- // TODO: LLWindow::getFullscreen() is (intentionally?) NOT virtual.
- // Apparently the coder of LLWindowHeadless didn't realize that. Is it a
- // mistake to shadow the base-class method with an LLWindowHeadless
- // override when called on the subclass, yet call the base-class method
- // when indirecting through a polymorphic pointer or reference?
- bool getFullscreen() {return false;}
- /*virtual*/ bool getPosition(LLCoordScreen *position) override {return false;}
- /*virtual*/ bool getSize(LLCoordScreen *size) override {return false;}
- /*virtual*/ bool getSize(LLCoordWindow *size) override {return false;}
- /*virtual*/ bool setPosition(LLCoordScreen position) override {return false;}
- /*virtual*/ bool setSizeImpl(LLCoordScreen size) override {return false;}
- /*virtual*/ bool setSizeImpl(LLCoordWindow size) override {return false;}
- /*virtual*/ bool switchContext(bool fullscreen, const LLCoordScreen &size, bool enable_vsync, const LLCoordScreen * const posp = NULL) override {return false;}
+ void show() override {}
+ void hide() override {}
+ void close() override {}
+ bool getVisible() const override {return false;}
+ bool getMinimized() const override {return false;}
+ bool getMaximized() const override {return false;}
+ bool maximize() override {return false;}
+ void minimize() override {}
+ void restore() override {}
+ bool getPosition(LLCoordScreen *position) const override {return false;}
+ bool getSize(LLCoordScreen *size) const override {return false;}
+ bool getSize(LLCoordWindow *size) const override {return false;}
+ bool setPosition(LLCoordScreen position) override {return false;}
+ bool setSizeImpl(LLCoordScreen size) override {return false;}
+ bool setSizeImpl(LLCoordWindow size) override {return false;}
+ bool switchContext(bool fullscreen, const LLCoordScreen &size, bool enable_vsync, const LLCoordScreen * const posp = NULL) override {return false;}
void* createSharedContext() override { return nullptr; }
void makeContextCurrent(void*) override {}
void destroySharedContext(void*) override {}
- /*virtual*/ void toggleVSync(bool enable_vsync) override { }
- /*virtual*/ bool setCursorPosition(LLCoordWindow position) override {return false;}
- /*virtual*/ bool getCursorPosition(LLCoordWindow *position) override {return false;}
+ void toggleVSync(bool enable_vsync) override { }
+ bool setCursorPosition(LLCoordWindow position) override {return false;}
+ bool getCursorPosition(LLCoordWindow *position) override {return false;}
#if LL_WINDOWS && !LL_SDL_WINDOW
- /*virtual*/ bool getCursorDelta(LLCoordCommon* delta) override { return false; }
+ bool getCursorDelta(LLCoordCommon* delta) const override { return false; }
#endif
- /*virtual*/ bool isWrapMouse() const override { return true; }
- /*virtual*/ void showCursor() override {}
- /*virtual*/ void hideCursor() override {}
- /*virtual*/ void showCursorFromMouseMove() override {}
- /*virtual*/ void hideCursorUntilMouseMove() override {}
- /*virtual*/ bool isCursorHidden() override {return false;}
- /*virtual*/ void updateCursor() override {}
- //virtual ECursorType getCursor() override { return mCurrentCursor; }
- /*virtual*/ void captureMouse() override {}
- /*virtual*/ void releaseMouse() override {}
- /*virtual*/ void setMouseClipping( bool b ) override {}
- /*virtual*/ bool isClipboardTextAvailable() override {return false; }
- /*virtual*/ bool pasteTextFromClipboard(LLWString &dst) override {return false; }
- /*virtual*/ bool copyTextToClipboard(const LLWString &src) override {return false; }
- /*virtual*/ void flashIcon(F32 seconds) override {}
- /*virtual*/ F32 getGamma() override {return 1.0f; }
- /*virtual*/ bool setGamma(const F32 gamma) override {return false; } // Set the gamma
- /*virtual*/ void setFSAASamples(const U32 fsaa_samples) override { }
- /*virtual*/ U32 getFSAASamples() override { return 0; }
- /*virtual*/ bool restoreGamma() override {return false; } // Restore original gamma table (before updating gamma)
- //virtual ESwapMethod getSwapMethod() override { return mSwapMethod; }
- /*virtual*/ void gatherInput() override {}
- /*virtual*/ void delayInputProcessing() override {}
- /*virtual*/ void swapBuffers() override;
+ bool isWrapMouse() const override { return true; }
+ void showCursor() override {}
+ void hideCursor() override {}
+ void showCursorFromMouseMove() override {}
+ void hideCursorUntilMouseMove() override {}
+ bool isCursorHidden() override {return false;}
+ void updateCursor() override {}
+ void captureMouse() override {}
+ void releaseMouse() override {}
+ void setMouseClipping( bool b ) override {}
+ bool isClipboardTextAvailable() override {return false; }
+ bool pasteTextFromClipboard(LLWString &dst) override {return false; }
+ bool copyTextToClipboard(const LLWString &src) override {return false; }
+ void flashIcon(F32 seconds) override {}
+ F32 getGamma() const override {return 1.0f; }
+ bool setGamma(const F32 gamma) override {return false; } // Set the gamma
+ void setFSAASamples(const U32 fsaa_samples) override { }
+ U32 getFSAASamples() const override { return 0; }
+ bool restoreGamma() override {return false; } // Restore original gamma table (before updating gamma)
+ void gatherInput(bool app_has_focus) override {}
+ void delayInputProcessing() override {}
+ void swapBuffers() override;
// handy coordinate space conversion routines
- /*virtual*/ bool convertCoords(LLCoordScreen from, LLCoordWindow *to) override { return false; }
- /*virtual*/ bool convertCoords(LLCoordWindow from, LLCoordScreen *to) override { return false; }
- /*virtual*/ bool convertCoords(LLCoordWindow from, LLCoordGL *to) override { return false; }
- /*virtual*/ bool convertCoords(LLCoordGL from, LLCoordWindow *to) override { return false; }
- /*virtual*/ bool convertCoords(LLCoordScreen from, LLCoordGL *to) override { return false; }
- /*virtual*/ bool convertCoords(LLCoordGL from, LLCoordScreen *to) override { return false; }
+ bool convertCoords(LLCoordScreen from, LLCoordWindow *to) const override { return false; }
+ bool convertCoords(LLCoordWindow from, LLCoordScreen *to) const override { return false; }
+ bool convertCoords(LLCoordWindow from, LLCoordGL *to) const override { return false; }
+ bool convertCoords(LLCoordGL from, LLCoordWindow *to) const override { return false; }
+ bool convertCoords(LLCoordScreen from, LLCoordGL *to) const override { return false; }
+ bool convertCoords(LLCoordGL from, LLCoordScreen *to) const override { return false; }
- /*virtual*/ LLWindowResolution* getSupportedResolutions(S32 &num_resolutions) override { return NULL; }
- /*virtual*/ F32 getNativeAspectRatio() override { return 1.0f; }
- /*virtual*/ F32 getPixelAspectRatio() override { return 1.0f; }
- /*virtual*/ void setNativeAspectRatio(F32 ratio) override {}
+ LLWindowResolution* getSupportedResolutions(S32 &num_resolutions) override { return NULL; }
+ F32 getNativeAspectRatio() override { return 1.0f; }
+ F32 getPixelAspectRatio() override { return 1.0f; }
+ void setNativeAspectRatio(F32 ratio) override {}
- /*virtual*/ void *getPlatformWindow() override { return 0; }
- /*virtual*/ void bringToFront() override {}
+ void* getPlatformWindow() const override { return 0; }
+ void bringToFront() override {}
LLWindowHeadless(LLWindowCallbacks* callbacks,
const std::string& title, const std::string& name,
diff --git a/indra/llwindow/llwindowmacosx-objc.h b/indra/llwindow/llwindowmacosx-objc.h
index a9698bc0e1..a22492c338 100644
--- a/indra/llwindow/llwindowmacosx-objc.h
+++ b/indra/llwindow/llwindowmacosx-objc.h
@@ -108,7 +108,7 @@ NSWindowRef createNSWindow(int x, int y, int width, int height);
#include <OpenGL/OpenGL.h>
GLViewRef createOpenGLView(NSWindowRef window, unsigned int samples, bool vsync);
-void glSwapBuffers(void* context);
+void glSwapBuffers(GLViewRef view);
CGLContextObj getCGLContextObj(GLViewRef view);
unsigned long getVramSize(GLViewRef view);
float getDeviceUnitSize(GLViewRef view);
@@ -138,7 +138,9 @@ void callRightMouseDown(float *pos, unsigned int mask);
void callRightMouseUp(float *pos, unsigned int mask);
void callLeftMouseDown(float *pos, unsigned int mask);
void callLeftMouseUp(float *pos, unsigned int mask);
-void callDoubleClick(float *pos, unsigned int mask);
+void callLeftDoubleClick(float *pos, unsigned int mask);
+void callRightDoubleClick(float *pos, unsigned int mask);
+void callMiddleDoubleClick(float *pos, unsigned int mask);
void callResize(unsigned int width, unsigned int height);
void callRequestResolutionUpdate();
void callMouseMoved(float *pos, unsigned int mask);
diff --git a/indra/llwindow/llwindowmacosx-objc.mm b/indra/llwindow/llwindowmacosx-objc.mm
index 85208a5ac3..c93f191256 100644
--- a/indra/llwindow/llwindowmacosx-objc.mm
+++ b/indra/llwindow/llwindowmacosx-objc.mm
@@ -238,9 +238,9 @@ GLViewRef createOpenGLView(NSWindowRef window, unsigned int samples, bool vsync)
return glview;
}
-void glSwapBuffers(void* context)
+void glSwapBuffers(GLViewRef view)
{
- [(NSOpenGLContext*)context flushBuffer];
+ [[(LLOpenGLView*)view openGLContext] flushBuffer];
}
CGLContextObj getCGLContextObj(GLViewRef view)
diff --git a/indra/llwindow/llwindowmacosx.cpp b/indra/llwindow/llwindowmacosx.cpp
index c0cc6596a2..500ed5ef87 100644
--- a/indra/llwindow/llwindowmacosx.cpp
+++ b/indra/llwindow/llwindowmacosx.cpp
@@ -28,6 +28,7 @@
#include "llwindowmacosx.h"
+#include "llgamecontrol.h"
#include "llkeyboardmacosx.h"
#include "llwindowcallbacks.h"
#include "llpreeditor.h"
@@ -390,7 +391,7 @@ void callLeftMouseUp(float *pos, MASK mask)
}
-void callDoubleClick(float *pos, MASK mask)
+void callLeftDoubleClick(float* pos, MASK mask)
{
if (!gWindowImplementation)
{
@@ -404,7 +405,41 @@ void callDoubleClick(float *pos, MASK mask)
LLCoordGL outCoords;
outCoords.mX = ll_round(pos[0]);
outCoords.mY = ll_round(pos[1]);
- gWindowImplementation->getCallbacks()->handleDoubleClick(gWindowImplementation, outCoords, gKeyboard->currentMask(true));
+ gWindowImplementation->getCallbacks()->handleLeftMouseDoubleClick(gWindowImplementation, outCoords, gKeyboard->currentMask(true));
+}
+
+void callRightDoubleClick(float* pos, MASK mask)
+{
+ if (!gWindowImplementation)
+ {
+ return;
+ }
+ if (gWindowImplementation->allowsLanguageInput())
+ {
+ gWindowImplementation->interruptLanguageTextInput();
+ }
+
+ LLCoordGL outCoords;
+ outCoords.mX = ll_round(pos[0]);
+ outCoords.mY = ll_round(pos[1]);
+ gWindowImplementation->getCallbacks()->handleRightMouseDoubleClick(gWindowImplementation, outCoords, gKeyboard->currentMask(true));
+}
+
+void callMiddleDoubleClick(float* pos, MASK mask)
+{
+ if (!gWindowImplementation)
+ {
+ return;
+ }
+ if (gWindowImplementation->allowsLanguageInput())
+ {
+ gWindowImplementation->interruptLanguageTextInput();
+ }
+
+ LLCoordGL outCoords;
+ outCoords.mX = ll_round(pos[0]);
+ outCoords.mY = ll_round(pos[1]);
+ gWindowImplementation->getCallbacks()->handleMiddleMouseDoubleClick(gWindowImplementation, outCoords, gKeyboard->currentMask(true));
}
void callResize(unsigned int width, unsigned int height)
@@ -740,7 +775,7 @@ void LLWindowMacOSX::updateMouseDeltas(float* deltas)
}
}
-void LLWindowMacOSX::getMouseDeltas(float* delta)
+void LLWindowMacOSX::getMouseDeltas(float* delta) const
{
delta[0] = mCursorLastEventDeltaX;
delta[1] = mCursorLastEventDeltaY;
@@ -841,15 +876,12 @@ void LLWindowMacOSX::destroyContext()
// We don't have a context
return;
}
- // Unhook the GL context from any drawable it may have
- if(mContext != NULL)
- {
- LL_DEBUGS("Window") << "destroyContext: unhooking drawable " << LL_ENDL;
- CGLSetCurrentContext(NULL);
- }
-
// Clean up remaining GL state before blowing away window
+ CGLSetCurrentContext(mContext);
gGLManager.shutdownGL();
+ CGLSetCurrentContext(NULL);
+ // The Cocoa view owns this context and releases it in removeGLView().
+ mContext = NULL;
// Clean up the pixel format
if(mPixelFormat != NULL)
@@ -858,12 +890,6 @@ void LLWindowMacOSX::destroyContext()
mPixelFormat = NULL;
}
- // Clean up the GL context
- if(mContext != NULL)
- {
- CGLDestroyContext(mContext);
- }
-
// Destroy our LLOpenGLView
if(mGLView != NULL)
{
@@ -945,7 +971,7 @@ bool LLWindowMacOSX::isValid()
return (mWindow != NULL);
}
-bool LLWindowMacOSX::getVisible()
+bool LLWindowMacOSX::getVisible() const
{
bool result = false;
@@ -961,12 +987,12 @@ bool LLWindowMacOSX::getVisible()
return(result);
}
-bool LLWindowMacOSX::getMinimized()
+bool LLWindowMacOSX::getMinimized() const
{
return mMinimized;
}
-bool LLWindowMacOSX::getMaximized()
+bool LLWindowMacOSX::getMaximized() const
{
return mMaximized;
}
@@ -980,17 +1006,15 @@ bool LLWindowMacOSX::maximize()
return mMaximized;
}
-bool LLWindowMacOSX::getFullscreen()
-{
- return mFullscreen;
-}
-
-void LLWindowMacOSX::gatherInput()
+void LLWindowMacOSX::gatherInput(bool app_has_focus)
{
updateCursor();
+ LLGameControl::processEvents(app_has_focus);
+ // Cocoa event handling can change the current context between frames.
+ restoreGLContext();
}
-bool LLWindowMacOSX::getPosition(LLCoordScreen *position)
+bool LLWindowMacOSX::getPosition(LLCoordScreen *position) const
{
S32 err = -1;
@@ -1017,7 +1041,7 @@ bool LLWindowMacOSX::getPosition(LLCoordScreen *position)
return (err == noErr);
}
-bool LLWindowMacOSX::getSize(LLCoordScreen *size)
+bool LLWindowMacOSX::getSize(LLCoordScreen *size) const
{
S32 err = -1;
@@ -1043,7 +1067,7 @@ bool LLWindowMacOSX::getSize(LLCoordScreen *size)
return (err == noErr);
}
-bool LLWindowMacOSX::getSize(LLCoordWindow *size)
+bool LLWindowMacOSX::getSize(LLCoordWindow *size) const
{
S32 err = -1;
@@ -1109,15 +1133,20 @@ bool LLWindowMacOSX::setSizeImpl(const LLCoordWindow size)
void LLWindowMacOSX::swapBuffers()
{
- CGLFlushDrawable(mContext);
+ if (mContext)
+ {
+ llassert(mGLView && getCGLContextObj(mGLView) == mContext);
+ glSwapBuffers(mGLView);
+ }
}
void LLWindowMacOSX::restoreGLContext()
{
CGLSetCurrentContext(mContext);
+ llassert(CGLGetCurrentContext() == mContext);
}
-F32 LLWindowMacOSX::getGamma()
+F32 LLWindowMacOSX::getGamma() const
{
F32 result = 2.2; // Default to something sane
@@ -1151,7 +1180,7 @@ F32 LLWindowMacOSX::getGamma()
return result;
}
-U32 LLWindowMacOSX::getFSAASamples()
+U32 LLWindowMacOSX::getFSAASamples() const
{
return mFSAASamples;
}
@@ -1484,21 +1513,21 @@ LLWindow::LLWindowResolution* LLWindowMacOSX::getSupportedResolutions(S32 &num_r
return mSupportedResolutions;
}
-bool LLWindowMacOSX::convertCoords(LLCoordGL from, LLCoordWindow *to)
+bool LLWindowMacOSX::convertCoords(LLCoordGL from, LLCoordWindow *to) const
{
to->mX = from.mX;
to->mY = from.mY;
return true;
}
-bool LLWindowMacOSX::convertCoords(LLCoordWindow from, LLCoordGL* to)
+bool LLWindowMacOSX::convertCoords(LLCoordWindow from, LLCoordGL* to) const
{
to->mX = from.mX;
to->mY = from.mY;
return true;
}
-bool LLWindowMacOSX::convertCoords(LLCoordScreen from, LLCoordWindow* to)
+bool LLWindowMacOSX::convertCoords(LLCoordScreen from, LLCoordWindow* to) const
{
if(mWindow)
{
@@ -1518,7 +1547,7 @@ bool LLWindowMacOSX::convertCoords(LLCoordScreen from, LLCoordWindow* to)
return false;
}
-bool LLWindowMacOSX::convertCoords(LLCoordWindow from, LLCoordScreen *to)
+bool LLWindowMacOSX::convertCoords(LLCoordWindow from, LLCoordScreen *to) const
{
if(mWindow)
{
@@ -1537,14 +1566,14 @@ bool LLWindowMacOSX::convertCoords(LLCoordWindow from, LLCoordScreen *to)
return false;
}
-bool LLWindowMacOSX::convertCoords(LLCoordScreen from, LLCoordGL *to)
+bool LLWindowMacOSX::convertCoords(LLCoordScreen from, LLCoordGL *to) const
{
LLCoordWindow window_coord;
return(convertCoords(from, &window_coord) && convertCoords(window_coord, to));
}
-bool LLWindowMacOSX::convertCoords(LLCoordGL from, LLCoordScreen *to)
+bool LLWindowMacOSX::convertCoords(LLCoordGL from, LLCoordScreen *to) const
{
LLCoordWindow window_coord;
@@ -2430,7 +2459,7 @@ bool LLWindowMacOSX::getInputDevices(U32 device_type_filter,
return return_value;
}
-LLSD LLWindowMacOSX::getNativeKeyData()
+LLSD LLWindowMacOSX::getNativeKeyData() const
{
LLSD result = LLSD::emptyMap();
@@ -2477,7 +2506,7 @@ bool LLWindowMacOSX::dialogColorPicker( F32 *r, F32 *g, F32 *b)
return (retval);
}
-void *LLWindowMacOSX::getPlatformWindow()
+void *LLWindowMacOSX::getPlatformWindow() const
{
// NOTE: this will be NULL in fullscreen mode. Plan accordingly.
return (void*)mWindow;
@@ -2614,6 +2643,7 @@ void LLWindowMacOSX::interruptLanguageTextInput()
commitCurrentPreedit(mGLView);
}
+// static
std::vector<std::string> LLWindowMacOSX::getDisplaysResolutionList()
{
std::vector<std::string> resolution_list;
@@ -2643,7 +2673,7 @@ std::vector<std::string> LLWindowMacOSX::getDisplaysResolutionList()
return resolution_list;
}
-//static
+// static
std::vector<std::string> LLWindowMacOSX::getDynamicFallbackFontList()
{
// Fonts previously in getFontListSans() have moved to fonts.xml.
@@ -2666,7 +2696,7 @@ MASK LLWindowMacOSX::modifiersToMask(S16 modifiers)
return mask;
}
-F32 LLWindowMacOSX::getSystemUISize()
+F32 LLWindowMacOSX::getSystemUISize() const
{
return ::getDeviceUnitSize(mGLView);
}
diff --git a/indra/llwindow/llwindowmacosx.h b/indra/llwindow/llwindowmacosx.h
index a9475c84cc..18a3fb05cd 100644
--- a/indra/llwindow/llwindowmacosx.h
+++ b/indra/llwindow/llwindowmacosx.h
@@ -42,20 +42,19 @@ public:
void show() override;
void hide() override;
void close() override;
- bool getVisible() override;
- bool getMinimized() override;
- bool getMaximized() override;
+ bool getVisible() const override;
+ bool getMinimized() const override;
+ bool getMaximized() const override;
bool maximize() override;
void minimize() override;
void restore() override;
- bool getFullscreen();
- bool getPosition(LLCoordScreen *position) override;
+ bool getPosition(LLCoordScreen *position) const override;
// Content view size in backing pixels (excludes title bar).
// Note: on Windows, getSize(LLCoordScreen) returns the outer window frame size (includes title bar and borders).
- bool getSize(LLCoordScreen *size) override;
+ bool getSize(LLCoordScreen *size) const override;
+ bool getSize(LLCoordWindow *size) const override;
- bool getSize(LLCoordWindow *size) override;
bool setPosition(LLCoordScreen position) override;
bool setSizeImpl(LLCoordScreen size) override;
bool setSizeImpl(LLCoordWindow size) override;
@@ -77,23 +76,22 @@ public:
bool pasteTextFromClipboard(LLWString &dst) override;
bool copyTextToClipboard(const LLWString & src) override;
void flashIcon(F32 seconds) override;
- F32 getGamma() override;
+ F32 getGamma() const override;
bool setGamma(const F32 gamma) override; // Set the gamma
- U32 getFSAASamples() override;
+ U32 getFSAASamples() const override;
void setFSAASamples(const U32 fsaa_samples) override;
bool restoreGamma() override; // Restore original gamma table (before updating gamma)
- ESwapMethod getSwapMethod() override { return mSwapMethod; }
- void gatherInput() override;
+ void gatherInput(bool app_has_focus) override;
void delayInputProcessing() override {};
void swapBuffers() override;
// handy coordinate space conversion routines
- bool convertCoords(LLCoordScreen from, LLCoordWindow *to) override;
- bool convertCoords(LLCoordWindow from, LLCoordScreen *to) override;
- bool convertCoords(LLCoordWindow from, LLCoordGL *to) override;
- bool convertCoords(LLCoordGL from, LLCoordWindow *to) override;
- bool convertCoords(LLCoordScreen from, LLCoordGL *to) override;
- bool convertCoords(LLCoordGL from, LLCoordScreen *to) override;
+ bool convertCoords(LLCoordScreen from, LLCoordWindow *to) const override;
+ bool convertCoords(LLCoordWindow from, LLCoordScreen *to) const override;
+ bool convertCoords(LLCoordWindow from, LLCoordGL *to) const override;
+ bool convertCoords(LLCoordGL from, LLCoordWindow *to) const override;
+ bool convertCoords(LLCoordScreen from, LLCoordGL *to) const override;
+ bool convertCoords(LLCoordGL from, LLCoordScreen *to) const override;
LLWindowResolution* getSupportedResolutions(S32 &num_resolutions) override;
F32 getNativeAspectRatio() override;
@@ -105,13 +103,13 @@ public:
bool dialogColorPicker(F32 *r, F32 *g, F32 *b) override;
- void *getPlatformWindow() override;
+ void *getPlatformWindow() const override;
void bringToFront() override {};
void allowLanguageTextInput(LLPreeditor *preeditor, bool b) override;
void interruptLanguageTextInput() override;
void spawnWebBrowser(const std::string& escaped_url, bool async) override;
- F32 getSystemUISize() override;
+ F32 getSystemUISize() const override;
bool getInputDevices(U32 device_type_filter,
std::function<bool(std::string&, LLSD&, void*)> osx_callback,
@@ -124,14 +122,14 @@ public:
static LLFontFallbackMatch findFallbackFontForChar(llwchar wch);
// Provide native key event data
- LLSD getNativeKeyData() override;
+ LLSD getNativeKeyData() const override;
void* getWindow() { return mWindow; }
LLWindowCallbacks* getCallbacks() { return mCallbacks; }
LLPreeditor* getPreeditor() { return mPreeditor; }
void updateMouseDeltas(float* deltas);
- void getMouseDeltas(float* delta);
+ void getMouseDeltas(float* delta) const;
void handleDragNDrop(std::string url, LLWindowCallbacks::DragNDropAction action);
diff --git a/indra/llwindow/llwindowmesaheadless.cpp b/indra/llwindow/llwindowmesaheadless.cpp
index 6cbd737ed2..a591d21b17 100644
--- a/indra/llwindow/llwindowmesaheadless.cpp
+++ b/indra/llwindow/llwindowmesaheadless.cpp
@@ -63,6 +63,7 @@ LLWindowMesaHeadless::LLWindowMesaHeadless(LLWindowCallbacks* callbacks,
llverify(gGLManager.initGL());
}
+ mFullscreen = false;
}
diff --git a/indra/llwindow/llwindowmesaheadless.h b/indra/llwindow/llwindowmesaheadless.h
index 47cd6320b1..e6b6b919ba 100644
--- a/indra/llwindow/llwindowmesaheadless.h
+++ b/indra/llwindow/llwindowmesaheadless.h
@@ -38,16 +38,15 @@ public:
void show() override {};
void hide() override {};
void close() override {};
- bool getVisible() override {return false;};
- bool getMinimized() override {return false;};
- bool getMaximized() override {return false;};
+ bool getVisible() const override {return false;};
+ bool getMinimized() const override {return false;};
+ bool getMaximized() const override {return false;};
bool maximize() override {return false;};
void minimize() override {};
void restore() override {};
- bool getFullscreen() {return false;};
- bool getPosition(LLCoordScreen *position) override {return false;};
- bool getSize(LLCoordScreen *size) override {return false;};
- bool getSize(LLCoordWindow *size) override {return false;};
+ bool getPosition(LLCoordScreen *position) const override {return false;};
+ bool getSize(LLCoordScreen *size) const override {return false;};
+ bool getSize(LLCoordWindow *size) const override {return false;};
bool setPosition(LLCoordScreen position) override {return false;};
bool setSizeImpl(LLCoordScreen size) override {return false;};
bool switchContext(bool fullscreen, const LLCoordScreen &size, bool disable_vsync, const LLCoordScreen * const posp = NULL) override {return false;};
@@ -60,7 +59,7 @@ public:
void hideCursorUntilMouseMove() override {};
bool isCursorHidden() override {return false;};
void updateCursor() override {};
- //virtual ECursorType getCursor() override { return mCurrentCursor; };
+ //ECursorType getCursor() override { return mCurrentCursor; };
void captureMouse() override {};
void releaseMouse() override {};
void setMouseClipping( bool b ) override {};
@@ -68,13 +67,13 @@ public:
bool pasteTextFromClipboard(LLWString &dst) override {return false; };
bool copyTextToClipboard(const LLWString &src) override {return false; };
void flashIcon(F32 seconds) override {};
- F32 getGamma() override {return 1.0f; };
+ F32 getGamma() const override {return 1.0f; };
bool setGamma(const F32 gamma) override {return false; }; // Set the gamma
bool restoreGamma() override {return false; }; // Restore original gamma table (before updating gamma)
void setFSAASamples(const U32 fsaa_samples) override { /* FSAA not supported yet on Mesa headless.*/ }
- U32 getFSAASamples() override { return 0; }
- //virtual ESwapMethod getSwapMethod() override { return mSwapMethod; }
- void gatherInput() override {};
+ U32 getFSAASamples() const override { return 0; }
+ //ESwapMethod getSwapMethod() override { return mSwapMethod; }
+ void gatherInput(bool app_has_focus) override {};
void delayInputProcessing() override {};
void swapBuffers() override;
@@ -85,19 +84,19 @@ public:
bool setSizeImpl(LLCoordWindow size) override { return false; };
// handy coordinate space conversion routines
- bool convertCoords(LLCoordScreen from, LLCoordWindow *to) override { return false; };
- bool convertCoords(LLCoordWindow from, LLCoordScreen *to) override { return false; };
- bool convertCoords(LLCoordWindow from, LLCoordGL *to) override { return false; };
- bool convertCoords(LLCoordGL from, LLCoordWindow *to) override { return false; };
- bool convertCoords(LLCoordScreen from, LLCoordGL *to) override { return false; };
- bool convertCoords(LLCoordGL from, LLCoordScreen *to) override { return false; };
+ bool convertCoords(LLCoordScreen from, LLCoordWindow *to) const override { return false; };
+ bool convertCoords(LLCoordWindow from, LLCoordScreen *to) const override { return false; };
+ bool convertCoords(LLCoordWindow from, LLCoordGL *to) const override { return false; };
+ bool convertCoords(LLCoordGL from, LLCoordWindow *to) const override { return false; };
+ bool convertCoords(LLCoordScreen from, LLCoordGL *to) const override { return false; };
+ bool convertCoords(LLCoordGL from, LLCoordScreen *to) const override { return false; };
LLWindowResolution* getSupportedResolutions(S32 &num_resolutions) override { return NULL; };
F32 getNativeAspectRatio() override { return 1.0f; };
F32 getPixelAspectRatio() override { return 1.0f; };
void setNativeAspectRatio(F32 ratio) override {}
- void *getPlatformWindow() override { return 0; };
+ void *getPlatformWindow() const override { return nullptr; };
void bringToFront() override {};
LLWindowMesaHeadless(LLWindowCallbacks* callbacks,
diff --git a/indra/llwindow/llwindowsdl.cpp b/indra/llwindow/llwindowsdl.cpp
index c98913e8b5..e2ad6b2723 100644
--- a/indra/llwindow/llwindowsdl.cpp
+++ b/indra/llwindow/llwindowsdl.cpp
@@ -39,6 +39,7 @@
#include "llfindlocale.h"
#include "llpreeditor.h"
#include "llsdl.h"
+#include "llgamecontrol.h"
#if LL_LINUX || __FreeBSD__
#ifdef LL_GLIB
@@ -101,8 +102,6 @@ LLWindowSDL::LLWindowSDL(LLWindowCallbacks* callbacks,
: LLWindow(callbacks, fullscreen, flags),
mGamma(1.0f), mFlashing(false)
{
- SDL_GL_LoadLibrary(nullptr);
-
// Initialize the keyboard
gKeyboard = new LLKeyboardSDL();
gKeyboard->setCallbacks(callbacks);
@@ -215,7 +214,7 @@ bool LLWindowSDL::createContext(int x, int y, int width, int height, int bits, b
if (width == 0)
width = 1024;
if (height == 0)
- width = 768;
+ height = 768;
if (x == 0)
x = SDL_WINDOWPOS_UNDEFINED;
if (y == 0)
@@ -644,7 +643,7 @@ bool LLWindowSDL::isValid()
return mWindow != nullptr;
}
-bool LLWindowSDL::getVisible()
+bool LLWindowSDL::getVisible() const
{
bool result = true;
if (mWindow)
@@ -658,7 +657,7 @@ bool LLWindowSDL::getVisible()
return result;
}
-bool LLWindowSDL::getMinimized()
+bool LLWindowSDL::getMinimized() const
{
bool result = false;
if (mWindow)
@@ -672,7 +671,7 @@ bool LLWindowSDL::getMinimized()
return result;
}
-bool LLWindowSDL::getMaximized()
+bool LLWindowSDL::getMaximized() const
{
bool result = false;
if (mWindow)
@@ -697,7 +696,7 @@ bool LLWindowSDL::maximize()
return false;
}
-bool LLWindowSDL::getPosition(LLCoordScreen *position)
+bool LLWindowSDL::getPosition(LLCoordScreen *position) const
{
if (mWindow)
{
@@ -707,7 +706,7 @@ bool LLWindowSDL::getPosition(LLCoordScreen *position)
return false;
}
-bool LLWindowSDL::getSize(LLCoordScreen *size)
+bool LLWindowSDL::getSize(LLCoordScreen *size) const
{
if (mWindow)
{
@@ -718,7 +717,7 @@ bool LLWindowSDL::getSize(LLCoordScreen *size)
return false;
}
-bool LLWindowSDL::getSize(LLCoordWindow *size)
+bool LLWindowSDL::getSize(LLCoordWindow *size) const
{
if (mWindow)
{
@@ -774,7 +773,7 @@ void LLWindowSDL::swapBuffers()
LL_PROFILER_GPU_COLLECT;
}
-U32 LLWindowSDL::getFSAASamples()
+U32 LLWindowSDL::getFSAASamples() const
{
return mFSAASamples;
}
@@ -784,7 +783,7 @@ void LLWindowSDL::setFSAASamples(const U32 samples)
mFSAASamples = samples;
}
-F32 LLWindowSDL::getGamma()
+F32 LLWindowSDL::getGamma() const
{
return 1.f / mGamma;
}
@@ -1010,9 +1009,11 @@ LLWindow::LLWindowResolution* LLWindowSDL::getSupportedResolutions(S32 &num_reso
if ((w >= 800) && (h >= 600))
{
// make sure we don't add the same resolution multiple times!
+ // A row is "the same" only when both width AND height match the previous row;
+ // if either dimension differs we keep it.
if ( (mNumSupportedResolutions == 0) ||
- ((mSupportedResolutions[mNumSupportedResolutions-1].mWidth != w) &&
- (mSupportedResolutions[mNumSupportedResolutions-1].mHeight != h)) )
+ (mSupportedResolutions[mNumSupportedResolutions-1].mWidth != w) ||
+ (mSupportedResolutions[mNumSupportedResolutions-1].mHeight != h) )
{
mSupportedResolutions[mNumSupportedResolutions].mWidth = w;
mSupportedResolutions[mNumSupportedResolutions].mHeight = h;
@@ -1048,8 +1049,7 @@ std::vector<std::string> LLWindowSDL::getDisplaysResolutionList()
return ret;
}
-
-bool LLWindowSDL::convertCoords(LLCoordGL from, LLCoordWindow *to)
+bool LLWindowSDL::convertCoords(LLCoordGL from, LLCoordWindow *to) const
{
if (!to)
return false;
@@ -1068,7 +1068,7 @@ bool LLWindowSDL::convertCoords(LLCoordGL from, LLCoordWindow *to)
return true;
}
-bool LLWindowSDL::convertCoords(LLCoordWindow from, LLCoordGL* to)
+bool LLWindowSDL::convertCoords(LLCoordWindow from, LLCoordGL* to) const
{
if (!to)
return false;
@@ -1086,7 +1086,7 @@ bool LLWindowSDL::convertCoords(LLCoordWindow from, LLCoordGL* to)
return true;
}
-bool LLWindowSDL::convertCoords(LLCoordScreen from, LLCoordWindow* to)
+bool LLWindowSDL::convertCoords(LLCoordScreen from, LLCoordWindow* to) const
{
if (!to)
return false;
@@ -1097,7 +1097,7 @@ bool LLWindowSDL::convertCoords(LLCoordScreen from, LLCoordWindow* to)
return true;
}
-bool LLWindowSDL::convertCoords(LLCoordWindow from, LLCoordScreen *to)
+bool LLWindowSDL::convertCoords(LLCoordWindow from, LLCoordScreen *to) const
{
if (!to)
return false;
@@ -1108,14 +1108,14 @@ bool LLWindowSDL::convertCoords(LLCoordWindow from, LLCoordScreen *to)
return true;
}
-bool LLWindowSDL::convertCoords(LLCoordScreen from, LLCoordGL *to)
+bool LLWindowSDL::convertCoords(LLCoordScreen from, LLCoordGL *to) const
{
LLCoordWindow window_coord;
return convertCoords(from, &window_coord) && convertCoords(window_coord, to);
}
-bool LLWindowSDL::convertCoords(LLCoordGL from, LLCoordScreen *to)
+bool LLWindowSDL::convertCoords(LLCoordGL from, LLCoordScreen *to) const
{
LLCoordWindow window_coord;
@@ -1233,7 +1233,7 @@ void LLWindowSDL::processMiscNativeEvents()
}
}
-void LLWindowSDL::gatherInput()
+void LLWindowSDL::gatherInput(bool app_has_focus)
{
// This is for the case where SDL is not driving the main event loop
if(!gSDLMainHandled)
@@ -1243,12 +1243,14 @@ void LLWindowSDL::gatherInput()
// Handle all outstanding SDL events
while (SDL_PollEvent(&event))
{
- handleEvent(event);
+ handleEvent(event, app_has_focus);
}
}
updateCursor();
+ LLGameControl::processEvents(app_has_focus);
+
// This is a good time to stop flashing the icon if our mFlashTimer has
// expired.
if (mFlashing && mFlashTimer.hasExpired())
@@ -1258,7 +1260,7 @@ void LLWindowSDL::gatherInput()
}
}
-SDL_AppResult LLWindowSDL::handleEvent(const SDL_Event& event)
+SDL_AppResult LLWindowSDL::handleEvent(const SDL_Event& event, bool app_has_focus)
{
switch(event.type)
{
@@ -1294,17 +1296,35 @@ SDL_AppResult LLWindowSDL::handleEvent(const SDL_Event& event)
if (event.button.button == SDL_BUTTON_LEFT) // left
{
if (event.button.clicks == 2)
- mCallbacks->handleDoubleClick(this, openGlCoord, mask);
+ {
+ mCallbacks->handleLeftMouseDoubleClick(this, openGlCoord, mask);
+ }
else
+ {
mCallbacks->handleMouseDown(this, openGlCoord, mask);
+ }
}
else if (event.button.button == SDL_BUTTON_RIGHT)
{
- mCallbacks->handleRightMouseDown(this, openGlCoord, mask);
+ if (event.button.clicks == 2)
+ {
+ mCallbacks->handleRightMouseDoubleClick(this, openGlCoord, mask);
+ }
+ else
+ {
+ mCallbacks->handleRightMouseDown(this, openGlCoord, mask);
+ }
}
else if (event.button.button == SDL_BUTTON_MIDDLE) // middle
{
- mCallbacks->handleMiddleMouseDown(this, openGlCoord, mask);
+ if (event.button.clicks == 2)
+ {
+ mCallbacks->handleMiddleMouseDoubleClick(this, openGlCoord, mask);
+ }
+ else
+ {
+ mCallbacks->handleMiddleMouseDown(this, openGlCoord, mask);
+ }
}
else
{
@@ -1462,6 +1482,7 @@ SDL_AppResult LLWindowSDL::handleEvent(const SDL_Event& event)
break;
}
default:
+ LLGameControl::handleEvent(event, app_has_focus);
break;
}
@@ -1469,11 +1490,11 @@ SDL_AppResult LLWindowSDL::handleEvent(const SDL_Event& event)
}
// static
-SDL_AppResult LLWindowSDL::handleEvents(const SDL_Event& event)
+SDL_AppResult LLWindowSDL::handleEvents(const SDL_Event& event, bool app_has_focus)
{
if(!gWindowImplementation) return SDL_APP_CONTINUE;
- return gWindowImplementation->handleEvent(event);
+ return gWindowImplementation->handleEvent(event, app_has_focus);
}
static SDL_Cursor *makeSDLCursorFromBMP(const char *filename, int hotx, int hoty)
@@ -1807,7 +1828,7 @@ bool LLWindowSDL::dialogColorPicker( F32 *r, F32 *g, F32 *b)
Make the raw keyboard data available - used to poke through to LLQtWebKit so
that Qt/Webkit has access to the virtual keycodes etc. that it needs
*/
-LLSD LLWindowSDL::getNativeKeyData()
+LLSD LLWindowSDL::getNativeKeyData() const
{
LLSD result = LLSD::emptyMap();
@@ -1864,7 +1885,7 @@ void LLWindowSDL::spawnWebBrowser(const std::string& escaped_url, bool async)
LL_INFOS() << "spawn_web_browser returning." << LL_ENDL;
}
-void* LLWindowSDL::getPlatformWindow()
+void* LLWindowSDL::getPlatformWindow() const
{
void* ret = nullptr;
if (mWindow)
@@ -1966,7 +1987,7 @@ void LLWindowSDL::setLanguageTextInput(const LLCoordGL& position)
SDL_SetTextInputArea(mWindow, &r, 0);
}
-F32 LLWindowSDL::getSystemUISize()
+F32 LLWindowSDL::getSystemUISize() const
{
if(mWindow)
{
diff --git a/indra/llwindow/llwindowsdl.h b/indra/llwindow/llwindowsdl.h
index 7156ad66b7..650f27fae9 100644
--- a/indra/llwindow/llwindowsdl.h
+++ b/indra/llwindow/llwindowsdl.h
@@ -29,6 +29,7 @@
// Simple Directmedia Layer (http://libsdl.org/) implementation of LLWindow class
+#if LL_LINUX
#include "llwindow.h"
#include "lltimer.h"
#include "llmutex.h"
@@ -56,19 +57,19 @@ public:
void close() override;
- bool getVisible() override;
+ bool getVisible() const override;
- bool getMinimized() override;
+ bool getMinimized() const override;
- bool getMaximized() override;
+ bool getMaximized() const override;
bool maximize() override;
void minimize() override;
- bool getPosition(LLCoordScreen *position) override;
+ bool getPosition(LLCoordScreen *position) const override;
- bool getSize(LLCoordScreen *size) override;
- bool getSize(LLCoordWindow *size) override;
+ bool getSize(LLCoordScreen *size) const override;
+ bool getSize(LLCoordWindow *size) const override;
bool setPosition(LLCoordScreen position) override;
@@ -109,31 +110,31 @@ public:
void flashIcon(F32 seconds) override;
void maybeStopFlashIcon();
- F32 getGamma() override;
+ F32 getGamma() const override;
bool setGamma(const F32 gamma) override; // Set the gamma
bool restoreGamma() override; // Restore original gamma table (before updating gamma)
- U32 getFSAASamples() override;
+ U32 getFSAASamples() const override;
void setFSAASamples(const U32 samples) override;
void processMiscNativeEvents() override;
- void gatherInput() override;
+ void gatherInput(bool app_has_focus) override;
- SDL_AppResult handleEvent(const SDL_Event& event);
- static SDL_AppResult handleEvents(const SDL_Event& event);
+ SDL_AppResult handleEvent(const SDL_Event& event, bool app_has_focus);
+ static SDL_AppResult handleEvents(const SDL_Event& event, bool app_has_focus);
void swapBuffers() override;
void delayInputProcessing() override {};
// handy coordinate space conversion routines
- bool convertCoords(LLCoordScreen from, LLCoordWindow *to) override;
- bool convertCoords(LLCoordWindow from, LLCoordScreen *to) override;
- bool convertCoords(LLCoordWindow from, LLCoordGL *to) override;
- bool convertCoords(LLCoordGL from, LLCoordWindow *to) override;
- bool convertCoords(LLCoordScreen from, LLCoordGL *to) override;
- bool convertCoords(LLCoordGL from, LLCoordScreen *to) override;
+ bool convertCoords(LLCoordScreen from, LLCoordWindow *to) const override;
+ bool convertCoords(LLCoordWindow from, LLCoordScreen *to) const override;
+ bool convertCoords(LLCoordWindow from, LLCoordGL *to) const override;
+ bool convertCoords(LLCoordGL from, LLCoordWindow *to) const override;
+ bool convertCoords(LLCoordScreen from, LLCoordGL *to) const override;
+ bool convertCoords(LLCoordGL from, LLCoordScreen *to) const override;
LLWindowResolution *getSupportedResolutions(S32 &num_resolutions) override;
@@ -146,7 +147,7 @@ public:
bool dialogColorPicker(F32 *r, F32 *g, F32 *b) override;
- void *getPlatformWindow() override;
+ void *getPlatformWindow() const override;
void bringToFront() override;
@@ -164,7 +165,7 @@ public:
void destroySharedContext(void *context) override;
void toggleVSync(bool enable_vsync) override;
- F32 getSystemUISize() override;
+ F32 getSystemUISize() const override;
static std::vector<std::string> getDisplaysResolutionList();
@@ -185,7 +186,7 @@ protected:
bool isValid() override;
- LLSD getNativeKeyData() override;
+ LLSD getNativeKeyData() const override;
void initCursors();
void quitCursors();
@@ -210,7 +211,7 @@ protected:
U32 mGrabbyKeyFlags = 0;
S32 mReallyCapturedCount = 0;
SDL_Window *mWindow = nullptr;
- SDL_GLContext mContext;
+ SDL_GLContext mContext = nullptr;
SDL_Cursor *mSDLCursors[UI_CURSOR_COUNT];
std::string mWindowTitle;
@@ -271,4 +272,5 @@ public:
S32 OSMessageBoxSDL(const std::string& text, const std::string& caption, U32 type);
+#endif //LL_LINUX
#endif //LL_LLWINDOWSDL_H
diff --git a/indra/llwindow/llwindowwin32.cpp b/indra/llwindow/llwindowwin32.cpp
index ab857fa58d..5db36956bb 100644
--- a/indra/llwindow/llwindowwin32.cpp
+++ b/indra/llwindow/llwindowwin32.cpp
@@ -31,6 +31,7 @@
#include "llwindowwin32.h"
// LLWindow library includes
+#include "llgamecontrol.h"
#include "llkeyboardwin32.h"
#include "lldragdropwin32.h"
#include "llpreeditor.h"
@@ -1125,17 +1126,17 @@ void LLWindowWin32::setThreadPriorityNormal()
}
}
-bool LLWindowWin32::getVisible()
+bool LLWindowWin32::getVisible() const
{
return (mWindowHandle && IsWindowVisible(mWindowHandle));
}
-bool LLWindowWin32::getMinimized()
+bool LLWindowWin32::getMinimized() const
{
return (mWindowHandle && IsIconic(mWindowHandle));
}
-bool LLWindowWin32::getMaximized()
+bool LLWindowWin32::getMaximized() const
{
return (mWindowHandle && IsZoomed(mWindowHandle));
}
@@ -1160,26 +1161,21 @@ bool LLWindowWin32::maximize()
return true;
}
-bool LLWindowWin32::getFullscreen()
-{
- return mFullscreen;
-}
-
-bool LLWindowWin32::getPosition(LLCoordScreen *position)
+bool LLWindowWin32::getPosition(LLCoordScreen *position) const
{
position->mX = mRect.left;
position->mY = mRect.top;
return true;
}
-bool LLWindowWin32::getSize(LLCoordScreen *size)
+bool LLWindowWin32::getSize(LLCoordScreen *size) const
{
size->mX = mRect.right - mRect.left;
size->mY = mRect.bottom - mRect.top;
return true;
}
-bool LLWindowWin32::getSize(LLCoordWindow *size)
+bool LLWindowWin32::getSize(LLCoordWindow *size) const
{
size->mX = mClientRect.right - mClientRect.left;
size->mY = mClientRect.bottom - mClientRect.top;
@@ -2114,7 +2110,7 @@ bool LLWindowWin32::getCursorPosition(LLCoordWindow *position)
return true;
}
-bool LLWindowWin32::getCursorDelta(LLCoordCommon* delta)
+bool LLWindowWin32::getCursorDelta(LLCoordCommon* delta) const
{
if (delta == nullptr)
{
@@ -2302,7 +2298,7 @@ void LLWindowWin32::delayInputProcessing()
}
-void LLWindowWin32::gatherInput()
+void LLWindowWin32::gatherInput(bool app_has_focus)
{
ASSERT_MAIN_THREAD();
LL_PROFILE_ZONE_SCOPED_CATEGORY_WIN32;
@@ -2382,6 +2378,8 @@ void LLWindowWin32::gatherInput()
mInputProcessingPaused = false;
updateCursor();
+
+ LLGameControl::processEvents(app_has_focus);
}
static LLTrace::BlockTimerStatHandle FTM_KEYHANDLER("Handle Keyboard");
@@ -3089,8 +3087,6 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_
LL_PROFILE_ZONE_NAMED_CATEGORY_WIN32("mwp - WM_LBUTTONDBLCLK");
window_imp->postMouseButtonEvent([=]()
{
- //RN: ignore right button double clicks for now
- //case WM_RBUTTONDBLCLK:
if (!sHandleDoubleClick)
{
sHandleDoubleClick = true;
@@ -3100,7 +3096,7 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_
// generate move event to update mouse coordinates
window_imp->mCursorPosition = window_coord;
- window_imp->mCallbacks->handleDoubleClick(window_imp, window_imp->mCursorPosition.convert(), mask);
+ window_imp->mCallbacks->handleLeftMouseDoubleClick(window_imp, window_imp->mCursorPosition.convert(), mask);
});
return 0;
@@ -3129,6 +3125,24 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_
return 0;
}
case WM_RBUTTONDBLCLK:
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_WIN32("mwp - WM_RBUTTONDBLCLK");
+ window_imp->postMouseButtonEvent([=]()
+ {
+ if (!sHandleDoubleClick)
+ {
+ sHandleDoubleClick = true;
+ return;
+ }
+ MASK mask = gKeyboard->currentMask(true);
+
+ // generate move event to update mouse coordinates
+ window_imp->mCursorPosition = window_coord;
+ window_imp->mCallbacks->handleRightMouseDoubleClick(window_imp, window_imp->mCursorPosition.convert(), mask);
+ });
+
+ return 0;
+ }
case WM_RBUTTONDOWN:
{
LL_PROFILE_ZONE_NAMED_CATEGORY_WIN32("mwp - WM_RBUTTONDOWN");
@@ -3166,6 +3180,25 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_
}
break;
+ case WM_MBUTTONDBLCLK:
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_WIN32("mwp - WM_MBUTTONDBLCLK");
+ window_imp->postMouseButtonEvent([=]()
+ {
+ if (!sHandleDoubleClick)
+ {
+ sHandleDoubleClick = true;
+ return;
+ }
+ MASK mask = gKeyboard->currentMask(true);
+
+ // generate move event to update mouse coordinates
+ window_imp->mCursorPosition = window_coord;
+ window_imp->mCallbacks->handleMiddleMouseDoubleClick(window_imp, window_imp->mCursorPosition.convert(), mask);
+ });
+ return 0;
+ }
+
case WM_MBUTTONDOWN:
// case WM_MBUTTONDBLCLK:
{
@@ -3183,6 +3216,7 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_
window_imp->mCallbacks->handleMiddleMouseDown(window_imp, window_imp->mCursorPosition.convert(), mask);
});
}
+ return 0;
}
break;
@@ -3199,6 +3233,9 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_
}
}
break;
+ case WM_XBUTTONDBLCLK:
+ // TODO: not supported yet.
+ // Fall through to WM_XBUTTONDOWN for now.
case WM_XBUTTONDOWN:
{
LL_PROFILE_ZONE_NAMED_CATEGORY_WIN32("mwp - WM_XBUTTONDOWN");
@@ -3624,7 +3661,7 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_
return ret;
}
-bool LLWindowWin32::convertCoords(LLCoordGL from, LLCoordWindow *to)
+bool LLWindowWin32::convertCoords(LLCoordGL from, LLCoordWindow *to) const
{
S32 client_height;
RECT client_rect;
@@ -3644,7 +3681,7 @@ bool LLWindowWin32::convertCoords(LLCoordGL from, LLCoordWindow *to)
return true;
}
-bool LLWindowWin32::convertCoords(LLCoordWindow from, LLCoordGL* to)
+bool LLWindowWin32::convertCoords(LLCoordWindow from, LLCoordGL* to) const
{
S32 client_height;
RECT client_rect;
@@ -3663,7 +3700,7 @@ bool LLWindowWin32::convertCoords(LLCoordWindow from, LLCoordGL* to)
return true;
}
-bool LLWindowWin32::convertCoords(LLCoordScreen from, LLCoordWindow* to)
+bool LLWindowWin32::convertCoords(LLCoordScreen from, LLCoordWindow* to) const
{
POINT mouse_point;
@@ -3680,7 +3717,7 @@ bool LLWindowWin32::convertCoords(LLCoordScreen from, LLCoordWindow* to)
return result;
}
-bool LLWindowWin32::convertCoords(LLCoordWindow from, LLCoordScreen *to)
+bool LLWindowWin32::convertCoords(LLCoordWindow from, LLCoordScreen *to) const
{
POINT mouse_point;
@@ -3697,7 +3734,7 @@ bool LLWindowWin32::convertCoords(LLCoordWindow from, LLCoordScreen *to)
return result;
}
-bool LLWindowWin32::convertCoords(LLCoordScreen from, LLCoordGL *to)
+bool LLWindowWin32::convertCoords(LLCoordScreen from, LLCoordGL *to) const
{
LLCoordWindow window_coord;
@@ -3711,7 +3748,7 @@ bool LLWindowWin32::convertCoords(LLCoordScreen from, LLCoordGL *to)
return true;
}
-bool LLWindowWin32::convertCoords(LLCoordGL from, LLCoordScreen *to)
+bool LLWindowWin32::convertCoords(LLCoordGL from, LLCoordScreen *to) const
{
LLCoordWindow window_coord;
@@ -3830,7 +3867,7 @@ void LLWindowWin32::setMouseClipping( bool b )
}
}
-bool LLWindowWin32::getClientRectInScreenSpace( RECT* rectp )
+bool LLWindowWin32::getClientRectInScreenSpace( RECT* rectp ) const
{
bool success = false;
@@ -3874,7 +3911,7 @@ void LLWindowWin32::flashIcon(F32 seconds)
});
}
-F32 LLWindowWin32::getGamma()
+F32 LLWindowWin32::getGamma() const
{
return mCurrentGamma;
}
@@ -3936,7 +3973,7 @@ void LLWindowWin32::setFSAASamples(const U32 fsaa_samples)
mFSAASamples = fsaa_samples;
}
-U32 LLWindowWin32::getFSAASamples()
+U32 LLWindowWin32::getFSAASamples() const
{
return mFSAASamples;
}
@@ -4289,7 +4326,7 @@ void LLWindowWin32::spawnWebBrowser(const std::string& escaped_url, bool async)
Make the raw keyboard data available - used to poke through to LLQtWebKit so
that Qt/Webkit has access to the virtual keycodes etc. that it needs
*/
-LLSD LLWindowWin32::getNativeKeyData()
+LLSD LLWindowWin32::getNativeKeyData() const
{
LLSD result = LLSD::emptyMap();
@@ -4335,7 +4372,7 @@ bool LLWindowWin32::dialogColorPicker( F32 *r, F32 *g, F32 *b )
return (retval);
}
-void *LLWindowWin32::getPlatformWindow()
+void* LLWindowWin32::getPlatformWindow() const
{
return (void*)mWindowHandle;
}
@@ -5258,7 +5295,7 @@ void LLWindowWin32::initWatchdog()
clearHighPerformanceGPURequest();
}
-F32 LLWindowWin32::getSystemUISize()
+F32 LLWindowWin32::getSystemUISize() const
{
F32 scale_value = 1.f;
HWND hWnd = (HWND)getPlatformWindow();
diff --git a/indra/llwindow/llwindowwin32.h b/indra/llwindow/llwindowwin32.h
index 9ccd0a3ee2..8888b520cb 100644
--- a/indra/llwindow/llwindowwin32.h
+++ b/indra/llwindow/llwindowwin32.h
@@ -54,20 +54,19 @@ public:
void show() override;
void hide() override;
void close() override;
- bool getVisible() override;
- bool getMinimized() override;
- bool getMaximized() override;
+ bool getVisible() const override;
+ bool getMinimized() const override;
+ bool getMaximized() const override;
bool maximize() override;
void minimize() override;
void restore() override;
- bool getFullscreen();
- bool getPosition(LLCoordScreen *position) override;
+ bool getPosition(LLCoordScreen *position) const override;
// Outer window frame size in pixels (includes title bar and borders).
// Note OS Specific behavior: On macOS excludes title bar.
- bool getSize(LLCoordScreen *size) override;
+ bool getSize(LLCoordScreen *size) const override;
+ bool getSize(LLCoordWindow *size) const override;
- bool getSize(LLCoordWindow *size) override;
bool setPosition(LLCoordScreen position) override;
bool setSizeImpl(LLCoordScreen size) override;
bool setSizeImpl(LLCoordWindow size) override;
@@ -79,7 +78,7 @@ public:
void toggleVSync(bool enable_vsync) override;
bool setCursorPosition(LLCoordWindow position) override;
bool getCursorPosition(LLCoordWindow *position) override;
- bool getCursorDelta(LLCoordCommon* delta) override;
+ bool getCursorDelta(LLCoordCommon* delta) const override;
bool isWrapMouse() const override { return !mAbsoluteCursorPosition; };
void showCursor() override;
void hideCursor() override;
@@ -95,23 +94,22 @@ public:
bool pasteTextFromClipboard(LLWString &dst) override;
bool copyTextToClipboard(const LLWString &src) override;
void flashIcon(F32 seconds) override;
- F32 getGamma() override;
+ F32 getGamma() const override;
bool setGamma(const F32 gamma) override; // Set the gamma
void setFSAASamples(const U32 fsaa_samples) override;
- U32 getFSAASamples() override;
+ U32 getFSAASamples() const override;
bool restoreGamma() override; // Restore original gamma table (before updating gamma)
- ESwapMethod getSwapMethod() override { return mSwapMethod; }
- void gatherInput() override;
+ void gatherInput(bool app_has_focus) override;
void delayInputProcessing() override;
void swapBuffers() override;
// handy coordinate space conversion routines
- bool convertCoords(LLCoordScreen from, LLCoordWindow *to) override;
- bool convertCoords(LLCoordWindow from, LLCoordScreen *to) override;
- bool convertCoords(LLCoordWindow from, LLCoordGL *to) override;
- bool convertCoords(LLCoordGL from, LLCoordWindow *to) override;
- bool convertCoords(LLCoordScreen from, LLCoordGL *to) override;
- bool convertCoords(LLCoordGL from, LLCoordScreen *to) override;
+ bool convertCoords(LLCoordScreen from, LLCoordWindow *to) const override;
+ bool convertCoords(LLCoordWindow from, LLCoordScreen *to) const override;
+ bool convertCoords(LLCoordWindow from, LLCoordGL *to) const override;
+ bool convertCoords(LLCoordGL from, LLCoordWindow *to) const override;
+ bool convertCoords(LLCoordScreen from, LLCoordGL *to) const override;
+ bool convertCoords(LLCoordGL from, LLCoordScreen *to) const override;
LLWindowResolution* getSupportedResolutions(S32 &num_resolutions) override;
F32 getNativeAspectRatio() override;
@@ -120,7 +118,7 @@ public:
bool dialogColorPicker(F32 *r, F32 *g, F32 *b ) override;
- void *getPlatformWindow() override;
+ void* getPlatformWindow() const override;
void bringToFront() override;
void focusClient() override;
@@ -130,7 +128,7 @@ public:
void interruptLanguageTextInput() override;
void spawnWebBrowser(const std::string& escaped_url, bool async) override;
- F32 getSystemUISize() override;
+ F32 getSystemUISize() const override;
LLWindowCallbacks::DragNDropResult completeDragNDropRequest( const LLCoordGL gl_coord, const MASK mask, LLWindowCallbacks::DragNDropAction action, const std::string url );
@@ -146,7 +144,7 @@ public:
void* win_callback,
void* userdata) override;
- U32 getRawWParam() { return mRawWParam; }
+ U32 getRawWParam() const { return mRawWParam; }
void initWatchdog() override;
@@ -163,7 +161,7 @@ protected:
void setThreadPriorityHigh();
void setThreadPriorityNormal();
void moveWindow(const LLCoordScreen& position,const LLCoordScreen& size);
- virtual LLSD getNativeKeyData();
+ LLSD getNativeKeyData() const override;
// Changes display resolution. Returns true if successful
bool setDisplayResolution(S32 width, S32 height, S32 refresh);
@@ -200,7 +198,7 @@ protected:
// Platform specific methods
//
- bool getClientRectInScreenSpace(RECT* rectp);
+ bool getClientRectInScreenSpace(RECT* rectp) const;
static LRESULT CALLBACK mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_param, LPARAM l_param);
@@ -301,9 +299,9 @@ public:
LLSplashScreenWin32();
virtual ~LLSplashScreenWin32();
- /*virtual*/ void showImpl();
- /*virtual*/ void updateImpl(const std::string& mesg);
- /*virtual*/ void hideImpl();
+ void showImpl() override;
+ void updateImpl(const std::string& mesg) override;
+ void hideImpl() override;
#if LL_WINDOWS
static LRESULT CALLBACK windowProc(HWND h_wnd, UINT u_msg,
diff --git a/indra/llxml/llxmlnode.cpp b/indra/llxml/llxmlnode.cpp
index 77743fe0c2..079a0bb7fb 100644
--- a/indra/llxml/llxmlnode.cpp
+++ b/indra/llxml/llxmlnode.cpp
@@ -51,6 +51,7 @@
// static
bool LLXMLNode::sStripEscapedStrings = true;
bool LLXMLNode::sStripWhitespaceValues = false;
+thread_local std::string LLXMLNode::sLastXMLFileError;
LLXMLNode::LLXMLNode() :
mID(""),
@@ -580,6 +581,7 @@ bool LLXMLNode::updateNode(
if (!node || !update_node)
{
+ sLastXMLFileError = "updateNode failed - node invalid";
LL_WARNS() << "Node invalid" << LL_ENDL;
return false;
}
@@ -657,17 +659,49 @@ bool LLXMLNode::updateNode(
}
// static
+std::string LLXMLNode::getLastFileError()
+{
+ return sLastXMLFileError;
+}
+
+// static
bool LLXMLNode::parseFile(const std::string& filename, LLXMLNodePtr& node, LLXMLNode* defaults_tree)
{
- std::string xml = LLFile::getContents(filename);
+ sLastXMLFileError.clear();
+
+ std::error_code ec;
+ std::string xml = LLFile::getContents(filename, ec);
if (xml.empty())
{
- LL_WARNS("XMLNode") << "no XML file: " << filename << LL_ENDL;
+ std::ostringstream msg;
+ if (ec)
+ {
+ // File exists but could not be read: permissions, I/O error,
+ // translocated/quarantined bundle on macOS, truncated download,
+ // read-only or vanished volume, etc. ec carries the OS-level
+ // reason.
+ msg << "Unable to read XML file: " << filename
+ << " (" << ec.message() << ", code " << ec.value()
+ << ", category " << ec.category().name() << ")";
+ }
+ else
+ {
+ msg << "no XML file: " << filename;
+ }
+ sLastXMLFileError = msg.str();
+ LL_WARNS("XMLNode") << sLastXMLFileError << LL_ENDL;
}
else if (parseBuffer(xml.data(), xml.size(), node, defaults_tree))
{
return true;
}
+ else
+ {
+ // parseBuffer() already populated sLastXMLFileError with the
+ // specific XML parse failure; just annotate it with the filename.
+ sLastXMLFileError = "Error parsing XML file: " + filename +
+ " (" + sLastXMLFileError + ")";
+ }
node = nullptr;
return false;
@@ -680,6 +714,8 @@ bool LLXMLNode::parseBuffer(
LLXMLNodePtr& node,
LLXMLNode* defaults)
{
+ sLastXMLFileError.clear();
+
// Init
XML_Parser my_parser = XML_ParserCreate(NULL);
XML_SetElementHandler(my_parser, StartXMLNode, EndXMLNode);
@@ -697,11 +733,13 @@ bool LLXMLNode::parseBuffer(
bool success = XML_STATUS_OK == XML_Parse(my_parser, buffer, (int)length, true);
if (!success)
{
- LL_WARNS() << "Error parsing xml error code: "
- << XML_ErrorString(XML_GetErrorCode(my_parser))
- << " on line " << XML_GetCurrentLineNumber(my_parser)
- << ", column " << XML_GetCurrentColumnNumber(my_parser)
- << LL_ENDL;
+ std::ostringstream msg;
+ msg << "Error parsing xml error code: "
+ << XML_ErrorString(XML_GetErrorCode(my_parser))
+ << " on line " << XML_GetCurrentLineNumber(my_parser)
+ << ", column " << XML_GetCurrentColumnNumber(my_parser);
+ sLastXMLFileError = msg.str();
+ LL_WARNS() << sLastXMLFileError << LL_ENDL;
}
// Deinit
@@ -712,9 +750,9 @@ bool LLXMLNode::parseBuffer(
if (!file_node->mChildren || file_node->mChildren->map.size() != 1)
{
- LL_WARNS() << "Parse failure - wrong number of top-level nodes xml."
- << LL_ENDL;
- node = NULL ;
+ sLastXMLFileError = "Parse failure - wrong number of top-level nodes xml.";
+ LL_WARNS() << sLastXMLFileError << LL_ENDL;
+ node = NULL;
return false;
}
@@ -733,6 +771,7 @@ bool LLXMLNode::parseStream(
LLXMLNodePtr& node,
LLXMLNode* defaults)
{
+ sLastXMLFileError.clear();
// Init
XML_Parser my_parser = XML_ParserCreate(NULL);
XML_SetElementHandler(my_parser, StartXMLNode, EndXMLNode);
@@ -749,6 +788,7 @@ bool LLXMLNode::parseStream(
const int BUFSIZE = 1024;
U8* buffer = new U8[BUFSIZE];
+ bool success = true;
while(str.good())
{
str.read((char*)buffer, BUFSIZE);
@@ -756,10 +796,13 @@ bool LLXMLNode::parseStream(
if (XML_Parse(my_parser, (const char *)buffer, count, !str.good()) != XML_STATUS_OK)
{
- LL_WARNS() << "Error parsing xml error code: "
- << XML_ErrorString(XML_GetErrorCode(my_parser))
- << " on lne " << XML_GetCurrentLineNumber(my_parser)
- << LL_ENDL;
+ std::ostringstream msg;
+ msg << "Error parsing xml error code: "
+ << XML_ErrorString(XML_GetErrorCode(my_parser))
+ << " on lne " << XML_GetCurrentLineNumber(my_parser);
+ sLastXMLFileError = msg.str();
+ LL_WARNS() << sLastXMLFileError << LL_ENDL;
+ success = false;
break;
}
}
@@ -769,10 +812,16 @@ bool LLXMLNode::parseStream(
// Deinit
XML_ParserFree(my_parser);
+ if (!success)
+ {
+ node = NULL;
+ return false;
+ }
+
if (!file_node->mChildren || file_node->mChildren->map.size() != 1)
{
- LL_WARNS() << "Parse failure - wrong number of top-level nodes xml."
- << LL_ENDL;
+ sLastXMLFileError = "Parse failure - wrong number of top-level nodes xml.";
+ LL_WARNS() << sLastXMLFileError << LL_ENDL;
node = NULL;
return false;
}
diff --git a/indra/llxml/llxmlnode.h b/indra/llxml/llxmlnode.h
index 769cf97ba2..f3114b24de 100644
--- a/indra/llxml/llxmlnode.h
+++ b/indra/llxml/llxmlnode.h
@@ -131,6 +131,7 @@ public:
void setParent(LLXMLNodePtr& new_parent); // reparent if necessary
// Deserialization
+ static std::string getLastFileError();
static bool parseFile(
const std::string& filename,
LLXMLNodePtr& node,
@@ -336,6 +337,8 @@ protected:
static const char *skipNonWhitespace(const char *str);
static const char *parseInteger(const char *str, U64 *dest, bool *is_negative, U32 precision, Encoding encoding);
static const char *parseFloat(const char *str, F64 *dest, U32 precision, Encoding encoding);
+
+ static thread_local std::string sLastXMLFileError;
};
#endif // LL_LLXMLNODE
diff --git a/indra/media_plugins/cef/media_plugin_cef.cpp b/indra/media_plugins/cef/media_plugin_cef.cpp
index 0d7da6bd58..e57be5ffa7 100644
--- a/indra/media_plugins/cef/media_plugin_cef.cpp
+++ b/indra/media_plugins/cef/media_plugin_cef.cpp
@@ -77,6 +77,7 @@ private:
bool onHTTPAuthCallback(const std::string host, const std::string realm, std::string& username, std::string& password);
void onCursorChangedCallback(dullahan::ECursorType type);
const std::vector<std::string> onFileDialog(dullahan::EFileDialogType dialog_type, const std::string dialog_title, const std::string default_file, const std::string dialog_accept_filter, bool& use_default);
+ void onFileDownloadProgressCallback(int percent, bool complete);
bool onJSDialogCallback(const std::string origin_url, const std::string message_text, const std::string default_prompt_text);
bool onJSBeforeUnloadCallback();
@@ -406,6 +407,16 @@ const std::vector<std::string> MediaPluginCEF::onFileDialog(dullahan::EFileDialo
////////////////////////////////////////////////////////////////////////////////
//
+void MediaPluginCEF::onFileDownloadProgressCallback(int percent, bool complete)
+{
+ LLPluginMessage message(LLPLUGIN_MESSAGE_CLASS_MEDIA, "file_download_progress");
+ message.setValueS32("percent", percent);
+ message.setValueBoolean("complete", complete);
+ sendMessage(message);
+}
+
+////////////////////////////////////////////////////////////////////////////////
+//
bool MediaPluginCEF::onJSDialogCallback(const std::string origin_url, const std::string message_text, const std::string default_prompt_text)
{
// return true indicates we suppress the JavaScript alert UI entirely
@@ -635,6 +646,7 @@ void MediaPluginCEF::receiveMessage(const char* message_string)
mCEFLib->setOnOpenPopupCallback(std::bind(&MediaPluginCEF::onOpenPopupCallback, this, std::placeholders::_1, std::placeholders::_2));
mCEFLib->setOnHTTPAuthCallback(std::bind(&MediaPluginCEF::onHTTPAuthCallback, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3, std::placeholders::_4));
mCEFLib->setOnFileDialogCallback(std::bind(&MediaPluginCEF::onFileDialog, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3, std::placeholders::_4, std::placeholders::_5));
+ mCEFLib->setOnFileDownloadProgressCallback(std::bind(&MediaPluginCEF::onFileDownloadProgressCallback, this, std::placeholders::_1, std::placeholders::_2));
mCEFLib->setOnCursorChangedCallback(std::bind(&MediaPluginCEF::onCursorChangedCallback, this, std::placeholders::_1));
mCEFLib->setOnRequestExitCallback(std::bind(&MediaPluginCEF::onRequestExitCallback, this));
mCEFLib->setOnJSDialogCallback(std::bind(&MediaPluginCEF::onJSDialogCallback, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
diff --git a/indra/newview/CMakeLists.txt b/indra/newview/CMakeLists.txt
index 8cfffb06a3..3df9b36694 100644
--- a/indra/newview/CMakeLists.txt
+++ b/indra/newview/CMakeLists.txt
@@ -135,6 +135,8 @@ set(viewer_SOURCE_FILES
llchathistory.cpp
llchatitemscontainerctrl.cpp
llchatmsgbox.cpp
+ llchatservicehistory.cpp
+ llchatservicehistorycore.cpp
llchiclet.cpp
llchicletbar.cpp
llclassifiedinfo.cpp
@@ -260,6 +262,7 @@ set(viewer_SOURCE_FILES
llfloaterinspect.cpp
llfloaterinventorysettings.cpp
llfloaterinventorythumbnailshelper.cpp
+ llfloaterjoin.cpp
llfloaterjoystick.cpp
llfloaterlagmeter.cpp
llfloaterland.cpp
@@ -327,6 +330,7 @@ set(viewer_SOURCE_FILES
llfloaterurlentry.cpp
llfloatervoicevolume.cpp
llfloaterwebcontent.cpp
+ llfloaterwebmodal.cpp
llfloaterwhitelistentry.cpp
llfloaterwindowsize.cpp
llfloaterworldmap.cpp
@@ -334,6 +338,7 @@ set(viewer_SOURCE_FILES
llfollowcam.cpp
llfriendcard.cpp
llflyoutcombobtn.cpp
+ llflycam.cpp
llgesturelistener.cpp
llgesturemgr.cpp
llgiveinventory.cpp
@@ -508,6 +513,7 @@ set(viewer_SOURCE_FILES
llpanelplaceprofile.cpp
llpanelplaces.cpp
llpanelplacestab.cpp
+ llpanelpreferencegamecontrol.cpp
llpanelpresetscamerapulldown.cpp
llpanelpresetspulldown.cpp
llpanelprimmediacontrols.cpp
@@ -704,6 +710,7 @@ set(viewer_SOURCE_FILES
llviewermedia_streamingaudio.cpp
llviewermediafocus.cpp
llviewermenu.cpp
+ llviewermcp.cpp
llviewermenufile.cpp
llviewermessage.cpp
llviewernetwork.cpp
@@ -827,6 +834,8 @@ set(viewer_HEADER_FILES
llchathistory.h
llchatitemscontainerctrl.h
llchatmsgbox.h
+ llchatservicehistory.h
+ llchatservicehistorycore.h
llchiclet.h
llchicletbar.h
llclassifiedinfo.h
@@ -955,6 +964,7 @@ set(viewer_HEADER_FILES
llfloaterinspect.h
llfloaterinventorysettings.h
llfloaterinventorythumbnailshelper.h
+ llfloaterjoin.h
llfloaterjoystick.h
llfloaterlagmeter.h
llfloaterland.h
@@ -1023,6 +1033,7 @@ set(viewer_HEADER_FILES
llfloaterurlentry.h
llfloatervoicevolume.h
llfloaterwebcontent.h
+ llfloaterwebmodal.h
llfloaterwhitelistentry.h
llfloaterwindowsize.h
llfloaterworldmap.h
@@ -1030,6 +1041,7 @@ set(viewer_HEADER_FILES
llfollowcam.h
llfriendcard.h
llflyoutcombobtn.h
+ llflycam.h
llgesturelistener.h
llgesturemgr.h
llgiveinventory.h
@@ -1193,6 +1205,7 @@ set(viewer_HEADER_FILES
llpanelplaceprofile.h
llpanelplaces.h
llpanelplacestab.h
+ llpanelpreferencegamecontrol.h
llpanelpresetscamerapulldown.h
llpanelpresetspulldown.h
llpanelprimmediacontrols.h
@@ -1784,6 +1797,7 @@ set(viewer_APPSETTINGS_FILES
app_settings/toolbars.xml
app_settings/trees.xml
app_settings/viewerart.xml
+ app_settings/gamecontrollerdb.txt
app_settings/message.xml
${CMAKE_SOURCE_DIR}/../scripts/messages/message_template.msg
#packages-info.txt
@@ -2739,6 +2753,8 @@ if (LL_TESTS)
include(LLAddBuildTest)
SET(viewer_TEST_SOURCE_FILES
llagentaccess.cpp
+ llchatservicehistorycore.cpp
+ llconversationlog.cpp
lldateutil.cpp
# llmediadataclient.cpp
lllogininstance.cpp
@@ -2783,7 +2799,7 @@ if (LL_TESTS)
set_property(SOURCE
${viewer_TEST_SOURCE_FILES}
PROPERTY
- LL_TEST_ADDITIONAL_LIBRARIES
+ LL_TEST_ADDITIONAL_LIBRARIES
${test_libs}
)
diff --git a/indra/newview/FixBundle.cmake.in b/indra/newview/FixBundle.cmake.in
index 2f441176b5..feb974a33e 100644
--- a/indra/newview/FixBundle.cmake.in
+++ b/indra/newview/FixBundle.cmake.in
@@ -87,6 +87,11 @@ file(CREATE_LINK
SYMBOLIC
)
file(CREATE_LINK
+ "../../../../Frameworks/libSDL3.0.dylib"
+ "${viewer_BINARY_DIR}/${VIEWER_CHANNEL}.app/Contents/Resources/SLPlugin.app/Contents/Frameworks/libSDL3.0.dylib"
+ SYMBOLIC
+ )
+file(CREATE_LINK
"../../../../Frameworks/libicudata.78.dylib"
"${viewer_BINARY_DIR}/${VIEWER_CHANNEL}.app/Contents/Resources/SLPlugin.app/Contents/Frameworks/libicudata.78.dylib"
SYMBOLIC
@@ -197,6 +202,11 @@ file(CREATE_LINK
SYMBOLIC
)
file(CREATE_LINK
+ "../../../../Frameworks/libSDL3.0.dylib"
+ "${viewer_BINARY_DIR}/${VIEWER_CHANNEL}.app/Contents/Resources/SLPlugin.app/Contents/Frameworks/libSDL3.0.dylib"
+ SYMBOLIC
+ )
+file(CREATE_LINK
"../../../../Frameworks/libicudata.78.dylib"
"${viewer_BINARY_DIR}/${VIEWER_CHANNEL}.app/Contents/Resources/SLPlugin.app/Contents/Frameworks/libicudata.78.dylib"
SYMBOLIC
@@ -339,6 +349,9 @@ execute_process(
COMMAND lipo libpng16.16.dylib
-thin ${CMAKE_OSX_ARCHITECTURES}
-output libpng16.16.dylib
+ COMMAND lipo libSDL3.0.dylib
+ -thin ${CMAKE_OSX_ARCHITECTURES}
+ -output libSDL3.0.dylib
COMMAND lipo libvorbis.0.dylib
-thin ${CMAKE_OSX_ARCHITECTURES}
-output libvorbis.0.dylib
diff --git a/indra/newview/FixPackage.cmake.in b/indra/newview/FixPackage.cmake.in
index 5220c301d4..8aaccb8f77 100644
--- a/indra/newview/FixPackage.cmake.in
+++ b/indra/newview/FixPackage.cmake.in
@@ -90,6 +90,11 @@ file(CREATE_LINK
SYMBOLIC
)
file(CREATE_LINK
+ "../../../../Frameworks/libSDL3.0.dylib"
+ "${CMAKE_CACHEFILE_DIR}/_CPack_Packages/${CMAKE_SYSTEM_NAME}/Bundle/${CPACK_BUNDLE_NAME}-${CPACK_PACKAGE_VERSION}-${CMAKE_SYSTEM_NAME}/${CPACK_BUNDLE_NAME}.app/Contents/Resources/SLPlugin.app/Contents/Frameworks/libSDL3.0.dylib"
+ SYMBOLIC
+ )
+file(CREATE_LINK
"../../../../Frameworks/libicudata.78.dylib"
"${CMAKE_CACHEFILE_DIR}/_CPack_Packages/${CMAKE_SYSTEM_NAME}/Bundle/${CPACK_BUNDLE_NAME}-${CPACK_PACKAGE_VERSION}-${CMAKE_SYSTEM_NAME}/${CPACK_BUNDLE_NAME}.app/Contents/Resources/SLPlugin.app/Contents/Frameworks/libicudata.78.dylib"
SYMBOLIC
@@ -222,6 +227,9 @@ execute_process(
COMMAND lipo libpng16.16.dylib
-thin ${CMAKE_OSX_ARCHITECTURES}
-output libpng16.16.dylib
+ COMMAND lipo libSDL3.0.dylib
+ -thin ${CMAKE_OSX_ARCHITECTURES}
+ -output libSDL3.0.dylib
COMMAND lipo libvorbis.0.dylib
-thin ${CMAKE_OSX_ARCHITECTURES}
-output libvorbis.0.dylib
diff --git a/indra/newview/SignBundle.cmake.in b/indra/newview/SignBundle.cmake.in
index 6376606b50..32ac48e78b 100644
--- a/indra/newview/SignBundle.cmake.in
+++ b/indra/newview/SignBundle.cmake.in
@@ -41,6 +41,7 @@ execute_process(
Frameworks/libopenal.1.25.2.dylib
Frameworks/libopenjp2.2.5.4.dylib
Frameworks/libpng16.16.dylib
+ Frameworks/libSDL3.0.dylib
Frameworks/libvorbis.0.dylib
Frameworks/libvorbisenc.2.dylib
Frameworks/libvorbisfile.3.dylib
diff --git a/indra/newview/SignPackage.cmake.in b/indra/newview/SignPackage.cmake.in
index d40b77879b..4b13cf333e 100644
--- a/indra/newview/SignPackage.cmake.in
+++ b/indra/newview/SignPackage.cmake.in
@@ -41,6 +41,7 @@ execute_process(
Frameworks/libopenal.1.25.2.dylib
Frameworks/libopenjp2.2.5.4.dylib
Frameworks/libpng16.16.dylib
+ Frameworks/libSDL3.0.dylib
Frameworks/libvorbis.0.dylib
Frameworks/libvorbisenc.2.dylib
Frameworks/libvorbisfile.3.dylib
diff --git a/indra/newview/VIEWER_VERSION.txt b/indra/newview/VIEWER_VERSION.txt
index bb6eac98a9..3eb1386fcc 100644
--- a/indra/newview/VIEWER_VERSION.txt
+++ b/indra/newview/VIEWER_VERSION.txt
@@ -1 +1 @@
-26.4.0
+26.5.0
diff --git a/indra/newview/ViewerInstall.cmake b/indra/newview/ViewerInstall.cmake
index f58968e542..09104c7b01 100644
--- a/indra/newview/ViewerInstall.cmake
+++ b/indra/newview/ViewerInstall.cmake
@@ -196,6 +196,7 @@ elseif (WINDOWS)
${prefix_result}/../bin/nghttp2.dll
${prefix_result}/../bin/ogg.dll
${prefix_result}/../bin/openjp2.dll
+ ${prefix_result}/../bin/SDL3.dll
${prefix_result}/../bin/vorbis.dll
${prefix_result}/../bin/vorbisenc.dll
${prefix_result}/../bin/vorbisfile.dll
diff --git a/indra/newview/app_settings/gamecontrollerdb.txt b/indra/newview/app_settings/gamecontrollerdb.txt
new file mode 100644
index 0000000000..e7a236ea53
--- /dev/null
+++ b/indra/newview/app_settings/gamecontrollerdb.txt
@@ -0,0 +1,2209 @@
+# Game Controller DB for SDL in 2.0.16 format
+# Source: https://github.com/mdqinc/SDL_GameControllerDB
+
+# Windows
+03000000300f00000a01000000000000,3 In 1 Conversion Box,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b8,x:b3,y:b0,platform:Windows,
+03000000fa190000918d000000000000,3 In 1 Conversion Box,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b8,x:b3,y:b0,platform:Windows,
+03000000fa2d00000100000000000000,3dRudder Foot Motion Controller,leftx:a0,lefty:a1,rightx:a5,righty:a2,platform:Windows,
+03000000d0160000040d000000000000,4Play Adapter,a:b1,b:b3,back:b4,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b6,leftstick:b14,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b15,righttrigger:b9,rightx:a3,righty:a4,start:b5,x:b0,y:b2,platform:Windows,
+03000000d0160000050d000000000000,4Play Adapter,a:b1,b:b3,back:b4,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b6,leftstick:b14,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b15,righttrigger:b9,rightx:a3,righty:a4,start:b5,x:b0,y:b2,platform:Windows,
+03000000d0160000060d000000000000,4Play Adapter,a:b1,b:b3,back:b4,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b6,leftstick:b14,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b15,righttrigger:b9,rightx:a3,righty:a4,start:b5,x:b0,y:b2,platform:Windows,
+03000000d0160000070d000000000000,4Play Adapter,a:b1,b:b3,back:b4,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b6,leftstick:b14,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b15,righttrigger:b9,rightx:a3,righty:a4,start:b5,x:b0,y:b2,platform:Windows,
+03000000d0160000600a000000000000,4Play Adapter,a:b1,b:b3,back:b4,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b6,leftstick:b14,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b15,righttrigger:b9,rightx:a3,righty:a4,start:b5,x:b0,y:b2,platform:Windows,
+03000000c82d00001930000000000000,8BitDo 64,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a3,righty:a4,start:b11,platform:Windows,
+03000000c82d00000031000000000000,8BitDo Adapter,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
+03000000c82d00000531000000000000,8BitDo Adapter 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
+03000000c82d00000951000000000000,8BitDo Dogbone,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a2,rightx:a3,righty:a5,start:b11,platform:Windows,
+03000000008000000210000000000000,8BitDo F30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
+030000003512000011ab000000000000,8BitDo F30 Arcade Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000c82d00001028000000000000,8BitDo F30 Arcade Joystick,a:b0,b:b1,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Windows,
+03000000c82d000011ab000000000000,8BitDo F30 Arcade Joystick,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
+03000000801000000900000000000000,8BitDo F30 Arcade Stick,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
+03000000c82d00001038000000000000,8BitDo F30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows,
+03000000c82d00000090000000000000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
+03000000c82d00006a28000000000000,8BitDo GameCube,a:b0,b:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,paddle1:b9,paddle2:b8,rightshoulder:b10,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b1,y:b4,platform:Windows,
+03000000c82d00001251000000000000,8BitDo Lite 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
+03000000c82d00001151000000000000,8BitDo Lite SE,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
+03000000c82d00000150000000000000,8BitDo M30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a3,righty:a5,start:b11,x:b4,y:b3,platform:Windows,
+03000000c82d00000151000000000000,8BitDo M30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a2,rightshoulder:b6,righttrigger:b7,rightx:a3,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
+03000000c82d00000650000000000000,8BitDo M30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b8,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
+03000000c82d00005106000000000000,8BitDo M30,a:b0,b:b1,back:b10,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,guide:b2,leftshoulder:b8,lefttrigger:b9,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Windows,
+03000000c82d00002090000000000000,8BitDo Micro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
+03000000c82d00000310000000000000,8BitDo N30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Windows,
+03000000c82d00000451000000000000,8BitDo N30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a2,rightx:a3,righty:a5,start:b11,platform:Windows,
+03000000c82d00002028000000000000,8BitDo N30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows,
+03000000c82d00008010000000000000,8BitDo N30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Windows,
+03000000c82d0000e002000000000000,8BitDo N30,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,start:b6,platform:Windows,
+03000000c82d00000190000000000000,8BitDo N30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
+03000000c82d00001590000000000000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows,
+03000000c82d00006528000000000000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
+03000000c82d00000290000000000000,8BitDo N64,+rightx:b9,+righty:b3,-rightx:b4,-righty:b8,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,platform:Windows,
+03000000c82d00003038000000000000,8BitDo N64,+rightx:b9,+righty:b3,-rightx:b4,-righty:b8,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,platform:Windows,
+03000000c82d00006928000000000000,8BitDo N64,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a3,righty:a4,start:b11,platform:Windows,
+03000000c82d00002590000000000000,8BitDo NEOGEO,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
+030000003512000012ab000000000000,8BitDo NES30,a:b2,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b0,platform:Windows,
+03000000c82d000012ab000000000000,8BitDo NES30,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,
+03000000022000000090000000000000,8BitDo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
+03000000203800000900000000000000,8BitDo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
+03000000c82d00002038000000000000,8BitDo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
+03000000c82d00000751000000000000,8BitDo P30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a2,rightshoulder:b7,righttrigger:b9,rightx:a3,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
+03000000c82d00000851000000000000,8BitDo P30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a2,rightshoulder:b7,righttrigger:b9,rightx:a3,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
+03000000c82d00000360000000000000,8BitDo Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
+03000000c82d00000361000000000000,8BitDo Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
+03000000c82d00000660000000000000,8BitDo Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
+03000000c82d00000960000000000000,8BitDo Pro 3,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b17,paddle2:b16,paddle3:b2,paddle4:b5,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
+03000000c82d00000131000000000000,8BitDo Receiver,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
+03000000c82d00000231000000000000,8BitDo Receiver,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
+03000000c82d00000331000000000000,8BitDo Receiver,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
+03000000c82d00000431000000000000,8BitDo Receiver,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
+03000000c82d00002867000000000000,8BitDo S30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,lefttrigger:b9,leftx:a0,lefty:a2,rightshoulder:b6,righttrigger:b7,rightx:a3,righty:a5,start:b10,x:b3,y:b4,platform:Windows,
+03000000c82d00000130000000000000,8BitDo SF30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows,
+03000000c82d00000060000000000000,8BitDo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,
+03000000c82d00000061000000000000,8BitDo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,
+03000000102800000900000000000000,8BitDo SFC30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,
+03000000c82d000021ab000000000000,8BitDo SFC30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,
+03000000c82d00003028000000000000,8BitDo SFC30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,
+030000003512000020ab000000000000,8BitDo SN30,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b11,x:b4,y:b3,platform:Windows,
+03000000c82d00000030000000000000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,
+03000000c82d00000351000000000000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a2,rightshoulder:b7,rightx:a3,righty:a5,start:b11,x:b4,y:b3,platform:Windows,
+03000000c82d00001290000000000000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,
+03000000c82d000020ab000000000000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows,
+03000000c82d00004028000000000000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows,
+03000000c82d00006228000000000000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,
+03000000c82d00000021000000000000,8BitDo SN30 Pro,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
+03000000c82d00000160000000000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,
+03000000c82d00000161000000000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,
+03000000c82d00000260000000000000,8BitDo SN30 Pro Plus,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,
+03000000c82d00000261000000000000,8BitDo SN30 Pro Plus,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,
+03000000c82d00001230000000000000,8BitDo Ultimate,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b2,paddle2:b5,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
+03000000c82d00001260000000000000,8BitDo Ultimate 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b17,paddle2:b16,paddle3:b2,paddle4:b5,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
+03000000c82d00001b30000000000000,8BitDo Ultimate 2C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b5,paddle2:b2,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
+03000000c82d00001c30000000000000,8BitDo Ultimate 2C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b2,paddle2:b5,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
+03000000c82d00001d30000000000000,8BitDo Ultimate 2C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b5,paddle2:b2,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
+03000000c82d00001530000000000000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
+03000000c82d00001630000000000000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
+03000000c82d00001730000000000000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
+03000000c82d00001130000000000000,8BitDo Ultimate Wired,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,misc1:b26,paddle1:b24,paddle2:b25,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
+03000000c82d00001330000000000000,8BitDo Ultimate Wireless,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b26,paddle1:b23,paddle2:b19,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Windows,
+03000000c82d00000121000000000000,8BitDo Xbox One SN30 Pro,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
+03000000a00500003232000000000000,8BitDo Zero,a:b0,b:b1,back:b10,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Windows,
+03000000c82d00001890000000000000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,
+03000000c82d00003032000000000000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,
+030000008f0e00001200000000000000,Acme GA02,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Windows,
+03000000c01100000355000000000000,Acrux,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000fa190000f0ff000000000000,Acteck AGJ 3200,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
+03000000d1180000402c000000000000,ADT1,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a3,rightx:a2,righty:a5,x:b3,y:b4,platform:Windows,
+030000006f0e00008801000000000000,Afterglow Deluxe Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000341a00003608000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000006f0e00000263000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000006f0e00001101000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000006f0e00001401000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000006f0e00001402000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000006f0e00001901000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000006f0e00001a01000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000006f0e00001301000000000000,Afterglow Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000006f0e00001302000000000000,Afterglow Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000006f0e00001304000000000000,Afterglow Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000006f0e00001413000000000000,Afterglow Xbox Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000006f0e00003901000000000000,Afterglow Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+03000000ab1200000103000000000000,Afterglow Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+03000000ad1b000000f9000000000000,Afterglow Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+03000000100000008200000000000000,Akishop Customs PS360,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
+030000007c1800000006000000000000,Alienware Dual Compatible PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Windows,
+03000000491900001904000000000000,Amazon Luna Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b7,x:b2,y:b3,platform:Windows,
+03000000710100001904000000000000,Amazon Luna Controller,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b5,leftstick:b8,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b4,rightstick:b7,rightx:a3,righty:a4,start:b6,x:b3,y:b2,platform:Windows,
+0300000008100000e501000000000000,Anbernic Game Pad,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
+03000000020500000913000000000000,Anbernic RG P01,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
+03000000373500000710000000000000,Anbernic RG P01,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
+03000000373500004610000000000000,Anbernic RG P01,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
+03000000190e00000110000000000000,Aquaplus Piece,a:b1,b:b0,back:b3,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,start:b2,platform:Windows,
+03000000830500000160000000000000,Arcade,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b3,x:b4,y:b4,platform:Windows,
+03000000120c0000100e000000000000,Armor 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000490b00004406000000000000,ASCII Seamic Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b9,x:b3,y:b4,platform:Windows,
+03000000869800002500000000000000,Astro C40 TR PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
+03000000a30c00002700000000000000,Astro City Mini,a:b2,b:b1,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Windows,
+03000000a30c00002800000000000000,Astro City Mini,a:b2,b:b1,back:b8,leftx:a3,lefty:a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Windows,
+03000000050b00000579000000000000,ASUS ROG Kunai 3,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
+03000000050b00000679000000000000,ASUS ROG Kunai 3,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
+03000000503200000110000000000000,Atari VCS Classic Controller,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,start:b3,platform:Windows,
+03000000503200000210000000000000,Atari VCS Modern Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,rightx:a3,righty:a4,start:b9,x:b2,y:b3,platform:Windows,
+03000000380800001889000000000000,AtGames Legends Gamer Pro,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b13,lefttrigger:b14,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
+030000008a3500000102000000000000,Backbone One,a:b4,b:b5,back:b14,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b10,leftstick:b17,lefttrigger:b12,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b18,righttrigger:b13,rightx:a3,righty:a4,start:b15,x:b7,y:b8,platform:Windows,
+030000008a3500000201000000000000,Backbone One,a:b4,b:b5,back:b14,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b10,leftstick:b17,lefttrigger:b12,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b18,righttrigger:b13,rightx:a3,righty:a4,start:b15,x:b7,y:b8,platform:Windows,
+030000008a3500000302000000000000,Backbone One,a:b4,b:b5,back:b14,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b10,leftstick:b17,lefttrigger:b12,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b18,righttrigger:b13,rightx:a3,righty:a4,start:b15,x:b7,y:b8,platform:Windows,
+030000008a3500000402000000000000,Backbone One,a:b4,b:b5,back:b14,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b10,leftstick:b17,lefttrigger:b12,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b18,righttrigger:b13,rightx:a3,righty:a4,start:b15,x:b7,y:b8,platform:Windows,
+03000000e4150000103f000000000000,Batarang,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+03000000d6200000e557000000000000,Batarang PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000c01100001352000000000000,Battalife Joystick,a:b6,b:b7,back:b2,leftshoulder:b0,leftx:a0,lefty:a1,rightshoulder:b1,start:b3,x:b4,y:b5,platform:Windows,
+030000006f0e00003201000000000000,Battlefield 4 PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000ad1b000001f9000000000000,BB 070,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+03000000d62000002a79000000000000,BDA PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
+03000000bc2000005250000000000000,Beitong G3,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b5,righttrigger:b9,rightx:a3,righty:a4,start:b15,x:b3,y:b4,platform:Windows,
+030000000d0500000208000000000000,Belkin Nostromo N40,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a5,righty:a2,start:b9,x:b2,y:b3,platform:Windows,
+03000000bc2000006012000000000000,Betop 2126F,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
+03000000bc2000000055000000000000,Betop BFM,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
+03000000790000000700000000000000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,platform:Windows,
+03000000808300000300000000000000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,platform:Windows,
+03000000bc2000006312000000000000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
+03000000bc2000006321000000000000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
+03000000bc2000006412000000000000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
+03000000c01100000555000000000000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
+03000000c01100000655000000000000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
+030000006f0e00006401000000000000,BF One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a2,righty:a5,start:b7,x:b2,y:b3,platform:Windows,
+03000000300f00000202000000000000,Bigben,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a5,righty:a2,start:b7,x:b2,y:b3,platform:Windows,
+030000006b1400000209000000000000,Bigben,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000006b1400000055000000000000,Bigben PS3 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
+030000006b1400000103000000000000,Bigben PS3 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows,
+03000000120c0000200e000000000000,Brook Mars PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
+03000000120c0000210e000000000000,Brook Mars PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
+03000000120c0000f10e000000000000,Brook PS2 Adapter,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000120c0000310c000000000000,Brook Super Converter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Windows,
+03000000d81d00000b00000000000000,Buffalo BSGP1601 Series,a:b5,b:b3,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b13,x:b4,y:b2,platform:Windows,
+030000005a1c00002400000000000000,Capcom Home Arcade Controller,a:b3,b:b4,back:b7,leftshoulder:b2,leftx:a0,lefty:a1,rightshoulder:b5,start:b6,x:b0,y:b1,platform:Windows,
+030000005b1c00002400000000000000,Capcom Home Arcade Controller,a:b3,b:b4,back:b7,leftshoulder:b2,leftx:a0,lefty:a1,rightshoulder:b5,start:b6,x:b0,y:b1,platform:Windows,
+030000005b1c00002500000000000000,Capcom Home Arcade Controller,a:b3,b:b4,back:b7,leftshoulder:b2,leftx:a0,lefty:a1,rightshoulder:b5,start:b6,x:b0,y:b1,platform:Windows,
+030000006d04000042c2000000000000,ChillStream,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+03000000e82000006058000000000000,Cideko AK08b,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
+03000000457500000401000000000000,Cobra,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+030000000b0400003365000000000000,Competition Pro,a:b0,b:b1,back:b2,leftx:a0,lefty:a1,start:b3,platform:Windows,
+030000004c050000c505000000000000,CronusMax Adapter,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000d814000007cd000000000000,Cthulhu,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000d8140000cefa000000000000,Cthulhu,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000260900008888000000000000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a4,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,platform:Windows,
+030000003807000002cb000000000000,Cyborg,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+03000000a306000022f6000000000000,Cyborg V.3 Rumble,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
+03000000f806000000a3000000000000,DA Leader,a:b7,b:b6,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b0,leftstick:b8,lefttrigger:b1,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:b3,rightx:a2,righty:a3,start:b12,x:b4,y:b5,platform:Windows,
+030000001a1c00000001000000000000,Datel Arcade Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000451300000830000000000000,Defender Game Racer X7,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
+03000000791d00000103000000000000,Dual Box Wii,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
+030000004f040000070f000000000000,Dual Power,a:b8,b:b9,back:b4,dpdown:b1,dpleft:b2,dpright:b3,dpup:b0,leftshoulder:b13,leftstick:b6,lefttrigger:b14,leftx:a0,lefty:a1,rightshoulder:b12,rightstick:b7,righttrigger:b15,start:b5,x:b10,y:b11,platform:Windows,
+030000004f04000012b3000000000000,Dual Power 3,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,
+030000004f04000020b3000000000000,Dual Trigger,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,
+03000000bd12000002e0000000000000,Dual Vibration Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a2,start:b11,x:b3,y:b0,platform:Windows,
+03000000ff1100003133000000000000,DualForce,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b1,platform:Windows,
+030000006f0e00003001000000000000,EA Sports PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000fc0400000250000000000000,Easy Grip,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b9,x:b3,y:b4,platform:Windows,
+03000000bc2000000091000000000000,EasySMX Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
+030000006e0500000a20000000000000,Elecom DUX60 MMO,a:b2,b:b3,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b14,lefttrigger:b12,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b15,righttrigger:b13,rightx:a3,righty:a4,start:b20,x:b0,y:b1,platform:Windows,
+03000000b80500000410000000000000,Elecom Gamepad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,platform:Windows,
+03000000b80500000610000000000000,Elecom Gamepad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,platform:Windows,
+03000095090000010000000000000000,Elecom JC-U609,a:b0,b:b1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,start:b8,x:b3,y:b4,platform:Windows,
+0300004112000000e500000000000000,Elecom JC-U909Z,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b7,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,start:b8,x:b3,y:b4,platform:Windows,
+03000041120000001050000000000000,Elecom JC-U911,a:b1,b:b2,back:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,start:b0,x:b4,y:b5,platform:Windows,
+030000006e0500000520000000000000,Elecom P301U PlayStation Controller Adapter,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Windows,
+03000000250900000218000000000000,Elecom PlayStation Adapter,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
+03000000411200004450000000000000,Elecom U1012,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Windows,
+030000006e0500000320000000000000,Elecom U3613M,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Windows,
+030000006e0500000e20000000000000,Elecom U3912T,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Windows,
+030000006e0500000f20000000000000,Elecom U4013S,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Windows,
+030000006e0500001320000000000000,Elecom U4113,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000006e0500001020000000000000,Elecom U4113S,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b11,x:b0,y:b1,platform:Windows,
+030000006e0500000720000000000000,Elecom W01U,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,platform:Windows,
+030000007d0400000640000000000000,Eliminator AfterShock,a:b1,b:b2,back:b9,dpdown:+a3,dpleft:-a5,dpright:+a5,dpup:-a3,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a4,righty:a2,start:b8,x:b0,y:b3,platform:Windows,
+03000000120c0000f61c000000000000,Elite,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000430b00000300000000000000,EMS Production PS2 Adapter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
+03000000062000001801000000000000,EMS TrioLinker Plus II,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b2,y:b3,platform:Windows,
+03000000242f000000b7000000000000,ESM 9110,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Windows,
+03000000101c0000181c000000000000,Essential,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b4,leftx:a1,lefty:a0,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
+030000008f0e00000f31000000000000,EXEQ,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows,
+03000000341a00000108000000000000,EXEQ RF Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
+030000006f0e00008401000000000000,Faceoff Deluxe Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000006f0e00008101000000000000,Faceoff Deluxe Pro Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000006f0e00008001000000000000,Faceoff Pro Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000021000000090000000000000,FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b13,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b14,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
+0300000011040000c600000000000000,FC801,a:b0,b:b1,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Windows,
+03000000852100000201000000000000,FF GP1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000ad1b000028f0000000000000,Fightpad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+03000000ad1b00002ef0000000000000,Fightpad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+03000000ad1b000038f0000000000000,Fightpad TE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b8,rightshoulder:b5,righttrigger:b9,start:b7,x:b2,y:b3,platform:Windows,
+03005036852100000000000000000000,Final Fantasy XIV Online Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000f806000001a3000000000000,Firestorm,a:b9,b:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b0,leftstick:b10,lefttrigger:b1,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b11,righttrigger:b3,start:b12,x:b8,y:b4,platform:Windows,
+03000000b50700000399000000000000,Firestorm 2,a:b2,b:b4,back:b10,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b8,righttrigger:b9,start:b11,x:b3,y:b5,platform:Windows,
+03000000b50700001302000000000000,Firestorm D3,a:b0,b:b2,leftshoulder:b4,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,x:b1,y:b3,platform:Windows,
+03000000b40400001024000000000000,Flydigi Apex,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
+03000000151900004000000000000000,Flydigi Vader 2,a:b27,b:b26,back:b19,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b23,leftstick:b17,lefttrigger:b21,leftx:a0,lefty:a1,rightshoulder:b22,rightstick:b16,righttrigger:b20,rightx:a3,righty:a4,start:b18,x:b25,y:b24,platform:Windows,
+03000000b40400001124000000000000,Flydigi Vader 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b12,lefttrigger:b8,leftx:a0,lefty:a1,misc1:b14,paddle1:b4,paddle2:b5,paddle3:b16,paddle4:b17,rightshoulder:b7,rightstick:b13,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b2,y:b3,platform:Windows,
+03000000b40400001224000000000000,Flydigi Vader 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b12,lefttrigger:b8,leftx:a0,lefty:a1,misc1:b2,paddle1:b16,paddle2:b17,paddle3:b14,paddle4:b15,rightshoulder:b7,rightstick:b13,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
+030000008305000000a0000000000000,G08XU,a:b0,b:b1,back:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b5,x:b2,y:b3,platform:Windows,
+0300000066f700000100000000000000,Game VIB Joystick,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b11,x:b0,y:b1,platform:Windows,
+03000000260900002625000000000000,GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,lefttrigger:a4,leftx:a0,lefty:a1,righttrigger:a5,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Windows,
+03000000341a000005f7000000000000,GameCube Controller,a:b2,b:b3,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b1,y:b0,platform:Windows,
+03000000430b00000500000000000000,GameCube Controller,a:b0,b:b2,dpdown:b10,dpleft:b8,dpright:b9,dpup:b11,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a3,rightx:a5,righty:a2,start:b7,x:b1,y:b3,platform:Windows,
+03000000790000004718000000000000,GameCube Controller,a:b1,b:b0,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b2,y:b3,platform:Windows,
+03000000790000004618000000000000,GameCube Controller Adapter,a:b1,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b2,y:b3,platform:Windows,
+030000008f0e00000d31000000000000,Gamepad 3 Turbo,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000ac0500003d03000000000000,GameSir G3,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
+03000000ac0500005b05000000000000,GameSir G3w,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
+03000000ac0500002d02000000000000,GameSir G4,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
+03000000ac0500004d04000000000000,GameSir G4,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
+03000000ac0500001a06000000000000,GameSir T3 2.02,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
+03000000373500009410000000000000,GameSir Tegenaria Lite,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
+030000004c0e00001035000000000000,Gamester,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
+030000000d0f00001110000000000000,GameStick Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
+0300000047530000616d000000000000,GameStop,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
+03000000c01100000140000000000000,GameStop PS4 Fun Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
+03000000b62500000100000000000000,Gametel GT004 01,a:b3,b:b0,dpdown:b10,dpleft:b9,dpright:b8,dpup:b11,leftshoulder:b4,rightshoulder:b5,start:b7,x:b1,y:b2,platform:Windows,
+030000008f0e00001411000000000000,Gamo2 Divaller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000120c0000a857000000000000,Gator Claw,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000c21100000791000000000000,Be1 GC101 Controller 1.03,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
+03000000c9110000f055000000000000,Be1 GC100XF Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
+030000008305000009a0000000000000,Genius,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
+030000008305000031b0000000000000,Genius Maxfire Blaze 3,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
+03000000451300000010000000000000,Genius Maxfire Grandias 12,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
+030000005c1a00003330000000000000,Genius MaxFire Grandias 12V,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Windows,
+03000000300f00000b01000000000000,GGE909 Recoil,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
+03000000f0250000c283000000000000,Gioteck PlayStation Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
+03000000f025000021c1000000000000,Gioteck PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
+03000000f025000031c1000000000000,Gioteck PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
+03000000f0250000c383000000000000,Gioteck VX2 PlayStation Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
+03000000f0250000c483000000000000,Gioteck VX2 PlayStation Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
+03000000d11800000094000000000000,Google Stadia Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:b12,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:b11,rightx:a3,righty:a4,start:b9,x:b2,y:b3,platform:Windows,
+030000004f04000026b3000000000000,GP XID,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+0300000079000000d418000000000000,GPD Win,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+03000000c6240000025b000000000000,GPX,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000007d0400000840000000000000,Gravis Destroyer Tilt,+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b1,b:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,x:b0,y:b3,platform:Windows,
+030000007d0400000540000000000000,Gravis Eliminator Pro,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
+03000000280400000140000000000000,Gravis GamePad Pro,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a3,dpup:-a4,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
+030000008f0e00000610000000000000,GreenAsia,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a5,righty:a2,start:b11,x:b3,y:b0,platform:Windows,
+03000000ac0500006b05000000000000,GT2a,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
+03000000341a00000302000000000000,Hama Scorpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000008a2e0000dd10000000000000,Hand Held Legend GC Ultimate,a:b0,b:b2,back:b17,dpdown:b5,dpleft:b6,dpright:b7,dpup:b4,guide:b18,leftshoulder:b10,leftstick:b8,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b19,misc2:b24,paddle1:b13,paddle2:b12,rightshoulder:b11,rightstick:b9,righttrigger:a4,rightx:a2,righty:a5,start:b16,x:b1,y:b3,platform:Windows,
+030000008a2e0000df10000000000000,Hand Held Legend ProGCC,a:b1,b:b0,back:b17,dpdown:b5,dpleft:b6,dpright:b7,dpup:b4,guide:b18,leftshoulder:b10,leftstick:b8,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b19,paddle1:b13,paddle2:b12,rightshoulder:b11,rightstick:b9,righttrigger:a4,rightx:a2,righty:a5,start:b16,x:b3,y:b2,platform:Windows,
+030000000d0f00004900000000000000,Hatsune Miku Sho PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000001008000001e1000000000000,Havit HV G60,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b3,y:b0,platform:Windows,
+030000000d0f00000c00000000000000,HEXT,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+03000000d81400000862000000000000,HitBox Edition Cthulhu,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b4,rightshoulder:b7,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows,
+03000000632500002605000000000000,HJD X,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
+030000000d0f00000a00000000000000,Hori DOA,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000000d0f00008500000000000000,Hori Fighting Commander 2016 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f00002500000000000000,Hori Fighting Commander 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f00002d00000000000000,Hori Fighting Commander 3 Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f00005f00000000000000,Hori Fighting Commander 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f00005e00000000000000,Hori Fighting Commander 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
+030000000d0f00008400000000000000,Hori Fighting Commander 5,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f00006201000000000000,Hori Fighting Commander Octa,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f00006401000000000000,Hori Fighting Commander Octa,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,start:b7,x:b2,y:b3,platform:Windows,
+030000000d0f00005100000000000000,Hori Fighting Commander PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f00008600000000000000,Hori Fighting Commander Xbox 360,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000000d0f0000ba00000000000000,Hori Fighting Commander Xbox 360,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000000d0f00008800000000000000,Hori Fighting Stick mini 4 PS3,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b8,x:b0,y:b3,platform:Windows,
+030000000d0f00008700000000000000,Hori Fighting Stick mini 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
+030000000d0f00001000000000000000,Hori Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f00003200000000000000,Hori Fightstick 3W,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f0000c000000000000000,Hori Fightstick 4,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000000d0f00000d00000000000000,Hori Fightstick EX2,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
+030000000d0f00003701000000000000,Hori Fightstick Mini,a:b1,b:b0,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b3,y:b2,platform:Windows,
+030000000d0f00004000000000000000,Hori Fightstick Mini 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b4,rightshoulder:b7,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f00002100000000000000,Hori Fightstick V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f00002700000000000000,Hori Fightstick V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f0000a000000000000000,Hori Grip TAC4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b13,x:b0,y:b3,platform:Windows,
+030000000d0f0000a500000000000000,Hori Miku Project Diva X HD PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
+030000000d0f0000a600000000000000,Hori Miku Project Diva X HD PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
+030000000d0f00000101000000000000,Hori Mini Hatsune Miku FT,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f00005400000000000000,Hori Pad 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f00000900000000000000,Hori Pad 3 Turbo,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f00004d00000000000000,Hori Pad A,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f00003801000000000000,Hori PC Engine Mini Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b9,platform:Windows,
+030000000d0f00009200000000000000,Hori Pokken Tournament DX Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f00002301000000000000,Hori PS4 Controller Light,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
+030000000d0f00001100000000000000,Hori Real Arcade Pro 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f00002600000000000000,Hori Real Arcade Pro 3P,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f00004b00000000000000,Hori Real Arcade Pro 3W,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f00006a00000000000000,Hori Real Arcade Pro 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f00006b00000000000000,Hori Real Arcade Pro 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f00008a00000000000000,Hori Real Arcade Pro 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f00008b00000000000000,Hori Real Arcade Pro 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f00006f00000000000000,Hori Real Arcade Pro 4 VLX,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f00007000000000000000,Hori Real Arcade Pro 4 VLX,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f00003d00000000000000,Hori Real Arcade Pro N3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b10,leftstick:b4,lefttrigger:b11,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b6,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f0000ae00000000000000,Hori Real Arcade Pro N4,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000000d0f00008c00000000000000,Hori Real Arcade Pro P4,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000000d0f0000aa00000000000000,Hori Real Arcade Pro S,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f0000d800000000000000,Hori Real Arcade Pro S,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Windows,
+030000000d0f00002200000000000000,Hori Real Arcade Pro V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f00005b00000000000000,Hori Real Arcade Pro V4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f00005c00000000000000,Hori Real Arcade Pro V4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f0000af00000000000000,Hori Real Arcade Pro VHS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f00001b00000000000000,Hori Real Arcade Pro VX,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+03000000ad1b000002f5000000000000,Hori Real Arcade Pro VX,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b11,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Windows,
+030000000d0f00009c00000000000000,Hori TAC Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f0000c900000000000000,Hori Taiko Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f00006400000000000000,Horipad 3TP,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f00001300000000000000,Horipad 3W,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f00005500000000000000,Horipad 4 FPS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f00006e00000000000000,Horipad 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f00006600000000000000,Horipad 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
+030000000d0f00004200000000000000,Horipad A,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000ad1b000001f5000000000000,Horipad EXT2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000000d0f0000ee00000000000000,Horipad Mini 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f0000c100000000000000,Horipad Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f0000f600000000000000,Horipad Nintendo Switch Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
+030000000d0f00000202000000000000,Horipad O Nintendo Switch 2 Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,misc2:b14,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows,
+030000000d0f00006700000000000000,Horipad One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000000d0f00009601000000000000,Horipad Steam,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,misc2:b2,paddle1:b5,paddle2:b15,paddle3:b18,paddle4:b19,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
+030000000d0f0000dc00000000000000,Horipad Switch,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+03000000242e00000b20000000000000,Hyperkin Admiral N64 Controller,+rightx:b11,+righty:b13,-rightx:b8,-righty:b12,a:b1,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b14,leftx:a0,lefty:a1,rightshoulder:b5,start:b9,platform:Windows,
+03000000242e0000ff0b000000000000,Hyperkin N64 Adapter,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a2,righty:a3,start:b9,platform:Windows,
+03000000790000004e95000000000000,Hyperkin N64 Controller Adapter,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b7,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a5,righty:a2,start:b9,platform:Windows,
+03000000242e00006a48000000000000,Hyperkin RetroN Sq,a:b3,b:b7,back:b5,dpdown:+a4,dpleft:-a0,dpright:+a0,dpup:-a4,leftshoulder:b0,rightshoulder:b1,start:b4,x:b2,y:b6,platform:Windows,
+03000000242f00000a20000000000000,Hyperkin Scout,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Windows,
+03000000242e00000a20000000000000,Hyperkin Scout Premium SNES Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Windows,
+03000000242e00006a38000000000000,Hyperkin Trooper 2,a:b0,b:b1,back:b4,leftshoulder:b2,leftx:a0,lefty:a1,rightshoulder:b3,start:b5,platform:Windows,
+03000000f00300008d04000000000000,HyperX Clutch,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:-a2,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:+a5,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
+03000000d81d00000e00000000000000,iBuffalo AC02 Arcade Joystick,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b11,righttrigger:b3,rightx:a2,righty:a5,start:b8,x:b4,y:b5,platform:Windows,
+03000000d81d00000f00000000000000,iBuffalo BSGP1204 Series,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
+03000000d81d00001000000000000000,iBuffalo BSGP1204P Series,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
+030000005c0a00000285000000000000,iDroidCon,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b6,platform:Windows,
+03000000696400006964000000000000,iDroidCon Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000511d00000230000000000000,iGUGU Gamecore,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b1,leftstick:b4,lefttrigger:b3,leftx:a0,lefty:a1,rightshoulder:b0,righttrigger:b2,platform:Windows,
+03000000b50700001403000000000000,Impact Black,a:b2,b:b3,back:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,
+030000006f0e00002401000000000000,Injustice Fightstick PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
+03000000830500005130000000000000,InterAct ActionPad,a:b0,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b5,righttrigger:b2,start:b9,x:b3,y:b4,platform:Windows,
+03000000ef0500000300000000000000,InterAct AxisPad,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b11,x:b0,y:b1,platform:Windows,
+03000000fd0500000230000000000000,InterAct AxisPad,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a5,start:b11,x:b0,y:b1,platform:Windows,
+03000000fd0500000030000000000000,Interact GoPad,a:b3,b:b4,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,x:b0,y:b1,platform:Windows,
+03000000fd0500003902000000000000,InterAct Hammerhead,a:b3,b:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b2,lefttrigger:b8,rightshoulder:b7,rightstick:b5,righttrigger:b9,start:b10,x:b0,y:b1,platform:Windows,
+03000000fd0500002a26000000000000,InterAct Hammerhead FX,a:b3,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b0,y:b1,platform:Windows,
+03000000fd0500002f26000000000000,InterAct Hammerhead FX,a:b4,b:b5,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b1,y:b2,platform:Windows,
+03000000fd0500005302000000000000,InterAct ProPad,a:b3,b:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,x:b0,y:b1,platform:Windows,
+03000000ac0500002c02000000000000,Ipega Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b13,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b14,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
+03000000491900000204000000000000,Ipega PG9023,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
+03000000491900000304000000000000,Ipega PG9087,+righty:+a5,-righty:-a4,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,start:b11,x:b3,y:b4,platform:Windows,
+030000007e0500000620000000000000,Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b13,leftshoulder:b4,leftstick:b10,rightshoulder:b5,start:b8,x:b2,y:b3,platform:Windows,
+030000007e0500000720000000000000,Joy-Con (R),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b12,leftshoulder:b4,leftstick:b11,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Windows,
+03000000250900000017000000000000,Joypad Adapter,a:b2,b:b1,back:b9,leftshoulder:b5,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b6,start:b8,x:b3,y:b0,platform:Windows,
+03000000bd12000003c0000000000000,Joypad Alpha Shock,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000ff1100004033000000000000,JPD FFB,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a2,start:b15,x:b3,y:b0,platform:Windows,
+03000000242f00002d00000000000000,JYS Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
+03000000242f00008a00000000000000,JYS Adapter,a:b1,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b0,y:b3,platform:Windows,
+03000000c4100000c082000000000000,KADE,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000828200000180000000000000,Keio,a:b4,b:b5,back:b8,leftshoulder:b2,lefttrigger:b3,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,start:b9,x:b0,y:b1,platform:Windows,
+03000000790000000200000000000000,King PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,platform:Windows,
+03000000bd12000001e0000000000000,Leadership,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
+030000006f0e00000103000000000000,Logic3,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000006f0e00000104000000000000,Logic3,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000008f0e00001300000000000000,Logic3,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
+030000006d040000d1ca000000000000,Logitech ChillStream,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000006d040000d2ca000000000000,Logitech Cordless Precision,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000006d04000011c2000000000000,Logitech Cordless Wingman,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b5,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b2,righttrigger:b7,rightx:a3,righty:a4,x:b4,platform:Windows,
+030000006d04000016c2000000000000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000006d0400001dc2000000000000,Logitech F310,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000006d04000018c2000000000000,Logitech F510,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000006d0400001ec2000000000000,Logitech F510,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000006d04000019c2000000000000,Logitech F710,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000006d0400001fc2000000000000,Logitech F710,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000006d0400001ac2000000000000,Logitech Precision,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
+030000006d04000009c2000000000000,Logitech WingMan,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b8,x:b3,y:b4,platform:Windows,
+030000006d0400000bc2000000000000,Logitech WingMan Action Pad,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b8,lefttrigger:a5~,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b5,righttrigger:a2~,start:b8,x:b3,y:b4,platform:Windows,
+030000006d0400000ac2000000000000,Logitech WingMan RumblePad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,rightx:a3,righty:a4,x:b3,y:b4,platform:Windows,
+03000000380700005645000000000000,Lynx,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+03000000222200006000000000000000,Macally,a:b1,b:b2,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b33,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000380700003888000000000000,Mad Catz Arcade Fightstick TE S Plus PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000380700008532000000000000,Mad Catz Arcade Fightstick TE S PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000380700006352000000000000,Mad Catz CTRLR,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000380700006652000000000000,Mad Catz CTRLR,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
+03000000380700005032000000000000,Mad Catz Fightpad Pro PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000380700005082000000000000,Mad Catz Fightpad Pro PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
+03000000380700008031000000000000,Mad Catz FightStick Alpha PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+030000003807000038b7000000000000,Mad Catz Fightstick TE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b8,rightshoulder:b5,righttrigger:b9,start:b7,x:b2,y:b3,platform:Windows,
+03000000380700008433000000000000,Mad Catz Fightstick TE S PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000380700008483000000000000,Mad Catz Fightstick TE S PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
+03000000380700008134000000000000,Mad Catz Fightstick TE2 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b7,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b4,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000380700008184000000000000,Mad Catz Fightstick TE2 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,leftstick:b10,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
+03000000380700006252000000000000,Mad Catz Micro CTRLR,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
+03000000380700008232000000000000,Mad Catz PlayStation Brawlpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000380700008731000000000000,Mad Catz PlayStation Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000003807000056a8000000000000,Mad Catz PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000380700001888000000000000,Mad Catz SFIV Fightstick PS3,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b4,righttrigger:b6,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
+03000000380700008081000000000000,Mad Catz SFV Arcade Fightstick Alpha PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
+03000000380700001847000000000000,Mad Catz Street Fighter 4 Xbox 360 FightStick,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b8,rightshoulder:b5,righttrigger:b9,start:b7,x:b2,y:b3,platform:Windows,
+03000000380700008034000000000000,Mad Catz TE2 PS3 Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000380700008084000000000000,Mad Catz TE2 PS4 Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
+030000002a0600001024000000000000,Matricom,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b2,y:b3,platform:Windows,
+030000009f000000adbb000000000000,MaxJoypad Virtual Controller,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
+03000000250900000128000000000000,Mayflash Arcade Stick,a:b1,b:b2,back:b8,leftshoulder:b0,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b3,righttrigger:b7,start:b9,x:b5,y:b6,platform:Windows,
+030000008f0e00001330000000000000,Mayflash Controller Adapter,a:b1,b:b2,back:b8,dpdown:h0.8,dpleft:h0.2,dpright:h0.1,dpup:h0.4,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a3~,righty:a2,start:b9,x:b0,y:b3,platform:Windows,
+03000000242f00003700000000000000,Mayflash F101,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
+03000000790000003018000000000000,Mayflash F300 Arcade Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
+03000000242f00003900000000000000,Mayflash F300 Elite Arcade Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000790000004418000000000000,Mayflash GameCube Controller,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Windows,
+03000000790000004318000000000000,Mayflash GameCube Controller Adapter,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Windows,
+03000000242f00007300000000000000,Mayflash Magic NS,a:b1,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b0,y:b3,platform:Windows,
+0300000079000000d218000000000000,Mayflash Magic NS,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
+03000000d620000010a7000000000000,Mayflash Magic NS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000242f0000f500000000000000,Mayflash N64 Adapter,a:b2,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a2,righty:a5,start:b9,platform:Windows,
+03000000242f0000f400000000000000,Mayflash N64 Controller Adapter,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a2,righty:a5,start:b9,platform:Windows,
+03000000790000007918000000000000,Mayflash N64 Controller Adapter,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b9,leftx:a0,lefty:a1,righttrigger:b7,rightx:a3,righty:a2,start:b8,platform:Windows,
+030000008f0e00001030000000000000,Mayflash Saturn Adapter,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,lefttrigger:b7,rightshoulder:b6,righttrigger:b2,start:b9,x:b3,y:b4,platform:Windows,
+0300000025090000e803000000000000,Mayflash Wii Classic Adapter,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:a4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:a5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows,
+03000000790000000318000000000000,Mayflash Wii DolphinBar,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,platform:Windows,
+03000000790000000018000000000000,Mayflash Wii U Pro Adapter,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000790000002418000000000000,Mega Drive Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,rightshoulder:b2,start:b9,x:b3,y:b4,platform:Windows,
+0300000079000000ae18000000000000,Mega Drive Controller,a:b0,b:b1,back:b7,dpdown:b14,dpleft:b15,dpright:b13,dpup:b2,rightshoulder:b6,righttrigger:b2,start:b9,x:b3,y:b4,platform:Windows,
+03000000c0160000990a000000000000,Mega Drive Controller,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,righttrigger:b2,start:b3,platform:Windows,
+030000005e0400002800000000000000,Microsoft Dual Strike,a:b3,b:b2,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,rightshoulder:b7,rightx:a0,righty:a1~,start:b5,x:b1,y:b0,platform:Windows,
+030000005e0400000300000000000000,Microsoft SideWinder,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b8,x:b3,y:b4,platform:Windows,
+030000005e0400000700000000000000,Microsoft SideWinder,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b9,x:b3,y:b4,platform:Windows,
+030000005e0400000e00000000000000,Microsoft SideWinder Freestyle Pro,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,start:b8,x:b3,y:b4,platform:Windows,
+030000005e0400002700000000000000,Microsoft SideWinder Plug and Play,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,lefttrigger:b4,righttrigger:b5,x:b2,y:b3,platform:Windows,
+03000000280d00000202000000000000,Miller Lite Cantroller,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,start:b5,x:b2,y:b3,platform:Windows,
+03000000ad1b000023f0000000000000,MLG,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a6,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
+03000000ad1b00003ef0000000000000,MLG Fightstick TE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b8,rightshoulder:b5,righttrigger:b9,start:b7,x:b2,y:b3,platform:Windows,
+03000000380700006382000000000000,MLG PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000004523000015e0000000000000,Mobapad Chitu HD,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
+03000000491900000904000000000000,Mobapad Chitu HD,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
+03000000ffff00000000000000000000,Mocute M053,a:b3,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b11,leftstick:b7,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b6,righttrigger:b4,rightx:a3,righty:a4,start:b8,x:b1,y:b0,platform:Windows,
+03000000d6200000e589000000000000,Moga 2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a2,righty:a5,start:b7,x:b2,y:b3,platform:Windows,
+03000000d62000007162000000000000,Moga Pro,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a2,righty:a5,start:b7,x:b2,y:b3,platform:Windows,
+03000000d6200000ad0d000000000000,Moga Pro,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+03000000c62400002a89000000000000,Moga XP5A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
+03000000c62400002b89000000000000,Moga XP5A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
+03000000c62400001a89000000000000,Moga XP5X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
+03000000c62400001b89000000000000,Moga XP5X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
+03000000250900006688000000000000,MP-8866 Super Dual Box,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
+03000000091200004488000000000000,MUSIA PlayStation 2 Input Display,a:b0,b:b2,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b6,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b7,righttrigger:b11,rightx:a2,righty:a3,start:b5,x:b1,y:b3,platform:Windows,
+03000000f70600000100000000000000,N64 Adaptoid,+rightx:b2,+righty:b1,-rightx:b4,-righty:b5,a:b0,b:b3,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b6,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b7,start:b8,platform:Windows,
+030000006b140000010c000000000000,Nacon GC 400ES,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
+030000006b1400001106000000000000,Nacon Revolution 3 PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
+0300000085320000170d000000000000,Nacon Revolution 5 Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
+0300000085320000190d000000000000,Nacon Revolution 5 Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
+030000006b140000100d000000000000,Nacon Revolution Infinity PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
+030000006b140000080d000000000000,Nacon Revolution Unlimited Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000bd12000001c0000000000000,Nebular,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a5,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
+03000000eb0300000000000000000000,NeGcon Adapter,a:a2,b:b13,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,lefttrigger:a4,leftx:a1,righttrigger:b11,start:b3,x:a3,y:b12,platform:Windows,
+0300000038070000efbe000000000000,NEO SE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+0300000092120000474e000000000000,NeoGeo X Arcade Stick,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b9,x:b3,y:b2,platform:Windows,
+03000000921200004b46000000000000,NES 2 port Adapter,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b11,platform:Windows,
+03000000000f00000100000000000000,NES Controller,a:b1,b:b0,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,start:b3,platform:Windows,
+03000000921200004346000000000000,NES Controller,a:b0,b:b1,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,start:b3,platform:Windows,
+03000000790000004518000000000000,NEXILUX GameCube Controller Adapter,a:b1,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b2,y:b3,platform:Windows,
+030000001008000001e5000000000000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,righttrigger:b6,start:b9,x:b3,y:b0,platform:Windows,
+03000000050b00000045000000000000,Nexus,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b10,x:b2,y:b3,platform:Windows,
+03000000152000000182000000000000,NGDS,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Windows,
+03000000ec110000e1a7000000000000,Nintendo Switch,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
+030000007e0500006920000000000000,Nintendo Switch 2 Pro Controller,a:b0,b:b1,back:b14,dpdown:b8,dpleft:b10,dpright:b9,dpup:b11,guide:b16,leftshoulder:b12,leftstick:b15,lefttrigger:b13,leftx:a0,lefty:a1~,misc1:b17,misc2:b20,paddle1:b18,paddle2:b19,rightshoulder:b4,rightstick:b7,righttrigger:b5,rightx:a2,righty:a3~,start:b6,x:b2,y:b3,platform:Windows,
+030000007e0500000920000000000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
+030000000d0500000308000000000000,Nostromo N45,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b12,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b10,x:b2,y:b3,platform:Windows,
+030000007e0500007320000000000000,NSO GameCube Controller,a:b1,b:b3,dpdown:b8,dpleft:b10,dpright:b9,dpup:b11,guide:b16,leftshoulder:b13,lefttrigger:b12,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b4,rightx:a2,righty:a3~,start:b6,x:b0,y:b2,platform:Windows,
+030000007e0500001920000000000000,NSO N64 Controller,+rightx:b8,+righty:b2,-rightx:b3,-righty:b7,a:b1,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,righttrigger:b10,start:b9,platform:Windows,
+030000007e0500001720000000000000,NSO SNES Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b15,start:b9,x:b2,y:b3,platform:Windows,
+03000000550900001472000000000000,NVIDIA Controller,a:b11,b:b10,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b7,leftstick:b5,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b4,righttrigger:a5,rightx:a3,righty:a6,start:b3,x:b9,y:b8,platform:Windows,
+03000000550900001072000000000000,NVIDIA Shield,a:b9,b:b8,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b3,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b2,righttrigger:a4,rightx:a2,righty:a5,start:b0,x:b7,y:b6,platform:Windows,
+030000005509000000b4000000000000,NVIDIA Virtual,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+03000000120c00000288000000000000,Nyko Air Flo Xbox Controller,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
+030000004b120000014d000000000000,NYKO Airflo EX,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Windows,
+03000000d62000001d57000000000000,Nyko Airflo PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000791d00000900000000000000,Nyko Playpad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
+03000000782300000a10000000000000,Onlive Controller,a:b15,b:b14,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b11,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b13,y:b12,platform:Windows,
+030000000d0f00000401000000000000,Onyx,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000008916000001fd000000000000,Onza CE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a3,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000008916000000fd000000000000,Onza TE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+03000000d62000006d57000000000000,OPP PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000006b14000001a1000000000000,Orange Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b2,y:b3,platform:Windows,
+0300000009120000072f000000000000,OrangeFox86 DreamPicoPort,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:-a2,leftx:a0,lefty:a1,righttrigger:-a5,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
+03000000362800000100000000000000,OUYA Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,platform:Windows,
+03000000120c0000f60e000000000000,P4 Gamepad,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b5,lefttrigger:b7,rightshoulder:b4,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows,
+03000000790000002201000000000000,PC Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
+030000006f0e00008501000000000000,PDP Fightpad Pro GameCube Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
+030000006f0e00000901000000000000,PDP PS3 Versus Fighting,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
+030000006f0e00008901000000000000,PDP Realmz Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000008f0e00004100000000000000,PlaySega,a:b1,b:b0,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b5,righttrigger:b2,start:b8,x:b4,y:b3,platform:Windows,
+03000000d620000011a7000000000000,PowerA Core Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000dd62000015a7000000000000,PowerA Fusion Nintendo Switch Arcade Stick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000d620000012a7000000000000,PowerA Fusion Nintendo Switch Fight Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000dd62000016a7000000000000,PowerA Fusion Pro Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000d620000013a7000000000000,PowerA Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000d62000003340000000000000,PowerA OPS Pro Wireless Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
+03000000d62000002640000000000000,PowerA OPS Wireless Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
+03000000d62000006dca000000000000,PowerA Pro Ex,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+0300000062060000d570000000000000,PowerA PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000d620000014a7000000000000,PowerA Spectra Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000006d04000084ca000000000000,Precision,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
+03000000d62000009557000000000000,Pro Elite PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000c62400001a53000000000000,Pro Ex Mini,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+03000000d62000009f31000000000000,Pro Ex mini PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000d6200000c757000000000000,Pro Ex mini PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000120c0000110e000000000000,Pro5,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000100800000100000000000000,PS1 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
+030000008f0e00007530000000000000,PS1 Controller,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b1,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000100800000300000000000000,PS2 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a4,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
+03000000250900000088000000000000,PS2 Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
+03000000250900006888000000000000,PS2 Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b6,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
+03000000250900008888000000000000,PS2 Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
+030000006b1400000303000000000000,PS2 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
+030000009d0d00001330000000000000,PS2 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
+03000000151a00006222000000000000,PS2 Dual Plus Adapter,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
+03000000120a00000100000000000000,PS3 Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
+03000000120c00001307000000000000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000120c00001cf1000000000000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000120c0000f90e000000000000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000250900000118000000000000,PS3 Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
+03000000250900000500000000000000,PS3 Controller,a:b2,b:b1,back:b9,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b0,y:b3,platform:Windows,
+030000004c0500006802000000000000,PS3 Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b10,lefttrigger:a3~,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:a4~,rightx:a2,righty:a5,start:b8,x:b3,y:b0,platform:Windows,
+030000004f1f00000800000000000000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
+03000000632500007505000000000000,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
+03000000888800000803000000000000,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b9,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b3,y:b0,platform:Windows,
+03000000888800000804000000000000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Windows,
+030000008f0e00000300000000000000,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b3,y:b0,platform:Windows,
+030000008f0e00001431000000000000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000ba2200002010000000000000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a5,righty:a2,start:b9,x:b3,y:b2,platform:Windows,
+03000000120c00000807000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
+03000000120c0000111e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
+03000000120c0000121e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
+03000000120c0000130e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
+03000000120c0000150e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
+03000000120c0000180e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
+03000000120c0000181e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
+03000000120c0000191e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
+03000000120c00001e0e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
+03000000120c0000a957000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
+03000000120c0000aa57000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
+03000000120c0000f21c000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
+03000000120c0000f31c000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
+03000000120c0000f41c000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
+03000000120c0000f51c000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
+03000000120c0000f70e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
+03000000120e0000120c000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
+03000000160e0000120c000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
+030000001a1e0000120c000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
+030000004c050000a00b000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
+030000004c050000c405000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
+030000004c050000cc09000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
+030000004c0500005f0e000000000000,PS5 Access Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b14,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
+030000004c050000e60c000000000000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b14,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
+030000004c050000f20d000000000000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b14,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
+03000000830500005020000000000000,PSX,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b2,y:b3,platform:Windows,
+03000000300f00000111000000000000,Qanba 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000300f00000211000000000000,Qanba 2P,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
+03000000300f00000011000000000000,Qanba Arcade Stick 1008,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b10,x:b0,y:b3,platform:Windows,
+03000000300f00001611000000000000,Qanba Arcade Stick 4018,a:b1,b:b2,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b8,x:b0,y:b3,platform:Windows,
+03000000222c00000025000000000000,Qanba Dragon Arcade Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000222c00000020000000000000,Qanba Drone Arcade Stick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,rightshoulder:b5,righttrigger:a4,start:b9,x:b0,y:b3,platform:Windows,
+03000000300f00001211000000000000,Qanba Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000300f00001210000000000000,Qanba Joystick Plus,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Windows,
+03000000341a00000104000000000000,Qanba Joystick Q4RAF,a:b5,b:b6,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b0,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b3,righttrigger:b7,start:b9,x:b1,y:b2,platform:Windows,
+03000000222c00000223000000000000,Qanba Obsidian Arcade Stick PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000222c00000023000000000000,Qanba Obsidian Arcade Stick PS4,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
+030000008a2400006682000000000000,R1 Mobile Controller,a:b3,b:b1,back:b7,leftx:a0,lefty:a1,start:b6,x:b4,y:b0,platform:Windows,
+03000000086700006626000000000000,RadioShack,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b3,y:b0,platform:Windows,
+03000000ff1100004733000000000000,Ramox FPS Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b3,y:b0,platform:Windows,
+030000009b2800002300000000000000,Raphnet 3DO Adapter,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b2,start:b3,platform:Windows,
+030000009b2800006900000000000000,Raphnet 3DO Adapter,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b2,start:b3,platform:Windows,
+030000009b2800000800000000000000,Raphnet Dreamcast Adapter,a:b2,b:b1,dpdown:b5,dpleft:b6,dpright:b7,dpup:b4,lefttrigger:a2,leftx:a0,righttrigger:a3,righty:a1,start:b3,x:b10,y:b9,platform:Windows,
+030000009b280000d000000000000000,Raphnet Dreamcast Adapter,a:b1,b:b0,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,lefttrigger:+a5,leftx:a0,lefty:a1,righttrigger:+a2,start:b3,x:b5,y:b4,platform:Windows,
+030000009b2800006200000000000000,Raphnet GameCube Adapter,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Windows,
+030000009b2800003200000000000000,Raphnet GC and N64 Adapter,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:+a5,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:+a2,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Windows,
+030000009b2800006000000000000000,Raphnet GC and N64 Adapter,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:+a5,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:+a2,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Windows,
+030000009b2800001800000000000000,Raphnet Jaguar Adapter,a:b2,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b0,righttrigger:b10,start:b3,x:b11,y:b12,platform:Windows,
+030000009b2800003c00000000000000,Raphnet N64 Adapter,+rightx:b9,+righty:b7,-rightx:b8,-righty:b6,a:b0,b:b1,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b4,lefttrigger:b2,leftx:a0,lefty:a1,rightshoulder:b5,start:b3,platform:Windows,
+030000009b2800006100000000000000,Raphnet N64 Adapter,+rightx:b9,+righty:b7,-rightx:b8,-righty:b6,a:b0,b:b1,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b4,lefttrigger:b2,leftx:a0,lefty:a1,rightshoulder:b5,start:b3,platform:Windows,
+030000009b2800006300000000000000,Raphnet N64 Adapter,+rightx:b9,+righty:b7,-rightx:b8,-righty:b6,a:b0,b:b1,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b4,lefttrigger:b2,leftx:a0,lefty:a1,rightshoulder:b5,start:b3,platform:Windows,
+030000009b2800006400000000000000,Raphnet N64 Adapter,+rightx:b9,+righty:b7,-rightx:b8,-righty:b6,a:b0,b:b1,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b4,lefttrigger:b2,leftx:a0,lefty:a1,rightshoulder:b5,start:b3,platform:Windows,
+030000009b2800000200000000000000,Raphnet NES Adapter,a:b7,b:b6,back:b5,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,start:b4,platform:Windows,
+030000009b2800004400000000000000,Raphnet PS1 and PS2 Adapter,a:b1,b:b2,back:b5,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b9,rightx:a3,righty:a4,start:b4,x:b0,y:b3,platform:Windows,
+030000009b2800004300000000000000,Raphnet Saturn,a:b0,b:b1,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b8,x:b3,y:b4,platform:Windows,
+030000009b2800000500000000000000,Raphnet Saturn Adapter 2.0,a:b1,b:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,start:b9,x:b0,y:b3,platform:Windows,
+030000009b2800000300000000000000,Raphnet SNES Adapter,a:b0,b:b4,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Windows,
+030000009b2800002600000000000000,Raphnet SNES Adapter,a:b1,b:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b3,x:b0,y:b5,platform:Windows,
+030000009b2800002e00000000000000,Raphnet SNES Adapter,a:b1,b:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b3,x:b0,y:b5,platform:Windows,
+030000009b2800002f00000000000000,Raphnet SNES Adapter,a:b1,b:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b3,x:b0,y:b5,platform:Windows,
+030000009b2800005600000000000000,Raphnet SNES Adapter,a:b1,b:b4,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b3,x:b0,y:b5,platform:Windows,
+030000009b2800005700000000000000,Raphnet SNES Adapter,a:b1,b:b4,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b3,x:b0,y:b5,platform:Windows,
+030000009b2800001e00000000000000,Raphnet Vectrex Adapter,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a1,lefty:a2,x:b2,y:b3,platform:Windows,
+030000009b2800002b00000000000000,Raphnet Wii Classic Adapter,a:b1,b:b4,back:b2,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,guide:b10,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a3,righty:a4,start:b3,x:b0,y:b5,platform:Windows,
+030000009b2800002c00000000000000,Raphnet Wii Classic Adapter,a:b1,b:b4,back:b2,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,guide:b10,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a3,righty:a4,start:b3,x:b0,y:b5,platform:Windows,
+030000009b2800008000000000000000,Raphnet Wii Classic Adapter,a:b1,b:b4,back:b2,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,guide:b10,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a3,righty:a4,start:b3,x:b0,y:b5,platform:Windows,
+03000000790000008f18000000000000,Rapoo Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b3,y:b0,platform:Windows,
+0300000032150000a602000000000000,Razer Huntsman V3 Pro,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b12,dpright:b13,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+03000000321500000003000000000000,Razer Hydra,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+03000000f8270000bf0b000000000000,Razer Kishi,a:b6,b:b7,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b18,leftshoulder:b12,leftstick:b19,lefttrigger:b14,leftx:a0,lefty:a1,rightshoulder:b13,rightstick:b20,righttrigger:b15,rightx:a3,righty:a4,start:b17,x:b9,y:b10,platform:Windows,
+03000000321500000204000000000000,Razer Panthera PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000321500000104000000000000,Razer Panthera PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
+03000000321500000010000000000000,Razer Raiju,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000321500000507000000000000,Razer Raiju Mobile,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
+03000000321500000707000000000000,Razer Raiju Mobile,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
+03000000321500000710000000000000,Razer Raiju TE,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000321500000a10000000000000,Razer Raiju TE,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000321500000410000000000000,Razer Raiju UE,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000321500000910000000000000,Razer Raiju UE,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000321500000011000000000000,Razer Raion PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
+03000000321500000009000000000000,Razer Serval,+lefty:+a2,-lefty:-a1,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,leftx:a0,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+03000000921200004547000000000000,Retro Bit Sega Genesis Controller Adapter,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,lefttrigger:b7,rightshoulder:b5,righttrigger:b2,start:b6,x:b3,y:b4,platform:Windows,
+03000000790000001100000000000000,Retro Controller,a:b1,b:b2,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b6,lefttrigger:b7,rightshoulder:b4,righttrigger:b5,start:b9,x:b0,y:b3,platform:Windows,
+03000000830500006020000000000000,Retro Controller,a:b0,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b5,rightshoulder:b8,righttrigger:b9,start:b7,x:b2,y:b3,platform:Windows,
+03000000632500007805000000000000,Retro Fighters Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
+0300000003040000c197000000000000,Retrode Adapter,a:b0,b:b4,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Windows,
+03000000bd12000013d0000000000000,Retrolink Sega Saturn Classic Controller,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b5,lefttrigger:b6,rightshoulder:b2,righttrigger:b7,start:b8,x:b3,y:b4,platform:Windows,
+03000000bd12000015d0000000000000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Windows,
+03000000341200000400000000000000,RetroUSB N64 RetroPort,+rightx:b8,+righty:b10,-rightx:b9,-righty:b11,a:b7,b:b6,dpdown:b2,dpleft:b1,dpright:b0,dpup:b3,leftshoulder:b13,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b12,start:b4,platform:Windows,
+0300000000f000000300000000000000,RetroUSB RetroPad,a:b1,b:b5,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Windows,
+0300000000f00000f100000000000000,RetroUSB Super RetroPort,a:b1,b:b5,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Windows,
+03000000830500000960000000000000,Revenger,a:b0,b:b1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b3,x:b4,y:b5,platform:Windows,
+030000006b140000010d000000000000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+030000006b140000020d000000000000,Revolution Pro Controller 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+030000006b140000130d000000000000,Revolution Pro Controller 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+030000006f0e00001f01000000000000,Rock Candy,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000006f0e00004601000000000000,Rock Candy,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+03000000c6240000fefa000000000000,Rock Candy Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000006f0e00008701000000000000,Rock Candy Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000006f0e00001e01000000000000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000006f0e00002801000000000000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000006f0e00002f01000000000000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000830500007030000000000000,Rockfire Space Ranger,a:b0,b:b1,back:b5,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b9,righttrigger:b8,start:b2,x:b3,y:b4,platform:Windows,
+03000000050b0000e318000000000000,ROG Chakram,a:b1,b:b0,leftx:a0,lefty:a1,x:b2,y:b3,platform:Windows,
+03000000050b0000e518000000000000,ROG Chakram,a:b1,b:b0,leftx:a0,lefty:a1,x:b2,y:b3,platform:Windows,
+03000000050b00005819000000000000,ROG Chakram Core,a:b1,b:b0,leftx:a0,lefty:a1,x:b2,y:b3,platform:Windows,
+03000000050b0000181a000000000000,ROG Chakram X,a:b1,b:b0,leftx:a0,lefty:a1,x:b2,y:b3,platform:Windows,
+03000000050b00001a1a000000000000,ROG Chakram X,a:b1,b:b0,leftx:a0,lefty:a1,x:b2,y:b3,platform:Windows,
+03000000050b00001c1a000000000000,ROG Chakram X,a:b1,b:b0,leftx:a0,lefty:a1,x:b2,y:b3,platform:Windows,
+030000004f04000001d0000000000000,Rumble Force,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,
+030000000d0f0000ad00000000000000,RX Gamepad,a:b0,b:b4,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,rightshoulder:b6,start:b9,x:b2,y:b1,platform:Windows,
+030000008916000000fe000000000000,Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+03000000c6240000045d000000000000,Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000006f0e00001311000000000000,Saffun Controller,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b0,platform:Windows,
+03000000a30600001af5000000000000,Saitek Cyborg,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
+03000000a306000023f6000000000000,Saitek Cyborg,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
+03000000300f00001201000000000000,Saitek Dual Analog,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,
+03000000a30600000701000000000000,Saitek P220,a:b2,b:b3,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b4,righttrigger:b5,x:b0,y:b1,platform:Windows,
+03000000a30600000cff000000000000,Saitek P2500 Force Rumble,a:b2,b:b3,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b0,y:b1,platform:Windows,
+03000000a30600000d5f000000000000,Saitek P2600,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a3,righty:a2,start:b8,x:b0,y:b3,platform:Windows,
+03000000a30600000dff000000000000,Saitek P2600,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a5,righty:a2,start:b8,x:b0,y:b3,platform:Windows,
+03000000a30600000c04000000000000,Saitek P2900,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Windows,
+03000000a306000018f5000000000000,Saitek P3200,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
+03000000300f00001001000000000000,Saitek P480 Rumble,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,
+03000000a30600000901000000000000,Saitek P880,a:b2,b:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b8,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b9,righttrigger:b5,rightx:a3,righty:a2,x:b0,y:b1,platform:Windows,
+03000000a30600000b04000000000000,Saitek P990,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Windows,
+03000000a30600002106000000000000,Saitek PS1000 PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
+03000000a306000020f6000000000000,Saitek PS2700 PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
+03000000300f00001101000000000000,Saitek Rumble,a:b2,b:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,
+03000000e804000000a0000000000000,Samsung EIGP20,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
+03000000c01100000252000000000000,Sanwa Easy Grip,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b9,x:b3,y:b4,platform:Windows,
+03000000c01100004350000000000000,Sanwa Micro Grip P3,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,x:b3,y:b2,platform:Windows,
+03000000411200004550000000000000,Sanwa Micro Grip Pro,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a1,righty:a2,start:b9,x:b1,y:b3,platform:Windows,
+03000000c01100004150000000000000,Sanwa Micro Grip Pro,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,
+03000000c01100004450000000000000,Sanwa Online Grip,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b8,rightstick:b11,righttrigger:b9,rightx:a3,righty:a2,start:b14,x:b3,y:b4,platform:Windows,
+03000000730700000401000000000000,Sanwa PlayOnline Mobile,a:b0,b:b1,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,start:b3,platform:Windows,
+030000009d0d00001130000000000000,Sanwa PlayStation Adapter,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
+03000000830500006120000000000000,Sanwa Smart Grip II,a:b0,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,x:b1,y:b3,platform:Windows,
+03000000c01100000051000000000000,Satechi Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
+030000004f04000028b3000000000000,Score A,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000952e00002577000000000000,Scuf PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
+03000000a30c00002500000000000000,Sega Genesis Mini 3B Controller,a:b2,b:b1,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,righttrigger:b5,start:b9,platform:Windows,
+03000000a30c00002400000000000000,Sega Mega Drive Mini 6B Controller,a:b2,b:b1,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Windows,
+03000000d804000086e6000000000000,Sega Multi Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:a2,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b8,x:b3,y:b4,platform:Windows,
+0300000000050000289b000000000000,Sega Saturn Adapter,a:b1,b:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,start:b9,x:b0,y:b3,platform:Windows,
+0300000000f000000800000000000000,Sega Saturn Controller,a:b1,b:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,rightshoulder:b7,righttrigger:b3,start:b0,x:b5,y:b6,platform:Windows,
+03000000730700000601000000000000,Sega Saturn Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b9,x:b3,y:b4,platform:Windows,
+03000000b40400000a01000000000000,Sega Saturn Controller,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b5,righttrigger:b2,start:b8,x:b3,y:b4,platform:Windows,
+030000003b07000004a1000000000000,SFX,a:b0,b:b2,back:b7,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b9,righttrigger:b5,start:b8,x:b1,y:b3,platform:Windows,
+03000000f82100001900000000000000,Shogun Bros Chameleon X1,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
+03000000120c00001c1e000000000000,SnakeByte 4S PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
+03000000140300000918000000000000,SNES Controller,a:b0,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Windows,
+0300000081170000960a000000000000,SNES Controller,a:b4,b:b0,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b3,x:b5,y:b1,platform:Windows,
+03000000811700009d0a000000000000,SNES Controller,a:b0,b:b4,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Windows,
+030000008b2800000300000000000000,SNES Controller,a:b0,b:b4,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Windows,
+03000000921200004653000000000000,SNES Controller,a:b0,b:b4,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Windows,
+030000008f0e00000910000000000000,Sony DualShock 2,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a2,start:b11,x:b3,y:b0,platform:Windows,
+03000000317300000100000000000000,Sony DualShock 3,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
+03000000666600006706000000000000,Sony PlayStation Adapter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,platform:Windows,
+03000000e30500009605000000000000,Sony PlayStation Adapter,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
+03000000fe1400002a23000000000000,Sony PlayStation Adapter,a:b0,b:b1,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,x:b2,y:b3,platform:Windows,
+030000004c050000da0c000000000000,Sony PlayStation Classic Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Windows,
+03000000632500002306000000000000,Sony PlayStation Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Windows,
+03000000f0250000c183000000000000,Sony PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000d9040000160f000000000000,Sony PlayStation Controller Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
+03000000ff000000cb01000000000000,Sony PlayStation Portable,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Windows,
+030000004c0500003713000000000000,Sony PlayStation Vita,a:b1,b:b2,back:b8,dpdown:b13,dpleft:b15,dpright:b14,dpup:b12,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
+03000000341a00000208000000000000,Speedlink 6555,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:-a4,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a4,rightx:a3,righty:a2,start:b7,x:b2,y:b3,platform:Windows,
+03000000341a00000908000000000000,Speedlink 6566,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
+03000000380700001722000000000000,Speedlink Competition Pro,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,x:b2,y:b3,platform:Windows,
+030000008f0e00000800000000000000,Speedlink Strike FX,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
+03000000c01100000591000000000000,Speedlink Torid,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
+03000000de280000fc11000000000000,Steam Virtual Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+03000000de280000ff11000000000000,Steam Virtual Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+03000000120c0000160e000000000000,Steel Play Metaltech PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
+03000000110100001914000000000000,SteelSeries,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftstick:b13,lefttrigger:b6,leftx:a0,lefty:a1,rightstick:b14,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
+03000000381000001214000000000000,SteelSeries Free,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Windows,
+03000000110100003114000000000000,SteelSeries Stratus Duo,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
+03000000381000003014000000000000,SteelSeries Stratus Duo,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+03000000381000003114000000000000,SteelSeries Stratus Duo,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+03000000381000001814000000000000,SteelSeries Stratus XL,a:b0,b:b1,back:b18,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,guide:b19,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b2,y:b3,platform:Windows,
+03000000380700003847000000000000,Street Fighter Fightstick TE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b11,start:b7,x:b2,y:b3,platform:Windows,
+030000001f08000001e4000000000000,Super Famicom Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Windows,
+03000000790000000418000000000000,Super Famicom Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b33,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Windows,
+03000000341200001300000000000000,Super Racer,a:b2,b:b3,back:b8,leftshoulder:b5,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b4,righttrigger:b7,x:b0,y:b1,platform:Windows,
+03000000457500002211000000000000,Szmy Power PC Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000004f0400000ab1000000000000,T16000M,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b4,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,start:b10,x:b2,y:b3,platform:Windows,
+030000000d0f00007b00000000000000,TAC GEAR,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000e40a00000307000000000000,Taito Egret II Mini Control Panel,a:b4,b:b2,back:b6,guide:b9,leftx:a0,lefty:a1,rightshoulder:b0,righttrigger:b1,start:b7,x:b8,y:b3,platform:Windows,
+03000000e40a00000207000000000000,Taito Egret II Mini Controller,a:b4,b:b2,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,guide:b9,rightshoulder:b0,righttrigger:b1,start:b7,x:b8,y:b3,platform:Windows,
+03000000d814000001a0000000000000,TE Kitty,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000fa1900000706000000000000,Team 5,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
+03000000b50700001203000000000000,Techmobility X6-38V,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,
+03000000ba2200000701000000000000,Technology Innovation PS2 Adapter,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b2,platform:Windows,
+03000000c61100001000000000000000,Tencent Xianyou Gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,x:b3,y:b4,platform:Windows,
+03000000790000001c18000000000000,TGZ Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
+03000000790000002601000000000000,TGZ Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b3,y:b0,platform:Windows,
+03000000591c00002400000000000000,THEC64 Joystick,a:b0,b:b1,back:b6,leftshoulder:b4,leftx:a0,lefty:a4,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Windows,
+03000000591c00002600000000000000,THEGamepad,a:b2,b:b1,back:b6,leftx:a0,lefty:a1,start:b7,x:b3,y:b0,platform:Windows,
+030000004f04000015b3000000000000,Thrustmaster Dual Analog 4,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,
+030000004f04000023b3000000000000,Thrustmaster Dual Trigger PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+030000004f0400000ed0000000000000,Thrustmaster eSwap Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+030000004f04000008d0000000000000,Thrustmaster Ferrari 150 PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+030000004f04000000b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Windows,
+030000004f04000004b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,
+030000004f04000003d0000000000000,Thrustmaster Run N Drive PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b7,leftshoulder:a3,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:a4,rightstick:b11,righttrigger:b5,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+030000004f04000009d0000000000000,Thrustmaster Run N Drive PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000006d04000088ca000000000000,Thunderpad,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
+03000000666600000288000000000000,TigerGame PlayStation Adapter,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
+03000000666600000488000000000000,TigerGame PlayStation Adapter,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
+030000004f04000007d0000000000000,TMini,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000571d00002100000000000000,Tomee NES Controller Adapter,a:b1,b:b0,back:b2,dpdown:+a4,dpleft:-a0,dpright:+a0,dpup:-a4,start:b3,platform:Windows,
+03000000571d00002000000000000000,Tomee SNES Controller Adapter,a:b0,b:b1,back:b6,dpdown:+a4,dpleft:-a0,dpright:+a0,dpup:-a4,leftshoulder:b4,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Windows,
+03000000d62000006000000000000000,Tournament PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000c01100000055000000000000,Tronsmart,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
+030000005f140000c501000000000000,Trust Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
+03000000b80500000210000000000000,Trust Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
+030000004f04000087b6000000000000,TWCS Throttle,dpdown:b8,dpleft:b9,dpright:b7,dpup:b6,leftstick:b5,lefttrigger:-a5,leftx:a0,lefty:a1,righttrigger:+a5,platform:Windows,
+03000000411200000450000000000000,Twin Shock,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a4,start:b11,x:b3,y:b0,platform:Windows,
+03000000d90400000200000000000000,TwinShock PS2 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
+03000000151900005678000000000000,Uniplay U6,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
+03000000101c0000171c000000000000,uRage Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
+030000000b0400003065000000000000,USB Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b3,y:b0,platform:Windows,
+03000000242f00006e00000000000000,USB Controller,a:b1,b:b4,back:b10,leftshoulder:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b9,righttrigger:b7,rightx:a2,righty:a5,start:b11,x:b0,y:b3,platform:Windows,
+03000000300f00000701000000000000,USB Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
+03000000341a00002308000000000000,USB Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
+03000000666600000188000000000000,USB Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
+030000006b1400000203000000000000,USB Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
+03000000790000000a00000000000000,USB Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,platform:Windows,
+03000000b404000081c6000000000000,USB Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b3,y:b0,platform:Windows,
+03000000b50700001503000000000000,USB Controller,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a5,righty:a2,start:b9,x:b0,y:b1,platform:Windows,
+03000000bd12000012d0000000000000,USB Controller,a:b0,b:b1,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Windows,
+03000000ff1100004133000000000000,USB Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a4,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
+03000000632500002305000000000000,USB Vibration Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
+03000000882800000305000000000000,V5 Game Pad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,x:b2,y:b3,platform:Windows,
+03000000790000001a18000000000000,Venom PS4 Arcade Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000790000001b18000000000000,Venom PS4 Arcade Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+030000006f0e00000302000000000000,Victrix PS4 Pro Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
+030000006f0e00000702000000000000,Victrix PS4 Pro Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
+0300000034120000adbe000000000000,vJoy Device,a:b0,b:b1,back:b15,dpdown:b6,dpleft:b7,dpright:b8,dpup:b5,guide:b16,leftshoulder:b9,leftstick:b13,lefttrigger:b11,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b14,righttrigger:b12,rightx:a3,righty:a4,start:b4,x:b2,y:b3,platform:Windows,
+03000000120c0000ab57000000000000,Warrior Joypad JS083,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+030000007e0500003003000000000000,Wii U Pro,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,leftshoulder:b6,leftstick:b11,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b12,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows,
+0300000032150000030a000000000000,Wildcat,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+0300000032150000140a000000000000,Wolverine,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000002e160000efbe000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b10,rightshoulder:b5,righttrigger:b11,start:b7,x:b2,y:b3,platform:Windows,
+03000000380700001647000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+03000000380700002045000000000000,Xbox 360 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000380700002644000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a2,righty:a5,start:b8,x:b2,y:b3,platform:Windows,
+03000000380700002647000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000003807000026b7000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+03000000380700003647000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a7,righty:a5,start:b7,x:b2,y:b3,platform:Windows,
+030000005e0400001907000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000005e0400008e02000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000005e0400009102000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+03000000ad1b000000fd000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+03000000ad1b000001fd000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+03000000ad1b000016f0000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+03000000ad1b00008e02000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+03000000c62400000053000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+03000000c6240000fdfa000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+03000000380700002847000000000000,Xbox 360 Fightpad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000005e040000a102000000000000,Xbox 360 Wireless Receiver,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000005e0400000a0b000000000000,Xbox Adaptive Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+03000000120c00000a88000000000000,Xbox Controller,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a2,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
+03000000120c00001088000000000000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2~,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5~,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000002a0600002000000000000000,Xbox Controller,a:b0,b:b1,back:b13,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,leftshoulder:b5,leftstick:b14,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b15,righttrigger:b7,rightx:a2,righty:a5,start:b12,x:b2,y:b3,platform:Windows,
+03000000380700001645000000000000,Xbox Controller,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
+03000000380700002645000000000000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+03000000380700003645000000000000,Xbox Controller,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
+03000000380700008645000000000000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000005e0400000202000000000000,Xbox Controller,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
+030000005e0400008502000000000000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000005e0400008702000000000000,Xbox Controller,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b9,righttrigger:b7,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
+030000005e0400008902000000000000,Xbox Controller,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b10,leftstick:b8,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b9,righttrigger:b4,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
+030000005e0400000c0b000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000005e040000d102000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000005e040000dd02000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000005e040000e002000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000005e040000e302000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000005e040000ea02000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000005e040000fd02000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000005e040000ff02000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000006f0e0000a802000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000006f0e0000c802000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+03000000c62400003a54000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000005e040000130b000000000000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+03000000341a00000608000000000000,Xeox,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
+03000000450c00002043000000000000,Xeox SL6556BK,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
+030000006f0e00000300000000000000,XGear,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a5,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
+03000000e0ff00000201000000000000,Xiaomi Black Shark (L),back:b0,dpdown:b11,dpleft:b9,dpright:b10,dpup:b8,leftshoulder:b5,lefttrigger:b7,leftx:a0,lefty:a1,platform:Windows,
+03000000172700004431000000000000,Xiaomi Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b20,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a7,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
+03000000172700003350000000000000,Xiaomi XMGP01YM,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
+03000000bc2000005060000000000000,Xiaomi XMGP01YM,+lefty:+a2,+righty:+a5,-lefty:-a1,-righty:-a4,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,start:b11,x:b3,y:b4,platform:Windows,
+03000000c0160000e105000000000000,XinMo Dual Arcade,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
+xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000007d0400000340000000000000,Xterminator Digital Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:-a4,lefttrigger:+a4,leftx:a0,lefty:a1,paddle1:b7,paddle2:b6,rightshoulder:b5,rightstick:b9,righttrigger:b2,rightx:a3,righty:a5,start:b8,x:b3,y:b4,platform:Windows,
+030000002c3600000100000000000000,Yawman Arrow,+rightx:h0.2,+righty:h0.4,-rightx:h0.8,-righty:h0.1,a:b4,b:b5,back:b6,dpdown:b15,dpleft:b14,dpright:b16,dpup:b13,leftshoulder:b10,leftstick:b0,lefttrigger:-a4,leftx:a0,lefty:a1,paddle1:b11,paddle2:b12,rightshoulder:b8,rightstick:b9,righttrigger:+a4,start:b3,x:b1,y:b2,platform:Windows,
+03000000790000004f18000000000000,ZDT Android Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
+03000000073500000400000000000000,Zenaim Arcade Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
+03000000120c00000500000000000000,Zeroplus Adapter,a:b2,b:b1,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b0,righttrigger:b5,rightx:a3,righty:a2,start:b8,x:b3,y:b0,platform:Windows,
+03000000120c0000101e000000000000,Zeroplus P4 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+
+# Mac OS X
+030000008f0e00000300000009010000,2 In 1 Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,
+03000000c82d00001930000000000000,8BitDo 64,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,platform:Mac OS X,
+03000000c82d00001930000000020000,8BitDo 64,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,platform:Mac OS X,
+03000000c82d00001930000001000000,8BitDo 64,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,platform:Mac OS X,
+03000000c82d00000031000001000000,8BitDo Adapter,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
+03000000c82d00000531000000020000,8BitDo Adapter 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
+03000000c82d00000951000000010000,8BitDo Dogbone,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightx:a2,righty:a3,start:b11,platform:Mac OS X,
+03000000c82d00000090000001000000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
+03000000c82d00001038000000010000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
+03000000c82d00006a28000000010000,8BitDo GameCube,a:b0,b:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,paddle1:b9,paddle2:b8,rightshoulder:b10,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b1,y:b4,platform:Mac OS X,
+03000000c82d00001251000000010000,8BitDo Lite 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
+03000000c82d00001251000000020000,8BitDo Lite 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
+03000000c82d00001151000000010000,8BitDo Lite SE,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
+03000000c82d00001151000000020000,8BitDo Lite SE,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
+03000000a30c00002400000006020000,8BitDo M30,a:b2,b:b1,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,guide:b9,leftshoulder:b6,lefttrigger:b5,rightshoulder:b4,righttrigger:b7,start:b8,x:b3,y:b0,platform:Mac OS X,
+03000000c82d00000151000000010000,8BitDo M30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
+03000000c82d00000650000001000000,8BitDo M30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b8,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
+03000000c82d00005106000000010000,8BitDo M30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,guide:b2,leftshoulder:b6,lefttrigger:a5,rightshoulder:b7,righttrigger:a4,start:b11,x:b4,y:b3,platform:Mac OS X,
+03000000c82d00002090000000010000,8BitDo Micro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
+03000000c82d00000451000000010000,8BitDo N30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightx:a2,righty:a3,start:b11,platform:Mac OS X,
+03000000c82d00001590000001000000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
+03000000c82d00006528000000010000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
+03000000c82d00006928000000010000,8BitDo N64,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,platform:Mac OS X,
+03000000c82d00002590000000010000,8BitDo NEOGEO,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
+03000000c82d00002590000001000000,8BitDo NEOGEO,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
+03000000c82d00002690000000010000,8BitDo NEOGEO,+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b10,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Mac OS X,
+030000003512000012ab000001000000,8BitDo NES30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,
+03000000c82d000012ab000001000000,8BitDo NES30,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Mac OS X,
+03000000c82d00002028000000010000,8BitDo NES30,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Mac OS X,
+03000000022000000090000001000000,8BitDo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
+03000000203800000900000000010000,8BitDo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
+03000000c82d00000190000001000000,8BitDo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
+03000000c82d00000751000000010000,8BitDo P30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
+03000000c82d00000851000000010000,8BitDo P30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
+03000000c82d00000660000000010000,8BitDo Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
+03000000c82d00000660000000020000,8BitDo Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
+03000000c82d00000131000001000000,8BitDo Receiver,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
+03000000c82d00000231000001000000,8BitDo Receiver,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
+03000000c82d00000331000001000000,8BitDo Receiver,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
+03000000c82d00000431000001000000,8BitDo Receiver,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
+03000000c82d00002867000000010000,8BitDo S30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b3,y:b4,platform:Mac OS X,
+03000000c82d00003028000000010000,8Bitdo SFC30 Gamepad,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,
+03000000102800000900000000000000,8BitDo SFC30 Joystick,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,
+03000000c82d00000351000000010000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
+03000000c82d00001290000001000000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,
+03000000c82d00004028000000010000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,
+03000000c82d00000160000001000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
+03000000c82d00000161000000010000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
+03000000c82d00000260000001000000,8BitDo SN30 Pro Plus,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
+03000000c82d00000261000000010000,8BitDo SN30 Pro Plus,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
+03000000c82d00001230000000010000,8BitDo Ultimate,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,paddle1:b2,paddle2:b5,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
+03000000c82d00001b30000001000000,8BitDo Ultimate 2C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,paddle1:b5,paddle2:b2,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
+03000000c82d00001d30000001000000,8BitDo Ultimate 2C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,paddle1:b5,paddle2:b2,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
+03000000c82d00001530000001000000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
+03000000c82d00001630000001000000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
+03000000c82d00001730000001000000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
+03000000c82d00001130000000020000,8BitDo Ultimate Wired,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b26,paddle1:b24,paddle2:b25,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
+03000000c82d00001330000000020000,8BitDo Ultimate Wireless,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b26,paddle1:b23,paddle2:b19,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
+03000000c82d00001330000001000000,8BitDo Ultimate Wireless,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b26,paddle1:b23,paddle2:b19,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
+03000000a00500003232000008010000,8BitDo Zero,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Mac OS X,
+03000000a00500003232000009010000,8BitDo Zero,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Mac OS X,
+03000000c82d00001890000001000000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,
+03000000c82d00003032000000010000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a31,start:b11,x:b4,y:b3,platform:Mac OS X,
+03000000491900001904000001010000,Amazon Luna Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b7,x:b2,y:b3,platform:Mac OS X,
+03000000710100001904000000010000,Amazon Luna Controller,a:b0,b:b1,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Mac OS X,
+0300000008100000e501000019040000,Anbernic Handheld,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a4,start:b11,x:b4,y:b3,platform:Mac OS X,
+03000000373500004610000001000000,Anbernic RG P01,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
+03000000a30c00002700000003030000,Astro City Mini,a:b2,b:b1,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Mac OS X,
+03000000a30c00002800000003030000,Astro City Mini,a:b2,b:b1,back:b8,leftx:a3,lefty:a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Mac OS X,
+03000000050b00000045000031000000,ASUS Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,
+03000000050b00000579000000010000,ASUS ROG Kunai 3,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b14,leftshoulder:b6,leftstick:b15,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b42,paddle1:b9,paddle2:b11,rightshoulder:b7,rightstick:b16,righttrigger:a4,rightx:a2,righty:a3,start:b13,x:b3,y:b4,platform:Mac OS X,
+03000000050b00000679000000010000,ASUS ROG Kunai 3,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b14,leftshoulder:b6,leftstick:b15,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b23,rightshoulder:b7,rightstick:b16,righttrigger:a4,rightx:a2,righty:a3,start:b13,x:b3,y:b4,platform:Mac OS X,
+03000000503200000110000045010000,Atari VCS Classic,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b3,start:b2,platform:Mac OS X,
+03000000503200000110000047010000,Atari VCS Classic Controller,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b3,start:b2,platform:Mac OS X,
+03000000503200000210000047010000,Atari VCS Modern Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a4,rightx:a2,righty:a3,start:b8,x:b2,y:b3,platform:Mac OS X,
+030000008a3500000102000000010000,Backbone One,a:b0,b:b1,back:b16,dpdown:b11,dpleft:b13,dpright:b12,dpup:b10,guide:b17,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3~,start:b15,x:b2,y:b3,platform:Mac OS X,
+030000008a3500000201000000010000,Backbone One,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
+030000008a3500000202000000010000,Backbone One,a:b0,b:b1,back:b16,dpdown:b11,dpleft:b13,dpright:b12,dpup:b10,guide:b17,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3~,start:b15,x:b2,y:b3,platform:Mac OS X,
+030000008a3500000402000000010000,Backbone One,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
+030000008a3500000302000000010000,Backbone One PlayStation Edition,a:b0,b:b1,back:b16,dpdown:b11,dpleft:b13,dpright:b12,dpup:b10,guide:b17,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3~,start:b15,x:b2,y:b3,platform:Mac OS X,
+03000000c62400001a89000000010000,BDA MOGA XP5-X Plus,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b14,leftshoulder:b6,leftstick:b15,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b16,righttrigger:a4,rightx:a2,righty:a3,start:b13,x:b3,y:b4,platform:Mac OS X,
+03000000c62400001b89000000010000,BDA MOGA XP5-X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
+03000000d62000002a79000000010000,BDA PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
+03000000120c0000200e000000010000,Brook Mars PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
+03000000120c0000210e000000010000,Brook Mars PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
+030000008305000031b0000000000000,Cideko AK08b,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
+03000000d8140000cecf000000000000,Cthulhu,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
+03000000260900008888000088020000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a5,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,platform:Mac OS X,
+03000000a306000022f6000001030000,Cyborg V3 Rumble Pad PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Mac OS X,
+03000000791d00000103000009010000,Dual Box Wii Classic Adapter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b10,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,
+030000006e0500000720000010020000,Elecom JC-W01U,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,platform:Mac OS X,
+030000006f0e00008401000003010000,Faceoff Deluxe Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b13,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
+03000000151900004000000001000000,Flydigi Vader 2,a:b14,b:b15,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b21,leftshoulder:b6,leftstick:b12,lefttrigger:a5,leftx:a0,lefty:a1,paddle1:b2,paddle2:b5,paddle3:b16,paddle4:b17,rightshoulder:b7,rightstick:b13,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Mac OS X,
+03000000b40400001124000001040000,Flydigi Vader 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b12,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b14,paddle1:b2,paddle2:b5,paddle3:b16,paddle4:b17,rightshoulder:b7,rightstick:b13,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
+03000000b40400001224000003030000,Flydigi Vader 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b12,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b2,paddle1:b16,paddle2:b17,paddle3:b14,paddle4:b15,rightshoulder:b7,rightstick:b13,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
+03000000790000004618000000010000,GameCube Controller Adapter,a:b4,b:b0,dpdown:b56,dpleft:b60,dpright:b52,dpup:b48,lefttrigger:a12,leftx:a0,lefty:a4,rightshoulder:b28,righttrigger:a16,rightx:a20,righty:a8,start:b36,x:b8,y:b12,platform:Mac OS X,
+03000000ac0500001a06000002020000,GameSir T3 2.02,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
+03000000373500000411000023000000,GameSir X4A Xbox Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
+03000000ad1b000001f9000000000000,Gamestop BB070 X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
+0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,
+03000000c01100000140000000010000,GameStop PS4 Fun Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
+030000006f0e00000102000000000000,GameStop Xbox 360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
+03000000ff1100003133000007010000,GameWare PC Control Pad,a:b2,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b3,y:b0,platform:Mac OS X,
+03000000d11800000094000000010000,Google Stadia Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Mac OS X,
+030000007d0400000540000001010000,Gravis Eliminator Pro,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
+03000000280400000140000000020000,Gravis GamePad Pro,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
+030000008f0e00000300000007010000,GreenAsia Joystick,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Mac OS X,
+030000000d0f00002d00000000100000,Hori Fighting Commander 3 Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
+030000000d0f00005f00000000000000,Hori Fighting Commander 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
+030000000d0f00005f00000000010000,Hori Fighting Commander 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
+030000000d0f00005e00000000000000,Hori Fighting Commander 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
+030000000d0f00005e00000000010000,Hori Fighting Commander 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
+030000000d0f00008400000000010000,Hori Fighting Commander PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
+030000000d0f00008500000000010000,Hori Fighting Commander PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
+03000000341a00000302000014010000,Hori Fighting Stick Mini,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
+030000000d0f00008800000000010000,Hori Fighting Stick mini 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
+030000000d0f00008700000000010000,Hori Fighting Stick mini 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
+030000000d0f00004d00000000000000,Hori Gem Pad 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
+030000000d0f00003801000008010000,Hori PC Engine Mini Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b9,platform:Mac OS X,
+030000000d0f00009200000000010000,Hori Pokken Tournament DX Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
+030000000d0f0000aa00000072050000,Hori Real Arcade Pro for Nintendo Switch,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,
+030000000d0f00000002000017010000,Hori Split Pad Fit,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
+030000000d0f00000002000015010000,Hori Switch Split Pad Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
+030000000d0f00006e00000000010000,Horipad 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
+030000000d0f00006600000000010000,Horipad 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
+030000000d0f00006600000000000000,Horipad FPS Plus 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
+030000000d0f0000ee00000000010000,Horipad Mini 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
+030000000d0f0000c100000072050000,Horipad Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
+03000000242e0000ff0b000000010000,Hyperkin N64 Adapter,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a2,righty:a3,start:b9,platform:Mac OS X,
+03000000790000004e95000000010000,Hyperkin N64 Controller Adapter,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a5,righty:a2,start:b9,platform:Mac OS X,
+03000000830500006020000000000000,iBuffalo Super Famicom Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Mac OS X,
+03000000ef0500000300000000020000,InterAct AxisPad,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b11,x:b0,y:b1,platform:Mac OS X,
+03000000fd0500000030000010010000,Interact GoPad,a:b3,b:b4,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,x:b0,y:b1,platform:Mac OS X,
+030000007e0500000620000001000000,Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b13,leftshoulder:b4,leftstick:b10,rightshoulder:b5,start:b8,x:b2,y:b3,platform:Mac OS X,
+030000007e0500000720000001000000,Joy-Con (R),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b12,leftshoulder:b4,leftstick:b11,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Mac OS X,
+03000000242f00002d00000007010000,JYS Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,
+030000006d04000019c2000000000000,Logitech Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
+030000006d04000019c2000000020000,Logitech Cordless RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3~,start:b9,x:b0,y:b3,platform:Mac OS X,
+030000006d04000016c2000000020000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
+030000006d04000016c2000000030000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
+030000006d04000016c2000014040000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
+030000006d04000016c2000000000000,Logitech F310,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
+030000006d04000018c2000000000000,Logitech F510,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
+030000006d04000019c2000005030000,Logitech F710,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
+030000006d0400001fc2000000000000,Logitech F710,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
+030000006d04000018c2000000010000,Logitech RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3~,start:b9,x:b0,y:b3,platform:Mac OS X,
+03000000380700005032000000010000,Mad Catz PS3 Fightpad Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
+03000000380700008433000000010000,Mad Catz PS3 Fightstick TE S Plus,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
+03000000380700005082000000010000,Mad Catz PS4 Fightpad Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
+03000000380700008483000000010000,Mad Catz PS4 Fightstick TE S Plus,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
+0300000049190000020400001b010000,Manba One,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b22,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
+03000000790000000600000007010000,Marvo GT-004,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,
+030000008f0e00001330000011010000,Mayflash Controller Adapter,a:b2,b:b4,back:b16,dpdown:h0.8,dpleft:h0.2,dpright:h0.1,dpup:h0.4,leftshoulder:b12,lefttrigger:b16,leftx:a0,lefty:a2,rightshoulder:b14,rightx:a6~,righty:a4,start:b18,x:b0,y:b6,platform:Mac OS X,
+03000000790000004318000000010000,Mayflash GameCube Adapter,a:b4,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a12,leftx:a0,lefty:a4,rightshoulder:b28,righttrigger:a16,rightx:a20,righty:a8,start:b36,x:b8,y:b12,platform:Mac OS X,
+03000000790000004418000000010000,Mayflash GameCube Controller,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Mac OS X,
+03000000242f00007300000000020000,Mayflash Magic NS,a:b1,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b0,y:b3,platform:Mac OS X,
+0300000079000000d218000026010000,Mayflash Magic NS,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,
+03000000d620000010a7000003010000,Mayflash Magic NS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
+030000008f0e00001030000011010000,Mayflash Saturn Adapter,a:b0,b:b2,dpdown:b28,dpleft:b30,dpright:b26,dpup:b24,leftshoulder:b10,lefttrigger:b14,rightshoulder:b12,righttrigger:b4,start:b18,x:b6,y:b8,platform:Mac OS X,
+0300000025090000e803000000000000,Mayflash Wii Classic Adapter,a:b1,b:b0,back:b8,dpdown:b13,dpleft:b12,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Mac OS X,
+03000000790000000318000000010000,Mayflash Wii DolphinBar,a:b8,b:b12,back:b32,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b44,leftshoulder:b16,lefttrigger:b24,leftx:a0,lefty:a4,rightshoulder:b20,righttrigger:b28,rightx:a8,righty:a12,start:b36,x:b0,y:b4,platform:Mac OS X,
+03000000790000000018000000000000,Mayflash Wii U Pro Adapter,a:b4,b:b8,back:b32,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b16,leftstick:b40,lefttrigger:b24,leftx:a0,lefty:a4,rightshoulder:b20,rightstick:b44,righttrigger:b28,rightx:a8,righty:a12,start:b36,x:b0,y:b12,platform:Mac OS X,
+03000000790000000018000000010000,Mayflash Wii U Pro Adapter,a:b4,b:b8,back:b32,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b16,leftstick:b40,lefttrigger:b24,leftx:a0,lefty:a4,rightshoulder:b20,rightstick:b44,righttrigger:b28,rightx:a8,righty:a12,start:b36,x:b0,y:b12,platform:Mac OS X,
+030000005e0400002800000002010000,Microsoft Dual Strike,a:b3,b:b2,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,rightshoulder:b7,rightx:a0,righty:a1~,start:b5,x:b1,y:b0,platform:Mac OS X,
+030000005e0400000300000006010000,Microsoft SideWinder,a:b0,b:b1,back:b9,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b8,x:b3,y:b4,platform:Mac OS X,
+030000005e0400000700000006010000,Microsoft SideWinder,a:b0,b:b1,back:b8,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b9,x:b3,y:b4,platform:Mac OS X,
+030000005e0400002700000001010000,Microsoft SideWinder Plug and Play,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,lefttrigger:b4,righttrigger:b5,x:b2,y:b3,platform:Mac OS X,
+030000004523000015e0000072050000,Mobapad Chitu HD,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,
+03000000d62000007162000001000000,Moga Pro 2,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Mac OS X,
+03000000c62400002a89000000010000,MOGA XP5A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b21,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
+03000000c62400002b89000000010000,MOGA XP5A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
+03000000853200008906000000010000,Nacon Revolution X Unlimited,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
+03000000632500007505000000020000,NeoGeo mini PAD Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b9,x:b2,y:b3,platform:Mac OS X,
+03000000921200004b46000003020000,NES 2-port Adapter,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b11,platform:Mac OS X,
+030000001008000001e5000006010000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,righttrigger:b6,start:b9,x:b3,y:b0,platform:Mac OS X,
+03000000ec110000e1a7000001010000,Nintendo Switch,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,
+030000007e0500006920000001010000,Nintendo Switch 2 Pro Controller,a:b0,b:b1,back:b14,dpdown:b8,dpleft:b10,dpright:b9,dpup:b11,guide:b16,leftshoulder:b12,leftstick:b15,lefttrigger:b13,leftx:a0,lefty:a1~,misc1:b17,misc2:b20,paddle1:b18,paddle2:b19,rightshoulder:b4,rightstick:b7,righttrigger:b5,rightx:a2,righty:a3~,start:b6,x:b2,y:b3,platform:Mac OS X,
+030000007e0500000920000000000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,
+030000007e0500000920000001000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,
+030000007e0500000920000010020000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,platform:Mac OS X,
+050000007e05000009200000ff070000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,platform:Mac OS X,
+030000007e0500007320000001010000,NSO GameCube Controller,a:b1,b:b3,dpdown:b8,dpleft:b10,dpright:b9,dpup:b11,guide:b16,leftshoulder:b13,lefttrigger:b12,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b4,rightx:a2,righty:a3~,start:b6,x:b0,y:b2,platform:Mac OS X,
+030000007e0500001920000001000000,NSO N64 Controller,+rightx:b8,+righty:b7,-rightx:b3,-righty:b2,a:b1,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,righttrigger:b10,start:b9,platform:Mac OS X,
+030000007e0500001720000001000000,NSO SNES Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b15,start:b9,x:b2,y:b3,platform:Mac OS X,
+03000000550900001472000025050000,NVIDIA Controller,a:b0,b:b1,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b4,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Mac OS X,
+030000004b120000014d000000010000,Nyko Airflo EX,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Mac OS X,
+0300000009120000072f000000010000,OrangeFox86 DreamPicoPort,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a2,leftx:a0,lefty:a1,righttrigger:a5,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Mac OS X,
+030000006f0e00000901000002010000,PDP PS3 Versus Fighting,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
+030000008f0e00000300000000000000,Piranha Xtreme PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Mac OS X,
+03000000d620000011a7000000020000,PowerA Core Plus Gamecube Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,
+03000000d620000011a7000010050000,PowerA Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
