diff options
125 files changed, 8506 insertions, 4641 deletions
@@ -56,11 +56,11 @@ a82e5b1e22c7f90e3c7977d146b80588f004ed0d 2.5.0-start 54d772d8687c69b1d773f6ce14bbc7bdc9d6c05f 2.5.0-beta2 54d772d8687c69b1d773f6ce14bbc7bdc9d6c05f DRTVWR-33--2.5.0beta2 54d772d8687c69b1d773f6ce14bbc7bdc9d6c05f DRTVWR-33_2.5.0-beta2 -b542f8134a2bb5dd054ff4e509a44b2ee463b1bf nat-eventapi2-base b723921b5c711bd24dbe77dc76ef488b544dac78 2.5.0-beta3 b723921b5c711bd24dbe77dc76ef488b544dac78 2.5.0-release b723921b5c711bd24dbe77dc76ef488b544dac78 DRTVWR-31_2.5.0-release b723921b5c711bd24dbe77dc76ef488b544dac78 DRTVWR-34_2.5.0-beta3 +b542f8134a2bb5dd054ff4e509a44b2ee463b1bf nat-eventapi2-base 63a6aedfce785a6c760377bf685b2dae616797d2 2.5.1-start 4dede9ae1ec74d41f6887719f6f1de7340d8578d 2.5.1-release 4dede9ae1ec74d41f6887719f6f1de7340d8578d DRTVWR-37_2.5.1-release @@ -464,3 +464,5 @@ f6741d5fe8d632651424484df0fe0cb4a01e9fbe 3.6.2-release fe4f7c5e9fd27e09d03deb1cc9ab3e5093f6309e 3.6.3-release 83357f31d8dbf048a8bfdc323f363bf4d588aca1 CHOP-951-a 91ed595b716f14f07409595b734fda891a59379e 3.6.4-release +bf6d453046011a11de2643fac610cc5258650f82 3.6.5-release +b62e417982d9d4f3ec49d0de3b3c2e37c6d394c1 3.6.6-release diff --git a/NORSPEC-207.patch b/NORSPEC-207.patch deleted file mode 100644 index a1c1447bda..0000000000 --- a/NORSPEC-207.patch +++ /dev/null @@ -1,164 +0,0 @@ -diff -r fe4bab01522e indra/llprimitive/llrendermaterialtable.cpp ---- a/indra/llprimitive/llrendermaterialtable.cpp Wed May 15 17:57:21 2013 +0000 -+++ b/indra/llprimitive/llrendermaterialtable.cpp Wed May 22 14:23:04 2013 -0700 -@@ -184,6 +184,44 @@ - } - } - -+// 'v' is an integer value for 100ths of radians (don't ask...) -+// -+void LLRenderMaterialEntry::LLRenderMaterial::setSpecularMapRotation(S32 v) const -+{ -+ // Store the fact that we're using the new rotation rep -+ // -+ m_flags |= kNewSpecularMapRotation; -+ -+ // Store 'sign bit' in our m_flags -+ // -+ m_flags &= ~kSpecularMapRotationNegative; -+ m_flags |= (specularMapRotation < 0) ? kSpecularMapRotationNegative : 0; -+ -+ specularRotation = abs(specularRotation); -+ specularRotation = llmin(specularRotation, MAX_MATERIAL_MAP_ROTATION); -+ -+ m_specularRotation = (U16)(abs(specularMapRotation)); -+} -+ -+// 'v' is an integer value for 100ths of radians (don't ask...) -+// -+void LLRenderMaterialEntry::LLRenderMaterial::setNormalMapRotation(S32 v) const -+{ -+ -+ // Store the fact that we're using the new rep for this material -+ // -+ m_flags |= kNewNormalMapRotation; -+ -+ // Store 'sign bit' in our m_flags -+ // -+ m_flags &= ~kNormalMapRotationNegative; -+ m_flags |= (normalMapRotation < 0) ? kNormalMapRotationNegative : 0; -+ -+ normalRotation = abs(normalRotation); -+ normalRotation = llmin(normalRotation, MAX_MATERIAL_MAP_ROTATION); -+ -+ m_normalRotation = (U16)(abs(normalMapRotation)); -+} - - void LLRenderMaterialEntry::LLRenderMaterial::asLLSD( LLSD& dest ) const - { -@@ -193,20 +231,45 @@ - dest["NormOffsetY"] = (S32)m_normalOffsetY; - dest["NormRepeatX"] = m_normalRepeatX; - dest["NormRepeatY"] = m_normalRepeatY; -- dest["NormRotation"] = (S32)m_normalRotation; -+ -+ S32 value = (S32)m_normalMapRotation; -+ -+ // If we don't have the flag for new rotations set, -+ // then we need to convert it now -+ if (!(m_flags & kNewNormalMapRotation)) -+ { -+ F32 old_radians = ((F32)m_normalMapRotation / 10000.0f) -+ S32 new_val = (S32)(old_radians * 100.0f); -+ setNormalMapRotation(new_Val); -+ } -+ -+ dest["NormRotation"] = (m_flags & kNormalMapRotationNegative) ? -(S32)m_normalRotation : (S32)m_normalRotation; - - dest["SpecOffsetX"] = (S32)m_specularOffsetX; - dest["SpecOffsetY"] = (S32)m_specularOffsetY; - dest["SpecRepeatX"] = m_specularRepeatX; - dest["SpecRepeatY"] = m_specularRepeatY; -- dest["SpecRotation"] = (S32)m_specularRotation; -+ -+ -+ value = (S32)m_specularRotation; -+ -+ // If we don't have the flag for new rotations set, -+ // then we need to convert it now -+ if (!(m_flags & kNewSpecularMapRotation)) -+ { -+ F32 old_radians = ((F32)m_specularMapRotation / 10000.0f) -+ S32 new_val = (S32)(old_radians * 100.0f); -+ setSpecularMapRotation(new_Val); -+ } -+ -+ dest["SpecRotation"] = (m_flags & kSpecularMapRotationNegative) ? -(S32)m_specularRotation : (S32)m_specularRotation; - - dest["SpecMap"] = m_specularMap; - dest["SpecColor"] = m_specularLightColor.getValue(); - dest["SpecExp"] = (S32)m_specularLightExponent; - dest["EnvIntensity"] = (S32)m_environmentIntensity; - dest["AlphaMaskCutoff"] = (S32)m_alphaMaskCutoff; -- dest["DiffuseAlphaMode"] = (S32)m_diffuseAlphaMode; -+ dest["DiffuseAlphaMode"] = (S32)(m_diffuseAlphaMode & 0xF); - - } - -@@ -217,7 +280,10 @@ - m_normalOffsetY = (U16)materialDefinition["NormOffsetY"].asInteger(); - m_normalRepeatX = materialDefinition["NormRepeatX"].asInteger(); - m_normalRepeatY = materialDefinition["NormRepeatY"].asInteger(); -- m_normalRotation = (U16)materialDefinition["NormRotation"].asInteger(); -+ -+ S32 normalRotation = materialDefinition["NormRotation"].asInteger(); -+ -+ setNormalMapRotation(normalRotation); - - m_specularMap = materialDefinition["SpecMap"].asUUID(); - -@@ -225,7 +291,10 @@ - m_specularOffsetY = (U16)materialDefinition["SpecOffsetY"].asInteger(); - m_specularRepeatX = materialDefinition["SpecRepeatX"].asInteger(); - m_specularRepeatY = materialDefinition["SpecRepeatY"].asInteger(); -- m_specularRotation = (U16)materialDefinition["SpecRotation"].asInteger(); -+ -+ S32 specularRotation = materialDefinition["SpecRotation"].asInteger(); -+ -+ setSpecularMapRotation(specularRotation); - - m_specularLightColor.setValue( materialDefinition["SpecColor"] ); - m_specularLightExponent = (U8)materialDefinition["SpecExp"].asInteger(); -diff -r fe4bab01522e indra/llprimitive/llrendermaterialtable.h ---- a/indra/llprimitive/llrendermaterialtable.h Wed May 15 17:57:21 2013 +0000 -+++ b/indra/llprimitive/llrendermaterialtable.h Wed May 22 14:23:04 2013 -0700 -@@ -89,11 +89,17 @@ - - void computeID(); - -+ - struct LLRenderMaterial - { - void asLLSD( LLSD& dest ) const; - void setFromLLSD( const LLSD& materialDefinition ); - -+ void setNormalMapRotation(S32 v); -+ void setSpecularMapRotation(S32 v); -+ -+ const S32 MAX_MATERIAL_MAP_ROTATION = 62800; -+ - // 36 bytes - LLUUID m_normalMap; - LLUUID m_specularMap; -@@ -119,7 +125,20 @@ - U8 m_specularLightExponent; - U8 m_environmentIntensity; - U8 m_alphaMaskCutoff; -- U8 m_diffuseAlphaMode; -+ U8 m_diffuseAlphaMode : 4; -+ U8 m_flags : 4; -+ }; -+ -+ // Flags stored in LLRenderMaterial::m_flags to differentiate 'old' rotation format -+ // which doesn't handle negative or large rotations correctly from new format. -+ // All ancient materials will have these flags unset as the values for diffuseAlphaMode -+ // from which the bits were stolen never used more than the bottom 2 bits. -+ // -+ enum RenderMaterialFlags { -+ kNewNormalMapRotation = 0x1, -+ kNewSpecularMapRotation = 0x2, -+ kNormalMapRotationNegative = 0x4, -+ kSpecularMapRotationNegative = 0x8 - }; - - friend struct eastl::hash<LLRenderMaterial>; diff --git a/autobuild.xml b/autobuild.xml index 666c486b6b..bc7e2f716b 100755 --- a/autobuild.xml +++ b/autobuild.xml @@ -2638,7 +2638,6 @@ <array> <string>/build</string> <string>"/cfg=Release|Win32"</string> - <string>"/CL_ADD=/m:1"</string> </array> </map> <key>configure</key> diff --git a/doc/contributions.txt b/doc/contributions.txt index a6d522de2f..0035d4f597 100755 --- a/doc/contributions.txt +++ b/doc/contributions.txt @@ -679,6 +679,8 @@ Kagehi Kohn Kaimen Takahe Katharine Berry STORM-1900 + STORM-1940 + STORM-1941 Keklily Longfall Ken Lavender Ken March diff --git a/indra/cmake/Variables.cmake b/indra/cmake/Variables.cmake index 7c310ba9c3..22d0a7f0fe 100755 --- a/indra/cmake/Variables.cmake +++ b/indra/cmake/Variables.cmake @@ -134,15 +134,20 @@ if (${CMAKE_SYSTEM_NAME} MATCHES "Darwin") OUTPUT_VARIABLE XCODE_VERSION ) # To support a different SDK update these Xcode settings: + if (XCODE_VERSION GREATER 4.5) + set(CMAKE_OSX_DEPLOYMENT_TARGET 10.8) + set(CMAKE_OSX_SYSROOT macosx10.8) + else (XCODE_VERSION GREATER 4.5) if (XCODE_VERSION GREATER 4.2) set(CMAKE_OSX_DEPLOYMENT_TARGET 10.6) + set(CMAKE_OSX_SYSROOT macosx10.7) else (XCODE_VERSION GREATER 4.2) - set(CMAKE_OSX_DEPLOYMENT_TARGET 10.5) + set(CMAKE_OSX_DEPLOYMENT_TARGET 10.6) + set(CMAKE_OSX_SYSROOT macosx10.7) endif (XCODE_VERSION GREATER 4.2) + endif (XCODE_VERSION GREATER 4.5) - set(CMAKE_OSX_SYSROOT macosx10.6) set(CMAKE_XCODE_ATTRIBUTE_GCC_VERSION "com.apple.compilers.llvmgcc42") - set(CMAKE_XCODE_ATTRIBUTE_DEBUG_INFORMATION_FORMAT dwarf-with-dsym) # NOTE: To attempt an i386/PPC Universal build, add this on the configure line: diff --git a/indra/integration_tests/llui_libtest/CMakeLists.txt b/indra/integration_tests/llui_libtest/CMakeLists.txt index e83b4e8cd7..34e34c7e47 100755 --- a/indra/integration_tests/llui_libtest/CMakeLists.txt +++ b/indra/integration_tests/llui_libtest/CMakeLists.txt @@ -60,7 +60,8 @@ add_executable(llui_libtest ${llui_libtest_SOURCE_FILES}) # Link with OS-specific libraries for LLWindow dependency if (DARWIN) find_library(COCOA_LIBRARY Cocoa) - set(OS_LIBRARIES ${COCOA_LIBRARY}) + find_library(IOKIT_LIBRARY IOKit) + set(OS_LIBRARIES ${COCOA_LIBRARY} ${IOKIT_LIBRARY}) elseif (WINDOWS) #ll_stack_trace needs this now... list(APPEND WINDOWS_LIBRARIES dbghelp) diff --git a/indra/llcommon/llapr.cpp b/indra/llcommon/llapr.cpp index a0802c6adf..b7815b0e35 100755 --- a/indra/llcommon/llapr.cpp +++ b/indra/llcommon/llapr.cpp @@ -226,7 +226,7 @@ void LLVolatileAPRPool::clearVolatileAPRPool() llassert_always(mNumActiveRef > 0) ; } - llassert(mNumTotalRef < (FULL_VOLATILE_APR_POOL << 2)) ; + llassert(mNumTotalRef <= (FULL_VOLATILE_APR_POOL << 2)) ; } BOOL LLVolatileAPRPool::isFull() diff --git a/indra/llcommon/llsys.cpp b/indra/llcommon/llsys.cpp index 57a6de9060..0730b2ed8b 100755 --- a/indra/llcommon/llsys.cpp +++ b/indra/llcommon/llsys.cpp @@ -67,12 +67,18 @@ using namespace llsd; # include <sys/sysctl.h> # include <sys/utsname.h> # include <stdint.h> -# include <Carbon/Carbon.h> +# include <CoreServices/CoreServices.h> # include <stdexcept> # include <mach/host_info.h> # include <mach/mach_host.h> # include <mach/task.h> # include <mach/task_info.h> + +// disable warnings about Gestalt calls being deprecated +// until Apple get's on the ball and provides an alternative +// +#pragma GCC diagnostic ignored "-Wdeprecated-declarations" + #elif LL_LINUX # include <errno.h> # include <sys/utsname.h> @@ -1502,3 +1508,10 @@ BOOL gzip_file(const std::string& srcfile, const std::string& dstfile) if (dst != NULL) gzclose(dst); return retval; } + +#if LL_DARWIN +// disable warnings about Gestalt calls being deprecated +// until Apple get's on the ball and provides an alternative +// +#pragma GCC diagnostic ignored "-Wdeprecated-declarations" +#endif diff --git a/indra/llcommon/llversionviewer.h b/indra/llcommon/llversionviewer.h new file mode 100644 index 0000000000..6a5ff314e4 --- /dev/null +++ b/indra/llcommon/llversionviewer.h @@ -0,0 +1,41 @@ +/** + * @file llversionviewer.h + * @brief + * + * $LicenseInfo:firstyear=2002&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifndef LL_LLVERSIONVIEWER_H +#define LL_LLVERSIONVIEWER_H + +const S32 LL_VERSION_MAJOR = 3; +const S32 LL_VERSION_MINOR = 4; +const S32 LL_VERSION_PATCH = 6; +const S32 LL_VERSION_BUILD = 0; + +const char * const LL_CHANNEL = "Second Life Developer"; + +#if LL_DARWIN +const char * const LL_VERSION_BUNDLE_ID = "com.secondlife.indra.viewer"; +#endif + +#endif diff --git a/indra/llmath/llvector4a.inl b/indra/llmath/llvector4a.inl index 7c52ffef21..558fe09323 100755 --- a/indra/llmath/llvector4a.inl +++ b/indra/llmath/llvector4a.inl @@ -409,6 +409,26 @@ inline void LLVector4a::normalize3fast() mQ = _mm_mul_ps( mQ, approxRsqrt ); } +inline void LLVector4a::normalize3fast_checked(LLVector4a* d) +{ + if (!isFinite3()) + { + *this = d ? *d : LLVector4a(0,1,0,1); + return; + } + + LLVector4a lenSqrd; lenSqrd.setAllDot3( *this, *this ); + + if (lenSqrd.getF32ptr()[0] <= FLT_EPSILON) + { + *this = d ? *d : LLVector4a(0,1,0,1); + return; + } + + const LLQuad approxRsqrt = _mm_rsqrt_ps(lenSqrd.mQ); + mQ = _mm_mul_ps( mQ, approxRsqrt ); +} + // Return true if this vector is normalized with respect to x,y,z up to tolerance inline LLBool32 LLVector4a::isNormalized3( F32 tolerance ) const { diff --git a/indra/llmath/llvolume.cpp b/indra/llmath/llvolume.cpp index 14cebfe5aa..a030d889af 100755 --- a/indra/llmath/llvolume.cpp +++ b/indra/llmath/llvolume.cpp @@ -136,6 +136,82 @@ BOOL LLLineSegmentBoxIntersect(const F32* start, const F32* end, const F32* cent return true; } +// Finds tangent vec based on three vertices with texture coordinates. +// Fills in dummy values if the triangle has degenerate texture coordinates. +void calc_tangent_from_triangle( + LLVector4a& normal, + LLVector4a& tangent_out, + const LLVector4a& v1, + const LLVector2& w1, + const LLVector4a& v2, + const LLVector2& w2, + const LLVector4a& v3, + const LLVector2& w3) +{ + const F32* v1ptr = v1.getF32ptr(); + const F32* v2ptr = v2.getF32ptr(); + const F32* v3ptr = v3.getF32ptr(); + + float x1 = v2ptr[0] - v1ptr[0]; + float x2 = v3ptr[0] - v1ptr[0]; + float y1 = v2ptr[1] - v1ptr[1]; + float y2 = v3ptr[1] - v1ptr[1]; + float z1 = v2ptr[2] - v1ptr[2]; + float z2 = v3ptr[2] - v1ptr[2]; + + float s1 = w2.mV[0] - w1.mV[0]; + float s2 = w3.mV[0] - w1.mV[0]; + float t1 = w2.mV[1] - w1.mV[1]; + float t2 = w3.mV[1] - w1.mV[1]; + + F32 rd = s1*t2-s2*t1; + + float r = ((rd*rd) > FLT_EPSILON) ? 1.0F / rd : 1024.f; //some made up large ratio for division by zero + + llassert(llfinite(r)); + llassert(!llisnan(r)); + + LLVector4a sdir( + (t2 * x1 - t1 * x2) * r, + (t2 * y1 - t1 * y2) * r, + (t2 * z1 - t1 * z2) * r); + + LLVector4a tdir( + (s1 * x2 - s2 * x1) * r, + (s1 * y2 - s2 * y1) * r, + (s1 * z2 - s2 * z1) * r); + + LLVector4a n = normal; + LLVector4a t = sdir; + + LLVector4a ncrosst; + ncrosst.setCross3(n,t); + + // Gram-Schmidt orthogonalize + n.mul(n.dot3(t).getF32()); + + LLVector4a tsubn; + tsubn.setSub(t,n); + + if (tsubn.dot3(tsubn).getF32() > F_APPROXIMATELY_ZERO) + { + tsubn.normalize3fast_checked(); + + // Calculate handedness + F32 handedness = ncrosst.dot3(tdir).getF32() < 0.f ? -1.f : 1.f; + + tsubn.getF32ptr()[3] = handedness; + + tangent_out = tsubn; + } + else + { + // degenerate, make up a value + // + tangent_out.set(0,0,1,1); + } + +} // intersect test between triangle vert0, vert1, vert2 and a ray from orig in direction dir. @@ -5908,10 +5984,10 @@ void LLVolumeFace::cacheOptimize() wght = (LLVector4a*) ll_aligned_malloc_16(sizeof(LLVector4a)*num_verts); } - LLVector4a* binorm = NULL; + LLVector4a* tangent = NULL; if (mTangents) { - binorm = (LLVector4a*) ll_aligned_malloc_16(sizeof(LLVector4a)*num_verts); + tangent = (LLVector4a*) ll_aligned_malloc_16(sizeof(LLVector4a)*num_verts); } //allocate mapping of old indices to new indices @@ -5936,7 +6012,7 @@ void LLVolumeFace::cacheOptimize() } if (mTangents) { - binorm[cur_idx] = mTangents[idx]; + tangent[cur_idx] = mTangents[idx]; } cur_idx++; @@ -5958,7 +6034,7 @@ void LLVolumeFace::cacheOptimize() mNormals = norm; mTexCoords = tc; mWeights = wght; - mTangents = binorm; + mTangents = tangent; //std::string result = llformat("ACMR pre/post: %.3f/%.3f -- %d triangles %d breaks", pre_acmr, post_acmr, mNumIndices/3, breaks); //llinfos << result << llendl; @@ -6306,6 +6382,43 @@ BOOL LLVolumeFace::createCap(LLVolume* volume, BOOL partial_build) cuv = (min_uv + max_uv)*0.5f; + + LLVector4a tangent; + calc_tangent_from_triangle( + *norm, + tangent, + *mCenter, cuv, + pos[0], tc[0], + pos[1], tc[1]); + + if (tangent.getLength3() < 0.01) + { + tangent.set(1,0,0,1); + } + else + { + LLVector4a default_tangent; + default_tangent.set(1,0,0,1); + tangent.normalize3fast_checked(&default_tangent); + } + + LLVector4a normal; + LLVector4a d0, d1; + + d0.setSub(*mCenter, pos[0]); + d1.setSub(*mCenter, pos[1]); + + if (mTypeMask & TOP_MASK) + { + normal.setCross3(d0, d1); + } + else + { + normal.setCross3(d1, d0); + } + + normal.normalize3fast_checked(); + VertexData vd; vd.setPosition(*mCenter); vd.mTexCoord = cuv; @@ -6318,6 +6431,14 @@ BOOL LLVolumeFace::createCap(LLVolume* volume, BOOL partial_build) num_vertices++; } + allocateTangents(num_vertices); + + for (S32 i = 0; i < num_vertices; i++) + { + mTangents[i].load4a(tangent.getF32ptr()); + norm[i].load4a(normal.getF32ptr()); + } + if (partial_build) { return TRUE; @@ -6553,36 +6674,6 @@ BOOL LLVolumeFace::createCap(LLVolume* volume, BOOL partial_build) } - LLVector4a d0,d1; - - d0.setSub(mPositions[mIndices[1]], mPositions[mIndices[0]]); - d1.setSub(mPositions[mIndices[2]], mPositions[mIndices[0]]); - - LLVector4a normal; - normal.setCross3(d0,d1); - - if (normal.dot3(normal).getF32() > F_APPROXIMATELY_ZERO) - { - normal.normalize3fast(); - } - else - { //degenerate, make up a value - normal.set(0,0,1); - } - - llassert(llfinite(normal.getF32ptr()[0])); - llassert(llfinite(normal.getF32ptr()[1])); - llassert(llfinite(normal.getF32ptr()[2])); - - llassert(!llisnan(normal.getF32ptr()[0])); - llassert(!llisnan(normal.getF32ptr()[1])); - llassert(!llisnan(normal.getF32ptr()[2])); - - for (S32 i = 0; i < num_vertices; i++) - { - norm[i].load4a(normal.getF32ptr()); - } - return TRUE; } @@ -6611,11 +6702,13 @@ void LLVolumeFace::createTangents() CalculateTangentArray(mNumVertices, mPositions, mNormals, mTexCoords, mNumIndices/3, mIndices, mTangents); //normalize tangents + LLVector4a default_norm; + default_norm.set(0,1,0,1); for (U32 i = 0; i < mNumVertices; i++) { - //binorm[i].normalize3fast(); + //tangent[i].normalize3fast(); //bump map/planar projection code requires normals to be normalized - mNormals[i].normalize3fast(); + mNormals[i].normalize3fast_checked(); } } } @@ -6800,7 +6893,7 @@ void LLVolumeFace::appendFace(const LLVolumeFace& face, LLMatrix4& mat_in, LLMat //transform appended face normal and store norm_mat.rotate(src_norm[i], dst_norm[i]); - dst_norm[i].normalize3fast(); + dst_norm[i].normalize3fast_checked(); //copy appended face texture coordinate dst_tc[i] = src_tc[i]; @@ -7209,11 +7302,61 @@ BOOL LLVolumeFace::createSide(LLVolume* volume, BOOL partial_build) return TRUE; } +// Finds binormal based on three vertices with texture coordinates. +// Fills in dummy values if the triangle has degenerate texture coordinates. +void calc_binormal_from_triangle(LLVector4a& binormal, + + const LLVector4a& pos0, + const LLVector2& tex0, + const LLVector4a& pos1, + const LLVector2& tex1, + const LLVector4a& pos2, + const LLVector2& tex2) +{ + LLVector4a rx0( pos0[VX], tex0.mV[VX], tex0.mV[VY] ); + LLVector4a rx1( pos1[VX], tex1.mV[VX], tex1.mV[VY] ); + LLVector4a rx2( pos2[VX], tex2.mV[VX], tex2.mV[VY] ); + + LLVector4a ry0( pos0[VY], tex0.mV[VX], tex0.mV[VY] ); + LLVector4a ry1( pos1[VY], tex1.mV[VX], tex1.mV[VY] ); + LLVector4a ry2( pos2[VY], tex2.mV[VX], tex2.mV[VY] ); + + LLVector4a rz0( pos0[VZ], tex0.mV[VX], tex0.mV[VY] ); + LLVector4a rz1( pos1[VZ], tex1.mV[VX], tex1.mV[VY] ); + LLVector4a rz2( pos2[VZ], tex2.mV[VX], tex2.mV[VY] ); + + LLVector4a lhs, rhs; + + LLVector4a r0; + lhs.setSub(rx0, rx1); rhs.setSub(rx0, rx2); + r0.setCross3(lhs, rhs); + + LLVector4a r1; + lhs.setSub(ry0, ry1); rhs.setSub(ry0, ry2); + r1.setCross3(lhs, rhs); + + LLVector4a r2; + lhs.setSub(rz0, rz1); rhs.setSub(rz0, rz2); + r2.setCross3(lhs, rhs); + + if( r0[VX] && r1[VX] && r2[VX] ) + { + binormal.set( + -r0[VZ] / r0[VX], + -r1[VZ] / r1[VX], + -r2[VZ] / r2[VX]); + // binormal.normVec(); + } + else + { + binormal.set( 0, 1 , 0 ); + } +} + //adapted from Lengyel, Eric. “Computing Tangent Space Basis Vectors for an Arbitrary Mesh”. Terathon Software 3D Graphics Library, 2001. http://www.terathon.com/code/tangent.html void CalculateTangentArray(U32 vertexCount, const LLVector4a *vertex, const LLVector4a *normal, const LLVector2 *texcoord, U32 triangleCount, const U16* index_array, LLVector4a *tangent) { - //LLVector4a *tan1 = new LLVector4a[vertexCount * 2]; LLVector4a* tan1 = (LLVector4a*) ll_aligned_malloc_16(vertexCount*2*sizeof(LLVector4a)); LLVector4a* tan2 = tan1 + vertexCount; diff --git a/indra/llprimitive/lltextureentry.cpp b/indra/llprimitive/lltextureentry.cpp index 597f078490..0db75a0e82 100755 --- a/indra/llprimitive/lltextureentry.cpp +++ b/indra/llprimitive/lltextureentry.cpp @@ -545,7 +545,7 @@ S32 LLTextureEntry::setMaterialID(const LLMaterialID& pMaterialID) { mMaterialUpdatePending = true; mMaterialID = pMaterialID; - return TEM_CHANGE_NONE; + return TEM_CHANGE_TEXTURE; } mMaterialUpdatePending = false; diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index c3005f1722..a157cd94c4 100755 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -647,7 +647,8 @@ bool LLGLManager::initGL() } #if LL_DARWIN else if ((mGLRenderer.find("9400M") != std::string::npos) - || (mGLRenderer.find("9600M") != std::string::npos)) + || (mGLRenderer.find("9600M") != std::string::npos) + || (mGLRenderer.find("9800M") != std::string::npos)) { mIsMobileGF = TRUE; } @@ -1155,7 +1156,7 @@ void LLGLManager::initExtensions() glGetIntegerv(GL_MAX_ELEMENTS_VERTICES, (GLint*) &mGLMaxVertexRange); glGetIntegerv(GL_MAX_ELEMENTS_INDICES, (GLint*) &mGLMaxIndexRange); glGetIntegerv(GL_MAX_TEXTURE_SIZE, (GLint*) &mGLMaxTextureSize); - + #if (LL_WINDOWS || LL_LINUX || LL_SOLARIS) && !LL_MESA_HEADLESS LL_DEBUGS("RenderInit") << "GL Probe: Getting symbols" << LL_ENDL; if (mHasVertexBufferObject) diff --git a/indra/llrender/llglheaders.h b/indra/llrender/llglheaders.h index dace572953..1bec6d376b 100755 --- a/indra/llrender/llglheaders.h +++ b/indra/llrender/llglheaders.h @@ -1009,12 +1009,7 @@ extern void glGetBufferPointervARB (GLenum, GLenum, GLvoid* *); } #endif -#if __MAC_OS_X_VERSION_MAX_ALLOWED <= 1070 #include <OpenGL/gl.h> -#else -#include <AGL/gl.h> -#endif - #endif // LL_MESA / LL_WINDOWS / LL_DARWIN diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index ac16e30796..40aff36dac 100755 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -374,6 +374,11 @@ BOOL LLGLSLShader::createShader(vector<string> * attributes, // Create program mProgramObject = glCreateProgramObjectARB(); + +#if LL_DARWIN + // work-around missing mix(vec3,vec3,bvec3) + mDefines["OLD_SELECT"] = "1"; +#endif //compile new source vector< pair<string,GLenum> >::iterator fileIter = mShaderFiles.begin(); diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index c60eb8d9d9..f2f1b62be0 100755 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -1849,35 +1849,36 @@ void LLRender::flush() sUIVerts += mCount; } - if (gDebugGL) + //store mCount in a local variable to avoid re-entrance (drawArrays may call flush) + U32 count = mCount; + + if (mMode == LLRender::QUADS && !sGLCoreProfile) { - if (mMode == LLRender::QUADS && !sGLCoreProfile) + if (mCount%4 != 0) { - if (mCount%4 != 0) - { - llerrs << "Incomplete quad rendered." << llendl; - } + count -= (mCount % 4); + llwarns << "Incomplete quad requested." << llendl; } - - if (mMode == LLRender::TRIANGLES) + } + + if (mMode == LLRender::TRIANGLES) + { + if (mCount%3 != 0) { - if (mCount%3 != 0) - { - llerrs << "Incomplete triangle rendered." << llendl; - } + count -= (mCount % 3); + llwarns << "Incomplete triangle requested." << llendl; } - - if (mMode == LLRender::LINES) + } + + if (mMode == LLRender::LINES) + { + if (mCount%2 != 0) { - if (mCount%2 != 0) - { - llerrs << "Incomplete line rendered." << llendl; - } + count -= (mCount % 2); + llwarns << "Incomplete line requested." << llendl; } } - - //store mCount in a local variable to avoid re-entrance (drawArrays may call flush) - U32 count = mCount; + mCount = 0; if (mBuffer->useVBOs() && !mBuffer->isLocked()) diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp index d53c37a847..c0602d79bd 100755 --- a/indra/llrender/llrendertarget.cpp +++ b/indra/llrender/llrendertarget.cpp @@ -79,7 +79,7 @@ LLRenderTarget::~LLRenderTarget() release(); } -void LLRenderTarget::resize(U32 resx, U32 resy, U32 color_fmt) +void LLRenderTarget::resize(U32 resx, U32 resy) { //for accounting, get the number of pixels added/subtracted S32 pix_diff = (resx*resy)-(mResX*mResY); @@ -87,10 +87,12 @@ void LLRenderTarget::resize(U32 resx, U32 resy, U32 color_fmt) mResX = resx; mResY = resy; + llassert(mInternalFormat.size() == mTex.size()); + for (U32 i = 0; i < mTex.size(); ++i) { //resize color attachments gGL.getTexUnit(0)->bindManual(mUsage, mTex[i]); - LLImageGL::setManualImage(LLTexUnit::getInternalType(mUsage), 0, color_fmt, mResX, mResY, GL_RGBA, GL_UNSIGNED_BYTE, NULL, false); + LLImageGL::setManualImage(LLTexUnit::getInternalType(mUsage), 0, mInternalFormat[i], mResX, mResY, GL_RGBA, GL_UNSIGNED_BYTE, NULL, false); sBytesAllocated += pix_diff*4; } @@ -252,11 +254,14 @@ bool LLRenderTarget::addColorAttachment(U32 color_fmt) mTex.push_back(tex); mInternalFormat.push_back(color_fmt); +#if !LL_DARWIN if (gDebugGL) { //bind and unbind to validate target bindTarget(); flush(); } +#endif + return true; } @@ -359,36 +364,56 @@ void LLRenderTarget::release() sBytesAllocated -= mResX*mResY*4; } - else if (mUseDepth && mFBO) - { //detach shared depth buffer + else if (mFBO) + { glBindFramebuffer(GL_FRAMEBUFFER, mFBO); - if (mStencil) - { //attached as a renderbuffer - glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0); - glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0); - mStencil = false; + + if (mUseDepth) + { //detach shared depth buffer + if (mStencil) + { //attached as a renderbuffer + glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0); + glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0); + mStencil = false; + } + else + { //attached as a texture + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, LLTexUnit::getInternalType(mUsage), 0, 0); + } + mUseDepth = false; } - else - { //attached as a texture - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, LLTexUnit::getInternalType(mUsage), 0, 0); + } + + // Detach any extra color buffers (e.g. SRGB spec buffers) + // + if (mFBO && (mTex.size() > 1)) + { + S32 z; + for (z = mTex.size() - 1; z >= 1; z--) + { + sBytesAllocated -= mResX*mResY*4; + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0+z, LLTexUnit::getInternalType(mUsage), 0, 0); + stop_glerror(); + LLImageGL::deleteTextures(mUsage, mInternalFormat[z], 0, 1, &mTex[z], true); } - mUseDepth = false; } if (mFBO) { glDeleteFramebuffers(1, (GLuint *) &mFBO); + stop_glerror(); mFBO = 0; } if (mTex.size() > 0) { - sBytesAllocated -= mResX*mResY*4*mTex.size(); - LLImageGL::deleteTextures(mUsage, mInternalFormat[0], 0, mTex.size(), &mTex[0], true); - mTex.clear(); - mInternalFormat.clear(); + sBytesAllocated -= mResX*mResY*4; + LLImageGL::deleteTextures(mUsage, mInternalFormat[0], 0, 1, &mTex[0], true); } - + + mTex.clear(); + mInternalFormat.clear(); + mResX = mResY = 0; sBoundTarget = NULL; @@ -572,8 +597,10 @@ void LLRenderTarget::copyContentsToFramebuffer(LLRenderTarget& source, S32 srcX0 { if (!source.mFBO) { - llerrs << "Cannot copy framebuffer contents for non FBO render targets." << llendl; + llwarns << "Cannot copy framebuffer contents for non FBO render targets." << llendl; + return; } + { GLboolean write_depth = mask & GL_DEPTH_BUFFER_BIT ? TRUE : FALSE; diff --git a/indra/llrender/llrendertarget.h b/indra/llrender/llrendertarget.h index 66a9874a6b..336441661c 100755 --- a/indra/llrender/llrendertarget.h +++ b/indra/llrender/llrendertarget.h @@ -79,7 +79,7 @@ public: // CAUTION: if the GL runs out of memory attempting to resize, this render target will be undefined // DO NOT use for screen space buffers or for scratch space for an image that might be uploaded // DO use for render targets that resize often and aren't likely to ruin someone's day if they break - void resize(U32 resx, U32 resy, U32 color_fmt); + void resize(U32 resx, U32 resy); //add color buffer attachment //limit of 4 color attachments per render target diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index fea4ee2819..63404abeff 100755 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -1137,11 +1137,13 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("projectionMap"); mReservedUniforms.push_back("global_gamma"); - mReservedUniforms.push_back("texture_gamma"); - + mReservedUniforms.push_back("texture_gamma"); + mReservedUniforms.push_back("specular_color"); mReservedUniforms.push_back("env_intensity"); + mReservedUniforms.push_back("display_gamma"); + llassert(mReservedUniforms.size() == END_RESERVED_UNIFORMS); std::set<std::string> dupe_check; diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h index c049e935b8..3c282bf24f 100755 --- a/indra/llrender/llshadermgr.h +++ b/indra/llrender/llshadermgr.h @@ -167,11 +167,13 @@ public: DEFERRED_PROJECTION, GLOBAL_GAMMA, - TEXTURE_GAMMA, - + TEXTURE_GAMMA, + SPECULAR_COLOR, ENVIRONMENT_INTENSITY, + DISPLAY_GAMMA, + END_RESERVED_UNIFORMS } eGLSLReservedUniforms; diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index 01541026b1..6a7cec3bad 100755 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -753,10 +753,10 @@ void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indi U16* idx = ((U16*) getIndicesPointer())+indices_offset; stop_glerror(); - LLGLSLShader::startProfile(); - glDrawRangeElements(sGLMode[mode], start, end, count, GL_UNSIGNED_SHORT, + LLGLSLShader::startProfile(); + glDrawRangeElements(sGLMode[mode], start, end, count, GL_UNSIGNED_SHORT, idx); - LLGLSLShader::stopProfile(count, mode); + LLGLSLShader::stopProfile(count, mode); stop_glerror(); @@ -2236,10 +2236,41 @@ void LLVertexBuffer::setBuffer(U32 data_mask) required_mask |= required; } } - + if ((data_mask & required_mask) != required_mask) { - llwarns << "Shader consumption mismatches data provision." << llendl; + + U32 unsatisfied_mask = (required_mask & ~data_mask); + U32 i = 0; + + while (i < TYPE_MAX) + { + U32 unsatisfied_flag = unsatisfied_mask & (1 << i); + switch (unsatisfied_flag) + { + case MAP_VERTEX: llinfos << "Missing vert pos" << llendl; break; + case MAP_NORMAL: llinfos << "Missing normals" << llendl; break; + case MAP_TEXCOORD0: llinfos << "Missing TC 0" << llendl; break; + case MAP_TEXCOORD1: llinfos << "Missing TC 1" << llendl; break; + case MAP_TEXCOORD2: llinfos << "Missing TC 2" << llendl; break; + case MAP_TEXCOORD3: llinfos << "Missing TC 3" << llendl; break; + case MAP_COLOR: llinfos << "Missing vert color" << llendl; break; + case MAP_EMISSIVE: llinfos << "Missing emissive" << llendl; break; + case MAP_TANGENT: llinfos << "Missing tangent" << llendl; break; + case MAP_WEIGHT: llinfos << "Missing weight" << llendl; break; + case MAP_WEIGHT4: llinfos << "Missing weightx4" << llendl; break; + case MAP_CLOTHWEIGHT: llinfos << "Missing clothweight" << llendl; break; + case MAP_TEXTURE_INDEX: llinfos << "Missing tex index" << llendl; break; + default: llinfos << "Missing who effin knows: " << unsatisfied_flag << llendl; + } + } + + if (unsatisfied_mask & (1 << TYPE_INDEX)) + { + llinfos << "Missing indices" << llendl; + } + + llerrs << "Shader consumption mismatches data provision." << llendl; } } } diff --git a/indra/llwindow/CMakeLists.txt b/indra/llwindow/CMakeLists.txt index 4c6e706119..aec6d7af4a 100755 --- a/indra/llwindow/CMakeLists.txt +++ b/indra/llwindow/CMakeLists.txt @@ -109,11 +109,14 @@ if (DARWIN) llkeyboardmacosx.cpp llwindowmacosx.cpp llwindowmacosx-objc.mm + llopenglview-objc.mm ) list(APPEND llwindow_HEADER_FILES llkeyboardmacosx.h llwindowmacosx.h llwindowmacosx-objc.h + llopenglview-objc.h + llappdelegate-objc.h ) # We use a bunch of deprecated system APIs. diff --git a/indra/llwindow/llappdelegate-objc.h b/indra/llwindow/llappdelegate-objc.h new file mode 100644 index 0000000000..faa5d3abb7 --- /dev/null +++ b/indra/llwindow/llappdelegate-objc.h @@ -0,0 +1,48 @@ +/** + * @file llappdelegate-objc.h + * @brief Class interface for the Mac version's application delegate. + * + * $LicenseInfo:firstyear=2000&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#import <Cocoa/Cocoa.h> +#import "llopenglview-objc.h" + +@interface LLAppDelegate : NSObject <NSApplicationDelegate> { + LLNSWindow *window; + NSWindow *inputWindow; + LLNonInlineTextView *inputView; + NSTimer *frameTimer; + NSString *currentInputLanguage; +} + +@property (assign) IBOutlet LLNSWindow *window; +@property (assign) IBOutlet NSWindow *inputWindow; +@property (assign) IBOutlet LLNonInlineTextView *inputView; + +@property (retain) NSString *currentInputLanguage; + +- (void) mainLoop; +- (void) showInputWindow:(bool)show withEvent:(NSEvent*)textEvent; +- (void) languageUpdated; +- (bool) romanScript; +@end diff --git a/indra/llwindow/llkeyboard.h b/indra/llwindow/llkeyboard.h index c155c1b362..92449c123f 100755 --- a/indra/llwindow/llkeyboard.h +++ b/indra/llwindow/llkeyboard.h @@ -82,6 +82,11 @@ public: virtual BOOL handleKeyUp(const U16 key, MASK mask) = 0; virtual BOOL handleKeyDown(const U16 key, MASK mask) = 0; + +#ifdef LL_DARWIN + // We only actually use this for OS X. + virtual void handleModifier(MASK mask) = 0; +#endif // LL_DARWIN // Asynchronously poll the control, alt, and shift keys and set the // appropriate internal key masks. diff --git a/indra/llwindow/llkeyboardheadless.cpp b/indra/llwindow/llkeyboardheadless.cpp index c87617c9ff..a1b6b294e0 100755 --- a/indra/llwindow/llkeyboardheadless.cpp +++ b/indra/llwindow/llkeyboardheadless.cpp @@ -45,6 +45,13 @@ BOOL LLKeyboardHeadless::handleKeyUp(const U16 key, const U32 mask) MASK LLKeyboardHeadless::currentMask(BOOL for_mouse_event) { return MASK_NONE; } +#ifdef LL_DARWIN +void LLKeyboardHeadless::handleModifier(MASK mask) +{ + +} +#endif + void LLKeyboardHeadless::scanKeyboard() { for (S32 key = 0; key < KEY_COUNT; key++) diff --git a/indra/llwindow/llkeyboardheadless.h b/indra/llwindow/llkeyboardheadless.h index 4e666f8ce8..8ed28ace90 100755 --- a/indra/llwindow/llkeyboardheadless.h +++ b/indra/llwindow/llkeyboardheadless.h @@ -40,6 +40,9 @@ public: /*virtual*/ void resetMaskKeys(); /*virtual*/ MASK currentMask(BOOL for_mouse_event); /*virtual*/ void scanKeyboard(); +#ifdef LL_DARWIN + /*virtual*/ void handleModifier(MASK mask); +#endif }; #endif diff --git a/indra/llwindow/llkeyboardmacosx.cpp b/indra/llwindow/llkeyboardmacosx.cpp index 7f8f303517..85bb7b9aeb 100755 --- a/indra/llwindow/llkeyboardmacosx.cpp +++ b/indra/llwindow/llkeyboardmacosx.cpp @@ -30,7 +30,7 @@ #include "llkeyboardmacosx.h" #include "llwindowcallbacks.h" -#include <Carbon/Carbon.h> +#include "llwindowmacosx-objc.h" LLKeyboardMacOSX::LLKeyboardMacOSX() { @@ -162,23 +162,25 @@ LLKeyboardMacOSX::LLKeyboardMacOSX() void LLKeyboardMacOSX::resetMaskKeys() { - U32 mask = GetCurrentEventKeyModifiers(); + U32 mask = getModifiers(); // MBW -- XXX -- This mirrors the operation of the Windows version of resetMaskKeys(). // It looks a bit suspicious, as it won't correct for keys that have been released. // Is this the way it's supposed to work? + + // We apply the modifier masks directly within getModifiers. So check to see which masks we've applied. - if(mask & shiftKey) + if(mask & MAC_SHIFT_KEY) { mKeyLevel[KEY_SHIFT] = TRUE; } - if(mask & (controlKey)) + if(mask & MAC_CTRL_KEY) { mKeyLevel[KEY_CONTROL] = TRUE; } - if(mask & optionKey) + if(mask & MAC_ALT_KEY) { mKeyLevel[KEY_ALT] = TRUE; } @@ -196,22 +198,27 @@ static BOOL translateKeyMac(const U16 key, const U32 mask, KEY &outKey, U32 &out } */ +void LLKeyboardMacOSX::handleModifier(MASK mask) +{ + updateModifiers(mask); +} + MASK LLKeyboardMacOSX::updateModifiers(const U32 mask) { // translate the mask MASK out_mask = 0; - if(mask & shiftKey) + if(mask & MAC_SHIFT_KEY) { out_mask |= MASK_SHIFT; } - if(mask & (controlKey | cmdKey)) + if(mask & (MAC_CTRL_KEY | MAC_CMD_KEY)) { out_mask |= MASK_CONTROL; } - if(mask & optionKey) + if(mask & MAC_ALT_KEY) { out_mask |= MASK_ALT; } @@ -231,7 +238,7 @@ BOOL LLKeyboardMacOSX::handleKeyDown(const U16 key, const U32 mask) { handled = handleTranslatedKeyDown(translated_key, translated_mask); } - + return handled; } @@ -255,18 +262,18 @@ BOOL LLKeyboardMacOSX::handleKeyUp(const U16 key, const U32 mask) MASK LLKeyboardMacOSX::currentMask(BOOL for_mouse_event) { MASK result = MASK_NONE; - U32 mask = GetCurrentEventKeyModifiers(); + U32 mask = getModifiers(); - if (mask & shiftKey) result |= MASK_SHIFT; - if (mask & controlKey) result |= MASK_CONTROL; - if (mask & optionKey) result |= MASK_ALT; + if (mask & MAC_SHIFT_KEY) result |= MASK_SHIFT; + if (mask & MAC_CTRL_KEY) result |= MASK_CONTROL; + if (mask & MAC_ALT_KEY) result |= MASK_ALT; // For keyboard events, consider Command equivalent to Control if (!for_mouse_event) { - if (mask & cmdKey) result |= MASK_CONTROL; + if (mask & MAC_CMD_KEY) result |= MASK_CONTROL; } - + return result; } diff --git a/indra/llwindow/llkeyboardmacosx.h b/indra/llwindow/llkeyboardmacosx.h index f09ff720ce..f9d014ab70 100755 --- a/indra/llwindow/llkeyboardmacosx.h +++ b/indra/llwindow/llkeyboardmacosx.h @@ -29,6 +29,15 @@ #include "llkeyboard.h" +// These more or less mirror their equivalents in NSEvent.h. +enum EMacEventKeys { + MAC_SHIFT_KEY = 1 << 17, + MAC_CTRL_KEY = 1 << 18, + MAC_ALT_KEY = 1 << 19, + MAC_CMD_KEY = 1 << 20, + MAC_FN_KEY = 1 << 23 +}; + class LLKeyboardMacOSX : public LLKeyboard { public: @@ -40,6 +49,7 @@ public: /*virtual*/ void resetMaskKeys(); /*virtual*/ MASK currentMask(BOOL for_mouse_event); /*virtual*/ void scanKeyboard(); + /*virtual*/ void handleModifier(MASK mask); protected: MASK updateModifiers(const U32 mask); diff --git a/indra/llwindow/llopenglview-objc.h b/indra/llwindow/llopenglview-objc.h new file mode 100644 index 0000000000..41837b1eb4 --- /dev/null +++ b/indra/llwindow/llopenglview-objc.h @@ -0,0 +1,110 @@ +/** + * @file llopenglview-objc.h + * @brief Class interfaces for most of the Mac facing window functionality. + * + * $LicenseInfo:firstyear=2000&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifndef LLOpenGLView_H +#define LLOpenGLView_H + +#import <Cocoa/Cocoa.h> +#import <IOKit/IOKitLib.h> +#import <CoreFoundation/CFBase.h> +#import <CoreFoundation/CFNumber.h> +#include <string> + +@interface LLOpenGLView : NSOpenGLView <NSTextInputClient> +{ + std::string mLastDraggedUrl; + unsigned int mModifiers; + float mMousePos[2]; + bool mHasMarkedText; + unsigned int mMarkedTextLength; + bool mMarkedTextAllowed; + bool mSimulatedRightClick; +} +- (id) initWithSamples:(NSUInteger)samples; +- (id) initWithSamples:(NSUInteger)samples andVsync:(BOOL)vsync; +- (id) initWithFrame:(NSRect)frame withSamples:(NSUInteger)samples andVsync:(BOOL)vsync; + +- (void)commitCurrentPreedit; + +// rebuildContext +// Destroys and recreates a context with the view's internal format set via setPixelFormat; +// Use this in event of needing to rebuild a context for whatever reason, without needing to assign a new pixel format. +- (BOOL) rebuildContext; + +// rebuildContextWithFormat +// Destroys and recreates a context with the specified pixel format. +- (BOOL) rebuildContextWithFormat:(NSOpenGLPixelFormat *)format; + +// These are mostly just for C++ <-> Obj-C interop. We can manipulate the CGLContext from C++ without reprecussions. +- (CGLContextObj) getCGLContextObj; +- (CGLPixelFormatObj*)getCGLPixelFormatObj; + +- (unsigned long) getVramSize; + +- (void) allowMarkedTextInput:(bool)allowed; + +@end + +@interface LLUserInputWindow : NSPanel + +@end + +@interface LLNonInlineTextView : NSTextView +{ + LLOpenGLView *glview; +} + +- (void) setGLView:(LLOpenGLView*)view; + +@end + +@interface LLNSWindow : NSWindow + +- (NSPoint)convertToScreenFromLocalPoint:(NSPoint)point relativeToView:(NSView *)view; +- (NSPoint)flipPoint:(NSPoint)aPoint; + +@end + +@interface NSScreen (PointConversion) + +/* + Returns the screen where the mouse resides + */ ++ (NSScreen *)currentScreenForMouseLocation; + +/* + Allows you to convert a point from global coordinates to the current screen coordinates. + */ +- (NSPoint)convertPointToScreenCoordinates:(NSPoint)aPoint; + +/* + Allows to flip the point coordinates, so y is 0 at the top instead of the bottom. x remains the same + */ +- (NSPoint)flipPoint:(NSPoint)aPoint; + +@end + +#endif diff --git a/indra/llwindow/llopenglview-objc.mm b/indra/llwindow/llopenglview-objc.mm new file mode 100644 index 0000000000..5f34d03c35 --- /dev/null +++ b/indra/llwindow/llopenglview-objc.mm @@ -0,0 +1,686 @@ +/** + * @file llopenglview-objc.mm + * @brief Class implementation for most of the Mac facing window functionality. + * + * $LicenseInfo:firstyear=2000&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#import "llopenglview-objc.h" +#include "llwindowmacosx-objc.h" +#import "llappdelegate-objc.h" + +@implementation NSScreen (PointConversion) + ++ (NSScreen *)currentScreenForMouseLocation +{ + NSPoint mouseLocation = [NSEvent mouseLocation]; + + NSEnumerator *screenEnumerator = [[NSScreen screens] objectEnumerator]; + NSScreen *screen; + while ((screen = [screenEnumerator nextObject]) && !NSMouseInRect(mouseLocation, screen.frame, NO)) + ; + + return screen; +} + +- (NSPoint)convertPointToScreenCoordinates:(NSPoint)aPoint +{ + float normalizedX = fabs(fabs(self.frame.origin.x) - fabs(aPoint.x)); + float normalizedY = aPoint.y - self.frame.origin.y; + + return NSMakePoint(normalizedX, normalizedY); +} + +- (NSPoint)flipPoint:(NSPoint)aPoint +{ + return NSMakePoint(aPoint.x, self.frame.size.height - aPoint.y); +} + +@end + +attributedStringInfo getSegments(NSAttributedString *str) +{ + attributedStringInfo segments; + segment_lengths seg_lengths; + segment_standouts seg_standouts; + NSRange effectiveRange; + NSRange limitRange = NSMakeRange(0, [str length]); + + while (limitRange.length > 0) { + NSNumber *attr = [str attribute:NSUnderlineStyleAttributeName atIndex:limitRange.location longestEffectiveRange:&effectiveRange inRange:limitRange]; + limitRange = NSMakeRange(NSMaxRange(effectiveRange), NSMaxRange(limitRange) - NSMaxRange(effectiveRange)); + + if (effectiveRange.length <= 0) + { + effectiveRange.length = 1; + } + + if ([attr integerValue] == 2) + { + seg_lengths.push_back(effectiveRange.length); + seg_standouts.push_back(true); + } else + { + seg_lengths.push_back(effectiveRange.length); + seg_standouts.push_back(false); + } + } + segments.seg_lengths = seg_lengths; + segments.seg_standouts = seg_standouts; + return segments; +} + +@implementation LLOpenGLView + +- (unsigned long)getVramSize +{ + CGLRendererInfoObj info = 0; + GLint vram_bytes = 0; + int num_renderers = 0; + CGLError the_err = CGLQueryRendererInfo (CGDisplayIDToOpenGLDisplayMask(kCGDirectMainDisplay), &info, &num_renderers); + if(0 == the_err) + { + CGLDescribeRenderer (info, 0, kCGLRPTextureMemory, &vram_bytes); + CGLDestroyRendererInfo (info); + } + else + { + vram_bytes = (256 << 20); + } + + return (unsigned long)vram_bytes / 1048576; // We need this in megabytes. +} + +- (void)viewDidMoveToWindow +{ + [[NSNotificationCenter defaultCenter] addObserver:self + selector:@selector(windowResized:) name:NSWindowDidResizeNotification + object:[self window]]; +} + +- (void)windowResized:(NSNotification *)notification; +{ + NSSize size = [self frame].size; + + callResize(size.width, size.height); +} + +- (void)dealloc +{ + [[NSNotificationCenter defaultCenter] removeObserver:self]; + [super dealloc]; +} + +- (id) init +{ + return [self initWithFrame:[self bounds] withSamples:2 andVsync:TRUE]; +} + +- (id) initWithSamples:(NSUInteger)samples +{ + return [self initWithFrame:[self bounds] withSamples:samples andVsync:TRUE]; +} + +- (id) initWithSamples:(NSUInteger)samples andVsync:(BOOL)vsync +{ + return [self initWithFrame:[self bounds] withSamples:samples andVsync:vsync]; +} + +- (id) initWithFrame:(NSRect)frame withSamples:(NSUInteger)samples andVsync:(BOOL)vsync +{ + [self registerForDraggedTypes:[NSArray arrayWithObject:NSURLPboardType]]; + [self initWithFrame:frame]; + + // Initialize with a default "safe" pixel format that will work with versions dating back to OS X 10.6. + // Any specialized pixel formats, i.e. a core profile pixel format, should be initialized through rebuildContextWithFormat. + // 10.7 and 10.8 don't really care if we're defining a profile or not. If we don't explicitly request a core or legacy profile, it'll always assume a legacy profile (for compatibility reasons). + NSOpenGLPixelFormatAttribute attrs[] = { + NSOpenGLPFANoRecovery, + NSOpenGLPFADoubleBuffer, + NSOpenGLPFAClosestPolicy, + NSOpenGLPFAAccelerated, + NSOpenGLPFASampleBuffers, (samples > 0 ? 1 : 0), + NSOpenGLPFASamples, samples, + NSOpenGLPFAStencilSize, 8, + NSOpenGLPFADepthSize, 24, + NSOpenGLPFAAlphaSize, 8, + NSOpenGLPFAColorSize, 24, + 0 + }; + + NSOpenGLPixelFormat *pixelFormat = [[[NSOpenGLPixelFormat alloc] initWithAttributes:attrs] autorelease]; + + if (pixelFormat == nil) + { + NSLog(@"Failed to create pixel format!", nil); + return nil; + } + + NSOpenGLContext *glContext = [[NSOpenGLContext alloc] initWithFormat:pixelFormat shareContext:nil]; + + if (glContext == nil) + { + NSLog(@"Failed to create OpenGL context!", nil); + return nil; + } + + [self setPixelFormat:pixelFormat]; + + [self setOpenGLContext:glContext]; + + [glContext setView:self]; + + [glContext makeCurrentContext]; + + if (vsync) + { + [glContext setValues:(const GLint*)1 forParameter:NSOpenGLCPSwapInterval]; + } else { + [glContext setValues:(const GLint*)0 forParameter:NSOpenGLCPSwapInterval]; + } + + return self; +} + +- (BOOL) rebuildContext +{ + return [self rebuildContextWithFormat:[self pixelFormat]]; +} + +- (BOOL) rebuildContextWithFormat:(NSOpenGLPixelFormat *)format +{ + NSOpenGLContext *ctx = [self openGLContext]; + + [ctx clearDrawable]; + [ctx initWithFormat:format shareContext:nil]; + + if (ctx == nil) + { + NSLog(@"Failed to create OpenGL context!", nil); + return false; + } + + [self setOpenGLContext:ctx]; + [ctx setView:self]; + [ctx makeCurrentContext]; + return true; +} + +- (CGLContextObj)getCGLContextObj +{ + NSOpenGLContext *ctx = [self openGLContext]; + return (CGLContextObj)[ctx CGLContextObj]; +} + +- (CGLPixelFormatObj*)getCGLPixelFormatObj +{ + NSOpenGLPixelFormat *fmt = [self pixelFormat]; + return (CGLPixelFormatObj*)[fmt CGLPixelFormatObj]; +} + +// Various events can be intercepted by our view, thus not reaching our window. +// Intercept these events, and pass them to the window as needed. - Geenz + +- (void) mouseDown:(NSEvent *)theEvent +{ + // Apparently people still use this? + if ([theEvent modifierFlags] & NSCommandKeyMask && + !([theEvent modifierFlags] & NSControlKeyMask) && + !([theEvent modifierFlags] & NSShiftKeyMask) && + !([theEvent modifierFlags] & NSAlternateKeyMask) && + !([theEvent modifierFlags] & NSAlphaShiftKeyMask) && + !([theEvent modifierFlags] & NSFunctionKeyMask) && + !([theEvent modifierFlags] & NSHelpKeyMask)) + { + callRightMouseDown(mMousePos, mModifiers); + mSimulatedRightClick = true; + } else { + if ([theEvent clickCount] >= 2) + { + callDoubleClick(mMousePos, mModifiers); + } else if ([theEvent clickCount] == 1) { + callLeftMouseDown(mMousePos, mModifiers); + } + } +} + +- (void) mouseUp:(NSEvent *)theEvent +{ + if (mSimulatedRightClick) + { + callRightMouseUp(mMousePos, mModifiers); + mSimulatedRightClick = false; + } else { + callLeftMouseUp(mMousePos, mModifiers); + } +} + +- (void) rightMouseDown:(NSEvent *)theEvent +{ + callRightMouseDown(mMousePos, mModifiers); +} + +- (void) rightMouseUp:(NSEvent *)theEvent +{ + callRightMouseUp(mMousePos, mModifiers); +} + +- (void)mouseMoved:(NSEvent *)theEvent +{ + float mouseDeltas[2] = { + [theEvent deltaX], + [theEvent deltaY] + }; + + callDeltaUpdate(mouseDeltas, 0); + + NSPoint mPoint = [theEvent locationInWindow]; + mMousePos[0] = mPoint.x; + mMousePos[1] = mPoint.y; + callMouseMoved(mMousePos, 0); +} + +// NSWindow doesn't trigger mouseMoved when the mouse is being clicked and dragged. +// Use mouseDragged for situations like this to trigger our movement callback instead. + +- (void) mouseDragged:(NSEvent *)theEvent +{ + // Trust the deltas supplied by NSEvent. + // The old CoreGraphics APIs we previously relied on are now flagged as obsolete. + // NSEvent isn't obsolete, and provides us with the correct deltas. + float mouseDeltas[2] = { + [theEvent deltaX], + [theEvent deltaY] + }; + + callDeltaUpdate(mouseDeltas, 0); + + NSPoint mPoint = [theEvent locationInWindow]; + mMousePos[0] = mPoint.x; + mMousePos[1] = mPoint.y; + callMouseMoved(mMousePos, 0); +} + +- (void) otherMouseDown:(NSEvent *)theEvent +{ + callMiddleMouseDown(mMousePos, mModifiers); +} + +- (void) otherMouseUp:(NSEvent *)theEvent +{ + callMiddleMouseUp(mMousePos, mModifiers); +} + +- (void) otherMouseDragged:(NSEvent *)theEvent +{ + +} + +- (void) scrollWheel:(NSEvent *)theEvent +{ + callScrollMoved(-[theEvent deltaY]); +} + +- (void) mouseExited:(NSEvent *)theEvent +{ + callMouseExit(); +} + +- (void) keyUp:(NSEvent *)theEvent +{ + callKeyUp([theEvent keyCode], mModifiers); +} + +- (void) keyDown:(NSEvent *)theEvent +{ + uint keycode = [theEvent keyCode]; + bool acceptsText = mHasMarkedText ? false : callKeyDown(keycode, mModifiers); + if (acceptsText && + !mMarkedTextAllowed && + ![(LLAppDelegate*)[NSApp delegate] romanScript] && + [[theEvent charactersIgnoringModifiers] characterAtIndex:0] != NSDeleteCharacter && + [[theEvent charactersIgnoringModifiers] characterAtIndex:0] != NSBackspaceCharacter && + [[theEvent charactersIgnoringModifiers] characterAtIndex:0] != NSDownArrowFunctionKey && + [[theEvent charactersIgnoringModifiers] characterAtIndex:0] != NSUpArrowFunctionKey && + [[theEvent charactersIgnoringModifiers] characterAtIndex:0] != NSLeftArrowFunctionKey && + [[theEvent charactersIgnoringModifiers] characterAtIndex:0] != NSRightArrowFunctionKey) + { + [(LLAppDelegate*)[NSApp delegate] showInputWindow:true withEvent:theEvent]; + } else + { + [[self inputContext] handleEvent:theEvent]; + } + + if ([[theEvent charactersIgnoringModifiers] characterAtIndex:0] == NSCarriageReturnCharacter || + [[theEvent charactersIgnoringModifiers] characterAtIndex:0] == NSEnterCharacter) + { + // callKeyDown won't return the value we expect for enter or return. Handle them as a separate case. + [[self inputContext] handleEvent:theEvent]; + } + + // OS X intentionally does not send us key-up information on cmd-key combinations. + // This behaviour is not a bug, and only applies to cmd-combinations (no others). + // Since SL assumes we receive those, we fake it here. + if (mModifiers & NSCommandKeyMask && !mHasMarkedText) + { + callKeyUp([theEvent keyCode], mModifiers); + } +} + +- (void)flagsChanged:(NSEvent *)theEvent { + mModifiers = [theEvent modifierFlags]; + callModifier([theEvent modifierFlags]); +} + +- (BOOL) acceptsFirstResponder +{ + return YES; +} + +- (NSDragOperation) draggingEntered:(id<NSDraggingInfo>)sender +{ + NSPasteboard *pboard; + NSDragOperation sourceDragMask; + + sourceDragMask = [sender draggingSourceOperationMask]; + + pboard = [sender draggingPasteboard]; + + if ([[pboard types] containsObject:NSURLPboardType]) + { + if (sourceDragMask & NSDragOperationLink) { + NSURL *fileUrl = [[pboard readObjectsForClasses:[NSArray arrayWithObject:[NSURL class]] options:[NSDictionary dictionary]] objectAtIndex:0]; + mLastDraggedUrl = [[fileUrl absoluteString] UTF8String]; + return NSDragOperationLink; + } + } + return NSDragOperationNone; +} + +- (NSDragOperation)draggingUpdated:(id <NSDraggingInfo>)sender +{ + callHandleDragUpdated(mLastDraggedUrl); + + return NSDragOperationLink; +} + +- (void) draggingExited:(id<NSDraggingInfo>)sender +{ + callHandleDragExited(mLastDraggedUrl); +} + +- (BOOL)prepareForDragOperation:(id < NSDraggingInfo >)sender +{ + return YES; +} + +- (BOOL) performDragOperation:(id<NSDraggingInfo>)sender +{ + callHandleDragDropped(mLastDraggedUrl); + return true; +} + +- (BOOL)hasMarkedText +{ + return mHasMarkedText; +} + +- (NSRange)markedRange +{ + int range[2]; + getPreeditMarkedRange(&range[0], &range[1]); + return NSMakeRange(range[0], range[1]); +} + +- (NSRange)selectedRange +{ + int range[2]; + getPreeditSelectionRange(&range[0], &range[1]); + return NSMakeRange(range[0], range[1]); +} + +- (void)setMarkedText:(id)aString selectedRange:(NSRange)selectedRange replacementRange:(NSRange)replacementRange +{ + if ([aString class] == NSClassFromString(@"NSConcreteMutableAttributedString")) + { + if (mMarkedTextAllowed) + { + unsigned int selected[2] = { + selectedRange.location, + selectedRange.length + }; + + unsigned int replacement[2] = { + replacementRange.location, + replacementRange.length + }; + + unichar text[[aString length]]; + [[aString mutableString] getCharacters:text range:NSMakeRange(0, [aString length])]; + attributedStringInfo segments = getSegments((NSAttributedString *)aString); + setMarkedText(text, selected, replacement, [aString length], segments); + mHasMarkedText = TRUE; + mMarkedTextLength = [aString length]; + } else { + if (mHasMarkedText) + { + [self unmarkText]; + } + } + } +} + +- (void)commitCurrentPreedit +{ + if (mHasMarkedText) + { + if ([[self inputContext] respondsToSelector:@selector(commitEditing)]) + { + [[self inputContext] commitEditing]; + } + } +} + +- (void)unmarkText +{ + [[self inputContext] discardMarkedText]; + resetPreedit(); + mHasMarkedText = FALSE; +} + +// We don't support attributed strings. +- (NSArray *)validAttributesForMarkedText +{ + return [NSArray array]; +} + +// See above. +- (NSAttributedString *)attributedSubstringForProposedRange:(NSRange)aRange actualRange:(NSRangePointer)actualRange +{ + return nil; +} + +- (void)insertText:(id)insertString +{ + if (insertString != nil) + { + [self insertText:insertString replacementRange:NSMakeRange(0, [insertString length])]; + } +} + +- (void)insertText:(id)aString replacementRange:(NSRange)replacementRange +{ + if (!mHasMarkedText) + { + for (NSInteger i = 0; i < [aString length]; i++) + { + callUnicodeCallback([aString characterAtIndex:i], mModifiers); + } + } else { + resetPreedit(); + // We may never get this point since unmarkText may be called before insertText ever gets called once we submit our text. + // But just in case... + + for (NSInteger i = 0; i < [aString length]; i++) + { + handleUnicodeCharacter([aString characterAtIndex:i]); + } + mHasMarkedText = FALSE; + } +} + +- (void) insertNewline:(id)sender +{ + if (!(mModifiers & NSCommandKeyMask) && + !(mModifiers & NSShiftKeyMask) && + !