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-rw-r--r--.github/ISSUE_TEMPLATE/10-bug.yaml (renamed from .github/ISSUE_TEMPLATE/bug.yaml)0
-rw-r--r--.github/ISSUE_TEMPLATE/20-enhancement.md (renamed from .github/ISSUE_TEMPLATE/enhancement.md)0
-rw-r--r--.github/ISSUE_TEMPLATE/30-blank.yaml10
-rw-r--r--.github/ISSUE_TEMPLATE/config.yml1
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl2
5 files changed, 12 insertions, 1 deletions
diff --git a/.github/ISSUE_TEMPLATE/bug.yaml b/.github/ISSUE_TEMPLATE/10-bug.yaml
index 41208e8bf5..41208e8bf5 100644
--- a/.github/ISSUE_TEMPLATE/bug.yaml
+++ b/.github/ISSUE_TEMPLATE/10-bug.yaml
diff --git a/.github/ISSUE_TEMPLATE/enhancement.md b/.github/ISSUE_TEMPLATE/20-enhancement.md
index dd40478811..dd40478811 100644
--- a/.github/ISSUE_TEMPLATE/enhancement.md
+++ b/.github/ISSUE_TEMPLATE/20-enhancement.md
diff --git a/.github/ISSUE_TEMPLATE/30-blank.yaml b/.github/ISSUE_TEMPLATE/30-blank.yaml
new file mode 100644
index 0000000000..abe2623378
--- /dev/null
+++ b/.github/ISSUE_TEMPLATE/30-blank.yaml
@@ -0,0 +1,10 @@
+name: Blank Issue
+description: Don’t see your issue here? Open a blank issue.
+labels: [triage]
+body:
+- type: textarea
+ attributes:
+ label: Description
+ description: Please describe your issue.
+ validations:
+ required: true
diff --git a/.github/ISSUE_TEMPLATE/config.yml b/.github/ISSUE_TEMPLATE/config.yml
index 75fa187132..f2d58f5f65 100644
--- a/.github/ISSUE_TEMPLATE/config.yml
+++ b/.github/ISSUE_TEMPLATE/config.yml
@@ -1,3 +1,4 @@
+blank_issues_enabled: false
contact_links:
- name: 💬 Community Feedback (Canny)
url: https://feedback.secondlife.com
diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl
index a1da4b1f9a..8769cc0239 100644
--- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl
+++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl
@@ -98,7 +98,7 @@ void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, ou
haze_glow = max(haze_glow, .001); // set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot)
haze_glow *= glow.x;
// higher glow.x gives dimmer glow (because next step is 1 / "angle")
- haze_glow = pow(haze_glow, glow.z);
+ haze_glow = clamp(pow(haze_glow, glow.z), -10, 10);
// glow.z should be negative, so we're doing a sort of (1 / "angle") function
// add "minimum anti-solar illumination"