+03000000d62000006dca000000010000,PowerA Pro Ex,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
+03000000100800000300000006010000,PS2 Adapter,a:b2,b:b1,back:b8,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a4,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,
+030000004c0500006802000000000000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Mac OS X,
+030000004c0500006802000000010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Mac OS X,
+030000004c0500006802000072050000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Mac OS X,
+030000004c050000a00b000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
+030000004c050000c405000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
+030000004c050000c405000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
+030000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
+0300004b4c0500005f0e000000010000,PS5 Access Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b14,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
+030000004c050000e60c000000010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b14,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
+030000004c050000f20d000000010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b14,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
+050000004c050000e60c000000010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
+050000004c050000f20d000000010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
+030000005e040000e002000001000000,PXN P30 Pro Mobile,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Mac OS X,
+03000000222c00000225000000010000,Qanba Dragon Arcade Joystick PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
+03000000222c00000020000000010000,Qanba Drone Arcade Stick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
+030000009b2800005600000020020000,Raphnet SNES Adapter,a:b1,b:b4,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b3,x:b0,y:b5,platform:Mac OS X,
+030000009b2800008000000022020000,Raphnet Wii Classic Adapter,a:b1,b:b4,back:b2,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,guide:b10,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a3,righty:a4,start:b3,x:b0,y:b5,platform:Mac OS X,
+030000008916000000fd000000000000,Razer Onza TE,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
+03000000321500000204000000010000,Razer Panthera PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
+03000000321500000104000000010000,Razer Panthera PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
+03000000321500000010000000010000,Razer Raiju,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
+03000000321500000507000001010000,Razer Raiju Mobile,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b21,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
+03000000321500000011000000010000,Razer Raion PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
+03000000321500000009000000020000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Mac OS X,
+030000003215000000090000163a0000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Mac OS X,
+0300000032150000030a000000000000,Razer Wildcat,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
+03000000632500008005000000010000,Redgear,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,
+03000000632500002305000000010000,Redragon Saturn,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,
+03000000921200004547000000020000,Retro Bit Sega Genesis Controller Adapter,a:b0,b:b2,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,lefttrigger:b14,rightshoulder:b10,righttrigger:b4,start:b12,x:b6,y:b8,platform:Mac OS X,
+03000000790000001100000000000000,Retro Controller,a:b1,b:b2,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b6,lefttrigger:b7,rightshoulder:b4,righttrigger:b5,start:b9,x:b0,y:b3,platform:Mac OS X,
+03000000790000001100000005010000,Retro Controller,a:b1,b:b2,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b6,lefttrigger:b7,rightshoulder:b5,righttrigger:b4,start:b9,x:b0,y:b3,platform:Mac OS X,
+03000000830500006020000000010000,Retro Controller,a:b0,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b5,rightshoulder:b8,righttrigger:b9,start:b7,x:b2,y:b3,platform:Mac OS X,
+0300000003040000c197000000000000,Retrode Adapter,a:b0,b:b4,back:b2,dpdown:+a4,dpleft:-a0,dpright:+a0,dpup:-a4,leftshoulder:b6,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Mac OS X,
+03000000790000001100000006010000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X,
+03000000341200000400000000000000,RetroUSB N64 RetroPort,+rightx:b8,+righty:b10,-rightx:b9,-righty:b11,a:b7,b:b6,dpdown:b2,dpleft:b1,dpright:b0,dpup:b3,leftshoulder:b13,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b12,start:b4,platform:Mac OS X,
+030000006b140000010d000000010000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
+030000006b140000130d000000010000,Revolution Pro Controller 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
+030000004c0500006802000002100000,Rii RK707,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b2,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b3,righttrigger:b9,rightx:a2,righty:a3,start:b1,x:b15,y:b12,platform:Mac OS X,
+030000006f0e00008701000005010000,Rock Candy Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
+03000000c6240000fefa000000000000,Rock Candy PS3,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
+03000000e804000000a000001b010000,Samsung EIGP20,a:b1,b:b3,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b20,leftshoulder:b11,leftx:a1,lefty:a3,rightshoulder:b12,rightx:a4,righty:a5,start:b16,x:b7,y:b9,platform:Mac OS X,
+03000000730700000401000000010000,Sanwa PlayOnline Mobile,a:b0,b:b1,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,start:b3,platform:Mac OS X,
+03000000a30c00002500000006020000,Sega Genesis Mini 3B Controller,a:b2,b:b1,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,righttrigger:b5,start:b9,platform:Mac OS X,
+03000000811700007e05000000000000,Sega Saturn,a:b2,b:b4,dpdown:b16,dpleft:b15,dpright:b14,dpup:b17,leftshoulder:b8,lefttrigger:a5,leftx:a0,lefty:a2,rightshoulder:b9,righttrigger:a4,start:b13,x:b0,y:b6,platform:Mac OS X,
+03000000b40400000a01000000000000,Sega Saturn,a:b0,b:b1,back:b5,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,guide:b2,leftshoulder:b6,rightshoulder:b7,start:b8,x:b3,y:b4,platform:Mac OS X,
+030000003512000021ab000000000000,SFC30 Joystick,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,
+0300000000f00000f100000000000000,SNES RetroPort,a:b2,b:b3,back:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b5,rightshoulder:b7,start:b6,x:b0,y:b1,platform:Mac OS X,
+030000004c050000a00b000000000000,Sony DualShock 4 Adapter,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
+030000004c050000cc09000000000000,Sony DualShock 4 V2,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
+03000000666600006706000088020000,Sony PlayStation Adapter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,platform:Mac OS X,
+030000004c050000da0c000000010000,Sony PlayStation Classic Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Mac OS X,
+030000004c0500003713000000010000,Sony PlayStation Vita,a:b1,b:b2,back:b8,dpdown:b13,dpleft:b15,dpright:b14,dpup:b12,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Mac OS X,
+030000005e0400008e02000001000000,Steam Virtual Gamepad,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
+03000000110100002014000000000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,x:b2,y:b3,platform:Mac OS X,
+03000000110100002014000001000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,x:b2,y:b3,platform:Mac OS X,
+03000000381000002014000001000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,x:b2,y:b3,platform:Mac OS X,
+05000000484944204465766963650000,SteelSeries Nimbus Plus,a:b0,b:b1,back:b15,dpdown:b11,dpleft:b13,dpright:b12,dpup:b10,guide:b16,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3~,start:b14,x:b2,y:b3,platform:Mac OS X,
+050000004e696d6275732b0000000000,SteelSeries Nimbus Plus,a:b0,b:b1,back:b15,dpdown:b11,dpleft:b13,dpright:b12,dpup:b10,guide:b16,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3~,start:b14,x:b2,y:b3,platform:Mac OS X,
+03000000381000003014000000000000,SteelSeries Stratus Duo,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
+03000000381000003114000000000000,SteelSeries Stratus Duo,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
+03000000110100001714000000000000,SteelSeries Stratus XL,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,start:b12,x:b2,y:b3,platform:Mac OS X,
+03000000110100001714000020010000,SteelSeries Stratus XL,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,start:b12,x:b2,y:b3,platform:Mac OS X,
+030000000d0f0000f600000000010000,Switch Hori Pad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,
+03000000457500002211000000010000,SZMY Power PC Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
+03000000e40a00000307000001000000,Taito Egret II Mini Control Panel,a:b4,b:b2,back:b6,guide:b9,leftx:a0,lefty:a1,rightshoulder:b0,righttrigger:b1,start:b7,x:b8,y:b3,platform:Mac OS X,
+03000000e40a00000207000001000000,Taito Egret II Mini Controller,a:b4,b:b2,back:b6,guide:b9,leftx:a0,lefty:a1,rightshoulder:b0,righttrigger:b1,start:b7,x:b8,y:b3,platform:Mac OS X,
+03000000790000001c18000000010000,TGZ Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
+03000000790000001c18000003100000,TGZ Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
+03000000591c00002400000021000000,THEC64 Joystick,a:b0,b:b1,back:b6,leftshoulder:b4,leftx:a0,lefty:a4,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Mac OS X,
+03000000591c00002600000021000000,THEGamepad,a:b2,b:b1,back:b6,dpdown:+a4,dpleft:-a0,dpright:+a0,dpup:-a4,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b0,platform:Mac OS X,
+030000004f04000015b3000000000000,Thrustmaster Dual Analog 3.2,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Mac OS X,
+030000004f0400000ed0000000020000,Thrustmaster eSwap Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
+030000004f04000000b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Mac OS X,
+03000000571d00002100000021000000,Tomee NES Controller Adapter,a:b1,b:b0,back:b2,dpdown:+a4,dpleft:-a0,dpright:+a0,dpup:-a4,start:b3,platform:Mac OS X,
+03000000bd12000015d0000000010000,Tomee Retro Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X,
+03000000bd12000015d0000000000000,Tomee SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X,
+03000000571d00002000000021000000,Tomee SNES Controller Adapter,a:b0,b:b1,back:b6,dpdown:+a4,dpleft:-a0,dpright:+a0,dpup:-a4,leftshoulder:b4,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Mac OS X,
+030000005f140000c501000000020000,Trust Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,
+03000000100800000100000000000000,Twin USB Joystick,a:b4,b:b2,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b12,leftstick:b20,lefttrigger:b8,leftx:a0,lefty:a2,rightshoulder:b14,rightstick:b22,righttrigger:b10,rightx:a6,righty:a4,start:b18,x:b6,y:b0,platform:Mac OS X,
+03000000632500002605000000010000,Uberwith Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
+03000000c0160000e105000000040000,Ultimate Atari Fight Stick,a:b2,b:b4,back:b18,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,rightshoulder:b8,righttrigger:b10,start:b16,x:b0,y:b6,platform:Mac OS X,
+03000000151900005678000010010000,Uniplay U6,a:b3,b:b6,back:b25,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b17,leftstick:b31,lefttrigger:b21,leftx:a1,lefty:a3,rightshoulder:b19,rightstick:b33,righttrigger:b23,rightx:a4,righty:a5,start:b27,x:b11,y:b13,platform:Mac OS X,
+030000006f0e00000302000025040000,Victrix PS4 Pro Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
+030000006f0e00000702000003060000,Victrix PS4 Pro Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
+050000005769696d6f74652028303000,Wii Remote,a:b4,b:b5,back:b7,dpdown:b3,dpleft:b0,dpright:b1,dpup:b2,guide:b8,leftshoulder:b11,lefttrigger:b12,leftx:a0,lefty:a1,start:b6,x:b10,y:b9,platform:Mac OS X,
+050000005769696d6f74652028313800,Wii U Pro Controller,a:b16,b:b15,back:b7,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b8,leftshoulder:b19,leftstick:b23,lefttrigger:b21,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b24,righttrigger:b22,rightx:a2,righty:a3,start:b6,x:b18,y:b17,platform:Mac OS X,
+030000005e0400008e02000000000000,Xbox 360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
+030000005e0400008e02000010010000,Xbox 360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4~,start:b8,x:b2,y:b3,platform:Mac OS X,
+030000006f0e00000104000000000000,Xbox 360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
+03000000c6240000045d000000000000,Xbox 360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
+030000005e0400000a0b000000000000,Xbox Adaptive Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
+030000005e040000050b000003090000,Xbox Elite Controller Series 2,a:b0,b:b1,back:b31,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b53,leftshoulder:b6,leftstick:b13,lefttrigger:a6,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
+030000005e040000130b000011050000,Xbox One Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
+030000005e040000200b000011050000,Xbox One Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
+030000005e040000200b000013050000,Xbox One Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
+030000005e040000200b000015050000,Xbox One Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
+030000005e040000d102000000000000,Xbox One Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
+030000005e040000dd02000000000000,Xbox One Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
+030000005e040000e002000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Mac OS X,
+030000005e040000e002000003090000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Mac OS X,
+030000005e040000e302000000000000,Xbox One Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
+030000005e040000ea02000000000000,Xbox One Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
+030000005e040000fd02000003090000,Xbox One Controller,a:b0,b:b1,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
+030000005e040000220b000013050000,Xbox One Elite 2 Controller,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,paddle1:b11,paddle2:b13,paddle3:b12,paddle4:b14,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Mac OS X,
+03000000c62400003a54000000000000,Xbox One PowerA Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
+030000005e040000130b000001050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
+030000005e040000130b000005050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
+030000005e040000130b000009050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
+030000005e040000130b000013050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
+030000005e040000130b000015050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
+030000005e040000130b000007050000,Xbox Wireless Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
+030000005e040000130b000017050000,Xbox Wireless Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
+030000005e040000130b000022050000,Xbox Wireless Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
+030000005e040000220b000017050000,Xbox Wireless Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
+030000005e040000220b000021050000,Xbox Wireless Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
+03000000172700004431000029010000,XiaoMi Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Mac OS X,
+03000000120c0000100e000000010000,Zeroplus P4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
+03000000120c0000101e000000010000,Zeroplus P4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
+
+# Linux
+03000000c82d00001930000011010000,8BitDo 64,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,platform:Linux,
+05000000c82d00001930000001000000,8BitDo 64,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,platform:Linux,
+03000000c82d00000031000011010000,8BitDo Adapter,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+03000000c82d00000631000000010000,8BitDo Adapter 2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+03000000c82d00000951000000010000,8BitDo Dogbone,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightx:a2,righty:a3,start:b11,platform:Linux,
+03000000021000000090000011010000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
+03000000c82d00000090000011010000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
+05000000c82d00001038000000010000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
+05000000c82d00006a28000000010000,8BitDo GameCube,a:b0,b:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,paddle1:b9,paddle2:b8,rightshoulder:b10,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b1,y:b4,platform:Linux,
+03000000c82d00001251000011010000,8BitDo Lite 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
+05000000c82d00001251000000010000,8BitDo Lite 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
+03000000c82d00001151000011010000,8BitDo Lite SE,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
+05000000c82d00001151000000010000,8BitDo Lite SE,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
+03000000c82d00000151000000010000,8BitDo M30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+03000000c82d00000650000011010000,8BitDo M30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+05000000c82d00005106000000010000,8BitDo M30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Linux,
+03000000c82d00000a20000000020000,8BitDo M30 Xbox,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,start:b7,x:b2,y:b3,platform:Linux,
+03000000c82d00002090000011010000,8BitDo Micro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
+05000000c82d00002090000000010000,8BitDo Micro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
+03000000c82d00000451000000010000,8BitDo N30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightx:a2,righty:a3,start:b11,platform:Linux,
+03000000c82d00001590000011010000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
+05000000c82d00006528000000010000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
+03000000c82d00006928000011010000,8BitDo N64,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,platform:Linux,
+05000000c82d00006928000000010000,8BitDo N64,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,platform:Linux,
+05000000c82d00002590000001000000,8BitDo NEOGEO,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+03000000008000000210000011010000,8BitDo NES30,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
+03000000c82d00000310000011010000,8BitDo NES30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b7,lefttrigger:b6,rightshoulder:b9,righttrigger:b8,start:b11,x:b3,y:b4,platform:Linux,
+05000000c82d00008010000000010000,8BitDo NES30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b7,lefttrigger:b6,rightshoulder:b9,righttrigger:b8,start:b11,x:b3,y:b4,platform:Linux,
+03000000022000000090000011010000,8BitDo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
+03000000c82d00000190000011010000,8BitDo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
+05000000203800000900000000010000,8BitDo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
+05000000c82d00002038000000010000,8BitDo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
+03000000c82d00000751000000010000,8BitDo P30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:a8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+05000000c82d00000851000000010000,8BitDo P30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:a8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+03000000c82d00000660000011010000,8BitDo Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
+03000000c82d00001030000011010000,8BitDo Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
+05000000c82d00000660000000010000,8BitDo Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
+03000000c82d00000020000000000000,8BitDo Pro 2 for Xbox,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+06000000c82d00000020000006010000,8BitDo Pro 2 for Xbox,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+03000000c82d00000960000011010000,8BitDo Pro 3,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,paddle1:b17,paddle2:b16,paddle3:b2,paddle4:b5,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
+03000000c82d00000131000011010000,8BitDo Receiver,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
+03000000c82d00000231000011010000,8BitDo Receiver,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
+03000000c82d00000331000011010000,8BitDo Receiver,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
+03000000c82d00000431000011010000,8BitDo Receiver,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
+03000000c82d00002867000000010000,8BitDo S30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b3,y:b4,platform:Linux,
+03000000c82d00000060000011010000,8BitDo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
+05000000c82d00000060000000010000,8BitDo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
+05000000c82d00000061000000010000,8BitDo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
+030000003512000012ab000010010000,8BitDo SFC30,a:b2,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b0,platform:Linux,
+030000003512000021ab000010010000,8BitDo SFC30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,
+03000000c82d000021ab000010010000,8BitDo SFC30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,
+05000000102800000900000000010000,8BitDo SFC30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,
+05000000c82d00003028000000010000,8BitDo SFC30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,
+05000000c82d00000351000000010000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
+03000000c82d00000160000000000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Linux,
+03000000c82d00000160000011010000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
+03000000c82d00000161000000000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Linux,
+03000000c82d00001290000011010000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Linux,
+05000000c82d00000161000000010000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
+05000000c82d00006228000000010000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
+03000000c82d00000260000011010000,8BitDo SN30 Pro Plus,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
+05000000c82d00000261000000010000,8BitDo SN30 Pro Plus,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
+05000000202800000900000000010000,8BitDo SNES30,a:b1,b:b0,back:b10,dpdown:b122,dpleft:b119,dpright:b120,dpup:b117,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,
+05000000c82d00001230000000010000,8BitDo Ultimate,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+03000000c82d00000a31000014010000,8BitDo Ultimate 2C,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+03000000c82d00001d30000011010000,8BitDo Ultimate 2C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,paddle1:b5,paddle2:b2,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+05000000c82d00001b30000001000000,8BitDo Ultimate 2C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,paddle1:b5,paddle2:b2,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+03000000c82d00001530000011010000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+03000000c82d00001630000011010000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+03000000c82d00001730000011010000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+03000000c82d00001130000011010000,8BitDo Ultimate Wired,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b26,paddle1:b24,paddle2:b25,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+03000000c82d00000631000010010000,8BitDo Ultimate Wireless,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+03000000c82d00000631000014010000,8BitDo Ultimate Wireless,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+03000000c82d00000760000011010000,8BitDo Ultimate Wireless,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
+03000000c82d00001230000011010000,8BitDo Ultimate Wireless,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,paddle1:b2,paddle2:b5,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+03000000c82d00001330000011010000,8BitDo Ultimate Wireless,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b26,paddle1:b23,paddle2:b19,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+03000000c82d00000121000011010000,8BitDo Xbox One SN30 Pro,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+05000000c82d00000121000000010000,8BitDo Xbox One SN30 Pro,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+05000000a00500003232000001000000,8BitDo Zero,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Linux,
+05000000a00500003232000008010000,8BitDo Zero,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Linux,
+03000000c82d00001890000011010000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,
+05000000c82d00003032000000010000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
+03000000c01100000355000011010000,Acrux Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+030000006f0e00008801000011010000,Afterglow Deluxe Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+030000006f0e00003901000000430000,Afterglow Prismatic Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000006f0e00003901000013020000,Afterglow Prismatic Controller 048-007-NA,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000006f0e00001302000000010000,Afterglow Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000006f0e00003901000020060000,Afterglow Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+03000000100000008200000011010000,Akishop Customs PS360,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
+030000007c1800000006000010010000,Alienware Dual Compatible Game PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Linux,
+05000000491900000204000021000000,Amazon Fire Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b17,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b12,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+03000000491900001904000011010000,Amazon Luna Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b7,x:b2,y:b3,platform:Linux,
+05000000710100001904000000010000,Amazon Luna Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux,
+0300000008100000e501000001010000,Anbernic Handheld,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a4,start:b11,x:b3,y:b4,platform:Linux,
+03000000020500000913000010010000,Anbernic RG P01,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+03000000373500000710000010010000,Anbernic RG P01,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+05000000373500004610000001000000,Anbernic RG P01,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+03000000190e00000110000010010000,Aquaplus Piece,a:b1,b:b0,back:b3,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,start:b2,platform:Linux,
+03000000790000003018000011010000,Arcade Fightstick F300,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
+03000000a30c00002700000011010000,Astro City Mini,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,
+03000000a30c00002800000011010000,Astro City Mini,a:b2,b:b1,back:b8,leftx:a0,lefty:a1,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,
+05000000050b00000045000031000000,ASUS Gamepad,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b10,x:b2,y:b3,platform:Linux,
+05000000050b00000045000040000000,ASUS Gamepad,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b10,x:b2,y:b3,platform:Linux,
+03000000050b00000579000011010000,ASUS ROG Kunai 3,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b36,paddle1:b52,paddle2:b53,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+05000000050b00000679000000010000,ASUS ROG Kunai 3,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b21,paddle1:b22,paddle2:b23,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+03000000503200000110000000000000,Atari VCS Classic Controller,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b4,start:b3,platform:Linux,
+03000000503200000110000011010000,Atari VCS Classic Controller,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b4,start:b3,platform:Linux,
+05000000503200000110000000000000,Atari VCS Classic Controller,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b4,start:b3,platform:Linux,
+05000000503200000110000044010000,Atari VCS Classic Controller,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b4,start:b3,platform:Linux,
+05000000503200000110000046010000,Atari VCS Classic Controller,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b4,start:b3,platform:Linux,
+03000000503200000210000000000000,Atari VCS Modern Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a4,rightx:a2,righty:a3,start:b8,x:b2,y:b3,platform:Linux,
+03000000503200000210000011010000,Atari VCS Modern Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b2,platform:Linux,
+05000000503200000210000000000000,Atari VCS Modern Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b2,platform:Linux,
+05000000503200000210000045010000,Atari VCS Modern Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b2,platform:Linux,
+05000000503200000210000046010000,Atari VCS Modern Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b2,platform:Linux,
+05000000503200000210000047010000,Atari VCS Modern Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:+a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:-a4,rightx:a2,righty:a3,start:b8,x:b2,y:b3,platform:Linux,
+030000008a3500000201000011010000,Backbone One,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+030000008a3500000202000011010000,Backbone One,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+030000008a3500000302000011010000,Backbone One,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+030000008a3500000402000011010000,Backbone One,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+03000000c62400001b89000011010000,BDA MOGA XP5X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+03000000d62000002a79000011010000,BDA PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
+03000000c21100000791000011010000,Be1 GC101 Controller 1.03,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
+03000000c31100000791000011010000,Be1 GC101 Controller 1.03,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+030000005e0400008e02000003030000,Be1 GC101 Xbox 360,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+03000000bc2000004d50000011010000,Beitong A1T2 BFM,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+05000000bc2000000055000001000000,Betop AX1 BFM,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+03000000bc2000006412000011010000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b30,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
+030000006b1400000209000011010000,Bigben,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+03000000120c0000300e000011010000,Brook Audio Fighting Board PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+03000000120c0000310e000011010000,Brook Audio Fighting Board PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
+03000000120c0000200e000011010000,Brook Mars PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
+03000000120c0000210e000011010000,Brook Mars PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
+03000000120c0000f70e000011010000,Brook Universal Fighting Board,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
+03000000d81d00000b00000010010000,Buffalo BSGP1601,a:b5,b:b3,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b8,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b14,rightshoulder:b9,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b13,x:b4,y:b2,platform:Linux,
+03000000e82000006058000001010000,Cideko AK08b,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
+03000000af1e00002400000010010000,Clockwork Pi DevTerm,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,start:b9,x:b3,y:b0,platform:Linux,
+030000000b0400003365000000010000,Competition Pro,a:b0,b:b1,back:b2,leftx:a0,lefty:a1,start:b3,platform:Linux,
+03000000632500007a05000001020000,Cosmic Byte Ares Wired Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
+03000000260900008888000000010000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a5,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,platform:Linux,
+03000000a306000022f6000011010000,Cyborg V3 Rumble,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux,
+030000005e0400008e02000002010000,Data Frog S80,a:b1,b:b0,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b2,platform:Linux,
+03000000791d00000103000010010000,Dual Box Wii Classic Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
+030000006f0e00003001000001010000,EA Sports PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+03000000c11100000191000011010000,EasySMX,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
+03000000242f00009100000000010000,EasySMX ESM-9101,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000006e0500000320000010010000,Elecom U3613M,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Linux,
+030000006e0500000720000010010000,Elecom W01U,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,platform:Linux,
+030000007d0400000640000010010000,Eliminator AfterShock,a:b1,b:b2,back:b9,dpdown:+a3,dpleft:-a5,dpright:+a5,dpup:-a3,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a4,righty:a2,start:b8,x:b0,y:b3,platform:Linux,
+03000000430b00000300000000010000,EMS Production PS2 Adapter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a5,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
+030000006f0e00008401000011010000,Faceoff Deluxe Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+030000006f0e00008101000011010000,Faceoff Deluxe Pro Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+030000006f0e00008001000011010000,Faceoff Pro Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+03000000852100000201000010010000,FF GP1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+05000000b40400001224000001010000,Flydigi APEX 4,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b14,leftshoulder:b4,leftstick:b10,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b20,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
+03000000b40400001124000011010000,Flydigi Vader 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b12,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b14,paddle1:b2,paddle2:b5,paddle3:b16,paddle4:b17,rightshoulder:b7,rightstick:b13,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+03000000b40400001224000011010000,Flydigi Vader 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b12,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b2,paddle1:b16,paddle2:b17,paddle3:b14,paddle4:b15,rightshoulder:b7,rightstick:b13,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+05000000151900004000000001000000,Flydigi Vader 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b21,leftshoulder:b6,leftstick:b12,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b14,paddle1:b2,paddle2:b5,paddle3:b16,paddle4:b17,rightshoulder:b7,rightstick:b13,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+030000007e0500003703000000000000,GameCube Adapter,a:b0,b:b1,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b2,platform:Linux,
+19000000030000000300000002030000,GameForce Controller,a:b1,b:b0,back:b8,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,guide:b16,leftshoulder:b4,leftstick:b14,lefttrigger:b6,leftx:a1,lefty:a0,rightshoulder:b5,rightstick:b15,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux,
+03000000373500000b10000019010000,GameSir Cyclone 2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+03000000ac0500005b05000010010000,GameSir G3w,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
+03000000bc2000000055000011010000,GameSir G3w,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+03000000558500001b06000010010000,GameSir G4 Pro,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+05000000ac0500002d0200001b010000,GameSir G4s,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b33,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+03000000ac0500007a05000011010000,GameSir G5,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b16,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+03000000373500009710000001020000,GameSir Kaleid Flux,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+03000000ac0500001a06000011010000,GameSir T3 2.02,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+03000000bc2000005656000011010000,GameSir T4w,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+03000000373500009410000010010000,GameSir Tegenaria Lite,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
+030000006f0e00000104000000010000,Gamestop Logic3 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000008f0e00000800000010010000,Gasia PlayStation Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
+03000000451300000010000010010000,Genius Maxfire Grandias 12,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
+03000000f025000021c1000010010000,Gioteck PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
+03000000f0250000c283000010010000,Gioteck VX2 PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+190000004b4800000010000000010000,GO-Advance Controller,a:b1,b:b0,back:b10,dpdown:b7,dpleft:b8,dpright:b9,dpup:b6,leftshoulder:b4,lefttrigger:b12,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b13,start:b15,x:b2,y:b3,platform:Linux,
+190000004b4800000010000001010000,GO-Advance Controller,a:b1,b:b0,back:b12,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,leftshoulder:b4,leftstick:b13,lefttrigger:b14,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b16,righttrigger:b15,start:b17,x:b2,y:b3,platform:Linux,
+190000004b4800000011000000010000,GO-Super Gamepad,a:b0,b:b1,back:b12,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b16,leftshoulder:b4,leftstick:b14,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b15,righttrigger:b7,rightx:a2,righty:a3,start:b13,x:b3,y:b2,platform:Linux,
+03000000f0250000c183000010010000,Goodbetterbest Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+03000000d11800000094000011010000,Google Stadia Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,
+05000000d11800000094000000010000,Google Stadia Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,
+0300000079000000d418000000010000,GPD Win 2 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000005e0400008e02000001010000,GPD Win Max 2 6800U Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000007d0400000540000000010000,Gravis Eliminator Pro,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
+03000000280400000140000000010000,Gravis GamePad Pro,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
+030000008f0e00000610000000010000,GreenAsia Electronics Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a2,start:b11,x:b3,y:b0,platform:Linux,
+030000008f0e00001200000010010000,GreenAsia Joystick,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux,
+0500000047532067616d657061640000,GS gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
+03000000f0250000c383000010010000,GT VX2,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
+030000008a2e0000dd10000011010000,Hand Held Legend GC Ultimate,a:b0,b:b2,back:b17,dpdown:b5,dpleft:b6,dpright:b7,dpup:b4,guide:b18,leftshoulder:b10,leftstick:b8,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b19,misc2:b24,paddle1:b13,paddle2:b12,rightshoulder:b11,rightstick:b9,righttrigger:a4,rightx:a2,righty:a5,start:b16,x:b1,y:b3,platform:Linux,
+030000008a2e0000df10000011010000,Hand Held Legend ProGCC,a:b1,b:b0,back:b17,dpdown:b5,dpleft:b6,dpright:b7,dpup:b4,guide:b18,leftshoulder:b10,leftstick:b8,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b19,paddle1:b13,paddle2:b12,rightshoulder:b11,rightstick:b9,righttrigger:a4,rightx:a2,righty:a5,start:b16,x:b3,y:b2,platform:Linux,
+06000000adde0000efbe000002010000,Hidromancer Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+03000000d81400000862000011010000,HitBox PS3 PC Analog Mode,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,guide:b9,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b12,x:b0,y:b3,platform:Linux,
+03000000c9110000f055000011010000,HJC Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
+030000000d0f00006d00000020010000,Hori EDGE 301,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:+a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000000d0f00008400000011010000,Hori Fighting Commander,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
+030000000d0f00005f00000011010000,Hori Fighting Commander 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+030000000d0f00005e00000011010000,Hori Fighting Commander 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
+030000000d0f00005001000009040000,Hori Fighting Commander Octa Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000000d0f00008500000010010000,Hori Fighting Commander PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+030000000d0f00008600000002010000,Hori Fighting Commander Xbox 360,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
+030000000d0f00003701000013010000,Hori Fighting Stick Mini,a:b1,b:b0,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,start:b7,x:b3,y:b2,platform:Linux,
+030000000d0f00008800000011010000,Hori Fighting Stick mini 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
+030000000d0f00008700000011010000,Hori Fighting Stick mini 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,rightshoulder:b5,rightstick:b11,righttrigger:a4,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
+030000000d0f00001000000011010000,Hori Fightstick 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
+03000000ad1b000003f5000033050000,Hori Fightstick VX,+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b8,guide:b10,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b2,y:b3,platform:Linux,
+030000000d0f00004d00000011010000,Hori Gem Pad 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+03000000ad1b000001f5000033050000,Hori Pad EX Turbo 2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000000d0f00003801000011010000,Hori PC Engine Mini Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b9,platform:Linux,
+030000000d0f00009200000011010000,Hori Pokken Tournament DX Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
+030000000d0f00001100000011010000,Hori Real Arcade Pro 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+030000000d0f00002200000011010000,Hori Real Arcade Pro 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
+030000000d0f00006a00000011010000,Hori Real Arcade Pro 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
+030000000d0f00006b00000011010000,Hori Real Arcade Pro 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+030000000d0f00001600000000010000,Hori Real Arcade Pro EXSE,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b2,y:b3,platform:Linux,
+030000000d0f0000aa00000011010000,Hori Real Arcade Pro for Nintendo Switch,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
+030000000d0f00008501000017010000,Hori Split Pad Fit,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000000d0f00008501000015010000,Hori Switch Split Pad Pro,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000000d0f00006e00000011010000,Horipad 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+030000000d0f00006600000011010000,Horipad 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
+030000000d0f0000ee00000011010000,Horipad Mini 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
+030000000d0f0000c100000011010000,Horipad Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+030000000d0f00006700000001010000,Horipad One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000000d0f0000ab01000011010000,Horipad Steam,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc2:b2,paddle1:b19,paddle2:b18,paddle3:b15,paddle4:b5,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+050000000d0f00009601000091000000,Horipad Steam,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc2:b2,paddle1:b19,paddle2:b18,paddle3:b15,paddle4:b5,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+050000000d0f0000f600000001000000,Horipad Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
+03000000341a000005f7000010010000,HuiJia GameCube Controller Adapter,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Linux,
+05000000242e00000b20000001000000,Hyperkin Admiral N64 Controller,+rightx:b11,+righty:b13,-rightx:b8,-righty:b12,a:b1,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b14,leftx:a0,lefty:a1,rightshoulder:b5,start:b9,platform:Linux,
+03000000242e0000ff0b000011010000,Hyperkin N64 Adapter,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a2,righty:a3,start:b9,platform:Linux,
+03000000242e00006a38000010010000,Hyperkin Trooper 2,a:b0,b:b1,back:b4,leftshoulder:b2,leftx:a0,lefty:a1,rightshoulder:b3,start:b5,platform:Linux,
+03000000242e00008816000001010000,Hyperkin X91,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+03000000f00300008d03000011010000,HyperX Clutch,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+03000000830500006020000010010000,iBuffalo Super Famicom Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Linux,
+03000000d80400004bea000011010000,icedragon.io STAC Dance Pad,a:b0,b:b1,x:b2,y:b3,back:b4,platform:Linux,
+03000000d80400004aea000011010000,icedragon.io STAC Dance Pad,a:b0,b:b1,x:b2,y:b3,back:b4,platform:Linux,
+030000008a2e0000d910000011010000,icedragon.io STAC2 Dance Pad,a:b0,b:b1,x:b2,y:b3,back:b4,platform:Linux,
+030000008a2e0000e910000011010000,icedragon.io STAC2 Dance Pad,a:b8,b:b9,x:b10,y:b11,back:b12,platform:Linux,
+030000008f0e00001330000001010000,iCode Retro Adapter,b:b3,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b9,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b1,start:b7,x:b2,y:b0,platform:Linux,
+050000006964726f69643a636f6e0000,idroidcon Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+03000000b50700001503000010010000,Impact,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux,
+03000000d80400008200000003000000,IMS PCU0,a:b1,b:b0,back:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,start:b5,x:b3,y:b2,platform:Linux,
+03000000120c00000500000010010000,InterAct AxisPad,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b11,x:b0,y:b1,platform:Linux,
+03000000ef0500000300000000010000,InterAct AxisPad,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b11,x:b0,y:b1,platform:Linux,
+03000000fd0500000030000000010000,InterAct GoPad,a:b3,b:b4,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,x:b0,y:b1,platform:Linux,
+03000000fd0500002a26000000010000,InterAct HammerHead FX,a:b3,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b2,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b5,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Linux,
+0500000049190000020400001b010000,Ipega PG 9069,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b161,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+03000000632500007505000011010000,Ipega PG 9099,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
+0500000049190000030400001b010000,Ipega PG9099,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+05000000491900000204000000000000,Ipega PG9118,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+03000000300f00001101000010010000,Jess Tech Colour Rumble Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux,
+03000000300f00001001000010010000,Jess Tech Dual Analog Rumble,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux,
+03000000300f00000b01000010010000,Jess Tech GGE909 PC Recoil,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
+03000000ba2200002010000001010000,Jess Technology Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
+030000007e0500000620000001000000,Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b13,leftshoulder:b4,leftstick:b10,rightshoulder:b5,start:b8,x:b2,y:b3,platform:Linux,
+050000007e0500000620000001000000,Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b13,leftshoulder:b4,leftstick:b10,rightshoulder:b5,start:b8,x:b2,y:b3,platform:Linux,
+030000007e0500000720000001000000,Joy-Con (R),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b12,leftshoulder:b4,leftstick:b11,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Linux,
+050000007e0500000720000001000000,Joy-Con (R),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b12,leftshoulder:b4,leftstick:b11,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Linux,
+03000000bd12000003c0000010010000,Joypad Alpha Shock,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+03000000242f00002d00000011010000,JYS Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
+03000000242f00008a00000011010000,JYS Adapter,a:b1,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b0,y:b3,platform:Linux,
+030000006f0e00000103000000020000,Logic3 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000006d040000d1ca000000000000,Logitech Chillstream,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+030000006d040000d1ca000011010000,Logitech Chillstream,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+030000006d04000019c2000010010000,Logitech Cordless RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+030000006d04000016c2000010010000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+030000006d04000016c2000011010000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+030000006d0400001dc2000014400000,Logitech F310,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000006d0400001ec2000019200000,Logitech F510,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000006d0400001ec2000020200000,Logitech F510,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000006d04000019c2000011010000,Logitech F710,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+030000006d0400001fc2000005030000,Logitech F710,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000006d04000018c2000010010000,Logitech RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+030000006d04000011c2000010010000,Logitech WingMan Cordless RumblePad,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b6,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b10,rightx:a3,righty:a4,start:b8,x:b3,y:b4,platform:Linux,
+030000006d0400000ac2000010010000,Logitech WingMan RumblePad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,rightx:a3,righty:a4,x:b3,y:b4,platform:Linux,
+05000000380700006652000025010000,Mad Catz CTRLR,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+03000000380700008532000010010000,Mad Catz Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b5,rightshoulder:b6,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
+03000000380700005032000011010000,Mad Catz Fightpad Pro PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+03000000380700005082000011010000,Mad Catz Fightpad Pro PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
+03000000ad1b00002ef0000090040000,Mad Catz Fightpad SFxT,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,start:b7,x:b2,y:b3,platform:Linux,
+03000000380700008031000011010000,Mad Catz FightStick Alpha PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+03000000380700008081000011010000,Mad Catz FightStick Alpha PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+03000000380700008034000011010000,Mad Catz Fightstick PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+03000000380700008084000011010000,Mad Catz Fightstick PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
+03000000380700008433000011010000,Mad Catz Fightstick TE S PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+03000000380700008483000011010000,Mad Catz Fightstick TE S PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
+03000000380700001888000010010000,Mad Catz Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+03000000380700003888000010010000,Mad Catz Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:a0,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+03000000380700001647000010040000,Mad Catz Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+03000000380700003847000090040000,Mad Catz Xbox 360 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
+03000000ad1b000016f0000090040000,Mad Catz Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+03000000120c00000500000000010000,Manta DualShock 2,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux,
+030000008f0e00001330000010010000,Mayflash Controller Adapter,a:b1,b:b2,back:b8,dpdown:h0.8,dpleft:h0.2,dpright:h0.1,dpup:h0.4,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a3~,righty:a2,start:b9,x:b0,y:b3,platform:Linux,
+03000000790000004318000010010000,Mayflash GameCube Adapter,a:b1,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b2,y:b3,platform:Linux,
+03000000790000004418000010010000,Mayflash GameCube Controller,a:b1,b:b0,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b2,y:b3,platform:Linux,
+03000000242f00007300000011010000,Mayflash Magic NS,a:b1,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b0,y:b3,platform:Linux,
+0300000079000000d218000011010000,Mayflash Magic NS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+03000000d620000010a7000011010000,Mayflash Magic NS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+03000000242f0000f700000001010000,Mayflash Magic S Pro,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000008f0e00001030000010010000,Mayflash Saturn Adapter,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,lefttrigger:b7,rightshoulder:b6,righttrigger:b2,start:b9,x:b3,y:b4,platform:Linux,
+0300000025090000e803000001010000,Mayflash Wii Classic Adapter,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:a4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:a5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Linux,
+03000000790000000318000011010000,Mayflash Wii DolphinBar,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,platform:Linux,
+03000000790000000018000011010000,Mayflash Wii U Pro Adapter,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+03000000b50700001203000010010000,Mega World Logic 3 Controller,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux,
+03000000b50700004f00000000010000,Mega World Logic 3 Controller,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,platform:Linux,
+03000000780000000600000010010000,Microntek Joystick,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,
+030000005e0400002800000000010000,Microsoft Dual Strike,a:b3,b:b2,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,rightshoulder:b7,rightx:a0,righty:a1~,start:b5,x:b1,y:b0,platform:Linux,
+030000005e0400000300000000010000,Microsoft SideWinder,a:b0,b:b1,back:b9,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b8,x:b3,y:b4,platform:Linux,
+030000005e0400000700000000010000,Microsoft SideWinder,a:b0,b:b1,back:b8,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b9,x:b3,y:b4,platform:Linux,
+030000005e0400000e00000000010000,Microsoft SideWinder Freestyle Pro,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,rightshoulder:b7,start:b8,x:b3,y:b4,platform:Linux,
+030000005e0400002700000000010000,Microsoft SideWinder Plug and Play,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,lefttrigger:b4,righttrigger:b5,x:b2,y:b3,platform:Linux,
+030000005e0400008502000000010000,Microsoft Xbox,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,
+030000005e0400008902000021010000,Microsoft Xbox,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,
+030000005e0400008e02000001000000,Microsoft Xbox 360,a:b0,b:b1,back:b6,dpdown:h0.1,dpleft:h0.2,dpright:h0.8,dpup:h0.4,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000005e0400008e02000004010000,Microsoft Xbox 360,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000005e0400008e02000056210000,Microsoft Xbox 360,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000005e0400008e02000062230000,Microsoft Xbox 360,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000005e040000d102000001010000,Microsoft Xbox One a,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000005e040000d102000003020000,Microsoft Xbox One b,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000005e040000dd02000003020000,Microsoft Xbox One c,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000005e040000ea02000008040000,Microsoft Xbox One d,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000005e040000ea0200000f050000,Microsoft Xbox One e,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+060000005e040000120b000009050000,Microsoft Xbox One d,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000005e040000e302000003020000,Microsoft Xbox One Elite,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000005e040000000b000007040000,Microsoft Xbox One Elite 2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b12,paddle2:b14,paddle3:b13,paddle4:b15,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000005e040000000b000008040000,Microsoft Xbox One Elite 2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b12,paddle2:b14,paddle3:b13,paddle4:b15,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+050000005e040000050b000003090000,Microsoft Xbox One Elite 2,a:b0,b:b1,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a6,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+050000005e0400008e02000030110000,Microsoft Xbox One Elite 2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b13,paddle3:b12,paddle4:b14,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000005e040000120b00000b050000,Microsoft Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000005e040000120b000016050000,Microsoft Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000005e040000120b000017050000,Microsoft Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+060000005e040000120b000001050000,Microsoft Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+03000000030000000300000002000000,Miroof,a:b1,b:b0,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Linux,
+03000000790000001c18000010010000,Mobapad Chitu HD,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+050000004d4f435554452d3035335800,Mocute 053X,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
+05000000e80400006e0400001b010000,Mocute 053X M59,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+050000004d4f435554452d3035305800,Mocute 054X,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+05000000d6200000e589000001000000,Moga 2,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux,
+05000000d6200000ad0d000001000000,Moga Pro,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux,
+05000000d62000007162000001000000,Moga Pro 2,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux,
+03000000c62400002b89000011010000,MOGA XP5A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+05000000c62400002a89000000010000,MOGA XP5A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b22,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+05000000c62400001a89000000010000,MOGA XP5X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+03000000250900006688000000010000,MP8866 Super Dual Box,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux,
+030000005e0400008e02000010020000,MSI GC20 V2,a:b0,b:b1,back:b6,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+03000000f70600000100000000010000,N64 Adaptoid,+rightx:b2,+righty:b1,-rightx:b4,-righty:b5,a:b0,b:b3,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b6,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b7,start:b8,platform:Linux,
+030000006b1400000906000014010000,Nacon Asymmetric Wireless PS4 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000006b140000010c000010010000,Nacon GC 400ES,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
+03000000853200000706000012010000,Nacon GC-100,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+05000000853200000503000000010000,Nacon MG-X Pro,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+0300000085320000170d000011010000,Nacon Revolution 5 Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
+0300000085320000190d000011010000,Nacon Revolution 5 Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
+030000000d0f00000900000010010000,Natec Genesis P44,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+030000004f1f00000800000011010000,NeoGeo PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
+0300000092120000474e000000010000,NeoGeo X Arcade Stick,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b9,x:b3,y:b2,platform:Linux,
+03000000790000004518000010010000,Nexilux GameCube Controller Adapter,a:b1,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b2,y:b3,platform:Linux,
+030000001008000001e5000010010000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,righttrigger:b6,start:b9,x:b3,y:b0,platform:Linux,
+060000007e0500003713000000000000,Nintendo 3DS,a:b0,b:b1,back:b8,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Linux,
+03000000790000004618000010010000,Nintendo GameCube Controller Adapter,a:b1,b:b0,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a5~,righty:a2~,start:b9,x:b2,y:b3,platform:Linux,
+03000000ec110000e1a7000010010000,Nintendo Switch,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
+030000007e0500006920000011010000,Nintendo Switch 2 Pro Controller,a:b0,b:b1,back:b14,dpdown:b8,dpleft:b10,dpright:b9,dpup:b11,guide:b16,leftshoulder:b12,leftstick:b15,lefttrigger:b13,leftx:a0,lefty:a1~,misc1:b17,misc2:b20,paddle1:b18,paddle2:b19,rightshoulder:b4,rightstick:b7,righttrigger:b5,rightx:a2,righty:a3~,start:b6,x:b2,y:b3,platform:Linux,
+060000004e696e74656e646f20537700,Nintendo Switch Combined Joy-Cons,a:b0,b:b1,back:b9,dpdown:b15,dpleft:b16,dpright:b17,dpup:b14,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,misc1:b4,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux,
+060000007e0500000620000000000000,Nintendo Switch Combined Joy-Cons,a:b0,b:b1,back:b9,dpdown:b15,dpleft:b16,dpright:b17,dpup:b14,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,misc1:b4,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux,
+060000007e0500000820000000000000,Nintendo Switch Combined Joy-Cons,a:b0,b:b1,back:b9,dpdown:b15,dpleft:b16,dpright:b17,dpup:b14,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,misc1:b4,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux,
+050000004c69632050726f20436f6e00,Nintendo Switch Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
+050000007e0500000620000001800000,Nintendo Switch Left Joy-Con,a:b16,b:b15,back:b4,leftshoulder:b6,leftstick:b12,leftx:a1,lefty:a0~,rightshoulder:b8,start:b9,x:b14,y:b17,platform:Linux,
+030000007e0500000920000000026803,Nintendo Switch Pro Controller,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Linux,
+030000007e0500000920000011810000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,misc1:b4,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux,
+050000007e0500000920000001000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
+050000007e0500000920000001800000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,misc1:b4,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux,
+050000007e0500000720000001800000,Nintendo Switch Right Joy-Con,a:b1,b:b2,back:b9,leftshoulder:b4,leftstick:b10,leftx:a1~,lefty:a0,rightshoulder:b6,start:b8,x:b0,y:b3,platform:Linux,
+05000000010000000100000003000000,Nintendo Wii Remote,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
+050000007e0500003003000001000000,Nintendo Wii U Pro Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Linux,
+050000005a1d00000218000003000000,Nokia GC 5000,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+030000000d0500000308000010010000,Nostromo n45 Dual Analog,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b12,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b10,x:b2,y:b3,platform:Linux,
+030000007e0500007320000011010000,NSO GameCube Controller,a:b1,b:b3,dpdown:b8,dpleft:b10,dpright:b9,dpup:b11,guide:b16,leftshoulder:b13,lefttrigger:b12,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b4,rightx:a2,righty:a3~,start:b6,x:b0,y:b2,platform:Linux,
+030000007e0500001920000011810000,NSO N64 Controller,+rightx:b2,+righty:b3,-rightx:b4,-righty:b10,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,misc1:b5,rightshoulder:b7,righttrigger:b9,start:b11,platform:Linux,
+050000007e0500001920000001000000,NSO N64 Controller,+rightx:b8,+righty:b7,-rightx:b3,-righty:b2,a:b1,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,righttrigger:b10,start:b9,platform:Linux,
+050000007e0500001920000001800000,NSO N64 Controller,+rightx:b2,+righty:b3,-rightx:b4,-righty:b10,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,misc1:b5,rightshoulder:b7,righttrigger:b9,start:b11,platform:Linux,
+030000007e0500001e20000011810000,NSO Sega Genesis Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,misc1:b3,rightshoulder:b2,righttrigger:b4,start:b5,platform:Linux,
+030000007e0500001720000011810000,NSO SNES Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b3,y:b2,platform:Linux,
+050000007e0500001720000001000000,NSO SNES Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,lefttrigger:b7,rightshoulder:b6,righttrigger:b8,start:b10,x:b3,y:b2,platform:Linux,
+050000007e0500001720000001800000,NSO SNES Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b3,y:b2,platform:Linux,
+03000000550900001072000011010000,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b8,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,
+03000000550900001472000011010000,NVIDIA Controller,a:b0,b:b1,back:b14,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b4,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b8,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Linux,
+05000000550900001472000001000000,NVIDIA Controller,a:b0,b:b1,back:b14,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b4,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b8,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Linux,
+030000004b120000014d000000010000,NYKO Airflo EX,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux,
+03000000451300000830000010010000,NYKO CORE,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
+19000000010000000100000001010000,ODROID Go 2,a:b1,b:b0,dpdown:b7,dpleft:b8,dpright:b9,dpup:b6,guide:b10,leftshoulder:b4,leftstick:b12,lefttrigger:b11,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b13,righttrigger:b14,start:b15,x:b2,y:b3,platform:Linux,
+19000000010000000200000011000000,ODROID Go 2,a:b1,b:b0,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b12,leftshoulder:b4,leftstick:b14,lefttrigger:b13,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b15,righttrigger:b16,start:b17,x:b2,y:b3,platform:Linux,
+05000000362800000100000002010000,OUYA Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,platform:Linux,
+05000000362800000100000003010000,OUYA Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,platform:Linux,
+05000000362800000100000004010000,OUYA Controller,a:b0,b:b3,back:b14,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,leftshoulder:b4,leftstick:b6,lefttrigger:b12,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:b13,rightx:a3,righty:a4,start:b16,x:b1,y:b2,platform:Linux,
+03000000830500005020000010010000,Padix Rockfire PlayStation Bridge,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b2,y:b3,platform:Linux,
+03000000ff1100003133000010010000,PC Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
+030000006f0e0000b802000001010000,PDP Afterglow Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000006f0e0000b802000013020000,PDP Afterglow Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000006f0e00006401000001010000,PDP Battlefield One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000006f0e0000d702000006640000,PDP Black Camo Wired Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:b13,dpleft:b14,dpright:b13,dpup:b14,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000006f0e00003101000000010000,PDP EA Sports Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000006f0e00008501000011010000,PDP Fightpad Pro Gamecube Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
+030000006f0e0000c802000012010000,PDP Kingdom Hearts Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000006f0e00002801000011010000,PDP PS3 Rock Candy Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+030000006f0e00000901000011010000,PDP PS3 Versus Fighting,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
+030000006f0e00002f01000011010000,PDP Wired PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+03000000ad1b000004f9000000010000,PDP Xbox 360 Versus Fighting,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,start:b7,x:b2,y:b3,platform:Linux,
+030000006f0e0000f102000000000000,PDP Xbox Atomic,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000006f0e0000a802000023020000,PDP Xbox One Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
+030000006f0e0000a702000023020000,PDP Xbox One Raven Black,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000006f0e0000d802000006640000,PDP Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000006f0e0000ef02000007640000,PDP Xbox Series Kinetic Wired Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+03000000c62400000053000000010000,PowerA,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+03000000c62400003a54000001010000,PowerA 1428124-01,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+03000000d62000000540000001010000,PowerA Advantage Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+03000000d620000011a7000011010000,PowerA Core Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+03000000dd62000015a7000011010000,PowerA Fusion Nintendo Switch Arcade Stick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+03000000d620000012a7000011010000,PowerA Fusion Nintendo Switch Fight Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+03000000d62000000140000001010000,PowerA Fusion Pro 2 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+03000000dd62000016a7000000000000,PowerA Fusion Pro Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+03000000c62400001a53000000010000,PowerA Mini Pro Ex,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+03000000d620000013a7000011010000,PowerA Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+03000000d62000006dca000011010000,PowerA Pro Ex,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+03000000d620000014a7000011010000,PowerA Spectra Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+03000000c62400001a58000001010000,PowerA Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+03000000d62000000220000001010000,PowerA Xbox One Controller,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Linux,
+03000000d62000000228000001010000,PowerA Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+03000000c62400001a54000001010000,PowerA Xbox One Mini Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+03000000d62000000240000001010000,PowerA Xbox One Spectra Infinity,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+03000000d62000000520000050010000,PowerA Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+03000000d62000000b20000001010000,PowerA Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+03000000d62000000f20000001010000,PowerA Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b7,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000006d040000d2ca000011010000,Precision Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+03000000250900000017000010010000,PS/SS/N64 Adapter,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b5,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2~,righty:a3,start:b8,platform:Linux,
+03000000ff1100004133000010010000,PS2 Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,
+03000000120c0000160e000011010000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
+03000000341a00003608000011010000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+030000004c0500006802000010010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,
+030000004c0500006802000010810000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
+030000004c0500006802000011010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,
+030000004c0500006802000011810000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
+030000005f1400003102000010010000,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
+030000006f0e00001402000011010000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+030000008f0e00000300000010010000,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
+050000004c0500006802000000000000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,
+050000004c0500006802000000010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:a12,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:a13,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,
+050000004c0500006802000000800000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
+050000004c0500006802000000810000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
+05000000504c415953544154494f4e00,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,
+060000004c0500006802000000010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,
+030000004c050000a00b000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
+030000004c050000a00b000011810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
+030000004c050000c405000000810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
+030000004c050000c405000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
+030000004c050000c405000011810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
+030000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
+030000004c050000cc09000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
+030000004c050000cc09000011810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
+03000000c01100000140000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
+050000004c050000c405000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
+050000004c050000c405000000810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
+050000004c050000c405000001800000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
+050000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
+050000004c050000cc09000000810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
+050000004c050000cc09000001800000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
+0300004b4c0500005f0e000011010000,PS5 Access Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b14,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
+030000004c050000e60c000011010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b14,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
+030000004c050000e60c000011810000,PS5 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
+030000004c050000f20d000011010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b14,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
+030000004c050000f20d000011810000,PS5 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
+050000004c050000e60c000000010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
+050000004c050000e60c000000810000,PS5 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
+050000004c050000f20d000000010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
+050000004c050000f20d000000810000,PS5 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
+03000000300f00001211000011010000,Qanba Arcade Joystick,a:b2,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b5,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b6,start:b9,x:b1,y:b3,platform:Linux,
+03000000222c00000225000011010000,Qanba Dragon Arcade Joystick PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+03000000222c00000025000011010000,Qanba Dragon Arcade Joystick PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
+03000000222c00001220000011010000,Qanba Drone 2 Arcade Joystick PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
+03000000222c00001020000011010000,Qanba Drone 2 Arcade Joystick PS5,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
+03000000222c00000020000011010000,Qanba Drone Arcade PS4 Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,rightshoulder:b5,righttrigger:a4,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
+03000000300f00001210000010010000,Qanba Joystick Plus,a:b0,b:b1,back:b8,leftshoulder:b5,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b4,righttrigger:b6,start:b9,x:b2,y:b3,platform:Linux,
+03000000222c00000223000011010000,Qanba Obsidian Arcade Joystick PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+03000000222c00000023000011010000,Qanba Obsidian Arcade Joystick PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
+030000009b2800000300000001010000,Raphnet 4nes4snes,a:b0,b:b4,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Linux,
+030000009b2800004200000001010000,Raphnet Dual NES Adapter,a:b0,b:b1,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,start:b3,platform:Linux,
+0300132d9b2800006500000000000000,Raphnet GameCube Adapter,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Linux,
+0300132d9b2800006500000001010000,Raphnet GameCube Adapter,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Linux,
+030000009b2800003200000001010000,Raphnet GC and N64 Adapter,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Linux,
+030000009b2800006000000001010000,Raphnet GC and N64 Adapter,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Linux,
+030000009b2800003c00000001010000,Raphnet N64 Adapter,+rightx:b9,+righty:b7,-rightx:b8,-righty:b6,a:b0,b:b1,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b4,lefttrigger:b2,leftx:a0,lefty:a1,rightshoulder:b5,start:b3,platform:Linux,
+030000009b2800006100000001010000,Raphnet N64 Adapter,+rightx:b9,+righty:b7,-rightx:b8,-righty:b6,a:b0,b:b1,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b4,lefttrigger:b2,leftx:a0,lefty:a1,rightshoulder:b5,start:b3,platform:Linux,
+030000009b2800006300000001010000,Raphnet N64 Adapter,+rightx:b9,+righty:b7,-rightx:b8,-righty:b6,a:b0,b:b1,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b4,lefttrigger:b2,leftx:a0,lefty:a1,rightshoulder:b5,start:b3,platform:Linux,
+030000009b2800006400000001010000,Raphnet N64 Adapter,+rightx:b9,+righty:b7,-rightx:b8,-righty:b6,a:b0,b:b1,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b4,lefttrigger:b2,leftx:a0,lefty:a1,rightshoulder:b5,start:b3,platform:Linux,
+030000009b2800008000000020020000,Raphnet Wii Classic Adapter,a:b1,b:b4,back:b2,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,leftshoulder:b6,rightshoulder:b7,start:b3,x:b0,y:b5,platform:Linux,
+030000009b2800008000000001010000,Raphnet Wii Classic Adapter V3,a:b1,b:b4,back:b2,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,leftshoulder:b6,rightshoulder:b7,start:b3,x:b0,y:b5,platform:Linux,
+03000000f8270000bf0b000011010000,Razer Kishi,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+030000008916000001fd000024010000,Razer Onza Classic Edition,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+03000000321500000204000011010000,Razer Panthera PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+03000000321500000104000011010000,Razer Panthera PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
+03000000321500000810000011010000,Razer Panthera PS4 Evo Arcade Stick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
+03000000321500000010000011010000,Razer Raiju,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
+03000000321500000507000000010000,Razer Raiju Mobile,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b21,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+05000000321500000a10000001000000,Razer Raiju Tournament Edition,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
+03000000321500000011000011010000,Razer Raion PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
+030000008916000000fe000024010000,Razer Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+03000000c6240000045d000024010000,Razer Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+03000000c6240000045d000025010000,Razer Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+03000000321500000009000011010000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,
+050000003215000000090000163a0000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,
+0300000032150000030a000001010000,Razer Wildcat,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+03000000321500000b10000011010000,Razer Wolverine PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
+0300000032150000140a000001010000,Razer Wolverine Ultimate Xbox,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000000d0f0000c100000010010000,Retro Bit Legacy16,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,guide:b12,leftshoulder:b4,lefttrigger:b6,misc1:b13,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
+03000000790000001100000010010000,Retro Controller,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b4,righttrigger:b5,start:b9,x:b0,y:b3,platform:Linux,
+0300000003040000c197000011010000,Retrode Adapter,a:b0,b:b4,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Linux,
+190000004b4800000111000000010000,RetroGame Joypad,a:b1,b:b0,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
+0300000081170000990a000001010000,Retronic Adapter,a:b0,leftx:a0,lefty:a1,platform:Linux,
+0300000000f000000300000000010000,RetroPad,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Linux,
+00000000526574726f53746f6e653200,RetroStone 2 Controller,a:b1,b:b0,back:b10,dpdown:b15,dpleft:b16,dpright:b17,dpup:b14,leftshoulder:b6,lefttrigger:b8,rightshoulder:b7,righttrigger:b9,start:b11,x:b4,y:b3,platform:Linux,
+03000000341200000400000000010000,RetroUSB N64 RetroPort,+rightx:b8,+righty:b10,-rightx:b9,-righty:b11,a:b7,b:b6,dpdown:b2,dpleft:b1,dpright:b0,dpup:b3,leftshoulder:b13,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b12,start:b4,platform:Linux,
+030000006b140000010d000011010000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
+030000006b140000130d000011010000,Revolution Pro Controller 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
+030000006f0e00001f01000000010000,Rock Candy,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000006f0e00008701000011010000,Rock Candy Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+030000006f0e00001e01000011010000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+03000000c6240000fefa000000010000,Rock Candy Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000006f0e00004601000001010000,Rock Candy Xbox One Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000006f0e00001311000011010000,Saffun Controller,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b0,platform:Linux,
+03000000a306000023f6000011010000,Saitek Cyborg PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux,
+03000000a30600001005000000010000,Saitek P150,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b7,lefttrigger:b6,rightshoulder:b2,righttrigger:b5,x:b3,y:b4,platform:Linux,
+03000000a30600000701000000010000,Saitek P220,a:b2,b:b3,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b4,righttrigger:b5,x:b0,y:b1,platform:Linux,
+03000000a30600000cff000010010000,Saitek P2500 Force Rumble,a:b2,b:b3,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b10,x:b0,y:b1,platform:Linux,
+03000000a30600000d5f000010010000,Saitek P2600,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a3,righty:a2,start:b8,x:b0,y:b3,platform:Linux,
+03000000a30600000c04000011010000,Saitek P2900,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b12,x:b0,y:b3,platform:Linux,
+03000000a306000018f5000010010000,Saitek P3200 Rumble,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Linux,
+03000000300f00001201000010010000,Saitek P380,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux,
+03000000a30600000901000000010000,Saitek P880,a:b2,b:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,x:b0,y:b1,platform:Linux,
+03000000a30600000b04000000010000,Saitek P990 Dual Analog,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b8,x:b0,y:b3,platform:Linux,
+03000000a306000020f6000011010000,Saitek PS2700 Rumble,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux,
+05000000e804000000a000001b010000,Samsung EIGP20,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+03000000d81d00000e00000010010000,Savior,a:b0,b:b1,back:b8,leftshoulder:b6,leftstick:b10,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b11,righttrigger:b3,start:b9,x:b4,y:b5,platform:Linux,
+03000000952e00004b43000011010000,Scuf Envision,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b9,righttrigger:a4,rightx:a2,righty:a5,start:b7,x:b2,y:b3,platform:Linux,
+03000000952e00004d43000011010000,Scuf Envision,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b9,righttrigger:a4,rightx:a2,righty:a5,start:b7,x:b2,y:b3,platform:Linux,
+03000000952e00004e43000011010000,Scuf Envision,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b9,righttrigger:a4,rightx:a2,righty:a5,start:b7,x:b2,y:b3,platform:Linux,
+03000000a30c00002500000011010000,Sega Genesis Mini 3B Controller,a:b2,b:b1,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,righttrigger:b5,start:b9,platform:Linux,
+03000000790000001100000011010000,Sega Saturn,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b5,righttrigger:b4,start:b9,x:b0,y:b3,platform:Linux,
+03000000b40400000a01000000010000,Sega Saturn,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b5,righttrigger:b2,start:b8,x:b3,y:b4,platform:Linux,
+03000000632500002305000010010000,ShanWan Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
+03000000632500002605000010010000,ShanWan Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+03000000632500007505000010010000,ShanWan Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
+03000000bc2000000055000010010000,ShanWan Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+03000000341a00000908000010010000,SL6566,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
+030000004b2900000430000011000000,Snakebyte Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+050000004c050000cc09000001000000,Sony DualShock 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
+03000000666600006706000000010000,Sony PlayStation Adapter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,platform:Linux,
+030000004c050000da0c000011010000,Sony PlayStation Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,
+03000000d9040000160f000000010000,Sony PlayStation Controller Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
+03000000ff000000cb01000010010000,Sony PlayStation Portable,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Linux,
+030000004c0500003713000011010000,Sony PlayStation Vita,a:b1,b:b2,back:b8,dpdown:b13,dpleft:b15,dpright:b14,dpup:b12,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Linux,
+03000000250900000500000000010000,Sony PS2 pad with SmartJoy Adapter,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux,
+030000005e0400008e02000073050000,Speedlink Torid,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000005e0400008e02000020200000,SpeedLink Xeox Pro Analog,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+03000000de2800000112000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,
+03000000de2800000112000011010000,Steam Controller,a:b2,b:b3,back:b10,dpdown:+a5,dpleft:-a4,dpright:+a4,dpup:-a5,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a7,leftx:a0,lefty:a1,paddle1:b15,paddle2:b16,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a3,start:b11,x:b4,y:b5,platform:Linux,
+03000000de2800000211000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,
+03000000de2800000211000011010000,Steam Controller,a:b2,b:b3,back:b10,dpdown:b18,dpleft:b19,dpright:b20,dpup:b17,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b16,paddle2:b15,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b5,platform:Linux,
+03000000de2800004211000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,
+03000000de2800004211000011010000,Steam Controller,a:b2,b:b3,back:b10,dpdown:b18,dpleft:b19,dpright:b20,dpup:b17,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a7,leftx:a0,lefty:a1,paddle1:b16,paddle2:b15,rightshoulder:b7,righttrigger:a6,rightx:a2,righty:a3,start:b11,x:b4,y:b5,platform:Linux,
+03000000de280000fc11000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+05000000de2800000212000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,
+05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,
+05000000de2800000611000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,
+03000000de2800000512000010010000,Steam Deck,a:b3,b:b4,back:b11,dpdown:b17,dpleft:b18,dpright:b19,dpup:b16,guide:b13,leftshoulder:b7,leftstick:b14,lefttrigger:a9,leftx:a0,lefty:a1,rightshoulder:b8,rightstick:b15,righttrigger:a8,rightx:a2,righty:a3,start:b12,x:b5,y:b6,platform:Linux,
+03000000de2800000512000011010000,Steam Deck,a:b3,b:b4,back:b11,dpdown:b17,dpleft:b18,dpright:b19,dpup:b16,guide:b13,leftshoulder:b7,leftstick:b14,lefttrigger:a9,leftx:a0,lefty:a1,misc1:b2,paddle1:b21,paddle2:b20,paddle3:b23,paddle4:b22,rightshoulder:b8,rightstick:b15,righttrigger:a8,rightx:a2,righty:a3,start:b12,x:b5,y:b6,platform:Linux,
+03000000de280000ff11000001000000,Steam Virtual Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+050000004e696d6275732b0000000000,SteelSeries Nimbus Plus,a:b0,b:b1,back:b10,guide:b11,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b12,x:b2,y:b3,platform:Linux,
+03000000381000003014000075010000,SteelSeries Stratus Duo,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+03000000381000003114000075010000,SteelSeries Stratus Duo,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+0500000011010000311400001b010000,SteelSeries Stratus Duo,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b32,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+05000000110100001914000009010000,SteelSeries Stratus XL,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+03000000ad1b000038f0000090040000,Street Fighter IV Fightstick TE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000003b07000004a1000000010000,Suncom SFX Plus,a:b0,b:b2,back:b7,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b9,righttrigger:b5,start:b8,x:b1,y:b3,platform:Linux,
+030000001f08000001e4000010010000,Super Famicom Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Linux,
+03000000666600000488000000010000,Super Joy Box 5 Pro,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux,
+0300000000f00000f100000000010000,Super RetroPort,a:b1,b:b5,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Linux,
+030000008f0e00000d31000010010000,SZMY Power 3 Turbo,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+03000000457500000401000011010000,SZMY Power DS4 Wired Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
+03000000457500002211000010010000,SZMY Power Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
+030000008f0e00001431000010010000,SZMY Power PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+03000000e40a00000307000011010000,Taito Egret II Mini Control Panel,a:b4,b:b2,back:b6,guide:b9,leftx:a0,lefty:a1,rightshoulder:b0,righttrigger:b1,start:b7,x:b8,y:b3,platform:Linux,
+03000000e40a00000207000011010000,Taito Egret II Mini Controller,a:b4,b:b2,back:b6,guide:b9,leftx:a0,lefty:a1,rightshoulder:b0,righttrigger:b1,start:b7,x:b8,y:b3,platform:Linux,
+03000000ba2200000701000001010000,Technology Innovation PS2 Adapter,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a5,righty:a2,start:b9,x:b3,y:b2,platform:Linux,
+03000000790000001c18000011010000,TGZ Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+03000000591c00002400000010010000,THEC64 Joystick,a:b0,b:b1,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Linux,
+03000000591c00002600000010010000,THEGamepad,a:b2,b:b1,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b3,y:b0,platform:Linux,
+030000004f04000015b3000001010000,Thrustmaster Dual Analog 3.2,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,
+030000004f04000015b3000010010000,Thrustmaster Dual Analog 4,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,
+030000004f04000020b3000010010000,Thrustmaster Dual Trigger,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,
+030000004f04000023b3000000010000,Thrustmaster Dual Trigger PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
+030000004f0400000ed0000011010000,Thrustmaster eSwap Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
+03000000b50700000399000000010000,Thrustmaster Firestorm Digital 2,a:b2,b:b4,back:b11,leftshoulder:b6,leftstick:b10,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b8,rightstick:b0,righttrigger:b9,start:b1,x:b3,y:b5,platform:Linux,
+030000004f04000003b3000010010000,Thrustmaster Firestorm Dual Analog 2,a:b0,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b9,rightx:a2,righty:a3,x:b1,y:b3,platform:Linux,
+030000004f04000000b3000010010000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Linux,
+030000004f04000004b3000010010000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,
+030000004f04000026b3000002040000,Thrustmaster GP XID,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+03000000c6240000025b000002020000,Thrustmaster GPX,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000004f04000008d0000000010000,Thrustmaster Run N Drive PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
+030000004f04000009d0000000010000,Thrustmaster Run N Drive PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+030000004f04000007d0000000010000,Thrustmaster T Mini,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+030000004f04000012b3000010010000,Thrustmaster Vibrating Gamepad,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,
+03000000571d00002000000010010000,Tomee SNES Adapter,a:b0,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Linux,
+03000000bd12000015d0000010010000,Tomee SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Linux,
+03000000d814000007cd000011010000,Toodles 2008 Chimp PC PS3,a:b0,b:b1,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b3,y:b2,platform:Linux,
+030000005e0400008e02000070050000,Torid,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+03000000c01100000591000011010000,Torid,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
+03000000680a00000300000003000000,TRBot Virtual Joypad,a:b11,b:b12,back:b15,dpdown:b6,dpleft:b3,dpright:b4,dpup:b5,leftshoulder:b17,leftstick:b21,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b22,righttrigger:a2,rightx:a3,righty:a4,start:b16,x:b13,y:b14,platform:Linux,
+03000000780300000300000003000000,TRBot Virtual Joypad,a:b11,b:b12,back:b15,dpdown:b6,dpleft:b3,dpright:b4,dpup:b5,leftshoulder:b17,leftstick:b21,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b22,righttrigger:a2,rightx:a3,righty:a4,start:b16,x:b13,y:b14,platform:Linux,
+03000000e00d00000300000003000000,TRBot Virtual Joypad,a:b11,b:b12,back:b15,dpdown:b6,dpleft:b3,dpright:b4,dpup:b5,leftshoulder:b17,leftstick:b21,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b22,righttrigger:a2,rightx:a3,righty:a4,start:b16,x:b13,y:b14,platform:Linux,
+03000000f00600000300000003000000,TRBot Virtual Joypad,a:b11,b:b12,back:b15,dpdown:b6,dpleft:b3,dpright:b4,dpup:b5,leftshoulder:b17,leftstick:b21,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b22,righttrigger:a2,rightx:a3,righty:a4,start:b16,x:b13,y:b14,platform:Linux,
+030000005f140000c501000010010000,Trust Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
+06000000f51000000870000003010000,Turtle Beach Recon,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+03000000100800000100000010010000,Twin PS2 Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
+03000000c0160000e105000010010000,Ultimate Atari Fight Stick,a:b1,b:b2,back:b9,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,rightshoulder:b4,righttrigger:b5,start:b8,x:b0,y:b3,platform:Linux,
+03000000151900005678000010010000,Uniplay U6,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+03000000100800000300000010010000,USB Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
+03000000790000000600000007010000,USB gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Linux,
+03000000790000001100000000010000,USB Gamepad,a:b2,b:b1,back:b8,dpdown:a0,dpleft:a1,dpright:a2,dpup:a4,start:b9,platform:Linux,
+03000000790000001a18000011010000,Venom PS4 Arcade Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+03000000790000001b18000011010000,Venom PS4 Arcade Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
+030000006f0e00000302000011010000,Victrix Pro Fightstick PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
+030000006f0e00000702000011010000,Victrix Pro Fightstick PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
+05000000ac0500003232000001000000,VR Box Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux,
+05000000434f4d4d414e440000000000,VX Gaming Command Series,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
+0000000058626f782033363020576900,Xbox 360 Controller,a:b0,b:b1,back:b14,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,guide:b7,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Linux,
+030000005e0400001907000000010000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000005e0400008e02000010010000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000005e0400008e02000014010000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000005e0400009102000007010000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000005e040000a102000000010000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000005e040000a102000007010000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000005e040000a102000030060000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000006f0e00001503000000020000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000005e0400008e02000000010000,Xbox 360 EasySMX,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000005e040000a102000014010000,Xbox 360 Receiver,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+0000000058626f782047616d65706100,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,
+030000005e0400000202000000010000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,
+030000005e0400008e02000072050000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000006f0e00001304000000010000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+03000000ffff0000ffff000000010000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,
+030000005e0400000a0b000005040000,Xbox One Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Linux,
+030000005e040000d102000002010000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000005e040000ea02000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000005e040000ea02000001030000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+050000005e040000e002000003090000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+050000005e040000fd02000003090000,Xbox One Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+050000005e040000fd02000030110000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+060000005e040000dd02000003020000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+050000005e040000e302000002090000,Xbox One Elite,a:b0,b:b1,back:b136,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a6,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+050000005e040000220b000013050000,Xbox One Elite 2 Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+050000005e040000050b000002090000,Xbox One Elite Series 2,a:b0,b:b1,back:b136,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a6,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+030000005e040000ea02000011050000,Xbox One S Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000005e040000ea02000015050000,Xbox One S Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000005e040000ea02000017050000,Xbox One S Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+060000005e040000ea0200000b050000,Xbox One S Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+060000005e040000ea0200000d050000,Xbox One S Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+060000005e040000ea02000016050000,Xbox One S Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000005e040000120b000001050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000005e040000120b000005050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000005e040000120b000007050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000005e040000120b000009050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000005e040000120b00000d050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000005e040000120b00000f050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000005e040000120b000011050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000005e040000120b000014050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000005e040000120b000015050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000005e040000130b000005050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+050000005e040000130b000001050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+050000005e040000130b000005050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+050000005e040000130b000007050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+050000005e040000130b000009050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+050000005e040000130b000011050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+050000005e040000130b000013050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+050000005e040000130b000015050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+050000005e040000130b000017050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+060000005e040000120b000007050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+060000005e040000120b00000b050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+060000005e040000120b00000d050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+060000005e040000120b00000f050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+050000005e040000130b000022050000,Xbox Series X Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+060000005e040000120b000011050000,Xbox Series X Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+050000005e040000200b000013050000,Xbox Wireless Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+050000005e040000200b000017050000,Xbox Wireless Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+050000005e040000200b000023050000,Xbox Wireless Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+050000005e040000220b000017050000,Xbox Wireless Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+03000000450c00002043000010010000,XEOX SL6556 BK,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
+05000000172700004431000029010000,XiaoMi Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b20,leftshoulder:b6,leftstick:b13,lefttrigger:a7,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Linux,
+03000000c0160000e105000001010000,XinMo Dual Arcade,a:b4,b:b3,back:b6,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b9,leftshoulder:b2,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b1,y:b0,platform:Linux,
+030000005e0400008e02000020010000,XInput Adapter,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+03000000120c0000100e000011010000,Zeroplus P4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
+03000000120c0000101e000011010000,Zeroplus P4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
+03000000120c0000182e000011010000,Zeroplus PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
+03000000790000002201000011010000,ZhiXu GuliKit D,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
+
+# Android
+38653964633230666463343334313533,8BitDo Adapter,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+36666264316630653965636634386234,8BitDo Adapter 2,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b19,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+38426974446f20417263616465205374,8BitDo Arcade Stick,a:b0,b:b1,back:b15,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,guide:b5,leftshoulder:b9,lefttrigger:a4,rightshoulder:b10,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+61393962646434393836356631636132,8BitDo Arcade Stick,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b20,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b19,y:b2,platform:Android,
+64323139346131306233636562663738,8BitDo Arcade Stick,a:b0,b:b1,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b19,y:b2,platform:Android,
+64643565386136613265663236636564,8BitDo Arcade Stick,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b20,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b19,y:b2,platform:Android,
+33313433353539306634656436353432,8BitDo Dogbone,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+38426974446f20446f67626f6e65204d,8BitDo Dogbone,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,start:b6,platform:Android,
+34343439373236623466343934376233,8BitDo FC30 Pro,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b28,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b29,righttrigger:b7,start:b5,x:b30,y:b2,platform:Android,
+38426974446f204e4743204d6f646b69,8BitDo GameCube,a:b0,b:b2,back:b4,dpdown:b12,dpleft:b13,dpright:b14,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,paddle1:b18,paddle2:b17,rightshoulder:b15,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b1,y:b3,platform:Android,
+38426974446f2038426974446f204c69,8BitDo Lite,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
+30643332373663313263316637356631,8BitDo Lite 2,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
+38426974446f204c6974652032000000,8BitDo Lite 2,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
+62656331626461363634633735353032,8BitDo Lite 2,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
+38393936616436383062666232653338,8BitDo Lite SE,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
+38426974446f204c6974652053450000,8BitDo Lite SE,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
+39356430616562366466646636643435,8BitDo Lite SE,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
+05000000c82d000006500000ffff3f00,8BitDo M30,a:b1,b:b0,back:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,guide:b17,leftshoulder:b9,lefttrigger:a5,rightshoulder:b10,righttrigger:a4,start:b6,x:b3,y:b2,platform:Android,
+05000000c82d000051060000ffff3f00,8BitDo M30,a:b1,b:b0,back:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,guide:b17,leftshoulder:b9,lefttrigger:a4,rightshoulder:b10,righttrigger:a5,start:b6,x:b3,y:b2,platform:Android,
+32323161363037623637326438643634,8BitDo M30,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftx:a0,lefty:a1,rightshoulder:b9,righttrigger:b10,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+33656266353630643966653238646264,8BitDo M30,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b20,righttrigger:a5,start:b10,x:b19,y:b2,platform:Android,
+38426974446f204d3330204d6f646b69,8BitDo M30,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftx:a0,lefty:a1,rightshoulder:b9,righttrigger:b10,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+39366630663062373237616566353437,8BitDo M30,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:b18,start:b6,x:b2,y:b3,platform:Android,
+64653533313537373934323436343563,8BitDo M30,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:a4,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b9,righttrigger:b10,start:b6,x:b2,y:b3,platform:Android,
+66356438346136366337386437653934,8BitDo M30,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,righttrigger:b10,start:b18,x:b19,y:b2,platform:Android,
+66393064393162303732356665666366,8BitDo M30,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:a5,start:b6,x:b2,y:b3,platform:Android,
+38426974446f204d6963726f2067616d,8BitDo Micro,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,lefttrigger:a4,leftx:b0,lefty:b1,rightshoulder:b10,righttrigger:a5,rightx:b2,righty:b3,start:b6,x:b3,y:b2,platform:Android,
+61653365323561356263373333643266,8BitDo Micro,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,lefttrigger:a4,leftx:b0,lefty:b1,rightshoulder:b10,righttrigger:a5,rightx:b2,righty:b3,start:b6,x:b3,y:b2,platform:Android,
+62613137616239666338343866326336,8BitDo Micro,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,lefttrigger:a4,leftx:b0,lefty:b1,rightshoulder:b10,righttrigger:a5,rightx:b2,righty:b3,start:b6,x:b3,y:b2,platform:Android,
+33663431326134333366393233616633,8BitDo N30,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,start:b6,platform:Android,
+38426974446f204e3330204d6f646b69,8BitDo N30,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,start:b6,platform:Android,
+05000000c82d000015900000ffff3f00,8BitDo N30 Pro 2,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
+05000000c82d000065280000ffff3f00,8BitDo N30 Pro 2,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b17,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
+38323035343766666239373834336637,8BitDo N64,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:b18,rightx:a2,righty:a3,start:b6,platform:Android,
+38426974446f204e3634204d6f646b69,8BitDo N64,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:b18,rightx:a2,righty:a3,start:b6,platform:Android,
+32363135613966656338666638666237,8BitDo NEOGEO,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftx:a0,lefty:a1,rightshoulder:b10,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+35363534633333373639386466346631,8BitDo NEOGEO,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftx:a0,lefty:a1,rightshoulder:b10,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+38426974446f204e454f47454f204750,8BitDo NEOGEO,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftx:a0,lefty:a1,rightshoulder:b10,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+39383963623932353561633733306334,8BitDo NEOGEO,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftx:a0,lefty:a1,rightshoulder:b10,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+050000000220000000900000ffff3f00,8BitDo NES30 Pro,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
+050000002038000009000000ffff3f00,8BitDo NES30 Pro,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
+38313433643131656262306631373166,8BitDo P30,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+38326536643339353865323063616339,8BitDo P30,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+38426974446f2050333020636c617373,8BitDo P30,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+35376664343164386333616535333434,8BitDo Pro 2,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b17,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b18,righttrigger:a5,rightx:a3,start:b10,x:b19,y:b2,platform:Android,
+38426974446f2038426974446f205072,8BitDo Pro 2,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
+38426974446f2050726f203200000000,8BitDo Pro 2,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
+61333362366131643730353063616330,8BitDo Pro 2,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
+62373739366537363166326238653463,8BitDo Pro 2,a:b1,b:b0,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,x:b3,y:b2,platform:Android,
+38386464613034326435626130396565,8BitDo Receiver,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b19,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
+38426974446f2038426974446f205265,8BitDo Receiver,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b19,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
+66303230343038613365623964393766,8BitDo Receiver,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b19,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
+38426974446f20533330204d6f646b69,8BitDo S30,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:a4,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b9,righttrigger:b10,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+66316462353561376330346462316137,8BitDo S30,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:a4,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b9,righttrigger:b10,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+05000000c82d000000600000ffff3f00,8BitDo SF30 Pro,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:b15,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b16,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
+05000000c82d000000610000ffff3f00,8BitDo SF30 Pro,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
+38426974646f20534633302050726f00,8BitDo SF30 Pro,a:b1,b:b0,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b15,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b16,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b17,platform:Android,
+61623334636338643233383735326439,8BitDo SFC30,a:b0,b:b1,back:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b3,rightshoulder:b31,start:b5,x:b30,y:b2,platform:Android,
+05000000c82d000012900000ffff3f00,8BitDo SN30,a:b1,b:b0,back:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b9,rightshoulder:b10,start:b6,x:b3,y:b2,platform:Android,
+05000000c82d000062280000ffff3f00,8BitDo SN30,a:b1,b:b0,back:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b9,rightshoulder:b10,start:b6,x:b3,y:b2,platform:Android,
+38316230613931613964356666353839,8BitDo SN30,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftx:a0,lefty:a1,rightshoulder:b10,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
+38426974446f20534e3330204d6f646b,8BitDo SN30,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftx:a0,lefty:a1,rightshoulder:b10,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
+65323563303231646531383162646335,8BitDo SN30,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftx:a0,lefty:a1,rightshoulder:b10,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
+35383531346263653330306238353131,8BitDo SN30 PP,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+05000000c82d000001600000ffff3f00,8BitDo SN30 Pro,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
+05000000c82d000002600000ffff0f00,8BitDo SN30 Pro Plus,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b17,leftshoulder:b9,leftstick:b7,lefttrigger:b15,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b16,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
+36653638656632326235346264663661,8BitDo SN30 Pro Plus,a:b0,b:b1,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b19,y:b2,platform:Android,
+38303232393133383836366330346462,8BitDo SN30 Pro Plus,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b17,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b18,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b19,y:b2,platform:Android,
+38346630346135363335366265656666,8BitDo SN30 Pro Plus,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
+38426974446f20534e33302050726f2b,8BitDo SN30 Pro Plus,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b19,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
+536f6e7920436f6d707574657220456e,8BitDo SN30 Pro Plus,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+66306331643531333230306437353936,8BitDo SN30 Pro Plus,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
+050000002028000009000000ffff3f00,8BitDo SNES30,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
+050000003512000020ab000000780f00,8BitDo SNES30,a:b21,b:b20,back:b30,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b26,rightshoulder:b27,start:b31,x:b24,y:b23,platform:Android,
+33666663316164653937326237613331,8BitDo Zero,a:b0,b:b1,back:b15,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b9,rightshoulder:b10,start:b6,x:b2,y:b3,platform:Android,
+38426974646f205a65726f2047616d65,8BitDo Zero,a:b0,b:b1,back:b15,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b9,rightshoulder:b10,start:b6,x:b2,y:b3,platform:Android,
+05000000c82d000018900000ffff0f00,8BitDo Zero 2,a:b1,b:b0,back:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b9,rightshoulder:b10,start:b6,x:b3,y:b2,platform:Android,
+05000000c82d000030320000ffff0f00,8BitDo Zero 2,a:b1,b:b0,back:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b9,rightshoulder:b10,start:b6,x:b3,y:b2,platform:Android,
+33663434393362303033616630346337,8BitDo Zero 2,a:b0,b:b1,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftx:a0,lefty:a1,rightshoulder:b20,start:b18,x:b19,y:b2,platform:Android,
+34656330626361666438323266633963,8BitDo Zero 2,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b20,start:b10,x:b19,y:b2,platform:Android,
+63396666386564393334393236386630,8BitDo Zero 2,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftx:a0,lefty:a1,rightshoulder:b10,start:b6,x:b3,y:b2,platform:Android,
+63633435623263373466343461646430,8BitDo Zero 2,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftx:a0,lefty:a1,rightshoulder:b10,start:b6,x:b2,y:b3,platform:Android,
+32333634613735616163326165323731,Amazon Luna Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,x:b2,y:b3,platform:Android,
+4c696e757820342e31392e3137322077,Anbernic Handheld,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a4,start:b6,x:b2,y:b3,platform:Android,
+417374726f2063697479206d696e6920,Astro City Mini,a:b23,b:b22,back:b29,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,rightshoulder:b25,righttrigger:b26,start:b30,x:b24,y:b21,platform:Android,
+35643263313264386134376362363435,Atari VCS Classic Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,start:b6,platform:Android,
+32353831643566306563643065356239,Atari VCS Modern Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+4f64696e20436f6e74726f6c6c657200,AYN Odin,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b14,dpright:b13,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:+a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:+a4,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
+32303165626138343962363666346165,Brook Mars PS4 Controller,a:b1,b:b19,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b0,y:b2,platform:Android,
+38383337343564366131323064613561,Brook Mars PS4 Controller,a:b1,b:b19,back:b17,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b0,y:b2,platform:Android,
+34313430343161653665353737323365,Elecom JC-W01U,a:b23,b:b24,back:b29,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b25,lefttrigger:b27,leftx:a0,lefty:a1,rightshoulder:b26,righttrigger:b28,rightx:a2,righty:a3,start:b30,x:b21,y:b22,platform:Android,
+4875694a6961204a432d573031550000,Elecom JC-W01U,a:b23,b:b24,back:b29,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b25,lefttrigger:b27,leftx:a0,lefty:a1,rightshoulder:b26,righttrigger:b28,rightx:a2,righty:a3,start:b30,x:b21,y:b22,platform:Android,
+30363230653635633863366338623265,Evo VR,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftx:a0,lefty:a1,x:b2,y:b3,platform:Android,
+05000000b404000011240000dfff3f00,Flydigi Vader 2,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,paddle1:b17,paddle2:b18,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+05000000bc20000000550000ffff3f00,GameSir G3w,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+34323662653333636330306631326233,Google Nexus,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+35383633353935396534393230616564,Google Stadia Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+476f6f676c65204c4c43205374616469,Google Stadia Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+5374616469614e3848532d6532633400,Google Stadia Controller,a:b0,b:b1,back:b15,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+05000000d6020000e5890000dfff3f00,GPD XD Plus,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Android,
+05000000d6020000e5890000dfff3f80,GPD XD Plus,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a3,rightx:a4,righty:a5,start:b6,x:b2,y:b3,platform:Android,
+66633030656131663837396562323935,Hori Battle,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Android,
+35623466343433653739346434636330,Hori Fighting Commander 3 Pro,a:b1,b:b19,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b0,y:b2,platform:Android,
+484f524920434f2e2c4c54442e203130,Hori Fighting Commander 3 Pro,a:b1,b:b19,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b20,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b3,righttrigger:b9,rightx:a2,righty:a3,start:b18,x:b0,y:b2,platform:Android,
+484f524920434f2e2c4c544420205041,Hori Gem Pad 3,a:b1,b:b17,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b4,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b16,x:b0,y:b2,platform:Android,
+65656436646661313232656661616130,Hori PC Engine Mini Controller,a:b1,b:b19,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,start:b18,platform:Android,
+31303433326562636431653534636633,Hori Real Arcade Pro 3,a:b1,b:b19,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b0,y:b2,platform:Android,
+32656664353964393561366362333636,Hori Switch Split Pad Pro,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Android,
+30306539356238653637313730656134,HORIPAD Switch Pro Controller,a:b0,b:b1,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b19,y:b2,platform:Android,
+48797065726b696e2050616400000000,Hyperkin Admiral N64 Controller,+rightx:b6,+righty:b7,-rightx:b17,-righty:b5,a:b1,b:b0,leftshoulder:b3,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b20,start:b18,platform:Android,
+62333331353131353034386136626636,Hyperkin Admiral N64 Controller,+rightx:b6,+righty:b7,-rightx:b17,-righty:b5,a:b1,b:b0,leftshoulder:b3,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b20,start:b18,platform:Android,
+31306635363562663834633739396333,Hyperkin N64 Adapter,a:b1,b:b19,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightx:a2,righty:a3,start:b18,platform:Android,
+5368616e57616e202020202048797065,Hyperkin N64 Adapter,a:b1,b:b19,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightx:a2,righty:a3,start:b18,platform:Android,
+0500000083050000602000000ffe0000,iBuffalo SNES Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b15,rightshoulder:b16,start:b10,x:b2,y:b3,platform:Android,
+5553422c322d6178697320382d627574,iBuffalo Super Famicom Controller,a:b1,b:b0,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b17,rightshoulder:b18,start:b10,x:b3,y:b2,platform:Android,
+64306137363261396266353433303531,InterAct GoPad,a:b24,b:b25,leftshoulder:b23,lefttrigger:b27,leftx:a0,lefty:a1,rightshoulder:b26,righttrigger:b28,x:b21,y:b22,platform:Android,
+532e542e442e20496e74657261637420,InterAct HammerHead FX,a:b23,b:b24,back:b30,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b26,leftstick:b22,lefttrigger:b28,leftx:a0,lefty:a1,rightshoulder:b27,rightstick:b25,righttrigger:b29,rightx:a2,righty:a3,start:b31,x:b20,y:b21,platform:Android,
+65346535636333663931613264643164,Joy-Con,a:b21,b:b22,back:b29,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b25,lefttrigger:b27,leftx:a0,lefty:a1,rightshoulder:b26,righttrigger:b28,rightx:a2,righty:a3,start:b30,x:b23,y:b24,platform:Android,
+33346566643039343630376565326335,Joy-Con (L),a:b0,b:b1,back:b7,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b15,rightshoulder:b20,start:b17,x:b19,y:b2,platform:Android,
+35313531613435623366313835326238,Joy-Con (L),a:b0,b:b1,back:b7,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b15,rightshoulder:b20,start:b17,x:b19,y:b2,platform:Android,
+4a6f792d436f6e20284c290000000000,Joy-Con (L),a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,rightshoulder:b20,start:b17,x:b19,y:b2,platform:Android,
+38383665633039363066383334653465,Joy-Con (R),a:b0,b:b1,back:b5,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b15,rightshoulder:b20,start:b18,x:b19,y:b2,platform:Android,
+39363561613936303237333537383931,Joy-Con (R),a:b0,b:b1,back:b5,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b15,rightshoulder:b20,start:b18,x:b19,y:b2,platform:Android,
+39373064396565646338333134303131,Joy-Con (R),a:b1,b:b2,back:b5,leftstick:b8,leftx:a1~,lefty:a0,start:b6,x:b0,y:b3,platform:Android,
+4a6f792d436f6e202852290000000000,Joy-Con (R),a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,rightshoulder:b20,start:b18,x:b19,y:b2,platform:Android,
+39656136363638323036303865326464,JYS Aapter,a:b1,b:b19,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b0,y:b2,platform:Android,
+63316564383539663166353034616434,JYS Adapter,a:b1,b:b3,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b0,y:b2,platform:Android,
+64623163333561643339623235373232,Logitech F310,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+35623364393661626231343866613337,Logitech F710,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+4c6f6769746563682047616d65706164,Logitech F710,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+64396331333230326333313330336533,Logitech F710,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+39653365373864633935383236363438,Logitech G Cloud,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+416d617a6f6e2047616d6520436f6e74,Luna Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Android,
+4c756e612047616d6570616400000000,Luna Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+30363066623539323534363639323363,Magic NS,a:b1,b:b19,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b0,y:b2,platform:Android,
+31353762393935386662336365626334,Magic NS,a:b1,b:b19,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b0,y:b2,platform:Android,
+39623565346366623931666633323530,Magic NS,a:b1,b:b3,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b0,y:b2,platform:Android,
+6d6179666c617368206c696d69746564,Mayflash GameCube Adapter,a:b22,b:b21,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,lefttrigger:b25,leftx:a0,lefty:a1,rightshoulder:b28,righttrigger:b26,rightx:a5,righty:a2,start:b30,x:b23,y:b24,platform:Android,
+436f6e74726f6c6c6572000000000000,Mayflash N64 Adapter,a:b1,b:b19,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightx:a2,righty:a3,start:b18,platform:Android,
+65666330633838383061313633326461,Mayflash N64 Adapter,a:b1,b:b19,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightx:a2,righty:a3,start:b18,platform:Android,
+37316565396364386635383230353365,Mayflash Saturn Adapter,a:b21,b:b22,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b26,lefttrigger:b28,rightshoulder:b27,righttrigger:b23,start:b30,x:b24,y:b25,platform:Android,
+4875694a696120205553422047616d65,Mayflash Saturn Adapter,a:b21,b:b22,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b26,lefttrigger:b28,rightshoulder:b27,righttrigger:b23,start:b30,x:b24,y:b25,platform:Android,
+535a4d792d706f776572204c54442043,Mayflash Wii Classic Adapter,a:b23,b:b22,back:b29,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b31,leftshoulder:b27,lefttrigger:b25,leftx:a0,lefty:a1,rightshoulder:b28,righttrigger:b26,rightx:a2,righty:a3,start:b30,x:b24,y:b21,platform:Android,
+30653962643666303631376438373532,Mayflash Wii DolphinBar,a:b23,b:b24,back:b29,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b0,leftshoulder:b25,lefttrigger:b27,leftx:a0,lefty:a1,rightshoulder:b26,righttrigger:b28,rightx:a2,righty:a3,start:b30,x:b21,y:b22,platform:Android,
+39346131396233376535393665363161,Mayflash Wii U Pro Adapter,a:b22,b:b23,back:b29,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b25,leftstick:b31,lefttrigger:b27,rightshoulder:b26,rightstick:b0,righttrigger:b28,rightx:a0,righty:a1,start:b30,x:b21,y:b24,platform:Android,
+31323564663862633234646330373138,Mega Drive,a:b23,b:b22,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,rightshoulder:b25,righttrigger:b26,start:b30,x:b24,y:b21,platform:Android,
+37333564393261653735306132613061,Mega Drive,a:b21,b:b22,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b26,lefttrigger:b28,rightshoulder:b27,righttrigger:b23,start:b30,x:b24,y:b25,platform:Android,
+64363363336633363736393038313464,Mega Drive,a:b1,b:b0,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,start:b9,x:b2,y:b3,platform:Android,
+33323763323132376537376266393366,Microsoft Dual Strike,a:b24,b:b23,back:b25,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b27,lefttrigger:b29,rightshoulder:b78,rightx:a0,righty:a1~,start:b26,x:b22,y:b21,platform:Android,
+30306461613834333439303734316539,Microsoft SideWinder Pro,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b20,lefttrigger:b9,rightshoulder:b19,righttrigger:b10,start:b17,x:b2,y:b3,platform:Android,
+32386235353630393033393135613831,Microsoft Xbox Series Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+4d4f42415041442050726f2d48440000,Mobapad Chitu HD,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+4d4f435554452d303533582d4d35312d,Mocute 053X,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+33343361376163623438613466616531,Mocute M053,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+39306635663061636563316166303966,Mocute M053,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+7573622067616d657061642020202020,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,righttrigger:b6,start:b9,x:b3,y:b0,platform:Android,
+050000007e05000009200000ffff0f00,Nintendo Switch Pro Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b16,x:b17,y:b2,platform:Android,
+31316661666466633938376335383661,Nintendo Switch Pro Controller,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,misc1:b5,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,start:b6,x:b3,y:b2,platform:Android,
+34323437396534643531326161633738,Nintendo Switch Pro Controller,a:b0,b:b1,back:b15,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b9,leftstick:b7,lefttrigger:b17,misc1:b5,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+50726f20436f6e74726f6c6c65720000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b2,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b10,rightx:a2,righty:a3,start:b18,y:b3,platform:Android,
+36326533353166323965623661303933,NSO N64 Controller,+rightx:b17,+righty:b10,-rightx:b2,-righty:b19,a:b1,b:b0,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,lefttrigger:b9,leftx:a0,lefty:a1,misc1:b7,rightshoulder:b20,righttrigger:b15,start:b18,platform:Android,
+4e363420436f6e74726f6c6c65720000,NSO N64 Controller,+rightx:b17,+righty:b10,-rightx:b2,-righty:b19,a:b1,b:b0,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,lefttrigger:b9,leftx:a0,lefty:a1,misc1:b7,rightshoulder:b20,righttrigger:b15,start:b18,platform:Android,
+534e455320436f6e74726f6c6c657200,NSO SNES Controller,a:b0,b:b1,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,rightshoulder:b20,start:b18,x:b19,y:b2,platform:Android,
+64623863346133633561626136366634,NSO SNES Controller,a:b0,b:b1,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,rightshoulder:b20,start:b18,x:b19,y:b2,platform:Android,
+050000005509000003720000cf7f3f00,NVIDIA Controller,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+050000005509000010720000ffff3f00,NVIDIA Controller,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+050000005509000014720000df7f3f00,NVIDIA Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Android,
+050000005509000014720000df7f3f80,NVIDIA Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a3,rightx:a4,righty:a5,start:b6,x:b2,y:b3,platform:Android,
+37336435666338653565313731303834,NVIDIA Controller,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+4e564944494120436f72706f72617469,NVIDIA Controller,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+61363931656135336130663561616264,NVIDIA Controller,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+39383335313438623439373538343266,OUYA Controller,a:b0,b:b2,dpdown:b18,dpleft:b15,dpright:b16,dpup:b17,leftshoulder:b3,leftstick:b9,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b10,righttrigger:b7,rightx:a3,righty:a4,x:b1,y:b19,platform:Android,
+4f5559412047616d6520436f6e74726f,OUYA Controller,a:b0,b:b2,dpdown:b18,dpleft:b15,dpright:b6,dpup:b17,leftshoulder:b3,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b19,platform:Android,
+506572666f726d616e63652044657369,PDP PS3 Rock Candy Controller,a:b1,b:b17,back:h0.2,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b4,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b16,x:b0,y:b2,platform:Android,
+61653962353232366130326530363061,Pokken,a:b1,b:b19,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,lefttrigger:b9,rightshoulder:b20,righttrigger:b10,start:b18,x:b0,y:b2,platform:Android,
+32666633663735353234363064386132,PS2,a:b23,b:b22,back:b29,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b27,lefttrigger:b25,leftx:a0,lefty:a1,rightshoulder:b28,righttrigger:b26,rightx:a3,righty:a2,start:b30,x:b24,y:b21,platform:Android,
+050000004c05000068020000dfff3f00,PS3 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+536f6e7920504c415953544154494f4e,PS3 Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+61363034663839376638653463633865,PS3 Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+66366539656564653432353139356536,PS3 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+66383132326164626636313737373037,PS3 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+050000004c050000c405000000783f00,PS4 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+050000004c050000c4050000fffe3f00,PS4 Controller,a:b1,b:b17,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:+a4,rightx:a2,righty:a5,start:b16,x:b0,y:b2,platform:Android,
+050000004c050000c4050000fffe3f80,PS4 Controller,a:b1,b:b17,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:+a3,rightx:a4,righty:a5,start:b16,x:b0,y:b2,platform:Android,
+050000004c050000c4050000ffff3f00,PS4 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+050000004c050000cc090000fffe3f00,PS4 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+050000004c050000cc090000ffff3f00,PS4 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+30303839663330346632363232623138,PS4 Controller,a:b1,b:b17,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:a4,rightx:a2,righty:a5,start:b16,x:b0,y:b2,platform:Android,
+31326235383662333266633463653332,PS4 Controller,a:b1,b:b16,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:a4,rightx:a2,righty:a5,start:b17,x:b0,y:b2,platform:Android,
+31373231336561636235613666323035,PS4 Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+31663838336334393132303338353963,PS4 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+34613139376634626133336530386430,PS4 Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+35643031303033326130316330353564,PS4 Controller,a:b1,b:b17,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:+a4,rightx:a2,righty:a5,start:b16,x:b0,y:b2,platform:Android,
+37626233336235343937333961353732,PS4 Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+37626464343430636562316661643863,PS4 Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+38393161636261653636653532386639,PS4 Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+63313733393535663339656564343962,PS4 Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+63393662363836383439353064663939,PS4 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+65366465656364636137653363376531,PS4 Controller,a:b1,b:b19,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b0,y:b2,platform:Android,
+66613532303965383534396638613230,PS4 Controller,a:b1,b:b19,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a5,start:b18,x:b0,y:b2,platform:Android,
+050000004c050000e60c0000fffe3f00,PS5 Controller,a:b1,b:b17,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:a4,rightx:a2,righty:a5,start:b16,x:b0,y:b2,platform:Android,
+050000004c050000e60c0000fffe3f80,PS5 Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:a3,rightx:a4,righty:a5,start:b16,x:b2,y:b17,platform:Android,
+050000004c050000e60c0000ffff3f00,PS5 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+32346465346533616263386539323932,PS5 Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+32633532643734376632656664383733,PS5 Controller,a:b1,b:b19,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a5,start:b18,x:b0,y:b2,platform:Android,
+37363764353731323963323639666565,PS5 Controller,a:b1,b:b19,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a5,start:b18,x:b0,y:b2,platform:Android,
+61303162353165316365336436343139,PS5 Controller,a:b1,b:b19,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,misc1:b8,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a5,start:b18,x:b0,y:b2,platform:Android,
+64336263393933626535303339616332,Qanba 4RAF,a:b0,b:b1,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b20,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b3,righttrigger:b9,rightx:a2,righty:a3,start:b18,x:b19,y:b2,platform:Android,
+36626666353861663864336130363137,Razer Junglecat,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+05000000f8270000bf0b0000ffff3f00,Razer Kishi,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+62653861643333663663383332396665,Razer Kishi,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+050000003215000005070000ffff3f00,Razer Raiju Mobile,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+050000003215000007070000ffff3f00,Razer Raiju Mobile,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+050000003215000000090000bf7f3f00,Razer Serval,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,x:b2,y:b3,platform:Android,
+5a6869587520526574726f2042697420,Retro Bit Saturn Controller,a:b21,b:b22,back:b29,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b25,lefttrigger:b26,rightshoulder:b27,righttrigger:b28,start:b30,x:b23,y:b24,platform:Android,
+32417865732031314b6579732047616d,Retro Bit SNES Controller,a:b0,b:b1,back:b15,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b9,rightshoulder:b10,start:b6,x:b2,y:b3,platform:Android,
+36313938306539326233393732613361,Retro Bit SNES Controller,a:b0,b:b1,back:b15,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b9,rightshoulder:b10,start:b6,x:b2,y:b3,platform:Android,
+526574726f466c616720576972656420,Retro Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b17,rightshoulder:b18,start:b10,x:b2,y:b3,platform:Android,
+61343739353764363165343237303336,Retro Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b17,lefttrigger:b18,leftx:a0,lefty:a1,start:b10,x:b2,y:b3,platform:Android,
+526574726f696420506f636b65742043,Retroid Pocket,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,paddle1:b17,paddle2:b18,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
+582d426f7820436f6e74726f6c6c6572,Retroid Pocket,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,paddle1:b17,paddle2:b18,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+64633735616665613536653363336132,Retroid Pocket,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,paddle1:b19,paddle2:b20,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
+38653130373365613538333235303036,Retroid Pocket 2,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+64363363336633363736393038313463,Retrolink,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,start:b6,platform:Android,
+37393234373533633333323633646531,RetroUSB N64 RetroPort,+rightx:b17,+righty:b15,-rightx:b18,-righty:b6,a:b10,b:b9,dpdown:b19,dpleft:b1,dpright:b0,dpup:b2,leftshoulder:b7,lefttrigger:b20,leftx:a0,lefty:a1,rightshoulder:b5,start:b3,platform:Android,
+5365616c6965436f6d707574696e6720,RetroUSB N64 RetroPort,+rightx:b17,+righty:b15,-rightx:b18,-righty:b6,a:b10,b:b9,dpdown:b19,dpleft:b1,dpright:b0,dpup:b2,leftshoulder:b7,lefttrigger:b20,leftx:a0,lefty:a1,rightshoulder:b5,start:b3,platform:Android,
+526574726f5553422e636f6d20534e45,RetroUSB SNES RetroPort,a:b1,b:b20,back:b19,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b9,rightshoulder:b10,start:b2,x:b0,y:b3,platform:Android,
+64643037633038386238303966376137,RetroUSB SNES RetroPort,a:b1,b:b20,back:b19,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b9,rightshoulder:b10,start:b2,x:b0,y:b3,platform:Android,
+37656564346533643138636436356230,Rock Candy Switch Controller,a:b1,b:b19,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,misc1:b7,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b0,y:b2,platform:Android,
+33373336396634316434323337666361,RumblePad 2,a:b22,b:b23,back:b29,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b25,lefttrigger:b27,leftx:a0,lefty:a1,rightshoulder:b26,righttrigger:b28,rightx:a2,righty:a3,start:b30,x:b21,y:b24,platform:Android,
+36363537303435333566386638366333,Samsung EIGP20,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+53616d73756e672047616d6520506164,Samsung EIGP20,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+66386565396238363534313863353065,Sanwa PlayOnline Mobile,a:b21,b:b22,back:b23,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,start:b24,platform:Android,
+32383165316333383766336338373261,Saturn,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:a4,righttrigger:a5,x:b2,y:b3,platform:Android,
+38613865396530353338373763623431,Saturn,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b9,lefttrigger:b10,rightshoulder:b20,righttrigger:b19,start:b17,x:b2,y:b3,platform:Android,
+61316232336262373631343137633631,Saturn,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:a4,righttrigger:a5,x:b2,y:b3,platform:Android,
+30353835333338613130373363646337,SG H510,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b17,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b18,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b19,y:b2,platform:Android,
+66386262366536653765333235343634,SG H510,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,x:b2,y:b3,platform:Android,
+66633132393363353531373465633064,SG H510,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b17,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b18,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b19,y:b2,platform:Android,
+62653761636366393366613135366338,SN30 PP,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
+38376662666661636265313264613039,SNES,a:b0,b:b1,back:b9,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b3,rightshoulder:b20,start:b10,x:b19,y:b2,platform:Android,
+5346432f555342205061640000000000,SNES Adapter,a:b0,b:b1,back:b9,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b3,rightshoulder:b20,start:b10,x:b19,y:b2,platform:Android,
+5553422047616d657061642000000000,SNES Controller,a:b1,b:b0,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,rightshoulder:b10,start:b6,x:b3,y:b2,platform:Android,
+62653335326261303663356263626339,Sony PlayStation Classic Controller,a:b19,b:b1,back:b17,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b9,lefttrigger:b3,rightshoulder:b10,righttrigger:b20,start:b18,x:b2,y:b0,platform:Android,
+536f6e7920496e746572616374697665,Sony PlayStation Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,misc1:b8,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+576972656c65737320436f6e74726f6c,Sony PlayStation Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+63303964303462366136616266653561,Sony PSP,a:b21,b:b22,back:b27,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b25,leftx:a0,lefty:a1,rightshoulder:b26,start:b28,x:b23,y:b24,platform:Android,
+63376637643462343766333462383235,Sony Vita,a:b1,b:b19,back:b17,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftx:a0,lefty:a1,rightshoulder:b20,rightx:a3,righty:a4,start:b18,x:b0,y:b2,platform:Android,
+05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Android,
+05000000de2800000611000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Android,
+0500000011010000201400000f7e0f00,SteelSeries Nimbus,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,righttrigger:b10,rightx:a2,righty:a3,x:b19,y:b2,platform:Android,
+35306436396437373135383665646464,SteelSeries Nimbus Plus,a:b0,b:b1,leftshoulder:b3,leftstick:b17,lefttrigger:b9,leftx:a0,rightshoulder:b20,rightstick:b18,righttrigger:b10,rightx:a2,x:b19,y:b2,platform:Android,
+33313930373536613937326534303931,Taito Egret II Mini Control Panel,a:b25,b:b23,back:b27,guide:b30,leftx:a0,lefty:a1,rightshoulder:b21,righttrigger:b22,start:b28,x:b29,y:b24,platform:Android,
+54475a20436f6e74726f6c6c65720000,TGZ Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+62363434353532386238336663643836,TGZ Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+37323236633763666465316365313236,THEC64 Joystick,a:b21,b:b22,back:b27,leftshoulder:b25,leftx:a0,lefty:a1,rightshoulder:b26,start:b27,x:b23,y:b24,platform:Android,
+38346162326232346533316164363336,THEGamepad,a:b23,b:b22,back:b27,leftshoulder:b25,leftx:a0,lefty:a1,rightshoulder:b26,start:b28,x:b24,y:b21,platform:Android,
+050000004f0400000ed00000fffe3f00,Thrustmaster eSwap Pro Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+5477696e20555342204a6f7973746963,Twin Joystick,a:b22,b:b21,back:b28,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b26,leftstick:b30,lefttrigger:b24,leftx:a0,lefty:a1,rightshoulder:b27,rightstick:b31,righttrigger:b25,rightx:a3,righty:a2,start:b29,x:b23,y:b20,platform:Android,
+30623739343039643830333266346439,Valve Steam Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,leftx:a0,lefty:a1,paddle1:b24,paddle2:b23,rightshoulder:b10,rightstick:b8,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+31643365666432386133346639383937,Valve Steam Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,leftx:a0,lefty:a1,paddle1:b24,paddle2:b23,rightshoulder:b10,rightstick:b8,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+30386438313564306161393537333663,Wii Classic Adapter,a:b23,b:b22,back:b29,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b27,lefttrigger:b25,leftx:a0,lefty:a1,rightshoulder:b28,righttrigger:b26,rightx:a2,righty:a3,start:b30,x:b24,y:b21,platform:Android,
+33333034646336346339646538643633,Wii Classic Adapter,a:b23,b:b22,back:b29,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b27,lefttrigger:b25,leftx:a0,lefty:a1,rightshoulder:b28,righttrigger:b26,rightx:a2,righty:a3,start:b30,x:b24,y:b21,platform:Android,
+050000005e0400008e02000000783f00,Xbox 360 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+30396232393162346330326334636566,Xbox 360 Controller,a:b0,b:b1,back:b4,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+38313038323730383864666463383533,Xbox 360 Controller,a:b0,b:b1,back:b4,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+58626f782033363020576972656c6573,Xbox 360 Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+65353331386662343338643939643636,Xbox 360 Controller,a:b0,b:b1,back:b4,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+65613532386633373963616462363038,Xbox 360 Controller,a:b0,b:b1,back:b4,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+47656e6572696320582d426f78207061,Xbox Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+4d6963726f736f667420582d426f7820,Xbox Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+64633436313965656664373634323364,Xbox Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b19,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+050000005e04000091020000ff073f00,Xbox One Controller,a:b0,b:b1,back:b4,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Android,
+050000005e04000091020000ff073f80,Xbox One Controller,a:b0,b:b1,back:b4,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+050000005e040000e00200000ffe3f00,Xbox One Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b15,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b16,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b17,y:b2,platform:Android,
+050000005e040000e00200000ffe3f80,Xbox One Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b15,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b16,righttrigger:a5,rightx:a2,righty:a3,start:b10,x:b17,y:b2,platform:Android,
+050000005e040000e0020000ffff3f00,Xbox One Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b4,leftshoulder:b3,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b17,y:b2,platform:Android,
+050000005e040000e0020000ffff3f80,Xbox One Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b4,leftshoulder:b3,leftstick:b8,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b7,righttrigger:a5,rightx:a2,righty:a3,start:b10,x:b17,y:b2,platform:Android,
+050000005e040000fd020000ffff3f00,Xbox One Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+33356661323266333733373865656366,Xbox One Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+34356136633366613530316338376136,Xbox One Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b3,leftstick:b15,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b16,righttrigger:a5,rightx:a3,righty:a4,x:b17,y:b2,platform:Android,
+35623965373264386238353433656138,Xbox One Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+36616131643361333337396261666433,Xbox One Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+58626f7820576972656c65737320436f,Xbox One Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+65316262316265373335666131623538,Xbox One Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+050000005e040000000b000000783f00,Xbox One Elite 2 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Android,
+050000005e040000000b000000783f80,Xbox One Elite 2 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+050000005e040000050b0000ffff3f00,Xbox One Elite 2 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a6,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+050000005e040000e002000000783f00,Xbox One S Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+050000005e040000ea02000000783f00,Xbox One S Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+050000005e040000fd020000ff7f3f00,Xbox One S Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+050000005e040000120b000000783f00,Xbox Series Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Android,
+050000005e040000120b000000783f80,Xbox Series Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+050000005e040000130b0000ffff3f00,Xbox Series Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+65633038363832353634653836396239,Xbox Series Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+050000001727000044310000ffff3f00,XiaoMi Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a7,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a6,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Android,
+
+# iOS
+05000000ac0500000100000000006d01,*,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a5,rightx:a3,righty:a4,x:b2,y:b3,platform:iOS,
+05000000ac050000010000004f066d01,*,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a5,rightx:a3,righty:a4,x:b2,y:b3,platform:iOS,
+05000000ac05000001000000cf076d01,*,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b2,y:b3,platform:iOS,
+05000000ac05000001000000df076d01,*,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b2,y:b3,platform:iOS,
+05000000ac05000001000000ff076d01,*,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,platform:iOS,
+05000000ac0500000200000000006d02,*,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,rightshoulder:b5,x:b2,y:b3,platform:iOS,
+05000000ac050000020000004f066d02,*,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,rightshoulder:b5,x:b2,y:b3,platform:iOS,
+05000000ac05000004000000a8986d04,8BitDo Micro,a:b1,b:b0,back:b4,dpdown:b7,dpleft:b8,dpright:b9,dpup:b10,guide:b2,leftshoulder:b11,lefttrigger:b12,rightshoulder:b13,righttrigger:b14,start:b3,x:b6,y:b5,platform:iOS,
+05000000ac05000004000000fd216d04,8BitDo Pro 2,a:b3,b:b2,back:b6,dpdown:b9,dpleft:b10,dpright:b11,dpup:b12,guide:b4,leftshoulder:b13,leftstick:b14,lefttrigger:+a2,leftx:a0,lefty:a1~,paddle1:b1,paddle2:b0,rightshoulder:b16,rightstick:b17,righttrigger:+a5,rightx:a3,righty:a4~,start:b5,x:b8,y:b7,platform:iOS,
+05000000ac05000004000000209f6d04,8Bitdo SN30 Pro,a:b1,b:b0,back:b4,dpdown:b7,dpleft:b8,dpright:b9,dpup:b10,guide:b2,leftshoulder:b11,leftstick:b12,lefttrigger:b13,leftx:a0,lefty:a1~,rightshoulder:b14,rightstick:b15,righttrigger:b16,rightx:a2,righty:a3~,start:b3,x:b6,y:b5,platform:iOS,
+05000000ac050000040000003b8a6d04,8BitDo SN30 Pro+,a:b1,b:b0,back:b4,dpdown:b7,dpleft:b8,dpright:b9,dpup:b10,guide:b2,leftshoulder:b11,leftstick:b12,lefttrigger:b13,leftx:a0,lefty:a1~,rightshoulder:b14,rightstick:b15,righttrigger:b16,rightx:a2,righty:a3~,start:b3,x:b6,y:b5,platform:iOS,
+050000008a35000003010000ff070000,Backbone One,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,platform:iOS,
+050000008a35000004010000ff070000,Backbone One,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,platform:iOS,
+4d466947616d65706164010000000000,MFi Extended Gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:iOS,
+4d466947616d65706164020000000000,MFi Gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,rightshoulder:b5,start:b6,x:b2,y:b3,platform:iOS,
+050000007e050000062000000f060000,Nintendo Switch Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b2,leftshoulder:b4,rightshoulder:b5,x:b1,y:b3,platform:iOS,
+050000007e050000062000004f060000,Nintendo Switch Joy-Con (L),+leftx:h0.1,+lefty:h0.2,-leftx:h0.4,-lefty:h0.8,dpdown:b2,dpleft:b0,dpright:b3,dpup:b1,leftshoulder:b4,misc1:b6,rightshoulder:b5,platform:iOS,
+050000007e05000008200000df070000,Nintendo Switch Joy-Con (L/R),a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:iOS,
+050000007e0500000e200000df070000,Nintendo Switch Joy-Con (L/R),a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:iOS,
+050000007e050000072000000f060000,Nintendo Switch Joy-Con (R),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b2,leftshoulder:b4,rightshoulder:b5,x:b1,y:b3,platform:iOS,
+050000007e050000072000004f060000,Nintendo Switch Joy-Con (R),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b2,guide:b6,leftshoulder:b4,rightshoulder:b5,x:b1,y:b3,platform:iOS,
+050000007e05000009200000df870000,Nintendo Switch Pro Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,misc1:b10,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:iOS,
+050000007e05000009200000ff870000,Nintendo Switch Pro Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b3,y:b2,platform:iOS,
+05000000ac050000040000008e586d04,PlayStation VR2 Sense Controller (L),+leftx:+a3,+lefty:+a1,-leftx:+a2,-lefty:+a4,back:b2,leftstick:b4,lefttrigger:+a7,paddle2:b3,x:b0,y:b1,platform:iOS,
+05000000ac050000040000000eb86d04,PlayStation VR2 Sense Controller (R),+rightx:+a3,+righty:+a1,-rightx:+a2,-righty:+a4,a:b0,b:b1,paddle1:b3,rightstick:b4,righttrigger:+a7,start:b2,platform:iOS,
+050000004c050000cc090000df070000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b2,y:b3,platform:iOS,
+050000004c050000cc090000df870001,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b2,y:b3,platform:iOS,
+050000004c050000cc090000ff070000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,platform:iOS,
+050000004c050000cc090000ff870001,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,touchpad:b11,x:b2,y:b3,platform:iOS,
+050000004c050000cc090000ff876d01,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,platform:iOS,
+050000004c050000e60c0000df870000,PS5 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b9,touchpad:b10,x:b2,y:b3,platform:iOS,
+050000004c050000e60c0000ff870000,PS5 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,touchpad:b11,x:b2,y:b3,platform:iOS,
+05000000ac0500000300000000006d03,Remote,a:b0,b:b2,leftx:a0,lefty:a1,platform:iOS,
+05000000ac0500000300000043006d03,Remote,a:b0,b:b2,leftx:a0,lefty:a1,platform:iOS,
+05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:iOS,
+05000000de2800000611000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:iOS,
+050000005e040000050b0000df070001,Xbox Elite Wireless Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b10,paddle2:b12,paddle3:b11,paddle4:b13,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b2,y:b3,platform:iOS,
+050000005e040000050b0000ff070001,Xbox Elite Wireless Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b13,paddle3:b12,paddle4:b14,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,platform:iOS,
+050000005e040000130b0000df870001,Xbox Series X Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,misc1:b10,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b2,y:b3,platform:iOS,
+050000005e040000130b0000ff870001,Xbox Series X Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,platform:iOS,
+050000005e040000e0020000df070000,Xbox Wireless Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b2,y:b3,platform:iOS,
+050000005e040000e0020000ff070000,Xbox Wireless Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,platform:iOS,
diff --git a/indra/newview/app_settings/key_bindings.xml b/indra/newview/app_settings/key_bindings.xml
index 8d5349550f..e0d4673725 100644
--- a/indra/newview/app_settings/key_bindings.xml
+++ b/indra/newview/app_settings/key_bindings.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
-<keys xml_version="1">
+<keys xml_version="2">
<first_person>
<binding key="A" mask="NONE" command="slide_left"/>
<binding key="D" mask="NONE" command="slide_right"/>
@@ -7,6 +7,7 @@
<binding key="S" mask="NONE" command="push_backward"/>
<binding key="E" mask="NONE" command="jump"/>
<binding key="C" mask="NONE" command="push_down"/>
+ <binding key="C" mask="SHIFT" command="toggle_down"/>
<binding key="F" mask="NONE" command="toggle_fly"/>
<binding key="LEFT" mask="NONE" command="slide_left"/>
@@ -21,9 +22,20 @@
<binding key="ENTER" mask="NONE" command="start_chat"/>
<binding key="DIVIDE" mask="NONE" command="start_gesture"/>
- <binding key="" mask="NONE" mouse="MMB" command="toggle_voice"/>
+ <binding key="" mask="NONE" mouse="MMB" command="voice_follow_key"/>
<binding key="" mask="NONE" mouse="LMB" command="script_trigger_lbutton"/>
+
+ <binding key="" mask="none" controller="axis_forward" command="push_forward"/>
+ <binding key="" mask="none" controller="axis_backward" command="push_backward"/>
+ <binding key="" mask="none" controller="axis_left" command="slide_left"/>
+ <binding key="" mask="none" controller="axis_right" command="slide_right"/>
+ <binding key="" mask="none" controller="button_a" command="jump"/>
+ <binding key="" mask="none" controller="button_b" command="push_down"/>
+ <binding key="" mask="none" controller="axis_turn_left" command="turn_left"/>
+ <binding key="" mask="none" controller="axis_turn_right" command="turn_right"/>
+ <binding key="" mask="none" controller="axis_look_up" command="pitch_forward"/>
+ <binding key="" mask="none" controller="axis_look_down" command="pitch_backward"/>
</first_person>
<third_person>
<binding key="A" mask="NONE" command="turn_left"/>
@@ -34,6 +46,7 @@
<binding key="S" mask="NONE" command="push_backward"/>
<binding key="E" mask="NONE" command="jump"/>
<binding key="C" mask="NONE" command="push_down"/>
+ <binding key="C" mask="SHIFT" command="toggle_down"/>
<binding key="F" mask="NONE" command="toggle_fly"/>
@@ -51,6 +64,20 @@
<binding key="PGDN" mask="NONE" command="push_down"/>
<binding key="HOME" mask="NONE" command="toggle_fly"/>
+ <!-- Controller gamepad bindings -->
+ <binding key="" mask="none" controller="axis_forward" command="push_forward"/>
+ <binding key="" mask="none" controller="axis_backward" command="push_backward"/>
+ <binding key="" mask="none" controller="axis_left" command="slide_left"/>
+ <binding key="" mask="none" controller="axis_right" command="slide_right"/>
+ <binding key="" mask="none" controller="axis_turn_left" command="turn_left"/>
+ <binding key="" mask="none" controller="axis_turn_right" command="turn_right"/>
+ <binding key="" mask="none" controller="axis_look_up" command="spin_over_agent"/>
+ <binding key="" mask="none" controller="axis_look_down" command="spin_under_agent"/>
+
+ <binding key="" mask="none" controller="button_a" command="jump"/>
+ <binding key="" mask="none" controller="button_b" command="push_down"/>
+ <binding key="" mask="none" controller="button_dpad_up" command="toggle_fly"/>
+
<!--Camera controls in third person on Alt-->
<binding key="LEFT" mask="ALT" command="spin_around_cw"/>
<binding key="RIGHT" mask="ALT" command="spin_around_ccw"/>
@@ -87,6 +114,11 @@
<binding key="" mask="NONE" mouse="MMB" command="toggle_voice"/>
<binding key="" mask="NONE" mouse="LMB" command="script_trigger_lbutton"/>
+
+ <binding key="Q" mask="SHIFT" command="roll_left"/>
+ <binding key="E" mask="SHIFT" command="roll_right"/>
+ <binding key="Q" mask="CTL_SHIFT" command="roll_reset"/>
+ <binding key="E" mask="CTL_SHIFT" command="roll_reset"/>
</third_person>
<sitting>
<binding key="A" mask="ALT" command="spin_around_cw"/>
@@ -160,6 +192,11 @@
<binding key="" mask="NONE" mouse="MMB" command="toggle_voice"/>
<binding key="" mask="NONE" mouse="LMB" command="script_trigger_lbutton"/>
+
+ <binding key="Q" mask="SHIFT" command="roll_left"/>
+ <binding key="E" mask="SHIFT" command="roll_right"/>
+ <binding key="Q" mask="CTL_SHIFT" command="roll_reset"/>
+ <binding key="E" mask="CTL_SHIFT" command="roll_reset"/>
</sitting>
<edit_avatar>
<!--Avatar editing camera controls-->
@@ -178,8 +215,48 @@
<binding key="ENTER" mask="NONE" command="start_chat"/>
<binding key="DIVIDE" mask="NONE" command="start_gesture"/>
- <binding key="" mask="NONE" mouse="MMB" command="toggle_voice"/>
+ <binding key="" mask="NONE" mouse="MMB" command="voice_follow_key"/>
<binding key="" mask="NONE" mouse="LMB" command="script_trigger_lbutton"/>
</edit_avatar>
+ <flycam>
+ <binding key="W" mask="NONE" command="flycam_move_forward"/>
+ <binding key="S" mask="NONE" command="flycam_move_backward"/>
+ <binding key="A" mask="NONE" command="flycam_truck_left"/>
+ <binding key="D" mask="NONE" command="flycam_truck_right"/>
+ <binding key="E" mask="NONE" command="flycam_move_up"/>
+ <binding key="C" mask="NONE" command="flycam_move_down"/>
+
+ <!--Camera controls on Alt, mirroring third_person-->
+ <binding key="A" mask="ALT" command="flycam_yaw_left"/>
+ <binding key="D" mask="ALT" command="flycam_yaw_right"/>
+ <binding key="W" mask="ALT" command="flycam_move_forward"/>
+ <binding key="S" mask="ALT" command="flycam_move_backward"/>
+ <binding key="E" mask="ALT" command="flycam_pitch_up"/>
+ <binding key="C" mask="ALT" command="flycam_pitch_down"/>
+
+ <!--mimic alt zoom behavior with keyboard only-->
+ <binding key="W" mask="CTL_ALT" command="flycam_pitch_up"/>
+ <binding key="S" mask="CTL_ALT" command="flycam_pitch_down"/>
+
+ <!--pan on Ctrl-Alt-Shift-->
+ <binding key="A" mask="CTL_ALT_SHIFT" command="flycam_truck_left"/>
+ <binding key="D" mask="CTL_ALT_SHIFT" command="flycam_truck_right"/>
+ <binding key="W" mask="CTL_ALT_SHIFT" command="flycam_move_up"/>
+ <binding key="S" mask="CTL_ALT_SHIFT" command="flycam_move_down"/>
+
+ <binding key="LEFT" mask="NONE" command="flycam_yaw_left"/>
+ <binding key="RIGHT" mask="NONE" command="flycam_yaw_right"/>
+ <binding key="UP" mask="NONE" command="flycam_pitch_up"/>
+ <binding key="DOWN" mask="NONE" command="flycam_pitch_down"/>
+
+ <binding key="HOME" mask="NONE" command="flycam_unroll"/>
+
+ <binding key="Z" mask="NONE" command="toggle_flycam"/>
+
+ <binding key="ENTER" mask="NONE" command="start_chat"/>
+ <binding key="DIVIDE" mask="NONE" command="start_gesture"/>
+
+ <binding key="" mask="NONE" mouse="LMB" command="script_trigger_lbutton"/>
+ </flycam>
</keys>
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index 209d9d11c9..029bed25b3 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -115,16 +115,16 @@
<key>AFKTimeout</key>
<map>
<key>Comment</key>
- <string>
- Time before automatically setting AFK (away from keyboard) mode (seconds, 0=never).
- Valid values are: 0, 120, 300, 600, 1800
-</string>
+ <string>
+ Time before automatically setting AFK (away from keyboard) mode (seconds, 0=never).
+ Valid values are: 0, 120, 300, 600, 1800
+ </string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>S32</string>
<key>Value</key>
- <real>300</real>
+ <integer>300</integer>
</map>
<key>AckCollectTime</key>
<map>
@@ -316,7 +316,7 @@
<key>AudioLevelMedia</key>
<map>
<key>Comment</key>
- <string>Audio level of Quicktime movies</string>
+ <string>Audio level of parcel Media</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -423,7 +423,7 @@
<key>Value</key>
<integer>0</integer>
</map>
- <key>AutoAcceptNewInventory</key>
+ <key>AutoAcceptNewInventory</key>
<map>
<key>Comment</key>
<string>Automatically accept new notecards/textures/landmarks</string>
@@ -2640,7 +2640,7 @@
<key>Type</key>
<string>String</string>
<key>Value</key>
- <string>https://lecs-viewer-web-components.s3.amazonaws.com/v3.0/[GRID_LOWERCASE]/guide.html</string>
+ <string>https://secondlife.com/destinations/whats-hot-now?ctx=viewer</string>
</map>
<key>DisableCameraConstraints</key>
<map>
@@ -2785,7 +2785,7 @@
<key>Value</key>
<integer>0</integer>
</map>
- <key>DoubleClickTeleport</key>
+ <key>DoubleClickTeleport</key>
<map>
<key>Comment</key>
<string>Enable double-click to teleport where allowed (afects minimap and people panel)</string>
@@ -2928,6 +2928,28 @@
<key>Value</key>
<integer>1</integer>
</map>
+ <key>DebugShowControllerState</key>
+ <map>
+ <key>Comment</key>
+ <string>Display internal controller state values</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>GameControl</key>
+ <map>
+ <key>Comment</key>
+ <string>Game controller settings: global per-mode action mappings plus per-device hardware config. Empty means use built-in defaults.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>LLSD</string>
+ <key>Value</key>
+ <map/>
+ </map>
<key>EnableGestureSounds</key>
<map>
<key>Comment</key>
@@ -2972,6 +2994,28 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>EnableViewerMCP</key>
+ <map>
+ <key>Comment</key>
+ <string>Listen on 127.0.0.1 for an MCP client that can see and act as this logged-in viewer. The address is http://127.0.0.1:ViewerMCPPort/mcp and does not change between launches.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>ViewerMCPPort</key>
+ <map>
+ <key>Comment</key>
+ <string>Loopback port for the viewer MCP server. The URL stays http://127.0.0.1:this/mcp across launches.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>9411</integer>
+ </map>
<key>EnableVoiceChat</key>
<map>
<key>Comment</key>
@@ -3992,6 +4036,61 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>JoinFloaterOverlayOpacity</key>
+ <map>
+ <key>Comment</key>
+ <string>Opacity of the screen darkening overlay behind the Join floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.8</real>
+ </map>
+ <key>TermsAndConditionsURL</key>
+ <map>
+ <key>Comment</key>
+ <string>URL pointing to Terms and Conditions page</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>https://lindenlab.com/legal/second-life-terms-and-conditions</string>
+ </map>
+ <key>TermsOfServiceURL</key>
+ <map>
+ <key>Comment</key>
+ <string>URL pointing to Terms of Service page</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>https://lindenlab.com/tos</string>
+ </map>
+ <key>PrivacyPolicyURL</key>
+ <map>
+ <key>Comment</key>
+ <string>URL pointing to Privacy Policy page</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>https://lindenlab.com/privacy</string>
+ </map>
+ <key>JoinURL</key>
+ <map>
+ <key>Comment</key>
+ <string>URL opened in the Join floater on the login screen</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>https://join.secondlife.com/</string>
+ </map>
<key>JoystickAvatarEnabled</key>
<map>
<key>Comment</key>
@@ -4454,6 +4553,17 @@
<key>Value</key>
<integer>1</integer>
</map>
+ <key>AlwaysAllowFly</key>
+ <map>
+ <key>Comment</key>
+ <string>Ignore parcel and region no-fly restrictions in the viewer. The simulator can still refuse flight.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
<key>LimitSelectDistance</key>
<map>
<key>Comment</key>
@@ -9611,7 +9721,7 @@
<key>Value</key>
<real>1.0</real>
</map>
-
+
<key>RenderReflectionProbeDrawDistance</key>
<map>
<key>Comment</key>
@@ -9621,7 +9731,7 @@
<key>Type</key>
<string>F32</string>
<key>Value</key>
- <integer>64</integer>
+ <real>64.0</real>
</map>
<key>RenderReflectionProbeAmbiance</key>
<map>
@@ -9810,7 +9920,7 @@
<key>Value</key>
<real>1.0</real>
</map>
-
+
<key>RenderReflectionProbeMaxLocalLightAmbiance</key>
<map>
<key>Comment</key>
@@ -10196,7 +10306,7 @@
<key>Type</key>
<string>U32</string>
<key>Value</key>
- <integer>10</integer>
+ <integer>0</integer>
</map>
<key>MaxAttachmentComplexity</key>
<map>
@@ -11444,7 +11554,7 @@
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
- </map>
+ </map>
<key>NearbyListShowMap</key>
<map>
<key>Comment</key>
@@ -17430,6 +17540,17 @@
<key>Value</key>
<integer>0</integer>
</map>
+<key>ChatServiceEnabled</key>
+<map>
+ <key>Comment</key>
+ <string>Enable accumulated direct-message history from Chat Service for this login.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+</map>
<key>SingleModeDoubleClickOpenWindow</key>
<map>
<key>Comment</key>
@@ -17562,5 +17683,16 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>StopMicCaptureWhenMuted</key>
+ <map>
+ <key>Comment</key>
+ <string>Check to stop microphone capture while muted. May cause a hiss on unmute but prevents bluetooth devices always being in voice mode.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
</map>
</llsd>
diff --git a/indra/newview/llagent.cpp b/indra/newview/llagent.cpp
index b29d1706c4..3301224832 100644
--- a/indra/newview/llagent.cpp
+++ b/indra/newview/llagent.cpp
@@ -84,7 +84,6 @@
#include "llurlentry.h"
#include "llviewercontrol.h"
#include "llviewerdisplay.h"
-#include "llviewerjoystick.h"
#include "llviewermediafocus.h"
#include "llviewermenu.h"
#include "llviewerobjectlist.h"
@@ -114,6 +113,12 @@ const F32 AUTOPILOT_MIN_TARGET_HEIGHT_OFF_GROUND = 1.f; // meters
const F32 AUTOPILOT_MAX_TIME_NO_PROGRESS_WALK = 1.5f; // seconds
const F32 AUTOPILOT_MAX_TIME_NO_PROGRESS_FLY = 2.5f; // seconds. Flying is less presize, needs a bit more time
+// Ground-sit requests that do not originate from a click on the ground (e.g. the
+// game-control/keyboard "toggle sit" action) have no target position to check
+// against, so refuse them outright when the ground below the agent is farther
+// than this away, rather than snapping the agent down onto distant terrain.
+const F32 MAX_SIT_ON_GROUND_DISTANCE = 30.f; // meters
+
const F32 MAX_VELOCITY_AUTO_LAND_SQUARED = 4.f * 4.f;
const F64 CHAT_AGE_FAST_RATE = 3.0;
@@ -458,7 +463,7 @@ LLAgent::LLAgent() :
mCurrentFidget(0),
mFirstLogin(false),
mOutfitChosen(false),
-
+ mCrouch(false),
mVoiceConnected(false),
mMouselookModeInSignal(nullptr),
@@ -794,13 +799,17 @@ void LLAgent::moveUp(S32 direction)
mLastJumpInputTime = LLTimer::getTotalSeconds();
}
setControlFlags(AGENT_CONTROL_UP_POS | AGENT_CONTROL_FAST_UP);
+ mCrouch = false;
}
else if (direction < 0)
{
setControlFlags(AGENT_CONTROL_UP_NEG | AGENT_CONTROL_FAST_UP);
}
- gAgentCamera.resetView();
+ if (!mCrouch)
+ {
+ gAgentCamera.resetView();
+ }
}
//-----------------------------------------------------------------------------
@@ -851,11 +860,20 @@ void LLAgent::movePitch(F32 mag)
}
}
+bool LLAgent::isCrouching() const
+{
+ return mCrouch && !getFlying();
+}
+
// Does this parcel allow you to fly?
bool LLAgent::canFly()
{
if (isGodlike()) return true;
+ // Client-side override for parcel and region no-fly. The simulator can
+ // still refuse the fly control.
+ if (gSavedSettings.getBOOL("AlwaysAllowFly")) return true;
+
LLViewerRegion* regionp = getRegion();
if (regionp && regionp->getBlockFly()) return false;
@@ -918,6 +936,7 @@ void LLAgent::setFlying(bool fly, bool fail_sound)
{
add(LLStatViewer::FLY, 1);
}
+ mCrouch = false;
setControlFlags(AGENT_CONTROL_FLY);
}
else
@@ -1346,9 +1365,32 @@ LLVector3d LLAgent::getPosGlobalFromAgent(const LLVector3 &pos_agent) const
return pos_agent_d + mAgentOriginGlobal;
}
+static void finish_sit_on_ground(bool success, void*)
+{
+ if (success && gAgent.isAllowedToSit())
+ {
+ gAgent.setFlying(false);
+ gAgent.clearControlFlags(AGENT_CONTROL_STAND_UP); // might have been set by autopilot
+ gAgent.setControlFlags(AGENT_CONTROL_SIT_ON_GROUND);
+ }
+}
+
void LLAgent::sitDown()
{
- if (mAllowedToSit) setControlFlags(AGENT_CONTROL_SIT_ON_GROUND);
+ // Sit on the ground directly beneath (or above) the agent's current position.
+ // Refuse if that spot is too far away, and otherwise walk/fly there first,
+ // rather than snapping straight down onto it (e.g. terrain far below a flying
+ // agent) as AGENT_CONTROL_SIT_ON_GROUND would do if sent immediately.
+ LLVector3d pos_global = getPositionGlobal();
+ LLVector3d sit_spot_global = pos_global;
+ sit_spot_global.mdV[VZ] = LLWorld::getInstance()->resolveLandHeightGlobal(pos_global);
+
+ if (dist_vec(pos_global, sit_spot_global) > MAX_SIT_ON_GROUND_DISTANCE)
+ {
+ return;
+ }
+
+ startAutoPilotGlobal(sit_spot_global, "Sit", NULL, finish_sit_on_ground, NULL, 0.7f);
}
//-----------------------------------------------------------------------------
@@ -1447,7 +1489,7 @@ LLVector3 LLAgent::getReferenceUpVector()
return up_vector;
}
-// Radians, positive is forward into ground
+// Radians, positive is downward toward ground
//-----------------------------------------------------------------------------
// pitch()
//-----------------------------------------------------------------------------
@@ -1461,27 +1503,23 @@ void LLAgent::pitch(F32 angle)
LLVector3 skyward = getReferenceUpVector();
+ // SL-19286 Avatar is upside down when viewed from below
+ // after left-clicking the mouse on the avatar and dragging down
+ //
+ // The issue is observed on angle below 10 degrees
+ const F32 look_down_limit = 179.f * DEG_TO_RAD;
+ const F32 look_up_limit = 10.f * DEG_TO_RAD;
+
+ F32 angle_from_skyward = acos(mFrameAgent.getAtAxis() * skyward);
+
// clamp pitch to limits
- if (angle >= 0.f)
+ if ((angle >= 0.f) && (angle_from_skyward + angle > look_down_limit))
{
- const F32 look_down_limit = 179.f * DEG_TO_RAD;
- F32 angle_from_skyward = acos(mFrameAgent.getAtAxis() * skyward);
- if (angle_from_skyward + angle > look_down_limit)
- {
- angle = look_down_limit - angle_from_skyward;
- }
+ angle = look_down_limit - angle_from_skyward;
}
- else if (angle < 0.f)
+ else if ((angle < 0.f) && (angle_from_skyward + angle < look_up_limit))
{
- const F32 look_up_limit = 5.f * DEG_TO_RAD;
- const LLVector3& viewer_camera_pos = LLViewerCamera::getInstance()->getOrigin();
- LLVector3 agent_focus_pos = getPosAgentFromGlobal(gAgentCamera.calcFocusPositionTargetGlobal());
- LLVector3 look_dir = agent_focus_pos - viewer_camera_pos;
- F32 angle_from_skyward = angle_between(look_dir, skyward);
- if (angle_from_skyward + angle < look_up_limit)
- {
- angle = look_up_limit - angle_from_skyward;
- }
+ angle = look_up_limit - angle_from_skyward;
}
if (fabs(angle) > 1e-4)
@@ -2134,7 +2172,7 @@ bool LLAgent::needsRenderAvatar()
return mShowAvatar && mOutfitChosen;
}
- if (gAgentCamera.cameraMouselook() && !LLVOAvatar::sVisibleInFirstPerson)
+ if (gAgentCamera.isHidingAvatarForFirstPerson() && !LLVOAvatar::sVisibleInFirstPerson)
{
return false;
}
@@ -2150,7 +2188,7 @@ bool LLAgent::needsRenderHead()
{
return mShowAvatar;
}
- return (LLVOAvatar::sVisibleInFirstPerson && LLPipeline::sReflectionRender) || (mShowAvatar && !gAgentCamera.cameraMouselook());
+ return (LLVOAvatar::sVisibleInFirstPerson && LLPipeline::sReflectionRender) || (mShowAvatar && !gAgentCamera.isHidingAvatarForFirstPerson());
}
//-----------------------------------------------------------------------------
@@ -2499,6 +2537,11 @@ void LLAgent::endAnimationUpdateUI()
LLFloaterCamera::onAvatarEditingAppearance(true);
}
+ // Sync before updating attachment visibility
+ // Don't let this be called more than once if the camera
+ // mode hasn't changed. --JC
+ gAgentCamera.updateLastCamera();
+
if (isAgentAvatarValid())
{
gAgentAvatarp->updateAttachmentVisibility(gAgentCamera.getCameraMode());
@@ -2508,10 +2551,6 @@ void LLAgent::endAnimationUpdateUI()
{
gFloaterTools->dirty();
}
-
- // Don't let this be called more than once if the camera
- // mode hasn't changed. --JC
- gAgentCamera.updateLastCamera();
}
boost::signals2::connection LLAgent::setMouselookModeInCallback( const camera_signal_t::slot_type& cb )
@@ -5017,6 +5056,437 @@ void LLAgent::renderAutoPilotTarget()
}
}
+static U64 g_lastUpdateTime { 0 };
+static F32 g_deltaTime { 0.0f };
+static S32 g_lastUpdateFrame { 0 };
+static S32 g_deltaFrame { 0 };
+
+void LLAgent::updateGameControlMode()
+{
+ // Auto-derive the active mode from avatar/camera state. Cursor mode takes
+ // precedence over Flycam: toggling the mouse cursor on while Flycam is engaged
+ // reports CONTROL_MODE_CURSOR (so the left stick drives the on-screen cursor)
+ // while isUsingFlycam() stays true underneath -- LLAgent::updateFlycam() keeps
+ // driving the camera every frame regardless of the reported mode (it is gated
+ // on LLAgentCamera's own flycam state directly, not on AgentControlMode), and
+ // LLGameControl::setFlycamEngaged() below tells the input-mapping lookup to
+ // let Flycam's own axis/button config (Pan/Tilt/Boom/...) keep driving
+ // whatever physical inputs Cursor mode's own mouse-cursor actions don't claim.
+ // This is how a single Cursor mode ends up with two flavors -- "other axes"
+ // control the avatar/camera depending on whether Flycam is concurrently
+ // engaged -- without needing a distinct mode of its own.
+ // Next: mouselook (the camera mode can be entered while sitting too, so it is
+ // checked ahead of Captive), then sitting/controls-taken maps to Captive,
+ // otherwise the normal Avatar mode.
+ LLGameControl::AgentControlMode mode;
+ if (mUsingMouseCursor)
+ {
+ mode = LLGameControl::CONTROL_MODE_CURSOR;
+ }
+ else if (isUsingFlycam())
+ {
+ mode = LLGameControl::CONTROL_MODE_FLYCAM;
+ }
+ else if (gAgentCamera.cameraMouselook())
+ {
+ mode = LLGameControl::CONTROL_MODE_MOUSELOOK;
+ }
+ else if (isSitting())
+ {
+ mode = LLGameControl::CONTROL_MODE_CAPTIVE;
+ }
+ else
+ {
+ mode = LLGameControl::CONTROL_MODE_AVATAR;
+ }
+ LLGameControl::setFlycamEngaged(isUsingFlycam());
+ LLGameControl::setAgentControlMode(mode);
+ gAgentCamera.updateFlycamCursorVisibility(mode);
+}
+
+void LLAgent::applyExternalActions(const LLGameControl::AgentActions& actions)
+{
+ llassert(LLCoros::on_main_thread_main_coro());
+ // Valid whenever game control is driving avatar or flycam: in FlyCam mode this
+ // only services the flycam on/off toggle (movement bits are ignored below).
+ assert(LLGameControl::isEnabled()
+ && (LLGameControl::willControlAvatar() || LLGameControl::willControlFlycam()));
+
+ // Process the non-flag actions first (see AgentActions comment in
+ // llgamecontrol.h). Each bit in mMiscActionBits is already edge-triggered
+ // by LLGameControllerManager::computeAgentActions() (set only on the
+ // frame the bound button transitions from not-pressed to pressed), so no
+ // further debouncing is needed here -- just react to the bit directly.
+ const U32 misc_actions = actions.mMiscActionBits;
+
+ if (misc_actions & LLGameControl::AVATAR_ACTION_TOGGLE_FLY)
+ {
+ setFlying(!getFlying());
+ }
+
+ if (misc_actions & LLGameControl::AVATAR_ACTION_TOGGLE_FLYCAM)
+ {
+ toggleFlycam();
+ }
+
+ if (misc_actions & LLGameControl::AVATAR_ACTION_TOGGLE_SIT)
+ {
+ if (isSitting())
+ {
+ standUp();
+ }
+ else if (LLViewerObject* seat = find_nearby_seat())
+ {
+ handle_object_sit(seat, LLVector3::zero);
+ }
+ else
+ {
+ sitDown();
+ }
+ }
+
+ if (misc_actions & LLGameControl::AVATAR_ACTION_TOGGLE_SPEAK)
+ {
+ LLVoiceClient::getInstance()->toggleUserPTTState();
+ }
+
+ if (misc_actions & LLGameControl::AVATAR_ACTION_TOGGLE_MOUSELOOK)
+ {
+ // Mirrors LLViewMouselook's "View.Mouselook" toggle.
+ if (!gAgentCamera.cameraMouselook())
+ {
+ gAgentCamera.changeCameraToMouselook();
+ }
+ else
+ {
+ gAgentCamera.changeCameraToDefault();
+ }
+ }
+
+ if (misc_actions & LLGameControl::AVATAR_ACTION_TOGGLE_MOUSE_CURSOR)
+ {
+ toggleMouseCursorMode();
+ }
+
+ if (misc_actions & LLGameControl::AVATAR_ACTION_ESCAPE)
+ {
+ resetToAvatarMode();
+ }
+
+ // CONTROL_MODE_CURSOR: drive the actual on-screen cursor from
+ // actions.mMouseCursorDX/DY (the analog deflection of whatever's bound to "Mouse
+ // left/right"/"Mouse up/down") BEFORE the click dispatch below, so a synthesized
+ // click lands wherever the stick just moved the cursor to, in the same frame.
+ if (LLGameControl::getAgentControlMode() == LLGameControl::CONTROL_MODE_CURSOR)
+ {
+ constexpr F32 MOUSE_CURSOR_PIXELS_PER_SEC = 1200.f;
+ U64 mouse_cursor_now = LLFrameTimer::getTotalTime();
+ F32 mouse_cursor_dt = (mLastMouseCursorUpdate == 0)
+ ? 0.f : F32(mouse_cursor_now - mLastMouseCursorUpdate) / (F32)(USEC_PER_SEC);
+ mLastMouseCursorUpdate = mouse_cursor_now;
+
+ if (actions.mMouseCursorDX != 0.f || actions.mMouseCursorDY != 0.f)
+ {
+ LLCoordGL cursor_pos = gViewerWindow->getCurrentMouse();
+ S32 new_x = cursor_pos.mX + ll_round(actions.mMouseCursorDX * MOUSE_CURSOR_PIXELS_PER_SEC * mouse_cursor_dt);
+ // LLCoordGL's Y increases upward, but mMouseCursorDY is in screen-frame
+ // (Y increases downward, same as CURSOR_DY/CURSOR_PY on the wire), so it
+ // subtracts here rather than adds.
+ S32 new_y = cursor_pos.mY - ll_round(actions.mMouseCursorDY * MOUSE_CURSOR_PIXELS_PER_SEC * mouse_cursor_dt);
+ gViewerWindow->moveCursorTo(new_x, new_y);
+ }
+ }
+ else
+ {
+ mLastMouseCursorUpdate = 0;
+ }
+
+ // Simulated mouse buttons (see llgamecontrol.h's AvatarMouseButton) are
+ // level-triggered: actions.mMouseButtonBits reflects which buttons are
+ // currently held, so the press/release edges are found here by diffing
+ // against last frame's value. Each edge is dispatched through
+ // LLViewerWindow exactly like a real mouse click, at the current cursor
+ // position, so it drives hover/pick/pie-menu/tool-manager the same way a
+ // hardware click would (e.g. touching/grabbing objects, walk-to-clicked,
+ // pie menu on right click).
+ U32 mouse_pressed_edges = actions.mMouseButtonBits & ~mPrevMouseButtonBits;
+ U32 mouse_released_edges = ~actions.mMouseButtonBits & mPrevMouseButtonBits;
+ mPrevMouseButtonBits = actions.mMouseButtonBits;
+
+ if (mouse_pressed_edges & LLGameControl::AVATAR_MOUSE_BUTTON_LEFT)
+ {
+ gViewerWindow->handleMouseDown(gViewerWindow->getWindow(), gViewerWindow->getCurrentMouse(), MASK_NONE);
+ }
+ if (mouse_released_edges & LLGameControl::AVATAR_MOUSE_BUTTON_LEFT)
+ {
+ gViewerWindow->handleMouseUp(gViewerWindow->getWindow(), gViewerWindow->getCurrentMouse(), MASK_NONE);
+ }
+ if (mouse_pressed_edges & LLGameControl::AVATAR_MOUSE_BUTTON_RIGHT)
+ {
+ gViewerWindow->handleRightMouseDown(gViewerWindow->getWindow(), gViewerWindow->getCurrentMouse(), MASK_NONE);
+ }
+ if (mouse_released_edges & LLGameControl::AVATAR_MOUSE_BUTTON_RIGHT)
+ {
+ gViewerWindow->handleRightMouseUp(gViewerWindow->getWindow(), gViewerWindow->getCurrentMouse(), MASK_NONE);
+ }
+
+ // actions.mIsRunning is derived purely from how hard the controller's own
+ // movement axes are pushed (see computeAgentActions()'s analog hysteresis).
+ // Only let it drive the agent's running state while the controller is
+ // actually supplying movement this frame -- otherwise an idle-but-connected
+ // controller would fight the keyboard (e.g. clobbering double-tap-to-run)
+ // every frame even though the player is moving with the keyboard instead.
+ constexpr U32 CONTROLLER_MOVEMENT_FLAGS = AGENT_CONTROL_AT_POS | AGENT_CONTROL_AT_NEG
+ | AGENT_CONTROL_LEFT_POS | AGENT_CONTROL_LEFT_NEG;
+ if ((actions.mControlFlags & CONTROLLER_MOVEMENT_FLAGS)
+ && actions.mIsRunning != getRunning())
+ {
+ if (actions.mIsRunning)
+ {
+ setRunning();
+ }
+ else
+ {
+ clearRunning();
+ }
+ sendWalkRun(actions.mIsRunning);
+ }
+
+ mExternalActionFlags = actions.mControlFlags;
+
+ // measure delta time and frame
+ // Note: it is possible for the deltas to be very large
+ // and it is the duty of the code that uses them to clamp as necessary
+ U64 now = LLFrameTimer::getTotalTime();
+ g_deltaTime = F32(now - g_lastUpdateTime) / (F32)(USEC_PER_SEC);
+ g_lastUpdateTime = now;
+
+ S32 frame_count = LLFrameTimer::getFrameCount();
+ g_deltaFrame = frame_count - g_lastUpdateFrame;
+ g_lastUpdateFrame = frame_count;
+
+ if (isUsingFlycam())
+ {
+ // Flycam will be updated later by exernal context
+ return;
+ }
+
+ S32 direction = (S32)(mExternalActionFlags & AGENT_CONTROL_AT_POS)
+ - (S32)((mExternalActionFlags & AGENT_CONTROL_AT_NEG) >> 1);
+ if (direction != 0)
+ {
+ moveAt(direction);
+ }
+
+ static U32 last_non_fly_frame = 0;
+ static U64 last_non_fly_time = 0;
+ direction = (S32)(mExternalActionFlags & AGENT_CONTROL_UP_POS)
+ - (S32)((mExternalActionFlags & AGENT_CONTROL_UP_NEG) >> 1);
+ if (direction != 0)
+ {
+ // HACK: this auto-fly logic based on original code still extant in llviewerinput.cpp::agent_jump()
+ // but has been cleaned up.
+ // TODO?: DRY this logic
+ if (direction > 0)
+ {
+ if (!getFlying()
+ && !upGrabbed()
+ && gSavedSettings.getBOOL("AutomaticFly"))
+ {
+ constexpr F32 FLY_TIME = 0.5f;
+ constexpr U32 FLY_FRAMES = 4;
+ F32 delta_time = (F32)(now - last_non_fly_time) / (F32)(USEC_PER_SEC);
+ U32 delta_frames = frame_count - last_non_fly_frame;
+ if( delta_time > FLY_TIME
+ && delta_frames > FLY_FRAMES)
+ {
+ setFlying(TRUE);
+ }
+ }
+ }
+ else
+ {
+ last_non_fly_frame = frame_count;
+ last_non_fly_time = now;
+ }
+
+ moveUp(direction);
+ }
+ else if (!getFlying())
+ {
+ last_non_fly_frame = frame_count;
+ last_non_fly_time = now;
+ }
+
+ direction = (S32)(mExternalActionFlags & AGENT_CONTROL_LEFT_POS)
+ - (S32)((mExternalActionFlags & AGENT_CONTROL_LEFT_NEG) >> 1);
+ if (direction != 0)
+ {
+ moveLeft(direction);
+ }
+
+ direction = (S32)(mExternalActionFlags & AGENT_CONTROL_YAW_POS)
+ - (S32)((mExternalActionFlags & AGENT_CONTROL_YAW_NEG) >> 1);
+ // The "Slow".."Fast" preferences slider scales Mouselook's turn/look speed
+ // and Avatar's turn speed.
+ F32 turn_speed_factor = 1.0f;
+ F32 look_speed_factor = 1.0f;
+ LLGameControl::AgentControlMode control_mode = LLGameControl::getAgentControlMode();
+ if (control_mode == LLGameControl::CONTROL_MODE_MOUSELOOK)
+ {
+ turn_speed_factor = LLGameControl::getSpeedFactor(LLGameControl::getModeName(control_mode));
+ look_speed_factor = turn_speed_factor;
+ }
+ else if (control_mode == LLGameControl::CONTROL_MODE_AVATAR)
+ {
+ turn_speed_factor = LLGameControl::getSpeedFactor(LLGameControl::getModeName(control_mode));
+ }
+
+ if (direction != 0)
+ {
+ F32 sign = (direction < 0 ? -1.0f : 1.0f);
+ // actions.mYawAmplitude is the analog stick deflection ([-1, 1]) that
+ // set this flag; use its magnitude to modulate turn speed instead of
+ // always snapping to full rate
+ moveYaw(sign * fabs(actions.mYawAmplitude) * turn_speed_factor);
+ }
+
+ {
+ F32 pitch_sign = ((mExternalActionFlags & AGENT_CONTROL_PITCH_POS) > 0 ? 1.0f : 0.0f)
+ - ((mExternalActionFlags & AGENT_CONTROL_PITCH_NEG) > 0 ? 1.0f : 0.0f);
+ // Same analog modulation as yaw above, via actions.mPitchAmplitude.
+ movePitch(pitch_sign * fabs(actions.mPitchAmplitude) * look_speed_factor);
+ }
+
+ // actions.mZoomAmplitude ([-1, 1], from "Zoom +/-"/"Zoom +"/"Zoom -") drives the
+ // camera's field-of-view zoom. Positive amplitude zooms in (narrows the FOV);
+ if (actions.mZoomAmplitude != 0.f)
+ {
+ constexpr F32 FOV_ZOOM_RATE = 1.2f;
+ F32 fov_scale = powf(FOV_ZOOM_RATE, -actions.mZoomAmplitude * g_deltaTime);
+ LLViewerCamera* camera = LLViewerCamera::getInstance();
+ camera->setDefaultFOV(camera->getDefaultFOV() * fov_scale);
+ gSavedSettings.setF32("CameraAngle", camera->getView());
+ }
+
+ // actions.mScrollAmplitude ([-1, 1], from "Scroll +/-"/"Scroll +"/"Scroll -")
+ // moves the camera toward/away from the avatar the same way the mousewheel does,
+ // so the third-person/follow-cam distance persists once the avatar moves (unlike
+ // the keyboard's camera in/out keys, which unlock the view from the avatar).
+ // Positive amplitude scrolls in (camera moves closer); scrollCamera()'s clicks
+ // are positive-out like the mousewheel's.
+ if (actions.mScrollAmplitude != 0.f)
+ {
+ constexpr F32 SCROLL_CLICKS_PER_SECOND = 8.f;
+ gAgentCamera.scrollCamera(-actions.mScrollAmplitude * SCROLL_CLICKS_PER_SECOND * g_deltaTime);
+ }
+
+ if (mExternalActionFlags & AGENT_CONTROL_STOP)
+ {
+ setControlFlags(AGENT_CONTROL_STOP);
+ }
+
+ // HACK: AGENT_CONTROL_NUDGE_AT_POS is used to toggle running
+ if ((mExternalActionFlags & AGENT_CONTROL_NUDGE_AT_POS) > 0)
+ {
+ if (mToggleRun)
+ {
+ if (getRunning())
+ {
+ clearRunning();
+ sendWalkRun(false);
+ }
+ else
+ {
+ setRunning();
+ sendWalkRun(true);
+ }
+ }
+ mToggleRun = false;
+ }
+ else
+ {
+ mToggleRun = true;
+ }
+
+ if ((mExternalActionFlags & AGENT_CONTROL_SIT_ON_GROUND) > 0
+ && isAgentAvatarValid() && !isSitting() && !getFlying() && !gAgentAvatarp->mInAir)
+ {
+ // "Sit": only sit if currently standing; a no-op otherwise
+ // (already sitting, flying, or airborne).
+ sitDown();
+ }
+ else if ((mExternalActionFlags & AGENT_CONTROL_STAND_UP) > 0 && isSitting())
+ {
+ // "Stand up": only stand if currently sitting.
+ standUp();
+ }
+}
+
+bool LLAgent::isUsingFlycam() const
+{
+ return gAgentCamera.isUsingFlycam();
+}
+
+void LLAgent::toggleFlycam()
+{
+ gAgentCamera.toggleFlycam();
+}
+
+void LLAgent::setFlycamKeyInput(U8 channel, F32 value)
+{
+ gAgentCamera.setFlycamKeyInput(channel, value);
+}
+
+void LLAgent::setFlycamKeyUnroll(bool unroll)
+{
+ gAgentCamera.setFlycamKeyUnroll(unroll);
+}
+
+bool LLAgent::isCameraExternallyDriven() const
+{
+ // Both flycam input sources now share one toggle state on LLAgentCamera --
+ // LLViewerJoystick::getOverrideCamera() forwards to the same flag.
+ return gAgentCamera.isUsingFlycam();
+}
+
+void LLAgent::toggleMouseCursorMode()
+{
+ mUsingMouseCursor = !mUsingMouseCursor;
+ mLastMouseCursorUpdate = 0; // avoid a jump from a stale delta-time baseline
+}
+
+void LLAgent::resetToAvatarMode()
+{
+ if (mUsingMouseCursor)
+ {
+ toggleMouseCursorMode();
+ }
+ if (isUsingFlycam())
+ {
+ toggleFlycam();
+ }
+ if (gAgentCamera.cameraMouselook())
+ {
+ gAgentCamera.changeCameraToDefault();
+ }
+}
+
+void LLAgent::pressGameControlButton(U8 button_index)
+{
+ mGameControlButtonsFromKeys |= (1U << button_index);
+}
+
+void LLAgent::releaseGameControlButton(U8 button_index)
+{
+ mGameControlButtonsFromKeys &= ~(1U << button_index);
+}
+
+void LLAgent::updateFlycam()
+{
+ gAgentCamera.updateFlycam(g_deltaTime);
+}
+
/********************************************************************************/
//-----------------------------------------------------------------------------
diff --git a/indra/newview/llagent.h b/indra/newview/llagent.h
index ddaa8dd68c..225453886b 100644
--- a/indra/newview/llagent.h
+++ b/indra/newview/llagent.h
@@ -33,6 +33,8 @@
#include "llcharacter.h"
#include "llcoordframe.h" // for mFrameAgent
#include "llavatarappearancedefines.h"
+#include "llgamecontrol.h"
+#include "llkeyboard.h"
#include "llpermissionsflags.h"
#include "llevents.h"
#include "v3dmath.h"
@@ -352,6 +354,15 @@ private:
S32 mCurrentFidget;
//--------------------------------------------------------------------
+ // Crouch
+ //--------------------------------------------------------------------
+public:
+ bool isCrouching() const;
+ void toggleCrouch() { mCrouch = !mCrouch; }
+private:
+ bool mCrouch;
+
+ //--------------------------------------------------------------------
// Fly
//--------------------------------------------------------------------
public:
@@ -492,6 +503,25 @@ public:
void resetControlFlags();
bool anyControlGrabbed() const; // True iff a script has taken over a control
bool isControlGrabbed(S32 control_index) const;
+ // Flycam's state now lives on LLAgentCamera (shared with LLViewerJoystick,
+ // which also drives it); these forward there so existing callers don't
+ // need to change.
+ bool isUsingFlycam() const;
+ void toggleFlycam();
+ // True while any flycam-like system (this one, or the legacy NDOF
+ // joystick's own) is driving LLViewerCamera directly, for code that
+ // needs to know the camera isn't under its usual control (e.g. tool
+ // selection, teleport look-at, camera-follow rendering).
+ bool isCameraExternallyDriven() const;
+ bool isUsingMouseCursor() const { return mUsingMouseCursor; }
+ void toggleMouseCursorMode();
+
+ // Drops straight back to plain Avatar mode, unwinding whichever of
+ // Mouselook/FlyCam/Cursor mode is currently active (any combination --
+ // see updateGameControlMode()). Bound to the game-control "ESC" action
+ // in those modes (see AVATAR_ACTION_ESCAPE/FLYCAM_ACTION_ESCAPE).
+ void resetToAvatarMode();
+
// Send message to simulator to force grabbed controls to be
// released, in case of a poorly written script.
void forceReleaseControls();
@@ -499,10 +529,58 @@ public:
private:
S32 mControlsTakenCount[TOTAL_CONTROLS];
S32 mControlsTakenPassedOnCount[TOTAL_CONTROLS];
- U32 mControlFlags; // Replacement for the mFooKey's
+ // mControlFlags is a bitmask of behavior instructions for compact
+ // transmission to the server. It does NOT represent "input", rather
+ // the consequences of it, which will sometimes depend on "state".
+ U32 mControlFlags;
F64 mLastJumpInputTime; // Time of last jump input (key-down) in seconds from LLTimer::getTotalSeconds()
//--------------------------------------------------------------------
+ // GameControls
+ //--------------------------------------------------------------------
+public:
+ // ActionFlags are similar to, but not the same as, ControlFlags!
+ // An 'ActionFlags' bitmask stores 'simplified input' from key/button
+ // presses that correspond to avatar/camera movement actions
+ // whereas 'mControlFlags' are a more complicated set of behavior bits
+ // computed as a function of input and state, and are sent to the server
+ // to steer its character controller for the avatar.
+ //
+ void applyExternalActions(const LLGameControl::AgentActions& actions);
+ void updateFlycam();
+
+ // Auto-derive the active game-control AgentControlMode from current avatar
+ // state (flycam active -> FlyCam, else mouse-cursor mode active -> Mouse, else
+ // mouselook camera -> Mouselook, else sitting -> Captive, else Avatar) and push
+ // it to LLGameControl. Called once per frame before game-control input is
+ // processed so the runtime mapping/gating tracks avatar state automatically.
+ void updateGameControlMode();
+
+ void pressGameControlButton(U8 button);
+ void releaseGameControlButton(U8 button);
+ U32 getGameControlButtonsFromKeys() const { return mGameControlButtonsFromKeys; }
+
+ void setFlycamKeyInput(U8 channel, F32 value);
+ void setFlycamKeyUnroll(bool unroll);
+
+private:
+
+ U32 mExternalActionFlags { 0 };
+ U32 mGameControlButtonsFromKeys { 0 };
+ // Previous frame's LLGameControl::AgentActions::mMouseButtonBits, used by
+ // applyExternalActions() to find the press/release edges of the
+ // level-triggered simulated mouse buttons.
+ U32 mPrevMouseButtonBits { 0 };
+ bool mToggleRun { true };
+
+ // CONTROL_MODE_CURSOR: toggled by AVATAR_ACTION_TOGGLE_MOUSE_CURSOR, same pattern
+ // as LLAgentCamera's flycam toggle. mLastMouseCursorUpdate is the previous frame's
+ // timestamp used to compute the cursor's per-frame movement delta; reset to 0
+ // whenever the mode isn't active so re-entering doesn't jump the cursor.
+ bool mUsingMouseCursor { false };
+ U64 mLastMouseCursorUpdate { 0 };
+
+ //--------------------------------------------------------------------
// Animations
//--------------------------------------------------------------------
public:
diff --git a/indra/newview/llagentcamera.cpp b/indra/newview/llagentcamera.cpp
index 6f9f8bfa2a..cfaaadd7b3 100644
--- a/indra/newview/llagentcamera.cpp
+++ b/indra/newview/llagentcamera.cpp
@@ -82,6 +82,7 @@ const F32 CAMERA_FUDGE_FROM_OBJECT = 16.f;
const F32 MAX_CAMERA_SMOOTH_DISTANCE = 50.0f;
const F32 HEAD_BUFFER_SIZE = 0.3f;
+const F64 FOLLOW_CAM_PARAM_LOSS_GRACE_PERIOD = 3.0;
const F32 CUSTOMIZE_AVATAR_CAMERA_ANIM_SLOP = 0.1f;
@@ -149,12 +150,15 @@ LLAgentCamera::LLAgentCamera() :
mSitCameraEnabled(false),
mCameraSmoothingLastPositionGlobal(),
mCameraSmoothingLastPositionAgent(),
+ mCameraSmoothingLastFocusGlobal(),
+ mCameraSmoothingLastFocusValid(false),
mCameraSmoothingStop(false),
mCameraUpVector(LLVector3::z_axis), // default is straight up
mFocusOnAvatar(true),
mAllowChangeToFollow(false),
+ mLastValidFollowCamParamsTime(0.0),
mFocusGlobal(),
mFocusTargetGlobal(),
mFocusObject(NULL),
@@ -181,7 +185,9 @@ LLAgentCamera::LLAgentCamera() :
mPanLeftKey(0.f),
mPanRightKey(0.f),
mPanInKey(0.f),
- mPanOutKey(0.f)
+ mPanOutKey(0.f),
+ mRollLeftKey(0.f),
+ mRollRightKey(0.f)
{
mFollowCam.setMaxCameraDistantFromSubject( MAX_CAMERA_DISTANCE_FROM_AGENT );
@@ -191,6 +197,7 @@ LLAgentCamera::LLAgentCamera() :
resetPanDiff();
resetOrbitDiff();
+ resetCameraRoll();
}
// Requires gSavedSettings to be initialized.
@@ -327,7 +334,8 @@ void LLAgentCamera::resetView(bool reset_camera, bool change_camera)
//Camera Tool is needed for Free Camera Control Mode
if (!LLFloaterCamera::inFreeCameraMode())
{
- LLFloaterReg::hideInstance("build");
+ if (LLFloaterReg::instanceVisible("build"))
+ LLFloaterReg::hideInstance("build");
// Switch back to basic toolset
LLToolMgr::getInstance()->setCurrentToolset(gBasicToolset);
@@ -351,6 +359,8 @@ void LLAgentCamera::resetView(bool reset_camera, bool change_camera)
setFocusOnAvatar(true, ANIMATE);
mCameraFOVZoomFactor = 0.f;
+
+ resetCameraRoll();
}
resetPanDiff();
resetOrbitDiff();
@@ -901,6 +911,19 @@ void LLAgentCamera::cameraOrbitOver(const F32 angle)
}
}
+//-----------------------------------------------------------------------------
+// cameraRollOver()
+//-----------------------------------------------------------------------------
+void LLAgentCamera::cameraRollOver(const F32 angle)
+{
+ mRollAngle += fmod(angle, F_TWO_PI);
+}
+
+void LLAgentCamera::resetCameraRoll()
+{
+ mRollAngle = 0.f;
+}
+
void LLAgentCamera::resetCameraOrbit()
{
LLVector3 camera_offset_unit(mCameraFocusOffsetTarget);
@@ -914,6 +937,7 @@ void LLAgentCamera::resetCameraOrbit()
cameraZoomIn(1.f);
resetOrbitDiff();
+ resetCameraRoll();
}
void LLAgentCamera::resetOrbitDiff()
@@ -1050,6 +1074,13 @@ void LLAgentCamera::cameraOrbitIn(const F32 meters)
}
}
+void LLAgentCamera::setCameraSmoothingLastPositionGlobal(const LLVector3d& camera_position_global)
+{
+ mCameraSmoothingLastPositionGlobal = camera_position_global;
+ mCameraSmoothingLastFocusGlobal = mFocusGlobal;
+ mCameraSmoothingLastFocusValid = true;
+}
+
//-----------------------------------------------------------------------------
// cameraPanIn()
//-----------------------------------------------------------------------------
@@ -1065,7 +1096,7 @@ void LLAgentCamera::cameraPanIn(F32 meters)
// don't enforce zoom constraints as this is the only way for users to get past them easily
updateFocusOffset();
// NOTE: panning movements expect the camera to move exactly with the focus target, not animated behind -Nyx
- mCameraSmoothingLastPositionGlobal = calcCameraPositionTargetGlobal();
+ setCameraSmoothingLastPositionGlobal(calcCameraPositionTargetGlobal());
}
//-----------------------------------------------------------------------------
@@ -1087,7 +1118,7 @@ void LLAgentCamera::cameraPanLeft(F32 meters)
cameraZoomIn(1.f);
updateFocusOffset();
// NOTE: panning movements expect the camera to move exactly with the focus target, not animated behind - Nyx
- mCameraSmoothingLastPositionGlobal = calcCameraPositionTargetGlobal();
+ setCameraSmoothingLastPositionGlobal(calcCameraPositionTargetGlobal());
}
//-----------------------------------------------------------------------------
@@ -1109,7 +1140,7 @@ void LLAgentCamera::cameraPanUp(F32 meters)
cameraZoomIn(1.f);
updateFocusOffset();
// NOTE: panning movements expect the camera to move exactly with the focus target, not animated behind -Nyx
- mCameraSmoothingLastPositionGlobal = calcCameraPositionTargetGlobal();
+ setCameraSmoothingLastPositionGlobal(calcCameraPositionTargetGlobal());
}
void LLAgentCamera::resetCameraPan()
@@ -1122,7 +1153,7 @@ void LLAgentCamera::resetCameraPan()
cameraZoomIn(1.f);
updateFocusOffset();
- mCameraSmoothingLastPositionGlobal = calcCameraPositionTargetGlobal();
+ setCameraSmoothingLastPositionGlobal(calcCameraPositionTargetGlobal());
resetPanDiff();
}
@@ -1271,6 +1302,7 @@ void LLAgentCamera::updateCamera()
const F32 ORBIT_OVER_RATE = 90.f * DEG_TO_RAD; // radians per second
const F32 ORBIT_AROUND_RATE = 90.f * DEG_TO_RAD; // radians per second
const F32 PAN_RATE = 5.f; // meters per second
+ const F32 ROLL_RATE = 45.f * DEG_TO_RAD; // radians per second
if (gAgentCamera.getOrbitUpKey() || gAgentCamera.getOrbitDownKey())
{
@@ -1312,6 +1344,12 @@ void LLAgentCamera::updateCamera()
cameraPanUp(input_rate * PAN_RATE / gFPSClamped );
}
+ if (getRollLeftKey() || getRollRightKey())
+ {
+ F32 input_rate = getRollRightKey() - getRollLeftKey();
+ cameraRollOver(input_rate * ROLL_RATE / gFPSClamped);
+ }
+
// Clear camera keyboard keys.
gAgentCamera.clearOrbitKeys();
gAgentCamera.clearPanKeys();
@@ -1337,11 +1375,26 @@ void LLAgentCamera::updateCamera()
mFollowCam.copyParams(*current_cam);
mFollowCam.setSubjectPositionAndRotation( gAgentAvatarp->getRenderPosition(), avatarRotationForFollowCam );
mFollowCam.update();
+ mLastValidFollowCamParamsTime = LLFrameTimer::getTotalSeconds();
LLViewerJoystick::getInstance()->setCameraNeedsUpdate(true);
}
else
{
- changeCameraToThirdPerson(true);
+ const F64 now = LLFrameTimer::getTotalSeconds();
+ if (mLastValidFollowCamParamsTime > 0.0 &&
+ (now - mLastValidFollowCamParamsTime) < FOLLOW_CAM_PARAM_LOSS_GRACE_PERIOD)
+ {
+ // Keep the last valid scripted follow-cam briefly to avoid
+ // temporary source drops at parcel borders.
