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-rw-r--r--autobuild.xml54
-rw-r--r--indra/cmake/LLRender.cmake1
-rw-r--r--indra/llappearance/lltexlayer.cpp2
-rw-r--r--indra/llmath/llquaternion.cpp20
-rw-r--r--indra/llmath/llquaternion.h4
-rw-r--r--indra/llplugin/llpluginprocesschild.cpp2
-rw-r--r--indra/llrender/CMakeLists.txt7
-rw-r--r--indra/llrender/llgl.cpp15
-rw-r--r--indra/llrender/llglslshader.cpp5
-rw-r--r--indra/llrender/llglslshader.h2
-rw-r--r--indra/llrender/llgltexture.cpp198
-rw-r--r--indra/llrender/llgltexture.h10
-rw-r--r--indra/llrender/llimagegl.cpp39
-rw-r--r--indra/llrender/llimagegl.h9
-rw-r--r--indra/llrender/llrender.cpp4
-rw-r--r--indra/llrender/llrender.h10
-rw-r--r--indra/llrender/llshadermgr.cpp28
-rw-r--r--indra/llrender/llshadermgr.h11
-rw-r--r--indra/llrender/lltexture.cpp12
-rw-r--r--indra/llrender/lltexture.h22
-rw-r--r--indra/newview/app_settings/logcontrol.xml2
-rw-r--r--indra/newview/app_settings/settings.xml11
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl4
-rw-r--r--indra/newview/llappviewer.cpp7
-rw-r--r--indra/newview/lldrawpoolwlsky.cpp119
-rw-r--r--indra/newview/lldrawpoolwlsky.h2
-rw-r--r--indra/newview/llmeshrepository.cpp2
-rw-r--r--indra/newview/llviewershadermgr.cpp92
-rw-r--r--indra/newview/llviewershadermgr.h2
-rw-r--r--indra/newview/llviewertexture.cpp28
-rw-r--r--indra/newview/llviewertexture.h4
-rw-r--r--indra/newview/pipeline.cpp122
-rw-r--r--indra/newview/pipeline.h19
35 files changed, 616 insertions, 261 deletions
diff --git a/autobuild.xml b/autobuild.xml
index c90ffe493c..7652b95d96 100644
--- a/autobuild.xml
+++ b/autobuild.xml
@@ -45,6 +45,36 @@
<key>version</key>
<string>1.2.15</string>
</map>
+ <key>libatmosphere</key>
+ <map>
+ <key>copyright</key>
+ <string>Copyright © 2017 Eric Bruneton.</string>
+ <key>description</key>
+ <string>Precomputed multiple atmospheric scattering library.</string>
+ <key>license</key>
+ <string>BSD</string>
+ <key>license_file</key>
+ <string>LICENSES/libatmosphere.txt</string>
+ <key>name</key>
+ <string>libatmosphere</string>
+ <key>platforms</key>
+ <map>
+ <key>windows64</key>
+ <map>
+ <key>archive</key>
+ <map>
+ <key>hash</key>
+ <string>1df4dcf1581c3a7eae267d100ddd4b3b</string>
+ <key>url</key>
+ <string>http://automated-builds-secondlife-com.s3.amazonaws.com/ct2/100/1371370/libatmosphere-1.0.0-100-windows64-133713370.tar.bz2</string>
+ </map>
+ <key>name</key>
+ <string>windows64</string>
+ </map>
+ </map>
+ <key>version</key>
+ <string>1.4.5.504800</string>
+ </map>
<key>apr_suite</key>
<map>
<key>copyright</key>
@@ -1694,9 +1724,9 @@
<key>archive</key>
<map>
<key>hash</key>
- <string>7b769c4284bdbd5fce536395d1eab695</string>
+ <string>1463e6a7c6aa65bc65292bd7e48c107e</string>
<key>url</key>
- <string>http://s3-proxy.lindenlab.com/private-builds-secondlife-com/ct2/4054/11304/kdu-7.9.1.504041-darwin-504041.tar.bz2</string>
+ <string>http://s3-proxy.lindenlab.com/private-builds-secondlife-com/ct2/13675/84961/kdu-7.A.3.512635-darwin-512635.tar.bz2</string>
</map>
<key>name</key>
<string>darwin</string>
@@ -1706,9 +1736,9 @@
<key>archive</key>
<map>
<key>hash</key>
- <string>a48db5cf79a4631090bfc968572d9953</string>
+ <string>d3ef7a02b7b765355096ba66085433be</string>
<key>url</key>
- <string>http://s3-proxy.lindenlab.com/private-builds-secondlife-com/ct2/4052/11292/kdu-7.9.1.504041-darwin64-504041.tar.bz2</string>
+ <string>http://s3-proxy.lindenlab.com/private-builds-secondlife-com/ct2/13674/84957/kdu-7.A.3.512635-darwin64-512635.tar.bz2</string>
</map>
<key>name</key>
<string>darwin64</string>
@@ -1718,9 +1748,9 @@
<key>archive</key>
<map>
<key>hash</key>
- <string>ed952c0cb86329e63a8db190953962d8</string>
+ <string>78c94809fe2c4ce9323cb2d4a0d1b105</string>
<key>url</key>
- <string>http://s3-proxy.lindenlab.com/private-builds-secondlife-com/hg/repo/kdu_3p-update-kdu/rev/296932/arch/Linux/installer/kdu-7.2.296932-linux-296932.tar.bz2</string>
+ <string>http://s3-proxy.lindenlab.com/private-builds-secondlife-com/ct2/13672/84968/kdu-7.A.3.512635-linux-512635.tar.bz2</string>
</map>
<key>name</key>
<string>linux</string>
@@ -1730,9 +1760,9 @@
<key>archive</key>
<map>
<key>hash</key>
- <string>99b0b22f87cebdd02c4cc954a7b3b465</string>
+ <string>87f9381c1da1148985a9f5ef3e09aeba</string>
<key>url</key>
- <string>http://s3-proxy.lindenlab.com/private-builds-secondlife-com/ct2/4053/11298/kdu-7.9.1.504041-linux64-504041.tar.bz2</string>
+ <string>http://s3-proxy.lindenlab.com/private-builds-secondlife-com/ct2/13673/84974/kdu-7.A.3.512635-linux64-512635.tar.bz2</string>
</map>
<key>name</key>
<string>linux64</string>
@@ -1742,9 +1772,9 @@
<key>archive</key>
<map>
<key>hash</key>
- <string>f3ff5982b3b5f02738044432dd77a2c1</string>
+ <string>e570aaf7e77dec7538f68d1bcfbc5abe</string>
<key>url</key>
- <string>http://s3-proxy.lindenlab.com/private-builds-secondlife-com/ct2/4055/11310/kdu-7.9.1.504041-windows-504041.tar.bz2</string>
+ <string>http://s3-proxy.lindenlab.com/private-builds-secondlife-com/ct2/13677/84986/kdu-7.A.3.512635-windows-512635.tar.bz2</string>
</map>
<key>name</key>
<string>windows</string>
@@ -1754,9 +1784,9 @@
<key>archive</key>
<map>
<key>hash</key>
- <string>3010fa35f412b36296342b07de06f1ca</string>
+ <string>f8ed3aaf6b3f840a5bf2819e5e931cac</string>
<key>url</key>
- <string>http://s3-proxy.lindenlab.com/private-builds-secondlife-com/ct2/4056/11316/kdu-7.9.1.504041-windows64-504041.tar.bz2</string>
+ <string>http://s3-proxy.lindenlab.com/private-builds-secondlife-com/ct2/13676/84980/kdu-7.A.3.512635-windows64-512635.tar.bz2</string>
</map>
<key>name</key>
<string>windows64</string>
diff --git a/indra/cmake/LLRender.cmake b/indra/cmake/LLRender.cmake
index 868922451f..0940d1de63 100644
--- a/indra/cmake/LLRender.cmake
+++ b/indra/cmake/LLRender.cmake
@@ -3,6 +3,7 @@
include(Variables)
include(FreeType)
include(GLH)
+include(Atmosphere)
set(LLRENDER_INCLUDE_DIRS
${LIBS_OPEN_DIR}/llrender
diff --git a/indra/llappearance/lltexlayer.cpp b/indra/llappearance/lltexlayer.cpp
index 2cf86bb4fe..3dbab22de1 100644
--- a/indra/llappearance/lltexlayer.cpp
+++ b/indra/llappearance/lltexlayer.cpp
@@ -1578,7 +1578,7 @@ void LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLC
alpha_data = new U8[width * height];
mAlphaCache[cache_index] = alpha_data;
glReadPixels(x, y, width, height, GL_ALPHA, GL_UNSIGNED_BYTE, alpha_data);
- }
+ }
getTexLayerSet()->getAvatarAppearance()->dirtyMesh();
diff --git a/indra/llmath/llquaternion.cpp b/indra/llmath/llquaternion.cpp
index dcef2b345e..a8d9eba2a0 100644
--- a/indra/llmath/llquaternion.cpp
+++ b/indra/llmath/llquaternion.cpp
@@ -864,6 +864,26 @@ void LLQuaternion::getAngleAxis(F32* angle, LLVector3 &vec) const
}
}
+const LLQuaternion& LLQuaternion::setFromAzimuthAndAltitude(F32 azimuthRadians, F32 altitudeRadians)
+{
+ // euler angle inputs are complements of azimuth/altitude which are measured from zenith
+ F32 pitch = llclamp(F_PI_BY_TWO - altitudeRadians, 0.0f, F_PI_BY_TWO);
+ F32 yaw = llclamp(F_PI_BY_TWO - azimuthRadians, 0.0f, F_PI_BY_TWO);
+ setEulerAngles(0.0f, pitch, yaw);
+ return *this;
+}
+
+void LLQuaternion::getAzimuthAndAltitude(F32 &azimuthRadians, F32 &altitudeRadians)
+{
+ F32 rick_roll;
+ F32 pitch;
+ F32 yaw;
+ getEulerAngles(&rick_roll, &pitch, &yaw);
+ // make these measured from zenith
+ altitudeRadians = llclamp(F_PI_BY_TWO - pitch, 0.0f, F_PI_BY_TWO);
+ azimuthRadians = llclamp(F_PI_BY_TWO - yaw, 0.0f, F_PI_BY_TWO);
+}
+
// quaternion does not need to be normalized
void LLQuaternion::getEulerAngles(F32 *roll, F32 *pitch, F32 *yaw) const
{
diff --git a/indra/llmath/llquaternion.h b/indra/llmath/llquaternion.h
index 11b6abf800..e2cdad548b 100644
--- a/indra/llmath/llquaternion.h
+++ b/indra/llmath/llquaternion.h
@@ -84,7 +84,8 @@ public:
const LLQuaternion& set(const F32 *q); // Sets Quaternion to normalize(quat[VX], quat[VY], quat[VZ], quat[VW])
const LLQuaternion& set(const LLMatrix3 &mat); // Sets Quaternion to mat2quat(mat)
const LLQuaternion& set(const LLMatrix4 &mat); // Sets Quaternion to mat2quat(mat)
-
+ const LLQuaternion& setFromAzimuthAndAltitude(F32 azimuth, F32 altitude);
+
const LLQuaternion& setAngleAxis(F32 angle, F32 x, F32 y, F32 z); // Sets Quaternion to axis_angle2quat(angle, x, y, z)
const LLQuaternion& setAngleAxis(F32 angle, const LLVector3 &vec); // Sets Quaternion to axis_angle2quat(angle, vec)
