diff options
-rw-r--r-- | indra/newview/app_settings/settings.xml | 11 | ||||
-rw-r--r-- | indra/newview/featuretable.txt | 5 | ||||
-rw-r--r-- | indra/newview/featuretable_mac.txt | 5 | ||||
-rw-r--r-- | indra/newview/featuretable_xp.txt | 5 | ||||
-rw-r--r-- | indra/newview/lldrawpoolwater.cpp | 102 | ||||
-rw-r--r-- | indra/newview/lldrawpoolwater.h | 4 | ||||
-rw-r--r-- | indra/newview/llviewercontrol.cpp | 14 | ||||
-rw-r--r-- | indra/newview/llvowater.cpp | 18 | ||||
-rw-r--r-- | indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml | 18 |
9 files changed, 169 insertions, 13 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 3f23fee865..7b3f50e4e2 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -8318,6 +8318,17 @@ <key>Value</key> <real>1.0</real> </map> + <key>RenderTransparentWater</key> + <map> + <key>Comment</key> + <string>Render water as transparent. Setting to false renders water as opaque with a simple texture applied.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> <key>RenderTreeLODFactor</key> <map> <key>Comment</key> diff --git a/indra/newview/featuretable.txt b/indra/newview/featuretable.txt index d69842d5f1..a95abd7dd1 100644 --- a/indra/newview/featuretable.txt +++ b/indra/newview/featuretable.txt @@ -42,6 +42,7 @@ RenderObjectBump 1 1 RenderReflectionDetail 1 4 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 +RenderTransparentWater 1 1 RenderTreeLODFactor 1 1.0 RenderUseImpostors 1 1 RenderVBOEnable 1 1 @@ -80,6 +81,7 @@ RenderObjectBump 1 0 RenderReflectionDetail 1 0 RenderTerrainDetail 1 0 RenderTerrainLODFactor 1 1 +RenderTransparentWater 1 0 RenderTreeLODFactor 1 0 RenderUseImpostors 1 1 RenderVolumeLODFactor 1 0.5 @@ -108,6 +110,7 @@ RenderObjectBump 1 1 RenderReflectionDetail 1 0 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 1.0 +RenderTransparentWater 1 1 RenderTreeLODFactor 1 0.5 RenderUseImpostors 1 1 RenderVolumeLODFactor 1 1.125 @@ -135,6 +138,7 @@ RenderObjectBump 1 1 RenderReflectionDetail 1 2 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 +RenderTransparentWater 1 1 RenderTreeLODFactor 1 0.5 RenderUseImpostors 1 1 RenderVolumeLODFactor 1 1.125 @@ -162,6 +166,7 @@ RenderObjectBump 1 1 RenderReflectionDetail 1 4 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 +RenderTransparentWater 1 1 RenderTreeLODFactor 1 1.0 RenderUseImpostors 1 1 RenderVolumeLODFactor 1 2.0 diff --git a/indra/newview/featuretable_mac.txt b/indra/newview/featuretable_mac.txt index f030c9f8e5..6dabef53a8 100644 --- a/indra/newview/featuretable_mac.txt +++ b/indra/newview/featuretable_mac.txt @@ -43,6 +43,7 @@ RenderObjectBump 1 1 RenderReflectionDetail 1 3 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 +RenderTransparentWater 1 1 RenderTreeLODFactor 1 1.0 RenderUseImpostors 1 1 RenderVBOEnable 1 1 @@ -80,6 +81,7 @@ RenderObjectBump 1 0 RenderReflectionDetail 1 0 RenderTerrainDetail 1 0 RenderTerrainLODFactor 1 1 +RenderTransparentWater 1 0 RenderTreeLODFactor 1 0 RenderUseImpostors 1 1 RenderVolumeLODFactor 1 0.5 @@ -107,6 +109,7 @@ RenderObjectBump 1 1 RenderReflectionDetail 1 0 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 1.0 +RenderTransparentWater 1 1 RenderTreeLODFactor 1 0.5 RenderUseImpostors 1 1 RenderVolumeLODFactor 1 1.125 @@ -133,6 +136,7 @@ RenderObjectBump 1 1 RenderReflectionDetail 1 2 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 +RenderTransparentWater 