diff options
-rwxr-xr-x | indra/llmath/v3dmath.h | 91 | ||||
-rwxr-xr-x | indra/llmath/v3math.h | 15 | ||||
-rwxr-xr-x | indra/newview/llmanipscale.cpp | 111 |
3 files changed, 105 insertions, 112 deletions
diff --git a/indra/llmath/v3dmath.h b/indra/llmath/v3dmath.h index 578dcdc8ea..cab4c93a9f 100755 --- a/indra/llmath/v3dmath.h +++ b/indra/llmath/v3dmath.h @@ -101,25 +101,25 @@ class LLVector3d F64 operator[](int idx) const { return mdV[idx]; } F64 &operator[](int idx) { return mdV[idx]; } - friend LLVector3d operator+(const LLVector3d &a, const LLVector3d &b); // Return vector a + b - friend LLVector3d operator-(const LLVector3d &a, const LLVector3d &b); // Return vector a minus b - friend F64 operator*(const LLVector3d &a, const LLVector3d &b); // Return a dot b - friend LLVector3d operator%(const LLVector3d &a, const LLVector3d &b); // Return a cross b - friend LLVector3d operator*(const LLVector3d &a, const F64 k); // Return a times scaler k - friend LLVector3d operator/(const LLVector3d &a, const F64 k); // Return a divided by scaler k - friend LLVector3d operator*(const F64 k, const LLVector3d &a); // Return a times scaler k - friend bool operator==(const LLVector3d &a, const LLVector3d &b); // Return a == b - friend bool operator!=(const LLVector3d &a, const LLVector3d &b); // Return a != b - - friend const LLVector3d& operator+=(LLVector3d &a, const LLVector3d &b); // Return vector a + b - friend const LLVector3d& operator-=(LLVector3d &a, const LLVector3d &b); // Return vector a minus b - friend const LLVector3d& operator%=(LLVector3d &a, const LLVector3d &b); // Return a cross b - friend const LLVector3d& operator*=(LLVector3d &a, const F64 k); // Return a times scaler k - friend const LLVector3d& operator/=(LLVector3d &a, const F64 k); // Return a divided by scaler k - - friend LLVector3d operator-(const LLVector3d &a); // Return vector -a - - friend std::ostream& operator<<(std::ostream& s, const LLVector3d &a); // Stream a + friend LLVector3d operator+(const LLVector3d& a, const LLVector3d& b); // Return vector a + b + friend LLVector3d operator-(const LLVector3d& a, const LLVector3d& b); // Return vector a minus b + friend F64 operator*(const LLVector3d& a, const LLVector3d& b); // Return a dot b + friend LLVector3d operator%(const LLVector3d& a, const LLVector3d& b); // Return a cross b + friend LLVector3d operator*(const LLVector3d& a, const F64 k); // Return a times scaler k + friend LLVector3d operator/(const LLVector3d& a, const F64 k); // Return a divided by scaler k + friend LLVector3d operator*(const F64 k, const LLVector3d& a); // Return a times scaler k + friend bool operator==(const LLVector3d& a, const LLVector3d& b); // Return a == b + friend bool operator!