diff options
98 files changed, 1180 insertions, 924 deletions
@@ -275,3 +275,15 @@ d5f263687f43f278107363365938f0a214920a4b DRTVWR-119 d5f263687f43f278107363365938f0a214920a4b 3.3.0-beta1 5e8d2662f38a66eca6c591295f5880d47afc73f7 viewer-release-candidate 5e8d2662f38a66eca6c591295f5880d47afc73f7 3.3.0-release +d5f263687f43f278107363365938f0a214920a4b 3.3.0-start +dffd0457ee0745de65bf95f0642a5c9e46b8e2f0 viewer-beta-candidate +d5f263687f43f278107363365938f0a214920a4b DRTVWR-119 +d5f263687f43f278107363365938f0a214920a4b 3.3.0-beta1 +5e8d2662f38a66eca6c591295f5880d47afc73f7 viewer-release-candidate +5e8d2662f38a66eca6c591295f5880d47afc73f7 3.3.0-release +28b95a6a28dca3338d9a1f4f204b96678df9f6a5 viewer-beta-candidate +b43cd25be49e3984ff5361cefad020e069131d98 3.3.1-start +3e2fca4ed1a0dc9fe6d8a6664e71098bb035a367 DRTVWR-125 +b43cd25be49e3984ff5361cefad020e069131d98 3.3.1-start +3e2fca4ed1a0dc9fe6d8a6664e71098bb035a367 3.3.1-start +28b95a6a28dca3338d9a1f4f204b96678df9f6a5 3.3.1-beta1 diff --git a/BuildParams b/BuildParams index c051397853..1c39dd7cc7 100644 --- a/BuildParams +++ b/BuildParams @@ -36,50 +36,25 @@ viewer-development.build_debug_release_separately = true # <username>_<reponame>.email = <email-address> # ================================================================= -# Viewer Development (snowstorm canonical build owned by Oz Linden) +# Canonical viewer integration builds - Oz Linden # ================================================================= -snowstorm_viewer-development.viewer_channel = "Second Life Development" -snowstorm_viewer-development.login_channel = "Second Life Development" -snowstorm_viewer-development.build_viewer_update_version_manager = false -snowstorm_viewer-development.email = viewer-development-builds@lists.secondlife.com -snowstorm_viewer-development.build_enforce_coding_policy = true -snowstorm_viewer-development.codeticket_add_context = true +integration_viewer-development.viewer_channel = "Second Life Development" +integration_viewer-development.login_channel = "Second Life Development" +integration_viewer-development.build_viewer_update_version_manager = false +integration_viewer-development.email = viewer-development-builds@lists.secondlife.com +integration_viewer-development.build_enforce_coding_policy = true +integration_viewer-development.codeticket_add_context = true -Snowstorm_viewer-project-review.build_debug_release_separately = true -Snowstorm_viewer-project-review.codeticket_add_context = true -Snowstorm_viewer-project-review.viewer_channel = "Project Viewer - Snowstorm Team" -Snowstorm_viewer-project-review.login_channel = "Project Viewer - Snowstorm Team" -Snowstorm_viewer-project-review.codeticket_add_context = true - -# ======================================== -# Viewer Beta (Owner: Dessie Linden) -# ======================================== viewer-beta.viewer_channel = "Second Life Beta Viewer" viewer-beta.login_channel = "Second Life Beta Viewer" viewer-beta.build_debug_release_separately = true viewer-beta.build_viewer_update_version_manager = true -viewer-pre-beta.viewer_channel = "Second Life Beta Viewer" -viewer-pre-beta.login_channel = "Second Life Beta Viewer" -viewer-pre-beta.build_debug_release_separately = true -viewer-pre-beta.build_viewer_update_version_manager = true - - -# ======================================== -# Viewer Release (Owner: Dessie Linden) -# ======================================== viewer-release.viewer_channel = "Second Life Release" viewer-release.login_channel = "Second Life Release" viewer-release.build_debug_release_separately = true viewer-release.build_viewer_update_version_manager = true -viewer-pre-release.viewer_channel = "Second Life Release" -viewer-pre-release.login_channel = "Second Life Release" -viewer-pre-release.build_debug_release_separately = true -viewer-pre-release.build_viewer_update_version_manager = true -#viewer-pre-release.release-viewer.jira = DRTVWR-92 - - # ======================================== # mesh-development # ======================================== @@ -140,6 +115,12 @@ viewer-mesh.email = shining@lists.lindenlab.com # oz # ================ +Snowstorm_viewer-project-review.build_debug_release_separately = true +Snowstorm_viewer-project-review.codeticket_add_context = true +Snowstorm_viewer-project-review.viewer_channel = "Project Viewer - Snowstorm Team" +Snowstorm_viewer-project-review.login_channel = "Project Viewer - Snowstorm Team" +Snowstorm_viewer-project-review.codeticket_add_context = true + oz_viewer-devreview.build_debug_release_separately = true oz_viewer-devreview.codeticket_add_context = false oz_viewer-devreview.build_enforce_coding_policy = true diff --git a/doc/contributions.txt b/doc/contributions.txt index c5db396c97..3851e62cfb 100644 --- a/doc/contributions.txt +++ b/doc/contributions.txt @@ -103,6 +103,7 @@ Aleric Inglewood STORM-163 STORM-955 STORM-960 + STORM-1793 Ales Beaumont VWR-9352 SNOW-240 @@ -466,6 +467,8 @@ Hiro Sommambulist VWR-132 VWR-136 VWR-143 +Hitomi Tiponi + STORM-1741 Holger Gilruth Horatio Freund Hoze Menges @@ -594,22 +597,34 @@ Jonathan Yap STORM-1659 STORM-1674 STORM-1685 + STORM-1718 STORM-1721 + STORM-1718 STORM-1727 STORM-1725 STORM-1719 STORM-1712 STORM-1728 STORM-1736 + STORM-1804 STORM-1734 STORM-1731 STORM-653 STORM-1737 STORM-1733 + STORM-1741 STORM-1790 + STORM-1795 STORM-1788 + STORM-1803 + STORM-1795 STORM-1799 STORM-1796 + STORM-1807 + STORM-1808 + STORM-1809 + STORM-1793 + STORM-1810 Kadah Coba STORM-1060 Jondan Lundquist @@ -645,6 +660,7 @@ Kitty Barnett STORM-1001 STORM-1175 VWR-24217 + STORM-1804 Kolor Fall Komiko Okamoto Korvel Noh @@ -1239,6 +1255,8 @@ WolfPup Lowenhar VWR-20741 VWR-20933 Wundur Primbee +Xellessanova Zenith + STORM-1793 Xiki Luik xstorm Radek YongYong Francois diff --git a/indra/llcommon/llversionviewer.h b/indra/llcommon/llversionviewer.h index a869c74189..fafc750690 100644 --- a/indra/llcommon/llversionviewer.h +++ b/indra/llcommon/llversionviewer.h @@ -29,7 +29,7 @@ const S32 LL_VERSION_MAJOR = 3; const S32 LL_VERSION_MINOR = 3; -const S32 LL_VERSION_PATCH = 0; +const S32 LL_VERSION_PATCH = 2; const S32 LL_VERSION_BUILD = 0; const char * const LL_CHANNEL = "Second Life Developer"; diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 6b2852670a..3773568ad8 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -64,10 +64,23 @@ BOOL shouldChange(const LLVector4& v1, const LLVector4& v2) } LLShaderFeatures::LLShaderFeatures() -: calculatesLighting(false), isShiny(false), isFullbright(false), hasWaterFog(false), -hasTransport(false), hasSkinning(false), hasObjectSkinning(false), hasAtmospherics(false), isSpecular(false), -hasGamma(false), hasLighting(false), isAlphaLighting(false), calculatesAtmospherics(false), mIndexedTextureChannels(0), disableTextureIndex(false), -hasAlphaMask(false) + : atmosphericHelpers(false) + , calculatesLighting(false) + , calculatesAtmospherics(false) + , hasLighting(false) + , isAlphaLighting(false) + , isShiny(false) + , isFullbright(false) + , isSpecular(false) + , hasWaterFog(false) + , hasTransport(false) + , hasSkinning(false) + , hasObjectSkinning(false) + , hasAtmospherics(false) + , hasGamma(false) + , mIndexedTextureChannels(0) + , disableTextureIndex(false) + , hasAlphaMask(false) { } diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index 00b4b0dbd4..7873fe3c4e 100644 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -33,6 +33,7 @@ class LLShaderFeatures { public: + bool atmosphericHelpers; bool calculatesLighting; bool calculatesAtmospherics; bool hasLighting; // implies no transport (it's possible to have neither though) diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index 1a03aeebb7..908443e8cf 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -94,13 +94,16 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) } } - if (features->calculatesLighting) + if (features->calculatesLighting || features->atmosphericHelpers) { if (!shader->attachObject("windlight/atmosphericsHelpersV.glsl")) { return FALSE; } + } + if (features->calculatesLighting) + { if (features->isSpecular) { if (!shader->attachObject("lighting/lightFuncSpecularV.glsl")) diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index eb302392bb..e4a5cd0299 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -53,31 +53,31 @@ U32 nhpo2(U32 v) //============================================================================ //static -LLVBOPool LLVertexBuffer::sStreamVBOPool; -LLVBOPool LLVertexBuffer::sDynamicVBOPool; -LLVBOPool LLVertexBuffer::sStreamIBOPool; -LLVBOPool LLVertexBuffer::sDynamicIBOPool; +LLVBOPool LLVertexBuffer::sStreamVBOPool(GL_STREAM_DRAW_ARB, GL_ARRAY_BUFFER_ARB); +LLVBOPool LLVertexBuffer::sDynamicVBOPool(GL_DYNAMIC_DRAW_ARB, GL_ARRAY_BUFFER_ARB); +LLVBOPool LLVertexBuffer::sStreamIBOPool(GL_STREAM_DRAW_ARB, GL_ELEMENT_ARRAY_BUFFER_ARB); +LLVBOPool LLVertexBuffer::sDynamicIBOPool(GL_DYNAMIC_DRAW_ARB, GL_ELEMENT_ARRAY_BUFFER_ARB); U32 LLVBOPool::sBytesPooled = 0; -LLPrivateMemoryPool* LLVertexBuffer::sPrivatePoolp = NULL ; +LLPrivateMemoryPool* LLVertexBuffer::sPrivatePoolp = NULL; U32 LLVertexBuffer::sBindCount = 0; U32 LLVertexBuffer::sSetCount = 0; S32 LLVertexBuffer::sCount = 0; S32 LLVertexBuffer::sGLCount = 0; S32 LLVertexBuffer::sMappedCount = 0; -BOOL LLVertexBuffer::sDisableVBOMapping = FALSE ; -BOOL LLVertexBuffer::sEnableVBOs = TRUE; +bool LLVertexBuffer::sDisableVBOMapping = false; +bool LLVertexBuffer::sEnableVBOs = true; U32 LLVertexBuffer::sGLRenderBuffer = 0; U32 LLVertexBuffer::sGLRenderArray = 0; U32 LLVertexBuffer::sGLRenderIndices = 0; U32 LLVertexBuffer::sLastMask = 0; -BOOL LLVertexBuffer::sVBOActive = FALSE; -BOOL LLVertexBuffer::sIBOActive = FALSE; +bool LLVertexBuffer::sVBOActive = false; +bool LLVertexBuffer::sIBOActive = false; U32 LLVertexBuffer::sAllocatedBytes = 0; -BOOL LLVertexBuffer::sMapped = FALSE; -BOOL LLVertexBuffer::sUseStreamDraw = TRUE; -BOOL LLVertexBuffer::sUseVAO = FALSE; -BOOL LLVertexBuffer::sPreferStreamDraw = FALSE; +bool LLVertexBuffer::sMapped = false; +bool LLVertexBuffer::sUseStreamDraw = true; +bool LLVertexBuffer::sUseVAO = false; +bool LLVertexBuffer::sPreferStreamDraw = false; const U32 FENCE_WAIT_TIME_NANOSECONDS = 10000; //1 ms @@ -204,15 +204,14 @@ void LLVBOPool::release(U32 name, volatile U8* buffer, U32 size) Record rec; rec.mGLName = name; rec.mClientData = buffer; - - sBytesPooled += size; - if (!LLVertexBuffer::sDisableVBOMapping && mUsage == GL_DYNAMIC_DRAW_ARB) + if (buffer == NULL) { glDeleteBuffersARB(1, &rec.mGLName); } else { + sBytesPooled += size; mFreeList[i].push_back(rec); } } @@ -283,7 +282,7 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask) { if (sLastMask != data_mask) { - BOOL error = FALSE; + bool error = false; if (LLGLSLShader::sNoFixedFunction) { @@ -344,7 +343,7 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask) { if (gDebugSession) { - error = TRUE; + error = true; gFailLog << "Bad client state! " << array[i] << " disabled." << std::endl; } else @@ -364,7 +363,7 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask) { //needs to be disabled, make sure it was (DEBUG TEMPORARY) if (gDebugSession) { - error = TRUE; + error = true; gFailLog << "Bad client state! " << array[i] << " enabled." << std::endl; } else @@ -430,7 +429,7 @@ void LLVertexBuffer::drawArrays(U32 mode, const std::vector<LLVector3>& pos, con U32 count = pos.size(); llassert_always(norm.size() >= pos.size()); - llassert_always(count > 0) ; + llassert_always(count > 0); unbind(); @@ -548,7 +547,7 @@ void LLVertexBuffer::validateRange(U32 start, U32 end, U32 count, U32 indices_of void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indices_offset) const { validateRange(start, end, count, indices_offset); - mMappable = FALSE; + mMappable = false; gGL.syncMatrices(); llassert(mNumVerts >= 0); @@ -603,7 +602,7 @@ void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indi void LLVertexBuffer::draw(U32 mode, U32 count, U32 indices_offset) const { llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL); - mMappable = FALSE; + mMappable = false; gGL.syncMatrices(); llassert(mNumIndices >= 0); @@ -649,7 +648,7 @@ void LLVertexBuffer::draw(U32 mode, U32 count, U32 indices_offset) const void LLVertexBuffer::drawArrays(U32 mode, U32 first, U32 count) const { llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL); - mMappable = FALSE; + mMappable = false; gGL.syncMatrices(); llassert(mNumVerts >= 0); @@ -689,23 +688,13 @@ void LLVertexBuffer::drawArrays(U32 mode, U32 first, U32 count) const //static void LLVertexBuffer::initClass(bool use_vbo, bool no_vbo_mapping) { - sEnableVBOs = use_vbo && gGLManager.mHasVertexBufferObject ; - sDisableVBOMapping = sEnableVBOs && no_vbo_mapping ; + sEnableVBOs = use_vbo && gGLManager.mHasVertexBufferObject; + sDisableVBOMapping = sEnableVBOs && no_vbo_mapping; - if(!sPrivatePoolp) + if (!sPrivatePoolp) { - sPrivatePoolp = LLPrivateMemoryPoolManager::getInstance()->newPool(LLPrivateMemoryPool::STATIC) ; + sPrivatePoolp = LLPrivateMemoryPoolManager::getInstance()->newPool(LLPrivateMemoryPool::STATIC); } - - sStreamVBOPool.mType = GL_ARRAY_BUFFER_ARB; - sStreamVBOPool.mUsage= GL_STREAM_DRAW_ARB; - sStreamIBOPool.mType = GL_ELEMENT_ARRAY_BUFFER_ARB; - sStreamIBOPool.mUsage= GL_STREAM_DRAW_ARB; - - sDynamicVBOPool.mType = GL_ARRAY_BUFFER_ARB; - sDynamicVBOPool.mUsage= GL_DYNAMIC_DRAW_ARB; - sDynamicIBOPool.mType = GL_ELEMENT_ARRAY_BUFFER_ARB; - sDynamicIBOPool.mUsage= GL_DYNAMIC_DRAW_ARB; } //static @@ -718,18 +707,18 @@ void LLVertexBuffer::unbind() #endif sGLRenderArray = 0; sGLRenderIndices = 0; - sIBOActive = FALSE; + sIBOActive = false; } if (sVBOActive) { glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0); - sVBOActive = FALSE; + sVBOActive = false; } if (sIBOActive) { glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); - sIBOActive = FALSE; + sIBOActive = false; } sGLRenderBuffer = 0; @@ -751,73 +740,80 @@ void LLVertexBuffer::cleanupClass() if(sPrivatePoolp) { - LLPrivateMemoryPoolManager::getInstance()->deletePool(sPrivatePoolp) ; - sPrivatePoolp = NULL ; + LLPrivateMemoryPoolManager::getInstance()->deletePool(sPrivatePoolp); + sPrivatePoolp = NULL; } } //---------------------------------------------------------------------------- -LLVertexBuffer::LLVertexBuffer(U32 typemask, S32 usage) : - LLRefCount(), - - mNumVerts(0), - mNumIndices(0), - mUsage(usage), - mGLBuffer(0), - mGLArray(0), - mGLIndices(0), - mMappedData(NULL), - mMappedIndexData(NULL), - mVertexLocked(FALSE), - mIndexLocked(FALSE), - mFinal(FALSE), - mEmpty(TRUE), - mFence(NULL) +S32 LLVertexBuffer::determineUsage(S32 usage) { - LLMemType mt2(LLMemType::MTYPE_VERTEX_CONSTRUCTOR); - mFence = NULL; + S32 ret_usage = usage; + if (!sEnableVBOs) { - mUsage = 0 ; + ret_usage = 0; } - - if (mUsage == GL_STREAM_DRAW_ARB && !sUseStreamDraw) + + if (ret_usage == GL_STREAM_DRAW_ARB && !sUseStreamDraw) { - mUsage = 0; + ret_usage = 0; } - if (mUsage == GL_DYNAMIC_DRAW_ARB && sPreferStreamDraw) + if (ret_usage == GL_DYNAMIC_DRAW_ARB && sPreferStreamDraw) { - mUsage = GL_STREAM_DRAW_ARB; + ret_usage = GL_STREAM_DRAW_ARB; } - - if (mUsage == 0 && LLRender::sGLCoreProfile) + + if (ret_usage == 0 && LLRender::sGLCoreProfile) { //MUST use VBOs for all rendering - mUsage = GL_STREAM_DRAW_ARB; + ret_usage = GL_STREAM_DRAW_ARB; } - - if (mUsage && mUsage != GL_STREAM_DRAW_ARB) + + if (ret_usage && ret_usage != GL_STREAM_DRAW_ARB) { //only stream_draw and dynamic_draw are supported when using VBOs, dynamic draw is the default if (sDisableVBOMapping) { //always use stream draw if VBO mapping is disabled - mUsage = GL_STREAM_DRAW_ARB; + ret_usage = GL_STREAM_DRAW_ARB; } else { - mUsage = GL_DYNAMIC_DRAW_ARB; + ret_usage = GL_DYNAMIC_DRAW_ARB; } } + return ret_usage; +} - if (mUsage == GL_DYNAMIC_DRAW_ARB && !sDisableVBOMapping) - { - mMappable = TRUE; - } - else - { - mMappable = FALSE; - } +LLVertexBuffer::LLVertexBuffer(U32 typemask, S32 usage) : + LLRefCount(), + + mNumVerts(0), + mNumIndices(0), + mAlignedOffset(0), + mAlignedIndexOffset(0), + mSize(0), + mIndicesSize(0), + mTypeMask(typemask), + mUsage(LLVertexBuffer::determineUsage(usage)), + mGLBuffer(0), + mGLIndices(0), + mGLArray(0), + mMappedData(NULL), + mMappedIndexData(NULL), + mMappedDataUsingVBOs(false), + mMappedIndexDataUsingVBOs(false), + mVertexLocked(false), + mIndexLocked(false), + mFinal(false), + mEmpty(true), + mMappable(false), + mFence(NULL) +{ + LLMemType mt2(LLMemType::MTYPE_VERTEX_CONSTRUCTOR); + + mMappable = (mUsage == GL_DYNAMIC_DRAW_ARB && !sDisableVBOMapping); //zero out offsets for (U32 i = 0; i < TYPE_MAX; i++) @@ -825,12 +821,6 @@ LLVertexBuffer::LLVertexBuffer(U32 typemask, S32 usage) : mOffsets[i] = 0; } - mTypeMask = typemask; - mSize = 0; - mIndicesSize = 0; - mAlignedOffset = 0; - mAlignedIndexOffset = 0; - sCount++; } @@ -902,7 +892,7 @@ LLVertexBuffer::~LLVertexBuffer() mFence = NULL; - llassert_always(!mMappedData && !mMappedIndexData) ; + llassert_always(!mMappedData && !mMappedIndexData); }; void LLVertexBuffer::placeFence() const @@ -1011,9 +1001,11 @@ void LLVertexBuffer::createGLBuffer(U32 size) return; } - mEmpty = TRUE; + mEmpty = true; - if (useVBOs()) + mMappedDataUsingVBOs = useVBOs(); + + if (mMappedDataUsingVBOs) { genBuffer(size); } @@ -1040,12 +1032,14 @@ void LLVertexBuffer::createGLIndices(U32 size) return; } - mEmpty = TRUE; + mEmpty = true; //pad by 16 bytes for aligned copies size += 16; - if (useVBOs()) + mMappedIndexDataUsingVBOs = useVBOs(); + + if (mMappedIndexDataUsingVBOs) { //pad by another 16 bytes for VBO pointer adjustment size += 16; @@ -1065,15 +1059,15 @@ void LLVertexBuffer::destroyGLBuffer() LLMemType mt2(LLMemType::MTYPE_VERTEX_DESTROY_BUFFER); if (mGLBuffer) { - if (useVBOs()) + if (mMappedDataUsingVBOs) { releaseBuffer(); } else { - FREE_MEM(sPrivatePoolp, (void*) mMappedData) ; + FREE_MEM(sPrivatePoolp, (void*) mMappedData); mMappedData = NULL; - mEmpty = TRUE; + mEmpty = true; } } @@ -1086,15 +1080,15 @@ void LLVertexBuffer::destroyGLIndices() LLMemType mt2(LLMemType::MTYPE_VERTEX_DESTROY_INDICES); if (mGLIndices) { - if (useVBOs()) + if (mMappedIndexDataUsingVBOs) { releaseIndices(); } else { - FREE_MEM(sPrivatePoolp, (void*) mMappedIndexData) ; + FREE_MEM(sPrivatePoolp, (void*) mMappedIndexData); mMappedIndexData = NULL; - mEmpty = TRUE; + mEmpty = true; } } @@ -1279,16 +1273,10 @@ void LLVertexBuffer::resizeBuffer(S32 newnverts, S32 newnindices) } } -BOOL LLVertexBuffer::useVBOs() const +bool LLVertexBuffer::useVBOs() const { //it's generally ineffective to use VBO for things that are streaming on apple - - if (!mUsage) - { - return FALSE; - } - - return TRUE; + return (mUsage != 0); } //---------------------------------------------------------------------------- @@ -1368,7 +1356,7 @@ volatile U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, boo if (!mVertexLocked) { LLMemType mt_v(LLMemType::MTYPE_VERTEX_MAP_BUFFER_VERTICES); - mVertexLocked = TRUE; + mVertexLocked = true; sMappedCount++; stop_glerror(); @@ -1447,17 +1435,17 @@ volatile U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, boo { log_glerror(); - //check the availability of memory - LLMemory::logMemoryInfo(TRUE) ; + //check the availability of memory + LLMemory::logMemoryInfo(true); if(mMappable) { //-------------------- //print out more debug info before crash - llinfos << "vertex buffer size: (num verts : num indices) = " << getNumVerts() << " : " << getNumIndices() << llendl ; - GLint size ; - glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_SIZE_ARB, &size) ; - llinfos << "GL_ARRAY_BUFFER_ARB size is " << size << llendl ; + llinfos << "vertex buffer size: (num verts : num indices) = " << getNumVerts() << " : " << getNumIndices() << llendl; + GLint size; + glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_SIZE_ARB, &size); + llinfos << "GL_ARRAY_BUFFER_ARB size is " << size << llendl; //-------------------- GLint buff; @@ -1472,7 +1460,7 @@ volatile U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, boo } else { - llerrs << "memory allocation for vertex data failed." << llendl ; + llerrs << "memory allocation for vertex data failed." << llendl; } } } @@ -1547,7 +1535,7 @@ volatile U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range { LLMemType mt_v(LLMemType::MTYPE_VERTEX_MAP_BUFFER_INDICES); - mIndexLocked = TRUE; + mIndexLocked = true; sMappedCount++; stop_glerror(); @@ -1626,7 +1614,7 @@ volatile U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range if (!mMappedIndexData) { log_glerror(); - LLMemory::logMemoryInfo(TRUE) ; + LLMemory::logMemoryInfo(true); if(mMappable) { @@ -1641,7 +1629,7 @@ volatile U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range } else { - llerrs << "memory allocation for Index data failed. " << llendl ; + llerrs << "memory allocation for Index data failed. " << llendl; } } } @@ -1672,10 +1660,10 @@ void LLVertexBuffer::unmapBuffer() LLMemType mt2(LLMemType::MTYPE_VERTEX_UNMAP_BUFFER); if (!useVBOs()) { - return ; //nothing to unmap + return; //nothing to unmap } - bool updated_all = false ; + bool updated_all = false; if (mMappedData && mVertexLocked) { @@ -1742,7 +1730,7 @@ void LLVertexBuffer::unmapBuffer() mMappedData = NULL; } - mVertexLocked = FALSE ; + mVertexLocked = false; sMappedCount--; } @@ -1806,16 +1794,16 @@ void LLVertexBuffer::unmapBuffer() glUnmapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB); stop_glerror(); - mMappedIndexData = NULL ; + mMappedIndexData = NULL; } - mIndexLocked = FALSE ; + mIndexLocked = false; sMappedCount--; } if(updated_all) { - mEmpty = FALSE; + mEmpty = false; } } @@ -1835,12 +1823,12 @@ template <class T,S32 type> struct VertexBufferStrider if (ptr == NULL) { llwarns << "mapIndexBuffer failed!" << llendl; - return FALSE; + return false; } strider = (T*)ptr; strider.setStride(0); - return TRUE; + return true; } else if (vbo.hasDataType(type)) { @@ -1851,18 +1839,18 @@ template <class T,S32 type> struct VertexBufferStrider if (ptr == NULL) { llwarns << "mapVertexBuffer failed!" << llendl; - return FALSE; + return false; } strider = (T*)ptr; strider.setStride(stride); - return TRUE; + return true; } else { llerrs << "VertexBufferStrider could not find valid vertex data." << llendl; } - return FALSE; + return false; } }; @@ -1961,7 +1949,7 @@ bool LLVertexBuffer::bindGLBuffer(bool force_bind) glBindBufferARB(GL_ARRAY_BUFFER_ARB, mGLBuffer); sGLRenderBuffer = mGLBuffer; sBindCount++; - sVBOActive = TRUE; + sVBOActive = true; if (mGLArray) { @@ -1993,7 +1981,7 @@ bool LLVertexBuffer::bindGLIndices(bool force_bind) sGLRenderIndices = mGLIndices; stop_glerror(); sBindCount++; - sIBOActive = TRUE; + sIBOActive = true; ret = true; } @@ -2015,7 +2003,7 @@ void LLVertexBuffer::setBuffer(U32 data_mask) LLMemType mt2(LLMemType::MTYPE_VERTEX_SET_BUFFER); //set up pointers if the data mask is different ... - BOOL setup = (sLastMask != data_mask); + bool setup = (sLastMask != data_mask); if (gDebugGL && data_mask != 0) { //make sure data requirements are fulfilled @@ -2049,21 +2037,17 @@ void LLVertexBuffer::setBuffer(U32 data_mask) if (mGLArray) { bindGLArray(); - setup = FALSE; //do NOT perform pointer setup if using VAO + setup = false; //do NOT perform pointer setup if using VAO } else { - if (bindGLBuffer()) - { - setup = TRUE; - } - if (bindGLIndices()) - { - setup = TRUE; - } + const bool bindBuffer = bindGLBuffer(); + const bool bindIndices = bindGLIndices(); + + setup = setup || bindBuffer || bindIndices; } - BOOL error = FALSE; + bool error = false; if (gDebugGL && !mGLArray) { GLint buff; @@ -2072,7 +2056,7 @@ void LLVertexBuffer::setBuffer(U32 data_mask) { if (gDebugSession) { - error = TRUE; + error = true; gFailLog << "Invalid GL vertex buffer bound: " << buff << std::endl; } else @@ -2088,7 +2072,7 @@ void LLVertexBuffer::setBuffer(U32 data_mask) { if (gDebugSession) { - error = TRUE; + error = true; gFailLog << "Invalid GL index buffer bound: " << buff << std::endl; } else @@ -2110,7 +2094,7 @@ void LLVertexBuffer::setBuffer(U32 data_mask) #endif sGLRenderArray = 0; sGLRenderIndices = 0; - sIBOActive = FALSE; + sIBOActive = false; } if (mGLBuffer) @@ -2119,13 +2103,13 @@ void LLVertexBuffer::setBuffer(U32 data_mask) { glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0); sBindCount++; - sVBOActive = FALSE; - setup = TRUE; // ... or a VBO is deactivated + sVBOActive = false; + setup = true; // ... or a VBO is deactivated } if (sGLRenderBuffer != mGLBuffer) { sGLRenderBuffer = mGLBuffer; - setup = TRUE; // ... or a client memory pointer changed + setup = true; // ... or a client memory pointer changed } } if (mGLIndices) @@ -2134,7 +2118,7 @@ void LLVertexBuffer::setBuffer(U32 data_mask) { glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); sBindCount++; - sIBOActive = FALSE; + sIBOActive = false; } sGLRenderIndices = mGLIndices; @@ -2222,19 +2206,19 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask) { S32 loc = TYPE_WEIGHT; void* ptr = (void*)(base + mOffsets[TYPE_WEIGHT]); - glVertexAttribPointerARB(loc, 1, GL_FLOAT, FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT], ptr); + glVertexAttribPointerARB(loc, 1, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT], ptr); } if (data_mask & MAP_WEIGHT4) { S32 loc = TYPE_WEIGHT4; void* ptr = (void*)(base+mOffsets[TYPE_WEIGHT4]); - glVertexAttribPointerARB(loc, 4, GL_FLOAT, FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT4], ptr); + glVertexAttribPointerARB(loc, 4, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT4], ptr); } if (data_mask & MAP_CLOTHWEIGHT) { S32 loc = TYPE_CLOTHWEIGHT; void* ptr = (void*)(base + mOffsets[TYPE_CLOTHWEIGHT]); - glVertexAttribPointerARB(loc, 4, GL_FLOAT, TRUE, LLVertexBuffer::sTypeSize[TYPE_CLOTHWEIGHT], ptr); + glVertexAttribPointerARB(loc, 4, GL_FLOAT, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_CLOTHWEIGHT], ptr); } if (data_mask & MAP_TEXTURE_INDEX) { diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h index e1cbfd3b61..d859199663 100644 --- a/indra/llrender/llvertexbuffer.h +++ b/indra/llrender/llvertexbuffer.h @@ -55,9 +55,14 @@ class LLVBOPool { public: static U32 sBytesPooled; + + LLVBOPool(U32 vboUsage, U32 vboType) + : mUsage(vboUsage) + , mType(vboType) + {} - U32 mUsage; - U32 mType; + const U32 mUsage; + const U32 mType; //size MUST be a power of 2 volatile U8* allocate(U32& name, U32 size); @@ -88,7 +93,7 @@ public: //============================================================================ // base class -class LLPrivateMemoryPool ; +class LLPrivateMemoryPool; class LLVertexBuffer : public LLRefCount { public: @@ -103,6 +108,7 @@ public: }; LLVertexBuffer(const LLVertexBuffer& rhs) + : mUsage(rhs.mUsage) { *this = rhs; } @@ -118,9 +124,9 @@ public: static LLVBOPool sStreamIBOPool; static LLVBOPool sDynamicIBOPool; - static BOOL sUseStreamDraw; - static BOOL sUseVAO; - static BOOL sPreferStreamDraw; + static bool sUseStreamDraw; + static bool sUseVAO; + static bool sPreferStreamDraw; static void initClass(bool use_vbo, bool no_vbo_mapping); static void cleanupClass(); @@ -201,7 +207,7 @@ protected: void destroyGLIndices(); void updateNumVerts(S32 nverts); void updateNumIndices(S32 nindices); - virtual BOOL useVBOs() const; + bool useVBOs() const; void unmapBuffer(); public: @@ -239,8 +245,8 @@ public: bool getClothWeightStrider(LLStrider<LLVector4>& strider, S32 index=0, S32 count = -1, bool map_range = false); - BOOL isEmpty() const { return mEmpty; } - BOOL isLocked() const { return mVertexLocked || mIndexLocked; } + bool isEmpty() const { return mEmpty; } + bool isLocked() const { return mVertexLocked || mIndexLocked; } S32 getNumVerts() const { return mNumVerts; } S32 getNumIndices() const { return mNumIndices; } @@ -254,7 +260,7 @@ public: volatile U8* getMappedIndices() const { return mMappedIndexData; } S32 getOffset(S32 type) const { return mOffsets[type]; } S32 getUsage() const { return mUsage; } - BOOL isWriteable() const { return (mMappable || mUsage == GL_STREAM_DRAW_ARB) ? TRUE : FALSE; } + bool isWriteable() const { return (mMappable || mUsage == GL_STREAM_DRAW_ARB) ? true : false; } void draw(U32 mode, U32 count, U32 indices_offset) const; void drawArrays(U32 mode, U32 offset, U32 count) const; @@ -274,18 +280,25 @@ protected: S32 mSize; S32 mIndicesSize; U32 mTypeMask; - S32 mUsage; // GL usage + + const S32 mUsage; // GL usage + U32 mGLBuffer; // GL VBO handle U32 mGLIndices; // GL IBO handle U32 mGLArray; // GL VAO handle volatile U8* mMappedData; // pointer to currently mapped data (NULL if unmapped) volatile U8* mMappedIndexData; // pointer to currently mapped indices (NULL if unmapped) - BOOL mVertexLocked; // if TRUE, vertex buffer is being or has been written to in client memory - BOOL mIndexLocked; // if TRUE, index buffer is being or has been written to in client memory - BOOL mFinal; // if TRUE, buffer can not be mapped again - BOOL mEmpty; // if TRUE, client buffer is empty (or NULL). Old values have been discarded. - mutable BOOL mMappable; // if TRUE, use memory mapping to upload data (otherwise doublebuffer and use glBufferSubData) + + U32 mMappedDataUsingVBOs : 1; + U32 mMappedIndexDataUsingVBOs : 1; + U32 mVertexLocked : 1; // if true, vertex buffer is being or has been written to in client memory + U32 mIndexLocked : 1; // if true, index buffer is being or has been written to in client memory + U32 mFinal : 1; // if true, buffer can not be mapped again + U32 mEmpty : 1; // if true, client buffer is empty (or NULL). Old values have been discarded. + + mutable bool mMappable; // if true, use memory mapping to upload data (otherwise doublebuffer and use glBufferSubData) + S32 mOffsets[TYPE_MAX]; std::vector<MappedRegion> mMappedVertexRegions; @@ -296,26 +309,27 @@ protected: void placeFence() const; void waitFence() const; + static S32 determineUsage(S32 usage); private: - static LLPrivateMemoryPool* sPrivatePoolp ; + static LLPrivateMemoryPool* sPrivatePoolp; public: static S32 sCount; static S32 sGLCount; static S32 sMappedCount; - static BOOL sMapped; + static bool sMapped; typedef std::list<LLVertexBuffer*> buffer_list_t; - static BOOL sDisableVBOMapping; //disable glMapBufferARB - static BOOL sEnableVBOs; + static bool sDisableVBOMapping; //disable glMapBufferARB + static bool sEnableVBOs; static S32 sTypeSize[TYPE_MAX]; static U32 sGLMode[LLRender::NUM_MODES]; static U32 sGLRenderBuffer; static U32 sGLRenderArray; static U32 sGLRenderIndices; - static BOOL sVBOActive; - static BOOL sIBOActive; + static bool sVBOActive; + static bool sIBOActive; static U32 sLastMask; static U32 sAllocatedBytes; static U32 sBindCount; diff --git a/indra/llui/llfloater.cpp b/indra/llui/llfloater.cpp index 2cbc12defc..a8a3a1f906 100644 --- a/indra/llui/llfloater.cpp +++ b/indra/llui/llfloater.cpp @@ -3325,7 +3325,7 @@ void LLFloater::applyRelativePosition() LLCoordFloater::LLCoordFloater(F32 x, F32 y, LLFloater& floater) -: coord_t(x, y) +: coord_t((S32)x, (S32)y) { mFloater = floater.getHandle(); } diff --git a/indra/llui/llui.cpp b/indra/llui/llui.cpp index 31ccec0d2a..b5e27616b7 100644 --- a/indra/llui/llui.cpp +++ b/indra/llui/llui.cpp @@ -972,43 +972,53 @@ void gl_ring( F32 radius, F32 width, const LLColor4& center_color, const LLColor // Draw gray and white checkerboard with black border void gl_rect_2d_checkerboard(const LLRect& rect, GLfloat alpha) { - // Initialize the first time this is called. - const S32 PIXELS = 32; - static GLubyte checkerboard[PIXELS * PIXELS]; - static BOOL first = TRUE; - if( first ) - { - for( S32 i = 0; i < PIXELS; i++ ) + if (!LLGLSLShader::sNoFixedFunction) + { + // Initialize the first time this is called. + const S32 PIXELS = 32; + static GLubyte checkerboard[PIXELS * PIXELS]; + static BOOL first = TRUE; + if( first ) { - for( S32 j = 0; j < PIXELS; j++ ) + for( S32 i = 0; i < PIXELS; i++ ) { - checkerboard[i * PIXELS + j] = ((i & 1) ^ (j & 1)) * 0xFF; + for( S32 j = 0; j < PIXELS; j++ ) + { + checkerboard[i * PIXELS + j] = ((i & 1) ^ (j & 1)) * 0xFF; + } } + first = FALSE; } - first = FALSE; - } - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - // ...white squares - gGL.color4f( 1.f, 1.f, 1.f, alpha ); - gl_rect_2d(rect); + // ...white squares + gGL.color4f( 1.f, 1.f, 1.f, alpha ); + gl_rect_2d(rect); - // ...gray squares - gGL.color4f( .7f, .7f, .7f, alpha ); - gGL.flush(); + // ...gray squares + gGL.color4f( .7f, .7f, .7f, alpha ); + gGL.flush(); - if (!LLGLSLShader::sNoFixedFunction) - { //polygon stipple is deprecated glPolygonStipple( checkerboard ); LLGLEnable polygon_stipple(GL_POLYGON_STIPPLE); gl_rect_2d(rect); } else - { - gl_rect_2d(rect); + { //polygon stipple is deprecated, use "Checker" texture + LLPointer<LLUIImage> img = LLUI::getUIImage("Checker"); + gGL.getTexUnit(0)->bind(img->getImage()); + gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_WRAP); + gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); + + LLColor4 color(1.f, 1.f, 1.f, alpha); + LLRectf uv_rect(0, 0, rect.getWidth()/32.f, rect.getHeight()/32.f); + + gl_draw_scaled_image(rect.mLeft, rect.mBottom, rect.getWidth(), rect.getHeight(), + img->getImage(), color, uv_rect); } + gGL.flush(); } diff --git a/indra/newview/CMakeLists.txt b/indra/newview/CMakeLists.txt index 0593475c54..64fa35543d 100644 --- a/indra/newview/CMakeLists.txt +++ b/indra/newview/CMakeLists.txt @@ -167,7 +167,7 @@ set(viewer_SOURCE_FILES llfirstuse.cpp llflexibleobject.cpp llfloaterabout.cpp - llfloateranimpreview.cpp + llfloaterbvhpreview.cpp llfloaterauction.cpp llfloateravatar.cpp llfloateravatarpicker.cpp @@ -722,7 +722,7 @@ set(viewer_HEADER_FILES llfirstuse.h llflexibleobject.h llfloaterabout.h - llfloateranimpreview.h + llfloaterbvhpreview.h llfloaterauction.h llfloateravatar.h llfloateravatarpicker.h diff --git a/indra/newview/app_settings/commands.xml b/indra/newview/app_settings/commands.xml index 1d1d39c786..73df064ab2 100644 --- a/indra/newview/app_settings/commands.xml +++ b/indra/newview/app_settings/commands.xml @@ -37,6 +37,8 @@ tooltip_ref="Command_Build_Tooltip" execute_function="Build.Toggle" execute_parameters="build" + is_enabled_function="Build.Enabled" + is_enabled_parameters="build" is_running_function="Floater.IsOpen" is_running_parameters="build" /> diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl index 40b0cf47ac..eada38eaaa 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl @@ -55,6 +55,12 @@ uniform vec3 light_direction[8]; uniform vec3 light_attenuation[8]; uniform vec3 light_diffuse[8]; +float calcDirectionalLight(vec3 n, vec3 l) +{ + float a = max(dot(n,l),0.0); + return a; +} + float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight) { //get light vector diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl index 8c96d55342..5c36118a50 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl @@ -64,6 +64,12 @@ uniform vec3 light_direction[8]; uniform vec3 light_attenuation[8]; uniform vec3 light_diffuse[8]; +float calcDirectionalLight(vec3 n, vec3 l) +{ + float a = max(dot(n,l),0.0); + return a; +} + float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight) { //get light vector diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl index c0edddc40a..d6149fcc32 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl @@ -59,6 +59,12 @@ uniform vec3 light_direction[8]; uniform vec3 light_attenuation[8]; uniform vec3 light_diffuse[8]; +float calcDirectionalLight(vec3 n, vec3 l) +{ + float a = max(dot(n,l),0.0); + return a; +} + float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight) { //get light vector diff --git a/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl b/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl index 64e094e3c5..17f425475c 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl @@ -50,18 +50,18 @@ uniform vec4 sunlight_color; uniform vec4 ambient; uniform vec4 blue_horizon; uniform vec4 blue_density; -uniform vec4 haze_horizon; -uniform vec4 haze_density; +uniform float haze_horizon; +uniform float haze_density; -uniform vec4 cloud_shadow; -uniform vec4 density_multiplier; -uniform vec4 max_y; +uniform float cloud_shadow; +uniform float density_multiplier; +uniform float max_y; uniform vec4 glow; uniform vec4 cloud_color; -uniform vec4 cloud_scale; +uniform float cloud_scale; void main() { @@ -77,7 +77,7 @@ void main() // Set altitude if (P.y > 0.) { - P *= (max_y.x / P.y); + P *= (max_y / P.y); } else { @@ -99,12 +99,12 @@ void main() // Sunlight attenuation effect (hue and brightness) due to atmosphere // this is used later for sunlight modulation at various altitudes - light_atten = (blue_density * 1.0 + haze_density.x * 0.25) * (density_multiplier.x * max_y.x); + light_atten = (blue_density + vec4(haze_density * 0.25)) * (density_multiplier * max_y); // Calculate relative weights - temp1 = blue_density + haze_density.x; + temp1 = blue_density + haze_density; blue_weight = blue_density / temp1; - haze_weight = haze_density.x / temp1; + haze_weight = haze_density / temp1; // Compute sunlight from P & lightnorm (for long rays like sky) temp2.y = max(0., max(0., Pn.y) * 1.0 + lightnorm.y ); @@ -112,7 +112,7 @@ void main() sunlight *= exp( - light_atten * temp2.y); // Distance - temp2.z = Plen * density_multiplier.x; + temp2.z = Plen * density_multiplier; // Transparency (-> temp1) // ATI Bugfix -- can't store temp1*temp2.z in a variable because the ati @@ -136,14 +136,14 @@ void main() // Increase ambient when there are more clouds vec4 tmpAmbient = ambient; - tmpAmbient += (1. - tmpAmbient) * cloud_shadow.x * 0.5; + tmpAmbient += (1. - tmpAmbient) * cloud_shadow * 0.5; // Dim sunlight by cloud shadow percentage - sunlight *= (1. - cloud_shadow.x); + sunlight *= (1. - cloud_shadow); // Haze color below cloud vec4 additiveColorBelowCloud = ( blue_horizon * blue_weight * (sunlight + tmpAmbient) - + (haze_horizon.r * haze_weight) * (sunlight * temp2.x + tmpAmbient) + + (haze_horizon * haze_weight) * (sunlight * temp2.x + tmpAmbient) ); // CLOUDS @@ -164,13 +164,13 @@ void main() vec4 oHazeColorBelowCloud = additiveColorBelowCloud * (1. - temp1); // Make a nice cloud density based on the cloud_shadow value that was passed in. - vary_CloudDensity = 2. * (cloud_shadow.x - 0.25); + vary_CloudDensity = 2. * (cloud_shadow - 0.25); // Texture coords vary_texcoord0 = texcoord0; vary_texcoord0.xy -= 0.5; - vary_texcoord0.xy /= cloud_scale.x; + vary_texcoord0.xy /= cloud_scale; vary_texcoord0.xy += 0.5; vary_texcoord1 = vary_texcoord0; diff --git a/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl b/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl index 721de18e0b..cb7603f4fd 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl @@ -44,19 +44,17 @@ uniform vec4 sunlight_color; uniform vec4 ambient; uniform vec4 blue_horizon; uniform vec4 blue_density; -uniform vec4 haze_horizon; -uniform vec4 haze_density; +uniform float haze_horizon; +uniform float haze_density; -uniform vec4 cloud_shadow; -uniform vec4 density_multiplier; -uniform vec4 max_y; +uniform float cloud_shadow; +uniform float density_multiplier; +uniform float max_y; uniform vec4 glow; uniform vec4 cloud_color; -uniform vec4 cloud_scale; - void main() { @@ -71,7 +69,7 @@ void main() // Set altitude if (P.y > 0.) { - P *= (max_y.x / P.y); + P *= (max_y / P.y); } else { @@ -93,12 +91,12 @@ void main() // Sunlight attenuation effect (hue and brightness) due to atmosphere // this is used later for sunlight modulation at various altitudes - light_atten = (blue_density * 1.0 + haze_density.x * 0.25) * (density_multiplier.x * max_y.x); + light_atten = (blue_density + vec4(haze_density * 0.25)) * (density_multiplier * max_y); // Calculate relative weights - temp1 = blue_density + haze_density.x; + temp1 = blue_density + haze_density; blue_weight = blue_density / temp1; - haze_weight = haze_density.x / temp1; + haze_weight = haze_density / temp1; // Compute sunlight from P & lightnorm (for long rays like sky) temp2.y = max(0., max(0., Pn.y) * 1.0 + lightnorm.y ); @@ -106,7 +104,7 @@ void main() sunlight *= exp( - light_atten * temp2.y); // Distance - temp2.z = Plen * density_multiplier.x; + temp2.z = Plen * density_multiplier; // Transparency (-> temp1) // ATI Bugfix -- can't store temp1*temp2.z in a variable because the ati @@ -131,20 +129,20 @@ void main() // Haze color above cloud vary_HazeColor = ( blue_horizon * blue_weight * (sunlight + ambient) - + (haze_horizon.r * haze_weight) * (sunlight * temp2.x + ambient) + + (haze_horizon * haze_weight) * (sunlight * temp2.x + ambient) ); // Increase ambient when there are more clouds vec4 tmpAmbient = ambient; - tmpAmbient += (1. - tmpAmbient) * cloud_shadow.x * 0.5; + tmpAmbient += (1. - tmpAmbient) * cloud_shadow * 0.5; // Dim sunlight by cloud shadow percentage - sunlight *= (1. - cloud_shadow.x); + sunlight *= (1. - cloud_shadow); // Haze color below cloud vec4 additiveColorBelowCloud = ( blue_horizon * blue_weight * (sunlight + tmpAmbient) - + (haze_horizon.r * haze_weight) * (sunlight * temp2.x + tmpAmbient) + + (haze_horizon * haze_weight) * (sunlight * temp2.x + tmpAmbient) ); // Final atmosphere additive diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index 51110ae4df..0c53a4ffa5 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -51,12 +51,12 @@ uniform vec4 sunlight_color; uniform vec4 ambient; uniform vec4 blue_horizon; uniform vec4 blue_density; -uniform vec4 haze_horizon; -uniform vec4 haze_density; -uniform vec4 cloud_shadow; -uniform vec4 density_multiplier; -uniform vec4 distance_multiplier; -uniform vec4 max_y; +uniform float haze_horizon; +uniform float haze_density; +uniform float cloud_shadow; +uniform float density_multiplier; +uniform float distance_multiplier; +uniform float max_y; uniform vec4 glow; uniform float scene_light_strength; uniform mat3 env_mat; @@ -159,13 +159,13 @@ void calcAtmospherics(vec3 inPositionEye, float ambFactor) { //sunlight attenuation effect (hue and brightness) due to atmosphere //this is used later for sunlight modulation at various altitudes - light_atten = (blue_density * 1.0 + vec4(haze_density.r) * 0.25) * (density_multiplier.x * max_y.x); + light_atten = (blue_density + vec4(haze_density * 0.25)) * (density_multiplier * max_y); //I had thought blue_density and haze_density should have equal weighting, //but attenuation due to haze_density tends to seem too strong - temp1 = blue_density + vec4(haze_density.r); + temp1 = blue_density + vec4(haze_density); blue_weight = blue_density / temp1; - haze_weight = vec4(haze_density.r) / temp1; + haze_weight = vec4(haze_density) / temp1; //(TERRAIN) compute sunlight from lightnorm only (for short rays like terrain) temp2.y = max(0.0, tmpLightnorm.y); @@ -173,12 +173,12 @@ void calcAtmospherics(vec3 inPositionEye, float ambFactor) { sunlight *= exp( - light_atten * temp2.y); // main atmospheric scattering line integral - temp2.z = Plen * density_multiplier.x; + temp2.z = Plen * density_multiplier; // Transparency (-> temp1) - // ATI Bugfix -- can't store temp1*temp2.z*distance_multiplier.x in a variable because the ati + // ATI Bugfix -- can't store temp1*temp2.z*distance_multiplier in a variable because the ati // compiler gets confused. - temp1 = exp(-temp1 * temp2.z * distance_multiplier.x); + temp1 = exp(-temp1 * temp2.z * distance_multiplier); //final atmosphere attenuation factor setAtmosAttenuation(temp1.rgb); @@ -199,7 +199,7 @@ void calcAtmospherics(vec3 inPositionEye, float ambFactor) { temp2.x += .25; //increase ambient when there are more clouds - vec4 tmpAmbient = ambient + (vec4(1.) - ambient) * cloud_shadow.x * 0.5; + vec4 tmpAmbient = ambient + (vec4(1.) - ambient) * cloud_shadow * 0.5; /* decrease value and saturation (that in HSV, not HSL) for occluded areas * // for HSV color/geometry used here, see http://gimp-savvy.com/BOOK/index.html?node52.html @@ -213,8 +213,8 @@ void calcAtmospherics(vec3 inPositionEye, float ambFactor) { //haze color setAdditiveColor( - vec3(blue_horizon * blue_weight * (sunlight*(1.