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-rw-r--r--indra/llinventory/llsettingssky.cpp7
-rw-r--r--indra/newview/llfloatereditextdaycycle.cpp1
-rw-r--r--indra/newview/lllegacyatmospherics.cpp65
-rw-r--r--indra/newview/lllegacyatmospherics.h32
-rw-r--r--indra/newview/llvosky.cpp52
-rw-r--r--indra/newview/llvosky.h2
-rw-r--r--indra/newview/skins/default/xui/en/panel_settings_sky_atmos.xml8
7 files changed, 130 insertions, 37 deletions
diff --git a/indra/llinventory/llsettingssky.cpp b/indra/llinventory/llsettingssky.cpp
index ed8baee204..56449c0598 100644
--- a/indra/llinventory/llsettingssky.cpp
+++ b/indra/llinventory/llsettingssky.cpp
@@ -155,7 +155,7 @@ LLSettingsSky::validation_list_t legacyHazeValidationList()
legacyHazeValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_HAZE_HORIZON, false, LLSD::TypeReal,
boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(1.0f)))));
legacyHazeValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_DENSITY_MULTIPLIER, false, LLSD::TypeReal,
- boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(0.0009f)))));
+ boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0001f)(0.9f)))));
legacyHazeValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_DISTANCE_MULTIPLIER, false, LLSD::TypeReal,
boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(100.0f)))));
}
@@ -932,11 +932,12 @@ F32 LLSettingsSky::getHazeHorizon() const
F32 LLSettingsSky::getDensityMultiplier() const
{
+ F32 density_multiplier = 0.0001f;
if (mSettings.has(SETTING_LEGACY_HAZE) && mSettings[SETTING_LEGACY_HAZE].has(SETTING_DENSITY_MULTIPLIER))
{
- return mSettings[SETTING_LEGACY_HAZE][SETTING_DENSITY_MULTIPLIER].asReal();
+ density_multiplier = mSettings[SETTING_LEGACY_HAZE][SETTING_DENSITY_MULTIPLIER].asReal();
}
- return 0.0001f;
+ return density_multiplier;
}
F32 LLSettingsSky::getDistanceMultiplier() const
diff --git a/indra/newview/llfloatereditextdaycycle.cpp b/indra/newview/llfloatereditextdaycycle.cpp
index 01d4dd631d..7b5a848188 100644
--- a/indra/newview/llfloatereditextdaycycle.cpp
+++ b/indra/newview/llfloatereditextdaycycle.cpp
@@ -705,6 +705,7 @@ void LLFloaterEditExtDayCycle::checkAndConfirmSettingsLoss(on_confirm_fn cb)
LLNotificationsUtil::add("SettingsConfirmLoss", args, LLSD(),
[this, cb](const LLSD&notif, const LLSD&resp)
{
+ (void)this;
S32 opt = LLNotificationsUtil::getSelectedOption(notif, resp);
if (opt == 0)
cb();
diff --git a/indra/newview/lllegacyatmospherics.cpp b/indra/newview/lllegacyatmospherics.cpp
index 36460475a8..04623c4452 100644
--- a/indra/newview/lllegacyatmospherics.cpp
+++ b/indra/newview/lllegacyatmospherics.cpp
@@ -203,7 +203,7 @@ void LLAtmospherics::init()
mInitialized = true;
}
-LLColor4 LLAtmospherics::calcSkyColorInDir(const LLVector3 &dir, bool isShiny)
+LLColor4 LLAtmospherics::calcSkyColorInDir(AtmosphericsVars& vars, const LLVector3 &dir, bool isShiny)
{
F32 saturation = 0.3f;
if (dir.mV[VZ] < -0.02f)
@@ -241,7 +241,6 @@ LLColor4 LLAtmospherics::calcSkyColorInDir(const LLVector3 &dir, bool isShiny)
// undo OGL_TO_CFR_ROTATION and negate vertical direction.
