diff options
-rw-r--r-- | indra/llinventory/llsettingssky.cpp | 7 | ||||
-rw-r--r-- | indra/newview/llfloatereditextdaycycle.cpp | 1 | ||||
-rw-r--r-- | indra/newview/lllegacyatmospherics.cpp | 65 | ||||
-rw-r--r-- | indra/newview/lllegacyatmospherics.h | 32 | ||||
-rw-r--r-- | indra/newview/llvosky.cpp | 52 | ||||
-rw-r--r-- | indra/newview/llvosky.h | 2 | ||||
-rw-r--r-- | indra/newview/skins/default/xui/en/panel_settings_sky_atmos.xml | 8 |
7 files changed, 130 insertions, 37 deletions
diff --git a/indra/llinventory/llsettingssky.cpp b/indra/llinventory/llsettingssky.cpp index ed8baee204..56449c0598 100644 --- a/indra/llinventory/llsettingssky.cpp +++ b/indra/llinventory/llsettingssky.cpp @@ -155,7 +155,7 @@ LLSettingsSky::validation_list_t legacyHazeValidationList() legacyHazeValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_HAZE_HORIZON, false, LLSD::TypeReal, boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(1.0f))))); legacyHazeValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_DENSITY_MULTIPLIER, false, LLSD::TypeReal, - boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(0.0009f))))); + boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0001f)(0.9f))))); legacyHazeValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_DISTANCE_MULTIPLIER, false, LLSD::TypeReal, boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(100.0f))))); } @@ -932,11 +932,12 @@ F32 LLSettingsSky::getHazeHorizon() const F32 LLSettingsSky::getDensityMultiplier() const { + F32 density_multiplier = 0.0001f; if (mSettings.has(SETTING_LEGACY_HAZE) && mSettings[SETTING_LEGACY_HAZE].has(SETTING_DENSITY_MULTIPLIER)) { - return mSettings[SETTING_LEGACY_HAZE][SETTING_DENSITY_MULTIPLIER].asReal(); + density_multiplier = mSettings[SETTING_LEGACY_HAZE][SETTING_DENSITY_MULTIPLIER].asReal(); } - return 0.0001f; + return density_multiplier; } F32 LLSettingsSky::getDistanceMultiplier() const diff --git a/indra/newview/llfloatereditextdaycycle.cpp b/indra/newview/llfloatereditextdaycycle.cpp index 01d4dd631d..7b5a848188 100644 --- a/indra/newview/llfloatereditextdaycycle.cpp +++ b/indra/newview/llfloatereditextdaycycle.cpp @@ -705,6 +705,7 @@ void LLFloaterEditExtDayCycle::checkAndConfirmSettingsLoss(on_confirm_fn cb) LLNotificationsUtil::add("SettingsConfirmLoss", args, LLSD(), [this, cb](const LLSD¬if, const LLSD&resp) { + (void)this; S32 opt = LLNotificationsUtil::getSelectedOption(notif, resp); if (opt == 0) cb(); diff --git a/indra/newview/lllegacyatmospherics.cpp b/indra/newview/lllegacyatmospherics.cpp index 36460475a8..04623c4452 100644 --- a/indra/newview/lllegacyatmospherics.cpp +++ b/indra/newview/lllegacyatmospherics.cpp @@ -203,7 +203,7 @@ void LLAtmospherics::init() mInitialized = true; } -LLColor4 LLAtmospherics::calcSkyColorInDir(const LLVector3 &dir, bool isShiny) +LLColor4 LLAtmospherics::calcSkyColorInDir(AtmosphericsVars& vars, const LLVector3 &dir, bool isShiny) { F32 saturation = 0.3f; if (dir.mV[VZ] < -0.02f) @@ -241,7 +241,6 @@ LLColor4 LLAtmospherics::calcSkyColorInDir(const LLVector3 &dir, bool isShiny) // undo OGL_TO_CFR_ROTATION and negate vertical direction. LLVector3 Pn = LLVector3(-dir[1] , -dir[2], -dir[0]); - AtmosphericsVars vars; calcSkyColorWLVert(Pn, vars); LLColor3 sky_color = calcSkyColorWLFrag(Pn, vars); @@ -258,16 +257,15 @@ LLColor4 LLAtmospherics::calcSkyColorInDir(const LLVector3 &dir, bool isShiny) void LLAtmospherics::calcSkyColorWLVert(LLVector3 & Pn, AtmosphericsVars& vars) { // LEGACY_ATMOSPHERICS - LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky(); + //LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky(); - LLColor3 blue_density = psky->getBlueDensity(); - LLColor3 blue_horizon = psky->getBlueHorizon(); - F32 haze_density = psky->getHazeDensity(); - F32 haze_horizon = psky->getHazeHorizon(); - F32 density_multiplier = psky->getDensityMultiplier(); - - F32 max_y = psky->getMaxY(); - LLVector3 sun_norm = LLVector3(LLEnvironment::instance().getClampedSunNorm()); + LLColor3 blue_density = vars.blue_density; + LLColor3 blue_horizon = vars.blue_horizon; + F32 haze_horizon = vars.haze_horizon; + F32 haze_density = vars.haze_density; + F32 density_multiplier = vars.density_multiplier; + F32 max_y = vars.max_y; + LLVector4 sun_norm = vars.sun_norm; // project the direction ray onto the sky dome. F32 phi = acos(Pn[1]); @@ -277,7 +275,7 @@ void LLAtmospherics::calcSkyColorWLVert(LLVector3 & Pn, AtmosphericsVars& vars) sinA = 0.01f; } - F32 Plen = psky->getDomeRadius() * sin(F_PI + phi + asin(psky->getDomeOffset() * sinA)) / sinA; + F32 Plen = vars.dome_radius * sin(F_PI + phi + asin(vars.dome_offset * sinA)) / sinA; Pn *= Plen; @@ -298,19 +296,19 @@ void LLAtmospherics::calcSkyColorWLVert(LLVector3 & Pn, AtmosphericsVars& vars) Pn /= Plen; // Initialize temp variables - LLColor3 sunlight = psky->getSunlightColor(); - LLColor3 ambient = psky->getAmbientColor(); + LLColor3 sunlight = vars.sunlight; + LLColor3 ambient = vars.ambient; - LLColor3 glow = psky->getGlow(); - F32 cloud_shadow = psky->getCloudShadow(); + LLColor3 glow = vars.glow; + F32 cloud_shadow = vars.cloud_shadow; // Sunlight attenuation effect (hue and brightness) due to atmosphere // this is used later for sunlight modulation at various altitudes - LLColor3 light_atten = psky->getLightAttenuation(psky->getMaxY()); + LLColor3 light_atten = vars.light_atten; // Calculate relative weights LLColor3 temp2(0.f, 0.f, 0.f); - LLColor3 temp1 = psky->getLightTransmittance(); + LLColor3 temp1 = vars.light_transmittance; LLColor3 blue_weight = componentDiv(blue_density, temp1); LLColor3 haze_weight = componentDiv(smear(haze_density), temp1); @@ -329,7 +327,7 @@ void LLAtmospherics::calcSkyColorWLVert(LLVector3 & Pn, AtmosphericsVars& vars) // Compute haze glow - temp2.mV[0] = Pn * sun_norm; + temp2.mV[0] = Pn * LLVector3(sun_norm); temp2.mV[0] = 1.f - temp2.mV[0]; // temp2.x is 0 at the sun and increases away from sun @@ -359,7 +357,7 @@ void LLAtmospherics::calcSkyColorWLVert(LLVector3 & Pn, AtmosphericsVars& vars) // Final atmosphere additive componentMultBy(vars.hazeColor, LLColor3::white - temp1); - sunlight = psky->getSunlightColor(); + sunlight = vars.sunlight; temp2.mV[1] = llmax(0.f, sun_norm[1] * 2.f); temp2.mV[1] = 1.f / temp2.mV[1]; componentMultBy(sunlight, componentExp((light_atten * -1.f) * temp2.mV[1])); @@ -493,9 +491,30 @@ void LLAtmospherics::updateFog(const F32 distance, const LLVector3& tosun_in) tosun_45.normalize(); // Sky colors, just slightly above the horizon in the direction of the sun, perpendicular to the sun, and at a 45 degree angle to the sun. - res_color[0] = calcSkyColorInDir(tosun); - res_color[1] = calcSkyColorInDir(perp_tosun); - res_color[2] = calcSkyColorInDir(tosun_45); + AtmosphericsVars vars; + + LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky(); + + // invariants across whole sky tex process... + vars.blue_density = psky->getBlueDensity(); + vars.blue_horizon = psky->getBlueHorizon(); + vars.haze_density = psky->getHazeDensity(); + vars.haze_horizon = psky->getHazeHorizon(); + vars.density_multiplier = psky->getDensityMultiplier(); + vars.max_y = psky->getMaxY(); + vars.sun_norm = LLEnvironment::instance().getClampedSunNorm(); + vars.sunlight = psky->getSunlightColor(); + vars.ambient = psky->getAmbientColor(); + vars.glow = psky->getGlow(); + vars.cloud_shadow = psky->getCloudShadow(); + vars.dome_radius = psky->getDomeRadius(); + vars.dome_offset = psky->getDomeOffset(); + vars.light_atten = psky->getLightAttenuation(vars.max_y); + vars.light_transmittance = psky->getLightTransmittance(); + + res_color[0] = calcSkyColorInDir(vars, tosun); + res_color[1] = calcSkyColorInDir(vars, perp_tosun); + res_color[2] = calcSkyColorInDir(vars, tosun_45); sky_fog_color = color_norm(res_color[0] + res_color[1] + res_color[2]); diff --git a/indra/newview/lllegacyatmospherics.h b/indra/newview/lllegacyatmospherics.h index ded7e1f554..1979e93cdd 100644 --- a/indra/newview/lllegacyatmospherics.h +++ b/indra/newview/lllegacyatmospherics.h @@ -187,6 +187,21 @@ public: , cloudColorSun(0,0,0) , cloudColorAmbient(0,0,0) , cloudDensity(0.0f) + , blue_density() + , blue_horizon() + , haze_density(0.0f) + , haze_horizon(0.0f) + , density_multiplier(0.0f) + , max_y(0.0f) + , sun_norm(0.0f, 1.0f, 0.0f, 1.0f) + , sunlight() + , ambient() + , glow() + , cloud_shadow(1.0f) + , dome_radius(1.0f) + , dome_offset(1.0f) + , light_atten() + , light_transmittance() { horizontalProjection[0] = LLVector2(0,0); horizontalProjection[1] = LLVector2(0,0); @@ -198,6 +213,21 @@ public: LLColor3 cloudColorAmbient; F32 cloudDensity; LLVector2 horizontalProjection[2]; + LLColor3 blue_density; + LLColor3 blue_horizon; + F32 haze_density; + F32 haze_horizon; + F32 density_multiplier; + F32 max_y; + LLVector4 sun_norm; + LLColor3 sunlight; + LLColor3 ambient; + LLColor3 glow; + F32 cloud_shadow; + F32 dome_radius; + F32 dome_offset; + LLColor3 light_atten; + LLColor3 light_transmittance; }; class LLAtmospherics @@ -222,7 +252,7 @@ public: void setCloudDensity(F32 cloud_density) { mCloudDensity = cloud_density; } void setWind ( const LLVector3& wind ) { mWind = wind.length(); } - LLColor4 calcSkyColorInDir(const LLVector3& dir, bool isShiny = false); + LLColor4 calcSkyColorInDir(AtmosphericsVars& vars, const LLVector3& dir, bool isShiny = false); protected: diff --git a/indra/newview/llvosky.cpp b/indra/newview/llvosky.cpp index b52b8f1587..52e47ab6ba 100644 --- a/indra/newview/llvosky.cpp +++ b/indra/newview/llvosky.cpp @@ -420,13 +420,34 @@ void LLVOSky::init() updateDirections(); + AtmosphericsVars vars; + + LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky(); + + // invariants across whole sky tex process... + vars.blue_density = psky->getBlueDensity(); + vars.blue_horizon = psky->getBlueHorizon(); + vars.haze_density = psky->getHazeDensity(); + vars.haze_horizon = psky->getHazeHorizon(); + vars.density_multiplier = psky->getDensityMultiplier(); + vars.max_y = psky->getMaxY(); + vars.sun_norm = LLEnvironment::instance().getClampedSunNorm(); + vars.sunlight = psky->getSunlightColor(); + vars.ambient = psky->getAmbientColor(); + vars.glow = psky->getGlow(); + vars.cloud_shadow = psky->getCloudShadow(); + vars.dome_radius = psky->getDomeRadius(); + vars.dome_offset = psky->getDomeOffset(); + vars.light_atten = psky->getLightAttenuation(vars.max_y); + vars.light_transmittance = psky->getLightTransmittance(); + // Initialize the cached