1 1 RenderTreeLODFactor 1 0.5 RenderUseImpostors 1 1 RenderVolumeLODFactor 1 1.125 @@ -159,6 +163,7 @@ RenderObjectBump 1 1 RenderReflectionDetail 1 3 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 +RenderTransparentWater 1 1 RenderTreeLODFactor 1 1.0 RenderUseImpostors 1 1 RenderVolumeLODFactor 1 2.0 diff --git a/indra/newview/featuretable_xp.txt b/indra/newview/featuretable_xp.txt index dae7705971..a09ba17c62 100644 --- a/indra/newview/featuretable_xp.txt +++ b/indra/newview/featuretable_xp.txt @@ -42,6 +42,7 @@ RenderObjectBump 1 1 RenderReflectionDetail 1 4 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 +RenderTransparentWater 1 1 RenderTreeLODFactor 1 1.0 RenderUseImpostors 1 1 RenderVBOEnable 1 1 @@ -80,6 +81,7 @@ RenderObjectBump 1 0 RenderReflectionDetail 1 0 RenderTerrainDetail 1 0 RenderTerrainLODFactor 1 1 +RenderTransparentWater 1 0 RenderTreeLODFactor 1 0 RenderUseImpostors 1 1 RenderVolumeLODFactor 1 0.5 @@ -108,6 +110,7 @@ RenderObjectBump 1 1 RenderReflectionDetail 1 0 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 1.0 +RenderTransparentWater 1 1 RenderTreeLODFactor 1 0.5 RenderUseImpostors 1 1 RenderVolumeLODFactor 1 1.125 @@ -135,6 +138,7 @@ RenderObjectBump 1 1 RenderReflectionDetail 1 2 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 +RenderTransparentWater 1 1 RenderTreeLODFactor 1 0.5 RenderUseImpostors 1 1 RenderVolumeLODFactor 1 1.125 @@ -162,6 +166,7 @@ RenderObjectBump 1 1 RenderReflectionDetail 1 4 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 +RenderTransparentWater 1 1 RenderTreeLODFactor 1 1.0 RenderUseImpostors 1 1 RenderVolumeLODFactor 1 2.0 diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp index 6126908231..f6b3ec7764 100644 --- a/indra/newview/lldrawpoolwater.cpp +++ b/indra/newview/lldrawpoolwater.cpp @@ -48,7 +48,8 @@ #include "llviewershadermgr.h" #include "llwaterparammanager.h" -const LLUUID WATER_TEST("2bfd3884-7e27-69b9-ba3a-3e673f680004"); +const LLUUID TRANSPARENT_WATER_TEXTURE("2bfd3884-7e27-69b9-ba3a-3e673f680004"); +const LLUUID OPAQUE_WATER_TEXTURE("43c32285-d658-1793-c123-bf86315de055"); static float sTime; @@ -71,10 +72,14 @@ LLDrawPoolWater::LLDrawPoolWater() : gGL.getTexUnit(0)->bind(mHBTex[1]); mHBTex[1]->setAddressMode(LLTexUnit::TAM_CLAMP); - mWaterImagep = LLViewerTextureManager::getFetchedTexture(WATER_TEST); - mWaterImagep->setNoDelete() ; + + mWaterImagep = LLViewerTextureManager::getFetchedTexture(TRANSPARENT_WATER_TEXTURE); + llassert(mWaterImagep); + mWaterImagep->setNoDelete(); + mOpaqueWaterImagep = LLViewerTextureManager::getFetchedTexture(OPAQUE_WATER_TEXTURE); + llassert(mOpaqueWaterImagep); mWaterNormp = LLViewerTextureManager::getFetchedTexture(DEFAULT_WATER_NORMAL); - mWaterNormp->setNoDelete() ; + mWaterNormp->setNoDelete(); restoreGL(); } @@ -161,6 +166,14 @@ void LLDrawPoolWater::render(S32 pass) std::sort(mDrawFace.begin(), mDrawFace.end(), LLFace::CompareDistanceGreater()); + // See if we are rendering water as opaque or not + if (!gSavedSettings.getBOOL("RenderTransparentWater")) + { + // render water for low end hardware + renderOpaqueLegacyWater(); + return; + } + LLGLEnable blend(GL_BLEND); if ((mVertexShaderLevel > 0) && !sSkipScreenCopy) @@ -314,6 +327,87 @@ void LLDrawPoolWater::render(S32 pass) gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); } +// for low end hardware +void LLDrawPoolWater::renderOpaqueLegacyWater() +{ + LLVOSky *voskyp = gSky.mVOSkyp; + + stop_glerror(); + + // Depth sorting and write to depth buffer + // since this is opaque, we should see nothing + // behind the water. No blending because + // of no transparency. And no face culling so + // that the underside of the water is also opaque. + LLGLDepthTest gls_depth(GL_TRUE, GL_TRUE); + LLGLDisable no_cull(GL_CULL_FACE); + LLGLDisable no_blend(GL_BLEND); + + gPipeline.disableLights(); + + mOpaqueWaterImagep->addTextureStats(1024.f*1024.f); + + // Activate the texture binding and bind one + // texture since all images will have the same texture + gGL.getTexUnit(0)->activate(); + gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); + gGL.getTexUnit(0)->bind(mOpaqueWaterImagep); + + // Automatically generate texture coords for water texture + glEnable(GL_TEXTURE_GEN_S); //texture unit 0 + glEnable(GL_TEXTURE_GEN_T); //texture unit 0 + glTexGenf(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR); + glTexGenf(GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR); + + // Use the fact that we know all water faces are the same size + // to save some computation + + // Slowly move texture coordinates over time so the watter appears + // to be moving. + F32 movement_period_secs = 50.f; + + F32 offset = fmod(gFrameTimeSeconds, movement_period_secs); + + if (movement_period_secs != 0) + { + offset /= movement_period_secs; + } + else + { + offset = 0; + } + + F32 tp0[4] = { 16.f / 256.f, 0.0f, 0.0f, offset }; + F32 tp1[4] = { 0.0f, 16.f / 256.f, 0.0f, offset }; + + glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0); + glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1); + + glColor3f(1.f, 1.f, 1.f); + + for (std::vector<LLFace*>::iterator iter = mDrawFace.begin(); + iter != mDrawFace.end(); iter++) + { + LLFace *face = *iter; + if (voskyp->isReflFace(face)) + { + continue; + } + + face->renderIndexed(); + } + + stop_glerror(); + + // Reset the settings back to expected values + glDisable(GL_TEXTURE_GEN_S); //texture unit 0 + glDisable(GL_TEXTURE_GEN_T); //texture unit 0 + + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); +} + + void LLDrawPoolWater::renderReflection(LLFace* face) { LLVOSky *voskyp = gSky.mVOSkyp; diff --git a/indra/newview/lldrawpoolwater.h b/indra/newview/lldrawpoolwater.h index 3ab4bc5e2c..dff1830129 100644 --- a/indra/newview/lldrawpoolwater.h +++ b/indra/newview/lldrawpoolwater.h @@ -39,6 +39,7 @@ class LLDrawPoolWater: public LLFacePool protected: LLPointer<LLViewerTexture> mHBTex[2]; LLPointer<LLViewerTexture> mWaterImagep; + LLPointer<LLViewerTexture> mOpaqueWaterImagep; LLPointer<LLViewerTexture> mWaterNormp; public: @@ -81,6 +82,9 @@ public: void renderReflection(LLFace* face); void shade(); + +protected: + void renderOpaqueLegacyWater(); }; void cgErrorCallback(); diff --git a/indra/newview/llviewercontrol.cpp b/indra/newview/llviewercontrol.cpp index fbec2a7b9e..117e49d67f 100644 --- a/indra/newview/llviewercontrol.cpp +++ b/indra/newview/llviewercontrol.cpp @@ -117,10 +117,23 @@ static bool handleSetShaderChanged(const LLSD& newvalue) gBumpImageList.destroyGL(); gBumpImageList.restoreGL(); + // Changing shader also changes the terrain detail to high, reflect that change here + if (newvalue.asBoolean()) + { + // shaders enabled, set terrain detail to high + gSavedSettings.setS32("RenderTerrainDetail", 1); + } + // else, leave