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-rw-r--r--indra/cmake/Variables.cmake6
-rw-r--r--indra/llcommon/llworkerthread.cpp2
-rw-r--r--indra/llmessage/llhttpclient.cpp4
-rw-r--r--indra/llrender/llrender.cpp1
-rw-r--r--indra/llrender/llrendertarget.cpp11
-rw-r--r--indra/newview/app_settings/high_graphics.xml4
-rw-r--r--indra/newview/app_settings/settings.xml30
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl3
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl3
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl3
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl3
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/giF.glsl3
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl3
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl9
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl9
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl3
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl3
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl3
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/treeF.glsl3
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/waterF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl3
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/blurLightF.glsl3
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/edgeF.glsl11
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl3
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl10
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl3
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl5
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl3
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/giDownsampleF.glsl10
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/giF.glsl3
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl10
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/treeF.glsl3
-rw-r--r--indra/newview/featuretable.txt5
-rw-r--r--indra/newview/featuretable_linux.txt4
-rw-r--r--indra/newview/lldrawpool.h1
-rw-r--r--indra/newview/lldrawpoolavatar.cpp43
-rw-r--r--indra/newview/lldrawpoolavatar.h4
-rw-r--r--indra/newview/lldrawpoolbump.cpp75
-rw-r--r--indra/newview/lldrawpoolbump.h9
-rw-r--r--indra/newview/lldrawpoolsimple.cpp3
-rw-r--r--indra/newview/llfloaterimagepreview.cpp2
-rw-r--r--indra/newview/llfloaterurlentry.cpp5
-rw-r--r--indra/newview/llinventorymodelbackgroundfetch.cpp178
-rw-r--r--indra/newview/llinventorymodelbackgroundfetch.h21
-rw-r--r--indra/newview/llparticipantlist.cpp4
-rw-r--r--indra/newview/lltexturecache.cpp177
-rw-r--r--indra/newview/lltexturecache.h7
-rw-r--r--indra/newview/lltexturefetch.cpp42
-rw-r--r--indra/newview/lltexturefetch.h4
-rw-r--r--indra/newview/llviewercontrol.cpp7
-rw-r--r--indra/newview/llviewerdisplay.cpp8
-rw-r--r--indra/newview/llviewerinventory.cpp2
-rw-r--r--indra/newview/llviewerjointmesh.cpp30
-rw-r--r--indra/newview/llviewermenufile.cpp11
-rw-r--r--indra/newview/llviewertexture.cpp26
-rw-r--r--indra/newview/llviewertexture.h4
-rw-r--r--indra/newview/llvoavatar.cpp28
-rw-r--r--indra/newview/llvovolume.cpp39
-rw-r--r--indra/newview/pipeline.cpp399
-rw-r--r--indra/newview/pipeline.h30
-rw-r--r--indra/newview/skins/default/xui/en/floater_tools.xml3
-rw-r--r--indra/newview/skins/default/xui/en/menu_inventory_add.xml2
63 files changed, 847 insertions, 505 deletions
diff --git a/indra/cmake/Variables.cmake b/indra/cmake/Variables.cmake
index f181e5b6fd..28feb523ea 100644
--- a/indra/cmake/Variables.cmake
+++ b/indra/cmake/Variables.cmake
@@ -81,13 +81,13 @@ if (${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
# otherwise CMAKE_OSX_SYSROOT will be overridden here. We can't just check
# for it being unset, as it gets set to the system default :(
- # Default to building against the 10.5 SDK if no deployment target is
+ # Default to building against the 10.4u SDK if no deployment target is
# specified.
if (NOT CMAKE_OSX_DEPLOYMENT_TARGET)
# NOTE: setting -isysroot is NOT adequate: http://lists.apple.com/archives/Xcode-users/2007/Oct/msg00696.html
# see http://public.kitware.com/Bug/view.php?id=9959 + poppy
- set(CMAKE_OSX_SYSROOT /Developer/SDKs/MacOSX10.5.sdk)
- set(CMAKE_OSX_DEPLOYMENT_TARGET 10.5)
+ set(CMAKE_OSX_SYSROOT /Developer/SDKs/MacOSX10.4u.sdk)
+ set(CMAKE_OSX_DEPLOYMENT_TARGET 10.4)
endif (NOT CMAKE_OSX_DEPLOYMENT_TARGET)
# GCC 4.2 is incompatible with the MacOSX 10.4 SDK
diff --git a/indra/llcommon/llworkerthread.cpp b/indra/llcommon/llworkerthread.cpp
index 2629237f7e..a29e9a348e 100644
--- a/indra/llcommon/llworkerthread.cpp
+++ b/indra/llcommon/llworkerthread.cpp
@@ -404,7 +404,7 @@ void LLWorkerClass::scheduleDelete()
void LLWorkerClass::setPriority(U32 priority)
{
mMutex.lock();
- if (mRequestHandle != LLWorkerThread::nullHandle())
+ if (mRequestHandle != LLWorkerThread::nullHandle() && mRequestPriority != priority)
{
mRequestPriority = priority;
mWorkerThread->setPriority(mRequestHandle, priority);
diff --git a/indra/llmessage/llhttpclient.cpp b/indra/llmessage/llhttpclient.cpp
index 46952fa434..f385aebeb4 100644
--- a/indra/llmessage/llhttpclient.cpp
+++ b/indra/llmessage/llhttpclient.cpp
@@ -79,8 +79,10 @@ namespace
{
if (mResponder.get())
{
- mResponder->completedRaw(mStatus, mReason, channels, buffer);
+ // Allow clients to parse headers before we attempt to parse
+ // the body and provide completed/result/error calls.
mResponder->completedHeader(mStatus, mReason, mHeaderOutput);
+ mResponder->completedRaw(mStatus, mReason, channels, buffer);
}
}
virtual void header(const std::string& header, const std::string& value)
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp
index 43662fbb5c..2472339ec4 100644
--- a/indra/llrender/llrender.cpp
+++ b/indra/llrender/llrender.cpp
@@ -165,6 +165,7 @@ void LLTexUnit::enable(eTextureType type)
if ( (mCurrTexType != type || gGL.mDirty) && (type != TT_NONE) )
{
activate();
+
if (mCurrTexType != TT_NONE && !gGL.mDirty)
{
disable(); // Force a disable of a previous texture type if it's enabled.
diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp
index 3f2558f1f5..d9520b3bf6 100644
--- a/indra/llrender/llrendertarget.cpp
+++ b/indra/llrender/llrendertarget.cpp
@@ -390,6 +390,8 @@ void LLRenderTarget::flush(BOOL fetch_depth)
}
else
{
+#if !LL_DARWIN
+
stop_glerror();
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
@@ -433,6 +435,7 @@ void LLRenderTarget::flush(BOOL fetch_depth)
}
}
}
+#endif
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
}
@@ -441,6 +444,7 @@ void LLRenderTarget::flush(BOOL fetch_depth)
void LLRenderTarget::copyContents(LLRenderTarget& source, S32 srcX0, S32 srcY0, S32 srcX1, S32 srcY1,
S32 dstX0, S32 dstY0, S32 dstX1, S32 dstY1, U32 mask, U32 filter)
{
+#if !LL_DARWIN
gGL.flush();
if (!source.mFBO || !mFBO)
{
@@ -479,12 +483,14 @@ void LLRenderTarget::copyContents(LLRenderTarget& source, S32 srcX0, S32 srcY0,
stop_glerror();
}
}
+#endif
}
//static
void LLRenderTarget::copyContentsToFramebuffer(LLRenderTarget& source, S32 srcX0, S32 srcY0, S32 srcX1, S32 srcY1,
S32 dstX0, S32 dstY0, S32 dstX1, S32 dstY1, U32 mask, U32 filter)
{
+#if !LL_DARWIN
if (!source.mFBO)
{
llerrs << "Cannot copy framebuffer contents for non FBO render targets." << llendl;
@@ -501,6 +507,7 @@ void LLRenderTarget::copyContentsToFramebuffer(LLRenderTarget& source, S32 srcX0
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
stop_glerror();
}
+#endif
}
BOOL LLRenderTarget::isComplete() const
@@ -645,6 +652,7 @@ void LLMultisampleBuffer::allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth
void LLMultisampleBuffer::addColorAttachment(U32 color_fmt)
{
+#if !LL_DARWIN
if (color_fmt == 0)
{
return;
@@ -685,10 +693,12 @@ void LLMultisampleBuffer::addColorAttachment(U32 color_fmt)
}
mTex.push_back(tex);
+#endif
}
void LLMultisampleBuffer::allocateDepth()
{
+#if !LL_DARWIN
glGenRenderbuffersEXT(1, (GLuint* ) &mDepth);
glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, mDepth);
if (mStencil)
@@ -699,5 +709,6 @@ void LLMultisampleBuffer::allocateDepth()
{
glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, mSamples, GL_DEPTH_COMPONENT16_ARB, mResX, mResY);
}
+#endif
}
diff --git a/indra/newview/app_settings/high_graphics.xml b/indra/newview/app_settings/high_graphics.xml
index 93d39c8414..587b2f2a89 100644
--- a/indra/newview/app_settings/high_graphics.xml
+++ b/indra/newview/app_settings/high_graphics.xml
@@ -33,10 +33,10 @@
<!--NO SHADERS-->
<WindLightUseAtmosShaders value="TRUE"/>
<!--Deferred Shading-->
- <RenderDeferred value="TRUE"/>
+ <RenderDeferred value="FALSE"/>
<!--SSAO Disabled-->
<RenderDeferredSSAO value="FALSE"/>
<!--Sun Shadows-->
- <RenderShadowDetail value="1"/>
+ <RenderShadowDetail value="0"/>
</settings>
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index 8c188461b2..4c72b03b2e 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -1652,6 +1652,17 @@
<key>Value</key>
<string />
</map>
+ <key>DebugAvatarRezTime</key>
+ <map>
+ <key>Comment</key>
+ <string>Display times for avatars to resolve.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
<key>DebugBeaconLineWidth</key>
<map>
<key>Comment</key>
@@ -4733,7 +4744,18 @@
<key>Value</key>
<real>0</real>
</map>
- <key>MigrateCacheDirectory</key>
+ <key>MeshEnabled</key>
+ <map>
+ <key>Comment</key>
+ <string>Expose UI for mesh functionality (may require restart to take effect).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <real>1</real>
+ </map>
+ <key>MigrateCacheDirectory</key>
<map>
<key>Comment</key>
<string>Check for old version of disk cache to migrate to current location</string>
@@ -6582,7 +6604,7 @@
<key>Type</key>
<string>F32</string>
<key>Value</key>
- <real>-0.0005</real>
+ <real>0.0</real>
</map>
<key>RenderSpotShadowOffset</key>
<map>
@@ -6593,7 +6615,7 @@
<key>Type</key>
<string>F32</string>
<key>Value</key>
- <real>0.01</real>
+ <real>0.04</real>
</map>
<key>RenderShadowResolutionScale</key>
@@ -6729,7 +6751,7 @@
<key>Type</key>
<string>F32</string>
<key>Value</key>
- <real>1</real>
+ <real>8</real>
</map>
<key>RenderDeferred</key>
diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl
index 75df388941..afbe08a579 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl
@@ -20,6 +20,7 @@ void main()
gl_FragData[0] = vec4(diff.rgb, 0.0);
gl_FragData[1] = vec4(0,0,0,0);
- gl_FragData[2] = vec4(normalize(vary_normal)*0.5+0.5, 0.0);
+ vec3 nvn = normalize(vary_normal);
+ gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0);
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl
index 0fad5b4b50..d1c5d7cb19 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl
@@ -37,7 +37,8 @@ vec4 getPosition(vec2 pos_screen)
void main()
{
- vec3 norm = texture2DRect(normalMap, vary_fragcoord.xy).xyz*2.0-1.0;
+ vec3 norm = texture2DRect(normalMap, vary_fragcoord.xy).xyz;
+ norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm
vec3 pos = getPosition(vary_fragcoord.xy).xyz;
vec4 ccol = texture2DRect(lightMap, vary_fragcoord.xy).rgba;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl b/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl
index 6e38caf5ef..2197744a37 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl
@@ -24,5 +24,6 @@ void main()
gl_FragData[0] = vec4(col, 0.0);
gl_FragData[1] = gl_Color.aaaa; // spec
//gl_FragData[1] = vec4(vec3(gl_Color.a), gl_Color.a+(1.0-gl_Color.a)*gl_Color.a); // spec - from former class3 - maybe better, but not so well tested
- gl_FragData[2] = vec4(normalize(tnorm)*0.5+0.5, 0.0);
+ vec3 nvn = normalize(tnorm);
+ gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0);
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl
index 112103956d..3803119cda 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl
@@ -15,5 +15,6 @@ void main()
gl_FragData[0] = vec4(col, 0.0);
gl_FragData[1] = gl_Color.aaaa; // spec
//gl_FragData[1] = vec4(vec3(gl_Color.a), gl_Color.a+(1.0-gl_Color.a)*gl_Color.a); // spec - from former class3 - maybe better, but not so well tested
- gl_FragData[2] = vec4(normalize(vary_normal)*0.5+0.5, 0.0);
+ vec3 nvn = normalize(vary_normal);
+ gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0);
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/giF.glsl b/indra/newview/app_settings/shaders/class1/deferred/giF.glsl
index b351eec6e5..d4b153c4af 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/giF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/giF.glsl
@@ -159,7 +159,8 @@ void main()
{
vec2 pos_screen = vary_fragcoord.xy;
vec4 pos = getPosition(pos_screen);
- vec3 norm = texture2DRect(normalMap, pos_screen).xyz*2.0-1.0;
+ vec3 norm = texture2DRect(normalMap, pos_screen).xyz;
+ norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm
gl_FragData[0].xyz = giAmbient(pos, norm);
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl
index 797b9e9f3b..b494b521ca 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl
@@ -53,7 +53,9 @@ void main()
discard;
}
- vec3 norm = normalize(texture2DRect(normalMap, frag.xy).xyz*2.0-1.0);
+ vec3 norm = texture2DRect(normalMap, frag.xy).xyz;
+ norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm
+ norm = normalize(norm);
vec4 spec = texture2DRect(specularRect, frag.xy);
vec3 diff = texture2DRect(diffuseRect, frag.xy).rgb;
float noise = texture2D(noiseMap, frag.xy/128.0).b;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl
index 78256e20cc..3aecbc5f23 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl
@@ -55,7 +55,8 @@ void main()
discard;
}
- vec3 norm = texture2DRect(normalMap, frag.xy).xyz*2.0-1.0;
+ vec3 norm = texture2DRect(normalMap, frag.xy).xyz;
+ norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm
float da = dot(norm, lv);
if (da < 0.0)
{
diff --git a/indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl
index 9612aee405..bd554c2d84 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl
@@ -38,10 +38,10 @@ vec4 getPosition(vec2 pos_screen)
void main()
{
- vec3 norm = texture2DRect(normalMap, vary_fragcoord.xy).xyz*2.0-1.0;
+ vec3 norm = texture2DRect(normalMap, vary_fragcoord.xy).xyz;
+ norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm
vec3 pos = getPosition(vary_fragcoord.xy).xyz;
-
vec3 ccol = texture2DRect(giLightMap, vary_fragcoord.xy).rgb;
vec2 dlt = kern_scale * delta/(1.0+norm.xy*norm.xy);
dlt /= max(-pos.z*dist_factor, 1.0);
@@ -51,9 +51,10 @@ void main()
for (int i = 0; i < kern_length; i++)
{
vec2 tc = vary_fragcoord.xy + kern[i].y*dlt;
- vec3 sampNorm = texture2DRect(normalMap, tc.xy).xyz*2.0-1.0;
+ vec3 sampNorm = texture2DRect(normalMap, tc.xy).xyz;
+ sampNorm = vec3((sampNorm.xy-0.5)*2.0,sampNorm.z); // unpack norm
- float d = dot(norm.xyz, sampNorm);
+ float d = dot(norm.xyz, sampNorm);
if (d > 0.8)
{
diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
index bf5dd4155c..bef91e735d 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
@@ -259,7 +259,8 @@ void main()
vec2 tc = vary_fragcoord.xy;
float depth = texture2DRect(depthMap, tc.xy).a;
vec3 pos = getPosition_d(tc, depth).xyz;
- vec3 norm = texture2DRect(normalMap, tc).xyz*2.0-1.0;
+ vec3 norm = texture2DRect(normalMap, tc).xyz;
+ norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm
//vec3 nz = texture2D(noiseMap, vary_fragcoord.xy/128.0).xyz;
float da = max(dot(norm.xyz, vary_light.xyz), 0.0);
@@ -286,6 +287,7 @@ void main()
float sa = dot(refnormpersp, vary_light.xyz);
vec3 dumbshiny = vary_SunlitColor*scol_ambocc.r*texture2D(lightFunc, vec2(sa, spec.a)).a;
+ /*
// screen-space cheap fakey reflection map
//
vec3 refnorm = normalize(reflect(vec3(0,0,-1), norm.xyz));
@@ -309,7 +311,8 @@ void main()
texture2DRect(diffuseRect, ref2d + vec2(-checkoffset, 0.0)).rgb);
float refdepth = texture2DRect(depthMap, ref2d).a;
vec3 refpos = getPosition_d(ref2d, refdepth).xyz;
- vec3 refn = normalize(texture2DRect(normalMap, ref2d).rgb * 2.0 - 1.0);
+ vec3 refn = texture2DRect(normalMap, ref2d).rgb;
+ refn = normalize(vec3((refn.xy-0.5)*2.0,refn.z)); // unpack norm
// figure out how appropriate our guess actually was
float refapprop = max(0.0, dot(-refnorm, normalize(pos - refpos)));
// darken reflections from points which face away from the reflected ray - our guess was a back-face
@@ -325,6 +328,8 @@ void main()
vec3 refprod = vary_SunlitColor * refcol.rgb * refmod;
vec3 ssshiny = (refprod * spec.a);
ssshiny *= 0.3; // dampen it even more
+ */
+ vec3 ssshiny = vec3(0,0,0);
// add the two types of shiny together
col += (ssshiny + dumbshiny) * spec.rgb;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl
index f320dbb400..1b95b253c3 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl
@@ -68,7 +68,8 @@ void main()
discard;
}
- vec3 norm = texture2DRect(normalMap, frag.xy).xyz*2.0-1.0;
+ vec3 norm = texture2DRect(normalMap, frag.xy).xyz;
+ norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm
norm = normalize(norm);