(mModifiers & NSAlternateKeyMask)) + { + callUnicodeCallback(13, 0); + } else { + callUnicodeCallback(13, mModifiers); + } +} + +- (NSUInteger)characterIndexForPoint:(NSPoint)aPoint +{ + return NSNotFound; +} + +- (NSRect)firstRectForCharacterRange:(NSRange)aRange actualRange:(NSRangePointer)actualRange +{ + float pos[4] = {0, 0, 0, 0}; + getPreeditLocation(pos, mMarkedTextLength); + return NSMakeRect(pos[0], pos[1], pos[2], pos[3]); +} + +- (void)doCommandBySelector:(SEL)aSelector +{ + if (aSelector == @selector(insertNewline:)) + { + [self insertNewline:self]; + } +} + +- (BOOL)drawsVerticallyForCharacterAtIndex:(NSUInteger)charIndex +{ + return NO; +} + +- (void) allowMarkedTextInput:(bool)allowed +{ + mMarkedTextAllowed = allowed; +} + +@end + +@implementation LLUserInputWindow + +- (void) close +{ + [self orderOut:self]; +} + +@end + +@implementation LLNonInlineTextView + +- (void) setGLView:(LLOpenGLView *)view +{ + glview = view; +} + +- (void) insertText:(id)insertString +{ + [[self inputContext] discardMarkedText]; + [self setString:@""]; + [_window orderOut:_window]; + [self insertText:insertString replacementRange:NSMakeRange(0, [insertString length])]; +} + +- (void) insertText:(id)aString replacementRange:(NSRange)replacementRange +{ + [glview insertText:aString replacementRange:replacementRange]; +} + +- (void) insertNewline:(id)sender +{ + [[self textStorage] setValue:@""]; + [[self inputContext] discardMarkedText]; + [self setString:@""]; +} + +- (void)doCommandBySelector:(SEL)aSelector +{ + if (aSelector == @selector(insertNewline:)) + { + [self insertNewline:self]; + } +} + +@end + +@implementation LLNSWindow + +- (id) init +{ + return self; +} + +- (NSPoint)convertToScreenFromLocalPoint:(NSPoint)point relativeToView:(NSView *)view +{ + NSScreen *currentScreen = [NSScreen currentScreenForMouseLocation]; + if(currentScreen) + { + NSPoint windowPoint = [view convertPoint:point toView:nil]; + NSPoint screenPoint = [[view window] convertBaseToScreen:windowPoint]; + NSPoint flippedScreenPoint = [currentScreen flipPoint:screenPoint]; + flippedScreenPoint.y += [currentScreen frame].origin.y; + + return flippedScreenPoint; + } + + return NSZeroPoint; +} + +- (NSPoint)flipPoint:(NSPoint)aPoint +{ + return NSMakePoint(aPoint.x, self.frame.size.height - aPoint.y); +} + +- (BOOL) becomeFirstResponder +{ + callFocus(); + return true; +} + +- (BOOL) resignFirstResponder +{ + callFocusLost(); + return true; +} + +- (void) close +{ + callQuitHandler(); +} + +@end diff --git a/indra/llwindow/llwindowmacosx-objc.h b/indra/llwindow/llwindowmacosx-objc.h index 7893dedda4..32b3bfb078 100755 --- a/indra/llwindow/llwindowmacosx-objc.h +++ b/indra/llwindow/llwindowmacosx-objc.h @@ -25,13 +25,121 @@ * $/LicenseInfo$ */ +#include <map> +#include <vector> + +typedef std::vector<std::pair<int, bool> > segment_t; + +typedef std::vector<int> segment_lengths; +typedef std::vector<int> segment_standouts; + +struct attributedStringInfo { + segment_lengths seg_lengths; + segment_standouts seg_standouts; +}; // This will actually hold an NSCursor*, but that type is only available in objective C. typedef void *CursorRef; +typedef void *NSWindowRef; +typedef void *GLViewRef; + +// These are defined in llappviewermacosx.cpp. +bool initViewer(); +void handleQuit(); +bool runMainLoop(); +void initMainLoop(); +void cleanupViewer(); /* Defined in llwindowmacosx-objc.mm: */ +int createNSApp(int argc, const char **argv); void setupCocoa(); +bool pasteBoardAvailable(); +bool copyToPBoard(const unsigned short *str, unsigned int len); +const unsigned short *copyFromPBoard(); CursorRef createImageCursor(const char *fullpath, int hotspotX, int hotspotY); -OSErr releaseImageCursor(CursorRef ref); -OSErr setImageCursor(CursorRef ref); +short releaseImageCursor(CursorRef ref); +short setImageCursor(CursorRef ref); +void setArrowCursor(); +void setIBeamCursor(); +void setPointingHandCursor(); +void setCopyCursor(); +void setCrossCursor(); +void setNotAllowedCursor(); +void hideNSCursor(); +void showNSCursor(); +void hideNSCursorTillMove(bool hide); +void requestUserAttention(); +long showAlert(std::string title, std::string text, int type); + +NSWindowRef createNSWindow(int x, int y, int width, int height); + +#include <OpenGL/OpenGL.h> +GLViewRef createOpenGLView(NSWindowRef window, unsigned int samples, bool vsync); +void glSwapBuffers(void* context); +CGLContextObj getCGLContextObj(GLViewRef view); +unsigned long getVramSize(GLViewRef view); +void getContentViewBounds(NSWindowRef window, float* bounds); +void getWindowSize(NSWindowRef window, float* size); +void setWindowSize(NSWindowRef window, int width, int height); +void getCursorPos(NSWindowRef window, float* pos); +void makeWindowOrderFront(NSWindowRef window); +void convertScreenToWindow(NSWindowRef window, float *coord); +void convertWindowToScreen(NSWindowRef window, float *coord); +void convertScreenToView(NSWindowRef window, float *coord); +void convertRectToScreen(NSWindowRef window, float *coord); +void convertRectFromScreen(NSWindowRef window, float *coord); +void setWindowPos(NSWindowRef window, float* pos); +void closeWindow(NSWindowRef window); +void removeGLView(GLViewRef view); +void makeFirstResponder(NSWindowRef window, GLViewRef view); +void setupInputWindow(NSWindowRef window, GLViewRef view); + +// These are all implemented in llwindowmacosx.cpp. +// This is largely for easier interop between Obj-C and C++ (at least in the viewer's case due to the BOOL vs. BOOL conflict) +bool callKeyUp(unsigned short key, unsigned int mask); +bool callKeyDown(unsigned short key, unsigned int mask); +void callResetKeys(); +bool callUnicodeCallback(wchar_t character, unsigned int mask); +void callRightMouseDown(float *pos, unsigned int mask); +void callRightMouseUp(float *pos, unsigned int mask); +void callLeftMouseDown(float *pos, unsigned int mask); +void callLeftMouseUp(float *pos, unsigned int mask); +void callDoubleClick(float *pos, unsigned int mask); +void callResize(unsigned int width, unsigned int height); +void callMouseMoved(float *pos, unsigned int mask); +void callScrollMoved(float delta); +void callMouseExit(); +void callWindowFocus(); +void callWindowUnfocus(); +void callDeltaUpdate(float *delta, unsigned int mask); +void callMiddleMouseDown(float *pos, unsigned int mask); +void callMiddleMouseUp(float *pos, unsigned int mask); +void callFocus(); +void callFocusLost(); +void callModifier(unsigned int mask); +void callQuitHandler(); +void commitCurrentPreedit(GLViewRef glView); + +#include <string> +void callHandleDragEntered(std::string url); +void callHandleDragExited(std::string url); +void callHandleDragUpdated(std::string url); +void callHandleDragDropped(std::string url); + +// LLPreeditor C bindings. +std::basic_string<wchar_t> getPreeditString(); +void getPreeditSelectionRange(int *position, int *length); +void getPreeditMarkedRange(int *position, int *length); +bool handleUnicodeCharacter(wchar_t c); +void updatePreeditor(unsigned short *str); +void setPreeditMarkedRange(int position, int length); +void resetPreedit(); +int wstring_length(const std::basic_string<wchar_t> & wstr, const int woffset, const int utf16_length, int *unaligned); +void setMarkedText(unsigned short *text, unsigned int *selectedRange, unsigned int *replacementRange, long text_len, attributedStringInfo segments); +void getPreeditLocation(float *location, unsigned int length); +void allowDirectMarkedTextInput(bool allow, GLViewRef glView); + +NSWindowRef getMainAppWindow(); +GLViewRef getGLView(); +unsigned int getModifiers(); diff --git a/indra/llwindow/llwindowmacosx-objc.mm b/indra/llwindow/llwindowmacosx-objc.mm index bebb537cd8..0354c2b717 100755 --- a/indra/llwindow/llwindowmacosx-objc.mm +++ b/indra/llwindow/llwindowmacosx-objc.mm @@ -1,4 +1,4 @@ -/** +/** * @file llwindowmacosx-objc.mm * @brief Definition of functions shared between llwindowmacosx.cpp * and llwindowmacosx-objc.mm. @@ -6,26 +6,30 @@ * $LicenseInfo:firstyear=2006&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include <AppKit/AppKit.h> +#include <Cocoa/Cocoa.h> +#include "llopenglview-objc.h" +#include "llwindowmacosx-objc.h" +#include "llappdelegate-objc.h" /* * These functions are broken out into a separate file because the @@ -34,7 +38,10 @@ * linden headers with any objective-C++ source. */ -#include "llwindowmacosx-objc.h" +int createNSApp(int argc, const char *argv[]) +{ + return NSApplicationMain(argc, argv); +} void setupCocoa() { @@ -45,44 +52,122 @@ void setupCocoa() NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; // The following prevents the Cocoa command line parser from trying to open 'unknown' arguements as documents. - // ie. running './secondlife -set Language fr' would cause a pop-up saying can't open document 'fr' - // when init'ing the Cocoa App window. + // ie. running './secondlife -set Language fr' would cause a pop-up saying can't open document 'fr' + // when init'ing the Cocoa App window. [[NSUserDefaults standardUserDefaults] setObject:@"NO" forKey:@"NSTreatUnknownArgumentsAsOpen"]; - // This is a bit of voodoo taken from the Apple sample code "CarbonCocoa_PictureCursor": - // http://developer.apple.com/samplecode/CarbonCocoa_PictureCursor/index.html - - // Needed for Carbon based applications which call into Cocoa - NSApplicationLoad(); - - // Must first call [[[NSWindow alloc] init] release] to get the NSWindow machinery set up so that NSCursor can use a window to cache the cursor image - [[[NSWindow alloc] init] release]; - [pool release]; inited = true; } } +bool copyToPBoard(const unsigned short *str, unsigned int len) +{ + NSAutoreleasePool *pool = [[NSAutoreleasePool alloc]init]; + NSPasteboard *pboard = [NSPasteboard generalPasteboard]; + [pboard clearContents]; + + NSArray *contentsToPaste = [[NSArray alloc] initWithObjects:[NSString stringWithCharacters:str length:len], nil]; + [pool release]; + return [pboard writeObjects:contentsToPaste]; +} + +bool pasteBoardAvailable() +{ + NSArray *classArray = [NSArray arrayWithObject:[NSString class]]; + return [[NSPasteboard generalPasteboard] canReadObjectForClasses:classArray options:[NSDictionary dictionary]]; +} + +const unsigned short *copyFromPBoard() +{ + NSAutoreleasePool *pool = [[NSAutoreleasePool alloc]init]; + NSPasteboard *pboard = [NSPasteboard generalPasteboard]; + NSArray *classArray = [NSArray arrayWithObject:[NSString class]]; + NSString *str = NULL; + BOOL ok = [pboard canReadObjectForClasses:classArray options:[NSDictionary dictionary]]; + if (ok) + { + NSArray *objToPaste = [pboard readObjectsForClasses:classArray options:[NSDictionary dictionary]]; + str = [objToPaste objectAtIndex:0]; + } + unichar* temp = (unichar*)calloc([str length], sizeof(unichar)); + [str getCharacters:temp]; + [pool release]; + return temp; +} + CursorRef createImageCursor(const char *fullpath, int hotspotX, int hotspotY) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; - + // extra retain on the NSCursor since we want it to live for the lifetime of the app. NSCursor *cursor = - [[[NSCursor alloc] - initWithImage: - [[[NSImage alloc] initWithContentsOfFile: - [NSString stringWithFormat:@"%s", fullpath] - ]autorelease] - hotSpot:NSMakePoint(hotspotX, hotspotY) - ]retain]; - + [[[NSCursor alloc] + initWithImage: + [[[NSImage alloc] initWithContentsOfFile: + [NSString stringWithFormat:@"%s", fullpath] + ]autorelease] + hotSpot:NSMakePoint(hotspotX, hotspotY) + ]retain]; + [pool release]; return (CursorRef)cursor; } +void setArrowCursor() +{ + NSCursor *cursor = [NSCursor arrowCursor]; + [NSCursor unhide]; + [cursor set]; +} + +void setIBeamCursor() +{ + NSCursor *cursor = [NSCursor IBeamCursor]; + [cursor set]; +} + +void setPointingHandCursor() +{ + NSCursor *cursor = [NSCursor pointingHandCursor]; + [cursor set]; +} + +void setCopyCursor() +{ + NSCursor *cursor = [NSCursor dragCopyCursor]; + [cursor set]; +} + +void setCrossCursor() +{ + NSCursor *cursor = [NSCursor crosshairCursor]; + [cursor set]; +} + +void setNotAllowedCursor() +{ + NSCursor *cursor = [NSCursor operationNotAllowedCursor]; + [cursor set]; +} + +void hideNSCursor() +{ + [NSCursor hide]; +} + +void showNSCursor() +{ + [NSCursor unhide]; +} + +void hideNSCursorTillMove(bool hide) +{ + [NSCursor setHiddenUntilMouseMoves:hide]; +} + // This is currently unused, since we want all our cursors to persist for the life of the app, but I've included it for completeness. OSErr releaseImageCursor(CursorRef ref) { @@ -118,3 +203,250 @@ OSErr setImageCursor(CursorRef ref) return noErr; } +// Now for some unholy juggling between generic pointers and casting them to Obj-C objects! +// Note: things can get a bit hairy from here. This is not for the faint of heart. + +NSWindowRef createNSWindow(int x, int y, int width, int height) +{ + LLNSWindow *window = [[LLNSWindow alloc]initWithContentRect:NSMakeRect(x, y, width, height) + styleMask:NSTitledWindowMask | NSResizableWindowMask | NSClosableWindowMask | NSMiniaturizableWindowMask | NSTexturedBackgroundWindowMask backing:NSBackingStoreBuffered defer:NO]; + [window makeKeyAndOrderFront:nil]; + [window setAcceptsMouseMovedEvents:TRUE]; + return window; +} + +GLViewRef createOpenGLView(NSWindowRef window, unsigned int samples, bool vsync) +{ + LLOpenGLView *glview = [[LLOpenGLView alloc]initWithFrame:[(LLNSWindow*)window frame] withSamples:samples andVsync:vsync]; + [(LLNSWindow*)window setContentView:glview]; + return glview; +} + +void glSwapBuffers(void* context) +{ + [(NSOpenGLContext*)context flushBuffer]; +} + +CGLContextObj getCGLContextObj(GLViewRef view) +{ + return [(LLOpenGLView *)view getCGLContextObj]; +} + +CGLPixelFormatObj* getCGLPixelFormatObj(NSWindowRef window) +{ + LLOpenGLView *glview = [(LLNSWindow*)window contentView]; + return [glview getCGLPixelFormatObj]; +} + +unsigned long getVramSize(GLViewRef view) +{ + return [(LLOpenGLView *)view getVramSize]; +} + +void getContentViewBounds(NSWindowRef window, float* bounds) +{ + bounds[0] = [[(LLNSWindow*)window contentView] bounds].origin.x; + bounds[1] = [[(LLNSWindow*)window contentView] bounds].origin.y; + bounds[2] = [[(LLNSWindow*)window contentView] bounds].size.width; + bounds[3] = [[(LLNSWindow*)window contentView] bounds].size.height; +} + +void getWindowSize(NSWindowRef window, float* size) +{ + NSRect frame = [(LLNSWindow*)window frame]; + size[0] = frame.origin.x; + size[1] = frame.origin.y; + size[2] = frame.size.width; + size[3] = frame.size.height; +} + +void setWindowSize(NSWindowRef window, int width, int height) +{ + NSRect frame = [(LLNSWindow*)window frame]; + frame.size.width = width; + frame.size.height = height; + [(LLNSWindow*)window setFrame:frame display:TRUE]; +} + +void setWindowPos(NSWindowRef window, float* pos) +{ + NSPoint point; + point.x = pos[0]; + point.y = pos[1]; + [(LLNSWindow*)window setFrameOrigin:point]; +} + +void getCursorPos(NSWindowRef window, float* pos) +{ + NSPoint mLoc; + mLoc = [(LLNSWindow*)window mouseLocationOutsideOfEventStream]; + pos[0] = mLoc.x; + pos[1] = mLoc.y; +} + +void makeWindowOrderFront(NSWindowRef window) +{ + [(LLNSWindow*)window makeKeyAndOrderFront:nil]; +} + +void convertScreenToWindow(NSWindowRef window, float *coord) +{ + NSRect point; + point.origin.x = coord[0]; + point.origin.y = coord[1]; + point = [(LLNSWindow*)window convertRectFromScreen:point]; + coord[0] = point.origin.x; + coord[1] = point.origin.y; +} + +void convertRectToScreen(NSWindowRef window, float *coord) +{ + NSRect point; + point.origin.x = coord[0]; + point.origin.y = coord[1]; + point.size.width = coord[2]; + point.size.height = coord[3]; + + point = [(LLNSWindow*)window convertRectToScreen:point]; + + coord[0] = point.origin.x; + coord[1] = point.origin.y; + coord[2] = point.size.width; + coord[3] = point.size.height; +} + +void convertRectFromScreen(NSWindowRef window, float *coord) +{ + NSRect point; + point.origin.x = coord[0]; + point.origin.y = coord[1]; + point.size.width = coord[2]; + point.size.height = coord[3]; + + point = [(LLNSWindow*)window convertRectFromScreen:point]; + + coord[0] = point.origin.x; + coord[1] = point.origin.y; + coord[2] = point.size.width; + coord[3] = point.size.height; +} + +void convertScreenToView(NSWindowRef window, float *coord) +{ + NSRect point; + point.origin.x = coord[0]; + point.origin.y = coord[1]; + point.origin = [(LLNSWindow*)window convertScreenToBase:point.origin]; + point.origin = [[(LLNSWindow*)window contentView] convertPoint:point.origin fromView:nil]; +} + +void convertWindowToScreen(NSWindowRef window, float *coord) +{ + NSPoint point; + point.x = coord[0]; + point.y = coord[1]; + point = [(LLNSWindow*)window convertToScreenFromLocalPoint:point relativeToView:[(LLNSWindow*)window contentView]]; + coord[0] = point.x; + coord[1] = point.y; +} + +void closeWindow(NSWindowRef window) +{ + [(LLNSWindow*)window close]; + [(LLNSWindow*)window release]; +} + +void removeGLView(GLViewRef view) +{ + [(LLOpenGLView*)view removeFromSuperview]; + [(LLOpenGLView*)view release]; +} + +void setupInputWindow(NSWindowRef window, GLViewRef glview) +{ + [[(LLAppDelegate*)[NSApp delegate] inputView] setGLView:(LLOpenGLView*)glview]; +} + +void commitCurrentPreedit(GLViewRef glView) +{ + [(LLOpenGLView*)glView commitCurrentPreedit]; +} + +void allowDirectMarkedTextInput(bool allow, GLViewRef glView) +{ + [(LLOpenGLView*)glView allowMarkedTextInput:allow]; +} + +NSWindowRef getMainAppWindow() +{ + LLNSWindow *winRef = [(LLAppDelegate*)[[NSApplication sharedApplication] delegate] window]; + + [winRef setAcceptsMouseMovedEvents:TRUE]; + return winRef; +} + +void makeFirstResponder(NSWindowRef window, GLViewRef view) +{ + [(LLNSWindow*)window makeFirstResponder:(LLOpenGLView*)view]; +} + +void requestUserAttention() +{ + [[NSApplication sharedApplication] requestUserAttention:NSInformationalRequest]; +} + +long showAlert(std::string text, std::string title, int type) +{ + NSAlert *alert = [[NSAlert alloc] init]; + + [alert setMessageText:[NSString stringWithCString:title.c_str() encoding:[NSString defaultCStringEncoding]]]; + [alert setInformativeText:[NSString stringWithCString:text.c_str() encoding:[NSString defaultCStringEncoding]]]; + if (type == 0) + { + [alert addButtonWithTitle:@"Okay"]; + } else if (type == 1) + { + [alert addButtonWithTitle:@"Okay"]; + [alert addButtonWithTitle:@"Cancel"]; + } else if (type == 2) + { + [alert addButtonWithTitle:@"Yes"]; + [alert addButtonWithTitle:@"No"]; + } + long ret = [alert runModal]; + [alert dealloc]; + + if (ret == NSAlertFirstButtonReturn) + { + if (type == 1) + { + ret = 3; + } else if (type == 2) + { + ret = 0; + } + } else if (ret == NSAlertSecondButtonReturn) + { + if (type == 0 || type == 1) + { + ret = 2; + } else if (type == 2) + { + ret = 1; + } + } + + return ret; +} + +/* + GLViewRef getGLView() + { + return [(LLAppDelegate*)[[NSApplication sharedApplication] delegate] glview]; + } + */ + +unsigned int getModifiers() +{ + return [NSEvent modifierFlags]; +} diff --git a/indra/llwindow/llwindowmacosx.cpp b/indra/llwindow/llwindowmacosx.cpp index 97637c937f..56472e6b45 100755 --- a/indra/llwindow/llwindowmacosx.cpp +++ b/indra/llwindow/llwindowmacosx.cpp @@ -30,7 +30,6 @@ #include "llkeyboardmacosx.h" #include "llwindowcallbacks.h" -#include "llwindowmacosx-objc.h" #include "llpreeditor.h" #include "llerror.h" @@ -39,8 +38,8 @@ #include "lldir.h" #include "indra_constants.h" -#include <Carbon/Carbon.h> #include <OpenGL/OpenGL.h> +#include <CoreServices/CoreServices.h> extern BOOL gDebugWindowProc; @@ -58,7 +57,6 @@ const S32 MAX_NUM_RESOLUTIONS = 32; // BOOL LLWindowMacOSX::sUseMultGL = FALSE; -WindowRef LLWindowMacOSX::sMediaWindow = NULL; // Cross-platform bits: @@ -98,105 +96,9 @@ BOOL check_for_card(const char* RENDERER, const char* bad_card) // We may want to base this on the setting of _DEBUG... #define CAPTURE_ALL_DISPLAYS 0 -static double getDictDouble (CFDictionaryRef refDict, CFStringRef key); +//static double getDictDouble (CFDictionaryRef refDict, CFStringRef key); static long getDictLong (CFDictionaryRef refDict, CFStringRef key); - - - -// CarbonEvents we're interested in. -static EventTypeSpec WindowHandlerEventList[] = -{ - // Window-related events - { kEventClassWindow, kEventWindowActivated }, - { kEventClassWindow, kEventWindowDeactivated }, - { kEventClassWindow, kEventWindowShown }, - { kEventClassWindow, kEventWindowHidden }, - { kEventClassWindow, kEventWindowCollapsed }, - { kEventClassWindow, kEventWindowExpanded }, - { kEventClassWindow, kEventWindowGetClickActivation }, - { kEventClassWindow, kEventWindowClose }, - { kEventClassWindow, kEventWindowBoundsChanging }, - { kEventClassWindow, kEventWindowBoundsChanged }, - { kEventClassWindow, kEventWindowGetIdealSize }, - - // Mouse events - { kEventClassMouse, kEventMouseDown }, - { kEventClassMouse, kEventMouseUp }, - { kEventClassMouse, kEventMouseDragged }, - { kEventClassMouse, kEventMouseWheelMoved }, - { kEventClassMouse, kEventMouseMoved }, - - // Keyboard events - // No longer handle raw key down events directly. - // When text input events come in, extract the raw key events from them and process at that point. - // This allows input methods to eat keystrokes the way they're supposed to. -// { kEventClassKeyboard, kEventRawKeyDown }, -// { kEventClassKeyboard, kEventRawKeyRepeat }, - { kEventClassKeyboard, kEventRawKeyUp }, - { kEventClassKeyboard, kEventRawKeyModifiersChanged }, - - // Text input events - { kEventClassTextInput, kEventTextInputUnicodeForKeyEvent }, - { kEventClassTextInput, kEventTextInputUpdateActiveInputArea }, - { kEventClassTextInput, kEventTextInputOffsetToPos }, - { kEventClassTextInput, kEventTextInputPosToOffset }, - { kEventClassTextInput, kEventTextInputShowHideBottomWindow }, - { kEventClassTextInput, kEventTextInputGetSelectedText }, - { kEventClassTextInput, kEventTextInputFilterText }, - - // TSM Document Access events (advanced input method support) - { kEventClassTSMDocumentAccess, kEventTSMDocumentAccessGetLength }, - { kEventClassTSMDocumentAccess, kEventTSMDocumentAccessGetSelectedRange }, - { kEventClassTSMDocumentAccess, kEventTSMDocumentAccessGetCharacters }, - { kEventClassTSMDocumentAccess, kEventTSMDocumentAccessGetFont }, - { kEventClassTSMDocumentAccess, kEventTSMDocumentAccessGetGlyphInfo }, - { kEventClassTSMDocumentAccess, kEventTSMDocumentAccessLockDocument }, - { kEventClassTSMDocumentAccess, kEventTSMDocumentAccessUnlockDocument } -}; - -static EventTypeSpec GlobalHandlerEventList[] = -{ - // Mouse events - { kEventClassMouse, kEventMouseDown }, - { kEventClassMouse, kEventMouseUp }, - { kEventClassMouse, kEventMouseDragged }, - { kEventClassMouse, kEventMouseWheelMoved }, - { kEventClassMouse, kEventMouseMoved }, - - // Keyboard events - // No longer handle raw key down events directly. - // When text input events come in, extract the raw key events from them and process at that point. - // This allows input methods to eat keystrokes the way they're supposed to. -// { kEventClassKeyboard, kEventRawKeyDown }, -// { kEventClassKeyboard, kEventRawKeyRepeat }, - { kEventClassKeyboard, kEventRawKeyUp }, - { kEventClassKeyboard, kEventRawKeyModifiersChanged }, - - // Text input events - { kEventClassTextInput, kEventTextInputUpdateActiveInputArea }, - { kEventClassTextInput, kEventTextInputUnicodeForKeyEvent }, - { kEventClassTextInput, kEventTextInputOffsetToPos }, - { kEventClassTextInput, kEventTextInputPosToOffset }, - { kEventClassTextInput, kEventTextInputShowHideBottomWindow }, - { kEventClassTextInput, kEventTextInputGetSelectedText }, - { kEventClassTextInput, kEventTextInputFilterText }, - - // TSM Document Access events (advanced input method support) - { kEventClassTSMDocumentAccess, kEventTSMDocumentAccessGetLength }, - { kEventClassTSMDocumentAccess, kEventTSMDocumentAccessGetSelectedRange }, - { kEventClassTSMDocumentAccess, kEventTSMDocumentAccessGetCharacters }, - { kEventClassTSMDocumentAccess, kEventTSMDocumentAccessGetFont }, - { kEventClassTSMDocumentAccess, kEventTSMDocumentAccessGetGlyphInfo }, - { kEventClassTSMDocumentAccess, kEventTSMDocumentAccessLockDocument }, - { kEventClassTSMDocumentAccess, kEventTSMDocumentAccessUnlockDocument } -}; - -static EventTypeSpec CommandHandlerEventList[] = -{ - { kEventClassCommand, kEventCommandProcess } -}; - // MBW -- HACK ALERT // On the Mac, to put up an OS dialog in full screen mode, we must first switch OUT of full screen mode. // The proper way to do this is to bracket the dialog with calls to beforeDialog() and afterDialog(), but these @@ -204,8 +106,6 @@ static EventTypeSpec CommandHandlerEventList[] = // This assumes that there will be only one object of this class at any time. Hopefully this is true. static LLWindowMacOSX *gWindowImplementation = NULL; - - LLWindowMacOSX::LLWindowMacOSX(LLWindowCallbacks* callbacks, const std::string& title, const std::string& name, S32 x, S32 y, S32 width, S32 height, U32 flags, @@ -233,8 +133,6 @@ LLWindowMacOSX::LLWindowMacOSX(LLWindowCallbacks* callbacks, mContext = NULL; mPixelFormat = NULL; mDisplay = CGMainDisplayID(); - mOldDisplayMode = NULL; - mTimer = NULL; mSimulatedRightClick = FALSE; mLastModifiers = 0; mHandsOffEvents = FALSE; @@ -246,60 +144,31 @@ LLWindowMacOSX::LLWindowMacOSX(LLWindowCallbacks* callbacks, mOverrideAspectRatio = 0.f; mMaximized = FALSE; mMinimized = FALSE; - mTSMDocument = NULL; // Just in case. mLanguageTextInputAllowed = FALSE; - mTSMScriptCode = 0; - mTSMLangCode = 0; mPreeditor = NULL; - mRawKeyEvent = NULL; mFSAASamples = fsaa_samples; mForceRebuild = FALSE; - // For reasons that aren't clear to me, LLTimers seem to be created in the "started" state. - // Since the started state of this one is used to track whether the NMRec has been installed, it wants to start out in the "stopped" state. - mBounceTimer.stop(); - // Get the original aspect ratio of the main device. mOriginalAspectRatio = (double)CGDisplayPixelsWide(mDisplay) / (double)CGDisplayPixelsHigh(mDisplay); // Stash the window title - strcpy((char*)mWindowTitle + 1, title.c_str()); /* Flawfinder: ignore */ - mWindowTitle[0] = title.length(); - - mEventHandlerUPP = NewEventHandlerUPP(staticEventHandler); - mMoveEventCampartorUPP = NewEventComparatorUPP(staticMoveEventComparator); - mGlobalHandlerRef = NULL; - mWindowHandlerRef = NULL; + mWindowTitle = title; + //mWindowTitle[0] = title.length(); mDragOverrideCursor = -1; - // We're not clipping yet - SetRect( &mOldMouseClip, 0, 0, 0, 0 ); - // Set up global event handlers (the fullscreen case needs this) - InstallStandardEventHandler(GetApplicationEventTarget()); + //InstallStandardEventHandler(GetApplicationEventTarget()); // Stash an object pointer for OSMessageBox() gWindowImplementation = this; - // Create the GL context and set it up for windowed or fullscreen, as appropriate. if(createContext(x, y, width, height, 32, fullscreen, disable_vsync)) { if(mWindow != NULL) { - // MBW -- XXX -- I think we can now do this here? - // Constrain the window to the screen it's mostly on, resizing if necessary. - ConstrainWindowToScreen( - mWindow, - kWindowStructureRgn, - kWindowConstrainMayResize | - // kWindowConstrainStandardOptions | - 0, - NULL, - NULL); - - MacShowWindow(mWindow); - BringToFront(mWindow); + makeWindowOrderFront(mWindow); } if (!gGLManager.initGL()) @@ -317,480 +186,390 @@ LLWindowMacOSX::LLWindowMacOSX(LLWindowCallbacks* callbacks, //start with arrow cursor initCursors(); setCursor( UI_CURSOR_ARROW ); + + allowLanguageTextInput(NULL, FALSE); } mCallbacks = callbacks; stop_glerror(); + + } -BOOL LLWindowMacOSX::createContext(int x, int y, int width, int height, int bits, BOOL fullscreen, BOOL disable_vsync) +// These functions are used as wrappers for our internal event handling callbacks. +// It's a good idea to wrap these to avoid reworking more code than we need to within LLWindow. + +bool callKeyUp(unsigned short key, unsigned int mask) { - OSStatus err; - BOOL glNeedsInit = FALSE; + return gKeyboard->handleKeyUp(key, mask); +} - if(mGlobalHandlerRef == NULL) - { - InstallApplicationEventHandler(mEventHandlerUPP, GetEventTypeCount (CommandHandlerEventList), CommandHandlerEventList, (void*)this, &mGlobalHandlerRef); - } +bool callKeyDown(unsigned short key, unsigned int mask) +{ + return gKeyboard->handleKeyDown(key, mask); +} - mFullscreen = fullscreen; +void callResetKeys() +{ + gKeyboard->resetKeys(); +} - if (mFullscreen && (mOldDisplayMode == NULL)) - { - LL_INFOS("Window") << "createContext: setting up fullscreen " << width << "x" << height << LL_ENDL; +bool callUnicodeCallback(wchar_t character, unsigned int mask) +{ + return gWindowImplementation->getCallbacks()->handleUnicodeChar(character, mask); +} - // NOTE: The refresh rate will be REPORTED AS 0 for many DVI and notebook displays. Plan accordingly. - double refresh = getDictDouble (CGDisplayCurrentMode (mDisplay), kCGDisplayRefreshRate); +void callFocus() +{ + if (gWindowImplementation) + { + gWindowImplementation->getCallbacks()->handleFocus(gWindowImplementation); + } +} - // If the requested width or height is 0, find the best default for the monitor. - if((width == 0) || (height == 0)) - { - // Scan through the list of modes, looking for one which has: - // height between 700 and 800 - // aspect ratio closest to the user's original mode - S32 resolutionCount = 0; - LLWindowResolution *resolutionList = getSupportedResolutions(resolutionCount); +void callFocusLost() +{ + gWindowImplementation->getCallbacks()->handleFocusLost(gWindowImplementation); +} - if(resolutionList != NULL) - { - F32 closestAspect = 0; - U32 closestHeight = 0; - U32 closestWidth = 0; - int i; +void callRightMouseDown(float *pos, MASK mask) +{ + if (gWindowImplementation->allowsLanguageInput()) + { + gWindowImplementation->interruptLanguageTextInput(); + } + + LLCoordGL outCoords; + outCoords.mX = llround(pos[0]); + outCoords.mY = llround(pos[1]); + gWindowImplementation->getCallbacks()->handleRightMouseDown(gWindowImplementation, outCoords, gKeyboard->currentMask(TRUE)); +} - LL_DEBUGS("Window") << "createContext: searching for a display mode, original aspect is " << mOriginalAspectRatio << LL_ENDL; +void callRightMouseUp(float *pos, MASK mask) +{ + if (gWindowImplementation->allowsLanguageInput()) + { + gWindowImplementation->interruptLanguageTextInput(); + } + + LLCoordGL outCoords; + outCoords.mX = llround(pos[0]); + outCoords.mY = llround(pos[1]); + gWindowImplementation->getCallbacks()->handleRightMouseUp(gWindowImplementation, outCoords, gKeyboard->currentMask(TRUE)); +} - for(i=0; i < resolutionCount; i++) - { - F32 aspect = (F32)resolutionList[i].mWidth / (F32)resolutionList[i].mHeight; +void callLeftMouseDown(float *pos, MASK mask) +{ + if (gWindowImplementation->allowsLanguageInput()) + { + gWindowImplementation->interruptLanguageTextInput(); + } + + LLCoordGL outCoords; + outCoords.mX = llround(pos[0]); + outCoords.mY = llround(pos[1]); + gWindowImplementation->getCallbacks()->handleMouseDown(gWindowImplementation, outCoords, gKeyboard->currentMask(TRUE)); +} - LL_DEBUGS("Window") << "createContext: width " << resolutionList[i].mWidth << " height " << resolutionList[i].mHeight << " aspect " << aspect << LL_ENDL; +void callLeftMouseUp(float *pos, MASK mask) +{ + if (gWindowImplementation->allowsLanguageInput()) + { + gWindowImplementation->interruptLanguageTextInput(); + } + + LLCoordGL outCoords; + outCoords.mX = llround(pos[0]); + outCoords.mY = llround(pos[1]); + gWindowImplementation->getCallbacks()->handleMouseUp(gWindowImplementation, outCoords, gKeyboard->currentMask(TRUE)); + +} - if( (resolutionList[i].mHeight >= 700) && (resolutionList[i].mHeight <= 800) && - (fabs(aspect - mOriginalAspectRatio) < fabs(closestAspect - mOriginalAspectRatio))) - { - LL_DEBUGS("Window") << " (new closest mode) " << LL_ENDL; +void callDoubleClick(float *pos, MASK mask) +{ + if (gWindowImplementation->allowsLanguageInput()) + { + gWindowImplementation->interruptLanguageTextInput(); + } + + LLCoordGL outCoords; + outCoords.mX = llround(pos[0]); + outCoords.mY = llround(pos[1]); + gWindowImplementation->getCallbacks()->handleDoubleClick(gWindowImplementation, outCoords, gKeyboard->currentMask(TRUE)); +} - // This is the closest mode we've seen yet. - closestWidth = resolutionList[i].mWidth; - closestHeight = resolutionList[i].mHeight; - closestAspect = aspect; - } - } +void callResize(unsigned int width, unsigned int height) +{ + if (gWindowImplementation != NULL) + { + gWindowImplementation->getCallbacks()->handleResize(gWindowImplementation, width, height); + } +} - width = closestWidth; - height = closestHeight; - } - } +void callMouseMoved(float *pos, MASK mask) +{ + LLCoordGL outCoords; + outCoords.mX = llround(pos[0]); + outCoords.mY = llround(pos[1]); + float deltas[2]; + gWindowImplementation->getMouseDeltas(deltas); + outCoords.mX += deltas[0]; + outCoords.mY += deltas[1]; + gWindowImplementation->getCallbacks()->handleMouseMove(gWindowImplementation, outCoords, gKeyboard->currentMask(TRUE)); + //gWindowImplementation->getCallbacks()->handleScrollWheel(gWindowImplementation, 0); +} - if((width == 0) || (height == 0)) - { - // Mode search failed for some reason. Use the old-school default. - width = 1024; - height = 768; - } +void callScrollMoved(float delta) +{ + gWindowImplementation->getCallbacks()->handleScrollWheel(gWindowImplementation, delta); +} - if (true) - { - // Fullscreen support - CFDictionaryRef refDisplayMode = 0; - boolean_t exactMatch = false; - -#if CAPTURE_ALL_DISPLAYS - // Capture all displays (may want to do this for final build) - CGCaptureAllDisplays (); -#else - // Capture only the main display (useful for debugging) - CGDisplayCapture (mDisplay); -#endif +void callMouseExit() +{ + gWindowImplementation->getCallbacks()->handleMouseLeave(gWindowImplementation); +} - // Switch the display to the desired resolution and refresh - refDisplayMode = CGDisplayBestModeForParametersAndRefreshRate( - mDisplay, - BITS_PER_PIXEL, - width, - height, - refresh, - &exactMatch); +void callWindowFocus() +{ + gWindowImplementation->getCallbacks()->handleFocus(gWindowImplementation); +} - if (refDisplayMode) - { - LL_DEBUGS("Window") << "createContext: switching display resolution" << LL_ENDL; - mOldDisplayMode = CGDisplayCurrentMode (mDisplay); - CGDisplaySwitchToMode (mDisplay, refDisplayMode); - // CFRelease(refDisplayMode); +void callWindowUnfocus() +{ + gWindowImplementation->getCallbacks()->handleFocusLost(gWindowImplementation); +} - AddEventTypesToHandler(mGlobalHandlerRef, GetEventTypeCount (GlobalHandlerEventList), GlobalHandlerEventList); - } +void callDeltaUpdate(float *delta, MASK mask) +{ + gWindowImplementation->updateMouseDeltas(delta); +} +void callMiddleMouseDown(float *pos, MASK mask) +{ + LLCoordGL outCoords; + outCoords.mX = llround(pos[0]); + outCoords.mY = llround(pos[1]); + float deltas[2]; + gWindowImplementation->getMouseDeltas(deltas); + outCoords.mX += deltas[0]; + outCoords.mY += deltas[1]; + gWindowImplementation->getCallbacks()->handleMiddleMouseDown(gWindowImplementation, outCoords, mask); +} - mFullscreen = TRUE; - mFullscreenWidth = CGDisplayPixelsWide(mDisplay); - mFullscreenHeight = CGDisplayPixelsHigh(mDisplay); - mFullscreenBits = CGDisplayBitsPerPixel(mDisplay); - mFullscreenRefresh = llround(getDictDouble (CGDisplayCurrentMode (mDisplay), kCGDisplayRefreshRate)); +void callMiddleMouseUp(float *pos, MASK mask) +{ + LLCoordGL outCoords; + outCoords.mX = llround(pos[0]); + outCoords.mY = llround(pos[1]); + float deltas[2]; + gWindowImplementation->getMouseDeltas(deltas); + outCoords.mX += deltas[0]; + outCoords.mY += deltas[1]; + gWindowImplementation->getCallbacks()->handleMiddleMouseUp(gWindowImplementation, outCoords, mask); +} - LL_INFOS("Window") << "Running at " << mFullscreenWidth - << "x" << mFullscreenHeight - << "x" << mFullscreenBits - << " @ " << mFullscreenRefresh - << LL_ENDL; - } - else - { - // No fullscreen support - mFullscreen = FALSE; - mFullscreenWidth = -1; - mFullscreenHeight = -1; - mFullscreenBits = -1; - mFullscreenRefresh = -1; - - std::string error= llformat("Unable to run fullscreen at %d x %d.\nRunning in window.", width, height); - OSMessageBox(error, "Error", OSMB_OK); - } - } +void callModifier(MASK mask) +{ + gKeyboard->handleModifier(mask); +} - if(!mFullscreen && (mWindow == NULL)) - { - //int displayWidth = CGDisplayPixelsWide(mDisplay); - //int displayHeight = CGDisplayPixelsHigh(mDisplay); - //const int menuBarPlusTitleBar = 44; // Ugly magic number. +void callHandleDragEntered(std::string url) +{ + gWindowImplementation->handleDragNDrop(url, LLWindowCallbacks::DNDA_START_TRACKING); +} - LL_DEBUGS("Window") << "createContext: creating window" << LL_ENDL; +void callHandleDragExited(std::string url) +{ + gWindowImplementation->handleDragNDrop(url, LLWindowCallbacks::DNDA_STOP_TRACKING); +} - mPreviousWindowRect.left = (long) x; - mPreviousWindowRect.right = (long) x + width; - mPreviousWindowRect.top = (long) y; - mPreviousWindowRect.bottom = (long) y + height; +void callHandleDragUpdated(std::string url) +{ + gWindowImplementation->handleDragNDrop(url, LLWindowCallbacks::DNDA_TRACK); +} - //----------------------------------------------------------------------- - // Create the window - //----------------------------------------------------------------------- - mWindow = NewCWindow( - NULL, - &mPreviousWindowRect, - mWindowTitle, - false, // Create the window invisible. Whoever calls createContext() should show it after any moving/resizing. - // noGrowDocProc, // Window with no grow box and no zoom box - zoomDocProc, // Window with a grow box and a zoom box - // zoomNoGrow, // Window with a zoom box but no grow box - kFirstWindowOfClass, - true, - (long)this); +void callHandleDragDropped(std::string url) +{ + gWindowImplementation->handleDragNDrop(url, LLWindowCallbacks::DNDA_DROPPED); +} - if (!mWindow) +void callQuitHandler() +{ + if (gWindowImplementation) + { + if(gWindowImplementation->getCallbacks()->handleCloseRequest(gWindowImplementation)) { - setupFailure("Window creation error", "Error", OSMB_OK); - return FALSE; + gWindowImplementation->getCallbacks()->handleQuit(gWindowImplementation); } - - // Turn on live resize. - // For this to work correctly, we need to be able to call LLViewerWindow::draw from - // the event handler for kEventWindowBoundsChanged. It's not clear that we have access from here. - // err = ChangeWindowAttributes(mWindow, kWindowLiveResizeAttribute, 0); - - // Set up window event handlers (some window-related events ONLY go to window handlers.) - InstallStandardEventHandler(GetWindowEventTarget(mWindow)); - InstallWindowEventHandler(mWindow, mEventHandlerUPP, GetEventTypeCount (WindowHandlerEventList), WindowHandlerEventList, (void*)this, &mWindowHandlerRef); // add event handler -#if LL_OS_DRAGDROP_ENABLED - InstallTrackingHandler( dragTrackingHandler, mWindow, (void*)this ); - InstallReceiveHandler( dragReceiveHandler, mWindow, (void*)this ); -#endif // LL_OS_DRAGDROP_ENABLED } +} +void getPreeditSelectionRange(int *position, int *length) +{ + if (gWindowImplementation->getPreeditor()) { - // Create and initialize our TSM document for language text input. - // If an error occured, we can do nothing better than simply ignore it. - // mTSMDocument will be kept NULL in case. - if (mTSMDocument) - { - DeactivateTSMDocument(mTSMDocument); - DeleteTSMDocument(mTSMDocument); - mTSMDocument = NULL; - } - static InterfaceTypeList types = { kUnicodeDocument }; - err = NewTSMDocument(1, types, &mTSMDocument, 0); - if (err != noErr) - { - LL_WARNS("Window") << "createContext: couldn't create a TSMDocument (" << err << ")" << LL_ENDL; - } - if (mTSMDocument) - { - ActivateTSMDocument(mTSMDocument); - allowLanguageTextInput(NULL, FALSE); - } + gWindowImplementation->getPreeditor()->getSelectionRange(position, length); } +} - if(mContext == NULL) +void getPreeditMarkedRange(int *position, int *length) +{ + if (gWindowImplementation->getPreeditor()) { - AGLRendererInfo rendererInfo = NULL; - - //----------------------------------------------------------------------- - // Create GL drawing context - //----------------------------------------------------------------------- - - if(mPixelFormat == NULL) - { - if(mFullscreen) - { - GLint fullscreenAttrib[] = - { - AGL_RGBA, - AGL_FULLSCREEN, - AGL_NO_RECOVERY, - AGL_SAMPLE_BUFFERS_ARB, mFSAASamples > 0 ? 1 : 0, - AGL_SAMPLES_ARB, mFSAASamples, - AGL_DOUBLEBUFFER, - AGL_CLOSEST_POLICY, - AGL_ACCELERATED, - AGL_RED_SIZE, 8, - AGL_GREEN_SIZE, 8, - AGL_BLUE_SIZE, 8, - AGL_ALPHA_SIZE, 8, - AGL_DEPTH_SIZE, 24, - AGL_STENCIL_SIZE, 8, - AGL_NONE - }; - - LL_DEBUGS("Window") << "createContext: creating fullscreen pixelformat" << LL_ENDL; - - GDHandle gdhDisplay = NULL; - err = DMGetGDeviceByDisplayID ((DisplayIDType)mDisplay, &gdhDisplay, false); - - mPixelFormat = aglChoosePixelFormat(&gdhDisplay, 1, fullscreenAttrib); - rendererInfo = aglQueryRendererInfo(&gdhDisplay, 1); - } - else - { - // NOTE from Leslie: - // - // AGL_NO_RECOVERY, when combined with AGL_ACCELERATED prevents software rendering - // fallback which means we won't hvae shaders that compile and link but then don't - // work. The drawback is that our shader compilation will be a bit more finicky though. - - GLint windowedAttrib[] = - { - AGL_RGBA, - AGL_NO_RECOVERY, - AGL_DOUBLEBUFFER, - AGL_CLOSEST_POLICY, - AGL_ACCELERATED, - AGL_SAMPLE_BUFFERS_ARB, mFSAASamples > 0 ? 1 : 0, - AGL_SAMPLES_ARB, mFSAASamples, - AGL_RED_SIZE, 8, - AGL_GREEN_SIZE, 8, - AGL_BLUE_SIZE, 8, - AGL_ALPHA_SIZE, 8, - AGL_DEPTH_SIZE, 24, - AGL_STENCIL_SIZE, 8, - AGL_NONE - }; - - LL_DEBUGS("Window") << "createContext: creating windowed pixelformat" << LL_ENDL; - - mPixelFormat = aglChoosePixelFormat(NULL, 0, windowedAttrib); - - GDHandle gdhDisplay = GetMainDevice(); - rendererInfo = aglQueryRendererInfo(&gdhDisplay, 1); - } - - // May want to get the real error text like this: - // (char *) aglErrorString(aglGetError()); - - if(aglGetError() != AGL_NO_ERROR) - { - setupFailure("Can't find suitable pixel format", "Error", OSMB_OK); - return FALSE; - } - } - - if(mPixelFormat) - { - LL_DEBUGS("Window") << "createContext: creating GL context" << LL_ENDL; - mContext = aglCreateContext(mPixelFormat, NULL); - } - - if(mContext == NULL) - { - setupFailure("Can't make GL context", "Error", OSMB_OK); - return FALSE; - } - - gGLManager.mVRAM = 0; - - if(rendererInfo != NULL) - { - GLint result; - - if(aglDescribeRenderer(rendererInfo, AGL_VIDEO_MEMORY, &result)) - { - // llinfos << "createContext: aglDescribeRenderer(AGL_VIDEO_MEMORY) returned " << result << llendl; - gGLManager.mVRAM = result / (1024 * 1024); - } - else - { - // llinfos << "createContext: aglDescribeRenderer(AGL_VIDEO_MEMORY) failed." << llendl; - } - - // This could be useful at some point, if it takes into account the memory already used by screen buffers, etc... - if(aglDescribeRenderer(rendererInfo, AGL_TEXTURE_MEMORY, &result)) - { - // llinfos << "createContext: aglDescribeRenderer(AGL_TEXTURE_MEMORY) returned " << result << llendl; - } - else - { - // llinfos << "createContext: aglDescribeRenderer(AGL_TEXTURE_MEMORY) failed." << llendl; - } - - aglDestroyRendererInfo(rendererInfo); - } - - // Since we just created the context, it needs to be set up. - glNeedsInit = TRUE; + gWindowImplementation->getPreeditor()->getPreeditRange(position, length); } +} - // Hook up the context to a drawable - if (mFullscreen && (mOldDisplayMode != NULL)) +void setPreeditMarkedRange(int position, int length) +{ + if (gWindowImplementation->getPreeditor()) { - // We successfully captured the display. Use a fullscreen drawable - - LL_DEBUGS("Window") << "createContext: attaching fullscreen drawable" << LL_ENDL; - -#if CAPTURE_ALL_DISPLAYS - // Capture all displays (may want to do this for final build) - aglDisable (mContext, AGL_FS_CAPTURE_SINGLE); -#else - // Capture only the main display (useful for debugging) - aglEnable (mContext, AGL_FS_CAPTURE_SINGLE); -#endif - - if (!aglSetFullScreen (mContext, 0, 0, 0, 0)) - { - setupFailure("Can't set GL fullscreen", "Error", OSMB_OK); - return FALSE; - } + gWindowImplementation->getPreeditor()->markAsPreedit(position, length); } - else if(!mFullscreen && (mWindow != NULL)) - { - LL_DEBUGS("Window") << "createContext: attaching windowed drawable" << LL_ENDL; +} - // We created a window. Use it as the drawable. - if(!aglSetDrawable(mContext, GetWindowPort (mWindow))) - { - setupFailure("Can't set GL drawable", "Error", OSMB_OK); - return FALSE; - } - } - else +bool handleUnicodeCharacter(wchar_t c) +{ + bool success = false; + if (gWindowImplementation->getPreeditor()) { - setupFailure("Can't get fullscreen or windowed drawable.", "Error", OSMB_OK); - return FALSE; + success = gWindowImplementation->getPreeditor()->handleUnicodeCharHere(c); } + + return success; +} - if(mContext != NULL) +void resetPreedit() +{ + if (gWindowImplementation->getPreeditor()) { - LL_DEBUGS("Window") << "createContext: setting current context" << LL_ENDL; + gWindowImplementation->getPreeditor()->resetPreedit(); + } +} - if (!aglSetCurrentContext(mContext)) +// For reasons of convenience, handle IME updates here. +// This largely mirrors the old implementation, only sans the carbon parameters. +void setMarkedText(unsigned short *unitext, unsigned int *selectedRange, unsigned int *replacementRange, long text_len, attributedStringInfo segments) +{ + if (gWindowImplementation->getPreeditor()) + { + LLPreeditor *preeditor = gWindowImplementation->getPreeditor(); + preeditor->resetPreedit(); + // This should be a viable replacement for the kEventParamTextInputSendReplaceRange parameter. + if (replacementRange[0] < replacementRange[1]) { - setupFailure("Can't activate GL rendering context", "Error", OSMB_OK); - return FALSE; + const LLWString& text = preeditor->getPreeditString(); + const S32 location = wstring_wstring_length_from_utf16_length(text, 0, replacementRange[0]); + const S32 length = wstring_wstring_length_from_utf16_length(text, location, replacementRange[1]); + preeditor->markAsPreedit(location, length); } + + LLWString fix_str = utf16str_to_wstring(llutf16string(unitext, text_len)); + + S32 caret_position = fix_str.length(); + + preeditor->updatePreedit(fix_str, segments.seg_lengths, segments.seg_standouts, caret_position); } +} - if(glNeedsInit) +void getPreeditLocation(float *location, unsigned int length) +{ + if (gWindowImplementation->getPreeditor()) { - // Check for some explicitly unsupported cards. - const char* RENDERER = (const char*) glGetString(GL_RENDERER); - - const char* CARD_LIST[] = - { "RAGE 128", - "RIVA TNT2", - "Intel 810", - "3Dfx/Voodoo3", - "Radeon 7000", - "Radeon 7200", - "Radeon 7500", - "Radeon DDR", - "Radeon VE", - "GDI Generic" }; - const S32 CARD_COUNT = LL_ARRAY_SIZE(CARD_LIST); - - // Future candidates: - // ProSavage/Twister - // SuperSavage + LLPreeditor *preeditor = gWindowImplementation->getPreeditor(); + LLCoordGL coord; + LLCoordScreen screen; + LLRect rect; + + preeditor->getPreeditLocation(length, &coord, &rect, NULL); + + float c[4] = {coord.mX, coord.mY, 0, 0}; + + convertRectToScreen(gWindowImplementation->getWindow(), c); + + location[0] = c[0]; + location[1] = c[1]; + } +} - S32 i; - for (i = 0; i < CARD_COUNT; i++) +void LLWindowMacOSX::updateMouseDeltas(float* deltas) +{ + if (mCursorDecoupled) + { + mCursorLastEventDeltaX = llround(deltas[0]); + mCursorLastEventDeltaY = llround(-deltas[1]); + + if (mCursorIgnoreNextDelta) { - if (check_for_card(RENDERER, CARD_LIST[i])) - { - close(); - return FALSE; - } + mCursorLastEventDeltaX = 0; + mCursorLastEventDeltaY = 0; + mCursorIgnoreNextDelta = FALSE; } + } else { + mCursorLastEventDeltaX = 0; + mCursorLastEventDeltaY = 0; } +} + +void LLWindowMacOSX::getMouseDeltas(float* delta) +{ + delta[0] = mCursorLastEventDeltaX; + delta[1] = mCursorLastEventDeltaY; +} - GLint colorBits, alphaBits, depthBits, stencilBits; +BOOL LLWindowMacOSX::createContext(int x, int y, int width, int height, int bits, BOOL fullscreen, BOOL disable_vsync) +{ + BOOL glNeedsInit = FALSE; - if( !aglDescribePixelFormat(mPixelFormat, AGL_BUFFER_SIZE, &colorBits) || - !aglDescribePixelFormat(mPixelFormat, AGL_ALPHA_SIZE, &alphaBits) || - !aglDescribePixelFormat(mPixelFormat, AGL_DEPTH_SIZE, &depthBits) || - !aglDescribePixelFormat(mPixelFormat, AGL_STENCIL_SIZE, &stencilBits)) + mFullscreen = fullscreen; + + if (mWindow == NULL) { - close(); - setupFailure("Can't get pixel format description", "Error", OSMB_OK); - return FALSE; + mWindow = getMainAppWindow(); } - LL_INFOS("GLInit") << "GL buffer: Color Bits " << S32(colorBits) - << " Alpha Bits " << S32(alphaBits) - << " Depth Bits " << S32(depthBits) - << " Stencil Bits" << S32(stencilBits) - << LL_ENDL; - - if (colorBits < 32) + if(mContext == NULL) { - close(); - setupFailure( - "Second Life requires True Color (32-bit) to run in a window.\n" - "Please go to Control Panels -> Display -> Settings and\n" - "set the screen to 32-bit color.\n" - "Alternately, if you choose to run fullscreen, Second Life\n" - "will automatically adjust the screen each time it runs.", - "Error", - OSMB_OK); - return FALSE; + // Our OpenGL view is already defined within SecondLife.xib. + // Get the view instead. + mGLView = createOpenGLView(mWindow, mFSAASamples, !disable_vsync); + mContext = getCGLContextObj(mGLView); + + // Since we just created the context, it needs to be set up. + glNeedsInit = TRUE; + + gGLManager.mVRAM = getVramSize(mGLView); } + + // This sets up our view to recieve text from our non-inline text input window. + setupInputWindow(mWindow, mGLView); + + // Hook up the context to a drawable - if (alphaBits < 8) + if(mContext != NULL) { - close(); - setupFailure( - "Second Life is unable to run because it can't get an 8 bit alpha\n" - "channel. Usually this is due to video card driver issues.\n" - "Please make sure you have the latest video card drivers installed.\n" - "Also be sure your monitor is set to True Color (32-bit) in\n" - "Control Panels -> Display -> Settings.\n" - "If you continue to receive this message, contact customer service.", - "Error", - OSMB_OK); - return FALSE; + + + U32 err = CGLSetCurrentContext(mContext); + if (err != kCGLNoError) + { + setupFailure("Can't activate GL rendering context", "Error", OSMB_OK); + return FALSE; + } } // Disable vertical sync for swap GLint frames_per_swap = 0; if (disable_vsync) { - LL_DEBUGS("GLInit") << "Disabling vertical sync" << LL_ENDL; frames_per_swap = 0; } else { - LL_DEBUGS("GLinit") << "Keeping vertical sync" << LL_ENDL; frames_per_swap = 1; } - aglSetInteger(mContext, AGL_SWAP_INTERVAL, &frames_per_swap); + + CGLSetParameter(mContext, kCGLCPSwapInterval, &frames_per_swap); //enable multi-threaded OpenGL if (sUseMultGL) @@ -809,109 +588,17 @@ BOOL LLWindowMacOSX::createContext(int x, int y, int width, int height, int bits LL_DEBUGS("GLInit") << "Multi-threaded OpenGL enabled." << LL_ENDL; } } - - // Don't need to get the current gamma, since there's a call that restores it to the system defaults. + makeFirstResponder(mWindow, mGLView); + return TRUE; } -// changing fullscreen resolution, or switching between windowed and fullscreen mode. +// We only support OS X 10.7's fullscreen app mode which is literally a full screen window that fills a virtual desktop. +// This makes this method obsolete. BOOL LLWindowMacOSX::switchContext(BOOL fullscreen, const LLCoordScreen &size, BOOL disable_vsync, const LLCoordScreen * const posp) { - BOOL needsRebuild = FALSE; - BOOL result = true; - - if(fullscreen) - { - if(mFullscreen) - { - // Switching resolutions in fullscreen mode. Don't need to rebuild for this. - // Fullscreen support - CFDictionaryRef refDisplayMode = 0; - boolean_t exactMatch = false; - - // Switch the display to the desired resolution and refresh - refDisplayMode = CGDisplayBestModeForParametersAndRefreshRate( - mDisplay, - BITS_PER_PIXEL, - size.mX, - size.mY, - getDictDouble (CGDisplayCurrentMode (mDisplay), kCGDisplayRefreshRate), - &exactMatch); - - if (refDisplayMode) - { - CGDisplaySwitchToMode (mDisplay, refDisplayMode); - // CFRelease(refDisplayMode); - } - - mFullscreenWidth = CGDisplayPixelsWide(mDisplay); - mFullscreenHeight = CGDisplayPixelsHigh(mDisplay); - mFullscreenBits = CGDisplayBitsPerPixel(mDisplay); - mFullscreenRefresh = llround(getDictDouble (CGDisplayCurrentMode (mDisplay), kCGDisplayRefreshRate)); - - LL_INFOS("Window") << "Switched resolution to " << mFullscreenWidth - << "x" << mFullscreenHeight - << "x" << mFullscreenBits - << " @ " << mFullscreenRefresh - << LL_ENDL; - - // Update the GL context to the new screen size - if (!aglUpdateContext(mContext)) - { - setupFailure("Can't set GL fullscreen", "Error", OSMB_OK); - result = FALSE; - } - } - else - { - // Switching from windowed to fullscreen - needsRebuild = TRUE; - } - } - else - { - if(mFullscreen) - { - // Switching from fullscreen to windowed - needsRebuild = TRUE; - } - else - { - // Windowed to windowed -- not sure why we would be called like this. Just change the window size. - // The bounds changed event handler will do the rest. - if(mWindow != NULL) - { - ::SizeWindow(mWindow, size.mX, size.mY, true); - } - } - } - - stop_glerror(); - if(needsRebuild || mForceRebuild) - { - mForceRebuild = FALSE; - destroyContext(); - result = createContext(0, 0, size.mX, size.mY, 0, fullscreen, disable_vsync); - if (result) - { - if(mWindow != NULL) - { - MacShowWindow(mWindow); - BringToFront(mWindow); - } - - llverify(gGLManager.initGL()); - - //start with arrow cursor - initCursors(); - setCursor( UI_CURSOR_ARROW ); - } - } - - stop_glerror(); - - return result; + return FALSE; } void LLWindowMacOSX::destroyContext() @@ -925,32 +612,7 @@ void LLWindowMacOSX::destroyContext() if(mContext != NULL) { LL_DEBUGS("Window") << "destroyContext: unhooking drawable " << LL_ENDL; - - aglSetCurrentContext (NULL); - aglSetDrawable(mContext, NULL); - } - - // Make sure the display resolution gets restored - if(mOldDisplayMode != NULL) - { - LL_DEBUGS("Window") << "destroyContext: restoring display resolution " << LL_ENDL; - - CGDisplaySwitchToMode (mDisplay, mOldDisplayMode); - -#if CAPTURE_ALL_DISPLAYS - // Uncapture all displays (may want to do this for final build) - CGReleaseAllDisplays (); -#else - // Uncapture only the main display (useful for debugging) - CGDisplayRelease (mDisplay); -#endif - - // CFRelease(mOldDisplayMode); - - mOldDisplayMode = NULL; - - // Remove the global event handlers the fullscreen case needed - RemoveEventTypesFromHandler(mGlobalHandlerRef, GetEventTypeCount (GlobalHandlerEventList), GlobalHandlerEventList); + CGLSetCurrentContext(NULL); } // Clean up remaining GL state before blowing away window @@ -959,49 +621,29 @@ void LLWindowMacOSX::destroyContext() // Clean up the pixel format if(mPixelFormat != NULL) { - LL_DEBUGS("Window") << "destroyContext: destroying pixel format " << LL_ENDL; - aglDestroyPixelFormat(mPixelFormat); + CGLDestroyPixelFormat(mPixelFormat); mPixelFormat = NULL; } - // Remove any Carbon Event handlers we installed - if(mGlobalHandlerRef != NULL) - { - LL_DEBUGS("Window") << "destroyContext: removing global event handler" << LL_ENDL; - RemoveEventHandler(mGlobalHandlerRef); - mGlobalHandlerRef = NULL; - } - - if(mWindowHandlerRef != NULL) + // Clean up the GL context + if(mContext != NULL) { - LL_DEBUGS("Window") << "destroyContext: removing window event handler" << LL_ENDL; - RemoveEventHandler(mWindowHandlerRef); - mWindowHandlerRef = NULL; + CGLDestroyContext(mContext); } - - // Cleanup any TSM document we created. - if(mTSMDocument != NULL) + + // Destroy our LLOpenGLView + if(mGLView != NULL) { - LL_DEBUGS("Window") << "destroyContext: deleting TSM document" << LL_ENDL; - DeactivateTSMDocument(mTSMDocument); - DeleteTSMDocument(mTSMDocument); - mTSMDocument = NULL; + removeGLView(mGLView); + mGLView = NULL; } - + // Close the window if(mWindow != NULL) { - LL_DEBUGS("Window") << "destroyContext: disposing window" << LL_ENDL; - DisposeWindow(mWindow); - mWindow = NULL; - } - - // Clean up the GL context - if(mContext != NULL) - { - LL_DEBUGS("Window") << "destroyContext: destroying GL context" << LL_ENDL; - aglDestroyContext(mContext); - mContext = NULL; + NSWindowRef dead_window = mWindow; + mWindow = NULL; + closeWindow(dead_window); } } @@ -1022,17 +664,11 @@ LLWindowMacOSX::~LLWindowMacOSX() void LLWindowMacOSX::show() { - if(IsWindowCollapsed(mWindow)) - CollapseWindow(mWindow, false); - - MacShowWindow(mWindow); - BringToFront(mWindow); } void LLWindowMacOSX::hide() { setMouseClipping(FALSE); - HideWindow(mWindow); } //virtual @@ -1040,7 +676,6 @@ void LLWindowMacOSX::minimize() { setMouseClipping(FALSE); showCursor(); - CollapseWindow(mWindow, true); } //virtual @@ -1086,7 +721,6 @@ BOOL LLWindowMacOSX::getVisible() result = TRUE; }if (mWindow) { - if(MacIsWindowVisible(mWindow)) result = TRUE; } @@ -1107,7 +741,6 @@ BOOL LLWindowMacOSX::maximize() { if (mWindow && !mMaximized) { - ZoomWindow(mWindow, inContent, true); } return mMaximized; @@ -1120,58 +753,13 @@ BOOL LLWindowMacOSX::getFullscreen() void LLWindowMacOSX::gatherInput() { - // stop bouncing icon after fixed period of time - if (mBounceTimer.getStarted() && mBounceTimer.getElapsedTimeF32() > mBounceTime) - { - stopDockTileBounce(); - } - - // Use the old-school version so we get AppleEvent handler dispatch and menuselect handling. - // Anything that has an event handler will get processed inside WaitNextEvent, so we only need to handle - // the odd stuff here. - EventRecord evt; - while(WaitNextEvent(everyEvent, &evt, 0, NULL)) - { - // printf("WaitNextEvent returned true, event is %d.