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-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/pbrterrainF.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/pbrterrainV.glsl3
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl60
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl10
-rw-r--r--indra/newview/llheroprobemanager.cpp71
-rw-r--r--indra/newview/llheroprobemanager.h18
-rw-r--r--indra/newview/llreflectionmap.cpp2
-rw-r--r--indra/newview/llreflectionmapmanager.cpp19
8 files changed, 109 insertions, 78 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbrterrainF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbrterrainF.glsl
index c83a6be85d..57c0a6024f 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/pbrterrainF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/pbrterrainF.glsl
@@ -133,6 +133,7 @@ uniform vec4 minimum_alphas; // PBR alphaMode: MASK, See: mAlphaCutoff, setAlpha
#if TERRAIN_PLANAR_TEXTURE_SAMPLE_COUNT == 3
in vec4[2] vary_coords;
#endif
+in vec3 vary_position;
in vec3 vary_normal;
in vec3 vary_tangent;
flat in float vary_sign;
@@ -140,11 +141,14 @@ in vec4 vary_texcoord0;
in vec4 vary_texcoord1;
vec2 encode_normal(vec3 n);
+void mirrorClip(vec3 position);
float terrain_mix(TerrainMix tm, vec4 tms4);
void main()
{
+ // Make sure we clip the terrain if we're in a mirror.
+ mirrorClip(vary_position);
#if TERRAIN_PLANAR_TEXTURE_SAMPLE_COUNT == 3
TerrainCoord terrain_texcoord = vary_coords;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbrterrainV.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbrterrainV.glsl
index dbb9404219..489fc26e3f 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/pbrterrainV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/pbrterrainV.glsl
@@ -25,6 +25,7 @@
uniform mat3 normal_matrix;
uniform mat4 texture_matrix0;
+uniform mat4 modelview_matrix;
uniform mat4 modelview_projection_matrix;
in vec3 position;
@@ -42,6 +43,7 @@ out vec3 vary_tangent;
flat out float vary_sign;
out vec4 vary_texcoord0;
out vec4 vary_texcoord1;
+out vec3 vary_position;
// *HACK: tangent_space_transform should use texture_normal_transform, or maybe
// we shouldn't use tangent_space_transform at all. See the call to
@@ -55,6 +57,7 @@ void main()
{
//transform vertex
gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
+ vary_position = (modelview_matrix*vec4(position.xyz, 1.0)).xyz;
vec3 n = normal_matrix * normal;
vary_vertex_normal = normal;
diff --git a/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl b/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl
index 4f6e01764a..4f2475b101 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl
@@ -48,6 +48,7 @@ layout (std140) uniform ReflectionProbes
/// box[0..2] - plane 0 .. 2 in [A,B,C,D] notation
// box[3][0..2] - plane thickness
mat4 refBox[MAX_REFMAP_COUNT];
+ mat4 heroBox;
// list of bounding spheres for reflection probes sorted by distance to camera (closest first)
vec4 refSphere[MAX_REFMAP_COUNT];
// extra parameters
@@ -56,6 +57,7 @@ layout (std140) uniform ReflectionProbes
// z - fade in
