diff options
33 files changed, 460 insertions, 246 deletions
diff --git a/.github/workflows/build.yaml b/.github/workflows/build.yaml index 2cb94c9c90..57e86ad8f6 100644 --- a/.github/workflows/build.yaml +++ b/.github/workflows/build.yaml @@ -42,7 +42,7 @@ jobs: needs: setup strategy: matrix: - runner: [windows-large, macos-12-xl] + runner: [windows-large, macos-13-xlarge] configuration: ${{ fromJSON(needs.setup.outputs.configurations) }} runs-on: ${{ matrix.runner }} outputs: @@ -64,7 +64,7 @@ jobs: # autobuild-package.xml. AUTOBUILD_VCS_INFO: "true" AUTOBUILD_VSVER: "170" - DEVELOPER_DIR: "/Applications/Xcode_14.0.1.app/Contents/Developer" + DEVELOPER_DIR: "/Applications/Xcode_14.1.app/Contents/Developer" # Ensure that Linden viewer builds engage Bugsplat. BUGSPLAT_DB: ${{ needs.setup.outputs.bugsplat_db }} build_coverity: false diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index 6988e55034..17fa8f14a9 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -1266,6 +1266,7 @@ bool LLGLManager::initGL() glGetIntegerv(GL_MAX_SAMPLE_MASK_WORDS, &mMaxSampleMaskWords); #endif glGetIntegerv(GL_MAX_SAMPLES, &mMaxSamples); + glGetIntegerv(GL_MAX_VARYING_VECTORS, &mMaxVaryingVectors); glGetIntegerv(GL_MAX_UNIFORM_BLOCK_SIZE, &mMaxUniformBlockSize); // sanity clamp max uniform block size to 64k just in case diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h index f5b1e8d786..24ba4d6deb 100644 --- a/indra/llrender/llgl.h +++ b/indra/llrender/llgl.h @@ -88,6 +88,7 @@ public: S32 mGLMaxTextureSize; F32 mMaxAnisotropy = 0.f; S32 mMaxUniformBlockSize = 0; + S32 mMaxVaryingVectors = 0; // GL 4.x capabilities bool mHasCubeMapArray = false; diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index d333a3fd54..37e15b96c3 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -70,6 +70,7 @@ U32 LLTexUnit::sWhiteTexture = 0; bool LLRender::sGLCoreProfile = false; bool LLRender::sNsightDebugSupport = false; LLVector2 LLRender::sUIGLScaleFactor = LLVector2(1.f, 1.f); +bool LLRender::sClassicMode = false; struct LLVBCache { @@ -988,9 +989,13 @@ void LLRender::syncLightState() shader->uniform3fv(LLShaderMgr::LIGHT_DIFFUSE, LL_NUM_LIGHT_UNITS, diffuse[0].mV); shader->uniform3fv(LLShaderMgr::LIGHT_AMBIENT, 1, mAmbientLightColor.mV); shader->uniform1i(LLShaderMgr::SUN_UP_FACTOR, sun_primary[0] ? 1 : 0); - //shader->uniform3fv(LLShaderMgr::AMBIENT, 1, mAmbientLightColor.mV); - //shader->uniform3fv(LLShaderMgr::SUNLIGHT_COLOR, 1, diffuse[0].mV); - //shader->uniform3fv(LLShaderMgr::MOONLIGHT_COLOR, 1, diffuse_b[0].mV); + + if (sClassicMode) + { + shader->uniform3fv(LLShaderMgr::AMBIENT, 1, mAmbientLightColor.mV); + shader->uniform3fv(LLShaderMgr::SUNLIGHT_COLOR, 1, diffuse[0].mV); + shader->uniform3fv(LLShaderMgr::MOONLIGHT_COLOR, 1, diffuse_b[0].mV); + } } } diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h index 7162ce51a4..97c47bcae9 100644 --- a/indra/llrender/llrender.h +++ b/indra/llrender/llrender.h @@ -496,6 +496,7 @@ public: static bool sGLCoreProfile; static bool sNsightDebugSupport; static LLVector2 sUIGLScaleFactor; + static bool sClassicMode; // classic sky mode active private: friend class LLLightState; diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 42ed222643..a69c09d696 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -7874,7 +7874,18 @@ <key>RenderLowMemMinDiscardIncrement</key> <map> <key>Comment</key> - <string>Minimum increment of discard level if system memory gets low</string> + <string>Minimum increment of discard bias if available texture memory gets low</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.1</real> + </map> + <key>RenderHighMemMinDiscardDecrement</key> + <map> + <key>Comment</key> + <string>Minimum decrement of discard bias if excess texture memory is available</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -11499,30 +11510,17 @@ <key>Value</key> <real>20.0</real> </map> - <key>TextureBiasDistanceScale</key> + <key>TextureCameraBoost</key> <map> <key>Comment</key> - <string>When biasing textures to lower resolution due to lack of vram, weight to put on distance factor.</string> + <string>Amount to boost resolution of textures that are important to the camera.</string> <key>Persist</key> - <integer>1</integer> + <integer>0</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>8.0</real> </map> - <key>TextureBiasUnimportantFactor</key> - <map> - <key>Comment</key> - <string>When biasing textures to lower resolution due to lack of vram, the importance threshold below which is considered unimportant and getting an extra bias.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.25</real> - <key>Backup</key> - <integer>0</integer> - </map> <key>TextureDecodeDisabled</key> <map> <key>Comment</key> @@ -16476,16 +16474,16 @@ <key>Value</key> <integer>1</integer> </map> - <key>RenderVintageMode</key> + <key>RenderDisableVintageMode</key> <map> <key>Comment</key> - <string>Disable different rendering pipeline features to improve performance on older machines that makes the world look closer to how it used to prior to V7.</string> + <string>Enables additional rendering pipeline features on newer machines such as HDR and emissive textures on PBR content.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> - <integer>0</integer> + <integer>1</integer> </map> </map> </llsd> diff --git a/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl b/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl index 86a78f3687..d32455d70c 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl @@ -544,8 +544,10 @@ vec3 pbrCalcPointLightOrSpotLight(vec3 diffuseColor, vec3 specularColor, pbrPunctual(diffuseColor, specularColor, perceptualRoughness, metallic, n.xyz, v, lv, nl, diffPunc, specPunc); color = intensity * clamp(nl * (diffPunc + specPunc), vec3(0), vec3(10)); } - - return color; + float final_scale = 1.0; + if (classic_mode > 0) + final_scale = 0.9; + return color * final_scale; } void calcDiffuseSpecular(vec3 baseColor, float metallic, inout vec3 diffuseColor, inout vec3 specularColor) @@ -576,22 +578,25 @@ vec3 pbrBaseLight(vec3 diffuseColor, vec3 specularColor, float metallic, vec3 v, // Depending on the sky, we combine these differently. if (classic_mode > 0) { + irradiance.rgb = srgb_to_linear(irradiance * 0.9); // BINGO + // Reconstruct the diffuse lighting that we do for blinn-phong materials here. // A special note about why we do some really janky stuff for classic mode. // Since adding classic mode, we've moved the lambertian diffuse multiply out from pbrPunctual and instead handle it in the