float l_dist = -dot(lv, proj_n);
diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl
index 7450817ea7..cdbed4b791 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl
@@ -114,7 +114,8 @@ void main()
vec4 pos = getPosition(pos_screen);
- vec3 norm = texture2DRect(normalMap, pos_screen).xyz*2.0-1.0;
+ vec3 norm = texture2DRect(normalMap, pos_screen).xyz;
+ norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm
gl_FragColor[0] = 1.0;
gl_FragColor[1] = calcAmbientOcclusion(pos, norm);
diff --git a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl
index 3cccfb7202..fa0a60c98d 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl
@@ -29,6 +29,7 @@ void main()
gl_FragData[0] = vec4(outColor.rgb, 0.0);
gl_FragData[1] = vec4(outColor.rgb*0.2, 0.2);
- gl_FragData[2] = vec4(normalize(vary_normal)*0.5+0.5, 0.0);
+ vec3 nvn = normalize(vary_normal);
+ gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0);
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl b/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl
index 258acee08c..5b33ea5bfe 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl
@@ -14,5 +14,6 @@ void main()
vec4 col = texture2D(diffuseMap, gl_TexCoord[0].xy);
gl_FragData[0] = vec4(gl_Color.rgb*col.rgb, col.a <= 0.5 ? 0.0 : 0.005);
gl_FragData[1] = vec4(0,0,0,0);
- gl_FragData[2] = vec4(normalize(vary_normal)*0.5+0.5, 0.0);
+ vec3 nvn = normalize(vary_normal);
+ gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0);
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl
index ceb7e0fb56..361ae8dc84 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl
@@ -137,5 +137,5 @@ void main()
gl_FragData[0] = vec4(color.rgb, 0.5); // diffuse
gl_FragData[1] = vec4(0.5,0.5,0.5, 0.95); // speccolor*spec, spec
- gl_FragData[2] = vec4(screenspacewavef*0.5+0.5, screenspacewavef.z*0.5); // normal, displace
+ gl_FragData[2] = vec4(screenspacewavef.xy*0.5+0.5, screenspacewavef.z, screenspacewavef.z*0.5); // normalxyz, displace
}
diff --git a/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl b/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl
index f8dd1b7431..de423ee22a 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl
@@ -21,6 +21,7 @@ varying vec3 vary_position;
varying vec3 vary_ambient;
varying vec3 vary_directional;
varying vec3 vary_normal;
+varying vec3 vary_fragcoord;
uniform float near_clip;
uniform float shadow_offset;
@@ -77,7 +78,7 @@ void main()
gl_FrontColor = col;
gl_FogFragCoord = pos.z;
-
+ vary_fragcoord.xyz = pos.xyz + vec3(0,0,near_clip);
}
diff --git a/indra/newview/app_settings/shaders/class2/deferred/blurLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/blurLightF.glsl
index 0fad5b4b50..d1c5d7cb19 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/blurLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/blurLightF.glsl
@@ -37,7 +37,8 @@ vec4 getPosition(vec2 pos_screen)
void main()
{
- vec3 norm = texture2DRect(normalMap, vary_fragcoord.xy).xyz*2.0-1.0;
+ vec3 norm = texture2DRect(normalMap, vary_fragcoord.xy).xyz;
+ norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm
vec3 pos = getPosition(vary_fragcoord.xy).xyz;
vec4 ccol = texture2DRect(lightMap, vary_fragcoord.xy).rgba;
diff --git a/indra/newview/app_settings/shaders/class2/deferred/edgeF.glsl b/indra/newview/app_settings/shaders/class2/deferred/edgeF.glsl
index 02beddd43b..e32e9f4b32 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/edgeF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/edgeF.glsl
@@ -31,7 +31,8 @@ float getDepth(vec2 pos_screen)
void main()
{
- vec3 norm = texture2DRect(normalMap, vary_fragcoord.xy).xyz*2.0-1.0;
+ vec3 norm = texture2DRect(normalMap, vary_fragcoord.xy).xyz;
+ norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm
float depth = getDepth(vary_fragcoord.xy);
vec2 tc = vary_fragcoord.xy;
@@ -46,8 +47,12 @@ void main()
de = step(depth_cutoff, de);
vec2 ne;
- ne.x = dot(texture2DRect(normalMap, tc+vec2(-sc,-sc)).rgb*2.0-1.0, norm);
- ne.y = dot(texture2DRect(normalMap, tc+vec2(sc,sc)).rgb*2.0-1.0, norm);
+ vec3 nexnorm = texture2DRect(normalMap, tc+vec2(-sc,-sc)).rgb;
+ nexnorm = vec3((nexnorm.xy-0.5)*2.0,nexnorm.z); // unpack norm
+ ne.x = dot(nexnorm, norm);
+ vec3 neynorm = texture2DRect(normalMap, tc+vec2(sc,sc)).rgb;
+ neynorm = vec3((neynorm.xy-0.5)*2.0,neynorm.z); // unpack norm
+ ne.y = dot(neynorm, norm);
ne = 1.0-ne;
diff --git a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl
index 5308e5bb1e..22ffb58c63 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl
@@ -129,7 +129,8 @@ void main()
shadow = min(sh[proj_shadow_idx]+shadow_fade, 1.0);
}
- vec3 norm = texture2DRect(normalMap, frag.xy).xyz*2.0-1.0;
+ vec3 norm = texture2DRect(normalMap, frag.xy).xyz;
+ norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm
norm = normalize(norm);
float l_dist = -dot(lv, proj_n);
diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
index 28cfc6322e..fd6ae2b960 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
@@ -258,7 +258,8 @@ void main()
vec2 tc = vary_fragcoord.xy;
float depth = texture2DRect(depthMap, tc.xy).a;
vec3 pos = getPosition_d(tc, depth).xyz;
- vec3 norm = texture2DRect(normalMap, tc).xyz*2.0-1.0;
+ vec3 norm = texture2DRect(normalMap, tc).xyz;
+ norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm
//vec3 nz = texture2D(noiseMap, vary_fragcoord.xy/128.0).xyz;
float da = max(dot(norm.xyz, vary_light.xyz), 0.0);
@@ -285,6 +286,7 @@ void main()
float sa = dot(refnormpersp, vary_light.xyz);
vec3 dumbshiny = vary_SunlitColor*scol_ambocc.r*texture2D(lightFunc, vec2(sa, spec.a)).a;
+ /*
// screen-space cheap fakey reflection map
//
vec3 refnorm = normalize(reflect(vec3(0,0,-1), norm.xyz));
@@ -309,7 +311,9 @@ void main()
float refdepth = texture2DRect(depthMap, ref2d).a;
vec3 refpos = getPosition_d(ref2d, refdepth).xyz;
float refshad = texture2DRect(lightMap, ref2d).r;
- vec3 refn = normalize(texture2DRect(normalMap, ref2d).rgb * 2.0 - 1.0);
+ vec3 refn = texture2DRect(normalMap, ref2d).rgb;
+ refn = vec3((refn.xy-0.5)*2.0,refn.z); // unpack norm
+ refn = normalize(refn);
// figure out how appropriate our guess actually was
float refapprop = max(0.0, dot(-refnorm, normalize(pos - refpos)));
// darken reflections from points which face away from the reflected ray - our guess was a back-face
@@ -325,6 +329,8 @@ void main()
vec3 refprod = vary_SunlitColor * refcol.rgb * refmod;
vec3 ssshiny = (refprod * spec.a);
ssshiny *= 0.3; // dampen it even more
+ */
+ vec3 ssshiny = vec3(0,0,0);
// add the two types of shiny together
col += (ssshiny + dumbshiny) * spec.rgb;
diff --git a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl
index eeaecc157f..8a90199b7c 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl
@@ -82,7 +82,8 @@ void main()
discard;
}
- vec3 norm = texture2DRect(normalMap, frag.xy).xyz*2.0-1.0;
+ vec3 norm = texture2DRect(normalMap, frag.xy).xyz;
+ norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm
norm = normalize(norm);
float l_dist = -dot(lv, proj_n);
diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl
index 46db3c990c..7423347346 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl
@@ -104,8 +104,9 @@ void main()
vec4 pos = getPosition(pos_screen);
vec4 nmap4 = texture2DRect(normalMap, pos_screen);
+ nmap4 = vec4((nmap4.xy-0.5)*2.0,nmap4.z,nmap4.w); // unpack norm
float displace = nmap4.w;
- vec3 norm = nmap4.xyz*2.0-1.0;
+ vec3 norm = nmap4.xyz;
/*if (pos.z == 0.0) // do nothing for sky *FIX: REMOVE THIS IF/WHEN THE POSITION MAP IS BEING USED AS A STENCIL
{
@@ -181,7 +182,7 @@ void main()
gl_FragColor[0] = shadow;
gl_FragColor[1] = 1.0;
- spos.xyz = shadow_pos+offset*spot_shadow_offset;
+ spos = vec4(shadow_pos+norm*spot_shadow_offset, 1.0);
//spotlight shadow 1
vec4 lpos = shadow_matrix[4]*spos;
diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl
index a0dfc96f14..4e33a1af45 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl
@@ -164,8 +164,9 @@ void main()
vec4 pos = getPosition(pos_screen);
vec4 nmap4 = texture2DRect(normalMap, pos_screen);
+ nmap4 = vec4((nmap4.xy-0.5)*2.0,nmap4.z,nmap4.w); // unpack norm
float displace = nmap4.w;
- vec3 norm = nmap4.xyz*2.0-1.0;
+ vec3 norm = nmap4.xyz;
/*if (pos.z == 0.0) // do nothing for sky *FIX: REMOVE THIS IF/WHEN THE POSITION MAP IS BEING USED AS A STENCIL
{
diff --git a/indra/newview/app_settings/shaders/class3/deferred/giDownsampleF.glsl b/indra/newview/app_settings/shaders/class3/deferred/giDownsampleF.glsl
index 7325825d6d..66606233cd 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/giDownsampleF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/giDownsampleF.glsl
@@ -44,7 +44,8 @@ float getDepth(vec2 pos_screen)
void main()
{
- vec3 norm = texture2DRect(normalMap, vary_fragcoord.xy).xyz*2.0-1.0;
+ vec3 norm = texture2DRect(normalMap, vary_fragcoord.xy).xyz;
+ norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm
float depth = getDepth(vary_fragcoord.xy);
vec3 ccol = texture2DRect(giLightMap, vary_fragcoord.xy).rgb;
@@ -56,9 +57,10 @@ void main()
for (int i = 0; i < kern_length; i++)
{
vec2 tc = vary_fragcoord.xy + kern[i].y*dlt;
- vec3 sampNorm = texture2DRect(normalMap, tc.xy).xyz*2.0-1.0;
-
- float d = dot(norm.xyz, sampNorm);
+ vec3 sampNorm = texture2DRect(normalMap, tc.xy).xyz;
+ sampNorm = vec3((sampNorm.xy-0.5)*2.0,sampNorm.z); // unpack norm
+
+ float d = dot(norm.xyz, sampNorm);
if (d > 0.5)
{
diff --git a/indra/newview/app_settings/shaders/class3/deferred/giF.glsl b/indra/newview/app_settings/shaders/class3/deferred/giF.glsl
index 939710cb56..1b8354dbd1 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/giF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/giF.glsl
@@ -178,7 +178,8 @@ void main()
float rad = gi_range*0.5;
- vec3 norm = texture2DRect(normalMap, pos_screen).xyz*2.0-1.0;
+ vec3 norm = texture2DRect(normalMap, pos_screen).xyz;
+ norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm
float dist = max(length(pos.xyz)-rad, 0.0);
float da = clamp(1.0-dist/rad, 0.0, 1.0);
diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
index 9f94b9e8ea..c88edd0a60 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
@@ -259,7 +259,8 @@ void main()
vec2 tc = vary_fragcoord.xy;
float depth = texture2DRect(depthMap, tc.xy).a;
vec3 pos = getPosition_d(tc, depth).xyz;
- vec3 norm = texture2DRect(normalMap, tc).xyz*2.0-1.0;
+ vec3 norm = texture2DRect(normalMap, tc).xyz;
+ norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm
//vec3 nz = texture2D(noiseMap, vary_fragcoord.xy/128.0).xyz;
float da = max(dot(norm.xyz, vary_light.xyz), 0.0);
@@ -288,6 +289,7 @@ void main()
float sa = dot(refnormpersp, vary_light.xyz);
vec3 dumbshiny = vary_SunlitColor*scol*texture2D(lightFunc, vec2(sa, spec.a)).a;
+ /*
// screen-space cheap fakey reflection map
//
vec3 refnorm = normalize(reflect(vec3(0,0,-1), norm.xyz));
@@ -313,7 +315,9 @@ void main()
float refdepth = texture2DRect(depthMap, ref2d).a;
vec3 refpos = getPosition_d(ref2d, refdepth).xyz;
float refshad = texture2DRect(lightMap, ref2d).r;
- vec3 refn = normalize(texture2DRect(normalMap, ref2d).rgb * 2.0 - 1.0);
+ vec3 refn = texture2DRect(normalMap, ref2d).rgb;
+ refn = vec3((refn.xy-0.5)*2.0,refn.z); // unpack norm
+ refn = normalize(refn);
// figure out how appropriate our guess actually was
float refapprop = max(0.0, dot(-refnorm, normalize(pos - refpos)));
// darken reflections from points which face away from the reflected ray - our guess was a back-face
@@ -329,6 +333,8 @@ void main()
vec3 refprod = vary_SunlitColor * refcol.rgb * refmod;
vec3 ssshiny = (refprod * spec.a);
ssshiny *= 0.3; // dampen it even more
+ */
+ vec3 ssshiny = vec3(0,0,0);
// add the two types of shiny together
col += (ssshiny + dumbshiny) * spec.rgb;
diff --git a/indra/newview/app_settings/shaders/class3/deferred/treeF.glsl b/indra/newview/app_settings/shaders/class3/deferred/treeF.glsl
index 258acee08c..5b33ea5bfe 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/treeF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/treeF.glsl
@@ -14,5 +14,6 @@ void main()
vec4 col = texture2D(diffuseMap, gl_TexCoord[0].xy);
gl_FragData[0] = vec4(gl_Color.rgb*col.rgb, col.a <= 0.5 ? 0.0 : 0.005);
gl_FragData[1] = vec4(0,0,0,0);
- gl_FragData[2] = vec4(normalize(vary_normal)*0.5+0.5, 0.0);
+ vec3 nvn = normalize(vary_normal);
+ gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0);
}
diff --git a/indra/newview/featuretable.txt b/indra/newview/featuretable.txt
index 1913f52499..41c38dd116 100644
--- a/indra/newview/featuretable.txt
+++ b/indra/newview/featuretable.txt
@@ -57,6 +57,7 @@ RenderShaderLightingMaxLevel 1 3
RenderDeferred 1 1
RenderDeferredSSAO 1 1
RenderShadowDetail 1 2
+RenderUseFBO 1 1
//
@@ -135,9 +136,9 @@ RenderVolumeLODFactor 1 1.125
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 1
WLSkyDetail 1 48
-RenderDeferred 1 1
+RenderDeferred 1 0
RenderDeferredSSAO 1 0
-RenderShadowDetail 1 1
+RenderShadowDetail 1 0
//
diff --git a/indra/newview/featuretable_linux.txt b/indra/newview/featuretable_linux.txt
index 254b9c4ce4..f7896e31db 100644
--- a/indra/newview/featuretable_linux.txt
+++ b/indra/newview/featuretable_linux.txt
@@ -134,9 +134,9 @@ RenderVolumeLODFactor 1 1.125
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 1
WLSkyDetail 1 48
-RenderDeferred 1 1
+RenderDeferred 1 0
RenderDeferredSSAO 1 0
-RenderShadowDetail 1 1
+RenderShadowDetail 1 0
//
diff --git a/indra/newview/lldrawpool.h b/indra/newview/lldrawpool.h
index e46d503db3..ec870f59c6 100644
--- a/indra/newview/lldrawpool.h
+++ b/indra/newview/lldrawpool.h
@@ -133,6 +133,7 @@ public:
PASS_FULLBRIGHT_SHINY,
PASS_SHINY,
PASS_BUMP,
+ PASS_POST_BUMP,
PASS_GLOW,
PASS_ALPHA,
PASS_ALPHA_MASK,
diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp
index a49cf8781e..d1f4be71f5 100644
--- a/indra/newview/lldrawpoolavatar.cpp
+++ b/indra/newview/lldrawpoolavatar.cpp
@@ -62,6 +62,8 @@ static U32 sShaderLevel = 0;
LLGLSLShader* LLDrawPoolAvatar::sVertexProgram = NULL;
BOOL LLDrawPoolAvatar::sSkipOpaque = FALSE;
BOOL LLDrawPoolAvatar::sSkipTransparent = FALSE;
+S32 LLDrawPoolAvatar::sDiffuseChannel = 0;
+
static bool is_deferred_render = false;
@@ -99,7 +101,6 @@ BOOL gAvatarEmbossBumpMap = FALSE;
static BOOL sRenderingSkinned = FALSE;
S32 normal_channel = -1;
S32 specular_channel = -1;
-S32 diffuse_channel = -1;
S32 cube_channel = -1;
static const U32 rigged_data_mask[] = {
@@ -279,6 +280,7 @@ void LLDrawPoolAvatar::beginPostDeferredAlpha()
gPipeline.bindDeferredShader(*sVertexProgram);
+ sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
enable_vertex_weighting(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT]);
}
@@ -286,7 +288,7 @@ void LLDrawPoolAvatar::beginDeferredRiggedAlpha()
{
sVertexProgram = &gDeferredSkinnedAlphaProgram;
gPipeline.bindDeferredShader(*sVertexProgram);
- diffuse_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
+ sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT);
gPipeline.enableLightsDynamic();
}
@@ -295,6 +297,7 @@ void LLDrawPoolAvatar::endDeferredRiggedAlpha()
{
LLVertexBuffer::unbind();
gPipeline.unbindDeferredShader(*sVertexProgram);
+ sDiffuseChannel = 0;
LLVertexBuffer::sWeight4Loc = -1;
sVertexProgram = NULL;
}
@@ -332,7 +335,7 @@ void LLDrawPoolAvatar::endPostDeferredAlpha()
disable_vertex_weighting(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT]);
gPipeline.unbindDeferredShader(*sVertexProgram);
-
+ sDiffuseChannel = 0;
sShaderLevel = mVertexShaderLevel;
}
@@ -382,7 +385,7 @@ void LLDrawPoolAvatar::beginShadowPass(S32 pass)
else
{
sVertexProgram = &gDeferredAttachmentShadowProgram;
- diffuse_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
+ sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
sVertexProgram->bind();
LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT);
}
@@ -596,7 +599,7 @@ void LLDrawPoolAvatar::beginImpostor()
}
gPipeline.enableLightsFullbright(LLColor4(1,1,1,1));
- diffuse_channel = 0;
+ sDiffuseChannel = 0;
}
void LLDrawPoolAvatar::endImpostor()
@@ -649,7 +652,7 @@ void LLDrawPoolAvatar::beginDeferredImpostor()
specular_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::SPECULAR_MAP);
normal_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::DEFERRED_NORMAL);
- diffuse_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
+ sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
sVertexProgram->bind();
}
@@ -772,7 +775,7 @@ void LLDrawPoolAvatar::endSkinned()
void LLDrawPoolAvatar::beginRiggedSimple()
{
sVertexProgram = &gSkinnedObjectSimpleProgram;
- diffuse_channel = 0;
+ sDiffuseChannel = 0;
gSkinnedObjectSimpleProgram.bind();
LLVertexBuffer::sWeight4Loc = gSkinnedObjectSimpleProgram.getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT);
}
@@ -788,7 +791,7 @@ void LLDrawPoolAvatar::endRiggedSimple()
