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-rw-r--r--.hgtags12
-rw-r--r--BuildParams45
-rw-r--r--doc/contributions.txt18
-rw-r--r--indra/llcommon/llversionviewer.h2
-rw-r--r--indra/llrender/llglslshader.cpp21
-rw-r--r--indra/llrender/llglslshader.h1
-rw-r--r--indra/llrender/llshadermgr.cpp5
-rw-r--r--indra/llrender/llvertexbuffer.cpp286
-rw-r--r--indra/llrender/llvertexbuffer.h58
-rw-r--r--indra/llui/llfloater.cpp2
-rw-r--r--indra/llui/llui.cpp54
-rw-r--r--indra/newview/CMakeLists.txt4
-rw-r--r--indra/newview/app_settings/commands.xml2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl6
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl6
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl6
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl32
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/skyV.glsl30
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl30
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl6
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl6
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl6
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl30
-rw-r--r--indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl34
-rw-r--r--indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl32
-rw-r--r--indra/newview/app_settings/shaders/class2/windlight/skyV.glsl31
-rw-r--r--indra/newview/featuretable.txt1
-rw-r--r--indra/newview/featuretable_linux.txt1
-rw-r--r--indra/newview/featuretable_mac.txt1
-rw-r--r--indra/newview/featuretable_xp.txt1
-rwxr-xr-xindra/newview/llagent.cpp6
-rw-r--r--indra/newview/llface.cpp2
-rw-r--r--indra/newview/llfilepicker.cpp20
-rw-r--r--indra/newview/llfloaterbvhpreview.cpp (renamed from indra/newview/llfloateranimpreview.cpp)110
-rw-r--r--indra/newview/llfloaterbvhpreview.h (renamed from indra/newview/llfloateranimpreview.h)16
-rw-r--r--indra/newview/llfloatereditsky.cpp37
-rwxr-xr-xindra/newview/llfloatermodelpreview.cpp12
-rw-r--r--indra/newview/llfloaternamedesc.cpp19
-rw-r--r--indra/newview/llfloaternamedesc.h7
-rw-r--r--indra/newview/llfloaterscriptdebug.cpp6
-rw-r--r--indra/newview/llimview.cpp5
-rw-r--r--indra/newview/llinventorybridge.cpp8
-rwxr-xr-xindra/newview/llmeshrepository.cpp16
-rw-r--r--indra/newview/llnetmap.cpp133
-rw-r--r--indra/newview/llpreviewanim.cpp146
-rw-r--r--indra/newview/llpreviewanim.h20
-rw-r--r--indra/newview/lltexturectrl.cpp7
-rw-r--r--indra/newview/lltoolmgr.cpp11
-rw-r--r--indra/newview/lltoolmgr.h2
-rw-r--r--indra/newview/llviewerdisplay.cpp3
-rw-r--r--indra/newview/llviewerfloaterreg.cpp5
-rw-r--r--indra/newview/llviewerjointmesh.cpp1
-rw-r--r--indra/newview/llviewermenufile.cpp16
-rwxr-xr-xindra/newview/llviewermessage.cpp18
-rw-r--r--indra/newview/llviewershadermgr.cpp31
-rwxr-xr-x[-rw-r--r--]indra/newview/llviewerwindow.cpp0
-rw-r--r--indra/newview/llvosky.cpp22
-rw-r--r--indra/newview/llvosky.h2
-rw-r--r--indra/newview/llvovolume.cpp15
-rw-r--r--indra/newview/llwaterparammanager.cpp2
-rw-r--r--indra/newview/llwlparammanager.cpp5
-rw-r--r--indra/newview/llwlparammanager.h9
-rw-r--r--indra/newview/llwlparamset.cpp94
-rw-r--r--indra/newview/llwlparamset.h2
-rw-r--r--indra/newview/llworld.cpp52
-rw-r--r--indra/newview/llworldmapview.cpp23
-rw-r--r--indra/newview/llworldmapview.h4
-rw-r--r--indra/newview/pipeline.cpp36
-rw-r--r--indra/newview/pipeline.h3
-rw-r--r--indra/newview/skins/default/colors.xml6
-rw-r--r--indra/newview/skins/default/textures/checker.pngbin0 -> 130 bytes
-rw-r--r--indra/newview/skins/default/textures/map_avatar_unknown_32.tgabin0 -> 4140 bytes
-rw-r--r--indra/newview/skins/default/textures/textures.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_about_land.xml8
-rw-r--r--indra/newview/skins/default/xui/en/floater_animation_anim_preview.xml76
-rw-r--r--indra/newview/skins/default/xui/en/floater_animation_bvh_preview.xml (renamed from indra/newview/skins/default/xui/en/floater_animation_preview.xml)0
-rw-r--r--indra/newview/skins/default/xui/en/floater_buy_contents.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_buy_currency.xml8
-rw-r--r--indra/newview/skins/default/xui/en/floater_buy_object.xml4
-rw-r--r--indra/newview/skins/default/xui/en/floater_preview_animation.xml16
-rw-r--r--indra/newview/skins/default/xui/en/floater_voice_controls.xml2
-rw-r--r--indra/newview/skins/default/xui/en/inspect_object.xml2
-rw-r--r--indra/newview/skins/default/xui/en/notifications.xml10
-rw-r--r--indra/newview/skins/default/xui/en/panel_block_list_sidetray.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_dummy_clothing_list_item.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_edit_wearable.xml6
-rw-r--r--indra/newview/skins/default/xui/en/panel_instant_message.xml6
-rw-r--r--indra/newview/skins/default/xui/en/panel_notification.xml18
-rw-r--r--indra/newview/skins/default/xui/en/panel_online_status_toast.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_sys_well_item.xml4
-rw-r--r--indra/newview/skins/default/xui/en/panel_teleport_history_item.xml2
-rw-r--r--indra/newview/skins/default/xui/en/panel_toast.xml2
-rw-r--r--indra/newview/skins/default/xui/en/strings.xml3
-rw-r--r--indra/newview/skins/default/xui/en/widgets/avatar_list_item.xml8
-rw-r--r--indra/newview/skins/default/xui/en/widgets/bodyparts_list_item.xml2
-rw-r--r--indra/newview/skins/default/xui/en/widgets/clothing_list_item.xml2
-rw-r--r--indra/newview/skins/default/xui/en/widgets/dummy_clothing_list_item.xml2
-rw-r--r--indra/test/test.cpp212
98 files changed, 1180 insertions, 924 deletions
diff --git a/.hgtags b/.hgtags
index af25a37191..3dcd15b9d3 100644
--- a/.hgtags
+++ b/.hgtags
@@ -275,3 +275,15 @@ d5f263687f43f278107363365938f0a214920a4b DRTVWR-119
d5f263687f43f278107363365938f0a214920a4b 3.3.0-beta1
5e8d2662f38a66eca6c591295f5880d47afc73f7 viewer-release-candidate
5e8d2662f38a66eca6c591295f5880d47afc73f7 3.3.0-release
+d5f263687f43f278107363365938f0a214920a4b 3.3.0-start
+dffd0457ee0745de65bf95f0642a5c9e46b8e2f0 viewer-beta-candidate
+d5f263687f43f278107363365938f0a214920a4b DRTVWR-119
+d5f263687f43f278107363365938f0a214920a4b 3.3.0-beta1
+5e8d2662f38a66eca6c591295f5880d47afc73f7 viewer-release-candidate
+5e8d2662f38a66eca6c591295f5880d47afc73f7 3.3.0-release
+28b95a6a28dca3338d9a1f4f204b96678df9f6a5 viewer-beta-candidate
+b43cd25be49e3984ff5361cefad020e069131d98 3.3.1-start
+3e2fca4ed1a0dc9fe6d8a6664e71098bb035a367 DRTVWR-125
+b43cd25be49e3984ff5361cefad020e069131d98 3.3.1-start
+3e2fca4ed1a0dc9fe6d8a6664e71098bb035a367 3.3.1-start
+28b95a6a28dca3338d9a1f4f204b96678df9f6a5 3.3.1-beta1
diff --git a/BuildParams b/BuildParams
index c051397853..1c39dd7cc7 100644
--- a/BuildParams
+++ b/BuildParams
@@ -36,50 +36,25 @@ viewer-development.build_debug_release_separately = true
# <username>_<reponame>.email = <email-address>
# =================================================================
-# Viewer Development (snowstorm canonical build owned by Oz Linden)
+# Canonical viewer integration builds - Oz Linden
# =================================================================
-snowstorm_viewer-development.viewer_channel = "Second Life Development"
-snowstorm_viewer-development.login_channel = "Second Life Development"
-snowstorm_viewer-development.build_viewer_update_version_manager = false
-snowstorm_viewer-development.email = viewer-development-builds@lists.secondlife.com
-snowstorm_viewer-development.build_enforce_coding_policy = true
-snowstorm_viewer-development.codeticket_add_context = true
+integration_viewer-development.viewer_channel = "Second Life Development"
+integration_viewer-development.login_channel = "Second Life Development"
+integration_viewer-development.build_viewer_update_version_manager = false
+integration_viewer-development.email = viewer-development-builds@lists.secondlife.com
+integration_viewer-development.build_enforce_coding_policy = true
+integration_viewer-development.codeticket_add_context = true
-Snowstorm_viewer-project-review.build_debug_release_separately = true
-Snowstorm_viewer-project-review.codeticket_add_context = true
-Snowstorm_viewer-project-review.viewer_channel = "Project Viewer - Snowstorm Team"
-Snowstorm_viewer-project-review.login_channel = "Project Viewer - Snowstorm Team"
-Snowstorm_viewer-project-review.codeticket_add_context = true
-
-# ========================================
-# Viewer Beta (Owner: Dessie Linden)
-# ========================================
viewer-beta.viewer_channel = "Second Life Beta Viewer"
viewer-beta.login_channel = "Second Life Beta Viewer"
viewer-beta.build_debug_release_separately = true
viewer-beta.build_viewer_update_version_manager = true
-viewer-pre-beta.viewer_channel = "Second Life Beta Viewer"
-viewer-pre-beta.login_channel = "Second Life Beta Viewer"
-viewer-pre-beta.build_debug_release_separately = true
-viewer-pre-beta.build_viewer_update_version_manager = true
-
-
-# ========================================
-# Viewer Release (Owner: Dessie Linden)
-# ========================================
viewer-release.viewer_channel = "Second Life Release"
viewer-release.login_channel = "Second Life Release"
viewer-release.build_debug_release_separately = true
viewer-release.build_viewer_update_version_manager = true
-viewer-pre-release.viewer_channel = "Second Life Release"
-viewer-pre-release.login_channel = "Second Life Release"
-viewer-pre-release.build_debug_release_separately = true
-viewer-pre-release.build_viewer_update_version_manager = true
-#viewer-pre-release.release-viewer.jira = DRTVWR-92
-
-
# ========================================
# mesh-development
# ========================================
@@ -140,6 +115,12 @@ viewer-mesh.email = shining@lists.lindenlab.com
# oz
# ================
+Snowstorm_viewer-project-review.build_debug_release_separately = true
+Snowstorm_viewer-project-review.codeticket_add_context = true
+Snowstorm_viewer-project-review.viewer_channel = "Project Viewer - Snowstorm Team"
+Snowstorm_viewer-project-review.login_channel = "Project Viewer - Snowstorm Team"
+Snowstorm_viewer-project-review.codeticket_add_context = true
+
oz_viewer-devreview.build_debug_release_separately = true
oz_viewer-devreview.codeticket_add_context = false
oz_viewer-devreview.build_enforce_coding_policy = true
diff --git a/doc/contributions.txt b/doc/contributions.txt
index c5db396c97..3851e62cfb 100644
--- a/doc/contributions.txt
+++ b/doc/contributions.txt
@@ -103,6 +103,7 @@ Aleric Inglewood
STORM-163
STORM-955
STORM-960
+ STORM-1793
Ales Beaumont
VWR-9352
SNOW-240
@@ -466,6 +467,8 @@ Hiro Sommambulist
VWR-132
VWR-136
VWR-143
+Hitomi Tiponi
+ STORM-1741
Holger Gilruth
Horatio Freund
Hoze Menges
@@ -594,22 +597,34 @@ Jonathan Yap
STORM-1659
STORM-1674
STORM-1685
+ STORM-1718
STORM-1721
+ STORM-1718
STORM-1727
STORM-1725
STORM-1719
STORM-1712
STORM-1728
STORM-1736
+ STORM-1804
STORM-1734
STORM-1731
STORM-653
STORM-1737
STORM-1733
+ STORM-1741
STORM-1790
+ STORM-1795
STORM-1788
+ STORM-1803
+ STORM-1795
STORM-1799
STORM-1796
+ STORM-1807
+ STORM-1808
+ STORM-1809
+ STORM-1793
+ STORM-1810
Kadah Coba
STORM-1060
Jondan Lundquist
@@ -645,6 +660,7 @@ Kitty Barnett
STORM-1001
STORM-1175
VWR-24217
+ STORM-1804
Kolor Fall
Komiko Okamoto
Korvel Noh
@@ -1239,6 +1255,8 @@ WolfPup Lowenhar
VWR-20741
VWR-20933
Wundur Primbee
+Xellessanova Zenith
+ STORM-1793
Xiki Luik
xstorm Radek
YongYong Francois
diff --git a/indra/llcommon/llversionviewer.h b/indra/llcommon/llversionviewer.h
index a869c74189..fafc750690 100644
--- a/indra/llcommon/llversionviewer.h
+++ b/indra/llcommon/llversionviewer.h
@@ -29,7 +29,7 @@
const S32 LL_VERSION_MAJOR = 3;
const S32 LL_VERSION_MINOR = 3;
-const S32 LL_VERSION_PATCH = 0;
+const S32 LL_VERSION_PATCH = 2;
const S32 LL_VERSION_BUILD = 0;
const char * const LL_CHANNEL = "Second Life Developer";
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp
index 6b2852670a..3773568ad8 100644
--- a/indra/llrender/llglslshader.cpp
+++ b/indra/llrender/llglslshader.cpp
@@ -64,10 +64,23 @@ BOOL shouldChange(const LLVector4& v1, const LLVector4& v2)
}
LLShaderFeatures::LLShaderFeatures()
-: calculatesLighting(false), isShiny(false), isFullbright(false), hasWaterFog(false),
-hasTransport(false), hasSkinning(false), hasObjectSkinning(false), hasAtmospherics(false), isSpecular(false),
-hasGamma(false), hasLighting(false), isAlphaLighting(false), calculatesAtmospherics(false), mIndexedTextureChannels(0), disableTextureIndex(false),
-hasAlphaMask(false)
+ : atmosphericHelpers(false)
+ , calculatesLighting(false)
+ , calculatesAtmospherics(false)
+ , hasLighting(false)
+ , isAlphaLighting(false)
+ , isShiny(false)
+ , isFullbright(false)
+ , isSpecular(false)
+ , hasWaterFog(false)
+ , hasTransport(false)
+ , hasSkinning(false)
+ , hasObjectSkinning(false)
+ , hasAtmospherics(false)
+ , hasGamma(false)
+ , mIndexedTextureChannels(0)
+ , disableTextureIndex(false)
+ , hasAlphaMask(false)
{
}
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h
index 00b4b0dbd4..7873fe3c4e 100644
--- a/indra/llrender/llglslshader.h
+++ b/indra/llrender/llglslshader.h
@@ -33,6 +33,7 @@
class LLShaderFeatures
{
public:
+ bool atmosphericHelpers;
bool calculatesLighting;
bool calculatesAtmospherics;
bool hasLighting; // implies no transport (it's possible to have neither though)
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index 1a03aeebb7..908443e8cf 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -94,13 +94,16 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
}
}
- if (features->calculatesLighting)
+ if (features->calculatesLighting || features->atmosphericHelpers)
{
if (!shader->attachObject("windlight/atmosphericsHelpersV.glsl"))
{
return FALSE;
}
+ }
+ if (features->calculatesLighting)
+ {
if (features->isSpecular)
{
if (!shader->attachObject("lighting/lightFuncSpecularV.glsl"))
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp
index eb302392bb..e4a5cd0299 100644
--- a/indra/llrender/llvertexbuffer.cpp
+++ b/indra/llrender/llvertexbuffer.cpp
@@ -53,31 +53,31 @@ U32 nhpo2(U32 v)
//============================================================================
//static
-LLVBOPool LLVertexBuffer::sStreamVBOPool;
-LLVBOPool LLVertexBuffer::sDynamicVBOPool;
-LLVBOPool LLVertexBuffer::sStreamIBOPool;
-LLVBOPool LLVertexBuffer::sDynamicIBOPool;
+LLVBOPool LLVertexBuffer::sStreamVBOPool(GL_STREAM_DRAW_ARB, GL_ARRAY_BUFFER_ARB);
+LLVBOPool LLVertexBuffer::sDynamicVBOPool(GL_DYNAMIC_DRAW_ARB, GL_ARRAY_BUFFER_ARB);
+LLVBOPool LLVertexBuffer::sStreamIBOPool(GL_STREAM_DRAW_ARB, GL_ELEMENT_ARRAY_BUFFER_ARB);
+LLVBOPool LLVertexBuffer::sDynamicIBOPool(GL_DYNAMIC_DRAW_ARB, GL_ELEMENT_ARRAY_BUFFER_ARB);
U32 LLVBOPool::sBytesPooled = 0;
-LLPrivateMemoryPool* LLVertexBuffer::sPrivatePoolp = NULL ;
+LLPrivateMemoryPool* LLVertexBuffer::sPrivatePoolp = NULL;
U32 LLVertexBuffer::sBindCount = 0;
U32 LLVertexBuffer::sSetCount = 0;
S32 LLVertexBuffer::sCount = 0;
S32 LLVertexBuffer::sGLCount = 0;
S32 LLVertexBuffer::sMappedCount = 0;
-BOOL LLVertexBuffer::sDisableVBOMapping = FALSE ;
-BOOL LLVertexBuffer::sEnableVBOs = TRUE;
+bool LLVertexBuffer::sDisableVBOMapping = false;
+bool LLVertexBuffer::sEnableVBOs = true;
U32 LLVertexBuffer::sGLRenderBuffer = 0;
U32 LLVertexBuffer::sGLRenderArray = 0;
U32 LLVertexBuffer::sGLRenderIndices = 0;
U32 LLVertexBuffer::sLastMask = 0;
-BOOL LLVertexBuffer::sVBOActive = FALSE;
-BOOL LLVertexBuffer::sIBOActive = FALSE;
+bool LLVertexBuffer::sVBOActive = false;
+bool LLVertexBuffer::sIBOActive = false;
U32 LLVertexBuffer::sAllocatedBytes = 0;
-BOOL LLVertexBuffer::sMapped = FALSE;
-BOOL LLVertexBuffer::sUseStreamDraw = TRUE;
-BOOL LLVertexBuffer::sUseVAO = FALSE;
-BOOL LLVertexBuffer::sPreferStreamDraw = FALSE;
+bool LLVertexBuffer::sMapped = false;
+bool LLVertexBuffer::sUseStreamDraw = true;
+bool LLVertexBuffer::sUseVAO = false;
+bool LLVertexBuffer::sPreferStreamDraw = false;
const U32 FENCE_WAIT_TIME_NANOSECONDS = 10000; //1 ms
@@ -204,15 +204,14 @@ void LLVBOPool::release(U32 name, volatile U8* buffer, U32 size)
Record rec;
rec.mGLName = name;
rec.mClientData = buffer;
-
- sBytesPooled += size;
- if (!LLVertexBuffer::sDisableVBOMapping && mUsage == GL_DYNAMIC_DRAW_ARB)
+ if (buffer == NULL)
{
glDeleteBuffersARB(1, &rec.mGLName);
}
else
{
+ sBytesPooled += size;
mFreeList[i].push_back(rec);
}
}
@@ -283,7 +282,7 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask)
{
if (sLastMask != data_mask)
{
- BOOL error = FALSE;
+ bool error = false;
if (LLGLSLShader::sNoFixedFunction)
{
@@ -344,7 +343,7 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask)
{
if (gDebugSession)
{
- error = TRUE;
+ error = true;
gFailLog << "Bad client state! " << array[i] << " disabled." << std::endl;
}
else
@@ -364,7 +363,7 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask)
{ //needs to be disabled, make sure it was (DEBUG TEMPORARY)
if (gDebugSession)
{
- error = TRUE;
+ error = true;
gFailLog << "Bad client state! " << array[i] << " enabled." << std::endl;
}
else
@@ -430,7 +429,7 @@ void LLVertexBuffer::drawArrays(U32 mode, const std::vector<LLVector3>& pos, con
U32 count = pos.size();
llassert_always(norm.size() >= pos.size());
- llassert_always(count > 0) ;
+ llassert_always(count > 0);
unbind();
@@ -548,7 +547,7 @@ void LLVertexBuffer::validateRange(U32 start, U32 end, U32 count, U32 indices_of
void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indices_offset) const
{
validateRange(start, end, count, indices_offset);
- mMappable = FALSE;
+ mMappable = false;
gGL.syncMatrices();
llassert(mNumVerts >= 0);
@@ -603,7 +602,7 @@ void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indi
void LLVertexBuffer::draw(U32 mode, U32 count, U32 indices_offset) const
{
llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL);
- mMappable = FALSE;
+ mMappable = false;
gGL.syncMatrices();
llassert(mNumIndices >= 0);
@@ -649,7 +648,7 @@ void LLVertexBuffer::draw(U32 mode, U32 count, U32 indices_offset) const
void LLVertexBuffer::drawArrays(U32 mode, U32 first, U32 count) const
{
llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL);
- mMappable = FALSE;
+ mMappable = false;
gGL.syncMatrices();
llassert(mNumVerts >= 0);
@@ -689,23 +688,13 @@ void LLVertexBuffer::drawArrays(U32 mode, U32 first, U32 count) const
//static
void LLVertexBuffer::initClass(bool use_vbo, bool no_vbo_mapping)
{
- sEnableVBOs = use_vbo && gGLManager.mHasVertexBufferObject ;
- sDisableVBOMapping = sEnableVBOs && no_vbo_mapping ;
+ sEnableVBOs = use_vbo && gGLManager.mHasVertexBufferObject;
+ sDisableVBOMapping = sEnableVBOs && no_vbo_mapping;
- if(!sPrivatePoolp)
+ if (!sPrivatePoolp)
{
- sPrivatePoolp = LLPrivateMemoryPoolManager::getInstance()->newPool(LLPrivateMemoryPool::STATIC) ;
+ sPrivatePoolp = LLPrivateMemoryPoolManager::getInstance()->newPool(LLPrivateMemoryPool::STATIC);
}
-
- sStreamVBOPool.mType = GL_ARRAY_BUFFER_ARB;
- sStreamVBOPool.mUsage= GL_STREAM_DRAW_ARB;
- sStreamIBOPool.mType = GL_ELEMENT_ARRAY_BUFFER_ARB;
- sStreamIBOPool.mUsage= GL_STREAM_DRAW_ARB;
-
- sDynamicVBOPool.mType = GL_ARRAY_BUFFER_ARB;
- sDynamicVBOPool.mUsage= GL_DYNAMIC_DRAW_ARB;
- sDynamicIBOPool.mType = GL_ELEMENT_ARRAY_BUFFER_ARB;
- sDynamicIBOPool.mUsage= GL_DYNAMIC_DRAW_ARB;
}
//static
@@ -718,18 +707,18 @@ void LLVertexBuffer::unbind()
#endif
sGLRenderArray = 0;
sGLRenderIndices = 0;
- sIBOActive = FALSE;
+ sIBOActive = false;
}
if (sVBOActive)
{
glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
- sVBOActive = FALSE;
+ sVBOActive = false;
}
if (sIBOActive)
{
glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
- sIBOActive = FALSE;
+ sIBOActive = false;
}
sGLRenderBuffer = 0;
@@ -751,73 +740,80 @@ void LLVertexBuffer::cleanupClass()
if(sPrivatePoolp)
{
- LLPrivateMemoryPoolManager::getInstance()->deletePool(sPrivatePoolp) ;
- sPrivatePoolp = NULL ;
+ LLPrivateMemoryPoolManager::getInstance()->deletePool(sPrivatePoolp);
+ sPrivatePoolp = NULL;
}
}
//----------------------------------------------------------------------------
-LLVertexBuffer::LLVertexBuffer(U32 typemask, S32 usage) :
- LLRefCount(),
-
- mNumVerts(0),
- mNumIndices(0),
- mUsage(usage),
- mGLBuffer(0),
- mGLArray(0),
- mGLIndices(0),
- mMappedData(NULL),
- mMappedIndexData(NULL),
- mVertexLocked(FALSE),
- mIndexLocked(FALSE),
- mFinal(FALSE),
- mEmpty(TRUE),
- mFence(NULL)
+S32 LLVertexBuffer::determineUsage(S32 usage)
{
- LLMemType mt2(LLMemType::MTYPE_VERTEX_CONSTRUCTOR);
- mFence = NULL;
+ S32 ret_usage = usage;
+
if (!sEnableVBOs)
{
- mUsage = 0 ;
+ ret_usage = 0;
}
-
- if (mUsage == GL_STREAM_DRAW_ARB && !sUseStreamDraw)
+
+ if (ret_usage == GL_STREAM_DRAW_ARB && !sUseStreamDraw)
{
- mUsage = 0;
+ ret_usage = 0;
}
- if (mUsage == GL_DYNAMIC_DRAW_ARB && sPreferStreamDraw)
+ if (ret_usage == GL_DYNAMIC_DRAW_ARB && sPreferStreamDraw)
{
- mUsage = GL_STREAM_DRAW_ARB;
+ ret_usage = GL_STREAM_DRAW_ARB;
}
-
- if (mUsage == 0 && LLRender::sGLCoreProfile)
+
+ if (ret_usage == 0 && LLRender::sGLCoreProfile)
{ //MUST use VBOs for all rendering
- mUsage = GL_STREAM_DRAW_ARB;
+ ret_usage = GL_STREAM_DRAW_ARB;
}
-
- if (mUsage && mUsage != GL_STREAM_DRAW_ARB)
+
+ if (ret_usage && ret_usage != GL_STREAM_DRAW_ARB)
{ //only stream_draw and dynamic_draw are supported when using VBOs, dynamic draw is the default
if (sDisableVBOMapping)
{ //always use stream draw if VBO mapping is disabled
- mUsage = GL_STREAM_DRAW_ARB;
+ ret_usage = GL_STREAM_DRAW_ARB;
}
else
{
- mUsage = GL_DYNAMIC_DRAW_ARB;
+ ret_usage = GL_DYNAMIC_DRAW_ARB;
}
}
+ return ret_usage;
+}
- if (mUsage == GL_DYNAMIC_DRAW_ARB && !sDisableVBOMapping)
- {
- mMappable = TRUE;
- }
- else
- {
- mMappable = FALSE;
- }
+LLVertexBuffer::LLVertexBuffer(U32 typemask, S32 usage) :
+ LLRefCount(),
+
+ mNumVerts(0),
+ mNumIndices(0),
+ mAlignedOffset(0),
+ mAlignedIndexOffset(0),
+ mSize(0),
+ mIndicesSize(0),
+ mTypeMask(typemask),
+ mUsage(LLVertexBuffer::determineUsage(usage)),
+ mGLBuffer(0),
+ mGLIndices(0),
+ mGLArray(0),
+ mMappedData(NULL),
+ mMappedIndexData(NULL),