const LLQuaternion& setAngleAxis(F32 angle, const LLVector4 &vec); // Sets Quaternion to axis_angle2quat(angle, vec)
@@ -105,6 +106,7 @@ public:
void getAngleAxis(F32* angle, F32* x, F32* y, F32* z) const; // returns rotation in radians about axis x,y,z
void getAngleAxis(F32* angle, LLVector3 &vec) const;
void getEulerAngles(F32 *roll, F32* pitch, F32 *yaw) const;
+ void getAzimuthAndAltitude(F32 &azimuth, F32 &altitude);
F32 normalize(); // Normalizes Quaternion and returns magnitude
F32 normQuat(); // deprecated
diff --git a/indra/llplugin/llpluginprocesschild.cpp b/indra/llplugin/llpluginprocesschild.cpp
index e24d222cb6..594793cf56 100644
--- a/indra/llplugin/llpluginprocesschild.cpp
+++ b/indra/llplugin/llpluginprocesschild.cpp
@@ -253,7 +253,7 @@ void LLPluginProcessChild::sleep(F64 seconds)
}
else
{
- ms_sleep((int)(seconds * 1000.0f));
+ ms_sleep((int)(seconds * 1000.0f));
}
}
diff --git a/indra/llrender/CMakeLists.txt b/indra/llrender/CMakeLists.txt
index 331f988382..89451a072c 100644
--- a/indra/llrender/CMakeLists.txt
+++ b/indra/llrender/CMakeLists.txt
@@ -13,6 +13,7 @@ include(LLVFS)
include(LLWindow)
include(LLXML)
include(LLVFS)
+include(Atmosphere)
include_directories(
${FREETYPE_INCLUDE_DIRS}
@@ -24,6 +25,7 @@ include_directories(
${LLWINDOW_INCLUDE_DIRS}
${LLXML_INCLUDE_DIRS}
${LLVFS_INCLUDE_DIRS}
+ ${ATMOSPHERE_INCLUDE_DIR}
)
include_directories(SYSTEM
${LLCOMMON_SYSTEM_INCLUDE_DIRS}
@@ -31,6 +33,7 @@ include_directories(SYSTEM
)
set(llrender_SOURCE_FILES
+ llatmosphere.cpp
llcubemap.cpp
llfontbitmapcache.cpp
llfontfreetype.cpp
@@ -56,6 +59,7 @@ set(llrender_SOURCE_FILES
set(llrender_HEADER_FILES
CMakeLists.txt
+ llatmosphere.h
llcubemap.h
llfontgl.h
llfontfreetype.h
@@ -126,5 +130,6 @@ target_link_libraries(llrender
${LLVFS_LIBRARIES}
${LLWINDOW_LIBRARIES}
${FREETYPE_LIBRARIES}
- ${OPENGL_LIBRARIES})
+ ${OPENGL_LIBRARIES}
+ ${ATMOSPHERE_LIBRARIES})
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp
index 155c2402bd..2f78b6e104 100644
--- a/indra/llrender/llgl.cpp
+++ b/indra/llrender/llgl.cpp
@@ -1348,8 +1348,19 @@ void LLGLManager::initExtensions()
if (mHasVertexShader)
{
LL_INFOS() << "initExtensions() VertexShader-related procs..." << LL_ENDL;
- glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetAttribLocationARB");
- glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC) GLH_EXT_GET_PROC_ADDRESS("glBindAttribLocationARB");
+
+ // nSight doesn't support use of ARB funcs that have been normalized in the API
+ if (!LLRender::sNsightDebugSupport)
+ {
+ glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetAttribLocationARB");
+ glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC) GLH_EXT_GET_PROC_ADDRESS("glBindAttribLocationARB");
+ }
+ else
+ {
+ glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetAttribLocation");
+ glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC)GLH_EXT_GET_PROC_ADDRESS("glBindAttribLocation");
+ }
+
glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetActiveAttribARB");
glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1dARB");
glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1dvARB");
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp
index bba94a976f..b09ec53bc0 100644
--- a/indra/llrender/llglslshader.cpp
+++ b/indra/llrender/llglslshader.cpp
@@ -401,6 +401,11 @@ BOOL LLGLSLShader::createShader(std::vector<LLStaticHashedString> * attributes,
mDefines["OLD_SELECT"] = "1";
#endif
+ if (mExtraLinkObject)
+ {
+ attachObject(mExtraLinkObject);
+ }
+
//compile new source
vector< pair<string,GLenum> >::iterator fileIter = mShaderFiles.begin();
for ( ; fileIter != mShaderFiles.end(); fileIter++ )
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h
index 8e9c29ea4c..a7a9e27fcd 100644
--- a/indra/llrender/llglslshader.h
+++ b/indra/llrender/llglslshader.h
@@ -205,6 +205,8 @@ public:
bool mTextureStateFetched;
magmin_filter_t mTextureMagMinFilter;
+ GLhandleARB mExtraLinkObject = 0;
+
private:
void unloadInternal();
diff --git a/indra/llrender/llgltexture.cpp b/indra/llrender/llgltexture.cpp
index 3a6eebebba..c0e5477cea 100644
--- a/indra/llrender/llgltexture.cpp
+++ b/indra/llrender/llgltexture.cpp
@@ -30,20 +30,20 @@
// static
S32 LLGLTexture::getTotalNumOfCategories()
{
- return MAX_GL_IMAGE_CATEGORY - (BOOST_HIGH - BOOST_SCULPTED) + 2 ;
+ return MAX_GL_IMAGE_CATEGORY - (BOOST_HIGH - BOOST_SCULPTED) + 2;
}
// static
//index starts from zero.
S32 LLGLTexture::getIndexFromCategory(S32 category)
{
- return (category < BOOST_HIGH) ? category : category - (BOOST_HIGH - BOOST_SCULPTED) + 1 ;
+ return (category < BOOST_HIGH) ? category : category - (BOOST_HIGH - BOOST_SCULPTED) + 1;
}
//static
S32 LLGLTexture::getCategoryFromIndex(S32 index)
{
- return (index < BOOST_HIGH) ? index : index + (BOOST_HIGH - BOOST_SCULPTED) - 1 ;
+ return (index < BOOST_HIGH) ? index : index + (BOOST_HIGH - BOOST_SCULPTED) - 1;
}
LLGLTexture::LLGLTexture(BOOL usemipmaps)
@@ -55,19 +55,19 @@ LLGLTexture::LLGLTexture(BOOL usemipmaps)
LLGLTexture::LLGLTexture(const U32 width, const U32 height, const U8 components, BOOL usemipmaps)
{
init();
- mFullWidth = width ;
- mFullHeight = height ;
+ mFullWidth = width;
+ mFullHeight = height;
mUseMipMaps = usemipmaps;
- mComponents = components ;
+ mComponents = components;
setTexelsPerImage();
}
LLGLTexture::LLGLTexture(const LLImageRaw* raw, BOOL usemipmaps)
{
init();
- mUseMipMaps = usemipmaps ;
+ mUseMipMaps = usemipmaps;
// Create an empty image of the specified size and width
- mGLTexturep = new LLImageGL(raw, usemipmaps) ;
+ mGLTexturep = new LLImageGL(raw, usemipmaps);
}
LLGLTexture::~LLGLTexture()
@@ -81,13 +81,13 @@ void LLGLTexture::init()
mFullWidth = 0;
mFullHeight = 0;
- mTexelsPerImage = 0 ;
- mUseMipMaps = FALSE ;
- mComponents = 0 ;
+ mTexelsPerImage = 0;
+ mUseMipMaps = FALSE;
+ mComponents = 0;
- mTextureState = NO_DELETE ;
+ mTextureState = NO_DELETE;
mDontDiscard = FALSE;
- mNeedsGLTexture = FALSE ;
+ mNeedsGLTexture = FALSE;
}
void LLGLTexture::cleanup()
@@ -111,287 +111,301 @@ void LLGLTexture::setBoostLevel(S32 level)
{
if(mBoostLevel != level)
{
- mBoostLevel = level ;
+ mBoostLevel = level;
if(mBoostLevel != LLGLTexture::BOOST_NONE
&& mBoostLevel != LLGLTexture::BOOST_ICON)
{
- setNoDelete() ;
+ setNoDelete();
}
}
}
void LLGLTexture::forceActive()
{
- mTextureState = ACTIVE ;
+ mTextureState = ACTIVE;
}
void LLGLTexture::setActive()
{
if(mTextureState != NO_DELETE)
{
- mTextureState = ACTIVE ;
+ mTextureState = ACTIVE;
}
}
//set the texture to stay in memory
void LLGLTexture::setNoDelete()
{
- mTextureState = NO_DELETE ;
+ mTextureState = NO_DELETE;
}
void LLGLTexture::generateGLTexture()
{
if(mGLTexturep.isNull())
{
- mGLTexturep = new LLImageGL(mFullWidth, mFullHeight, mComponents, mUseMipMaps) ;
+ mGLTexturep = new LLImageGL(mFullWidth, mFullHeight, mComponents, mUseMipMaps);
}
}
LLImageGL* LLGLTexture::getGLTexture() const
{
- llassert(mGLTexturep.notNull()) ;
+ llassert(mGLTexturep.notNull());
- return mGLTexturep ;
+ return mGLTexturep;
}
BOOL LLGLTexture::createGLTexture()
{
if(mGLTexturep.isNull())
{
- generateGLTexture() ;
+ generateGLTexture();
}
- return mGLTexturep->createGLTexture() ;
+ return mGLTexturep->createGLTexture();
}
BOOL LLGLTexture::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename, BOOL to_create, S32 category)
{
- llassert(mGLTexturep.notNull()) ;
+ llassert(mGLTexturep.notNull());
- BOOL ret = mGLTexturep->createGLTexture(discard_level, imageraw, usename, to_create, category) ;
+ BOOL ret = mGLTexturep->createGLTexture(discard_level, imageraw, usename, to_create, category);
if(ret)
{
- mFullWidth = mGLTexturep->getCurrentWidth() ;
- mFullHeight = mGLTexturep->getCurrentHeight() ;
- mComponents = mGLTexturep->getComponents() ;
+ mFullWidth = mGLTexturep->getCurrentWidth();
+ mFullHeight = mGLTexturep->getCurrentHeight();
+ mComponents = mGLTexturep->getComponents();
setTexelsPerImage();
}
- return ret ;
+ return ret;
}
void LLGLTexture::setExplicitFormat(LLGLint internal_format, LLGLenum primary_format, LLGLenum type_format, BOOL swap_bytes)
{
- llassert(mGLTexturep.notNull()) ;
+ llassert(mGLTexturep.notNull());
- mGLTexturep->setExplicitFormat(internal_format, primary_format, type_format, swap_bytes) ;
+ mGLTexturep->setExplicitFormat(internal_format, primary_format, type_format, swap_bytes);