void LLDrawPoolAvatar::beginRiggedAlpha()
{
sVertexProgram = &gSkinnedObjectSimpleProgram;
- diffuse_channel = 0;
+ sDiffuseChannel = 0;
sVertexProgram->bind();
LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT);
}
@@ -805,7 +808,7 @@ void LLDrawPoolAvatar::endRiggedAlpha()
void LLDrawPoolAvatar::beginRiggedFullbrightAlpha()
{
sVertexProgram = &gSkinnedObjectFullbrightProgram;
- diffuse_channel = 0;
+ sDiffuseChannel = 0;
sVertexProgram->bind();
LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT);
}
@@ -821,7 +824,7 @@ void LLDrawPoolAvatar::endRiggedFullbrightAlpha()
void LLDrawPoolAvatar::beginRiggedGlow()
{
sVertexProgram = &gSkinnedObjectFullbrightProgram;
- diffuse_channel = 0;
+ sDiffuseChannel = 0;
sVertexProgram->bind();
LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT);
}
@@ -837,7 +840,7 @@ void LLDrawPoolAvatar::endRiggedGlow()
void LLDrawPoolAvatar::beginRiggedFullbright()
{
sVertexProgram = &gSkinnedObjectFullbrightProgram;
- diffuse_channel = 0;
+ sDiffuseChannel = 0;
gSkinnedObjectFullbrightProgram.bind();
LLVertexBuffer::sWeight4Loc = gSkinnedObjectFullbrightProgram.getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT);
}
@@ -854,14 +857,14 @@ void LLDrawPoolAvatar::beginRiggedShinySimple()
{
sVertexProgram = &gSkinnedObjectShinySimpleProgram;
sVertexProgram->bind();
- LLDrawPoolBump::bindCubeMap(sVertexProgram, 2, diffuse_channel, cube_channel, false);
+ LLDrawPoolBump::bindCubeMap(sVertexProgram, 2, sDiffuseChannel, cube_channel, false);
LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT);
}
void LLDrawPoolAvatar::endRiggedShinySimple()
{
LLVertexBuffer::unbind();
- LLDrawPoolBump::unbindCubeMap(sVertexProgram, 2, diffuse_channel, cube_channel, false);
+ LLDrawPoolBump::unbindCubeMap(sVertexProgram, 2, sDiffuseChannel, cube_channel, false);
sVertexProgram->unbind();
sVertexProgram = NULL;
LLVertexBuffer::sWeight4Loc = -1;
@@ -871,14 +874,14 @@ void LLDrawPoolAvatar::beginRiggedFullbrightShiny()
{
sVertexProgram = &gSkinnedObjectFullbrightShinyProgram;
sVertexProgram->bind();
- LLDrawPoolBump::bindCubeMap(sVertexProgram, 2, diffuse_channel, cube_channel, false);
+ LLDrawPoolBump::bindCubeMap(sVertexProgram, 2, sDiffuseChannel, cube_channel, false);
LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT);
}
void LLDrawPoolAvatar::endRiggedFullbrightShiny()
{
LLVertexBuffer::unbind();
- LLDrawPoolBump::unbindCubeMap(sVertexProgram, 2, diffuse_channel, cube_channel, false);
+ LLDrawPoolBump::unbindCubeMap(sVertexProgram, 2, sDiffuseChannel, cube_channel, false);
sVertexProgram->unbind();
sVertexProgram = NULL;
LLVertexBuffer::sWeight4Loc = -1;
@@ -888,7 +891,7 @@ void LLDrawPoolAvatar::endRiggedFullbrightShiny()
void LLDrawPoolAvatar::beginDeferredRiggedSimple()
{
sVertexProgram = &gDeferredSkinnedDiffuseProgram;
- diffuse_channel = 0;
+ sDiffuseChannel = 0;
sVertexProgram->bind();
LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT);
}
@@ -906,7 +909,7 @@ void LLDrawPoolAvatar::beginDeferredRiggedBump()
sVertexProgram = &gDeferredSkinnedBumpProgram;
sVertexProgram->bind();
normal_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::BUMP_MAP);
- diffuse_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
+ sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT);
}
@@ -918,7 +921,7 @@ void LLDrawPoolAvatar::endDeferredRiggedBump()
sVertexProgram->unbind();
LLVertexBuffer::sWeight4Loc = -1;
normal_channel = -1;
- diffuse_channel = -1;
+ sDiffuseChannel = 0;
sVertexProgram = NULL;
}
@@ -1047,7 +1050,7 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass)
avatarp->mImpostor.bindTexture(1, specular_channel);
}
}
- avatarp->renderImpostor(LLColor4U(255,255,255,255), diffuse_channel);
+ avatarp->renderImpostor(LLColor4U(255,255,255,255), sDiffuseChannel);
}
return;
}
@@ -1305,7 +1308,7 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow)
glColor4f(0,0,0,face->getTextureEntry()->getGlow());
}
- gGL.getTexUnit(diffuse_channel)->bind(face->getTexture());
+ gGL.getTexUnit(sDiffuseChannel)->bind(face->getTexture());
if (normal_channel > -1)
{
LLDrawPoolBump::bindBumpMap(face, normal_channel);
diff --git a/indra/newview/lldrawpoolavatar.h b/indra/newview/lldrawpoolavatar.h
index bab6f01480..4a5b009412 100644
--- a/indra/newview/lldrawpoolavatar.h
+++ b/indra/newview/lldrawpoolavatar.h
@@ -1,4 +1,4 @@
-/**
+ /**
* @file lldrawpoolavatar.h
* @brief LLDrawPoolAvatar class definition
*
@@ -205,6 +205,8 @@ public:
static BOOL sSkipOpaque;
static BOOL sSkipTransparent;
+ static S32 sDiffuseChannel;
+
static LLGLSLShader* sVertexProgram;
};
diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp
index 906615ade8..ac8bd4dc41 100644
--- a/indra/newview/lldrawpoolbump.cpp
+++ b/indra/newview/lldrawpoolbump.cpp
@@ -659,9 +659,9 @@ BOOL LLDrawPoolBump::bindBumpMap(U8 bump_code, LLViewerTexture* texture, F32 vsi
}
//static
-void LLDrawPoolBump::beginBump()
+void LLDrawPoolBump::beginBump(U32 pass)
{
- if (!gPipeline.hasRenderBatches(LLRenderPass::PASS_BUMP))
+ if (!gPipeline.hasRenderBatches(pass))
{
return;
}
@@ -704,9 +704,9 @@ void LLDrawPoolBump::beginBump()
}
//static
-void LLDrawPoolBump::renderBump()
+void LLDrawPoolBump::renderBump(U32 pass)
{
- if (!gPipeline.hasRenderBatches(LLRenderPass::PASS_BUMP))
+ if (!gPipeline.hasRenderBatches(pass))
{
return;
}
@@ -719,13 +719,13 @@ void LLDrawPoolBump::renderBump()
/// Get rid of z-fighting with non-bump pass.
LLGLEnable polyOffset(GL_POLYGON_OFFSET_FILL);
glPolygonOffset(-1.0f, -1.0f);
- renderBump(LLRenderPass::PASS_BUMP, sVertexMask);
+ renderBump(pass, sVertexMask);
}
//static
-void LLDrawPoolBump::endBump()
+void LLDrawPoolBump::endBump(U32 pass)
{
- if (!gPipeline.hasRenderBatches(LLRenderPass::PASS_BUMP))
+ if (!gPipeline.hasRenderBatches(pass))
{
return;
}
@@ -808,17 +808,41 @@ void LLDrawPoolBump::renderDeferred(S32 pass)
void LLDrawPoolBump::beginPostDeferredPass(S32 pass)
{
- beginFullbrightShiny();
+ switch (pass)
+ {
+ case 0:
+ beginFullbrightShiny();
+ break;
+ case 1:
+ beginBump(LLRenderPass::PASS_POST_BUMP);
+ break;
+ }
}
void LLDrawPoolBump::endPostDeferredPass(S32 pass)
{
- endFullbrightShiny();
+ switch (pass)
+ {
+ case 0:
+ endFullbrightShiny();
+ break;
+ case 1:
+ endBump(LLRenderPass::PASS_POST_BUMP);
+ break;
+ }
}
void LLDrawPoolBump::renderPostDeferred(S32 pass)
{
- renderFullbrightShiny();
+ switch (pass)
+ {
+ case 0:
+ renderFullbrightShiny();
+ break;
+ case 1:
+ renderBump(LLRenderPass::PASS_POST_BUMP);
+ break;
+ }
}
////////////////////////////////////////////////////////////////
@@ -835,17 +859,22 @@ void LLBumpImageList::init()
LLStandardBumpmap::init();
}
-void LLBumpImageList::shutdown()
+void LLBumpImageList::clear()
{
+ // these will be re-populated on-demand
mBrightnessEntries.clear();
mDarknessEntries.clear();
+}
+
+void LLBumpImageList::shutdown()
+{
+ clear();
LLStandardBumpmap::shutdown();
}
void LLBumpImageList::destroyGL()
{
- mBrightnessEntries.clear();
- mDarknessEntries.clear();
+ clear();
LLStandardBumpmap::destroyGL();
}
@@ -1082,7 +1111,7 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI
{
bump_image_map_t& entries_list(bump_code == BE_BRIGHTNESS ? gBumpImageList.mBrightnessEntries : gBumpImageList.mDarknessEntries );
bump_image_map_t::iterator iter = entries_list.find(source_asset_id);
- if (iter != entries_list.end())
+ if (iter != entries_list.end()) // bump not cached yet
{
LLPointer<LLImageRaw> dst_image = new LLImageRaw(src->getWidth(), src->getHeight(), 1);
U8* dst_data = dst_image->getData();
@@ -1167,8 +1196,11 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI
F32 twice_one_over_range = 2.f / (maximum - minimum);
S32 i;
- const F32 ARTIFICIAL_SCALE = 2.f; // Advantage: exagerates the effect in midrange. Disadvantage: clamps at the extremes.
- if( BE_DARKNESS == bump_code )
+ bool bump_polarity_negative = LLPipeline::sRenderDeferred ?
+ (BE_BRIGHTNESS == bump_code) : (BE_DARKNESS == bump_code); // deferred mode likes its normal map values inverted
+
+ const F32 ARTIFICIAL_SCALE = 2.f; // Advantage: exaggerates the effect in midrange. Disadvantage: clamps at the extremes.
+ if (bump_polarity_negative)
{
for( i = minimum; i <= maximum; i++ )
{
@@ -1178,7 +1210,6 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI
}
else
{
- // BE_LIGHTNESS
for( i = minimum; i <= maximum; i++ )
{
F32 minus_one_to_one = F32(i - minimum) * twice_one_over_range - 1.f;
@@ -1193,9 +1224,9 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI
}
//---------------------------------------------------
- //immediately assign bump to a global smart pointer in case some local smart pointer
- //accidently releases it.
- LLPointer<LLViewerTexture> bump = LLViewerTextureManager::getLocalTexture( TRUE);
+ // immediately assign bump to a global smart pointer in case some local smart pointer
+ // accidentally releases it.
+ LLPointer<LLViewerTexture> bump = LLViewerTextureManager::getLocalTexture( TRUE );
if (!LLPipeline::sRenderDeferred)
{
@@ -1204,8 +1235,8 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI
}
else
{
- LLPointer<LLImageRaw> nrm_image = new LLImageRaw(src->getWidth(), src->getHeight(), 4);
- generateNormalMapFromAlpha(src, nrm_image);
+ LLPointer<LLImageRaw> nrm_image = new LLImageRaw(dst_image->getWidth(), dst_image->getHeight(), 4);
+ generateNormalMapFromAlpha(dst_image, nrm_image);
bump->setExplicitFormat(GL_RGBA, GL_RGBA);
bump->createGLTexture(0, nrm_image);
}
diff --git a/indra/newview/lldrawpoolbump.h b/indra/newview/lldrawpoolbump.h
index 127c9efe85..ceb72309d8 100644
--- a/indra/newview/lldrawpoolbump.h
+++ b/indra/newview/lldrawpoolbump.h
@@ -76,9 +76,9 @@ public:
void renderFullbrightShiny();
void endFullbrightShiny();
- void beginBump();
- void renderBump();
- void endBump();
+ void beginBump(U32 pass = LLRenderPass::PASS_BUMP);
+ void renderBump(U32 pass = LLRenderPass::PASS_BUMP);
+ void endBump(U32 pass = LLRenderPass::PASS_BUMP);
static void bindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& diffuse_channel, S32& cube_channel, bool invisible);
static void unbindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& diffuse_channel, S32& cube_channel, bool invisible);
@@ -88,7 +88,7 @@ public:
/*virtual*/ void endDeferredPass(S32 pass);
/*virtual*/ void renderDeferred(S32 pass);
- virtual S32 getNumPostDeferredPasses() { return 1; }
+ virtual S32 getNumPostDeferredPasses() { return 2; }
/*virtual*/ void beginPostDeferredPass(S32 pass);
/*virtual*/ void endPostDeferredPass(S32 pass);
/*virtual*/ void renderPostDeferred(S32 pass);
@@ -145,6 +145,7 @@ public:
void init();
void shutdown();
+ void clear();
void destroyGL();
void restoreGL();
void updateImages();
diff --git a/indra/newview/lldrawpoolsimple.cpp b/indra/newview/lldrawpoolsimple.cpp
index c8e6f95ab6..91191287cd 100644
--- a/indra/newview/lldrawpoolsimple.cpp
+++ b/indra/newview/lldrawpoolsimple.cpp
@@ -151,7 +151,8 @@ void LLDrawPoolSimple::render(S32 pass)
renderTexture(LLRenderPass::PASS_SIMPLE, getVertexDataMask());
if (LLPipeline::sRenderDeferred)
- {
+ { //if deferred rendering is enabled, bump faces aren't reigstered as simple
+ //render bump faces here as simple so bump faces will appear under water
renderTexture(LLRenderPass::PASS_BUMP, getVertexDataMask());
}
}
diff --git a/indra/newview/llfloaterimagepreview.cpp b/indra/newview/llfloaterimagepreview.cpp
index 8a20712ea8..159e4b41ca 100644
--- a/indra/newview/llfloaterimagepreview.cpp
+++ b/indra/newview/llfloaterimagepreview.cpp
@@ -69,7 +69,7 @@ const S32 PREVIEW_BORDER_WIDTH = 2;
const S32 PREVIEW_RESIZE_HANDLE_SIZE = S32(RESIZE_HANDLE_WIDTH * OO_SQRT2) + PREVIEW_BORDER_WIDTH;
const S32 PREVIEW_HPAD = PREVIEW_RESIZE_HANDLE_SIZE;
const S32 PREF_BUTTON_HEIGHT = 16 + 7 + 16;
-const S32 PREVIEW_TEXTURE_HEIGHT = 300;
+const S32 PREVIEW_TEXTURE_HEIGHT = 320;
//-----------------------------------------------------------------------------
// LLFloaterImagePreview()
diff --git a/indra/newview/llfloaterurlentry.cpp b/indra/newview/llfloaterurlentry.cpp
index 002d417e4c..0e802e9736 100644
--- a/indra/newview/llfloaterurlentry.cpp
+++ b/indra/newview/llfloaterurlentry.cpp
@@ -70,11 +70,6 @@ public:
completeAny(status, mime_type);
}
- virtual void error( U32 status, const std::string& reason )
- {
- completeAny(status, LLMIMETypes::getDefaultMimeType());
- }
-
void completeAny(U32 status, const std::string& mime_type)
{
// Set empty type to none/none. Empty string is reserved for legacy parcels
diff --git a/indra/newview/llinventorymodelbackgroundfetch.cpp b/indra/newview/llinventorymodelbackgroundfetch.cpp
index cfbc2c3e05..0ff6ab2644 100644
--- a/indra/newview/llinventorymodelbackgroundfetch.cpp
+++ b/indra/newview/llinventorymodelbackgroundfetch.cpp
@@ -46,26 +46,11 @@
const F32 MAX_TIME_FOR_SINGLE_FETCH = 10.f;
const S32 MAX_FETCH_RETRIES = 10;
-// RN: for some reason, using std::queue in the header file confuses the compiler which thinks it's an xmlrpc_queue
-static std::deque<LLUUID> sFetchQueue;
-bool fetchQueueContainsNoDescendentsOf(const LLUUID& cat_id)
-{
- for (std::deque<LLUUID>::iterator it = sFetchQueue.begin();
- it != sFetchQueue.end(); ++it)
- {
- const LLUUID& fetch_id = *it;
- if (gInventory.isObjectDescendentOf(fetch_id, cat_id))
- return false;
- }
- return true;
-}
-
-
LLInventoryModelBackgroundFetch::LLInventoryModelBackgroundFetch() :
mBackgroundFetchActive(FALSE),
mAllFoldersFetched(FALSE),
- mInventoryFetchStarted(FALSE),
- mLibraryFetchStarted(FALSE),
+ mRecursiveInventoryFetchStarted(FALSE),
+ mRecursiveLibraryFetchStarted(FALSE),
mNumFetchRetries(0),
mMinTimeBetweenFetches(0.3f),
mMaxTimeBetweenFetches(10.f),
@@ -80,12 +65,12 @@ LLInventoryModelBackgroundFetch::~LLInventoryModelBackgroundFetch()
bool LLInventoryModelBackgroundFetch::isBulkFetchProcessingComplete()
{
- return sFetchQueue.empty() && mBulkFetchCount<=0;
+ return mFetchQueue.empty() && mBulkFetchCount<=0;
}
bool LLInventoryModelBackgroundFetch::libraryFetchStarted()
{
- return mLibraryFetchStarted;
+ return mRecursiveLibraryFetchStarted;
}
bool LLInventoryModelBackgroundFetch::libraryFetchCompleted()
@@ -100,7 +85,7 @@ bool LLInventoryModelBackgroundFetch::libraryFetchInProgress()
bool LLInventoryModelBackgroundFetch::inventoryFetchStarted()
{
- return mInventoryFetchStarted;
+ return mRecursiveInventoryFetchStarted;
}
bool LLInventoryModelBackgroundFetch::inventoryFetchCompleted()
@@ -123,41 +108,41 @@ BOOL LLInventoryModelBackgroundFetch::backgroundFetchActive()
return mBackgroundFetchActive;
}
-void LLInventoryModelBackgroundFetch::start(const LLUUID& cat_id)
+void LLInventoryModelBackgroundFetch::start(const LLUUID& cat_id, BOOL recursive)
{
if (!mAllFoldersFetched)
{
mBackgroundFetchActive = TRUE;
if (cat_id.isNull())
{
- if (!mInventoryFetchStarted)
+ if (!mRecursiveInventoryFetchStarted)
{
- mInventoryFetchStarted = TRUE;
- sFetchQueue.push_back(gInventory.getRootFolderID());
+ mRecursiveInventoryFetchStarted |= recursive;
+ mFetchQueue.push_back(FetchQueueInfo(gInventory.getRootFolderID(), recursive));
gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL);
}
- if (!mLibraryFetchStarted)
+ if (!mRecursiveLibraryFetchStarted)
{
- mLibraryFetchStarted = TRUE;
- sFetchQueue.push_back(gInventory.getLibraryRootFolderID());
+ mRecursiveLibraryFetchStarted |= recursive;
+ mFetchQueue.push_back(FetchQueueInfo(gInventory.getLibraryRootFolderID(), recursive));
gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL);
}
}
else
{
// specific folder requests go to front of queue
- if (sFetchQueue.empty() || sFetchQueue.front() != cat_id)
+ if (mFetchQueue.empty() || mFetchQueue.front().mCatUUID != cat_id)
{
- sFetchQueue.push_front(cat_id);
+ mFetchQueue.push_front(FetchQueueInfo(cat_id, recursive));
gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL);
}
if (cat_id == gInventory.getLibraryRootFolderID())
{
- mLibraryFetchStarted = TRUE;
+ mRecursiveLibraryFetchStarted |= recursive;
}
if (cat_id == gInventory.getRootFolderID())
{
- mInventoryFetchStarted = TRUE;
+ mRecursiveInventoryFetchStarted |= recursive;
}
}
}
@@ -166,7 +151,7 @@ void LLInventoryModelBackgroundFetch::start(const LLUUID& cat_id)
void LLInventoryModelBackgroundFetch::findLostItems()
{
mBackgroundFetchActive = TRUE;
- sFetchQueue.push_back(LLUUID::null);
+ mFetchQueue.push_back(FetchQueueInfo(LLUUID::null, TRUE));
gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL);
}
@@ -183,8 +168,8 @@ void LLInventoryModelBackgroundFetch::stopBackgroundFetch()
void LLInventoryModelBackgroundFetch::setAllFoldersFetched()
{
- if (mInventoryFetchStarted &&
- mLibraryFetchStarted)
+ if (mRecursiveInventoryFetchStarted &&
+ mRecursiveLibraryFetchStarted)
{
mAllFoldersFetched = TRUE;
}
@@ -210,7 +195,7 @@ void LLInventoryModelBackgroundFetch::backgroundFetch()
//DEPRECATED OLD CODE FOLLOWS.