// w - znear
vec4 refParams[MAX_REFMAP_COUNT];
+ vec4 heroSphere;
// index of cube map in reflectionProbes for a corresponding reflection probe
// e.g. cube map channel of refSphere[2] is stored in refIndex[2]
// refIndex.x - cubemap channel in reflectionProbes
@@ -71,6 +73,10 @@ layout (std140) uniform ReflectionProbes
// number of reflection probes present in refSphere
int refmapCount;
+
+ int heroShape;
+ int heroMipCount;
+ int heroProbeCount;
};
// Inputs
@@ -366,11 +372,11 @@ return texCUBE(envMap, ReflDirectionWS);
// i - probe index in refBox/refSphere
// d - distance to nearest wall in clip space
// scale - scale of box, default 1.0
-vec3 boxIntersect(vec3 origin, vec3 dir, int i, out float d, float scale)
+vec3 boxIntersect(vec3 origin, vec3 dir, mat4 i, out float d, float scale)
{
// Intersection with OBB convert to unit box space
// Transform in local unit parallax cube space (scaled and rotated)
- mat4 clipToLocal = refBox[i];
+ mat4 clipToLocal = i;
vec3 RayLS = mat3(clipToLocal) * dir;
vec3 PositionLS = (clipToLocal * vec4(origin, 1.0)).xyz;
@@ -389,7 +395,7 @@ vec3 boxIntersect(vec3 origin, vec3 dir, int i, out float d, float scale)
return IntersectPositionCS;
}
-vec3 boxIntersect(vec3 origin, vec3 dir, int i, out float d)
+vec3 boxIntersect(vec3 origin, vec3 dir, mat4 i, out float d)
{
return boxIntersect(origin, dir, i, d, 1.0);
}
@@ -444,9 +450,9 @@ void boxIntersectionDebug( in vec3 ro, in vec3 p, vec3 boxSize, inout vec4 col)
}
-void boxIntersectDebug(vec3 origin, vec3 pos, int i, inout vec4 col)
+void boxIntersectDebug(vec3 origin, vec3 pos, mat4 i, inout vec4 col)
{
- mat4 clipToLocal = refBox[i];
+ mat4 clipToLocal = i;
// transform into unit cube space
origin = (clipToLocal * vec4(origin, 1.0)).xyz;
@@ -463,7 +469,7 @@ void boxIntersectDebug(vec3 origin, vec3 pos, int i, inout vec4 col)
// r - radius of probe influence volume
// i - index of probe in refSphere
// dw - distance weight
-float sphereWeight(vec3 pos, vec3 dir, vec3 origin, float r, int i, out float dw)
+float sphereWeight(vec3 pos, vec3 dir, vec3 origin, float r, vec4 i, out float dw)
{
float r1 = r * 0.5; // 50% of radius (outer sphere to start interpolating down)
vec3 delta = pos.xyz - origin;
@@ -472,7 +478,7 @@ float sphereWeight(vec3 pos, vec3 dir, vec3 origin, float r, int i, out float dw
float atten = 1.0 - max(d2 - r1, 0.0) / max((r - r1), 0.001);
float w = 1.0 / d2;
- w *= refParams[i].z;
+ w *= i.z;
dw = w * atten * max(r, 1.0)*4;
@@ -498,7 +504,7 @@ vec3 tapRefMap(vec3 pos, vec3 dir, out float w, out float dw, float lod, vec3 c,
if (refIndex[i].w < 0)
{ // box probe
float d = 0;
- v = boxIntersect(pos, dir, i, d);
+ v = boxIntersect(pos, dir, refBox[i], d);
w = max(d, 0.001);
}
@@ -512,7 +518,7 @@ vec3 tapRefMap(vec3 pos, vec3 dir, out float w, out float dw, float lod, vec3 c,
refIndex[i].w < 1 ? 4096.0*4096.0 : // <== effectively disable parallax correction for automatically placed probes to keep from bombing the world with obvious spheres
rr);
- w = sphereWeight(pos, dir, refSphere[i].xyz, r, i, dw);
