summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--indra/newview/llfloatergltfasseteditor.cpp8
-rw-r--r--indra/newview/skins/default/xui/en/floater_gltf_asset_editor.xml8
2 files changed, 8 insertions, 8 deletions
diff --git a/indra/newview/llfloatergltfasseteditor.cpp b/indra/newview/llfloatergltfasseteditor.cpp
index d2cf24f1dd..a127f5d43e 100644
--- a/indra/newview/llfloatergltfasseteditor.cpp
+++ b/indra/newview/llfloatergltfasseteditor.cpp
@@ -209,7 +209,7 @@ void LLFloaterGLTFAssetEditor::loadFromNode(S32 node_id, LLFolderViewFolder* par
std::string name = node.mName;
if (node.mName.empty())
{
- name = getString("node_tittle");
+ name = getString("node_title");
}
else
{
@@ -243,7 +243,7 @@ void LLFloaterGLTFAssetEditor::loadFromNode(S32 node_id, LLFolderViewFolder* par
std::string name = mAsset->mMeshes[node.mMesh].mName;
if (name.empty())
{
- name = getString("mesh_tittle");
+ name = getString("mesh_title");
}
loadItem(node.mMesh, name, LLGLTFFolderItem::TYPE_MESH, view);
}
@@ -253,7 +253,7 @@ void LLFloaterGLTFAssetEditor::loadFromNode(S32 node_id, LLFolderViewFolder* par
std::string name = mAsset->mSkins[node.mSkin].mName;
if (name.empty())
{
- name = getString("skin_tittle");
+ name = getString("skin_title");
}
loadItem(node.mSkin, name, LLGLTFFolderItem::TYPE_SKIN, view);
}
@@ -306,7 +306,7 @@ void LLFloaterGLTFAssetEditor::loadFromSelection()
std::string name = scene.mName;
if (scene.mName.empty())
{
- name = getString("scene_tittle");
+ name = getString("scene_title");
}
else
{
diff --git a/indra/newview/skins/default/xui/en/floater_gltf_asset_editor.xml b/indra/newview/skins/default/xui/en/floater_gltf_asset_editor.xml
index b17d0aa5b6..025d537804 100644
--- a/indra/newview/skins/default/xui/en/floater_gltf_asset_editor.xml
+++ b/indra/newview/skins/default/xui/en/floater_gltf_asset_editor.xml
@@ -11,10 +11,10 @@
name="gltf asset editor"
title="[OBJECT_NAME]">
<floater.string name="floater_title" value="GLTF Scene Editor"/>
- <floater.string name="scene_tittle" value="Scene"/>
- <floater.string name="node_tittle" value="Node"/>
- <floater.string name="mesh_tittle" value="Mesh"/>
- <floater.string name="skin_tittle" value="Skin"/>
+ <floater.string name="scene_title" value="Scene"/>
+ <floater.string name="node_title" value="Node"/>
+ <floater.string name="mesh_title" value="Mesh"/>
+ <floater.string name="skin_title" value="Skin"/>
<layout_stack
name="main_layout"