+ mMappedDataUsingVBOs(false),
+ mMappedIndexDataUsingVBOs(false),
+ mVertexLocked(false),
+ mIndexLocked(false),
+ mFinal(false),
+ mEmpty(true),
+ mMappable(false),
+ mFence(NULL)
+{
+ LLMemType mt2(LLMemType::MTYPE_VERTEX_CONSTRUCTOR);
+
+ mMappable = (mUsage == GL_DYNAMIC_DRAW_ARB && !sDisableVBOMapping);
//zero out offsets
for (U32 i = 0; i < TYPE_MAX; i++)
@@ -825,12 +821,6 @@ LLVertexBuffer::LLVertexBuffer(U32 typemask, S32 usage) :
mOffsets[i] = 0;
}
- mTypeMask = typemask;
- mSize = 0;
- mIndicesSize = 0;
- mAlignedOffset = 0;
- mAlignedIndexOffset = 0;
-
sCount++;
}
@@ -902,7 +892,7 @@ LLVertexBuffer::~LLVertexBuffer()
mFence = NULL;
- llassert_always(!mMappedData && !mMappedIndexData) ;
+ llassert_always(!mMappedData && !mMappedIndexData);
};
void LLVertexBuffer::placeFence() const
@@ -1011,9 +1001,11 @@ void LLVertexBuffer::createGLBuffer(U32 size)
return;
}
- mEmpty = TRUE;
+ mEmpty = true;
- if (useVBOs())
+ mMappedDataUsingVBOs = useVBOs();
+
+ if (mMappedDataUsingVBOs)
{
genBuffer(size);
}
@@ -1040,12 +1032,14 @@ void LLVertexBuffer::createGLIndices(U32 size)
return;
}
- mEmpty = TRUE;
+ mEmpty = true;
//pad by 16 bytes for aligned copies
size += 16;
- if (useVBOs())
+ mMappedIndexDataUsingVBOs = useVBOs();
+
+ if (mMappedIndexDataUsingVBOs)
{
//pad by another 16 bytes for VBO pointer adjustment
size += 16;
@@ -1065,15 +1059,15 @@ void LLVertexBuffer::destroyGLBuffer()
LLMemType mt2(LLMemType::MTYPE_VERTEX_DESTROY_BUFFER);
if (mGLBuffer)
{
- if (useVBOs())
+ if (mMappedDataUsingVBOs)
{
releaseBuffer();
}
else
{
- FREE_MEM(sPrivatePoolp, (void*) mMappedData) ;
+ FREE_MEM(sPrivatePoolp, (void*) mMappedData);
mMappedData = NULL;
- mEmpty = TRUE;
+ mEmpty = true;
}
}
@@ -1086,15 +1080,15 @@ void LLVertexBuffer::destroyGLIndices()
LLMemType mt2(LLMemType::MTYPE_VERTEX_DESTROY_INDICES);
if (mGLIndices)
{
- if (useVBOs())
+ if (mMappedIndexDataUsingVBOs)
{
releaseIndices();
}
else
{
- FREE_MEM(sPrivatePoolp, (void*) mMappedIndexData) ;
+ FREE_MEM(sPrivatePoolp, (void*) mMappedIndexData);
mMappedIndexData = NULL;
- mEmpty = TRUE;
+ mEmpty = true;
}
}
@@ -1279,16 +1273,10 @@ void LLVertexBuffer::resizeBuffer(S32 newnverts, S32 newnindices)
}
}
-BOOL LLVertexBuffer::useVBOs() const
+bool LLVertexBuffer::useVBOs() const
{
//it's generally ineffective to use VBO for things that are streaming on apple
-
- if (!mUsage)
- {
- return FALSE;
- }
-
- return TRUE;
+ return (mUsage != 0);
}
//----------------------------------------------------------------------------
@@ -1368,7 +1356,7 @@ volatile U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, boo
if (!mVertexLocked)
{
LLMemType mt_v(LLMemType::MTYPE_VERTEX_MAP_BUFFER_VERTICES);
- mVertexLocked = TRUE;
+ mVertexLocked = true;
sMappedCount++;
stop_glerror();
@@ -1447,17 +1435,17 @@ volatile U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, boo
{
log_glerror();
- //check the availability of memory
- LLMemory::logMemoryInfo(TRUE) ;
+ //check the availability of memory
+ LLMemory::logMemoryInfo(true);
if(mMappable)
{
//--------------------
//print out more debug info before crash
- llinfos << "vertex buffer size: (num verts : num indices) = " << getNumVerts() << " : " << getNumIndices() << llendl ;
- GLint size ;
- glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_SIZE_ARB, &size) ;
- llinfos << "GL_ARRAY_BUFFER_ARB size is " << size << llendl ;
+ llinfos << "vertex buffer size: (num verts : num indices) = " << getNumVerts() << " : " << getNumIndices() << llendl;
+ GLint size;
+ glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_SIZE_ARB, &size);
+ llinfos << "GL_ARRAY_BUFFER_ARB size is " << size << llendl;
//--------------------
GLint buff;
@@ -1472,7 +1460,7 @@ volatile U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, boo
}
else
{
- llerrs << "memory allocation for vertex data failed." << llendl ;
+ llerrs << "memory allocation for vertex data failed." << llendl;
}
}
}
@@ -1547,7 +1535,7 @@ volatile U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range
{
LLMemType mt_v(LLMemType::MTYPE_VERTEX_MAP_BUFFER_INDICES);
- mIndexLocked = TRUE;
+ mIndexLocked = true;
sMappedCount++;
stop_glerror();
@@ -1626,7 +1614,7 @@ volatile U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range
if (!mMappedIndexData)
{
log_glerror();
- LLMemory::logMemoryInfo(TRUE) ;
+ LLMemory::logMemoryInfo(true);
if(mMappable)
{
@@ -1641,7 +1629,7 @@ volatile U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range
}
else
{
- llerrs << "memory allocation for Index data failed. " << llendl ;
+ llerrs << "memory allocation for Index data failed. " << llendl;
}
}
}
@@ -1672,10 +1660,10 @@ void LLVertexBuffer::unmapBuffer()
LLMemType mt2(LLMemType::MTYPE_VERTEX_UNMAP_BUFFER);
if (!useVBOs())
{
- return ; //nothing to unmap
+ return; //nothing to unmap
}
- bool updated_all = false ;
+ bool updated_all = false;
if (mMappedData && mVertexLocked)
{
@@ -1742,7 +1730,7 @@ void LLVertexBuffer::unmapBuffer()
mMappedData = NULL;
}
- mVertexLocked = FALSE ;
+ mVertexLocked = false;
sMappedCount--;
}
@@ -1806,16 +1794,16 @@ void LLVertexBuffer::unmapBuffer()
glUnmapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB);
stop_glerror();
- mMappedIndexData = NULL ;
+ mMappedIndexData = NULL;
}
- mIndexLocked = FALSE ;
+ mIndexLocked = false;
sMappedCount--;
}
if(updated_all)
{
- mEmpty = FALSE;
+ mEmpty = false;
}
}
@@ -1835,12 +1823,12 @@ template <class T,S32 type> struct VertexBufferStrider
if (ptr == NULL)
{
llwarns << "mapIndexBuffer failed!" << llendl;
- return FALSE;
+ return false;
}
strider = (T*)ptr;
strider.setStride(0);
- return TRUE;
+ return true;
}
else if (vbo.hasDataType(type))
{
@@ -1851,18 +1839,18 @@ template <class T,S32 type> struct VertexBufferStrider
if (ptr == NULL)
{
llwarns << "mapVertexBuffer failed!" << llendl;
- return FALSE;
+ return false;
}
strider = (T*)ptr;
strider.setStride(stride);
- return TRUE;
+ return true;
}
else
{
llerrs << "VertexBufferStrider could not find valid vertex data." << llendl;
}
- return FALSE;
+ return false;
}
};
@@ -1961,7 +1949,7 @@ bool LLVertexBuffer::bindGLBuffer(bool force_bind)
glBindBufferARB(GL_ARRAY_BUFFER_ARB, mGLBuffer);
sGLRenderBuffer = mGLBuffer;
sBindCount++;
- sVBOActive = TRUE;
+ sVBOActive = true;
if (mGLArray)
{
@@ -1993,7 +1981,7 @@ bool LLVertexBuffer::bindGLIndices(bool force_bind)
sGLRenderIndices = mGLIndices;
stop_glerror();
sBindCount++;
- sIBOActive = TRUE;
+ sIBOActive = true;
ret = true;
}
@@ -2015,7 +2003,7 @@ void LLVertexBuffer::setBuffer(U32 data_mask)
LLMemType mt2(LLMemType::MTYPE_VERTEX_SET_BUFFER);
//set up pointers if the data mask is different ...
- BOOL setup = (sLastMask != data_mask);
+ bool setup = (sLastMask != data_mask);
if (gDebugGL && data_mask != 0)
{ //make sure data requirements are fulfilled
@@ -2049,21 +2037,17 @@ void LLVertexBuffer::setBuffer(U32 data_mask)
if (mGLArray)
{
bindGLArray();
- setup = FALSE; //do NOT perform pointer setup if using VAO
+ setup = false; //do NOT perform pointer setup if using VAO
}
else
{
- if (bindGLBuffer())
- {
- setup = TRUE;
- }
- if (bindGLIndices())
- {
- setup = TRUE;
- }
+ const bool bindBuffer = bindGLBuffer();
+ const bool bindIndices = bindGLIndices();
+
+ setup = setup || bindBuffer || bindIndices;
}
- BOOL error = FALSE;
+ bool error = false;
if (gDebugGL && !mGLArray)
{
GLint buff;
@@ -2072,7 +2056,7 @@ void LLVertexBuffer::setBuffer(U32 data_mask)
{
if (gDebugSession)
{
- error = TRUE;
+ error = true;
gFailLog << "Invalid GL vertex buffer bound: " << buff << std::endl;
}
else
@@ -2088,7 +2072,7 @@ void LLVertexBuffer::setBuffer(U32 data_mask)
{
if (gDebugSession)
{
- error = TRUE;
+ error = true;
gFailLog << "Invalid GL index buffer bound: " << buff << std::endl;
}
else
@@ -2110,7 +2094,7 @@ void LLVertexBuffer::setBuffer(U32 data_mask)
#endif
sGLRenderArray = 0;
sGLRenderIndices = 0;
- sIBOActive = FALSE;
+ sIBOActive = false;
}
if (mGLBuffer)
@@ -2119,13 +2103,13 @@ void LLVertexBuffer::setBuffer(U32 data_mask)
{
glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
sBindCount++;
- sVBOActive = FALSE;
- setup = TRUE; // ... or a VBO is deactivated
+ sVBOActive = false;
+ setup = true; // ... or a VBO is deactivated
}
if (sGLRenderBuffer != mGLBuffer)
{
sGLRenderBuffer = mGLBuffer;
- setup = TRUE; // ... or a client memory pointer changed
+ setup = true; // ... or a client memory pointer changed
}
}
if (mGLIndices)
@@ -2134,7 +2118,7 @@ void LLVertexBuffer::setBuffer(U32 data_mask)
{
glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
sBindCount++;
- sIBOActive = FALSE;
+ sIBOActive = false;
}
sGLRenderIndices = mGLIndices;
@@ -2222,19 +2206,19 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask)
{
S32 loc = TYPE_WEIGHT;
void* ptr = (void*)(base + mOffsets[TYPE_WEIGHT]);
- glVertexAttribPointerARB(loc, 1, GL_FLOAT, FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT], ptr);
+ glVertexAttribPointerARB(loc, 1, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT], ptr);
}
if (data_mask & MAP_WEIGHT4)
{
S32 loc = TYPE_WEIGHT4;
void* ptr = (void*)(base+mOffsets[TYPE_WEIGHT4]);
- glVertexAttribPointerARB(loc, 4, GL_FLOAT, FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT4], ptr);
+ glVertexAttribPointerARB(loc, 4, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT4], ptr);
}
if (data_mask & MAP_CLOTHWEIGHT)
{
S32 loc = TYPE_CLOTHWEIGHT;
void* ptr = (void*)(base + mOffsets[TYPE_CLOTHWEIGHT]);
- glVertexAttribPointerARB(loc, 4, GL_FLOAT, TRUE, LLVertexBuffer::sTypeSize[TYPE_CLOTHWEIGHT], ptr);
+ glVertexAttribPointerARB(loc, 4, GL_FLOAT, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_CLOTHWEIGHT], ptr);
}
if (data_mask & MAP_TEXTURE_INDEX)
{
diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h
index e1cbfd3b61..d859199663 100644
--- a/indra/llrender/llvertexbuffer.h
+++ b/indra/llrender/llvertexbuffer.h
@@ -55,9 +55,14 @@ class LLVBOPool
{
public:
static U32 sBytesPooled;
+
+ LLVBOPool(U32 vboUsage, U32 vboType)
+ : mUsage(vboUsage)
+ , mType(vboType)
+ {}
- U32 mUsage;
- U32 mType;
+ const U32 mUsage;
+ const U32 mType;
//size MUST be a power of 2
volatile U8* allocate(U32& name, U32 size);
@@ -88,7 +93,7 @@ public:
//============================================================================
// base class
-class LLPrivateMemoryPool ;
+class LLPrivateMemoryPool;
class LLVertexBuffer : public LLRefCount
{
public:
@@ -103,6 +108,7 @@ public:
};
LLVertexBuffer(const LLVertexBuffer& rhs)
+ : mUsage(rhs.mUsage)
{
*this = rhs;
}
@@ -118,9 +124,9 @@ public:
static LLVBOPool sStreamIBOPool;
static LLVBOPool sDynamicIBOPool;
- static BOOL sUseStreamDraw;
- static BOOL sUseVAO;
- static BOOL sPreferStreamDraw;
+ static bool sUseStreamDraw;
+ static bool sUseVAO;
+ static bool sPreferStreamDraw;
static void initClass(bool use_vbo, bool no_vbo_mapping);
static void cleanupClass();
@@ -201,7 +207,7 @@ protected:
void destroyGLIndices();
void updateNumVerts(S32 nverts);
void updateNumIndices(S32 nindices);
- virtual BOOL useVBOs() const;
+ bool useVBOs() const;
void unmapBuffer();
public:
@@ -239,8 +245,8 @@ public:
bool getClothWeightStrider(LLStrider<LLVector4>& strider, S32 index=0, S32 count = -1, bool map_range = false);
- BOOL isEmpty() const { return mEmpty; }
- BOOL isLocked() const { return mVertexLocked || mIndexLocked; }
+ bool isEmpty() const { return mEmpty; }
+ bool isLocked() const { return mVertexLocked || mIndexLocked; }
S32 getNumVerts() const { return mNumVerts; }
S32 getNumIndices() const { return mNumIndices; }
@@ -254,7 +260,7 @@ public:
volatile U8* getMappedIndices() const { return mMappedIndexData; }
S32 getOffset(S32 type) const { return mOffsets[type]; }
S32 getUsage() const { return mUsage; }
- BOOL isWriteable() const { return (mMappable || mUsage == GL_STREAM_DRAW_ARB) ? TRUE : FALSE; }
+ bool isWriteable() const { return (mMappable || mUsage == GL_STREAM_DRAW_ARB) ? true : false; }
void draw(U32 mode, U32 count, U32 indices_offset) const;
void drawArrays(U32 mode, U32 offset, U32 count) const;
@@ -274,18 +280,25 @@ protected:
S32 mSize;
S32 mIndicesSize;
U32 mTypeMask;
- S32 mUsage; // GL usage
+
+ const S32 mUsage; // GL usage
+
U32 mGLBuffer; // GL VBO handle
U32 mGLIndices; // GL IBO handle
U32 mGLArray; // GL VAO handle
volatile U8* mMappedData; // pointer to currently mapped data (NULL if unmapped)
volatile U8* mMappedIndexData; // pointer to currently mapped indices (NULL if unmapped)
- BOOL mVertexLocked; // if TRUE, vertex buffer is being or has been written to in client memory
- BOOL mIndexLocked; // if TRUE, index buffer is being or has been written to in client memory
- BOOL mFinal; // if TRUE, buffer can not be mapped again
- BOOL mEmpty; // if TRUE, client buffer is empty (or NULL). Old values have been discarded.
- mutable BOOL mMappable; // if TRUE, use memory mapping to upload data (otherwise doublebuffer and use glBufferSubData)
+
+ U32 mMappedDataUsingVBOs : 1;
+ U32 mMappedIndexDataUsingVBOs : 1;
+ U32 mVertexLocked : 1; // if true, vertex buffer is being or has been written to in client memory
+ U32 mIndexLocked : 1; // if true, index buffer is being or has been written to in client memory
+ U32 mFinal : 1; // if true, buffer can not be mapped again
+ U32 mEmpty : 1; // if true, client buffer is empty (or NULL). Old values have been discarded.
+
+ mutable bool mMappable; // if true, use memory mapping to upload data (otherwise doublebuffer and use glBufferSubData)
+
S32 mOffsets[TYPE_MAX];
std::vector<MappedRegion> mMappedVertexRegions;
@@ -296,26 +309,27 @@ protected:
void placeFence() const;
void waitFence() const;
+ static S32 determineUsage(S32 usage);
private:
- static LLPrivateMemoryPool* sPrivatePoolp ;
+ static LLPrivateMemoryPool* sPrivatePoolp;
public:
static S32 sCount;
static S32 sGLCount;
static S32 sMappedCount;
- static BOOL sMapped;
+ static bool sMapped;
typedef std::list<LLVertexBuffer*> buffer_list_t;
- static BOOL sDisableVBOMapping; //disable glMapBufferARB
- static BOOL sEnableVBOs;
+ static bool sDisableVBOMapping; //disable glMapBufferARB
+ static bool sEnableVBOs;
static S32 sTypeSize[TYPE_MAX];
static U32 sGLMode[LLRender::NUM_MODES];
static U32 sGLRenderBuffer;
static U32 sGLRenderArray;
static U32 sGLRenderIndices;
- static BOOL sVBOActive;
- static BOOL sIBOActive;
+ static bool sVBOActive;
+ static bool sIBOActive;
static U32 sLastMask;
static U32 sAllocatedBytes;
static U32 sBindCount;
diff --git a/indra/llui/llfloater.cpp b/indra/llui/llfloater.cpp
index 2cbc12defc..a8a3a1f906 100644
--- a/indra/llui/llfloater.cpp
+++ b/indra/llui/llfloater.cpp
@@ -3325,7 +3325,7 @@ void LLFloater::applyRelativePosition()
LLCoordFloater::LLCoordFloater(F32 x, F32 y, LLFloater& floater)
-: coord_t(x, y)
+: coord_t((S32)x, (S32)y)
{
mFloater = floater.getHandle();
}
diff --git a/indra/llui/llui.cpp b/indra/llui/llui.cpp
index 31ccec0d2a..b5e27616b7 100644
--- a/indra/llui/llui.cpp
+++ b/indra/llui/llui.cpp
@@ -972,43 +972,53 @@ void gl_ring( F32 radius, F32 width, const LLColor4& center_color, const LLColor
// Draw gray and white checkerboard with black border
void gl_rect_2d_checkerboard(const LLRect& rect, GLfloat alpha)
{
- // Initialize the first time this is called.
- const S32 PIXELS = 32;
- static GLubyte checkerboard[PIXELS * PIXELS];
- static BOOL first = TRUE;
- if( first )
- {
- for( S32 i = 0; i < PIXELS; i++ )
+ if (!LLGLSLShader::sNoFixedFunction)
+ {
+ // Initialize the first time this is called.
+ const S32 PIXELS = 32;
+ static GLubyte checkerboard[PIXELS * PIXELS];
+ static BOOL first = TRUE;
+ if( first )
{
- for( S32 j = 0; j < PIXELS; j++ )
+ for( S32 i = 0; i < PIXELS; i++ )
{
- checkerboard[i * PIXELS + j] = ((i & 1) ^ (j & 1)) * 0xFF;
+ for( S32 j = 0; j < PIXELS; j++ )
+ {
+ checkerboard[i * PIXELS + j] = ((i & 1) ^ (j & 1)) * 0xFF;
+ }
}
+ first = FALSE;
}
- first = FALSE;
- }
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- // ...white squares
- gGL.color4f( 1.f, 1.f, 1.f, alpha );
- gl_rect_2d(rect);
+ // ...white squares
+ gGL.color4f( 1.f, 1.f, 1.f, alpha );
+ gl_rect_2d(rect);
- // ...gray squares
- gGL.color4f( .7f, .7f, .7f, alpha );
- gGL.flush();
+ // ...gray squares
+ gGL.color4f( .7f, .7f, .7f, alpha );
+ gGL.flush();
- if (!LLGLSLShader::sNoFixedFunction)
- { //polygon stipple is deprecated
glPolygonStipple( checkerboard );
LLGLEnable polygon_stipple(GL_POLYGON_STIPPLE);
gl_rect_2d(rect);
}
else
- {
- gl_rect_2d(rect);
+ { //polygon stipple is deprecated, use "Checker" texture
+ LLPointer<LLUIImage> img = LLUI::getUIImage("Checker");
+ gGL.getTexUnit(0)->bind(img->getImage());
+ gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_WRAP);
+ gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
+
+ LLColor4 color(1.f, 1.f, 1.f, alpha);
+ LLRectf uv_rect(0, 0, rect.getWidth()/32.f, rect.getHeight()/32.f);
+
+ gl_draw_scaled_image(rect.mLeft, rect.mBottom, rect.getWidth(), rect.getHeight(),
+ img->getImage(), color, uv_rect);
}
+
gGL.flush();
}
diff --git a/indra/newview/CMakeLists.txt b/indra/newview/CMakeLists.txt
index 0593475c54..64fa35543d 100644
--- a/indra/newview/CMakeLists.txt
+++ b/indra/newview/CMakeLists.txt
@@ -167,7 +167,7 @@ set(viewer_SOURCE_FILES
llfirstuse.cpp
llflexibleobject.cpp
llfloaterabout.cpp
- llfloateranimpreview.cpp
+ llfloaterbvhpreview.cpp
llfloaterauction.cpp
llfloateravatar.cpp
llfloateravatarpicker.cpp
@@ -722,7 +722,7 @@ set(viewer_HEADER_FILES
llfirstuse.h
llflexibleobject.h
llfloaterabout.h
- llfloateranimpreview.h
+ llfloaterbvhpreview.h
llfloaterauction.h
llfloateravatar.h
llfloateravatarpicker.h
diff --git a/indra/newview/app_settings/commands.xml b/indra/newview/app_settings/commands.xml
index 1d1d39c786..73df064ab2 100644
--- a/indra/newview/app_settings/commands.xml
+++ b/indra/newview/app_settings/commands.xml
@@ -37,6 +37,8 @@
tooltip_ref="Command_Build_Tooltip"
execute_function="Build.Toggle"
execute_parameters="build"
+ is_enabled_function="Build.Enabled"
+ is_enabled_parameters="build"
is_running_function="Floater.IsOpen"
is_running_parameters="build"
/>
diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl
index 40b0cf47ac..eada38eaaa 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl
@@ -55,6 +55,12 @@ uniform vec3 light_direction[8];
uniform vec3 light_attenuation[8];
uniform vec3 light_diffuse[8];
+float calcDirectionalLight(vec3 n, vec3 l)
+{
+ float a = max(dot(n,l),0.0);
+ return a;
+}
+
float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight)
{
//get light vector
diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl
index 8c96d55342..5c36118a50 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl
@@ -64,6 +64,12 @@ uniform vec3 light_direction[8];
uniform vec3 light_attenuation[8];
uniform vec3 light_diffuse[8];
+float calcDirectionalLight(vec3 n, vec3 l)
+{
+ float a = max(dot(n,l),0.0);
+ return a;
+}
+
float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight)
{
//get light vector
diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl
index c0edddc40a..d6149fcc32 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl
@@ -59,6 +59,12 @@ uniform vec3 light_direction[8];
uniform vec3 light_attenuation[8];
uniform vec3 light_diffuse[8];
+float calcDirectionalLight(vec3 n, vec3 l)
+{
+ float a = max(dot(n,l),0.0);
+ return a;
+}
+
float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight)
{
//get light vector
diff --git a/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl b/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl
index 64e094e3c5..17f425475c 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl
@@ -50,18 +50,18 @@ uniform vec4 sunlight_color;
uniform vec4 ambient;
uniform vec4 blue_horizon;
uniform vec4 blue_density;
-uniform vec4 haze_horizon;
-uniform vec4 haze_density;
+uniform float haze_horizon;
+uniform float haze_density;
-uniform vec4 cloud_shadow;
-uniform vec4 density_multiplier;
-uniform vec4 max_y;
+uniform float cloud_shadow;
+uniform float density_multiplier;
+uniform float max_y;
uniform vec4 glow;
uniform vec4 cloud_color;
-uniform vec4 cloud_scale;
+uniform float cloud_scale;
void main()
{
@@ -77,7 +77,7 @@ void main()
// Set altitude
if (P.y > 0.)
{
- P *= (max_y.x / P.y);
+ P *= (max_y / P.y);
}
else
{
@@ -99,12 +99,12 @@ void main()
// Sunlight attenuation effect (hue and brightness) due to atmosphere
// this is used later for sunlight modulation at various altitudes
- light_atten = (blue_density * 1.0 + haze_density.x * 0.25) * (density_multiplier.x * max_y.x);
+ light_atten = (blue_density + vec4(haze_density * 0.25)) * (density_multiplier * max_y);
// Calculate relative weights
- temp1 = blue_density + haze_density.x;
+ temp1 = blue_density + haze_density;
blue_weight = blue_density / temp1;
- haze_weight = haze_density.x / temp1;
+ haze_weight = haze_density / temp1;
// Compute sunlight from P & lightnorm (for long rays like sky)
temp2.y = max(0., max(0., Pn.y) * 1.0 + lightnorm.y );
@@ -112,7 +112,7 @@ void main()
sunlight *= exp( - light_atten * temp2.y);
// Distance
- temp2.z = Plen * density_multiplier.x;
+ temp2.z = Plen * density_multiplier;
// Transparency (-> temp1)
// ATI Bugfix -- can't store temp1*temp2.z in a variable because the ati
@@ -136,14 +136,14 @@ void main()
// Increase ambient when there are more clouds
vec4 tmpAmbient = ambient;
- tmpAmbient += (1. - tmpAmbient) * cloud_shadow.x * 0.5;
+ tmpAmbient += (1. - tmpAmbient) * cloud_shadow * 0.5;
// Dim sunlight by cloud shadow percentage
- sunlight *= (1. - cloud_shadow.x);
+ sunlight *= (1. - cloud_shadow);
// Haze color below cloud
vec4 additiveColorBelowCloud = ( blue_horizon * blue_weight * (sunlight + tmpAmbient)
- + (haze_horizon.r * haze_weight) * (sunlight * temp2.x + tmpAmbient)
+ + (haze_horizon * haze_weight) * (sunlight * temp2.x + tmpAmbient)
);
// CLOUDS
@@ -164,13 +164,13 @@ void main()
vec4 oHazeColorBelowCloud = additiveColorBelowCloud * (1. - temp1);
// Make a nice cloud density based on the cloud_shadow value that was passed in.
