diff options
-rw-r--r-- | indra/newview/llfloatergltfasseteditor.cpp | 8 | ||||
-rw-r--r-- | indra/newview/skins/default/xui/en/floater_gltf_asset_editor.xml | 8 |
2 files changed, 8 insertions, 8 deletions
diff --git a/indra/newview/llfloatergltfasseteditor.cpp b/indra/newview/llfloatergltfasseteditor.cpp index d2cf24f1dd..a127f5d43e 100644 --- a/indra/newview/llfloatergltfasseteditor.cpp +++ b/indra/newview/llfloatergltfasseteditor.cpp @@ -209,7 +209,7 @@ void LLFloaterGLTFAssetEditor::loadFromNode(S32 node_id, LLFolderViewFolder* par std::string name = node.mName; if (node.mName.empty()) { - name = getString("node_tittle"); + name = getString("node_title"); } else { @@ -243,7 +243,7 @@ void LLFloaterGLTFAssetEditor::loadFromNode(S32 node_id, LLFolderViewFolder* par std::string name = mAsset->mMeshes[node.mMesh].mName; if (name.empty()) { - name = getString("mesh_tittle"); + name = getString("mesh_title"); } loadItem(node.mMesh, name, LLGLTFFolderItem::TYPE_MESH, view); } @@ -253,7 +253,7 @@ void LLFloaterGLTFAssetEditor::loadFromNode(S32 node_id, LLFolderViewFolder* par std::string name = mAsset->mSkins[node.mSkin].mName; if (name.empty()) { - name = getString("skin_tittle"); + name = getString("skin_title"); } loadItem(node.mSkin, name, LLGLTFFolderItem::TYPE_SKIN, view); } @@ -306,7 +306,7 @@ void LLFloaterGLTFAssetEditor::loadFromSelection() std::string name = scene.mName; if (scene.mName.empty()) { - name = getString("scene_tittle"); + name = getString("scene_title"); } else { diff --git a/indra/newview/skins/default/xui/en/floater_gltf_asset_editor.xml b/indra/newview/skins/default/xui/en/floater_gltf_asset_editor.xml index b17d0aa5b6..025d537804 100644 --- a/indra/newview/skins/default/xui/en/floater_gltf_asset_editor.xml +++ b/indra/newview/skins/default/xui/en/floater_gltf_asset_editor.xml @@ -11,10 +11,10 @@ name="gltf asset editor" title="[OBJECT_NAME]"> <floater.string name="floater_title" value="GLTF Scene Editor"/> - <floater.string name="scene_tittle" value="Scene"/> - <floater.string name="node_tittle" value="Node"/> - <floater.string name="mesh_tittle" value="Mesh"/> - <floater.string name="skin_tittle" value="Skin"/> + <floater.string name="scene_title" value="Scene"/> + <floater.string name="node_title" value="Node"/> + <floater.string name="mesh_title" value="Mesh"/> + <floater.string name="skin_title" value="Skin"/> <layout_stack name="main_layout" |