different light type calcs. - // For classic mode, this baiscally introduces a double multiplication that we need to somehow avoid - // Using one of the old mobile gamma correction tricks (val * val to "linearize", sqrt(val) to bring back into sRGB), we can _mostly_ avert this // This will never be 100% correct, but at the very least we can make it look mostly correct with legacy skies and classic mode. - float da = pow(sqrt(nl), 1.2); + float da = pow(nl, 1.2); vec3 sun_contrib = vec3(min(da, scol)); // Multiply by PI to account for lambertian diffuse colors. Otherwise things will be too dark when lit by the sun on legacy skies. - sun_contrib = srgb_to_linear(color.rgb * 0.9 + linear_to_srgb(sun_contrib) * sunlit * 0.7) * M_PI; + sun_contrib = srgb_to_linear(linear_to_srgb(sun_contrib) * sunlit * 0.7) * M_PI; // Manually recombine everything here. We have to separate the shading to ensure that lighting is able to more closely match blinn-phong. - color.rgb = srgb_to_linear(iblDiff) + clamp(sun_contrib * (da * (diffPunc.rgb + specPunc.rgb) * scol), vec3(0), vec3(10)); + vec3 finalAmbient = irradiance.rgb * diffuseColor.rgb; // BINGO + vec3 finalSun = clamp(sun_contrib * ((diffPunc.rgb + specPunc.rgb) * scol), vec3(0), vec3(10)); // QUESTIONABLE BINGO? + color.rgb = srgb_to_linear(linear_to_srgb(finalAmbient) + (linear_to_srgb(finalSun) * 1.1)); + //color.rgb = sun_contrib * diffuseColor.rgb; } else { diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl index bc13e7d1ec..e3290e5e3c 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl @@ -163,7 +163,10 @@ vec3 calcPointLightOrSpotLight(vec3 light_col, vec3 diffuse, vec3 v, vec3 n, vec // no spec for alpha shader... } - col = max(col, vec3(0)); + float final_scale = 1.0; + if (classic_mode > 0) + final_scale = 0.9; + col = max(col * final_scale, vec3(0)); return col; } @@ -241,7 +244,8 @@ void main() vec3 atten; calcAtmosphericVarsLinear(pos.xyz, norm, light_dir, sunlit, amblit, additive, atten); - + if (classic_mode > 0) + sunlit *= 1.35; vec3 sunlit_linear = sunlit; vec3 amblit_linear = amblit; @@ -296,11 +300,14 @@ void main() color.rgb = applySkyAndWaterFog(pos.xyz, additive, atten, color).rgb; #endif // #else // FOR_IMPOSTOR - + float final_scale = 1; + if (classic_mode > 0) + final_scale = 1.1; #ifdef IS_HUD color.rgb = linear_to_srgb(color.rgb); + final_scale = 1; #endif - frag_color = max(color, vec4(0)); + frag_color = max(color * final_scale, vec4(0)); } diff --git a/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl index cec844559f..0418f99459 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl @@ -43,6 +43,7 @@ uniform sampler2D lightMap; uniform int sun_up_factor; uniform vec3 sun_dir; uniform vec3 moon_dir; +uniform int classic_mode; out vec4 frag_color; @@ -160,7 +161,8 @@ void main() vec3 additive; vec3 atten; calcAtmosphericVarsLinear(pos.xyz, norm, light_dir, sunlit, amblit, additive, atten); - + if (classic_mode > 0) + sunlit *= 1.35; vec3 sunlit_linear = sunlit; vec2 frag = vary_fragcoord.xy/vary_fragcoord.z*0.5+0.5; @@ -212,8 +214,10 @@ void main() color.rgb = applySkyAndWaterFog(pos.xyz, additive, atten, vec4(color, 1.0)).rgb; float a = basecolor.a*vertex_color.a; - - frag_color = max(vec4(color.rgb,a), vec4(0)); + float final_scale = 