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-rw-r--r--indra/newview/llfloateravatarrendersettings.cpp37
-rw-r--r--indra/newview/llfloateravatarrendersettings.h4
-rw-r--r--indra/newview/llfloaterperformance.cpp178
-rw-r--r--indra/newview/llfloaterperformance.h12
-rw-r--r--indra/newview/skins/default/xui/en/floater_avatar_render_settings.xml66
-rw-r--r--indra/newview/skins/default/xui/en/floater_performance.xml217
-rw-r--r--indra/newview/skins/default/xui/en/menu_avatar_rendering_settings.xml25
-rw-r--r--indra/newview/skins/default/xui/en/menu_avatar_rendering_settings_add.xml4
-rw-r--r--indra/newview/skins/default/xui/en/panel_performance_complexity.xml6
-rw-r--r--indra/newview/skins/default/xui/en/panel_performance_huds.xml17
-rw-r--r--indra/newview/skins/default/xui/en/panel_performance_nearby.xml18
-rw-r--r--indra/newview/skins/default/xui/en/panel_performance_preferences.xml186
-rw-r--r--indra/newview/skins/default/xui/en/panel_performance_presets.xml223
-rw-r--r--indra/newview/skins/default/xui/en/panel_performance_troubleshooting.xml190
14 files changed, 372 insertions, 811 deletions
diff --git a/indra/newview/llfloateravatarrendersettings.cpp b/indra/newview/llfloateravatarrendersettings.cpp
index b8f854feb3..7d098e6c88 100644
--- a/indra/newview/llfloateravatarrendersettings.cpp
+++ b/indra/newview/llfloateravatarrendersettings.cpp
@@ -89,7 +89,6 @@ BOOL LLFloaterAvatarRenderSettings::postBuild()
LLFloater::postBuild();
mAvatarSettingsList = getChild<LLNameListCtrl>("render_settings_list");
mAvatarSettingsList->setRightMouseDownCallback(boost::bind(&LLFloaterAvatarRenderSettings::onAvatarListRightClick, this, _1, _2, _3));
- getChild<LLFilterEditor>("people_filter_input")->setCommitCallback(boost::bind(&LLFloaterAvatarRenderSettings::onFilterEdit, this, _2));
return TRUE;
}
@@ -133,37 +132,13 @@ void LLFloaterAvatarRenderSettings::updateList()
{
item_params.value = iter->first;
LLAvatarNameCache::get(iter->first, &av_name);
- if(!isHiddenRow(av_name.getCompleteName()))
- {
- item_params.columns.add().value(av_name.getCompleteName()).column("name");
- std::string setting = getString(iter->second == 1 ? "av_never_render" : "av_always_render");
- item_params.columns.add().value(setting).column("setting");
- std::string timestamp = createTimestamp(LLRenderMuteList::getInstance()->getVisualMuteDate(iter->first));
- item_params.columns.add().value(timestamp).column("timestamp");
- mAvatarSettingsList->addNameItemRow(item_params);
- }
+ item_params.columns.add().value(av_name.getCompleteName()).column("name");
+ std::string setting = getString(iter->second == 1 ? "av_never_render" : "av_always_render");
+ item_params.columns.add().value(setting).column("setting");
+ mAvatarSettingsList->addNameItemRow(item_params);
}
}
-void LLFloaterAvatarRenderSettings::onFilterEdit(const std::string& search_string)
-{
- std::string filter_upper = search_string;
- LLStringUtil::toUpper(filter_upper);
- if (mNameFilter != filter_upper)
- {
- mNameFilter = filter_upper;
- mNeedsUpdate = true;
- }
-}
-
-bool LLFloaterAvatarRenderSettings::isHiddenRow(const std::string& av_name)
-{
- if (mNameFilter.empty()) return false;
- std::string upper_name = av_name;
- LLStringUtil::toUpper(upper_name);
- return std::string::npos == upper_name.find(mNameFilter);
-}
-
static LLVOAvatar* find_avatar(const LLUUID& id)
{
LLViewerObject *obj = gObjectList.findObject(id);
@@ -214,6 +189,10 @@ bool LLFloaterAvatarRenderSettings::isActionChecked(const LLSD& userdata, const
{
return (visual_setting == S32(LLVOAvatar::AV_RENDER_NORMALLY));
}
+ else if ("non_default" == command_name)
+ {
+ return (visual_setting != S32(LLVOAvatar::AV_RENDER_NORMALLY));
+ }
else if ("never" == command_name)
{
return (visual_setting == S32(LLVOAvatar::AV_DO_NOT_RENDER));
diff --git a/indra/newview/llfloateravatarrendersettings.h b/indra/newview/llfloateravatarrendersettings.h
index 00ee074f17..2e0a844afd 100644
--- a/indra/newview/llfloateravatarrendersettings.h
+++ b/indra/newview/llfloateravatarrendersettings.h
@@ -48,7 +48,6 @@ public:
void onAvatarListRightClick(LLUICtrl* ctrl, S32 x, S32 y);
void updateList();
- void onFilterEdit(const std::string& search_string);
void onCustomAction (const LLSD& userdata, const LLUUID& av_id);
bool isActionChecked(const LLSD& userdata, const LLUUID& av_id);
void onClickAdd(const LLSD& userdata);
@@ -59,15 +58,12 @@ public:
static void setNeedsUpdate();
private:
- bool isHiddenRow(const std::string& av_name);
void callbackAvatarPicked(const uuid_vec_t& ids, S32 visual_setting);
void removePicker();
bool mNeedsUpdate;
LLListContextMenu* mContextMenu;
LLNameListCtrl* mAvatarSettingsList;
-
- std::string mNameFilter;
};
diff --git a/indra/newview/llfloaterperformance.cpp b/indra/newview/llfloaterperformance.cpp
index 16afeb6e52..a2fb8c130d 100644
--- a/indra/newview/llfloaterperformance.cpp
+++ b/indra/newview/llfloaterperformance.cpp
@@ -31,6 +31,7 @@
#include "llappearancemgr.h"
#include "llavataractions.h"
#include "llavatarrendernotifier.h"
+#include "llcheckboxctrl.h"
#include "llfeaturemanager.h"
#include "llfloaterpreference.h" // LLAvatarComplexityControls
#include "llfloaterreg.h"
@@ -38,52 +39,69 @@
#include "llsliderctrl.h"
#include "lltextbox.h"
#include "lltrans.h"
+#include "llviewerobjectlist.h"
#include "llvoavatar.h"
#include "llvoavatarself.h"
+#include "pipeline.h"
const F32 REFRESH_INTERVAL = 1.0f;
-const S32 COMPLEXITY_THRESHOLD_HIGH = 100000;
