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-rw-r--r--indra/llrender/llglslshader.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp
index 7be1fd0702..91d756c0d1 100644
--- a/indra/llrender/llglslshader.cpp
+++ b/indra/llrender/llglslshader.cpp
@@ -969,7 +969,7 @@ BOOL LLGLSLShader::mapUniforms(const vector<LLStaticHashedString> * uniforms)
{ // See slide 35 and more of https://docs.huihoo.com/apple/wwdc/2011/session_420__advances_in_opengl_for_mac_os_x_lion.pdf
static const GLuint BLOCKBINDING = 1; //picked by us
//Get the index, similar to a uniform location
- GLuint UBOBlockIndex = glGetUniformBlockIndex(mProgramObject, "UBO");
+ GLuint UBOBlockIndex = glGetUniformBlockIndex(mProgramObject, "ReflectionProbes");
//Set this index to a binding index
glUniformBlockBinding(mProgramObject, UBOBlockIndex, BLOCKBINDING);
}