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-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl29
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl3
-rw-r--r--indra/newview/lldrawpoolalpha.cpp23
-rw-r--r--indra/newview/llviewershadermgr.cpp3
-rw-r--r--indra/newview/pipeline.cpp17
5 files changed, 42 insertions, 33 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl
index 38afd82c8d..02b2daf0ac 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl
@@ -56,7 +56,7 @@ VARYING vec3 vary_norm;
VARYING vec4 vertex_color; //vertex color should be treated as sRGB
#endif
-#ifdef FOR_IMPOSTOR
+#ifdef HAS_ALPHA_MASK
uniform float minimum_alpha;
#endif
@@ -195,7 +195,6 @@ void main()
#endif
vec4 diffuse_srgb = diffuse_tap;
- vec4 diffuse_linear = vec4(srgb_to_linear(diffuse_srgb.rgb), diffuse_srgb.a);
#ifdef FOR_IMPOSTOR
vec4 color;
@@ -204,33 +203,37 @@ void main()
float final_alpha = diffuse_srgb.a * vertex_color.a;
diffuse_srgb.rgb *= vertex_color.rgb;
- diffuse_linear.rgb = srgb_to_linear(diffuse_srgb.rgb);
// Insure we don't pollute depth with invis pixels in impostor rendering
//
- if (final_alpha < minimum_alpha)
+ if (final_alpha < minimum_alpha)
{
discard;
}
color.rgb = diffuse_srgb.rgb;
color.a = final_alpha;
-#else
-
+
+#else // FOR_IMPOSTOR
+
+ vec4 diffuse_linear = vec4(srgb_to_linear(diffuse_srgb.rgb), diffuse_srgb.a);
+
vec3 light_dir = (sun_up_factor == 1) ? sun_dir: moon_dir;
float final_alpha = diffuse_linear.a;
#ifdef USE_VERTEX_COLOR
- if (vertex_color.a <= 0.0)
+ final_alpha *= vertex_color.a;
+
+ if (final_alpha < minimum_alpha)
{ // TODO: figure out how to get invisible faces out of
// render batches without breaking glow
discard;
}
- final_alpha *= vertex_color.a;
+
diffuse_srgb.rgb *= vertex_color.rgb;
diffuse_linear.rgb = srgb_to_linear(diffuse_srgb.rgb);
-#endif
+#endif // USE_VERTEX_COLOR
vec3 sunlit;
vec3 amblit;
@@ -262,13 +265,13 @@ void main()
#if !defined(AMBIENT_KILL)
color.rgb = amblit;
color.rgb *= ambient;
-#endif
+#endif // !defined(AMBIENT_KILL)
vec3 post_ambient = color.rgb;
#if !defined(SUNLIGHT_KILL)
color.rgb += sun_contrib;
-#endif
+#endif // !defined(SUNLIGHT_KILL)
vec3 post_sunlight = color.rgb;
@@ -300,7 +303,7 @@ vec3 post_atmo = color.rgb;
// sum local light contrib in linear colorspace
#if !defined(LOCAL_LIGHT_KILL)
color.rgb += light.rgb;
-#endif
+#endif // !defined(LOCAL_LIGHT_KILL)
// back to sRGB as we're going directly to the final RT post-deferred gamma correction
color.rgb = linear_to_srgb(color.rgb);
@@ -319,7 +322,7 @@ vec3 post_atmo = color.rgb;
color = applyWaterFogView(pos.xyz, color);
#endif // WATER_FOG
-#endif
+#endif // #else // FOR_IMPOSTOR
frag_color = color;
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl b/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl
index eb6e56e718..a58cc3d12d 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl
@@ -54,8 +54,7 @@ void main()
vec4 norm = texture2D(normalMap, vary_texcoord0.xy);
vec4 spec = texture2D(specularMap, vary_texcoord0.xy);
- col.rgb = linear_to_srgb(col.rgb);
frag_data[0] = vec4(col.rgb, 0.0);
frag_data[1] = spec;
- frag_data[2] = vec4(norm.xy,0,0);
+ frag_data[2] = norm;
}
diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp
index a2b263f34e..eebd89f77f 100644
--- a/indra/newview/lldrawpoolalpha.cpp
+++ b/indra/newview/lldrawpoolalpha.cpp
@@ -56,6 +56,11 @@ BOOL LLDrawPoolAlpha::sShowDebugAlpha = FALSE;
static BOOL deferred_render = FALSE;
+// minimum alpha before discarding a fragment
+static const F32 MINIMUM_ALPHA = 0.004f; // ~ 1/255
+// minimum alpha before discarding a fragment when rendering impostors
+static const F32 MINIMUM_IMPOSTOR_ALPHA = 0.1f;
+
LLDrawPoolAlpha::LLDrawPoolAlpha(U32 type) :
LLRenderPass(type), target_shader(NULL),
mColorSFactor(LLRender::BF_UNDEF), mColorDFactor(LLRender::BF_UNDEF),
@@ -106,11 +111,11 @@ static void prepare_alpha_shader(LLGLSLShader* shader, bool textureGamma, bool d
if (LLPipeline::sImpostorRender)
{
- shader->setMinimumAlpha(0.1f);
+ shader->setMinimumAlpha(MINIMUM_IMPOSTOR_ALPHA);
}
else
{
- shader->setMinimumAlpha(0.f);
+ shader->setMinimumAlpha(MINIMUM_ALPHA);
}
if (textureGamma)
{
@@ -135,7 +140,7 @@ void LLDrawPoolAlpha::renderPostDeferred(S32 pass)
prepare_alpha_shader(emissive_shader, true, false);