-const S32 COMPLEXITY_THRESHOLD_MEDIUM = 30000;
const S32 BAR_LEFT_PAD = 2;
const S32 BAR_RIGHT_PAD = 5;
const S32 BAR_BOTTOM_PAD = 9;
+class LLExceptionsContextMenu : public LLListContextMenu
+{
+public:
+ LLExceptionsContextMenu(LLFloaterPerformance* floater_settings)
+ : mFloaterPerformance(floater_settings)
+ {}
+protected:
+ LLContextMenu* createMenu()
+ {
+ LLUICtrl::CommitCallbackRegistry::ScopedRegistrar registrar;
+ LLUICtrl::EnableCallbackRegistry::ScopedRegistrar enable_registrar;
+ registrar.add("Settings.SetRendering", boost::bind(&LLFloaterPerformance::onCustomAction, mFloaterPerformance, _2, mUUIDs.front()));
+ enable_registrar.add("Settings.IsSelected", boost::bind(&LLFloaterPerformance::isActionChecked, mFloaterPerformance, _2, mUUIDs.front()));
+ LLContextMenu* menu = createFromFile("menu_avatar_rendering_settings.xml");
+
+ return menu;
+ }
+
+ LLFloaterPerformance* mFloaterPerformance;
+};
+
LLFloaterPerformance::LLFloaterPerformance(const LLSD& key)
: LLFloater(key),
mUpdateTimer(new LLTimer()),
mNearbyMaxComplexity(0)
{
+ mContextMenu = new LLExceptionsContextMenu(this);
}
LLFloaterPerformance::~LLFloaterPerformance()
{
mComplexityChangedSignal.disconnect();
+ delete mContextMenu;
delete mUpdateTimer;
}
BOOL LLFloaterPerformance::postBuild()
{
mMainPanel = getChild<LLPanel>("panel_performance_main");
- mTroubleshootingPanel = getChild<LLPanel>("panel_performance_troubleshooting");
mNearbyPanel = getChild<LLPanel>("panel_performance_nearby");
mComplexityPanel = getChild<LLPanel>("panel_performance_complexity");
mSettingsPanel = getChild<LLPanel>("panel_performance_preferences");
mHUDsPanel = getChild<LLPanel>("panel_performance_huds");
- mPresetsPanel = getChild<LLPanel>("panel_performance_presets");
- getChild<LLPanel>("troubleshooting_subpanel")->setMouseDownCallback(boost::bind(&LLFloaterPerformance::showSelectedPanel, this, mTroubleshootingPanel));
getChild<LLPanel>("nearby_subpanel")->setMouseDownCallback(boost::bind(&LLFloaterPerformance::showSelectedPanel, this, mNearbyPanel));
getChild<LLPanel>("complexity_subpanel")->setMouseDownCallback(boost::bind(&LLFloaterPerformance::showSelectedPanel, this, mComplexityPanel));
getChild<LLPanel>("settings_subpanel")->setMouseDownCallback(boost::bind(&LLFloaterPerformance::showSelectedPanel, this, mSettingsPanel));
getChild<LLPanel>("huds_subpanel")->setMouseDownCallback(boost::bind(&LLFloaterPerformance::showSelectedPanel, this, mHUDsPanel));
- getChild<LLPanel>("presets_subpanel")->setMouseDownCallback(boost::bind(&LLFloaterPerformance::showSelectedPanel, this, mPresetsPanel));
- initBackBtn(mTroubleshootingPanel);
initBackBtn(mNearbyPanel);
initBackBtn(mComplexityPanel);
initBackBtn(mSettingsPanel);
initBackBtn(mHUDsPanel);
- initBackBtn(mPresetsPanel);
mHUDList = mHUDsPanel->getChild<LLNameListCtrl>("hud_list");
mHUDList->setNameListType(LLNameListCtrl::SPECIAL);
@@ -96,12 +114,12 @@ BOOL LLFloaterPerformance::postBuild()
mObjectList->setIconClickedCallback(boost::bind(&LLFloaterPerformance::detachItem, this, _1));
mSettingsPanel->getChild<LLButton>("advanced_btn")->setCommitCallback(boost::bind(&LLFloaterPerformance::onClickAdvanced, this));
+ mSettingsPanel->getChild<LLCheckBoxCtrl>("hide_avatars")->setCommitCallback(boost::bind(&LLFloaterPerformance::onClickHideAvatars, this));
+ mSettingsPanel->getChild<LLCheckBoxCtrl>("hide_avatars")->set(!LLPipeline::hasRenderTypeControl(LLPipeline::RENDER_TYPE_AVATAR));
mNearbyPanel->getChild<LLButton>("exceptions_btn")->setCommitCallback(boost::bind(&LLFloaterPerformance::onClickExceptions, this));
mNearbyList = mNearbyPanel->getChild<LLNameListCtrl>("nearby_list");
-
- mPresetsPanel->getChild<LLTextBox>("avatars_nearby_link")->setURLClickedCallback(boost::bind(&LLFloaterPerformance::showSelectedPanel, this, mNearbyPanel));
- mPresetsPanel->getChild<LLTextBox>("settings_link")->setURLClickedCallback(boost::bind(&LLFloaterPerformance::showSelectedPanel, this, mSettingsPanel));
+ mNearbyList->setRightMouseDownCallback(boost::bind(&LLFloaterPerformance::onAvatarListRightClick, this, _1, _2, _3));
updateComplexityText();
mComplexityChangedSignal = gSavedSettings.getControl("IndirectMaxComplexity")->getCommitSignal()->connect(boost::bind(&LLFloaterPerformance::updateComplexityText, this));
@@ -134,28 +152,27 @@ void LLFloaterPerformance::showSelectedPanel(LLPanel* selected_panel)
void LLFloaterPerformance::draw()
{
+ const S32 NUM_PERIODS = 50;
+
if (mUpdateTimer->hasExpired())
{
- getChild<LLTextBox>("fps_value")->setValue((S32)llround(LLTrace::get_frame_recording().getPeriodMeanPerSec(LLStatViewer::FPS)));
- if (mMainPanel->getVisible())
- {
- mMainPanel->getChild<LLTextBox>("huds_value")->setValue(LLHUDRenderNotifier::getInstance()->getHUDsCount());
- mMainPanel->getChild<LLTextBox>("complexity_value")->setValue((S32)gAgentAvatarp->getVisualComplexity());
- updateNearbyComplexityDesc();
- }
- else if (mHUDsPanel->getVisible())
+ getChild<LLTextBox>("fps_value")->setValue((S32)llround(LLTrace::get_frame_recording().getPeriodMeanPerSec(LLStatViewer::FPS, NUM_PERIODS)));
+ if (mHUDsPanel->getVisible())
{
populateHUDList();
}
else if (mNearbyPanel->getVisible())
{
populateNearbyList();
- updateNearbyComplexityDesc();
}
else if (mComplexityPanel->getVisible())
{
populateObjectList();
}
+ else if (mSettingsPanel->getVisible())
+ {
+ mSettingsPanel->getChild<LLCheckBoxCtrl>("hide_avatars")->set(!LLPipeline::hasRenderTypeControl(LLPipeline::RENDER_TYPE_AVATAR));