\n", evt.what); - switch(evt.what) - { - case mouseDown: - { - short part; - WindowRef window; - long selectResult; - part = FindWindow(evt.where, &window); - switch ( part ) - { - case inMenuBar: - selectResult = MenuSelect(evt.where); - - HiliteMenu(0); - break; - } - } - break; - - case kHighLevelEvent: - AEProcessAppleEvent (&evt); - break; - - case updateEvt: - // We shouldn't be getting these regularly (since our window will be buffered), but we need to handle them correctly... - BeginUpdate((WindowRef)evt.message); - EndUpdate((WindowRef)evt.message); - break; - - } - } - updateCursor(); } BOOL LLWindowMacOSX::getPosition(LLCoordScreen *position) { - Rect window_rect; - OSStatus err = -1; + float rect[4]; + S32 err = -1; if(mFullscreen) { @@ -1181,10 +769,10 @@ BOOL LLWindowMacOSX::getPosition(LLCoordScreen *position) } else if(mWindow) { - err = GetWindowBounds(mWindow, kWindowContentRgn, &window_rect); + getContentViewBounds(mWindow, rect); - position->mX = window_rect.left; - position->mY = window_rect.top; + position->mX = rect[0]; + position->mY = rect[1]; } else { @@ -1196,8 +784,8 @@ BOOL LLWindowMacOSX::getPosition(LLCoordScreen *position) BOOL LLWindowMacOSX::getSize(LLCoordScreen *size) { - Rect window_rect; - OSStatus err = -1; + float rect[4]; + S32 err = -1; if(mFullscreen) { @@ -1207,10 +795,10 @@ BOOL LLWindowMacOSX::getSize(LLCoordScreen *size) } else if(mWindow) { - err = GetWindowBounds(mWindow, kWindowContentRgn, &window_rect); + getContentViewBounds(mWindow, rect); - size->mX = window_rect.right - window_rect.left; - size->mY = window_rect.bottom - window_rect.top; + size->mX = rect[2]; + size->mY = rect[3]; } else { @@ -1222,9 +810,9 @@ BOOL LLWindowMacOSX::getSize(LLCoordScreen *size) BOOL LLWindowMacOSX::getSize(LLCoordWindow *size) { - Rect window_rect; - OSStatus err = -1; - + float rect[4]; + S32 err = -1; + if(mFullscreen) { size->mX = mFullscreenWidth; @@ -1233,16 +821,16 @@ BOOL LLWindowMacOSX::getSize(LLCoordWindow *size) } else if(mWindow) { - err = GetWindowBounds(mWindow, kWindowContentRgn, &window_rect); - - size->mX = window_rect.right - window_rect.left; - size->mY = window_rect.bottom - window_rect.top; + getContentViewBounds(mWindow, rect); + + size->mX = rect[2]; + size->mY = rect[3]; } else { llerrs << "LLWindowMacOSX::getPosition(): no window and not fullscreen!" << llendl; } - + return (err == noErr); } @@ -1250,7 +838,8 @@ BOOL LLWindowMacOSX::setPosition(const LLCoordScreen position) { if(mWindow) { - MacMoveWindow(mWindow, position.mX, position.mY, false); + float pos[2] = {position.mX, position.mY}; + setWindowPos(mWindow, pos); } return TRUE; @@ -1260,45 +849,35 @@ BOOL LLWindowMacOSX::setSizeImpl(const LLCoordScreen size) { if(mWindow) { - SizeWindow(mWindow, size.mX, size.mY, true); + LLCoordWindow to; + convertCoords(size, &to); + setWindowSize(mWindow, to.mX, to.mY); + return TRUE; } - return TRUE; + return FALSE; } BOOL LLWindowMacOSX::setSizeImpl(const LLCoordWindow size) { - Rect client_rect; if (mWindow) { - OSStatus err = GetWindowBounds(mWindow, kWindowContentRgn, &client_rect); - if (err == noErr) - { - client_rect.right = client_rect.left + size.mX; - client_rect.bottom = client_rect.top + size.mY; - err = SetWindowBounds(mWindow, kWindowContentRgn, &client_rect); - } - if (err == noErr) - { - return TRUE; - } - else - { - llinfos << "Error setting size" << err << llendl; - return FALSE; - } + const int titlePadding = 22; + setWindowSize(mWindow, size.mX, size.mY + titlePadding); + return TRUE; } + return FALSE; } void LLWindowMacOSX::swapBuffers() { - aglSwapBuffers(mContext); + CGLFlushDrawable(mContext); } F32 LLWindowMacOSX::getGamma() { - F32 result = 1.8; // Default to something sane + F32 result = 2.2; // Default to something sane CGGammaValue redMin; CGGammaValue redMax; @@ -1454,39 +1033,15 @@ BOOL LLWindowMacOSX::setCursorPosition(const LLCoordWindow position) return result; } -static void fixOrigin(void) -{ - GrafPtr port; - Rect portrect; - - ::GetPort(&port); - ::GetPortBounds(port, &portrect); - if((portrect.left != 0) || (portrect.top != 0)) - { - // Mozilla sometimes changes our port origin. - ::SetOrigin(0,0); - } -} - BOOL LLWindowMacOSX::getCursorPosition(LLCoordWindow *position) { - Point cursor_point; + float cursor_point[2]; LLCoordScreen screen_pos; - GrafPtr save; if(mWindow == NULL) return FALSE; - - ::GetPort(&save); - ::SetPort(GetWindowPort(mWindow)); - fixOrigin(); - - // gets the mouse location in local coordinates - ::GetMouse(&cursor_point); - -// lldebugs << "getCursorPosition(): cursor is at " << cursor_point.h << ", " << cursor_point.v << " port origin: " << portrect.left << ", " << portrect.top << llendl; - - ::SetPort(save); + + getCursorPos(mWindow, cursor_point); if(mCursorDecoupled) { @@ -1499,12 +1054,12 @@ BOOL LLWindowMacOSX::getCursorPosition(LLCoordWindow *position) // CGGetLastMouseDelta may behave strangely when the cursor's first captured. // Stash in the event handler instead. - cursor_point.h += mCursorLastEventDeltaX; - cursor_point.v += mCursorLastEventDeltaY; + cursor_point[0] += mCursorLastEventDeltaX; + cursor_point[1] += mCursorLastEventDeltaY; } - position->mX = cursor_point.h; - position->mY = cursor_point.v; + position->mX = cursor_point[0]; + position->mY = cursor_point[1]; return TRUE; } @@ -1521,7 +1076,6 @@ void LLWindowMacOSX::adjustCursorDecouple(bool warpingMouse) // llinfos << "adjustCursorDecouple: decoupling cursor" << llendl; CGAssociateMouseAndMouseCursorPosition(false); mCursorDecoupled = true; - FlushSpecificEventsFromQueue(GetCurrentEventQueue(), mMoveEventCampartorUPP, NULL); mCursorIgnoreNextDelta = TRUE; } } @@ -1568,179 +1122,46 @@ F32 LLWindowMacOSX::getPixelAspectRatio() // MBW -- XXX -- There's got to be a better way than this. Find it, please... +// Since we're no longer supporting the "typical" fullscreen mode with CGL or NSOpenGL anymore, these are unnecessary. -Geenz void LLWindowMacOSX::beforeDialog() { - if(mFullscreen) - { - -#if CAPTURE_ALL_DISPLAYS - // Uncapture all displays (may want to do this for final build) - CGReleaseAllDisplays (); -#else - // Uncapture only the main display (useful for debugging) - CGDisplayRelease (mDisplay); -#endif - // kDocumentWindowClass - // kMovableModalWindowClass - // kAllWindowClasses - - // GLint order = 0; - // aglSetInteger(mContext, AGL_ORDER_CONTEXT_TO_FRONT, &order); - aglSetDrawable(mContext, NULL); - // GetWindowGroupLevel(GetWindowGroupOfClass(kAllWindowClasses), &oldWindowLevel); - // SetWindowGroupLevel(GetWindowGroupOfClass(kAllWindowClasses), CGShieldingWindowLevel()); - - mHandsOffEvents = TRUE; - - } } void LLWindowMacOSX::afterDialog() { - if(mFullscreen) - { - mHandsOffEvents = FALSE; - - // SetWindowGroupLevel(GetWindowGroupOfClass(kAllWindowClasses), oldWindowLevel); - aglSetFullScreen(mContext, 0, 0, 0, 0); - // GLint order = 1; - // aglSetInteger(mContext, AGL_ORDER_CONTEXT_TO_FRONT, &order); - -#if CAPTURE_ALL_DISPLAYS - // Capture all displays (may want to do this for final build) - CGCaptureAllDisplays (); -#else - // Capture only the main display (useful for debugging) - CGDisplayCapture (mDisplay); -#endif - } } void LLWindowMacOSX::flashIcon(F32 seconds) { - // Don't do this if we're already started, since this would try to install the NMRec twice. - if(!mBounceTimer.getStarted()) - { - OSErr err; - - mBounceTime = seconds; - memset(&mBounceRec, 0, sizeof(mBounceRec)); - mBounceRec.qType = nmType; - mBounceRec.nmMark = 1; - err = NMInstall(&mBounceRec); - if(err == noErr) - { - mBounceTimer.start(); - } - else - { - // This is very not-fatal (only problem is the icon will not bounce), but we'd like to find out about it somehow... - llinfos << "NMInstall failed with error code " << err << llendl; - } - } + // For consistency with OS X conventions, the number of seconds given is ignored and + // left up to the OS (which will actually bounce it for one second). + requestUserAttention(); } BOOL LLWindowMacOSX::isClipboardTextAvailable() { - OSStatus err; - ScrapRef scrap; - ScrapFlavorFlags flags; - BOOL result = false; - - err = GetCurrentScrap(&scrap); - - if(err == noErr) - { - err = GetScrapFlavorFlags(scrap, kScrapFlavorTypeUnicode, &flags); - } - - if(err == noErr) - result = true; - - return result; + return pasteBoardAvailable(); } BOOL LLWindowMacOSX::pasteTextFromClipboard(LLWString &dst) -{ - OSStatus err; - ScrapRef scrap; - Size len; - BOOL result = false; - - err = GetCurrentScrap(&scrap); - - if(err == noErr) +{ + llutf16string str(copyFromPBoard()); + dst = utf16str_to_wstring(str); + if (dst != L"") { - err = GetScrapFlavorSize(scrap, kScrapFlavorTypeUnicode, &len); - } - - if((err == noErr) && (len > 0)) - { - int u16len = len / sizeof(U16); - U16 *temp = new U16[u16len + 1]; - if (temp) - { - memset(temp, 0, (u16len + 1) * sizeof(temp[0])); - err = GetScrapFlavorData(scrap, kScrapFlavorTypeUnicode, &len, temp); - if (err == noErr) - { - // convert \r\n to \n and \r to \n in the incoming text. - U16 *s, *d; - for(s = d = temp; s[0] != '\0'; s++, d++) - { - if(s[0] == '\r') - { - if(s[1] == '\n') - { - // CRLF, a.k.a. DOS newline. Collapse to a single '\n'. - s++; - } - - d[0] = '\n'; - } - else - { - d[0] = s[0]; - } - } - - d[0] = '\0'; - - dst = utf16str_to_wstring(temp); - - result = true; - } - delete[] temp; - } + return true; + } else { + return false; } - - return result; } BOOL LLWindowMacOSX::copyTextToClipboard(const LLWString &s) { - OSStatus err; - ScrapRef scrap; - //Size len; - //char *temp; BOOL result = false; - - if (!s.empty()) - { - err = GetCurrentScrap(&scrap); - if (err == noErr) - err = ClearScrap(&scrap); - - if (err == noErr) - { - llutf16string utf16str = wstring_to_utf16str(s); - size_t u16len = utf16str.length() * sizeof(U16); - err = PutScrapFlavor(scrap, kScrapFlavorTypeUnicode, kScrapFlavorMaskNone, u16len, utf16str.data()); - if (err == noErr) - result = true; - } - } + llutf16string utf16str = wstring_to_utf16str(s); + + result = copyToPBoard(utf16str.data(), utf16str.length()); return result; } @@ -1806,122 +1227,52 @@ LLWindow::LLWindowResolution* LLWindowMacOSX::getSupportedResolutions(S32 &num_r BOOL LLWindowMacOSX::convertCoords(LLCoordGL from, LLCoordWindow *to) { - S32 client_height; - Rect client_rect; - - if(mFullscreen) - { - // In the fullscreen case, the "window" is the entire screen. - client_rect.left = 0; - client_rect.top = 0; - client_rect.right = mFullscreenWidth; - client_rect.bottom = mFullscreenHeight; - } - else if (!mWindow || - (GetWindowBounds(mWindow, kWindowContentRgn, &client_rect) != noErr) || - NULL == to) - { - return FALSE; - } - to->mX = from.mX; - client_height = client_rect.bottom - client_rect.top; - to->mY = client_height - from.mY - 1; - + to->mY = from.mY; return TRUE; } BOOL LLWindowMacOSX::convertCoords(LLCoordWindow from, LLCoordGL* to) { - S32 client_height; - Rect client_rect; - - if(mFullscreen) - { - // In the fullscreen case, the "window" is the entire screen. - client_rect.left = 0; - client_rect.top = 0; - client_rect.right = mFullscreenWidth; - client_rect.bottom = mFullscreenHeight; - } - else if (!mWindow || - (GetWindowBounds(mWindow, kWindowContentRgn, &client_rect) != noErr) || - NULL == to) - { - return FALSE; - } - to->mX = from.mX; - client_height = client_rect.bottom - client_rect.top; - to->mY = client_height - from.mY - 1; - + to->mY = from.mY; return TRUE; } BOOL LLWindowMacOSX::convertCoords(LLCoordScreen from, LLCoordWindow* to) { - if(mFullscreen) - { - // In the fullscreen case, window and screen coordinates are the same. - to->mX = from.mX; - to->mY = from.mY; - return TRUE; - } - else if(mWindow) + if(mWindow) { - GrafPtr save; - Point mouse_point; - - mouse_point.h = from.mX; - mouse_point.v = from.mY; - - ::GetPort(&save); - ::SetPort(GetWindowPort(mWindow)); - fixOrigin(); - - ::GlobalToLocal(&mouse_point); + float mouse_point[2]; - to->mX = mouse_point.h; - to->mY = mouse_point.v; + mouse_point[0] = from.mX; + mouse_point[1] = from.mY; + + convertScreenToWindow(mWindow, mouse_point); - ::SetPort(save); + to->mX = mouse_point[0]; + to->mY = mouse_point[1]; return TRUE; } - return FALSE; } BOOL LLWindowMacOSX::convertCoords(LLCoordWindow from, LLCoordScreen *to) { - if(mFullscreen) - { - // In the fullscreen case, window and screen coordinates are the same. - to->mX = from.mX; - to->mY = from.mY; - return TRUE; - } - else if(mWindow) + if(mWindow) { - GrafPtr save; - Point mouse_point; - - mouse_point.h = from.mX; - mouse_point.v = from.mY; - ::GetPort(&save); - ::SetPort(GetWindowPort(mWindow)); - fixOrigin(); - - LocalToGlobal(&mouse_point); + float mouse_point[2]; - to->mX = mouse_point.h; - to->mY = mouse_point.v; + mouse_point[0] = from.mX; + mouse_point[1] = from.mY; + convertWindowToScreen(mWindow, mouse_point); - ::SetPort(save); + to->mX = mouse_point[0]; + to->mY = mouse_point[1]; return TRUE; } - return FALSE; } @@ -1949,862 +1300,6 @@ void LLWindowMacOSX::setupFailure(const std::string& text, const std::string& ca OSMessageBox(text, caption, type); } -pascal Boolean LLWindowMacOSX::staticMoveEventComparator( EventRef event, void* data) -{ - UInt32 evtClass = GetEventClass (event); - UInt32 evtKind = GetEventKind (event); - - if ((evtClass == kEventClassMouse) && ((evtKind == kEventMouseDragged) || (evtKind == kEventMouseMoved))) - { - return true; - } - - else - { - return false; - } -} - - -pascal OSStatus LLWindowMacOSX::staticEventHandler(EventHandlerCallRef myHandler, EventRef event, void* userData) -{ - LLWindowMacOSX *self = (LLWindowMacOSX*)userData; - - return(self->eventHandler(myHandler, event)); -} - -OSStatus LLWindowMacOSX::eventHandler (EventHandlerCallRef myHandler, EventRef event) -{ - OSStatus result = eventNotHandledErr; - UInt32 evtClass = GetEventClass (event); - UInt32 evtKind = GetEventKind (event); - - // Always handle command events, even in hands-off mode. - if((evtClass == kEventClassCommand) && (evtKind == kEventCommandProcess)) - { - HICommand command; - GetEventParameter (event, kEventParamDirectObject, typeHICommand, NULL, sizeof(command), NULL, &command); - - switch(command.commandID) - { - case kHICommandQuit: - if(mCallbacks->handleCloseRequest(this)) - { - // Get the app to initiate cleanup. - mCallbacks->handleQuit(this); - // The app is responsible for calling destroyWindow when done with GL - } - result = noErr; - break; - - default: - // MBW -- XXX -- Should we handle other events here? - break; - } - } - - if(mHandsOffEvents) - { - return(result); - } - - switch (evtClass) - { - case kEventClassTextInput: - { - switch (evtKind) - { - case kEventTextInputUpdateActiveInputArea: - { - EventParamType param_type; - - long fix_len; - UInt32 text_len; - if (mPreeditor - && (result = GetEventParameter(event, kEventParamTextInputSendFixLen, - typeLongInteger, ¶m_type, sizeof(fix_len), NULL, &fix_len)) == noErr - && typeLongInteger == param_type - && (result = GetEventParameter(event, kEventParamTextInputSendText, - typeUnicodeText, ¶m_type, 0, &text_len, NULL)) == noErr - && typeUnicodeText == param_type) - { - // Handle an optional (but essential to facilitate TSMDA) ReplaceRange param. - CFRange range; - if (GetEventParameter(event, kEventParamTextInputSendReplaceRange, - typeCFRange, ¶m_type, sizeof(range), NULL, &range) == noErr - && typeCFRange == param_type) - { - // Although the spec. is unclear, replace range should - // not present when there is an active preedit. We just - // ignore the case. markAsPreedit will detect the case and warn it. - const LLWString & text = mPreeditor->getPreeditString(); - const S32 location = wstring_wstring_length_from_utf16_length(text, 0, range.location); - const S32 length = wstring_wstring_length_from_utf16_length(text, location, range.length); - mPreeditor->markAsPreedit(location, length); - } - mPreeditor->resetPreedit(); - - // Receive the text from input method. - U16 *const text = new U16[text_len / sizeof(U16)]; - GetEventParameter(event, kEventParamTextInputSendText, typeUnicodeText, NULL, text_len, NULL, text); - if (fix_len < 0) - { - // Do we still need this? Seems obsolete... - fix_len = text_len; - } - const LLWString fix_string - = utf16str_to_wstring(llutf16string(text, fix_len / sizeof(U16))); - const LLWString preedit_string - = utf16str_to_wstring(llutf16string(text + fix_len / sizeof(U16), (text_len - fix_len) / sizeof(U16))); - delete[] text; - - // Handle fixed (comitted) string. - if (fix_string.length() > 0) - { - for (LLWString::const_iterator i = fix_string.begin(); i != fix_string.end(); i++) - { - mPreeditor->handleUnicodeCharHere(*i); - } - } - - // Receive the segment info and caret position. - LLPreeditor::segment_lengths_t preedit_segment_lengths; - LLPreeditor::standouts_t preedit_standouts; - S32 caret_position = preedit_string.length(); - UInt32 text_range_array_size; - if (GetEventParameter(event, kEventParamTextInputSendHiliteRng, typeTextRangeArray, - ¶m_type, 0, &text_range_array_size, NULL) == noErr - && typeTextRangeArray == param_type - && text_range_array_size > sizeof(TextRangeArray)) - { - // TextRangeArray is a variable-length struct. - TextRangeArray * const text_range_array = (TextRangeArray *) new char[text_range_array_size]; - GetEventParameter(event, kEventParamTextInputSendHiliteRng, typeTextRangeArray, - NULL, text_range_array_size, NULL, text_range_array); - - // WARNING: We assume ranges are in ascending order, - // although the condition is undocumented. It seems - // OK to assume this. I also assumed - // the ranges are contiguous in previous versions, but I - // have heard a rumore that older versions os ATOK may - // return ranges with some _gap_. I don't know whether - // it is true, but I'm preparing my code for the case. - - const S32 ranges = text_range_array->fNumOfRanges; - preedit_segment_lengths.reserve(ranges); - preedit_standouts.reserve(ranges); - - S32 last_bytes = 0; - S32 last_utf32 = 0; - for (S32 i = 0; i < ranges; i++) - { - const TextRange &range = text_range_array->fRange[i]; - if (range.fStart > last_bytes) - { - const S32 length_utf16 = (range.fStart - last_bytes) / sizeof(U16); - const S32 length_utf32 = wstring_wstring_length_from_utf16_length(preedit_string, last_utf32, length_utf16); - preedit_segment_lengths.push_back(length_utf32); - preedit_standouts.push_back(FALSE); - last_utf32 += length_utf32; - } - if (range.fEnd > range.fStart) - { - const S32 length_utf16 = (range.fEnd - range.fStart) / sizeof(U16); - const S32 length_utf32 = wstring_wstring_length_from_utf16_length(preedit_string, last_utf32, length_utf16); - preedit_segment_lengths.push_back(length_utf32); - preedit_standouts.push_back( - kTSMHiliteSelectedRawText == range.fHiliteStyle - || kTSMHiliteSelectedConvertedText == range.fHiliteStyle - || kTSMHiliteSelectedText == range.fHiliteStyle); - last_utf32 += length_utf32; - } - if (kTSMHiliteCaretPosition == range.fHiliteStyle) - { - caret_position = last_utf32; - } - last_bytes = range.fEnd; - } - if (preedit_string.length() > last_utf32) - { - preedit_segment_lengths.push_back(preedit_string.length() - last_utf32); - preedit_standouts.push_back(FALSE); - } - - delete[] (char *) text_range_array; - } - - // Handle preedit string. - if (preedit_string.length() == 0) - { - preedit_segment_lengths.clear(); - preedit_standouts.clear(); - } - else if (preedit_segment_lengths.size() == 0) - { - preedit_segment_lengths.push_back(preedit_string.length()); - preedit_standouts.push_back(FALSE); - } - mPreeditor->updatePreedit(preedit_string, preedit_segment_lengths, preedit_standouts, caret_position); - - result = noErr; - } - } - break; - - case kEventTextInputUnicodeForKeyEvent: - { - UInt32 modifiers = 0; - - - // First, process the raw event. - { - EventRef rawEvent = NULL; - - // Get the original event and extract the modifier keys, so we can ignore command-key events. - if (GetEventParameter(event, kEventParamTextInputSendKeyboardEvent, typeEventRef, NULL, sizeof(rawEvent), NULL, &rawEvent) == noErr) - { - // Grab the modifiers for later use in this function... - GetEventParameter (rawEvent, kEventParamKeyModifiers, typeUInt32, NULL, sizeof(UInt32), NULL, &modifiers); - - // and call this function recursively to handle the raw key event. - eventHandler (myHandler, rawEvent); - - // save the raw event until we're done processing the unicode input as well. - mRawKeyEvent = rawEvent; - } - } - - OSStatus err = noErr; - EventParamType actualType = typeUnicodeText; - UInt32 actualSize = 0; - size_t actualCount = 0; - U16 *buffer = NULL; - - // Get the size of the unicode data - err = GetEventParameter (event, kEventParamTextInputSendText, typeUnicodeText, &actualType, 0, &actualSize, NULL); - if(err == noErr) - { - // allocate a buffer and get the actual data. - actualCount = actualSize / sizeof(U16); - buffer = new U16[actualCount]; - err = GetEventParameter (event, kEventParamTextInputSendText, typeUnicodeText, &actualType, actualSize, &actualSize, buffer); - } - - if(err == noErr) - { - if(modifiers & (cmdKey | controlKey)) - { - // This was a menu key equivalent. Ignore it. - } - else - { - MASK mask = LLWindowMacOSX::modifiersToMask(modifiers); - - llassert( actualType == typeUnicodeText ); - - // The result is a UTF16 buffer. Pass the characters in turn to handleUnicodeChar. - - // Convert to UTF32 and go character-by-character. - llutf16string utf16(buffer, actualCount); - LLWString utf32 = utf16str_to_wstring(utf16); - LLWString::iterator iter; - - for(iter = utf32.begin(); iter != utf32.end(); iter++) - { - mCallbacks->handleUnicodeChar(*iter, mask); - } - } - } - - if(buffer != NULL) - { - delete[] buffer; - } - - mRawKeyEvent = NULL; - result = err; - } - break; - - case kEventTextInputOffsetToPos: - { - EventParamType param_type; - long offset; - if (mPreeditor - && GetEventParameter(event, kEventParamTextInputSendTextOffset, typeLongInteger, - ¶m_type, sizeof(offset), NULL, &offset) == noErr - && typeLongInteger == param_type) - { - S32 preedit, preedit_length; - mPreeditor->getPreeditRange(&preedit, &preedit_length); - const LLWString & text = mPreeditor->getPreeditString(); - - LLCoordGL caret_coord; - LLRect preedit_bounds; - if (0 <= offset - && mPreeditor->getPreeditLocation(wstring_wstring_length_from_utf16_length(text, preedit, offset / sizeof(U16)), - &caret_coord, &preedit_bounds, NULL)) - { - LLCoordGL caret_base_coord(caret_coord.mX, preedit_bounds.mBottom); - LLCoordScreen caret_base_coord_screen; - convertCoords(caret_base_coord, &caret_base_coord_screen); - Point qd_point; - qd_point.h = caret_base_coord_screen.mX; - qd_point.v = caret_base_coord_screen.mY; - SetEventParameter(event, kEventParamTextInputReplyPoint, typeQDPoint, sizeof(qd_point), &qd_point); - - short line_height = (short) preedit_bounds.getHeight(); - SetEventParameter(event, kEventParamTextInputReplyLineHeight, typeShortInteger, sizeof(line_height), &line_height); - - result = noErr; - } - else - { - result = errOffsetInvalid; - } - } - } - break; - - case kEventTextInputGetSelectedText: - { - if (mPreeditor) - { - S32 selection, selection_length; - mPreeditor->getSelectionRange(&selection, &selection_length); - if (selection_length) - { - const LLWString text = mPreeditor->getPreeditString().substr(selection, selection_length); - const llutf16string text_utf16 = wstring_to_utf16str(text); - result = SetEventParameter(event, kEventParamTextInputReplyText, typeUnicodeText, - text_utf16.length() * sizeof(U16), text_utf16.c_str()); - } - } - } - break; - } - } - break; - - case kEventClassKeyboard: - { - UInt32 keyCode = 0; - char charCode = 0; - UInt32 modifiers = 0; - - // Some of these may fail for some event types. That's fine. - GetEventParameter (event, kEventParamKeyCode, typeUInt32, NULL, sizeof(UInt32), NULL, &keyCode); - GetEventParameter (event, kEventParamKeyModifiers, typeUInt32, NULL, sizeof(UInt32), NULL, &modifiers); - - // save the raw event so getNativeKeyData can use it. - mRawKeyEvent = event; - - // printf("key event, key code = 0x%08x, char code = 0x%02x (%c), modifiers = 0x%08x\n", keyCode, charCode, (char)charCode, modifiers); - // fflush(stdout); - - switch (evtKind) - { - case kEventRawKeyDown: - case kEventRawKeyRepeat: - if (gDebugWindowProc) - { - printf("key down, key code = 0x%08x, char code = 0x%02x (%c), modifiers = 0x%08x\n", - (unsigned int)keyCode, charCode, (char)charCode, (unsigned int)modifiers); - fflush(stdout); - } - gKeyboard->handleKeyDown(keyCode, modifiers); - result = eventNotHandledErr; - break; - - case kEventRawKeyUp: - if (gDebugWindowProc) - { - printf("key up, key code = 0x%08x, char code = 0x%02x (%c), modifiers = 0x%08x\n", - (unsigned int)keyCode, charCode, (char)charCode, (unsigned int)modifiers); - fflush(stdout); - } - gKeyboard->handleKeyUp(keyCode, modifiers); - result = eventNotHandledErr; - break; - - case kEventRawKeyModifiersChanged: - // The keyboard input system wants key up/down events for modifier keys. - // Mac OS doesn't supply these directly, but can supply events when the collective modifier state changes. - // Use these events to generate up/down events for the modifiers. - - if((modifiers & shiftKey) && !(mLastModifiers & shiftKey)) - { - if (gDebugWindowProc) printf("Shift key down event\n"); - gKeyboard->handleKeyDown(0x38, (modifiers & 0x00FFFFFF) | ((0x38 << 24) & 0xFF000000)); - } - else if(!(modifiers & shiftKey) && (mLastModifiers & shiftKey)) - { - if (gDebugWindowProc) printf("Shift key up event\n"); - gKeyboard->handleKeyUp(0x38, (modifiers & 0x00FFFFFF) | ((0x38 << 24) & 0xFF000000)); - } - - if((modifiers & alphaLock) && !(mLastModifiers & alphaLock)) - { - if (gDebugWindowProc) printf("Caps lock down event\n"); - gKeyboard->handleKeyDown(0x39, (modifiers & 0x00FFFFFF) | ((0x39 << 24) & 0xFF000000)); - } - else if(!(modifiers & alphaLock) && (mLastModifiers & alphaLock)) - { - if (gDebugWindowProc) printf("Caps lock up event\n"); - gKeyboard->handleKeyUp(0x39, (modifiers & 0x00FFFFFF) | ((0x39 << 24) & 0xFF000000)); - } - - if((modifiers & controlKey) && !(mLastModifiers & controlKey)) - { - if (gDebugWindowProc) printf("Control key down event\n"); - gKeyboard->handleKeyDown(0x3b, (modifiers & 0x00FFFFFF) | ((0x3b << 24) & 0xFF000000)); - } - else if(!(modifiers & controlKey) && (mLastModifiers & controlKey)) - { - if (gDebugWindowProc) printf("Control key up event\n"); - gKeyboard->handleKeyUp(0x3b, (modifiers & 0x00FFFFFF) | ((0x3b << 24) & 0xFF000000)); - } - - if((modifiers & optionKey) && !(mLastModifiers & optionKey)) - { - if (gDebugWindowProc) printf("Option key down event\n"); - gKeyboard->handleKeyDown(0x3a, (modifiers & 0x00FFFFFF) | ((0x3a << 24) & 0xFF000000)); - } - else if(!(modifiers & optionKey) && (mLastModifiers & optionKey)) - { - if (gDebugWindowProc) printf("Option key up event\n"); - gKeyboard->handleKeyUp(0x3a, (modifiers & 0x00FFFFFF) | ((0x3a << 24) & 0xFF000000)); - } - - // When the state of the 'Fn' key (the one that changes some of the mappings on a powerbook/macbook keyboard - // to an embedded keypad) changes, it may subsequently cause a key up event to be lost, which may lead to - // a movement key getting "stuck" down. This is bad. - // This is an OS bug -- even the GetKeys() API doesn't tell you the key has been released. - // This workaround causes all held-down keys to be reset whenever the state of the Fn key changes. This isn't - // exactly what we want, but it does avoid the case where you get stuck running forward. - if((modifiers & kEventKeyModifierFnMask) != (mLastModifiers & kEventKeyModifierFnMask)) - { - if (gDebugWindowProc) printf("Fn key state change event\n"); - gKeyboard->resetKeys(); - } - - if (gDebugWindowProc) fflush(stdout); - - mLastModifiers = modifiers; - result = eventNotHandledErr; - break; - } - - mRawKeyEvent = NULL; - } - break; - - case kEventClassMouse: - { - result = CallNextEventHandler(myHandler, event); - if (eventNotHandledErr == result) - { // only handle events not already handled (prevents wierd resize interaction) - EventMouseButton button = kEventMouseButtonPrimary; - HIPoint location = {0.0f, 0.0f}; - UInt32 modifiers = 0; - UInt32 clickCount = 1; - long wheelDelta = 0; - LLCoordScreen inCoords; - LLCoordGL outCoords; - MASK mask = 0; - - GetEventParameter(event, kEventParamMouseButton, typeMouseButton, NULL, sizeof(button), NULL, &button); - GetEventParameter(event, kEventParamMouseLocation, typeHIPoint, NULL, sizeof(location), NULL, &location); - GetEventParameter(event, kEventParamKeyModifiers, typeUInt32, NULL, sizeof(modifiers), NULL, &modifiers); - GetEventParameter(event, kEventParamMouseWheelDelta, typeLongInteger, NULL, sizeof(wheelDelta), NULL, &wheelDelta); - GetEventParameter(event, kEventParamClickCount, typeUInt32, NULL, sizeof(clickCount), NULL, &clickCount); - - inCoords.mX = llround(location.x); - inCoords.mY = llround(location.y); - - if(modifiers & shiftKey) { mask |= MASK_SHIFT; } - if(modifiers & controlKey) { mask |= MASK_CONTROL; } - if(modifiers & optionKey) { mask |= MASK_ALT; } - - if(mCursorDecoupled) - { - CGMouseDelta x, y; - - // If the cursor's decoupled, we need to read the latest movement delta as well. - CGGetLastMouseDelta( &x, &y ); - mCursorLastEventDeltaX = x; - mCursorLastEventDeltaY = y; - - if(mCursorIgnoreNextDelta) - { - mCursorLastEventDeltaX = 0; - mCursorLastEventDeltaY = 0; - mCursorIgnoreNextDelta = FALSE; - } - } - else - { - mCursorLastEventDeltaX = 0; - mCursorLastEventDeltaY = 0; - } - - inCoords.mX += mCursorLastEventDeltaX; - inCoords.mY += mCursorLastEventDeltaY; - - convertCoords(inCoords, &outCoords); - - // printf("coords in: %d, %d; coords out: %d, %d\n", inCoords.mX, inCoords.mY, outCoords.mX, outCoords.mY); - // fflush(stdout); - - - switch (evtKind) - { - case kEventMouseDown: - if (mLanguageTextInputAllowed) - { - // We need to interrupt before handling mouse events, - // so that the fixed string from IM are delivered to - // the currently focused UI component. - interruptLanguageTextInput(); - } - switch(button) - { - case kEventMouseButtonPrimary: - if(modifiers & cmdKey) - { - // Simulate a right click - mSimulatedRightClick = true; - mCallbacks->handleRightMouseDown(this, outCoords, mask); - } - else if(clickCount == 2) - { - // Windows double-click events replace the second mousedown event in a double-click. - mCallbacks->handleDoubleClick(this, outCoords, mask); - } - else - { - mCallbacks->handleMouseDown(this, outCoords, mask); - } - break; - case kEventMouseButtonSecondary: - mCallbacks->handleRightMouseDown(this, outCoords, mask); - break; - - case kEventMouseButtonTertiary: - mCallbacks->handleMiddleMouseDown(this, outCoords, mask); - break; - } - result = noErr; - break; - case kEventMouseUp: - - switch(button) - { - case kEventMouseButtonPrimary: - if(mSimulatedRightClick) - { - // End of simulated right click - mSimulatedRightClick = false; - mCallbacks->handleRightMouseUp(this, outCoords, mask); - } - else - { - mCallbacks->handleMouseUp(this, outCoords, mask); - } - break; - case kEventMouseButtonSecondary: - mCallbacks->handleRightMouseUp(this, outCoords, mask); - break; - - case kEventMouseButtonTertiary: - mCallbacks->handleMiddleMouseUp(this, outCoords, mask); - break; - } - result = noErr; - break; - - case kEventMouseWheelMoved: - { - static S32 z_delta = 0; - - z_delta += wheelDelta; - - if (z_delta <= -WHEEL_DELTA || WHEEL_DELTA <= z_delta) - { - mCallbacks->handleScrollWheel(this, -z_delta / WHEEL_DELTA); - z_delta = 0; - } - } - result = noErr; - break; - - case kEventMouseDragged: - case kEventMouseMoved: - mCallbacks->handleMouseMove(this, outCoords, mask); - result = noErr; - break; - - } - } - } - break; - - case kEventClassWindow: - switch(evtKind) - { - case kEventWindowActivated: - if (mTSMDocument) - { - ActivateTSMDocument(mTSMDocument); - } - mCallbacks->handleFocus(this); - break; - case kEventWindowDeactivated: - if (mTSMDocument) - { - DeactivateTSMDocument(mTSMDocument); - } - mCallbacks->handleFocusLost(this); - break; - - case kEventWindowBoundsChanging: - { - // This is where we would constrain move/resize to a particular screen - - const S32 MIN_WIDTH = mMinWindowWidth; - const S32 MIN_HEIGHT = mMinWindowHeight; - - Rect currentBounds; - Rect previousBounds; - - GetEventParameter(event, kEventParamCurrentBounds, typeQDRectangle, NULL, sizeof(Rect), NULL, ¤tBounds); - GetEventParameter(event, kEventParamPreviousBounds, typeQDRectangle, NULL, sizeof(Rect), NULL, &previousBounds); - - // Put an offset into window un-maximize operation since the kEventWindowGetIdealSize - // event only allows the specification of size and not position. - if (mMaximized) - { - short leftOffset = mPreviousWindowRect.left - currentBounds.left; - currentBounds.left += leftOffset; - currentBounds.right += leftOffset; - - short topOffset = mPreviousWindowRect.top - currentBounds.top; - currentBounds.top += topOffset; - currentBounds.bottom += topOffset; - } - else - { - // Store off the size for future un-maximize operations - mPreviousWindowRect = previousBounds; - } - - if ((currentBounds.right - currentBounds.left) < MIN_WIDTH) - { - currentBounds.right = currentBounds.left + MIN_WIDTH; - } - - if ((currentBounds.bottom - currentBounds.top) < MIN_HEIGHT) - { - currentBounds.bottom = currentBounds.top + MIN_HEIGHT; - } - - SetEventParameter(event, kEventParamCurrentBounds, typeQDRectangle, sizeof(Rect), ¤tBounds); - result = noErr; - } - break; - - case kEventWindowBoundsChanged: - { - // Get new window bounds - Rect newBounds; - GetEventParameter(event, kEventParamCurrentBounds, typeQDRectangle, NULL, sizeof(Rect), NULL, &newBounds); - - // Get previous window bounds - Rect oldBounds; - GetEventParameter(event, kEventParamPreviousBounds, typeQDRectangle, NULL, sizeof(Rect), NULL, &oldBounds); - - // Determine if the new size is larger than the old - bool newBoundsLarger = ((newBounds.right - newBounds.left) >= (oldBounds.right - oldBounds.left)); - newBoundsLarger &= ((newBounds.bottom - newBounds.top) >= (oldBounds.bottom - oldBounds.top)); - - // Check to see if this is a zoom event (+ button on window pane) - unsigned int eventParams; - GetEventParameter(event, kEventParamAttributes, typeUInt32, NULL, sizeof(int), NULL, &eventParams); - bool isZoomEvent = ((eventParams & kWindowBoundsChangeZoom) != 0); - - // Maximized flag is if zoom event and increasing window size - mMaximized = (isZoomEvent && newBoundsLarger); - - aglUpdateContext(mContext); - - mCallbacks->handleResize(this, newBounds.right - newBounds.left, newBounds.bottom - newBounds.top); - } - break; - - case kEventWindowGetIdealSize: - // Only recommend a new ideal size when un-maximizing - if (mMaximized == TRUE) - { - Point nonMaximizedSize; - - nonMaximizedSize.v = mPreviousWindowRect.bottom - mPreviousWindowRect.top; - nonMaximizedSize.h = mPreviousWindowRect.right - mPreviousWindowRect.left; - - SetEventParameter(event, kEventParamDimensions, typeQDPoint, sizeof(Point), &nonMaximizedSize); - result = noErr; - } - break; - - case kEventWindowClose: - if(mCallbacks->handleCloseRequest(this)) - { - // Get the app to initiate cleanup. - mCallbacks->handleQuit(this); - // The app is responsible for calling destroyWindow when done with GL - } - result = noErr; - break; - - case kEventWindowHidden: - // llinfos << "LLWindowMacOSX: Deactivating on hide" << llendl; - mMinimized = TRUE; - mCallbacks->handleActivate(this, false); - // result = noErr; - break; - - case kEventWindowShown: - // llinfos << "LLWindowMacOSX: Activating on show" << llendl; - mMinimized = FALSE; - mCallbacks->handleActivate(this, true); - // result = noErr; - break; - - case kEventWindowCollapsed: - // llinfos << "LLWindowMacOSX: Deactivating on collapse" << llendl; - mMinimized = TRUE; - mCallbacks->handleActivate(this, false); - // result = noErr; - break; - - case kEventWindowExpanded: - // llinfos << "LLWindowMacOSX: Activating on expand" << llendl; - mMinimized = FALSE; - mCallbacks->handleActivate(this, true); - // result = noErr; - break; - - case kEventWindowGetClickActivation: - // BringToFront(mWindow); - // result = noErr; - break; - } - break; - - case kEventClassTSMDocumentAccess: - if (mPreeditor) - { - switch(evtKind) - { - - case kEventTSMDocumentAccessGetLength: - { - // Return the number of UTF-16 units in the text, excluding those for preedit. - - S32 preedit, preedit_length; - mPreeditor->getPreeditRange(&preedit, &preedit_length); - const LLWString & text = mPreeditor->getPreeditString(); - const CFIndex length = wstring_utf16_length(text, 0, preedit) - + wstring_utf16_length(text, preedit + preedit_length, text.length()); - result = SetEventParameter(event, kEventParamTSMDocAccessCharacterCount, typeCFIndex, sizeof(length), &length); - } - break; - - case kEventTSMDocumentAccessGetSelectedRange: - { - // Return the selected range, excluding preedit. - // In our preeditor, preedit and selection are exclusive, so, - // when it has a preedit, there is no selection and the - // insertion point is on the preedit that corrupses into the - // beginning of the preedit when the preedit was removed. - - S32 preedit, preedit_length; - mPreeditor->getPreeditRange(&preedit, &preedit_length); - const LLWString & text = mPreeditor->getPreeditString(); - - CFRange range; - if (preedit_length) - { - range.location = wstring_utf16_length(text, 0, preedit); - range.length = 0; - } - else - { - S32 selection, selection_length; - mPreeditor->getSelectionRange(&selection, &selection_length); - range.location = wstring_utf16_length(text, 0, selection); - range.length = wstring_utf16_length(text, selection, selection_length); - } - - result = SetEventParameter(event, kEventParamTSMDocAccessReplyCharacterRange, typeCFRange, sizeof(range), &range); - } - break; - - case kEventTSMDocumentAccessGetCharacters: - { - UniChar *target_pointer; - CFRange range; - EventParamType param_type; - if ((result = GetEventParameter(event, kEventParamTSMDocAccessSendCharacterRange, - typeCFRange, ¶m_type, sizeof(range), NULL, &range)) == noErr - && typeCFRange == param_type - && (result = GetEventParameter(event, kEventParamTSMDocAccessSendCharactersPtr, - typePtr, ¶m_type, sizeof(target_pointer), NULL, &target_pointer)) == noErr - && typePtr == param_type) - { - S32 preedit, preedit_length; - mPreeditor->getPreeditRange(&preedit, &preedit_length); - const LLWString & text = mPreeditor->getPreeditString(); - - // The GetCharacters event of TSMDA has a fundamental flaw; - // An input method need to decide the starting offset and length - // *before* it actually see the contents, so it is impossible - // to guarantee the character-aligned access. The event reply - // has no way to indicate a condition something like "Request - // was not fulfilled due to unaligned access. Please retry." - // Any error sent back to the input method stops use of TSMDA - // entirely during the session... - // We need to simulate very strictly the behaviour as if the - // underlying *text engine* holds the contents in UTF-16. - // I guess this is the reason why Apple repeats saying "all - // text handling application should use UTF-16." They are - // trying to _fix_ the flaw by changing the appliations... - // ... or, domination of UTF-16 in the industry may be a part - // of the company vision, and Apple is trying to force third - // party developers to obey their vision. Remember that use - // of 16 bits per _a_character_ was one of the very fundamental - // Unicode design policy on its early days (during late 80s) - // and the original Unicode design was by two Apple employees... - - const llutf16string text_utf16 - = wstring_to_utf16str(text, preedit) - + wstring_to_utf16str(text.substr(preedit + preedit_length)); - - llassert_always(sizeof(U16) == sizeof(UniChar)); - llassert(0 <= range.location && 0 <= range.length && range.location + range.length <= text_utf16.length()); - memcpy(target_pointer, text_utf16.c_str() + range.location, range.length * sizeof(UniChar)); - - // Note that result has already been set above. - } - } - break; - - } - } - break; - } - return result; -} - const char* cursorIDToName(int id) { switch (id) @@ -2876,7 +1371,7 @@ static void initPixmapCursor(int cursorid, int hotspotX, int hotspotY) void LLWindowMacOSX::updateCursor() { - OSStatus result = noErr; + S32 result = 0; if (mDragOverrideCursor != -1) { @@ -2909,11 +1404,11 @@ void LLWindowMacOSX::updateCursor() { default: case UI_CURSOR_ARROW: - InitCursor(); + setArrowCursor(); if(mCursorHidden) { // Since InitCursor resets the hide level, correct for it here. - ::HideCursor(); + hideNSCursor(); } break; @@ -2921,12 +1416,12 @@ void LLWindowMacOSX::updateCursor() // Find out what they look like and replicate them. // These are essentially correct - case UI_CURSOR_WAIT: SetThemeCursor(kThemeWatchCursor); break; - case UI_CURSOR_IBEAM: SetThemeCursor(kThemeIBeamCursor); break; - case UI_CURSOR_CROSS: SetThemeCursor(kThemeCrossCursor); break; - case UI_CURSOR_HAND: SetThemeCursor(kThemePointingHandCursor); break; + case UI_CURSOR_WAIT: /* Apple purposely doesn't allow us to set the beachball cursor manually. Let NSApp figure out when to do this. */ break; + case UI_CURSOR_IBEAM: setIBeamCursor(); break; + case UI_CURSOR_CROSS: setCrossCursor(); break; + case UI_CURSOR_HAND: setPointingHandCursor(); break; // case UI_CURSOR_NO: SetThemeCursor(kThemeNotAllowedCursor); break; - case UI_CURSOR_ARROWCOPY: SetThemeCursor(kThemeCopyArrowCursor); break; + case UI_CURSOR_ARROWCOPY: setCopyCursor(); break; // Double-check these case UI_CURSOR_NO: @@ -2969,7 +1464,7 @@ void LLWindowMacOSX::updateCursor() if(result != noErr) { - InitCursor(); + setArrowCursor(); } mCurrentCursor = mNextCursor; @@ -3039,7 +1534,7 @@ void LLWindowMacOSX::hideCursor() // llinfos << "hideCursor: hiding" << llendl; mCursorHidden = TRUE; mHideCursorPermanent = TRUE; - ::HideCursor(); + hideNSCursor(); } else { @@ -3056,7 +1551,7 @@ void LLWindowMacOSX::showCursor() // llinfos << "showCursor: showing" << llendl; mCursorHidden = FALSE; mHideCursorPermanent = FALSE; - ::ShowCursor(); + showNSCursor(); } else { @@ -3100,24 +1595,6 @@ LLSplashScreenMacOSX::~LLSplashScreenMacOSX() void LLSplashScreenMacOSX::showImpl() { // This code _could_ be used to display a spash screen... -#if 0 - IBNibRef nib = NULL; - OSStatus err; - - err = CreateNibReference(CFSTR("SecondLife"), &nib); - - if(err == noErr) - { - CreateWindowFromNib(nib, CFSTR("Splash Screen"), &mWindow); - - DisposeNibReference(nib); - } - - if(mWindow != NULL) - { - ShowWindow(mWindow); - } -#endif } void LLSplashScreenMacOSX::updateImpl(const std::string& mesg) @@ -3127,25 +1604,6 @@ void LLSplashScreenMacOSX::updateImpl(const std::string& mesg) CFStringRef string = NULL; string = CFStringCreateWithCString(NULL, mesg.c_str(), kCFStringEncodingUTF8); - - if(string != NULL) - { - ControlRef progressText = NULL; - ControlID id; - OSStatus err; - - id.signature = 'what'; - id.id = 0; - - err = GetControlByID(mWindow, &id, &progressText); - if(err == noErr) - { - err = SetControlData(progressText, kControlEntireControl, kControlStaticTextCFStringTag, sizeof(CFStringRef), (Ptr)&string); - Draw1Control(progressText); - } - - CFRelease(string); - } } } @@ -3154,111 +1612,21 @@ void LLSplashScreenMacOSX::hideImpl() { if(mWindow != NULL) { - DisposeWindow(mWindow); mWindow = NULL; } } - - S32 OSMessageBoxMacOSX(const std::string& text, const std::string& caption, U32 type) { - S32 result = OSBTN_CANCEL; - SInt16 retval_mac = 1; - AlertStdCFStringAlertParamRec params; - CFStringRef errorString = NULL; - CFStringRef explanationString = NULL; - DialogRef alert = NULL; - AlertType alertType = kAlertCautionAlert; - OSStatus err; - - explanationString = CFStringCreateWithCString(NULL, text.c_str(), kCFStringEncodingUTF8); - errorString = CFStringCreateWithCString(NULL, caption.c_str(), kCFStringEncodingUTF8); - - params.version = kStdCFStringAlertVersionOne; - params.movable = false; - params.helpButton = false; - params.defaultText = (CFStringRef)kAlertDefaultOKText; - params.cancelText = 0; - params.otherText = 0; - params.defaultButton = 1; - params.cancelButton = 0; - params.position = kWindowDefaultPosition; - params.flags = 0; - - switch(type) - { - case OSMB_OK: - default: - break; - case OSMB_OKCANCEL: - params.cancelText = (CFStringRef)kAlertDefaultCancelText; - params.cancelButton = 2; - break; - case OSMB_YESNO: - alertType = kAlertNoteAlert; - params.defaultText = CFSTR("Yes"); - params.cancelText = CFSTR("No"); - params.cancelButton = 2; - break; - } - - if(gWindowImplementation != NULL) - gWindowImplementation->beforeDialog(); - - err = CreateStandardAlert( - alertType, - errorString, - explanationString, - ¶ms, - &alert); - - if(err == noErr) - { - err = RunStandardAlert( - alert, - NULL, - &retval_mac); - } - - if(gWindowImplementation != NULL) - gWindowImplementation->afterDialog(); - - switch(type) - { - case OSMB_OK: - case OSMB_OKCANCEL: - default: - if(retval_mac == 1) - result = OSBTN_OK; - else - result = OSBTN_CANCEL; - break; - case OSMB_YESNO: - if(retval_mac == 1) - result = OSBTN_YES; - else - result = OSBTN_NO; - break; - } - - if(errorString != NULL) - { - CFRelease(errorString); - } - - if(explanationString != NULL) - { - CFRelease(explanationString); - } - - return result; + return showAlert(text, caption, type); } // Open a URL with the user's default web browser. // Must begin with protocol identifier. void LLWindowMacOSX::spawnWebBrowser(const std::string& escaped_url, bool async) { + // I'm fairly certain that this is all legitimate under Apple's currently supported APIs. + bool found = false; S32 i; for (i = 0; i < gURLProtocolWhitelistCount; i++) @@ -3276,7 +1644,7 @@ void LLWindowMacOSX::spawnWebBrowser(const std::string& escaped_url, bool async) return; } - OSStatus result = noErr; + S32 result = 0; CFURLRef urlRef = NULL; llinfos << "Opening URL " << escaped_url << llendl; @@ -3313,7 +1681,7 @@ void LLWindowMacOSX::spawnWebBrowser(const std::string& escaped_url, bool async) LLSD LLWindowMacOSX::getNativeKeyData() { LLSD result = LLSD::emptyMap(); - +#if 0 if(mRawKeyEvent) { char char_code = 0; @@ -3335,7 +1703,7 @@ LLSD LLWindowMacOSX::getNativeKeyData() // This causes trouble for control characters -- apparently character codes less than 32 (escape, control-A, etc) // cause llsd serialization to create XML that the llsd deserializer won't parse! std::string unicode; - OSStatus err = noErr; + S32 err = noErr; EventParamType actualType = typeUTF8Text; UInt32 actualSize = 0; char *buffer = NULL; @@ -3357,7 +1725,7 @@ LLSD LLWindowMacOSX::getNativeKeyData() #endif } - +#endif lldebugs << "native key data is: " << result << llendl; @@ -3367,34 +1735,9 @@ LLSD LLWindowMacOSX::getNativeKeyData() BOOL LLWindowMacOSX::dialogColorPicker( F32 *r, F32 *g, F32 *b) { + // Is this even used anywhere? Do we really need an OS color picker? BOOL retval = FALSE; - OSErr error = noErr; - NColorPickerInfo info; - - memset(&info, 0, sizeof(info)); - info.theColor.color.rgb.red = (UInt16)(*r * 65535.f); - info.theColor.color.rgb.green = (UInt16)(*g * 65535.f); - info.theColor.color.rgb.blue = (UInt16)(*b * 65535.f); - info.placeWhere = kCenterOnMainScreen; - - if(gWindowImplementation != NULL) - gWindowImplementation->beforeDialog(); - - error = NPickColor(&info); - - if(gWindowImplementation != NULL) - gWindowImplementation->afterDialog(); - - if (error == noErr) - { - retval = info.newColorChosen; - if (info.newColorChosen) - { - *r = ((float) info.theColor.color.rgb.red) / 65535.0; - *g = ((float) info.theColor.color.rgb.green) / 65535.0; - *b = ((float) info.theColor.color.rgb.blue) / 65535.0; - } - } + //S32 error = 0; return (retval); } @@ -3405,44 +1748,8 @@ void *LLWindowMacOSX::getPlatformWindow() return (void*)mWindow; } -void *LLWindowMacOSX::getMediaWindow() -{ - /* - Mozilla needs to be initialized with a WindowRef to function properly. - (There's no good reason for this, since it shouldn't be interacting with our window in any way, but that's another issue.) - If we're in windowed mode, we _could_ hand it our actual window pointer, but a subsequent switch to fullscreen will destroy that window, - which trips up Mozilla. - Instead of using our actual window, we create an invisible window which will persist for the lifetime of the application and pass that to Mozilla. - This satisfies its deep-seated need to latch onto a WindowRef and solves the issue with switching between fullscreen and windowed modes. - - Note that we will never destroy this window (by design!), but since only one will ever be created per run of the application, that's okay. - */ - - if(sMediaWindow == NULL) - { - Rect window_rect = {100, 100, 200, 200}; - - sMediaWindow = NewCWindow( - NULL, - &window_rect, - (ConstStr255Param) "\p", - false, // Create the window invisible. - zoomDocProc, // Window with a grow box and a zoom box - kLastWindowOfClass, // create it behind other windows - false, // no close box - 0); - } - - return (void*)sMediaWindow; -} - -void LLWindowMacOSX::stopDockTileBounce() -{ - NMRemove(&mBounceRec); - mBounceTimer.stop(); -} - // get a double value from a dictionary +/* static double getDictDouble (CFDictionaryRef refDict, CFStringRef key) { double double_value; @@ -3452,7 +1759,7 @@ static double getDictDouble (CFDictionaryRef refDict, CFStringRef key) if (!CFNumberGetValue(number_value, kCFNumberDoubleType, &double_value)) // or if cant convert it return -1; // fail return double_value; // otherwise return the long value -} +}*/ // get a long value from a dictionary static long getDictLong (CFDictionaryRef refDict, CFStringRef key) @@ -3468,8 +1775,8 @@ static long getDictLong (CFDictionaryRef refDict, CFStringRef key) void LLWindowMacOSX::allowLanguageTextInput(LLPreeditor *preeditor, BOOL b) { - ScriptLanguageRecord script_language; - + allowDirectMarkedTextInput(b, mGLView); + if (preeditor != mPreeditor && !b) { // This condition may occur by a call to @@ -3480,9 +1787,7 @@ void LLWindowMacOSX::allowLanguageTextInput(LLPreeditor *preeditor, BOOL b) // is not disturbed. return; } - - UseInputWindow(mTSMDocument, !b); - + // Take care of old and new preeditors. if (preeditor != mPreeditor || !b) { @@ -3495,44 +1800,17 @@ void LLWindowMacOSX::allowLanguageTextInput(LLPreeditor *preeditor, BOOL b) } mPreeditor = (b ? preeditor : NULL); } - + if (b == mLanguageTextInputAllowed) { return; } mLanguageTextInputAllowed = b; - - if (b) - { - if (mTSMScriptCode != smRoman) - { - script_language.fScript = mTSMScriptCode; - script_language.fLanguage = mTSMLangCode; - SetTextServiceLanguage(&script_language); - } - } - else - { - GetTextServiceLanguage(&script_language); - mTSMScriptCode = script_language.fScript; - mTSMLangCode = script_language.fLanguage; - if (mTSMScriptCode != smRoman) - { - script_language.fScript = smRoman; - script_language.fLanguage = langEnglish; - SetTextServiceLanguage(&script_language); - } - } } void LLWindowMacOSX::interruptLanguageTextInput() { - if (mTSMDocument) - { - FixTSMDocument(mTSMDocument); - } - // Don't we need to call resetPreedit here? - // Well, if Apple's TSM document is correct, we don't. + commitCurrentPreedit(mGLView); } //static @@ -3543,21 +1821,21 @@ std::vector<std::string> LLWindowMacOSX::getDynamicFallbackFontList() } // static -MASK LLWindowMacOSX::modifiersToMask(SInt16 modifiers) +MASK LLWindowMacOSX::modifiersToMask(S16 modifiers) { MASK mask = 0; - if(modifiers & shiftKey) { mask |= MASK_SHIFT; } - if(modifiers & (cmdKey | controlKey)) { mask |= MASK_CONTROL; } - if(modifiers & optionKey) { mask |= MASK_ALT; } + if(modifiers & MAC_SHIFT_KEY) { mask |= MASK_SHIFT; } + if(modifiers & (MAC_CMD_KEY | MAC_CTRL_KEY)) { mask |= MASK_CONTROL; } + if(modifiers & MAC_ALT_KEY) { mask |= MASK_ALT; } return mask; } #if LL_OS_DRAGDROP_ENABLED - -OSErr LLWindowMacOSX::dragTrackingHandler(DragTrackingMessage message, WindowRef theWindow, +/* +S16 LLWindowMacOSX::dragTrackingHandler(DragTrackingMessage message, WindowRef theWindow, void * handlerRefCon, DragRef drag) { - OSErr result = noErr; + S16 result = 0; LLWindowMacOSX *self = (LLWindowMacOSX*)handlerRefCon; lldebugs << "drag tracking handler, message = " << message << llendl; @@ -3582,7 +1860,6 @@ OSErr LLWindowMacOSX::dragTrackingHandler(DragTrackingMessage message, WindowRef return result; } - OSErr LLWindowMacOSX::dragReceiveHandler(WindowRef theWindow, void * handlerRefCon, DragRef drag) { @@ -3590,126 +1867,69 @@ OSErr LLWindowMacOSX::dragReceiveHandler(WindowRef theWindow, void * handlerRefC return self->handleDragNDrop(drag, LLWindowCallbacks::DNDA_DROPPED); } - -OSErr LLWindowMacOSX::handleDragNDrop(DragRef drag, LLWindowCallbacks::DragNDropAction action) +*/ +void LLWindowMacOSX::handleDragNDrop(std::string url, LLWindowCallbacks::DragNDropAction action) { - OSErr result = dragNotAcceptedErr; // overall function result - OSErr err = noErr; // for local error handling - - // Get the mouse position and modifiers of this drag. - SInt16 modifiers, mouseDownModifiers, mouseUpModifiers; - ::GetDragModifiers(drag, &modifiers, &mouseDownModifiers, &mouseUpModifiers); - MASK mask = LLWindowMacOSX::modifiersToMask(modifiers); + MASK mask = LLWindowMacOSX::modifiersToMask(getModifiers()); - Point mouse_point; - // This will return the mouse point in global screen coords - ::GetDragMouse(drag, &mouse_point, NULL); - LLCoordScreen screen_coords(mouse_point.h, mouse_point.v); + float mouse_point[2]; + // This will return the mouse point in window coords + getCursorPos(mWindow, mouse_point); + LLCoordWindow window_coords(mouse_point[0], mouse_point[1]); LLCoordGL gl_pos; - convertCoords(screen_coords, &gl_pos); - - // Look at the pasteboard and try to extract an URL from it - PasteboardRef pasteboard; - if(GetDragPasteboard(drag, &pasteboard) == noErr) + convertCoords(window_coords, &gl_pos); + + if(!url.empty()) { - ItemCount num_items = 0; - // Treat an error here as an item count of 0 - (void)PasteboardGetItemCount(pasteboard, &num_items); - - // Only deal with single-item drags. - if(num_items == 1) - { - PasteboardItemID item_id = NULL; - CFArrayRef flavors = NULL; - CFDataRef data = NULL; - - err = PasteboardGetItemIdentifier(pasteboard, 1, &item_id); // Yes, this really is 1-based. - - // Try to extract an URL from the pasteboard - if(err == noErr) - { - err = PasteboardCopyItemFlavors( pasteboard, item_id, &flavors); - } - - if(err == noErr) - { - if(CFArrayContainsValue(flavors, CFRangeMake(0, CFArrayGetCount(flavors)), kUTTypeURL)) - { - // This is an URL. - err = PasteboardCopyItemFlavorData(pasteboard, item_id, kUTTypeURL, &data); - } - else if(CFArrayContainsValue(flavors, CFRangeMake(0, CFArrayGetCount(flavors)), kUTTypeUTF8PlainText)) + LLWindowCallbacks::DragNDropResult res = + mCallbacks->handleDragNDrop(this, gl_pos, mask, action, url); + + switch (res) { + case LLWindowCallbacks::DND_NONE: // No drop allowed + if (action == LLWindowCallbacks::DNDA_TRACK) { - // This is a string that might be an URL. - err = PasteboardCopyItemFlavorData(pasteboard, item_id, kUTTypeUTF8PlainText, &data); + mDragOverrideCursor = 0; } - - } - - if(flavors != NULL) - { - CFRelease(flavors); - } - - if(data != NULL) - { - std::string url; - url.assign((char*)CFDataGetBytePtr(data), CFDataGetLength(data)); - CFRelease(data); - - if(!url.empty()) - { - LLWindowCallbacks::DragNDropResult res = - mCallbacks->handleDragNDrop(this, gl_pos, mask, action, url); - - switch (res) { - case LLWindowCallbacks::DND_NONE: // No drop allowed - if (action == LLWindowCallbacks::DNDA_TRACK) - { - mDragOverrideCursor = kThemeNotAllowedCursor; - } - else { - mDragOverrideCursor = -1; - } - break; - case LLWindowCallbacks::DND_MOVE: // Drop accepted would result in a "move" operation - mDragOverrideCursor = kThemePointingHandCursor; - result = noErr; - break; - case LLWindowCallbacks::DND_COPY: // Drop accepted would result in a "copy" operation - mDragOverrideCursor = kThemeCopyArrowCursor; - result = noErr; - break; - case LLWindowCallbacks::DND_LINK: // Drop accepted would result in a "link" operation: - mDragOverrideCursor = kThemeAliasArrowCursor; - result = noErr; - break; - default: - mDragOverrideCursor = -1; - break; - } - // This overrides the cursor being set by setCursor. - // This is a bit of a hack workaround because lots of areas - // within the viewer just blindly set the cursor. - if (mDragOverrideCursor == -1) - { - // Restore the cursor - ECursorType temp_cursor = mCurrentCursor; - // get around the "setting the same cursor" code in setCursor() - mCurrentCursor = UI_CURSOR_COUNT; - setCursor(temp_cursor); - } - else { - // Override the cursor - SetThemeCursor(mDragOverrideCursor); - } - + else { + mDragOverrideCursor = -1; } - } + break; + case LLWindowCallbacks::DND_MOVE: // Drop accepted would result in a "move" operation + mDragOverrideCursor = UI_CURSOR_NO; + break; + case LLWindowCallbacks::DND_COPY: // Drop accepted would result in a "copy" operation + mDragOverrideCursor = UI_CURSOR_ARROWCOPY; + break; + default: + mDragOverrideCursor = -1; + break; + } + // This overrides the cursor being set by setCursor. + // This is a bit of a hack workaround because lots of areas + // within the viewer just blindly set the cursor. + if (mDragOverrideCursor == -1) + { + // Restore the cursor + ECursorType temp_cursor = mCurrentCursor; + // get around the "setting the same cursor" code in setCursor() + mCurrentCursor = UI_CURSOR_COUNT; + setCursor(temp_cursor); + } + else { + // Override the cursor + switch (mDragOverrideCursor) { + case 0: + setArrowCursor(); + break; + case UI_CURSOR_NO: + setNotAllowedCursor(); + case UI_CURSOR_ARROWCOPY: + setCopyCursor(); + default: + break; + }; } } - - return result; } #endif // LL_OS_DRAGDROP_ENABLED diff --git a/indra/llwindow/llwindowmacosx.h b/indra/llwindow/llwindowmacosx.h index af83b50097..6a6b39e674 100755 --- a/indra/llwindow/llwindowmacosx.h +++ b/indra/llwindow/llwindowmacosx.h @@ -29,11 +29,12 @@ #include "llwindow.h" #include "llwindowcallbacks.h" +#include "llwindowmacosx-objc.h" #include "lltimer.h" -#include <Carbon/Carbon.h> -#include <AGL/agl.h> +#include <ApplicationServices/ApplicationServices.h> +#include <OpenGL/OpenGL.h> // AssertMacros.h does bad things. #include "fix_macros.h" @@ -106,7 +107,6 @@ public: /*virtual*/ BOOL dialogColorPicker(F32 *r, F32 *g, F32 *b); /*virtual*/ void *getPlatformWindow(); - /*virtual*/ void *getMediaWindow(); /*virtual*/ void bringToFront() {}; /*virtual*/ void allowLanguageTextInput(LLPreeditor *preeditor, BOOL b); @@ -117,7 +117,17 @@ public: // Provide native key event data /*virtual*/ LLSD getNativeKeyData(); - + + void* getWindow() { return mWindow; } + LLWindowCallbacks* getCallbacks() { return mCallbacks; } + LLPreeditor* getPreeditor() { return mPreeditor; } + + void updateMouseDeltas(float* deltas); + void getMouseDeltas(float* delta); + + void handleDragNDrop(std::string url, LLWindowCallbacks::DragNDropAction action); + + bool allowsLanguageInput() { return mLanguageTextInputAllowed; } protected: LLWindowMacOSX(LLWindowCallbacks* callbacks, @@ -153,40 +163,33 @@ protected: BOOL createContext(int x, int y, int width, int height, int bits, BOOL fullscreen, BOOL disable_vsync); void destroyContext(); void setupFailure(const std::string& text, const std::string& caption, U32 type); - static pascal OSStatus staticEventHandler (EventHandlerCallRef myHandler, EventRef event, void* userData); - static pascal Boolean staticMoveEventComparator( EventRef event, void* data); - OSStatus eventHandler (EventHandlerCallRef myHandler, EventRef event); void adjustCursorDecouple(bool warpingMouse = false); - void stopDockTileBounce(); - static MASK modifiersToMask(SInt16 modifiers); + static MASK modifiersToMask(S16 modifiers); #if LL_OS_DRAGDROP_ENABLED - static OSErr dragTrackingHandler(DragTrackingMessage message, WindowRef theWindow, - void * handlerRefCon, DragRef theDrag); - static OSErr dragReceiveHandler(WindowRef theWindow, void * handlerRefCon, DragRef theDrag); - OSErr handleDragNDrop(DragRef theDrag, LLWindowCallbacks::DragNDropAction action); + + //static OSErr