diff options
-rw-r--r-- | indra/newview/llviewertexture.cpp | 4 | ||||
-rw-r--r-- | indra/newview/llviewertexturelist.cpp | 4 | ||||
-rw-r--r-- | indra/newview/llviewertexturelist.h | 2 |
3 files changed, 5 insertions, 5 deletions
diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp index 9648a9af18..8faa86876f 100644 --- a/indra/newview/llviewertexture.cpp +++ b/indra/newview/llviewertexture.cpp @@ -539,9 +539,9 @@ void LLViewerTexture::updateClass() LL_WARNS() << "Low system memory detected, emergency downrezzing off screen textures" << LL_ENDL; sDesiredDiscardBias = llmax(sDesiredDiscardBias, 1.5f); - for (auto image : gTextureList) + for (auto& image : gTextureList) { - gTextureList.updateImageDecodePriority(image); + gTextureList.updateImageDecodePriority(image, false /*will modify gTextureList otherwise!*/); } } diff --git a/indra/newview/llviewertexturelist.cpp b/indra/newview/llviewertexturelist.cpp index 115934282f..865805f9bf 100644 --- a/indra/newview/llviewertexturelist.cpp +++ b/indra/newview/llviewertexturelist.cpp @@ -904,7 +904,7 @@ void LLViewerTextureList::clearFetchingRequests() extern bool gCubeSnapshot; -void LLViewerTextureList::updateImageDecodePriority(LLViewerFetchedTexture* imagep) +void LLViewerTextureList::updateImageDecodePriority(LLViewerFetchedTexture* imagep, bool flush_images) { if (imagep->isInDebug() || imagep->isUnremovable()) { @@ -993,7 +993,7 @@ void LLViewerTextureList::updateImageDecodePriority(LLViewerFetchedTexture* imag // Flush formatted images using a lazy flush // S32 num_refs = imagep->getNumRefs(); - if (num_refs == min_refs) + if (num_refs == min_refs && flush_images) { if (imagep->getLastReferencedTimer()->getElapsedTimeF32() > lazy_flush_timeout) { diff --git a/indra/newview/llviewertexturelist.h b/indra/newview/llviewertexturelist.h index 075f6ae915..b614753b4f 100644 --- a/indra/newview/llviewertexturelist.h +++ b/indra/newview/llviewertexturelist.h @@ -148,7 +148,7 @@ public: // - updates decode priority // - updates desired discard level // - cleans up textures that haven't been referenced in awhile - void updateImageDecodePriority(LLViewerFetchedTexture* imagep); + void updateImageDecodePriority(LLViewerFetchedTexture* imagep, bool flush_images = true); private: F32 updateImagesCreateTextures(F32 max_time); |