terrain detail as is LLViewerShaderMgr::instance()->setShaders(); return true; } +bool handleRenderTransparentWaterChanged(const LLSD& newvalue) +{ + LLWorld::getInstance()->updateWaterObjects(); + return true; +} + static bool handleReleaseGLBufferChanged(const LLSD& newvalue) { if (gPipeline.isInit()) @@ -637,6 +650,7 @@ void settings_setup_listeners() gSavedSettings.getControl("ShowMiniLocationPanel")->getSignal()->connect(boost::bind(&toggle_show_mini_location_panel, _2)); gSavedSettings.getControl("ShowObjectRenderingCost")->getSignal()->connect(boost::bind(&toggle_show_object_render_cost, _2)); gSavedSettings.getControl("ForceShowGrid")->getSignal()->connect(boost::bind(&handleForceShowGrid, _2)); + gSavedSettings.getControl("RenderTransparentWater")->getSignal()->connect(boost::bind(&handleRenderTransparentWaterChanged, _2)); } #if TEST_CACHED_CONTROL diff --git a/indra/newview/llvowater.cpp b/indra/newview/llvowater.cpp index 9280eb8fa4..71f08ec36d 100644 --- a/indra/newview/llvowater.cpp +++ b/indra/newview/llvowater.cpp @@ -60,8 +60,10 @@ const U32 WIDTH = (N_RES * WAVE_STEP); //128.f //64 // width of wave tile, in const F32 WAVE_STEP_INV = (1. / WAVE_STEP); -LLVOWater::LLVOWater(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp) -: LLStaticViewerObject(id, pcode, regionp), +LLVOWater::LLVOWater(const LLUUID &id, + const LLPCode pcode, + LLViewerRegion *regionp) : + LLStaticViewerObject(id, pcode, regionp), mRenderType(LLPipeline::RENDER_TYPE_WATER) { // Terrain must draw during selection passes so it can block objects behind it. @@ -153,11 +155,17 @@ BOOL LLVOWater::updateGeometry(LLDrawable *drawable) LLStrider<U16> indicesp; U16 index_offset; - S32 size = 16; - S32 num_quads = size*size; - face->setSize(4*num_quads, 6*num_quads); + // A quad is 4 vertices and 6 indices (making 2 triangles) + static const unsigned int vertices_per_quad = 4; + static const unsigned int indices_per_quad = 6; + const S32 size = gSavedSettings.getBOOL("RenderTransparentWater") ? 16 : 1; + + const S32 num_quads = size * size; + face->setSize(vertices_per_quad * num_quads, + indices_per_quad * num_quads); + if (face->mVertexBuffer.isNull()) { face->mVertexBuffer = new LLVertexBuffer(LLDrawPoolWater::VERTEX_DATA_MASK, GL_DYNAMIC_DRAW_ARB); diff --git a/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml b/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml index aae373ed33..3ceee60927 100644 --- a/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml +++ b/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml @@ -175,6 +175,16 @@ Shaders: </text> <check_box + control_name="RenderTransparentWater" + height="16" + initial_value="true" + label="Transparent Water" + layout="topleft" + left_delta="0" + name="BumpShiny" + top_pad="7" + width="256" /> + <check_box control_name="RenderObjectBump" height="16" initial_value="true" @@ -182,7 +192,7 @@ layout="topleft" left_delta="0" name="BumpShiny" - top_pad="7" + top_pad="1" width="256" /> <check_box control_name="VertexShaderEnable" @@ -279,7 +289,7 @@ length="1" top_pad="8" follows="top|left" - height="23" + height="12" width="110" word_wrap="true" layout="topleft" @@ -289,10 +299,10 @@ </text> <combo_box control_name="RenderReflectionDetail" - height="23" + height="18" layout="topleft" left_delta="10" - top_pad ="0" + top_pad ="3" name="Reflections" width="150"> <combo_box.item |