// no more categories to fetch, stop fetch process
- if (sFetchQueue.empty())
+ if (mFetchQueue.empty())
{
llinfos << "Inventory fetch completed" << llendl;
@@ -232,7 +217,7 @@ void LLInventoryModelBackgroundFetch::backgroundFetch()
while(1)
{
- if (sFetchQueue.empty())
+ if (mFetchQueue.empty())
{
break;
}
@@ -243,12 +228,13 @@ void LLInventoryModelBackgroundFetch::backgroundFetch()
break;
}
- LLViewerInventoryCategory* cat = gInventory.getCategory(sFetchQueue.front());
+ const FetchQueueInfo info = mFetchQueue.front();
+ LLViewerInventoryCategory* cat = gInventory.getCategory(info.mCatUUID);
// category has been deleted, remove from queue.
if (!cat)
{
- sFetchQueue.pop_front();
+ mFetchQueue.pop_front();
continue;
}
@@ -271,10 +257,10 @@ void LLInventoryModelBackgroundFetch::backgroundFetch()
}
}
// do I have all my children?
- else if (gInventory.isCategoryComplete(sFetchQueue.front()))
+ else if (gInventory.isCategoryComplete(info.mCatUUID))
{
// finished with this category, remove from queue
- sFetchQueue.pop_front();
+ mFetchQueue.pop_front();
// add all children to queue
LLInventoryModel::cat_array_t* categories;
@@ -284,7 +270,7 @@ void LLInventoryModelBackgroundFetch::backgroundFetch()
it != categories->end();
++it)
{
- sFetchQueue.push_back((*it)->getUUID());
+ mFetchQueue.push_back(FetchQueueInfo((*it)->getUUID(),info.mRecursive));
}
// we received a response in less than the fast time
@@ -303,13 +289,12 @@ void LLInventoryModelBackgroundFetch::backgroundFetch()
{
// received first packet, but our num descendants does not match db's num descendants
// so try again later
- LLUUID fetch_id = sFetchQueue.front();
- sFetchQueue.pop_front();
+ mFetchQueue.pop_front();
if (mNumFetchRetries++ < MAX_FETCH_RETRIES)
{
// push on back of queue
- sFetchQueue.push_back(fetch_id);
+ mFetchQueue.push_back(info);
}
mTimelyFetchPending = FALSE;
mFetchTimer.reset();
@@ -334,20 +319,25 @@ void LLInventoryModelBackgroundFetch::incrBulkFetch(S16 fetching)
class LLInventoryModelFetchDescendentsResponder: public LLHTTPClient::Responder
{
- public:
- LLInventoryModelFetchDescendentsResponder(const LLSD& request_sd) : mRequestSD(request_sd) {};
- //LLInventoryModelFetchDescendentsResponder() {};
- void result(const LLSD& content);
- void error(U32 status, const std::string& reason);
- public:
- typedef std::vector<LLViewerInventoryCategory*> folder_ref_t;
- protected:
- LLSD mRequestSD;
+public:
+ LLInventoryModelFetchDescendentsResponder(const LLSD& request_sd, uuid_vec_t recursive_cats) :
+ mRequestSD(request_sd),
+ mRecursiveCatUUIDs(recursive_cats)
+ {};
+ //LLInventoryModelFetchDescendentsResponder() {};
+ void result(const LLSD& content);
+ void error(U32 status, const std::string& reason);
+protected:
+ BOOL getIsRecursive(const LLUUID& cat_id) const;
+private:
+ LLSD mRequestSD;
+ uuid_vec_t mRecursiveCatUUIDs; // Hack for storing away which cat fetches are recursive.
};
//If we get back a normal response, handle it here
-void LLInventoryModelFetchDescendentsResponder::result(const LLSD& content)
+void LLInventoryModelFetchDescendentsResponder::result(const LLSD& content)
{
+ LLInventoryModelBackgroundFetch *fetcher = LLInventoryModelBackgroundFetch::getInstance();
if (content.has("folders"))
{
@@ -412,11 +402,12 @@ void LLInventoryModelFetchDescendentsResponder::result(const LLSD& content)
{
LLSD category = *category_it;
tcategory->fromLLSD(category);
-
- if (LLInventoryModelBackgroundFetch::instance().inventoryFetchStarted() ||
- LLInventoryModelBackgroundFetch::instance().libraryFetchStarted())
+
+ const BOOL recursive = getIsRecursive(tcategory->getUUID());
+
+ if (recursive)
{
- sFetchQueue.push_back(tcategory->getUUID());
+ fetcher->mFetchQueue.push_back(LLInventoryModelBackgroundFetch::FetchQueueInfo(tcategory->getUUID(), recursive));
}
else if ( !gInventory.isCategoryComplete(tcategory->getUUID()) )
{
@@ -461,12 +452,12 @@ void LLInventoryModelFetchDescendentsResponder::result(const LLSD& content)
}
}
- LLInventoryModelBackgroundFetch::instance().incrBulkFetch(-1);
+ fetcher->incrBulkFetch(-1);
- if (LLInventoryModelBackgroundFetch::instance().isBulkFetchProcessingComplete())
+ if (fetcher->isBulkFetchProcessingComplete())
{
llinfos << "Inventory fetch completed" << llendl;
- LLInventoryModelBackgroundFetch::instance().setAllFoldersFetched();
+ fetcher->setAllFoldersFetched();
}
gInventory.notifyObservers("fetchDescendents");
@@ -475,12 +466,14 @@ void LLInventoryModelFetchDescendentsResponder::result(const LLSD& content)
//If we get back an error (not found, etc...), handle it here
void LLInventoryModelFetchDescendentsResponder::error(U32 status, const std::string& reason)
{
+ LLInventoryModelBackgroundFetch *fetcher = LLInventoryModelBackgroundFetch::getInstance();
+
llinfos << "LLInventoryModelFetchDescendentsResponder::error "
<< status << ": " << reason << llendl;
- LLInventoryModelBackgroundFetch::instance().incrBulkFetch(-1);
+ fetcher->incrBulkFetch(-1);
- if (status==499) //timed out. Let's be awesome!
+ if (status==499) // Timed out.
{
for(LLSD::array_const_iterator folder_it = mRequestSD["folders"].beginArray();
folder_it != mRequestSD["folders"].endArray();
@@ -488,24 +481,30 @@ void LLInventoryModelFetchDescendentsResponder::error(U32 status, const std::str
{
LLSD folder_sd = *folder_it;
LLUUID folder_id = folder_sd["folder_id"];
- sFetchQueue.push_front(folder_id);
+ const BOOL recursive = getIsRecursive(folder_id);
+ fetcher->mFetchQueue.push_front(LLInventoryModelBackgroundFetch::FetchQueueInfo(folder_id, recursive));
}
}
else
{
- if (LLInventoryModelBackgroundFetch::instance().isBulkFetchProcessingComplete())
+ if (fetcher->isBulkFetchProcessingComplete())
{
- LLInventoryModelBackgroundFetch::instance().setAllFoldersFetched();
+ fetcher->setAllFoldersFetched();
}
}
gInventory.notifyObservers("fetchDescendents");
}
+BOOL LLInventoryModelFetchDescendentsResponder::getIsRecursive(const LLUUID& cat_id) const
+{
+ return (std::find(mRecursiveCatUUIDs.begin(),mRecursiveCatUUIDs.end(), cat_id) != mRecursiveCatUUIDs.end());
+}
+
//static Bundle up a bunch of requests to send all at once.
void LLInventoryModelBackgroundFetch::bulkFetch(std::string url)
{
//Background fetch is called from gIdleCallbacks in a loop until background fetch is stopped.
- //If there are items in sFetchQueue, we want to check the time since the last bulkFetch was
+ //If there are items in mFetchQueue, we want to check the time since the last bulkFetch was
//sent. If it exceeds our retry time, go ahead and fire off another batch.
//Stopbackgroundfetch will be run from the Responder instead of here.
@@ -528,11 +527,16 @@ void LLInventoryModelBackgroundFetch::bulkFetch(std::string url)
U32 sort_order = gSavedSettings.getU32(LLInventoryPanel::DEFAULT_SORT_ORDER) & 0x1;
+ uuid_vec_t recursive_cats;
+
LLSD body;
LLSD body_lib;
- while (!(sFetchQueue.empty()) && (folder_count < max_batch_size))
+
+ while (!(mFetchQueue.empty()) && (folder_count < max_batch_size))
{
- if (sFetchQueue.front().isNull()) //DEV-17797
+ const FetchQueueInfo& fetch_info = mFetchQueue.front();
+ const LLUUID &cat_id = fetch_info.mCatUUID;
+ if (cat_id.isNull()) //DEV-17797
{
LLSD folder_sd;
folder_sd["folder_id"] = LLUUID::null.asString();
@@ -545,7 +549,7 @@ void LLInventoryModelBackgroundFetch::bulkFetch(std::string url)
}
else
{
- LLViewerInventoryCategory* cat = gInventory.getCategory(sFetchQueue.front());
+ const LLViewerInventoryCategory* cat = gInventory.getCategory(cat_id);
if (cat)
{
@@ -564,9 +568,9 @@ void LLInventoryModelBackgroundFetch::bulkFetch(std::string url)
body["folders"].append(folder_sd);
folder_count++;
}
- if (mInventoryFetchStarted || mLibraryFetchStarted)
- { //Already have this folder but append child folders to list.
- // add all children to queue
+ // May already have this folder, but append child folders to list.
+ if (fetch_info.mRecursive)
+ {
LLInventoryModel::cat_array_t* categories;
LLInventoryModel::item_array_t* items;
gInventory.getDirectDescendentsOf(cat->getUUID(), categories, items);
@@ -574,12 +578,15 @@ void LLInventoryModelBackgroundFetch::bulkFetch(std::string url)
it != categories->end();
++it)
{
- sFetchQueue.push_back((*it)->getUUID());
+ mFetchQueue.push_back(FetchQueueInfo((*it)->getUUID(), fetch_info.mRecursive));
}
}
}
}
- sFetchQueue.pop_front();
+ if (fetch_info.mRecursive)
+ recursive_cats.push_back(cat_id);
+
+ mFetchQueue.pop_front();
}
if (folder_count > 0)
@@ -587,12 +594,15 @@ void LLInventoryModelBackgroundFetch::bulkFetch(std::string url)
mBulkFetchCount++;
if (body["folders"].size())
{
- LLHTTPClient::post(url, body, new LLInventoryModelFetchDescendentsResponder(body),300.0);
+ LLInventoryModelFetchDescendentsResponder *fetcher = new LLInventoryModelFetchDescendentsResponder(body, recursive_cats);
+ LLHTTPClient::post(url, body, fetcher, 300.0);
}
if (body_lib["folders"].size())
{
std::string url_lib = gAgent.getRegion()->getCapability("FetchLibDescendents");
- LLHTTPClient::post(url_lib, body_lib, new LLInventoryModelFetchDescendentsResponder(body_lib),300.0);
+
+ LLInventoryModelFetchDescendentsResponder *fetcher = new LLInventoryModelFetchDescendentsResponder(body_lib, recursive_cats);
+ LLHTTPClient::post(url_lib, body_lib, fetcher, 300.0);
}
mFetchTimer.reset();
}
@@ -601,3 +611,17 @@ void LLInventoryModelBackgroundFetch::bulkFetch(std::string url)
setAllFoldersFetched();
}
}
+
+bool LLInventoryModelBackgroundFetch::fetchQueueContainsNoDescendentsOf(const LLUUID& cat_id) const
+{
+ for (fetch_queue_t::const_iterator it = mFetchQueue.begin();
+ it != mFetchQueue.end(); ++it)
+ {
+ const LLUUID& fetch_id = (*it).mCatUUID;
+ if (gInventory.isObjectDescendentOf(fetch_id, cat_id))
+ return false;
+ }
+ return true;
+}
+
+
diff --git a/indra/newview/llinventorymodelbackgroundfetch.h b/indra/newview/llinventorymodelbackgroundfetch.h
index 94606fae23..c1e37eda8f 100644
--- a/indra/newview/llinventorymodelbackgroundfetch.h
+++ b/indra/newview/llinventorymodelbackgroundfetch.h
@@ -68,13 +68,15 @@ class LLInventoryCollectFunctor;
class LLInventoryModelBackgroundFetch : public LLSingleton<LLInventoryModelBackgroundFetch>
{
+ friend class LLInventoryModelFetchDescendentsResponder;
+
public:
LLInventoryModelBackgroundFetch();
~LLInventoryModelBackgroundFetch();
// Start and stop background breadth-first fetching of inventory contents.