+ }
mUpdateTimer->setTimerExpirySec(REFRESH_INTERVAL);
}
@@ -170,12 +187,10 @@ void LLFloaterPerformance::showMainPanel()
void LLFloaterPerformance::hidePanels()
{
- mTroubleshootingPanel->setVisible(FALSE);
mNearbyPanel->setVisible(FALSE);
mComplexityPanel->setVisible(FALSE);
mHUDsPanel->setVisible(FALSE);
mSettingsPanel->setVisible(FALSE);
- mPresetsPanel->setVisible(FALSE);
}
void LLFloaterPerformance::initBackBtn(LLPanel* panel)
@@ -236,8 +251,6 @@ void LLFloaterPerformance::populateHUDList()
mHUDList->sortByColumnIndex(1, FALSE);
mHUDList->setScrollPos(prev_pos);
mHUDList->selectItemBySpecialId(prev_selected_id);
-
- mHUDsPanel->getChild<LLTextBox>("huds_value")->setValue(std::to_string(complexity_list.size()));
}
void LLFloaterPerformance::populateObjectList()
@@ -384,32 +397,6 @@ void LLFloaterPerformance::getNearbyAvatars(std::vector<LLCharacter*> &valid_nea
}
}
-void LLFloaterPerformance::updateNearbyComplexityDesc()
-{
- std::string desc = getString("low");
-
- static LLCachedControl<U32> max_render_cost(gSavedSettings, "RenderAvatarMaxComplexity", 0);
- if (mMainPanel->getVisible())
- {
- std::vector<LLCharacter*> valid_nearby_avs;
- getNearbyAvatars(valid_nearby_avs);
- }
- if (mNearbyMaxComplexity > COMPLEXITY_THRESHOLD_HIGH)
- {
- desc = getString("very_high");
- }
- else if (mNearbyMaxComplexity > COMPLEXITY_THRESHOLD_MEDIUM)
- {
- desc = getString("medium");
- }
-
- if (mMainPanel->getVisible())
- {
- mMainPanel->getChild<LLTextBox>("avatars_nearby_value")->setValue(desc);
- }
- mNearbyPanel->getChild<LLTextBox>("av_nearby_value")->setValue(desc);
-}
-
void LLFloaterPerformance::detachItem(const LLUUID& item_id)
{
LLAppearanceMgr::instance().removeItemFromAvatar(item_id);
@@ -425,6 +412,11 @@ void LLFloaterPerformance::onClickAdvanced()
LLFloaterReg::showInstance("prefs_graphics_advanced");
}
+void LLFloaterPerformance::onClickHideAvatars()
+{
+ LLPipeline::toggleRenderTypeControl(LLPipeline::RENDER_TYPE_AVATAR);
+}
+
void LLFloaterPerformance::onClickExceptions()
{
LLFloaterReg::showInstance("avatar_render_settings");
@@ -443,4 +435,90 @@ void LLFloaterPerformance::updateComplexityText()
mNearbyPanel->getChild<LLTextBox>("IndirectMaxComplexityText", true));
}
+static LLVOAvatar* find_avatar(const LLUUID& id)
+{
+ LLViewerObject *obj = gObjectList.findObject(id);
+ while (obj && obj->isAttachment())
+ {
+ obj = (LLViewerObject *)obj->getParent();
+ }
+
+ if (obj && obj->isAvatar())
+ {
+ return (LLVOAvatar*)obj;
+ }
+ else
+ {
+ return NULL;
+ }
+}
+
+void LLFloaterPerformance::onCustomAction(const LLSD& userdata, const LLUUID& av_id)
+{
+ const std::string command_name = userdata.asString();
+
+ S32 new_setting = 0;
+ if ("default" == command_name)
+ {
+ new_setting = S32(LLVOAvatar::AV_RENDER_NORMALLY);
+ }
+ else if ("never" == command_name)
+ {
+ new_setting = S32(LLVOAvatar::AV_DO_NOT_RENDER);
+ }
+ else if ("always" == command_name)
+ {
+ new_setting = S32(LLVOAvatar::AV_ALWAYS_RENDER);
+ }
+
+ LLVOAvatar *avatarp = find_avatar(av_id);
+ if (avatarp)
+ {
+ avatarp->setVisualMuteSettings(LLVOAvatar::VisualMuteSettings(new_setting));
+ }
+ else
+ {
+ LLRenderMuteList::getInstance()->saveVisualMuteSetting(av_id, new_setting);
+ }
+}
+
+
+bool LLFloaterPerformance::isActionChecked(const LLSD& userdata, const LLUUID& av_id)
+{
+ const std::string command_name = userdata.asString();
+
+ S32 visual_setting = LLRenderMuteList::getInstance()->getSavedVisualMuteSetting(av_id);
+ if ("default" == command_name)
+ {
+ return (visual_setting == S32(LLVOAvatar::AV_RENDER_NORMALLY));
+ }
+ else if ("non_default" == command_name)
+ {
+ return (visual_setting != S32(LLVOAvatar::AV_RENDER_NORMALLY));
+ }
+ else if ("never" == command_name)
+ {
+ return (visual_setting == S32(LLVOAvatar::AV_DO_NOT_RENDER));
+ }
+ else if ("always" == command_name)
+ {
+ return (visual_setting == S32(LLVOAvatar::AV_ALWAYS_RENDER));
+ }
+ return false;
+}
+
+void LLFloaterPerformance::onAvatarListRightClick(LLUICtrl* ctrl, S32 x, S32 y)
+{
+ LLNameListCtrl* list = dynamic_cast<LLNameListCtrl*>(ctrl);
+ if (!list) return;
+ list->selectItemAt(x, y, MASK_NONE);
+ uuid_vec_t selected_uuids;
+
+ if(list->getCurrentID().notNull())
+ {
+ selected_uuids.push_back(list->getCurrentID());
+ mContextMenu->show(ctrl, selected_uuids, x, y);
+ }
+}
+
// EOF
diff --git a/indra/newview/llfloaterperformance.h b/indra/newview/llfloaterperformance.h
index ea15873b95..58f9447d4c 100644
--- a/indra/newview/llfloaterperformance.h
+++ b/indra/newview/llfloaterperformance.h
@@ -27,6 +27,7 @@
#define LL_LLFLOATERPERFORMANCE_H
#include "llfloater.h"
+#include "lllistcontextmenu.h"
class LLCharacter;
class LLNameListCtrl;
@@ -46,6 +47,11 @@ public:
void detachItem(const LLUUID& item_id);
+ void onAvatarListRightClick(LLUICtrl* ctrl, S32 x, S32 y);
+
+ void onCustomAction (const LLSD& userdata, const LLUUID& av_id);
+ bool isActionChecked(const LLSD& userdata, const LLUUID& av_id);
+
private:
void initBackBtn(LLPanel* panel);
void populateHUDList();
@@ -53,25 +59,25 @@ private:
void populateNearbyList();
void onClickAdvanced();
+ void onClickHideAvatars();
void onClickExceptions();
void updateMaxComplexity();
void updateComplexityText();
void getNearbyAvatars(std::vector<LLCharacter*> &valid_nearby_avs);
- void updateNearbyComplexityDesc();
LLPanel* mMainPanel;
- LLPanel* mTroubleshootingPanel;
LLPanel* mNearbyPanel;