+ mFollowCam.setSubjectPositionAndRotation(gAgentAvatarp->getRenderPosition(), avatarRotationForFollowCam);
+ mFollowCam.update();
+ LLViewerJoystick::getInstance()->setCameraNeedsUpdate(true);
+ }
+ else
+ {
+ mLastValidFollowCamParamsTime = 0.0;
+ changeCameraToThirdPerson(true);
+ }
}
}
}
@@ -1449,6 +1502,23 @@ void LLAgentCamera::updateCamera()
camera_pos_global = camera_pos_agent + agent_pos;
}
}
+ else if (mTrackFocusObject && mFocusObject.notNull())
+ {
+ // Keep tracked-object translation exact and smooth only changes
+ // to the camera offset, as is done in avatar-relative mode.
+ // Skip during the focus-change pan indicated by mCameraAnimating, see #6467.
+ LLVector3d camera_pos_focus = camera_pos_global - mFocusGlobal;
+ LLVector3d last_camera_pos_focus =
+ mCameraSmoothingLastPositionGlobal - mCameraSmoothingLastFocusGlobal;
+ LLVector3d delta = camera_pos_focus - last_camera_pos_focus;
+ if (!mCameraAnimating &&
+ mCameraSmoothingLastFocusValid &&
+ delta.magVec() < MAX_CAMERA_SMOOTH_DISTANCE)
+ {
+ camera_pos_focus = lerp(last_camera_pos_focus, camera_pos_focus, smoothing);
+ camera_pos_global = camera_pos_focus + mFocusGlobal;
+ }
+ }
else
{
LLVector3d delta = camera_pos_global - mCameraSmoothingLastPositionGlobal;
@@ -1459,7 +1529,7 @@ void LLAgentCamera::updateCamera()
}
}
- mCameraSmoothingLastPositionGlobal = camera_pos_global;
+ setCameraSmoothingLastPositionGlobal(camera_pos_global);
mCameraSmoothingLastPositionAgent = camera_pos_agent;
mCameraSmoothingStop = false;
}
@@ -1512,7 +1582,7 @@ void LLAgentCamera::updateCamera()
LLVector3 chest_scale = chest_joint->getScale();
// shorten avatar skeleton to avoid foot interpenetration
-#if 0 // This offsets mouselook attachments, is disabled in other TPVs
+#if 0 // This screws up mouselook attachments
if (!gAgentAvatarp->mInAir)
{
LLVector3 chest_offset = LLVector3(0.f, 0.f, chest_joint->getPosition().mV[VZ]) * torso_joint->getWorldRotation();
@@ -1527,9 +1597,36 @@ void LLAgentCamera::updateCamera()
diff.mV[VZ] = 0.f;
}
#endif
+ static LLCachedControl<bool> useRealisticMouselook(gSavedSettings, "AlchemyRealisticMouselook", false);
+ if (useRealisticMouselook)
+ {
+ auto frame_agent = gAgent.getFrameAgent();
+ LLQuaternion agent_rot(frame_agent.getQuaternion());
+ auto avatarp_parent = (LLViewerObject*)gAgentAvatarp->getParent();
+ if(avatarp_parent)
+ {
+ auto avatarp_root = (LLViewerObject*)gAgentAvatarp->getRoot();
+ if(avatarp_root)
+ {
+ auto decoupled = avatarp_root->flagCameraDecoupled();
+ if(decoupled)
+ {
+ agent_rot *= avatarp_parent->getRenderRotation();
+ }
- // SL-315
- gAgentAvatarp->mPelvisp->setPosition(gAgentAvatarp->mPelvisp->getPosition() + diff);
+ }
+ }
+
+ LLViewerCamera::getInstance()->updateCameraLocation(head_pos,
+ mCameraUpVector,
+ gAgentAvatarp->mHeadp->getWorldPosition() +
+ LLVector3(1.0, 0.0, 0.0) * agent_rot);
+ }
+ else
+ {
+ // SL-315
+ gAgentAvatarp->mPelvisp->setPosition(gAgentAvatarp->mPelvisp->getPosition() + diff);
+ }
gAgentAvatarp->mRoot->updateWorldMatrixChildren();
@@ -1556,6 +1653,18 @@ void LLAgentCamera::updateCamera()
torso_joint->setScale(torso_scale);
chest_joint->setScale(chest_scale);
}
+
+ // We have do this at the very end to make sure it takes all previous calculations into
+ // account and then applies our roll on top of it, besides it wouldn't even work otherwise.
+ LLQuaternion rot_quat = LLViewerCamera::instance().getQuaternion();
+ LLMatrix3 rot_mat(mRollAngle, 0.f, 0.f);
+ rot_quat = LLQuaternion(rot_mat)*rot_quat;
+
+ LLMatrix3 mat(rot_quat);
+
+ LLViewerCamera::instance().mXAxis = LLVector3(mat.mMatrix[0]);
+ LLViewerCamera::instance().mYAxis = LLVector3(mat.mMatrix[1]);
+ LLViewerCamera::instance().mZAxis = LLVector3(mat.mMatrix[2]);
}
void LLAgentCamera::updateLastCamera()
@@ -1644,33 +1753,8 @@ LLVector3d LLAgentCamera::calcFocusPositionTargetGlobal()
{
if (mFocusObject.notNull() && !mFocusObject->isDead() && mFocusObject->mDrawable.notNull())
{
- LLDrawable* drawablep = mFocusObject->mDrawable;
-
- if (mTrackFocusObject &&
- drawablep &&
- drawablep->isActive())
- {
- if (!mFocusObject->isAvatar())
- {
- if (mFocusObject->isSelected())
- {
- gPipeline.updateMoveNormalAsync(drawablep);
- }
- else
- {
- if (drawablep->isState(LLDrawable::MOVE_UNDAMPED))
- {
- gPipeline.updateMoveNormalAsync(drawablep);
- }
- else
- {
- gPipeline.updateMoveDampedAsync(drawablep);
- }
- }
- }
- }
// if not tracking object, update offset based on new object position
- else
+ if (!mTrackFocusObject)
{
updateFocusOffset();
}
@@ -1697,7 +1781,6 @@ LLVector3d LLAgentCamera::calcFocusPositionTargetGlobal()
LLVector3d LLAgentCamera::calcThirdPersonFocusOffset()
{
// ...offset from avatar
- LLVector3d focus_offset;
LLQuaternion agent_rot = gAgent.getFrameAgent().getQuaternion();
if (isAgentAvatarValid() && gAgentAvatarp->getParent())
{
@@ -2107,14 +2190,67 @@ LLVector3 LLAgentCamera::getAvatarRootPosition()
//-----------------------------------------------------------------------------
void LLAgentCamera::handleScrollWheel(S32 clicks)
{
+ if (isUsingFlycam())
+ {
+ // Flycam preempts updateCamera() entirely (see the comment on
+ // mUsingFlycam in llagentcamera.h), so none of the mCameraMode-based
+ // zoom logic below applies to it; drive the flycam's own FOV-based
+ // "zoom" (LLFlycam::mView, also fed by the FLYCAM_ZOOM game-control
+ // channel in updateFlycam()) instead.
+ // Negative 'clicks' (forward/up scroll) narrows the FOV to zoom in,
+ // matching the sign convention used by the non-flycam paths below.
+ constexpr F32 FLYCAM_SCROLL_ZOOM_FACTOR_PER_CLICK = 0.9f;
+ F32 zoom_factor = (F32)pow(FLYCAM_SCROLL_ZOOM_FACTOR_PER_CLICK, -clicks);
+ mFlycam.setView(mFlycam.getView() * zoom_factor);
+ return;
+ }
+
+ // The Shift/Ctrl offset tweaks are wheel-only; everything else is shared with
+ // gamepad "Scroll" input via scrollCamera().
+ if (mFocusOnAvatar && mCameraMode == CAMERA_MODE_THIRD_PERSON && !mCameraAnimating)
+ {
+ LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection();
+ if (!(selection->getObjectCount() && selection->getSelectType() == SELECT_TYPE_HUD))
+ {
+ MASK mask = gKeyboard->currentMask(true);
+ if (mask & MASK_SHIFT)
+ {
+ LLVector3d offset = gSavedSettings.getVector3d("FocusOffsetRearView");
+ offset.mdV[VZ] += 0.1f * (F32)clicks;
+ gSavedSettings.setVector3d("FocusOffsetRearView", offset);
+ return;
+ }
+ else if (mask & MASK_CONTROL)
+ {
+ LLVector3 offset = gSavedSettings.getVector3("CameraOffsetRearView");
+ offset.mV[VZ] += 0.1f * (F32)clicks;
+ gSavedSettings.setVector3("CameraOffsetRearView", offset);
+ return;
+ }
+ }
+ }
+
+ scrollCamera((F32)clicks);
+}
+
+void LLAgentCamera::scrollCamera(F32 clicks)
+{
if (mCameraMode == CAMERA_MODE_FOLLOW && getFocusOnAvatar())
{
if (!mFollowCam.getPositionLocked()) // not if the followCam position is locked in place
{
- mFollowCam.zoom(clicks);
- if (mFollowCam.isZoomedToMinimumDistance())
+ // LLFollowCam::zoom() only takes whole clicks (and enforces a minimum
+ // step per call), so accumulate fractional ones until a click is due.
+ mFollowCamScrollClicks += clicks;
+ S32 whole_clicks = (S32)mFollowCamScrollClicks;
+ if (whole_clicks != 0)
{
- changeCameraToMouselook(false);
+ mFollowCamScrollClicks -= (F32)whole_clicks;
+ mFollowCam.zoom(whole_clicks);
+ if (mFollowCam.isZoomedToMinimumDistance())
+ {
+ changeCameraToMouselook(false);
+ }
}
}
}
@@ -2193,13 +2329,14 @@ void LLAgentCamera::resetCamera()
void LLAgentCamera::changeCameraToMouselook(bool animate)
{
if (!gSavedSettings.getBOOL("EnableMouselook")
- || LLViewerJoystick::getInstance()->getOverrideCamera())
+ || gAgent.isCameraExternallyDriven())
{
return;
}
// visibility changes at end of animation
gViewerWindow->getWindow()->resetBusyCount();
+ mLastValidFollowCamParamsTime = 0.0;
// Menus should not remain open on switching to mouselook...
LLMenuGL::sMenuContainer->hideMenus();
@@ -2227,7 +2364,6 @@ void LLAgentCamera::changeCameraToMouselook(bool animate)
updateLastCamera();
mCameraMode = CAMERA_MODE_MOUSELOOK;
- const U32 old_flags = gAgent.getControlFlags();
gAgent.setControlFlags(AGENT_CONTROL_MOUSELOOK);
if (animate)
@@ -2248,7 +2384,7 @@ void LLAgentCamera::changeCameraToMouselook(bool animate)
//-----------------------------------------------------------------------------
void LLAgentCamera::changeCameraToDefault()
{
- if (LLViewerJoystick::getInstance()->getOverrideCamera())
+ if (gAgent.isCameraExternallyDriven())
{
return;
}
@@ -2326,13 +2462,14 @@ void LLAgentCamera::changeCameraFromOTS()
//-----------------------------------------------------------------------------
void LLAgentCamera::changeCameraToFollow(bool animate)
{
- if (LLViewerJoystick::getInstance()->getOverrideCamera())
+ if (gAgent.isCameraExternallyDriven())
{
return;
}
if(mCameraMode != CAMERA_MODE_FOLLOW)
{
+ mLastValidFollowCamParamsTime = 0.0;
if (mCameraMode == CAMERA_MODE_MOUSELOOK)
{
animate = false;
@@ -2381,12 +2518,13 @@ void LLAgentCamera::changeCameraToFollow(bool animate)
//-----------------------------------------------------------------------------
void LLAgentCamera::changeCameraToThirdPerson(bool animate)
{
- if (LLViewerJoystick::getInstance()->getOverrideCamera())
+ if (gAgent.isCameraExternallyDriven())
{
return;
}
gViewerWindow->getWindow()->resetBusyCount();
+ mLastValidFollowCamParamsTime = 0.0;
mCameraZoomFraction = INITIAL_ZOOM_FRACTION;
@@ -2451,7 +2589,7 @@ void LLAgentCamera::changeCameraToThirdPerson(bool animate)
//-----------------------------------------------------------------------------
void LLAgentCamera::changeCameraToCustomizeAvatar()
{
- if (LLViewerJoystick::getInstance()->getOverrideCamera() || !isAgentAvatarValid())
+ if (gAgent.isCameraExternallyDriven() || !isAgentAvatarValid())
{
return;
}
@@ -2532,6 +2670,7 @@ void LLAgentCamera::switchCameraPreset(ECameraPreset preset)
resetPanDiff();
resetOrbitDiff();
+ resetCameraRoll();
gSavedSettings.setU32("CameraPresetType", mCameraPreset);
}
@@ -2736,9 +2875,9 @@ void LLAgentCamera::setCameraPosAndFocusGlobal(const LLVector3d& camera_pos, con
if (mCameraAnimating)
{
- const F64 ANIM_METERS_PER_SECOND = 20.0;
+ const F64 ANIM_METERS_PER_SECOND = 25.0;
const F64 MIN_ANIM_SECONDS = 0.5;
- const F64 MAX_ANIM_SECONDS = 3.0;
+ const F64 MAX_ANIM_SECONDS = 1.0;
F64 anim_duration = llmax( MIN_ANIM_SECONDS, sqrt(focus_delta_squared) / ANIM_METERS_PER_SECOND );
anim_duration = llmin( anim_duration, MAX_ANIM_SECONDS );
setAnimationDuration( (F32)anim_duration );
@@ -2944,6 +3083,408 @@ bool LLAgentCamera::isfollowCamLocked()
return mFollowCam.getPositionLocked();
}
+void LLAgentCamera::notifyFollowCamParamsCleared()
+{
+ mLastValidFollowCamParamsTime = 0.0;
+}
+
+//-----------------------------------------------------------------------------
+// resetFlycamToCurrentView()
+//-----------------------------------------------------------------------------
+void LLAgentCamera::resetFlycamToCurrentView()
+{
+ LLViewerCamera* camera = LLViewerCamera::getInstance();
+ mFlycam.setTransform(gAgent.getPosGlobalFromAgent(camera->getOrigin()), camera->getQuaternion());
+ mFlycam.setView(camera->getView());
+}
+
+//-----------------------------------------------------------------------------
+// toggleFlycam()
+//-----------------------------------------------------------------------------
+void LLAgentCamera::toggleFlycam()
+{
+ mUsingFlycam = !mUsingFlycam;
+ if (mUsingFlycam)
+ {
+ resetFlycamToCurrentView();
+ // Flycam starts from the current view, which in mouselook is inside the
+ // avatar's head: keep the avatar hidden until it's out of view.
+ mFlycamHidingAvatar = cameraMouselook();
+ }
+ else
+ {
+ bool was_revealed = !mFlycamHidingAvatar;
+ mFlycamHidingAvatar = false;
+ if (was_revealed && cameraMouselook() && isAgentAvatarValid())
+ {
+ // Back to the mouselook view: re-hide the attachments
+ // updateFlycamAvatarVisibility() revealed.
+ gAgentAvatarp->updateAttachmentVisibility(CAMERA_MODE_MOUSELOOK);
+ }
+ }
+}
+
+void LLAgentCamera::updateFlycamCursorVisibility(LLGameControl::AgentControlMode mode)
+{
+ // Seconds until the cursor hides again after the mouse moves...
+ constexpr F64 FLYCAM_CURSOR_MOUSE_TIMEOUT = 5.0;
+ // ...shortened to at most this while the flycam camera itself is moving.
+ constexpr F64 FLYCAM_CURSOR_CAMERA_TIMEOUT = 1.0;
+ // Tolerance when comparing mouse-move timestamps reconstructed from
+ // LLUI's F32 mouse idle time.
+ constexpr F64 MOUSE_MOVE_EPSILON = 0.005;
+
+ if (!gViewerWindow)
+ {
+ return;
+ }
+
+ // Mouselook (which flycam can be engaged from) manages its own hidden
+ // cursor, so leave the cursor alone while it is active.
+ bool mouselook = cameraMouselook();
+ bool want_hiding = mode == LLGameControl::CONTROL_MODE_FLYCAM
+ && LLGameControl::isFlycamHideCursorEnabled()
+ && !mouselook;
+
+ if (!want_hiding)
+ {
+ if (mFlycamCursorHidden && !mouselook)
+ {
+ gViewerWindow->showCursor();
+ }
+ mFlycamCursorHiding = false;
+ mFlycamCursorHidden = false;
+ return;
+ }
+
+ F64 now = LLFrameTimer::getElapsedSeconds();
+ // LLViewerWindow::handleMouseMove() resets LLUI's mouse idle timer
+ // whenever the mouse moves, so this is when it last moved.
+ F64 mouse_move_time = now - (F64)LLUI::getInstance()->getMouseIdleTime();
+
+ // Detect flycam camera motion by comparing its transform (global, so
+ // unaffected by region-origin rebases) and view angle against the
+ // previous frame's.
+ LLVector3d flycam_position;
+ LLQuaternion flycam_rotation;
+ mFlycam.getTransform(flycam_position, flycam_rotation);
+ F32 flycam_view = mFlycam.getView();
+ bool flycam_moved = flycam_position != mFlycamCursorLastPosition
+ || flycam_rotation != mFlycamCursorLastRotation
+ || flycam_view != mFlycamCursorLastView;
+ mFlycamCursorLastPosition = flycam_position;
+ mFlycamCursorLastRotation = flycam_rotation;
+ mFlycamCursorLastView = flycam_view;
+
+ if (!mFlycamCursorHiding)
+ {
+ // Just entered FlyCam mode: hide immediately.
+ mFlycamCursorHiding = true;
+ mFlycamCursorHidden = true;
+ mFlycamCursorMouseMoveTime = mouse_move_time;
+ gViewerWindow->hideCursor();
+ return;
+ }
+
+ if (mFlycamCursorHidden && !gViewerWindow->getCursorHidden())
+ {
+ // Something else re-showed the cursor behind our back: treat it as
+ // visible, with a fresh timeout.
+ mFlycamCursorHidden = false;
+ mFlycamCursorHideTime = now + FLYCAM_CURSOR_MOUSE_TIMEOUT;
+ }
+
+ if (mouse_move_time > mFlycamCursorMouseMoveTime + MOUSE_MOVE_EPSILON)
+ {
+ // The mouse moved: show the cursor (if hidden) and restart the timeout.
+ mFlycamCursorMouseMoveTime = mouse_move_time;
+ mFlycamCursorHideTime = mouse_move_time + FLYCAM_CURSOR_MOUSE_TIMEOUT;
+ if (mFlycamCursorHidden)
+ {
+ mFlycamCursorHidden = false;
+ gViewerWindow->showCursor();
+ }
+ }
+
+ if (mFlycamCursorHidden)
+ {
+ return;
+ }
+
+ if (flycam_moved)
+ {
+ mFlycamCursorHideTime = llmin(mFlycamCursorHideTime, now + FLYCAM_CURSOR_CAMERA_TIMEOUT);
+ }
+
+ if (now >= mFlycamCursorHideTime)
+ {
+ mFlycamCursorHidden = true;
+ gViewerWindow->hideCursor();
+ }
+}
+
+bool LLAgentCamera::isHidingAvatarForFirstPerson() const
+{
+ return cameraMouselook() && (!mUsingFlycam || mFlycamHidingAvatar);
+}
+
+//-----------------------------------------------------------------------------
+// updateFlycamAvatarVisibility()
+//-----------------------------------------------------------------------------
+void LLAgentCamera::updateFlycamAvatarVisibility()
+{
+ if (!mFlycamHidingAvatar)
+ {
+ return;
+ }
+ if (!cameraMouselook() || !isAgentAvatarValid())
+ {
+ // Nothing left to hide from (e.g. the camera mode changed underneath).
+ mFlycamHidingAvatar = false;
+ return;
+ }
+
+ // Bounding sphere of the avatar, including its attachments.
+ LLVector3 center = gAgentAvatarp->getRenderPosition();
+ F32 radius = 0.f;
+ if (gAgentAvatarp->mDrawable.notNull())
+ {
+ const LLVector4a* extents = gAgentAvatarp->mDrawable->getSpatialExtents();
+ LLVector3 min(extents[0].getF32ptr());
+ LLVector3 max(extents[1].getF32ptr());
+ center = (min + max) * 0.5f;
+ radius = (max - min).magVec() * 0.5f;
+ }
+ // Pad for stale extents and animation beyond the bounds.
+ constexpr F32 MIN_AVATAR_RADIUS = 1.f; // meters
+ constexpr F32 AVATAR_RADIUS_PADDING = 1.25f;
+ radius = llmax(radius * AVATAR_RADIUS_PADDING, MIN_AVATAR_RADIUS);
+
+ // Conservative test: the avatar is out of view if its bounding sphere lies
+ // entirely outside the cone that encloses the view frustum (half-angle to
+ // the frustum's corners).
+ const LLViewerCamera* camera = LLViewerCamera::getInstance();
+ LLVector3 to_avatar = center - camera->getOrigin();
+ F32 distance = to_avatar.normVec();
+ if (distance <= radius)
+ {
+ return; // camera is inside the bounds
+ }
+ F32 tan_half_view = tanf(0.5f * camera->getView());
+ F32 frustum_half_angle = atanf(tan_half_view * sqrtf(1.f + camera->getAspect() * camera->getAspect()));
+ F32 avatar_half_angle = asinf(radius / distance);
+ F32 angle_to_avatar = acosf(llclamp(to_avatar * camera->getAtAxis(), -1.f, 1.f));
+ if (angle_to_avatar > frustum_half_angle + avatar_half_angle)
+ {
+ mFlycamHidingAvatar = false;
+ gAgentAvatarp->updateAttachmentVisibility(getCameraMode());
+ }
+}
+
+//-----------------------------------------------------------------------------
+// applyNdofFlycamFrameDelta()
+//-----------------------------------------------------------------------------
+void LLAgentCamera::applyNdofFlycamFrameDelta(const F32 local_delta[7],
+ bool auto_level, F32 auto_level_fraction,
+ bool direct_view, F32 direct_view_value)
+{
+ mFlycam.applyFrameDelta(local_delta, auto_level, auto_level_fraction, direct_view, direct_view_value);
+
+ LLVector3d pos_global;
+ LLQuaternion rot;
+ mFlycam.getTransform(pos_global, rot);
+ LLVector3 pos = gAgent.getPosAgentFromGlobal(pos_global);
+ LLMatrix3 mat(rot);
+ LLViewerCamera::getInstance()->setOrigin(pos);
+ LLViewerCamera::getInstance()->mXAxis = LLVector3(mat.mMatrix[0]);
+ LLViewerCamera::getInstance()->mYAxis = LLVector3(mat.mMatrix[1]);
+ LLViewerCamera::getInstance()->mZAxis = LLVector3(mat.mMatrix[2]);
+
+ LLViewerCamera::getInstance()->setView(mFlycam.getView());
+
+ updateFlycamAvatarVisibility();
+}
+
+//-----------------------------------------------------------------------------
+// updateFlycam()
+//-----------------------------------------------------------------------------
+void LLAgentCamera::updateFlycam(F32 delta_time)
+{
+ // Note: flycam_inputs arrive in range [-1,1]
+ std::vector<F32> flycam_inputs;
+ U32 flycam_misc_actions = 0;
+ U32 flycam_modifiers = 0;
+ LLGameControl::getFlycamInputs(flycam_inputs, flycam_misc_actions, flycam_modifiers);
+
+ // The channel order is defined by LLGameControl::FlycamChannel.
+
+ // Defensive: getFlycamInputs() should return one value per channel.
+ if ((S32)flycam_inputs.size() < LLGameControl::FLYCAM_NUM_CHANNELS)
+ {
+ return;
+ }
+
+ if (flycam_misc_actions & LLGameControl::FLYCAM_ACTION_ESCAPE)
+ {
+ // Bail out of FlyCam mode immediately; no point applying this frame's
+ // (about to be abandoned) flycam deltas below.
+ gAgent.resetToAvatarMode();
+ return;
+ }
+
+ // Blend in keyboard-driven flycam input (independent of LLGameControl,
+ // which only sees a physical controller). mFlycamKeyboardInput is
+ // level-triggered by flycam_axis_key<> in llviewerinput.cpp -- it must be
+ // re-set every frame a key is held, so clear it here once consumed.
+ for (U8 i = 0; i < LLGameControl::FLYCAM_NUM_CHANNELS; ++i)
+ {
+ flycam_inputs[i] = llclamp(flycam_inputs[i] + mFlycamKeyboardInput[i], -1.f, 1.f);
+ }
+ mFlycamKeyboardInput.fill(0.f);
+ bool flycam_key_unroll_requested = mFlycamKeyboardUnrollRequested;
+ mFlycamKeyboardUnrollRequested = false;
+
+ // Unroll only undoes roll, and roll is already kept at zero every frame
+ // (LLFlycam::setRollRate()/integrate()) whenever roll is disallowed, so
+ // treat an Unroll request as a no-op rather than kicking off a pointless
+ // startReset() lerp while "Allow Roll" is unchecked.
+ if (LLGameControl::isFlycamRollAllowed()
+ && ((flycam_misc_actions & LLGameControl::FLYCAM_ACTION_UNROLL) || flycam_key_unroll_requested))
+ {
+ // Re-orient the flycam in place: keep its current position and
+ // forward (local X) axis unchanged, but unroll it so its local vertical
+ // axis lies on the plane defined by forward axis and world-up, with positive
+ // dot-product with world-up.
+ // mFlycam.startReset() smoothly lerps into this transform (see
+ // LLFlycam::integrate()); flycam input has no effect until the lerp
+ // completes.
+ constexpr F32 FLYCAM_UNROLL_DURATION = 1.0f; // seconds; may be tuned later
+
+ LLVector3d current_position;
+ LLQuaternion current_rotation;
+ mFlycam.getTransform(current_position, current_rotation);
+
+ LLMatrix3 level(current_rotation);
+ LLVector3 forward(level.getFwdRow());
+ forward.normVec();
+
+ LLVector3 world_up = LLVector3::z_axis;
+ LLVector3 new_up = world_up - (world_up * forward) * forward;
+ constexpr F32 MIN_UNROLL_SIN = 0.01f; // ~0.6 degrees off vertical
+ if (new_up.lengthSquared() > MIN_UNROLL_SIN * MIN_UNROLL_SIN)
+ {
+ new_up.normVec();
+ // Right-handed (forward, left, up) basis, per
+ // LLMatrix3::orthogonalize()'s up = forward % left: up % forward == left.
+ LLVector3 new_left = new_up % forward;
+ level.setRows(forward, new_left, new_up);
+ level.orthogonalize(); // numerical cleanup only; rows are already orthonormal by construction
+
+ mFlycam.startReset(current_position, LLQuaternion(level), FLYCAM_UNROLL_DURATION);
+ }
+ }
+
+ // Orbit modifier: while held, Truck stops meaning strafe and instead adds
+ // into Pan's yaw (both sweep the camera left/right around the focal
+ // point), and Dolly stops meaning advance and instead adjusts the radius
+ // (see LLFlycam::setOrbitRadialRate()/integrate()). Tilt, Roll, Boom,
+ // and Zoom keep their normal meaning either way: Tilt already rotates the
+ // camera about its own local left axis, which is exactly what swings it
+ // up/down around the focal point once position is derived from
+ // orientation; Roll still passes straight through (it just changes which
+ // region-frame axis Tilt's local axis happens to be next frame).
+ bool flycam_orbit_held = (flycam_modifiers & LLGameControl::FLYCAM_MODIFIER_ORBIT) != 0;
+ constexpr F32 FLYCAM_ORBIT_DEFAULT_FOCAL_DISTANCE = 20.0f; // meters; hard-coded for now, may be tuned later
+ constexpr F32 FLYCAM_ORBIT_MAX_TRACE_DISTANCE = 512.0f; // meters; matches the general world-raycast convention used elsewhere (e.g. LLViewerWindow::cursorIntersect)
+ F32 flycam_orbit_focal_distance = FLYCAM_ORBIT_DEFAULT_FOCAL_DISTANCE;
+ if (flycam_orbit_held && !mFlycam.isOrbitEngaged())
+ {
+ // Rising edge: ray-trace forward from the flycam to see what it's
+ // pointing at, so Orbit pivots around that instead of an arbitrary
+ // fixed distance whenever there's something in view; falls back to
+ // the default distance if nothing is hit within range.
+ LLVector3d camera_pos_global;
+ LLQuaternion camera_rot;
+ mFlycam.getTransform(camera_pos_global, camera_rot);
+ LLVector3 camera_pos = gAgent.getPosAgentFromGlobal(camera_pos_global);
+ LLVector3 forward(LLMatrix3(camera_rot).getFwdRow());
+ LLVector3 trace_end = camera_pos + forward * FLYCAM_ORBIT_MAX_TRACE_DISTANCE;
+
+ LLVector4a start, end;
+ start.load3(camera_pos.mV);
+ end.load3(trace_end.mV);
+
+ LLVector4a intersection;
+ S32 face_hit = -1;
+ LLViewerObject* hit_object = gPipeline.lineSegmentIntersectInWorld(
+ start, end,
+ /*pick_transparent=*/ false,
+ /*pick_rigged=*/ true,
+ /*pick_unselectable=*/ true,
+ /*pick_reflection_probe=*/ false,
+ &face_hit, nullptr, nullptr,
+ &intersection);
+ if (hit_object)
+ {
+ LLVector3 hit_pos;
+ hit_pos.set(intersection.getF32ptr());
+ flycam_orbit_focal_distance = (hit_pos - camera_pos).length();
+ }
+ }
+ mFlycam.setOrbitEngaged(flycam_orbit_held, flycam_orbit_focal_distance);
+
+ F32 yaw_input = flycam_inputs[LLGameControl::FLYCAM_PAN];
+ F32 truck_input = flycam_inputs[LLGameControl::FLYCAM_TRUCK];
+ F32 dolly_input = flycam_inputs[LLGameControl::FLYCAM_DOLLY];
+ if (flycam_orbit_held)
+ {
+ // Truck/Dolly are negated here (Pan/Tilt/Roll/Boom/Zoom are not) --
+ // determined empirically to match the expected orbit sweep/radial
+ // directions.
+ truck_input = -truck_input;
+ dolly_input = -dolly_input;
+ yaw_input = llclamp(yaw_input + truck_input, -1.f, 1.f);
+ truck_input = 0.f;
+ mFlycam.setOrbitRadialRate(dolly_input);
+ dolly_input = 0.f;
+ }
+ else
+ {
+ mFlycam.setOrbitRadialRate(0.f);
+ }
+
+ // Must precede setLinearVelocity()/setPitchRate()/setYawRate()/setRollRate():
+ // those setters apply mSpeedFactor/mAllowRoll immediately rather than at
+ // integrate() time.
+ mFlycam.setSpeedFactor(LLGameControl::getSpeedFactor(LLGameControl::getModeName(LLGameControl::CONTROL_MODE_FLYCAM)));
+ mFlycam.setAllowRoll(LLGameControl::isFlycamRollAllowed());
+
+ LLVector3 linear_velocity(dolly_input, truck_input, flycam_inputs[LLGameControl::FLYCAM_BOOM]);
+ constexpr F32 MAX_FLYCAM_SPEED = 10.0f;
+ mFlycam.setLinearVelocity(MAX_FLYCAM_SPEED * linear_velocity);
+
+ mFlycam.setPitchRate(flycam_inputs[LLGameControl::FLYCAM_TILT]);
+ mFlycam.setYawRate(yaw_input);
+ mFlycam.setRollRate(flycam_inputs[LLGameControl::FLYCAM_ROLL]);
+ mFlycam.setZoomRate(flycam_inputs[LLGameControl::FLYCAM_ZOOM]);
+
+ mFlycam.integrate(delta_time);
+
+ LLVector3d pos_global;
+ LLQuaternion rot;
+ mFlycam.getTransform(pos_global, rot);
+ LLVector3 pos = gAgent.getPosAgentFromGlobal(pos_global);
+ LLMatrix3 mat(rot);
+ LLViewerCamera::getInstance()->setOrigin(pos);
+ LLViewerCamera::getInstance()->mXAxis = LLVector3(mat.mMatrix[0]);
+ LLViewerCamera::getInstance()->mYAxis = LLVector3(mat.mMatrix[1]);
+ LLViewerCamera::getInstance()->mZAxis = LLVector3(mat.mMatrix[2]);
+
+ LLViewerCamera::getInstance()->setView(mFlycam.getView());
+
+ updateFlycamAvatarVisibility();
+}
+
bool LLAgentCamera::setPointAt(EPointAtType target_type, LLViewerObject *object, LLVector3 position)
{
// disallow pointing at attachments and avatars
@@ -3006,6 +3547,8 @@ void LLAgentCamera::clearOrbitKeys()
mOrbitDownKey = 0.f;
mOrbitInKey = 0.f;
mOrbitOutKey = 0.f;
+ mRollLeftKey = 0.f;
+ mRollRightKey = 0.f;
}
void LLAgentCamera::clearPanKeys()
@@ -3028,4 +3571,3 @@ S32 LLAgentCamera::directionToKey(S32 direction)
// EOF
-
diff --git a/indra/newview/llagentcamera.h b/indra/newview/llagentcamera.h
index ac1a36a6c2..5ed12b5b24 100644
--- a/indra/newview/llagentcamera.h
+++ b/indra/newview/llagentcamera.h
@@ -27,7 +27,11 @@
#ifndef LL_LLAGENTCAMERA_H
#define LL_LLAGENTCAMERA_H
+#include <array>
+
+#include "llflycam.h"
#include "llfollowcam.h" // Ventrella
+#include "llgamecontrol.h" // LLGameControl::FLYCAM_NUM_CHANNELS
#include "llhudeffectlookat.h" // EPointAtType
#include "llhudeffectpointat.h" // ELookAtType
@@ -154,6 +158,7 @@ public:
const LLVector3& getCameraUpVector() const { return mCameraUpVector; }
private:
LLVector3 getAvatarRootPosition();
+ void setCameraSmoothingLastPositionGlobal(const LLVector3d& camera_position_global);
F32 mCurrentCameraDistance; // Current camera offset from avatar
F32 mTargetCameraDistance; // Target camera offset from avatar
@@ -164,6 +169,8 @@ private:
LLVector3 mCameraVirtualPositionAgent; // Camera virtual position (target) before performing FOV zoom
LLVector3d mCameraSmoothingLastPositionGlobal;
LLVector3d mCameraSmoothingLastPositionAgent;
+ LLVector3d mCameraSmoothingLastFocusGlobal;
+ bool mCameraSmoothingLastFocusValid;
bool mCameraSmoothingStop;
LLVector3 mCameraLag; // Third person camera lag
LLVector3 mCameraUpVector; // Camera's up direction in world coordinates (determines the 'roll' of the view)
@@ -173,8 +180,97 @@ private:
//--------------------------------------------------------------------
public:
bool isfollowCamLocked();
+ void notifyFollowCamParamsCleared();
private:
LLFollowCam mFollowCam; // Ventrella
+ // Fractional scrollCamera() clicks not yet applied to mFollowCam, whose
+ // zoom() only takes whole clicks.
+ F32 mFollowCamScrollClicks { 0.f };
+
+ //--------------------------------------------------------------------
+ // Flycam
+ //--------------------------------------------------------------------
+ // Free-flying camera engine (mFlycam + toggle state below), shared by two
+ // independent input sources that each feed it differently:
+ // - game-control/keyboard: updateFlycam() + mFlycamKeyboard* state here.
+ // - legacy NDOF joystick: applyNdofFlycamFrameDelta() below, called
+ // from LLViewerJoystick, whose OWN per-axis tuning state
+ // (mJoystickFlycamDelta/mJoystickFlycamLastDelta) lives over there,
+ // not on this class.
+ // Orthogonal to mCameraMode above: while active it preempts
+ // updateCamera() entirely (driven by updateFlycam()/
+ // applyNdofFlycamFrameDelta() instead, called directly from the main
+ // loop), rather than being a peer state in that mode's own
+ // animated-transition machinery.
+public:
+ bool isUsingFlycam() const { return mUsingFlycam; }
+ void toggleFlycam();
+
+ // Game-control/keyboard-driven update -- see LLViewerJoystick::moveFlycam()
+ // for the other (legacy NDOF joystick) input source, below.
+ void updateFlycam(F32 delta_time);
+ void setFlycamKeyInput(U8 channel, F32 value) { mFlycamKeyboardInput[channel] = value; }
+ void setFlycamKeyUnroll(bool unroll) { mFlycamKeyboardUnrollRequested = unroll; }
+ // Snapshots the live LLViewerCamera transform into the flycam. Used both
+ // when entering flycam (see toggleFlycam()) and whenever an input source
+ // (e.g. the NDOF joystick regaining focus) needs to recalibrate its own
+ // axis-delta state against the camera's current position/orientation.
+ void resetFlycamToCurrentView();
+
+ // Entry point for input sources (the legacy NDOF joystick) that compute
+ // their own per-axis dead-zone/scale/feathering deltas and only need this
+ // class to own the resulting transform update + push to LLViewerCamera --
+ // see LLFlycam::applyFrameDelta() for the delta format.
+ void applyNdofFlycamFrameDelta(const F32 local_delta[7],
+ bool auto_level, F32 auto_level_fraction,
+ bool direct_view, F32 direct_view_value);
+
+ // True when the self avatar should be hidden for a first-person view: in
+ // mouselook, unless flycam has since taken the camera out of the head (see
+ // mFlycamHidingAvatar). Use this rather than cameraMouselook() when deciding
+ // whether to render the self avatar.
+ bool isHidingAvatarForFirstPerson() const;
+
+ // Hides the mouse cursor while in CONTROL_MODE_FLYCAM (when enabled by
+ // LLGameControl::isFlycamHideCursorEnabled()). The cursor reappears while
+ // the mouse itself moves and hides again when its timeout expires: the
+ // timeout is reset to 5 seconds whenever the mouse moves and cut to at most
+ // 1 second whenever the flycam camera moves. Restored on leaving the mode.
+ void updateFlycamCursorVisibility(LLGameControl::AgentControlMode mode);
+private:
+ // Clears mFlycamHidingAvatar once the self avatar is completely out of the
+ // flycam's view, so it doesn't pop into existence on screen. Called after
+ // each flycam transform update.
+ void updateFlycamAvatarVisibility();
+
+ LLFlycam mFlycam;
+ bool mUsingFlycam { false };
+ // Set when flycam is entered from mouselook: the camera starts inside the
+ // avatar's head, so the avatar stays hidden (as in mouselook) until
+ // updateFlycamAvatarVisibility() finds it out of view.
+ bool mFlycamHidingAvatar { false };
+
+ // Keyboard's contribution to the shared/game-control flycam channels
+ // (blended with LLGameControl::getFlycamInputs() each frame in
+ // updateFlycam()) -- unrelated to the legacy joystick's own tuning state,
+ // which lives on LLViewerJoystick (mJoystickFlycamDelta/LastDelta).
+ std::array<F32, LLGameControl::FLYCAM_NUM_CHANNELS> mFlycamKeyboardInput {};
+ bool mFlycamKeyboardUnrollRequested { false };
+
+ // updateFlycamCursorVisibility() state: mFlycamCursorHiding is true while
+ // FlyCam cursor hiding is in effect, mFlycamCursorHidden while the cursor is
+ // actually hidden by it. Times are LLFrameTimer::getElapsedSeconds():
+ // mFlycamCursorMouseMoveTime is the last mouse move seen, and
+ // mFlycamCursorHideTime is when a visible cursor hides again. The
+ // mFlycamCursorLast* values are the previous frame's flycam transform and
+ // view angle, used to detect flycam motion.
+ bool mFlycamCursorHiding { false };
+ bool mFlycamCursorHidden { false };
+ F64 mFlycamCursorMouseMoveTime { 0.0 };
+ F64 mFlycamCursorHideTime { 0.0 };
+ LLVector3d mFlycamCursorLastPosition;
+ LLQuaternion mFlycamCursorLastRotation;
+ F32 mFlycamCursorLastView { 0.f };
//--------------------------------------------------------------------
// Sit
@@ -232,6 +328,7 @@ private:
LLVector3d mCameraFocusOffsetTarget; // Target towards which we are lerping the camera's focus offset
bool mFocusOnAvatar;
bool mAllowChangeToFollow;
+ F64 mLastValidFollowCamParamsTime;
LLVector3d mFocusGlobal;
LLVector3d mFocusTargetGlobal;
LLPointer<LLViewerObject> mFocusObject;
@@ -270,13 +367,19 @@ public:
void cameraOrbitAround(const F32 radians); // Rotate camera CCW radians about build focus point
void cameraOrbitOver(const F32 radians); // Rotate camera forward radians over build focus point
void cameraOrbitIn(const F32 meters); // Move camera in toward build focus point
+ void cameraRollOver(const F32 radians); // Roll the camera
void resetCameraOrbit();
void resetOrbitDiff();
+ void resetCameraRoll();
//--------------------------------------------------------------------
// Zoom
//--------------------------------------------------------------------
public:
void handleScrollWheel(S32 clicks); // Mousewheel driven zoom
+ // Mousewheel-equivalent camera distance change, minus the wheel-only Shift/Ctrl
+ // offset tweaks; 'clicks' may be fractional (e.g. per-frame gamepad "Scroll"
+ // input). Positive moves the camera out, same sign as handleScrollWheel().
+ void scrollCamera(F32 clicks);
void cameraZoomIn(const F32 factor); // Zoom in by fraction of current distance
F32 getCameraZoomFraction(bool get_third_person = false); // Get camera zoom as fraction of minimum and maximum zoom
void setCameraZoomFraction(F32 fraction); // Set camera zoom as fraction of minimum and maximum zoom
@@ -364,6 +467,8 @@ public:
F32 getOrbitDownKey() const { return mOrbitDownKey; }
F32 getOrbitInKey() const { return mOrbitInKey; }
F32 getOrbitOutKey() const { return mOrbitOutKey; }
+ F32 getRollLeftKey() const { return mRollLeftKey; }
+ F32 getRollRightKey() const { return mRollRightKey; }
void setOrbitLeftKey(F32 mag) { mOrbitLeftKey = mag; }
void setOrbitRightKey(F32 mag) { mOrbitRightKey = mag; }
@@ -371,6 +476,8 @@ public:
void setOrbitDownKey(F32 mag) { mOrbitDownKey = mag; }
void setOrbitInKey(F32 mag) { mOrbitInKey = mag; }
void setOrbitOutKey(F32 mag) { mOrbitOutKey = mag; }
+ void setRollLeftKey(F32 mag) { mRollLeftKey = mag; }
+ void setRollRightKey(F32 mag) { mRollRightKey = mag; }
void clearOrbitKeys();
private:
@@ -384,6 +491,10 @@ private:
F32 mOrbitAroundRadians;
F32 mOrbitOverAngle;
+ F32 mRollLeftKey;
+ F32 mRollRightKey;
+ F32 mRollAngle = 0.f;
+
//--------------------------------------------------------------------
// Pan
//--------------------------------------------------------------------
@@ -416,7 +527,9 @@ private:
/** Keys
** **
*******************************************************************************/
-
+public:
+ void storeCameraPosition();
+ void loadCameraPosition();
};
extern LLAgentCamera gAgentCamera;
diff --git a/indra/newview/llagentlistener.cpp b/indra/newview/llagentlistener.cpp
index 73368c1bcc..f0b508592e 100644
--- a/indra/newview/llagentlistener.cpp
+++ b/indra/newview/llagentlistener.cpp
@@ -208,6 +208,15 @@ LLAgentListener::LLAgentListener(LLAgent &agent)
"avatar render position is used as the point",
&LLAgentListener::getAgentScreenPos,
llsd::map("reply", LLSD()));
+
+ add("getCamera",
+ "Send information about the viewer camera's current state on [\"reply\"]:\n"
+ "[\"position\"]: array of [x, y, z] camera position in agent coordinates\n"
+ "[\"rotation\"]: array of [x, y, z, w] camera rotation quaternion\n"
+ "[\"fov\"]: vertical field of view, in radians\n"
+ "[\"focus_position\"]: array of [x, y, z] camera focus position in agent coordinates",
+ &LLAgentListener::getCamera,
+ llsd::map("reply", LLSD()));
}
void LLAgentListener::requestTeleport(LLSD const & event_data) const
@@ -661,12 +670,21 @@ void LLAgentListener::setFollowCamParams(const LLSD& event) const
void LLAgentListener::setFollowCamActive(LLSD const & event) const
{
- LLFollowCamMgr::getInstance()->setCameraActive(gAgentID, event["active"]);
+ const bool active = event["active"].asBoolean();
+ LLFollowCamMgr::getInstance()->setCameraActive(gAgentID, active);
+ if (!active && !LLFollowCamMgr::getInstance()->getActiveFollowCamParams())
+ {
+ gAgentCamera.notifyFollowCamParamsCleared();
+ }
}
void LLAgentListener::removeFollowCamParams(LLSD const & event) const
{
LLFollowCamMgr::getInstance()->removeFollowCamParams(gAgentID);
+ if (!LLFollowCamMgr::getInstance()->getActiveFollowCamParams())
+ {
+ gAgentCamera.notifyFollowCamParamsCleared();
+ }
}
LLViewerInventoryItem* get_anim_item(LLEventAPI::Response &response, const LLSD &event_data)
@@ -840,3 +858,14 @@ void LLAgentListener::getAgentScreenPos(LLSD const& event_data)
response["x"] = screen_pos.mX;
response["y"] = screen_pos.mY;
}
+
+void LLAgentListener::getCamera(LLSD const& event_data)
+{
+ Response response(LLSD(), event_data);
+ LLViewerCamera* camera = LLViewerCamera::getInstance();
+
+ response["position"] = ll_sd_from_vector3(camera->getOrigin());
+ response["rotation"] = ll_sd_from_quaternion(camera->getQuaternion());
+ response["fov"] = camera->getView();
+ response["focus_position"] = ll_sd_from_vector3(mAgent.getPosAgentFromGlobal(gAgentCamera.getFocusGlobal()));
+}
diff --git a/indra/newview/llagentlistener.h b/indra/newview/llagentlistener.h
index 031fc75e46..fa08822998 100644
--- a/indra/newview/llagentlistener.h
+++ b/indra/newview/llagentlistener.h
@@ -70,6 +70,7 @@ private:
void getNearbyObjectsList(LLSD const& event_data);
void getAttachedObjectsList(LLSD const& event_data);
void getAgentScreenPos(LLSD const& event_data);
+ void getCamera(LLSD const& event_data);
LLViewerObject * findObjectClosestTo( const LLVector3 & position, bool sit_target = false ) const;
diff --git a/indra/newview/llappearancemgr.cpp b/indra/newview/llappearancemgr.cpp
index 2c53a6c433..eb456137b7 100644
--- a/indra/newview/llappearancemgr.cpp
+++ b/indra/newview/llappearancemgr.cpp
@@ -4217,7 +4217,7 @@ void LLAppearanceMgr::removeItemsFromAvatar(const uuid_vec_t& ids_to_remove, nul
const LLUUID& id_to_remove = *it;
auto attachment = gAgentAvatarp->getWornAttachment(id_to_remove);
if (attachment && attachment->isLocked()) continue;
- const LLUUID& linked_item_id = gInventory.getLinkedItemID(id_to_remove);
+ const LLUUID linked_item_id = gInventory.getLinkedItemID(id_to_remove);
LLViewerInventoryItem *item = gInventory.getItem(linked_item_id);
if (item && item->getType() == LLAssetType::AT_OBJECT)
{
diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp
index f8c687b0fc..26542a29c6 100644
--- a/indra/newview/llappviewer.cpp
+++ b/indra/newview/llappviewer.cpp
@@ -46,6 +46,7 @@
#include "llagentwearables.h"
#include "lldirpicker.h"
#include "llfloaterimcontainer.h"
+#include "llfloaterpreference.h"
#include "llimprocessing.h"
#include "llwindow.h"
#include "llviewerstats.h"
@@ -55,13 +56,16 @@
#include "llmarketplacenotifications.h"
#include "llmd5.h"
#include "llmeshrepository.h"
+#include "llpanelpreferencegamecontrol.h"
#include "llpumpio.h"
#include "llmimetypes.h"
#include "llslurl.h"
#include "llstartup.h"
+#include "llviewermcp.h"
#include "llfocusmgr.h"
#include "llurlfloaterdispatchhandler.h"
#include "llviewerjoystick.h"
+#include "llgamecontrol.h"
#include "llcalc.h"
#include "llconversationlog.h"
#if LL_WINDOWS
@@ -198,6 +202,7 @@
#include "lldebugview.h"
#include "llconsole.h"
#include "llcontainerview.h"
+#include "lltoolfocus.h"
#include "lltooltip.h"
#include "llsdutil.h"
@@ -224,6 +229,7 @@
#include "llvosurfacepatch.h"
#include "llviewerfloaterreg.h"
#include "llcommandlineparser.h"
+#include "llfloaterpreference.h"
#include "llfloatermemleak.h"
#include "llfloaterreg.h"
#include "llfloatersimplesnapshot.h"
@@ -244,6 +250,7 @@
#include "lldrawpoolbump.h"
#include "llvieweraudio.h"
#include "llimview.h"
+#include "llchatservicehistory.h"
#include "llviewerthrottle.h"
#include "llparcel.h"
#include "llavatariconctrl.h"
@@ -1162,6 +1169,31 @@ bool LLAppViewer::init()
LLViewerJoystick::getInstance()->init(false);
}
+ LLGameControl::init(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "gamecontrollerdb.txt"),
+ [](const std::vector<std::string>& keys) -> LLSD
+ {
+ LLSD result = LLSD::emptyMap();
+ for (const std::string& key : keys)
+ {
+ if (gSavedSettings.controlExists(key))
+ {
+ result[key] = gSavedSettings.getLLSD(key);
+ }
+ }
+ return result;
+ },
+ [](const LLSD& key_values)
+ {
+ for (auto it = key_values.beginMap(); it != key_values.endMap(); ++it)
+ {
+ if (gSavedSettings.controlExists(it->first))
+ {
+ gSavedSettings.setLLSD(it->first, it->second);
+ }
+ }
+ },
+ []() { LLPanelPreferenceGameControl::updateDeviceList(); });
+
try
{
initializeSecHandler();
@@ -1271,6 +1303,7 @@ bool LLAppViewer::init()
LLWorld::createInstance();
LLViewerStatsRecorder::createInstance();
LLSelectMgr::createInstance();
+ LLToolCamera::createInstance();
LLViewerCamera::createInstance();
LL::GLTFSceneManager::createInstance();
@@ -1358,6 +1391,66 @@ bool LLAppViewer::frame()
return ret;
}
+void sendGameControlData()
+{
+ LLMessageSystem* msg = gMessageSystem;
+ const LLGameControl::ServerState& state = LLGameControl::getServerState();
+
+ msg->newMessageFast(_PREHASH_GameControlData);
+ msg->nextBlockFast(_PREHASH_AgentData);
+ msg->addUUIDFast(_PREHASH_AgentID, gAgentID);
+ msg->addUUIDFast(_PREHASH_SessionID, gAgentSessionID);
+ msg->addU8Fast(_PREHASH_Packet, LLGameControl::getNextPacketNum());
+ msg->addU8Fast(_PREHASH_ActionMode, state.mActionMode);
+
+ // Non-modal canonical axes/buttons: pack every available value every message,
+ // whether or not it changed since the last one (no per-field diffing). Trailing
+ // zero axes are truncated and the Buttons block is skipped entirely when zero --
+ // the server assumes anything not packed is zero -- to save bytes.
+ size_t num_axes = state.mAxes.size();
+ while (num_axes > 0 && state.mAxes[num_axes - 1] == 0)
+ {
+ --num_axes;
+ }
+ for (size_t i = 0; i < num_axes; ++i)
+ {
+ msg->nextBlockFast(_PREHASH_Axes);
+ msg->addS16Fast(_PREHASH_Value, state.mAxes[i]);
+ }
+ if (state.mButtons != 0)
+ {
+ msg->nextBlockFast(_PREHASH_Buttons);
+ msg->addU32Fast(_PREHASH_Flags, state.mButtons);
+ }
+
+ // Modal semantic axes/buttons: same truncation policy, except the number of
+ // axes considered depends on ActionMode -- see message_template.msg's
+ // GameControlData doc and LLGameControl::numSemanticAxesForMode() -- since the
+ // server computes its own expected axis count from the mode and zeros anything
+ // not packed.
+ size_t num_mode_axes = LLGameControl::numSemanticAxesForMode((LLGameControl::AgentControlMode)state.mActionMode);
+ while (num_mode_axes > 0 && state.mSemanticAxes[num_mode_axes - 1] == 0)
+ {
+ --num_mode_axes;
+ }
+ for (size_t i = 0; i < num_mode_axes; ++i)
+ {
+ msg->nextBlockFast(_PREHASH_ModeAxes);
+ msg->addS16Fast(_PREHASH_Value, state.mSemanticAxes[i]);
+ }
+ if (state.mSemanticButtons != 0)
+ {
+ msg->nextBlockFast(_PREHASH_ModeButtons);
+ msg->addU32Fast(_PREHASH_Flags, state.mSemanticButtons);
+ }
+
+ LLGameControl::updateResendPeriod();
+ gAgent.sendMessage();
+
+ // Mirror the just-sent channel values into the preferences "Data Output" tab.
+ LLPanelPreferenceGameControl::updateDataOutput();
+}
+
bool LLAppViewer::doFrame()
{
// SIGTERM asks for a normal logout. Quitting immediately skips
@@ -1444,7 +1537,7 @@ bool LLAppViewer::doFrame()
LL_WARNS() << " Someone took over my signal/exception handler (post messagehandling)!" << LL_ENDL;
}
- gViewerWindow->getWindow()->gatherInput();
+ gViewerWindow->getWindow()->gatherInput(gFocusMgr.getAppHasFocus());
}
//memory leaking simulation
@@ -1496,6 +1589,11 @@ bool LLAppViewer::doFrame()
joystick->scanJoystick();
gKeyboard->scanKeyboard();
gViewerInput.scanMouse();
+
+ if (gAgent.isCrouching())
+ {
+ gAgent.moveUp(-1);
+ }
}
}
@@ -1765,6 +1863,7 @@ void LLAppViewer::flushLFSIO()
bool LLAppViewer::cleanup()
{
+ LLViewerMCP::shutdown();
#if LL_VELOPACK
// Apply any pending Velopack update before shutdown
if (velopack_is_update_pending())
@@ -2148,6 +2247,8 @@ bool LLAppViewer::cleanup()
LLViewerJoystick::getInstance()->terminate();
}
+ LLGameControl::terminate();
+
LL_INFOS() << "Shutting down message system" << LL_ENDL;
end_messaging_system();
@@ -2762,20 +2863,27 @@ bool LLAppViewer::initConfiguration()
bool success = LLXMLNode::parseFile(settings_file_list, root, NULL);
if (!success)
{
- LL_WARNS() << "Cannot load default configuration file " << settings_file_list << LL_ENDL;
+ std::string parse_error = LLXMLNode::getLastFileError();
+ const std::string& run_context = gDirUtilp->getRunContextDescription();
+
+ LL_WARNS() << "Cannot load default configuration file " << settings_file_list
+ << (parse_error.empty() ? "" : (" - " + parse_error)) << LL_ENDL;
LLError::LLUserWarningMsg::showMissingFiles();
if (gDirUtilp->fileExists(settings_file_list))
{
LL_ERRS() << "Cannot load default configuration file settings_files.xml. "
<< "Please reinstall viewer from https://secondlife.com/support/downloads/ "
- << "and contact https://support.secondlife.com if issue persists after reinstall."
+ << "and contact https://support.secondlife.com if issue persists after reinstall. "
+ << "Reason: " << (parse_error.empty() ? "unknown (file is present but could not be parsed)" : parse_error)
+ << ". Install type: " << run_context
<< LL_ENDL;
}
else
{
LL_ERRS() << "Default configuration file settings_files.xml not found. "
<< "Please reinstall viewer from https://secondlife.com/support/downloads/ "
- << "and contact https://support.secondlife.com if issue persists after reinstall."
+ << "and contact https://support.secondlife.com if issue persists after reinstall. "
+ << "Install type: " << run_context
<< LL_ENDL;
}
}
@@ -4926,6 +5034,7 @@ void LLAppViewer::loadKeyBindings()
}
}
LLUrlRegistry::instance().setKeybindingHandler(&gViewerInput);
+ LLUrlRegistry::instance().setGameControllerHandler(LLGameControl::getInstance());
}
// As per GHI #4498, remove old, stale CEF cache folders from previous sessions
@@ -5282,6 +5391,7 @@ void LLAppViewer::idle()
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_APP;
pingMainloopTimeout("Main:Idle");
+ LLViewerMCP::pump();
// Update frame timers
static LLTimer idle_timer;
@@ -5378,7 +5488,7 @@ void LLAppViewer::idle()
{
LL_PROFILE_ZONE_NAMED_CATEGORY_NETWORK("network"); //LL_RECORD_BLOCK_TIME(FTM_NETWORK);
// Update spaceserver timeinfo
- LLWorld::getInstance()->setSpaceTimeUSec(LLWorld::getInstance()->getSpaceTimeUSec() + LLUnits::Seconds::fromValue(dt_raw));
+ LLWorld::getInstance()->setSpaceTimeUSec(LLWorld::getInstance()->getSpaceTimeUSec() + (U64)(dt_raw * USEC_PER_SEC));
//////////////////////////////////////
@@ -5398,6 +5508,68 @@ void LLAppViewer::idle()
gAgent.autoPilot(&yaw);
}
+ // Auto-derive the active game-control mode (Avatar/Captive/FlyCam) from
+ // current avatar state so the runtime mappings and gating track it.
+ gAgent.updateGameControlMode();
+
+ // Read the agent's control flags now, before applyExternalActions() below
+ // (which drives the avatar from a real game controller) has a chance to
+ // fold any controller-driven movement into them this frame -- so the
+ // keyboard-derived GameControl state computed here can never be sourced
+ // from the controller's own output. See LLGameControllerManager::
+ // setExternalInput()/accumulateFinalState() for where the two are
+ // combined (only as fully-independent final ServerStates).
+ U32 control_flags = gAgent.getControlFlags();
+
+ // apply to GameControl
+ LLGameControl::setExternalInput(control_flags, gAgent.getGameControlButtonsFromKeys(), gAgent.getRunning());
+
+ // Feed the actual on-screen cursor position to GameControl
+ // Matches the same whole-window clamp LLViewerWindow::moveCursorTo()
+ // uses to keep a gamepad-driven cursor on-screen.
+ if (LLGameControl::getAgentControlMode() == LLGameControl::CONTROL_MODE_CURSOR)
+ {
+ LLCoordGL cursor_pos = gViewerWindow->getCurrentMouse();
+ S32 rect_width = gViewerWindow->getWindowWidthScaled();
+ S32 rect_height = gViewerWindow->getWindowHeightScaled();
+ S32 pixel_x = llclamp(cursor_pos.mX, 0, rect_width);
+ S32 pixel_y = llclamp(rect_height - cursor_pos.mY, 0, rect_height);
+ LLGameControl::setMouseCursorPosition(pixel_x, pixel_y, rect_width, rect_height);
+ }
+
+ if (LLPanelPreferenceGameControl::isWaitingForInputChannel())
+ {
+ LLPanelPreferenceGameControl::applyGameControlInput();
+ }
+ else
+ {
+ // Recompute canonical controller state (also populates the internal
+ // state consumed below) and send it to the server when it changed,
+ // but only if the agent's region advertises support for it (the
+ // "GameControlEnabled" simulator feature). While unsupported the
+ // resend deadline is left untouched, so the first frame after the
+ // feature appears sends immediately.
+ if (LLGameControl::computeFinalStateAndCheckForChanges())
+ {
+ LLViewerRegion* regionp = gAgent.getRegion();
+ if (regionp && regionp->gameControlEnabled())
+ {
+ sendGameControlData();
+ }
+ }
+
+ // Drive the local avatar from the controller. In Avatar/Captive
+ // modes this moves the avatar; in FlyCam mode applyExternalActions
+ // ignores movement bits (it early-returns while flycam is active) but
+ // still services the flycam on/off toggle, so we run it either way.
+ // Flycam *motion* is driven separately below via gAgent.updateFlycam().
+ if (LLGameControl::willControlAvatar() || LLGameControl::willControlFlycam())
+ {
+ LLGameControl::AgentActions game_control_actions = LLGameControl::computeAgentActions();
+ gAgent.applyExternalActions(game_control_actions);
+ }
+ }
+
send_agent_update(false);
// After calling send_agent_update() in the mainloop we always clear
@@ -5665,9 +5837,14 @@ void LLAppViewer::idle()
{
gAgentPilot.moveCamera();
}
- else if (LLViewerJoystick::getInstance()->getOverrideCamera())
+ else if (gAgent.isUsingFlycam())
{
+ // Flycam is now a single shared state (LLAgentCamera) driven by
+ // whichever input sources are actually present; each is a no-op
+ // when its device/mode isn't active, so it's safe to feed both
+ // every frame rather than picking one exclusively.
LLViewerJoystick::getInstance()->moveFlycam();
+ gAgent.updateFlycam();
}
else
{
@@ -5799,6 +5976,8 @@ void LLAppViewer::idleShutdown()
// All floaters are closed. Tell server we want to quit.
if (!logoutRequestSent())
{
+ // Fence outstanding history work before logout tears down its account and capability context.
+ LLChatServiceHistory::stop();
sendLogoutRequest();
// Wait for a LogoutReply message
@@ -6192,6 +6371,9 @@ void LLAppViewer::idleNetwork()
void LLAppViewer::disconnectViewer()
{
+ // This is idempotent and also covers disconnect paths that bypass the normal logout request.
+ LLChatServiceHistory::stop();
+
if (gDisconnected)
{
return;
@@ -6551,6 +6733,8 @@ void LLAppViewer::handleLoginComplete()
gDebugInfo["MainloopTimeoutState"] = LLAppViewer::instance()->mMainloopTimeout->getState();
}
+ // Start only after login has established the per-account storage and region capability context.
+ LLChatServiceHistory::start();
mOnLoginCompleted();
writeDebugInfo();
diff --git a/indra/newview/llappviewerlinux.cpp b/indra/newview/llappviewerlinux.cpp
index e7017655c2..71f266019d 100644
--- a/indra/newview/llappviewerlinux.cpp
+++ b/indra/newview/llappviewerlinux.cpp
@@ -37,6 +37,7 @@
#include "llmd5.h"
#include "llfindlocale.h"
#include "llversioninfo.h"
+#include "llfocusmgr.h"
#include <exception>
@@ -262,7 +263,7 @@ SDL_AppResult SDL_AppIterate(void *appstate)
SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event)
{
- return LLWindowSDL::handleEvents(*event);
+ return LLWindowSDL::handleEvents(*event, gFocusMgr.getAppHasFocus());
}
void SDL_AppQuit(void *appstate, SDL_AppResult result)
diff --git a/indra/newview/llavataractions.cpp b/indra/newview/llavataractions.cpp
index 85d69f0a30..8b6c0ed493 100644
--- a/indra/newview/llavataractions.cpp
+++ b/indra/newview/llavataractions.cpp
@@ -43,6 +43,7 @@
#include "llconversationlog.h"
#include "llfloateravatarpicker.h" // for LLFloaterAvatarPicker
#include "llfloaterconversationpreview.h"
+#include "llchatservicehistory.h"
#include "llfloatergroupinvite.h"
#include "llfloatergroups.h"
#include "llfloaterreg.h"
@@ -1287,6 +1288,12 @@ void LLAvatarActions::inviteToGroup(const LLUUID& id)
// static
void LLAvatarActions::viewChatHistory(const LLUUID& id)
{
+ // A pending account-wide deletion suppresses both transcript and service sources.
+ if (LLChatServiceHistory::historySuppressed())
+ {
+ return;
+ }
+
const std::vector<LLConversation>& conversations = LLConversationLog::instance().getConversations();
std::vector<LLConversation>::const_iterator iter = conversations.begin();
@@ -1307,6 +1314,7 @@ void LLAvatarActions::viewChatHistory(const LLUUID& id)
LLAvatarNameCache::get(id, &avatar_name);
extended_id[LL_FCP_COMPLETE_NAME] = avatar_name.getCompleteName();
extended_id[LL_FCP_ACCOUNT_NAME] = avatar_name.getAccountName();
+ extended_id[LL_FCP_PARTICIPANT_ID] = id;
LLFloaterReg::showInstance("preview_conversation", extended_id, true);
}
}
diff --git a/indra/newview/llchathistory.cpp b/indra/newview/llchathistory.cpp
index d5b25deaf5..6f449cdd0c 100644
--- a/indra/newview/llchathistory.cpp
+++ b/indra/newview/llchathistory.cpp
@@ -1266,6 +1266,16 @@ void LLChatHistory::onClickMoreText()
void LLChatHistory::clear()
{
mLastFromName.clear();
+
+ // Inline views die on the mortician pass. Detach this transcript's current
+ // views now so a synchronous replay cannot draw old and replacement panels together.
+ const LLView* document_view = mEditor->getDocumentView();
+ const LLView::child_list_t document_children = *document_view->getChildList();
+ for (LLView* child : document_children)
+ {
+ mEditor->removeDocumentChild(child);
+ }
+
mEditor->clear();
mLastFromID = LLUUID::null;
}
@@ -1520,14 +1530,18 @@ void LLChatHistory::appendMessage(const LLChat& chat, const LLSD &args, const LL
bool create_toast = true;
if (notification->getName() == "OfferFriendship")
{
- // We don't want multiple friendship offers to appear, this code checks if there are previous offers
- // by iterating though all panels.
- // Note: it might be better to simply add a "pending offer" flag somewhere
+ // Keep one actionable offer per sender without hiding requests from other residents.
+ const LLUUID from_id = notification->getPayload()["from_id"].asUUID();
for (auto& panel : LLToastNotifyPanel::instance_snapshot())
{
LLIMToastNotifyPanel * imtoastp = dynamic_cast<LLIMToastNotifyPanel *>(&panel);
const std::string& notification_name = panel.getNotificationName();
- if (notification_name == "OfferFriendship"
+ LLNotificationPtr panel_notification = LLNotificationsUtil::find(panel.getID());
+ // A synchronous transcript replay replaces panels already queued for deletion.
+ if (!panel.isDead()
+ && notification_name == "OfferFriendship"
+ && panel_notification
+ && panel_notification->getPayload()["from_id"].asUUID() == from_id
&& panel.isControlPanelEnabled()
&& imtoastp)
{
diff --git a/indra/newview/llchatservicehistory.cpp b/indra/newview/llchatservicehistory.cpp
new file mode 100644
index 0000000000..cba1ad1582
--- /dev/null
+++ b/indra/newview/llchatservicehistory.cpp
@@ -0,0 +1,2827 @@
+/**
+ * @file llchatservicehistory.cpp
+ * @brief ChatService direct-IM history synchronization and stitched reads.
+ *
+ * $LicenseInfo:firstyear=2026&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2026, Linden Research, Inc.
+ * $/LicenseInfo$
+ */
+#include "llviewerprecompiledheaders.h"
+
+#include "llchatservicehistory.h"
+
+#include "llagent.h"
+#include "llavatarnamecache.h"
+#include "llcachename.h"
+#include "llcallbacklist.h"
+#include "llconversationlog.h"
+#include "llcorehttputil.h"
+#include "llcoros.h"
+#include "lldate.h"
+#include "lldir.h"
+#include "lldiriterator.h"
+#include "lleventcoro.h"
+#include "llevents.h"
+#include "llfile.h"
+#include "fsyspath.h"
+#include "llfloaterconversationpreview.h"
+#include "llfloaterreg.h"
+#include "llfloaterimsessiontab.h"
+#include "llfloaterimsession.h"
+#include "llimview.h"
+#include "lllogchat.h"
+#include "llmutelist.h"
+#include "llnotificationsutil.h"
+#include "llsdserialize.h"
+#include "lltimer.h"
+#include "llviewercontrol.h"
+#include "llviewerregion.h"
+#include "workqueue.h"
+
+#if LL_WINDOWS
+#include "llwin32headers.h"
+#else
+#include <fcntl.h>
+#include <sys/stat.h>
+#include <unistd.h>
+#endif
+
+#include <algorithm>
+#include <boost/date_time/gregorian/gregorian.hpp>
+#include <boost/date_time/posix_time/posix_time.hpp>
+#include <boost/scope/scope_exit.hpp>
+#include <climits>
+#include <cstdio>
+#include <deque>
+#include <filesystem>
+#include <map>
+#include <optional>
+#include <set>
+#include <sstream>
+
+namespace
+{
+using namespace LLChatServiceHistoryCore;
+
+const char* const LIST_CAP = "PersistentChatConversationsRequest";
+const char* const HISTORY_CAP = "PersistentChatHistoryRequest";
+const char* const ENABLED_SETTING = "ChatServiceEnabled";
+const char* const INDEX_NAME = "chat_service_index.csv";
+const char* const STATE_NAME = "chat_service_state.xml";
+const char* const PENDING_NAME = "(name pending)";
+const char* const LEGACY_WALL_TIME = "chat_service_legacy_wall_time";
+const F64 REQUEST_SPACING = 2.1;
+const F64 RETRY_DELAY = 5.0;
+const F64 ACTIVITY_REFRESH_DELAY = 15.0;
+const F64 RATE_LIMIT_DELAY = 120.0;
+const F64 LIST_INTERVAL = 3600.0;
+const F64 NAME_TIMEOUT = 30.0;
+const U64 UUID_EPOCH = 122192928000000000ULL;
+const U64 UUID_TICK_LIMIT = (1ULL << 60);
+const U32 MAX_PASS_ROWS = 50000;
+const size_t MAX_PASS_BYTES = 64 * 1024 * 1024;
+
+enum EStateSafety
+{
+ STATE_UNKNOWN,
+ STATE_SAFE,
+ STATE_UNSAFE
+};
+
+enum EMetadata
+{
+ META_UNREQUESTED,
+ META_PENDING,
+ META_RESOLVED,
+ META_FAILED
+};
+
+enum EActivityDiscovery
+{
+ DISCOVERY_NONE,
+ DISCOVERY_PENDING,
+ DISCOVERY_CONFIRMING
+};
+
+struct CapabilityContext
+{
+ LLUUID region_id;
+ std::string list_url;
+ std::string history_url;
+
+ bool complete() const
+ {
+ return region_id.notNull() && !list_url.empty() && !history_url.empty();
+ }
+
+ bool operator==(const CapabilityContext& rhs) const
+ {
+ return region_id == rhs.region_id && list_url == rhs.list_url &&
+ history_url == rhs.history_url;
+ }
+
+ bool operator!=(const CapabilityContext& rhs) const
+ {
+ return !(*this == rhs);
+ }
+};
+
+struct Metadata
+{
+ EMetadata state = META_UNREQUESTED;
+ F64 deadline = 0.0;
+ LLAvatarName name;
+ boost::signals2::connection connection;
+};
+
+struct Resident
+{
+ // Discovery identity and the durable service range already covered.
+ std::string advertised_token;
+ std::string covered_token;
+ U32 archive_serial = 0;
+
+ // Failed or unprepared archives require a scan before reuse.
+ ArchiveScan summary{ARCHIVE_FAILED};
+ Metadata metadata;
+
+ // Coalesced scheduler state for this resident's current or next pass.
+ bool listed = false;
+ bool forced_followup = false;
+ bool first_request_started = false;
+ bool retry_used = false;
+ bool metadata_waiting = false;
+
+ // Incoming and outgoing IM bursts share one quiet deadline; unknown
+ // conversations retain one bounded discovery confirmation.
+ F64 activity_refresh_due = 0.0;
+ EActivityDiscovery activity_discovery = DISCOVERY_NONE;
+
+ LLChatServiceHistory::Snapshot snapshot;
+};
+
+struct StateResult
+{
+ EStateSafety safety = STATE_UNSAFE;
+ U64 boundary = 0;
+ bool cleanup_pending = false;
+};
+
+struct ArchivePreparation
+{
+ bool success = false;
+ bool bytes_changed = false;
+ ArchiveScan summary;
+};
+
+struct ArchivePublication
+{
+ bool success = false;
+ ArchiveScan summary;
+};
+
+struct HttpResult
+{
+ S32 status = 0;
+ LLSD body;
+};
+
+struct Runtime
+{
+ // Account lifecycle and manager wake state.
+ U32 epoch = 0;
+ bool running = false;
+ bool rollout = false;
+ bool wake_pending = false;
+
+ // Discovery and archive-maintenance state.
+ bool initialized_archives = false;
+ bool list_needed = true;
+ bool list_retry_used = false;
+
+ // Deletion command and storage-maintenance state.
+ bool delete_requested = false;
+ bool delete_active = false;
+ bool index_dirty = false;
+ bool local_content_exists = false;
+
+ // Durable deletion and privacy gates.
+ U64 delete_click_ticks = 0;
+ U64 deleted_before_ticks = 0;
+ EStateSafety state_safety = STATE_UNKNOWN;
+ bool cleanup_pending = false;
+
+ // Manager-wide network deadlines.
+ F64 network_not_before = 0.0;
+ F64 next_list = 0.0;
+
+ // Login-scoped capability, storage, and identity inputs.
+ CapabilityContext context;
+ // LLDir supplies a trailing separator for captured account filenames.
+ std::string account_dir;
+ LLUUID agent_id;
+
+ // One active resident plus a coalesced priority/background queue.
+ LLUUID active_resident;
+ LLUUID priority_resident;
+ std::deque<LLUUID> queue;
+ std::map<LLUUID, Resident> residents;
+
+ // Account-scoped completions and settings observers.
+ LLChatServiceHistory::delete_callback_t delete_callback;
+ boost::signals2::connection consent_connection;
+ boost::signals2::connection show_history_connection;
+};
+
+// The main-thread manager owns all mutable scheduling and resident state for one
+// login. Epoch checks fence coroutine and callback work across account changes.
+Runtime sRuntime;
+
+// General-queue filesystem jobs serialize with view scans and transcript deletion.
+LLMutex sStorageMutex;
+std::unique_ptr<LLEventMailDrop> sWake;
+boost::signals2::signal<void(const LLUUID&, const LLChatServiceHistory::Snapshot&)> sSnapshotSignal;
+boost::signals2::connection sRegionConnection;
+
+bool ownsRuntime(U32 epoch)
+{
+ return sRuntime.running && sRuntime.epoch == epoch;
+}
+
+void requireRuntime(U32 epoch)
+{
+ LLCoros::checkStop();
+ if (!ownsRuntime(epoch))
+ {
+ LLTHROW(LLCoros::Stopped("Chat Service account ended"));
+ }
+}
+
+template <typename Work>
+auto runOnQueue(U32 epoch, const LL::WorkQueue::ptr_t& queue, Work work) -> decltype(work())
+{
+ using Result = decltype(work());
+
+ // Post the job and hold our own promise/future rather than calling
+ // waitForResult(), which blocks unconditionally on future.get(). A wait
+ // may span logout; the calling manager does not control how much work is
+ // already queued ahead of it, so it must be able to abandon the wait on
+ // its own schedule instead of being held hostage by the queue's backlog.
+ if (!queue)
+ {
+ requireRuntime(epoch);
+ return Result();
+ }
+
+ auto promise = std::make_shared<LLCoros::Promise<Result>>();
+ // Capture the shared_ptr by value: the job may still be queued or running
+ // when this coroutine gives up on it below, so the promise must outlive
+ // this call frame.
+ const bool posted = queue->post(
+ [promise, work]() mutable
+ {
+ try
+ {
+ promise->set_value(work());
+ }
+ catch (...)
+ {
+ promise->set_exception(std::current_exception());
+ }
+ });
+ if (!posted)
+ {
+ requireRuntime(epoch);
+ return Result();
+ }
+
+ auto future{ LLCoros::getFuture(*promise) };
+ LLCoros::TempStatus st("waiting for chat service queued work");
+ // Poll with a bounded timeout instead of an unconditional future.get() so
+ // a logout (epoch change) is observed promptly, even if the posted job is
+ // stuck behind other work on the target queue. The job itself keeps
+ // running to completion in the background; if nobody is left to use its
+ // result, it's simply discarded when the epoch check throws Stopped below.
+while (future.wait_for(std::chrono::milliseconds(50)) != boost::fibers::future_status::ready)
+ {
+ // calls checkStop()
+ requireRuntime(epoch);
+ }
+ requireRuntime(epoch);
+ return future.get();
+}
+
+template <typename Work>
+auto runStorage(U32 epoch, Work work) -> decltype(work())
+{
+ // A storage wait may span logout. Unwind the manager before it can touch the
+ // replacement account or a resident reference from the previous login.
+ return runOnQueue(epoch, LL::WorkQueue::getInstance("General"), std::move(work));
+}
+
+void postPresentation(const nullary_func_t& work)
+{
+ // All publishers run on the main thread. Idle registration cannot suspend;
+ // presentation waits until the main-loop UI operation has unwound.
+ const U32 epoch = sRuntime.epoch;
+ doOnIdleOneTime([epoch, work]()
+ {
+ // Queued UI work belongs only to the login that scheduled it.
+ if (ownsRuntime(epoch))
+ {
+ work();
+ }
+ });
+}
+
+std::string archiveName(const LLUUID& resident_id)
+{
+ return "chat_service_" + resident_id.asString() + ".csv";
+}
+
+std::string archivePath(const std::string& directory, const LLUUID& resident_id)
+{
+ return directory + archiveName(resident_id);
+}
+
+bool transcriptConsent()
+{
+ return gSavedPerAccountSettings.getS32("KeepConversationLogTranscripts") > 1;
+}
+
+CapabilityContext sampleContext()
+{
+ CapabilityContext result;
+ LLViewerRegion* region = gAgent.getRegion();
+ if (region && region->capabilitiesReceived())
+ {
+ result.region_id = region->getRegionID();
+ result.list_url = region->getCapability(LIST_CAP);
+ result.history_url = region->getCapability(HISTORY_CAP);
+ }
+ return result;
+}
+
+void wakeManager()
+{
+ if (sRuntime.running && sWake && !sRuntime.wake_pending)
+ {
+ sRuntime.wake_pending = true;
+ sWake->post(LLSD(true));
+ }
+}
+
+void publishSnapshot(const LLUUID& id, Resident& resident)
+{
+ // Recompute account-wide presentation permission at publication time so views
+ // cannot retain service rows after consent, state, or deletion gates change.
+ resident.snapshot.archive_serial = resident.archive_serial;
+ resident.snapshot.metadata_resolved = resident.metadata.state == META_RESOLVED;
+ if (resident.snapshot.metadata_resolved)
+ {
+ resident.snapshot.metadata = resident.metadata.name;
+ }
+ resident.snapshot.service_presentation_allowed =
+ LLChatServiceHistory::servicePresentationAllowed();
+ postPresentation([id]()
+ {
+ // Deliver current state, not a captured preview that may have been revoked
+ // or replaced while this notification waited for the main loop.
+ auto found = sRuntime.residents.find(id);
+ if (found != sRuntime.residents.end())
+ {
+ const auto snapshot = found->second.snapshot;
+ sSnapshotSignal(id, snapshot);
+ }
+ });
+}
+
+void setWorkActive(const LLUUID& id, bool active)
+{
+ Resident& resident = sRuntime.residents[id];
+ if (resident.snapshot.service_work_active != active)
+ {
+ resident.snapshot.service_work_active = active;
+ publishSnapshot(id, resident);
+ }
+}
+
+void queueResident(const LLUUID& id, bool priority)
+{
+ // One resident has at most one queued occurrence. A fresh priority trigger moves
+ // that occurrence to the front without bypassing global request pacing.
+ sRuntime.queue.erase(std::remove(sRuntime.queue.begin(), sRuntime.queue.end(), id),
+ sRuntime.queue.end());
+ if (priority)
+ {
+ sRuntime.queue.push_front(id);
+ }
+ else
+ {
+ sRuntime.queue.push_back(id);
+ }
+}
+
+void clearPriority(const LLUUID& id)
+{
+ if (sRuntime.priority_resident == id)
+ {
+ sRuntime.priority_resident.setNull();
+ }
+}
+
+bool parseDecimalTicks(const std::string& text, U64& value)
+{
+ // Privacy cutoffs use one canonical unsigned decimal form bounded to UUIDv1's
+ // 60-bit timestamp field.
+ if (text.empty() || (text.size() > 1 && text[0] == '0') ||
+ text.find_first_not_of("0123456789") != std::string::npos)
+ {
+ return false;
+ }
+ U64 parsed = 0;
+ for (char ch : text)
+ {
+ const U64 digit = static_cast<U64>(ch - '0');
+ if (parsed > (UUID_TICK_LIMIT - 1 - digit) / 10)
+ {
+ return false;
+ }
+ parsed = parsed * 10 + digit;
+ }
+ value = parsed;
+ return true;
+}
+
+bool syncDirectory(const std::string& path)
+{
+#if LL_WINDOWS
+ return true;
+#else
+ const std::string::size_type separator = path.find_last_of("/\\");
+ if (separator == std::string::npos)
+ {
+ return false;
+ }
+
+ const std::string directory = path.substr(0, separator);
+ const int descriptor = ::open(directory.c_str(), O_RDONLY | O_DIRECTORY);
+ if (descriptor < 0)
+ {
+ return false;
+ }
+ const bool success = ::fsync(descriptor) == 0;
+ ::close(descriptor);
+ return success;
+#endif
+}
+
+bool syncFile(const std::string& path)
+{
+#if LL_WINDOWS
+ HANDLE handle = CreateFileW(ll_convert<std::wstring>(path).c_str(), GENERIC_WRITE,
+ FILE_SHARE_READ, NULL, OPEN_EXISTING,
+ FILE_ATTRIBUTE_NORMAL, NULL);
+ if (handle == INVALID_HANDLE_VALUE)
+ {
+ return false;
+ }
+ const bool success = FlushFileBuffers(handle) != 0;
+ CloseHandle(handle);
+#else
+ const int descriptor = ::open(path.c_str(), O_RDONLY);
+ if (descriptor < 0)
+ {
+ return false;
+ }
+ const bool success = ::fsync(descriptor) == 0;
+ ::close(descriptor);
+#endif
+ return success;
+}
+
+bool writeFile(const std::string& path, const std::string& contents, bool durable)
+{
+ // Closing flushes the stream; privacy state also reaches stable storage before
+ // any directory entry can make these bytes authoritative.
+ llofstream output(path.c_str(), std::ios::binary | std::ios::trunc);
+ output.write(contents.data(), contents.size());
+ output.close();
+ return !output.fail() && (!durable || syncFile(path));
+}
+
+bool replaceFile(const std::string& from, const std::string& to, bool durable)
+{
+ // Publish complete bytes atomically, then commit the directory update for privacy state.
+#if LL_WINDOWS
+ if (!MoveFileExW(ll_convert<std::wstring>(from).c_str(), ll_convert<std::wstring>(to).c_str(),
+ MOVEFILE_REPLACE_EXISTING | (durable ? MOVEFILE_WRITE_THROUGH : 0)))
+#else
+ if (::rename(from.c_str(), to.c_str()) != 0)
+#endif
+ {
+ return false;
+ }
+ return !durable || syncDirectory(to);
+}
+
+bool writeReplace(const std::string& destination, const std::string& contents, bool durable)
+{
+ // A complete sibling temporary precedes replacement; neither path may alias
+ // another file or directory.
+ const std::string temporary = destination + ".tmp";
+ bool exists = false;
+ return inspectRegular(destination, exists) && inspectRegular(temporary, exists) &&
+ writeFile(temporary, contents, durable) && replaceFile(temporary, destination, durable);
+}
+
+bool truncateArchive(const std::string& path, std::streamoff bytes)
+{
+ // The parser and file stamp identify the valid prefix. Truncation removes only
+ // the incomplete suffix without copying or rewriting accumulated messages.
+ bool exists = false;
+ if (bytes < 0 || !inspectRegular(path, exists) || !exists)
+ {
+ return false;
+ }
+ std::error_code error;
+ std::filesystem::resize_file(fsyspath(path), bytes, error);
+ return !error;
+}
+
+bool readStateFile(const std::string& path, StateResult& state)
+{
+ bool exists = false;
+ if (!inspectRegular(path, exists) || !exists)
+ {
+ return false;
+ }
+ llifstream input(path.c_str(), std::ios::binary);
+ LLSD data;
+ if (!input.is_open())
+ {
+ return false;
+ }
+
+ // Privacy state accepts exactly the two canonical fields and no trailing bytes.
+ const S32 parsed = LLSDSerialize::fromXMLDocument(data, input, false);
+ input.clear();
+ input >> std::ws;
+ if (parsed == LLSDParser::PARSE_FAILURE || input.peek() != EOF ||
+ !data.isMap() || data.size() != 2 ||
+ !data["deleted_before_uuid_ticks"].isString() ||
+ !data["cleanup_pending"].isBoolean() ||
+ !parseDecimalTicks(data["deleted_before_uuid_ticks"].asString(), state.boundary))
+ {
+ return false;
+ }
+ state.safety = STATE_SAFE;
+ state.cleanup_pending = data["cleanup_pending"].asBoolean();
+ return true;
+}
+
+StateResult loadState(const std::string& path)
+{
+ // A valid canonical state is authoritative. Any ambiguous canonical/temporary
+ // combination fails closed until deletion recovery publishes a new state.
+ StateResult result;
+ const std::string temporary = path + ".tmp";
+ bool canonical_exists = false;
+ bool temporary_exists = false;
+ const bool canonical_safe = inspectRegular(path, canonical_exists);
+ const bool temporary_safe = inspectRegular(temporary, temporary_exists);
+ if (canonical_safe && canonical_exists && readStateFile(path, result))
+ {
+ // A committed canonical is authoritative; discard any interrupted replacement.
+ if ((!temporary_safe || temporary_exists) &&
+ (LLFile::remove(temporary) != 0 || !syncDirectory(path)))
+ {
+ result.safety = STATE_UNSAFE;
+ }
+ return result;
+ }
+ if (canonical_safe && temporary_safe && !canonical_exists && !temporary_exists)
+ {
+ result.safety = STATE_SAFE;
+ return result;
+ }
+ result.safety = STATE_UNSAFE;
+ return result;
+}
+
+U64 recoverBoundaryCandidate(const std::string& path)
+{
+ bool exists = false;
+ if (!inspectRegular(path, exists) || !exists)
+ {
+ return 0;
+ }
+
+ // Recovery salvages only a canonical prior cutoff; malformed surrounding state
+ // cannot weaken the newer click-time boundary.
+ llifstream input(path.c_str(), std::ios::binary);
+ LLSD data;
+ U64 boundary = 0;
+ if (input.is_open() &&
+ LLSDSerialize::fromXML(data, input, false) != LLSDParser::PARSE_FAILURE &&
+ data.isMap() && data["deleted_before_uuid_ticks"].isString())
+ {
+ parseDecimalTicks(data["deleted_before_uuid_ticks"].asString(), boundary);
+ }
+ return boundary;
+}
+
+std::string stateContents(U64 boundary, bool pending)
+{
+ LLSD data;
+ data["deleted_before_uuid_ticks"] = std::to_string(boundary);
+ data["cleanup_pending"] = pending;
+ std::ostringstream serialized;
+ LLSDSerialize::toPrettyXML(data, serialized);
+ return serialized.str();
+}
+
+bool recoverStateForDelete(const std::string& path, U64 boundary)
+{
+ // Stage through the owned index scratch path. An unsafe canonical remains in
+ // place until a durable pending cutoff has reached the state temporary.
+ const std::string temporary = path + ".tmp";
+ const std::string::size_type separator = path.find_last_of("/\\");
+ const std::string recovery = path.substr(0, separator + 1) + INDEX_NAME + ".tmp";
+ if (LLFile::remove(recovery) != 0 ||
+ !writeFile(recovery, stateContents(boundary, true), true) ||
+ !replaceFile(recovery, temporary, true))
+ {
+ return false;
+ }
+ if (LLFile::remove(path) != 0)
+ {
+ return false;
+ }
+ return replaceFile(temporary, path, true);
+}
+
+bool writeState(const std::string& path, U64 boundary, bool pending)
+{
+ return writeReplace(path, stateContents(boundary, pending), true);
+}
+
+bool clearUnsafeStateTemporary(const std::string& path)
+{
+ const std::string temporary = path + ".tmp";
+ bool exists = false;
+ if (inspectRegular(temporary, exists))
+ {
+ return true;
+ }
+
+ // A nonregular temporary must be removed before durable replacement reuses it.
+ // LLFile reports absence as success; its return value is authoritative.
+ return LLFile::remove(temporary) == 0 && syncDirectory(path);
+}
+
+bool canonicalArchiveName(const std::string& name, LLUUID& resident_id)
+{
+ const std::string prefix = "chat_service_";
+ const std::string suffix = ".csv";
+ if (name.size() != prefix.size() + 36 + suffix.size() ||
+ name.compare(0, prefix.size(), prefix) ||
+ name.compare(name.size() - suffix.size(), suffix.size(), suffix))
+ {
+ return false;
+ }
+ return parseCanonicalUuid(name.substr(prefix.size(), 36), resident_id);
+}
+
+bool ownedArtifactName(const std::string& name)
+{
+ if (name == INDEX_NAME || name == std::string(INDEX_NAME) + ".tmp" ||
+ name == STATE_NAME || name == std::string(STATE_NAME) + ".tmp")
+ {
+ return true;
+ }
+ const std::string prefix = "chat_service_";
+ if (name.size() <= prefix.size() + 36 || name.compare(0, prefix.size(), prefix))
+ {
+ return false;
+ }
+ LLUUID id;
+ if (!parseCanonicalUuid(name.substr(prefix.size(), 36), id))
+ {
+ return false;
+ }
+ const std::string suffix = name.substr(prefix.size() + 36);
+ return suffix == ".csv" || suffix == ".csv.tmp" || suffix == ".csv.corrupt";
+}
+
+ArchivePreparation prepareArchive(const std::string& path, const LLUUID& resident_id,
+ const LLUUID& agent_id, U64 boundary)
+{
+ LLMutexLock lock(&sStorageMutex);
+ ArchivePreparation result;
+
+ // Classify the canonical under the same lock used by mutation and view scans.
+ bool canonical_exists = false;
+ if (!inspectRegular(path, canonical_exists))
+ {
+ return result;
+ }
+
+ ArchiveScan scan;
+ if (scanArchive(path, agent_id, resident_id, boundary, 0, scan))
+ {
+ result.success = true;
+ result.summary = scan;
+ return result;
+ }
+ if (scan.state == ARCHIVE_TORN)
+ {
+ // Repair only when the private physical stamp still matches the classified
+ // file, then rescan the repaired file before publishing its summary.
+ U64 current_size = 0;
+ S64 current_mtime = 0;
+ if (!archiveStamp(path, current_size, current_mtime) ||
+ current_size != scan.file_size || current_mtime != scan.file_mtime ||
+ !truncateArchive(path, scan.valid_prefix_bytes) ||
+ !scanArchive(path, agent_id, resident_id, boundary, 0, scan))
+ {
+ result.summary.state = ARCHIVE_FAILED;
+ return result;
+ }
+ result.success = true;
+ result.bytes_changed = true;
+ result.summary = scan;
+ return result;
+ }
+ if (scan.state != ARCHIVE_CORRUPT)
+ {
+ result.summary.state = ARCHIVE_FAILED;
+ return result;
+ }
+
+ // Preserve one structurally unusable canonical before a later full-window rebuild.
+ const std::string corrupt = path + ".corrupt";
+ if (LLFile::remove(corrupt) != 0)
+ {
+ result.summary.state = ARCHIVE_FAILED;
+ return result;
+ }
+ U64 current_size = 0;
+ S64 current_mtime = 0;
+ if (!archiveStamp(path, current_size, current_mtime) ||
+ current_size != scan.file_size || current_mtime != scan.file_mtime ||
+ LLFile::rename(path, corrupt) != 0)
+ {
+ result.summary.state = ARCHIVE_FAILED;
+ return result;
+ }
+ result.success = true;
+ result.bytes_changed = true;
+ result.summary = ArchiveScan();
+ return result;
+}
+
+ArchivePublication publishRows(const std::string& path, const std::vector<Row>& rows,
+ bool append, ArchiveScan resulting)
+{
+ LLMutexLock lock(&sStorageMutex);
+ if (rows.empty())
+ {
+ return {true, resulting};
+ }
+
+ // The captured summary is a private physical identity check. External changes
+ // abort publication instead of reconciling unknown bytes.
+ bool exists = false;
+ if (!inspectRegular(path, exists) || exists != (resulting.state != ARCHIVE_ABSENT))
+ {
+ return {false, resulting};
+ }
+ if (exists)
+ {
+ U64 file_size = 0;
+ S64 file_mtime = 0;
+ if (!archiveStamp(path, file_size, file_mtime) ||
+ file_size != resulting.file_size || file_mtime != resulting.file_mtime)
+ {
+ return {false, resulting};
+ }
+ }
+
+ // New and rebuilt archives publish one complete ascending CSV. Existing valid
+ // archives append only the fully validated newer stage.
+ if (!append)
+ {
+ std::ostringstream output;
+ output << CSV_HEADER;
+ for (const Row& row : rows)
+ {
+ writeCsvRow(output, row);
+ }
+ if (!writeReplace(path, output.str(), false))
+ {
+ return {false, resulting};
+ }
+ }
+ else
+ {
+ llstat status;
+ bool needs_separator = false;
+ if (LLFile::stat(path, &status) != 0 || !LLFile::isfile(path))
+ {
+ return {false, resulting};
+ }
+ if (status.st_size)
+ {
+ llifstream input(path.c_str(), std::ios::binary);
+ input.seekg(-1, std::ios::end);
+ needs_separator = input.get() != '\n';
+ }
+ llofstream output(path.c_str(), std::ios::binary | std::ios::app);
+ if (!output.is_open())
+ {
+ return {false, resulting};
+ }
+ if (needs_separator)
+ {
+ output << '\n';
+ }
+ for (const Row& row : rows)
+ {
+ writeCsvRow(output, row);
+ }
+ output.flush();
+ output.close();
+ if (output.fail())
+ {
+ return {false, resulting};
+ }
+ }
+
+ // Advance the in-memory summary only after the filesystem mutation succeeds.
+ resulting.state = ARCHIVE_VALID;
+ if (!resulting.has_oldest)
+ {
+ resulting.has_oldest = true;
+ resulting.oldest = rows.front().key;
+ }
+ resulting.row_count += static_cast<U32>(rows.size());
+ resulting.newest = rows.back().key;
+ if (!archiveStamp(path, resulting.file_size, resulting.file_mtime))
+ {
+ return {false, resulting};
+ }
+ resulting.valid_prefix_bytes = resulting.file_size;
+ return {true, resulting};
+}
+
+typedef std::pair<std::vector<LLUUID>, bool> initial_artifacts_t;
+
+initial_artifacts_t enumerateArchives(const std::string& directory)
+{
+ // Discover canonical archives and deletable remnants in one directory walk.
+ // The resident map supplies ordering and uniqueness when these IDs are applied.
+ initial_artifacts_t result;
+ LLDirIterator iterator(directory, "chat_service_*");
+ std::string name;
+ while (iterator.next(name))
+ {
+ LLUUID id;
+ if (canonicalArchiveName(name, id))
+ {
+ result.first.push_back(id);
+ }
+ if (ownedArtifactName(name) && name != INDEX_NAME &&
+ name != std::string(INDEX_NAME) + ".tmp" && name != STATE_NAME &&
+ name != std::string(STATE_NAME) + ".tmp")
+ {
+ result.second = true;
+ }
+ }
+ return result;
+}
+
+using index_entries_t = std::map<LLUUID, std::optional<LLAvatarName>>;
+
+bool regenerateIndex(const index_entries_t& archives,
+ const std::string& directory)
+{
+ LLMutexLock lock(&sStorageMutex);
+
+ // Remove unsafe index paths before rebuilding the non-authoritative manifest.
+ const std::string index = directory + INDEX_NAME;
+ const std::string temporary = index + ".tmp";
+ for (const std::string& path : { index, temporary })
+ {
+ bool exists = false;
+ const bool regular = inspectRegular(path, exists);
+ if (!regular || (path == temporary && exists))
+ {
+ if (LLFile::remove(path) != 0)
+ {
+ return false;
+ }
+ }
+ }
+
+ // The captured entries already identify valid archives. Keep only files still
+ // present, spelling out names that remain unresolved at this publication.
+ std::ostringstream output;
+ output << INDEX_HEADER;
+ bool has_entries = false;
+ for (const auto& [id, name] : archives)
+ {
+ bool exists = false;
+ if (!inspectRegular(archivePath(directory, id), exists) || !exists)
+ {
+ continue;
+ }
+ has_entries = true;
+ output << quoteCsv(archiveName(id)) << ',' << id.asString() << ','
+ << quoteCsv(name ? name->getAccountName() : PENDING_NAME) << ','
+ << quoteCsv(name ? name->getDisplayName() : PENDING_NAME) << '\n';
+ }
+ if (!has_entries)
+ {
+ return LLFile::remove(index) == 0;
+ }
+ return writeReplace(index, output.str(), false);
+}
+
+HttpResult request(const std::string& url, const LLSD* post, U32 epoch)
+{
+ HttpResult result;
+
+ // Every request advances one manager-wide deadline before suspension, so opens
+ // and retries cannot bypass the 2.1-second service spacing.
+ sRuntime.network_not_before = llmax(sRuntime.network_not_before,
+ F64(LLTimer::getTotalSeconds()) + REQUEST_SPACING);
+ LLCoreHttpUtil::HttpCoroutineAdapter::ptr_t adapter =
+ std::make_shared<LLCoreHttpUtil::HttpCoroutineAdapter>(
+ "ChatServiceHistory", LLCore::HttpRequest::DEFAULT_POLICY_ID);
+ LLCore::HttpRequest::ptr_t http_request = std::make_shared<LLCore::HttpRequest>();
+ LLCore::HttpOptions::ptr_t options = std::make_shared<LLCore::HttpOptions>();
+ options->setRetries(0);
+ options->setTimeout(30);
+ LLSD response = post ? adapter->postAndSuspend(http_request, url, *post, options)
+ : adapter->getAndSuspend(http_request, url, options);
+ requireRuntime(epoch);
+ const LLCore::HttpStatus status =
+ LLCoreHttpUtil::HttpCoroutineAdapter::getStatusFromLLSD(
+ response[LLCoreHttpUtil::HttpCoroutineAdapter::HTTP_RESULTS]);
+ result.status = status.getType();
+ if (status)
+ {
+ // Capability adapters may place the response body either in the explicit
+ // content field or at the response root.
+ result.body = response.has(LLCoreHttpUtil::HttpCoroutineAdapter::HTTP_RESULTS_CONTENT)
+ ? response[LLCoreHttpUtil::HttpCoroutineAdapter::HTTP_RESULTS_CONTENT]
+ : response;
+ if (result.body.isMap())
+ {
+ result.body.erase(LLCoreHttpUtil::HttpCoroutineAdapter::HTTP_RESULTS);
+ }
+ }
+ return result;
+}
+
+bool retryable(S32 status)
+{
+ return status < 100 || status == 408 || status >= 500;
+}
+
+bool nameBlocked(const LLUUID& id, const Resident& resident)
+{
+ // Blocking fails closed until the authoritative mute list and the shared name
+ // record can evaluate both UUID and legacy username forms.
+ LLMuteList* mute = LLMuteList::getInstance();
+ if (!mute || !mute->isLoadedFromServer() || mute->isMuted(id))
+ {
+ return true;
+ }
+ return resident.metadata.state != META_RESOLVED ||
+ mute->isMuted(id, resident.metadata.name.getUserName());
+}
+
+bool uuidBlocked(const LLUUID& id)
+{
+ LLMuteList* mute = LLMuteList::getInstance();
+ return !mute || !mute->isLoadedFromServer() || mute->isMuted(id);
+}
+
+bool ensureMetadata(const LLUUID& id, Resident& resident)
+{
+ // A resolved record is stable for this login; view loads need no new publication.
+ if (resident.metadata.state == META_RESOLVED)
+ {
+ return true;
+ }
+
+ LLAvatarName cached;
+ if (LLAvatarNameCache::get(id, &cached))
+ {
+ resident.metadata.state = META_RESOLVED;
+ resident.metadata.name = cached;
+ sRuntime.index_dirty = true;
+ publishSnapshot(id, resident);
+ return true;
+ }
+ if (resident.metadata.state == META_PENDING || resident.metadata.state == META_FAILED)
+ {
+ return false;
+ }
+
+ // The name cache owns batching and request deduplication. Keep one subscription
+ // per resident and a presentation timeout; cache hits may complete synchronously.
+ resident.metadata.state = META_PENDING;
+ resident.metadata.deadline = F64(LLTimer::getTotalSeconds()) + NAME_TIMEOUT;
+ const U32 epoch = sRuntime.epoch;
+ resident.metadata.connection = LLAvatarNameCache::get(
+ id, [id, epoch](const LLUUID&, const LLAvatarName& name)
+ {
+ // Cache callbacks run on the main loop. Timeout disconnects the slot;
+ // the epoch also fences logout and account replacement.
+ if (!sRuntime.running || sRuntime.epoch != epoch)
+ {
+ return;
+ }
+ auto found = sRuntime.residents.find(id);
+ if (found == sRuntime.residents.end() ||
+ found->second.metadata.state != META_PENDING)
+ {
+ return;
+ }
+ found->second.metadata.connection.disconnect();
+ found->second.metadata.state = META_RESOLVED;
+ found->second.metadata.name = name;
+ sRuntime.index_dirty = true;
+ if (found->second.metadata_waiting)
+ {
+ queueResident(id, sRuntime.priority_resident == id);
+ found->second.metadata_waiting = false;
+ }
+ publishSnapshot(id, found->second);
+ wakeManager();
+ });
+ return resident.metadata.state == META_RESOLVED;
+}
+
+bool baseNetworkEligible(const CapabilityContext& context)
+{
+ // The shared gate is re-evaluated before every request and publication phase.
+ return sRuntime.running && LLChatServiceHistory::servicePresentationAllowed() &&
+ context.complete() &&
+ LLMuteList::getInstance() && LLMuteList::getInstance()->isLoadedFromServer();
+}
+
+bool networkEligible(const LLUUID& id, const Resident& resident,
+ const CapabilityContext& context)
+{
+ return baseNetworkEligible(context) && id.notNull() && !nameBlocked(id, resident);
+}
+
+void expireMetadata();
+void activateDueActivityRefreshes();
+
+void waitForWake(F64 seconds, U32 epoch)
+{
+ // The login creates the wake pump before launching the manager. Every wait
+ // ends the old coroutine on logout before it can resume account work.
+ requireRuntime(epoch);
+ sRuntime.wake_pending = false;
+ sWake->discard();
+ llcoro::suspendUntilEventOnWithTimeout(*sWake, static_cast<F32>(llmax(0.01, seconds)),
+ LLSDMap("timeout", true));
+ requireRuntime(epoch);
+ sRuntime.wake_pending = false;
+}
+
+bool pace(const CapabilityContext& context, U32 epoch,
+ const LLUUID& resident_id = LLUUID::null)
+{
+ // Pacing remains interruptible so lifecycle, capability, mute, metadata, and
+ // deletion changes can cancel a queued request before network I/O begins.
+ requireRuntime(epoch);
+ for (;;)
+ {
+ if (sampleContext() != context || sRuntime.delete_requested)
+ {
+ return false;
+ }
+ if (resident_id.notNull())
+ {
+ auto found = sRuntime.residents.find(resident_id);
+ if (found == sRuntime.residents.end() ||
+ !networkEligible(resident_id, found->second, context))
+ {
+ return false;
+ }
+ }
+
+ // Record quiet-expiry priority during a global cooldown without allowing it
+ // to bypass that cooldown or create a separate request path.
+ activateDueActivityRefreshes();
+ const F64 now = F64(LLTimer::getTotalSeconds());
+ const F64 remaining = sRuntime.network_not_before - now;
+ if (remaining <= 0.0)
+ {
+ return true;
+ }
+ F64 wait = remaining;
+ for (const auto& pair : sRuntime.residents)
+ {
+ if (pair.second.metadata.state == META_PENDING)
+ {
+ wait = llmin(wait, llmax(0.01, pair.second.metadata.deadline - now));
+ }
+ if (pair.second.activity_refresh_due > now)
+ {
+ wait = llmin(wait, pair.second.activity_refresh_due - now);
+ }
+ }
+ waitForWake(wait, epoch);
+ expireMetadata();
+ }
+}
+
+void handleRequestFailure(const LLUUID& id, Resident& resident, S32 status)
+{
+ if (status == 429)
+ {
+ // One manager-wide cooldown survives repeated throttles and every priority trigger.
+ sRuntime.network_not_before = llmax(sRuntime.network_not_before,
+ F64(LLTimer::getTotalSeconds()) + RATE_LIMIT_DELAY);
+ queueResident(id, sRuntime.priority_resident == id);
+ return;
+ }
+ if (retryable(status) && !resident.retry_used)
+ {
+ // Transport, timeout, and server failures receive one delayed retry for this
+ // resident pass; later ordinary triggers may start a fresh pass.
+ resident.retry_used = true;
+ sRuntime.network_not_before = llmax(sRuntime.network_not_before,
+ F64(LLTimer::getTotalSeconds()) + RETRY_DELAY);
+ queueResident(id, sRuntime.priority_resident == id);
+ }
+}
+
+bool processList(const LLSD& body, bool& confirm_activity_discovery)
+{
+ confirm_activity_discovery = false;
+ std::vector<ListEntry> entries;
+ if (!validateConversationList(body, sRuntime.agent_id, entries))
+ {
+ return false;
+ }
+ std::set<LLUUID> listed;
+ for (const ListEntry& entry : entries)
+ {
+ listed.insert(entry.resident_id);
+ }
+
+ // Validate the complete list before preserving priority placeholders and
+ // appending background work. The first miss after an activity hint retains its
+ // placeholder for one delayed confirmation; the next valid miss retires it.
+ for (auto& pair : sRuntime.residents)
+ {
+ pair.second.listed = listed.count(pair.first) != 0;
+ if (!pair.second.listed)
+ {
+ if (pair.second.activity_discovery == DISCOVERY_PENDING)
+ {
+ pair.second.activity_discovery = DISCOVERY_CONFIRMING;
+ confirm_activity_discovery = true;
+ continue;
+ }
+
+ pair.second.activity_discovery = DISCOVERY_NONE;
+ sRuntime.queue.erase(std::remove(sRuntime.queue.begin(), sRuntime.queue.end(), pair.first),
+ sRuntime.queue.end());
+ if (sRuntime.priority_resident == pair.first)
+ {
+ sRuntime.priority_resident.setNull();
+ }
+ pair.second.metadata_waiting = false;
+ setWorkActive(pair.first, false);
+ }
+ }
+ for (const ListEntry& entry : entries)
+ {
+ Resident& resident = sRuntime.residents[entry.resident_id];
+ const bool placeholder = std::find(sRuntime.queue.begin(), sRuntime.queue.end(),
+ entry.resident_id) != sRuntime.queue.end();
+ const bool changed = resident.advertised_token != entry.last_msg_id;
+ resident.advertised_token = entry.last_msg_id;
+ resident.listed = true;
+ resident.activity_discovery = DISCOVERY_NONE;
+ if (resident.metadata.state == META_FAILED)
+ {
+ resident.metadata.state = META_UNREQUESTED;
+ }
+
+ // Empty coverage queues first discovery. Later lists queue changed or
+ // uncovered heads; token equality is not a TimeUUID ordering claim.
+ if (!placeholder && (changed || resident.covered_token != resident.advertised_token))
+ {
+ resident.retry_used = false;
+ queueResident(entry.resident_id, false);
+ }
+ }
+ return true;
+}
+
+void requestList(const CapabilityContext& context, U32 epoch)
+{
+ if (!pace(context, epoch))
+ {
+ return;
+ }
+ if (!baseNetworkEligible(context))
+ {
+ return;
+ }
+
+ // Discovery mutates resident scheduling state only after the complete response
+ // passes strict validation. A pending activity hint remains visible across the
+ // HTTP suspension and is consumed by processList rather than this request latch.
+ const HttpResult response = request(context.list_url, NULL, epoch);
+ LL_INFOS("ChatServiceHistory")
+ << "Conversation-list response: status=" << response.status << LL_ENDL;
+ if (sampleContext() != context || sRuntime.delete_requested ||
+ !baseNetworkEligible(context))
+ {
+ return;
+ }
+ if (response.status == 429)
+ {
+ sRuntime.network_not_before = llmax(sRuntime.network_not_before,
+ F64(LLTimer::getTotalSeconds()) + RATE_LIMIT_DELAY);
+ sRuntime.list_needed = true;
+ return;
+ }
+ if (!response.body.isUndefined() && response.status >= 200 && response.status < 300)
+ {
+ bool confirm_activity_discovery = false;
+ if (processList(response.body, confirm_activity_discovery))
+ {
+ const F64 now = F64(LLTimer::getTotalSeconds());
+ sRuntime.list_needed = confirm_activity_discovery;
+ sRuntime.list_retry_used = false;
+ sRuntime.next_list = now + LIST_INTERVAL;
+ if (confirm_activity_discovery)
+ {
+ sRuntime.network_not_before = llmax(sRuntime.network_not_before,
+ now + RETRY_DELAY);
+ }
+ return;
+ }
+ }
+ if (retryable(response.status) && !sRuntime.list_retry_used)
+ {
+ sRuntime.list_retry_used = true;
+ sRuntime.network_not_before = llmax(sRuntime.network_not_before,
+ F64(LLTimer::getTotalSeconds()) + RETRY_DELAY);
+ sRuntime.list_needed = true;
+ }
+ else
+ {
+ sRuntime.list_needed = false;
+ sRuntime.next_list = F64(LLTimer::getTotalSeconds()) + LIST_INTERVAL;
+ }
+}
+
+bool prepareResidentArchive(const LLUUID& id, U32 epoch)
+{
+ const std::string path = archivePath(sRuntime.account_dir, id);
+ const LLUUID agent_id = sRuntime.agent_id;
+ const U64 boundary = sRuntime.deleted_before_ticks;
+ const ArchivePreparation preparation = runStorage(epoch,
+ [path, id, agent_id, boundary]()
+ {
+ return prepareArchive(path, id, agent_id, boundary);
+ });
+ if (!preparation.success)
+ {
+ return false;
+ }
+
+ // Only this manager removes residents, so the epoch check preserves their
+ // identity across the worker wait. Repair invalidates both views and coverage.
+ Resident& current = sRuntime.residents.at(id);
+ current.summary = preparation.summary;
+ sRuntime.index_dirty = true;
+ if (preparation.bytes_changed)
+ {
+ ++current.archive_serial;
+ current.covered_token.clear();
+ sRuntime.local_content_exists = true;
+ }
+ publishSnapshot(id, current);
+ return true;
+}
+
+void syncResident(const LLUUID& id, const CapabilityContext& context, U32 epoch)
+{
+ auto found = sRuntime.residents.find(id);
+ if (found == sRuntime.residents.end())
+ {
+ return;
+ }
+ Resident& resident = found->second;
+
+ // Resolve prerequisites before starting a pass. Only the manager erases
+ // residents; its checked waits terminate before a reference can become stale.
+ if (!resident.listed)
+ {
+ resident.activity_discovery = DISCOVERY_NONE;
+ resident.snapshot.head_preview.clear();
+ setWorkActive(id, false);
+ clearPriority(id);
+ return;
+ }
+ if (uuidBlocked(id))
+ {
+ setWorkActive(id, false);
+ clearPriority(id);
+ return;
+ }
+ if (!ensureMetadata(id, resident))
+ {
+ resident.metadata_waiting = true;
+ return;
+ }
+ resident.metadata_waiting = false;
+ if (!networkEligible(id, resident, context))
+ {
+ setWorkActive(id, false);
+ clearPriority(id);
+ return;
+ }
+ setWorkActive(id, true);
+ sRuntime.active_resident = id;
+ resident.first_request_started = false;
+
+ // Every exit retires the transient head and active pass. Queued retries keep
+ // their work indicator; logout leaves the replacement account untouched.
+ boost::scope::scope_exit finish([epoch, id, &resident]()
+ {
+ if (!ownsRuntime(epoch))
+ {
+ return;
+ }
+ resident.snapshot.head_preview.clear();
+ if (std::find(sRuntime.queue.begin(), sRuntime.queue.end(), id) == sRuntime.queue.end())
+ {
+ resident.snapshot.service_work_active = false;
+ clearPriority(id);
+ }
+ sRuntime.active_resident.setNull();
+ publishSnapshot(id, resident);
+ });
+
+ bool needs_prepare = resident.summary.state == ARCHIVE_FAILED;
+ bool had_boundary = !needs_prepare && resident.summary.state == ARCHIVE_VALID &&
+ resident.summary.has_oldest;
+ TimeUuidKey stored_newest = resident.summary.newest;
+ const std::string conversation_id = directConversationId(sRuntime.agent_id, id);
+ std::vector<Row> staged;
+ size_t staged_bytes = 0;
+ U32 returned_rows = 0;
+ std::string cursor;
+ bool complete = false;
+ bool exposed_preview = false;
+
+ // Stage a complete bounded pass before changing canonical bytes. Pacing and
+ // each awaited page remain cancellation/priority boundaries.
+ while (!complete)
+ {
+ if (!pace(context, epoch, id))
+ {
+ // Capability or account-wide gates retain one queued occurrence;
+ // a blocked resident stays dormant until a fresh ordinary trigger.
+ setWorkActive(id, false);
+ LLMuteList* mute = LLMuteList::getInstance();
+ const bool temporarily_ineligible = !sRuntime.delete_requested &&
+ (sampleContext() != context || !baseNetworkEligible(context) ||
+ !mute || !mute->isLoadedFromServer());
+ if (temporarily_ineligible &&
+ std::find(sRuntime.queue.begin(), sRuntime.queue.end(), id) == sRuntime.queue.end())
+ {
+ queueResident(id, sRuntime.priority_resident == id);
+ }
+ return;
+ }
+ if (sRuntime.priority_resident.notNull() && sRuntime.priority_resident != id)
+ {
+ queueResident(id, false);
+ return;
+ }
+
+ // The first head request covers a burst whose quiet deadline has elapsed;
+ // continuation pages never consume a newer activity deadline.
+ if (!resident.first_request_started && cursor.empty() &&
+ resident.activity_refresh_due > 0.0 &&
+ resident.activity_refresh_due <= F64(LLTimer::getTotalSeconds()))
+ {
+ resident.activity_refresh_due = 0.0;
+ }
+ resident.first_request_started = true;
+ LLSD post;
+ post["conversation_id"] = conversation_id;
+ post["limit"] = 100;
+ if (!cursor.empty())
+ {
+ post["before_msg_id"] = cursor;
+ }
+
+ const HttpResult response = request(context.history_url, &post, epoch);
+ LL_INFOS("ChatServiceHistory")
+ << "History response: resident_id=" << id << ", status=" << response.status
+ << ", cursor=" << (cursor.empty() ? "head" : "continuation") << LL_ENDL;
+ if (sRuntime.delete_requested || sampleContext() != context ||
+ !networkEligible(id, resident, context))
+ {
+ return;
+ }
+ if (response.status < 200 || response.status >= 300)
+ {
+ handleRequestFailure(id, resident, response.status);
+ return;
+ }
+ Page page;
+ if (!validateHistoryPage(response.body, sRuntime.agent_id, id, cursor,
+ sRuntime.deleted_before_ticks, page))
+ {
+ return;
+ }
+
+ // Apply priority changes only after the complete response validates.
+ activateDueActivityRefreshes();
+ if (sRuntime.priority_resident.notNull() && sRuntime.priority_resident != id)
+ {
+ queueResident(id, false);
+ return;
+ }
+ if (!exposed_preview && !page.rows.empty())
+ {
+ resident.snapshot.head_preview = page.rows;
+ exposed_preview = true;
+ publishSnapshot(id, resident);
+ }
+
+ // Present the first page before scanning a potentially years-long archive.
+ if (needs_prepare)
+ {
+ if (!prepareResidentArchive(id, epoch))
+ {
+ return;
+ }
+ needs_prepare = false;
+ had_boundary = resident.summary.state == ARCHIVE_VALID && resident.summary.has_oldest;
+ stored_newest = resident.summary.newest;
+ activateDueActivityRefreshes();
+ if (sRuntime.priority_resident.notNull() && sRuntime.priority_resident != id)
+ {
+ queueResident(id, false);
+ return;
+ }
+ }
+
+ // Strictly descending pages accumulate only above the durable newest key.
+ // Count every returned row and retained payload against the pass bounds.
+ for (const Row& row : page.rows)
+ {
+ if (++returned_rows > MAX_PASS_ROWS)
+ {
+ return;
+ }
+ if (had_boundary && row.key <= stored_newest)
+ {
+ complete = true;
+ break;
+ }
+ const size_t bytes = row.conversation_id.size() + row.msg_id.size() + 36 +
+ row.from_name.size() + row.message.size() + std::to_string(row.dialog).size() +
+ row.created_at.size();
+ if (staged_bytes + bytes > MAX_PASS_BYTES)
+ {
+ return;
+ }
+ staged_bytes += bytes;
+ staged.push_back(row);
+ }
+ complete = complete || page.terminal;
+ cursor = page.next_cursor;
+ }
+
+ // Recheck dispatch gates after the final page/scan, then publish oldest-first.
+ if (!networkEligible(id, resident, context) || sRuntime.delete_requested ||
+ sampleContext() != context)
+ {
+ return;
+ }
+ std::reverse(staged.begin(), staged.end());
+ bool changed = false;
+ if (!staged.empty())
+ {
+ const bool append = resident.summary.state == ARCHIVE_VALID && resident.summary.has_oldest;
+ const std::string path = archivePath(sRuntime.account_dir, id);
+ const ArchivePublication publication = runStorage(epoch,
+ [path, staged, append, summary = resident.summary]()
+ {
+ return publishRows(path, staged, append, summary);
+ });
+ changed = publication.success;
+ LL_INFOS("ChatServiceHistory")
+ << "Archive publication: resident_id=" << id << ", rows=" << staged.size()
+ << ", mode=" << (append ? "append" : "replace")
+ << ", success=" << changed << LL_ENDL;
+
+ // Success and partial-write failure both invalidate readers and the manifest.
+ ++resident.archive_serial;
+ sRuntime.index_dirty = true;
+ sRuntime.local_content_exists = true;
+ if (changed)
+ {
+ resident.summary = publication.summary;
+ if (resident.metadata.state == META_RESOLVED)
+ {
+ const F64 archived_seconds = resident.summary.newest.ticks >= UUID_EPOCH
+ ? static_cast<F64>(resident.summary.newest.ticks - UUID_EPOCH) / 10000000.0
+ : static_cast<F64>(time_corrected());
+ const LLAvatarName name = resident.metadata.name;
+ postPresentation([id, name, archived_seconds]()
+ {
+ if (!LLChatServiceHistory::historySuppressed())
+ {
+ LLConversationLog::instance().addServiceConversation(
+ LLIMMgr::computeSessionID(IM_NOTHING_SPECIAL, id),
+ name.getCompleteName(),
+ LLCacheName::buildUsername(name.getUserName()),
+ id,
+ U64Seconds(LLUnits::Seconds::fromValue(archived_seconds)));
+ }
+ });
+ }
+ }
+ else
+ {
+ // A partial write needs a fresh scan before another pass can claim coverage.
+ resident.summary.state = ARCHIVE_FAILED;
+ resident.covered_token.clear();
+ }
+ postPresentation(LLLogChat::notifyTranscriptCreated);
+ }
+
+ // Only a complete pass claims coverage. At most one activity-triggered follow-up
+ // survives; the scope exit handles preview and work-status publication.
+ if (sRuntime.delete_requested)
+ {
+ return;
+ }
+ if (changed || staged.empty())
+ {
+ resident.covered_token = resident.advertised_token;
+ resident.retry_used = false;
+ }
+ if (resident.forced_followup && networkEligible(id, resident, context))
+ {
+ resident.forced_followup = false;
+ queueResident(id, true);
+ }
+ else
+ {
+ resident.snapshot.service_work_active = false;
+ }
+ clearPriority(id);
+}
+
+bool sweepServiceArtifacts(const std::string& directory, const std::string& state_path)
+{
+ LLMutexLock lock(&sStorageMutex);
+
+ // Snapshot only integration-owned names while holding the storage boundary;
+ // canonical privacy state is deliberately excluded from the sweep.
+ LLDirIterator iterator(directory, "chat_service_*");
+ std::string name;
+ std::vector<std::string> targets;
+ while (iterator.next(name))
+ {
+ if (ownedArtifactName(name) && name != STATE_NAME)
+ {
+ targets.push_back(directory + name);
+ }
+ }
+
+ // State temporary is non-authoritative once pending has committed and is swept
+ // explicitly.
+ targets.push_back(state_path + ".tmp");
+
+ bool success = true;
+ // Attempt every owned path under the storage lock. Missing paths are already
+ // successful removals; any reported failure keeps cleanup pending.
+ for (const std::string& path : targets)
+ {
+ if (LLFile::remove(path) != 0)
+ {
+ success = false;
+ }
+ }
+
+ if (!syncDirectory(state_path))
+ {
+ success = false;
+ }
+ return success;
+}
+
+void finishDelete(bool success)
+{
+ LLChatServiceHistory::delete_callback_t callback = sRuntime.delete_callback;
+ sRuntime.delete_callback.clear();
+ sRuntime.delete_active = false;
+
+ if (success)
+ {
+ sRuntime.delete_requested = false;
+ sRuntime.cleanup_pending = false;
+ sRuntime.state_safety = STATE_SAFE;
+ sRuntime.list_needed = true;
+ }
+ else
+ {
+ sRuntime.delete_requested = true;
+ }
+
+ postPresentation([success, callback]()
+ {
+ if (!success)
+ {
+ LLNotificationsUtil::add("ChatServiceHistoryDeleteFailed");
+ }
+ if (callback)
+ {
+ callback(success);
+ }
+ LLLogChat::notifyTranscriptCreated();
+ });
+}
+
+void runDelete(U32 epoch)
+{
+ const std::string state_path = sRuntime.account_dir + STATE_NAME;
+ U64 boundary = sRuntime.delete_click_ticks;
+
+ // Publish the inclusive cutoff as pending before invalidating views or removing
+ // content. This durable ordering keeps every historical source fail-closed after
+ // a crash at any later point in the sweep.
+ {
+ LLMutexLock lock(&sStorageMutex);
+ boundary = llmax(boundary, llmax(recoverBoundaryCandidate(state_path),
+ recoverBoundaryCandidate(state_path + ".tmp")));
+ StateResult existing;
+ const bool canonical_valid = readStateFile(state_path, existing);
+ if ((canonical_valid &&
+ (!clearUnsafeStateTemporary(state_path) ||
+ !writeState(state_path, boundary, true))) ||
+ (!canonical_valid && !recoverStateForDelete(state_path, boundary)))
+ {
+ sRuntime.state_safety = STATE_UNSAFE;
+ finishDelete(false);
+ return;
+ }
+ }
+
+ sRuntime.deleted_before_ticks = boundary;
+ sRuntime.cleanup_pending = true;
+
+ // Cancel queued synchronization and clear every displayed historical owner only
+ // after pending state is durable.
+ sRuntime.queue.clear();
+ sRuntime.active_resident.setNull();
+ sRuntime.priority_resident.setNull();
+ for (auto& pair : sRuntime.residents)
+ {
+ pair.second.metadata.connection.disconnect();
+ pair.second.snapshot.head_preview.clear();
+ pair.second.snapshot.service_work_active = false;
+ publishSnapshot(pair.first, pair.second);
+ }
+
+ // Await invalidation on the main loop before sweeping files or accepting new
+ // history. A late clear must not discard messages received after deletion.
+ // Poll rather than block unconditionally: deletion does not control its own
+ // lifetime either, so a logout must unwind this wait promptly even if the
+ // main loop is slow to pick up the posted work (might never pick it up in
+ // case of an error state being set).
+ const bool cleared = runOnQueue(epoch, LL::WorkQueue::getInstance("mainloop"), [epoch]()
+ {
+ if (!ownsRuntime(epoch))
+ {
+ return false;
+ }
+
+ for (auto& pair : LLIMModel::instance().mId2SessionMap)
+ {
+ pair.second->clearForHistoryDeletion();
+ }
+
+ const LLFloaterReg::const_instance_list_t& previews =
+ LLFloaterReg::getFloaterList("preview_conversation");
+ for (LLFloater* floater : previews)
+ {
+ if (LLFloaterConversationPreview* preview =
+ dynamic_cast<LLFloaterConversationPreview*>(floater))
+ {
+ preview->invalidateHistory();
+ preview->closeFloater();
+ }
+ }
+
+ LLFloaterIMSessionTab::processChatHistoryStyleUpdate(true);
+ return true;
+ });
+ requireRuntime(epoch);
+ if (!cleared)
+ {
+ finishDelete(false);
+ return;
+ }
+
+ // Sweep legacy transcripts first, then service-owned artifacts, through the
+ // shared filesystem mutation boundaries on the General queue.
+ const std::string chat_logs_dir =
+ gDirUtilp ? gDirUtilp->getPerAccountChatLogsDir() : std::string();
+ const bool swept = runStorage(epoch,
+ [chat_logs_dir, directory = sRuntime.account_dir, state_path]()
+ {
+ return !chat_logs_dir.empty() && LLLogChat::deleteTranscriptContent(chat_logs_dir) &&
+ sweepServiceArtifacts(directory, state_path);
+ });
+ if (!swept)
+ {
+ finishDelete(false);
+ return;
+ }
+
+ // Clear pending only after both sweeps and their required directory syncs succeed.
+ {
+ LLMutexLock lock(&sStorageMutex);
+ if (!writeState(state_path, boundary, false))
+ {
+ sRuntime.state_safety = STATE_UNSAFE;
+ finishDelete(false);
+ return;
+ }
+ }
+
+ // Reset cached summaries last so subsequent discovery starts from empty storage.
+ sRuntime.residents.clear();
+ sRuntime.initialized_archives = true;
+ sRuntime.local_content_exists = false;
+ finishDelete(true);
+}
+
+void initializeArchives(U32 epoch)
+{
+ // Discover account-local artifacts off the main thread; individual archives are
+ // prepared incrementally by the manager so startup remains bounded.
+ const auto artifacts = runStorage(epoch, [directory = sRuntime.account_dir]()
+ {
+ return enumerateArchives(directory);
+ });
+ sRuntime.local_content_exists = artifacts.second;
+ for (const LLUUID& id : artifacts.first)
+ {
+ sRuntime.residents[id].summary.state = ARCHIVE_FAILED;
+ }
+ sRuntime.initialized_archives = true;
+ sRuntime.index_dirty = true;
+}
+
+bool prepareOneArchive(U32 epoch)
+{
+ for (auto& pair : sRuntime.residents)
+ {
+ Resident& resident = pair.second;
+ if (resident.summary.state != ARCHIVE_FAILED)
+ {
+ continue;
+ }
+
+ // Prepare one archive per manager turn so network priority and lifecycle
+ // events can interleave with storage maintenance.
+ const LLUUID id = pair.first;
+ if (!prepareResidentArchive(id, epoch))
+ {
+ return false;
+ }
+ Resident& current = sRuntime.residents.at(id);
+ if (current.summary.has_oldest)
+ {
+ ensureMetadata(id, current);
+ }
+ postPresentation(LLLogChat::notifyTranscriptCreated);
+ return true;
+ }
+ return false;
+}
+
+bool updateIndex(U32 epoch)
+{
+ // Clear the dirty latch before suspension so metadata callbacks can request
+ // another pass while this captured manifest is being written.
+ sRuntime.index_dirty = false;
+ index_entries_t archives;
+ for (const auto& pair : sRuntime.residents)
+ {
+ if (pair.second.summary.state == ARCHIVE_VALID)
+ {
+ archives[pair.first] = pair.second.metadata.state == META_RESOLVED
+ ? std::make_optional(pair.second.metadata.name) : std::nullopt;
+ }
+ }
+ const bool updated = runStorage(epoch,
+ [archives, directory = sRuntime.account_dir]()
+ {
+ return regenerateIndex(archives, directory);
+ });
+ sRuntime.index_dirty |= !updated;
+ return updated;
+}
+
+void expireMetadata()
+{
+ // A timed-out lookup leaves the resident dormant until a later ordinary trigger.
+ const F64 now = LLTimer::getTotalSeconds();
+ for (auto& pair : sRuntime.residents)
+ {
+ Metadata& metadata = pair.second.metadata;
+ if (metadata.state == META_PENDING && metadata.deadline <= now)
+ {
+ metadata.connection.disconnect();
+ metadata.state = META_FAILED;
+ pair.second.metadata_waiting = false;
+ setWorkActive(pair.first, false);
+ clearPriority(pair.first);
+ }
+ }
+}
+
+void activateDueActivityRefreshes()
+{
+ // Revoked account gates retire pending activity before it can remain
+ // a wake source or schedule service work.
+ if (!LLChatServiceHistory::servicePresentationAllowed())
+ {
+ for (auto& pair : sRuntime.residents)
+ {
+ pair.second.activity_refresh_due = 0.0;
+ }
+ return;
+ }
+
+ const F64 now = LLTimer::getTotalSeconds();
+ for (auto& pair : sRuntime.residents)
+ {
+ Resident& resident = pair.second;
+ if (resident.activity_refresh_due <= 0.0 || resident.activity_refresh_due > now)
+ {
+ continue;
+ }
+
+ // Consume the deadline before reusing the existing priority/discovery path
+ // so an expired value cannot create a rapid manager wake loop.
+ resident.activity_refresh_due = 0.0;
+ LLMuteList* mute = LLMuteList::getInstance();
+ if (mute && mute->isLoadedFromServer() &&
+ (mute->isMuted(pair.first) ||
+ (resident.metadata.state == META_RESOLVED &&
+ mute->isMuted(pair.first, resident.metadata.name.getUserName()))))
+ {
+ continue;
+ }
+ if (resident.listed)
+ {
+ LLChatServiceHistory::prioritizeResident(pair.first, true);
+ }
+ else if (resident.activity_discovery == DISCOVERY_NONE)
+ {
+ resident.activity_discovery = DISCOVERY_PENDING;
+ LLChatServiceHistory::prioritizeResident(pair.first);
+ }
+ }
+}
+
+F64 nearestWait()
+{
+ // Sleep until the earliest list, pacing, metadata, or activity quiet deadline;
+ // explicit wake events interrupt this deadline when state changes sooner.
+ const F64 now = LLTimer::getTotalSeconds();
+ F64 deadline = sRuntime.next_list > now ? sRuntime.next_list : now + LIST_INTERVAL;
+ if (sRuntime.network_not_before > now)
+ {
+ deadline = llmin(deadline, sRuntime.network_not_before);
+ }
+ for (const auto& pair : sRuntime.residents)
+ {
+ if (pair.second.metadata.state == META_PENDING)
+ {
+ deadline = llmin(deadline, pair.second.metadata.deadline);
+ }
+ if (LLChatServiceHistory::servicePresentationAllowed() &&
+ pair.second.activity_refresh_due > 0.0)
+ {
+ deadline = llmin(deadline, pair.second.activity_refresh_due);
+ }
+ }
+ return llmax(0.01, deadline - now);
+}
+
+void manager(U32 epoch)
+{
+ // One account-scoped coroutine advances deletion, initialization, network work,
+ // and storage maintenance in priority order.
+ while (sRuntime.running && sRuntime.epoch == epoch)
+ {
+ LLCoros::checkStop();
+ if (sRuntime.delete_active)
+ {
+ runDelete(epoch);
+ continue;
+ }
+ if (sRuntime.state_safety == STATE_UNKNOWN)
+ {
+ // Load privacy state before archives, views, or network work become eligible.
+ const std::string state_path = sRuntime.account_dir + STATE_NAME;
+ const StateResult state = runStorage(epoch, [state_path]()
+ {
+ LLMutexLock lock(&sStorageMutex);
+ return loadState(state_path);
+ });
+ sRuntime.state_safety = state.safety;
+ sRuntime.deleted_before_ticks = state.boundary;
+ sRuntime.cleanup_pending = state.cleanup_pending;
+ postPresentation([]()
+ {
+ LLLogChat::notifyTranscriptCreated();
+ if (!LLChatServiceHistory::historySuppressed())
+ {
+ LLFloaterIMSessionTab::processChatHistoryStyleUpdate(true);
+ }
+ });
+ if (state.safety == STATE_SAFE && state.cleanup_pending)
+ {
+ sRuntime.delete_active = true;
+ sRuntime.delete_requested = true;
+ sRuntime.delete_click_ticks = state.boundary;
+ continue;
+ }
+ }
+ if (sRuntime.state_safety == STATE_SAFE && !sRuntime.initialized_archives)
+ {
+ initializeArchives(epoch);
+ continue;
+ }
+
+ // Expire timers and activate due activity bursts before choosing network work.
+ expireMetadata();
+ activateDueActivityRefreshes();
+
+ const CapabilityContext context = sampleContext();
+ if (context != sRuntime.context)
+ {
+ // Capability context changes restart discovery but retain valid archive
+ // coverage and resident priority state for this account.
+ sRuntime.context = context;
+ if (context.complete())
+ {
+ sRuntime.list_needed = true;
+ sRuntime.list_retry_used = false;
+ for (auto& pair : sRuntime.residents)
+ {
+ if (pair.second.metadata.state == META_FAILED)
+ {
+ pair.second.metadata.state = META_UNREQUESTED;
+ }
+ }
+ }
+ else
+ {
+ for (auto& pair : sRuntime.residents)
+ {
+ setWorkActive(pair.first, false);
+ }
+ }
+ }
+
+ // Discovery precedes resident paging; opens and due activity share the
+ // resident priority queue.
+ const bool base_network = baseNetworkEligible(context);
+ LLMuteList* mute = LLMuteList::getInstance();
+ // Once all external inputs are available, record why synchronization stayed gated.
+ if (!base_network && context.complete() && mute && mute->isLoaded())
+ {
+ LL_INFOS_ONCE("ChatServiceHistory")
+ << "Network sync blocked: rollout=" << sRuntime.rollout
+ << ", consent=" << transcriptConsent()
+ << ", state_safe=" << (sRuntime.state_safety == STATE_SAFE)
+ << ", cleanup_pending=" << sRuntime.cleanup_pending
+ << ", delete_requested=" << sRuntime.delete_requested
+ << ", mute_source=" << mute->getLoadSourceName()
+ << ", mute_authoritative=" << mute->isLoadedFromServer()
+ << LL_ENDL;
+ }
+ if (base_network)
+ {
+ if (F64(LLTimer::getTotalSeconds()) >= sRuntime.next_list)
+ {
+ sRuntime.list_needed = true;
+ sRuntime.list_retry_used = false;
+ }
+ if (sRuntime.list_needed)
+ {
+ requestList(context, epoch);
+ continue;
+ }
+ if (!sRuntime.queue.empty())
+ {
+ const LLUUID id = sRuntime.queue.front();
+ sRuntime.queue.pop_front();
+ syncResident(id, context, epoch);
+ continue;
+ }
+
+ // Existing archives use the same cached names as blocking and views.
+ for (auto& pair : sRuntime.residents)
+ {
+ if (pair.second.summary.has_oldest && pair.second.metadata.state == META_UNREQUESTED)
+ {
+ ensureMetadata(pair.first, pair.second);
+ }
+ }
+ }
+ else
+ {
+ sRuntime.active_resident.setNull();
+ for (auto& pair : sRuntime.residents)
+ {
+ setWorkActive(pair.first, false);
+ }
+ }
+
+ // Storage maintenance yields to every eligible priority/network occurrence.
+ if (sRuntime.state_safety == STATE_SAFE && !sRuntime.cleanup_pending &&
+ prepareOneArchive(epoch))
+ {
+ continue;
+ }
+ if (sRuntime.index_dirty && sRuntime.state_safety == STATE_SAFE &&
+ !sRuntime.cleanup_pending)
+ {
+ if (updateIndex(epoch))
+ {
+ continue;
+ }
+ }
+ waitForWake(nearestWait(), epoch);
+ }
+}
+
+bool clickTicks(U64& ticks)
+{
+ // Convert the click-time microsecond clock into the inclusive final UUIDv1 tick
+ // for that microsecond using checked integer arithmetic only.
+ const U64 sampled = LLTimer::getTotalTime();
+ if (sampled > static_cast<U64>(LLONG_MAX))
+ {
+ return false;
+ }
+ const S64 offset = static_cast<S64>(gUTCOffset) * 1000000LL;
+ S64 corrected = static_cast<S64>(sampled);
+ if ((offset > 0 && corrected > LLONG_MAX - offset) ||
+ (offset < 0 && corrected < LLONG_MIN - offset))
+ {
+ return false;
+ }
+ corrected += offset;
+ if (corrected < 0 || static_cast<U64>(corrected) >
+ (UUID_TICK_LIMIT - 1 - UUID_EPOCH - 9) / 10)
+ {
+ return false;
+ }
+ ticks = UUID_EPOCH + static_cast<U64>(corrected) * 10 + 9;
+ return ticks < UUID_TICK_LIMIT;
+}
+
+bool legacyWallEpoch(const std::string& text, F64& epoch)
+{
+ if (text.size() < 15)
+ {
+ return false;
+ }
+
+ // Legacy transcripts may use either a 12-hour suffix or a 24-hour wall clock.
+ int year = 0;
+ int month = 0;
+ int day = 0;
+ int hour = 0;
+ int minute = 0;
+ char suffix[3] = {};
+ int consumed = 0;
+ if (std::sscanf(text.c_str(), "%d/%d/%d %d:%d %2s%n", &year, &month, &day,
+ &hour, &minute, suffix, &consumed) == 6)
+ {
+ if (consumed != static_cast<int>(text.size()) ||
+ (strcmp(suffix, "AM") && strcmp(suffix, "PM")) || hour < 1 || hour > 12)
+ {
+ return false;
+ }
+ if (!strcmp(suffix, "AM"))
+ {
+ hour %= 12;
+ }
+ else if (hour != 12)
+ {
+ hour += 12;
+ }
+ }
+ else
+ {
+ consumed = 0;
+ if (std::sscanf(text.c_str(), "%d/%d/%d %d:%d%n", &year, &month, &day,
+ &hour, &minute, &consumed) != 5 ||
+ consumed != static_cast<int>(text.size()) || hour < 0 || hour > 23)
+ {
+ return false;
+ }
+ }
+ if (minute < 0 || minute > 59)
+ {
+ return false;
+ }
+ try
+ {
+ const boost::posix_time::ptime value(
+ boost::gregorian::date(year, month, day),
+ boost::posix_time::hours(hour) + boost::posix_time::minutes(minute));
+ static const boost::posix_time::ptime unix_epoch(boost::gregorian::date(1970, 1, 1));
+ epoch = static_cast<F64>((value - unix_epoch).total_seconds());
+ return true;
+ }
+ catch (...)
+ {
+ return false;
+ }
+}
+
+LLSD serviceMessage(const Row& row)
+{
+ LLSD message;
+
+ // Keep the validated wire value as metadata while rendering through the viewer's
+ // SLT transcript format.
+ const U32 timestamp = static_cast<U32>(LLDate(row.created_at).secondsSinceEpoch());
+ message[LL_IM_TIME] = LLLogChat::timestamp2LogString(timestamp, true);
+ message[LL_IM_DATE_TIME] = row.created_at;
+ message[LL_IM_FROM] = row.from_name;
+ message[LL_IM_FROM_ID] = row.from_id;
+ message[LL_IM_TEXT] = row.message;
+ message["timestamp"] = static_cast<S32>(timestamp);
+ message["is_history"] = true;
+ message["chat_service_msg_id"] = row.msg_id;
+ return message;
+}
+
+LLChatServiceHistory::HistoryResult readStitched(
+ const LLUUID& id, const LLUUID& agent_id, const std::string& archive_path,
+ const std::vector<std::string>& legacy_paths, U32 limit, U32 epoch, U32 serial,
+ U64 boundary, bool include_service, const std::vector<Row>& preview)
+{
+ LLChatServiceHistory::HistoryResult result;
+ result.account_epoch = epoch;
+ result.archive_serial = serial;
+ result.included_service = include_service;
+ ArchiveScan archive;
+ if (include_service)
+ {
+ // View reads serialize with publication but never repair or quarantine storage.
+ LLMutexLock lock(&sStorageMutex);
+ if (!scanArchive(archive_path, agent_id, id, boundary, limit, archive) &&
+ archive.state != ARCHIVE_ABSENT)
+ {
+ result.maintenance_needed = true;
+ }
+ if (archive.state != ARCHIVE_VALID)
+ {
+ archive = ArchiveScan();
+ }
+ }
+
+ // Resolve the ordinary transcript and monthly shards in their canonical order.
+ std::list<LLSD> legacy;
+ LLSD parameters;
+ parameters["load_all_history"] = true;
+ parameters["cut_off_todays_date"] = false;
+ for (const std::string& path : legacy_paths)
+ {
+ LLLogChat::loadChatHistoryExact(path, legacy, parameters);
+ }
+
+ const F64 service_epoch = archive.has_oldest
+ ? static_cast<F64>(archive.oldest.ticks - UUID_EPOCH) / 10000000.0 : 0.0;
+
+ // Admit only the legacy prefix that may predate the durable service boundary.
+ // Offset-less SLT timestamps use their earliest UTC interpretation (UTC-7).
+ for (const LLSD& message : legacy)
+ {
+ F64 wall = 0.0;
+ if (!legacyWallEpoch(message[LL_IM_DATE_TIME].asString(), wall))
+ {
+ result.messages.push_back(message);
+ }
+ else if (!archive.has_oldest || legacyWallMayPrecedeService(wall, service_epoch))
+ {
+ LLSD stitched = message;
+ stitched[LEGACY_WALL_TIME] = wall;
+ result.messages.push_back(stitched);
+ }
+ }
+ // Storage reads and preview publications share the same occurrence-aware seam.
+ std::list<LLSD> service;
+ for (const Row& row : archive.display_rows)
+ {
+ service.push_back(serviceMessage(row));
+ }
+ for (const Row& row : preview)
+ {
+ service.push_back(serviceMessage(row));
+ }
+ result.messages = mergeDirectHistory(result.messages, service);
+
+ // Apply the consumer limit to the complete seam order, retaining the service tail.
+ while (limit && result.messages.size() > limit)
+ {
+ result.messages.pop_front();
+ }
+
+ return result;
+}
+}
+
+void LLChatServiceHistory::start()
+{
+ // Reset any prior account first, then capture all per-login paths, IDs, gates,
+ // and signal connections before launching the manager coroutine.
+ stop();
+
+ ++sRuntime.epoch;
+ sRuntime.running = true;
+ sRuntime.rollout = gSavedSettings.getBOOL(ENABLED_SETTING);
+ sRuntime.account_dir = gDirUtilp
+ ? gDirUtilp->getExpandedFilename(LL_PATH_PER_SL_ACCOUNT, "") : std::string();
+ sRuntime.agent_id = gAgentID;
+ sRuntime.state_safety = STATE_UNKNOWN;
+ sRuntime.next_list = 0.0;
+ sRuntime.list_needed = true;
+
+ if (!sWake)
+ {
+ sWake.reset(new LLEventMailDrop("ChatServiceHistoryWake", true));
+ }
+ sWake->discard();
+
+ sRegionConnection = gAgent.addRegionChangedCallback([]()
+ {
+ LLChatServiceHistory::regionChanged();
+ });
+
+ // Consent changes revoke transient presentation immediately and wake the manager
+ // to re-evaluate every resident under the new account-wide gate.
+ if (gSavedPerAccountSettings.controlExists("KeepConversationLogTranscripts"))
+ {
+ sRuntime.consent_connection = gSavedPerAccountSettings
+ .getControl("KeepConversationLogTranscripts")->getSignal()->connect(
+ [](LLControlVariable*, const LLSD&, const LLSD&)
+ {
+ const bool allowed = transcriptConsent();
+ for (auto& pair : sRuntime.residents)
+ {
+ if (!allowed)
+ {
+ pair.second.activity_refresh_due = 0.0;
+ pair.second.snapshot.head_preview.clear();
+ pair.second.snapshot.service_work_active = false;
+ }
+ publishSnapshot(pair.first, pair.second);
+ }
+ wakeManager();
+ });
+ }
+
+ // Presentation changes reload model-owned sessions without creating another
+ // history scheduler.
+ if (gSavedPerAccountSettings.controlExists("LogShowHistory"))
+ {
+ sRuntime.show_history_connection = gSavedPerAccountSettings
+ .getControl("LogShowHistory")->getSignal()->connect(
+ [](LLControlVariable*, const LLSD&, const LLSD&)
+ {
+ postPresentation([]()
+ {
+ LLFloaterIMSessionTab::processChatHistoryStyleUpdate(true);
+ });
+ });
+ }
+
+ regionChanged();
+ const U32 epoch = sRuntime.epoch;
+ LLCoros::instance().launch("ChatServiceHistory", [epoch]()
+ {
+ manager(epoch);
+ });
+}
+
+void LLChatServiceHistory::stop()
+{
+ if (sRuntime.running)
+ {
+ sRuntime.running = false;
+ ++sRuntime.epoch;
+
+ for (auto& pair : sRuntime.residents)
+ {
+ pair.second.metadata.connection.disconnect();
+ }
+
+ if (sWake)
+ {
+ sWake->post(LLSD(true));
+ }
+ }
+
+ sRegionConnection.disconnect();
+ sRuntime.consent_connection.disconnect();
+ sRuntime.show_history_connection.disconnect();
+
+ const U32 epoch = sRuntime.epoch;
+ sRuntime = Runtime();
+ sRuntime.epoch = epoch;
+}
+
+void LLChatServiceHistory::regionChanged()
+{
+ LLViewerRegion* region = gAgent.getRegion();
+ if (region && !region->capabilitiesReceived())
+ {
+ region->setCapabilitiesReceivedCallback([](const LLUUID&, LLViewerRegion*)
+ {
+ wakeManager();
+ });
+ }
+
+ wakeManager();
+}
+
+U32 LLChatServiceHistory::accountEpoch()
+{
+ return sRuntime.epoch;
+}
+
+bool LLChatServiceHistory::historySuppressed()
+{
+ return sRuntime.state_safety != STATE_SAFE || sRuntime.cleanup_pending ||
+ sRuntime.delete_requested;
+}
+
+bool LLChatServiceHistory::servicePresentationAllowed()
+{
+ return sRuntime.rollout && transcriptConsent() && !historySuppressed();
+}
+
+bool LLChatServiceHistory::localHistoryExists()
+{
+ if (sRuntime.delete_active)
+ {
+ return false;
+ }
+
+ if (sRuntime.delete_requested || sRuntime.cleanup_pending ||
+ sRuntime.state_safety == STATE_UNSAFE)
+ {
+ return true;
+ }
+
+ for (const auto& pair : sRuntime.residents)
+ {
+ if (pair.second.summary.has_oldest)
+ {
+ return true;
+ }
+ }
+
+ return sRuntime.local_content_exists;
+}
+
+bool LLChatServiceHistory::localHistoryExists(const LLUUID& resident_id)
+{
+ if (!servicePresentationAllowed())
+ {
+ return false;
+ }
+
+ const auto found = sRuntime.residents.find(resident_id);
+ if (found == sRuntime.residents.end() || found->second.summary.state == ARCHIVE_FAILED)
+ {
+ wakeManager();
+ return false;
+ }
+
+ return found->second.summary.has_oldest;
+}
+
+bool LLChatServiceHistory::isPersistedDirectDialog(EInstantMessage dialog)
+{
+ return persistedDirectDialog(static_cast<S32>(dialog));
+}
+
+void LLChatServiceHistory::prioritizeResident(const LLUUID& id, bool follow_active_request)
+{
+ if (!sRuntime.running || id.isNull())
+ {
+ return;
+ }
+
+ // Coalesce priority triggers into one front occurrence. A qualifying trigger
+ // after the active request began records at most one follow-up pass.
+ Resident& resident = sRuntime.residents[id];
+ resident.retry_used = false;
+ if (resident.metadata.state == META_FAILED)
+ {
+ resident.metadata.state = META_UNREQUESTED;
+ }
+
+ if (sRuntime.active_resident == id)
+ {
+ if (follow_active_request && resident.first_request_started)
+ {
+ resident.forced_followup = true;
+ }
+ }
+ else
+ {
+ queueResident(id, true);
+ sRuntime.priority_resident = id;
+ }
+
+ if (!resident.listed)
+ {
+ sRuntime.list_needed = true;
+ sRuntime.list_retry_used = false;
+ }
+
+ const CapabilityContext context = sampleContext();
+ const bool potentially_active = servicePresentationAllowed() &&
+ context.complete() && !uuidBlocked(id);
+ setWorkActive(id, potentially_active);
+ wakeManager();
+}
+
+void LLChatServiceHistory::noteDirectMessageActivity(const LLUUID& id)
+{
+ if (!sRuntime.running || !sRuntime.rollout || !transcriptConsent() ||
+ sRuntime.delete_requested || id.isNull() || id == sRuntime.agent_id)
+ {
+ return;
+ }
+
+ // Each incoming or outgoing IM resets the quiet deadline. First contact
+ // also starts bounded discovery immediately.
+ Resident& resident = sRuntime.residents[id];
+ resident.activity_refresh_due =
+ F64(LLTimer::getTotalSeconds()) + ACTIVITY_REFRESH_DELAY;
+ if (!resident.listed && resident.activity_discovery == DISCOVERY_NONE)
+ {
+ resident.activity_discovery = DISCOVERY_PENDING;
+ prioritizeResident(id);
+ }
+ else
+ {
+ wakeManager();
+ }
+}
+
+LLChatServiceHistory::Snapshot LLChatServiceHistory::getSnapshot(const LLUUID& id)
+{
+ const auto found = sRuntime.residents.find(id);
+ if (found == sRuntime.residents.end())
+ {
+ Snapshot snapshot;
+ snapshot.service_presentation_allowed = servicePresentationAllowed();
+ return snapshot;
+ }
+ return found->second.snapshot;
+}
+
+boost::signals2::connection LLChatServiceHistory::setSnapshotChanged(
+ const snapshot_callback_t& callback)
+{
+ return sSnapshotSignal.connect(callback);
+}
+
+static LLChatServiceHistory::Messages composeHistory(
+ LLChatServiceHistoryCore::History& history,
+ const LLChatServiceHistory::Snapshot& snapshot, U32 limit, const LLUUID& session_id)
+{
+ Messages preview;
+ if (snapshot.service_presentation_allowed)
+ {
+ for (const Row& row : snapshot.head_preview)
+ {
+ preview.push_back(serviceMessage(row));
+ }
+ }
+ else
+ {
+ history.clearService();
+ }
+
+ // Preview has no live rows. An IM session supplies only its append-only deliveries.
+ Messages live;
+ LLFloaterIMSession* floater = nullptr;
+ if (session_id.notNull())
+ {
+ floater = LLFloaterIMSession::findInstance(session_id);
+ if (const auto* session = LLIMModel::instance().findIMSession(session_id))
+ {
+ for (const LLSD& message : session->mMsgs)
+ {
+ if (!message["is_history"].asBoolean())
+ {
+ live.push_back(message);
+ }
+ }
+ }
+ }
+ return history.compose(preview, live, limit, floater && floater->isInVisibleChain());
+}
+
+bool LLChatServiceHistory::replaceHistory(Messages& current, const Messages& history, bool direct)
+{
+ Messages resolved = history;
+ // Legacy names can acquire a UUID from local caches without starting a lookup.
+ // Leave unknown IDs absent so reconciliation can still use the resident name.
+ for (LLSD& message : resolved)
+ {
+ const LLSD& source = message;
+ if (!source[LL_IM_FROM_ID].isDefined())
+ {
+ const LLUUID id = LLAvatarNameCache::getInstance()->findIdByName(
+ LLCacheName::buildLegacyName(source[LL_IM_FROM].asString()));
+ if (id.notNull())
+ {
+ message[LL_IM_FROM_ID] = id;
+ }
+ }
+ }
+ return LLChatServiceHistoryCore::replaceHistory(current, resolved, direct);
+}
+
+LLSD LLChatServiceHistory::prepareLiveMessage(
+ const std::string& text, U32& timestamp, const LLSD& context)
+{
+ return captureLiveMessage(text, timestamp, context, static_cast<U32>(time_corrected()));
+}
+
+void LLChatServiceHistory::recordLiveMessage(LLSD& message, const LLSD& context)
+{
+ LLChatServiceHistoryCore::recordLiveMessage(message, context, static_cast<U32>(time_corrected()));
+}
+
+bool LLChatServiceHistory::loadStitchedHistory(
+ const LLUUID& id, const std::string& legacy_stem, U32 limit,
+ const history_callback_t& callback)
+{
+ if (!callback || id.isNull() || historySuppressed())
+ {
+ return false;
+ }
+
+ // Capture account and archive generations with the filesystem inputs so the
+ // main-queue completion can detect any intervening lifecycle or publication.
+ Resident& resident = sRuntime.residents[id];
+ const bool include_service = servicePresentationAllowed();
+ if (include_service)
+ {
+ ensureMetadata(id, resident);
+ }
+
+ const U32 epoch = sRuntime.epoch;
+ const U32 serial = resident.archive_serial;
+ const U64 boundary = sRuntime.deleted_before_ticks;
+ const std::vector<Row> preview = include_service
+ ? resident.snapshot.head_preview : std::vector<Row>();
+ const LLUUID agent_id = sRuntime.agent_id;
+ const std::string archive_path = archivePath(sRuntime.account_dir, id);
+ std::vector<std::string> legacy_paths;
+ LLLogChat::getTranscriptFamily(legacy_stem, legacy_paths);
+
+ LL::WorkQueue::ptr_t main = LL::WorkQueue::getInstance("mainloop");
+ LL::WorkQueue::ptr_t general = LL::WorkQueue::getInstance("General");
+ if (!main || !general)
+ {
+ return false;
+ }
+
+ // Read and stitch off the main thread; maintenance requests are applied only if
+ // the captured archive serial is still current.
+ return main->postTo(general,
+ [id, agent_id, archive_path, legacy_paths, limit, epoch, serial, boundary,
+ include_service, preview]()
+ {
+ return readStitched(id, agent_id, archive_path, legacy_paths, limit, epoch,
+ serial, boundary, include_service, preview);
+ },
+ [id, epoch, serial, callback](HistoryResult result)
+ {
+ if (result.maintenance_needed && sRuntime.epoch == epoch)
+ {
+ auto found = sRuntime.residents.find(id);
+ if (found != sRuntime.residents.end() &&
+ found->second.archive_serial == serial)
+ {
+ found->second.summary.state = ARCHIVE_FAILED;
+ found->second.covered_token.clear();
+ wakeManager();
+ }
+ }
+
+ callback(result);
+ });
+}
+
+void LLChatServiceHistory::History::load(
+ const LLUUID& resident_id, const std::string& legacy_stem, U32 limit,
+ const callback_t& callback, const LLUUID& session_id)
+{
+ // Replacing a request retains visible context but retires its completion.
+ const bool first_load = !mConnection.connected();
+ ++mToken;
+ mLoading = false;
+ mResidentID = resident_id;
+ mSessionID = session_id;
+ mLegacyStem = legacy_stem;
+ mLimit = limit;
+ mCallback = callback;
+ mConnection = setSnapshotChanged([this](const LLUUID& changed, const Snapshot& snapshot)
+ {
+ if (changed == mResidentID)
+ {
+ onSnapshot(snapshot);
+ }
+ });
+
+ // Subscribe before querying; a cold name cache may supply the plaintext stem
+ // later, and the first service page can be displayed while disk work runs.
+ const Snapshot snapshot = getSnapshot(mResidentID);
+ mArchiveSerial = snapshot.archive_serial;
+ if (first_load)
+ {
+ mServiceAllowed = snapshot.service_presentation_allowed;
+ }
+ if (historySuppressed())
+ {
+ clear();
+ mCallback({});
+ return;
+ }
+ onSnapshot(snapshot);
+ if (!mLoading)
+ {
+ reload();
+ }
+}
+
+void LLChatServiceHistory::History::clear()
+{
+ // Deletion invalidates pending reads before owners clear their displayed history.
+ ++mToken;
+ mLoading = false;
+ mArchiveSerial = 0;
+ mServiceAllowed = false;
+ mHistory.clear();
+}
+
+void LLChatServiceHistory::History::stop()
+{
+ mConnection.disconnect();
+ clear();
+}
+
+void LLChatServiceHistory::History::publish(const Snapshot& snapshot)
+{
+ mCallback(composeHistory(mHistory, snapshot, mLimit, mSessionID));
+}
+
+void LLChatServiceHistory::History::reload()
+{
+ const U64 token = ++mToken;
+ const std::string legacy_stem = mLegacyStem;
+ mLoading = loadStitchedHistory(mResidentID, legacy_stem, mLimit,
+ [handle = getHandle(), token, legacy_stem](const HistoryResult& result)
+ {
+ History* self = handle.get();
+ if (!self || token != self->mToken)
+ {
+ return;
+ }
+ self->mLoading = false;
+
+ // Account changes and deletion discard the read. Archive publication,
+ // consent, or newly resolved names require one read of the current inputs.
+ if (result.account_epoch != accountEpoch() || historySuppressed())
+ {
+ return;
+ }
+ const Snapshot snapshot = getSnapshot(self->mResidentID);
+ if (result.archive_serial != snapshot.archive_serial ||
+ result.included_service != snapshot.service_presentation_allowed ||
+ legacy_stem != self->mLegacyStem)
+ {
+ self->reload();
+ return;
+ }
+
+ self->mArchiveSerial = result.archive_serial;
+ self->mHistory.setLoaded(result.messages);
+ self->publish(snapshot);
+ });
+ // Open IMs fall back to plaintext when the queues are unavailable; Preview
+ // stays nonblocking.
+ if (!mLoading && mSessionID.notNull() && !historySuppressed())
+ {
+ Messages legacy;
+ LLLogChat::loadChatHistory(mLegacyStem, legacy);
+ mHistory.setLoaded(legacy);
+ mCallback(legacy);
+ }
+}
+
+void LLChatServiceHistory::History::onSnapshot(const Snapshot& snapshot)
+{
+ if (historySuppressed())
+ {
+ return;
+ }
+ const bool presentation_changed = mServiceAllowed != snapshot.service_presentation_allowed;
+ mServiceAllowed = snapshot.service_presentation_allowed;
+
+ // A service-only conversation gains its plaintext history when its name resolves.
+ const bool name_resolved = mLegacyStem.empty() && snapshot.metadata_resolved;
+ if (name_resolved)
+ {
+ mLegacyStem = LLCacheName::buildUsername(snapshot.metadata.getUserName());
+ }
+ // Apply consent changes and validated previews while the disk read catches up.
+ if (presentation_changed || !snapshot.head_preview.empty())
+ {
+ publish(snapshot);
+ }
+
+ // In-flight reads compare their captured inputs on completion, coalescing any
+ // number of snapshot changes into one follow-up read.
+ if (!mLoading && (presentation_changed || name_resolved ||
+ snapshot.archive_serial != mArchiveSerial))
+ {
+ reload();
+ }
+}
+
+bool LLChatServiceHistory::deleteTranscriptsAsync(const delete_callback_t& callback)
+{
+ if (!sRuntime.running || sRuntime.delete_active || !callback)
+ {
+ return false;
+ }
+
+ U64 ticks = 0;
+ if (!clickTicks(ticks))
+ {
+ return false;
+ }
+
+ // Latch deletion and retire activity deadlines so no new request or view read can
+ // start, and no expired wake source remains before pending privacy state is durable.
+ sRuntime.delete_click_ticks = ticks;
+ sRuntime.delete_callback = callback;
+ sRuntime.delete_active = true;
+ sRuntime.delete_requested = true;
+ for (auto& pair : sRuntime.residents)
+ {
+ pair.second.activity_refresh_due = 0.0;
+ }
+
+ wakeManager();
+ return true;
+}
diff --git a/indra/newview/llchatservicehistory.h b/indra/newview/llchatservicehistory.h
new file mode 100644
index 0000000000..2a6d241120
--- /dev/null
+++ b/indra/newview/llchatservicehistory.h
@@ -0,0 +1,133 @@
+/**
+ * @file llchatservicehistory.h
+ * @brief ChatService direct-IM history synchronization and stitched reads.
+ *
+ * $LicenseInfo:firstyear=2026&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2026, Linden Research, Inc.
+ * $/LicenseInfo$
+ */
+#ifndef LL_LLCHATSERVICEHISTORY_H
+#define LL_LLCHATSERVICEHISTORY_H
+
+#include "llavatarname.h"
+#include "llchatservicehistorycore.h"
+#include "llhandle.h"
+#include "llinstantmessage.h"
+#include "llsd.h"
+#include "lluuid.h"
+
+#include <boost/function.hpp>
+#include <boost/signals2/connection.hpp>
+#include <list>
+#include <vector>
+
+namespace LLChatServiceHistory
+{
+ // Resident snapshots are published on the main thread and contain every value
+ // direct-IM and Preview consumers need to render or reload history.
+ struct Snapshot
+ {
+ // Remote, metadata, or storage work is still active for this resident.
+ bool service_work_active = false;
+
+ // Service rows may be presented under the current account-wide gates.
+ bool service_presentation_allowed = false;
+
+ // Consumers reject local reads captured before the latest archive mutation.
+ U32 archive_serial = 0;
+
+ // Shared name metadata is ready for blocking and legacy-path resolution.
+ bool metadata_resolved = false;
+ LLAvatarName metadata;
+
+ // The validated first page is presentation-only until durable publication.
+ std::vector<LLChatServiceHistoryCore::Row> head_preview;
+ };
+
+ // An asynchronous stitched read carries the account and archive generations
+ // needed to reject results that became stale while filesystem work ran.
+ struct HistoryResult
+ {
+ std::list<LLSD> messages;
+ U32 account_epoch = 0;
+ U32 archive_serial = 0;
+ bool included_service = false;
+
+ // The reader classified a canonical archive that manager-side maintenance must revisit.
+ bool maintenance_needed = false;
+ };
+
+ typedef boost::function<void(const HistoryResult&)> history_callback_t;
+ typedef boost::function<void(bool)> delete_callback_t;
+ typedef boost::function<void(const LLUUID&, const Snapshot&)> snapshot_callback_t;
+
+ // The synchronizer has one lifecycle per logged-in account.
+ void start();
+ void stop();
+ void regionChanged();
+
+ // Account-wide gates keep all historical sources fail-closed during unsafe state
+ // recovery or transcript deletion.
+ U32 accountEpoch();
+ bool historySuppressed();
+ bool servicePresentationAllowed();
+ bool localHistoryExists();
+ bool localHistoryExists(const LLUUID& resident_id);
+
+ // Opens and due direct-message activity share one account-scoped priority queue.
+ bool isPersistedDirectDialog(EInstantMessage dialog);
+ void prioritizeResident(const LLUUID& resident_id, bool follow_active_request = false);
+ // Incoming and outgoing IMs reset one quiet deadline per resident.
+ void noteDirectMessageActivity(const LLUUID& resident_id);
+
+ // Views connect first and then query so they cannot miss an active-work transition.
+ Snapshot getSnapshot(const LLUUID& resident_id);
+ boost::signals2::connection setSnapshotChanged(const snapshot_callback_t& callback);
+ using Messages = LLChatServiceHistoryCore::Messages;
+
+ // A view owns its subscription and current read. Callbacks run on the main loop;
+ // the handle and request token reject results after destruction or reload.
+ class History : public LLHandleProvider<History>
+ {
+ public:
+ using callback_t = boost::function<void(const Messages&)>;
+ void load(const LLUUID& resident_id, const std::string& legacy_stem, U32 limit,
+ const callback_t& callback, const LLUUID& session_id = LLUUID::null);
+ void clear();
+ void stop();
+ bool isLoading() const { return mLoading; }
+
+ private:
+ void reload();
+ void onSnapshot(const Snapshot& snapshot);
+ void publish(const Snapshot& snapshot);
+
+ LLUUID mResidentID;
+ LLUUID mSessionID;
+ std::string mLegacyStem;
+ U32 mLimit = 0;
+ U64 mToken = 0;
+ U32 mArchiveSerial = 0;
+ bool mLoading = false;
+ bool mServiceAllowed = false;
+ LLChatServiceHistoryCore::History mHistory;
+ callback_t mCallback;
+ boost::signals2::scoped_connection mConnection;
+ };
+
+ bool replaceHistory(Messages& current, const Messages& history, bool direct);
+
+ // Core IM delivery carries one opaque context through translation and logging.
+ LLSD prepareLiveMessage(const std::string& text, U32& timestamp, const LLSD& context);
+ void recordLiveMessage(LLSD& message, const LLSD& context);
+
+ // The callback runs on the main queue after legacy and service storage are read.
+ bool loadStitchedHistory(const LLUUID& resident_id, const std::string& legacy_stem,
+ U32 limit, const history_callback_t& callback);
+
+ // Deletion records its durable cutoff before clearing views or sweeping files.
+ bool deleteTranscriptsAsync(const delete_callback_t& callback);
+}
+
+#endif
diff --git a/indra/newview/llchatservicehistorycore.cpp b/indra/newview/llchatservicehistorycore.cpp
new file mode 100644
index 0000000000..88b890e7a1
--- /dev/null
+++ b/indra/newview/llchatservicehistorycore.cpp
@@ -0,0 +1,1022 @@
+/**
+ * @file llchatservicehistorycore.cpp
+ * @brief ChatService wire/storage primitives and direct history composition.
+ *
+ * $LicenseInfo:firstyear=2026&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2026, Linden Research, Inc.
+ * $/LicenseInfo$
+ */
+#include "llviewerprecompiledheaders.h"
+
+#include "llchatservicehistorycore.h"
+
+#include "llcachename.h"
+#include "lldate.h"
+#include "llfile.h"
+#include "llstring.h"
+#include "llsdutil.h"
+#include "fsyspath.h"
+
+#if LL_WINDOWS
+#include "llwin32headers.h"
+#else
+#include <sys/stat.h>
+#endif
+
+#include <algorithm>
+#include <boost/regex.hpp>
+#include <cerrno>
+#include <limits>
+#include <map>
+#include <set>
+
+namespace LLChatServiceHistoryCore
+{
+const char* const CSV_HEADER =
+ "conversation_id,msg_id,from_id,from_name,message,dialog,created_at\n";
+const char* const INDEX_HEADER = "filename,agent_id,agent_name,display_name\n";
+
+namespace
+{
+ const U32 COLUMN_COUNT = 7;
+
+ bool cleanText(const std::string& value, size_t limit)
+ {
+ // Wire and CSV text must remain bounded, NUL-free, and canonical UTF-8.
+ return value.size() <= limit && value.find('\0') == std::string::npos &&
+ wstring_to_utf8str(utf8str_to_wstring(value)) == value;
+ }
+
+ bool decimalDialog(const std::string& text, S32& dialog)
+ {
+ if (text.empty() || (text.size() > 1 && text[0] == '0') ||
+ text.find_first_not_of("0123456789") != std::string::npos)
+ {
+ return false;
+ }
+
+ return LLStringUtil::convertToS32(text, dialog) && persistedDirectDialog(dialog);
+ }
+
+ bool rowFromFields(const std::vector<std::string>& fields,
+ const LLUUID& agent_id, const LLUUID& resident_id,
+ Row& row)
+ {
+ // A stored row is trusted only after every field and cross-field identity
+ // constraint matches the current account and resident.
+ if (fields.size() != COLUMN_COUNT ||
+ fields[0] != directConversationId(agent_id, resident_id) ||
+ !parseTimeUuid(fields[1], row.key) ||
+ !parseCanonicalUuid(fields[2], row.from_id) ||
+ (row.from_id != agent_id && row.from_id != resident_id) ||
+ !cleanText(fields[3], 256) || !cleanText(fields[4], 1024) ||
+ !decimalDialog(fields[5], row.dialog) ||
+ !parseCreatedAt(fields[6], row.created_at))
+ {
+ return false;
+ }
+
+ row.conversation_id = fields[0];
+ row.msg_id = fields[1];
+ row.from_name = fields[3];
+ row.message = fields[4];
+ return true;
+ }
+
+ // Decode RFC-4180 records incrementally so validation and torn-tail recovery
+ // classify the same byte stream with one parser.
+ bool readRecord(std::istream& input, std::vector<std::string>& fields,
+ bool& eof_torn, bool& had_record)
+ {
+ fields.clear();
+ eof_torn = false;
+ had_record = false;
+ std::string field;
+ bool quoted = false;
+ bool quote_closed = false;
+ bool started = false;
+
+ for (;;)
+ {
+ const int raw = input.get();
+ if (raw == EOF)
+ {
+ // EOF after a complete unquoted field is a valid final record. An
+ // open quote or too few columns marks only the final record as torn.
+ had_record = started;
+ eof_torn = started && (quoted || fields.size() + 1 < COLUMN_COUNT);
+ if (started && !eof_torn && !quoted)
+ {
+ fields.push_back(field);
+ }
+ return !input.bad();
+ }
+ started = true;
+ const char ch = static_cast<char>(raw);
+
+ // Quoted fields retain delimiters and newlines; doubled quotes decode
+ // to one literal quote.
+ if (quoted)
+ {
+ if (ch != '"')
+ {
+ field.push_back(ch);
+ continue;
+ }
+ if (input.peek() == '"')
+ {
+ input.get();
+ field.push_back('"');
+ continue;
+ }
+ quoted = false;
+ quote_closed = true;
+ continue;
+ }
+
+ // Outside quotes, delimiters advance columns and either newline style
+ // terminates the record. Bytes after a closing quote are invalid.
+ if (ch == '"')
+ {
+ if (!field.empty() || quote_closed)
+ {
+ return false;
+ }
+ quoted = true;
+ }
+ else if (ch == ',')
+ {
+ fields.push_back(field);
+ field.clear();
+ quote_closed = false;
+ }
+ else if (ch == '\n' || ch == '\r')
+ {
+ if (ch == '\r' && input.peek() == '\n')
+ {
+ input.get();
+ }
+ fields.push_back(field);
+ had_record = true;
+ return true;
+ }
+ else if (quote_closed)
+ {
+ return false;
+ }
+ else
+ {
+ field.push_back(ch);
+ }
+ }
+ }
+
+ bool headerMatches(const std::vector<std::string>& fields)
+ {
+ static const std::vector<std::string> header{
+ "conversation_id", "msg_id", "from_id", "from_name",
+ "message", "dialog", "created_at"};
+ return fields == header;
+ }
+
+ bool llsdString(const LLSD& map, const char* name, std::string& value)
+ {
+ const LLSD& field = map[name];
+ if (!field.isString())
+ {
+ return false;
+ }
+ value = field.asString();
+ return true;
+ }
+}
+
+bool inspectRegular(const std::string& path, bool& exists)
+{
+ exists = false;
+#if LL_WINDOWS
+ const DWORD attributes = GetFileAttributesW(ll_convert<std::wstring>(path).c_str());
+ if (attributes == INVALID_FILE_ATTRIBUTES)
+ {
+ return GetLastError() == ERROR_FILE_NOT_FOUND ||
+ GetLastError() == ERROR_PATH_NOT_FOUND;
+ }
+ exists = true;
+ return !(attributes & (FILE_ATTRIBUTE_DIRECTORY | FILE_ATTRIBUTE_REPARSE_POINT));
+#else
+ struct stat status;
+ if (::lstat(path.c_str(), &status) != 0)
+ {
+ return errno == ENOENT;
+ }
+ exists = true;
+ return S_ISREG(status.st_mode);
+#endif
+}
+
+bool TimeUuidKey::operator==(const TimeUuidKey& rhs) const
+{
+ return ticks == rhs.ticks && tail == rhs.tail;
+}
+
+bool TimeUuidKey::operator<(const TimeUuidKey& rhs) const
+{
+ // Cassandra orders equal-time UUIDs by signed bytes 8-15, not UUID text.
+ return ticks != rhs.ticks ? ticks < rhs.ticks : tail < rhs.tail;
+}
+
+std::string directConversationId(const LLUUID& agent_id, const LLUUID& resident_id)
+{
+ return agent_id < resident_id
+ ? agent_id.asString() + "_" + resident_id.asString()
+ : resident_id.asString() + "_" + agent_id.asString();
+}
+
+bool parseCanonicalUuid(const std::string& text, LLUUID& id)
+{
+ if (text.size() != 36 || text != utf8str_tolower(text) || !LLUUID::validate(text))
+ {
+ return false;
+ }
+
+ id.set(text, false);
+ return id.asString() == text;
+}
+
+bool parseTimeUuid(const std::string& text, TimeUuidKey& key)
+{
+ LLUUID id;
+ if (!parseCanonicalUuid(text, id) || (id.mData[6] >> 4) != 1 ||
+ (id.mData[8] & 0xc0) != 0x80)
+ {
+ return false;
+ }
+
+ // UUIDv1 stores the 60-bit timestamp across three network-order fields.
+ const U64 time_low = (U64(id.mData[0]) << 24) | (U64(id.mData[1]) << 16) |
+ (U64(id.mData[2]) << 8) | U64(id.mData[3]);
+ const U64 time_mid = (U64(id.mData[4]) << 8) | U64(id.mData[5]);
+ const U64 time_high = (U64(id.mData[6] & 0x0f) << 8) | U64(id.mData[7]);
+ key.ticks = (time_high << 48) | (time_mid << 32) | time_low;
+
+ for (U32 pos = 0; pos < key.tail.size(); ++pos)
+ {
+ key.tail[pos] = static_cast<S8>(id.mData[pos + 8]);
+ }
+
+ return true;
+}
+
+bool persistedDirectDialog(S32 dialog)
+{
+ switch (dialog)
+ {
+ case 0:
+ case 3:
+ case 4:
+ case 20:
+ case 22:
+ case 26:
+ case 38:
+ return true;
+
+ default:
+ return false;
+ }
+}
+
+bool sameDirectSenderName(const std::string& left, const std::string& right)
+{
+ // Extract the resident name from complete transcript names before normalizing
+ // legacy and dotted forms; the display-name prefix is presentation only.
+ const std::string left_resident =
+ LLCacheName::buildUsername(LLCacheName::buildLegacyName(left));
+ const std::string right_resident =
+ LLCacheName::buildUsername(LLCacheName::buildLegacyName(right));
+ return !left_resident.empty() && left_resident == right_resident;
+}
+
+bool sameDirectHistoryOccurrence(const LLSD& history, const LLSD& timed)
+{
+ if (!timed["timestamp"].isInteger() || timed["timestamp"].asInteger() <= 0)
+ {
+ return false;
+ }
+
+ // Service bodies omit offline notices and translations. Plaintext contains
+ // the rendered body, so compare it against the same displayed value.
+ const bool service = history["chat_service_msg_id"].isString();
+ const LLSD& text = service && timed["chat_service_original_text"].isString()
+ ? timed["chat_service_original_text"] : timed["message"];
+ if (history["message"].asString() != text.asString())
+ {
+ return false;
+ }
+
+ // UUIDs are authoritative when available; plaintext otherwise identifies
+ // its sender by the resident username, including complete-name spellings.
+ const bool same_sender = history["from_id"].isDefined() && timed["from_id"].isDefined()
+ ? history["from_id"].asUUID() == timed["from_id"].asUUID()
+ : sameDirectSenderName(history["from"].asString(), timed["from"].asString());
+ if (!same_sender)
+ {
+ return false;
+ }
+
+ const S32 timestamp = timed["timestamp"].asInteger();
+ if (service)
+ {
+ if (!history["timestamp"].isInteger() || history["timestamp"].asInteger() <= 0)
+ {
+ return false;
+ }
+
+ const S32 service_timestamp = history["timestamp"].asInteger();
+ // Receipt and service recording use separate clocks and can finish in
+ // either order. Admit bounded service lead as well as delivery delay.
+ if (timed["chat_service_time_source"].asString() == "receipt")
+ {
+ constexpr S64 MAX_DELIVERY_DELAY = 60;
+ constexpr S64 MAX_SERVICE_LEAD = 5;
+ const S64 delay = static_cast<S64>(timestamp) - service_timestamp;
+ return delay >= -MAX_SERVICE_LEAD && delay <= MAX_DELIVERY_DELAY;
+ }
+
+ // Outgoing local echoes admit clock skew within their UTC minute. Saved
+ // offline send timestamps and unmarked callers retain exact seconds.
+ if (timed["chat_service_time_source"].asString() == "local")
+ {
+ return service_timestamp / 60 == timestamp / 60;
+ }
+
+ return service_timestamp == timestamp;
+ }
+
+ // Offline IMs are logged when delivered, potentially days after being sent.
+ // Legacy SLT minutes admit either UTC-7 or UTC-8 because no offset is stored.
