diff options
-rw-r--r-- | indra/llcharacter/llmotioncontroller.cpp | 6 | ||||
-rw-r--r-- | indra/newview/llcontrolavatar.cpp | 5 | ||||
-rw-r--r-- | indra/newview/llvoavatar.cpp | 5 |
3 files changed, 12 insertions, 4 deletions
diff --git a/indra/llcharacter/llmotioncontroller.cpp b/indra/llcharacter/llmotioncontroller.cpp index 35e76f1d9d..bd23859bcb 100644 --- a/indra/llcharacter/llmotioncontroller.cpp +++ b/indra/llcharacter/llmotioncontroller.cpp @@ -814,7 +814,11 @@ void LLMotionController::updateLoadingMotions() //----------------------------------------------------------------------------- void LLMotionController::updateMotions(bool force_update) { - BOOL use_quantum = (mTimeStep != 0.f); + // SL-763: "Distant animated objects run at super fast speed" + // The use_quantum optimization does not work as implemented. + // Disabling until such time as someone can do a deeper dive. + //BOOL use_quantum = (mTimeStep != 0.f); + BOOL use_quantum = FALSE; // Always update mPrevTimerElapsed F32 cur_time = mTimer.getElapsedTimeF32(); diff --git a/indra/newview/llcontrolavatar.cpp b/indra/newview/llcontrolavatar.cpp index 7600bc6959..7e89a97c03 100644 --- a/indra/newview/llcontrolavatar.cpp +++ b/indra/newview/llcontrolavatar.cpp @@ -52,8 +52,9 @@ LLControlAvatar::~LLControlAvatar() // virtual void LLControlAvatar::initInstance() { - // AXON - potential optimizations here - avoid creating system - // avatar mesh since it's not used. + // AXON - potential optimizations here: avoid creating system + // avatar mesh content since it's not used. For now we just clean some + // things up after the fact in releaseMeshData(). LLVOAvatar::initInstance(); } diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index b1ae7f543a..1eddf92df9 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -3896,8 +3896,11 @@ void LLVOAvatar::updateTimeStep() stopMotion(ANIM_AGENT_WALK_ADJUST); removeAnimationData("Walk Speed"); } - // AXON: see SL-763 - playback with altered time step does not + // See SL-763 - playback with altered time step does not // appear to work correctly, odd behavior for distant avatars. + // As of 11-2017, LLMotionController::updateMotions() will + // ignore the value here. Need to re-enable if it's every + // fixed. mMotionController.setTimeStep(time_step); } |