}
void LLGLTexture::setAddressMode(LLTexUnit::eTextureAddressMode mode)
{
- llassert(mGLTexturep.notNull()) ;
- mGLTexturep->setAddressMode(mode) ;
+ llassert(mGLTexturep.notNull());
+ mGLTexturep->setAddressMode(mode);
}
void LLGLTexture::setFilteringOption(LLTexUnit::eTextureFilterOptions option)
{
- llassert(mGLTexturep.notNull()) ;
- mGLTexturep->setFilteringOption(option) ;
+ llassert(mGLTexturep.notNull());
+ mGLTexturep->setFilteringOption(option);
}
//virtual
S32 LLGLTexture::getWidth(S32 discard_level) const
{
- llassert(mGLTexturep.notNull()) ;
- return mGLTexturep->getWidth(discard_level) ;
+ llassert(mGLTexturep.notNull());
+ return mGLTexturep->getWidth(discard_level);
}
//virtual
S32 LLGLTexture::getHeight(S32 discard_level) const
{
- llassert(mGLTexturep.notNull()) ;
- return mGLTexturep->getHeight(discard_level) ;
+ llassert(mGLTexturep.notNull());
+ return mGLTexturep->getHeight(discard_level);
}
S32 LLGLTexture::getMaxDiscardLevel() const
{
- llassert(mGLTexturep.notNull()) ;
- return mGLTexturep->getMaxDiscardLevel() ;
+ llassert(mGLTexturep.notNull());
+ return mGLTexturep->getMaxDiscardLevel();
}
S32 LLGLTexture::getDiscardLevel() const
{
- llassert(mGLTexturep.notNull()) ;
- return mGLTexturep->getDiscardLevel() ;
+ llassert(mGLTexturep.notNull());
+ return mGLTexturep->getDiscardLevel();
}
S8 LLGLTexture::getComponents() const
{
- llassert(mGLTexturep.notNull()) ;
+ llassert(mGLTexturep.notNull());
- return mGLTexturep->getComponents() ;
+ return mGLTexturep->getComponents();
}
LLGLuint LLGLTexture::getTexName() const
{
- llassert(mGLTexturep.notNull()) ;
+ llassert(mGLTexturep.notNull());
- return mGLTexturep->getTexName() ;
+ return mGLTexturep->getTexName();
}
BOOL LLGLTexture::hasGLTexture() const
{
if(mGLTexturep.notNull())
{
- return mGLTexturep->getHasGLTexture() ;
+ return mGLTexturep->getHasGLTexture();
}
- return FALSE ;
+ return FALSE;
}
BOOL LLGLTexture::getBoundRecently() const
{
if(mGLTexturep.notNull())
{
- return mGLTexturep->getBoundRecently() ;
+ return mGLTexturep->getBoundRecently();
}
- return FALSE ;
+ return FALSE;
}
LLTexUnit::eTextureType LLGLTexture::getTarget(void) const
{
- llassert(mGLTexturep.notNull()) ;
- return mGLTexturep->getTarget() ;
+ llassert(mGLTexturep.notNull());
+ return mGLTexturep->getTarget();
}
BOOL LLGLTexture::setSubImage(const LLImageRaw* imageraw, S32 x_pos, S32 y_pos, S32 width, S32 height)
{
- llassert(mGLTexturep.notNull()) ;
+ llassert(mGLTexturep.notNull());
- return mGLTexturep->setSubImage(imageraw, x_pos, y_pos, width, height) ;
+ return mGLTexturep->setSubImage(imageraw, x_pos, y_pos, width, height);
}
BOOL LLGLTexture::setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height)
{
- llassert(mGLTexturep.notNull()) ;
+ llassert(mGLTexturep.notNull());
- return mGLTexturep->setSubImage(datap, data_width, data_height, x_pos, y_pos, width, height) ;
+ return mGLTexturep->setSubImage(datap, data_width, data_height, x_pos, y_pos, width, height);
}
void LLGLTexture::setGLTextureCreated (bool initialized)
{
- llassert(mGLTexturep.notNull()) ;
+ llassert(mGLTexturep.notNull());
- mGLTexturep->setGLTextureCreated (initialized) ;
+ mGLTexturep->setGLTextureCreated (initialized);
}
void LLGLTexture::setCategory(S32 category)
{
- llassert(mGLTexturep.notNull()) ;
+ llassert(mGLTexturep.notNull());
+
+ mGLTexturep->setCategory(category);
+}
- mGLTexturep->setCategory(category) ;
+void LLGLTexture::setTexName(LLGLuint texName)
+{
+ llassert(mGLTexturep.notNull());
+ return mGLTexturep->setTexName(texName);
+}
+
+void LLGLTexture::setTarget(const LLGLenum target, const LLTexUnit::eTextureType bind_target)
+{
+ llassert(mGLTexturep.notNull());
+ return mGLTexturep->setTarget(target, bind_target);
}
LLTexUnit::eTextureAddressMode LLGLTexture::getAddressMode(void) const
{
- llassert(mGLTexturep.notNull()) ;
+ llassert(mGLTexturep.notNull());
- return mGLTexturep->getAddressMode() ;
+ return mGLTexturep->getAddressMode();
}
S32Bytes LLGLTexture::getTextureMemory() const
{
- llassert(mGLTexturep.notNull()) ;
+ llassert(mGLTexturep.notNull());
- return mGLTexturep->mTextureMemory ;
+ return mGLTexturep->mTextureMemory;
}
LLGLenum LLGLTexture::getPrimaryFormat() const
{
- llassert(mGLTexturep.notNull()) ;
+ llassert(mGLTexturep.notNull());
- return mGLTexturep->getPrimaryFormat() ;
+ return mGLTexturep->getPrimaryFormat();
}
BOOL LLGLTexture::getIsAlphaMask() const
{
- llassert(mGLTexturep.notNull()) ;
+ llassert(mGLTexturep.notNull());
- return mGLTexturep->getIsAlphaMask() ;
+ return mGLTexturep->getIsAlphaMask();
}
BOOL LLGLTexture::getMask(const LLVector2 &tc)
{
- llassert(mGLTexturep.notNull()) ;
+ llassert(mGLTexturep.notNull());
- return mGLTexturep->getMask(tc) ;
+ return mGLTexturep->getMask(tc);
}
F32 LLGLTexture::getTimePassedSinceLastBound()
{
- llassert(mGLTexturep.notNull()) ;
+ llassert(mGLTexturep.notNull());
- return mGLTexturep->getTimePassedSinceLastBound() ;
+ return mGLTexturep->getTimePassedSinceLastBound();
}
BOOL LLGLTexture::getMissed() const
{
- llassert(mGLTexturep.notNull()) ;
+ llassert(mGLTexturep.notNull());
- return mGLTexturep->getMissed() ;
+ return mGLTexturep->getMissed();
}
BOOL LLGLTexture::isJustBound() const
{
- llassert(mGLTexturep.notNull()) ;
+ llassert(mGLTexturep.notNull());
- return mGLTexturep->isJustBound() ;
+ return mGLTexturep->isJustBound();
}
void LLGLTexture::forceUpdateBindStats(void) const
{
- llassert(mGLTexturep.notNull()) ;
+ llassert(mGLTexturep.notNull());
- return mGLTexturep->forceUpdateBindStats() ;
+ return mGLTexturep->forceUpdateBindStats();
}
U32 LLGLTexture::getTexelsInAtlas() const
{
- llassert(mGLTexturep.notNull()) ;
+ llassert(mGLTexturep.notNull());
- return mGLTexturep->getTexelsInAtlas() ;
+ return mGLTexturep->getTexelsInAtlas();
}
U32 LLGLTexture::getTexelsInGLTexture() const
{
- llassert(mGLTexturep.notNull()) ;
+ llassert(mGLTexturep.notNull());
- return mGLTexturep->getTexelsInGLTexture() ;
+ return mGLTexturep->getTexelsInGLTexture();
}
BOOL LLGLTexture::isGLTextureCreated() const
{
- llassert(mGLTexturep.notNull()) ;
+ llassert(mGLTexturep.notNull());
- return mGLTexturep->isGLTextureCreated() ;
+ return mGLTexturep->isGLTextureCreated();
}
S32 LLGLTexture::getDiscardLevelInAtlas() const
{
- llassert(mGLTexturep.notNull()) ;
+ llassert(mGLTexturep.notNull());
- return mGLTexturep->getDiscardLevelInAtlas() ;
+ return mGLTexturep->getDiscardLevelInAtlas();
}
void LLGLTexture::destroyGLTexture()
{
if(mGLTexturep.notNull() && mGLTexturep->getHasGLTexture())
{
- mGLTexturep->destroyGLTexture() ;
- mTextureState = DELETED ;
+ mGLTexturep->destroyGLTexture();
+ mTextureState = DELETED;
}
}
void LLGLTexture::setTexelsPerImage()
{
- S32 fullwidth = llmin(mFullWidth,(S32)MAX_IMAGE_SIZE_DEFAULT);
- S32 fullheight = llmin(mFullHeight,(S32)MAX_IMAGE_SIZE_DEFAULT);
- mTexelsPerImage = (F32)fullwidth * fullheight;
+ U32 fullwidth = llmin(mFullWidth, (U32)MAX_IMAGE_SIZE_DEFAULT);
+ U32 fullheight = llmin(mFullHeight, (U32)MAX_IMAGE_SIZE_DEFAULT);
+ mTexelsPerImage = (U32)fullwidth * fullheight;
}
+static LLUUID sStubUUID;
+const LLUUID& LLGLTexture::getID() const { return sStubUUID; } \ No newline at end of file
diff --git a/indra/llrender/llgltexture.h b/indra/llrender/llgltexture.h
index 45592ee077..a57e48ffad 100644
--- a/indra/llrender/llgltexture.h
+++ b/indra/llrender/llgltexture.h
@@ -103,7 +103,7 @@ public:
virtual void dump(); // debug info to LL_INFOS()
- virtual const LLUUID& getID() const = 0;
+ virtual const LLUUID& getID() const;
void setBoostLevel(S32 level);
S32 getBoostLevel() { return mBoostLevel; }
@@ -132,6 +132,8 @@ public:
BOOL setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height);
void setGLTextureCreated (bool initialized);
void setCategory(S32 category) ;
+ void setTexName(LLGLuint); // for forcing w/ externally created textures only
+ void setTarget(const LLGLenum target, const LLTexUnit::eTextureType bind_target);
LLTexUnit::eTextureAddressMode getAddressMode(void) const ;
S32 getMaxDiscardLevel() const;
@@ -178,11 +180,11 @@ protected:
protected:
S32 mBoostLevel; // enum describing priority level
- S32 mFullWidth;
- S32 mFullHeight;
+ U32 mFullWidth;
+ U32 mFullHeight;
BOOL mUseMipMaps;
S8 mComponents;
- F32 mTexelsPerImage; // Texels per image.