dragTrackingHandler(DragTrackingMessage message, WindowRef theWindow, void * handlerRefCon, DragRef theDrag); + //static OSErr dragReceiveHandler(WindowRef theWindow, void * handlerRefCon, DragRef theDrag); + + #endif // LL_OS_DRAGDROP_ENABLED // // Platform specific variables // - WindowRef mWindow; - AGLContext mContext; - AGLPixelFormat mPixelFormat; + + // Use generic pointers here. This lets us do some funky Obj-C interop using Obj-C objects without having to worry about any compilation problems that may arise. + NSWindowRef mWindow; + GLViewRef mGLView; + CGLContextObj mContext; + CGLPixelFormatObj mPixelFormat; CGDirectDisplayID mDisplay; - CFDictionaryRef mOldDisplayMode; - EventLoopTimerRef mTimer; - EventHandlerUPP mEventHandlerUPP; - EventHandlerRef mGlobalHandlerRef; - EventHandlerRef mWindowHandlerRef; - EventComparatorUPP mMoveEventCampartorUPP; - Rect mOldMouseClip; // Screen rect to which the mouse cursor was globally constrained before we changed it in clipMouse() - Rect mPreviousWindowRect; // Save previous window for un-maximize event - Str255 mWindowTitle; + LLRect mOldMouseClip; // Screen rect to which the mouse cursor was globally constrained before we changed it in clipMouse() + std::string mWindowTitle; double mOriginalAspectRatio; BOOL mSimulatedRightClick; - UInt32 mLastModifiers; + U32 mLastModifiers; BOOL mHandsOffEvents; // When true, temporarially disable CarbonEvent processing. // Used to allow event processing when putting up dialogs in fullscreen mode. BOOL mCursorDecoupled; @@ -201,25 +204,16 @@ protected: U32 mFSAASamples; BOOL mForceRebuild; - S32 mDragOverrideCursor; - - F32 mBounceTime; - NMRec mBounceRec; - LLTimer mBounceTimer; + S32 mDragOverrideCursor; // Input method management through Text Service Manager. - TSMDocumentID mTSMDocument; BOOL mLanguageTextInputAllowed; - ScriptCode mTSMScriptCode; - LangCode mTSMLangCode; LLPreeditor* mPreeditor; static BOOL sUseMultGL; friend class LLWindowManager; - static WindowRef sMediaWindow; - EventRef mRawKeyEvent; - + }; diff --git a/indra/mac_updater/mac_updater.cpp b/indra/mac_updater/mac_updater.cpp new file mode 100644 index 0000000000..f533d47b18 --- /dev/null +++ b/indra/mac_updater/mac_updater.cpp @@ -0,0 +1,1266 @@ +/** + * @file mac_updater.cpp + * @brief + * + * $LicenseInfo:firstyear=2006&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "linden_common.h" + +#include <boost/format.hpp> + +#include <libgen.h> +#include <sys/types.h> +#include <sys/stat.h> +#include <unistd.h> + +#include <curl/curl.h> +#include <pthread.h> + +#include "llerror.h" +#include "lltimer.h" +#include "lldir.h" +#include "llfile.h" + +#include "llstring.h" + +#include <Carbon/Carbon.h> + +#include "llerrorcontrol.h" + +#if LL_DARWIN +// FSPathMakeRef, FSObjectCopy, deprecations... +#pragma GCC diagnostic ignored "-Wdeprecated-declarations" +#endif + +enum +{ + kEventClassCustom = 'Cust', + kEventCustomProgress = 'Prog', + kEventParamCustomCurValue = 'Cur ', + kEventParamCustomMaxValue = 'Max ', + kEventParamCustomText = 'Text', + kEventCustomDone = 'Done', +}; + +WindowRef gWindow = NULL; +EventHandlerRef gEventHandler = NULL; +OSStatus gFailure = noErr; +Boolean gCancelled = false; + +const char *gUpdateURL; +const char *gProductName; +const char *gBundleID; +const char *gDmgFile; +const char *gMarkerPath; + +void *updatethreadproc(void*); + +pthread_t updatethread; + +OSStatus setProgress(int cur, int max) +{ + OSStatus err; + ControlRef progressBar = NULL; + ControlID id; + + id.signature = 'prog'; + id.id = 0; + + err = GetControlByID(gWindow, &id, &progressBar); + if(err == noErr) + { + Boolean indeterminate; + + if(max == 0) + { + indeterminate = true; + err = SetControlData(progressBar, kControlEntireControl, kControlProgressBarIndeterminateTag, sizeof(Boolean), (Ptr)&indeterminate); + } + else + { + double percentage = (double)cur / (double)max; + SetControlMinimum(progressBar, 0); + SetControlMaximum(progressBar, 100); + SetControlValue(progressBar, (SInt16)(percentage * 100)); + + indeterminate = false; + err = SetControlData(progressBar, kControlEntireControl, kControlProgressBarIndeterminateTag, sizeof(Boolean), (Ptr)&indeterminate); + + Draw1Control(progressBar); + } + } + + return(err); +} + +OSStatus setProgressText(CFStringRef text) +{ + OSStatus err; + ControlRef progressText = NULL; + ControlID id; + + id.signature = 'what'; + id.id = 0; + + err = GetControlByID(gWindow, &id, &progressText); + if(err == noErr) + { + err = SetControlData(progressText, kControlEntireControl, kControlStaticTextCFStringTag, sizeof(CFStringRef), (Ptr)&text); + Draw1Control(progressText); + } + + return(err); +} + +OSStatus sendProgress(long cur, long max, CFStringRef text = NULL) +{ + OSStatus result; + EventRef evt; + + result = CreateEvent( + NULL, + kEventClassCustom, + kEventCustomProgress, + 0, + kEventAttributeNone, + &evt); + + // This event needs to be targeted at the window so it goes to the window's handler. + if(result == noErr) + { + EventTargetRef target = GetWindowEventTarget(gWindow); + result = SetEventParameter ( + evt, + kEventParamPostTarget, + typeEventTargetRef, + sizeof(target), + &target); + } + + if(result == noErr) + { + result = SetEventParameter ( + evt, + kEventParamCustomCurValue, + typeLongInteger, + sizeof(cur), + &cur); + } + + if(result == noErr) + { + result = SetEventParameter ( + evt, + kEventParamCustomMaxValue, + typeLongInteger, + sizeof(max), + &max); + } + + if(result == noErr) + { + if(text != NULL) + { + result = SetEventParameter ( + evt, + kEventParamCustomText, + typeCFStringRef, + sizeof(text), + &text); + } + } + + if(result == noErr) + { + // Send the event + PostEventToQueue( + GetMainEventQueue(), + evt, + kEventPriorityStandard); + + } + + return(result); +} + +OSStatus sendDone(void) +{ + OSStatus result; + EventRef evt; + + result = CreateEvent( + NULL, + kEventClassCustom, + kEventCustomDone, + 0, + kEventAttributeNone, + &evt); + + // This event needs to be targeted at the window so it goes to the window's handler. + if(result == noErr) + { + EventTargetRef target = GetWindowEventTarget(gWindow); + result = SetEventParameter ( + evt, + kEventParamPostTarget, + typeEventTargetRef, + sizeof(target), + &target); + } + + if(result == noErr) + { + // Send the event + PostEventToQueue( + GetMainEventQueue(), + evt, + kEventPriorityStandard); + + } + + return(result); +} + +OSStatus dialogHandler(EventHandlerCallRef handler, EventRef event, void *userdata) +{ + OSStatus result = eventNotHandledErr; + OSStatus err; + UInt32 evtClass = GetEventClass(event); + UInt32 evtKind = GetEventKind(event); + + if((evtClass == kEventClassCommand) && (evtKind == kEventCommandProcess)) + { + HICommand cmd; + err = GetEventParameter(event, kEventParamDirectObject, typeHICommand, NULL, sizeof(cmd), NULL, &cmd); + + if(err == noErr) + { + switch(cmd.commandID) + { + case kHICommandCancel: + gCancelled = true; +// QuitAppModalLoopForWindow(gWindow); + result = noErr; + break; + } + } + } + else if((evtClass == kEventClassCustom) && (evtKind == kEventCustomProgress)) + { + // Request to update the progress dialog + long cur = 0; + long max = 0; + CFStringRef text = NULL; + (void) GetEventParameter(event, kEventParamCustomCurValue, typeLongInteger, NULL, sizeof(cur), NULL, &cur); + (void) GetEventParameter(event, kEventParamCustomMaxValue, typeLongInteger, NULL, sizeof(max), NULL, &max); + (void) GetEventParameter(event, kEventParamCustomText, typeCFStringRef, NULL, sizeof(text), NULL, &text); + + err = setProgress(cur, max); + if(err == noErr) + { + if(text != NULL) + { + setProgressText(text); + } + } + + result = noErr; + } + else if((evtClass == kEventClassCustom) && (evtKind == kEventCustomDone)) + { + // We're done. Exit the modal loop. + QuitAppModalLoopForWindow(gWindow); + result = noErr; + } + + return(result); +} + +#if 0 +size_t curl_download_callback(void *data, size_t size, size_t nmemb, + void *user_data) +{ + S32 bytes = size * nmemb; + char *cdata = (char *) data; + for (int i =0; i < bytes; i += 1) + { + gServerResponse.append(cdata[i]); + } + return bytes; +} +#endif + +int curl_progress_callback_func(void *clientp, + double dltotal, + double dlnow, + double ultotal, + double ulnow) +{ + int max = (int)(dltotal / 1024.0); + int cur = (int)(dlnow / 1024.0); + sendProgress(cur, max); + + if(gCancelled) + return(1); + + return(0); +} + +int parse_args(int argc, char **argv) +{ + int j; + + for (j = 1; j < argc; j++) + { + if ((!strcmp(argv[j], "-url")) && (++j < argc)) + { + gUpdateURL = argv[j]; + } + else if ((!strcmp(argv[j], "-name")) && (++j < argc)) + { + gProductName = argv[j]; + } + else if ((!strcmp(argv[j], "-bundleid")) && (++j < argc)) + { + gBundleID = argv[j]; + } + else if ((!strcmp(argv[j], "-dmg")) && (++j < argc)) + { + gDmgFile = argv[j]; + } + else if ((!strcmp(argv[j], "-marker")) && (++j < argc)) + { + gMarkerPath = argv[j];; + } + } + + return 0; +} + +int main(int argc, char **argv) +{ + // We assume that all the logs we're looking for reside on the current drive + gDirUtilp->initAppDirs("SecondLife"); + + LLError::initForApplication( gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "")); + + // Rename current log file to ".old" + std::string old_log_file = gDirUtilp->getExpandedFilename(LL_PATH_LOGS, "updater.log.old"); + std::string log_file = gDirUtilp->getExpandedFilename(LL_PATH_LOGS, "updater.log"); + LLFile::rename(log_file.c_str(), old_log_file.c_str()); + + // Set the log file to updater.log + LLError::logToFile(log_file); + + ///////////////////////////////////////// + // + // Process command line arguments + // + gUpdateURL = NULL; + gProductName = NULL; + gBundleID = NULL; + gDmgFile = NULL; + gMarkerPath = NULL; + parse_args(argc, argv); + if ((gUpdateURL == NULL) && (gDmgFile == NULL)) + { + llinfos << "Usage: mac_updater -url <url> | -dmg <dmg file> [-name <product_name>] [-program <program_name>]" << llendl; + exit(1); + } + else + { + llinfos << "Update url is: " << gUpdateURL << llendl; + if (gProductName) + { + llinfos << "Product name is: " << gProductName << llendl; + } + else + { + gProductName = "Second Life"; + } + if (gBundleID) + { + llinfos << "Bundle ID is: " << gBundleID << llendl; + } + else + { + gBundleID = "com.secondlife.indra.viewer"; + } + } + + llinfos << "Starting " << gProductName << " Updater" << llendl; + + // Real UI... + OSStatus err; + IBNibRef nib = NULL; + + err = CreateNibReference(CFSTR("AutoUpdater"), &nib); + + char windowTitle[MAX_PATH]; /* Flawfinder: ignore */ + snprintf(windowTitle, sizeof(windowTitle), "%s Updater", gProductName); + CFStringRef windowTitleRef = NULL; + windowTitleRef = CFStringCreateWithCString(NULL, windowTitle, kCFStringEncodingUTF8); + + if(err == noErr) + { + err = CreateWindowFromNib(nib, CFSTR("Updater"), &gWindow); + } + + if (err == noErr) + { + err = SetWindowTitleWithCFString(gWindow, windowTitleRef); + } + CFRelease(windowTitleRef); + + if(err == noErr) + { + // Set up an event handler for the window. + EventTypeSpec handlerEvents[] = + { + { kEventClassCommand, kEventCommandProcess }, + { kEventClassCustom, kEventCustomProgress }, + { kEventClassCustom, kEventCustomDone } + }; + InstallStandardEventHandler(GetWindowEventTarget(gWindow)); + InstallWindowEventHandler( + gWindow, + NewEventHandlerUPP(dialogHandler), + GetEventTypeCount (handlerEvents), + handlerEvents, + 0, + &gEventHandler); + } + + if(err == noErr) + { + ShowWindow(gWindow); + SelectWindow(gWindow); + } + + if(err == noErr) + { + pthread_create(&updatethread, + NULL, + &updatethreadproc, + NULL); + + } + + if(err == noErr) + { + RunAppModalLoopForWindow(gWindow); + } + + void *threadresult; + + pthread_join(updatethread, &threadresult); + + if(!gCancelled && (gFailure != noErr)) + { + // Something went wrong. Since we always just tell the user to download a new version, we don't really care what. + AlertStdCFStringAlertParamRec params; + SInt16 retval_mac = 1; + DialogRef alert = NULL; + OSStatus err; + + params.version = kStdCFStringAlertVersionOne; + params.movable = false; + params.helpButton = false; + params.defaultText = (CFStringRef)kAlertDefaultOKText; + params.cancelText = 0; + params.otherText = 0; + params.defaultButton = 1; + params.cancelButton = 0; + params.position = kWindowDefaultPosition; + params.flags = 0; + + err = CreateStandardAlert( + kAlertStopAlert, + CFSTR("Error"), + CFSTR("An error occurred while updating Second Life. Please download the latest version from www.secondlife.com."), + ¶ms, + &alert); + + if(err == noErr) + { + err = RunStandardAlert( + alert, + NULL, + &retval_mac); + } + + if(gMarkerPath != 0) + { + // Create a install fail marker that can be used by the viewer to + // detect install problems. + std::ofstream stream(gMarkerPath); + if(stream) stream << -1; + } + exit(-1); + } else { + exit(0); + } + + if(gWindow != NULL) + { + DisposeWindow(gWindow); + } + + if(nib != NULL) + { + DisposeNibReference(nib); + } + + return 0; +} + +bool isDirWritable(FSRef &dir) +{ + bool result = false; + + // Test for a writable directory by creating a directory, then deleting it again. + // This is kinda lame, but will pretty much always give the right answer. + + OSStatus err = noErr; + char temp[PATH_MAX] = ""; /* Flawfinder: ignore */ + + err = FSRefMakePath(&dir, (UInt8*)temp, sizeof(temp)); + + if(err == noErr) + { + strncat(temp, "/.test_XXXXXX", (sizeof(temp) - strlen(temp)) - 1); + + if(mkdtemp(temp) != NULL) + { + // We were able to make the directory. This means the directory is writable. + result = true; + + // Clean up. + rmdir(temp); + } + } + +#if 0 + // This seemed like a good idea, but won't tell us if we're on a volume mounted read-only. + UInt8 perm; + err = FSGetUserPrivilegesPermissions(&targetParentRef, &perm, NULL); + if(err == noErr) + { + if(perm & kioACUserNoMakeChangesMask) + { + // Parent directory isn't writable. + llinfos << "Target parent directory not writable." << llendl; + err = -1; + replacingTarget = false; + } + } +#endif + + return result; +} + +static std::string HFSUniStr255_to_utf8str(const HFSUniStr255* src) +{ + llutf16string string16((U16*)&(src->unicode), src->length); + std::string result = utf16str_to_utf8str(string16); + return result; +} + +int restoreObject(const char* aside, const char* target, const char* path, const char* object) +{ + char source[PATH_MAX] = ""; /* Flawfinder: ignore */ + char dest[PATH_MAX] = ""; /* Flawfinder: ignore */ + snprintf(source, sizeof(source), "%s/%s/%s", aside, path, object); + snprintf(dest, sizeof(dest), "%s/%s", target, path); + FSRef sourceRef; + FSRef destRef; + OSStatus err; + err = FSPathMakeRef((UInt8 *)source, &sourceRef, NULL); + if(err != noErr) return false; + err = FSPathMakeRef((UInt8 *)dest, &destRef, NULL); + if(err != noErr) return false; + + llinfos << "Copying " << source << " to " << dest << llendl; + + err = FSCopyObjectSync( + &sourceRef, + &destRef, + NULL, + NULL, + kFSFileOperationOverwrite); + + if(err != noErr) return false; + return true; +} + +// Replace any mention of "Second Life" with the product name. +void filterFile(const char* filename) +{ + char temp[PATH_MAX] = ""; /* Flawfinder: ignore */ + // First copy the target's version, so we can run it through sed. + snprintf(temp, sizeof(temp), "cp '%s' '%s.tmp'", filename, filename); + system(temp); /* Flawfinder: ignore */ + + // Now run it through sed. + snprintf(temp, sizeof(temp), + "sed 's/Second Life/%s/g' '%s.tmp' > '%s'", gProductName, filename, filename); + system(temp); /* Flawfinder: ignore */ +} + +static bool isFSRefViewerBundle(FSRef *targetRef) +{ + bool result = false; + CFURLRef targetURL = NULL; + CFBundleRef targetBundle = NULL; + CFStringRef targetBundleID = NULL; + CFStringRef sourceBundleID = NULL; + + targetURL = CFURLCreateFromFSRef(NULL, targetRef); + + if(targetURL == NULL) + { + llinfos << "Error creating target URL." << llendl; + } + else + { + targetBundle = CFBundleCreate(NULL, targetURL); + } + + if(targetBundle == NULL) + { + llinfos << "Failed to create target bundle." << llendl; + } + else + { + targetBundleID = CFBundleGetIdentifier(targetBundle); + } + + if(targetBundleID == NULL) + { + llinfos << "Couldn't retrieve target bundle ID." << llendl; + } + else + { + sourceBundleID = CFStringCreateWithCString(NULL, gBundleID, kCFStringEncodingUTF8); + if(CFStringCompare(sourceBundleID, targetBundleID, 0) == kCFCompareEqualTo) + { + // This is the bundle we're looking for. + result = true; + } + else + { + llinfos << "Target bundle ID mismatch." << llendl; + } + } + + // Don't release targetBundleID -- since we don't retain it, it's released when targetBundle is released. + if(targetURL != NULL) + CFRelease(targetURL); + if(targetBundle != NULL) + CFRelease(targetBundle); + + return result; +} + +// Search through the directory specified by 'parent' for an item that appears to be a Second Life viewer. +static OSErr findAppBundleOnDiskImage(FSRef *parent, FSRef *app) +{ + FSIterator iterator; + bool found = false; + + OSErr err = FSOpenIterator( parent, kFSIterateFlat, &iterator ); + if(!err) + { + do + { + ItemCount actualObjects = 0; + Boolean containerChanged = false; + FSCatalogInfo info; + FSRef ref; + HFSUniStr255 unicodeName; + err = FSGetCatalogInfoBulk( + iterator, + 1, + &actualObjects, + &containerChanged, + kFSCatInfoNodeFlags, + &info, + &ref, + NULL, + &unicodeName ); + + if(actualObjects == 0) + break; + + if(!err) + { + // Call succeeded and not done with the iteration. + std::string name = HFSUniStr255_to_utf8str(&unicodeName); + + llinfos << "Considering \"" << name << "\"" << llendl; + + if(info.nodeFlags & kFSNodeIsDirectoryMask) + { + // This is a directory. See if it's a .app + if(name.find(".app") != std::string::npos) + { + // Looks promising. Check to see if it has the right bundle identifier. + if(isFSRefViewerBundle(&ref)) + { + llinfos << name << " is the one" << llendl; + // This is the one. Return it. + *app = ref; + found = true; + break; + } else { + llinfos << name << " is not the bundle we are looking for; move along" << llendl; + } + + } + } + } + } + while(!err); + + llinfos << "closing the iterator" << llendl; + + FSCloseIterator(iterator); + + llinfos << "closed" << llendl; + } + + if(!err && !found) + err = fnfErr; + + return err; +} + +void *updatethreadproc(void*) +{ + char tempDir[PATH_MAX] = ""; /* Flawfinder: ignore */ + FSRef tempDirRef; + char temp[PATH_MAX] = ""; /* Flawfinder: ignore */ + // *NOTE: This buffer length is used in a scanf() below. + char deviceNode[1024] = ""; /* Flawfinder: ignore */ + LLFILE *downloadFile = NULL; + OSStatus err; + ProcessSerialNumber psn; + char target[PATH_MAX] = ""; /* Flawfinder: ignore */ + FSRef targetRef; + FSRef targetParentRef; + FSVolumeRefNum targetVol; + FSRef trashFolderRef; + Boolean replacingTarget = false; + + memset(&tempDirRef, 0, sizeof(tempDirRef)); + memset(&targetRef, 0, sizeof(targetRef)); + memset(&targetParentRef, 0, sizeof(targetParentRef)); + + try + { + // Attempt to get a reference to the Second Life application bundle containing this updater. + // Any failures during this process will cause us to default to updating /Applications/Second Life.app + { + FSRef myBundle; + + err = GetCurrentProcess(&psn); + if(err == noErr) + { + err = GetProcessBundleLocation(&psn, &myBundle); + } + + if(err == noErr) + { + // Sanity check: Make sure the name of the item referenced by targetRef is "Second Life.app". + FSRefMakePath(&myBundle, (UInt8*)target, sizeof(target)); + + llinfos << "Updater bundle location: " << target << llendl; + } + + // Our bundle should be in Second Life.app/Contents/Resources/AutoUpdater.app + // so we need to go up 3 levels to get the path to the main application bundle. + if(err == noErr) + { + err = FSGetCatalogInfo(&myBundle, kFSCatInfoNone, NULL, NULL, NULL, &targetRef); + } + if(err == noErr) + { + err = FSGetCatalogInfo(&targetRef, kFSCatInfoNone, NULL, NULL, NULL, &targetRef); + } + if(err == noErr) + { + err = FSGetCatalogInfo(&targetRef, kFSCatInfoNone, NULL, NULL, NULL, &targetRef); + } + + // And once more to get the parent of the target + if(err == noErr) + { + err = FSGetCatalogInfo(&targetRef, kFSCatInfoNone, NULL, NULL, NULL, &targetParentRef); + } + + if(err == noErr) + { + FSRefMakePath(&targetRef, (UInt8*)target, sizeof(target)); + llinfos << "Path to target: " << target << llendl; + } + + // Sanity check: make sure the target is a bundle with the right identifier + if(err == noErr) + { + // Assume the worst... + err = -1; + + if(isFSRefViewerBundle(&targetRef)) + { + // This is the bundle we're looking for. + err = noErr; + replacingTarget = true; + } + } + + // Make sure the target's parent directory is writable. + if(err == noErr) + { + if(!isDirWritable(targetParentRef)) + { + // Parent directory isn't writable. + llinfos << "Target parent directory not writable." << llendl; + err = -1; + replacingTarget = false; + } + } + + if(err != noErr) + { + Boolean isDirectory; + llinfos << "Target search failed, defaulting to /Applications/" << gProductName << ".app." << llendl; + + // Set up the parent directory + err = FSPathMakeRef((UInt8*)"/Applications", &targetParentRef, &isDirectory); + if((err != noErr) || (!isDirectory)) + { + // We're so hosed. + llinfos << "Applications directory not found, giving up." << llendl; + throw 0; + } + + snprintf(target, sizeof(target), "/Applications/%s.app", gProductName); + + memset(&targetRef, 0, sizeof(targetRef)); + err = FSPathMakeRef((UInt8*)target, &targetRef, NULL); + if(err == fnfErr) + { + // This is fine, just means we're not replacing anything. + err = noErr; + replacingTarget = false; + } + else + { + replacingTarget = true; + } + + // Make sure the target's parent directory is writable. + if(err == noErr) + { + if(!isDirWritable(targetParentRef)) + { + // Parent directory isn't writable. + llinfos << "Target parent directory not writable." << llendl; + err = -1; + replacingTarget = false; + } + } + + } + + // If we haven't fixed all problems by this point, just bail. + if(err != noErr) + { + llinfos << "Unable to pick a target, giving up." << llendl; + throw 0; + } + } + + // Find the volID of the volume the target resides on + { + FSCatalogInfo info; + err = FSGetCatalogInfo( + &targetParentRef, + kFSCatInfoVolume, + &info, + NULL, + NULL, + NULL); + + if(err != noErr) + throw 0; + + targetVol = info.volume; + } + + // Find the temporary items and trash folders on that volume. + err = FSFindFolder( + targetVol, + kTrashFolderType, + true, + &trashFolderRef); + + if(err != noErr) + throw 0; + +#if 0 // *HACK for DEV-11935 see below for details. + + FSRef tempFolderRef; + + err = FSFindFolder( + targetVol, + kTemporaryFolderType, + true, + &tempFolderRef); + + if(err != noErr) + throw 0; + + err = FSRefMakePath(&tempFolderRef, (UInt8*)temp, sizeof(temp)); + + if(err != noErr) + throw 0; + +#else + + // *HACK for DEV-11935 the above kTemporaryFolderType query was giving + // back results with path names that seem to be too long to be used as + // mount points. I suspect this incompatibility was introduced in the + // Leopard 10.5.2 update, but I have not verified this. + char const HARDCODED_TMP[] = "/tmp"; + strncpy(temp, HARDCODED_TMP, sizeof(HARDCODED_TMP)); + +#endif // 0 *HACK for DEV-11935 + + // Skip downloading the file if the dmg was passed on the command line. + std::string dmgName; + if(gDmgFile != NULL) { + dmgName = basename((char *)gDmgFile); + char * dmgDir = dirname((char *)gDmgFile); + strncpy(tempDir, dmgDir, sizeof(tempDir)); + err = FSPathMakeRef((UInt8*)tempDir, &tempDirRef, NULL); + if(err != noErr) throw 0; + chdir(tempDir); + goto begin_install; + } else { + // Continue on to download file. + dmgName = "SecondLife.dmg"; + } + + + strncat(temp, "/SecondLifeUpdate_XXXXXX", (sizeof(temp) - strlen(temp)) - 1); + if(mkdtemp(temp) == NULL) + { + throw 0; + } + + strncpy(tempDir, temp, sizeof(tempDir)); + temp[sizeof(tempDir) - 1] = '\0'; + + llinfos << "tempDir is " << tempDir << llendl; + + err = FSPathMakeRef((UInt8*)tempDir, &tempDirRef, NULL); + + if(err != noErr) + throw 0; + + chdir(tempDir); + + snprintf(temp, sizeof(temp), "SecondLife.dmg"); + + downloadFile = LLFile::fopen(temp, "wb"); /* Flawfinder: ignore */ + if(downloadFile == NULL) + { + throw 0; + } + + { + CURL *curl = curl_easy_init(); + + curl_easy_setopt(curl, CURLOPT_NOSIGNAL, 1); + // curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, &curl_download_callback); + curl_easy_setopt(curl, CURLOPT_FILE, downloadFile); + curl_easy_setopt(curl, CURLOPT_NOPROGRESS, 0); + curl_easy_setopt(curl, CURLOPT_PROGRESSFUNCTION, &curl_progress_callback_func); + curl_easy_setopt(curl, CURLOPT_URL, gUpdateURL); + curl_easy_setopt(curl, CURLOPT_FOLLOWLOCATION, 1); + + sendProgress(0, 1, CFSTR("Downloading...")); + + CURLcode result = curl_easy_perform(curl); + + curl_easy_cleanup(curl); + + if(gCancelled) + { + llinfos << "User cancel, bailing out."<< llendl; + throw 0; + } + + if(result != CURLE_OK) + { + llinfos << "Error " << result << " while downloading disk image."<< llendl; + throw 0; + } + + fclose(downloadFile); + downloadFile = NULL; + } + + begin_install: + sendProgress(0, 0, CFSTR("Mounting image...")); + LLFile::mkdir("mnt", 0700); + + // NOTE: we could add -private at the end of this command line to keep the image from showing up in the Finder, + // but if our cleanup fails, this makes it much harder for the user to unmount the image. + std::string mountOutput; + boost::format cmdFormat("hdiutil attach %s -mountpoint mnt"); + cmdFormat % dmgName; + FILE* mounter = popen(cmdFormat.str().c_str(), "r"); /* Flawfinder: ignore */ + + if(mounter == NULL) + { + llinfos << "Failed to mount disk image, exiting."<< llendl; + throw 0; + } + + // We need to scan the output from hdiutil to find the device node it uses to attach the disk image. + // If we don't have this information, we can't detach it later. + while(mounter != NULL) + { + size_t len = fread(temp, 1, sizeof(temp)-1, mounter); + temp[len] = 0; + mountOutput.append(temp); + if(len < sizeof(temp)-1) + { + // End of file or error. + int result = pclose(mounter); + if(result != 0) + { + // NOTE: We used to abort here, but pclose() started returning + // -1, possibly when the size of the DMG passed a certain point + llinfos << "Unexpected result closing pipe: " << result << llendl; + } + mounter = NULL; + } + } + + if(!mountOutput.empty()) + { + const char *s = mountOutput.c_str(); + const char *prefix = "/dev/"; + char *sub = strstr(s, prefix); + + if(sub != NULL) + { + sub += strlen(prefix); /* Flawfinder: ignore */ + sscanf(sub, "%1023s", deviceNode); /* Flawfinder: ignore */ + } + } + + if(deviceNode[0] != 0) + { + llinfos << "Disk image attached on /dev/" << deviceNode << llendl; + } + else + { + llinfos << "Disk image device node not found!" << llendl; + throw 0; + } + + // Get an FSRef to the new application on the disk image + FSRef sourceRef; + FSRef mountRef; + snprintf(temp, sizeof(temp), "%s/mnt", tempDir); + + llinfos << "Disk image mount point is: " << temp << llendl; + + err = FSPathMakeRef((UInt8 *)temp, &mountRef, NULL); + if(err != noErr) + { + llinfos << "Couldn't make FSRef to disk image mount point." << llendl; + throw 0; + } + + sendProgress(0, 0, CFSTR("Searching for the app bundle...")); + err = findAppBundleOnDiskImage(&mountRef, &sourceRef); + if(err != noErr) + { + llinfos << "Couldn't find application bundle on mounted disk image." << llendl; + throw 0; + } + else + { + llinfos << "found the bundle." << llendl; + } + + sendProgress(0, 0, CFSTR("Preparing to copy files...")); + + FSRef asideRef; + char aside[MAX_PATH]; /* Flawfinder: ignore */ + + // this will hold the name of the destination target + CFStringRef appNameRef; + + if(replacingTarget) + { + // Get the name of the target we're replacing + HFSUniStr255 appNameUniStr; + err = FSGetCatalogInfo(&targetRef, 0, NULL, &appNameUniStr, NULL, NULL); + if(err != noErr) + throw 0; + appNameRef = FSCreateStringFromHFSUniStr(NULL, &appNameUniStr); + + // Move aside old version (into work directory) + err = FSMoveObject(&targetRef, &tempDirRef, &asideRef); + if(err != noErr) + { + llwarns << "failed to move aside old version (error code " << + err << ")" << llendl; + throw 0; + } + + // Grab the path for later use. + err = FSRefMakePath(&asideRef, (UInt8*)aside, sizeof(aside)); + } + else + { + // Construct the name of the target based on the product name + char appName[MAX_PATH]; /* Flawfinder: ignore */ + snprintf(appName, sizeof(appName), "%s.app", gProductName); + appNameRef = CFStringCreateWithCString(NULL, appName, kCFStringEncodingUTF8); + } + + sendProgress(0, 0, CFSTR("Copying files...")); + + llinfos << "Starting copy..." << llendl; + + // Copy the new version from the disk image to the target location. + err = FSCopyObjectSync( + &sourceRef, + &targetParentRef, + appNameRef, + &targetRef, + kFSFileOperationDefaultOptions); + + // Grab the path for later use. + err = FSRefMakePath(&targetRef, (UInt8*)target, sizeof(target)); + if(err != noErr) + throw 0; + + llinfos << "Copy complete. Target = " << target << llendl; + + if(err != noErr) + { + // Something went wrong during the copy. Attempt to put the old version back and bail. + (void)FSDeleteObject(&targetRef); + if(replacingTarget) + { + (void)FSMoveObject(&asideRef, &targetParentRef, NULL); + } + throw 0; + } + else + { + // The update has succeeded. Clear the cache directory. + + sendProgress(0, 0, CFSTR("Clearing cache...")); + + llinfos << "Clearing cache..." << llendl; + + gDirUtilp->deleteFilesInDir(gDirUtilp->getExpandedFilename(LL_PATH_CACHE,""), "*.*"); + + llinfos << "Clear complete." << llendl; + + } + } + catch(...) + { + if(!gCancelled) + if(gFailure == noErr) + gFailure = -1; + } + + // Failures from here on out are all non-fatal and not reported. + sendProgress(0, 3, CFSTR("Cleaning up...")); + + // Close disk image file if necessary + if(downloadFile != NULL) + { + llinfos << "Closing download file." << llendl; + + fclose(downloadFile); + downloadFile = NULL; + } + + sendProgress(1, 3); + // Unmount image + if(deviceNode[0] != 0) + { + llinfos << "Detaching disk image." << llendl; + + snprintf(temp, sizeof(temp), "hdiutil detach '%s'", deviceNode); + system(temp); /* Flawfinder: ignore */ + } + + sendProgress(2, 3); + + // Move work directory to the trash + if(tempDir[0] != 0) + { + llinfos << "Moving work directory to the trash." << llendl; + + FSRef trashRef; + OSStatus err = FSMoveObjectToTrashSync(&tempDirRef, &trashRef, 0); + if(err != noErr) { + llwarns << "failed to move files to trash, (error code " << + err << ")" << llendl; + } + } + + if(!gCancelled && !gFailure && (target[0] != 0)) + { + llinfos << "Touching application bundle." << llendl; + + snprintf(temp, sizeof(temp), "touch '%s'", target); + system(temp); /* Flawfinder: ignore */ + + llinfos << "Launching updated application." << llendl; + + snprintf(temp, sizeof(temp), "open '%s'", target); + system(temp); /* Flawfinder: ignore */ + } + + sendDone(); + + return(NULL); +} + +#if LL_DARWIN +#pragma GCC diagnostic warning "-Wdeprecated-declarations" +#endif diff --git a/indra/media_plugins/quicktime/media_plugin_quicktime.cpp b/indra/media_plugins/quicktime/media_plugin_quicktime.cpp index 24328202cb..2dd97a9ba7 100755 --- a/indra/media_plugins/quicktime/media_plugin_quicktime.cpp +++ b/indra/media_plugins/quicktime/media_plugin_quicktime.cpp @@ -232,12 +232,8 @@ private: mMovieHandle = NULL; }; - if ( mGWorldHandle ) - { - DisposeGWorld( mGWorldHandle ); - mGWorldHandle = NULL; - }; - + mGWorldHandle = NULL; + setStatus(STATUS_NONE); return true; @@ -273,6 +269,7 @@ private: //std::cerr << "<--- Sending size change request to application with name: " << mTextureSegmentName << " - size is " << width << " x " << height << std::endl; } } + // sanitize destination size Rect dest_rect = rectFromSize(mWidth, mHeight); @@ -281,12 +278,10 @@ private: int depth_bits = mDepth * 8; long rowbytes = mDepth * mTextureWidth; - GWorldPtr old_gworld_handle = mGWorldHandle; - if(mPixels != NULL) { // We have pixels. Set up a GWorld pointing at the texture. - OSErr result = NewGWorldFromPtr( &mGWorldHandle, depth_bits, &dest_rect, NULL, NULL, 0, (Ptr)mPixels, rowbytes); + OSErr result = QTNewGWorldFromPtr( &mGWorldHandle, depth_bits, &dest_rect, NULL, NULL, 0, (Ptr)mPixels, rowbytes); if ( noErr != result ) { // TODO: unrecoverable?? throw exception? return something? @@ -297,7 +292,7 @@ private: { // We don't have pixels. Create a fake GWorld we can point the movie at when it's not safe to render normally. Rect tempRect = rectFromSize(1, 1); - OSErr result = NewGWorld( &mGWorldHandle, depth_bits, &tempRect, NULL, NULL, 0); + OSErr result = QTNewGWorld( &mGWorldHandle, depth_bits, &tempRect, NULL, NULL, 0); if ( noErr != result ) { // TODO: unrecoverable?? throw exception? return something? @@ -305,14 +300,8 @@ private: } } - SetMovieGWorld( mMovieHandle, mGWorldHandle, GetGWorldDevice( mGWorldHandle ) ); - - // If the GWorld was already set up, delete it. - if(old_gworld_handle != NULL) - { - DisposeGWorld( old_gworld_handle ); - } - + SetMovieGWorld( mMovieHandle, mGWorldHandle, NULL ); + // Set up the movie display matrix { // scale movie to fit rect and invert vertically to match opengl image format @@ -579,28 +568,7 @@ private: } }; - - int getDataWidth() const - { - if ( mGWorldHandle ) - { - int depth = mDepth; - - if (depth < 1) - depth = 1; - - // ALWAYS use the row bytes from the PixMap if we have a GWorld because - // sometimes it's not the same as mMediaDepth * mMediaWidth ! - PixMapHandle pix_map_handle = GetGWorldPixMap( mGWorldHandle ); - return QTGetPixMapHandleRowBytes( pix_map_handle ) / depth; - } - else - { - // TODO : return LLMediaImplCommon::getaDataWidth(); - return 0; - } - }; - + void seek( F64 time ) { if ( mMovieController ) diff --git a/indra/media_plugins/webkit/mac_volume_catcher.cpp b/indra/media_plugins/webkit/mac_volume_catcher.cpp index 8a06bb8487..cc94556413 100755 --- a/indra/media_plugins/webkit/mac_volume_catcher.cpp +++ b/indra/media_plugins/webkit/mac_volume_catcher.cpp @@ -35,10 +35,13 @@ #include "volume_catcher.h" -#include <Carbon/Carbon.h> #include <QuickTime/QuickTime.h> #include <AudioUnit/AudioUnit.h> +#if LL_DARWIN +#pragma GCC diagnostic ignored "-Wdeprecated-declarations" +#endif + struct VolumeCatcherStorage; class VolumeCatcherImpl @@ -266,3 +269,6 @@ void VolumeCatcher::pump() // No periodic tasks are necessary for this implementation. } +#if LL_DARWIN +#pragma GCC diagnostic warning "-Wdeprecated-declarations" +#endif diff --git a/indra/newview/CMakeLists.txt b/indra/newview/CMakeLists.txt index e2ae7a5a9a..3a09bc530c 100755 --- a/indra/newview/CMakeLists.txt +++ b/indra/newview/CMakeLists.txt @@ -1272,6 +1272,11 @@ set_source_files_properties( if (DARWIN) LIST(APPEND viewer_SOURCE_FILES llappviewermacosx.cpp) + LIST(APPEND viewer_SOURCE_FILES llfilepicker_mac.mm) + LIST(APPEND viewer_HEADER_FILES llfilepicker_mac.h) + + # This should be compiled with the viewer. + LIST(APPEND viewer_SOURCE_FILES llappdelegate-objc.mm) find_library(AGL_LIBRARY AGL) find_library(APPKIT_LIBRARY AppKit) @@ -1292,7 +1297,7 @@ if (DARWIN) macview.r gpu_table.txt Info-SecondLife.plist - SecondLife.nib/ + SecondLife.xib/ # CMake doesn't seem to support Xcode language variants well just yet English.lproj/InfoPlist.strings English.lproj/language.txt @@ -1972,20 +1977,25 @@ if (LINUX) endif (LINUX) if (DARWIN) + # These all get set with PROPERTIES set(product "Second Life") - + set(MACOSX_BUNDLE_INFO_STRING "Second Life Viewer") + set(MACOSX_BUNDLE_ICON_FILE "secondlife.icns") + set(MACOSX_BUNDLE_GUI_IDENTIFIER "com.secondlife.indra.viewer") + set(MACOSX_BUNDLE_LONG_VERSION_STRING "${VIEWER_CHANNEL} ${VIEWER_SHORT_VERSION}.${VIEWER_VERSION_REVISION}") + set(MACOSX_BUNDLE_BUNDLE_NAME "SecondLife") + set(MACOSX_BUNDLE_SHORT_VERSION_STRING "${VIEWER_SHORT_VERSION}") + set(MACOSX_BUNDLE_BUNDLE_VERSION "${VIEWER_SHORT_VERSION}${VIEWER_MACOSX_PHASE}${VIEWER_REVISION}") + set(MACOSX_BUNDLE_COPYRIGHT "Copyright © Linden Research, Inc. 2007") + set(MACOSX_BUNDLE_NSMAIN_NIB_FILE "SecondLife.nib") + set(MACOSX_BUNDLE_NSPRINCIPAL_CLASS "NSApplication") + set_target_properties( ${VIEWER_BINARY_NAME} PROPERTIES OUTPUT_NAME "${product}" - MACOSX_BUNDLE_INFO_STRING "Second Life Viewer" - MACOSX_BUNDLE_ICON_FILE "secondlife.icns" - MACOSX_BUNDLE_GUI_IDENTIFIER "com.secondlife.indra.viewer" - MACOSX_BUNDLE_LONG_VERSION_STRING "${VIEWER_CHANNEL} ${VIEWER_SHORT_VERSION}.${VIEWER_VERSION_REVISION}" - MACOSX_BUNDLE_BUNDLE_NAME "Second Life" - MACOSX_BUNDLE_SHORT_VERSION_STRING "${VIEWER_SHORT_VERSION}" - MACOSX_BUNDLE_BUNDLE_VERSION "${VIEWER_SHORT_VERSION}${VIEWER_MACOSX_PHASE}${VIEWER_REVISION}" - MACOSX_BUNDLE_COPYRIGHT "Copyright © Linden Research, Inc. 2007" + MACOSX_BUNDLE_INFO_PLIST + "${CMAKE_CURRENT_SOURCE_DIR}/Info-SecondLife.plist" ) configure_file( diff --git a/indra/newview/Info-SecondLife.plist b/indra/newview/Info-SecondLife.plist index a19844f11c..9b8136a827 100755 --- a/indra/newview/Info-SecondLife.plist +++ b/indra/newview/Info-SecondLife.plist @@ -5,19 +5,33 @@ <key>CFBundleDevelopmentRegion</key> <string>English</string> <key>CFBundleExecutable</key> - <string>Second Life</string> + <string>${MACOSX_BUNDLE_EXECUTABLE_NAME}</string> + <key>CFBundleGetInfoString</key> + <string>${MACOSX_BUNDLE_INFO_STRING}</string> <key>CFBundleIconFile</key> - <string>secondlife.icns</string> + <string>${MACOSX_BUNDLE_ICON_FILE}</string> <key>CFBundleIdentifier</key> - <string>com.secondlife.indra.viewer</string> + <string>${MACOSX_BUNDLE_GUI_IDENTIFIER}</string> <key>CFBundleInfoDictionaryVersion</key> <string>6.0</string> + <key>CFBundleLongVersionString</key> + <string>${MACOSX_BUNDLE_LONG_VERSION_STRING}</string> <key>CFBundleName</key> - <string>Second Life</string> + <string>${MACOSX_BUNDLE_BUNDLE_NAME}</string> <key>CFBundlePackageType</key> <string>APPL</string> + <key>CFBundleShortVersionString</key> + <string>${MACOSX_BUNDLE_SHORT_VERSION_STRING}</string> <key>CFBundleSignature</key> <string>????</string> + <key>CFBundleVersion</key> + <string>${VIEWER_VERSION_MAJOR}.${VIEWER_VERSION_MINOR}.${VIEWER_VERSION_PATCH}.${VIEWER_VERSION_REVISION}</string> + <key>CSResourcesFileMapped</key> + <true/> + <key>LSRequiresCarbon</key> + <true/> + <key>NSHumanReadableCopyright</key> + <string>${MACOSX_BUNDLE_COPYRIGHT}</string> <key>CFBundleDocumentTypes</key> <array> <dict> @@ -59,9 +73,9 @@ <true/> </dict> </array> - <key>CFBundleVersion</key> - <string>${VIEWER_VERSION_MAJOR}.${VIEWER_VERSION_MINOR}.${VIEWER_VERSION_PATCH}.${VIEWER_VERSION_REVISION}</string> - <key>CSResourcesFileMapped</key> - <true/> + <key>NSPrincipalClass</key> + <string>${MACOSX_BUNDLE_NSPRINCIPAL_CLASS}</string> + <key>NSMainNibFile</key> + <string>${MACOSX_BUNDLE_NSMAIN_NIB_FILE}</string> </dict> </plist> diff --git a/indra/newview/SecondLife.nib b/indra/newview/SecondLife.nib Binary files differnew file mode 100644 index 0000000000..8b99b5a770 --- /dev/null +++ b/indra/newview/SecondLife.nib diff --git a/indra/newview/SecondLife.nib/classes.nib b/indra/newview/SecondLife.nib/classes.nib deleted file mode 100755 index ea58db1189..0000000000 --- a/indra/newview/SecondLife.nib/classes.nib +++ /dev/null @@ -1,4 +0,0 @@ -{ -IBClasses = (); -IBVersion = 1; -} diff --git a/indra/newview/SecondLife.nib/info.nib b/indra/newview/SecondLife.nib/info.nib deleted file mode 100755 index 1b531de104..0000000000 --- a/indra/newview/SecondLife.nib/info.nib +++ /dev/null @@ -1,23 +0,0 @@ -<?xml version="1.0" encoding="UTF-8"?> -<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> -<plist version="1.0"> -<dict> - <key>IBDocumentLocation</key> - <string>85 13 356 240 0 0 1280 1002 </string> - <key>IBEditorPositions</key> - <dict> - <key>29</key> - <string>27 314 247 44 0 0 1280 1002 </string> - </dict> - <key>IBFramework Version</key> - <string>362.0</string> - <key>IBOpenObjects</key> - <array> - <integer>191</integer> - </array> - <key>IBSystem Version</key> - <string>7D24</string> - <key>targetFramework</key> - <string>IBCarbonFramework</string> -</dict> -</plist> diff --git a/indra/newview/SecondLife.nib/objects.xib b/indra/newview/SecondLife.nib/objects.xib deleted file mode 100755 index b7ff30f2b2..0000000000 --- a/indra/newview/SecondLife.nib/objects.xib +++ /dev/null @@ -1,259 +0,0 @@ -<?xml version="1.0" standalone="yes"?> -<object class="NSIBObjectData"> - <string name="targetFramework">IBCarbonFramework</string> - <object name="rootObject" class="NSCustomObject" id="1"> - <string name="customClass">NSApplication</string> - </object> - <array count="31" name="allObjects"> - <object class="IBCarbonMenu" id="29"> - <string name="title">SecondLife</string> - <array count="4" name="items"> - <object class="IBCarbonMenuItem" id="182"> - <string name="title">Second Life</string> - <object name="submenu" class="IBCarbonMenu" id="181"> - <string name="title">Second Life</string> - <array count="1" name="items"> - <object class="IBCarbonMenuItem" id="183"> - <boolean name="disabled">TRUE</boolean> - <boolean name="updateSingleItem">TRUE</boolean> - <string name="title">About Second Life</string> - <int name="keyEquivalentModifier">0</int> - <ostype name="command">abou</ostype> - </object> - </array> - <string name="name">_NSAppleMenu</string> - </object> - </object> - <object class="IBCarbonMenuItem" id="127"> - <string name="title">File</string> - <object name="submenu" class="IBCarbonMenu" id="131"> - <string name="title">File</string> - </object> - </object> - <object class="IBCarbonMenuItem" id="152"> - <string name="title">Edit</string> - <object name="submenu" class="IBCarbonMenu" id="147"> - <string name="title">Edit</string> - <array count="10" name="items"> - <object class="IBCarbonMenuItem" id="141"> - <boolean name="updateSingleItem">TRUE</boolean> - <string name="title">Undo</string> - <string name="keyEquivalent">z</string> - <ostype name="command">undo</ostype> - </object> - <object class="IBCarbonMenuItem" id="146"> - <boolean name="updateSingleItem">TRUE</boolean> - <string name="title">Redo</string> - <string name="keyEquivalent">Z</string> - <ostype name="command">redo</ostype> - </object> - <object class="IBCarbonMenuItem" id="142"> - <boolean name="separator">TRUE</boolean> - </object> - <object class="IBCarbonMenuItem" id="143"> - <boolean name="updateSingleItem">TRUE</boolean> - <string name="title">Cut</string> - <string name="keyEquivalent">x</string> - <ostype name="command">cut </ostype> - </object> - <object class="IBCarbonMenuItem" id="149"> - <boolean name="updateSingleItem">TRUE</boolean> - <string name="title">Copy</string> - <string name="keyEquivalent">c</string> - <ostype name="command">copy</ostype> - </object> - <object class="IBCarbonMenuItem" id="144"> - <boolean name="updateSingleItem">TRUE</boolean> - <string name="title">Paste</string> - <string name="keyEquivalent">v</string> - <ostype name="command">past</ostype> - </object> - <object class="IBCarbonMenuItem" id="151"> - <boolean name="updateSingleItem">TRUE</boolean> - <string name="title">Delete</string> - <ostype name="command">clea</ostype> - </object> - <object class="IBCarbonMenuItem" id="148"> - <boolean name="updateSingleItem">TRUE</boolean> - <string name="title">Select All</string> - <string name="keyEquivalent">a</string> - <ostype name="command">sall</ostype> - </object> - <object class="IBCarbonMenuItem" id="188"> - <boolean name="separator">TRUE</boolean> - </object> - <object class="IBCarbonMenuItem" id="187"> - <boolean name="updateSingleItem">TRUE</boolean> - <string name="title">Special Characters…</string> - <ostype name="command">chrp</ostype> - </object> - </array> - </object> - </object> - <object class="IBCarbonMenuItem" id="153"> - <string name="title">Window</string> - <object name="submenu" class="IBCarbonMenu" id="154"> - <string name="title">Window</string> - <array count="6" name="items"> - <object class="IBCarbonMenuItem" id="155"> - <boolean name="dynamic">TRUE</boolean> - <boolean name="updateSingleItem">TRUE</boolean> - <string name="title">Minimize Window</string> - <string name="keyEquivalent">m</string> - <ostype name="command">mini</ostype> - </object> - <object class="IBCarbonMenuItem" id="184"> - <boolean name="dynamic">TRUE</boolean> - <boolean name="updateSingleItem">TRUE</boolean> - <string name="title">Minimize All Windows</string> 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key="orderFrontSharingServicePicker:">id</string> + <string key="toggleQuickLookPreviewPanel:">id</string> + </dictionary> + <dictionary class="NSMutableDictionary" key="actionInfosByName"> + <object class="IBActionInfo" key="orderFrontSharingServicePicker:"> + <string key="name">orderFrontSharingServicePicker:</string> + <string key="candidateClassName">id</string> + </object> + <object class="IBActionInfo" key="toggleQuickLookPreviewPanel:"> + <string key="name">toggleQuickLookPreviewPanel:</string> + <string key="candidateClassName">id</string> + </object> + </dictionary> + <object class="IBClassDescriptionSource" key="sourceIdentifier"> + <string key="majorKey">IBProjectSource</string> + <string key="minorKey">./Classes/NSTextView.h</string> + </object> + </object> + </array> + </object> + <int key="IBDocument.localizationMode">0</int> + <string key="IBDocument.TargetRuntimeIdentifier">IBCocoaFramework</string> + <object class="NSMutableDictionary" key="IBDocument.PluginDeclaredDependencies"> + <string key="NS.key.0">com.apple.InterfaceBuilder.CocoaPlugin.macosx</string> + <real value="1060" key="NS.object.0"/> + </object> + <object class="NSMutableDictionary" key="IBDocument.PluginDeclaredDevelopmentDependencies"> + <string key="NS.key.0">com.apple.InterfaceBuilder.CocoaPlugin.InterfaceBuilder3</string> + <integer value="4600" key="NS.object.0"/> + </object> + <bool key="IBDocument.PluginDeclaredDependenciesTrackSystemTargetVersion">YES</bool> + <int key="IBDocument.defaultPropertyAccessControl">3</int> + <dictionary class="NSMutableDictionary" key="IBDocument.LastKnownImageSizes"> + <string key="NSMenuCheckmark">{11, 11}</string> + <string key="NSMenuMixedState">{10, 3}</string> + </dictionary> + </data> +</archive> diff --git a/indra/newview/VIEWER_VERSION.txt b/indra/newview/VIEWER_VERSION.txt index d15b8b06fa..5b3413147c 100644 --- a/indra/newview/VIEWER_VERSION.txt +++ b/indra/newview/VIEWER_VERSION.txt @@ -1 +1 @@ -3.6.5 +3.6.7 diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 60fc2d349d..a9f1fb1249 100755 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -3579,13 +3579,13 @@ </map> <key>FilterItemsMaxTimePerFrameUnvisible</key> <map> - <key>Comment</key> + <key>Comment</key> <string>Max time devoted to items filtering per frame for non visible inventory listings (in milliseconds)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> <integer>1</integer> </map> <key>FindLandArea</key> @@ -8831,6 +8831,18 @@ </array> </map> + <key>RenderSpecularPrecision</key> + <map> + <key>Comment</key> + <string>Force 32-bit floating point LUT</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <real>0</real> + </map> + <key>RenderSpecularResX</key> <map> <key>Comment</key> @@ -9121,6 +9133,17 @@ <key>Value</key> <real>1.0</real> </map> + <key>RenderDeferredDisplayGamma</key> + <map> + <key>Comment</key> + <string>Gamma ramp exponent for final correction before display gamma.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>2.2</real> + </map> <key>RenderGLCoreProfile</key> <map> <key>Comment</key> @@ -9848,6 +9871,17 @@ <key>Value</key> <integer>1</integer> </map> + <key>RenderWaterMaterials</key> + <map> + <key>Comment</key> + <string>Water planar reflections include materials rendering.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>0</integer> + </map> <key>RenderWaterMipNormal</key> <map> <key>Comment</key> diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl index 0899caa2af..cd7a76db28 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl @@ -35,6 +35,26 @@ out vec4 frag_color; #define frag_color gl_FragColor #endif +uniform float display_gamma; +uniform vec4 gamma; +uniform vec4 lightnorm; +uniform vec4 sunlight_color; +uniform vec4 ambient; +uniform vec4 blue_horizon; +uniform vec4 blue_density; +uniform float haze_horizon; +uniform float haze_density; +uniform float cloud_shadow; +uniform float density_multiplier; +uniform float distance_multiplier; +uniform float max_y; +uniform vec4 glow; +uniform float scene_light_strength; +uniform mat3 env_mat; +uniform mat3 ssao_effect_mat; + +uniform vec3 sun_dir; + #if HAS_SHADOW uniform sampler2DShadow shadowMap0; uniform sampler2DShadow shadowMap1; @@ -53,14 +73,8 @@ uniform float shadow_bias; uniform sampler2D diffuseMap; #endif -vec3 atmosLighting(vec3 light); -vec3 scaleSoftClip(vec3 light); - -VARYING vec3 vary_ambient; -VARYING vec3 vary_directional; VARYING vec3 vary_fragcoord; VARYING vec3 vary_position; -VARYING vec3 vary_pointlight_col; VARYING vec2 vary_texcoord0; VARYING vec3 vary_norm; @@ -68,12 +82,73 @@ VARYING vec3 vary_norm; VARYING vec4 vertex_color; #endif +vec3 vary_PositionEye; +vec3 vary_SunlitColor; +vec3 vary_AmblitColor; +vec3 vary_AdditiveColor; +vec3 vary_AtmosAttenuation; + +uniform mat4 inv_proj; +uniform vec2 screen_res; + uniform vec4 light_position[8]; uniform vec3 light_direction[8]; uniform vec3 light_attenuation[8]; uniform vec3 light_diffuse[8]; -uniform vec2 screen_res; +vec3 srgb_to_linear(vec3 cs) +{ + vec3 low_range = cs / vec3(12.92); + vec3 high_range = pow((cs+vec3(0.055))/vec3(1.055), vec3(2.4)); + bvec3 lte = lessThanEqual(cs,vec3(0.04045)); + +#ifdef OLD_SELECT + vec3 result; + result.r = lte.r ? low_range.r : high_range.r; + result.g = lte.g ? low_range.g : high_range.g; + result.b = lte.b ? low_range.b : high_range.b; + return result; +#else + return mix(high_range, low_range, lte); +#endif + +} + +vec3 linear_to_srgb(vec3 cl) +{ + cl = clamp(cl, vec3(0), vec3(1)); + vec3 low_range = cl * 12.92; + vec3 high_range = 1.055 * pow(cl, vec3(0.41666)) - 0.055; + bvec3 lt = lessThan(cl,vec3(0.0031308)); + +#ifdef OLD_SELECT + vec3 result; + result.r = lt.r ? low_range.r : high_range.r; + result.g = lt.g ? low_range.g : high_range.g; + result.b = lt.b ? low_range.b : high_range.b; + return result; +#else + return mix(high_range, low_range, lt); +#endif + +} + +vec2 encode_normal(vec3 n) +{ + float f = sqrt(8 * n.z + 8); + return n.xy / f + 0.5; +} + +vec3 decode_normal (vec2 enc) +{ + vec2 fenc = enc*4-2; + float f = dot(fenc,fenc); + float g = sqrt(1-f/4); + vec3 n; + n.xy = fenc*g; + n.z = 1-f/2; + return n; +} vec3 calcDirectionalLight(vec3 n, vec3 l) { @@ -82,7 +157,7 @@ vec3 calcDirectionalLight(vec3 n, vec3 l) return vec3(a,a,a); } -vec3 calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight) +vec3 calcPointLightOrSpotLight(vec3 light_col, vec3 diffuse, vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight) { //get light vector vec3 lv = lp.xyz-v; @@ -90,7 +165,9 @@ vec3 calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float //get distance float d = length(lv); - float da = 0.0; + float da = 1.0; + + vec3 col = vec3(0); if (d > 0.0 && la > 0.0 && fa > 0.0) { @@ -99,20 +176,25 @@ vec3 calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float //distance attenuation float dist = d/la; - da = clamp(1.0-(dist-1.0*(1.0-fa))/fa, 0.0, 1.0); - da *= da; - da *= 1.4; - + float dist_atten = clamp(1.0-(dist-1.0*(1.0-fa))/fa, 0.0, 1.0); + dist_atten *= dist_atten; + dist_atten *= 2.0; // spotlight coefficient. float spot = max(dot(-ln, lv), is_pointlight); da *= spot*spot; // GL_SPOT_EXPONENT=2 //angular attenuation - da *= max(dot(n, lv), 0.0); + da *= max(dot(n, lv), 0.0); + + float lit = max(da * dist_atten,0.0); + + col = light_col * lit * diffuse; + + // no spec for alpha shader... } - return vec3(da,da,da); + return max(col, vec3(0.0,0.0,0.0)); } #if HAS_SHADOW @@ -135,6 +217,237 @@ float pcfShadow(sampler2DShadow shadowMap, vec4 stc) } #endif +#ifdef WATER_FOG +uniform vec4 waterPlane; +uniform vec4 waterFogColor; +uniform float waterFogDensity; +uniform float waterFogKS; + +vec4 applyWaterFogDeferred(vec3 pos, vec4 color) +{ + //normalize view vector + vec3 view = normalize(pos); + float es = -(dot(view, waterPlane.xyz)); + + //find intersection point with water plane and eye vector + + //get eye depth + float e0 = max(-waterPlane.w, 0.0); + + vec3 int_v = waterPlane.w > 0.0 ? view * waterPlane.w/es : vec3(0.0, 0.0, 0.0); + + //get object depth + float depth = length(pos - int_v); + + //get "thickness" of water + float l = max(depth, 0.1); + + float kd = waterFogDensity; + float ks = waterFogKS; + vec4 kc = waterFogColor; + + float F = 0.98; + + float t1 = -kd * pow(F, ks * e0); + float t2 = kd + ks * es; + float t3 = pow(F, t2*l) - 1.0; + + float L = min(t1/t2*t3, 1.0); + + float D = pow(0.98, l*kd); + + color.rgb = color.rgb * D + kc.rgb * L; + color.a = kc.a + color.a; + + return color; +} +#endif + +vec3 getSunlitColor() +{ + return vary_SunlitColor; +} +vec3 getAmblitColor() +{ + return vary_AmblitColor; +} +vec3 getAdditiveColor() +{ + return vary_AdditiveColor; +} +vec3 getAtmosAttenuation() +{ + return vary_AtmosAttenuation; +} + +void setPositionEye(vec3 v) +{ + vary_PositionEye = v; +} + +void setSunlitColor(vec3 v) +{ + vary_SunlitColor = v; +} + +void setAmblitColor(vec3 v) +{ + vary_AmblitColor = v; +} + +void setAdditiveColor(vec3 v) +{ + vary_AdditiveColor = v; +} + +void setAtmosAttenuation(vec3 v) +{ + vary_AtmosAttenuation = v; +} + +void calcAtmospherics(vec3 inPositionEye, float ambFactor) { + + vec3 P = inPositionEye; + setPositionEye(P); + + vec3 tmpLightnorm = lightnorm.xyz; + + vec3 Pn = normalize(P); + float Plen = length(P); + + vec4 temp1 = vec4(0); + vec3 temp2 = vec3(0); + vec4 blue_weight; + vec4 haze_weight; + vec4 sunlight = sunlight_color; + vec4 light_atten; + + //sunlight attenuation effect (hue and brightness) due to atmosphere + //this is used later for sunlight modulation at various altitudes + light_atten = (blue_density + vec4(haze_density * 0.25)) * (density_multiplier * max_y); + //I had thought blue_density and haze_density should have equal weighting, + //but attenuation due to haze_density tends to seem too strong + + temp1 = blue_density + vec4(haze_density); + blue_weight = blue_density / temp1; + haze_weight = vec4(haze_density) / temp1; + + //(TERRAIN) compute sunlight from lightnorm only (for short rays like terrain) + temp2.y = max(0.0, tmpLightnorm.y); + temp2.y = 1. / temp2.y; + sunlight *= exp( - light_atten * temp2.y); + + // main atmospheric scattering line integral + temp2.z = Plen * density_multiplier; + + // Transparency (-> temp1) + // ATI Bugfix -- can't store temp1*temp2.z*distance_multiplier in a variable because the ati + // compiler gets confused. + temp1 = exp(-temp1 * temp2.z * distance_multiplier); + + //final atmosphere attenuation factor + setAtmosAttenuation(temp1.rgb); + + //compute haze glow + //(can use temp2.x as temp because we haven't used it yet) + temp2.x = dot(Pn, tmpLightnorm.xyz); + temp2.x = 1. - temp2.x; + //temp2.x is 0 at the sun and increases away from sun + temp2.x = max(temp2.x, .03); //was glow.y + //set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot) + temp2.x *= glow.x; + //higher glow.x gives dimmer glow (because next step is 1 / "angle") + temp2.x = pow(temp2.x, glow.z); + //glow.z should be negative, so we're doing a sort of (1 / "angle") function + + //add "minimum anti-solar illumination" + temp2.x += .25; + + //increase ambient when there are more clouds + vec4 tmpAmbient = ambient + (vec4(1.) - ambient) * cloud_shadow * 0.5; + + /* decrease value and saturation (that in HSV, not HSL) for occluded areas + * // for HSV color/geometry used here, see http://gimp-savvy.com/BOOK/index.html?node52.html + * // The following line of code performs the equivalent of: + * float ambAlpha = tmpAmbient.a; + * float ambValue = dot(vec3(tmpAmbient), vec3(0.577)); // projection onto <1/rt(3), 1/rt(3), 1/rt(3)>, the neutral white-black axis + * vec3 ambHueSat = vec3(tmpAmbient) - vec3(ambValue); + * tmpAmbient = vec4(RenderSSAOEffect.valueFactor * vec3(ambValue) + RenderSSAOEffect.saturationFactor *(1.0 - ambFactor) * ambHueSat, ambAlpha); + */ + tmpAmbient = vec4(mix(ssao_effect_mat * tmpAmbient.rgb, tmpAmbient.rgb, ambFactor), tmpAmbient.a); + + //haze color + setAdditiveColor( + vec3(blue_horizon * blue_weight * (sunlight*(1.-cloud_shadow) + tmpAmbient) + + (haze_horizon * haze_weight) * (sunlight*(1.