- vary_CloudDensity = 2. * (cloud_shadow.x - 0.25);
+ vary_CloudDensity = 2. * (cloud_shadow - 0.25);
// Texture coords
vary_texcoord0 = texcoord0;
vary_texcoord0.xy -= 0.5;
- vary_texcoord0.xy /= cloud_scale.x;
+ vary_texcoord0.xy /= cloud_scale;
vary_texcoord0.xy += 0.5;
vary_texcoord1 = vary_texcoord0;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl b/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl
index 721de18e0b..cb7603f4fd 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl
@@ -44,19 +44,17 @@ uniform vec4 sunlight_color;
uniform vec4 ambient;
uniform vec4 blue_horizon;
uniform vec4 blue_density;
-uniform vec4 haze_horizon;
-uniform vec4 haze_density;
+uniform float haze_horizon;
+uniform float haze_density;
-uniform vec4 cloud_shadow;
-uniform vec4 density_multiplier;
-uniform vec4 max_y;
+uniform float cloud_shadow;
+uniform float density_multiplier;
+uniform float max_y;
uniform vec4 glow;
uniform vec4 cloud_color;
-uniform vec4 cloud_scale;
-
void main()
{
@@ -71,7 +69,7 @@ void main()
// Set altitude
if (P.y > 0.)
{
- P *= (max_y.x / P.y);
+ P *= (max_y / P.y);
}
else
{
@@ -93,12 +91,12 @@ void main()
// Sunlight attenuation effect (hue and brightness) due to atmosphere
// this is used later for sunlight modulation at various altitudes
- light_atten = (blue_density * 1.0 + haze_density.x * 0.25) * (density_multiplier.x * max_y.x);
+ light_atten = (blue_density + vec4(haze_density * 0.25)) * (density_multiplier * max_y);
// Calculate relative weights
- temp1 = blue_density + haze_density.x;
+ temp1 = blue_density + haze_density;
blue_weight = blue_density / temp1;
- haze_weight = haze_density.x / temp1;
+ haze_weight = haze_density / temp1;
// Compute sunlight from P & lightnorm (for long rays like sky)
temp2.y = max(0., max(0., Pn.y) * 1.0 + lightnorm.y );
@@ -106,7 +104,7 @@ void main()
sunlight *= exp( - light_atten * temp2.y);
// Distance
- temp2.z = Plen * density_multiplier.x;
+ temp2.z = Plen * density_multiplier;
// Transparency (-> temp1)
// ATI Bugfix -- can't store temp1*temp2.z in a variable because the ati
@@ -131,20 +129,20 @@ void main()
// Haze color above cloud
vary_HazeColor = ( blue_horizon * blue_weight * (sunlight + ambient)
- + (haze_horizon.r * haze_weight) * (sunlight * temp2.x + ambient)
+ + (haze_horizon * haze_weight) * (sunlight * temp2.x + ambient)
);
// Increase ambient when there are more clouds
vec4 tmpAmbient = ambient;
- tmpAmbient += (1. - tmpAmbient) * cloud_shadow.x * 0.5;
+ tmpAmbient += (1. - tmpAmbient) * cloud_shadow * 0.5;
// Dim sunlight by cloud shadow percentage
- sunlight *= (1. - cloud_shadow.x);
+ sunlight *= (1. - cloud_shadow);
// Haze color below cloud
vec4 additiveColorBelowCloud = ( blue_horizon * blue_weight * (sunlight + tmpAmbient)
- + (haze_horizon.r * haze_weight) * (sunlight * temp2.x + tmpAmbient)
+ + (haze_horizon * haze_weight) * (sunlight * temp2.x + tmpAmbient)
);
// Final atmosphere additive
diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
index 51110ae4df..0c53a4ffa5 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
@@ -51,12 +51,12 @@ uniform vec4 sunlight_color;
uniform vec4 ambient;
uniform vec4 blue_horizon;
uniform vec4 blue_density;
-uniform vec4 haze_horizon;
-uniform vec4 haze_density;
-uniform vec4 cloud_shadow;
-uniform vec4 density_multiplier;
-uniform vec4 distance_multiplier;
-uniform vec4 max_y;
+uniform float haze_horizon;
+uniform float haze_density;
+uniform float cloud_shadow;
+uniform float density_multiplier;
+uniform float distance_multiplier;
+uniform float max_y;
uniform vec4 glow;
uniform float scene_light_strength;
uniform mat3 env_mat;
@@ -159,13 +159,13 @@ void calcAtmospherics(vec3 inPositionEye, float ambFactor) {
//sunlight attenuation effect (hue and brightness) due to atmosphere
//this is used later for sunlight modulation at various altitudes
- light_atten = (blue_density * 1.0 + vec4(haze_density.r) * 0.25) * (density_multiplier.x * max_y.x);
+ light_atten = (blue_density + vec4(haze_density * 0.25)) * (density_multiplier * max_y);
//I had thought blue_density and haze_density should have equal weighting,
//but attenuation due to haze_density tends to seem too strong
- temp1 = blue_density + vec4(haze_density.r);
+ temp1 = blue_density + vec4(haze_density);
blue_weight = blue_density / temp1;
- haze_weight = vec4(haze_density.r) / temp1;
+ haze_weight = vec4(haze_density) / temp1;
//(TERRAIN) compute sunlight from lightnorm only (for short rays like terrain)
temp2.y = max(0.0, tmpLightnorm.y);
@@ -173,12 +173,12 @@ void calcAtmospherics(vec3 inPositionEye, float ambFactor) {
sunlight *= exp( - light_atten * temp2.y);
// main atmospheric scattering line integral
- temp2.z = Plen * density_multiplier.x;
+ temp2.z = Plen * density_multiplier;
// Transparency (-> temp1)
- // ATI Bugfix -- can't store temp1*temp2.z*distance_multiplier.x in a variable because the ati
+ // ATI Bugfix -- can't store temp1*temp2.z*distance_multiplier in a variable because the ati
// compiler gets confused.
- temp1 = exp(-temp1 * temp2.z * distance_multiplier.x);
+ temp1 = exp(-temp1 * temp2.z * distance_multiplier);
//final atmosphere attenuation factor
setAtmosAttenuation(temp1.rgb);
@@ -199,7 +199,7 @@ void calcAtmospherics(vec3 inPositionEye, float ambFactor) {
temp2.x += .25;
//increase ambient when there are more clouds
- vec4 tmpAmbient = ambient + (vec4(1.) - ambient) * cloud_shadow.x * 0.5;
+ vec4 tmpAmbient = ambient + (vec4(1.) - ambient) * cloud_shadow * 0.5;
/* decrease value and saturation (that in HSV, not HSL) for occluded areas
* // for HSV color/geometry used here, see http://gimp-savvy.com/BOOK/index.html?node52.html
@@ -213,8 +213,8 @@ void calcAtmospherics(vec3 inPositionEye, float ambFactor) {
//haze color
setAdditiveColor(
- vec3(blue_horizon * blue_weight * (sunlight*(1.-cloud_shadow.x) + tmpAmbient)
- + (haze_horizon.r * haze_weight) * (sunlight*(1.-cloud_shadow.x) * temp2.x
+ vec3(blue_horizon * blue_weight * (sunlight*(1.-cloud_shadow) + tmpAmbient)
+ + (haze_horizon * haze_weight) * (sunlight*(1.-cloud_shadow) * temp2.x
+ tmpAmbient)));
//brightness of surface both sunlight and ambient
diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl
index 83815b1786..9629cfe824 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl
@@ -61,6 +61,12 @@ uniform vec3 light_direction[8];
uniform vec3 light_attenuation[8];
uniform vec3 light_diffuse[8];
+float calcDirectionalLight(vec3 n, vec3 l)
+{
+ float a = max(dot(n,l),0.0);
+ return a;
+}
+
float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight)
{
//get light vector
diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl
index 1660f9687e..1586aab0f2 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl
@@ -63,6 +63,12 @@ uniform vec3 light_direction[8];
uniform vec3 light_attenuation[8];
uniform vec3 light_diffuse[8];
+float calcDirectionalLight(vec3 n, vec3 l)
+{
+ float a = max(dot(n,l),0.0);
+ return a;
+}
+
float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight)
{
//get light vector
diff --git a/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl b/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl
index 84c27edb26..44aaa98b97 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl
@@ -60,6 +60,12 @@ uniform vec3 light_direction[8];
uniform vec3 light_attenuation[8];
uniform vec3 light_diffuse[8];
+float calcDirectionalLight(vec3 n, vec3 l)
+{
+ float a = max(dot(n,l),0.0);
+ return a;
+}
+
float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight)
{
//get light vector
diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
index 97f3063a9e..27ea77b5a2 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
@@ -51,12 +51,12 @@ uniform vec4 sunlight_color;
uniform vec4 ambient;
uniform vec4 blue_horizon;
uniform vec4 blue_density;
-uniform vec4 haze_horizon;
-uniform vec4 haze_density;
-uniform vec4 cloud_shadow;
-uniform vec4 density_multiplier;
-uniform vec4 distance_multiplier;
-uniform vec4 max_y;
+uniform float haze_horizon;
+uniform float haze_density;
+uniform float cloud_shadow;
+uniform float density_multiplier;
+uniform float distance_multiplier;
+uniform float max_y;
uniform vec4 glow;
uniform float scene_light_strength;
uniform mat3 env_mat;
@@ -161,13 +161,13 @@ void calcAtmospherics(vec3 inPositionEye, float ambFactor) {
//sunlight attenuation effect (hue and brightness) due to atmosphere
//this is used later for sunlight modulation at various altitudes
- light_atten = (blue_density * 1.0 + vec4(haze_density.r) * 0.25) * (density_multiplier.x * max_y.x);
+ light_atten = (blue_density + vec4(haze_density * 0.25)) * (density_multiplier * max_y);
//I had thought blue_density and haze_density should have equal weighting,
//but attenuation due to haze_density tends to seem too strong
- temp1 = blue_density + vec4(haze_density.r);
+ temp1 = blue_density + vec4(haze_density);
blue_weight = blue_density / temp1;
- haze_weight = vec4(haze_density.r) / temp1;
+ haze_weight = vec4(haze_density) / temp1;
//(TERRAIN) compute sunlight from lightnorm only (for short rays like terrain)
temp2.y = max(0.0, tmpLightnorm.y);
@@ -175,12 +175,12 @@ void calcAtmospherics(vec3 inPositionEye, float ambFactor) {
sunlight *= exp( - light_atten * temp2.y);
// main atmospheric scattering line integral
- temp2.z = Plen * density_multiplier.x;
+ temp2.z = Plen * density_multiplier;
// Transparency (-> temp1)
- // ATI Bugfix -- can't store temp1*temp2.z*distance_multiplier.x in a variable because the ati
+ // ATI Bugfix -- can't store temp1*temp2.z*distance_multiplier in a variable because the ati
// compiler gets confused.
- temp1 = exp(-temp1 * temp2.z * distance_multiplier.x);
+ temp1 = exp(-temp1 * temp2.z * distance_multiplier);
//final atmosphere attenuation factor
setAtmosAttenuation(temp1.rgb);
@@ -201,7 +201,7 @@ void calcAtmospherics(vec3 inPositionEye, float ambFactor) {
temp2.x += .25;
//increase ambient when there are more clouds
- vec4 tmpAmbient = ambient + (vec4(1.) - ambient) * cloud_shadow.x * 0.5;
+ vec4 tmpAmbient = ambient + (vec4(1.) - ambient) * cloud_shadow * 0.5;
/* decrease value and saturation (that in HSV, not HSL) for occluded areas
* // for HSV color/geometry used here, see http://gimp-savvy.com/BOOK/index.html?node52.html
@@ -215,8 +215,8 @@ void calcAtmospherics(vec3 inPositionEye, float ambFactor) {
//haze color
setAdditiveColor(
- vec3(blue_horizon * blue_weight * (sunlight*(1.-cloud_shadow.x) + tmpAmbient)
- + (haze_horizon.r * haze_weight) * (sunlight*(1.-cloud_shadow.x) * temp2.x
+ vec3(blue_horizon * blue_weight * (sunlight*(1.-cloud_shadow) + tmpAmbient)
+ + (haze_horizon * haze_weight) * (sunlight*(1.-cloud_shadow) * temp2.x
+ tmpAmbient)));
//brightness of surface both sunlight and ambient
diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl
index 6a83be1426..da3d922017 100644
--- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl
+++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl
@@ -47,12 +47,12 @@ uniform vec4 sunlight_color;
uniform vec4 ambient;
uniform vec4 blue_horizon;
uniform vec4 blue_density;
-uniform vec4 haze_horizon;
-uniform vec4 haze_density;
-uniform vec4 cloud_shadow;
-uniform vec4 density_multiplier;
-uniform vec4 distance_multiplier;
-uniform vec4 max_y;
+uniform float haze_horizon;
+uniform float haze_density;
+uniform float cloud_shadow;
+uniform float density_multiplier;
+uniform float distance_multiplier;
+uniform float max_y;
uniform vec4 glow;
void calcAtmospherics(vec3 inPositionEye) {
@@ -61,8 +61,8 @@ void calcAtmospherics(vec3 inPositionEye) {
setPositionEye(P);
//(TERRAIN) limit altitude
- if (P.y > max_y.x) P *= (max_y.x / P.y);
- if (P.y < -max_y.x) P *= (-max_y.x / P.y);
+ if (P.y > max_y) P *= (max_y / P.y);
+ if (P.y < -max_y) P *= (-max_y / P.y);
vec3 tmpLightnorm = lightnorm.xyz;
@@ -78,13 +78,13 @@ void calcAtmospherics(vec3 inPositionEye) {
//sunlight attenuation effect (hue and brightness) due to atmosphere
//this is used later for sunlight modulation at various altitudes
- light_atten = (blue_density * 1.0 + vec4(haze_density.r) * 0.25) * (density_multiplier.x * max_y.x);
+ light_atten = (blue_density + vec4(haze_density * 0.25)) * (density_multiplier * max_y);
//I had thought blue_density and haze_density should have equal weighting,
//but attenuation due to haze_density tends to seem too strong
- temp1 = blue_density + vec4(haze_density.r);
+ temp1 = blue_density + vec4(haze_density);
blue_weight = blue_density / temp1;
- haze_weight = vec4(haze_density.r) / temp1;
+ haze_weight = vec4(haze_density) / temp1;
//(TERRAIN) compute sunlight from lightnorm only (for short rays like terrain)
temp2.y = max(0.0, tmpLightnorm.y);
@@ -92,12 +92,12 @@ void calcAtmospherics(vec3 inPositionEye) {
sunlight *= exp( - light_atten * temp2.y);
// main atmospheric scattering line integral
- temp2.z = Plen * density_multiplier.x;
+ temp2.z = Plen * density_multiplier;
// Transparency (-> temp1)
- // ATI Bugfix -- can't store temp1*temp2.z*distance_multiplier.x in a variable because the ati
+ // ATI Bugfix -- can't store temp1*temp2.z*distance_multiplier in a variable because the ati
// compiler gets confused.
- temp1 = exp(-temp1 * temp2.z * distance_multiplier.x);
+ temp1 = exp(-temp1 * temp2.z * distance_multiplier);
//final atmosphere attenuation factor
setAtmosAttenuation(temp1.rgb);
@@ -122,12 +122,12 @@ void calcAtmospherics(vec3 inPositionEye) {
//increase ambient when there are more clouds
- vec4 tmpAmbient = ambient + (vec4(1.) - ambient) * cloud_shadow.x * 0.5;
+ vec4 tmpAmbient = ambient + (vec4(1.) - ambient) * cloud_shadow * 0.5;
//haze color
setAdditiveColor(
- vec3(blue_horizon * blue_weight * (sunlight*(1.-cloud_shadow.x) + tmpAmbient)
- + (haze_horizon.r * haze_weight) * (sunlight*(1.-cloud_shadow.x) * temp2.x
+ vec3(blue_horizon * blue_weight * (sunlight*(1.-cloud_shadow) + tmpAmbient)
+ + (haze_horizon * haze_weight) * (sunlight*(1.-cloud_shadow) * temp2.x
+ tmpAmbient)));
//brightness of surface both sunlight and ambient
diff --git a/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl b/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl
index c5bb52169c..c1dd45cd67 100644
--- a/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl
+++ b/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl
@@ -49,18 +49,18 @@ uniform vec4 sunlight_color;
uniform vec4 ambient;
uniform vec4 blue_horizon;
uniform vec4 blue_density;
-uniform vec4 haze_horizon;
-uniform vec4 haze_density;
+uniform float haze_horizon;
+uniform float haze_density;
-uniform vec4 cloud_shadow;
-uniform vec4 density_multiplier;
-uniform vec4 max_y;
+uniform float cloud_shadow;
+uniform float density_multiplier;
+uniform float max_y;
uniform vec4 glow;
uniform vec4 cloud_color;
-uniform vec4 cloud_scale;
+uniform float cloud_scale;
void main()
{
@@ -76,7 +76,7 @@ void main()
// Set altitude
if (P.y > 0.)
{
- P *= (max_y.x / P.y);
+ P *= (max_y / P.y);
}
else
{
@@ -98,12 +98,12 @@ void main()
// Sunlight attenuation effect (hue and brightness) due to atmosphere
// this is used later for sunlight modulation at various altitudes
- light_atten = (blue_density * 1.0 + haze_density.x * 0.25) * (density_multiplier.x * max_y.x);
+ light_atten = (blue_density + vec4(haze_density * 0.25)) * (density_multiplier * max_y);
// Calculate relative weights
- temp1 = blue_density + haze_density.x;
+ temp1 = blue_density + haze_density;
blue_weight = blue_density / temp1;
- haze_weight = haze_density.x / temp1;
+ haze_weight = haze_density / temp1;
// Compute sunlight from P & lightnorm (for long rays like sky)
temp2.y = max(0., max(0., Pn.y) * 1.0 + lightnorm.y );
@@ -111,7 +111,7 @@ void main()
sunlight *= exp( - light_atten * temp2.y);
// Distance
- temp2.z = Plen * density_multiplier.x;
+ temp2.z = Plen * density_multiplier;
// Transparency (-> temp1)
// ATI Bugfix -- can't store temp1*temp2.z in a variable because the ati
@@ -135,14 +135,14 @@ void main()
// Increase ambient when there are more clouds
vec4 tmpAmbient = ambient;
- tmpAmbient += (1. - tmpAmbient) * cloud_shadow.x * 0.5;
+ tmpAmbient += (1. - tmpAmbient) * cloud_shadow * 0.5;
// Dim sunlight by cloud shadow percentage
- sunlight *= (1. - cloud_shadow.x);
+ sunlight *= (1. - cloud_shadow);
// Haze color below cloud
vec4 additiveColorBelowCloud = ( blue_horizon * blue_weight * (sunlight + tmpAmbient)
- + (haze_horizon.r * haze_weight) * (sunlight * temp2.x + tmpAmbient)
+ + (haze_horizon * haze_weight) * (sunlight * temp2.x + tmpAmbient)
);
// CLOUDS
@@ -163,13 +163,13 @@ void main()
vec4 oHazeColorBelowCloud = additiveColorBelowCloud * (1. - temp1);
// Make a nice cloud density based on the cloud_shadow value that was passed in.
- vary_CloudDensity = 2. * (cloud_shadow.x - 0.25);
+ vary_CloudDensity = 2. * (cloud_shadow - 0.25);
// Texture coords
vary_texcoord0 = texcoord0;
vary_texcoord0.xy -= 0.5;
- vary_texcoord0.xy /= cloud_scale.x;
+ vary_texcoord0.xy /= cloud_scale;
vary_texcoord0.xy += 0.5;
vary_texcoord1 = vary_texcoord0;
diff --git a/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl b/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl
index 46773cf89f..3788ddaf2d 100644
--- a/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl
+++ b/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl
@@ -42,19 +42,17 @@ uniform vec4 sunlight_color;
uniform vec4 ambient;
uniform vec4 blue_horizon;
uniform vec4 blue_density;
-uniform vec4 haze_horizon;
-uniform vec4 haze_density;
+uniform float haze_horizon;
+uniform float haze_density;
-uniform vec4 cloud_shadow;
-uniform vec4 density_multiplier;
-uniform vec4 max_y;
+uniform float cloud_shadow;
+uniform float density_multiplier;
+uniform float max_y;
uniform vec4 glow;
uniform vec4 cloud_color;
-uniform vec4 cloud_scale;
-
void main()
{
@@ -68,7 +66,7 @@ void main()
// Set altitude
if (P.y > 0.)