+ U32 mTexelsPerImage; // Texels per image.
mutable S8 mNeedsGLTexture;
//GL texture
diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp
index 20cba68f84..75f6cd405a 100644
--- a/indra/llrender/llimagegl.cpp
+++ b/indra/llrender/llimagegl.cpp
@@ -352,10 +352,9 @@ BOOL LLImageGL::create(LLPointer<LLImageGL>& dest, const LLImageRaw* imageraw, B
}
//----------------------------------------------------------------------------
-
LLImageGL::LLImageGL(BOOL usemipmaps)
: LLTrace::MemTrackable<LLImageGL>("LLImageGL"),
- mSaveData(0)
+ mSaveData(0), mExternalTexture(FALSE)
{
init(usemipmaps);
setSize(0, 0, 0);
@@ -365,7 +364,7 @@ LLImageGL::LLImageGL(BOOL usemipmaps)
LLImageGL::LLImageGL(U32 width, U32 height, U8 components, BOOL usemipmaps)
: LLTrace::MemTrackable<LLImageGL>("LLImageGL"),
- mSaveData(0)
+ mSaveData(0), mExternalTexture(FALSE)
{
llassert( components <= 4 );
init(usemipmaps);
@@ -376,7 +375,7 @@ LLImageGL::LLImageGL(U32 width, U32 height, U8 components, BOOL usemipmaps)
LLImageGL::LLImageGL(const LLImageRaw* imageraw, BOOL usemipmaps)
: LLTrace::MemTrackable<LLImageGL>("LLImageGL"),
- mSaveData(0)
+ mSaveData(0), mExternalTexture(FALSE)
{
init(usemipmaps);
setSize(0, 0, 0);
@@ -386,12 +385,36 @@ LLImageGL::LLImageGL(const LLImageRaw* imageraw, BOOL usemipmaps)
createGLTexture(0, imageraw);
}
+LLImageGL::LLImageGL(
+ LLGLuint texName,
+ U32 components,
+ LLGLenum target,
+ LLGLint formatInternal,
+ LLGLenum formatPrimary,
+ LLGLenum formatType,
+ LLTexUnit::eTextureAddressMode addressMode)
+ : LLTrace::MemTrackable<LLImageGL>("LLImageGL"), mSaveData(0), mExternalTexture(TRUE)
+{
+ init(false);
+ mTexName = texName;
+ mTarget = target;
+ mComponents = components;
+ mAddressMode = addressMode;
+ mFormatType = formatType;
+ mFormatInternal = formatInternal;
+ mFormatPrimary = formatPrimary;
+}
+
+
LLImageGL::~LLImageGL()
{
- LLImageGL::cleanup();
- sImageList.erase(this);
- freePickMask();
- sCount--;
+ if (!mExternalTexture)
+ {
+ LLImageGL::cleanup();
+ sImageList.erase(this);
+ freePickMask();
+ sCount--;
+ }
}
void LLImageGL::init(BOOL usemipmaps)
diff --git a/indra/llrender/llimagegl.h b/indra/llrender/llimagegl.h
index ad2aea9067..bb0284a166 100644
--- a/indra/llrender/llimagegl.h
+++ b/indra/llrender/llimagegl.h
@@ -84,7 +84,10 @@ public:
LLImageGL(BOOL usemipmaps = TRUE);
LLImageGL(U32 width, U32 height, U8 components, BOOL usemipmaps = TRUE);
LLImageGL(const LLImageRaw* imageraw, BOOL usemipmaps = TRUE);
-
+
+ // For wrapping textures created via GL elsewhere with our API only. Use with caution.
+ LLImageGL(LLGLuint mTexName, U32 components, LLGLenum target, LLGLint formatInternal, LLGLenum formatPrimary, LLGLenum formatType, LLTexUnit::eTextureAddressMode addressMode);
+
protected:
virtual ~LLImageGL();
@@ -234,6 +237,8 @@ protected:
LLGLenum mFormatType;
BOOL mFormatSwapBytes;// if true, use glPixelStorei(GL_UNPACK_SWAP_BYTES, 1)
+ BOOL mExternalTexture;
+
// STATICS
public:
static std::set<LLImageGL*> sImageList;
@@ -279,6 +284,8 @@ public:
void setCategory(S32 category) {mCategory = category;}
S32 getCategory()const {return mCategory;}
+ void setTexName(GLuint texName) { mTexName = texName; }
+
//for debug use: show texture size distribution
//----------------------------------------
static S32 sCurTexSizeBar ;
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp
index 76f28bb43f..a8f622d3ff 100644
--- a/indra/llrender/llrender.cpp
+++ b/indra/llrender/llrender.cpp
@@ -49,6 +49,7 @@ U32 LLRender::sUICalls = 0;
U32 LLRender::sUIVerts = 0;
U32 LLTexUnit::sWhiteTexture = 0;
bool LLRender::sGLCoreProfile = false;
+bool LLRender::sNsightDebugSupport = false;
static const U32 LL_NUM_TEXTURE_LAYERS = 32;
static const U32 LL_NUM_LIGHT_UNITS = 8;
@@ -58,7 +59,8 @@ static const GLenum sGLTextureType[] =
GL_TEXTURE_2D,
GL_TEXTURE_RECTANGLE_ARB,
GL_TEXTURE_CUBE_MAP_ARB,
- GL_TEXTURE_2D_MULTISAMPLE
+ GL_TEXTURE_2D_MULTISAMPLE,
+ GL_TEXTURE_3D
};
static const GLint sGLAddressMode[] =
diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h
index a67fb8da52..9ad3a6e593 100644
--- a/indra/llrender/llrender.h
+++ b/indra/llrender/llrender.h
@@ -61,10 +61,11 @@ public:
typedef enum
{
TT_TEXTURE = 0, // Standard 2D Texture
- TT_RECT_TEXTURE, // Non power of 2 texture
- TT_CUBE_MAP, // 6-sided cube map texture
+ TT_RECT_TEXTURE, // Non power of 2 texture
+ TT_CUBE_MAP, // 6-sided cube map texture
TT_MULTISAMPLE_TEXTURE, // see GL_ARB_texture_multisample
- TT_NONE // No texture type is currently enabled
+ TT_TEXTURE_3D, // standard 3D Texture
+ TT_NONE, // No texture type is currently enabled
} eTextureType;
typedef enum
@@ -438,7 +439,8 @@ public:
static U32 sUICalls;
static U32 sUIVerts;
static bool sGLCoreProfile;
-
+ static bool sNsightDebugSupport;
+
private:
friend class LLLightState;
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index b010a4ae64..287f22783f 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -512,16 +512,16 @@ static std::string get_object_log(GLhandleARB ret)
void LLShaderMgr::dumpObjectLog(GLhandleARB ret, BOOL warns, const std::string& filename)
{
std::string log = get_object_log(ret);
+ std::string fname = filename;
+ if (filename.empty())
+ {
+ fname = "unknown shader file";
+ }
- if (log.length() > 0 || warns)
+ if (log.length() > 0)
{
- LL_DEBUGS("ShaderLoading") << "Shader loading ";
-
- if (!filename.empty())
- {
- LL_CONT << "From " << filename << ":\n";
- }
- LL_CONT << log << LL_ENDL;
+ LL_INFOS() << "Shader loading from " << fname << ":\n" << LL_ENDL;
+ LL_INFOS() << log << LL_ENDL;
}
}
@@ -1114,7 +1114,7 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("specularMap");
mReservedUniforms.push_back("bumpMap");
mReservedUniforms.push_back("environmentMap");
- mReservedUniforms.push_back("cloude_noise_texture");
+ mReservedUniforms.push_back("cloud_noise_texture");
mReservedUniforms.push_back("fullbright");
mReservedUniforms.push_back("lightnorm");
mReservedUniforms.push_back("sunlight_color");
@@ -1267,6 +1267,16 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("origin");
mReservedUniforms.push_back("display_gamma");
+
+ mReservedUniforms.push_back("inscatter");
+ mReservedUniforms.push_back("sun_size");
+ mReservedUniforms.push_back("fog_color");
+
+ mReservedUniforms.push_back("transmittance_texture");
+ mReservedUniforms.push_back("scattering_texture");
+ mReservedUniforms.push_back("irradiance_texture");
+ mReservedUniforms.push_back("single_mie_scattering_texture");
+
llassert(mReservedUniforms.size() == END_RESERVED_UNIFORMS);
std::set<std::string> dupe_check;
diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h
index 7bdd97200d..ac3f7d58d5 100644
--- a/indra/llrender/llshadermgr.h
+++ b/indra/llrender/llshadermgr.h
@@ -221,6 +221,17 @@ public:
SHINY_ORIGIN,
DISPLAY_GAMMA,
+
+ INSCATTER_RT,
+ SUN_SIZE,
+ FOG_COLOR,
+
+ // precomputed textures from libatmosphere
+ TRANSMITTANCE_TEX,
+ SCATTER_TEX,
+ ILLUMINANCE_TEX,
+ SINGLE_MIE_SCATTER_TEX,
+
END_RESERVED_UNIFORMS
} eGLSLReservedUniforms;
diff --git a/indra/llrender/lltexture.cpp b/indra/llrender/lltexture.cpp
index 90fbcec2be..787a09a159 100644
--- a/indra/llrender/lltexture.cpp
+++ b/indra/llrender/lltexture.cpp
@@ -29,3 +29,15 @@
LLTexture::~LLTexture()
{
}
+
+S8 LLTexture::getType() const { llassert(false); return 0; }