-cloud_shadow.x) + tmpAmbient) - + (haze_horizon.r * haze_weight) * (sunlight*(1.-cloud_shadow.x) * temp2.x + vec3(blue_horizon * blue_weight * (sunlight*(1.-cloud_shadow) + tmpAmbient) + + (haze_horizon * haze_weight) * (sunlight*(1.-cloud_shadow) * temp2.x + tmpAmbient))); //brightness of surface both sunlight and ambient diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl index 83815b1786..9629cfe824 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl @@ -61,6 +61,12 @@ uniform vec3 light_direction[8]; uniform vec3 light_attenuation[8]; uniform vec3 light_diffuse[8]; +float calcDirectionalLight(vec3 n, vec3 l) +{ + float a = max(dot(n,l),0.0); + return a; +} + float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight) { //get light vector diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl index 1660f9687e..1586aab0f2 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl @@ -63,6 +63,12 @@ uniform vec3 light_direction[8]; uniform vec3 light_attenuation[8]; uniform vec3 light_diffuse[8]; +float calcDirectionalLight(vec3 n, vec3 l) +{ + float a = max(dot(n,l),0.0); + return a; +} + float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight) { //get light vector diff --git a/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl b/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl index 84c27edb26..44aaa98b97 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl @@ -60,6 +60,12 @@ uniform vec3 light_direction[8]; uniform vec3 light_attenuation[8]; uniform vec3 light_diffuse[8]; +float calcDirectionalLight(vec3 n, vec3 l) +{ + float a = max(dot(n,l),0.0); + return a; +} + float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight) { //get light vector diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl index 97f3063a9e..27ea77b5a2 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl @@ -51,12 +51,12 @@ uniform vec4 sunlight_color; uniform vec4 ambient; uniform vec4 blue_horizon; uniform vec4 blue_density; -uniform vec4 haze_horizon; -uniform vec4 haze_density; -uniform vec4 cloud_shadow; -uniform vec4 density_multiplier; -uniform vec4 distance_multiplier; -uniform vec4 max_y; +uniform float haze_horizon; +uniform float haze_density; +uniform float cloud_shadow; +uniform float density_multiplier; +uniform float distance_multiplier; +uniform float max_y; uniform vec4 glow; uniform float scene_light_strength; uniform mat3 env_mat; @@ -161,13 +161,13 @@ void calcAtmospherics(vec3 inPositionEye, float ambFactor) { //sunlight attenuation effect (hue and brightness) due to atmosphere //this is used later for sunlight modulation at various altitudes - light_atten = (blue_density * 1.0 + vec4(haze_density.r) * 0.25) * (density_multiplier.x * max_y.x); + light_atten = (blue_density + vec4(haze_density * 0.25)) * (density_multiplier * max_y); //I had thought blue_density and haze_density should have equal weighting, //but attenuation due to haze_density tends to seem too strong - temp1 = blue_density + vec4(haze_density.r); + temp1 = blue_density + vec4(haze_density); blue_weight = blue_density / temp1; - haze_weight = vec4(haze_density.r) / temp1; + haze_weight = vec4(haze_density) / temp1; //(TERRAIN) compute sunlight from lightnorm only (for short rays like terrain) temp2.y = max(0.0, tmpLightnorm.y); @@ -175,12 +175,12 @@ void calcAtmospherics(vec3 inPositionEye, float ambFactor) { sunlight *= exp( - light_atten * temp2.y); // main atmospheric scattering line integral - temp2.z = Plen * density_multiplier.x; + temp2.z = Plen * density_multiplier; // Transparency (-> temp1) - // ATI Bugfix -- can't store temp1*temp2.z*distance_multiplier.x in a variable because the ati + // ATI Bugfix -- can't store temp1*temp2.z*distance_multiplier in a variable because the ati // compiler gets confused. - temp1 = exp(-temp1 * temp2.z * distance_multiplier.x); + temp1 = exp(-temp1 * temp2.z * distance_multiplier); //final atmosphere attenuation factor setAtmosAttenuation(temp1.rgb); @@ -201,7 +201,7 @@ void calcAtmospherics(vec3 inPositionEye, float ambFactor) { temp2.x += .25; //increase ambient when there are more clouds - vec4 tmpAmbient = ambient + (vec4(1.) - ambient) * cloud_shadow.x * 0.5; + vec4 tmpAmbient = ambient + (vec4(1.) - ambient) * cloud_shadow * 0.5; /* decrease value and saturation (that in HSV, not HSL) for occluded areas * // for HSV color/geometry used here, see http://gimp-savvy.com/BOOK/index.html?node52.html @@ -215,8 +215,8 @@ void calcAtmospherics(vec3 inPositionEye, float ambFactor) { //haze color setAdditiveColor( - vec3(blue_horizon * blue_weight * (sunlight*(1.-cloud_shadow.x) + tmpAmbient) - + (haze_horizon.r * haze_weight) * (sunlight*(1.-cloud_shadow.x) * temp2.x + vec3(blue_horizon * blue_weight * (sunlight*(1.-cloud_shadow) + tmpAmbient) + + (haze_horizon * haze_weight) * (sunlight*(1.-cloud_shadow) * temp2.x + tmpAmbient))); //brightness of surface both sunlight and ambient diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl index 6a83be1426..da3d922017 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl @@ -47,12 +47,12 @@ uniform vec4 sunlight_color; uniform vec4 ambient; uniform vec4 blue_horizon; uniform vec4 blue_density; -uniform vec4 haze_horizon; -uniform vec4 haze_density; -uniform vec4 cloud_shadow; -uniform vec4 density_multiplier; -uniform vec4 distance_multiplier; -uniform vec4 max_y; +uniform float haze_horizon; +uniform float haze_density; +uniform float cloud_shadow; +uniform float density_multiplier; +uniform float distance_multiplier; +uniform float max_y; uniform vec4 glow; void calcAtmospherics(vec3 inPositionEye) { @@ -61,8 +61,8 @@ void calcAtmospherics(vec3 inPositionEye) { setPositionEye(P); //(TERRAIN) limit altitude - if (P.y > max_y.x) P *= (max_y.x / P.y); - if (P.y < -max_y.x) P *= (-max_y.x / P.y); + if (P.y > max_y) P *= (max_y / P.y); + if (P.y < -max_y) P *= (-max_y / P.y); vec3 tmpLightnorm = lightnorm.xyz; @@ -78,13 +78,13 @@ void calcAtmospherics(vec3 inPositionEye) { //sunlight attenuation effect (hue and brightness) due to atmosphere //this is used later for sunlight modulation at various altitudes - light_atten = (blue_density * 1.0 + vec4(haze_density.r) * 0.25) * (density_multiplier.x * max_y.x); + light_atten = (blue_density + vec4(haze_density * 0.25)) * (density_multiplier * max_y); //I had thought blue_density and haze_density should have equal weighting, //but attenuation due to haze_density tends to seem too strong - temp1 = blue_density + vec4(haze_density.r); + temp1 = blue_density + vec4(haze_density); blue_weight = blue_density / temp1; - haze_weight = vec4(haze_density.r) / temp1; + haze_weight = vec4(haze_density) / temp1; //(TERRAIN) compute sunlight from lightnorm only (for short rays like terrain) temp2.y = max(0.0, tmpLightnorm.y); @@ -92,12 +92,12 @@ void calcAtmospherics(vec3 inPositionEye) { sunlight *= exp( - light_atten * temp2.y); // main atmospheric scattering line integral - temp2.z = Plen * density_multiplier.x; + temp2.z = Plen * density_multiplier; // Transparency (-> temp1) - // ATI Bugfix -- can't store temp1*temp2.z*distance_multiplier.x in a variable because the ati + // ATI Bugfix -- can't store temp1*temp2.z*distance_multiplier in a variable because the ati // compiler gets confused. - temp1 = exp(-temp1 * temp2.z * distance_multiplier.x); + temp1 = exp(-temp1 * temp2.z * distance_multiplier); //final atmosphere attenuation factor setAtmosAttenuation(temp1.rgb); @@ -122,12 +122,12 @@ void calcAtmospherics(vec3 inPositionEye) { //increase ambient when there are more clouds - vec4 tmpAmbient = ambient + (vec4(1.) - ambient) * cloud_shadow.x * 0.5; + vec4 tmpAmbient = ambient + (vec4(1.) - ambient) * cloud_shadow * 0.5; //haze color setAdditiveColor( - vec3(blue_horizon * blue_weight * (sunlight*(1.-cloud_shadow.x) + tmpAmbient) - + (haze_horizon.r * haze_weight) * (sunlight*(1.-cloud_shadow.x) * temp2.x + vec3(blue_horizon * blue_weight * (sunlight*(1.-cloud_shadow) + tmpAmbient) + + (haze_horizon * haze_weight) * (sunlight*(1.-cloud_shadow) * temp2.x + tmpAmbient))); //brightness of surface both sunlight and ambient diff --git a/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl b/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl index c5bb52169c..c1dd45cd67 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl @@ -49,18 +49,18 @@ uniform vec4 sunlight_color; uniform vec4 ambient; uniform vec4 blue_horizon; uniform vec4 blue_density; -uniform vec4 haze_horizon; -uniform vec4 haze_density; +uniform float haze_horizon; +uniform float haze_density; -uniform vec4 cloud_shadow; -uniform vec4 density_multiplier; -uniform vec4 max_y; +uniform float cloud_shadow; +uniform float density_multiplier; +uniform float max_y; uniform vec4 glow; uniform vec4 cloud_color; -uniform vec4 cloud_scale; +uniform float cloud_scale; void main() { @@ -76,7 +76,7 @@ void main() // Set altitude if (P.y > 0.) { - P *= (max_y.x / P.y); + P *= (max_y / P.y); } else { @@ -98,12 +98,12 @@ void main() // Sunlight attenuation effect (hue and brightness) due to atmosphere // this is used later for sunlight modulation at various altitudes - light_atten = (blue_density * 1.0 + haze_density.x * 0.25) * (density_multiplier.x * max_y.x); + light_atten = (blue_density + vec4(haze_density * 0.25)) * (density_multiplier * max_y); // Calculate relative weights - temp1 = blue_density + haze_density.x; + temp1 = blue_density + haze_density; blue_weight = blue_density / temp1; - haze_weight = haze_density.x / temp1; + haze_weight = haze_density / temp1; // Compute sunlight from P & lightnorm (for long rays like sky) temp2.y = max(0., max(0., Pn.y) * 1.0 + lightnorm.y ); @@ -111,7 +111,7 @@ void main() sunlight *= exp( - light_atten * temp2.y); // Distance - temp2.z = Plen * density_multiplier.x; + temp2.z = Plen * density_multiplier; // Transparency (-> temp1) // ATI Bugfix -- can't store temp1*temp2.z in a variable because the ati @@ -135,14 +135,14 @@ void main() // Increase ambient when there are more clouds vec4 tmpAmbient = ambient; - tmpAmbient += (1. - tmpAmbient) * cloud_shadow.x * 0.5; + tmpAmbient += (1. - tmpAmbient) * cloud_shadow * 0.5; // Dim sunlight by cloud shadow percentage - sunlight *= (1. - cloud_shadow.x); + sunlight *= (1. - cloud_shadow); // Haze color below cloud vec4 additiveColorBelowCloud = ( blue_horizon * blue_weight * (sunlight + tmpAmbient) - + (haze_horizon.r * haze_weight) * (sunlight * temp2.x + tmpAmbient) + + (haze_horizon * haze_weight) * (sunlight * temp2.x + tmpAmbient) ); // CLOUDS @@ -163,13 +163,13 @@ void main() vec4 oHazeColorBelowCloud = additiveColorBelowCloud * (1. - temp1); // Make a nice cloud density based on the cloud_shadow value that was passed in. - vary_CloudDensity = 2. * (cloud_shadow.x - 0.25); + vary_CloudDensity = 2. * (cloud_shadow - 0.25); // Texture coords vary_texcoord0 = texcoord0; vary_texcoord0.xy -= 0.5; - vary_texcoord0.xy /= cloud_scale.x; + vary_texcoord0.xy /= cloud_scale; vary_texcoord0.xy += 0.5; vary_texcoord1 = vary_texcoord0; diff --git a/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl b/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl index 46773cf89f..3788ddaf2d 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl @@ -42,19 +42,17 @@ uniform vec4 sunlight_color; uniform vec4 ambient; uniform vec4 blue_horizon; uniform vec4 blue_density; -uniform vec4 haze_horizon; -uniform vec4 haze_density; +uniform float haze_horizon; +uniform float haze_density; -uniform vec4 cloud_shadow; -uniform vec4 density_multiplier; -uniform vec4 max_y; +uniform float cloud_shadow; +uniform float density_multiplier; +uniform float max_y; uniform vec4 glow; uniform vec4 cloud_color; -uniform vec4 cloud_scale; - void main() { @@ -68,7 +66,7 @@ void main() // Set altitude if (P.y > 0.) { - P *= (max_y.x / P.y); + P *= (max_y / P.y); } else { @@ -87,15 +85,14 @@ void main() vec4 sunlight = sunlight_color; vec4 light_atten; - // Sunlight attenuation effect (hue and brightness) due to atmosphere // this is used later for sunlight modulation at various altitudes - light_atten = (blue_density * 1.0 + haze_density.x * 0.25) * (density_multiplier.x * max_y.x); + light_atten = (blue_density + vec4(haze_density * 0.25)) * (density_multiplier * max_y); // Calculate relative weights - temp1 = blue_density + haze_density.x; + temp1 = blue_density + haze_density; blue_weight = blue_density / temp1; - haze_weight = haze_density.x / temp1; + haze_weight = haze_density / temp1; // Compute sunlight from P & lightnorm (for long rays like sky) temp2.y = max(0., max(0., Pn.y) * 1.0 + lightnorm.y ); @@ -103,7 +100,7 @@ void main() sunlight *= exp( - light_atten * temp2.y); // Distance - temp2.z = Plen * density_multiplier.x; + temp2.z = Plen * density_multiplier; // Transparency (-> temp1) // ATI Bugfix -- can't store temp1*temp2.z in a variable because the ati @@ -128,20 +125,20 @@ void main() // Haze color above cloud vary_HazeColor = ( blue_horizon * blue_weight * (sunlight + ambient) - + (haze_horizon.r * haze_weight) * (sunlight * temp2.x + ambient) + + (haze_horizon * haze_weight) * (sunlight * temp2.x + ambient) ); // Increase ambient when there are more clouds vec4 tmpAmbient = ambient; - tmpAmbient += (1. - tmpAmbient) * cloud_shadow.x * 0.5; + tmpAmbient += (1. - tmpAmbient) * cloud_shadow * 0.5; // Dim sunlight by cloud shadow percentage - sunlight *= (1. - cloud_shadow.x); + sunlight *= (1. - cloud_shadow); // Haze color below cloud vec4 additiveColorBelowCloud = ( blue_horizon * blue_weight * (sunlight + tmpAmbient) - + (haze_horizon.r * haze_weight) * (sunlight * temp2.x + tmpAmbient) + + (haze_horizon * haze_weight) * (sunlight * temp2.x + tmpAmbient) ); // Final atmosphere additive diff --git a/indra/newview/featuretable.txt b/indra/newview/featuretable.txt index 0f33d40ac3..76bb2b0976 100644 --- a/indra/newview/featuretable.txt +++ b/indra/newview/featuretable.txt @@ -42,7 +42,6 @@ RenderGamma 1 0 RenderGlowResolutionPow 1 9 RenderGround 1 1 RenderMaxPartCount 1 8192 -RenderNightBrightness 1 1.0 RenderObjectBump 1 1 RenderLocalLights 1 1 RenderReflectionDetail 1 4 diff --git a/indra/newview/featuretable_linux.txt b/indra/newview/featuretable_linux.txt index 8142311a55..5e217e000a 100644 --- a/indra/newview/featuretable_linux.txt +++ b/indra/newview/featuretable_linux.txt @@ -43,7 +43,6 @@ RenderGlowResolutionPow 1 9 RenderGround 1 1 RenderLocalLights 1 1 RenderMaxPartCount 1 8192 -RenderNightBrightness 1 1.0 RenderObjectBump 1 1 RenderReflectionDetail 1 4 RenderTerrainDetail 1 1 diff --git a/indra/newview/featuretable_mac.txt b/indra/newview/featuretable_mac.txt index 942c043081..915a012a39 100644 --- a/indra/newview/featuretable_mac.txt +++ b/indra/newview/featuretable_mac.txt @@ -43,7 +43,6 @@ RenderGlowResolutionPow 1 9 RenderGround 1 1 RenderLocalLights 1 1 RenderMaxPartCount 1 8192 -RenderNightBrightness 1 1.0 RenderObjectBump 1 1 RenderReflectionDetail 1 4 RenderTerrainDetail 1 1 diff --git a/indra/newview/featuretable_xp.txt b/indra/newview/featuretable_xp.txt index 278d601860..ae2cf910f2 100644 --- a/indra/newview/featuretable_xp.txt +++ b/indra/newview/featuretable_xp.txt @@ -43,7 +43,6 @@ RenderGlowResolutionPow 1 9 RenderGround 1 1 RenderLocalLights 1 1 RenderMaxPartCount 1 8192 -RenderNightBrightness 1 1.0 RenderObjectBump 1 1 RenderReflectionDetail 1 4 RenderTerrainDetail 1 1 diff --git a/indra/newview/llagent.cpp b/indra/newview/llagent.cpp index ab9b5ff436..3870a3be2e 100755 --- a/indra/newview/llagent.cpp +++ b/indra/newview/llagent.cpp @@ -169,11 +169,7 @@ bool LLAgent::isActionAllowed(const LLSD& sdname) const std::string& param = sdname.asString(); - if (param == "build") - { - retval = gAgent.canEditParcel(); - } - else if (param == "speak") + if (param == "speak") { if ( gAgent.isVoiceConnected() && LLViewerParcelMgr::getInstance()->allowAgentVoice() && diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp index cd33a19a2a..cfb4147e71 100644 --- a/indra/newview/llface.cpp +++ b/indra/newview/llface.cpp @@ -1838,7 +1838,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, } } - if (rebuild_color) + if (rebuild_color && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_COLOR) ) { LLFastTimer t(FTM_FACE_GEOM_COLOR); mVertexBuffer->getColorStrider(colors, mGeomIndex, mGeomCount, map_range); diff --git a/indra/newview/llfilepicker.cpp b/indra/newview/llfilepicker.cpp index 360e35f6d3..8986a694f9 100644 --- a/indra/newview/llfilepicker.cpp +++ b/indra/newview/llfilepicker.cpp @@ -49,7 +49,7 @@ LLFilePicker LLFilePicker::sInstance; #if LL_WINDOWS #define SOUND_FILTER L"Sounds (*.wav)\0*.wav\0" #define IMAGE_FILTER L"Images (*.tga; *.bmp; *.jpg; *.jpeg; *.png)\0*.tga;*.bmp;*.jpg;*.jpeg;*.png\0" -#define ANIM_FILTER L"Animations (*.bvh)\0*.bvh\0" +#define ANIM_FILTER L"Animations (*.bvh; *.anim)\0*.bvh;*.anim\0" #define COLLADA_FILTER L"Scene (*.dae)\0*.dae\0" #ifdef _CORY_TESTING #define GEOMETRY_FILTER L"SL Geometry (*.slg)\0*.slg\0" @@ -593,8 +593,10 @@ Boolean LLFilePicker::navOpenFilterProc(AEDesc *theItem, void *info, void *callB } else if (filter == FFLOAD_ANIM) { - if (fileInfo.filetype != 'BVH ' && - (fileInfo.extension && (CFStringCompare(fileInfo.extension, CFSTR("bvh"), kCFCompareCaseInsensitive) != kCFCompareEqualTo)) + if (fileInfo.filetype != 'BVH ' && + fileInfo.filetype != 'ANIM' && + (fileInfo.extension && (CFStringCompare(fileInfo.extension, CFSTR("bvh"), kCFCompareCaseInsensitive) != kCFCompareEqualTo) && + fileInfo.extension && (CFStringCompare(fileInfo.extension, CFSTR("anim"), kCFCompareCaseInsensitive) != kCFCompareEqualTo)) ) { result = false; @@ -1199,10 +1201,14 @@ static std::string add_wav_filter_to_gtkchooser(GtkWindow *picker) LLTrans::getString("sound_files") + " (*.wav)"); } -static std::string add_bvh_filter_to_gtkchooser(GtkWindow *picker) +static std::string add_anim_filter_to_gtkchooser(GtkWindow *picker) { - return add_simple_pattern_filter_to_gtkchooser(picker, "*.bvh", - LLTrans::getString("animation_files") + " (*.bvh)"); + GtkFileFilter *gfilter = gtk_file_filter_new(); + gtk_file_filter_add_pattern(gfilter, "*.bvh"); + gtk_file_filter_add_pattern(gfilter, "*.anim"); + std::string filtername = LLTrans::getString("animation_files") + " (*.bvh; *.anim)"; + add_common_filters_to_gtkchooser(gfilter, picker, filtername); + return filtername; } static std::string add_collada_filter_to_gtkchooser(GtkWindow *picker) @@ -1354,7 +1360,7 @@ BOOL LLFilePicker::getOpenFile( ELoadFilter filter, bool blocking ) filtername = add_wav_filter_to_gtkchooser(picker); break; case FFLOAD_ANIM: - filtername = add_bvh_filter_to_gtkchooser(picker); + filtername = add_anim_filter_to_gtkchooser(picker); break; case FFLOAD_COLLADA: filtername = add_collada_filter_to_gtkchooser(picker); diff --git a/indra/newview/llfloateranimpreview.cpp b/indra/newview/llfloaterbvhpreview.cpp index 2a3512e21a..b050a638dc 100644 --- a/indra/newview/llfloateranimpreview.cpp +++ b/indra/newview/llfloaterbvhpreview.cpp @@ -1,6 +1,6 @@ /** - * @file llfloateranimpreview.cpp - * @brief LLFloaterAnimPreview class implementation + * @file llfloaterbvhpreview.cpp + * @brief LLFloaterBvhPreview class implementation * * $LicenseInfo:firstyear=2004&license=viewerlgpl$ * Second Life Viewer Source Code @@ -26,7 +26,7 @@ #include "llviewerprecompiledheaders.h" -#include "llfloateranimpreview.h" +#include "llfloaterbvhpreview.h" #include "llbvhloader.h" #include "lldatapacker.h" @@ -115,9 +115,9 @@ std::string STATUS[] = }; //----------------------------------------------------------------------------- -// LLFloaterAnimPreview() +// LLFloaterBvhPreview() //----------------------------------------------------------------------------- -LLFloaterAnimPreview::LLFloaterAnimPreview(const std::string& filename) : +LLFloaterBvhPreview::LLFloaterBvhPreview(const