=(const LLVector3d& a, const LLVector3d& b); // Return a != b + + friend const LLVector3d& operator+=(LLVector3d& a, const LLVector3d& b); // Return vector a + b + friend const LLVector3d& operator-=(LLVector3d& a, const LLVector3d& b); // Return vector a minus b + friend const LLVector3d& operator%=(LLVector3d& a, const LLVector3d& b); // Return a cross b + friend const LLVector3d& operator*=(LLVector3d& a, const F64 k); // Return a times scaler k + friend const LLVector3d& operator/=(LLVector3d& a, const F64 k); // Return a divided by scaler k + + friend LLVector3d operator-(const LLVector3d& a); // Return vector -a + + friend std::ostream& operator<<(std::ostream& s, const LLVector3d& a); // Stream a static BOOL parseVector3d(const std::string& buf, LLVector3d* value); @@ -298,59 +298,59 @@ inline F64 LLVector3d::lengthSquared(void) const return mdV[0]*mdV[0] + mdV[1]*mdV[1] + mdV[2]*mdV[2]; } -inline LLVector3d operator+(const LLVector3d &a, const LLVector3d &b) +inline LLVector3d operator+(const LLVector3d& a, const LLVector3d& b) { LLVector3d c(a); return c += b; } -inline LLVector3d operator-(const LLVector3d &a, const LLVector3d &b) +inline LLVector3d operator-(const LLVector3d& a, const LLVector3d& b) { LLVector3d c(a); return c -= b; } -inline F64 operator*(const LLVector3d &a, const LLVector3d &b) +inline F64 operator*(const LLVector3d& a, const LLVector3d& b) { return (a.mdV[0]*b.mdV[0] + a.mdV[1]*b.mdV[1] + a.mdV[2]*b.mdV[2]); } -inline LLVector3d operator%(const LLVector3d &a, const LLVector3d &b) +inline LLVector3d operator%(const LLVector3d& a, const LLVector3d& b) { return LLVector3d( a.mdV[1]*b.mdV[2] - b.mdV[1]*a.mdV[2], a.mdV[2]*b.mdV[0] - b.mdV[2]*a.mdV[0], a.mdV[0]*b.mdV[1] - b.mdV[0]*a.mdV[1] ); } -inline LLVector3d operator/(const LLVector3d &a, const F64 k) +inline LLVector3d operator/(const LLVector3d& a, const F64 k) { F64 t = 1.f / k; return LLVector3d( a.mdV[0] * t, a.mdV[1] * t, a.mdV[2] * t ); } -inline LLVector3d operator*(const LLVector3d &a, const F64 k) +inline LLVector3d operator*(const LLVector3d& a, const F64 k) { return LLVector3d( a.mdV[0] * k, a.mdV[1] * k, a.mdV[2] * k ); } -inline LLVector3d operator*(F64 k, const LLVector3d &a) +inline LLVector3d operator*(F64 k, const LLVector3d& a) { return LLVector3d( a.mdV[0] * k, a.mdV[1] * k, a.mdV[2] * k ); } -inline bool operator==(const LLVector3d &a, const LLVector3d &b) +inline bool operator==(const LLVector3d& a, const LLVector3d& b) { return ( (a.mdV[0] == b.mdV[0]) &&(a.mdV[1] == b.mdV[1]) &&(a.mdV[2] == b.mdV[2])); } -inline bool operator!=(const LLVector3d &a, const LLVector3d &b) +inline bool operator!=(const LLVector3d& a, const LLVector3d& b) { return ( (a.mdV[0] != b.mdV[0]) ||(a.mdV[1] != b.mdV[1]) ||(a.mdV[2] != b.mdV[2])); } -inline const LLVector3d& operator+=(LLVector3d &a, const LLVector3d &b) +inline const LLVector3d& operator+=(LLVector3d& a, const LLVector3d& b) { a.mdV[0] += b.mdV[0]; a.mdV[1] += b.mdV[1]; @@ -358,7 +358,7 @@ inline const LLVector3d& operator+=(LLVector3d &a, const LLVector3d &b) return a; } -inline const LLVector3d& operator-=(LLVector3d &a, const LLVector3d &b) +inline const LLVector3d& operator-=(LLVector3d& a, const LLVector3d& b) { a.mdV[0] -= b.mdV[0]; a.mdV[1] -= b.mdV[1]; @@ -366,14 +366,14 @@ inline const LLVector3d& operator-=(LLVector3d &a, const LLVector3d &b) return a; } -inline const LLVector3d& operator%=(LLVector3d &a, const LLVector3d &b) +inline const