LLPanel* mComplexityPanel;
LLPanel* mHUDsPanel;
LLPanel* mSettingsPanel;
- LLPanel* mPresetsPanel;
LLNameListCtrl* mHUDList;
LLNameListCtrl* mObjectList;
LLNameListCtrl* mNearbyList;
+ LLListContextMenu* mContextMenu;
+
LLTimer* mUpdateTimer;
S32 mNearbyMaxComplexity;
diff --git a/indra/newview/skins/default/xui/en/floater_avatar_render_settings.xml b/indra/newview/skins/default/xui/en/floater_avatar_render_settings.xml
index e088d4d2a1..d222dca98b 100644
--- a/indra/newview/skins/default/xui/en/floater_avatar_render_settings.xml
+++ b/indra/newview/skins/default/xui/en/floater_avatar_render_settings.xml
@@ -10,7 +10,7 @@
save_rect="true"
single_instance="true"
reuse_instance="true"
- title="AVATAR RENDER SETTINGS"
+ title="AVATAR DISPLAY EXCEPTIONS"
width="300">
<string
name="av_never_render"
@@ -18,53 +18,45 @@
<string
name="av_always_render"
value="Always"/>
- <filter_editor
- follows="left|top|right"
- height="23"
- layout="topleft"
- left="8"
- right="-47"
- label="Filter People"
- max_length_chars="300"
- name="people_filter_input"
- text_color="Black"
- text_pad_left="10"
- top="4" />
- <menu_button
- follows="top|right"
- height="25"
- image_hover_unselected="Toolbar_Middle_Over"
- image_overlay="AddItem_Off"
- image_selected="Toolbar_Middle_Selected"
- image_unselected="Toolbar_Middle_Off"
- layout="topleft"
- left_pad="7"
- menu_filename="menu_avatar_rendering_settings_add.xml"
- menu_position="bottomleft"
- name="plus_btn"
- tool_tip="Actions on selected person"
- top="3"
- width="31" />
<name_list
- bottom="-8"
+ bottom="-33"
draw_heading="true"
follows="all"
left="8"
multi_select="false"
name="render_settings_list"
right="-8"
- top="32">
+ top="0">
<name_list.columns
label="Name"
name="name"
- relative_width="0.5" />
+ relative_width="0.65" />
<name_list.columns
- label="Render setting"
+ label="Full detail"
name="setting"
- relative_width="0.25" />
- <name_list.columns
- label="Date added"
- name="timestamp"
- relative_width="0.25" />
+ relative_width="0.35" />
</name_list>
+ <panel
+ bg_alpha_color="ScrollBgWriteableColor"
+ background_visible="true"
+ background_opaque="false"
+ bevel_style="none"
+ follows="bottom|left|right"
+ name="add_subpanel"
+ layout="topleft"
+ height="28"
+ top_pad="0">
+ <menu_button
+ follows="bottom|left"
+ height="25"
+ label="Add someone..."
+ layout="topleft"
+ menu_filename="menu_avatar_rendering_settings_add.xml"
+ menu_position="bottomleft"
+ name="plus_btn"
+ tool_tip="Actions on selected person"
+ top="1"
+ left="8"
+ width="120" />
+ </panel>
</floater>
diff --git a/indra/newview/skins/default/xui/en/floater_performance.xml b/indra/newview/skins/default/xui/en/floater_performance.xml
index 039421d589..210b2f8792 100644
--- a/indra/newview/skins/default/xui/en/floater_performance.xml
+++ b/indra/newview/skins/default/xui/en/floater_performance.xml
@@ -1,20 +1,11 @@
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<floater
- height="590"
+ height="692"
layout="topleft"
name="performance"
save_rect="true"
title="IMPROVE GRAPHICS SPEED"
width="580">
- <string
- name="very_high"
- value="very high"/>
- <string
- name="medium"
- value="medium"/>
- <string
- name="low"
- value="low"/>
<panel
bevel_style="none"
follows="left|top"
@@ -57,70 +48,44 @@
height="20"
layout="topleft"
left_pad="0"
- top="14"
+ top="13"
name="fps_lbl"
width="450">
- FPS -- 60 or more for the best experience
- </text>
- </panel>
- </panel>
- <panel
- bevel_style="none"
- follows="left|top"
- height="540"
- width="580"
- name="panel_performance_main"
- visible="true"
- layout="topleft"
- left="0"
- top="60">
- <panel
- bg_alpha_color="PanelGray"
- background_visible="true"
- background_opaque="false"
- border="true"
- bevel_style="none"
- follows="left|top"
- height="60"
- width="560"
- name="presets_subpanel"
- layout="topleft"
- left="10"
- top="5">
+ frames per second
+ </text>
<text
follows="left|top"
- font="SansSerifLarge"
text_color="White"
height="20"
layout="topleft"
- left="10"
- name="presets_lbl"
- top="12"
- width="395">
- Quick settings for common situations
+ left="395"
+ top="7"
+ name="fps_desc1_lbl"
+ width="150">
+ Allow 5-10 seconds for
</text>
<text
follows="left|top"
- font="SansSerif"
text_color="White"
height="20"
layout="topleft"
- left="10"
- name="presets_desc"
- top_pad="5"
- width="395">
- Choose settings for parties, exploration, photography, and more.
+ top_pad="-3"
+ name="fps_desc2_lbl"
+ width="150">
+ changes to take full effect.
</text>
- <icon
- height="16"
- width="16"
- image_name="Arrow_Right_Off"
- mouse_opaque="true"
- name="icon_arrow1"
- follows="right|top"
- top="24"
- right="-20"/>
</panel>
+ </panel>
+ <panel
+ bevel_style="none"
+ follows="left|top"
+ height="540"
+ width="580"
+ name="panel_performance_main"
+ visible="true"
+ layout="topleft"
+ left="0"
+ top="60">
<panel
bg_alpha_color="PanelGray"
background_visible="true"
@@ -128,11 +93,12 @@
border="true"
bevel_style="none"
follows="left|top"
- height="60"
+ height="70"
width="560"
name="settings_subpanel"
layout="topleft"
- top_pad="20">
+ left="10"
+ top="5">
<text
follows="left|top"
font="SansSerifLarge"
@@ -143,7 +109,7 @@
name="settings_lbl"
top="12"
width="180">
- Individual settings
+ Graphics settings
</text>
<text
follows="left|top"
@@ -153,9 +119,9 @@
layout="topleft"
left="10"
name="settings_desc"
- top_pad="5"
+ top_pad="10"
width="395">
- More control over quality, visibility distance, and enhancements.