{
- P *= (max_y.x / P.y);
+ P *= (max_y / P.y);
}
else
{
@@ -87,15 +85,14 @@ void main()
vec4 sunlight = sunlight_color;
vec4 light_atten;
-
// Sunlight attenuation effect (hue and brightness) due to atmosphere
// this is used later for sunlight modulation at various altitudes
- light_atten = (blue_density * 1.0 + haze_density.x * 0.25) * (density_multiplier.x * max_y.x);
+ light_atten = (blue_density + vec4(haze_density * 0.25)) * (density_multiplier * max_y);
// Calculate relative weights
- temp1 = blue_density + haze_density.x;
+ temp1 = blue_density + haze_density;
blue_weight = blue_density / temp1;
- haze_weight = haze_density.x / temp1;
+ haze_weight = haze_density / temp1;
// Compute sunlight from P & lightnorm (for long rays like sky)
temp2.y = max(0., max(0., Pn.y) * 1.0 + lightnorm.y );
@@ -103,7 +100,7 @@ void main()
sunlight *= exp( - light_atten * temp2.y);
// Distance
- temp2.z = Plen * density_multiplier.x;
+ temp2.z = Plen * density_multiplier;
// Transparency (-> temp1)
// ATI Bugfix -- can't store temp1*temp2.z in a variable because the ati
@@ -128,20 +125,20 @@ void main()
// Haze color above cloud
vary_HazeColor = ( blue_horizon * blue_weight * (sunlight + ambient)
- + (haze_horizon.r * haze_weight) * (sunlight * temp2.x + ambient)
+ + (haze_horizon * haze_weight) * (sunlight * temp2.x + ambient)
);
// Increase ambient when there are more clouds
vec4 tmpAmbient = ambient;
- tmpAmbient += (1. - tmpAmbient) * cloud_shadow.x * 0.5;
+ tmpAmbient += (1. - tmpAmbient) * cloud_shadow * 0.5;
// Dim sunlight by cloud shadow percentage
- sunlight *= (1. - cloud_shadow.x);
+ sunlight *= (1. - cloud_shadow);
// Haze color below cloud
vec4 additiveColorBelowCloud = ( blue_horizon * blue_weight * (sunlight + tmpAmbient)
- + (haze_horizon.r * haze_weight) * (sunlight * temp2.x + tmpAmbient)
+ + (haze_horizon * haze_weight) * (sunlight * temp2.x + tmpAmbient)
);
// Final atmosphere additive
diff --git a/indra/newview/featuretable.txt b/indra/newview/featuretable.txt
index 0f33d40ac3..76bb2b0976 100644
--- a/indra/newview/featuretable.txt
+++ b/indra/newview/featuretable.txt
@@ -42,7 +42,6 @@ RenderGamma 1 0
RenderGlowResolutionPow 1 9
RenderGround 1 1
RenderMaxPartCount 1 8192
-RenderNightBrightness 1 1.0
RenderObjectBump 1 1
RenderLocalLights 1 1
RenderReflectionDetail 1 4
diff --git a/indra/newview/featuretable_linux.txt b/indra/newview/featuretable_linux.txt
index 8142311a55..5e217e000a 100644
--- a/indra/newview/featuretable_linux.txt
+++ b/indra/newview/featuretable_linux.txt
@@ -43,7 +43,6 @@ RenderGlowResolutionPow 1 9
RenderGround 1 1
RenderLocalLights 1 1
RenderMaxPartCount 1 8192
-RenderNightBrightness 1 1.0
RenderObjectBump 1 1
RenderReflectionDetail 1 4
RenderTerrainDetail 1 1
diff --git a/indra/newview/featuretable_mac.txt b/indra/newview/featuretable_mac.txt
index 942c043081..915a012a39 100644
--- a/indra/newview/featuretable_mac.txt
+++ b/indra/newview/featuretable_mac.txt
@@ -43,7 +43,6 @@ RenderGlowResolutionPow 1 9
RenderGround 1 1
RenderLocalLights 1 1
RenderMaxPartCount 1 8192
-RenderNightBrightness 1 1.0
RenderObjectBump 1 1
RenderReflectionDetail 1 4
RenderTerrainDetail 1 1
diff --git a/indra/newview/featuretable_xp.txt b/indra/newview/featuretable_xp.txt
index 278d601860..ae2cf910f2 100644
--- a/indra/newview/featuretable_xp.txt
+++ b/indra/newview/featuretable_xp.txt
@@ -43,7 +43,6 @@ RenderGlowResolutionPow 1 9
RenderGround 1 1
RenderLocalLights 1 1
RenderMaxPartCount 1 8192
-RenderNightBrightness 1 1.0
RenderObjectBump 1 1
RenderReflectionDetail 1 4
RenderTerrainDetail 1 1
diff --git a/indra/newview/llagent.cpp b/indra/newview/llagent.cpp
index ab9b5ff436..3870a3be2e 100755
--- a/indra/newview/llagent.cpp
+++ b/indra/newview/llagent.cpp
@@ -169,11 +169,7 @@ bool LLAgent::isActionAllowed(const LLSD& sdname)
const std::string& param = sdname.asString();
- if (param == "build")
- {
- retval = gAgent.canEditParcel();
- }
- else if (param == "speak")
+ if (param == "speak")
{
if ( gAgent.isVoiceConnected() &&
LLViewerParcelMgr::getInstance()->allowAgentVoice() &&
diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp
index cd33a19a2a..cfb4147e71 100644
--- a/indra/newview/llface.cpp
+++ b/indra/newview/llface.cpp
@@ -1838,7 +1838,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
}
}
- if (rebuild_color)
+ if (rebuild_color && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_COLOR) )
{
LLFastTimer t(FTM_FACE_GEOM_COLOR);
mVertexBuffer->getColorStrider(colors, mGeomIndex, mGeomCount, map_range);
diff --git a/indra/newview/llfilepicker.cpp b/indra/newview/llfilepicker.cpp
index 360e35f6d3..8986a694f9 100644
--- a/indra/newview/llfilepicker.cpp
+++ b/indra/newview/llfilepicker.cpp
@@ -49,7 +49,7 @@ LLFilePicker LLFilePicker::sInstance;
#if LL_WINDOWS
#define SOUND_FILTER L"Sounds (*.wav)\0*.wav\0"
#define IMAGE_FILTER L"Images (*.tga; *.bmp; *.jpg; *.jpeg; *.png)\0*.tga;*.bmp;*.jpg;*.jpeg;*.png\0"
-#define ANIM_FILTER L"Animations (*.bvh)\0*.bvh\0"
+#define ANIM_FILTER L"Animations (*.bvh; *.anim)\0*.bvh;*.anim\0"
#define COLLADA_FILTER L"Scene (*.dae)\0*.dae\0"
#ifdef _CORY_TESTING
#define GEOMETRY_FILTER L"SL Geometry (*.slg)\0*.slg\0"
@@ -593,8 +593,10 @@ Boolean LLFilePicker::navOpenFilterProc(AEDesc *theItem, void *info, void *callB
}
else if (filter == FFLOAD_ANIM)
{
- if (fileInfo.filetype != 'BVH ' &&
- (fileInfo.extension && (CFStringCompare(fileInfo.extension, CFSTR("bvh"), kCFCompareCaseInsensitive) != kCFCompareEqualTo))
+ if (fileInfo.filetype != 'BVH ' &&
+ fileInfo.filetype != 'ANIM' &&
+ (fileInfo.extension && (CFStringCompare(fileInfo.extension, CFSTR("bvh"), kCFCompareCaseInsensitive) != kCFCompareEqualTo) &&
+ fileInfo.extension && (CFStringCompare(fileInfo.extension, CFSTR("anim"), kCFCompareCaseInsensitive) != kCFCompareEqualTo))
)
{
result = false;
@@ -1199,10 +1201,14 @@ static std::string add_wav_filter_to_gtkchooser(GtkWindow *picker)
LLTrans::getString("sound_files") + " (*.wav)");
}
-static std::string add_bvh_filter_to_gtkchooser(GtkWindow *picker)
+static std::string add_anim_filter_to_gtkchooser(GtkWindow *picker)
{
- return add_simple_pattern_filter_to_gtkchooser(picker, "*.bvh",
- LLTrans::getString("animation_files") + " (*.bvh)");
+ GtkFileFilter *gfilter = gtk_file_filter_new();
+ gtk_file_filter_add_pattern(gfilter, "*.bvh");
+ gtk_file_filter_add_pattern(gfilter, "*.anim");
+ std::string filtername = LLTrans::getString("animation_files") + " (*.bvh; *.anim)";
+ add_common_filters_to_gtkchooser(gfilter, picker, filtername);
+ return filtername;
}
static std::string add_collada_filter_to_gtkchooser(GtkWindow *picker)
@@ -1354,7 +1360,7 @@ BOOL LLFilePicker::getOpenFile( ELoadFilter filter, bool blocking )
filtername = add_wav_filter_to_gtkchooser(picker);
break;
case FFLOAD_ANIM:
- filtername = add_bvh_filter_to_gtkchooser(picker);
+ filtername = add_anim_filter_to_gtkchooser(picker);
break;
case FFLOAD_COLLADA:
filtername = add_collada_filter_to_gtkchooser(picker);
diff --git a/indra/newview/llfloateranimpreview.cpp b/indra/newview/llfloaterbvhpreview.cpp
index 2a3512e21a..b050a638dc 100644
--- a/indra/newview/llfloateranimpreview.cpp
+++ b/indra/newview/llfloaterbvhpreview.cpp
@@ -1,6 +1,6 @@
/**
- * @file llfloateranimpreview.cpp
- * @brief LLFloaterAnimPreview class implementation
+ * @file llfloaterbvhpreview.cpp
+ * @brief LLFloaterBvhPreview class implementation
*
* $LicenseInfo:firstyear=2004&license=viewerlgpl$
* Second Life Viewer Source Code
@@ -26,7 +26,7 @@
#include "llviewerprecompiledheaders.h"
-#include "llfloateranimpreview.h"
+#include "llfloaterbvhpreview.h"
#include "llbvhloader.h"
#include "lldatapacker.h"
@@ -115,9 +115,9 @@ std::string STATUS[] =
};
//-----------------------------------------------------------------------------
-// LLFloaterAnimPreview()
+// LLFloaterBvhPreview()
//-----------------------------------------------------------------------------
-LLFloaterAnimPreview::LLFloaterAnimPreview(const std::string& filename) :
+LLFloaterBvhPreview::LLFloaterBvhPreview(const std::string& filename) :
LLFloaterNameDesc(filename)
{
mLastMouseX = 0;
@@ -153,35 +153,35 @@ LLFloaterAnimPreview::LLFloaterAnimPreview(const std::string& filename) :
//-----------------------------------------------------------------------------
// setAnimCallbacks()
//-----------------------------------------------------------------------------
-void LLFloaterAnimPreview::setAnimCallbacks()
+void LLFloaterBvhPreview::setAnimCallbacks()
{
- getChild<LLUICtrl>("playback_slider")->setCommitCallback(boost::bind(&LLFloaterAnimPreview::onSliderMove, this));
+ getChild<LLUICtrl>("playback_slider")->setCommitCallback(boost::bind(&LLFloaterBvhPreview::onSliderMove, this));
- getChild<LLUICtrl>("preview_base_anim")->setCommitCallback(boost::bind(&LLFloaterAnimPreview::onCommitBaseAnim, this));
+ getChild<LLUICtrl>("preview_base_anim")->setCommitCallback(boost::bind(&LLFloaterBvhPreview::onCommitBaseAnim, this));
getChild<LLUICtrl>("preview_base_anim")->setValue("Standing");
- getChild<LLUICtrl>("priority")->setCommitCallback(boost::bind(&LLFloaterAnimPreview::onCommitPriority, this));
- getChild<LLUICtrl>("loop_check")->setCommitCallback(boost::bind(&LLFloaterAnimPreview::onCommitLoop, this));
- getChild<LLUICtrl>("loop_in_point")->setCommitCallback(boost::bind(&LLFloaterAnimPreview::onCommitLoopIn, this));
- getChild<LLUICtrl>("loop_in_point")->setValidateBeforeCommit( boost::bind(&LLFloaterAnimPreview::validateLoopIn, this, _1));
- getChild<LLUICtrl>("loop_out_point")->setCommitCallback(boost::bind(&LLFloaterAnimPreview::onCommitLoopOut, this));
- getChild<LLUICtrl>("loop_out_point")->setValidateBeforeCommit( boost::bind(&LLFloaterAnimPreview::validateLoopOut, this, _1));
+ getChild<LLUICtrl>("priority")->setCommitCallback(boost::bind(&LLFloaterBvhPreview::onCommitPriority, this));
+ getChild<LLUICtrl>("loop_check")->setCommitCallback(boost::bind(&LLFloaterBvhPreview::onCommitLoop, this));
+ getChild<LLUICtrl>("loop_in_point")->setCommitCallback(boost::bind(&LLFloaterBvhPreview::onCommitLoopIn, this));
+ getChild<LLUICtrl>("loop_in_point")->setValidateBeforeCommit( boost::bind(&LLFloaterBvhPreview::validateLoopIn, this, _1));
+ getChild<LLUICtrl>("loop_out_point")->setCommitCallback(boost::bind(&LLFloaterBvhPreview::onCommitLoopOut, this));
+ getChild<LLUICtrl>("loop_out_point")->setValidateBeforeCommit( boost::bind(&LLFloaterBvhPreview::validateLoopOut, this, _1));
- getChild<LLUICtrl>("hand_pose_combo")->setCommitCallback(boost::bind(&LLFloaterAnimPreview::onCommitHandPose, this));
+ getChild<LLUICtrl>("hand_pose_combo")->setCommitCallback(boost::bind(&LLFloaterBvhPreview::onCommitHandPose, this));
- getChild<LLUICtrl>("emote_combo")->setCommitCallback(boost::bind(&LLFloaterAnimPreview::onCommitEmote, this));
+ getChild<LLUICtrl>("emote_combo")->setCommitCallback(boost::bind(&LLFloaterBvhPreview::onCommitEmote, this));
getChild<LLUICtrl>("emote_combo")->setValue("[None]");
- getChild<LLUICtrl>("ease_in_time")->setCommitCallback(boost::bind(&LLFloaterAnimPreview::onCommitEaseIn, this));
- getChild<LLUICtrl>("ease_in_time")->setValidateBeforeCommit( boost::bind(&LLFloaterAnimPreview::validateEaseIn, this, _1));
- getChild<LLUICtrl>("ease_out_time")->setCommitCallback(boost::bind(&LLFloaterAnimPreview::onCommitEaseOut, this));
- getChild<LLUICtrl>("ease_out_time")->setValidateBeforeCommit( boost::bind(&LLFloaterAnimPreview::validateEaseOut, this, _1));
+ getChild<LLUICtrl>("ease_in_time")->setCommitCallback(boost::bind(&LLFloaterBvhPreview::onCommitEaseIn, this));
+ getChild<LLUICtrl>("ease_in_time")->setValidateBeforeCommit( boost::bind(&LLFloaterBvhPreview::validateEaseIn, this, _1));
+ getChild<LLUICtrl>("ease_out_time")->setCommitCallback(boost::bind(&LLFloaterBvhPreview::onCommitEaseOut, this));
+ getChild<LLUICtrl>("ease_out_time")->setValidateBeforeCommit( boost::bind(&LLFloaterBvhPreview::validateEaseOut, this, _1));
}
//-----------------------------------------------------------------------------
// postBuild()
//-----------------------------------------------------------------------------
-BOOL LLFloaterAnimPreview::postBuild()
+BOOL LLFloaterBvhPreview::postBuild()
{
LLKeyframeMotion* motionp = NULL;
LLBVHLoader* loaderp = NULL;
@@ -191,7 +191,7 @@ BOOL LLFloaterAnimPreview::postBuild()
return FALSE;
}
- getChild<LLUICtrl>("name_form")->setCommitCallback(boost::bind(&LLFloaterAnimPreview::onCommitName, this));
+ getChild<LLUICtrl>("name_form")->setCommitCallback(boost::bind(&LLFloaterBvhPreview::onCommitName, this));
childSetAction("ok_btn", onBtnOK, this);
setDefaultBtn();
@@ -203,15 +203,15 @@ BOOL LLFloaterAnimPreview::postBuild()
mPreviewImageRect.set(0.f, 1.f, 1.f, 0.f);
mPlayButton = getChild<LLButton>( "play_btn");
- mPlayButton->setClickedCallback(boost::bind(&LLFloaterAnimPreview::onBtnPlay, this));
+ mPlayButton->setClickedCallback(boost::bind(&LLFloaterBvhPreview::onBtnPlay, this));
mPlayButton->setVisible(true);
mPauseButton = getChild<LLButton>( "pause_btn");
- mPauseButton->setClickedCallback(boost::bind(&LLFloaterAnimPreview::onBtnPause, this));
+ mPauseButton->setClickedCallback(boost::bind(&LLFloaterBvhPreview::onBtnPause, this));
mPauseButton->setVisible(false);
mStopButton = getChild<LLButton>( "stop_btn");
- mStopButton->setClickedCallback(boost::bind(&LLFloaterAnimPreview::onBtnStop, this));
+ mStopButton->setClickedCallback(boost::bind(&LLFloaterBvhPreview::onBtnStop, this));
getChildView("bad_animation_text")->setVisible(FALSE);
@@ -363,9 +363,9 @@ BOOL LLFloaterAnimPreview::postBuild()
}
//-----------------------------------------------------------------------------
-// LLFloaterAnimPreview()
+// LLFloaterBvhPreview()
//-----------------------------------------------------------------------------
-LLFloaterAnimPreview::~LLFloaterAnimPreview()
+LLFloaterBvhPreview::~LLFloaterBvhPreview()
{
mAnimPreview = NULL;
@@ -375,7 +375,7 @@ LLFloaterAnimPreview::~LLFloaterAnimPreview()
//-----------------------------------------------------------------------------
// draw()
//-----------------------------------------------------------------------------
-void LLFloaterAnimPreview::draw()
+void LLFloaterBvhPreview::draw()
{
LLFloater::draw();
LLRect r = getRect();
@@ -414,7 +414,7 @@ void LLFloaterAnimPreview::draw()
//-----------------------------------------------------------------------------
// resetMotion()
//-----------------------------------------------------------------------------
-void LLFloaterAnimPreview::resetMotion()
+void LLFloaterBvhPreview::resetMotion()
{
LLVOAvatar* avatarp = mAnimPreview->getDummyAvatar();
BOOL paused = avatarp->areAnimationsPaused();
@@ -450,7 +450,7 @@ void LLFloaterAnimPreview::resetMotion()
//-----------------------------------------------------------------------------
// handleMouseDown()
//-----------------------------------------------------------------------------
-BOOL LLFloaterAnimPreview::handleMouseDown(S32 x, S32 y, MASK mask)
+BOOL LLFloaterBvhPreview::handleMouseDown(S32 x, S32 y, MASK mask)
{
if (mPreviewRect.pointInRect(x, y))
{
@@ -468,7 +468,7 @@ BOOL LLFloaterAnimPreview::handleMouseDown(S32 x, S32 y, MASK mask)
//-----------------------------------------------------------------------------
// handleMouseUp()
//-----------------------------------------------------------------------------
-BOOL LLFloaterAnimPreview::handleMouseUp(S32 x, S32 y, MASK mask)
+BOOL LLFloaterBvhPreview::handleMouseUp(S32 x, S32 y, MASK mask)
{
gFocusMgr.setMouseCapture(FALSE);
gViewerWindow->showCursor();
@@ -478,7 +478,7 @@ BOOL LLFloaterAnimPreview::handleMouseUp(S32 x, S32 y, MASK mask)
//-----------------------------------------------------------------------------
// handleHover()
//-----------------------------------------------------------------------------
-BOOL LLFloaterAnimPreview::handleHover(S32 x, S32 y, MASK mask)
+BOOL LLFloaterBvhPreview::handleHover(S32 x, S32 y, MASK mask)
{
MASK local_mask = mask & ~MASK_ALT;
@@ -533,7 +533,7 @@ BOOL LLFloaterAnimPreview::handleHover(S32 x, S32 y, MASK mask)
//-----------------------------------------------------------------------------
// handleScrollWheel()
//-----------------------------------------------------------------------------
-BOOL LLFloaterAnimPreview::handleScrollWheel(S32 x, S32 y, S32 clicks)
+BOOL LLFloaterBvhPreview::handleScrollWheel(S32 x, S32 y, S32 clicks)
{
mAnimPreview->zoom((F32)clicks * -0.2f);
mAnimPreview->requestUpdate();
@@ -544,7 +544,7 @@ BOOL LLFloaterAnimPreview::handleScrollWheel(S32 x, S32 y, S32 clicks)
//-----------------------------------------------------------------------------
// onMouseCaptureLost()
//-----------------------------------------------------------------------------
-void LLFloaterAnimPreview::onMouseCaptureLost()
+void LLFloaterBvhPreview::onMouseCaptureLost()
{
gViewerWindow->showCursor();
}
@@ -552,7 +552,7 @@ void LLFloaterAnimPreview::onMouseCaptureLost()
//-----------------------------------------------------------------------------
// onBtnPlay()
//-----------------------------------------------------------------------------
-void LLFloaterAnimPreview::onBtnPlay()
+void LLFloaterBvhPreview::onBtnPlay()
{
if (!getEnabled())
return;
@@ -576,7 +576,7 @@ void LLFloaterAnimPreview::onBtnPlay()
//-----------------------------------------------------------------------------
// onBtnPause()
//-----------------------------------------------------------------------------
-void LLFloaterAnimPreview::onBtnPause()
+void LLFloaterBvhPreview::onBtnPause()
{
if (!getEnabled())
return;
@@ -598,7 +598,7 @@ void LLFloaterAnimPreview::onBtnPause()
//-----------------------------------------------------------------------------
// onBtnStop()
//-----------------------------------------------------------------------------
-void LLFloaterAnimPreview::onBtnStop()
+void LLFloaterBvhPreview::onBtnStop()
{
if (!getEnabled())
return;
@@ -614,7 +614,7 @@ void LLFloaterAnimPreview::onBtnStop()
//-----------------------------------------------------------------------------
// onSliderMove()
//-----------------------------------------------------------------------------
-void LLFloaterAnimPreview::onSliderMove()
+void LLFloaterBvhPreview::onSliderMove()
{
if (!getEnabled())
return;
@@ -639,7 +639,7 @@ void LLFloaterAnimPreview::onSliderMove()
//-----------------------------------------------------------------------------
// onCommitBaseAnim()
//-----------------------------------------------------------------------------
-void LLFloaterAnimPreview::onCommitBaseAnim()
+void LLFloaterBvhPreview::onCommitBaseAnim()
{
if (!getEnabled())
return;
@@ -668,7 +668,7 @@ void LLFloaterAnimPreview::onCommitBaseAnim()
//-----------------------------------------------------------------------------
// onCommitLoop()
//-----------------------------------------------------------------------------
-void LLFloaterAnimPreview::onCommitLoop()
+void LLFloaterBvhPreview::onCommitLoop()
{
if (!getEnabled())
return;
@@ -687,7 +687,7 @@ void LLFloaterAnimPreview::onCommitLoop()
//-----------------------------------------------------------------------------
// onCommitLoopIn()
//-----------------------------------------------------------------------------
-void LLFloaterAnimPreview::onCommitLoopIn()
+void LLFloaterBvhPreview::onCommitLoopIn()
{
if (!getEnabled())
return;
@@ -707,7 +707,7 @@ void LLFloaterAnimPreview::onCommitLoopIn()
//-----------------------------------------------------------------------------
// onCommitLoopOut()
//-----------------------------------------------------------------------------
-void LLFloaterAnimPreview::onCommitLoopOut()
+void LLFloaterBvhPreview::onCommitLoopOut()
{
if (!getEnabled())
return;
@@ -727,7 +727,7 @@ void LLFloaterAnimPreview::onCommitLoopOut()
//-----------------------------------------------------------------------------
// onCommitName()
//-----------------------------------------------------------------------------
-void LLFloaterAnimPreview::onCommitName()
+void LLFloaterBvhPreview::onCommitName()
{
if (!getEnabled())
return;
@@ -746,7 +746,7 @@ void LLFloaterAnimPreview::onCommitName()
//-----------------------------------------------------------------------------
// onCommitHandPose()
//-----------------------------------------------------------------------------
-void LLFloaterAnimPreview::onCommitHandPose()
+void LLFloaterBvhPreview::onCommitHandPose()
{
if (!getEnabled())
return;
@@ -757,7 +757,7 @@ void LLFloaterAnimPreview::onCommitHandPose()
//-----------------------------------------------------------------------------
// onCommitEmote()
//-----------------------------------------------------------------------------
-void LLFloaterAnimPreview::onCommitEmote()
+void LLFloaterBvhPreview::onCommitEmote()
{
if (!getEnabled())
return;
@@ -768,7 +768,7 @@ void LLFloaterAnimPreview::onCommitEmote()
//-----------------------------------------------------------------------------
// onCommitPriority()
//-----------------------------------------------------------------------------
-void LLFloaterAnimPreview::onCommitPriority()
+void LLFloaterBvhPreview::onCommitPriority()
{
if (!getEnabled())
return;
@@ -782,7 +782,7 @@ void LLFloaterAnimPreview::onCommitPriority()
//-----------------------------------------------------------------------------
// onCommitEaseIn()
//-----------------------------------------------------------------------------
-void LLFloaterAnimPreview::onCommitEaseIn()
+void LLFloaterBvhPreview::onCommitEaseIn()
{
if (!getEnabled())
return;
@@ -797,7 +797,7 @@ void LLFloaterAnimPreview::onCommitEaseIn()
//-----------------------------------------------------------------------------
// onCommitEaseOut()
//-----------------------------------------------------------------------------
-void LLFloaterAnimPreview::onCommitEaseOut()
+void LLFloaterBvhPreview::onCommitEaseOut()
{
if (!getEnabled())
return;
@@ -812,7 +812,7 @@ void LLFloaterAnimPreview::onCommitEaseOut()
//-----------------------------------------------------------------------------
// validateEaseIn()
//-----------------------------------------------------------------------------
-bool LLFloaterAnimPreview::validateEaseIn(const LLSD& data)
+bool LLFloaterBvhPreview::validateEaseIn(const LLSD& data)
{
if (!getEnabled())
return false;
@@ -832,7 +832,7 @@ bool LLFloaterAnimPreview::validateEaseIn(const LLSD& data)
//-----------------------------------------------------------------------------
// validateEaseOut()
//-----------------------------------------------------------------------------
-bool LLFloaterAnimPreview::validateEaseOut(const LLSD& data)
+bool LLFloaterBvhPreview::validateEaseOut(const LLSD& data)
{
if (!getEnabled())
return false;
@@ -852,7 +852,7 @@ bool LLFloaterAnimPreview::validateEaseOut(const LLSD& data)
//-----------------------------------------------------------------------------
// validateLoopIn()
//-----------------------------------------------------------------------------
-bool LLFloaterAnimPreview::validateLoopIn(const LLSD& data)
+bool LLFloaterBvhPreview::validateLoopIn(const LLSD& data)
{
if (!getEnabled())
return false;
@@ -880,7 +880,7 @@ bool LLFloaterAnimPreview::validateLoopIn(const LLSD& data)
//-----------------------------------------------------------------------------
// validateLoopOut()
//-----------------------------------------------------------------------------
-bool LLFloaterAnimPreview::validateLoopOut(const LLSD& data)
+bool LLFloaterBvhPreview::validateLoopOut(const LLSD& data)
{
if (!getEnabled())
return false;
@@ -909,7 +909,7 @@ bool LLFloaterAnimPreview::validateLoopOut(const LLSD& data)
//-----------------------------------------------------------------------------
// refresh()
//-----------------------------------------------------------------------------
-void LLFloaterAnimPreview::refresh()
+void LLFloaterBvhPreview::refresh()
{
// Are we showing the play button (default) or the pause button?