+ w = sphereWeight(pos, dir, refSphere[i].xyz, r, refParams[i], dw);
}
v -= c;
@@ -538,7 +544,7 @@ vec3 tapIrradianceMap(vec3 pos, vec3 dir, out float w, out float dw, vec3 c, int
if (refIndex[i].w < 0)
{
float d = 0.0;
- v = boxIntersect(pos, dir, i, d, 3.0);
+ v = boxIntersect(pos, dir, refBox[i], d, 3.0);
w = max(d, 0.001);
}
else
@@ -552,7 +558,7 @@ vec3 tapIrradianceMap(vec3 pos, vec3 dir, out float w, out float dw, vec3 c, int
refIndex[i].w < 1 ? 4096.0*4096.0 : // <== effectively disable parallax correction for automatically placed probes to keep from bombing the world with obvious spheres
rr);
- w = sphereWeight(pos, dir, refSphere[i].xyz, r, i, dw);
+ w = sphereWeight(pos, dir, refSphere[i].xyz, r, refParams[i], dw);
}
v -= c;
@@ -682,23 +688,37 @@ vec3 sampleProbeAmbient(vec3 pos, vec3 dir, vec3 amblit)
return col[1]+col[0];
}
-
#if defined(HERO_PROBES)
uniform vec4 clipPlane;
-uniform samplerCubeArray heroProbes;
+uniform samplerCubeArray heroProbes;
void tapHeroProbe(inout vec3 glossenv, vec3 pos, vec3 norm, float glossiness)
{
float clipDist = dot(pos.xyz, clipPlane.xyz) + clipPlane.w;
- if (clipDist > 0.0 && clipDist < 0.1 && glossiness > 0.8)
+ float w = 0;
+ float dw = 0;
+ float falloffMult = 10;
+ vec3 refnormpersp = reflect(pos.xyz, norm.xyz);
+ if (heroShape < 1)
{
- vec3 refnormpersp = reflect(pos.xyz, norm.xyz);
- if (dot(refnormpersp.xyz, clipPlane.xyz) > 0.0)
- {
- glossenv = textureLod(heroProbes, vec4(env_mat * refnormpersp, 0), (1.0-glossiness)*10).xyz;
- }
+ float d = 0;
+ boxIntersect(pos, norm, heroBox, d, 1.0);
+
+ w = max(d, 0);
}
+ else
+ {
+ float r = heroSphere.w;
+
+ w = sphereWeight(pos, refnormpersp, heroSphere.xyz, r, vec4(1), dw);
+ }
+
+ clipDist = clipDist * 0.95 + 0.05;
+ clipDist = clamp(clipDist * falloffMult, 0, 1);
+ w = clamp(w * falloffMult * clipDist, 0, 1);
+
+ glossenv = mix(glossenv, textureLod(heroProbes, vec4(env_mat * refnormpersp, 0), (1.0-glossiness)*heroMipCount).xyz, w);
}
#else
@@ -779,7 +799,7 @@ void debugTapRefMap(vec3 pos, vec3 dir, float depth, int i, inout vec4 col)
{
if (refIndex[i].w < 0)
{
- boxIntersectDebug(origin, pos, i, col);
+ boxIntersectDebug(origin, pos, refBox[i], col);
}
else
{
diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
index cc6e16c64f..2f90249169 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
@@ -32,16 +32,6 @@ uniform sampler2D specularRect;
uniform sampler2D normalMap;
uniform sampler2D emissiveRect; // PBR linear packed Occlusion, Roughness, Metal. See: pbropaqueF.glsl
-uniform samplerCubeArray heroProbes;
-
-#if defined(HERO_PROBES)
-layout (std140) uniform HeroProbeData
-{
- vec4 heroPosition[1];
- int heroProbeCount;
-};
-#endif
-
const float M_PI = 3.14159265;
#if defined(HAS_SUN_SHADOW) || defined(HAS_SSAO)
diff --git a/indra/newview/llheroprobemanager.cpp b/indra/newview/llheroprobemanager.cpp
index a00b6d6b5d..10b743ceef 100644
--- a/indra/newview/llheroprobemanager.cpp
+++ b/indra/newview/llheroprobemanager.cpp
@@ -151,6 +151,7 @@ void LLHeroProbeManager::update()
// Collect the list of faces that need updating based upon the camera's rotation.
