diff options
-rw-r--r-- | indra/llmath/llcamera.cpp | 5 | ||||
-rw-r--r-- | indra/llmath/llcamera.h | 1 | ||||
-rw-r--r-- | indra/newview/lldrawpoolalpha.cpp | 121 | ||||
-rw-r--r-- | indra/newview/lldrawpoolwater.cpp | 24 | ||||
-rw-r--r-- | indra/newview/llfloaterpreference.cpp | 10 | ||||
-rw-r--r-- | indra/newview/llviewershadermgr.cpp | 19 | ||||
-rw-r--r-- | indra/newview/pipeline.cpp | 66 | ||||
-rw-r--r-- | indra/newview/pipeline.h | 1 |
8 files changed, 98 insertions, 149 deletions
diff --git a/indra/llmath/llcamera.cpp b/indra/llmath/llcamera.cpp index ff90532f75..9034182072 100644 --- a/indra/llmath/llcamera.cpp +++ b/indra/llmath/llcamera.cpp @@ -93,6 +93,11 @@ F32 LLCamera::getMaxView() const : MAX_FIELD_OF_VIEW; // narrow views } +LLPlane LLCamera::getUserClipPlane() +{ + return mAgentPlanes[AGENT_PLANE_USER_CLIP]; +} + // ---------------- LLCamera::setFoo() member functions ---------------- void LLCamera::setUserClipPlane(LLPlane& plane) diff --git a/indra/llmath/llcamera.h b/indra/llmath/llcamera.h index 321b8ddcc4..d0afa0e88f 100644 --- a/indra/llmath/llcamera.h +++ b/indra/llmath/llcamera.h @@ -154,6 +154,7 @@ public: bool isChanged(); //check if mAgentPlanes changed since last frame. + LLPlane getUserClipPlane(); void setUserClipPlane(LLPlane& plane); void disableUserClipPlane(); virtual void setView(F32 vertical_fov_rads); diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp index 73582e2345..b896ecde30 100644 --- a/indra/newview/lldrawpoolalpha.cpp +++ b/indra/newview/lldrawpoolalpha.cpp @@ -90,7 +90,7 @@ S32 LLDrawPoolAlpha::getNumPostDeferredPasses() void LLDrawPoolAlpha::beginPostDeferredPass(S32 pass) { - LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA); + LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_DEFERRED); if (pass == 0) { @@ -115,20 +115,14 @@ void LLDrawPoolAlpha::beginPostDeferredPass(S32 pass) fullbright_shader->bind(); fullbright_shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f); fullbright_shader->uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f/2.2f)); - fullbright_shader->unbind(); + fullbright_shader->uniform1i(LLShaderMgr::NO_ATMO, LLPipeline::sRenderingHUDs ? 1 : 0); + fullbright_shader->setMinimumAlpha(LLPipeline::sImpostorRender ? 0.5f : 0.0f); + fullbright_shader->unbind(); - if (LLPipeline::sRenderingHUDs) - { - fullbright_shader->uniform1i(LLShaderMgr::NO_ATMO, 1); - } - else - { - fullbright_shader->uniform1i(LLShaderMgr::NO_ATMO, 0); - } //prime simple shader (loads shadow relevant uniforms) gPipeline.bindDeferredShader(*simple_shader); - - simple_shader->uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f/2.2f)); + simple_shader->uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f/2.2f)); + simple_shader->setMinimumAlpha(LLPipeline::sImpostorRender ? 0.5f : 0.0f); } else if (!LLPipeline::sImpostorRender) { @@ -170,6 +164,8 @@ void LLDrawPoolAlpha::beginPostDeferredPass(S32 pass) void LLDrawPoolAlpha::endPostDeferredPass(S32 pass) { + LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_DEFERRED); + if (pass == 1 && !LLPipeline::sImpostorRender) { gPipeline.mDeferredDepth.flush(); @@ -183,6 +179,7 @@ void LLDrawPoolAlpha::endPostDeferredPass(S32 pass) void LLDrawPoolAlpha::renderPostDeferred(S32 pass) { + LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_DEFERRED); render(pass); } @@ -195,6 +192,18 @@ void LLDrawPoolAlpha::beginRenderPass(S32 pass) simple_shader = &gObjectSimpleImpostorProgram; fullbright_shader = &gObjectFullbrightProgram; emissive_shader = &gObjectEmissiveProgram; + + if (mShaderLevel > 0) + { + fullbright_shader->bind(); + fullbright_shader->setMinimumAlpha(0.5f); + simple_shader->bind(); + simple_shader->setMinimumAlpha(0.5f); + } + else + { + gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f); //OK + } } else if (LLPipeline::sUnderWaterRender) { @@ -209,12 +218,20 @@ void LLDrawPoolAlpha::beginRenderPass(S32 pass) emissive_shader = &gObjectEmissiveProgram; } - if (mShaderLevel > 0) + if (!LLPipeline::sImpostorRender) { - // Start out with no shaders. - current_shader = target_shader = NULL; - LLGLSLShader::bindNoShader(); - } + if (mShaderLevel > 0) + { + fullbright_shader->bind(); + fullbright_shader->setMinimumAlpha(0.f); + simple_shader->bind(); + simple_shader->setMinimumAlpha(0.f); + } + else + { + gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); //OK + } + } gPipeline.enableLightsDynamic(); } @@ -264,66 +281,7 @@ void LLDrawPoolAlpha::render(S32 pass) mAlphaDFactor = LLRender::BF_ONE_MINUS_SOURCE_ALPHA; // } gGL.blendFunc(mColorSFactor, mColorDFactor, mAlphaSFactor, mAlphaDFactor); - if (mShaderLevel > 0) - { - if (LLPipeline::sImpostorRender) - { - fullbright_shader->bind(); - fullbright_shader->setMinimumAlpha(0.5f); - if (LLPipeline::sRenderingHUDs) - { - fullbright_shader->uniform1i(LLShaderMgr::NO_ATMO, 1); - } - else - { - fullbright_shader->uniform1i(LLShaderMgr::NO_ATMO, 0); - } - simple_shader->bind(); - simple_shader->setMinimumAlpha(0.5f); - if (LLPipeline::sRenderingHUDs) - { - simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 1); - } - else - { - simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 0); - } - } - else - { - fullbright_shader->bind(); - fullbright_shader->setMinimumAlpha(0.f); - if (LLPipeline::sRenderingHUDs) - { - fullbright_shader->uniform1i(LLShaderMgr::NO_ATMO, 1); - } - else - { - fullbright_shader->uniform1i(LLShaderMgr::NO_ATMO, 0); - } - simple_shader->bind(); - simple_shader->setMinimumAlpha(0.f); - if (LLPipeline::sRenderingHUDs) - { - simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 1); - } - else - { - simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 0); - } - } - } - else - { - if (LLPipeline::sImpostorRender) - { - gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f); //OK - } - else - { - gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); //OK - } - } + } if (mShaderLevel > 0) @@ -650,14 +608,7 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass) LLRender::BF_ONE, LLRender::BF_ONE); // add to alpha (glow) emissive_shader->bind(); - if (LLPipeline::sRenderingHUDs) - { - emissive_shader->uniform1i(LLShaderMgr::NO_ATMO, 1); - } - else - { - emissive_shader->uniform1i(LLShaderMgr::NO_ATMO, 0); - } + params.mVertexBuffer->setBuffer((mask & ~LLVertexBuffer::MAP_COLOR) | LLVertexBuffer::MAP_EMISSIVE); // do the actual drawing, again diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp index f5a41fd5f6..5760a28049 100644 --- a/indra/newview/lldrawpoolwater.cpp +++ b/indra/newview/lldrawpoolwater.cpp @@ -619,9 +619,6 @@ void LLDrawPoolWater::shade2(bool edge, LLGLSLShader* shader, const LLColor3& li { LLGLDisable cullface(GL_CULL_FACE); - sNeedsReflectionUpdate = TRUE; - sNeedsDistortionUpdate = TRUE; - if (edge) { for (std::vector<LLFace*>::iterator iter = mDrawFace.begin(); iter != mDrawFace.end(); iter++) @@ -632,10 +629,14 @@ void LLDrawPoolWater::shade2(bool edge, LLGLSLShader* shader, const LLColor3& li LLVOWater* water = (LLVOWater*) face->getViewerObject(); gGL.getTexUnit(diffTex)->bind(face->getTexture()); - bool edge_patch = water && water->getIsEdgePatch(); - if (edge_patch) + if (water) { - face->renderIndexed(); + bool edge_patch = water->getIsEdgePatch(); + if (edge_patch) + { + sNeedsReflectionUpdate = TRUE; + face->renderIndexed(); + } } } } @@ -650,10 +651,15 @@ void LLDrawPoolWater::shade2(bool edge, LLGLSLShader* shader, const LLColor3& li LLVOWater* water = (LLVOWater*) face->getViewerObject(); gGL.getTexUnit(diffTex)->bind(face->getTexture()); - bool edge_patch = water && water->getIsEdgePatch(); - if (!edge_patch) + if (water) { - face->renderIndexed(); + bool edge_patch = water->getIsEdgePatch(); + if (!edge_patch) + { + sNeedsReflectionUpdate = TRUE; + sNeedsDistortionUpdate = TRUE; + face->renderIndexed(); + } } } } diff --git a/indra/newview/llfloaterpreference.cpp b/indra/newview/llfloaterpreference.cpp index 4eb2814dfb..55796b1e7f 100644 --- a/indra/newview/llfloaterpreference.cpp +++ b/indra/newview/llfloaterpreference.cpp @@ -1355,13 +1355,6 @@ void LLFloaterPreferenceGraphicsAdvanced::refreshEnabledState() ctrl_ssao->setEnabled(enabled); ctrl_dof->setEnabled(enabled); -#if USE_ADVANCED_ATMOSPHERICS - LLCheckBoxCtrl* ctrl_advanced_atmo = getChild<LLCheckBoxCtrl>("UseAdvancedAtmo"); - - bool advanced_atmo_enabled = enabled && LLFeatureManager::getInstance()->isFeatureAvailable("RenderUseAdvancedAtmospherics"); - ctrl_advanced_atmo->setEnabled(advanced_atmo_enabled); -#endif - enabled = enabled && LLFeatureManager::getInstance()->isFeatureAvailable("RenderShadowDetail"); ctrl_shadow->setEnabled(enabled); @@ -2759,9 +2752,6 @@ LLFloaterPreferenceGraphicsAdvanced::LLFloaterPreferenceGraphicsAdvanced(const L : LLFloater(key) { mCommitCallbackRegistrar.add("Pref.VertexShaderEnable", boost::bind(&LLFloaterPreferenceGraphicsAdvanced::onVertexShaderEnable, this)); -#if USE_ADVANCED_ATMOSPHERICS - mCommitCallbackRegistrar.add("Pref.AdvancedAtmosphericsEnable", boost::bind(&LLFloaterPreferenceGraphicsAdvanced::onAdvancedAtmosphericsEnable, this)); -#endif mCommitCallbackRegistrar.add("Pref.UpdateIndirectMaxNonImpostors", boost::bind(&LLFloaterPreferenceGraphicsAdvanced::updateMaxNonImpostors,this)); mCommitCallbackRegistrar.add("Pref.UpdateIndirectMaxComplexity", boost::bind(&LLFloaterPreferenceGraphicsAdvanced::updateMaxComplexity,this)); } diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 4beeec378d..c66e46872d 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -498,15 +498,6 @@ void LLViewerShaderMgr::setShaders() transform_class = 0; } - #if USE_ADVANCED_ATMOSPHERICS - bool useAdvancedAtmospherics = doingWindLight && gSavedSettings.getBOOL("RenderUseAdvancedAtmospherics"); - if (useAdvancedAtmospherics) - { - deferred_class = 3; - wl_class = 3; - } - #endif - if (useRenderDeferred && doingWindLight) { //shadows @@ -515,7 +506,6 @@ void LLViewerShaderMgr::setShaders() case 0: deferred_class = 1; break; // no shadows case 1: deferred_class = 2; break; // PCF shadows case 2: deferred_class = 2; break; // PCF shadows - case 3: deferred_class = 3; break; // VSM shadows default: break; } @@ -3820,15 +3810,6 @@ BOOL LLViewerShaderMgr::loadShadersWindLight() return TRUE; } -#if USE_ADVANCED_ATMOSPHERICS -// disabled until we can determine why low-end machines crash during this init... - if (gSavedSettings.getBOOL("RenderUseAdvancedAtmospherics") && mShaderLevel[SHADER_WINDLIGHT] > 2) - { - // Prepare precomputed atmospherics textures using libatmosphere - LLAtmosphere::initClass(); - } -#endif - if (success) { gWLSkyProgram.mName = "Windlight Sky Shader"; diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index f73d79776d..333fae558a 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -235,6 +235,7 @@ LLTrace::BlockTimerStatHandle FTM_RENDER_UI("UI"); LLTrace::BlockTimerStatHandle FTM_RENDER_WATER("Water"); LLTrace::BlockTimerStatHandle FTM_RENDER_WL_SKY("Windlight Sky"); LLTrace::BlockTimerStatHandle FTM_RENDER_ALPHA("Alpha Objects"); +LLTrace::BlockTimerStatHandle FTM_RENDER_ALPHA_DEFERRED("Alpha Deferred Objects"); LLTrace::BlockTimerStatHandle FTM_RENDER_CHARACTERS("Avatars"); LLTrace::BlockTimerStatHandle FTM_RENDER_BUMP("Bump"); LLTrace::BlockTimerStatHandle FTM_RENDER_MATERIALS("Render Materials"); @@ -2531,13 +2532,17 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl gSky.mVOWLSkyp->mDrawable->setVisible(camera); sCull->pushDrawable(gSky.mVOWLSkyp->mDrawable); } - + +// not currently enabled as it causes reflection/distortion map +// rendering to occur every frame instead of periodically for visible near water +#if PRECULL_WATER_OBJECTS bool render_water = !sReflectionRender && (hasRenderType(LLPipeline::RENDER_TYPE_WATER) || hasRenderType(LLPipeline::RENDER_TYPE_VOIDWATER)); if (render_water) { LLWorld::getInstance()->precullWaterObjects(camera, sCull, render_water); } +#endif gGL.matrixMode(LLRender::MM_PROJECTION); gGL.popMatrix(); @@ -9381,9 +9386,11 @@ inline float sgn(float a) } void LLPipeline::generateWaterReflection(LLCamera& camera_in) -{ +{ if (LLPipeline::sWaterReflections && assertInitialized() && LLDrawPoolWater::sNeedsReflectionUpdate) { + LLPlane restore_plane = LLViewerCamera::getInstance()->getUserClipPlane(); + bool skip_avatar_update = false; if (!isAgentAvatarValid() || gAgentCamera.getCameraAnimating() || gAgentCamera.getCameraMode() != CAMERA_MODE_MOUSELOOK || !LLVOAvatar::sVisibleInFirstPerson) { @@ -9427,6 +9434,10 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) LLVector3 reflect_origin = camera_in.getOrigin() - reflection_offset; LLVector3 reflect_interest_point = reflect_origin + (reflection_look_at * 5.0f); + U32 reflected_objects_size = 0; + U32 sky_and_clouds_size = 0; + U32 refracted_objects_size = 0; + camera.setOriginAndLookAt(reflect_origin, LLVector3::z_axis, reflect_interest_point); //plane params @@ -9506,6 +9517,9 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) static LLCullResult sky_and_clouds; updateCull(camera, sky_and_clouds); stateSort(camera, sky_and_clouds); + + sky_and_clouds_size = sky_and_clouds.getVisibleListSize(); + gPipeline.grabReferences(sky_and_clouds); if (materials_in_water) @@ -9565,6 +9579,8 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) updateCull(camera, reflected_objects); stateSort(camera, reflected_objects); + reflected_objects_size = reflected_objects.getVisibleListSize(); + gPipeline.grabReferences(reflected_objects); if (materials_in_water) @@ -9602,8 +9618,6 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) static bool last_update = true; if (last_update) { - gPipeline.pushRenderTypeMask(); - camera.setFar(camera_in.getFar()); clearRenderTypeMask(LLPipeline::RENDER_TYPE_WATER, LLPipeline::RENDER_TYPE_VOIDWATER, @@ -9627,28 +9641,24 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) } LLViewerCamera::updateFrustumPlanes(camera); - LLPipeline::sDistortionRender = true; - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - LLColor3 col = LLEnvironment::instance().getCurrentWater()->getWaterFogColor(); - glClearColor(col.mV[0], col.mV[1], col.mV[2], 