bool show_play = true;
@@ -958,9 +958,9 @@ void LLFloaterAnimPreview::refresh()
//-----------------------------------------------------------------------------
// onBtnOK()
//-----------------------------------------------------------------------------
-void LLFloaterAnimPreview::onBtnOK(void* userdata)
+void LLFloaterBvhPreview::onBtnOK(void* userdata)
{
- LLFloaterAnimPreview* floaterp = (LLFloaterAnimPreview*)userdata;
+ LLFloaterBvhPreview* floaterp = (LLFloaterBvhPreview*)userdata;
if (!floaterp->getEnabled()) return;
if (floaterp->mAnimPreview)
diff --git a/indra/newview/llfloateranimpreview.h b/indra/newview/llfloaterbvhpreview.h
index b7854c5697..b81cc6e3a5 100644
--- a/indra/newview/llfloateranimpreview.h
+++ b/indra/newview/llfloaterbvhpreview.h
@@ -1,6 +1,6 @@
/**
- * @file llfloateranimpreview.h
- * @brief LLFloaterAnimPreview class definition
+ * @file llfloaterbvhpreview.h
+ * @brief LLFloaterBvhPreview class definition
*
* $LicenseInfo:firstyear=2004&license=viewerlgpl$
* Second Life Viewer Source Code
@@ -24,8 +24,8 @@
* $/LicenseInfo$
*/
-#ifndef LL_LLFLOATERANIMPREVIEW_H
-#define LL_LLFLOATERANIMPREVIEW_H
+#ifndef LL_LLFLOATERBVHPREVIEW_H
+#define LL_LLFLOATERBVHPREVIEW_H
#include "llassettype.h"
#include "llfloaternamedesc.h"
@@ -68,11 +68,11 @@ protected:
LLPointer<LLVOAvatar> mDummyAvatar;
};
-class LLFloaterAnimPreview : public LLFloaterNameDesc
+class LLFloaterBvhPreview : public LLFloaterNameDesc
{
public:
- LLFloaterAnimPreview(const std::string& filename);
- virtual ~LLFloaterAnimPreview();
+ LLFloaterBvhPreview(const std::string& filename);
+ virtual ~LLFloaterBvhPreview();
BOOL postBuild();
@@ -129,4 +129,4 @@ protected:
std::map<std::string, LLUUID> mIDList;
};
-#endif // LL_LLFLOATERANIMPREVIEW_H
+#endif // LL_LLFLOATERBVHPREVIEW_H
diff --git a/indra/newview/llfloatereditsky.cpp b/indra/newview/llfloatereditsky.cpp
index abee7b5dc9..352361ce9e 100644
--- a/indra/newview/llfloatereditsky.cpp
+++ b/indra/newview/llfloatereditsky.cpp
@@ -151,8 +151,8 @@ void LLFloaterEditSky::initCallbacks(void)
getChild<LLUICtrl>("WLBlueHorizon")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlMoved, this, _1, &param_mgr.mBlueHorizon));
// haze density, horizon, mult, and altitude
- getChild<LLUICtrl>("WLHazeDensity")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlRMoved, this, _1, &param_mgr.mHazeDensity));
- getChild<LLUICtrl>("WLHazeHorizon")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlRMoved, this, _1, &param_mgr.mHazeHorizon));
+ getChild<LLUICtrl>("WLHazeDensity")->setCommitCallback(boost::bind(&LLFloaterEditSky::onFloatControlMoved, this, _1, &param_mgr.mHazeDensity));
+ getChild<LLUICtrl>("WLHazeHorizon")->setCommitCallback(boost::bind(&LLFloaterEditSky::onFloatControlMoved, this, _1, &param_mgr.mHazeHorizon));
getChild<LLUICtrl>("WLDensityMult")->setCommitCallback(boost::bind(&LLFloaterEditSky::onFloatControlMoved, this, _1, &param_mgr.mDensityMult));
getChild<LLUICtrl>("WLMaxAltitude")->setCommitCallback(boost::bind(&LLFloaterEditSky::onFloatControlMoved, this, _1, &param_mgr.mMaxAlt));
@@ -220,15 +220,14 @@ void LLFloaterEditSky::syncControls()
setColorSwatch("WLBlueHorizon", param_mgr->mBlueHorizon, WL_BLUE_HORIZON_DENSITY_SCALE);
// haze density, horizon, mult, and altitude
- param_mgr->mHazeDensity = cur_params.getVector(param_mgr->mHazeDensity.mName, err);
- childSetValue("WLHazeDensity", param_mgr->mHazeDensity.r);
- param_mgr->mHazeHorizon = cur_params.getVector(param_mgr->mHazeHorizon.mName, err);
- childSetValue("WLHazeHorizon", param_mgr->mHazeHorizon.r);
- param_mgr->mDensityMult = cur_params.getVector(param_mgr->mDensityMult.mName, err);
- childSetValue("WLDensityMult", param_mgr->mDensityMult.x *
- param_mgr->mDensityMult.mult);
- param_mgr->mMaxAlt = cur_params.getVector(param_mgr->mMaxAlt.mName, err);
- childSetValue("WLMaxAltitude", param_mgr->mMaxAlt.x);
+ param_mgr->mHazeDensity = cur_params.getFloat(param_mgr->mHazeDensity.mName, err);
+ childSetValue("WLHazeDensity", (F32) param_mgr->mHazeDensity);
+ param_mgr->mHazeHorizon = cur_params.getFloat(param_mgr->mHazeHorizon.mName, err);
+ childSetValue("WLHazeHorizon", (F32) param_mgr->mHazeHorizon);
+ param_mgr->mDensityMult = cur_params.getFloat(param_mgr->mDensityMult.mName, err);
+ childSetValue("WLDensityMult", ((F32) param_mgr->mDensityMult) * param_mgr->mDensityMult.mult);
+ param_mgr->mMaxAlt = cur_params.getFloat(param_mgr->mMaxAlt.mName, err);
+ childSetValue("WLMaxAltitude", (F32) param_mgr->mMaxAlt);
// blue density
param_mgr->mBlueDensity = cur_params.getVector(param_mgr->mBlueDensity.mName, err);
@@ -273,10 +272,10 @@ void LLFloaterEditSky::syncControls()
childSetValue("WLCloudDetailDensity", param_mgr->mCloudDetail.b);
// Cloud extras
- param_mgr->mCloudCoverage = cur_params.getVector(param_mgr->mCloudCoverage.mName, err);
- param_mgr->mCloudScale = cur_params.getVector(param_mgr->mCloudScale.mName, err);
- childSetValue("WLCloudCoverage", param_mgr->mCloudCoverage.x);
- childSetValue("WLCloudScale", param_mgr->mCloudScale.x);
+ param_mgr->mCloudCoverage = cur_params.getFloat(param_mgr->mCloudCoverage.mName, err);
+ param_mgr->mCloudScale = cur_params.getFloat(param_mgr->mCloudScale.mName, err);
+ childSetValue("WLCloudCoverage", (F32) param_mgr->mCloudCoverage);
+ childSetValue("WLCloudScale", (F32) param_mgr->mCloudScale);
// cloud scrolling
bool lockX = !param_mgr->mCurParams.getEnableCloudScrollX();
@@ -306,13 +305,13 @@ void LLFloaterEditSky::syncControls()
childSetValue("WLCloudScrollX", param_mgr->mCurParams.getCloudScrollX() - 10.0f);
childSetValue("WLCloudScrollY", param_mgr->mCurParams.getCloudScrollY() - 10.0f);
- param_mgr->mDistanceMult = cur_params.getVector(param_mgr->mDistanceMult.mName, err);
- childSetValue("WLDistanceMult", param_mgr->mDistanceMult.x);
+ param_mgr->mDistanceMult = cur_params.getFloat(param_mgr->mDistanceMult.mName, err);
+ childSetValue("WLDistanceMult", (F32) param_mgr->mDistanceMult);
// Tweak extras
- param_mgr->mWLGamma = cur_params.getVector(param_mgr->mWLGamma.mName, err);
- childSetValue("WLGamma", param_mgr->mWLGamma.x);
+ param_mgr->mWLGamma = cur_params.getFloat(param_mgr->mWLGamma.mName, err);
+ childSetValue("WLGamma", (F32) param_mgr->mWLGamma);
childSetValue("WLStarAlpha", param_mgr->mCurParams.getStarBrightness());
}
diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp
index 9122e5a8f5..7448f2bb2a 100755
--- a/indra/newview/llfloatermodelpreview.cpp
+++ b/indra/newview/llfloatermodelpreview.cpp
@@ -4525,7 +4525,17 @@ void LLModelPreview::updateStatusMessages()
}
}
- if (mFMP->childGetValue("physics_lod_combo").asString() == "From file")
+
+ LLCtrlSelectionInterface* iface = fmp->childGetSelectionInterface("physics_lod_combo");
+ S32 which_mode = 0;
+ S32 file_mode = 1;
+ if (iface)
+ {
+ which_mode = iface->getFirstSelectedIndex();
+ file_mode = iface->getItemCount() - 1;
+ }
+
+ if (which_mode == file_mode)
{
mFMP->childEnable("physics_file");
mFMP->childEnable("physics_browse");
diff --git a/indra/newview/llfloaternamedesc.cpp b/indra/newview/llfloaternamedesc.cpp
index 66f0fc3cd7..27b1c3b9cd 100644
--- a/indra/newview/llfloaternamedesc.cpp
+++ b/indra/newview/llfloaternamedesc.cpp
@@ -207,6 +207,25 @@ BOOL LLFloaterSoundPreview::postBuild()
//-----------------------------------------------------------------------------
+// LLFloaterAnimPreview()
+//-----------------------------------------------------------------------------
+
+LLFloaterAnimPreview::LLFloaterAnimPreview(const LLSD& filename )
+ : LLFloaterNameDesc(filename)
+{
+}
+
+BOOL LLFloaterAnimPreview::postBuild()
+{
+ if (!LLFloaterNameDesc::postBuild())
+ {
+ return FALSE;
+ }
+ getChild<LLUICtrl>("ok_btn")->setCommitCallback(boost::bind(&LLFloaterNameDesc::onBtnOK, this));
+ return TRUE;
+}
+
+//-----------------------------------------------------------------------------
// LLFloaterScriptPreview()
//-----------------------------------------------------------------------------
diff --git a/indra/newview/llfloaternamedesc.h b/indra/newview/llfloaternamedesc.h
index 69bbccaf80..41643681ac 100644
--- a/indra/newview/llfloaternamedesc.h
+++ b/indra/newview/llfloaternamedesc.h
@@ -64,6 +64,13 @@ public:
virtual BOOL postBuild();
};
+class LLFloaterAnimPreview : public LLFloaterNameDesc
+{
+public:
+ LLFloaterAnimPreview(const LLSD& filename );
+ virtual BOOL postBuild();
+};
+
class LLFloaterScriptPreview : public LLFloaterNameDesc
{
public:
diff --git a/indra/newview/llfloaterscriptdebug.cpp b/indra/newview/llfloaterscriptdebug.cpp
index a0d1a32e12..b691db1049 100644
--- a/indra/newview/llfloaterscriptdebug.cpp
+++ b/indra/newview/llfloaterscriptdebug.cpp
@@ -106,7 +106,11 @@ void LLFloaterScriptDebug::addScriptLine(const std::string &utf8mesg, const std:
if (objectp)
{
objectp->setIcon(LLViewerTextureManager::getFetchedTextureFromFile("script_error.j2c", TRUE, LLViewerTexture::BOOST_UI));
- floater_label = llformat("%s(%.2f, %.2f)", user_name.c_str(), objectp->getPositionRegion().mV[VX], objectp->getPositionRegion().mV[VY]);
+ floater_label = llformat("%s(%.0f, %.0f, %.0f)",
+ user_name.c_str(),
+ objectp->getPositionRegion().mV[VX],
+ objectp->getPositionRegion().mV[VY],
+ objectp->getPositionRegion().mV[VZ]);
}
else
{
diff --git a/indra/newview/llimview.cpp b/indra/newview/llimview.cpp
index e69c45de58..c4ea8c0d31 100644
--- a/indra/newview/llimview.cpp
+++ b/indra/newview/llimview.cpp
@@ -2458,7 +2458,10 @@ void LLIMMgr::addMessage(
make_ui_sound("UISndNewIncomingIMSession");
}
- if (!LLMuteList::getInstance()->isMuted(other_participant_id, LLMute::flagTextChat))
+ bool skip_message = (gSavedSettings.getBOOL("VoiceCallsFriendsOnly") &&
+ LLAvatarTracker::instance().getBuddyInfo(other_participant_id) == NULL);
+
+ if (!LLMuteList::getInstance()->isMuted(other_participant_id, LLMute::flagTextChat) && !skip_message)
{
LLIMModel::instance().addMessage(new_session_id, from, other_participant_id, msg);
}
diff --git a/indra/newview/llinventorybridge.cpp b/indra/newview/llinventorybridge.cpp
index fbed8e31ff..1f948abfae 100644
--- a/indra/newview/llinventorybridge.cpp
+++ b/indra/newview/llinventorybridge.cpp
@@ -4966,14 +4966,14 @@ void LLAnimationBridge::performAction(LLInventoryModel* model, std::string actio
{
if (getItem())
{
- LLPreviewAnim::e_activation_type activate = LLPreviewAnim::NONE;
- if ("playworld" == action) activate = LLPreviewAnim::PLAY;
- if ("playlocal" == action) activate = LLPreviewAnim::AUDITION;
+ LLSD::String activate = "NONE";
+ if ("playworld" == action) activate = "Inworld";
+ if ("playlocal" == action) activate = "Locally";
LLPreviewAnim* preview = LLFloaterReg::showTypedInstance<LLPreviewAnim>("preview_anim", LLSD(mUUID));
if (preview)
{
- preview->activate(activate);
+ preview->play(activate);
}
}
}
diff --git a/indra/newview/llmeshrepository.cpp b/indra/newview/llmeshrepository.cpp
index b02bf79a28..bd20210190 100755
--- a/indra/newview/llmeshrepository.cpp
+++ b/indra/newview/llmeshrepository.cpp
@@ -728,7 +728,7 @@ bool LLMeshRepoThread::fetchMeshSkinInfo(const LLUUID& mesh_id)
if (!http_url.empty())
{
ret = mCurlRequest->getByteRange(http_url, headers, offset, size,
- new LLMeshSkinInfoResponder(mesh_id, offset, size));
+ new LLMeshSkinInfoResponder(mesh_id, offset, size));
if(ret)
{
LLMeshRepository::sHTTPRequestCount++;
@@ -805,7 +805,7 @@ bool LLMeshRepoThread::fetchMeshDecomposition(const LLUUID& mesh_id)
if (!http_url.empty())
{
ret = mCurlRequest->getByteRange(http_url, headers, offset, size,
- new LLMeshDecompositionResponder(mesh_id, offset, size));
+ new LLMeshDecompositionResponder(mesh_id, offset, size));
if(ret)
{
LLMeshRepository::sHTTPRequestCount++;
@@ -881,7 +881,7 @@ bool LLMeshRepoThread::fetchMeshPhysicsShape(const LLUUID& mesh_id)
if (!http_url.empty())
{
ret = mCurlRequest->getByteRange(http_url, headers, offset, size,
- new LLMeshPhysicsShapeResponder(mesh_id, offset, size));
+ new LLMeshPhysicsShapeResponder(mesh_id, offset, size));
if(ret)
{
@@ -1093,17 +1093,19 @@ bool LLMeshRepoThread::headerReceived(const LLVolumeParams& mesh_params, U8* dat
bool LLMeshRepoThread::lodReceived(const LLVolumeParams& mesh_params, S32 lod, U8* data, S32 data_size)
{
- LLVolume* volume = new LLVolume(mesh_params, LLVolumeLODGroup::getVolumeScaleFromDetail(lod));
+ LLPointer<LLVolume> volume = new LLVolume(mesh_params, LLVolumeLODGroup::getVolumeScaleFromDetail(lod));
std::string mesh_string((char*) data, data_size);
std::istringstream stream(mesh_string);
if (volume->unpackVolumeFaces(stream, data_size))
{
- LoadedMesh mesh(volume, mesh_params, lod);
if (volume->getNumFaces() > 0)
{
- LLMutexLock lock(mMutex);
- mLoadedQ.push(mesh);
+ LoadedMesh mesh(volume, mesh_params, lod);
+ {
+ LLMutexLock lock(mMutex);
+ mLoadedQ.push(mesh);
+ }
return true;
}
}
diff --git a/indra/newview/llnetmap.cpp b/indra/newview/llnetmap.cpp
index 15d5d7c162..1bda7640bd 100644
--- a/indra/newview/llnetmap.cpp
+++ b/indra/newview/llnetmap.cpp
@@ -74,6 +74,8 @@ const F32 DOT_SCALE = 0.75f;
const F32 MIN_PICK_SCALE = 2.f;
const S32 MOUSE_DRAG_SLOP = 2; // How far the mouse needs to move before we think it's a drag
+const F64 COARSEUPDATE_MAX_Z = 1020.0f;
+
LLNetMap::LLNetMap (const Params & p)
: LLUICtrl (p),
mBackgroundColor (p.bg_color()),
@@ -300,7 +302,8 @@ void LLNetMap::draw()
}
LLVector3 map_center_agent = gAgent.getPosAgentFromGlobal(mObjectImageCenterGlobal);
- map_center_agent -= gAgentCamera.getCameraPositionAgent();
+ LLVector3 camera_position = gAgentCamera.getCameraPositionAgent();
+ map_center_agent -= camera_position;
map_center_agent.mV[VX] *= mScale/region_width;
map_center_agent.mV[VY] *= mScale/region_width;
@@ -321,9 +324,6 @@ void LLNetMap::draw()
gGL.popMatrix();
- LLVector3d pos_global;
- LLVector3 pos_map;
-
// Mouse pointer in local coordinates
S32 local_mouse_x;
S32 local_mouse_y;
@@ -333,90 +333,67 @@ void LLNetMap::draw()
F32 closest_dist_squared = F32_MAX; // value will be overridden in the loop
F32 min_pick_dist_squared = (mDotRadius * MIN_PICK_SCALE) * (mDotRadius * MIN_PICK_SCALE);
+ LLVector3 pos_map;
+ uuid_vec_t avatar_ids;
+ std::vector<LLVector3d> positions;
+ bool unknown_relative_z;
+
+ LLWorld::getInstance()->getAvatars(&avatar_ids, &positions, gAgentCamera.getCameraPositionGlobal());
+
// Draw avatars
- for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
- iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
+ for (U32 i = 0; i < avatar_ids.size(); i++)
{
- LLViewerRegion* regionp = *iter;
- const LLVector3d& origin_global = regionp->getOriginGlobal();
-
- S32 count = regionp->mMapAvatars.count();
- S32 i;
- LLVector3 pos_local;
- U32 compact_local;
- U8 bits;
- // TODO: it'd be very cool to draw these in sorted order from lowest Z to highest.
- // just be careful to sort the avatar IDs along with the positions. -MG
- for (i = 0; i < count; i++)
- {
- compact_local = regionp->mMapAvatars.get(i);
+ pos_map = globalPosToView(positions[i]);
+ LLUUID uuid = avatar_ids[i];
- bits = compact_local & 0xFF;
- pos_local.mV[VZ] = F32(bits) * 4.f;
- compact_local >>= 8;
+ bool show_as_friend = (LLAvatarTracker::instance().getBuddyInfo(uuid) != NULL);
- bits = compact_local & 0xFF;
- pos_local.mV[VY] = (F32)bits;
- compact_local >>= 8;
+ LLColor4 color = show_as_friend ? map_avatar_friend_color : map_avatar_color;
- bits = compact_local & 0xFF;
- pos_local.mV[VX] = (F32)bits;
+ unknown_relative_z = positions[i].mdV[VZ] == COARSEUPDATE_MAX_Z &&
+ camera_position.mV[VZ] >= COARSEUPDATE_MAX_Z;
- pos_global.setVec( pos_local );
- pos_global += origin_global;
+ LLWorldMapView::drawAvatar(
+ pos_map.mV[VX], pos_map.mV[VY],
+ color,
+ pos_map.mV[VZ], mDotRadius,
+ unknown_relative_z);
- pos_map = globalPosToView(pos_global);
-
- LLUUID uuid(NULL);
- BOOL show_as_friend = FALSE;
- if( i < regionp->mMapAvatarIDs.count())
+ if(uuid.notNull())
+ {
+ bool selected = false;
+ uuid_vec_t::iterator sel_iter = gmSelected.begin();
+ for (; sel_iter != gmSelected.end(); sel_iter++)
{
- uuid = regionp->mMapAvatarIDs.get(i);
- show_as_friend = (LLAvatarTracker::instance().getBuddyInfo(uuid) != NULL);
+ if(*sel_iter == uuid)
+ {
+ selected = true;
+ break;
+ }
}
-
- LLColor4 color = show_as_friend ? map_avatar_friend_color : map_avatar_color;
- LLWorldMapView::drawAvatar(
- pos_map.mV[VX], pos_map.mV[VY],
- color,
- pos_map.mV[VZ], mDotRadius);
-
- if(uuid.notNull())
+ if(selected)
{
- bool selected = false;
- uuid_vec_t::iterator sel_iter = gmSelected.begin();
- for (; sel_iter != gmSelected.end(); sel_iter++)
+ if( (pos_map.mV[VX] < 0) ||
+ (pos_map.mV[VY] < 0) ||
+ (pos_map.mV[VX] >= getRect().getWidth()) ||
+ (pos_map.mV[VY] >= getRect().getHeight()) )
{
- if(*sel_iter == uuid)
- {
- selected = true;
- break;
- }
- }
- if(selected)
+ S32 x = llround( pos_map.mV[VX] );
+ S32 y = llround( pos_map.mV[VY] );
+ LLWorldMapView::drawTrackingCircle( getRect(), x, y, color, 1, 10);
+ } else
{
- if( (pos_map.mV[VX] < 0) ||
- (pos_map.mV[VY] < 0) ||
- (pos_map.mV[VX] >= getRect().getWidth()) ||
- (pos_map.mV[VY] >= getRect().getHeight()) )
- {
- S32 x = llround( pos_map.mV[VX] );
- S32 y = llround( pos_map.mV[VY] );
- LLWorldMapView::drawTrackingCircle( getRect(), x, y, color, 1, 10);
- } else
- {
- LLWorldMapView::drawTrackingDot(pos_map.mV[VX],pos_map.mV[VY],color,0.f);
- }
+ LLWorldMapView::drawTrackingDot(pos_map.mV[VX],pos_map.mV[VY],color,0.f);
}
}
+ }
- F32 dist_to_cursor_squared = dist_vec_squared(LLVector2(pos_map.mV[VX], pos_map.mV[VY]),
- LLVector2(local_mouse_x,local_mouse_y));
- if(dist_to_cursor_squared < min_pick_dist_squared && dist_to_cursor_squared < closest_dist_squared)
- {
- closest_dist_squared = dist_to_cursor_squared;
- mClosestAgentToCursor = regionp->mMapAvatarIDs.get(i);
- }
+ F32 dist_to_cursor_squared = dist_vec_squared(LLVector2(pos_map.mV[VX], pos_map.mV[VY]),
+ LLVector2(local_mouse_x,local_mouse_y));
+ if(dist_to_cursor_squared < min_pick_dist_squared && dist_to_cursor_squared < closest_dist_squared)
+ {
+ closest_dist_squared = dist_to_cursor_squared;
+ mClosestAgentToCursor = uuid;
}
}
@@ -440,7 +417,7 @@ void LLNetMap::draw()
}
// Draw dot for self avatar position
- pos_global = gAgent.getPositionGlobal();
+ LLVector3d pos_global = gAgent.getPositionGlobal();
pos_map = globalPosToView(pos_global);
S32 dot_width = llround(mDotRadius * 2.f);
LLUIImagePtr you = LLWorldMapView::sAvatarYouLargeImage;
@@ -514,9 +491,11 @@ void LLNetMap::reshape(S32 width, S32 height, BOOL called_from_parent)
createObjectImage();
}
-LLVector3 LLNetMap::globalPosToView( const LLVector3d& global_pos )
+LLVector3 LLNetMap::globalPosToView(const LLVector3d& global_pos)
{
- LLVector3d relative_pos_global = global_pos - gAgentCamera.getCameraPositionGlobal();
+ LLVector3d camera_position = gAgentCamera.getCameraPositionGlobal();
+
+ LLVector3d relative_pos_global = global_pos - camera_position;
LLVector3 pos_local;
pos_local.setVec(relative_pos_global); // convert to floats from doubles
@@ -541,7 +520,7 @@ LLVector3 LLNetMap::globalPosToView( const LLVector3d& global_pos )
void LLNetMap::drawTracking(const LLVector3d& pos_global, const LLColor4& color,
BOOL draw_arrow )
{
- LLVector3 pos_local = globalPosToView( pos_global );
+ LLVector3 pos_local = globalPosToView(pos_global);
if( (pos_local.mV[VX] < 0) ||
(pos_local.mV[VY] < 0) ||
(pos_local.mV[VX] >= getRect().getWidth()) ||
diff --git a/indra/newview/llpreviewanim.cpp b/indra/newview/llpreviewanim.cpp
index 8e8b530e13..35ac0537a3 100644
--- a/indra/newview/llpreviewanim.cpp
+++ b/indra/newview/llpreviewanim.cpp
@@ -43,19 +43,7 @@ extern LLAgent gAgent;
LLPreviewAnim::LLPreviewAnim(const LLSD& key)
: LLPreview( key )
{
-}
-
-// static
-void LLPreviewAnim::endAnimCallback( void *userdata )
-{
- LLHandle<LLFloater>* handlep = ((LLHandle<LLFloater>*)userdata);
- LLFloater* self = handlep->get();
- delete handlep; // done with the handle
- if (self)
- {
- self->getChild<LLUICtrl>("Anim play btn")->setValue(FALSE);
- self->getChild<LLUICtrl>("Anim audition btn")->setValue(FALSE);
- }
+ mCommitCallbackRegistrar.add("PreviewAnim.Play", boost::bind(&LLPreviewAnim::play, this, _2));
}
// virtual
@@ -68,106 +56,115 @@ BOOL LLPreviewAnim::postBuild()
getChild<LLUICtrl>("desc")->setValue(item->getDescription());
}
- childSetAction("Anim play btn",playAnim, this);
- childSetAction("Anim audition btn",auditionAnim, this);
-
childSetCommitCallback("desc", LLPreview::onText, this);
getChild<LLLineEditor>("desc")->setPrevalidate(&LLTextValidate::validateASCIIPrintableNoPipe);
-
+
return LLPreview::postBuild();
}
-void LLPreviewAnim::activate(e_activation_type type)
+// static
+// llinventorybridge also calls into here
+void LLPreviewAnim::play(const LLSD& param)
{
- switch ( type )
+ const LLInventoryItem *item = getItem();
+
+ if(item)
{
- case PLAY:
+ LLUUID itemID=item->getAssetUUID();
+
+ std::string btn_name = param.asString();
+ LLButton* btn_inuse;
+ LLButton* btn_other;
+
+ if ("Inworld" == btn_name)
{
- playAnim( (void *) this );
- break;
+ btn_inuse = getChild<LLButton>("Inworld");
+ btn_other = getChild<LLButton>("Locally");
}
- case AUDITION:
+ else if ("Locally" == btn_name)
{
- auditionAnim( (void *) this );
- break;
+ btn_inuse = getChild<LLButton>("Locally");
+ btn_other = getChild<LLButton>("Inworld");
}
- default:
+ else
{
- //do nothing
+ return;
}
- }
-}
-
-// static
-void LLPreviewAnim::playAnim( void *userdata )
-{
- LLPreviewAnim* self = (LLPreviewAnim*) userdata;
- const LLInventoryItem *item = self->getItem();
- if(item)
- {
- LLUUID itemID=item->getAssetUUID();
+ if (btn_inuse)
+ {
+ btn_inuse->toggleState();
+ }
- LLButton* btn = self->getChild<LLButton>("Anim play btn");
- if (btn)
+ if (btn_other)
{
- btn->toggleState();
+ btn_other->setEnabled(false);
}
- if (self->getChild<LLUICtrl>("Anim play btn")->getValue().asBoolean() )
+ if (getChild<LLUICtrl>(btn_name)->getValue().asBoolean() )
{
- self->mPauseRequest = NULL;
- gAgent.sendAnimationRequest(itemID, ANIM_REQUEST_START);
+ if("Inworld" == btn_name)
+ {
+ gAgent.sendAnimationRequest(itemID, ANIM_REQUEST_START);
+ }
+ else
+ {
+ gAgentAvatarp->startMotion(item->getAssetUUID());
+ }
+
LLMotion* motion = gAgentAvatarp->findMotion(itemID);
if (motion)
{
- motion->setDeactivateCallback(&endAnimCallback, (void *)(new LLHandle<LLFloater>(self->getHandle())));
+ mItemID = itemID;
+ mDidStart = false;
}
}
else
{
gAgentAvatarp->stopMotion(itemID);
gAgent.sendAnimationRequest(itemID, ANIM_REQUEST_STOP);
+
+ if (btn_other)
+ {
+ btn_other->setEnabled(true);
+ }
}
}
}
-// static
-void LLPreviewAnim::auditionAnim( void *userdata )
+// virtual
+void LLPreviewAnim::draw()
{
- LLPreviewAnim* self = (LLPreviewAnim*) userdata;
- const LLInventoryItem *item = self->getItem();
-
- if(item)
+ LLPreview::draw();
+ if (!this->mItemID.isNull())
{
- LLUUID itemID=item->getAssetUUID();
-
- LLButton* btn = self->getChild<LLButton>("Anim audition btn");
- if (btn)
- {
- btn->toggleState();
- }
-
- if (self->getChild<LLUICtrl>("Anim audition btn")->getValue().asBoolean() )
+ LLMotion* motion = gAgentAvatarp->findMotion(this->mItemID);
+ if (motion)
{
- self->mPauseRequest = NULL;
- gAgentAvatarp->startMotion(item->getAssetUUID());
- LLMotion* motion = gAgentAvatarp->findMotion(itemID);
-
- if (motion)
+ if (motion->isStopped() && this->mDidStart)
{
- motion->setDeactivateCallback(&endAnimCallback, (void *)(new LLHandle<LLFloater>(self->getHandle())));
+ cleanup();
+ }
+ if(gAgentAvatarp->isMotionActive(this->mItemID) && !this->mDidStart)
+ {
+ this->mDidStart = true;
}
- }
- else
- {
- gAgentAvatarp->stopMotion(itemID);
- gAgent.sendAnimationRequest(itemID, ANIM_REQUEST_STOP);
}
}
}
// virtual
+void LLPreviewAnim::cleanup()
+{
+ this->mItemID = LLUUID::null;
+ this->mDidStart = false;
+ getChild<LLUICtrl>("Inworld")->setValue(FALSE);
+ getChild<LLUICtrl>("Locally")->setValue(FALSE);
+ getChild<LLUICtrl>("Inworld")->setEnabled(true);
+ getChild<LLUICtrl>("Locally")->setEnabled(true);
+}
+
+// virtual
void LLPreviewAnim::onClose(bool app_quitting)
{
const LLInventoryItem *item = getItem();
@@ -176,12 +173,5 @@ void LLPreviewAnim::onClose(bool app_quitting)
{
gAgentAvatarp->stopMotion(item->getAssetUUID());
gAgent.sendAnimationRequest(item->getAssetUUID(), ANIM_REQUEST_STOP);
- LLMotion* motion = gAgentAvatarp->findMotion(item->getAssetUUID());
-
- if (motion)
- {
- // *TODO: minor memory leak here, user data is never deleted (Use real callbacks)
- motion->setDeactivateCallback(NULL, (void *)NULL);
- }
}
}
diff --git a/indra/newview/llpreviewanim.h b/indra/newview/llpreviewanim.h
index 32e07ee33a..8eaed6ca1f 100644
--- a/indra/newview/llpreviewanim.h
+++ b/indra/newview/llpreviewanim.h
@@ -33,24 +33,18 @@
class LLPreviewAnim : public LLPreview
{
public:
- enum e_activation_type { NONE = 0, PLAY = 1, AUDITION = 2 };
- LLPreviewAnim(const LLSD& key);
- static void playAnim( void* userdata );
- static void auditionAnim( void* userdata );
- static void endAnimCallback( void *userdata );
+ LLPreviewAnim(const LLSD& key);
/*virtual*/ BOOL postBuild();
/*virtual*/ void onClose(bool app_quitting);
- void activate(e_activation_type type);
+ void draw();
+ void cleanup();
+ void play(const LLSD& param);
protected:
- LLAnimPauseRequest mPauseRequest;
- LLUUID mItemID;
- std::string mTitle;
- LLUUID mObjectID;
- LLButton* mPlayBtn;
- LLButton* mAuditionBtn;
+ LLUUID mItemID;
+ bool mDidStart;
};
-#endif // LL_LLPREVIEWSOUND_H
+#endif // LL_LLPREVIEWANIM_H
diff --git a/indra/newview/lltexturectrl.cpp b/indra/newview/lltexturectrl.cpp
index e26d2e001c..19a944e88e 100644
--- a/indra/newview/lltexturectrl.cpp
+++ b/indra/newview/lltexturectrl.cpp
@@ -929,6 +929,13 @@ LLTextureCtrl::LLTextureCtrl(const LLTextureCtrl::Params& p)
tentative_label_p.rect(LLRect (0, image_middle + line_height / 2, getRect().getWidth(), image_middle - line_height / 2 ));
tentative_label_p.follows.flags(FOLLOWS_ALL);
mTentativeLabel = LLUICtrlFactory::create<LLTextBox> (tentative_label_p);
+
+ // It is no longer possible to associate a style with a textbox, so it has to be done in this fashion
+ LLStyle::Params style_params;
+ style_params.color = LLColor4::white;
+
+ mTentativeLabel->setText(LLTrans::getString("multiple_textures"), style_params);
+ mTentativeLabel->setHAlign(LLFontGL::HCENTER);
addChild( mTentativeLabel );
LLRect border_rect = getLocalRect();
diff --git a/indra/newview/lltoolmgr.cpp b/indra/newview/lltoolmgr.cpp
index 6bc7c6de11..ac01316462 100644
--- a/indra/newview/lltoolmgr.cpp
+++ b/indra/newview/lltoolmgr.cpp
@@ -81,7 +81,7 @@ LLToolMgr::LLToolMgr()
// Not a panel, register these callbacks globally.