// This gets triggered when performing a filter-search
- void start(const LLUUID& cat_id = LLUUID::null);
+ void start(const LLUUID& cat_id = LLUUID::null, BOOL recursive = TRUE);
BOOL backgroundFetchActive();
bool isEverythingFetched();
void incrBulkFetch(S16 fetching);
@@ -98,9 +100,20 @@ public:
static void backgroundFetchCB(void*); // background fetch idle function
void backgroundFetch();
+ struct FetchQueueInfo
+ {
+ FetchQueueInfo(const LLUUID& id, BOOL recursive) :
+ mCatUUID(id), mRecursive(recursive)
+ {
+ }
+ LLUUID mCatUUID;
+ BOOL mRecursive;
+ };
+protected:
+ bool fetchQueueContainsNoDescendentsOf(const LLUUID& cat_id) const;
private:
- BOOL mInventoryFetchStarted;
- BOOL mLibraryFetchStarted;
+ BOOL mRecursiveInventoryFetchStarted;
+ BOOL mRecursiveLibraryFetchStarted;
BOOL mAllFoldersFetched;
// completing the fetch once per session should be sufficient
@@ -113,6 +126,8 @@ private:
F32 mMinTimeBetweenFetches;
F32 mMaxTimeBetweenFetches;
+ typedef std::deque<FetchQueueInfo> fetch_queue_t;
+ fetch_queue_t mFetchQueue;
};
#endif // LL_LLINVENTORYMODELBACKGROUNDFETCH_H
diff --git a/indra/newview/llparticipantlist.cpp b/indra/newview/llparticipantlist.cpp
index a058548459..8c908449a0 100644
--- a/indra/newview/llparticipantlist.cpp
+++ b/indra/newview/llparticipantlist.cpp
@@ -719,8 +719,10 @@ void LLParticipantList::LLParticipantListMenu::toggleMute(const LLSD& userdata,
{
return;
}
+ LLAvatarListItem* item = dynamic_cast<LLAvatarListItem*>(mParent.mAvatarList->getItemByValue(speaker_id));
+ if (NULL == item) return;
- name = speakerp->mDisplayName;
+ name = item->getAvatarName();
LLMute::EType mute_type;
switch (speakerp->mType)
diff --git a/indra/newview/lltexturecache.cpp b/indra/newview/lltexturecache.cpp
index df79725474..9ad2322765 100644
--- a/indra/newview/lltexturecache.cpp
+++ b/indra/newview/lltexturecache.cpp
@@ -401,7 +401,8 @@ bool LLTextureCacheRemoteWorker::doRead()
// Second state / stage : identify the cache or not...
if (!done && (mState == CACHE))
{
- idx = mCache->getHeaderCacheEntry(mID, mImageSize);
+ LLTextureCache::Entry entry ;
+ idx = mCache->getHeaderCacheEntry(mID, entry);
if (idx < 0)
{
// The texture is *not* cached. We're done here...
@@ -410,6 +411,7 @@ bool LLTextureCacheRemoteWorker::doRead()
}
else
{
+ mImageSize = entry.mImageSize ;
// If the read offset is bigger than the header cache, we read directly from the body
// Note that currently, we *never* read with offset from the cache, so the result is *always* HEADER
mState = mOffset < TEXTURE_CACHE_ENTRY_SIZE ? HEADER : BODY;
@@ -531,13 +533,14 @@ bool LLTextureCacheRemoteWorker::doRead()
bool LLTextureCacheRemoteWorker::doWrite()
{
bool done = false;
- S32 idx = -1;
+ S32 idx = -1;
// First state / stage : check that what we're trying to cache is in an OK shape
if (mState == INIT)
{
llassert_always(mOffset == 0); // We currently do not support write offsets
llassert_always(mDataSize > 0); // Things will go badly wrong if mDataSize is nul or negative...
+ llassert_always(mImageSize >= mDataSize);
mState = CACHE;
}
@@ -547,14 +550,19 @@ bool LLTextureCacheRemoteWorker::doWrite()
if (!done && (mState == CACHE))
{
bool alreadyCached = false;
- S32 cur_imagesize = 0;
+ LLTextureCache::Entry entry ;
+
// Checks if this image is already in the entry list
- idx = mCache->getHeaderCacheEntry(mID, cur_imagesize);
- if (idx >= 0 && (cur_imagesize > 0))
+ idx = mCache->getHeaderCacheEntry(mID, entry);
+ if(idx < 0)
+ {
+ idx = mCache->setHeaderCacheEntry(mID, entry, mImageSize, mDataSize); // create the new entry.
+ }
+ else
{
- alreadyCached = true; // already there and non empty
+ alreadyCached = mCache->updateEntry(idx, entry, mImageSize, mDataSize); // update the existing entry.
}
- idx = mCache->setHeaderCacheEntry(mID, mImageSize); // create or touch the entry
+
if (idx < 0)
{
llwarns << "LLTextureCacheWorker: " << mID
@@ -564,10 +572,6 @@ bool LLTextureCacheRemoteWorker::doWrite()
}
else
{
- if (cur_imagesize > 0 && (mImageSize != cur_imagesize))
- {
- alreadyCached = false; // re-write the header if the size changed in all cases
- }
if (alreadyCached && (mDataSize <= TEXTURE_CACHE_ENTRY_SIZE))
{
// Small texture already cached case: we're done with writing
@@ -630,7 +634,7 @@ bool LLTextureCacheRemoteWorker::doWrite()
{
llassert(mDataSize > TEXTURE_CACHE_ENTRY_SIZE); // wouldn't make sense to be here otherwise...
S32 file_size = mDataSize - TEXTURE_CACHE_ENTRY_SIZE;
- if ((file_size > 0) && mCache->updateTextureEntryList(mID, file_size))
+
{
// build the cache file name from the UUID
std::string filename = mCache->getTextureFileName(mID);
@@ -648,10 +652,7 @@ bool LLTextureCacheRemoteWorker::doWrite()
done = true;
}
}
- else
- {
- mDataSize = 0; // no data written
- }
+
// Nothing else to do at that point...
done = true;
}
@@ -825,53 +826,6 @@ std::string LLTextureCache::getTextureFileName(const LLUUID& id)
return filename;
}
-bool LLTextureCache::updateTextureEntryList(const LLUUID& id, S32 bodysize)
-{
- bool res = false;
- bool purge = false;
- {
- LLMutexLock lock(&mHeaderMutex);
- size_map_t::iterator iter1 = mTexturesSizeMap.find(id);
- if (iter1 == mTexturesSizeMap.end() || iter1->second < bodysize)
- {
- llassert_always(bodysize > 0);
-
- S32 oldbodysize = 0;
- if (iter1 != mTexturesSizeMap.end())
- {
- oldbodysize = iter1->second;
- }
-
- Entry entry;
- S32 idx = openAndReadEntry(id, entry, false);
- if (idx < 0)
- {
- llwarns << "Failed to open entry: " << id << llendl;
- removeCachedTexture(id) ;
- return false;
- }
- else if (oldbodysize != entry.mBodySize)
- {
- // only happens to 64 bits systems, do not know why.
- llwarns << "Entry mismatch in mTextureSizeMap / mHeaderIDMap"
- << " idx=" << idx << " oldsize=" << oldbodysize << " entrysize=" << entry.mBodySize << llendl;
- }
- updateEntry(idx, entry, entry.mImageSize, bodysize);
-
- if (mTexturesSizeTotal > sCacheMaxTexturesSize)
- {
- purge = true;
- }
- res = true;
- }
- }
- if (purge)
- {
- mDoPurge = TRUE;
- }
- return res;
-}
-
//debug
BOOL LLTextureCache::isInCache(const LLUUID& id)
{
@@ -1207,55 +1161,64 @@ void LLTextureCache::updateEntryTimeStamp(S32 idx, Entry& entry)
{
if (!mReadOnly)
{
- llassert_always(entry.mImageSize > entry.mBodySize);
-
entry.mTime = time(NULL);
mUpdatedEntryMap[idx] = entry ;
}
}
}
-//mHeaderMutex is locked before calling this.
//update an existing entry, write to header file immediately.
-void LLTextureCache::updateEntry(S32 idx, Entry& entry, S32 new_image_size, S32 new_body_size)
+bool LLTextureCache::updateEntry(S32 idx, Entry& entry, S32 new_image_size, S32 new_data_size)
{
- llassert_always(new_image_size > -1) ;
-
+ S32 new_body_size = llmax(0, new_data_size - TEXTURE_CACHE_ENTRY_SIZE) ;
+
if(new_image_size == entry.mImageSize && new_body_size == entry.mBodySize)
{
- updateEntryTimeStamp(idx, entry) ; //nothing changed.
+ return true ; //nothing changed.
}
- else if (idx >= 0)
+ else
{
- if (!mReadOnly)
- {
- llassert_always(new_image_size > new_body_size) ;
+ bool purge = false ;
- bool update_header = false ;
- if(entry.mImageSize < 0) //is a brand-new entry
- {
- mHeaderIDMap[entry.mID] = idx;
- mTexturesSizeMap[entry.mID] = new_body_size ;
- mTexturesSizeTotal += new_body_size ;
-
- // Update Header
- update_header = true ;
- }
- else if (entry.mBodySize != new_body_size)
- {
- //already in mHeaderIDMap.
- mTexturesSizeMap[entry.mID] = new_body_size ;
- mTexturesSizeTotal -= entry.mBodySize ;
- mTexturesSizeTotal += new_body_size ;
- }
- entry.mTime = time(NULL);
- entry.mImageSize = new_image_size ;
- entry.mBodySize = new_body_size ;
+ lockHeaders() ;
+
+ bool update_header = false ;
+ if(entry.mImageSize < 0) //is a brand-new entry
+ {
+ mHeaderIDMap[entry.mID] = idx;
+ mTexturesSizeMap[entry.mID] = new_body_size ;
+ mTexturesSizeTotal += new_body_size ;
-// llinfos << "Updating TE: " << idx << ": " << id << " Size: " << entry.mBodySize << " Time: " << entry.mTime << llendl;
- writeEntryToHeaderImmediately(idx, entry, update_header) ;
+ // Update Header
+ update_header = true ;
+ }
+ else if (entry.mBodySize != new_body_size)
+ {
+ //already in mHeaderIDMap.
+ mTexturesSizeMap[entry.mID] = new_body_size ;
+ mTexturesSizeTotal -= entry.mBodySize ;
+ mTexturesSizeTotal += new_body_size ;
+ }
+ entry.mTime = time(NULL);
+ entry.mImageSize = new_image_size ;
+ entry.mBodySize = new_body_size ;
+
+ writeEntryToHeaderImmediately(idx, entry, update_header) ;
+
+ if (mTexturesSizeTotal > sCacheMaxTexturesSize)
+ {
+ purge = true;
+ }
+
+ unlockHeaders() ;
+
+ if (purge)
+ {
+ mDoPurge = TRUE;
}
}
+
+ return false ;
}
U32 LLTextureCache::openAndReadEntries(std::vector<Entry>& entries)
@@ -1658,39 +1621,37 @@ LLTextureCacheWorker* LLTextureCache::getWriter(handle_t handle)
// Called from work thread
// Reads imagesize from the header, updates timestamp
-S32 LLTextureCache::getHeaderCacheEntry(const LLUUID& id, S32& imagesize)
+S32 LLTextureCache::getHeaderCacheEntry(const LLUUID& id, Entry& entry)
{
- LLMutexLock lock(&mHeaderMutex);
- Entry entry;
+ LLMutexLock lock(&mHeaderMutex);
S32 idx = openAndReadEntry(id, entry, false);
if (idx >= 0)
- {
- imagesize = entry.mImageSize;
+ {
updateEntryTimeStamp(idx, entry); // updates time
}
return idx;
}
// Writes imagesize to the header, updates timestamp
-S32 LLTextureCache::setHeaderCacheEntry(const LLUUID& id, S32 imagesize)
+S32 LLTextureCache::setHeaderCacheEntry(const LLUUID& id, Entry& entry, S32 imagesize, S32 datasize)
{
mHeaderMutex.lock();
- llassert_always(imagesize >= 0);
- Entry entry;
S32 idx = openAndReadEntry(id, entry, true);
+ mHeaderMutex.unlock();
+
if (idx >= 0)
{
- updateEntry(idx, entry, imagesize, entry.mBodySize);
- mHeaderMutex.unlock();
+ updateEntry(idx, entry, imagesize, datasize);
}
else // retry
{
- mHeaderMutex.unlock();
readHeaderCache(); // We couldn't write an entry, so refresh the LRU
+
mHeaderMutex.lock();
llassert_always(!mLRU.empty() || mHeaderEntriesInfo.mEntries < sCacheMaxEntries);
mHeaderMutex.unlock();
- idx = setHeaderCacheEntry(id, imagesize); // assert above ensures no inf. recursion
+
+ idx = setHeaderCacheEntry(id, entry, imagesize, datasize); // assert above ensures no inf. recursion
}
return idx;
}
diff --git a/indra/newview/lltexturecache.h b/indra/newview/lltexturecache.h
index 5dc06ff401..0fceee3011 100644
--- a/indra/newview/lltexturecache.h
+++ b/indra/newview/lltexturecache.h
@@ -144,7 +144,6 @@ public:
protected:
// Accessed by LLTextureCacheWorker
- bool updateTextureEntryList(const LLUUID& id, S32 size);
std::string getLocalFileName(const LLUUID& id);
std::string getTextureFileName(const LLUUID& id);
void addCompleted(Responder* responder, bool success);
@@ -162,7 +161,7 @@ private:
void readEntriesHeader();
void writeEntriesHeader();
S32 openAndReadEntry(const LLUUID& id, Entry& entry, bool create);
- void updateEntry(S32 idx, Entry& entry, S32 new_image_size, S32 new_body_size);
+ bool updateEntry(S32 idx, Entry& entry, S32 new_image_size, S32 new_body_size);
void updateEntryTimeStamp(S32 idx, Entry& entry) ;
U32 openAndReadEntries(std::vector<Entry>& entries);
void writeEntriesAndClose(const std::vector<Entry>& entries);
@@ -170,8 +169,8 @@ private:
void writeEntryToHeaderImmediately(S32 idx, Entry& entry, bool write_header = false) ;
void removeEntry(S32 idx, Entry& entry, std::string& filename);
void removeCachedTexture(const LLUUID& id) ;
- S32 getHeaderCacheEntry(const LLUUID& id, S32& imagesize);
- S32 setHeaderCacheEntry(const LLUUID& id, S32 imagesize);
+ S32 getHeaderCacheEntry(const LLUUID& id, Entry& entry);
+ S32 setHeaderCacheEntry(const LLUUID& id, Entry& entry, S32 imagesize, S32 datasize);
void writeUpdatedEntries() ;
void updatedHeaderEntriesFile() ;
void lockHeaders() { mHeaderMutex.lock(); }
diff --git a/indra/newview/lltexturefetch.cpp b/indra/newview/lltexturefetch.cpp
index 3d447dd411..7fa04ce574 100644
--- a/indra/newview/lltexturefetch.cpp
+++ b/indra/newview/lltexturefetch.cpp
@@ -166,6 +166,9 @@ public:
mGetReason = reason;
}
+ void setCanUseHTTP(bool can_use_http) {mCanUseHTTP = can_use_http;}
+ bool getCanUseHTTP()const {return mCanUseHTTP ;}
+
protected:
LLTextureFetchWorker(LLTextureFetch* fetcher, const std::string& url, const LLUUID& id, const LLHost& host,
F32 priority, S32 discard, S32 size);
@@ -247,15 +250,16 @@ private:
S32 mRequestedSize;
S32 mDesiredSize;
S32 mFileSize;
- S32 mCachedSize;
- BOOL mLoaded;
+ S32 mCachedSize;
e_request_state mSentRequest;
handle_t mDecodeHandle;
+ BOOL mLoaded;
BOOL mDecoded;
BOOL mWritten;
BOOL mNeedsAux;
BOOL mHaveAllData;
BOOL mInLocalCache;
+ bool mCanUseHTTP ;
S32 mHTTPFailCount;
S32 mRetryAttempt;
S32 mActiveCount;
@@ -411,6 +415,7 @@ LLTextureFetchWorker::LLTextureFetchWorker(LLTextureFetch* fetcher,
mNeedsAux(FALSE),
mHaveAllData(FALSE),
mInLocalCache(FALSE),
+ mCanUseHTTP(true),
mHTTPFailCount(0),
mRetryAttempt(0),
mActiveCount(0),
@@ -640,11 +645,12 @@ bool LLTextureFetchWorker::doWork(S32 param)
return false;
}
mFileSize = 0;
- mLoaded = FALSE;
- setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority); // Set priority first since Responder may change it
+ mLoaded = FALSE;
if (mUrl.compare(0, 7, "file://") == 0)
{
+ setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority); // Set priority first since Responder may change it
+
// read file from local disk
std::string filename = mUrl.substr(7, std::string::npos);
CacheReadResponder* responder = new CacheReadResponder(mFetcher, mID, mFormattedImage);
@@ -653,11 +659,13 @@ bool LLTextureFetchWorker::doWork(S32 param)
}
else if (mUrl.empty())
{
+ setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority); // Set priority first since Responder may change it
+
CacheReadResponder* responder = new CacheReadResponder(mFetcher, mID, mFormattedImage);
mCacheReadHandle = mFetcher->mTextureCache->readFromCache(mID, cache_priority,
offset, size, responder);
}
- else
+ else if(mCanUseHTTP)
{
if (!(mUrl.compare(0, 7, "http://") == 0))
{
@@ -667,6 +675,11 @@ bool LLTextureFetchWorker::doWork(S32 param)
setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
mState = SEND_HTTP_REQ;
}
+ else
+ {
+ setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
+ mState = LOAD_FROM_NETWORK;
+ }
}
if (mLoaded)
@@ -727,7 +740,7 @@ bool LLTextureFetchWorker::doWork(S32 param)
static LLCachedControl<bool> use_http(gSavedSettings,"ImagePipelineUseHTTP");
// if (mHost != LLHost::invalid) get_url = false;
- if ( use_http && mUrl.empty())//get http url.
+ if ( use_http && mCanUseHTTP && mUrl.empty())//get http url.