std::string& filename) : LLFloaterNameDesc(filename) { mLastMouseX = 0; @@ -153,35 +153,35 @@ LLFloaterAnimPreview::LLFloaterAnimPreview(const std::string& filename) : //----------------------------------------------------------------------------- // setAnimCallbacks() //----------------------------------------------------------------------------- -void LLFloaterAnimPreview::setAnimCallbacks() +void LLFloaterBvhPreview::setAnimCallbacks() { - getChild<LLUICtrl>("playback_slider")->setCommitCallback(boost::bind(&LLFloaterAnimPreview::onSliderMove, this)); + getChild<LLUICtrl>("playback_slider")->setCommitCallback(boost::bind(&LLFloaterBvhPreview::onSliderMove, this)); - getChild<LLUICtrl>("preview_base_anim")->setCommitCallback(boost::bind(&LLFloaterAnimPreview::onCommitBaseAnim, this)); + getChild<LLUICtrl>("preview_base_anim")->setCommitCallback(boost::bind(&LLFloaterBvhPreview::onCommitBaseAnim, this)); getChild<LLUICtrl>("preview_base_anim")->setValue("Standing"); - getChild<LLUICtrl>("priority")->setCommitCallback(boost::bind(&LLFloaterAnimPreview::onCommitPriority, this)); - getChild<LLUICtrl>("loop_check")->setCommitCallback(boost::bind(&LLFloaterAnimPreview::onCommitLoop, this)); - getChild<LLUICtrl>("loop_in_point")->setCommitCallback(boost::bind(&LLFloaterAnimPreview::onCommitLoopIn, this)); - getChild<LLUICtrl>("loop_in_point")->setValidateBeforeCommit( boost::bind(&LLFloaterAnimPreview::validateLoopIn, this, _1)); - getChild<LLUICtrl>("loop_out_point")->setCommitCallback(boost::bind(&LLFloaterAnimPreview::onCommitLoopOut, this)); - getChild<LLUICtrl>("loop_out_point")->setValidateBeforeCommit( boost::bind(&LLFloaterAnimPreview::validateLoopOut, this, _1)); + getChild<LLUICtrl>("priority")->setCommitCallback(boost::bind(&LLFloaterBvhPreview::onCommitPriority, this)); + getChild<LLUICtrl>("loop_check")->setCommitCallback(boost::bind(&LLFloaterBvhPreview::onCommitLoop, this)); + getChild<LLUICtrl>("loop_in_point")->setCommitCallback(boost::bind(&LLFloaterBvhPreview::onCommitLoopIn, this)); + getChild<LLUICtrl>("loop_in_point")->setValidateBeforeCommit( boost::bind(&LLFloaterBvhPreview::validateLoopIn, this, _1)); + getChild<LLUICtrl>("loop_out_point")->setCommitCallback(boost::bind(&LLFloaterBvhPreview::onCommitLoopOut, this)); + getChild<LLUICtrl>("loop_out_point")->setValidateBeforeCommit( boost::bind(&LLFloaterBvhPreview::validateLoopOut, this, _1)); - getChild<LLUICtrl>("hand_pose_combo")->setCommitCallback(boost::bind(&LLFloaterAnimPreview::onCommitHandPose, this)); + getChild<LLUICtrl>("hand_pose_combo")->setCommitCallback(boost::bind(&LLFloaterBvhPreview::onCommitHandPose, this)); - getChild<LLUICtrl>("emote_combo")->setCommitCallback(boost::bind(&LLFloaterAnimPreview::onCommitEmote, this)); + getChild<LLUICtrl>("emote_combo")->setCommitCallback(boost::bind(&LLFloaterBvhPreview::onCommitEmote, this)); getChild<LLUICtrl>("emote_combo")->setValue("[None]"); - getChild<LLUICtrl>("ease_in_time")->setCommitCallback(boost::bind(&LLFloaterAnimPreview::onCommitEaseIn, this)); - getChild<LLUICtrl>("ease_in_time")->setValidateBeforeCommit( boost::bind(&LLFloaterAnimPreview::validateEaseIn, this, _1)); - getChild<LLUICtrl>("ease_out_time")->setCommitCallback(boost::bind(&LLFloaterAnimPreview::onCommitEaseOut, this)); - getChild<LLUICtrl>("ease_out_time")->setValidateBeforeCommit( boost::bind(&LLFloaterAnimPreview::validateEaseOut, this, _1)); + getChild<LLUICtrl>("ease_in_time")->setCommitCallback(boost::bind(&LLFloaterBvhPreview::onCommitEaseIn, this)); + getChild<LLUICtrl>("ease_in_time")->setValidateBeforeCommit( boost::bind(&LLFloaterBvhPreview::validateEaseIn, this, _1)); + getChild<LLUICtrl>("ease_out_time")->setCommitCallback(boost::bind(&LLFloaterBvhPreview::onCommitEaseOut, this)); + getChild<LLUICtrl>("ease_out_time")->setValidateBeforeCommit( boost::bind(&LLFloaterBvhPreview::validateEaseOut, this, _1)); } //----------------------------------------------------------------------------- // postBuild() //----------------------------------------------------------------------------- -BOOL LLFloaterAnimPreview::postBuild() +BOOL LLFloaterBvhPreview::postBuild() { LLKeyframeMotion* motionp = NULL; LLBVHLoader* loaderp = NULL; @@ -191,7 +191,7 @@ BOOL LLFloaterAnimPreview::postBuild() return FALSE; } - getChild<LLUICtrl>("name_form")->setCommitCallback(boost::bind(&LLFloaterAnimPreview::onCommitName, this)); + getChild<LLUICtrl>("name_form")->setCommitCallback(boost::bind(&LLFloaterBvhPreview::onCommitName, this)); childSetAction("ok_btn", onBtnOK, this); setDefaultBtn(); @@ -203,15 +203,15 @@ BOOL LLFloaterAnimPreview::postBuild() mPreviewImageRect.set(0.f, 1.f, 1.f, 0.f); mPlayButton = getChild<LLButton>( "play_btn"); - mPlayButton->setClickedCallback(boost::bind(&LLFloaterAnimPreview::onBtnPlay, this)); + mPlayButton->setClickedCallback(boost::bind(&LLFloaterBvhPreview::onBtnPlay, this)); mPlayButton->setVisible(true); mPauseButton = getChild<LLButton>( "pause_btn"); - mPauseButton->setClickedCallback(boost::bind(&LLFloaterAnimPreview::onBtnPause, this)); + mPauseButton->setClickedCallback(boost::bind(&LLFloaterBvhPreview::onBtnPause, this)); mPauseButton->setVisible(false); mStopButton = getChild<LLButton>( "stop_btn"); - mStopButton->setClickedCallback(boost::bind(&LLFloaterAnimPreview::onBtnStop, this)); + mStopButton->setClickedCallback(boost::bind(&LLFloaterBvhPreview::onBtnStop, this)); getChildView("bad_animation_text")->setVisible(FALSE); @@ -363,9 +363,9 @@ BOOL LLFloaterAnimPreview::postBuild() } //----------------------------------------------------------------------------- -// LLFloaterAnimPreview() +// LLFloaterBvhPreview() //----------------------------------------------------------------------------- -LLFloaterAnimPreview::~LLFloaterAnimPreview() +LLFloaterBvhPreview::~LLFloaterBvhPreview() { mAnimPreview = NULL; @@ -375,7 +375,7 @@ LLFloaterAnimPreview::~LLFloaterAnimPreview() //----------------------------------------------------------------------------- // draw() //----------------------------------------------------------------------------- -void LLFloaterAnimPreview::draw() +void LLFloaterBvhPreview::draw() { LLFloater::draw(); LLRect r = getRect(); @@ -414,7 +414,7 @@ void LLFloaterAnimPreview::draw() //----------------------------------------------------------------------------- // resetMotion() //----------------------------------------------------------------------------- -void LLFloaterAnimPreview::resetMotion() +void LLFloaterBvhPreview::resetMotion() { LLVOAvatar* avatarp = mAnimPreview->getDummyAvatar(); BOOL paused = avatarp->areAnimationsPaused(); @@ -450,7 +450,7 @@ void LLFloaterAnimPreview::resetMotion() //----------------------------------------------------------------------------- // handleMouseDown() //----------------------------------------------------------------------------- -BOOL LLFloaterAnimPreview::handleMouseDown(S32 x, S32 y, MASK mask) +BOOL LLFloaterBvhPreview::handleMouseDown(S32 x, S32 y, MASK mask) { if (mPreviewRect.pointInRect(x, y)) { @@ -468,7 +468,7 @@ BOOL LLFloaterAnimPreview::handleMouseDown(S32 x, S32 y, MASK mask) //----------------------------------------------------------------------------- // handleMouseUp() //----------------------------------------------------------------------------- -BOOL LLFloaterAnimPreview::handleMouseUp(S32 x, S32 y, MASK mask) +BOOL LLFloaterBvhPreview::handleMouseUp(S32 x, S32 y, MASK mask) { gFocusMgr.setMouseCapture(FALSE); gViewerWindow->showCursor(); @@ -478,7 +478,7 @@ BOOL LLFloaterAnimPreview::handleMouseUp(S32 x, S32 y, MASK mask) //----------------------------------------------------------------------------- // handleHover() //----------------------------------------------------------------------------- -BOOL LLFloaterAnimPreview::handleHover(S32 x, S32 y, MASK mask) +BOOL LLFloaterBvhPreview::handleHover(S32 x, S32 y, MASK mask) { MASK local_mask = mask & ~MASK_ALT; @@ -533,7 +533,7 @@ BOOL LLFloaterAnimPreview::handleHover(S32 x, S32 y, MASK mask) //----------------------------------------------------------------------------- // handleScrollWheel() //----------------------------------------------------------------------------- -BOOL LLFloaterAnimPreview::handleScrollWheel(S32 x, S32 y, S32 clicks) +BOOL LLFloaterBvhPreview::handleScrollWheel(S32 x, S32 y, S32 clicks) { mAnimPreview->zoom((F32)clicks * -0.2f); mAnimPreview->requestUpdate(); @@ -544,7 +544,7 @@ BOOL LLFloaterAnimPreview::handleScrollWheel(S32 x, S32 y, S32 clicks) //----------------------------------------------------------------------------- // onMouseCaptureLost() //----------------------------------------------------------------------------- -void LLFloaterAnimPreview::onMouseCaptureLost() +void LLFloaterBvhPreview::onMouseCaptureLost() { gViewerWindow->showCursor(); } @@ -552,7 +552,7 @@ void LLFloaterAnimPreview::onMouseCaptureLost() //----------------------------------------------------------------------------- // onBtnPlay() //----------------------------------------------------------------------------- -void LLFloaterAnimPreview::onBtnPlay() +void LLFloaterBvhPreview::onBtnPlay() { if (!getEnabled()) return; @@ -576,7 +576,7 @@ void LLFloaterAnimPreview::onBtnPlay() //----------------------------------------------------------------------------- // onBtnPause() //----------------------------------------------------------------------------- -void LLFloaterAnimPreview::onBtnPause() +void LLFloaterBvhPreview::onBtnPause() { if (!getEnabled()) return; @@ -598,7 +598,7 @@ void LLFloaterAnimPreview::onBtnPause() //----------------------------------------------------------------------------- // onBtnStop() //----------------------------------------------------------------------------- -void LLFloaterAnimPreview::onBtnStop() +void LLFloaterBvhPreview::onBtnStop() { if (!getEnabled()) return; @@ -614,7 +614,7 @@ void LLFloaterAnimPreview::onBtnStop() //----------------------------------------------------------------------------- // onSliderMove() //----------------------------------------------------------------------------- -void LLFloaterAnimPreview::onSliderMove() +void LLFloaterBvhPreview::onSliderMove() { if (!getEnabled()) return; @@ -639,7 +639,7 @@ void LLFloaterAnimPreview::onSliderMove() //----------------------------------------------------------------------------- // onCommitBaseAnim() //----------------------------------------------------------------------------- -void LLFloaterAnimPreview::onCommitBaseAnim() +void LLFloaterBvhPreview::onCommitBaseAnim() { if (!getEnabled()) return; @@ -668,7 +668,7 @@ void LLFloaterAnimPreview::onCommitBaseAnim() //----------------------------------------------------------------------------- // onCommitLoop() //----------------------------------------------------------------------------- -void LLFloaterAnimPreview::onCommitLoop() +void LLFloaterBvhPreview::onCommitLoop() { if (!getEnabled()) return; @@ -687,7 +687,7 @@ void LLFloaterAnimPreview::onCommitLoop() //----------------------------------------------------------------------------- // onCommitLoopIn() //----------------------------------------------------------------------------- -void LLFloaterAnimPreview::onCommitLoopIn() +void LLFloaterBvhPreview::onCommitLoopIn() { if (!getEnabled()) return; @@ -707,7 +707,7 @@ void LLFloaterAnimPreview::onCommitLoopIn() //----------------------------------------------------------------------------- // onCommitLoopOut() //----------------------------------------------------------------------------- -void LLFloaterAnimPreview::onCommitLoopOut() +void LLFloaterBvhPreview::onCommitLoopOut() { if (!getEnabled()) return; @@ -727,7 +727,7 @@ void LLFloaterAnimPreview::onCommitLoopOut() //----------------------------------------------------------------------------- // onCommitName() //----------------------------------------------------------------------------- -void LLFloaterAnimPreview::onCommitName() +void LLFloaterBvhPreview::onCommitName() { if (!getEnabled()) return; @@ -746,7 +746,7 @@ void LLFloaterAnimPreview::onCommitName() //----------------------------------------------------------------------------- // onCommitHandPose() //----------------------------------------------------------------------------- -void LLFloaterAnimPreview::onCommitHandPose() +void LLFloaterBvhPreview::onCommitHandPose() { if (!getEnabled()) return; @@ -757,7 +757,7 @@ void LLFloaterAnimPreview::onCommitHandPose() //----------------------------------------------------------------------------- // onCommitEmote() //----------------------------------------------------------------------------- -void LLFloaterAnimPreview::onCommitEmote() +void LLFloaterBvhPreview::onCommitEmote() { if (!getEnabled()) return; @@ -768,7 +768,7 @@ void LLFloaterAnimPreview::onCommitEmote() //----------------------------------------------------------------------------- // onCommitPriority() //----------------------------------------------------------------------------- -void LLFloaterAnimPreview::onCommitPriority() +void LLFloaterBvhPreview::onCommitPriority() { if (!getEnabled()) return; @@ -782,7 +782,7 @@ void LLFloaterAnimPreview::onCommitPriority() //----------------------------------------------------------------------------- // onCommitEaseIn() //----------------------------------------------------------------------------- -void LLFloaterAnimPreview::onCommitEaseIn() +void LLFloaterBvhPreview::onCommitEaseIn() { if (!getEnabled()) return; @@ -797,7 +797,7 @@ void LLFloaterAnimPreview::onCommitEaseIn() //----------------------------------------------------------------------------- // onCommitEaseOut() //----------------------------------------------------------------------------- -void LLFloaterAnimPreview::onCommitEaseOut() +void LLFloaterBvhPreview::onCommitEaseOut() { if (!getEnabled()) return; @@ -812,7 +812,7 @@ void LLFloaterAnimPreview::onCommitEaseOut() //----------------------------------------------------------------------------- // validateEaseIn() //----------------------------------------------------------------------------- -bool LLFloaterAnimPreview::validateEaseIn(const LLSD& data) +bool LLFloaterBvhPreview::validateEaseIn(const LLSD& data) { if (!getEnabled()) return false; @@ -832,7 +832,7 @@ bool LLFloaterAnimPreview::validateEaseIn(const LLSD& data) //----------------------------------------------------------------------------- // validateEaseOut() //----------------------------------------------------------------------------- -bool LLFloaterAnimPreview::validateEaseOut(const LLSD& data) +bool LLFloaterBvhPreview::validateEaseOut(const LLSD& data) { if (!getEnabled()) return false; @@ -852,7 +852,7 @@ bool LLFloaterAnimPreview::validateEaseOut(const LLSD& data) //----------------------------------------------------------------------------- // validateLoopIn() //----------------------------------------------------------------------------- -bool LLFloaterAnimPreview::validateLoopIn(const LLSD& data) +bool LLFloaterBvhPreview::validateLoopIn(const LLSD& data) { if (!getEnabled()) return false; @@ -880,7 +880,7 @@ bool LLFloaterAnimPreview::validateLoopIn(const LLSD& data) //----------------------------------------------------------------------------- // validateLoopOut() //----------------------------------------------------------------------------- -bool LLFloaterAnimPreview::validateLoopOut(const LLSD& data) +bool LLFloaterBvhPreview::validateLoopOut(const LLSD& data) { if (!getEnabled()) return false; @@ -909,7 +909,7 @@ bool LLFloaterAnimPreview::validateLoopOut(const LLSD& data) //----------------------------------------------------------------------------- // refresh() //----------------------------------------------------------------------------- -void LLFloaterAnimPreview::refresh() +void LLFloaterBvhPreview::refresh() { // Are we showing the play button (default) or the pause button? bool show_play = true; @@ -958,9 +958,9 @@ void LLFloaterAnimPreview::refresh() //----------------------------------------------------------------------------- // onBtnOK() //----------------------------------------------------------------------------- -void LLFloaterAnimPreview::onBtnOK(void* userdata) +void LLFloaterBvhPreview::onBtnOK(void* userdata) { - LLFloaterAnimPreview* floaterp = (LLFloaterAnimPreview*)userdata; + LLFloaterBvhPreview* floaterp = (LLFloaterBvhPreview*)userdata; if (!floaterp->getEnabled()) return; if (floaterp->mAnimPreview) diff --git a/indra/newview/llfloateranimpreview.h b/indra/newview/llfloaterbvhpreview.h index b7854c5697..b81cc6e3a5 100644 --- a/indra/newview/llfloateranimpreview.h +++ b/indra/newview/llfloaterbvhpreview.h @@ -1,6 +1,6 @@ /** - * @file llfloateranimpreview.h - * @brief LLFloaterAnimPreview class definition + * @file llfloaterbvhpreview.h + * @brief LLFloaterBvhPreview class definition * * $LicenseInfo:firstyear=2004&license=viewerlgpl$ * Second Life Viewer Source Code @@ -24,8 +24,8 @@ * $/LicenseInfo$ */ -#ifndef LL_LLFLOATERANIMPREVIEW_H -#define LL_LLFLOATERANIMPREVIEW_H +#ifndef LL_LLFLOATERBVHPREVIEW_H +#define LL_LLFLOATERBVHPREVIEW_H #include "llassettype.h" #include "llfloaternamedesc.h" @@ -68,11 +68,11 @@ protected: LLPointer<LLVOAvatar> mDummyAvatar; }; -class LLFloaterAnimPreview : public LLFloaterNameDesc +class LLFloaterBvhPreview : public LLFloaterNameDesc { public: - LLFloaterAnimPreview(const std::string& filename); - virtual ~LLFloaterAnimPreview(); + LLFloaterBvhPreview(const std::string& filename); + virtual ~LLFloaterBvhPreview(); BOOL postBuild(); @@ -129,4 +129,4 @@ protected: std::map<std::string, LLUUID> mIDList; }; -#endif // LL_LLFLOATERANIMPREVIEW_H +#endif // LL_LLFLOATERBVHPREVIEW_H diff --git a/indra/newview/llfloatereditsky.cpp b/indra/newview/llfloatereditsky.cpp index abee7b5dc9..352361ce9e 100644 --- a/indra/newview/llfloatereditsky.cpp +++ b/indra/newview/llfloatereditsky.cpp @@ -151,8 +151,8 @@ void LLFloaterEditSky::initCallbacks(void) getChild<LLUICtrl>("WLBlueHorizon")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlMoved, this, _1, ¶m_mgr.mBlueHorizon)); // haze density, horizon, mult, and altitude - getChild<LLUICtrl>("WLHazeDensity")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlRMoved, this, _1, ¶m_mgr.mHazeDensity)); - getChild<LLUICtrl>("WLHazeHorizon")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlRMoved, this, _1, ¶m_mgr.mHazeHorizon)); + getChild<LLUICtrl>("WLHazeDensity")->setCommitCallback(boost::bind(&LLFloaterEditSky::onFloatControlMoved, this, _1, ¶m_mgr.mHazeDensity)); + getChild<LLUICtrl>("WLHazeHorizon")->setCommitCallback(boost::bind(&LLFloaterEditSky::onFloatControlMoved, this, _1, ¶m_mgr.mHazeHorizon)); getChild<LLUICtrl>("WLDensityMult")->setCommitCallback(boost::bind(&LLFloaterEditSky::onFloatControlMoved, this, _1, ¶m_mgr.mDensityMult)); getChild<LLUICtrl>("WLMaxAltitude")->setCommitCallback(boost::bind(&LLFloaterEditSky::onFloatControlMoved, this, _1, ¶m_mgr.mMaxAlt)); @@ -220,15 +220,14 @@ void LLFloaterEditSky::syncControls() setColorSwatch("WLBlueHorizon", param_mgr->mBlueHorizon, WL_BLUE_HORIZON_DENSITY_SCALE); // haze density, horizon, mult, and altitude - param_mgr->mHazeDensity = cur_params.getVector(param_mgr->mHazeDensity.mName, err); - childSetValue("WLHazeDensity", param_mgr->mHazeDensity.r); - param_mgr->mHazeHorizon = cur_params.getVector(param_mgr->mHazeHorizon.mName, err); - childSetValue("WLHazeHorizon", param_mgr->mHazeHorizon.r); - param_mgr->mDensityMult = cur_params.getVector(param_mgr->mDensityMult.mName, err); - childSetValue("WLDensityMult", param_mgr->mDensityMult.x * - param_mgr->mDensityMult.mult); - param_mgr->mMaxAlt = cur_params.getVector(param_mgr->mMaxAlt.mName, err); - childSetValue("WLMaxAltitude", param_mgr->mMaxAlt.x); + param_mgr->mHazeDensity = cur_params.getFloat(param_mgr->mHazeDensity.mName, err); + childSetValue("WLHazeDensity", (F32) param_mgr->mHazeDensity); + param_mgr->mHazeHorizon = cur_params.getFloat(param_mgr->mHazeHorizon.mName, err); + childSetValue("WLHazeHorizon", (F32) param_mgr->mHazeHorizon); + param_mgr->mDensityMult = cur_params.getFloat(param_mgr->mDensityMult.mName, err); + childSetValue("WLDensityMult", ((F32) param_mgr->mDensityMult) * param_mgr->mDensityMult.mult); + param_mgr->mMaxAlt = cur_params.getFloat(param_mgr->mMaxAlt.mName, err); + childSetValue("WLMaxAltitude", (F32) param_mgr->mMaxAlt); // blue density param_mgr->mBlueDensity = cur_params.getVector(param_mgr->mBlueDensity.mName, err); @@ -273,10 +272,10 @@ void LLFloaterEditSky::syncControls() childSetValue("WLCloudDetailDensity", param_mgr->mCloudDetail.b); // Cloud extras - param_mgr->mCloudCoverage = cur_params.getVector(param_mgr->mCloudCoverage.mName, err); - param_mgr->mCloudScale = cur_params.getVector(param_mgr->mCloudScale.mName, err); - childSetValue("WLCloudCoverage", param_mgr->mCloudCoverage.x); - childSetValue("WLCloudScale", param_mgr->mCloudScale.x); + param_mgr->mCloudCoverage = cur_params.getFloat(param_mgr->mCloudCoverage.mName, err); + param_mgr->mCloudScale = cur_params.getFloat(param_mgr->mCloudScale.mName, err); + childSetValue("WLCloudCoverage", (F32) param_mgr->mCloudCoverage); + childSetValue("WLCloudScale", (F32) param_mgr->mCloudScale); // cloud scrolling bool lockX = !param_mgr->mCurParams.getEnableCloudScrollX(); @@ -306,13 +305,13 @@ void LLFloaterEditSky::syncControls() childSetValue("WLCloudScrollX", param_mgr->mCurParams.getCloudScrollX() - 10.0f); childSetValue("WLCloudScrollY", param_mgr->mCurParams.getCloudScrollY() - 10.0f); - param_mgr->mDistanceMult = cur_params.getVector(param_mgr->mDistanceMult.mName, err); - childSetValue("WLDistanceMult", param_mgr->mDistanceMult.x); + param_mgr->mDistanceMult = cur_params.getFloat(param_mgr->mDistanceMult.mName, err); + childSetValue("WLDistanceMult", (F32) param_mgr->mDistanceMult); // Tweak extras - param_mgr->mWLGamma = cur_params.getVector(param_mgr->mWLGamma.mName, err); - childSetValue("WLGamma", param_mgr->mWLGamma.x); + param_mgr->mWLGamma = cur_params.getFloat(param_mgr->mWLGamma.mName, err); + childSetValue("WLGamma", (F32) param_mgr->mWLGamma); childSetValue("WLStarAlpha", param_mgr->mCurParams.getStarBrightness()); } diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp index 9122e5a8f5..7448f2bb2a 100755 --- a/indra/newview/llfloatermodelpreview.cpp +++ b/indra/newview/llfloatermodelpreview.cpp @@ -4525,7 +4525,17 @@ void LLModelPreview::updateStatusMessages() } } - if (mFMP->childGetValue("physics_lod_combo").asString() == "From file") + + LLCtrlSelectionInterface* iface = fmp->childGetSelectionInterface("physics_lod_combo"); + S32 which_mode = 0; + S32 file_mode = 1; + if (iface) + { + which_mode = iface->getFirstSelectedIndex(); + file_mode = iface->getItemCount() - 1; + } + + if (which_mode == file_mode) { mFMP->childEnable("physics_file"); mFMP->childEnable("physics_browse"); diff --git a/indra/newview/llfloaternamedesc.cpp b/indra/newview/llfloaternamedesc.cpp index 66f0fc3cd7..27b1c3b9cd 100644 --- a/indra/newview/llfloaternamedesc.cpp +++ b/indra/newview/llfloaternamedesc.cpp @@ -207,6 +207,25 @@ BOOL LLFloaterSoundPreview::postBuild() //----------------------------------------------------------------------------- +// LLFloaterAnimPreview() +//----------------------------------------------------------------------------- + +LLFloaterAnimPreview::LLFloaterAnimPreview(const LLSD& filename ) + : LLFloaterNameDesc(filename) +{ +} + +BOOL LLFloaterAnimPreview::postBuild() +{ + if (!LLFloaterNameDesc::postBuild()) + { + return FALSE; + } + getChild<LLUICtrl>("ok_btn")->setCommitCallback(boost::bind(&LLFloaterNameDesc::onBtnOK, this)); + return TRUE; +} + +//----------------------------------------------------------------------------- // LLFloaterScriptPreview() //----------------------------------------------------------------------------- diff --git a/indra/newview/llfloaternamedesc.h b/indra/newview/llfloaternamedesc.h index 69bbccaf80..41643681ac 100644 --- a/indra/newview/llfloaternamedesc.h +++ b/indra/newview/llfloaternamedesc.h @@ -64,6 +64,13 @@ public: virtual BOOL postBuild(); }; +class LLFloaterAnimPreview : public LLFloaterNameDesc +{ +public: + LLFloaterAnimPreview(const LLSD& filename ); + virtual BOOL postBuild(); +}; + class LLFloaterScriptPreview : public LLFloaterNameDesc { public: diff --git a/indra/newview/llfloaterscriptdebug.cpp b/indra/newview/llfloaterscriptdebug.cpp index a0d1a32e12..b691db1049 100644 --- a/indra/newview/llfloaterscriptdebug.cpp +++ b/indra/newview/llfloaterscriptdebug.cpp @@ -106,7 +106,11 @@ void LLFloaterScriptDebug::addScriptLine(const std::string &utf8mesg, const std: if (objectp) { objectp->setIcon(LLViewerTextureManager::getFetchedTextureFromFile("script_error.j2c", TRUE, LLViewerTexture::BOOST_UI)); - floater_label = llformat("%s(%.2f, %.2f)", user_name.c_str(), objectp->getPositionRegion().mV[VX], objectp->getPositionRegion().mV[VY]); + floater_label = llformat("%s(%.0f, %.0f, %.0f)", + user_name.c_str(), + objectp->getPositionRegion().mV[VX], + objectp->getPositionRegion().mV[VY], + objectp->getPositionRegion().mV[VZ]); } else { diff --git a/indra/newview/llimview.cpp b/indra/newview/llimview.cpp index e69c45de58..c4ea8c0d31 100644 --- a/indra/newview/llimview.cpp +++ b/indra/newview/llimview.cpp @@ -2458,7 +2458,10 @@ void LLIMMgr::addMessage( make_ui_sound("UISndNewIncomingIMSession"); } - if (!LLMuteList::getInstance()->isMuted(other_participant_id, LLMute::flagTextChat)) + bool skip_message = (gSavedSettings.getBOOL("VoiceCallsFriendsOnly") && + LLAvatarTracker::instance().getBuddyInfo(other_participant_id) == NULL); + + if (!LLMuteList::getInstance()->isMuted(other_participant_id, LLMute::flagTextChat) && !skip_message) { LLIMModel::instance().addMessage(new_session_id, from, other_participant_id, msg); } diff --git a/indra/newview/llinventorybridge.cpp b/indra/newview/llinventorybridge.cpp index fbed8e31ff..1f948abfae 100644 --- a/indra/newview/llinventorybridge.cpp +++ b/indra/newview/llinventorybridge.cpp @@ -4966,14 +4966,14 @@ void LLAnimationBridge::performAction(LLInventoryModel* model, std::string actio { if (getItem()) { - LLPreviewAnim::e_activation_type activate = LLPreviewAnim::NONE; - if ("playworld" == action) activate = LLPreviewAnim::PLAY; - if ("playlocal" == action) activate = LLPreviewAnim::AUDITION; + LLSD::String activate = "NONE"; + if ("playworld" == action) activate = "Inworld"; + if ("playlocal" == action) activate = "Locally"; LLPreviewAnim* preview = LLFloaterReg::showTypedInstance<LLPreviewAnim>("preview_anim", LLSD(mUUID)); if (preview) { - preview->activate(activate); + preview->play(activate); } } } diff --git a/indra/newview/llmeshrepository.cpp b/indra/newview/llmeshrepository.cpp index b02bf79a28..bd20210190 100755 --- a/indra/newview/llmeshrepository.cpp +++ b/indra/newview/llmeshrepository.cpp @@ -728,7 +728,7 @@ bool LLMeshRepoThread::fetchMeshSkinInfo(const LLUUID& mesh_id) if (!http_url.empty()) { ret = mCurlRequest->getByteRange(http_url, headers, offset, size, - new LLMeshSkinInfoResponder(mesh_id, offset, size)); + new LLMeshSkinInfoResponder(mesh_id, offset, size)); if(ret) { LLMeshRepository::sHTTPRequestCount++; @@ -805,7 +805,7 @@ bool LLMeshRepoThread::fetchMeshDecomposition(const LLUUID& mesh_id) if (!http_url.empty()) { ret = mCurlRequest->getByteRange(http_url, headers, offset, size, - new LLMeshDecompositionResponder(mesh_id, offset, size)); + new LLMeshDecompositionResponder(mesh_id, offset, size)); if(ret) { LLMeshRepository::sHTTPRequestCount++; @@ -881,7 +881,7 @@ bool LLMeshRepoThread::fetchMeshPhysicsShape(const LLUUID& mesh_id) if (!http_url.empty()) { ret = mCurlRequest->getByteRange(http_url, headers, offset, size, - new LLMeshPhysicsShapeResponder(mesh_id, offset, size)); + new LLMeshPhysicsShapeResponder(mesh_id, offset, size)); if(ret) { @@ -1093,17 +1093,19 @@ bool LLMeshRepoThread::headerReceived(const LLVolumeParams& mesh_params, U8* dat bool LLMeshRepoThread::lodReceived(const LLVolumeParams& mesh_params, S32 lod, U8* data, S32 data_size) { - LLVolume* volume = new LLVolume(mesh_params, LLVolumeLODGroup::getVolumeScaleFromDetail(lod)); + LLPointer<LLVolume> volume = new LLVolume(mesh_params, LLVolumeLODGroup::getVolumeScaleFromDetail(lod)); std::string mesh_string((char*) data, data_size); std::istringstream stream(mesh_string); if (volume->unpackVolumeFaces(stream, data_size)) { - LoadedMesh mesh(volume, mesh_params, lod); if (volume->getNumFaces() > 0) { - LLMutexLock lock(mMutex); - mLoadedQ.push(mesh); + LoadedMesh mesh(volume, mesh_params, lod); + { + LLMutexLock lock(mMutex); + mLoadedQ.push(mesh); + } return true; } } diff --git a/indra/newview/llnetmap.cpp b/indra/newview/llnetmap.cpp index 15d5d7c162..1bda7640bd 100644 --- a/indra/newview/llnetmap.cpp +++ b/indra/newview/llnetmap.cpp @@ -74,6 +74,8 @@ const F32 DOT_SCALE = 0.75f; const F32 MIN_PICK_SCALE = 2.f; const S32 MOUSE_DRAG_SLOP = 2; // How far the mouse needs to move before we think it's a drag +const F64 COARSEUPDATE_MAX_Z = 1020.0f; + LLNetMap::LLNetMap (const Params & p) : LLUICtrl (p), mBackgroundColor (p.bg_color()), @@ -300,7 +302,8 @@ void LLNetMap::draw() } LLVector3 map_center_agent = gAgent.getPosAgentFromGlobal(mObjectImageCenterGlobal); - map_center_agent -= gAgentCamera.getCameraPositionAgent(); + LLVector3 camera_position = gAgentCamera.getCameraPositionAgent(); + map_center_agent -= camera_position; map_center_agent.mV[VX] *= mScale/region_width; map_center_agent.mV[VY] *= mScale/region_width; @@ -321,9 +324,6 @@ void LLNetMap::draw() gGL.popMatrix(); - LLVector3d pos_global; - LLVector3 pos_map; - // Mouse pointer in local coordinates S32 local_mouse_x; S32 local_mouse_y; @@ -333,90 +333,67 @@ void LLNetMap::draw() F32 closest_dist_squared = F32_MAX; // value will be overridden in the loop F32 min_pick_dist_squared = (mDotRadius * MIN_PICK_SCALE) * (mDotRadius * MIN_PICK_SCALE); + LLVector3 pos_map; + uuid_vec_t avatar_ids; + std::vector<LLVector3d> positions; + bool unknown_relative_z; + + LLWorld::getInstance()->getAvatars(&avatar_ids, &positions, gAgentCamera.getCameraPositionGlobal()); + // Draw avatars - for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); - iter != LLWorld::getInstance()->getRegionList().end(); ++iter) + for (U32 i = 0; i < avatar_ids.size(); i++) { - LLViewerRegion* regionp = *iter; - const LLVector3d& origin_global = regionp->getOriginGlobal(); - - S32 count = regionp->mMapAvatars.count(); - S32 i; - LLVector3 pos_local; - U32 compact_local; - U8 bits; - // TODO: it'd be very cool to draw these in sorted order from lowest Z to highest. - // just be careful to sort the avatar IDs along with the positions. -MG - for (i = 0; i < count; i++) - { - compact_local = regionp->mMapAvatars.get(i); + pos_map = globalPosToView(positions[i]); + LLUUID uuid = avatar_ids[i]; - bits = compact_local & 0xFF; - pos_local.mV[VZ] = F32(bits) * 4.f; - compact_local >>= 8; + bool show_as_friend = (LLAvatarTracker::instance().getBuddyInfo(uuid) != NULL); - bits = compact_local & 0xFF; - pos_local.mV[VY] = (F32)bits; - compact_local >>= 8; + LLColor4 color = show_as_friend ? map_avatar_friend_color : map_avatar_color; - bits = compact_local & 0xFF; - pos_local.mV[VX] = (F32)bits; + unknown_relative_z = positions[i].mdV[VZ] == COARSEUPDATE_MAX_Z && + camera_position.mV[VZ] >= COARSEUPDATE_MAX_Z; - pos_global.setVec( pos_local ); - pos_global += origin_global; + LLWorldMapView::drawAvatar( + pos_map.mV[VX], pos_map.mV[VY], + color, + pos_map.mV[VZ], mDotRadius, + unknown_relative_z); - pos_map = globalPosToView(pos_global); - - LLUUID uuid(NULL); - BOOL show_as_friend = FALSE; - if( i < regionp->mMapAvatarIDs.count()) + if(uuid.notNull()) + { + bool selected = false; + uuid_vec_t::iterator sel_iter = gmSelected.begin(); + for (; sel_iter != gmSelected.end(); sel_iter++) { - uuid = regionp->mMapAvatarIDs.get(i); - show_as_friend = (LLAvatarTracker::instance().getBuddyInfo(uuid) != NULL); + if(*sel_iter == uuid) + { + selected = true; + break; + } } - - LLColor4 color = show_as_friend ? map_avatar_friend_color : map_avatar_color; - LLWorldMapView::drawAvatar( - pos_map.mV[VX], pos_map.mV[VY], - color, - pos_map.mV[VZ], mDotRadius); - - if(uuid.notNull()) + if(selected) { - bool selected = false; - uuid_vec_t::iterator sel_iter = gmSelected.begin(); - for (; sel_iter != gmSelected.end(); sel_iter++) + if( (pos_map.mV[VX] < 0) || + (pos_map.mV[VY] < 0) || + (pos_map.mV[VX] >= getRect().getWidth()) || + (pos_map.mV[VY] >= getRect().getHeight()) ) { - if(*sel_iter == uuid) - { - selected = true; - break; - } - } - if(selected) + S32 x = llround( pos_map.mV[VX] ); + S32 y = llround( pos_map.mV[VY] ); + LLWorldMapView::drawTrackingCircle( getRect(), x, y, color, 1, 10); + } else { - if( (pos_map.mV[VX] < 0) || - (pos_map.mV[VY] < 0) || - (pos_map.mV[VX] >= getRect().getWidth()) || - (pos_map.mV[VY] >= getRect().getHeight()) ) - { - S32 x = llround( pos_map.mV[VX] ); - S32 y = llround( pos_map.mV[VY] ); - LLWorldMapView::drawTrackingCircle( getRect(), x, y, color, 1, 10); - } else - { - LLWorldMapView::drawTrackingDot(pos_map.mV[VX],pos_map.mV[VY],color,0.f); - } + LLWorldMapView::drawTrackingDot(pos_map.mV[VX],pos_map.mV[VY],color,0.f); } } + } - F32 dist_to_cursor_squared = dist_vec_squared(LLVector2(pos_map.mV[VX], pos_map.mV[VY]), - LLVector2(local_mouse_x,local_mouse_y)); - if(dist_to_cursor_squared < min_pick_dist_squared && dist_to_cursor_squared < closest_dist_squared) - { - closest_dist_squared = dist_to_cursor_squared; - mClosestAgentToCursor = regionp->mMapAvatarIDs.get(i); - } + F32 dist_to_cursor_squared = dist_vec_squared(LLVector2(pos_map.mV[VX], pos_map.mV[VY]), + LLVector2(local_mouse_x,local_mouse_y)); + if(dist_to_cursor_squared < min_pick_dist_squared && dist_to_cursor_squared < closest_dist_squared) + { + closest_dist_squared = dist_to_cursor_squared; + mClosestAgentToCursor = uuid; } } @@ -440,7 +417,7 @@ void LLNetMap::draw() } // Draw dot for self avatar position - pos_global = gAgent.getPositionGlobal(); + LLVector3d pos_global = gAgent.getPositionGlobal(); pos_map = globalPosToView(pos_global); S32 dot_width = llround(mDotRadius * 2.f); LLUIImagePtr you = LLWorldMapView::sAvatarYouLargeImage; @@ -514,9 +491,11 @@ void LLNetMap::reshape(S32 width, S32 height, BOOL called_from_parent) createObjectImage(); } -LLVector3 LLNetMap::globalPosToView( const LLVector3d& global_pos ) +LLVector3 LLNetMap::globalPosToView(const LLVector3d& global_pos) { - LLVector3d relative_pos_global = global_pos - gAgentCamera.getCameraPositionGlobal(); + LLVector3d camera_position = gAgentCamera.getCameraPositionGlobal(); + + LLVector3d relative_pos_global = global_pos - camera_position; LLVector3 pos_local; pos_local.setVec(relative_pos_global); // convert to floats from doubles @@ -541,7 +520,7 @@ LLVector3 LLNetMap::globalPosToView( const LLVector3d& global_pos ) void LLNetMap::drawTracking(const LLVector3d& pos_global, const LLColor4& color, BOOL draw_arrow ) { - LLVector3 pos_local = globalPosToView( pos_global ); + LLVector3 pos_local = globalPosToView(pos_global); if( (pos_local.mV[VX] < 0) || (pos_local.mV[VY] < 0) || (pos_local.mV[VX] >= getRect().getWidth()) || diff --git a/indra/newview/llpreviewanim.cpp b/indra/newview/llpreviewanim.cpp index 8e8b530e13..35ac0537a3 100644 --- a/indra/newview/llpreviewanim.cpp +++ b/indra/newview/llpreviewanim.cpp @@ -43,19 +43,7 @@ extern LLAgent gAgent; LLPreviewAnim::LLPreviewAnim(const LLSD& key) : LLPreview( key ) { -} - -// static -void LLPreviewAnim::endAnimCallback( void *userdata ) -{ - LLHandle<LLFloater>* handlep = ((LLHandle<LLFloater>*)userdata); - LLFloater* self = handlep->get(); - delete handlep; // done with the handle - if (self) - { - self->getChild<LLUICtrl>("Anim play btn")->setValue(FALSE); - self->getChild<LLUICtrl>("Anim audition btn")->setValue(FALSE); - } + mCommitCallbackRegistrar.add("PreviewAnim.Play", boost::bind(&LLPreviewAnim::play, this, _2)); } // virtual @@ -68,106 +56,115 @@ BOOL LLPreviewAnim::postBuild() getChild<LLUICtrl>("desc")->setValue(item->getDescription()); } - childSetAction("Anim play btn",playAnim, this); - childSetAction("Anim audition btn",auditionAnim, this); - childSetCommitCallback("desc", LLPreview::onText, this); getChild<LLLineEditor>("desc")->setPrevalidate(&LLTextValidate::validateASCIIPrintableNoPipe); - + return LLPreview::postBuild(); } -void LLPreviewAnim::activate(e_activation_type type) +// static +// llinventorybridge also calls into here +void LLPreviewAnim::play(const LLSD& param) { - switch ( type ) + const LLInventoryItem *item = getItem(); + + if(item) { - case PLAY: + LLUUID itemID=item->getAssetUUID(); + + std::string btn_name = param.asString(); + LLButton* btn_inuse; + LLButton* btn_other; + + if ("Inworld" == btn_name) { - playAnim( (void *) this ); - break; + btn_inuse = getChild<LLButton>("Inworld"); + btn_other = getChild<LLButton>("Locally"); } - case AUDITION: + else if ("Locally" == btn_name) { - auditionAnim( (void *) this ); - break; + btn_inuse = getChild<LLButton>("Locally"); + btn_other = getChild<LLButton>("Inworld"); } - default: + else { - //do nothing + return; } - } -} - -// static -void LLPreviewAnim::playAnim( void *userdata ) -{ - LLPreviewAnim* self = (LLPreviewAnim*) userdata; - const LLInventoryItem *item = self->getItem(); - if(item) - { - LLUUID itemID=item->getAssetUUID(); + if (btn_inuse) + { + btn_inuse->toggleState(); + } - LLButton* btn = self->getChild<LLButton>("Anim play btn"); - if (btn) + if (btn_other) { - btn->toggleState(); + btn_other->setEnabled(false); } - if (self->getChild<LLUICtrl>("Anim play btn")->getValue().asBoolean() ) + if (getChild<LLUICtrl>(btn_name)->getValue().asBoolean() ) { - self->mPauseRequest = NULL; - gAgent.sendAnimationRequest(itemID, ANIM_REQUEST_START); + if("Inworld" == btn_name) + { + gAgent.sendAnimationRequest(itemID, ANIM_REQUEST_START); + } + else + { + gAgentAvatarp->startMotion(item->getAssetUUID()); + } + LLMotion* motion = gAgentAvatarp->findMotion(itemID); if (motion) { - motion->setDeactivateCallback(&endAnimCallback, (void *)(new LLHandle<LLFloater>(self->getHandle()))); + mItemID = itemID; + mDidStart = false; } } else { gAgentAvatarp->stopMotion(itemID); gAgent.sendAnimationRequest(itemID, ANIM_REQUEST_STOP); + + if (btn_other) + { + btn_other->setEnabled(true); + } } } } -// static -void LLPreviewAnim::auditionAnim( void *userdata ) +// virtual +void LLPreviewAnim::draw() { - LLPreviewAnim* self = (LLPreviewAnim*) userdata; - const LLInventoryItem *item = self->getItem(); - - if(item) + LLPreview::draw(); + if (!this->mItemID.isNull()) { - LLUUID itemID=item->getAssetUUID(); - - LLButton* btn = self->getChild<LLButton>("Anim audition btn"); - if (btn) - { - btn->toggleState(); - } - - if (self->getChild<LLUICtrl>("Anim audition btn")->getValue().asBoolean() ) + LLMotion* motion = gAgentAvatarp->findMotion(this->mItemID); + if (motion) { - self->mPauseRequest = NULL; - gAgentAvatarp->startMotion(item->getAssetUUID()); - LLMotion* motion = gAgentAvatarp->findMotion(itemID); - - if (motion) + if (motion->isStopped() && this->mDidStart) { - motion->setDeactivateCallback(&endAnimCallback, (void *)(new LLHandle<LLFloater>(self->getHandle()))); + cleanup(); + } + if(gAgentAvatarp->isMotionActive(this->mItemID) && !this->mDidStart) + { + this->mDidStart = true; } - } - else - { - gAgentAvatarp->stopMotion(itemID); - gAgent.sendAnimationRequest(itemID, ANIM_REQUEST_STOP); } } } // virtual +void LLPreviewAnim::cleanup() +{ + this->mItemID = LLUUID::null; + this->mDidStart = false; + getChild<LLUICtrl>("Inworld")->setValue(FALSE); + getChild<LLUICtrl>("Locally")->setValue(FALSE); + getChild<LLUICtrl>("Inworld")->setEnabled(true); + getChild<LLUICtrl>("Locally")->setEnabled(true); +} + +// virtual void LLPreviewAnim::onClose(bool app_quitting) { const LLInventoryItem *item = getItem(); @@ -176,12 +173,5 @@ void LLPreviewAnim::onClose(bool app_quitting) { gAgentAvatarp->stopMotion(item->getAssetUUID()); gAgent.sendAnimationRequest(item->getAssetUUID(), ANIM_REQUEST_STOP); - LLMotion* motion = gAgentAvatarp->findMotion(item->getAssetUUID()); - - if (motion) - { - // *TODO: minor memory leak here, user data is never deleted (Use real callbacks) - motion->setDeactivateCallback(NULL, (void *)NULL); - } } } diff --git a/indra/newview/llpreviewanim.h b/indra/newview/llpreviewanim.h index 32e07ee33a..8eaed6ca1f 100644 --- a/indra/newview/llpreviewanim.h +++ b/indra/newview/llpreviewanim.h @@ -33,24 +33,18 @@ class LLPreviewAnim : public LLPreview { public: - enum e_activation_type { NONE = 0, PLAY = 1, AUDITION = 2 }; - LLPreviewAnim(const LLSD& key); - static void playAnim( void* userdata ); - static void auditionAnim( void* userdata ); - static void endAnimCallback( void *userdata ); + LLPreviewAnim(const LLSD& key); /*virtual*/ BOOL postBuild(); /*virtual*/ void onClose(bool app_quitting); - void activate(e_activation_type type); + void draw(); + void cleanup(); + void play(const LLSD& param); protected: - LLAnimPauseRequest mPauseRequest; - LLUUID mItemID; - std::string mTitle; - LLUUID mObjectID; - LLButton* mPlayBtn; - LLButton* mAuditionBtn; + LLUUID mItemID; + bool mDidStart; }; -#endif // LL_LLPREVIEWSOUND_H +#endif // LL_LLPREVIEWANIM_H diff --git a/indra/newview/lltexturectrl.cpp b/indra/newview/lltexturectrl.cpp index e26d2e001c..19a944e88e 100644 --- a/indra/newview/lltexturectrl.cpp +++ b/indra/newview/lltexturectrl.cpp @@ -929,6 +929,13 @@ LLTextureCtrl::LLTextureCtrl(const LLTextureCtrl::Params& p) tentative_label_p.rect(LLRect (0, image_middle + line_height / 2, getRect().getWidth(), image_middle - line_height / 2 )); tentative_label_p.follows.flags(FOLLOWS_ALL); mTentativeLabel = LLUICtrlFactory::create<LLTextBox> (tentative_label_p); + + // It is no longer possible to associate a style with a textbox, so it has to be done in this fashion + LLStyle::Params style_params; + style_params.color = LLColor4::white; + + mTentativeLabel->setText(LLTrans::getString("multiple_textures"), style_params); + mTentativeLabel->setHAlign(LLFontGL::HCENTER); addChild( mTentativeLabel ); LLRect border_rect = getLocalRect(); diff --git a/indra/newview/lltoolmgr.cpp b/indra/newview/lltoolmgr.cpp index 6bc7c6de11..ac01316462 100644 --- a/indra/newview/lltoolmgr.cpp +++ b/indra/newview/lltoolmgr.cpp @@ -81,7 +81,7 @@ LLToolMgr::LLToolMgr() // Not a panel, register these callbacks globally. LLUICtrl::EnableCallbackRegistry::currentRegistrar().add("Build.Active", boost::bind(&LLToolMgr::inEdit, this)); LLUICtrl::EnableCallbackRegistry::currentRegistrar().add("Build.Enabled", boost::bind(&LLToolMgr::canEdit, this)); - LLUICtrl::CommitCallbackRegistry::currentRegistrar().add("Build.Toggle", boost::bind(&LLToolMgr::toggleBuildMode, this)); + LLUICtrl::CommitCallbackRegistry::currentRegistrar().add("Build.Toggle", boost::bind(&LLToolMgr::toggleBuildMode, this, _2)); gToolNull = new LLTool(LLStringUtil::null); // Does nothing setCurrentTool(gToolNull); @@ -245,8 +245,15 @@ bool LLToolMgr::canEdit() return LLViewerParcelMgr::getInstance()->allowAgentBuild(); } -void LLToolMgr::toggleBuildMode() +void LLToolMgr::toggleBuildMode(const LLSD& sdname) { + const std::string& param = sdname.asString(); + + if (param == "build" && !canEdit()) + { + return; + } + LLFloaterReg::toggleInstanceOrBringToFront("build"); bool build_visible = LLFloaterReg::instanceVisible("build"); diff --git a/indra/newview/lltoolmgr.h b/indra/newview/lltoolmgr.h index d489c4c829..12649cfba2 100644 --- a/indra/newview/lltoolmgr.h +++ b/indra/newview/lltoolmgr.h @@ -54,7 +54,7 @@ public: bool inEdit(); bool canEdit(); - void toggleBuildMode(); + void toggleBuildMode(const LLSD& sdname); /* Determines if we are in Build mode or not. */ bool inBuildMode(); diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index cb40af7061..0adb187dd2 100644 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -260,6 +260,9 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) gPipeline.disableLights(); + //reset vertex buffers if needed + gPipeline.doResetVertexBuffers(); + stop_glerror(); // Don't draw if the window is hidden or minimized. diff --git a/indra/newview/llviewerfloaterreg.cpp b/indra/newview/llviewerfloaterreg.cpp index bb870f7651..7fdaac68c8 100644 --- a/indra/newview/llviewerfloaterreg.cpp +++ b/indra/newview/llviewerfloaterreg.cpp @@ -35,7 +35,6 @@ #include "llcallfloater.h" #include "llfasttimerview.h" #include "llfloaterabout.h" -#include "llfloateranimpreview.h" #include "llfloaterauction.h" #include "llfloateravatar.h" #include "llfloateravatarpicker.h" @@ -49,6 +48,7 @@ #include "llfloaterbuyland.h" #include "llfloaterbulkpermission.h" #include "llfloaterbump.h" +#include "llfloaterbvhpreview.h" #include "llfloatercamera.h" #include "llfloaterdeleteenvpreset.h" #include "llfloaterdisplayname.h" @@ -294,7 +294,8 @@ void LLViewerFloaterReg::registerFloaters() LLFloaterUIPreviewUtil::registerFloater(); - LLFloaterReg::add("upload_anim", "floater_animation_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterAnimPreview>, "upload"); + LLFloaterReg::add("upload_anim_bvh", "floater_animation_bvh_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterBvhPreview>, "upload"); + LLFloaterReg::add("upload_anim_anim", "floater_animation_anim_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterAnimPreview>, "upload"); LLFloaterReg::add("upload_image", "floater_image_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterImagePreview>, "upload"); LLFloaterReg::add("upload_model", "floater_model_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterModelPreview>, "upload"); LLFloaterReg::add("upload_model_wizard", "floater_model_wizard.