+void LLTexture::setKnownDrawSize(S32 width, S32 height) { llassert(false); }
+bool LLTexture::bindDefaultImage(const S32 stage) { llassert(false); return false; }
+bool LLTexture::bindDebugImage(const S32 stage) { llassert(false); return false; }
+void LLTexture::forceImmediateUpdate() { llassert(false); }
+void LLTexture::setActive() { llassert(false); }
+S32 LLTexture::getWidth(S32 discard_level) const { llassert(false); return 0; }
+S32 LLTexture::getHeight(S32 discard_level) const { llassert(false); return 0; }
+bool LLTexture::isActiveFetching() { llassert(false); return false; }
+LLImageGL* LLTexture::getGLTexture() const { llassert(false); return nullptr; }
+void LLTexture::updateBindStatsForTester() { } \ No newline at end of file
diff --git a/indra/llrender/lltexture.h b/indra/llrender/lltexture.h
index 9fca8b8cd3..41481fb8a7 100644
--- a/indra/llrender/lltexture.h
+++ b/indra/llrender/lltexture.h
@@ -58,21 +58,21 @@ public:
//
//interfaces to access LLGLTexture
//
- virtual S8 getType() const = 0 ;
- virtual void setKnownDrawSize(S32 width, S32 height) = 0 ;
- virtual bool bindDefaultImage(const S32 stage = 0) = 0 ;
- virtual bool bindDebugImage(const S32 stage = 0) = 0;
- virtual void forceImmediateUpdate() = 0 ;
- virtual void setActive() = 0 ;
- virtual S32 getWidth(S32 discard_level = -1) const = 0 ;
- virtual S32 getHeight(S32 discard_level = -1) const = 0 ;
- virtual bool isActiveFetching() = 0;
+ virtual S8 getType() const;
+ virtual void setKnownDrawSize(S32 width, S32 height);
+ virtual bool bindDefaultImage(const S32 stage = 0);
+ virtual bool bindDebugImage(const S32 stage = 0);
+ virtual void forceImmediateUpdate();
+ virtual void setActive();
+ virtual S32 getWidth(S32 discard_level = -1) const;
+ virtual S32 getHeight(S32 discard_level = -1) const;
+ virtual bool isActiveFetching();
private:
//note: do not make this function public.
- virtual LLImageGL* getGLTexture() const = 0 ;
+ virtual LLImageGL* getGLTexture() const;
- virtual void updateBindStatsForTester() = 0 ;
+ virtual void updateBindStatsForTester();
};
#endif
diff --git a/indra/newview/app_settings/logcontrol.xml b/indra/newview/app_settings/logcontrol.xml
index ecd7c4bc36..380d7762d6 100644
--- a/indra/newview/app_settings/logcontrol.xml
+++ b/indra/newview/app_settings/logcontrol.xml
@@ -35,7 +35,7 @@
</array>
<key>tags</key>
<array>
- </array>
+ </array>
</map>
<map>
<key>level</key><string>DEBUG</string>
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index 4a4f4bfc61..d277a1158c 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -10122,6 +10122,17 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>RenderUseAdvancedAtmospherics</key>
+ <map>
+ <key>Comment</key>
+ <string>Use fancy precomputed atmospherics and stuff.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
<key>RenderUseTriStrips</key>
<map>
<key>Comment</key>
diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
index 03bdb754b5..7f1a8cce0d 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
@@ -397,7 +397,9 @@ void main()
float da = dot(norm.xyz, sun_dir.xyz);
float final_da = max(0.0,da);
- final_da = min(final_da, 1.0f);
+ final_da = min(final_da, 1.0f);
+
+// why an ad hoc gamma boost here? srgb_to_linear instead?
final_da = pow(final_da, 1.0/1.3);
vec4 diffuse = texture2DRect(diffuseRect, tc);
diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
index f7832521fa..cf076d156a 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
@@ -276,10 +276,6 @@ void calcAtmospherics(vec3 inPositionEye, float ambFactor) {
+ tmpAmbient)));
//brightness of surface both sunlight and ambient
- /*setSunlitColor(pow(vec3(sunlight * .5), vec3(global_gamma)) * global_gamma);
- setAmblitColor(pow(vec3(tmpAmbient * .25), vec3(global_gamma)) * global_gamma);
- setAdditiveColor(pow(getAdditiveColor() * vec3(1.0 - temp1), vec3(global_gamma)) * global_gamma);*/
-
setSunlitColor(vec3(sunlight * .5));
setAmblitColor(vec3(tmpAmbient * .25));
setAdditiveColor(getAdditiveColor() * vec3(1.0 - temp1));
diff --git a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl
index 81af1fdc8a..b2d9de6e73 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl
@@ -238,8 +238,8 @@ void main()
proj_tc.xyz /= proj_tc.w;
- float fa = falloff+1.0;
- float dist_atten = min(1.0-(dist-1.0*(1.0-fa))/fa, 1.0);
+ float fa = falloff + 1.0;
+ float dist_atten = min(1.0 - (dist - 1.0 * (1.0 - fa)) / fa, 1.0);
dist_atten *= dist_atten;
dist_atten *= 2.0;
diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp
index 95e5cbe09e..85ec2a6ebc 100644
--- a/indra/newview/llappviewer.cpp
+++ b/indra/newview/llappviewer.cpp
@@ -205,6 +205,7 @@
#include "llfloateroutfitsnapshot.h"
#include "llfloatersnapshot.h"
#include "llsidepanelinventory.h"
+#include "llatmosphere.h"
// includes for idle() idleShutdown()
#include "llviewercontrol.h"
@@ -1097,6 +1098,7 @@ bool LLAppViewer::init()
}
}
+#if LL_RELEASE_FOR_DOWNLOAD
char* PARENT = getenv("PARENT");
if (! (PARENT && std::string(PARENT) == "SL_Launcher"))
{
@@ -1109,6 +1111,7 @@ bool LLAppViewer::init()
// him/herself in the foot.
LLNotificationsUtil::add("RunLauncher");
}
+#endif
#if LL_WINDOWS
if (gGLManager.mGLVersion < LLFeatureManager::getInstance()->getExpectedGLVersion())
@@ -1470,7 +1473,7 @@ bool LLAppViewer::frame()
LLAppViewer::getImageDecodeThread()->pause();
}
}
-
+
if (mRandomizeFramerate)
{
ms_sleep(rand() % 200);
@@ -1641,6 +1644,8 @@ void LLAppViewer::flushVFSIO()
bool LLAppViewer::cleanup()
{
+ LLAtmosphere::cleanupClass();
+
//ditch LLVOAvatarSelf instance
gAgentAvatarp = NULL;
diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp
index f10c116555..042d7d971a 100644
--- a/indra/newview/lldrawpoolwlsky.cpp
+++ b/indra/newview/lldrawpoolwlsky.cpp
@@ -42,6 +42,7 @@
#include "llrender.h"
#include "llenvironment.h"
+#include "llatmosphere.h"
LLPointer<LLViewerTexture> LLDrawPoolWLSky::sCloudNoiseTexture = NULL;
@@ -125,38 +126,51 @@ void LLDrawPoolWLSky::endDeferredPass(S32 pass)
void LLDrawPoolWLSky::renderDome(F32 camHeightLocal, LLGLSLShader * shader) const
{
- LLVector3 const & origin = LLViewerCamera::getInstance()->getOrigin();
-
- llassert_always(NULL != shader);
-
- gGL.pushMatrix();
-
- //chop off translation
- if (LLPipeline::sReflectionRender && origin.mV[2] > 256.f)
- {
- gGL.translatef(origin.mV[0], origin.mV[1], 256.f-origin.mV[2]*0.5f);
- }
- else
- {
- gGL.translatef(origin.mV[0], origin.mV[1], origin.mV[2]);
- }
+ llassert_always(NULL != shader);
+
+ static LLStaticHashedString sCamPosLocal("camPosLocal");
+
+ LLVector3 const & origin = LLViewerCamera::getInstance()->getOrigin();
+
+ if (gPipeline.useAdvancedAtmospherics())
+ {
+ // Draw WL Sky w/ normal cam pos (where you are) for adv atmo sky
+ sky_shader->uniform3f(sCamPosLocal, origin.mV[0], origin.mV[1], origin.mV[2]);
+
+// TBD replace this with a FS tri pass, there's little point to the tess when you have fragment shaders...
+
+ gSky.mVOWLSkyp->drawDome();
+ }
+ else
+ {
+ gGL.pushMatrix();
+
+ //chop off translation
+ if (LLPipeline::sReflectionRender && origin.mV[2] > 256.f)
+ {
+ gGL.translatef(origin.mV[0], origin.mV[1], 256.f-origin.mV[2]*0.5f);
+ }
+ else
+ {
+ gGL.translatef(origin.mV[0], origin.mV[1], origin.mV[2]);
+ }
- // the windlight sky dome works most conveniently in a coordinate system
- // where Y is up, so permute our basis vectors accordingly.