+ if (!history["chat_service_legacy_wall_time"].isReal())
+ {
+ return false;
+ }
+ const S32 logged = timed["chat_service_log_timestamp"].isInteger()
+ ? timed["chat_service_log_timestamp"].asInteger() : timestamp;
+ for (const F64 offset : { 7.0 * 3600.0, 8.0 * 3600.0 })
+ {
+ const F64 minute = history["chat_service_legacy_wall_time"].asReal() + offset;
+ if (logged >= minute && logged < minute + 60.0)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+std::list<LLSD> filterDirectHistoryDuplicates(
+ const std::list<LLSD>& history, const std::list<LLSD>& live)
+{
+ // Reserve known send times before receipt intervals and local-clock minutes.
+ // Within each kind, match newest deliveries to newest eligible occurrences so
+ // earlier repeated messages retain their historical position.
+ auto priority = [](const LLSD& message)
+ {
+ const std::string source = message["chat_service_time_source"].asString();
+ return source == "receipt" ? 1 : source == "local" ? 2 : 0;
+ };
+ std::vector<const LLSD*> deliveries;
+ for (const LLSD& message : live) deliveries.push_back(&message);
+ std::stable_sort(deliveries.begin(), deliveries.end(), [&](const LLSD* a, const LLSD* b)
+ {
+ return priority(*a) != priority(*b) ? priority(*a) < priority(*b)
+ : (*a)["timestamp"].asInteger() > (*b)["timestamp"].asInteger();
+ });
+
+ // Sorted iterators allow matching in time order while retaining the source order.
+ Messages result = history;
+ std::vector<Messages::const_iterator> service;
+ for (auto row = result.cbegin(); row != result.cend(); ++row)
+ {
+ if ((*row)["chat_service_msg_id"].isString()) service.push_back(row);
+ }
+ std::stable_sort(service.begin(), service.end(), [](auto a, auto b)
+ {
+ return (*a)["timestamp"].asInteger() > (*b)["timestamp"].asInteger();
+ });
+ std::vector<bool> matched(deliveries.size(), false);
+ for (size_t pos = 0; pos < deliveries.size(); ++pos)
+ {
+ const auto match = std::find_if(service.begin(), service.end(), [&](auto row)
+ {
+ return row != result.cend() && sameDirectHistoryOccurrence(*row, *deliveries[pos]);
+ });
+ if (match != service.end())
+ {
+ result.erase(*match);
+ *match = result.cend();
+ matched[pos] = true;
+ }
+ }
+
+ // Plaintext uses the remaining occurrences. Saved/translated deliveries can
+ // also identify a decorated log copy that could not match the raw service body.
+ for (size_t pos = 0; pos < deliveries.size(); ++pos)
+ {
+ const LLSD& delivery = *deliveries[pos];
+ if (matched[pos] && !(delivery["chat_service_original_text"].isString() &&
+ delivery["chat_service_original_text"].asString() != delivery["message"].asString()))
+ {
+ continue;
+ }
+ const auto match = std::find_if(result.begin(), result.end(), [&](const LLSD& row)
+ {
+ return !row["chat_service_msg_id"].isString() && sameDirectHistoryOccurrence(row, delivery);
+ });
+ if (match != result.end()) result.erase(match);
+ }
+ return result;
+}
+
+std::list<LLSD> interleaveDirectHistory(const std::list<LLSD>& history,
+ const std::list<LLSD>& live)
+{
+ std::list<LLSD> result = live;
+ auto position = result.begin();
+
+ // A service head may contain messages sent after live delivery began. Insert
+ // them by UTC time while retaining both sources' order and untimed live anchors.
+ for (const LLSD& message : history)
+ {
+ const S32 timestamp = message["timestamp"].asInteger();
+ while (position != result.end() &&
+ (timestamp <= 0 || (*position)["timestamp"].asInteger() <= 0 ||
+ (*position)["timestamp"].asInteger() >= timestamp))
+ {
+ ++position;
+ }
+ result.insert(position, message);
+ }
+ return result;
+}
+
+Messages mergeDirectHistory(const Messages& loaded, const Messages& incoming)
+{
+ // Each input is a seam already reconciled against its own service IDs.
+ // Reconcile only IDs missing from that input, then union legacy occurrences.
+ struct Seam
+ {
+ Messages legacy;
+ std::map<TimeUuidKey, LLSD> service;
+ explicit Seam(const Messages& messages)
+ {
+ for (const LLSD& row : messages)
+ {
+ TimeUuidKey key;
+ if (parseTimeUuid(row["chat_service_msg_id"].asString(), key))
+ service.emplace(key, row);
+ else
+ legacy.push_back(row);
+ }
+ }
+ } left(loaded), right(incoming);
+
+ auto reconcile = [](Seam& seam, const Seam& other)
+ {
+ // Index minutes so full transcript reads do not compare every pair.
+ std::multimap<S64, const LLSD*> added;
+ for (const auto& entry : other.service)
+ {
+ if (!seam.service.count(entry.first))
+ added.emplace(entry.second["timestamp"].asInteger() / 60, &entry.second);
+ }
+ seam.legacy.remove_if([&](const LLSD& row)
+ {
+ if (!row["chat_service_legacy_wall_time"].isReal()) return false;
+ for (S64 offset : {7 * 3600, 8 * 3600})
+ {
+ const S64 minute = (static_cast<S64>(row["chat_service_legacy_wall_time"].asReal()) + offset) / 60;
+ const auto range = added.equal_range(minute);
+ for (auto candidate = range.first; candidate != range.second; ++candidate)
+ {
+ if (sameDirectHistoryOccurrence(row, *candidate->second))
+ {
+ added.erase(candidate);
+ return true;
+ }
+ }
+ }
+ return false;
+ });
+ };
+ reconcile(left, right);
+ reconcile(right, left);
+
+ // Shared plaintext occurrences count once; distinct repeated lines retain
+ // the greater occurrence count from the two bounded source windows.
+ Messages unmatched = left.legacy;
+ for (const LLSD& row : right.legacy)
+ {
+ const auto match = std::find_if(unmatched.begin(), unmatched.end(),
+ [&](const LLSD& candidate) { return llsd_equals(candidate, row); });
+ if (match == unmatched.end()) left.legacy.push_back(row);
+ else unmatched.erase(match);
+ }
+ left.legacy.sort([](const LLSD& a, const LLSD& b)
+ {
+ const LLSD& at = a["chat_service_legacy_wall_time"];
+ const LLSD& bt = b["chat_service_legacy_wall_time"];
+ return at.isReal() && (!bt.isReal() || at.asReal() < bt.asReal());
+ });
+
+ // Loaded canonical values win preview identity; all service rows use TimeUUID order.
+ left.service.insert(right.service.begin(), right.service.end());
+ for (const auto& entry : left.service) left.legacy.push_back(entry.second);
+ return left.legacy;
+}
+
+void History::setLoaded(const Messages& messages)
+{
+ mLoaded = messages;
+ if (messages.empty())
+ {
+ mVisible.clear();
+ }
+}
+
+void History::clear()
+{
+ mLoaded.clear();
+ mVisible.clear();
+}
+
+void History::clearService()
+{
+ auto service = [](const LLSD& row) { return row["chat_service_msg_id"].isString(); };
+ mLoaded.remove_if(service);
+ mVisible.remove_if(service);
+}
+
+Messages History::compose(const Messages& preview, const Messages& live, U32 limit,
+ bool retain_context)
+{
+ // Retain bounded visible context while open, including plaintext that has not
+ // acquired a service ID. Compose before filtering so live copies cannot evict it.
+ Messages result = mergeDirectHistory(mLoaded, preview);
+ if (retain_context)
+ {
+ result = mergeDirectHistory(result, mVisible);
+ }
+ result = filterDirectHistoryDuplicates(result, live);
+ while (limit && result.size() > limit)
+ {
+ result.pop_front();
+ }
+ mVisible = retain_context ? result : Messages();
+ return result;
+}
+
+bool replaceHistory(Messages& current, const Messages& history, bool direct)
+{
+ Messages live;
+ for (const LLSD& message : current)
+ {
+ if (!message["is_history"].asBoolean())
+ {
+ live.push_back(message);
+ }
+ }
+ Messages historical;
+ for (const LLSD& source : history)
+ {
+ LLSD message = source;
+ message["timestamp"] = source["timestamp"].asInteger();
+ message["is_history"] = true;
+ message["is_region_msg"] = false;
+ historical.push_front(message);
+ }
+ if (direct)
+ {
+ live = interleaveDirectHistory(historical, live);
+ }
+ else
+ {
+ live.insert(live.end(), historical.begin(), historical.end());
+ }
+
+ // Index changes alone do not require replaying inline notification widgets.
+ if (current.size() == live.size() &&
+ std::equal(current.begin(), current.end(), live.begin(), [](LLSD left, LLSD right)
+ {
+ left.erase("index");
+ right.erase("index");
+ return llsd_equals(left, right);
+ }))
+ {
+ return false;
+ }
+ current.swap(live);
+ S32 index = static_cast<S32>(current.size());
+ for (LLSD& message : current)
+ {
+ message["index"] = --index;
+ }
+ return true;
+}
+
+LLSD incomingContext(const LLSD& original_text, bool online)
+{
+ LLSD context;
+ context["chat_service_original_text"] = original_text;
+ context["chat_service_time_source"] = online ? "receipt" : "sent";
+ return context;
+}
+
+LLSD captureLiveMessage(const std::string& text, U32& timestamp, const LLSD& context, U32 now)
+{
+ LLSD captured = context;
+ if (!context["chat_service_original_text"].isString())
+ {
+ captured["chat_service_original_text"] = text;
+ }
+ if (!context["chat_service_time_source"].isString() ||
+ (!timestamp && context["chat_service_time_source"].asString() != "receipt"))
+ {
+ captured["chat_service_time_source"] = timestamp ? "sent" : "local";
+ }
+ if (!timestamp)
+ {
+ timestamp = now;
+ }
+ return captured;
+}
+
+void recordLiveMessage(LLSD& message, const LLSD& context, U32 logged_at)
+{
+ message["chat_service_original_text"] = context["chat_service_original_text"];
+ message["chat_service_time_source"] = context["chat_service_time_source"];
+ message["chat_service_log_timestamp"] = static_cast<S32>(logged_at);
+}
+
+bool legacyWallMayPrecedeService(F64 wall_epoch, F64 service_epoch)
+{
+ return wall_epoch + 7.0 * 3600.0 < service_epoch;
+}
+
+bool parseCreatedAt(const std::string& text, std::string& normalized)
+{
+ // Match the entire ISO timestamp, with bounded clock/offset fields and an
+ // optional nonempty fraction. LLDate itself also accepts malformed suffixes.
+ static const boost::regex shape(
+ R"(([0-9]{4})-([0-9]{2})-([0-9]{2})T)"
+ R"((?:[01][0-9]|2[0-3]):[0-5][0-9]:[0-5][0-9])"
+ R"((?:\.[0-9]+)?(Z|[+-](?:[01][0-9]|2[0-3]):[0-5][0-9])?)");
+ boost::smatch fields;
+ if (!boost::regex_match(text, fields, shape))
+ {
+ return false;
+ }
+
+ const U32 year = std::stoi(fields[1]);
+ const U32 month = std::stoi(fields[2]);
+ const U32 day = std::stoi(fields[3]);
+ static const U32 DAYS_PER_MONTH[] = {
+ 31, 28, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31
+ };
+ if (!year || month < 1 || month > 12)
+ {
+ return false;
+ }
+
+ // Validate the day against the parsed month, including Gregorian leap years.
+ U32 month_days = DAYS_PER_MONTH[month - 1];
+ if (month == 2 && (year % 400 == 0 || (year % 4 == 0 && year % 100 != 0)))
+ {
+ ++month_days;
+ }
+ if (day < 1 || day > month_days)
+ {
+ return false;
+ }
+
+ // Offset-less timestamps are UTC; preserve an explicit zone and fractional precision.
+ const std::string parsed = fields[4].matched ? text : text + 'Z';
+ LLDate date;
+ if (!date.fromString(parsed))
+ {
+ return false;
+ }
+
+ normalized = parsed;
+ return true;
+}
+
+bool validateConversationList(const LLSD& value, const LLUUID& agent_id,
+ std::vector<ListEntry>& entries)
+{
+ entries.clear();
+
+ // Reject the complete discovery response before extracting any direct entries.
+ if (!value.isArray() || value.size() > 10000)
+ {
+ return false;
+ }
+
+ std::set<LLUUID> residents;
+ for (LLSD::array_const_iterator it = value.beginArray(); it != value.endArray(); ++it)
+ {
+ // Every list row must have a known type and bounded canonical identifiers,
+ // even when non-direct rows are ignored by this feature.
+ std::string type;
+ std::string conversation;
+ if (!it->isMap() || !llsdString(*it, "conversation_type", type) ||
+ !llsdString(*it, "conversation_id", conversation) || conversation.empty() ||
+ conversation.size() > 512 || !cleanText(conversation, 512) ||
+ (type != "direct" && type != "group" && type != "adhoc"))
+ {
+ return false;
+ }
+ if (type != "direct")
+ {
+ continue;
+ }
+
+ // Direct entries use the deterministic account/participant conversation ID
+ // with a valid latest-message token and no duplicate participants.
+ std::string resident_text;
+ std::string token;
+ LLUUID resident;
+ TimeUuidKey token_key;
+ if (!llsdString(*it, "other_participant_id", resident_text) ||
+ !llsdString(*it, "last_msg_id", token) ||
+ !parseCanonicalUuid(resident_text, resident) ||
+ resident == agent_id ||
+ !parseTimeUuid(token, token_key) ||
+ conversation != directConversationId(agent_id, resident) ||
+ !residents.insert(resident).second)
+ {
+ return false;
+ }
+
+ // The service also lists system traffic with a null participant; only
+ // resident conversations can have a local history archive.
+ if (resident.notNull())
+ {
+ entries.push_back({resident, token});
+ }
+ }
+
+ return true;
+}
+
+bool validateHistoryPage(const LLSD& value, const LLUUID& agent_id,
+ const LLUUID& resident_id,
+ const std::string& requested_cursor,
+ U64 deleted_before_ticks, Page& page)
+{
+ page = Page();
+ const std::string conversation_id = directConversationId(agent_id, resident_id);
+
+ // The service echoes the exact conversation and fixed page size. Coercible LLSD
+ // types are rejected so paging state cannot drift across malformed responses.
+ if (!value.isMap() || !value["conversation_id"].isString() ||
+ value["conversation_id"].asString() != conversation_id ||
+ !value["limit"].isInteger() || value["limit"].asInteger() != 100 ||
+ !value["messages"].isArray() || value["messages"].size() > 100)
+ {
+ return false;
+ }
+
+ // Cursor echoes are exact: the head omits one, while older pages repeat the
+ // requested UUID unchanged.
+ const LLSD& echoed = value["before_msg_id"];
+ if ((requested_cursor.empty() && !echoed.isUndefined()) ||
+ (!requested_cursor.empty() &&
+ (!echoed.isString() || echoed.asString() != requested_cursor)))
+ {
+ return false;
+ }
+
+ TimeUuidKey cursor_key;
+ if (!requested_cursor.empty() && !parseTimeUuid(requested_cursor, cursor_key))
+ {
+ return false;
+ }
+
+ TimeUuidKey previous;
+ bool have_previous = false;
+
+ // Validate every row before the page can affect scheduler or archive state.
+ // Strictly descending UUIDv1 keys below the cursor exclude duplicate IDs
+ // both within this page and across earlier pages in the same pass.
+ for (LLSD::array_const_iterator it = value["messages"].beginArray();
+ it != value["messages"].endArray(); ++it)
+ {
+ Row row;
+ std::string from_text;
+ if (!it->isMap() || !llsdString(*it, "conversation_id", row.conversation_id) ||
+ !llsdString(*it, "msg_id", row.msg_id) ||
+ !llsdString(*it, "from_id", from_text) ||
+ !llsdString(*it, "from_name", row.from_name) ||
+ !llsdString(*it, "message", row.message) ||
+ !(*it)["dialog"].isInteger() ||
+ !llsdString(*it, "created_at", row.created_at) ||
+ row.conversation_id != conversation_id ||
+ !parseTimeUuid(row.msg_id, row.key) ||
+ !parseCanonicalUuid(from_text, row.from_id) ||
+ (row.from_id != agent_id && row.from_id != resident_id) ||
+ !cleanText(row.from_name, 256) || !cleanText(row.message, 1024) ||
+ !persistedDirectDialog(row.dialog = (*it)["dialog"].asInteger()) ||
+ !parseCreatedAt(row.created_at, row.created_at) ||
+ (have_previous && !(row.key < previous)) ||
+ (!requested_cursor.empty() && !(row.key < cursor_key)))
+ {
+ return false;
+ }
+
+ have_previous = true;
+ previous = row.key;
+ page.next_cursor = row.msg_id;
+
+ // The account-wide cutoff is inclusive. Once reached, older rows from the
+ // same validated page remain suppressed and older paging terminates.
+ if (row.key.ticks <= deleted_before_ticks)
+ {
+ page.terminal = true;
+ }
+ else
+ {
+ page.rows.push_back(row);
+ }
+ }
+
+ page.terminal = page.terminal || value["messages"].size() == 0;
+ if (page.terminal)
+ {
+ page.next_cursor.clear();
+ }
+
+ return true;
+}
+
+std::string quoteCsv(const std::string& value)
+{
+ if (value.find_first_of(",\"\r\n") == std::string::npos)
+ {
+ return value;
+ }
+
+ std::string result("\"");
+ for (char ch : value)
+ {
+ result.push_back(ch);
+ if (ch == '"')
+ {
+ result.push_back('"');
+ }
+ }
+
+ return result + '"';
+}
+
+void writeCsvRow(std::ostream& output, const Row& row)
+{
+ output << quoteCsv(row.conversation_id) << ',' << quoteCsv(row.msg_id) << ','
+ << quoteCsv(row.from_id.asString()) << ',' << quoteCsv(row.from_name) << ','
+ << quoteCsv(row.message) << ',' << row.dialog << ','
+ << quoteCsv(row.created_at) << '\n';
+}
+
+bool archiveStamp(const std::string& path, U64& file_size, S64& file_mtime)
+{
+ bool exists = false;
+ if (!inspectRegular(path, exists) || !exists)
+ {
+ return false;
+ }
+
+ std::error_code error;
+ const std::filesystem::path native_path = fsyspath(path);
+ const uintmax_t size = std::filesystem::file_size(native_path, error);
+ if (error || size > std::numeric_limits<U64>::max())
+ {
+ return false;
+ }
+
+ const std::filesystem::file_time_type write_time =
+ std::filesystem::last_write_time(native_path, error);
+ if (error)
+ {
+ return false;
+ }
+
+ file_size = static_cast<U64>(size);
+ file_mtime = static_cast<S64>(write_time.time_since_epoch().count());
+ return true;
+}
+
+bool scanArchive(const std::string& path, const LLUUID& agent_id,
+ const LLUUID& resident_id, U64 deleted_before_ticks,
+ U32 display_cap, ArchiveScan& scan)
+{
+ scan = ArchiveScan();
+
+ // Only a regular canonical path may participate in archive reads.
+ bool exists = false;
+ if (!inspectRegular(path, exists))
+ {
+ scan.state = ARCHIVE_FAILED;
+ return false;
+ }
+ if (!exists)
+ {
+ scan.state = ARCHIVE_ABSENT;
+ return true;
+ }
+ if (!archiveStamp(path, scan.file_size, scan.file_mtime))
+ {
+ scan.state = ARCHIVE_FAILED;
+ return false;
+ }
+ llifstream input(path.c_str(), std::ios::binary);
+ if (!input.is_open())
+ {
+ scan.state = ARCHIVE_FAILED;
+ return false;
+ }
+
+ // The exact header is the first committed record and is never repairable data.
+ std::vector<std::string> fields;
+ bool torn = false;
+ bool present = false;
+ if (!readRecord(input, fields, torn, present) || !present || torn || !headerMatches(fields))
+ {
+ scan.state = ARCHIVE_CORRUPT;
+ return false;
+ }
+
+ scan.valid_prefix_bytes = input.tellg();
+ TimeUuidKey previous;
+ bool have_previous = false;
+ std::deque<Row> newest;
+
+ // Fold records in ascending TimeUUID order while retaining only the newest
+ // display_cap rows. Complete malformed records are corrupt; incomplete EOF is torn.
+ for (;;)
+ {
+ if (!readRecord(input, fields, torn, present))
+ {
+ scan.state = ARCHIVE_CORRUPT;
+ return false;
+ }
+ if (!present)
+ {
+ scan.state = torn ? ARCHIVE_TORN : ARCHIVE_VALID;
+ break;
+ }
+ if (torn)
+ {
+ scan.state = ARCHIVE_TORN;
+ break;
+ }
+
+ Row row;
+ if (!rowFromFields(fields, agent_id, resident_id, row) ||
+ (have_previous && !(previous < row.key)))
+ {
+ scan.state = ARCHIVE_CORRUPT;
+ return false;
+ }
+
+ have_previous = true;
+ previous = row.key;
+ const std::streamoff position = input.tellg();
+ scan.valid_prefix_bytes = position >= 0 ? position : scan.file_size;
+
+ // Deleted rows still participate in structural and ordering validation but
+ // do not enter the visible summary.
+ if (row.key.ticks <= deleted_before_ticks)
+ {
+ continue;
+ }
+
+ if (!scan.has_oldest)
+ {
+ scan.has_oldest = true;
+ scan.oldest = row.key;
+ }
+ scan.newest = row.key;
+ ++scan.row_count;
+
+ if (display_cap)
+ {
+ newest.push_back(row);
+ if (newest.size() > display_cap)
+ {
+ newest.pop_front();
+ }
+ }
+ }
+
+ scan.display_rows.assign(newest.begin(), newest.end());
+ return scan.state == ARCHIVE_VALID;
+}
+}
diff --git a/indra/newview/llchatservicehistorycore.h b/indra/newview/llchatservicehistorycore.h
new file mode 100644
index 0000000000..60ecbf59a8
--- /dev/null
+++ b/indra/newview/llchatservicehistorycore.h
@@ -0,0 +1,171 @@
+/**
+ * @file llchatservicehistorycore.h
+ * @brief ChatService wire/storage primitives and direct history composition.
+ *
+ * $LicenseInfo:firstyear=2026&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2026, Linden Research, Inc.
+ * $/LicenseInfo$
+ */
+#ifndef LL_LLCHATSERVICEHISTORYCORE_H
+#define LL_LLCHATSERVICEHISTORYCORE_H
+
+#include "llsd.h"
+#include "lluuid.h"
+
+#include <array>
+#include <deque>
+#include <iosfwd>
+#include <list>
+#include <string>
+#include <vector>
+
+namespace LLChatServiceHistoryCore
+{
+ extern const char* const CSV_HEADER;
+ extern const char* const INDEX_HEADER;
+
+ // Cassandra compares UUIDv1 timestamps first and the final eight bytes as signed
+ // values when timestamps tie.
+ struct TimeUuidKey
+ {
+ U64 ticks = 0;
+ std::array<S8, 8> tail{};
+
+ bool operator==(const TimeUuidKey& rhs) const;
+ bool operator<(const TimeUuidKey& rhs) const;
+ bool operator<=(const TimeUuidKey& rhs) const
+ {
+ return !(rhs < *this);
+ }
+ };
+
+ // Row is the single validated representation shared by wire pages and CSV files.
+ struct Row
+ {
+ std::string conversation_id;
+ std::string msg_id;
+ LLUUID from_id;
+ std::string from_name;
+ std::string message;
+ S32 dialog = 0;
+ std::string created_at;
+ TimeUuidKey key;
+ };
+
+ // Direct entries are extracted only after the complete discovery list validates.
+ struct ListEntry
+ {
+ LLUUID resident_id;
+ std::string last_msg_id;
+ };
+
+ // Pages retain rows newer than the account deletion cutoff and expose the next
+ // validated cursor only while older paging remains necessary.
+ struct Page
+ {
+ std::vector<Row> rows;
+ std::string next_cursor;
+ bool terminal = false;
+ };
+
+ // Archive states distinguish repairable torn tails from complete corrupt records.
+ enum EArchiveState
+ {
+ ARCHIVE_ABSENT,
+ ARCHIVE_VALID,
+ ARCHIVE_TORN,
+ ARCHIVE_CORRUPT,
+ ARCHIVE_FAILED
+ };
+
+ // A scan folds the canonical file into a bounded display window and a compact
+ // summary without materializing the complete archive.
+ struct ArchiveScan
+ {
+ EArchiveState state = ARCHIVE_ABSENT;
+ U32 row_count = 0;
+ bool has_oldest = false;
+ TimeUuidKey oldest;
+ TimeUuidKey newest;
+ U64 file_size = 0;
+ S64 file_mtime = 0;
+ std::streamoff valid_prefix_bytes = 0;
+ std::vector<Row> display_rows;
+ };
+
+ std::string directConversationId(const LLUUID& agent_id, const LLUUID& resident_id);
+ bool parseCanonicalUuid(const std::string& text, LLUUID& id);
+ bool parseTimeUuid(const std::string& text, TimeUuidKey& key);
+ bool persistedDirectDialog(S32 dialog);
+ bool parseCreatedAt(const std::string& text, std::string& normalized);
+ bool sameDirectSenderName(const std::string& left, const std::string& right);
+
+ // Compare service rows against original bodies and plaintext against logged bodies/times.
+ bool sameDirectHistoryOccurrence(const LLSD& history, const LLSD& timed);
+
+ // Reserve known send times before receipt intervals and local-clock minute matches.
+ std::list<LLSD> filterDirectHistoryDuplicates(const std::list<LLSD>& history,
+ const std::list<LLSD>& live);
+
+ using Messages = std::list<LLSD>;
+
+ // Union historical seams by service ID and plaintext occurrence, consuming overlaps one-for-one.
+ Messages mergeDirectHistory(const Messages& loaded, const Messages& service);
+
+ // Preview publications start from the loaded value; visible context is retained separately.
+ class History
+ {
+ public:
+ void setLoaded(const Messages& messages);
+ void clear();
+ void clearService();
+ Messages compose(const Messages& preview, const Messages& live, U32 limit,
+ bool retain_context = false);
+
+ private:
+ Messages mLoaded;
+ Messages mVisible;
+ };
+
+ // Preserve live order and notification rows; replace history and reindex only on change.
+ bool replaceHistory(Messages& current, const Messages& history, bool direct);
+
+ // Capture timing before translation and keep its provenance with the original wire body.
+ LLSD incomingContext(const LLSD& original_text, bool online);
+ LLSD captureLiveMessage(const std::string& text, U32& timestamp, const LLSD& context, U32 now);
+ void recordLiveMessage(LLSD& message, const LLSD& context, U32 logged_at);
+
+ // Both inputs are newest-first; interleave timed history without reordering live rows.
+ std::list<LLSD> interleaveDirectHistory(const std::list<LLSD>& history,
+ const std::list<LLSD>& live);
+
+ // Legacy SLT wall times carry no UTC offset; UTC-7 is their earliest possible
+ // interpretation at the durable service boundary.
+ bool legacyWallMayPrecedeService(F64 wall_epoch, F64 service_epoch);
+
+ // Both wire validators are all-or-nothing and clear their output before parsing.
+ bool validateConversationList(const LLSD& value, const LLUUID& agent_id,
+ std::vector<ListEntry>& entries);
+ bool validateHistoryPage(const LLSD& value, const LLUUID& agent_id,
+ const LLUUID& resident_id,
+ const std::string& requested_cursor,
+ U64 deleted_before_ticks, Page& page);
+
+ std::string quoteCsv(const std::string& value);
+ void writeCsvRow(std::ostream& output, const Row& row);
+
+ // scanArchive never repairs storage; callers decide whether a classified archive
+ // may be displayed, repaired, or quarantined.
+ bool scanArchive(const std::string& path, const LLUUID& agent_id,
+ const LLUUID& resident_id, U64 deleted_before_ticks,
+ U32 display_cap, ArchiveScan& scan);
+
+ // Capture the regular file's physical identity for guarded repair and publication.
+ bool archiveStamp(const std::string& path, U64& file_size, S64& file_mtime);
+
+ // Owned artifacts may be absent or regular files, but never symlinks or directories.
+ bool inspectRegular(const std::string& path, bool& exists);
+}
+
+#endif
diff --git a/indra/newview/llcommandhandler.cpp b/indra/newview/llcommandhandler.cpp
index 4038ae8002..1ccf578118 100644
--- a/indra/newview/llcommandhandler.cpp
+++ b/indra/newview/llcommandhandler.cpp
@@ -66,6 +66,7 @@ public:
LLMediaCtrl* web,
const std::string& nav_type,
bool trusted_browser);
+ bool isSensitive(const std::string& cmd) const;
private:
void notifySlurlBlocked();
@@ -170,6 +171,13 @@ bool LLCommandHandlerRegistry::dispatch(const std::string& cmd,
return info.mHandler->handle(params, query_map, grid, web);
}
+bool LLCommandHandlerRegistry::isSensitive(const std::string& cmd) const
+{
+ std::map<std::string, LLCommandHandlerInfo>::const_iterator it = mMap.find(cmd);
+ if (it == mMap.end() || !it->second.mHandler) return false;
+ return it->second.mHandler->isSensitive();
+}
+
void LLCommandHandlerRegistry::notifySlurlBlocked()
{
static bool slurl_blocked = false;
@@ -231,6 +239,12 @@ bool LLCommandDispatcher::dispatch(const std::string& cmd,
cmd, params, query_map, grid, web, nav_type, trusted_browser);
}
+// static
+bool LLCommandDispatcher::isSensitive(const std::string& cmd)
+{
+ return LLCommandHandlerRegistry::instance().isSensitive(cmd);
+}
+
static std::string lookup(LLCommandHandler::EUntrustedAccess value);
LLSD LLCommandDispatcher::enumerate()
diff --git a/indra/newview/llcommandhandler.h b/indra/newview/llcommandhandler.h
index 7ec19d6538..f6c7565e6b 100644
--- a/indra/newview/llcommandhandler.h
+++ b/indra/newview/llcommandhandler.h
@@ -88,6 +88,8 @@ public:
const std::string& nav_type)
{ return true; }
+ virtual bool isSensitive() const { return false; }
+
virtual bool handle(const LLSD& params,
const LLSD& query_map,
const std::string& grid,
@@ -117,6 +119,8 @@ public:
/// Return an LLSD::Map of registered LLCommandHandlers and associated
/// info (e.g. EUntrustedAccess).
static LLSD enumerate();
+
+ static bool isSensitive(const std::string& cmd);
};
#endif
diff --git a/indra/newview/llconversationlog.cpp b/indra/newview/llconversationlog.cpp
index bfcc2e4182..5a97e8b625 100644
--- a/indra/newview/llconversationlog.cpp
+++ b/indra/newview/llconversationlog.cpp
@@ -99,7 +99,12 @@ LLConversation::~LLConversation()
void LLConversation::updateTimestamp()
{
- mTime = (U64Seconds)time_corrected();
+ updateTimestamp((U64Seconds)time_corrected());
+}
+
+void LLConversation::updateTimestamp(const U64Seconds& utc_time)
+{
+ mTime = utc_time;
mTimestamp = createTimestamp(mTime);
}
@@ -388,6 +393,53 @@ void LLConversationLog::sessionAdded(const LLUUID& session_id, const std::string
logConversation(session_id, has_offline_msg);
}
+void LLConversationLog::addServiceConversation(const LLUUID& session_id,
+ const std::string& conversation_name,
+ const std::string& history_filename,
+ const LLUUID& participant_id,
+ const U64Seconds& archived_time)
+{
+ // Service publication follows the Conversation Log privacy setting.
+ if (!mLoggingEnabled)
+ {
+ return;
+ }
+
+ // Durable service activity advances one matching row but never regresses its
+ // timestamp or replaces retained metadata. Notify and cache only when its
+ // visible timestamp changes.
+ for (LLConversation& conversation : mConversations)
+ {
+ if (conversation.getSessionID() != session_id)
+ {
+ continue;
+ }
+
+ if (archived_time > conversation.getTime())
+ {
+ conversation.updateTimestamp(archived_time);
+ notifyParticularConversationObservers(
+ session_id, LLConversationLogObserver::CHANGED_TIME);
+ cache();
+ }
+ return;
+ }
+
+ // A durable archive supplies the P2P metadata normally obtained from a live session.
+ ConversationParams params;
+ params.time(archived_time)
+ .conversation_type(LLIMModel::LLIMSession::P2P_SESSION)
+ .has_offline_ims(false)
+ .conversation_name(conversation_name)
+ .participant_id(participant_id)
+ .session_id(session_id)
+ .history_filename(history_filename);
+
+ mConversations.emplace_back(params);
+ notifyObservers();
+ cache();
+}
+
void LLConversationLog::cache()
{
if (gSavedPerAccountSettings.getS32("KeepConversationLogTranscripts") > 0)
@@ -614,7 +666,9 @@ bool LLConversationLog::loadFromFile(const std::string& filename)
// CHUI-325
// The conversation log should be capped to the last 30 days. Conversations with the last utterance
// being over 30 days old should be purged from the conversation log text file on login.
- if (conversation.isOlderThan(CONVERSATION_LIFETIME))
+ // P2P conversations are retained so accumulated local/service history remains discoverable.
+ if (conversation.getConversationType() != LLIMModel::LLIMSession::P2P_SESSION &&
+ conversation.isOlderThan(CONVERSATION_LIFETIME))
{
purge_required = true;
continue;
diff --git a/indra/newview/llconversationlog.h b/indra/newview/llconversationlog.h
index 957d90d55e..77a1562cbd 100644
--- a/indra/newview/llconversationlog.h
+++ b/indra/newview/llconversationlog.h
@@ -64,9 +64,10 @@ public:
bool isOlderThan(U32Days days) const;
/*
- * updates last interaction time
+ * Updates last interaction time to now or an explicit UTC archive time.
*/
void updateTimestamp();
+ void updateTimestamp(const U64Seconds& utc_time);
void updateHistoryFileName(const std::string &new_name) { mHistoryFileName = new_name; }
@@ -126,6 +127,14 @@ public:
// LLIMSessionObserver triggers
virtual void sessionAdded(const LLUUID& session_id, const std::string& name, const LLUUID& other_participant_id, bool has_offline_msg) override;
+
+ // Publish or advance metadata for durable service history that has no live IM session.
+ void addServiceConversation(const LLUUID& session_id,
+ const std::string& conversation_name,
+ const std::string& history_filename,
+ const LLUUID& participant_id,
+ const U64Seconds& archived_time);
+
virtual void sessionActivated(const LLUUID& session_id, const std::string& name, const LLUUID& other_participant_id) override {}; // Stub
virtual void sessionRemoved(const LLUUID& session_id) override{} // Stub
virtual void sessionVoiceOrIMStarted(const LLUUID& session_id) override{}; // Stub
@@ -199,6 +208,9 @@ private:
boost::signals2::connection mAvatarNameCacheConnection;
bool mLoggingEnabled;
+
+ // Test-only peer: model enabled/empty startup without filesystem or observer setup.
+ friend struct LLConversationLogTestAccess;
};
class LLConversationLogObserver
diff --git a/indra/newview/llconversationloglist.cpp b/indra/newview/llconversationloglist.cpp
index e9c6df3ed8..270caba0b2 100644
--- a/indra/newview/llconversationloglist.cpp
+++ b/indra/newview/llconversationloglist.cpp
@@ -26,6 +26,7 @@
#include "llviewerprecompiledheaders.h"
#include "llavataractions.h"
+#include "llchatservicehistory.h"
#include "llagent.h"
#include "llfloaterreg.h"
#include "llfloaterconversationpreview.h"
@@ -364,7 +365,10 @@ void LLConversationLogList::onCustomAction(const LLSD& userdata)
}
else if ("chat_history" == command_name)
{
- LLFloaterReg::showInstance("preview_conversation", selected_conversation_session_id, true);
+ if (!LLChatServiceHistory::historySuppressed())
+ {
+ LLFloaterReg::showInstance("preview_conversation", selected_conversation_session_id, true);
+ }
}
else if ("offer_teleport" == command_name)
{
@@ -438,7 +442,7 @@ bool LLConversationLogList::isActionEnabled(const LLSD& userdata)
}
else if ("can_view_chat_history" == command_name)
{
- return true;
+ return !LLChatServiceHistory::historySuppressed();
}
else if ("can_call" == command_name)
{
diff --git a/indra/newview/llconversationmodel.cpp b/indra/newview/llconversationmodel.cpp
index 774e8fd4c5..0956d45b95 100644
--- a/indra/newview/llconversationmodel.cpp
+++ b/indra/newview/llconversationmodel.cpp
@@ -150,6 +150,7 @@ void LLConversationItem::buildParticipantMenuOptions(menuentry_vec_t& items, U32
else
{
items.push_back(std::string("view_profile"));
+ items.push_back(std::string("copy_uuid"));
items.push_back(std::string("im"));
items.push_back(std::string("offer_teleport"));
items.push_back(std::string("request_teleport"));
diff --git a/indra/newview/llenvironment.cpp b/indra/newview/llenvironment.cpp
index d942715fff..30e83488b3 100644
--- a/indra/newview/llenvironment.cpp
+++ b/indra/newview/llenvironment.cpp
@@ -1318,6 +1318,11 @@ void LLEnvironment::onSetEnvAssetLoaded(EnvSelection_t env,
return;
}
LL_DEBUGS("ENVIRONMENT") << "Loaded asset: " << asset_id << LL_ENDL;
+ if (LLApp::isQuitting())
+ {
+ // Probably unreachable, but just in case.
+ return;
+ }
setEnvironment(env, settings);
updateEnvironment(transition);
@@ -2540,6 +2545,11 @@ void LLEnvironment::onSetExperienceEnvAssetLoaded(LLUUID experience_id, LLSettin
return;
}
+ if (LLApp::isQuitting())
+ {
+ return;
+ }
+
if (!environment)
{
environment = std::dynamic_pointer_cast<DayInjection>(getEnvironmentInstance(ENV_PUSH, true));
@@ -3057,6 +3067,10 @@ bool LLEnvironment::loadFromSettings()
LLSettingsVOBase::getSettingsAsset(assetId,
[this, env_data](LLUUID asset_id, LLSettingsBase::ptr_t settings, S32 status, LLExtStat)
{
+ if (LLApp::isQuitting())
+ {
+ return;
+ }
// Day should be always applied first,
// otherwise it will override sky or water that was set earlier
// so wait for asset to load before applying sky/water
diff --git a/indra/newview/llfloater360capture.cpp b/indra/newview/llfloater360capture.cpp
index ed07d49ac1..99e05e691a 100644
--- a/indra/newview/llfloater360capture.cpp
+++ b/indra/newview/llfloater360capture.cpp
@@ -705,6 +705,25 @@ void LLFloater360Capture::handleMediaEvent(LLPluginClassMedia* self, EMediaEvent
}
}
break;
+ case MEDIA_EVENT_FILE_DOWNLOAD:
+ //
+ mWaitingForDownloadCompletion = true;
+ break;
+
+ case MEDIA_EVENT_FILE_DOWNLOAD_PROGRESS:
+ // getFileDownloadProgressComplete for some reason is always false so can't rely on it,
+ // might be expected but means we have to rely onto MEDIA_EVENT_FILE_DOWNLOAD
+ // to know that user is about to pick file and following MEDIA_EVENT_FILE_DOWNLOAD_PROGRESS
+ // to know that file was picked.
+ if (mWaitingForDownloadCompletion)
+ {
+ mWaitingForDownloadCompletion = false;
+ if (!gSavedSettings.getBOOL("QuietSnapshotsToDisk"))
+ {
+ gViewerWindow->playSnapshotAnimAndSound();
+ }
+ }
+ break;
default:
break;
@@ -785,10 +804,17 @@ void LLFloater360Capture::onSaveLocalBtn()
LLPluginClassMedia* plugin = mWebBrowser->getMediaPlugin();
if (plugin)
{
+ // We will get a MEDIA_EVENT_FILE_DOWNLOAD_PROGRESS with 100 first
+ // Then MEDIA_EVENT_FILE_DOWNLOAD, which would set mWaitingForDownloadCompletion
+ // Finally MEDIA_EVENT_FILE_DOWNLOAD_PROGRESS will trigger again, assume that
+ // we are done and play sound in that case. If user cancels,
+ // MEDIA_EVENT_FILE_DOWNLOAD_PROGRESS won't arrive.
+ mWaitingForDownloadCompletion = false; // clear flag from previous use if still set
plugin->executeJavaScript(cmd);
}
else
{
+ mWaitingForDownloadCompletion = false;
LL_WARNS("360Capture") << "No media plugin found" << LL_ENDL;
}
}
diff --git a/indra/newview/llfloater360capture.h b/indra/newview/llfloater360capture.h
index f0b4057645..8f2c6e2542 100644
--- a/indra/newview/llfloater360capture.h
+++ b/indra/newview/llfloater360capture.h
@@ -89,6 +89,7 @@ class LLFloater360Capture:
int mOutputImageWidth;
int mOutputImageHeight;
std::string mImageSaveDir;
+ bool mWaitingForDownloadCompletion = false;
LLPointer<LLImageRaw> mRawImages[6];
diff --git a/indra/newview/llfloaterconversationlog.cpp b/indra/newview/llfloaterconversationlog.cpp
index 40e2d2bf1e..344ce3f4dd 100644
--- a/indra/newview/llfloaterconversationlog.cpp
+++ b/indra/newview/llfloaterconversationlog.cpp
@@ -26,6 +26,7 @@
#include "llviewerprecompiledheaders.h"
#include "llconversationloglist.h"
+#include "llchatservicehistory.h"
#include "llfiltereditor.h"
#include "llfloaterconversationlog.h"
#include "llfloaterreg.h"
@@ -36,6 +37,7 @@ LLFloaterConversationLog::LLFloaterConversationLog(const LLSD& key)
mConversationLogList(NULL)
{
mCommitCallbackRegistrar.add("CallLog.Action", boost::bind(&LLFloaterConversationLog::onCustomAction, this, _2));
+ mEnableCallbackRegistrar.add("CallLog.Enable", boost::bind(&LLFloaterConversationLog::isActionEnabled, this, _2));
mEnableCallbackRegistrar.add("CallLog.Check", boost::bind(&LLFloaterConversationLog::isActionChecked, this, _2));
}
@@ -106,12 +108,20 @@ void LLFloaterConversationLog::onCustomAction (const LLSD& userdata)
}
else if ("view_nearby_chat_history" == command_name)
{
- LLFloaterReg::showInstance("preview_conversation", LLSD(LLUUID::null), true);
+ if (!LLChatServiceHistory::historySuppressed())
+ {
+ LLFloaterReg::showInstance("preview_conversation", LLSD(LLUUID::null), true);
+ }
}
}
bool LLFloaterConversationLog::isActionEnabled(const LLSD& userdata)
{
+ // Disable nearby history while account state or transcript deletion suppresses it.
+ if (userdata.asString() == "view_nearby_chat_history")
+ {
+ return !LLChatServiceHistory::historySuppressed();
+ }
return true;
}
diff --git a/indra/newview/llfloaterconversationpreview.cpp b/indra/newview/llfloaterconversationpreview.cpp
index 6f5d81eda3..1ba71d9c84 100644
--- a/indra/newview/llfloaterconversationpreview.cpp
+++ b/indra/newview/llfloaterconversationpreview.cpp
@@ -26,6 +26,7 @@
#include "llviewerprecompiledheaders.h"
#include "llavatarnamecache.h"
+#include "llchatservicehistory.h"
#include "llconversationlog.h"
#include "llfloaterconversationpreview.h"
#include "llimview.h"
@@ -34,30 +35,35 @@
#include "llspinctrl.h"
#include "lltrans.h"
#include "llnotificationsutil.h"
+#include "workqueue.h"
const std::string LL_FCP_COMPLETE_NAME("complete_name");
const std::string LL_FCP_ACCOUNT_NAME("user_name");
+const std::string LL_FCP_PARTICIPANT_ID("participant_id");
const S32 CONVERSATION_HISTORY_PAGE_SIZE = 100;
LLFloaterConversationPreview::LLFloaterConversationPreview(const LLSD& session_id)
: LLFloater(session_id),
mChatHistory(NULL),
mSessionID(session_id.asUUID()),
+ mParticipantID(session_id[LL_FCP_PARTICIPANT_ID].asUUID()),
mCurrentPage(0),
mPageSize(CONVERSATION_HISTORY_PAGE_SIZE),
mAccountName(session_id[LL_FCP_ACCOUNT_NAME]),
mCompleteName(session_id[LL_FCP_COMPLETE_NAME]),
- mMutex(),
mShowHistory(false),
mMessages(NULL),
mHistoryThreadsBusy(false),
mIsGroup(false),
+ mIsP2P(false),
+ mServiceToken(0),
mOpened(false)
{
}
LLFloaterConversationPreview::~LLFloaterConversationPreview()
{
+ delete mMessages;
}
bool LLFloaterConversationPreview::postBuild()
@@ -68,7 +74,14 @@ bool LLFloaterConversationPreview::postBuild()
std::string name;
std::string file;
- if (mAccountName != "")
+ if (mParticipantID.notNull())
+ {
+ // A direct-conversation key stays direct while its shared name is unresolved.
+ mIsP2P = true;
+ name = mCompleteName;
+ file = mAccountName;
+ }
+ else if (mAccountName != "")
{
name = mCompleteName;
file = mAccountName;
@@ -78,21 +91,30 @@ bool LLFloaterConversationPreview::postBuild()
name = conv->getConversationName();
file = conv->getHistoryFileName();
mIsGroup = (LLIMModel::LLIMSession::GROUP_SESSION == conv->getConversationType());
+ mIsP2P = (LLIMModel::LLIMSession::P2P_SESSION == conv->getConversationType());
+ if (mIsP2P)
+ {
+ mParticipantID = conv->getParticipantID();
+ }
}
else
{
name = LLTrans::getString("NearbyChatTitle");
file = "chat";
}
+
mChatHistoryFileName = file;
if (mIsGroup && !LLStringUtil::endsWith(mChatHistoryFileName, GROUP_CHAT_SUFFIX))
{
mChatHistoryFileName += GROUP_CHAT_SUFFIX;
}
+
LLStringUtil::format_map_t args;
args["[NAME]"] = name;
std::string title = getString("Title", args);
setTitle(title);
+ getChild<LLTextBox>("chat_service_loading_text")->setValue(
+ LLTrans::getString("loading_chat_logs"));
return LLFloater::postBuild();
}
@@ -101,37 +123,50 @@ void LLFloaterConversationPreview::setPages(std::list<LLSD>* messages, const std
{
if(file_name == mChatHistoryFileName && messages)
{
- // additional protection to avoid changes of mMessages in setPages()
- LLMutexLock lock(&mMutex);
+ // Preserve the reader's distance from the newest page while asynchronous
+ // reloads replace the backing list.
+ const S32 old_last_page = mMessages && !mMessages->empty()
+ ? (static_cast<S32>(mMessages->size()) - 1) / mPageSize : 0;
+ const S32 distance_from_newest = llmax(0, old_last_page - mCurrentPage);
if (mMessages)
{
delete mMessages; // Clean up temporary message list with "Loading..." text
}
mMessages = messages;
- mCurrentPage = (mMessages->size() ? (static_cast<int>(mMessages->size()) - 1) / mPageSize : 0);
+ const S32 last_page = mMessages->empty()
+ ? 0 : (static_cast<S32>(mMessages->size()) - 1) / mPageSize;
+ mCurrentPage = llmax(0, last_page - distance_from_newest);
+ // Publish the new page range together so draw() never renders stale bounds.
mPageSpinner->setEnabled(true);
- mPageSpinner->setMaxValue((F32)(mCurrentPage+1));
- mPageSpinner->set((F32)(mCurrentPage+1));
+ mPageSpinner->setMaxValue((F32)(last_page+1));
+ // Force forceSetValue() below to refresh the displayed text even if the value is unchanged
+ mPageSpinner->clear();
+ // Refresh the displayed page even while the editor has focus.
+ mPageSpinner->forceSetValue((F32)(mCurrentPage+1));
+ mPageSpinner->resetDirty();
- std::string total_page_num = llformat("/ %d", mCurrentPage+1);
+ std::string total_page_num = llformat("/ %d", last_page+1);
getChild<LLTextBox>("page_num_label")->setValue(total_page_num);
mShowHistory = true;
}
- LLLoadHistoryThread* loadThread = LLLogChat::getInstance()->getLoadHistoryThread(mSessionID);
- if (loadThread)
- {
- loadThread->removeLoadEndSignal(boost::bind(&LLFloaterConversationPreview::setPages, this, _1, _2));
- }
}
void LLFloaterConversationPreview::draw()
{
+ // Local reads and account-scoped service work share one nonmodal status panel.
+ const bool loading = mIsP2P &&
+ (mServiceHistory.isLoading() ||
+ LLChatServiceHistory::getSnapshot(mParticipantID).service_work_active);
+ // The widget animates in draw(); hiding its panel suspends that work.
+ getChildView("chat_service_loading")->setVisible(loading);
+
if(mShowHistory)
{
showHistory();
mShowHistory = false;
}
+
LLFloater::draw();
}
@@ -141,7 +176,36 @@ void LLFloaterConversationPreview::onOpen(const LLSD& key)
{
return;
}
+
mOpened = true;
+ ++mServiceToken;
+ mServiceHistory.clear();
+ mPageSpinner = getChild<LLSpinCtrl>("history_page_spin");
+ mPageSpinner->setCommitCallback(
+ boost::bind(&LLFloaterConversationPreview::onMoreHistoryBtnClick, this));
+ mPageSpinner->setMinValue(1);
+ mPageSpinner->set(1);
+ mPageSpinner->setEnabled(false);
+
+ if (mIsP2P)
+ {
+ // The history owner publishes on the main loop and stops with this Preview.
+ mServiceHistory.load(mParticipantID, mChatHistoryFileName, 10000,
+ [this](const std::list<LLSD>& history)
+ {
+ setPages(new std::list<LLSD>(history), mChatHistoryFileName);
+ });
+ LLChatServiceHistory::prioritizeResident(mParticipantID);
+
+ return;
+ }
+
+ // Legacy Preview loads once per open, with completion fenced by its open token.
+ if (LLChatServiceHistory::historySuppressed())
+ {
+ return;
+ }
+
if (!LLLogChat::getInstance()->historyThreadsFinished(mSessionID))
{
LLNotificationsUtil::add("ChatHistoryIsBusyAlert");
@@ -149,6 +213,9 @@ void LLFloaterConversationPreview::onOpen(const LLSD& key)
closeFloater();
return;
}
+
+ const U64 load_token = ++mServiceToken;
+
LLSD load_params;
load_params["load_all_history"] = true;
load_params["cut_off_todays_date"] = false;
@@ -156,17 +223,13 @@ void LLFloaterConversationPreview::onOpen(const LLSD& key)
// The temporary message list with "Loading..." text
// Will be deleted upon loading completion in setPages() method
+ delete mMessages;
mMessages = new std::list<LLSD>();
LLSD loading;
loading[LL_IM_TEXT] = LLTrans::getString("loading_chat_logs");
mMessages->push_back(loading);
- mPageSpinner = getChild<LLSpinCtrl>("history_page_spin");
- mPageSpinner->setCommitCallback(boost::bind(&LLFloaterConversationPreview::onMoreHistoryBtnClick, this));
- mPageSpinner->setMinValue(1);
- mPageSpinner->set(1);
- mPageSpinner->setEnabled(false);
// The actual message list to load from file
// Will be deleted in a separate thread LLDeleteHistoryThread not to freeze UI
@@ -177,7 +240,30 @@ void LLFloaterConversationPreview::onOpen(const LLSD& key)
log_chat_inst->cleanupHistoryThreads();
LLLoadHistoryThread* loadThread = new LLLoadHistoryThread(mChatHistoryFileName, messages, load_params);
- loadThread->setLoadEndSignal(boost::bind(&LLFloaterConversationPreview::setPages, this, _1, _2));
+ LLHandle<LLFloaterConversationPreview> handle =
+ getDerivedHandle<LLFloaterConversationPreview>();
+ LL::WorkQueue::ptr_t main = LL::WorkQueue::getInstance("mainloop");
+ loadThread->setLoadEndSignal(
+ [handle, load_token, main](std::list<LLSD>* loaded, const std::string& file_name)
+ {
+ // Copy before the delete thread reclaims loader-owned data, then fence
+ // the main-thread apply with the current open token and privacy gate.
+ std::shared_ptr<std::list<LLSD>> copy =
+ std::make_shared<std::list<LLSD>>(*loaded);
+ if (main)
+ {
+ main->post([handle, load_token, copy, file_name]()
+ {
+ LLFloaterConversationPreview* floater = handle.get();
+ if (floater && floater->mOpened &&
+ load_token == floater->mServiceToken &&
+ !LLChatServiceHistory::historySuppressed())
+ {
+ floater->setPages(new std::list<LLSD>(*copy), file_name);
+ }
+ });
+ }
+ });
loadThread->start();
log_chat_inst->addLoadHistoryThread(mSessionID, loadThread);
@@ -189,7 +275,15 @@ void LLFloaterConversationPreview::onOpen(const LLSD& key)
void LLFloaterConversationPreview::onClose(bool app_quitting)
{
+ // Close is a lifecycle fence for callbacks, not a request to cancel shared service work.
mOpened = false;
+ ++mServiceToken;
+ mServiceHistory.stop();
+
+ if (mIsP2P)
+ {
+ return;
+ }
if (!mHistoryThreadsBusy)
{
LLDeleteHistoryThread* deleteThread = LLLogChat::getInstance()->getDeleteHistoryThread(mSessionID);
@@ -200,16 +294,32 @@ void LLFloaterConversationPreview::onClose(bool app_quitting)
}
}
+void LLFloaterConversationPreview::invalidateHistory()
+{
+ // Advancing the token invalidates every outstanding legacy or stitched completion
+ // before deletion clears the visible backing lists.
+ ++mServiceToken;
+ mServiceHistory.clear();
+
+ if (mMessages)
+ {
+ mMessages->clear();
+ }
+
+ if (mChatHistory)
+ {
+ mChatHistory->clear();
+ }
+}
+
void LLFloaterConversationPreview::showHistory()
{
- // additional protection to avoid changes of mMessages in setPages
- LLMutexLock lock(&mMutex);
+ // Both loaders publish on the main loop, so pages stay stable during rendering.
+ mChatHistory->clear();
if(mMessages == NULL || !mMessages->size() || mCurrentPage * mPageSize >= mMessages->size())
{
return;
}
-
- mChatHistory->clear();
std::ostringstream message;
std::list<LLSD>::const_iterator iter = mMessages->begin();
std::advance(iter, mCurrentPage * mPageSize);
diff --git a/indra/newview/llfloaterconversationpreview.h b/indra/newview/llfloaterconversationpreview.h
index 563592fb20..f55487747f 100644
--- a/indra/newview/llfloaterconversationpreview.h
+++ b/indra/newview/llfloaterconversationpreview.h
@@ -27,10 +27,12 @@
#define LLFLOATERCONVERSATIONPREVIEW_H_
#include "llchathistory.h"
+#include "llchatservicehistory.h"
#include "llfloater.h"
extern const std::string LL_FCP_COMPLETE_NAME; //"complete_name"
extern const std::string LL_FCP_ACCOUNT_NAME; //"user_name"
+extern const std::string LL_FCP_PARTICIPANT_ID; //"participant_id"
class LLSpinCtrl;
@@ -48,14 +50,19 @@ public:
void onOpen(const LLSD& key) override;
void onClose(bool app_quitting) override;
+ // Fence outstanding loads and clear the visible history after account deletion.
+ void invalidateHistory();
+
private:
+ // Non-P2P previews retain the legacy loader, while P2P previews use the shared
+ // stitched loader and resident snapshot stream.
void onMoreHistoryBtnClick();
void showHistory();
- LLMutex mMutex;
LLSpinCtrl* mPageSpinner;
LLChatHistory* mChatHistory;
LLUUID mSessionID;
+ LLUUID mParticipantID;
int mCurrentPage;
int mPageSize;
@@ -67,6 +74,11 @@ private:
bool mHistoryThreadsBusy;
bool mOpened;
bool mIsGroup;
+ bool mIsP2P;
+
+ // Fence legacy completions across close, reopen, and deletion.
+ U64 mServiceToken;
+ LLChatServiceHistory::History mServiceHistory;
};
#endif /* LLFLOATERCONVERSATIONPREVIEW_H_ */
diff --git a/indra/newview/llfloaterdestinations.cpp b/indra/newview/llfloaterdestinations.cpp
index 84fc4afcdd..b8090ce7c2 100644
--- a/indra/newview/llfloaterdestinations.cpp
+++ b/indra/newview/llfloaterdestinations.cpp
@@ -45,11 +45,9 @@ LLFloaterDestinations::~LLFloaterDestinations()
bool LLFloaterDestinations::postBuild()
{
- enableResizeCtrls(true, true, false);
LLMediaCtrl* destinations = getChild<LLMediaCtrl>("destination_guide_contents");
destinations->setErrorPageURL(gSavedSettings.getString("GenericErrorPageURL"));
std::string url = gSavedSettings.getString("DestinationGuideURL");
- url = LLWeb::expandURLSubstitutions(url, LLSD());
destinations->navigateTo(url, HTTP_CONTENT_TEXT_HTML);
// If cookie is there, will set it now. Otherwise will have to wait for login completion
diff --git a/indra/newview/llfloatereditenvironmentbase.cpp b/indra/newview/llfloatereditenvironmentbase.cpp
index bc1f3045bb..bad05cc87b 100644
--- a/indra/newview/llfloatereditenvironmentbase.cpp
+++ b/indra/newview/llfloatereditenvironmentbase.cpp
@@ -201,7 +201,7 @@ void LLFloaterEditEnvironmentBase::onAssetLoaded(LLUUID asset_id, LLSettingsBase
LLSD args;
args["NAME"] = (mInventoryItem) ? mInventoryItem->getName() : asset_id.asString();
LLNotificationsUtil::add("FailedToFindSettings", args);
- closeFloater();
+ closeFloater(LLApp::isQuitting());
return;
}
diff --git a/indra/newview/llfloaterimcontainer.cpp b/indra/newview/llfloaterimcontainer.cpp
index e466090624..6818a5a851 100644
--- a/indra/newview/llfloaterimcontainer.cpp
+++ b/indra/newview/llfloaterimcontainer.cpp
@@ -39,6 +39,7 @@
#include "llavatariconctrl.h"
#include "llavatarnamecache.h"
#include "llcallbacklist.h"
+#include "llchatservicehistory.h"
#include "lldonotdisturbnotificationstorage.h"
#include "llgroupactions.h"
#include "llgroupiconctrl.h"
@@ -56,6 +57,8 @@
#include "llworld.h"
#include "llsdserialize.h"
#include "llviewermenu.h" // is_agent_mappable
+#include "llviewerwindow.h"
+#include "llwindow.h"
#include "llviewerobjectlist.h"
#include "llvoavatar.h"
#include "llnearbyvoicemoderation.h"
@@ -1288,6 +1291,13 @@ void LLFloaterIMContainer::doToParticipants(const std::string& command, uuid_vec
{
LLAvatarActions::showProfile(userID);
}
+ else if ("copy_uuid" == command)
+ {
+ if (gViewerWindow && gViewerWindow->getWindow())
+ {
+ gViewerWindow->getWindow()->copyTextToClipboard(utf8str_to_wstring(userID.asString()));
+ }
+ }
else if ("im" == command)
{
if (gAgent.getID() != userID)
@@ -1421,6 +1431,13 @@ void LLFloaterIMContainer::doToSelectedConversation(const std::string& command,
}
else if("chat_history" == command)
{
+ // The deletion latch hides every local history source until its durable
+ // sweep completes.
+ if (LLChatServiceHistory::historySuppressed())
+ {
+ return;
+ }
+
if (selectedIDS.size() > 0)
{
if(conversationItem->getType() == LLConversationItem::CONV_SESSION_GROUP)
@@ -1456,7 +1473,10 @@ void LLFloaterIMContainer::doToSelectedConversation(const std::string& command,
{
if("chat_history" == command)
{
- LLFloaterReg::showInstance("preview_conversation", LLSD(LLUUID::null), true);
+ if (!LLChatServiceHistory::historySuppressed())
+ {
+ LLFloaterReg::showInstance("preview_conversation", LLSD(LLUUID::null), true);
+ }
}
}
}
@@ -1531,6 +1551,11 @@ bool LLFloaterIMContainer::enableContextMenuItem(const LLSD& userdata)
//Enable Chat history item for ad-hoc and group conversations
if ("can_chat_history" == item && uuids.size() > 0)
{
+ // History is unavailable while an account-wide deletion is pending.
+ if (LLChatServiceHistory::historySuppressed())
+ {
+ return false;
+ }
//Disable menu item if selected participant is user agent
if(uuids.front() != gAgentID)
{
@@ -1550,7 +1575,7 @@ bool LLFloaterIMContainer::enableContextMenuItem(const LLSD& userdata)
else
{
bool is_group = (getCurSelectedViewModelItem()->getType() == LLConversationItem::CONV_SESSION_GROUP);
- return LLLogChat::isTranscriptExist(uuids.front(),is_group);
+ return LLLogChat::isTranscriptExist(uuids.front(), is_group);
}
}
}
@@ -1582,7 +1607,7 @@ bool LLFloaterIMContainer::enableContextMenuItem(const std::string& item, uuid_v
if ("can_chat_history" == item && is_single_select)
{
- return LLLogChat::isTranscriptExist(uuids.front(),false);
+ return LLLogChat::isTranscriptExist(uuids.front(), false);
}
// Handle options that are applicable to all including the user agent
diff --git a/indra/newview/llfloaterimnearbychat.cpp b/indra/newview/llfloaterimnearbychat.cpp
index 6c6050ea66..e81902fa3f 100644
--- a/indra/newview/llfloaterimnearbychat.cpp
+++ b/indra/newview/llfloaterimnearbychat.cpp
@@ -52,6 +52,7 @@
#include "llfirstuse.h"
#include "llfloaterimnearbychat.h"
+#include "llviewermcp.h"
#include "llfloaterimnearbychatlistener.h"
#include "llagent.h" // gAgent
#include "llgesturemgr.h"
@@ -733,6 +734,7 @@ void LLFloaterIMNearbyChat::sendChat( EChatType type )
void LLFloaterIMNearbyChat::addMessage(const LLChat& chat,bool archive,const LLSD &args)
{
+ LLViewerMCP::noteChat("nearby", chat.mFromName, chat.mFromID, chat.mText);
appendMessage(chat, args);
if(archive)
diff --git a/indra/newview/llfloaterimsession.cpp b/indra/newview/llfloaterimsession.cpp
index 73bce6f2fd..850b228750 100644
--- a/indra/newview/llfloaterimsession.cpp
+++ b/indra/newview/llfloaterimsession.cpp
@@ -51,6 +51,7 @@
#include "llsyswellwindow.h"
#include "lltrans.h"
#include "llchathistory.h"
+#include "llchatservicehistory.h"
#include "llnotifications.h"
#include "llviewerregion.h"
#include "llviewerwindow.h"
@@ -353,6 +354,8 @@ bool LLFloaterIMSession::postBuild()
{
bool result = LLFloaterIMSessionTab::postBuild();
+ mChatServiceLoadingPanel = getChildView("chat_service_loading");
+
mInputEditor->setMaxTextLength(1023);
mInputEditor->setAutoreplaceCallback(boost::bind(&LLAutoReplace::autoreplaceCallback, LLAutoReplace::getInstance(), _1, _2, _3, _4, _5));
mInputEditor->setFocusReceivedCallback( boost::bind(onInputEditorFocusReceived, _1, this) );
@@ -713,6 +716,8 @@ void LLFloaterIMSession::setVisible(bool visible)
if (visible && isInVisibleChain())
{
+ // Visibility updates presentation state; session creation and live delivery
+ // own service refresh priority.
sIMFloaterShowedSignal(mSessionID);
updateMessages();
}
@@ -836,6 +841,16 @@ void LLFloaterIMSession::updateMessages()
for (; iter != iter_end; ++iter)
{
LLSD msg = *iter;
+ // Consume hidden fallbacks and expired offer markers as well as visible rows.
+ mLastMessageIndex = msg["index"].asInteger();
+
+ // An active inline offer replaces only its explicitly linked text log.
+ // The fallback can be absent or arrive after unrelated chat messages.
+ const LLUUID notification_log_id = msg["notification_log_id"].asUUID();
+ if (notification_log_id.notNull() && LLNotificationsUtil::find(notification_log_id) != NULL)
+ {
+ continue;
+ }
std::string time = msg["time"].asString();
LLUUID from_id = msg["from_id"].asUUID();
@@ -872,7 +887,7 @@ void LLFloaterIMSession::updateMessages()
channel->hideToast(chat.mNotifId);
}
}
- // if notification doesn't exist - try to use next message which should be log entry
+ // Expired offers leave their text fallback to render independently.
else
{
continue;
@@ -886,20 +901,6 @@ void LLFloaterIMSession::updateMessages()
// Add the message to the chat log
appendMessage(chat);
- mLastMessageIndex = msg["index"].asInteger();
-
- // if it is a notification - next message is a notification history log, so skip it
- if (chat.mNotifId.notNull() && LLNotificationsUtil::find(chat.mNotifId) != NULL)
- {
- if (++iter == iter_end)
- {
- break;
- }
- else
- {
- mLastMessageIndex++;
- }
- }
}
}
}
@@ -916,6 +917,8 @@ void LLFloaterIMSession::reloadMessages(bool clean_messages/* = false*/)
}
}
+ // Clear and replay in one turn so the transcript never presents an empty frame.
+ // LLChatHistory detaches old inline widgets before replacements are registered.
mChatHistory->clear();
mLastMessageIndex = -1;
updateMessages();
@@ -1117,6 +1120,24 @@ void LLFloaterIMSession::processSessionUpdate(const LLSD& session_update)
// virtual
void LLFloaterIMSession::draw()
{
+ // The cache follows preference changes without looking up the setting each frame.
+ static LLCachedControl<bool> show_history(gSavedPerAccountSettings, "LogShowHistory");
+
+ // The floater presents both model-owned local reads and account-scoped service
+ // work without scheduling either source from draw().
+ const bool loading =
+ mSession &&
+ mIsP2PChat &&
+ show_history &&
+ (mSession->isChatHistoryLoading() ||
+ LLChatServiceHistory::getSnapshot(mSession->mOtherParticipantID).service_work_active);
+
+ // The widget animates in draw(); hiding its panel suspends that work.
+ if (mChatServiceLoadingPanel->getVisible() != loading)
+ {
+ mChatServiceLoadingPanel->setVisible(loading);
+ }
+
// add people who were added via dropPerson()
if (!mPendingParticipants.empty())
{
diff --git a/indra/newview/llfloaterimsession.h b/indra/newview/llfloaterimsession.h
index aa03fc4e62..f51f8fd8d6 100644
--- a/indra/newview/llfloaterimsession.h
+++ b/indra/newview/llfloaterimsession.h
@@ -172,6 +172,7 @@ private:
static void confirmLeaveCallCallback(const LLSD& notification, const LLSD& response);
+ LLView* mChatServiceLoadingPanel = nullptr;
S32 mLastMessageIndex;
EInstantMessage mDialog;
@@ -189,6 +190,7 @@ private:
LLFrameTimer mOtherTypingTimer;
bool mSessionInitialized;
+
LLSD mQueuedMsgsForInit;
uuid_vec_t mInvitedParticipants;
diff --git a/indra/newview/llfloaterimsessiontab.cpp b/indra/newview/llfloaterimsessiontab.cpp
index 3445b0a7cf..bbe2bc1f36 100644
--- a/indra/newview/llfloaterimsessiontab.cpp
+++ b/indra/newview/llfloaterimsessiontab.cpp
@@ -1054,6 +1054,14 @@ void LLFloaterIMSessionTab::reshapeChatLayoutPanel()
// static
void LLFloaterIMSessionTab::processChatHistoryStyleUpdate(bool clean_messages/* = false*/)
{
+ if (clean_messages)
+ {
+ // Model-owned direct history is reloaded once, including sessions without a floater.
+ LLIMModel::instance().reloadDirectHistories();
+ }
+
+ // P2P floaters render the model reload above; other floaters retain their
+ // existing clean-and-reload behavior.
LLFloaterReg::const_instance_list_t& inst_list = LLFloaterReg::getFloaterList("impanel");
for (LLFloaterReg::const_instance_list_t::const_iterator iter = inst_list.begin();
iter != inst_list.end(); ++iter)
@@ -1061,7 +1069,11 @@ void LLFloaterIMSessionTab::processChatHistoryStyleUpdate(bool clean_messages/*
LLFloaterIMSession* floater = dynamic_cast<LLFloaterIMSession*>(*iter);
if (floater)
{
- floater->reloadMessages(clean_messages);
+ LLIMModel::LLIMSession* session =
+ LLIMModel::instance().findIMSession(floater->mSessionID);
+ const bool reload_model = clean_messages &&
+ (!session || !session->isP2P());
+ floater->reloadMessages(reload_model);
}
}
diff --git a/indra/newview/llfloaterjoin.cpp b/indra/newview/llfloaterjoin.cpp
new file mode 100644
index 0000000000..e82de2474f
--- /dev/null
+++ b/indra/newview/llfloaterjoin.cpp
@@ -0,0 +1,150 @@
+/**
+ * @file llfloaterjoin.cpp
+ * @brief Modal floater for the Join page on the login screen
+ *
+ * $LicenseInfo:firstyear=2026&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2026, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llfloaterjoin.h"
+
+#include "llcommandhandler.h"
+#include "llfloaterreg.h"
+#include "llframetimer.h"
+#include "llfloaterwebmodal.h"
+#include "llmediactrl.h"
+#include "llpanellogin.h"
+#include "llui.h"
+#include "llviewercontrol.h"
+
+// support for secondlife:///app/floaterjoin/{ACTION}/... SLapps
+class LLFloaterJoinHandler : public LLCommandHandler
+{
+public:
+ LLFloaterJoinHandler() : LLCommandHandler("floaterjoin", UNTRUSTED_THROTTLE) {}
+
+ // params/query_map can contain the join password, keep it out of the log
+ bool isSensitive() const override { return true; }
+
+ bool handle(const LLSD& params, const LLSD& query_map, const std::string& grid, LLMediaCtrl* web) override
+ {
+ if (params.size() < 1)
+ return false;
+
+ const std::string action = params[0].asString();
+
+ if (action == "close")
+ {
+ LLFloaterReg::hideInstance("join");
+ }
+ else if (action == "tos")
+ {
+ LLFloaterReg::showInstance("web_modal", LLSD().with("url", gSavedSettings.getString("TermsOfServiceURL")));
+ }
+ else if (action == "tc")
+ {
+ LLFloaterReg::showInstance("web_modal", LLSD().with("url", gSavedSettings.getString("TermsAndConditionsURL")));
+ }
+ else if (action == "privacy")
+ {
+ LLFloaterReg::showInstance("web_modal", LLSD().with("url", gSavedSettings.getString("PrivacyPolicyURL")));
+ }
+ else if (action == "join" && params.size() >= 3)
+ {
+ LLPanelLogin::setCredentialFields(LLURI::unescape(params[1].asString()),
+ LLURI::unescape(params[2].asString()));
+ LLFloaterReg::hideInstance("join");
+ }
+
+ return true;
+ }
+};
+LLFloaterJoinHandler gFloaterJoinHandler;
+
+LLFloaterJoin::LLFloaterJoin(const LLSD& key)
+ : LLModalDialog(key, /*modal=*/true)
+{
+}
+
+bool LLFloaterJoin::postBuild()
+{
+ mWebBrowser = getChild<LLMediaCtrl>("join_browser");
+ mNativeRect = getRect();
+ return true;
+}
+
+void LLFloaterJoin::updateFloaterSize()
+{
+ const LLRect& screen_rect = gFloaterView->getRect();
+ S32 width = llmin(mNativeRect.getWidth(), screen_rect.getWidth());
+ S32 height = llmin(mNativeRect.getHeight(), screen_rect.getHeight());
+
+ // Shrink the floater to fit the screen, letting scroll container reveal the rest if
+ // the screen is currently smaller than the floater's native size, else restore it
+ if (width != getRect().getWidth() || height != getRect().getHeight())
+ {
+ reshape(width, height);
+ center();
+ }
+}
+
+void LLFloaterJoin::draw()
+{
+ static LLCachedControl<F32> overlay_opacity(gSavedSettings, "JoinFloaterOverlayOpacity");
+
+ updateFloaterSize();
+
+ // As a modal dialog this floater is drawn twice per frame (once by LLFloaterView and once
+ // by LLPopupView), so paint the overlay only on the first pass of each frame
+ U32 frame_count = LLFrameTimer::getFrameCount();
+ if (mOverlayFrame != frame_count)
+ {
+ mOverlayFrame = frame_count;
+
+ // darken everything behind the floater, in absolute window coordinates
+ LLVector2 window_size = LLUI::getInstance()->getWindowSize();
+ LLUI::pushMatrix();
+ LLUI::loadIdentity();
+ gl_rect_2d(0, ll_round(window_size.mV[VY]), ll_round(window_size.mV[VX]), 0,
+ LLColor4(0.f, 0.f, 0.f, llclamp((F32)overlay_opacity, 0.f, 1.f)));
+ LLUI::popMatrix();
+ }
+
+ LLModalDialog::draw();
+}
+
+void LLFloaterJoin::onOpen(const LLSD& key)
+{
+ LLModalDialog::onOpen(key);
+
+ std::string url = gSavedSettings.getString("JoinURL");
+ if (key.has("url"))
+ {
+ url = key["url"].asString();
+ }
+
+ if (mWebBrowser && !url.empty())
+ {
+ mWebBrowser->navigateTo(url, HTTP_CONTENT_TEXT_HTML);
+ }
+}
diff --git a/indra/newview/llfloaterjoin.h b/indra/newview/llfloaterjoin.h
new file mode 100644
index 0000000000..5922a45e85
--- /dev/null
+++ b/indra/newview/llfloaterjoin.h
@@ -0,0 +1,51 @@
+/**
+ * @file llfloaterjoin.h
+ * @brief Modal floater for the Join page on the login screen
+ *
+ * $LicenseInfo:firstyear=2026&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2026, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#pragma once
+
+#include "llmodaldialog.h"
+
+class LLMediaCtrl;
+
+class LLFloaterJoin : public LLModalDialog
+{
+ friend class LLFloaterReg;
+public:
+ bool postBuild() override;
+ void onOpen(const LLSD& key) override;
+ void draw() override;
+
+private:
+ LLFloaterJoin(const LLSD& key);
+ ~LLFloaterJoin() = default;
+
+ void updateFloaterSize();
+
+ LLMediaCtrl* mWebBrowser = nullptr;
+ U32 mOverlayFrame = 0;
+ LLRect mNativeRect;
+};
+
diff --git a/indra/newview/llfloaterjoystick.cpp b/indra/newview/llfloaterjoystick.cpp
index 871f924316..00e6aee234 100644
--- a/indra/newview/llfloaterjoystick.cpp
+++ b/indra/newview/llfloaterjoystick.cpp
@@ -44,6 +44,7 @@
#include "llwindow.h"
#include "llcheckboxctrl.h"
#include "llcombobox.h"
+#include "llgamecontrol.h"
#if LL_WINDOWS && !LL_MESA_HEADLESS
// Require DirectInput version 8
@@ -78,15 +79,22 @@ BOOL CALLBACK di8_list_devices_callback(LPCDIDEVICEINSTANCE device_instance_ptr,
// Capable of detecting devices like Oculus Rift
if (device_instance_ptr && pvRef)
{
+ // We always include the device if it is from 3DConnexion, otherwise
+ // if the GameControl feature is enabled then we perfer to route other devices to it.
std::string product_name = ll_convert<std::string>(std::wstring(device_instance_ptr->tszProductName));
- S32 size = sizeof(GUID);
- LLSD::Binary data; //just an std::vector
- data.resize(size);
- memcpy(&data[0], &device_instance_ptr->guidInstance /*POD _GUID*/, size);
+ bool include_device = LLViewerJoystick::is3DConnexionDevice(product_name);
- LLFloaterJoystick * floater = (LLFloaterJoystick*)pvRef;
- LLSD value = data;
- floater->addDevice(product_name, value);
+ if (include_device)
+ {
+ S32 size = sizeof(GUID);
+ LLSD::Binary data; //just an std::vector
+ data.resize(size);
+ memcpy(&data[0], &device_instance_ptr->guidInstance /*POD _GUID*/, size);
+
+ LLFloaterJoystick * floater = (LLFloaterJoystick*)pvRef;
+ LLSD value = data;
+ floater->addDevice(product_name, value);
+ }
}
return DIENUM_CONTINUE;
}
@@ -303,8 +311,12 @@ void LLFloaterJoystick::refreshListOfDevices()
#if LL_WINDOWS && !LL_MESA_HEADLESS
LL_WARNS() << "NDOF connected to device without using SL provided handle" << LL_ENDL;
#endif
- std::string desc = joystick->getDescription();
- if (!desc.empty())
+ // We always include the device if it is from 3DConnexion, otherwise we only
+ // support the device in this context when GameControl feature is disabled.
+ std::string desc = LLViewerJoystick::getInstance()->getDescription();
+ bool include_device = LLViewerJoystick::is3DConnexionDevice(desc);
+
+ if (include_device)
{
LLSD value = LLSD::Integer(1); // value for selection
addDevice(desc, value);
diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp
index ef29be8200..d0011b6b08 100644
--- a/indra/newview/llfloatermodelpreview.cpp
+++ b/indra/newview/llfloatermodelpreview.cpp
@@ -360,6 +360,161 @@ void LLFloaterModelPreview::showModelPreview(const LLUUID& dest_folder)
}
}
+bool LLFloaterModelPreview::startHeadlessUpload(const std::string& path,
+ const LLUUID& dest_folder,
+ const LLSD& options,
+ const std::function<void(bool, const std::string&, S32)>& done)
+{
+ LLFloaterModelPreview* fmp = (LLFloaterModelPreview*)LLFloaterReg::getInstance("upload_model");
+ if (!fmp || fmp->isModelLoading() || fmp->mHeadlessUpload)
+ {
+ return false;
+ }
+ fmp->setVisible(false);
+ fmp->requestAgentUploadPermissions();
+ fmp->setUploadDestination(dest_folder);
+ fmp->resetUploadOptions();
+ auto set_opt = [fmp](const char* name, const LLSD& value)
+ {
+ if (LLUICtrl* ctrl = fmp->findChild<LLUICtrl>(name))
+ {
+ ctrl->setValue(value);
+ }
+ };
+ if (options.has("scale"))
+ {
+ set_opt("import_scale", options["scale"]);
+ }
+ if (options.has("pelvis_offset"))
+ {
+ set_opt("pelvis_offset", options["pelvis_offset"]);
+ }
+ if (options.has("upload_textures"))
+ {
+ set_opt("upload_textures", options["upload_textures"]);
+ }
+ if (options.has("upload_skin"))
+ {
+ set_opt("upload_skin", options["upload_skin"]);
+ }
+ if (options.has("upload_joints"))
+ {
+ set_opt("upload_joints", options["upload_joints"]);
+ }
+ if (options.has("lock_scale"))
+ {
+ set_opt("lock_scale_if_joint_position", options["lock_scale"]);
+ }
+ if (options.has("name"))
+ {
+ set_opt("model_name", options["name"]);
+ }
+ if (options.has("description"))
+ {
+ set_opt("description_form", options["description"]);
+ }
+ fmp->mHeadlessPendingLods.clear();
+ auto queue_lod = [&](const char* key, S32 lod)
+ {
+ if (options.has(key))
+ {
+ const std::string lod_path = options[key].asString();
+ if (!lod_path.empty())
+ {
+ fmp->mHeadlessPendingLods.emplace_back(lod, lod_path);
+ }
+ }
+ };
+ queue_lod("lod_medium", LLModel::LOD_MEDIUM);
+ queue_lod("lod_low", LLModel::LOD_LOW);
+ queue_lod("lod_lowest", LLModel::LOD_IMPOSTOR);
+ queue_lod("physics", LLModel::LOD_PHYSICS);
+ fmp->mHeadlessDone = done;
+ fmp->mHeadlessStarted = false;
+ fmp->mHeadlessUpload = true;
+ fmp->loadModel(LLModel::LOD_HIGH, path, true);
+ return true;
+}
+
+void LLFloaterModelPreview::queueHeadlessLod(S32 lod, const std::string& path)
+{
+ if (lod == LLModel::LOD_PHYSICS)
+ {
+ setCtrlLoadFromFile(LLModel::LOD_PHYSICS);
+ childSetValue("physics_file", path);
+ }
+ else if (lod >= 0 && lod <= LLModel::LOD_HIGH)
+ {
+ mLODMode[lod] = LLModelPreview::LOD_FROM_FILE;
+ if (LLComboBox* combo = findChild<LLComboBox>("lod_source_" + lod_name[lod]))
+ {
+ combo->setCurrentByIndex(LLModelPreview::LOD_FROM_FILE);
+ }
+ childSetValue("lod_file_" + lod_name[lod], path);
+ }
+ loadModel(lod, path, true);
+}
+
+void LLFloaterModelPreview::finishHeadless(bool ok, const std::string& detail, S32 price)
+{
+ mHeadlessUpload = false;
+ mHeadlessStarted = false;
+ auto done = std::move(mHeadlessDone);
+ mHeadlessDone = nullptr;
+ if (done)
+ {
+ done(ok, detail, price);
+ }
+}
+
+void LLFloaterModelPreview::onHeadlessModelFailed(const std::string& reason)
+{
+ if (mHeadlessUpload)
+ {
+ finishHeadless(false, reason, 0);
+ }
+}
+
+void LLFloaterModelPreview::onHeadlessModelReady(S32 lod)
+{
+ if (!mHeadlessUpload || !mModelPreview)
+ {
+ return;
+ }
+ if (!mHeadlessPendingLods.empty())
+ {
+ const std::pair<S32, std::string> next = mHeadlessPendingLods.front();
+ mHeadlessPendingLods.erase(mHeadlessPendingLods.begin());
+ queueHeadlessLod(next.first, next.second);
+ return;
+ }
+ if (lod != LLModel::LOD_HIGH && lod != LLModel::LOD_MEDIUM && lod != LLModel::LOD_LOW
+ && lod != LLModel::LOD_IMPOSTOR && lod != LLModel::LOD_PHYSICS)
+ {
+ return;
+ }
+ if (!mModelPreview->mModelNoErrors)
+ {
+ finishHeadless(false, "model has errors and cannot be uploaded", 0);
+ return;
+ }
+ onClickCalculateBtn();
+}
+
+void LLFloaterModelPreview::tryHeadlessUpload()
+{
+ if (!mHeadlessUpload || mHeadlessStarted)
+ {
+ return;
+ }
+ if (!isModelUploadAllowed())
+ {
+ return;
+ }
+ mHeadlessStarted = true;
+ onUpload(this);
+}
+
void LLFloaterModelPreview::onUploadOptionChecked(LLUICtrl* ctrl)
{
if (mModelPreview)
@@ -1958,6 +2113,7 @@ void LLFloaterModelPreview::handleModelPhysicsFeeReceived()
childSetVisible("upload_fee", true);
childSetVisible("price_breakdown", true);
mUploadBtn->setEnabled(isModelUploadAllowed());
+ tryHeadlessUpload();
}
void LLFloaterModelPreview::setModelPhysicsFeeErrorStatus(S32 status, const std::string& reason, const LLSD& result)
@@ -1969,6 +2125,11 @@ void LLFloaterModelPreview::setModelPhysicsFeeErrorStatus(S32 status, const std:
LLFloaterModelPreview::addStringToLog(out, false);
doOnIdleOneTime(boost::bind(&LLFloaterModelPreview::toggleCalculateButton, this, true));
+ if (mHeadlessUpload)
+ {
+ finishHeadless(false, reason.empty() ? "mesh fee request failed" : reason, 0);
+ return;
+ }
if (result.has("upload_price"))
{
mModelPhysicsFee = result;
@@ -1985,6 +2146,16 @@ void LLFloaterModelPreview::setModelPhysicsFeeErrorStatus(S32 status, const std:
void LLFloaterModelPreview::onModelUploadSuccess()
{
assert_main_thread();
+ if (mHeadlessUpload)
+ {
+ std::string name;
+ if (LLUICtrl* ctrl = findChild<LLUICtrl>("model_name"))
+ {
+ name = ctrl->getValue().asString();
+ }
+ const S32 price = mModelPhysicsFee.has("upload_price") ? mModelPhysicsFee["upload_price"].asInteger() : 0;
+ finishHeadless(true, name, price);
+ }
closeFloater(false);
}
@@ -1992,6 +2163,12 @@ void LLFloaterModelPreview::onModelUploadSuccess()
void LLFloaterModelPreview::onModelUploadFailure()
{
assert_main_thread();
+ if (mHeadlessUpload)
+ {
+ finishHeadless(false, "mesh upload failed", 0);
+ setVisible(false);
+ return;
+ }
toggleCalculateButton(true);
mUploadBtn->setEnabled(true);
}
@@ -2068,6 +2245,12 @@ void LLFloaterModelPreview::onPermissionsReceived(const LLSD& result)
mUploadBtn->setEnabled(isModelUploadAllowed());
getChild<LLTextBox>("warning_title")->setVisible(!mHasUploadPerm);
getChild<LLTextBox>("warning_message")->setVisible(!mHasUploadPerm);
+ if (mHeadlessUpload && !mHasUploadPerm)
+ {
+ finishHeadless(false, "mesh upload permission denied", 0);
+ return;
+ }
+ tryHeadlessUpload();
}
void LLFloaterModelPreview::setPermissonsErrorStatus(S32 status, const std::string& reason)
diff --git a/indra/newview/llfloatermodelpreview.h b/indra/newview/llfloatermodelpreview.h
index 20e5b2666a..e365cfab2e 100644
--- a/indra/newview/llfloatermodelpreview.h
+++ b/indra/newview/llfloatermodelpreview.h
@@ -30,6 +30,9 @@
#include "llfloaternamedesc.h"
#include "llfloatermodeluploadbase.h"
#include "llmeshrepository.h"
+#include <functional>
+#include <utility>
+#include <vector>
class LLComboBox;
class LLJoint;
@@ -76,6 +79,16 @@ public:
void setUploadDestination(const LLUUID& dest_folder) { mDestinationFolderId = dest_folder; }
static void showModelPreview(const LLUUID& dest_folder = LLUUID::null);
+ // Load a model file and upload it without showing the preview dialog.
+ // done(ok, detail, upload_price). detail is the model name on success.
+ static bool startHeadlessUpload(const std::string& path,
+ const LLUUID& dest_folder,
+ const LLSD& options,
+ const std::function<void(bool, const std::string&, S32)>& done);
+ void onHeadlessModelReady(S32 lod);
+ void onHeadlessModelFailed(const std::string& reason);
+ void tryHeadlessUpload();
+
bool handleMouseDown(S32 x, S32 y, MASK mask);
bool handleMouseUp(S32 x, S32 y, MASK mask);
bool handleHover(S32 x, S32 y, MASK mask);
@@ -201,6 +214,13 @@ protected:
LLMutex* mStatusLock;
LLSD mModelPhysicsFee;
+ bool mHeadlessUpload = false;
+ bool mHeadlessStarted = false;
+ std::vector<std::pair<S32, std::string>> mHeadlessPendingLods;
+ std::function<void(bool, const std::string&, S32)> mHeadlessDone;
+
+ void finishHeadless(bool ok, const std::string& detail, S32 price);
+ void queueHeadlessLod(S32 lod, const std::string& path);
private:
void onClickCalculateBtn();
diff --git a/indra/newview/llfloaterpreference.cpp b/indra/newview/llfloaterpreference.cpp
index 6d86809a1e..00fbc36f09 100644..100755
--- a/indra/newview/llfloaterpreference.cpp
+++ b/indra/newview/llfloaterpreference.cpp
@@ -33,6 +33,7 @@
#include "llviewerprecompiledheaders.h"
#include "llfloaterpreference.h"
+#include "llchatservicehistory.h"
#include "message.h"
#include "llfloaterautoreplacesettings.h"
@@ -54,6 +55,7 @@
#include "llfloaterperformance.h"
#include "llfloatersidepanelcontainer.h"
#include "llfloaterimsession.h"
+#include "llgamecontrol.h"
#include "llkeyboard.h"
#include "llmodaldialog.h"
#include "llnavigationbar.h"
@@ -62,6 +64,7 @@
#include "llnotificationsutil.h"
#include "llnotificationtemplate.h"
#include "llpanellogin.h"
+#include "llpanelpreferencegamecontrol.h"
#include "llpanelvoicedevicesettings.h"
#include "llradiogroup.h"
#include "llsearchcombobox.h"
@@ -287,6 +290,39 @@ public:
};
LLKeybindingHandler gKeybindHandler;
+// TODO: move this out of llfloaterpreference.cpp
+class LLGameControlBindingHandler: public LLCommandHandler
+{
+public:
+ // requires trusted browser to trigger
+ LLGameControlBindingHandler(): LLCommandHandler("gamecontroller", UNTRUSTED_CLICK_ONLY)
+ {
+ }
+
+ bool handle(const LLSD& params, const LLSD& query_map,
+ const std::string& grid, LLMediaCtrl* web)
+ {
+ if (params.size() < 1) return false;
+
+ LLFloaterPreference* prefsfloater = dynamic_cast<LLFloaterPreference*>
+ (LLFloaterReg::showInstance("preferences"));
+
+ if (prefsfloater)
+ {
+ // find 'controls' panel and bring it the front
+ LLTabContainer* tabcontainer = prefsfloater->getChild<LLTabContainer>("pref core");
+ LLPanel* panel = prefsfloater->getChild<LLPanel>("game_control");
+ if (tabcontainer && panel)
+ {
+ tabcontainer->selectTabPanel(panel);
+ }
+ }
+
+ return true;
+ }
+};
+LLGameControlBindingHandler gGameControlBindingHandler;
+
//////////////////////////////////////////////
// LLFloaterPreference
@@ -407,6 +443,7 @@ void LLFloaterPreference::saveAvatarProperties( void )
}
}
+// static
void LLFloaterPreference::saveAvatarPropertiesCoro(const std::string cap_url, bool allow_publish)
{
LLCore::HttpRequest::policy_t httpPolicy(LLCore::HttpRequest::DEFAULT_POLICY_ID);
@@ -542,7 +579,9 @@ bool LLFloaterPreference::postBuild()
void LLFloaterPreference::updateDeleteTranscriptsButton()
{
- mDeleteTranscriptsBtn->setEnabled(LLLogChat::transcriptFilesExist());
+ const bool history_exists =
+ LLLogChat::transcriptFilesExist() || LLChatServiceHistory::localHistoryExists();
+ mDeleteTranscriptsBtn->setEnabled(!mDeleteTranscriptsPending && history_exists);
}
void LLFloaterPreference::onDoNotDisturbResponseChanged()
@@ -580,21 +619,19 @@ void LLFloaterPreference::draw()
void LLFloaterPreference::saveSettings()
{
LLTabContainer* tabcontainer = getChild<LLTabContainer>("pref core");
- child_list_t::const_iterator iter = tabcontainer->getChildList()->begin();
- child_list_t::const_iterator end = tabcontainer->getChildList()->end();
- for ( ; iter != end; ++iter)
+ for (LLView* view : *tabcontainer->getChildList())
{
- LLView* view = *iter;
- LLPanelPreference* panel = dynamic_cast<LLPanelPreference*>(view);
- if (panel)
+ if (LLPanelPreference* panel = dynamic_cast<LLPanelPreference*>(view))
+ {
panel->saveSettings();
+ }
}
saveIgnoredNotifications();
}
void LLFloaterPreference::apply()
{
- LLAvatarPropertiesProcessor::getInstance()->addObserver( gAgent.getID(), this );
+ LLAvatarPropertiesProcessor::getInstance()->addObserver(gAgent.getID(), this);
LLTabContainer* tabcontainer = getChild<LLTabContainer>("pref core");
if (sSkin != gSavedSettings.getString("SkinCurrent"))
@@ -602,14 +639,14 @@ void LLFloaterPreference::apply()
LLNotificationsUtil::add("ChangeSkin");
refreshSkin(this);
}
+
// Call apply() on all panels that derive from LLPanelPreference
- for (child_list_t::const_iterator iter = tabcontainer->getChildList()->begin();
- iter != tabcontainer->getChildList()->end(); ++iter)
+ for (LLView* view : *tabcontainer->getChildList())
{
- LLView* view = *iter;
- LLPanelPreference* panel = dynamic_cast<LLPanelPreference*>(view);
- if (panel)
+ if (LLPanelPreference* panel = dynamic_cast<LLPanelPreference*>(view))
+ {
panel->apply();
+ }
}
gViewerWindow->requestResolutionUpdate(); // for UIScaleFactor
@@ -621,7 +658,9 @@ void LLFloaterPreference::apply()
std::string cache_location = gDirUtilp->getExpandedFilename(LL_PATH_CACHE, "");
setCacheLocation(cache_location);
- if (hasChild("web_proxy_enabled", true) &&hasChild("web_proxy_editor", true) && hasChild("web_proxy_port", true))
+ LLViewerMedia::getInstance()->setCookiesEnabled(getChild<LLUICtrl>("cookies_enabled")->getValue());
+
+ if (hasChild("web_proxy_enabled", true) && hasChild("web_proxy_editor", true) && hasChild("web_proxy_port", true))
{
bool proxy_enable = getChild<LLUICtrl>("web_proxy_enabled")->getValue();
std::string proxy_address = getChild<LLUICtrl>("web_proxy_editor")->getValue();
@@ -658,13 +697,12 @@ void LLFloaterPreference::cancel(const std::vector<std::string> settings_to_skip
{
LLTabContainer* tabcontainer = getChild<LLTabContainer>("pref core");
// Call cancel() on all panels that derive from LLPanelPreference
- for (child_list_t::const_iterator iter = tabcontainer->getChildList()->begin();
- iter != tabcontainer->getChildList()->end(); ++iter)
+ for (LLView* view : *tabcontainer->getChildList())
{
- LLView* view = *iter;
- LLPanelPreference* panel = dynamic_cast<LLPanelPreference*>(view);
- if (panel)
+ if (LLPanelPreference* panel = dynamic_cast<LLPanelPreference*>(view))
+ {
panel->cancel(settings_to_skip);
+ }
}
// hide joystick pref floater
LLFloaterReg::hideInstance("pref_joystick");
@@ -693,7 +731,7 @@ void LLFloaterPreference::cancel(const std::vector<std::string> settings_to_skip
}
//Need to reload the navmesh if the pathing console is up
LLHandle<LLFloaterPathfindingConsole> pathfindingConsoleHandle = LLFloaterPathfindingConsole::getInstanceHandle();
- if ( !pathfindingConsoleHandle.isDead() )
+ if (!pathfindingConsoleHandle.isDead())
{
LLFloaterPathfindingConsole* pPathfindingConsole = pathfindingConsoleHandle.get();
pPathfindingConsole->onRegionBoundaryCross();
@@ -710,6 +748,15 @@ void LLFloaterPreference::cancel(const std::vector<std::string> settings_to_skip
void LLFloaterPreference::onOpen(const LLSD& key)
{
+ LLTabContainer* tabcontainer = getChild<LLTabContainer>("pref core");
+ for (LLView* view : *tabcontainer->getChildList())
+ {
+ if (LLPanelPreference* panel = dynamic_cast<LLPanelPreference*>(view))
+ {
+ panel->onOpen(key);
+ }
+ }
+
// this variable and if that follows it are used to properly handle do not disturb mode response message
static bool initialized = false;
// if user is logged in and we haven't initialized do not disturb mode response yet, do it
@@ -789,8 +836,7 @@ void LLFloaterPreference::onOpen(const LLSD& key)
// while preferences floater was closed.
buildPopupLists();
-
- //get the options that were checked
+ // get the options that were checked
onNotificationsChange("FriendIMOptions");
onNotificationsChange("NonFriendIMOptions");
onNotificationsChange("ConferenceIMOptions");
@@ -802,8 +848,7 @@ void LLFloaterPreference::onOpen(const LLSD& key)
refresh();
// Make sure the current state of prefs are saved away when
- // when the floater is opened. That will make cancel do its
- // job
+ // the floater is opened. That will make cancel() do its job
saveSettings();
// Make sure there is a default preference file
@@ -971,6 +1016,8 @@ void LLFloaterPreference::onClose(bool app_quitting)
LLPanelLogin::setAlwaysRefresh(false);
if (!app_quitting)
{
+ // is this a BUG? cancel() should only be called in onBtnCancel()
+ // but not during closing after onBtnOK()
cancel();
}
}
@@ -1003,9 +1050,9 @@ void LLFloaterPreference::onBtnOK(const LLSD& userdata)
}
//Conversation transcript and log path changed so reload conversations based on new location
- if(mPriorInstantMessageLogPath.length())
+ if (mPriorInstantMessageLogPath.length())
{
- if(moveTranscriptsAndLog())
+ if (moveTranscriptsAndLog())
{
//When floaters are empty but have a chat history files, reload chat history into them
LLFloaterIMSessionTab::reloadEmptyFloaters();
@@ -1022,11 +1069,11 @@ void LLFloaterPreference::onBtnOK(const LLSD& userdata)
LLUIColorTable::instance().saveUserSettings();
gSavedSettings.saveToFile(gSavedSettings.getString("ClientSettingsFile"), true);
- //Only save once logged in and loaded per account settings
- if(mGotPersonalInfo)
+ // Only save once logged in and loaded per account settings
+ if (mGotPersonalInfo)
{
gSavedPerAccountSettings.saveToFile(gSavedSettings.getString("PerAccountSettingsFile"), true);
- }
+ }
}
else
{
@@ -1069,26 +1116,33 @@ void LLFloaterPreference::onBtnCancel(const LLSD& userdata)
}
}
+//static
+void LLFloaterPreference::refreshInstance()
+{
+ if (LLFloaterPreference* instance = LLFloaterReg::findTypedInstance<LLFloaterPreference>("preferences"))
+ {
+ instance->refresh();
+ }
+}
+
// static
void LLFloaterPreference::updateUserInfo(const std::string& visibility)
{
- LLFloaterPreference* instance = LLFloaterReg::findTypedInstance<LLFloaterPreference>("preferences");
- if (instance)
+ if (LLFloaterPreference* instance = LLFloaterReg::findTypedInstance<LLFloaterPreference>("preferences"))
{
instance->setPersonalInfo(visibility);
}
}
+// static
void LLFloaterPreference::refreshEnabledGraphics()
{
- LLFloaterPreference* instance = LLFloaterReg::findTypedInstance<LLFloaterPreference>("preferences");
- if (instance)
+ if (LLFloaterPreference* instance = LLFloaterReg::findTypedInstance<LLFloaterPreference>("preferences"))
{
instance->refresh();
}
- LLFloater* advanced = LLFloaterReg::findTypedInstance<LLFloater>("prefs_graphics_advanced");
- if (advanced)
+ if (LLFloater* advanced = LLFloaterReg::findTypedInstance<LLFloater>("prefs_graphics_advanced"))
{
advanced->refresh();
}
@@ -1130,7 +1184,7 @@ void LLFloaterPreference::onNotificationsChange(const std::string& OptionName)
bool show_notifications_alert = true;
for (notifications_map::iterator it_notification = mNotificationOptions.begin(); it_notification != mNotificationOptions.end(); it_notification++)
{
- if(it_notification->second != "No action")
+ if (it_notification->second != "No action")
{
show_notifications_alert = false;
break;
@@ -1142,8 +1196,7 @@ void LLFloaterPreference::onNotificationsChange(const std::string& OptionName)
void LLFloaterPreference::onNameTagOpacityChange(const LLSD& newvalue)
{
- LLColorSwatchCtrl* color_swatch = findChild<LLColorSwatchCtrl>("background");
- if (color_swatch)
+ if (LLColorSwatchCtrl* color_swatch = findChild<LLColorSwatchCtrl>("background"))
{
LLColor4 new_color = color_swatch->get();
color_swatch->set(new_color.setAlpha((F32)newvalue.asReal()));
@@ -1324,7 +1377,16 @@ void LLAvatarComplexityControls::setIndirectMaxArc()
void LLFloaterPreference::refresh()
{
- LLPanel::refresh();
+ LLTabContainer* tabcontainer = getChild<LLTabContainer>("pref core");
+ for (LLView* view : *tabcontainer->getChildList())
+ {
+ if (LLPanelPreferenceControls* panel = dynamic_cast<LLPanelPreferenceControls*>(view))
+ {
+ panel->refresh();
+ break;
+ }
+ }
+ LLFloater::refresh();
setMaxNonImpostorsText(
gSavedSettings.getU32("RenderAvatarMaxNonImpostors"),
getChild<LLTextBox>("IndirectMaxNonImpostorsText", true));
@@ -1332,8 +1394,7 @@ void LLFloaterPreference::refresh()
gSavedSettings.getU32("RenderAvatarMaxComplexity"),
getChild<LLTextBox>("IndirectMaxComplexityText", true));
refreshEnabledState();
- LLFloater* advanced = LLFloaterReg::findTypedInstance<LLFloater>("prefs_graphics_advanced");
- if (advanced)
+ if (LLFloater* advanced = LLFloaterReg::findTypedInstance<LLFloater>("prefs_graphics_advanced"))
{
advanced->refresh();
}
@@ -1355,7 +1416,7 @@ void LLFloaterPreference::onCommitWindowedMode()
void LLFloaterPreference::onChangeQuality(const LLSD& data)
{
- U32 level = (U32)(data.asReal());
+ U32 level = (U32)data.asReal();
constexpr U32 LVL_HIGH = 4;
if (level >= LVL_HIGH && mLastQualityLevel < level)
{
@@ -1463,7 +1524,6 @@ void LLFloaterPreference::onClickLogPath()
std::string proposed_name(gSavedPerAccountSettings.getString("InstantMessageLogPath"));
mPriorInstantMessageLogPath.clear();
-
(new LLDirPickerThread(boost::bind(&LLFloaterPreference::changeLogPath, this, _1, _2), proposed_name))->getFile();
}
@@ -1488,10 +1548,10 @@ bool LLFloaterPreference::moveTranscriptsAndLog()
bool madeDirectory = false;
//Does the directory really exist, if not then make it
- if(!LLFile::isdir(chatLogPath))
+ if (!LLFile::isdir(chatLogPath))
{
//mkdir success is defined as zero
- if(LLFile::mkdir(chatLogPath) != 0)
+ if (LLFile::mkdir(chatLogPath) != 0)
{
return false;
}
@@ -1501,10 +1561,10 @@ bool LLFloaterPreference::moveTranscriptsAndLog()
std::string originalConversationLogDir = LLConversationLog::instance().getFileName();
std::string targetConversationLogDir = gDirUtilp->add(chatLogPath, "conversation.log");
//Try to move the conversation log
- if(!LLConversationLog::instance().moveLog(originalConversationLogDir, targetConversationLogDir))
+ if (!LLConversationLog::instance().moveLog(originalConversationLogDir, targetConversationLogDir))
{
//Couldn't move the log and created a new directory so remove the new directory
- if(madeDirectory)
+ if (madeDirectory)
{
LLFile::remove(chatLogPath);
}
@@ -1517,7 +1577,7 @@ bool LLFloaterPreference::moveTranscriptsAndLog()
LLLogChat::getListOfTranscriptFiles(listOfTranscripts);
- if(!LLLogChat::moveTranscripts(gDirUtilp->getChatLogsDir(),
+ if (!LLLogChat::moveTranscripts(gDirUtilp->getChatLogsDir(),
instantMessageLogPath,
listOfTranscripts,
listOfFilesMoved))
@@ -1530,7 +1590,7 @@ bool LLFloaterPreference::moveTranscriptsAndLog()
//Move the conversation log back
LLConversationLog::instance().moveLog(targetConversationLogDir, originalConversationLogDir);
- if(madeDirectory)
+ if (madeDirectory)
{
LLFile::remove(chatLogPath);
}
@@ -1577,7 +1637,6 @@ void LLFloaterPreference::setPersonalInfo(const std::string& visibility)
getChild<LLUICtrl>("voice_call_friends_only_check")->setValue(gSavedPerAccountSettings.getBOOL("VoiceCallsFriendsOnly"));
}
-
void LLFloaterPreference::refreshUI()
{
refresh();
@@ -1882,8 +1941,7 @@ void LLFloaterPreference::onClickActionChange()
void LLFloaterPreference::onAtmosShaderChange()
{
- LLCheckBoxCtrl* ctrl_alm = getChild<LLCheckBoxCtrl>("UseLightShaders");
- if(ctrl_alm)
+ if (LLCheckBoxCtrl* ctrl_alm = getChild<LLCheckBoxCtrl>("UseLightShaders"))
{
//Deferred/SSAO/Shadows
bool bumpshiny = LLCubeMap::sUseCubeMaps && LLFeatureManager::getInstance()->isFeatureAvailable("RenderObjectBump") && gSavedSettings.getBOOL("RenderObjectBump");
@@ -1918,17 +1976,31 @@ void LLFloaterPreference::onDeleteTranscriptsResponse(const LLSD& notification,
{
if (0 == LLNotificationsUtil::getSelectedOption(notification, response))
{
- LLLogChat::deleteTranscripts();
+ // Disable repeated requests immediately. The weak handle keeps the
+ // main-queue completion safe if Preferences closes during the durable sweep.
+ LLHandle<LLFloaterPreference> handle = getDerivedHandle<LLFloaterPreference>();
+ mDeleteTranscriptsPending = true;
updateDeleteTranscriptsButton();
+
+ if (!LLChatServiceHistory::deleteTranscriptsAsync(
+ [handle](bool)
+ {
+ if (LLFloaterPreference* floater = handle.get())
+ {
+ floater->mDeleteTranscriptsPending = false;
+ floater->updateDeleteTranscriptsButton();
+ }
+ }))
+ {
+ mDeleteTranscriptsPending = false;
+ updateDeleteTranscriptsButton();
+ }
}
}
void LLFloaterPreference::onLogChatHistorySaved()
{
- if (!mDeleteTranscriptsBtn->getEnabled())
- {
- mDeleteTranscriptsBtn->setEnabled(true);
- }
+ updateDeleteTranscriptsButton();
}
void LLFloaterPreference::updateClickActionControls()
@@ -1944,12 +2016,9 @@ void LLFloaterPreference::updateClickActionControls()
// In such case we won't need to do this 'dynamic_cast' nightmare.
// updateTable() can also be avoided
LLTabContainer* tabcontainer = getChild<LLTabContainer>("pref core");
- for (child_list_t::const_iterator iter = tabcontainer->getChildList()->begin();
- iter != tabcontainer->getChildList()->end(); ++iter)
+ for (LLView* view : *tabcontainer->getChildList())
{
- LLView* view = *iter;
- LLPanelPreferenceControls* panel = dynamic_cast<LLPanelPreferenceControls*>(view);
- if (panel)
+ if (LLPanelPreferenceControls* panel = dynamic_cast<LLPanelPreferenceControls*>(view))
{
panel->setKeyBind("walk_to",
EMouseClickType::CLICK_LEFT,
@@ -1983,12 +2052,9 @@ void LLFloaterPreference::updateClickActionViews()
// Todo: This is a very ugly way to get access to keybindings.
// Reconsider possible options.
LLTabContainer* tabcontainer = getChild<LLTabContainer>("pref core");
- for (child_list_t::const_iterator iter = tabcontainer->getChildList()->begin();
- iter != tabcontainer->getChildList()->end(); ++iter)
+ for (LLView* view : *tabcontainer->getChildList())
{
- LLView* view = *iter;
- LLPanelPreferenceControls* panel = dynamic_cast<LLPanelPreferenceControls*>(view);
- if (panel)
+ if (LLPanelPreferenceControls* panel = dynamic_cast<LLPanelPreferenceControls*>(view))
{
click_to_walk = panel->canKeyBindHandle("walk_to",
EMouseClickType::CLICK_LEFT,
@@ -2044,6 +2110,16 @@ void LLFloaterPreference::selectPanel(const LLSD& name)
}
}
+void LLFloaterPreference::setPanelVisibility(const LLSD& name, bool visible)
+{
+ LLTabContainer * tab_containerp = getChild<LLTabContainer>("pref core");
+ LLPanel * panel = tab_containerp->getPanelByName(name.asStringRef());
+ if (NULL != panel)
+ {
+ tab_containerp->setTabVisibility(panel, visible);
+ }
+}
+
void LLFloaterPreference::selectPrivacyPanel()
{
selectPanel("im");
@@ -2076,7 +2152,6 @@ void LLFloaterPreference::changed()
// set 'enable' property for 'Delete transcripts...' button
updateDeleteTranscriptsButton();
-
}
void LLFloaterPreference::saveGraphicsPreset(std::string& preset)
@@ -2184,7 +2259,6 @@ bool LLPanelPreference::postBuild()
if (hasChild("media_enabled", true))
{
bool media_enabled = gSavedSettings.getBOOL("AudioStreamingMedia");
-
getChild<LLCheckBoxCtrl>("media_enabled")->set(media_enabled);
getChild<LLCheckBoxCtrl>("autoplay_enabled")->setEnabled(media_enabled);
}
@@ -2230,7 +2304,6 @@ bool LLPanelPreference::postBuild()
}
#endif
- apply();
return true;
}
@@ -2241,41 +2314,41 @@ LLPanelPreference::~LLPanelPreference()
delete mBandWidthUpdater;
}
}
+
+// virtual
void LLPanelPreference::apply()
{
// no-op
}
+// virtual
void LLPanelPreference::saveSettings()
{
- LLFloater* advanced = LLFloaterReg::findTypedInstance<LLFloater>("prefs_graphics_advanced");
-
// Save the value of all controls in the hierarchy
mSavedValues.clear();
std::list<LLView*> view_stack;
view_stack.push_back(this);
- if (advanced)
+ // Search for 'Advanced' panel and add it if found
+ if (LLFloater* advanced = LLFloaterReg::findTypedInstance<LLFloater>("prefs_graphics_advanced"))
{
view_stack.push_back(advanced);
}
- while(!view_stack.empty())
+
+ while (!view_stack.empty())
{
// Process view on top of the stack
LLView* curview = view_stack.front();
view_stack.pop_front();
- LLColorSwatchCtrl* color_swatch = dynamic_cast<LLColorSwatchCtrl *>(curview);
- if (color_swatch)
+ if (LLColorSwatchCtrl* color_swatch = dynamic_cast<LLColorSwatchCtrl*>(curview))
{
mSavedColors[color_swatch->getName()] = color_swatch->get();
}
else
{
- LLUICtrl* ctrl = dynamic_cast<LLUICtrl*>(curview);
- if (ctrl)
+ if (LLUICtrl* ctrl = dynamic_cast<LLUICtrl*>(curview))
{
- LLControlVariable* control = ctrl->getControlVariable();
- if (control)
+ if (LLControlVariable* control = ctrl->getControlVariable())
{
mSavedValues[control] = control->getValue();
}
@@ -2283,10 +2356,9 @@ void LLPanelPreference::saveSettings()
}
// Push children onto the end of the work stack
- for (child_list_t::const_iterator iter = curview->getChildList()->begin();
- iter != curview->getChildList()->end(); ++iter)
+ for (LLView* view : *curview->getChildList())
{
- view_stack.push_back(*iter);
+ view_stack.push_back(view);
}
}
@@ -2428,7 +2500,7 @@ public:
mAccountIndependentSettings.push_back("AutoDisengageMic");
}
- /*virtual*/ void saveSettings()
+ void saveSettings() override
{
LLPanelPreference::saveSettings();
@@ -2443,7 +2515,7 @@ public:
if (find(mAccountIndependentSettings.begin(),
mAccountIndependentSettings.end(), setting) == mAccountIndependentSettings.end())
{
- mSavedValues.erase(it++);
+ it = mSavedValues.erase(it);
}
else
{
@@ -2608,9 +2680,11 @@ void LLPanelPreferenceGraphics::cancel(const std::vector<std::string> settings_t
{
LLPanelPreference::cancel(settings_to_skip);
}
+
void LLPanelPreferenceGraphics::saveSettings()
{
resetDirtyChilds();
+
std::string preset_graphic_active = gSavedSettings.getString("PresetGraphicActive");
if (preset_graphic_active.empty())
{
@@ -2621,8 +2695,10 @@ void LLPanelPreferenceGraphics::saveSettings()
instance->saveGraphicsPreset(preset_graphic_active);
}
}
+
LLPanelPreference::saveSettings();
}
+
void LLPanelPreferenceGraphics::setHardwareDefaults()
{
resetDirtyChilds();
@@ -2815,6 +2891,12 @@ LLPanelPreferenceControls::~LLPanelPreferenceControls()
{
}
+void LLPanelPreferenceControls::refresh()
+{
+ populateControlTable();
+ LLPanelPreference::refresh();
+}
+
bool LLPanelPreferenceControls::postBuild()
{
// populate list of controls
@@ -2886,12 +2968,9 @@ bool LLPanelPreferenceControls::addControlTableRows(const std::string &filename)
cell_params.column = "";
cell_params.value = "";
-
- for (LLInitParam::ParamIterator<LLScrollListItem::Params>::const_iterator row_it = contents.rows.begin();
- row_it != contents.rows.end();
- ++row_it)
+ for (LLScrollListItem::Params& row_params : contents.rows)
{
- std::string control = row_it->value.getValue().asString();
+ std::string control = row_params.value.getValue().asString();
if (!control.empty() && control != "menu_separator")
{
bool show = true;
@@ -2910,7 +2989,7 @@ bool LLPanelPreferenceControls::addControlTableRows(const std::string &filename)
if (show)
{
// At the moment viewer is hardcoded to assume that columns are named as lst_ctrl%d
- LLScrollListItem::Params item_params(*row_it);
+ LLScrollListItem::Params item_params(row_params);
item_params.enabled.setValue(enabled);
S32 num_columns = pControlsTable->getNumColumns();
@@ -2935,7 +3014,7 @@ bool LLPanelPreferenceControls::addControlTableRows(const std::string &filename)
// value = "menu_separator"
// column = "lst_action" / >
//</rows>
- pControlsTable->addRow(*row_it, EAddPosition::ADD_BOTTOM);
+ pControlsTable->addRow(row_params, EAddPosition::ADD_BOTTOM);
}
}
return true;
@@ -2957,6 +3036,22 @@ void LLPanelPreferenceControls::addControlTableSeparator()
void LLPanelPreferenceControls::populateControlTable()
{
+ // The mode combo is the source of truth for which bindings to display.
+ // Keep mEditingMode in sync with it and make sure that mode's bindings are
+ // loaded before we render; otherwise the table shows empty cells on first
+ // open (refresh() populates before any load has happened, and mEditingMode
+ // may not match the mode currently selected in the combo).
+ if (pKeyModeBox)
+ {
+ mEditingMode = pKeyModeBox->getValue().asInteger();
+ }
+ if (mEditingMode >= 0
+ && mEditingMode < (S32)LLKeyConflictHandler::MODE_COUNT
+ && mConflictHandler[mEditingMode].empty())
+ {
+ mConflictHandler[mEditingMode].loadFromSettings((LLKeyConflictHandler::ESourceMode)mEditingMode);
+ }
+
pControlsTable->clearRows();
pControlsTable->clearColumns();
@@ -2968,6 +3063,7 @@ void LLPanelPreferenceControls::populateControlTable()
case LLKeyConflictHandler::MODE_FIRST_PERSON:
case LLKeyConflictHandler::MODE_EDIT_AVATAR:
case LLKeyConflictHandler::MODE_SITTING:
+ case LLKeyConflictHandler::MODE_FLYCAM:
filename = "control_table_contents_columns_basic.xml";
break;
default:
@@ -2995,6 +3091,14 @@ void LLPanelPreferenceControls::populateControlTable()
addControlTableRows("control_table_contents_movement.xml");
addControlTableSeparator();
addControlTableRows("control_table_contents_media.xml");
+ addControlTableSeparator();
+ addControlTableRows("control_table_contents_game_control.xml");
+ }
+ else if (mEditingMode == LLKeyConflictHandler::MODE_FLYCAM)
+ {
+ // Flycam has its own dedicated set of actions; camera/editing/media
+ // groups don't apply to it.
+ addControlTableRows("control_table_contents_flycam.xml");
}
// MODE_THIRD_PERSON; MODE_EDIT_AVATAR; MODE_SITTING
else if (mEditingMode < LLKeyConflictHandler::MODE_SAVED_SETTINGS)
@@ -3011,6 +3115,9 @@ void LLPanelPreferenceControls::populateControlTable()
addControlTableSeparator();
addControlTableRows("control_table_contents_media.xml");
+ addControlTableSeparator();
+
+ addControlTableRows("control_table_contents_game_control.xml");
}
else
{
@@ -3386,6 +3493,7 @@ void LLPanelPreferenceControls::onDefaultKeyBind(bool all_modes)
mConflictHandler[mEditingMode].saveToSettings(true);
}
}
+
updateTable();
if (mEditingMode == LLKeyConflictHandler::MODE_THIRD_PERSON || all_modes)
@@ -3404,6 +3512,8 @@ void LLPanelPreferenceControls::onCancelKeyBind()
pControlsTable->deselectAllItems();
}
+//------------------------LLFloaterPreferenceProxy--------------------------------
+
LLFloaterPreferenceProxy::LLFloaterPreferenceProxy(const LLSD& key)
: LLFloater(key),
mSocksSettingsDirty(false)
@@ -3447,7 +3557,7 @@ void LLFloaterPreferenceProxy::onOpen(const LLSD& key)
void LLFloaterPreferenceProxy::onClose(bool app_quitting)
{
- if(app_quitting)
+ if (app_quitting)
{
cancel();
}
@@ -3471,7 +3581,7 @@ void LLFloaterPreferenceProxy::saveSettings()
mSavedValues.clear();
std::list<LLView*> view_stack;
view_stack.push_back(this);
- while(!view_stack.empty())
+ while (!view_stack.empty())
{
// Process view on top of the stack
LLView* curview = view_stack.front();
@@ -3558,13 +3668,9 @@ void LLFloaterPreferenceProxy::onClickCloseBtn(bool app_quitting)
void LLFloaterPreferenceProxy::cancel()
{
-
- for (control_values_map_t::iterator iter = mSavedValues.begin();
- iter != mSavedValues.end(); ++iter)
+ for (const auto& iter : mSavedValues)
{
- LLControlVariable* control = iter->first;
- LLSD ctrl_value = iter->second;
- control->set(ctrl_value);
+ iter.first->set(iter.second);
}
mSocksSettingsDirty = false;
closeFloater();
@@ -3589,21 +3695,20 @@ void LLFloaterPreferenceProxy::onChangeSocksSettings()
// Check for invalid states for the other HTTP proxy radio
LLRadioGroup* otherHttpProxy = getChild<LLRadioGroup>("other_http_proxy_type");
if ((otherHttpProxy->getSelectedValue().asString() == "Socks" &&
- !getChild<LLCheckBoxCtrl>("socks_proxy_enabled")->get())||(
+ getChild<LLCheckBoxCtrl>("socks_proxy_enabled")->get() == false )||(
otherHttpProxy->getSelectedValue().asString() == "Web" &&
- !getChild<LLCheckBoxCtrl>("web_proxy_enabled")->get()))
+ getChild<LLCheckBoxCtrl>("web_proxy_enabled")->get() == false ) )
{
otherHttpProxy->selectFirstItem();
}
-
}
void LLFloaterPreference::onUpdateFilterTerm(bool force)
{
- LLWString seachValue = utf8str_to_wstring(mFilterEdit->getValue());
- LLWStringUtil::toLower(seachValue);
+ LLWString seachValue = utf8str_to_wstring( mFilterEdit->getValue() );
+ LLWStringUtil::toLower( seachValue );
- if (!mSearchData || (mSearchData->mLastFilter == seachValue && !force))
+ if( !mSearchData || (mSearchData->mLastFilter == seachValue && !force))
return;
if (mSearchDataDirty)
@@ -3614,7 +3719,7 @@ void LLFloaterPreference::onUpdateFilterTerm(bool force)
mSearchData->mLastFilter = seachValue;
- if (!mSearchData->mRootTab)
+ if( !mSearchData->mRootTab )
return;
mSearchData->mRootTab->hightlightAndHide( seachValue );
@@ -3637,10 +3742,10 @@ void LLFloaterPreference::filterIgnorableNotifications()
void collectChildren( LLView const *aView, ll::prefs::PanelDataPtr aParentPanel, ll::prefs::TabContainerDataPtr aParentTabContainer )
{
- if (!aView)
+ if( !aView )
return;
- llassert_always(aParentPanel || aParentTabContainer);
+ llassert_always( aParentPanel || aParentTabContainer );
for (LLView* pView : *aView->getChildList())
{
@@ -3650,56 +3755,56 @@ void collectChildren( LLView const *aView, ll::prefs::PanelDataPtr aParentPanel,
ll::prefs::PanelDataPtr pCurPanelData = aParentPanel;
ll::prefs::TabContainerDataPtr pCurTabContainer = aParentTabContainer;
- LLPanel const *pPanel = dynamic_cast<LLPanel const*>(pView);
- LLTabContainer const *pTabContainer = dynamic_cast<LLTabContainer const*>(pView);
- ll::ui::SearchableControl const *pSCtrl = dynamic_cast<ll::ui::SearchableControl const*>( pView );
+ LLPanel const *pPanel = dynamic_cast< LLPanel const *>( pView );
+ LLTabContainer const *pTabContainer = dynamic_cast< LLTabContainer const *>( pView );
+ ll::ui::SearchableControl const *pSCtrl = dynamic_cast< ll::ui::SearchableControl const *>( pView );
- if (pTabContainer)
+ if( pTabContainer )
{
pCurPanelData.reset();
- pCurTabContainer = ll::prefs::TabContainerDataPtr(new ll::prefs::TabContainerData);
- pCurTabContainer->mTabContainer = const_cast< LLTabContainer *>(pTabContainer);
+ pCurTabContainer = ll::prefs::TabContainerDataPtr( new ll::prefs::TabContainerData );
+ pCurTabContainer->mTabContainer = const_cast< LLTabContainer *>( pTabContainer );
pCurTabContainer->mLabel = pTabContainer->getLabel();
pCurTabContainer->mPanel = 0;
- if (aParentPanel)
- aParentPanel->mChildPanel.push_back(pCurTabContainer);
- if (aParentTabContainer)
- aParentTabContainer->mChildPanel.push_back(pCurTabContainer);
+ if( aParentPanel )
+ aParentPanel->mChildPanel.push_back( pCurTabContainer );
+ if( aParentTabContainer )
+ aParentTabContainer->mChildPanel.push_back( pCurTabContainer );
}
- else if (pPanel)
+ else if( pPanel )
{
pCurTabContainer.reset();
- pCurPanelData = ll::prefs::PanelDataPtr(new ll::prefs::PanelData);
+ pCurPanelData = ll::prefs::PanelDataPtr( new ll::prefs::PanelData );
pCurPanelData->mPanel = pPanel;
pCurPanelData->mLabel = pPanel->getLabel();
llassert_always( aParentPanel || aParentTabContainer );
- if (aParentTabContainer)
- aParentTabContainer->mChildPanel.push_back(pCurPanelData);
- else if (aParentPanel)
- aParentPanel->mChildPanel.push_back(pCurPanelData);
+ if( aParentTabContainer )
+ aParentTabContainer->mChildPanel.push_back( pCurPanelData );
+ else if( aParentPanel )
+ aParentPanel->mChildPanel.push_back( pCurPanelData );
}
- else if (pSCtrl && pSCtrl->getSearchText().size())
+ else if( pSCtrl && pSCtrl->getSearchText().size() )
{
- ll::prefs::SearchableItemPtr item = ll::prefs::SearchableItemPtr(new ll::prefs::SearchableItem());
+ ll::prefs::SearchableItemPtr item = ll::prefs::SearchableItemPtr( new ll::prefs::SearchableItem() );
item->mView = pView;
item->mCtrl = pSCtrl;
- item->mLabel = utf8str_to_wstring(pSCtrl->getSearchText());
- LLWStringUtil::toLower(item->mLabel);
+ item->mLabel = utf8str_to_wstring( pSCtrl->getSearchText() );
+ LLWStringUtil::toLower( item->mLabel );
- llassert_always(aParentPanel || aParentTabContainer);
+ llassert_always( aParentPanel || aParentTabContainer );
- if (aParentPanel)
- aParentPanel->mChildren.push_back(item);
- if (aParentTabContainer)
- aParentTabContainer->mChildren.push_back(item);
+ if( aParentPanel )
+ aParentPanel->mChildren.push_back( item );
+ if( aParentTabContainer )
+ aParentTabContainer->mChildren.push_back( item );
}
- collectChildren(pView, pCurPanelData, pCurTabContainer);
+ collectChildren( pView, pCurPanelData, pCurTabContainer );
}
}
diff --git a/indra/newview/llfloaterpreference.h b/indra/newview/llfloaterpreference.h
index ce55fd4e77..58a4fbde02 100644
--- a/indra/newview/llfloaterpreference.h
+++ b/indra/newview/llfloaterpreference.h
@@ -36,9 +36,13 @@
#include "llfloater.h"
#include "llavatarpropertiesprocessor.h"
#include "llconversationlog.h"
+#include "llgamecontrol.h"
+#include "llkeyconflict.h"
+#include "llscrolllistcell.h"
+#include "llscrolllistctrl.h"
#include "llsearcheditor.h"
#include "llsetkeybinddialog.h"
-#include "llkeyconflict.h"
+#include "llspinctrl.h"
class LLConversationLogObserver;
class LLPanelPreference;
@@ -80,12 +84,14 @@ public:
void apply();
void cancel(const std::vector<std::string> settings_to_skip = {});
- /*virtual*/ void draw();
- /*virtual*/ bool postBuild();
- /*virtual*/ void onOpen(const LLSD& key);
- /*virtual*/ void onClose(bool app_quitting);
- /*virtual*/ void changed();
- /*virtual*/ void changed(const LLUUID& session_id, U32 mask) {};
+ virtual void draw() override;
+ virtual bool postBuild() override;
+ virtual void onOpen(const LLSD& key) override;
+ virtual void onClose(bool app_quitting) override;
+ virtual void changed() override;
+ virtual void changed(const LLUUID& session_id, U32 mask) override {};
+
+ static void refreshInstance();
// static data update, called from message handler
static void updateUserInfo(const std::string& visibility);
@@ -99,7 +105,7 @@ public:
// update Show Favorites checkbox
static void updateShowFavoritesCheckbox(bool val);
- void processProperties( void* pData, EAvatarProcessorType type );
+ void processProperties( void* pData, EAvatarProcessorType type ) override;
void saveAvatarProperties( void );
static void saveAvatarPropertiesCoro(const std::string url, bool allow_publish);
void selectPrivacyPanel();
@@ -168,7 +174,7 @@ public:
void setPersonalInfo(const std::string& visibility);
void refreshEnabledState();
void onCommitWindowedMode();
- void refresh(); // Refresh enable/disable
+ void refresh() override; // Refresh enable/disable
// if the quality radio buttons are changed
void onChangeQuality(const LLSD& data);
@@ -198,6 +204,7 @@ public:
void buildPopupLists();
static void refreshSkin(void* data);
void selectPanel(const LLSD& name);
+ void setPanelVisibility(const LLSD& name, bool visible);
void saveGraphicsPreset(std::string& preset);
void setRecommendedSettings();
@@ -235,6 +242,9 @@ private:
LLScrollListCtrl* mEnabledPopups = nullptr;
LLScrollListCtrl* mDisabledPopups = nullptr;
LLButton* mDeleteTranscriptsBtn = nullptr;
+
+ // Prevent duplicate account-wide deletion requests while the durable sweep runs.
+ bool mDeleteTranscriptsPending = false;
LLButton* mEnablePopupBtn = nullptr;
LLButton* mDisablePopupBtn = nullptr;
LLComboBox* mTimeFormatCombobox = nullptr;
@@ -256,7 +266,7 @@ class LLPanelPreference : public LLPanel
{
public:
LLPanelPreference();
- /*virtual*/ bool postBuild();
+ virtual bool postBuild() override;
virtual ~LLPanelPreference();
@@ -302,12 +312,12 @@ private:
class LLPanelPreferenceGraphics : public LLPanelPreference
{
public:
- bool postBuild();
- void draw();
- void cancel(const std::vector<std::string> settings_to_skip = {});
- void saveSettings();
+ bool postBuild() override;
+ void draw() override;
+ void cancel(const std::vector<std::string> settings_to_skip = {}) override;
+ void saveSettings() override;
void resetDirtyChilds();
- void setHardwareDefaults();
+ void setHardwareDefaults() override;
void setPresetText();
protected:
@@ -345,11 +355,13 @@ public:
LLPanelPreferenceControls();
virtual ~LLPanelPreferenceControls();
- bool postBuild();
+ bool postBuild() override;
- void apply();
- void cancel(const std::vector<std::string> settings_to_skip = {});
- void saveSettings();
+ void refresh() override;
+
+ void apply() override;
+ void cancel(const std::vector<std::string> settings_to_skip = {}) override;
+ void saveSettings() override;
void resetDirtyChilds();
void onListCommit();
@@ -365,9 +377,12 @@ public:
void updateAndApply();
// from interface
- /*virtual*/ bool onSetKeyBind(EMouseClickType click, KEY key, MASK mask, bool all_modes);
- /*virtual*/ void onDefaultKeyBind(bool all_modes);
- /*virtual*/ void onCancelKeyBind();
+ bool onSetKeyBind(EMouseClickType click, KEY key, MASK mask, bool all_modes) override;
+ void onDefaultKeyBind(bool all_modes) override;
+ void onCancelKeyBind() override;
+
+ // Cleans content and then adds content from xml files according to current mEditingMode
+ void populateControlTable();
private:
// reloads settings, discards current changes, updates table
@@ -378,9 +393,6 @@ private:
bool addControlTableRows(const std::string &filename);
void addControlTableSeparator();
- // Cleans content and then adds content from xml files according to current mEditingMode
- void populateControlTable();
-
// Updates keybindings from storage to table
void updateTable();
@@ -416,13 +428,13 @@ public:
void cancel();
protected:
- bool postBuild();
- void onOpen(const LLSD& key);
- void onClose(bool app_quitting);
+ bool postBuild() override;
+ void onOpen(const LLSD& key) override;
+ void onClose(bool app_quitting) override;
void saveSettings();
void onBtnOk();
void onBtnCancel();
- void onClickCloseBtn(bool app_quitting = false);
+ void onClickCloseBtn(bool app_quitting = false) override;
void onChangeSocksSettings();
diff --git a/indra/newview/llfloaterscriptdebug.cpp b/indra/newview/llfloaterscriptdebug.cpp
index 49cb5d34ff..c2d611235f 100644
--- a/indra/newview/llfloaterscriptdebug.cpp
+++ b/indra/newview/llfloaterscriptdebug.cpp
@@ -42,6 +42,7 @@
#include "llviewercontrol.h"
#include "llviewerobjectlist.h"
#include "llviewertexturelist.h"
+#include "llviewermcp.h"
//
// Statics
@@ -127,6 +128,8 @@ LLFloater* LLFloaterScriptDebug::addOutputWindow(const LLUUID &object_id)
void LLFloaterScriptDebug::addScriptLine(const std::string &utf8mesg, const std::string &user_name, const LLColor4& color, const LLUUID& source_id)
{
+ LLViewerMCP::noteDebug(user_name, source_id, utf8mesg);
+
LLViewerObject* objectp = gObjectList.findObject(source_id);
std::string floater_label;
diff --git a/indra/newview/llfloaterwebmodal.cpp b/indra/newview/llfloaterwebmodal.cpp
new file mode 100644
index 0000000000..ac74af5d6f
--- /dev/null
+++ b/indra/newview/llfloaterwebmodal.cpp
@@ -0,0 +1,63 @@
+/**
+ * @file llfloaterwebmodal.cpp
+ * @brief Modal floater for displaying a web page above other modal floaters
+ *
+ * $LicenseInfo:firstyear=2026&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2026, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llfloaterwebmodal.h"
+
+#include "llmediactrl.h"
+
+LLFloaterWebModal::LLFloaterWebModal(const LLSD& key)
+ // don't hide an existing modal floater (e.g. LLFloaterJoin) behind this one
+ : LLModalDialog(key, /*modal=*/true, /*hide_others=*/false)
+{
+}
+
+bool LLFloaterWebModal::postBuild()
+{
+ mWebBrowser = getChild<LLMediaCtrl>("web_modal_browser");
+ mWebBrowser->addObserver(this);
+ return true;
+}
+
+void LLFloaterWebModal::onOpen(const LLSD& key)
+{
+ LLModalDialog::onOpen(key);
+
+ if (mWebBrowser && key.has("url"))
+ {
+ mWebBrowser->navigateTo(key["url"].asString(), HTTP_CONTENT_TEXT_HTML);
+ }
+}
+
+void LLFloaterWebModal::handleMediaEvent(LLPluginClassMedia* self, EMediaEvent event)
+{
+ if (event == MEDIA_EVENT_NAME_CHANGED)
+ {
+ const std::string page_title = self->getMediaName();
+ setTitle(page_title.empty() ? self->getLocation() : page_title);
+ }
+}
diff --git a/indra/newview/llfloaterwebmodal.h b/indra/newview/llfloaterwebmodal.h
new file mode 100644
index 0000000000..fc10be3535
--- /dev/null
+++ b/indra/newview/llfloaterwebmodal.h
@@ -0,0 +1,48 @@
+/**
+ * @file llfloaterwebmodal.h
+ * @brief Modal floater for displaying a web page above other modal floaters
+ *
+ * $LicenseInfo:firstyear=2026&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2026, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#pragma once
+
+#include "llmodaldialog.h"
+#include "llviewermediaobserver.h"
+
+class LLMediaCtrl;
+
+class LLFloaterWebModal : public LLModalDialog, public LLViewerMediaObserver
+{
+ friend class LLFloaterReg;
+public:
+ bool postBuild() override;
+ void onOpen(const LLSD& key) override;
+
+ void handleMediaEvent(LLPluginClassMedia* self, EMediaEvent event) override;
+
+private:
+ LLFloaterWebModal(const LLSD& key);
+ ~LLFloaterWebModal() = default;
+
+ LLMediaCtrl* mWebBrowser = nullptr;
+};
diff --git a/indra/newview/llflycam.cpp b/indra/newview/llflycam.cpp
new file mode 100644
index 0000000000..9ba631c0a5
--- /dev/null
+++ b/indra/newview/llflycam.cpp
@@ -0,0 +1,325 @@
+/**
+ * @file llflycam.cpp
+ * @brief LLFlycam class implementation
+ *
+ * $LicenseInfo:firstyear=2024&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2024, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llflycam.h"
+
+#include <algorithm>
+#include "llcamera.h"
+#include "llcoordframe.h"
+#include "m3math.h"
+
+void LLFlycam::setTransform(const LLVector3d& position, const LLQuaternion& rotation)
+{
+ mPosition = position;
+ mRotation = rotation;
+ mRotation.normalize();
+}
+
+void LLFlycam::getTransform(LLVector3d& position_out, LLQuaternion& rotation_out)
+{
+ position_out = mPosition;
+ rotation_out = mRotation;
+}
+
+// 'view' is expected to be in radians
+void LLFlycam::setView(F32 view)
+{
+ mView = std::clamp(view, MIN_FIELD_OF_VIEW, MAX_FIELD_OF_VIEW);
+}
+
+
+void LLFlycam::setLinearVelocity(const LLVector3& velocity)
+{
+ // Note: this math expects velocity components to be in range [-1.0, 1.0]
+ mLinearVelocity = velocity * mSpeedFactor;
+}
+
+
+void LLFlycam::setPitchRate(F32 pitch_rate)
+{
+ // Note: this math expects pitch_rate to be in range [-1.0, 1.0]
+ constexpr F32 PITCH_RATE_FACTOR = 0.75f;
+ mPitchRate = pitch_rate * mSpeedFactor * PITCH_RATE_FACTOR;
+}
+
+
+void LLFlycam::setYawRate(F32 yaw_rate)
+{
+ // Note: this math expects yaw_rate to be in range [-1.0, 1.0]
+ constexpr F32 YAW_RATE_FACTOR = 0.90f;
+ mYawRate = yaw_rate * mSpeedFactor * YAW_RATE_FACTOR;
+}
+
+
+void LLFlycam::setRollRate(F32 roll_rate)
+{
+ // Note: this math expects roll_rate to be in range [-1.0, 1.0]
+ constexpr F32 ROLL_RATE_FACTOR = 0.90f;
+ mRollRate = mAllowRoll ? roll_rate * mSpeedFactor * ROLL_RATE_FACTOR : 0.0f;
+}
+
+
+void LLFlycam::setSpeedFactor(F32 speed_factor)
+{
+ mSpeedFactor = std::clamp(speed_factor, MIN_FLYCAM_SPEED_FACTOR, MAX_FLYCAM_SPEED_FACTOR);
+}
+
+
+void LLFlycam::setZoomRate(F32 zoom_rate)
+{
+ // Note: this math expects zoom_rate to be in range [-1.0, 1.0]
+ constexpr F32 FULL_ZOOM_PERIOD = 5.0f; // seconds
+ constexpr F32 ZOOM_RATE_FACTOR = (MAX_FIELD_OF_VIEW - MIN_FIELD_OF_VIEW) / FULL_ZOOM_PERIOD;
+ mZoomRate = zoom_rate * ZOOM_RATE_FACTOR;
+}
+
+
+void LLFlycam::setOrbitEngaged(bool engaged, F32 focal_distance)
+{
+ if (engaged && !mOrbitEngaged)
+ {
+ // Rising edge: fix the focal point 'focal_distance' meters in front of
+ // the camera's current forward axis. It stays put in world space for
+ // as long as orbit stays engaged, even as Pan/Truck/Tilt/Roll rotate
+ // the camera around it (see integrate()).
+ LLVector3 forward(LLMatrix3(mRotation).getFwdRow());
+ mOrbitFocalPoint = mPosition + LLVector3d(forward) * (F64)focal_distance;
+ }
+ mOrbitEngaged = engaged;
+}
+
+
+void LLFlycam::setOrbitRadialRate(F32 radial_rate)
+{
+ // Note: this math expects radial_rate to be in range [-1.0, 1.0]. The
+ // resulting rate is a FRACTION of the current distance-to-focal-point per
+ // second (not a fixed speed), so approach slows near the focal point and
+ // retreat speeds up far away from it.
+ constexpr F32 ORBIT_RADIAL_RATE_FACTOR = 1.0f; // fraction of distance/sec at full deflection; may be tuned later
+ mOrbitRadialRate = radial_rate * ORBIT_RADIAL_RATE_FACTOR;
+}
+
+
+void LLFlycam::startReset(const LLVector3d& target_position, const LLQuaternion& target_rotation, F32 duration)
+{
+ mResetStartPosition = mPosition;
+ mResetStartRotation = mRotation;
+ mResetTargetPosition = target_position;
+ mResetTargetRotation = target_rotation;
+ mResetDuration = std::max(duration, 0.001f);
+ mResetTimeRemaining = mResetDuration;
+
+ // Drop any live rates so leftover input doesn't fight the lerp, or get
+ // applied unexpectedly the moment the reset completes.
+ mLinearVelocity.clear();
+ mPitchRate = mYawRate = mRollRate = mZoomRate = 0.0f;
+}
+
+
+void LLFlycam::integrate(F32 delta_time)
+{
+ // cap delta_time to slow camera motion when framerates are low
+ constexpr F32 MAX_DELTA_TIME = 0.2f;
+ if (delta_time > MAX_DELTA_TIME)
+ {
+ delta_time = MAX_DELTA_TIME;
+ }
+
+ if (mResetTimeRemaining > 0.0f)
+ {
+ // Reset in progress: lerp toward the target transform and ignore
+ // whatever rates setLinearVelocity()/setPitchRate()/etc. set this
+ // frame -- flycam input has no effect until the lerp completes.
+ mResetTimeRemaining = std::max(mResetTimeRemaining - delta_time, 0.0f);
+ F32 fraction = 1.0f - (mResetTimeRemaining / mResetDuration);
+ mPosition = lerp(mResetStartPosition, mResetTargetPosition, fraction);
+ mRotation = nlerp(fraction, mResetStartRotation, mResetTargetRotation);
+ return;
+ }
+
+ F32 angle;
+ bool needs_renormalization = false;
+
+ // Before we adjust the rotation let's prepare precautions against Eulerian spinlock
+ LLVector3 forward = LLVector3::x_axis * mRotation;
+ F32 forward_up = forward.mV[VZ];
+ if (fabsf(forward_up) > 1.0f)
+ {
+ forward_up = forward_up / fabsf(forward_up);
+ }
+ F32 sin_pitch = sqrtf(1.0f - std::min(forward_up*forward_up, 1.0f));
+
+ // Yaw
+ angle = delta_time * mYawRate * (mView / DEFAULT_FIELD_OF_VIEW);
+ angle *= std::max(sin_pitch, 0.1f);
+ if (fabsf(angle) > 0.0f)
+ {
+ LLQuaternion dQ;
+ dQ.setAngleAxis(angle, 0.0f, 0.0f, 1.0f);
+ if (mAllowRoll)
+ {
+ mRotation = dQ * mRotation;
+ }
+ else
+ {
+ mRotation = dQ * mRotation;
+
+ // Un-roll: keep the just-applied forward axis, but rebuild "up" to
+ // lie in the plane spanned by forward and world-up, which removes
+ // any roll the pitch+yaw quaternion multiplications above may have
+ // introduced (they don't commute).
+ LLMatrix3 level(mRotation);
+ LLVector3 forward(level.getFwdRow());
+ forward.normVec();
+
+ LLVector3 world_up = LLVector3::z_axis;
+ LLVector3 new_up = world_up - (world_up * forward) * forward;
+ constexpr F32 MIN_UNROLL_SIN = 0.01f; // ~0.6 degrees off vertical
+ if (new_up.lengthSquared() > MIN_UNROLL_SIN * MIN_UNROLL_SIN)
+ {
+ new_up.normVec();
+ // Right-handed (forward, left, up) basis, per
+ // LLMatrix3::orthogonalize()'s up = forward % left: up % forward == left.
+ LLVector3 new_left = new_up % forward;
+ level.setRows(forward, new_left, new_up);
+ mRotation = LLQuaternion(level);
+ }
+ }
+ needs_renormalization = true;
+ }
+
+ // Pitch
+ // Note: we modulate pitch and yaw rates by view ratio
+ // to make pitch and yaw work better when zoomed in close
+ angle = delta_time * mPitchRate * (mView / DEFAULT_FIELD_OF_VIEW);
+ // and avoid overshooting the vertical by using small angle approximation trick
+ F32 small_angle_approx_to_vertical = 1.0f - fabsf(forward_up);
+ if (angle != 0.0f
+ && !(forward_up > 0.0f && angle < -small_angle_approx_to_vertical)
+ && !(forward_up < 0.0f && angle > small_angle_approx_to_vertical))
+ {
+ LLQuaternion dQ;
+ dQ.setAngleAxis(angle, 0.0f, 1.0f, 0.0f);
+ mRotation = dQ * mRotation;
+ needs_renormalization = true;
+ }
+
+ // Roll about the camera's forward (local X) axis. Like pitch this is a
+ // body-frame rotation, so it pre-multiplies mRotation.
+ angle = delta_time * mRollRate * (mView / DEFAULT_FIELD_OF_VIEW);
+ if (fabsf(angle) > 0.0f)
+ {
+ LLQuaternion dQ;
+ dQ.setAngleAxis(angle, 1.0f, 0.0f, 0.0f);
+ mRotation = dQ * mRotation;
+ needs_renormalization = true;
+ }
+
+ if (mOrbitEngaged)
+ {
+ // Re-derive position from the just-rotated forward axis, so the
+ // camera stays (radially adjusted) 'distance' meters from the fixed
+ // focal point, always facing it. Pan/Truck (yaw, above) and Tilt
+ // (pitch, above) therefore sweep/swing the camera around the focal
+ // point as a side effect of simply rotating the camera; only the
+ // radius itself is orbit-specific here.
+ constexpr F32 MIN_ORBIT_DISTANCE = 0.1f; // meters
+ F32 distance = (F32)(mPosition - mOrbitFocalPoint).length();
+ distance = std::max(distance * (1.0f + delta_time * mOrbitRadialRate), MIN_ORBIT_DISTANCE);
+ // 'forward' points from the camera toward the focal point, so the
+ // camera itself sits behind the focal point along that axis.
+ LLVector3 forward(LLMatrix3(mRotation).getFwdRow());
+ mPosition = mOrbitFocalPoint - LLVector3d(forward) * (F64)distance;
+ }
+
+ if (mLinearVelocity.lengthSquared() > 0.0f)
+ {
+ // Boom (local Z) still translates the camera directly here, on top of
+ // the orbit reposition above, regardless of mOrbitEngaged -- Truck/
+ // Dolly's contributions are zeroed out by LLAgentCamera::updateFlycam()
+ // while orbiting, since they're redirected into yaw/radial rate instead.
+ LLVector3d translation((delta_time * mLinearVelocity) * mRotation);
+ mPosition += translation;
+ if (mOrbitEngaged)
+ {
+ // Boom doesn't reorient the camera or change its distance from
+ // the focal point -- drag the focal point along with it instead,
+ // so the next frame's orbit reposition still measures 'distance'
+ // from wherever boom just moved it to.
+ mOrbitFocalPoint += translation;
+ }
+ }
+
+ if (mZoomRate != 0.0f)
+ {
+ // Note: we subtract the delta because "positive" zoom (e.g. "zoom in")
+ // produces smaller view angle
+ mView = std::clamp(mView - delta_time * mZoomRate, MIN_FIELD_OF_VIEW, MAX_FIELD_OF_VIEW);
+ }
+
+ if (needs_renormalization)
+ {
+ mRotation.normalize();
+ }
+}
+
+
+void LLFlycam::applyFrameDelta(const F32 local_delta[7],
+ bool auto_level, F32 auto_level_fraction,
+ bool direct_view, F32 direct_view_value)
+{
+ mPosition += LLVector3d(local_delta[VX], local_delta[VY], local_delta[VZ]) * mRotation;
+
+ LLMatrix3 rot_mat(local_delta[3], local_delta[4], local_delta[5]);
+ mRotation = LLQuaternion(rot_mat) * mRotation;
+
+ if (auto_level)
+ {
+ LLMatrix3 level(mRotation);
+
+ LLVector3 x = LLVector3(level.mMatrix[0]);
+ LLVector3 y = LLVector3(level.mMatrix[1]);
+ LLVector3 z = LLVector3(level.mMatrix[2]);
+
+ y.mV[2] = 0.f;
+ y.normVec();
+
+ level.setRows(x, y, z);
+ level.orthogonalize();
+
+ LLQuaternion quat(level);
+ mRotation = nlerp(auto_level_fraction, mRotation, quat);
+ }
+
+ if (direct_view)
+ {
+ setView(direct_view_value);
+ }
+ else
+ {
+ setView(mView + local_delta[6]);
+ }
+}
diff --git a/indra/newview/llflycam.h b/indra/newview/llflycam.h
new file mode 100644
index 0000000000..4c3afea491
--- /dev/null
+++ b/indra/newview/llflycam.h
@@ -0,0 +1,139 @@
+/**
+ * @file llflycam.h
+ * @brief LLFlycam class header file
+ *
+ * $LicenseInfo:firstyear=2024&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2024, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#pragma once
+
+#include "llcamera.h"
+#include "llquaternion.h"
+#include "v3math.h"
+#include "v3dmath.h"
+
+constexpr F32 MIN_FLYCAM_SPEED_FACTOR = 0.5f;
+constexpr F32 MAX_FLYCAM_SPEED_FACTOR = 2.0f;
+constexpr F32 DEFAULT_FLYCAM_SPEED_FACTOR = 1.0f;
+
+class LLFlycam
+{
+public:
+
+ LLFlycam() = default;
+
+ // Note: position is in global (region-independent) coordinates, since it
+ // must remain valid across the region-origin rebases that happen when the
+ // agent crosses a region boundary while this transform is in use.
+ void setTransform(const LLVector3d& position, const LLQuaternion& rotation);
+ void getTransform(LLVector3d& position_out, LLQuaternion& rotation_out);
+
+ void setView(F32 view);
+ F32 getView() const { return mView; }
+
+ void setLinearVelocity(const LLVector3& velocity);
+ void setPitchRate(F32 pitch_rate);
+ void setYawRate(F32 yaw_rate);
+ void setRollRate(F32 roll_rate);
+ void setZoomRate(F32 zoom_rate);
+
+ // Whether Roll input is allowed to rotate the flycam about its forward
+ // axis; when false, setRollRate() discards its input and the flycam
+ // never rolls. Off by default; driven by the "GameControl" FlyCam
+ // settings' AllowRoll flag (see LLGameControl::isFlycamRollAllowed()).
+ void setAllowRoll(bool allow) { mAllowRoll = allow; }
+ bool getAllowRoll() const { return mAllowRoll; }
+
+ // Multiplier applied to the Pitch/Yaw/Roll RATE_FACTOR coefficients in
+ // setPitchRate()/setYawRate()/setRollRate(), and to the Truck/Dolly/Boom
+ // velocity passed to setLinearVelocity() (e.g. "Slow" .. "Fast"). Clamped
+ // to [MIN_FLYCAM_SPEED_FACTOR, MAX_FLYCAM_SPEED_FACTOR]; defaults to
+ // DEFAULT_FLYCAM_SPEED_FACTOR. Driven by the "GameControl" FlyCam settings'
+ // SpeedFactor value (see LLGameControl::getSpeedFactor()).
+ void setSpeedFactor(F32 speed_factor);
+ F32 getSpeedFactor() const { return mSpeedFactor; }
+
+ // Orbit modifier: while engaged, position is re-derived every integrate()
+ // from the camera's own (pitch/yaw-rotated) forward axis so the camera
+ // stays 'focal_distance' meters from a focal point fixed in front of it
+ // the moment orbit engages -- Pan/Truck/Tilt/Roll keep rotating the
+ // camera exactly as they do outside orbit (see integrate()); only the
+ // radial (dolly) rate is orbit-specific. Boom still translates the camera
+ // directly (see integrate()), but doesn't reorient it or change its
+ // distance from the focal point: the same translation is applied to the
+ // focal point too, dragging it along with the camera.
+ void setOrbitEngaged(bool engaged, F32 focal_distance);
+ bool isOrbitEngaged() const { return mOrbitEngaged; }
+ void setOrbitRadialRate(F32 radial_rate);
+
+ // Begins a smooth transition from the current transform to
+ // 'target_position'/'target_rotation', taking 'duration' seconds. While
+ // the transition is in progress, integrate() ignores the rates set by
+ // setLinearVelocity()/setPitchRate()/etc. and instead lerps toward the
+ // target; normal input-driven integration resumes once it completes.
+ void startReset(const LLVector3d& target_position, const LLQuaternion& target_rotation, F32 duration);
+ bool isResetting() const { return mResetTimeRemaining > 0.0f; }
+
+ void integrate(F32 delta_time);
+
+ // Applies one frame of already-tuned deltas directly to the transform,
+ // bypassing the rate-based setPitchRate()/etc. + integrate() path. Used
+ // by input sources (the legacy NDOF joystick) that compute their own
+ // per-axis dead-zone/scale/feathering and only need this class to own
+ // the resulting transform update, so their feel is preserved exactly.
+ // 'local_delta' holds, in order: [0..2] local-frame translation delta
+ // (x,y,z); [3..5] rotation delta (roll,pitch,yaw, as fed to
+ // LLMatrix3(r,p,y)); [6] zoom delta added to the view angle (ignored if
+ // 'direct_view' is set, in which case 'direct_view_value' replaces the
+ // view angle outright).
+ void applyFrameDelta(const F32 local_delta[7],
+ bool auto_level, F32 auto_level_fraction,
+ bool direct_view, F32 direct_view_value);
+
+protected:
+ LLVector3d mPosition;
+ LLVector3 mLinearVelocity;
+ LLQuaternion mRotation;
+ F32 mPitchRate { 0.0f };
+ F32 mYawRate { 0.0f };
+ F32 mRollRate { 0.0f };
+ F32 mZoomRate { 0.0f };
+ F32 mView { DEFAULT_FIELD_OF_VIEW };
+ bool mAllowRoll { false };
+ F32 mSpeedFactor { DEFAULT_FLYCAM_SPEED_FACTOR };
+
+ // Orbit-in-progress state: see setOrbitEngaged()/setOrbitRadialRate() and
+ // the orbit branch in integrate().
+ bool mOrbitEngaged { false };
+ LLVector3d mOrbitFocalPoint;
+ F32 mOrbitRadialRate { 0.0f };
+
+ // Reset-in-progress state: integrate() lerps mPosition/mRotation from
+ // mResetStart* to mResetTarget* as mResetTimeRemaining counts down from
+ // mResetDuration to zero.
+ LLVector3d mResetStartPosition;
+ LLQuaternion mResetStartRotation;
+ LLVector3d mResetTargetPosition;
+ LLQuaternion mResetTargetRotation;
+ F32 mResetDuration { 0.0f };
+ F32 mResetTimeRemaining { 0.0f };
+};
diff --git a/indra/newview/llfollowcam.cpp b/indra/newview/llfollowcam.cpp
index 89f77414a1..c2c4bf7f74 100644
--- a/indra/newview/llfollowcam.cpp
+++ b/indra/newview/llfollowcam.cpp
@@ -293,7 +293,7 @@ void LLFollowCam::update()
LLVector3 simulated_pos_agent = gAgent.getPosAgentFromGlobal(mSimulatedPositionGlobal);
LLVector3 vectorFromCameraToSubject = offsetSubjectPosition - simulated_pos_agent;
- F32 distanceFromCameraToSubject = vectorFromCameraToSubject.magVec();
+ // F32 distanceFromCameraToSubject = vectorFromCameraToSubject.magVec();
LLVector3 whereFocusWantsToBe = mFocus;
LLVector3 focus_pt_agent = gAgent.getPosAgentFromGlobal(mSimulatedFocusGlobal);
@@ -412,13 +412,20 @@ void LLFollowCam::update()
simulated_pos_agent = lerp( simulated_pos_agent, whereCameraPositionWantsToBe, positionPullLerp );
}
- //--------------------------------------------------------------------
- // don't let the camera get farther than its official max distance
- //--------------------------------------------------------------------
- if ( distanceFromCameraToSubject > mMaxCameraDistantFromSubject )
+ // Keep the simulated camera within the effective follow distance:
+ // - Keep requested distance capped by the viewer's maximum.
+ // - Rebuild its position from the subject-relative offset so a moving
+ // avatar follows the intended camera geometry rather than the prior
+ // camera position.
+ // - Applied after position lag, which can move the simulated camera beyond
+ // its distance limit.
+ const F32 camera_distance_limit = llmin(mSimulatedDistance, mMaxCameraDistantFromSubject);
+ const F32 distance_after_position_lag = (offsetSubjectPosition - simulated_pos_agent).magVec();
+ if ( distance_after_position_lag > camera_distance_limit )
{
- LLVector3 directionFromCameraToSubject = vectorFromCameraToSubject / distanceFromCameraToSubject;
- simulated_pos_agent = offsetSubjectPosition - directionFromCameraToSubject * mMaxCameraDistantFromSubject;
+ const F32 camera_distance_scale = camera_distance_limit / mSimulatedDistance;
+ simulated_pos_agent = offsetSubjectPosition -
+ (positionOffsetFromSubject * camera_distance_scale);
}
////-------------------------------------------------------------------------------------------------
@@ -845,6 +852,11 @@ void LLFollowCamMgr::removeFollowCamParams(const LLUUID& source)
delete params;
}
+void LLFollowCamMgr::clearActiveFollowCamParams()
+{
+ mParamStack.clear();
+}
+
bool LLFollowCamMgr::isScriptedCameraSource(const LLUUID& source)
{
param_map_t::iterator found_it = mParamMap.find(source);
@@ -875,4 +887,3 @@ void LLFollowCamMgr::dump()
" pos_thresh: " << (*param_it)->getPositionThreshold() << LL_ENDL;
}
}
-
diff --git a/indra/newview/llfollowcam.h b/indra/newview/llfollowcam.h
index 20f3d45cbb..075000abd5 100644
--- a/indra/newview/llfollowcam.h
+++ b/indra/newview/llfollowcam.h
@@ -217,6 +217,7 @@ public:
LLFollowCamParams* getActiveFollowCamParams();
LLFollowCamParams* getParamsForID(const LLUUID& source);
void removeFollowCamParams(const LLUUID& source);
+ void clearActiveFollowCamParams();
bool isScriptedCameraSource(const LLUUID& source);
void dump();
diff --git a/indra/newview/llgesturemgr.cpp b/indra/newview/llgesturemgr.cpp
index 550af7af53..f5a1570785 100644
--- a/indra/newview/llgesturemgr.cpp
+++ b/indra/newview/llgesturemgr.cpp
@@ -337,7 +337,7 @@ void LLGestureMgr::deactivateGesture(const LLUUID& item_id)
msg->addU32("Flags", 0x0);
msg->nextBlock("Data");
- msg->addUUID("ItemID", item_id);
+ msg->addUUID("ItemID", base_item_id);
msg->addU32("GestureFlags", 0x0);
gAgent.sendReliableMessage();
diff --git a/indra/newview/llimprocessing.cpp b/indra/newview/llimprocessing.cpp
index 9fafb2685a..52334a5212 100644
--- a/indra/newview/llimprocessing.cpp
+++ b/indra/newview/llimprocessing.cpp
@@ -519,6 +519,10 @@ void LLIMProcessing::processNewMessage(LLUUID from_id,
break;
case IM_NOTHING_SPECIAL: // p2p IM
+ // Record delivery metadata so live transport can be distinguished from history retrieval.
+ LL_INFOS("ChatServiceHistory") << "Direct IM received: sender_id=" << from_id
+ << ", offline=" << (offline == IM_OFFLINE)
+ << ", timestamp=" << timestamp << ", bytes=" << message.size() << LL_ENDL;
// Don't show dialog, just do IM
if (!gAgent.isGodlike()
&& gAgent.inPrelude()
@@ -622,6 +626,7 @@ void LLIMProcessing::processNewMessage(LLUUID from_id,
real_name = SYSTEM_FROM;
}
+ // Keep the undecorated body for matching against service history.
gIMMgr->addMessage(session_id,
from_id,
name,
@@ -635,7 +640,8 @@ void LLIMProcessing::processNewMessage(LLUUID from_id,
region_message,
timestamp,
LLUUID::null,
- real_name);
+ real_name,
+ notice_name.empty() ? LLSD(message) : LLSD());
}
else
{
@@ -1454,7 +1460,13 @@ void LLIMProcessing::processNewMessage(LLUUID from_id,
for (auto& panel : LLToastNotifyPanel::instance_snapshot())
{
const std::string& notification_name = panel.getNotificationName();
- if (notification_name == "OfferFriendship" && panel.isControlPanelEnabled())
+ LLNotificationPtr panel_notification = LLNotificationsUtil::find(panel.getID());
+ // Only a live actionable offer from this sender makes the packet a duplicate.
+ if (!panel.isDead()
+ && notification_name == "OfferFriendship"
+ && panel_notification
+ && panel_notification->getPayload()["from_id"].asUUID() == from_id
+ && panel.isControlPanelEnabled())
{
add_notification = false;
break;
diff --git a/indra/newview/llimview.cpp b/indra/newview/llimview.cpp
index 9aba011a5c..ec5fb06a40 100644
--- a/indra/newview/llimview.cpp
+++ b/indra/newview/llimview.cpp
@@ -29,8 +29,10 @@
#include "llviewerprecompiledheaders.h"
#include "llimview.h"
+#include "llviewermcp.h"
#include "llavatarnamecache.h" // IDEVO
+#include "llchatservicehistory.h"
#include "llavataractions.h"
#include "llfloaterconversationlog.h"
#include "llfloaterreg.h"
@@ -39,6 +41,7 @@
#include "llrect.h"
#include "llerror.h"
#include "llbutton.h"
+#include "llsdutil.h"
#include "llsdutil_math.h"
#include "llstring.h"
#include "lltextutil.h"
@@ -598,39 +601,37 @@ void chatterBoxInvitationCoro(std::string url, LLUUID sessionId, LLIMMgr::EInvit
}
void translateSuccess(const LLUUID& session_id, const std::string& from, const LLUUID& from_id, const std::string& utf8_text,
- U64 time_n_flags, std::string originalMsg, std::string expectLang, std::string translation, const std::string detected_language)
+ U64 time_n_flags, LLSD history_context, std::string expectLang, std::string translation, const std::string detected_language)
{
std::string message_txt(utf8_text);
// filter out non-interesting responses
if (!translation.empty()
&& ((detected_language.empty()) || (expectLang != detected_language))
- && (LLStringUtil::compareInsensitive(translation, originalMsg) != 0))
+ && (LLStringUtil::compareInsensitive(translation, utf8_text) != 0))
{ // Note - if this format changes, also fix code in addMessagesFromServerHistory()
message_txt += XL8_START_TAG + LLTranslate::removeNoTranslateTags(translation) + XL8_END_TAG;
}
- // Extract info packed in time_n_flags
bool log2file = (bool)(time_n_flags & (1LL << 32));
bool is_region_msg = (bool)(time_n_flags & (1LL << 33));
U32 time_stamp = (U32)(time_n_flags & 0x00000000ffffffff);
- LLIMModel::getInstance()->processAddingMessage(session_id, from, from_id, message_txt, log2file, is_region_msg, time_stamp);
+ LLIMModel::getInstance()->processAddingMessage(session_id, from, from_id, message_txt, log2file, is_region_msg, time_stamp, history_context);
}
void translateFailure(const LLUUID& session_id, const std::string& from, const LLUUID& from_id, const std::string& utf8_text,
- U64 time_n_flags, int status, const std::string err_msg)
+ U64 time_n_flags, LLSD history_context, int status, const std::string err_msg)
{
std::string message_txt(utf8_text);
std::string msg = LLTrans::getString("TranslationFailed", LLSD().with("[REASON]", err_msg));
LLStringUtil::replaceString(msg, "\n", " "); // we want one-line error messages
message_txt += XL8_START_TAG + msg + XL8_END_TAG;
- // Extract info packed in time_n_flags
bool log2file = (bool)(time_n_flags & (1LL << 32));
bool is_region_msg = (bool)(time_n_flags & (1LL << 33));
U32 time_stamp = (U32)(time_n_flags & 0x00000000ffffffff);
- LLIMModel::getInstance()->processAddingMessage(session_id, from, from_id, message_txt, log2file, is_region_msg, time_stamp);
+ LLIMModel::getInstance()->processAddingMessage(session_id, from, from_id, message_txt, log2file, is_region_msg, time_stamp, history_context);
}
void chatterBoxHistoryCoro(std::string url, LLUUID sessionId, std::string from, std::string message, U32 timestamp)
@@ -795,7 +796,6 @@ LLIMModel::LLIMSession::LLIMSession(const LLUUID& session_id,
}
buildHistoryFileName();
- loadHistory();
// Localizing name of ad-hoc session. STORM-153
// Changing name should happen here- after the history file was created, so that
@@ -996,6 +996,7 @@ LLIMModel::LLIMSession::~LLIMSession()
mSpeakers = NULL;
mVoiceChannelStateChangeConnection.disconnect();
+ mChatServiceHistory.stop();
// HAVE to do this here -- if it happens in the LLVoiceChannel destructor it will call the wrong version (since the object's partially deconstructed at that point).
mVoiceChannel->deactivate();
@@ -1357,16 +1358,65 @@ void LLIMModel::LLIMSession::chatFromLogFile(LLLogChat::ELogLineType type, const
void LLIMModel::LLIMSession::loadHistory()
{
- mMsgs.clear();
mLastHistoryCacheMsgs.clear();
mLastHistoryCacheDateTime.clear();
- if ( gSavedPerAccountSettings.getBOOL("LogShowHistory") )
+ if (!gSavedPerAccountSettings.getBOOL("LogShowHistory"))
+ {
+ mChatServiceHistory.stop();
+ replaceHistoricalMessages({});
+ return;
+ }
+
+ // Direct sessions subscribe to stitched history; the owner fences reloads and
+ // lifetime changes before replacing this overlay. Live rows stay in the model.
+ if (isP2P())
+ {
+ mChatServiceHistory.load(
+ mOtherParticipantID, mHistoryFileName, 200,
+ [this](const chat_message_list_t& history)
+ {
+ // The settings callback may still be queued when a read completes.
+ if (gSavedPerAccountSettings.getBOOL("LogShowHistory"))
+ {
+ replaceHistoricalMessages(history);
+ }
+ },
+ mSessionID);
+ return;
+ }
+
+ // Group and ad-hoc history retain the synchronous legacy loader.
+ chat_message_list_t history;
+ LLLogChat::loadChatHistory(mHistoryFileName, history, LLSD(), isGroupChat());
+ replaceHistoricalMessages(history);
+}
+
+void LLIMModel::LLIMSession::replaceHistoricalMessages(const chat_message_list_t& history)
+{
+ if (LLChatServiceHistory::replaceHistory(mMsgs, history, isP2P()))
+ {
+ if (LLFloaterIMSession* floater = LLFloaterIMSession::findInstance(mSessionID))
+ {
+ floater->reloadMessages(false);
+ }
+ }
+}
+
+void LLIMModel::LLIMSession::clearForHistoryDeletion()
+{
+ // Delete is the only operation that removes live and historical model rows together.
+ mChatServiceHistory.clear();
+ mLastHistoryCacheDateTime.clear();
+ mLastHistoryCacheMsgs.clear();
+ mMsgs.clear();
+ mNumUnread = 0;
+ mParticipantUnreadMessageCount = 0;
+ mHasOfflineMessage = false;
+
+ if (LLFloaterIMSession* floater = LLFloaterIMSession::findInstance(mSessionID))
{
- // read and parse chat history from local file
- chat_message_list_t chat_history;
- LLLogChat::loadChatHistory(mHistoryFileName, chat_history, LLSD(), isGroupChat());
- addMessagesFromHistoryCache(chat_history);
+ floater->reloadMessages(false);
}
}
@@ -1375,6 +1425,18 @@ LLIMModel::LLIMSession* LLIMModel::findIMSession(const LLUUID& session_id) const
return get_if_there(mId2SessionMap, session_id, (LLIMModel::LLIMSession*) NULL);
}
+void LLIMModel::reloadDirectHistories()
+{
+ // Model-owned P2P sessions reload even when no floater currently exists.
+ for (auto& pair : mId2SessionMap)
+ {
+ if (pair.second->isP2P())
+ {
+ pair.second->loadHistory();
+ }
+ }
+}
+
//*TODO consider switching to using std::set instead of std::list for holding LLUUIDs across the whole code
LLIMModel::LLIMSession* LLIMModel::findAdHocIMSession(const uuid_vec_t& ids)
{
@@ -1589,6 +1651,14 @@ bool LLIMModel::newSession(const LLUUID& session_id, const std::string& name, co
LLIMSession *session = new LLIMSession(session_id, name, type, other_participant_id, voiceChannelInfo, ids, has_offline_msg);
mId2SessionMap[session_id] = session;
+ // Insert first so snapshot callbacks and asynchronous completions can resolve the
+ // newly-created session through the model.
+ session->loadHistory();
+ if (session->isP2P())
+ {
+ LLChatServiceHistory::prioritizeResident(other_participant_id);
+ }
+
// When notifying observer, name of session is used instead of "name", because they may not be the
// same if it is an adhoc session (in this case name is localized in LLIMSession constructor).
std::string session_name = LLIMModel::getInstance()->getName(session_id);
@@ -1679,8 +1749,18 @@ bool LLIMModel::addToHistory(const LLUUID& session_id,
return false;
}
- // This is where a normal arriving message is added to the session. Note that the time string created here is without the full date
- session->addMessage(from, from_id, utf8_text, LLLogChat::timestamp2LogString(timestamp, false), false, is_region_msg, timestamp);
+ // Fill missing direct timestamps for display and plaintext reconciliation.
+ U32 model_timestamp = timestamp;
+ if (!model_timestamp && session->isP2PSessionType())
+ {
+ model_timestamp = static_cast<U32>(time_corrected());
+ }
+
+ // This is where a normal arriving message is added to the session. The time
+ // string created here omits the full date.
+ session->addMessage(from, from_id, utf8_text,
+ LLLogChat::timestamp2LogString(model_timestamp, false),
+ false, is_region_msg, model_timestamp);
return true;
}
@@ -1720,27 +1800,34 @@ void LLIMModel::proccessOnlineOfflineNotification(
}
void LLIMModel::addMessage(const LLUUID& session_id, const std::string& from, const LLUUID& from_id,
- const std::string& utf8_text, bool log2file /* = true */, bool is_region_msg, /* = false */ U32 time_stamp /* = 0 */)
+ const std::string& utf8_text, bool log2file /* = true */, bool is_region_msg, /* = false */ U32 time_stamp /* = 0 */,
+ LLSD history_context)
{
+ // Capture direct-message timing before an asynchronous translation can delay it.
+ LLIMSession* session = findIMSession(session_id);
+ if (session && session->isP2P())
+ {
+ history_context = LLChatServiceHistory::prepareLiveMessage(utf8_text, time_stamp, history_context);
+ }
if (gSavedSettings.getBOOL("TranslateChat") && (from != SYSTEM_FROM))
{
const std::string from_lang = ""; // leave empty to trigger autodetect
const std::string to_lang = LLTranslate::getTranslateLanguage();
U64 time_n_flags = ((U64) time_stamp) | (log2file ? (1LL << 32) : 0) | (is_region_msg ? (1LL << 33) : 0); // boost::bind has limited parameters
LLTranslate::translateMessage(from_lang, to_lang, utf8_text,
- boost::bind(&translateSuccess, session_id, from, from_id, utf8_text, time_n_flags, utf8_text, from_lang, _1, _2),
- boost::bind(&translateFailure, session_id, from, from_id, utf8_text, time_n_flags, _1, _2));
+ boost::bind(&translateSuccess, session_id, from, from_id, utf8_text, time_n_flags, history_context, from_lang, _1, _2),
+ boost::bind(&translateFailure, session_id, from, from_id, utf8_text, time_n_flags, history_context, _1, _2));
}
else
{
- processAddingMessage(session_id, from, from_id, utf8_text, log2file, is_region_msg, time_stamp);
+ processAddingMessage(session_id, from, from_id, utf8_text, log2file, is_region_msg, time_stamp, history_context);
}
}
void LLIMModel::processAddingMessage(const LLUUID& session_id, const std::string& from, const LLUUID& from_id,
- const std::string& utf8_text, bool log2file, bool is_region_msg, U32 time_stamp)
+ const std::string& utf8_text, bool log2file, bool is_region_msg, U32 time_stamp, LLSD history_context)
{
- LLIMSession* session = addMessageSilently(session_id, from, from_id, utf8_text, log2file, is_region_msg, time_stamp);
+ LLIMSession* session = addMessageSilently(session_id, from, from_id, utf8_text, log2file, is_region_msg, time_stamp, history_context);
if (!session)
return;
@@ -1767,7 +1854,7 @@ void LLIMModel::processAddingMessage(const LLUUID& session_id, const std::string
LLIMModel::LLIMSession* LLIMModel::addMessageSilently(const LLUUID& session_id, const std::string& from, const LLUUID& from_id,
const std::string& utf8_text, bool log2file /* = true */, bool is_region_msg, /* false */
- U32 timestamp /* = 0 */)
+ U32 timestamp /* = 0 */, LLSD history_context)
{
LLIMSession* session = findIMSession(session_id);
@@ -1783,7 +1870,16 @@ LLIMModel::LLIMSession* LLIMModel::addMessageSilently(const LLUUID& session_id,
from_name = SYSTEM_FROM;
}
+ // Direct silent callers also capture provenance; live delivery always appends.
+ if (session->isP2P())
+ {
+ history_context = LLChatServiceHistory::prepareLiveMessage(utf8_text, timestamp, history_context);
+ }
addToHistory(session_id, from_name, from_id, utf8_text, is_region_msg, timestamp);
+ if (session->isP2P())
+ {
+ LLChatServiceHistory::recordLiveMessage(session->mMsgs.front(), history_context);
+ }
if (log2file)
{
logToFile(getHistoryFileName(session_id), from_name, from_id, utf8_text);
@@ -2004,6 +2100,13 @@ void LLIMModel::sendMessage(const std::string& utf8_text,
if((dialog == IM_NOTHING_SPECIAL) &&
(other_participant_id.notNull()))
{
+ // The packet has been sent; incoming and outgoing IMs share one quiet
+ // service refresh while first contact starts bounded discovery immediately.
+ if (session && session->isP2PSessionType())
+ {
+ LLChatServiceHistory::noteDirectMessageActivity(other_participant_id);
+ }
+
// Do we have to replace the /me's here?
std::string from;
LLAgentUI::buildFullname(from);
@@ -3155,11 +3258,20 @@ void LLIMMgr::addMessage(
bool is_region_msg,
U32 timestamp, // May be zero
LLUUID display_id,
- std::string_view display_name)
+ std::string_view display_name,
+ const LLSD& original_text)
{
+ LLViewerMCP::noteChat("im", from, target_id, msg);
LLUUID other_participant_id = target_id;
std::string message_display_name = (display_name.empty()) ? from : std::string(display_name);
- if (display_id.isNull() && (display_name.empty()))
+
+ // System notices use the participant UUID for session routing only; their model
+ // identity stays null so they render and reconcile as system rows.
+ if (message_display_name == SYSTEM_FROM)
+ {
+ display_id = LLUUID::null;
+ }
+ else if (display_id.isNull() && display_name.empty())
{
display_id = other_participant_id;
}
@@ -3278,7 +3390,20 @@ void LLIMMgr::addMessage(
if (!LLMuteList::getInstance()->isMuted(other_participant_id, LLMute::flagTextChat) && !skip_message)
{
- LLIMModel::instance().addMessage(new_session_id, message_display_name, display_id, msg, true, is_region_msg, timestamp);
+ // Online direct timestamps describe receipt; offline timestamps describe
+ // the saved send. Preserve that distinction through translation.
+ const bool incoming_direct = LLChatServiceHistory::isPersistedDirectDialog(dialog) &&
+ !is_region_msg && message_display_name != SYSTEM_FROM &&
+ other_participant_id.notNull() && other_participant_id != gAgentID;
+ if (incoming_direct)
+ {
+ // Incoming activity shares the outgoing quiet deadline before reconciliation.
+ LLChatServiceHistory::noteDirectMessageActivity(other_participant_id);
+ }
+ LLIMModel::instance().addMessage(new_session_id, message_display_name, display_id, msg, true, is_region_msg, timestamp,
+ incoming_direct
+ ? LLChatServiceHistoryCore::incomingContext(original_text, !is_offline_msg)
+ : LLSD());
}
// Open conversation floater if offline messages are present
@@ -4358,4 +4483,3 @@ LLHTTPRegistration<LLViewerChatterBoxSessionUpdate>
LLHTTPRegistration<LLViewerChatterBoxInvitation>
gHTTPRegistrationMessageChatterBoxInvitation(
"/message/ChatterBoxInvitation");
-
diff --git a/indra/newview/llimview.h b/indra/newview/llimview.h
index 23f90ca795..bcb18e9ba8 100644
--- a/indra/newview/llimview.h
+++ b/indra/newview/llimview.h
@@ -28,6 +28,7 @@
#define LL_LLIMVIEW_H
#include "../llui/lldockablefloater.h"
+#include "llchatservicehistory.h"
#include "lleventtimer.h"
#include "llinstantmessage.h"
@@ -116,7 +117,16 @@ public:
/** ad-hoc sessions involve sophisticated chat history file naming schemes */
void buildHistoryFileName();
+ // Direct history is an asynchronous overlay; these operations never discard live rows.
void loadHistory();
+ void replaceHistoricalMessages(const chat_message_list_t& history);
+
+ // Account deletion is the explicit exception that clears both live and historical rows.
+ void clearForHistoryDeletion();
+ bool isChatHistoryLoading() const
+ {
+ return mChatServiceHistory.isLoading();
+ }
LLUUID mSessionID;
std::string mName;
@@ -141,6 +151,9 @@ public:
chat_message_list_t mMsgs;
+ // Historical rows are replaced as one overlay so live rows remain untouched.
+ LLChatServiceHistory::History mChatServiceHistory;
+
LLVoiceChannel* mVoiceChannel;
LLIMSpeakerMgr* mSpeakers;
bool mP2PAsAdhocCall;
@@ -183,6 +196,9 @@ public:
*/
LLIMSession* findIMSession(const LLUUID& session_id) const;
+ // Reload every model-owned direct session, including sessions without an open floater.
+ void reloadDirectHistories();
+
/**
* Find an Ad-Hoc IM Session with specified participants
* @return first found Ad-Hoc session or NULL if the session does not exist
@@ -226,6 +242,7 @@ public:
* Add a message to an IM Model - the message is saved in a message store associated with a session specified by session_id
* and also saved into a file if log2file is specified.