{
LLViewerRegion* region = NULL;
if (mHost == LLHost::invalid)
@@ -750,7 +763,7 @@ bool LLTextureFetchWorker::doWork(S32 param)
//llwarns << "Region not found for host: " << mHost << llendl;
}
}
- if (!mUrl.empty())
+ if (mCanUseHTTP && !mUrl.empty())
{
mState = LLTextureFetchWorker::SEND_HTTP_REQ;
setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
@@ -891,7 +904,13 @@ bool LLTextureFetchWorker::doWork(S32 param)
if (mGetStatus == HTTP_NOT_FOUND)
{
mHTTPFailCount = max_attempts = 1; // Don't retry
- llinfos << "Texture missing from server (404): " << mUrl << llendl;
+ //llinfos << "Texture missing from server (404): " << mUrl << llendl;
+
+ //roll back to try UDP
+ mState = INIT ;
+ mCanUseHTTP = false ;
+ setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
+ return false ;
}
else if (mGetStatus == HTTP_SERVICE_UNAVAILABLE)
{
@@ -1471,7 +1490,7 @@ LLTextureFetch::~LLTextureFetch()
}
bool LLTextureFetch::createRequest(const std::string& url, const LLUUID& id, const LLHost& host, F32 priority,
- S32 w, S32 h, S32 c, S32 desired_discard, bool needs_aux)
+ S32 w, S32 h, S32 c, S32 desired_discard, bool needs_aux, bool can_use_http)
{
if (mDebugPause)
{
@@ -1533,6 +1552,7 @@ bool LLTextureFetch::createRequest(const std::string& url, const LLUUID& id, con
worker->mNeedsAux = needs_aux;
worker->setImagePriority(priority);
worker->setDesiredDiscard(desired_discard, desired_size);
+ worker->setCanUseHTTP(can_use_http) ;
if (!worker->haveWork())
{
worker->mState = LLTextureFetchWorker::INIT;
@@ -1555,6 +1575,7 @@ bool LLTextureFetch::createRequest(const std::string& url, const LLUUID& id, con
worker->lockWorkMutex();
worker->mActiveCount++;
worker->mNeedsAux = needs_aux;
+ worker->setCanUseHTTP(can_use_http) ;
worker->unlockWorkMutex();
}
@@ -2215,7 +2236,7 @@ BOOL LLTextureFetch::isFromLocalCache(const LLUUID& id)
}
S32 LLTextureFetch::getFetchState(const LLUUID& id, F32& data_progress_p, F32& requested_priority_p,
- U32& fetch_priority_p, F32& fetch_dtime_p, F32& request_dtime_p)
+ U32& fetch_priority_p, F32& fetch_dtime_p, F32& request_dtime_p, bool& can_use_http)
{
S32 state = LLTextureFetchWorker::INVALID;
F32 data_progress = 0.0f;
@@ -2253,6 +2274,7 @@ S32 LLTextureFetch::getFetchState(const LLUUID& id, F32& data_progress_p, F32& r
requested_priority = worker->mImagePriority;
}
fetch_priority = worker->getPriority();
+ can_use_http = worker->getCanUseHTTP() ;
worker->unlockWorkMutex();
}
data_progress_p = data_progress;
diff --git a/indra/newview/lltexturefetch.h b/indra/newview/lltexturefetch.h
index ef2ec520bf..634e590fe0 100644
--- a/indra/newview/lltexturefetch.h
+++ b/indra/newview/lltexturefetch.h
@@ -62,7 +62,7 @@ public:
void shutDownImageDecodeThread() ; //called in the main thread after the ImageDecodeThread shuts down.
bool createRequest(const std::string& url, const LLUUID& id, const LLHost& host, F32 priority,
- S32 w, S32 h, S32 c, S32 discard, bool needs_aux);
+ S32 w, S32 h, S32 c, S32 discard, bool needs_aux, bool can_use_http);
void deleteRequest(const LLUUID& id, bool cancel);
bool getRequestFinished(const LLUUID& id, S32& discard_level,
LLPointer<LLImageRaw>& raw, LLPointer<LLImageRaw>& aux);
@@ -77,7 +77,7 @@ public:
// Debug
BOOL isFromLocalCache(const LLUUID& id);
S32 getFetchState(const LLUUID& id, F32& decode_progress_p, F32& requested_priority_p,
- U32& fetch_priority_p, F32& fetch_dtime_p, F32& request_dtime_p);
+ U32& fetch_priority_p, F32& fetch_dtime_p, F32& request_dtime_p, bool& can_use_http);
void dump();
S32 getNumRequests() ;
S32 getNumHTTPRequests() ;
diff --git a/indra/newview/llviewercontrol.cpp b/indra/newview/llviewercontrol.cpp
index a8004f26ed..54323a4fad 100644
--- a/indra/newview/llviewercontrol.cpp
+++ b/indra/newview/llviewercontrol.cpp
@@ -43,6 +43,7 @@
#include "llagent.h"
#include "llagentcamera.h"
#include "llconsole.h"
+#include "lldrawpoolbump.h"
#include "lldrawpoolterrain.h"
#include "llflexibleobject.h"
#include "llfeaturemanager.h"
@@ -118,6 +119,9 @@ static bool handleTerrainDetailChanged(const LLSD& newvalue)
static bool handleSetShaderChanged(const LLSD& newvalue)
{
+ // changing shader level may invalidate existing cached ad-hoc bump maps, as the shader type determines the format of the bump map it expectes - clear the bump cache
+ gBumpImageList.clear();
+
LLViewerShaderMgr::instance()->setShaders();
return true;
}
@@ -505,6 +509,9 @@ void settings_setup_listeners()
gSavedSettings.getControl("RenderAvatarVP")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2));
gSavedSettings.getControl("VertexShaderEnable")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2));
gSavedSettings.getControl("RenderUIBuffer")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2));
+ gSavedSettings.getControl("RenderSpecularResX")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2));
+ gSavedSettings.getControl("RenderSpecularResY")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2));
+ gSavedSettings.getControl("RenderSpecularExponent")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2));
gSavedSettings.getControl("RenderFSAASamples")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2));
gSavedSettings.getControl("RenderShadowResolutionScale")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2));
gSavedSettings.getControl("RenderGlow")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2));
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp
index 360cee9f73..3cd7af6433 100644
--- a/indra/newview/llviewerdisplay.cpp
+++ b/indra/newview/llviewerdisplay.cpp
@@ -946,9 +946,10 @@ void render_hud_attachments()
bool render_particles = gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_PARTICLES) && gSavedSettings.getBOOL("RenderHUDParticles");
//only render hud objects
- U32 mask = gPipeline.getRenderTypeMask();
+ gPipeline.pushRenderTypeMask();
+
// turn off everything
- gPipeline.setRenderTypeMask(0);
+ gPipeline.andRenderTypeMask(LLPipeline::END_RENDER_TYPES);
// turn on HUD
gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD);
// turn on HUD particles
@@ -1002,7 +1003,8 @@ void render_hud_attachments()
render_hud_elements();
//restore type mask
- gPipeline.setRenderTypeMask(mask);
+ gPipeline.popRenderTypeMask();
+
if (has_ui)
{
gPipeline.toggleRenderDebugFeature((void*) LLPipeline::RENDER_DEBUG_FEATURE_UI);
diff --git a/indra/newview/llviewerinventory.cpp b/indra/newview/llviewerinventory.cpp
index b39ee8b2e0..ed3d6a0464 100644
--- a/indra/newview/llviewerinventory.cpp
+++ b/indra/newview/llviewerinventory.cpp
@@ -587,7 +587,7 @@ bool LLViewerInventoryCategory::fetch()
std::string url = gAgent.getRegion()->getCapability("WebFetchInventoryDescendents");
if (!url.empty()) //Capability found. Build up LLSD and use it.
{
- LLInventoryModelBackgroundFetch::instance().start(mUUID);
+ LLInventoryModelBackgroundFetch::instance().start(mUUID, false);
}
else
{ //Deprecated, but if we don't have a capability, use the old system.
diff --git a/indra/newview/llviewerjointmesh.cpp b/indra/newview/llviewerjointmesh.cpp
index fb6cc8d790..deb3d8fd97 100644
--- a/indra/newview/llviewerjointmesh.cpp
+++ b/indra/newview/llviewerjointmesh.cpp
@@ -516,6 +516,8 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy)
U32 triangle_count = 0;
+ S32 diffuse_channel = LLDrawPoolAvatar::sDiffuseChannel;
+
stop_glerror();
//----------------------------------------------------------------
@@ -541,7 +543,7 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy)
LLTexUnit::eTextureAddressMode old_mode = LLTexUnit::TAM_WRAP;
if (mTestImageName)
{
- gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mTestImageName);
+ gGL.getTexUnit(diffuse_channel)->bindManual(LLTexUnit::TT_TEXTURE, mTestImageName);
if (mIsTransparent)
{
@@ -550,18 +552,18 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy)
else
{
glColor4f(0.7f, 0.6f, 0.3f, 1.f);
- gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_LERP_TEX_ALPHA, LLTexUnit::TBS_TEX_COLOR, LLTexUnit::TBS_PREV_COLOR);
+ gGL.getTexUnit(diffuse_channel)->setTextureColorBlend(LLTexUnit::TBO_LERP_TEX_ALPHA, LLTexUnit::TBS_TEX_COLOR, LLTexUnit::TBS_PREV_COLOR);
}
}
else if( !is_dummy && mLayerSet )
{
if( mLayerSet->hasComposite() )
{
- gGL.getTexUnit(0)->bind(mLayerSet->getComposite());
+ gGL.getTexUnit(diffuse_channel)->bind(mLayerSet->getComposite());
}
else
{
- gGL.getTexUnit(0)->bind(LLViewerTextureManager::getFetchedTexture(IMG_DEFAULT));
+ gGL.getTexUnit(diffuse_channel)->bind(LLViewerTextureManager::getFetchedTexture(IMG_DEFAULT));
}
}
else
@@ -571,25 +573,25 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy)
{
old_mode = mTexture->getAddressMode();
}
- gGL.getTexUnit(0)->bind(mTexture.get());
- gGL.getTexUnit(0)->bind(mTexture);
- gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
+ gGL.getTexUnit(diffuse_channel)->bind(mTexture.get());
+ gGL.getTexUnit(diffuse_channel)->bind(mTexture);
+ gGL.getTexUnit(diffuse_channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
}
else
{
- gGL.getTexUnit(0)->bind(LLViewerTextureManager::getFetchedTexture(IMG_DEFAULT));
+ gGL.getTexUnit(diffuse_channel)->bind(LLViewerTextureManager::getFetchedTexture(IMG_DEFAULT));
}
if (gRenderForSelect)
{
if (isTransparent())
{
- gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_PREV_COLOR);
- gGL.getTexUnit(0)->setTextureAlphaBlend(LLTexUnit::TBO_MULT, LLTexUnit::TBS_TEX_ALPHA, LLTexUnit::TBS_CONST_ALPHA);
+ gGL.getTexUnit(diffuse_channel)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_PREV_COLOR);
+ gGL.getTexUnit(diffuse_channel)->setTextureAlphaBlend(LLTexUnit::TBO_MULT, LLTexUnit::TBS_TEX_ALPHA, LLTexUnit::TBS_CONST_ALPHA);
}
else
{
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ gGL.getTexUnit(diffuse_channel)->unbind(LLTexUnit::TT_TEXTURE);
}
}
@@ -626,13 +628,13 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy)
if (mTestImageName)
{
- gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
+ gGL.getTexUnit(diffuse_channel)->setTextureBlendType(LLTexUnit::TB_MULT);
}
if (mTexture.notNull() && !is_dummy)
{
- gGL.getTexUnit(0)->bind(mTexture);
- gGL.getTexUnit(0)->setTextureAddressMode(old_mode);
+ gGL.getTexUnit(diffuse_channel)->bind(mTexture);
+ gGL.getTexUnit(diffuse_channel)->setTextureAddressMode(old_mode);
}
return triangle_count;
diff --git a/indra/newview/llviewermenufile.cpp b/indra/newview/llviewermenufile.cpp
index fb51344269..aca0090d7d 100644
--- a/indra/newview/llviewermenufile.cpp
+++ b/indra/newview/llviewermenufile.cpp
@@ -101,6 +101,14 @@ class LLFileEnableUploadModel : public view_listener_t
}
};
+class LLMeshEnabled : public view_listener_t
+{
+ bool handleEvent(const LLSD& userdata)
+ {
+ return gSavedSettings.getBOOL("MeshEnabled");
+ }
+};
+
LLMutex* LLFilePickerThread::sMutex = NULL;
std::queue<LLFilePickerThread*> LLFilePickerThread::sDeadQ;
@@ -1361,6 +1369,7 @@ void init_menu_file()
view_listener_t::addEnable(new LLFileEnableUpload(), "File.EnableUpload");
view_listener_t::addEnable(new LLFileEnableUploadModel(), "File.EnableUploadModel");
-
+ view_listener_t::addMenu(new LLMeshEnabled(), "File.MeshEnabled");
+
// "File.SaveTexture" moved to llpanelmaininventory so that it can be properly handled.
}
diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp
index 3615c85aec..279570a0e8 100644
--- a/indra/newview/llviewertexture.cpp
+++ b/indra/newview/llviewertexture.cpp
@@ -492,6 +492,7 @@ void LLViewerTexture::init(bool firstinit)
mTextureState = NO_DELETE ;
mDontDiscard = FALSE;
+ mCanResetMaxVirtualSize = true ;
mMaxVirtualSize = 0.f;
mNeedsGLTexture = FALSE ;
mNeedsResetMaxVirtualSize = FALSE ;
@@ -540,6 +541,11 @@ void LLViewerTexture::setBoostLevel(S32 level)
if(mBoostLevel != LLViewerTexture::BOOST_NONE)
{
setNoDelete() ;
+
+ if(LLViewerTexture::BOOST_AVATAR_BAKED_SELF == mBoostLevel || LLViewerTexture::BOOST_AVATAR_BAKED == mBoostLevel)
+ {
+ mCanResetMaxVirtualSize = false ;
+ }
}
if(gAuditTexture)
{
@@ -613,7 +619,7 @@ void LLViewerTexture::addTextureStats(F32 virtual_size, BOOL needs_gltexture) co
void LLViewerTexture::resetTextureStats()
{
- mMaxVirtualSize = 0.0f;
+ mMaxVirtualSize = 0.0f ;
mAdditionalDecodePriority = 0.f ;
mNeedsResetMaxVirtualSize = FALSE ;
}
@@ -1071,6 +1077,7 @@ void LLViewerFetchedTexture::init(bool firstinit)
mRequestedDiscardLevel = -1;
mRequestedDownloadPriority = 0.f;
mFullyLoaded = FALSE;
+ mCanUseHTTP = true ;
mDesiredDiscardLevel = MAX_DISCARD_LEVEL + 1;
mMinDesiredDiscardLevel = MAX_DISCARD_LEVEL + 1;
@@ -1672,7 +1679,11 @@ void LLViewerFetchedTexture::updateVirtualSize()
setAdditionalDecodePriority(facep->getImportanceToCamera()) ;
}
}
- mNeedsResetMaxVirtualSize = TRUE ;
+
+ if(mCanResetMaxVirtualSize)
+ {
+ mNeedsResetMaxVirtualSize = TRUE ;
+ }
reorganizeFaceList() ;
reorganizeVolumeList();
}
@@ -1753,7 +1764,7 @@ bool LLViewerFetchedTexture::updateFetch()
else
{
mFetchState = LLAppViewer::getTextureFetch()->getFetchState(mID, mDownloadProgress, mRequestedDownloadPriority,
- mFetchPriority, mFetchDeltaTime, mRequestDeltaTime);
+ mFetchPriority, mFetchDeltaTime, mRequestDeltaTime, mCanUseHTTP);
}
// We may have data ready regardless of whether or not we are finished (e.g. waiting on write)
@@ -1893,7 +1904,7 @@ bool LLViewerFetchedTexture::updateFetch()
// bypass texturefetch directly by pulling from LLTextureCache
bool fetch_request_created = false;
fetch_request_created = LLAppViewer::getTextureFetch()->createRequest(mUrl, getID(),getTargetHost(), decode_priority,
- w, h, c, desired_discard, needsAux());
+ w, h, c, desired_discard, needsAux(), mCanUseHTTP);
if (fetch_request_created)
{
@@ -1901,7 +1912,7 @@ bool LLViewerFetchedTexture::updateFetch()
mIsFetching = TRUE;
mRequestedDiscardLevel = desired_discard;
mFetchState = LLAppViewer::getTextureFetch()->getFetchState(mID, mDownloadProgress, mRequestedDownloadPriority,
- mFetchPriority, mFetchDeltaTime, mRequestDeltaTime);
+ mFetchPriority, mFetchDeltaTime, mRequestDeltaTime, mCanUseHTTP);
}
// if createRequest() failed, we're finishing up a request for this UUID,
@@ -3298,7 +3309,10 @@ F32 LLViewerMediaTexture::getMaxVirtualSize()
}
}
- mNeedsResetMaxVirtualSize = TRUE ;
+ if(mCanResetMaxVirtualSize)
+ {
+ mNeedsResetMaxVirtualSize = TRUE ;
+ }
reorganizeFaceList() ;
reorganizeVolumeList();
diff --git a/indra/newview/llviewertexture.h b/indra/newview/llviewertexture.h
index a09a711cc7..74c46f3070 100644
--- a/indra/newview/llviewertexture.h
+++ b/indra/newview/llviewertexture.h
@@ -263,6 +263,7 @@ protected:
S32 mFullHeight;
BOOL mUseMipMaps ;
S8 mComponents;
+ bool mCanResetMaxVirtualSize;
mutable F32 mMaxVirtualSize; // The largest virtual size of the image, in pixels - how much data to we need?
mutable S8 mNeedsGLTexture;
mutable BOOL mNeedsResetMaxVirtualSize ;
@@ -456,6 +457,8 @@ public:
BOOL isFullyLoaded() const;
BOOL hasFetcher() const { return mHasFetcher;}
+ void setCanUseHTTP(bool can_use_http) {mCanUseHTTP = can_use_http;}
+
protected:
/*virtual*/ void switchToCachedImage();
S32 getCurrentDiscardLevelForFetching() ;
@@ -505,6 +508,7 @@ protected:
S8 mIsRawImageValid;
S8 mHasFetcher; // We've made a fecth request
S8 mIsFetching; // Fetch request is active
+ bool mCanUseHTTP ; //This texture can be fetched through http if true.
mutable S8 mIsMissingAsset; // True if we know that there is no image asset with this image id in the database.
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp
index c51a7d9cbb..ac109771dd 100644
--- a/indra/newview/llvoavatar.cpp
+++ b/indra/newview/llvoavatar.cpp
@@ -104,8 +104,6 @@
#include <boost/lexical_cast.hpp>
-#define DISPLAY_AVATAR_LOAD_TIMES
-
using namespace LLVOAvatarDefines;
//-----------------------------------------------------------------------------
@@ -4087,6 +4085,7 @@ void LLVOAvatar::addBakedTextureStats( LLViewerFetchedTexture* imagep, F32 pixel
{
mMaxPixelArea = llmax(pixel_area, mMaxPixelArea);
mMinPixelArea = llmin(pixel_area, mMinPixelArea);
+ imagep->resetTextureStats();
imagep->addTextureStats(pixel_area / texel_area_ratio);
imagep->setBoostLevel(boost_level);
}
@@ -5358,6 +5357,14 @@ LLViewerJointAttachment* LLVOAvatar::getTargetAttachmentPoint(LLViewerObject* vi
{
S32 attachmentID = ATTACHMENT_ID_FROM_STATE(viewer_object->getState());
+ // This should never happen unless the server didn't process the attachment point
+ // correctly, but putting this check in here to be safe.