1; + if (classic_mode > 0) + final_scale = 1.1; + frag_color = max(vec4(color.rgb * final_scale,a), vec4(0)); } #else diff --git a/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl index 0166cd6e0c..a4d3962d12 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl @@ -178,8 +178,10 @@ vec3 calcPointLightOrSpotLight(vec3 light_col, vec3 npos, vec3 diffuse, vec4 spe } } } - - return max(col, vec3(0.0, 0.0, 0.0)); + float final_scale = 1.0; + if (classic_mode > 0) + final_scale = 0.9; + return max(col * final_scale, vec3(0.0, 0.0, 0.0)); } #else @@ -329,7 +331,8 @@ void main() vec3 additive; vec3 atten; calcAtmosphericVarsLinear(pos.xyz, norm.xyz, light_dir, sunlit, amblit, additive, atten); - + if (classic_mode > 0) + sunlit *= 1.35; vec3 sunlit_linear = sunlit; vec3 amblit_linear = amblit; @@ -418,8 +421,10 @@ void main() glare *= 1.0-emissive; glare = min(glare, 1.0); float al = max(diffcol.a, glare) * vertex_color.a; - - frag_color = max(vec4(color, al), vec4(0)); + float final_scale = 1; + if (classic_mode > 0) + final_scale = 1.1; + frag_color = max(vec4(color * final_scale, al), vec4(0)); #else // mode is not DIFFUSE_ALPHA_MODE_BLEND, encode to gbuffer // deferred path // See: C++: addDeferredAttachment(), shader: softenLightF.glsl diff --git a/indra/newview/app_settings/shaders/class3/deferred/multiPointLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/multiPointLightF.glsl index d4359e7aa3..b11c2644aa 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/multiPointLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/multiPointLightF.glsl @@ -38,6 +38,7 @@ uniform vec4 light_col[LIGHT_COUNT]; // .a = falloff uniform vec2 screen_res; uniform float far_z; uniform mat4 inv_proj; +uniform int classic_mode; in vec4 vary_fragcoord; @@ -169,8 +170,10 @@ void main() } } } - - frag_color.rgb = max(final_color, vec3(0)); + float final_scale = 1.0; + if (classic_mode > 0) + final_scale = 0.9; + frag_color.rgb = max(final_color * final_scale, vec3(0)); frag_color.a = 0.0; #ifdef IS_AMD_CARD diff --git a/indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl index 1ca4024c69..6a248f25bc 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl @@ -44,6 +44,7 @@ uniform vec2 screen_res; uniform mat4 inv_proj; uniform vec4 viewport; +uniform int classic_mode; void calcHalfVectors(vec3 lv, vec3 n, vec3 v, out vec3 h, out vec3 l, out float nh, out float nl, out float nv, out float vh, out float lightDist); float calcLegacyDistanceAttenuation(float distance, float falloff); @@ -149,7 +150,9 @@ void main() discard; } } - - frag_color.rgb = max(final_color, vec3(0)); + float final_scale = 1.0; + if (classic_mode > 0) + final_scale = 0.9; + frag_color.rgb = max(final_color * final_scale, vec3(0)); frag_color.a = 0.0; } diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl index ae6c23be05..2e288184bf 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl @@ -155,6 +155,9 @@ void main() calcAtmosphericVarsLinear(pos.xyz, gb.normal, light_dir, sunlit, amblit, additive, atten); + if (classic_mode > 0) + sunlit *= 1.35; + vec3 sunlit_linear = sunlit; vec3 amblit_linear = amblit; @@ -224,7 +227,7 @@ void main() da = pow(da,1.2); vec3 sun_contrib = vec3(min(da, scol)); - color.rgb = srgb_to_linear(color.rgb * 0.9 + linear_to_srgb(sun_contrib) * sunlit_linear * 0.7); + color.rgb = srgb_to_linear(color.rgb * 0.9 + (linear_to_srgb(sun_contrib) * sunlit_linear * 0.7)); sunlit_linear = srgb_to_linear(sunlit_linear); } else @@ -272,6 +275,9 @@ void main() } //color.r = classic_mode > 0 ? 