* It sends new message signal for each added message.
+ * history_context carries ChatService metadata through delivery and translation.
*/
void addMessage(const LLUUID& session_id,
const std::string& from,
@@ -233,7 +250,8 @@ public:
const std::string& utf8_text,
bool log2file = true,
bool is_region_msg = false,
- U32 time_stamp = 0);
+ U32 time_stamp = 0,
+ LLSD history_context = LLSD());
void processAddingMessage(const LLUUID& session_id,
const std::string& from,
@@ -241,13 +259,15 @@ public:
const std::string& utf8_text,
bool log2file,
bool is_region_msg,
- U32 time_stamp);
+ U32 time_stamp,
+ LLSD history_context = LLSD());
/**
* Similar to addMessage(...) above but won't send a signal about a new message added
*/
LLIMModel::LLIMSession* addMessageSilently(const LLUUID& session_id, const std::string& from, const LLUUID& from_id,
- const std::string& utf8_text, bool log2file = true, bool is_region_msg = false, U32 timestamp = 0);
+ const std::string& utf8_text, bool log2file = true, bool is_region_msg = false, U32 timestamp = 0,
+ LLSD history_context = LLSD());
/**
* Add a system message to an IM Model
@@ -370,7 +390,8 @@ public:
bool is_region_msg = false,
U32 timestamp = 0,
LLUUID display_id = LLUUID::null,
- std::string_view display_name = "");
+ std::string_view display_name = "",
+ const LLSD& original_text = LLSD());
void addSystemMessage(const LLUUID& session_id, const std::string& message_name, const LLSD& args);
diff --git a/indra/newview/llkeyconflict.cpp b/indra/newview/llkeyconflict.cpp
index c082c632f1..edd5f5e20c 100644
--- a/indra/newview/llkeyconflict.cpp
+++ b/indra/newview/llkeyconflict.cpp
@@ -34,6 +34,7 @@
#include "llkeyconflict.h"
+#include "llgamecontrol.h"
#include "llinitparam.h"
#include "llkeyboard.h"
#include "lltrans.h"
@@ -99,29 +100,34 @@ LLKeyConflictHandler::~LLKeyConflictHandler()
// Note: does not reset bindings if temporary file was used
}
-bool LLKeyConflictHandler::canHandleControl(const std::string &control_name, EMouseClickType mouse_ind, KEY key, MASK mask)
+bool LLKeyConflictHandler::canHandleControl(const std::string &control_name, EMouseClickType mouse_ind, KEY key, MASK mask) const
{
- return mControlsMap[control_name].canHandle(mouse_ind, key, mask);
+ control_map_t::const_iterator iter = mControlsMap.find(control_name);
+ if (iter != mControlsMap.end())
+ {
+ return iter->second.canHandle(mouse_ind, key, mask);
+ }
+ return false;
}
-bool LLKeyConflictHandler::canHandleKey(const std::string &control_name, KEY key, MASK mask)
+bool LLKeyConflictHandler::canHandleKey(const std::string &control_name, KEY key, MASK mask) const
{
return canHandleControl(control_name, CLICK_NONE, key, mask);
}
-bool LLKeyConflictHandler::canHandleMouse(const std::string &control_name, EMouseClickType mouse_ind, MASK mask)
+bool LLKeyConflictHandler::canHandleMouse(const std::string &control_name, EMouseClickType mouse_ind, MASK mask) const
{
return canHandleControl(control_name, mouse_ind, KEY_NONE, mask);
}
-bool LLKeyConflictHandler::canHandleMouse(const std::string &control_name, S32 mouse_ind, MASK mask)
+bool LLKeyConflictHandler::canHandleMouse(const std::string &control_name, S32 mouse_ind, MASK mask) const
{
return canHandleControl(control_name, (EMouseClickType)mouse_ind, KEY_NONE, mask);
}
-bool LLKeyConflictHandler::canAssignControl(const std::string &control_name)
+bool LLKeyConflictHandler::canAssignControl(const std::string &control_name) const
{
- control_map_t::iterator iter = mControlsMap.find(control_name);
+ control_map_t::const_iterator iter = mControlsMap.find(control_name);
if (iter != mControlsMap.end())
{
return iter->second.mAssignable;
@@ -238,6 +244,8 @@ std::string LLKeyConflictHandler::getStringFromKeyData(const LLKeyData& keydata)
result += LLKeyboard::stringFromMouse(keydata.mMouse);
+ result += LLGameControl::controllerInputStringFromAction((LLGameControl::ActionType)keydata.mControllerActionType, keydata.mControllerAction);
+
return result;
}
@@ -284,12 +292,25 @@ void LLKeyConflictHandler::loadFromSettings(const LLViewerInput::KeyMode& keymod
LLKeyboard::keyFromString(it->key, &key);
}
LLKeyboard::maskFromString(it->mask, &mask);
- // Note: it->command is also the name of UI element, howhever xml we are loading from
+ // Note: it->command is also the name of UI element, however xml we are loading from
// might not know all the commands, so UI will have to know what to fill by its own
// Assumes U32_MAX conflict mask, and is assignable by default,
// but assignability might have been overriden by generatePlaceholders.
LLKeyConflict &type_data = (*destination)[it->command];
- type_data.mKeyBind.addKeyData(mouse, key, mask, true);
+
+ if (it->controller.isProvided() && !it->controller.getValue().empty())
+ {
+ LLGameControl::ActionType actionType = LLGameControl::ActionType::NONE;
+ U8 action = 0;
+ if(LLGameControl::actionFromString(it->controller.getValue(),actionType, action))
+ {
+ type_data.mKeyBind.addKeyData(LLKeyData((U8)actionType, action));
+ }
+ }
+ else
+ {
+ type_data.mKeyBind.addKeyData(mouse, key, mask, true);
+ }
}
}
@@ -338,6 +359,13 @@ bool LLKeyConflictHandler::loadFromSettings(const ESourceMode &load_mode, const
res = true;
}
break;
+ case MODE_FLYCAM:
+ if (keys.flycam.isProvided())
+ {
+ loadFromSettings(keys.flycam, destination);
+ res = true;
+ }
+ break;
default:
LL_ERRS() << "Not implememted mode " << load_mode << LL_ENDL;
break;
@@ -513,6 +541,14 @@ void LLKeyConflictHandler::saveToSettings(bool temporary)
// just copy old keys.xml and rename to key_bindings.xml, it should work
binding.mouse.set(LLKeyboard::stringFromMouse(data.mMouse, false), true);
}
+ if(data.mControllerActionType > LLGameControl::ActionType::BUTTON)
+ {
+ binding.controller.setProvided(false);
+ }
+ else
+ {
+ binding.controller.set(LLGameControl::stringFromAction((LLGameControl::ActionType)(data.mControllerActionType), data.mControllerAction));
+ }
binding.command = iter->first;
mode.bindings.add(binding);
}
@@ -544,6 +580,14 @@ void LLKeyConflictHandler::saveToSettings(bool temporary)
keys.sitting.bindings.set(mode.bindings, true);
}
break;
+ case MODE_FLYCAM:
+ // Unlike the long-established modes above, 'flycam' is a new
+ // block: a key_bindings.xml written before this mode existed
+ // has no <flycam> tag at all, so isProvided() would be false
+ // forever and this mode's bindings would never get written
+ // back out. Therefore set it unconditionally.
+ keys.flycam.bindings.set(mode.bindings, true);
+ break;
default:
LL_ERRS() << "Not implememted mode " << mLoadMode << LL_ENDL;
break;
diff --git a/indra/newview/llkeyconflict.h b/indra/newview/llkeyconflict.h
index 6c01ddb7a7..c813544422 100644
--- a/indra/newview/llkeyconflict.h
+++ b/indra/newview/llkeyconflict.h
@@ -44,7 +44,7 @@ public:
LLKeyData getKeyData(U32 index) { return mKeyBind.getKeyData(index); }
void setPrimaryKeyData(const LLKeyData& data) { mKeyBind.replaceKeyData(data, 0); }
void setKeyData(const LLKeyData& data, U32 index) { mKeyBind.replaceKeyData(data, index); }
- bool canHandle(EMouseClickType mouse, KEY key, MASK mask) { return mKeyBind.canHandle(mouse, key, mask); }
+ bool canHandle(EMouseClickType mouse, KEY key, MASK mask) const { return mKeyBind.canHandle(mouse, key, mask); }
LLKeyBind mKeyBind;
bool mAssignable; // whether user can change key or key simply acts as placeholder
@@ -61,6 +61,7 @@ public:
MODE_THIRD_PERSON,
MODE_EDIT_AVATAR,
MODE_SITTING,
+ MODE_FLYCAM,
MODE_SAVED_SETTINGS, // for settings from saved settings
MODE_COUNT
};
@@ -76,11 +77,11 @@ public:
LLKeyConflictHandler(ESourceMode mode);
~LLKeyConflictHandler();
- bool canHandleControl(const std::string &control_name, EMouseClickType mouse_ind, KEY key, MASK mask);
- bool canHandleKey(const std::string &control_name, KEY key, MASK mask);
- bool canHandleMouse(const std::string &control_name, EMouseClickType mouse_ind, MASK mask);
- bool canHandleMouse(const std::string &control_name, S32 mouse_ind, MASK mask); //Just for convinience
- bool canAssignControl(const std::string &control_name);
+ bool canHandleControl(const std::string &control_name, EMouseClickType mouse_ind, KEY key, MASK mask) const;
+ bool canHandleKey(const std::string &control_name, KEY key, MASK mask) const;
+ bool canHandleMouse(const std::string &control_name, EMouseClickType mouse_ind, MASK mask) const;
+ bool canHandleMouse(const std::string &control_name, S32 mouse_ind, MASK mask) const; //Just for convenience
+ bool canAssignControl(const std::string &control_name) const;
static bool isReservedByMenu(const KEY &key, const MASK &mask);
static bool isReservedByMenu(const LLKeyData &data);
diff --git a/indra/newview/lllogchat.cpp b/indra/newview/lllogchat.cpp
index 8630438155..fa30b1de31 100644
--- a/indra/newview/lllogchat.cpp
+++ b/indra/newview/lllogchat.cpp
@@ -29,6 +29,7 @@
#include "llagent.h"
#include "llagentui.h"
#include "llavatarnamecache.h"
+#include "llchatservicehistory.h"
#include "lllogchat.h"
#include "llregex.h"
#include "lltrans.h"
@@ -47,6 +48,13 @@
#include <boost/date_time/gregorian/gregorian.hpp>
#include <boost/date_time/posix_time/posix_time.hpp>
#include <boost/date_time/local_time_adjustor.hpp>
+#include <memory>
+#include <mutex>
+
+#if !LL_WINDOWS
+#include <fcntl.h>
+#include <unistd.h>
+#endif
const S32 LOG_RECALL_SIZE = 20480;
@@ -114,6 +122,12 @@ const static int IDX_TEXT = 3;
using namespace boost::posix_time;
using namespace boost::gregorian;
+namespace
+{
+ // A save and the deletion sweep linearize at this feature-private boundary.
+ LLMutex sTranscriptMutationMutex;
+}
+
void append_to_last_message(std::list<LLSD>& messages, const std::string& line)
{
if (!messages.size()) return;
@@ -357,6 +371,9 @@ void LLLogChat::saveHistory(const std::string& filename,
return;
}
+ // Keep open/write/close on one side of the deletion sweep, then unlock before
+ // notifying observers that may read or write transcripts.
+ std::unique_lock<LLMutex> mutation_lock(sTranscriptMutationMutex);
llofstream file(LLLogChat::makeLogFileName(filename).c_str(), std::ios_base::app);
if (!file.is_open())
{
@@ -401,6 +418,7 @@ void LLLogChat::saveHistory(const std::string& filename,
file << LLChatLogFormatter(item) << std::endl;
file.close();
+ mutation_lock.unlock();
LLLogChat::getInstance()->triggerHistorySignal();
}
@@ -408,14 +426,16 @@ void LLLogChat::saveHistory(const std::string& filename,
// static
void LLLogChat::loadChatHistory(const std::string& file_name, std::list<LLSD>& messages, const LLSD& load_params, bool is_group)
{
+ if (LLChatServiceHistory::historySuppressed())
+ {
+ return;
+ }
if (file_name.empty())
{
LL_WARNS("LLLogChat::loadChatHistory") << "Local history file name is empty!" << LL_ENDL;
return ;
}
- bool load_all_history = load_params.has("load_all_history") ? load_params["load_all_history"].asBoolean() : false;
-
// Stat the file to find it and get the last history entry time
llstat stat_data;
@@ -453,84 +473,122 @@ void LLLogChat::loadChatHistory(const std::string& file_name, std::list<LLSD>& m
}
}
- // If we got here, we managed to stat the file.
- // Open the file to read in binary mode to prevent interpreting other characters as EOF
- LLFILE* fptr = LLFile::fopen(log_file_name, LLFILE_MODE("rb")); /*Flawfinder: ignore*/
- if (!fptr)
- { // Ok, this is strange but not really tragic in the big picture of things
- LL_WARNS("ChatHistory") << "Unable to read file " << log_file_name << " after stat was successful" << LL_ENDL;
+ auto save_num_messages = messages.size();
+ loadChatHistoryExact(log_file_name, messages, load_params);
+
+ LL_DEBUGS("ChatHistory") << "Read " << (messages.size() - save_num_messages)
+ << " messages of chat history from " << log_file_name
+ << " file mod time " << (F64)stat_data.st_mtime << LL_ENDL;
+}
+
+// static
+void LLLogChat::loadChatHistoryExact(const std::string& path, std::list<LLSD>& messages,
+ const LLSD& load_params)
+{
+ if (path.empty())
+ {
return;
}
- auto save_num_messages = messages.size();
-
- char buffer[LOG_RECALL_SIZE]; /*Flawfinder: ignore*/
- char *bptr;
- size_t len;
- bool firstline = true;
+ // Binary mode keeps transcript contents independent of platform EOF handling.
+ std::unique_ptr<LLFILE, int (*)(LLFILE*)> input(
+ LLFile::fopen(path, LLFILE_MODE("rb")), LLFile::close);
+ if (!input)
+ {
+ LL_WARNS("ChatHistory") << "Unable to read file " << path << LL_ENDL;
+ return;
+ }
- if (load_all_history || fseek(fptr, (LOG_RECALL_SIZE - 1) * -1 , SEEK_END))
- { //We need to load the whole historyFile or it's smaller than recall size, so get it all.
- firstline = false;
- if (fseek(fptr, 0, SEEK_SET))
+ // A bounded load seeks near EOF and discards the first partial line; full
+ // stitched reads parse from the beginning of each exact transcript path.
+ char buffer[LOG_RECALL_SIZE];
+ bool skip_partial_line = true;
+ if (load_params["load_all_history"].asBoolean() || fseek(input.get(), (LOG_RECALL_SIZE - 1) * -1, SEEK_END))
+ {
+ skip_partial_line = false;
+ if (fseek(input.get(), 0, SEEK_SET))
{
- fclose(fptr);
return;
}
}
- while (fgets(buffer, LOG_RECALL_SIZE, fptr) && !feof(fptr))
+
+ while (fgets(buffer, LOG_RECALL_SIZE, input.get()))
{
- len = strlen(buffer) - 1; /*Flawfinder: ignore*/
- // backfill any end of line characters with nulls
- for (bptr = (buffer + len); (*bptr == '\n' || *bptr == '\r') && bptr>buffer; bptr--) *bptr='\0';
+ // Normalize either newline style before applying legacy multiline rules.
+ size_t length = strlen(buffer);
+ while (length && (buffer[length - 1] == '\n' || buffer[length - 1] == '\r'))
+ {
+ buffer[--length] = '\0';
+ }
- if (firstline)
+ if (skip_partial_line)
{
- firstline = false;
+ skip_partial_line = false;
continue;
}
std::string line(remove_utf8_bom(buffer));
-
- // fast heuristic test for a mention URL in a string
- // this is used to avoid costly regex calls
+ // Restore mention URLs only when the inexpensive marker indicates the
+ // formatter's markdown wrapper may be present.
if (line.find("/mention)") != std::string::npos)
{
- // restore original mention URL from [@username](URL) format
- static const boost::regex altered_mention_regex("\\[@([^\\]]+)\\]\\((" APP_HEADER_REGEX "/agent/[\\da-f-]+/mention)\\)",
- boost::regex::perl | boost::regex::icase);
-
- // $2 captures the URL part
- line = boost::regex_replace(line, altered_mention_regex, "$2");
+ static const boost::regex mention_regex(
+ "\\[@([^\\]]+)\\]\\((" APP_HEADER_REGEX "/agent/[\\da-f-]+/mention)\\)",
+ boost::regex::perl | boost::regex::icase);
+ line = boost::regex_replace(line, mention_regex, "$2");
}
- //updated 1.23 plain text log format requires a space added before subsequent lines in a multilined message
- if (' ' == line[0])
+ // Indented lines continue the prior multiline message in the current
+ // plaintext format.
+ if (!line.empty() && line[0] == ' ')
{
line.erase(0, MULTI_LINE_PREFIX.length());
append_to_last_message(messages, '\n' + line);
+ continue;
}
- else if (0 == len && ('\n' == line[0] || '\r' == line[0]))
- {
- //to support old format's multilined messages with new lines used to divide paragraphs
- append_to_last_message(messages, line);
- }
- else
+
+ // Parser failures remain readable as plain transcript text.
+ LLSD item;
+ if (!LLChatLogParser::parse(line, item, load_params))
{
- LLSD item;
- if (!LLChatLogParser::parse(line, item, load_params))
- {
- item[LL_IM_TEXT] = line;
- }
- messages.push_back(item);
+ item[LL_IM_TEXT] = line;
}
+ messages.push_back(item);
}
- fclose(fptr);
+}
- LL_DEBUGS("ChatHistory") << "Read " << (messages.size() - save_num_messages)
- << " messages of chat history from " << log_file_name
- << " file mod time " << (F64)stat_data.st_mtime << LL_ENDL;
+// static
+void LLLogChat::getTranscriptFamily(const std::string& file_name, std::vector<std::string>& paths)
+{
+ paths.clear();
+ if (file_name.empty())
+ {
+ return;
+ }
+
+ const std::string stem = cleanFileName(file_name);
+ const std::string directory = gDirUtilp->getPerAccountChatLogsDir() +
+ gDirUtilp->getDirDelimiter();
+ const std::string ordinary = directory + stem + '.' + LL_TRANSCRIPT_FILE_EXTENSION;
+ if (LLFile::isfile(ordinary))
+ {
+ paths.push_back(ordinary);
+ }
+
+ // Monthly shards follow the ordinary file in lexical order for deterministic
+ // seam ordering across separate legacy files.
+ std::vector<std::string> shards;
+ // Split the glob before the separator so its question marks cannot form a C++ trigraph.
+ LLDirIterator iterator(directory, stem + "-????" "-??." + LL_TRANSCRIPT_FILE_EXTENSION);
+ std::string name;
+ while (iterator.next(name))
+ {
+ shards.push_back(directory + name);
+ }
+
+ std::sort(shards.begin(), shards.end());
+ paths.insert(paths.end(), shards.begin(), shards.end());
}
bool LLLogChat::historyThreadsFinished(LLUUID session_id)
@@ -554,17 +612,6 @@ bool LLLogChat::historyThreadsFinished(LLUUID session_id)
return finished;
}
-LLLoadHistoryThread* LLLogChat::getLoadHistoryThread(LLUUID session_id)
-{
- LLMutexLock lock(historyThreadsMutex());
- std::map<LLUUID,LLLoadHistoryThread *>::iterator it = mLoadHistoryThreads.find(session_id);
- if (it != mLoadHistoryThreads.end())
- {
- return it->second;
- }
- return NULL;
-}
-
LLDeleteHistoryThread* LLLogChat::getDeleteHistoryThread(LLUUID session_id)
{
LLMutexLock lock(historyThreadsMutex());
@@ -819,10 +866,31 @@ bool LLLogChat::moveTranscripts(const std::string currentDirectory,
//static
void LLLogChat::deleteTranscripts()
{
+ deleteTranscriptContent(gDirUtilp->getPerAccountChatLogsDir());
+ LLFloaterIMSessionTab::processChatHistoryStyleUpdate(true);
+}
+
+// static
+bool LLLogChat::deleteTranscriptContent(const std::string& directory)
+{
+ // Snapshot and remove the exact legacy targets while plaintext writers are excluded.
+ LLMutexLock mutation_lock(&sTranscriptMutationMutex);
std::vector<std::string> list_of_transcriptions;
- getListOfTranscriptFiles(list_of_transcriptions);
- getListOfTranscriptBackupFiles(list_of_transcriptions);
+ const std::string separator = !directory.empty() &&
+ (directory.back() == '/' || directory.back() == '\\') ? "" : "/";
+ for (const std::string& pattern : { std::string("*.") + LL_TRANSCRIPT_FILE_EXTENSION,
+ std::string("*.") + LL_TRANSCRIPT_FILE_EXTENSION + ".backup*" })
+ {
+ LLDirIterator iterator(directory, pattern);
+ std::string filename;
+ while (iterator.next(filename))
+ {
+ list_of_transcriptions.push_back(directory + separator + filename);
+ }
+ }
+ // Retry each captured path independently while writers remain excluded. Any
+ // exhausted target keeps the durable account deletion in its pending state.
for (const std::string& fullpath : list_of_transcriptions)
{
S32 retry_count = 0;
@@ -838,7 +906,7 @@ void LLLogChat::deleteTranscripts()
if(retry_count >= 5)
{
LL_WARNS("LLLogChat::deleteTranscripts") << "Failed to remove " << fullpath << LL_ENDL;
- return;
+ return false;
}
ms_sleep(100);
@@ -854,19 +922,44 @@ void LLLogChat::deleteTranscripts()
}
}
- LLFloaterIMSessionTab::processChatHistoryStyleUpdate(true);
+#if LL_WINDOWS
+ return true;
+#else
+ // Flush removed directory entries before durable Delete can publish completion.
+ const int descriptor = ::open(directory.c_str(), O_RDONLY | O_DIRECTORY);
+ if (descriptor < 0)
+ {
+ return false;
+ }
+
+ const bool synced = ::fsync(descriptor) == 0;
+ ::close(descriptor);
+ return synced;
+#endif
+}
+
+// static
+void LLLogChat::notifyTranscriptCreated()
+{
+ LLLogChat::getInstance()->triggerHistorySignal();
}
// static
bool LLLogChat::isTranscriptExist(const LLUUID& avatar_id, bool is_group)
{
+ // History actions share the deletion gate and both direct transcript sources.
+ if (LLChatServiceHistory::historySuppressed())
+ {
+ return false;
+ }
LLAvatarName avatar_name;
LLAvatarNameCache::get(avatar_id, &avatar_name);
std::string avatar_user_name = avatar_name.getAccountName();
if(!is_group)
{
std::replace(avatar_user_name.begin(), avatar_user_name.end(), '.', '_');
- return isTranscriptFileFound(makeLogFileName(avatar_user_name));
+ return isTranscriptFileFound(makeLogFileName(avatar_user_name)) ||
+ LLChatServiceHistory::localHistoryExists(avatar_id);
}
else
{
@@ -1156,8 +1249,7 @@ LLLoadHistoryThread::LLLoadHistoryThread(const std::string& file_name, std::list
mMessages(messages),
mFileName(file_name),
mLoadParams(load_params),
- mNewLoad(true),
- mLoadEndSignal(NULL)
+ mNewLoad(true)
{
}
@@ -1208,7 +1300,7 @@ void LLLoadHistoryThread::loadHistory(const std::string& file_name, std::list<LL
if (!fptr)
{
mNewLoad = false;
- (*mLoadEndSignal)(messages, file_name);
+ mLoadEndSignal(messages, file_name);
return; //No previous conversation with this name.
}
}
@@ -1227,7 +1319,7 @@ void LLLoadHistoryThread::loadHistory(const std::string& file_name, std::list<LL
{
fclose(fptr);
mNewLoad = false;
- (*mLoadEndSignal)(messages, file_name);
+ mLoadEndSignal(messages, file_name);
return;
}
}
@@ -1271,25 +1363,10 @@ void LLLoadHistoryThread::loadHistory(const std::string& file_name, std::list<LL
fclose(fptr);
mNewLoad = false;
- (*mLoadEndSignal)(messages, file_name);
+ mLoadEndSignal(messages, file_name);
}
boost::signals2::connection LLLoadHistoryThread::setLoadEndSignal(const load_end_signal_t::slot_type& cb)
{
- if (NULL == mLoadEndSignal)
- {
- mLoadEndSignal = new load_end_signal_t();
- }
-
- return mLoadEndSignal->connect(cb);
-}
-
-void LLLoadHistoryThread::removeLoadEndSignal(const load_end_signal_t::slot_type& cb)
-{
- if (NULL != mLoadEndSignal)
- {
- mLoadEndSignal->disconnect_all_slots();
- delete mLoadEndSignal;
- }
- mLoadEndSignal = NULL;
+ return mLoadEndSignal.connect(cb);
}
diff --git a/indra/newview/lllogchat.h b/indra/newview/lllogchat.h
index 39c40b985e..e9e512f09a 100644
--- a/indra/newview/lllogchat.h
+++ b/indra/newview/lllogchat.h
@@ -49,7 +49,8 @@ private:
class LLLoadHistoryThread : public LLActionThread
{
private:
- const std::string& mFileName;
+ // The worker owns its input after the Preview closes.
+ const std::string mFileName;
std::list<LLSD>* mMessages;
LLSD mLoadParams;
bool mNewLoad;
@@ -61,9 +62,8 @@ public:
virtual void run();
typedef boost::signals2::signal<void (std::list<LLSD>* messages,const std::string& file_name)> load_end_signal_t;
- load_end_signal_t * mLoadEndSignal;
+ load_end_signal_t mLoadEndSignal;
boost::signals2::connection setLoadEndSignal(const load_end_signal_t::slot_type& cb);
- void removeLoadEndSignal(const load_end_signal_t::slot_type& cb);
};
class LLDeleteHistoryThread : public LLActionThread
@@ -109,6 +109,13 @@ public:
static void getListOfTranscriptBackupFiles(std::vector<std::string>& list_of_transcriptions);
static void loadChatHistory(const std::string& file_name, std::list<LLSD>& messages, const LLSD& load_params = LLSD(), bool is_group = false);
+ // Enumerate the ordinary transcript followed by lexical monthly shards, then
+ // reuse the canonical parser for each exact path.
+ static void getTranscriptFamily(const std::string& file_name, std::vector<std::string>& paths);
+ // Worker reads use captured paths and an explicit full-history policy; the caller
+ // checks account/privacy state before dispatch and before publishing the result.
+ static void loadChatHistoryExact(const std::string& path, std::list<LLSD>& messages,
+ const LLSD& load_params);
typedef boost::signals2::signal<void ()> save_history_signal_t;
boost::signals2::connection setSaveHistorySignal(const save_history_signal_t::slot_type& cb);
@@ -122,6 +129,12 @@ public:
std::vector<std::string>& listOfFilesToMove);
static void deleteTranscripts();
+
+ // The success-returning sweep lets durable ChatService deletion remain pending
+ // until every legacy transcript target has been removed safely.
+ static bool deleteTranscriptContent(const std::string& directory);
+ static void notifyTranscriptCreated();
+ // Whether history can be opened: plaintext or direct service rows, subject to deletion.
static bool isTranscriptExist(const LLUUID& avatar_id, bool is_group=false);
static bool isNearbyTranscriptExist();
static bool isAdHocTranscriptExist(std::string file_name);
@@ -130,7 +143,6 @@ public:
static std::string getGroupChatSuffix();
bool historyThreadsFinished(LLUUID session_id);
- LLLoadHistoryThread* getLoadHistoryThread(LLUUID session_id);
LLDeleteHistoryThread* getDeleteHistoryThread(LLUUID session_id);
bool addLoadHistoryThread(LLUUID& session_id, LLLoadHistoryThread* lthread);
bool addDeleteHistoryThread(LLUUID& session_id, LLDeleteHistoryThread* dthread);
diff --git a/indra/newview/llmaterialeditor.cpp b/indra/newview/llmaterialeditor.cpp
index 323ea9f552..bd621ff44d 100644
--- a/indra/newview/llmaterialeditor.cpp
+++ b/indra/newview/llmaterialeditor.cpp
@@ -1639,8 +1639,22 @@ public:
{
update_inventory_item(new_item_id, updates, NULL);
}
+ if (LLMaterialEditor::sHeadlessDone)
+ {
+ const LLUUID reported = new_item_id.notNull() ? new_item_id : item_id;
+ auto done = std::move(LLMaterialEditor::sHeadlessDone);
+ done(true, reported, std::string());
+ }
},
- nullptr // failure callback, floater already closed
+ [](LLUUID, LLUUID, LLSD, std::string reason)
+ {
+ if (LLMaterialEditor::sHeadlessDone)
+ {
+ auto done = std::move(LLMaterialEditor::sHeadlessDone);
+ done(false, LLUUID::null, reason);
+ }
+ return true;
+ }
);
const LLViewerRegion* region = gAgent.getRegion();
@@ -2058,6 +2072,117 @@ void LLMaterialEditor::uploadMaterialFromModel(
}
+std::function<void(bool, const LLUUID&, const std::string&)> LLMaterialEditor::sHeadlessDone;
+
+bool LLMaterialEditor::startHeadlessUpload(const std::string& filename,
+ S32 index,
+ const LLUUID& dest_folder,
+ const LLSD& options,
+ const std::function<void(bool, const LLUUID&, const std::string&)>& done,
+ std::string& error)
+{
+ if (sHeadlessDone)
+ {
+ error = "a material upload is already in progress";
+ return false;
+ }
+
+ tinygltf::TinyGLTF loader;
+ std::string error_msg;
+ std::string warn_msg;
+ tinygltf::Model model_in;
+ std::string filename_lc = filename;
+ LLStringUtil::toLower(filename_lc);
+ const bool loaded = (std::string::npos == filename_lc.rfind(".gltf"))
+ ? loader.LoadBinaryFromFile(&model_in, &error_msg, &warn_msg, filename)
+ : loader.LoadASCIIFromFile(&model_in, &error_msg, &warn_msg, filename);
+ if (!loaded)
+ {
+ error = error_msg.empty() ? "failed to read the material file" : error_msg;
+ return false;
+ }
+ if (model_in.materials.empty())
+ {
+ error = "file contains no materials";
+ return false;
+ }
+ if (index < 0)
+ {
+ if (model_in.materials.size() != 1)
+ {
+ error = "file contains " + std::to_string(model_in.materials.size()) + " materials; pass index";
+ return false;
+ }
+ index = 0;
+ }
+ if ((size_t)index >= model_in.materials.size())
+ {
+ error = "material index is out of range";
+ return false;
+ }
+
+ LLMaterialEditor* me = (LLMaterialEditor*)LLFloaterReg::getInstance("material_editor");
+ if (!me)
+ {
+ error = "material editor is not available";
+ return false;
+ }
+ me->setVisible(false);
+ me->mUploadFolder = dest_folder;
+ me->loadMaterial(model_in, filename, index, false);
+ auto set_opt = [me](const char* name, const LLSD& value)
+ {
+ if (LLUICtrl* ctrl = me->findChild<LLUICtrl>(name))
+ {
+ ctrl->setValue(value);
+ }
+ };
+ if (options.has("double_sided"))
+ {
+ set_opt("double sided", options["double_sided"]);
+ }
+ if (options.has("transparency"))
+ {
+ set_opt("transparency", options["transparency"]);
+ }
+ if (options.has("alpha_mode"))
+ {
+ set_opt("alpha mode", options["alpha_mode"]);
+ }
+ if (options.has("alpha_cutoff"))
+ {
+ set_opt("alpha cutoff", options["alpha_cutoff"]);
+ }
+ if (options.has("metalness"))
+ {
+ set_opt("metalness factor", options["metalness"]);
+ }
+ if (options.has("roughness"))
+ {
+ set_opt("roughness factor", options["roughness"]);
+ }
+ if (options.has("base_color"))
+ {
+ set_opt("base color", options["base_color"]);
+ }
+ if (options.has("emissive_color"))
+ {
+ set_opt("emissive color", options["emissive_color"]);
+ }
+ if (options.has("name"))
+ {
+ me->setMaterialName(options["name"].asString());
+ }
+ sHeadlessDone = done;
+ if (!me->saveIfNeeded())
+ {
+ sHeadlessDone = nullptr;
+ error = "material upload could not be started";
+ return false;
+ }
+ return true;
+}
+
void LLMaterialEditor::loadMaterialFromFile(const std::string& filename, S32 index, const LLUUID& dest_folder)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_UI;
diff --git a/indra/newview/llmaterialeditor.h b/indra/newview/llmaterialeditor.h
index 1abdd7f84c..b1f4c0dac7 100644
--- a/indra/newview/llmaterialeditor.h
+++ b/indra/newview/llmaterialeditor.h
@@ -27,6 +27,7 @@
#pragma once
#include "llpreview.h"
+#include <functional>
#include "llvoinventorylistener.h"
#include "llimagej2c.h"
#include "llviewertexture.h"
@@ -111,6 +112,16 @@ class LLMaterialEditor : public LLPreview, public LLVOInventoryListener
const LLUUID& dest_folder_id = LLUUID::null);
static void loadMaterialFromFile(const std::string& filename, S32 index = -1, const LLUUID& dest_folder = LLUUID::null);
+ // Upload one material from a glTF file without showing the editor.
+ // done(ok, item_id, detail). index selects the material when the file has several.
+ static bool startHeadlessUpload(const std::string& filename,
+ S32 index,
+ const LLUUID& dest_folder,
+ const LLSD& options,
+ const std::function<void(bool, const LLUUID&, const std::string&)>& done,
+ std::string& error);
+ static std::function<void(bool, const LLUUID&, const std::string&)> sHeadlessDone;
+
void onSelectionChanged(); // live overrides selection changes
static void updateLive();
diff --git a/indra/newview/llmediactrl.cpp b/indra/newview/llmediactrl.cpp
index 9b61529b5d..0eea4524e3 100644
--- a/indra/newview/llmediactrl.cpp
+++ b/indra/newview/llmediactrl.cpp
@@ -1199,6 +1199,11 @@ void LLMediaCtrl::handleMediaEvent(LLPluginClassMedia* self, EMediaEvent event)
};
break;
+ case MEDIA_EVENT_FILE_DOWNLOAD_PROGRESS:
+ {
+ }
+ break;
+
case MEDIA_EVENT_DEBUG_MESSAGE:
{
LL_INFOS("media") << self->getDebugMessageText() << LL_ENDL;
diff --git a/indra/newview/llmeshrepository.cpp b/indra/newview/llmeshrepository.cpp
index 2b8ecbb667..ed1bea48f6 100644
--- a/indra/newview/llmeshrepository.cpp
+++ b/indra/newview/llmeshrepository.cpp
@@ -1169,7 +1169,17 @@ void LLMeshRepoThread::run()
}
else
{
- LL_DEBUGS() << "mHeaderReqQ failed: " << req.mMeshParams << LL_ENDL;
+ // too many fails -- can't get the header so none of the LODs will
+ // be available either. Without this, objects waiting on this
+ // header never learn it's gone and stay at their placeholder
+ // shape forever (mirrors LLMeshHeaderHandler::processFailure).
+ LL_WARNS() << "mHeaderReqQ failed too many times: " << req.mMeshParams << " , skip" << LL_ENDL;
+
+ LLMutexLock lock(mLoadedMutex);
+ for (int i = 0; i < LLVolumeLODGroup::NUM_LODS; ++i)
+ {
+ mUnavailableQ.push_back(LODRequest(req.mMeshParams, i));
+ }
}
}
}
diff --git a/indra/newview/llmodelpreview.cpp b/indra/newview/llmodelpreview.cpp
index d97525d494..523d55b62f 100644
--- a/indra/newview/llmodelpreview.cpp
+++ b/indra/newview/llmodelpreview.cpp
@@ -975,6 +975,10 @@ void LLModelPreview::loadModelCallback(S32 loaded_lod)
if (!mModelLoader)
{
mLoading = false;
+ if (mFMP)
+ {
+ ((LLFloaterModelPreview*)mFMP)->onHeadlessModelFailed("model loader was not running");
+ }
return;
}
if (getLoadState() >= LLModelLoader::ERROR_PARSING)
@@ -982,6 +986,10 @@ void LLModelPreview::loadModelCallback(S32 loaded_lod)
mLoading = false;
mModelLoader = NULL;
mLodsWithParsingError.push_back(loaded_lod);
+ if (mFMP)
+ {
+ ((LLFloaterModelPreview*)mFMP)->onHeadlessModelFailed("failed to parse the model file");
+ }
return;
}
@@ -1277,6 +1285,20 @@ void LLModelPreview::loadModelCallback(S32 loaded_lod)
mModelLoadedSignal();
mModelLoader = NULL;
+
+ // The next LOD load rejects a live loader. Schedule it after this
+ // callback returns so the mutex is released and mModelLoader is clear.
+ if (mFMP)
+ {
+ LLFloaterModelPreview* floater = (LLFloaterModelPreview*)mFMP;
+ doOnIdleOneTime([floater, loaded_lod]()
+ {
+ if (LLFloaterModelPreview::sInstance == floater)
+ {
+ floater->onHeadlessModelReady(loaded_lod);
+ }
+ });
+ }
}
void LLModelPreview::resetPreviewTarget()
diff --git a/indra/newview/llmutelist.h b/indra/newview/llmutelist.h
index aff23c72d1..8aeafa61ce 100644
--- a/indra/newview/llmutelist.h
+++ b/indra/newview/llmutelist.h
@@ -93,6 +93,14 @@ class LLMuteList : public LLSingleton<LLMuteList>
MLS_SERVER_CACHE,
MLS_FALLBACK_CACHE,
};
+
+ // UseCachedMuteList is an authoritative server response even though its bytes
+ // come from the viewer's CRC-matched local cache.
+ static bool isServerAuthoritativeSource(EMuteListSource source)
+ {
+ return source == MLS_SERVER || source == MLS_SERVER_EMPTY || source == MLS_SERVER_CACHE;
+ }
+
public:
// reasons for auto-unmuting a resident
enum EAutoReason
@@ -130,9 +138,10 @@ public:
bool isLoaded() const { return mLoadState == ML_LOADED; } // Loaded, but not necessarily from server.
bool isFailed() const { return mLoadState == ML_FAILED; } // Unable to load any mute list. Server did not reply.
// Loaded from an authoritative server response, including when the server directs us to use our cached copy.
- bool isLoadedFromServer() const { return isLoaded() && (mLoadSource == MLS_SERVER || mLoadSource == MLS_SERVER_EMPTY || mLoadSource == MLS_SERVER_CACHE); }
+ bool isLoadedFromServer() const { return isLoaded() && isServerAuthoritativeSource(mLoadSource); }
// Loaded without an authoritative server response. Would be nice to upgrade to a server load from here if possible.
bool isLoadedDegraded() const { return isLoaded() && !isLoadedFromServer(); }
+ const char* getLoadSourceName() const { return sourceToString(mLoadSource); }
// Advance the load state machine, trying cache fallback if necessary.
// Return value indicates mute list consumption readiness.
@@ -212,6 +221,7 @@ private:
boost::signals2::connection mRegionChangedCallback;
friend class LLDispatchEmptyMuteList;
+ friend struct LLMuteListTestAccess;
};
class LLMuteListObserver
diff --git a/indra/newview/llnotificationhandler.h b/indra/newview/llnotificationhandler.h
index a259a4b248..0099adca88 100644
--- a/indra/newview/llnotificationhandler.h
+++ b/indra/newview/llnotificationhandler.h
@@ -287,17 +287,20 @@ public:
/**
* Writes notification message to IM session.
+ * notification_id links a text fallback to its inline offer, when present.
*/
static void logToIM(const EInstantMessage& session_type,
const std::string& session_name, const std::string& from_name,
const std::string& message, const LLUUID& session_owner_id,
- const LLUUID& from_id);
+ const LLUUID& from_id, const LLUUID& notification_id = LLUUID::null);
/**
* Writes notification message to IM p2p session.
*/
- static void logToIMP2P(const LLNotificationPtr& notification, bool to_file_only = false);
- static void logToIMP2P(const LLUUID& from_id, const std::string& message, bool to_file_only = false);
+ static void logToIMP2P(const LLNotificationPtr& notification, bool to_file_only = false,
+ const LLUUID& notification_id = LLUUID::null);
+ static void logToIMP2P(const LLUUID& from_id, const std::string& message, bool to_file_only = false,
+ const LLUUID& notification_id = LLUUID::null);
/**
* Writes group notice notification message to IM group session.
diff --git a/indra/newview/llnotificationhandlerutil.cpp b/indra/newview/llnotificationhandlerutil.cpp
index cdf7f05ada..935094fdc0 100644
--- a/indra/newview/llnotificationhandlerutil.cpp
+++ b/indra/newview/llnotificationhandlerutil.cpp
@@ -72,7 +72,7 @@ bool LLHandlerUtil::isIMFloaterOpened(const LLNotificationPtr& notification)
void LLHandlerUtil::logToIM(const EInstantMessage& session_type,
const std::string& session_name, const std::string& from_name,
const std::string& message, const LLUUID& session_owner_id,
- const LLUUID& from_id)
+ const LLUUID& from_id, const LLUUID& notification_id)
{
std::string from = from_name;
if (from_name.empty())
@@ -111,6 +111,14 @@ void LLHandlerUtil::logToIM(const EInstantMessage& session_type,
S32 participant_unread = session->mParticipantUnreadMessageCount;
LLIMModel::instance().addMessageSilently(session_id, from, from_id,
message);
+
+ // Link the text fallback to its inline offer before the floater sees it.
+ // Name lookup may complete after other messages have arrived.
+ if (notification_id.notNull())
+ {
+ session->mMsgs.front()["notification_log_id"] = notification_id;
+ }
+
// we shouldn't increment counters when logging, so restore them
session->mNumUnread = unread;
session->mParticipantUnreadMessageCount = participant_unread;
@@ -121,15 +129,17 @@ void LLHandlerUtil::logToIM(const EInstantMessage& session_type,
}
void log_name_callback(const LLAvatarName& av_name, const std::string& from_name,
- const std::string& message, const LLUUID& from_id)
+ const std::string& message, const LLUUID& from_id,
+ const LLUUID& notification_id)
{
LLHandlerUtil::logToIM(IM_NOTHING_SPECIAL, av_name.getUserName(), from_name, message,
- from_id, LLUUID());
+ from_id, LLUUID(), notification_id);
}
// static
-void LLHandlerUtil::logToIMP2P(const LLUUID& from_id, const std::string& message, bool to_file_only)
+void LLHandlerUtil::logToIMP2P(const LLUUID& from_id, const std::string& message, bool to_file_only,
+ const LLUUID& notification_id)
{
if (!gCacheName)
{
@@ -145,19 +155,20 @@ void LLHandlerUtil::logToIMP2P(const LLUUID& from_id, const std::string& message
if(to_file_only)
{
- LLAvatarNameCache::get(from_id, boost::bind(&log_name_callback, _2, "", message, LLUUID()));
+ LLAvatarNameCache::get(from_id, boost::bind(&log_name_callback, _2, "", message, LLUUID(), notification_id));
}
else
{
- LLAvatarNameCache::get(from_id, boost::bind(&log_name_callback, _2, INTERACTIVE_SYSTEM_FROM, message, from_id));
+ LLAvatarNameCache::get(from_id, boost::bind(&log_name_callback, _2, INTERACTIVE_SYSTEM_FROM, message, from_id, notification_id));
}
}
// static
-void LLHandlerUtil::logToIMP2P(const LLNotificationPtr& notification, bool to_file_only)
+void LLHandlerUtil::logToIMP2P(const LLNotificationPtr& notification, bool to_file_only,
+ const LLUUID& notification_id)
{
LLUUID from_id = notification->getPayload()["from_id"];
- logToIMP2P(from_id, notification->getMessage(), to_file_only);
+ logToIMP2P(from_id, notification->getMessage(), to_file_only, notification_id);
}
// static
@@ -327,11 +338,12 @@ void LLHandlerUtil::decIMMesageCounter(const LLNotificationPtr& notification)
{
LLSD arg;
arg["session_id"] = session_id;
- session->mNumUnread--;
+ // Keep the decrements clamped if notification dismissal follows session cleanup.
+ session->mNumUnread = llmax(0, session->mNumUnread - 1);
arg["num_unread"] = session->mNumUnread;
- session->mParticipantUnreadMessageCount--;
+ session->mParticipantUnreadMessageCount =
+ llmax(0, session->mParticipantUnreadMessageCount - 1);
arg["participant_unread"] = session->mParticipantUnreadMessageCount;
LLIMModel::getInstance()->mNewMsgSignal(arg);
}
}
-
diff --git a/indra/newview/llnotificationofferhandler.cpp b/indra/newview/llnotificationofferhandler.cpp
index 27ef28f32a..aa875ab247 100644
--- a/indra/newview/llnotificationofferhandler.cpp
+++ b/indra/newview/llnotificationofferhandler.cpp
@@ -150,6 +150,8 @@ bool LLOfferHandler::processNotification(const LLNotificationPtr& notification,
{
// log only to file if notif panel can be embedded to IM and IM is opened
bool file_only = add_notif_to_im && LLHandlerUtil::isIMFloaterOpened(notification);
+ // Only a log paired with an inline offer may be hidden during replay.
+ const LLUUID notification_id = add_notif_to_im ? notification->getID() : LLUUID::null;
if ((notification->getName() == "TeleportOffered"
|| notification->getName() == "TeleportOffered_MaturityExceeded"
|| notification->getName() == "TeleportOffered_MaturityBlocked"))
@@ -157,11 +159,11 @@ bool LLOfferHandler::processNotification(const LLNotificationPtr& notification,
boost::regex r("<icon\\s*>\\s*([^<]*)?\\s*</icon\\s*>( - )?",
boost::regex::perl|boost::regex::icase);
std::string stripped_msg = boost::regex_replace(notification->getMessage(), r, "");
- LLHandlerUtil::logToIMP2P(notification->getPayload()["from_id"], stripped_msg,file_only);
+ LLHandlerUtil::logToIMP2P(notification->getPayload()["from_id"], stripped_msg, file_only, notification_id);
}
else
{
- LLHandlerUtil::logToIMP2P(notification, file_only);
+ LLHandlerUtil::logToIMP2P(notification, file_only, notification_id);
}
}
}
@@ -171,22 +173,29 @@ bool LLOfferHandler::processNotification(const LLNotificationPtr& notification,
/*virtual*/ void LLOfferHandler::onChange(LLNotificationPtr p)
{
- auto panelp = LLToastNotifyPanel::getInstance(p->getID());
- if (panelp)
+ bool has_toast_panel = false;
+
+ // Deferred panel deletion can briefly overlap old and replacement views.
+ // Prefer the live IM projection for this notification; otherwise close its toast.
+ for (LLToastNotifyPanel& panel : LLToastNotifyPanel::instance_snapshot())
{
- //
- // HACK: if we're dealing with a notification embedded in IM, update it
- // otherwise remove its toast
- //
- if (dynamic_cast<LLIMToastNotifyPanel*>(panelp.get()))
+ if (panel.isDead() || panel.getID() != p->getID())
{
- panelp->updateNotification();
+ continue;
}
- else
+
+ if (LLIMToastNotifyPanel* im_panel = dynamic_cast<LLIMToastNotifyPanel*>(&panel))
{
- // if notification has changed, hide it
- mChannel.get()->removeToastByNotificationID(p->getID());
+ im_panel->updateNotification();
+ return;
}
+
+ has_toast_panel = true;
+ }
+
+ if (has_toast_panel)
+ {
+ mChannel.get()->removeToastByNotificationID(p->getID());
}
}
diff --git a/indra/newview/llpaneldirgroups.cpp b/indra/newview/llpaneldirgroups.cpp
index 324d84efde..09761e88be 100644
--- a/indra/newview/llpaneldirgroups.cpp
+++ b/indra/newview/llpaneldirgroups.cpp
@@ -29,9 +29,12 @@
#include "llpaneldirgroups.h"
#include "llagent.h"
+#include "llgroupactions.h"
#include "llqueryflags.h"
-#include "llviewercontrol.h"
+#include "llscrolllistctrl.h"
#include "llsearcheditor.h"
+#include "llviewercontrol.h"
+#include "llviewermenu.h"
static LLPanelInjector<LLPanelDirGroups> t_panel_dir_groups("panel_dir_groups");
@@ -57,6 +60,20 @@ bool LLPanelDirGroups::postBuild()
gSavedSettings.setBOOL("ShowMatureGroups", false);
}
+ LLScrollListCtrl* results = getChild<LLScrollListCtrl>("results");
+ results->setRightMouseDownCallback(boost::bind(&LLPanelDirGroups::onResultsRightClick, this, _1, _2, _3));
+
+ LLUICtrl::CommitCallbackRegistry::ScopedRegistrar registrar;
+ LLUICtrl::EnableCallbackRegistry::ScopedRegistrar enable_registrar;
+ registrar.add("People.Groups.Action", boost::bind(&LLPanelDirGroups::onContextMenuItemClick, this, _2));
+ enable_registrar.add("People.Groups.Enable", boost::bind(&LLPanelDirGroups::onContextMenuItemEnable, this, _2));
+
+ LLToggleableMenu* menu = LLUICtrlFactory::getInstance()->createFromFile<LLToggleableMenu>("menu_people_groups.xml", gMenuHolder, LLViewerMenuHolderGL::child_registry_t::instance());
+ if (menu)
+ {
+ mPopupMenuHandle = menu->getHandle();
+ }
+
return true;
}
@@ -64,6 +81,60 @@ LLPanelDirGroups::~LLPanelDirGroups()
{
}
+void LLPanelDirGroups::onResultsRightClick(LLUICtrl* ctrl, S32 x, S32 y)
+{
+ LLScrollListCtrl* results = getChild<LLScrollListCtrl>("results");
+ LLScrollListItem* item = results->hitItem(x, y);
+ LLToggleableMenu* menu = mPopupMenuHandle.get();
+ if (item && menu)
+ {
+ results->selectItemAt(x, y, MASK_NONE);
+ mSelectedGroupID = item->getUUID();
+ menu->buildDrawLabels();
+ menu->updateParent(LLMenuGL::sMenuContainer);
+ LLMenuGL::showPopup(ctrl, menu, x, y);
+ }
+}
+
+bool LLPanelDirGroups::onContextMenuItemClick(const LLSD& userdata)
+{
+ std::string action = userdata.asString();
+
+ if (action == "view_info")
+ {
+ LLGroupActions::show(mSelectedGroupID);
+ }
+ else if (action == "chat")
+ {
+ LLGroupActions::startIM(mSelectedGroupID);
+ }
+ else if (action == "call")
+ {
+ LLGroupActions::startCall(mSelectedGroupID);
+ }
+ else if (action == "activate")
+ {
+ LLGroupActions::activate(mSelectedGroupID);
+ }
+ else if (action == "leave")
+ {
+ LLGroupActions::leave(mSelectedGroupID);
+ }
+
+ return true;
+}
+
+bool LLPanelDirGroups::onContextMenuItemEnable(const LLSD& userdata)
+{
+ // Only "View Info" is available for groups the agent is not a member of.
+ if (userdata.asString() == "view_info")
+ {
+ return mSelectedGroupID.notNull();
+ }
+
+ return LLGroupActions::isInGroup(mSelectedGroupID);
+}
+
// virtual
void LLPanelDirGroups::performQuery()
{
diff --git a/indra/newview/llpaneldirgroups.h b/indra/newview/llpaneldirgroups.h
index 1e10353e2a..b8f892a10a 100644
--- a/indra/newview/llpaneldirgroups.h
+++ b/indra/newview/llpaneldirgroups.h
@@ -29,6 +29,8 @@
#include "llpaneldirbrowser.h"
+#include "lltoggleablemenu.h"
+
class LLPanelDirGroups : public LLPanelDirBrowser
{
public:
@@ -40,6 +42,14 @@ public:
/*virtual*/ void performQuery();
static void onClickSearch(void *userdata);
+
+private:
+ void onResultsRightClick(LLUICtrl* ctrl, S32 x, S32 y);
+ bool onContextMenuItemClick(const LLSD& userdata);
+ bool onContextMenuItemEnable(const LLSD& userdata);
+
+ LLHandle<LLToggleableMenu> mPopupMenuHandle;
+ LLUUID mSelectedGroupID;
};
#endif
diff --git a/indra/newview/llpaneldirpeople.cpp b/indra/newview/llpaneldirpeople.cpp
index 6a55e3bc7c..e7955397d0 100644
--- a/indra/newview/llpaneldirpeople.cpp
+++ b/indra/newview/llpaneldirpeople.cpp
@@ -31,8 +31,11 @@
#include "llsearcheditor.h"
// viewer project includes
+#include "llavataractions.h"
#include "llqueryflags.h"
#include "llnotificationsutil.h"
+#include "llscrolllistctrl.h"
+#include "llviewermenu.h"
static LLPanelInjector<LLPanelDirPeople> t_panel_dir_people("panel_dir_people");
@@ -51,9 +54,44 @@ bool LLPanelDirPeople::postBuild()
childSetAction("Search", &LLPanelDirBrowser::onClickSearchCore, this);
setDefaultBtn( "Search" );
+ LLScrollListCtrl* results = getChild<LLScrollListCtrl>("results");
+ results->setRightMouseDownCallback(boost::bind(&LLPanelDirPeople::onResultsRightClick, this, _1, _2, _3));
+
+ LLUICtrl::CommitCallbackRegistry::ScopedRegistrar registrar;
+ registrar.add("DirPeople.ViewProfile", boost::bind(&LLPanelDirPeople::onViewProfile, this));
+ LLContextMenu* menu = LLUICtrlFactory::getInstance()->createFromFile<LLContextMenu>("menu_dir_people.xml", gMenuHolder, LLViewerMenuHolderGL::child_registry_t::instance());
+ if (menu)
+ {
+ mPopupMenuHandle = menu->getHandle();
+ }
+
return true;
}
+void LLPanelDirPeople::onResultsRightClick(LLUICtrl* ctrl, S32 x, S32 y)
+{
+ LLScrollListCtrl* results = getChild<LLScrollListCtrl>("results");
+ LLScrollListItem* item = results->hitItem(x, y);
+ LLContextMenu* menu = mPopupMenuHandle.get();
+ if (item && menu)
+ {
+ results->selectItemAt(x, y, MASK_NONE);
+ mSelectedAvatarID = item->getUUID();
+ menu->buildDrawLabels();
+ menu->updateParent(LLMenuGL::sMenuContainer);
+ menu->show(x, y);
+ LLMenuGL::showPopup(ctrl, menu, x, y);
+ }
+}
+
+void LLPanelDirPeople::onViewProfile()
+{
+ if (mSelectedAvatarID.notNull())
+ {
+ LLAvatarActions::showProfile(mSelectedAvatarID);
+ }
+}
+
LLPanelDirPeople::~LLPanelDirPeople()
{
}
diff --git a/indra/newview/llpaneldirpeople.h b/indra/newview/llpaneldirpeople.h
index a8a7d17cb2..173ecf93fc 100644
--- a/indra/newview/llpaneldirpeople.h
+++ b/indra/newview/llpaneldirpeople.h
@@ -43,6 +43,13 @@ public:
static void onClickSearch(void *userdata);
static void onKeystrokeName(LLLineEditor* line, void* data);
+
+private:
+ void onResultsRightClick(LLUICtrl* ctrl, S32 x, S32 y);
+ void onViewProfile();
+
+ LLHandle<LLContextMenu> mPopupMenuHandle;
+ LLUUID mSelectedAvatarID;
};
#endif
diff --git a/indra/newview/llpanelgrouproles.cpp b/indra/newview/llpanelgrouproles.cpp
index b4adbe0819..5c8c5c85b2 100644
--- a/indra/newview/llpanelgrouproles.cpp
+++ b/indra/newview/llpanelgrouproles.cpp
@@ -53,6 +53,7 @@
#include "llviewerwindow.h"
#include "llfocusmgr.h"
#include "llviewercontrol.h"
+#include "llviewerregion.h"
#include "roles_constants.h"
@@ -541,6 +542,19 @@ bool LLPanelGroupSubTab::matchesActionSearchFilter(std::string action)
}
}
+// Powers the viewer knows about but the current region has not enabled
+// via SimulatorFeatures; these are hidden from the abilities lists.
+static U64 get_unsupported_powers()
+{
+ U64 unsupported = 0;
+ LLViewerRegion* region = gAgent.getRegion();
+ if (!region || !region->groupChatPostLinksEnabled())
+ {
+ unsupported |= GP_SESSION_POST_LINKS;
+ }
+ return unsupported;
+}
+
void LLPanelGroupSubTab::buildActionsList(LLScrollListCtrl* ctrl,
U64 allowed_by_some,
U64 allowed_by_all,
@@ -582,8 +596,9 @@ void LLPanelGroupSubTab::buildActionCategory(LLScrollListCtrl* ctrl,
bool is_owner_role)
{
LL_DEBUGS() << "Building role list for: " << action_set->mActionSetData->mName << LL_ENDL;
+ U64 unsupported_powers = get_unsupported_powers();
// See if the allow mask matches anything in this category.
- if (show_all || (allowed_by_some & action_set->mActionSetData->mPowerBit))
+ if (show_all || (allowed_by_some & action_set->mActionSetData->mPowerBit & ~unsupported_powers))
{
// List all the actions in this category that at least some members have.
LLSD row;
@@ -619,6 +634,12 @@ void LLPanelGroupSubTab::buildActionCategory(LLScrollListCtrl* ctrl,
for ( ; ra_it != ra_end; ++ra_it)
{
+ // Skip abilities the current region doesn't support.
+ if (unsupported_powers & (*ra_it)->mPowerBit)
+ {
+ continue;
+ }
+
// See if anyone has these action.
if (!show_all && !(allowed_by_some & (*ra_it)->mPowerBit))
{
diff --git a/indra/newview/llpanellogin.cpp b/indra/newview/llpanellogin.cpp
index 9b5a339958..77b09a610c 100644
--- a/indra/newview/llpanellogin.cpp
+++ b/indra/newview/llpanellogin.cpp
@@ -65,6 +65,7 @@
#include "llmediactrl.h"
#include "llrootview.h"
+#include "llfloaterjoin.h"
#include "llfloatertos.h"
#include "lltrans.h"
#include "llglheaders.h"
@@ -536,6 +537,24 @@ void LLPanelLogin::reshapePanel()
}
//static
+void LLPanelLogin::setCredentialFields(const std::string& username, const std::string& password)
+{
+ if (!sInstance)
+ return;
+ sInstance->getChild<LLComboBox>("username_combo")->setLabel(username);
+ sInstance->mUsernameLength = static_cast<unsigned int>(username.length());
+ sInstance->getChild<LLUICtrl>("password_edit")->setValue(password);
+ sInstance->mPasswordLength = static_cast<unsigned int>(password.length());
+ sInstance->mPasswordModified = true;
+ sInstance->updateLoginButtons();
+
+ sInstance->getChild<LLUICtrl>("remember_name")->setValue(true);
+ LLUICtrl* remember_password = sInstance->getChild<LLUICtrl>("remember_password");
+ remember_password->setValue(true);
+ remember_password->setEnabled(true);
+}
+
+//static
void LLPanelLogin::populateFields(LLPointer<LLCredential> credential, bool remember_user, bool remember_psswrd)
{
if (!sInstance)
@@ -1057,10 +1076,7 @@ void LLPanelLogin::onClickForgotPassword(void*)
//static
void LLPanelLogin::onClickSignUp(void*)
{
- if (sInstance)
- {
- LLWeb::loadURLExternal(sInstance->getString("sign_up_url"));
- }
+ LLFloaterReg::showInstance("join");
}
// static
diff --git a/indra/newview/llpanellogin.h b/indra/newview/llpanellogin.h
index a00081795e..453b645299 100644
--- a/indra/newview/llpanellogin.h
+++ b/indra/newview/llpanellogin.h
@@ -60,6 +60,7 @@ public:
static void populateFields(LLPointer<LLCredential> credential, bool remember_user, bool remember_psswrd);
static void resetFields();
static void getFields(LLPointer<LLCredential>& credential, bool& remember_user, bool& remember_psswrd);
+ static void setCredentialFields(const std::string& username, const std::string& password);
static bool isCredentialSet() { return sCredentialSet; }
diff --git a/indra/newview/llpanelobjectinventory.cpp b/indra/newview/llpanelobjectinventory.cpp
index 5f5c8302fe..33231e8405 100644
--- a/indra/newview/llpanelobjectinventory.cpp
+++ b/indra/newview/llpanelobjectinventory.cpp
@@ -1349,6 +1349,14 @@ LLPanelObjectInventory::LLPanelObjectInventory(const LLPanelObjectInventory::Par
// Destroys the object
LLPanelObjectInventory::~LLPanelObjectInventory()
{
+ if (mFolders)
+ {
+ mFolders->cancelRenaming();
+ if (LLEditMenuHandler::gEditMenuHandler == mFolders)
+ {
+ LLEditMenuHandler::gEditMenuHandler = NULL;
+ }
+ }
if (!gIdleCallbacks.deleteFunction(idle, this))
{
LL_WARNS() << "LLPanelObjectInventory::~LLPanelObjectInventory() failed to delete callback" << LL_ENDL;
@@ -1398,6 +1406,15 @@ void LLPanelObjectInventory::clearContents()
clearItemIDs();
+ if (mFolders)
+ {
+ mFolders->cancelRenaming();
+ if (LLEditMenuHandler::gEditMenuHandler == mFolders)
+ {
+ LLEditMenuHandler::gEditMenuHandler = NULL;
+ }
+ }
+
if( mScroller )
{
// removes mFolders
@@ -1780,6 +1797,14 @@ void LLPanelObjectInventory::draw()
void LLPanelObjectInventory::deleteAllChildren()
{
+ if (mFolders)
+ {
+ mFolders->cancelRenaming();
+ if (LLEditMenuHandler::gEditMenuHandler == mFolders)
+ {
+ LLEditMenuHandler::gEditMenuHandler = NULL;
+ }
+ }
mScroller = NULL;
mFolders = NULL;
LLView::deleteAllChildren();
diff --git a/indra/newview/llpanelpeoplemenus.cpp b/indra/newview/llpanelpeoplemenus.cpp
index 537ea28a4d..fbf149816a 100644
--- a/indra/newview/llpanelpeoplemenus.cpp
+++ b/indra/newview/llpanelpeoplemenus.cpp
@@ -36,6 +36,8 @@
#include "llagent.h"
#include "llagentdata.h" // for gAgentID
#include "llavataractions.h"
+#include "llviewerwindow.h"
+#include "llwindow.h"
#include "llcallingcard.h" // for LLAvatarTracker
#include "lllogchat.h"
#include "llparcel.h"
@@ -50,6 +52,15 @@
namespace LLPanelPeopleMenus
{
+static void copy_avatar_uuid(const LLUUID& id)
+{
+ if (id.isNull() || !gViewerWindow || !gViewerWindow->getWindow())
+ {
+ return;
+ }
+ gViewerWindow->getWindow()->copyTextToClipboard(utf8str_to_wstring(id.asString()));
+}
+
PeopleContextMenu gPeopleContextMenu;
NearbyPeopleContextMenu gNearbyPeopleContextMenu;
@@ -68,6 +79,7 @@ LLContextMenu* PeopleContextMenu::createMenu()
const LLUUID& id = mUUIDs.front();
registrar.add("Avatar.Profile", boost::bind(&LLAvatarActions::showProfile, id));
+ registrar.add("Avatar.CopyUUID", boost::bind(&LLPanelPeopleMenus::copy_avatar_uuid, id));
registrar.add("Avatar.AddFriend", boost::bind(&LLAvatarActions::requestFriendshipDialog, id));
registrar.add("Avatar.RemoveFriend", boost::bind(&LLAvatarActions::removeFriendDialog, id));
registrar.add("Avatar.IM", boost::bind(&LLAvatarActions::startIM, id));
@@ -137,6 +149,7 @@ void PeopleContextMenu::buildContextMenu(class LLMenuGL& menu, U32 flags)
else
{
items.push_back(std::string("view_profile"));
+ items.push_back(std::string("copy_uuid"));
items.push_back(std::string("im"));
items.push_back(std::string("offer_teleport"));
items.push_back(std::string("request_teleport"));
@@ -415,6 +428,7 @@ void NearbyPeopleContextMenu::buildContextMenu(class LLMenuGL& menu, U32 flags)
else
{
items.push_back(std::string("view_profile"));
+ items.push_back(std::string("copy_uuid"));
items.push_back(std::string("im"));
items.push_back(std::string("offer_teleport"));
items.push_back(std::string("request_teleport"));
diff --git a/indra/newview/llpanelpreferencegamecontrol.cpp b/indra/newview/llpanelpreferencegamecontrol.cpp
new file mode 100755
index 0000000000..43d26356ec
--- /dev/null
+++ b/indra/newview/llpanelpreferencegamecontrol.cpp
@@ -0,0 +1,2200 @@
+/**
+ * @file llfloaterpreference.cpp
+ * @brief Global preferences with and without persistence.
+ *
+ * $LicenseInfo:firstyear=2002&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+/*
+ * App-wide preferences. Note that these are not per-user,
+ * because we need to load many preferences before we have
+ * a login name.
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llpanelpreferencegamecontrol.h"
+
+#include "llbutton.h"
+#include "llcheckboxctrl.h"
+#include "llcombobox.h"
+#include "llsliderctrl.h"
+#include "lltabcontainer.h"
+#include "llspinctrl.h"
+#include "lltextbox.h"
+
+
+namespace
+{
+ // Singleton instance pointer - only one game control panel exists at a time
+ static LLPanelPreferenceGameControl* sGameControlPanel { nullptr };
+
+ // Track current UI selection state for input/output channel assignment.
+ // When user clicks a cell to change its mapping, these track which cell is being edited.
+ static LLScrollListCtrl* sSelectedGrid { nullptr };
+ static LLScrollListItem* sSelectedItem { nullptr };
+ static LLScrollListCell* sSelectedCell { nullptr };
+ static S32 sSelectedRow { -1 };
+ static S32 sSelectedCol { -1 };
+ static LLRect sSelectedOpenRect;
+
+ // The combobox popup currently overlaying sSelectedCell (one of the four
+ // action-mapping/output selectors below). Stashed so applyGameControlInput()
+ // can drive it (and reuse onCommitInputChannel()) without having to re-derive
+ // which selector initCombobox() chose.
+ static LLComboBox* sSelectedCombobox { nullptr };
+
+ // The selector combobox overlays the edited cell, but its drop-down button
+ // texture is semi-transparent, so the cell's own text shows through and
+ // "doubles" with the selector's label. While a selector is open we blank
+ // the cell's text and stash its value here, restoring it when the selector
+ // closes (see initCombobox / clearSelectionState).
+ static LLSD sSelectedCellValue;
+
+ // Selector items use the label "None" for the unmapped entry.
+ // Table cells should render that as a blank cell rather than the word.
+ const std::string NONE_LABEL("None");
+
+ // Kinds of action mapping, used both as the LLGameControl mapping key and as
+ // the block discriminator stored in each action-table row's value.
+ const std::string MODE_INPUT_TYPE_AXES("Axes");
+ const std::string MODE_INPUT_TYPE_BUTTONS("Buttons");
+ const std::string MODE_INPUT_TYPE_AXES_INVERT("AxesInvert");
+
+ LLSD blankIfNone(const LLSD& label)
+ {
+ return label.asString() == NONE_LABEL ? LLSD() : label;
+ }
+
+ // SecondLife-game-control glyph(s) for a canonical controller input value.
+ // Codepoints are from the SecondLife-game-control package's promptfont.h,
+ // preferring the generic vendor-neutral "gamepad"/"dpad"/"analog" sets and
+ // falling back to the Xbox set for shoulders/triggers (no generic equivalents
+ // exist). Rendered with the "SecondLife-game-control" family declared in
+ // fonts.xml. Inputs with no entry (e.g. BUTTON_21..31, *_NONE) return empty
+ // and keep their text label.
+ std::string promptFontGlyph(const std::string& input_value)
+ {
+ static const std::map<std::string, LLWString> sGlyphs = {
+ // Face buttons
+ { "BUTTON_SOUTH", { 0x21A7 } }, // PF_GAMEPAD_A (bottom)
+ { "BUTTON_EAST", { 0x21A6 } }, // PF_GAMEPAD_B (right)
+ { "BUTTON_WEST", { 0x21A4 } }, // PF_GAMEPAD_X (left)
+ { "BUTTON_NORTH", { 0x21A5 } }, // PF_GAMEPAD_Y (top)
+ // D-pad
+ { "BUTTON_DPAD_UP", { 0x219F } }, // PF_DPAD_UP
+ { "BUTTON_DPAD_DOWN", { 0x21A1 } }, // PF_DPAD_DOWN
+ { "BUTTON_DPAD_LEFT", { 0x219E } }, // PF_DPAD_LEFT
+ { "BUTTON_DPAD_RIGHT", { 0x21A0 } }, // PF_DPAD_RIGHT
+ // Shoulders / stick clicks
+ { "BUTTON_LEFT_SHOULDER", { 0x2198 } }, // PF_XBOX_LEFT_SHOULDER
+ { "BUTTON_RIGHT_SHOULDER", { 0x2199 } }, // PF_XBOX_RIGHT_SHOULDER
+ { "BUTTON_LEFT_STICK", { 0x21BA } }, // PF_ANALOG_L_CLICK (L3)
+ { "BUTTON_RIGHT_STICK", { 0x21BB } }, // PF_ANALOG_R_CLICK (R3)
+ // Menu cluster
+ { "BUTTON_SELECT", { 0x21F7 } }, // PF_GAMEPAD_SELECT (menu left)
+ { "BUTTON_HOME", { 0x21F9 } }, // PF_GAMEPAD_HOME (menu middle)
+ { "BUTTON_START", { 0x21F8 } }, // PF_GAMEPAD_START (menu right)
+ // Misc / paddles / touchpad
+ { "BUTTON_15", { 0x2212 } }, // PF_GAMEPAD_M1 (Misc1)
+ { "BUTTON_PADDLE1", { 0x2277 } }, // PF_GAMEPAD_R4
+ { "BUTTON_PADDLE2", { 0x2276 } }, // PF_GAMEPAD_L4
+ { "BUTTON_PADDLE3", { 0x2279 } }, // PF_GAMEPAD_R5
+ { "BUTTON_PADDLE4", { 0x2278 } }, // PF_GAMEPAD_L5
+ { "BUTTON_TOUCHPAD", { 0x21E7 } }, // PF_SONY_TOUCHPAD
+ // Axes
+ { "AXIS_LEFTX", { 0x21C4 } }, // PF_ANALOG_L_LEFT_RIGHT
+ { "AXIS_LEFTY", { 0x21C5 } }, // PF_ANALOG_L_UP_DOWN
+ { "AXIS_RIGHTX", { 0x21C6 } }, // PF_ANALOG_R_LEFT_RIGHT
+ { "AXIS_RIGHTY", { 0x21F5 } }, // PF_ANALOG_R_UP_DOWN
+ { "AXIS_LEFT_TRIGGER", { 0x2196 } }, // PF_XBOX_LEFT_TRIGGER
+ { "AXIS_RIGHT_TRIGGER", { 0x2197 } }, // PF_XBOX_RIGHT_TRIGGER
+ // Combined trigger pair: show both trigger glyphs side by side.
+ { "AXIS_TRIGGERS", { 0x2196, 0x2197 } },
+ };
+ auto it = sGlyphs.find(input_value);
+ if (it == sGlyphs.end())
+ {
+ return LLStringUtil::null;
+ }
+ return wstring_to_utf8str(it->second);
+ }
+
+ // The SecondLife-game-control glyphs live on real Unicode arrow codepoints,
+ // so they must be drawn with the dedicated SecondLife-game-control family
+ // rather than the default text font. Sized larger than the SansSerif rows
+ // so the icons read clearly.
+ const LLFontGL* promptFontForCell()
+ {
+ return LLFontGL::getFont(LLFontDescriptor("SecondLife-game-control", "Huge", 0));
+ }
+}
+
+ static LLRect computeCellScreenRect(LLScrollListCtrl* grid, LLView* relative_to, S32 row_index, S32 col_index);
+
+// Static entry point called when device list changes (device connected/disconnected).
+// Delegates to the singleton instance if it exists.
+void LLPanelPreferenceGameControl::updateDeviceList()
+{
+ if (sGameControlPanel)
+ {
+ sGameControlPanel->updateDeviceListInternal();
+ }
+}
+
+// Constructor - registers this instance as the singleton
+LLPanelPreferenceGameControl::LLPanelPreferenceGameControl()
+{
+ sGameControlPanel = this;
+}
+
+// Destructor - clears singleton pointer
+LLPanelPreferenceGameControl::~LLPanelPreferenceGameControl()
+{
+ sGameControlPanel = nullptr;
+}
+
+static LLPanelInjector<LLPanelPreferenceGameControl> t_pref_game_control("panel_preference_game_control");
+
+// Snapshot the panel's UI state as the single "GameControl" setting.
+// The returned map can be persisted (saveSettings) or applied directly to
+// LLGameControl runtime state via LLGameControl::applySettingsFromLLSD().
+LLSD LLPanelPreferenceGameControl::getSettingsAsLLSD()
+{
+ // Fold each device's current options into GameControl/Devices/<guid>/Config.
+ // The global per-mode action mappings are already live in LLGameControl (edited
+ // via its accessors), so snapshotting the whole GameControl structure captures both.
+ for (auto& [guid, device] : mDeviceOptions)
+ {
+ // force_empty=true: persist every known device's name even when its
+ // options are still at defaults, so "Show all known devices" can find
+ // it again after it's unplugged.
+ device.settings = device.options.saveToString(device.name, true);
+ LLGameControl::setDeviceConfig(guid, device.settings);
+ }
+
+ LLSD result = LLSD::emptyMap();
+ result["GameControl"] = LLGameControl::getGameControlSettings();
+ return result;
+}
+
+// Saves current UI state to settings by pushing the "GameControl" snapshot
+// (global action mappings + per-device Config) into gSavedSettings.
+void LLPanelPreferenceGameControl::saveSettings()
+{
+ LLPanelPreference::saveSettings();
+
+ if (mOrigSettings.isEmpty())
+ {
+ rememberOriginalSettings();
+ }
+
+ // Push every entry of the snapshot into gSavedSettings, also tracking
+ // the new value in mSavedValues so the base panel's accounting stays in sync.
+ LLSD settings = getSettingsAsLLSD();
+ for (auto it = settings.beginMap(); it != settings.endMap(); ++it)
+ {
+ if (LLControlVariable* control = gSavedSettings.getControl(it->first))
+ {
+ control->set(it->second);
+ mSavedValues[control] = control->getValue();
+ }
+ }
+}
+
+// Handles row selection in the Actions table. If the user clicked the editable
+// Input column of a real (non-spacer) row, shows the appropriate input selector.
+void LLPanelPreferenceGameControl::onGridSelect(LLUICtrl* ctrl)
+{
+ clearSelectionState();
+
+ LLScrollListCtrl* table = dynamic_cast<LLScrollListCtrl*>(ctrl);
+ if (!table || !table->getEnabled())
+ return;
+
+ // Deselect everything in the other scroll_list
+ LLScrollListCtrl* sibling = (table == mActionMappingsAxes) ? mActionMappingsButtons : mActionMappingsAxes;
+ sibling->deselectAllItems(true);
+
+ if (LLScrollListItem* item = table->getFirstSelected())
+ {
+ if (table == mActionMappingsAxes)
+ {
+ // Always sync the Invert checkbox -- clicking it selects the row (firing
+ // this same commit callback) but doesn't itself persist the new value.
+ // Only meaningful when the row has a real axis mapped (the checkbox is
+ // disabled and inert otherwise, matching populateActionMappings()).
+ std::string mode = currentEditMode();
+ LLSD row_value = item->getValue();
+ std::string action = row_value["action"].asString();
+ LLSD mapping = LLGameControl::getModeMapping(mode, MODE_INPUT_TYPE_AXES);
+ std::string input_value = mapping.has(action) ? mapping[action].asString() : LLStringUtil::null;
+ std::string none_value = mAxisInputSelector->getAllData().back()->getValue().asString();
+ if (!input_value.empty() && input_value != none_value)
+ {
+ S32 invert_col = mActionMappingsAxes->getColumn("invert")->mIndex;
+ LLGameControl::setAxisInvert(mode, action, item->getColumn(invert_col)->getValue().asBoolean());
+ }
+ }
+
+ // Try to show combobox for editing; if not applicable, deselect
+ if (initCombobox(item, table))
+ return;
+
+ table->deselectAllItems();
+ }
+}
+
+// Initializes and displays the appropriate combobox over the selected cell.
+// Chooses the combobox and editable column from the table and (for the Actions
+// table) the row's block input_type. Returns true if a combobox was shown, false if the
+// click wasn't on an editable cell.
+bool LLPanelPreferenceGameControl::initCombobox(LLScrollListItem* item, LLScrollListCtrl* grid)
+{
+ LLComboBox* combobox = nullptr;
+ S32 col = -1;
+
+ if (grid == mActionMappingsAxes || grid == mActionMappingsButtons)
+ {
+ // Two editable columns map to the same input: the SecondLife-game-control
+ // icon column (1) opens the glyph selector, the text description column
+ // (2) opens the text selector. Both commit through onCommitInputChannel,
+ // which rebuilds the row so the icon and description update together.
+ LLSD row_value = item->getValue();
+ if (!row_value.isMap())
+ return false;
+ bool axes = (grid == mActionMappingsAxes);
+ S32 sel = item->getSelectedCell();
+ if (sel == 1)
+ {
+ combobox = axes ? mAxisInputGlyphSelector : mButtonInputGlyphSelector;
+ }
+ else if (sel == 2)
+ {
+ combobox = axes ? mAxisInputSelector : mButtonInputSelector;
+ }
+ else
+ {
+ return false;
+ }
+ col = sel;
+ }
+ else if (grid == mAxisChannels)
+ {
+ // Two editable columns map to the same output: the SecondLife-game-control
+ // icon column ("output") opens the glyph selector, the text column
+ // ("output_description") opens the text selector. Both commit through
+ // onCommitInputChannel, which refreshes both cells so the icon and
+ // description stay in sync. The Input columns are the fixed physical axis
+ // and are not editable.
+ S32 sel = item->getSelectedCell();
+ S32 desc_col = grid->getColumn("output_description")->mIndex;
+ S32 glyph_col = grid->getColumn("output")->mIndex;
+ if (sel == glyph_col)
+ {
+ combobox = mAxisOutputGlyphSelector;
+ }
+ else if (sel == desc_col)
+ {
+ combobox = mAxisOutputSelector;
+ }
+ else
+ {
+ return false;
+ }
+ col = sel;
+ }
+ else if (grid == mButtonChannels)
+ {
+ // Two editable columns map to the same output: the SecondLife-game-control
+ // icon column ("output") opens the glyph selector, the text column
+ // ("output_description") opens the text selector. Both commit through
+ // onCommitInputChannel, which refreshes both cells so the icon and
+ // description stay in sync. The Input columns are the fixed physical
+ // button and are not editable.
+ S32 sel = item->getSelectedCell();
+ S32 desc_col = grid->getColumn("output_description")->mIndex;
+ S32 glyph_col = grid->getColumn("output")->mIndex;
+ if (sel == glyph_col)
+ {
+ combobox = mButtonInputGlyphSelector;
+ }
+ else if (sel == desc_col)
+ {
+ combobox = mButtonInputSelector;
+ }
+ else
+ {
+ return false;
+ }
+ col = sel;
+ }
+
+ if (!combobox)
+ return false;
+
+ LLScrollListText* cell = dynamic_cast<LLScrollListText*>(item->getColumn(col));
+ if (!cell)
+ return false;
+
+ // compute new rect for combobox
+ S32 row_index = grid->getItemIndex(item);
+ fitInRect(combobox, grid, row_index, col);
+ sSelectedRow = row_index;
+ sSelectedCol = col;
+ sSelectedOpenRect = computeCellScreenRect(grid, combobox->getParent(), row_index, col);
+
+
+ // Pre-select the item matching the cell's current input.
+ std::string value;
+ if (grid == mActionMappingsAxes || grid == mActionMappingsButtons)
+ {
+ // Use the action's stored mapping value directly, so pre-selection is
+ // correct even when the icon cell is blank (input has no glyph).
+ LLSD row_value = item->getValue();
+ LLSD mapping = LLGameControl::getModeMapping(currentEditMode(), row_value["input_type"].asString());
+ std::string action = row_value["action"].asString();
+ value = mapping.has(action) ? mapping[action].asString() : LLStringUtil::null;
+ }
+ else
+ {
+ // Device tables: match the cell's current text against the selector items
+ // (works regardless of the value naming scheme).
+ std::string cell_value = cell->getValue();
+ for (const LLScrollListItem* combo_item : combobox->getAllData())
+ {
+ if (combo_item->getColumn(0)->getValue().asString() == cell_value)
+ {
+ value = combo_item->getValue().asString();
+ break;
+ }
+ }
+ }
+ if (value.empty())
+ {
+ // No match (e.g. a blank "None" cell): select the last item, which is "None".
+ value = combobox->getAllData().back()->getValue().asString();
+ }
+
+ combobox->setValue(value);
+ combobox->setVisible(true);
+ combobox->showList();
+
+ sSelectedGrid = grid;
+ sSelectedItem = item;
+ sSelectedCell = cell;
+ sSelectedCombobox = combobox;
+
+ // Hide the cell's text under the (translucent) selector so it doesn't
+ // double with the selector's label; clearSelectionState() restores it.
+ sSelectedCellValue = cell->getValue();
+ cell->setValue(LLSD());
+
+ return true;
+}
+
+// Called when the user selects a value from an input/output selector combobox.
+// The originating grid determines the meaning: Actions table -> action mapping;
+// axis/button channels table -> per-device physical-to-canonical remap.
+void LLPanelPreferenceGameControl::onCommitInputChannel(LLUICtrl* ctrl)
+{
+ if (!sSelectedGrid || !sSelectedItem || !sSelectedCell)
+ return;
+
+ LLComboBox* combobox = dynamic_cast<LLComboBox*>(ctrl);
+ llassert(combobox);
+ if (!combobox)
+ return;
+
+ // Editing an action mapping can change whether the input cell shows a text
+ // label or a SecondLife-game-control glyph, which means recreating the cell
+ // with the right font; remember to rebuild the action tables once the commit
+ // is applied.
+ bool action_grid_edited = (sSelectedGrid == mActionMappingsAxes || sSelectedGrid == mActionMappingsButtons);
+ // Editing an axis- or button-channels output likewise changes both its text and
+ // icon cells, so both are refreshed from the device map once the commit is applied.
+ bool axis_channels_edited = (sSelectedGrid == mAxisChannels);
+ bool button_channels_edited = (sSelectedGrid == mButtonChannels);
+
+ if (sSelectedGrid == mActionMappingsAxes || sSelectedGrid == mActionMappingsButtons)
+ {
+ // The edited row identifies the action + block; the combobox supplies the input.
+ LLSD row_value = sSelectedItem->getValue();
+ std::string mode = currentEditMode();
+ std::string input_type = row_value["input_type"].asString();
+ std::string action = row_value["action"].asString();
+ const LLComboBox* input_selector = (input_type == MODE_INPUT_TYPE_AXES) ? mAxisInputSelector : mButtonInputSelector;
+ std::string input_value = combobox->getValue().asString();
+ std::string input_label = combobox->getSelectedItemLabel();
+
+ if (input_label != NONE_LABEL && isFlycamRollDisallowed(mode, action))
+ {
+ // Roll/Unroll are unavailable while "Allow Roll" is off: refuse to
+ // create a new mapping. Clearing to None (input_label == NONE_LABEL)
+ // still falls through below, so an existing mapping remains removable.
+ // clearSelectionState() (below) restores the cell's pre-edit text.
+ }
+ else
+ {
+ if (input_label != NONE_LABEL)
+ {
+ // An input can drive at most one action within a block: clear it elsewhere.
+ removeDuplicateActionInput(mode, input_type, action, input_value, input_selector);
+ }
+
+ // Store the mapping directly in LLGameControl's live GameControl settings.
+ // gSavedSettings is updated later via saveSettings() when the user clicks OK.
+ LLGameControl::updateModeMapping(mode, input_type, action, input_value);
+ sSelectedCell->setValue(blankIfNone(input_label));
+ }
+ }
+ else if (sSelectedGrid == mAxisChannels)
+ {
+ // The row is a physical axis; the selected item's value names the output it
+ // maps to: an individual canonical axis, "Triggers left/right" (the fan-out
+ // pair), or "None". Output codes are resolved by LLGameControl so the panel
+ // stays agnostic of the axis-map encoding.
+ S32 axis = mAxisChannels->getItemIndex(sSelectedItem);
+ std::string output_name = combobox->getValue().asString();
+ LLGameControl::Options& options = getSelectedDeviceOptions();
+ options.getAxisMap()[axis] = LLGameControl::axisOutputFromName(output_name);
+ LLGameControl::setDeviceOptions(mSelectedDeviceGUID, options);
+ // Both output cells (icon + description) are re-rendered from the actual
+ // map by populateAxisChannelsCells() below.
+ }
+ else if (sSelectedGrid == mButtonChannels)
+ {
+ // The row is a physical button; the selected item's index is the canonical
+ // button it maps to. "None" (index >= NUM_BUTTONS) is not a valid output.
+ S32 button = mButtonChannels->getItemIndex(sSelectedItem);
+ S32 output = combobox->getCurrentIndex();
+ LLGameControl::Options& options = getSelectedDeviceOptions();
+ if (output >= 0 && output < (S32)LLGameControl::NUM_BUTTONS)
+ {
+ options.getButtonMap()[button] = (U8)output;
+ LLGameControl::setDeviceOptions(mSelectedDeviceGUID, options);
+ }
+ // Both output cells (icon + description) are re-rendered from the actual
+ // map by populateButtonChannelsCells() below.
+ }
+
+ // The branches above set the cell to its committed value; keep the
+ // restore-on-close value in sync so clearSelectionState() doesn't revert
+ // the cell back to its pre-edit text.
+ sSelectedCellValue = sSelectedCell->getValue();
+
+ sSelectedGrid->deselectAllItems();
+ clearSelectionState();
+
+ // Rebuild the action tables so a newly bound (or unbound) button action is
+ // re-rendered with the correct cell font -- text label vs SecondLife-game-control
+ // glyph.
+ if (action_grid_edited)
+ {
+ populateActionMappings();
+ }
+
+ // Refresh the axis-/button-channels output cells so the committed output's text
+ // label and SecondLife-game-control glyph are both re-rendered from the device map.
+ if (axis_channels_edited)
+ {
+ populateAxisChannelsCells();
+ }
+ if (button_channels_edited)
+ {
+ populateButtonChannelsCells();
+ }
+}
+
+// Returns true if a cell is currently selected and waiting for input channel assignment.
+// Used to determine whether to capture live controller input.
+bool LLPanelPreferenceGameControl::isWaitingForInputChannel()
+{
+ return sSelectedCell != nullptr;
+}
+
+// Static method called in the mainloop when an Action Mappings input selector is open.
+// Refreshes the canonical controller state, and if the user is pressing a button or
+// tilting an axis that matches the input_type of selector open (button vs. axis), assigns
+// it to the selected cell as if the user had picked it from the dropdown.
+void LLPanelPreferenceGameControl::applyGameControlInput()
+{
+ if (!sGameControlPanel || !sSelectedCombobox)
+ return;
+
+ bool wants_axis = (sSelectedGrid == sGameControlPanel->mActionMappingsAxes);
+ bool wants_button = (sSelectedGrid == sGameControlPanel->mActionMappingsButtons);
+ if (!wants_axis && !wants_button)
+ return;
+
+ // Recompute the canonical controller state from the live device input without
+ // triggering the normal "send to server" bookkeeping (see computeFinalStateAndCheckForChanges()),
+ // since input used to configure a mapping should not drive the avatar or the network.
+ LLGameControl::computeFinalState();
+
+ LLGameControl::InputChannel channel = LLGameControl::getActiveInputChannel();
+ if (wants_axis && !channel.isAxis())
+ return;
+ if (wants_button && !channel.isButton())
+ return;
+
+ std::string value = channel.getRemoteName();
+ if (!sSelectedCombobox->setSelectedByValue(value, true))
+ {
+ // The action-mapping axis selector has no entries for the individual
+ // trigger axes: it collapses them into one virtual "Triggers" item
+ // (see AXIS_TRIGGERS in panel_preferences_game_control.xml).
+ if (value != "AXIS_LEFT_TRIGGER" && value != "AXIS_RIGHT_TRIGGER")
+ return;
+ if (!sSelectedCombobox->setSelectedByValue(std::string("AXIS_TRIGGERS"), true))
+ return;
+ }
+
+ sGameControlPanel->onCommitInputChannel(sSelectedCombobox);
+}
+
+// Handles selection in the axis-channels table (invert, deadzone, offset, output).
+// Syncs the invert flag immediately; shows the numeric editor for deadzone/offset,
+// or the axis selector popup for the Output column.
+void LLPanelPreferenceGameControl::onAxisChannelsSelect()
+{
+ clearSelectionState();
+
+ // Deselect everything in the other scroll_list
+ mButtonChannels->deselectAllItems(true);
+
+ if (LLScrollListItem* row = mAxisChannels->getFirstSelected())
+ {
+ // Only the Output columns (icon + description) are editable; initCombobox
+ // ignores the fixed Input columns. Axis tuning (invert/offset/dead zone)
+ // now lives on the Device State tab.
+ initCombobox(row, mAxisChannels);
+ }
+}
+
+// Handles selection in the (now editable) axis-state table on the Device State
+// tab. Syncs the Invert checkbox immediately and shows the numeric editor for the
+// Offset/Dead Zone columns. Edits target the state tab's selected device.
+void LLPanelPreferenceGameControl::onAxisStateSelect()
+{
+ clearSelectionState();
+
+ // Deselect everything in the other scroll_list
+ mButtonState->deselectAllItems(true);
+
+ auto options_it = mDeviceOptions.find(mStateSelectedDeviceGUID);
+ if (options_it == mDeviceOptions.end())
+ {
+ return;
+ }
+ LLGameControl::Options& deviceOptions = options_it->second.options;
+
+ if (LLScrollListItem* row = mAxisState->getFirstSelected())
+ {
+ S32 row_index = mAxisState->getItemIndex(row);
+
+ {
+ // Always sync invert checkbox - clicking the checkbox selects the row
+ // but doesn't automatically update the underlying option.
+ S32 invert_checkbox_column = axisStateColumn("invert");
+ bool invert = row->getColumn(invert_checkbox_column)->getValue().asBoolean();
+ S32 multiplier = invert ? -1 : 1;
+ if (multiplier != deviceOptions.getAxisOptions()[row_index].mMultiplier)
+ {
+ deviceOptions.getAxisOptions()[row_index].mMultiplier = multiplier;
+
+ if (row_index == LLGameControl::AXIS_LEFT_TRIGGER
+ || row_index == LLGameControl::AXIS_RIGHT_TRIGGER)
+ {
+ // The two trigger axes act as one bidirectional axis under the hood,
+ // so their inversion must stay in sync -- update the sibling axis's
+ // option and reflect the new state in its checkbox cell.
+ S32 other_row_index = row_index == LLGameControl::AXIS_LEFT_TRIGGER
+ ? LLGameControl::AXIS_RIGHT_TRIGGER
+ : LLGameControl::AXIS_LEFT_TRIGGER;
+ deviceOptions.getAxisOptions()[other_row_index].mMultiplier = multiplier;
+
+ if (LLScrollListItem* other_row = mAxisState->getItemByIndex(other_row_index))
+ {
+ other_row->getColumn(invert_checkbox_column)->setValue(invert);
+ }
+ }
+
+ LLGameControl::setDeviceOptions(mStateSelectedDeviceGUID, deviceOptions);
+ }
+ }
+
+ S32 offset_col = axisStateColumn("offset");
+ S32 dead_zone_col = axisStateColumn("dead_zone");
+ S32 column_index = row->getSelectedCell();
+ if (column_index == offset_col || column_index == dead_zone_col)
+ {
+ fitInRect(mNumericValueEditor, mAxisState, row_index, column_index);
+ if (column_index == dead_zone_col) // Dead Zone
+ {
+ mNumericValueEditor->setMinValue(0);
+ mNumericValueEditor->setMaxValue(LLGameControl::MAX_AXIS_DEAD_ZONE);
+ mNumericValueEditor->setValue(deviceOptions.getAxisOptions()[row_index].mDeadZone);
+ }
+ else // Offset
+ {
+ mNumericValueEditor->setMinValue(-LLGameControl::MAX_AXIS_OFFSET);
+ mNumericValueEditor->setMaxValue(LLGameControl::MAX_AXIS_OFFSET);
+ mNumericValueEditor->setValue(deviceOptions.getAxisOptions()[row_index].mOffset);
+ }
+ mNumericValueEditor->setVisible(true);
+ }
+ }
+}
+
+// Handles selection in the button-channels table. Only the Output columns (icon +
+// description) use a popup selector; the Input columns are fixed (the physical button).
+void LLPanelPreferenceGameControl::onButtonChannelsSelect()
+{
+ clearSelectionState();
+
+ // Deselect everything in the other scroll_list
+ mAxisChannels->deselectAllItems(true);
+
+ if (LLScrollListItem* row = mButtonChannels->getFirstSelected())
+ {
+ initCombobox(row, mButtonChannels);
+ }
+}
+
+// Called when user commits a numeric value (offset or dead zone) in the spin
+// control over the Device State tab's axis table. Validates and clamps the value,
+// then updates both the UI and the state device's options.
+void LLPanelPreferenceGameControl::onCommitNumericValue()
+{
+ auto options_it = mDeviceOptions.find(mStateSelectedDeviceGUID);
+ if (options_it == mDeviceOptions.end())
+ {
+ return;
+ }
+ LLGameControl::Options& deviceOptions = options_it->second.options;
+
+ if (LLScrollListItem* row = mAxisState->getFirstSelected())
+ {
+ S32 value = mNumericValueEditor->getValue().asInteger();
+ S32 row_index = mAxisState->getItemIndex(row);
+ S32 offset_col = axisStateColumn("offset");
+ S32 dead_zone_col = axisStateColumn("dead_zone");
+ S32 column_index = row->getSelectedCell();
+ llassert(column_index == offset_col || column_index == dead_zone_col);
+ if (column_index != offset_col && column_index != dead_zone_col)
+ return;
+
+ if (column_index == dead_zone_col) // Dead Zone
+ {
+ value = std::clamp<S32>(value, 0, LLGameControl::MAX_AXIS_DEAD_ZONE);
+ deviceOptions.getAxisOptions()[row_index].mDeadZone = (U16)value;
+ }
+ else // Offset
+ {
+ value = std::clamp<S32>(value, -LLGameControl::MAX_AXIS_OFFSET, LLGameControl::MAX_AXIS_OFFSET);
+ deviceOptions.getAxisOptions()[row_index].mOffset = (S16)value;
+ }
+ setNumericLabel(row->getColumn(column_index), value);
+ LLGameControl::setDeviceOptions(mStateSelectedDeviceGUID, deviceOptions);
+ }
+}
+
+// Initializes all UI controls and sets up callbacks.
+// Called once when the panel is first built from XML.
+bool LLPanelPreferenceGameControl::postBuild()
+{
+ // Send-to-server checkbox (on the Server Data sub-tab)
+ mCheckGameControlToServer = getChild<LLCheckBoxCtrl>("game_control_to_server");
+ mCheckGameControlToServer->setCommitCallback([this](LLUICtrl*, const LLSD&)
+ {
+ LLGameControl::setSendToServer(mCheckGameControlToServer->getValue());
+ });
+
+ getChild<LLTabContainer>("game_control_tabs")->setCommitCallback([this](LLUICtrl*, const LLSD&) { clearSelectionState(); });
+
+ mTabActions = getChild<LLPanel>("tab_action_mappings");
+ mTabDevices = getChild<LLPanel>("tab_device_mappings");
+
+ // Actions tab (global, per-mode). The mode items (Avatar/FlyCam/Captive) are
+ // defined in the XML; only one mode is visible at a time, with a single
+ // Enabled checkbox that tracks whichever mode is currently selected.
+ mActionMode = getChild<LLComboBox>("action_mode");
+ mActionMode->setCommitCallback([this](LLUICtrl*, const LLSD&) { onActionModeChanged(); });
+
+ mCheckActionModeEnabled = getChild<LLCheckBoxCtrl>("action_mode_enabled");
+ mCheckActionModeEnabled->setCommitCallback([this](LLUICtrl*, const LLSD&)
+ { onModeEnabledToggled(mCheckActionModeEnabled->getValue()); });
+
+ mCheckFlycamAllowRoll = getChild<LLCheckBoxCtrl>("flycam_allow_roll");
+ mCheckFlycamAllowRoll->setCommitCallback([this](LLUICtrl*, const LLSD&)
+ {
+ clearSelectionState();
+ LLGameControl::setFlycamRollAllowed(mCheckFlycamAllowRoll->getValue());
+ populateActionMappings();
+ });
+
+ // Shared by FlyCam, Mouselook, and Avatar: applies to whichever mode is being edited.
+ mSliderSpeedFactor = getChild<LLSliderCtrl>("speed_factor");
+ mSliderSpeedFactor->setCommitCallback([this](LLUICtrl*, const LLSD&)
+ { LLGameControl::setSpeedFactor(currentEditMode(), (F32)mSliderSpeedFactor->getValue().asReal()); });
+ mSpeedSlowLabel = getChild<LLTextBox>("speed_slow_label");
+ mSpeedFastLabel = getChild<LLTextBox>("speed_fast_label");
+
+ mCheckFlycamCrosshair = getChild<LLCheckBoxCtrl>("flycam_crosshair");
+ mCheckFlycamCrosshair->setCommitCallback([this](LLUICtrl*, const LLSD&)
+ { LLGameControl::setFlycamCrosshairEnabled(mCheckFlycamCrosshair->getValue()); });
+
+ mCheckFlycamHideCursor = getChild<LLCheckBoxCtrl>("flycam_hide_cursor");
+ mCheckFlycamHideCursor->setCommitCallback([this](LLUICtrl*, const LLSD&)
+ { LLGameControl::setFlycamHideCursorEnabled(mCheckFlycamHideCursor->getValue()); });
+
+ mRestoreActionsDefaults = getChild<LLButton>("restore_actions_defaults");
+ mRestoreActionsDefaults->setCommitCallback([this](LLUICtrl*, const LLSD&) { onResetActionsToDefaults(); });
+
+ mCurrentModeIndicator = getChild<LLTextBox>("current_mode_indicator");
+
+ mActionMappingsAxes = getChild<LLScrollListCtrl>("action_mappings_axes");
+ mActionMappingsAxes->setCommitCallback([this](LLUICtrl* ctrl, const LLSD&) { onGridSelect(ctrl); });
+
+ mActionMappingsButtons = getChild<LLScrollListCtrl>("action_mappings_buttons");
+ mActionMappingsButtons->setCommitCallback([this](LLUICtrl* ctrl, const LLSD&) { onGridSelect(ctrl); });
+
+ // Inputs tab (per-device)
+ mNoDeviceMessage = getChild<LLTextBox>("nodevice_message");
+ mDevicePrompt = getChild<LLTextBox>("device_prompt");
+ mDeviceList = getChild<LLComboBox>("device_list");
+ mCheckShowAllDevices = getChild<LLCheckBoxCtrl>("show_all_known_devices");
+ mPanelDeviceSettings = getChild<LLPanel>("device_settings");
+
+ mCheckShowAllDevices->setCommitCallback([this](LLUICtrl*, const LLSD&) { populateDeviceTitle(); });
+ mDeviceList->setCommitCallback([this](LLUICtrl*, const LLSD& value) { populateDeviceSettings(value); });
+
+ mRestoreDeviceDefaults = getChild<LLButton>("restore_device_defaults");
+ mRestoreDeviceDefaults->setCommitCallback([this](LLUICtrl*, const LLSD&) { onResetDeviceToDefaults(); });
+
+ mAxisChannels = getChild<LLScrollListCtrl>("axis_channels");
+ mAxisChannels->setCommitCallback([this](LLUICtrl*, const LLSD&) { onAxisChannelsSelect(); });
+
+ mButtonChannels = getChild<LLScrollListCtrl>("button_channels");
+ mButtonChannels->setCommitCallback([this](LLUICtrl*, const LLSD&) { onButtonChannelsSelect(); });
+
+ // Outputs tab (per device)
+ mTabDeviceState = getChild<LLPanel>("tab_device_options");
+ mStateNoDeviceMessage = getChild<LLTextBox>("state_nodevice_message");
+ mStateDevicePrompt = getChild<LLTextBox>("state_device_prompt");
+ mStateRemapNote = getChild<LLTextBox>("state_remap_note");
+ mStateDeviceList = getChild<LLComboBox>("options_device_list");
+ mPanelDeviceState = getChild<LLPanel>("device_state_settings");
+ mStateDeviceList->setCommitCallback([this](LLUICtrl*, const LLSD& value)
+ {
+ mStateSelectedDeviceGUID = value.asString();
+ clearSelectionState();
+ mCalibrating = false; // switching devices invalidates any in-progress calibration
+ populateAxisStateOptionCells(); // refresh invert/offset/dead-zone for the new device
+ });
+
+ mRestoreDeviceOptionsDefaults = getChild<LLButton>("restore_device_options_defaults");
+ mRestoreDeviceOptionsDefaults->setCommitCallback([this](LLUICtrl*, const LLSD&) { onResetDeviceOptionsToDefaults(); });
+
+ mAutoCalibrate = getChild<LLButton>("auto_calibrate");
+ mAutoCalibrate->setCommitCallback([this](LLUICtrl*, const LLSD&) { onAutoCalibrate(); });
+
+ mAxisState = getChild<LLScrollListCtrl>("axis_state");
+ // The axis-state table is now editable: its Invert/Offset/Dead Zone columns
+ // tune the state device's axis options while its Raw/Adjusted columns update live.
+ mAxisState->setCommitCallback([this](LLUICtrl*, const LLSD&) { onAxisStateSelect(); });
+ mButtonState = getChild<LLScrollListCtrl>("button_state");
+
+ // Data Output tab (live, read-only view of the last outgoing GameControlInput)
+ mTabDataOutput = getChild<LLPanel>("tab_server_data");
+ mDataOutput = getChild<LLScrollListCtrl>("data_output");
+
+ // Spin control for editing deadzone/offset values inline
+ mNumericValueEditor = getChild<LLSpinCtrl>("numeric_value_editor");
+ mNumericValueEditor->setCommitCallback([this](LLUICtrl*, const LLSD&) { onCommitNumericValue(); });
+
+ // Action selectors: provide the "Action" column rows, chosen by edit mode.
+ mAnalogActionSelector = getChild<LLComboBox>("analog_action_selector");
+ mBinaryActionSelector = getChild<LLComboBox>("binary_action_selector");
+ mMouselookAnalogActionSelector = getChild<LLComboBox>("mouselook_analog_action_selector");
+ mMouselookBinaryActionSelector = getChild<LLComboBox>("mouselook_binary_action_selector");
+ mFlycamAnalogActionSelector = getChild<LLComboBox>("flycam_analog_action_selector");
+ mFlycamBinaryActionSelector = getChild<LLComboBox>("flycam_binary_action_selector");
+ mCaptiveBinaryActionSelector = getChild<LLComboBox>("sit_binary_action_selector");
+ mCursorAnalogActionSelector = getChild<LLComboBox>("cursor_analog_action_selector");
+ mCursorBinaryActionSelector = getChild<LLComboBox>("cursor_binary_action_selector");
+
+ // Canonical input selectors, shown inline when editing an Input/Output cell.
+ // The Actions tab binds an axis action to a canonical input (sticks or the
+ // "Triggers left/right" pair) via mAxisInputSelector; the Devices tab maps a
+ // physical axis to an individual canonical axis via mAxisOutputSelector.
+ mAxisInputSelector = getChild<LLComboBox>("axis_input_selector");
+ mAxisInputSelector->setCommitCallback([this](LLUICtrl* ctrl, const LLSD&) { onCommitInputChannel(ctrl); });
+
+ mAxisOutputSelector = getChild<LLComboBox>("axis_output_selector");
+ mAxisOutputSelector->setCommitCallback([this](LLUICtrl* ctrl, const LLSD&) { onCommitInputChannel(ctrl); });
+
+ // Glyph counterpart of mAxisOutputSelector, shown when editing the
+ // SecondLife-game-control "output" (icon) column of the axis-channels table.
+ // Same values, rendered as SecondLife-game-control glyphs, so build it from
+ // the text selector's values.
+ mAxisOutputGlyphSelector = getChild<LLComboBox>("axis_output_glyph_selector");
+ mAxisOutputGlyphSelector->setCommitCallback([this](LLUICtrl* ctrl, const LLSD&) { onCommitInputChannel(ctrl); });
+ buildInputGlyphSelector(mAxisOutputSelector, mAxisOutputGlyphSelector);
+
+ mButtonInputSelector = getChild<LLComboBox>("button_input_selector");
+ mButtonInputSelector->setCommitCallback([this](LLUICtrl* ctrl, const LLSD&) { onCommitInputChannel(ctrl); });
+
+ // Glyph selectors shown when editing the SecondLife-game-control
+ // "Axis"/"Button" column. Their items mirror the text selectors' values, so
+ // build them from those.
+ mAxisInputGlyphSelector = getChild<LLComboBox>("axis_input_glyph_selector");
+ mAxisInputGlyphSelector->setCommitCallback([this](LLUICtrl* ctrl, const LLSD&) { onCommitInputChannel(ctrl); });
+ buildInputGlyphSelector(mAxisInputSelector, mAxisInputGlyphSelector);
+
+ mButtonInputGlyphSelector = getChild<LLComboBox>("button_input_glyph_selector");
+ mButtonInputGlyphSelector->setCommitCallback([this](LLUICtrl* ctrl, const LLSD&) { onCommitInputChannel(ctrl); });
+ buildInputGlyphSelector(mButtonInputSelector, mButtonInputGlyphSelector);
+
+ // The device tables' rows are static (one per physical axis/button); their
+ // cells are filled per-device. The action table is mode-specific and built
+ // in populateActionMappings() on open / mode change.
+ populateAxisChannelsRows();
+ populateButtonChannelsRows();
+
+ // The Device State tab's rows are static (one per physical axis/button); their
+ // Value cells are refreshed every frame in draw() from the selected device.
+ populateAxisStateRows();
+ populateButtonStateRows();
+
+ // The Data Output tab's rows are static (AXIS_0..5, a blank separator, then
+ // BUTTON_0..31); their Value cells are refreshed whenever a fresh
+ // GameControlInput message is sent (see updateDataOutput()).
+ populateDataOutputRows();
+
+ // Workaround for the common bug:
+ // LLScrollListCtrl with draw_heading="true" initially has incorrect mTop (17 px higher).
+ // Each scroll list fills a dedicated wrapper panel, so the corrected top is its
+ // parent's height - 1.
+ auto fixHeadingTop = [](LLScrollListCtrl* grid)
+ {
+ LLRect rect = grid->getRect();
+ rect.mTop = grid->getParent()->getRect().getHeight() - 1;
+ grid->setRect(rect);
+ grid->updateLayout();
+ };
+ fixHeadingTop(mActionMappingsAxes);
+ fixHeadingTop(mActionMappingsButtons);
+ fixHeadingTop(mAxisChannels);
+ fixHeadingTop(mButtonChannels);
+ fixHeadingTop(mAxisState);
+ fixHeadingTop(mButtonState);
+ fixHeadingTop(mDataOutput);
+
+ return true;
+}
+
+// Called when the preferences floater is opened.
+// Loads current LLGameControl state into UI controls and refreshes all tables.
+void LLPanelPreferenceGameControl::onOpen(const LLSD& key)
+{
+ // Sync checkbox with current LLGameControl state
+ mCheckGameControlToServer->setValue(LLGameControl::sendToServer());
+
+ clearSelectionState();
+
+ // Default to editing whichever mode is currently active in-world, so the
+ // panel opens already showing the mappings the user is presently driving
+ // with; fall back to Avatar (the first action_mode item) when no mode is
+ // active (CONTROL_MODE_NONE, e.g. not yet logged in).
+ LLGameControl::AgentControlMode live_mode = LLGameControl::getAgentControlMode();
+ if (live_mode == LLGameControl::CONTROL_MODE_NONE || !mActionMode->selectByValue((S32)live_mode))
+ {
+ mActionMode->selectFirstItem();
+ }
+ populateActionMappings();
+
+ // Refresh device list and settings
+ updateDeviceListInternal();
+
+ mCheckGameControlToServer->setEnabled(true);
+ mActionMappingsAxes->setEnabled(true);
+ mActionMappingsButtons->setEnabled(true);
+ mAxisChannels->setEnabled(true);
+ mButtonChannels->setEnabled(true);
+ mDeviceList->setEnabled(true);
+ mStateDeviceList->setEnabled(true);
+
+ // Apply the current mode's enable flag (must run after the blanket enables
+ // above): syncs the checkbox and locks the tables if the mode is disabled.
+ updateActionModeEnabledUI();
+
+ // Clear original settings - will be populated on first saveSettings() call
+ mOrigSettings = LLSD::emptyMap();
+}
+
+ static LLRect computeCellScreenRect(LLScrollListCtrl* grid, LLView* relative_to, S32 row_index, S32 col_index)
+ {
+ LLRect rect(grid->getCellRect(row_index, col_index));
+ LLView* parent = grid->getParent();
+ while (parent && parent != relative_to)
+ {
+ rect.translate(parent->getRect().mLeft, parent->getRect().mBottom);
+ parent = parent->getParent();
+ }
+ return rect;
+ }
+
+// Per-frame refresh of the Device State tab. Only touches the tables while that
+// tab is actually the visible one, so it costs nothing on the other tabs.
+void LLPanelPreferenceGameControl::draw()
+{
+ updateCurrentModeIndicator();
+ if (mTabDeviceState && mTabDeviceState->getVisible())
+ {
+ populateDeviceStateValues();
+ if (mCalibrating)
+ {
+ updateAutoCalibration();
+ }
+ }
+ if (sSelectedCombobox && sSelectedGrid && sSelectedRow >= 0 && sSelectedCol >= 0)
+ {
+ LLRect current_rect = computeCellScreenRect(sSelectedGrid, sSelectedCombobox->getParent(), sSelectedRow, sSelectedCol);
+ if (current_rect != sSelectedOpenRect)
+ {
+ clearSelectionState();
+ }
+ }
+
+ LLPanelPreference::draw();
+}
+
+// Called when user clicks OK. Clears selections and prepares for onClose()
+void LLPanelPreferenceGameControl::apply()
+{
+ LLPanelPreference::apply();
+ clearSelectionState();
+
+ // Clear mOrigSettings to prevent cancel() from reverting changes.
+ // Note: cancel() is called in onClose() even after OK, so we must clear this.
+ mOrigSettings = LLSD::emptyMap();
+
+ // Note: any settings changes have already been written to global-settings
+ // via the LLControlVariables assigned to the UI elements. LLGameControl has
+ // already loaded from global-settings in saveSettings().
+}
+
+// Called when user clicks Cancel. Restores all settings to their original values.
+void LLPanelPreferenceGameControl::cancel(const std::vector<std::string> settings_to_skip)
+{
+ LLPanelPreference::cancel(settings_to_skip);
+ clearSelectionState();
+
+ // Skip restore if original settings were cleared in apply().
+ if (mOrigSettings.isEmpty())
+ {
+ return;
+ }
+
+ // Restore in-memory state from the snapshot, then push back to gSavedSettings
+ // via the bulk save path so persistence stays consistent.
+ LLGameControl::applySettingsFromLLSD(mOrigSettings);
+ LLGameControl::saveToSettings();
+}
+
+// Rebuilds the internal device options map from LLGameControl state.
+// Merges saved options with currently connected devices.
+void LLPanelPreferenceGameControl::updateDeviceListInternal()
+{
+ mDeviceOptions.clear();
+
+ // Load saved device options from settings. Each device's saved Config is
+ // parsed independently -- one entry with a corrupted/hand-edited Config
+ // (loadFromString() returns false) falls back to default Options rather
+ // than being dropped or affecting any other device's entry in this loop.
+ for (const auto& [guid, options] : LLGameControl::getDeviceOptions())
+ {
+ DeviceOptions deviceOptions = { LLStringUtil::null, options, LLGameControl::Options() };
+ if (!deviceOptions.options.loadFromString(deviceOptions.name, deviceOptions.settings))
+ {
+ LL_WARNS("SDL3") << "Discarding invalid saved device options for '" << guid
+ << "'; using defaults instead" << LL_ENDL;
+ }
+ if (deviceOptions.name.empty())
+ {
+ // Parsing failed before reaching the saved name, or the saved
+ // Config simply never recorded one -- fall back to the guid so
+ // the device list never shows a blank title.
+ deviceOptions.name = guid;
+ }
+ mDeviceOptions.emplace(guid, deviceOptions);
+ }
+
+ // Add currently connected devices that don't have saved settings yet
+ for (const auto& device : LLGameControl::getDevices())
+ {
+ if (mDeviceOptions.find(device.getGUID()) == mDeviceOptions.end())
+ {
+ mDeviceOptions[device.getGUID()] = { device.getName(), device.saveOptionsToString(true), device.getOptions() };
+ }
+ }
+
+ mCheckShowAllDevices->setValue(false);
+ populateDeviceTitle();
+
+ // The Device State tab tracks the live set of connected devices too.
+ updateDeviceStateList();
+}
+
+// Updates the device selection UI based on available devices.
+// Shows single device name, dropdown list, or "no device" message as appropriate.
+void LLPanelPreferenceGameControl::populateDeviceTitle()
+{
+ mSelectedDeviceGUID.clear();
+
+ // "Show all devices" includes saved settings for disconnected devices
+ bool showAllDevices = mCheckShowAllDevices->getValue().asBoolean();
+ std::size_t deviceCount = showAllDevices ? mDeviceOptions.size() : LLGameControl::getDevices().size();
+
+ mNoDeviceMessage->setVisible(!deviceCount);
+ mDevicePrompt->setVisible(deviceCount);
+ mDeviceList->setVisible(deviceCount); // always use the combo box, even for one device
+ mPanelDeviceSettings->setVisible(deviceCount);
+ mRestoreDeviceDefaults->setVisible(deviceCount);
+
+ if (!deviceCount)
+ {
+ return;
+ }
+
+ auto makeTitle = [](const std::string& guid, const std::string& name) -> std::string
+ {
+ return guid + ", " + name;
+ };
+
+ auto makeListItem = [](const std::string& guid, const std::string& title)
+ {
+ return LLSD().with("value", guid).with("columns", LLSD().with("label", title));
+ };
+
+ mDeviceList->clear();
+ mDeviceList->clearRows();
+
+ if (showAllDevices)
+ {
+ for (const auto& [guid, device] : mDeviceOptions)
+ {
+ mDeviceList->addElement(makeListItem(guid, makeTitle(guid, device.name)));
+ }
+ }
+ else
+ {
+ for (const LLGameControl::Device& device : LLGameControl::getDevices())
+ {
+ mDeviceList->addElement(makeListItem(device.getGUID(), makeTitle(device.getGUID(), device.getName())));
+ }
+ }
+
+ mDeviceList->selectNthItem(0);
+ populateDeviceSettings(mDeviceList->getValue());
+}
+
+// Loads settings for the specified device into the device-channel tables.
+void LLPanelPreferenceGameControl::populateDeviceSettings(const std::string& guid)
+{
+ mSelectedDeviceGUID = guid;
+ llassert_always(mDeviceOptions.find(guid) != mDeviceOptions.end());
+
+ // Device tables are per-device (mode-independent).
+ populateAxisChannelsCells();
+ populateButtonChannelsCells();
+}
+
+// The mode string ("When moving Avatar"/"When moving FlyCam"/"When sitting"/
+// "When in mouselook") currently selected for editing.
+std::string LLPanelPreferenceGameControl::currentEditMode()
+{
+ S32 ordinal = mActionMode->getValue().asInteger();
+ return LLGameControl::getModeName((LLGameControl::AgentControlMode)ordinal);
+}
+
+// True for the FlyCam Roll actions, and for Unroll (which only undoes roll),
+// while "Allow Roll" is unchecked.
+bool LLPanelPreferenceGameControl::isFlycamRollDisallowed(const std::string& mode, const std::string& action)
+{
+ return mode == "FlyCam" && !LLGameControl::isFlycamRollAllowed()
+ && (action == "Roll CCW/CW" || action == "Roll CW" || action == "Roll CCW" || action == "Unroll");
+}
+
+// Picks the action selector supplying the "Action" rows for a block + mode.
+LLComboBox* LLPanelPreferenceGameControl::actionSelectorForMode(bool axis, const std::string& mode) const
+{
+ bool flycam = (mode == "FlyCam");
+ bool mouselook = (mode == "Mouselook");
+ bool cursor = (mode == "Cursor");
+ // Avatar and Captive share the same axis actions (see llgamecontrol.cpp);
+ // Mouselook and Cursor each have their own axis-action selector too, since
+ // Cursor swaps in "Mouse left/right"/"Mouse up/down" for Strafe/Advance.
+ // Each mode has its own button-action selector so their button sets can
+ // diverge (e.g. Captive swaps in "Stand" for "Jump", Cursor adds "Mouse
+ // click left/right").
+ if (axis)
+ return flycam ? mFlycamAnalogActionSelector
+ : mouselook ? mMouselookAnalogActionSelector
+ : cursor ? mCursorAnalogActionSelector
+ : mAnalogActionSelector;
+ if (mouselook)
+ return mMouselookBinaryActionSelector;
+ if (flycam)
+ return mFlycamBinaryActionSelector;
+ if (cursor)
+ return mCursorBinaryActionSelector;
+ return (mode == "Captive") ? mCaptiveBinaryActionSelector : mBinaryActionSelector;
+}
+
+// Rebuilds the two Actions tables for the current mode: axis actions in the top
+// table, button actions in the bottom table. Each row stores {input_type, action} as its
+// value and shows the action label + its currently-mapped input.
+void LLPanelPreferenceGameControl::populateActionMappings()
+{
+ mActionMappingsAxes->clearRows();
+ mActionMappingsButtons->clearRows();
+
+ std::string mode = currentEditMode();
+
+ auto addBlock = [&](LLScrollListCtrl* grid, const std::string& input_type,
+ const LLComboBox* action_selector, const LLComboBox* input_selector)
+ {
+ LLSD mapping = LLGameControl::getModeMapping(mode, input_type);
+ // Axes-only Invert column: -1 for the Buttons block (no such column there).
+ // The selector's last item is the "None" value (e.g. AXIS_NONE), used below
+ // to tell an unmapped row from a mapped one.
+ S32 invert_col = (input_type == MODE_INPUT_TYPE_AXES) ? grid->getColumn("invert")->mIndex : -1;
+ std::string none_value = input_selector->getAllData().back()->getValue().asString();
+
+ for (LLScrollListItem* item : action_selector->getAllData())
+ {
+ std::string action = item->getValue().asString();
+ if (action == NONE_LABEL) // skip the "None" sentinel; not an action row
+ continue;
+
+ // Current input bound to this action, and the SecondLife-game-control
+ // glyph to show instead of the text label, if this input has one.
+ std::string input_value = mapping.has(action) ? mapping[action].asString() : LLStringUtil::null;
+ std::string glyph = promptFontGlyph(input_value);
+
+ // Roll and Unroll stay mapped (and shown) while disallowed, but greyed
+ // out to match their lack of effect on flycam behavior until re-enabled.
+ // The row itself stays enabled/clickable so an existing mapping can
+ // still be cleared to None; onCommitInputChannel() refuses to set
+ // anything else while disallowed.
+ bool roll_disabled = isFlycamRollDisallowed(mode, action);
+
+ LLScrollListItem::Params row_params;
+ for (S32 c = 0; c < grid->getNumColumns(); ++c)
+ {
+ LLScrollListCell::Params cell_params;
+ const std::string& col_name = grid->getColumn(c)->mName;
+ cell_params.column = col_name;
+ // The icon column (1) renders the controller glyph in
+ // SecondLife-game-control font when this input has one; the action
+ // (0) and description (2) columns match the "Controls" preferences
+ // panel font.
+ cell_params.font = (c == 1 && !glyph.empty())
+ ? promptFontForCell()
+ : LLFontGL::getFontSansSerif();
+ if (c == invert_col)
+ {
+ cell_params.type = "checkbox";
+ cell_params.font_halign = "left"; // left-align the checkbox within the cell
+ }
+ row_params.columns.add(cell_params);
+ }
+
+ // Row value carries the block input_type and action key (used on commit/lookup).
+ LLSD row_value;
+ row_value["input_type"] = input_type;
+ row_value["action"] = action;
+ row_params.value = row_value;
+
+ LLScrollListItem* row = grid->addRow(row_params);
+ row->getColumn(0)->setValue(item->getColumn(0)->getValue()); // action label
+ // Columns 1 (icon) and 2 (description) both derive from input_value, so
+ // they always refer to the same controller input.
+ row->getColumn(1)->setValue(glyph.empty() ? LLSD() : LLSD(glyph));
+ row->getColumn(2)->setValue(blankIfNone(inputLabel(input_selector, input_value)));
+
+ if (invert_col >= 0)
+ {
+ // Disabled (and left at its last value) whenever no axis is mapped,
+ // since there is nothing to invert.
+ bool mapped = !input_value.empty() && input_value != none_value;
+ row->getColumn(invert_col)->setValue(LLGameControl::getAxisInvert(mode, action));
+ row->getColumn(invert_col)->setEnabled(mapped && !roll_disabled);
+ }
+
+ if (roll_disabled)
+ {
+ // Grey the text to signal "unavailable" without disabling the row,
+ // which would also block clicking an existing mapping to clear it.
+ LLColor4 disabled_color = LLUIColorTable::instance().getColor("LabelDisabledColor");
+ row->getColumn(0)->setColor(disabled_color);
+ row->getColumn(1)->setColor(disabled_color);
+ row->getColumn(2)->setColor(disabled_color);
+ }
+ }
+ };
+
+ addBlock(mActionMappingsAxes, MODE_INPUT_TYPE_AXES, actionSelectorForMode(true, mode), mAxisInputSelector);
+ addBlock(mActionMappingsButtons, MODE_INPUT_TYPE_BUTTONS, actionSelectorForMode(false, mode), mButtonInputSelector);
+}
+
+// Handles a change in the edit-mode selector: rebuild the action table.
+void LLPanelPreferenceGameControl::onActionModeChanged()
+{
+ clearSelectionState();
+ populateActionMappings();
+ updateActionModeEnabledUI();
+}
+
+// Toggle whether game-control input is converted to the currently-selected
+// mode's actions.
+void LLPanelPreferenceGameControl::onModeEnabledToggled(bool enabled)
+{
+ clearSelectionState();
+ LLGameControl::setModeEnabled(currentEditMode(), enabled);
+ updateActionModeEnabledUI();
+}
+
+// Sync the Enabled checkbox with the selected mode's stored flag (keeps it
+// correct after apply/cancel/reset and after switching modes) and lock/unlock
+// the action tables (and Restore Defaults) so a disabled mode's mappings can't change.
+void LLPanelPreferenceGameControl::updateActionModeEnabledUI()
+{
+ std::string mode = currentEditMode();
+ bool enabled = LLGameControl::isModeEnabled(mode);
+ mCheckActionModeEnabled->set(enabled);
+ // A disabled mode's tables grey out; onGridSelect() also refuses edits on a
+ // disabled table, so this both signals and enforces the lock.
+ mActionMappingsAxes->setEnabled(enabled);
+ mActionMappingsButtons->setEnabled(enabled);
+ mRestoreActionsDefaults->setEnabled(enabled);
+
+ // Roll, the crosshair, and cursor hiding are only meaningful for FlyCam, and the speed
+ // slider for FlyCam, Mouselook, and Avatar: hide them for every other mode.
+ bool is_flycam = (mode == "FlyCam");
+ bool has_speed_factor = is_flycam || (mode == "Mouselook") || (mode == "Avatar");
+ mCheckFlycamAllowRoll->setVisible(is_flycam);
+ mCheckFlycamCrosshair->setVisible(is_flycam);
+ mCheckFlycamHideCursor->setVisible(is_flycam);
+ mSliderSpeedFactor->setVisible(has_speed_factor);
+ mSpeedSlowLabel->setVisible(has_speed_factor);
+ mSpeedFastLabel->setVisible(has_speed_factor);
+ if (is_flycam)
+ {
+ mCheckFlycamAllowRoll->set(LLGameControl::isFlycamRollAllowed());
+ mCheckFlycamAllowRoll->setEnabled(enabled);
+ mCheckFlycamCrosshair->set(LLGameControl::isFlycamCrosshairEnabled());
+ mCheckFlycamCrosshair->setEnabled(enabled);
+ mCheckFlycamHideCursor->set(LLGameControl::isFlycamHideCursorEnabled());
+ mCheckFlycamHideCursor->setEnabled(enabled);
+ }
+ if (has_speed_factor)
+ {
+ mSliderSpeedFactor->setValue(LLGameControl::getSpeedFactor(mode));
+ mSliderSpeedFactor->setEnabled(enabled);
+ }
+}
+
+// Shows the live AgentControlMode independent of the mode being edited (mActionMode)
+void LLPanelPreferenceGameControl::updateCurrentModeIndicator()
+{
+ LLGameControl::AgentControlMode mode = LLGameControl::getAgentControlMode();
+ if (mode == mLastDrawnControlMode)
+ {
+ return; // no change, skip the string work
+ }
+ mLastDrawnControlMode = mode;
+
+ if (mCurrentModeIndicator)
+ {
+ static const std::map<LLGameControl::AgentControlMode, std::string> sDisplayNames = {
+ { LLGameControl::CONTROL_MODE_AVATAR, "Moving Avatar" },
+ { LLGameControl::CONTROL_MODE_MOUSELOOK, "Mouselook" },
+ { LLGameControl::CONTROL_MODE_FLYCAM, "FlyCam" },
+ { LLGameControl::CONTROL_MODE_CAPTIVE, "Sitting" },
+ { LLGameControl::CONTROL_MODE_CURSOR, "Mouse Cursor" },
+ };
+ auto it = sDisplayNames.find(mode);
+ std::string name = (it != sDisplayNames.end()) ? it->second : "None";
+ mCurrentModeIndicator->setText(std::string("Active mode: ") + name);
+ }
+}
+
+// Enforces that an input drives at most one action within a mode's block. When a
+// new (non-None) input is assigned to an action, any *other* action in the same
+// mode+input_type mapping that currently uses that same input is reset to "None"
+// (its Input cell blanked and its mapping set to the selector's None value).
+void LLPanelPreferenceGameControl::removeDuplicateActionInput(const std::string& mode,
+ const std::string& input_type, const std::string& keep_action, const std::string& input_value,
+ const LLComboBox* input_selector)
+{
+ // The selector's last item is the "None" value (e.g. AXIS_NONE / BUTTON_NONE).
+ std::string none_value = input_selector->getAllData().back()->getValue().asString();
+ LLSD mapping = LLGameControl::getModeMapping(mode, input_type);
+
+ LLScrollListCtrl* grid = (input_type == MODE_INPUT_TYPE_AXES) ? mActionMappingsAxes : mActionMappingsButtons;
+ for (LLScrollListItem* row : grid->getAllData())
+ {
+ LLSD row_value = row->getValue();
+ if (!row_value.isMap())
+ continue;
+
+ std::string action = row_value["action"].asString();
+ if (action == keep_action)
+ continue;
+
+ if (mapping.has(action) && mapping[action].asString() == input_value)
+ {
+ LLGameControl::updateModeMapping(mode, input_type, action, none_value);
+ row->getColumn(1)->setValue(LLSD()); // blank the Input cell
+ }
+ }
+}
+
+// Creates one row per physical axis in the axis-channels table. Columns:
+// input(glyph) | input_description | output_description | output(glyph). The two
+// Input columns are the fixed physical axis (icon + text); the two Output columns
+// are the canonical axis it maps to (icon + text), edited via popup selectors.
+// Axis tuning (invert/offset/dead zone) lives on the Device State tab.
+void LLPanelPreferenceGameControl::populateAxisChannelsRows()
+{
+ mAxisChannels->clearRows();
+
+ // The physical controller axes are the output selector's first NUM_AXES items,
+ // in order (item N == canonical axis N).
+ std::vector<LLScrollListItem*> items = mAxisOutputSelector->getAllData();
+
+ S32 input_glyph_col = mAxisChannels->getColumn("input")->mIndex;
+ S32 input_desc_col = mAxisChannels->getColumn("input_description")->mIndex;
+
+ LLScrollListItem::Params row_params;
+ LLScrollListCell::Params cell_params;
+ for (S32 i = 0; i < (S32)(mAxisChannels->getNumColumns()); ++i)
+ {
+ const std::string& name = mAxisChannels->getColumn(i)->mName;
+ // The icon columns ("input"/"output") render the controller glyph in
+ // SecondLife-game-control; the description columns match the "Controls"
+ // panel font.
+ cell_params.font = (name == "input" || name == "output")
+ ? promptFontForCell()
+ : LLFontGL::getFontSansSerif();
+ cell_params.column = name;
+ row_params.columns.add(cell_params);
+ }
+
+ for (size_t i = 0; i < LLGameControl::NUM_AXES; ++i)
+ {
+ LLScrollListItem* row = mAxisChannels->addRow(row_params);
+ // The physical axis is fixed: fill both its text label and its glyph.
+ std::string glyph = promptFontGlyph(items[i]->getValue().asString());
+ row->getColumn(input_desc_col)->setValue(items[i]->getColumn(0)->getValue());
+ row->getColumn(input_glyph_col)->setValue(glyph.empty() ? LLSD() : LLSD(glyph));
+ }
+}
+
+// Fills the axis-channel Output cells (text description + SecondLife-game-control
+// glyph) from the current device's axis map.
+void LLPanelPreferenceGameControl::populateAxisChannelsCells()
+{
+ std::vector<LLScrollListItem*> rows = mAxisChannels->getAllData();
+ const LLGameControl::Options& options = getSelectedDeviceOptions();
+ const auto& axis_map = options.getAxisMap();
+
+ S32 output_desc_col = mAxisChannels->getColumn("output_description")->mIndex;
+ S32 output_glyph_col = mAxisChannels->getColumn("output")->mIndex;
+
+ for (size_t i = 0; i < rows.size() && i < axis_map.size(); ++i)
+ {
+ std::string output_name = LLGameControl::axisOutputName(axis_map[i]);
+ std::string glyph = promptFontGlyph(output_name);
+ rows[i]->getColumn(output_desc_col)->setValue(inputLabel(mAxisOutputSelector, output_name));
+ rows[i]->getColumn(output_glyph_col)->setValue(glyph.empty() ? LLSD() : LLSD(glyph));
+ }
+}
+
+// Creates one row per physical button in the button-channels table. Columns:
+// input(glyph) | input_description | output_description | output(glyph). The two
+// Input columns are the fixed physical button (icon + text); the two Output columns
+// are the canonical button it maps to (icon + text), edited via popup selectors.
+void LLPanelPreferenceGameControl::populateButtonChannelsRows()
+{
+ mButtonChannels->clearRows();
+
+ std::vector<LLScrollListItem*> items = mButtonInputSelector->getAllData();
+
+ S32 input_glyph_col = mButtonChannels->getColumn("input")->mIndex;
+ S32 input_desc_col = mButtonChannels->getColumn("input_description")->mIndex;
+
+ LLScrollListItem::Params row_params;
+ LLScrollListCell::Params cell_params;
+ for (S32 i = 0; i < (S32)(mButtonChannels->getNumColumns()); ++i)
+ {
+ const std::string& name = mButtonChannels->getColumn(i)->mName;
+ // The icon columns ("input"/"output") render the controller glyph in
+ // SecondLife-game-control; the description columns match the
+ // "Controls" panel font.
+ cell_params.font = (name == "input" || name == "output")
+ ? promptFontForCell()
+ : LLFontGL::getFontSansSerif();
+ cell_params.column = name;
+ row_params.columns.add(cell_params);
+ }
+
+ for (size_t i = 0; i < LLGameControl::NUM_BUTTONS; ++i)
+ {
+ LLScrollListItem* row = mButtonChannels->addRow(row_params);
+ // The physical button is fixed: fill both its text label and its glyph
+ // (buttons without a glyph, e.g. spares, keep an empty icon cell).
+ std::string glyph = promptFontGlyph(items[i]->getValue().asString());
+ row->getColumn(input_desc_col)->setValue(items[i]->getColumn(0)->getValue());
+ row->getColumn(input_glyph_col)->setValue(glyph.empty() ? LLSD() : LLSD(glyph));
+ }
+}
+
+// Fills the button-channel Output cells (text description +
+// SecondLife-game-control glyph) from the current device's button map.
+void LLPanelPreferenceGameControl::populateButtonChannelsCells()
+{
+ std::vector<LLScrollListItem*> rows = mButtonChannels->getAllData();
+ const auto& button_map = getSelectedDeviceOptions().getButtonMap();
+ std::vector<LLScrollListItem*> items = mButtonInputSelector->getAllData();
+ llassert(rows.size() == button_map.size());
+
+ S32 output_desc_col = mButtonChannels->getColumn("output_description")->mIndex;
+ S32 output_glyph_col = mButtonChannels->getColumn("output")->mIndex;
+
+ for (size_t i = 0; i < rows.size(); ++i)
+ {
+ U8 output = button_map[i];
+ rows[i]->getColumn(output_desc_col)->setValue(selectorLabelAt(mButtonInputSelector, output));
+ std::string value = (output < items.size()) ? items[output]->getValue().asString() : LLStringUtil::null;
+ std::string glyph = promptFontGlyph(value);
+ rows[i]->getColumn(output_glyph_col)->setValue(glyph.empty() ? LLSD() : LLSD(glyph));
+ }
+}
+
+// Rebuilds the Device State selector from the currently connected devices.
+// Only connected devices are listed here, since the tab shows live input and a
+// disconnected device has no live state. Shows the "No device" message and hides
+// the tables when nothing is connected.
+void LLPanelPreferenceGameControl::updateDeviceStateList()
+{
+ mStateDeviceList->clear();
+ mStateDeviceList->clearRows();
+
+ const std::list<LLGameControl::Device>& devices = LLGameControl::getDevices();
+ bool hasDevice = !devices.empty();
+
+ mStateNoDeviceMessage->setVisible(!hasDevice);
+ mStateDevicePrompt->setVisible(hasDevice);
+ mStateRemapNote->setVisible(hasDevice);
+ mStateDeviceList->setVisible(hasDevice);
+ mRestoreDeviceOptionsDefaults->setVisible(hasDevice);
+ mPanelDeviceState->setVisible(hasDevice);
+
+ if (!hasDevice)
+ {
+ mStateSelectedDeviceGUID.clear();
+ return;
+ }
+
+ for (const LLGameControl::Device& device : devices)
+ {
+ std::string title = device.getGUID() + ", " + device.getName();
+ mStateDeviceList->addElement(LLSD().with("value", device.getGUID())
+ .with("columns", LLSD().with("label", title)));
+ }
+
+ // Keep the current selection if that device is still connected; otherwise
+ // fall back to the first device.
+ if (mStateSelectedDeviceGUID.empty() || !mStateDeviceList->setSelectedByValue(mStateSelectedDeviceGUID, true))
+ {
+ mStateDeviceList->selectNthItem(0);
+ }
+ mStateSelectedDeviceGUID = mStateDeviceList->getValue().asString();
+
+ // Refresh the editable axis option cells for the (re)selected state device.
+ populateAxisStateOptionCells();
+}
+
+// Creates one row per physical axis in the axis-state table. Columns:
+// Axis-state table columns (input, raw_value, invert, offset, dead_zone,
+// fixed_value); their display order is defined entirely by the XML. Raw/Adjusted
+// are filled live in draw(); Invert/Offset/Dead Zone are editable axis options.
+// All cells are addressed by column name (see axisStateColumn), so reordering the
+// columns in the XML requires no change here.
+void LLPanelPreferenceGameControl::populateAxisStateRows()
+{
+ mAxisState->clearRows();
+
+ // One row per physical axis, labelled from the output selector's canonical-axis items.
+ std::vector<LLScrollListItem*> items = mAxisOutputSelector->getAllData();
+
+ LLScrollListItem::Params row_params;
+ LLScrollListCell::Params cell_params;
+ for (S32 i = 0; i < (S32)(mAxisState->getNumColumns()); ++i)
+ {
+ const std::string& name = mAxisState->getColumn(i)->mName;
+ // The icon column ("input_glyph") renders the controller glyph in
+ // SecondLife-game-control font; every other column uses the default text font.
+ cell_params.font = (name == "input_glyph")
+ ? promptFontForCell()
+ : LLFontGL::getFontSansSerif();
+ cell_params.column = name;
+ row_params.columns.add(cell_params);
+ }
+ // Configure each cell by column name so the XML column order stays the single
+ // source of truth (reordering columns in the XML needs no change here).
+ row_params.columns(axisStateColumn("raw_value")).font_halign = "right";
+ row_params.columns(axisStateColumn("invert")).type = "checkbox";
+ row_params.columns(axisStateColumn("invert")).font_halign = "right"; // right-align the checkbox within the cell
+ row_params.columns(axisStateColumn("offset")).font_halign = "right";
+ row_params.columns(axisStateColumn("dead_zone")).font_halign = "right";
+ row_params.columns(axisStateColumn("fixed_value")).font_halign = "right";
+
+ S32 input_glyph_col = axisStateColumn("input_glyph");
+ S32 input_col = axisStateColumn("input");
+ for (size_t i = 0; i < LLGameControl::NUM_AXES; ++i)
+ {
+ LLScrollListItem* row = mAxisState->addRow(row_params);
+ // The physical axis is fixed: fill both its SecondLife-game-control glyph
+ // and its text label.
+ std::string glyph = promptFontGlyph(items[i]->getValue().asString());
+ row->getColumn(input_glyph_col)->setValue(glyph.empty() ? LLSD() : LLSD(glyph));
+ row->getColumn(input_col)->setValue(items[i]->getColumn(0)->getValue()); // physical axis label
+ }
+
+ // Fill the editable option columns for the currently selected state device.
+ populateAxisStateOptionCells();
+}
+
+// Fills the Device State axis table's editable option cells (Invert / Offset /
+// Dead Zone) from the state tab's selected device. Called when rows are built and
+// whenever the selected state device changes; the per-frame draw() only refreshes
+// the Raw/Adjusted columns, so it never clobbers these while the user edits.
+void LLPanelPreferenceGameControl::populateAxisStateOptionCells()
+{
+ auto options_it = mDeviceOptions.find(mStateSelectedDeviceGUID);
+ if (options_it == mDeviceOptions.end())
+ {
+ return;
+ }
+ const auto& all_axis_options = options_it->second.options.getAxisOptions();
+ std::vector<LLScrollListItem*> rows = mAxisState->getAllData();
+ S32 invert_col = axisStateColumn("invert");
+ S32 offset_col = axisStateColumn("offset");
+ S32 dead_zone_col = axisStateColumn("dead_zone");
+ for (size_t i = 0; i < rows.size() && i < all_axis_options.size(); ++i)
+ {
+ const LLGameControl::Options::AxisOptions& axis_options = all_axis_options[i];
+ rows[i]->getColumn(invert_col)->setValue(axis_options.mMultiplier == -1); // Invert checkbox
+ setNumericLabel(rows[i]->getColumn(offset_col), axis_options.mOffset); // Offset
+ setNumericLabel(rows[i]->getColumn(dead_zone_col), axis_options.mDeadZone); // Dead Zone
+ }
+}
+
+// Creates one row per physical button in the button-state table.
+// Columns: Button (physical button label) | Value (filled live in draw()).
+void LLPanelPreferenceGameControl::populateButtonStateRows()
+{
+ mButtonState->clearRows();
+
+ std::vector<LLScrollListItem*> items = mButtonInputSelector->getAllData();
+
+ S32 input_glyph_col = mButtonState->getColumn("input_glyph")->mIndex;
+ S32 input_col = mButtonState->getColumn("input")->mIndex;
+
+ LLScrollListItem::Params row_params;
+ LLScrollListCell::Params cell_params;
+ for (S32 i = 0; i < (S32)(mButtonState->getNumColumns()); ++i)
+ {
+ const std::string& name = mButtonState->getColumn(i)->mName;
+ // The icon column ("input_glyph") renders the controller glyph in
+ // SecondLife-game-control; every other column uses the default text font.
+ cell_params.font = (name == "input_glyph")
+ ? promptFontForCell()
+ : LLFontGL::getFontSansSerif();
+ cell_params.column = name;
+ row_params.columns.add(cell_params);
+ }
+ row_params.columns(mButtonState->getColumn("value")->mIndex).font_halign = "right"; // Value
+
+ for (size_t i = 0; i < LLGameControl::NUM_BUTTONS; ++i)
+ {
+ LLScrollListItem* row = mButtonState->addRow(row_params);
+ // The physical button is fixed: fill both its SecondLife-game-control
+ // glyph and its text label.
+ std::string glyph = promptFontGlyph(items[i]->getValue().asString());
+ row->getColumn(input_glyph_col)->setValue(glyph.empty() ? LLSD() : LLSD(glyph));
+ row->getColumn(input_col)->setValue(items[i]->getColumn(0)->getValue()); // physical button label
+ }
+}
+
+// Fills the Value columns of both state tables from the selected device's live
+// input state. Axis values are the raw [0, 32767] readings; button values are
+// 1 (pressed) or 0 (released). Called each frame while the tab is visible.
+void LLPanelPreferenceGameControl::populateDeviceStateValues()
+{
+ if (mStateSelectedDeviceGUID.empty())
+ {
+ return;
+ }
+
+ // Locate the live state for the selected device by GUID.
+ const LLGameControl::State* state = nullptr;
+ for (const LLGameControl::Device& device : LLGameControl::getDevices())
+ {
+ if (device.getGUID() == mStateSelectedDeviceGUID)
+ {
+ state = &device.getState();
+ break;
+ }
+ }
+ if (!state)
+ {
+ return;
+ }
+
+ // Each row is a physical axis, and its Invert/Offset/Dead-Zone options are keyed by
+ // physical axis, so Raw/Adjusted must be too. State::mAxes/mRawAxes are keyed by
+ // canonical output axis (post-mapping), which would land on the wrong row; instead
+ // read mPhysicalRawAxes (pre-fix) / mPhysicalFixedAxes (post-fix), the pre-map values
+ // onAxis() preserves by physical index specifically for this table.
+ std::vector<LLScrollListItem*> axisRows = mAxisState->getAllData();
+ S32 raw_col = axisStateColumn("raw_value");
+ S32 fixed_col = axisStateColumn("fixed_value");
+ for (size_t i = 0; i < axisRows.size(); ++i)
+ {
+ if (i >= state->mPhysicalRawAxes.size())
+ {
+ break;
+ }
+ S32 raw = (S32)state->mPhysicalRawAxes[i]; // Raw Value (pre-fix)
+ S32 fixed = (S32)state->mPhysicalFixedAxes[i]; // Adjusted Value (post-fix)
+ axisRows[i]->getColumn(raw_col)->setValue(llformat("%d ", raw));
+ axisRows[i]->getColumn(fixed_col)->setValue(llformat("%d ", fixed));
+ }
+
+ // Each row is a physical button, so read the pre-map mPhysicalButtons; mButtons is
+ // keyed by canonical button (post-mapping) and would show state on the wrong row.
+ std::vector<LLScrollListItem*> buttonRows = mButtonState->getAllData();
+ S32 button_value_col = mButtonState->getColumn("value")->mIndex;
+ for (size_t i = 0; i < buttonRows.size(); ++i)
+ {
+ S32 value = (state->mPhysicalButtons >> i) & 0x1;
+ buttonRows[i]->getColumn(button_value_col)->setValue(llformat("%d ", value));
+ }
+}
+
+// Static hook, called from the send path each time a fresh GameControlInput
+// message goes out. Refreshes the Data Output tab's Value column from the
+// values just packed into that message (the current server state).
+// sGameControlPanel exists for the lifetime of the panel instance, not just while
+// it's on-screen (e.g. Preferences closed, or another tab selected), and this is
+// called unconditionally on every outgoing message -- so skip the refresh (and the
+// mode-change/row-rebuild check inside populateDataOutputValues()) unless the tab is
+// actually visible; it will simply pick up the current values on the next send after
+// the user switches back to it.
+void LLPanelPreferenceGameControl::updateDataOutput()
+{
+ if (sGameControlPanel && sGameControlPanel->mTabDataOutput->isInVisibleChain())
+ {
+ sGameControlPanel->populateDataOutputValues();
+ }
+}
+
+// Creates the Data Output rows: one per canonical axis (AXIS_0..AXIS_5), a single
+// empty separator row, then one per canonical button (BUTTON_0..BUTTON_31), then
+// the semantic (mode-dependent) block built by populateDataOutputSemanticRows().
+// The Value column is filled later in populateDataOutputValues().
+void LLPanelPreferenceGameControl::populateDataOutputRows()
+{
+ mDataOutput->clearRows();
+ mDataOutputSemanticMode = -1; // force the semantic block below to build fresh
+
+ LLScrollListItem::Params row_params;
+ LLScrollListCell::Params cell_params;
+ cell_params.font = LLFontGL::getFontSansSerif();
+ for (S32 i = 0; i < (S32)(mDataOutput->getNumColumns()); ++i)
+ {
+ cell_params.column = mDataOutput->getColumn(i)->mName;
+ row_params.columns.add(cell_params);
+ }
+ row_params.columns(2).font_halign = "right"; // Value
+
+ // Column 0 is a per-block 0-based index; it restarts at 0 for the button
+ // block below. Column 1 is the canonical output name, column 2 the Value.
+ for (size_t i = 0; i < LLGameControl::NUM_AXES; ++i)
+ {
+ LLScrollListItem* row = mDataOutput->addRow(row_params);
+ row->getColumn(0)->setValue(llformat("%d", (S32)i));
+ row->getColumn(1)->setValue(LLGameControl::axisOutputName((U8)i));
+ }
+
+ // One empty row separates the axis block from the button block.
+ mDataOutput->addRow(row_params);
+
+ for (size_t i = 0; i < LLGameControl::NUM_BUTTONS; ++i)
+ {
+ LLScrollListItem* row = mDataOutput->addRow(row_params);
+ row->getColumn(0)->setValue(llformat("%d", (S32)i));
+ // getRemoteName() gives the Button enum's symbolic name for the named
+ // buttons (0..BUTTON_TOUCHPAD) but blanks the unnamed tail; fall back to
+ // the indexed BUTTON_N form there, which is exactly the enum name for those.
+ std::string name = LLGameControl::InputChannel(LLGameControl::InputChannel::TYPE_BUTTON, (U8)i).getRemoteName();
+ LLStringUtil::trim(name);
+ if (name.empty())
+ {
+ name = llformat("BUTTON_%d", (S32)i);
+ }
+ row->getColumn(1)->setValue(name);
+ }
+
+ populateDataOutputSemanticRows((LLGameControl::AgentControlMode)LLGameControl::getServerState().mActionMode);
+}
+
+// Rebuilds the semantic (mode-dependent) block of Data Output rows -- a blank
+// separator, one row per semantic axis slot for 'mode' (LLGameControl::
+// numSemanticAxesForMode()/semanticAxisName()), another blank separator, then one
+// row per semantic button slot (numSemanticButtonsForMode()/semanticButtonName()).
+// Called whenever populateDataOutputValues() finds the live ServerState::mActionMode
+// no longer matches mDataOutputSemanticMode: unlike the canonical block above, both
+// the semantic block's row count and its labels depend on the mode, so simply
+// truncating/re-adding rows here (rather than reusing stale ones) is what keeps a
+// mode switch from leaving behind a stale label or a Value from a slot that no
+// longer exists for the new mode.
+void LLPanelPreferenceGameControl::populateDataOutputSemanticRows(LLGameControl::AgentControlMode mode)
+{
+ static const S32 CANONICAL_ROW_COUNT = (S32)LLGameControl::NUM_AXES + 1 + (S32)LLGameControl::NUM_BUTTONS;
+ while (mDataOutput->getItemCount() > CANONICAL_ROW_COUNT)
+ {
+ mDataOutput->deleteSingleItem(mDataOutput->getItemCount() - 1);
+ }
+
+ LLScrollListItem::Params row_params;
+ LLScrollListCell::Params cell_params;
+ cell_params.font = LLFontGL::getFontSansSerif();
+ for (S32 i = 0; i < (S32)(mDataOutput->getNumColumns()); ++i)
+ {
+ cell_params.column = mDataOutput->getColumn(i)->mName;
+ row_params.columns.add(cell_params);
+ }
+ row_params.columns(2).font_halign = "right"; // Value
+
+ // One empty row separates the canonical button block from the semantic axes.
+ mDataOutput->addRow(row_params);
+
+ U8 num_semantic_axes = LLGameControl::numSemanticAxesForMode(mode);
+ for (U8 i = 0; i < num_semantic_axes; ++i)
+ {
+ LLScrollListItem* row = mDataOutput->addRow(row_params);
+ row->getColumn(0)->setValue(llformat("%d", (S32)i));
+ row->getColumn(1)->setValue(LLGameControl::semanticAxisName(mode, i));
+ }
+
+ // One empty row separates the semantic axes from the semantic buttons.
+ mDataOutput->addRow(row_params);
+
+ U8 num_semantic_buttons = LLGameControl::numSemanticButtonsForMode(mode);
+ for (U8 i = 0; i < num_semantic_buttons; ++i)
+ {
+ LLScrollListItem* row = mDataOutput->addRow(row_params);
+ row->getColumn(0)->setValue(llformat("%d", (S32)i));
+ row->getColumn(1)->setValue(LLGameControl::semanticButtonName(mode, i));
+ }
+
+ mDataOutputSemanticMode = (S32)mode;
+}
+
+// Fills the Data Output Value column from the last outgoing server state: each
+// axis shows its signed [-32768, 32767] value; each button shows 1 (pressed) or
+// 0 (released). The row layout matches populateDataOutputRows()/
+// populateDataOutputSemanticRows(): canonical axes, a blank separator, canonical
+// buttons, a blank separator, semantic axes, a blank separator, semantic buttons.
+void LLPanelPreferenceGameControl::populateDataOutputValues()
+{
+ const LLGameControl::ServerState& state = LLGameControl::getServerState();
+ LLGameControl::AgentControlMode mode = (LLGameControl::AgentControlMode)state.mActionMode;
+ if ((S32)mode != mDataOutputSemanticMode)
+ {
+ populateDataOutputSemanticRows(mode);
+ }
+
+ std::vector<LLScrollListItem*> rows = mDataOutput->getAllData();
+ size_t row = 0;
+
+ for (size_t i = 0; i < LLGameControl::NUM_AXES && i < state.mAxes.size() && row < rows.size(); ++i, ++row)
+ {
+ rows[row]->getColumn(2)->setValue(llformat("%d ", (S32)state.mAxes[i]));
+ }
+
+ ++row; // skip the empty separator row
+
+ for (size_t i = 0; i < LLGameControl::NUM_BUTTONS && row < rows.size(); ++i, ++row)
+ {
+ S32 value = (state.mButtons >> i) & 0x1;
+ rows[row]->getColumn(2)->setValue(llformat("%d ", value));
+ }
+
+ ++row; // skip the empty separator row between canonical buttons and semantic axes
+
+ U8 num_semantic_axes = LLGameControl::numSemanticAxesForMode(mode);
+ for (size_t i = 0; i < num_semantic_axes && i < state.mSemanticAxes.size() && row < rows.size(); ++i, ++row)
+ {
+ rows[row]->getColumn(2)->setValue(llformat("%d ", (S32)state.mSemanticAxes[i]));
+ }
+
+ ++row; // skip the empty separator row between semantic axes and semantic buttons
+
+ U8 num_semantic_buttons = LLGameControl::numSemanticButtonsForMode(mode);
+ for (size_t i = 0; i < num_semantic_buttons && row < rows.size(); ++i, ++row)
+ {
+ S32 value = (state.mSemanticButtons >> i) & 0x1;
+ rows[row]->getColumn(2)->setValue(llformat("%d ", value));
+ }
+}
+
+// Returns the display label of the input selector item with the given value,
+// or empty if there is no such item.
+std::string LLPanelPreferenceGameControl::inputLabel(const LLComboBox* input_selector, const std::string& input_value)
+{
+ for (const LLScrollListItem* item : input_selector->getAllData())
+ {
+ if (item->getValue().asString() == input_value)
+ {
+ return item->getColumn(0)->getValue().asString();
+ }
+ }
+ return LLStringUtil::null;
+}
+
+// Returns the display label of the selector item at the given index (the item
+// position matches the canonical axis/button index), or empty if out of range.
+std::string LLPanelPreferenceGameControl::selectorLabelAt(const LLComboBox* selector, S32 index)
+{
+ std::vector<LLScrollListItem*> items = selector->getAllData();
+ if (index < 0 || index >= (S32)items.size())
+ {
+ return LLStringUtil::null;
+ }
+ return items[index]->getColumn(0)->getValue().asString();
+}
+
+// Populates glyph_selector with one item per value in text_selector. Each item
+// keeps the canonical value but is displayed as its SecondLife-game-control
+// glyph, so the dropdown shown over the icon column matches the icons in the
+// table. Inputs with no glyph (e.g. "None", spare buttons) keep their text
+// label in the normal font so they remain readable and selectable.
+void LLPanelPreferenceGameControl::buildInputGlyphSelector(const LLComboBox* text_selector, LLComboBox* glyph_selector)
+{
+ glyph_selector->clearRows();
+ for (const LLScrollListItem* item : text_selector->getAllData())
+ {
+ std::string value = item->getValue().asString();
+ std::string glyph = promptFontGlyph(value);
+
+ LLSD element;
+ element["value"] = value;
+ LLSD& column = element["columns"][0];
+ column["column"] = "input";
+ if (glyph.empty())
+ {
+ column["value"] = item->getColumn(0)->getValue().asString(); // text label
+ column["font"]["name"] = "SansSerif";
+ column["font"]["size"] = "Small";
+ }
+ else
+ {
+ column["value"] = glyph;
+ column["font"]["name"] = "SecondLife-game-control";
+ column["font"]["size"] = "Huge";
+ }
+ glyph_selector->addElement(element);
+ }
+}
+
+// Returns the options struct for the currently selected device.
+LLGameControl::Options& LLPanelPreferenceGameControl::getSelectedDeviceOptions()
+{
+ auto options_it = mDeviceOptions.find(mSelectedDeviceGUID);
+ llassert_always(options_it != mDeviceOptions.end());
+ return options_it->second.options;
+}
+
+// Formats a numeric value for display in a table cell.
+// Always shows the value, including the zero (default) case.
+S32 LLPanelPreferenceGameControl::axisStateColumn(const std::string& name) const
+{
+ LLScrollListColumn* column = mAxisState->getColumn(name);
+ return column ? column->mIndex : -1;
+}
+
+void LLPanelPreferenceGameControl::setNumericLabel(LLScrollListCell* cell, S32 value)
+{
+ cell->setValue(llformat("%d ", value));
+}
+
+// Positions a UI control (combobox or spin control) to overlay a specific table cell.
+// Used to show editors inline within the scroll list tables.
+void LLPanelPreferenceGameControl::fitInRect(LLUICtrl* ctrl, LLScrollListCtrl* grid, S32 row_index, S32 col_index)
+{
+ LLRect rect(grid->getCellRect(row_index, col_index));
+ LLView* parent = grid->getParent();
+ while (parent && parent != ctrl->getParent())
+ {
+ rect.translate(parent->getRect().mLeft, parent->getRect().mBottom);
+ parent = parent->getParent();
+ }
+
+ ctrl->setRect(rect);
+ rect.translate(-rect.mLeft, -rect.mBottom);
+ for (LLView* child : *ctrl->getChildList())
+ {
+ LLRect childRect(child->getRect());
+ childRect.intersectWith(rect);
+ if (childRect.mRight < rect.mRight &&
+ childRect.mRight > (rect.mLeft + rect.mRight) / 2)
+ {
+ childRect.mRight = rect.mRight;
+ }
+ child->setRect(childRect);
+ }
+}
+
+// Clears the current cell selection state and hides all popup editors.
+void LLPanelPreferenceGameControl::clearSelectionState()
+{
+ // Restore the text we blanked when the selector opened (initCombobox).
+ // On commit this is the freshly committed value; otherwise it's the
+ // original, so a dismissed selector leaves the cell unchanged.
+ if (sSelectedCell)
+ {
+ sSelectedCell->setValue(sSelectedCellValue);
+ }
+ sSelectedCellValue = LLSD();
+
+ if (sSelectedGrid)
+ {
+ sSelectedGrid->deselectAllItems(true);
+ }
+
+ sSelectedGrid = nullptr;
+ sSelectedItem = nullptr;
+ sSelectedCell = nullptr;
+ sSelectedCombobox = nullptr;
+ sSelectedRow = -1;
+ sSelectedCol = -1;
+ mNumericValueEditor->setVisible(false);
+ mAxisInputSelector->setVisible(false);
+ mAxisOutputSelector->setVisible(false);
+ mButtonInputSelector->setVisible(false);
+ mAxisInputGlyphSelector->setVisible(false);
+ mButtonInputGlyphSelector->setVisible(false);
+ mAxisOutputGlyphSelector->setVisible(false);
+}
+
+// Resets the current mode's axis + button action mappings to the built-in defaults.
+void LLPanelPreferenceGameControl::onResetActionsToDefaults()
+{
+ clearSelectionState();
+
+ std::string mode = currentEditMode();
+ LLSD defaults = LLGameControl::getDefaultModeMappings();
+ LLGameControl::setModeMapping(mode, MODE_INPUT_TYPE_AXES, defaults[mode][MODE_INPUT_TYPE_AXES]);
+ LLGameControl::setModeMapping(mode, MODE_INPUT_TYPE_BUTTONS, defaults[mode][MODE_INPUT_TYPE_BUTTONS]);
+ LLGameControl::setModeMapping(mode, MODE_INPUT_TYPE_AXES_INVERT, defaults[mode][MODE_INPUT_TYPE_AXES_INVERT]);
+ // AllowRoll, SpeedFactor, ShowCrosshair, and HideCursor live outside the
+ // Axes/Buttons/AxesInvert mapping this function otherwise restores, so
+ // they need to be reset explicitly.
+ if (mode == "FlyCam")
+ {
+ LLGameControl::setFlycamRollAllowed(false);
+ LLGameControl::setFlycamCrosshairEnabled(false);
+ LLGameControl::setFlycamHideCursorEnabled(true);
+ }
+ if (mode == "FlyCam" || mode == "Mouselook" || mode == "Avatar")
+ {
+ LLGameControl::setSpeedFactor(mode, 1.0f);
+ }
+ populateActionMappings();
+ updateActionModeEnabledUI(); // syncs mCheckFlycamAllowRoll with the reset value above
+
+ // Push the pending UI state into LLGameControl's runtime so the effect is
+ // immediate. gSavedSettings is updated later via saveSettings() on OK.
+ LLGameControl::applySettingsFromLLSD(getSettingsAsLLSD());
+}
+
+// Resets the selected device's options (axis/button remap, invert, deadzone, offset)
+// to defaults.
+void LLPanelPreferenceGameControl::onResetDeviceToDefaults()
+{
+ clearSelectionState();
+ if (mSelectedDeviceGUID.empty())
+ {
+ return;
+ }
+
+ LLGameControl::Options& options = getSelectedDeviceOptions();
+ options.resetToDefaults();
+ LLGameControl::setDeviceOptions(mSelectedDeviceGUID, options);
+
+ populateAxisChannelsCells();
+ populateButtonChannelsCells();
+ // Invert/offset/dead-zone now live on the Device State tab; refresh them too
+ // (a no-op unless the reset device is the one shown there).
+ populateAxisStateOptionCells();
+
+ LLGameControl::applySettingsFromLLSD(getSettingsAsLLSD());
+}
+
+// Resets the state-tab device's per-axis tuning (Invert / Offset / Dead Zone) to
+// defaults for every axis, leaving the axis/button remaps untouched. This backs
+// the Device Options tab's "Restore Defaults" button.
+void LLPanelPreferenceGameControl::onResetDeviceOptionsToDefaults()
+{
+ clearSelectionState();
+ auto options_it = mDeviceOptions.find(mStateSelectedDeviceGUID);
+ if (options_it == mDeviceOptions.end())
+ {
+ return;
+ }
+
+ LLGameControl::Options& options = options_it->second.options;
+ for (LLGameControl::Options::AxisOptions& axis_options : options.getAxisOptions())
+ {
+ axis_options.resetToDefaults();
+ }
+ LLGameControl::setDeviceOptions(mStateSelectedDeviceGUID, options);
+
+ populateAxisStateOptionCells();
+
+ LLGameControl::applySettingsFromLLSD(getSettingsAsLLSD());
+}
+
+// Starts a new auto-calibration pass for the state tab's selected device: clears any
+// previously-collected samples and lets updateAutoCalibration() (called from draw())
+// gather CALIBRATION_SAMPLE_COUNT raw-axis readings, one per frame while the Device
+// Options tab is visible.
+void LLPanelPreferenceGameControl::onAutoCalibrate()
+{
+ clearSelectionState();
+ if (mStateSelectedDeviceGUID.empty())
+ {
+ return;
+ }
+
+ mCalibrationSamples.assign(LLGameControl::NUM_AXES, {});
+ mCalibrationSamplesCollected = 0;
+ mCalibrating = true;
+}
+
+// Advances an in-progress auto-calibration pass by one frame: records the state
+// device's current raw axis readings, and once CALIBRATION_SAMPLE_COUNT frames have
+// been sampled, derives Offset/Dead Zone for every axis whose readings never changed
+// across all samples (i.e. the axis wasn't being manipulated, so its readings are its
+// natural "zero input" state). Axes that changed are left untouched.
+void LLPanelPreferenceGameControl::updateAutoCalibration()
+{
+ // Locate the live state for the selected device by GUID (same lookup as
+ // populateDeviceStateValues()).
+ const LLGameControl::State* state = nullptr;
+ for (const LLGameControl::Device& device : LLGameControl::getDevices())
+ {
+ if (device.getGUID() == mStateSelectedDeviceGUID)
+ {
+ state = &device.getState();
+ break;
+ }
+ }
+ if (!state)
+ {
+ mCalibrating = false;
+ return;
+ }
+
+ for (size_t i = 0; i < mCalibrationSamples.size() && i < state->mPhysicalRawAxes.size(); ++i)
+ {
+ mCalibrationSamples[i].push_back(state->mPhysicalRawAxes[i]);
+ }
+ ++mCalibrationSamplesCollected;
+ if (mCalibrationSamplesCollected < CALIBRATION_SAMPLE_COUNT)
+ {
+ return;
+ }
+
+ mCalibrating = false;
+
+ auto options_it = mDeviceOptions.find(mStateSelectedDeviceGUID);
+ if (options_it != mDeviceOptions.end())
+ {
+ std::vector<LLGameControl::Options::AxisOptions>& all_axis_options = options_it->second.options.getAxisOptions();
+ for (size_t i = 0; i < mCalibrationSamples.size() && i < all_axis_options.size(); ++i)
+ {
+ const std::vector<S16>& samples = mCalibrationSamples[i];
+ bool steady = !samples.empty();
+ for (size_t s = 1; s < samples.size() && steady; ++s)
+ {
+ steady = (samples[s] == samples[0]);
+ }
+ if (!steady)
+ {
+ // Axis moved during the measurement window: the user is manipulating
+ // it, so leave its Offset/Dead Zone untouched.
+ continue;
+ }
+
+ S32 offset = std::clamp<S32>(-(S32)samples[0], -(S32)(LLGameControl::MAX_AXIS_OFFSET), (S32)(LLGameControl::MAX_AXIS_OFFSET));
+ S32 dead_zone = std::clamp(2 * std::abs(offset), (S32)(LLGameControl::DEFAULT_AXIS_DEAD_ZONE), (S32)(LLGameControl::MAX_AXIS_DEAD_ZONE));
+
+ LLGameControl::Options::AxisOptions& axis_options = all_axis_options[i];
+ axis_options.mOffset = (S16)offset;
+ axis_options.mDeadZone = (U16)dead_zone;
+ }
+ LLGameControl::setDeviceOptions(mStateSelectedDeviceGUID, options_it->second.options);
+
+ populateAxisStateOptionCells();
+
+ LLGameControl::applySettingsFromLLSD(getSettingsAsLLSD());
+ }
+
+ mCalibrationSamples.clear();
+ mCalibrationSamplesCollected = 0;
+}
+
+// Captures current settings values into mOrigSettings for later restoration upon cancel().
+void LLPanelPreferenceGameControl::rememberOriginalSettings()
+{
+ mOrigSettings = LLGameControl::getSettingsAsLLSD();
+}
diff --git a/indra/newview/llpanelpreferencegamecontrol.h b/indra/newview/llpanelpreferencegamecontrol.h
new file mode 100644
index 0000000000..60749710f9
--- /dev/null
+++ b/indra/newview/llpanelpreferencegamecontrol.h
@@ -0,0 +1,277 @@
+/**
+ * @file llpanelpreferencegamecontrol.h
+ * @brief LLPanelPreferenceGameControl class definition
+ *
+ * $LicenseInfo:firstyear=2002&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#pragma once
+
+#include "llfloaterpreference.h"
+#include "llgamecontrol.h"
+#include "llscrolllistcell.h"
+#include "llscrolllistctrl.h"
+
+class LLButton;
+class LLCheckBoxCtrl;
+class LLComboBox;
+class LLPanel;
+class LLSliderCtrl;
+class LLSpinCtrl;
+class LLTextBox;
+
+//------------------------LLPanelPreferenceGameControl--------------------------------
+//
+// Preference panel for configuring game controller (gamepad) input.
+//
+// Two visible sub-tabs:
+// - Actions (global, per mode Avatar/Mouselook/FlyCam/Captive/Cursor): one table binding
+// each mode's axis and button actions to a canonical input. Independent of device.
+// - Devices (per device): normalizes physical hardware to canonical inputs --
+// an axis-channels table and a button-channels table, each mapping the physical
+// input (icon + text) to the canonical output (icon + text). Axis tuning
+// (invert/offset/dead zone) lives on the Device State tab.
+//
+// All settings are stored under a single "GameControl" key:
+// GameControl/ModeMappings/<Mode>/{Axes,Buttons} - GLOBAL action -> input
+// GameControl/Devices/<guid>/Config - serialized per-device options
+//
+class LLPanelPreferenceGameControl : public LLPanelPreference
+{
+ LOG_CLASS(LLPanelPreferenceGameControl);
+public:
+
+ // Called when a device is connected/disconnected
+ static void updateDeviceList();
+
+ LLPanelPreferenceGameControl();
+ ~LLPanelPreferenceGameControl();
+
+ void onOpen(const LLSD& key) override;
+ void draw() override;
+
+ void apply() override;
+ void cancel(const std::vector<std::string> settings_to_skip = {}) override;
+ void saveSettings() override;
+
+ // Snapshots the panel's UI state as the single "GameControl" setting map.
+ // The result can be fed to LLGameControl::applySettingsFromLLSD()
+ // to push pending changes into the runtime without touching gSavedSettings.
+ LLSD getSettingsAsLLSD();
+
+ void updateDeviceListInternal(); // Refresh device list and settings
+
+ // UI event handlers
+ void onGridSelect(LLUICtrl* ctrl); // Handle table row selection
+ void onCommitInputChannel(LLUICtrl* ctrl); // Handle input/output combobox selection
+ void onCommitNumericValue(); // Handle deadzone/offset value changes
+
+ // Live input capture support
+ static bool isWaitingForInputChannel(); // True if a cell is waiting for input
+ static void applyGameControlInput(); // Assign detected input to selected cell
+
+ // Data Output tab: refresh the Value column with the channel values packed into
+ // the most recent outgoing GameControlInput message. Called from the send path.
+ static void updateDataOutput();
+
+protected:
+ bool postBuild() override;
+
+ // Actions tab (global, per-mode) population.
+ void populateActionMappings(); // Rebuild the action table for the current mode
+ LLGameControl::Options& getSelectedDeviceOptions(); // Get options for selected device
+
+ // Devices tab (per-device) population.
+ void populateDeviceTitle(); // Update device selector UI
+ void populateDeviceSettings(const std::string& guid); // Load settings for device
+ void populateAxisChannelsRows(); // Create axis-channel rows (one per physical axis)
+ void populateAxisChannelsCells(); // Fill axis-channel invert/deadzone/offset/output
+ void populateButtonChannelsRows(); // Create button-channel rows (one per physical button)
+ void populateButtonChannelsCells(); // Fill button-channel output column
+
+ // Device State tab (per-device, live read-only) population.
+ void updateDeviceStateList(); // Rebuild the state device selector from connected devices
+ void populateAxisStateRows(); // Create axis-state rows (one per physical axis)
+ void populateAxisStateOptionCells();// Fill the state-tab axis option cells (invert/offset/dead zone) from the state device
+ void populateButtonStateRows(); // Create button-state rows (one per physical button)
+ void populateDeviceStateValues(); // Fill the Value columns from the selected device's live state
+
+ // Data Output tab (live, read-only view of the last outgoing GameControlInput).
+ void populateDataOutputRows(); // Create the AXIS_/BUTTON_ label rows (with a blank separator)
+ void populateDataOutputSemanticRows(LLGameControl::AgentControlMode mode); // Rebuild the mode-dependent semantic block
+ void populateDataOutputValues(); // Fill the Value column from the last outgoing server state
+
+ // Utility methods
+ // Column index of a named axis-state column. Lets the code address the
+ // Device State axis table by column name, so the XML column order is the
+ // single source of truth: columns can be reordered in the XML with no code
+ // change here. Returns -1 if no such column exists.
+ S32 axisStateColumn(const std::string& name) const;
+ static void setNumericLabel(LLScrollListCell* cell, S32 value); // Format numeric cell
+ static void fitInRect(LLUICtrl* ctrl, LLScrollListCtrl* grid, S32 row_index, S32 col_index); // Position editor over cell
+
+private:
+ // Inline editing support
+ bool initCombobox(LLScrollListItem* item, LLScrollListCtrl* grid); // Show combobox over cell
+ void clearSelectionState(); // Hide editors and clear selection tracking
+
+ // Actions-tab helpers
+ std::string currentEditMode(); // mode string ("Avatar"/"Mouselook"/"FlyCam"/"Captive"/"Cursor") from mActionMode
+ void onActionModeChanged(); // rebuild the action table when the edit-mode selector changes
+ void onModeEnabledToggled(bool enabled); // toggle conversion for the currently-selected mode
+ void updateActionModeEnabledUI(); // sync the Enabled checkbox and lock/unlock the tables
+ void updateCurrentModeIndicator(); //sync mode indicator
+ LLComboBox* actionSelectorForMode(bool axis, const std::string& mode) const; // default vs flycam selector
+ void removeDuplicateActionInput(const std::string& mode, const std::string& kind,
+ const std::string& keep_action, const std::string& input_value, const LLComboBox* input_selector);
+ // True for the FlyCam Roll actions and Unroll while "Allow Roll" is unchecked: new
+ // mappings to them are refused (existing ones stay mapped, but greyed out and clearable).
+ static bool isFlycamRollDisallowed(const std::string& mode, const std::string& action);
+ static std::string inputLabel(const LLComboBox* input_selector, const std::string& input_value); // value -> label
+ static std::string selectorLabelAt(const LLComboBox* selector, S32 index); // label of item at index
+ // Fill glyph_selector with one item per value in text_selector, each labelled
+ // with that input's PromptFont glyph (or its text label where no glyph exists).
+ static void buildInputGlyphSelector(const LLComboBox* text_selector, LLComboBox* glyph_selector);
+
+ // Handlers for individual table selections/commits
+ void onAxisChannelsSelect(); // output popup (Device Options tab)
+ void onButtonChannelsSelect(); // output popup
+ void onAxisStateSelect(); // invert checkbox / offset-deadzone editor (Device State tab)
+
+ // Reset to defaults handlers
+ void onResetActionsToDefaults(); // Reset current mode's action mappings
+ void onResetDeviceToDefaults(); // Reset selected device's options (remap/invert/deadzone/offset)
+ void onResetDeviceOptionsToDefaults(); // Reset state device's per-axis tuning (invert/offset/dead zone)
+
+ // Auto-calibration: samples the state device's raw axes over several frames and
+ // derives Offset/Dead Zone for axes that don't move. See updateAutoCalibration().
+ void onAutoCalibrate(); // Kick off a new calibration pass
+ void updateAutoCalibration(); // Advance the in-progress pass; called once per frame from draw()
+
+ void rememberOriginalSettings(); // Capture settings for cancel restoration
+
+ // Sends game_control data to server
+ LLCheckBoxCtrl* mCheckGameControlToServer { nullptr };
+
+ // Sub-tab panels
+ LLPanel* mTabActions { nullptr };
+ LLPanel* mTabDevices { nullptr };
+
+ // Actions tab
+ LLComboBox* mActionMode { nullptr }; // selects which mode's mappings are edited
+ LLCheckBoxCtrl* mCheckActionModeEnabled { nullptr }; // enables/disables the selected mode
+ LLCheckBoxCtrl* mCheckFlycamAllowRoll { nullptr }; // FlyCam-only: allows Roll input; hidden for other modes
+ LLSliderCtrl* mSliderSpeedFactor { nullptr }; // FlyCam/Mouselook/Avatar-only: "Slow".."Fast" speed multiplier; hidden for other modes
+ LLTextBox* mSpeedSlowLabel { nullptr }; // "Slow"/"Fast" labels shown/hidden with mSliderSpeedFactor
+ LLTextBox* mSpeedFastLabel { nullptr };
+ LLCheckBoxCtrl* mCheckFlycamCrosshair { nullptr }; // FlyCam-only: draws a centered crosshair while flying; hidden for other modes
+ LLCheckBoxCtrl* mCheckFlycamHideCursor { nullptr }; // FlyCam-only: hides the mouse cursor while flying (until the mouse moves); hidden for other modes
+ LLButton* mRestoreActionsDefaults { nullptr };
+ LLTextBox* mCurrentModeIndicator { nullptr }; //mode indicator
+ LLGameControl::AgentControlMode mLastDrawnControlMode { LLGameControl::CONTROL_MODE_NONE };
+ LLScrollListCtrl* mActionMappingsAxes { nullptr }; // Action | Axis Input (axis action block)
+ LLScrollListCtrl* mActionMappingsButtons { nullptr }; // Action | Buttons Input (button action block)
+
+ // Devices tab
+ LLTextBox* mNoDeviceMessage { nullptr }; // Shown when no devices connected
+ LLTextBox* mDevicePrompt { nullptr }; // "Device:" label
+ LLComboBox* mDeviceList { nullptr }; // Dropdown listing available devices
+ LLCheckBoxCtrl* mCheckShowAllDevices { nullptr }; // Include disconnected devices
+ LLPanel* mPanelDeviceSettings { nullptr };
+ LLButton* mRestoreDeviceDefaults { nullptr };
+ LLScrollListCtrl* mAxisChannels { nullptr }; // input(glyph) | input_description | output_description | output(glyph)
+ LLScrollListCtrl* mButtonChannels { nullptr }; // input(glyph) | input_description | output_description | output(glyph)
+
+ // Device State tab (per-device, live read-only)
+ LLPanel* mTabDeviceState { nullptr };
+ LLTextBox* mStateNoDeviceMessage { nullptr }; // Shown when no devices connected
+ LLTextBox* mStateDevicePrompt { nullptr }; // "Device:" label
+ LLTextBox* mStateRemapNote { nullptr }; // Note that values are post-remap
+ LLComboBox* mStateDeviceList { nullptr }; // Dropdown listing connected devices
+ LLButton* mRestoreDeviceOptionsDefaults { nullptr }; // Restore per-axis tuning to defaults
+ LLButton* mAutoCalibrate { nullptr }; // Kicks off automatic offset/dead-zone calibration
+ LLPanel* mPanelDeviceState { nullptr }; // Wrapper holding the two state tables
+ LLScrollListCtrl* mAxisState { nullptr }; // Input(glyph) | Axis | Raw/Adjusted values | invert/offset/dead-zone
+ LLScrollListCtrl* mButtonState { nullptr }; // Input(glyph) | Button | Value (live pressed state)
+ std::string mStateSelectedDeviceGUID; // GUID of the device shown in the state tab
+
+ // Auto-calibration: in-progress sample capture kicked off by mAutoCalibrate.
+ // updateAutoCalibration() (called from draw()) appends one raw-axis sample per
+ // physical axis each frame; once CALIBRATION_SAMPLE_COUNT samples are collected,
+ // any axis whose samples were all equal is treated as being at rest, and its
+ // Offset/Dead Zone are derived from that reading.