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterModelWizard>); diff --git a/indra/newview/llviewerjointmesh.cpp b/indra/newview/llviewerjointmesh.cpp index 76f4e18c27..e052e37393 100644 --- a/indra/newview/llviewerjointmesh.cpp +++ b/indra/newview/llviewerjointmesh.cpp @@ -63,7 +63,6 @@ extern PFNGLWEIGHTFVARBPROC glWeightfvARB; extern PFNGLVERTEXBLENDARBPROC glVertexBlendARB; #endif -static LLPointer<LLVertexBuffer> sRenderBuffer = NULL; static const U32 sRenderMask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0; diff --git a/indra/newview/llviewermenufile.cpp b/indra/newview/llviewermenufile.cpp index f31f0364b3..dc55247df2 100644 --- a/indra/newview/llviewermenufile.cpp +++ b/indra/newview/llviewermenufile.cpp @@ -183,7 +183,7 @@ void LLFilePickerThread::clearDead() #if LL_WINDOWS static std::string SOUND_EXTENSIONS = "wav"; static std::string IMAGE_EXTENSIONS = "tga bmp jpg jpeg png"; -static std::string ANIM_EXTENSIONS = "bvh"; +static std::string ANIM_EXTENSIONS = "bvh anim"; #ifdef _CORY_TESTING static std::string GEOMETRY_EXTENSIONS = "slg"; #endif @@ -385,7 +385,14 @@ class LLFileUploadAnim : public view_listener_t const std::string filename = upload_pick((void*)LLFilePicker::FFLOAD_ANIM); if (!filename.empty()) { - LLFloaterReg::showInstance("upload_anim", LLSD(filename)); + if (filename.rfind(".anim") != std::string::npos) + { + LLFloaterReg::showInstance("upload_anim_anim", LLSD(filename)); + } + else + { + LLFloaterReg::showInstance("upload_anim_bvh", LLSD(filename)); + } } return true; } @@ -799,6 +806,11 @@ LLUUID upload_new_resource( upload_error(error_message, "DoNotSupportBulkAnimationUpload", filename, args); return LLUUID(); } + else if (exten == "anim") + { + asset_type = LLAssetType::AT_ANIMATION; + filename = src_filename; + } else { // Unknown extension diff --git a/indra/newview/llviewermessage.cpp b/indra/newview/llviewermessage.cpp index 17c7644ec4..b7319fcef0 100755 --- a/indra/newview/llviewermessage.cpp +++ b/indra/newview/llviewermessage.cpp @@ -5836,6 +5836,16 @@ bool script_question_cb(const LLSD& notification, const LLSD& response) S32 orig = notification["payload"]["questions"].asInteger(); S32 new_questions = orig; + if (response["Details"]) + { + // respawn notification... + LLNotificationsUtil::add(notification["name"], notification["substitutions"], notification["payload"]); + + // ...with description on top + LLNotificationsUtil::add("DebitPermissionDetails"); + return false; + } + // check whether permissions were granted or denied BOOL allowed = TRUE; // the "yes/accept" button is the first button in the template, making it button 0 @@ -5893,14 +5903,6 @@ bool script_question_cb(const LLSD& notification, const LLSD& response) gSavedSettings.getString("NotificationChannelUUID")), OfferMatcher(item_id)); } - if (response["Details"]) - { - // respawn notification... - LLNotificationsUtil::add(notification["name"], notification["substitutions"], notification["payload"]); - - // ...with description on top - LLNotificationsUtil::add("DebitPermissionDetails"); - } return false; } static LLNotificationFunctorRegistration script_question_cb_reg_1("ScriptQuestion", script_question_cb); diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 5de363e03c..6db2138688 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -730,7 +730,7 @@ BOOL LLViewerShaderMgr::loadBasicShaders() vector< pair<string, S32> > shaders; shaders.push_back( make_pair( "windlight/atmosphericsVarsV.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) ); - shaders.push_back( make_pair( "windlight/atmosphericsVarsWaterV.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) ); + shaders.push_back( make_pair( "windlight/atmosphericsVarsWaterV.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) ); shaders.push_back( make_pair( "windlight/atmosphericsHelpersV.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) ); shaders.push_back( make_pair( "lighting/lightFuncV.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); shaders.push_back( make_pair( "lighting/sumLightsV.glsl", sum_lights_class ) ); @@ -1102,19 +1102,25 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() if (success) { gDeferredSkinnedAlphaProgram.mName = "Deferred Skinned Alpha Shader"; + gDeferredSkinnedAlphaProgram.mFeatures.atmosphericHelpers = true; gDeferredSkinnedAlphaProgram.mFeatures.hasObjectSkinning = true; gDeferredSkinnedAlphaProgram.mFeatures.calculatesAtmospherics = true; gDeferredSkinnedAlphaProgram.mFeatures.hasGamma = true; gDeferredSkinnedAlphaProgram.mFeatures.hasAtmospherics = true; - gDeferredSkinnedAlphaProgram.mFeatures.calculatesLighting = true; - gDeferredSkinnedAlphaProgram.mFeatures.hasLighting = true; + gDeferredSkinnedAlphaProgram.mFeatures.calculatesLighting = false; + gDeferredSkinnedAlphaProgram.mFeatures.hasLighting = false; gDeferredSkinnedAlphaProgram.mFeatures.isAlphaLighting = true; gDeferredSkinnedAlphaProgram.mFeatures.disableTextureIndex = true; gDeferredSkinnedAlphaProgram.mShaderFiles.clear(); gDeferredSkinnedAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredSkinnedAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaNonIndexedF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredSkinnedAlphaProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; + success = gDeferredSkinnedAlphaProgram.createShader(NULL, NULL); + + // Hack to include uniforms for lighting without linking in lighting file + gDeferredSkinnedAlphaProgram.mFeatures.calculatesLighting = true; + gDeferredSkinnedAlphaProgram.mFeatures.hasLighting = true; } if (success) @@ -1231,11 +1237,12 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() if (success) { gDeferredAlphaProgram.mName = "Deferred Alpha Shader"; - gDeferredAlphaProgram.mFeatures.calculatesLighting = true; + gDeferredAlphaProgram.mFeatures.atmosphericHelpers = true; + gDeferredAlphaProgram.mFeatures.calculatesLighting = false; gDeferredAlphaProgram.mFeatures.calculatesAtmospherics = true; gDeferredAlphaProgram.mFeatures.hasGamma = true; gDeferredAlphaProgram.mFeatures.hasAtmospherics = true; - gDeferredAlphaProgram.mFeatures.hasLighting = true; + gDeferredAlphaProgram.mFeatures.hasLighting = false; gDeferredAlphaProgram.mFeatures.isAlphaLighting = true; gDeferredAlphaProgram.mFeatures.disableTextureIndex = true; //hack to disable auto-setup of texture channels if (mVertexShaderLevel[SHADER_DEFERRED] < 1) @@ -1251,7 +1258,12 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredAlphaProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; + success = gDeferredAlphaProgram.createShader(NULL, NULL); + + // Hack + gDeferredAlphaProgram.mFeatures.calculatesLighting = true; + gDeferredAlphaProgram.mFeatures.hasLighting = true; } if (success) @@ -1394,19 +1406,24 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() if (success) { gDeferredAvatarAlphaProgram.mName = "Avatar Alpha Shader"; + gDeferredAvatarAlphaProgram.mFeatures.atmosphericHelpers = true; gDeferredAvatarAlphaProgram.mFeatures.hasSkinning = true; - gDeferredAvatarAlphaProgram.mFeatures.calculatesLighting = true; + gDeferredAvatarAlphaProgram.mFeatures.calculatesLighting = false; gDeferredAvatarAlphaProgram.mFeatures.calculatesAtmospherics = true; gDeferredAvatarAlphaProgram.mFeatures.hasGamma = true; gDeferredAvatarAlphaProgram.mFeatures.hasAtmospherics = true; - gDeferredAvatarAlphaProgram.mFeatures.hasLighting = true; + gDeferredAvatarAlphaProgram.mFeatures.hasLighting = false; gDeferredAvatarAlphaProgram.mFeatures.isAlphaLighting = true; gDeferredAvatarAlphaProgram.mFeatures.disableTextureIndex = true; gDeferredAvatarAlphaProgram.mShaderFiles.clear(); gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaNonIndexedNoColorF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredAvatarAlphaProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; + success = gDeferredAvatarAlphaProgram.createShader(NULL, &mAvatarUniforms); + + gDeferredAvatarAlphaProgram.mFeatures.calculatesLighting = true; + gDeferredAvatarAlphaProgram.mFeatures.hasLighting = true; } if (success) diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index ecd76f5495..ecd76f5495 100644..100755 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp diff --git a/indra/newview/llvosky.cpp b/indra/newview/llvosky.cpp index e9db37821b..312034022e 100644 --- a/indra/newview/llvosky.cpp +++ b/indra/newview/llvosky.cpp @@ -342,7 +342,7 @@ LLVOSky::LLVOSky(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp) blue_density = LLColor3(); blue_horizon = LLColor3(); haze_density = 0.f; - haze_horizon = LLColor3(); + haze_horizon = 1.f; density_multiplier = 0.f; max_y = 0.f; glow = LLColor3(); @@ -651,17 +651,17 @@ void LLVOSky::initAtmospherics(void) sunlight_color = LLColor3(LLWLParamManager::getInstance()->mCurParams.getVector("sunlight_color", error)); ambient = LLColor3(LLWLParamManager::getInstance()->mCurParams.getVector("ambient", error)); //lightnorm = LLWLParamManager::getInstance()->mCurParams.getVector("lightnorm", error); - gamma = LLWLParamManager::getInstance()->mCurParams.getVector("gamma", error)[0]; + gamma = LLWLParamManager::getInstance()->mCurParams.getFloat("gamma", error); blue_density = LLColor3(LLWLParamManager::getInstance()->mCurParams.getVector("blue_density", error)); blue_horizon = LLColor3(LLWLParamManager::getInstance()->mCurParams.getVector("blue_horizon", error)); - haze_density = LLWLParamManager::getInstance()->mCurParams.getVector("haze_density", error)[0]; - haze_horizon = LLColor3(LLWLParamManager::getInstance()->mCurParams.getVector("haze_horizon", error)); - density_multiplier = LLWLParamManager::getInstance()->mCurParams.getVector("density_multiplier", error)[0]; - max_y = LLWLParamManager::getInstance()->mCurParams.getVector("max_y", error)[0]; + haze_density = LLWLParamManager::getInstance()->mCurParams.getFloat("haze_density", error); + haze_horizon = LLWLParamManager::getInstance()->mCurParams.getFloat("haze_horizon", error); + density_multiplier = LLWLParamManager::getInstance()->mCurParams.getFloat("density_multiplier", error); + max_y = LLWLParamManager::getInstance()->mCurParams.getFloat("max_y", error); glow = LLColor3(LLWLParamManager::getInstance()->mCurParams.getVector("glow", error)); - cloud_shadow = LLWLParamManager::getInstance()->mCurParams.getVector("cloud_shadow", error)[0]; + cloud_shadow = LLWLParamManager::getInstance()->mCurParams.getFloat("cloud_shadow", error); cloud_color = LLColor3(LLWLParamManager::getInstance()->mCurParams.getVector("cloud_color", error)); - cloud_scale = LLWLParamManager::getInstance()->mCurParams.getVector("cloud_scale", error)[0]; + cloud_scale = LLWLParamManager::getInstance()->mCurParams.getFloat("cloud_scale", error); cloud_pos_density1 = LLColor3(LLWLParamManager::getInstance()->mCurParams.getVector("cloud_pos_density1", error)); cloud_pos_density2 = LLColor3(LLWLParamManager::getInstance()->mCurParams.getVector("cloud_pos_density2", error)); @@ -825,7 +825,7 @@ void LLVOSky::calcSkyColorWLVert(LLVector3 & Pn, LLColor3 & vary_HazeColor, LLCo // Haze color above cloud vary_HazeColor = (blue_horizon * blue_weight * (sunlight + ambient) - + componentMult(haze_horizon.mV[0] * haze_weight, sunlight * temp2.mV[0] + ambient) + + componentMult(haze_horizon * haze_weight, sunlight * temp2.mV[0] + ambient) ); // Increase ambient when there are more clouds @@ -836,7 +836,7 @@ void LLVOSky::calcSkyColorWLVert(LLVector3 & Pn, LLColor3 & vary_HazeColor, LLCo // Haze color below cloud LLColor3 additiveColorBelowCloud = (blue_horizon * blue_weight * (sunlight + tmpAmbient) - + componentMult(haze_horizon.mV[0] * haze_weight, sunlight * temp2.mV[0] + tmpAmbient) + + componentMult(haze_horizon * haze_weight, sunlight * temp2.mV[0] + tmpAmbient) ); // Final atmosphere additive @@ -1002,7 +1002,7 @@ void LLVOSky::calcAtmospherics(void) //haze color vary_HazeColor = (blue_horizon * blue_weight * (sunlight*(1.f - cloud_shadow) + tmpAmbient) - + componentMult(haze_horizon.mV[0] * haze_weight, sunlight*(1.f - cloud_shadow) * temp2.mV[0] + tmpAmbient) + + componentMult(haze_horizon * haze_weight, sunlight*(1.f - cloud_shadow) * temp2.mV[0] + tmpAmbient) ); //brightness of surface both sunlight and ambient diff --git a/indra/newview/llvosky.h b/indra/newview/llvosky.h index d3a42583ea..6e6898d80a 100644 --- a/indra/newview/llvosky.h +++ b/indra/newview/llvosky.h @@ -410,7 +410,7 @@ public: LLColor3 blue_density; LLColor3 blue_horizon; F32 haze_density; - LLColor3 haze_horizon; + F32 haze_horizon; F32 density_multiplier; F32 max_y; LLColor3 glow; diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index 03d4c51aff..438d578ac5 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -4939,6 +4939,11 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: fullbright = TRUE; } + if (hud_group) + { //all hud attachments are fullbright + fullbright = TRUE; + } + const LLTextureEntry* te = facep->getTextureEntry(); tex = facep->getTexture(); @@ -4968,7 +4973,6 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: } } else if (gPipeline.canUseVertexShaders() - && group->mSpatialPartition->mPartitionType != LLViewerRegion::PARTITION_HUD && LLPipeline::sRenderBump && te->getShiny()) { //shiny @@ -5033,9 +5037,12 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: } } - //not sure why this is here -- shiny HUD attachments maybe? -- davep 5/11/2010 - if (!is_alpha && te->getShiny() && LLPipeline::sRenderBump) - { + + if (!gPipeline.canUseVertexShaders() && + !is_alpha && + te->getShiny() && + LLPipeline::sRenderBump) + { //shiny as an extra pass when shaders are disabled registerFace(group, facep, LLRenderPass::PASS_SHINY); } } diff --git a/indra/newview/llwaterparammanager.cpp b/indra/newview/llwaterparammanager.cpp index 20b34637b8..e386112334 100644 --- a/indra/newview/llwaterparammanager.cpp +++ b/indra/newview/llwaterparammanager.cpp @@ -194,7 +194,7 @@ void LLWaterParamManager::updateShaderUniforms(LLGLSLShader * shader) shader->uniform4fv("waterPlane", 1, mWaterPlane.mV); shader->uniform1f("waterFogDensity", getFogDensity()); shader->uniform1f("waterFogKS", mWaterFogKS); - shader->uniform4f("distance_multiplier", 0, 0, 0, 0); + shader->uniform1f("distance_multiplier", 0); } } diff --git a/indra/newview/llwlparammanager.cpp b/indra/newview/llwlparammanager.cpp index 55608a059f..49d9d44d74 100644 --- a/indra/newview/llwlparammanager.cpp +++ b/indra/newview/llwlparammanager.cpp @@ -64,7 +64,6 @@ LLWLParamManager::LLWLParamManager() : //set the defaults for the controls - // index is from sWLUniforms in pipeline.cpp line 979 /// Sun Delta Terrain tweak variables. mSunDeltaYaw(180.0f), @@ -72,10 +71,10 @@ LLWLParamManager::LLWLParamManager() : mWLGamma(1.0f, "gamma"), mBlueHorizon(0.25f, 0.25f, 1.0f, 1.0f, "blue_horizon", "WLBlueHorizon"), - mHazeDensity(1.0f, 1.0f, 1.0f, 0.5f, "haze_density"), + mHazeDensity(1.0f, "haze_density"), mBlueDensity(0.25f, 0.25f, 0.25f, 1.0f, "blue_density", "WLBlueDensity"), mDensityMult(1.0f, "density_multiplier", 1000), - mHazeHorizon(1.0f, 1.0f, 1.0f, 0.5f, "haze_horizon"), + mHazeHorizon(1.0f, "haze_horizon"), mMaxAlt(4000.0f, "max_y"), // Lighting diff --git a/indra/newview/llwlparammanager.h b/indra/newview/llwlparammanager.h index bc984b9126..72422500fc 100644 --- a/indra/newview/llwlparammanager.h +++ b/indra/newview/llwlparammanager.h @@ -102,9 +102,8 @@ struct WLFloatControl { { } - inline WLFloatControl & operator = (LLVector4 const & val) { - x = val.mV[0]; - + inline WLFloatControl & operator = (F32 val) { + x = val; return *this; } @@ -340,10 +339,10 @@ public: /// Atmospherics WLColorControl mBlueHorizon; - WLColorControl mHazeDensity; + WLFloatControl mHazeDensity; WLColorControl mBlueDensity; WLFloatControl mDensityMult; - WLColorControl mHazeHorizon; + WLFloatControl mHazeHorizon; WLFloatControl mMaxAlt; /// Lighting diff --git a/indra/newview/llwlparamset.cpp b/indra/newview/llwlparamset.cpp index 5bb7025031..b04d30db55 100644 --- a/indra/newview/llwlparamset.cpp +++ b/indra/newview/llwlparamset.cpp @@ -41,33 +41,7 @@ LLWLParamSet::LLWLParamSet(void) : mName("Unnamed Preset"), mCloudScrollXOffset(0.f), mCloudScrollYOffset(0.f) -{ -/* REMOVE or init the LLSD - const std::map<std::string, LLVector4>::value_type hardcodedPreset[] = { - std::make_pair("lightnorm", LLVector4(0.f, 0.707f, -0.707f, 0.f)), - std::make_pair("sunlight_color", LLVector4(0.6f, 0.6f, 2.83f, 2.27f)), - std::make_pair("ambient", LLVector4(0.27f, 0.33f, 0.44f, 1.19f)), - std::make_pair("blue_horizon", LLVector4(0.3f, 0.4f, 0.9f, 1.f)), - std::make_pair("blue_density", LLVector4(0.3f, 0.4f, 0.8f, 1.f)), - std::make_pair("haze_horizon", LLVector4(0.6f, 0.6f, 0.6f, 1.f)), - std::make_pair("haze_density", LLVector4(0.3f, 0.3f, 0.3f, 1.f)), - std::make_pair("cloud_shadow", LLVector4(0.f, 0.f, 0.f, 0.f)), - std::make_pair("density_multiplier", LLVector4(0.001f, 0.001f, 0.001f, 0.001f)), - std::make_pair("distance_multiplier", LLVector4(1.f, 1.f, 1.f, 1.f)), - std::make_pair("max_y", LLVector4(600.f, 600.f, 600.f, 0.f)), - std::make_pair("glow", LLVector4(15.f, 0.001f, -0.03125f, 0.f)), - std::make_pair("cloud_color", LLVector4(0.0f, 0.0f, 0.0f, 0.0f)), - std::make_pair("cloud_pos_density1", LLVector4(0.f, 0.f, 0.f, 1.f)), - std::make_pair("cloud_pos_density2", LLVector4(0.f, 0.f, 0.f, 1.f)), - std::make_pair("cloud_scale", LLVector4(0.42f, 0.f, 0.f, 1.f)), - std::make_pair("gamma", LLVector4(2.0f, 2.0f, 2.0f, 0.0f)), - }; - std::map<std::string, LLVector4>::value_type const * endHardcodedPreset = - hardcodedPreset + LL_ARRAY_SIZE(hardcodedPreset); - - mParamValues.insert(hardcodedPreset, endHardcodedPreset); -*/ -} +{} static LLFastTimer::DeclareTimer FTM_WL_PARAM_UPDATE("WL Param Update"); @@ -79,55 +53,78 @@ void LLWLParamSet::update(LLGLSLShader * shader) const i != mParamValues.endMap(); ++i) { - - const std::string& param = i->first; - if( param == "star_brightness" || param == "preset_num" || param == "sun_angle" || + if (param == "star_brightness" || param == "preset_num" || param == "sun_angle" || param == "east_angle" || param == "enable_cloud_scroll" || param == "cloud_scroll_rate" || param == "lightnorm" ) { continue; } - if(param == "cloud_pos_density1") + if (param == "cloud_pos_density1") { LLVector4 val; val.mV[0] = F32(i->second[0].asReal()) + mCloudScrollXOffset; val.mV[1] = F32(i->second[1].asReal()) + mCloudScrollYOffset; val.mV[2] = (F32) i->second[2].asReal(); val.mV[3] = (F32) i->second[3].asReal(); + stop_glerror(); shader->uniform4fv(param, 1, val.mV); stop_glerror(); - } + } + else if (param == "cloud_scale" || param == "cloud_shadow" || + param == "density_multiplier" || param == "distance_multiplier" || + param == "haze_density" || param == "haze_horizon" || + param == "max_y" ) + { + F32 val = (F32) i->second[0].asReal(); + + stop_glerror(); + shader->uniform1f(param, val); + stop_glerror(); + } else // param is the uniform name { - LLVector4 val; - // handle all the different cases - if(i->second.isArray() && i->second.size() == 4) + if (i->second.isArray() && i->second.size() == 4) { + LLVector4 val; + val.mV[0] = (F32) i->second[0].asReal(); val.mV[1] = (F32) i->second[1].asReal(); val.mV[2] = (F32) i->second[2].asReal(); val.mV[3] = (F32) i->second[3].asReal(); + + stop_glerror(); + shader->uniform4fv(param, 1, val.mV); + stop_glerror(); } - else if(i->second.isReal()) + else if (i->second.isReal()) { - val.mV[0] = (F32) i->second.asReal(); + F32 val = (F32) i->second.asReal(); + + stop_glerror(); + shader->uniform1f(param, val); + stop_glerror(); } - else if(i->second.isInteger()) + else if (i->second.isInteger()) { - val.mV[0] = (F32) i->second.asReal(); + S32 val = (S32) i->second.asInteger(); + + stop_glerror(); + shader->uniform1i(param, val); + stop_glerror(); } - else if(i->second.isBoolean()) + else if (i->second.isBoolean()) { - val.mV[0] = i->second.asBoolean(); + S32 val = (i->second.asBoolean() ? 