1.0 : 0.0; - frag_color.rgb = max(color.rgb, vec3(0)); //output linear since local lights will be added to this shader's results + float final_scale = 1; + if (classic_mode > 0) + final_scale = 1.1; + frag_color.rgb = max(color.rgb * final_scale, vec3(0)); //output linear since local lights will be added to this shader's results frag_color.a = 0.0; } diff --git a/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl index d13e71445f..017f8bc844 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl @@ -47,6 +47,7 @@ uniform vec3 proj_origin; //origin of projection to be used for angular attenuat uniform float sun_wash; uniform int proj_shadow_idx; uniform float shadow_fade; +uniform int classic_mode; // Light params #if defined(MULTI_SPOTLIGHT) @@ -267,8 +268,10 @@ void main() //not sure why, but this line prevents MATBUG-194 final_color = max(final_color, vec3(0.0)); - + float final_scale = 1.0; + if (classic_mode > 0) + final_scale = 0.9; //output linear - frag_color.rgb = final_color; + frag_color.rgb = final_color * final_scale; frag_color.a = 0.0; } diff --git a/indra/newview/featuretable.txt b/indra/newview/featuretable.txt index fceb81f061..d894e1b24e 100644 --- a/indra/newview/featuretable.txt +++ b/indra/newview/featuretable.txt @@ -1,4 +1,4 @@ -version 72 +version 73 // The version number above should be incremented IF AND ONLY IF some // change has been made that is sufficiently important to justify // resetting the graphics preferences of all users to the recommended @@ -84,9 +84,7 @@ RenderCASSharpness 1 1 RenderExposure 1 4 RenderTonemapType 1 1 RenderTonemapMix 1 1 -RenderEnableEmissiveBuffer 1 1 -RenderHDREnabled 1 1 -RenderVintageMode 1 1 +RenderDisableVintageMode 1 1 // // Low Graphics Settings @@ -127,7 +125,7 @@ RenderCASSharpness 1 0 RenderExposure 1 1 RenderTonemapType 1 1 RenderTonemapMix 1 0.7 -RenderVintageMode 1 1 +RenderDisableVintageMode 1 0 // // Medium Low Graphics Settings @@ -168,7 +166,7 @@ RenderCASSharpness 1 0 RenderExposure 1 1 RenderTonemapType 1 1 RenderTonemapMix 1 0.7 -RenderVintageMode 1 1 +RenderDisableVintageMode 1 0 // // Medium Graphics Settings (standard) @@ -377,8 +375,7 @@ list Unknown RenderShadowDetail 1 0 RenderDeferredSSAO 1 0 RenderMirrors 1 0 -RenderEnableEmissiveBuffer 1 0 -RenderVintageMode 1 1 +RenderDisableVintageMode 1 0 // // VRAM > 512MB @@ -401,7 +398,7 @@ RenderDeferredSSAO 0 0 RenderShadowDetail 0 0 RenderReflectionProbeDetail 0 -1 RenderMirrors 0 0 -RenderVintageMode 1 1 +RenderDisableVintageMode 1 0 list Intel RenderAnisotropic 1 0 @@ -420,11 +417,13 @@ RenderFSAASamples 0 0 RenderReflectionsEnabled 0 0 RenderReflectionProbeDetail 0 0 RenderMirrors 0 0 -RenderEnableEmissiveBuffer 1 0 RenderGLMultiThreadedTextures 0 0 RenderGLMultiThreadedMedia 0 0 -RenderHDREnabled 1 0 -RenderVintageMode 1 1 +RenderDisableVintageMode 1 0 list TexUnit16orLess RenderTerrainPBRDetail 1 -1 + +list VaryingVectors16orLess +RenderTerrainPBRPlanarSampleCount 1 1 + diff --git a/indra/newview/featuretable_mac.txt