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-rw-r--r--indra/llprimitive/llmodel.cpp8
-rw-r--r--indra/llprimitive/llmodel.h18
-rw-r--r--indra/newview/llfloatermodelpreview.cpp330
-rw-r--r--indra/newview/llfloatermodelpreview.h2
-rw-r--r--indra/newview/llpanelvolume.cpp2
-rw-r--r--indra/newview/llviewershadermgr.cpp2
6 files changed, 212 insertions, 150 deletions
diff --git a/indra/llprimitive/llmodel.cpp b/indra/llprimitive/llmodel.cpp
index ea0ea931af..def276c808 100644
--- a/indra/llprimitive/llmodel.cpp
+++ b/indra/llprimitive/llmodel.cpp
@@ -1692,13 +1692,13 @@ LLModel::weight_list& LLModel::getJointInfluences(const LLVector3& pos)
}
else
{ //no exact match found, get closest point
- const F32 epsilon = 2.f/65536;
+ const F32 epsilon = 1e-5f;
weight_map::iterator iter_up = mSkinWeights.lower_bound(pos);
weight_map::iterator iter_down = ++iter_up;
weight_map::iterator best = iter_up;
- F32 min_dist = (iter->first - pos).magVecSquared();
+ F32 min_dist = (iter->first - pos).magVec();
bool done = false;
while (!done)
@@ -1709,7 +1709,7 @@ LLModel::weight_list& LLModel::getJointInfluences(const LLVector3& pos)
if (iter_up != mSkinWeights.end() && ++iter_up != mSkinWeights.end())
{
done = false;
- F32 dist = (iter_up->first - pos).magVecSquared();
+ F32 dist = (iter_up->first - pos).magVec();
if (dist < epsilon)
{
@@ -1727,7 +1727,7 @@ LLModel::weight_list& LLModel::getJointInfluences(const LLVector3& pos)
{
done = false;
- F32 dist = (iter_down->first - pos).magVecSquared();
+ F32 dist = (iter_down->first - pos).magVec();
if (dist < epsilon)
{
diff --git a/indra/llprimitive/llmodel.h b/indra/llprimitive/llmodel.h
index 35fdf3f3d6..90c1c252ed 100644
--- a/indra/llprimitive/llmodel.h
+++ b/indra/llprimitive/llmodel.h
@@ -218,13 +218,29 @@ public:
}
};
+
+ struct JointPositionalCompare
+ {
+ //Are the doubles the same w/in epsilon specified tolerance
+ bool areEqual( double a, double b )
+ {
+ const float epsilon = 1e-5f;
+ return (abs(a - b) > epsilon) && (a < b);
+ }
+ //Make sure that we return false for any values that are within the tolerance for equivalence
+ bool operator() ( const LLVector3& a, const LLVector3& b )
+ {
+ return ( areEqual( a[0],b[0]) && areEqual( a[1],b[1] ) && areEqual( a[2],b[2]) ) ? false : true;
+ }
+ };
+
//copy of position array for this model -- mPosition[idx].mV[X,Y,Z]
std::vector<LLVector3> mPosition;
//map of positions to skin weights --- mSkinWeights[pos].mV[0..4] == <joint_index>.<weight>
//joint_index corresponds to mJointList
typedef std::vector<JointWeight> weight_list;
- typedef std::map<LLVector3, weight_list > weight_map;
+ typedef std::map<LLVector3, weight_list, JointPositionalCompare > weight_map;
weight_map mSkinWeights;
//get list of weight influences closest to given position
diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp
index e68a8cc84a..6e3008049f 100644
--- a/indra/newview/llfloatermodelpreview.cpp
+++ b/indra/newview/llfloatermodelpreview.cpp
@@ -1543,8 +1543,7 @@ bool LLModelLoader::doLoadModel()
LLMatrix4 trans = normalized_transformation;
trans *= skin_info.mBindShapeMatrix;
- skin_info.mBindShapeMatrix = trans;
-
+ skin_info.mBindShapeMatrix = trans;
}
@@ -1747,15 +1746,15 @@ bool LLModelLoader::doLoadModel()
}
}
- model->mSkinInfo.mInvBindMatrix.push_back(mat);
+ model->mSkinInfo.mInvBindMatrix.push_back(mat);
}
}
}
}
}
- //Now that we've parsed the joint array, let's determine if we have a full rig
- //(which means we have all the joints that are required for an avatar versus
+ //Now that we've parsed the jointa werray, let's determine if we have a full rig
+ //(which means we have all the joint sthat are required for an avatar versus
//a skinned asset attached to a node in a file that contains an entire skeleton,
//but does not use the skeleton).
buildJointToNodeMappingFromScene( root );
@@ -2159,15 +2158,29 @@ void LLModelLoader::processJointToNodeMapping( domNode* pNode )
mJointsFromNode.push_front( pNode->getName() );
}
//2. Handle the kiddo's
- daeTArray< daeSmartRef<daeElement> > childOfChild = pNode->getChildren();
- S32 childOfChildCount = childOfChild.getCount();
- for (S32 i = 0; i < childOfChildCount; ++i)
+ processChildJoints( pNode );
+ }
+ else
+ {
+ //Determine if the're any children wrt to this failed node.