0.f); - mWaterDis.bindTarget(); - LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WATER1; - - mWaterDis.getViewport(gGLViewport); - - if (LLPipeline::sUnderWaterRender || LLDrawPoolWater::sNeedsReflectionUpdate) + if (!LLPipeline::sUnderWaterRender || LLDrawPoolWater::sNeedsDistortionUpdate) { + LLPipeline::sDistortionRender = true; + + LLColor3 col = LLEnvironment::instance().getCurrentWater()->getWaterFogColor(); + glClearColor(col.mV[0], col.mV[1], col.mV[2], 0.f); + mWaterDis.bindTarget(); + LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WATER1; + + mWaterDis.getViewport(gGLViewport); + //clip out geometry on the same side of water as the camera w/ enough margin to not include the water geo itself, // but not so much as to clip out parts of avatars that should be seen under the water in the distortion map - LLPlane plane(pnorm, -water_height * LLPipeline::sDistortionWaterClipPlaneMargin); - LLGLUserClipPlane clip_plane(plane, mReflectionModelView, projection); - - static LLCullResult refracted_objects; - updateCull(camera, refracted_objects, water_clip, &plane); - stateSort(camera, refracted_objects); + mat = get_current_modelview(); + LLGLUserClipPlane clip_plane(plane, mat, projection); gGL.setColorMask(true, true); mWaterDis.clear(); @@ -9661,7 +9671,13 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) } if (materials_in_water) - { + { + static LLCullResult refracted_objects; + updateCull(camera, refracted_objects, water_clip, &plane); + stateSort(camera, refracted_objects); + refracted_objects_size = refracted_objects.getVisibleListSize(); + gPipeline.grabReferences(refracted_objects); + mWaterDis.flush(); gGL.setColorMask(true, true); glClearColor(col.mV[0], col.mV[1], col.mV[2], 0.f); @@ -9669,7 +9685,6 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) gPipeline.mWaterDeferredDepth.clear(); gPipeline.mWaterDeferredScreen.bindTarget(); gPipeline.mWaterDeferredScreen.clear(); - gPipeline.grabReferences(refracted_objects); gGL.setColorMask(true, false); renderGeomDeferred(camera); renderGeomPostDeferred(camera); @@ -9698,13 +9713,10 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) mWaterDis.copyContents(gPipeline.mWaterDeferredScreen, 0, 0, gPipeline.mWaterDeferredScreen.getWidth(), gPipeline.mWaterDeferredScreen.getHeight(), 0, 0, gPipeline.mWaterDis.getWidth(), gPipeline.mWaterDis.getHeight(), GL_COLOR_BUFFER_BIT, GL_NEAREST); } + mWaterDis.flush(); } - mWaterDis.flush(); - LLPipeline::sDistortionRender = false; - - gPipeline.popRenderTypeMask(); } last_update = LLDrawPoolWater::sNeedsReflectionUpdate && LLDrawPoolWater::sNeedsDistortionUpdate; @@ -9731,6 +9743,8 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) } LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; + + LLViewerCamera::getInstance()->setUserClipPlane(restore_plane); } } diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index b3aa48e39f..8a6ae1bc4f 100644 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -75,6 +75,7 @@ extern LLTrace::BlockTimerStatHandle FTM_RENDER_UI; extern LLTrace::BlockTimerStatHandle FTM_RENDER_WATER; extern LLTrace::BlockTimerStatHandle FTM_RENDER_WL_SKY; extern LLTrace::BlockTimerStatHandle FTM_RENDER_ALPHA; +extern LLTrace::BlockTimerStatHandle FTM_RENDER_ALPHA_DEFERRED; extern LLTrace::BlockTimerStatHandle FTM_RENDER_CHARACTERS; extern LLTrace::BlockTimerStatHandle FTM_RENDER_BUMP; extern LLTrace::BlockTimerStatHandle FTM_RENDER_MATERIALS; |