LLVector3 cam_direction = LLVector3(0, 0, 1) * LLViewerCamera::instance().getQuaternion();
+ cam_direction.normalize();
static LLVector3 cubeFaces[6] = {
LLVector3(1, 0, 0),
@@ -163,7 +164,7 @@ void LLHeroProbeManager::update()
for (int i = 0; i < 6; i++)
{
- float shouldUpdate = cam_direction * cubeFaces[i] * 0.5 + 0.5;
+ float shouldUpdate = fminf(1, (fmaxf(-1, cam_direction * cubeFaces[i]) * 0.5 + 0.5));
int updateRate = ceilf((1 - shouldUpdate) * gPipeline.RenderHeroProbeConservativeUpdateMultiplier);
@@ -215,6 +216,9 @@ void LLHeroProbeManager::update()
mRenderingMirror = false;
gPipeline.mReflectionMapManager.mRadiancePass = radiance_pass;
+
+ mProbes[0]->mViewerObject = mNearestHero;
+ mProbes[0]->autoAdjustOrigin();
}
mCurrentProbeUpdateFrame++;
@@ -417,55 +421,43 @@ void LLHeroProbeManager::generateRadiance(LLReflectionMap* probe)
void LLHeroProbeManager::updateUniforms()
{
- if (!LLPipeline::sReflectionProbesEnabled)
+ if (!gPipeline.RenderMirrors)
{
return;
}
LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY;
- struct HeroProbeData
- {
- LLVector4 heroPosition[1];
- GLint heroProbeCount = 1;
- };
-
- HeroProbeData hpd;
-
LLMatrix4a modelview;
modelview.loadu(gGLModelView);
LLVector4a oa; // scratch space for transformed origin
oa.set(0, 0, 0, 0);
- hpd.heroProbeCount = 1;
- modelview.affineTransform(mProbes[0]->mOrigin, oa);
- hpd.heroPosition[0].set(oa.getF32ptr());
-
- //copy rpd into uniform buffer object
- if (mUBO == 0)
- {
- glGenBuffers(1, &mUBO);
- }
-
- {
- LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("rmmsu - update buffer");
- glBindBuffer(GL_UNIFORM_BUFFER, mUBO);
- glBufferData(GL_UNIFORM_BUFFER, sizeof(HeroProbeData), &hpd, GL_STREAM_DRAW);
- glBindBuffer(GL_UNIFORM_BUFFER, 0);
- }
-}
-
-void LLHeroProbeManager::setUniforms()
-{
- if (!LLPipeline::sReflectionProbesEnabled)
+ mHeroData.heroProbeCount = 1;
+
+ if (mNearestHero != nullptr && !mNearestHero->isDead())
{
- return;
- }
-
- if (mUBO == 0)
- {
- updateUniforms();
+ if (mNearestHero->getReflectionProbeIsBox())
+ {
+ LLVector3 s = mNearestHero->getScale().scaledVec(LLVector3(0.5f, 0.5f, 0.5f));
+ mProbes[0]->mRadius = s.magVec();
+ }
+ else
+ {
+ mProbes[0]->mRadius = mNearestHero->getScale().mV[0] * 0.5f;
+ }
+
+ modelview.affineTransform(mProbes[0]->mOrigin, oa);
+ mHeroData.heroShape = 0;
+ if (!mProbes[0]->getBox(mHeroData.heroBox))
+ {
+ mHeroData.heroShape = 1;
+ }
+
+ mHeroData.heroSphere.set(oa.getF32ptr());
+ mHeroData.heroSphere.mV[3] = mProbes[0]->mRadius;
}
- glBindBufferBase(GL_UNIFORM_BUFFER, 1, mUBO);
+
+ mHeroData.heroMipCount = mMipChain.size();
}
void LLHeroProbeManager::renderDebug()
@@ -554,9 +546,6 @@ void LLHeroProbeManager::cleanup()
mDefaultProbe = nullptr;
mUpdatingProbe = nullptr;
-
- glDeleteBuffers(1, &mUBO);
- mUBO = 0;
mHeroVOList.clear();
mNearestHero = nullptr;
diff --git a/indra/newview/llheroprobemanager.h b/indra/newview/llheroprobemanager.h
index e430cae203..04027cd57e 100644
--- a/indra/newview/llheroprobemanager.h
+++ b/indra/newview/llheroprobemanager.h
@@ -38,6 +38,15 @@ class LLViewerObject;
// number of reflection probes to keep in vram
#define LL_MAX_HERO_PROBE_COUNT 2
+struct HeroProbeData
+{
+ LLMatrix4 heroBox;
+ LLVector4 heroSphere;
+ GLint heroShape;
+ GLint heroMipCount;