+ Choose settings for distance, water, lighting and more.
</text>
<icon
height="16"
@@ -164,7 +130,7 @@
mouse_opaque="true"
name="icon_arrow3"
follows="right|top"
- top="24"
+ top="29"
right="-20"/>
</panel>
<panel
@@ -174,7 +140,7 @@
border="true"
bevel_style="none"
follows="left|top"
- height="60"
+ height="70"
width="560"
name="nearby_subpanel"
layout="topleft"
@@ -189,18 +155,7 @@
name="avatars_nearby_lbl"
top="12"
width="205">
- Nearby avatar complexity is
- </text>
- <text
- follows="left|top"
- font="SansSerifLarge"
- text_color="PerformanceMid"
- height="20"
- layout="topleft"
- left_pad="2"
- name="avatars_nearby_value"
- width="100">
- very high
+ Avatars nearby
</text>
<text
follows="left|top"
@@ -210,9 +165,9 @@
layout="topleft"
left="10"
name="avatars_nearby_desc"
- top_pad="5"
+ top_pad="10"
width="395">
- Choose which avatars are not displayed in detail, to increase FPS.
+ Manage which nearby avatars are fully displayed.
</text>
<icon
height="16"
@@ -221,7 +176,7 @@
mouse_opaque="true"
name="icon_arrow2"
follows="right|top"
- top="24"
+ top="29"
right="-20"/>
</panel>
<panel
@@ -231,7 +186,7 @@
border="true"
bevel_style="none"
follows="left|top"
- height="60"
+ height="70"
width="560"
name="complexity_subpanel"
layout="topleft"
@@ -246,18 +201,7 @@
name="complexity_lbl"
top="12"
width="180">
- Your avatar complexity is
- </text>
- <text
- follows="left|top"
- font="SansSerifLarge"
- text_color="PerformanceMid"
- height="20"
- layout="topleft"
- left_pad="5"
- name="complexity_value"
- width="100">
- 275
+ Your avatar complexity
</text>
<text
follows="left|top"
@@ -267,7 +211,7 @@
layout="topleft"
left="10"
name="complexity_info"
- top_pad="5"
+ top_pad="10"
width="455">
Reduce the complexity of your avatar if you aren't satisfied with current FPS.
</text>
@@ -278,7 +222,7 @@
mouse_opaque="true"
name="icon_arrow4"
follows="right|top"
- top="24"
+ top="29"
right="-20"/>
</panel>
<panel
@@ -288,7 +232,7 @@
border="true"
bevel_style="none"
follows="left|top"
- height="60"
+ height="70"
width="560"
name="huds_subpanel"
layout="topleft"
@@ -303,18 +247,7 @@
name="huds_lbl"
top="12"
width="135">
- Your current HUDs:
- </text>
- <text
- follows="left|top"
- font="SansSerifLarge"
- text_color="PerformanceMid"
- height="20"
- layout="topleft"
- left_pad="5"
- name="huds_value"
- width="100">
- 7
+ Your active HUDs
</text>
<text
follows="left|top"
@@ -324,7 +257,7 @@
layout="topleft"
left="10"
name="huds_desc"
- top_pad="5"
+ top_pad="10"
width="395">
Removing HUDs you are not using can improve speed.
</text>
@@ -335,73 +268,11 @@
mouse_opaque="true"
name="icon_arrow4"
follows="right|top"
- top="24"
- right="-20"/>
- </panel>
- <panel
- bg_alpha_color="PanelGray"
- background_visible="true"
- background_opaque="false"
- border="true"
- bevel_style="none"
- follows="left|top"
- height="60"
- width="560"
- name="troubleshooting_subpanel"
- layout="topleft"
- top_pad="20">
- <text
- follows="left|top"
- font="SansSerifLarge"
- text_color="White"
- height="20"
- layout="topleft"
- left="10"
- name="troubleshooting_lbl"
- top="12"
- width="395">
- General troubleshooting
- </text>
- <text
- follows="left|top"
- font="SansSerif"
- text_color="White"
- height="20"
- layout="topleft"
- left="10"
- name="troubleshooting_desc"
- top_pad="5"
- width="395">
- Choose among common problems and see what you can do.
- </text>
- <icon
- height="16"
- width="16"
- image_name="Arrow_Right_Off"
- mouse_opaque="true"
- name="icon_arrow1"
- follows="right|top"
- top="24"
+ top="29"
right="-20"/>
</panel>
</panel>
<panel
- filename="panel_performance_presets.xml"
- follows="all"
- layout="topleft"
- left="0"
- name="panel_performance_presets"
- visible="false"
- top="55" />
- <panel
- filename="panel_performance_troubleshooting.xml"
- follows="all"
- layout="topleft"
- left="0"
- name="panel_performance_troubleshooting"
- visible="false"
- top="55" />
- <panel
filename="panel_performance_nearby.xml"
follows="all"
layout="topleft"
diff --git a/indra/newview/skins/default/xui/en/menu_avatar_rendering_settings.xml b/indra/newview/skins/default/xui/en/menu_avatar_rendering_settings.xml
index 5163cd3115..1a18483418 100644
--- a/indra/newview/skins/default/xui/en/menu_avatar_rendering_settings.xml
+++ b/indra/newview/skins/default/xui/en/menu_avatar_rendering_settings.xml
@@ -3,24 +3,25 @@
layout="topleft"
name="Settings">
<menu_item_check
- label="Default"
- layout="topleft"
- name="default">
- <on_click function="Settings.SetRendering" parameter="default"/>
- <on_check function="Settings.IsSelected" parameter="default" />
- </menu_item_check>
- <menu_item_check
- label="Always render"
+ label="Always full detail"
layout="topleft"
name="always_render">
<on_click function="Settings.SetRendering" parameter="always"/>
- <on_check function="Settings.IsSelected" parameter="always" />
+ <on_check function="Settings.IsSelected" parameter="always" />
</menu_item_check>
<menu_item_check
- label="Never render"
+ label="Never full detail"
layout="topleft"
name="never_render">
<on_click function="Settings.SetRendering" parameter="never"/>
- <on_check function="Settings.IsSelected" parameter="never" />
- </menu_item_check>
+ <on_check function="Settings.IsSelected" parameter="never" />
+ </menu_item_check>
+ <menu_item_check
+ label="Remove from exceptions"
+ layout="topleft"
+ name="default">
+ <on_click function="Settings.SetRendering" parameter="default"/>
+ <on_check function="Settings.IsSelected" parameter="default" />
+ <on_visible function="Settings.IsSelected" parameter="non_default" />
+ </menu_item_check>
</context_menu>
diff --git a/indra/newview/skins/default/xui/en/menu_avatar_rendering_settings_add.xml b/indra/newview/skins/default/xui/en/menu_avatar_rendering_settings_add.xml
index c64b24ed70..6e09eb5981 100644
--- a/indra/newview/skins/default/xui/en/menu_avatar_rendering_settings_add.xml
+++ b/indra/newview/skins/default/xui/en/menu_avatar_rendering_settings_add.xml
@@ -4,13 +4,13 @@
left="0" bottom="0" visible="false"
mouse_opaque="false">
<menu_item_call
- label="Always Render a Resident..."