+ //This occurs when an armature is exported and ends up being what essentially amounts to
+ //as the root for the visual_scene
+ processChildJoints( pNode );
+ }
+}
+//-----------------------------------------------------------------------------
+// processChildJoint()
+//-----------------------------------------------------------------------------
+void LLModelLoader::processChildJoints( domNode* pParentNode )
+{
+ daeTArray< daeSmartRef<daeElement> > childOfChild = pParentNode->getChildren();
+ S32 childOfChildCount = childOfChild.getCount();
+ for (S32 i = 0; i < childOfChildCount; ++i)
+ {
+ domNode* pChildNode = daeSafeCast<domNode>( childOfChild[i] );
+ if ( pChildNode )
{
- domNode* pChildNode = daeSafeCast<domNode>( childOfChild[i] );
- if ( pChildNode )
- {
- processJointToNodeMapping( pChildNode );
- }
+ processJointToNodeMapping( pChildNode );
}
}
}
@@ -2353,8 +2366,20 @@ void LLModelLoader::loadTextures()
//-----------------------------------------------------------------------------
bool LLModelLoader::isNodeAJoint( domNode* pNode )
{
- if ( !pNode || pNode->getName() == NULL)
+ if ( !pNode )
{
+ llinfos<<"Created node is NULL"<<llendl;
+ return false;
+ }
+
+ if ( pNode->getName() == NULL )
+ {
+ llinfos<<"Parsed node has no name "<<llendl;
+ //Attempt to write the node id, if possible (aids in debugging the visual scene)
+ if ( pNode->getId() )
+ {
+ llinfos<<"Parsed node ID: "<<pNode->getId()<<llendl;
+ }
return false;
}
@@ -4868,6 +4893,8 @@ BOOL LLModelPreview::render()
target_pos); // point of interest
+ z_near = llclamp(z_far * 0.001f, 0.001f, 0.1f);
+
LLViewerCamera::getInstance()->setPerspective(FALSE, mOrigin.mX, mOrigin.mY, width, height, FALSE, z_near, z_far);
stop_glerror();
@@ -4944,18 +4971,22 @@ BOOL LLModelPreview::render()
if (textures)
{
- const std::string& binding = instance.mModel->mMaterialList[i];
- const LLImportMaterial& material = instance.mMaterial[binding];
+ int materialCnt = instance.mModel->mMaterialList.size();
+ if ( i < materialCnt )
+ {
+ const std::string& binding = instance.mModel->mMaterialList[i];
+ const LLImportMaterial& material = instance.mMaterial[binding];
- llassert(binding == model->mMaterialList[i]);
+ llassert(binding == model->mMaterialList[i]);
- glColor4fv(material.mDiffuseColor.mV);
- if (material.mDiffuseMap.notNull())
- {
- if (material.mDiffuseMap->getDiscardLevel() > -1)
+ glColor4fv(material.mDiffuseColor.mV);
+ if (material.mDiffuseMap.notNull())
{
- gGL.getTexUnit(0)->bind(material.mDiffuseMap, true);
- mTextureSet.insert(material.mDiffuseMap.get());
+ if (material.mDiffuseMap->getDiscardLevel() > -1)
+ {
+ gGL.getTexUnit(0)->bind(material.mDiffuseMap, true);
+ mTextureSet.insert(material.mDiffuseMap.get());
+ }
}
}
}
@@ -4983,184 +5014,197 @@ BOOL LLModelPreview::render()
if (physics)
{
glClear(GL_DEPTH_BUFFER_BIT);
- LLGLEnable blend(GL_BLEND);
- gGL.blendFunc(LLRender::BF_ONE, LLRender::BF_ZERO);
-
- for (LLMeshUploadThread::instance_list::iterator iter = mUploadData.begin(); iter != mUploadData.end(); ++iter)
+
+ for (U32 i = 0; i < 2; i++)
{
- LLModelInstance& instance = *iter;
+ if (i == 0)
+ { //depth only pass
+ gGL.setColorMask(false, false);
+ }
+ else
+ {
+ gGL.setColorMask(true, true);
+ }
- LLModel* model = instance.mLOD[LLModel::LOD_PHYSICS];
