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-rw-r--r--indra/newview/llvowlsky.cpp122
-rw-r--r--indra/newview/llvowlsky.h9
2 files changed, 8 insertions, 123 deletions
diff --git a/indra/newview/llvowlsky.cpp b/indra/newview/llvowlsky.cpp
index 933bf9bf12..a8bc8d4d45 100644
--- a/indra/newview/llvowlsky.cpp
+++ b/indra/newview/llvowlsky.cpp
@@ -38,7 +38,7 @@
const F32 LLVOWLSky::DISTANCE_TO_STARS = (HORIZON_DIST - 10.f) * 0.8f;
-const U32 LLVOWLSky::MIN_SKY_DETAIL = 3;
+const U32 LLVOWLSky::MIN_SKY_DETAIL = 8;
const U32 LLVOWLSky::MAX_SKY_DETAIL = 180;
inline U32 LLVOWLSky::getNumStacks(void)
@@ -51,16 +51,6 @@ inline U32 LLVOWLSky::getNumSlices(void)
return 2 * llmin(MAX_SKY_DETAIL, llmax(MIN_SKY_DETAIL, gSavedSettings.getU32("WLSkyDetail")));
}
-inline U32 LLVOWLSky::getFanNumVerts(void)
-{
- return getNumSlices() + 1;
-}
-
-inline U32 LLVOWLSky::getFanNumIndices(void)
-{
- return getNumSlices() * 3;
-}
-
inline U32 LLVOWLSky::getStripsNumVerts(void)
{
return (getNumStacks() - 1) * getNumSlices();
@@ -111,23 +101,22 @@ LLDrawable * LLVOWLSky::createDrawable(LLPipeline * pipeline)
inline F32 LLVOWLSky::calcPhi(U32 i)
{
- // i should range from [0..SKY_STACKS] so t will range from [0.f .. 1.f]
+ // i should range from [0..SKY_STACKS] so t will range from [0.f .. 1.f]
F32 t = float(i) / float(getNumStacks());
- // ^4 the parameter of the tesselation to bias things toward 0 (the dome's apex)
- t = t*t*t*t;
+ // ^2 the parameter of the tesselation to bias things toward 0 (the dome's apex)
+ t *= t;
// invert and square the parameter of the tesselation to bias things toward 1 (the horizon)
t = 1.f - t;
t = t*t;
t = 1.f - t;
- return (F_PI / 8.f) * t;
+ return F_PI_BY_TWO * t;
}
void LLVOWLSky::resetVertexBuffers()
{
- mFanVerts = nullptr;
mStripsVerts.clear();
mStarsVerts = nullptr;
mFsSkyVerts = nullptr;
@@ -137,7 +126,6 @@ void LLVOWLSky::resetVertexBuffers()
void LLVOWLSky::cleanupGL()
{
- mFanVerts = nullptr;
mStripsVerts.clear();
mStarsVerts = nullptr;
mFsSkyVerts = nullptr;
@@ -198,30 +186,6 @@ BOOL LLVOWLSky::updateGeometry(LLDrawable * drawable)
mFsSkyVerts->flush();
}
- if(mFanVerts.isNull())
- {
- mFanVerts = new LLVertexBuffer(LLDrawPoolWLSky::SKY_VERTEX_DATA_MASK, GL_STATIC_DRAW_ARB);
- if (!mFanVerts->allocateBuffer(getFanNumVerts(), getFanNumIndices(), TRUE))
- {
- LL_WARNS() << "Failed to allocate Vertex Buffer on sky update to "
- << getFanNumVerts() << " vertices and "
- << getFanNumIndices() << " indices" << LL_ENDL;
- }
-
- BOOL success = mFanVerts->getVertexStrider(vertices)
- && mFanVerts->getTexCoord0Strider(texCoords)
- && mFanVerts->getIndexStrider(indices);
-
- if(!success)
- {
- LL_ERRS() << "Failed updating WindLight sky geometry." << LL_ENDL;
- }
-
- buildFanBuffer(vertices, texCoords, indices);
-
- mFanVerts->flush();
- }
-
{
const U32 max_buffer_bytes = gSavedSettings.getS32("RenderMaxVBOSize")*1024;
const U32 data_mask = LLDrawPoolWLSky::SKY_VERTEX_DATA_MASK;
@@ -393,66 +357,6 @@ void LLVOWLSky::initStars()
}
}
-void LLVOWLSky::buildFanBuffer(LLStrider<LLVector3> & vertices,
- LLStrider<LLVector2> & texCoords,
- LLStrider<U16> & indices)
-{
- const F32 RADIUS = LLEnvironment::instance().getCurrentSky()->getDomeRadius();
-
- U32 i, num_slices;
- F32 phi0, theta, x0, y0, z0;
-
- // paranoia checking for SL-55986/SL-55833
- U32 count_verts = 0;