- gGL.rotatef(120.f, 1.f / F_SQRT3, 1.f / F_SQRT3, 1.f / F_SQRT3);
+ // the windlight sky dome works most conveniently in a coordinate system
+ // where Y is up, so permute our basis vectors accordingly.
+ gGL.rotatef(120.f, 1.f / F_SQRT3, 1.f / F_SQRT3, 1.f / F_SQRT3);
- gGL.scalef(0.333f, 0.333f, 0.333f);
+ gGL.scalef(0.333f, 0.333f, 0.333f);
- gGL.translatef(0.f,-camHeightLocal, 0.f);
+ gGL.translatef(0.f,-camHeightLocal, 0.f);
- // Draw WL Sky
- static LLStaticHashedString sCamPosLocal("camPosLocal");
- shader->uniform3f(sCamPosLocal, 0.f, camHeightLocal, 0.f);
+ // Draw WL Sky
+ shader->uniform3f(sCamPosLocal, 0.f, camHeightLocal, 0.f);
- gSky.mVOWLSkyp->drawDome();
+ gSky.mVOWLSkyp->drawDome();
- gGL.popMatrix();
+ gGL.popMatrix();
+ }
}
void LLDrawPoolWLSky::renderSkyHaze(F32 camHeightLocal) const
@@ -167,6 +181,33 @@ void LLDrawPoolWLSky::renderSkyHaze(F32 camHeightLocal) const
sky_shader->bind();
+ if (gPipeline.useAdvancedAtmospherics() && gPipeline.canUseWindLightShaders() && gAtmosphere)
+ {
+ // bind precomputed textures necessary for calculating sun and sky luminance
+ sky_shader->bindTexture(LLShaderMgr::TRANSMITTANCE_TEX, gAtmosphere->getTransmittance());
+ sky_shader->bindTexture(LLShaderMgr::SCATTER_TEX, gAtmosphere->getScattering());
+ sky_shader->bindTexture(LLShaderMgr::SINGLE_MIE_SCATTER_TEX, gAtmosphere->getSingleMieScattering());
+
+ static float sunSize = (float)cos(0.0005);
+
+ sky_shader->uniform1f(LLShaderMgr::SUN_SIZE, sunSize);
+
+ static LLVector3 solDir(0.7f, 0.2f, 0.2f);
+
+ //neither of these appear to track with the env settings, would the real sun please stand up.
+ //sky_shader->uniform3fv(LLShaderMgr::DEFERRED_SUN_DIR, 1, gPipeline.mTransformedSunDir.mV);
+ //sky_shader->uniform3fv(LLShaderMgr::DEFERRED_SUN_DIR, 1, gSky.mVOSkyp->getSun().getDirection().mV);
+ solDir.normalize();
+
+ sky_shader->uniform3fv(LLShaderMgr::DEFERRED_SUN_DIR, 1, solDir.mV);
+
+ // clouds are rendered along with sky in adv atmo
+ if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_CLOUDS) && sCloudNoiseTexture.notNull())
+ {
+ sky_shader->bindTexture(LLShaderMgr::CLOUD_NOISE_MAP, sCloudNoiseTexture);
+ }
+ }
+
/// Render the skydome
renderDome(camHeightLocal, sky_shader);
@@ -190,8 +231,9 @@ void LLDrawPoolWLSky::renderStars(void) const
// *NOTE: we divide by two here and GL_ALPHA_SCALE by two below to avoid
// clamping and allow the star_alpha param to brighten the stars.
LLColor4 star_alpha(LLColor4::black);
+
// *LAPRAS
- star_alpha.mV[3] = LLEnvironment::instance().getCurrentSky()->getStarBrightness() / 2.f;
+ star_alpha.mV[3] = LLEnvironment::instance().getCurrentSky()->getStarBrightness() / (2.f + ((rand() >> 16)/65535.0f)); // twinkle twinkle
// If start_brightness is not set, exit
if( star_alpha.mV[3] < 0.001 )
@@ -322,8 +364,10 @@ void LLDrawPoolWLSky::renderDeferred(S32 pass)
renderSkyHaze(camHeightLocal);
- LLVector3 const & origin = LLViewerCamera::getInstance()->getOrigin();
- gGL.pushMatrix();
+ if (!gPipeline.useAdvancedAtmospherics() && gPipeline.canUseWindLightShaders())
+ {
+ LLVector3 const & origin = LLViewerCamera::getInstance()->getOrigin();
+ gGL.pushMatrix();
gGL.translatef(origin.mV[0], origin.mV[1], origin.mV[2]);
@@ -340,13 +384,12 @@ void LLDrawPoolWLSky::renderDeferred(S32 pass)
gDeferredStarProgram.unbind();
- gGL.popMatrix();
+ gGL.popMatrix();
+ }
renderSkyClouds(camHeightLocal);
-
- gGL.setColorMask(true, true);
- //gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
-
+
+ gGL.setColorMask(true, true);
}
void LLDrawPoolWLSky::render(S32 pass)
@@ -367,8 +410,10 @@ void LLDrawPoolWLSky::render(S32 pass)
renderSkyHaze(camHeightLocal);
- LLVector3 const & origin = LLViewerCamera::getInstance()->getOrigin();
- gGL.pushMatrix();
+ if (!gPipeline.useAdvancedAtmospherics() && gPipeline.canUseWindLightShaders())
+ {
+ LLVector3 const & origin = LLViewerCamera::getInstance()->getOrigin();
+ gGL.pushMatrix();
gGL.translatef(origin.mV[0], origin.mV[1], origin.mV[2]);
@@ -380,9 +425,9 @@ void LLDrawPoolWLSky::render(S32 pass)
renderHeavenlyBodies();
renderStars();
-
- gGL.popMatrix();
+ gGL.popMatrix();
+ }
renderSkyClouds(camHeightLocal);
diff --git a/indra/newview/lldrawpoolwlsky.h b/indra/newview/lldrawpoolwlsky.h
index cd15c991ee..586219e4bc 100644
--- a/indra/newview/lldrawpoolwlsky.h
+++ b/indra/newview/lldrawpoolwlsky.h
@@ -39,6 +39,8 @@ public:
static const U32 STAR_VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX |
LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TEXCOORD0;
+ static const U32 ADV_ATMO_SKY_VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX;
+
LLDrawPoolWLSky(void);
/*virtual*/ ~LLDrawPoolWLSky();
diff --git a/indra/newview/llmeshrepository.cpp b/indra/newview/llmeshrepository.cpp
index df708013fc..6e89763ba2 100644
--- a/indra/newview/llmeshrepository.cpp
+++ b/indra/newview/llmeshrepository.cpp
@@ -2507,7 +2507,7 @@ void LLMeshUploadThread::requestWholeModelFee()
{
ms_sleep(sleep_time);
sleep_time = llmin(250U, sleep_time + sleep_time);
- mHttpRequest->update(0);
+ mHttpRequest->update(0);
}
if (isDiscarded())
{
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index e40d3da338..bec05fa263 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -44,6 +44,7 @@
#include "lljoint.h"
#include "llskinningutil.h"
#include "llenvironment.h"
+#include "llatmosphere.h"
#ifdef LL_RELEASE_FOR_DOWNLOAD
#define UNIFORM_ERRS LL_WARNS_ONCE("Shader")
@@ -92,6 +93,8 @@ LLGLSLShader gDebugProgram;
LLGLSLShader gClipProgram;
LLGLSLShader gDownsampleDepthProgram;
LLGLSLShader gDownsampleDepthRectProgram;
+LLGLSLShader gDownsampleMinMaxDepthRectProgram;
+LLGLSLShader gInscatterRectProgram;
LLGLSLShader gAlphaMaskProgram;
LLGLSLShader gBenchmarkProgram;
@@ -474,7 +477,7 @@ void LLViewerShaderMgr::setShaders()
S32 env_class = 2;
S32 obj_class = 2;
S32 effect_class = 2;
- S32 wl_class = 2;
+ S32 wl_class = 3;
S32 water_class = 2;
S32 deferred_class = 0;
S32 transform_class = gGLManager.mHasTransformFeedback ? 1 : 0;
@@ -498,14 +501,13 @@ void LLViewerShaderMgr::setShaders()
{ //no shadows
deferred_class = 1;
}
-
- //make sure hardware skinning is enabled
- //gSavedSettings.setBOOL("RenderAvatarVP", TRUE);
-
- //make sure atmospheric shaders are enabled
- //gSavedSettings.setBOOL("WindLightUseAtmosShaders", TRUE);
}
+ // clamp to WL class 2 if we have disabled adv atmo (class 3)
+ if (!gSavedSettings.getBOOL("RenderUseAdvancedAtmospherics"))
+ {
+ wl_class = llmin(wl_class, 2);
+ }
if (!(LLFeatureManager::getInstance()->isFeatureAvailable("WindLightUseAtmosShaders")
&& gSavedSettings.getBOOL("WindLightUseAtmosShaders")))
@@ -515,7 +517,6 @@ void LLViewerShaderMgr::setShaders()
wl_class = 1;
}
-
// Trigger a full rebuild of the fallback skybox / cubemap if we've toggled windlight shaders
if (mVertexShaderLevel[SHADER_WINDLIGHT] != wl_class && gSky.mVOSkyp.notNull())
{
@@ -543,6 +544,7 @@ void LLViewerShaderMgr::setShaders()
// Load all shaders to set max levels
loaded = loadShadersEnvironment();
+ llassert(loaded);
if (loaded)
{
@@ -579,14 +581,10 @@ void LLViewerShaderMgr::setShaders()
if (gSavedSettings.getBOOL("RenderAvatarVP") && loadShadersObject())
{ //hardware skinning is enabled and rigged attachment shaders loaded correctly
BOOL avatar_cloth = gSavedSettings.getBOOL("RenderAvatarCloth");
- S32 avatar_class = 1;
-
- // cloth is a class3 shader
- if(avatar_cloth)
- {
- avatar_class = 3;
- }
+ // cloth is a class3 shader
+ S32 avatar_class = avatar_cloth ? 3 : 1;
+
// Set the actual level
mVertexShaderLevel[SHADER_AVATAR] = avatar_class;
loadShadersAvatar();
@@ -699,6 +697,8 @@ void LLViewerShaderMgr::unloadShaders()
gClipProgram.unload();
gDownsampleDepthProgram.unload();
gDownsampleDepthRectProgram.unload();
+ gDownsampleMinMaxDepthRectProgram.unload();
+ gInscatterRectProgram.unload();