LLVector3 Pn = LLVector3(-dir[1] , -dir[2], -dir[0]);
- AtmosphericsVars vars;
calcSkyColorWLVert(Pn, vars);
LLColor3 sky_color = calcSkyColorWLFrag(Pn, vars);
@@ -258,16 +257,15 @@ LLColor4 LLAtmospherics::calcSkyColorInDir(const LLVector3 &dir, bool isShiny)
void LLAtmospherics::calcSkyColorWLVert(LLVector3 & Pn, AtmosphericsVars& vars)
{
// LEGACY_ATMOSPHERICS
- LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky();
+ //LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky();
- LLColor3 blue_density = psky->getBlueDensity();
- LLColor3 blue_horizon = psky->getBlueHorizon();
- F32 haze_density = psky->getHazeDensity();
- F32 haze_horizon = psky->getHazeHorizon();
- F32 density_multiplier = psky->getDensityMultiplier();
-
- F32 max_y = psky->getMaxY();
- LLVector3 sun_norm = LLVector3(LLEnvironment::instance().getClampedSunNorm());
+ LLColor3 blue_density = vars.blue_density;
+ LLColor3 blue_horizon = vars.blue_horizon;
+ F32 haze_horizon = vars.haze_horizon;
+ F32 haze_density = vars.haze_density;
+ F32 density_multiplier = vars.density_multiplier;
+ F32 max_y = vars.max_y;
+ LLVector4 sun_norm = vars.sun_norm;
// project the direction ray onto the sky dome.
F32 phi = acos(Pn[1]);
@@ -277,7 +275,7 @@ void LLAtmospherics::calcSkyColorWLVert(LLVector3 & Pn, AtmosphericsVars& vars)
sinA = 0.01f;
}
- F32 Plen = psky->getDomeRadius() * sin(F_PI + phi + asin(psky->getDomeOffset() * sinA)) / sinA;
+ F32 Plen = vars.dome_radius * sin(F_PI + phi + asin(vars.dome_offset * sinA)) / sinA;
Pn *= Plen;
@@ -298,19 +296,19 @@ void LLAtmospherics::calcSkyColorWLVert(LLVector3 & Pn, AtmosphericsVars& vars)
Pn /= Plen;
// Initialize temp variables
- LLColor3 sunlight = psky->getSunlightColor();
- LLColor3 ambient = psky->getAmbientColor();
+ LLColor3 sunlight = vars.sunlight;
+ LLColor3 ambient = vars.ambient;
- LLColor3 glow = psky->getGlow();
- F32 cloud_shadow = psky->getCloudShadow();
+ LLColor3 glow = vars.glow;
+ F32 cloud_shadow = vars.cloud_shadow;
// Sunlight attenuation effect (hue and brightness) due to atmosphere
// this is used later for sunlight modulation at various altitudes
- LLColor3 light_atten = psky->getLightAttenuation(psky->getMaxY());
+ LLColor3 light_atten = vars.light_atten;
// Calculate relative weights
LLColor3 temp2(0.f, 0.f, 0.f);
- LLColor3 temp1 = psky->getLightTransmittance();
+ LLColor3 temp1 = vars.light_transmittance;
LLColor3 blue_weight = componentDiv(blue_density, temp1);
LLColor3 haze_weight = componentDiv(smear(haze_density), temp1);
@@ -329,7 +327,7 @@ void LLAtmospherics::calcSkyColorWLVert(LLVector3 & Pn, AtmosphericsVars& vars)
// Compute haze glow
- temp2.mV[0] = Pn * sun_norm;
+ temp2.mV[0] = Pn * LLVector3(sun_norm);
temp2.mV[0] = 1.f - temp2.mV[0];
// temp2.x is 0 at the sun and increases away from sun
@@ -359,7 +357,7 @@ void LLAtmospherics::calcSkyColorWLVert(LLVector3 & Pn, AtmosphericsVars& vars)
// Final atmosphere additive
componentMultBy(vars.hazeColor, LLColor3::white - temp1);
- sunlight = psky->getSunlightColor();
+ sunlight = vars.sunlight;
temp2.mV[1] = llmax(0.f, sun_norm[1] * 2.f);
temp2.mV[1] = 1.f / temp2.mV[1];
componentMultBy(sunlight, componentExp((light_atten * -1.f) * temp2.mV[1]));
@@ -493,9 +491,30 @@ void LLAtmospherics::updateFog(const F32 distance, const LLVector3& tosun_in)
tosun_45.normalize();
// Sky colors, just slightly above the horizon in the direction of the sun, perpendicular to the sun, and at a 45 degree angle to the sun.
- res_color[0] = calcSkyColorInDir(tosun);
- res_color[1] = calcSkyColorInDir(perp_tosun);
- res_color[2] = calcSkyColorInDir(tosun_45);
+ AtmosphericsVars vars;
+
+ LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky();
+
+ // invariants across whole sky tex process...