normalized direction vectors for (S32 side = 0; side < 6; ++side) { for (S32 tile = 0; tile < NUM_TILES; ++tile) { initSkyTextureDirs(side, tile); - createSkyTexture(side, tile); + createSkyTexture(vars, side, tile); } } @@ -551,7 +572,7 @@ void LLVOSky::initSkyTextureDirs(const S32 side, const S32 tile) } } -void LLVOSky::createSkyTexture(const S32 side, const S32 tile) +void LLVOSky::createSkyTexture(AtmosphericsVars& vars, const S32 side, const S32 tile) { S32 tile_x = tile % NUM_TILES_X; S32 tile_y = tile / NUM_TILES_X; @@ -564,8 +585,8 @@ void LLVOSky::createSkyTexture(const S32 side, const S32 tile) { for (x = tile_x_pos; x < (tile_x_pos + sTileResX); ++x) { - mSkyTex[side].setPixel(m_legacyAtmospherics.calcSkyColorInDir(mSkyTex[side].getDir(x, y)), x, y); - mShinyTex[side].setPixel(m_legacyAtmospherics.calcSkyColorInDir(mSkyTex[side].getDir(x, y), true), x, y); + mSkyTex[side].setPixel(m_legacyAtmospherics.calcSkyColorInDir(vars, mSkyTex[side].getDir(x, y)), x, y); + mShinyTex[side].setPixel(m_legacyAtmospherics.calcSkyColorInDir(vars, mSkyTex[side].getDir(x, y), true), x, y); } } } @@ -664,11 +685,32 @@ bool LLVOSky::updateSky() { updateFog(LLViewerCamera::getInstance()->getFar()); + AtmosphericsVars vars; + + LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky(); + + // invariants across whole sky tex process... + vars.blue_density = psky->getBlueDensity(); + vars.blue_horizon = psky->getBlueHorizon(); + vars.haze_density = psky->getHazeDensity(); + vars.haze_horizon = psky->getHazeHorizon(); + vars.density_multiplier = psky->getDensityMultiplier(); + vars.max_y = psky->getMaxY(); + vars.sun_norm = LLEnvironment::instance().getClampedSunNorm(); + vars.sunlight = psky->getSunlightColor(); + vars.ambient = psky->getAmbientColor(); + vars.glow = psky->getGlow(); + vars.cloud_shadow = psky->getCloudShadow(); + vars.dome_radius = psky->getDomeRadius(); + vars.dome_offset = psky->getDomeOffset(); + vars.light_atten = psky->getLightAttenuation(vars.max_y); + vars.light_transmittance = psky->getLightTransmittance(); + for (int side = 0; side < 6; side++) { for (int tile = 0; tile < NUM_TILES; tile++) { - createSkyTexture(side, tile); + createSkyTexture(vars, side, tile); } } diff --git a/indra/newview/llvosky.h b/indra/newview/llvosky.h index be69757fc7..a6f361f5be 100644 --- a/indra/newview/llvosky.h +++ b/indra/newview/llvosky.h @@ -293,7 +293,7 @@ protected: void updateDirections(void); void initSkyTextureDirs(const S32 side, const S32 tile); - void createSkyTexture(const S32 side, const S32 tile); + void createSkyTexture(AtmosphericsVars& vars, const S32 side, const S32 tile); LLPointer<LLViewerFetchedTexture> mSunTexturep[2]; LLPointer<LLViewerFetchedTexture> mMoonTexturep[2]; diff --git a/indra/newview/skins/default/xui/en/panel_settings_sky_atmos.xml b/indra/newview/skins/default/xui/en/panel_settings_sky_atmos.xml index 7a21d69ed4..fd66df0f74 100644 --- a/indra/newview/skins/default/xui/en/panel_settings_sky_atmos.xml +++ b/indra/newview/skins/default/xui/en/panel_settings_sky_atmos.xml @@ -187,14 +187,14 @@ Density Multiplier: </text> <slider - decimal_digits="2" + decimal_digits="4" follows="left|top" height="16" - increment="0.01" + increment="0.0001" initial_value="0" layout="topleft" left_delta="5" - min_val="0" + min_val="0.0001" max_val="0.9" name="density_multip" top_delta="20" @@ -250,4 +250,4 @@ </layout_stack> </layout_panel> </layout_stack> -</panel>
\ No newline at end of file +</panel> |