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-rw-r--r--indra/llwindow/llwindowwin32.cpp16
-rw-r--r--indra/newview/app_settings/settings.xml23
-rw-r--r--indra/newview/pipeline.cpp4
3 files changed, 2 insertions, 41 deletions
diff --git a/indra/llwindow/llwindowwin32.cpp b/indra/llwindow/llwindowwin32.cpp
index e20c0e5c3f..91d98fe0bf 100644
--- a/indra/llwindow/llwindowwin32.cpp
+++ b/indra/llwindow/llwindowwin32.cpp
@@ -48,8 +48,6 @@
#include "llthreadsafequeue.h"
#include "stringize.h"
#include "llframetimer.h"
-#include "commoncontrol.h" // TODO: Remove after testing
-#include "llsd.h" // TODO: Remove after testing
// System includes
#include <commdlg.h>
@@ -420,9 +418,7 @@ struct LLWindowWin32::LLWindowWin32Thread : public LL::ThreadPool
// best guess at available video memory in MB
std::atomic<U32> mAvailableVRAM;
- bool mTryUseDXGIAdapter; // TODO: Remove after testing
IDXGIAdapter3* mDXGIAdapter = nullptr;
- bool mTryUseD3DDevice; // TODO: Remove after testing
LPDIRECT3D9 mD3D = nullptr;
LPDIRECT3DDEVICE9 mD3DDevice = nullptr;
};
@@ -4580,14 +4576,6 @@ U32 LLWindowWin32::getAvailableVRAMMegabytes()
inline LLWindowWin32::LLWindowWin32Thread::LLWindowWin32Thread()
: ThreadPool("Window Thread", 1, MAX_QUEUE_SIZE)
{
- const LLSD skipDXGI{ LL::CommonControl::get("Global", "DisablePrimaryGraphicsMemoryAccounting") }; // TODO: Remove after testing
- LL_WARNS() << "DisablePrimaryGraphicsMemoryAccounting: " << skipDXGI << ", as boolean: " << skipDXGI.asBoolean() << LL_ENDL;
- mTryUseDXGIAdapter = !skipDXGI.asBoolean();
- LL_WARNS() << "mTryUseDXGIAdapter: " << mTryUseDXGIAdapter << LL_ENDL;
- const LLSD skipD3D{ LL::CommonControl::get("Global", "DisableSecondaryGraphicsMemoryAccounting") }; // TODO: Remove after testing
- LL_WARNS() << "DisableSecondaryGraphicsMemoryAccounting: " << skipD3D << ", as boolean: " << skipD3D.asBoolean() << LL_ENDL;
- mTryUseD3DDevice = !skipD3D.asBoolean();
- LL_WARNS() << "mTryUseD3DDevice: " << mTryUseD3DDevice << LL_ENDL;
ThreadPool::start();
}
@@ -4704,7 +4692,7 @@ void debugEnumerateGraphicsAdapters()
void LLWindowWin32::LLWindowWin32Thread::initDX()
{
- if (mDXGIAdapter == NULL && mTryUseDXGIAdapter)
+ if (mDXGIAdapter == NULL)
{
debugEnumerateGraphicsAdapters();
@@ -4738,7 +4726,7 @@ void LLWindowWin32::LLWindowWin32Thread::initDX()
void LLWindowWin32::LLWindowWin32Thread::initD3D()
{
- if (mDXGIAdapter == NULL && mD3DDevice == NULL && mTryUseD3DDevice && mWindowHandle != 0)
+ if (mDXGIAdapter == NULL && mD3DDevice == NULL && mWindowHandle != 0)
{
mD3D = Direct3DCreate9(D3D_SDK_VERSION);
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index 88365e6651..3f9a91e38f 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -3387,29 +3387,6 @@
<key>Value</key>
<integer>0</integer>
</map>
- <!-- TODO: Remove settings keys DisablePrimaryGraphicsMemoryAccounting and DisableSecondaryGraphicsMemoryAccounting after testing, and code that references them -->
- <key>DisablePrimaryGraphicsMemoryAccounting</key>
- <map>
- <key>Comment</key>
- <string>Disable the first method used to detect GPU memory use</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>DisableSecondaryGraphicsMemoryAccounting</key>
- <map>
- <key>Comment</key>
- <string>Disable the second method used to detect GPU memory use, used as a fallback when the first method fails</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
<key>DisableTextHyperlinkActions</key>
<map>
<key>Comment</key>
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index b2ca84f846..b60b64ed1f 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -397,7 +397,6 @@ void LLPipeline::connectRefreshCachedSettingsSafe(const std::string name)
void LLPipeline::init()
{
- LL_WARNS() << "Begin pipeline initialization" << LL_ENDL; // TODO: Remove after testing
refreshCachedSettings();
mRT = &mMainRT;
@@ -416,7 +415,6 @@ void LLPipeline::init()
mInitialized = true;
stop_glerror();
- LL_WARNS() << "No GL errors yet. Pipeline initialization will continue." << LL_ENDL; // TODO: Remove after testing
//create render pass pools
getPool(LLDrawPool::POOL_ALPHA_PRE_WATER);
@@ -479,9 +477,7 @@ void LLPipeline::init()
// Enable features
- LL_WARNS() << "Shader initialization start" << LL_ENDL; // TODO: Remove after testing
LLViewerShaderMgr::instance()->setShaders();
- LL_WARNS() << "Shader initialization end" << LL_ENDL; // TODO: Remove after testing
stop_glerror();