fullbright_shader = (LLPipeline::sImpostorRender) ? &gDeferredFullbrightAlphaMaskProgram :
- (LLPipeline::sUnderWaterRender) ? &gDeferredFullbrightWaterProgram : &gDeferredFullbrightProgram;
+ (LLPipeline::sUnderWaterRender) ? &gDeferredFullbrightWaterProgram : &gDeferredFullbrightAlphaMaskProgram;
prepare_alpha_shader(fullbright_shader, true, false);
simple_shader = (LLPipeline::sImpostorRender) ? &gDeferredAlphaImpostorProgram :
@@ -197,18 +202,18 @@ void LLDrawPoolAlpha::render(S32 pass)
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
simple_shader = (LLPipeline::sImpostorRender) ? &gObjectSimpleImpostorProgram :
- (LLPipeline::sUnderWaterRender) ? &gObjectSimpleWaterProgram : &gObjectSimpleProgram;
+ (LLPipeline::sUnderWaterRender) ? &gObjectSimpleWaterProgram : &gObjectSimpleAlphaMaskProgram;
- fullbright_shader = (LLPipeline::sImpostorRender) ? &gObjectFullbrightProgram :
- (LLPipeline::sUnderWaterRender) ? &gObjectFullbrightWaterProgram : &gObjectFullbrightProgram;
+ fullbright_shader = (LLPipeline::sImpostorRender) ? &gObjectFullbrightAlphaMaskProgram :
+ (LLPipeline::sUnderWaterRender) ? &gObjectFullbrightWaterProgram : &gObjectFullbrightAlphaMaskProgram;
emissive_shader = (LLPipeline::sImpostorRender) ? &gObjectEmissiveProgram :
(LLPipeline::sUnderWaterRender) ? &gObjectEmissiveWaterProgram : &gObjectEmissiveProgram;
- F32 minimum_alpha = 0.f;
+ F32 minimum_alpha = MINIMUM_ALPHA;
if (LLPipeline::sImpostorRender)
{
- minimum_alpha = 0.1f;
+ minimum_alpha = MINIMUM_IMPOSTOR_ALPHA;
}
prepare_forward_shader(fullbright_shader, minimum_alpha);
prepare_forward_shader(simple_shader, minimum_alpha);
@@ -589,7 +594,7 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, bool depth_only, bool rigged)
const LLTextureEntry* tep = face->getTextureEntry();
if(tep)
{ // don't render faces that are more than 90% transparent
- if(tep->getColor().mV[3] < 0.1f)
+ if(tep->getColor().mV[3] < MINIMUM_IMPOSTOR_ALPHA)
continue;
}
}
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index a8e0f576ca..1cb2c6b9ee 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -1876,6 +1876,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
shader->clearPermutations();
shader->addPermutation("USE_VERTEX_COLOR", "1");
+ shader->addPermutation("HAS_ALPHA_MASK", "1");
shader->addPermutation("USE_INDEXED_TEX", "1");
if (use_sun_shadow)
{
@@ -1952,6 +1953,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
shader->clearPermutations();
shader->addPermutation("USE_INDEXED_TEX", "1");
shader->addPermutation("FOR_IMPOSTOR", "1");
+ shader->addPermutation("HAS_ALPHA_MASK", "1");
shader->addPermutation("USE_VERTEX_COLOR", "1");
if (rigged)
{
@@ -2023,6 +2025,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
shader[i]->addPermutation("USE_INDEXED_TEX", "1");
shader[i]->addPermutation("WATER_FOG", "1");
shader[i]->addPermutation("USE_VERTEX_COLOR", "1");
+ shader[i]->addPermutation("HAS_ALPHA_MASK", "1");
if (use_sun_shadow)
{
shader[i]->addPermutation("HAS_SHADOW", "1");
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index ccf5b69ea0..20d6fe39e3 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -361,10 +361,12 @@ static LLCullResult* sCull = NULL;
void validate_framebuffer_object();
-
-bool addDeferredAttachments(LLRenderTarget& target)
+// Add color attachments for deferred rendering
+// target -- RenderTarget to add attachments to
+// for_impostor -- whether or not these render targets are for an impostor (if true, avoids implicit sRGB conversions)
+bool addDeferredAttachments(LLRenderTarget& target, bool for_impostor = false)
{
- return target.addColorAttachment(GL_SRGB8_ALPHA8) && //specular
+ return target.addColorAttachment(for_impostor ? GL_RGBA : GL_SRGB8_ALPHA8) && //specular
target.addColorAttachment(GL_RGB10_A2); //normal+z
}
@@ -10974,14 +10976,11 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar, bool preview_avatar)
if (!avatar->mImpostor.isComplete())
{
+ avatar->mImpostor.allocate(resX, resY, GL_RGBA, TRUE, FALSE);
+
if (LLPipeline::sRenderDeferred)
{
- avatar->mImpostor.allocate(resX,resY,GL_SRGB8_ALPHA8,TRUE,FALSE);
- addDeferredAttachments(avatar->mImpostor);
- }
- else
- {
- avatar->mImpostor.allocate(resX,resY,GL_RGBA,TRUE,FALSE);
+ addDeferredAttachments(avatar->mImpostor, true);
}
gGL.getTexUnit(0)->bind(&avatar->mImpostor);