1 : 0); + + stop_glerror(); + shader->uniform1i(param, val); + stop_glerror(); } - stop_glerror(); - shader->uniform4fv(param, 1, val.mV); - stop_glerror(); } } } @@ -148,7 +145,8 @@ void LLWLParamSet::set(const std::string& paramName, float x) } } -void LLWLParamSet::set(const std::string& paramName, float x, float y) { +void LLWLParamSet::set(const std::string& paramName, float x, float y) +{ mParamValues[paramName][0] = x; mParamValues[paramName][1] = y; } @@ -194,7 +192,6 @@ void LLWLParamSet::set(const std::string& paramName, const LLColor4 & val) LLVector4 LLWLParamSet::getVector(const std::string& paramName, bool& error) { - // test to see if right type LLSD cur_val = mParamValues.get(paramName); if (!cur_val.isArray()) @@ -215,7 +212,6 @@ LLVector4 LLWLParamSet::getVector(const std::string& paramName, bool& error) F32 LLWLParamSet::getFloat(const std::string& paramName, bool& error) { - // test to see if right type LLSD cur_val = mParamValues.get(paramName); if (cur_val.isArray() && cur_val.size() != 0) @@ -234,8 +230,6 @@ F32 LLWLParamSet::getFloat(const std::string& paramName, bool& error) return 0; } - - void LLWLParamSet::setSunAngle(float val) { // keep range 0 - 2pi @@ -263,7 +257,6 @@ void LLWLParamSet::setEastAngle(float val) mParamValues["east_angle"] = val; } - void LLWLParamSet::mix(LLWLParamSet& src, LLWLParamSet& dest, F32 weight) { // set up the iterators @@ -282,7 +275,6 @@ void LLWLParamSet::mix(LLWLParamSet& src, LLWLParamSet& dest, F32 weight) // Iterate through values for(LLSD::map_iterator iter = mParamValues.beginMap(); iter != mParamValues.endMap(); ++iter) { - // If param exists in both src and dest, set the holder variables, otherwise skip if(src.mParamValues.has(iter->first) && dest.mParamValues.has(iter->first)) { diff --git a/indra/newview/llwlparamset.h b/indra/newview/llwlparamset.h index 3c44ed3bb8..b087119dd5 100644 --- a/indra/newview/llwlparamset.h +++ b/indra/newview/llwlparamset.h @@ -110,7 +110,7 @@ public: /// \param error A flag to set if it's not the proper return type LLVector4 getVector(const std::string& paramName, bool& error); - /// Get an integer parameter + /// Get a float parameter /// \param paramName The name of the parameter to set. /// \param error A flag to set if it's not the proper return type F32 getFloat(const std::string& paramName, bool& error); diff --git a/indra/newview/llworld.cpp b/indra/newview/llworld.cpp index 676287c0ad..fbd8b3ada3 100644 --- a/indra/newview/llworld.cpp +++ b/indra/newview/llworld.cpp @@ -1161,24 +1161,13 @@ void send_agent_resume() static LLVector3d unpackLocalToGlobalPosition(U32 compact_local, const LLVector3d& region_origin) { - LLVector3d pos_global; - LLVector3 pos_local; - U8 bits; + LLVector3d pos_local; - bits = compact_local & 0xFF; - pos_local.mV[VZ] = F32(bits) * 4.f; - compact_local >>= 8; + pos_local.mdV[VZ] = (compact_local & 0xFFU) * 4; + pos_local.mdV[VY] = (compact_local >> 8) & 0xFFU; + pos_local.mdV[VX] = (compact_local >> 16) & 0xFFU; - bits = compact_local & 0xFF; - pos_local.mV[VY] = (F32)bits; - compact_local >>= 8; - - bits = compact_local & 0xFF; - pos_local.mV[VX] = (F32)bits; - - pos_global.setVec( pos_local ); - pos_global += region_origin; - return pos_global; + return region_origin + pos_local; } void LLWorld::getAvatars(uuid_vec_t* avatar_ids, std::vector<LLVector3d>* positions, const LLVector3d& relative_to, F32 radius) const @@ -1199,23 +1188,20 @@ void LLWorld::getAvatars(uuid_vec_t* avatar_ids, std::vector<LLVector3d>* positi iter != LLCharacter::sInstances.end(); ++iter) { LLVOAvatar* pVOAvatar = (LLVOAvatar*) *iter; - if(!pVOAvatar->isDead() && !pVOAvatar->isSelf()) + LLVector3d pos_global = pVOAvatar->getPositionGlobal(); + LLUUID uuid = pVOAvatar->getID(); + if( !pVOAvatar->isDead() + && !pVOAvatar->isSelf() + && !uuid.isNull() && + dist_vec_squared(pos_global, relative_to) <= radius_squared) { - LLUUID uuid = pVOAvatar->getID(); - if(!uuid.isNull()) + if(positions != NULL) { - LLVector3d pos_global = pVOAvatar->getPositionGlobal(); - if(dist_vec_squared(pos_global, relative_to) <= radius_squared) - { - if(positions != NULL) - { - positions->push_back(pos_global); - } - if(avatar_ids !=NULL) - { - avatar_ids->push_back(uuid); - } - } + positions->push_back(pos_global); + } + if(avatar_ids !=NULL) + { + avatar_ids->push_back(uuid); } } } @@ -1233,9 +1219,9 @@ void LLWorld::getAvatars(uuid_vec_t* avatar_ids, std::vector<LLVector3d>* positi { LLUUID uuid = regionp->mMapAvatarIDs.get(i); // if this avatar doesn't already exist in the list, add it - if(uuid.notNull() && avatar_ids!=NULL && std::find(avatar_ids->begin(), avatar_ids->end(), uuid) == avatar_ids->end()) + if(uuid.notNull() && avatar_ids != NULL && std::find(avatar_ids->begin(), avatar_ids->end(), uuid) == avatar_ids->end()) { - if(positions != NULL) + if (positions != NULL) { positions->push_back(pos_global); } diff --git a/indra/newview/llworldmapview.cpp b/indra/newview/llworldmapview.cpp index a20ee8686b..a3ccf87cfc 100644 --- a/indra/newview/llworldmapview.cpp +++ b/indra/newview/llworldmapview.cpp @@ -77,6 +77,7 @@ LLUIImagePtr LLWorldMapView::sAvatarYouLargeImage = NULL; LLUIImagePtr LLWorldMapView::sAvatarLevelImage = NULL; LLUIImagePtr LLWorldMapView::sAvatarAboveImage = NULL; LLUIImagePtr LLWorldMapView::sAvatarBelowImage = NULL; +LLUIImagePtr LLWorldMapView::sAvatarUnknownImage = NULL; LLUIImagePtr LLWorldMapView::sTelehubImage = NULL; LLUIImagePtr LLWorldMapView::sInfohubImage = NULL; @@ -120,6 +121,7 @@ void LLWorldMapView::initClass() sAvatarLevelImage = LLUI::getUIImage("map_avatar_32.tga"); sAvatarAboveImage = LLUI::getUIImage("map_avatar_above_32.tga"); sAvatarBelowImage = LLUI::getUIImage("map_avatar_below_32.tga"); + sAvatarUnknownImage = LLUI::getUIImage("map_avatar_unknown_32.tga"); sHomeImage = LLUI::getUIImage("map_home.tga"); sTelehubImage = LLUI::getUIImage("map_telehub.tga"); @@ -149,6 +151,7 @@ void LLWorldMapView::cleanupClass() sAvatarLevelImage = NULL; sAvatarAboveImage = NULL; sAvatarBelowImage = NULL; + sAvatarUnknownImage = NULL; sTelehubImage = NULL; sInfohubImage = NULL; @@ -1147,17 +1150,25 @@ void LLWorldMapView::drawAvatar(F32 x_pixels, F32 y_pixels, const LLColor4& color, F32 relative_z, - F32 dot_radius) + F32 dot_radius, + bool unknown_relative_z) { const F32 HEIGHT_THRESHOLD = 7.f; LLUIImagePtr dot_image = sAvatarLevelImage; - if(relative_z < -HEIGHT_THRESHOLD) + if (unknown_relative_z) { - dot_image = sAvatarBelowImage; + dot_image = sAvatarUnknownImage; } - else if(relative_z > HEIGHT_THRESHOLD) - { - dot_image = sAvatarAboveImage; + else + { + if(relative_z < -HEIGHT_THRESHOLD) + { + dot_image = sAvatarBelowImage; + } + else if(relative_z > HEIGHT_THRESHOLD) + { + dot_image = sAvatarAboveImage; + } } S32 dot_width = llround(dot_radius * 2.f); dot_image->draw(llround(x_pixels - dot_radius), diff --git a/indra/newview/llworldmapview.h b/indra/newview/llworldmapview.h index 9ab53b1ba3..a2a6dc53fb 100644 --- a/indra/newview/llworldmapview.h +++ b/indra/newview/llworldmapview.h @@ -112,7 +112,8 @@ public: F32 y_pixels, const LLColor4& color, F32 relative_z = 0.f, - F32 dot_radius = 3.f); + F32 dot_radius = 3.f, + bool reached_max_z = false); static void drawIconName(F32 x_pixels, F32 y_pixels, const LLColor4& color, @@ -138,6 +139,7 @@ public: static LLUIImagePtr sAvatarLevelImage; static LLUIImagePtr sAvatarAboveImage; static LLUIImagePtr sAvatarBelowImage; + static LLUIImagePtr sAvatarUnknownImage; static LLUIImagePtr sTelehubImage; static LLUIImagePtr sInfohubImage; diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index c523a78b22..a64655960f 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -203,10 +203,6 @@ extern S32 gBoxFrame; extern BOOL gDisplaySwapBuffers; extern BOOL gDebugGL; -// hack counter for rendering a fixed number of frames after toggling -// fullscreen to work around DEV-5361 -static S32 sDelayedVBOEnable = 0; - BOOL gAvatarBacklight = FALSE; BOOL gDebugPipeline = FALSE; @@ -411,6 +407,7 @@ LLPipeline::LLPipeline() : mOldRenderDebugMask(0), mGroupQ1Locked(false), mGroupQ2Locked(false), + mResetVertexBuffers(false), mLastRebuildPool(NULL), mAlphaPool(NULL), mSkyPool(NULL), @@ -692,8 +689,6 @@ void LLPipeline::destroyGL() if (LLVertexBuffer::sEnableVBOs) { - // render 30 frames after switching to work around DEV-5361 - sDelayedVBOEnable = 30; LLVertexBuffer::sEnableVBOs = FALSE; } } @@ -2523,15 +2518,6 @@ void LLPipeline::updateGeom(F32 max_dtime) assertInitialized(); - if (sDelayedVBOEnable > 0) - { - if (--sDelayedVBOEnable <= 0) - { - resetVertexBuffers(); - LLVertexBuffer::sEnableVBOs = TRUE; - } - } - // notify various object types to reset internal cost metrics, etc. // for now, only LLVOVolume does this to throttle LOD changes LLVOVolume::preUpdateGeom(); @@ -6185,7 +6171,7 @@ LLSpatialPartition* LLPipeline::getSpatialPartition(LLViewerObject* vobj) void LLPipeline::resetVertexBuffers(LLDrawable* drawable) { - if (!drawable || drawable->isDead()) + if (!drawable) { return; } @@ -6198,7 +6184,19 @@ void LLPipeline::resetVertexBuffers(LLDrawable* drawable) } void LLPipeline::resetVertexBuffers() -{ +{ + mResetVertexBuffers = true; +} + +void LLPipeline::doResetVertexBuffers() +{ + if (!mResetVertexBuffers) + { + return; + } + + mResetVertexBuffers = false; + for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); iter != LLWorld::getInstance()->getRegionList().end(); ++iter) { @@ -6224,11 +6222,9 @@ void LLPipeline::resetVertexBuffers() if (LLVertexBuffer::sGLCount > 0) { - llwarns << "VBO wipe failed." << llendl; + llwarns << "VBO wipe failed -- " << LLVertexBuffer::sGLCount << " buffers remaining." << llendl; } - llassert(LLVertexBuffer::sGLCount == 0); - LLVertexBuffer::unbind(); sRenderBump = gSavedSettings.getBOOL("RenderObjectBump"); diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index 9c78048c46..3c4e389ce0 100644 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -111,6 +111,7 @@ public: void destroyGL(); void restoreGL(); void resetVertexBuffers(); + void doResetVertexBuffers(); void resizeScreenTexture(); void releaseGLBuffers(); void releaseScreenBuffers(); @@ -653,6 +654,8 @@ protected: bool mGroupQ2Locked; bool mGroupQ1Locked; + bool mResetVertexBuffers; //if true, clear vertex buffers on next update + LLViewerObject::vobj_list_t mCreateQ; LLDrawable::drawable_set_t mRetexturedList; diff --git a/indra/newview/skins/default/colors.xml b/indra/newview/skins/default/colors.xml index 8baaa14595..b616e2327b 100644 --- a/indra/newview/skins/default/colors.xml +++ b/indra/newview/skins/default/colors.xml @@ -615,6 +615,9 @@ name="PanelFocusBackgroundColor" reference="DkGray2" /> <color + name="PanelNotificationBackground" + value="1 0.3 0.3 0" /> + <color name="ParcelHoverColor" reference="White" /> <color @@ -747,6 +750,9 @@ name="TitleBarFocusColor" reference="White_10" /> <color + name="ToastBackground" + value="0.3 0.3 0.3 0" /> + <color name="ToolTipBgColor" value="0.937 0.89 0.655 1" /> <color diff --git a/indra/newview/skins/default/textures/checker.png b/indra/newview/skins/default/textures/checker.png Binary files differnew file mode 100644 index 0000000000..1ab87e3f02 --- /dev/null +++ b/indra/newview/skins/default/textures/checker.png diff --git a/indra/newview/skins/default/textures/map_avatar_unknown_32.tga b/indra/newview/skins/default/textures/map_avatar_unknown_32.tga Binary files differnew file mode 100644 index 0000000000..d1192478c6 --- /dev/null +++ b/indra/newview/skins/default/textures/map_avatar_unknown_32.tga diff --git a/indra/newview/skins/default/textures/textures.xml b/indra/newview/skins/default/textures/textures.xml index e4a8622a4b..eabcc68916 100644 --- a/indra/newview/skins/default/textures/textures.xml +++ b/indra/newview/skins/default/textures/textures.xml @@ -122,6 +122,8 @@ with the same filename but different name <texture name="Checkbox_Press" file_name="widgets/Checkbox_Press.png" preload="true" /> <texture name="Check_Mark" file_name="icons/check_mark.png" preload="true" /> + <texture name="Checker" file_name="checker.png" preload="false" /> + <texture name="Command_AboutLand_Icon" file_name="toolbar_icons/land.png" preload="true" /> <texture name="Command_Appearance_Icon" file_name="toolbar_icons/appearance.png" preload="true" /> <texture name="Command_Avatar_Icon" file_name="toolbar_icons/avatars.png" preload="true" /> diff --git a/indra/newview/skins/default/xui/en/floater_about_land.xml b/indra/newview/skins/default/xui/en/floater_about_land.xml index aa7c6e5ed7..fb123ec4d1 100644 --- a/indra/newview/skins/default/xui/en/floater_about_land.xml +++ b/indra/newview/skins/default/xui/en/floater_about_land.xml @@ -1210,7 +1210,7 @@ Only large parcels can be listed in search. type="string" length="1" follows="left|top" - text_color="white" + text_color="White" height="16" layout="topleft" left="10" @@ -1500,7 +1500,7 @@ Only large parcels can be listed in search. layout="topleft" left="20" name="Snapshot:" - text_color="white" + text_color="White" top="225" width="200"> Snapshot: @@ -1546,7 +1546,7 @@ Only large parcels can be listed in search. layout="topleft" left="255" top="282" - text_color="white" + text_color="White" name="landing_point" word_wrap="true" width="200"> @@ -1576,7 +1576,7 @@ Only large parcels can be listed in search. <text type="string" length="1" - text_color="white" + text_color="White" follows="left|top" height="16" layout="topleft" diff --git a/indra/newview/skins/default/xui/en/floater_animation_anim_preview.xml b/indra/newview/skins/default/xui/en/floater_animation_anim_preview.xml new file mode 100644 index 0000000000..b5538a511c --- /dev/null +++ b/indra/newview/skins/default/xui/en/floater_animation_anim_preview.xml @@ -0,0 +1,76 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes" ?> +<floater + legacy_header_height="18" + height="190" + layout="topleft" + name="Anim Preview" + help_topic="animation_anim_preview" + title="ANIMATION.ANIM" + width="300"> + <text + type="string" + length="1" + follows="left|top" + height="15" + layout="topleft" + left="10" + mouse_opaque="false" + name="name_label" + top="20" + width="275"> + Name: + </text> + <line_editor + border_style="line" + border_thickness="1" + follows="left|top|right" + height="19" + layout="topleft" + left_delta="0" + max_length_bytes="63" + name="name_form" + top_pad="0" + width="280" /> + <text + type="string" + length="1" + follows="left|top" + height="15" + layout="topleft" + left_delta="0" + mouse_opaque="false" + name="description_label" + top_pad="10" + width="270"> + Description: + </text> + <line_editor + border_style="line" + border_thickness="1" + follows="left|top|right" + height="19" + layout="topleft" + left_delta="0" + max_length_bytes="127" + name="description_form" + top_pad="0" + width="280" /> + <button + follows="left|bottom" + height="22" + label="Upload (L$[AMOUNT])" + layout="topleft" + left="45" + name="ok_btn" + top_pad="60" + width="150" /> + <button + follows="right|bottom" + height="22" + label="Cancel" + label_selected="Cancel" + layout="topleft" + name="cancel_btn" + left_pad="5" + width="90" /> +</floater> diff --git a/indra/newview/skins/default/xui/en/floater_animation_preview.xml b/indra/newview/skins/default/xui/en/floater_animation_bvh_preview.xml index cb6b2f6ebc..cb6b2f6ebc 100644 --- a/indra/newview/skins/default/xui/en/floater_animation_preview.xml +++ b/indra/newview/skins/default/xui/en/floater_animation_bvh_preview.xml diff --git a/indra/newview/skins/default/xui/en/floater_buy_contents.xml b/indra/newview/skins/default/xui/en/floater_buy_contents.xml index 92001534e7..ac96a70805 100644 --- a/indra/newview/skins/default/xui/en/floater_buy_contents.xml +++ b/indra/newview/skins/default/xui/en/floater_buy_contents.xml @@ -62,7 +62,7 @@ layout="topleft" left="10" name="buy_text" - text_color="white" + text_color="White" top="220" use_ellipses="true" width="260"> diff --git a/indra/newview/skins/default/xui/en/floater_buy_currency.xml b/indra/newview/skins/default/xui/en/floater_buy_currency.xml index 6afa24d04a..553c5d51d0 100644 --- a/indra/newview/skins/default/xui/en/floater_buy_currency.xml +++ b/indra/newview/skins/default/xui/en/floater_buy_currency.xml @@ -215,7 +215,7 @@ <text type="string" length="1" - text_color="0.7 0.7 0.7 0.5" + text_color="LtGray_50" follows="top|left" layout="topleft" halign="right" @@ -229,7 +229,7 @@ <text type="string" length="1" - text_color="0.7 0.7 0.7 0.5" + text_color="LtGray_50" follows="top|left" layout="topleft" halign="right" @@ -243,7 +243,7 @@ Re-enter amount to see the latest exchange rate. <text type="string" length="1" - text_color="0.7 0.7 0.7 0.5" + text_color="LtGray_50" follows="top|left" layout="topleft" halign="right" @@ -257,7 +257,7 @@ Re-enter amount to see the latest exchange rate. <text type="string" length="1" - text_color="0.7 0.7 0.7 0.5" + text_color="LtGray_50" follows="top|left" layout="topleft" halign="right" diff --git a/indra/newview/skins/default/xui/en/floater_buy_object.xml b/indra/newview/skins/default/xui/en/floater_buy_object.xml index 8dfb6ba00c..5fdd4aa49d 100644 --- a/indra/newview/skins/default/xui/en/floater_buy_object.xml +++ b/indra/newview/skins/default/xui/en/floater_buy_object.xml @@ -89,7 +89,7 @@ left_delta="0" line_spacing.pixels="7" name="buy_text" - text_color="white" + text_color="White" top_pad="5" use_ellipses="true" width="260" @@ -106,7 +106,7 @@ Buy for L$[AMOUNT] from: left_delta="0" line_spacing.pixels="7" name="buy_name_text" - text_color="white" + text_color="White" top_pad="5" use_ellipses="true" width="260"> diff --git a/indra/newview/skins/default/xui/en/floater_preview_animation.xml b/indra/newview/skins/default/xui/en/floater_preview_animation.xml index 8427c7b06f..3ea5f54f2c 100644 --- a/indra/newview/skins/default/xui/en/floater_preview_animation.xml +++ b/indra/newview/skins/default/xui/en/floater_preview_animation.xml @@ -41,18 +41,26 @@ label_selected="Stop" layout="topleft" left="10" - name="Anim play btn" + name="Inworld" tool_tip="Play this animation so that others can see it" top="47" - width="125" /> + width="125"> + <button.commit_callback + function="PreviewAnim.Play" + parameter="Inworld" /> + </button> <button height="20" label="Play Locally" label_selected="Stop" layout="topleft" left_pad="5" - name="Anim audition btn" + name="Locally" tool_tip="Play this animation so that only you can see it" top_delta="0" - width="125" /> + width="125"> + <button.commit_callback + function="PreviewAnim.Play" + parameter="Locally" /> + </button> </floater> diff --git a/indra/newview/skins/default/xui/en/floater_voice_controls.xml b/indra/newview/skins/default/xui/en/floater_voice_controls.xml index 2afc7fd3d1..dce2720cf8 100644 --- a/indra/newview/skins/default/xui/en/floater_voice_controls.xml +++ b/indra/newview/skins/default/xui/en/floater_voice_controls.xml @@ -71,7 +71,7 @@ layout="topleft" left_pad="10" name="user_text" - text_color="white" + text_color="White" top="4" use_ellipses="true" value="My Avatar:" diff --git a/indra/newview/skins/default/xui/en/inspect_object.xml b/indra/newview/skins/default/xui/en/inspect_object.xml index b122e1bcff..bfeb8fc470 100644 --- a/indra/newview/skins/default/xui/en/inspect_object.xml +++ b/indra/newview/skins/default/xui/en/inspect_object.xml @@ -56,7 +56,7 @@ owner secondlife:///app/agent/0e346d8b-4433-4d66-a6b0-fd37083abc4c/about