LLUICtrl::EnableCallbackRegistry::currentRegistrar().add("Build.Active", boost::bind(&LLToolMgr::inEdit, this));
LLUICtrl::EnableCallbackRegistry::currentRegistrar().add("Build.Enabled", boost::bind(&LLToolMgr::canEdit, this));
- LLUICtrl::CommitCallbackRegistry::currentRegistrar().add("Build.Toggle", boost::bind(&LLToolMgr::toggleBuildMode, this));
+ LLUICtrl::CommitCallbackRegistry::currentRegistrar().add("Build.Toggle", boost::bind(&LLToolMgr::toggleBuildMode, this, _2));
gToolNull = new LLTool(LLStringUtil::null); // Does nothing
setCurrentTool(gToolNull);
@@ -245,8 +245,15 @@ bool LLToolMgr::canEdit()
return LLViewerParcelMgr::getInstance()->allowAgentBuild();
}
-void LLToolMgr::toggleBuildMode()
+void LLToolMgr::toggleBuildMode(const LLSD& sdname)
{
+ const std::string& param = sdname.asString();
+
+ if (param == "build" && !canEdit())
+ {
+ return;
+ }
+
LLFloaterReg::toggleInstanceOrBringToFront("build");
bool build_visible = LLFloaterReg::instanceVisible("build");
diff --git a/indra/newview/lltoolmgr.h b/indra/newview/lltoolmgr.h
index d489c4c829..12649cfba2 100644
--- a/indra/newview/lltoolmgr.h
+++ b/indra/newview/lltoolmgr.h
@@ -54,7 +54,7 @@ public:
bool inEdit();
bool canEdit();
- void toggleBuildMode();
+ void toggleBuildMode(const LLSD& sdname);
/* Determines if we are in Build mode or not. */
bool inBuildMode();
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp
index cb40af7061..0adb187dd2 100644
--- a/indra/newview/llviewerdisplay.cpp
+++ b/indra/newview/llviewerdisplay.cpp
@@ -260,6 +260,9 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
gPipeline.disableLights();
+ //reset vertex buffers if needed
+ gPipeline.doResetVertexBuffers();
+
stop_glerror();
// Don't draw if the window is hidden or minimized.
diff --git a/indra/newview/llviewerfloaterreg.cpp b/indra/newview/llviewerfloaterreg.cpp
index bb870f7651..7fdaac68c8 100644
--- a/indra/newview/llviewerfloaterreg.cpp
+++ b/indra/newview/llviewerfloaterreg.cpp
@@ -35,7 +35,6 @@
#include "llcallfloater.h"
#include "llfasttimerview.h"
#include "llfloaterabout.h"
-#include "llfloateranimpreview.h"
#include "llfloaterauction.h"
#include "llfloateravatar.h"
#include "llfloateravatarpicker.h"
@@ -49,6 +48,7 @@
#include "llfloaterbuyland.h"
#include "llfloaterbulkpermission.h"
#include "llfloaterbump.h"
+#include "llfloaterbvhpreview.h"
#include "llfloatercamera.h"
#include "llfloaterdeleteenvpreset.h"
#include "llfloaterdisplayname.h"
@@ -294,7 +294,8 @@ void LLViewerFloaterReg::registerFloaters()
LLFloaterUIPreviewUtil::registerFloater();
- LLFloaterReg::add("upload_anim", "floater_animation_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterAnimPreview>, "upload");
+ LLFloaterReg::add("upload_anim_bvh", "floater_animation_bvh_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterBvhPreview>, "upload");
+ LLFloaterReg::add("upload_anim_anim", "floater_animation_anim_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterAnimPreview>, "upload");
LLFloaterReg::add("upload_image", "floater_image_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterImagePreview>, "upload");
LLFloaterReg::add("upload_model", "floater_model_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterModelPreview>, "upload");
LLFloaterReg::add("upload_model_wizard", "floater_model_wizard.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterModelWizard>);
diff --git a/indra/newview/llviewerjointmesh.cpp b/indra/newview/llviewerjointmesh.cpp
index 76f4e18c27..e052e37393 100644
--- a/indra/newview/llviewerjointmesh.cpp
+++ b/indra/newview/llviewerjointmesh.cpp
@@ -63,7 +63,6 @@ extern PFNGLWEIGHTFVARBPROC glWeightfvARB;
extern PFNGLVERTEXBLENDARBPROC glVertexBlendARB;
#endif
-static LLPointer<LLVertexBuffer> sRenderBuffer = NULL;
static const U32 sRenderMask = LLVertexBuffer::MAP_VERTEX |
LLVertexBuffer::MAP_NORMAL |
LLVertexBuffer::MAP_TEXCOORD0;
diff --git a/indra/newview/llviewermenufile.cpp b/indra/newview/llviewermenufile.cpp
index f31f0364b3..dc55247df2 100644
--- a/indra/newview/llviewermenufile.cpp
+++ b/indra/newview/llviewermenufile.cpp
@@ -183,7 +183,7 @@ void LLFilePickerThread::clearDead()
#if LL_WINDOWS
static std::string SOUND_EXTENSIONS = "wav";
static std::string IMAGE_EXTENSIONS = "tga bmp jpg jpeg png";
-static std::string ANIM_EXTENSIONS = "bvh";
+static std::string ANIM_EXTENSIONS = "bvh anim";
#ifdef _CORY_TESTING
static std::string GEOMETRY_EXTENSIONS = "slg";
#endif
@@ -385,7 +385,14 @@ class LLFileUploadAnim : public view_listener_t
const std::string filename = upload_pick((void*)LLFilePicker::FFLOAD_ANIM);
if (!filename.empty())
{
- LLFloaterReg::showInstance("upload_anim", LLSD(filename));
+ if (filename.rfind(".anim") != std::string::npos)
+ {
+ LLFloaterReg::showInstance("upload_anim_anim", LLSD(filename));
+ }
+ else
+ {
+ LLFloaterReg::showInstance("upload_anim_bvh", LLSD(filename));
+ }
}
return true;
}
@@ -799,6 +806,11 @@ LLUUID upload_new_resource(
upload_error(error_message, "DoNotSupportBulkAnimationUpload", filename, args);
return LLUUID();
}
+ else if (exten == "anim")
+ {
+ asset_type = LLAssetType::AT_ANIMATION;
+ filename = src_filename;
+ }
else
{
// Unknown extension
diff --git a/indra/newview/llviewermessage.cpp b/indra/newview/llviewermessage.cpp
index 17c7644ec4..b7319fcef0 100755
--- a/indra/newview/llviewermessage.cpp
+++ b/indra/newview/llviewermessage.cpp
@@ -5836,6 +5836,16 @@ bool script_question_cb(const LLSD& notification, const LLSD& response)
S32 orig = notification["payload"]["questions"].asInteger();
S32 new_questions = orig;
+ if (response["Details"])
+ {
+ // respawn notification...
+ LLNotificationsUtil::add(notification["name"], notification["substitutions"], notification["payload"]);
+
+ // ...with description on top
+ LLNotificationsUtil::add("DebitPermissionDetails");
+ return false;
+ }
+
// check whether permissions were granted or denied
BOOL allowed = TRUE;
// the "yes/accept" button is the first button in the template, making it button 0
@@ -5893,14 +5903,6 @@ bool script_question_cb(const LLSD& notification, const LLSD& response)
gSavedSettings.getString("NotificationChannelUUID")), OfferMatcher(item_id));
}
- if (response["Details"])
- {
- // respawn notification...
- LLNotificationsUtil::add(notification["name"], notification["substitutions"], notification["payload"]);
-
- // ...with description on top
- LLNotificationsUtil::add("DebitPermissionDetails");
- }
return false;
}
static LLNotificationFunctorRegistration script_question_cb_reg_1("ScriptQuestion", script_question_cb);
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index 5de363e03c..6db2138688 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -730,7 +730,7 @@ BOOL LLViewerShaderMgr::loadBasicShaders()
vector< pair<string, S32> > shaders;
shaders.push_back( make_pair( "windlight/atmosphericsVarsV.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) );
- shaders.push_back( make_pair( "windlight/atmosphericsVarsWaterV.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) );
+ shaders.push_back( make_pair( "windlight/atmosphericsVarsWaterV.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) );
shaders.push_back( make_pair( "windlight/atmosphericsHelpersV.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) );
shaders.push_back( make_pair( "lighting/lightFuncV.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) );
shaders.push_back( make_pair( "lighting/sumLightsV.glsl", sum_lights_class ) );
@@ -1102,19 +1102,25 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
if (success)
{
gDeferredSkinnedAlphaProgram.mName = "Deferred Skinned Alpha Shader";
+ gDeferredSkinnedAlphaProgram.mFeatures.atmosphericHelpers = true;
gDeferredSkinnedAlphaProgram.mFeatures.hasObjectSkinning = true;
gDeferredSkinnedAlphaProgram.mFeatures.calculatesAtmospherics = true;
gDeferredSkinnedAlphaProgram.mFeatures.hasGamma = true;
gDeferredSkinnedAlphaProgram.mFeatures.hasAtmospherics = true;
- gDeferredSkinnedAlphaProgram.mFeatures.calculatesLighting = true;
- gDeferredSkinnedAlphaProgram.mFeatures.hasLighting = true;
+ gDeferredSkinnedAlphaProgram.mFeatures.calculatesLighting = false;
+ gDeferredSkinnedAlphaProgram.mFeatures.hasLighting = false;
gDeferredSkinnedAlphaProgram.mFeatures.isAlphaLighting = true;
gDeferredSkinnedAlphaProgram.mFeatures.disableTextureIndex = true;
gDeferredSkinnedAlphaProgram.mShaderFiles.clear();
gDeferredSkinnedAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaSkinnedV.glsl", GL_VERTEX_SHADER_ARB));
gDeferredSkinnedAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaNonIndexedF.glsl", GL_FRAGMENT_SHADER_ARB));
gDeferredSkinnedAlphaProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
+
success = gDeferredSkinnedAlphaProgram.createShader(NULL, NULL);
+
+ // Hack to include uniforms for lighting without linking in lighting file
+ gDeferredSkinnedAlphaProgram.mFeatures.calculatesLighting = true;
+ gDeferredSkinnedAlphaProgram.mFeatures.hasLighting = true;
}
if (success)
@@ -1231,11 +1237,12 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
if (success)
{
gDeferredAlphaProgram.mName = "Deferred Alpha Shader";
- gDeferredAlphaProgram.mFeatures.calculatesLighting = true;
+ gDeferredAlphaProgram.mFeatures.atmosphericHelpers = true;
+ gDeferredAlphaProgram.mFeatures.calculatesLighting = false;
gDeferredAlphaProgram.mFeatures.calculatesAtmospherics = true;
gDeferredAlphaProgram.mFeatures.hasGamma = true;
gDeferredAlphaProgram.mFeatures.hasAtmospherics = true;
- gDeferredAlphaProgram.mFeatures.hasLighting = true;
+ gDeferredAlphaProgram.mFeatures.hasLighting = false;
gDeferredAlphaProgram.mFeatures.isAlphaLighting = true;
gDeferredAlphaProgram.mFeatures.disableTextureIndex = true; //hack to disable auto-setup of texture channels
if (mVertexShaderLevel[SHADER_DEFERRED] < 1)
@@ -1251,7 +1258,12 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB));
gDeferredAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB));
gDeferredAlphaProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
+
success = gDeferredAlphaProgram.createShader(NULL, NULL);
+
+ // Hack
+ gDeferredAlphaProgram.mFeatures.calculatesLighting = true;
+ gDeferredAlphaProgram.mFeatures.hasLighting = true;
}
if (success)
@@ -1394,19 +1406,24 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
if (success)
{
gDeferredAvatarAlphaProgram.mName = "Avatar Alpha Shader";
+ gDeferredAvatarAlphaProgram.mFeatures.atmosphericHelpers = true;
gDeferredAvatarAlphaProgram.mFeatures.hasSkinning = true;
- gDeferredAvatarAlphaProgram.mFeatures.calculatesLighting = true;
+ gDeferredAvatarAlphaProgram.mFeatures.calculatesLighting = false;
gDeferredAvatarAlphaProgram.mFeatures.calculatesAtmospherics = true;
gDeferredAvatarAlphaProgram.mFeatures.hasGamma = true;
gDeferredAvatarAlphaProgram.mFeatures.hasAtmospherics = true;
- gDeferredAvatarAlphaProgram.mFeatures.hasLighting = true;
+ gDeferredAvatarAlphaProgram.mFeatures.hasLighting = false;
gDeferredAvatarAlphaProgram.mFeatures.isAlphaLighting = true;
gDeferredAvatarAlphaProgram.mFeatures.disableTextureIndex = true;
gDeferredAvatarAlphaProgram.mShaderFiles.clear();
gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaV.glsl", GL_VERTEX_SHADER_ARB));
gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaNonIndexedNoColorF.glsl", GL_FRAGMENT_SHADER_ARB));
gDeferredAvatarAlphaProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
+
success = gDeferredAvatarAlphaProgram.createShader(NULL, &mAvatarUniforms);
+
+ gDeferredAvatarAlphaProgram.mFeatures.calculatesLighting = true;
+ gDeferredAvatarAlphaProgram.mFeatures.hasLighting = true;
}
if (success)
diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp
index ecd76f5495..ecd76f5495 100644..100755
--- a/indra/newview/llviewerwindow.cpp
+++ b/indra/newview/llviewerwindow.cpp
diff --git a/indra/newview/llvosky.cpp b/indra/newview/llvosky.cpp
index e9db37821b..312034022e 100644
--- a/indra/newview/llvosky.cpp
+++ b/indra/newview/llvosky.cpp
@@ -342,7 +342,7 @@ LLVOSky::LLVOSky(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp)
blue_density = LLColor3();
blue_horizon = LLColor3();
haze_density = 0.f;
- haze_horizon = LLColor3();
+ haze_horizon = 1.f;
density_multiplier = 0.f;
max_y = 0.f;
glow = LLColor3();
@@ -651,17 +651,17 @@ void LLVOSky::initAtmospherics(void)
sunlight_color = LLColor3(LLWLParamManager::getInstance()->mCurParams.getVector("sunlight_color", error));
ambient = LLColor3(LLWLParamManager::getInstance()->mCurParams.getVector("ambient", error));
//lightnorm = LLWLParamManager::getInstance()->mCurParams.getVector("lightnorm", error);
- gamma = LLWLParamManager::getInstance()->mCurParams.getVector("gamma", error)[0];
+ gamma = LLWLParamManager::getInstance()->mCurParams.getFloat("gamma", error);
blue_density = LLColor3(LLWLParamManager::getInstance()->mCurParams.getVector("blue_density", error));
blue_horizon = LLColor3(LLWLParamManager::getInstance()->mCurParams.getVector("blue_horizon", error));
- haze_density = LLWLParamManager::getInstance()->mCurParams.getVector("haze_density", error)[0];
- haze_horizon = LLColor3(LLWLParamManager::getInstance()->mCurParams.getVector("haze_horizon", error));
- density_multiplier = LLWLParamManager::getInstance()->mCurParams.getVector("density_multiplier", error)[0];
- max_y = LLWLParamManager::getInstance()->mCurParams.getVector("max_y", error)[0];
+ haze_density = LLWLParamManager::getInstance()->mCurParams.getFloat("haze_density", error);
+ haze_horizon = LLWLParamManager::getInstance()->mCurParams.getFloat("haze_horizon", error);
+ density_multiplier = LLWLParamManager::getInstance()->mCurParams.getFloat("density_multiplier", error);
+ max_y = LLWLParamManager::getInstance()->mCurParams.getFloat("max_y", error);
glow = LLColor3(LLWLParamManager::getInstance()->mCurParams.getVector("glow", error));
- cloud_shadow = LLWLParamManager::getInstance()->mCurParams.getVector("cloud_shadow", error)[0];
+ cloud_shadow = LLWLParamManager::getInstance()->mCurParams.getFloat("cloud_shadow", error);
cloud_color = LLColor3(LLWLParamManager::getInstance()->mCurParams.getVector("cloud_color", error));
- cloud_scale = LLWLParamManager::getInstance()->mCurParams.getVector("cloud_scale", error)[0];
+ cloud_scale = LLWLParamManager::getInstance()->mCurParams.getFloat("cloud_scale", error);
cloud_pos_density1 = LLColor3(LLWLParamManager::getInstance()->mCurParams.getVector("cloud_pos_density1", error));
cloud_pos_density2 = LLColor3(LLWLParamManager::getInstance()->mCurParams.getVector("cloud_pos_density2", error));
@@ -825,7 +825,7 @@ void LLVOSky::calcSkyColorWLVert(LLVector3 & Pn, LLColor3 & vary_HazeColor, LLCo
// Haze color above cloud
vary_HazeColor = (blue_horizon * blue_weight * (sunlight + ambient)
- + componentMult(haze_horizon.mV[0] * haze_weight, sunlight * temp2.mV[0] + ambient)
+ + componentMult(haze_horizon * haze_weight, sunlight * temp2.mV[0] + ambient)
);
// Increase ambient when there are more clouds
@@ -836,7 +836,7 @@ void LLVOSky::calcSkyColorWLVert(LLVector3 & Pn, LLColor3 & vary_HazeColor, LLCo
// Haze color below cloud
LLColor3 additiveColorBelowCloud = (blue_horizon * blue_weight * (sunlight + tmpAmbient)
- + componentMult(haze_horizon.mV[0] * haze_weight, sunlight * temp2.mV[0] + tmpAmbient)
+ + componentMult(haze_horizon * haze_weight, sunlight * temp2.mV[0] + tmpAmbient)
);
// Final atmosphere additive
@@ -1002,7 +1002,7 @@ void LLVOSky::calcAtmospherics(void)
//haze color
vary_HazeColor =
(blue_horizon * blue_weight * (sunlight*(1.f - cloud_shadow) + tmpAmbient)
- + componentMult(haze_horizon.mV[0] * haze_weight, sunlight*(1.f - cloud_shadow) * temp2.mV[0] + tmpAmbient)
+ + componentMult(haze_horizon * haze_weight, sunlight*(1.f - cloud_shadow) * temp2.mV[0] + tmpAmbient)
);
//brightness of surface both sunlight and ambient
diff --git a/indra/newview/llvosky.h b/indra/newview/llvosky.h
index d3a42583ea..6e6898d80a 100644
--- a/indra/newview/llvosky.h
+++ b/indra/newview/llvosky.h
@@ -410,7 +410,7 @@ public:
LLColor3 blue_density;
LLColor3 blue_horizon;
F32 haze_density;
- LLColor3 haze_horizon;
+ F32 haze_horizon;
F32 density_multiplier;
F32 max_y;
LLColor3 glow;
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp
index 03d4c51aff..438d578ac5 100644
--- a/indra/newview/llvovolume.cpp
+++ b/indra/newview/llvovolume.cpp
@@ -4939,6 +4939,11 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
fullbright = TRUE;
}
+ if (hud_group)
+ { //all hud attachments are fullbright
+ fullbright = TRUE;
+ }
+
const LLTextureEntry* te = facep->getTextureEntry();
tex = facep->getTexture();
@@ -4968,7 +4973,6 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
}
}
else if (gPipeline.canUseVertexShaders()
- && group->mSpatialPartition->mPartitionType != LLViewerRegion::PARTITION_HUD
&& LLPipeline::sRenderBump
&& te->getShiny())
{ //shiny
@@ -5033,9 +5037,12 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
}
}
- //not sure why this is here -- shiny HUD attachments maybe? -- davep 5/11/2010
- if (!is_alpha && te->getShiny() && LLPipeline::sRenderBump)
- {
+
+ if (!gPipeline.canUseVertexShaders() &&
+ !is_alpha &&
+ te->getShiny() &&
+ LLPipeline::sRenderBump)
+ { //shiny as an extra pass when shaders are disabled
registerFace(group, facep, LLRenderPass::PASS_SHINY);
}
}
diff --git a/indra/newview/llwaterparammanager.cpp b/indra/newview/llwaterparammanager.cpp
index 20b34637b8..e386112334 100644
--- a/indra/newview/llwaterparammanager.cpp
+++ b/indra/newview/llwaterparammanager.cpp
@@ -194,7 +194,7 @@ void LLWaterParamManager::updateShaderUniforms(LLGLSLShader * shader)
shader->uniform4fv("waterPlane", 1, mWaterPlane.mV);
shader->uniform1f("waterFogDensity", getFogDensity());
shader->uniform1f("waterFogKS", mWaterFogKS);
- shader->uniform4f("distance_multiplier", 0, 0, 0, 0);
+ shader->uniform1f("distance_multiplier", 0);
}
}
diff --git a/indra/newview/llwlparammanager.cpp b/indra/newview/llwlparammanager.cpp
index 55608a059f..49d9d44d74 100644
--- a/indra/newview/llwlparammanager.cpp
+++ b/indra/newview/llwlparammanager.cpp
@@ -64,7 +64,6 @@
LLWLParamManager::LLWLParamManager() :
//set the defaults for the controls
- // index is from sWLUniforms in pipeline.cpp line 979
/// Sun Delta Terrain tweak variables.