+ static constexpr S32 CALIBRATION_SAMPLE_COUNT = 5;
+ bool mCalibrating { false };
+ S32 mCalibrationSamplesCollected { 0 };
+ std::vector<std::vector<S16>> mCalibrationSamples; // per physical axis, up to CALIBRATION_SAMPLE_COUNT raw samples
+
+ // Data Output tab (live, read-only view of the last outgoing GameControlInput)
+ LLPanel* mTabDataOutput { nullptr };
+ LLScrollListCtrl* mDataOutput { nullptr }; // Output | Value (last sent axis/button values)
+
+ // AgentControlMode (as an S32; -1 == none yet) the semantic block of mDataOutput
+ // was last built for. populateDataOutputValues() rebuilds that block via
+ // populateDataOutputSemanticRows() whenever the live ServerState::mActionMode no
+ // longer matches, since both row count and labels are mode-dependent.
+ S32 mDataOutputSemanticMode { -1 };
+
+ // Inline editors - positioned over table cells when editing
+ LLSpinCtrl* mNumericValueEditor { nullptr }; // For deadzone/offset values
+ LLComboBox* mAxisInputSelector { nullptr }; // Axis-action Input popup (sticks + "Triggers left/right" pair)
+ LLComboBox* mAxisOutputSelector { nullptr }; // Device axis Output popup (individual canonical axes, index-based)
+ LLComboBox* mButtonInputSelector { nullptr }; // Canonical buttons (action Input + button Output popups)
+
+ // Glyph counterparts of the two action-Input selectors above, shown when the
+ // user edits the PromptFont icon ("Axis"/"Button") column instead of the text
+ // "input_description" column. Same values, but each item is rendered as its
+ // PromptFont glyph. Built in postBuild() from the text selectors' values.
+ LLComboBox* mAxisInputGlyphSelector { nullptr };
+ LLComboBox* mButtonInputGlyphSelector { nullptr };
+
+ // Glyph counterpart of mAxisOutputSelector, shown when the user edits the
+ // PromptFont icon ("output") column of the Devices-tab axis-channels table
+ // instead of the text "output_description" column. Built in postBuild().
+ LLComboBox* mAxisOutputGlyphSelector { nullptr };
+
+ // Action selectors: source of the "Action" column rows, chosen by edit mode.
+ LLComboBox* mAnalogActionSelector { nullptr }; // Avatar axis actions
+ LLComboBox* mBinaryActionSelector { nullptr }; // Avatar button actions
+ LLComboBox* mMouselookAnalogActionSelector { nullptr }; // Mouselook axis actions
+ LLComboBox* mMouselookBinaryActionSelector { nullptr }; // Mouselook button actions
+ LLComboBox* mFlycamAnalogActionSelector { nullptr }; // FlyCam axis actions
+ LLComboBox* mFlycamBinaryActionSelector { nullptr }; // FlyCam button actions
+ LLComboBox* mCaptiveBinaryActionSelector { nullptr }; // Captive (sitting) button actions
+ LLComboBox* mCursorAnalogActionSelector { nullptr }; // Cursor-mode axis actions
+ LLComboBox* mCursorBinaryActionSelector { nullptr }; // Cursor-mode button actions
+
+ // Per-device options storage
+ struct DeviceOptions
+ {
+ std::string name; // Device display name
+ std::string settings; // Serialized settings string
+ LLGameControl::Options options; // Parsed options (axis settings, mappings)
+ };
+ std::map<std::string, DeviceOptions> mDeviceOptions; // Keyed by device GUID
+ std::string mSelectedDeviceGUID; // Currently selected device
+
+ LLSD mOrigSettings; // Captured settings for cancel restoration
+};
diff --git a/indra/newview/llpanelprofile.cpp b/indra/newview/llpanelprofile.cpp
index 9402facb2a..3cdbfc7749 100644
--- a/indra/newview/llpanelprofile.cpp
+++ b/indra/newview/llpanelprofile.cpp
@@ -2499,4 +2499,3 @@ void LLPanelProfile::createClassified()
mPanelClassifieds->createClassified();
mTabContainer->selectTabPanel(mPanelClassifieds);
}
-
diff --git a/indra/newview/llpersistentnotificationstorage.cpp b/indra/newview/llpersistentnotificationstorage.cpp
index 1cc311e1b5..1a18e4fe59 100644
--- a/indra/newview/llpersistentnotificationstorage.cpp
+++ b/indra/newview/llpersistentnotificationstorage.cpp
@@ -36,6 +36,9 @@
#include "llscriptfloater.h"
#include "llviewermessage.h"
#include "llviewernetwork.h"
+
+#include <algorithm>
+
LLPersistentNotificationStorage::LLPersistentNotificationStorage():
LLNotificationStorage("")
, mLoaded(false)
@@ -51,40 +54,55 @@ void LLPersistentNotificationStorage::saveNotifications()
{
LL_PROFILE_ZONE_SCOPED;
- boost::intrusive_ptr<LLPersistentNotificationChannel> history_channel = boost::dynamic_pointer_cast<LLPersistentNotificationChannel>(LLNotifications::instance().getChannel("Persistent"));
+ auto history_channel = boost::dynamic_pointer_cast<LLPersistentNotificationChannel>(
+ LLNotifications::instance().getChannel("Persistent"));
if (!history_channel)
{
return;
}
- LLSD output = LLSD::emptyMap();
- LLSD& data = output["data"];
+ const S32 max_to_save = llmax(1, gSavedSettings.getS32("MaxPersistentNotifications"));
+ std::vector<LLNotificationPtr> selected_notifications;
+ selected_notifications.reserve(std::min<size_t>(static_cast<size_t>(max_to_save), history_channel->size()));
- for ( std::vector<LLNotificationPtr>::iterator it = history_channel->beginHistory(), end_it = history_channel->endHistory();
- it != end_it;
- ++it)
+ for (auto history_it = history_channel->rBeginHistory(), history_end = history_channel->rEndHistory();
+ history_it != history_end;
+ ++history_it)
{
- LLNotificationPtr notification = *it;
+ LLNotificationPtr notification = *history_it;
// After a notification was placed in Persist channel, it can become
- // responded, expired or canceled - in this case we are should not save it
- if(notification->isRespondedTo() || notification->isCancelled()
- || notification->isExpired())
+ // responded, expired or canceled - in this case we should not save it
+ if (notification->isRespondedTo() || notification->isCancelled() || notification->isExpired())
{
continue;
}
- data.append(notification->asLLSD(true));
- if (data.size() >= gSavedSettings.getS32("MaxPersistentNotifications"))
+ if (static_cast<S32>(selected_notifications.size()) < max_to_save)
+ {
+ selected_notifications.push_back(notification);
+ }
+ else
{
LL_WARNS() << "Too many persistent notifications."
- << " Saved " << gSavedSettings.getS32("MaxPersistentNotifications") << " of " << history_channel->size()
- << " persistent notifications." << LL_ENDL;
+ << " Saved the " << selected_notifications.size() << " newest notifications;"
+ << " older notifications were omitted."
+ << LL_ENDL;
break;
}
+ }
+
+ // History is saved oldest-to-newest so loadNotifications() retains its existing processing order.
+ std::reverse(selected_notifications.begin(), selected_notifications.end());
+ LLSD data = LLSD::emptyArray();
+ for (const LLNotificationPtr& notification : selected_notifications)
+ {
+ data.append(notification->asLLSD(true));
}
+ LLSD output = LLSD::emptyMap();
+ output["data"] = data;
writeNotifications(output);
}
diff --git a/indra/newview/llpreviewscript.cpp b/indra/newview/llpreviewscript.cpp
index 9e209f3914..8364b7d964 100644
--- a/indra/newview/llpreviewscript.cpp
+++ b/indra/newview/llpreviewscript.cpp
@@ -241,6 +241,7 @@ LLFloaterScriptSearch::LLFloaterScriptSearch(LLScriptEdCore* editor_core)
mEditorCore(editor_core)
{
buildFromFile("floater_script_search.xml");
+ setCanMinimize(false);
sInstance = this;
@@ -2303,6 +2304,23 @@ void LLLiveLSLEditor::callbackLSLCompileFailed(const LLSD& compile_errors)
closeIfNeeded();
}
+void LLLiveLSLEditor::openInExternalEditorWhenReady()
+{
+ if (!mScriptEd)
+ {
+ return;
+ }
+ if (mAssetStatus == PREVIEW_ASSET_LOADED)
+ {
+ if (getIsModifiable())
+ {
+ mScriptEd->openInExternalEditor();
+ }
+ return;
+ }
+ mOpenExternalWhenLoaded = true;
+}
+
void LLLiveLSLEditor::loadAsset()
{
//LL_INFOS() << "LLLiveLSLEditor::loadAsset()" << LL_ENDL;
@@ -2414,6 +2432,11 @@ void LLLiveLSLEditor::onLoadComplete(const LLUUID& asset_id,
instance->mScriptEd->setEnableEditing(true);
instance->mAssetStatus = PREVIEW_ASSET_LOADED;
instance->mScriptEd->setAssetID(asset_id);
+ if (instance->mOpenExternalWhenLoaded && instance->getIsModifiable())
+ {
+ instance->mOpenExternalWhenLoaded = false;
+ instance->mScriptEd->openInExternalEditor();
+ }
}
else
{
@@ -2430,6 +2453,7 @@ void LLLiveLSLEditor::onLoadComplete(const LLUUID& asset_id,
{
LLNotificationsUtil::add("UnableToLoadScript");
}
+ instance->mOpenExternalWhenLoaded = false;
instance->mAssetStatus = PREVIEW_ASSET_ERROR;
}
}
diff --git a/indra/newview/llpreviewscript.h b/indra/newview/llpreviewscript.h
index 909e2183c2..acd6cb92d9 100644
--- a/indra/newview/llpreviewscript.h
+++ b/indra/newview/llpreviewscript.h
@@ -321,6 +321,10 @@ public:
void setObjectName(std::string name) { mObjectName = name; }
+ // Same action as the Edit button. If the script text is still
+ // downloading, the external editor opens when the load finishes.
+ void openInExternalEditorWhenReady();
+
bool getIsModifiable() const { return mIsModifiable; } // Evaluated on load assert
private:
@@ -352,6 +356,7 @@ private:
private:
bool mIsNew;
+ bool mOpenExternalWhenLoaded = false;
//LLUUID mTransmitID;
//LLCheckBoxCtrl* mRunningCheckbox;
bool mAskedForRunningInfo;
diff --git a/indra/newview/llscriptruntimeperms.h b/indra/newview/llscriptruntimeperms.h
index 6350b61d08..af443849ff 100644
--- a/indra/newview/llscriptruntimeperms.h
+++ b/indra/newview/llscriptruntimeperms.h
@@ -34,7 +34,7 @@ typedef struct _script_perm {
question(q), permbit(b), caution(c) {}
} script_perm_t;
-const U32 NUM_SCRIPT_PERMISSIONS = 19;
+const U32 NUM_SCRIPT_PERMISSIONS = 20;
const S32 SCRIPT_PERMISSION_DEBIT = 0;
const S32 SCRIPT_PERMISSION_TRIGGER_ANIMATION = 3;
const S32 SCRIPT_PERMISSION_OVERRIDE_ANIMATIONS = 14;
@@ -58,6 +58,7 @@ static const std::array<script_perm_t, NUM_SCRIPT_PERMISSIONS> SCRIPT_PERMISSION
_script_perm("ScriptReturnObjects", (0x1 << 16), false),
_script_perm("ForceSitAvatar", (0x1 << 17), false),
_script_perm("ChangeEnvSettings", (0x1 << 18), false),
- _script_perm("PrivilegedLandAccess",(0x1 << 19), true)
+ _script_perm("PrivilegedLandAccess",(0x1 << 19), true),
+ _script_perm("UseGameControlInputs",(0x1 << 20), false)
} };
diff --git a/indra/newview/llsetkeybinddialog.cpp b/indra/newview/llsetkeybinddialog.cpp
index 2790705fd8..a9134ed147 100644
--- a/indra/newview/llsetkeybinddialog.cpp
+++ b/indra/newview/llsetkeybinddialog.cpp
@@ -36,14 +36,54 @@
#include "llkeyconflict.h"
#include "llviewercontrol.h"
+namespace
+{
+ bool is_single_click(EMouseClickType clicktype)
+ {
+ return clicktype == CLICK_LEFT
+ || clicktype == CLICK_RIGHT
+ || clicktype == CLICK_MIDDLE;
+ }
+
+ EMouseClickType to_double_click(EMouseClickType clicktype)
+ {
+ switch (clicktype)
+ {
+ case CLICK_LEFT: return CLICK_DOUBLELEFT;
+ case CLICK_RIGHT: return CLICK_DOUBLERIGHT;
+ case CLICK_MIDDLE: return CLICK_DOUBLEMIDDLE;
+ default: return CLICK_NONE;
+ }
+ }
+
+ EMouseClickType to_single_click(EMouseClickType clicktype)
+ {
+ switch (clicktype)
+ {
+ case CLICK_DOUBLELEFT: return CLICK_LEFT;
+ case CLICK_DOUBLERIGHT: return CLICK_RIGHT;
+ case CLICK_DOUBLEMIDDLE: return CLICK_MIDDLE;
+ default: return CLICK_NONE;
+ }
+ }
+
+ bool is_double_click(EMouseClickType clicktype)
+ {
+ return clicktype == CLICK_DOUBLELEFT
+ || clicktype == CLICK_DOUBLERIGHT
+ || clicktype == CLICK_DOUBLEMIDDLE;
+ }
+}
+
class LLSetKeyBindDialog::Updater : public LLEventTimer
{
public:
- typedef std::function<void(MASK)> callback_t;
+ typedef std::function<void(EMouseClickType, MASK)> callback_t;
- Updater(callback_t cb, F32 period, MASK mask)
+ Updater(callback_t cb, F32 period, EMouseClickType click, MASK mask)
:LLEventTimer(period),
+ mClick(click),
mMask(mask),
mCallback(cb)
{
@@ -55,12 +95,13 @@ public:
protected:
bool tick()
{
- mCallback(mMask);
+ mCallback(mClick, mMask);
// Deletes itseft after execution
return true;
}
private:
+ EMouseClickType mClick;
MASK mMask;
callback_t mCallback;
};
@@ -73,6 +114,7 @@ LLSetKeyBindDialog::LLSetKeyBindDialog(const LLSD& key)
mKeyFilterMask(DEFAULT_KEY_FILTER),
pUpdater(NULL),
mLastMaskKey(0),
+ mPendingMouseClick(CLICK_NONE),
mContextConeOpacity(0.f),
mContextConeInAlpha(CONTEXT_CONE_IN_ALPHA),
mContextConeOutAlpha(CONTEXT_CONE_OUT_ALPHA),
@@ -122,6 +164,7 @@ void LLSetKeyBindDialog::onClose(bool app_quiting)
delete pUpdater;
pUpdater = NULL;
}
+ mPendingMouseClick = CLICK_NONE;
LLModalDialog::onClose(app_quiting);
}
@@ -278,6 +321,27 @@ bool LLSetKeyBindDialog::handleAnyMouseClick(S32 x, S32 y, MASK mask, EMouseClic
closeFloater();
result = true;
}
+
+ // Resolve explicit double click.
+ if (!result && down && is_double_click(clicktype))
+ {
+ if (pUpdater && mPendingMouseClick == to_single_click(clicktype))
+ {
+ delete pUpdater;
+ pUpdater = NULL;
+ mPendingMouseClick = CLICK_NONE;
+ }
+
+ if ((mKeyFilterMask & ALLOW_MOUSE) != 0
+ && (clicktype != CLICK_DOUBLERIGHT || mask != 0) // reassigning menu button is not supported
+ && ((mKeyFilterMask & ALLOW_MASK_MOUSE) != 0 || mask == 0))
+ {
+ setKeyBind(clicktype, KEY_NONE, mask, pCheckBox->getValue().asBoolean());
+ result = true;
+ closeFloater();
+ }
+ }
+
if (!result && clicktype == CLICK_LEFT)
{
// try handling buttons first
@@ -294,19 +358,55 @@ bool LLSetKeyBindDialog::handleAnyMouseClick(S32 x, S32 y, MASK mask, EMouseClic
setFocus(true);
gFocusMgr.setKeystrokesOnly(true);
}
- // ignore selection related combinations
- else if (down && (mask & (MASK_SHIFT | MASK_CONTROL)) == 0)
+ }
+
+ // If another same-button down happens while waiting, treat it as a double click.
+ if (!result
+ && down
+ && is_single_click(clicktype)
+ && pUpdater
+ && mPendingMouseClick == clicktype)
+ {
+ EMouseClickType double_click = to_double_click(clicktype);
+ if (double_click != CLICK_NONE
+ && (mKeyFilterMask & ALLOW_MOUSE) != 0
+ && (double_click != CLICK_DOUBLERIGHT || mask != 0)
+ && ((mKeyFilterMask & ALLOW_MASK_MOUSE) != 0 || mask == 0))
{
- // this can be a double click, wait a bit;
- if (!pUpdater)
- {
- // Note: default doubleclick time is 500ms, but can stretch up to 5s
- pUpdater = new Updater(boost::bind(&onClickTimeout, this, _1), 0.7f, mask);
- result = true;
- }
+ delete pUpdater;
+ pUpdater = NULL;
+ mPendingMouseClick = CLICK_NONE;
+
+ setKeyBind(double_click, KEY_NONE, mask, pCheckBox->getValue().asBoolean());
+ result = true;
}
}
+ // Start delayed single-click handling for left/right/middle.
+ if (!result
+ && down
+ && is_single_click(clicktype)
+ && ((mKeyFilterMask & ALLOW_MOUSE) != 0)
+ && (clicktype != CLICK_RIGHT || mask != 0) // reassigning menu button is not supported
+ && ((mKeyFilterMask & ALLOW_MASK_MOUSE) != 0 || mask == 0)
+ && ((clicktype != CLICK_LEFT) || (mask & (MASK_SHIFT | MASK_CONTROL)) == 0) // ignore selection related combinations for left
+ )
+ {
+ if (!pUpdater)
+ {
+ // Note: default doubleclick time is 500ms, but can stretch up to 5s
+ pUpdater = new Updater(boost::bind(&onClickTimeout, this, _1, _2), 0.7f, clicktype, mask);
+ mPendingMouseClick = clicktype;
+ }
+ result = true;
+ }
+
+ // Consume up while waiting for possible double click
+ if (!result && !down && pUpdater && mPendingMouseClick == clicktype)
+ {
+ result = true;
+ }
+
if (!result
&& (clicktype != CLICK_LEFT) // subcases were handled above
&& ((mKeyFilterMask & ALLOW_MOUSE) != 0)
@@ -355,14 +455,15 @@ void LLSetKeyBindDialog::onDefault(void* user_data)
}
//static
-void LLSetKeyBindDialog::onClickTimeout(void* user_data, MASK mask)
+void LLSetKeyBindDialog::onClickTimeout(void* user_data, EMouseClickType clicktype, MASK mask)
{
LLSetKeyBindDialog* self = (LLSetKeyBindDialog*)user_data;
// timer will delete itself after timeout
self->pUpdater = NULL;
+ self->mPendingMouseClick = CLICK_NONE;
- self->setKeyBind(CLICK_LEFT, KEY_NONE, mask, self->pCheckBox->getValue().asBoolean());
+ self->setKeyBind(clicktype, KEY_NONE, mask, self->pCheckBox->getValue().asBoolean());
self->closeFloater();
}
diff --git a/indra/newview/llsetkeybinddialog.h b/indra/newview/llsetkeybinddialog.h
index 195b4d77d9..573bc0b3b0 100644
--- a/indra/newview/llsetkeybinddialog.h
+++ b/indra/newview/llsetkeybinddialog.h
@@ -74,7 +74,7 @@ public:
static void onCancel(void* user_data);
static void onBlank(void* user_data);
static void onDefault(void* user_data);
- static void onClickTimeout(void* user_data, MASK mask);
+ static void onClickTimeout(void* user_data, EMouseClickType clicktype, MASK mask);
static bool isRecording() { return sRecordKeys; }
@@ -90,6 +90,7 @@ private:
U32 mKeyFilterMask;
Updater *pUpdater;
KEY mLastMaskKey;
+ EMouseClickType mPendingMouseClick;
static bool sRecordKeys; // for convinience and not to check instance each time
diff --git a/indra/newview/llstatusbar.cpp b/indra/newview/llstatusbar.cpp
index a6c2a8dc63..dfa852bf79 100644
--- a/indra/newview/llstatusbar.cpp
+++ b/indra/newview/llstatusbar.cpp
@@ -85,9 +85,15 @@
#include "message.h"
#include "llsearchableui.h"
#include "llsearcheditor.h"
+#include "bufferarray.h"
+#include "httphandler.h"
+#include "httpoptions.h"
+#include "httprequest.h"
+#include "httpresponse.h"
// system includes
#include <iomanip>
+#include <sstream>
//
@@ -116,6 +122,9 @@ LLStatusBar::LLStatusBar(const LLRect& rect)
mBtnVolume(NULL),
mBoxBalance(NULL),
mBalance(0),
+ mExchangeRate(0.0),
+ mExchangeRateFetchInFlight(false),
+ mExchangeRateRequest(nullptr),
mBalanceClicked(false),
mObscureBalance(false),
mHealth(100),
@@ -136,6 +145,8 @@ LLStatusBar::LLStatusBar(const LLRect& rect)
LLStatusBar::~LLStatusBar()
{
+ delete mExchangeRateRequest;
+ mExchangeRateRequest = nullptr;
// LLView destructor cleans up children
}
@@ -147,6 +158,11 @@ LLStatusBar::~LLStatusBar()
void LLStatusBar::draw()
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_UI;
+ // Deliver the LindeX reply on this thread. update() only invokes the handler.
+ if (mExchangeRateRequest && mExchangeRateFetchInFlight)
+ {
+ mExchangeRateRequest->update(0);
+ }
refresh();
LLPanel::draw();
}
@@ -202,6 +218,7 @@ bool LLStatusBar::postBuild()
mBtnVolume->setImageUnselected(LLUI::getUIImage("VoiceMute_Off"));
}
mObscureBalance = gSavedSettings.getBOOL("ObscureBalanceInStatusBar");
+ requestExchangeRate();
// Adding Net Stat Graph
S32 x = getRect().getWidth() - 2;
@@ -348,6 +365,15 @@ void LLStatusBar::refresh()
mTextTime->setToolTip (dtStr);
}
+ // The LindeX feed updates about every few minutes. Refresh the rate
+ // a few times an hour so the USD figure stays current. Retry sooner
+ // until the first rate arrives.
+ const F32 rate_refresh_delay = (mExchangeRate > 0.0) ? (15.f * 60.f) : 30.f;
+ if (!mExchangeRateFetchInFlight && mExchangeRateTimer.getElapsedTimeF32() > rate_refresh_delay)
+ {
+ requestExchangeRate();
+ }
+
if (mBalanceClicked && mBalanceClickTimer.getElapsedTimeF32() > 1.f)
{
mBalanceClicked = false;
@@ -409,6 +435,30 @@ void LLStatusBar::creditBalance(S32 credit)
setBalance(getBalance() + credit);
}
+// Same thousands separators as L$. Cents stay two digits after the locale decimal point.
+static std::string format_usd_amount(F64 usd)
+{
+ const bool negative = usd < 0.0;
+ const F64 magnitude = negative ? -usd : usd;
+ const S64 cents_total = (S64)ll_round(magnitude * 100.0);
+ const S32 dollars = (S32)(cents_total / 100);
+ const S32 cents = (S32)(cents_total % 100);
+
+ LLResMgr* res = LLResMgr::getInstance();
+ std::string whole = res->getMonetaryString(dollars);
+ char decimal = res->getMonetaryDecimalPoint();
+ if (decimal == '\0')
+ {
+ decimal = '.';
+ }
+ std::string amount = llformat("%s%c%02d", whole.c_str(), decimal, cents);
+ if (negative)
+ {
+ amount.insert(0, "-");
+ }
+ return amount;
+}
+
void LLStatusBar::setBalance(S32 balance)
{
if (balance > getBalance() && getBalance() != 0)
@@ -417,19 +467,37 @@ void LLStatusBar::setBalance(S32 balance)
}
std::string money_str = LLResMgr::getInstance()->getMonetaryString( balance );
+ std::string usd_str;
+ if (!mObscureBalance && mExchangeRate > 0.0)
+ {
+ usd_str = format_usd_amount((F64)balance / mExchangeRate);
+ }
LLStringUtil::format_map_t string_args;
if (mObscureBalance)
{
string_args["[AMT]"] = "****";
+ string_args["[USD]"] = "****";
}
else
{
- string_args["[AMT]"] = llformat("%s", money_str.c_str());
+ string_args["[AMT]"] = money_str;
+ if (!usd_str.empty())
+ {
+ string_args["[USD]"] = usd_str;
+ }
}
- std::string label_str = getString("buycurrencylabel", string_args);
+ const char* label_name = (!mObscureBalance && mExchangeRate > 0.0)
+ ? "buycurrencylabel_usd" : "buycurrencylabel";
+ std::string label_str = getString(label_name, string_args);
mBoxBalance->setValue(label_str);
mBoxBalance->setToolTipArg(LLStringExplicit("[AMT]"), llformat("%s", money_str.c_str()));
+ if (!usd_str.empty())
+ {
+ mBoxBalance->setToolTip(llformat(
+ "L$ %s / $USD %s\nLindeX rate: L$ %.2f per USD\nClick to refresh your L$ balance.\nDouble-click to display or hide your L$ balance.",
+ money_str.c_str(), usd_str.c_str(), mExchangeRate));
+ }
updateBalancePanelPosition();
@@ -510,6 +578,125 @@ S32 LLStatusBar::getBalance() const
return mBalance;
}
+void LLStatusBar::setExchangeRate(F64 lindens_per_usd)
+{
+ if (lindens_per_usd <= 0.0)
+ {
+ return;
+ }
+ mExchangeRate = lindens_per_usd;
+ setBalance(mBalance);
+}
+
+namespace
+{
+
+const char* const LINDEX_HOMEPAGE_URL = "http://secondlife.com/httprequest/homepage.php";
+
+class ExchangeRateHandler : public LLCore::HttpHandler
+{
+public:
+ void onCompleted(LLCore::HttpHandle handle, LLCore::HttpResponse* response) override
+ {
+ if (!gStatusBar)
+ {
+ return;
+ }
+ if (!response)
+ {
+ gStatusBar->finishExchangeRateRequest(0.0, "empty LindeX response");
+ return;
+ }
+
+ const LLCore::HttpStatus status = response->getStatus();
+ if (!status)
+ {
+ gStatusBar->finishExchangeRateRequest(0.0, status.toString());
+ return;
+ }
+
+ std::string body;
+ LLCore::BufferArray* raw = response->getBody();
+ if (raw && raw->size() > 0)
+ {
+ body.resize(raw->size());
+ raw->read(0, body.data(), body.size());
+ }
+
+ std::istringstream lines(body);
+ std::string line;
+ std::string previous;
+ F64 rate = 0.0;
+ while (std::getline(lines, line))
+ {
+ if (!line.empty() && line.back() == '\r')
+ {
+ line.pop_back();
+ }
+ if (previous == "exchange_rate")
+ {
+ rate = std::strtod(line.c_str(), nullptr);
+ break;
+ }
+ previous = line;
+ }
+ if (rate > 0.0)
+ {
+ gStatusBar->finishExchangeRateRequest(rate, std::string());
+ }
+ else
+ {
+ gStatusBar->finishExchangeRateRequest(0.0, "LindeX feed did not contain an exchange rate");
+ }
+ }
+};
+
+} // namespace
+
+void LLStatusBar::finishExchangeRateRequest(F64 lindens_per_usd, const std::string& error)
+{
+ mExchangeRateFetchInFlight = false;
+ if (!error.empty())
+ {
+ LL_WARNS("StatusBar") << "LindeX rate request failed: " << error << LL_ENDL;
+ return;
+ }
+ setExchangeRate(lindens_per_usd);
+}
+
+void LLStatusBar::requestExchangeRate()
+{
+ if (mExchangeRateFetchInFlight)
+ {
+ return;
+ }
+ if (!mExchangeRateRequest)
+ {
+ mExchangeRateRequest = new LLCore::HttpRequest();
+ }
+
+ LLCore::HttpOptions::ptr_t httpOpts = std::make_shared<LLCore::HttpOptions>();
+ httpOpts->setFollowRedirects(true);
+ httpOpts->setTimeout(30);
+
+ const LLCore::HttpHandle handle = mExchangeRateRequest->requestGet(
+ LLCore::HttpRequest::DEFAULT_POLICY_ID,
+ LINDEX_HOMEPAGE_URL,
+ httpOpts,
+ LLCore::HttpHeaders::ptr_t(),
+ std::make_shared<ExchangeRateHandler>());
+ if (handle == LLCORE_HTTP_HANDLE_INVALID)
+ {
+ LL_WARNS("StatusBar") << "LindeX rate request was not queued: "
+ << mExchangeRateRequest->getStatus().toString() << LL_ENDL;
+ mExchangeRateTimer.reset();
+ return;
+ }
+
+ mExchangeRateFetchInFlight = true;
+ mExchangeRateTimer.reset();
+}
+
S32 LLStatusBar::getHealth() const
{
diff --git a/indra/newview/llstatusbar.h b/indra/newview/llstatusbar.h
index e54ccfe736..510ad97c85 100644
--- a/indra/newview/llstatusbar.h
+++ b/indra/newview/llstatusbar.h
@@ -29,6 +29,8 @@
#include "llpanel.h"
+#include <string>
+
// "Constants" loaded from settings.xml at start time
extern S32 STATUS_BAR_HEIGHT;
@@ -48,6 +50,11 @@ class LLPanelNearByMedia;
class LLIconCtrl;
class LLSearchEditor;
+namespace LLCore
+{
+ class HttpRequest;
+}
+
namespace ll
{
namespace statusbar
@@ -95,6 +102,10 @@ public:
S32 getSquareMetersLeft() const;
void setBalanceVisible(bool visible);
+ void setExchangeRate(F64 lindens_per_usd);
+ void requestExchangeRate();
+ // Called on the main thread when the LindeX GET finishes. rate is L$ per USD.
+ void finishExchangeRateRequest(F64 lindens_per_usd, const std::string& error);
LLPanelNearByMedia* getNearbyMediaPanel() { return mPanelNearByMedia; }
@@ -143,6 +154,11 @@ private:
LLFrameTimer *mFpsUpdateTimer;
S32 mBalance;
+ F64 mExchangeRate; // L$ per 1 USD from the LindeX feed. 0 until known.
+ bool mExchangeRateFetchInFlight;
+ LLTimer mExchangeRateTimer;
+ // Pumped from draw(). Not a coroutine: a fiber here aborted the process.
+ LLCore::HttpRequest* mExchangeRateRequest;
bool mBalanceClicked;
bool mObscureBalance;
LLTimer mBalanceClickTimer;
diff --git a/indra/newview/lltoastnotifypanel.cpp b/indra/newview/lltoastnotifypanel.cpp
index e905a879cb..c2bb880e2c 100644
--- a/indra/newview/lltoastnotifypanel.cpp
+++ b/indra/newview/lltoastnotifypanel.cpp
@@ -58,7 +58,7 @@ LLToastNotifyPanel::button_click_signal_t LLToastNotifyPanel::sButtonClickSignal
LLToastNotifyPanel::LLToastNotifyPanel(const LLNotificationPtr& notification, const LLRect& rect, bool show_images)
: LLCheckBoxToastPanel(notification)
-, LLInstanceTracker<LLToastNotifyPanel, LLUUID, LLInstanceTrackerReplaceOnCollision>(notification->getID())
+, LLInstanceTracker<LLToastNotifyPanel>()
, mTextBox(NULL),
mButtonWidth(BUTTON_WIDTH)
{
diff --git a/indra/newview/lltoastnotifypanel.h b/indra/newview/lltoastnotifypanel.h
index 71b9eaf8f5..31df823e27 100644
--- a/indra/newview/lltoastnotifypanel.h
+++ b/indra/newview/lltoastnotifypanel.h
@@ -44,10 +44,12 @@ class LLNotificationForm;
*
* Replaces class LLNotifyBox.
*
+ * Toast and IM projections can overlap until deferred view deletion completes.
+ *
* @deprecated this class will be removed after all toast panel types are
* implemented in separate classes.
*/
-class LLToastNotifyPanel: public LLCheckBoxToastPanel, public LLInstanceTracker<LLToastNotifyPanel, LLUUID, LLInstanceTrackerReplaceOnCollision>
+class LLToastNotifyPanel: public LLCheckBoxToastPanel, public LLInstanceTracker<LLToastNotifyPanel>
{
public:
/**
diff --git a/indra/newview/lltool.cpp b/indra/newview/lltool.cpp
index c595fc42ca..49c5bf27cd 100644
--- a/indra/newview/lltool.cpp
+++ b/indra/newview/lltool.cpp
@@ -193,7 +193,7 @@ bool LLTool::handleKey(KEY key, MASK mask)
LLTool* LLTool::getOverrideTool(MASK mask)
{
// NOTE: if in flycam mode, ALT-ZOOM camera should be disabled
- if (LLViewerJoystick::getInstance()->getOverrideCamera())
+ if (gAgent.isCameraExternallyDriven())
{
return NULL;
}
diff --git a/indra/newview/lltoolfocus.cpp b/indra/newview/lltoolfocus.cpp
index b8878b1e6f..a93f37e09a 100644
--- a/indra/newview/lltoolfocus.cpp
+++ b/indra/newview/lltoolfocus.cpp
@@ -62,6 +62,8 @@ bool gCameraBtnPan = false;
const S32 SLOP_RANGE = 4;
+extern bool agent_push_forward(const LLKeyPressState& s);
+
//
// Camera - shared functionality
//
@@ -80,8 +82,10 @@ LLToolCamera::LLToolCamera()
mMouseSteering(false),
mMouseUpX(0),
mMouseUpY(0),
- mMouseUpMask(MASK_NONE)
-{ }
+ mMouseUpMask(MASK_NONE),
+ mKeyState(LLKeyPressState(false,false,false,1.0))
+{
+}
LLToolCamera::~LLToolCamera()
@@ -337,6 +341,12 @@ bool LLToolCamera::handleMouseUp(S32 x, S32 y, MASK mask)
bool LLToolCamera::handleHover(S32 x, S32 y, MASK mask)
{
+ if (gViewerWindow->getRightMouseDown())
+ {
+ mKeyState.mState = KEYSTATE_LEVEL;
+ agent_push_forward(mKeyState);
+ }
+
S32 dx = gViewerWindow->getCurrentMouseDX();
S32 dy = gViewerWindow->getCurrentMouseDY();
@@ -471,8 +481,36 @@ bool LLToolCamera::handleHover(S32 x, S32 y, MASK mask)
return true;
}
+bool LLToolCamera::handleRightMouseDown(S32 x, S32 y, MASK mask)
+{
+ if(mMouseSteering)
+ {
+ mKeyState.mState = KEYSTATE_DOWN;
+ agent_push_forward(mKeyState);
+ return true;
+ }
+ else
+ {
+ return false;
+ }
+}
+
+bool LLToolCamera::handleRightMouseUp(S32 x, S32 y, MASK mask)
+{
+ if (mMouseSteering)
+ {
+ mKeyState.mState = KEYSTATE_UP;
+ agent_push_forward(mKeyState);
+ return true;
+ }
+ else
+ {
+ return false;
+ }
+}
void LLToolCamera::onMouseCaptureLost()
{
releaseMouse();
+ handleRightMouseUp(0, 0, 0);
}
diff --git a/indra/newview/lltoolfocus.h b/indra/newview/lltoolfocus.h
index c2460e7aa4..56a7501f50 100644
--- a/indra/newview/lltoolfocus.h
+++ b/indra/newview/lltoolfocus.h
@@ -27,20 +27,23 @@
#ifndef LL_LLTOOLFOCUS_H
#define LL_LLTOOLFOCUS_H
+#include "llkeyboard.h"
#include "lltool.h"
class LLPickInfo;
class LLToolCamera
-: public LLTool, public LLSingleton<LLToolCamera>
+: public LLTool, public LLSimpleton<LLToolCamera>
{
- LLSINGLETON(LLToolCamera);
- virtual ~LLToolCamera();
public:
+ LLToolCamera();
+ virtual ~LLToolCamera();
virtual bool handleMouseDown(S32 x, S32 y, MASK mask) override;
virtual bool handleMouseUp(S32 x, S32 y, MASK mask) override;
virtual bool handleHover(S32 x, S32 y, MASK mask) override;
+ virtual bool handleRightMouseDown(S32 x, S32 y, MASK mask) override;
+ virtual bool handleRightMouseUp(S32 x, S32 y, MASK mask) override;
virtual void onMouseCaptureLost() override;
@@ -72,6 +75,7 @@ protected:
S32 mMouseUpX; // needed for releaseMouse()
S32 mMouseUpY;
MASK mMouseUpMask;
+ LLKeyPressState mKeyState;
};
diff --git a/indra/newview/llurldispatcher.cpp b/indra/newview/llurldispatcher.cpp
index 39a9f0f8bc..8caecbae77 100644
--- a/indra/newview/llurldispatcher.cpp
+++ b/indra/newview/llurldispatcher.cpp
@@ -159,7 +159,14 @@ bool LLURLDispatcherImpl::dispatchApp(const LLSLURL& slurl,
LLMediaCtrl* web,
bool trusted_browser)
{
- LL_INFOS() << "cmd: " << slurl.getAppCmd() << " path: " << slurl.getAppPath() << " query: " << slurl.getAppQuery() << LL_ENDL;
+ // don't log path/query for sensitive commands
+ std::string app_info = "cmd: " + slurl.getAppCmd();
+ if (!LLCommandDispatcher::isSensitive(slurl.getAppCmd()))
+ {
+ app_info += " path: " + slurl.getAppPath().asString() + " query: " + slurl.getAppQuery();
+ }
+ LL_INFOS() << app_info << LL_ENDL;
+
const LLSD& query_map = LLURI::queryMap(slurl.getAppQuery());
bool handled = LLCommandDispatcher::dispatch(
slurl.getAppCmd(), slurl.getAppPath(), query_map, slurl.getGrid(), web, nav_type, trusted_browser);
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp
index ccd17be939..5c1e64fa1c 100644
--- a/indra/newview/llviewerdisplay.cpp
+++ b/indra/newview/llviewerdisplay.cpp
@@ -1847,13 +1847,15 @@ void render_ui_2d()
S32 width = gViewerWindow->getWindowWidthScaled();
S32 height = gViewerWindow->getWindowHeightScaled();
gGL.getTexUnit(0)->bind(&gPipeline.mUIScreen);
+ gUIProgram.bind();
gGL.begin(LLRender::TRIANGLE_STRIP);
gGL.color4f(1.f,1.f,1.f,1.f);
- gGL.texCoord2f(0.f, 0.f); gGL.vertex2i(0, 0);
- gGL.texCoord2f((F32)width, 0.f); gGL.vertex2i(width, 0);
- gGL.texCoord2f(0.f, (F32)height); gGL.vertex2i(0, height);
- gGL.texCoord2f((F32)width, (F32)height); gGL.vertex2i(width, height);
+ gGL.texCoord2f(0.f, 0.f); gGL.vertex2i(0, 0);
+ gGL.texCoord2f(1.f, 0.f); gGL.vertex2i(width, 0);
+ gGL.texCoord2f(0.f, 1.f); gGL.vertex2i(0, height);
+ gGL.texCoord2f(1.f, 1.f); gGL.vertex2i(width, height);
gGL.end();
+ gUIProgram.unbind();
}
else
{
diff --git a/indra/newview/llviewerfloaterreg.cpp b/indra/newview/llviewerfloaterreg.cpp
index 8c075ffd68..ba9bc0de07 100644
--- a/indra/newview/llviewerfloaterreg.cpp
+++ b/indra/newview/llviewerfloaterreg.cpp
@@ -93,6 +93,7 @@
#include "llfloaterinspect.h"
#include "llfloaterinventorysettings.h"
#include "llfloaterinventorythumbnailshelper.h"
+#include "llfloaterjoin.h"
#include "llfloaterjoystick.h"
#include "llfloaterlagmeter.h"
#include "llfloaterland.h"
@@ -155,6 +156,7 @@
#include "llfloatertranslationsettings.h"
#include "llfloateruipreview.h"
#include "llfloaterwebcontent.h"
+#include "llfloaterwebmodal.h"
#include "llfloatervoicevolume.h"
#include "llfloaterwhitelistentry.h"
#include "llfloaterwindowsize.h"
@@ -410,6 +412,7 @@ void LLViewerFloaterReg::registerFloaters()
LLFloaterReg::add("item_properties", "floater_item_properties.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterItemProperties>);
LLFloaterReg::add("task_properties", "floater_task_properties.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterItemProperties>);
LLFloaterReg::add("inventory_settings", "floater_inventory_settings.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterInventorySettings>);
+ LLFloaterReg::add("join", "floater_join.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterJoin>);
LLInspectAvatarUtil::registerFloater();
LLInspectGroupUtil::registerFloater();
LLInspectObjectUtil::registerFloater();
@@ -524,6 +527,7 @@ void LLViewerFloaterReg::registerFloaters()
LLFloaterReg::add("upload_sound", "floater_sound_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSoundPreview>, "upload");
LLFloaterReg::add("web_content", "floater_web_content.xml", (LLFloaterBuildFunc)&LLFloaterWebContent::create);
+ LLFloaterReg::add("web_modal", "floater_web_modal.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterWebModal>);
LLFloaterReg::add("whitelist_entry", "floater_whitelist_entry.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterWhiteListEntry>);
LLFloaterReg::add("window_size", "floater_window_size.xml", &LLFloaterReg::build<LLFloaterWindowSize>);
LLFloaterReg::add("world_map", "floater_world_map.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterWorldMap>);
diff --git a/indra/newview/llviewerinput.cpp b/indra/newview/llviewerinput.cpp
index 5741d7f5fb..2559f1065f 100644
--- a/indra/newview/llviewerinput.cpp
+++ b/indra/newview/llviewerinput.cpp
@@ -35,6 +35,7 @@
#include "llagentcamera.h"
#include "llfloaterimnearbychat.h"
#include "llfocusmgr.h"
+#include "llgamecontrol.h"
#include "llkeybind.h" // LLKeyData
#include "llmorphview.h"
#include "llmoveview.h"
@@ -47,6 +48,7 @@
#include "llfloatercamera.h"
#include "llinitparam.h"
#include "llselectmgr.h"
+#include "llviewercamera.h"
//
// Constants
@@ -61,15 +63,18 @@ const F32 ORBIT_NUDGE_RATE = 0.05f; // fraction of normal speed
const LLKeyData agent_control_lbutton(CLICK_LEFT, KEY_NONE, MASK_NONE, true);
+static U64 g_lastUpdateTime { 0 };
+static F32 g_deltaTime { 0.0f };
+
struct LLKeybindFunctionData
{
- LLKeybindFunctionData(std::function<bool(EKeystate keystate)> function, bool global)
+ LLKeybindFunctionData(LLKeyFunc function, bool global)
:
mFunction(function),
mIsGlobal(global)
{
}
- std::function<bool(EKeystate keystate)> mFunction;
+ LLKeyFunc mFunction;
// todo: might be good idea to make this into enum, like: global/inworld/menu
bool mIsGlobal;
};
@@ -82,16 +87,16 @@ struct LLKeyboardActionRegistry
LLViewerInput gViewerInput;
-bool agent_jump( EKeystate s )
+bool agent_jump( const LLKeyPressState& s )
{
static bool first_fly_attempt(true);
- if (KEYSTATE_UP == s)
+ if (KEYSTATE_UP == s.mState)
{
first_fly_attempt = true;
return true;
}
- F32 time = gKeyboard->getCurKeyElapsedTime();
- S32 frame_count = ll_round(gKeyboard->getCurKeyElapsedFrameCount());
+ F32 time = s.mElapsedTime;
+ S32 frame_count = s.mElapsedFrames;
if( time < FLY_TIME
|| frame_count <= FLY_FRAMES
@@ -109,9 +114,22 @@ bool agent_jump( EKeystate s )
return true;
}
-bool agent_push_down( EKeystate s )
+bool agent_push_down( const LLKeyPressState& s )
{
- if( KEYSTATE_UP == s ) return true;
+ if( KEYSTATE_UP == s.mState ) return true;
+ gAgent.moveUp(-1);
+ return true;
+}
+
+bool agent_toggle_down( const LLKeyPressState& s )
+{
+ if( KEYSTATE_UP == s.mState ) return true;
+
+ if (KEYSTATE_DOWN == s.mState
+ && !gAgent.getFlying())
+ {
+ gAgent.toggleCrouch();
+ }
gAgent.moveUp(-1);
return true;
}
@@ -128,16 +146,16 @@ static void agent_check_temporary_run(LLAgent::EDoubleTapRunMode mode)
}
}
-static void agent_handle_doubletap_run(EKeystate s, LLAgent::EDoubleTapRunMode mode)
+static void agent_handle_doubletap_run(const LLKeyPressState& s, LLAgent::EDoubleTapRunMode mode)
{
- if (KEYSTATE_UP == s)
+ if (KEYSTATE_UP == s.mState)
{
// Note: in case shift is already released, slide left/right run
// will be released in agent_turn_left()/agent_turn_right()
agent_check_temporary_run(mode);
}
else if (gSavedSettings.getBOOL("AllowTapTapHoldRun") &&
- KEYSTATE_DOWN == s &&
+ KEYSTATE_DOWN == s.mState &&
!gAgent.getRunning())
{
if (gAgent.mDoubleTapRunMode == mode &&
@@ -155,13 +173,13 @@ static void agent_handle_doubletap_run(EKeystate s, LLAgent::EDoubleTapRunMode m
}
}
-static void agent_push_forwardbackward( EKeystate s, S32 direction, LLAgent::EDoubleTapRunMode mode )
+static void agent_push_forwardbackward( const LLKeyPressState& s, S32 direction, LLAgent::EDoubleTapRunMode mode )
{
agent_handle_doubletap_run(s, mode);
- if (KEYSTATE_UP == s) return;
+ if (KEYSTATE_UP == s.mState) return;
- F32 time = gKeyboard->getCurKeyElapsedTime();
- S32 frame_count = ll_round(gKeyboard->getCurKeyElapsedFrameCount());
+ F32 time = s.mElapsedTime;
+ S32 frame_count = s.mElapsedFrames;
if( time < NUDGE_TIME || frame_count <= NUDGE_FRAMES)
{
@@ -173,9 +191,9 @@ static void agent_push_forwardbackward( EKeystate s, S32 direction, LLAgent::EDo
}
}
-bool camera_move_forward( EKeystate s );
+bool camera_move_forward( const LLKeyPressState& s );
-bool agent_push_forward( EKeystate s )
+bool agent_push_forward( const LLKeyPressState& s )
{
if(gAgent.isMovementLocked()) return true;
@@ -191,9 +209,9 @@ bool agent_push_forward( EKeystate s )
return true;
}
-bool camera_move_backward( EKeystate s );
+bool camera_move_backward( const LLKeyPressState& s );
-bool agent_push_backward( EKeystate s )
+bool agent_push_backward( const LLKeyPressState& s )
{
if(gAgent.isMovementLocked()) return true;
@@ -213,12 +231,12 @@ bool agent_push_backward( EKeystate s )
return true;
}
-static void agent_slide_leftright( EKeystate s, S32 direction, LLAgent::EDoubleTapRunMode mode )
+static void agent_slide_leftright( const LLKeyPressState& s, S32 direction, LLAgent::EDoubleTapRunMode mode )
{
agent_handle_doubletap_run(s, mode);
- if( KEYSTATE_UP == s ) return;
- F32 time = gKeyboard->getCurKeyElapsedTime();
- S32 frame_count = ll_round(gKeyboard->getCurKeyElapsedFrameCount());
+ if( KEYSTATE_UP == s.mState ) return;
+ F32 time = s.mElapsedTime;
+ S32 frame_count = s.mElapsedFrames;
if( time < NUDGE_TIME || frame_count <= NUDGE_FRAMES)
{
@@ -231,7 +249,7 @@ static void agent_slide_leftright( EKeystate s, S32 direction, LLAgent::EDoubleT
}
-bool agent_slide_left( EKeystate s )
+bool agent_slide_left( const LLKeyPressState& s )
{
if(gAgent.isMovementLocked()) return true;
agent_slide_leftright(s, 1, LLAgent::DOUBLETAP_SLIDELEFT);
@@ -239,16 +257,16 @@ bool agent_slide_left( EKeystate s )
}
-bool agent_slide_right( EKeystate s )
+bool agent_slide_right( const LLKeyPressState& s )
{
if(gAgent.isMovementLocked()) return true;
agent_slide_leftright(s, -1, LLAgent::DOUBLETAP_SLIDERIGHT);
return true;
}
-bool camera_spin_around_cw( EKeystate s );
+bool camera_spin_around_cw( const LLKeyPressState& s );
-bool agent_turn_left(EKeystate s)
+bool agent_turn_left(const LLKeyPressState& s)
{
//in free camera control mode we need to intercept keyboard events for avatar movements
if (LLFloaterCamera::inFreeCameraMode())
@@ -265,21 +283,21 @@ bool agent_turn_left(EKeystate s)
}
else
{
- if (KEYSTATE_UP == s)
+ if (KEYSTATE_UP == s.mState)
{
// Check temporary running. In case user released 'left' key with shift already released.
agent_check_temporary_run(LLAgent::DOUBLETAP_SLIDELEFT);
return true;
}
- F32 time = gKeyboard->getCurKeyElapsedTime();
- gAgent.moveYaw( LLFloaterMove::getYawRate( time ) );
+ F32 time = s.mElapsedTime;
+ gAgent.moveYaw( LLFloaterMove::getYawRate( time ) * s.mValue );
}
return true;
}
-bool camera_spin_around_ccw( EKeystate s );
+bool camera_spin_around_ccw( const LLKeyPressState& s );
-bool agent_turn_right( EKeystate s )
+bool agent_turn_right( const LLKeyPressState& s )
{
//in free camera control mode we need to intercept keyboard events for avatar movements
if (LLFloaterCamera::inFreeCameraMode())
@@ -296,48 +314,58 @@ bool agent_turn_right( EKeystate s )
}
else
{
- if (KEYSTATE_UP == s)
+ if (KEYSTATE_UP == s.mState)
{
// Check temporary running. In case user released 'right' key with shift already released.
agent_check_temporary_run(LLAgent::DOUBLETAP_SLIDERIGHT);
return true;
}
- F32 time = gKeyboard->getCurKeyElapsedTime();
- gAgent.moveYaw( -LLFloaterMove::getYawRate( time ) );
+ F32 time = s.mElapsedTime;
+ gAgent.moveYaw( -LLFloaterMove::getYawRate( time ) * s.mValue );
}
return true;
}
-bool agent_look_up( EKeystate s )
+bool agent_look_up( const LLKeyPressState& s )
{
- if( KEYSTATE_UP == s ) return true;
+ if( KEYSTATE_UP == s.mState ) return true;
gAgent.movePitch(-1);
//gAgent.rotate(-2.f * DEG_TO_RAD, gAgent.getFrame().getLeftAxis() );
return true;
}
-bool agent_look_down( EKeystate s )
+bool agent_look_down( const LLKeyPressState& s )
{
- if( KEYSTATE_UP == s ) return true;
+ if( KEYSTATE_UP == s.mState ) return true;
gAgent.movePitch(1);
//gAgent.rotate(2.f * DEG_TO_RAD, gAgent.getFrame().getLeftAxis() );
return true;
}
-bool agent_toggle_fly( EKeystate s )
+bool agent_toggle_fly( const LLKeyPressState& s )
{
// Only catch the edge
- if (KEYSTATE_DOWN == s )
+ if (KEYSTATE_DOWN == s.mState )
{
LLAgent::toggleFlying();
}
return true;
}
-F32 get_orbit_rate()
+bool agent_toggle_flycam( const LLKeyPressState& s )
+{
+ // Only catch the edge
+ if (KEYSTATE_DOWN == s.mState )
+ {
+ gAgent.toggleFlycam();
+ }
+ return true;
+}
+
+F32 get_orbit_rate( const LLKeyPressState& s )
{
- F32 time = gKeyboard->getCurKeyElapsedTime();
+ F32 time = s.mElapsedTime;
if( time < NUDGE_TIME )
{
F32 rate = ORBIT_NUDGE_RATE + time * (1 - ORBIT_NUDGE_RATE)/ NUDGE_TIME;
@@ -350,26 +378,46 @@ F32 get_orbit_rate()
}
}
-bool camera_spin_around_ccw( EKeystate s )
+// Keyboard-driven flycam translate/rotate: sets a per-channel rate that
+// LLAgent::updateFlycam() blends in and clears every frame (same
+// "set while held, cleared once consumed" idiom as mOrbitInKey/mPanUpKey).
+template <U8 CHANNEL, S32 SIGN>
+bool flycam_axis_key(const LLKeyPressState& s)
+{
+ if (KEYSTATE_UP == s.mState) return true;
+ gAgent.setFlycamKeyInput(CHANNEL, SIGN * get_orbit_rate(s));
+ return true;
+}
+
+bool flycam_unroll_key(const LLKeyPressState& s)
+{
+ if (KEYSTATE_DOWN == s.mState)
+ {
+ gAgent.setFlycamKeyUnroll(true);
+ }
+ return true;
+}
+
+bool camera_spin_around_ccw( const LLKeyPressState& s )
{
- if( KEYSTATE_UP == s ) return true;
+ if( KEYSTATE_UP == s.mState ) return true;
gAgentCamera.unlockView();
- gAgentCamera.setOrbitLeftKey( get_orbit_rate() );
+ gAgentCamera.setOrbitLeftKey( get_orbit_rate(s) );
return true;
}
-bool camera_spin_around_cw( EKeystate s )
+bool camera_spin_around_cw( const LLKeyPressState& s )
{
- if( KEYSTATE_UP == s ) return true;
+ if( KEYSTATE_UP == s.mState ) return true;
gAgentCamera.unlockView();
- gAgentCamera.setOrbitRightKey( get_orbit_rate() );
+ gAgentCamera.setOrbitRightKey( get_orbit_rate(s) );
return true;
}
-bool camera_spin_around_ccw_sitting( EKeystate s )
+bool camera_spin_around_ccw_sitting( const LLKeyPressState& s )
{
- if( KEYSTATE_UP == s && gAgent.mDoubleTapRunMode != LLAgent::DOUBLETAP_SLIDERIGHT ) return true;
+ if( KEYSTATE_UP == s.mState && gAgent.mDoubleTapRunMode != LLAgent::DOUBLETAP_SLIDERIGHT ) return true;
if (gAgent.rotateGrabbed() || gAgentCamera.sitCameraEnabled() || gAgent.getRunning())
{
//send keystrokes, but do not change camera
@@ -379,15 +427,15 @@ bool camera_spin_around_ccw_sitting( EKeystate s )
{
//change camera but do not send keystrokes
gAgentCamera.unlockView();
- gAgentCamera.setOrbitLeftKey( get_orbit_rate() );
+ gAgentCamera.setOrbitLeftKey( get_orbit_rate(s) );
}
return true;
}
-bool camera_spin_around_cw_sitting( EKeystate s )
+bool camera_spin_around_cw_sitting( const LLKeyPressState& s )
{
- if( KEYSTATE_UP == s && gAgent.mDoubleTapRunMode != LLAgent::DOUBLETAP_SLIDELEFT ) return true;
+ if( KEYSTATE_UP == s.mState && gAgent.mDoubleTapRunMode != LLAgent::DOUBLETAP_SLIDELEFT ) return true;
if (gAgent.rotateGrabbed() || gAgentCamera.sitCameraEnabled() || gAgent.getRunning())
{
//send keystrokes, but do not change camera
@@ -397,32 +445,32 @@ bool camera_spin_around_cw_sitting( EKeystate s )
{
//change camera but do not send keystrokes
gAgentCamera.unlockView();
- gAgentCamera.setOrbitRightKey( get_orbit_rate() );
+ gAgentCamera.setOrbitRightKey( get_orbit_rate(s) );
}
return true;
}
-bool camera_spin_over( EKeystate s )
+bool camera_spin_over( const LLKeyPressState& s )
{
- if( KEYSTATE_UP == s ) return true;
+ if( KEYSTATE_UP == s.mState ) return true;
gAgentCamera.unlockView();
- gAgentCamera.setOrbitUpKey( get_orbit_rate() );
+ gAgentCamera.setOrbitUpKey( get_orbit_rate(s) );
return true;
}
-bool camera_spin_under( EKeystate s )
+bool camera_spin_under( const LLKeyPressState& s )
{
- if( KEYSTATE_UP == s ) return true;
+ if( KEYSTATE_UP == s.mState ) return true;
gAgentCamera.unlockView();
- gAgentCamera.setOrbitDownKey( get_orbit_rate() );
+ gAgentCamera.setOrbitDownKey( get_orbit_rate(s) );
return true;
}
-bool camera_spin_over_sitting( EKeystate s )
+bool camera_spin_over_sitting( const LLKeyPressState& s )
{
- if( KEYSTATE_UP == s ) return true;
+ if( KEYSTATE_UP == s.mState ) return true;
if (gAgent.upGrabbed() || gAgentCamera.sitCameraEnabled())
{
//send keystrokes, but do not change camera
@@ -431,15 +479,15 @@ bool camera_spin_over_sitting( EKeystate s )
else
{
//change camera but do not send keystrokes
- gAgentCamera.setOrbitUpKey( get_orbit_rate() );
+ gAgentCamera.setOrbitUpKey( get_orbit_rate(s) );
}
return true;
}
-bool camera_spin_under_sitting( EKeystate s )
+bool camera_spin_under_sitting( const LLKeyPressState& s )
{
- if( KEYSTATE_UP == s ) return true;
+ if( KEYSTATE_UP == s.mState ) return true;
if (gAgent.downGrabbed() || gAgentCamera.sitCameraEnabled())
{
//send keystrokes, but do not change camera
@@ -448,45 +496,68 @@ bool camera_spin_under_sitting( EKeystate s )
else
{
//change camera but do not send keystrokes
- gAgentCamera.setOrbitDownKey( get_orbit_rate() );
+ gAgentCamera.setOrbitDownKey( get_orbit_rate(s) );
}
return true;
}
-bool camera_move_forward( EKeystate s )
+bool camera_roll_left(const LLKeyPressState& s)
{
- if( KEYSTATE_UP == s ) return true;
+ if (KEYSTATE_UP == s.mState) return true;
gAgentCamera.unlockView();
- gAgentCamera.setOrbitInKey( get_orbit_rate() );
+ gAgentCamera.setRollLeftKey(get_orbit_rate(s));
return true;
}
+bool camera_roll_right(const LLKeyPressState& s)
+{
+ if (KEYSTATE_UP == s.mState ) return true;
+ gAgentCamera.unlockView();
+ gAgentCamera.setRollRightKey(get_orbit_rate(s));
+ return true;
+}
+
+bool camera_roll_reset(const LLKeyPressState& s)
+{
+ if (KEYSTATE_UP == s.mState ) return true;
+ gAgentCamera.resetCameraRoll();
+ return true;
+}
+
+bool camera_move_forward( const LLKeyPressState& s )
+{
+ if( KEYSTATE_UP == s.mState ) return true;
+ gAgentCamera.unlockView();
+ gAgentCamera.setOrbitInKey( get_orbit_rate(s) );
+ return true;
+}
-bool camera_move_backward( EKeystate s )
+
+bool camera_move_backward( const LLKeyPressState& s )
{
- if( KEYSTATE_UP == s ) return true;
+ if( KEYSTATE_UP == s.mState ) return true;
gAgentCamera.unlockView();
- gAgentCamera.setOrbitOutKey( get_orbit_rate() );
+ gAgentCamera.setOrbitOutKey( get_orbit_rate(s) );
return true;
}
-bool camera_move_forward_sitting( EKeystate s )
+bool camera_move_forward_sitting( const LLKeyPressState& s )
{
- if( KEYSTATE_UP == s && gAgent.mDoubleTapRunMode != LLAgent::DOUBLETAP_FORWARD ) return true;
+ if( KEYSTATE_UP == s.mState && gAgent.mDoubleTapRunMode != LLAgent::DOUBLETAP_FORWARD ) return true;
if (gAgent.forwardGrabbed() || gAgentCamera.sitCameraEnabled() || (gAgent.getRunning() && !gAgent.getAlwaysRun()))
{
agent_push_forward(s);
}
else
{
- gAgentCamera.setOrbitInKey( get_orbit_rate() );
+ gAgentCamera.setOrbitInKey( get_orbit_rate(s) );
}
return true;
}
-bool camera_move_backward_sitting( EKeystate s )
+bool camera_move_backward_sitting( const LLKeyPressState& s )
{
- if( KEYSTATE_UP == s && gAgent.mDoubleTapRunMode != LLAgent::DOUBLETAP_BACKWARD ) return true;
+ if( KEYSTATE_UP == s.mState && gAgent.mDoubleTapRunMode != LLAgent::DOUBLETAP_BACKWARD ) return true;
if (gAgent.backwardGrabbed() || gAgentCamera.sitCameraEnabled() || (gAgent.getRunning() && !gAgent.getAlwaysRun()))
{
@@ -494,137 +565,137 @@ bool camera_move_backward_sitting( EKeystate s )
}
else
{
- gAgentCamera.setOrbitOutKey( get_orbit_rate() );
+ gAgentCamera.setOrbitOutKey( get_orbit_rate(s) );
}
return true;
}
-bool camera_pan_up( EKeystate s )
+bool camera_pan_up( const LLKeyPressState& s )
{
- if( KEYSTATE_UP == s ) return true;
+ if( KEYSTATE_UP == s.mState ) return true;
gAgentCamera.unlockView();
- gAgentCamera.setPanUpKey( get_orbit_rate() );
+ gAgentCamera.setPanUpKey( get_orbit_rate(s) );
return true;
}
-bool camera_pan_down( EKeystate s )
+bool camera_pan_down( const LLKeyPressState& s )
{
- if( KEYSTATE_UP == s ) return true;
+ if( KEYSTATE_UP == s.mState ) return true;
gAgentCamera.unlockView();
- gAgentCamera.setPanDownKey( get_orbit_rate() );
+ gAgentCamera.setPanDownKey( get_orbit_rate(s) );
return true;
}
-bool camera_pan_left( EKeystate s )
+bool camera_pan_left( const LLKeyPressState& s )
{
- if( KEYSTATE_UP == s ) return true;
+ if( KEYSTATE_UP == s.mState ) return true;
gAgentCamera.unlockView();
- gAgentCamera.setPanLeftKey( get_orbit_rate() );
+ gAgentCamera.setPanLeftKey( get_orbit_rate(s) );
return true;
}
-bool camera_pan_right( EKeystate s )
+bool camera_pan_right( const LLKeyPressState& s )
{
- if( KEYSTATE_UP == s ) return true;
+ if( KEYSTATE_UP == s.mState ) return true;
gAgentCamera.unlockView();
- gAgentCamera.setPanRightKey( get_orbit_rate() );
+ gAgentCamera.setPanRightKey( get_orbit_rate(s) );
return true;
}
-bool camera_pan_in( EKeystate s )
+bool camera_pan_in( const LLKeyPressState& s )
{
- if( KEYSTATE_UP == s ) return true;
+ if( KEYSTATE_UP == s.mState ) return true;
gAgentCamera.unlockView();
- gAgentCamera.setPanInKey( get_orbit_rate() );
+ gAgentCamera.setPanInKey( get_orbit_rate(s) );
return true;
}
-bool camera_pan_out( EKeystate s )
+bool camera_pan_out( const LLKeyPressState& s )
{
- if( KEYSTATE_UP == s ) return true;
+ if( KEYSTATE_UP == s.mState ) return true;
gAgentCamera.unlockView();
- gAgentCamera.setPanOutKey( get_orbit_rate() );
+ gAgentCamera.setPanOutKey( get_orbit_rate(s) );
return true;
}
-bool camera_move_forward_fast( EKeystate s )
+bool camera_move_forward_fast( const LLKeyPressState& s )
{
- if( KEYSTATE_UP == s ) return true;
+ if( KEYSTATE_UP == s.mState ) return true;
gAgentCamera.unlockView();
gAgentCamera.setOrbitInKey(2.5f);
return true;
}
-bool camera_move_backward_fast( EKeystate s )
+bool camera_move_backward_fast( const LLKeyPressState& s )
{
- if( KEYSTATE_UP == s ) return true;
+ if( KEYSTATE_UP == s.mState ) return true;
gAgentCamera.unlockView();
gAgentCamera.setOrbitOutKey(2.5f);
return true;
}
-bool edit_avatar_spin_ccw( EKeystate s )
+bool edit_avatar_spin_ccw( const LLKeyPressState& s )
{
- if( KEYSTATE_UP == s ) return true;
+ if( KEYSTATE_UP == s.mState ) return true;
gMorphView->setCameraDrivenByKeys( true );
- gAgentCamera.setOrbitLeftKey( get_orbit_rate() );
- //gMorphView->orbitLeft( get_orbit_rate() );
+ gAgentCamera.setOrbitLeftKey( get_orbit_rate(s) );
+ //gMorphView->orbitLeft( get_orbit_rate(s) );
return true;
}
-bool edit_avatar_spin_cw( EKeystate s )
+bool edit_avatar_spin_cw( const LLKeyPressState& s )
{
- if( KEYSTATE_UP == s ) return true;
+ if( KEYSTATE_UP == s.mState ) return true;
gMorphView->setCameraDrivenByKeys( true );
- gAgentCamera.setOrbitRightKey( get_orbit_rate() );
- //gMorphView->orbitRight( get_orbit_rate() );
+ gAgentCamera.setOrbitRightKey( get_orbit_rate(s) );
+ //gMorphView->orbitRight( get_orbit_rate(s) );
return true;
}
-bool edit_avatar_spin_over( EKeystate s )
+bool edit_avatar_spin_over( const LLKeyPressState& s )
{
- if( KEYSTATE_UP == s ) return true;
+ if( KEYSTATE_UP == s.mState ) return true;
gMorphView->setCameraDrivenByKeys( true );
- gAgentCamera.setOrbitUpKey( get_orbit_rate() );
- //gMorphView->orbitUp( get_orbit_rate() );
+ gAgentCamera.setOrbitUpKey( get_orbit_rate(s) );
+ //gMorphView->orbitUp( get_orbit_rate(s) );
return true;
}
-bool edit_avatar_spin_under( EKeystate s )
+bool edit_avatar_spin_under( const LLKeyPressState& s )
{
- if( KEYSTATE_UP == s ) return true;
+ if( KEYSTATE_UP == s.mState ) return true;
gMorphView->setCameraDrivenByKeys( true );
- gAgentCamera.setOrbitDownKey( get_orbit_rate() );
- //gMorphView->orbitDown( get_orbit_rate() );
+ gAgentCamera.setOrbitDownKey( get_orbit_rate(s) );
+ //gMorphView->orbitDown( get_orbit_rate(s) );
return true;
}
-bool edit_avatar_move_forward( EKeystate s )
+bool edit_avatar_move_forward( const LLKeyPressState& s )
{
- if( KEYSTATE_UP == s ) return true;
+ if( KEYSTATE_UP == s.mState ) return true;
gMorphView->setCameraDrivenByKeys( true );
- gAgentCamera.setOrbitInKey( get_orbit_rate() );
+ gAgentCamera.setOrbitInKey( get_orbit_rate(s) );
//gMorphView->orbitIn();
return true;
}
-bool edit_avatar_move_backward( EKeystate s )
+bool edit_avatar_move_backward( const LLKeyPressState& s )
{
- if( KEYSTATE_UP == s ) return true;
+ if( KEYSTATE_UP == s.mState ) return true;
gMorphView->setCameraDrivenByKeys( true );
- gAgentCamera.setOrbitOutKey( get_orbit_rate() );
+ gAgentCamera.setOrbitOutKey( get_orbit_rate(s) );
//gMorphView->orbitOut();
return true;
}
-bool stop_moving( EKeystate s )
+bool stop_moving( const LLKeyPressState& s )
{
//it's supposed that 'stop moving' key will be held down for some time
- if( KEYSTATE_UP == s ) return true;
+ if( KEYSTATE_UP == s.mState ) return true;
// stop agent
gAgent.setControlFlags(AGENT_CONTROL_STOP);
@@ -633,23 +704,23 @@ bool stop_moving( EKeystate s )
return true;
}
-bool start_chat( EKeystate s )
+bool start_chat( const LLKeyPressState& s )
{
if (LLAppViewer::instance()->quitRequested())
{
return true; // can't talk, gotta go, kthxbye!
}
- if (KEYSTATE_DOWN != s) return true;
+ if (KEYSTATE_DOWN != s.mState) return true;
// start chat
LLFloaterIMNearbyChat::startChat(NULL);
return true;
}
-bool start_gesture( EKeystate s )
+bool start_gesture( const LLKeyPressState& s )
{
LLUICtrl* focus_ctrlp = dynamic_cast<LLUICtrl*>(gFocusMgr.getKeyboardFocus());
- if (KEYSTATE_UP == s &&
+ if (KEYSTATE_UP == s.mState &&
! (focus_ctrlp && focus_ctrlp->acceptsTextInput()))
{
if ((LLFloaterReg::getTypedInstance<LLFloaterIMNearbyChat>("nearby_chat"))->getCurrentChat().empty())
@@ -666,9 +737,9 @@ bool start_gesture( EKeystate s )
return true;
}
-bool run_forward(EKeystate s)
+bool run_forward(const LLKeyPressState& s)
{
- if (KEYSTATE_UP != s)
+ if (KEYSTATE_UP != s.mState)
{
if (gAgent.mDoubleTapRunMode != LLAgent::DOUBLETAP_FORWARD)
{
@@ -680,7 +751,7 @@ bool run_forward(EKeystate s)
gAgent.sendWalkRun(true);
}
}
- else if(KEYSTATE_UP == s)
+ else if(KEYSTATE_UP == s.mState)
{
if (gAgent.mDoubleTapRunMode == LLAgent::DOUBLETAP_FORWARD)
gAgent.mDoubleTapRunMode = LLAgent::DOUBLETAP_NONE;
@@ -691,9 +762,9 @@ bool run_forward(EKeystate s)
return true;
}
-bool run_backward(EKeystate s)
+bool run_backward(const LLKeyPressState& s)
{
- if (KEYSTATE_UP != s)
+ if (KEYSTATE_UP != s.mState)
{
if (gAgent.mDoubleTapRunMode != LLAgent::DOUBLETAP_BACKWARD)
{
@@ -705,7 +776,7 @@ bool run_backward(EKeystate s)
gAgent.sendWalkRun(true);
}
}
- else if (KEYSTATE_UP == s)
+ else if (KEYSTATE_UP == s.mState)
{
if (gAgent.mDoubleTapRunMode == LLAgent::DOUBLETAP_BACKWARD)
gAgent.mDoubleTapRunMode = LLAgent::DOUBLETAP_NONE;
@@ -716,9 +787,9 @@ bool run_backward(EKeystate s)
return true;
}
-bool run_left(EKeystate s)
+bool run_left(const LLKeyPressState& s)
{
- if (KEYSTATE_UP != s)
+ if (KEYSTATE_UP != s.mState)
{
if (gAgent.mDoubleTapRunMode != LLAgent::DOUBLETAP_SLIDELEFT)
{
@@ -730,7 +801,7 @@ bool run_left(EKeystate s)
gAgent.sendWalkRun(true);
}
}
- else if (KEYSTATE_UP == s)
+ else if (KEYSTATE_UP == s.mState)
{
if (gAgent.mDoubleTapRunMode == LLAgent::DOUBLETAP_SLIDELEFT)
gAgent.mDoubleTapRunMode = LLAgent::DOUBLETAP_NONE;
@@ -741,9 +812,9 @@ bool run_left(EKeystate s)
return true;
}
-bool run_right(EKeystate s)
+bool run_right(const LLKeyPressState& s)
{
- if (KEYSTATE_UP != s)
+ if (KEYSTATE_UP != s.mState)
{
if (gAgent.mDoubleTapRunMode != LLAgent::DOUBLETAP_SLIDERIGHT)
{
@@ -755,7 +826,7 @@ bool run_right(EKeystate s)
gAgent.sendWalkRun(true);
}
}
- else if (KEYSTATE_UP == s)
+ else if (KEYSTATE_UP == s.mState)
{
if (gAgent.mDoubleTapRunMode == LLAgent::DOUBLETAP_SLIDERIGHT)
gAgent.mDoubleTapRunMode = LLAgent::DOUBLETAP_NONE;
@@ -766,9 +837,9 @@ bool run_right(EKeystate s)
return true;
}
-bool toggle_run(EKeystate s)
+bool toggle_run(const LLKeyPressState& s)
{
- if (KEYSTATE_DOWN != s) return true;
+ if (KEYSTATE_DOWN != s.mState) return true;
bool run = gAgent.getAlwaysRun();
if (run)
{
@@ -784,9 +855,9 @@ bool toggle_run(EKeystate s)
return true;
}
-bool toggle_sit(EKeystate s)
+bool toggle_sit(const LLKeyPressState& s)
{
- if (KEYSTATE_DOWN != s) return true;
+ if (KEYSTATE_DOWN != s.mState) return true;
if (gAgent.isSitting())
{
gAgent.standUp();
@@ -798,25 +869,25 @@ bool toggle_sit(EKeystate s)
return true;
}
-bool toggle_pause_media(EKeystate s) // analogue of play/pause button in top bar
+bool toggle_pause_media(const LLKeyPressState& s) // analogue of play/pause button in top bar
{
- if (KEYSTATE_DOWN != s) return true;
+ if (KEYSTATE_DOWN != s.mState) return true;
bool pause = LLViewerMedia::getInstance()->isAnyMediaPlaying();
LLViewerMedia::getInstance()->setAllMediaPaused(pause);
return true;
}
-bool toggle_enable_media(EKeystate s)
+bool toggle_enable_media(const LLKeyPressState& s)
{
- if (KEYSTATE_DOWN != s) return true;
+ if (KEYSTATE_DOWN != s.mState) return true;
bool pause = LLViewerMedia::getInstance()->isAnyMediaPlaying() || LLViewerMedia::getInstance()->isAnyMediaShowing();
LLViewerMedia::getInstance()->setAllMediaEnabled(!pause);
return true;
}
-bool walk_to(EKeystate s)
+bool walk_to(const LLKeyPressState& s)
{
- if (KEYSTATE_DOWN != s)
+ if (KEYSTATE_DOWN != s.mState)
{
// teleport/walk is usually on mouseclick, mouseclick needs
// to let AGENT_CONTROL_LBUTTON_UP happen if teleport didn't,
@@ -827,29 +898,29 @@ bool walk_to(EKeystate s)
return LLToolPie::getInstance()->walkToClickedLocation();
}
-bool teleport_to(EKeystate s)
+bool teleport_to(const LLKeyPressState& s)
{
- if (KEYSTATE_DOWN != s) return false;
+ if (KEYSTATE_DOWN != s.mState) return false;
return LLToolPie::getInstance()->teleportToClickedLocation();
}
-bool toggle_voice(EKeystate s)
+bool toggle_voice(const LLKeyPressState& s)
{
- if (KEYSTATE_DOWN != s) return true;
+ if (KEYSTATE_DOWN != s.mState) return true;
if (!LLAgent::isActionAllowed("speak")) return false;
LLVoiceClient::getInstance()->toggleUserPTTState();
return true;
}
-bool voice_follow_key(EKeystate s)
+bool voice_follow_key(const LLKeyPressState& s)
{
- if (KEYSTATE_DOWN == s)
+ if (KEYSTATE_DOWN == s.mState)
{
if (!LLAgent::isActionAllowed("speak")) return false;
LLVoiceClient::getInstance()->setUserPTTState(true);
return true;
}
- else if (KEYSTATE_UP == s && LLVoiceClient::getInstance()->getUserPTTState())
+ else if (KEYSTATE_UP == s.mState && LLVoiceClient::getInstance()->getUserPTTState())
{
LLVoiceClient::getInstance()->setUserPTTState(false);
return true;
@@ -857,7 +928,7 @@ bool voice_follow_key(EKeystate s)
return false;
}
-bool script_trigger_lbutton(EKeystate s)
+bool script_trigger_lbutton(const LLKeyPressState& s)
{
// Check for script overriding/expecting left mouse button.
// Note that this does not pass event further and depends onto mouselook.
@@ -866,7 +937,7 @@ bool script_trigger_lbutton(EKeystate s)
if (gAgent.leftButtonGrabbed())
{
bool mouselook = gAgentCamera.cameraMouselook();
- switch (s)
+ switch (s.mState)
{
case KEYSTATE_DOWN:
if (mouselook)
@@ -895,11 +966,56 @@ bool script_trigger_lbutton(EKeystate s)
return false;
}
+bool agent_pitch(const LLKeyPressState& s, F32 direction)
+{
+ if(!gAgentCamera.cameraMouselook() || KEYSTATE_UP == s.mState)
+ {
+ return false;
+ }
+ // const F32 NOMINAL_MOUSE_SENSITIVITY = 0.0025f;
+
+ // static LLCachedControl<F32> mouse_sensitivity_setting(gSavedSettings, "MouseSensitivity");
+ // F32 mouse_sensitivity = clamp_rescale(mouse_sensitivity_setting, 0.f, 15.f, 0.5f, 2.75f) * NOMINAL_MOUSE_SENSITIVITY;
+
+ const F32 fov = LLViewerCamera::getInstance()->getView() / DEFAULT_FIELD_OF_VIEW;
+ // pitch (vertical)
+ gAgent.pitch(s.mValue * fov * direction * g_deltaTime); // or -dy if InvertMouse
+ return true;
+}
+
+bool agent_pitch_forward(const LLKeyPressState& s)
+{
+ return agent_pitch(s,1);
+}
+
+bool agent_pitch_backward(const LLKeyPressState& s)
+{
+ return agent_pitch(s,-1);
+}
+
+bool agent_spin_over( const LLKeyPressState& s )
+{
+ if( KEYSTATE_UP == s.mState ) return true;
+ //change camera but do not send keystrokes
+ gAgentCamera.setOrbitUpKey( get_orbit_rate(s) );
+ return true;
+}
+
+
+bool agent_spin_under( const LLKeyPressState& s )
+{
+ if( KEYSTATE_UP == s.mState ) return true;
+ //change camera but do not send keystrokes
+ gAgentCamera.setOrbitDownKey( get_orbit_rate(s) );
+ return true;
+}
+
+
// Used by scripts, for overriding/handling left mouse button
// see mControlsTakenCount
-bool agent_control_lbutton_handle(EKeystate s)
+bool agent_control_lbutton_handle(const LLKeyPressState& s)
{
- switch (s)
+ switch (s.mState)
{
case KEYSTATE_DOWN:
gAgent.setControlFlags(AGENT_CONTROL_LBUTTON_DOWN);
@@ -913,6 +1029,20 @@ bool agent_control_lbutton_handle(EKeystate s)
return true;
}
+template <U8 N>
+bool game_control_button(const LLKeyPressState& s)
+{
+ if ( KEYSTATE_DOWN == s.mState )
+ {
+ gAgent.pressGameControlButton(N);
+ }
+ else if ( KEYSTATE_UP == s.mState )
+ {
+ gAgent.releaseGameControlButton(N);
+ }
+ return true;
+}
+
// In-world keybindings, like walking or camera
#define REGISTER_KEYBOARD_ACTION(KEY, ACTION) LLREGISTER_STATIC(LLKeyboardActionRegistry, KEY, LLKeybindFunctionData(ACTION, false));
// Global keybindings that should work even with floaters focused, like voice
@@ -936,6 +1066,10 @@ REGISTER_KEYBOARD_ACTION("spin_over", camera_spin_over);
REGISTER_KEYBOARD_ACTION("spin_under", camera_spin_under);
REGISTER_KEYBOARD_ACTION("spin_over_sitting", camera_spin_over_sitting);
REGISTER_KEYBOARD_ACTION("spin_under_sitting", camera_spin_under_sitting);
+REGISTER_KEYBOARD_ACTION("pitch_forward", agent_pitch_forward);
+REGISTER_KEYBOARD_ACTION("pitch_backward", agent_pitch_backward);
+REGISTER_KEYBOARD_ACTION("spin_over_agent", agent_spin_over);
+REGISTER_KEYBOARD_ACTION("spin_under_agent", agent_spin_under);
REGISTER_KEYBOARD_ACTION("move_forward", camera_move_forward);
REGISTER_KEYBOARD_ACTION("move_backward", camera_move_backward);
REGISTER_KEYBOARD_ACTION("move_forward_sitting", camera_move_forward_sitting);
@@ -962,6 +1096,7 @@ REGISTER_KEYBOARD_ACTION("run_backward", run_backward);
REGISTER_KEYBOARD_ACTION("run_left", run_left);
REGISTER_KEYBOARD_ACTION("run_right", run_right);
REGISTER_KEYBOARD_ACTION("toggle_run", toggle_run);
+REGISTER_KEYBOARD_ACTION("toggle_down", agent_toggle_down);
REGISTER_KEYBOARD_ACTION("toggle_sit", toggle_sit);
REGISTER_KEYBOARD_ACTION("toggle_pause_media", toggle_pause_media);
REGISTER_KEYBOARD_ACTION("toggle_enable_media", toggle_enable_media);
@@ -970,6 +1105,55 @@ REGISTER_KEYBOARD_ACTION("walk_to", walk_to);
REGISTER_KEYBOARD_GLOBAL_ACTION("toggle_voice", toggle_voice);
REGISTER_KEYBOARD_GLOBAL_ACTION("voice_follow_key", voice_follow_key);
REGISTER_KEYBOARD_ACTION(script_mouse_handler_name, script_trigger_lbutton);
+REGISTER_KEYBOARD_ACTION("roll_left", camera_roll_left);
+REGISTER_KEYBOARD_ACTION("roll_right", camera_roll_right);
+REGISTER_KEYBOARD_ACTION("roll_reset", camera_roll_reset);
+REGISTER_KEYBOARD_ACTION("toggle_flycam", agent_toggle_flycam);
+REGISTER_KEYBOARD_ACTION("flycam_move_forward", (flycam_axis_key<LLGameControl::FLYCAM_DOLLY, 1>));
+REGISTER_KEYBOARD_ACTION("flycam_move_backward", (flycam_axis_key<LLGameControl::FLYCAM_DOLLY, -1>));
+REGISTER_KEYBOARD_ACTION("flycam_truck_left", (flycam_axis_key<LLGameControl::FLYCAM_TRUCK, 1>));
+REGISTER_KEYBOARD_ACTION("flycam_truck_right", (flycam_axis_key<LLGameControl::FLYCAM_TRUCK, -1>));
+REGISTER_KEYBOARD_ACTION("flycam_move_up", (flycam_axis_key<LLGameControl::FLYCAM_BOOM, 1>));
+REGISTER_KEYBOARD_ACTION("flycam_move_down", (flycam_axis_key<LLGameControl::FLYCAM_BOOM, -1>));
+REGISTER_KEYBOARD_ACTION("flycam_yaw_left", (flycam_axis_key<LLGameControl::FLYCAM_PAN, 1>));
+REGISTER_KEYBOARD_ACTION("flycam_yaw_right", (flycam_axis_key<LLGameControl::FLYCAM_PAN, -1>));
+REGISTER_KEYBOARD_ACTION("flycam_pitch_up", (flycam_axis_key<LLGameControl::FLYCAM_TILT, 1>));
+REGISTER_KEYBOARD_ACTION("flycam_pitch_down", (flycam_axis_key<LLGameControl::FLYCAM_TILT, -1>));
+REGISTER_KEYBOARD_ACTION("flycam_roll_left", (flycam_axis_key<LLGameControl::FLYCAM_ROLL, -1>));
+REGISTER_KEYBOARD_ACTION("flycam_roll_right", (flycam_axis_key<LLGameControl::FLYCAM_ROLL, 1>));
+REGISTER_KEYBOARD_ACTION("flycam_unroll", flycam_unroll_key);
+REGISTER_KEYBOARD_ACTION("game_control_button_0", game_control_button<0>);
+REGISTER_KEYBOARD_ACTION("game_control_button_1", game_control_button<1>);
+REGISTER_KEYBOARD_ACTION("game_control_button_2", game_control_button<2>);
+REGISTER_KEYBOARD_ACTION("game_control_button_3", game_control_button<3>);
+REGISTER_KEYBOARD_ACTION("game_control_button_4", game_control_button<4>);
+REGISTER_KEYBOARD_ACTION("game_control_button_5", game_control_button<5>);
+REGISTER_KEYBOARD_ACTION("game_control_button_6", game_control_button<6>);
+REGISTER_KEYBOARD_ACTION("game_control_button_7", game_control_button<7>);
+REGISTER_KEYBOARD_ACTION("game_control_button_8", game_control_button<8>);
+REGISTER_KEYBOARD_ACTION("game_control_button_9", game_control_button<9>);
+REGISTER_KEYBOARD_ACTION("game_control_button_10", game_control_button<10>);
+REGISTER_KEYBOARD_ACTION("game_control_button_11", game_control_button<11>);
+REGISTER_KEYBOARD_ACTION("game_control_button_12", game_control_button<12>);
+REGISTER_KEYBOARD_ACTION("game_control_button_13", game_control_button<13>);
+REGISTER_KEYBOARD_ACTION("game_control_button_14", game_control_button<14>);
+REGISTER_KEYBOARD_ACTION("game_control_button_15", game_control_button<15>);
+REGISTER_KEYBOARD_ACTION("game_control_button_16", game_control_button<16>);
+REGISTER_KEYBOARD_ACTION("game_control_button_17", game_control_button<17>);
+REGISTER_KEYBOARD_ACTION("game_control_button_18", game_control_button<18>);
+REGISTER_KEYBOARD_ACTION("game_control_button_19", game_control_button<19>);
+REGISTER_KEYBOARD_ACTION("game_control_button_20", game_control_button<20>);
+REGISTER_KEYBOARD_ACTION("game_control_button_21", game_control_button<21>);
+REGISTER_KEYBOARD_ACTION("game_control_button_22", game_control_button<22>);
+REGISTER_KEYBOARD_ACTION("game_control_button_23", game_control_button<23>);
+REGISTER_KEYBOARD_ACTION("game_control_button_24", game_control_button<24>);
+REGISTER_KEYBOARD_ACTION("game_control_button_25", game_control_button<25>);
+REGISTER_KEYBOARD_ACTION("game_control_button_26", game_control_button<26>);
+REGISTER_KEYBOARD_ACTION("game_control_button_27", game_control_button<27>);
+REGISTER_KEYBOARD_ACTION("game_control_button_28", game_control_button<28>);
+REGISTER_KEYBOARD_ACTION("game_control_button_29", game_control_button<29>);
+REGISTER_KEYBOARD_ACTION("game_control_button_30", game_control_button<30>);
+REGISTER_KEYBOARD_ACTION("game_control_button_31", game_control_button<31>);
#undef REGISTER_KEYBOARD_ACTION
LLViewerInput::LLViewerInput()
@@ -1026,6 +1210,11 @@ bool LLViewerInput::modeFromString(const std::string& string, S32 *mode)
*mode = MODE_SITTING;
return true;
}
+ else if (cmp_string == "flycam")
+ {
+ *mode = MODE_FLYCAM;
+ return true;
+ }
S32 val = atoi(string.c_str());
if (val >= 0 && val < MODE_COUNT)
@@ -1050,6 +1239,16 @@ bool LLViewerInput::mouseFromString(const std::string& string, EMouseClickType *
*mode = CLICK_DOUBLELEFT;
return true;
}
+ else if (string == "Double RMB")
+ {
+ *mode = CLICK_DOUBLERIGHT;
+ return true;
+ }
+ else if (string == "Double MMB")
+ {
+ *mode = CLICK_DOUBLEMIDDLE;
+ return true;
+ }
else if (string == "MMB")
{
*mode = CLICK_MIDDLE;
@@ -1165,8 +1364,7 @@ bool LLViewerInput::handleGlobalBindsMouse(EMouseClickType clicktype, MASK mask,
bool LLViewerInput::bindKey(const S32 mode, const KEY key, const MASK mask, const std::string& function_name)
{
size_t index;
- typedef std::function<bool(EKeystate)> function_t;
- function_t function = nullptr;
+ LLKeyFunc function = nullptr;
std::string name;
// Allow remapping of F2-F12
@@ -1255,8 +1453,7 @@ bool LLViewerInput::bindKey(const S32 mode, const KEY key, const MASK mask, cons
bool LLViewerInput::bindMouse(const S32 mode, const EMouseClickType mouse, const MASK mask, const std::string& function_name)
{
size_t index;
- typedef std::function<bool(EKeystate)> function_t;
- function_t function = nullptr;
+ LLKeyFunc function = nullptr;
if (mouse == CLICK_LEFT
&& mask == MASK_NONE
@@ -1334,11 +1531,79 @@ bool LLViewerInput::bindMouse(const S32 mode, const EMouseClickType mouse, const
return true;
}
+bool LLViewerInput::bindController(const S32 mode, const LLGameControl::ActionType actionType, U8 action, const std::string& function_name)
+{
+ size_t index;
+ LLKeyFunc function = nullptr;
+
+ LLKeybindFunctionData* result = LLKeyboardActionRegistry::getValue(function_name);
+ if (result)
+ {
+ function = result->mFunction;
+ }
+
+ if (!function)
+ {
+ LL_WARNS_ONCE() << "Can't bind mouse key to function " << function_name << ", no function with this name found" << LL_ENDL;
+ return false;
+ }
+
+ if (mode >= MODE_COUNT)
+ {
+ LL_ERRS() << "LLKeyboard::bindKey() - unknown mode passed" << mode << LL_ENDL;
+ return false;
+ }
+
+ // check for duplicate first and overwrite
+ if (result->mIsGlobal)
+ {
+ auto size = mGlobalControllerBindings[mode].size();
+ for (index = 0; index < size; index++)
+ {
+ if (actionType == mGlobalControllerBindings[mode][index].mActionType && action == mGlobalControllerBindings[mode][index].mAction)
+ {
+ mGlobalControllerBindings[mode][index].mFunction = function;
+ return true;
+ }
+ }
+ }
+ else
+ {
+ auto size = mControllerBindings[mode].size();
+ for (index = 0; index < size; index++)
+ {
+ if (actionType == mControllerBindings[mode][index].mActionType && action == mControllerBindings[mode][index].mAction)
+ {
+ mControllerBindings[mode][index].mFunction = function;
+ return true;
+ }
+ }
+ }
+
+ LLControllerBinding bind;
+ bind.mActionType = actionType;
+ bind.mAction = action;
+ bind.mFunction = function;
+ bind.mFunctionName = function_name;
+
+ if (result->mIsGlobal)
+ {
+ mGlobalControllerBindings[mode].push_back(bind);
+ }
+ else
+ {
+ mControllerBindings[mode].push_back(bind);
+ }
+
+ return true;
+}
+
LLViewerInput::KeyBinding::KeyBinding()
: key("key"),
mouse("mouse"),
mask("mask"),
- command("command")
+ command("command"),
+ controller("controller")
{}
LLViewerInput::KeyMode::KeyMode()
@@ -1350,6 +1615,7 @@ LLViewerInput::Keys::Keys()
third_person("third_person"),
sitting("sitting"),
edit_avatar("edit_avatar"),
+ flycam("flycam"),
xml_version("xml_version", 0)
{}
@@ -1359,8 +1625,10 @@ void LLViewerInput::resetBindings()
{
mGlobalKeyBindings[i].clear();
mGlobalMouseBindings[i].clear();
+ mGlobalControllerBindings[i].clear();
mKeyBindings[i].clear();
mMouseBindings[i].clear();
+ mControllerBindings[i].clear();
mLMouseDefaultHandling[i] = false;
}
}
@@ -1380,8 +1648,11 @@ S32 LLViewerInput::loadBindingsXML(const std::string& filename)
binding_count += loadBindingMode(keys.third_person, MODE_THIRD_PERSON);
binding_count += loadBindingMode(keys.sitting, MODE_SITTING);
binding_count += loadBindingMode(keys.edit_avatar, MODE_EDIT_AVATAR);
+ binding_count += loadBindingMode(keys.flycam, MODE_FLYCAM);
// verify version
+ bool needs_rewrite = false;
+
if (keys.xml_version < 1)
{
// updating from a version that was not aware of LMouse bindings
@@ -1417,6 +1688,35 @@ S32 LLViewerInput::loadBindingsXML(const std::string& filename)
keys.edit_avatar.bindings.add(mouse_binding);
}
+ needs_rewrite = true;
+ }
+
+ if (keys.xml_version < 2 && !keys.flycam.isProvided())
+ {
+ // Updating from a version that predates the flycam mode: an old
+ // customized key_bindings.xml has no <flycam> block at all, so
+ // without this fixup the user would get zero flycam keybindings
+ // (no LLKeyConflictHandler-style fallback exists in this runtime
+ // loader). Pull the authoritative default flycam bindings from
+ // the shipped app_settings file and merge them in.
+ std::string default_filename = gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "key_bindings.xml");
+ if (default_filename != filename)
+ {
+ Keys default_keys;
+ LLSimpleXUIParser default_parser;
+ if (default_parser.readXUI(default_filename, default_keys)
+ && default_keys.validateBlock()
+ && default_keys.flycam.isProvided())
+ {
+ keys.flycam.set(default_keys.flycam.getValue(), true);
+ binding_count += loadBindingMode(keys.flycam, MODE_FLYCAM);
+ needs_rewrite = true;
+ }
+ }
+ }
+
+ if (needs_rewrite)
+ {
// fix version
keys.xml_version.set(keybindings_xml_version, true);
@@ -1471,6 +1771,16 @@ bool compare_mouse_by_mask(LLMouseBinding i1, LLMouseBinding i2)
return (count_masks(i1.mMask) > count_masks(i2.mMask));
}
+void LLViewerInput::storeDeltaTime()
+{
+ // measure delta time and frame
+ // Note: it is possible for the deltas to be very large
+ // and it is the duty of the code that uses them to clamp as necessary
+ U64 now = LLFrameTimer::getTotalTime();
+ g_deltaTime = F32(now - g_lastUpdateTime) / (F32)(USEC_PER_SEC);
+ g_lastUpdateTime = now;
+}
+
S32 LLViewerInput::loadBindingMode(const LLViewerInput::KeyMode& keymode, S32 mode)
{
S32 binding_count = 0;
@@ -1513,6 +1823,20 @@ S32 LLViewerInput::loadBindingMode(const LLViewerInput::KeyMode& keymode, S32 mo
LL_WARNS_ONCE() << "There might be issues in keybindings' file" << LL_ENDL;
}
}
+ if(!processed && it->controller.isProvided() && !it->controller.getValue().empty())
+ {
+ LLGameControl::ActionType actionType;
+ U8 action;
+ if(LLGameControl::actionFromString(it->controller.getValue(), actionType, action))
+ {
+ bindController(mode, actionType, action, it->command);
+ processed = true;
+ }
+ else
+ {
+ LL_WARNS_ONCE() << "There might be issues in keybindings' file" << LL_ENDL;
+ }
+ }
if (processed)
{
// total
@@ -1529,7 +1853,11 @@ S32 LLViewerInput::loadBindingMode(const LLViewerInput::KeyMode& keymode, S32 mo
EKeyboardMode LLViewerInput::getMode() const
{
- if ( gAgentCamera.cameraMouselook() )
+ if ( gAgent.isUsingFlycam() )
+ {
+ return MODE_FLYCAM;
+ }
+ else if ( gAgentCamera.cameraMouselook() )
{
return MODE_FIRST_PERSON;
}
@@ -1556,29 +1884,38 @@ bool LLViewerInput::scanKey(const std::vector<LLKeyboardBinding> &binding,
bool key_level,
bool repeat) const
{
+ // TODO implement time
+ LLKeyPressState state = LLKeyPressState(key_up, key_down, key_level, 1.0);
+ state.mRepeat = repeat;
+
for (S32 i = 0; i < binding_count; i++)
{
if (binding[i].mKey == key)
{
if ((binding[i].mMask & mask) == binding[i].mMask)
{
+ state.mElapsedTime = gKeyboard->getCurKeyElapsedTime();
+ state.mElapsedFrames = gKeyboard->getCurKeyElapsedFrameCount();
bool res = false;
if (key_down && !repeat)
{
// ...key went down this frame, call function
- res = binding[i].mFunction( KEYSTATE_DOWN );
+ state.mState = KEYSTATE_DOWN;
+ res = binding[i].mFunction( state );
return true;
}
else if (key_up)
{
// ...key went down this frame, call function
- res = binding[i].mFunction( KEYSTATE_UP );
+ state.mState = KEYSTATE_UP;
+ res = binding[i].mFunction( state );
}
else if (key_level)
{
// ...key held down from previous frame
// Not windows, just call the function.
- res = binding[i].mFunction( KEYSTATE_LEVEL );
+ state.mState = KEYSTATE_LEVEL;
+ res = binding[i].mFunction( state );
}//if
// Key+Mask combinations are supposed to be unique, so we won't find anything else
return res;
@@ -1613,6 +1950,82 @@ bool LLViewerInput::scanKey(KEY key, bool key_down, bool key_up, bool key_level)
return res;
}
+bool LLViewerInput::scanControllerInput(const LLGameControl::ActionType actionType, const U8 action, const LLKeyPressState& state) const
+{
+ S32 mode = getMode();
+
+ for(auto binding : mControllerBindings[mode])
+ {
+ if (binding.mActionType != actionType || binding.mAction != action)
+ {
+ continue;
+ }
+
+ LL_WARNS() << "Controller Val " << LLGameControl::stringFromAction(actionType, action) << state.mValue << LL_ENDL;
+
+ bool res = binding.mFunction(state);
+ if (state.mDown)
+ {
+ return true;
+ }
+ return res;
+ }
+ return false;
+}
+
+void LLViewerInput::scanController()
+{
+ LLGameControl::computeFinalState();
+ const LLGameControl::State& state = LLGameControl::getState();
+ // HACK: GameControl: supply hard-coded threshold for ON/OFF zones
+ constexpr U16 AXIS_THRESHOLD = 32768 / 8;
+
+ // TODO: GameControl: This is kind of inificient, it would be more efficient to
+ // loop the bindings and check if the keys/axes they want are active
+ // rather than looping all keys/axes then all bindings for each one
+ // But copying scanMouse pattern for now.
+
+ LLKeyPressState keyState = LLKeyPressState(true, false, false, 0.0);
+ keyState.mAnalog = true;
+
+ for(U8 i = 0;i < state.mAxes.size();i++)
+ {
+ U16 current = state.mAxes[i];
+ U16 prev = state.mPrevAxes[i];
+ keyState.mDown = prev < AXIS_THRESHOLD && current >= AXIS_THRESHOLD;
+ keyState.mLevel = prev >= AXIS_THRESHOLD && current >= AXIS_THRESHOLD;
+ keyState.mUp = prev >= AXIS_THRESHOLD && current < AXIS_THRESHOLD;
+
+ if(keyState.mDown || keyState.mLevel || keyState.mUp)
+ {
+ keyState.mElapsedTime = LLGameControl::getControllerHeldTime(LLGameControl::ActionType::DOF, i);
+ keyState.mElapsedFrames = LLGameControl::getControllerHeldFrames(LLGameControl::ActionType::DOF, i);
+ keyState.mValue = std::clamp(((F32)current) / 32767.0f, 0.0f, 1.0f);
+ keyState.mState = keyState.mDown ? KEYSTATE_DOWN : (keyState.mLevel ? KEYSTATE_LEVEL : KEYSTATE_UP);
+ scanControllerInput(LLGameControl::ActionType::DOF, i, keyState);
+ }
+ }
+
+ keyState.mAnalog = false;
+ for(U8 i = 0; i < LLGameControl::Button::NUM_BUTTONS; i++)
+ {
+ U32 flag = 1 << i;
+ bool current = (state.mButtons & flag) == flag;
+ bool prev = (state.mPrevButtons & flag) == flag;
+ if(current || prev)
+ {
+ keyState.mDown = current && !prev;
+ keyState.mLevel = current && prev;
+ keyState.mUp = !current && prev;
+ keyState.mElapsedTime = LLGameControl::getControllerHeldTime(LLGameControl::ActionType::BUTTON, i);
+ keyState.mElapsedFrames = LLGameControl::getControllerHeldFrames(LLGameControl::ActionType::BUTTON, i);
+ keyState.mValue = current ? 1.0f : 0.0f;
+ keyState.mState = keyState.mDown ? KEYSTATE_DOWN : (keyState.mLevel ? KEYSTATE_LEVEL : KEYSTATE_UP);
+ scanControllerInput(LLGameControl::ActionType::BUTTON, i, keyState);
+ }
+ }
+}
+
bool LLViewerInput::handleMouse(LLWindow *window_impl, LLCoordGL pos, MASK mask, EMouseClickType clicktype, bool down)
{
bool is_toolmgr_action = false;
@@ -1624,18 +2037,44 @@ bool LLViewerInput::handleMouse(LLWindow *window_impl, LLCoordGL pos, MASK mask,
// If UI doesn't handle double click, LMB click is issued, so supres LMB 'down' when doubleclick is set
// handle !down as if we are handling doubleclick
- bool double_click_sp = (clicktype == CLICK_LEFT
- && (mMouseLevel[CLICK_DOUBLELEFT] != MOUSE_STATE_SILENT)
- && mMouseLevel[CLICK_LEFT] == MOUSE_STATE_SILENT);
+ bool double_click_sp = false;
+ EMouseClickType replace_clcktype = CLICK_NONE;
+ switch(clicktype)
+ {
+ case CLICK_LEFT:
+ {
+ double_click_sp = (mMouseLevel[CLICK_DOUBLELEFT] != MOUSE_STATE_SILENT)
+ && mMouseLevel[CLICK_LEFT] == MOUSE_STATE_SILENT;
+ replace_clcktype = CLICK_DOUBLELEFT;
+ break;
+ }
+ case CLICK_RIGHT:
+ {
+ double_click_sp = (mMouseLevel[CLICK_DOUBLERIGHT] != MOUSE_STATE_SILENT)
+ && mMouseLevel[CLICK_RIGHT] == MOUSE_STATE_SILENT;
+ replace_clcktype = CLICK_DOUBLERIGHT;
+ break;
+ }
+ case CLICK_MIDDLE:
+ {
+ double_click_sp = (mMouseLevel[CLICK_DOUBLEMIDDLE] != MOUSE_STATE_SILENT)
+ && mMouseLevel[CLICK_MIDDLE] == MOUSE_STATE_SILENT;
+ replace_clcktype = CLICK_DOUBLEMIDDLE;
+ break;
+ }
+ default:
+ break;
+ }
+
if (double_click_sp && !down)
{
// Process doubleclick instead
- clicktype = CLICK_DOUBLELEFT;
+ clicktype = replace_clcktype;
}
// If the first LMB click is handled by the menu, skip the following double click
static bool skip_double_click = false;
- if (clicktype == CLICK_LEFT && down)
+ if ((clicktype == CLICK_LEFT) && down)
{
skip_double_click = is_toolmgr_action ? false : handled;
}
@@ -1643,9 +2082,10 @@ bool LLViewerInput::handleMouse(LLWindow *window_impl, LLCoordGL pos, MASK mask,
if (double_click_sp && down)
{
// Consume click.
- // Due to handling, double click that is not handled will be immediately followed by LMB click
+ // Due to handling, double click that is not handled will be immediately followed by LMB/RMB/MMB click
}
- else if (clicktype == CLICK_DOUBLELEFT && skip_double_click)
+ else if ((clicktype == CLICK_DOUBLELEFT)
+ && skip_double_click)
{
handled = true;
}
@@ -1705,6 +2145,7 @@ bool LLViewerInput::scanMouse(
bool ignore_additional_masks
) const
{
+ LLKeyPressState keyState = LLKeyPressState(false,false,false,1.0);
for (S32 i = 0; i < binding_count; i++)
{
if (binding[i].mMouse == mouse && (ignore_additional_masks ? (binding[i].mMask & mask) == binding[i].mMask : binding[i].mMask == mask))
@@ -1713,20 +2154,31 @@ bool LLViewerInput::scanMouse(
switch (state)
{
case MOUSE_STATE_DOWN:
- res = binding[i].mFunction(KEYSTATE_DOWN);
+ keyState.mDown = true;
+ keyState.mState = KEYSTATE_DOWN;
+ res = binding[i].mFunction(keyState);
break;
case MOUSE_STATE_CLICK:
// Button went down and up in scope of single frame
// might not work best with some functions,
// but some function need specific states specifically
- res = binding[i].mFunction(KEYSTATE_DOWN);
- res |= binding[i].mFunction(KEYSTATE_UP);
+ keyState.mDown = true;
+ keyState.mState = KEYSTATE_DOWN;
+ res = binding[i].mFunction(keyState);
+ keyState.mDown = false;
+ keyState.mUp = true;
+ keyState.mState = KEYSTATE_UP;
+ res |= binding[i].mFunction(keyState);
break;
case MOUSE_STATE_LEVEL:
- res = binding[i].mFunction(KEYSTATE_LEVEL);
+ keyState.mLevel = true;
+ keyState.mState = KEYSTATE_LEVEL;
+ res = binding[i].mFunction(keyState);
break;
case MOUSE_STATE_UP:
- res = binding[i].mFunction(KEYSTATE_UP);
+ keyState.mUp = true;
+ keyState.mState = KEYSTATE_UP;
+ res = binding[i].mFunction(keyState);
break;
default:
break;
@@ -1738,7 +2190,7 @@ bool LLViewerInput::scanMouse(
return false;
}
-// todo: this recods key, scanMouse() triggers functions with EKeystate
+// todo: this recods key, scanMouse() triggers functions with LLKeyPressState
bool LLViewerInput::scanMouse(EMouseClickType click, EMouseState state) const
{
bool res = false;
@@ -1753,6 +2205,8 @@ bool LLViewerInput::scanMouse(EMouseClickType click, EMouseState state) const
// and sends AGENT_CONTROL_ML_LBUTTON_DOWN, but it only applies if ML controls
// are leftButtonGrabbed(), send a normal click otherwise.
+ LLKeyPressState keyState = LLKeyPressState(false,false,false,1.0);
+
if (!res
&& mLMouseDefaultHandling[mode]
&& (mode != MODE_FIRST_PERSON || !gAgent.leftButtonGrabbed())
@@ -1762,18 +2216,27 @@ bool LLViewerInput::scanMouse(EMouseClickType click, EMouseState state) const
switch (state)
{
case MOUSE_STATE_DOWN:
- agent_control_lbutton_handle(KEYSTATE_DOWN);
+ keyState.mDown = true;
+ keyState.mState = KEYSTATE_DOWN;
+ agent_control_lbutton_handle(keyState);
res = true;
break;
case MOUSE_STATE_CLICK:
// might not work best with some functions,
// but some function need specific states too specifically
- agent_control_lbutton_handle(KEYSTATE_DOWN);
- agent_control_lbutton_handle(KEYSTATE_UP);
+ keyState.mDown = true;
+ keyState.mState = KEYSTATE_DOWN;
+ agent_control_lbutton_handle(keyState);
+ keyState.mDown = false;
+ keyState.mUp = true;
+ keyState.mState = KEYSTATE_UP;
+ agent_control_lbutton_handle(keyState);
res = true;
break;
case MOUSE_STATE_UP:
- agent_control_lbutton_handle(KEYSTATE_UP);
+ keyState.mUp = true;
+ keyState.mState = KEYSTATE_UP;
+ agent_control_lbutton_handle(keyState);
res = true;
break;
default:
diff --git a/indra/newview/llviewerinput.h b/indra/newview/llviewerinput.h
index 80ba99e201..2f2860a1b5 100644
--- a/indra/newview/llviewerinput.h
+++ b/indra/newview/llviewerinput.h
@@ -28,9 +28,10 @@
#define LL_LLVIEWERINPUT_H
#include "llkeyboard.h" // For EKeystate
+#include "llgamecontrol.h" // For LLGameControl::ActionType
const S32 MAX_KEY_BINDINGS = 128; // was 60
-const S32 keybindings_xml_version = 1;
+const S32 keybindings_xml_version = 2;
const std::string script_mouse_handler_name = "script_trigger_lbutton";
class LLWindow;
@@ -65,6 +66,15 @@ public:
std::string mFunctionName;
};
+class LLControllerBinding
+{
+ public:
+ LLGameControl::ActionType mActionType;
+ U8 mAction;
+ LLKeyFunc mFunction;
+ std::string mFunctionName;
+};
+
typedef enum e_keyboard_mode
{
@@ -72,6 +82,7 @@ typedef enum e_keyboard_mode
MODE_THIRD_PERSON,
MODE_EDIT_AVATAR,
MODE_SITTING,
+ MODE_FLYCAM,
MODE_COUNT
} EKeyboardMode;
@@ -84,6 +95,7 @@ public:
mask,
command;
Optional<std::string> mouse; // Note, not mandatory for the sake of backward campatibility with keys.xml
+ Optional<std::string> controller;
KeyBinding();
};
@@ -100,7 +112,8 @@ public:
Optional<KeyMode> first_person,
third_person,
sitting,
- edit_avatar;
+ edit_avatar,
+ flycam;
Optional<S32> xml_version; // 'xml', because 'version' appears to be reserved
Keys();
};
@@ -108,6 +121,8 @@ public:
LLViewerInput();
virtual ~LLViewerInput();
+ void storeDeltaTime();
+
bool handleKey(KEY key, MASK mask, bool repeated);
bool handleKeyUp(KEY key, MASK mask);
@@ -132,6 +147,7 @@ public:
// handleMouse() records state, scanMouse() goes through states, scanMouse(click) processes individual saved states after UI is done with them
bool handleMouse(LLWindow *window_impl, LLCoordGL pos, MASK mask, EMouseClickType clicktype, bool down);
void scanMouse();
+ void scanController();
bool isMouseBindUsed(const EMouseClickType mouse, const MASK mask, const S32 mode) const;
bool isLMouseHandlingDefault(const S32 mode) const { return mLMouseDefaultHandling[mode]; }
@@ -165,9 +181,12 @@ private:
EMouseState state,
bool ignore_additional_masks) const;
+ bool scanControllerInput(const LLGameControl::ActionType actionType, const U8 action, const LLKeyPressState& state) const;
+
S32 loadBindingMode(const LLViewerInput::KeyMode& keymode, S32 mode);
bool bindKey(const S32 mode, const KEY key, const MASK mask, const std::string& function_name);
bool bindMouse(const S32 mode, const EMouseClickType mouse, const MASK mask, const std::string& function_name);
+ bool bindController(const S32 mode, const LLGameControl::ActionType actionType, U8 action, const std::string& function_name);
void resetBindings();
// Hold all the ugly stuff torn out to make LLKeyboard non-viewer-specific here
@@ -175,13 +194,15 @@ private:
// TODO: at some point it is better to remake this, especially keyaboard part
// would be much better to send to functions actual state of the button than
// to send what we think function wants based on collection of bools (mKeyRepeated, mKeyLevel, mKeyDown)
- std::vector<LLKeyboardBinding> mKeyBindings[MODE_COUNT];
- std::vector<LLMouseBinding> mMouseBindings[MODE_COUNT];
- bool mLMouseDefaultHandling[MODE_COUNT]; // Due to having special priority
+ std::vector<LLKeyboardBinding> mKeyBindings[MODE_COUNT];
+ std::vector<LLMouseBinding> mMouseBindings[MODE_COUNT];
+ std::vector<LLControllerBinding> mControllerBindings[MODE_COUNT];
+ bool mLMouseDefaultHandling[MODE_COUNT]; // Due to having special priority
// keybindings that do not consume event and are handled earlier, before floaters
- std::vector<LLKeyboardBinding> mGlobalKeyBindings[MODE_COUNT];
- std::vector<LLMouseBinding> mGlobalMouseBindings[MODE_COUNT];
+ std::vector<LLKeyboardBinding> mGlobalKeyBindings[MODE_COUNT];
+ std::vector<LLMouseBinding> mGlobalMouseBindings[MODE_COUNT];
+ std::vector<LLControllerBinding> mGlobalControllerBindings[MODE_COUNT];
typedef std::map<U32, U32> key_remap_t;
key_remap_t mRemapKeys[MODE_COUNT];
diff --git a/indra/newview/llviewerjoystick.cpp b/indra/newview/llviewerjoystick.cpp
index c4d87d7e16..899a2c2a84 100644
--- a/indra/newview/llviewerjoystick.cpp
+++ b/indra/newview/llviewerjoystick.cpp
@@ -40,6 +40,7 @@
#include "llagent.h"
#include "llagentcamera.h"
#include "llfocusmgr.h"
+#include "llgamecontrol.h"
#if LL_WINDOWS && !LL_MESA_HEADLESS
// Require DirectInput version 8
@@ -72,6 +73,8 @@ F32 LLViewerJoystick::sDelta[] = {0,0,0,0,0,0,0};
#if LIB_NDOF
+static bool sNdofLibInitialized = false;
+
std::ostream& operator<<(std::ostream& out, NDOF_Device* ptr)
{
if (! ptr)
@@ -145,6 +148,15 @@ BOOL CALLBACK di8_devices_callback(LPCDIDEVICEINSTANCE device_instance_ptr, LPVO
{
std::string product_name = ll_convert<std::string>(std::wstring(device_instance_ptr->tszProductName));
+ // Only 3Dconnexion devices are handled by ndof: generic game controllers
+ // belong to LLGameControl (SDL), and opening them here too would feed the
+ // same physical input into the flycam twice.
+ if (!LLViewerJoystick::is3DConnexionDevice(product_name))
+ {
+ LL_DEBUGS("Joystick") << "Skipping non-3Dconnexion device: " << product_name << LL_ENDL;
+ return DIENUM_CONTINUE;
+ }
+
LLSD guid = LLViewerJoystick::getInstance()->getDeviceUUID();
bool init_device = false;
@@ -255,42 +267,43 @@ void LLViewerJoystick::updateEnabled(bool autoenable)
}
if (!gSavedSettings.getBOOL("JoystickEnabled"))
{
- mOverrideCamera = false;
+ if (gAgentCamera.isUsingFlycam())
+ {
+ gAgentCamera.toggleFlycam();
+ }
}
}
-void LLViewerJoystick::setOverrideCamera(bool val)
+bool LLViewerJoystick::getOverrideCamera()
{
- if (!gSavedSettings.getBOOL("JoystickEnabled"))
- {
- mOverrideCamera = false;
- }
- else
- {
- mOverrideCamera = val;
- }
-
- if (mOverrideCamera)
- {
- gAgentCamera.changeCameraToDefault();
- }
+ return gAgentCamera.isUsingFlycam();
}
// -----------------------------------------------------------------------------
#if LIB_NDOF
NDOF_HotPlugResult LLViewerJoystick::HotPlugAddCallback(NDOF_Device *dev)
{
+ // Note: macOS only: hotplug callbacks never fire on Windows or Linux
NDOF_HotPlugResult res = NDOF_DISCARD_HOTPLUGGED;
- LLViewerJoystick* joystick(LLViewerJoystick::getInstance());
- if (joystick->mDriverState == JDS_UNINITIALIZED)
+ if (dev)
{
- LL_INFOS("Joystick") << "HotPlugAddCallback: will use device:" << LL_ENDL;
- ndof_dump(stderr, dev);
- joystick->mNdofDev = dev;
- joystick->mDriverState = JDS_INITIALIZED;
- res = NDOF_KEEP_HOTPLUGGED;
+ LLViewerJoystick* joystick(LLViewerJoystick::getInstance());
+ if (joystick->mDriverState == JDS_UNINITIALIZED && is3DConnexionDevice(dev->product))
+ {
+ LL_INFOS("Joystick") << "HotPlugAddCallback: will use device: " << (void*)(dev) << LL_ENDL;
+ ndof_dump(stderr, dev);
+
+ // POTENTIAL LEAK: libndofdev has no per-device free and we belive its memory is
+ // only released by ndof_libcleanup(). We don't want to free it ourselves for
+ // worry it might still be used later, so we drop it.
+ joystick->mNdofDev = dev;
+
+ joystick->mDriverState = JDS_INITIALIZED;
+ joystick->mDeviceIs3DConnexion = true;
+ res = NDOF_KEEP_HOTPLUGGED;
+ }
+ joystick->updateEnabled(true);
}
- joystick->updateEnabled(true);
return res;
}
#endif
@@ -299,6 +312,7 @@ NDOF_HotPlugResult LLViewerJoystick::HotPlugAddCallback(NDOF_Device *dev)
#if LIB_NDOF
void LLViewerJoystick::HotPlugRemovalCallback(NDOF_Device *dev)
{
+ // Note: macOS only: hotplug callbacks never fire on Windows or Linux
LLViewerJoystick* joystick(LLViewerJoystick::getInstance());
if (joystick->mNdofDev == dev)
{
@@ -306,6 +320,13 @@ void LLViewerJoystick::HotPlugRemovalCallback(NDOF_Device *dev)
<< joystick->mNdofDev << "; removed device:" << LL_ENDL;
ndof_dump(stderr, dev);
joystick->mDriverState = JDS_UNINITIALIZED;
+ joystick->mDeviceIs3DConnexion = false;
+
+ // POTENTIAL LEAK: ndofdev_external.h doesn't say what becomes of 'dev' after this
+ // callback, so we don't free it or keep using it. init() allocates a new struct if
+ // it needs one (and a replug hands us a new 'dev' via HotPlugAddCallback()).
+ // If libndofdev doesn't free 'dev' itself, its memory is lost until ndof_libcleanup().
+ joystick->mNdofDev = nullptr;
}
joystick->updateEnabled(true);
}
@@ -313,18 +334,11 @@ void LLViewerJoystick::HotPlugRemovalCallback(NDOF_Device *dev)
// -----------------------------------------------------------------------------
LLViewerJoystick::LLViewerJoystick()
-: mDriverState(JDS_UNINITIALIZED),
- mNdofDev(NULL),
- mResetFlag(false),
- mCameraUpdated(true),
- mOverrideCamera(false),
- mJoystickRun(0)
{
for (int i = 0; i < 6; i++)
{
mAxes[i] = sDelta[i] = sLastDelta[i] = 0.0f;
}
-
memset(mBtn, 0, sizeof(mBtn));
// factor in bandwidth? bandwidth = gViewerStats->mKBitStat
@@ -346,12 +360,11 @@ LLViewerJoystick::~LLViewerJoystick()
void LLViewerJoystick::init(bool autoenable)
{
#if LIB_NDOF
- static bool libinit = false;
mDriverState = JDS_INITIALIZING;
loadDeviceIdFromSettings();
- if (!libinit)
+ if (!sNdofLibInitialized)
{
// Note: The HotPlug callbacks are not actually getting called on Windows
if (ndof_libinit(HotPlugAddCallback,
@@ -363,14 +376,18 @@ void LLViewerJoystick::init(bool autoenable)
else
{
// NB: ndof_libinit succeeds when there's no device
- libinit = true;
-
- // allocate memory once for an eventual device
- mNdofDev = ndof_create();
+ sNdofLibInitialized = true;
}
}
- if (libinit)
+ if (sNdofLibInitialized && !mNdofDev)
+ {
+ // allocate memory for an eventual device; also after a hot-unplug
+ // (see HotPlugRemovalCallback()) or a failed ndof_create()
+ mNdofDev = ndof_create();
+ }
+
+ if (sNdofLibInitialized)
{
if (mNdofDev)
{
@@ -402,7 +419,7 @@ void LLViewerJoystick::init(bool autoenable)
}
else
{
- mDriverState = JDS_INITIALIZED;
+ acceptInitializedDevice();
}
}
#endif
@@ -462,7 +479,7 @@ void LLViewerJoystick::init(bool autoenable)
}
LL_INFOS("Joystick") << "ndof: mDriverState=" << mDriverState << "; mNdofDev="
- << mNdofDev << "; libinit=" << libinit << LL_ENDL;
+ << (void*)(mNdofDev) << "; libinit=" << sNdofLibInitialized << LL_ENDL;
#endif
}
@@ -475,6 +492,10 @@ void LLViewerJoystick::initDevice(LLSD &guid)
std::function<bool(std::string&, LLSD&, void*)> osx_callback;
mDriverState = JDS_INITIALIZING;
+ if (!mNdofDev)
+ {
+ return;
+ }
#if LL_WINDOWS && !LL_MESA_HEADLESS
// space navigator is marked as DI8DEVCLASS_GAMECTRL in ndof lib
device_type = DI8DEVCLASS_GAMECTRL;
@@ -498,7 +519,7 @@ void LLViewerJoystick::initDevice(LLSD &guid)
}
else
{
- mDriverState = JDS_INITIALIZED;
+ acceptInitializedDevice();
}
}
#endif
@@ -509,10 +530,10 @@ void LLViewerJoystick::initDevice(LLSD &guid)
{
LL_INFOS("Joystick") << "Failed to gather input devices. Falling back to ndof's init" << LL_ENDL;
// Failed to gather devices from window, init first suitable one
- void *preffered_device = NULL;
- mLastDeviceUUID = LLSD();
- initDevice(preffered_device);
- }
+ void *preffered_device = NULL;
+ mLastDeviceUUID = LLSD();
+ initDevice(preffered_device);
+ }
}
if (mDriverState == JDS_INITIALIZING)
@@ -528,6 +549,11 @@ bool LLViewerJoystick::initDevice(void * preffered_device /*LPDIRECTINPUTDEVICE8
#if LIB_NDOF
mLastDeviceUUID = guid;
+ if (!mNdofDev)
+ {
+ return false;
+ }
+
#if LL_DARWIN
if (guid.isMap())
{
@@ -556,6 +582,12 @@ bool LLViewerJoystick::initDevice(void * preffered_device /*LPDIRECTINPUTDEVICE8
bool LLViewerJoystick::initDevice(void * preffered_device /* LPDIRECTINPUTDEVICE8* */)
{
#if LIB_NDOF
+ if (!mNdofDev)
+ {
+ mDriverState = JDS_UNINITIALIZED;
+ return false;
+ }
+
// Different joysticks will return different ranges of raw values.
// Since we want to handle every device in the same uniform way,
// we initialize the mNdofDev struct and we set the range
@@ -582,9 +614,30 @@ bool LLViewerJoystick::initDevice(void * preffered_device /* LPDIRECTINPUTDEVICE
}
else
{
+ return acceptInitializedDevice();
+ }
+#endif
+ return false;
+}
+
+bool LLViewerJoystick::acceptInitializedDevice()
+{
+#if LIB_NDOF
+ // ndof_init_first() will open any joystick-like device (e.g. an Xbox
+ // controller via DirectInput), but ndof is only meant to drive 3Dconnexion
+ // devices: everything else is handled by LLGameControl (SDL). Accepting a
+ // generic controller here would have both paths drive the flycam from the
+ // same physical input.
+ mDeviceIs3DConnexion = is3DConnexionDevice(mNdofDev->product);
+ if (mDeviceIs3DConnexion)
+ {
mDriverState = JDS_INITIALIZED;
+ mSessionDevices.try_emplace(ll_safe_string(mNdofDev->product), false);
return true;
}
+ LL_INFOS("Joystick") << "Ignoring non-3Dconnexion device: " << ll_safe_string(mNdofDev->product) << LL_ENDL;
+ // Leave the state as INITIALIZING so callers still report "no matching device"
+ mDriverState = JDS_INITIALIZING;
#endif
return false;
}
@@ -593,11 +646,13 @@ bool LLViewerJoystick::initDevice(void * preffered_device /* LPDIRECTINPUTDEVICE
void LLViewerJoystick::terminate()
{
#if LIB_NDOF
- if (mNdofDev != NULL)
+ if (sNdofLibInitialized)
{
ndof_libcleanup(); // frees alocated memory in mNdofDev
+ sNdofLibInitialized = false;
mDriverState = JDS_UNINITIALIZED;
mNdofDev = NULL;
+ mDeviceIs3DConnexion = false;
LL_INFOS("Joystick") << "Terminated connection with NDOF device." << LL_ENDL;
}
#endif
@@ -607,19 +662,34 @@ void LLViewerJoystick::terminate()
void LLViewerJoystick::updateStatus()
{
#if LIB_NDOF
-
- ndof_update(mNdofDev);
-
- for (int i=0; i<6; i++)
+ if (mNdofDev != NULL && mDriverState == JDS_INITIALIZED)
{
- mAxes[i] = (F32) mNdofDev->axes[i] / mNdofDev->axes_max;
- }
+ ndof_update(mNdofDev);
+ for (int i=0; i<6; i++)
+ {
+ mAxes[i] = (F32) mNdofDev->axes[i] / mNdofDev->axes_max;
+ }
+ for (int i=0; i<16; i++)
+ {
+ mBtn[i] = mNdofDev->buttons[i];
+ }
- for (int i=0; i<16; i++)
- {
- mBtn[i] = mNdofDev->buttons[i];
+ // Remember that this device produced real input, for the viewer stats.
+ // The threshold ignores small resting drift on the axes.
+ constexpr F32 USED_AXIS_THRESHOLD = 0.1f;
+ bool used = std::any_of(std::begin(mAxes), std::end(mAxes),
+ [](F32 axis) { return fabsf(axis) > USED_AXIS_THRESHOLD; })
+ || std::any_of(std::begin(mBtn), std::end(mBtn),
+ [](long btn) { return btn != 0; });
+ if (used)
+ {
+ auto it = mSessionDevices.find(ll_safe_string(mNdofDev->product));
+ if (it != mSessionDevices.end())
+ {
+ it->second = true;
+ }
+ }
}
-
#endif
}
@@ -1012,7 +1082,7 @@ void LLViewerJoystick::moveAvatar(bool reset)
F32 val, dom_mov = 0.f;
U32 dom_axis = Z_I;
#if LIB_NDOF
- bool absolute = (gSavedSettings.getBOOL("Cursor3D") && mNdofDev->absolute);
+ bool absolute = mNdofDev != NULL && (gSavedSettings.getBOOL("Cursor3D") && mNdofDev->absolute);
#else
bool absolute = false;
#endif
@@ -1159,10 +1229,6 @@ void LLViewerJoystick::moveAvatar(bool reset)
// -----------------------------------------------------------------------------
void LLViewerJoystick::moveFlycam(bool reset)
{
- static LLQuaternion sFlycamRotation;
- static LLVector3d sFlycamPosition;
- static F32 sFlycamZoom;
-
if (!gFocusMgr.getAppHasFocus() || mDriverState != JDS_INITIALIZED
|| !gSavedSettings.getBOOL("JoystickEnabled") || !gSavedSettings.getBOOL("JoystickFlycamEnabled"))
{
@@ -1183,11 +1249,15 @@ void LLViewerJoystick::moveFlycam(bool reset)
bool in_build_mode = LLToolMgr::getInstance()->inBuildMode();
if (reset || mResetFlag)
{
- sFlycamPosition = gAgentCamera.getCameraPositionGlobal();
- sFlycamRotation = LLViewerCamera::getInstance()->getQuaternion();
- sFlycamZoom = LLViewerCamera::getInstance()->getView();
+ gAgentCamera.resetFlycamToCurrentView();
- resetDeltas(axis);
+ for (U32 i = 0; i < 6; i++)
+ {
+ mJoystickFlycamLastDelta[i] = -getJoystickAxis(axis[i]);
+ mJoystickFlycamDelta[i] = 0.f;
+ }
+ mJoystickFlycamLastDelta[6] = mJoystickFlycamDelta[6] = 0.f;
+ mResetFlag = false;
return;
}
@@ -1235,9 +1305,9 @@ void LLViewerJoystick::moveFlycam(bool reset)
F32 tmp = cur_delta[i];
if (absolute)
{
- cur_delta[i] = cur_delta[i] - sLastDelta[i];
+ cur_delta[i] = cur_delta[i] - mJoystickFlycamLastDelta[i];
}
- sLastDelta[i] = tmp;
+ mJoystickFlycamLastDelta[i] = tmp;
if (cur_delta[i] > 0)
{
@@ -1267,7 +1337,7 @@ void LLViewerJoystick::moveFlycam(bool reset)
cur_delta[i] *= time;
}
- sDelta[i] = sDelta[i] + (cur_delta[i]-sDelta[i])*time*feather;
+ mJoystickFlycamDelta[i] = mJoystickFlycamDelta[i] + (cur_delta[i]-mJoystickFlycamDelta[i])*time*feather;
is_zero = is_zero && (cur_delta[i] == 0.f);
@@ -1286,46 +1356,12 @@ void LLViewerJoystick::moveFlycam(bool reset)
}
}
- sFlycamPosition += LLVector3d(sDelta[VX], sDelta[VY], sDelta[VZ]) * sFlycamRotation;
-
- LLMatrix3 rot_mat(sDelta[3], sDelta[4], sDelta[5]);
- sFlycamRotation = LLQuaternion(rot_mat)*sFlycamRotation;
-
- if (gSavedSettings.getBOOL("AutoLeveling"))
- {
- LLMatrix3 level(sFlycamRotation);
-
- LLVector3 x = LLVector3(level.mMatrix[0]);
- LLVector3 y = LLVector3(level.mMatrix[1]);
- LLVector3 z = LLVector3(level.mMatrix[2]);
-
- y.mV[2] = 0.f;
- y.normVec();
+ bool auto_level = gSavedSettings.getBOOL("AutoLeveling");
+ F32 auto_level_fraction = llmin(feather*time, 1.f);
+ bool zoom_direct = gSavedSettings.getBOOL("ZoomDirect");
+ F32 direct_view_value = mJoystickFlycamLastDelta[6]*axis_scale[6]+dead_zone[6];
- level.setRows(x,y,z);
- level.orthogonalize();
-
- LLQuaternion quat(level);
- sFlycamRotation = nlerp(llmin(feather*time,1.f), sFlycamRotation, quat);
- }
-
- if (gSavedSettings.getBOOL("ZoomDirect"))
- {
- sFlycamZoom = sLastDelta[6]*axis_scale[6]+dead_zone[6];
- }
- else
- {
- sFlycamZoom += sDelta[6];
- }
-
- LLMatrix3 mat(sFlycamRotation);
-
- LLViewerCamera::getInstance()->setView(sFlycamZoom);
- LLVector3 new_camera_pos = gAgent.getPosAgentFromGlobal(sFlycamPosition);
- LLViewerCamera::getInstance()->setOrigin(new_camera_pos);
- LLViewerCamera::getInstance()->mXAxis = LLVector3(mat.mMatrix[0]);
- LLViewerCamera::getInstance()->mYAxis = LLVector3(mat.mMatrix[1]);
- LLViewerCamera::getInstance()->mZAxis = LLVector3(mat.mMatrix[2]);
+ gAgentCamera.applyNdofFlycamFrameDelta(mJoystickFlycamDelta, auto_level, auto_level_fraction, zoom_direct, direct_view_value);
}
// -----------------------------------------------------------------------------
@@ -1333,11 +1369,14 @@ bool LLViewerJoystick::toggleFlycam()
{
if (!gSavedSettings.getBOOL("JoystickEnabled") || !gSavedSettings.getBOOL("JoystickFlycamEnabled"))
{
- mOverrideCamera = false;
+ if (gAgentCamera.isUsingFlycam())
+ {
+ gAgentCamera.toggleFlycam();
+ }
return false;
}
- if (!mOverrideCamera)
+ if (!gAgentCamera.isUsingFlycam())
{
gAgentCamera.changeCameraToDefault();
}
@@ -1351,8 +1390,8 @@ bool LLViewerJoystick::toggleFlycam()
gAwayTriggerTimer.reset();
}
- mOverrideCamera = !mOverrideCamera;
- if (mOverrideCamera)
+ gAgentCamera.toggleFlycam();
+ if (gAgentCamera.isUsingFlycam())
{
moveFlycam(true);
@@ -1369,7 +1408,9 @@ bool LLViewerJoystick::toggleFlycam()
void LLViewerJoystick::scanJoystick()
{
- if (mDriverState != JDS_INITIALIZED || !gSavedSettings.getBOOL("JoystickEnabled"))
+ if (mDriverState != JDS_INITIALIZED
+ || !gSavedSettings.getBOOL("JoystickEnabled")
+ || !mDeviceIs3DConnexion)
{
return;
}
@@ -1377,7 +1418,7 @@ void LLViewerJoystick::scanJoystick()
#if LL_WINDOWS
// On windows, the flycam is updated syncronously with a timer, so there is
// no need to update the status of the joystick here.
- if (!mOverrideCamera)
+ if (!getOverrideCamera())
#endif
updateStatus();
@@ -1402,7 +1443,7 @@ void LLViewerJoystick::scanJoystick()
toggle_flycam = 0;
}
- if (!mOverrideCamera && !(LLToolMgr::getInstance()->inBuildMode() && gSavedSettings.getBOOL("JoystickBuildEnabled")))
+ if (!getOverrideCamera() && !(LLToolMgr::getInstance()->inBuildMode() && gSavedSettings.getBOOL("JoystickBuildEnabled")))
{
moveAvatar();
}
@@ -1532,14 +1573,53 @@ std::string LLViewerJoystick::getDescription()
return res;
}
+// static
+bool LLViewerJoystick::is3DConnexionDevice(const std::string& full_name)
+{
+ // Linux (evdev) prefixes the product with the vendor, e.g. "3Dconnexion SpaceNavigator"
+ const std::string VENDOR_PREFIX("3Dconnexion ");
+ std::string device_name = full_name.compare(0, VENDOR_PREFIX.size(), VENDOR_PREFIX) == 0
+ ? full_name.substr(VENDOR_PREFIX.size())
+ : full_name;
+ bool answer = device_name.find("Space") == 0
+ && ( (device_name.find("SpaceNavigator") == 0)
+ || (device_name.find("SpaceExplorer") == 0)
+ || (device_name.find("SpaceTraveler") == 0)
+ || (device_name.find("SpacePilot") == 0)
+ || (device_name.find("SpaceMouse") == 0));
+ return answer;
+}
+
+LLSD LLViewerJoystick::getSessionStatsAsLLSD() const
+{
+ std::string current_device;
+#if LIB_NDOF
+ if (mNdofDev != nullptr && mDriverState == JDS_INITIALIZED)
+ {
+ current_device = ll_safe_string(mNdofDev->product);
+ }
+#endif
+
+ LLSD result;
+ result["enabled"] = gSavedSettings.getBOOL("JoystickEnabled");
+ LLSD& devices = result["devices"] = LLSD::emptyArray();
+ for (const auto& [name, used] : mSessionDevices)
+ {
+ LLSD entry;
+ entry["name"] = name;
+ entry["used"] = used;
+ entry["connected"] = (name == current_device);
+ devices.append(entry);
+ }
+ return result;
+}
+
bool LLViewerJoystick::isLikeSpaceNavigator() const
{
#if LIB_NDOF
- return (isJoystickInitialized()
- && (strncmp(mNdofDev->product, "SpaceNavigator", 14) == 0
- || strncmp(mNdofDev->product, "SpaceExplorer", 13) == 0
- || strncmp(mNdofDev->product, "SpaceTraveler", 13) == 0
- || strncmp(mNdofDev->product, "SpacePilot", 10) == 0));
+ return (mNdofDev != NULL
+ && isJoystickInitialized()
+ && is3DConnexionDevice(mNdofDev->product));
#else
return false;
#endif
diff --git a/indra/newview/llviewerjoystick.h b/indra/newview/llviewerjoystick.h
index c989615653..d061fb77d4 100644
--- a/indra/newview/llviewerjoystick.h
+++ b/indra/newview/llviewerjoystick.h
@@ -29,6 +29,8 @@
#include "stdtypes.h"
+#include <map>
+
#if LIB_NDOF
#if LL_DARWIN
#define TARGET_OS_MAC 1
@@ -71,8 +73,9 @@ public:
void setNeedsReset(bool reset = true) { mResetFlag = reset; }
void setCameraNeedsUpdate(bool b) { mCameraUpdated = b; }
bool getCameraNeedsUpdate() const { return mCameraUpdated; }
- bool getOverrideCamera() { return mOverrideCamera; }
- void setOverrideCamera(bool val);
+ // Flycam's state now lives on LLAgentCamera (shared with the game-control
+ // flycam); this just forwards.
+ bool getOverrideCamera();
bool toggleFlycam();
void setSNDefaults();
bool isDeviceUUIDSet();
@@ -81,6 +84,13 @@ public:
std::string getDescription();
void saveDeviceIdToSettings();
+ static bool is3DConnexionDevice(const std::string& device_name);
+
+ // Summary of 3Dconnexion usage this session, for the viewer stats:
+ // { enabled, devices: [ { name, used, connected }, ... ] }
+ // 'devices' lists every 3Dconnexion device accepted at some point this session.
+ LLSD getSessionStatsAsLLSD() const;
+
protected:
void updateEnabled(bool autoenable);
void handleRun(F32 inc);
@@ -92,29 +102,44 @@ protected:
void agentJump();
void resetDeltas(S32 axis[]);
void loadDeviceIdFromSettings();
+ // Call after a successful ndof_init_first(): marks the driver initialized
+ // only if the device is a 3Dconnexion one. Returns true if accepted.
+ bool acceptInitializedDevice();
#if LIB_NDOF
static NDOF_HotPlugResult HotPlugAddCallback(NDOF_Device *dev);
static void HotPlugRemovalCallback(NDOF_Device *dev);
#endif
private:
+ // 3Dconnexion devices accepted this session (product name -> used), for viewer stats.
+ std::map<std::string, bool> mSessionDevices;
+
F32 mAxes[6];
long mBtn[16];
- EJoystickDriverState mDriverState;
- NDOF_Device *mNdofDev;
- bool mResetFlag;
- F32 mPerfScale;
- bool mCameraUpdated;
- bool mOverrideCamera;
- U32 mJoystickRun;
+ EJoystickDriverState mDriverState { JDS_UNINITIALIZED };
+ NDOF_Device *mNdofDev { nullptr };
// Windows: _GUID as U8 binary map
// MacOS: long as an U8 binary map
// Else: integer 1 for no device/ndof's default device
LLSD mLastDeviceUUID;
+ F32 mPerfScale;
+ U32 mJoystickRun { 0 };
+ bool mResetFlag { false };
+ bool mCameraUpdated { true };
+ bool mDeviceIs3DConnexion { false };
+
static F32 sLastDelta[7];
static F32 sDelta[7];
+
+ // This device's own feathered-delta state feeding
+ // LLAgentCamera::applyNdofFlycamFrameDelta() (which owns the shared flycam
+ // transform/engine, also used by the game-control flycam), kept separate
+ // from sDelta/sLastDelta above (which moveAvatar()/moveObjects() still
+ // use for non-flycam axis handling).
+ F32 mJoystickFlycamDelta[7] { 0,0,0,0,0,0,0 };
+ F32 mJoystickFlycamLastDelta[7] { 0,0,0,0,0,0,0 };
};
#endif
diff --git a/indra/newview/llviewermcp.cpp b/indra/newview/llviewermcp.cpp
new file mode 100644
index 0000000000..b9937a8cec
--- /dev/null
+++ b/indra/newview/llviewermcp.cpp
@@ -0,0 +1,3442 @@
+/**
+ * @file llviewermcp.cpp
+ * @brief Loopback MCP server for the running viewer session.
+ *
+ * Listens on 127.0.0.1 when EnableViewerMCP is set. Tool calls run on the
+ * main thread. This controls the logged-in viewer, not a second avatar.
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llviewermcp.h"
+#include "llthread.h"
+#include "llfloatermodelpreview.h"
+#include "llmaterialeditor.h"
+#include "llvovolume.h"
+#include "llviewerwindow.h"
+#include "llsnapshotmodel.h"
+#include "llgltfmateriallist.h"
+#include "lldate.h"
+
+#include "llassetstorage.h"
+#include "llfilesystem.h"
+#include "llagent.h"
+#include "llagentcamera.h"
+#include "llagentdata.h"
+#include "llagentui.h"
+#include "llappearancemgr.h"
+#include "llcommandhandler.h"
+#include "lldir.h"
+#include "llhudeffectlookat.h"
+#include "llimview.h"
+#include "llinventorybridge.h"
+#include "llinventorymodel.h"
+#include "llnamevalue.h"
+#include "llpermissions.h"
+#include "llfloaterreg.h"
+#include "llpreviewscript.h"
+#include "llprimitive.h"
+#include "roles_constants.h"
+#include "llselectmgr.h"
+#include "llstartup.h"
+#include "lltooldraganddrop.h"
+#include "lltoolgrab.h"
+#include "llviewerassetupload.h"
+#include "llviewermenufile.h"
+#include "llagentbenefits.h"
+#include "llfloaterperms.h"
+#include "llstatusbar.h"
+#include "llbvhloader.h"
+#include "llbvhconsts.h"
+#include "lldatapacker.h"
+#include "llkeyframemotion.h"
+#include "llhandmotion.h"
+#include "llviewertexture.h"
+#include "llimage.h"
+#include "llviewercontrol.h"
+#include "llviewermenu.h"
+#include "llviewernetwork.h"
+#include "llviewerobjectlist.h"
+#include "llviewerregion.h"
+#include "llvoavatar.h"
+#include "llvoavatarself.h"
+#include "llvolumemessage.h"
+#include "material_codes.h"
+#include "object_flags.h"
+
+#include "boost/json.hpp"
+
+#include <algorithm>
+#include <chrono>
+#include <map>
+#include <sstream>
+#if !LL_WINDOWS
+#include <fcntl.h>
+#include <sys/stat.h>
+#endif
+
+#include <atomic>
+#include <condition_variable>
+#include <deque>
+#include <mutex>
+#include <thread>
+
+#if LL_WINDOWS
+#include <winsock2.h>
+#include <ws2tcpip.h>
+using mcp_socket_t = SOCKET;
+static const mcp_socket_t MCP_INVALID_SOCKET = INVALID_SOCKET;
+static void mcp_close_socket(mcp_socket_t s) { if (s != INVALID_SOCKET) closesocket(s); }
+#else
+#include <arpa/inet.h>
+#include <netinet/in.h>
+#include <sys/select.h>
+#include <sys/socket.h>
+#include <unistd.h>
+using mcp_socket_t = int;
+static const mcp_socket_t MCP_INVALID_SOCKET = -1;
+static void mcp_close_socket(mcp_socket_t s) { if (s >= 0) ::close(s); }
+#endif
+
+extern void send_chat_from_viewer(const std::string& utf8_out_text, EChatType type, S32 channel);
+
+namespace
+{
+ constexpr S32 kMaxChat = 100;
+ constexpr S32 kMaxDebug = 200;
+ constexpr S32 kMaxNearby = 100;
+ constexpr F64 kChatThrottleSeconds = 1.0;
+
+ struct ChatLine
+ {
+ std::string kind;
+ std::string from;
+ LLUUID from_id;
+ std::string text;
+ std::string time; // ISO-8601 UTC. Set for debug lines.
+ };
+
+ struct Job
+ {
+ std::function<void(boost::json::object& out, bool& is_error)> fn;
+ boost::json::object result;
+ bool is_error = false;
+ bool done = false;
+ std::mutex mu;
+ std::condition_variable cv;
+ };
+
+ std::mutex gQueueMu;
+ std::deque<std::shared_ptr<Job>> gQueue;
+
+ std::mutex gChatMu;
+ std::deque<ChatLine> gChat;
+ std::deque<ChatLine> gDebug;
+
+ std::atomic<bool> gRun{false};
+ std::atomic<bool> gShutdown{false};
+ std::thread gThread;
+ mcp_socket_t gListen = MCP_INVALID_SOCKET;
+ int gPort = 9411;
+ F64 gLastChatTime = 0.0;
+ bool gStarted = false;
+
+ bool in_world()
+ {
+ return LLStartUp::getStartupState() == STATE_STARTED && isAgentAvatarValid();
+ }
+
+ void require_world(bool& is_error, const std::string& what)
+ {
+ if (!in_world())
+ {
+ is_error = true;
+ throw std::runtime_error(what + " requires the avatar to be in world");
+ }
+ }
+
+ std::string object_label(LLViewerObject* obj)
+ {
+ if (!obj)
+ {
+ return std::string();
+ }
+ if (obj->isAvatar())
+ {
+ return static_cast<LLVOAvatar*>(obj)->getFullname();
+ }
+ LLNameValue* nv = obj->getNVPair("Name");
+ if (nv && nv->getString())
+ {
+ return nv->getString();
+ }
+ return std::string();
+ }
+
+ boost::json::array link_ids(LLViewerObject* obj)
+ {
+ boost::json::array ids;
+ if (!obj || obj->isAvatar())
+ {
+ return ids;
+ }
+ LLViewerObject* root = obj->getRootEdit();
+ if (!root || root->isAvatar())
+ {
+ return ids;
+ }
+ std::vector<LLViewerObject*> links;
+ root->addThisAndNonJointChildren(links);
+ for (LLViewerObject* link : links)
+ {
+ if (link)
+ {
+ ids.push_back(boost::json::string(link->getID().asString()));
+ }
+ }
+ return ids;
+ }
+
+ LLViewerObject* object_by_id(const std::string& id_text, bool& is_error)
+ {
+ LLUUID id(id_text);
+ if (id.isNull())
+ {
+ is_error = true;
+ throw std::runtime_error("object id is not a UUID");
+ }
+ LLViewerObject* obj = gObjectList.findObject(id);
+ if (!obj)
+ {
+ is_error = true;
+ throw std::runtime_error("object is not in the viewer cache");
+ }
+ return obj;
+ }
+
+ const boost::json::object* args_of(const boost::json::object& params)
+ {
+ auto it = params.find("arguments");
+ if (it == params.end() || !it->value().is_object())
+ {
+ return nullptr;
+ }
+ return &it->value().as_object();
+ }
+
+ std::string jstr(const boost::json::object* args, const char* key, const std::string& fallback = std::string())
+ {
+ if (!args)
+ {
+ return fallback;
+ }
+ auto it = args->find(key);
+ if (it == args->end() || !it->value().is_string())
+ {
+ return fallback;
+ }
+ return std::string(it->value().as_string());
+ }
+
+ double jreal(const boost::json::object* args, const char* key, double fallback)
+ {
+ if (!args)
+ {
+ return fallback;
+ }
+ auto it = args->find(key);
+ if (it == args->end())
+ {
+ return fallback;
+ }
+ if (it->value().is_double())
+ {
+ return it->value().as_double();
+ }
+ if (it->value().is_int64())
+ {
+ return static_cast<double>(it->value().as_int64());
+ }
+ if (it->value().is_uint64())
+ {
+ return static_cast<double>(it->value().as_uint64());
+ }
+ return fallback;
+ }
+
+ bool jhas(const boost::json::object* args, const char* key)
+ {
+ return args && args->find(key) != args->end();
+ }
+
+ bool jbool(const boost::json::object* args, const char* key, bool fallback)
+ {
+ if (!args)
+ {
+ return fallback;
+ }
+ auto it = args->find(key);
+ if (it == args->end() || !it->value().is_bool())
+ {
+ return fallback;
+ }
+ return it->value().as_bool();
+ }
+
+ boost::json::object vec3_json(const LLVector3& v)
+ {
+ boost::json::object o;
+ o["x"] = v.mV[VX];
+ o["y"] = v.mV[VY];
+ o["z"] = v.mV[VZ];
+ return o;
+ }
+
+ std::string camera_mode_name()
+ {
+ switch (gAgentCamera.getCameraMode())
+ {
+ case CAMERA_MODE_THIRD_PERSON: return "third_person";
+ case CAMERA_MODE_MOUSELOOK: return "mouselook";
+ case CAMERA_MODE_CUSTOMIZE_AVATAR: return "customize_avatar";
+ case CAMERA_MODE_FOLLOW: return "follow";
+ case CAMERA_MODE_OTS: return "over_shoulder";
+ default: return "unknown";
+ }
+ }
+
+ void tool_status(const boost::json::object*, boost::json::object& out, bool&)
+ {
+ out["in_world"] = in_world();
+ out["startup_state"] = LLStartUp::getStartupStateString();
+ out["agent_id"] = gAgent.getID().asString();
+ std::string name;
+ LLAgentUI::buildFullname(name);
+ if (name.empty())
+ {
+ name = gAgentUsername;
+ }
+ out["agent_name"] = name;
+ LLViewerRegion* region = gAgent.getRegion();
+ if (region)
+ {
+ out["region"] = region->getName();
+ out["position"] = vec3_json(gAgent.getPositionAgent());
+ }
+ out["look"] = vec3_json(gAgent.getAtAxis());
+ out["camera_mode"] = camera_mode_name();
+ }
+
+ void tool_nearby(const boost::json::object* args, boost::json::object& out, bool& is_error)
+ {
+ require_world(is_error, "nearby");
+ const F32 radius = (F32)llclamp(jreal(args, "radius", 32.0), 1.0, 256.0);
+ const S32 limit = (S32)llclamp(jreal(args, "limit", 50.0), 1.0, (F64)kMaxNearby);
+ const LLVector3d here = gAgent.getPositionGlobal();
+ boost::json::array items;
+ const S32 count = gObjectList.getNumObjects();
+ for (S32 i = 0; i < count && (S32)items.size() < limit; ++i)
+ {
+ LLViewerObject* obj = gObjectList.getObject(i);
+ if (!obj || obj->isDead())
+ {
+ continue;
+ }
+ const bool avatar = obj->isAvatar();
+ if (!avatar && obj->getParent())
+ {
+ continue;
+ }
+ const F32 distance = (F32)(obj->getPositionGlobal() - here).magVec();
+ if (distance > radius)
+ {
+ continue;
+ }
+ boost::json::object item;
+ item["id"] = obj->getID().asString();
+ item["name"] = object_label(obj);
+ item["kind"] = avatar ? "avatar" : "object";
+ item["distance"] = distance;
+ item["position"] = vec3_json(obj->getPositionRegion());
+ if (!avatar)
+ {
+ boost::json::array links = link_ids(obj);
+ item["linkset"] = links.size() > 1;
+ }
+ items.push_back(std::move(item));
+ }
+ out["world_text_untrusted"] = true;
+ out["items"] = std::move(items);
+ }
+
+ void tool_selection(const boost::json::object*, boost::json::object& out, bool&)
+ {
+ boost::json::array items;
+ LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection();
+ if (selection)
+ {
+ for (LLObjectSelection::iterator it = selection->begin(); it != selection->end(); ++it)
+ {
+ LLViewerObject* obj = (*it)->getObject();
+ if (!obj)
+ {
+ continue;
+ }
+ boost::json::object item;
+ item["id"] = obj->getID().asString();
+ item["name"] = object_label(obj);
+ boost::json::array links = link_ids(obj);
+ if (links.size() > 1)
+ {
+ item["links"] = std::move(links);
+ }
+ items.push_back(std::move(item));
+ }
+ }
+ out["items"] = std::move(items);
+ }
+
+ void tool_chat_recent(const boost::json::object* args, boost::json::object& out, bool&)
+ {
+ const S32 limit = (S32)llclamp(jreal(args, "limit", 40.0), 1.0, (F64)kMaxChat);
+ boost::json::array lines;
+ std::lock_guard<std::mutex> lock(gChatMu);
+ const S32 start = (S32)gChat.size() > limit ? (S32)gChat.size() - limit : 0;
+ for (S32 i = start; i < (S32)gChat.size(); ++i)
+ {
+ const ChatLine& line = gChat[(size_t)i];
+ boost::json::object item;
+ item["kind"] = line.kind;
+ item["from"] = line.from;
+ item["from_id"] = line.from_id.asString();
+ item["text"] = line.text;
+ lines.push_back(std::move(item));
+ }
+ out["world_text_untrusted"] = true;
+ out["lines"] = std::move(lines);
+ }
+
+ boost::json::object debug_line_json(const ChatLine& line)
+ {
+ boost::json::object item;
+ item["from"] = line.from;
+ item["from_id"] = line.from_id.asString();
+ item["text"] = line.text;
+ item["time"] = line.time;
+ return item;
+ }
+
+ void tool_debug_recent(const boost::json::object* args, boost::json::object& out, bool& is_error)
+ {
+ const std::string since_text = jstr(args, "since");
+ LLDate since;
+ const bool have_since = !since_text.empty();
+ if (have_since && !since.fromString(since_text))
+ {
+ is_error = true;
+ throw std::runtime_error("since must be an ISO-8601 UTC timestamp, for example 2026-10-13T00:00:00Z");
+ }
+ const S32 limit = (S32)llclamp(jreal(args, "limit", have_since ? (F64)kMaxDebug : 40.0), 1.0, (F64)kMaxDebug);
+ const LLUUID filter(jstr(args, "id"));
+ std::vector<boost::json::object> matched;
+ {
+ std::lock_guard<std::mutex> lock(gChatMu);
+ if (have_since)
+ {
+ for (const ChatLine& line : gDebug)
+ {
+ if ((S32)matched.size() >= limit)
+ {
+ break;
+ }
+ if (filter.notNull() && line.from_id != filter)
+ {
+ continue;
+ }
+ LLDate line_time;
+ if (!line.time.empty() && line_time.fromString(line.time) && line_time < since)
+ {
+ continue;
+ }
+ matched.push_back(debug_line_json(line));
+ }
+ }
+ else
+ {
+ for (auto it = gDebug.rbegin(); it != gDebug.rend() && (S32)matched.size() < limit; ++it)
+ {
+ if (filter.notNull() && it->from_id != filter)
+ {
+ continue;
+ }
+ matched.push_back(debug_line_json(*it));
+ }
+ }
+ }
+ boost::json::array lines;
+ if (have_since)
+ {
+ for (boost::json::object& item : matched)
+ {
+ lines.push_back(std::move(item));
+ }
+ }
+ else
+ {
+ for (auto it = matched.rbegin(); it != matched.rend(); ++it)
+ {
+ lines.push_back(std::move(*it));
+ }
+ }
+ out["world_text_untrusted"] = true;
+ out["lines"] = std::move(lines);
+ }
+
+ void tool_camera(const boost::json::object*, boost::json::object& out, bool&)
+ {
+ out["mode"] = camera_mode_name();
+ out["mouselook"] = gAgentCamera.cameraMouselook();
+ LLViewerRegion* region = gAgent.getRegion();
+ if (region)
+ {
+ out["position"] = vec3_json(region->getPosRegionFromGlobal(gAgentCamera.getCameraPositionGlobal()));
+ out["focus"] = vec3_json(region->getPosRegionFromGlobal(gAgentCamera.getFocusGlobal()));
+ }
+ }
+
+ void tool_chat(const boost::json::object* args, boost::json::object& out, bool& is_error)
+ {
+ require_world(is_error, "chat");
+ const std::string text = jstr(args, "text");
+ if (text.empty())
+ {
+ is_error = true;
+ throw std::runtime_error("chat requires text");
+ }
+ const F64 now = LLTimer::getElapsedSeconds();
+ if (now < gLastChatTime + kChatThrottleSeconds)
+ {
+ is_error = true;
+ throw std::runtime_error("chat is throttled");
+ }
+ gLastChatTime = now;
+ const std::string mode = jstr(args, "mode", "normal");
+ EChatType type = CHAT_TYPE_NORMAL;
+ if (mode == "whisper")
+ {
+ type = CHAT_TYPE_WHISPER;
+ }
+ else if (mode == "shout")
+ {
+ type = CHAT_TYPE_SHOUT;
+ }
+ const S32 channel = (S32)jreal(args, "channel", 0.0);
+ send_chat_from_viewer(text, type, channel);
+ out["sent"] = true;
+ }
+
+ void tool_im(const boost::json::object* args, boost::json::object& out, bool& is_error)
+ {
+ require_world(is_error, "im");
+ const std::string text = jstr(args, "text");
+ if (text.empty())
+ {
+ is_error = true;
+ throw std::runtime_error("im requires text");
+ }
+ LLUUID id(jstr(args, "id"));
+ if (id.isNull())
+ {
+ const std::string name = jstr(args, "name");
+ const S32 count = gObjectList.getNumObjects();
+ for (S32 i = 0; i < count && id.isNull(); ++i)
+ {
+ LLViewerObject* obj = gObjectList.getObject(i);
+ if (obj && obj->isAvatar() && object_label(obj) == name)
+ {
+ id = obj->getID();
+ }
+ }
+ }
+ if (id.isNull())
+ {
+ is_error = true;
+ throw std::runtime_error("im needs an avatar id, or a name that is currently in view");
+ }
+ const LLUUID session = LLIMMgr::computeSessionID(IM_NOTHING_SPECIAL, id);
+ LLIMModel::sendMessage(text, session, id, IM_NOTHING_SPECIAL);
+ out["sent"] = true;
+ out["id"] = id.asString();
+ }
+
+ void tool_teleport(const boost::json::object* args, boost::json::object& out, bool& is_error)
+ {
+ require_world(is_error, "teleport");
+ const std::string region = jstr(args, "region");
+ if (region.empty())
+ {
+ is_error = true;
+ throw std::runtime_error("teleport requires a region name");
+ }
+ LLSD params(LLSD::emptyArray());
+ params.append(region);
+ params.append(jreal(args, "x", 128.0));
+ params.append(jreal(args, "y", 128.0));
+ params.append(jreal(args, "z", 25.0));
+ const bool ok = LLCommandDispatcher::dispatch(
+ "teleport", params, LLSD(), LLGridManager::getInstance()->getGrid(),
+ NULL, LLCommandHandler::NAV_TYPE_CLICKED, true);
+ out["sent"] = ok;
+ if (!ok)
+ {
+ is_error = true;
+ throw std::runtime_error("teleport was not accepted");
+ }
+ }
+
+ void tool_move(const boost::json::object* args, boost::json::object& out, bool& is_error)
+ {
+ require_world(is_error, "move");
+ if (jbool(args, "stop", false))
+ {
+ gAgent.stopAutoPilot(true);
+ out["stopped"] = true;
+ return;
+ }
+ LLViewerRegion* region = gAgent.getRegion();
+ if (!region)
+ {
+ is_error = true;
+ throw std::runtime_error("no current region");
+ }
+ const LLVector3 local((F32)jreal(args, "x", 0.0), (F32)jreal(args, "y", 0.0), (F32)jreal(args, "z", 0.0));
+ gAgent.startAutoPilotGlobal(
+ region->getPosGlobalFromRegion(local),
+ "mcp",
+ NULL,
+ NULL,
+ NULL,
+ (F32)jreal(args, "stop_distance", 1.5),
+ 0.03f,
+ jbool(args, "allow_flying", true));
+ out["started"] = true;
+ }
+
+ void tool_sit(const boost::json::object* args, boost::json::object& out, bool& is_error)
+ {
+ require_world(is_error, "sit");
+ LLViewerObject* obj = object_by_id(jstr(args, "id"), is_error);
+ if (!obj->getRegion() || obj->getPCode() != LL_PCODE_VOLUME)
+ {
+ is_error = true;
+ throw std::runtime_error("sit target is not a prim");
+ }
+ gMessageSystem->newMessageFast(_PREHASH_AgentRequestSit);
+ gMessageSystem->nextBlockFast(_PREHASH_AgentData);
+ gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
+ gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
+ gMessageSystem->nextBlockFast(_PREHASH_TargetObject);
+ gMessageSystem->addUUIDFast(_PREHASH_TargetID, obj->getID());
+ gMessageSystem->addVector3Fast(_PREHASH_Offset, LLVector3::zero);
+ obj->getRegion()->sendReliableMessage();
+ out["sent"] = true;
+ }
+
+ void tool_stand(const boost::json::object*, boost::json::object& out, bool& is_error)
+ {
+ require_world(is_error, "stand");
+ gAgent.setControlFlags(AGENT_CONTROL_STAND_UP);
+ out["sent"] = true;
+ }
+
+ void tool_touch(const boost::json::object* args, boost::json::object& out, bool& is_error)
+ {
+ require_world(is_error, "touch");
+ LLViewerObject* obj = object_by_id(jstr(args, "id"), is_error);
+ LLPickInfo pick;
+ pick.mPickType = LLPickInfo::PICK_OBJECT;
+ pick.mObjectID = obj->getID();
+ pick.mObjectFace = (S32)jreal(args, "face", 0.0);
+ send_ObjectGrab_message(obj, pick, LLVector3::zero);
+ send_ObjectDeGrab_message(obj, pick);
+ out["sent"] = true;
+ }
+
+ void tool_look_at(const boost::json::object* args, boost::json::object& out, bool& is_error)
+ {
+ require_world(is_error, "look_at");
+ LLViewerObject* obj = NULL;
+ const std::string id_text = jstr(args, "id");
+ if (!id_text.empty())
+ {
+ obj = object_by_id(id_text, is_error);
+ }
+ const LLVector3 pos((F32)jreal(args, "x", 0.0), (F32)jreal(args, "y", 0.0), (F32)jreal(args, "z", 0.0));
+ gAgentCamera.setLookAt(LOOKAT_TARGET_SELECT, obj, pos);
+ out["sent"] = true;
+ }
+
+ void tool_camera_set(const boost::json::object* args, boost::json::object& out, bool& is_error)
+ {
+ require_world(is_error, "camera_set");
+ if (jbool(args, "reset", false))
+ {
+ gAgentCamera.changeCameraToDefault();
+ out["reset"] = true;
+ return;
+ }
+ LLViewerRegion* region = gAgent.getRegion();
+ if (!region)
+ {
+ is_error = true;
+ throw std::runtime_error("no current region");
+ }
+ const LLVector3d cam = region->getPosGlobalFromRegion(LLVector3(
+ (F32)jreal(args, "x", 0.0), (F32)jreal(args, "y", 0.0), (F32)jreal(args, "z", 0.0)));
+ const LLVector3d focus = region->getPosGlobalFromRegion(LLVector3(
+ (F32)jreal(args, "focus_x", 0.0), (F32)jreal(args, "focus_y", 0.0), (F32)jreal(args, "focus_z", 0.0)));
+ gAgentCamera.setCameraPosAndFocusGlobal(cam, focus, LLUUID::null);
+ out["sent"] = true;
+ }
+
+ void tool_select(const boost::json::object* args, boost::json::object& out, bool& is_error)
+ {
+ require_world(is_error, "select");
+ LLViewerObject* obj = object_by_id(jstr(args, "id"), is_error);
+ LLSelectMgr::getInstance()->deselectAll();
+ LLSelectMgr::getInstance()->selectObjectAndFamily(obj);
+ out["selected"] = obj->getID().asString();
+ }
+
+ struct AsyncJob
+ {
+ bool done = false;
+ bool ok = false;
+ std::string detail;
+ std::string item_id;
+ std::string source;
+ };
+
+ std::mutex gAsyncMu;
+ std::map<std::string, AsyncJob> gAsync;
+
+ void finish_async(const std::string& job, bool ok, const std::string& detail, const std::string& item_id, const std::string& source = std::string())
+ {
+ std::lock_guard<std::mutex> lock(gAsyncMu);
+ AsyncJob& slot = gAsync[job];
+ slot.done = true;
+ slot.ok = ok;
+ slot.detail = detail;
+ slot.item_id = item_id;
+ slot.source = source;
+ if (gAsync.size() > 32)
+ {
+ auto oldest = gAsync.begin();
+ if (oldest->first == job)
+ {
+ ++oldest;
+ }
+ if (oldest != gAsync.end())
+ {
+ gAsync.erase(oldest);
+ }
+ }
+ }
+
+ LLViewerInventoryItem* inventory_item(const std::string& name_or_id, bool& is_error)
+ {
+ LLUUID id(name_or_id);
+ if (id.notNull())
+ {
+ LLViewerInventoryItem* item = gInventory.getItem(id);
+ if (!item)
+ {
+ is_error = true;
+ throw std::runtime_error("inventory item was not found");
+ }
+ return item;
+ }
+ if (name_or_id.empty())
+ {
+ is_error = true;
+ throw std::runtime_error("inventory item name or id is required");
+ }
+ LLInventoryModel::cat_array_t cats;
+ LLInventoryModel::item_array_t items;
+ gInventory.collectDescendents(gInventory.getRootFolderID(), cats, items, LLInventoryModel::EXCLUDE_TRASH);
+ LLViewerInventoryItem* found = nullptr;
+ S32 matches = 0;
+ for (LLViewerInventoryItem* item : items)
+ {
+ if (item && item->getName() == name_or_id)
+ {
+ found = item;
+ ++matches;
+ }
+ }
+ if (matches != 1)
+ {
+ is_error = true;
+ throw std::runtime_error(matches == 0 ? "inventory item was not found" : "inventory name matches more than one item; pass an id");
+ }
+ return found;
+ }
+
+ LLPCode shape_pcode(const std::string& shape, bool& is_error)
+ {
+ if (shape == "box" || shape == "cube") return LL_PCODE_CUBE;
+ if (shape == "sphere") return LL_PCODE_SPHERE;
+ if (shape == "cylinder") return LL_PCODE_CYLINDER;
+ if (shape == "prism") return LL_PCODE_PRISM;
+ if (shape == "cone") return LL_PCODE_CONE;
+ if (shape == "torus") return LL_PCODE_TORUS;
+ if (shape == "pyramid") return LL_PCODE_PYRAMID;
+ is_error = true;
+ throw std::runtime_error("shape must be box, sphere, cylinder, prism, cone, torus, or pyramid");
+ }
+
+ void pack_new_prim(LLPCode pcode, LLVolumeParams& volume_params, LLQuaternion& rotation, LLPCode& volume_pcode)
+ {
+ rotation.loadIdentity();
+ volume_pcode = LL_PCODE_VOLUME;
+ switch (pcode)
+ {
+ case LL_PCODE_SPHERE:
+ rotation.setQuat(90.f * DEG_TO_RAD, LLVector3::y_axis);
+ volume_params.setType(LL_PCODE_PROFILE_CIRCLE_HALF, LL_PCODE_PATH_CIRCLE);
+ volume_params.setRatio(1, 1);
+ break;
+ case LL_PCODE_TORUS:
+ rotation.setQuat(90.f * DEG_TO_RAD, LLVector3::y_axis);
+ volume_params.setType(LL_PCODE_PROFILE_CIRCLE, LL_PCODE_PATH_CIRCLE);
+ volume_params.setRatio(1.f, 0.25f);
+ break;
+ case LL_PCODE_PRISM:
+ volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE);
+ volume_params.setRatio(0, 1);
+ volume_params.setShear(-0.5f, 0);
+ break;
+ case LL_PCODE_PYRAMID:
+ volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE);
+ volume_params.setRatio(0, 0);
+ break;
+ case LL_PCODE_CYLINDER:
+ volume_params.setType(LL_PCODE_PROFILE_CIRCLE, LL_PCODE_PATH_LINE);
+ volume_params.setRatio(1, 1);
+ break;
+ case LL_PCODE_CONE:
+ volume_params.setType(LL_PCODE_PROFILE_CIRCLE, LL_PCODE_PATH_LINE);
+ volume_params.setRatio(0, 0);
+ break;
+ case LL_PCODE_CUBE:
+ default:
+ volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE);
+ volume_params.setRatio(1, 1);
+ break;
+ }
+ volume_params.setBeginAndEndS(0.f, 1.f);
+ volume_params.setBeginAndEndT(0.f, 1.f);
+ }
+
+ void tool_rez_prim(const boost::json::object* args, boost::json::object& out, bool& is_error)
+ {
+ require_world(is_error, "rez_prim");
+ LLViewerRegion* region = gAgent.getRegion();
+ if (!region)
+ {
+ is_error = true;
+ throw std::runtime_error("no current region");
+ }
+ const LLPCode pcode = shape_pcode(jstr(args, "shape", "box"), is_error);
+ const F32 size = (F32)llclamp(jreal(args, "size", 0.5), 0.01, 64.0);
+ LLVector3 scale(size, size, size);
+ if (jhas(args, "scale_x"))
+ {
+ scale.set((F32)jreal(args, "scale_x", size), (F32)jreal(args, "scale_y", size), (F32)jreal(args, "scale_z", size));
+ }
+ const LLVector3 pos((F32)jreal(args, "x", 128.0), (F32)jreal(args, "y", 128.0), (F32)jreal(args, "z", 25.0));
+ LLVolumeParams volume_params;
+ LLQuaternion rotation;
+ LLPCode volume_pcode = LL_PCODE_VOLUME;
+ pack_new_prim(pcode, volume_params, rotation, volume_pcode);
+
+ U32 flags = FLAGS_CREATE_SELECTED;
+ if (jbool(args, "physics", false))
+ {
+ flags |= FLAGS_USE_PHYSICS;
+ }
+ gMessageSystem->newMessageFast(_PREHASH_ObjectAdd);
+ gMessageSystem->nextBlockFast(_PREHASH_AgentData);
+ gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
+ gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
+ gMessageSystem->addUUIDFast(_PREHASH_GroupID, gAgent.getGroupID());
+ gMessageSystem->nextBlockFast(_PREHASH_ObjectData);
+ gMessageSystem->addU8Fast(_PREHASH_Material, LL_MCODE_WOOD);
+ gMessageSystem->addU32Fast(_PREHASH_AddFlags, flags);
+ LLVolumeMessage::packVolumeParams(&volume_params, gMessageSystem);
+ gMessageSystem->addU8Fast(_PREHASH_PCode, volume_pcode);
+ gMessageSystem->addVector3Fast(_PREHASH_Scale, scale);
+ gMessageSystem->addQuatFast(_PREHASH_Rotation, rotation);
+ gMessageSystem->addVector3Fast(_PREHASH_RayStart, pos);
+ gMessageSystem->addVector3Fast(_PREHASH_RayEnd, pos);
+ gMessageSystem->addU8Fast(_PREHASH_BypassRaycast, (U8)1);
+ gMessageSystem->addU8Fast(_PREHASH_RayEndIsIntersection, (U8)0);
+ gMessageSystem->addU8Fast(_PREHASH_State, (U8)0);
+ gMessageSystem->addUUIDFast(_PREHASH_RayTargetID, LLUUID::null);
+ gMessageSystem->sendReliable(region->getHost());
+ LLSelectMgr::getInstance()->deselectAll();
+ if (gViewerWindow && gViewerWindow->getWindow())
+ {
+ gViewerWindow->getWindow()->incBusyCount();
+ }
+ out["sent"] = true;
+ out["note"] = "The new prim is selected when the region sends it back. Call selection to read its UUID.";
+ }
+
+ void tool_rez_item(const boost::json::object* args, boost::json::object& out, bool& is_error)
+ {
+ require_world(is_error, "rez_item");
+ LLViewerRegion* region = gAgent.getRegion();
+ if (!region)
+ {
+ is_error = true;
+ throw std::runtime_error("no current region");
+ }
+ LLViewerInventoryItem* item = inventory_item(jstr(args, "id").empty() ? jstr(args, "name") : jstr(args, "id"), is_error);
+ if (item->getType() != LLAssetType::AT_OBJECT)
+ {
+ is_error = true;
+ throw std::runtime_error("inventory item is not an object");
+ }
+ const LLVector3 pos((F32)jreal(args, "x", 128.0), (F32)jreal(args, "y", 128.0), (F32)jreal(args, "z", 25.0));
+ LLMessageSystem* msg = gMessageSystem;
+ msg->newMessageFast(_PREHASH_RezObject);
+ msg->nextBlockFast(_PREHASH_AgentData);
+ msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
+ msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
+ msg->addUUIDFast(_PREHASH_GroupID, gAgent.getGroupID());
+ msg->nextBlock("RezData");
+ msg->addUUIDFast(_PREHASH_FromTaskID, LLUUID::null);
+ msg->addU8Fast(_PREHASH_BypassRaycast, (U8)1);
+ msg->addVector3Fast(_PREHASH_RayStart, pos);
+ msg->addVector3Fast(_PREHASH_RayEnd, pos);
+ msg->addUUIDFast(_PREHASH_RayTargetID, LLUUID::null);
+ msg->addBOOLFast(_PREHASH_RayEndIsIntersection, false);
+ msg->addBOOLFast(_PREHASH_RezSelected, true);
+ msg->addBOOLFast(_PREHASH_RemoveItem, false);
+ pack_permissions_slam(msg, item->getFlags(), item->getPermissions());
+ msg->nextBlockFast(_PREHASH_InventoryData);
+ item->packMessage(msg);
+ msg->sendReliable(region->getHost());
+ out["sent"] = true;
+ out["item_id"] = item->getUUID().asString();
+ }
+
+ void derez_object(LLViewerObject* object, bool copy);
+
+ void tool_take(const boost::json::object* args, boost::json::object& out, bool& is_error)
+ {
+ require_world(is_error, "take");
+ LLViewerObject* obj = object_by_id(jstr(args, "id"), is_error);
+ const bool copy = jbool(args, "copy", false);
+ LLViewerObject* root = obj->getRootEdit() ? obj->getRootEdit() : obj;
+ if (!root->permYouOwner())
+ {
+ is_error = true;
+ throw std::runtime_error("you do not own this object");
+ }
+ if (copy && !root->permCopy())
+ {
+ is_error = true;
+ throw std::runtime_error("you cannot copy this object");
+ }
+ if (!root->getRegion() || root->getLocalID() == 0)
+ {
+ is_error = true;
+ throw std::runtime_error("object is not ready to take");
+ }
+ if (gInventory.findCategoryUUIDForType(LLFolderType::FT_OBJECT).isNull())
+ {
+ is_error = true;
+ throw std::runtime_error("objects inventory folder was not found");
+ }
+ derez_object(root, copy);
+ out["sent"] = true;
+ out["id"] = root->getID().asString();
+ }
+
+ LLViewerJointAttachment* attachment_point(const std::string& name)
+ {
+ if (!isAgentAvatarValid() || name.empty())
+ {
+ return nullptr;
+ }
+ for (auto& entry : gAgentAvatarp->mAttachmentPoints)
+ {
+ if (entry.second && LLStringUtil::compareInsensitive(entry.second->getName(), name) == 0)
+ {
+ return entry.second;
+ }
+ }
+ return nullptr;
+ }
+
+ void tool_attach_points(const boost::json::object*, boost::json::object& out, bool& is_error)
+ {
+ require_world(is_error, "attach_points");
+ boost::json::array points;
+ if (isAgentAvatarValid())
+ {
+ for (auto& entry : gAgentAvatarp->mAttachmentPoints)
+ {
+ if (!entry.second)
+ {
+ continue;
+ }
+ boost::json::object item;
+ item["name"] = entry.second->getName();
+ item["attached"] = entry.second->getNumObjects();
+ points.push_back(std::move(item));
+ }
+ }
+ out["points"] = std::move(points);
+ }
+
+ void tool_attach(const boost::json::object* args, boost::json::object& out, bool& is_error)
+ {
+ require_world(is_error, "attach");
+ LLViewerInventoryItem* item = inventory_item(jstr(args, "id").empty() ? jstr(args, "name") : jstr(args, "id"), is_error);
+ const std::string point_name = jstr(args, "point");
+ LLViewerJointAttachment* point = attachment_point(point_name);
+ if (!point_name.empty() && !point)
+ {
+ is_error = true;
+ throw std::runtime_error("unknown attachment point");
+ }
+ rez_attachment(item, point, false);
+ out["sent"] = true;
+ out["item_id"] = item->getUUID().asString();
+ }
+
+ void tool_detach(const boost::json::object* args, boost::json::object& out, bool& is_error)
+ {
+ require_world(is_error, "detach");
+ LLViewerObject* obj = object_by_id(jstr(args, "id"), is_error);
+ const LLUUID item_id = obj->getAttachmentItemID();
+ if (item_id.isNull())
+ {
+ is_error = true;
+ throw std::runtime_error("object is not an attachment");
+ }
+ LLAppearanceMgr::instance().removeItemFromAvatar(item_id);
+ out["sent"] = true;
+ out["item_id"] = item_id.asString();
+ }
+
+ U8 material_code(const std::string& name, bool& is_error)
+ {
+ if (name == "stone") return LL_MCODE_STONE;
+ if (name == "metal") return LL_MCODE_METAL;
+ if (name == "glass") return LL_MCODE_GLASS;
+ if (name == "wood") return LL_MCODE_WOOD;
+ if (name == "flesh") return LL_MCODE_FLESH;
+ if (name == "plastic") return LL_MCODE_PLASTIC;
+ if (name == "rubber") return LL_MCODE_RUBBER;
+ if (name == "light") return LL_MCODE_LIGHT;
+ is_error = true;
+ throw std::runtime_error("material must be stone, metal, glass, wood, flesh, plastic, rubber, or light");
+ }
+
+ F32 unit_or_byte(const boost::json::object* args, const char* key, F32 current)
+ {
+ if (!jhas(args, key))
+ {
+ return current;
+ }
+ F32 value = (F32)jreal(args, key, current);
+ if (value > 1.f)
+ {
+ value /= 255.f;
+ }
+ return llclamp(value, 0.f, 1.f);
+ }
+
+ void send_transform_update(LLViewerObject* object, U8 type)
+ {
+ if (!object || !object->getRegion() || object->getLocalID() == 0 || type == UPD_NONE)
+ {
+ return;
+ }
+ if (object->isRootEdit())
+ {
+ type |= UPD_LINKED_SETS;
+ }
+ U8 data[64];
+ S32 offset = 0;
+ if (type & UPD_POSITION)
+ {
+ htolememcpy(&data[offset], &(object->getPosition().mV), MVT_LLVector3, 12);
+ offset += 12;
+ }
+ if (type & UPD_ROTATION)
+ {
+ LLVector3 packed = object->getRotation().packToVector3();
+ htolememcpy(&data[offset], &(packed.mV), MVT_LLQuaternion, 12);
+ offset += 12;
+ }
+ if (type & UPD_SCALE)
+ {
+ htolememcpy(&data[offset], &(object->getScale().mV), MVT_LLVector3, 12);
+ offset += 12;
+ }
+ gMessageSystem->newMessage("MultipleObjectUpdate");
+ gMessageSystem->nextBlockFast(_PREHASH_AgentData);
+ gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
+ gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
+ gMessageSystem->nextBlockFast(_PREHASH_ObjectData);
+ gMessageSystem->addU32Fast(_PREHASH_ObjectLocalID, object->getLocalID());
+ gMessageSystem->addU8Fast(_PREHASH_Type, type);
+ gMessageSystem->addBinaryDataFast(_PREHASH_Data, data, offset);
+ gMessageSystem->sendReliable(object->getRegion()->getHost());
+ }
+
+ void send_name(LLViewerObject* object, const std::string& name)
+ {
+ if (name.empty() || !object->getRegion())
+ {
+ return;
+ }
+ gMessageSystem->newMessage("ObjectName");
+ gMessageSystem->nextBlockFast(_PREHASH_AgentData);
+ gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
+ gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
+ gMessageSystem->nextBlockFast(_PREHASH_ObjectData);
+ gMessageSystem->addU32Fast(_PREHASH_LocalID, object->getLocalID());
+ gMessageSystem->addStringFast(_PREHASH_Name, name);
+ gMessageSystem->sendReliable(object->getRegion()->getHost());
+ }
+
+ void send_description(LLViewerObject* object, const std::string& description)
+ {
+ if (!object->getRegion())
+ {
+ return;
+ }
+ gMessageSystem->newMessage("ObjectDescription");
+ gMessageSystem->nextBlockFast(_PREHASH_AgentData);
+ gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
+ gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
+ gMessageSystem->nextBlockFast(_PREHASH_ObjectData);
+ gMessageSystem->addU32Fast(_PREHASH_LocalID, object->getLocalID());
+ gMessageSystem->addStringFast(_PREHASH_Description, description);
+ gMessageSystem->sendReliable(object->getRegion()->getHost());
+ }
+
+ void derez_object(LLViewerObject* object, bool copy)
+ {
+ LLViewerObject* root = object->getRootEdit() ? object->getRootEdit() : object;
+ LLViewerRegion* region = root->getRegion();
+ const LLUUID folder_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_OBJECT);
+ LLUUID transaction_id;
+ transaction_id.generate();
+ gMessageSystem->newMessageFast(_PREHASH_DeRezObject);
+ gMessageSystem->nextBlockFast(_PREHASH_AgentData);
+ gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
+ gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
+ gMessageSystem->nextBlockFast(_PREHASH_AgentBlock);
+ gMessageSystem->addUUIDFast(_PREHASH_GroupID, gAgent.getGroupID());
+ gMessageSystem->addU8Fast(_PREHASH_Destination, copy ? (U8)DRD_ACQUIRE_TO_AGENT_INVENTORY : (U8)DRD_TAKE_INTO_AGENT_INVENTORY);
+ gMessageSystem->addUUIDFast(_PREHASH_DestinationID, folder_id);
+ gMessageSystem->addUUIDFast(_PREHASH_TransactionID, transaction_id);
+ gMessageSystem->addU8Fast(_PREHASH_PacketCount, (U8)1);
+ gMessageSystem->addU8Fast(_PREHASH_PacketNumber, (U8)0);
+ gMessageSystem->nextBlockFast(_PREHASH_ObjectData);
+ gMessageSystem->addU32Fast(_PREHASH_ObjectLocalID, root->getLocalID());
+ gMessageSystem->sendReliable(region->getHost());
+ if (gViewerWindow && gViewerWindow->getWindow())
+ {
+ gViewerWindow->getWindow()->incBusyCount();
+ }
+ }
+
+ void apply_shape(LLViewerObject* obj, const boost::json::object* args)
+ {
+ if (!obj->getVolume())
+ {
+ return;
+ }
+ const bool shape = jhas(args, "hollow") || jhas(args, "twist") || jhas(args, "twist_begin")
+ || jhas(args, "taper_x") || jhas(args, "taper_y") || jhas(args, "shear_x") || jhas(args, "shear_y")
+ || jhas(args, "cut_begin") || jhas(args, "cut_end") || jhas(args, "path_begin") || jhas(args, "path_end")
+ || jhas(args, "hole") || jhas(args, "skew") || jhas(args, "revolutions");
+ if (!shape)
+ {
+ return;
+ }
+ LLVolumeParams params = obj->getVolume()->getParams();
+ if (jhas(args, "hollow"))
+ {
+ F32 hollow = (F32)jreal(args, "hollow", 0.0);
+ if (hollow > 1.f)
+ {
+ hollow /= 100.f;
+ }
+ params.setHollow(llclamp(hollow, 0.f, 0.95f));
+ }
+ if (jhas(args, "twist") || jhas(args, "twist_begin"))
+ {
+ const U8 path = params.getPathParams().getCurveType();
+ const F32 limit = (path == LL_PCODE_PATH_LINE || path == LL_PCODE_PATH_FLEXIBLE)
+ ? OBJECT_TWIST_LINEAR_MAX : OBJECT_TWIST_MAX;
+ F32 begin = params.getPathParams().getTwistBegin() * limit;
+ F32 end = params.getPathParams().getTwistEnd() * limit;
+ if (jhas(args, "twist_begin"))
+ {
+ begin = (F32)jreal(args, "twist_begin", begin);
+ }
+ if (jhas(args, "twist"))
+ {
+ end = (F32)jreal(args, "twist", end);
+ }
+ params.setTwistBegin(begin / limit);
+ params.setTwist(end / limit);
+ }
+ if (jhas(args, "taper_x") || jhas(args, "taper_y"))
+ {
+ params.setTaper(
+ llclamp((F32)jreal(args, "taper_x", params.getPathParams().getTaperX()), -1.f, 1.f),
+ llclamp((F32)jreal(args, "taper_y", params.getPathParams().getTaperY()), -1.f, 1.f));
+ }
+ if (jhas(args, "shear_x") || jhas(args, "shear_y"))
+ {
+ params.setShear(
+ (F32)jreal(args, "shear_x", params.getPathParams().getShearX()),
+ (F32)jreal(args, "shear_y", params.getPathParams().getShearY()));
+ }
+ if (jhas(args, "cut_begin") || jhas(args, "cut_end"))
+ {
+ F32 begin = jhas(args, "cut_begin") ? (F32)jreal(args, "cut_begin", 0.0) : params.getProfileParams().getBegin();
+ F32 end = jhas(args, "cut_end") ? (F32)jreal(args, "cut_end", 1.0) : params.getProfileParams().getEnd();
+ params.setBeginAndEndS(llclamp(begin, 0.f, 1.f), llclamp(end, 0.f, 1.f));
+ }
+ if (jhas(args, "path_begin") || jhas(args, "path_end"))
+ {
+ F32 begin = jhas(args, "path_begin") ? (F32)jreal(args, "path_begin", 0.0) : params.getPathParams().getBegin();
+ F32 end = jhas(args, "path_end") ? (F32)jreal(args, "path_end", 1.0) : params.getPathParams().getEnd();
+ params.setBeginAndEndT(llclamp(begin, 0.f, 1.f), llclamp(end, 0.f, 1.f));
+ }
+ if (jhas(args, "skew"))
+ {
+ params.setSkew((F32)jreal(args, "skew", 0.0));
+ }
+ if (jhas(args, "revolutions"))
+ {
+ params.setRevolutions((F32)jreal(args, "revolutions", 1.0));
+ }
+ if (jhas(args, "hole"))
+ {
+ const std::string hole = jstr(args, "hole", "same");
+ U8 hole_code = LL_PCODE_HOLE_SAME;
+ if (hole == "circle") hole_code = LL_PCODE_HOLE_CIRCLE;
+ else if (hole == "square") hole_code = LL_PCODE_HOLE_SQUARE;
+ else if (hole == "triangle") hole_code = LL_PCODE_HOLE_TRIANGLE;
+ const U8 profile = params.getProfileParams().getCurveType() & ~LL_PCODE_HOLE_MASK;
+ params.setType(profile | hole_code, params.getPathParams().getCurveType());
+ }
+ obj->updateVolume(params);
+ }
+
+ void tool_edit(const boost::json::object* args, boost::json::object& out, bool& is_error)
+ {
+ require_world(is_error, "edit");
+ LLViewerObject* obj = object_by_id(jstr(args, "id"), is_error);
+ if (!obj->permModify())
+ {
+ is_error = true;
+ throw std::runtime_error("you cannot modify this object");
+ }
+ LLSelectMgr::getInstance()->deselectAll();
+ LLSelectMgr::getInstance()->selectObjectOnly(obj);
+ U8 updates = 0;
+ if (jhas(args, "x") && jhas(args, "y") && jhas(args, "z"))
+ {
+ const LLVector3 pos((F32)jreal(args, "x", 0), (F32)jreal(args, "y", 0), (F32)jreal(args, "z", 0));
+ LLViewerObject* root = obj->getRootEdit();
+ if (root && root != obj && !root->isAvatar())
+ {
+ LLVector3 local = pos - root->getPositionRegion();
+ local = local * ~root->getRotationRegion();
+ obj->setPositionParent(local);
+ }
+ else
+ {
+ obj->setPositionEdit(pos);
+ }
+ updates |= UPD_POSITION;
+ }
+ if (jhas(args, "scale_x") || jhas(args, "size"))
+ {
+ const F32 size = (F32)jreal(args, "size", obj->getScale().mV[VX]);
+ obj->setScale(LLVector3(
+ (F32)jreal(args, "scale_x", size),
+ (F32)jreal(args, "scale_y", size),
+ (F32)jreal(args, "scale_z", size)), false);
+ updates |= UPD_SCALE;
+ }
+ if (jhas(args, "rot_x") || jhas(args, "rot_y") || jhas(args, "rot_z"))
+ {
+ LLQuaternion rotation;
+ rotation.setQuat(
+ (F32)jreal(args, "rot_x", 0) * DEG_TO_RAD,
+ (F32)jreal(args, "rot_y", 0) * DEG_TO_RAD,
+ (F32)jreal(args, "rot_z", 0) * DEG_TO_RAD);
+ obj->setRotation(rotation);
+ updates |= UPD_ROTATION | UPD_POSITION;
+ }
+ if (updates)
+ {
+ // Selection updates skip individually selected prims, so the
+ // simulator never saw the new position or scale.