halign="right" right="-5" name="price_text" - text_color="white" + text_color="White" top="60" font_shadow="none" width="60"> diff --git a/indra/newview/skins/default/xui/en/notifications.xml b/indra/newview/skins/default/xui/en/notifications.xml index af75d49353..59dd17ea9d 100644 --- a/indra/newview/skins/default/xui/en/notifications.xml +++ b/indra/newview/skins/default/xui/en/notifications.xml @@ -1667,7 +1667,7 @@ Unable to create output file: [FILE] icon="alertmodal.tga" name="DoNotSupportBulkAnimationUpload" type="alertmodal"> -[APP_NAME] does not currently support bulk upload of animation files. +[APP_NAME] does not currently support bulk upload of BVH format animation files. <tag>fail</tag> </notification> @@ -6409,11 +6409,11 @@ Grant this request? <form name="form"> <button index="-2" - name="Mute" + name="Client_Side_Mute" text="Block"/> <button index="-1" - name="Ignore" + name="Client_Side_Ignore" text="Ignore"/> </form> </notification> @@ -6428,11 +6428,11 @@ Grant this request? <form name="form"> <button index="-2" - name="Mute" + name="Client_Side_Mute" text="Block"/> <button index="-1" - name="Ignore" + name="Client_Side_Ignore" text="Ignore"/> </form> </notification> diff --git a/indra/newview/skins/default/xui/en/panel_block_list_sidetray.xml b/indra/newview/skins/default/xui/en/panel_block_list_sidetray.xml index 1e6a31d388..7c67fd7f83 100644 --- a/indra/newview/skins/default/xui/en/panel_block_list_sidetray.xml +++ b/indra/newview/skins/default/xui/en/panel_block_list_sidetray.xml @@ -28,7 +28,7 @@ layout="topleft" left_pad="10" name="title_text" - text_color="white" + text_color="White" top="5" width="250"> Block List diff --git a/indra/newview/skins/default/xui/en/panel_dummy_clothing_list_item.xml b/indra/newview/skins/default/xui/en/panel_dummy_clothing_list_item.xml index df459b4083..4b05ab27e4 100644 --- a/indra/newview/skins/default/xui/en/panel_dummy_clothing_list_item.xml +++ b/indra/newview/skins/default/xui/en/panel_dummy_clothing_list_item.xml @@ -29,7 +29,7 @@ width="380" /> <icon height="16" - color="0.75 0.75 0.75 1" + color="LtGray" follows="top|left" image_name="Inv_Object" layout="topleft" diff --git a/indra/newview/skins/default/xui/en/panel_edit_wearable.xml b/indra/newview/skins/default/xui/en/panel_edit_wearable.xml index 69a692e2c4..f34b913218 100644 --- a/indra/newview/skins/default/xui/en/panel_edit_wearable.xml +++ b/indra/newview/skins/default/xui/en/panel_edit_wearable.xml @@ -164,7 +164,7 @@ layout="topleft" left_pad="8" name="edit_wearable_title" - text_color="white" + text_color="White" top="3" value="Editing Shape" use_ellipses="true" @@ -190,7 +190,7 @@ layout="topleft" left="10" name="description_text" - text_color="white" + text_color="White" top="10" value="Shape:" width="150" /> @@ -254,7 +254,7 @@ name="description" prevalidate_callback="ascii" select_on_focus="true" - text_color="black" + text_color="Black" top_pad="3" width="290" /> </panel> diff --git a/indra/newview/skins/default/xui/en/panel_instant_message.xml b/indra/newview/skins/default/xui/en/panel_instant_message.xml index 4251128714..2e5d650902 100644 --- a/indra/newview/skins/default/xui/en/panel_instant_message.xml +++ b/indra/newview/skins/default/xui/en/panel_instant_message.xml @@ -15,7 +15,7 @@ <panel background_visible="true" bevel_style="in" - bg_alpha_color="black" + bg_alpha_color="Black" follows="top" height="24" label="im_header" @@ -64,7 +64,7 @@ left_pad="5" name="user_name" parse_urls="false" - text_color="white" + text_color="White" top="8" translate="false" use_ellipses="true" @@ -90,7 +90,7 @@ layout="topleft" left="10" name="message" - text_color="white" + text_color="White" top="33" use_ellipses="true" value="" diff --git a/indra/newview/skins/default/xui/en/panel_notification.xml b/indra/newview/skins/default/xui/en/panel_notification.xml index f6f62ac54e..94c468e1bb 100644 --- a/indra/newview/skins/default/xui/en/panel_notification.xml +++ b/indra/newview/skins/default/xui/en/panel_notification.xml @@ -3,8 +3,8 @@ background_opaque="false" border_visible="false" background_visible="true" - bg_alpha_color="1 0.3 0.3 0" - bg_opaque_color="1 0.3 0.3 0" + bg_alpha_color="PanelNotificationBackground" + bg_opaque_color="PanelNotificationBackground" label="notification_panel" layout="topleft" left="0" @@ -20,8 +20,8 @@ border_visible="false" bevel_style="none" background_visible="true" - bg_alpha_color="0.3 0.3 0.3 0" - bg_opaque_color="0.3 0.3 0.3 0" + bg_alpha_color="ToastBackground" + bg_opaque_color="ToastBackground" follows="left|right|top" height="100" label="info_panel" @@ -39,7 +39,7 @@ left="10" name="text_box" read_only="true" - text_color="white" + text_color="White" top="10" visible="false" width="285" @@ -52,7 +52,7 @@ layout="topleft" left="10" name="caution_text_box" - text_color="1 0.82 0.46 1" + text_color="NotifyCautionBoxColor" top="10" visible="false" width="285" @@ -60,7 +60,7 @@ <text_editor h_pad="0" v_pad="0" - bg_readonly_color="0.0 0.0 0.0 0" + bg_readonly_color="Transparent" border_visible="false" embedded_items="false" enabled="false" @@ -73,8 +73,8 @@ name="text_editor_box" read_only="true" tab_stop="false" - text_color="white" - text_readonly_color="white" + text_color="White" + text_readonly_color="White" top="10" visible="false" width="285" diff --git a/indra/newview/skins/default/xui/en/panel_online_status_toast.xml b/indra/newview/skins/default/xui/en/panel_online_status_toast.xml index b1a7697e83..dadbd9c9ab 100644 --- a/indra/newview/skins/default/xui/en/panel_online_status_toast.xml +++ b/indra/newview/skins/default/xui/en/panel_online_status_toast.xml @@ -25,7 +25,7 @@ layout="topleft" left_pad="5" name="message" - text_color="white" + text_color="White" top="15" use_ellipses="true" value="" diff --git a/indra/newview/skins/default/xui/en/panel_sys_well_item.xml b/indra/newview/skins/default/xui/en/panel_sys_well_item.xml index 5e74689c5a..007b73a4bc 100644 --- a/indra/newview/skins/default/xui/en/panel_sys_well_item.xml +++ b/indra/newview/skins/default/xui/en/panel_sys_well_item.xml @@ -13,7 +13,7 @@ follows="left|right" background_opaque="false" background_visible="true" - bg_alpha_color="0.0 0.0 0.0 0.0" > + bg_alpha_color="SysWellItemUnselected" > <text clip_partial="true" top="2" @@ -22,7 +22,7 @@ height="28" layout="topleft" follows="right|left" - text_color="white" + text_color="White" use_ellipses="true" word_wrap="true" mouse_opaque="false" diff --git a/indra/newview/skins/default/xui/en/panel_teleport_history_item.xml b/indra/newview/skins/default/xui/en/panel_teleport_history_item.xml index c89e1dc215..c5b0be0616 100644 --- a/indra/newview/skins/default/xui/en/panel_teleport_history_item.xml +++ b/indra/newview/skins/default/xui/en/panel_teleport_history_item.xml @@ -44,7 +44,7 @@ parse_urls="false" use_ellipses="true" name="region" - text_color="white" + text_color="White" top="4" value="..." width="330" /> diff --git a/indra/newview/skins/default/xui/en/panel_toast.xml b/indra/newview/skins/default/xui/en/panel_toast.xml index 66c4b170b6..37a904bca8 100644 --- a/indra/newview/skins/default/xui/en/panel_toast.xml +++ b/indra/newview/skins/default/xui/en/panel_toast.xml @@ -58,7 +58,7 @@ left="20" name="toast_text" word_wrap="true" - text_color="white" + text_color="White" top="5" translate="false" use_ellipses="true" diff --git a/indra/newview/skins/default/xui/en/strings.xml b/indra/newview/skins/default/xui/en/strings.xml index f2dab9c49b..9752652679 100644 --- a/indra/newview/skins/default/xui/en/strings.xml +++ b/indra/newview/skins/default/xui/en/strings.xml @@ -369,6 +369,9 @@ Please try logging in again in a minute.</string> <string name="anim_yes_happy">Yes (Happy)</string> <string name="anim_yes_head">Yes</string> + <!-- build floater --> + <string name="multiple_textures">Multiple</string> + <!-- world map --> <string name="texture_loading">Loading...</string> <string name="worldmap_offline">Offline</string> diff --git a/indra/newview/skins/default/xui/en/widgets/avatar_list_item.xml b/indra/newview/skins/default/xui/en/widgets/avatar_list_item.xml index 1bb3188cc8..8a4ccb19f9 100644 --- a/indra/newview/skins/default/xui/en/widgets/avatar_list_item.xml +++ b/indra/newview/skins/default/xui/en/widgets/avatar_list_item.xml @@ -17,13 +17,13 @@ <voice_call_invited_style font="SansSerifSmall" font.style="NORMAL" - color="0.5 0.5 0.5 0.5"/> + color="AvatarListItemIconVoiceInvitedColor"/> <!-- styles for avatar item JOINED to voice call --> <voice_call_joined_style font="SansSerifSmall" font.style="NORMAL" - color="white"/> + color="White"/> <!-- styles for avatar item which HAS LEFT voice call --> <voice_call_left_style @@ -35,11 +35,11 @@ <online_style font="SansSerifSmall" font.style="NORMAL" - color="white"/> + color="White"/> <!-- styles for OFFLINE avatar item --> <offline_style font="SansSerifSmall" font.style="NORMAL" - color="0.5 0.5 0.5 1.0"/> + color="Gray"/> </avatar_list_item> diff --git a/indra/newview/skins/default/xui/en/widgets/bodyparts_list_item.xml b/indra/newview/skins/default/xui/en/widgets/bodyparts_list_item.xml index 0eec002006..0016a8cf53 100644 --- a/indra/newview/skins/default/xui/en/widgets/bodyparts_list_item.xml +++ b/indra/newview/skins/default/xui/en/widgets/bodyparts_list_item.xml @@ -24,7 +24,7 @@ parse_urls="false" use_ellipses="true" name="item_name" - text_color="white" + text_color="White" top="5" value="..." width="359" /> diff --git a/indra/newview/skins/default/xui/en/widgets/clothing_list_item.xml b/indra/newview/skins/default/xui/en/widgets/clothing_list_item.xml index 96d72c78a6..d83f44737e 100644 --- a/indra/newview/skins/default/xui/en/widgets/clothing_list_item.xml +++ b/indra/newview/skins/default/xui/en/widgets/clothing_list_item.xml @@ -24,7 +24,7 @@ parse_urls="false" use_ellipses="true" name="item_name" - text_color="white" + text_color="White" top="5" value="..." width="359" /> diff --git a/indra/newview/skins/default/xui/en/widgets/dummy_clothing_list_item.xml b/indra/newview/skins/default/xui/en/widgets/dummy_clothing_list_item.xml index 6c60624805..8c805da048 100644 --- a/indra/newview/skins/default/xui/en/widgets/dummy_clothing_list_item.xml +++ b/indra/newview/skins/default/xui/en/widgets/dummy_clothing_list_item.xml @@ -9,7 +9,7 @@ width="380"> <item_icon height="16" - color="0.75 0.75 0.75 1" + color="LtGray" follows="top|left" image_name="Inv_Object" layout="topleft" diff --git a/indra/test/test.cpp b/indra/test/test.cpp index ffdb0cb976..e58e7293fb 100644 --- a/indra/test/test.cpp +++ b/indra/test/test.cpp @@ -37,6 +37,7 @@ #include "linden_common.h" #include "llerrorcontrol.h" #include "lltut.h" +#include "stringize.h" #include "apr_pools.h" #include "apr_getopt.h" @@ -53,6 +54,22 @@ #include <gtest/gtest.h> #endif +#if LL_MSVC +#pragma warning (push) +#pragma warning (disable : 4702) // warning C4702: unreachable code +#endif +#include <boost/iostreams/tee.hpp> +#include <boost/iostreams/stream.hpp> +#if LL_MSVC +#pragma warning (pop) +#endif + +#include <boost/scoped_ptr.hpp> +#include <boost/shared_ptr.hpp> +#include <boost/make_shared.hpp> +#include <boost/foreach.hpp> +#include <boost/lambda/lambda.hpp> + namespace tut { std::string sSourceDir; @@ -69,8 +86,24 @@ public: mPassedTests(0), mFailedTests(0), mSkippedTests(0), - mStream(stream) + // By default, capture a shared_ptr to std::cout, with a no-op "deleter" + // so that destroying the shared_ptr makes no attempt to delete std::cout. + mStream(boost::shared_ptr<std::ostream>(&std::cout, boost::lambda::_1)) { + if (stream) + { + // We want a boost::iostreams::tee_device that will stream to two + // std::ostreams. + typedef boost::iostreams::tee_device<std::ostream, std::ostream> TeeDevice; + // More than that, though, we want an actual stream using that + // device. + typedef boost::iostreams::stream<TeeDevice> TeeStream; + // Allocate and assign in two separate steps, per Herb Sutter. + // (Until we turn on C++11 support, have to wrap *stream with + // boost::ref() due to lack of perfect forwarding.) + boost::shared_ptr<std::ostream> pstream(new TeeStream(std::cout, boost::ref(*stream))); + mStream = pstream; + } } ~LLTestCallback() @@ -83,18 +116,21 @@ public: } virtual void group_started(const std::string& name) { - std::cout << "Unit test group_started name=" << name << std::endl; + *mStream << "Unit test group_started name=" << name << std::endl; } virtual void group_completed(const std::string& name) { - std::cout << "Unit test group_completed name=" << name << std::endl; + *mStream << "Unit test group_completed name=" << name << std::endl; } virtual void test_completed(const tut::test_result& tr) { ++mTotalTests; std::ostringstream out; - out << "[" << tr.group << ", " << tr.test << "] "; + out << "[" << tr.group << ", " << tr.test; + if (! tr.name.empty()) + out << ": " << tr.name; + out << "] "; switch(tr.result) { case tut::test_result::ok: @@ -123,56 +159,43 @@ public: break; default: ++mFailedTests; - out << "unknown"; + out << "unknown (tr.result == " << tr.result << ")"; } if(mVerboseMode || (tr.result != tut::test_result::ok)) { + *mStream << out.str(); if(!tr.message.empty()) { - out << ": '" << tr.message << "'"; - } - if (mStream) - { - *mStream << out.str() << std::endl; + *mStream << ": '" << tr.message << "'"; } - - std::cout << out.str() << std::endl; - } - } - - virtual void run_completed() - { - if (mStream) - { - run_completed_(*mStream); + *mStream << std::endl; } - run_completed_(std::cout); } virtual int getFailedTests() const { return mFailedTests; } - virtual void run_completed_(std::ostream &stream) + virtual void run_completed() { - stream << "\tTotal Tests:\t" << mTotalTests << std::endl; - stream << "\tPassed Tests:\t" << mPassedTests; + *mStream << "\tTotal Tests:\t" << mTotalTests << std::endl; + *mStream << "\tPassed Tests:\t" << mPassedTests; if (mPassedTests == mTotalTests) { - stream << "\tYAY!! \\o/"; + *mStream << "\tYAY!! \\o/"; } - stream << std::endl; + *mStream << std::endl; if (mSkippedTests > 0) { - stream << "\tSkipped known failures:\t" << mSkippedTests + *mStream << "\tSkipped known failures:\t" << mSkippedTests << std::endl; } if(mFailedTests > 0) { - stream << "*********************************" << std::endl; - stream << "Failed Tests:\t" << mFailedTests << std::endl; - stream << "Please report or fix the problem." << std::endl; - stream << "*********************************" << std::endl; + *mStream << "*********************************" << std::endl; + *mStream << "Failed Tests:\t" << mFailedTests << std::endl; + *mStream << "Please report or fix the problem." << std::endl; + *mStream << "*********************************" << std::endl; } } @@ -182,7 +205,7 @@ protected: int mPassedTests; int mFailedTests; int mSkippedTests; - std::ostream *mStream; + boost::shared_ptr<std::ostream> mStream; }; // TeamCity specific class which emits service messages @@ -192,84 +215,111 @@ class LLTCTestCallback : public LLTestCallback { public: LLTCTestCallback(bool verbose_mode, std::ostream *stream) : - LLTestCallback(verbose_mode, stream), - mTCStream() + LLTestCallback(verbose_mode, stream) { } ~LLTCTestCallback() { - } + } virtual void group_started(const std::string& name) { LLTestCallback::group_started(name); - mTCStream << "\n##teamcity[testSuiteStarted name='" << name << "']" << std::endl; + std::cout << "\n##teamcity[testSuiteStarted name='" << escape(name) << "']" << std::endl; } virtual void group_completed(const std::string& name) { LLTestCallback::group_completed(name); - mTCStream << "##teamcity[testSuiteFinished name='" << name << "']" << std::endl; + std::cout << "##teamcity[testSuiteFinished name='" << escape(name) << "']" << std::endl; } virtual void test_completed(const tut::test_result& tr) { + std::string testname(STRINGIZE(tr.group << "." << tr.test)); + if (! tr.name.empty()) + { + testname.append(":"); + testname.append(tr.name); + } + testname = escape(testname); + + // Sadly, tut::callback doesn't give us control at test start; have to + // backfill start message into TC output. + std::cout << "##teamcity[testStarted name='" << testname << "']" << std::endl; + + // now forward call to base class so any output produced there is in + // the right TC context LLTestCallback::test_completed(tr); switch(tr.result) { case tut::test_result::ok: - mTCStream << "##teamcity[testStarted name='" << tr.group << "." << tr.test << "']" << std::endl; - mTCStream << "##teamcity[testFinished name='" << tr.group << "." << tr.test << "']" << std::endl; break; + case tut::test_result::fail: - mTCStream << "##teamcity[testStarted name='" << tr.group << "." << tr.test << "']" << std::endl; - mTCStream << "##teamcity[testFailed name='" << tr.group << "." << tr.test << "' message='" << tr.message << "']" << std::endl; - mTCStream << "##teamcity[testFinished name='" << tr.group << "." << tr.test << "']" << std::endl; - break; case tut::test_result::ex: - mTCStream << "##teamcity[testStarted name='" << tr.group << "." << tr.test << "']" << std::endl; - mTCStream << "##teamcity[testFailed name='" << tr.group << "." << tr.test << "' message='" << tr.message << "']" << std::endl; - mTCStream << "##teamcity[testFinished name='" << tr.group << "." << tr.test << "']" << std::endl; - break; case tut::test_result::warn: - mTCStream << "##teamcity[testStarted name='" << tr.group << "." << tr.test << "']" << std::endl; - mTCStream << "##teamcity[testFailed name='" << tr.group << "." << tr.test << "' message='" << tr.message << "']" << std::endl; - mTCStream << "##teamcity[testFinished name='" << tr.group << "." << tr.test << "']" << std::endl; - break; case tut::test_result::term: - mTCStream << "##teamcity[testStarted name='" << tr.group << "." << tr.test << "']" << std::endl; - mTCStream << "##teamcity[testFailed name='" << tr.group << "." << tr.test << "' message='" << tr.message << "']" << std::endl; - mTCStream << "##teamcity[testFinished name='" << tr.group << "." << tr.test << "']" << std::endl; + std::cout << "##teamcity[testFailed name='" << testname + << "' message='" << escape(tr.message) << "']" << std::endl; break; + case tut::test_result::skip: - mTCStream << "##teamcity[testStarted name='" << tr.group << "." << tr.test << "']" << std::endl; - mTCStream << "##teamcity[testIgnored name='" << tr.group << "." << tr.test << "']" << std::endl; - mTCStream << "##teamcity[testFinished name='" << tr.group << "." << tr.test << "']" << std::endl; + std::cout << "##teamcity[testIgnored name='" << testname << "']" << std::endl; break; + default: break; } + std::cout << "##teamcity[testFinished name='" << testname << "']" << std::endl; } - virtual void run_completed() + static std::string escape(const std::string& str) { - LLTestCallback::run_completed(); - - // dump the TC reporting results to cout - tc_run_completed_(std::cout); - } - - virtual void tc_run_completed_(std::ostream &stream) - { - - // dump the TC reporting results to cout - stream << mTCStream.str() << std::endl; + // Per http://confluence.jetbrains.net/display/TCD65/Build+Script+Interaction+with+TeamCity#BuildScriptInteractionwithTeamCity-ServiceMessages + std::string result; + BOOST_FOREACH(char c, str) + { + switch (c) + { + case '\'': + result.append("|'"); + break; + case '\n': + result.append("|n"); + break; + case '\r': + result.append("|r"); + break; +/*==========================================================================*| + // These are not possible 'char' values from a std::string. + case '\u0085': // next line + result.append("|x"); + break; + case '\u2028': // line separator + result.append("|l"); + break; + case '\u2029': // paragraph separator + result.append("|p"); + break; +|*==========================================================================*/ + case '|': + result.append("||"); + break; + case '[': + result.append("|["); + break; + case ']': + result.append("|]"); + break; + default: + result.push_back(c); + break; + } + } + return result; } - -protected: - std::ostringstream mTCStream; - }; @@ -359,7 +409,7 @@ int main(int argc, char **argv) apr_getopt_t* os = NULL; if(APR_SUCCESS != apr_getopt_init(&os, pool, argc, argv)) { - std::cerr << "Unable to pool" << std::endl; + std::cerr << "apr_getopt_init() failed" << std::endl; return 1; } @@ -373,7 +423,7 @@ int main(int argc, char **argv) apr_status_t apr_err; const char* opt_arg = NULL; int opt_id = 0; - std::ofstream *output = NULL; + boost::scoped_ptr<std::ofstream> output; const char *touch = NULL; while(true) @@ -403,7 +453,7 @@ int main(int argc, char **argv) verbose_mode = true; break; case 'o': - output = new std::ofstream; + output.reset(new std::ofstream); output->open(opt_arg); break; case 's': // --sourcedir @@ -437,11 +487,11 @@ int main(int argc, char **argv) LLTestCallback* mycallback; if (getenv("TEAMCITY_PROJECT_NAME")) { - mycallback = new LLTCTestCallback(verbose_mode, output); + mycallback = new LLTCTestCallback(verbose_mode, output.get()); } else { - mycallback = new LLTestCallback(verbose_mode, output); + mycallback = new LLTestCallback(verbose_mode, output.get()); } tut::runner.get().set_callback(mycallback); @@ -463,12 +513,6 @@ int main(int argc, char **argv) std::cin.get(); } - if (output) - { - output->close(); - delete output; - } - if (touch && success) { std::ofstream s; |