b/indra/newview/featuretable_mac.txt index b411e69ab9..9a3bdf5c5f 100644 --- a/indra/newview/featuretable_mac.txt +++ b/indra/newview/featuretable_mac.txt @@ -1,4 +1,4 @@ -version 66 +version 68 // The version number above should be incremented IF AND ONLY IF some // change has been made that is sufficiently important to justify // resetting the graphics preferences of all users to the recommended @@ -83,7 +83,7 @@ RenderCASSharpness 1 1 RenderExposure 1 1 RenderTonemapType 1 1 RenderTonemapMix 1 1 -RenderVintageMode 1 1 +RenderDisableVintageMode 1 1 // // Low Graphics Settings @@ -124,7 +124,7 @@ RenderCASSharpness 1 0 RenderExposure 1 1 RenderTonemapType 1 1 RenderTonemapMix 1 0.7 -RenderVintageMode 1 1 +RenderDisableVintageMode 1 0 // @@ -166,7 +166,7 @@ RenderCASSharpness 1 0 RenderExposure 1 1 RenderTonemapType 1 1 RenderTonemapMix 1 0.7 -RenderVintageMode 1 1 +RenderDisableVintageMode 1 0 // // Medium Graphics Settings (standard) @@ -375,7 +375,7 @@ list Unknown RenderShadowDetail 1 0 RenderDeferredSSAO 1 0 RenderMirrors 1 0 -RenderVintageMode 1 1 +RenderDisableVintageMode 1 0 // @@ -397,7 +397,7 @@ RenderTerrainDetail 1 0 RenderDeferredSSAO 0 0 RenderShadowDetail 0 0 RenderMirrors 0 0 -RenderVintageMode 1 1 +RenderDisableVintageMode 1 0 list TexUnit8orLess RenderDeferredSSAO 0 0 @@ -426,4 +426,7 @@ RenderFSAASamples 0 0 RenderReflectionProbeDetail 0 0 RenderReflectionsEnabled 0 0 RenderMirrors 0 0 -RenderVintageMode 1 1 +RenderDisableVintageMode 1 0 + +list VaryingVectors16orLess +RenderTerrainPBRPlanarSampleCount 1 1 diff --git a/indra/newview/llfeaturemanager.cpp b/indra/newview/llfeaturemanager.cpp index 28f26b1eac..2bbe5e90c6 100644 --- a/indra/newview/llfeaturemanager.cpp +++ b/indra/newview/llfeaturemanager.cpp @@ -719,7 +719,11 @@ void LLFeatureManager::applyBaseMasks() LLImageGLThread::sEnabledTextures = false; // Make extra sure that vintage mode also gets enabled. - gSavedSettings.setBOOL("RenderVintageMode", true); + gSavedSettings.setBOOL("RenderDisableVintageMode", false); + } + if (gGLManager.mMaxVaryingVectors <= 16) + { + maskFeatures("VaryingVectors16orLess"); } // now mask by gpu string diff --git a/indra/newview/llfloaterpreferencesgraphicsadvanced.cpp b/indra/newview/llfloaterpreferencesgraphicsadvanced.cpp index 247c0d249a..51bb255f6e 100644 --- a/indra/newview/llfloaterpreferencesgraphicsadvanced.cpp +++ b/indra/newview/llfloaterpreferencesgraphicsadvanced.cpp @@ -321,17 +321,17 @@ void LLFloaterPreferenceGraphicsAdvanced::disableUnavailableSettings() } // Vintage mode - LLCachedControl<bool> is_vintage(gSavedSettings, "RenderVintageMode"); + static LLCachedControl<bool> is_not_vintage(gSavedSettings, "RenderDisableVintageMode"); LLSliderCtrl* tonemapMix = getChild<LLSliderCtrl>("TonemapMix"); LLComboBox* tonemapSelect = getChild<LLComboBox>("TonemapType"); LLTextBox* tonemapLabel = getChild<LLTextBox>("TonemapTypeText"); LLSliderCtrl* exposureSlider = getChild<LLSliderCtrl>("RenderExposure"); - tonemapSelect->setEnabled(!is_vintage); - tonemapLabel->setEnabled(!is_vintage); - tonemapMix->setEnabled(!is_vintage); - exposureSlider->setEnabled(!is_vintage); - cas_slider->setEnabled(!is_vintage); + tonemapSelect->setEnabled(is_not_vintage); + tonemapLabel->setEnabled(is_not_vintage); + tonemapMix->setEnabled(is_not_vintage); + exposureSlider->setEnabled(is_not_vintage); + cas_slider->setEnabled(is_not_vintage); } void