+ //enable alpha blending on second pass but not first pass
+ LLGLState blend(GL_BLEND, i);
+
+ gGL.blendFunc(LLRender::BF_SOURCE_ALPHA, LLRender::BF_ONE_MINUS_SOURCE_ALPHA);
- if (!model)
+ for (LLMeshUploadThread::instance_list::iterator iter = mUploadData.begin(); iter != mUploadData.end(); ++iter)
{
- continue;
- }
+ LLModelInstance& instance = *iter;
- gGL.pushMatrix();
- LLMatrix4 mat = instance.mTransform;
+ LLModel* model = instance.mLOD[LLModel::LOD_PHYSICS];
- glMultMatrixf((GLfloat*) mat.mMatrix);
+ if (!model)
+ {
+ continue;
+ }
+ gGL.pushMatrix();
+ LLMatrix4 mat = instance.mTransform;
- bool render_mesh = true;
+ glMultMatrixf((GLfloat*) mat.mMatrix);
- LLPhysicsDecomp* decomp = gMeshRepo.mDecompThread;
- if (decomp)
- {
- LLMutexLock(decomp->mMutex);
- LLModel::Decomposition& physics = model->mPhysics;
+ bool render_mesh = true;
- if (!physics.mHull.empty())
+ LLPhysicsDecomp* decomp = gMeshRepo.mDecompThread;
+ if (decomp)
{
- render_mesh = false;
+ LLMutexLock(decomp->mMutex);
- if (physics.mMesh.empty())
- { //build vertex buffer for physics mesh
- gMeshRepo.buildPhysicsMesh(physics);
- }
+ LLModel::Decomposition& physics = model->mPhysics;
+
+ if (!physics.mHull.empty())
+ {
+ render_mesh = false;
+
+ if (physics.mMesh.empty())
+ { //build vertex buffer for physics mesh
+ gMeshRepo.buildPhysicsMesh(physics);
+ }
- if (!physics.mMesh.empty())
- { //render hull instead of mesh
- for (U32 i = 0; i < physics.mMesh.size(); ++i)
- {
- if (explode > 0.f)
+ if (!physics.mMesh.empty())
+ { //render hull instead of mesh
+ for (U32 i = 0; i < physics.mMesh.size(); ++i)
{
- gGL.pushMatrix();
+ if (explode > 0.f)
+ {
+ gGL.pushMatrix();
- LLVector3 offset = model->mHullCenter[i]-model->mCenterOfHullCenters;
- offset *= explode;
+ LLVector3 offset = model->mHullCenter[i]-model->mCenterOfHullCenters;
+ offset *= explode;
- gGL.translatef(offset.mV[0], offset.mV[1], offset.mV[2]);
- }
+ gGL.translatef(offset.mV[0], offset.mV[1], offset.mV[2]);
+ }
- static std::vector<LLColor4U> hull_colors;
+ static std::vector<LLColor4U> hull_colors;
- if (i+1 >= hull_colors.size())
- {
- hull_colors.push_back(LLColor4U(rand()%128+127, rand()%128+127, rand()%128+127, 255));
- }
+ if (i+1 >= hull_colors.size())
+ {
+ hull_colors.push_back(LLColor4U(rand()%128+127, rand()%128+127, rand()%128+127, 128));
+ }
glColor4ubv(hull_colors[i].mV);
- LLVertexBuffer::drawArrays(LLRender::TRIANGLES, physics.mMesh[i].mPositions, physics.mMesh[i].mNormals);
+ LLVertexBuffer::drawArrays(LLRender::TRIANGLES, physics.mMesh[i].mPositions, physics.mMesh[i].mNormals);
- if (explode > 0.f)
- {
- gGL.popMatrix();
+ if (explode > 0.f)
+ {
+ gGL.popMatrix();
+ }
}
}
}
}
- }
- if (render_mesh)
- {
- if (mVertexBuffer[LLModel::LOD_PHYSICS].empty())
+ if (render_mesh)
{
- genBuffers(LLModel::LOD_PHYSICS, false);
- }
- for (U32 i = 0; i < mVertexBuffer[LLModel::LOD_PHYSICS][model].size(); ++i)
- {
- LLVertexBuffer* buffer = mVertexBuffer[LLModel::LOD_PHYSICS][model][i];
-
- buffer->setBuffer(type_mask & buffer->getTypeMask());
+ if (mVertexBuffer[LLModel::LOD_PHYSICS].empty())
+ {
+ genBuffers(LLModel::LOD_PHYSICS, false);
+ }
+ for (U32 i = 0; i < mVertexBuffer[LLModel::LOD_PHYSICS][model].size(); ++i)
+ {
