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-rw-r--r--doc/contributions.txt1
-rw-r--r--indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl26
-rw-r--r--indra/newview/llviewertexture.cpp8
3 files changed, 21 insertions, 14 deletions
diff --git a/doc/contributions.txt b/doc/contributions.txt
index 3f77c7d4e5..f2c249c7c1 100644
--- a/doc/contributions.txt
+++ b/doc/contributions.txt
@@ -175,6 +175,7 @@ Ansariel Hiller
STORM-1685
STORM-1713
STORM-1899
+ MAINT-2368
Aralara Rajal
Ardy Lay
STORM-859
diff --git a/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl b/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl
index 2745d5fd95..ff30560adc 100644
--- a/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl
+++ b/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl
@@ -30,18 +30,24 @@ uniform mat4 matrixPalette[64];
mat4 getObjectSkinnedTransform()
{
- int i;
- vec4 w = fract(weight4);
- vec4 index = floor(weight4);
-
- float scale = 1.0/(w.x+w.y+w.z+w.w);
- w *= scale;
+ float w0 = fract(weight4.x);
+ float w1 = fract(weight4.y);
+ float w2 = fract(weight4.z);
+ float w3 = fract(weight4.w);
+
+ int i0 = int(floor(weight4.x));
+ int i1 = int(floor(weight4.y));
+ int i2 = int(floor(weight4.z));
+ int i3 = int(floor(weight4.w));
+
+ //float scale = 1.0/(w.x+w.y+w.z+w.w);
+ //w *= scale;
- mat4 mat = matrixPalette[int(index.x)]*w.x;
- mat += matrixPalette[int(index.y)]*w.y;
- mat += matrixPalette[int(index.z)]*w.z;
- mat += matrixPalette[int(index.w)]*w.w;
+ mat4 mat = matrixPalette[i0]*w0;
+ mat += matrixPalette[i1]*w1;
+ mat += matrixPalette[i2]*w2;
+ mat += matrixPalette[i3]*w3;
return mat;
}
diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp
index 634ff1392e..9a8beb6234 100644
--- a/indra/newview/llviewertexture.cpp
+++ b/indra/newview/llviewertexture.cpp
@@ -1446,10 +1446,10 @@ void LLViewerFetchedTexture::dump()
// ONLY called from LLViewerFetchedTextureList
void LLViewerFetchedTexture::destroyTexture()
{
- //if(LLImageGL::sGlobalTextureMemoryInBytes < sMaxDesiredTextureMemInBytes)//not ready to release unused memory.
- //{
- // return ;
- //}
+ if(LLImageGL::sGlobalTextureMemoryInBytes < sMaxDesiredTextureMemInBytes * 0.95f)//not ready to release unused memory.
+ {
+ return ;
+ }
if (mNeedsCreateTexture)//return if in the process of generating a new texture.
{
return ;