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-rw-r--r--indra/llcharacter/llmotioncontroller.cpp6
-rw-r--r--indra/newview/llcontrolavatar.cpp5
-rw-r--r--indra/newview/llvoavatar.cpp5
3 files changed, 12 insertions, 4 deletions
diff --git a/indra/llcharacter/llmotioncontroller.cpp b/indra/llcharacter/llmotioncontroller.cpp
index 35e76f1d9d..bd23859bcb 100644
--- a/indra/llcharacter/llmotioncontroller.cpp
+++ b/indra/llcharacter/llmotioncontroller.cpp
@@ -814,7 +814,11 @@ void LLMotionController::updateLoadingMotions()
//-----------------------------------------------------------------------------
void LLMotionController::updateMotions(bool force_update)
{
- BOOL use_quantum = (mTimeStep != 0.f);
+ // SL-763: "Distant animated objects run at super fast speed"
+ // The use_quantum optimization does not work as implemented.
+ // Disabling until such time as someone can do a deeper dive.
+ //BOOL use_quantum = (mTimeStep != 0.f);
+ BOOL use_quantum = FALSE;
// Always update mPrevTimerElapsed
F32 cur_time = mTimer.getElapsedTimeF32();
diff --git a/indra/newview/llcontrolavatar.cpp b/indra/newview/llcontrolavatar.cpp
index 7600bc6959..7e89a97c03 100644
--- a/indra/newview/llcontrolavatar.cpp
+++ b/indra/newview/llcontrolavatar.cpp
@@ -52,8 +52,9 @@ LLControlAvatar::~LLControlAvatar()
// virtual
void LLControlAvatar::initInstance()
{
- // AXON - potential optimizations here - avoid creating system
- // avatar mesh since it's not used.
+ // AXON - potential optimizations here: avoid creating system
+ // avatar mesh content since it's not used. For now we just clean some
+ // things up after the fact in releaseMeshData().
LLVOAvatar::initInstance();
}
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp
index b1ae7f543a..1eddf92df9 100644
--- a/indra/newview/llvoavatar.cpp
+++ b/indra/newview/llvoavatar.cpp
@@ -3896,8 +3896,11 @@ void LLVOAvatar::updateTimeStep()
stopMotion(ANIM_AGENT_WALK_ADJUST);
removeAnimationData("Walk Speed");
}
- // AXON: see SL-763 - playback with altered time step does not
+ // See SL-763 - playback with altered time step does not
// appear to work correctly, odd behavior for distant avatars.
+ // As of 11-2017, LLMotionController::updateMotions() will
+ // ignore the value here. Need to re-enable if it's every
+ // fixed.
mMotionController.setTimeStep(time_step);
}