LLVector3d& operator%=(LLVector3d& a, const LLVector3d& b) { LLVector3d ret( a.mdV[1]*b.mdV[2] - b.mdV[1]*a.mdV[2], a.mdV[2]*b.mdV[0] - b.mdV[2]*a.mdV[0], a.mdV[0]*b.mdV[1] - b.mdV[0]*a.mdV[1]); a = ret; return a; } -inline const LLVector3d& operator*=(LLVector3d &a, const F64 k) +inline const LLVector3d& operator*=(LLVector3d& a, const F64 k) { a.mdV[0] *= k; a.mdV[1] *= k; @@ -381,7 +381,7 @@ inline const LLVector3d& operator*=(LLVector3d &a, const F64 k) return a; } -inline const LLVector3d& operator/=(LLVector3d &a, const F64 k) +inline const LLVector3d& operator/=(LLVector3d& a, const F64 k) { F64 t = 1.f / k; a.mdV[0] *= t; @@ -390,12 +390,12 @@ inline const LLVector3d& operator/=(LLVector3d &a, const F64 k) return a; } -inline LLVector3d operator-(const LLVector3d &a) +inline LLVector3d operator-(const LLVector3d& a) { return LLVector3d( -a.mdV[0], -a.mdV[1], -a.mdV[2] ); } -inline F64 dist_vec(const LLVector3d &a, const LLVector3d &b) +inline F64 dist_vec(const LLVector3d& a, const LLVector3d& b) { F64 x = a.mdV[0] - b.mdV[0]; F64 y = a.mdV[1] - b.mdV[1]; @@ -403,7 +403,7 @@ inline F64 dist_vec(const LLVector3d &a, const LLVector3d &b) return (F32) sqrt( x*x + y*y + z*z ); } -inline F64 dist_vec_squared(const LLVector3d &a, const LLVector3d &b) +inline F64 dist_vec_squared(const LLVector3d& a, const LLVector3d& b) { F64 x = a.mdV[0] - b.mdV[0]; F64 y = a.mdV[1] - b.mdV[1]; @@ -411,14 +411,14 @@ inline F64 dist_vec_squared(const LLVector3d &a, const LLVector3d &b) return x*x + y*y + z*z; } -inline F64 dist_vec_squared2D(const LLVector3d &a, const LLVector3d &b) +inline F64 dist_vec_squared2D(const LLVector3d& a, const LLVector3d& b) { F64 x = a.mdV[0] - b.mdV[0]; F64 y = a.mdV[1] - b.mdV[1]; return x*x + y*y; } -inline LLVector3d lerp(const LLVector3d &a, const LLVector3d &b, const F64 u) +inline LLVector3d lerp(const LLVector3d& a, const LLVector3d& b, const F64 u) { return LLVector3d( a.mdV[VX] + (b.mdV[VX] - a.mdV[VX]) * u, @@ -450,7 +450,7 @@ inline F64 angle_between(const LLVector3d& a, const LLVector3d& b) return angle; } -inline BOOL are_parallel(const LLVector3d &a, const LLVector3d &b, const F64 epsilon) +inline BOOL are_parallel(const LLVector3d& a, const LLVector3d& b, const F64 epsilon) { LLVector3d an = a; LLVector3d bn = b; @@ -465,11 +465,22 @@ inline BOOL are_parallel(const LLVector3d &a, const LLVector3d &b, const F64 eps } -inline LLVector3d projected_vec(const LLVector3d &a, const LLVector3d &b) +inline LLVector3d projected_vec(const LLVector3d& a, const LLVector3d& b) { LLVector3d project_axis = b; project_axis.normalize(); return project_axis * (a * project_axis); } +inline LLVector3d inverse_projected_vec(const LLVector3d& a, const LLVector3d& b) +{ + LLVector3d normalized_a = a; + normalized_a.normalize(); + LLVector3d normalized_b = b; + F64 b_length = normalized_b.normalize(); + + F64 dot_product = normalized_a * normalized_b; + return normalized_a * (b_length / dot_product); +} + #endif // LL_V3DMATH_H diff --git a/indra/llmath/v3math.h b/indra/llmath/v3math.h index 0432aeba4c..c807a30f7b 100755 --- a/indra/llmath/v3math.h +++ b/indra/llmath/v3math.h @@ -159,6 +159,9 @@ F32 dist_vec(const LLVector3 &a, const LLVector3 &b); // Returns distance betwe F32 dist_vec_squared(const LLVector3 &a, const LLVector3 &b);// Returns distance squared between a and b F32 dist_vec_squared2D(const LLVector3 &a, const LLVector3 &b);// Returns distance squared between a and b ignoring Z component LLVector3 projected_vec(const LLVector3 &a, const LLVector3 &b); // Returns vector a projected on vector b +// Returns a vector in direction of a, such that when projected onto b, gives you the same value as b +// in other words: projected_vec(inverse_projected_vec(a, b), b) == b; +LLVector3 inverse_projected_vec(const LLVector3 &a, const LLVector3 &b); LLVector3 parallel_component(const LLVector3 &a, const LLVector3 &b); // Returns vector a projected on vector b (same as projected_vec) LLVector3 orthogonal_component(const LLVector3 &a, const LLVector3 &b); // Returns component of vector a not parallel to vector b (same as projected_vec) LLVector3 lerp(const LLVector3 &a, const LLVector3 &b, F32 u); // Returns a vector that is a linear interpolation between a and b @@ -495,6 +498,18 @@ inline LLVector3 projected_vec(const LLVector3 &a, const LLVector3 &b) return project_axis * (a * project_axis); } +inline LLVector3 inverse_projected_vec(const LLVector3& a, const LLVector3& b) +{ + LLVector3 normalized_a = a; + normalized_a.normalize(); + LLVector3 normalized_b = b; + F32 b_length = normalized_b.normalize(); + + F32 dot_product = normalized_a * normalized_b; + //NB: if a _|_ b, then returns an infinite vector + return normalized_a * (b_length / dot_product); +} + inline LLVector3 parallel_component(const LLVector3 &a, const LLVector3 &b) { return projected_vec(a, b); diff --git a/indra/newview/llmanipscale.cpp b/indra/newview/llmanipscale.cpp index ae0884ac5d..087f617bbb 100755 --- a/indra/newview/llmanipscale.cpp +++ b/indra/newview/llmanipscale.cpp @@ -843,121 +843,85 @@ void LLManipScale::drag( S32 x, S32 y ) // Scale around the void LLManipScale::dragCorner( S32 x, S32 y ) { - LLBBox bbox = LLSelectMgr::getInstance()->getBBoxOfSelection(); - // Suppress scale if mouse hasn't moved. if (x == mLastMouseX && y == mLastMouseY) { - // sendUpdates(TRUE,TRUE,TRUE); return; } - mLastMouseX = x; mLastMouseY = y; - LLVector3d drag_start_point_global = mDragStartPointGlobal; - LLVector3d drag_start_center_global = mDragStartCenterGlobal; - LLVector3 drag_start_point_agent = gAgent.getPosAgentFromGlobal(drag_start_point_global); - LLVector3 drag_start_center_agent = gAgent.getPosAgentFromGlobal(drag_start_center_global); + LLVector3 drag_start_point_agent = gAgent.getPosAgentFromGlobal(mDragStartPointGlobal); + LLVector3 drag_start_center_agent = gAgent.getPosAgentFromGlobal(mDragStartCenterGlobal); LLVector3d drag_start_dir_d; - drag_start_dir_d.setVec(drag_start_point_global - drag_start_center_global); - LLVector3 drag_start_dir_f; - drag_start_dir_f.setVec(drag_start_dir_d); + drag_start_dir_d.setVec(mDragStartPointGlobal - mDragStartCenterGlobal); F32 s = 0; F32 t = 