diff options
-rw-r--r-- | indra/newview/llfloaterpathfindingconsole.cpp | 21 |
1 files changed, 11 insertions, 10 deletions
diff --git a/indra/newview/llfloaterpathfindingconsole.cpp b/indra/newview/llfloaterpathfindingconsole.cpp index 0af16052d0..40e4ab67e2 100644 --- a/indra/newview/llfloaterpathfindingconsole.cpp +++ b/indra/newview/llfloaterpathfindingconsole.cpp @@ -1012,46 +1012,47 @@ void LLFloaterPathfindingConsole::regionCrossingOccured() void LLFloaterPathfindingConsole::fillInColorsForNavMeshVisualization()
{
+
LLPathingLib::NavMeshColors colors;
LLVector3 in = gSavedSettings.getVector3("WalkableRGB");
F32 a = gSavedSettings.getF32("WalkableA");
- colors.mWalkable= LLColor4U( in[0],in[1],in[2],a );
+ colors.mWalkable= LLColor4U( (U8)in[0],(U8)in[1],(U8)in[2],(U8)a );
in = gSavedSettings.getVector3("ObstacleRGB");
a = gSavedSettings.getF32("ObstacleA");
- colors.mObstacle= LLColor4U( in[0],in[1],in[2],a );
+ colors.mObstacle= LLColor4U( (U8)in[0],(U8)in[1],(U8)in[2],(U8)a );
in = gSavedSettings.getVector3("MaterialRGB");
a = gSavedSettings.getF32("MaterialA");
- colors.mMaterial= LLColor4U( in[0],in[1],in[2],a );
+ colors.mMaterial= LLColor4U( (U8)in[0],(U8)in[1],(U8)in[2],(U8)a );
in = gSavedSettings.getVector3("ExclusionRGB");
a = gSavedSettings.getF32("ExclusionA");
- colors.mExclusion= LLColor4U( in[0],in[1],in[2],a );
+ colors.mExclusion= LLColor4U( (U8)in[0],(U8)in[1],(U8)in[2],(U8)a );
in = gSavedSettings.getVector3("ConnectedEdgeRGB");
a = gSavedSettings.getF32("ConnectedEdgeA");
- colors.mConnectedEdge= LLColor4U( in[0],in[1],in[2],a );
+ colors.mConnectedEdge= LLColor4U( (U8)in[0],(U8)in[1],(U8)in[2],(U8)a );
in = gSavedSettings.getVector3("BoundaryEdgeRGB");
a = gSavedSettings.getF32("BoundaryEdgeA");
- colors.mBoundaryEdge= LLColor4U( in[0],in[1],in[2],a );
+ colors.mBoundaryEdge= LLColor4U( (U8)in[0],(U8)in[1],(U8)in[2],(U8)a );
in = gSavedSettings.getVector3("HeatColorBase");
a = gSavedSettings.getF32("HeatColorBaseA");
- colors.mHeatColorBase= LLColor4U( in[0],in[1],in[2],a );
+ colors.mHeatColorBase= LLColor4U( (U8)in[0],(U8)in[1],(U8)in[2],(U8)a );
in = gSavedSettings.getVector3("HeatColorMax");
a = gSavedSettings.getF32("HeatColorMaxA");
- colors.mHeatColorMax= LLColor4U( in[0],in[1],in[2],a );
+ colors.mHeatColorMax= LLColor4U( (U8)in[0],(U8)in[1],(U8)in[2],(U8)a );
in = gSavedSettings.getVector3("FaceColorRGB");
a = gSavedSettings.getF32("FaceColorA");
- colors.mFaceColor= LLColor4U( in[0],in[1],in[2],a );
+ colors.mFaceColor= LLColor4U( (U8)in[0],(U8)in[1],(U8)in[2],(U8)a );
in = gSavedSettings.getVector3("NavMeshClearRGB");
- colors.mNavMeshClear= LLColor4U( in[0],in[1],in[2],0 );
+ colors.mNavMeshClear= LLColor4U( (U8)in[0],(U8)in[1],(U8)in[2], 0 );
mNavMeshColors = colors;
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