diff options
-rw-r--r-- | indra/newview/llvowlsky.cpp | 122 | ||||
-rw-r--r-- | indra/newview/llvowlsky.h | 9 |
2 files changed, 8 insertions, 123 deletions
diff --git a/indra/newview/llvowlsky.cpp b/indra/newview/llvowlsky.cpp index 933bf9bf12..a8bc8d4d45 100644 --- a/indra/newview/llvowlsky.cpp +++ b/indra/newview/llvowlsky.cpp @@ -38,7 +38,7 @@ const F32 LLVOWLSky::DISTANCE_TO_STARS = (HORIZON_DIST - 10.f) * 0.8f; -const U32 LLVOWLSky::MIN_SKY_DETAIL = 3; +const U32 LLVOWLSky::MIN_SKY_DETAIL = 8; const U32 LLVOWLSky::MAX_SKY_DETAIL = 180; inline U32 LLVOWLSky::getNumStacks(void) @@ -51,16 +51,6 @@ inline U32 LLVOWLSky::getNumSlices(void) return 2 * llmin(MAX_SKY_DETAIL, llmax(MIN_SKY_DETAIL, gSavedSettings.getU32("WLSkyDetail"))); } -inline U32 LLVOWLSky::getFanNumVerts(void) -{ - return getNumSlices() + 1; -} - -inline U32 LLVOWLSky::getFanNumIndices(void) -{ - return getNumSlices() * 3; -} - inline U32 LLVOWLSky::getStripsNumVerts(void) { return (getNumStacks() - 1) * getNumSlices(); @@ -111,23 +101,22 @@ LLDrawable * LLVOWLSky::createDrawable(LLPipeline * pipeline) inline F32 LLVOWLSky::calcPhi(U32 i) { - // i should range from [0..SKY_STACKS] so t will range from [0.f .. 1.f] + // i should range from [0..SKY_STACKS] so t will range from [0.f .. 1.f] F32 t = float(i) / float(getNumStacks()); - // ^4 the parameter of the tesselation to bias things toward 0 (the dome's apex) - t = t*t*t*t; + // ^2 the parameter of the tesselation to bias things toward 0 (the dome's apex) + t *= t; // invert and square the parameter of the tesselation to bias things toward 1 (the horizon) t = 1.f - t; t = t*t; t = 1.f - t; - return (F_PI / 8.f) * t; + return F_PI_BY_TWO * t; } void LLVOWLSky::resetVertexBuffers() { - mFanVerts = nullptr; mStripsVerts.clear(); mStarsVerts = nullptr; mFsSkyVerts = nullptr; @@ -137,7 +126,6 @@ void LLVOWLSky::resetVertexBuffers() void LLVOWLSky::cleanupGL() { - mFanVerts = nullptr; mStripsVerts.clear(); mStarsVerts = nullptr; mFsSkyVerts = nullptr; @@ -198,30 +186,6 @@ BOOL LLVOWLSky::updateGeometry(LLDrawable * drawable) mFsSkyVerts->flush(); } - if(mFanVerts.isNull()) - { - mFanVerts = new LLVertexBuffer(LLDrawPoolWLSky::SKY_VERTEX_DATA_MASK, GL_STATIC_DRAW_ARB); - if (!mFanVerts->allocateBuffer(getFanNumVerts(), getFanNumIndices(), TRUE)) - { - LL_WARNS() << "Failed to allocate Vertex Buffer on sky update to " - << getFanNumVerts() << " vertices and " - << getFanNumIndices() << " indices" << LL_ENDL; - } - - BOOL success = mFanVerts->getVertexStrider(vertices) - && mFanVerts->getTexCoord0Strider(texCoords) - && mFanVerts->getIndexStrider(indices); - - if(!success) - { - LL_ERRS() << "Failed updating WindLight sky geometry." << LL_ENDL; - } - - buildFanBuffer(vertices, texCoords, indices); - - mFanVerts->flush(); - } - { const U32 max_buffer_bytes = gSavedSettings.getS32("RenderMaxVBOSize")*1024; const U32 data_mask = LLDrawPoolWLSky::SKY_VERTEX_DATA_MASK; @@ -393,66 +357,6 @@ void LLVOWLSky::initStars() } } -void LLVOWLSky::buildFanBuffer(LLStrider<LLVector3> & vertices, - LLStrider<LLVector2> & texCoords, - LLStrider<U16> & indices) -{ - const F32 RADIUS = LLEnvironment::instance().getCurrentSky()->getDomeRadius(); - - U32 i, num_slices; - F32 phi0, theta, x0, y0, z0; - - // paranoia checking for SL-55986/SL-55833 - U32 count_verts = 0; - U32 count_indices = 0; - - // apex - *vertices++ = LLVector3(0.f, RADIUS, 0.f); - *texCoords++ = LLVector2(0.5f, 0.5f); - ++count_verts; - - num_slices = getNumSlices(); - - // and fan in a circle around the apex - phi0 = calcPhi(1); - for(i = 0; i < num_slices; ++i) { - theta = 2.f * F_PI * float(i) / float(num_slices); - - // standard transformation from spherical to - // rectangular coordinates - x0 = sin(phi0) * cos(theta); - y0 = cos(phi0); - z0 = sin(phi0) * sin(theta); - - *vertices++ = LLVector3(x0 * RADIUS, y0 * RADIUS, z0 * RADIUS); - // generate planar uv coordinates - // note: x and z are transposed in order for things to animate - // correctly in the global coordinate system where +x is east and - // +y is north - *texCoords++ = LLVector2((-z0 + 1.f) / 2.f, (-x0 + 1.f) / 2.f); - ++count_verts; - - if (i > 0) - { - *indices++ = 0; - *indices++ = i; - *indices++ = i+1; - count_indices += 3; - } - } - - // the last vertex of the last triangle should wrap around to - // the beginning - *indices++ = 0; - *indices++ = num_slices; - *indices++ = 1; - count_indices += 3; - - // paranoia checking for SL-55986/SL-55833 - llassert(getFanNumVerts() == count_verts); - llassert(getFanNumIndices() == count_indices); -} - void LLVOWLSky::buildStripsBuffer(U32 begin_stack, U32 end_stack, LLStrider<LLVector3> & vertices, LLStrider<LLVector2> & texCoords, @@ -487,25 +391,15 @@ void LLVOWLSky::buildStripsBuffer(U32 begin_stack, U32 end_stack, y0 = cos(phi0); z0 = sin(phi0) * sin(theta); - if (i == num_stacks-2) - { - *vertices++ = LLVector3(x0*RADIUS, y0*RADIUS-1024.f*2.f, z0*RADIUS); - } - else if (i == num_stacks-1) - { - *vertices++ = LLVector3(0, y0*RADIUS-1024.f*2.f, 0); - } - else - { - *vertices++ = LLVector3(x0 * RADIUS, y0 * RADIUS, z0 * RADIUS); - } + *vertices++ = LLVector3(x0 * RADIUS, y0 * RADIUS, z0 * RADIUS); + ++count_verts; // generate planar uv coordinates // note: x and z are transposed in order for things to animate // correctly in the global coordinate system where +x is east and // +y is north - *texCoords++ = LLVector2((-z0 + 1.f) / 2.f, (-x0 + 1.f) / 2.f); + *texCoords++ = LLVector2((-z0 + 1.f) / 2.f, (-x0 + 1.f) / 2.f); } } diff --git a/indra/newview/llvowlsky.h b/indra/newview/llvowlsky.h index 3c801d5d57..ef3f8e0361 100644 --- a/indra/newview/llvowlsky.h +++ b/indra/newview/llvowlsky.h @@ -40,8 +40,6 @@ private: inline static U32 getNumStacks(void); inline static U32 getNumSlices(void); - inline static U32 getFanNumVerts(void); - inline static U32 getFanNumIndices(void); inline static U32 getStripsNumVerts(void); inline static U32 getStripsNumIndices(void); inline static U32 getStarsNumVerts(void); @@ -70,11 +68,6 @@ private: // helper function for initializing the stars. void initStars(); - // helper function for building the fan vertex buffer. - static void buildFanBuffer(LLStrider<LLVector3> & vertices, - LLStrider<LLVector2> & texCoords, - LLStrider<U16> & indices); - // helper function for building the strips vertex buffer. // note begin_stack and end_stack follow stl iterator conventions, // begin_stack is the first stack to be included, end_stack is the first @@ -92,8 +85,6 @@ private: private: LLPointer<LLVertexBuffer> mFsSkyVerts; - - LLPointer<LLVertexBuffer> mFanVerts; std::vector< LLPointer<LLVertexBuffer> > mStripsVerts; LLPointer<LLVertexBuffer> mStarsVerts; |