+ send_transform_update(obj, updates);
+ }
+ if (jhas(args, "name"))
+ {
+ send_name(obj, jstr(args, "name"));
+ }
+ if (jhas(args, "description"))
+ {
+ send_description(obj, jstr(args, "description"));
+ }
+ if (jhas(args, "material"))
+ {
+ const U8 material = material_code(jstr(args, "material"), is_error);
+ obj->setMaterial((obj->getMaterial() & ~LL_MCODE_MASK) | material);
+ obj->sendMaterialUpdate();
+ }
+ LLViewerObject* root = obj->getRootEdit() ? obj->getRootEdit() : obj;
+ if (jhas(args, "physics"))
+ {
+ root->setFlags(FLAGS_USE_PHYSICS, jbool(args, "physics", false));
+ }
+ if (jhas(args, "phantom"))
+ {
+ root->setFlags(FLAGS_PHANTOM, jbool(args, "phantom", false));
+ }
+ if (jhas(args, "temporary"))
+ {
+ root->setFlags(FLAGS_TEMPORARY_ON_REZ, jbool(args, "temporary", false));
+ }
+ apply_shape(obj, args);
+
+ const S32 face = jhas(args, "face") ? (S32)jreal(args, "face", -1.0) : -1;
+ const bool one_face = face >= 0 && face < obj->getNumTEs() && obj->getTE(face);
+ LLColor4 color = one_face ? obj->getTE(face)->getColor() : (obj->getTE(0) ? obj->getTE(0)->getColor() : LLColor4::white);
+ const bool rgb = jhas(args, "r") || jhas(args, "g") || jhas(args, "b");
+ if (rgb)
+ {
+ color.mV[VRED] = unit_or_byte(args, "r", color.mV[VRED]);
+ color.mV[VGREEN] = unit_or_byte(args, "g", color.mV[VGREEN]);
+ color.mV[VBLUE] = unit_or_byte(args, "b", color.mV[VBLUE]);
+ }
+ if (jhas(args, "alpha"))
+ {
+ color.mV[VALPHA] = llclamp((F32)jreal(args, "alpha", color.mV[VALPHA]), 0.f, 1.f);
+ }
+ if (jhas(args, "transparency"))
+ {
+ color.mV[VALPHA] = 1.f - llclamp((F32)jreal(args, "transparency", 0.0), 0.f, 1.f);
+ }
+ const bool surface = rgb || jhas(args, "alpha") || jhas(args, "transparency") || jhas(args, "glow")
+ || jhas(args, "fullbright") || jhas(args, "shiny") || jhas(args, "texture");
+ if (surface)
+ {
+ const LLUUID texture(jstr(args, "texture"));
+ if (jhas(args, "texture") && texture.isNull())
+ {
+ is_error = true;
+ throw std::runtime_error("texture must be a UUID");
+ }
+ const F32 glow = llclamp((F32)jreal(args, "glow", 0.0), 0.f, 1.f);
+ const U8 bright = jbool(args, "fullbright", false) ? 1 : 0;
+ const std::string shiny = jstr(args, "shiny", "none");
+ U8 shiny_code = 0;
+ if (shiny == "low") shiny_code = 1;
+ else if (shiny == "medium") shiny_code = 2;
+ else if (shiny == "high") shiny_code = 3;
+ const S32 first = one_face ? face : 0;
+ const S32 last = one_face ? face : obj->getNumTEs() - 1;
+ for (S32 te = first; te <= last; ++te)
+ {
+ if (!obj->getTE(te))
+ {
+ continue;
+ }
+ if (rgb || jhas(args, "alpha") || jhas(args, "transparency"))
+ {
+ obj->setTEColor(te, color);
+ }
+ if (jhas(args, "glow"))
+ {
+ obj->setTEGlow(te, glow);
+ }
+ if (jhas(args, "fullbright"))
+ {
+ obj->getTE(te)->setFullbright(bright);
+ }
+ if (jhas(args, "shiny"))
+ {
+ obj->getTE(te)->setShiny(shiny_code);
+ }
+ if (jhas(args, "texture"))
+ {
+ obj->setTETexture(te, texture);
+ }
+ }
+ obj->sendTEUpdate();
+ }
+ out["sent"] = true;
+ out["id"] = obj->getID().asString();
+ }
+
+ struct PendingLink
+ {
+ std::string job;
+ std::vector<LLUUID> ids;
+ F64 started = 0.0;
+ };
+
+ std::vector<PendingLink> gPendingLinks;
+
+ std::vector<LLUUID> link_ids_from_args(const boost::json::object* args, bool& is_error)
+ {
+ std::vector<LLUUID> ids;
+ if (!args)
+ {
+ is_error = true;
+ throw std::runtime_error("link requires ids");
+ }
+ auto it = args->find("ids");
+ if (it == args->end() || !it->value().is_array() || it->value().as_array().size() < 2)
+ {
+ is_error = true;
+ throw std::runtime_error("link requires at least two ids; the last id becomes the root");
+ }
+ for (const boost::json::value& value : it->value().as_array())
+ {
+ if (!value.is_string())
+ {
+ continue;
+ }
+ LLViewerObject* obj = object_by_id(std::string(value.as_string()), is_error);
+ ids.push_back(obj->getID());
+ }
+ if (ids.size() < 2)
+ {
+ is_error = true;
+ throw std::runtime_error("link requires at least two ids; the last id becomes the root");
+ }
+ return ids;
+ }
+
+ bool select_link_targets(const std::vector<LLUUID>& ids, std::string& error)
+ {
+ LLSelectMgr::getInstance()->deselectAll();
+ for (const LLUUID& id : ids)
+ {
+ LLViewerObject* obj = gObjectList.findObject(id);
+ if (!obj)
+ {
+ error = "an object left the viewer cache before it could be linked";
+ return false;
+ }
+ LLSelectMgr::getInstance()->selectObjectAndFamily(obj, true);
+ if (!obj->isSelected())
+ {
+ error = "could not select " + id.asString();
+ return false;
+ }
+ }
+ if (LLSelectMgr::getInstance()->getSelection()->getRootObjectCount() < 2)
+ {
+ error = "need at least two separate objects";
+ return false;
+ }
+ return true;
+ }
+
+ // Empty when the link can be sent. Non-empty is a real failure.
+ // Properties still downloading is not a failure; the caller waits.
+ std::string link_block_reason()
+ {
+ LLSelectMgr* sel = LLSelectMgr::getInstance();
+ if (!sel->selectGetRootsModify())
+ {
+ return "you cannot modify every object";
+ }
+ if (!sel->selectGetRootsNonPermanentEnforced())
+ {
+ return "a selected object is permanent";
+ }
+ LLUUID owner_id;
+ std::string owner_name;
+ if (!sel->selectGetOwner(owner_id, owner_name))
+ {
+ return "the objects have different owners";
+ }
+ if (!sel->selectGetSameRegion())
+ {
+ return "the objects are in different regions";
+ }
+ return std::string();
+ }
+
+ bool link_targets_selected(const std::vector<LLUUID>& ids)
+ {
+ for (const LLUUID& id : ids)
+ {
+ LLViewerObject* obj = gObjectList.findObject(id);
+ if (!obj || !obj->isSelected())
+ {
+ return false;
+ }
+ }
+ return LLSelectMgr::getInstance()->getSelection()->getRootObjectCount() >= 2;
+ }
+
+ void finish_pending_links()
+ {
+ const F64 now = LLTimer::getElapsedSeconds();
+ for (auto it = gPendingLinks.begin(); it != gPendingLinks.end(); )
+ {
+ std::string error;
+ // Selecting again clears the property-valid flag, so leave a
+ // selection alone while its object properties are downloading.
+ if (!link_targets_selected(it->ids) && !select_link_targets(it->ids, error))
+ {
+ finish_async(it->job, false, error, std::string());
+ it = gPendingLinks.erase(it);
+ continue;
+ }
+ if (!LLSelectMgr::getInstance()->selectGetAllRootsValid())
+ {
+ if (now - it->started > 8.0)
+ {
+ finish_async(it->job, false, "object properties did not load", std::string());
+ it = gPendingLinks.erase(it);
+ }
+ else
+ {
+ ++it;
+ }
+ continue;
+ }
+ error = link_block_reason();
+ if (!error.empty())
+ {
+ finish_async(it->job, false, error, std::string());
+ it = gPendingLinks.erase(it);
+ continue;
+ }
+ // linkObjects() returns true even when it refuses to link.
+ LLSelectMgr::getInstance()->sendLink();
+ finish_async(it->job, true, "linked", std::string());
+ it = gPendingLinks.erase(it);
+ }
+ }
+
+ void tool_link(const boost::json::object* args, boost::json::object& out, bool& is_error)
+ {
+ require_world(is_error, "link");
+ const std::vector<LLUUID> ids = link_ids_from_args(args, is_error);
+ std::string error;
+ if (!select_link_targets(ids, error))
+ {
+ is_error = true;
+ throw std::runtime_error(error);
+ }
+ if (LLSelectMgr::getInstance()->selectGetAllRootsValid())
+ {
+ error = link_block_reason();
+ if (!error.empty())
+ {
+ is_error = true;
+ throw std::runtime_error(error);
+ }
+ LLSelectMgr::getInstance()->sendLink();
+ out["sent"] = true;
+ out["pending"] = false;
+ return;
+ }
+ // ObjectSelect was just sent. Properties arrive on a later frame.
+ // Linking now hits UnableToLinkWhileDownloading and still returns success.
+ const std::string job = LLUUID::generateNewID().asString();
+ {
+ std::lock_guard<std::mutex> lock(gAsyncMu);
+ gAsync[job] = AsyncJob();
+ }
+ gPendingLinks.push_back(PendingLink{job, ids, LLTimer::getElapsedSeconds()});
+ out["job"] = job;
+ out["pending"] = true;
+ out["sent"] = false;
+ }
+
+ void tool_unlink(const boost::json::object* args, boost::json::object& out, bool& is_error)
+ {
+ require_world(is_error, "unlink");
+ LLViewerObject* obj = object_by_id(jstr(args, "id"), is_error);
+ LLSelectMgr::getInstance()->deselectAll();
+ LLSelectMgr::getInstance()->selectObjectAndFamily(obj->getRootEdit() ? obj->getRootEdit() : obj);
+ const bool ok = LLSelectMgr::getInstance()->unlinkObjects();
+ out["sent"] = ok;
+ }
+
+ void tool_contents(const boost::json::object* args, boost::json::object& out, bool& is_error)
+ {
+ require_world(is_error, "contents");
+ LLViewerObject* obj = object_by_id(jstr(args, "id"), is_error);
+ LLInventoryObject::object_list_t objects;
+ obj->getInventoryContents(objects);
+ if (objects.empty())
+ {
+ if (!obj->isInventoryPending())
+ {
+ obj->requestInventory();
+ }
+ out["pending"] = true;
+ out["items"] = boost::json::array();
+ return;
+ }
+ boost::json::array items;
+ for (const LLPointer<LLInventoryObject>& entry : objects)
+ {
+ LLInventoryItem* item = dynamic_cast<LLInventoryItem*>(entry.get());
+ if (!item)
+ {
+ continue;
+ }
+ boost::json::object row;
+ row["id"] = item->getUUID().asString();
+ row["name"] = item->getName();
+ row["type"] = std::string(LLAssetType::lookup(item->getType()));
+ row["asset_id"] = item->getAssetUUID().asString();
+ items.push_back(std::move(row));
+ }
+ out["pending"] = false;
+ out["items"] = std::move(items);
+ }
+
+ void tool_script_create(const boost::json::object* args, boost::json::object& out, bool& is_error)
+ {
+ require_world(is_error, "script_create");
+ LLViewerObject* obj = object_by_id(jstr(args, "id"), is_error);
+ const std::string name = jstr(args, "name", "New Script");
+ const bool lua = jstr(args, "language", "lsl") == "lua";
+ LLPermissions perm;
+ perm.init(gAgent.getID(), gAgent.getID(), LLUUID::null, LLUUID::null);
+ perm.initMasks(PERM_ALL, PERM_ALL, PERM_COPY, PERM_NONE, PERM_COPY | PERM_MODIFY | PERM_TRANSFER);
+ LLSD params;
+ params["enabled"] = true;
+ params["vm"] = lua ? "luau" : "mono";
+ const std::string job = LLUUID::generateNewID().asString();
+ {
+ std::lock_guard<std::mutex> lock(gAsyncMu);
+ gAsync[job] = AsyncJob();
+ }
+ obj->createInventoryItem(
+ LLAssetType::AT_LSL_TEXT,
+ LLInventoryType::IT_LSL,
+ lua ? (U8)SST_LUA : (U8)SST_LSL,
+ name,
+ "script",
+ perm,
+ params,
+ [job](bool success, const LLSD& response)
+ {
+ std::string item_id;
+ if (response.has("item_id"))
+ {
+ item_id = response["item_id"].asString();
+ }
+ finish_async(job, success, response["message"].asString(), item_id);
+ });
+ out["job"] = job;
+ out["pending"] = true;
+ }
+
+ void tool_script_save(const boost::json::object* args, boost::json::object& out, bool& is_error)
+ {
+ require_world(is_error, "script_save");
+ LLViewerObject* obj = object_by_id(jstr(args, "id"), is_error);
+ const LLUUID item_id(jstr(args, "item_id"));
+ if (item_id.isNull())
+ {
+ is_error = true;
+ throw std::runtime_error("script_save requires item_id");
+ }
+ const std::string source = jstr(args, "source");
+ if (source.empty())
+ {
+ is_error = true;
+ throw std::runtime_error("script_save requires source");
+ }
+ if (!obj->getRegion())
+ {
+ is_error = true;
+ throw std::runtime_error("object has no region");
+ }
+ const std::string url = obj->getRegion()->getCapability("UpdateScriptTask");
+ if (url.empty())
+ {
+ is_error = true;
+ throw std::runtime_error("UpdateScriptTask is not available");
+ }
+ const std::string vm = jstr(args, "vm", "mono");
+ const bool running = jbool(args, "running", true);
+ const std::string job = LLUUID::generateNewID().asString();
+ {
+ std::lock_guard<std::mutex> lock(gAsyncMu);
+ gAsync[job] = AsyncJob();
+ }
+ const LLUUID prim_id = obj->getID();
+ auto on_success = [job](LLUUID itemId, LLUUID, LLUUID, LLSD response)
+ {
+ std::string detail = response["compiled"].asBoolean() ? "compiled" : "compile failed";
+ if (response.has("errors"))
+ {
+ for (const LLSD& error : llsd::inArray(response["errors"]))
+ {
+ detail += "\n";
+ detail += error.asString();
+ }
+ }
+ finish_async(job, response["compiled"].asBoolean(), detail, itemId.asString());
+ };
+ auto on_failure = [job](LLUUID, LLUUID, LLSD, std::string reason)
+ {
+ finish_async(job, false, reason, std::string());
+ return false;
+ };
+ LLResourceUploadInfo::ptr_t upload(std::make_shared<LLScriptAssetUpload>(
+ prim_id, item_id, vm, running, LLUUID::null, source, on_success, on_failure));
+ LLViewerAssetUpload::EnqueueInventoryUpload(url, upload);
+ out["job"] = job;
+ out["pending"] = true;
+ }
+
+ void tool_script_job(const boost::json::object* args, boost::json::object& out, bool& is_error)
+ {
+ const std::string job = jstr(args, "job");
+ if (job.empty())
+ {
+ is_error = true;
+ throw std::runtime_error("script_job requires job");
+ }
+ std::lock_guard<std::mutex> lock(gAsyncMu);
+ auto it = gAsync.find(job);
+ if (it == gAsync.end())
+ {
+ is_error = true;
+ throw std::runtime_error("unknown script job");
+ }
+ out["done"] = it->second.done;
+ out["ok"] = it->second.ok;
+ out["detail"] = it->second.detail;
+ out["item_id"] = it->second.item_id;
+ out["source"] = it->second.source;
+ out["world_text_untrusted"] = true;
+ }
+
+ bool read_cached_script(const LLUUID& asset_id, std::string& text)
+ {
+ if (asset_id.isNull() || !LLFileSystem::getExists(asset_id, LLAssetType::AT_LSL_TEXT))
+ {
+ return false;
+ }
+ LLFileSystem file(asset_id, LLAssetType::AT_LSL_TEXT);
+ const S32 length = file.getSize();
+ if (length <= 0)
+ {
+ return false;
+ }
+ std::vector<char> buffer((size_t)length + 1);
+ file.read(reinterpret_cast<U8*>(buffer.data()), length);
+ if (file.getLastBytesRead() != length)
+ {
+ return false;
+ }
+ text.assign(buffer.data(), (size_t)length);
+ return true;
+ }
+
+ bool open_object_script(LLViewerObject* prim, LLInventoryItem* item, std::string& error)
+ {
+ LLSD floater_key;
+ floater_key["taskid"] = prim->getID();
+ floater_key["itemid"] = item->getUUID();
+ LLLiveLSLEditor* preview = LLFloaterReg::showTypedInstance<LLLiveLSLEditor>("preview_scriptedit", floater_key, TAKE_FOCUS_YES);
+ if (!preview)
+ {
+ error = "could not open " + item->getName();
+ return false;
+ }
+ preview->setObjectID(prim->getID());
+ preview->openInExternalEditorWhenReady();
+ return true;
+ }
+
+ class LLQuietFileUpload : public LLNewFileResourceUploadInfo
+ {
+ public:
+ using LLNewFileResourceUploadInfo::LLNewFileResourceUploadInfo;
+ void setJob(const std::string& job) { mJob = job; }
+ bool showUploadDialog() const override { return false; }
+ bool showInventoryPanel() const override { return false; }
+ LLUUID finishUpload(LLSD& result) override
+ {
+ const LLUUID item_id = LLNewFileResourceUploadInfo::finishUpload(result);
+ finish_async(mJob, item_id.notNull(), item_id.notNull() ? "uploaded" : "upload finished without an inventory item", item_id.asString());
+ return item_id;
+ }
+ bool failedUpload(LLSD&, std::string& reason) override
+ {
+ finish_async(mJob, false, reason, std::string());
+ return true;
+ }
+ private:
+ std::string mJob;
+ };
+
+ class LLQuietResourceUpload : public LLResourceUploadInfo
+ {
+ public:
+ using LLResourceUploadInfo::LLResourceUploadInfo;
+ void setJob(const std::string& job) { mJob = job; }
+ bool showUploadDialog() const override { return false; }
+ bool showInventoryPanel() const override { return false; }
+ LLUUID finishUpload(LLSD& result) override
+ {
+ const LLUUID item_id = LLResourceUploadInfo::finishUpload(result);
+ finish_async(mJob, item_id.notNull(), item_id.notNull() ? "uploaded" : "upload finished without an inventory item", item_id.asString());
+ return item_id;
+ }
+ bool failedUpload(LLSD&, std::string& reason) override
+ {
+ finish_async(mJob, false, reason, std::string());
+ return true;
+ }
+ private:
+ std::string mJob;
+ };
+
+ struct AnimUploadOptions
+ {
+ bool has_loop = false;
+ bool loop = false;
+ bool has_loop_in = false;
+ F32 loop_in = 0.f;
+ bool has_loop_out = false;
+ F32 loop_out = 0.f;
+ bool has_priority = false;
+ S32 priority = 0;
+ bool has_ease_in = false;
+ F32 ease_in = 0.f;
+ bool has_ease_out = false;
+ F32 ease_out = 0.f;
+ bool has_hand = false;
+ std::string hand;
+ bool has_emote = false;
+ LLUUID emote;
+ };
+
+ bool animation_options_set(const AnimUploadOptions& opt)
+ {
+ return opt.has_loop || opt.has_loop_in || opt.has_loop_out || opt.has_priority
+ || opt.has_ease_in || opt.has_ease_out || opt.has_hand || opt.has_emote;
+ }
+
+ AnimUploadOptions read_anim_options(const boost::json::object* args)
+ {
+ AnimUploadOptions opt;
+ opt.has_loop = jhas(args, "loop");
+ opt.loop = jbool(args, "loop", false);
+ opt.has_loop_in = jhas(args, "loop_in");
+ opt.loop_in = (F32)jreal(args, "loop_in", 0.0);
+ opt.has_loop_out = jhas(args, "loop_out");
+ opt.loop_out = (F32)jreal(args, "loop_out", 100.0);
+ opt.has_priority = jhas(args, "priority");
+ opt.priority = (S32)jreal(args, "priority", 2.0);
+ opt.has_ease_in = jhas(args, "ease_in");
+ opt.ease_in = (F32)jreal(args, "ease_in", 0.0);
+ opt.has_ease_out = jhas(args, "ease_out");
+ opt.ease_out = (F32)jreal(args, "ease_out", 0.0);
+ opt.has_hand = jhas(args, "hand_pose");
+ opt.hand = jstr(args, "hand_pose");
+ opt.has_emote = jhas(args, "emote");
+ opt.emote = LLUUID(jstr(args, "emote"));
+ return opt;
+ }
+
+ void apply_anim_options(LLKeyframeMotion* motion, const AnimUploadOptions& opt)
+ {
+ if (opt.has_loop)
+ {
+ motion->setLoop(opt.loop);
+ }
+ if (opt.has_priority)
+ {
+ motion->setPriority(llclamp(opt.priority, 0, 6));
+ }
+ if (opt.has_ease_in)
+ {
+ motion->setEaseIn(llmax(opt.ease_in, 0.f));
+ }
+ if (opt.has_ease_out)
+ {
+ motion->setEaseOut(llmax(opt.ease_out, 0.f));
+ }
+ if (opt.has_hand)
+ {
+ motion->setHandPose(LLHandMotion::getHandPose(opt.hand));
+ }
+ if (opt.has_emote && opt.emote.notNull())
+ {
+ motion->setEmote(opt.emote);
+ }
+ const F32 duration = motion->getDuration();
+ if (opt.has_loop_in)
+ {
+ motion->setLoopIn(llclamp(opt.loop_in, 0.f, 100.f) * 0.01f * duration);
+ }
+ if (opt.has_loop_out)
+ {
+ motion->setLoopOut(llclamp(opt.loop_out, 0.f, 100.f) * 0.01f * duration);
+ }
+ }
+
+ bool write_motion_asset(LLKeyframeMotion* motion, const LLAssetID& asset_id, std::string& error)
+ {
+ const S32 file_size = motion->getFileSize();
+ U8* buffer = new(std::nothrow) U8[file_size];
+ if (!buffer)
+ {
+ error = "out of memory preparing animation";
+ return false;
+ }
+ LLDataPackerBinaryBuffer dp(buffer, file_size);
+ bool wrote = false;
+ if (motion->serialize(dp))
+ {
+ LLFileSystem file(asset_id, LLAssetType::AT_ANIMATION, LLFileSystem::APPEND);
+ wrote = file.write(buffer, dp.getCurrentSize());
+ if (!wrote)
+ {
+ error = "failed to write the animation asset";
+ }
+ }
+ else
+ {
+ error = "failed to serialize the animation";
+ }
+ delete[] buffer;
+ LLKeyframeDataCache::removeKeyframeData(asset_id);
+ return wrote;
+ }
+
+ LLKeyframeMotion* motion_from_bvh(const std::string& path, const LLAssetID& asset_id, std::string& error)
+ {
+ if (!gAgentAvatarp)
+ {
+ error = "avatar is not loaded";
+ return nullptr;
+ }
+ std::error_code ec;
+ LLFile infile(path, LLFile::in | LLFile::binary, ec);
+ if (ec || !infile)
+ {
+ error = "cannot open BVH file";
+ return nullptr;
+ }
+ const S64 size = infile.size(ec);
+ if (ec || size <= 0 || size > 8 * 1024 * 1024)
+ {
+ error = "BVH file is empty or too large";
+ return nullptr;
+ }
+ std::vector<char> text((size_t)size + 1);
+ if (infile.read(text.data(), size, ec) != size)
+ {
+ error = "failed to read BVH file";
+ return nullptr;
+ }
+ text[(size_t)size] = '\0';
+
+ ELoadStatus status = E_ST_OK;
+ S32 line = 0;
+ auto aliases = gAgentAvatarp->getJointAliases();
+ LLBVHLoader loader(text.data(), status, line, aliases);
+ if (!loader.isInitialized() || loader.getDuration() > MAX_ANIM_DURATION)
+ {
+ error = llformat("BVH load failed at line %d (status %d)", line, (int)status);
+ return nullptr;
+ }
+
+ const S32 buffer_size = (S32)loader.getOutputSize();
+ U8* raw = new(std::nothrow) U8[buffer_size];
+ if (!raw)
+ {
+ error = "out of memory converting BVH";
+ return nullptr;
+ }
+ LLDataPackerBinaryBuffer packed(raw, buffer_size);
+ loader.serialize(packed);
+ packed.reset();
+
+ LLKeyframeMotion* motion = new LLKeyframeMotion(asset_id);
+ motion->setCharacter(gAgentAvatarp);
+ const bool ok = motion->deserialize(packed, asset_id, false);
+ delete[] raw;
+ if (!ok)
+ {
+ delete motion;
+ error = "failed to read converted BVH motion";
+ return nullptr;
+ }
+ return motion;
+ }
+
+ LLKeyframeMotion* motion_from_anim(const std::string& path, const LLAssetID& asset_id, std::string& error)
+ {
+ std::error_code ec;
+ LLFile infile(path, LLFile::in | LLFile::binary, ec);
+ if (ec || !infile)
+ {
+ error = "cannot open animation file";
+ return nullptr;
+ }
+ const S64 size = infile.size(ec);
+ if (ec || size <= 0 || size > INT_MAX)
+ {
+ error = "animation file is empty or too large";
+ return nullptr;
+ }
+ U8* raw = new(std::nothrow) U8[size];
+ if (!raw)
+ {
+ error = "out of memory reading animation";
+ return nullptr;
+ }
+ const S64 got = infile.read(raw, size, ec);
+ if (ec || got != size)
+ {
+ delete[] raw;
+ error = "failed to read animation file";
+ return nullptr;
+ }
+ LLDataPackerBinaryBuffer packed(raw, (S32)size);
+ LLKeyframeMotion* motion = new LLKeyframeMotion(asset_id);
+ if (gAgentAvatarp)
+ {
+ motion->setCharacter(gAgentAvatarp);
+ }
+ const bool ok = motion->deserialize(packed, asset_id, false);
+ delete[] raw;
+ if (!ok)
+ {
+ delete motion;
+ error = "failed to read animation file";
+ return nullptr;
+ }
+ return motion;
+ }
+
+ U32 upload_perm(const boost::json::object* args, const char* key, U32 fallback)
+ {
+ if (!jhas(args, key))
+ {
+ return fallback;
+ }
+ return (U32)llclamp(jreal(args, key, (F64)fallback), 0.0, (F64)PERM_ALL);
+ }
+
+ void tool_upload(const boost::json::object* args, boost::json::object& out, bool& is_error)
+ {
+ require_world(is_error, "upload");
+ if (gDisconnected || !gAgent.getRegion())
+ {
+ is_error = true;
+ throw std::runtime_error("not connected to a region");
+ }
+
+ const std::string path = jstr(args, "path");
+ if (path.empty())
+ {
+ is_error = true;
+ throw std::runtime_error("path is required");
+ }
+ std::string ext = gDirUtilp->getExtension(path);
+ LLStringUtil::toLower(ext);
+ LLAssetType::EType asset_type = LLAssetType::AT_NONE;
+ U32 codec = IMG_CODEC_INVALID;
+ if (!LLResourceUploadInfo::findAssetTypeAndCodecOfExtension(ext, asset_type, codec, false))
+ {
+ is_error = true;
+ throw std::runtime_error("unsupported file type; use an image, wav, anim, or bvh");
+ }
+
+ std::string name = jstr(args, "name");
+ if (name.empty())
+ {
+ name = gDirUtilp->getBaseFileName(path, true);
+ }
+ LLStringUtil::replaceNonstandardASCII(name, '?');
+ LLStringUtil::replaceChar(name, '|', '?');
+ LLStringUtil::stripNonprintable(name);
+ LLStringUtil::trim(name);
+ if (name.empty())
+ {
+ is_error = true;
+ throw std::runtime_error("name is empty");
+ }
+ const std::string description = jstr(args, "description");
+ const LLUUID folder_id(jstr(args, "folder_id"));
+ const U32 next_owner = upload_perm(args, "next_owner_perm", LLFloaterPerms::getNextOwnerPerms("Uploads"));
+ const U32 group_perm = upload_perm(args, "group_perm", LLFloaterPerms::getGroupPerms("Uploads"));
+ const U32 everyone_perm = upload_perm(args, "everyone_perm", LLFloaterPerms::getEveryonePerms("Uploads"));
+
+ const AnimUploadOptions anim = read_anim_options(args);
+ const bool anim_file = ext == "bvh" || ext == "anim";
+ if (animation_options_set(anim) && !anim_file)
+ {
+ is_error = true;
+ throw std::runtime_error("loop, ease, priority, hand_pose, and emote apply only to anim and bvh files");
+ }
+
+ S32 cost = 0;
+ U32 max_image = 0;
+ if (asset_type == LLAssetType::AT_TEXTURE)
+ {
+ if (jhas(args, "max_size"))
+ {
+ max_image = (U32)llclamp(jreal(args, "max_size", 0.0), 4.0, (F64)LLViewerFetchedTexture::MAX_IMAGE_SIZE_DEFAULT);
+ }
+ LLPointer<LLImageFormatted> image = LLImageFormatted::createFromType(codec);
+ if (image.isNull() || !image->load(path))
+ {
+ is_error = true;
+ throw std::runtime_error("failed to read the image");
+ }
+ S32 width = image->getWidth();
+ S32 height = image->getHeight();
+ if (max_image > 0)
+ {
+ width = llmin(width, (S32)max_image);
+ height = llmin(height, (S32)max_image);
+ }
+ cost = LLAgentBenefitsMgr::current().getTextureUploadCost(width, height);
+ }
+ else if (asset_type == LLAssetType::AT_SOUND)
+ {
+ cost = LLAgentBenefitsMgr::current().getSoundUploadCost();
+ }
+ else if (asset_type == LLAssetType::AT_ANIMATION)
+ {
+ cost = LLAgentBenefitsMgr::current().getAnimationUploadCost();
+ }
+ if (gStatusBar && gStatusBar->getBalance() < cost)
+ {
+ is_error = true;
+ throw std::runtime_error(llformat("upload costs L$%d and the balance is lower", cost));
+ }
+
+ LLInventoryType::EType inv_type = LLInventoryType::IT_NONE;
+ if (asset_type == LLAssetType::AT_TEXTURE)
+ {
+ inv_type = LLInventoryType::IT_TEXTURE;
+ }
+ else if (asset_type == LLAssetType::AT_SOUND)
+ {
+ inv_type = LLInventoryType::IT_SOUND;
+ }
+ else if (asset_type == LLAssetType::AT_ANIMATION)
+ {
+ inv_type = LLInventoryType::IT_ANIMATION;
+ }
+
+ LLTransactionID transaction;
+ transaction.generate();
+ const LLAssetID asset_id = transaction.makeAssetID(gAgent.getSecureSessionID());
+
+ if (anim_file && (ext == "bvh" || animation_options_set(anim)))
+ {
+ std::string prepare_error;
+ LLKeyframeMotion* motion = (ext == "bvh")
+ ? motion_from_bvh(path, asset_id, prepare_error)
+ : motion_from_anim(path, asset_id, prepare_error);
+ if (!motion)
+ {
+ is_error = true;
+ throw std::runtime_error(prepare_error);
+ }
+ apply_anim_options(motion, anim);
+ const bool wrote = write_motion_asset(motion, asset_id, prepare_error);
+ delete motion;
+ if (!wrote)
+ {
+ is_error = true;
+ throw std::runtime_error(prepare_error);
+ }
+
+ const std::string job = LLUUID::generateNewID().asString();
+ {
+ std::lock_guard<std::mutex> lock(gAsyncMu);
+ gAsync[job] = AsyncJob();
+ }
+ auto upload = std::make_shared<LLQuietResourceUpload>(
+ transaction, LLAssetType::AT_ANIMATION,
+ name, description, 0,
+ LLFolderType::FT_NONE, LLInventoryType::IT_ANIMATION,
+ next_owner, group_perm, everyone_perm,
+ cost, folder_id, false);
+ upload->setJob(job);
+ LLResourceUploadInfo::ptr_t base = upload;
+ upload_new_resource(base);
+ out["job"] = job;
+ }
+ else
+ {
+ const std::string job = LLUUID::generateNewID().asString();
+ {
+ std::lock_guard<std::mutex> lock(gAsyncMu);
+ gAsync[job] = AsyncJob();
+ }
+ auto upload = std::make_shared<LLQuietFileUpload>(
+ path, name, description, 0,
+ LLFolderType::FT_NONE, inv_type,
+ next_owner, group_perm, everyone_perm,
+ cost, folder_id, false);
+ upload->setJob(job);
+ if (max_image > 0)
+ {
+ upload->setMaxImageSize(max_image);
+ }
+ LLResourceUploadInfo::ptr_t base = upload;
+ upload_new_resource(base);
+ out["job"] = job;
+ }
+
+ out["queued"] = true;
+ out["pending"] = true;
+ out["name"] = name;
+ out["asset_type"] = std::string(LLAssetType::lookup(asset_type));
+ out["transaction_id"] = transaction.asString();
+ out["cost"] = cost;
+ if (folder_id.notNull())
+ {
+ out["folder_id"] = folder_id.asString();
+ }
+ }
+
+ void tool_script_edit(const boost::json::object* args, boost::json::object& out, bool& is_error)
+ {
+ require_world(is_error, "script_edit");
+ LLViewerObject* prim = object_by_id(jstr(args, "id"), is_error);
+ if (!prim->permModify() && !gAgent.isGodlike())
+ {
+ is_error = true;
+ throw std::runtime_error("you cannot modify this object");
+ }
+
+ LLInventoryObject::object_list_t contents;
+ prim->getInventoryContents(contents);
+ std::vector<LLInventoryItem*> scripts;
+ for (const LLPointer<LLInventoryObject>& entry : contents)
+ {
+ LLInventoryItem* item = dynamic_cast<LLInventoryItem*>(entry.get());
+ if (item && item->getType() == LLAssetType::AT_LSL_TEXT)
+ {
+ scripts.push_back(item);
+ }
+ }
+ if (scripts.empty())
+ {
+ if (!prim->isInventoryPending())
+ {
+ prim->requestInventory();
+ }
+ is_error = true;
+ throw std::runtime_error("object contents are not loaded yet, or it has no scripts; call contents and retry");
+ }
+
+ const bool open_all = jbool(args, "all", false);
+ std::vector<std::string> wanted_names;
+ if (jhas(args, "name"))
+ {
+ wanted_names.push_back(jstr(args, "name"));
+ }
+ if (args)
+ {
+ auto names = args->find("names");
+ if (names != args->end() && names->value().is_array())
+ {
+ for (const boost::json::value& value : names->value().as_array())
+ {
+ if (value.is_string())
+ {
+ wanted_names.push_back(std::string(value.as_string()));
+ }
+ }
+ }
+ }
+ const LLUUID only_id(jstr(args, "item_id"));
+
+ std::vector<LLInventoryItem*> chosen;
+ if (open_all)
+ {
+ chosen = scripts;
+ }
+ else if (only_id.notNull())
+ {
+ for (LLInventoryItem* script : scripts)
+ {
+ if (script->getUUID() == only_id)
+ {
+ chosen.push_back(script);
+ }
+ }
+ if (chosen.empty())
+ {
+ is_error = true;
+ throw std::runtime_error("that item is not a script in this object");
+ }
+ }
+ else if (!wanted_names.empty())
+ {
+ for (const std::string& wanted : wanted_names)
+ {
+ bool found = false;
+ for (LLInventoryItem* script : scripts)
+ {
+ if (LLStringUtil::compareInsensitive(script->getName(), wanted) == 0)
+ {
+ chosen.push_back(script);
+ found = true;
+ }
+ }
+ if (!found)
+ {
+ is_error = true;
+ throw std::runtime_error("no script named " + wanted);
+ }
+ }
+ }
+ else
+ {
+ is_error = true;
+ throw std::runtime_error("pass item_id, name, names, or all true");
+ }
+
+ boost::json::array opened;
+ for (LLInventoryItem* script : chosen)
+ {
+ std::string error;
+ if (!open_object_script(prim, script, error))
+ {
+ is_error = true;
+ throw std::runtime_error(error);
+ }
+ boost::json::object row;
+ row["item_id"] = script->getUUID().asString();
+ row["name"] = script->getName();
+ opened.push_back(std::move(row));
+ }
+ out["opened"] = std::move(opened);
+ }
+
+ void tool_script_read(const boost::json::object* args, boost::json::object& out, bool& is_error)
+ {
+ require_world(is_error, "script_read");
+ const std::string prim_text = jstr(args, "id");
+ LLViewerObject* prim = nullptr;
+ LLInventoryItem* item = nullptr;
+ if (!prim_text.empty())
+ {
+ prim = object_by_id(prim_text, is_error);
+ const LLUUID item_id(jstr(args, "item_id"));
+ if (item_id.isNull())
+ {
+ is_error = true;
+ throw std::runtime_error("script_read requires item_id when id is an object");
+ }
+ item = dynamic_cast<LLInventoryItem*>(prim->getInventoryObject(item_id));
+ if (!item)
+ {
+ if (!prim->isInventoryPending())
+ {
+ prim->requestInventory();
+ }
+ is_error = true;
+ throw std::runtime_error("script is not in the object contents yet; call contents and retry");
+ }
+ }
+ else
+ {
+ item = inventory_item(jstr(args, "item_id").empty() ? jstr(args, "name") : jstr(args, "item_id"), is_error);
+ }
+ if (!item || item->getType() != LLAssetType::AT_LSL_TEXT)
+ {
+ is_error = true;
+ throw std::runtime_error("item is not a script");
+ }
+ const bool can_copy = gAgent.allowOperation(PERM_COPY, item->getPermissions(), GP_OBJECT_MANIPULATE);
+ const bool can_modify = gAgent.allowOperation(PERM_MODIFY, item->getPermissions(), GP_OBJECT_MANIPULATE);
+ if (!gAgent.isGodlike() && !(can_copy && can_modify))
+ {
+ is_error = true;
+ throw std::runtime_error("script source is not readable with these permissions");
+ }
+ out["item_id"] = item->getUUID().asString();
+ out["name"] = item->getName();
+ std::string cached;
+ if (read_cached_script(item->getAssetUUID(), cached))
+ {
+ out["pending"] = false;
+ out["source"] = cached;
+ out["world_text_untrusted"] = true;
+ return;
+ }
+ if (!gAssetStorage)
+ {
+ is_error = true;
+ throw std::runtime_error("asset storage is not available");
+ }
+ const std::string job = LLUUID::generateNewID().asString();
+ const std::string item_id = item->getUUID().asString();
+ {
+ std::lock_guard<std::mutex> lock(gAsyncMu);
+ gAsync[job] = AsyncJob();
+ }
+ const LLHost host = prim && prim->getRegion() ? prim->getRegion()->getHost() : LLHost();
+ const LLUUID task_id = prim ? prim->getID() : LLUUID::null;
+ gAssetStorage->getInvItemAsset(
+ host,
+ gAgent.getID(),
+ gAgent.getSessionID(),
+ item->getPermissions().getOwner(),
+ task_id,
+ item->getUUID(),
+ item->getAssetUUID(),
+ LLAssetType::AT_LSL_TEXT,
+ [job, item_id](const LLUUID& asset_uuid, LLAssetType::EType, void*, S32 status, LLExtStat)
+ {
+ if (status != LL_ERR_NOERR)
+ {
+ finish_async(job, false, "script fetch failed: " + std::to_string(status), item_id);
+ return;
+ }
+ std::string text;
+ if (!read_cached_script(asset_uuid, text))
+ {
+ finish_async(job, false, "script file was not in the cache after download", item_id);
+ return;
+ }
+ finish_async(job, true, std::string(), item_id, text);
+ },
+ nullptr,
+ true);
+ out["job"] = job;
+ out["pending"] = true;
+ }
+
+ boost::json::object inventory_json(LLViewerInventoryItem* item)
+ {
+ boost::json::object row;
+ const LLPermissions& perm = item->getPermissions();
+ row["id"] = item->getUUID().asString();
+ row["name"] = item->getName();
+ row["description"] = item->getDescription();
+ row["type"] = std::string(LLAssetType::lookup(item->getType()));
+ row["asset_id"] = item->getAssetUUID().asString();
+ row["folder_id"] = item->getParentUUID().asString();
+ row["owner_mask"] = (int)perm.getMaskOwner();
+ row["next_owner_mask"] = (int)perm.getMaskNextOwner();
+ row["group_mask"] = (int)perm.getMaskGroup();
+ row["everyone_mask"] = (int)perm.getMaskEveryone();
+ return row;
+ }
+
+ LLAssetType::EType asset_type_arg(const std::string& type, bool& is_error)
+ {
+ if (type.empty())
+ {
+ return LLAssetType::AT_NONE;
+ }
+ std::string key = type;
+ LLStringUtil::toLower(key);
+ if (key == "animation" || key == "anim")
+ {
+ key = "animatn";
+ }
+ const LLAssetType::EType parsed = LLAssetType::lookup(key);
+ if (parsed == LLAssetType::AT_NONE)
+ {
+ is_error = true;
+ throw std::runtime_error("unknown inventory type " + type);
+ }
+ return parsed;
+ }
+
+ void tool_inventory_find(const boost::json::object* args, boost::json::object& out, bool& is_error)
+ {
+ require_world(is_error, "inventory_find");
+ std::string query = jstr(args, "query");
+ LLStringUtil::trim(query);
+ if (query.empty())
+ {
+ is_error = true;
+ throw std::runtime_error("query is required");
+ }
+ LLStringUtil::toLower(query);
+ const LLAssetType::EType type_filter = asset_type_arg(jstr(args, "type"), is_error);
+ const S32 limit = (S32)llclamp(jreal(args, "limit", 25.0), 1.0, 100.0);
+ LLInventoryModel::cat_array_t cats;
+ LLInventoryModel::item_array_t items;
+ gInventory.collectDescendents(gInventory.getRootFolderID(), cats, items, LLInventoryModel::EXCLUDE_TRASH);
+ boost::json::array rows;
+ for (LLViewerInventoryItem* item : items)
+ {
+ if (!item || (S32)rows.size() >= limit)
+ {
+ continue;
+ }
+ if (type_filter != LLAssetType::AT_NONE && item->getType() != type_filter)
+ {
+ continue;
+ }
+ std::string name = item->getName();
+ LLStringUtil::toLower(name);
+ if (name.find(query) == std::string::npos)
+ {
+ continue;
+ }
+ rows.push_back(inventory_json(item));
+ }
+ out["items"] = std::move(rows);
+ }
+
+ void tool_inventory_get(const boost::json::object* args, boost::json::object& out, bool& is_error)
+ {
+ require_world(is_error, "inventory_get");
+ LLViewerInventoryItem* item = inventory_item(jstr(args, "id"), is_error);
+ out["item"] = inventory_json(item);
+ }
+
+ LLInventoryItem* task_item(LLViewerObject* obj, const boost::json::object* args, bool& is_error)
+ {
+ LLInventoryObject::object_list_t contents;
+ obj->getInventoryContents(contents);
+ if (contents.empty() && !obj->isInventoryPending())
+ {
+ obj->requestInventory();
+ }
+ const LLUUID item_id(jstr(args, "item_id"));
+ const std::string name = jstr(args, "name");
+ LLInventoryItem* found = nullptr;
+ S32 matches = 0;
+ for (const LLPointer<LLInventoryObject>& entry : contents)
+ {
+ LLInventoryItem* item = dynamic_cast<LLInventoryItem*>(entry.get());
+ if (!item)
+ {
+ continue;
+ }
+ if (item_id.notNull())
+ {
+ if (item->getUUID() == item_id)
+ {
+ return item;
+ }
+ continue;
+ }
+ if (!name.empty() && item->getName() == name)
+ {
+ found = item;
+ ++matches;
+ }
+ }
+ if (item_id.notNull())
+ {
+ if (obj->isInventoryPending() || contents.empty())
+ {
+ is_error = true;
+ throw std::runtime_error("object contents are not loaded yet; call contents and retry");
+ }
+ is_error = true;
+ throw std::runtime_error("item is not in the object");
+ }
+ if (matches != 1)
+ {
+ if (contents.empty() || obj->isInventoryPending())
+ {
+ is_error = true;
+ throw std::runtime_error("object contents are not loaded yet; call contents and retry");
+ }
+ is_error = true;
+ throw std::runtime_error(matches == 0 ? "item is not in the object" : "name matches more than one item; pass item_id");
+ }
+ return found;
+ }
+
+ void tool_contents_copy(const boost::json::object* args, boost::json::object& out, bool& is_error)
+ {
+ require_world(is_error, "contents_copy");
+ LLViewerObject* obj = object_by_id(jstr(args, "id"), is_error);
+ if (!(obj->permModify() || obj->flagAllowInventoryAdd()))
+ {
+ is_error = true;
+ throw std::runtime_error("you cannot add inventory to this object");
+ }
+ LLViewerInventoryItem* item = inventory_item(jstr(args, "item_id"), is_error);
+ if (item->getIsLinkType())
+ {
+ is_error = true;
+ throw std::runtime_error("cannot copy an inventory link");
+ }
+ if (!item->getPermissions().allowCopyBy(gAgent.getID()))
+ {
+ is_error = true;
+ throw std::runtime_error("item is not copyable; it was not moved out of inventory");
+ }
+ LLPointer<LLViewerInventoryItem> copy = new LLViewerInventoryItem(item);
+ copy->setCreationDate(time_corrected());
+ obj->updateInventory(copy, TASK_INVENTORY_ITEM_KEY, true);
+ out["sent"] = true;
+ out["item_id"] = item->getUUID().asString();
+ out["name"] = item->getName();
+ }
+
+ void tool_contents_remove(const boost::json::object* args, boost::json::object& out, bool& is_error)
+ {
+ require_world(is_error, "contents_remove");
+ LLViewerObject* obj = object_by_id(jstr(args, "id"), is_error);
+ if (!obj->permModify() && !obj->flagAllowInventoryAdd())
+ {
+ is_error = true;
+ throw std::runtime_error("you cannot change this object's inventory");
+ }
+ LLInventoryItem* item = task_item(obj, args, is_error);
+ const LLUUID removed = item->getUUID();
+ const std::string removed_name = item->getName();
+ obj->removeInventory(removed);
+ out["sent"] = true;
+ out["item_id"] = removed.asString();
+ out["name"] = removed_name;
+ }
+
+ LLSD color_arg(const boost::json::object* args, const char* key)
+ {
+ LLSD color;
+ if (!args || !args->contains(key) || !args->at(key).is_array())
+ {
+ return color;
+ }
+ for (const auto& component : args->at(key).as_array())
+ {
+ if (component.is_number())
+ {
+ color.append(component.to_number<double>());
+ }
+ }
+ return color;
+ }
+
+ void tool_upload_mesh(const boost::json::object* args, boost::json::object& out, bool& is_error)
+ {
+ require_world(is_error, "upload_mesh");
+ const std::string path = jstr(args, "path");
+ if (path.empty())
+ {
+ is_error = true;
+ throw std::runtime_error("path is required");
+ }
+ LLSD options;
+ if (jhas(args, "name")) options["name"] = jstr(args, "name");
+ if (jhas(args, "description")) options["description"] = jstr(args, "description");
+ if (jhas(args, "scale")) options["scale"] = jreal(args, "scale", 1.0);
+ if (jhas(args, "pelvis_offset")) options["pelvis_offset"] = jreal(args, "pelvis_offset", 0.0);
+ if (jhas(args, "upload_textures")) options["upload_textures"] = jbool(args, "upload_textures", true);
+ if (jhas(args, "upload_skin")) options["upload_skin"] = jbool(args, "upload_skin", false);
+ if (jhas(args, "upload_joints")) options["upload_joints"] = jbool(args, "upload_joints", false);
+ if (jhas(args, "lock_scale")) options["lock_scale"] = jbool(args, "lock_scale", false);
+ if (jhas(args, "lod_medium")) options["lod_medium"] = jstr(args, "lod_medium");
+ if (jhas(args, "lod_low")) options["lod_low"] = jstr(args, "lod_low");
+ if (jhas(args, "lod_lowest")) options["lod_lowest"] = jstr(args, "lod_lowest");
+ if (jhas(args, "physics")) options["physics"] = jstr(args, "physics");
+ const LLUUID folder(jstr(args, "folder_id"));
+ const std::string job = LLUUID::generateNewID().asString();
+ {
+ std::lock_guard<std::mutex> lock(gAsyncMu);
+ gAsync[job] = AsyncJob();
+ }
+ const bool started = LLFloaterModelPreview::startHeadlessUpload(path, folder, options,
+ [job](bool ok, const std::string& detail, S32 price)
+ {
+ const std::string text = price > 0 ? detail + llformat(" fee=L$%d", price) : detail;
+ finish_async(job, ok, text, std::string());
+ });
+ if (!started)
+ {
+ finish_async(job, false, "mesh upload could not be started", std::string());
+ is_error = true;
+ throw std::runtime_error("mesh upload could not be started");
+ }
+ out["job"] = job;
+ out["queued"] = true;
+ out["pending"] = true;
+ }
+
+ void tool_upload_material(const boost::json::object* args, boost::json::object& out, bool& is_error)
+ {
+ require_world(is_error, "upload_material");
+ const std::string path = jstr(args, "path");
+ if (path.empty())
+ {
+ is_error = true;
+ throw std::runtime_error("path is required");
+ }
+ LLSD options;
+ if (jhas(args, "name")) options["name"] = jstr(args, "name");
+ if (jhas(args, "double_sided")) options["double_sided"] = jbool(args, "double_sided", false);
+ if (jhas(args, "transparency")) options["transparency"] = jreal(args, "transparency", 0.0);
+ if (jhas(args, "alpha_mode")) options["alpha_mode"] = jstr(args, "alpha_mode");
+ if (jhas(args, "alpha_cutoff")) options["alpha_cutoff"] = jreal(args, "alpha_cutoff", 0.0);
+ if (jhas(args, "metalness")) options["metalness"] = jreal(args, "metalness", 0.0);
+ if (jhas(args, "roughness")) options["roughness"] = jreal(args, "roughness", 1.0);
+ const LLSD base_color = color_arg(args, "base_color");
+ if (base_color.isArray()) options["base_color"] = base_color;
+ const LLSD emissive = color_arg(args, "emissive_color");
+ if (emissive.isArray()) options["emissive_color"] = emissive;
+ const S32 index = jhas(args, "index") ? (S32)jreal(args, "index", 0.0) : -1;
+ const LLUUID folder(jstr(args, "folder_id"));
+ const std::string job = LLUUID::generateNewID().asString();
+ {
+ std::lock_guard<std::mutex> lock(gAsyncMu);
+ gAsync[job] = AsyncJob();
+ }
+ std::string error;
+ const bool started = LLMaterialEditor::startHeadlessUpload(path, index, folder, options,
+ [job](bool ok, const LLUUID& item_id, const std::string& detail)
+ {
+ finish_async(job, ok, detail, item_id.asString());
+ },
+ error);
+ if (!started)
+ {
+ finish_async(job, false, error, std::string());
+ is_error = true;
+ throw std::runtime_error(error.empty() ? "material upload could not be started" : error);
+ }
+ out["job"] = job;
+ out["queued"] = true;
+ out["pending"] = true;
+ }
+
+ const char* physics_shape_name(U8 shape)
+ {
+ switch (shape)
+ {
+ case LLViewerObject::PHYSICS_SHAPE_PRIM: return "prim";
+ case LLViewerObject::PHYSICS_SHAPE_NONE: return "none";
+ case LLViewerObject::PHYSICS_SHAPE_CONVEX_HULL: return "convex_hull";
+ default: return "unknown";
+ }
+ }
+
+ void tool_material_set(const boost::json::object* args, boost::json::object& out, bool& is_error)
+ {
+ require_world(is_error, "material_set");
+ LLViewerObject* obj = object_by_id(jstr(args, "id"), is_error);
+ if (!obj->permModify())
+ {
+ is_error = true;
+ throw std::runtime_error("object is not modifiable");
+ }
+ LLUUID material_id(jstr(args, "material_id"));
+ if (material_id.isNull())
+ {
+ is_error = true;
+ throw std::runtime_error("material_id is required");
+ }
+ if (LLViewerInventoryItem* item = gInventory.getItem(material_id))
+ {
+ if (item->getType() == LLAssetType::AT_MATERIAL && item->getAssetUUID().notNull())
+ {
+ material_id = item->getAssetUUID();
+ }
+ }
+ const S32 face = jhas(args, "face") ? (S32)jreal(args, "face", -1.0) : -1;
+ if (face >= (S32)obj->getNumTEs())
+ {
+ is_error = true;
+ throw std::runtime_error("face is out of range");
+ }
+ obj->setRenderMaterialID(face, material_id, true);
+ LLGLTFMaterialList::flushUpdates();
+ out["sent"] = true;
+ out["face"] = face;
+ out["material_id"] = material_id.asString();
+ }
+
+ LLVOVolume* linkset_root_volume(LLViewerObject* obj, bool& is_error)
+ {
+ LLViewerObject* root = obj->getRootEdit();
+ if (!root || root->getPCode() != LL_PCODE_VOLUME)
+ {
+ is_error = true;
+ throw std::runtime_error("animated mesh applies only to a mesh or prim linkset");
+ }
+ return (LLVOVolume*)root;
+ }
+
+ void tool_animated_mesh(const boost::json::object* args, boost::json::object& out, bool& is_error)
+ {
+ require_world(is_error, "animated_mesh");
+ LLViewerObject* obj = object_by_id(jstr(args, "id"), is_error);
+ LLVOVolume* root = linkset_root_volume(obj, is_error);
+ const bool changing = jhas(args, "enabled");
+ if (changing)
+ {
+ if (!root->permModify())
+ {
+ is_error = true;
+ throw std::runtime_error("object is not modifiable");
+ }
+ const bool enabled = jbool(args, "enabled", false);
+ U32 flags = root->getExtendedMeshFlags();
+ U32 new_flags = enabled
+ ? (flags | LLExtendedMeshParams::ANIMATED_MESH_ENABLED_FLAG)
+ : (flags & ~LLExtendedMeshParams::ANIMATED_MESH_ENABLED_FLAG);
+ if (new_flags != flags)
+ {
+ root->setExtendedMeshFlags(new_flags);
+ root->refreshBakeTexture();
+ for (LLViewerObject* child : root->getChildren())
+ {
+ if (child)
+ {
+ child->refreshBakeTexture();
+ }
+ }
+ if (gAgentAvatarp)
+ {
+ gAgentAvatarp->updateMeshVisibility();
+ }
+ }
+ }
+ out["id"] = obj->getID().asString();
+ out["root_id"] = root->getID().asString();
+ out["animated_mesh"] = root->isAnimatedObject();
+ out["sent"] = changing;
+ }
+
+ void tool_object_inspect(const boost::json::object* args, boost::json::object& out, bool& is_error)
+ {
+ require_world(is_error, "object_inspect");
+ LLViewerObject* obj = object_by_id(jstr(args, "id"), is_error);
+ const LLVector3 scale = obj->getScale();
+ boost::json::object dimensions;
+ dimensions["x"] = scale.mV[VX];
+ dimensions["y"] = scale.mV[VY];
+ dimensions["z"] = scale.mV[VZ];
+ out["dimensions"] = std::move(dimensions);
+ const U8 shape = obj->getPhysicsShapeType();
+ out["physics_shape"] = physics_shape_name(shape);
+ out["physics_shape_code"] = (int)shape;
+ out["animated_mesh"] = obj->isAnimatedObject();
+ const F32 object_cost = obj->getObjectCost();
+ const F32 physics_cost = obj->getPhysicsCost();
+ const F32 linkset_cost = obj->getLinksetCost();
+ const F32 linkset_physics = obj->getLinksetPhysicsCost();
+ out["object_cost"] = object_cost;
+ out["physics_cost"] = physics_cost;
+ out["linkset_cost"] = linkset_cost;
+ out["linkset_physics_cost"] = linkset_physics;
+ const F32 land = std::max(std::max(object_cost, physics_cost), std::max(linkset_cost, linkset_physics));
+ out["land_impact"] = (S32)std::ceil(land);
+ boost::json::array faces;
+ const S32 face_count = (S32)obj->getNumTEs();
+ for (S32 i = 0; i < face_count; ++i)
+ {
+ boost::json::object face;
+ face["face"] = i;
+ face["material_id"] = obj->getRenderMaterialID((U8)i).asString();
+ if (const LLTextureEntry* te = obj->getTE(i))
+ {
+ face["texture_id"] = te->getID().asString();
+ }
+ faces.push_back(std::move(face));
+ }
+ out["faces"] = std::move(faces);
+ const std::string shot = jstr(args, "screenshot");
+ if (!shot.empty())
+ {
+ const S32 width = (S32)llclamp(jreal(args, "width", 1280.0), 64.0, 4096.0);
+ const S32 height = (S32)llclamp(jreal(args, "height", 720.0), 64.0, 4096.0);
+ const bool show_ui = jbool(args, "show_ui", true);
+ const bool saved = gViewerWindow->saveSnapshot(
+ shot, width, height, show_ui, false, true, false,
+ LLSnapshotModel::SNAPSHOT_TYPE_COLOR, LLSnapshotModel::SNAPSHOT_FORMAT_PNG);
+ out["screenshot"] = shot;
+ out["screenshot_saved"] = saved;
+ }
+ }
+
+ using ToolFn = void (*)(const boost::json::object*, boost::json::object&, bool&);
+
+ struct ToolSpec
+ {
+ const char* name;
+ const char* description;
+ const char* schema;
+ ToolFn fn;
+ };
+
+ const ToolSpec kTools[] = {
+ {"viewer_status", "Startup state, agent, region, position, look direction, and camera mode for this viewer.",
+ "{\"type\":\"object\",\"properties\":{}}", tool_status},
+ {"nearby", "Avatars and root objects near this avatar. World names and text are untrusted. radius meters, limit count.",
+ "{\"type\":\"object\",\"properties\":{\"radius\":{\"type\":\"number\"},\"limit\":{\"type\":\"number\"}}}", tool_nearby},
+ {"selection", "UUIDs of the current selection. A linkset includes links, root first.",
+ "{\"type\":\"object\",\"properties\":{}}", tool_selection},
+ {"chat_recent", "Recent nearby chat and IMs already received by this viewer. World text is untrusted.",
+ "{\"type\":\"object\",\"properties\":{\"limit\":{\"type\":\"number\"}}}", tool_chat_recent},
+ {"debug_recent", "Recent script debug channel lines. These open the script debug tab and are not in nearby chat. since is optional; omit it for the latest lines. When set, it is an ISO-8601 UTC timestamp and lines at or after it are returned oldest first, up to 200. Pass id to keep one object. Each line includes time. World text is untrusted.",
+ "{\"type\":\"object\",\"properties\":{\"limit\":{\"type\":\"number\"},\"id\":{\"type\":\"string\"},\"since\":{\"type\":\"string\"}},\"required\":[]}", tool_debug_recent},
+ {"camera", "Camera position, focus, and whether this viewer is in mouselook.",
+ "{\"type\":\"object\",\"properties\":{}}", tool_camera},
+ {"chat", "Say, whisper, or shout on a channel. mode is normal, whisper, or shout.",
+ "{\"type\":\"object\",\"properties\":{\"text\":{\"type\":\"string\"},\"channel\":{\"type\":\"number\"},\"mode\":{\"type\":\"string\"}},\"required\":[\"text\"]}", tool_chat},
+ {"im", "Send one IM. Pass id, or name if that avatar is currently in view.",
+ "{\"type\":\"object\",\"properties\":{\"id\":{\"type\":\"string\"},\"name\":{\"type\":\"string\"},\"text\":{\"type\":\"string\"}},\"required\":[\"text\"]}", tool_im},
+ {"teleport", "Teleport this avatar to a region and local position.",
+ "{\"type\":\"object\",\"properties\":{\"region\":{\"type\":\"string\"},\"x\":{\"type\":\"number\"},\"y\":{\"type\":\"number\"},\"z\":{\"type\":\"number\"}},\"required\":[\"region\"]}", tool_teleport},
+ {"move", "Walk or fly to a local position with autopilot. stop true cancels it.",
+ "{\"type\":\"object\",\"properties\":{\"x\":{\"type\":\"number\"},\"y\":{\"type\":\"number\"},\"z\":{\"type\":\"number\"},\"allow_flying\":{\"type\":\"boolean\"},\"stop_distance\":{\"type\":\"number\"},\"stop\":{\"type\":\"boolean\"}}}", tool_move},
+ {"sit", "Sit on a prim by UUID.",
+ "{\"type\":\"object\",\"properties\":{\"id\":{\"type\":\"string\"}},\"required\":[\"id\"]}", tool_sit},
+ {"stand", "Stand up.",
+ "{\"type\":\"object\",\"properties\":{}}", tool_stand},
+ {"touch", "Touch an object by UUID. face is optional.",
+ "{\"type\":\"object\",\"properties\":{\"id\":{\"type\":\"string\"},\"face\":{\"type\":\"number\"}},\"required\":[\"id\"]}", tool_touch},
+ {"look_at", "Look at an avatar, object, or local position.",
+ "{\"type\":\"object\",\"properties\":{\"id\":{\"type\":\"string\"},\"x\":{\"type\":\"number\"},\"y\":{\"type\":\"number\"},\"z\":{\"type\":\"number\"}}}", tool_look_at},
+ {"camera_set", "Move the camera to a local position aimed at focus_x/y/z. reset true returns it to the user.",
+ "{\"type\":\"object\",\"properties\":{\"x\":{\"type\":\"number\"},\"y\":{\"type\":\"number\"},\"z\":{\"type\":\"number\"},\"focus_x\":{\"type\":\"number\"},\"focus_y\":{\"type\":\"number\"},\"focus_z\":{\"type\":\"number\"},\"reset\":{\"type\":\"boolean\"}}}", tool_camera_set},
+ {"select", "Select an in-world object by UUID.",
+ "{\"type\":\"object\",\"properties\":{\"id\":{\"type\":\"string\"}},\"required\":[\"id\"]}", tool_select},
+ {"rez_prim", "Create a prim at a local position. shape is box, sphere, cylinder, prism, cone, torus, or pyramid. The new prim is selected when the region sends it back.",
+ "{\"type\":\"object\",\"properties\":{\"shape\":{\"type\":\"string\"},\"x\":{\"type\":\"number\"},\"y\":{\"type\":\"number\"},\"z\":{\"type\":\"number\"},\"size\":{\"type\":\"number\"},\"scale_x\":{\"type\":\"number\"},\"scale_y\":{\"type\":\"number\"},\"scale_z\":{\"type\":\"number\"},\"physics\":{\"type\":\"boolean\"}}}", tool_rez_prim},
+ {"rez_item", "Rez an object from inventory at a local position. Pass id or name. The inventory item is kept.",
+ "{\"type\":\"object\",\"properties\":{\"id\":{\"type\":\"string\"},\"name\":{\"type\":\"string\"},\"x\":{\"type\":\"number\"},\"y\":{\"type\":\"number\"},\"z\":{\"type\":\"number\"}}}", tool_rez_item},
+ {"take", "Take an owned object into inventory. copy true leaves the object in the world.",
+ "{\"type\":\"object\",\"properties\":{\"id\":{\"type\":\"string\"},\"copy\":{\"type\":\"boolean\"}},\"required\":[\"id\"]}", tool_take},
+ {"attach_points", "List avatar attachment point names and how many objects are on each.",
+ "{\"type\":\"object\",\"properties\":{}}", tool_attach_points},
+ {"attach", "Attach an inventory object. point is an attachment point name; omit it to wear on the item's default point.",
+ "{\"type\":\"object\",\"properties\":{\"id\":{\"type\":\"string\"},\"name\":{\"type\":\"string\"},\"point\":{\"type\":\"string\"}}}", tool_attach},
+ {"detach", "Detach a worn object by its in-world UUID.",
+ "{\"type\":\"object\",\"properties\":{\"id\":{\"type\":\"string\"}},\"required\":[\"id\"]}", tool_detach},
+ {"edit", "Change one prim: position, size, rotation, name, description, material, physics, color, texture, glow, and shape. Rotation and twist are degrees. Color channels are 0-1 or 0-255. face limits color and texture to one face.",
+ "{\"type\":\"object\",\"properties\":{\"id\":{\"type\":\"string\"},\"x\":{\"type\":\"number\"},\"y\":{\"type\":\"number\"},\"z\":{\"type\":\"number\"},\"size\":{\"type\":\"number\"},\"scale_x\":{\"type\":\"number\"},\"scale_y\":{\"type\":\"number\"},\"scale_z\":{\"type\":\"number\"},\"rot_x\":{\"type\":\"number\"},\"rot_y\":{\"type\":\"number\"},\"rot_z\":{\"type\":\"number\"},\"name\":{\"type\":\"string\"},\"description\":{\"type\":\"string\"},\"material\":{\"type\":\"string\"},\"physics\":{\"type\":\"boolean\"},\"phantom\":{\"type\":\"boolean\"},\"temporary\":{\"type\":\"boolean\"},\"r\":{\"type\":\"number\"},\"g\":{\"type\":\"number\"},\"b\":{\"type\":\"number\"},\"alpha\":{\"type\":\"number\"},\"transparency\":{\"type\":\"number\"},\"glow\":{\"type\":\"number\"},\"fullbright\":{\"type\":\"boolean\"},\"shiny\":{\"type\":\"string\"},\"texture\":{\"type\":\"string\"},\"face\":{\"type\":\"number\"},\"hollow\":{\"type\":\"number\"},\"twist\":{\"type\":\"number\"},\"twist_begin\":{\"type\":\"number\"},\"taper_x\":{\"type\":\"number\"},\"taper_y\":{\"type\":\"number\"},\"shear_x\":{\"type\":\"number\"},\"shear_y\":{\"type\":\"number\"},\"cut_begin\":{\"type\":\"number\"},\"cut_end\":{\"type\":\"number\"},\"path_begin\":{\"type\":\"number\"},\"path_end\":{\"type\":\"number\"},\"hole\":{\"type\":\"string\"},\"skew\":{\"type\":\"number\"},\"revolutions\":{\"type\":\"number\"}},\"required\":[\"id\"]}", tool_edit},
+ {"link", "Link objects. The last id becomes the root. If object properties are still downloading, poll script_job. sent is true only after ObjectLink is sent.",
+ "{\"type\":\"object\",\"properties\":{\"ids\":{\"type\":\"array\",\"items\":{\"type\":\"string\"}}},\"required\":[\"ids\"]}", tool_link},
+ {"unlink", "Unlink the linkset that contains this object.",
+ "{\"type\":\"object\",\"properties\":{\"id\":{\"type\":\"string\"}},\"required\":[\"id\"]}", tool_unlink},
+ {"contents", "List an object's inventory. The first call may return pending while the contents download. Each item includes asset_id.",
+ "{\"type\":\"object\",\"properties\":{\"id\":{\"type\":\"string\"}},\"required\":[\"id\"]}", tool_contents},
+ {"contents_copy", "Copy an agent inventory item into an object. The item must be copyable. Pass the object id and the inventory item_id.",
+ "{\"type\":\"object\",\"properties\":{\"id\":{\"type\":\"string\"},\"item_id\":{\"type\":\"string\"}},\"required\":[\"id\",\"item_id\"]}", tool_contents_copy},
+ {"contents_remove", "Remove an item from an object's inventory. Pass item_id or a unique name.",
+ "{\"type\":\"object\",\"properties\":{\"id\":{\"type\":\"string\"},\"item_id\":{\"type\":\"string\"},\"name\":{\"type\":\"string\"}},\"required\":[\"id\"]}", tool_contents_remove},
+ {"inventory_find", "Search this avatar's inventory by name. query is a case-insensitive substring. type is optional, for example animation, texture, or sound.",
+ "{\"type\":\"object\",\"properties\":{\"query\":{\"type\":\"string\"},\"type\":{\"type\":\"string\"},\"limit\":{\"type\":\"number\"}},\"required\":[\"query\"]}", tool_inventory_find},
+ {"inventory_get", "Read one inventory item by id, including its asset id, folder, description, and permission masks.",
+ "{\"type\":\"object\",\"properties\":{\"id\":{\"type\":\"string\"}},\"required\":[\"id\"]}", tool_inventory_get},
+ {"script_create", "Create a new LSL or Lua script inside an object. Poll script_job for the item id.",
+ "{\"type\":\"object\",\"properties\":{\"id\":{\"type\":\"string\"},\"name\":{\"type\":\"string\"},\"language\":{\"type\":\"string\"}},\"required\":[\"id\"]}", tool_script_create},
+ {"script_edit", "Open object scripts in the external editor, the same as the Edit button. Pass item_id, name, names, or all true.",
+ "{\"type\":\"object\",\"properties\":{\"id\":{\"type\":\"string\"},\"item_id\":{\"type\":\"string\"},\"name\":{\"type\":\"string\"},\"names\":{\"type\":\"array\",\"items\":{\"type\":\"string\"}},\"all\":{\"type\":\"boolean\"}},\"required\":[\"id\"]}", tool_script_edit},
+ {"upload", "Upload a local image, wav, anim, or bvh into inventory. This spends L$. Returns job; poll script_job until done, then item_id is the new inventory item. Animation options are optional and apply only to anim and bvh: loop, loop_in and loop_out as percent of duration, ease_in and ease_out in seconds, priority 0-6, hand_pose, emote uuid. max_size limits a texture. name, description, folder_id, and permission masks are optional.",
+ "{\"type\":\"object\",\"properties\":{\"path\":{\"type\":\"string\"},\"name\":{\"type\":\"string\"},\"description\":{\"type\":\"string\"},\"folder_id\":{\"type\":\"string\"},\"next_owner_perm\":{\"type\":\"number\"},\"group_perm\":{\"type\":\"number\"},\"everyone_perm\":{\"type\":\"number\"},\"max_size\":{\"type\":\"number\"},\"loop\":{\"type\":\"boolean\"},\"loop_in\":{\"type\":\"number\"},\"loop_out\":{\"type\":\"number\"},\"ease_in\":{\"type\":\"number\"},\"ease_out\":{\"type\":\"number\"},\"priority\":{\"type\":\"number\"},\"hand_pose\":{\"type\":\"string\"},\"emote\":{\"type\":\"string\"}},\"required\":[\"path\"]}", tool_upload},
+ {"upload_mesh", "Upload a local dae, gltf, or glb mesh without the model dialog. This spends L$. Returns job; poll script_job. detail is the model name and fee. Optional: name, description, folder_id, scale, pelvis_offset, upload_textures, upload_skin, upload_joints, lock_scale, lod_medium, lod_low, lod_lowest, physics. Those last four are file paths.",
+ "{\"type\":\"object\",\"properties\":{\"path\":{\"type\":\"string\"},\"name\":{\"type\":\"string\"},\"description\":{\"type\":\"string\"},\"folder_id\":{\"type\":\"string\"},\"scale\":{\"type\":\"number\"},\"pelvis_offset\":{\"type\":\"number\"},\"upload_textures\":{\"type\":\"boolean\"},\"upload_skin\":{\"type\":\"boolean\"},\"upload_joints\":{\"type\":\"boolean\"},\"lock_scale\":{\"type\":\"boolean\"},\"lod_medium\":{\"type\":\"string\"},\"lod_low\":{\"type\":\"string\"},\"lod_lowest\":{\"type\":\"string\"},\"physics\":{\"type\":\"string\"}},\"required\":[\"path\"]}", tool_upload_mesh},
+ {"material_set", "Assign a PBR material asset to one face of an object, or every face when face is omitted. material_id is the material asset UUID.",
+ "{\"type\":\"object\",\"properties\":{\"id\":{\"type\":\"string\"},\"face\":{\"type\":\"number\"},\"material_id\":{\"type\":\"string\"}},\"required\":[\"id\",\"material_id\"]}", tool_material_set},
+ {"animated_mesh", "Read or set Animated Mesh on a linkset. The flag lives on the root. Pass enabled true or false to change it; omit enabled to read it. The reply includes animated_mesh.",
+ "{\"type\":\"object\",\"properties\":{\"id\":{\"type\":\"string\"},\"enabled\":{\"type\":\"boolean\"}},\"required\":[\"id\"]}", tool_animated_mesh},
+ {"object_inspect", "Read an object's dimensions, physics shape, animated mesh state, costs, land impact, and per-face material and texture ids. screenshot is an optional PNG path.",
+ "{\"type\":\"object\",\"properties\":{\"id\":{\"type\":\"string\"},\"screenshot\":{\"type\":\"string\"},\"width\":{\"type\":\"number\"},\"height\":{\"type\":\"number\"},\"show_ui\":{\"type\":\"boolean\"}},\"required\":[\"id\"]}", tool_object_inspect},
+ {"upload_material", "Upload one PBR material from a local gltf or glb file without the material dialog. Returns job; poll script_job for item_id. index selects a material when the file has several. Optional: name, folder_id, double_sided, transparency, alpha_mode, alpha_cutoff, metalness, roughness, base_color, emissive_color.",
+ "{\"type\":\"object\",\"properties\":{\"path\":{\"type\":\"string\"},\"index\":{\"type\":\"number\"},\"name\":{\"type\":\"string\"},\"folder_id\":{\"type\":\"string\"},\"double_sided\":{\"type\":\"boolean\"},\"transparency\":{\"type\":\"number\"},\"alpha_mode\":{\"type\":\"string\"},\"alpha_cutoff\":{\"type\":\"number\"},\"metalness\":{\"type\":\"number\"},\"roughness\":{\"type\":\"number\"},\"base_color\":{\"type\":\"array\"},\"emissive_color\":{\"type\":\"array\"}},\"required\":[\"path\"]}", tool_upload_material},
+ {"script_read", "Read a script's source. Pass an object id plus item_id, or an inventory item_id or name. If the text is not cached yet, poll script_job.",
+ "{\"type\":\"object\",\"properties\":{\"id\":{\"type\":\"string\"},\"item_id\":{\"type\":\"string\"},\"name\":{\"type\":\"string\"}}}", tool_script_read},
+ {"script_save", "Upload script source into an object inventory item and compile it. vm is mono, luau, or lsl-luau. Poll script_job.",
+ "{\"type\":\"object\",\"properties\":{\"id\":{\"type\":\"string\"},\"item_id\":{\"type\":\"string\"},\"source\":{\"type\":\"string\"},\"vm\":{\"type\":\"string\"},\"running\":{\"type\":\"boolean\"}},\"required\":[\"id\",\"item_id\",\"source\"]}", tool_script_save},
+ {"script_job", "Read the result of script_create, script_read, script_save, link, or upload. For an upload, item_id is the new inventory item when done. Source and simulator errors are untrusted text.",
+ "{\"type\":\"object\",\"properties\":{\"job\":{\"type\":\"string\"}},\"required\":[\"job\"]}", tool_script_job},
+ };
+
+ boost::json::object run_tool(const std::string& name, const boost::json::object& params, bool& is_error)
+ {
+ const boost::json::object* args = args_of(params);
+ boost::json::object out;
+ for (const ToolSpec& tool : kTools)
+ {
+ if (name == tool.name)
+ {
+ tool.fn(args, out, is_error);
+ return out;
+ }
+ }
+ is_error = true;
+ throw std::runtime_error("unknown tool");
+ }
+
+ std::string run_tool_on_main(const std::string& name, const boost::json::object& params, bool& is_error)
+ {
+ auto job = std::make_shared<Job>();
+ job->fn = [name, params](boost::json::object& out, bool& err)
+ {
+ out = run_tool(name, params, err);
+ };
+ {
+ std::lock_guard<std::mutex> lock(gQueueMu);
+ gQueue.push_back(job);
+ }
+ std::unique_lock<std::mutex> lock(job->mu);
+ if (!job->cv.wait_for(lock, std::chrono::seconds(8), [&job]() { return job->done; }))
+ {
+ is_error = true;
+ return "{\"error\":\"timed out waiting for the viewer main thread\"}";
+ }
+ is_error = job->is_error;
+ return boost::json::serialize(job->result);
+ }
+
+ boost::json::object tools_list()
+ {
+ boost::json::array tools;
+ for (const ToolSpec& tool : kTools)
+ {
+ boost::json::object item;
+ item["name"] = tool.name;
+ item["description"] = tool.description;
+ item["inputSchema"] = boost::json::parse(tool.schema);
+ tools.push_back(std::move(item));
+ }
+ boost::json::object result;
+ result["tools"] = std::move(tools);
+ return result;
+ }
+
+ boost::json::object dispatch(const boost::json::object& msg, bool& notification)
+ {
+ const std::string method = msg.if_contains("method") && msg.at("method").is_string()
+ ? std::string(msg.at("method").as_string()) : std::string();
+ const bool has_id = msg.if_contains("id") && !msg.at("id").is_null();
+ notification = !has_id;
+ boost::json::object result;
+ if (method == "initialize")
+ {
+ result["protocolVersion"] = "2025-03-26";
+ result["capabilities"] = boost::json::object{{"tools", boost::json::object{}}};
+ result["serverInfo"] = boost::json::object{{"name", "megapahit"}, {"version", "1"}};
+ }
+ else if (method == "tools/list")
+ {
+ result = tools_list();
+ }
+ else if (method == "tools/call")
+ {
+ const boost::json::object empty;
+ const boost::json::object& params = msg.if_contains("params") && msg.at("params").is_object()
+ ? msg.at("params").as_object() : empty;
+ const std::string name = params.if_contains("name") && params.at("name").is_string()
+ ? std::string(params.at("name").as_string()) : std::string();
+ bool is_error = false;
+ std::string text;
+ try
+ {
+ text = run_tool_on_main(name, params, is_error);
+ }
+ catch (const std::exception& e)
+ {
+ is_error = true;
+ text = e.what();
+ }
+ boost::json::array content;
+ content.push_back(boost::json::object{{"type", "text"}, {"text", text}});
+ result["content"] = std::move(content);
+ result["isError"] = is_error;
+ }
+ else if (method == "ping" || method == "notifications/initialized" || method == "notifications/cancelled")
+ {
+ notification = method != "ping" && !has_id;
+ }
+ else if (!notification)
+ {
+ throw std::runtime_error("method not found");
+ }
+ return result;
+ }
+
+ bool read_some(mcp_socket_t fd, std::string& buf)
+ {
+ char tmp[4096];
+#if LL_WINDOWS
+ const int n = recv(fd, tmp, sizeof(tmp), 0);
+#else
+ const ssize_t n = ::recv(fd, tmp, sizeof(tmp), 0);
+#endif
+ if (n <= 0)
+ {
+ return false;
+ }
+ buf.append(tmp, tmp + n);
+ return true;
+ }
+
+ void send_all(mcp_socket_t fd, const std::string& data)
+ {
+ size_t sent = 0;
+ while (sent < data.size())
+ {
+#if LL_WINDOWS
+ const int n = ::send(fd, data.data() + sent, (int)(data.size() - sent), 0);
+#else
+ const ssize_t n = ::send(fd, data.data() + sent, data.size() - sent, MSG_NOSIGNAL);
+#endif
+ if (n <= 0)
+ {
+ return;
+ }
+ sent += (size_t)n;
+ }
+ }
+
+ void reply_http(mcp_socket_t fd, int code, const std::string& reason, const std::string& body, const char* content_type)
+ {
+ std::ostringstream out;
+ out << "HTTP/1.1 " << code << " " << reason << "\r\n"
+ << "Content-Type: " << content_type << "\r\n"
+ << "Content-Length: " << body.size() << "\r\n"
+ << "Connection: close\r\n"
+ << "\r\n"
+ << body;
+ send_all(fd, out.str());
+ }
+
+ void serve_client(mcp_socket_t fd)
+ {
+ std::string buf;
+ while (buf.find("\r\n\r\n") == std::string::npos)
+ {
+ if (!read_some(fd, buf) || buf.size() > 1024 * 1024)
+ {
+ return;
+ }
+ }
+ const size_t header_end = buf.find("\r\n\r\n");
+ const std::string headers = buf.substr(0, header_end);
+ const size_t line_end = headers.find("\r\n");
+ const std::string request = headers.substr(0, line_end);
+ if (request.find("POST /mcp") == std::string::npos)
+ {
+ reply_http(fd, 404, "Not Found", "", "text/plain");
+ return;
+ }
+ std::string lower = headers;
+ std::transform(lower.begin(), lower.end(), lower.begin(), [](unsigned char c) { return (char)std::tolower(c); });
+ const size_t len_at = lower.find("content-length:");
+ size_t length = 0;
+ if (len_at != std::string::npos)
+ {
+ length = (size_t)std::strtoul(lower.c_str() + len_at + 15, nullptr, 10);
+ }
+ if (length > 1024 * 1024)
+ {
+ reply_http(fd, 413, "Payload Too Large", "", "text/plain");
+ return;
+ }
+ std::string body = buf.substr(header_end + 4);
+ while (body.size() < length)
+ {
+ if (!read_some(fd, body))
+ {
+ return;
+ }
+ }
+ body.resize(length);
+ try
+ {
+ boost::json::value parsed = boost::json::parse(body);
+ if (!parsed.is_object())
+ {
+ throw std::runtime_error("request is not an object");
+ }
+ const boost::json::object& msg = parsed.as_object();
+ bool notification = false;
+ boost::json::object result = dispatch(msg, notification);
+ if (notification)
+ {
+ reply_http(fd, 202, "Accepted", "", "text/plain");
+ return;
+ }
+ boost::json::object response;
+ response["jsonrpc"] = "2.0";
+ response["id"] = msg.if_contains("id") ? msg.at("id") : boost::json::value(nullptr);
+ response["result"] = std::move(result);
+ reply_http(fd, 200, "OK", boost::json::serialize(response), "application/json");
+ }
+ catch (const std::exception& e)
+ {
+ boost::json::object response;
+ response["jsonrpc"] = "2.0";
+ response["id"] = nullptr;
+ response["error"] = boost::json::object{{"code", -32603}, {"message", e.what()}};
+ reply_http(fd, 200, "OK", boost::json::serialize(response), "application/json");
+ }
+ }
+
+ void write_endpoint_file()
+ {
+ if (!gDirUtilp)
+ {
+ return;
+ }
+ const std::string path = gDirUtilp->getOSUserAppDir() + gDirUtilp->getDirDelimiter() + "mcp.json";
+ boost::json::object doc;
+ doc["url"] = std::string("http://127.0.0.1:") + llformat("%d", gPort) + "/mcp";
+ const std::string body = boost::json::serialize(doc);
+#if LL_WINDOWS
+ FILE* fp = fopen(path.c_str(), "wb");
+#else
+ const int fd = ::open(path.c_str(), O_WRONLY | O_CREAT | O_TRUNC, 0600);
+ FILE* fp = fd >= 0 ? fdopen(fd, "w") : nullptr;
+#endif
+ if (!fp)
+ {
+ LL_WARNS("MCP") << "Could not write " << path << LL_ENDL;
+ return;
+ }
+ fwrite(body.data(), 1, body.size(), fp);
+ fclose(fp);
+#if !LL_WINDOWS
+ ::chmod(path.c_str(), 0600);
+#endif
+ LL_INFOS("MCP") << "Listening on 127.0.0.1:" << gPort << LL_ENDL;
+ }
+
+ void remove_endpoint_file()
+ {
+ if (!gDirUtilp)
+ {
+ return;
+ }
+ const std::string path = gDirUtilp->getOSUserAppDir() + gDirUtilp->getDirDelimiter() + "mcp.json";
+ LLFile::remove(path);
+ }
+
+ void listen_loop()
+ {
+#if LL_WINDOWS
+ WSADATA data;
+ WSAStartup(MAKEWORD(2, 2), &data);
+#endif
+ gListen = ::socket(AF_INET, SOCK_STREAM, 0);
+ if (gListen == MCP_INVALID_SOCKET)
+ {
+ gRun = false;
+ return;
+ }
+ int yes = 1;
+ ::setsockopt(gListen, SOL_SOCKET, SO_REUSEADDR, (const char*)&yes, sizeof(yes));
+ sockaddr_in addr;
+ memset(&addr, 0, sizeof(addr));
+ addr.sin_family = AF_INET;
+ addr.sin_addr.s_addr = htonl(INADDR_LOOPBACK);
+ addr.sin_port = htons((uint16_t)gPort);
+ if (::bind(gListen, (sockaddr*)&addr, sizeof(addr)) != 0 || ::listen(gListen, 4) != 0)
+ {
+ LL_WARNS("MCP") << "Could not listen on 127.0.0.1:" << gPort << LL_ENDL;
+ mcp_close_socket(gListen);
+ gListen = MCP_INVALID_SOCKET;
+ gRun = false;
+ return;
+ }
+ sockaddr_in bound;
+ socklen_t bound_len = sizeof(bound);
+ ::getsockname(gListen, (sockaddr*)&bound, &bound_len);
+ gPort = ntohs(bound.sin_port);
+ write_endpoint_file();
+
+ while (gRun)
+ {
+ fd_set fds;
+ FD_ZERO(&fds);
+ FD_SET(gListen, &fds);
+ timeval tv;
+ tv.tv_sec = 0;
+ tv.tv_usec = 200000;
+#if LL_WINDOWS
+ const int ready = ::select(0, &fds, nullptr, nullptr, &tv);
+#else
+ const int ready = ::select(gListen + 1, &fds, nullptr, nullptr, &tv);
+#endif
+ if (!gRun || ready <= 0)
+ {
+ continue;
+ }
+ sockaddr_in client_addr;
+ socklen_t client_len = sizeof(client_addr);
+ mcp_socket_t client = ::accept(gListen, (sockaddr*)&client_addr, &client_len);
+ if (client == MCP_INVALID_SOCKET)
+ {
+ continue;
+ }
+ if (client_addr.sin_addr.s_addr != htonl(INADDR_LOOPBACK))
+ {
+ mcp_close_socket(client);
+ continue;
+ }
+ serve_client(client);
+ mcp_close_socket(client);
+ }
+ mcp_close_socket(gListen);
+ gListen = MCP_INVALID_SOCKET;
+ remove_endpoint_file();
+ }
+
+ void start_server()
+ {
+ if (gStarted)
+ {
+ return;
+ }
+ S32 port = 9411;
+ if (gSavedSettings.controlExists("ViewerMCPPort"))
+ {
+ port = gSavedSettings.getS32("ViewerMCPPort");
+ }
+ if (port < 1 || port > 65535)
+ {
+ port = 9411;
+ }
+ gPort = (int)port;
+ gRun = true;
+ gStarted = true;
+ gThread = std::thread(listen_loop);
+ }
+
+ void request_stop()
+ {
+ gRun = false;
+ mcp_close_socket(gListen);
+ gListen = MCP_INVALID_SOCKET;
+ }
+
+ void finish_stop()
+ {
+ if (!gStarted)
+ {
+ return;
+ }
+ if (gThread.joinable())
+ {
+ ll_join_thread(gThread);
+ }
+ gStarted = false;
+ remove_endpoint_file();
+ }
+}
+
+void LLViewerMCP::pump()
+{
+ finish_pending_links();
+ const bool enabled = !gShutdown && gSavedSettings.getBOOL("EnableViewerMCP");
+ if (gShutdown || !enabled)
+ {
+ if (gStarted)
+ {
+ request_stop();
+ }
+ }
+ else
+ {
+ start_server();
+ }
+
+ std::deque<std::shared_ptr<Job>> jobs;
+ {
+ std::lock_guard<std::mutex> lock(gQueueMu);
+ jobs.swap(gQueue);
+ }
+ for (const std::shared_ptr<Job>& job : jobs)
+ {
+ bool is_error = false;
+ boost::json::object result;
+ try
+ {
+ job->fn(result, is_error);
+ }
+ catch (const std::exception& e)
+ {
+ is_error = true;
+ result["error"] = e.what();
+ }
+ {
+ std::lock_guard<std::mutex> lock(job->mu);
+ job->result = std::move(result);
+ job->is_error = is_error;
+ job->done = true;
+ }
+ job->cv.notify_one();
+ }
+ if ((gShutdown || !enabled) && gStarted)
+ {
+ finish_stop();
+ }
+}
+
+void LLViewerMCP::shutdown()
+{
+ gShutdown = true;
+ pump();
+}
+
+void LLViewerMCP::noteChat(const std::string& kind, const std::string& from, const LLUUID& from_id, const std::string& text)
+{
+ if (text.empty())
+ {
+ return;
+ }
+ std::lock_guard<std::mutex> lock(gChatMu);
+ gChat.push_back(ChatLine{kind, from, from_id, text});
+ while ((S32)gChat.size() > kMaxChat)
+ {
+ gChat.pop_front();
+ }
+}
+
+void LLViewerMCP::noteDebug(const std::string& from, const LLUUID& from_id, const std::string& text)
+{
+ if (text.empty())
+ {
+ return;
+ }
+ std::lock_guard<std::mutex> lock(gChatMu);
+ gDebug.push_back(ChatLine{"debug", from, from_id, text, LLDate::now().asString()});
+ while ((S32)gDebug.size() > kMaxDebug)
+ {
+ gDebug.pop_front();
+ }
+}
diff --git a/indra/newview/llviewermcp.h b/indra/newview/llviewermcp.h
new file mode 100644
index 0000000000..675caee7e0
--- /dev/null
+++ b/indra/newview/llviewermcp.h
@@ -0,0 +1,33 @@
+/**
+ * @file llviewermcp.h
+ * @brief Loopback MCP server for the running viewer session.
+ */
+
+#ifndef LL_LLVIEWERMCP_H
+#define LL_LLVIEWERMCP_H
+
+#include "lluuid.h"
+#include <string>
+
+class LLViewerMCP
+{
+public:
+ // Start or stop the listener from the setting, and run queued tool calls.
+ // Call this on the main thread.
+ static void pump();
+ static void shutdown();
+
+ // Record a chat or IM line the viewer already received. Main thread only.
+ static void noteChat(const std::string& kind,
+ const std::string& from,
+ const LLUUID& from_id,
+ const std::string& text);
+
+ // Record a script debug-channel line. These open the script debug tab
+ // and are not nearby chat. Main thread only.
+ static void noteDebug(const std::string& from,
+ const LLUUID& from_id,
+ const std::string& text);
+};
+
+#endif
diff --git a/indra/newview/llviewermedia.cpp b/indra/newview/llviewermedia.cpp
index e95335a377..17c8ef3e75 100644
--- a/indra/newview/llviewermedia.cpp
+++ b/indra/newview/llviewermedia.cpp
@@ -3442,6 +3442,11 @@ void LLViewerMediaImpl::handleMediaEvent(LLPluginClassMedia* plugin, LLPluginCla
}
break;
+ case MEDIA_EVENT_FILE_DOWNLOAD_PROGRESS:
+ {
+ }
+ break;
+
case LLViewerMediaObserver::MEDIA_EVENT_NAVIGATE_BEGIN:
{
LL_DEBUGS("Media") << "MEDIA_EVENT_NAVIGATE_BEGIN, uri is: " << plugin->getNavigateURI() << LL_ENDL;
diff --git a/indra/newview/llviewermenu.cpp b/indra/newview/llviewermenu.cpp
index ce4c32e34e..86e3fe6eca 100644
--- a/indra/newview/llviewermenu.cpp
+++ b/indra/newview/llviewermenu.cpp
@@ -33,6 +33,7 @@
#include "llviewermenu.h"
// linden library includes
+#include "indra_constants.h"
#include "llavatarnamecache.h" // IDEVO (I Are Not Men!)
#include "llcombobox.h"
#include "llcoros.h"
@@ -56,6 +57,7 @@
// [SL:KB] - Patch: Appearance-PhantomAttach | Checked: Catznip-5.0
#include "llattachmentsmgr.h"
// [/SL:KB]
+#include "llavataractions.h"
#include "llcompilequeue.h"
#include "llconsole.h"
#include "lldebugview.h"
@@ -75,6 +77,7 @@
#include "llfloaterpathfindingcharacters.h"
#include "llfloaterpathfindinglinksets.h"
#include "llfloaterpay.h"
+#include "llfloaterpreference.h"
#include "llfloaterreporter.h"
#include "llfloatersearch.h"
#include "llfloaterscriptdebug.h"
@@ -83,9 +86,8 @@
#include "llfloatertools.h"
#include "llfloaterworldmap.h"
#include "llfloaterbuildoptions.h"
-#include "llavataractions.h"
-#include "lllandmarkactions.h"
#include "llgroupmgr.h"
+#include "lllandmarkactions.h"
#include "lltooltip.h"
#include "lltoolface.h"
#include "llhints.h"
@@ -1009,17 +1011,36 @@ class LLAdvancedToggleFeature : public view_listener_t
class LLAdvancedCheckFeature : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
-{
- U32 feature = feature_from_string( userdata.asString() );
- bool new_value = false;
+ {
+ U32 feature = feature_from_string( userdata.asString() );
+ bool new_value = false;
- if ( feature != 0 )
+ if ( feature != 0 )
+ {
+ new_value = LLPipeline::toggleRenderDebugFeatureControl( feature );
+ }
+
+ return new_value;
+ }
+};
+
+class LLAdvancedToggleExperiment : public view_listener_t
+{
+ bool handleEvent(const LLSD& userdata)
{
- new_value = LLPipeline::toggleRenderDebugFeatureControl( feature );
+ std::string feature = userdata.asString();
+ return false;
}
+};
- return new_value;
-}
+class LLAdvancedCheckExperiment : public view_listener_t
+{
+ bool handleEvent(const LLSD& userdata)
+ {
+ bool value = false;
+ std::string feature = userdata.asString();
+ return value;
+ }
};
class LLAdvancedCheckDisplayTextureDensity : public view_listener_t
@@ -3409,6 +3430,161 @@ bool enable_attachment_touch(const LLUUID& inv_item_id)
return false;
}
+static void copy_text_to_clipboard(const std::string& text)
+{
+ if (text.empty() || !gViewerWindow || !gViewerWindow->getWindow())
+ {
+ return;
+ }
+ gViewerWindow->getWindow()->copyTextToClipboard(utf8str_to_wstring(text));
+}
+
+static LLViewerObject* selected_pick_object()
+{
+ LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection();
+ return selection ? selection->getPrimaryObject() : nullptr;
+}
+
+// Root first, then each non-avatar child in child-list order. That is the
+// same order the viewer uses for link numbers (root is link 1).
+static void collect_linkset_objects(LLViewerObject* object, std::vector<LLViewerObject*>& links)
+{
+ links.clear();
+ if (!object || object->isAvatar())
+ {
+ return;
+ }
+ LLViewerObject* root = object->getRootEdit();
+ if (!root || root->isAvatar())
+ {
+ return;
+ }
+ root->addThisAndNonJointChildren(links);
+}
+
+static bool object_is_linkset()
+{
+ std::vector<LLViewerObject*> links;
+ collect_linkset_objects(selected_pick_object(), links);
+ return links.size() > 1;
+}
+
+static void handle_object_copy_uuid()
+{
+ LLViewerObject* object = selected_pick_object();
+ if (!object || object->isAvatar())
+ {
+ return;
+ }
+ copy_text_to_clipboard(object->getID().asString());
+}
+
+static void handle_object_copy_linkset_uuids()
+{
+ std::vector<LLViewerObject*> links;
+ collect_linkset_objects(selected_pick_object(), links);
+ if (links.size() < 2)
+ {
+ return;
+ }
+
+ std::string text;
+ for (LLViewerObject* link : links)
+ {
+ if (!link)
+ {
+ continue;
+ }
+ if (!text.empty())
+ {
+ text += ", ";
+ }
+ text += link->getID().asString();
+ }
+ copy_text_to_clipboard(text);
+}
+
+static void append_unique_selected_object(std::vector<LLViewerObject*>& objects, LLViewerObject* object)
+{
+ if (!object || object->isAvatar())
+ {
+ return;
+ }
+ for (LLViewerObject* existing : objects)
+ {
+ if (existing == object)
+ {
+ return;
+ }
+ }
+ objects.push_back(object);
+}
+
+// Family roots cover shift-selected objects. Individual nodes cover
+// Edit Linked Parts, where each prim is selected on its own.
+static void collect_multi_selected_objects(std::vector<LLViewerObject*>& objects)
+{
+ objects.clear();
+ LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection();
+ if (!selection)
+ {
+ return;
+ }
+
+ for (LLObjectSelection::root_iterator it = selection->root_begin(); it != selection->root_end(); ++it)
+ {
+ append_unique_selected_object(objects, (*it)->getObject());
+ }
+ for (LLObjectSelection::iterator it = selection->begin(); it != selection->end(); ++it)
+ {
+ LLSelectNode* node = *it;
+ if (!node || !node->mIndividualSelection)
+ {
+ continue;
+ }
+ append_unique_selected_object(objects, node->getObject());
+ }
+}
+
+static bool selection_has_multiple_objects()
+{
+ std::vector<LLViewerObject*> objects;
+ collect_multi_selected_objects(objects);
+ return objects.size() > 1;
+}
+
+static void handle_object_copy_selected_uuids()
+{
+ std::vector<LLViewerObject*> objects;
+ collect_multi_selected_objects(objects);
+ if (objects.size() < 2)
+ {
+ return;
+ }
+
+ std::string text;
+ for (LLViewerObject* object : objects)
+ {
+ if (!text.empty())
+ {
+ text += ", ";
+ }
+ text += object->getID().asString();
+ }
+ copy_text_to_clipboard(text);
+}
+
+static void handle_avatar_copy_uuid()
+{
+ LLUUID id = gAgent.getID();
+ LLViewerObject* object = selected_pick_object();
+ if (object && object->isAvatar())
+ {
+ id = object->getID();
+ }
+ copy_text_to_clipboard(id.asString());
+}
+
void handle_object_inspect()
{
LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection();
@@ -4708,6 +4884,51 @@ void handle_object_sit(const LLUUID& object_id)
handle_object_sit(obj, offset);
}
+// Looks for the nearest sittable object -- one whose click-action is set to
+// CLICK_ACTION_SIT, the flag content creators set (usually alongside a custom
+// llSetSitText() label) to mark a prim as a seat -- within a hard-coded
+// multiple of the avatar's height. Used by the game-control "toggle sit"
+// action to find something to sit on before falling back to sitting on the
+// ground. Returns NULL if nothing qualifies.
+LLViewerObject* find_nearby_seat()
+{
+ if (!isAgentAvatarValid())
+ {
+ return NULL;
+ }
+
+ constexpr F32 SEAT_SEARCH_RANGE_HEIGHTS = 2.f;
+ const F32 max_dist = SEAT_SEARCH_RANGE_HEIGHTS * gAgentAvatarp->mBodySize.mV[VZ];
+ const LLVector3 agent_pos = gAgentAvatarp->getPositionAgent();
+
+ LLViewerObject* nearest_seat = NULL;
+ F32 nearest_dist_squared = max_dist * max_dist;
+
+ S32 num_objects = gObjectList.getNumObjects();
+ for (S32 i = 0; i < num_objects; ++i)
+ {
+ LLViewerObject* object = gObjectList.getObject(i);
+ if (!object || object->isDead() || object->isAttachment())
+ {
+ continue;
+ }
+
+ if (object->getPCode() != LL_PCODE_VOLUME || object->getClickAction() != CLICK_ACTION_SIT)
+ {
+ continue;
+ }
+
+ F32 dist_squared = dist_vec_squared(agent_pos, object->getPositionAgent());
+ if (dist_squared <= nearest_dist_squared)
+ {
+ nearest_seat = object;
+ nearest_dist_squared = dist_squared;
+ }
+ }
+
+ return nearest_seat;
+}
+
void near_sit_down_point(bool success, void*)
{
if (success)
@@ -6993,8 +7214,8 @@ class LLAvatarResetSkeleton : public view_listener_t
}
else
{
- avatar->resetSkeleton(false);
- }
+ avatar->resetSkeleton(false);
+ }
}
return true;
}
@@ -7059,9 +7280,9 @@ class LLAvatarResetSelfSkeletonAndAnimations : public view_listener_t
effectp->setSourceObject(gAgentAvatarp);
effectp->setTargetObject((LLViewerObject*)avatar);
effectp->setResetAnimations(true);
- }
- else
- {
+ }
+ else
+ {
avatar->resetSkeleton(true);
}
}
@@ -10310,6 +10531,9 @@ void initialize_menus()
view_listener_t::addMenu(new LLAdvancedToggleFeature(), "Advanced.ToggleFeature");
view_listener_t::addMenu(new LLAdvancedCheckFeature(), "Advanced.CheckFeature");
+ view_listener_t::addMenu(new LLAdvancedToggleExperiment(), "Advanced.ToggleExperiment");
+ view_listener_t::addMenu(new LLAdvancedCheckExperiment(), "Advanced.CheckExperiment");
+
view_listener_t::addMenu(new LLAdvancedCheckDisplayTextureDensity(), "Advanced.CheckDisplayTextureDensity");
view_listener_t::addMenu(new LLAdvancedSetDisplayTextureDensity(), "Advanced.SetDisplayTextureDensity");
@@ -10577,6 +10801,12 @@ void initialize_menus()
commit.add("Object.Edit", boost::bind(&handle_object_edit));
commit.add("Object.EditGLTFMaterial", boost::bind(&handle_object_edit_gltf_material));
commit.add("Object.Inspect", boost::bind(&handle_object_inspect));
+ commit.add("Object.CopyUUID", boost::bind(&handle_object_copy_uuid));
+ commit.add("Object.CopyLinksetUUIDs", boost::bind(&handle_object_copy_linkset_uuids));
+ enable.add("Object.VisibleCopyLinksetUUIDs", boost::bind(&object_is_linkset));
+ commit.add("Object.CopySelectedUUIDs", boost::bind(&handle_object_copy_selected_uuids));
+ enable.add("Object.VisibleCopySelectedUUIDs", boost::bind(&selection_has_multiple_objects));
+ commit.add("Avatar.CopyUUID", boost::bind(&handle_avatar_copy_uuid));
commit.add("Object.Open", boost::bind(&handle_object_open));
commit.add("Object.Take", boost::bind(&handle_take, false));
commit.add("Object.TakeSeparate", boost::bind(&handle_take, true));
diff --git a/indra/newview/llviewermenu.h b/indra/newview/llviewermenu.h
index a0d47367f4..f69a27e1a4 100644
--- a/indra/newview/llviewermenu.h
+++ b/indra/newview/llviewermenu.h
@@ -38,6 +38,7 @@ class LLParcelSelection;
class LLObjectSelection;
class LLSelectNode;
class LLViewerObject;
+class LLVector3;
void initialize_edit_menu();
void initialize_spellcheck_menu();
@@ -107,7 +108,9 @@ bool for_sale_selection(LLSelectNode* nodep);
void handle_toggle_flycam();
void handle_object_sit_or_stand();
+void handle_object_sit(LLViewerObject* object, const LLVector3& offset);
void handle_object_sit(const LLUUID& object_id);
+LLViewerObject* find_nearby_seat();
void handle_give_money_dialog();
bool enable_pay_object();
bool enable_buy_object();
diff --git a/indra/newview/llviewermessage.cpp b/indra/newview/llviewermessage.cpp
index 33a486b3aa..74c49a4e88 100644
--- a/indra/newview/llviewermessage.cpp
+++ b/indra/newview/llviewermessage.cpp
@@ -66,6 +66,7 @@
#include "llfloaterpreference.h"
#include "llfloatersidepanelcontainer.h"
#include "llfloatersnapshot.h"
+#include "llgamecontrol.h"
#include "llhudeffecttrail.h"
#include "llhudmanager.h"
#include "llimprocessing.h"
@@ -3210,8 +3211,8 @@ void process_crossed_region(LLMessageSystem* msg, void**)
}
-// sends an AgentUpdate message to the server... or not:
-// only when force_send is 'true' OR
+// sends an AgentUpdate message to the server... or not
+// e.g. only when force_send is 'true' OR
// something changed AND the update is not being throttled
void send_agent_update(bool force_send, bool send_reliable)
{
@@ -3280,8 +3281,6 @@ void send_agent_update(bool force_send, bool send_reliable)
return;
}
- bool send_update = force_send || sec_since_last_send > MAX_AGENT_UPDATE_PERIOD;
-
LLVector3 camera_pos_agent = gAgentCamera.getCameraPositionAgent(); // local to avatar's region
LLVector3 camera_at = LLViewerCamera::getInstance()->getAtAxis();
LLQuaternion body_rotation = gAgent.getFrameAgent().getQuaternion();
@@ -3298,6 +3297,7 @@ void send_agent_update(bool force_send, bool send_reliable)
flags |= AU_FLAGS_CLIENT_AUTOPILOT;
}
+ bool send_update = force_send || sec_since_last_send > MAX_AGENT_UPDATE_PERIOD;
if (!send_update)
{
// check to see if anything changed
@@ -3971,6 +3971,11 @@ void process_sim_stats(LLMessageSystem *msg, void **user_data)
if (measurementp )
{
measurementp->sample(stat_value);
+ if (stat_id == LL_SIM_STAT_FPS)
+ {
+ // let GameControlData's outgoing throttle track the sim's actual rate
+ LLGameControl::setServerFrameRate(stat_value);
+ }
}
else
{
@@ -4285,6 +4290,10 @@ void process_clear_follow_cam_properties(LLMessageSystem *mesgsys, void **user_d
mesgsys->getUUIDFast(_PREHASH_ObjectData, _PREHASH_ObjectID, source_id);
LLFollowCamMgr::getInstance()->removeFollowCamParams(source_id);
+ if (!LLFollowCamMgr::getInstance()->getActiveFollowCamParams())
+ {
+ gAgentCamera.notifyFollowCamParamsCleared();
+ }
}
void process_set_follow_cam_properties(LLMessageSystem *mesgsys, void **user_data)
@@ -4354,6 +4363,10 @@ void process_set_follow_cam_properties(LLMessageSystem *mesgsys, void **user_dat
case FOLLOWCAM_ACTIVE:
//if 1, set using followcam,.
LLFollowCamMgr::getInstance()->setCameraActive(source_id, value != 0.f);
+ if (value == 0.f && !LLFollowCamMgr::getInstance()->getActiveFollowCamParams())
+ {
+ gAgentCamera.notifyFollowCamParamsCleared();
+ }
break;
case FOLLOWCAM_POSITION_X:
settingPosition = true;
@@ -6176,7 +6189,7 @@ void process_teleport_local(LLMessageSystem *msg,void**)
gAgentCamera.slamLookAt(look_at);
}
- if ( !(gAgent.getTeleportKeepsLookAt() && LLViewerJoystick::getInstance()->getOverrideCamera()) )
+ if ( !(gAgent.getTeleportKeepsLookAt() && gAgent.isCameraExternallyDriven()) )
{
// resetView still runs (cleanup); the false args just leave the camera alone.
gAgentCamera.resetView(!keep_camera_local_tp, !keep_camera_local_tp);
@@ -7038,4 +7051,3 @@ void LLOfferInfo::forceResponse(InventoryOfferResponse response)
params.functor.function(boost::bind(&LLOfferInfo::inventory_offer_callback, this, _1, _2));
LLNotifications::instance().forceResponse(params, response);
}
-
diff --git a/indra/newview/llviewerobject.cpp b/indra/newview/llviewerobject.cpp
index 382bdb0a93..a4e735aefd 100644
--- a/indra/newview/llviewerobject.cpp
+++ b/indra/newview/llviewerobject.cpp
@@ -4796,7 +4796,7 @@ const LLVector3 LLViewerObject::getRenderPosition() const
}
}
- if (mDrawable.isNull() || mDrawable->getGeneration() < 0)
+ if (mDrawable.isNull())
{
return getPositionAgent();
}
@@ -8037,4 +8037,3 @@ public:
LLHTTPRegistration<ObjectPhysicsProperties>
gHTTPRegistrationObjectPhysicsProperties("/message/ObjectPhysicsProperties");
-
diff --git a/indra/newview/llviewerparcelmedia.cpp b/indra/newview/llviewerparcelmedia.cpp
index 9af0062f1e..79f6b22a93 100644
--- a/indra/newview/llviewerparcelmedia.cpp
+++ b/indra/newview/llviewerparcelmedia.cpp
@@ -590,6 +590,13 @@ void LLViewerParcelMedia::handleMediaEvent(LLPluginClassMedia* self, EMediaEvent
}
break;
+ case MEDIA_EVENT_FILE_DOWNLOAD_PROGRESS:
+ {
+ LL_DEBUGS("Media") << "Media event: MEDIA_EVENT_FILE_DOWNLOAD_PROGRESS, progress " << self->getFileDownloadProgressPercent()
+ << "% is coplete: " << (self->getFileDownloadProgressComplete() ? "true" : "false") << LL_ENDL;
+ }
+ break;
+
case MEDIA_EVENT_GEOMETRY_CHANGE:
{
LL_DEBUGS("Media") << "Media event: MEDIA_EVENT_GEOMETRY_CHANGE, uuid is " << self->getClickUUID() << LL_ENDL;
diff --git a/indra/newview/llviewerparceloverlay.cpp b/indra/newview/llviewerparceloverlay.cpp
index 6296ec74cc..821245fc54 100644
--- a/indra/newview/llviewerparceloverlay.cpp
+++ b/indra/newview/llviewerparceloverlay.cpp
@@ -159,10 +159,10 @@ bool LLViewerParcelOverlay::encroachesOwned(const std::vector<LLBBox>& boxes) co
LLVector3 min = boxes[i].getMinAgent();
LLVector3 max = boxes[i].getMaxAgent();
- S32 left = S32(llclamp((min.mV[VX] / PARCEL_GRID_STEP_METERS), 0.f, REGION_WIDTH_METERS - 1.f));
- S32 right = S32(llclamp((max.mV[VX] / PARCEL_GRID_STEP_METERS), 0.f, REGION_WIDTH_METERS - 1.f));
- S32 top = S32(llclamp((min.mV[VY] / PARCEL_GRID_STEP_METERS), 0.f, REGION_WIDTH_METERS - 1.f));
- S32 bottom = S32(llclamp((max.mV[VY] / PARCEL_GRID_STEP_METERS), 0.f, REGION_WIDTH_METERS - 1.f));
+ S32 left = S32(llclamp((min.mV[VX] / PARCEL_GRID_STEP_METERS), 0.f, (F32)(mParcelGridsPerEdge - 1)));
+ S32 right = S32(llclamp((max.mV[VX] / PARCEL_GRID_STEP_METERS), 0.f, (F32)(mParcelGridsPerEdge - 1)));
+ S32 top = S32(llclamp((min.mV[VY] / PARCEL_GRID_STEP_METERS), 0.f, (F32)(mParcelGridsPerEdge - 1)));
+ S32 bottom = S32(llclamp((max.mV[VY] / PARCEL_GRID_STEP_METERS), 0.f, (F32)(mParcelGridsPerEdge - 1)));
for (S32 row = top; row <= bottom; row++)
{
@@ -187,10 +187,10 @@ bool LLViewerParcelOverlay::encroachesOnUnowned(const std::vector<LLBBox>& boxes
LLVector3 min = boxes[i].getMinAgent();
LLVector3 max = boxes[i].getMaxAgent();
- S32 left = S32(llclamp((min.mV[VX] / PARCEL_GRID_STEP_METERS), 0.f, REGION_WIDTH_METERS - 1.f));
- S32 right = S32(llclamp((max.mV[VX] / PARCEL_GRID_STEP_METERS), 0.f, REGION_WIDTH_METERS - 1.f));
- S32 top = S32(llclamp((min.mV[VY] / PARCEL_GRID_STEP_METERS), 0.f, REGION_WIDTH_METERS - 1.f));
- S32 bottom = S32(llclamp((max.mV[VY] / PARCEL_GRID_STEP_METERS), 0.f, REGION_WIDTH_METERS - 1.f));
+ S32 left = S32(llclamp((min.mV[VX] / PARCEL_GRID_STEP_METERS), 0.f, (F32)(mParcelGridsPerEdge - 1)));
+ S32 right = S32(llclamp((max.mV[VX] / PARCEL_GRID_STEP_METERS), 0.f, (F32)(mParcelGridsPerEdge - 1)));
+ S32 top = S32(llclamp((min.mV[VY] / PARCEL_GRID_STEP_METERS), 0.f, (F32)(mParcelGridsPerEdge - 1)));
+ S32 bottom = S32(llclamp((max.mV[VY] / PARCEL_GRID_STEP_METERS), 0.f, (F32)(mParcelGridsPerEdge - 1)));
for (S32 row = top; row <= bottom; row++)
{
@@ -224,13 +224,13 @@ bool LLViewerParcelOverlay::encroachesOnNearbyParcel(const std::vector<LLBBox>&
return true;
}
- S32 left = S32(llclamp((min.mV[VX] / PARCEL_GRID_STEP_METERS), 0.f, REGION_WIDTH_METERS - 1.f));
- S32 right = S32(llclamp((max.mV[VX] / PARCEL_GRID_STEP_METERS), 0.f, REGION_WIDTH_METERS - 1.f));
- S32 bottom = S32(llclamp((min.mV[VY] / PARCEL_GRID_STEP_METERS), 0.f, REGION_WIDTH_METERS - 1.f));
- S32 top = S32(llclamp((max.mV[VY] / PARCEL_GRID_STEP_METERS), 0.f, REGION_WIDTH_METERS - 1.f));
-
const S32 GRIDS_PER_EDGE = mParcelGridsPerEdge;
+ S32 left = S32(llclamp((min.mV[VX] / PARCEL_GRID_STEP_METERS), 0.f, GRIDS_PER_EDGE - 1));
+ S32 right = S32(llclamp((max.mV[VX] / PARCEL_GRID_STEP_METERS), 0.f, GRIDS_PER_EDGE - 1));
+ S32 bottom = S32(llclamp((min.mV[VY] / PARCEL_GRID_STEP_METERS), 0.f, GRIDS_PER_EDGE - 1));
+ S32 top = S32(llclamp((max.mV[VY] / PARCEL_GRID_STEP_METERS), 0.f, GRIDS_PER_EDGE - 1));
+
for (S32 row = bottom; row <= top; row++)
{
for (S32 col = left; col <= right; col++)
diff --git a/indra/newview/llviewerregion.cpp b/indra/newview/llviewerregion.cpp
index c37daa53a3..bdd110c97b 100644
--- a/indra/newview/llviewerregion.cpp
+++ b/indra/newview/llviewerregion.cpp
@@ -3254,6 +3254,8 @@ void LLViewerRegionImpl::buildCapabilityNames(LLSD& capabilityNames)
capabilityNames.append("AvatarRenderInfo");
capabilityNames.append("CharacterProperties");
capabilityNames.append("ChatSessionRequest");
+ capabilityNames.append("PersistentChatConversationsRequest");
+ capabilityNames.append("PersistentChatHistoryRequest");
capabilityNames.append("CopyInventoryFromNotecard");
capabilityNames.append("CreateInventoryCategory");
capabilityNames.append("DeclineFriendship");
@@ -3764,6 +3766,19 @@ bool LLViewerRegion::avatarHoverHeightEnabled() const
return ( mSimulatorFeatures.has("AvatarHoverHeightEnabled") &&
mSimulatorFeatures["AvatarHoverHeightEnabled"].asBoolean());
}
+
+bool LLViewerRegion::groupChatPostLinksEnabled() const
+{
+ return ( mSimulatorFeatures.has("GroupChatPostLinksEnabled") &&
+ mSimulatorFeatures["GroupChatPostLinksEnabled"].asBoolean());
+}
+
+bool LLViewerRegion::gameControlEnabled() const
+{
+ return ( mSimulatorFeatures.has("GameControlEnabled") &&
+ mSimulatorFeatures["GameControlEnabled"].asBoolean());
+}
+
/* Static Functions */
void log_capabilities(const CapabilityMap &capmap)
diff --git a/indra/newview/llviewerregion.h b/indra/newview/llviewerregion.h
index a086d45ec1..082325ffe5 100644
--- a/indra/newview/llviewerregion.h
+++ b/indra/newview/llviewerregion.h
@@ -352,6 +352,11 @@ public:
bool avatarHoverHeightEnabled() const;
+ bool groupChatPostLinksEnabled() const;
+
+ // does the simulator accept GameControlData messages?
+ bool gameControlEnabled() const;
+
typedef enum
{
CACHE_MISS_TYPE_TOTAL = 0, // total cache miss - object not in cache
diff --git a/indra/newview/llviewerstats.cpp b/indra/newview/llviewerstats.cpp
index ab684833ed..8e1169ddbd 100644
--- a/indra/newview/llviewerstats.cpp
+++ b/indra/newview/llviewerstats.cpp
@@ -51,6 +51,8 @@
#include "llfloatertools.h"
#include "lldebugview.h"
#include "llfasttimerview.h"
+#include "llgamecontrol.h"
+#include "llviewerjoystick.h"
#include "llviewerregion.h"
#include "llvoavatar.h"
#include "llvoavatarself.h"
@@ -782,6 +784,17 @@ void send_viewer_stats(bool include_preferences)
system["shader_level"] = shader_level;
+ LLSD game_control = LLGameControl::getSessionStatsAsLLSD();
+ if (game_control["devices"].size() > 0)
+ {
+ body["game_control"] = game_control;
+ }
+ LLSD ndof = LLViewerJoystick::instance().getSessionStatsAsLLSD();
+ if (ndof["devices"].size() > 0)
+ {
+ body["3DConnexion"] = ndof;
+ }
+
LLSD &download = body["downloads"];
download["world_kbytes"] = F64Kilobytes(gTotalWorldData).value();
diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp
index 2b51c19b7c..908b21e9d0 100644
--- a/indra/newview/llviewerwindow.cpp
+++ b/indra/newview/llviewerwindow.cpp
@@ -114,6 +114,7 @@
#include "llfloaterworldmap.h"
#include "llfocusmgr.h"
#include "llfontfreetype.h"
+#include "llgamecontrol.h"
#include "llgesturemgr.h"
#include "llglheaders.h"
#include "llhudmanager.h"
@@ -763,6 +764,50 @@ public:
av_iter++;
}
}
+ static LLCachedControl<bool> debug_show_game_controller_state(gSavedSettings, "DebugShowControllerState", false);
+ if (debug_show_game_controller_state())
+ {
+ static const char* axis_names[LLGameControl::NUM_MOVE_DIRS] = {
+ "LEFT","RIGHT","FORWARD","BACKWARD", "TURN LEFT", "TURN RIGHT",
+ "LOOK UP","LOOK DOWN", "UP", "DOWN", "ROLL LEFT", "ROLL RIGHT"
+ };
+ static const char* button_names[LLGameControl::NUM_BUTTONS] = {
+ "A", "B", "X", "Y", "BACK", "SELECT", "START", "LSTICK", "RSTICK",
+ "LSHOULDER", "RSHOULDER", "UP", "DOWN", "LEFT", "RIGHT",
+ "MISC1", "PADDLE1", "PADDLE2", "PADDLE3", "PADDLE4", "TOUCHPAD",
+ "B21", "B22", "B23", "B24", "B25", "B26", "B27", "B28", "B29", "B30", "B31",
+ };
+ const LLGameControl::State& gc_state = LLGameControl::getState();
+ for (size_t i = 0; i < gc_state.mAxes.size(); i+=2)
+ {
+ addText(xpos, ypos, llformat(
+ " %-10s %6d %-10s %6d",
+ (i < LLGameControl::NUM_MOVE_DIRS) ? axis_names[i] : "AXIS",
+ (S32)gc_state.mAxes[i],
+ ((i+1) < LLGameControl::NUM_MOVE_DIRS) ? axis_names[i+1] : "AXIS",
+ i < gc_state.mAxes.size() ? (S32)gc_state.mAxes[i+1] : 0
+ ));
+ ypos += y_inc;
+ }
+ addText(xpos, ypos, "Game Controller Final State Axes");
+ ypos += y_inc;
+ static const char* pressed = "░░░░░░░░░░";
+ static const char* released = " ";
+ for (U8 i = 0; i < LLGameControl::NUM_BUTTONS; i += 4)
+ {
+ addText(xpos, ypos, llformat(
+ " %-10s %-10s %-10s %-10s",
+ gc_state.mButtons & (1 << (i+0)) ? pressed : released,
+ gc_state.mButtons & (1 << (i+1)) ? pressed : released,
+ gc_state.mButtons & (1 << (i+2)) ? pressed : released,
+ gc_state.mButtons & (1 << (i+3)) ? pressed : released
+ ));
+ addText(xpos, ypos, llformat(" %-10s %-10s %-10s %-10s", button_names[i],button_names[i+1],button_names[i+2],button_names[i+3]));
+ ypos += y_inc;
+ }
+ addText(xpos, ypos, "Game Controller Final State Buttons");
+ ypos += y_inc;
+ }
static LLCachedControl<bool> debug_show_render_matrices(gSavedSettings, "DebugShowRenderMatrices", false);
if (debug_show_render_matrices())
{
@@ -1042,6 +1087,14 @@ bool LLViewerWindow::handleAnyMouseClick(LLWindow *window, LLCoordGL pos, MASK m
mLeftMouseDown = down;
buttonname = "Left Double Click";
break;
+ case CLICK_DOUBLERIGHT:
+ mRightMouseDown = down;
+ buttonname = "Right Double Click";
+ break;
+ case CLICK_DOUBLEMIDDLE:
+ mMiddleMouseDown = down;
+ buttonname = "Middle Double Click";
+ break;
case CLICK_BUTTON4:
buttonname = "Button 4";
break;
@@ -1105,6 +1158,12 @@ bool LLViewerWindow::handleAnyMouseClick(LLWindow *window, LLCoordGL pos, MASK m
handlePieMenu(x, y, mask);
r = true;
}
+ else if (down && clicktype == CLICK_DOUBLERIGHT && gMenuHolder)
+ {
+ // UI doesn't support double right click at the moment, but world does
+ // Just close menus.
+ gMenuHolder->hideMenus();
+ }
return r;
}
@@ -1157,6 +1216,12 @@ bool LLViewerWindow::handleAnyMouseClick(LLWindow *window, LLCoordGL pos, MASK m
handlePieMenu(x, y, mask);
return true;
}
+ if (down && clicktype == CLICK_DOUBLERIGHT && gMenuHolder)
+ {
+ // UI doesn't support double right click at the moment, but world does
+ // Just close menus.
+ gMenuHolder->hideMenus();
+ }
// If we got this far on a down-click, it wasn't handled.
// Up-clicks, though, are always handled as far as the OS is concerned.
@@ -1180,7 +1245,7 @@ bool LLViewerWindow::handleMouseDown(LLWindow *window, LLCoordGL pos, MASK mask
return gViewerInput.handleMouse(window, pos, mask, CLICK_LEFT, down);
}
-bool LLViewerWindow::handleDoubleClick(LLWindow *window, LLCoordGL pos, MASK mask)
+bool LLViewerWindow::handleLeftMouseDoubleClick(LLWindow *window, LLCoordGL pos, MASK mask)
{
// try handling as a double-click first, then a single-click if that
// wasn't handled.
@@ -1192,6 +1257,40 @@ bool LLViewerWindow::handleDoubleClick(LLWindow *window, LLCoordGL pos, MASK ma
return handleMouseDown(window, pos, mask);
}
+bool LLViewerWindow::handleRightMouseDoubleClick(LLWindow* window, LLCoordGL pos, MASK mask)
+{
+ // try handling as a double-click first, then a single-click if that
+ // wasn't handled.
+ bool down = true;
+ if (gViewerInput.handleMouse(window, pos, mask, CLICK_DOUBLERIGHT, down))
+ {
+ return true;
+ }
+
+ // If right-double is bound, don't fall back to single-right menu behavior.
+ // Note that by default CLICK_RIGHT can't be bound.
+ const S32 mode = gViewerInput.getMode();
+ const bool has_double_right = gViewerInput.isMouseBindUsed(CLICK_DOUBLERIGHT, mask, mode);
+ if (has_double_right)
+ {
+ return true;
+ }
+
+ return handleRightMouseDown(window, pos, mask);
+}
+
+bool LLViewerWindow::handleMiddleMouseDoubleClick(LLWindow* window, LLCoordGL pos, MASK mask)
+{
+ // try handling as a double-click first, then a single-click if that
+ // wasn't handled.
+ bool down = true;
+ if (gViewerInput.handleMouse(window, pos, mask, CLICK_DOUBLEMIDDLE, down))
+ {
+ return true;
+ }
+ return handleMiddleMouseDown(window, pos, mask);
+}
+
bool LLViewerWindow::handleMouseUp(LLWindow *window, LLCoordGL pos, MASK mask)
{
if (mMouseDownTimer.getStarted())
@@ -2824,6 +2923,12 @@ void LLViewerWindow::draw()
LLView::sDirtyRect = getWindowRectScaled();
}
+ // Draw all nested UI views.
+ // No translation needed, this view is glued to 0,0
+
+ gUIProgram.bind();
+ gGL.color4f(1, 1, 1, 1);
+
// HACK for timecode debugging
if (gSavedSettings.getBOOL("DisplayTimecode"))
{
@@ -2841,12 +2946,6 @@ void LLViewerWindow::draw()
LLFontGL::LEFT, LLFontGL::TOP);
}
- // Draw all nested UI views.
- // No translation needed, this view is glued to 0,0
-
- gUIProgram.bind();
- gGL.color4f(1, 1, 1, 1);
-
gGL.pushMatrix();
LLUI::pushMatrix();
{
@@ -2874,6 +2973,17 @@ void LLViewerWindow::draw()
// Draw tool specific overlay on world
LLToolMgr::getInstance()->getCurrentTool()->draw();
+ if (gAgentCamera.isUsingFlycam() && LLGameControl::isFlycamCrosshairEnabled())
+ {
+ // Same crosshair image/centering LLToolGun::draw() uses for
+ // mouselook's "ShowCrosshairs" -- flycam has no LLTool of its own
+ // to hang this off of, so it's drawn here instead.
+ LLUIImagePtr crosshair = LLUI::getUIImage("crosshairs.tga");
+ crosshair->draw(
+ ( getWorldViewRectScaled().getWidth() - crosshair->getWidth() ) / 2,
+ ( getWorldViewRectScaled().getHeight() - crosshair->getHeight() ) / 2);
+ }
+
if( gAgentCamera.cameraMouselook() || LLFloaterCamera::inFreeCameraMode() )
{
drawMouselookInstructions();
@@ -3461,6 +3571,22 @@ void LLViewerWindow::moveCursorToCenter()
}
}
+void LLViewerWindow::moveCursorTo(S32 x, S32 y)
+{
+ // Clamp to the whole window (not just the world view) so a gamepad-driven
+ // cursor (see LLAgent::applyExternalActions()'s CONTROL_MODE_CURSOR
+ // handling) can reach the menu bar and toolbars, but not escape the window.
+ x = llclamp(x, 0, getWindowWidthScaled());
+ y = llclamp(y, 0, getWindowHeightScaled());
+
+ LLUI::getInstance()->setMousePositionScreen(x, y);
+
+ // on a forced move, all deltas get zeroed out to prevent jumping
+ mCurrentMousePoint.set(x, y);
+ mLastMousePoint.set(x, y);
+ mCurrentMouseDelta.set(0, 0);
+}
+
//////////////////////////////////////////////////////////////////////
//
@@ -4591,7 +4717,7 @@ LLViewerObject* LLViewerWindow::cursorIntersect(S32 mouse_x, S32 mouse_y, F32 de
LLVector3 mouse_world_start = mouse_point_global;
LLVector3 mouse_world_end = mouse_point_global + mouse_direction_global * depth;
- if (!LLViewerJoystick::getInstance()->getOverrideCamera())
+ if (!gAgent.isCameraExternallyDriven())
{ //always set raycast intersection to mouse_world_end unless
//flycam is on (for DoF effect)
gDebugRaycastIntersection.load3(mouse_world_end.mV);
diff --git a/indra/newview/llviewerwindow.h b/indra/newview/llviewerwindow.h
index e09e8fee14..e46a53036b 100644
--- a/indra/newview/llviewerwindow.h
+++ b/indra/newview/llviewerwindow.h
@@ -230,7 +230,9 @@ public:
/*virtual*/ bool handlePaint(LLWindow *window, S32 x, S32 y, S32 width, S32 height);
/*virtual*/ void handleScrollWheel(LLWindow *window, S32 clicks);
/*virtual*/ void handleScrollHWheel(LLWindow *window, S32 clicks);
- /*virtual*/ bool handleDoubleClick(LLWindow *window, LLCoordGL pos, MASK mask);
+ /*virtual*/ bool handleLeftMouseDoubleClick(LLWindow *window, LLCoordGL pos, MASK mask);
+ /*virtual*/ bool handleRightMouseDoubleClick(LLWindow* window, LLCoordGL pos, MASK mask);
+ /*virtual*/ bool handleMiddleMouseDoubleClick(LLWindow* window, LLCoordGL pos, MASK mask);
/*virtual*/ void handleWindowBlock(LLWindow *window);
/*virtual*/ void handleWindowUnblock(LLWindow *window);
/*virtual*/ void handleDataCopy(LLWindow *window, S32 data_type, void *data);
@@ -324,6 +326,7 @@ public:
void hideCursor();
bool getCursorHidden() { return mCursorHidden; }
void moveCursorToCenter(); // move to center of window
+ void moveCursorTo(S32 x, S32 y); // move to an arbitrary screen-space (GL) position, clamped to the world view
void initTextures(S32 location_id);
void setShowProgress(const bool show);
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp
index 326164f523..240078ce9f 100644
--- a/indra/newview/llvoavatar.cpp
+++ b/indra/newview/llvoavatar.cpp
@@ -3474,7 +3474,7 @@ void LLVOAvatar::idleUpdateNameTag(const LLVector3& root_pos_last)
static LLCachedControl<bool> render_name_show_self(gSavedSettings, "RenderNameShowSelf");
static LLCachedControl<S32> name_tag_mode(gSavedSettings, "AvatarNameTagMode");
render_name = render_name
- && !gAgentCamera.cameraMouselook()
+ && !gAgentCamera.isHidingAvatarForFirstPerson()
&& (visible_chat || (render_name_show_self && name_tag_mode));
}
@@ -5001,7 +5001,8 @@ bool LLVOAvatar::updateCharacter(LLAgent &agent)
LLMotion *motionp = mMotionController.findMotion(ANIM_AGENT_SIT_GROUND_CONSTRAINED);
if (!motionp || !mMotionController.isMotionLoading(motionp))
{
- getOffObject();
+ // Route through setParent(NULL) so self also resets its camera.
+ setParent(NULL);
}
}
@@ -8308,6 +8309,18 @@ void LLVOAvatar::getOffObject()
if (sit_object)
{
+ // A dead sit_object may be temporarily unavailable while it is being
+ // reconstructed during a crossing.
+ // Preserve the follow-cam grace period in that case.
+ // An avatar getting off an object is an explicit action that clears
+ // the grace period on its own.
+ // In such a case, FollowCam Params should've been or will be cleared
+ // in a different path.
+ if (isSelf() && !sit_object->isDead())
+ {
+ gAgentCamera.notifyFollowCamParamsCleared();
+ }
+
stopMotionFromSource(sit_object->getID());
LLFollowCamMgr::getInstance()->setCameraActive(sit_object->getID(), false);
@@ -8321,6 +8334,11 @@ void LLVOAvatar::getOffObject()
LLFollowCamMgr::getInstance()->setCameraActive(child_objectp->getID(), false);
}
}
+ else if (isSelf())
+ {
+ // Recover from a missing seat parent without retaining a stale followcam.
+ LLFollowCamMgr::getInstance()->clearActiveFollowCamParams();
+ }
// assumes that transform will not be updated with drawable still having a parent
// or that drawable had no parent from the start
@@ -12511,4 +12529,3 @@ bool LLVOAvatar::isBuddy() const
}
return is_friend;
}
-
diff --git a/indra/newview/llvoavatarself.cpp b/indra/newview/llvoavatarself.cpp
index 42cec5854c..7fa88cbb7f 100644
--- a/indra/newview/llvoavatarself.cpp
+++ b/indra/newview/llvoavatarself.cpp
@@ -1087,7 +1087,11 @@ void LLVOAvatarSelf::updateAttachmentVisibility(U32 camera_mode)
switch (camera_mode)
{
case CAMERA_MODE_MOUSELOOK:
- if ((LLVOAvatar::sVisibleInFirstPerson && attachment->getVisibleInFirstPerson()) || gPipeline.mHeroProbeManager.isMirrorPass())
+ // Flycam entered from mouselook stops hiding the avatar once
+ // it's out of view (see LLAgentCamera::mFlycamHidingAvatar).
+ if (!gAgentCamera.isHidingAvatarForFirstPerson()
+ || (LLVOAvatar::sVisibleInFirstPerson && attachment->getVisibleInFirstPerson())
+ || gPipeline.mHeroProbeManager.isMirrorPass())
{
attachment->setAttachmentVisibility(true);
}
diff --git a/indra/newview/llvoicewebrtc.cpp b/indra/newview/llvoicewebrtc.cpp
index 0b5cc9cd34..a06bffa3fb 100644
--- a/indra/newview/llvoicewebrtc.cpp
+++ b/indra/newview/llvoicewebrtc.cpp
@@ -95,6 +95,7 @@ namespace {
const uint32_t SET_HIDDEN_RESTORE_DELAY_MS = 200; // 200 ms to unmute again after hiding during teleport
const uint32_t MUTE_FADE_DELAY_MS = 500; // 20ms fade followed by 480ms silence gets rid of the click just after unmuting.
// This is because the buffers and processing is cleared by the silence.
+ // With StopMicCaptureWhenMuted, this is also the delay before capture is actually stopped.
const F32 SPEAKING_AUDIO_LEVEL = 0.30;
@@ -231,7 +232,8 @@ LLWebRTCVoiceClient::LLWebRTCVoiceClient() :
mIsProcessingChannels(false),
mIsCoroutineActive(false),
mWebRTCPump("WebRTCClientPump"),
- mWebRTCDeviceInterface(nullptr)
+ mWebRTCDeviceInterface(nullptr),
+ mAudioConfigInterface(nullptr)
{
sShuttingDown = false;
sWebRTCTerminated = false;
@@ -259,6 +261,11 @@ void LLWebRTCVoiceClient::cleanupSingleton()
mAvatarNameCacheConnection.disconnect();
}
+ if (mStopMicCaptureOnMuteConnection.connected())
+ {
+ mStopMicCaptureOnMuteConnection.disconnect();
+ }
+
sShuttingDown = true;
if (mSession)
{
@@ -308,6 +315,21 @@ void LLWebRTCVoiceClient::initWebRTC()
});
}
+ // Connect StopMicCaptureWhenMuted control so the changes apply instantly
+ if (!mStopMicCaptureOnMuteConnection.connected())
+ {
+ mStopMicCaptureOnMuteConnection =
+ gSavedSettings.getControl("StopMicCaptureWhenMuted")->getSignal()->connect(
+ [this](LLControlVariable*, const LLSD& new_val, const LLSD&)
+ {
+ if (mWebRTCDeviceInterface)
+ {
+ mWebRTCDeviceInterface->setStopCaptureOnMute(new_val.asInteger());
+ }
+ });
+ }
+ mWebRTCDeviceInterface->setStopCaptureOnMute(gSavedSettings.getS32("StopMicCaptureWhenMuted"));
+
refreshDeviceLists();
}
@@ -502,9 +524,13 @@ void LLWebRTCVoiceClient::updateSettings()
static LLCachedControl<F32> sMicLevel(gSavedSettings, "AudioLevelMic");
setMicGain(sMicLevel);
- llwebrtc::LLWebRTCDeviceInterface::AudioConfig config;
+ // Diff against the last-applied config, not a fresh AudioConfig, so
+ // prefs matching the struct's defaults are still detected as changes.
+ llwebrtc::LLWebRTCDeviceInterface::AudioConfig config = mAudioConfig;
- bool audioConfigChanged = false;
+ // Also reapply if the interface was (re)created, since a new one's
+ // audio processing starts back at hardcoded defaults.
+ bool audioConfigChanged = (mWebRTCDeviceInterface != mAudioConfigInterface);
static LLCachedControl<bool> sEchoCancellation(gSavedSettings, "VoiceEchoCancellation", true);
if (sEchoCancellation != config.mEchoCancellation)
@@ -534,6 +560,8 @@ void LLWebRTCVoiceClient::updateSettings()
if (audioConfigChanged && mWebRTCDeviceInterface)
{
mWebRTCDeviceInterface->setAudioConfig(config);
+ mAudioConfig = config;
+ mAudioConfigInterface = mWebRTCDeviceInterface;
}
}
}
@@ -1729,14 +1757,20 @@ void LLWebRTCVoiceClient::setMuteMic(bool muted)
mMuteMic = muted;
- if (mIsInTuningMode)
+ if (mIsInTuningMode &&!gSavedSettings.getS32("StopMicCaptureWhenMuted"))
{
return;
}
if (mWebRTCDeviceInterface)
{
- mWebRTCDeviceInterface->setMute(muted, muted ? MUTE_FADE_DELAY_MS : 0); // delay for 40ms on mute to allow buffers to empty
+ // Delay on mute to let the fade and silence flush buffers (and, if enabled, before capture stops)
+ mWebRTCDeviceInterface->setMute(muted, muted ? MUTE_FADE_DELAY_MS : 0);
+ }
+
+ if (mIsInTuningMode)
+ {
+ return;
}
// when you're hidden, your mic is always muted.
@@ -2599,6 +2633,12 @@ void LLVoiceWebRTCConnection::OnIceCandidate(const llwebrtc::LLWebRTCIceCandidat
void LLVoiceWebRTCConnection::processIceUpdates()
{
+ // Don't launch a coroutine on every tick; only do so when there's actually ice data to send and we're not shutting down.
+ if (LLWebRTCVoiceClient::isShuttingDown() || (mIceCandidates.empty() && !mIceCompleted))
+ {
+ return;
+ }
+
mOutstandingRequests++;
LLCoros::getInstance()->launch("LLVoiceWebRTCConnection::processIceUpdatesCoro",
diff --git a/indra/newview/llvoicewebrtc.h b/indra/newview/llvoicewebrtc.h
index a7c8059a81..fd01bccdc7 100644
--- a/indra/newview/llvoicewebrtc.h
+++ b/indra/newview/llvoicewebrtc.h
@@ -454,6 +454,7 @@ public:
static void predAvatarNameResolution(const LLWebRTCVoiceClient::sessionStatePtr_t &session, LLUUID id, std::string name);
boost::signals2::connection mAvatarNameCacheConnection;
+ boost::signals2::connection mStopMicCaptureOnMuteConnection;
private:
// init or restart the WebRTC device interface.
@@ -487,6 +488,11 @@ private:
llwebrtc::LLWebRTCDeviceInterface *mWebRTCDeviceInterface;
+ // Config + interface it was last applied to, used by updateSettings() to
+ // detect real changes and to reapply after the interface is recreated.
+ llwebrtc::LLWebRTCDeviceInterface::AudioConfig mAudioConfig;
+ llwebrtc::LLWebRTCDeviceInterface *mAudioConfigInterface;
+
LLVoiceDeviceList mCaptureDevices;
LLVoiceDeviceList mRenderDevices;
diff --git a/indra/newview/llworld.h b/indra/newview/llworld.h
index dc95a4eff1..751945c0c9 100644
--- a/indra/newview/llworld.h
+++ b/indra/newview/llworld.h
@@ -199,6 +199,9 @@ private:
S32 mLastPacketsOut;
S32 mLastPacketsLost;
U32 mNumOfActiveCachedObjects;
+
+ // Authoritative time source from the simulator
+ // Not currently used by viewer but might be in use by 3p branches
U64MicrosecondsImplicit mSpaceTimeUSec;
////////////////////////////
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 2b45892ff4..47dabbb44f 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -8117,7 +8117,7 @@ bool LLPipeline::renderDoF(LLRenderTarget* src, LLRenderTarget* dst)
if (focus_point.isExactlyZero())
{
- if (LLViewerJoystick::getInstance()->getOverrideCamera())
+ if (gAgent.isCameraExternallyDriven())
{ // focus on point under cursor
focus_point.set(gDebugRaycastIntersection.getF32ptr());
}
diff --git a/indra/newview/roles_constants.h b/indra/newview/roles_constants.h
index ae3ec57b86..21bf4bcad9 100644
--- a/indra/newview/roles_constants.h
+++ b/indra/newview/roles_constants.h
@@ -52,7 +52,7 @@ enum LLRoleChangeType
//
// KNOWN HOLES: use these for any single bit powers you need
-// bit 0x1 << 52 and above
+// bit 0x1 << 53 and above
// These powers were removed to make group roles simpler
// bit 0x1 << 41 (GP_ACCOUNTING_VIEW)
@@ -144,6 +144,7 @@ const U64 GP_PROPOSAL_VOTE = 0x1LL << 45; // Vote on Proposal
const U64 GP_SESSION_JOIN = 0x1LL << 16; //can join session
const U64 GP_SESSION_VOICE = 0x1LL << 27; //can hear/talk
const U64 GP_SESSION_MODERATOR = 0x1LL << 37; //can mute people's session
+const U64 GP_SESSION_POST_LINKS = 0x1LL << 52; //can post links in group chat
const U64 GP_EXPERIENCE_ADMIN = 0x1LL << 49; // has admin rights to any experiences owned by this group
const U64 GP_EXPERIENCE_CREATOR = 0x1LL << 50; // can sign scripts for experiences owned by this group
@@ -194,5 +195,6 @@ const U64 GP_DEFAULT_OFFICER = GP_DEFAULT_MEMBER // Superset of GP_DEFAULT_MEMBE
| GP_ROLE_ASSIGN_MEMBER_LIMITED
| GP_ROLE_PROPERTIES
| GP_SESSION_MODERATOR
+ | GP_SESSION_POST_LINKS
;
#endif
diff --git a/indra/newview/skins/default/textures/bottomtray/Dpad.png b/indra/newview/skins/default/textures/bottomtray/Dpad.png
new file mode 100644
index 0000000000..00fcb4beea
--- /dev/null
+++ b/indra/newview/skins/default/textures/bottomtray/Dpad.png
Binary files differ
diff --git a/indra/newview/skins/default/textures/textures.xml b/indra/newview/skins/default/textures/textures.xml
index 8f6abf67a0..395b7c840d 100644
--- a/indra/newview/skins/default/textures/textures.xml
+++ b/indra/newview/skins/default/textures/textures.xml
@@ -213,6 +213,8 @@ with the same filename but different name
<texture name="DropTarget" file_name="widgets/DropTarget.png" preload="false" />
+ <texture name="Dpad" file_name="bottomtray/Dpad.png" preload="false" />
+
<texture name="Emoji_Picker_Icon" file_name="icons/emoji_picker_icon.png" preload="true" />
<texture name="ExternalBrowser_Off" file_name="icons/ExternalBrowser_Off.png" preload="false" />
<texture name="Edit_Wrench" file_name="icons/Edit_Wrench.png" preload="false" />
diff --git a/indra/newview/skins/default/xui/de/floater_im_session.xml b/indra/newview/skins/default/xui/de/floater_im_session.xml
index b07b74bf4a..25b184ea32 100644
--- a/indra/newview/skins/default/xui/de/floater_im_session.xml
+++ b/indra/newview/skins/default/xui/de/floater_im_session.xml
@@ -38,6 +38,11 @@
<layout_panel name="translate_chat_checkbox_lp">
<check_box label="Chat übersetzen" name="translate_chat_checkbox"/>
</layout_panel>
+ <layout_panel name="chat_holder">
+ <panel name="chat_service_loading">
+ <text name="chat_service_loading_text" value="Laden..."/>
+ </panel>
+ </layout_panel>
</layout_stack>
</layout_panel>
</layout_stack>
diff --git a/indra/newview/skins/default/xui/en/control_table_contents_flycam.xml b/indra/newview/skins/default/xui/en/control_table_contents_flycam.xml
new file mode 100644
index 0000000000..daf54d049f
--- /dev/null
+++ b/indra/newview/skins/default/xui/en/control_table_contents_flycam.xml
@@ -0,0 +1,125 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<contents>
+ <rows
+ name="flycam_move_forward"
+ value="flycam_move_forward">
+ <columns
+ column="lst_action"
+ font="SansSerif"
+ halign="left"
+ name="lst_action"
+ value="Flycam Forward" />
+ </rows>
+ <rows
+ name="flycam_move_backward"
+ value="flycam_move_backward">
+ <columns
+ column="lst_action"
+ font="SansSerif"
+ halign="left"
+ name="lst_action"
+ value="Flycam Backward" />
+ </rows>
+ <rows
+ name="flycam_truck_left"
+ value="flycam_truck_left">
+ <columns
+ column="lst_action"
+ font="SansSerif"
+ halign="left"
+ name="lst_action"
+ value="Flycam Truck Left" />
+ </rows>
+ <rows
+ name="flycam_truck_right"
+ value="flycam_truck_right">
+ <columns
+ column="lst_action"
+ font="SansSerif"
+ halign="left"
+ name="lst_action"
+ value="Flycam Truck Right" />
+ </rows>
+ <rows
+ name="flycam_move_up"
+ value="flycam_move_up">
+ <columns
+ column="lst_action"
+ font="SansSerif"
+ halign="left"
+ name="lst_action"
+ value="Flycam Up" />
+ </rows>
+ <rows
+ name="flycam_move_down"
+ value="flycam_move_down">
+ <columns
+ column="lst_action"
+ font="SansSerif"
+ halign="left"
+ name="lst_action"
+ value="Flycam Down" />
+ </rows>
+ <rows
+ name="flycam_yaw_left"
+ value="flycam_yaw_left">
+ <columns
+ column="lst_action"
+ font="SansSerif"
+ halign="left"
+ name="lst_action"
+ value="Flycam Yaw Left" />
+ </rows>
+ <rows
+ name="flycam_yaw_right"
+ value="flycam_yaw_right">
+ <columns
+ column="lst_action"
+ font="SansSerif"
+ halign="left"
+ name="lst_action"
+ value="Flycam Yaw Right" />
+ </rows>
+ <rows
+ name="flycam_pitch_up"
+ value="flycam_pitch_up">
+ <columns
+ column="lst_action"
+ font="SansSerif"
+ halign="left"
+ name="lst_action"
+ value="Flycam Pitch Up" />
+ </rows>
+ <rows
+ name="flycam_pitch_down"
+ value="flycam_pitch_down">
+ <columns
+ column="lst_action"
+ font="SansSerif"
+ halign="left"
+ name="lst_action"
+ value="Flycam Pitch Down" />
+ </rows>
+ <rows
+ name="flycam_unroll"
+ value="flycam_unroll">
+ <columns
+ column="lst_action"
+ font="SansSerif"
+ halign="left"
+ name="lst_action"
+ tool_tip="Reset flycam roll to level"
+ value="Flycam Unroll" />
+ </rows>
+ <rows
+ name="toggle_flycam"
+ value="toggle_flycam">
+ <columns
+ column="lst_action"
+ font="SansSerif"
+ halign="left"
+ name="lst_action"
+ tool_tip="Turn flycam on or off"
+ value="Toggle Flycam" />
+ </rows>
+</contents>
diff --git a/indra/newview/skins/default/xui/en/control_table_contents_game_control.xml b/indra/newview/skins/default/xui/en/control_table_contents_game_control.xml
new file mode 100644
index 0000000000..21b8f87633
--- /dev/null
+++ b/indra/newview/skins/default/xui/en/control_table_contents_game_control.xml
@@ -0,0 +1,336 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<contents>
+ <rows
+ enabled="false"
+ name="game_control_buttons"
+ value="">
+ <columns
+ type="icontext"
+ column="lst_action"
+ font="SansSerif"
+ halign="left"
+ label="Game Control Buttons"
+ name="lst_action"
+ value="Dpad" />
+ </rows>
+ <rows
+ name="game_control_button_0"
+ value="game_control_button_0">
+ <columns
+ column="lst_action"
+ font="SansSerif"
+ halign="left"
+ name="lst_action"
+ value="BUTTON_0" />
+ </rows>
+ <rows
+ name="game_control_button_1"
+ value="game_control_button_1">
+ <columns
+ column="lst_action"
+ font="SansSerif"
+ halign="left"
+ name="lst_action"
+ value="BUTTON_1" />
+ </rows>
+ <rows
+ name="game_control_button_2"
+ value="game_control_button_2">
+ <columns
+ column="lst_action"
+ font="SansSerif"
+ halign="left"
+ name="lst_action"
+ value="BUTTON_2" />
+ </rows>
+ <rows
+ name="game_control_button_3"
+ value="game_control_button_3">
+ <columns
+ column="lst_action"
+ font="SansSerif"
+ halign="left"
+ name="lst_action"
+ value="BUTTON_3" />
+ </rows>
+ <rows
+ name="game_control_button_4"
+ value="game_control_button_4">
+ <columns
+ column="lst_action"
+ font="SansSerif"
+ halign="left"
+ name="lst_action"
+ value="BUTTON_4" />
+ </rows>
+ <rows
+ name="game_control_button_5"
+ value="game_control_button_5">
+ <columns
+ column="lst_action"
+ font="SansSerif"
+ halign="left"
+ name="lst_action"
+ value="BUTTON_5" />
+ </rows>
+ <rows
+ name="game_control_button_6"
+ value="game_control_button_6">
+ <columns
+ column="lst_action"
+ font="SansSerif"
+ halign="left"
+ name="lst_action"
+ value="BUTTON_6" />
+ </rows>
+ <rows
+ name="game_control_button_7"
+ value="game_control_button_7">
+ <columns
+ column="lst_action"
+ font="SansSerif"
+ halign="left"
+ name="lst_action"
+ value="BUTTON_7" />
+ </rows>
+ <rows
+ name="game_control_button_8"
+ value="game_control_button_8">
+ <columns
+ column="lst_action"
+ font="SansSerif"
+ halign="left"
+ name="lst_action"
+ value="BUTTON_8" />
+ </rows>
+ <rows
+ name="game_control_button_9"
+ value="game_control_button_9">
+ <columns
+ column="lst_action"
+ font="SansSerif"
+ halign="left"
+ name="lst_action"
+ value="BUTTON_9" />
+ </rows>
+ <rows
+ name="game_control_button_10"
+ value="game_control_button_10">
+ <columns
+ column="lst_action"
+ font="SansSerif"
+ halign="left"
+ name="lst_action"
+ value="BUTTON_10" />
+ </rows>
+ <rows
+ name="game_control_button_11"
+ value="game_control_button_11">
+ <columns
+ column="lst_action"
+ font="SansSerif"
+ halign="left"
+ name="lst_action"
+ value="BUTTON_11" />
+ </rows>
+ <rows
+ name="game_control_button_12"
+ value="game_control_button_12">
+ <columns
+ column="lst_action"
+ font="SansSerif"
+ halign="left"
+ name="lst_action"
+ value="BUTTON_12" />
+ </rows>
+ <rows
+ name="game_control_button_13"
+ value="game_control_button_13">
+ <columns
+ column="lst_action"
+ font="SansSerif"
+ halign="left"
+ name="lst_action"
+ value="BUTTON_13" />
+ </rows>
+ <rows
+ name="game_control_button_14"
+ value="game_control_button_14">
+ <columns
+ column="lst_action"
+ font="SansSerif"
+ halign="left"
+ name="lst_action"
+ value="BUTTON_14" />
+ </rows>
+ <rows
+ name="game_control_button_15"
+ value="game_control_button_15">
+ <columns
+ column="lst_action"
+ font="SansSerif"
+ halign="left"
+ name="lst_action"
+ value="BUTTON_15" />
+ </rows>
+ <rows
+ name="game_control_button_16"
+ value="game_control_button_16">
+ <columns
+ column="lst_action"
+ font="SansSerif"
+ halign="left"
+ name="lst_action"
+ value="BUTTON_16" />
+ </rows>
+ <rows
+ name="game_control_button_17"
+ value="game_control_button_17">
+ <columns
+ column="lst_action"
+ font="SansSerif"
+ halign="left"
+ name="lst_action"
+ value="BUTTON_17" />
+ </rows>
+ <rows
+ name="game_control_button_18"
+ value="game_control_button_18">
+ <columns
+ column="lst_action"
+ font="SansSerif"
+ halign="left"
+ name="lst_action"
+ value="BUTTON_18" />
+ </rows>
+ <rows
+ name="game_control_button_19"
+ value="game_control_button_19">
+ <columns
+ column="lst_action"
+ font="SansSerif"
+ halign="left"
+ name="lst_action"
+ value="BUTTON_19" />
+ </rows>
+ <rows
+ name="game_control_button_20"
+ value="game_control_button_20">
+ <columns
+ column="lst_action"
+ font="SansSerif"
+ halign="left"
+ name="lst_action"
+ value="BUTTON_20" />
+ </rows>
+ <rows
+ name="game_control_button_21"
+ value="game_control_button_21">
+ <columns
+ column="lst_action"
+ font="SansSerif"
+ halign="left"
+ name="lst_action"
+ value="BUTTON_21" />
+ </rows>
+ <rows
+ name="game_control_button_22"
+ value="game_control_button_22">
+ <columns
+ column="lst_action"
+ font="SansSerif"
+ halign="left"
+ name="lst_action"
+ value="BUTTON_22" />
+ </rows>
+ <rows
+ name="game_control_button_23"
+ value="game_control_button_23">
+ <columns
+ column="lst_action"
+ font="SansSerif"
+ halign="left"
+ name="lst_action"
+ value="BUTTON_23" />
+ </rows>
+ <rows
+ name="game_control_button_24"
+ value="game_control_button_24">
+ <columns
+ column="lst_action"
+ font="SansSerif"
+ halign="left"
+ name="lst_action"
+ value="BUTTON_24" />
+ </rows>
+ <rows
+ name="game_control_button_25"
+ value="game_control_button_25">
+ <columns
+ column="lst_action"
+ font="SansSerif"
+ halign="left"
+ name="lst_action"
+ value="BUTTON_25" />
+ </rows>
+ <rows
+ name="game_control_button_26"
+ value="game_control_button_26">
+ <columns
+ column="lst_action"
+ font="SansSerif"
+ halign="left"
+ name="lst_action"
+ value="BUTTON_26" />
+ </rows>
+ <rows
+ name="game_control_button_27"
+ value="game_control_button_27">
+ <columns
+ column="lst_action"
+ font="SansSerif"
+ halign="left"
+ name="lst_action"
+ value="BUTTON_27" />
+ </rows>
+ <rows
+ name="game_control_button_28"
+ value="game_control_button_28">
+ <columns
+ column="lst_action"
+ font="SansSerif"
+ halign="left"
+ name="lst_action"
+ value="BUTTON_28" />
+ </rows>
+ <rows
+ name="game_control_button_29"
+ value="game_control_button_29">
+ <columns
+ column="lst_action"
+ font="SansSerif"
+ halign="left"
+ name="lst_action"
+ value="BUTTON_29" />
+ </rows>
+ <rows
+ name="game_control_button_30"
+ value="game_control_button_30">
+ <columns
+ column="lst_action"
+ font="SansSerif"
+ halign="left"
+ name="lst_action"
+ value="BUTTON_30" />
+ </rows>
+ <rows
+ name="game_control_button_31"
+ value="game_control_button_31">
+ <columns
+ column="lst_action"
+ font="SansSerif"
+ halign="left"
+ name="lst_action"
+ value="BUTTON_31" />
+ </rows>
+</contents>
diff --git a/indra/newview/skins/default/xui/en/control_table_contents_movement.xml b/indra/newview/skins/default/xui/en/control_table_contents_movement.xml
index c9a1c4654e..5d4766bb04 100644
--- a/indra/newview/skins/default/xui/en/control_table_contents_movement.xml
+++ b/indra/newview/skins/default/xui/en/control_table_contents_movement.xml
@@ -83,7 +83,7 @@
font="SansSerif"
halign="left"
name="lst_action"
- value="Strafe left" />
+ value="Strafe Left" />
</rows>
<rows
name="slide_right"
@@ -93,7 +93,7 @@
font="SansSerif"
halign="left"
name="lst_action"
- value="Strafe right" />
+ value="Strafe Right" />
</rows>
<rows
name="jump"
@@ -116,6 +116,16 @@
value="Down" />
</rows>
<rows
+ name="toggle_down"
+ value="toggle_down">
+ <columns
+ column="lst_action"
+ font="SansSerif"
+ halign="left"
+ name="lst_action"
+ value="Toggle Down" />
+ </rows>
+ <rows
name="run_forward"
value="run_forward">
<columns
@@ -176,6 +186,17 @@
value="Fly/Stop flying" />
</rows>
<rows
+ name="toggle_flycam"
+ value="toggle_flycam">
+ <columns
+ column="lst_action"
+ font="SansSerif"
+ halign="left"
+ name="lst_action"
+ tool_tip="Turn flycam on or off"
+ value="Toggle flycam" />
+ </rows>
+ <rows
name="toggle_sit"
value="toggle_sit">
<columns
diff --git a/indra/newview/skins/default/xui/en/floater_conversation_preview.xml b/indra/newview/skins/default/xui/en/floater_conversation_preview.xml
index 27913baff6..7774d926c5 100644
--- a/indra/newview/skins/default/xui/en/floater_conversation_preview.xml
+++ b/indra/newview/skins/default/xui/en/floater_conversation_preview.xml
@@ -48,6 +48,7 @@
layout="topleft"
left_pad="0"
name="history_page_spin"
+ reverse_buttons="true"
top_delta="-3"
width="50"/>
<text
@@ -60,4 +61,28 @@
top_delta="4"
width="40">
</text>
+ <panel
+ background_visible="true"
+ bg_alpha_color="DkGray2"
+ name="chat_service_loading"
+ follows="top|right"
+ height="24"
+ right="-8"
+ top="28"
+ visible="false"
+ width="105">
+ <loading_indicator
+ height="20"
+ left="0"
+ name="chat_service_loading_wheel"
+ top="2"
+ width="20" />
+ <text
+ height="20"
+ left_pad="4"
+ name="chat_service_loading_text"
+ top="2"
+ value="Loading..."
+ width="80" />
+ </panel>
</floater>
diff --git a/indra/newview/skins/default/xui/en/floater_destinations.xml b/indra/newview/skins/default/xui/en/floater_destinations.xml
index 58dc6741b2..a5bc02936d 100644
--- a/indra/newview/skins/default/xui/en/floater_destinations.xml
+++ b/indra/newview/skins/default/xui/en/floater_destinations.xml
@@ -5,9 +5,9 @@
can_minimize="true"
can_close="true"
can_resize="true"
- min_height="230"
- min_width="350"
- height="230"
+ min_height="565"
+ min_width="530"
+ height="900"
layout="topleft"
name="Destinations"
single_instance="true"
@@ -15,11 +15,11 @@
save_rect="true"
save_visibility="true"
title="DESTINATIONS"
- width="550">
+ width="1080">
<web_browser
top="25"
- height="200"
- width="550"
+ height="875"
+ width="1080"
follows="all"
name="destination_guide_contents"
trusted_content="true"/>
diff --git a/indra/newview/skins/default/xui/en/floater_font_test.xml b/indra/newview/skins/default/xui/en/floater_font_test.xml
index 8070ed55e6..327cbd6aba 100644
--- a/indra/newview/skins/default/xui/en/floater_font_test.xml
+++ b/indra/newview/skins/default/xui/en/floater_font_test.xml
@@ -337,6 +337,44 @@
left="16">
Helvetica size=Large style=BOLD|ITALIC
</text>
+ <!-- SecondLife-game-control font smoke test: gamepad glyphs (icon-only preview). Codepoints from promptfont.h. -->
+ <text
+ type="string"
+ length="1"
+ bottom_delta="40"
+ follows="left|top|right"
+ font="SecondLife-game-control"
+ font.size="Huge"
+ height="32"
+ layout="topleft"
+ left="16">
+ SecondLife-game-control faces/dpad: &#x21A4;&#x21A5;&#x21A6;&#x21A7; &#x219E;&#x219F;&#x21A0;&#x21A1;
+ </text>
+ <text
+ type="string"
+ length="1"
+ bottom_delta="36"
+ follows="left|top|right"
+ font="SecondLife-game-control"
+ font.size="Huge"
+ height="32"
+ layout="topleft"
+ left="16">
+ SecondLife-game-control sticks/triggers: &#x21C4;&#x21C5;&#x21C6;&#x21F5; &#x2196;&#x2197;&#x2198;&#x2199;
+ </text>
+ <!-- Same-cell text+icon preview: label text renders in SecondLife-game-control's own Latin letters. -->
+ <text
+ type="string"
+ length="1"
+ bottom_delta="36"
+ follows="left|top|right"
+ font="SecondLife-game-control"
+ font.size="Large"
+ height="24"
+ layout="topleft"
+ left="16">
+ Left stick &#x21C4; Jump &#x21A7; D-pad &#x21A1;
+ </text>
<!--
<text
type="string"
diff --git a/indra/newview/skins/default/xui/en/floater_im_session.xml b/indra/newview/skins/default/xui/en/floater_im_session.xml
index 1ceafaf82e..897dc0a6b3 100644
--- a/indra/newview/skins/default/xui/en/floater_im_session.xml
+++ b/indra/newview/skins/default/xui/en/floater_im_session.xml
@@ -232,6 +232,30 @@
left="0"
top="0"
bottom="-1" />
+ <panel
+ background_visible="true"
+ bg_alpha_color="DkGray2"
+ name="chat_service_loading"
+ follows="top|right"
+ height="24"
+ right="-8"
+ top="8"
+ visible="false"
+ width="105">
+ <loading_indicator
+ height="20"
+ left="0"
+ name="chat_service_loading_wheel"
+ top="2"
+ width="20" />
+ <text
+ height="20"
+ left_pad="4"
+ name="chat_service_loading_text"
+ top="2"
+ value="Loading..."
