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-rw-r--r--indra/llwindow/llwindowsdl.cpp36
1 files changed, 14 insertions, 22 deletions
diff --git a/indra/llwindow/llwindowsdl.cpp b/indra/llwindow/llwindowsdl.cpp
index 68ad988132..8ffce862b8 100644
--- a/indra/llwindow/llwindowsdl.cpp
+++ b/indra/llwindow/llwindowsdl.cpp
@@ -57,6 +57,8 @@ extern "C" {
# include <unistd.h>
# include <sys/types.h>
# include <sys/wait.h>
+# define GLX_GLXEXT_PROTOTYPES 1
+# include <GL/glx.h>
#endif // LL_LINUX
extern BOOL gDebugWindowProc;
@@ -303,7 +305,7 @@ static SDL_Surface *Load_BMP_Resource(const char *basename)
return SDL_LoadBMP(path_buffer);
}
-#if LL_X11
+#if 0
// This is an XFree86/XOrg-specific hack for detecting the amount of Video RAM
// on this machine. It works by searching /var/log/var/log/Xorg.?.log or
// /var/log/XFree86.?.log for a ': (VideoRAM ?|Memory): (%d+) kB' regex, where
@@ -668,13 +670,7 @@ BOOL LLWindowSDL::createContext(int x, int y, int width, int height, int bits, B
}
// Detect video memory size.
-# if LL_X11
- gGLManager.mVRAM = x11_detect_VRAM_kb() / 1024;
- if (gGLManager.mVRAM != 0)
- {
- LL_INFOS() << "X11 log-parser detected " << gGLManager.mVRAM << "MB VRAM." << LL_ENDL;
- } else
-#elif LL_DARWIN
+#if LL_DARWIN
CGLRendererInfoObj info = 0;
GLint vram_megabytes = 0;
int num_renderers = 0;
@@ -685,21 +681,17 @@ BOOL LLWindowSDL::createContext(int x, int y, int width, int height, int bits, B
CGLDestroyRendererInfo(info);
} else
vram_megabytes = 256;
+#else
+ PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC queryInteger;
+ queryInteger = (PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC)
+ glXGetProcAddressARB((const GLubyte *)
+ "glXQueryCurrentRendererIntegerMESA");
+ unsigned int vram_megabytes = 0;
+ queryInteger(GLX_RENDERER_VIDEO_MEMORY_MESA, &vram_megabytes);
+# endif // LL_DARWIN
gGLManager.mVRAM = vram_megabytes;
- LL_INFOS() << "Detected " << gGLManager.mVRAM << "MB VRAM." << LL_ENDL;
-# endif // LL_X11
- {
- /*
- // fallback to letting SDL detect VRAM.
- // note: I've not seen SDL's detection ever actually find
- // VRAM != 0, but if SDL *does* detect it then that's a bonus.
- gGLManager.mVRAM = video_info->video_mem / 1024;
- if (gGLManager.mVRAM != 0)
- {
- LL_INFOS() << "SDL detected " << gGLManager.mVRAM << "MB VRAM." << LL_ENDL;
- }
- */
- }
+ if (gGLManager.mVRAM)
+ LL_INFOS() << "Detected " << gGLManager.mVRAM << "MB VRAM." << LL_ENDL;
// If VRAM is not detected, that is handled later
// *TODO: Now would be an appropriate time to check for some