mSunDeltaYaw(180.0f),
@@ -72,10 +71,10 @@ LLWLParamManager::LLWLParamManager() :
mWLGamma(1.0f, "gamma"),
mBlueHorizon(0.25f, 0.25f, 1.0f, 1.0f, "blue_horizon", "WLBlueHorizon"),
- mHazeDensity(1.0f, 1.0f, 1.0f, 0.5f, "haze_density"),
+ mHazeDensity(1.0f, "haze_density"),
mBlueDensity(0.25f, 0.25f, 0.25f, 1.0f, "blue_density", "WLBlueDensity"),
mDensityMult(1.0f, "density_multiplier", 1000),
- mHazeHorizon(1.0f, 1.0f, 1.0f, 0.5f, "haze_horizon"),
+ mHazeHorizon(1.0f, "haze_horizon"),
mMaxAlt(4000.0f, "max_y"),
// Lighting
diff --git a/indra/newview/llwlparammanager.h b/indra/newview/llwlparammanager.h
index bc984b9126..72422500fc 100644
--- a/indra/newview/llwlparammanager.h
+++ b/indra/newview/llwlparammanager.h
@@ -102,9 +102,8 @@ struct WLFloatControl {
{
}
- inline WLFloatControl & operator = (LLVector4 const & val) {
- x = val.mV[0];
-
+ inline WLFloatControl & operator = (F32 val) {
+ x = val;
return *this;
}
@@ -340,10 +339,10 @@ public:
/// Atmospherics
WLColorControl mBlueHorizon;
- WLColorControl mHazeDensity;
+ WLFloatControl mHazeDensity;
WLColorControl mBlueDensity;
WLFloatControl mDensityMult;
- WLColorControl mHazeHorizon;
+ WLFloatControl mHazeHorizon;
WLFloatControl mMaxAlt;
/// Lighting
diff --git a/indra/newview/llwlparamset.cpp b/indra/newview/llwlparamset.cpp
index 5bb7025031..b04d30db55 100644
--- a/indra/newview/llwlparamset.cpp
+++ b/indra/newview/llwlparamset.cpp
@@ -41,33 +41,7 @@
LLWLParamSet::LLWLParamSet(void) :
mName("Unnamed Preset"),
mCloudScrollXOffset(0.f), mCloudScrollYOffset(0.f)
-{
-/* REMOVE or init the LLSD
- const std::map<std::string, LLVector4>::value_type hardcodedPreset[] = {
- std::make_pair("lightnorm", LLVector4(0.f, 0.707f, -0.707f, 0.f)),
- std::make_pair("sunlight_color", LLVector4(0.6f, 0.6f, 2.83f, 2.27f)),
- std::make_pair("ambient", LLVector4(0.27f, 0.33f, 0.44f, 1.19f)),
- std::make_pair("blue_horizon", LLVector4(0.3f, 0.4f, 0.9f, 1.f)),
- std::make_pair("blue_density", LLVector4(0.3f, 0.4f, 0.8f, 1.f)),
- std::make_pair("haze_horizon", LLVector4(0.6f, 0.6f, 0.6f, 1.f)),
- std::make_pair("haze_density", LLVector4(0.3f, 0.3f, 0.3f, 1.f)),
- std::make_pair("cloud_shadow", LLVector4(0.f, 0.f, 0.f, 0.f)),
- std::make_pair("density_multiplier", LLVector4(0.001f, 0.001f, 0.001f, 0.001f)),
- std::make_pair("distance_multiplier", LLVector4(1.f, 1.f, 1.f, 1.f)),
- std::make_pair("max_y", LLVector4(600.f, 600.f, 600.f, 0.f)),
- std::make_pair("glow", LLVector4(15.f, 0.001f, -0.03125f, 0.f)),
- std::make_pair("cloud_color", LLVector4(0.0f, 0.0f, 0.0f, 0.0f)),
- std::make_pair("cloud_pos_density1", LLVector4(0.f, 0.f, 0.f, 1.f)),
- std::make_pair("cloud_pos_density2", LLVector4(0.f, 0.f, 0.f, 1.f)),
- std::make_pair("cloud_scale", LLVector4(0.42f, 0.f, 0.f, 1.f)),
- std::make_pair("gamma", LLVector4(2.0f, 2.0f, 2.0f, 0.0f)),
- };
- std::map<std::string, LLVector4>::value_type const * endHardcodedPreset =
- hardcodedPreset + LL_ARRAY_SIZE(hardcodedPreset);
-
- mParamValues.insert(hardcodedPreset, endHardcodedPreset);
-*/
-}
+{}
static LLFastTimer::DeclareTimer FTM_WL_PARAM_UPDATE("WL Param Update");
@@ -79,55 +53,78 @@ void LLWLParamSet::update(LLGLSLShader * shader) const
i != mParamValues.endMap();
++i)
{
-
-
const std::string& param = i->first;
- if( param == "star_brightness" || param == "preset_num" || param == "sun_angle" ||
+ if (param == "star_brightness" || param == "preset_num" || param == "sun_angle" ||
param == "east_angle" || param == "enable_cloud_scroll" ||
param == "cloud_scroll_rate" || param == "lightnorm" )
{
continue;
}
- if(param == "cloud_pos_density1")
+ if (param == "cloud_pos_density1")
{
LLVector4 val;
val.mV[0] = F32(i->second[0].asReal()) + mCloudScrollXOffset;
val.mV[1] = F32(i->second[1].asReal()) + mCloudScrollYOffset;
val.mV[2] = (F32) i->second[2].asReal();
val.mV[3] = (F32) i->second[3].asReal();
+
stop_glerror();
shader->uniform4fv(param, 1, val.mV);
stop_glerror();
- }
+ }
+ else if (param == "cloud_scale" || param == "cloud_shadow" ||
+ param == "density_multiplier" || param == "distance_multiplier" ||
+ param == "haze_density" || param == "haze_horizon" ||
+ param == "max_y" )
+ {
+ F32 val = (F32) i->second[0].asReal();
+
+ stop_glerror();
+ shader->uniform1f(param, val);
+ stop_glerror();
+ }
else // param is the uniform name
{
- LLVector4 val;
-
// handle all the different cases
- if(i->second.isArray() && i->second.size() == 4)
+ if (i->second.isArray() && i->second.size() == 4)
{
+ LLVector4 val;
+
val.mV[0] = (F32) i->second[0].asReal();
val.mV[1] = (F32) i->second[1].asReal();
val.mV[2] = (F32) i->second[2].asReal();
val.mV[3] = (F32) i->second[3].asReal();
+
+ stop_glerror();
+ shader->uniform4fv(param, 1, val.mV);
+ stop_glerror();
}
- else if(i->second.isReal())
+ else if (i->second.isReal())
{
- val.mV[0] = (F32) i->second.asReal();
+ F32 val = (F32) i->second.asReal();
+
+ stop_glerror();
+ shader->uniform1f(param, val);
+ stop_glerror();
}
- else if(i->second.isInteger())
+ else if (i->second.isInteger())
{
- val.mV[0] = (F32) i->second.asReal();
+ S32 val = (S32) i->second.asInteger();
+
+ stop_glerror();
+ shader->uniform1i(param, val);
+ stop_glerror();
}
- else if(i->second.isBoolean())
+ else if (i->second.isBoolean())
{
- val.mV[0] = i->second.asBoolean();
+ S32 val = (i->second.asBoolean() ? 1 : 0);
+
+ stop_glerror();
+ shader->uniform1i(param, val);
+ stop_glerror();
}
- stop_glerror();
- shader->uniform4fv(param, 1, val.mV);
- stop_glerror();
}
}
}
@@ -148,7 +145,8 @@ void LLWLParamSet::set(const std::string& paramName, float x)
}
}
-void LLWLParamSet::set(const std::string& paramName, float x, float y) {
+void LLWLParamSet::set(const std::string& paramName, float x, float y)
+{
mParamValues[paramName][0] = x;
mParamValues[paramName][1] = y;
}
@@ -194,7 +192,6 @@ void LLWLParamSet::set(const std::string& paramName, const LLColor4 & val)
LLVector4 LLWLParamSet::getVector(const std::string& paramName, bool& error)
{
-
// test to see if right type
LLSD cur_val = mParamValues.get(paramName);
if (!cur_val.isArray())
@@ -215,7 +212,6 @@ LLVector4 LLWLParamSet::getVector(const std::string& paramName, bool& error)
F32 LLWLParamSet::getFloat(const std::string& paramName, bool& error)
{
-
// test to see if right type
LLSD cur_val = mParamValues.get(paramName);
if (cur_val.isArray() && cur_val.size() != 0)
@@ -234,8 +230,6 @@ F32 LLWLParamSet::getFloat(const std::string& paramName, bool& error)
return 0;
}
-
-
void LLWLParamSet::setSunAngle(float val)
{
// keep range 0 - 2pi
@@ -263,7 +257,6 @@ void LLWLParamSet::setEastAngle(float val)
mParamValues["east_angle"] = val;
}
-
void LLWLParamSet::mix(LLWLParamSet& src, LLWLParamSet& dest, F32 weight)
{
// set up the iterators
@@ -282,7 +275,6 @@ void LLWLParamSet::mix(LLWLParamSet& src, LLWLParamSet& dest, F32 weight)
// Iterate through values
for(LLSD::map_iterator iter = mParamValues.beginMap(); iter != mParamValues.endMap(); ++iter)
{
-
// If param exists in both src and dest, set the holder variables, otherwise skip
if(src.mParamValues.has(iter->first) && dest.mParamValues.has(iter->first))
{
diff --git a/indra/newview/llwlparamset.h b/indra/newview/llwlparamset.h
index 3c44ed3bb8..b087119dd5 100644
--- a/indra/newview/llwlparamset.h
+++ b/indra/newview/llwlparamset.h
@@ -110,7 +110,7 @@ public:
/// \param error A flag to set if it's not the proper return type
LLVector4 getVector(const std::string& paramName, bool& error);
- /// Get an integer parameter
+ /// Get a float parameter
/// \param paramName The name of the parameter to set.
/// \param error A flag to set if it's not the proper return type
F32 getFloat(const std::string& paramName, bool& error);
diff --git a/indra/newview/llworld.cpp b/indra/newview/llworld.cpp
index 676287c0ad..fbd8b3ada3 100644
--- a/indra/newview/llworld.cpp
+++ b/indra/newview/llworld.cpp
@@ -1161,24 +1161,13 @@ void send_agent_resume()
static LLVector3d unpackLocalToGlobalPosition(U32 compact_local, const LLVector3d& region_origin)
{
- LLVector3d pos_global;
- LLVector3 pos_local;
- U8 bits;
+ LLVector3d pos_local;
- bits = compact_local & 0xFF;
- pos_local.mV[VZ] = F32(bits) * 4.f;
- compact_local >>= 8;
+ pos_local.mdV[VZ] = (compact_local & 0xFFU) * 4;
+ pos_local.mdV[VY] = (compact_local >> 8) & 0xFFU;
+ pos_local.mdV[VX] = (compact_local >> 16) & 0xFFU;
- bits = compact_local & 0xFF;
- pos_local.mV[VY] = (F32)bits;
- compact_local >>= 8;
-
- bits = compact_local & 0xFF;
- pos_local.mV[VX] = (F32)bits;
-
- pos_global.setVec( pos_local );
- pos_global += region_origin;
- return pos_global;
+ return region_origin + pos_local;
}
void LLWorld::getAvatars(uuid_vec_t* avatar_ids, std::vector<LLVector3d>* positions, const LLVector3d& relative_to, F32 radius) const
@@ -1199,23 +1188,20 @@ void LLWorld::getAvatars(uuid_vec_t* avatar_ids, std::vector<LLVector3d>* positi
iter != LLCharacter::sInstances.end(); ++iter)
{
LLVOAvatar* pVOAvatar = (LLVOAvatar*) *iter;
- if(!pVOAvatar->isDead() && !pVOAvatar->isSelf())
+ LLVector3d pos_global = pVOAvatar->getPositionGlobal();
+ LLUUID uuid = pVOAvatar->getID();
+ if( !pVOAvatar->isDead()
+ && !pVOAvatar->isSelf()
+ && !uuid.isNull() &&
+ dist_vec_squared(pos_global, relative_to) <= radius_squared)
{
- LLUUID uuid = pVOAvatar->getID();
- if(!uuid.isNull())
+ if(positions != NULL)
{
- LLVector3d pos_global = pVOAvatar->getPositionGlobal();
- if(dist_vec_squared(pos_global, relative_to) <= radius_squared)
- {
- if(positions != NULL)
- {
- positions->push_back(pos_global);
- }
- if(avatar_ids !=NULL)
- {
- avatar_ids->push_back(uuid);
- }
- }
+ positions->push_back(pos_global);
+ }
+ if(avatar_ids !=NULL)
+ {
+ avatar_ids->push_back(uuid);
}
}
}
@@ -1233,9 +1219,9 @@ void LLWorld::getAvatars(uuid_vec_t* avatar_ids, std::vector<LLVector3d>* positi
{
LLUUID uuid = regionp->mMapAvatarIDs.get(i);
// if this avatar doesn't already exist in the list, add it
- if(uuid.notNull() && avatar_ids!=NULL && std::find(avatar_ids->begin(), avatar_ids->end(), uuid) == avatar_ids->end())
+ if(uuid.notNull() && avatar_ids != NULL && std::find(avatar_ids->begin(), avatar_ids->end(), uuid) == avatar_ids->end())
{
- if(positions != NULL)
+ if (positions != NULL)
{
positions->push_back(pos_global);
}
diff --git a/indra/newview/llworldmapview.cpp b/indra/newview/llworldmapview.cpp
index a20ee8686b..a3ccf87cfc 100644
--- a/indra/newview/llworldmapview.cpp
+++ b/indra/newview/llworldmapview.cpp
@@ -77,6 +77,7 @@ LLUIImagePtr LLWorldMapView::sAvatarYouLargeImage = NULL;
LLUIImagePtr LLWorldMapView::sAvatarLevelImage = NULL;
LLUIImagePtr LLWorldMapView::sAvatarAboveImage = NULL;
LLUIImagePtr LLWorldMapView::sAvatarBelowImage = NULL;
+LLUIImagePtr LLWorldMapView::sAvatarUnknownImage = NULL;
LLUIImagePtr LLWorldMapView::sTelehubImage = NULL;
LLUIImagePtr LLWorldMapView::sInfohubImage = NULL;
@@ -120,6 +121,7 @@ void LLWorldMapView::initClass()
sAvatarLevelImage = LLUI::getUIImage("map_avatar_32.tga");
sAvatarAboveImage = LLUI::getUIImage("map_avatar_above_32.tga");
sAvatarBelowImage = LLUI::getUIImage("map_avatar_below_32.tga");
+ sAvatarUnknownImage = LLUI::getUIImage("map_avatar_unknown_32.tga");
sHomeImage = LLUI::getUIImage("map_home.tga");
sTelehubImage = LLUI::getUIImage("map_telehub.tga");
@@ -149,6 +151,7 @@ void LLWorldMapView::cleanupClass()
sAvatarLevelImage = NULL;
sAvatarAboveImage = NULL;
sAvatarBelowImage = NULL;
+ sAvatarUnknownImage = NULL;
sTelehubImage = NULL;
sInfohubImage = NULL;
@@ -1147,17 +1150,25 @@ void LLWorldMapView::drawAvatar(F32 x_pixels,
F32 y_pixels,
const LLColor4& color,
F32 relative_z,
- F32 dot_radius)
+ F32 dot_radius,
+ bool unknown_relative_z)
{
const F32 HEIGHT_THRESHOLD = 7.f;
LLUIImagePtr dot_image = sAvatarLevelImage;
- if(relative_z < -HEIGHT_THRESHOLD)
+ if (unknown_relative_z)
{
- dot_image = sAvatarBelowImage;
+ dot_image = sAvatarUnknownImage;
}
- else if(relative_z > HEIGHT_THRESHOLD)
- {
- dot_image = sAvatarAboveImage;
+ else
+ {
+ if(relative_z < -HEIGHT_THRESHOLD)
+ {
+ dot_image = sAvatarBelowImage;
+ }
+ else if(relative_z > HEIGHT_THRESHOLD)
+ {
+ dot_image = sAvatarAboveImage;
+ }
}
S32 dot_width = llround(dot_radius * 2.f);
dot_image->draw(llround(x_pixels - dot_radius),
diff --git a/indra/newview/llworldmapview.h b/indra/newview/llworldmapview.h
index 9ab53b1ba3..a2a6dc53fb 100644
--- a/indra/newview/llworldmapview.h
+++ b/indra/newview/llworldmapview.h
@@ -112,7 +112,8 @@ public:
F32 y_pixels,
const LLColor4& color,
F32 relative_z = 0.f,
- F32 dot_radius = 3.f);
+ F32 dot_radius = 3.f,
+ bool reached_max_z = false);
static void drawIconName(F32 x_pixels,
F32 y_pixels,
const LLColor4& color,
@@ -138,6 +139,7 @@ public:
static LLUIImagePtr sAvatarLevelImage;
static LLUIImagePtr sAvatarAboveImage;
static LLUIImagePtr sAvatarBelowImage;
+ static LLUIImagePtr sAvatarUnknownImage;
static LLUIImagePtr sTelehubImage;
static LLUIImagePtr sInfohubImage;
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index c523a78b22..a64655960f 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -203,10 +203,6 @@ extern S32 gBoxFrame;
extern BOOL gDisplaySwapBuffers;
extern BOOL gDebugGL;
-// hack counter for rendering a fixed number of frames after toggling
-// fullscreen to work around DEV-5361
-static S32 sDelayedVBOEnable = 0;
-
BOOL gAvatarBacklight = FALSE;
BOOL gDebugPipeline = FALSE;
@@ -411,6 +407,7 @@ LLPipeline::LLPipeline() :
mOldRenderDebugMask(0),
mGroupQ1Locked(false),
mGroupQ2Locked(false),
+ mResetVertexBuffers(false),
mLastRebuildPool(NULL),
mAlphaPool(NULL),
mSkyPool(NULL),
@@ -692,8 +689,6 @@ void LLPipeline::destroyGL()
if (LLVertexBuffer::sEnableVBOs)
{
- // render 30 frames after switching to work around DEV-5361
- sDelayedVBOEnable = 30;
LLVertexBuffer::sEnableVBOs = FALSE;
}
}
@@ -2523,15 +2518,6 @@ void LLPipeline::updateGeom(F32 max_dtime)
assertInitialized();
- if (sDelayedVBOEnable > 0)
- {
- if (--sDelayedVBOEnable <= 0)
- {
- resetVertexBuffers();
- LLVertexBuffer::sEnableVBOs = TRUE;
- }
- }
-
// notify various object types to reset internal cost metrics, etc.
// for now, only LLVOVolume does this to throttle LOD changes
LLVOVolume::preUpdateGeom();
@@ -6185,7 +6171,7 @@ LLSpatialPartition* LLPipeline::getSpatialPartition(LLViewerObject* vobj)
void LLPipeline::resetVertexBuffers(LLDrawable* drawable)
{
- if (!drawable || drawable->isDead())
+ if (!drawable)
{
return;
}
@@ -6198,7 +6184,19 @@ void LLPipeline::resetVertexBuffers(LLDrawable* drawable)
}
void LLPipeline::resetVertexBuffers()
-{
+{
+ mResetVertexBuffers = true;
+}
+
+void LLPipeline::doResetVertexBuffers()
+{
+ if (!mResetVertexBuffers)
+ {
+ return;
+ }
+
+ mResetVertexBuffers = false;
+
for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
{
@@ -6224,11 +6222,9 @@ void LLPipeline::resetVertexBuffers()
if (LLVertexBuffer::sGLCount > 0)
{
- llwarns << "VBO wipe failed." << llendl;
+ llwarns << "VBO wipe failed -- " << LLVertexBuffer::sGLCount << " buffers remaining." << llendl;
}
- llassert(LLVertexBuffer::sGLCount == 0);
-
LLVertexBuffer::unbind();
sRenderBump = gSavedSettings.getBOOL("RenderObjectBump");
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h
index 9c78048c46..3c4e389ce0 100644
--- a/indra/newview/pipeline.h
+++ b/indra/newview/pipeline.h
@@ -111,6 +111,7 @@ public:
void destroyGL();
void restoreGL();
void resetVertexBuffers();
+ void doResetVertexBuffers();
void resizeScreenTexture();
void releaseGLBuffers();
void releaseScreenBuffers();
@@ -653,6 +654,8 @@ protected:
bool mGroupQ2Locked;
bool mGroupQ1Locked;
+ bool mResetVertexBuffers; //if true, clear vertex buffers on next update
+
LLViewerObject::vobj_list_t mCreateQ;
LLDrawable::drawable_set_t mRetexturedList;
diff --git a/indra/newview/skins/default/colors.xml b/indra/newview/skins/default/colors.xml
index 8baaa14595..b616e2327b 100644
--- a/indra/newview/skins/default/colors.xml
+++ b/indra/newview/skins/default/colors.xml
@@ -615,6 +615,9 @@
name="PanelFocusBackgroundColor"
reference="DkGray2" />
<color
+ name="PanelNotificationBackground"
+ value="1 0.3 0.3 0" />
+ <color
name="ParcelHoverColor"
reference="White" />
<color
@@ -747,6 +750,9 @@
name="TitleBarFocusColor"
reference="White_10" />
<color
+ name="ToastBackground"
+ value="0.3 0.3 0.3 0" />
+ <color
name="ToolTipBgColor"
value="0.937 0.89 0.655 1" />
<color
diff --git a/indra/newview/skins/default/textures/checker.png b/indra/newview/skins/default/textures/checker.png
new file mode 100644
index 0000000000..1ab87e3f02
--- /dev/null
+++ b/indra/newview/skins/default/textures/checker.png
Binary files differ
diff --git a/indra/newview/skins/default/textures/map_avatar_unknown_32.tga b/indra/newview/skins/default/textures/map_avatar_unknown_32.tga
new file mode 100644
index 0000000000..d1192478c6
--- /dev/null
+++ b/indra/newview/skins/default/textures/map_avatar_unknown_32.tga
Binary files differ
diff --git a/indra/newview/skins/default/textures/textures.xml b/indra/newview/skins/default/textures/textures.xml
index e4a8622a4b..eabcc68916 100644
--- a/indra/newview/skins/default/textures/textures.xml
+++ b/indra/newview/skins/default/textures/textures.xml
@@ -122,6 +122,8 @@ with the same filename but different name
<texture name="Checkbox_Press" file_name="widgets/Checkbox_Press.png" preload="true" />
<texture name="Check_Mark" file_name="icons/check_mark.png" preload="true" />
+ <texture name="Checker" file_name="checker.png" preload="false" />
+
<texture name="Command_AboutLand_Icon" file_name="toolbar_icons/land.png" preload="true" />
<texture name="Command_Appearance_Icon" file_name="toolbar_icons/appearance.png" preload="true" />
<texture name="Command_Avatar_Icon" file_name="toolbar_icons/avatars.png" preload="true" />
diff --git a/indra/newview/skins/default/xui/en/floater_about_land.xml b/indra/newview/skins/default/xui/en/floater_about_land.xml
index aa7c6e5ed7..fb123ec4d1 100644
--- a/indra/newview/skins/default/xui/en/floater_about_land.xml
+++ b/indra/newview/skins/default/xui/en/floater_about_land.xml
@@ -1210,7 +1210,7 @@ Only large parcels can be listed in search.
type="string"
length="1"
follows="left|top"
- text_color="white"
+ text_color="White"
height="16"
layout="topleft"
left="10"
@@ -1500,7 +1500,7 @@ Only large parcels can be listed in search.
layout="topleft"
left="20"
name="Snapshot:"
- text_color="white"
+ text_color="White"
top="225"
width="200">
Snapshot:
@@ -1546,7 +1546,7 @@ Only large parcels can be listed in search.
layout="topleft"
left="255"
top="282"
- text_color="white"
+ text_color="White"
name="landing_point"
word_wrap="true"
width="200">
@@ -1576,7 +1576,7 @@ Only large parcels can be listed in search.
<text
type="string"
length="1"
- text_color="white"
+ text_color="White"
follows="left|top"
height="16"
layout="topleft"
diff --git a/indra/newview/skins/default/xui/en/floater_animation_anim_preview.xml b/indra/newview/skins/default/xui/en/floater_animation_anim_preview.xml
new file mode 100644
index 0000000000..b5538a511c
--- /dev/null
+++ b/indra/newview/skins/default/xui/en/floater_animation_anim_preview.xml
@@ -0,0 +1,76 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<floater
+ legacy_header_height="18"
+ height="190"
+ layout="topleft"
+ name="Anim Preview"
+ help_topic="animation_anim_preview"
+ title="ANIMATION.ANIM"
+ width="300">
+ <text
+ type="string"
+ length="1"
+ follows="left|top"
+ height="15"
+ layout="topleft"
+ left="10"
+ mouse_opaque="false"
+ name="name_label"
+ top="20"
+ width="275">
+ Name:
+ </text>
+ <line_editor
+ border_style="line"
+ border_thickness="1"
+ follows="left|top|right"
+ height="19"
+ layout="topleft"
+ left_delta="0"
+ max_length_bytes="63"
+ name="name_form"
+ top_pad="0"
+ width="280" />
+ <text
+ type="string"
+ length="1"
+ follows="left|top"
+ height="15"
+ layout="topleft"
+ left_delta="0"
+ mouse_opaque="false"
+ name="description_label"
+ top_pad="10"
+ width="270">
+ Description:
+ </text>
+ <line_editor
+ border_style="line"
+ border_thickness="1"
+ follows="left|top|right"
+ height="19"
+ layout="topleft"
+ left_delta="0"
+ max_length_bytes="127"
+ name="description_form"
+ top_pad="0"
+ width="280" />
+ <button
+ follows="left|bottom"
+ height="22"
+ label="Upload (L$[AMOUNT])"
+ layout="topleft"
+ left="45"
+ name="ok_btn"
+ top_pad="60"
+ width="150" />
+ <button
+ follows="right|bottom"
+ height="22"
+ label="Cancel"
+ label_selected="Cancel"
+ layout="topleft"
+ name="cancel_btn"
+ left_pad="5"
+ width="90" />
+</floater>
diff --git a/indra/newview/skins/default/xui/en/floater_animation_preview.xml b/indra/newview/skins/default/xui/en/floater_animation_bvh_preview.xml
index cb6b2f6ebc..cb6b2f6ebc 100644
--- a/indra/newview/skins/default/xui/en/floater_animation_preview.xml
+++ b/indra/newview/skins/default/xui/en/floater_animation_bvh_preview.xml
diff --git a/indra/newview/skins/default/xui/en/floater_buy_contents.xml b/indra/newview/skins/default/xui/en/floater_buy_contents.xml
index 92001534e7..ac96a70805 100644
--- a/indra/newview/skins/default/xui/en/floater_buy_contents.xml
+++ b/indra/newview/skins/default/xui/en/floater_buy_contents.xml
@@ -62,7 +62,7 @@
layout="topleft"
left="10"
name="buy_text"
- text_color="white"
+ text_color="White"
top="220"
use_ellipses="true"
width="260">
diff --git a/indra/newview/skins/default/xui/en/floater_buy_currency.xml b/indra/newview/skins/default/xui/en/floater_buy_currency.xml
index 6afa24d04a..553c5d51d0 100644
--- a/indra/newview/skins/default/xui/en/floater_buy_currency.xml
+++ b/indra/newview/skins/default/xui/en/floater_buy_currency.xml
@@ -215,7 +215,7 @@
<text
type="string"
length="1"
- text_color="0.7 0.7 0.7 0.5"
+ text_color="LtGray_50"
follows="top|left"
layout="topleft"
halign="right"
@@ -229,7 +229,7 @@
<text
type="string"
length="1"
- text_color="0.7 0.7 0.7 0.5"
+ text_color="LtGray_50"
follows="top|left"
layout="topleft"
halign="right"
@@ -243,7 +243,7 @@ Re-enter amount to see the latest exchange rate.
<text
type="string"
length="1"
- text_color="0.7 0.7 0.7 0.5"
+ text_color="LtGray_50"
follows="top|left"
layout="topleft"
halign="right"
@@ -257,7 +257,7 @@ Re-enter amount to see the latest exchange rate.