gBenchmarkProgram.unload();
gAlphaMaskProgram.unload();
gUIProgram.unload();
@@ -1954,15 +1954,19 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
{
gDeferredWLSkyProgram.mName = "Deferred Windlight Sky Shader";
//gWLSkyProgram.mFeatures.hasGamma = true;
- gDeferredWLSkyProgram.mShaderFiles.clear();
+ gDeferredWLSkyProgram.mShaderFiles.clear();
gDeferredWLSkyProgram.mShaderFiles.push_back(make_pair("deferred/skyV.glsl", GL_VERTEX_SHADER_ARB));
gDeferredWLSkyProgram.mShaderFiles.push_back(make_pair("deferred/skyF.glsl", GL_FRAGMENT_SHADER_ARB));
- gDeferredWLSkyProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
+ gDeferredWLSkyProgram.mShaderLevel = mVertexShaderLevel[SHADER_WINDLIGHT];
gDeferredWLSkyProgram.mShaderGroup = LLGLSLShader::SG_SKY;
+ if (mVertexShaderLevel[SHADER_WINDLIGHT] >= 3)
+ {
+ gDeferredWLSkyProgram.mExtraLinkObject = gAtmosphere->getAtmosphericShaderForLink();
+ }
success = gDeferredWLSkyProgram.createShader(NULL, NULL);
}
- if (success)
+ if (success && (mVertexShaderLevel[SHADER_WINDLIGHT] < 3))
{
gDeferredWLCloudProgram.mName = "Deferred Windlight Cloud Program";
gDeferredWLCloudProgram.mShaderFiles.clear();
@@ -3267,16 +3271,6 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
if (success)
{
- gDownsampleDepthRectProgram.mName = "DownsampleDepthRect Shader";
- gDownsampleDepthRectProgram.mShaderFiles.clear();
- gDownsampleDepthRectProgram.mShaderFiles.push_back(make_pair("interface/downsampleDepthV.glsl", GL_VERTEX_SHADER_ARB));
- gDownsampleDepthRectProgram.mShaderFiles.push_back(make_pair("interface/downsampleDepthRectF.glsl", GL_FRAGMENT_SHADER_ARB));
- gDownsampleDepthRectProgram.mShaderLevel = mVertexShaderLevel[SHADER_INTERFACE];
- success = gDownsampleDepthRectProgram.createShader(NULL, NULL);
- }
-
- if (success)
- {
gAlphaMaskProgram.mName = "Alpha Mask Shader";
gAlphaMaskProgram.mShaderFiles.clear();
gAlphaMaskProgram.mShaderFiles.push_back(make_pair("interface/alphamaskV.glsl", GL_VERTEX_SHADER_ARB));
@@ -3302,9 +3296,43 @@ BOOL LLViewerShaderMgr::loadShadersWindLight()
{
gWLSkyProgram.unload();
gWLCloudProgram.unload();
+ gDownsampleMinMaxDepthRectProgram.unload();
+ gInscatterRectProgram.unload();
return TRUE;
}
+ if (mVertexShaderLevel[SHADER_WINDLIGHT] >= 3)
+ {
+ // Prepare precomputed atmospherics textures using libatmosphere
+ LLAtmosphere::initClass();
+ }
+
+ // this shader uses gather so it can't live with the other basic shaders safely
+ if (success)
+ {
+ gDownsampleMinMaxDepthRectProgram.mName = "DownsampleMinMaxDepthRect Shader";
+ gDownsampleMinMaxDepthRectProgram.mShaderFiles.clear();
+ gDownsampleMinMaxDepthRectProgram.mShaderFiles.push_back(make_pair("windlight/downsampleMinMaxDepthV.glsl", GL_VERTEX_SHADER_ARB));
+ gDownsampleMinMaxDepthRectProgram.mShaderFiles.push_back(make_pair("windlight/downsampleMinMaxDepthRectF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDownsampleMinMaxDepthRectProgram.mShaderLevel = mVertexShaderLevel[SHADER_WINDLIGHT];
+ success = gDownsampleMinMaxDepthRectProgram.createShader(NULL, NULL);
+ }
+
+ // this shader uses gather so it can't live with the other basic shaders safely
+ if (success && (mVertexShaderLevel[SHADER_WINDLIGHT] >= 3))
+ {
+ gInscatterRectProgram.mName = "Inscatter Shader";
+ gInscatterRectProgram.mShaderFiles.clear();
+ gInscatterRectProgram.mShaderFiles.push_back(make_pair("windlight/atmoV.glsl", GL_VERTEX_SHADER_ARB));
+ gInscatterRectProgram.mShaderFiles.push_back(make_pair("windlight/atmoF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gInscatterRectProgram.mShaderLevel = mVertexShaderLevel[SHADER_WINDLIGHT];
+ llassert(gAtmosphere != nullptr);
+ gInscatterRectProgram.mExtraLinkObject = gAtmosphere->getAtmosphericShaderForLink();
+ success = gInscatterRectProgram.createShader(NULL, NULL);
+ }
+
+ llassert(success);
+
if (success)
{
gWLSkyProgram.mName = "Windlight Sky Shader";
@@ -3314,10 +3342,16 @@ BOOL LLViewerShaderMgr::loadShadersWindLight()
gWLSkyProgram.mShaderFiles.push_back(make_pair("windlight/skyF.glsl", GL_FRAGMENT_SHADER_ARB));
gWLSkyProgram.mShaderLevel = mVertexShaderLevel[SHADER_WINDLIGHT];
gWLSkyProgram.mShaderGroup = LLGLSLShader::SG_SKY;
+ if (mVertexShaderLevel[SHADER_WINDLIGHT] >= 3)
+ {
+ gWLSkyProgram.mExtraLinkObject = gAtmosphere->getAtmosphericShaderForLink();
+ }
success = gWLSkyProgram.createShader(NULL, NULL);
}
- if (success)
+ llassert(success);
+
+ if (success && (mVertexShaderLevel[SHADER_WINDLIGHT] < 3))
{
gWLCloudProgram.mName = "Windlight Cloud Program";
//gWLCloudProgram.mFeatures.hasGamma = true;
diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h
index 923aa522ad..10c60187f3 100644
--- a/indra/newview/llviewershadermgr.h
+++ b/indra/newview/llviewershadermgr.h
@@ -184,6 +184,8 @@ extern LLGLSLShader gDebugProgram;
extern LLGLSLShader gClipProgram;
extern LLGLSLShader gDownsampleDepthProgram;
extern LLGLSLShader gDownsampleDepthRectProgram;
+extern LLGLSLShader gDownsampleMinMaxDepthRectProgram;
+extern LLGLSLShader gInscatterRectProgram;
extern LLGLSLShader gBenchmarkProgram;
//output tex0[tc0] + tex1[tc1]
diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp
index e5a1bed48c..cbde0af9b3 100644
--- a/indra/newview/llviewertexture.cpp
+++ b/indra/newview/llviewertexture.cpp
@@ -1176,12 +1176,12 @@ void LLViewerFetchedTexture::loadFromFastCache()
{
return; //no need to access the fast cache.
}
- mInFastCacheList = FALSE;
+ mInFastCacheList = FALSE;
mRawImage = LLAppViewer::getTextureCache()->readFromFastCache(getID(), mRawDiscardLevel);
if(mRawImage.notNull())
{
- mFullWidth = mRawImage->getWidth() << mRawDiscardLevel;
+ mFullWidth = mRawImage->getWidth() << mRawDiscardLevel;
mFullHeight = mRawImage->getHeight() << mRawDiscardLevel;
setTexelsPerImage();
@@ -1196,20 +1196,20 @@ void LLViewerFetchedTexture::loadFromFastCache()
else
{
if (mBoostLevel == LLGLTexture::BOOST_ICON)
+ {
+ S32 expected_width = mKnownDrawWidth > 0 ? mKnownDrawWidth : DEFAULT_ICON_DIMENTIONS;
+ S32 expected_height = mKnownDrawHeight > 0 ? mKnownDrawHeight : DEFAULT_ICON_DIMENTIONS;
+ if (mRawImage && (mRawImage->getWidth() > expected_width || mRawImage->getHeight() > expected_height))
{
- S32 expected_width = mKnownDrawWidth > 0 ? mKnownDrawWidth : DEFAULT_ICON_DIMENTIONS;
- S32 expected_height = mKnownDrawHeight > 0 ? mKnownDrawHeight : DEFAULT_ICON_DIMENTIONS;
- if (mRawImage && (mRawImage->getWidth() > expected_width || mRawImage->getHeight() > expected_height))
- {
- // scale oversized icon, no need to give more work to gl
- mRawImage->scale(expected_width, expected_height);
- }
+ // scale oversized icon, no need to give more work to gl
+ mRawImage->scale(expected_width, expected_height);
+ }
}
- mRequestedDiscardLevel = mDesiredDiscardLevel + 1;
- mIsRawImageValid = TRUE;
- addToCreateTexture();
- }
+ mRequestedDiscardLevel = mDesiredDiscardLevel + 1;
+ mIsRawImageValid = TRUE;
+ addToCreateTexture();
+ }
}
}
@@ -1965,7 +1965,7 @@ bool LLViewerFetchedTexture::updateFetch()
mIsFetched = TRUE;
tester->updateTextureLoadingStats(this, mRawImage, LLAppViewer::getTextureFetch()->isFromLocalCache(mID));
}
- mRawDiscardLevel = fetch_discard;
+ mRawDiscardLevel = fetch_discard;
if ((mRawImage->getDataSize() > 0 && mRawDiscardLevel >= 0) &&
(current_discard < 0 || mRawDiscardLevel < current_discard))
{
diff --git a/indra/newview/llviewertexture.h b/indra/newview/llviewertexture.h
index c9dea17f63..5bc274ee5b 100644
--- a/indra/newview/llviewertexture.h
+++ b/indra/newview/llviewertexture.h
@@ -225,8 +225,8 @@ public:
static S8 sCameraMovingDiscardBias;
static F32 sCameraMovingBias;
static S32 sMaxSculptRez ;
- static S32 sMinLargeImageSize ;
- static S32 sMaxSmallImageSize ;
+ static U32 sMinLargeImageSize ;
+ static U32 sMaxSmallImageSize ;
static BOOL sFreezeImageScalingDown ;//do not scale down image res if set.