+ vars.blue_density = psky->getBlueDensity();
+ vars.blue_horizon = psky->getBlueHorizon();
+ vars.haze_density = psky->getHazeDensity();
+ vars.haze_horizon = psky->getHazeHorizon();
+ vars.density_multiplier = psky->getDensityMultiplier();
+ vars.max_y = psky->getMaxY();
+ vars.sun_norm = LLEnvironment::instance().getClampedSunNorm();
+ vars.sunlight = psky->getSunlightColor();
+ vars.ambient = psky->getAmbientColor();
+ vars.glow = psky->getGlow();
+ vars.cloud_shadow = psky->getCloudShadow();
+ vars.dome_radius = psky->getDomeRadius();
+ vars.dome_offset = psky->getDomeOffset();
+ vars.light_atten = psky->getLightAttenuation(vars.max_y);
+ vars.light_transmittance = psky->getLightTransmittance();
+
+ res_color[0] = calcSkyColorInDir(vars, tosun);
+ res_color[1] = calcSkyColorInDir(vars, perp_tosun);
+ res_color[2] = calcSkyColorInDir(vars, tosun_45);
sky_fog_color = color_norm(res_color[0] + res_color[1] + res_color[2]);
diff --git a/indra/newview/lllegacyatmospherics.h b/indra/newview/lllegacyatmospherics.h
index ded7e1f554..1979e93cdd 100644
--- a/indra/newview/lllegacyatmospherics.h
+++ b/indra/newview/lllegacyatmospherics.h
@@ -187,6 +187,21 @@ public:
, cloudColorSun(0,0,0)
, cloudColorAmbient(0,0,0)
, cloudDensity(0.0f)
+ , blue_density()
+ , blue_horizon()
+ , haze_density(0.0f)
+ , haze_horizon(0.0f)
+ , density_multiplier(0.0f)
+ , max_y(0.0f)
+ , sun_norm(0.0f, 1.0f, 0.0f, 1.0f)
+ , sunlight()
+ , ambient()
+ , glow()
+ , cloud_shadow(1.0f)
+ , dome_radius(1.0f)
+ , dome_offset(1.0f)
+ , light_atten()
+ , light_transmittance()
{
horizontalProjection[0] = LLVector2(0,0);
horizontalProjection[1] = LLVector2(0,0);
@@ -198,6 +213,21 @@ public:
LLColor3 cloudColorAmbient;
F32 cloudDensity;
LLVector2 horizontalProjection[2];
+ LLColor3 blue_density;
+ LLColor3 blue_horizon;
+ F32 haze_density;
+ F32 haze_horizon;
+ F32 density_multiplier;
+ F32 max_y;
+ LLVector4 sun_norm;
+ LLColor3 sunlight;
+ LLColor3 ambient;
+ LLColor3 glow;
+ F32 cloud_shadow;
+ F32 dome_radius;
+ F32 dome_offset;
+ LLColor3 light_atten;
+ LLColor3 light_transmittance;
};
class LLAtmospherics
@@ -222,7 +252,7 @@ public:
void setCloudDensity(F32 cloud_density) { mCloudDensity = cloud_density; }
void setWind ( const LLVector3& wind ) { mWind = wind.length(); }
- LLColor4 calcSkyColorInDir(const LLVector3& dir, bool isShiny = false);
+ LLColor4 calcSkyColorInDir(AtmosphericsVars& vars, const LLVector3& dir, bool isShiny = false);
protected:
diff --git a/indra/newview/llvosky.cpp b/indra/newview/llvosky.cpp
index b52b8f1587..52e47ab6ba 100644
--- a/indra/newview/llvosky.cpp
+++ b/indra/newview/llvosky.cpp
@@ -420,13 +420,34 @@ void LLVOSky::init()
updateDirections();
+ AtmosphericsVars vars;
+
+ LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky();
+
+ // invariants across whole sky tex process...