+ GLint heroProbeCount;
+};
+
class alignas(16) LLHeroProbeManager
{
LL_ALIGN_NEW
@@ -74,16 +83,17 @@ public:
bool isMirrorPass() const { return mRenderingMirror; }
LLVector3 mMirrorPosition;
- LLVector3 mMirrorNormal;
+ LLVector3 mMirrorNormal;
+ HeroProbeData mHeroData;
private:
friend class LLPipeline;
+ friend class LLReflectionMapManager;
// update UBO used for rendering (call only once per render pipe flush)
void updateUniforms();
// bind UBO used for rendering
- void setUniforms();
// render target for cube snapshots
// used to generate mipmaps without doing a copy-to-texture
@@ -109,9 +119,6 @@ private:
// list of active reflection maps
std::vector<LLPointer<LLReflectionMap>> mProbes;
- // handle to UBO
- U32 mUBO = 0;
-
// list of maps being used for rendering
std::vector<LLReflectionMap*> mReflectionMaps;
@@ -141,5 +148,6 @@ private:
std::vector<LLVOVolume*> mHeroVOList;
LLVOVolume* mNearestHero;
+
};
diff --git a/indra/newview/llreflectionmap.cpp b/indra/newview/llreflectionmap.cpp
index 6d5797395c..30a61144b9 100644
--- a/indra/newview/llreflectionmap.cpp
+++ b/indra/newview/llreflectionmap.cpp
@@ -166,7 +166,7 @@ void LLReflectionMap::autoAdjustOrigin()
}
}
- else if (mViewerObject)
+ else if (mViewerObject && !mViewerObject->isDead())
{
mPriority = 1;
mOrigin.load3(mViewerObject->getPositionAgent().mV);
diff --git a/indra/newview/llreflectionmapmanager.cpp b/indra/newview/llreflectionmapmanager.cpp
index 8506886409..ce389a5cad 100644
--- a/indra/newview/llreflectionmapmanager.cpp
+++ b/indra/newview/llreflectionmapmanager.cpp
@@ -906,6 +906,8 @@ void LLReflectionMapManager::updateUniforms()
// the box probe
LLMatrix4 refBox[LL_MAX_REFLECTION_PROBE_COUNT];
+ LLMatrix4 heroBox;
+
// for sphere probes, origin (xyz) and radius (w) of refmaps in clip space
LLVector4 refSphere[LL_MAX_REFLECTION_PROBE_COUNT];
@@ -916,6 +918,8 @@ void LLReflectionMapManager::updateUniforms()
// w - znear
LLVector4 refParams[LL_MAX_REFLECTION_PROBE_COUNT];
+ LLVector4 heroSphere;
+
// indices used by probe:
// [i][0] - cubemap array index for this probe
// [i][1] - index into "refNeighbor" for probes that intersect this probe
@@ -929,6 +933,10 @@ void LLReflectionMapManager::updateUniforms()
GLint refBucket[256][4]; //lookup table for which index to start with for the given Z depth
// numbrer of active refmaps
GLint refmapCount;
+
+ GLint heroShape;
+ GLint heroMipCount;
+ GLint heroProbeCount;
};
mReflectionMaps.resize(mReflectionProbeCount);
@@ -1016,7 +1024,6 @@ void LLReflectionMapManager::updateUniforms()
{
refmap->mRadius = refmap->mViewerObject->getScale().mV[0] * 0.5f;
}
-
}
modelview.affineTransform(refmap->mOrigin, oa);
rpd.refSphere[count].set(oa.getF32ptr());
@@ -1119,6 +1126,16 @@ void LLReflectionMapManager::updateUniforms()
rpd.refmapCount = count;
+ gPipeline.mHeroProbeManager.updateUniforms();
+
+ // Get the hero data.
+
+ rpd.heroBox = gPipeline.mHeroProbeManager.mHeroData.heroBox;
+ rpd.heroSphere = gPipeline.mHeroProbeManager.mHeroData.heroSphere;
+ rpd.heroShape = gPipeline.mHeroProbeManager.mHeroData.heroShape;
+ rpd.heroMipCount = gPipeline.mHeroProbeManager.mHeroData.heroMipCount;
+ rpd.heroProbeCount = gPipeline.mHeroProbeManager.mHeroData.heroProbeCount;
+
//copy rpd into uniform buffer object
if (mUBO == 0)
{