+ width="80" />
+ </panel>
</layout_panel>
</layout_stack>
</layout_panel>
diff --git a/indra/newview/skins/default/xui/en/floater_join.xml b/indra/newview/skins/default/xui/en/floater_join.xml
new file mode 100644
index 0000000000..fac0293097
--- /dev/null
+++ b/indra/newview/skins/default/xui/en/floater_join.xml
@@ -0,0 +1,60 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<floater
+ height="768"
+ width="1024"
+ layout="topleft"
+ name="floater_join"
+ single_instance="true"
+ show_title="false"
+ legacy_header_height="0"
+ header_height="0"
+ background_visible="false"
+ can_resize="false"
+ can_drag_on_left="false"
+ can_minimize="false"
+ can_close="false"
+ positioning="centered"
+ save_rect="false">
+ <!-- web_browser is wrapped in a scroll container so it stays reachable via scrollbars if the viewer window is too small-->
+ <scroll_container
+ follows="all"
+ left="0"
+ top="0"
+ right="-1"
+ bottom="-1"
+ name="join_scroll"
+ opaque="false"
+ border_visible="false"
+ mouse_opaque="false">
+ <panel
+ follows="left|top"
+ left="0"
+ top="0"
+ width="1024"
+ height="768"
+ name="web_panel"
+ background_visible="false"
+ mouse_opaque="false">
+ <web_browser
+ follows="all"
+ left="0"
+ top="0"
+ right="-1"
+ bottom="-1"
+ name="join_browser"
+ trusted_content="false"
+ border_visible="false" />
+ </panel>
+ </scroll_container>
+ <view_border
+ follows="all"
+ left="0"
+ top="0"
+ right="-1"
+ bottom="-1"
+ border_thickness="1"
+ bevel_style="none"
+ highlight_light_color="White"
+ mouse_opaque="false"
+ name="floater_outline" />
+</floater>
diff --git a/indra/newview/skins/default/xui/en/floater_joystick.xml b/indra/newview/skins/default/xui/en/floater_joystick.xml
index e6f0420698..3cba75c08c 100644
--- a/indra/newview/skins/default/xui/en/floater_joystick.xml
+++ b/indra/newview/skins/default/xui/en/floater_joystick.xml
@@ -3,9 +3,9 @@
legacy_header_height="18"
height="500"
layout="topleft"
- name="Joystick"
+ name="3Dconnexion Device"
help_topic="Viewerhelp:Joystick_Configuration"
- title="JOYSTICK CONFIGURATION"
+ title="3DCONNEXION DEVICE CONFIGURATION"
width="569">
<floater.string
name="JoystickDisabled">
@@ -22,7 +22,7 @@
width="50"
mouse_opaque="false"
name="joystick_lbl">
- Joystick:
+ Device:
</text>
<combo_box
allow_text_entry="false"
@@ -48,7 +48,7 @@
width="140" />
<spinner
bottom_delta="0"
- height="10"
+ height="10"
control_name="JoystickAxis2"
decimal_digits="0"
increment="1"
@@ -62,7 +62,7 @@
width="140" />
<spinner
bottom_delta="0"
- height="10"
+ height="10"
control_name="JoystickAxis0"
decimal_digits="0"
increment="1"
@@ -76,7 +76,7 @@
width="140" />
<spinner
bottom="76"
- height="10"
+ height="10"
control_name="JoystickAxis4"
decimal_digits="0"
increment="1"
@@ -90,7 +90,7 @@
width="140" />
<spinner
bottom_delta="0"
- height="10"
+ height="10"
control_name="JoystickAxis5"
decimal_digits="0"
increment="1"
@@ -104,7 +104,7 @@
width="140" />
<spinner
bottom_delta="0"
- height="10"
+ height="10"
control_name="JoystickAxis3"
decimal_digits="0"
increment="1"
@@ -118,7 +118,7 @@
width="140" />
<spinner
bottom="96"
- height="10"
+ height="10"
control_name="JoystickAxis6"
decimal_digits="0"
increment="1"
@@ -141,7 +141,7 @@
width="60" />
<check_box
bottom_delta="0"
- height="10"
+ height="10"
control_name="Cursor3D"
label="3D Cursor"
layout="topleft"
@@ -150,7 +150,7 @@
width="60" />
<check_box
bottom_delta="0"
- height="10"
+ height="10"
control_name="AutoLeveling"
label="Auto Level"
layout="topleft"
@@ -173,7 +173,7 @@
</text>
<check_box
bottom="134"
- height="10"
+ height="10"
control_name="JoystickAvatarEnabled"
halign="center"
label="Avatar"
@@ -183,7 +183,7 @@
width="60" />
<check_box
bottom_delta="0"
- height="10"
+ height="10"
control_name="JoystickBuildEnabled"
halign="center"
label="Build"
@@ -193,17 +193,18 @@
width="60" />
<check_box
bottom_delta="0"
- height="10"
+ height="10"
control_name="JoystickFlycamEnabled"
halign="center"
label="Flycam"
layout="topleft"
left="289"
name="JoystickFlycamEnabled"
+ tool_tip="Lets this device fly the camera."
width="60" />
<stat_view
height="270"
- label="Joystick Monitor"
+ label="Axis Monitor"
layout="topleft"
left="359"
name="axis_view"
@@ -213,7 +214,7 @@
<stat_bar
bar_max="2"
bar_min="-2"
- show_bar="true"
+ show_bar="true"
label="Axis 0"
label_spacing="1"
layout="topleft"
@@ -225,7 +226,7 @@
<stat_bar
bar_max="2"
bar_min="-2"
- show_bar="true"
+ show_bar="true"
label="Axis 1"
label_spacing="1"
layout="topleft"
@@ -234,7 +235,7 @@
<stat_bar
bar_max="2"
bar_min="-2"
- show_bar="true"
+ show_bar="true"
label="Axis 2"
label_spacing="1"
layout="topleft"
@@ -243,7 +244,7 @@
<stat_bar
bar_max="2"
bar_min="-2"
- show_bar="true"
+ show_bar="true"
label="Axis 3"
label_spacing="1"
layout="topleft"
@@ -252,7 +253,7 @@
<stat_bar
bar_max="2"
bar_min="-2"
- show_bar="true"
+ show_bar="true"
label="Axis 4"
label_spacing="1"
layout="topleft"
@@ -262,7 +263,7 @@
bar_max="2"
bar_min="-2"
label="Axis 5"
- show_bar="true"
+ show_bar="true"
label_spacing="1"
layout="topleft"
name="axis5"
@@ -281,7 +282,7 @@
</text>
<spinner
bottom_delta="0"
- height="10"
+ height="10"
control_name="AvatarAxisScale1"
decimal_digits="2"
label_width="0"
@@ -293,7 +294,7 @@
width="56" />
<spinner
bottom_delta="0"
- height="10"
+ height="10"
control_name="BuildAxisScale1"
decimal_digits="2"
label_width="0"
@@ -305,7 +306,7 @@
width="56" />
<spinner
bottom_delta="0"
- height="10"
+ height="10"
control_name="FlycamAxisScale1"
decimal_digits="2"
label_width="0"
@@ -328,7 +329,7 @@
</text>
<spinner
bottom_delta="0"
- height="10"
+ height="10"
control_name="AvatarAxisScale2"
decimal_digits="2"
label_width="0"
@@ -340,7 +341,7 @@
width="56" />
<spinner
bottom_delta="0"
- height="10"
+ height="10"
control_name="BuildAxisScale2"
decimal_digits="2"
label_width="0"
@@ -352,7 +353,7 @@
width="56" />
<spinner
bottom_delta="0"
- height="10"
+ height="10"
control_name="FlycamAxisScale2"
decimal_digits="2"
label_width="0"
@@ -375,7 +376,7 @@
</text>
<spinner
bottom_delta="0"
- height="10"
+ height="10"
control_name="AvatarAxisScale0"
decimal_digits="2"
label_width="0"
@@ -387,7 +388,7 @@
width="56" />
<spinner
bottom_delta="0"
- height="10"
+ height="10"
control_name="BuildAxisScale0"
decimal_digits="2"
label_width="0"
@@ -399,7 +400,7 @@
width="56" />
<spinner
bottom_delta="0"
- height="10"
+ height="10"
control_name="FlycamAxisScale0"
decimal_digits="2"
label_width="0"
@@ -422,7 +423,7 @@
</text>
<spinner
bottom_delta="0"
- height="10"
+ height="10"
control_name="AvatarAxisScale4"
decimal_digits="2"
label_width="0"
@@ -434,7 +435,7 @@
width="56" />
<spinner
bottom_delta="0"
- height="10"
+ height="10"
control_name="BuildAxisScale4"
decimal_digits="2"
label_width="0"
@@ -446,7 +447,7 @@
width="56" />
<spinner
bottom_delta="0"
- height="10"
+ height="10"
control_name="FlycamAxisScale4"
decimal_digits="2"
label_width="0"
@@ -595,7 +596,7 @@
</text>
<spinner
bottom_delta="0"
- height="10"
+ height="10"
control_name="AvatarAxisDeadZone2"
decimal_digits="2"
increment="0.01"
diff --git a/indra/newview/skins/default/xui/en/floater_model_preview.xml b/indra/newview/skins/default/xui/en/floater_model_preview.xml
index fb828b804a..cf7dc70880 100644
--- a/indra/newview/skins/default/xui/en/floater_model_preview.xml
+++ b/indra/newview/skins/default/xui/en/floater_model_preview.xml
@@ -1013,7 +1013,7 @@
<text
follows="top|left"
height="15"
- name="quality_label"
+ name="resolution_label"
layout="topleft"
left_pad="5"
width="85">
@@ -1022,7 +1022,7 @@
<text
follows="top|left"
height="15"
- name="quality_label"
+ name="hulls_label"
layout="topleft"
left_pad="25"
width="95">
diff --git a/indra/newview/skins/default/xui/en/floater_preferences.xml b/indra/newview/skins/default/xui/en/floater_preferences.xml
index 5345d5a529..28065c184a 100644
--- a/indra/newview/skins/default/xui/en/floater_preferences.xml
+++ b/indra/newview/skins/default/xui/en/floater_preferences.xml
@@ -87,14 +87,14 @@
top="40"
width="658">
<panel
- class="panel_preference"
+ class="panel_preference"
filename="panel_preferences_general.xml"
label="General"
layout="topleft"
help_topic="preferences_general_tab"
name="general" />
<panel
- class="panel_preference_graphics"
+ class="panel_preference_graphics"
filename="panel_preferences_graphics1.xml"
label="Graphics"
layout="topleft"
@@ -110,7 +110,7 @@
name="display3" />
<panel
- class="panel_preference"
+ class="panel_preference"
filename="panel_preferences_sound.xml"
label="Sound &amp; Media"
layout="topleft"
@@ -123,28 +123,28 @@
layout="topleft"
name="voice" />
<panel
- class="panel_preference"
+ class="panel_preference"
filename="panel_preferences_chat.xml"
label="Chat"
layout="topleft"
help_topic="preferences_chat_tab"
name="chat" />
<panel
- class="panel_preference"
+ class="panel_preference"
filename="panel_preferences_move.xml"
label="Move &amp; View"
layout="topleft"
help_topic="preferences_move_tab"
name="move" />
<panel
- class="panel_preference"
+ class="panel_preference"
filename="panel_preferences_alerts.xml"
label="Notifications"
layout="topleft"
help_topic="preferences_msgs_tab"
name="msgs" />
<panel
- class="panel_preference"
+ class="panel_preference"
filename="panel_preferences_colors.xml"
label="Colors"
layout="topleft"
@@ -158,14 +158,14 @@
help_topic="preferences_im_tab"
name="im" />
<panel
- class="panel_preference"
+ class="panel_preference"
filename="panel_preferences_setup.xml"
label="Setup"
layout="topleft"
help_topic="preferences_input_tab"
name="input" />
<panel
- class="panel_preference"
+ class="panel_preference"
filename="panel_preferences_advanced.xml"
label="Advanced"
layout="topleft"
@@ -185,6 +185,13 @@
layout="topleft"
help_topic="preferences_controls_tab"
name="controls" />
+ <panel
+ class="panel_preference_game_control"
+ filename="panel_preferences_game_control.xml"
+ label="Game Controls"
+ layout="topleft"
+ help_topic="preferences_game_control_tab"
+ name="game_control" />
</tab_container>
</floater>
diff --git a/indra/newview/skins/default/xui/en/floater_web_modal.xml b/indra/newview/skins/default/xui/en/floater_web_modal.xml
new file mode 100644
index 0000000000..428522a403
--- /dev/null
+++ b/indra/newview/skins/default/xui/en/floater_web_modal.xml
@@ -0,0 +1,23 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<floater
+ legacy_header_height="18"
+ height="600"
+ width="800"
+ layout="topleft"
+ name="floater_web_modal"
+ title=""
+ can_resize="true"
+ can_minimize="false"
+ can_close="true"
+ positioning="centered"
+ save_rect="false">
+ <web_browser
+ follows="all"
+ left="0"
+ top="20"
+ right="-1"
+ bottom="-1"
+ name="web_modal_browser"
+ trusted_content="false"
+ border_visible="false" />
+</floater>
diff --git a/indra/newview/skins/default/xui/en/fonts.xml b/indra/newview/skins/default/xui/en/fonts.xml
index 1ad01ee120..b081e69c7a 100644
--- a/indra/newview/skins/default/xui/en/fonts.xml
+++ b/indra/newview/skins/default/xui/en/fonts.xml
@@ -19,7 +19,7 @@
<file>micross.ttf</file>
</os>
<os name="Mac">
- <file>ヒラギノ角ゴシック W3.ttc</file>
+ <file>ヒラギノ角ゴシック W3.ttc</file>
<file>ヒラギノ角ゴ Pro W3.otf</file>
<file>ヒラギノ角ゴ ProN W3.otf</file>
<file>ヒラギノ明朝 ProN W3.ttc</file>
@@ -88,7 +88,12 @@
comment="Name of emoji font">
<file>TwemojiSVG.ttf</file>
</font>
-
+
+ <font name="SecondLife-game-control"
+ comment="Game-controller button/axis glyphs (based on Promptfont by Shinmera, OFL). Used only on specific game-control UI cells; NOT a global fallback (its glyphs occupy real Unicode arrow codepoints).">
+ <file>SecondLife-game-control.ttf</file>
+ </font>
+
<font
name="Monospace"
comment="Name of monospace font">
diff --git a/indra/newview/skins/default/xui/en/game_control_table_camera_rows.xml b/indra/newview/skins/default/xui/en/game_control_table_camera_rows.xml
new file mode 100644
index 0000000000..def3318dce
--- /dev/null
+++ b/indra/newview/skins/default/xui/en/game_control_table_camera_rows.xml
@@ -0,0 +1,106 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<contents>
+ <rows
+ enabled="false"
+ name="camera_actions"
+ value="">
+ <columns
+ type="icontext"
+ column="action"
+ font="SansSerif"
+ halign="left"
+ label="Camera movement"
+ name="action"
+ value="Cam_FreeCam_Off" />
+ </rows>
+ <rows
+ name="advance"
+ value="advance">
+ <columns
+ column="action"
+ font="SansSerif"
+ halign="left"
+ name="action"
+ tool_tip="Camera move forward/backward"
+ value="Forward/Backward" />
+ </rows>
+ <rows
+ name="pan"
+ value="pan">
+ <columns
+ column="action"
+ font="SansSerif"
+ halign="left"
+ name="action"
+ tool_tip="Camera pan left/right"
+ value="Pan Left/Right" />
+ </rows>
+ <rows
+ name="rise"
+ value="rise">
+ <columns
+ column="action"
+ font="SansSerif"
+ halign="left"
+ name="action"
+ tool_tip="Camera rise/fall"
+ value="Rise Up/Down" />
+ </rows>
+ <rows
+ name="pitch"
+ value="pitch">
+ <columns
+ column="action"
+ font="SansSerif"
+ halign="left"
+ name="action"
+ tool_tip="Camera adjust pitch"
+ value="Pitch Up/Down" />
+ </rows>
+ <rows
+ name="yaw"
+ value="yaw">
+ <columns
+ column="action"
+ font="SansSerif"
+ halign="left"
+ name="action"
+ tool_tip="Camera turn left/right"
+ value="Yaw CCW/CW" />
+ </rows>
+ <rows
+ name="zoom"
+ value="zoom">
+ <columns
+ column="action"
+ font="SansSerif"
+ halign="left"
+ name="action"
+ tool_tip="Camera zoom in/out"
+ value="Zoom In/Out" />
+ </rows>
+ <!--
+ <rows
+ name="roll_ccw"
+ value="roll_ccw">
+ <columns
+ column="action"
+ font="SansSerif"
+ halign="left"
+ name="action"
+ tool_tip="Camera roll counterclockwise"
+ value="Roll Counterclockwise" />
+ </rows>
+ <rows
+ name="roll_cw"
+ value="roll_cw">
+ <columns
+ column="action"
+ font="SansSerif"
+ halign="left"
+ name="action"
+ tool_tip="Camera roll clockwise"
+ value="Roll Clockwise" />
+ </rows>
+ -->
+</contents>
diff --git a/indra/newview/skins/default/xui/en/game_control_table_rows.xml b/indra/newview/skins/default/xui/en/game_control_table_rows.xml
new file mode 100644
index 0000000000..8d3f2b14a5
--- /dev/null
+++ b/indra/newview/skins/default/xui/en/game_control_table_rows.xml
@@ -0,0 +1,116 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<contents>
+ <rows
+ enabled="false"
+ name="avatar_actions"
+ value="">
+ <columns
+ type="icontext"
+ column="action"
+ font="SansSerif"
+ halign="left"
+ label="Avatar movement"
+ name="action"
+ value="Move_Walk_Off" />
+ </rows>
+ <rows
+ name="push"
+ value="push">
+ <columns
+ column="action"
+ font="SansSerif"
+ halign="left"
+ name="action"
+ value="Forward/Backward" />
+ </rows>
+ <rows
+ name="slide"
+ value="slide">
+ <columns
+ column="action"
+ font="SansSerif"
+ halign="left"
+ name="action"
+ value="Strafe" />
+ </rows>
+ <rows
+ name="jump"
+ value="jump">
+ <columns
+ column="action"
+ font="SansSerif"
+ halign="left"
+ name="action"
+ value="Jump/Up" />
+ </rows>
+ <rows
+ name="crouch"
+ value="crouch">
+ <columns
+ column="action"
+ font="SansSerif"
+ halign="left"
+ name="action"
+ value="Crouch/Down" />
+ </rows>
+ <rows
+ name="turn"
+ value="turn">
+ <columns
+ column="action"
+ font="SansSerif"
+ halign="left"
+ name="action"
+ value="Turn" />
+ </rows>
+ <rows
+ name="look"
+ value="look">
+ <columns
+ column="action"
+ font="SansSerif"
+ halign="left"
+ name="action"
+ value="Look Up/Down" />
+ </rows>
+ <rows
+ name="stop"
+ value="stop">
+ <columns
+ column="action"
+ font="SansSerif"
+ halign="left"
+ name="action"
+ value="Stop" />
+ </rows>
+ <rows
+ name="toggle_run"
+ value="toggle_run">
+ <columns
+ column="action"
+ font="SansSerif"
+ halign="left"
+ name="action"
+ value="Run" />
+ </rows>
+ <rows
+ name="toggle_fly"
+ value="toggle_fly">
+ <columns
+ column="action"
+ font="SansSerif"
+ halign="left"
+ name="action"
+ value="Fly" />
+ </rows>
+ <rows
+ name="toggle_flycam"
+ value="toggle_flycam">
+ <columns
+ column="action"
+ font="SansSerif"
+ halign="left"
+ name="action"
+ value="Flycam" />
+ </rows>
+</contents>
diff --git a/indra/newview/skins/default/xui/en/menu_attachment_other.xml b/indra/newview/skins/default/xui/en/menu_attachment_other.xml
index d51e568c03..efeb223160 100644
--- a/indra/newview/skins/default/xui/en/menu_attachment_other.xml
+++ b/indra/newview/skins/default/xui/en/menu_attachment_other.xml
@@ -10,6 +10,32 @@
function="ShowAgentProfile"
parameter="hit object" />
</menu_item_call>
+ <context_menu
+ label="Copy UUID"
+ name="Copy UUID Menu">
+ <menu_item_call
+ label="This object"
+ name="Copy This Object UUID">
+ <menu_item_call.on_click
+ function="Object.CopyUUID" />
+ </menu_item_call>
+ <menu_item_call
+ label="Linkset"
+ name="Copy Linkset UUIDs">
+ <menu_item_call.on_click
+ function="Object.CopyLinksetUUIDs" />
+ <menu_item_call.on_visible
+ function="Object.VisibleCopyLinksetUUIDs" />
+ </menu_item_call>
+ <menu_item_call
+ label="Selection"
+ name="Copy Selected UUIDs">
+ <menu_item_call.on_click
+ function="Object.CopySelectedUUIDs" />
+ <menu_item_call.on_visible
+ function="Object.VisibleCopySelectedUUIDs" />
+ </menu_item_call>
+ </context_menu>
<menu_item_call
enabled="false"
label="Add Friend"
diff --git a/indra/newview/skins/default/xui/en/menu_attachment_self.xml b/indra/newview/skins/default/xui/en/menu_attachment_self.xml
index e8f9c10858..62d5263233 100644
--- a/indra/newview/skins/default/xui/en/menu_attachment_self.xml
+++ b/indra/newview/skins/default/xui/en/menu_attachment_self.xml
@@ -2,6 +2,32 @@
<context_menu
layout="topleft"
name="Attachment Pie">
+ <context_menu
+ label="Copy UUID"
+ name="Copy UUID Menu">
+ <menu_item_call
+ label="This object"
+ name="Copy This Object UUID">
+ <menu_item_call.on_click
+ function="Object.CopyUUID" />
+ </menu_item_call>
+ <menu_item_call
+ label="Linkset"
+ name="Copy Linkset UUIDs">
+ <menu_item_call.on_click
+ function="Object.CopyLinksetUUIDs" />
+ <menu_item_call.on_visible
+ function="Object.VisibleCopyLinksetUUIDs" />
+ </menu_item_call>
+ <menu_item_call
+ label="Selection"
+ name="Copy Selected UUIDs">
+ <menu_item_call.on_click
+ function="Object.CopySelectedUUIDs" />
+ <menu_item_call.on_visible
+ function="Object.VisibleCopySelectedUUIDs" />
+ </menu_item_call>
+ </context_menu>
<menu_item_call
enabled="false"
label="Edit item"
diff --git a/indra/newview/skins/default/xui/en/menu_avatar_other.xml b/indra/newview/skins/default/xui/en/menu_avatar_other.xml
index f86e9160ed..38318924c4 100644
--- a/indra/newview/skins/default/xui/en/menu_avatar_other.xml
+++ b/indra/newview/skins/default/xui/en/menu_avatar_other.xml
@@ -10,6 +10,12 @@
function="ShowAgentProfile"
parameter="hit object" />
</menu_item_call>
+ <menu_item_call
+ label="Copy UUID"
+ name="Copy UUID">
+ <menu_item_call.on_click
+ function="Avatar.CopyUUID" />
+ </menu_item_call>
<menu_item_call
enabled="false"
label="Add Friend"
diff --git a/indra/newview/skins/default/xui/en/menu_avatar_self.xml b/indra/newview/skins/default/xui/en/menu_avatar_self.xml
index fc8c7fea9c..a2aa13164e 100644
--- a/indra/newview/skins/default/xui/en/menu_avatar_self.xml
+++ b/indra/newview/skins/default/xui/en/menu_avatar_self.xml
@@ -3,6 +3,12 @@
layout="topleft"
name="Self Pie">
<menu_item_call
+ label="Copy UUID"
+ name="Copy UUID">
+ <menu_item_call.on_click
+ function="Avatar.CopyUUID" />
+ </menu_item_call>
+ <menu_item_call
label="Now wearing..."
layout="topleft"
name="NowWearing">
diff --git a/indra/newview/skins/default/xui/en/menu_conversation.xml b/indra/newview/skins/default/xui/en/menu_conversation.xml
index 5a28f0dde5..c6bca7745d 100644
--- a/indra/newview/skins/default/xui/en/menu_conversation.xml
+++ b/indra/newview/skins/default/xui/en/menu_conversation.xml
@@ -40,6 +40,12 @@
<on_enable function="Avatar.EnableItem" parameter="can_view_profile"/>
</menu_item_call>
<menu_item_call
+ label="Copy UUID"
+ layout="topleft"
+ name="copy_uuid">
+ <on_click function="Avatar.DoToSelected" parameter="copy_uuid"/>
+ </menu_item_call>
+ <menu_item_call
label="IM"
layout="topleft"
name="im">
diff --git a/indra/newview/skins/default/xui/en/menu_conversation_log_view.xml b/indra/newview/skins/default/xui/en/menu_conversation_log_view.xml
index 38d7f09445..7cafe7aec1 100644
--- a/indra/newview/skins/default/xui/en/menu_conversation_log_view.xml
+++ b/indra/newview/skins/default/xui/en/menu_conversation_log_view.xml
@@ -51,5 +51,8 @@
<on_click
function="CallLog.Action"
parameter="view_nearby_chat_history" />
+ <on_enable
+ function="CallLog.Enable"
+ parameter="view_nearby_chat_history" />
</menu_item_call>
</toggleable_menu>
diff --git a/indra/newview/skins/default/xui/en/menu_dir_people.xml b/indra/newview/skins/default/xui/en/menu_dir_people.xml
new file mode 100644
index 0000000000..18dbff87c0
--- /dev/null
+++ b/indra/newview/skins/default/xui/en/menu_dir_people.xml
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<context_menu
+ layout="topleft"
+ name="Dir People">
+ <menu_item_call
+ label="View full profile"
+ layout="topleft"
+ name="View Profile">
+ <menu_item_call.on_click
+ function="DirPeople.ViewProfile" />
+ </menu_item_call>
+</context_menu>
diff --git a/indra/newview/skins/default/xui/en/menu_object.xml b/indra/newview/skins/default/xui/en/menu_object.xml
index 2df581fa2c..c8343cfd5d 100644
--- a/indra/newview/skins/default/xui/en/menu_object.xml
+++ b/indra/newview/skins/default/xui/en/menu_object.xml
@@ -71,6 +71,32 @@
<menu_item_call.on_enable
function="Object.EnableInspect" />
</menu_item_call>
+ <context_menu
+ label="Copy UUID"
+ name="Copy UUID Menu">
+ <menu_item_call
+ label="This object"
+ name="Copy This Object UUID">
+ <menu_item_call.on_click
+ function="Object.CopyUUID" />
+ </menu_item_call>
+ <menu_item_call
+ label="Linkset"
+ name="Copy Linkset UUIDs">
+ <menu_item_call.on_click
+ function="Object.CopyLinksetUUIDs" />
+ <menu_item_call.on_visible
+ function="Object.VisibleCopyLinksetUUIDs" />
+ </menu_item_call>
+ <menu_item_call
+ label="Selection"
+ name="Copy Selected UUIDs">
+ <menu_item_call.on_click
+ function="Object.CopySelectedUUIDs" />
+ <menu_item_call.on_visible
+ function="Object.VisibleCopySelectedUUIDs" />
+ </menu_item_call>
+ </context_menu>
<menu_item_call
label="Zoom in"
name="Zoom In">
diff --git a/indra/newview/skins/default/xui/en/menu_people_nearby.xml b/indra/newview/skins/default/xui/en/menu_people_nearby.xml
index 8d73eee60a..986b00c78a 100644
--- a/indra/newview/skins/default/xui/en/menu_people_nearby.xml
+++ b/indra/newview/skins/default/xui/en/menu_people_nearby.xml
@@ -10,6 +10,13 @@
function="Avatar.Profile" />
</menu_item_call>
<menu_item_call
+ label="Copy UUID"
+ layout="topleft"
+ name="copy_uuid">
+ <menu_item_call.on_click
+ function="Avatar.CopyUUID" />
+ </menu_item_call>
+ <menu_item_call
label="IM"
layout="topleft"
name="im">
diff --git a/indra/newview/skins/default/xui/en/menu_viewer.xml b/indra/newview/skins/default/xui/en/menu_viewer.xml
index 7f31d64bd3..de06c339a1 100644
--- a/indra/newview/skins/default/xui/en/menu_viewer.xml
+++ b/indra/newview/skins/default/xui/en/menu_viewer.xml
@@ -19,7 +19,7 @@
label="Inventory..."
name="Inventory"
shortcut="control|I"
- visible="true">
+ visible="true">
<menu_item_check.on_check
function="Floater.Visible"
parameter="inventory" />
@@ -458,7 +458,7 @@
function="Agent.toggleFlying" />
<menu_item_call.on_enable
function="Agent.enableFlyLand" />
- </menu_item_call>
+ </menu_item_call>
<menu_item_call
label="Stop animations"
name="Stop Animating My Avatar"
@@ -507,14 +507,14 @@
parameter="gestures" />
</menu_item_check>
<menu_item_separator/>
- <menu_item_call
+ <menu_item_call
label="Reset skeleton"
layout="topleft"
name="Reset Skeleton">
<menu_item_call.on_click
function="Avatar.ResetSelfSkeleton" />
</menu_item_call>
- <menu_item_call
+ <menu_item_call
label="Reset skeleton and animations"
layout="topleft"
name="Reset Skeleton And Animations">
@@ -766,8 +766,7 @@
function="Floater.Show"
parameter="snapshot" />
</menu_item_call>
-
-<menu_item_call
+ <menu_item_call
label="360 snapshot"
name="Capture 360">
<menu_item_call.on_click
@@ -989,7 +988,7 @@
function="World.EnvSettings"
parameter="sunrise" />
<menu_item_check.on_check
- function="World.EnableEnvSettings"
+ function="World.EnableEnvSettings"
parameter="sunrise" />
</menu_item_check>
<menu_item_check
@@ -1022,7 +1021,7 @@
function="World.EnvSettings"
parameter="sunset" />
<menu_item_check.on_check
- function="World.EnableEnvSettings"
+ function="World.EnableEnvSettings"
parameter="sunset" />
</menu_item_check>
<menu_item_check
@@ -1033,7 +1032,7 @@
function="World.EnvSettings"
parameter="midnight" />
<menu_item_check.on_check
- function="World.EnableEnvSettings"
+ function="World.EnableEnvSettings"
parameter="midnight" />
</menu_item_check>
<menu_item_check
@@ -1044,7 +1043,7 @@
function="World.EnvSettings"
parameter="region" />
<menu_item_check.on_check
- function="World.EnableEnvSettings"
+ function="World.EnableEnvSettings"
parameter="region" />
</menu_item_check>
<menu_item_separator/>
@@ -1066,7 +1065,7 @@
function="World.EnvSettings"
parameter="my_environs" />
</menu_item_call>
-
+
<menu_item_call
label="Personal Lighting..."
name="adjustment_tool">
@@ -1082,7 +1081,7 @@
function="World.EnvSettings"
parameter="pause_clouds" />
<menu_item_check.on_check
- function="World.EnableEnvSettings"
+ function="World.EnableEnvSettings"
parameter="pause_clouds" />
</menu_item_check>
</menu>
@@ -1095,7 +1094,7 @@
<menu_item_check.on_check
function="World.IsMasterAudioMuted"/>
</menu_item_check>
-<!--
+<!--
<menu
create_jump_keys="true"
label="Environment Editor"
@@ -1164,8 +1163,8 @@ function="World.EnvPreset"
</menu_item_call>
</menu>
</menu>
--->
-
+-->
+
</menu>
<menu
create_jump_keys="true"
@@ -1313,7 +1312,7 @@ function="World.EnvPreset"
parameter="pathfinding_linksets" />
<menu_item_call.on_enable
function="Tools.EnablePathfinding" />
- </menu_item_call>
+ </menu_item_call>
<menu_item_separator/>
<menu_item_call
@@ -1336,7 +1335,7 @@ function="World.EnvPreset"
<menu_item_call.on_enable
function="Tools.SomethingSelectedNoHUD" />
</menu_item_call>
-
+
<menu_item_separator/>
<menu
@@ -1664,7 +1663,7 @@ function="World.EnvPreset"
function="View.CheckHighlightTransparent"/>
</menu_item_check>
<menu_item_separator/>
-
+
<menu_item_check
label="No Post-processing"
name="No Post">
@@ -1674,7 +1673,7 @@ function="World.EnvPreset"
function="ToggleControl"
parameter="RenderDisablePostProcessing" />
</menu_item_check>
-
+
<menu
create_jump_keys="true"
@@ -1890,7 +1889,7 @@ function="World.EnvPreset"
userdata="" />
<on_enable
function="Edit.EnableRedo" />
- </menu_item_call>
+ </menu_item_call>
</menu>
<menu
create_jump_keys="true"
@@ -1924,13 +1923,13 @@ function="World.EnvPreset"
<menu_item_call.on_click
function="Advanced.ShowURL"
parameter="http://community.secondlife.com/t5/Forums/ct-p/Forums"/>
- </menu_item_call>
+ </menu_item_call>
<menu_item_call
label="Support portal"
name="Support portal">
<menu_item_call.on_click
function="Advanced.ShowURL"
- parameter="https://support.secondlife.com/"/>
+ parameter="https://support.secondlife.com/"/>
</menu_item_call>
<menu_item_separator/>
<menu_item_call
@@ -1963,7 +1962,7 @@ function="World.EnvPreset"
function="Floater.Show"
parameter="bumps" />
</menu_item_call>
- <menu_item_separator/>
+ <menu_item_separator/>
<menu_item_call
label="About [APP_NAME]"
name="About Second Life">
@@ -2086,6 +2085,16 @@ function="World.EnvPreset"
function="ToggleControl"
parameter="DisableCameraConstraints" />
</menu_item_check>
+ <menu_item_check
+ label="Always Allow Fly"
+ name="Always Allow Fly">
+ <menu_item_check.on_check
+ function="CheckControl"
+ parameter="AlwaysAllowFly" />
+ <menu_item_check.on_click
+ function="ToggleControl"
+ parameter="AlwaysAllowFly" />
+ </menu_item_check>
<menu_item_separator/>
@@ -2301,7 +2310,7 @@ function="World.EnvPreset"
</menu_item_check>
<menu_item_check
label="Fullbright"
- name="Rendering Type Glow">
+ name="Rendering Type Fullbright">
<menu_item_check.on_check
function="Advanced.CheckRenderType"
parameter="fullbright" />
@@ -2545,7 +2554,7 @@ function="World.EnvPreset"
function="Advanced.ToggleFeature"
parameter="flexible" />
</menu_item_check>
- </menu>
+ </menu>
<menu
label="RLVa"
name="RLVa Embedded"
@@ -2712,7 +2721,7 @@ function="World.EnvPreset"
<menu_item_check.on_click
function="Advanced.ToggleConsole"
parameter="texture" />
- </menu_item_check>
+ </menu_item_check>
<menu_item_check
label="Debug Console"
name="Debug Console"
@@ -2930,6 +2939,16 @@ function="World.EnvPreset"
function="ToggleControl"
parameter="DebugShowMemory" />
</menu_item_check>
+ <menu_item_check
+ label="Show Game Controller State"
+ name="Show Game Controller State">
+ <menu_item_check.on_check
+ function="CheckControl"
+ parameter="DebugShowControllerState" />
+ <menu_item_check.on_click
+ function="ToggleControl"
+ parameter="DebugShowControllerState" />
+ </menu_item_check>
<menu_item_separator/>
@@ -2967,7 +2986,7 @@ function="World.EnvPreset"
</menu_item_call>
<menu_item_call
label="Force LLError, Message And Crash"
- name="Force LLError And Crash">
+ name="Force LLError Message And Crash">
<menu_item_call.on_click
function="Advanced.ForceErrorLlerrorMsg" />
</menu_item_call>
@@ -3703,7 +3722,7 @@ function="World.EnvPreset"
<menu_item_call.on_click
function="Develop.ClearCache" />
</menu_item_call>
-
+
</menu>
<menu
@@ -3787,7 +3806,7 @@ function="World.EnvPreset"
name="Dump Scripted Camera">
<menu_item_call.on_click
function="Advanced.DumpScriptedCamera" />
- </menu_item_call>
+ </menu_item_call>
<menu
create_jump_keys="true"
label="Recorder"
@@ -4479,13 +4498,6 @@ function="World.EnvPreset"
function="Advanced.CompressFileTest" />
</menu_item_call>
- <menu_item_call
- label="Enable Visual Leak Detector"
- name="Enable Visual Leak Detector">
- <menu_item_call.on_click
- function="Advanced.ToggleVisualLeakDetector" />
- </menu_item_call>
-
<menu_item_check
label="Output Debug Minidump"
name="Output Debug Minidump">
diff --git a/indra/newview/skins/default/xui/en/mime_types.xml b/indra/newview/skins/default/xui/en/mime_types.xml
index 238c7d380b..a598287590 100644
--- a/indra/newview/skins/default/xui/en/mime_types.xml
+++ b/indra/newview/skins/default/xui/en/mime_types.xml
@@ -309,17 +309,6 @@
media_plugin_cef
</impl>
</mimetype>
- <mimetype name="application/octet-stream">
- <label name="application/octet-stream_label">
- Stream
- </label>
- <widgettype>
- movie
- </widgettype>
- <impl>
- media_plugin_libvlc
- </impl>
- </mimetype>
<mimetype name="audio/mid">
<label name="audio/mid_label">
Audio (MIDI)
diff --git a/indra/newview/skins/default/xui/en/notifications.xml b/indra/newview/skins/default/xui/en/notifications.xml
index 90cda572ba..7b7fb9cc3b 100644
--- a/indra/newview/skins/default/xui/en/notifications.xml
+++ b/indra/newview/skins/default/xui/en/notifications.xml
@@ -12290,7 +12290,7 @@ Cannot create large prims that intersect other residents. Please re-try when ot
icon="alertmodal.tga"
name="PreferenceChatDeleteTranscripts"
type="alertmodal">
- This will delete the transcripts for all previous conversations. The list of past conversations will not be affected. All files with the suffixes .txt and txt.backup in the folder [FOLDER] will be deleted.
+ This removes local transcript files and downloaded Chat Service history. Remote records are retained, but service rows at or below the recorded deletion boundary remain hidden locally. The list of past conversations is not affected.
<tag>confirm</tag>
<usetemplate
ignoretext="Confirm before I delete transcripts."
@@ -12301,6 +12301,13 @@ Cannot create large prims that intersect other residents. Please re-try when ot
<notification
icon="alert.tga"
+ name="ChatServiceHistoryDeleteFailed"
+ type="alert">
+ Some local history could not be deleted safely. History remains hidden until Delete Transcripts succeeds.
+ </notification>
+
+ <notification
+ icon="alert.tga"
name="PreferenceChatPathChanged"
type="alert">
Unable to move files. Restored previous path.
diff --git a/indra/newview/skins/default/xui/en/panel_preferences_controls.xml b/indra/newview/skins/default/xui/en/panel_preferences_controls.xml
index f8801f9c89..5cd3bed5bc 100644
--- a/indra/newview/skins/default/xui/en/panel_preferences_controls.xml
+++ b/indra/newview/skins/default/xui/en/panel_preferences_controls.xml
@@ -6,7 +6,7 @@
label="Controls"
layout="topleft"
left="102"
- name="controls"
+ name="controls_panel"
top="1"
width="517">
<combo_box
@@ -33,6 +33,10 @@
label="When sitting"
name="sitting"
value="3"/>
+ <combo_box.item
+ label="When using flycam"
+ name="flycam"
+ value="4"/>
</combo_box>
<button
diff --git a/indra/newview/skins/default/xui/en/panel_preferences_game_control.xml b/indra/newview/skins/default/xui/en/panel_preferences_game_control.xml
new file mode 100644
index 0000000000..6d58bdd711
--- /dev/null
+++ b/indra/newview/skins/default/xui/en/panel_preferences_game_control.xml
@@ -0,0 +1,1328 @@
+<?xml version="1.0" encoding="utf-8"?>
+<panel
+ border="true"
+ follows="all"
+ height="408"
+ label="Game Controls"
+ layout="topleft"
+ left="102"
+ name="game_control_panel"
+ top="1"
+ width="517">
+ <tab_container
+ name="game_control_tabs"
+ layout="topleft"
+ follows="all"
+ top="2"
+ left="2"
+ right="-2"
+ bottom="-2">
+ <!-- ACTIONS: global, per-mode. Binds canonical inputs to logical actions. -->
+ <panel
+ name="tab_action_mappings"
+ label="Action Mappings">
+ <!-- Mode selector: picks which mode's mappings are edited below; only
+ one mode is shown at a time. The "Enabled" checkbox toggles
+ whether game-control input is converted to that mode's actions
+ (when off, the mode's mappings are locked), and tracks whichever
+ mode is currently selected in the combo box. -->
+ <combo_box
+ name="action_mode"
+ layout="topleft"
+ follows="top|left"
+ top="6"
+ left="1"
+ height="23"
+ width="210"
+ tool_tip="Select a mode to edit its mappings.">
+ <combo_box.item
+ label="When moving avatar"
+ name="avatar"
+ value="0"/>
+ <combo_box.item
+ label="When in mouselook"
+ name="mouselook"
+ value="1"/>
+ <combo_box.item
+ label="When moving flycam"
+ name="flycam"
+ value="2"/>
+ <combo_box.item
+ label="When sitting"
+ name="captive"
+ value="3"/>
+ <combo_box.item
+ label="When using mouse cursor"
+ name="cursor"
+ value="4"/>
+ </combo_box>
+ <check_box
+ name="action_mode_enabled"
+ label="Mode enabled"
+ layout="topleft"
+ follows="top|left"
+ top="10"
+ left="217"
+ height="16"
+ width="70"
+ tool_tip="Uncheck to lock this mode's mappings and stop converting game-control input to this mode's actions."/>
+ <check_box
+ name="flycam_allow_roll"
+ label="Allow roll"
+ layout="topleft"
+ follows="top|left"
+ top="30"
+ left="217"
+ height="16"
+ width="120"
+ tool_tip="Allow Roll input to rotate the flycam about its forward axis. Only shown while editing FlyCam mappings."/>
+ <text
+ type="string"
+ name="speed_slow_label"
+ layout="topleft"
+ follows="top|left"
+ halign="right"
+ top="30"
+ left_pad="8"
+ height="16"
+ width="32">Slow</text>
+ <slider
+ name="speed_factor"
+ layout="topleft"
+ follows="top|left"
+ top_delta="-1"
+ left_pad="4"
+ height="16"
+ width="90"
+ min_val="0.5"
+ max_val="2.0"
+ initial_value="1.0"
+ increment="0.05"
+ decimal_digits="2"
+ show_text="false"
+ tool_tip="FlyCam: camera move speed. Mouselook: turn/look speed. Avatar: turn speed. Only shown while editing FlyCam, Mouselook, or Avatar mappings."/>
+ <text
+ type="string"
+ name="speed_fast_label"
+ layout="topleft"
+ follows="top|left"
+ top_delta="1"
+ left_pad="4"
+ height="16"
+ width="32">Fast</text>
+ <check_box
+ name="flycam_hide_cursor"
+ label="Hide mouse cursor"
+ layout="topleft"
+ follows="top|left"
+ top="48"
+ left="217"
+ height="16"
+ width="130"
+ initial_value="true"
+ tool_tip="Hide the mouse cursor while flying the flycam. It reappears when the mouse is moved and hides again 5 seconds later, or within 1 second once the flycam moves. Only shown while editing FlyCam mappings."/>
+ <check_box
+ name="flycam_crosshair"
+ label="Show crosshair"
+ layout="topleft"
+ follows="top|left"
+ top="48"
+ left_pad="8"
+ height="16"
+ width="150"
+ tool_tip="Draw a crosshair at the center of the screen while flying the flycam. Only shown while editing FlyCam mappings."/>
+ <button
+ name="restore_actions_defaults"
+ layout="topleft"
+ follows="top|right"
+ top="6"
+ right="-8"
+ height="23"
+ width="140"
+ label="Restore Defaults"
+ tool_tip="Restores the default action mappings for the current mode."/>
+ <text
+ type="string"
+ name="current_mode_indicator"
+ layout="topleft"
+ follows="top|left|right"
+ top="68"
+ left="6"
+ right="-1"
+ height="16">Active mode: </text>
+ <panel
+ name="action_mappings_panel"
+ layout="topleft"
+ follows="all"
+ top="88"
+ left="1"
+ right="-1"
+ bottom="-1">
+ <panel
+ name="action_mappings_axes_panel"
+ layout="topleft"
+ follows="top|left|right"
+ top="1"
+ left="1"
+ right="-1"
+ height="146">
+ <scroll_list
+ name="action_mappings_axes"
+ follows="all"
+ top="1"
+ left="1"
+ right="-1"
+ bottom="-1"
+ can_sort="false"
+ column_padding="0"
+ draw_heading="true"
+ multi_select="false"
+ selection_type="header"
+ fg_disable_color="ScrollUnselectedColor">
+ <scroll_list.columns name="action" label="Action" relative_width="0.35"/>
+ <scroll_list.columns name="input" label="Input" relative_width="0.15"/>
+ <scroll_list.columns name="input_description" label="Axis" relative_width="0.35"/>
+ <scroll_list.columns name="invert" label="Invert" type="checkbox" relative_width="0.15"/>
+ </scroll_list>
+ </panel>
+ <panel
+ name="action_mappings_buttons_panel"
+ layout="topleft"
+ follows="all"
+ top="143"
+ left="1"
+ right="-1"
+ bottom="-1">
+ <scroll_list
+ name="action_mappings_buttons"
+ follows="all"
+ top="1"
+ left="1"
+ right="-1"
+ bottom="-1"
+ can_sort="false"
+ column_padding="0"
+ draw_heading="true"
+ multi_select="false"
+ selection_type="header"
+ fg_disable_color="ScrollUnselectedColor">
+ <scroll_list.columns name="action" label="Action" relative_width="0.40"/>
+ <scroll_list.columns name="input" label="Input" relative_width="0.20"/>
+ <scroll_list.columns name="input_description" label="Button" relative_width="0.40"/>
+ </scroll_list>
+ </panel>
+ </panel>
+ </panel>
+ <!-- DEVICES: per-device. Normalizes physical hardware to canonical inputs. -->
+ <panel
+ name="tab_device_mappings"
+ label="Device Mappings">
+ <text
+ type="string"
+ name="nodevice_message"
+ layout="topleft"
+ follows="all"
+ halign="center"
+ valign="center"
+ top="26"
+ left="1"
+ right="-1"
+ bottom="-1">No device</text>
+ <check_box
+ name="show_all_known_devices"
+ label="Show all known devices"
+ layout="topleft"
+ follows="top|left"
+ top="38"
+ left="61"
+ height="16"
+ width="160"/>
+ <text
+ type="string"
+ name="device_prompt"
+ layout="topleft"
+ follows="top|left"
+ valign="center"
+ top="10"
+ left="9"
+ height="23"
+ width="48">Device:</text>
+ <combo_box
+ name="device_list"
+ layout="topleft"
+ follows="top|left"
+ top="10"
+ left="61"
+ height="23"
+ width="260"/>
+ <button
+ name="restore_device_defaults"
+ layout="topleft"
+ follows="top|right"
+ top="10"
+ right="-8"
+ height="23"
+ width="140"
+ label="Restore Defaults"
+ tool_tip="Restores default settings for the selected device."/>
+ <panel
+ name="device_settings"
+ layout="topleft"
+ follows="all"
+ top="66"
+ left="1"
+ right="-1"
+ bottom="-2">
+ <panel
+ name="axis_channels_panel"
+ layout="topleft"
+ follows="top|left|right"
+ top="1"
+ left="1"
+ right="-1"
+ height="146">
+ <scroll_list
+ name="axis_channels"
+ follows="all"
+ top="1"
+ left="1"
+ right="-1"
+ bottom="-1"
+ can_sort="false"
+ column_padding="0"
+ draw_heading="true"
+ multi_select="false"
+ selection_type="header"
+ fg_disable_color="ScrollUnselectedColor">
+ <scroll_list.columns name="input" label="" relative_width="0.15"/>
+ <scroll_list.columns name="input_description" label="What you press" relative_width="0.35"/>
+ <scroll_list.columns name="output_description" label="What you get" relative_width="0.35"/>
+ <scroll_list.columns name="output" label="" relative_width="0.15"/>
+ </scroll_list>
+ </panel>
+ <panel
+ name="button_channels_panel"
+ layout="topleft"
+ follows="all"
+ top="143"
+ left="1"
+ right="-1"
+ bottom="-1">
+ <scroll_list
+ name="button_channels"
+ follows="all"
+ top="1"
+ left="1"
+ right="-1"
+ bottom="-1"
+ can_sort="false"
+ column_padding="0"
+ draw_heading="true"
+ multi_select="false"
+ selection_type="header"
+ fg_disable_color="ScrollUnselectedColor">
+ <scroll_list.columns name="input" label="" relative_width="0.15"/>
+ <scroll_list.columns name="input_description" label="What you press" relative_width="0.35"/>
+ <scroll_list.columns name="output_description" label="What you get" relative_width="0.35"/>
+ <scroll_list.columns name="output" label="" relative_width="0.15"/>
+ </scroll_list>
+ </panel>
+ </panel>
+ </panel>
+ <!-- DEVICE STATE: live, read-only view of the raw input from the selected device. -->
+ <panel
+ name="tab_device_options"
+ label="Device Options">
+ <text
+ type="string"
+ name="state_nodevice_message"
+ layout="topleft"
+ follows="all"
+ halign="center"
+ valign="center"
+ top="26"
+ left="1"
+ right="-1"
+ bottom="-1">No device</text>
+ <text
+ type="string"
+ name="state_device_prompt"
+ layout="topleft"
+ follows="top|left"
+ valign="center"
+ top="10"
+ left="9"
+ height="23"
+ width="48">Device:</text>
+ <combo_box
+ name="options_device_list"
+ layout="topleft"
+ follows="top|left"
+ top="10"
+ left="61"
+ height="23"
+ width="260"/>
+ <button
+ name="restore_device_options_defaults"
+ layout="topleft"
+ follows="top|right"
+ top="10"
+ right="-8"
+ height="23"
+ width="140"
+ label="Restore Defaults"
+ tool_tip="Restores the default Offset, Invert, and Dead Zone for every axis of the selected device."/>
+ <button
+ name="auto_calibrate"
+ layout="topleft"
+ follows="top|right"
+ top="35"
+ right="-8"
+ height="23"
+ width="140"
+ label="Auto calibrate"
+ tool_tip="Samples the selected device's raw axes over 5 frames; any axis that doesn't move is assumed to be at rest, and its Offset and Dead Zone are set from that reading."/>
+ <panel
+ name="device_state_settings"
+ layout="topleft"
+ follows="all"
+ top="63"
+ left="1"
+ right="-1"
+ bottom="-2">
+ <panel
+ name="axis_state_panel"
+ layout="topleft"
+ follows="top|left|right"
+ top="1"
+ left="1"
+ right="-1"
+ height="146">
+ <scroll_list
+ name="axis_state"
+ follows="all"
+ top="1"
+ left="1"
+ right="-1"
+ bottom="-1"
+ can_sort="false"
+ column_padding="0"
+ draw_heading="true"
+ multi_select="false"
+ selection_type="header"
+ fg_disable_color="ScrollUnselectedColor">
+ <scroll_list.columns name="input_glyph" label="Input" relative_width="0.12"/>
+ <scroll_list.columns name="input" label="Axis" relative_width="0.18"/>
+ <scroll_list.columns name="raw_value" label="Raw Value" relative_width="0.14"/>
+ <scroll_list.columns name="offset" label="Offset" relative_width="0.10"/>
+ <scroll_list.columns name="invert" label="Invert" type="checkbox" relative_width="0.10"/>
+ <scroll_list.columns name="dead_zone" label="Dead Zone" relative_width="0.15"/>
+ <scroll_list.columns name="fixed_value" label="Adjusted Value" relative_width="0.21"/>
+ </scroll_list>
+ </panel>
+ <panel
+ name="button_state_panel"
+ layout="topleft"
+ follows="all"
+ top="143"
+ left="1"
+ right="-1"
+ bottom="-1">
+ <scroll_list
+ name="button_state"
+ follows="all"
+ top="1"
+ left="1"
+ right="-1"
+ bottom="-1"
+ can_sort="false"
+ column_padding="0"
+ draw_heading="true"
+ multi_select="false"
+ selection_type="header"
+ fg_disable_color="ScrollUnselectedColor">
+ <scroll_list.columns name="input_glyph" label="Input" relative_width="0.15"/>
+ <scroll_list.columns name="input" label="Button" relative_width="0.45"/>
+ <scroll_list.columns name="value" label="Value" relative_width="0.40"/>
+ </scroll_list>
+ </panel>
+ </panel>
+ </panel>
+ <!-- DATA OUTPUT: live, read-only view of the channel values packed into the
+ most recent outgoing GameControlInput message. -->
+ <panel
+ name="tab_server_data"
+ label="Server Data">
+ <check_box
+ name="game_control_to_server"
+ label="Send GameControl Data to server"
+ layout="topleft"
+ follows="top|left"
+ height="16"
+ width="230"
+ top="8"
+ left="9"/>
+ <text
+ type="string"
+ name="data_note"
+ layout="topleft"
+ follows="top|left|right"
+ word_wrap="true"
+ top="30"
+ left="9"
+ right="-9"
+ height="42">Data sent to the server: canonical axes/buttons, then the semantic axes/buttons for the current mode.</text>
+ <panel
+ name="data_panel"
+ layout="topleft"
+ follows="all"
+ top="70"
+ left="1"
+ right="-1"
+ bottom="-1">
+ <scroll_list
+ name="data_output"
+ follows="all"
+ top="1"
+ left="1"
+ right="-1"
+ bottom="-1"
+ can_sort="false"
+ column_padding="0"
+ draw_heading="true"
+ multi_select="false"
+ selection_type="header"
+ fg_disable_color="ScrollUnselectedColor">
+ <scroll_list.columns name="index" label="#" relative_width="0.1"/>
+ <scroll_list.columns name="output" label="Name" relative_width="0.5"/>
+ <scroll_list.columns name="value" label="Value" relative_width="0.4"/>
+ </scroll_list>
+ </panel>
+ </panel>
+ </tab_container>
+ <spinner
+ name="numeric_value_editor"
+ decimal_digits="0"
+ increment="1"
+ width="100"
+ height="18"/>
+ <!-- axis_input_selector: the canonical axis INPUTS an axis action can be bound
+ to on the Actions tab. The two triggers are offered only as the combined
+ "Triggers ↔" pair (value AXIS_TRIGGERS): each trigger is positive-
+ only, so the pair is treated as one bidirectional axis (left trigger drives
+ the negative direction, right trigger the positive). See the trigger-pair
+ handling in llgamecontrol.cpp (rebuildActionLookup / avatarAxisBridge). -->
+ <combo_box
+ name="axis_input_selector"
+ width="200"
+ height="18">
+ <combo_box.item
+ label="L Stick ↔"
+ name="axis_leftx"
+ value="AXIS_LEFTX"/>
+ <combo_box.item
+ label="L Stick ↕"
+ name="axis_lefty"
+ value="AXIS_LEFTY"/>
+ <combo_box.item
+ label="R Stick ↔"
+ name="axis_rightx"
+ value="AXIS_RIGHTX"/>
+ <combo_box.item
+ label="R Stick ↕"
+ name="axis_righty"
+ value="AXIS_RIGHTY"/>
+ <combo_box.item
+ label="Triggers ↘↙"
+ name="axis_triggers"
+ value="AXIS_TRIGGERS"/>
+ <combo_box.item
+ label="None"
+ name="axis_none"
+ value="AXIS_NONE"/>
+ </combo_box>
+ <!-- axis_input_glyph_selector: the glyph counterpart of axis_input_selector,
+ shown when editing the "Axis" (icon) column. Items are built
+ in C++ from axis_input_selector's values so the value list stays in one
+ place; each item's label is the font glyph for that axis. -->
+ <combo_box
+ name="axis_input_glyph_selector"
+ width="200"
+ height="18"/>
+ <!-- axis_output_selector: the canonical axis a physical device axis maps to on
+ the Devices tab. This is strictly index-based (item N == canonical axis N,
+ matching LLGameControl::KeyboardAxis; the final "None" item == NUM_AXES), so
+ it lists every individual canonical axis, including each trigger separately. -->
+ <combo_box
+ name="axis_output_selector"
+ width="200"
+ height="18">
+ <combo_box.item
+ label="L Stick ↔"
+ name="axis_0"
+ value="AXIS_LEFTX"/>
+ <combo_box.item
+ label="L Stick ↕"
+ name="axis_1"
+ value="AXIS_LEFTY"/>
+ <combo_box.item
+ label="R Stick ↔"
+ name="axis_2"
+ value="AXIS_RIGHTX"/>
+ <combo_box.item
+ label="R Stick ↕"
+ name="axis_3"
+ value="AXIS_RIGHTY"/>
+ <combo_box.item
+ label="L Trigger ↘"
+ name="axis_4"
+ value="AXIS_LEFT_TRIGGER"/>
+ <combo_box.item
+ label="R Trigger ↙"
+ name="axis_5"
+ value="AXIS_RIGHT_TRIGGER"/>
+ <combo_box.item
+ label="Triggers ↘↙"
+ name="axis_output_triggers"
+ value="AXIS_TRIGGERS"/>
+ <combo_box.item
+ label="None"
+ name="axis_none"
+ value="AXIS_NONE"/>
+ </combo_box>
+ <!-- axis_output_glyph_selector: the glyph counterpart of axis_output_selector,
+ shown when editing the "output" (icon) column of the Devices-tab
+ axis-channels table. Items are built in C++ from axis_output_selector's
+ values; each item's label is the font glyph for that canonical axis. -->
+ <combo_box
+ name="axis_output_glyph_selector"
+ width="200"
+ height="18"/>
+ <combo_box
+ name="analog_action_selector"
+ width="380"
+ height="18">
+ <combo_box.item
+ label="Strafe ↔"
+ name="Strafe"
+ value="Strafe left/right"/>
+ <combo_box.item
+ label="Advance ↕"
+ name="Advance"
+ value="Advance forward/back"/>
+ <combo_box.item
+ label="Turn ↔"
+ name="Turn"
+ value="Turn left/right"/>
+ <combo_box.item
+ label="Look ↕"
+ name="Look"
+ value="Look up/down"/>
+ <combo_box.item
+ label="Fly ↕"
+ name="Fly"
+ value="Fly up/down"/>
+ <combo_box.item
+ label="Zoom -/+"
+ name="Zoom"
+ value="Zoom +/-"/>
+ <combo_box.item
+ label="Scroll -/+"
+ name="Scroll"
+ value="Scroll +/-"/>
+ <combo_box.item
+ label="None"
+ name="None"
+ value="None"/>
+ </combo_box>
+ <combo_box
+ name="button_input_selector"
+ width="380"
+ height="18">
+ <combo_box.item
+ label="South"
+ name="BUTTON_0"
+ value="BUTTON_SOUTH"/>
+ <combo_box.item
+ label="East"
+ name="BUTTON_1"
+ value="BUTTON_EAST"/>
+ <combo_box.item
+ label="West"
+ name="BUTTON_2"
+ value="BUTTON_WEST"/>
+ <combo_box.item
+ label="North"
+ name="BUTTON_3"
+ value="BUTTON_NORTH"/>
+ <combo_box.item
+ label="Select"
+ name="BUTTON_4"
+ value="BUTTON_SELECT"/>
+ <combo_box.item
+ label="Home"
+ name="BUTTON_5"
+ value="BUTTON_HOME"/>
+ <combo_box.item
+ label="Start"
+ name="BUTTON_6"
+ value="BUTTON_START"/>
+ <combo_box.item
+ label="L Stick"
+ name="BUTTON_7"
+ value="BUTTON_LEFT_STICK"/>
+ <combo_box.item
+ label="R Stick"
+ name="BUTTON_8"
+ value="BUTTON_RIGHT_STICK"/>
+ <combo_box.item
+ label="L Shoulder"
+ name="BUTTON_9"
+ value="BUTTON_LEFT_SHOULDER"/>
+ <combo_box.item
+ label="R Shoulder"
+ name="BUTTON_10"
+ value="BUTTON_RIGHT_SHOULDER"/>
+ <combo_box.item
+ label="DPad Up"
+ name="BUTTON_11"
+ value="BUTTON_DPAD_UP"/>
+ <combo_box.item
+ label="DPad Down"
+ name="BUTTON_12"
+ value="BUTTON_DPAD_DOWN"/>
+ <combo_box.item
+ label="DPad Left"
+ name="BUTTON_13"
+ value="BUTTON_DPAD_LEFT"/>
+ <combo_box.item
+ label="DPad Right"
+ name="BUTTON_14"
+ value="BUTTON_DPAD_RIGHT"/>
+ <combo_box.item
+ label="Misc1"
+ name="BUTTON_15"
+ value="BUTTON_15"/>
+ <combo_box.item
+ label="Paddle 1"
+ name="BUTTON_16"
+ value="BUTTON_PADDLE1"/>
+ <combo_box.item
+ label="Paddle 2"
+ name="BUTTON_17"
+ value="BUTTON_PADDLE2"/>
+ <combo_box.item
+ label="Paddle 3"
+ name="BUTTON_18"
+ value="BUTTON_PADDLE3"/>
+ <combo_box.item
+ label="Paddle 4"
+ name="BUTTON_19"
+ value="BUTTON_PADDLE4"/>
+ <combo_box.item
+ label="Touchpad"
+ name="BUTTON_20"
+ value="BUTTON_TOUCHPAD"/>
+ <combo_box.item
+ label="BUTTON_21"
+ name="BUTTON_21"
+ value="BUTTON_21"/>
+ <combo_box.item
+ label="BUTTON_22"
+ name="BUTTON_22"
+ value="BUTTON_22"/>
+ <combo_box.item
+ label="BUTTON_23"
+ name="BUTTON_23"
+ value="BUTTON_23"/>
+ <combo_box.item
+ label="BUTTON_24"
+ name="BUTTON_24"
+ value="BUTTON_24"/>
+ <combo_box.item
+ label="BUTTON_25"
+ name="BUTTON_25"
+ value="BUTTON_25"/>
+ <combo_box.item
+ label="BUTTON_26"
+ name="BUTTON_26"
+ value="BUTTON_26"/>
+ <combo_box.item
+ label="BUTTON_27"
+ name="BUTTON_27"
+ value="BUTTON_27"/>
+ <combo_box.item
+ label="BUTTON_28"
+ name="BUTTON_28"
+ value="BUTTON_28"/>
+ <combo_box.item
+ label="BUTTON_29"
+ name="BUTTON_29"
+ value="BUTTON_29"/>
+ <combo_box.item
+ label="BUTTON_30"
+ name="BUTTON_30"
+ value="BUTTON_30"/>
+ <combo_box.item
+ label="BUTTON_31"
+ name="BUTTON_31"
+ value="BUTTON_31"/>
+ <combo_box.item
+ label="None"
+ name="BUTTON_NONE"
+ value="BUTTON_NONE"/>
+ </combo_box>
+ <!-- button_input_glyph_selector: the glyph counterpart of button_input_selector,
+ shown when editing the "Button" (icon) column. Items are built
+ in C++ from button_input_selector's values; each item's label is the
+ fong glyph for that button (falling back to text where none exists). -->
+ <combo_box
+ name="button_input_glyph_selector"
+ width="380"
+ height="18"/>
+ <!--
+ For reference, here are the RAW indices of the various input channels
+ of a standard XBox controller. Button (N) is numbered in parentheses,
+ whereas axisN has N+ and N- labels.
+
+ leftpaddle rightpaddle
+ _______ _______
+ / 4+ '-. .-' 5+ \.
+ leftshoulder _(9)_________'-.____ ____.-'_________(10) rightshoulder
+ / _________ \_________/ \.
+ / / 1- \ (3) \.
+ | | | (4) (5) (6) N |
+ | |0- (7) 0+| _________ (2)W E(1) |
+ | | | / 3- \ S |
+ | | 1+ | | | (0) |
+ | \_________/ |2- (8) 2+| |
+ | leftstick (11) | | |
+ | (13) (14) | 3+ | |
+ | (12) \_________/ |
+ | d-pad rightstick |
+ | ____________________ |
+ | / \ |
+ | / \ |
+ | / \ |
+ \__________/ \__________/
+ -->
+ <combo_box
+ name="binary_action_selector"
+ width="380"
+ height="18">
+ <combo_box.item
+ label="Jump"
+ name="Jump"
+ value="Jump"/>
+ <combo_box.item
+ label="Crouch"
+ name="Crouch"
+ value="Crouch"/>
+ <combo_box.item
+ label="Sit"
+ name="Toggle sit"
+ value="Toggle sit"/>
+ <!-- TODO: implement Interact feature
+ <combo_box.item
+ label="Interact"
+ name="Interact"
+ value="Interact"/>
+ -->
+ <combo_box.item
+ label="Toggle speak"
+ name="Toggle speak"
+ value="Toggle speak"/>
+ <combo_box.item
+ label="Toggle mouselook"
+ name="Toggle mouselook"
+ value="Toggle mouselook"/>
+ <combo_box.item
+ label="FlyCam"
+ name="FlyCam"
+ value="Toggle flycam"/>
+ <combo_box.item
+ label="Mouse cursor"
+ name="Mouse cursor"
+ value="Toggle mouse cursor"/>
+ <combo_box.item
+ label="Advance ↑"
+ name="Avdance"
+ value="Advance forward"/>
+ <combo_box.item
+ label="Retreat ↓"
+ name="Retreat"
+ value="Advance back"/>
+ <combo_box.item
+ label="Strafe ←"
+ name="Strafe left"
+ value="Strafe left"/>
+ <combo_box.item
+ label="Strafe →"
+ name="Strafe right"
+ value="Strafe right"/>
+ <combo_box.item
+ label="Fly ↑"
+ name="Fly up"
+ value="Fly up"/>
+ <combo_box.item
+ label="Fly ↓"
+ name="Fly down"
+ value="Fly down"/>
+ <combo_box.item
+ label="Turn ←"
+ name="Turn left"
+ value="Turn left"/>
+ <combo_box.item
+ label="Turn →"
+ name="Turn right"
+ value="Turn right"/>
+ <combo_box.item
+ label="Zoom +"
+ name="Zoom +"
+ value="Zoom +"/>
+ <combo_box.item
+ label="Zoom -"
+ name="Zoom -"
+ value="Zoom -"/>
+ <combo_box.item
+ label="Scroll +"
+ name="Scroll +"
+ value="Scroll +"/>
+ <combo_box.item
+ label="Scroll -"
+ name="Scroll -"
+ value="Scroll -"/>
+ <combo_box.item
+ label="None"
+ name="None"
+ value="None"/>
+ </combo_box>
+ <!-- Mouselook-mode action selectors: initialized as independent copies of the
+ Avatar selectors above (same items/defaults for now), so Mouselook's
+ action set can be tuned separately later without touching Avatar's. -->
+ <combo_box
+ name="mouselook_analog_action_selector"
+ width="380"
+ height="18">
+ <combo_box.item
+ label="Strafe ↔"
+ name="Strafe left/right"
+ value="Strafe left/right"/>
+ <combo_box.item
+ label="Advance ↕"
+ name="Avdance forward/back"
+ value="Advance forward/back"/>
+ <combo_box.item
+ label="Turn ↔"
+ name="Turn left/right"
+ value="Turn left/right"/>
+ <combo_box.item
+ label="Look ↕"
+ name="Look up/down"
+ value="Look up/down"/>
+ <combo_box.item
+ label="Fly ↕"
+ name="Fly up/down"
+ value="Fly up/down"/>
+ <combo_box.item
+ label="Zoom -/+"
+ name="Zoom +/-"
+ value="Zoom +/-"/>
+ <combo_box.item
+ label="None"
+ name="None"
+ value="None"/>
+ </combo_box>
+ <combo_box
+ name="mouselook_binary_action_selector"
+ width="380"
+ height="18">
+ <combo_box.item
+ label="Jump"
+ name="Jump"
+ value="Jump"/>
+ <combo_box.item
+ label="Crouch"
+ name="Crouch"
+ value="Crouch"/>
+ <combo_box.item
+ label="Sit"
+ name="Toggle sit"
+ value="Toggle sit"/>
+ <combo_box.item
+ label="Toggle speak"
+ name="Toggle speak"
+ value="Toggle speak"/>
+ <combo_box.item
+ label="Toggle mouselook"
+ name="Toggle mouselook"
+ value="Toggle mouselook"/>
+ <combo_box.item
+ label="FlyCam"
+ name="Toggle Flycam"
+ value="Toggle flycam"/>
+ <combo_box.item
+ label="Mouse cursor"
+ name="Toggle mouse cursor"
+ value="Toggle mouse cursor"/>
+ <combo_box.item
+ label="Mouse left"
+ name="Mouse click left"
+ value="Mouse click left"/>
+ <combo_box.item
+ label="Mouse right"
+ name="Mouse click right"
+ value="Mouse click right"/>
+ <combo_box.item
+ label="Advance ↑"
+ name="Avdance forward"
+ value="Advance forward"/>
+ <combo_box.item
+ label="Retreat ↓"
+ name="Avdance back"
+ value="Advance back"/>
+ <combo_box.item
+ label="Strafe ←"
+ name="Strafe left"
+ value="Strafe left"/>
+ <combo_box.item
+ label="Strafe →"
+ name="Strafe right"
+ value="Strafe right"/>
+ <combo_box.item
+ label="Fly ↑"
+ name="Fly up"
+ value="Fly up"/>
+ <combo_box.item
+ label="Fly ↓"
+ name="Fly down"
+ value="Fly down"/>
+ <combo_box.item
+ label="Turn ←"
+ name="Turn left"
+ value="Turn left"/>
+ <combo_box.item
+ label="Turn →"
+ name="Turn right"
+ value="Turn right"/>
+ <combo_box.item
+ label="Zoom +"
+ name="Zoom +"
+ value="Zoom +"/>
+ <combo_box.item
+ label="Zoom -"
+ name="Zoom -"
+ value="Zoom -"/>
+ <combo_box.item
+ label="ESC"
+ name="ESC"
+ value="ESC"/>
+ <combo_box.item
+ label="None"
+ name="None"
+ value="None"/>
+ </combo_box>
+ <combo_box
+ name="sit_binary_action_selector"
+ width="380"
+ height="18">
+ <combo_box.item
+ label="Stand"
+ name="Toggle Sit"
+ value="Toggle sit"/>
+ <!-- TODO: implement Interact feature
+ <combo_box.item
+ label="Interact"
+ name="Interact"
+ value="Interact"/>
+ -->
+ <combo_box.item
+ label="Toggle speak"
+ name="Toggle speak"
+ value="Toggle speak"/>
+ <combo_box.item
+ label="Toggle mouselook"
+ name="Toggle mouselook"
+ value="Toggle mouselook"/>
+ <combo_box.item
+ label="FlyCam"
+ name="Toggle flycam"
+ value="Toggle flycam"/>
+ <combo_box.item
+ label="Mouse cursor"
+ name="Toggle mouse cursor"
+ value="Toggle mouse cursor"/>
+ <combo_box.item
+ label="Zoom +"
+ name="Zoom +"
+ value="Zoom +"/>
+ <combo_box.item
+ label="Zoom -"
+ name="Zoom -"
+ value="Zoom -"/>
+ <combo_box.item
+ label="None"
+ name="None"
+ value="None"/>
+ </combo_box>
+ <!-- Cursor-mode action selectors: initialized as independent copies of the
+ Avatar selectors above, with the left-stick axis actions replaced by
+ "Mouse left/right"/"Mouse up/down" (which drive the on-screen cursor;
+ see LLGameControllerManager::computeAgentActions()) and "Mouse click
+ left/right" added to the button set (shoulder buttons by default).
+ "Cursor up/down/left/right" are a digital (button-only) alternative or
+ addition to "Mouse left/right"/"Mouse up/down" for nudging the cursor,
+ e.g. rebind the D-Pad to these instead of Advance/Strafe. Unbound by
+ default. -->
+ <combo_box
+ name="cursor_analog_action_selector"
+ width="380"
+ height="18">
+ <combo_box.item
+ label="Mouse ↔"
+ name="Mouse left/right"
+ value="Mouse left/right"/>
+ <combo_box.item
+ label="Mouse ↕"
+ name="Mouse up/down"
+ value="Mouse up/down"/>
+ <combo_box.item
+ label="Turn ↔"
+ name="Turn left/right"
+ value="Turn left/right"/>
+ <combo_box.item
+ label="Look ↕"
+ name="Look up/down"
+ value="Look up/down"/>
+ <combo_box.item
+ label="Fly ↕"
+ name="Fly up/down"
+ value="Fly up/down"/>
+ <combo_box.item
+ label="Strafe ↔"
+ name="Strafe left/right"
+ value="Strafe left/right"/>
+ <combo_box.item
+ label="Advance ↕"
+ name="Avdance forward/back"
+ value="Advance forward/back"/>
+ <combo_box.item
+ label="None"
+ name="None"
+ value="None"/>
+ </combo_box>
+ <combo_box
+ name="cursor_binary_action_selector"
+ width="380"
+ height="18">
+ <combo_box.item
+ label="Jump"
+ name="Jump"
+ value="Jump"/>
+ <combo_box.item
+ label="Crouch"
+ name="Crouch"
+ value="Crouch"/>
+ <combo_box.item
+ label="Sit"
+ name="Toggle sit"
+ value="Toggle sit"/>
+ <combo_box.item
+ label="Toggle speak"
+ name="Toggle speak"
+ value="Toggle speak"/>
+ <combo_box.item
+ label="Toggle mouselook"
+ name="Toggle mouselook"
+ value="Toggle mouselook"/>
+ <combo_box.item
+ label="FlyCam"
+ name="Toggle flycam"
+ value="Toggle flycam"/>
+ <combo_box.item
+ label="Toggle mouse cursor"
+ name="Toggle mouse cursor"
+ value="Toggle mouse cursor"/>
+ <combo_box.item
+ label="Mouse left"
+ name="Mouse click left"
+ value="Mouse click left"/>
+ <combo_box.item
+ label="Mouse right"
+ name="Mouse click right"
+ value="Mouse click right"/>
+ <combo_box.item
+ label="Advance ↑"
+ name="Avdance forward"
+ value="Advance forward"/>
+ <combo_box.item
+ label="Retreat ↓"
+ name="Avdance back"
+ value="Advance back"/>
+ <combo_box.item
+ label="Strafe ←"
+ name="Strafe left"
+ value="Strafe left"/>
+ <combo_box.item
+ label="Strafe →"
+ name="Strafe right"
+ value="Strafe right"/>
+ <combo_box.item
+ label="Fly ↑"
+ name="Fly up"
+ value="Fly up"/>
+ <combo_box.item
+ label="Fly ↓"
+ name="Fly down"
+ value="Fly down"/>
+ <combo_box.item
+ label="Turn ←"
+ name="Turn left"
+ value="Turn left"/>
+ <combo_box.item
+ label="Turn →"
+ name="Right right"
+ value="Turn right"/>
+ <combo_box.item
+ label="Cursor ↑"
+ name="Cursor up"
+ value="Cursor up"/>
+ <combo_box.item
+ label="Cursor ↓"
+ name="Cursor down"
+ value="Cursor down"/>
+ <combo_box.item
+ label="Cursor ←"
+ name="Cursor left"
+ value="Cursor left"/>
+ <combo_box.item
+ label="Cursor →"
+ name="Cursor right"
+ value="Cursor right"/>
+ <combo_box.item
+ label="ESC"
+ name="ESC"
+ value="ESC"/>
+ <combo_box.item
+ label="None"
+ name="None"
+ value="None"/>
+ </combo_box>
+ <!-- FlyCam-mode action selectors: distinct action sets for the FlyCam mode.
+ Item value is the ASCII action key used in the GameControl settings (it must
+ match the hard-coded key in llgamecontrol.cpp); label is the display text. -->
+ <combo_box
+ name="flycam_analog_action_selector"
+ width="380"
+ height="18">
+ <combo_box.item
+ label="Truck ↔"
+ name="Truck left/right"
+ value="Truck left/right"/>
+ <combo_box.item
+ label="Dolly ↕"
+ name="Dolly forward/back"
+ value="Dolly forward/back"/>
+ <combo_box.item
+ label="Pan ↔"
+ name="Pan left/right"
+ value="Pan left/right"/>
+ <combo_box.item
+ label="Tilt ↕"
+ name="Tilt up/down"
+ value="Tilt up/down"/>
+ <combo_box.item
+ label="Boom ↕"
+ name="Boom up/down"
+ value="Boom up/down"/>
+ <combo_box.item
+ label="Roll ↻↺"
+ name="Roll CCW/CW"
+ value="Roll CCW/CW"/>
+ <combo_box.item
+ label="Zoom -/+"
+ name="Zoom in/out"
+ value="Zoom in/out"/>
+ <combo_box.item
+ label="None"
+ name="None"
+ value="None"/>
+ </combo_box>
+ <combo_box
+ name="flycam_binary_action_selector"
+ width="380"
+ height="18">
+ <combo_box.item
+ label="Zoom -"
+ name="Zoom out"
+ value="Zoom out"/>
+ <combo_box.item
+ label="Pan →"
+ name="Pan right"
+ value="Pan right"/>
+ <combo_box.item
+ label="Pan ←"
+ name="Pan left"
+ value="Pan left"/>
+ <combo_box.item
+ label="Zoom +"
+ name="Zoom in"
+ value="Zoom in"/>
+ <combo_box.item
+ label="Mouse cursor"
+ name="Toggle mouse cursor"
+ value="Toggle mouse cursor"/>
+ <combo_box.item
+ label="Leave flycam"
+ name="Toggle flycam"
+ value="Toggle flycam"/>
+ <combo_box.item
+ label="Unroll"
+ name="Unroll"
+ value="Unroll"/>
+ <combo_box.item
+ label="Roll ↺"
+ name="Roll CCW"
+ value="Roll CCW"/>
+ <combo_box.item
+ label="Roll ↻"
+ name="Roll CW"
+ value="Roll CW"/>
+ <combo_box.item
+ label="Orbit"
+ name="Orbit"
+ value="Orbit"/>
+ <combo_box.item
+ label="Dolly ↑"
+ name="Dolly forward"
+ value="Dolly forward"/>
+ <combo_box.item
+ label="Dolly ↓"
+ name="Dolly back"
+ value="Dolly back"/>
+ <combo_box.item
+ label="Truck ←"
+ name="Truck left"
+ value="Truck left"/>
+ <combo_box.item
+ label="Truck →"
+ name="Truck right"
+ value="Truck right"/>
+ <combo_box.item
+ label="Boom ↑"
+ name="Boom up"
+ value="Boom up"/>
+ <combo_box.item
+ label="Boom ↓"
+ name="Boom down"
+ value="Boom down"/>
+ <combo_box.item
+ label="ESC"
+ name="ESC"
+ value="ESC"/>
+ <combo_box.item
+ label="None"
+ name="None"
+ value="None"/>
+ </combo_box>
+</panel>
diff --git a/indra/newview/skins/default/xui/en/panel_preferences_move.xml b/indra/newview/skins/default/xui/en/panel_preferences_move.xml
index a0489b37b5..c8febd3312 100644
--- a/indra/newview/skins/default/xui/en/panel_preferences_move.xml
+++ b/indra/newview/skins/default/xui/en/panel_preferences_move.xml
@@ -323,7 +323,7 @@
width="200" />
<button
height="23"
- label="Other Devices"
+ label="3Dconnexion devices"
left="30"
name="joystick_setup_button"
top="30"
diff --git a/indra/newview/skins/default/xui/en/panel_preferences_sound.xml b/indra/newview/skins/default/xui/en/panel_preferences_sound.xml
index 18fd7fe2d3..cdc0ed157a 100644
--- a/indra/newview/skins/default/xui/en/panel_preferences_sound.xml
+++ b/indra/newview/skins/default/xui/en/panel_preferences_sound.xml
@@ -456,4 +456,45 @@
top_delta="25"
width="15"
height="15"/>
+ <text
+ type="string"
+ length="1"
+ follows="left|top"
+ layout="topleft"
+ left="15"
+ top_delta="30"
+ font.style="BOLD"
+ name="bluetooth_lbl"
+ height="15"
+ width="110">
+ Bluetooth only
+ </text>
+ <radio_group
+ control_name="StopMicCaptureWhenMuted"
+ follows="left|top"
+ height="60"
+ layout="topleft"
+ left="25"
+ name="bluetooth_behavior"
+ top_pad="8"
+ width="480">
+ <radio_item
+ height="20"
+ label="Better voice"
+ layout="topleft"
+ left="0"
+ name="better_voice"
+ value="0"
+ top="0"
+ width="480" />
+ <radio_item
+ height="20"
+ label="Better in-world audio"
+ layout="topleft"
+ left_delta="0"
+ name="better_audio"
+ value="1"
+ top_delta="24"
+ width="480" />
+ </radio_group>
</panel>
diff --git a/indra/newview/skins/default/xui/en/panel_status_bar.xml b/indra/newview/skins/default/xui/en/panel_status_bar.xml
index 6045c58e21..3e6b179d6f 100644
--- a/indra/newview/skins/default/xui/en/panel_status_bar.xml
+++ b/indra/newview/skins/default/xui/en/panel_status_bar.xml
@@ -36,6 +36,10 @@
name="buycurrencylabel">
L$ [AMT]
</panel.string>
+ <panel.string
+ name="buycurrencylabel_usd">
+ L$ [AMT] / $USD [USD]
+ </panel.string>
<panel
height="18"
left="-398"
diff --git a/indra/newview/skins/default/xui/en/role_actions.xml b/indra/newview/skins/default/xui/en/role_actions.xml
index af371dea26..94bb13a07e 100644
--- a/indra/newview/skins/default/xui/en/role_actions.xml
+++ b/indra/newview/skins/default/xui/en/role_actions.xml
@@ -116,7 +116,7 @@
name="land allow set home" value="28" />
<action description="Allow &apos;Event Hosting&apos; on group land"
longdescription="Members in a Role with this Ability can select group owned parcels as venus when hosting an event."
- name="land allow host event" value="41" />
+ name="land allow host event" value="41" />
</action_set>
<action_set
description="These Abilities include powers to allow or restrict access to group-owned parcels, including freezing and ejecting Residents."
@@ -181,17 +181,20 @@
name="notices receive" value="43" />
</action_set>
<action_set
- description="These Abilities include powers to allow or restrict access to group chat sessions and group voice chat."
+ description="These Abilities include powers to allow or restrict access to group chat sessions and group voice chat."
name="Chat">
<action description="Join Group Chat"
longdescription="Members in a Role with this Ability can join group chat sessions, for text and voice."
name="join group chat" value="16" />
<action description="Join Group Voice Chat"
longdescription="Members in a Role with this Ability can join group voice chat sessions. NOTE: The Join Group Chat ability is required to access the voice chat session."
- name="join voice chat" value="27" />
+ name="join voice chat" value="27" />
<action description="Moderate Group Chat"
longdescription="Members in a Role with this Ability can control access and participation in group voice and text chat sessions."
name="moderate group chat" value="37" />
+ <action description="Post links in chat"
+ longdescription="Members in a Role with this Ability can post clickable web links (http:// and https://) in group chat. Links posted by Members without this Ability are replaced with the text &apos;(Link removed by group moderators)&apos; for all recipients."
+ name="chat post links" value="52" />
</action_set>
<action_set
description="These Abilities include power to modify experiences owned by this group."
diff --git a/indra/newview/skins/default/xui/en/strings.xml b/indra/newview/skins/default/xui/en/strings.xml
index e1644da338..5373c6198f 100644
--- a/indra/newview/skins/default/xui/en/strings.xml
+++ b/indra/newview/skins/default/xui/en/strings.xml
@@ -71,7 +71,7 @@ Voice Server Version: [VOICE_VERSION]
<string name="LocalTime">[month, datetime, local] [day, datetime, local] [year, datetime, local] [hour, datetime, local]:[min, datetime, local]:[second,datetime, local]</string>
<string name="ErrorFetchingServerReleaseNotesURL">Error fetching server release notes URL.</string>
<string name="BuildConfiguration">Build Configuration</string>
-
+
<!-- progress -->
<string name="ProgressRestoring">Restoring...</string>
<string name="ProgressChangingResolution">Changing resolution...</string>
@@ -114,12 +114,12 @@ Voice Server Version: [VOICE_VERSION]
<string name="LoginFailedHeader">Login failed.</string>
<string name="Quit">Quit</string>
<string name="create_account_url">http://join.secondlife.com/?sourceid=[sourceid]</string>
-
+
<string name="AgniGridLabel">Second Life Main Grid (Agni)</string>
<string name="AditiGridLabel">Second Life Beta Test Grid (Aditi)</string>
<string name="AgniGridLabelShort">Agni (production)</string>
<string name="AditiGridLabelShort">Aditi (beta)</string>
-
+
<string name="ViewerDownloadURL">http://secondlife.com/download</string>
<string name="LoginFailedViewerNotPermitted">
The viewer you are using can no longer access Second Life. Please visit the following page to download a new viewer:
@@ -213,7 +213,7 @@ If you feel this is an error, please contact support@secondlife.com</string>
<string name="YouHaveBeenDisconnected">You have been disconnected from the region you were in.</string>
<string name="SentToInvalidRegion">You were sent to an invalid region.</string>
<string name="TestingDisconnect">Testing viewer disconnect</string>
-
+
<!-- SLShare: User Friendly Filter Names Translation -->
<string name="BlackAndWhite">Black &amp; White</string>
<string name="Colors1970">1970&apos;s Colors</string>
@@ -226,7 +226,7 @@ If you feel this is an error, please contact support@secondlife.com</string>
<string name="LensFlare">Lens Flare</string>
<string name="Miniature">Miniature</string>
<string name="Toycamera">Toy Camera</string>
-
+
<!-- Tooltip -->
<string name="ReorderClothingTooltip">Drag to reorder layers, or use the arrows</string> <!-- Hint shown on clothing rows that can be dragged to reorder -->
<string name="TooltipPerson">Person</string><!-- Object under mouse pointer is an avatar -->
@@ -265,10 +265,10 @@ If you feel this is an error, please contact support@secondlife.com</string>
<string name="TooltipOutfitNotInInventory">You can only put items or outfits from your personal inventory into "My outfits"</string>
<string name="TooltipCantCreateOutfit">One or more items can't be used inside "My outfits"</string>
<string name="TooltipCantMoveOutfitIntoOutfit">Can not move an outfit into another outfit</string>
-
+
<string name="TooltipDragOntoOwnChild">You can't move a folder into its child</string>
<string name="TooltipDragOntoSelf">You can't move a folder into itself</string>
-
+
<!-- tooltips for Urls -->
<string name="TooltipHttpUrl">Click to view this web page</string>
<string name="TooltipSLURL">Click to view this location's information</string>
@@ -377,7 +377,7 @@ are allowed.
<string name="AssetUploadServerDifficulties">The server is experiencing unexpected difficulties.</string>
<string name="AssetUploadServerUnavaliable">Service not available or upload timeout was reached.</string>
<string name="AssetUploadRequestInvalid">
-Error in upload request. Please visit
+Error in upload request. Please visit
http://secondlife.com/support for help fixing this problem.
</string>
@@ -544,7 +544,8 @@ http://secondlife.com/support for help fixing this problem.
<string name="ForceSitAvatar">Force your avatar to sit</string>
<string name="ChangeEnvSettings">Change your environment settings</string>
<string name="PrivilegedLandAccess">Sell land on your behalf.</string>
-
+ <string name="UseGameControlInputs">Use gamepad inputs.</string>
+
<string name="NotConnected">Not Connected</string>
<string name="AgentNameSubst">(You)</string> <!-- Substitution for agent name -->
<string name="JoinAnExperience"/><!-- intentionally blank -->
@@ -2330,7 +2331,7 @@ For AI Character: Get the closest navigable point to the point provided.
<!-- inventory -->
<string name="InventoryNoMatchingItems">No matching items.</string>
- <string name="InventoryNoMatchingRecentItems">Didn't find what you're looking for? Try [secondlife:///app/inventory/filters Show filters].</string>
+ <string name="InventoryNoMatchingRecentItems">Didn't find what you're looking for? Try [secondlife:///app/inventory/filters Show filters].</string>
<string name="InventoryNoMatchingFavorites">You haven't marked any items as favorites.</string>
<string name="PlacesNoMatchingItems">To add a place to your landmarks, click the star to the right of the location name.</string>
<string name="FavoritesNoMatchingItems">To add a place to your favorites, click the star to the right of the location name, then save the landmark to "Favorites bar".</string>
@@ -2515,7 +2516,7 @@ If you continue to receive this message, please contact Second Life support for
<string name="InvFolder Materials">Materials</string>
<!-- are used for Friends and Friends/All folders in Inventory "Calling cards" folder. See EXT-694-->
- <string name="InvFolder Friends">Friends</string>
+ <string name="InvFolder Friends">Friends</string>
<string name="InvFolder All">All</string>
<string name="no_attachments">No attachments worn</string>
@@ -2684,7 +2685,7 @@ If you continue to receive this message, please contact Second Life support for
<string name="UploadFailed">File upload failed: </string>
<string name="ObjectOutOfRange">Script (object out of range)</string>
<string name="ScriptWasDeleted">Script (deleted from inventory)</string>
-
+
<!-- god tools -->
<string name="GodToolsObjectOwnedBy">Object [OBJECT] owned by [OWNER]</string>
@@ -3868,7 +3869,7 @@ Learn more at https://second.life/scripted-agents.
<string name="uploading_costs">Uploading costs L$ [AMOUNT]</string>
<string name="this_costs">This costs L$ [AMOUNT]</string>
-
+
<string name="buying_selected_land">This land costs</string>
<string name="this_object_costs">This item costs</string>
<string name="giving">You want to give</string>
@@ -3949,7 +3950,7 @@ Abuse Report</string>
<string name="New Daycycle">New Daycycle</string>
<string name="New Water">New Water</string>
<string name="New Sky">New Sky</string>
-
+
<string name="/bow">/bow</string>
<string name="/clap">/clap</string>
@@ -4032,7 +4033,7 @@ Please check http://status.secondlifegrid.net to see if there is a known problem
<string name="Accounting">Accounting</string>
<string name="Notices">Notices</string>
<string name="Chat">Chat</string>
-
+
<!-- SL Membership -->
<string name="BaseMembership">Base</string>
<string name="PremiumMembership">Premium</string>
@@ -4200,7 +4201,7 @@ Try enclosing path to the editor with double quotes.
<!-- commands -->
- <string
+ <string
name="Command_360_Capture_Label">360 snapshot</string>
<string name="Command_AboutLand_Label">About land</string>
<string name="Command_Appearance_Label">Outfits</string>
@@ -4236,7 +4237,7 @@ name="Command_360_Capture_Label">360 snapshot</string>
<string name="Command_ResyncAnimations_Label">Resync animations</string>
<string name="Command_AO_Label">AO</string>
- <string
+ <string
name="Command_360_Capture_Tooltip">Capture a 360 equirectangular image</string>
<string name="Command_AboutLand_Tooltip">Information about the land you're visiting</string>
<string name="Command_Appearance_Tooltip">Change your avatar</string>
@@ -4304,7 +4305,7 @@ name="Command_360_Capture_Tooltip">Capture a 360 equirectangular image</string>
<!-- Spell check settings floater -->
<string name="UserDictionary">[User]</string>
-
+
<!-- Experience Tools strings -->
<string name="experience_tools_experience">Experience</string>
<string name="ExperienceNameNull">(no experience)</string>
@@ -4343,7 +4344,7 @@ name="Command_360_Capture_Tooltip">Capture a 360 equirectangular image</string>
<string name="material_selection_title">Material selection</string>
<string name="material_selection_text">Select material:</string>
<string name="material_batch_import_text">--- Bulk Upload All ---</string>
-
+
<!-- Conversation log messages -->
<string name="logging_calls_disabled_log_empty">
Conversations are not being logged. To begin keeping a log, choose "Save: Log only" or "Save: Log and transcripts" under Preferences > Chat.
@@ -4366,7 +4367,7 @@ name="Command_360_Capture_Tooltip">Capture a 360 equirectangular image</string>
<string name="Default">Default</string>
<string name="none_paren_cap">(None)</string>
<string name="no_limit">No limit</string>
-
+
<string name="Mav_Details_MAV_FOUND_DEGENERATE_TRIANGLES">
The physics shape contains triangles which are too small. Try simplifying the physics model.
</string>
diff --git a/indra/newview/skins/default/xui/es/floater_im_session.xml b/indra/newview/skins/default/xui/es/floater_im_session.xml
index e5f48e3fd5..0f389a91b2 100644
--- a/indra/newview/skins/default/xui/es/floater_im_session.xml
+++ b/indra/newview/skins/default/xui/es/floater_im_session.xml
@@ -38,6 +38,11 @@
<layout_panel name="translate_chat_checkbox_lp">
<check_box label="Traducir el chat" name="translate_chat_checkbox"/>
</layout_panel>
+ <layout_panel name="chat_holder">
+ <panel name="chat_service_loading">
+ <text name="chat_service_loading_text" value="Cargando..."/>
+ </panel>
+ </layout_panel>
</layout_stack>
</layout_panel>
</layout_stack>
diff --git a/indra/newview/skins/default/xui/fr/floater_im_session.xml b/indra/newview/skins/default/xui/fr/floater_im_session.xml
index 6d98f0a846..ff868f7fd8 100644
--- a/indra/newview/skins/default/xui/fr/floater_im_session.xml
+++ b/indra/newview/skins/default/xui/fr/floater_im_session.xml
@@ -38,6 +38,11 @@
<layout_panel name="translate_chat_checkbox_lp">
<check_box label="Traduire le chat" name="translate_chat_checkbox"/>
</layout_panel>
+ <layout_panel name="chat_holder">
+ <panel name="chat_service_loading">
+ <text name="chat_service_loading_text" value="Chargement..."/>
+ </panel>
+ </layout_panel>
</layout_stack>
</layout_panel>
</layout_stack>
diff --git a/indra/newview/skins/default/xui/it/floater_im_session.xml b/indra/newview/skins/default/xui/it/floater_im_session.xml
index 71f90accde..2baceea929 100644
--- a/indra/newview/skins/default/xui/it/floater_im_session.xml
+++ b/indra/newview/skins/default/xui/it/floater_im_session.xml
@@ -38,6 +38,11 @@
<layout_panel name="translate_chat_checkbox_lp">
<check_box label="Traduci chat" name="translate_chat_checkbox"/>
</layout_panel>
+ <layout_panel name="chat_holder">
+ <panel name="chat_service_loading">
+ <text name="chat_service_loading_text" value="Caricamento in corso..."/>
+ </panel>
+ </layout_panel>
</layout_stack>
</layout_panel>
</layout_stack>
diff --git a/indra/newview/skins/default/xui/ja/floater_im_session.xml b/indra/newview/skins/default/xui/ja/floater_im_session.xml
index a2c116dbdc..667458d4b7 100644
--- a/indra/newview/skins/default/xui/ja/floater_im_session.xml
+++ b/indra/newview/skins/default/xui/ja/floater_im_session.xml
@@ -38,6 +38,11 @@
<layout_panel name="translate_chat_checkbox_lp">
<check_box label="チャットを翻訳" name="translate_chat_checkbox"/>
</layout_panel>
+ <layout_panel name="chat_holder">
+ <panel name="chat_service_loading">
+ <text name="chat_service_loading_text" value="読み込み中…"/>
+ </panel>
+ </layout_panel>
</layout_stack>
</layout_panel>
</layout_stack>
diff --git a/indra/newview/skins/default/xui/pl/floater_im_session.xml b/indra/newview/skins/default/xui/pl/floater_im_session.xml
index ee6e465ea3..38278a62ca 100644
--- a/indra/newview/skins/default/xui/pl/floater_im_session.xml
+++ b/indra/newview/skins/default/xui/pl/floater_im_session.xml
@@ -26,6 +26,11 @@
<layout_panel name="translate_chat_checkbox_lp">
<check_box label="Tłumacz czat" name="translate_chat_checkbox" />
</layout_panel>
+ <layout_panel name="chat_holder">
+ <panel name="chat_service_loading">
+ <text name="chat_service_loading_text" value="Wczytywanie..."/>
+ </panel>
+ </layout_panel>
</layout_stack>
</layout_panel>
</layout_stack>
diff --git a/indra/newview/skins/default/xui/pt/floater_im_session.xml b/indra/newview/skins/default/xui/pt/floater_im_session.xml
index e592b14fa7..71299df191 100644
--- a/indra/newview/skins/default/xui/pt/floater_im_session.xml
+++ b/indra/newview/skins/default/xui/pt/floater_im_session.xml
@@ -38,6 +38,11 @@
<layout_panel name="translate_chat_checkbox_lp">
<check_box label="Traduzir conversa" name="translate_chat_checkbox"/>
</layout_panel>
+ <layout_panel name="chat_holder">
+ <panel name="chat_service_loading">
+ <text name="chat_service_loading_text" value="Carregando..."/>
+ </panel>
+ </layout_panel>
</layout_stack>
</layout_panel>
</layout_stack>
diff --git a/indra/newview/skins/default/xui/ru/floater_im_session.xml b/indra/newview/skins/default/xui/ru/floater_im_session.xml
index d4ca04b88b..c38b43f31b 100644
--- a/indra/newview/skins/default/xui/ru/floater_im_session.xml
+++ b/indra/newview/skins/default/xui/ru/floater_im_session.xml
@@ -38,6 +38,11 @@
<layout_panel name="translate_chat_checkbox_lp">
<check_box label="Переводить чат" name="translate_chat_checkbox"/>
</layout_panel>
+ <layout_panel name="chat_holder">
+ <panel name="chat_service_loading">
+ <text name="chat_service_loading_text" value="Загрузка..."/>
+ </panel>
+ </layout_panel>
</layout_stack>
</layout_panel>
</layout_stack>
diff --git a/indra/newview/skins/default/xui/tr/floater_im_session.xml b/indra/newview/skins/default/xui/tr/floater_im_session.xml
index 52a10feeef..1392fff846 100644
--- a/indra/newview/skins/default/xui/tr/floater_im_session.xml
+++ b/indra/newview/skins/default/xui/tr/floater_im_session.xml
@@ -38,6 +38,11 @@
<layout_panel name="translate_chat_checkbox_lp">
<check_box label="Sohbeti çevir" name="translate_chat_checkbox"/>
</layout_panel>
+ <layout_panel name="chat_holder">
+ <panel name="chat_service_loading">
+ <text name="chat_service_loading_text" value="Yükleniyor..."/>
+ </panel>
+ </layout_panel>
</layout_stack>
</layout_panel>
</layout_stack>
diff --git a/indra/newview/skins/default/xui/zh/floater_im_session.xml b/indra/newview/skins/default/xui/zh/floater_im_session.xml
index 864af2e592..bc6e241288 100644
--- a/indra/newview/skins/default/xui/zh/floater_im_session.xml
+++ b/indra/newview/skins/default/xui/zh/floater_im_session.xml
@@ -38,6 +38,11 @@
<layout_panel name="translate_chat_checkbox_lp">
<check_box label="翻譯聊天內容" name="translate_chat_checkbox"/>
</layout_panel>
+ <layout_panel name="chat_holder">
+ <panel name="chat_service_loading">
+ <text name="chat_service_loading_text" value="載入中…"/>
+ </panel>
+ </layout_panel>
</layout_stack>
</layout_panel>
</layout_stack>
diff --git a/indra/newview/tests/llchatservicehistorycore_test.cpp b/indra/newview/tests/llchatservicehistorycore_test.cpp
new file mode 100644
index 0000000000..38f77de4af
--- /dev/null
+++ b/indra/newview/tests/llchatservicehistorycore_test.cpp
@@ -0,0 +1,1138 @@
+/**
+ * @file llchatservicehistorycore_test.cpp
+ * @brief Strict ChatService wire, TimeUUID, and archive tests.
+ *
+ * $LicenseInfo:firstyear=2026&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2026, Linden Research, Inc.
+ * $/LicenseInfo$
+ */
+#include "linden_common.h"
+#include "llsingleton.h"
+#include "../test/lltut.h"
+#include "../test/namedtempfile.h"
+#include "../llchatservicehistorycore.h"
+#include "../llmutelist.h"
+#include <array>
+#include "llsdutil.h"
+
+struct LLMuteListTestAccess
+{
+ static bool server()
+ {
+ return LLMuteList::isServerAuthoritativeSource(LLMuteList::MLS_SERVER);
+ }
+ static bool serverEmpty()
+ {
+ return LLMuteList::isServerAuthoritativeSource(LLMuteList::MLS_SERVER_EMPTY);
+ }
+ static bool serverCache()
+ {
+ return LLMuteList::isServerAuthoritativeSource(LLMuteList::MLS_SERVER_CACHE);
+ }
+ static bool fallbackCache()
+ {
+ return LLMuteList::isServerAuthoritativeSource(LLMuteList::MLS_FALLBACK_CACHE);
+ }
+};
+
+namespace tut
+{
+using namespace LLChatServiceHistoryCore;
+
+struct chat_service_history_core {};
+typedef test_group<chat_service_history_core> group_t;
+typedef group_t::object object_t;
+group_t group("LLChatServiceHistoryCore");
+
+const LLUUID AGENT("00000000-0000-0000-0000-000000000001");
+const LLUUID RESIDENT("00000000-0000-0000-0000-000000000002");
+const char* const FIRST = "00000001-0000-1000-8000-000000000000";
+const char* const SECOND = "00000002-0000-1000-8000-000000000000";
+
+LLSD wireRow(const std::string& id, const LLUUID& from = RESIDENT)
+{
+ LLSD row;
+ row["conversation_id"] = directConversationId(AGENT, RESIDENT);
+ row["msg_id"] = id;
+ row["from_id"] = from.asString();
+ row["from_name"] = "Resident";
+ row["message"] = "hello";
+ row["dialog"] = 0;
+ row["created_at"] = "2026-08-12T12:34:56.123Z";
+
+ return row;
+}
+
+LLSD wirePage(const LLSD& rows, const std::string& cursor = std::string())
+{
+ LLSD page;
+ page["conversation_id"] = directConversationId(AGENT, RESIDENT);
+ page["limit"] = 100;
+ page["messages"] = rows;
+ if (!cursor.empty())
+ {
+ page["before_msg_id"] = cursor;
+ }
+
+ return page;
+}
+
+template<> template<> void object_t::test<1>()
+{
+ ensure_equals("deterministic direct id", directConversationId(RESIDENT, AGENT),
+ AGENT.asString() + "_" + RESIDENT.asString());
+}
+
+template<> template<> void object_t::test<2>()
+{
+ // UUID parsing accepts only canonical version-1 identifiers and preserves their
+ // timestamp order.
+ TimeUuidKey first;
+ TimeUuidKey second;
+ ensure("UUIDv1 parses", parseTimeUuid(FIRST, first));
+ ensure("timestamp ordering", parseTimeUuid(SECOND, second) && first < second);
+
+ ensure("UUIDv4 rejected", !parseTimeUuid(
+ "00000001-0000-4000-8000-000000000000", first));
+ ensure("noncanonical UUID rejected", !parseTimeUuid(
+ "00000001-0000-1000-8000-00000000000A", first));
+}
+
+template<> template<> void object_t::test<3>()
+{
+ // Equal-timestamp tails follow Cassandra's signed-byte comparison.
+ TimeUuidKey low;
+ TimeUuidKey high;
+ parseTimeUuid(FIRST, low);
+ parseTimeUuid("00000001-0000-1000-bfff-000000000000", high);
+ ensure("Cassandra signed tail ordering", low < high);
+}
+
+template<> template<> void object_t::test<4>()
+{
+ // A valid page is strictly descending and exposes its oldest row as the cursor.
+ LLSD rows = LLSD::emptyArray();
+ rows.append(wireRow(SECOND));
+ rows.append(wireRow(FIRST, AGENT));
+
+ Page page;
+ ensure("strict descending page", validateHistoryPage(
+ wirePage(rows), AGENT, RESIDENT,
+ "", 0, page));
+ ensure_equals("all rows retained", page.rows.size(), size_t(2));
+ ensure_equals("oldest cursor", page.next_cursor, std::string(FIRST));
+
+ // The deletion boundary is inclusive and ends paging, but not validation.
+ ensure("cutoff page accepted", validateHistoryPage(
+ wirePage(rows), AGENT, RESIDENT, "", 1, page));
+ ensure_equals("only newer rows retained", page.rows.size(), size_t(1));
+ ensure_equals("newer row retained", page.rows.front().msg_id, std::string(SECOND));
+ ensure("cutoff ends paging", page.terminal && page.next_cursor.empty());
+ rows.append(wireRow("00000000-0000-1000-8000-000000000000"));
+ rows[2]["dialog"] = 99;
+ ensure("invalid row below cutoff rejected", !validateHistoryPage(
+ wirePage(rows), AGENT, RESIDENT, "", 1, page));
+}
+
+template<> template<> void object_t::test<5>()
+{
+ // Ordering and exact LLSD types are page-wide validation requirements.
+ LLSD rows = LLSD::emptyArray();
+ rows.append(wireRow(FIRST));
+ rows.append(wireRow(SECOND));
+
+ Page page;
+ ensure("ascending page rejected", !validateHistoryPage(
+ wirePage(rows), AGENT, RESIDENT,
+ "", 0, page));
+
+ // Ordering alone rejects duplicates, including replay of the preceding page's cursor.
+ rows[1] = rows[0];
+ ensure("duplicate row rejected", !validateHistoryPage(
+ wirePage(rows), AGENT, RESIDENT, "", 0, page));
+ rows.erase(1);
+ ensure("cursor row cannot repeat on the next page", !validateHistoryPage(
+ wirePage(rows, FIRST), AGENT, RESIDENT, FIRST, 0, page));
+
+ LLSD wrong = wirePage(LLSD::emptyArray());
+ wrong["conversation_id"] = directConversationId(AGENT, LLUUID::null);
+ ensure("another conversation rejected", !validateHistoryPage(
+ wrong, AGENT, RESIDENT, "", 0, page));
+ wrong = wirePage(LLSD::emptyArray());
+ wrong["limit"] = "100";
+ ensure("coercible type rejected", !validateHistoryPage(
+ wrong, AGENT, RESIDENT, "", 0, page));
+}
+
+template<> template<> void object_t::test<6>()
+{
+ // Discovery rejects duplicate peers and ignores the null system participant.
+ LLSD list = LLSD::emptyArray();
+ LLSD entry;
+ entry["conversation_type"] = "direct";
+ entry["conversation_id"] = directConversationId(AGENT, RESIDENT);
+ entry["other_participant_id"] = RESIDENT.asString();
+ entry["last_msg_id"] = SECOND;
+ list.append(entry);
+
+ std::vector<ListEntry> entries;
+ ensure("strict list accepted", validateConversationList(list, AGENT, entries));
+
+ list.append(entry);
+ ensure("duplicate resident rejected", !validateConversationList(list, AGENT, entries));
+
+ LLSD null_list = LLSD::emptyArray();
+ entry["other_participant_id"] = LLUUID::null.asString();
+ entry["conversation_id"] = directConversationId(AGENT, LLUUID::null);
+ null_list.append(entry);
+ ensure("null system participant ignored", validateConversationList(null_list, AGENT, entries));
+ ensure("system conversation has no resident history", entries.empty());
+}
+
+template<> template<> void object_t::test<7>()
+{
+ std::string normalized;
+
+ // Accept the supported UTC, explicit-offset, offset-less, and fractional forms.
+ ensure("UTC timestamp", parseCreatedAt("2026-08-12T12:34:56Z", normalized));
+ ensure("offset timestamp", parseCreatedAt("2026-08-12T12:34:56+02:30", normalized));
+ ensure("offset-less timestamp", parseCreatedAt("2026-08-12T12:34:56", normalized));
+ ensure("fractional timestamp", parseCreatedAt("2026-08-12T12:34:56.123Z", normalized));
+
+ // Reject malformed suffixes and noncanonical field shapes.
+ ensure("reject trailing timestamp data",
+ !parseCreatedAt("2026-08-12T12:34:56Z123", normalized));
+ ensure("reject invalid offset", !parseCreatedAt("2026-08-12T12:34:56+99:99", normalized));
+ ensure("reject signed date field", !parseCreatedAt("2026-+1-12T12:34:56Z", normalized));
+ ensure("reject empty fraction", !parseCreatedAt("2026-08-12T12:34:56.Z", normalized));
+
+ // Enforce calendar and clock ranges after the fixed-width shape validates.
+ ensure("reject month", !parseCreatedAt("2026-13-12T12:34:56Z", normalized));
+ ensure("reject day", !parseCreatedAt("2026-08-35T12:34:56Z", normalized));
+ ensure("reject nonleap day", !parseCreatedAt("2026-02-29T12:34:56Z", normalized));
+ ensure("accept leap day", parseCreatedAt("2024-02-29T12:34:56Z", normalized));
+ ensure("reject hour", !parseCreatedAt("2026-08-12T24:34:56Z", normalized));
+ ensure("reject minute", !parseCreatedAt("2026-08-12T12:60:56Z", normalized));
+ ensure("reject second", !parseCreatedAt("2026-08-12T12:34:60Z", normalized));
+ ensure("bad width", !parseCreatedAt("2026-8-12T12:34:56Z", normalized));
+
+ // Persisted history uses an explicit IM-dialog allowlist.
+ ensure("dialog allowlist", persistedDirectDialog(38) && !persistedDirectDialog(99));
+}
+
+template<> template<> void object_t::test<8>()
+{
+ ensure_equals("RFC4180 quoting", quoteCsv("comma, quote \" and\nnewline"),
+ "\"comma, quote \"\" and\nnewline\"");
+}
+
+std::string validArchive()
+{
+ // Build a minimal ascending archive used by valid, torn, and corrupt scan cases.
+ Row first;
+ Row second;
+ first.conversation_id = directConversationId(AGENT, RESIDENT);
+ second.conversation_id = first.conversation_id;
+ first.msg_id = FIRST;
+ second.msg_id = SECOND;
+ first.from_id = AGENT;
+ second.from_id = RESIDENT;
+ first.from_name = "Resident";
+ second.from_name = first.from_name;
+ first.message = "first";
+ second.message = "second, quoted";
+ first.created_at = "2026-08-12T12:34:56Z";
+ second.created_at = first.created_at;
+ parseTimeUuid(first.msg_id, first.key);
+ parseTimeUuid(second.msg_id, second.key);
+
+ std::ostringstream output;
+ output << CSV_HEADER;
+ writeCsvRow(output, first);
+ writeCsvRow(output, second);
+
+ return output.str();
+}
+
+template<> template<> void object_t::test<9>()
+{
+ NamedTempFile file("chatservice", validArchive());
+ ArchiveScan scan;
+ TimeUuidKey oldest;
+ parseTimeUuid(FIRST, oldest);
+
+ ensure("valid archive", scanArchive(file.getPath().string(), AGENT, RESIDENT, 0, 1, scan));
+ ensure_equals("two summarized", scan.row_count, U32(2));
+ ensure("display cap preserves durable oldest", scan.oldest == oldest);
+ ensure_equals("newest display cap", scan.display_rows.size(), size_t(1));
+ ensure_equals("newest retained", scan.display_rows.front().msg_id, std::string(SECOND));
+}
+
+template<> template<> void object_t::test<10>()
+{
+ // An incomplete final quoted record is repairable torn-tail state.
+ NamedTempFile file("chatservice", validArchive() + "\"unterminated");
+ ArchiveScan scan;
+
+ ensure("torn EOF rejected", !scanArchive(
+ file.getPath().string(), AGENT, RESIDENT, 0, 0, scan));
+ ensure_equals("torn distinguished", scan.state, ARCHIVE_TORN);
+}
+
+template<> template<> void object_t::test<11>()
+{
+ // A newline-terminated row with an unsupported dialog is complete corruption,
+ // not a repairable EOF fragment.
+ std::string content = validArchive();
+ const std::string needle = ",0,2026-08-12T12:34:56Z\n";
+ const size_t last = content.rfind(needle);
+ content.replace(last, needle.size(), ",99,2026-08-12T12:34:56Z\n");
+
+ NamedTempFile file("chatservice", content);
+ ArchiveScan scan;
+
+ ensure("complete malformed row rejected", !scanArchive(
+ file.getPath().string(), AGENT, RESIDENT, 0, 0, scan));
+ ensure_equals("corrupt distinguished", scan.state, ARCHIVE_CORRUPT);
+}
+
+template<> template<> void object_t::test<12>()
+{
+ // A full server response on the first login and a server-validated cache on
+ // the next login must satisfy the same ChatService network prerequisite.
+ ensure("full server response is authoritative", LLMuteListTestAccess::server());
+ ensure("empty server response is authoritative", LLMuteListTestAccess::serverEmpty());
+ ensure("warm-cache relog remains authoritative", LLMuteListTestAccess::serverCache());
+
+ // A timeout fallback has not been validated by the server and remains closed.
+ ensure("fallback cache remains degraded", !LLMuteListTestAccess::fallbackCache());
+}
+
+template<> template<> void object_t::test<13>()
+{
+ // Chat service legacy names and viewer resident names identify the same direct sender.
+ ensure("legacy and resident names match",
+ sameDirectSenderName("Bridie Linden", "bridie.linden"));
+ ensure("different residents stay distinct",
+ !sameDirectSenderName("bridie.linden", "beanie.tester"));
+}
+
+template<> template<> void object_t::test<14>()
+{
+ const F64 wall = 1000.0;
+ const F64 daylight_utc = wall + 7.0 * 3600.0;
+
+ // The earlier UTC-7 interpretation controls conservative seam admission.
+ ensure("possible pre-boundary row retained",
+ legacyWallMayPrecedeService(wall, daylight_utc + 1.0));
+ ensure("row at boundary excluded",
+ !legacyWallMayPrecedeService(wall, daylight_utc));
+ ensure("post-boundary row excluded",
+ !legacyWallMayPrecedeService(wall, daylight_utc - 1.0));
+
+ // A boundary between the UTC-7 and UTC-8 interpretations remains ambiguous.
+ ensure("ambiguous DST row retained",
+ legacyWallMayPrecedeService(wall, daylight_utc + 30.0 * 60.0));
+}
+
+template<> template<> void object_t::test<15>()
+{
+ // Complete transcript names carry the resident identity inside parentheses.
+ ensure("complete name matches legacy resident name",
+ sameDirectSenderName("Bridie (bridie.linden)", "Bridie Linden"));
+ ensure("complete name matches dotted resident name",
+ sameDirectSenderName("Bridie (bridie.linden)", "bridie.linden"));
+ ensure("single-name resident matches Resident suffix",
+ sameDirectSenderName("beanie lin alt (danyanka)", "danyanka Resident"));
+ ensure("resident names compare without case",
+ sameDirectSenderName("BRIDIE.LINDEN", "Bridie Linden"));
+
+ // Display-name changes and collisions must not change the compared identity.
+ ensure("different display names for one resident match",
+ sameDirectSenderName("Old Name (bridie.linden)", "New Name (bridie.linden)"));
+ ensure("same display name for different residents stays distinct",
+ !sameDirectSenderName("Bridie (bridie.linden)", "Bridie (danyanka)"));
+ ensure("display name alone does not identify the resident",
+ !sameDirectSenderName("Bridie", "Bridie (bridie.linden)"));
+ ensure("missing names do not identify a resident", !sameDirectSenderName("", ""));
+}
+
+template<> template<> void object_t::test<16>()
+{
+ LLSD history;
+ history["from_id"] = RESIDENT;
+ history["message"] = "hello 1";
+ history["timestamp"] = 1789005928;
+ history["chat_service_msg_id"] = FIRST;
+
+ // Offline delivery carries its original body independently of the localized notice.
+ LLSD delivered = history;
+ delivered.erase("chat_service_msg_id");
+ delivered["message"] = "(Saved Wed Sep 09 22:05:28 2026)hello 1";
+ delivered["chat_service_original_text"] = "hello 1";
+ ensure("offline service copy matches delivered original", sameDirectHistoryOccurrence(history, delivered));
+ delivered["message"] = "(Enregistre le mercredi)hello 1";
+ ensure("offline notice localization does not affect identity", sameDirectHistoryOccurrence(history, delivered));
+ delivered["message"] = "hello 1 (bonjour 1)";
+ ensure("translation does not affect identity", sameDirectHistoryOccurrence(history, delivered));
+
+ // Never infer original text by stripping something the sender may have typed.
+ delivered["message"] = "(Saved Wed Sep 09 22:05:28 2026)hello 1";
+ delivered["chat_service_original_text"] = delivered["message"];
+ ensure("literal saved prefix remains message content", !sameDirectHistoryOccurrence(history, delivered));
+ delivered.erase("chat_service_original_text");
+ ensure("unidentified decorated text is not guessed", !sameDirectHistoryOccurrence(history, delivered));
+ delivered["message"] = "hello 1";
+ ensure("plain live delivery still matches", sameDirectHistoryOccurrence(history, delivered));
+ delivered["from_id"] = AGENT;
+ ensure("another sender stays distinct", !sameDirectHistoryOccurrence(history, delivered));
+ delivered["from_id"] = RESIDENT;
+ delivered["timestamp"] = 1789005988;
+ ensure("another send minute stays distinct", !sameDirectHistoryOccurrence(history, delivered));
+}
+
+template<> template<> void object_t::test<17>()
+{
+ LLSD delivered;
+ delivered["from_id"] = RESIDENT;
+ delivered["from"] = "peppertest Resident";
+ delivered["message"] = "(Saved Wed Sep 09 22:05:28 2026)hello 1";
+ delivered["chat_service_original_text"] = "hello 1";
+ delivered["timestamp"] = 1789005928;
+ delivered["chat_service_log_timestamp"] = 1789092365;
+
+ // An offline message delivered the next day has a plaintext receipt minute
+ // that differs from its service send minute; both copies identify the same delivery.
+ LLSD legacy;
+ legacy["from"] = "peppertest";
+ legacy["message"] = delivered["message"];
+ const F64 logged_minute = (1789092365 / 60) * 60;
+ legacy["chat_service_legacy_wall_time"] = logged_minute - 7.0 * 3600.0;
+ ensure("plaintext matches the delivery minute", sameDirectHistoryOccurrence(legacy, delivered));
+ legacy["chat_service_legacy_wall_time"] = logged_minute - 8.0 * 3600.0;
+ ensure("plaintext accepts the standard-time SLT offset", sameDirectHistoryOccurrence(legacy, delivered));
+ legacy["message"] = "hello 1";
+ ensure("plaintext matches its logged body exactly", !sameDirectHistoryOccurrence(legacy, delivered));
+ legacy["message"] = delivered["message"];
+ legacy.erase("chat_service_legacy_wall_time");
+ ensure("undated plaintext is not guessed", !sameDirectHistoryOccurrence(legacy, delivered));
+}
+
+template<> template<> void object_t::test<18>()
+{
+ auto row = [](const std::string& text, S32 timestamp)
+ {
+ return LLSD().with("message", text).with("timestamp", timestamp);
+ };
+ const std::list<LLSD> live{
+ row("hello 3", 1789005932), row("hello 2", 1789005930), row("hello 1", 1789005928)
+ };
+ const std::list<LLSD> history{row("hello", 1789005955), row("older", 1789005800)};
+ auto merged = interleaveDirectHistory(history, live);
+ auto it = merged.begin();
+ ensure_equals("fourth message follows the offline deliveries", (*it++)["message"].asString(), "hello");
+ ensure_equals("third delivery keeps its place", (*it++)["message"].asString(), "hello 3");
+ ensure_equals("second delivery keeps its place", (*it++)["message"].asString(), "hello 2");
+ ensure_equals("first delivery keeps its place", (*it++)["message"].asString(), "hello 1");
+ ensure_equals("older history precedes the live conversation", (*it++)["message"].asString(), "older");
+ ensure("all occurrences retained", it == merged.end());
+
+ // Timestamp ties keep the existing live row later; undated history stays at the start.
+ merged = interleaveDirectHistory({row("tie", 1789005930), row("undated", 0)}, live);
+ it = merged.begin();
+ ensure_equals("newest live stays newest", (*it++)["message"].asString(), "hello 3");
+ ensure_equals("live wins timestamp tie", (*it++)["message"].asString(), "hello 2");
+ ensure_equals("equal-time history retains its occurrence", (*it++)["message"].asString(), "tie");
+ ensure_equals("oldest live stays in delivery order", (*it++)["message"].asString(), "hello 1");
+ ensure_equals("undated history remains before live rows", (*it++)["message"].asString(), "undated");
+ ensure("interleaving leaves source lists unchanged", live.size() == 3 && history.size() == 2);
+}
+
+template<> template<> void object_t::test<19>()
+{
+ // A retained service row at :05 is a different occurrence from a new send at
+ // :35, even when its sender, text, and minute are identical.
+ LLSD history;
+ history["from_id"] = RESIDENT;
+ history["message"] = "ok";
+ history["timestamp"] = 1789005905;
+ history["chat_service_msg_id"] = FIRST;
+
+ LLSD delivered = history;
+ delivered.erase("chat_service_msg_id");
+ delivered["timestamp"] = 1789005935;
+ ensure("a later repeat in the same minute stays distinct",
+ !sameDirectHistoryOccurrence(history, delivered));
+ delivered["timestamp"] = 1789005904;
+ ensure("a preceding send in the same minute stays distinct",
+ !sameDirectHistoryOccurrence(history, delivered));
+ delivered["timestamp"] = 1789005905;
+ ensure("the matching service second reconciles",
+ sameDirectHistoryOccurrence(history, delivered));
+
+ // Missing precision provides no evidence for consuming a service occurrence.
+ delivered["timestamp"] = 0;
+ ensure("an untimed delivery stays distinct", !sameDirectHistoryOccurrence(history, delivered));
+}
+
+template<> template<> void object_t::test<20>()
+{
+ LLSD history;
+ history["from_id"] = AGENT;
+ history["message"] = "hello";
+ history["timestamp"] = 1789005905;
+ history["chat_service_msg_id"] = FIRST;
+
+ // Outgoing echoes use a local clock; server persistence may occur in another second.
+ LLSD echo = history;
+ echo.erase("chat_service_msg_id");
+ echo["chat_service_time_source"] = "local";
+ echo["timestamp"] = 1789005904;
+ ensure("local send before persistence reconciles", sameDirectHistoryOccurrence(history, echo));
+ echo["timestamp"] = 1789005906;
+ ensure("local clock ahead of the server reconciles", sameDirectHistoryOccurrence(history, echo));
+
+ // Timestamp tolerance does not relax sender/body identity or extend past the minute.
+ echo["message"] = "hello (bonjour)";
+ echo["chat_service_original_text"] = "hello";
+ ensure("translated local echo reconciles its original body", sameDirectHistoryOccurrence(history, echo));
+ echo["chat_service_original_text"] = "another message";
+ ensure("different local body stays distinct", !sameDirectHistoryOccurrence(history, echo));
+ echo["chat_service_original_text"] = "hello";
+ echo["from_id"] = RESIDENT;
+ ensure("another sender stays distinct for local time", !sameDirectHistoryOccurrence(history, echo));
+ echo["from_id"] = AGENT;
+ echo["timestamp"] = 1789005965;
+ ensure("local time in another minute stays distinct", !sameDirectHistoryOccurrence(history, echo));
+
+ // Supplied timestamps use exact seconds even for the current agent's messages.
+ echo["timestamp"] = 1789005906;
+ echo["chat_service_time_source"] = "sent";
+ ensure("supplied outgoing timestamp requires exact seconds", !sameDirectHistoryOccurrence(history, echo));
+ echo["timestamp"] = 1789005905;
+ ensure("supplied outgoing timestamp matches its service second", sameDirectHistoryOccurrence(history, echo));
+ echo["chat_service_time_source"] = "local";
+ history["timestamp"] = 0;
+ ensure("local provenance does not make an untimed service row match", !sameDirectHistoryOccurrence(history, echo));
+}
+
+// Repeated incoming bodies share a plaintext minute but have distinct supplied seconds.
+LLSD repeatedDelivery(S32 second)
+{
+ LLSD message;
+ message["from_id"] = RESIDENT;
+ message["from"] = "Example Resident";
+ message["message"] = "ok";
+ message["timestamp"] = 1789005900 + second;
+ message["chat_service_log_timestamp"] = message["timestamp"];
+ return message;
+}
+
+LLSD serviceCopy(const LLSD& delivery, const std::string& id)
+{
+ LLSD message = delivery;
+ message["chat_service_msg_id"] = id;
+ return message;
+}
+
+LLSD plaintextCopy(const LLSD& delivery)
+{
+ LLSD message;
+ message["from"] = delivery["from"];
+ message["message"] = delivery["message"];
+ message["chat_service_legacy_wall_time"] =
+ F64(delivery["timestamp"].asInteger() / 60 * 60) - 7.0 * 3600.0;
+ return message;
+}
+
+template<> template<> void object_t::test<21>()
+{
+ const LLSD earlier = repeatedDelivery(5);
+ const LLSD later = repeatedDelivery(35);
+ const LLSD legacy = plaintextCopy(earlier);
+ const LLSD service = serviceCopy(later, FIRST);
+
+ // Partial coverage leaves plaintext before the only service row, which must
+ // reserve the :35 delivery before the plaintext minute can consume it.
+ for (bool history_reversed : {false, true})
+ {
+ for (bool live_reversed : {false, true})
+ {
+ std::list<LLSD> history{legacy, service};
+ std::list<LLSD> live{later, earlier};
+ if (history_reversed) history.reverse();
+ if (live_reversed) live.reverse();
+ ensure("partial service coverage reconciles both deliveries in either order",
+ filterDirectHistoryDuplicates(history, live).empty());
+ }
+ }
+}
+
+template<> template<> void object_t::test<22>()
+{
+ const LLSD earlier = repeatedDelivery(5);
+ const LLSD later = repeatedDelivery(35);
+ const LLSD legacy = plaintextCopy(earlier);
+ LLSD keep_before = legacy;
+ keep_before["message"] = "before";
+ LLSD keep_after = legacy;
+ keep_after["message"] = "after";
+ const std::list<LLSD> history{legacy, keep_before, serviceCopy(later, FIRST), legacy, keep_after};
+ const std::list<LLSD> live{later, earlier};
+
+ // One exact reservation leaves only one occurrence for plaintext. Extra
+ // identical history and unrelated rows remain in their original positions.
+ const auto filtered = filterDirectHistoryDuplicates(history, live);
+ ensure_equals("each live occurrence is consumed once", filtered.size(), size_t(3));
+ auto row = filtered.begin();
+ ensure_equals("first unmatched row keeps its position", (*row++)["message"].asString(), "before");
+ ensure("extra repeated occurrence retains its plaintext source", !row->has("chat_service_msg_id"));
+ ensure_equals("extra repeated occurrence remains", (*row++)["message"].asString(), "ok");
+ ensure_equals("last unmatched row keeps its position", (*row++)["message"].asString(), "after");
+ ensure_equals("history input is unchanged", history.size(), size_t(5));
+ ensure_equals("live input is unchanged", live.size(), size_t(2));
+ ensure_equals("no live rows leaves history intact", filterDirectHistoryDuplicates(history, {}).size(), history.size());
+ ensure("no history leaves an empty result", filterDirectHistoryDuplicates({}, live).empty());
+}
+
+template<> template<> void object_t::test<23>()
+{
+ const LLSD supplied = repeatedDelivery(5);
+ LLSD local = repeatedDelivery(34);
+ local["chat_service_time_source"] = "local";
+ const LLSD service_earlier = serviceCopy(supplied, FIRST);
+ const LLSD service_later = serviceCopy(repeatedDelivery(35), SECOND);
+
+ // A local-minute fallback must not take an exact supplied match's place,
+ // regardless of the order of the service rows or live deliveries.
+ for (bool history_reversed : {false, true})
+ {
+ for (bool live_reversed : {false, true})
+ {
+ std::list<LLSD> history{service_earlier, service_later};
+ std::list<LLSD> live{local, supplied};
+ if (history_reversed) history.reverse();
+ if (live_reversed) live.reverse();
+ ensure("exact service matches precede local-minute fallback",
+ filterDirectHistoryDuplicates(history, live).empty());
+ }
+ }
+}
+
+template<> template<> void object_t::test<24>()
+{
+ LLSD earlier = repeatedDelivery(5);
+ LLSD later = repeatedDelivery(35);
+ const LLSD service_earlier = serviceCopy(earlier, FIRST);
+ const LLSD service_later = serviceCopy(later, SECOND);
+ for (LLSD* delivery : {&earlier, &later})
+ {
+ (*delivery)["chat_service_original_text"] = "ok";
+ (*delivery)["message"] = "ok (d'accord)";
+ }
+ const LLSD legacy = plaintextCopy(earlier);
+ std::list<LLSD> history{legacy, service_later, legacy, service_earlier};
+ const std::list<LLSD> live{later, earlier};
+
+ // Translated or saved delivery can cover both its decorated plaintext and
+ // raw service representation, with separate one-for-one consumption.
+ ensure("decorated plaintext and raw service copies both reconcile",
+ filterDirectHistoryDuplicates(history, live).empty());
+ history.push_front(legacy);
+ history.push_back(service_earlier);
+ const auto filtered = filterDirectHistoryDuplicates(history, live);
+ ensure_equals("extra occurrences in each representation remain", filtered.size(), size_t(2));
+ ensure("extra decorated plaintext retains its source", !filtered.front().has("chat_service_msg_id"));
+ ensure_equals("extra service retains its source", filtered.back()["chat_service_msg_id"].asString(), std::string(FIRST));
+}
+
+template<> template<> void object_t::test<25>()
+{
+ // Service creation can precede online delivery across a second boundary.
+ LLSD history = serviceCopy(repeatedDelivery(0), FIRST);
+ history["message"] = "123";
+ history["datetime"] = "2026-09-10T17:17:00.904000Z";
+ history["timestamp"] = S32(LLDate(history["datetime"].asString()).secondsSinceEpoch());
+ LLSD delivered = history;
+ delivered.erase("chat_service_msg_id");
+ delivered["timestamp"] = 1789060621;
+ delivered["chat_service_time_source"] = "receipt";
+ ensure("online delivery reconciles the preceding service second",
+ filterDirectHistoryDuplicates({history}, {delivered}).empty());
+
+ // Only online delivery admits this delay; offline send times retain their precision.
+ delivered["chat_service_time_source"] = "sent";
+ ensure("offline send time stays exact", !sameDirectHistoryOccurrence(history, delivered));
+ delivered["timestamp"] = 1789060619;
+ ensure("offline send time rejects later service recording", !sameDirectHistoryOccurrence(history, delivered));
+ delivered["chat_service_time_source"] = "receipt";
+ ensure("online receipt can precede service recording", sameDirectHistoryOccurrence(history, delivered));
+ delivered["timestamp"] = 1789060681;
+ ensure("delivery outside the rolling window stays distinct", !sameDirectHistoryOccurrence(history, delivered));
+
+ // Elapsed delay crosses minute boundaries, with exact sender and body checks.
+ history["timestamp"] = 1789060619;
+ delivered["timestamp"] = 1789060620;
+ ensure("delivery delay crosses a minute boundary", sameDirectHistoryOccurrence(history, delivered));
+ delivered["from_id"] = AGENT;
+ ensure("delivery tolerance retains sender identity", !sameDirectHistoryOccurrence(history, delivered));
+ delivered["from_id"] = RESIDENT;
+ delivered["message"] = "1234";
+ ensure("delivery tolerance retains body identity", !sameDirectHistoryOccurrence(history, delivered));
+}
+
+template<> template<> void object_t::test<26>()
+{
+ const LLSD earlier = serviceCopy(repeatedDelivery(0), FIRST);
+ const LLSD later = serviceCopy(repeatedDelivery(1), SECOND);
+ LLSD delivered = repeatedDelivery(1);
+ delivered["chat_service_time_source"] = "receipt";
+
+ // Prefer the most recent eligible occurrence when a receipt can match repeated
+ // sends, preserving the earlier occurrence in history.
+ for (bool reversed : {false, true})
+ {
+ std::list<LLSD> history{earlier, later};
+ if (reversed) history.reverse();
+ const auto filtered = filterDirectHistoryDuplicates(history, {delivered});
+ ensure_equals("one live delivery consumes one service occurrence", filtered.size(), size_t(1));
+ ensure_equals("the earlier repeated send survives", filtered.front()["chat_service_msg_id"].asString(), std::string(FIRST));
+ }
+}
+
+template<> template<> void object_t::test<27>()
+{
+ const LLSD earlier = serviceCopy(repeatedDelivery(0), FIRST);
+ const LLSD later = serviceCopy(repeatedDelivery(1), SECOND);
+ LLSD first_delivery = repeatedDelivery(1);
+ first_delivery["chat_service_time_source"] = "receipt";
+ LLSD second_delivery = first_delivery;
+
+ // Two deliveries in one second remain separate occurrences even when one
+ // service creation crossed the boundary.
+ for (bool reversed : {false, true})
+ {
+ std::list<LLSD> history{earlier, later};
+ if (reversed) history.reverse();
+ ensure("both adjacent service occurrences reconcile one-for-one",
+ filterDirectHistoryDuplicates(history, {first_delivery, second_delivery}).empty());
+ }
+
+ // Delivery matches reserve their occurrence before local clocks and plaintext minutes.
+ LLSD local = repeatedDelivery(0);
+ local["chat_service_time_source"] = "local";
+ const LLSD much_later = serviceCopy(repeatedDelivery(35), SECOND);
+ ensure("delivery matching precedes local-minute matching",
+ filterDirectHistoryDuplicates({earlier, much_later}, {local, first_delivery}).empty());
+ const LLSD legacy = plaintextCopy(first_delivery);
+ ensure("delivery matching precedes plaintext matching",
+ filterDirectHistoryDuplicates({legacy, earlier}, {first_delivery, repeatedDelivery(35)}).empty());
+}
+
+template<> template<> void object_t::test<28>()
+{
+ // Service lead and delivery delay use elapsed seconds across minute, hour,
+ // and day boundaries instead of comparing calendar minutes.
+ for (const char* created : {"2026-09-10T12:34:01Z", "2026-09-10T12:59:59Z",
+ "2026-09-10T13:00:01Z", "2026-09-10T23:59:59Z",
+ "2026-09-11T00:00:01Z"})
+ {
+ LLSD history = serviceCopy(repeatedDelivery(0), FIRST);
+ const S32 timestamp = S32(LLDate(created).secondsSinceEpoch());
+ history["timestamp"] = timestamp;
+ LLSD delivered = repeatedDelivery(0);
+ delivered["chat_service_time_source"] = "receipt";
+ for (S32 delay : {-5, -4, -2, -1, 0, 2, 5, 30, 60})
+ {
+ delivered["timestamp"] = timestamp + delay;
+ ensure("receipt inside the rolling window reconciles",
+ filterDirectHistoryDuplicates({history}, {delivered}).empty());
+ }
+ for (S32 delay : {-6, 61})
+ {
+ delivered["timestamp"] = timestamp + delay;
+ ensure_equals("receipt outside the rolling window remains",
+ filterDirectHistoryDuplicates({history}, {delivered}).size(), size_t(1));
+ }
+ }
+}
+
+template<> template<> void object_t::test<29>()
+{
+ // Both sides can contain repeated bodies with different delays or service
+ // lead. Newest-first pairing keeps a newer receipt from consuming an older
+ // receipt's only candidate, even when their timestamps match exactly.
+ for (const auto times : {std::array<S32, 4>{0, 15, 5, 30}, {0, 15, 30, 75},
+ {0, 10, 10, 65}, {65, 70, 60, 65}, {0, 6, -4, 2}})
+ {
+ const LLSD first = serviceCopy(repeatedDelivery(times[0]), FIRST);
+ const LLSD second = serviceCopy(repeatedDelivery(times[1]), SECOND);
+ LLSD first_delivery = repeatedDelivery(times[2]);
+ LLSD second_delivery = repeatedDelivery(times[3]);
+ first_delivery["chat_service_time_source"] = "receipt";
+ second_delivery["chat_service_time_source"] = "receipt";
+ for (bool history_reversed : {false, true})
+ {
+ for (bool live_reversed : {false, true})
+ {
+ std::list<LLSD> history{first, second};
+ std::list<LLSD> live{first_delivery, second_delivery};
+ if (history_reversed) history.reverse();
+ if (live_reversed) live.reverse();
+ ensure("delayed repeats reconcile independently of source order",
+ filterDirectHistoryDuplicates(history, live).empty());
+ }
+ }
+ }
+}
+
+// Stable service IDs let the view retain context without guessing plaintext identity.
+LLSD contextRow(U8 ordinal)
+{
+ LLUUID id(FIRST);
+ id.mData[3] = ordinal;
+ LLSD row = serviceCopy(repeatedDelivery(ordinal * 10), id.asString().c_str());
+ row["message"] = std::to_string(ordinal);
+ return row;
+}
+
+LLSD liveCopy(LLSD row)
+{
+ row.erase("chat_service_msg_id");
+ row["is_history"] = false;
+ return row;
+}
+
+template<> template<> void object_t::test<30>()
+{
+ const LLSD first = serviceCopy(repeatedDelivery(5), FIRST);
+ const LLSD second = serviceCopy(repeatedDelivery(35), SECOND);
+ const LLSD legacy = plaintextCopy(first);
+ History history;
+ history.setLoaded(mergeDirectHistory({legacy, legacy, legacy}, {first}));
+
+ // Reapplying a preview must not consume the next identical plaintext occurrence.
+ const Messages expected{legacy, first, second};
+ for (int publication = 0; publication < 3; ++publication)
+ {
+ const auto result = history.compose({second, first}, {}, 10);
+ ensure_equals("preview keeps all three occurrences", result.size(), expected.size());
+ ensure("preview is idempotent and chronological",
+ std::equal(result.begin(), result.end(), expected.begin(),
+ [](const LLSD& a, const LLSD& b) { return llsd_equals(a, b); }));
+ }
+
+ // Canonical ID identity wins over a stale preview, and limits follow reconciliation.
+ LLSD stale = first;
+ stale["message"] = "stale preview";
+ const auto limited = history.compose({second, stale, second}, {}, 2);
+ ensure_equals("duplicate IDs do not evict other history", limited.size(), size_t(2));
+ ensure_equals("canonical value wins", limited.front()["message"].asString(), std::string("ok"));
+ ensure_equals("service tail stays in TimeUUID order", limited.back()["chat_service_msg_id"].asString(), std::string(SECOND));
+}
+
+template<> template<> void object_t::test<31>()
+{
+ const Messages initial{contextRow(1), contextRow(2), contextRow(3)};
+ const Messages bounded{contextRow(2), contextRow(3), contextRow(4)};
+ const LLSD delivered = liveCopy(contextRow(4));
+ History history;
+ history.setLoaded(initial);
+ history.compose({}, {}, 3, true);
+ history.setLoaded(bounded);
+ auto result = history.compose({}, {delivered}, 3, true);
+ ensure_equals("live copy does not evict older visible context", result.size(), size_t(3));
+ ensure_equals("oldest context survives rollover", result.front()["message"].asString(), std::string("1"));
+
+ // A late delivery may replace any retained row, including the newest one.
+ for (U8 ordinal : {2, 3})
+ {
+ history.clear();
+ history.setLoaded(initial);
+ history.compose({}, {}, 3, true);
+ history.setLoaded(bounded);
+ history.compose({}, {delivered}, 3, true);
+ for (int publication = 0; publication < 3; ++publication)
+ {
+ result = history.compose({}, {liveCopy(contextRow(ordinal)), delivered}, 3, true);
+ ensure_equals("late live delivery replaces one retained occurrence", result.size(), size_t(2));
+ ensure_equals("unrelated context remains", result.front()["message"].asString(), std::string("1"));
+ }
+ }
+
+ history.clear();
+ history.setLoaded(initial);
+ history.compose({}, {}, 3, true);
+ history.setLoaded({contextRow(4), contextRow(5), contextRow(6)});
+ const Messages live{liveCopy(contextRow(6)), liveCopy(contextRow(5)), delivered};
+ ensure_equals("an all-live source retains open history", history.compose({}, live, 3, true).size(), size_t(3));
+ ensure_equals("repeated all-live publication is stable", history.compose({}, live, 3, true).size(), size_t(3));
+ ensure("hidden view releases old context", history.compose({}, live, 3).empty());
+ history.setLoaded(initial);
+ history.compose({}, {}, 3, true);
+ history.setLoaded({});
+ ensure("empty load clears retained context", history.compose({}, {}, 3, true).empty());
+
+ // Revoking service consent leaves plaintext, while deletion clears both sources.
+ const LLSD legacy = plaintextCopy(repeatedDelivery(5));
+ history.setLoaded({legacy, contextRow(1)});
+ history.compose({}, {}, 3, true);
+ history.clearService();
+ ensure_equals("service revocation keeps legacy", history.compose({}, {}, 3, true).size(), size_t(1));
+ history.clear();
+ ensure("clear removes every historical source", history.compose({}, {}, 3, true).empty());
+}
+
+template<> template<> void object_t::test<32>()
+{
+ LLSD offer;
+ offer["notification_id"] = AGENT;
+ offer["timestamp"] = 0;
+ offer["is_history"] = false;
+ LLSD first = liveCopy(contextRow(4));
+ LLSD second = first;
+ first["message"] = "test";
+ second["message"] = "test";
+ second["timestamp"] = first["timestamp"].asInteger() + 1;
+ Messages current{second, first, offer};
+ ensure("initial history changes the model", replaceHistory(current, {contextRow(1)}, true));
+ ensure_equals("two live tests and the offer survive", current.size(), size_t(4));
+ auto row = current.begin();
+ ensure_equals("latest test stays live", (*row++)["message"].asString(), std::string("test"));
+ ensure_equals("first test stays live", (*row++)["message"].asString(), std::string("test"));
+ ensure_equals("inline offer identity survives", (*row)["notification_id"].asUUID(), AGENT);
+ ensure("identical publication avoids replay", !replaceHistory(current, {contextRow(1)}, true));
+ ensure("clearing history changes the model", replaceHistory(current, {}, true));
+ ensure_equals("clearing history retains both live sends and offer", current.size(), size_t(3));
+ S32 index = 3;
+ for (const LLSD& message : current)
+ {
+ ensure_equals("indexes remain contiguous", message["index"].asInteger(), --index);
+ }
+}
+
+template<> template<> void object_t::test<33>()
+{
+ constexpr U32 received = 1789060621;
+ for (bool supplied : {false, true})
+ {
+ U32 timestamp = supplied ? received : 0;
+ LLSD captured = captureLiveMessage("123", timestamp, incomingContext("123", true), received);
+ ensure_equals("supplied and synthesized receipt times agree", timestamp, received);
+ captured = captureLiveMessage("123 (translated)", timestamp, captured, received + 90);
+ LLSD row = repeatedDelivery(0);
+ row["timestamp"] = static_cast<S32>(timestamp);
+ row["message"] = "123 (translated)";
+ recordLiveMessage(row, captured, received + 90);
+ ensure_equals("translation preserves original body", row["chat_service_original_text"].asString(), std::string("123"));
+ ensure_equals("translation preserves receipt provenance", row["chat_service_time_source"].asString(), std::string("receipt"));
+ ensure_equals("logging time follows translation completion", row["chat_service_log_timestamp"].asInteger(), S32(received + 90));
+ LLSD service = serviceCopy(repeatedDelivery(0), FIRST);
+ service["message"] = "123";
+ service["timestamp"] = S32(received - 1);
+ ensure("translation delay does not affect service matching", sameDirectHistoryOccurrence(service, row));
+ service["timestamp"] = S32(received + 1);
+ ensure("later service recording matches the captured receipt", sameDirectHistoryOccurrence(service, row));
+ }
+
+ U32 timestamp = received - 86400;
+ LLSD offline = captureLiveMessage("(Saved yesterday)123", timestamp, incomingContext("123", false), received);
+ ensure_equals("offline delivery keeps the send time", timestamp, received - 86400);
+ ensure_equals("offline time is authoritative", offline["chat_service_time_source"].asString(), std::string("sent"));
+ timestamp = 0;
+ offline = captureLiveMessage("(Saved)123", timestamp, incomingContext("123", false), received);
+ ensure_equals("missing send time cannot become authoritative", offline["chat_service_time_source"].asString(), std::string("local"));
+ timestamp = 0;
+ LLSD echo = captureLiveMessage("123", timestamp, LLSD(), received);
+ ensure_equals("outgoing echo captures its local clock", echo["chat_service_time_source"].asString(), std::string("local"));
+ ensure_equals("outgoing echo captures before translation", timestamp, received);
+}
+
+template<> template<> void object_t::test<34>()
+{
+ const LLSD old = contextRow(1);
+ const LLSD legacy = plaintextCopy(old);
+ const LLSD live = liveCopy(contextRow(4));
+ History history;
+ history.setLoaded({legacy, contextRow(2), contextRow(3)});
+ history.compose({}, {}, 3, true);
+ history.setLoaded({contextRow(2), contextRow(3), contextRow(4)});
+ for (int publication = 0; publication < 3; ++publication)
+ {
+ const auto result = history.compose({}, {live}, 3, true);
+ ensure_equals("capped service rollover retains older plaintext", result.size(), size_t(3));
+ ensure("retained plaintext keeps its source", !result.front().has("chat_service_msg_id"));
+ }
+ history.setLoaded({old, contextRow(2), contextRow(3)});
+ auto result = history.compose({}, {live}, 3, true);
+ ensure_equals("new archive row replaces retained plaintext", result.size(), size_t(3));
+ ensure_equals("replaced plaintext acquires the canonical ID", result.front()["chat_service_msg_id"].asString(), old["chat_service_msg_id"].asString());
+
+ // Each window may already have consumed a different member of repeated plaintext.
+ const LLSD first = serviceCopy(repeatedDelivery(5), FIRST);
+ const LLSD second = serviceCopy(repeatedDelivery(35), SECOND);
+ const LLSD repeat = plaintextCopy(first);
+ const Messages left = mergeDirectHistory({repeat, repeat, repeat}, {first});
+ const Messages right = mergeDirectHistory({repeat, repeat, repeat}, {second});
+ result = mergeDirectHistory(left, right);
+ ensure_equals("overlapping windows preserve three original occurrences", result.size(), size_t(3));
+ ensure_equals("repeated seam publication is stable", mergeDirectHistory(result, right).size(), size_t(3));
+ ensure_equals("source window order preserves counts", mergeDirectHistory(right, left).size(), size_t(3));
+}
+
+template<> template<> void object_t::test<35>()
+{
+ // Recreating a session leaves only the latest delivery live. An offline repeat
+ // within its receipt window must retain its earlier place in the transcript.
+ LLSD earlier = contextRow(1);
+ earlier["message"] = "hello";
+ earlier["timestamp"] = 1789092403;
+ LLSD between = contextRow(2);
+ between["message"] = "6";
+ between["timestamp"] = 1789092414;
+ LLSD later = contextRow(3);
+ later["message"] = "hello";
+ later["timestamp"] = 1789092446;
+ const Messages archive{earlier, between, later};
+
+ for (S32 delay : {-5, -1, 0, 2, 15})
+ {
+ History history;
+ history.setLoaded({earlier, between});
+ LLSD delivery = liveCopy(later);
+ delivery["chat_service_time_source"] = "receipt";
+ delivery["timestamp"] = later["timestamp"].asInteger() + delay;
+ Messages current{delivery};
+
+ // The archive read can complete before the latest service head arrives.
+ replaceHistory(current, history.compose({}, {delivery}, 10, true), true);
+ for (int publication = 0; publication < 3; ++publication)
+ {
+ const auto composed = history.compose(archive, {delivery}, 10, true);
+ ensure_equals("one delivery replaces only one historical occurrence", composed.size(), size_t(2));
+ ensure_equals("the earlier hello retains its identity and position",
+ composed.front()["chat_service_msg_id"].asString(), earlier["chat_service_msg_id"].asString());
+ const bool changed = replaceHistory(current, composed, true);
+ ensure_equals("unchanged publications do not replay the transcript", changed, publication == 0);
+ ensure_equals("both hellos and the intervening message remain", current.size(), size_t(3));
+ }
+
+ // Reopening with all rows historical preserves the same message order.
+ Messages reopened;
+ replaceHistory(reopened, archive, true);
+ auto expected = reopened.begin();
+ for (const LLSD& row : current)
+ {
+ ensure_equals("reopening preserves message order", row["message"].asString(), (*expected++)["message"].asString());
+ }
+ }
+}
+
+template<> template<> void object_t::test<36>()
+{
+ // System traffic may share a discovery response with ordinary resident history.
+ LLSD peer;
+ peer["conversation_type"] = "direct";
+ peer["conversation_id"] = directConversationId(AGENT, RESIDENT);
+ peer["other_participant_id"] = RESIDENT.asString();
+ peer["last_msg_id"] = SECOND;
+ LLSD system = peer;
+ system["conversation_id"] = directConversationId(AGENT, LLUUID::null);
+ system["other_participant_id"] = LLUUID::null.asString();
+
+ for (bool system_first : {true, false})
+ {
+ LLSD list = LLSD::emptyArray();
+ list.append(system_first ? system : peer);
+ list.append(system_first ? peer : system);
+ std::vector<ListEntry> entries;
+ ensure("system entry does not block resident discovery",
+ validateConversationList(list, AGENT, entries));
+ ensure_equals("only the resident is scheduled", entries.size(), size_t(1));
+ ensure_equals("resident identity preserved", entries.front().resident_id, RESIDENT);
+ ensure_equals("history token preserved", entries.front().last_msg_id, std::string(SECOND));
+ }
+}
+
+template<> template<> void object_t::test<37>()
+{
+ // Missing online wire timestamps are captured before the corresponding
+ // service rows are recorded. The two representations describe one reply.
+ Messages archive;
+ Messages live;
+ U8 ordinal = 0;
+ for (const char* body : {"30", "thnk you"})
+ {
+ const U32 received = ordinal ? 1789489070 : 1789489012;
+ LLSD service = contextRow(++ordinal);
+ service["message"] = body;
+ service["timestamp"] = static_cast<S32>(received + 1);
+ archive.push_back(service);
+
+ U32 timestamp = 0;
+ const LLSD context = captureLiveMessage(body, timestamp, incomingContext(body, true), received);
+ LLSD delivery = liveCopy(service);
+ delivery["timestamp"] = static_cast<S32>(timestamp);
+ recordLiveMessage(delivery, context, received);
+ live.push_front(delivery);
+ }
+
+ // Preview and durable reads can arrive in either order. Repeated publication
+ // must keep both live replies without adding historical copies or replaying them.
+ for (bool loaded_first : {false, true})
+ {
+ History history;
+ if (loaded_first) history.setLoaded(archive);
+ Messages current = live;
+ for (int publication = 0; publication < 3; ++publication)
+ {
+ const auto composed = history.compose(archive, live, 200, true);
+ ensure("recording after receipt does not add history copies", composed.empty());
+ ensure("unchanged live replies do not need replay", !replaceHistory(current, composed, true));
+ ensure_equals("both replies remain visible once", current.size(), size_t(2));
+ history.setLoaded(archive);
+ }
+
+ const auto durable = history.compose({}, live, 200, true);
+ ensure("durable read reconciles after preview expires", durable.empty());
+ ensure("durable publication does not replay replies", !replaceHistory(current, durable, true));
+ ensure_equals("newest reply retains delivery order", current.front()["message"].asString(), std::string("thnk you"));
+ ensure_equals("earliest reply retains delivery order", current.back()["message"].asString(), std::string("30"));
+ ensure("newest reply stays live", !current.front()["is_history"].asBoolean());
+ ensure("earliest reply stays live", !current.back()["is_history"].asBoolean());
+ }
+}
+
+template<> template<> void object_t::test<38>()
+{
+ // With only the first delivery live, a later identical service message is a
+ // separate occurrence. Preserve its ID and the intervening message's position.
+ LLSD earlier = contextRow(1);
+ earlier["message"] = "hello";
+ LLSD between = contextRow(2);
+ between["message"] = "6";
+ between["timestamp"] = earlier["timestamp"].asInteger() + 15;
+ LLSD later = contextRow(3);
+ later["message"] = "hello";
+ later["timestamp"] = earlier["timestamp"].asInteger() + 30;
+ LLSD delivery = liveCopy(earlier);
+ delivery["chat_service_time_source"] = "receipt";
+ History history;
+ history.setLoaded({earlier, between, later});
+
+ const auto composed = history.compose({}, {delivery}, 200, true);
+ ensure_equals("one receipt consumes one occurrence", composed.size(), size_t(2));
+ ensure_equals("later repeat keeps its service ID", composed.back()["chat_service_msg_id"].asString(),
+ later["chat_service_msg_id"].asString());
+ Messages current{delivery};
+ ensure("unseen service messages enter the transcript", replaceHistory(current, composed, true));
+ ensure_equals("three real occurrences remain", current.size(), size_t(3));
+ auto row = current.begin();
+ ensure_equals("later repeat follows intervening message", (*row++)["chat_service_msg_id"].asString(),
+ later["chat_service_msg_id"].asString());
+ ensure_equals("intervening message keeps its position", (*row++)["message"].asString(), std::string("6"));
+ ensure("earliest occurrence keeps its live delivery", !(*row)["is_history"].asBoolean());
+}
+
+}
diff --git a/indra/newview/tests/llconversationlog_test.cpp b/indra/newview/tests/llconversationlog_test.cpp
new file mode 100644
index 0000000000..aa53c312e7
--- /dev/null
+++ b/indra/newview/tests/llconversationlog_test.cpp
@@ -0,0 +1,268 @@
+/**
+ * @file llconversationlog_test.cpp
+ * @brief Conversation Log discovery tests.
+ *
+ * $LicenseInfo:firstyear=2026&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2026, Linden Research, Inc.
+ * $/LicenseInfo$
+ */
+#include "../llviewerprecompiledheaders.h"
+#include "llsingleton.h"
+#include "llcontrol.h"
+#include "../test/lltut.h"
+#include "../llconversationlog.h"
+
+LLControlGroup gSavedSettings("test settings");
+LLControlGroup gSavedPerAccountSettings("test per-account settings");
+LLUUID gAgentID("00000000-0000-0000-0000-000000000001");
+
+// The fixture needs only the no-session branches of the viewer services reached
+// by LLConversationLog; these doubles keep that boundary isolated.
+LLIMModel::LLIMModel()
+{
+}
+
+LLIMModel::LLIMSession* LLIMModel::findIMSession(const LLUUID&) const
+{
+ return NULL;
+}
+
+bool LLIMModel::LLIMSession::isOutgoingAdHoc() const
+{
+ return false;
+}
+
+LLUUID LLIMModel::LLIMSession::generateOutgoingAdHocHash() const
+{
+ return mSessionID;
+}
+
+LLIMMgr::LLIMMgr()
+{
+}
+
+void LLIMMgr::addSessionObserver(LLIMSessionObserver*)
+{
+}
+
+void LLIMMgr::removeSessionObserver(LLIMSessionObserver*)
+{
+}
+
+LLAvatarTracker LLAvatarTracker::sInstance;
+
+LLAvatarTracker::LLAvatarTracker()
+: mTrackingData(NULL),
+ mTrackedAgentValid(false),
+ mModifyMask(0),
+ mIsNotifyObservers(false)
+{
+}
+
+LLAvatarTracker::~LLAvatarTracker()
+{
+}
+
+void LLAvatarTracker::addObserver(LLFriendObserver*)
+{
+}
+
+void LLAvatarTracker::removeObserver(LLFriendObserver*)
+{
+}
+
+void LLLogChat::renameLogFile(const std::string&, const std::string&)
+{
+}
+
+LLFloaterIMSession* LLFloaterIMSession::findInstance(const LLUUID&)
+{
+ return NULL;
+}
+
+boost::signals2::connection LLFloaterIMSession::setIMFloaterShowedCallback(
+ const floater_showed_signal_t::slot_type&)
+{
+ return boost::signals2::connection();
+}
+
+// Keep private access to fixture state; production initialization binds global services.
+struct LLConversationLogTestAccess
+{
+ static void reset(bool logging_enabled)
+ {
+ LLConversationLog& log = LLConversationLog::instance();
+ log.mConversations.clear();
+ log.mLoggingEnabled = logging_enabled;
+ }
+
+ static void setOfflineMessages(const LLUUID& session_id, bool has_offline_messages)
+ {
+ LLConversationLog& log = LLConversationLog::instance();
+ for (LLConversation& conversation : log.mConversations)
+ {
+ if (conversation.getSessionID() == session_id)
+ {
+ conversation.setOfflineMessages(has_offline_messages);
+ return;
+ }
+ }
+ }
+};
+
+// Capture both observer contracts so timestamp updates stay targeted to one row.
+struct ConversationLogObserver : public LLConversationLogObserver
+{
+ void changed() override
+ {
+ ++mRefreshes;
+ }
+
+ void changed(const LLUUID& session_id, U32 mask) override
+ {
+ ++mParticularChanges;
+ mSessionID = session_id;
+ mMask = mask;
+ }
+
+ S32 mRefreshes = 0;
+ S32 mParticularChanges = 0;
+ LLUUID mSessionID;
+ U32 mMask = 0;
+};
+
+namespace tut
+{
+struct conversation_log
+{
+ conversation_log()
+ {
+ // A different device starts without locally created conversation metadata.
+ LLConversationLogTestAccess::reset(true);
+ }
+
+ ~conversation_log()
+ {
+ LLConversationLogTestAccess::reset(false);
+ }
+};
+
+typedef test_group<conversation_log> group_t;
+typedef group_t::object object_t;
+group_t group("LLConversationLog");
+
+template<> template<> void object_t::test<1>()
+{
+ const LLUUID resident_id("00000000-0000-0000-0000-000000000002");
+ const LLUUID session_id = gAgentID ^ resident_id;
+ const U64Seconds archived_time(LLUnits::Seconds::fromValue(1787756400.0));
+
+ // A durable service archive has resident metadata but no live IM session.
+ LLConversationLog& log = LLConversationLog::instance();
+ log.addServiceConversation(
+ session_id,
+ "Bridie Linden",
+ "bridie.linden",
+ resident_id,
+ archived_time);
+
+ // Repeated archive publication must not duplicate the Conversation Log row.
+ log.addServiceConversation(
+ session_id,
+ "Bridie Linden",
+ "bridie.linden",
+ resident_id,
+ archived_time);
+
+ const LLConversation* discovered = log.getConversation(session_id);
+ ensure("remote direct conversation is discoverable", discovered != NULL);
+ ensure_equals("remote conversation is unique", log.getConversations().size(), size_t(1));
+ ensure("remote conversation is P2P",
+ discovered->getConversationType() == LLIMModel::LLIMSession::P2P_SESSION);
+ ensure("remote archive time retained", discovered->getTime() == archived_time);
+ ensure_equals("remote participant retained", discovered->getParticipantID(), resident_id);
+ ensure_equals("remote name retained", discovered->getConversationName(),
+ std::string("Bridie Linden"));
+ ensure_equals("remote transcript stem retained", discovered->getHistoryFileName(),
+ std::string("bridie.linden"));
+}
+
+template<> template<> void object_t::test<2>()
+{
+ const LLUUID resident_id("00000000-0000-0000-0000-000000000002");
+ const LLUUID changed_resident_id("00000000-0000-0000-0000-000000000003");
+ const LLUUID session_id = gAgentID ^ resident_id;
+ const U64Seconds original_time(LLUnits::Seconds::fromValue(1787756400.0));
+ const U64Seconds newer_time(LLUnits::Seconds::fromValue(1787929200.0));
+ const U64Seconds older_time(LLUnits::Seconds::fromValue(1787666400.0));
+
+ LLConversationLog& log = LLConversationLog::instance();
+ log.addServiceConversation(
+ session_id,
+ "Bridie Linden",
+ "bridie.linden",
+ resident_id,
+ original_time);
+ LLConversationLogTestAccess::setOfflineMessages(session_id, true);
+
+ // A newer archive advances only the timestamp. Equal and older publications
+ // remain silent so stale service data cannot regress or duplicate the row.
+ ConversationLogObserver observer;
+ log.addObserver(&observer);
+ log.addServiceConversation(
+ session_id,
+ "Changed Name",
+ "changed.filename",
+ changed_resident_id,
+ newer_time);
+ log.addServiceConversation(
+ session_id,
+ "Changed Again",
+ "changed.again",
+ changed_resident_id,
+ newer_time);
+ log.addServiceConversation(
+ session_id,
+ "Older Name",
+ "older.filename",
+ changed_resident_id,
+ older_time);
+ log.removeObserver(&observer);
+
+ const LLConversation* updated = log.getConversation(session_id);
+ ensure("updated conversation remains present", updated != NULL);
+ ensure_equals("updated conversation remains unique", log.getConversations().size(), size_t(1));
+ ensure("newer archive time applied", updated->getTime() == newer_time);
+ ensure_equals("formatted archive time refreshed", updated->getTimestamp(),
+ LLConversation::createTimestamp(newer_time));
+ ensure_equals("existing participant preserved", updated->getParticipantID(), resident_id);
+ ensure_equals("existing name preserved", updated->getConversationName(),
+ std::string("Bridie Linden"));
+ ensure_equals("existing transcript stem preserved", updated->getHistoryFileName(),
+ std::string("bridie.linden"));
+ ensure("existing offline state preserved", updated->hasOfflineMessages());
+ ensure_equals("timestamp update avoids full refresh", observer.mRefreshes, S32(0));
+ ensure_equals("only newer time notifies", observer.mParticularChanges, S32(1));
+ ensure_equals("timestamp update identifies session", observer.mSessionID, session_id);
+ ensure_equals("timestamp update identifies change", observer.mMask,
+ U32(LLConversationLogObserver::CHANGED_TIME));
+}
+
+template<> template<> void object_t::test<3>()
+{
+ LLConversationLogTestAccess::reset(false);
+
+ // Service history must not create metadata when Conversation Log privacy is disabled.
+ const LLUUID resident_id("00000000-0000-0000-0000-000000000002");
+ LLConversationLog& log = LLConversationLog::instance();
+ log.addServiceConversation(
+ gAgentID ^ resident_id,
+ "Bridie Linden",
+ "bridie.linden",
+ resident_id,
+ U64Seconds(LLUnits::Seconds::fromValue(1787756400.0)));
+
+ ensure("disabled Conversation Log remains empty", log.isLogEmpty());
+}
+}
diff --git a/indra/newview/tests/llgamecontrol_stub.cpp b/indra/newview/tests/llgamecontrol_stub.cpp
new file mode 100644
index 0000000000..22589bcad3
--- /dev/null
+++ b/indra/newview/tests/llgamecontrol_stub.cpp
@@ -0,0 +1,99 @@
+/**
+ * @file llgamecontrol_stub.cpp
+ * @brief Stubbery for LLGameControl
+ *
+ * $LicenseInfo:firstyear=2023&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2023, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#pragma once
+
+#include "llgamecontrol.h"
+
+#include "SDL3/SDL_events.h"
+
+LLGameControl::ServerState g_state;
+
+// static
+bool LLGameControl::isInitialized()
+{
+ return false;
+}
+
+// static
+void LLGameControl::init()
+{
+}
+
+// static
+void LLGameControl::terminate()
+{
+}
+
+// static
+bool LLGameControl::computeFinalStateAndCheckForChanges()
+{
+ return false;
+}
+
+// static
+void LLGameControl::clearAllState()
+{
+}
+
+// static
+void LLGameControl::processEvents(bool app_has_focus)
+{
+}
+
+// static
+const LLGameControl::State& LLGameControl::getServerState()
+{
+ return g_state;
+}
+
+// static
+void LLGameControl::setIncludeKeyboard(bool include)
+{
+}
+
+// static
+bool LLGameControl::getIncludeKeyboard()
+{
+ return false;
+}
+
+// static
+LLGameControl::InputChannel LLGameControl::getChannelByActionName(const std::string& name)
+{
+ return LLGameControl::InputChannel();
+}
+
+// static
+void LLGameControl::addActionMapping(const std::string& name, LLGameControl::InputChannel channel)
+{
+}
+
+// static
+void LLGameControl::setActionFlags(U32 action_flags)
+{
+}
+
diff --git a/indra/newview/tests/llversioninfo_test.cpp b/indra/newview/tests/llversioninfo_test.cpp
index a78235c5f7..bb546b5832 100644
--- a/indra/newview/tests/llversioninfo_test.cpp
+++ b/indra/newview/tests/llversioninfo_test.cpp
@@ -31,7 +31,10 @@
#include "llversioninfovars.h"
- #include <iostream>
+#include <iostream>
+
+//#include "llgamecontrol_stub.cpp"
+
// LL_VIEWER_CHANNEL is a macro defined on the compiler command line. The
// macro expands to the string name of the channel, but without quotes. We
diff --git a/indra/newview/viewer_manifest.py b/indra/newview/viewer_manifest.py
index f451b28475..1e3f2df859 100755
--- a/indra/newview/viewer_manifest.py
+++ b/indra/newview/viewer_manifest.py
@@ -79,6 +79,7 @@ class ViewerManifest(LLManifest):
self.exclude("logcontrol.xml")
self.exclude("logcontrol-dev.xml")
self.path("*.ini")
+ self.path("*.txt")
self.path("*.xml")
# include the entire shaders directory recursively
@@ -589,6 +590,9 @@ class Windows_x86_64_Manifest(ViewerManifest):
self.path_optional("vcruntime140_1.dll")
self.path_optional("vcruntime140_threads.dll")
+ # SDL3
+ self.path("SDL3.dll")
+
# BugSplat
if self.args.get('bugsplat'):
self.path("BsSndRpt64.exe")
@@ -989,7 +993,7 @@ class Darwin_x86_64_Manifest(ViewerManifest):
# Remember where we parked this car.
with self.prefix(src=relpkgdir, dst="Frameworks"):
self.path("libndofdev.dylib")
-
+ self.path("libSDL3.dylib") # gamecontrol
if self.args.get('bugsplat'):
self.path2basename(relpkgdir, "BugsplatMac.framework")
diff --git a/indra/newview/windows.manifest b/indra/newview/windows.manifest
index 8321ac5337..5bd50279c3 100644
--- a/indra/newview/windows.manifest
+++ b/indra/newview/windows.manifest
@@ -3,6 +3,7 @@
<asmv3:application>
<asmv3:windowsSettings xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">
<dpiAware>True/PM</dpiAware>
+ <dpiAwareness xmlns="http://schemas.microsoft.com/SMI/2016/WindowsSettings">PerMonitorV2</dpiAwareness>
</asmv3:windowsSettings>
</asmv3:application>
<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
diff --git a/scripts/messages/message_template.msg b/scripts/messages/message_template.msg
index ad3ddd5a94..89c688c8f3 100644
--- a/scripts/messages/message_template.msg
+++ b/scripts/messages/message_template.msg
@@ -8,7 +8,7 @@ version 2.0
// for each type is listed below:
// Low: 431
// Medium: 18
-// High: 30
+// High: 33
// PLEASE UPDATE THIS WHEN YOU ADD A NEW MESSAGE!
@@ -567,6 +567,11 @@ version 2.0
// PlacesQuery
// Used for getting a list of places for the group land panel
// and the user land holdings panel. NOT for the directory.
+//
+// The dataserver now implements the "/agent/<agent-id>/owned-land"
+// endpoint as a replacement for PlacesQuery and PlacesReply.
+// This has not yet been exposed in the viewer through a capability...
+// but this message's days are numbered.
{
PlacesQuery Low 29 NotTrusted Zerocoded
{
@@ -2106,7 +2111,7 @@ version 2.0
}
}
-// ObjectBypassModUpdate
+// ObjectBypassedUpdate
// Viewer -> Simulator
// Allows the owner of an object to bypass mod protections for
// Predefined fields.
@@ -7501,9 +7506,12 @@ version 2.0
}
}
+// ScriptDataRequest and ScriptDataReply are no longer used in the
+// simulator or the dataserver. Please see "/region/<region-id>/data-request"
+// in llscript_dataserver.cpp for the HTTP endpoint.
// Script on simulator asks dataserver for information
{
- ScriptDataRequest Low 337 Trusted Unencoded
+ ScriptDataRequest Low 337 Trusted Unencoded UDPDeprecated
{
DataBlock Variable
{ Hash U64 }
@@ -7514,7 +7522,7 @@ version 2.0
// Data server responds with data
{
- ScriptDataReply Low 338 Trusted Unencoded
+ ScriptDataReply Low 338 Trusted Unencoded UDPDeprecated
{
DataBlock Variable
{ Hash U64 }
@@ -9256,6 +9264,7 @@ version 2.0
}
}
+// DEPRECATED -- remove once all simulators support GameControlData message
// viewer -> simulator
// GameControlInput - input from game controller
// The main payload of this message is split into two Variable chunks:
@@ -9289,3 +9298,237 @@ version 2.0
}
}
+// viewer -> simulator
+// GameControlData - data from game controller
+// Carries canonical gamepad state plus mode-dependent semantic interpretation.
+// Replaces the deprecated GameControlInput (High 32).
+//
+// The Packet field of the AgentData is an increasing sequence number (with overflow
+// after 255) for each GameControlData message, used to ignore late arrivals for
+// out-of-order messages.
+//
+// The ActionMode field of the AgentData block represents the viewer's game-control
+// mode and is used to assign meaning to the semantic data (see below).
+//
+// Canonical Axes has up to 6 Values: the server will ignore any Values beyond 6 and if
+// fewer than 6 are packed then it will assume unpacked Values are zero.
+// 0 AXIS_LEFTX
+// 1 AXIS_LEFTY
+// 2 AXIS_RIGHTX
+// 3 AXIS_RIGHTY
+// 4 AXIS_LEFT_TRIGGER
+// 5 AXIS_RIGHT_TRIGGER
+//
+// ButtonData is a 32-bit mask of pressed buttons
+// 0 BUTTON_SOUTH
+// 1 BUTTON_EAST
+// 2 BUTTON_WEST
+// 3 BUTTON_NORTH
+// 4 BUTTON_SELECT
+// 5 BUTTON_HOME
+// 6 BUTTON_START
+// 7 BUTTON_LEFT_STICK
+// 8 BUTTON_RIGHT_STICK
+// 9 BUTTON_LEFT_SHOULDER
+// 10 BUTTON_RIGHT_SHOULDER
+// 11 BUTTON_DPAD_UP
+// 12 BUTTON_DPAD_DOWN
+// 13 BUTTON_DPAD_LEFT
+// 14 BUTTON_DPAD_RIGHT
+// 15 BUTTON_MISC1
+// 16 BUTTON_PADDLE1
+// 17 BUTTON_PADDLE2
+// 18 BUTTON_PADDLE3
+// 19 BUTTON_PADDLE4
+// 20 BUTTON_TOUCHPAD
+// 21 BUTTON_21
+// ...
+// 31 BUTTON_31
+//
+// Modal data is mostly the same as canonical, but reordered (and combined in the case of the triggers)
+// according to their semantic meanings, which depend on the mode. The possible modes are:
+// 0 CONTROL_MODE_AVATAR
+// 1 CONTROL_MODE_MOUSELOOK
+// 2 CONTROL_MODE_FLYCAM
+// 3 CONTROL_MODE_CAPTIVE (sitting)
+// 4 CONTROL_MODE_CURSOR (mouse cursor)
+//
+// For AVATAR, MOUSELOOK, and CAPTIVE modes the axis semantics are:
+// 0 AXIS_STRAFE
+// 1 AXIS_ADVANCE
+// 2 AXIS_TURN
+// 3 AXIS_LOOK
+// 4 AXIS_RISE
+//
+// For FLYCAM the axis semantics are:
+// 0 FLYCAM_AXIS_TRUCK
+// 1 FLYCAM_AXIS_DOLLY
+// 2 FLYCAM_AXIS_PAN
+// 3 FLYCAM_AXIS_TILT
+// 4 FLYCAM_AXIS_BOOM
+// 5 FLYCAM_AXIS_ROLL
+// 6 FLYCAM_AXIS_ZOOM
+//
+// For CURSOR mode the axis semantics are:
+// 0 CURSOR_DX (value driving mouse horizontal motion)
+// 1 CURSOR_DY (value driving mouse vertical motion)
+// 2 CURSOR_PX (cursor position, pixels, X)
+// 3 CURSOR_PY (cursor position, pixels, Y)
+// 4 CURSOR_NX (cursor position, normalized, X)
+// 5 CURSOR_NY (cursor position, normalized, Y)
+//
+// CURSOR_PX/CURSOR_PY are the mouse cursor's position, in pixels, within the
+// rectangular area available to the cursor while it is being driven by the game
+// controller: <0,0> is the upper-left corner of that rectangle and <WIDTH,HEIGHT>
+// is its lower-right corner.
+//
+// CURSOR_NX/CURSOR_NY are the same position normalized to that rectangle: <0.0,0.0>
+// is the upper-left corner and <1.0,1.0> is the lower-right corner. Since axis
+// Values are S16, the floating point range [0.0, 1.0] is mapped onto [0, 32767]
+// (not 32768, which does not fit in an S16).
+//
+// CURSOR mode has no AXIS_TURN/AXIS_LOOK slot: turning/looking still work in Cursor
+// mode (bindable to the right stick, same as any other mode) but are no longer
+// mirrored here now that these slots carry cursor position instead.
+//
+// Similarly for semantic ModeButtons the meaning of the Flags depend on the mode.
+// A ModeButtons bit index is always identical to the canonical Button index to which
+// it is mapped by default, no matter how it is actually mapped.
+// Canonical buttons with no default action in a given mode are still assigned a bit
+// but it has no meaning (it is never used for that mode).
+//
+// For AVATAR and CAPTIVE modes the ModeButtons bit meanings are:
+// Bit Default_Button Name
+// -----------------------------------------------------------------------
+// 0 BUTTON_SOUTH Jump
+// 1 BUTTON_EAST Crouch
+// 2 BUTTON_WEST Toggle sit
+// 3 BUTTON_NORTH (unbound; reserved for future "Interact")
+// 4 BUTTON_SELECT Toggle mouse cursor
+// 5 BUTTON_HOME Toggle speak
+// 6 BUTTON_START Toggle mouselook
+// 7 BUTTON_LEFT_STICK (unbound)
+// 8 BUTTON_RIGHT_STICK Toggle flycam
+// 9 BUTTON_LEFT_SHOULDER (unbound)
+// 10 BUTTON_RIGHT_SHOULDER (unbound)
+// 11 BUTTON_DPAD_UP Advance forward (also folded into ModeAxes AXIS_ADVANCE)
+// 12 BUTTON_DPAD_DOWN Advance back (also folded into ModeAxes AXIS_ADVANCE)
+// 13 BUTTON_DPAD_LEFT Strafe left (also folded into ModeAxes AXIS_STRAFE)
+// 14 BUTTON_DPAD_RIGHT Strafe right (also folded into ModeAxes AXIS_STRAFE)
+// 15-31 (unbound)
+//
+// For MOUSELOOK mode the ModeButtons bit meanings are:
+// Bit Default_Button Name
+// -----------------------------------------------------------------------
+// 0 BUTTON_SOUTH Jump
+// 1 BUTTON_EAST Crouch
+// 2 BUTTON_WEST Toggle sit
+// 3 BUTTON_NORTH (unbound)
+// 4 BUTTON_SELECT Toggle mouse cursor
+// 5 BUTTON_HOME Toggle speak
+// 6 BUTTON_START Toggle mouselook
+// 7 BUTTON_LEFT_STICK (unbound)
+// 8 BUTTON_RIGHT_STICK Toggle flycam
+// 9 BUTTON_LEFT_SHOULDER Mouse click left
+// 10 BUTTON_RIGHT_SHOULDER Mouse click right
+// 11 BUTTON_DPAD_UP Advance forward (also folded into ModeAxes AXIS_ADVANCE)
+// 12 BUTTON_DPAD_DOWN Advance back (also folded into ModeAxes AXIS_ADVANCE)
+// 13 BUTTON_DPAD_LEFT Strafe left (also folded into ModeAxes AXIS_STRAFE)
+// 14 BUTTON_DPAD_RIGHT Strafe right (also folded into ModeAxes AXIS_STRAFE)
+// 15-31 (unbound)
+//
+// For FLYCAM mode the ModeButtons bit meanings are:
+// Bit Default_Button Name
+// -----------------------------------------------------------------------
+// 0 BUTTON_SOUTH Zoom out (also folded into ModeAxes FLYCAM_AXIS_ZOOM)
+// 1 BUTTON_EAST Pan right (also folded into ModeAxes FLYCAM_AXIS_PAN)
+// 2 BUTTON_WEST Pan left (also folded into ModeAxes FLYCAM_AXIS_PAN)
+// 3 BUTTON_NORTH Zoom in (also folded into ModeAxes FLYCAM_AXIS_ZOOM)
+// 4 BUTTON_SELECT Toggle AltZoom
+// 5 BUTTON_HOME (unbound)
+// 6 BUTTON_START Toggle follow
+// 7 BUTTON_LEFT_STICK Reset
+// 8 BUTTON_RIGHT_STICK Toggle flycam
+// 9 BUTTON_LEFT_SHOULDER Roll CCW (also folded into ModeAxes FLYCAM_AXIS_ROLL)
+// 10 BUTTON_RIGHT_SHOULDER Roll CW (also folded into ModeAxes FLYCAM_AXIS_ROLL)
+// 11 BUTTON_DPAD_UP Dolly forward (also folded into ModeAxes FLYCAM_AXIS_DOLLY)
+// 12 BUTTON_DPAD_DOWN Dolly back (also folded into ModeAxes FLYCAM_AXIS_DOLLY)
+// 13 BUTTON_DPAD_LEFT Truck left (also folded into ModeAxes FLYCAM_AXIS_TRUCK)
+// 14 BUTTON_DPAD_RIGHT Truck right (also folded into ModeAxes FLYCAM_AXIS_TRUCK)
+// 15-31 (unbound)
+//
+// For CAPTIVE mode (avatar is sitting, or controls have been taken) the ModeButtons
+// bit meanings are identical to AVATAR mode (CAPTIVE reuses AVATAR's default button
+// mapping in buildDefaultModeMappings()):
+// Bit Default_Button Name
+// -----------------------------------------------------------------------
+// 0 BUTTON_SOUTH Jump
+// 1 BUTTON_EAST Crouch
+// 2 BUTTON_WEST Toggle sit
+// 3 BUTTON_NORTH (unbound; reserved for future "Interact")
+// 4 BUTTON_SELECT Toggle mouse cursor
+// 5 BUTTON_HOME Toggle speak
+// 6 BUTTON_START Toggle mouselook
+// 7 BUTTON_LEFT_STICK (unbound)
+// 8 BUTTON_RIGHT_STICK Toggle flycam
+// 9 BUTTON_LEFT_SHOULDER (unbound)
+// 10 BUTTON_RIGHT_SHOULDER (unbound)
+// 11 BUTTON_DPAD_UP Advance forward (also folded into ModeAxes AXIS_ADVANCE)
+// 12 BUTTON_DPAD_DOWN Advance back (also folded into ModeAxes AXIS_ADVANCE)
+// 13 BUTTON_DPAD_LEFT Strafe left (also folded into ModeAxes AXIS_STRAFE)
+// 14 BUTTON_DPAD_RIGHT Strafe right (also folded into ModeAxes AXIS_STRAFE)
+// 15-31 (unbound)
+//
+// For CURSOR mode (left stick drives the on-screen cursor instead of avatar
+// movement) the ModeButtons bit meanings are:
+// 0 BUTTON_SOUTH Jump
+// 1 BUTTON_EAST Crouch
+// 2 BUTTON_WEST Toggle sit
+// 3 BUTTON_NORTH (unbound)
+// 4 BUTTON_SELECT Toggle mouse cursor
+// 5 BUTTON_HOME Toggle speak
+// 6 BUTTON_START Toggle mouselook
+// 7 BUTTON_LEFT_STICK (unbound)
+// 8 BUTTON_RIGHT_STICK Toggle flycam
+// 9 BUTTON_LEFT_SHOULDER Mouse click left
+// 10 BUTTON_RIGHT_SHOULDER Mouse click right
+// 11 BUTTON_DPAD_UP Advance forward (moves avatar locally; NOT folded into
+// ModeAxes -- CURSOR_DX/CURSOR_DY carry cursor motion instead)
+// 12 BUTTON_DPAD_DOWN Advance back (not folded into ModeAxes; see above)
+// 13 BUTTON_DPAD_LEFT Strafe left (not folded into ModeAxes; see above)
+// 14 BUTTON_DPAD_RIGHT Strafe right (not folded into ModeAxes; see above)
+// 15-31 (unbound)
+//
+{
+ GameControlData High 33 NotTrusted Zerocoded
+ {
+ AgentData Single
+ { AgentID LLUUID }
+ { SessionID LLUUID }
+ { Packet U8 }
+ { ActionMode U8 }
+ }
+ // non-modal canonical data
+ {
+ // server will zero unpacked Values
+ Axes Variable
+ { Value S16 }
+ }
+ {
+ // server will zero unpacked Flags
+ Buttons Variable
+ { Flags U32 }
+ }
+ // modal semantic data
+ {
+ // server will zero unpacked Values
+ ModeAxes Variable
+ { Value S16 }
+ }
+ {
+ // server will zero unpacked Flags
+ ModeButtons Variable
+ { Flags U32 }
+ }
+}
+
diff --git a/scripts/messages/message_template.msg.sha1 b/scripts/messages/message_template.msg.sha1
index 96f24ca1ba..31e19ed026 100644
--- a/scripts/messages/message_template.msg.sha1
+++ b/scripts/messages/message_template.msg.sha1
@@ -1 +1 @@
-3edf45c784a5440d7dd24c59309faf52d1d01f47 \ No newline at end of file
+db5624529792813a9fdddb9f2a8e69fa93485951 \ No newline at end of file