-cloud_shadow) * temp2.x + + tmpAmbient))); + + //brightness of surface both sunlight and ambient + setSunlitColor(vec3(sunlight * .5)); + setAmblitColor(vec3(tmpAmbient * .25)); + setAdditiveColor(getAdditiveColor() * vec3(1.0 - temp1)); +} + +vec3 atmosLighting(vec3 light) +{ + light *= getAtmosAttenuation().r; + light += getAdditiveColor(); + return (2.0 * light); +} + +vec3 atmosTransport(vec3 light) { + light *= getAtmosAttenuation().r; + light += getAdditiveColor() * 2.0; + return light; +} +vec3 atmosGetDiffuseSunlightColor() +{ + return getSunlitColor(); +} + +vec3 scaleDownLight(vec3 light) +{ + return (light / vec3(scene_light_strength, scene_light_strength, scene_light_strength)); +} + +vec3 scaleUpLight(vec3 light) +{ + return (light * vec3(scene_light_strength, scene_light_strength, scene_light_strength)); +} + +vec3 atmosAmbient(vec3 light) +{ + return getAmblitColor() + (light * vec3(0.5f, 0.5f, 0.5f)); +} + +vec3 atmosAffectDirectionalLight(float lightIntensity) +{ + return getSunlitColor() * vec3(lightIntensity, lightIntensity, lightIntensity); +} + +vec3 scaleSoftClip(vec3 light) +{ + //soft clip effect: + vec3 zeroes = vec3(0.0f, 0.0f, 0.0f); + vec3 ones = vec3(1.0f, 1.0f, 1.0f); + + light = ones - clamp(light, zeroes, ones); + light = ones - pow(light, gamma.xxx); + + return light; +} + +vec3 fullbrightAtmosTransport(vec3 light) { + float brightness = dot(light.rgb, vec3(0.33333)); + + return mix(atmosTransport(light.rgb), light.rgb + getAdditiveColor().rgb, brightness * brightness); +} + +vec3 fullbrightScaleSoftClip(vec3 light) +{ + //soft clip effect: + return light; +} void main() { @@ -143,13 +456,15 @@ void main() vec4 pos = vec4(vary_position, 1.0); + float shadow = 1.0; -#if HAS_SHADOW - float shadow = 0.0; +#if HAS_SHADOW vec4 spos = pos; if (spos.z > -shadow_clip.w) { + shadow = 0.0; + vec4 lpos; vec4 near_split = shadow_clip*-0.75; @@ -215,40 +530,77 @@ void main() #else vec4 diff = texture2D(diffuseMap,vary_texcoord0.xy); #endif - vec4 gamma_diff = diff; - diff.rgb = pow(diff.rgb, vec3(2.2f, 2.2f, 2.2f)); +#ifdef FOR_IMPOSTOR + vec4 color; + color.rgb = diff.rgb; #ifdef USE_VERTEX_COLOR - float vertex_color_alpha = vertex_color.a; + float final_alpha = diff.a * vertex_color.a; + diff.rgb *= vertex_color.rgb; #else - float vertex_color_alpha = 1.0; + float final_alpha = diff.a; #endif - - vec3 normal = vary_norm; - - vec3 l = light_position[0].xyz; - vec3 dlight = calcDirectionalLight(normal, l); - dlight = dlight * vary_directional.rgb * vary_pointlight_col; -#if HAS_SHADOW - vec4 col = vec4(vary_ambient + dlight * shadow, vertex_color_alpha); + // Insure we don't pollute depth with invis pixels in impostor rendering + // + if (final_alpha < 0.01) + { + discard; + } +#else + +#ifdef USE_VERTEX_COLOR + float final_alpha = diff.a * vertex_color.a; + diff.rgb *= vertex_color.rgb; #else - vec4 col = vec4(vary_ambient + dlight, vertex_color_alpha); + float final_alpha = diff.a; #endif - vec4 color = gamma_diff * col; - - color.rgb = atmosLighting(color.rgb); + vec4 gamma_diff = diff; + diff.rgb = srgb_to_linear(diff.rgb); + + vec3 norm = vary_norm; + + calcAtmospherics(pos.xyz, 1.0); + + vec2 abnormal = encode_normal(norm.xyz); + norm.xyz = decode_normal(abnormal.xy); + + float da = dot(norm.xyz, sun_dir.xyz); + + float final_da = da; + final_da = min(final_da, shadow); + final_da = max(final_da, 0.0f); + final_da = min(final_da, 1.0f); + final_da = pow(final_da, 1.0/1.3); + + vec4 color = vec4(0,0,0,0); + + color.rgb = atmosAmbient(color.rgb); + color.a = final_alpha; + + float ambient = abs(da); + ambient *= 0.5; + ambient *= ambient; + ambient = (1.0-ambient); + + color.rgb *= ambient; + color.rgb += atmosAffectDirectionalLight(final_da); + color.rgb *= gamma_diff.rgb; + + //color.rgb = mix(diff.rgb, color.rgb, final_alpha); + + color.rgb = atmosLighting(color.rgb); color.rgb = scaleSoftClip(color.rgb); - color.rgb = pow(color.rgb, vec3(2.2)); - col = vec4(0,0,0,0); + vec4 light = vec4(0,0,0,0); - - #define LIGHT_LOOP(i) col.rgb += light_diffuse[i].rgb * calcPointLightOrSpotLight(pos.xyz, normal, light_position[i], light_direction[i].xyz, light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z); + color.rgb = srgb_to_linear(color.rgb); + #define LIGHT_LOOP(i) light.rgb += calcPointLightOrSpotLight(light_diffuse[i].rgb, diff.rgb, pos.xyz, norm, light_position[i], light_direction[i].xyz, light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z); + LIGHT_LOOP(1) LIGHT_LOOP(2) LIGHT_LOOP(3) @@ -257,9 +609,19 @@ void main() LIGHT_LOOP(6) LIGHT_LOOP(7) - color.rgb += diff.rgb * pow(vary_pointlight_col, vec3(2.2)) * col.rgb; + // keep it linear + // + color.rgb += light.rgb; - color.rgb = pow(color.rgb, vec3(1.0/2.2)); + // straight to display gamma, we're post-deferred + // + color.rgb = linear_to_srgb(color.rgb); + +#ifdef WATER_FOG + color = applyWaterFogDeferred(pos.xyz, color); +#endif + +#endif frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl index 9d3ba564cd..60d414f2ff 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl @@ -55,67 +55,18 @@ mat4 getSkinnedTransform(); #endif #endif -vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); -void calcAtmospherics(vec3 inPositionEye); - -vec3 atmosAmbient(vec3 light); -vec3 atmosAffectDirectionalLight(float lightIntensity); -vec3 scaleDownLight(vec3 light); -vec3 scaleUpLight(vec3 light); - -VARYING vec3 vary_ambient; -VARYING vec3 vary_directional; VARYING vec3 vary_fragcoord; VARYING vec3 vary_position; -VARYING vec3 vary_pointlight_col; #ifdef USE_VERTEX_COLOR VARYING vec4 vertex_color; #endif VARYING vec2 vary_texcoord0; - VARYING vec3 vary_norm; uniform float near_clip; -uniform vec4 light_position[8]; -uniform vec3 light_direction[8]; -uniform vec3 light_attenuation[8]; -uniform vec3 light_diffuse[8]; - -uniform vec3 sun_dir; - -vec3 calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight) -{ - //get light vector - vec3 lv = lp.xyz-v; - - //get distance - float d = dot(lv,lv); - - float da = 0.0; - - if (d > 0.0 && la > 0.0 && fa > 0.0) - { - //normalize light vector - lv = normalize(lv); - - //distance attenuation - float dist2 = d/la; - da = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0); - - // spotlight coefficient. - float spot = max(dot(-ln, lv), is_pointlight); - da *= spot*spot; // GL_SPOT_EXPONENT=2 - - //angular attenuation - da *= max(dot(n, lv), 0.0); - } - - return vec3(da,da,da); -} - void main() { vec4 pos; @@ -168,43 +119,10 @@ void main() vary_norm = norm; vary_position = pos.xyz; - calcAtmospherics(pos.xyz); - -#ifndef USE_VERTEX_COLOR - vec4 diffuse_color = vec4(1,1,1,1); -#endif - //vec4 color = calcLighting(pos.xyz, norm, diffuse_color, vec4(0.)); - vec4 col = vec4(0.0, 0.0, 0.0, diffuse_color.a); - - vec3 diff = diffuse_color.rgb; - - - - vary_pointlight_col = diff; - - - col.rgb = vec3(0,0,0); - - // Add windlight lights - col.rgb = atmosAmbient(col.rgb); - - float ambient = min(abs(dot(norm.xyz, sun_dir.xyz)), 1.0); - ambient *= 0.5; - ambient *= ambient; - ambient = (1.0-ambient); - - col.rgb *= ambient; - - vary_ambient = col.rgb*diff.rgb; - - vary_directional.rgb = atmosAffectDirectionalLight(1.0f); - - col.rgb = col.rgb*diff.rgb; - #ifdef USE_VERTEX_COLOR - vertex_color = col; + vertex_color = diffuse_color; #endif - + #ifdef HAS_SKIN vary_fragcoord.xyz = frag_pos.xyz + vec3(0,0,near_clip); #else @@ -219,4 +137,3 @@ void main() #endif } - diff --git a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl index 968a5f6b3d..a4f54dff70 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl @@ -59,22 +59,6 @@ vec4 getPosition(vec2 pos_screen) return pos; } -#ifdef SINGLE_FP_ONLY -vec2 encode_normal(vec3 n) -{ - vec2 sn; - sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f); - return sn; -} - -vec3 decode_normal (vec2 enc) -{ - vec3 n; - n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f); - n.z = sqrt(1.0f - dot(n.xy,n.xy)); - return n; -} -#else vec2 encode_normal(vec3 n) { float f = sqrt(8 * n.z + 8); @@ -91,7 +75,6 @@ vec3 decode_normal (vec2 enc) n.z = 1-f/2; return n; } -#endif void main() { diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl index 59d109b886..8525e13333 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl @@ -50,7 +50,7 @@ void main() { discard; } - + frag_data[0] = vec4(col.rgb, 0.0); frag_data[1] = vec4(0,0,0,0); vec3 nvn = normalize(vary_normal); diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl index dc1dead656..f22b16965c 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl @@ -35,29 +35,143 @@ out vec4 frag_color; uniform sampler2D diffuseMap; #endif +VARYING vec3 vary_position; VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; -vec3 fullbrightAtmosTransport(vec3 light); -vec3 fullbrightScaleSoftClip(vec3 light); +vec3 srgb_to_linear(vec3 cs) +{ + vec3 low_range = cs / vec3(12.92); + vec3 high_range = pow((cs+vec3(0.055))/vec3(1.055), vec3(2.4)); + bvec3 lte = lessThanEqual(cs,vec3(0.04045)); + +#ifdef OLD_SELECT + vec3 result; + result.r = lte.r ? low_range.r : high_range.r; + result.g = lte.g ? low_range.g : high_range.g; + result.b = lte.b ? low_range.b : high_range.b; + return result; +#else + return mix(high_range, low_range, lte); +#endif + +} + +vec3 linear_to_srgb(vec3 cl) +{ + cl = clamp(cl, vec3(0), vec3(1)); + vec3 low_range = cl * 12.92; + vec3 high_range = 1.055 * pow(cl, vec3(0.41666)) - 0.055; + bvec3 lt = lessThan(cl,vec3(0.0031308)); + +#ifdef OLD_SELECT + vec3 result; + result.r = lt.r ? low_range.r : high_range.r; + result.g = lt.g ? low_range.g : high_range.g; + result.b = lt.b ? low_range.b : high_range.b; + return result; +#else + return mix(high_range, low_range, lt); +#endif + +} + +vec3 fullbrightAtmosTransportDeferred(vec3 light) +{ + return light; +} + +vec3 fullbrightScaleSoftClipDeferred(vec3 light) +{ + //soft clip effect: + return light; +} + +#ifdef HAS_ALPHA_MASK +uniform float minimum_alpha; +#endif + +#ifdef WATER_FOG +uniform vec4 waterPlane; +uniform vec4 waterFogColor; +uniform float waterFogDensity; +uniform float waterFogKS; + +vec4 applyWaterFogDeferred(vec3 pos, vec4 color) +{ + //normalize view vector + vec3 view = normalize(pos); + float es = -(dot(view, waterPlane.xyz)); + + //find intersection point with water plane and eye vector + + //get eye depth + float e0 = max(-waterPlane.w, 0.0); + + vec3 int_v = waterPlane.w > 0.0 ? view * waterPlane.w/es : vec3(0.0, 0.0, 0.0); + + //get object depth + float depth = length(pos - int_v); + + //get "thickness" of water + float l = max(depth, 0.1); + + float kd = waterFogDensity; + float ks = waterFogKS; + vec4 kc = waterFogColor; + + float F = 0.98; + + float t1 = -kd * pow(F, ks * e0); + float t2 = kd + ks * es; + float t3 = pow(F, t2*l) - 1.0; + + float L = min(t1/t2*t3, 1.0); + + float D = pow(0.98, l*kd); + + color.rgb = color.rgb * D + kc.rgb * L; + color.a = kc.a + color.a; + + return color; +} +#endif void main() { #if HAS_DIFFUSE_LOOKUP - vec4 color = diffuseLookup(vary_texcoord0.xy)*vertex_color; + vec4 color = diffuseLookup(vary_texcoord0.xy); #else - vec4 color = texture2D(diffuseMap, vary_texcoord0.xy)*vertex_color; + vec4 color = texture2D(diffuseMap, vary_texcoord0.xy); #endif - color.rgb = pow(color.rgb,vec3(2.2f,2.2f,2.2f)); - - color.rgb = fullbrightAtmosTransport(color.rgb); + float final_alpha = color.a * vertex_color.a; - color.rgb = fullbrightScaleSoftClip(color.rgb); +#ifdef HAS_ALPHA_MASK + if (color.a < minimum_alpha) + { + discard; + } +#endif + + color.rgb *= vertex_color.rgb; + color.rgb = srgb_to_linear(color.rgb); + color.rgb = fullbrightAtmosTransportDeferred(color.rgb); + color.rgb = fullbrightScaleSoftClipDeferred(color.rgb); + + color.rgb = linear_to_srgb(color.rgb); - color.rgb = pow(color.rgb, vec3(1.0/2.2)); +#ifdef WATER_FOG + vec3 pos = vary_position; + vec4 fogged = applyWaterFogDeferred(pos, vec4(color.rgb, final_alpha)); + color.rgb = fogged.rgb; + color.a = fogged.a; +#else + color.a = final_alpha; +#endif - frag_color = color; + frag_color.rgb = color.rgb; + frag_color.a = color.a; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl index 3f09a15375..8e899e3e0f 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl @@ -40,6 +40,9 @@ vec3 atmosAffectDirectionalLight(float lightIntensity); vec3 scaleDownLight(vec3 light); vec3 scaleUpLight(vec3 light); +#ifdef WATER_FOG +VARYING vec3 vary_position; +#endif VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; @@ -53,7 +56,11 @@ void main() passTextureIndex(); gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); - + +#ifdef WATER_FOG + vary_position = pos.xyz; +#endif + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; calcAtmospherics(pos.xyz); diff --git a/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl index 2cef8f2a5d..a2b4b3b8c8 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl @@ -24,6 +24,7 @@ */ #extension GL_ARB_texture_rectangle : enable +#extension GL_ARB_shader_texture_lod : enable #ifdef DEFINE_GL_FRAGCOLOR out vec4 frag_color; diff --git a/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl b/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl index bc0719cb82..f8fdde43f9 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl @@ -38,6 +38,42 @@ uniform sampler2D specularMap; VARYING vec2 vary_texcoord0; +vec3 decode_normal (vec2 enc) +{ + vec2 fenc = enc*4-2; + float f = dot(fenc,fenc); + float g = sqrt(1-f/4); + vec3 n; + n.xy = fenc*g; + n.z = 1-f/2; + return n; +} + +vec2 encode_normal(vec3 n) +{ + float f = sqrt(8 * n.z + 8); + return n.xy / f + 0.5; +} + +vec3 linear_to_srgb(vec3 cl) +{ + cl = clamp(cl, vec3(0), vec3(1)); + vec3 low_range = cl * 12.92; + vec3 high_range = 1.055 * pow(cl, vec3(0.41666)) - 0.055; + bvec3 lt = lessThan(cl,vec3(0.0031308)); + +#ifdef OLD_SELECT + vec3 result; + result.r = lt.r ? low_range.r : high_range.r; + result.g = lt.g ? low_range.g : high_range.g; + result.b = lt.b ? low_range.b : high_range.b; + return result; +#else + return mix(high_range, low_range, lt); +#endif + +} + void main() { vec4 col = texture2D(diffuseMap, vary_texcoord0.xy); @@ -47,7 +83,12 @@ void main() discard; } - frag_data[0] = vec4(col.rgb, col.a * 0.005); - frag_data[1] = texture2D(specularMap, vary_texcoord0.xy); - frag_data[2] = vec4(texture2D(normalMap, vary_texcoord0.xy).xyz, 0.0); + vec4 norm = texture2D(normalMap, vary_texcoord0.xy); + vec4 spec = texture2D(specularMap, vary_texcoord0.xy); + + col.rgb = linear_to_srgb(col.rgb); + + frag_data[0] = vec4(col.rgb, 0.0); + frag_data[1] = spec; + frag_data[2] = vec4(norm.xy,0,0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl index 618ea747f5..8202b4978f 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl @@ -29,6 +29,44 @@ #define DIFFUSE_ALPHA_MODE_EMISSIVE 3 uniform float emissive_brightness; +uniform float display_gamma; + +vec3 srgb_to_linear(vec3 cs) +{ + vec3 low_range = cs / vec3(12.92); + vec3 high_range = pow((cs+vec3(0.055))/vec3(1.055), vec3(2.4)); + bvec3 lte = lessThanEqual(cs,vec3(0.04045)); + +#ifdef OLD_SELECT + vec3 result; + result.r = lte.r ? low_range.r : high_range.r; + result.g = lte.g ? low_range.g : high_range.g; + result.b = lte.b ? low_range.b : high_range.b; + return result; +#else + return mix(high_range, low_range, lte); +#endif + +} + +vec3 linear_to_srgb(vec3 cl) +{ + cl = clamp(cl, vec3(0), vec3(1)); + vec3 low_range = cl * 12.92; + vec3 high_range = 1.055 * pow(cl, vec3(0.41666)) - 0.055; + bvec3 lt = lessThan(cl,vec3(0.0031308)); + +#ifdef OLD_SELECT + vec3 result; + result.r = lt.r ? low_range.r : high_range.r; + result.g = lt.g ? low_range.g : high_range.g; + result.b = lt.b ? low_range.b : high_range.b; + return result; +#else + return mix(high_range, low_range, lt); +#endif + +} #if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND) @@ -114,6 +152,52 @@ uniform vec3 light_direction[8]; uniform vec3 light_attenuation[8]; uniform vec3 light_diffuse[8]; +#ifdef WATER_FOG +uniform vec4 waterPlane; +uniform vec4 waterFogColor; +uniform float waterFogDensity; +uniform float waterFogKS; + +vec4 applyWaterFogDeferred(vec3 pos, vec4 color) +{ + //normalize view vector + vec3 view = normalize(pos); + float es = -(dot(view, waterPlane.xyz)); + + //find intersection point with water plane and eye vector + + //get eye depth + float e0 = max(-waterPlane.w, 0.0); + + vec3 int_v = waterPlane.w > 0.0 ? view * waterPlane.w/es : vec3(0.0, 0.0, 0.0); + + //get object depth + float depth = length(pos - int_v); + + //get "thickness" of water + float l = max(depth, 0.1); + + float kd = waterFogDensity; + float ks = waterFogKS; + vec4 kc = waterFogColor; + + float F = 0.98; + + float t1 = -kd * pow(F, ks * e0); + float t2 = kd + ks * es; + float t3 = pow(F, t2*l) - 1.0; + + float L = min(t1/t2*t3, 1.0); + + float D = pow(0.98, l*kd); + + color.rgb = color.rgb * D + kc.rgb * L; + color.a = kc.a + color.a; + + return color; +} +#endif + vec3 calcDirectionalLight(vec3 n, vec3 l) { float a = max(dot(n,l),0.0); @@ -142,7 +226,7 @@ vec3 calcPointLightOrSpotLight(vec3 light_col, vec3 npos, vec3 diffuse, vec4 spe float dist = d/la; float dist_atten = clamp(1.0-(dist-1.0*(1.0-fa))/fa, 0.0, 1.0); dist_atten *= dist_atten; - dist_atten *= 1.4; + dist_atten *= 2.0; // spotlight coefficient. float spot = max(dot(-ln, lv), is_pointlight); @@ -199,10 +283,13 @@ vec4 getPosition_d(vec2 pos_screen, float depth) return pos; } +#ifndef WATER_FOG vec3 getPositionEye() { return vary_PositionEye; } +#endif + vec3 getSunlitColor() { return vary_SunlitColor; @@ -428,22 +515,6 @@ VARYING vec3 vary_normal; VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; -#ifdef SINGLE_FP_ONLY -vec2 encode_normal(vec3 n) -{ - vec2 sn; - sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f); - return sn; -} - -vec3 decode_normal (vec2 enc) -{ - vec3 n; - n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f); - n.z = sqrt(1.0f - dot(n.xy,n.xy)); - return n; -} -#else vec2 encode_normal(vec3 n) { float f = sqrt(8 * n.z + 8); @@ -460,7 +531,6 @@ vec3 decode_normal (vec2 enc) n.z = 1-f/2; return n; } -#endif void main() { @@ -475,8 +545,8 @@ void main() #endif #if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND) - vec3 old_diffcol = diffcol.rgb; - diffcol.rgb = pow(diffcol.rgb, vec3(2.2)); + vec3 gamma_diff = diffcol.rgb; + diffcol.rgb = srgb_to_linear(diffcol.rgb); #endif #if HAS_SPECULAR_MAP @@ -502,6 +572,9 @@ void main() norm.xyz = tnorm; norm.xyz = normalize(norm.xyz); + vec2 abnormal = encode_normal(norm.xyz); + norm.xyz = decode_normal(abnormal.xy); + vec4 final_color = diffcol; #if (DIFFUSE_ALPHA_MODE != DIFFUSE_ALPHA_MODE_EMISSIVE) @@ -597,7 +670,7 @@ void main() vec4 diffuse = final_color; float envIntensity = final_normal.z; - vec3 col = vec3(0.0f,0.0f,0.0f); + vec3 col = vec3(0.0f,0.0f,0.0f); float bloom = 0.0; calcAtmospherics(pos.xyz, 1.0); @@ -605,23 +678,27 @@ void main() vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz)); float da =dot(norm.xyz, sun_dir.xyz); + float final_da = da; final_da = min(final_da, shadow); - final_da = max(final_da, diffuse.a); + //final_da = max(final_da, diffuse.a); final_da = max(final_da, 0.0f); + final_da = min(final_da, 1.0f); + final_da = pow(final_da, 1.0/1.3); col.rgb = atmosAmbient(col); - float ambient = min(abs(dot(norm.xyz, sun_dir.xyz)), 1.0); + float ambient = min(abs(da), 1.0); ambient *= 0.5; ambient *= ambient; ambient = (1.0-ambient); col.rgb *= ambient; - col.rgb = col.rgb + atmosAffectDirectionalLight(pow(final_da, 1.0/1.3)); - col.rgb *= old_diffcol.rgb; - + col.rgb = col.rgb + atmosAffectDirectionalLight(final_da); + + col.rgb *= gamma_diff.rgb; + float glare = 0.0; @@ -643,7 +720,8 @@ void main() col += spec_contrib; } - col = mix(col.rgb, old_diffcol.rgb, diffuse.a); + + col = mix(col.rgb, diffcol.rgb, diffuse.a); if (envIntensity > 0.0) { @@ -661,16 +739,20 @@ void main() glare += cur_glare; } - col = mix(atmosLighting(col), fullbrightAtmosTransport(col), diffuse.a); - col = mix(scaleSoftClip(col), fullbrightScaleSoftClip(col), diffuse.a); + //col = mix(atmosLighting(col), fullbrightAtmosTransport(col), diffuse.a); + //col = mix(scaleSoftClip(col), fullbrightScaleSoftClip(col), diffuse.a); - //convert to linear space before adding local lights - col = pow(col, vec3(2.2)); + col = atmosLighting(col); + col = scaleSoftClip(col); + //convert to linear space before adding local lights + col = srgb_to_linear(col); vec3 npos = normalize(-pos.xyz); - #define LIGHT_LOOP(i) col.rgb = col.rgb + calcPointLightOrSpotLight(light_diffuse[i].rgb, npos, diffuse.rgb, final_specular, pos.xyz, norm.xyz, light_position[i], light_direction[i].xyz, light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z, glare); + vec3 light = vec3(0,0,0); + + #define LIGHT_LOOP(i) light.rgb += calcPointLightOrSpotLight(light_diffuse[i].rgb, npos, diffuse.rgb, final_specular, pos.xyz, norm.xyz, light_position[i], light_direction[i].xyz, light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z, glare); LIGHT_LOOP(1) LIGHT_LOOP(2) @@ -680,13 +762,22 @@ void main() LIGHT_LOOP(6) LIGHT_LOOP(7) + col.rgb += light.rgb; + + glare = min(glare, 1.0); + float al = max(diffcol.a,glare)*vertex_color.a; //convert to gamma space for display on screen - col.rgb = pow(col.rgb, vec3(1.0/2.2)); + col.rgb = linear_to_srgb(col.rgb); + +#ifdef WATER_FOG + vec4 temp = applyWaterFogDeferred(pos, vec4(col.rgb, al)); + col.rgb = temp.rgb; + al = temp.a; +#endif frag_color.rgb = col.rgb; - glare = min(glare, 1.0); - frag_color.a = max(diffcol.a,glare)*vertex_color.a; + frag_color.a = al; #else frag_data[0] = final_color; @@ -694,3 +785,4 @@ void main() frag_data[2] = final_normal; // XY = Normal. Z = Env. intensity. #endif } + diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl index b25032866b..393d1e69da 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl @@ -142,3 +142,4 @@ vary_normal = n; #endif #endif } + diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl index 868526d457..3ba6de8b76 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl @@ -45,9 +45,8 @@ uniform float sun_wash; uniform int light_count; -#define MAX_LIGHT_COUNT 16 -uniform vec4 light[MAX_LIGHT_COUNT]; -uniform vec4 light_col[MAX_LIGHT_COUNT]; +uniform vec4 light[LIGHT_COUNT]; +uniform vec4 light_col[LIGHT_COUNT]; VARYING vec4 vary_fragcoord; uniform vec2 screen_res; @@ -56,22 +55,6 @@ uniform float far_z; uniform mat4 inv_proj; -#ifdef SINGLE_FP_ONLY -vec2 encode_normal(vec3 n) -{ - vec2 sn; - sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f); - return sn; -} - -vec3 decode_normal (vec2 enc) -{ - vec3 n; - n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f); - n.z = sqrt(1.0f - dot(n.xy,n.xy)); - return n; -} -#else vec2 encode_normal(vec3 n) { float f = sqrt(8 * n.z + 8); @@ -88,7 +71,6 @@ vec3 decode_normal (vec2 enc) n.z = 1-f/2; return n; } -#endif vec4 getPosition(vec2 pos_screen) { @@ -117,78 +99,66 @@ void main() norm = normalize(norm); vec4 spec = texture2DRect(specularRect, frag.xy); vec3 diff = texture2DRect(diffuseRect, frag.xy).rgb; + float noise = texture2D(noiseMap, frag.xy/128.0).b; vec3 out_col = vec3(0,0,0); vec3 npos = normalize(-pos); // As of OSX 10.6.7 ATI Apple's crash when using a variable size loop - for (int i = 0; i < MAX_LIGHT_COUNT; ++i) + for (int i = 0; i < LIGHT_COUNT; ++i) { - bool light_contrib = (i < light_count); - vec3 lv = light[i].xyz-pos; float dist = length(lv); dist /= light[i].w; - if (dist > 1.0) + if (dist <= 1.0) { - light_contrib = false; - } - - float da = dot(norm, lv); - if (da < 0.0) - { - light_contrib = false; - } - - if (light_contrib) - { - lv = normalize(lv); - da = dot(norm, lv); + float da = dot(norm, lv); + if (da > 0.0) + { + lv = normalize(lv); + da = dot(norm, lv); - float fa = light_col[i].a+1.0; - float dist_atten = clamp(1.0-(dist-1.0*(1.0-fa))/fa, 0.0, 1.0); - dist_atten *= dist_atten; - dist_atten *= 2.0; + float fa = light_col[i].a+1.0; + float dist_atten = clamp(1.0-(dist-1.0*(1.0-fa))/fa, 0.0, 1.0); + dist_atten *= dist_atten; + dist_atten *= 2.0; - dist_atten *= noise; + dist_atten *= noise; - float lit = da * dist_atten; + float lit = da * dist_atten; - vec3 col = light_col[i].rgb*lit*diff; + vec3 col = light_col[i].rgb*lit*diff; - //vec3 col = vec3(dist2, light_col[i].a, lit); + //vec3 col = vec3(dist2, light_col[i].a, lit); - if (spec.a > 0.0) - { - lit = min(da*6.0, 1.0) * dist_atten; - //vec3 ref = dot(pos+lv, norm); - vec3 h = normalize(lv+npos); - float nh = dot(norm, h); - float nv = dot(norm, npos); - float vh = dot(npos, h); - float sa = nh; - float fres = pow(1 - dot(h, npos), 5)*0.4+0.5; - - float gtdenom = 2 * nh; - float gt = max(0, min(gtdenom * nv / vh, gtdenom * da / vh)); - - if (nh > 0.0) + if (spec.a > 0.0) { - float scol = fres*texture2D(lightFunc, vec2(nh, spec.a)).r*gt/(nh*da); - col += lit*scol*light_col[i].rgb*spec.rgb; - //col += spec.rgb; + lit = min(da*6.0, 1.0) * dist_atten; + //vec3 ref = dot(pos+lv, norm); + vec3 h = normalize(lv+npos); + float nh = dot(norm, h); + float nv = dot(norm, npos); + float vh = dot(npos, h); + float sa = nh; + float fres = pow(1 - dot(h, npos), 5)*0.4+0.5; + + float gtdenom = 2 * nh; + float gt = max(0, min(gtdenom * nv / vh, gtdenom * da / vh)); + + if (nh > 0.0) + { + float scol = fres*texture2D(lightFunc, vec2(nh, spec.a)).r*gt/(nh*da); + col += lit*scol*light_col[i].rgb*spec.rgb; + //col += spec.rgb; + } } - } - out_col += col; + out_col += col; + } } } - if (dot(out_col, out_col) <= 0.0) - { - discard; - } - + frag_color.rgb = out_col; frag_color.a = 0.0; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl index 97bf49a605..0e6ab80d4d 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl @@ -32,6 +32,7 @@ out vec4 frag_color; //class 1 -- no shadows #extension GL_ARB_texture_rectangle : enable +#extension GL_ARB_shader_texture_lod : enable uniform sampler2DRect diffuseRect; uniform sampler2DRect specularRect; @@ -67,22 +68,6 @@ uniform vec2 screen_res; uniform mat4 inv_proj; -#ifdef SINGLE_FP_ONLY -vec2 encode_normal(vec3 n) -{ - vec2 sn; - sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f); - return sn; -} - -vec3 decode_normal (vec2 enc) -{ - vec3 n; - n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f); - n.z = sqrt(1.0f - dot(n.xy,n.xy)); - return n; -} -#else vec2 encode_normal(vec3 n) { float f = sqrt(8 * n.z + 8); @@ -99,17 +84,48 @@ vec3 decode_normal (vec2 enc) n.z = 1-f/2; return n; } +vec3 srgb_to_linear(vec3 cs) +{ + vec3 low_range = cs / vec3(12.92); + vec3 high_range = pow((cs+vec3(0.055))/vec3(1.055), vec3(2.4)); + bvec3 lte = lessThanEqual(cs,vec3(0.04045)); + +#ifdef OLD_SELECT + vec3 result; + result.r = lte.r ? low_range.r : high_range.r; + result.g = lte.g ? low_range.g : high_range.g; + result.b = lte.b ? low_range.b : high_range.b; + return result; +#else + return mix(high_range, low_range, lte); #endif -vec4 correctWithGamma(vec4 col) +} + +vec3 linear_to_srgb(vec3 cl) { - return vec4(pow(col.rgb, vec3(2.2)), col.a); + cl = clamp(cl, vec3(0), vec3(1)); + vec3 low_range = cl * 12.92; + vec3 high_range = 1.055 * pow(cl, vec3(0.41666)) - 0.055; + bvec3 lt = lessThan(cl,vec3(0.0031308)); + +#ifdef OLD_SELECT + vec3 result; + result.r = lt.r ? low_range.r : high_range.r; + result.g = lt.g ? low_range.g : high_range.g; + result.b = lt.b ? low_range.b : high_range.b; + return result; +#else + return mix(high_range, low_range, lt); +#endif + } + vec4 texture2DLodSpecular(sampler2D projectionMap, vec2 tc, float lod) { vec4 ret = texture2DLod(projectionMap, tc, lod); - ret = correctWithGamma(ret); + ret.rgb = srgb_to_linear(ret.rgb); vec2 dist = tc-vec2(0.5); @@ -125,7 +141,7 @@ vec4 texture2DLodSpecular(sampler2D projectionMap, vec2 tc, float lod) vec4 texture2DLodDiffuse(sampler2D projectionMap, vec2 tc, float lod) { vec4 ret = texture2DLod(projectionMap, tc, lod); - ret = correctWithGamma(ret); + ret.rgb = srgb_to_linear(ret.rgb); vec2 dist = vec2(0.5) - abs(tc-vec2(0.5)); @@ -143,7 +159,7 @@ vec4 texture2DLodDiffuse(sampler2D projectionMap, vec2 tc, float lod) vec4 texture2DLodAmbient(sampler2D projectionMap, vec2 tc, float lod) { vec4 ret = texture2DLod(projectionMap, tc, lod); - ret = correctWithGamma(ret); + ret.rgb = srgb_to_linear(ret.rgb); vec2 dist = tc-vec2(0.5); @@ -295,14 +311,11 @@ void main() vec3 pfinal = pos + ref * dot(pdelta, proj_n)/ds; vec4 stc = (proj_mat * vec4(pfinal.xyz, 1.0)); - + stc /= stc.w; if (stc.z > 0.0) { - stc.xy /= stc.w; - - float fatten = clamp(envIntensity*envIntensity+envIntensity*0.5, 0.25, 1.0); + float fatten = clamp(envIntensity*envIntensity+envIntensity*0.25, 0.25, 1.0); - //stc.xy = (stc.xy - vec2(0.5)) * fatten + vec2(0.5); stc.xy = (stc.xy - vec2(0.5)) * fatten + vec2(0.5); if (stc.x < 1.0 && @@ -310,7 +323,7 @@ void main() stc.x > 0.0 && stc.y > 0.0) { - col += color.rgb*texture2DLodSpecular(projectionMap, stc.xy, proj_lod-envIntensity*proj_lod).rgb*spec.rgb; + col += color.rgb*texture2DLodSpecular(projectionMap, stc.xy, proj_lod).rgb*spec.rgb; } } } diff --git a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl index caf20ce707..106d48bd71 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl @@ -54,22 +54,6 @@ uniform vec2 screen_res; uniform mat4 inv_proj; uniform vec4 viewport; -#ifdef SINGLE_FP_ONLY -vec2 encode_normal(vec3 n) -{ - vec2 sn; - sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f); - return sn; -} - -vec3 decode_normal (vec2 enc) -{ - vec3 n; - n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f); - n.z = sqrt(1.0f - dot(n.xy,n.xy)); - return n; -} -#else vec2 encode_normal(vec3 n) { float f = sqrt(8 * n.z + 8); @@ -86,7 +70,6 @@ vec3 decode_normal (vec2 enc) n.z = 1-f/2; return n; } -#endif vec4 getPosition(vec2 pos_screen) { diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl index 6f2cfae6d2..4e2f98aa29 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl @@ -36,11 +36,32 @@ uniform sampler2DRect diffuseRect; uniform vec2 screen_res; VARYING vec2 vary_fragcoord; -uniform float texture_gamma; +uniform float display_gamma; + +vec3 linear_to_srgb(vec3 cl) +{ + cl = clamp(cl, vec3(0), vec3(1)); + vec3 low_range = cl * 12.92; + vec3 high_range = 1.055 * pow(cl, vec3(0.41666)) - 0.055; + bvec3 lt = lessThan(cl,vec3(0.0031308)); + +#ifdef OLD_SELECT + vec3 result; + result.r = lt.r ? low_range.r : high_range.r; + result.g = lt.g ? low_range.g : high_range.g; + result.b = lt.b ? low_range.b : high_range.b; + return result; +#else + return mix(high_range, low_range, lt); +#endif + +} + void main() { vec4 diff = texture2DRect(diffuseRect, vary_fragcoord); - frag_color = pow(diff, vec4(texture_gamma, texture_gamma, texture_gamma, 1.0f)); + diff.rgb = linear_to_srgb(diff.rgb); + frag_color = diff; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index 08583ad0f2..760d52a9ce 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -24,6 +24,7 @@ */ #extension GL_ARB_texture_rectangle : enable +#extension GL_ARB_shader_texture_lod : enable #ifdef DEFINE_GL_FRAGCOLOR out vec4 frag_color; @@ -78,22 +79,43 @@ vec3 vary_AtmosAttenuation; uniform mat4 inv_proj; uniform vec2 screen_res; -#ifdef SINGLE_FP_ONLY -vec2 encode_normal(vec3 n) +vec3 srgb_to_linear(vec3 cs) { - vec2 sn; - sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f); - return sn; + vec3 low_range = cs / vec3(12.92); + vec3 high_range = pow((cs+vec3(0.055))/vec3(1.055), vec3(2.4)); + bvec3 lte = lessThanEqual(cs,vec3(0.04045)); + +#ifdef OLD_SELECT + vec3 result; + result.r = lte.r ? low_range.r : high_range.r; + result.g = lte.g ? low_range.g : high_range.g; + result.b = lte.b ? low_range.b : high_range.b; + return result; +#else + return mix(high_range, low_range, lte); +#endif + } -vec3 decode_normal (vec2 enc) +vec3 linear_to_srgb(vec3 cl) { - vec3 n; - n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f); - n.z = sqrt(1.0f - dot(n.xy,n.xy)); - return n; -} + vec3 low_range = cl * 12.92; + vec3 high_range = 1.055 * pow(cl, vec3(0.41666)) - 0.055; + bvec3 lt = lessThan(cl,vec3(0.0031308)); + +#ifdef OLD_SELECT + vec3 result; + result.r = lt.r ? low_range.r : high_range.r; + result.g = lt.g ? low_range.g : high_range.g; + result.b = lt.b ? low_range.b : high_range.b; + return result; #else + return mix(high_range, low_range, lt); +#endif + +} + + vec3 decode_normal (vec2 enc) { vec2 fenc = enc*4-2; @@ -104,7 +126,6 @@ vec3 decode_normal (vec2 enc) n.z = 1-f/2; return n; } -#endif vec4 getPosition_d(vec2 pos_screen, float depth) { @@ -170,6 +191,53 @@ void setAtmosAttenuation(vec3 v) vary_AtmosAttenuation = v; } + +#ifdef WATER_FOG +uniform vec4 waterPlane; +uniform vec4 waterFogColor; +uniform float waterFogDensity; +uniform float waterFogKS; + +vec4 applyWaterFogDeferred(vec3 pos, vec4 color) +{ + //normalize view vector + vec3 view = normalize(pos); + float es = -(dot(view, waterPlane.xyz)); + + //find intersection point with water plane and eye vector + + //get eye depth + float e0 = max(-waterPlane.w, 0.0); + + vec3 int_v = waterPlane.w > 0.0 ? view * waterPlane.w/es : vec3(0.0, 0.0, 0.0); + + //get object depth + float depth = length(pos - int_v); + + //get "thickness" of water + float l = max(depth, 0.1); + + float kd = waterFogDensity; + float ks = waterFogKS; + vec4 kc = waterFogColor; + + float F = 0.98; + + float t1 = -kd * pow(F, ks * e0); + float t2 = kd + ks * es; + float t3 = pow(F, t2*l) - 1.0; + + float L = min(t1/t2*t3, 1.0); + + float D = pow(0.98, l*kd); + + color.rgb = color.rgb * D + kc.rgb * L; + color.a = kc.a + color.a; + + return color; +} +#endif + void calcAtmospherics(vec3 inPositionEye, float ambFactor) { vec3 P = inPositionEye; @@ -324,13 +392,16 @@ void main() float envIntensity = norm.z; norm.xyz = decode_normal(norm.xy); // unpack norm - float da = max(dot(norm.xyz, sun_dir.xyz), 0.0); - da = pow(da, 1.0/1.3); + float da = dot(norm.xyz, sun_dir.xyz); + + float final_da = max(0.0,da); + final_da = min(final_da, 1.0f); + final_da = pow(final_da, 1.0/1.3); vec4 diffuse = texture2DRect(diffuseRect, tc); //convert to gamma space - diffuse.rgb = pow(diffuse.rgb, vec3(1.0/2.2)); + diffuse.rgb = linear_to_srgb(diffuse.rgb); vec4 spec = texture2DRect(specularRect, vary_fragcoord.xy); vec3 col; @@ -346,7 +417,7 @@ void main() col.rgb *= ambient; - col += atmosAffectDirectionalLight(max(min(da, 1.0), 0.0)); + col += atmosAffectDirectionalLight(final_da); col *= diffuse.rgb; @@ -386,13 +457,19 @@ void main() col = mix(scaleSoftClip(col), fullbrightScaleSoftClip(col), diffuse.a); } - col = pow(col, vec3(2.2)); + #ifdef WATER_FOG + vec4 fogged = applyWaterFogDeferred(pos,vec4(col, bloom)); + col = fogged.rgb; + bloom = fogged.a; + #endif + + col = srgb_to_linear(col); //col = vec3(1,0,1); //col.g = envIntensity; } - frag_color.rgb = col; - + frag_color.rgb = col.rgb; frag_color.a = bloom; } + diff --git a/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl index 1975b18652..2020e8691b 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl @@ -24,6 +24,7 @@ */ #extension GL_ARB_texture_rectangle : enable +#extension GL_ARB_shader_texture_lod : enable #ifdef DEFINE_GL_FRAGCOLOR out vec4 frag_color; @@ -31,6 +32,8 @@ out vec4 frag_color; #define frag_color gl_FragColor #endif +//class 1 -- no shadows + uniform sampler2DRect diffuseRect; uniform sampler2DRect specularRect; uniform sampler2DRect depthMap; @@ -65,22 +68,6 @@ uniform vec2 screen_res; uniform mat4 inv_proj; -#ifdef SINGLE_FP_ONLY -vec2 encode_normal(vec3 n) -{ - vec2 sn; - sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f); - return sn; -} - -vec3 decode_normal (vec2 enc) -{ - vec3 n; - n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f); - n.z = sqrt(1.0f - dot(n.xy,n.xy)); - return n; -} -#else vec2 encode_normal(vec3 n) { float f = sqrt(8 * n.z + 8); @@ -97,11 +84,47 @@ vec3 decode_normal (vec2 enc) n.z = 1-f/2; return n; } + +vec3 srgb_to_linear(vec3 cs) +{ + vec3 low_range = cs / vec3(12.92); + vec3 high_range = pow((cs+vec3(0.055))/vec3(1.055), vec3(2.4)); + bvec3 lte = lessThanEqual(cs,vec3(0.04045)); + +#ifdef OLD_SELECT + vec3 result; + result.r = lte.r ? low_range.r : high_range.r; + result.g = lte.g ? low_range.g : high_range.g; + result.b = lte.b ? low_range.b : high_range.b; + return result; +#else + return mix(high_range, low_range, lte); +#endif + +} + +vec3 linear_to_srgb(vec3 cl) +{ + cl = clamp(cl, vec3(0), vec3(1)); + vec3 low_range = cl * 12.92; + vec3 high_range = 1.055 * pow(cl, vec3(0.41666)) - 0.055; + bvec3 lt = lessThan(cl,vec3(0.0031308)); + +#ifdef OLD_SELECT + vec3 result; + result.r = lt.r ? low_range.r : high_range.r; + result.g = lt.g ? low_range.g : high_range.g; + result.b = lt.b ? low_range.b : high_range.b; + return result; +#else + return mix(high_range, low_range, lt); #endif +} + vec4 correctWithGamma(vec4 col) { - return vec4(pow(col.rgb, vec3(2.2)), col.a); + return vec4(srgb_to_linear(col.rgb), col.a); } vec4 texture2DLodSpecular(sampler2D projectionMap, vec2 tc, float lod) diff --git a/indra/newview/app_settings/shaders/class1/deferred/srgb.glsl b/indra/newview/app_settings/shaders/class1/deferred/srgb.glsl new file mode 100644 index 0000000000..587f3d5a94 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/srgb.glsl @@ -0,0 +1,46 @@ +/** + * @file srgb.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +vec3 srgb_to_linear(vec3 cs) +{ + vec3 low_range = cs / vec3(12.92); + vec3 high_range = pow((cs+vec3(0.055))/vec3(1.055), vec3(2.4)); + + bvec3 lte = lessThanEqual(cs,vec3(0.04045)); + return mix(high_range, low_range, lte); + +} + +vec3 linear_to_srgb(vec3 cl) +{ + cl = clamp(cl, vec3(0), vec3(1)); + vec3 low_range = cl * 12.92; + vec3 high_range = 1.055 * pow(cl, vec3(0.41666)) - 0.055; + + bvec3 lt = lessThan(cl,vec3(0.0031308)); + return mix(high_range, low_range, lt); + +} + diff --git a/indra/newview/app_settings/shaders/class1/deferred/srgb_mac.glsl b/indra/newview/app_settings/shaders/class1/deferred/srgb_mac.glsl new file mode 100644 index 0000000000..6cc1e6e798 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/srgb_mac.glsl @@ -0,0 +1,54 @@ +/** + * @file srgb.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +vec3 srgb_to_linear(vec3 cs) +{ + vec3 low_range = cs / vec3(12.92); + vec3 high_range = pow((cs+vec3(0.055))/vec3(1.055), vec3(2.4)); + + bvec3 lte = lessThanEqual(cs,vec3(0.04045)); + + vec3 result; + result.r = lte.r ? low_range.r : high_range.r; + result.g = lte.g ? low_range.g : high_range.g; + result.b = lte.b ? low_range.b : high_range.b; + return result; +} + +vec3 linear_to_srgb(vec3 cl) +{ + cl = clamp(cl, vec3(0), vec3(1)); + vec3 low_range = cl * 12.92; + vec3 high_range = 1.055 * pow(cl, vec3(0.41666)) - 0.055; + + bvec3 lt = lessThan(cl,vec3(0.0031308)); + + vec3 result; + result.r = lt.r ? low_range.r : high_range.r; + result.g = lt.g ? low_range.g : high_range.g; + result.b = lt.b ? low_range.b : high_range.b; + return result; +} + diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl index 6653f57ee1..c0a5865bef 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl @@ -49,22 +49,6 @@ VARYING vec2 vary_fragcoord; uniform mat4 inv_proj; uniform vec2 screen_res; -#ifdef SINGLE_FP_ONLY -vec2 encode_normal(vec3 n) -{ - vec2 sn; - sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f); - return sn; -} - -vec3 decode_normal (vec2 enc) -{ - vec3 n; - n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f); - n.z = sqrt(1.0f - dot(n.xy,n.xy)); - return n; -} -#else vec2 encode_normal(vec3 n) { float f = sqrt(8 * n.z + 8); @@ -81,7 +65,6 @@ vec3 decode_normal (vec2 enc) n.z = 1-f/2; return n; } -#endif vec4 getPosition(vec2 pos_screen) { diff --git a/indra/newview/app_settings/shaders/class1/deferred/underWaterF.glsl b/indra/newview/app_settings/shaders/class1/deferred/underWaterF.glsl new file mode 100644 index 0000000000..78f841c733 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/underWaterF.glsl @@ -0,0 +1,157 @@ +/** + * @file underWaterF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_data[3]; +#else +#define frag_data gl_FragData +#endif + +uniform sampler2D diffuseMap; +uniform sampler2D bumpMap; +uniform sampler2D screenTex; +uniform sampler2D refTex; +uniform sampler2D screenDepth; + +uniform vec4 fogCol; +uniform vec3 lightDir; +uniform vec3 specular; +uniform float lightExp; +uniform vec2 fbScale; +uniform float refScale; +uniform float znear; +uniform float zfar; +uniform float kd; +uniform vec4 waterPlane; +uniform vec3 eyeVec; +uniform vec4 waterFogColor; +uniform float waterFogDensity; +uniform float waterFogKS; +uniform vec2 screenRes; + +//bigWave is (refCoord.w, view.w); +VARYING vec4 refCoord; +VARYING vec4 littleWave; +VARYING vec4 view; + +vec3 srgb_to_linear(vec3 cs) +{ + vec3 low_range = cs / vec3(12.92); + vec3 high_range = pow((cs+vec3(0.055))/vec3(1.055), vec3(2.4)); + bvec3 lte = lessThanEqual(cs,vec3(0.04045)); + +#ifdef OLD_SELECT + vec3 result; + result.r = lte.r ? low_range.r : high_range.r; + result.g = lte.g ? low_range.g : high_range.g; + result.b = lte.b ? low_range.b : high_range.b; + return result; +#else + return mix(high_range, low_range, lte); +#endif + +} + +vec3 linear_to_srgb(vec3 cl) +{ + cl = clamp(cl, vec3(0), vec3(1)); + vec3 low_range = cl * 12.92; + vec3 high_range = 1.055 * pow(cl, vec3(0.41666)) - 0.055; + bvec3 lt = lessThan(cl,vec3(0.0031308)); + +#ifdef OLD_SELECT + vec3 result; + result.r = lt.r ? low_range.r : high_range.r; + result.g = lt.g ? low_range.g : high_range.g; + result.b = lt.b ? low_range.b : high_range.b; + return result; +#else + return mix(high_range, low_range, lt); +#endif + +} + +vec2 encode_normal(vec3 n) +{ + float f = sqrt(8 * n.z + 8); + return n.xy / f + 0.5; +} + +vec4 applyWaterFog(vec4 color, vec3 viewVec) +{ + //normalize view vector + vec3 view = normalize(viewVec); + float es = -view.z; + + //find intersection point with water plane and eye vector + + //get eye depth + float e0 = max(-waterPlane.w, 0.0); + + //get object depth + float depth = length(viewVec); + + //get "thickness" of water + float l = max(depth, 0.1); + + float kd = waterFogDensity; + float ks = waterFogKS; + vec4 kc = waterFogColor; + + float F = 0.98; + + float t1 = -kd * pow(F, ks * e0); + float t2 = kd + ks * es; + float t3 = pow(F, t2*l) - 1.0; + + float L = min(t1/t2*t3, 1.0); + + float D = pow(0.98, l*kd); + //return vec4(1.0, 0.0, 1.0, 1.0); + return color * D + kc * L; + //depth /= 10.0; + //return vec4(depth,depth,depth,0.0); +} + +void main() +{ + vec4 color; + + //get detail normals + vec3 wave1 = texture2D(bumpMap, vec2(refCoord.w, view.w)).xyz*2.0-1.0; + vec3 wave2 = texture2D(bumpMap, littleWave.xy).xyz*2.0-1.0; + vec3 wave3 = texture2D(bumpMap, littleWave.zw).xyz*2.0-1.0; + vec3 wavef = normalize(wave1+wave2+wave3); + + //figure out distortion vector (ripply) + vec2 distort = (refCoord.xy/refCoord.z) * 0.5 + 0.5; + distort = distort+wavef.xy*refScale; + + vec4 fb = texture2D(screenTex, distort); + + frag_data[0] = vec4(linear_to_srgb(fb.rgb), 1.0); // diffuse + frag_data[1] = vec4(0.5,0.5,0.5, 0.95); // speccolor*spec, spec + frag_data[2] = vec4(encode_normal(wavef), 0.0, 0.0); // normalxyz, displace +} diff --git a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl index daa2fb390a..72c46e240d 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl @@ -67,6 +67,43 @@ VARYING vec4 littleWave; VARYING vec4 view; VARYING vec4 vary_position; +vec3 srgb_to_linear(vec3 cs) +{ + vec3 low_range = cs / vec3(12.92); + vec3 high_range = pow((cs+vec3(0.055))/vec3(1.055), vec3(2.4)); + bvec3 lte = lessThanEqual(cs,vec3(0.04045)); + +#ifdef OLD_SELECT + vec3 result; + result.r = lte.r ? low_range.r : high_range.r; + result.g = lte.g ? low_range.g : high_range.g; + result.b = lte.b ? low_range.b : high_range.b; + return result; +#else + return mix(high_range, low_range, lte); +#endif + +} + +vec3 linear_to_srgb(vec3 cl) +{ + cl = clamp(cl, vec3(0), vec3(1)); + vec3 low_range = cl * 12.92; + vec3 high_range = 1.055 * pow(cl, vec3(0.41666)) - 0.055; + bvec3 lt = lessThan(cl,vec3(0.0031308)); + +#ifdef OLD_SELECT + vec3 result; + result.r = lt.r ? low_range.r : high_range.r; + result.g = lt.g ? low_range.g : high_range.g; + result.b = lt.b ? low_range.b : high_range.b; + return result; +#else + return mix(high_range, low_range, lt); +#endif + +} + vec2 encode_normal(vec3 n) { float f = sqrt(8 * n.z + 8); @@ -121,7 +158,7 @@ void main() refcol *= df1 * 0.333; vec3 wavef = (wave1 + wave2 * 0.4 + wave3 * 0.6) * 0.5; - //wavef.z *= max(-viewVec.z, 0.1); + wavef.z *= max(-viewVec.z, 0.1); wavef = normalize(wavef); float df2 = dot(viewVec, wavef) * fresnelScale+fresnelOffset; @@ -131,13 +168,14 @@ void main() vec2 refvec4 = distort+refdistort4/dmod; float dweight = min(dist2*blurMultiplier, 1.0); vec4 baseCol = texture2D(refTex, refvec4); + refcol = mix(baseCol*df2, refcol, dweight); //get specular component - //float spec = clamp(dot(lightDir, (reflect(viewVec,wavef))),0.0,1.0); + float spec = clamp(dot(lightDir, (reflect(viewVec,wavef))),0.0,1.0); //harden specular - //spec = pow(spec, 128.0); + spec = pow(spec, 128.0); //figure out distortion vector (ripply) vec2 distort2 = distort+wavef.xy*refScale/max(dmod*df1, 1.0); @@ -148,24 +186,17 @@ void main() // Note we actually want to use just df1, but multiplying by 0.999999 gets around an nvidia compiler bug color.rgb = mix(fb.rgb, refcol.rgb, df1 * 0.99999); - float shadow = 1.0; vec4 pos = vary_position; - - //vec3 nz = texture2D(noiseMap, gl_FragCoord.xy/128.0).xyz; - vec4 spos = pos; - //spec *= shadow; - //color.rgb += spec * specular; - + color.rgb += spec * specular; + color.rgb = atmosTransport(color.rgb); color.rgb = scaleSoftClip(color.rgb); - //color.a = spec * sunAngle2; + color.a = spec * sunAngle2; - //wavef.z *= 0.1f; - //wavef = normalize(wavef); - vec3 screenspacewavef = (norm_mat*vec4(wavef, 1.0)).xyz; + vec3 screenspacewavef = normalize((norm_mat*vec4(wavef, 1.0)).xyz); - frag_data[0] = vec4(color.rgb, 0.5); // diffuse - frag_data[1] = vec4(0.5,0.5,0.5, 0.95); // speccolor*spec, spec - frag_data[2] = vec4(encode_normal(screenspacewavef), 0.0, 0.0); // normalxyz, displace + frag_data[0] = vec4(color.rgb, color); // diffuse + frag_data[1] = vec4(0); // speccolor, spec + frag_data[2] = vec4(encode_normal(screenspacewavef.xyz*0.5+0.5), 0.05, 0);// normalxy, 0, 0 } diff --git a/indra/newview/app_settings/shaders/class1/deferred/waterV.glsl b/indra/newview/app_settings/shaders/class1/deferred/waterV.glsl index ece34dcc4e..9734acf005 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/waterV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/waterV.glsl @@ -85,7 +85,7 @@ void main() pos.w = 1.0; pos = modelview_matrix*pos; - calcAtmospherics(view.xyz); + calcAtmospherics(pos.xyz); //pass wave parameters to pixel shader vec2 bigWave = (v.xy) * vec2(0.04,0.04) + d1 * time * 0.055; diff --git a/indra/newview/app_settings/shaders/class1/interface/downsampleDepthF.glsl b/indra/newview/app_settings/shaders/class1/interface/downsampleDepthF.glsl index 6523a06d22..f8efd7cb4a 100644 --- a/indra/newview/app_settings/shaders/class1/interface/downsampleDepthF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/downsampleDepthF.glsl @@ -31,8 +31,6 @@ out vec4 frag_color; uniform sampler2D depthMap; -uniform float delta; - VARYING vec2 tc0; VARYING vec2 tc1; VARYING vec2 tc2; diff --git a/indra/newview/app_settings/shaders/class1/interface/downsampleDepthRectF.glsl b/indra/newview/app_settings/shaders/class1/interface/downsampleDepthRectF.glsl index 0e5dc08183..942c5888e7 100644 --- a/indra/newview/app_settings/shaders/class1/interface/downsampleDepthRectF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/downsampleDepthRectF.glsl @@ -33,8 +33,6 @@ out vec4 frag_color; uniform sampler2DRect depthMap; -uniform float delta; - VARYING vec2 tc0; VARYING vec2 tc1; VARYING vec2 tc2; diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl index eaaa7b208d..cad5b9ff04 100755 --- a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl @@ -41,13 +41,13 @@ void default_lighting() { vec4 color = diffuseLookup(vary_texcoord0.xy); + color *= vertex_color; + if (color.a < minimum_alpha) { discard; } - color.rgb *= vertex_color.rgb; - color.rgb = atmosLighting(color.rgb); color.rgb = scaleSoftClip(color.rgb); diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl deleted file mode 100755 index 13c6ffc607..0000000000 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl +++ /dev/null @@ -1,224 +0,0 @@ -/** - * @file alphaV.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -uniform mat3 normal_matrix; -uniform mat4 texture_matrix0; -uniform mat4 projection_matrix; -uniform mat4 modelview_matrix; -uniform mat4 modelview_projection_matrix; - -ATTRIBUTE vec3 position; - -#ifdef USE_INDEXED_TEX -void passTextureIndex(); -#endif - -ATTRIBUTE vec3 normal; - -#ifdef USE_VERTEX_COLOR -ATTRIBUTE vec4 diffuse_color; -#endif - -ATTRIBUTE vec2 texcoord0; - -#ifdef HAS_SKIN -mat4 getObjectSkinnedTransform(); -#else -#ifdef IS_AVATAR_SKIN -mat4 getSkinnedTransform(); -#endif -#endif - -vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); -void calcAtmospherics(vec3 inPositionEye); - -vec3 calcDirectionalLight(vec3 n, vec3 l); - -vec3 atmosAmbient(vec3 light); -vec3 atmosAffectDirectionalLight(float lightIntensity); -vec3 scaleDownLight(vec3 light); -vec3 scaleUpLight(vec3 light); - -VARYING vec3 vary_ambient; -VARYING vec3 vary_directional; -VARYING vec3 vary_fragcoord; -VARYING vec3 vary_position; -VARYING vec3 vary_pointlight_col; - -#ifdef USE_VERTEX_COLOR -VARYING vec4 vertex_color; -#endif - -VARYING vec2 vary_texcoord0; -VARYING vec3 vary_norm; - -uniform float near_clip; -uniform float shadow_offset; -uniform float shadow_bias; - -uniform vec4 light_position[8]; -uniform vec3 light_direction[8]; -uniform vec3 light_attenuation[8]; -uniform vec3 light_diffuse[8]; - -uniform vec3 sun_dir; - -vec3 calcDirectionalLight(vec3 n, vec3 l) -{ - float a = max(dot(n,l),0.0); - return vec3(a,a,a); -} - -vec3 calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight) -{ - //get light vector - vec3 lv = lp.xyz-v; - - //get distance - float d = dot(lv,lv); - - float da = 0.0; - - if (d > 0.0 && la > 0.0 && fa > 0.0) - { - //normalize light vector - lv = normalize(lv); - - //distance attenuation - float dist2 = d/la; - da = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0); - - // spotlight coefficient. - float spot = max(dot(-ln, lv), is_pointlight); - da *= spot*spot; // GL_SPOT_EXPONENT=2 - - //angular attenuation - da *= max(dot(n, lv), 0.0); - } - - return vec3(da,da,da); -} - -void main() -{ - vec4 pos; - vec3 norm; - - //transform vertex -#ifdef HAS_SKIN - mat4 trans = getObjectSkinnedTransform(); - trans = modelview_matrix * trans; - - pos = trans * vec4(position.xyz, 1.0); - - norm = position.xyz + normal.xyz; - norm = normalize((trans * vec4(norm, 1.0)).xyz - pos.xyz); - vec4 frag_pos = projection_matrix * pos; - gl_Position = frag_pos; -#else - -#ifdef IS_AVATAR_SKIN - mat4 trans = getSkinnedTransform(); - vec4 pos_in = vec4(position.xyz, 1.0); - pos.x = dot(trans[0], pos_in); - pos.y = dot(trans[1], pos_in); - pos.z = dot(trans[2], pos_in); - pos.w = 1.0; - - norm.x = dot(trans[0].xyz, normal); - norm.y = dot(trans[1].xyz, normal); - norm.z = dot(trans[2].xyz, normal); - norm = normalize(norm); - - vec4 frag_pos = projection_matrix * pos; - gl_Position = frag_pos; -#else - norm = normalize(normal_matrix * normal); - vec4 vert = vec4(position.xyz, 1.0); - pos = (modelview_matrix * vert); - gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); -#endif - -#endif - -#ifdef USE_INDEXED_TEX - passTextureIndex(); - vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; -#else - vary_texcoord0 = texcoord0; -#endif - - vary_norm = norm; - float dp_directional_light = max(0.0, dot(norm, light_position[0].xyz)); - vary_position = pos.xyz + light_position[0].xyz * (1.0-dp_directional_light)*shadow_offset; - - calcAtmospherics(pos.xyz); - -#ifndef USE_VERTEX_COLOR - vec4 diffuse_color = vec4(1,1,1,1); -#endif - - //vec4 color = calcLighting(pos.xyz, norm, diffuse_color, vec4(0.)); - vec4 col = vec4(0.0, 0.0, 0.0, diffuse_color.a); - - vec3 dff = pow(diffuse_color.rgb, vec3(2.2f,2.2f,2.2f)); - - vary_pointlight_col = dff; - - col.rgb = vec3(0,0,0); - - // Add windlight lights - col.rgb = atmosAmbient(col.rgb); - - float ambient = min(abs(dot(norm.xyz, sun_dir.xyz)), 1.0); - ambient *= 0.5; - ambient *= ambient; - ambient = (1.0-ambient); - - col.rgb *= ambient; - - vary_directional.rgb = atmosAffectDirectionalLight(1.0f); - vary_ambient = col.rgb*dff; - - col.rgb = col.rgb*dff; - -#ifdef USE_VERTEX_COLOR - vertex_color = col; -#endif - -#ifdef HAS_SKIN - vary_fragcoord.xyz = frag_pos.xyz + vec3(0,0,near_clip); -#else - -#ifdef IS_AVATAR_SKIN - vary_fragcoord.xyz = pos.xyz + vec3(0,0,near_clip); -#else - pos = modelview_projection_matrix * vert; - vary_fragcoord.xyz = pos.xyz + vec3(0,0,near_clip); -#endif - -#endif - -} diff --git a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl index 780df9ed1a..c20e00163c 100755 --- a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl @@ -24,6 +24,7 @@ */ #extension GL_ARB_texture_rectangle : enable +#extension GL_ARB_shader_texture_lod : enable #ifdef DEFINE_GL_FRAGCOLOR out vec4 frag_color; @@ -68,22 +69,43 @@ uniform vec2 screen_res; uniform mat4 inv_proj; -#ifdef SINGLE_FP_ONLY -vec2 encode_normal(vec3 n) +vec3 srgb_to_linear(vec3 cs) { - vec2 sn; - sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f); - return sn; + vec3 low_range = cs / vec3(12.92); + vec3 high_range = pow((cs+vec3(0.055))/vec3(1.055), vec3(2.4)); + bvec3 lte = lessThanEqual(cs,vec3(0.04045)); + +#ifdef OLD_SELECT + vec3 result; + result.r = lte.r ? low_range.r : high_range.r; + result.g = lte.g ? low_range.g : high_range.g; + result.b = lte.b ? low_range.b : high_range.b; + return result; +#else + return mix(high_range, low_range, lte); +#endif + } -vec3 decode_normal (vec2 enc) +vec3 linear_to_srgb(vec3 cl) { - vec3 n; - n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f); - n.z = sqrt(1.0f - dot(n.xy,n.xy)); - return n; -} + cl = clamp(cl, vec3(0), vec3(1)); + vec3 low_range = cl * 12.92; + vec3 high_range = 1.055 * pow(cl, vec3(0.41666)) - 0.055; + bvec3 lt = lessThan(cl,vec3(0.0031308)); + +#ifdef OLD_SELECT + vec3 result; + result.r = lt.r ? low_range.r : high_range.r; + result.g = lt.g ? low_range.g : high_range.g; + result.b = lt.b ? low_range.b : high_range.b; + return result; #else + return mix(high_range, low_range, lt); +#endif + +} + vec2 encode_normal(vec3 n) { float f = sqrt(8 * n.z + 8); @@ -100,14 +122,12 @@ vec3 decode_normal (vec2 enc) n.z = 1-f/2; return n; } -#endif vec4 correctWithGamma(vec4 col) { - return vec4(pow(col.rgb, vec3(2.2)), col.a); + return vec4(srgb_to_linear(col.rgb), col.a); } - vec4 texture2DLodSpecular(sampler2D projectionMap, vec2 tc, float lod) { vec4 ret = texture2DLod(projectionMap, tc, lod); @@ -314,14 +334,12 @@ void main() vec3 pfinal = pos + ref * dot(pdelta, proj_n)/ds; vec4 stc = (proj_mat * vec4(pfinal.xyz, 1.0)); + stc /= stc.w; if (stc.z > 0.0) { - stc.xy /= stc.w; + float fatten = clamp(envIntensity*envIntensity+envIntensity*0.25, 0.25, 1.0); - float fatten = clamp(envIntensity*envIntensity+envIntensity*0.5, 0.25, 1.0); - - //stc.xy = (stc.xy - vec2(0.5)) * fatten + vec2(0.5); stc.xy = (stc.xy - vec2(0.5)) * fatten + vec2(0.5); if (stc.x < 1.0 && @@ -329,12 +347,16 @@ void main() stc.x > 0.0 && stc.y > 0.0) { - col += color.rgb*texture2DLodSpecular(projectionMap, stc.xy, proj_lod-envIntensity*proj_lod).rgb*shadow*spec.rgb; + col += color.rgb*texture2DLodSpecular(projectionMap, stc.xy, proj_lod).rgb*shadow*spec.rgb; } } } } + + //not sure why, but this line prevents MATBUG-194 + col = max(col, vec3(0.0)); + frag_color.rgb = col; frag_color.a = 0.0; } diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl index 67bac1f7c2..cc34285d65 100755 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl @@ -78,22 +78,43 @@ vec3 vary_AtmosAttenuation; uniform mat4 inv_proj; uniform vec2 screen_res; -#ifdef SINGLE_FP_ONLY -vec2 encode_normal(vec3 n) +vec3 srgb_to_linear(vec3 cs) { - vec2 sn; - sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f); - return sn; + vec3 low_range = cs / vec3(12.92); + vec3 high_range = pow((cs+vec3(0.055))/vec3(1.055), vec3(2.4)); + bvec3 lte = lessThanEqual(cs,vec3(0.04045)); + +#ifdef OLD_SELECT + vec3 result; + result.r = lte.r ? low_range.r : high_range.r; + result.g = lte.g ? low_range.g : high_range.g; + result.b = lte.b ? low_range.b : high_range.b; + return result; +#else + return mix(high_range, low_range, lte); +#endif + } -vec3 decode_normal (vec2 enc) +vec3 linear_to_srgb(vec3 cl) { - vec3 n; - n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f); - n.z = sqrt(1.0f - dot(n.xy,n.xy)); - return n; -} + cl = clamp(cl, vec3(0), vec3(1)); + vec3 low_range = cl * 12.92; + vec3 high_range = 1.055 * pow(cl, vec3(0.41666)) - 0.055; + bvec3 lt = lessThan(cl,vec3(0.0031308)); + +#ifdef OLD_SELECT + vec3 result; + result.r = lt.r ? low_range.r : high_range.r; + result.g = lt.g ? low_range.g : high_range.g; + result.b = lt.b ? low_range.b : high_range.b; + return result; #else + return mix(high_range, low_range, lt); +#endif + +} + vec2 encode_normal(vec3 n) { float f = sqrt(8 * n.z + 8); @@ -110,7 +131,6 @@ vec3 decode_normal (vec2 enc) n.z = 1-f/2; return n; } -#endif vec4 getPosition_d(vec2 pos_screen, float depth) { @@ -263,6 +283,52 @@ void calcAtmospherics(vec3 inPositionEye, float ambFactor) { setAdditiveColor(getAdditiveColor() * vec3(1.0 - temp1)); } +#ifdef WATER_FOG +uniform vec4 waterPlane; +uniform vec4 waterFogColor; +uniform float waterFogDensity; +uniform float waterFogKS; + +vec4 applyWaterFogDeferred(vec3 pos, vec4 color) +{ + //normalize view vector + vec3 view = normalize(pos); + float es = -(dot(view, waterPlane.xyz)); + + //find intersection point with water plane and eye vector + + //get eye depth + float e0 = max(-waterPlane.w, 0.0); + + vec3 int_v = waterPlane.w > 0.0 ? view * waterPlane.w/es : vec3(0.0, 0.0, 0.0); + + //get object depth + float depth = length(pos - int_v); + + //get "thickness" of water + float l = max(depth, 0.1); + + float kd = waterFogDensity; + float ks = waterFogKS; + vec4 kc = waterFogColor; + + float F = 0.98; + + float t1 = -kd * pow(F, ks * e0); + float