- U32 count_indices = 0;
-
- // apex
- *vertices++ = LLVector3(0.f, RADIUS, 0.f);
- *texCoords++ = LLVector2(0.5f, 0.5f);
- ++count_verts;
-
- num_slices = getNumSlices();
-
- // and fan in a circle around the apex
- phi0 = calcPhi(1);
- for(i = 0; i < num_slices; ++i) {
- theta = 2.f * F_PI * float(i) / float(num_slices);
-
- // standard transformation from spherical to
- // rectangular coordinates
- x0 = sin(phi0) * cos(theta);
- y0 = cos(phi0);
- z0 = sin(phi0) * sin(theta);
-
- *vertices++ = LLVector3(x0 * RADIUS, y0 * RADIUS, z0 * RADIUS);
- // generate planar uv coordinates
- // note: x and z are transposed in order for things to animate
- // correctly in the global coordinate system where +x is east and
- // +y is north
- *texCoords++ = LLVector2((-z0 + 1.f) / 2.f, (-x0 + 1.f) / 2.f);
- ++count_verts;
-
- if (i > 0)
- {
- *indices++ = 0;
- *indices++ = i;
- *indices++ = i+1;
- count_indices += 3;
- }
- }
-
- // the last vertex of the last triangle should wrap around to
- // the beginning
- *indices++ = 0;
- *indices++ = num_slices;
- *indices++ = 1;
- count_indices += 3;
-
- // paranoia checking for SL-55986/SL-55833
- llassert(getFanNumVerts() == count_verts);
- llassert(getFanNumIndices() == count_indices);
-}
-
void LLVOWLSky::buildStripsBuffer(U32 begin_stack, U32 end_stack,
LLStrider<LLVector3> & vertices,
LLStrider<LLVector2> & texCoords,
@@ -487,25 +391,15 @@ void LLVOWLSky::buildStripsBuffer(U32 begin_stack, U32 end_stack,
y0 = cos(phi0);
z0 = sin(phi0) * sin(theta);
- if (i == num_stacks-2)
- {
- *vertices++ = LLVector3(x0*RADIUS, y0*RADIUS-1024.f*2.f, z0*RADIUS);
- }
- else if (i == num_stacks-1)
- {
- *vertices++ = LLVector3(0, y0*RADIUS-1024.f*2.f, 0);
- }
- else
- {
- *vertices++ = LLVector3(x0 * RADIUS, y0 * RADIUS, z0 * RADIUS);
- }
+ *vertices++ = LLVector3(x0 * RADIUS, y0 * RADIUS, z0 * RADIUS);
+
++count_verts;
// generate planar uv coordinates
// note: x and z are transposed in order for things to animate
// correctly in the global coordinate system where +x is east and
// +y is north
- *texCoords++ = LLVector2((-z0 + 1.f) / 2.f, (-x0 + 1.f) / 2.f);
+ *texCoords++ = LLVector2((-z0 + 1.f) / 2.f, (-x0 + 1.f) / 2.f);
}
}
diff --git a/indra/newview/llvowlsky.h b/indra/newview/llvowlsky.h
index 3c801d5d57..ef3f8e0361 100644
--- a/indra/newview/llvowlsky.h
+++ b/indra/newview/llvowlsky.h
@@ -40,8 +40,6 @@ private:
inline static U32 getNumStacks(void);
inline static U32 getNumSlices(void);
- inline static U32 getFanNumVerts(void);
- inline static U32 getFanNumIndices(void);
inline static U32 getStripsNumVerts(void);
inline static U32 getStripsNumIndices(void);
inline static U32 getStarsNumVerts(void);
@@ -70,11 +68,6 @@ private:
// helper function for initializing the stars.
void initStars();
- // helper function for building the fan vertex buffer.
- static void buildFanBuffer(LLStrider<LLVector3> & vertices,
- LLStrider<LLVector2> & texCoords,
- LLStrider<U16> & indices);
-
// helper function for building the strips vertex buffer.
// note begin_stack and end_stack follow stl iterator conventions,
// begin_stack is the first stack to be included, end_stack is the first
@@ -92,8 +85,6 @@ private:
private:
LLPointer<LLVertexBuffer> mFsSkyVerts;
-
- LLPointer<LLVertexBuffer> mFanVerts;
std::vector< LLPointer<LLVertexBuffer> > mStripsVerts;
LLPointer<LLVertexBuffer> mStarsVerts;