<text
type="string"
length="1"
- text_color="0.7 0.7 0.7 0.5"
+ text_color="LtGray_50"
follows="top|left"
layout="topleft"
halign="right"
diff --git a/indra/newview/skins/default/xui/en/floater_buy_object.xml b/indra/newview/skins/default/xui/en/floater_buy_object.xml
index 8dfb6ba00c..5fdd4aa49d 100644
--- a/indra/newview/skins/default/xui/en/floater_buy_object.xml
+++ b/indra/newview/skins/default/xui/en/floater_buy_object.xml
@@ -89,7 +89,7 @@
left_delta="0"
line_spacing.pixels="7"
name="buy_text"
- text_color="white"
+ text_color="White"
top_pad="5"
use_ellipses="true"
width="260"
@@ -106,7 +106,7 @@ Buy for L$[AMOUNT] from:
left_delta="0"
line_spacing.pixels="7"
name="buy_name_text"
- text_color="white"
+ text_color="White"
top_pad="5"
use_ellipses="true"
width="260">
diff --git a/indra/newview/skins/default/xui/en/floater_preview_animation.xml b/indra/newview/skins/default/xui/en/floater_preview_animation.xml
index 8427c7b06f..3ea5f54f2c 100644
--- a/indra/newview/skins/default/xui/en/floater_preview_animation.xml
+++ b/indra/newview/skins/default/xui/en/floater_preview_animation.xml
@@ -41,18 +41,26 @@
label_selected="Stop"
layout="topleft"
left="10"
- name="Anim play btn"
+ name="Inworld"
tool_tip="Play this animation so that others can see it"
top="47"
- width="125" />
+ width="125">
+ <button.commit_callback
+ function="PreviewAnim.Play"
+ parameter="Inworld" />
+ </button>
<button
height="20"
label="Play Locally"
label_selected="Stop"
layout="topleft"
left_pad="5"
- name="Anim audition btn"
+ name="Locally"
tool_tip="Play this animation so that only you can see it"
top_delta="0"
- width="125" />
+ width="125">
+ <button.commit_callback
+ function="PreviewAnim.Play"
+ parameter="Locally" />
+ </button>
</floater>
diff --git a/indra/newview/skins/default/xui/en/floater_voice_controls.xml b/indra/newview/skins/default/xui/en/floater_voice_controls.xml
index 2afc7fd3d1..dce2720cf8 100644
--- a/indra/newview/skins/default/xui/en/floater_voice_controls.xml
+++ b/indra/newview/skins/default/xui/en/floater_voice_controls.xml
@@ -71,7 +71,7 @@
layout="topleft"
left_pad="10"
name="user_text"
- text_color="white"
+ text_color="White"
top="4"
use_ellipses="true"
value="My Avatar:"
diff --git a/indra/newview/skins/default/xui/en/inspect_object.xml b/indra/newview/skins/default/xui/en/inspect_object.xml
index b122e1bcff..bfeb8fc470 100644
--- a/indra/newview/skins/default/xui/en/inspect_object.xml
+++ b/indra/newview/skins/default/xui/en/inspect_object.xml
@@ -56,7 +56,7 @@ owner secondlife:///app/agent/0e346d8b-4433-4d66-a6b0-fd37083abc4c/about
halign="right"
right="-5"
name="price_text"
- text_color="white"
+ text_color="White"
top="60"
font_shadow="none"
width="60">
diff --git a/indra/newview/skins/default/xui/en/notifications.xml b/indra/newview/skins/default/xui/en/notifications.xml
index af75d49353..59dd17ea9d 100644
--- a/indra/newview/skins/default/xui/en/notifications.xml
+++ b/indra/newview/skins/default/xui/en/notifications.xml
@@ -1667,7 +1667,7 @@ Unable to create output file: [FILE]
icon="alertmodal.tga"
name="DoNotSupportBulkAnimationUpload"
type="alertmodal">
-[APP_NAME] does not currently support bulk upload of animation files.
+[APP_NAME] does not currently support bulk upload of BVH format animation files.
<tag>fail</tag>
</notification>
@@ -6409,11 +6409,11 @@ Grant this request?
<form name="form">
<button
index="-2"
- name="Mute"
+ name="Client_Side_Mute"
text="Block"/>
<button
index="-1"
- name="Ignore"
+ name="Client_Side_Ignore"
text="Ignore"/>
</form>
</notification>
@@ -6428,11 +6428,11 @@ Grant this request?
<form name="form">
<button
index="-2"
- name="Mute"
+ name="Client_Side_Mute"
text="Block"/>
<button
index="-1"
- name="Ignore"
+ name="Client_Side_Ignore"
text="Ignore"/>
</form>
</notification>
diff --git a/indra/newview/skins/default/xui/en/panel_block_list_sidetray.xml b/indra/newview/skins/default/xui/en/panel_block_list_sidetray.xml
index 1e6a31d388..7c67fd7f83 100644
--- a/indra/newview/skins/default/xui/en/panel_block_list_sidetray.xml
+++ b/indra/newview/skins/default/xui/en/panel_block_list_sidetray.xml
@@ -28,7 +28,7 @@
layout="topleft"
left_pad="10"
name="title_text"
- text_color="white"
+ text_color="White"
top="5"
width="250">
Block List
diff --git a/indra/newview/skins/default/xui/en/panel_dummy_clothing_list_item.xml b/indra/newview/skins/default/xui/en/panel_dummy_clothing_list_item.xml
index df459b4083..4b05ab27e4 100644
--- a/indra/newview/skins/default/xui/en/panel_dummy_clothing_list_item.xml
+++ b/indra/newview/skins/default/xui/en/panel_dummy_clothing_list_item.xml
@@ -29,7 +29,7 @@
width="380" />
<icon
height="16"
- color="0.75 0.75 0.75 1"
+ color="LtGray"
follows="top|left"
image_name="Inv_Object"
layout="topleft"
diff --git a/indra/newview/skins/default/xui/en/panel_edit_wearable.xml b/indra/newview/skins/default/xui/en/panel_edit_wearable.xml
index 69a692e2c4..f34b913218 100644
--- a/indra/newview/skins/default/xui/en/panel_edit_wearable.xml
+++ b/indra/newview/skins/default/xui/en/panel_edit_wearable.xml
@@ -164,7 +164,7 @@
layout="topleft"
left_pad="8"
name="edit_wearable_title"
- text_color="white"
+ text_color="White"
top="3"
value="Editing Shape"
use_ellipses="true"
@@ -190,7 +190,7 @@
layout="topleft"
left="10"
name="description_text"
- text_color="white"
+ text_color="White"
top="10"
value="Shape:"
width="150" />
@@ -254,7 +254,7 @@
name="description"
prevalidate_callback="ascii"
select_on_focus="true"
- text_color="black"
+ text_color="Black"
top_pad="3"
width="290" />
</panel>
diff --git a/indra/newview/skins/default/xui/en/panel_instant_message.xml b/indra/newview/skins/default/xui/en/panel_instant_message.xml
index 4251128714..2e5d650902 100644
--- a/indra/newview/skins/default/xui/en/panel_instant_message.xml
+++ b/indra/newview/skins/default/xui/en/panel_instant_message.xml
@@ -15,7 +15,7 @@
<panel
background_visible="true"
bevel_style="in"
- bg_alpha_color="black"
+ bg_alpha_color="Black"
follows="top"
height="24"
label="im_header"
@@ -64,7 +64,7 @@
left_pad="5"
name="user_name"
parse_urls="false"
- text_color="white"
+ text_color="White"
top="8"
translate="false"
use_ellipses="true"
@@ -90,7 +90,7 @@
layout="topleft"
left="10"
name="message"
- text_color="white"
+ text_color="White"
top="33"
use_ellipses="true"
value=""
diff --git a/indra/newview/skins/default/xui/en/panel_notification.xml b/indra/newview/skins/default/xui/en/panel_notification.xml
index f6f62ac54e..94c468e1bb 100644
--- a/indra/newview/skins/default/xui/en/panel_notification.xml
+++ b/indra/newview/skins/default/xui/en/panel_notification.xml
@@ -3,8 +3,8 @@
background_opaque="false"
border_visible="false"
background_visible="true"
- bg_alpha_color="1 0.3 0.3 0"
- bg_opaque_color="1 0.3 0.3 0"
+ bg_alpha_color="PanelNotificationBackground"
+ bg_opaque_color="PanelNotificationBackground"
label="notification_panel"
layout="topleft"
left="0"
@@ -20,8 +20,8 @@
border_visible="false"
bevel_style="none"
background_visible="true"
- bg_alpha_color="0.3 0.3 0.3 0"
- bg_opaque_color="0.3 0.3 0.3 0"
+ bg_alpha_color="ToastBackground"
+ bg_opaque_color="ToastBackground"
follows="left|right|top"
height="100"
label="info_panel"
@@ -39,7 +39,7 @@
left="10"
name="text_box"
read_only="true"
- text_color="white"
+ text_color="White"
top="10"
visible="false"
width="285"
@@ -52,7 +52,7 @@
layout="topleft"
left="10"
name="caution_text_box"
- text_color="1 0.82 0.46 1"
+ text_color="NotifyCautionBoxColor"
top="10"
visible="false"
width="285"
@@ -60,7 +60,7 @@
<text_editor
h_pad="0"
v_pad="0"
- bg_readonly_color="0.0 0.0 0.0 0"
+ bg_readonly_color="Transparent"
border_visible="false"
embedded_items="false"
enabled="false"
@@ -73,8 +73,8 @@
name="text_editor_box"
read_only="true"
tab_stop="false"
- text_color="white"
- text_readonly_color="white"
+ text_color="White"
+ text_readonly_color="White"
top="10"
visible="false"
width="285"
diff --git a/indra/newview/skins/default/xui/en/panel_online_status_toast.xml b/indra/newview/skins/default/xui/en/panel_online_status_toast.xml
index b1a7697e83..dadbd9c9ab 100644
--- a/indra/newview/skins/default/xui/en/panel_online_status_toast.xml
+++ b/indra/newview/skins/default/xui/en/panel_online_status_toast.xml
@@ -25,7 +25,7 @@
layout="topleft"
left_pad="5"
name="message"
- text_color="white"
+ text_color="White"
top="15"
use_ellipses="true"
value=""
diff --git a/indra/newview/skins/default/xui/en/panel_sys_well_item.xml b/indra/newview/skins/default/xui/en/panel_sys_well_item.xml
index 5e74689c5a..007b73a4bc 100644
--- a/indra/newview/skins/default/xui/en/panel_sys_well_item.xml
+++ b/indra/newview/skins/default/xui/en/panel_sys_well_item.xml
@@ -13,7 +13,7 @@
follows="left|right"
background_opaque="false"
background_visible="true"
- bg_alpha_color="0.0 0.0 0.0 0.0" >
+ bg_alpha_color="SysWellItemUnselected" >
<text
clip_partial="true"
top="2"
@@ -22,7 +22,7 @@
height="28"
layout="topleft"
follows="right|left"
- text_color="white"
+ text_color="White"
use_ellipses="true"
word_wrap="true"
mouse_opaque="false"
diff --git a/indra/newview/skins/default/xui/en/panel_teleport_history_item.xml b/indra/newview/skins/default/xui/en/panel_teleport_history_item.xml
index c89e1dc215..c5b0be0616 100644
--- a/indra/newview/skins/default/xui/en/panel_teleport_history_item.xml
+++ b/indra/newview/skins/default/xui/en/panel_teleport_history_item.xml
@@ -44,7 +44,7 @@
parse_urls="false"
use_ellipses="true"
name="region"
- text_color="white"
+ text_color="White"
top="4"
value="..."
width="330" />
diff --git a/indra/newview/skins/default/xui/en/panel_toast.xml b/indra/newview/skins/default/xui/en/panel_toast.xml
index 66c4b170b6..37a904bca8 100644
--- a/indra/newview/skins/default/xui/en/panel_toast.xml
+++ b/indra/newview/skins/default/xui/en/panel_toast.xml
@@ -58,7 +58,7 @@
left="20"
name="toast_text"
word_wrap="true"
- text_color="white"
+ text_color="White"
top="5"
translate="false"
use_ellipses="true"
diff --git a/indra/newview/skins/default/xui/en/strings.xml b/indra/newview/skins/default/xui/en/strings.xml
index f2dab9c49b..9752652679 100644
--- a/indra/newview/skins/default/xui/en/strings.xml
+++ b/indra/newview/skins/default/xui/en/strings.xml
@@ -369,6 +369,9 @@ Please try logging in again in a minute.</string>
<string name="anim_yes_happy">Yes (Happy)</string>
<string name="anim_yes_head">Yes</string>
+ <!-- build floater -->
+ <string name="multiple_textures">Multiple</string>
+
<!-- world map -->
<string name="texture_loading">Loading...</string>
<string name="worldmap_offline">Offline</string>
diff --git a/indra/newview/skins/default/xui/en/widgets/avatar_list_item.xml b/indra/newview/skins/default/xui/en/widgets/avatar_list_item.xml
index 1bb3188cc8..8a4ccb19f9 100644
--- a/indra/newview/skins/default/xui/en/widgets/avatar_list_item.xml
+++ b/indra/newview/skins/default/xui/en/widgets/avatar_list_item.xml
@@ -17,13 +17,13 @@
<voice_call_invited_style
font="SansSerifSmall"
font.style="NORMAL"
- color="0.5 0.5 0.5 0.5"/>
+ color="AvatarListItemIconVoiceInvitedColor"/>
<!-- styles for avatar item JOINED to voice call -->
<voice_call_joined_style
font="SansSerifSmall"
font.style="NORMAL"
- color="white"/>
+ color="White"/>
<!-- styles for avatar item which HAS LEFT voice call -->
<voice_call_left_style
@@ -35,11 +35,11 @@
<online_style
font="SansSerifSmall"
font.style="NORMAL"
- color="white"/>
+ color="White"/>
<!-- styles for OFFLINE avatar item -->
<offline_style
font="SansSerifSmall"
font.style="NORMAL"
- color="0.5 0.5 0.5 1.0"/>
+ color="Gray"/>
</avatar_list_item>
diff --git a/indra/newview/skins/default/xui/en/widgets/bodyparts_list_item.xml b/indra/newview/skins/default/xui/en/widgets/bodyparts_list_item.xml
index 0eec002006..0016a8cf53 100644
--- a/indra/newview/skins/default/xui/en/widgets/bodyparts_list_item.xml
+++ b/indra/newview/skins/default/xui/en/widgets/bodyparts_list_item.xml
@@ -24,7 +24,7 @@
parse_urls="false"
use_ellipses="true"
name="item_name"
- text_color="white"
+ text_color="White"
top="5"
value="..."
width="359" />
diff --git a/indra/newview/skins/default/xui/en/widgets/clothing_list_item.xml b/indra/newview/skins/default/xui/en/widgets/clothing_list_item.xml
index 96d72c78a6..d83f44737e 100644
--- a/indra/newview/skins/default/xui/en/widgets/clothing_list_item.xml
+++ b/indra/newview/skins/default/xui/en/widgets/clothing_list_item.xml
@@ -24,7 +24,7 @@
parse_urls="false"
use_ellipses="true"
name="item_name"
- text_color="white"
+ text_color="White"
top="5"
value="..."
width="359" />
diff --git a/indra/newview/skins/default/xui/en/widgets/dummy_clothing_list_item.xml b/indra/newview/skins/default/xui/en/widgets/dummy_clothing_list_item.xml
index 6c60624805..8c805da048 100644
--- a/indra/newview/skins/default/xui/en/widgets/dummy_clothing_list_item.xml
+++ b/indra/newview/skins/default/xui/en/widgets/dummy_clothing_list_item.xml
@@ -9,7 +9,7 @@
width="380">
<item_icon
height="16"
- color="0.75 0.75 0.75 1"
+ color="LtGray"
follows="top|left"
image_name="Inv_Object"
layout="topleft"
diff --git a/indra/test/test.cpp b/indra/test/test.cpp
index ffdb0cb976..e58e7293fb 100644
--- a/indra/test/test.cpp
+++ b/indra/test/test.cpp
@@ -37,6 +37,7 @@
#include "linden_common.h"
#include "llerrorcontrol.h"
#include "lltut.h"
+#include "stringize.h"
#include "apr_pools.h"
#include "apr_getopt.h"
@@ -53,6 +54,22 @@
#include <gtest/gtest.h>
#endif
+#if LL_MSVC
+#pragma warning (push)
+#pragma warning (disable : 4702) // warning C4702: unreachable code
+#endif
+#include <boost/iostreams/tee.hpp>
+#include <boost/iostreams/stream.hpp>
+#if LL_MSVC
+#pragma warning (pop)
+#endif
+
+#include <boost/scoped_ptr.hpp>
+#include <boost/shared_ptr.hpp>
+#include <boost/make_shared.hpp>
+#include <boost/foreach.hpp>
+#include <boost/lambda/lambda.hpp>
+
namespace tut
{
std::string sSourceDir;
@@ -69,8 +86,24 @@ public:
mPassedTests(0),
mFailedTests(0),
mSkippedTests(0),
- mStream(stream)
+ // By default, capture a shared_ptr to std::cout, with a no-op "deleter"
+ // so that destroying the shared_ptr makes no attempt to delete std::cout.
+ mStream(boost::shared_ptr<std::ostream>(&std::cout, boost::lambda::_1))
{
+ if (stream)
+ {
+ // We want a boost::iostreams::tee_device that will stream to two
+ // std::ostreams.
+ typedef boost::iostreams::tee_device<std::ostream, std::ostream> TeeDevice;
+ // More than that, though, we want an actual stream using that
+ // device.
+ typedef boost::iostreams::stream<TeeDevice> TeeStream;
+ // Allocate and assign in two separate steps, per Herb Sutter.
+ // (Until we turn on C++11 support, have to wrap *stream with
+ // boost::ref() due to lack of perfect forwarding.)
+ boost::shared_ptr<std::ostream> pstream(new TeeStream(std::cout, boost::ref(*stream)));
+ mStream = pstream;
+ }
}
~LLTestCallback()
@@ -83,18 +116,21 @@ public:
}
virtual void group_started(const std::string& name) {
- std::cout << "Unit test group_started name=" << name << std::endl;
+ *mStream << "Unit test group_started name=" << name << std::endl;
}
virtual void group_completed(const std::string& name) {
- std::cout << "Unit test group_completed name=" << name << std::endl;
+ *mStream << "Unit test group_completed name=" << name << std::endl;
}
virtual void test_completed(const tut::test_result& tr)
{
++mTotalTests;
std::ostringstream out;
- out << "[" << tr.group << ", " << tr.test << "] ";
+ out << "[" << tr.group << ", " << tr.test;
+ if (! tr.name.empty())
+ out << ": " << tr.name;
+ out << "] ";
switch(tr.result)
{
case tut::test_result::ok:
@@ -123,56 +159,43 @@ public:
break;
default:
++mFailedTests;
- out << "unknown";
+ out << "unknown (tr.result == " << tr.result << ")";
}
if(mVerboseMode || (tr.result != tut::test_result::ok))
{
+ *mStream << out.str();
if(!tr.message.empty())
{
- out << ": '" << tr.message << "'";
- }
- if (mStream)
- {
- *mStream << out.str() << std::endl;
+ *mStream << ": '" << tr.message << "'";
}
-
- std::cout << out.str() << std::endl;
- }
- }
-
- virtual void run_completed()
- {
- if (mStream)
- {
- run_completed_(*mStream);
+ *mStream << std::endl;
}
- run_completed_(std::cout);
}
virtual int getFailedTests() const { return mFailedTests; }
- virtual void run_completed_(std::ostream &stream)
+ virtual void run_completed()
{
- stream << "\tTotal Tests:\t" << mTotalTests << std::endl;
- stream << "\tPassed Tests:\t" << mPassedTests;
+ *mStream << "\tTotal Tests:\t" << mTotalTests << std::endl;
+ *mStream << "\tPassed Tests:\t" << mPassedTests;
if (mPassedTests == mTotalTests)
{
- stream << "\tYAY!! \\o/";
+ *mStream << "\tYAY!! \\o/";
}
- stream << std::endl;
+ *mStream << std::endl;
if (mSkippedTests > 0)
{
- stream << "\tSkipped known failures:\t" << mSkippedTests
+ *mStream << "\tSkipped known failures:\t" << mSkippedTests
<< std::endl;
}
if(mFailedTests > 0)
{
- stream << "*********************************" << std::endl;
- stream << "Failed Tests:\t" << mFailedTests << std::endl;
- stream << "Please report or fix the problem." << std::endl;
- stream << "*********************************" << std::endl;
+ *mStream << "*********************************" << std::endl;
+ *mStream << "Failed Tests:\t" << mFailedTests << std::endl;
+ *mStream << "Please report or fix the problem." << std::endl;
+ *mStream << "*********************************" << std::endl;
}
}
@@ -182,7 +205,7 @@ protected:
int mPassedTests;
int mFailedTests;
int mSkippedTests;
- std::ostream *mStream;
+ boost::shared_ptr<std::ostream> mStream;
};
// TeamCity specific class which emits service messages
@@ -192,84 +215,111 @@ class LLTCTestCallback : public LLTestCallback
{
public:
LLTCTestCallback(bool verbose_mode, std::ostream *stream) :
- LLTestCallback(verbose_mode, stream),
- mTCStream()
+ LLTestCallback(verbose_mode, stream)
{
}
~LLTCTestCallback()
{
- }
+ }
virtual void group_started(const std::string& name) {
LLTestCallback::group_started(name);
- mTCStream << "\n##teamcity[testSuiteStarted name='" << name << "']" << std::endl;
+ std::cout << "\n##teamcity[testSuiteStarted name='" << escape(name) << "']" << std::endl;
}
virtual void group_completed(const std::string& name) {
LLTestCallback::group_completed(name);
- mTCStream << "##teamcity[testSuiteFinished name='" << name << "']" << std::endl;
+ std::cout << "##teamcity[testSuiteFinished name='" << escape(name) << "']" << std::endl;
}
virtual void test_completed(const tut::test_result& tr)
{
+ std::string testname(STRINGIZE(tr.group << "." << tr.test));
+ if (! tr.name.empty())
+ {
+ testname.append(":");
+ testname.append(tr.name);
+ }
+ testname = escape(testname);
+
+ // Sadly, tut::callback doesn't give us control at test start; have to
+ // backfill start message into TC output.
+ std::cout << "##teamcity[testStarted name='" << testname << "']" << std::endl;
+
+ // now forward call to base class so any output produced there is in
+ // the right TC context
LLTestCallback::test_completed(tr);
switch(tr.result)
{
case tut::test_result::ok:
- mTCStream << "##teamcity[testStarted name='" << tr.group << "." << tr.test << "']" << std::endl;
- mTCStream << "##teamcity[testFinished name='" << tr.group << "." << tr.test << "']" << std::endl;
break;
+
case tut::test_result::fail:
- mTCStream << "##teamcity[testStarted name='" << tr.group << "." << tr.test << "']" << std::endl;
- mTCStream << "##teamcity[testFailed name='" << tr.group << "." << tr.test << "' message='" << tr.message << "']" << std::endl;
- mTCStream << "##teamcity[testFinished name='" << tr.group << "." << tr.test << "']" << std::endl;
- break;
case tut::test_result::ex:
- mTCStream << "##teamcity[testStarted name='" << tr.group << "." << tr.test << "']" << std::endl;
- mTCStream << "##teamcity[testFailed name='" << tr.group << "." << tr.test << "' message='" << tr.message << "']" << std::endl;
- mTCStream << "##teamcity[testFinished name='" << tr.group << "." << tr.test << "']" << std::endl;
- break;
case tut::test_result::warn:
- mTCStream << "##teamcity[testStarted name='" << tr.group << "." << tr.test << "']" << std::endl;
- mTCStream << "##teamcity[testFailed name='" << tr.group << "." << tr.test << "' message='" << tr.message << "']" << std::endl;
- mTCStream << "##teamcity[testFinished name='" << tr.group << "." << tr.test << "']" << std::endl;
- break;
case tut::test_result::term:
- mTCStream << "##teamcity[testStarted name='" << tr.group << "." << tr.test << "']" << std::endl;
- mTCStream << "##teamcity[testFailed name='" << tr.group << "." << tr.test << "' message='" << tr.message << "']" << std::endl;
- mTCStream << "##teamcity[testFinished name='" << tr.group << "." << tr.test << "']" << std::endl;
+ std::cout << "##teamcity[testFailed name='" << testname
+ << "' message='" << escape(tr.message) << "']" << std::endl;
break;
+
case tut::test_result::skip:
- mTCStream << "##teamcity[testStarted name='" << tr.group << "." << tr.test << "']" << std::endl;
- mTCStream << "##teamcity[testIgnored name='" << tr.group << "." << tr.test << "']" << std::endl;
- mTCStream << "##teamcity[testFinished name='" << tr.group << "." << tr.test << "']" << std::endl;
+ std::cout << "##teamcity[testIgnored name='" << testname << "']" << std::endl;
break;
+
default:
break;
}
+ std::cout << "##teamcity[testFinished name='" << testname << "']" << std::endl;
}
- virtual void run_completed()
+ static std::string escape(const std::string& str)
{
- LLTestCallback::run_completed();
-
- // dump the TC reporting results to cout
- tc_run_completed_(std::cout);
- }
-
- virtual void tc_run_completed_(std::ostream &stream)
- {
-
- // dump the TC reporting results to cout
- stream << mTCStream.str() << std::endl;
+ // Per http://confluence.jetbrains.net/display/TCD65/Build+Script+Interaction+with+TeamCity#BuildScriptInteractionwithTeamCity-ServiceMessages
+ std::string result;
+ BOOST_FOREACH(char c, str)
+ {
+ switch (c)
+ {
+ case '\'':
+ result.append("|'");
+ break;
+ case '\n':
+ result.append("|n");
+ break;
+ case '\r':
+ result.append("|r");
+ break;
+/*==========================================================================*|
+ // These are not possible 'char' values from a std::string.
+ case '\u0085': // next line
+ result.append("|x");
+ break;
+ case '\u2028': // line separator
+ result.append("|l");
+ break;
+ case '\u2029': // paragraph separator
+ result.append("|p");
+ break;
+|*==========================================================================*/
+ case '|':
+ result.append("||");
+ break;
+ case '[':
+ result.append("|[");
+ break;
+ case ']':
+ result.append("|]");
+ break;
+ default:
+ result.push_back(c);
+ break;
+ }
+ }
+ return result;
}
-
-protected:
- std::ostringstream mTCStream;
-
};
@@ -359,7 +409,7 @@ int main(int argc, char **argv)
apr_getopt_t* os = NULL;
if(APR_SUCCESS != apr_getopt_init(&os, pool, argc, argv))
{
- std::cerr << "Unable to pool" << std::endl;
+ std::cerr << "apr_getopt_init() failed" << std::endl;
return 1;
}
@@ -373,7 +423,7 @@ int main(int argc, char **argv)
apr_status_t apr_err;
const char* opt_arg = NULL;
int opt_id = 0;
- std::ofstream *output = NULL;
+ boost::scoped_ptr<std::ofstream> output;
const char *touch = NULL;
while(true)
@@ -403,7 +453,7 @@ int main(int argc, char **argv)
verbose_mode = true;
break;
case 'o':
- output = new std::ofstream;
+ output.reset(new std::ofstream);
output->open(opt_arg);
break;
case 's': // --sourcedir
@@ -437,11 +487,11 @@ int main(int argc, char **argv)
LLTestCallback* mycallback;
if (getenv("TEAMCITY_PROJECT_NAME"))
{
- mycallback = new LLTCTestCallback(verbose_mode, output);
+ mycallback = new LLTCTestCallback(verbose_mode, output.get());
}
else
{
- mycallback = new LLTestCallback(verbose_mode, output);
+ mycallback = new LLTestCallback(verbose_mode, output.get());
}
tut::runner.get().set_callback(mycallback);
@@ -463,12 +513,6 @@ int main(int argc, char **argv)
std::cin.get();
}
- if (output)
- {
- output->close();
- delete output;
- }
-
if (touch && success)
{
std::ofstream s;