t2 = kd + ks * es; + float t3 = pow(F, t2*l) - 1.0; + + float L = min(t1/t2*t3, 1.0); + + float D = pow(0.98, l*kd); + + color.rgb = color.rgb * D + kc.rgb * L; + color.a = kc.a + color.a; + + return color; +} +#endif + vec3 atmosLighting(vec3 light) { light *= getAtmosAttenuation().r; @@ -343,7 +409,7 @@ void main() vec4 diffuse = texture2DRect(diffuseRect, tc); //convert to gamma space - diffuse.rgb = pow(diffuse.rgb, vec3(1.0/2.2)); + diffuse.rgb = linear_to_srgb(diffuse.rgb); vec3 col; float bloom = 0.0; @@ -402,19 +468,25 @@ void main() envIntensity); } - + if (norm.w < 0.5) { col = mix(atmosLighting(col), fullbrightAtmosTransport(col), diffuse.a); col = mix(scaleSoftClip(col), fullbrightScaleSoftClip(col), diffuse.a); } - col = pow(col, vec3(2.2)); + #ifdef WATER_FOG + vec4 fogged = applyWaterFogDeferred(pos,vec4(col, bloom)); + col = fogged.rgb; + bloom = fogged.a; + #endif + + col = srgb_to_linear(col); //col = vec3(1,0,1); //col.g = envIntensity; } - + frag_color.rgb = col; frag_color.a = bloom; } diff --git a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl index fc0e6b2388..7689b72d20 100755 --- a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl @@ -24,6 +24,7 @@ */ #extension GL_ARB_texture_rectangle : enable +#extension GL_ARB_shader_texture_lod : enable #ifdef DEFINE_GL_FRAGCOLOR out vec4 frag_color; @@ -68,22 +69,6 @@ uniform vec2 screen_res; uniform mat4 inv_proj; -#ifdef SINGLE_FP_ONLY -vec2 encode_normal(vec3 n) -{ - vec2 sn; - sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f); - return sn; -} - -vec3 decode_normal (vec2 enc) -{ - vec3 n; - n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f); - n.z = sqrt(1.0f - dot(n.xy,n.xy)); - return n; -} -#else vec2 encode_normal(vec3 n) { float f = sqrt(8 * n.z + 8); @@ -100,11 +85,47 @@ vec3 decode_normal (vec2 enc) n.z = 1-f/2; return n; } + +vec3 srgb_to_linear(vec3 cs) +{ + vec3 low_range = cs / vec3(12.92); + vec3 high_range = pow((cs+vec3(0.055))/vec3(1.055), vec3(2.4)); + bvec3 lte = lessThanEqual(cs,vec3(0.04045)); + +#ifdef OLD_SELECT + vec3 result; + result.r = lte.r ? low_range.r : high_range.r; + result.g = lte.g ? low_range.g : high_range.g; + result.b = lte.b ? low_range.b : high_range.b; + return result; +#else + return mix(high_range, low_range, lte); +#endif + +} + +vec3 linear_to_srgb(vec3 cl) +{ + cl = clamp(cl, vec3(0), vec3(1)); + vec3 low_range = cl * 12.92; + vec3 high_range = 1.055 * pow(cl, vec3(0.41666)) - 0.055; + bvec3 lt = lessThan(cl,vec3(0.0031308)); + +#ifdef OLD_SELECT + vec3 result; + result.r = lt.r ? low_range.r : high_range.r; + result.g = lt.g ? low_range.g : high_range.g; + result.b = lt.b ? low_range.b : high_range.b; + return result; +#else + return mix(high_range, low_range, lt); #endif +} + vec4 correctWithGamma(vec4 col) { - return vec4(pow(col.rgb, vec3(2.2)), col.a); + return vec4(srgb_to_linear(col.rgb), col.a); } vec4 texture2DLodSpecular(sampler2D projectionMap, vec2 tc, float lod) @@ -333,6 +354,9 @@ void main() } } + //not sure why, but this line prevents MATBUG-194 + col = max(col, vec3(0.0)); + frag_color.rgb = col; frag_color.a = 0.0; } diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl index 7b09dd29dd..95c09d3238 100755 --- a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl @@ -65,22 +65,6 @@ uniform float shadow_offset; uniform float spot_shadow_bias; uniform float spot_shadow_offset; -#ifdef SINGLE_FP_ONLY -vec2 encode_normal(vec3 n) -{ - vec2 sn; - sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f); - return sn; -} - -vec3 decode_normal (vec2 enc) -{ - vec3 n; - n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f); - n.z = sqrt(1.0f - dot(n.xy,n.xy)); - return n; -} -#else vec2 encode_normal(vec3 n) { float f = sqrt(8 * n.z + 8); @@ -97,7 +81,6 @@ vec3 decode_normal (vec2 enc) n.z = 1-f/2; return n; } -#endif vec4 getPosition(vec2 pos_screen) { diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl index 01e34ed792..b5ff6404ea 100755 --- a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl @@ -66,22 +66,6 @@ uniform float shadow_offset; uniform float spot_shadow_bias; uniform float spot_shadow_offset; -#ifdef SINGLE_FP_ONLY -vec2 encode_normal(vec3 n) -{ - vec2 sn; - sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f); - return sn; -} - -vec3 decode_normal (vec2 enc) -{ - vec3 n; - n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f); - n.z = sqrt(1.0f - dot(n.xy,n.xy)); - return n; -} -#else vec2 encode_normal(vec3 n) { float f = sqrt(8 * n.z + 8); @@ -98,7 +82,6 @@ vec3 decode_normal (vec2 enc) n.z = 1-f/2; return n; } -#endif vec4 getPosition(vec2 pos_screen) { diff --git a/indra/newview/featuretable_mac.txt b/indra/newview/featuretable_mac.txt index 1c0d45c11b..0bdd425504 100755 --- a/indra/newview/featuretable_mac.txt +++ b/indra/newview/featuretable_mac.txt @@ -309,8 +309,8 @@ RenderVolumeLODFactor 1 2.0 VertexShaderEnable 1 1 WindLightUseAtmosShaders 1 1 WLSkyDetail 1 128 -RenderDeferred 1 0 -RenderDeferredSSAO 1 0 +RenderDeferred 1 1 +RenderDeferredSSAO 1 1 RenderShadowDetail 1 2 RenderFSAASamples 1 2 diff --git a/indra/newview/llappdelegate-objc.mm b/indra/newview/llappdelegate-objc.mm new file mode 100644 index 0000000000..30476b3d22 --- /dev/null +++ b/indra/newview/llappdelegate-objc.mm @@ -0,0 +1,144 @@ +/** + * @file llappdelegate-objc.mm + * @brief Class implementation for the Mac version's application delegate. + * + * $LicenseInfo:firstyear=2000&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#import "llappdelegate-objc.h" +#include "llwindowmacosx-objc.h" +#include <Carbon/Carbon.h> // Used for Text Input Services ("Safe" API - it's supported) + +@implementation LLAppDelegate + +@synthesize window; +@synthesize inputWindow; +@synthesize inputView; +@synthesize currentInputLanguage; + +- (void)dealloc +{ + [super dealloc]; +} + +- (void) applicationDidFinishLaunching:(NSNotification *)notification +{ + frameTimer = nil; + + [self languageUpdated]; + + if (initViewer()) + { + frameTimer = [NSTimer scheduledTimerWithTimeInterval:0.0 target:self selector:@selector(mainLoop) userInfo:nil repeats:YES]; + } else { + handleQuit(); + } + + [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(languageUpdated) name:@"NSTextInputContextKeyboardSelectionDidChangeNotification" object:nil]; +} + +- (void) applicationDidBecomeActive:(NSNotification *)notification +{ + callWindowFocus(); +} + +- (void) applicationDidResignActive:(NSNotification *)notification +{ + callWindowUnfocus(); +} + +- (NSApplicationDelegateReply) applicationShouldTerminate:(NSApplication *)sender +{ + if (!runMainLoop()) + { + handleQuit(); + return NSTerminateCancel; + } else { + [frameTimer release]; + cleanupViewer(); + return NSTerminateNow; + } +} + +- (void) mainLoop +{ + bool appExiting = runMainLoop(); + if (appExiting) + { + [frameTimer release]; + [[NSApplication sharedApplication] terminate:self]; + } +} + +- (void) showInputWindow:(bool)show withEvent:(NSEvent*)textEvent +{ + if (![self romanScript]) + { + if (show) + { + NSLog(@"Showing input window."); + [inputWindow makeKeyAndOrderFront:inputWindow]; + if (textEvent != nil) + { + [[inputView inputContext] discardMarkedText]; + [[inputView inputContext] handleEvent:textEvent]; + } + } else { + NSLog(@"Hiding input window."); + [inputWindow orderOut:inputWindow]; + [window makeKeyAndOrderFront:window]; + } + } +} + +// This will get called multiple times by NSNotificationCenter. +// It will be called every time that the window focus changes, and every time that the input language gets changed. +// The primary use case for this selector is to update our current input language when the user, for whatever reason, changes the input language. +// This is the more elegant way of handling input language changes instead of checking every time we want to use the input window. + +- (void) languageUpdated +{ + TISInputSourceRef currentInput = TISCopyCurrentKeyboardInputSource(); + CFArrayRef languages = (CFArrayRef)TISGetInputSourceProperty(currentInput, kTISPropertyInputSourceLanguages); + +#if 0 // In the event of ever needing to add new language sources, change this to 1 and watch the terminal for "languages:" + NSLog(@"languages: %@", TISGetInputSourceProperty(currentInput, kTISPropertyInputSourceLanguages)); +#endif + + // Typically the language we want is going to be the very first result in the array. + currentInputLanguage = (NSString*)CFArrayGetValueAtIndex(languages, 0); +} + +- (bool) romanScript +{ + // How to add support for new languages with the input window: + // Simply append this array with the language code (ja for japanese, ko for korean, zh for chinese, etc.) + NSArray *nonRomanScript = [[NSArray alloc] initWithObjects:@"ja", @"ko", @"zh-Hant", @"zh-Hans", nil]; + if ([nonRomanScript containsObject:currentInputLanguage]) + { + return false; + } + + return true; +} + +@end diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp index 003d82dd0e..02eb67bf80 100755 --- a/indra/newview/llappviewer.cpp +++ b/indra/newview/llappviewer.cpp @@ -723,6 +723,11 @@ bool LLAppViewer::init() // we run the "program crashed last time" error handler below. // LLFastTimer::reset(); + + +#ifdef LL_DARWIN + mMainLoopInitialized = false; +#endif // initialize LLWearableType translation bridge. // Memory will be cleaned up in ::cleanupClass() @@ -1253,40 +1258,57 @@ LLFastTimer::DeclareTimer FTM_FRAME("Frame", true); bool LLAppViewer::mainLoop() { - mMainloopTimeout = new LLWatchdogTimeout(); +#ifdef LL_DARWIN + if (!mMainLoopInitialized) +#endif + { + mMainloopTimeout = new LLWatchdogTimeout(); + + //------------------------------------------- + // Run main loop until time to quit + //------------------------------------------- + + // Create IO Pump to use for HTTP Requests. + gServicePump = new LLPumpIO(gAPRPoolp); + LLHTTPClient::setPump(*gServicePump); + LLCurl::setCAFile(gDirUtilp->getCAFile()); + + // Note: this is where gLocalSpeakerMgr and gActiveSpeakerMgr used to be instantiated. + + LLVoiceChannel::initClass(); + LLVoiceClient::getInstance()->init(gServicePump); + LLVoiceChannel::setCurrentVoiceChannelChangedCallback(boost::bind(&LLFloaterIMContainer::onCurrentChannelChanged, _1), true); + + joystick = LLViewerJoystick::getInstance(); + joystick->setNeedsReset(true); + +#ifdef LL_DARWIN + // Ensure that this section of code never gets called again on OS X. + mMainLoopInitialized = true; +#endif + } + // As we do not (yet) send data on the mainloop LLEventPump that varies + // with each frame, no need to instantiate a new LLSD event object each + // time. Obviously, if that changes, just instantiate the LLSD at the + // point of posting. + + LLEventPump& mainloop(LLEventPumps::instance().obtain("mainloop")); + + LLSD newFrame; - //------------------------------------------- - // Run main loop until time to quit - //------------------------------------------- - - // Create IO Pump to use for HTTP Requests. - gServicePump = new LLPumpIO(gAPRPoolp); - LLHTTPClient::setPump(*gServicePump); - LLCurl::setCAFile(gDirUtilp->getCAFile()); - - // Note: this is where gLocalSpeakerMgr and gActiveSpeakerMgr used to be instantiated. - - LLVoiceChannel::initClass(); - LLVoiceClient::getInstance()->init(gServicePump); - LLVoiceChannel::setCurrentVoiceChannelChangedCallback(boost::bind(&LLFloaterIMContainer::onCurrentChannelChanged, _1), true); LLTimer frameTimer,idleTimer; LLTimer debugTime; - LLViewerJoystick* joystick(LLViewerJoystick::getInstance()); - joystick->setNeedsReset(true); - - LLEventPump& mainloop(LLEventPumps::instance().obtain("mainloop")); - // As we do not (yet) send data on the mainloop LLEventPump that varies - // with each frame, no need to instantiate a new LLSD event object each - // time. Obviously, if that changes, just instantiate the LLSD at the - // point of posting. - LLSD newFrame; - + //LLPrivateMemoryPoolTester::getInstance()->run(false) ; //LLPrivateMemoryPoolTester::getInstance()->run(true) ; //LLPrivateMemoryPoolTester::destroy() ; // Handle messages +#ifdef LL_DARWIN + if (!LLApp::isExiting()) +#else while (!LLApp::isExiting()) +#endif { LLFastTimer _(FTM_FRAME); LLFastTimer::nextFrame(); @@ -1562,34 +1584,37 @@ bool LLAppViewer::mainLoop() } } - // Save snapshot for next time, if we made it through initialization - if (STATE_STARTED == LLStartUp::getStartupState()) + if (LLApp::isExiting()) { - try - { - saveFinalSnapshot(); - } - catch(std::bad_alloc) + // Save snapshot for next time, if we made it through initialization + if (STATE_STARTED == LLStartUp::getStartupState()) { - llwarns << "Bad memory allocation when saveFinalSnapshot() is called!" << llendl ; - - //stop memory leaking simulation - LLFloaterMemLeak* mem_leak_instance = - LLFloaterReg::findTypedInstance<LLFloaterMemLeak>("mem_leaking"); - if(mem_leak_instance) + try { - mem_leak_instance->stop() ; - } + saveFinalSnapshot(); + } + catch(std::bad_alloc) + { + llwarns << "Bad memory allocation when saveFinalSnapshot() is called!" << llendl ; + + //stop memory leaking simulation + LLFloaterMemLeak* mem_leak_instance = + LLFloaterReg::findTypedInstance<LLFloaterMemLeak>("mem_leaking"); + if(mem_leak_instance) + { + mem_leak_instance->stop() ; + } + } } + + delete gServicePump; + + destroyMainloopTimeout(); + + llinfos << "Exiting main_loop" << llendflush; } - - delete gServicePump; - - destroyMainloopTimeout(); - - llinfos << "Exiting main_loop" << llendflush; - return true; + return LLApp::isExiting(); } void LLAppViewer::flushVFSIO() @@ -2667,8 +2692,6 @@ bool LLAppViewer::initConfiguration() //} #if LL_DARWIN - // Initialize apple menubar and various callbacks - init_apple_menu(LLTrans::getString("APP_NAME").c_str()); #if __ppc__ // If the CPU doesn't have Altivec (i.e. it's not at least a G4), don't go any further. diff --git a/indra/newview/llappviewer.h b/indra/newview/llappviewer.h index 3af360b529..3ae8a78845 100755 --- a/indra/newview/llappviewer.h +++ b/indra/newview/llappviewer.h @@ -42,6 +42,7 @@ class LLImageDecodeThread; class LLTextureFetch; class LLWatchdogTimeout; class LLUpdaterService; +class LLViewerJoystick; extern LLFastTimer::DeclareTimer FTM_FRAME; @@ -255,6 +256,8 @@ private: std::string mSerialNumber; bool mPurgeCache; bool mPurgeOnExit; + bool mMainLoopInitialized; + LLViewerJoystick* joystick; bool mSavedFinalSnapshot; bool mSavePerAccountSettings; // only save per account settings if login succeeded diff --git a/indra/newview/llappviewermacosx.cpp b/indra/newview/llappviewermacosx.cpp index c7b437598c..316c90d9d2 100755 --- a/indra/newview/llappviewermacosx.cpp +++ b/indra/newview/llappviewermacosx.cpp @@ -30,7 +30,10 @@ #error "Use only with Mac OS X" #endif +#define LL_CARBON_CRASH_HANDLER 1 + #include "llappviewermacosx.h" +#include "llwindowmacosx-objc.h" #include "llcommandlineparser.h" #include "llviewernetwork.h" @@ -38,7 +41,10 @@ #include "llmd5.h" #include "llfloaterworldmap.h" #include "llurldispatcher.h" +#include <ApplicationServices/ApplicationServices.h> +#ifdef LL_CARBON_CRASH_HANDLER #include <Carbon/Carbon.h> +#endif #include "lldir.h" #include <signal.h> #include <CoreAudio/CoreAudio.h> // for systemwide mute @@ -50,9 +56,9 @@ namespace // They are not used immediately by the app. int gArgC; char** gArgV; - bool sCrashReporterIsRunning = false; - + LLAppViewerMacOSX* gViewerAppPtr; +#ifdef LL_CARBON_CRASH_HANDLER OSErr AEQuitHandler(const AppleEvent *messagein, AppleEvent *reply, long refIn) { OSErr result = noErr; @@ -61,9 +67,10 @@ namespace return(result); } +#endif } -int main( int argc, char **argv ) +bool initViewer() { #if LL_SOLARIS && defined(__sparc) asm ("ta\t6"); // NOTE: Make sure memory alignment is enforced on SPARC @@ -73,43 +80,60 @@ int main( int argc, char **argv ) if (chdir(gDirUtilp->getAppRODataDir().c_str()) == -1) { llwarns << "Could not change directory to " - << gDirUtilp->getAppRODataDir() << ": " << strerror(errno) - << llendl; + << gDirUtilp->getAppRODataDir() << ": " << strerror(errno) + << llendl; } - - LLAppViewerMacOSX* viewer_app_ptr = new LLAppViewerMacOSX(); - - viewer_app_ptr->setErrorHandler(LLAppViewer::handleViewerCrash); - - // Store off the command line args for use later. - gArgC = argc; - gArgV = argv; - bool ok = viewer_app_ptr->init(); + gViewerAppPtr = new LLAppViewerMacOSX(); + + gViewerAppPtr->setErrorHandler(LLAppViewer::handleViewerCrash); + + + + bool ok = gViewerAppPtr->init(); if(!ok) { llwarns << "Application init failed." << llendl; - return -1; } + + return ok; +} - // Run the application main loop - if(!LLApp::isQuitting()) +void handleQuit() +{ + LLAppViewer::instance()->userQuit(); +} + +bool runMainLoop() +{ + bool ret = LLApp::isQuitting(); + if (!ret && gViewerAppPtr != NULL) { - viewer_app_ptr->mainLoop(); + ret = gViewerAppPtr->mainLoop(); + } else { + ret = true; } + + return ret; +} - if (!LLApp::isError()) +void cleanupViewer() +{ + if(!LLApp::isError()) { - // - // We don't want to do cleanup here if the error handler got called - - // the assumption is that the error handler is responsible for doing - // app cleanup if there was a problem. - // - viewer_app_ptr->cleanup(); + gViewerAppPtr->cleanup(); } - delete viewer_app_ptr; - viewer_app_ptr = NULL; - return 0; + + delete gViewerAppPtr; + gViewerAppPtr = NULL; +} + +int main( int argc, char **argv ) +{ + // Store off the command line args for use later. + gArgC = argc; + gArgV = argv; + return createNSApp(argc, (const char**)argv); } LLAppViewerMacOSX::LLAppViewerMacOSX() @@ -239,23 +263,24 @@ bool LLAppViewerMacOSX::restoreErrorTrap() return reset_count == 0; } -static OSStatus CarbonEventHandler(EventHandlerCallRef inHandlerCallRef, - EventRef inEvent, +#ifdef LL_CARBON_CRASH_HANDLER +static OSStatus CarbonEventHandler(EventHandlerCallRef inHandlerCallRef, + EventRef inEvent, void* inUserData) { ProcessSerialNumber psn; - GetEventParameter(inEvent, - kEventParamProcessID, - typeProcessSerialNumber, - NULL, - sizeof(psn), - NULL, + GetEventParameter(inEvent, + kEventParamProcessID, + typeProcessSerialNumber, + NULL, + sizeof(psn), + NULL, &psn); - if( GetEventKind(inEvent) == kEventAppTerminated ) + if( GetEventKind(inEvent) == kEventAppTerminated ) { - Boolean matching_psn = FALSE; + Boolean matching_psn = FALSE; OSErr os_result = SameProcess(&psn, (ProcessSerialNumber*)inUserData, &matching_psn); if(os_result >= 0 && matching_psn) { @@ -265,48 +290,58 @@ static OSStatus CarbonEventHandler(EventHandlerCallRef inHandlerCallRef, } return noErr; } +#endif void LLAppViewerMacOSX::handleCrashReporting(bool reportFreeze) { - // This used to use fork&exec, but is switched to LSOpenApplication to +#ifdef LL_CARBON_CRASH_HANDLER + // This used to use fork&exec, but is switched to LSOpenApplication to // Make sure the crash reporter launches in front of the SL window. std::string command_str; //command_str = "open Second Life.app/Contents/Resources/mac-crash-logger.app"; command_str = "mac-crash-logger.app/Contents/MacOS/mac-crash-logger"; + CFURLRef urlRef = CFURLCreateFromFileSystemRepresentation(NULL, (UInt8*)command_str.c_str(), strlen(command_str.c_str()), FALSE); + + // FSRef apparently isn't deprecated. + // There's other funcitonality that depends on it existing as well that isn't deprecated. + // There doesn't seem to be much to directly verify what the status of FSRef is, outside of some documentation pointing at FSRef being valid, and other documentation pointing to everything in Files.h being deprecated. + // We'll assume it isn't for now, since all non-deprecated functions that use it seem to assume similar. + FSRef appRef; - Boolean isDir = 0; - OSStatus os_result = FSPathMakeRef((UInt8*)command_str.c_str(), - &appRef, - &isDir); - if(os_result >= 0) + Boolean pathstatus = CFURLGetFSRef(urlRef, &appRef); + + OSStatus os_result = noErr; + + if(pathstatus == true) { LSApplicationParameters appParams; memset(&appParams, 0, sizeof(appParams)); appParams.version = 0; appParams.flags = kLSLaunchNoParams | kLSLaunchStartClassic; + appParams.application = &appRef; if(reportFreeze) { - // Make sure freeze reporting launches the crash logger synchronously, lest + // Make sure freeze reporting launches the crash logger synchronously, lest // Log files get changed by SL while the logger is running. - + // *NOTE:Mani A better way - make a copy of the data that the crash reporter will send // and let SL go about its business. This way makes the mac work like windows and linux - // and is the smallest patch for the issue. + // and is the smallest patch for the issue. sCrashReporterIsRunning = false; ProcessSerialNumber o_psn; - + static EventHandlerRef sCarbonEventsRef = NULL; - static const EventTypeSpec kEvents[] = + static const EventTypeSpec kEvents[] = { { kEventClassApplication, kEventAppTerminated } }; // Install the handler to detect crash logger termination - InstallEventHandler(GetApplicationEventTarget(), + InstallEventHandler(GetApplicationEventTarget(), (EventHandlerUPP) CarbonEventHandler, GetEventTypeCount(kEvents), kEvents, @@ -314,31 +349,31 @@ void LLAppViewerMacOSX::handleCrashReporting(bool reportFreeze) &sCarbonEventsRef ); - // Remove, temporarily the quit handler - which has *crash* behavior before + // Remove, temporarily the quit handler - which has *crash* behavior before // the mainloop gets running! - AERemoveEventHandler(kCoreEventClass, - kAEQuitApplication, + AERemoveEventHandler(kCoreEventClass, + kAEQuitApplication, NewAEEventHandlerUPP(AEQuitHandler), false); - + // Launch the crash reporter. os_result = LSOpenApplication(&appParams, &o_psn); if(os_result >= 0) - { + { sCrashReporterIsRunning = true; } - + while(sCrashReporterIsRunning) { RunApplicationEventLoop(); } - + // Re-install the apps quit handler. - AEInstallEventHandler(kCoreEventClass, - kAEQuitApplication, + AEInstallEventHandler(kCoreEventClass, + kAEQuitApplication, NewAEEventHandlerUPP(AEQuitHandler), - 0, + 0, false); // Remove the crash reporter quit handler. @@ -348,12 +383,12 @@ void LLAppViewerMacOSX::handleCrashReporting(bool reportFreeze) { appParams.flags |= kLSLaunchAsync; clear_signals(); - + ProcessSerialNumber o_psn; os_result = LSOpenApplication(&appParams, &o_psn); } - } +#endif } std::string LLAppViewerMacOSX::generateSerialNumber() @@ -486,73 +521,3 @@ OSErr AEGURLHandler(const AppleEvent *messagein, AppleEvent *reply, long refIn) return(result); } - -OSStatus simpleDialogHandler(EventHandlerCallRef handler, EventRef event, void *userdata) -{ - OSStatus result = eventNotHandledErr; - OSStatus err; - UInt32 evtClass = GetEventClass(event); - UInt32 evtKind = GetEventKind(event); - WindowRef window = (WindowRef)userdata; - - if((evtClass == kEventClassCommand) && (evtKind == kEventCommandProcess)) - { - HICommand cmd; - err = GetEventParameter(event, kEventParamDirectObject, typeHICommand, NULL, sizeof(cmd), NULL, &cmd); - - if(err == noErr) - { - switch(cmd.commandID) - { - case kHICommandOK: - QuitAppModalLoopForWindow(window); - result = noErr; - break; - - case kHICommandCancel: - QuitAppModalLoopForWindow(window); - result = userCanceledErr; - break; - } - } - } - - return(result); -} - -void init_apple_menu(const char* product) -{ - // Load up a proper menu bar. - { - OSStatus err; - IBNibRef nib = NULL; - // NOTE: DO NOT translate or brand this string. It's an internal name in the .nib file, and MUST match exactly. - err = CreateNibReference(CFSTR("SecondLife"), &nib); - - if(err == noErr) - { - // NOTE: DO NOT translate or brand this string. It's an internal name in the .nib file, and MUST match exactly. - SetMenuBarFromNib(nib, CFSTR("MenuBar")); - } - - if(nib != NULL) - { - DisposeNibReference(nib); - } - } - - // Install a handler for 'gurl' AppleEvents. This is how secondlife:// URLs get passed to the viewer. - - if(AEInstallEventHandler('GURL', 'GURL', NewAEEventHandlerUPP(AEGURLHandler),0, false) != noErr) - { - // Couldn't install AppleEvent handler. This error shouldn't be fatal. - llinfos << "Couldn't install 'GURL' AppleEvent handler. Continuing..." << llendl; - } - - // Install a handler for 'quit' AppleEvents. This makes quitting the application from the dock work. - if(AEInstallEventHandler(kCoreEventClass, kAEQuitApplication, NewAEEventHandlerUPP(AEQuitHandler),0, false) != noErr) - { - // Couldn't install AppleEvent handler. This error shouldn't be fatal. - llinfos << "Couldn't install Quit AppleEvent handler. Continuing..." << llendl; - } -} diff --git a/indra/newview/lldirpicker.cpp b/indra/newview/lldirpicker.cpp index d7d9f82910..4c4424edc4 100755 --- a/indra/newview/lldirpicker.cpp +++ b/indra/newview/lldirpicker.cpp @@ -37,7 +37,7 @@ #include "llwindow.h" // beforeDialog() #include "llviewercontrol.h" -#if LL_LINUX || LL_SOLARIS +#if LL_LINUX || LL_SOLARIS || LL_DARWIN # include "llfilepicker.h" #endif @@ -147,152 +147,36 @@ std::string LLDirPicker::getDirName() #elif LL_DARWIN LLDirPicker::LLDirPicker() : - mFileName(NULL), - mLocked(false) +mFileName(NULL), +mLocked(false) { + mFilePicker = new LLFilePicker(); reset(); - - memset(&mNavOptions, 0, sizeof(mNavOptions)); - OSStatus error = NavGetDefaultDialogCreationOptions(&mNavOptions); - if (error == noErr) - { - mNavOptions.modality = kWindowModalityAppModal; - } } LLDirPicker::~LLDirPicker() { - // nothing + delete mFilePicker; } -//static -pascal void LLDirPicker::doNavCallbackEvent(NavEventCallbackMessage callBackSelector, - NavCBRecPtr callBackParms, void* callBackUD) +void LLDirPicker::reset() { - switch(callBackSelector) - { - case kNavCBStart: - { - if (!sInstance.mFileName) break; - - OSStatus error = noErr; - AEDesc theLocation = {typeNull, NULL}; - FSSpec outFSSpec; - - //Convert string to a FSSpec - FSRef myFSRef; - - const char* filename=sInstance.mFileName->c_str(); - - error = FSPathMakeRef ((UInt8*)filename, &myFSRef, NULL); - - if (error != noErr) break; - - error = FSGetCatalogInfo (&myFSRef, kFSCatInfoNone, NULL, NULL, &outFSSpec, NULL); - - if (error != noErr) break; - - error = AECreateDesc(typeFSS, &outFSSpec, sizeof(FSSpec), &theLocation); - - if (error != noErr) break; - - error = NavCustomControl(callBackParms->context, - kNavCtlSetLocation, (void*)&theLocation); - - } - } + if (mFilePicker) + mFilePicker->reset(); } -OSStatus LLDirPicker::doNavChooseDialog() -{ - OSStatus error = noErr; - NavDialogRef navRef = NULL; - NavReplyRecord navReply; - - memset(&navReply, 0, sizeof(navReply)); - - // NOTE: we are passing the address of a local variable here. - // This is fine, because the object this call creates will exist for less than the lifetime of this function. - // (It is destroyed by NavDialogDispose() below.) - - error = NavCreateChooseFolderDialog(&mNavOptions, &doNavCallbackEvent, NULL, NULL, &navRef); - - gViewerWindow->getWindow()->beforeDialog(); - - if (error == noErr) - error = NavDialogRun(navRef); - - gViewerWindow->getWindow()->afterDialog(); - - if (error == noErr) - error = NavDialogGetReply(navRef, &navReply); - - if (navRef) - NavDialogDispose(navRef); - - if (error == noErr && navReply.validRecord) - { - FSRef fsRef; - AEKeyword theAEKeyword; - DescType typeCode; - Size actualSize = 0; - char path[LL_MAX_PATH]; /*Flawfinder: ignore*/ - - memset(&fsRef, 0, sizeof(fsRef)); - error = AEGetNthPtr(&navReply.selection, 1, typeFSRef, &theAEKeyword, &typeCode, &fsRef, sizeof(fsRef), &actualSize); - - if (error == noErr) - error = FSRefMakePath(&fsRef, (UInt8*) path, sizeof(path)); - - if (error == noErr) - mDir = path; - } - - return error; -} +//static BOOL LLDirPicker::getDir(std::string* filename) { - if( mLocked ) return FALSE; - BOOL success = FALSE; - OSStatus error = noErr; - - // if local file browsing is turned off, return without opening dialog - if ( check_local_file_access_enabled() == false ) - { - return FALSE; - } - - mFileName = filename; - -// mNavOptions.saveFileName - - // Modal, so pause agent - send_agent_pause(); - { - error = doNavChooseDialog(); - } - send_agent_resume(); - if (error == noErr) - { - if (mDir.length() > 0) - success = true; - } - - // Account for the fact that the app has been stalled. - LLFrameTimer::updateFrameTime(); - return success; + LLFilePicker::ELoadFilter filter=LLFilePicker::FFLOAD_DIRECTORY; + + return mFilePicker->getOpenFile(filter, true); } std::string LLDirPicker::getDirName() { - return mDir; -} - -void LLDirPicker::reset() -{ - mLocked = false; - mDir.clear(); + return mFilePicker->getFirstFile(); } #elif LL_LINUX || LL_SOLARIS diff --git a/indra/newview/lldirpicker.h b/indra/newview/lldirpicker.h index 682f9d6476..9cc62431ef 100755 --- a/indra/newview/lldirpicker.h +++ b/indra/newview/lldirpicker.h @@ -34,11 +34,10 @@ #include "stdtypes.h" #if LL_DARWIN -#include <Carbon/Carbon.h> // AssertMacros.h does bad things. -#include "fix_macros.h" #undef verify +#undef check #undef require #include <vector> @@ -77,15 +76,7 @@ private: void buildDirname( void ); bool check_local_file_access_enabled(); -#if LL_DARWIN - NavDialogCreationOptions mNavOptions; - static pascal void doNavCallbackEvent(NavEventCallbackMessage callBackSelector, - NavCBRecPtr callBackParms, void* callBackUD); - OSStatus doNavChooseDialog(); - -#endif - -#if LL_LINUX || LL_SOLARIS +#if LL_LINUX || LL_SOLARIS || LL_DARWIN // On Linux we just implement LLDirPicker on top of LLFilePicker LLFilePicker *mFilePicker; #endif diff --git a/indra/newview/lldrawable.cpp b/indra/newview/lldrawable.cpp index 8c9fd4152a..9682f38227 100755 --- a/indra/newview/lldrawable.cpp +++ b/indra/newview/lldrawable.cpp @@ -132,10 +132,16 @@ void LLDrawable::destroy() sNumZombieDrawables--; } + // Attempt to catch violations of this in debug, + // knowing that some false alarms may result + // + llassert(!LLSpatialGroup::sNoDelete); + + /* cannot be guaranteed and causes crashes on false alarms if (LLSpatialGroup::sNoDelete) { llerrs << "Illegal deletion of LLDrawable!" << llendl; - } + }*/ std::for_each(mFaces.begin(), mFaces.end(), DeletePointer()); mFaces.clear(); @@ -527,6 +533,8 @@ void LLDrawable::makeStatic(BOOL warning_enabled) } updatePartition(); } + + llassert(isAvatar() || isRoot() || mParent->isStatic()); } // Returns "distance" between target destination and resulting xfrom diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp index c832e1401d..e4ebfea665 100755 --- a/indra/newview/lldrawpoolalpha.cpp +++ b/indra/newview/lldrawpoolalpha.cpp @@ -93,15 +93,35 @@ void LLDrawPoolAlpha::beginPostDeferredPass(S32 pass) if (pass == 0) { + if (LLPipeline::sImpostorRender) + { + simple_shader = &gDeferredAlphaImpostorProgram; + fullbright_shader = &gDeferredFullbrightProgram; + } + else if (LLPipeline::sUnderWaterRender) + { + simple_shader = &gDeferredAlphaWaterProgram; + fullbright_shader = &gDeferredFullbrightWaterProgram; + } + else + { simple_shader = &gDeferredAlphaProgram; - fullbright_shader = &gObjectFullbrightProgram; + fullbright_shader = &gDeferredFullbrightProgram; + } + + F32 gamma = gSavedSettings.getF32("RenderDeferredDisplayGamma"); + fullbright_shader->bind(); fullbright_shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f); + fullbright_shader->uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f/2.2f)); fullbright_shader->unbind(); + //prime simple shader (loads shadow relevant uniforms) gPipeline.bindDeferredShader(*simple_shader); + + simple_shader->uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f/2.2f)); } - else + else if (!LLPipeline::sImpostorRender) { //update depth buffer sampler gPipeline.mScreen.flush(); @@ -113,6 +133,23 @@ void LLDrawPoolAlpha::beginPostDeferredPass(S32 pass) gObjectFullbrightAlphaMaskProgram.setMinimumAlpha(0.33f); } + + if (LLPipeline::sRenderDeferred) + { + emissive_shader = &gDeferredEmissiveProgram; + } + else + { + if (LLPipeline::sUnderWaterRender) + { + emissive_shader = &gObjectEmissiveWaterProgram; + } + else + { + emissive_shader = &gObjectEmissiveProgram; + } + } + deferred_render = TRUE; if (mVertexShaderLevel > 0) { @@ -124,7 +161,7 @@ void LLDrawPoolAlpha::beginPostDeferredPass(S32 pass) void LLDrawPoolAlpha::endPostDeferredPass(S32 pass) { - if (pass == 1) + if (pass == 1 && !LLPipeline::sImpostorRender) { gPipeline.mDeferredDepth.flush(); gPipeline.mScreen.bindTarget(); @@ -144,7 +181,13 @@ void LLDrawPoolAlpha::beginRenderPass(S32 pass) { LLFastTimer t(FTM_RENDER_ALPHA); - if (LLPipeline::sUnderWaterRender) + if (LLPipeline::sImpostorRender) + { + simple_shader = &gObjectSimpleImpostorProgram; + fullbright_shader = &gObjectFullbrightProgram; + emissive_shader = &gObjectEmissiveProgram; + } + else if (LLPipeline::sUnderWaterRender) { simple_shader = &gObjectSimpleWaterProgram; fullbright_shader = &gObjectFullbrightWaterProgram; @@ -192,8 +235,13 @@ void LLDrawPoolAlpha::render(S32 pass) gGL.setColorMask(true, true); } - LLGLDepthTest depth(GL_TRUE, LLDrawPoolWater::sSkipScreenCopy || - (deferred_render && pass == 1) ? GL_TRUE : GL_FALSE); + bool write_depth = LLDrawPoolWater::sSkipScreenCopy + || (deferred_render && pass == 1) + // we want depth written so that rendered alpha will + // contribute to the alpha mask used for impostors + || LLPipeline::sImpostorRenderAlphaDepthPass; + + LLGLDepthTest depth(GL_TRUE, write_depth ? GL_TRUE : GL_FALSE); if (deferred_render && pass == 1) { @@ -239,11 +287,11 @@ void LLDrawPoolAlpha::render(S32 pass) if (mVertexShaderLevel > 0) { - renderAlpha(getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX | LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2); + renderAlpha(getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX | LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2, pass); } else { - renderAlpha(getVertexDataMask()); + renderAlpha(getVertexDataMask(), pass); } gGL.setColorMask(true, false); @@ -315,7 +363,7 @@ void LLDrawPoolAlpha::renderAlphaHighlight(U32 mask) } } -void LLDrawPoolAlpha::renderAlpha(U32 mask) +void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass) { BOOL initialized_lighting = FALSE; BOOL light_enabled = TRUE; @@ -348,11 +396,28 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask) continue; } + // Fix for bug - NORSPEC-271 + // If the face is more than 90% transparent, then don't update the Depth buffer for Dof + // We don't want the nearly invisible objects to cause of DoF effects + if(pass == 1 && !LLPipeline::sImpostorRender) + { + LLFace* face = params.mFace; + if(face) + { + const LLTextureEntry* tep = face->getTextureEntry(); + if(tep) + { + if(tep->getColor().mV[3] < 0.1f) + continue; + } + } + } + LLRenderPass::applyModelMatrix(params); LLMaterial* mat = NULL; - if (deferred_render && !LLPipeline::sUnderWaterRender) + if (deferred_render) { mat = params.mMaterial; } @@ -396,6 +461,11 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask) llassert(mask < LLMaterial::SHADER_COUNT); target_shader = &(gDeferredMaterialProgram[mask]); + if (LLPipeline::sUnderWaterRender) + { + target_shader = &(gDeferredMaterialWaterProgram[mask]); + } + if (current_shader != target_shader) { gPipeline.bindDeferredShader(*target_shader); @@ -500,7 +570,8 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask) } } - params.mVertexBuffer->setBuffer(mask); + params.mVertexBuffer->setBuffer(mask & ~(params.mFullbright ? (LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2) : 0)); + params.mVertexBuffer->drawRange(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset); gPipeline.addTrianglesDrawn(params.mCount, params.mDrawMode); @@ -515,7 +586,6 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask) emissive_shader->bind(); - // glow doesn't use vertex colors from the mesh data params.mVertexBuffer->setBuffer((mask & ~LLVertexBuffer::MAP_COLOR) | LLVertexBuffer::MAP_EMISSIVE); // do the actual drawing, again @@ -545,3 +615,4 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask) gPipeline.enableLightsDynamic(); } } + diff --git a/indra/newview/lldrawpoolalpha.h b/indra/newview/lldrawpoolalpha.h index 43122218ed..d064a3a324 100755 --- a/indra/newview/lldrawpoolalpha.h +++ b/indra/newview/lldrawpoolalpha.h @@ -63,7 +63,7 @@ public: /*virtual*/ void prerender(); void renderGroupAlpha(LLSpatialGroup* group, U32 type, U32 mask, BOOL texture = TRUE); - void renderAlpha(U32 mask); + void renderAlpha(U32 mask, S32 pass); void renderAlphaHighlight(U32 mask); static BOOL sShowDebugAlpha; diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index a0024a231c..66bbc6819b 100755 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -49,6 +49,7 @@ #include "llappviewer.h" #include "llrendersphere.h" #include "llviewerpartsim.h" +#include "llviewercontrol.h" // for gSavedSettings static U32 sDataMask = LLDrawPoolAvatar::VERTEX_DATA_MASK; static U32 sBufferUsage = GL_STREAM_DRAW_ARB; @@ -309,6 +310,11 @@ void LLDrawPoolAvatar::beginDeferredRiggedMaterialAlpha(S32 pass) sVertexProgram = &gDeferredMaterialProgram[pass]; + if (LLPipeline::sUnderWaterRender) + { + sVertexProgram = &(gDeferredMaterialWaterProgram[pass]); + } + gPipeline.bindDeferredShader(*sVertexProgram); sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); normal_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::BUMP_MAP); @@ -501,7 +507,7 @@ S32 LLDrawPoolAvatar::getNumDeferredPasses() { if (LLPipeline::sImpostorRender) { - return 3; + return 19; } else { @@ -687,12 +693,10 @@ void LLDrawPoolAvatar::beginDeferredImpostor() } sVertexProgram = &gDeferredImpostorProgram; - specular_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::SPECULAR_MAP); normal_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::DEFERRED_NORMAL); sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); - - sVertexProgram->bind(); + gPipeline.bindDeferredShader(*sVertexProgram); sVertexProgram->setMinimumAlpha(0.01f); } @@ -702,8 +706,9 @@ void LLDrawPoolAvatar::endDeferredImpostor() sVertexProgram->disableTexture(LLViewerShaderMgr::DEFERRED_NORMAL); sVertexProgram->disableTexture(LLViewerShaderMgr::SPECULAR_MAP); sVertexProgram->disableTexture(LLViewerShaderMgr::DIFFUSE_MAP); - sVertexProgram->unbind(); - gGL.getTexUnit(0)->activate(); + gPipeline.unbindDeferredShader(*sVertexProgram); + sVertexProgram = NULL; + sDiffuseChannel = 0; } void LLDrawPoolAvatar::beginDeferredRigid() @@ -891,6 +896,8 @@ void LLDrawPoolAvatar::beginRiggedGlow() sVertexProgram->bind(); sVertexProgram->uniform1f(LLShaderMgr::TEXTURE_GAMMA, LLPipeline::sRenderDeferred ? 2.2f : 1.1f); + F32 gamma = gSavedSettings.getF32("RenderDeferredDisplayGamma"); + sVertexProgram->uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f/2.2f)); } } @@ -943,6 +950,9 @@ void LLDrawPoolAvatar::beginRiggedFullbright() else { sVertexProgram->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f); + + F32 gamma = gSavedSettings.getF32("RenderDeferredDisplayGamma"); + sVertexProgram->uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f/2.2f)); } } } @@ -1044,6 +1054,8 @@ void LLDrawPoolAvatar::beginRiggedFullbrightShiny() else { sVertexProgram->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f); + F32 gamma = gSavedSettings.getF32("RenderDeferredDisplayGamma"); + sVertexProgram->uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f/2.2f)); } } } @@ -1103,6 +1115,12 @@ void LLDrawPoolAvatar::beginDeferredRiggedMaterial(S32 pass) return; } sVertexProgram = &gDeferredMaterialProgram[pass+LLMaterial::SHADER_COUNT]; + + if (LLPipeline::sUnderWaterRender) + { + sVertexProgram = &(gDeferredMaterialWaterProgram[pass+LLMaterial::SHADER_COUNT]); + } + sVertexProgram->bind(); normal_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::BUMP_MAP); specular_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::SPECULAR_MAP); @@ -1445,63 +1463,63 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass) } void LLDrawPoolAvatar::getRiggedGeometry(LLFace* face, LLPointer<LLVertexBuffer>& buffer, U32 data_mask, const LLMeshSkinInfo* skin, LLVolume* volume, const LLVolumeFace& vol_face) -{ - face->setGeomIndex(0); - face->setIndicesIndex(0); + { + face->setGeomIndex(0); + face->setIndicesIndex(0); - //rigged faces do not batch textures - face->setTextureIndex(255); + //rigged faces do not batch textures + face->setTextureIndex(255); - if (buffer.isNull() || buffer->getTypeMask() != data_mask || !buffer->isWriteable()) - { //make a new buffer - if (sShaderLevel > 0) - { - buffer = new LLVertexBuffer(data_mask, GL_DYNAMIC_DRAW_ARB); + if (buffer.isNull() || buffer->getTypeMask() != data_mask || !buffer->isWriteable()) + { //make a new buffer + if (sShaderLevel > 0) + { + buffer = new LLVertexBuffer(data_mask, GL_DYNAMIC_DRAW_ARB); + } + else + { + buffer = new LLVertexBuffer(data_mask, GL_STREAM_DRAW_ARB); + } + buffer->allocateBuffer(vol_face.mNumVertices, vol_face.mNumIndices, true); } else - { - buffer = new LLVertexBuffer(data_mask, GL_STREAM_DRAW_ARB); + { //resize existing buffer + buffer->resizeBuffer(vol_face.mNumVertices, vol_face.mNumIndices); } - buffer->allocateBuffer(vol_face.mNumVertices, vol_face.mNumIndices, true); - } - else - { //resize existing buffer - buffer->resizeBuffer(vol_face.mNumVertices, vol_face.mNumIndices); - } - face->setSize(vol_face.mNumVertices, vol_face.mNumIndices); - face->setVertexBuffer(buffer); + face->setSize(vol_face.mNumVertices, vol_face.mNumIndices); + face->setVertexBuffer(buffer); - U16 offset = 0; + U16 offset = 0; - LLMatrix4 mat_vert = skin->mBindShapeMatrix; - glh::matrix4f m((F32*) mat_vert.mMatrix); - m = m.inverse().transpose(); + LLMatrix4 mat_vert = skin->mBindShapeMatrix; + glh::matrix4f m((F32*) mat_vert.mMatrix); + m = m.inverse().transpose(); - F32 mat3[] = - { m.m[0], m.m[1], m.m[2], - m.m[4], m.m[5], m.m[6], - m.m[8], m.m[9], m.m[10] }; + F32 mat3[] = + { m.m[0], m.m[1], m.m[2], + m.m[4], m.m[5], m.m[6], + m.m[8], m.m[9], m.m[10] }; - LLMatrix3 mat_normal(mat3); + LLMatrix3 mat_normal(mat3); - //let getGeometryVolume know if alpha should override shiny - U32 type = gPipeline.getPoolTypeFromTE(face->getTextureEntry(), face->getTexture()); + //let getGeometryVolume know if alpha should override shiny + U32 type = gPipeline.getPoolTypeFromTE(face->getTextureEntry(), face->getTexture()); - if (type == LLDrawPool::POOL_ALPHA) - { - face->setPoolType(LLDrawPool::POOL_ALPHA); - } - else - { - face->setPoolType(LLDrawPool::POOL_AVATAR); - } + if (type == LLDrawPool::POOL_ALPHA) + { + face->setPoolType(LLDrawPool::POOL_ALPHA); + } + else + { + face->setPoolType(LLDrawPool::POOL_AVATAR); + } //llinfos << "Rebuilt face " << face->getTEOffset() << " of " << face->getDrawable() << " at " << gFrameTimeSeconds << llendl; - face->getGeometryVolume(*volume, face->getTEOffset(), mat_vert, mat_normal, offset, true); + face->getGeometryVolume(*volume, face->getTEOffset(), mat_vert, mat_normal, offset, true); - buffer->flush(); -} + buffer->flush(); + } void LLDrawPoolAvatar::updateRiggedFaceVertexBuffer(LLVOAvatar* avatar, LLFace* face, const LLMeshSkinInfo* skin, LLVolume* volume, const LLVolumeFace& vol_face) { diff --git a/indra/newview/lldrawpoolmaterials.cpp b/indra/newview/lldrawpoolmaterials.cpp index 08a36bddf1..d1b5080650 100644 --- a/indra/newview/lldrawpoolmaterials.cpp +++ b/indra/newview/lldrawpoolmaterials.cpp @@ -72,6 +72,12 @@ void LLDrawPoolMaterials::beginDeferredPass(S32 pass) }; mShader = &(gDeferredMaterialProgram[shader_idx[pass]]); + + if (LLPipeline::sUnderWaterRender) + { + mShader = &(gDeferredMaterialWaterProgram[shader_idx[pass]]); + } + mShader->bind(); diffuse_channel = mShader->enableTexture(LLShaderMgr::DIFFUSE_MAP); @@ -215,3 +221,4 @@ void LLDrawPoolMaterials::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, gGL.matrixMode(LLRender::MM_MODELVIEW); } } + diff --git a/indra/newview/lldrawpoolsimple.cpp b/indra/newview/lldrawpoolsimple.cpp index 2cf9d833c6..8926f64c64 100755 --- a/indra/newview/lldrawpoolsimple.cpp +++ b/indra/newview/lldrawpoolsimple.cpp @@ -37,6 +37,7 @@ #include "llviewershadermgr.h" #include "llrender.h" +#define GE_FORCE_WORKAROUND LL_DARWIN static LLGLSLShader* simple_shader = NULL; static LLGLSLShader* fullbright_shader = NULL; @@ -111,7 +112,14 @@ void LLDrawPoolGlow::render(S32 pass) LLGLSLShader* shader = LLPipeline::sUnderWaterRender ? &gObjectEmissiveWaterProgram : &gObjectEmissiveProgram; shader->bind(); - shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.f); + if (LLPipeline::sRenderDeferred) + { + shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f); + } + else + { + shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.f); + } LLGLDepthTest depth(GL_TRUE, GL_FALSE); gGL.setColorMask(false, true); @@ -148,7 +156,11 @@ void LLDrawPoolSimple::beginRenderPass(S32 pass) { LLFastTimer t(FTM_RENDER_SIMPLE); - if (LLPipeline::sUnderWaterRender) + if (LLPipeline::sImpostorRender) + { + simple_shader = &gObjectSimpleImpostorProgram; + } + else if (LLPipeline::sUnderWaterRender) { simple_shader = &gObjectSimpleWaterProgram; } @@ -536,7 +548,15 @@ void LLDrawPoolFullbright::prerender() void LLDrawPoolFullbright::beginPostDeferredPass(S32 pass) { - gDeferredFullbrightProgram.bind(); + if (LLPipeline::sUnderWaterRender) + { + gDeferredFullbrightWaterProgram.bind(); + } + else + { + gDeferredFullbrightProgram.bind(); + } + } void LLDrawPoolFullbright::renderPostDeferred(S32 pass) @@ -550,7 +570,14 @@ void LLDrawPoolFullbright::renderPostDeferred(S32 pass) void LLDrawPoolFullbright::endPostDeferredPass(S32 pass) { - gDeferredFullbrightProgram.unbind(); + if (LLPipeline::sUnderWaterRender) + { + gDeferredFullbrightWaterProgram.unbind(); + } + else + { + gDeferredFullbrightProgram.unbind(); + } LLRenderPass::endRenderPass(pass); } @@ -625,15 +652,35 @@ S32 LLDrawPoolFullbright::getNumPasses() void LLDrawPoolFullbrightAlphaMask::beginPostDeferredPass(S32 pass) { - gObjectFullbrightAlphaMaskProgram.bind(); + if (LLPipeline::sRenderingHUDs || !LLPipeline::sRenderDeferred) { + gObjectFullbrightAlphaMaskProgram.bind(); gObjectFullbrightAlphaMaskProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f); } else - { + { + +// Work-around until we can figure out why the right shader causes +// the GeForce driver to go tango uniform on OS X 10.6.8 only +// +#if GE_FORCE_WORKAROUND + gObjectFullbrightAlphaMaskProgram.bind(); gObjectFullbrightAlphaMaskProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f); +#else + if (LLPipeline::sUnderWaterRender) + { + gDeferredFullbrightAlphaMaskWaterProgram.bind(); + gDeferredFullbrightAlphaMaskWaterProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f); + } + else + { + gDeferredFullbrightAlphaMaskProgram.bind(); + gDeferredFullbrightAlphaMaskProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f); + } +#endif } + } void LLDrawPoolFullbrightAlphaMask::renderPostDeferred(S32 pass) @@ -646,7 +693,30 @@ void LLDrawPoolFullbrightAlphaMask::renderPostDeferred(S32 pass) void LLDrawPoolFullbrightAlphaMask::endPostDeferredPass(S32 pass) { - gObjectFullbrightAlphaMaskProgram.unbind(); + if (LLPipeline::sRenderingHUDs || !LLPipeline::sRenderDeferred) + { + gObjectFullbrightAlphaMaskProgram.unbind(); + } + else + { + +// Work-around until we can figure out why the right shader causes +// the GeForce driver to go tango uniform on OS X 10.6.8 only +// +#if GE_FORCE_WORKAROUND + gObjectFullbrightAlphaMaskProgram.unbind(); +#else + if (LLPipeline::sUnderWaterRender) + { + gDeferredFullbrightAlphaMaskWaterProgram.unbind(); + } + else + { + gDeferredFullbrightAlphaMaskProgram.unbind(); + } +#endif + + } LLRenderPass::endRenderPass(pass); } diff --git a/indra/newview/lldrawpoolsky.cpp b/indra/newview/lldrawpoolsky.cpp index 7f7d9f65c6..ef8bdc3304 100755 --- a/indra/newview/lldrawpoolsky.cpp +++ b/indra/newview/lldrawpoolsky.cpp @@ -155,3 +155,4 @@ void LLDrawPoolSky::renderSkyCubeFace(U8 side) void LLDrawPoolSky::endRenderPass( S32 pass ) { } + diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp index 5ddc15df42..6774926f62 100755 --- a/indra/newview/lldrawpoolwater.cpp +++ b/indra/newview/lldrawpoolwater.cpp @@ -522,13 +522,20 @@ void LLDrawPoolWater::shade() F32 eyedepth = LLViewerCamera::getInstance()->getOrigin().mV[2] - gAgent.getRegion()->getWaterHeight(); - if (deferred_render) + if (eyedepth < 0.f && LLPipeline::sWaterReflections) { - shader = &gDeferredWaterProgram; + if (deferred_render) + { + shader = &gDeferredUnderWaterProgram; + } + else + { + shader = &gUnderWaterProgram; + } } - else if (eyedepth < 0.f && LLPipeline::sWaterReflections) + else if (deferred_render) { - shader = &gUnderWaterProgram; + shader = &gDeferredWaterProgram; } else { diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp index b5faff7968..53339222eb 100755 --- a/indra/newview/lldrawpoolwlsky.cpp +++ b/indra/newview/lldrawpoolwlsky.cpp @@ -420,3 +420,4 @@ void LLDrawPoolWLSky::restoreGL() sCloudNoiseTexture = LLViewerTextureManager::getLocalTexture(sCloudNoiseRawImage.get(), TRUE); } } + diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp index 9b2b778677..53e5b55b89 100755 --- a/indra/newview/llface.cpp +++ b/indra/newview/llface.cpp @@ -821,21 +821,21 @@ BOOL LLFace::genVolumeBBoxes(const LLVolume &volume, S32 f, { v[i].setSelectWithMask(mask[i], min, max); } - + LLVector4a tv[8]; - + //transform bounding box into drawable space for (U32 i = 0; i < 8; ++i) { mat_vert.affineTransform(v[i], tv[i]); } - + //find bounding box LLVector4a& newMin = mExtents[0]; LLVector4a& newMax = mExtents[1]; - + newMin = newMax = tv[0]; - + for (U32 i = 1; i < 8; ++i) { newMin.setMin(newMin, tv[i]); @@ -851,11 +851,11 @@ BOOL LLFace::genVolumeBBoxes(const LLVolume &volume, S32 f, } LLVector4a t; - t.setAdd(newMin,newMax); + t.setAdd(newMin, newMax); t.mul(0.5f); mCenterLocal.set(t.getF32ptr()); - + t.setSub(newMax,newMin); mBoundingSphereRadius = t.getLength3().getF32()*0.5f; diff --git a/indra/newview/llface.h b/indra/newview/llface.h index 763634a3ab..66b5f13740 100755 --- a/indra/newview/llface.h +++ b/indra/newview/llface.h @@ -194,8 +194,7 @@ public: void setSize(S32 numVertices, S32 num_indices = 0, bool align = false); - BOOL genVolumeBBoxes(const LLVolume &volume, S32 f, - const LLMatrix4& mat, BOOL global_volume = FALSE); + BOOL genVolumeBBoxes(const LLVolume &volume, S32 f,const LLMatrix4& mat, BOOL global_volume = FALSE); void init(LLDrawable* drawablep, LLViewerObject* objp); void destroy(); diff --git a/indra/newview/llfilepicker.cpp b/indra/newview/llfilepicker.cpp index d13f85baa2..b26d520557 100755 --- a/indra/newview/llfilepicker.cpp +++ b/indra/newview/llfilepicker.cpp @@ -62,6 +62,11 @@ LLFilePicker LLFilePicker::sInstance; #define DICTIONARY_FILTER L"Dictionary files (*.dic; *.xcu)\0*.dic;*.xcu\0" #endif +#ifdef LL_DARWIN +#include "llfilepicker_mac.h" +//#include <boost/algorithm/string/predicate.hpp> +#endif + // // Implementation // @@ -94,14 +99,6 @@ LLFilePicker::LLFilePicker() mFilesW[0] = '\0'; #endif -#if LL_DARWIN - memset(&mNavOptions, 0, sizeof(mNavOptions)); - OSStatus error = NavGetDefaultDialogCreationOptions(&mNavOptions); - if (error == noErr) - { - mNavOptions.modality = kWindowModalityAppModal; - } -#endif } LLFilePicker::~LLFilePicker() @@ -546,369 +543,197 @@ BOOL LLFilePicker::getSaveFile(ESaveFilter filter, const std::string& filename) #elif LL_DARWIN -Boolean LLFilePicker::navOpenFilterProc(AEDesc *theItem, void *info, void *callBackUD, NavFilterModes filterMode) +std::vector<std::string>* LLFilePicker::navOpenFilterProc(ELoadFilter filter) //(AEDesc *theItem, void *info, void *callBackUD, NavFilterModes filterMode) { - Boolean result = true; - ELoadFilter filter = *((ELoadFilter*) callBackUD); - OSStatus error = noErr; - - if (filterMode == kNavFilteringBrowserList && filter != FFLOAD_ALL && (theItem->descriptorType == typeFSRef || theItem->descriptorType == typeFSS)) - { - // navInfo is only valid for typeFSRef and typeFSS - NavFileOrFolderInfo *navInfo = (NavFileOrFolderInfo*) info; - if (!navInfo->isFolder) - { - AEDesc desc; - error = AECoerceDesc(theItem, typeFSRef, &desc); - if (error == noErr) - { - FSRef fileRef; - error = AEGetDescData(&desc, &fileRef, sizeof(fileRef)); - if (error == noErr) - { - LSItemInfoRecord fileInfo; - error = LSCopyItemInfoForRef(&fileRef, kLSRequestExtension | kLSRequestTypeCreator, &fileInfo); - if (error == noErr) - { - if (filter == FFLOAD_IMAGE) - { - if (fileInfo.filetype != 'JPEG' && fileInfo.filetype != 'JPG ' && - fileInfo.filetype != 'BMP ' && fileInfo.filetype != 'TGA ' && - fileInfo.filetype != 'BMPf' && fileInfo.filetype != 'TPIC' && - fileInfo.filetype != 'PNG ' && - (fileInfo.extension && (CFStringCompare(fileInfo.extension, CFSTR("jpeg"), kCFCompareCaseInsensitive) != kCFCompareEqualTo && - CFStringCompare(fileInfo.extension, CFSTR("jpg"), kCFCompareCaseInsensitive) != kCFCompareEqualTo && - CFStringCompare(fileInfo.extension, CFSTR("bmp"), kCFCompareCaseInsensitive) != kCFCompareEqualTo && - CFStringCompare(fileInfo.extension, CFSTR("tga"), kCFCompareCaseInsensitive) != kCFCompareEqualTo && - CFStringCompare(fileInfo.extension, CFSTR("png"), kCFCompareCaseInsensitive) != kCFCompareEqualTo)) - ) - { - result = false; - } - } - else if (filter == FFLOAD_WAV) - { - if (fileInfo.filetype != 'WAVE' && fileInfo.filetype != 'WAV ' && - (fileInfo.extension && (CFStringCompare(fileInfo.extension, CFSTR("wave"), kCFCompareCaseInsensitive) != kCFCompareEqualTo && - CFStringCompare(fileInfo.extension, CFSTR("wav"), kCFCompareCaseInsensitive) != kCFCompareEqualTo)) - ) - { - result = false; - } - } - else if (filter == FFLOAD_ANIM) - { - if (fileInfo.filetype != 'BVH ' && - fileInfo.filetype != 'ANIM' && - (fileInfo.extension && (CFStringCompare(fileInfo.extension, CFSTR("bvh"), kCFCompareCaseInsensitive) != kCFCompareEqualTo) && - fileInfo.extension && (CFStringCompare(fileInfo.extension, CFSTR("anim"), kCFCompareCaseInsensitive) != kCFCompareEqualTo)) - ) - { - result = false; - } - } - else if (filter == FFLOAD_COLLADA) - { - if (fileInfo.filetype != 'DAE ' && - (fileInfo.extension && (CFStringCompare(fileInfo.extension, CFSTR("dae"), kCFCompareCaseInsensitive) != kCFCompareEqualTo)) - ) - { - result = false; - } - } + std::vector<std::string> *allowedv = new std::vector< std::string >; + switch(filter) + { + case FFLOAD_ALL: + allowedv->push_back("wav"); + allowedv->push_back("bvh"); + allowedv->push_back("anim"); + allowedv->push_back("dae"); + allowedv->push_back("raw"); + allowedv->push_back("lsl"); + allowedv->push_back("dic"); + allowedv->push_back("xcu"); + case FFLOAD_IMAGE: + allowedv->push_back("jpg"); + allowedv->push_back("jpeg"); + allowedv->push_back("bmp"); + allowedv->push_back("tga"); + allowedv->push_back("bmpf"); + allowedv->push_back("tpic"); + allowedv->push_back("png"); + break; + case FFLOAD_WAV: + allowedv->push_back("wav"); + break; + case FFLOAD_ANIM: + allowedv->push_back("bvh"); + allowedv->push_back("anim"); + break; + case FFLOAD_COLLADA: + allowedv->push_back("dae"); + break; #ifdef _CORY_TESTING - else if (filter == FFLOAD_GEOMETRY) - { - if (fileInfo.filetype != 'SLG ' && - (fileInfo.extension && (CFStringCompare(fileInfo.extension, CFSTR("slg"), kCFCompareCaseInsensitive) != kCFCompareEqualTo)) - ) - { - result = false; - } - } + case FFLOAD_GEOMETRY: + allowedv->push_back("slg"); + break; #endif - else if (filter == FFLOAD_SLOBJECT) - { - llwarns << "*** navOpenFilterProc: FFLOAD_SLOBJECT NOT IMPLEMENTED ***" << llendl; - } - else if (filter == FFLOAD_RAW) - { - if (fileInfo.filetype != '\?\?\?