+ LLVertexBuffer* buffer = mVertexBuffer[LLModel::LOD_PHYSICS][model][i];
- buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0);
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- glColor4f(0.4f, 0.4f, 0.0f, 0.4f);
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ glColor4f(0.4f, 0.4f, 0.0f, 0.4f);
- buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0);
+ buffer->setBuffer(type_mask & buffer->getTypeMask());
+ buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0);
- glColor3f(1.f, 1.f, 0.f);
+ glColor3f(1.f, 1.f, 0.f);
- glLineWidth(2.f);
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
- buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0);
+ glLineWidth(2.f);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0);
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
- glLineWidth(1.f);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ glLineWidth(1.f);
+ }
}
- }
-
- gGL.popMatrix();
- }
- glLineWidth(3.f);
- glPointSize(8.f);
- gPipeline.enableLightsFullbright(LLColor4::white);
- //show degenerate triangles
- LLGLDepthTest depth(GL_TRUE, GL_TRUE, GL_ALWAYS);
- LLGLDisable cull(GL_CULL_FACE);
- glColor4f(1.f,0.f,0.f,1.f);
- const LLVector4a scale(0.5f);
-
- for (LLMeshUploadThread::instance_list::iterator iter = mUploadData.begin(); iter != mUploadData.end(); ++iter)
- {
- LLModelInstance& instance = *iter;
+ gGL.popMatrix();
+ }
- LLModel* model = instance.mLOD[LLModel::LOD_PHYSICS];
+ glLineWidth(3.f);
+ glPointSize(8.f);
+ gPipeline.enableLightsFullbright(LLColor4::white);
+ //show degenerate triangles
+ LLGLDepthTest depth(GL_TRUE, GL_TRUE, GL_ALWAYS);
+ LLGLDisable cull(GL_CULL_FACE);
+ glColor4f(1.f,0.f,0.f,1.f);
+ const LLVector4a scale(0.5f);
- if (!model)
+ for (LLMeshUploadThread::instance_list::iterator iter = mUploadData.begin(); iter != mUploadData.end(); ++iter)
{
- continue;
- }
+ LLModelInstance& instance = *iter;
- gGL.pushMatrix();
- LLMatrix4 mat = instance.mTransform;
+ LLModel* model = instance.mLOD[LLModel::LOD_PHYSICS];
- glMultMatrixf((GLfloat*) mat.mMatrix);
+ if (!model)
+ {
+ continue;
+ }
+ gGL.pushMatrix();
+ LLMatrix4 mat = instance.mTransform;
- LLPhysicsDecomp* decomp = gMeshRepo.mDecompThread;
- if (decomp)
- {
- LLMutexLock(decomp->mMutex);
+ glMultMatrixf((GLfloat*) mat.mMatrix);
- LLModel::Decomposition& physics = model->mPhysics;
- if (physics.mHull.empty())
+ LLPhysicsDecomp* decomp = gMeshRepo.mDecompThread;
+ if (decomp)
{
- if (mVertexBuffer[LLModel::LOD_PHYSICS].empty())
+ LLMutexLock(decomp->mMutex);
+
+ LLModel::Decomposition& physics = model->mPhysics;
+
+ if (physics.mHull.empty())
{
- genBuffers(LLModel::LOD_PHYSICS, false);
- }
+ if (mVertexBuffer[LLModel::LOD_PHYSICS].empty())
+ {
+ genBuffers(LLModel::LOD_PHYSICS, false);
+ }
- for (U32 i = 0; i < mVertexBuffer[LLModel::LOD_PHYSICS][model].size(); ++i)
- {
- LLVertexBuffer* buffer = mVertexBuffer[LLModel::LOD_PHYSICS][model][i];
+ for (U32 i = 0; i < mVertexBuffer[LLModel::LOD_PHYSICS][model].size(); ++i)
+ {
+ LLVertexBuffer* buffer = mVertexBuffer[LLModel::LOD_PHYSICS][model][i];
- buffer->setBuffer(type_mask & buffer->getTypeMask());
+ buffer->setBuffer(type_mask & buffer->getTypeMask());
- LLStrider<LLVector3> pos_strider;
- buffer->getVertexStrider(pos_strider, 0);