0; - nearestPointOnLineFromMouse(x, y, - drag_start_center_agent, - drag_start_point_agent, - s, t ); - - F32 drag_start_dist = dist_vec(drag_start_point_agent, drag_start_center_agent); + drag_start_center_agent, + drag_start_point_agent, + s, t ); if( s <= 0 ) // we only care about intersections in front of the camera { return; } + mDragPointGlobal = lerp(mDragStartCenterGlobal, mDragStartPointGlobal, t); - LLVector3d drag_point_global = drag_start_center_global + t * drag_start_dir_d; - - F32 scale_factor = t; - - BOOL uniform = LLManipScale::getUniform(); - - if( !uniform ) - { - scale_factor = 0.5f + (scale_factor * 0.5f); - } + LLBBox bbox = LLSelectMgr::getInstance()->getBBoxOfSelection(); + F32 scale_factor = 1.f; + F32 max_scale = partToMaxScale(mManipPart, bbox); + F32 min_scale = partToMinScale(mManipPart, bbox); + BOOL uniform = LLManipScale::getUniform(); // check for snapping - LLVector3 drag_center_agent = gAgent.getPosAgentFromGlobal(drag_point_global); LLVector3 mouse_on_plane1; - getMousePointOnPlaneAgent(mouse_on_plane1, x, y, drag_center_agent, mScalePlaneNormal1); - LLVector3 mouse_on_plane2; - getMousePointOnPlaneAgent(mouse_on_plane2, x, y, drag_center_agent, mScalePlaneNormal2); - LLVector3 mouse_dir_1 = mouse_on_plane1 - mScaleCenter; - LLVector3 mouse_dir_2 = mouse_on_plane2 - mScaleCenter; - LLVector3 mouse_to_scale_line_1 = mouse_dir_1 - projected_vec(mouse_dir_1, mScaleDir); - LLVector3 mouse_to_scale_line_2 = mouse_dir_2 - projected_vec(mouse_dir_2, mScaleDir); - LLVector3 mouse_to_scale_line_dir_1 = mouse_to_scale_line_1; - mouse_to_scale_line_dir_1.normVec(); - if (mouse_to_scale_line_dir_1 * mSnapGuideDir1 < 0.f) - { - // need to keep sign of mouse offset wrt to snap guide direction - mouse_to_scale_line_dir_1 *= -1.f; - } - LLVector3 mouse_to_scale_line_dir_2 = mouse_to_scale_line_2; - mouse_to_scale_line_dir_2.normVec(); - if (mouse_to_scale_line_dir_2 * mSnapGuideDir2 < 0.f) - { - // need to keep sign of mouse offset wrt to snap guide direction - mouse_to_scale_line_dir_2 *= -1.f; - } + getMousePointOnPlaneAgent(mouse_on_plane1, x, y, mScaleCenter, mScalePlaneNormal1); + mouse_on_plane1 -= mScaleCenter; - F32 snap_dir_dot_mouse_offset1 = mSnapGuideDir1 * mouse_to_scale_line_dir_1; - F32 snap_dir_dot_mouse_offset2 = mSnapGuideDir2 * mouse_to_scale_line_dir_2; + LLVector3 mouse_on_plane2; + getMousePointOnPlaneAgent(mouse_on_plane2, x, y, mScaleCenter, mScalePlaneNormal2); + mouse_on_plane2 -= mScaleCenter; - F32 dist_from_scale_line_1 = mouse_to_scale_line_1 * mouse_to_scale_line_dir_1; - F32 dist_from_scale_line_2 = mouse_to_scale_line_2 * mouse_to_scale_line_dir_2; + LLVector3 projected_drag_pos1 = inverse_projected_vec(mScaleDir, orthogonal_component(mouse_on_plane1, mSnapGuideDir1)); + LLVector3 projected_drag_pos2 = inverse_projected_vec(mScaleDir, orthogonal_component(mouse_on_plane2, mSnapGuideDir2)); - F32 max_scale = partToMaxScale(mManipPart, bbox); - F32 min_scale = partToMinScale(mManipPart, bbox); + LLVector3 mouse_offset_from_scale_line_1 = orthogonal_component(mouse_on_plane1, mScaleDir); + LLVector3 