+ if (attachmentID & ATTACHMENT_ADD)
+ {
+ llwarns << "Got an attachment with ATTACHMENT_ADD mask, removing ( attach pt:" << attachmentID << " )" << llendl;
+ attachmentID &= ~ATTACHMENT_ADD;
+ }
+
LLViewerJointAttachment* attachment = get_if_there(mAttachmentPoints, attachmentID, (LLViewerJointAttachment*)NULL);
if (!attachment)
@@ -5769,16 +5776,17 @@ BOOL LLVOAvatar::processFullyLoadedChange(bool loading)
mFullyLoaded = (mFullyLoadedTimer.getElapsedTimeF32() > PAUSE);
-#ifdef DISPLAY_AVATAR_LOAD_TIMES
- if (!mPreviousFullyLoaded && !loading && mFullyLoaded)
+ if (gSavedSettings.getBOOL("DebugAvatarRezTime"))
{
- llinfos << "Avatar '" << getFullname() << "' resolved in " << mRuthDebugTimer.getElapsedTimeF32() << " seconds." << llendl;
- LLSD args;
- args["TIME"] = llformat("%d",(U32)mRuthDebugTimer.getElapsedTimeF32());
- args["NAME"] = getFullname();
- LLNotificationsUtil::add("AvatarRezNotification",args);
+ if (!mPreviousFullyLoaded && !loading && mFullyLoaded)
+ {
+ llinfos << "Avatar '" << getFullname() << "' resolved in " << mRuthDebugTimer.getElapsedTimeF32() << " seconds." << llendl;
+ LLSD args;
+ args["TIME"] = llformat("%d",(U32)mRuthDebugTimer.getElapsedTimeF32());
+ args["NAME"] = getFullname();
+ LLNotificationsUtil::add("AvatarRezNotification",args);
+ }
}
-#endif
// did our loading state "change" from last call?
const S32 UPDATE_RATE = 30;
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp
index aaa6e8007f..b120f5abf3 100644
--- a/indra/newview/llvovolume.cpp
+++ b/indra/newview/llvovolume.cpp
@@ -3349,7 +3349,8 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
model_mat = &(drawable->getRegion()->mRenderMatrix);
}
- U8 bump = (type == LLRenderPass::PASS_BUMP ? facep->getTextureEntry()->getBumpmap() : 0);
+
+ U8 bump = (type == LLRenderPass::PASS_BUMP || type == LLRenderPass::PASS_POST_BUMP) ? facep->getTextureEntry()->getBumpmap() : 0;
LLViewerTexture* tex = facep->getTexture();
@@ -4052,66 +4053,76 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
&& group->mSpatialPartition->mPartitionType != LLViewerRegion::PARTITION_HUD
&& LLPipeline::sRenderBump
&& te->getShiny())
- {
+ { //shiny
if (tex->getPrimaryFormat() == GL_ALPHA)
- {
+ { //invisiprim+shiny
registerFace(group, facep, LLRenderPass::PASS_INVISI_SHINY);
registerFace(group, facep, LLRenderPass::PASS_INVISIBLE);
}
else if (LLPipeline::sRenderDeferred)
- {
+ { //deferred rendering
if (te->getFullbright())
- {
+ { //register in post deferred fullbright shiny pass
registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT_SHINY);
+ if (te->getBumpmap())
+ { //register in post deferred bump pass
+ registerFace(group, facep, LLRenderPass::PASS_POST_BUMP);
+ }
}
else if (te->getBumpmap())
- {
+ { //register in deferred bump pass
registerFace(group, facep, LLRenderPass::PASS_BUMP);
}
else
- {
+ { //register in deferred simple pass (deferred simple includes shiny)
llassert(mask & LLVertexBuffer::MAP_NORMAL);
registerFace(group, facep, LLRenderPass::PASS_SIMPLE);
}
}
else if (fullbright)
- {
+ { //not deferred, register in standard fullbright shiny pass
registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT_SHINY);
}
else
- {
+ { //not deferred or fullbright, register in standard shiny pass
registerFace(group, facep, LLRenderPass::PASS_SHINY);
}
}
else
- {
+ { //not alpha and not shiny
if (!is_alpha && tex->getPrimaryFormat() == GL_ALPHA)
- {
+ { //invisiprim
registerFace(group, facep, LLRenderPass::PASS_INVISIBLE);
}
else if (fullbright)
- {
+ { //fullbright
registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT);
+ if (LLPipeline::sRenderDeferred && LLPipeline::sRenderBump && te->getBumpmap())
+ { //if this is the deferred render and a bump map is present, register in post deferred bump
+ registerFace(group, facep, LLRenderPass::PASS_POST_BUMP);
+ }
}
else
{
if (LLPipeline::sRenderDeferred && LLPipeline::sRenderBump && te->getBumpmap())
- {
+ { //non-shiny or fullbright deferred bump
registerFace(group, facep, LLRenderPass::PASS_BUMP);
}
else
- {
+ { //all around simple
llassert(mask & LLVertexBuffer::MAP_NORMAL);
registerFace(group, facep, LLRenderPass::PASS_SIMPLE);
}
}
+ //not sure why this is here -- shiny HUD attachments maybe? -- davep 5/11/2010
if (!is_alpha && te->getShiny() && LLPipeline::sRenderBump)
{
registerFace(group, facep, LLRenderPass::PASS_SHINY);
}
}
+ //not sure why this is here, and looks like it might cause bump mapped objects to get rendered redundantly -- davep 5/11/2010
if (!is_alpha && !LLPipeline::sRenderDeferred)
{
llassert((mask & LLVertexBuffer::MAP_NORMAL) || fullbright);
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 2e2b2c02c3..dbd7f86447 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -268,7 +268,7 @@ BOOL LLPipeline::sRenderParticleBeacons = FALSE;
BOOL LLPipeline::sRenderSoundBeacons = FALSE;
BOOL LLPipeline::sRenderBeacons = FALSE;
BOOL LLPipeline::sRenderHighlight = TRUE;
-BOOL LLPipeline::sForceOldBakedUpload = FALSE;
+BOOL LLPipeline::sForceOldBakedUpload = TRUE;
S32 LLPipeline::sUseOcclusion = 0;
BOOL LLPipeline::sDelayVBUpdate = TRUE;
BOOL LLPipeline::sAutoMaskAlphaDeferred = TRUE;
@@ -331,7 +331,6 @@ LLPipeline::LLPipeline() :
mInitialized(FALSE),
mVertexShadersEnabled(FALSE),
mVertexShadersLoaded(0),
- mRenderTypeMask(0),
mRenderDebugFeatureMask(0),
mRenderDebugMask(0),
mOldRenderDebugMask(0),
@@ -385,7 +384,11 @@ void LLPipeline::init()
LLViewerStats::getInstance()->mTrianglesDrawnStat.reset();
resetFrameStats();
- mRenderTypeMask = 0xffffffff; // All render types start on
+ for (U32 i = 0; i < NUM_RENDER_TYPES; ++i)
+ {
+ mRenderTypeEnabled[i] = TRUE; //all rendering types start enabled
+ }
+
mRenderDebugFeatureMask = 0xffffffff; // All debugging features on
mRenderDebugMask = 0; // All debug starts off
@@ -2217,14 +2220,13 @@ static LLFastTimer::DeclareTimer FTM_RESET_DRAWORDER("Reset Draw Order");
void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result)
{
- const U32 face_mask = (1 << LLPipeline::RENDER_TYPE_AVATAR) |
- (1 << LLPipeline::RENDER_TYPE_GROUND) |
- (1 << LLPipeline::RENDER_TYPE_TERRAIN) |
- (1 << LLPipeline::RENDER_TYPE_TREE) |
- (1 << LLPipeline::RENDER_TYPE_SKY) |
- (1 << LLPipeline::RENDER_TYPE_WATER);
-
- if (mRenderTypeMask & face_mask)
+ if (hasAnyRenderType(LLPipeline::RENDER_TYPE_AVATAR,
+ LLPipeline::RENDER_TYPE_GROUND,
+ LLPipeline::RENDER_TYPE_TERRAIN,
+ LLPipeline::RENDER_TYPE_TREE,
+ LLPipeline::RENDER_TYPE_SKY,
+ LLPipeline::RENDER_TYPE_WATER,
+ LLPipeline::END_RENDER_TYPES))
{
//clear faces from face pools
LLFastTimer t(FTM_RESET_DRAWORDER);
@@ -5072,8 +5074,7 @@ void LLPipeline::setLight(LLDrawable *drawablep, BOOL is_light)
//static
void LLPipeline::toggleRenderType(U32 type)
{
- U32 bit = (1<<type);
- gPipeline.mRenderTypeMask ^= bit;
+ gPipeline.mRenderTypeEnabled[type] = !gPipeline.mRenderTypeEnabled[type];
}
//static
@@ -6695,15 +6696,16 @@ void LLPipeline::renderDeferredLighting()
LLGLDisable stencil(GL_STENCIL_TEST);
gGL.setSceneBlendType(LLRender::BT_ALPHA);
- U32 render_mask = mRenderTypeMask;
- mRenderTypeMask = mRenderTypeMask &
- ((1 << LLPipeline::RENDER_TYPE_SKY) |
- (1 << LLPipeline::RENDER_TYPE_CLOUDS) |
- (1 << LLPipeline::RENDER_TYPE_WL_SKY));
+ gPipeline.pushRenderTypeMask();
+
+ gPipeline.andRenderTypeMask(LLPipeline::RENDER_TYPE_SKY,
+ LLPipeline::RENDER_TYPE_CLOUDS,
+ LLPipeline::RENDER_TYPE_WL_SKY,
+ LLPipeline::END_RENDER_TYPES);
renderGeomPostDeferred(*LLViewerCamera::getInstance());
- mRenderTypeMask = render_mask;
+ gPipeline.popRenderTypeMask();
}
BOOL render_local = gSavedSettings.getBOOL("RenderDeferredLocalLights");
@@ -7025,29 +7027,30 @@ void LLPipeline::renderDeferredLighting()
LLGLDisable blend(GL_BLEND);
LLGLDisable stencil(GL_STENCIL_TEST);
- U32 render_mask = mRenderTypeMask;
- mRenderTypeMask = mRenderTypeMask &
- ((1 << LLPipeline::RENDER_TYPE_ALPHA) |
- (1 << LLPipeline::RENDER_TYPE_FULLBRIGHT) |
- (1 << LLPipeline::RENDER_TYPE_VOLUME) |
- (1 << LLPipeline::RENDER_TYPE_GLOW) |
- (1 << LLPipeline::RENDER_TYPE_BUMP) |
- (1 << LLPipeline::RENDER_TYPE_PASS_SIMPLE) |
- (1 << LLPipeline::RENDER_TYPE_PASS_ALPHA) |
- (1 << LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK) |
- (1 << LLPipeline::RENDER_TYPE_PASS_BUMP) |
- (1 << LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT) |
- (1 << LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK) |
- (1 << LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY) |
- (1 << LLPipeline::RENDER_TYPE_PASS_GLOW) |
- (1 << LLPipeline::RENDER_TYPE_PASS_GRASS) |
- (1 << LLPipeline::RENDER_TYPE_PASS_SHINY) |
- (1 << LLPipeline::RENDER_TYPE_PASS_INVISIBLE) |
- (1 << LLPipeline::RENDER_TYPE_PASS_INVISI_SHINY) |
- (1 << LLPipeline::RENDER_TYPE_AVATAR));
+ pushRenderTypeMask();
+ andRenderTypeMask(LLPipeline::RENDER_TYPE_ALPHA,
+ LLPipeline::RENDER_TYPE_FULLBRIGHT,
+ LLPipeline::RENDER_TYPE_VOLUME,
+ LLPipeline::RENDER_TYPE_GLOW,
+ LLPipeline::RENDER_TYPE_BUMP,
+ LLPipeline::RENDER_TYPE_PASS_SIMPLE,
+ LLPipeline::RENDER_TYPE_PASS_ALPHA,
+ LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK,
+ LLPipeline::RENDER_TYPE_PASS_BUMP,
+ LLPipeline::RENDER_TYPE_PASS_POST_BUMP,
+ LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT,
+ LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK,
+ LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY,
+ LLPipeline::RENDER_TYPE_PASS_GLOW,
+ LLPipeline::RENDER_TYPE_PASS_GRASS,
+ LLPipeline::RENDER_TYPE_PASS_SHINY,
+ LLPipeline::RENDER_TYPE_PASS_INVISIBLE,
+ LLPipeline::RENDER_TYPE_PASS_INVISI_SHINY,
+ LLPipeline::RENDER_TYPE_AVATAR,
+ END_RENDER_TYPES);
renderGeomPostDeferred(*LLViewerCamera::getInstance());
- mRenderTypeMask = render_mask;
+ popRenderTypeMask();
}
{
@@ -7301,8 +7304,8 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
LLPipeline::sUseOcclusion = llmin(occlusion, 1);
- U32 type_mask = gPipeline.mRenderTypeMask;
-
+ gPipeline.pushRenderTypeMask();
+
glh::matrix4f projection = glh_get_current_projection();
glh::matrix4f mat;
@@ -7370,43 +7373,48 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
glCullFace(GL_FRONT);
static LLCullResult ref_result;
- U32 ref_mask = 0;
+
if (LLDrawPoolWater::sNeedsDistortionUpdate)
{
//initial sky pass (no user clip plane)
{ //mask out everything but the sky
- U32 tmp = mRenderTypeMask;
- mRenderTypeMask = tmp & ((1 << LLPipeline::RENDER_TYPE_SKY) |
- (1 << LLPipeline::RENDER_TYPE_WL_SKY));
+ gPipeline.pushRenderTypeMask();
+ gPipeline.andRenderTypeMask(LLPipeline::RENDER_TYPE_SKY,
+ LLPipeline::RENDER_TYPE_WL_SKY,
+ LLPipeline::END_RENDER_TYPES);
static LLCullResult result;
updateCull(camera, result);
llpushcallstacks ;
stateSort(camera, result);
- mRenderTypeMask = tmp & ((1 << LLPipeline::RENDER_TYPE_SKY) |
- (1 << LLPipeline::RENDER_TYPE_CLOUDS) |
- (1 << LLPipeline::RENDER_TYPE_WL_SKY));
+ andRenderTypeMask(LLPipeline::RENDER_TYPE_SKY,
+ LLPipeline::RENDER_TYPE_CLOUDS,
+ LLPipeline::RENDER_TYPE_WL_SKY,
+ LLPipeline::END_RENDER_TYPES);
+
renderGeom(camera, TRUE);
- mRenderTypeMask = tmp;
+ gPipeline.popRenderTypeMask();
}
- U32 mask = mRenderTypeMask;
- mRenderTypeMask &= ~((1<<LLPipeline::RENDER_TYPE_WATER) |
- (1<<LLPipeline::RENDER_TYPE_GROUND) |
- (1<<LLPipeline::RENDER_TYPE_SKY) |
- (1<<LLPipeline::RENDER_TYPE_CLOUDS));
+ gPipeline.pushRenderTypeMask();
+
+ clearRenderTypeMask(LLPipeline::RENDER_TYPE_WATER,
+ LLPipeline::RENDER_TYPE_GROUND,
+ LLPipeline::RENDER_TYPE_SKY,
+ LLPipeline::RENDER_TYPE_CLOUDS,
+ LLPipeline::END_RENDER_TYPES);
S32 detail = gSavedSettings.getS32("RenderReflectionDetail");
if (detail > 0)
{ //mask out selected geometry based on reflection detail
if (detail < 4)
{
- mRenderTypeMask &= ~(1 << LLPipeline::RENDER_TYPE_PARTICLES);
+ clearRenderTypeMask(LLPipeline::RENDER_TYPE_PARTICLES, END_RENDER_TYPES);
if (detail < 3)
{
- mRenderTypeMask &= ~(1 << LLPipeline::RENDER_TYPE_AVATAR);
+ clearRenderTypeMask(LLPipeline::RENDER_TYPE_AVATAR, END_RENDER_TYPES);
if (detail < 2)
{
- mRenderTypeMask &= ~(1 << LLPipeline::RENDER_TYPE_VOLUME);
+ clearRenderTypeMask(LLPipeline::RENDER_TYPE_VOLUME, END_RENDER_TYPES);
}
}
}
@@ -7418,18 +7426,17 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
stateSort(camera, ref_result);
}
- ref_mask = mRenderTypeMask;
- mRenderTypeMask = mask;
- }
- if (LLDrawPoolWater::sNeedsDistortionUpdate)
- {
- mRenderTypeMask = ref_mask;
- if (gSavedSettings.getS32("RenderReflectionDetail") > 0)
+ if (LLDrawPoolWater::sNeedsDistortionUpdate)
{
- gPipeline.grabReferences(ref_result);
- LLGLUserClipPlane clip_plane(plane, mat, projection);
- renderGeom(camera);
+ if (gSavedSettings.getS32("RenderReflectionDetail") > 0)
+ {
+ gPipeline.grabReferences(ref_result);
+ LLGLUserClipPlane clip_plane(plane, mat, projection);
+ renderGeom(camera);
+ }
}
+
+ gPipeline.popRenderTypeMask();
}
glCullFace(GL_BACK);
glPopMatrix();
@@ -7443,18 +7450,20 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
if (last_update)
{
camera.setFar(camera_in.getFar());
- mRenderTypeMask = type_mask & (~(1<<LLPipeline::RENDER_TYPE_WATER) |
- (1<<LLPipeline::RENDER_TYPE_GROUND));
+ clearRenderTypeMask(LLPipeline::RENDER_TYPE_WATER,
+ LLPipeline::RENDER_TYPE_GROUND,
+ END_RENDER_TYPES);
