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-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/fullbrightAlphaMaskF.glsl149
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl9
-rwxr-xr-xindra/newview/llviewershadermgr.cpp6
3 files changed, 151 insertions, 13 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightAlphaMaskF.glsl
new file mode 100644
index 0000000000..eb7a95513c
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightAlphaMaskF.glsl
@@ -0,0 +1,149 @@
+/**
+ * @file fullbrightF.glsl
+ *
+ * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2007, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#extension GL_ARB_texture_rectangle : enable
+
+#ifdef DEFINE_GL_FRAGCOLOR
+out vec4 frag_color;
+#else
+#define frag_color gl_FragColor
+#endif
+
+#if !HAS_DIFFUSE_LOOKUP
+uniform sampler2D diffuseMap;
+#endif
+
+VARYING vec3 vary_position;
+VARYING vec4 vertex_color;
+VARYING vec2 vary_texcoord0;
+
+vec3 fullbrightAtmosTransport(vec3 light);
+vec3 fullbrightScaleSoftClip(vec3 light);
+
+uniform float minimum_alpha;
+
+#ifdef WATER_FOG
+uniform vec4 waterPlane;
+uniform vec4 waterFogColor;
+uniform float waterFogDensity;
+uniform float waterFogKS;
+
+vec4 applyWaterFogDeferred(vec3 pos, vec4 color)
+{
+ //normalize view vector
+ vec3 view = normalize(pos);
+ float es = -(dot(view, waterPlane.xyz));
+
+ //find intersection point with water plane and eye vector
+
+ //get eye depth
+ float e0 = max(-waterPlane.w, 0.0);
+
+ vec3 int_v = waterPlane.w > 0.0 ? view * waterPlane.w/es : vec3(0.0, 0.0, 0.0);
+
+ //get object depth
+ float depth = length(pos - int_v);
+
+ //get "thickness" of water
+ float l = max(depth, 0.1);
+
+ float kd = waterFogDensity;
+ float ks = waterFogKS;
+ vec4 kc = waterFogColor;
+
+ float F = 0.98;
+
+ float t1 = -kd * pow(F, ks * e0);
+ float t2 = kd + ks * es;
+ float t3 = pow(F, t2*l) - 1.0;
+
+ float L = min(t1/t2*t3, 1.0);
+
+ float D = pow(0.98, l*kd);
+
+ color.rgb = color.rgb * D + kc.rgb * L;
+ color.a = kc.a + color.a;
+
+ return color;
+}
+#endif
+
+vec3 srgb_to_linear(vec3 cs)
+{
+
+/* { cs / 12.92, cs <= 0.04045
+ cl = {
+ { ((cs + 0.055)/1.055)^2.4, cs > 0.04045*/
+
+ return pow((cs+vec3(0.055))/vec3(1.055), vec3(2.4));
+}
+
+vec3 linear_to_srgb(vec3 cl)
+{
+ /*{ 0.0, 0 <= cl
+ { 12.92 * c, 0 < cl < 0.0031308
+ cs = { 1.055 * cl^0.41666 - 0.055, 0.0031308 <= cl < 1
+ { 1.0, cl >= 1*/
+
+ return 1.055 * pow(cl, vec3(0.41666)) - 0.055;
+}
+
+void main()
+{
+#if HAS_DIFFUSE_LOOKUP
+ vec4 color = diffuseLookup(vary_texcoord0.xy);
+#else
+ vec4 color = texture2D(diffuseMap, vary_texcoord0.xy);
+#endif
+
+ float final_alpha = color.a * vertex_color.a;
+
+ if (color.a < minimum_alpha)
+ {
+ discard;
+ }
+
+ color.rgb *= vertex_color.rgb;
+ color.rgb = srgb_to_linear(color.rgb);
+
+
+ color.rgb = fullbrightAtmosTransport(color.rgb);
+ color.rgb = fullbrightScaleSoftClip(color.rgb);
+
+ color.rgb = linear_to_srgb(color.rgb);
+
+#ifdef WATER_FOG
+ vec3 pos = vary_position;
+ vec4 fogged = applyWaterFogDeferred(pos, vec4(color.rgb, final_alpha));
+ color.rgb = fogged.rgb;
+ color.a = fogged.a;
+#else
+ color.a = final_alpha;
+#endif
+
+ frag_color.rgb = color.rgb;
+ frag_color.a = color.a;
+}
+
diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl
index a532b67cd9..21349e8c63 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl
@@ -122,17 +122,8 @@ void main()
float final_alpha = color.a * vertex_color.a;
-#ifdef HAS_ALPHA_MASK
- if (color.a < minimum_alpha)
- {
- discard;
- }
-#endif
-
color.rgb *= vertex_color.rgb;
color.rgb = srgb_to_linear(color.rgb);
-
-
color.rgb = fullbrightAtmosTransport(color.rgb);
color.rgb = fullbrightScaleSoftClip(color.rgb);
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index 8411fd250b..07953c38fb 100755
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -1611,9 +1611,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredFullbrightAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
gDeferredFullbrightAlphaMaskProgram.mShaderFiles.clear();
gDeferredFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightAlphaMaskF.glsl", GL_FRAGMENT_SHADER_ARB));
gDeferredFullbrightAlphaMaskProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
- gDeferredFullbrightAlphaMaskProgram.addPermutation("HAS_ALPHA_MASK","1");
success = gDeferredFullbrightAlphaMaskProgram.createShader(NULL, NULL);
}
@@ -1642,10 +1641,9 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
gDeferredFullbrightAlphaMaskWaterProgram.mShaderFiles.clear();
gDeferredFullbrightAlphaMaskWaterProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredFullbrightAlphaMaskWaterProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredFullbrightAlphaMaskWaterProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightAlphaMaskF.glsl", GL_FRAGMENT_SHADER_ARB));
gDeferredFullbrightAlphaMaskWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
gDeferredFullbrightAlphaMaskWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
- gDeferredFullbrightAlphaMaskWaterProgram.addPermutation("HAS_ALPHA_MASK","1");
gDeferredFullbrightAlphaMaskWaterProgram.addPermutation("WATER_FOG","1");
success = gDeferredFullbrightAlphaMaskWaterProgram.createShader(NULL, NULL);
}