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-rw-r--r--indra/newview/llfloater360capture.cpp17
1 files changed, 3 insertions, 14 deletions
diff --git a/indra/newview/llfloater360capture.cpp b/indra/newview/llfloater360capture.cpp
index 101686e0c7..79893aeea8 100644
--- a/indra/newview/llfloater360capture.cpp
+++ b/indra/newview/llfloater360capture.cpp
@@ -336,17 +336,6 @@ const std::string LLFloater360Capture::makeFullPathToJS(const std::string filena
return full_js_path;
}
-const wchar_t *get_filename_char(const std::string filename)
-{
-#if LL_WINDOWS
- std::wstring filename_wstr(utf8str_to_utf16str(filename));
-#else
- std::string filename_wstr(filename);
-#endif
-
- return filename_wstr.c_str();
-}
-
// Write the header/prequel portion of the JavaScript array of data urls
// that we use to store the cube map images in (so the web code can load
// them without tweaking browser security - we'd have to do this if they
@@ -354,7 +343,7 @@ const wchar_t *get_filename_char(const std::string filename)
// one, if it exists
void LLFloater360Capture::writeDataURLHeader(const std::string filename)
{
- std::ofstream file_handle(get_filename_char(filename));
+ llofstream file_handle(filename.c_str());
if (file_handle.is_open())
{
file_handle << "// cube map images for Second Life Viewer panorama 360 images" << std::endl;
@@ -369,7 +358,7 @@ void LLFloater360Capture::writeDataURLHeader(const std::string filename)
// reference and read.
void LLFloater360Capture::writeDataURLFooter(const std::string filename)
{
- std::ofstream file_handle(get_filename_char(filename), std::ios_base::app);
+ llofstream file_handle(filename.c_str(), std::ios_base::app);
if (file_handle.is_open())
{
file_handle << "var cubemap_img_js = [" << std::endl;
@@ -391,7 +380,7 @@ bool LLFloater360Capture::writeDataURL(const std::string filename, const std::st
const std::string data_url = LLBase64::encode(data, data_len);
- std::ofstream file_handle(get_filename_char(filename), std::ios_base::app);
+ llofstream file_handle(filename.c_str(), std::ios_base::app);
if (file_handle.is_open())
{
file_handle << "var img_";