+ vars.blue_density = psky->getBlueDensity();
+ vars.blue_horizon = psky->getBlueHorizon();
+ vars.haze_density = psky->getHazeDensity();
+ vars.haze_horizon = psky->getHazeHorizon();
+ vars.density_multiplier = psky->getDensityMultiplier();
+ vars.max_y = psky->getMaxY();
+ vars.sun_norm = LLEnvironment::instance().getClampedSunNorm();
+ vars.sunlight = psky->getSunlightColor();
+ vars.ambient = psky->getAmbientColor();
+ vars.glow = psky->getGlow();
+ vars.cloud_shadow = psky->getCloudShadow();
+ vars.dome_radius = psky->getDomeRadius();
+ vars.dome_offset = psky->getDomeOffset();
+ vars.light_atten = psky->getLightAttenuation(vars.max_y);
+ vars.light_transmittance = psky->getLightTransmittance();
+
// Initialize the cached normalized direction vectors
for (S32 side = 0; side < 6; ++side)
{
for (S32 tile = 0; tile < NUM_TILES; ++tile)
{
initSkyTextureDirs(side, tile);
- createSkyTexture(side, tile);
+ createSkyTexture(vars, side, tile);
}
}
@@ -551,7 +572,7 @@ void LLVOSky::initSkyTextureDirs(const S32 side, const S32 tile)
}
}
-void LLVOSky::createSkyTexture(const S32 side, const S32 tile)
+void LLVOSky::createSkyTexture(AtmosphericsVars& vars, const S32 side, const S32 tile)
{
S32 tile_x = tile % NUM_TILES_X;
S32 tile_y = tile / NUM_TILES_X;
@@ -564,8 +585,8 @@ void LLVOSky::createSkyTexture(const S32 side, const S32 tile)
{
for (x = tile_x_pos; x < (tile_x_pos + sTileResX); ++x)
{
- mSkyTex[side].setPixel(m_legacyAtmospherics.calcSkyColorInDir(mSkyTex[side].getDir(x, y)), x, y);
- mShinyTex[side].setPixel(m_legacyAtmospherics.calcSkyColorInDir(mSkyTex[side].getDir(x, y), true), x, y);
+ mSkyTex[side].setPixel(m_legacyAtmospherics.calcSkyColorInDir(vars, mSkyTex[side].getDir(x, y)), x, y);
+ mShinyTex[side].setPixel(m_legacyAtmospherics.calcSkyColorInDir(vars, mSkyTex[side].getDir(x, y), true), x, y);
}
}
}
@@ -664,11 +685,32 @@ bool LLVOSky::updateSky()
{
updateFog(LLViewerCamera::getInstance()->getFar());
+ AtmosphericsVars vars;
+
+ LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky();
+
+ // invariants across whole sky tex process...
+ vars.blue_density = psky->getBlueDensity();
+ vars.blue_horizon = psky->getBlueHorizon();
+ vars.haze_density = psky->getHazeDensity();
+ vars.haze_horizon = psky->getHazeHorizon();
+ vars.density_multiplier = psky->getDensityMultiplier();
+ vars.max_y = psky->getMaxY();
+ vars.sun_norm = LLEnvironment::instance().getClampedSunNorm();
+ vars.sunlight = psky->getSunlightColor();
+ vars.ambient = psky->getAmbientColor();
+ vars.glow = psky->getGlow();
+ vars.cloud_shadow = psky->getCloudShadow();
+ vars.dome_radius = psky->getDomeRadius();
+ vars.dome_offset = psky->getDomeOffset();
+ vars.light_atten = psky->getLightAttenuation(vars.max_y);
+ vars.light_transmittance = psky->getLightTransmittance();
+
for (int side = 0; side < 6; side++)
{
for (int tile = 0; tile < NUM_TILES; tile++)
{
- createSkyTexture(side, tile);
+ createSkyTexture(vars, side, tile);
}
}
diff --git a/indra/newview/llvosky.h b/indra/newview/llvosky.h
index be69757fc7..a6f361f5be 100644
--- a/indra/newview/llvosky.h
+++ b/indra/newview/llvosky.h
@@ -293,7 +293,7 @@ protected:
void updateDirections(void);
void initSkyTextureDirs(const S32 side, const S32 tile);
- void createSkyTexture(const S32 side, const S32 tile);
+ void createSkyTexture(AtmosphericsVars& vars, const S32 side, const S32 tile);
LLPointer<LLViewerFetchedTexture> mSunTexturep[2];
LLPointer<LLViewerFetchedTexture> mMoonTexturep[2];
diff --git a/indra/newview/skins/default/xui/en/panel_settings_sky_atmos.xml b/indra/newview/skins/default/xui/en/panel_settings_sky_atmos.xml
index 7a21d69ed4..fd66df0f74 100644
--- a/indra/newview/skins/default/xui/en/panel_settings_sky_atmos.xml
+++ b/indra/newview/skins/default/xui/en/panel_settings_sky_atmos.xml
@@ -187,14 +187,14 @@
Density Multiplier:
</text>
<slider
- decimal_digits="2"
+ decimal_digits="4"
follows="left|top"
height="16"
- increment="0.01"
+ increment="0.0001"
initial_value="0"
layout="topleft"
left_delta="5"
- min_val="0"
+ min_val="0.0001"
max_val="0.9"
name="density_multip"
top_delta="20"
@@ -250,4 +250,4 @@
</layout_stack>
</layout_panel>
</layout_stack>
-</panel> \ No newline at end of file
+</panel>