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-rw-r--r--.hgtags1
-rw-r--r--indra/newview/llpaneloutfitedit.cpp14
2 files changed, 11 insertions, 4 deletions
diff --git a/.hgtags b/.hgtags
index 2aa0fe7506..f476d71524 100644
--- a/.hgtags
+++ b/.hgtags
@@ -412,3 +412,4 @@ ccf991e02dc2f63fb646324230d54832683f4a9b DRTVWR-286
e06898df8644fe567bee94f817d03abc1c380993 3.4.5-beta3
a676b4d6c037b39fe5b8e42cf8839a9303936089 DRTVWR-289
28fa8b944a0c1869636ab00cc400f5aa71f6fa3c DRTVWR-290
+7f09bbc28c297f14b67961be7b6575445fa160e8 DRTVWR-291
diff --git a/indra/newview/llpaneloutfitedit.cpp b/indra/newview/llpaneloutfitedit.cpp
index 35e2e96bab..36234b9536 100644
--- a/indra/newview/llpaneloutfitedit.cpp
+++ b/indra/newview/llpaneloutfitedit.cpp
@@ -186,8 +186,11 @@ private:
// Populate the menu with items like "New Skin", "New Pants", etc.
static void populateCreateWearableSubmenus(LLMenuGL* menu)
{
- LLView* menu_clothes = gMenuHolder->getChildView("COF.Gear.New_Clothes", FALSE);
- LLView* menu_bp = gMenuHolder->getChildView("COF.Geear.New_Body_Parts", FALSE);
+ // MAINT-2276...these menus are created as dummies because they are not available
+ // when this function is called. This prevents their parent from popping up later.
+ //
+ //LLView* menu_clothes = gMenuHolder->getChildView("COF.Gear.New_Clothes", FALSE);
+ //LLView* menu_bp = gMenuHolder->getChildView("COF.Geear.New_Body_Parts", FALSE);
for (U8 i = LLWearableType::WT_SHAPE; i != (U8) LLWearableType::WT_COUNT; ++i)
{
@@ -200,8 +203,11 @@ private:
p.on_click.function_name = "Wearable.Create";
p.on_click.parameter = LLSD(type_name);
- LLView* parent = LLWearableType::getAssetType(type) == LLAssetType::AT_CLOTHING ?
- menu_clothes : menu_bp;
+ //LLView* parent = LLWearableType::getAssetType(type) == LLAssetType::AT_CLOTHING ? menu_clothes : menu_bp;
+ // This is a work-around for MAINT-2276 wherein the parent toggleable menu does not appear
+ // It puts everything under one menu, but that menu appears, which is better than not.
+ //
+ LLView* parent = menu;
LLUICtrlFactory::create<LLMenuItemCallGL>(p, parent);
}
}