stop_glerror();
LLPipeline::sUnderWaterRender = LLViewerCamera::getInstance()->cameraUnderWater() ? FALSE : TRUE;
if (LLPipeline::sUnderWaterRender)
{
- mRenderTypeMask &= ~((1<<LLPipeline::RENDER_TYPE_GROUND) |
- (1<<LLPipeline::RENDER_TYPE_SKY) |
- (1<<LLPipeline::RENDER_TYPE_CLOUDS) |
- (1<<LLPipeline::RENDER_TYPE_WL_SKY));
+ clearRenderTypeMask(LLPipeline::RENDER_TYPE_GROUND,
+ LLPipeline::RENDER_TYPE_SKY,
+ LLPipeline::RENDER_TYPE_CLOUDS,
+ LLPipeline::RENDER_TYPE_WL_SKY,
+ END_RENDER_TYPES);
}
LLViewerCamera::updateFrustumPlanes(camera);
@@ -7496,7 +7505,7 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
}
glClearColor(0.f, 0.f, 0.f, 0.f);
gViewerWindow->setup3DViewport();
- mRenderTypeMask = type_mask;
+ gPipeline.popRenderTypeMask();
LLDrawPoolWater::sNeedsReflectionUpdate = FALSE;
LLDrawPoolWater::sNeedsDistortionUpdate = FALSE;
LLViewerCamera::getInstance()->setUserClipPlane(LLPlane(-pnorm, -pd));
@@ -7778,7 +7787,7 @@ BOOL LLPipeline::getVisiblePointCloud(LLCamera& camera, LLVector3& min, LLVector
0,1,
1,2,
2,3,
- 3,1,
+ 3,0,
4,5,
5,6,
@@ -7951,21 +7960,22 @@ void LLPipeline::generateGI(LLCamera& camera, LLVector3& lightDir, std::vector<L
sun_cam.ignoreAgentFrustumPlane(LLCamera::AGENT_PLANE_NEAR);
static LLCullResult result;
- U32 type_mask = mRenderTypeMask;
+ pushRenderTypeMask();
- mRenderTypeMask = type_mask & ((1<<LLPipeline::RENDER_TYPE_SIMPLE) |
- (1<<LLPipeline::RENDER_TYPE_FULLBRIGHT) |
- (1<<LLPipeline::RENDER_TYPE_BUMP) |
- (1<<LLPipeline::RENDER_TYPE_VOLUME) |
- (1<<LLPipeline::RENDER_TYPE_TREE) |
- (1<<LLPipeline::RENDER_TYPE_TERRAIN) |
- (1<<LLPipeline::RENDER_TYPE_WATER) |
- (1<<LLPipeline::RENDER_TYPE_PASS_ALPHA_SHADOW) |
- (1<<LLPipeline::RENDER_TYPE_AVATAR) |
- (1 << LLPipeline::RENDER_TYPE_PASS_SIMPLE) |
- (1 << LLPipeline::RENDER_TYPE_PASS_BUMP) |
- (1 << LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT) |
- (1 << LLPipeline::RENDER_TYPE_PASS_SHINY));
+ andRenderTypeMask(LLPipeline::RENDER_TYPE_SIMPLE,
+ LLPipeline::RENDER_TYPE_FULLBRIGHT,
+ LLPipeline::RENDER_TYPE_BUMP,
+ LLPipeline::RENDER_TYPE_VOLUME,
+ LLPipeline::RENDER_TYPE_TREE,
+ LLPipeline::RENDER_TYPE_TERRAIN,
+ LLPipeline::RENDER_TYPE_WATER,
+ LLPipeline::RENDER_TYPE_PASS_ALPHA_SHADOW,
+ LLPipeline::RENDER_TYPE_AVATAR,
+ LLPipeline::RENDER_TYPE_PASS_SIMPLE,
+ LLPipeline::RENDER_TYPE_PASS_BUMP,
+ LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT,
+ LLPipeline::RENDER_TYPE_PASS_SHINY,
+ END_RENDER_TYPES);
@@ -8034,7 +8044,7 @@ void LLPipeline::generateGI(LLCamera& camera, LLVector3& lightDir, std::vector<L
LLPipeline::sShadowRender = FALSE;
sMinRenderSize = 0.f;
- mRenderTypeMask = type_mask;
+ popRenderTypeMask();
}
@@ -8131,23 +8141,24 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
last_projection[i] = gGLLastProjection[i];
}
- U32 type_mask = mRenderTypeMask;
- mRenderTypeMask = type_mask & ((1<<LLPipeline::RENDER_TYPE_SIMPLE) |
- (1<<LLPipeline::RENDER_TYPE_ALPHA) |
- (1<<LLPipeline::RENDER_TYPE_GRASS) |
- (1<<LLPipeline::RENDER_TYPE_FULLBRIGHT) |
- (1<<LLPipeline::RENDER_TYPE_BUMP) |
- (1<<LLPipeline::RENDER_TYPE_VOLUME) |
- (1<<LLPipeline::RENDER_TYPE_AVATAR) |
- (1<<LLPipeline::RENDER_TYPE_TREE) |
- (1<<LLPipeline::RENDER_TYPE_TERRAIN) |
- (1<<LLPipeline::RENDER_TYPE_WATER) |
- (1<<LLPipeline::RENDER_TYPE_PASS_ALPHA_SHADOW) |
- (1 << LLPipeline::RENDER_TYPE_PASS_SIMPLE) |
- (1 << LLPipeline::RENDER_TYPE_PASS_BUMP) |
- (1 << LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT) |
- (1 << LLPipeline::RENDER_TYPE_PASS_SHINY) |
- (1 << LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY));
+ pushRenderTypeMask();
+ andRenderTypeMask(LLPipeline::RENDER_TYPE_SIMPLE,
+ LLPipeline::RENDER_TYPE_ALPHA,
+ LLPipeline::RENDER_TYPE_GRASS,
+ LLPipeline::RENDER_TYPE_FULLBRIGHT,
+ LLPipeline::RENDER_TYPE_BUMP,
+ LLPipeline::RENDER_TYPE_VOLUME,
+ LLPipeline::RENDER_TYPE_AVATAR,
+ LLPipeline::RENDER_TYPE_TREE,
+ LLPipeline::RENDER_TYPE_TERRAIN,
+ LLPipeline::RENDER_TYPE_WATER,
+ LLPipeline::RENDER_TYPE_PASS_ALPHA_SHADOW,
+ LLPipeline::RENDER_TYPE_PASS_SIMPLE,
+ LLPipeline::RENDER_TYPE_PASS_BUMP,
+ LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT,
+ LLPipeline::RENDER_TYPE_PASS_SHINY,
+ LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY,
+ END_RENDER_TYPES);
gGL.setColorMask(false, false);
@@ -8232,7 +8243,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
mShadowFrustPoints[2].clear();
mShadowFrustPoints[3].clear();
}
- mRenderTypeMask = type_mask;
+ popRenderTypeMask();
return;
}
@@ -8318,10 +8329,11 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
for (U32 i = 0; i < 4; i++)
{
LLVector3 delta = frust[i+4]-eye;
+ delta += (frust[i+4]-frust[(i+2)%4+4])*0.05f;
delta.normVec();
F32 dp = delta*pn;
- frust[i] = eye + (delta*dist[j])/dp;
- frust[i+4] = eye + (delta*dist[j+1])/dp;
+ frust[i] = eye + (delta*dist[j]*0.95f)/dp;
+ frust[i+4] = eye + (delta*dist[j+1]*1.05f)/dp;
}
shadow_cam.calcAgentFrustumPlanes(frust);
@@ -8834,7 +8846,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
gGLLastProjection[i] = last_projection[i];
}
- mRenderTypeMask = type_mask;
+ popRenderTypeMask();
}
void LLPipeline::renderGroups(LLRenderPass* pass, U32 type, U32 mask, BOOL texture)
@@ -8870,38 +8882,36 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
assertInitialized();
- U32 mask;
BOOL muted = LLMuteList::getInstance()->isMuted(avatar->getID());
+ pushRenderTypeMask();
+
if (muted)
{
- mask = 1 << LLPipeline::RENDER_TYPE_AVATAR;
+ andRenderTypeMask(LLPipeline::RENDER_TYPE_AVATAR, END_RENDER_TYPES);
}
else
{
- mask = (1<<LLPipeline::RENDER_TYPE_VOLUME) |
- (1<<LLPipeline::RENDER_TYPE_AVATAR) |
- (1<<LLPipeline::RENDER_TYPE_BUMP) |
- (1<<LLPipeline::RENDER_TYPE_GRASS) |
- (1<<LLPipeline::RENDER_TYPE_SIMPLE) |
- (1<<LLPipeline::RENDER_TYPE_FULLBRIGHT) |
- (1<<LLPipeline::RENDER_TYPE_ALPHA) |
- (1<<LLPipeline::RENDER_TYPE_INVISIBLE) |
- (1 << LLPipeline::RENDER_TYPE_PASS_SIMPLE) |
- (1 << LLPipeline::RENDER_TYPE_PASS_ALPHA) |
- (1 << LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK) |
- (1 << LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT) |
- (1 << LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK) |
- (1 << LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY) |
- (1 << LLPipeline::RENDER_TYPE_PASS_SHINY) |
- (1 << LLPipeline::RENDER_TYPE_PASS_INVISIBLE) |
- (1 << LLPipeline::RENDER_TYPE_PASS_INVISI_SHINY);
+ andRenderTypeMask(LLPipeline::RENDER_TYPE_VOLUME,
+ LLPipeline::RENDER_TYPE_AVATAR,
+ LLPipeline::RENDER_TYPE_BUMP,
+ LLPipeline::RENDER_TYPE_GRASS,
+ LLPipeline::RENDER_TYPE_SIMPLE,
+ LLPipeline::RENDER_TYPE_FULLBRIGHT,
+ LLPipeline::RENDER_TYPE_ALPHA,
+ LLPipeline::RENDER_TYPE_INVISIBLE,
+ LLPipeline::RENDER_TYPE_PASS_SIMPLE,
+ LLPipeline::RENDER_TYPE_PASS_ALPHA,
+ LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK,
+ LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT,
+ LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK,
+ LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY,
+ LLPipeline::RENDER_TYPE_PASS_SHINY,
+ LLPipeline::RENDER_TYPE_PASS_INVISIBLE,
+ LLPipeline::RENDER_TYPE_PASS_INVISI_SHINY,
+ END_RENDER_TYPES);
}
- mask = mask & gPipeline.getRenderTypeMask();
- U32 saved_mask = gPipeline.mRenderTypeMask;
- gPipeline.mRenderTypeMask = mask;
-
S32 occlusion = sUseOcclusion;
sUseOcclusion = 0;
sReflectionRender = sRenderDeferred ? FALSE : TRUE;
@@ -9075,7 +9085,7 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
sReflectionRender = FALSE;
sImpostorRender = FALSE;
sShadowRender = FALSE;
- gPipeline.mRenderTypeMask = saved_mask;
+ popRenderTypeMask();
glMatrixMode(GL_PROJECTION);
glPopMatrix();
@@ -9116,4 +9126,121 @@ LLCullResult::sg_list_t::iterator LLPipeline::endAlphaGroups()
return sCull->endAlphaGroups();
}
+BOOL LLPipeline::hasRenderType(const U32 type) const
+{
+ return mRenderTypeEnabled[type];
+}
+
+void LLPipeline::setRenderTypeMask(U32 type, ...)
+{
+ va_list args;
+
+ va_start(args, type);
+ while (type < END_RENDER_TYPES)
+ {
+ mRenderTypeEnabled[type] = TRUE;
+ type = va_arg(args, U32);
+ }
+ va_end(args);
+
+ if (type > END_RENDER_TYPES)
+ {
+ llerrs << "Invalid render type." << llendl;
+ }
+}
+
+BOOL LLPipeline::hasAnyRenderType(U32 type, ...) const
+{
+ va_list args;
+
+ va_start(args, type);
+ while (type < END_RENDER_TYPES)
+ {
+ if (mRenderTypeEnabled[type])
+ {
+ return TRUE;
+ }
+ type = va_arg(args, U32);
+ }
+ va_end(args);
+
+ if (type > END_RENDER_TYPES)
+ {
+ llerrs << "Invalid render type." << llendl;
+ }
+
+ return FALSE;
+}
+
+void LLPipeline::pushRenderTypeMask()
+{
+ std::string cur_mask;
+ cur_mask.assign((const char*) mRenderTypeEnabled, sizeof(mRenderTypeEnabled));
+ mRenderTypeEnableStack.push(cur_mask);
+}
+
+void LLPipeline::popRenderTypeMask()
+{
+ if (mRenderTypeEnableStack.empty())
+ {
+ llerrs << "Depleted render type stack." << llendl;
+ }
+
+ memcpy(mRenderTypeEnabled, mRenderTypeEnableStack.top().data(), sizeof(mRenderTypeEnabled));
+ mRenderTypeEnableStack.pop();
+}
+
+void LLPipeline::andRenderTypeMask(U32 type, ...)
+{
+ va_list args;
+
+ BOOL tmp[NUM_RENDER_TYPES];
+ for (U32 i = 0; i < NUM_RENDER_TYPES; ++i)
+ {
+ tmp[i] = FALSE;
+ }
+
+ va_start(args, type);
+ while (type < END_RENDER_TYPES)
+ {
+ if (mRenderTypeEnabled[type])
+ {
+ tmp[type] = TRUE;
+ }
+
+ type = va_arg(args, U32);
+ }
+ va_end(args);
+
+ if (type > END_RENDER_TYPES)
+ {
+ llerrs << "Invalid render type." << llendl;
+ }
+
+ for (U32 i = 0; i < LLPipeline::NUM_RENDER_TYPES; ++i)
+ {
+ mRenderTypeEnabled[i] = tmp[i];
+ }
+
+}
+
+void LLPipeline::clearRenderTypeMask(U32 type, ...)
+{
+ va_list args;
+
+ va_start(args, type);
+ while (type < END_RENDER_TYPES)
+ {
+ mRenderTypeEnabled[type] = FALSE;
+
+ type = va_arg(args, U32);
+ }
+ va_end(args);
+
+ if (type > END_RENDER_TYPES)
+ {
+ llerrs << "Invalid render type." << llendl;
+ }
+}
+
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h
index 11c350000f..fc6f96c668 100644
--- a/indra/newview/pipeline.h
+++ b/indra/newview/pipeline.h
@@ -46,6 +46,8 @@
#include "lldrawable.h"
#include "llrendertarget.h"
+#include <stack>
+
class LLViewerTexture;
class LLEdge;
class LLFace;
@@ -279,12 +281,25 @@ public:
LLCullResult::sg_list_t::iterator beginAlphaGroups();
LLCullResult::sg_list_t::iterator endAlphaGroups();
+
void addTrianglesDrawn(S32 index_count, U32 render_type = LLRender::TRIANGLES);
- BOOL hasRenderType(const U32 type) const { return (type && (mRenderTypeMask & (1<<type))) ? TRUE : FALSE; }
+
BOOL hasRenderDebugFeatureMask(const U32 mask) const { return (mRenderDebugFeatureMask & mask) ? TRUE : FALSE; }
BOOL hasRenderDebugMask(const U32 mask) const { return (mRenderDebugMask & mask) ? TRUE : FALSE; }
- void setRenderTypeMask(const U32 mask) { mRenderTypeMask = mask; }
- U32 getRenderTypeMask() const { return mRenderTypeMask; }
+
+
+
+ BOOL hasRenderType(const U32 type) const;
+ BOOL hasAnyRenderType(const U32 type, ...) const;
+
+ void setRenderTypeMask(U32 type, ...);
+ void orRenderTypeMask(U32 type, ...);
+ void andRenderTypeMask(U32 type, ...);
+ void clearRenderTypeMask(U32 type, ...);
+
+ void pushRenderTypeMask();
+ void popRenderTypeMask();
+
static void toggleRenderType(U32 type);
// For UI control of render features
@@ -362,6 +377,7 @@ public:
RENDER_TYPE_PASS_FULLBRIGHT_SHINY = LLRenderPass::PASS_FULLBRIGHT_SHINY,
RENDER_TYPE_PASS_SHINY = LLRenderPass::PASS_SHINY,
RENDER_TYPE_PASS_BUMP = LLRenderPass::PASS_BUMP,
+ RENDER_TYPE_PASS_POST_BUMP = LLRenderPass::PASS_POST_BUMP,
RENDER_TYPE_PASS_GLOW = LLRenderPass::PASS_GLOW,
RENDER_TYPE_PASS_ALPHA = LLRenderPass::PASS_ALPHA,
RENDER_TYPE_PASS_ALPHA_MASK = LLRenderPass::PASS_ALPHA_MASK,
@@ -372,7 +388,9 @@ public:
RENDER_TYPE_VOLUME,
RENDER_TYPE_PARTICLES,
RENDER_TYPE_CLOUDS,
- RENDER_TYPE_HUD_PARTICLES
+ RENDER_TYPE_HUD_PARTICLES,
+ NUM_RENDER_TYPES,
+ END_RENDER_TYPES = NUM_RENDER_TYPES
};
enum LLRenderDebugFeatureMask
@@ -540,7 +558,9 @@ public:
S32 mVertexShadersLoaded; // 0 = no, 1 = yes, -1 = failed
protected:
- U32 mRenderTypeMask;
+ BOOL mRenderTypeEnabled[NUM_RENDER_TYPES];
+ std::stack<std::string> mRenderTypeEnableStack;
+
U32 mRenderDebugFeatureMask;
U32 mRenderDebugMask;
diff --git a/indra/newview/skins/default/xui/en/floater_tools.xml b/indra/newview/skins/default/xui/en/floater_tools.xml
index ce6fc48a3b..f5054cf206 100644
--- a/indra/newview/skins/default/xui/en/floater_tools.xml
+++ b/indra/newview/skins/default/xui/en/floater_tools.xml
@@ -2029,9 +2029,6 @@ even though the user gets a free copy.
label="Cylinder"
name="Cylinder"
value="Cylinder" />
- <combo_box.item
- label="Mesh"
- value="Mesh" />
</combo_box>
</panel>
<panel
diff --git a/indra/newview/skins/default/xui/en/menu_inventory_add.xml b/indra/newview/skins/default/xui/en/menu_inventory_add.xml
index 4e178eef96..936ef4e539 100644
--- a/indra/newview/skins/default/xui/en/menu_inventory_add.xml
+++ b/indra/newview/skins/default/xui/en/menu_inventory_add.xml
@@ -51,6 +51,8 @@
parameter="" />
<menu_item_call.on_enable
function="File.EnableUploadModel" />
+ <menu_item_call.on_visible
+ function="File.MeshEnabled"/>
</menu_item_call>
<menu_item_call
label="Bulk (L$[COST] per file)..."