mouse_offset_from_scale_line_2 = orthogonal_component(mouse_on_plane2, mScaleDir); BOOL snap_enabled = gSavedSettings.getBOOL("SnapEnabled"); - if (snap_enabled && dist_from_scale_line_1 > mSnapRegimeOffset * snap_dir_dot_mouse_offset1) + if (snap_enabled && (mouse_on_plane1 - projected_drag_pos1) * mSnapGuideDir1 > mSnapRegimeOffset) { - mInSnapRegime = TRUE; - LLVector3 projected_drag_pos = mouse_on_plane1 - (dist_from_scale_line_1 / snap_dir_dot_mouse_offset1) * mSnapGuideDir1; - F32 drag_dist = (projected_drag_pos - mScaleCenter) * mScaleDir; + F32 drag_dist = projected_drag_pos1.length(); - F32 cur_subdivisions = llclamp(getSubdivisionLevel(projected_drag_pos, mScaleDir, mScaleSnapUnit1), sGridMinSubdivisionLevel, sGridMaxSubdivisionLevel); + F32 cur_subdivisions = llclamp(getSubdivisionLevel(projected_drag_pos1, mScaleDir, mScaleSnapUnit1), sGridMinSubdivisionLevel, sGridMaxSubdivisionLevel); F32 snap_dist = mScaleSnapUnit1 / (2.f * cur_subdivisions); F32 relative_snap_dist = fmodf(drag_dist + snap_dist, mScaleSnapUnit1 / cur_subdivisions); mScaleSnapValue = llclamp((drag_dist - (relative_snap_dist - snap_dist)), min_scale, max_scale); - scale_factor = mScaleSnapValue / drag_start_dist; - if( !uniform ) + mInSnapRegime = TRUE; + scale_factor = mScaleSnapValue / dist_vec(drag_start_point_agent, drag_start_center_agent); + if (!uniform) { scale_factor *= 0.5f; } } - else if (snap_enabled && dist_from_scale_line_2 > mSnapRegimeOffset * snap_dir_dot_mouse_offset2) + else if (snap_enabled && (mouse_on_plane2 - projected_drag_pos2) * mSnapGuideDir2 > mSnapRegimeOffset ) { - mInSnapRegime = TRUE; - LLVector3 projected_drag_pos = mouse_on_plane2 - (dist_from_scale_line_2 / snap_dir_dot_mouse_offset2) * mSnapGuideDir2; - F32 drag_dist = (projected_drag_pos - mScaleCenter) * mScaleDir; + F32 drag_dist = projected_drag_pos2.length(); - F32 cur_subdivisions = llclamp(getSubdivisionLevel(projected_drag_pos, mScaleDir, mScaleSnapUnit2), sGridMinSubdivisionLevel, sGridMaxSubdivisionLevel); + F32 cur_subdivisions = llclamp(getSubdivisionLevel(projected_drag_pos2, mScaleDir, mScaleSnapUnit2), sGridMinSubdivisionLevel, sGridMaxSubdivisionLevel); F32 snap_dist = mScaleSnapUnit2 / (2.f * cur_subdivisions); F32 relative_snap_dist = fmodf(drag_dist + snap_dist, mScaleSnapUnit2 / cur_subdivisions); mScaleSnapValue = llclamp((drag_dist - (relative_snap_dist - snap_dist)), min_scale, max_scale); - scale_factor = mScaleSnapValue / drag_start_dist; - if( !uniform ) + mInSnapRegime = TRUE; + scale_factor = mScaleSnapValue / dist_vec(drag_start_point_agent, drag_start_center_agent); + if (!uniform) { scale_factor *= 0.5f; } @@ -965,8 +929,14 @@ void LLManipScale::dragCorner( S32 x, S32 y ) else { mInSnapRegime = FALSE; + scale_factor = t; + if (!uniform) + { + scale_factor = 0.5f + (scale_factor * 0.5f); + } } + F32 max_scale_factor = get_default_max_prim_scale() / MIN_PRIM_SCALE; F32 min_scale_factor = MIN_PRIM_SCALE / get_default_max_prim_scale(); @@ -1069,9 +1039,6 @@ void LLManipScale::dragCorner( S32 x, S32 y ) } } - - - mDragPointGlobal = drag_point_global; } |