+ label="Always full detail..."
name="add_avatar_always_render">
<on_click
function="Settings.AddNewEntry" parameter="always"/>
</menu_item_call>
<menu_item_call
- label="Never Render a Resident..."
+ label="Never full detail..."
name="add_avatar_never_render">
<on_click
function="Settings.AddNewEntry" parameter="never"/>
diff --git a/indra/newview/skins/default/xui/en/panel_performance_complexity.xml b/indra/newview/skins/default/xui/en/panel_performance_complexity.xml
index 8d4512c4f7..b2f65f9488 100644
--- a/indra/newview/skins/default/xui/en/panel_performance_complexity.xml
+++ b/indra/newview/skins/default/xui/en/panel_performance_complexity.xml
@@ -42,7 +42,7 @@
top_pad="10"
name="attachments_title"
width="195">
- My avatar complexity
+ Your avatar complexity
</text>
<text
follows="left|top"
@@ -54,7 +54,7 @@
left="20"
name="attachments_desc1"
width="580">
- Complex attachments require more time and memory to display.
+ If your avatar is very complex, some other people may not see you in full detail and
</text>
<text
follows="left|top"
@@ -66,7 +66,7 @@
left="20"
name="attachments_desc2"
width="580">
- While you are in this location, removing the most complex ones may increase speed.
+ your own graphics speed may be reduced.
</text>
<name_list
column_padding="0"
diff --git a/indra/newview/skins/default/xui/en/panel_performance_huds.xml b/indra/newview/skins/default/xui/en/panel_performance_huds.xml
index 96bdf2412f..7dcadc557b 100644
--- a/indra/newview/skins/default/xui/en/panel_performance_huds.xml
+++ b/indra/newview/skins/default/xui/en/panel_performance_huds.xml
@@ -42,18 +42,7 @@
top_pad="10"
name="huds_title"
width="135">
- Your current HUDs:
- </text>
- <text
- follows="left|top"
- font="SansSerifLargeBold"
- text_color="PerformanceMid"
- height="20"
- layout="topleft"
- left_pad="3"
- name="huds_value"
- width="70">
- 7
+ Your active HUDs
</text>
<text
follows="left|top"
@@ -65,7 +54,7 @@
left="20"
name="huds_desc1"
width="540">
- Detaching HUDs you aren't using us always a good idea, but especially in a complex location.
+ Detaching HUDs you aren't using saves memory and can make Second Life run faster.
</text>
<text
follows="left|top"
@@ -77,7 +66,7 @@
left="20"
name="huds_desc2"
width="540">
- Note: Using a HUD's minimize button does not save memory.
+ Note: Using a HUD's minimize button does not detach it.
</text>
<name_list
column_padding="0"
diff --git a/indra/newview/skins/default/xui/en/panel_performance_nearby.xml b/indra/newview/skins/default/xui/en/panel_performance_nearby.xml
index 9d91e86b7a..4cc7ffda40 100644
--- a/indra/newview/skins/default/xui/en/panel_performance_nearby.xml
+++ b/indra/newview/skins/default/xui/en/panel_performance_nearby.xml
@@ -42,18 +42,7 @@
top_pad="10"
name="av_nearby_title"
width="205">
- Nearby avatar complexity is
- </text>
- <text
- follows="left|top"
- font="SansSerifLarge"
- text_color="PerformanceMid"
- height="20"
- layout="topleft"
- left_pad="3"
- name="av_nearby_value"
- width="150">
- very high
+ Avatars nearby
</text>
<text
follows="left|top"
@@ -65,7 +54,7 @@
top_pad="5"
name="av_nearby_desc"
width="580">
- Some avatars nearby are slow to display. Choosing a complexity limit may help graphics speed.
+ Avatars more complex than your chosen limit will be shown in silhouette.
</text>
<slider
control_name="IndirectMaxComplexity"
@@ -83,7 +72,6 @@
name="IndirectMaxComplexity"
show_text="false"
top_pad="10"
- left="40"
width="300">
</slider>
<text
@@ -148,7 +136,7 @@
control_name="AlwaysRenderFriends"
height="16"
initial_value="true"
- label="Always display friends"
+ label="Always display friends in full detail"
label_text.text_color="White"
layout="topleft"
name="display_friends"
diff --git a/indra/newview/skins/default/xui/en/panel_performance_preferences.xml b/indra/newview/skins/default/xui/en/panel_performance_preferences.xml
index b5cc2a29ed..fb62e7beb3 100644
--- a/indra/newview/skins/default/xui/en/panel_performance_preferences.xml
+++ b/indra/newview/skins/default/xui/en/panel_performance_preferences.xml
@@ -2,7 +2,7 @@
<panel
bevel_style="none"
follows="left|top"
- height="520"
+ height="630"
width="580"
name="panel_performance_preferences"
layout="topleft"
@@ -42,7 +42,7 @@
top_pad="10"
name="settings_title"
width="300">
- Individual settings
+ Graphics settings
</text>
<view_border
bevel_style="in"
@@ -60,8 +60,7 @@
top_pad="30"
name="quality_lbl"
width="100">
- Graphics quality
-shortcuts
+ Shortcuts
</text>
<text
follows="left|top"
@@ -232,19 +231,7 @@ shortcuts
left="160"
name="distance_desc1"
width="350">
- To zoom out and see long distances, increase the distance.
- </text>
- <text
- follows="left|top"
- font="SansSerifSmall"
- text_color="White"
- height="18"
- layout="topleft"
- top_pad="5"
- left="160"
- name="distance_desc2"
- width="350">
- If you are indoors, decrease the distance to improve speed.
+ To see more land when you zoom out, increase the distance.