\?' && - (fileInfo.extension && (CFStringCompare(fileInfo.extension, CFSTR("raw"), kCFCompareCaseInsensitive) != kCFCompareEqualTo)) - ) - { - result = false; - } - } - else if (filter == FFLOAD_SCRIPT) - { - if (fileInfo.filetype != 'LSL ' && - (fileInfo.extension && (CFStringCompare(fileInfo.extension, CFSTR("lsl"), kCFCompareCaseInsensitive) != kCFCompareEqualTo)) ) - { - result = false; - } - } - else if (filter == FFLOAD_DICTIONARY) - { - if (fileInfo.filetype != 'DIC ' && - fileInfo.filetype != 'XCU ' && - (fileInfo.extension && (CFStringCompare(fileInfo.extension, CFSTR("dic"), kCFCompareCaseInsensitive) != kCFCompareEqualTo) && - fileInfo.extension && (CFStringCompare(fileInfo.extension, CFSTR("xcu"), kCFCompareCaseInsensitive) != kCFCompareEqualTo))) - { - result = false; - } - } - - if (fileInfo.extension) - { - CFRelease(fileInfo.extension); - } - } - } - AEDisposeDesc(&desc); - } - } - } - return result; + case FFLOAD_RAW: + allowedv->push_back("raw"); + break; + case FFLOAD_SCRIPT: + allowedv->push_back("lsl"); + break; + case FFLOAD_DICTIONARY: + allowedv->push_back("dic"); + allowedv->push_back("xcu"); + break; + case FFLOAD_DIRECTORY: + break; + default: + llwarns << "Unsupported format." << llendl; + } + + return allowedv; } -OSStatus LLFilePicker::doNavChooseDialog(ELoadFilter filter) +bool LLFilePicker::doNavChooseDialog(ELoadFilter filter) { - OSStatus error = noErr; - NavDialogRef navRef = NULL; - NavReplyRecord navReply; - // if local file browsing is turned off, return without opening dialog if ( check_local_file_access_enabled() == false ) { - return FALSE; + return false; } - - memset(&navReply, 0, sizeof(navReply)); - - // NOTE: we are passing the address of a local variable here. - // This is fine, because the object this call creates will exist for less than the lifetime of this function. - // (It is destroyed by NavDialogDispose() below.) - error = NavCreateChooseFileDialog(&mNavOptions, NULL, NULL, NULL, navOpenFilterProc, (void*)(&filter), &navRef); - + gViewerWindow->getWindow()->beforeDialog(); - - if (error == noErr) - error = NavDialogRun(navRef); + + std::vector<std::string> *allowed_types=navOpenFilterProc(filter); + + std::vector<std::string> *filev = doLoadDialog(allowed_types, + mPickOptions); gViewerWindow->getWindow()->afterDialog(); - if (error == noErr) - error = NavDialogGetReply(navRef, &navReply); - if (navRef) - NavDialogDispose(navRef); - - if (error == noErr && navReply.validRecord) - { - SInt32 count = 0; - SInt32 index; - - // AE indexes are 1 based... - error = AECountItems(&navReply.selection, &count); - for (index = 1; index <= count; index++) - { - FSRef fsRef; - AEKeyword theAEKeyword; - DescType typeCode; - Size actualSize = 0; - char path[MAX_PATH]; /*Flawfinder: ignore*/ - - memset(&fsRef, 0, sizeof(fsRef)); - error = AEGetNthPtr(&navReply.selection, index, typeFSRef, &theAEKeyword, &typeCode, &fsRef, sizeof(fsRef), &actualSize); - - if (error == noErr) - error = FSRefMakePath(&fsRef, (UInt8*) path, sizeof(path)); - - if (error == noErr) - mFiles.push_back(std::string(path)); - } - } + if (filev && filev->size() > 0) + { + mFiles.insert(mFiles.end(), filev->begin(), filev->end()); + return true; + } - return error; + return false; } -OSStatus LLFilePicker::doNavSaveDialog(ESaveFilter filter, const std::string& filename) +bool LLFilePicker::doNavSaveDialog(ESaveFilter filter, const std::string& filename) { - OSStatus error = noErr; - NavDialogRef navRef = NULL; - NavReplyRecord navReply; - - memset(&navReply, 0, sizeof(navReply)); // Setup the type, creator, and extension - OSType type, creator; - CFStringRef extension = NULL; + std::string extension, type, creator; + switch (filter) { case FFSAVE_WAV: - type = 'WAVE'; - creator = 'TVOD'; - extension = CFSTR(".wav"); + type = "WAVE"; + creator = "TVOD"; + extension = "wav"; break; case FFSAVE_TGA: - type = 'TPIC'; - creator = 'prvw'; - extension = CFSTR(".tga"); + type = "TPIC"; + creator = "prvw"; + extension = "tga"; break; case FFSAVE_BMP: - type = 'BMPf'; - creator = 'prvw'; - extension = CFSTR(".bmp"); + type = "BMPf"; + creator = "prvw"; + extension = "bmp"; break; case FFSAVE_JPEG: - type = 'JPEG'; - creator = 'prvw'; - extension = CFSTR(".jpeg"); + type = "JPEG"; + creator = "prvw"; + extension = "jpeg"; break; case FFSAVE_PNG: - type = 'PNG '; - creator = 'prvw'; - extension = CFSTR(".png"); + type = "PNG "; + creator = "prvw"; + extension = "png"; break; case FFSAVE_AVI: - type = '\?\?\?\?'; - creator = '\?\?\?\?'; - extension = CFSTR(".mov"); + type = "\?\?\?\?"; + creator = "\?\?\?\?"; + extension = "mov"; break; case FFSAVE_ANIM: - type = '\?\?\?\?'; - creator = '\?\?\?\?'; - extension = CFSTR(".xaf"); + type = "\?\?\?\?"; + creator = "\?\?\?\?"; + extension = "xaf"; break; #ifdef _CORY_TESTING case FFSAVE_GEOMETRY: - type = '\?\?\?\?'; - creator = '\?\?\?\?'; - extension = CFSTR(".slg"); + type = "\?\?\?\?"; + creator = "\?\?\?\?"; + extension = "slg"; break; #endif case FFSAVE_RAW: - type = '\?\?\?\?'; - creator = '\?\?\?\?'; - extension = CFSTR(".raw"); + type = "\?\?\?\?"; + creator = "\?\?\?\?"; + extension = "raw"; break; case FFSAVE_J2C: - type = '\?\?\?\?'; - creator = 'prvw'; - extension = CFSTR(".j2c"); + type = "\?\?\?\?"; + creator = "prvw"; + extension = "j2c"; break; case FFSAVE_SCRIPT: - type = 'LSL '; - creator = '\?\?\?\?'; - extension = CFSTR(".lsl"); + type = "LSL "; + creator = "\?\?\?\?"; + extension = "lsl"; break; case FFSAVE_ALL: default: - type = '\?\?\?\?'; - creator = '\?\?\?\?'; - extension = CFSTR(""); + type = "\?\?\?\?"; + creator = "\?\?\?\?"; + extension = ""; break; } - // Create the dialog - error = NavCreatePutFileDialog(&mNavOptions, type, creator, NULL, NULL, &navRef); - if (error == noErr) - { - CFStringRef nameString = NULL; - bool hasExtension = true; - - // Create a CFString of the initial file name - if (!filename.empty()) - nameString = CFStringCreateWithCString(NULL, filename.c_str(), kCFStringEncodingUTF8); - else - nameString = CFSTR("Untitled"); - - // Add the extension if one was not provided - if (nameString && !CFStringHasSuffix(nameString, extension)) - { - CFStringRef tempString = nameString; - hasExtension = false; - nameString = CFStringCreateWithFormat(NULL, NULL, CFSTR("%@%@"), tempString, extension); - CFRelease(tempString); - } - - // Set the name in the dialog - if (nameString) - { - error = NavDialogSetSaveFileName(navRef, nameString); - CFRelease(nameString); - } - else - { - error = paramErr; - } - } - + std::string namestring = filename; + if (namestring.empty()) namestring="Untitled"; + +// if (! boost::algorithm::ends_with(namestring, extension) ) +// { +// namestring = namestring + "." + extension; +// +// } + gViewerWindow->getWindow()->beforeDialog(); // Run the dialog - if (error == noErr) - error = NavDialogRun(navRef); + std::string* filev = doSaveDialog(&namestring, + &type, + &creator, + &extension, + mPickOptions); gViewerWindow->getWindow()->afterDialog(); - if (error == noErr) - error = NavDialogGetReply(navRef, &navReply); - - if (navRef) - NavDialogDispose(navRef); - - if (error == noErr && navReply.validRecord) + if ( filev && !filev->empty() ) { - SInt32 count = 0; - - // AE indexes are 1 based... - error = AECountItems(&navReply.selection, &count); - if (count > 0) - { - // Get the FSRef to the containing folder - FSRef fsRef; - AEKeyword theAEKeyword; - DescType typeCode; - Size actualSize = 0; - - memset(&fsRef, 0, sizeof(fsRef)); - error = AEGetNthPtr(&navReply.selection, 1, typeFSRef, &theAEKeyword, &typeCode, &fsRef, sizeof(fsRef), &actualSize); - - if (error == noErr) - { - char path[PATH_MAX]; /*Flawfinder: ignore*/ - char newFileName[SINGLE_FILENAME_BUFFER_SIZE]; /*Flawfinder: ignore*/ - - error = FSRefMakePath(&fsRef, (UInt8*)path, PATH_MAX); - if (error == noErr) - { - if (CFStringGetCString(navReply.saveFileName, newFileName, sizeof(newFileName), kCFStringEncodingUTF8)) - { - mFiles.push_back(std::string(path) + "/" + std::string(newFileName)); - } - else - { - error = paramErr; - } - } - else - { - error = paramErr; - } - } - } - } + mFiles.push_back(*filev); + return true; + } - return error; + return false; } BOOL LLFilePicker::getOpenFile(ELoadFilter filter, bool blocking) @@ -924,16 +749,21 @@ BOOL LLFilePicker::getOpenFile(ELoadFilter filter, bool blocking) return FALSE; } - OSStatus error = noErr; - reset(); - mNavOptions.optionFlags &= ~kNavAllowMultipleFiles; + mPickOptions &= ~F_MULTIPLE; + mPickOptions |= F_FILE; + + if (filter == FFLOAD_DIRECTORY) //This should only be called from lldirpicker. + { + + mPickOptions |= ( F_NAV_SUPPORT | F_DIRECTORY ); + mPickOptions &= ~F_FILE; + } if(filter == FFLOAD_ALL) // allow application bundles etc. to be traversed; important for DEV-16869, but generally useful { - // mNavOptions.optionFlags |= kNavAllowOpenPackages; - mNavOptions.optionFlags |= kNavSupportPackages; + mPickOptions &= F_NAV_SUPPORT; } if (blocking) @@ -942,14 +772,13 @@ BOOL LLFilePicker::getOpenFile(ELoadFilter filter, bool blocking) send_agent_pause(); } + + success = doNavChooseDialog(filter); + + if (success) { - error = doNavChooseDialog(filter); - } - - if (error == noErr) - { - if (getFileCount()) - success = true; + if (!getFileCount()) + success = false; } if (blocking) @@ -975,21 +804,22 @@ BOOL LLFilePicker::getMultipleOpenFiles(ELoadFilter filter) return FALSE; } - OSStatus error = noErr; - reset(); - - mNavOptions.optionFlags |= kNavAllowMultipleFiles; + + mPickOptions |= F_FILE; + + mPickOptions |= F_MULTIPLE; // Modal, so pause agent send_agent_pause(); + + success = doNavChooseDialog(filter); + + send_agent_resume(); + + if (success) { - error = doNavChooseDialog(filter); - } - send_agent_resume(); - if (error == noErr) - { - if (getFileCount()) - success = true; + if (!getFileCount()) + success = false; if (getFileCount() > 1) mLocked = true; } @@ -1001,37 +831,37 @@ BOOL LLFilePicker::getMultipleOpenFiles(ELoadFilter filter) BOOL LLFilePicker::getSaveFile(ESaveFilter filter, const std::string& filename) { + if( mLocked ) - return FALSE; - BOOL success = FALSE; - OSStatus error = noErr; + return false; + BOOL success = false; // if local file browsing is turned off, return without opening dialog if ( check_local_file_access_enabled() == false ) { - return FALSE; + return false; } reset(); - mNavOptions.optionFlags &= ~kNavAllowMultipleFiles; + mPickOptions &= ~F_MULTIPLE; // Modal, so pause agent send_agent_pause(); + + success = doNavSaveDialog(filter, filename); + + if (success) { - error = doNavSaveDialog(filter, filename); - } - send_agent_resume(); - if (error == noErr) - { - if (getFileCount()) - success = true; + if (!getFileCount()) + success = false; } // Account for the fact that the app has been stalled. LLFrameTimer::updateFrameTime(); return success; } +//END LL_DARWIN #elif LL_LINUX || LL_SOLARIS @@ -1537,4 +1367,4 @@ BOOL LLFilePicker::getMultipleOpenFiles( ELoadFilter filter ) return FALSE; } -#endif +#endif // LL_LINUX || LL_SOLARIS diff --git a/indra/newview/llfilepicker.h b/indra/newview/llfilepicker.h index 4f602f63f1..0d279f73f3 100755 --- a/indra/newview/llfilepicker.h +++ b/indra/newview/llfilepicker.h @@ -39,8 +39,8 @@ #include <Carbon/Carbon.h> // AssertMacros.h does bad things. -#include "fix_macros.h" #undef verify +#undef check #undef require #include <vector> @@ -85,7 +85,8 @@ public: FFLOAD_MODEL = 9, FFLOAD_COLLADA = 10, FFLOAD_SCRIPT = 11, - FFLOAD_DICTIONARY = 12 + FFLOAD_DICTIONARY = 12, + FFLOAD_DIRECTORY = 13 //To call from lldirpicker. }; enum ESaveFilter @@ -158,15 +159,14 @@ private: #endif #if LL_DARWIN - NavDialogCreationOptions mNavOptions; + S32 mPickOptions; std::vector<std::string> mFileVector; UInt32 mFileIndex; - OSStatus doNavChooseDialog(ELoadFilter filter); - OSStatus doNavSaveDialog(ESaveFilter filter, const std::string& filename); - void getFilePath(SInt32 index); - void getFileName(SInt32 index); - static Boolean navOpenFilterProc(AEDesc *theItem, void *info, void *callBackUD, NavFilterModes filterMode); + bool doNavChooseDialog(ELoadFilter filter); + bool doNavSaveDialog(ESaveFilter filter, const std::string& filename); + //static Boolean navOpenFilterProc(AEDesc *theItem, void *info, void *callBackUD, NavFilterModes filterMode); + std::vector<std::string>* navOpenFilterProc(ELoadFilter filter); #endif #if LL_GTK diff --git a/indra/newview/llfilepicker_mac.h b/indra/newview/llfilepicker_mac.h new file mode 100644 index 0000000000..e0b7e2e8ce --- /dev/null +++ b/indra/newview/llfilepicker_mac.h @@ -0,0 +1,58 @@ +/** + * @file llfilepicker_mac.h + * @brief OS-specific file picker + * + * $LicenseInfo:firstyear=2001&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +// OS specific file selection dialog. This is implemented as a +// singleton class, so call the instance() method to get the working +// instance. When you call getMultipleOpenFile(), it locks the picker +// until you iterate to the end of the list of selected files with +// getNextFile() or call reset(). + +#ifndef LL_LLFILEPICKER_MAC_H +#define LL_LLFILEPICKER_MAC_H + +#if LL_DARWIN + +#include <string> +#include <vector> + +//void modelessPicker(); +std::vector<std::string>* doLoadDialog(const std::vector<std::string>* allowed_types, + unsigned int flags); +std::string* doSaveDialog(const std::string* file, + const std::string* type, + const std::string* creator, + const std::string* extension, + unsigned int flags); +enum { + F_FILE = 0x00000001, + F_DIRECTORY = 0x00000002, + F_MULTIPLE = 0x00000004, + F_NAV_SUPPORT=0x00000008 +}; + +#endif + +#endif diff --git a/indra/newview/llfilepicker_mac.mm b/indra/newview/llfilepicker_mac.mm new file mode 100644 index 0000000000..2a84226e0a --- /dev/null +++ b/indra/newview/llfilepicker_mac.mm @@ -0,0 +1,132 @@ +/** + * @file llfilepicker_mac.cpp + * @brief OS-specific file picker + * + * $LicenseInfo:firstyear=2001&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifdef LL_DARWIN +#import <Cocoa/Cocoa.h> +#include <iostream> +#include "llfilepicker_mac.h" + +std::vector<std::string>* doLoadDialog(const std::vector<std::string>* allowed_types, + unsigned int flags) +{ + int i, result; + + //Aura TODO: We could init a small window and release it at the end of this routine + //for a modeless interface. + + NSOpenPanel *panel = [NSOpenPanel openPanel]; + //NSString *fileName = nil; + NSMutableArray *fileTypes = nil; + + + if ( allowed_types && !allowed_types->empty()) + { + fileTypes = [[NSMutableArray alloc] init]; + + for (i=0;i<allowed_types->size();++i) + { + [fileTypes addObject: + [NSString stringWithCString:(*allowed_types)[i].c_str() + encoding:[NSString defaultCStringEncoding]]]; + } + } + + //[panel setMessage:@"Import one or more files or directories."]; + [panel setAllowsMultipleSelection: ( (flags & F_MULTIPLE)?true:false ) ]; + [panel setCanChooseDirectories: ( (flags & F_DIRECTORY)?true:false ) ]; + [panel setCanCreateDirectories: true]; + [panel setResolvesAliases: true]; + [panel setCanChooseFiles: ( (flags & F_FILE)?true:false )]; + [panel setTreatsFilePackagesAsDirectories: ( flags & F_NAV_SUPPORT ) ]; + + std::vector<std::string>* outfiles = NULL; + + if (fileTypes) + { + [panel setAllowedFileTypes:fileTypes]; + result = [panel runModal]; + } + else + { + // I suggest it's better to open the last path and let this default to home dir as necessary + // for consistency with other OS X apps + // + //[panel setDirectoryURL: fileURLWithPath(NSHomeDirectory()) ]; + result = [panel runModal]; + } + + if (result == NSOKButton) + { + NSArray *filesToOpen = [panel URLs]; + int i, count = [filesToOpen count]; + + if (count > 0) + { + outfiles = new std::vector<std::string>; + } + + for (i=0; i<count; i++) { + NSString *aFile = [[filesToOpen objectAtIndex:i] path]; + std::string *afilestr = new std::string([aFile UTF8String]); + outfiles->push_back(*afilestr); + } + } + return outfiles; +} + + +std::string* doSaveDialog(const std::string* file, + const std::string* type, + const std::string* creator, + const std::string* extension, + unsigned int flags) +{ + NSSavePanel *panel = [NSSavePanel savePanel]; + + NSString *extensionns = [NSString stringWithCString:extension->c_str() encoding:[NSString defaultCStringEncoding]]; + NSArray *fileType = [[NSArray alloc] initWithObjects:extensionns,nil]; + + //[panel setMessage:@"Save Image File"]; + [panel setTreatsFilePackagesAsDirectories: ( flags & F_NAV_SUPPORT ) ]; + [panel setCanSelectHiddenExtension:true]; + [panel setAllowedFileTypes:fileType]; + NSString *fileName = [NSString stringWithCString:file->c_str() encoding:[NSString defaultCStringEncoding]]; + + std::string *outfile = NULL; + NSURL* url = [NSURL fileURLWithPath:fileName]; + [panel setDirectoryURL: url]; + if([panel runModal] == + NSFileHandlingPanelOKButton) + { + NSURL* url = [panel URL]; + NSString* p = [url path]; + outfile = new std::string( [p UTF8String] ); + // write the file + } + return outfile; +} + +#endif diff --git a/indra/newview/llfloaterhardwaresettings.cpp b/indra/newview/llfloaterhardwaresettings.cpp index 116bd241c4..792a2a5d25 100755 --- a/indra/newview/llfloaterhardwaresettings.cpp +++ b/indra/newview/llfloaterhardwaresettings.cpp @@ -89,8 +89,10 @@ void LLFloaterHardwareSettings::refresh() void LLFloaterHardwareSettings::refreshEnabledState() { + F32 mem_multiplier = gSavedSettings.getF32("RenderTextureMemoryMultiple"); + S32 min_tex_mem = LLViewerTextureList::getMinVideoRamSetting(); - S32 max_tex_mem = LLViewerTextureList::getMaxVideoRamSetting(); + S32 max_tex_mem = LLViewerTextureList::getMaxVideoRamSetting(false, mem_multiplier); getChild<LLSliderCtrl>("GraphicsCardTextureMemory")->setMinValue(min_tex_mem); getChild<LLSliderCtrl>("GraphicsCardTextureMemory")->setMaxValue(max_tex_mem); @@ -149,12 +151,17 @@ BOOL LLFloaterHardwareSettings::postBuild() { childSetAction("OK", onBtnOK, this); +// Don't do this on Mac as their braindead GL versioning +// sets this when 8x and 16x are indeed available +// +#if !LL_DARWIN if (gGLManager.mIsIntel || gGLManager.mGLVersion < 3.f) { //remove FSAA settings above "4x" LLComboBox* combo = getChild<LLComboBox>("fsaa"); combo->remove("8x"); combo->remove("16x"); } +#endif refresh(); center(); diff --git a/indra/newview/llfloatertools.cpp b/indra/newview/llfloatertools.cpp index 14923eec3c..7b25291da7 100755 --- a/indra/newview/llfloatertools.cpp +++ b/indra/newview/llfloatertools.cpp @@ -1328,7 +1328,7 @@ void LLFloaterTools::getMediaState() getChildView("media_tex")->setEnabled(bool_has_media && editable); getChildView("edit_media")->setEnabled(bool_has_media && LLFloaterMediaSettings::getInstance()->mIdenticalHasMediaInfo && editable ); getChildView("delete_media")->setEnabled(bool_has_media && editable ); - getChildView("add_media")->setEnabled(( ! bool_has_media ) && editable ); + getChildView("add_media")->setEnabled(editable); // TODO: display a list of all media on the face - use 'identical' flag } else // not all face has media but at least one does. @@ -1358,7 +1358,7 @@ void LLFloaterTools::getMediaState() getChildView("media_tex")->setEnabled(TRUE); getChildView("edit_media")->setEnabled(LLFloaterMediaSettings::getInstance()->mIdenticalHasMediaInfo); getChildView("delete_media")->setEnabled(TRUE); - getChildView("add_media")->setEnabled(FALSE ); + getChildView("add_media")->setEnabled(editable); } media_info->setText(media_title); diff --git a/indra/newview/llfloatertools.h b/indra/newview/llfloatertools.h index ecb0092a6f..189bae46c2 100755 --- a/indra/newview/llfloatertools.h +++ b/indra/newview/llfloatertools.h @@ -109,6 +109,8 @@ public: static void setGridMode(S32 mode); + LLPanelFace* getPanelFace() { return mPanelFace; } + private: void refresh(); void refreshMedia(); diff --git a/indra/newview/llmaterialmgr.cpp b/indra/newview/llmaterialmgr.cpp index 16871adc4d..658fea944d 100644 --- a/indra/newview/llmaterialmgr.cpp +++ b/indra/newview/llmaterialmgr.cpp @@ -51,12 +51,9 @@ #define MATERIALS_CAP_OBJECT_ID_FIELD "ID" #define MATERIALS_CAP_MATERIAL_ID_FIELD "MaterialID" -#define MATERIALS_GET_MAX_ENTRIES 50 #define MATERIALS_GET_TIMEOUT (60.f * 20) -#define MATERIALS_POST_MAX_ENTRIES 50 #define MATERIALS_POST_TIMEOUT (60.f * 5) #define MATERIALS_PUT_THROTTLE_SECS 1.f -#define MATERIALS_PUT_MAX_ENTRIES 50 /** * LLMaterialsResponder helper class @@ -544,11 +541,9 @@ void LLMaterialMgr::onIdle(void*) instancep->processGetAllQueue(); } - static LLFrameTimer mPutTimer; - if ( (!instancep->mPutQueue.empty()) && (mPutTimer.hasExpired()) ) + if (!instancep->mPutQueue.empty()) { instancep->processPutQueue(); - mPutTimer.resetWithExpiry(MATERIALS_PUT_THROTTLE_SECS); } } @@ -565,14 +560,14 @@ void LLMaterialMgr::processGetQueue() continue; } - const LLViewerRegion* regionp = LLWorld::instance().getRegionFromID(region_id); + LLViewerRegion* regionp = LLWorld::instance().getRegionFromID(region_id); if (!regionp) { LL_WARNS("Materials") << "Unknown region with id " << region_id.asString() << LL_ENDL; mGetQueue.erase(itRegionQueue); continue; } - else if (!regionp->capabilitiesReceived()) + else if (!regionp->capabilitiesReceived() || regionp->materialsCapThrottled()) { continue; } @@ -595,8 +590,9 @@ void LLMaterialMgr::processGetQueue() LLSD materialsData = LLSD::emptyArray(); material_queue_t& materials = itRegionQueue->second; - material_queue_t::iterator loopMaterial = materials.begin(); - while ( (materials.end() != loopMaterial) && (materialsData.size() <= MATERIALS_GET_MAX_ENTRIES) ) + U32 max_entries = regionp->getMaxMaterialsPerTransaction(); + material_queue_t::iterator loopMaterial = materials.begin(); + while ( (materials.end() != loopMaterial) && (materialsData.size() < max_entries) ) { material_queue_t::iterator itMaterial = loopMaterial++; materialsData.append((*itMaterial).asLLSD()); @@ -628,6 +624,7 @@ void LLMaterialMgr::processGetQueue() LL_DEBUGS("Materials") << "POSTing to region '" << regionp->getName() << "' at '"<< capURL << " for " << materialsData.size() << " materials." << "\ndata: " << ll_pretty_print_sd(materialsData) << LL_ENDL; LLHTTPClient::post(capURL, postData, materialsResponder); + regionp->resetMaterialsCapThrottle(); } } @@ -646,7 +643,7 @@ void LLMaterialMgr::processGetAllQueue() clearGetQueues(region_id); // Invalidates region_id continue; } - else if (!regionp->capabilitiesReceived()) + else if (!regionp->capabilitiesReceived() || regionp->materialsCapThrottled()) { continue; } @@ -663,6 +660,7 @@ void LLMaterialMgr::processGetAllQueue() LL_DEBUGS("Materials") << "GET all for region " << region_id << "url " << capURL << LL_ENDL; LLHTTPClient::ResponderPtr materialsResponder = new LLMaterialsResponder("GET", capURL, boost::bind(&LLMaterialMgr::onGetAllResponse, this, _1, _2, *itRegion)); LLHTTPClient::get(capURL, materialsResponder); + regionp->resetMaterialsCapThrottle(); mGetAllPending.insert(std::pair<LLUUID, F64>(region_id, LLFrameTimer::getTotalSeconds())); mGetAllQueue.erase(itRegion); // Invalidates region_id } @@ -670,7 +668,7 @@ void LLMaterialMgr::processGetAllQueue() void LLMaterialMgr::processPutQueue() { - typedef std::map<const LLViewerRegion*, LLSD> regionput_request_map; + typedef std::map<LLViewerRegion*, LLSD> regionput_request_map; regionput_request_map requests; put_queue_t::iterator loopQueue = mPutQueue.begin(); @@ -680,49 +678,54 @@ void LLMaterialMgr::processPutQueue() const LLUUID& object_id = itQueue->first; const LLViewerObject* objectp = gObjectList.findObject(object_id); - if ( (!objectp) || (!objectp->getRegion()) ) + if ( !objectp ) { - LL_WARNS("Materials") << "Object or object region is NULL" << LL_ENDL; - + LL_WARNS("Materials") << "Object is NULL" << LL_ENDL; mPutQueue.erase(itQueue); - continue; } - - const LLViewerRegion* regionp = objectp->getRegion(); - if (!regionp->capabilitiesReceived()) - { - continue; - } - - LLSD& facesData = requests[regionp]; - - facematerial_map_t& face_map = itQueue->second; - facematerial_map_t::iterator itFace = face_map.begin(); - while ( (face_map.end() != itFace) && (facesData.size() < MATERIALS_GET_MAX_ENTRIES) ) + else { - LLSD faceData = LLSD::emptyMap(); - faceData[MATERIALS_CAP_FACE_FIELD] = static_cast<LLSD::Integer>(itFace->first); - faceData[MATERIALS_CAP_OBJECT_ID_FIELD] = static_cast<LLSD::Integer>(objectp->getLocalID()); - if (!itFace->second.isNull()) + LLViewerRegion* regionp = objectp->getRegion(); + if ( !regionp ) { - faceData[MATERIALS_CAP_MATERIAL_FIELD] = itFace->second.asLLSD(); + LL_WARNS("Materials") << "Object region is NULL" << LL_ENDL; + mPutQueue.erase(itQueue); + } + else if ( regionp->capabilitiesReceived() && !regionp->materialsCapThrottled()) + { + LLSD& facesData = requests[regionp]; + + facematerial_map_t& face_map = itQueue->second; + U32 max_entries = regionp->getMaxMaterialsPerTransaction(); + facematerial_map_t::iterator itFace = face_map.begin(); + while ( (face_map.end() != itFace) && (facesData.size() < max_entries) ) + { + LLSD faceData = LLSD::emptyMap(); + faceData[MATERIALS_CAP_FACE_FIELD] = static_cast<LLSD::Integer>(itFace->first); + faceData[MATERIALS_CAP_OBJECT_ID_FIELD] = static_cast<LLSD::Integer>(objectp->getLocalID()); + if (!itFace->second.isNull()) + { + faceData[MATERIALS_CAP_MATERIAL_FIELD] = itFace->second.asLLSD(); + } + facesData.append(faceData); + face_map.erase(itFace++); + } + if (face_map.empty()) + { + mPutQueue.erase(itQueue); + } } - facesData.append(faceData); - face_map.erase(itFace++); - } - if (face_map.empty()) - { - mPutQueue.erase(itQueue); } } for (regionput_request_map::const_iterator itRequest = requests.begin(); itRequest != requests.end(); ++itRequest) { - std::string capURL = itRequest->first->getCapability(MATERIALS_CAPABILITY_NAME); + LLViewerRegion* regionp = itRequest->first; + std::string capURL = regionp->getCapability(MATERIALS_CAPABILITY_NAME); if (capURL.empty()) { LL_WARNS("Materials") << "Capability '" << MATERIALS_CAPABILITY_NAME - << "' is not defined on region '" << itRequest->first->getName() << "'" << LL_ENDL; + << "' is not defined on region '" << regionp->getName() << "'" << LL_ENDL; continue; } @@ -745,6 +748,7 @@ void LLMaterialMgr::processPutQueue() LL_DEBUGS("Materials") << "put for " << itRequest->second.size() << " faces to region " << itRequest->first->getName() << LL_ENDL; LLHTTPClient::ResponderPtr materialsResponder = new LLMaterialsResponder("PUT", capURL, boost::bind(&LLMaterialMgr::onPutResponse, this, _1, _2)); LLHTTPClient::put(capURL, putData, materialsResponder); + regionp->resetMaterialsCapThrottle(); } else { @@ -773,7 +777,6 @@ void LLMaterialMgr::clearGetQueues(const LLUUID& region_id) mGetAllPending.erase(region_id); mGetAllCallbacks.erase(region_id); } - void LLMaterialMgr::onRegionRemoved(LLViewerRegion* regionp) { clearGetQueues(regionp->getRegionID()); diff --git a/indra/newview/llpanelface.cpp b/indra/newview/llpanelface.cpp index 911af9df04..3869219da6 100755 --- a/indra/newview/llpanelface.cpp +++ b/indra/newview/llpanelface.cpp @@ -66,7 +66,7 @@ #include "llvovolume.h" #include "lluictrlfactory.h" #include "llpluginclassmedia.h" -#include "llviewertexturelist.h" +#include "llviewertexturelist.h"// Update sel manager as to which channel we're editing so it can reflect the correct overlay UI // // Constant definitions for comboboxes @@ -89,6 +89,19 @@ const S32 SHINY_TEXTURE = 4; // use supplied specular map // std::string USE_TEXTURE; +LLRender::eTexIndex LLPanelFace::getTextureChannelToEdit() +{ + LLComboBox* combobox_matmedia = getChild<LLComboBox>("combobox matmedia"); + LLComboBox* combobox_mattype = getChild<LLComboBox>("combobox mattype"); + + LLRender::eTexIndex channel_to_edit = (combobox_matmedia && combobox_matmedia->getCurrentIndex() == MATMEDIA_MATERIAL) ? + (combobox_mattype ? (LLRender::eTexIndex)combobox_mattype->getCurrentIndex() : LLRender::DIFFUSE_MAP) : LLRender::DIFFUSE_MAP; + + channel_to_edit = (channel_to_edit == LLRender::NORMAL_MAP) ? (getCurrentNormalMap().isNull() ? LLRender::DIFFUSE_MAP : channel_to_edit) : channel_to_edit; + channel_to_edit = (channel_to_edit == LLRender::SPECULAR_MAP) ? (getCurrentSpecularMap().isNull() ? LLRender::DIFFUSE_MAP : channel_to_edit) : channel_to_edit; + return channel_to_edit; +} + // Things the UI provides... // LLUUID LLPanelFace::getCurrentNormalMap() { return getChild<LLTextureCtrl>("bumpytexture control")->getImageAssetID(); } @@ -1194,7 +1207,8 @@ void LLPanelFace::updateUI() getChildView("checkbox fullbright")->setEnabled(editable); getChild<LLUICtrl>("checkbox fullbright")->setTentative(!identical_fullbright); } - + + // Repeats per meter { F32 repeats_diff = 1.f; @@ -1218,6 +1232,9 @@ void LLPanelFace::updateUI() F32 repeats = 1.0f; U32 material_type = (combobox_matmedia->getCurrentIndex() == MATMEDIA_MATERIAL) ? combobox_mattype->getCurrentIndex() : MATTYPE_DIFFUSE; + + LLSelectMgr::getInstance()->setTextureChannel(LLRender::eTexIndex(material_type)); + switch (material_type) { default: @@ -1328,18 +1345,6 @@ void LLPanelFace::updateUI() getChild<LLColorSwatchCtrl>("shinycolorswatch")->set(material->getSpecularLightColor(),TRUE); } - // Update sel manager as to which channel we're editing so it can reflect the correct overlay UI - // NORSPEC-103 - LLRender::eTexIndex channel_to_edit = (combobox_matmedia->getCurrentIndex() == MATMEDIA_MATERIAL) ? (LLRender::eTexIndex)combobox_mattype->getCurrentIndex() : LLRender::DIFFUSE_MAP; - - if ( ((channel_to_edit == LLRender::NORMAL_MAP) && material->getNormalID().isNull()) - ||((channel_to_edit == LLRender::SPECULAR_MAP) && material->getSpecularID().isNull())) - { - channel_to_edit = LLRender::DIFFUSE_MAP; - } - - LLSelectMgr::getInstance()->setTextureChannel(channel_to_edit); - // Bumpy (normal) texture_ctrl = getChild<LLTextureCtrl>("bumpytexture control"); texture_ctrl->setImageAssetID(material->getNormalID()); @@ -1365,10 +1370,6 @@ void LLPanelFace::updateUI() updateBumpyControls(!material->getNormalID().isNull(), true); } } - else - { - LLSelectMgr::getInstance()->setTextureChannel(LLRender::DIFFUSE_MAP); - } } // Set variable values for numeric expressions diff --git a/indra/newview/llpanelface.h b/indra/newview/llpanelface.h index 42c1f6bd48..46b3375f64 100755 --- a/indra/newview/llpanelface.h +++ b/indra/newview/llpanelface.h @@ -100,6 +100,19 @@ public: void setMediaURL(const std::string& url); void setMediaType(const std::string& mime_type); + LLMaterialPtr createDefaultMaterial(LLMaterialPtr current_material) + { + LLMaterialPtr new_material(!current_material.isNull() ? new LLMaterial(current_material->asLLSD()) : new LLMaterial()); + llassert_always(new_material); + + // Preserve old diffuse alpha mode or assert correct default blend mode as appropriate for the alpha channel content of the diffuse texture + // + new_material->setDiffuseAlphaMode(current_material.isNull() ? (isAlpha() ? LLMaterial::DIFFUSE_ALPHA_MODE_BLEND : LLMaterial::DIFFUSE_ALPHA_MODE_NONE) : current_material->getDiffuseAlphaMode()); + return new_material; + } + + LLRender::eTexIndex getTextureChannelToEdit(); + protected: void getState(); @@ -178,6 +191,8 @@ protected: static F32 valueGlow(LLViewerObject* object, S32 face); + + private: bool isAlpha() { return mIsAlpha; } @@ -234,17 +249,32 @@ private: { if (_edit) { - LLMaterialPtr new_material(!current_material.isNull() ? new LLMaterial(current_material->asLLSD()) : new LLMaterial()); + LLMaterialPtr new_material = _panel->createDefaultMaterial(current_material); llassert_always(new_material); // Determine correct alpha mode for current diffuse texture // (i.e. does it have an alpha channel that makes alpha mode useful) // - U8 default_alpha_mode = (_panel->isAlpha() ? LLMaterial::DIFFUSE_ALPHA_MODE_BLEND : LLMaterial::DIFFUSE_ALPHA_MODE_NONE); + // _panel->isAlpha() "lies" when one face has alpha and the rest do not (NORSPEC-329) + // need to get per-face answer to this question for sane alpha mode retention on updates. + // + bool is_alpha_face = object->isImageAlphaBlended(face); + + // need to keep this original answer for valid comparisons in logic below + // + U8 original_default_alpha_mode = is_alpha_face ? LLMaterial::DIFFUSE_ALPHA_MODE_BLEND : LLMaterial::DIFFUSE_ALPHA_MODE_NONE; + + U8 default_alpha_mode = original_default_alpha_mode; + + if (!current_material.isNull()) + { + default_alpha_mode = current_material->getDiffuseAlphaMode(); + } - // Default to matching expected state of UI + // Insure we don't inherit the default of blend by accident... + // this will be stomped by a legit request to change the alpha mode by the apply() below // - new_material->setDiffuseAlphaMode(current_material.isNull() ? default_alpha_mode : current_material->getDiffuseAlphaMode()); + new_material->setDiffuseAlphaMode(default_alpha_mode); // Do "It"! // @@ -254,7 +284,13 @@ private: LLUUID new_normal_map_id = new_material->getNormalID(); LLUUID new_spec_map_id = new_material->getSpecularID(); - bool is_default_blend_mode = (new_alpha_mode == default_alpha_mode); + if ((new_alpha_mode == LLMaterial::DIFFUSE_ALPHA_MODE_BLEND) && !is_alpha_face) + { + new_alpha_mode = LLMaterial::DIFFUSE_ALPHA_MODE_NONE; + new_material->setDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_NONE); + } + + bool is_default_blend_mode = (new_alpha_mode == original_default_alpha_mode); bool is_need_material = !is_default_blend_mode || !new_normal_map_id.isNull() || !new_spec_map_id.isNull(); if (!is_need_material) diff --git a/indra/newview/llpanelvolume.cpp b/indra/newview/llpanelvolume.cpp index 02d363d795..a1d60b5b16 100755 --- a/indra/newview/llpanelvolume.cpp +++ b/indra/newview/llpanelvolume.cpp @@ -710,9 +710,19 @@ void LLPanelVolume::onLightCancelColor(const LLSD& data) void LLPanelVolume::onLightCancelTexture(const LLSD& data) { LLTextureCtrl* LightTextureCtrl = getChild<LLTextureCtrl>("light texture control"); + if (LightTextureCtrl) { - LightTextureCtrl->setImageAssetID(mLightSavedTexture); + LightTextureCtrl->setImageAssetID(LLUUID::null); + } + + LLVOVolume *volobjp = (LLVOVolume *) mObject.get(); + if(volobjp) + { + // Cancel the light texture as requested + // NORSPEC-292 + // + volobjp->setLightTextureID(LLUUID::null); } } diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp index 0cbdbe16a3..7b397d46f3 100755 --- a/indra/newview/llselectmgr.cpp +++ b/indra/newview/llselectmgr.cpp @@ -91,7 +91,7 @@ #include "llvovolume.h" #include "pipeline.h" #include "llviewershadermgr.h" - +#include "llpanelface.h" #include "llglheaders.h" LLViewerObject* getSelectedParentObject(LLViewerObject *object) ; @@ -2534,7 +2534,7 @@ void LLSelectMgr::adjustTexturesByScale(BOOL send_to_sim, BOOL stretch) if (tep && !tep->getMaterialParams().isNull()) { LLMaterialPtr orig = tep->getMaterialParams(); - LLMaterialPtr p = new LLMaterial(orig->asLLSD()); + LLMaterialPtr p = gFloaterTools->getPanelFace()->createDefaultMaterial(orig); p->setNormalRepeat(normal_scale_s, normal_scale_t); p->setSpecularRepeat(specular_scale_s, specular_scale_t); @@ -2560,8 +2560,8 @@ void LLSelectMgr::adjustTexturesByScale(BOOL send_to_sim, BOOL stretch) if (tep && !tep->getMaterialParams().isNull()) { LLMaterialPtr orig = tep->getMaterialParams(); + LLMaterialPtr p = gFloaterTools->getPanelFace()->createDefaultMaterial(orig); - LLMaterialPtr p = new LLMaterial(orig->asLLSD()); p->setNormalRepeat(normal_scale_s, normal_scale_t); p->setSpecularRepeat(specular_scale_s, specular_scale_t); diff --git a/indra/newview/lltexturectrl.cpp b/indra/newview/lltexturectrl.cpp index 4676f7b251..2b1ed5858a 100755 --- a/indra/newview/lltexturectrl.cpp +++ b/indra/newview/lltexturectrl.cpp @@ -133,7 +133,8 @@ public: PermissionMask getFilterPermMask(); void updateFilterPermMask(); void commitIfImmediateSet(); - + void commitCancel(); + void onFilterEdit(const std::string& search_string ); void setCanApply(bool can_preview, bool can_apply); @@ -706,6 +707,14 @@ void LLFloaterTexturePicker::commitIfImmediateSet() } } +void LLFloaterTexturePicker::commitCancel() +{ + if (!mNoCopyTextureSelected && mOwner && mCanApply) + { + mOwner->onFloaterCommit(LLTextureCtrl::TEXTURE_CANCEL); + } +} + // static void LLFloaterTexturePicker::onBtnSetToDefault(void* userdata) { @@ -733,7 +742,7 @@ void LLFloaterTexturePicker::onBtnNone(void* userdata) { LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata; self->setImageID( LLUUID::null ); - self->commitIfImmediateSet(); + self->commitCancel(); } /* diff --git a/indra/newview/lltooldraganddrop.cpp b/indra/newview/lltooldraganddrop.cpp index e085834326..ef7d0cd81b 100755 --- a/indra/newview/lltooldraganddrop.cpp +++ b/indra/newview/lltooldraganddrop.cpp @@ -58,6 +58,7 @@ #include "llviewerwindow.h" #include "llvoavatarself.h" #include "llworld.h" +#include "llpanelface.h" // syntactic sugar #define callMemberFunction(object,ptrToMember) ((object).*(ptrToMember)) @@ -1163,7 +1164,51 @@ void LLToolDragAndDrop::dropTextureOneFace(LLViewerObject* hit_obj, // update viewer side image in anticipation of update from simulator LLViewerTexture* image = LLViewerTextureManager::getFetchedTexture(asset_id); LLViewerStats::getInstance()->incStat(LLViewerStats::ST_EDIT_TEXTURE_COUNT ); - hit_obj->setTEImage(hit_face, image); + + LLTextureEntry* tep = hit_obj ? (hit_obj->getTE(hit_face)) : NULL; + + LLPanelFace* panel_face = gFloaterTools->getPanelFace(); + + if (gFloaterTools->getVisible() && panel_face) + { + switch (LLSelectMgr::getInstance()->getTextureChannel()) + { + + case 0: + default: + { + hit_obj->setTEImage(hit_face, image); + } + break; + + case 1: + { + LLMaterialPtr old_mat = tep->getMaterialParams(); + LLMaterialPtr new_mat = panel_face->createDefaultMaterial(old_mat); + new_mat->setNormalID(asset_id); + tep->setMaterialParams(new_mat); + hit_obj->setTENormalMap(hit_face, asset_id); + LLMaterialMgr::getInstance()->put(hit_obj->getID(), hit_face, *new_mat); + } + break; + + case 2: + { + LLMaterialPtr old_mat = tep->getMaterialParams(); + LLMaterialPtr new_mat = panel_face->createDefaultMaterial(old_mat); + new_mat->setSpecularID(asset_id); + tep->setMaterialParams(new_mat); + hit_obj->setTESpecularMap(hit_face, asset_id); + LLMaterialMgr::getInstance()->put(hit_obj->getID(), hit_face, *new_mat); + } + break; + } + } + else + { + hit_obj->setTEImage(hit_face, image); + } + dialog_refresh_all(); // send the update to the simulator diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index f90b35a7bd..bbebeea3e0 100755 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -890,7 +890,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) { gGL.setColorMask(true, true); - if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender) + if (LLPipeline::sRenderDeferred) { gPipeline.mDeferredScreen.bindTarget(); glClearColor(1,0,1,1); @@ -939,7 +939,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) gGL.setColorMask(true, false); - if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender) + if (LLPipeline::sRenderDeferred) { gPipeline.renderGeomDeferred(*LLViewerCamera::getInstance()); } @@ -976,7 +976,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) if (to_texture) { - if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender) + if (LLPipeline::sRenderDeferred) { gPipeline.mDeferredScreen.flush(); if(LLRenderTarget::sUseFBO) @@ -1002,7 +1002,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) } } - if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender) + if (LLPipeline::sRenderDeferred) { gPipeline.renderDeferredLighting(); } @@ -1623,3 +1623,4 @@ void display_cleanup() { gDisconnectedImagep = NULL; } + diff --git a/indra/newview/llviewerkeyboard.cpp b/indra/newview/llviewerkeyboard.cpp index 4ecdc31e21..47a8a04b63 100755 --- a/indra/newview/llviewerkeyboard.cpp +++ b/indra/newview/llviewerkeyboard.cpp @@ -676,6 +676,7 @@ BOOL LLViewerKeyboard::handleKey(KEY translated_key, MASK translated_mask, BOOL if(mKeysSkippedByUI.find(translated_key) != mKeysSkippedByUI.end()) { mKeyHandledByUI[translated_key] = FALSE; + LL_INFOS("Keyboard Handling") << "Key wasn't handled by UI!" << LL_ENDL; } else { diff --git a/indra/newview/llviewerobject.cpp b/indra/newview/llviewerobject.cpp index 6f7b2f40e6..0070240803 100755 --- a/indra/newview/llviewerobject.cpp +++ b/indra/newview/llviewerobject.cpp @@ -4410,12 +4410,10 @@ S32 LLViewerObject::setTEMaterialParams(const U8 te, const LLMaterialPtr pMateri void LLViewerObject::refreshMaterials() { - setChanged(ALL_CHANGED); + setChanged(TEXTURE); if (mDrawable.notNull()) { gPipeline.markTextured(mDrawable); - gPipeline.markRebuild(mDrawable,LLDrawable::REBUILD_ALL); - dirtySpatialGroup(TRUE); } } @@ -4519,6 +4517,30 @@ LLViewerTexture *LLViewerObject::getTEImage(const U8 face) const } +bool LLViewerObject::isImageAlphaBlended(const U8 te) const +{ + LLViewerTexture* image = getTEImage(te); + LLGLenum format = image ? image->getPrimaryFormat() : GL_RGB; + switch (format) + { + case GL_RGBA: + case GL_ALPHA: + { + return true; + } + break; + + case GL_RGB: break; + default: + { + llwarns << "Unexpected tex format in LLViewerObject::isImageAlphaBlended...returning no alpha." << llendl; + } + break; + } + + return false; +} + LLViewerTexture *LLViewerObject::getTENormalMap(const U8 face) const { // llassert(mTEImages); diff --git a/indra/newview/llviewerobject.h b/indra/newview/llviewerobject.h index ea0d55cda5..16f1f403d3 100755 --- a/indra/newview/llviewerobject.h +++ b/indra/newview/llviewerobject.h @@ -339,6 +339,8 @@ public: LLViewerTexture *getTENormalMap(const U8 te) const; LLViewerTexture *getTESpecularMap(const U8 te) const; + bool isImageAlphaBlended(const U8 te) const; + void fitFaceTexture(const U8 face); void sendTEUpdate() const; // Sends packed representation of all texture entry information diff --git a/indra/newview/llviewerregion.cpp b/indra/newview/llviewerregion.cpp index e9708fdba0..b030951840 100755 --- a/indra/newview/llviewerregion.cpp +++ b/indra/newview/llviewerregion.cpp @@ -1219,7 +1219,7 @@ void LLViewerRegion::getInfo(LLSD& info) info["Region"]["Handle"]["y"] = (LLSD::Integer)y; } -void LLViewerRegion::getSimulatorFeatures(LLSD& sim_features) +void LLViewerRegion::getSimulatorFeatures(LLSD& sim_features) const { sim_features = mSimulatorFeatures; @@ -1945,3 +1945,47 @@ bool LLViewerRegion::dynamicPathfindingEnabled() const mSimulatorFeatures["DynamicPathfindingEnabled"].asBoolean()); } +void LLViewerRegion::resetMaterialsCapThrottle() +{ + F32 requests_per_sec = 1.0f; // original default; + if ( mSimulatorFeatures.has("RenderMaterialsCapability") + && mSimulatorFeatures["RenderMaterialsCapability"].isReal() ) + { + requests_per_sec = mSimulatorFeatures["RenderMaterialsCapability"].asReal(); + if ( requests_per_sec == 0.0f ) + { + requests_per_sec = 1.0f; + LL_WARNS("Materials") + << "region '" << getName() + << "' returned zero for RenderMaterialsCapability; using default " + << requests_per_sec << " per second" + << LL_ENDL; + } + LL_DEBUGS("Materials") << "region '" << getName() + << "' RenderMaterialsCapability " << requests_per_sec + << LL_ENDL; + } + else + { + LL_DEBUGS("Materials") + << "region '" << getName() + << "' did not return RenderMaterialsCapability, using default " + << requests_per_sec << " per second" + << LL_ENDL; + } + + mMaterialsCapThrottleTimer.resetWithExpiry( 1.0f / requests_per_sec ); +} + +U32 LLViewerRegion::getMaxMaterialsPerTransaction() const +{ + U32 max_entries = 50; // original hard coded default + if ( mSimulatorFeatures.has( "MaxMaterialsPerTransaction" ) + && mSimulatorFeatures[ "MaxMaterialsPerTransaction" ].isInteger()) + { + max_entries = mSimulatorFeatures[ "MaxMaterialsPerTransaction" ].asInteger(); + } + return max_entries; +} + + diff --git a/indra/newview/llviewerregion.h b/indra/newview/llviewerregion.h index 56cd0c9ea1..109baccf9a 100755 --- a/indra/newview/llviewerregion.h +++ b/indra/newview/llviewerregion.h @@ -43,6 +43,7 @@ #include "llcapabilityprovider.h" #include "m4math.h" // LLMatrix4 #include "llhttpclient.h" +#include "llframetimer.h" // Surface id's #define LAND 1 @@ -293,7 +294,7 @@ public: bool meshRezEnabled() const; bool meshUploadEnabled() const; - void getSimulatorFeatures(LLSD& info); + void getSimulatorFeatures(LLSD& info) const; void setSimulatorFeatures(const LLSD& info); @@ -342,7 +343,12 @@ public: void getNeighboringRegionsStatus( std::vector<S32>& regions ); const LLViewerRegionImpl * getRegionImpl() const { return mImpl; } LLViewerRegionImpl * getRegionImplNC() { return mImpl; } + + // implements the materials capability throttle + bool materialsCapThrottled() const { return !mMaterialsCapThrottleTimer.hasExpired(); } + void resetMaterialsCapThrottle(); + U32 getMaxMaterialsPerTransaction() const; public: struct CompareDistance { @@ -434,6 +440,9 @@ private: BOOL mReleaseNotesRequested; LLSD mSimulatorFeatures; + + // the materials capability throttle + LLFrameTimer mMaterialsCapThrottleTimer; }; inline BOOL LLViewerRegion::getRegionProtocol(U64 protocol) const diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index e24237522a..995eb599b8 100755 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -42,22 +42,6 @@ #include "llvosky.h" #include "llrender.h" -#if LL_DARWIN -#include "OpenGL/OpenGL.h" - -// include spec exp clamp to fix older mac rendering artifacts -// -#define SINGLE_FP_PERMUTATION(shader) \ - if (gGLManager.mIsMobileGF) \ - { \ - shader.addPermutation("SINGLE_FP_ONLY","1"); \ - } - - -#else -#define SINGLE_FP_PERMUTATION(shader) -#endif - #ifdef LL_RELEASE_FOR_DOWNLOAD #define UNIFORM_ERRS LL_WARNS_ONCE("Shader") #else @@ -99,6 +83,7 @@ LLGLSLShader gAlphaMaskProgram; //object shaders LLGLSLShader gObjectSimpleProgram; +LLGLSLShader gObjectSimpleImpostorProgram; LLGLSLShader gObjectPreviewProgram; LLGLSLShader gObjectSimpleWaterProgram; LLGLSLShader gObjectSimpleAlphaMaskProgram; @@ -184,6 +169,7 @@ LLGLSLShader gPostNightVisionProgram; // Deferred rendering shaders LLGLSLShader gDeferredImpostorProgram; LLGLSLShader gDeferredWaterProgram; +LLGLSLShader gDeferredUnderWaterProgram; LLGLSLShader gDeferredDiffuseProgram; LLGLSLShader gDeferredDiffuseAlphaMaskProgram; LLGLSLShader gDeferredNonIndexedDiffuseProgram; @@ -199,20 +185,26 @@ LLGLSLShader gDeferredTreeShadowProgram; LLGLSLShader gDeferredAvatarProgram; LLGLSLShader gDeferredAvatarAlphaProgram; LLGLSLShader gDeferredLightProgram; -LLGLSLShader gDeferredMultiLightProgram; +LLGLSLShader gDeferredMultiLightProgram[16]; LLGLSLShader gDeferredSpotLightProgram; LLGLSLShader gDeferredMultiSpotLightProgram; LLGLSLShader gDeferredSunProgram; LLGLSLShader gDeferredBlurLightProgram; LLGLSLShader gDeferredSoftenProgram; +LLGLSLShader gDeferredSoftenWaterProgram; LLGLSLShader gDeferredShadowProgram; LLGLSLShader gDeferredShadowCubeProgram; LLGLSLShader gDeferredShadowAlphaMaskProgram; LLGLSLShader gDeferredAvatarShadowProgram; LLGLSLShader gDeferredAttachmentShadowProgram; LLGLSLShader gDeferredAlphaProgram; +LLGLSLShader gDeferredAlphaImpostorProgram; +LLGLSLShader gDeferredAlphaWaterProgram; LLGLSLShader gDeferredAvatarEyesProgram; LLGLSLShader gDeferredFullbrightProgram; +LLGLSLShader gDeferredFullbrightAlphaMaskProgram; +LLGLSLShader gDeferredFullbrightWaterProgram; +LLGLSLShader gDeferredFullbrightAlphaMaskWaterProgram; LLGLSLShader gDeferredEmissiveProgram; LLGLSLShader gDeferredPostProgram; LLGLSLShader gDeferredCoFProgram; @@ -230,6 +222,7 @@ LLGLSLShader gNormalMapGenProgram; // Deferred materials shaders LLGLSLShader gDeferredMaterialProgram[LLMaterial::SHADER_COUNT*2]; +LLGLSLShader gDeferredMaterialWaterProgram[LLMaterial::SHADER_COUNT*2]; LLViewerShaderMgr::LLViewerShaderMgr() : mVertexShaderLevel(SHADER_COUNT, 0), @@ -245,6 +238,7 @@ LLViewerShaderMgr::LLViewerShaderMgr() : mShaderList.push_back(&gWaterProgram); mShaderList.push_back(&gAvatarEyeballProgram); mShaderList.push_back(&gObjectSimpleProgram); + mShaderList.push_back(&gObjectSimpleImpostorProgram); mShaderList.push_back(&gObjectPreviewProgram); mShaderList.push_back(&gImpostorProgram); mShaderList.push_back(&gObjectFullbrightNoColorProgram); @@ -295,6 +289,7 @@ LLViewerShaderMgr::LLViewerShaderMgr() : mShaderList.push_back(&gUnderWaterProgram); mShaderList.push_back(&gDeferredSunProgram); mShaderList.push_back(&gDeferredSoftenProgram); + mShaderList.push_back(&gDeferredSoftenWaterProgram); mShaderList.push_back(&gDeferredMaterialProgram[1]); mShaderList.push_back(&gDeferredMaterialProgram[5]); mShaderList.push_back(&gDeferredMaterialProgram[9]); @@ -303,15 +298,30 @@ LLViewerShaderMgr::LLViewerShaderMgr() : mShaderList.push_back(&gDeferredMaterialProgram[5+LLMaterial::SHADER_COUNT]); mShaderList.push_back(&gDeferredMaterialProgram[9+LLMaterial::SHADER_COUNT]); mShaderList.push_back(&gDeferredMaterialProgram[13+LLMaterial::SHADER_COUNT]); + mShaderList.push_back(&gDeferredMaterialWaterProgram[1]); + mShaderList.push_back(&gDeferredMaterialWaterProgram[5]); + mShaderList.push_back(&gDeferredMaterialWaterProgram[9]); + mShaderList.push_back(&gDeferredMaterialWaterProgram[13]); + mShaderList.push_back(&gDeferredMaterialWaterProgram[1+LLMaterial::SHADER_COUNT]); + mShaderList.push_back(&gDeferredMaterialWaterProgram[5+LLMaterial::SHADER_COUNT]); + mShaderList.push_back(&gDeferredMaterialWaterProgram[9+LLMaterial::SHADER_COUNT]); + mShaderList.push_back(&gDeferredMaterialWaterProgram[13+LLMaterial::SHADER_COUNT]); + mShaderList.push_back(&gDeferredAlphaProgram); mShaderList.push_back(&gDeferredAlphaProgram); + mShaderList.push_back(&gDeferredAlphaImpostorProgram); + mShaderList.push_back(&gDeferredAlphaWaterProgram); mShaderList.push_back(&gDeferredSkinnedAlphaProgram); mShaderList.push_back(&gDeferredFullbrightProgram); + mShaderList.push_back(&gDeferredFullbrightAlphaMaskProgram); + mShaderList.push_back(&gDeferredFullbrightWaterProgram); + mShaderList.push_back(&gDeferredFullbrightAlphaMaskWaterProgram); mShaderList.push_back(&gDeferredFullbrightShinyProgram); mShaderList.push_back(&gDeferredSkinnedFullbrightShinyProgram); mShaderList.push_back(&gDeferredSkinnedFullbrightProgram); mShaderList.push_back(&gDeferredEmissiveProgram); mShaderList.push_back(&gDeferredAvatarEyesProgram); mShaderList.push_back(&gDeferredWaterProgram); + mShaderList.push_back(&gDeferredUnderWaterProgram); mShaderList.push_back(&gDeferredAvatarAlphaProgram); mShaderList.push_back(&gDeferredWLSkyProgram); mShaderList.push_back(&gDeferredWLCloudProgram); @@ -721,6 +731,7 @@ void LLViewerShaderMgr::unloadShaders() gObjectFullbrightNoColorProgram.unload(); gObjectFullbrightNoColorWaterProgram.unload(); gObjectSimpleProgram.unload(); + gObjectSimpleImpostorProgram.unload(); gObjectPreviewProgram.unload(); gImpostorProgram.unload(); gObjectSimpleAlphaMaskProgram.unload(); @@ -1128,12 +1139,16 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredImpostorProgram.unload(); gDeferredTerrainProgram.unload(); gDeferredLightProgram.unload(); - gDeferredMultiLightProgram.unload(); + for (U32 i = 0; i < LL_DEFERRED_MULTI_LIGHT_COUNT; ++i) + { + gDeferredMultiLightProgram[i].unload(); + } gDeferredSpotLightProgram.unload(); gDeferredMultiSpotLightProgram.unload(); gDeferredSunProgram.unload(); gDeferredBlurLightProgram.unload(); gDeferredSoftenProgram.unload(); + gDeferredSoftenWaterProgram.unload(); gDeferredShadowProgram.unload(); gDeferredShadowCubeProgram.unload(); gDeferredShadowAlphaMaskProgram.unload(); @@ -1142,7 +1157,11 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAvatarProgram.unload(); gDeferredAvatarAlphaProgram.unload(); gDeferredAlphaProgram.unload(); + gDeferredAlphaWaterProgram.unload(); gDeferredFullbrightProgram.unload(); + gDeferredFullbrightAlphaMaskProgram.unload(); + gDeferredFullbrightWaterProgram.unload(); + gDeferredFullbrightAlphaMaskWaterProgram.unload(); gDeferredEmissiveProgram.unload(); gDeferredAvatarEyesProgram.unload(); gDeferredPostProgram.unload(); @@ -1151,6 +1170,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredPostGammaCorrectProgram.unload(); gFXAAProgram.unload(); gDeferredWaterProgram.unload(); + gDeferredUnderWaterProgram.unload(); gDeferredWLSkyProgram.unload(); gDeferredWLCloudProgram.unload(); gDeferredStarProgram.unload(); @@ -1162,6 +1182,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() for (U32 i = 0; i < LLMaterial::SHADER_COUNT*2; ++i) { gDeferredMaterialProgram[i].unload(); + gDeferredMaterialWaterProgram[i].unload(); } return TRUE; } @@ -1170,7 +1191,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() if (success) { - gDeferredDiffuseProgram.mName = "Deferred Diffuse Shader"; + gDeferredDiffuseProgram.mName = "Deferred Diffuse Shader"; gDeferredDiffuseProgram.mShaderFiles.clear(); gDeferredDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseIndexedF.glsl", GL_FRAGMENT_SHADER_ARB)); @@ -1246,11 +1267,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() if (success) { gDeferredSkinnedAlphaProgram.mName = "Deferred Skinned Alpha Shader"; - gDeferredSkinnedAlphaProgram.mFeatures.atmosphericHelpers = true; gDeferredSkinnedAlphaProgram.mFeatures.hasObjectSkinning = true; - gDeferredSkinnedAlphaProgram.mFeatures.calculatesAtmospherics = true; - gDeferredSkinnedAlphaProgram.mFeatures.hasGamma = true; - gDeferredSkinnedAlphaProgram.mFeatures.hasAtmospherics = true; gDeferredSkinnedAlphaProgram.mFeatures.calculatesLighting = false; gDeferredSkinnedAlphaProgram.mFeatures.hasLighting = false; gDeferredSkinnedAlphaProgram.mFeatures.isAlphaLighting = true; @@ -1260,8 +1277,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredSkinnedAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredSkinnedAlphaProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; gDeferredSkinnedAlphaProgram.addPermutation("USE_DIFFUSE_TEX", "1"); - gDeferredSkinnedAlphaProgram.addPermutation("USE_VERTEX_COLOR", "1"); gDeferredSkinnedAlphaProgram.addPermutation("HAS_SKIN", "1"); + gDeferredSkinnedAlphaProgram.addPermutation("USE_VERTEX_COLOR", "1"); gDeferredSkinnedAlphaProgram.addPermutation("HAS_SHADOW", mVertexShaderLevel[SHADER_DEFERRED] > 1 ? "1" : "0"); success = gDeferredSkinnedAlphaProgram.createShader(NULL, NULL); @@ -1289,6 +1306,15 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredMaterialProgram[9+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = false; gDeferredMaterialProgram[13+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = false; + gDeferredMaterialWaterProgram[1].mFeatures.hasLighting = false; + gDeferredMaterialWaterProgram[5].mFeatures.hasLighting = false; + gDeferredMaterialWaterProgram[9].mFeatures.hasLighting = false; + gDeferredMaterialWaterProgram[13].mFeatures.hasLighting = false; + gDeferredMaterialWaterProgram[1+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = false; + gDeferredMaterialWaterProgram[5+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = false; + gDeferredMaterialWaterProgram[9+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = false; + gDeferredMaterialWaterProgram[13+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = false; + for (U32 i = 0; i < LLMaterial::SHADER_COUNT*2; ++i) { if (success) @@ -1308,8 +1334,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() bool has_skin = i & 0x10; gDeferredMaterialProgram[i].addPermutation("HAS_SKIN",has_skin ? "1" : "0"); - SINGLE_FP_PERMUTATION(gDeferredMaterialProgram[i]); - if (has_skin) { gDeferredMaterialProgram[i].mFeatures.hasObjectSkinning = true; @@ -1317,6 +1341,34 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() success = gDeferredMaterialProgram[i].createShader(NULL, NULL); } + + if (success) + { + gDeferredMaterialWaterProgram[i].mName = llformat("Deferred Underwater Material Shader %d", i); + + U32 alpha_mode = i & 0x3; + + gDeferredMaterialWaterProgram[i].mShaderFiles.clear(); + gDeferredMaterialWaterProgram[i].mShaderFiles.push_back(make_pair("deferred/materialV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredMaterialWaterProgram[i].mShaderFiles.push_back(make_pair("deferred/materialF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredMaterialWaterProgram[i].mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; + gDeferredMaterialWaterProgram[i].mShaderGroup = LLGLSLShader::SG_WATER; + + gDeferredMaterialWaterProgram[i].addPermutation("HAS_NORMAL_MAP", i & 0x8? "1" : "0"); + gDeferredMaterialWaterProgram[i].addPermutation("HAS_SPECULAR_MAP", i & 0x4 ? "1" : "0"); + gDeferredMaterialWaterProgram[i].addPermutation("DIFFUSE_ALPHA_MODE", llformat("%d", alpha_mode)); + gDeferredMaterialWaterProgram[i].addPermutation("HAS_SUN_SHADOW", mVertexShaderLevel[SHADER_DEFERRED] > 1 ? "1" : "0"); + bool has_skin = i & 0x10; + gDeferredMaterialWaterProgram[i].addPermutation("HAS_SKIN",has_skin ? "1" : "0"); + gDeferredMaterialWaterProgram[i].addPermutation("WATER_FOG","1"); + + if (has_skin) + { + gDeferredMaterialWaterProgram[i].mFeatures.hasObjectSkinning = true; + } + + success = gDeferredMaterialWaterProgram[i].createShader(NULL, NULL);//&mWLUniforms); + } } gDeferredMaterialProgram[1].mFeatures.hasLighting = true; @@ -1328,6 +1380,14 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredMaterialProgram[9+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = true; gDeferredMaterialProgram[13+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = true; + gDeferredMaterialWaterProgram[1].mFeatures.hasLighting = true; + gDeferredMaterialWaterProgram[5].mFeatures.hasLighting = true; + gDeferredMaterialWaterProgram[9].mFeatures.hasLighting = true; + gDeferredMaterialWaterProgram[13].mFeatures.hasLighting = true; + gDeferredMaterialWaterProgram[1+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = true; + gDeferredMaterialWaterProgram[5+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = true; + gDeferredMaterialWaterProgram[9+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = true; + gDeferredMaterialWaterProgram[13+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = true; if (success) @@ -1368,22 +1428,21 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredLightProgram.mShaderFiles.push_back(make_pair("deferred/pointLightF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredLightProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; - SINGLE_FP_PERMUTATION(gDeferredLightProgram); - success = gDeferredLightProgram.createShader(NULL, NULL); } - if (success) + for (U32 i = 0; i < LL_DEFERRED_MULTI_LIGHT_COUNT; i++) { - gDeferredMultiLightProgram.mName = "Deferred MultiLight Shader"; - gDeferredMultiLightProgram.mShaderFiles.clear(); - gDeferredMultiLightProgram.mShaderFiles.push_back(make_pair("deferred/multiPointLightV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredMultiLightProgram.mShaderFiles.push_back(make_pair("deferred/multiPointLightF.glsl", GL_FRAGMENT_SHADER_ARB)); - gDeferredMultiLightProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; - - SINGLE_FP_PERMUTATION(gDeferredMultiLightProgram); - - success = gDeferredMultiLightProgram.createShader(NULL, NULL); + if (success) + { + gDeferredMultiLightProgram[i].mName = llformat("Deferred MultiLight Shader %d", i); + gDeferredMultiLightProgram[i].mShaderFiles.clear(); + gDeferredMultiLightProgram[i].mShaderFiles.push_back(make_pair("deferred/multiPointLightV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredMultiLightProgram[i].mShaderFiles.push_back(make_pair("deferred/multiPointLightF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredMultiLightProgram[i].mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; + gDeferredMultiLightProgram[i].addPermutation("LIGHT_COUNT", llformat("%d", i+1)); + success = gDeferredMultiLightProgram[i].createShader(NULL, NULL); + } } if (success) @@ -1394,8 +1453,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/spotLightF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredSpotLightProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; - SINGLE_FP_PERMUTATION(gDeferredSpotLightProgram); - success = gDeferredSpotLightProgram.createShader(NULL, NULL); } @@ -1407,8 +1464,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredMultiSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/multiSpotLightF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredMultiSpotLightProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; - SINGLE_FP_PERMUTATION(gDeferredMultiSpotLightProgram); - success = gDeferredMultiSpotLightProgram.createShader(NULL, NULL); } @@ -1436,8 +1491,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredSunProgram.mShaderFiles.push_back(make_pair(fragment, GL_FRAGMENT_SHADER_ARB)); gDeferredSunProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; - SINGLE_FP_PERMUTATION(gDeferredSunProgram); - success = gDeferredSunProgram.createShader(NULL, NULL); } @@ -1449,19 +1502,14 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredBlurLightProgram.mShaderFiles.push_back(make_pair("deferred/blurLightF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredBlurLightProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; - SINGLE_FP_PERMUTATION(gDeferredBlurLightProgram); - success = gDeferredBlurLightProgram.createShader(NULL, NULL); } if (success) { gDeferredAlphaProgram.mName = "Deferred Alpha Shader"; - gDeferredAlphaProgram.mFeatures.atmosphericHelpers = true; + gDeferredAlphaProgram.mFeatures.calculatesLighting = false; - gDeferredAlphaProgram.mFeatures.calculatesAtmospherics = true; - gDeferredAlphaProgram.mFeatures.hasGamma = true; - gDeferredAlphaProgram.mFeatures.hasAtmospherics = true; gDeferredAlphaProgram.mFeatures.hasLighting = false; gDeferredAlphaProgram.mFeatures.isAlphaLighting = true; gDeferredAlphaProgram.mFeatures.disableTextureIndex = true; //hack to disable auto-setup of texture channels @@ -1478,12 +1526,10 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredAlphaProgram.addPermutation("USE_INDEXED_TEX", "1"); - gDeferredAlphaProgram.addPermutation("USE_VERTEX_COLOR", "1"); gDeferredAlphaProgram.addPermutation("HAS_SHADOW", mVertexShaderLevel[SHADER_DEFERRED] > 1 ? "1" : "0"); + gDeferredAlphaProgram.addPermutation("USE_VERTEX_COLOR", "1"); gDeferredAlphaProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; - SINGLE_FP_PERMUTATION(gDeferredAlphaProgram); - success = gDeferredAlphaProgram.createShader(NULL, NULL); // Hack @@ -1493,6 +1539,72 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() if (success) { + gDeferredAlphaImpostorProgram.mName = "Deferred Alpha Shader"; + + gDeferredAlphaImpostorProgram.mFeatures.calculatesLighting = false; + gDeferredAlphaImpostorProgram.mFeatures.hasLighting = false; + gDeferredAlphaImpostorProgram.mFeatures.isAlphaLighting = true; + gDeferredAlphaImpostorProgram.mFeatures.disableTextureIndex = true; //hack to disable auto-setup of texture channels + if (mVertexShaderLevel[SHADER_DEFERRED] < 1) + { + gDeferredAlphaImpostorProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; + } + else + { //shave off some texture units for shadow maps + gDeferredAlphaImpostorProgram.mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels - 6, 1); + } + + gDeferredAlphaImpostorProgram.mShaderFiles.clear(); + gDeferredAlphaImpostorProgram.mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredAlphaImpostorProgram.mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredAlphaImpostorProgram.addPermutation("USE_INDEXED_TEX", "1"); + gDeferredAlphaImpostorProgram.addPermutation("HAS_SHADOW", mVertexShaderLevel[SHADER_DEFERRED] > 1 ? "1" : "0"); + gDeferredAlphaImpostorProgram.addPermutation("USE_VERTEX_COLOR", "1"); + gDeferredAlphaImpostorProgram.addPermutation("FOR_IMPOSTOR", "1"); + + gDeferredAlphaImpostorProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; + + success = gDeferredAlphaImpostorProgram.createShader(NULL, NULL); + + // Hack + gDeferredAlphaImpostorProgram.mFeatures.calculatesLighting = true; + gDeferredAlphaImpostorProgram.mFeatures.hasLighting = true; + } + + if (success) + { + gDeferredAlphaWaterProgram.mName = "Deferred Alpha Underwater Shader"; + gDeferredAlphaWaterProgram.mFeatures.calculatesLighting = false; + gDeferredAlphaWaterProgram.mFeatures.hasLighting = false; + gDeferredAlphaWaterProgram.mFeatures.isAlphaLighting = true; + gDeferredAlphaWaterProgram.mFeatures.disableTextureIndex = true; //hack to disable auto-setup of texture channels + if (mVertexShaderLevel[SHADER_DEFERRED] < 1) + { + gDeferredAlphaWaterProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; + } + else + { //shave off some texture units for shadow maps + gDeferredAlphaWaterProgram.mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels - 6, 1); + } + gDeferredAlphaWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; + gDeferredAlphaWaterProgram.mShaderFiles.clear(); + gDeferredAlphaWaterProgram.mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredAlphaWaterProgram.mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredAlphaWaterProgram.addPermutation("USE_INDEXED_TEX", "1"); + gDeferredAlphaWaterProgram.addPermutation("WATER_FOG", "1"); + gDeferredAlphaWaterProgram.addPermutation("USE_VERTEX_COLOR", "1"); + gDeferredAlphaWaterProgram.addPermutation("HAS_SHADOW", mVertexShaderLevel[SHADER_DEFERRED] > 1 ? "1" : "0"); + gDeferredAlphaWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; + + success = gDeferredAlphaWaterProgram.createShader(NULL, NULL); + + // Hack + gDeferredAlphaWaterProgram.mFeatures.calculatesLighting = true; + gDeferredAlphaWaterProgram.mFeatures.hasLighting = true; + } + + if (success) + { gDeferredAvatarEyesProgram.mName = "Deferred Avatar Eyes Shader"; gDeferredAvatarEyesProgram.mFeatures.calculatesAtmospherics = true; gDeferredAvatarEyesProgram.mFeatures.hasGamma = true; @@ -1521,6 +1633,54 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() if (success) { + gDeferredFullbrightAlphaMaskProgram.mName = "Deferred Fullbright Alpha Masking Shader"; + gDeferredFullbrightAlphaMaskProgram.mFeatures.calculatesAtmospherics = true; + gDeferredFullbrightAlphaMaskProgram.mFeatures.hasGamma = true; + gDeferredFullbrightAlphaMaskProgram.mFeatures.hasTransport = true; + gDeferredFullbrightAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; + gDeferredFullbrightAlphaMaskProgram.mShaderFiles.clear(); + gDeferredFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredFullbrightAlphaMaskProgram.addPermutation("HAS_ALPHA_MASK","1"); + gDeferredFullbrightAlphaMaskProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; + success = gDeferredFullbrightAlphaMaskProgram.createShader(NULL, NULL); + } + + if (success) + { + gDeferredFullbrightWaterProgram.mName = "Deferred Fullbright Underwater Shader"; + gDeferredFullbrightWaterProgram.mFeatures.calculatesAtmospherics = true; + gDeferredFullbrightWaterProgram.mFeatures.hasGamma = true; + gDeferredFullbrightWaterProgram.mFeatures.hasTransport = true; + gDeferredFullbrightWaterProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; + gDeferredFullbrightWaterProgram.mShaderFiles.clear(); + gDeferredFullbrightWaterProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredFullbrightWaterProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredFullbrightWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; + gDeferredFullbrightWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; + gDeferredFullbrightWaterProgram.addPermutation("WATER_FOG","1"); + success = gDeferredFullbrightWaterProgram.createShader(NULL, NULL); + } + + if (success) + { + gDeferredFullbrightAlphaMaskWaterProgram.mName = "Deferred Fullbright Underwater Alpha Masking Shader"; + gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.calculatesAtmospherics = true; + gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.hasGamma = true; + gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.hasTransport = true; + gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; + gDeferredFullbrightAlphaMaskWaterProgram.mShaderFiles.clear(); + gDeferredFullbrightAlphaMaskWaterProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredFullbrightAlphaMaskWaterProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredFullbrightAlphaMaskWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; + gDeferredFullbrightAlphaMaskWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; + gDeferredFullbrightAlphaMaskWaterProgram.addPermutation("HAS_ALPHA_MASK","1"); + gDeferredFullbrightAlphaMaskWaterProgram.addPermutation("WATER_FOG","1"); + success = gDeferredFullbrightAlphaMaskWaterProgram.createShader(NULL, NULL); + } + + if (success) + { gDeferredFullbrightShinyProgram.mName = "Deferred FullbrightShiny Shader"; gDeferredFullbrightShinyProgram.mFeatures.calculatesAtmospherics = true; gDeferredFullbrightShinyProgram.mFeatures.hasGamma = true; @@ -1593,6 +1753,20 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() if (success) { + // load water shader + gDeferredUnderWaterProgram.mName = "Deferred Under Water Shader"; + gDeferredUnderWaterProgram.mFeatures.calculatesAtmospherics = true; + gDeferredUnderWaterProgram.mFeatures.hasGamma = true; + gDeferredUnderWaterProgram.mFeatures.hasTransport = true; + gDeferredUnderWaterProgram.mShaderFiles.clear(); + gDeferredUnderWaterProgram.mShaderFiles.push_back(make_pair("deferred/waterV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredUnderWaterProgram.mShaderFiles.push_back(make_pair("deferred/underWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredUnderWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; + success = gDeferredUnderWaterProgram.createShader(NULL, &mWaterUniforms); + } + + if (success) + { gDeferredSoftenProgram.mName = "Deferred Soften Shader"; gDeferredSoftenProgram.mShaderFiles.clear(); gDeferredSoftenProgram.mShaderFiles.push_back(make_pair("deferred/softenLightV.glsl", GL_VERTEX_SHADER_ARB)); @@ -1600,8 +1774,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredSoftenProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; - SINGLE_FP_PERMUTATION(gDeferredSoftenProgram); - if (gSavedSettings.getBOOL("RenderDeferredSSAO")) { //if using SSAO, take screen space light map into account as if shadows are enabled gDeferredSoftenProgram.mShaderLevel = llmax(gDeferredSoftenProgram.mShaderLevel, 2); @@ -1612,6 +1784,25 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() if (success) { + gDeferredSoftenWaterProgram.mName = "Deferred Soften Underwater Shader"; + gDeferredSoftenWaterProgram.mShaderFiles.clear(); + gDeferredSoftenWaterProgram.mShaderFiles.push_back(make_pair("deferred/softenLightV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredSoftenWaterProgram.mShaderFiles.push_back(make_pair("deferred/softenLightF.glsl", GL_FRAGMENT_SHADER_ARB)); + + gDeferredSoftenWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; + gDeferredSoftenWaterProgram.addPermutation("WATER_FOG", "1"); + gDeferredSoftenWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; + + if (gSavedSettings.getBOOL("RenderDeferredSSAO")) + { //if using SSAO, take screen space light map into account as if shadows are enabled + gDeferredSoftenWaterProgram.mShaderLevel = llmax(gDeferredSoftenWaterProgram.mShaderLevel, 2); + } + + success = gDeferredSoftenWaterProgram.createShader(NULL, &mWLUniforms); + } + + if (success) + { gDeferredShadowProgram.mName = "Deferred Shadow Shader"; gDeferredShadowProgram.mShaderFiles.clear(); gDeferredShadowProgram.mShaderFiles.push_back(make_pair("deferred/shadowV.glsl", GL_VERTEX_SHADER_ARB)); @@ -1692,12 +1883,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() if (success) { gDeferredAvatarAlphaProgram.mName = "Avatar Alpha Shader"; - gDeferredAvatarAlphaProgram.mFeatures.atmosphericHelpers = true; gDeferredAvatarAlphaProgram.mFeatures.hasSkinning = true; gDeferredAvatarAlphaProgram.mFeatures.calculatesLighting = false; - gDeferredAvatarAlphaProgram.mFeatures.calculatesAtmospherics = true; - gDeferredAvatarAlphaProgram.mFeatures.hasGamma = true; - gDeferredAvatarAlphaProgram.mFeatures.hasAtmospherics = true; gDeferredAvatarAlphaProgram.mFeatures.hasLighting = false; gDeferredAvatarAlphaProgram.mFeatures.isAlphaLighting = true; gDeferredAvatarAlphaProgram.mFeatures.disableTextureIndex = true; @@ -1836,6 +2023,7 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectFullbrightNoColorProgram.unload(); gObjectFullbrightNoColorWaterProgram.unload(); gObjectSimpleProgram.unload(); + gObjectSimpleImpostorProgram.unload(); gObjectPreviewProgram.unload(); gImpostorProgram.unload(); gObjectSimpleAlphaMaskProgram.unload(); @@ -2258,6 +2446,27 @@ BOOL LLViewerShaderMgr::loadShadersObject() if (success) { + gObjectSimpleImpostorProgram.mName = "Simple Impostor Shader"; + gObjectSimpleImpostorProgram.mFeatures.calculatesLighting = true; + gObjectSimpleImpostorProgram.mFeatures.calculatesAtmospherics = true; + gObjectSimpleImpostorProgram.mFeatures.hasGamma = true; + gObjectSimpleImpostorProgram.mFeatures.hasAtmospherics = true; + gObjectSimpleImpostorProgram.mFeatures.hasLighting = true; + gObjectSimpleImpostorProgram.mFeatures.mIndexedTextureChannels = 0; + // force alpha mask version of lighting so we can weed out + // transparent pixels from impostor temp buffer + // + gObjectSimpleImpostorProgram.mFeatures.hasAlphaMask = true; + gObjectSimpleImpostorProgram.mShaderFiles.clear(); + gObjectSimpleImpostorProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER_ARB)); + gObjectSimpleImpostorProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectSimpleImpostorProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + + success = gObjectSimpleImpostorProgram.createShader(NULL, NULL); + } + + if (success) + { gObjectSimpleWaterProgram.mName = "Simple Water Shader"; gObjectSimpleWaterProgram.mFeatures.calculatesLighting = true; gObjectSimpleWaterProgram.mFeatures.calculatesAtmospherics = true; @@ -3191,3 +3400,4 @@ LLViewerShaderMgr::shader_iter LLViewerShaderMgr::endShaders() const { return mShaderList.end(); } + diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h index 438853cd6f..e4684c19d5 100755 --- a/indra/newview/llviewershadermgr.h +++ b/indra/newview/llviewershadermgr.h @@ -30,6 +30,8 @@ #include "llshadermgr.h" #include "llmaterial.h" +#define LL_DEFERRED_MULTI_LIGHT_COUNT 16 + class LLViewerShaderMgr: public LLShaderMgr { public: @@ -240,6 +242,7 @@ extern LLGLSLShader gOneTextureNoColorProgram; //object shaders extern LLGLSLShader gObjectSimpleProgram; +extern LLGLSLShader gObjectSimpleImpostorProgram; extern LLGLSLShader gObjectPreviewProgram; extern LLGLSLShader gObjectSimpleAlphaMaskProgram; extern LLGLSLShader gObjectSimpleWaterProgram; @@ -328,6 +331,7 @@ extern LLGLSLShader gPostNightVisionProgram; // Deferred rendering shaders extern LLGLSLShader gDeferredImpostorProgram; extern LLGLSLShader gDeferredWaterProgram; +extern LLGLSLShader gDeferredUnderWaterProgram; extern LLGLSLShader gDeferredDiffuseProgram; extern LLGLSLShader gDeferredDiffuseAlphaMaskProgram; extern LLGLSLShader gDeferredNonIndexedDiffuseAlphaMaskProgram; @@ -341,13 +345,14 @@ extern LLGLSLShader gDeferredTerrainProgram; extern LLGLSLShader gDeferredTreeProgram; extern LLGLSLShader gDeferredTreeShadowProgram; extern LLGLSLShader gDeferredLightProgram; -extern LLGLSLShader gDeferredMultiLightProgram; +extern LLGLSLShader gDeferredMultiLightProgram[LL_DEFERRED_MULTI_LIGHT_COUNT]; extern LLGLSLShader gDeferredSpotLightProgram; extern LLGLSLShader gDeferredMultiSpotLightProgram; extern LLGLSLShader gDeferredSunProgram; extern LLGLSLShader gDeferredBlurLightProgram; extern LLGLSLShader gDeferredAvatarProgram; extern LLGLSLShader gDeferredSoftenProgram; +extern LLGLSLShader gDeferredSoftenWaterProgram; extern LLGLSLShader gDeferredShadowProgram; extern LLGLSLShader gDeferredShadowCubeProgram; extern LLGLSLShader gDeferredShadowAlphaMaskProgram; @@ -360,7 +365,12 @@ extern LLGLSLShader gDeferredPostGammaCorrectProgram; extern LLGLSLShader gDeferredAvatarShadowProgram; extern LLGLSLShader gDeferredAttachmentShadowProgram; extern LLGLSLShader gDeferredAlphaProgram; +extern LLGLSLShader gDeferredAlphaImpostorProgram; extern LLGLSLShader gDeferredFullbrightProgram; +extern LLGLSLShader gDeferredFullbrightAlphaMaskProgram; +extern LLGLSLShader gDeferredAlphaWaterProgram; +extern LLGLSLShader gDeferredFullbrightWaterProgram; +extern LLGLSLShader gDeferredFullbrightAlphaMaskWaterProgram; extern LLGLSLShader gDeferredEmissiveProgram; extern LLGLSLShader gDeferredAvatarEyesProgram; extern LLGLSLShader gDeferredAvatarAlphaProgram; @@ -374,5 +384,6 @@ extern LLGLSLShader gNormalMapGenProgram; // Deferred materials shaders extern LLGLSLShader gDeferredMaterialProgram[LLMaterial::SHADER_COUNT*2]; - +extern LLGLSLShader gDeferredMaterialWaterProgram[LLMaterial::SHADER_COUNT*2]; #endif + diff --git a/indra/newview/llviewertexturelist.cpp b/indra/newview/llviewertexturelist.cpp index d9f3548a29..d64db19733 100755 --- a/indra/newview/llviewertexturelist.cpp +++ b/indra/newview/llviewertexturelist.cpp @@ -562,11 +562,11 @@ void LLViewerTextureList::addImageToList(LLViewerFetchedTexture *image) llassert(image); if (image->isInImageList()) { - llerrs << "LLViewerTextureList::addImageToList - Image already in list" << llendl; + llinfos << "LLViewerTextureList::addImageToList - Image already in list" << llendl; } if((mImageList.insert(image)).second != true) { - llerrs << "Error happens when insert image to mImageList!" << llendl ; + llinfos << "Error happens when insert image to mImageList!" << llendl ; } image->setInImageList(TRUE) ; @@ -585,14 +585,14 @@ void LLViewerTextureList::removeImageFromList(LLViewerFetchedTexture *image) { llinfos << "Image is not in mUUIDMap!" << llendl ; } - llerrs << "LLViewerTextureList::removeImageFromList - Image not in list" << llendl; + llinfos << "LLViewerTextureList::removeImageFromList - Image not in list" << llendl; } S32 count = mImageList.erase(image) ; + llassert(count == 1); if(count != 1) { - llinfos << image->getID() << llendl ; - llerrs << "Error happens when remove image from mImageList: " << count << llendl ; + llinfos << image->getID() << " removed with non-one count of " << count << llendl; } image->setInImageList(FALSE) ; @@ -602,15 +602,15 @@ void LLViewerTextureList::addImage(LLViewerFetchedTexture *new_image) { if (!new_image) { - llwarning("No image to add to image list", 0); return; } + llassert(new_image); LLUUID image_id = new_image->getID(); LLViewerFetchedTexture *image = findImage(image_id); if (image) { - llwarns << "Image with ID " << image_id << " already in list" << llendl; + llinfos << "Image with ID " << image_id << " already in list" << llendl; } sNumImages++; @@ -1237,7 +1237,7 @@ S32 LLViewerTextureList::getMinVideoRamSetting() //static // Returns max setting for TextureMemory (in MB) -S32 LLViewerTextureList::getMaxVideoRamSetting(bool get_recommended) +S32 LLViewerTextureList::getMaxVideoRamSetting(bool get_recommended, float mem_multiplier) { S32 max_texmem; if (gGLManager.mVRAM != 0) @@ -1282,6 +1282,9 @@ S32 LLViewerTextureList::getMaxVideoRamSetting(bool get_recommended) else max_texmem = llmin(max_texmem, (S32)(system_ram)); + // limit the texture memory to a multiple of the default if we've found some cards to behave poorly otherwise + max_texmem = llmin(max_texmem, (S32) (mem_multiplier * (F32) max_texmem)); + max_texmem = llclamp(max_texmem, getMinVideoRamSetting(), MAX_VIDEO_RAM_IN_MEGA_BYTES); return max_texmem; @@ -1294,7 +1297,7 @@ void LLViewerTextureList::updateMaxResidentTexMem(S32 mem) // Initialize the image pipeline VRAM settings S32 cur_mem = gSavedSettings.getS32("TextureMemory"); F32 mem_multiplier = gSavedSettings.getF32("RenderTextureMemoryMultiple"); - S32 default_mem = getMaxVideoRamSetting(true); // recommended default + S32 default_mem = getMaxVideoRamSetting(true, mem_multiplier); // recommended default if (mem == 0) { mem = cur_mem > 0 ? cur_mem : default_mem; @@ -1304,10 +1307,7 @@ void LLViewerTextureList::updateMaxResidentTexMem(S32 mem) mem = default_mem; } - // limit the texture memory to a multiple of the default if we've found some cards to behave poorly otherwise - mem = llmin(mem, (S32) (mem_multiplier * (F32) default_mem)); - - mem = llclamp(mem, getMinVideoRamSetting(), getMaxVideoRamSetting()); + mem = llclamp(mem, getMinVideoRamSetting(), getMaxVideoRamSetting(false, mem_multiplier)); if (mem != cur_mem) { gSavedSettings.setS32("TextureMemory", mem); diff --git a/indra/newview/llviewertexturelist.h b/indra/newview/llviewertexturelist.h index 136042620d..26dc6dcbe2 100755 --- a/indra/newview/llviewertexturelist.h +++ b/indra/newview/llviewertexturelist.h @@ -114,7 +114,7 @@ public: void setDebugFetching(LLViewerFetchedTexture* tex, S32 debug_level); static S32 getMinVideoRamSetting(); - static S32 getMaxVideoRamSetting(bool get_recommended = false); + static S32 getMaxVideoRamSetting(bool get_recommended, float mem_multiplier); private: void updateImagesDecodePriorities(); diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index e6385dceea..6b3611b796 100755 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -1114,7 +1114,7 @@ void LLVOVolume::sculpt() S32 max_discard = mSculptTexture->getMaxDiscardLevel(); if (discard_level > max_discard) { - discard_level = max_discard; // clamp to the best we can do + discard_level = max_discard; // clamp to the best we can do } if(discard_level > MAX_DISCARD_LEVEL) { @@ -1458,7 +1458,7 @@ BOOL LLVOVolume::genBBoxes(BOOL force_global) continue; } res &= face->genVolumeBBoxes(*volume, i, - mRelativeXform, + mRelativeXform, /*mRelativeXformInvTrans,*/ (mVolumeImpl && mVolumeImpl->isVolumeGlobal()) || force_global); if (rebuild) @@ -2596,6 +2596,7 @@ void LLVOVolume::setLightTextureID(LLUUID id) if (hasLightTexture()) { setParameterEntryInUse(LLNetworkData::PARAMS_LIGHT_IMAGE, FALSE, true); + parameterChanged(LLNetworkData::PARAMS_LIGHT_IMAGE, true); mLightTexture = NULL; } } @@ -2613,7 +2614,8 @@ void LLVOVolume::setSpotLightParams(LLVector3 params) void LLVOVolume::setIsLight(BOOL is_light) { - if (is_light != getIsLight()) + BOOL was_light = getIsLight(); + if (is_light != was_light) { if (is_light) { @@ -2798,7 +2800,7 @@ void LLVOVolume::updateSpotLightPriority() bool LLVOVolume::isLightSpotlight() const { LLLightImageParams* params = (LLLightImageParams*) getParameterEntry(LLNetworkData::PARAMS_LIGHT_IMAGE); - if (params) + if (params && getParameterEntryInUse(LLNetworkData::PARAMS_LIGHT_IMAGE)) { return params->isLightSpotlight(); } @@ -3728,8 +3730,30 @@ BOOL LLVOVolume::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& { LLFace* face = mDrawable->getFace(face_hit); + bool ignore_alpha = false; + + const LLTextureEntry* te = face->getTextureEntry(); + if (te) + { + LLMaterial* mat = te->getMaterialParams(); + if (mat) + { + U8 mode = mat->getDiffuseAlphaMode(); + + if (mode == LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE || + mode == LLMaterial::DIFFUSE_ALPHA_MODE_NONE) + { + ignore_alpha = true; + } + } + } + if (face && - (pick_transparent || !face->getTexture() || !face->getTexture()->hasGLTexture() || face->getTexture()->getMask(face->surfaceToTexture(tc, p, n)))) + (ignore_alpha || + pick_transparent || + !face->getTexture() || + !face->getTexture()->hasGLTexture() || + face->getTexture()->getMask(face->surfaceToTexture(tc, p, n)))) { local_end = p; if (face_hitp != NULL) @@ -4841,7 +4865,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) { if (!drawablep->isState(LLDrawable::RIGGED)) { - drawablep->setState(LLDrawable::RIGGED); + drawablep->setState(LLDrawable::RIGGED); //first time this is drawable is being marked as rigged, // do another LoD update to use avatar bounding box @@ -5367,19 +5391,24 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: mode == LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE; } - bool use_legacy_bump = te->getBumpmap() && (!mat || mat->getNormalID().isNull()); + bool use_legacy_bump = te->getBumpmap() && (te->getBumpmap() < 18) && (!mat || mat->getNormalID().isNull()); + bool opaque = te->getColor().mV[3] >= 0.999f; if (mat && LLPipeline::sRenderDeferred && !hud_group) { bool material_pass = false; - if (fullbright) + // do NOT use 'fullbright' for this logic or you risk sending + // things without normals down the materials pipeline and will + // render poorly if not crash NORSPEC-240,314 + // + if (te->getFullbright()) { if (mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK) { - if (te->getColor().mV[3] >= 0.999f) + if (opaque) { - material_pass = true; + registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK); } else { diff --git a/indra/newview/macutil_Prefix.h b/indra/newview/macutil_Prefix.h index b54a764a62..b8df961cac 100755 --- a/indra/newview/macutil_Prefix.h +++ b/indra/newview/macutil_Prefix.h @@ -32,7 +32,6 @@ * */ -#include <Carbon/Carbon.h> #include "fix_macros.h" #undef verify diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index f49395da34..b4e59909db 100755 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -111,6 +111,8 @@ #include "llpathinglib.h" #include "llfloaterpathfindingconsole.h" #include "llfloaterpathfindingcharacters.h" +#include "llfloatertools.h" +#include "llpanelface.h" #include "llpathfindingpathtool.h" #ifdef _DEBUG @@ -120,6 +122,10 @@ //#define DEBUG_INDICES #endif +// Expensive and currently broken +// +#define MATERIALS_IN_REFLECTIONS 0 + bool gShiftFrame = false; //cached settings @@ -374,6 +380,7 @@ BOOL LLPipeline::sWaterReflections = FALSE; BOOL LLPipeline::sRenderGlow = FALSE; BOOL LLPipeline::sReflectionRender = FALSE; BOOL LLPipeline::sImpostorRender = FALSE; +BOOL LLPipeline::sImpostorRenderAlphaDepthPass = FALSE; BOOL LLPipeline::sUnderWaterRender = FALSE; BOOL LLPipeline::sTextureBindTest = FALSE; BOOL LLPipeline::sRenderFrameTest = FALSE; @@ -789,14 +796,22 @@ void LLPipeline::resizeScreenTexture() GLuint resX = gViewerWindow->getWorldViewWidthRaw(); GLuint resY = gViewerWindow->getWorldViewHeightRaw(); - if (!allocateScreenBuffer(resX,resY)) - { //FAILSAFE: screen buffer allocation failed, disable deferred rendering if it's enabled - //NOTE: if the session closes successfully after this call, deferred rendering will be - // disabled on future sessions - if (LLPipeline::sRenderDeferred) + if ((resX != mScreen.getWidth()) || (resY != mScreen.getHeight())) + { + releaseScreenBuffers(); + if (!allocateScreenBuffer(resX,resY)) { - gSavedSettings.setBOOL("RenderDeferred", FALSE); - LLPipeline::refreshCachedSettings(); +#if PROBABLE_FALSE_DISABLES_OF_ALM_HERE + //FAILSAFE: screen buffer allocation failed, disable deferred rendering if it's enabled + //NOTE: if the session closes successfully after this call, deferred rendering will be + // disabled on future sessions + if (LLPipeline::sRenderDeferred) + { + gSavedSettings.setBOOL("RenderDeferred", FALSE); + LLPipeline::refreshCachedSettings(); + + } +#endif } } } @@ -1186,7 +1201,8 @@ void LLPipeline::releaseGLBuffers() mWaterRef.release(); mWaterDis.release(); - + mHighlight.release(); + for (U32 i = 0; i < 3; i++) { mGlow[i].release(); @@ -1216,12 +1232,12 @@ void LLPipeline::releaseScreenBuffers() mDeferredScreen.release(); mDeferredDepth.release(); mDeferredLight.release(); - - mHighlight.release(); + mOcclusionDepth.release(); for (U32 i = 0; i < 6; i++) { mShadow[i].release(); + mShadowOcclusion[i].release(); } } @@ -1233,14 +1249,31 @@ void LLPipeline::createGLBuffers() updateRenderDeferred(); + bool materials_in_water = false; + +#if MATERIALS_IN_REFLECTIONS + materials_in_water = gSavedSettings.getS32("RenderWaterMaterials"); +#endif + if (LLPipeline::sWaterReflections) { //water reflection texture U32 res = (U32) llmax(gSavedSettings.getS32("RenderWaterRefResolution"), 512); + // Set up SRGB targets if we're doing deferred-path reflection rendering + // + if (LLPipeline::sRenderDeferred && materials_in_water) + { + mWaterRef.allocate(res,res,GL_SRGB8_ALPHA8,TRUE,FALSE); + //always use FBO for mWaterDis so it can be used for avatar texture bakes + mWaterDis.allocate(res,res,GL_SRGB8_ALPHA8,TRUE,FALSE,LLTexUnit::TT_TEXTURE, true); + } + else + { mWaterRef.allocate(res,res,GL_RGBA,TRUE,FALSE); //always use FBO for mWaterDis so it can be used for avatar texture bakes mWaterDis.allocate(res,res,GL_RGBA,TRUE,FALSE,LLTexUnit::TT_TEXTURE, true); } + } mHighlight.allocate(256,256,GL_RGBA, FALSE, FALSE); @@ -1402,9 +1435,15 @@ void LLPipeline::createLUTBuffers() } } - LLImageGL::generateTextures(LLTexUnit::TT_TEXTURE, GL_R16F, 1, &mLightFunc); + U32 pix_format = GL_R16F; +#if LL_DARWIN + // Need to work around limited precision with 10.6.8 and older drivers + // + pix_format = GL_R32F; +#endif + LLImageGL::generateTextures(LLTexUnit::TT_TEXTURE, pix_format, 1, &mLightFunc); gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mLightFunc); - LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_R16F, lightResX, lightResY, GL_RED, GL_FLOAT, ls, false); + LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, pix_format, lightResX, lightResY, GL_RED, GL_FLOAT, ls, false); //LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_UNSIGNED_BYTE, lightResX, lightResY, GL_RED, GL_UNSIGNED_BYTE, ls, false); gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_TRILINEAR); @@ -2443,7 +2482,7 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl if (to_texture) { - if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender) + if (LLPipeline::sRenderDeferred) { mOcclusionDepth.bindTarget(); } @@ -2588,7 +2627,7 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl if (to_texture) { - if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender) + if (LLPipeline::sRenderDeferred) { mOcclusionDepth.flush(); } @@ -3959,7 +3998,7 @@ void LLPipeline::postSort(LLCamera& camera) { mSelectedFaces.clear(); - LLPipeline::setRenderHighlightTextureChannel(LLSelectMgr::getInstance()->getTextureChannel()); + LLPipeline::setRenderHighlightTextureChannel(gFloaterTools->getPanelFace()->getTextureChannelToEdit()); // Draw face highlights for selected faces. if (LLSelectMgr::getInstance()->getTEMode()) @@ -5383,7 +5422,7 @@ void LLPipeline::renderDebug() if (i > 3) { //render shadow frusta as volumes if (mShadowFrustPoints[i-4].empty()) - { + { continue; } @@ -8527,7 +8566,7 @@ void LLPipeline::renderDeferredLighting() if (RenderDeferredAtmospheric) { //apply sunlight contribution LLFastTimer ftm(FTM_ATMOSPHERICS); - bindDeferredShader(gDeferredSoftenProgram); + bindDeferredShader(LLPipeline::sUnderWaterRender ? gDeferredSoftenWaterProgram : gDeferredSoftenProgram); { LLGLDepthTest depth(GL_FALSE); LLGLDisable blend(GL_BLEND); @@ -8549,7 +8588,7 @@ void LLPipeline::renderDeferredLighting() gGL.popMatrix(); } - unbindDeferredShader(gDeferredSoftenProgram); + unbindDeferredShader(LLPipeline::sUnderWaterRender ? gDeferredSoftenWaterProgram : gDeferredSoftenProgram); } { //render non-deferred geometry (fullbright, alpha, etc) @@ -8742,10 +8781,6 @@ void LLPipeline::renderDeferredLighting() vert[2].set(3,1,0); { - bindDeferredShader(gDeferredMultiLightProgram); - - mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); - LLGLDepthTest depth(GL_FALSE); //full screen blit @@ -8757,7 +8792,7 @@ void LLPipeline::renderDeferredLighting() U32 count = 0; - const U32 max_count = 8; + const U32 max_count = LL_DEFERRED_MULTI_LIGHT_COUNT; LLVector4 light[max_count]; LLVector4 col[max_count]; @@ -8780,18 +8815,20 @@ void LLPipeline::renderDeferredLighting() count++; if (count == max_count || fullscreen_lights.empty()) { - gDeferredMultiLightProgram.uniform1i(LLShaderMgr::MULTI_LIGHT_COUNT, count); - gDeferredMultiLightProgram.uniform4fv(LLShaderMgr::MULTI_LIGHT, count, (GLfloat*) light); - gDeferredMultiLightProgram.uniform4fv(LLShaderMgr::MULTI_LIGHT_COL, count, (GLfloat*) col); - gDeferredMultiLightProgram.uniform1f(LLShaderMgr::MULTI_LIGHT_FAR_Z, far_z); + U32 idx = count-1; + bindDeferredShader(gDeferredMultiLightProgram[idx]); + gDeferredMultiLightProgram[idx].uniform1i(LLShaderMgr::MULTI_LIGHT_COUNT, count); + gDeferredMultiLightProgram[idx].uniform4fv(LLShaderMgr::MULTI_LIGHT, count, (GLfloat*) light); + gDeferredMultiLightProgram[idx].uniform4fv(LLShaderMgr::MULTI_LIGHT_COL, count, (GLfloat*) col); + gDeferredMultiLightProgram[idx].uniform1f(LLShaderMgr::MULTI_LIGHT_FAR_Z, far_z); far_z = 0.f; count = 0; + mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); + unbindDeferredShader(gDeferredMultiLightProgram[idx]); } } - unbindDeferredShader(gDeferredMultiLightProgram); - bindDeferredShader(gDeferredMultiSpotLightProgram); gDeferredMultiSpotLightProgram.enableTexture(LLShaderMgr::DEFERRED_PROJECTION); @@ -8872,9 +8909,9 @@ void LLPipeline::renderDeferredLighting() gDeferredPostGammaCorrectProgram.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, mScreen.getWidth(), mScreen.getHeight()); - F32 gamma = 1.0/2.2; + F32 gamma = gSavedSettings.getF32("RenderDeferredDisplayGamma"); - gDeferredPostGammaCorrectProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, gamma); + gDeferredPostGammaCorrectProgram.uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f/2.2f)); gGL.begin(LLRender::TRIANGLE_STRIP); gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); @@ -8953,6 +8990,537 @@ void LLPipeline::renderDeferredLighting() } +void LLPipeline::renderDeferredLightingToRT(LLRenderTarget* target) +{ + if (!sCull) + { + return; + } + + { + LLFastTimer ftm(FTM_RENDER_DEFERRED); + + LLViewerCamera* camera = LLViewerCamera::getInstance(); + + { + LLGLDepthTest depth(GL_TRUE); + mDeferredDepth.copyContents(mDeferredScreen, 0, 0, mDeferredScreen.getWidth(), mDeferredScreen.getHeight(), + 0, 0, mDeferredDepth.getWidth(), mDeferredDepth.getHeight(), GL_DEPTH_BUFFER_BIT, GL_NEAREST); + } + + LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0); + + if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD)) + { + gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD); + } + + //ati doesn't seem to love actually using the stencil buffer on FBO's + LLGLDisable stencil(GL_STENCIL_TEST); + //glStencilFunc(GL_EQUAL, 1, 0xFFFFFFFF); + //glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); + + gGL.setColorMask(true, true); + + //draw a cube around every light + LLVertexBuffer::unbind(); + + LLGLEnable cull(GL_CULL_FACE); + LLGLEnable blend(GL_BLEND); + + glh::matrix4f mat = glh_copy_matrix(gGLModelView); + + LLStrider<LLVector3> vert; + mDeferredVB->getVertexStrider(vert); + + vert[0].set(-1,1,0); + vert[1].set(-1,-3,0); + vert[2].set(3,1,0); + + { + setupHWLights(NULL); //to set mSunDir; + LLVector4 dir(mSunDir, 0.f); + glh::vec4f tc(dir.mV); + mat.mult_matrix_vec(tc); + mTransformedSunDir.set(tc.v); + } + + gGL.pushMatrix(); + gGL.loadIdentity(); + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.pushMatrix(); + gGL.loadIdentity(); + + if (RenderDeferredSSAO || RenderShadowDetail > 0) + { + mDeferredLight.bindTarget(); + { //paint shadow/SSAO light map (direct lighting lightmap) + LLFastTimer ftm(FTM_SUN_SHADOW); + bindDeferredShader(gDeferredSunProgram); + mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); + glClearColor(1,1,1,1); + mDeferredLight.clear(GL_COLOR_BUFFER_BIT); + glClearColor(0,0,0,0); + + glh::matrix4f inv_trans = glh_get_current_modelview().inverse().transpose(); + + const U32 slice = 32; + F32 offset[slice*3]; + for (U32 i = 0; i < 4; i++) + { + for (U32 j = 0; j < 8; j++) + { + glh::vec3f v; + v.set_value(sinf(6.284f/8*j), cosf(6.284f/8*j), -(F32) i); + v.normalize(); + inv_trans.mult_matrix_vec(v); + v.normalize(); + offset[(i*8+j)*3+0] = v.v[0]; + offset[(i*8+j)*3+1] = v.v[2]; + offset[(i*8+j)*3+2] = v.v[1]; + } + } + + gDeferredSunProgram.uniform3fv("offset", slice, offset); + gDeferredSunProgram.uniform2f("screenRes", mDeferredLight.getWidth(), mDeferredLight.getHeight()); + + { + LLGLDisable blend(GL_BLEND); + LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS); + stop_glerror(); + mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); + stop_glerror(); + } + + unbindDeferredShader(gDeferredSunProgram); + } + mDeferredLight.flush(); + } + + stop_glerror(); + gGL.popMatrix(); + stop_glerror(); + gGL.matrixMode(LLRender::MM_MODELVIEW); + stop_glerror(); + gGL.popMatrix(); + stop_glerror(); + + target->bindTarget(); + + //clear color buffer here - zeroing alpha (glow) is important or it will accumulate against sky + glClearColor(0,0,0,0); + target->clear(GL_COLOR_BUFFER_BIT); + + if (RenderDeferredAtmospheric) + { //apply sunlight contribution + LLFastTimer ftm(FTM_ATMOSPHERICS); + bindDeferredShader(gDeferredSoftenProgram); + { + LLGLDepthTest depth(GL_FALSE); + LLGLDisable blend(GL_BLEND); + LLGLDisable test(GL_ALPHA_TEST); + + //full screen blit + gGL.pushMatrix(); + gGL.loadIdentity(); + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.pushMatrix(); + gGL.loadIdentity(); + + mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); + + mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); + + gGL.popMatrix(); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.popMatrix(); + } + + unbindDeferredShader(gDeferredSoftenProgram); + } + + { //render non-deferred geometry (fullbright, alpha, etc) + LLGLDisable blend(GL_BLEND); + LLGLDisable stencil(GL_STENCIL_TEST); + gGL.setSceneBlendType(LLRender::BT_ALPHA); + + gPipeline.pushRenderTypeMask(); + + gPipeline.andRenderTypeMask(LLPipeline::RENDER_TYPE_SKY, + LLPipeline::RENDER_TYPE_CLOUDS, + LLPipeline::RENDER_TYPE_WL_SKY, + LLPipeline::END_RENDER_TYPES); + + + renderGeomPostDeferred(*LLViewerCamera::getInstance(), false); + gPipeline.popRenderTypeMask(); + } + + BOOL render_local = RenderLocalLights; + + if (render_local) + { + gGL.setSceneBlendType(LLRender::BT_ADD); + std::list<LLVector4> fullscreen_lights; + LLDrawable::drawable_list_t spot_lights; + LLDrawable::drawable_list_t fullscreen_spot_lights; + + for (U32 i = 0; i < 2; i++) + { + mTargetShadowSpotLight[i] = NULL; + } + + std::list<LLVector4> light_colors; + + LLVertexBuffer::unbind(); + + { + bindDeferredShader(gDeferredLightProgram); + + if (mCubeVB.isNull()) + { + mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX, GL_STATIC_DRAW_ARB); + } + + mCubeVB->setBuffer(LLVertexBuffer::MAP_VERTEX); + + LLGLDepthTest depth(GL_TRUE, GL_FALSE); + for (LLDrawable::drawable_set_t::iterator iter = mLights.begin(); iter != mLights.end(); ++iter) + { + LLDrawable* drawablep = *iter; + + LLVOVolume* volume = drawablep->getVOVolume(); + if (!volume) + { + continue; + } + + if (volume->isAttachment()) + { + if (!sRenderAttachedLights) + { + continue; + } + } + + + LLVector4a center; + center.load3(drawablep->getPositionAgent().mV); + const F32* c = center.getF32ptr(); + F32 s = volume->getLightRadius()*1.5f; + + LLColor3 col = volume->getLightColor(); + + if (col.magVecSquared() < 0.001f) + { + continue; + } + + if (s <= 0.001f) + { + continue; + } + + LLVector4a sa; + sa.splat(s); + if (camera->AABBInFrustumNoFarClip(center, sa) == 0) + { + continue; + } + + sVisibleLightCount++; + + if (camera->getOrigin().mV[0] > c[0] + s + 0.2f || + camera->getOrigin().mV[0] < c[0] - s - 0.2f || + camera->getOrigin().mV[1] > c[1] + s + 0.2f || + camera->getOrigin().mV[1] < c[1] - s - 0.2f || + camera->getOrigin().mV[2] > c[2] + s + 0.2f || + camera->getOrigin().mV[2] < c[2] - s - 0.2f) + { //draw box if camera is outside box + if (render_local) + { + if (volume->isLightSpotlight()) + { + drawablep->getVOVolume()->updateSpotLightPriority(); + spot_lights.push_back(drawablep); + continue; + } + + /*col.mV[0] = powf(col.mV[0], 2.2f); + col.mV[1] = powf(col.mV[1], 2.2f); + col.mV[2] = powf(col.mV[2], 2.2f);*/ + + LLFastTimer ftm(FTM_LOCAL_LIGHTS); + gDeferredLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, c); + gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s); + gDeferredLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV); + gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff()*0.5f); + gGL.syncMatrices(); + + mCubeVB->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, get_box_fan_indices(camera, center)); + stop_glerror(); + } + } + else + { + if (volume->isLightSpotlight()) + { + drawablep->getVOVolume()->updateSpotLightPriority(); + fullscreen_spot_lights.push_back(drawablep); + continue; + } + + glh::vec3f tc(c); + mat.mult_matrix_vec(tc); + + fullscreen_lights.push_back(LLVector4(tc.v[0], tc.v[1], tc.v[2], s)); + light_colors.push_back(LLVector4(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f)); + } + } + unbindDeferredShader(gDeferredLightProgram); + } + + if (!spot_lights.empty()) + { + LLGLDepthTest depth(GL_TRUE, GL_FALSE); + bindDeferredShader(gDeferredSpotLightProgram); + + mCubeVB->setBuffer(LLVertexBuffer::MAP_VERTEX); + + gDeferredSpotLightProgram.enableTexture(LLShaderMgr::DEFERRED_PROJECTION); + + for (LLDrawable::drawable_list_t::iterator iter = spot_lights.begin(); iter != spot_lights.end(); ++iter) + { + LLFastTimer ftm(FTM_PROJECTORS); + LLDrawable* drawablep = *iter; + + LLVOVolume* volume = drawablep->getVOVolume(); + + LLVector4a center; + center.load3(drawablep->getPositionAgent().mV); + const F32* c = center.getF32ptr(); + F32 s = volume->getLightRadius()*1.5f; + + sVisibleLightCount++; + + setupSpotLight(gDeferredSpotLightProgram, drawablep); + + LLColor3 col = volume->getLightColor(); + /*col.mV[0] = powf(col.mV[0], 2.2f); + col.mV[1] = powf(col.mV[1], 2.2f); + col.mV[2] = powf(col.mV[2], 2.2f);*/ + + gDeferredSpotLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, c); + gDeferredSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s); + gDeferredSpotLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV); + gDeferredSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff()*0.5f); + gGL.syncMatrices(); + + mCubeVB->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, get_box_fan_indices(camera, center)); + } + gDeferredSpotLightProgram.disableTexture(LLShaderMgr::DEFERRED_PROJECTION); + unbindDeferredShader(gDeferredSpotLightProgram); + } + + //reset mDeferredVB to fullscreen triangle + mDeferredVB->getVertexStrider(vert); + vert[0].set(-1,1,0); + vert[1].set(-1,-3,0); + vert[2].set(3,1,0); + + { + LLGLDepthTest depth(GL_FALSE); + + //full screen blit + gGL.pushMatrix(); + gGL.loadIdentity(); + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.pushMatrix(); + gGL.loadIdentity(); + + U32 count = 0; + + const U32 max_count = LL_DEFERRED_MULTI_LIGHT_COUNT; + LLVector4 light[max_count]; + LLVector4 col[max_count]; + + F32 far_z = 0.f; + + while (!fullscreen_lights.empty()) + { + LLFastTimer ftm(FTM_FULLSCREEN_LIGHTS); + light[count] = fullscreen_lights.front(); + fullscreen_lights.pop_front(); + col[count] = light_colors.front(); + light_colors.pop_front(); + + /*col[count].mV[0] = powf(col[count].mV[0], 2.2f); + col[count].mV[1] = powf(col[count].mV[1], 2.2f); + col[count].mV[2] = powf(col[count].mV[2], 2.2f);*/ + + far_z = llmin(light[count].mV[2]-light[count].mV[3], far_z); + //col[count] = pow4fsrgb(col[count], 2.2f); + count++; + if (count == max_count || fullscreen_lights.empty()) + { + U32 idx = count-1; + bindDeferredShader(gDeferredMultiLightProgram[idx]); + gDeferredMultiLightProgram[idx].uniform1i(LLShaderMgr::MULTI_LIGHT_COUNT, count); + gDeferredMultiLightProgram[idx].uniform4fv(LLShaderMgr::MULTI_LIGHT, count, (GLfloat*) light); + gDeferredMultiLightProgram[idx].uniform4fv(LLShaderMgr::MULTI_LIGHT_COL, count, (GLfloat*) col); + gDeferredMultiLightProgram[idx].uniform1f(LLShaderMgr::MULTI_LIGHT_FAR_Z, far_z); + far_z = 0.f; + count = 0; + mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); + mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); + } + } + + unbindDeferredShader(gDeferredMultiLightProgram[0]); + + bindDeferredShader(gDeferredMultiSpotLightProgram); + + gDeferredMultiSpotLightProgram.enableTexture(LLShaderMgr::DEFERRED_PROJECTION); + + mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); + + for (LLDrawable::drawable_list_t::iterator iter = fullscreen_spot_lights.begin(); iter != fullscreen_spot_lights.end(); ++iter) + { + LLFastTimer ftm(FTM_PROJECTORS); + LLDrawable* drawablep = *iter; + + LLVOVolume* volume = drawablep->getVOVolume(); + + LLVector3 center = drawablep->getPositionAgent(); + F32* c = center.mV; + F32 s = volume->getLightRadius()*1.5f; + + sVisibleLightCount++; + + glh::vec3f tc(c); + mat.mult_matrix_vec(tc); + + setupSpotLight(gDeferredMultiSpotLightProgram, drawablep); + + LLColor3 col = volume->getLightColor(); + + /*col.mV[0] = powf(col.mV[0], 2.2f); + col.mV[1] = powf(col.mV[1], 2.2f); + col.mV[2] = powf(col.mV[2], 2.2f);*/ + + gDeferredMultiSpotLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, tc.v); + gDeferredMultiSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s); + gDeferredMultiSpotLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV); + gDeferredMultiSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff()*0.5f); + mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); + } + + gDeferredMultiSpotLightProgram.disableTexture(LLShaderMgr::DEFERRED_PROJECTION); + unbindDeferredShader(gDeferredMultiSpotLightProgram); + + gGL.popMatrix(); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.popMatrix(); + } + } + + gGL.setColorMask(true, true); + } + + /*target->flush(); + + //gamma correct lighting + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.pushMatrix(); + gGL.loadIdentity(); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.pushMatrix(); + gGL.loadIdentity(); + + { + LLGLDepthTest depth(GL_FALSE, GL_FALSE); + + LLVector2 tc1(0,0); + LLVector2 tc2((F32) target->getWidth()*2, + (F32) target->getHeight()*2); + + target->bindTarget(); + // Apply gamma correction to the frame here. + gDeferredPostGammaCorrectProgram.bind(); + //mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); + S32 channel = 0; + channel = gDeferredPostGammaCorrectProgram.enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, target->getUsage()); + if (channel > -1) + { + target->bindTexture(0,channel); + gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); + } + + gDeferredPostGammaCorrectProgram.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, target->getWidth(), target->getHeight()); + + F32 gamma = gSavedSettings.getF32("RenderDeferredDisplayGamma"); + + gDeferredPostGammaCorrectProgram.uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f/2.2f)); + + gGL.begin(LLRender::TRIANGLE_STRIP); + gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); + gGL.vertex2f(-1,-1); + + gGL.texCoord2f(tc1.mV[0], tc2.mV[1]); + gGL.vertex2f(-1,3); + + gGL.texCoord2f(tc2.mV[0], tc1.mV[1]); + gGL.vertex2f(3,-1); + + gGL.end(); + + gGL.getTexUnit(channel)->unbind(target->getUsage()); + gDeferredPostGammaCorrectProgram.unbind(); + target->flush(); + } + + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.popMatrix(); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.popMatrix(); + + target->bindTarget();*/ + + { //render non-deferred geometry (alpha, fullbright, glow) + LLGLDisable blend(GL_BLEND); + LLGLDisable stencil(GL_STENCIL_TEST); + + pushRenderTypeMask(); + andRenderTypeMask(LLPipeline::RENDER_TYPE_ALPHA, + LLPipeline::RENDER_TYPE_FULLBRIGHT, + LLPipeline::RENDER_TYPE_VOLUME, + LLPipeline::RENDER_TYPE_GLOW, + LLPipeline::RENDER_TYPE_BUMP, + LLPipeline::RENDER_TYPE_PASS_SIMPLE, + LLPipeline::RENDER_TYPE_PASS_ALPHA, + LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK, + LLPipeline::RENDER_TYPE_PASS_BUMP, + LLPipeline::RENDER_TYPE_PASS_POST_BUMP, + LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT, + LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK, + LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY, + LLPipeline::RENDER_TYPE_PASS_GLOW, + LLPipeline::RENDER_TYPE_PASS_GRASS, + LLPipeline::RENDER_TYPE_PASS_SHINY, + LLPipeline::RENDER_TYPE_PASS_INVISIBLE, + LLPipeline::RENDER_TYPE_PASS_INVISI_SHINY, + LLPipeline::RENDER_TYPE_AVATAR, + LLPipeline::RENDER_TYPE_ALPHA_MASK, + LLPipeline::RENDER_TYPE_FULLBRIGHT_ALPHA_MASK, + END_RENDER_TYPES); + + renderGeomPostDeferred(*LLViewerCamera::getInstance()); + popRenderTypeMask(); + } + + //target->flush(); +} + void LLPipeline::setupSpotLight(LLGLSLShader& shader, LLDrawable* drawablep) { //construct frustum @@ -9199,6 +9767,12 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) water_clip = 1; } + bool materials_in_water = false; + +#if MATERIALS_IN_REFLECTIONS + materials_in_water = gSavedSettings.getS32("RenderWaterMaterials"); +#endif + if (!LLViewerCamera::getInstance()->cameraUnderWater()) { //generate planar reflection map @@ -9207,7 +9781,9 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) LLPipeline::sUseOcclusion = 0; gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); glClearColor(0,0,0,0); + mWaterRef.bindTarget(); + LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WATER0; gGL.setColorMask(true, true); mWaterRef.clear(); @@ -9256,11 +9832,27 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) updateCull(camera, result); stateSort(camera, result); + if (LLPipeline::sRenderDeferred && materials_in_water) + { + mWaterRef.flush(); + + gPipeline.grabReferences(result); + gPipeline.mDeferredScreen.bindTarget(); + gGL.setColorMask(true, true); + glClearColor(0,0,0,0); + gPipeline.mDeferredScreen.clear(); + + renderGeomDeferred(camera); + } + else + { renderGeom(camera, TRUE); + } gPipeline.popRenderTypeMask(); } + gGL.setColorMask(true, false); gPipeline.pushRenderTypeMask(); clearRenderTypeMask(LLPipeline::RENDER_TYPE_WATER, @@ -9298,9 +9890,23 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) { gPipeline.grabReferences(ref_result); LLGLUserClipPlane clip_plane(plane, mat, projection); + + if (LLPipeline::sRenderDeferred && materials_in_water) + { + renderGeomDeferred(camera); + } + else + { renderGeom(camera); } } + } + + if (LLPipeline::sRenderDeferred && materials_in_water) + { + gPipeline.mDeferredScreen.flush(); + renderDeferredLightingToRT(&mWaterRef); + } gPipeline.popRenderTypeMask(); } @@ -9336,10 +9942,12 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) LLViewerCamera::updateFrustumPlanes(camera); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + LLColor4& col = LLDrawPoolWater::sWaterFogColor; glClearColor(col.mV[0], col.mV[1], col.mV[2], 0.f); mWaterDis.bindTarget(); LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WATER1; + mWaterDis.getViewport(gGLViewport); if (!LLPipeline::sUnderWaterRender || LLDrawPoolWater::sNeedsReflectionUpdate) @@ -9355,14 +9963,36 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) gGL.setColorMask(true, true); mWaterDis.clear(); + + gGL.setColorMask(true, false); + + if (LLPipeline::sRenderDeferred && materials_in_water) + { + mWaterDis.flush(); + gPipeline.mDeferredScreen.bindTarget(); + gGL.setColorMask(true, true); + glClearColor(0,0,0,0); + gPipeline.mDeferredScreen.clear(); + gPipeline.grabReferences(result); + renderGeomDeferred(camera); + } + else + { renderGeom(camera); + } + if (LLPipeline::sRenderDeferred && materials_in_water) + { + gPipeline.mDeferredScreen.flush(); + renderDeferredLightingToRT(&mWaterDis); + } } - LLPipeline::sUnderWaterRender = FALSE; mWaterDis.flush(); + LLPipeline::sUnderWaterRender = FALSE; + } last_update = LLDrawPoolWater::sNeedsReflectionUpdate && LLDrawPoolWater::sNeedsDistortionUpdate; @@ -9769,14 +10399,14 @@ BOOL LLPipeline::getVisiblePointCloud(LLCamera& camera, LLVector3& min, LLVector const LLPlane& cp = camera.getAgentPlane(j); F32 dist = cp.dist(pp[i]); if (dist > 0.05f) //point is above some plane, not contained - { + { found = false; break; - } - } + } + } - if (found) - { + if (found) + { fp.push_back(pp[i]); } } @@ -10688,29 +11318,37 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) } else { - andRenderTypeMask(LLPipeline::RENDER_TYPE_VOLUME, - LLPipeline::RENDER_TYPE_AVATAR, + andRenderTypeMask(LLPipeline::RENDER_TYPE_ALPHA, + LLPipeline::RENDER_TYPE_FULLBRIGHT, + LLPipeline::RENDER_TYPE_VOLUME, + LLPipeline::RENDER_TYPE_GLOW, LLPipeline::RENDER_TYPE_BUMP, - LLPipeline::RENDER_TYPE_GRASS, - LLPipeline::RENDER_TYPE_SIMPLE, - LLPipeline::RENDER_TYPE_FULLBRIGHT, - LLPipeline::RENDER_TYPE_ALPHA, - LLPipeline::RENDER_TYPE_INVISIBLE, LLPipeline::RENDER_TYPE_PASS_SIMPLE, LLPipeline::RENDER_TYPE_PASS_ALPHA, LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK, + LLPipeline::RENDER_TYPE_PASS_BUMP, + LLPipeline::RENDER_TYPE_PASS_POST_BUMP, LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT, LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK, LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY, + LLPipeline::RENDER_TYPE_PASS_GLOW, + LLPipeline::RENDER_TYPE_PASS_GRASS, LLPipeline::RENDER_TYPE_PASS_SHINY, LLPipeline::RENDER_TYPE_PASS_INVISIBLE, LLPipeline::RENDER_TYPE_PASS_INVISI_SHINY, + LLPipeline::RENDER_TYPE_AVATAR, + LLPipeline::RENDER_TYPE_ALPHA_MASK, + LLPipeline::RENDER_TYPE_FULLBRIGHT_ALPHA_MASK, + LLPipeline::RENDER_TYPE_INVISIBLE, + LLPipeline::RENDER_TYPE_SIMPLE, END_RENDER_TYPES); } S32 occlusion = sUseOcclusion; sUseOcclusion = 0; + sReflectionRender = sRenderDeferred ? FALSE : TRUE; + sShadowRender = TRUE; sImpostorRender = TRUE; @@ -10805,22 +11443,26 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) if (!avatar->mImpostor.isComplete()) { LLFastTimer t(FTM_IMPOSTOR_ALLOCATE); - avatar->mImpostor.allocate(resX,resY,GL_RGBA,TRUE,FALSE); + if (LLPipeline::sRenderDeferred) { + avatar->mImpostor.allocate(resX,resY,GL_SRGB8_ALPHA8,TRUE,FALSE); addDeferredAttachments(avatar->mImpostor); } + else + { + avatar->mImpostor.allocate(resX,resY,GL_RGBA,TRUE,FALSE); + } gGL.getTexUnit(0)->bind(&avatar->mImpostor); gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); } - else if(resX != avatar->mImpostor.getWidth() || - resY != avatar->mImpostor.getHeight()) + else if(resX != avatar->mImpostor.getWidth() || resY != avatar->mImpostor.getHeight()) { LLFastTimer t(FTM_IMPOSTOR_RESIZE); - avatar->mImpostor.resize(resX,resY,GL_RGBA); + avatar->mImpostor.resize(resX,resY); } avatar->mImpostor.bindTarget(); @@ -10830,7 +11472,23 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) { avatar->mImpostor.clear(); renderGeomDeferred(camera); + + renderGeomPostDeferred(camera); + + // Shameless hack time: render it all again, + // this time writing the depth + // values we need to generate the alpha mask below + // while preserving the alpha-sorted color rendering + // from the previous pass + // + sImpostorRenderAlphaDepthPass = true; + // depth-only here... + // + gGL.setColorMask(false,false); renderGeomPostDeferred(camera); + + sImpostorRenderAlphaDepthPass = false; + } else { @@ -10838,10 +11496,26 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) glScissor(0, 0, resX, resY); avatar->mImpostor.clear(); renderGeom(camera); + + // Shameless hack time: render it all again, + // this time writing the depth + // values we need to generate the alpha mask below + // while preserving the alpha-sorted color rendering + // from the previous pass + // + sImpostorRenderAlphaDepthPass = true; + + // depth-only here... + // + gGL.setColorMask(false,false); + renderGeom(camera); + + sImpostorRenderAlphaDepthPass = false; } { //create alpha mask based on depth buffer (grey out if muted) LLFastTimer t(FTM_IMPOSTOR_BACKGROUND); + if (LLPipeline::sRenderDeferred) { GLuint buff = GL_COLOR_ATTACHMENT0; @@ -11226,6 +11900,3 @@ void LLPipeline::restoreHiddenObject( const LLUUID& id ) } } - - - diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index f0bebbe20d..fbbcf8f06d 100755 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -295,7 +295,8 @@ public: void unbindDeferredShader(LLGLSLShader& shader); void renderDeferredLighting(); - + void renderDeferredLightingToRT(LLRenderTarget* target); + void generateWaterReflection(LLCamera& camera); void generateSunShadow(LLCamera& camera); void generateHighlight(LLCamera& camera); @@ -594,6 +595,7 @@ public: static BOOL sPickAvatar; static BOOL sReflectionRender; static BOOL sImpostorRender; + static BOOL sImpostorRenderAlphaDepthPass; static BOOL sUnderWaterRender; static BOOL sRenderGlow; static BOOL sTextureBindTest; diff --git a/indra/newview/skins/default/xui/en/panel_tools_texture.xml b/indra/newview/skins/default/xui/en/panel_tools_texture.xml index 5ac2ec2b20..426c0c4915 100644 --- a/indra/newview/skins/default/xui/en/panel_tools_texture.xml +++ b/indra/newview/skins/default/xui/en/panel_tools_texture.xml @@ -663,7 +663,7 @@ label_width="205" layout="topleft" left="10" - min_val="-1" + min_val="0" name="bumpyOffsetU" width="265" /> <spinner @@ -674,7 +674,7 @@ label_width="205" layout="topleft" left="10" - min_val="-1" + min_val="0" name="bumpyOffsetV" width="265" /> <spinner @@ -726,7 +726,7 @@ label_width="205" layout="topleft" left="10" - min_val="-1" + min_val="0" name="shinyOffsetU" width="265" /> <spinner @@ -737,7 +737,7 @@ label_width="205" layout="topleft" left="10" - min_val="-1" + min_val="0" name="shinyOffsetV" width="265" /> <check_box diff --git a/indra/viewer_components/updater/llupdatechecker.cpp b/indra/viewer_components/updater/llupdatechecker.cpp index 91a5f9246e..d6e06e5316 100755 --- a/indra/viewer_components/updater/llupdatechecker.cpp +++ b/indra/viewer_components/updater/llupdatechecker.cpp @@ -207,7 +207,7 @@ std::string LLUpdateChecker::Implementation::buildUrl(std::string const & urlBas std::string const & platform_version, unsigned char uniqueid[MD5HEX_STR_SIZE], bool willing_to_test) -{ +{ LLSD path; path.append(mProtocol); path.append(channel); |