static F32 sCurrentTime ;
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 0ac1bfa3e7..849273df15 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -381,6 +381,7 @@ bool LLPipeline::sRenderBump = true;
bool LLPipeline::sBakeSunlight = false;
bool LLPipeline::sNoAlpha = false;
bool LLPipeline::sUseTriStrips = true;
+bool LLPipeline::sUseAdvancedAtmospherics = true;
bool LLPipeline::sUseFarClip = true;
bool LLPipeline::sShadowRender = false;
bool LLPipeline::sWaterReflections = false;
@@ -480,6 +481,7 @@ void LLPipeline::init()
sDynamicLOD = gSavedSettings.getBOOL("RenderDynamicLOD");
sRenderBump = gSavedSettings.getBOOL("RenderObjectBump");
sUseTriStrips = gSavedSettings.getBOOL("RenderUseTriStrips");
+ sUseAdvancedAtmospherics = gSavedSettings.getBOOL("RenderUseAdvancedAtmospherics");
LLVertexBuffer::sUseStreamDraw = gSavedSettings.getBOOL("RenderUseStreamVBO");
LLVertexBuffer::sUseVAO = gSavedSettings.getBOOL("RenderUseVAO");
LLVertexBuffer::sPreferStreamDraw = gSavedSettings.getBOOL("RenderPreferStreamDraw");
@@ -981,7 +983,7 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples)
for (U32 i = 0; i < 4; i++)
{
if (!mShadow[i].allocate(sun_shadow_map_width,U32(resY*scale), 0, TRUE, FALSE, LLTexUnit::TT_TEXTURE)) return false;
- if (!mShadowOcclusion[i].allocate(mShadow[i].getWidth()/occlusion_divisor, mShadow[i].getHeight()/occlusion_divisor, 0, TRUE, FALSE, LLTexUnit::TT_TEXTURE)) return false;
+ if (!mShadowOcclusion[i].allocate(mShadow[i].getWidth()/occlusion_divisor, mShadow[i].getHeight()/occlusion_divisor, 0, TRUE, FALSE, LLTexUnit::TT_TEXTURE)) return false;
}
}
else
@@ -993,6 +995,13 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples)
}
}
+// for EEP atmospherics
+ bool allocated_inscatter = mInscatter.allocate(resX >> 2, resY >> 2, GL_RGBA16F_ARB, FALSE, FALSE, LLTexUnit::TT_TEXTURE);
+ if (!allocated_inscatter)
+ {
+ return false;
+ }
+
U32 width = (U32) (resX*scale);
U32 height = width;
@@ -1229,6 +1238,8 @@ void LLPipeline::releaseScreenBuffers()
mShadow[i].release();
mShadowOcclusion[i].release();
}
+
+ mInscatter.release();
}
@@ -2646,6 +2657,65 @@ void LLPipeline::markOccluder(LLSpatialGroup* group)
}
}
+void LLPipeline::downsampleMinMaxDepthBuffer(LLRenderTarget& source, LLRenderTarget& dest, LLRenderTarget* scratch_space)
+{
+ LLGLSLShader* last_shader = LLGLSLShader::sCurBoundShaderPtr;
+
+ LLGLSLShader* shader = NULL;
+
+ if (scratch_space)
+ {
+ scratch_space->copyContents(source,
+ 0, 0, source.getWidth(), source.getHeight(),
+ 0, 0, scratch_space->getWidth(), scratch_space->getHeight(), GL_DEPTH_BUFFER_BIT, GL_NEAREST);
+ }
+
+ dest.bindTarget();
+ dest.clear(GL_COLOR_BUFFER_BIT); // dest should be an RG16F target
+
+ LLStrider<LLVector3> vert;
+ mDeferredVB->getVertexStrider(vert);
+ LLStrider<LLVector2> tc0;
+
+ vert[0].set(-1, 1, 0);
+ vert[1].set(-1, -3, 0);
+ vert[2].set(3, 1, 0);
+
+ if (source.getUsage() == LLTexUnit::TT_RECT_TEXTURE)
+ {
+ shader = &gDownsampleMinMaxDepthRectProgram;
+ shader->bind();
+ shader->uniform2f(sDelta, 1.f, 1.f);
+ shader->uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, source.getWidth(), source.getHeight());
+ }
+ else
+ {
+ shader = &gDownsampleMinMaxDepthRectProgram;
+ shader->bind();
+ shader->uniform2f(sDelta, 1.f / source.getWidth(), 1.f / source.getHeight());
+ shader->uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, 1.f, 1.f);
+ }
+
+ gGL.getTexUnit(0)->bind(scratch_space ? scratch_space : &source, TRUE);
+
+ {
+ LLGLDepthTest depth(GL_FALSE, GL_FALSE, GL_ALWAYS);
+ mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
+ mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3);
+ }
+
+ dest.flush();
+
+ if (last_shader)
+ {
+ last_shader->bind();
+ }
+ else
+ {
+ shader->unbind();
+ }
+}
+
void LLPipeline::downsampleDepthBuffer(LLRenderTarget& source, LLRenderTarget& dest, LLRenderTarget* scratch_space)
{
LLGLSLShader* last_shader = LLGLSLShader::sCurBoundShaderPtr;
@@ -8282,6 +8352,21 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, U32 n
}
}
+ channel = shader.enableTexture(LLShaderMgr::INSCATTER_RT, LLTexUnit::TT_TEXTURE);
+ stop_glerror();
+ if (channel > -1)
+ {
+ stop_glerror();
+ gGL.getTexUnit(channel)->bind(&mInscatter, TRUE);
+ gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
+ gGL.getTexUnit(channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
+ stop_glerror();
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC_ARB, GL_ALWAYS);
+ stop_glerror();
+ }
+
stop_glerror();
F32 mat[16*6];
@@ -9095,6 +9180,7 @@ void LLPipeline::renderDeferredLightingToRT(LLRenderTarget* target)
}
}
+// pretty sure this doesn't work as expected since the shaders using 'shadow_ofset' all declare it as a single uniform float, no array or vec
gDeferredSunProgram.uniform3fv(LLShaderMgr::DEFERRED_SHADOW_OFFSET, slice, offset);
gDeferredSunProgram.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, mDeferredLight.getWidth(), mDeferredLight.getHeight());
@@ -9911,9 +9997,9 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
}
else
{
- renderGeom(camera);
- }
- }
+ renderGeom(camera);
+ }
+ }
}
if (LLPipeline::sRenderDeferred && materials_in_water)
@@ -10412,23 +10498,25 @@ bool LLPipeline::getVisiblePointCloud(LLCamera& camera, LLVector3& min, LLVector
for (U32 j = 0; j < 3; ++j)
{
- if (p[j] < ext[0].mV[j] ||
- p[j] > ext[1].mV[j])
+ if (p[j] < ext[0].mV[j] || p[j] > ext[1].mV[j])
{
found = false;
break;
}
}
-
- for (U32 j = 0; j < LLCamera::AGENT_PLANE_NO_USER_CLIP_NUM; ++j)
+
+ if (found) // don't bother testing user clip planes if we're already rejected...
{
- const LLPlane& cp = camera.getAgentPlane(j);
- F32 dist = cp.dist(pp[i]);
- if (dist > 0.05f) //point is above some plane, not contained
- {
- found = false;
- break;
- }
+ for (U32 j = 0; j < LLCamera::AGENT_PLANE_NO_USER_CLIP_NUM; ++j)
+ {
+ const LLPlane& cp = camera.getAgentPlane(j);
+ F32 dist = cp.dist(pp[i]);
+ if (dist > 0.05f) //point is above some plane, not contained
+ {
+ found = false;
+ break;
+ }
+ }
}
if (found)
@@ -11959,3 +12047,7 @@ void LLPipeline::restoreHiddenObject( const LLUUID& id )
}
}
+bool LLPipeline::useAdvancedAtmospherics() const
+{
+ return sUseAdvancedAtmospherics;
+} \ No newline at end of file
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h
index c9670a60f2..6023a41ca2 100644
--- a/indra/newview/pipeline.h
+++ b/indra/newview/pipeline.h
@@ -168,6 +168,9 @@ public:
// if source's depth buffer cannot be bound for reading, a scratch space depth buffer must be provided
void downsampleDepthBuffer(LLRenderTarget& source, LLRenderTarget& dest, LLRenderTarget* scratch_space = NULL);
+ // Downsample depth buffer with gather and find local min/max depth values. Writes to a 16F RG render target.
+ void downsampleMinMaxDepthBuffer(LLRenderTarget& source, LLRenderTarget& dest, LLRenderTarget* scratch_space = NULL);
+
void doOcclusion(LLCamera& camera, LLRenderTarget& source, LLRenderTarget& dest, LLRenderTarget* scratch_space = NULL);
void doOcclusion(LLCamera& camera);
void markNotCulled(LLSpatialGroup* group, LLCamera &camera);
@@ -541,6 +544,8 @@ public:
void updateCamera(bool reset = false);
+ bool useAdvancedAtmospherics() const;
+
LLVector3 mFlyCamPosition;
LLQuaternion mFlyCamRotation;
@@ -568,6 +573,7 @@ public:
static bool sBakeSunlight;
static bool sNoAlpha;
static bool sUseTriStrips;
+ static bool sUseAdvancedAtmospherics;
static bool sUseFarClip;
static bool sShadowRender;
static bool sWaterReflections;
@@ -614,12 +620,13 @@ public:
//sun shadow map
LLRenderTarget mShadow[6];
LLRenderTarget mShadowOcclusion[6];
- std::vector<LLVector3> mShadowFrustPoints[4];
- LLVector4 mShadowError;
- LLVector4 mShadowFOV;
- LLVector3 mShadowFrustOrigin[4];
- LLCamera mShadowCamera[8];
- LLVector3 mShadowExtents[4][2];
+ LLRenderTarget mInscatter;
+ std::vector<LLVector3> mShadowFrustPoints[4];
+ LLVector4 mShadowError;
+ LLVector4 mShadowFOV;
+ LLVector3 mShadowFrustOrigin[4];
+ LLCamera mShadowCamera[8];
+ LLVector3 mShadowExtents[4][2];
glh::matrix4f mSunShadowMatrix[6];
glh::matrix4f mShadowModelview[6];
glh::matrix4f mShadowProjection[6];