- LLVector4a* pos = (LLVector4a*) pos_strider.get();
+ LLStrider<LLVector3> pos_strider;
+ buffer->getVertexStrider(pos_strider, 0);
+ LLVector4a* pos = (LLVector4a*) pos_strider.get();
- LLStrider<U16> idx;
- buffer->getIndexStrider(idx, 0);
+ LLStrider<U16> idx;
+ buffer->getIndexStrider(idx, 0);
- for (U32 i = 0; i < buffer->getNumIndices(); i += 3)
- {
- LLVector4a v1; v1.setMul(pos[*idx++], scale);
- LLVector4a v2; v2.setMul(pos[*idx++], scale);
- LLVector4a v3; v3.setMul(pos[*idx++], scale);
-
- if (ll_is_degenerate(v1,v2,v3))
+ for (U32 i = 0; i < buffer->getNumIndices(); i += 3)
{
- buffer->draw(LLRender::LINE_LOOP, 3, i);
- buffer->draw(LLRender::POINTS, 3, i);
+ LLVector4a v1; v1.setMul(pos[*idx++], scale);
+ LLVector4a v2; v2.setMul(pos[*idx++], scale);
+ LLVector4a v3; v3.setMul(pos[*idx++], scale);
+
+ if (ll_is_degenerate(v1,v2,v3))
+ {
+ buffer->draw(LLRender::LINE_LOOP, 3, i);
+ buffer->draw(LLRender::POINTS, 3, i);
+ }
}
}
}
}
- }
- gGL.popMatrix();
+ gGL.popMatrix();
+ }
+ glLineWidth(1.f);
+ glPointSize(1.f);
+ gPipeline.enableLightsPreview();
+ gGL.setSceneBlendType(LLRender::BT_ALPHA);
}
- glLineWidth(1.f);
- glPointSize(1.f);
- gPipeline.enableLightsPreview();
- gGL.setSceneBlendType(LLRender::BT_ALPHA);
}
}
else
diff --git a/indra/newview/llfloatermodelpreview.h b/indra/newview/llfloatermodelpreview.h
index c24e171024..f383b3fe98 100644
--- a/indra/newview/llfloatermodelpreview.h
+++ b/indra/newview/llfloatermodelpreview.h
@@ -125,7 +125,7 @@ public:
void buildJointToNodeMappingFromScene( daeElement* pRoot );
void processJointToNodeMapping( domNode* pNode );
-
+ void processChildJoints( domNode* pParentNode );
//map of avatar joints as named in COLLADA assets to internal joint names
std::map<std::string, std::string> mJointMap;
diff --git a/indra/newview/llpanelvolume.cpp b/indra/newview/llpanelvolume.cpp
index bb87601d20..12eea7844d 100644
--- a/indra/newview/llpanelvolume.cpp
+++ b/indra/newview/llpanelvolume.cpp
@@ -351,7 +351,7 @@ void LLPanelVolume::getState( )
getChild<LLUICtrl>("Flexible1D Checkbox Ctrl")->setValue(is_flexible);
if (is_flexible || (volobjp && volobjp->canBeFlexible()))
{
- getChildView("Flexible1D Checkbox Ctrl")->setEnabled(editable && single_volume && volobjp);
+ getChildView("Flexible1D Checkbox Ctrl")->setEnabled(editable && single_volume && volobjp && !volobjp->isMesh());
}
else
{
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index e473901609..5579473b8b 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -166,6 +166,7 @@ LLViewerShaderMgr::LLViewerShaderMgr() :
mShaderList.push_back(&gWLCloudProgram);
mShaderList.push_back(&gAvatarProgram);
mShaderList.push_back(&gObjectShinyProgram);
+ mShaderList.push_back(&gObjectShinyNonIndexedProgram);
mShaderList.push_back(&gWaterProgram);
mShaderList.push_back(&gAvatarEyeballProgram);
mShaderList.push_back(&gObjectSimpleProgram);
@@ -190,6 +191,7 @@ LLViewerShaderMgr::LLViewerShaderMgr() :
mShaderList.push_back(&gObjectFullbrightWaterProgram);
mShaderList.push_back(&gAvatarWaterProgram);
mShaderList.push_back(&gObjectShinyWaterProgram);
+ mShaderList.push_back(&gObjectShinyNonIndexedWaterProgram);
mShaderList.push_back(&gUnderWaterProgram);
mShaderList.push_back(&gDeferredSunProgram);
mShaderList.push_back(&gDeferredBlurLightProgram);