</text>
<view_border
bevel_style="in"
@@ -262,9 +249,9 @@ shortcuts
layout="topleft"
top_pad="20"
left="20"
- name="enhancements_lbl"
+ name="environment_lbl"
width="100">
- Enhancements
+ Environment
</text>
<text
follows="left|top"
@@ -298,7 +285,73 @@ shortcuts
name="advanced_lighting_model"
top_delta="24"
width="280">
- </check_box>
+ </check_box>
+ <text
+ type="string"
+ length="1"
+ follows="left|top"
+ height="16"
+ layout="topleft"
+ left="160"
+ name="RenderShadowDetailText"
+ text_readonly_color="LabelDisabledColor"
+ top_pad="10"
+ width="128">
+ Shadows:
+ </text>
+ <combo_box
+ control_name="RenderShadowDetail"
+ height="18"
+ layout="topleft"
+ left_delta="150"
+ top_delta="0"
+ name="ShadowDetail"
+ width="150">
+ <combo_box.item
+ label="None"
+ name="0"
+ value="0"/>
+ <combo_box.item
+ label="Sun/Moon"
+ name="1"
+ value="1"/>
+ <combo_box.item
+ label="Sun/Moon + Projectors"
+ name="2"
+ value="2"/>
+ </combo_box>
+ <view_border
+ bevel_style="in"
+ height="0"
+ layout="topleft"
+ name="border3"
+ top_pad="15"
+ left="20"
+ width="540"/>
+ <text
+ follows="left|top"
+ font="SansSerifSmall"
+ text_color="White"
+ height="18"
+ layout="topleft"
+ top_pad="20"
+ left="20"
+ name="water_lbl"
+ width="100">
+ Water
+ </text>
+ <text
+ follows="left|top"
+ font="SansSerifSmall"
+ text_color="White"
+ height="18"
+ layout="topleft"
+ top_delta="0"
+ left="160"
+ name="water_desc"
+ width="350">
+ Reducing or turning off water effects can greatly improve frame rate.
+ </text>
<check_box
control_name="RenderTransparentWater"
height="16"
@@ -307,6 +360,7 @@ shortcuts
layout="topleft"
name="TransparentWater"
top_delta="24"
+ left="157"
width="280">
</check_box>
<text
@@ -359,57 +413,77 @@ shortcuts
name="4"
value="4"/>
</combo_box>
- <text
- type="string"
- length="1"
- follows="left|top"
- height="16"
+ <view_border
+ bevel_style="in"
+ height="0"
layout="topleft"
- left="160"
- name="RenderShadowDetailText"
- text_readonly_color="LabelDisabledColor"
- top_pad="10"
- width="128">
- Shadows:
- </text>
- <combo_box
- control_name="RenderShadowDetail"
+ name="border4"
+ top_pad="15"
+ left="20"
+ width="540"/>
+ <text
+ follows="left|top"
+ font="SansSerifSmall"
+ text_color="White"
height="18"
layout="topleft"
- left_delta="150"
- top_delta="0"
- name="ShadowDetail"
- width="150">
- <combo_box.item
- label="None"
- name="0"
- value="0"/>
- <combo_box.item
- label="Sun/Moon"
- name="1"
- value="1"/>
- <combo_box.item
- label="Sun/Moon + Projectors"
- name="2"
- value="2"/>
- </combo_box>
+ top_pad="20"
+ left="20"
+ name="photo_lbl"
+ width="100">
+ Photography
+ </text>
<text
follows="left|top"
font="SansSerifSmall"
+ text_color="White"
height="18"
layout="topleft"
- top_pad="8"
+ top_delta="0"
left="160"
- skip_link_underline="true"
- name="settings_help"
+ name="photo_desc"
width="350">
- [secondlife:/// What do these settings mean?]
+ Maximum detail is good for photos, but can slow frame rate.
+ </text>
+ <spinner
+ control_name="RenderVolumeLODFactor"
+ follows="left|top"
+ height="23"
+ increment="0.125"
+ label="Distance detail:"
+ label_width="95"
+ layout="topleft"
+ max_val="4"
+ min_val="0"
+ name="render_volume_lod"
+ top_pad="10"
+ width="150" />
+ <text
+ follows="left|top"
+ font="SansSerifSmall"
+ height="18"
+ layout="topleft"
+ top_delta="3"
+ left_pad="10"
+ name="photo_desc"
+ width="180">
+ (Enter value between 0.0 and 4.0)
</text>
+ <check_box
+ height="16"
+ initial_value="true"
+ label="Hide avatars completely (good for landscape photos)"
+ layout="topleft"
+ name="hide_avatars"
+ top_delta="29"
+ left="157"
+ width="280">
+ </check_box>
<view_border
bevel_style="in"
height="0"
layout="topleft"
- name="border3"
+ name="border5"
top_pad="10"
left="20"
width="540"/>
diff --git a/indra/newview/skins/default/xui/en/panel_performance_presets.xml b/indra/newview/skins/default/xui/en/panel_performance_presets.xml
deleted file mode 100644
index 51516020a2..0000000000
--- a/indra/newview/skins/default/xui/en/panel_performance_presets.xml
+++ /dev/null
@@ -1,223 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
-<panel
- bevel_style="none"
- follows="left|top"
- height="490"
- width="580"
- name="panel_performance_presets"
- layout="topleft"
- left="0"
- top="0">
- <button
- height="16"
- width="16"
- layout="topleft"
- mouse_opaque="true"
- follows="left|top"
- name="back_btn"
- top="7"
- image_selected="Arrow_Left_Off"
- image_pressed="Arrow_Left_Off"
- image_unselected="Arrow_Left_Off"
- left="15"
- is_toggle="true">
- </button>
- <text
- follows="left|top"
- height="20"
- layout="topleft"
- left_pad="3"
- top="10"
- name="back_lbl"
- width="40">
- Back
- </text>
- <text
- follows="left|top"
- font="SansSerifLarge"
- text_color="White"
- height="20"
- layout="topleft"
- left="20"
- top_pad="10"
- name="presets_title"
- width="300">
- Quick settings
- </text>
- <text
- follows="left|top"
- font="SansSerifSmall"
- text_color="White"
- height="18"
- layout="topleft"
- top_pad="5"
- name="presets_desc"
- width="580">
- Note: Quick settings will reset all manual changes you have made.
- </text>
- <view_border
- bevel_style="in"
- height="0"
- layout="topleft"
- name="top_border"
- top_pad="12"
- width="540"/>
- <button
- follows="top|left"
- height="23"
- label="Social"
- label_color="White"
- layout="topleft"
- name="social"
- top_pad="14"
- width="130">
- </button>
- <text
- follows="left|top"
- font="SansSerifSmall"
- text_color="White"
- height="18"
- layout="topleft"
- top_pad="14"
- name="social_desc1"
- width="580">
- Tuned for many avatars in a room.
- </text>
- <text
- follows="left|top"
- font="SansSerifSmall"
- text_color="White"
- height="18"
- layout="topleft"
- top_pad="5"
- name="social_desc2"
- width="180">
- Nearby avatar complexity is high.
- </text>
- <text
- follows="left|top"
- font="SansSerifSmall"
- height="18"
- layout="topleft"
- left_pad="5"
- name="avatars_nearby_link"
- skip_link_underline="true"
- width="200">
- [secondlife:/// Choose avatars to show and hide]
- </text>
- <view_border
- bevel_style="in"
- height="0"
- layout="topleft"
- name="social_border"
- left="20"
- top_pad="12"
- width="540"/>
- <button
- follows="top|left"
- height="23"
- label="Outdoors"
- label_color="White"
- layout="topleft"
- name="outdoors"
- top_pad="14"
- width="130">
- </button>
- <text
- follows="left|top"
- font="SansSerifSmall"
- text_color="White"
- height="18"
- layout="topleft"
- top_pad="14"
- name="outdoors_desc"
- width="580">
- Fewer avatars, higher visibility distance.
- </text>
- <view_border
- bevel_style="in"
- height="0"
- layout="topleft"
- name="outdoors_border"
- top_pad="12"
- width="540"/>
- <button
- follows="top|left"
- height="23"
- label="Maximum distance"
- label_color="White"
- layout="topleft"
- name="max_distance"
- top_pad="14"
- width="130">
- </button>
- <text
- follows="left|top"
- font="SansSerifSmall"
- text_color="White"
- height="18"
- layout="topleft"
- top_pad="14"
- name="max_distance_desc"
- width="580">
- Good for zooming your camera far out and viewing large land areas.
- </text>
- <view_border
- bevel_style="in"
- height="0"
- layout="topleft"
- name="max_distance_border"
- top_pad="12"
- width="540"/>
- <button
- follows="top|left"
- height="23"
- label="Photography"
- label_color="White"
- layout="topleft"
- name="photography"
- top_pad="14"
- width="130">
- </button>
- <text
- follows="left|top"
- font="SansSerifSmall"
- text_color="White"
- height="18"
- layout="topleft"
- top_pad="14"
- name="photography_desc"
- width="580">
- Maximum quality, minimum visibility distance.
- </text>
- <view_border
- bevel_style="in"
- height="0"
- layout="topleft"
- name="photography_border"
- top_pad="12"
- width="540"/>
- <text
- follows="left|top"
- font="SansSerifSmall"
- text_color="White"
- height="18"
- layout="topleft"
- top_pad="14"
- name="settings_desc"
- width="110">
- For more control, try
- </text>
- <text
- follows="left|top"
- font="SansSerifSmall"
- height="18"
- layout="topleft"
- left_pad="3"
- name="settings_link"
- skip_link_underline="true"
- width="200">
- [secondlife:/// Idividual Settings]
- </text>
-
-</panel>
diff --git a/indra/newview/skins/default/xui/en/panel_performance_troubleshooting.xml b/indra/newview/skins/default/xui/en/panel_performance_troubleshooting.xml
deleted file mode 100644
index 0a14eeb1c0..0000000000
--- a/indra/newview/skins/default/xui/en/panel_performance_troubleshooting.xml
+++ /dev/null
@@ -1,190 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
-<panel
- bevel_style="none"
- follows="left|top"
- height="490"
- width="580"
- name="panel_performance_troubleshooting"
- layout="topleft"
- left="0"
- top="0">
- <button
- height="16"
- width="16"
- layout="topleft"
- mouse_opaque="true"
- follows="left|top"
- name="back_btn"
- top="7"
- image_selected="Arrow_Left_Off"
- image_pressed="Arrow_Left_Off"
- image_unselected="Arrow_Left_Off"
- left="15"
- is_toggle="true">
- </button>
- <text
- follows="left|top"
- height="20"
- layout="topleft"
- left_pad="3"
- top="10"
- name="back_lbl"
- width="40">
- Back
- </text>
- <text
- follows="left|top"
- font="SansSerifLarge"
- text_color="PerformanceMid"
- height="20"
- layout="topleft"
- left="20"
- top_pad="10"
- name="troubleshooting_title"
- width="300">
- Fixes for common problems
- </text>
- <text
- follows="left|top"
- font="SansSerifSmall"
- text_color="White"
- height="18"
- layout="topleft"
- top_pad="5"
- name="troubleshooting_desc"
- width="580">
- Some problems result from the complexity of the location where you are. All you can do is leave.
- </text>
- <text
- follows="left|top"
- font="SansSerifLarge"
- text_color="White"
- height="20"
- layout="topleft"
- top_pad="30"
- name="rubberbanding_title"
- width="580">
- Rubberbanding
- </text>
- <text
- follows="left|top"
- font="SansSerifSmall"
- text_color="White"
- height="18"
- layout="topleft"
- top_pad="5"
- name="rubberbanding_desc"
- width="580">
- When you walk, your avatar may be pulled backward again and again.
- </text>
- <text
- follows="left|top"
- font="SansSerifSmall"
- text_color="White"
- height="18"
- layout="topleft"
- top_pad="3"
- name="rubberbanding_fix"
- width="580">
- Fix: XXXXXXX
- </text>
- <text
- follows="left|top"
- font="SansSerifLarge"
- text_color="White"
- height="20"
- layout="topleft"
- top_pad="25"
- name="tex_thrashing_title"
- width="580">
- Texture thrashing
- </text>
- <text
- follows="left|top"
- font="SansSerifSmall"
- text_color="White"
- height="18"
- layout="topleft"
- top_pad="5"
- name="tex_thrashing_desc"
- width="580">
- On objects near you, you may see their surfaces get blurry, then sharp, then blurry again.
- </text>
- <text
- follows="left|top"
- font="SansSerifSmall"
- text_color="White"
- height="18"
- layout="topleft"
- top_pad="3"
- name="tex_thrashing_fix"
- width="580">
- Fix: XXXXXXX
- </text>
- <text
- follows="left|top"
- font="SansSerifLarge"
- text_color="White"
- height="20"
- layout="topleft"
- top_pad="25"
- name="av_moving_title"
- width="580">
- Avatars are not moving smoothly
- </text>
- <text
- follows="left|top"
- font="SansSerifSmall"
- text_color="White"
- height="18"
- layout="topleft"
- top_pad="5"
- name="av_moving_desc"
- width="580">
- Lorem ipsum dolor sit amet.
- </text>
- <text
- follows="left|top"
- font="SansSerifSmall"
- text_color="White"
- height="18"
- layout="topleft"
- top_pad="3"
- name="av_moving_fix"
- width="580">
- Fix: XXXXXXX
- </text>
- <text
- follows="left|top"
- font="SansSerifLarge"
- text_color="White"
- height="20"
- layout="topleft"
- top_pad="25"
- name="av_moving_title"
- width="580">
- Will a better graphics card or new computer help?
- </text>
- <text
- follows="left|top"
- font="SansSerifSmall"
- text_color="White"
- height="18"
- layout="topleft"
- top_pad="5"
- name="av_moving_desc"
- width="580">
- Lorem ipsum dolor sit amet.
- </text>
- <text
- follows="left|top"
- font="SansSerifSmall"
- text_color="White"
- height="18"
- layout="topleft"
- top_pad="3"
- name="av_moving_fix"
- width="580">
- Fix: XXXXXXX
- </text>
-</panel>