LLFloaterPreferenceGraphicsAdvanced::refreshEnabledState() diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp index 8a3c8b9b17..796cc8bb5e 100644 --- a/indra/newview/llselectmgr.cpp +++ b/indra/newview/llselectmgr.cpp @@ -2251,13 +2251,14 @@ void LLSelectMgr::selectionRevertGLTFMaterials() // Update material locally objectp->setRenderMaterialID(te, asset_id, false /*wait for LLGLTFMaterialList update*/); - objectp->setTEGLTFMaterialOverride(te, nodep->mSavedGLTFOverrideMaterials[te]); + LLGLTFMaterial* material = new LLGLTFMaterial(*nodep->mSavedGLTFOverrideMaterials[te]); + objectp->setTEGLTFMaterialOverride(te, material); // Enqueue update to server if (asset_id.notNull()) { // Restore overrides and base material - LLGLTFMaterialList::queueApply(objectp, te, asset_id, nodep->mSavedGLTFOverrideMaterials[te]); + LLGLTFMaterialList::queueApply(objectp, te, asset_id, material); } else { @@ -3151,15 +3152,20 @@ void LLSelectMgr::adjustTexturesByScale(bool send_to_sim, bool stretch) material->mTextureTransform[i].mScale.set(scale_x, scale_y); } - LLFetchedGLTFMaterial* render_mat = (LLFetchedGLTFMaterial*)tep->getGLTFRenderMaterial(); - if (render_mat) + const LLGLTFMaterial* base_material = tep->getGLTFMaterial(); + if (base_material) { - render_mat->applyOverride(*material); + LLGLTFMaterial* render_material = new LLFetchedGLTFMaterial(); + *render_material = *base_material; + render_material->applyOverride(*material); + tep->setGLTFRenderMaterial(render_material); } if (send_to_sim) { - LLGLTFMaterialList::queueModify(object, te_num, material); + LLGLTFMaterial new_override; + new_override = *material; + LLGLTFMaterialList::queueModify(object, te_num, &new_override); } } send = send_to_sim; @@ -5957,12 +5963,12 @@ void LLSelectMgr::processObjectProperties(LLMessageSystem* msg, void** user_data LLGLTFMaterial* old_override = node->getObject()->getTE(i)->getGLTFMaterialOverride(); if (old_override) { - LLPointer<LLGLTFMaterial> mat = new LLGLTFMaterial(*old_override); - override_materials.push_back(mat); + // saveGLTFMaterials will make a copy + override_materials.emplace_back(old_override); } else { - override_materials.push_back(nullptr); + override_materials.emplace_back(nullptr); } } // processObjectProperties does not include overrides so this @@ -6874,16 +6880,22 @@ void LLSelectNode::saveGLTFMaterials(const uuid_vec_t& materials, const gltf_mat mSavedGLTFMaterialIds.clear(); mSavedGLTFOverrideMaterials.clear(); - for (uuid_vec_t::const_iterator materials_it = materials.begin(); - materials_it != materials.end(); ++materials_it) + for (const LLUUID& id : materials) { - mSavedGLTFMaterialIds.push_back(*materials_it); + mSavedGLTFMaterialIds.push_back(id); } - for (gltf_materials_vec_t::const_iterator mat_it = override_materials.begin(); - mat_it != override_materials.end(); ++mat_it) + for (const LLPointer<LLGLTFMaterial> &mat : override_materials) { - mSavedGLTFOverrideMaterials.push_back(*mat_it); + if (mat.notNull()) + { + LLGLTFMaterial* copy = new LLGLTFMaterial(*mat); + mSavedGLTFOverrideMaterials.emplace_back(copy); + } + else + { + mSavedGLTFOverrideMaterials.emplace_back(nullptr); + } } } } diff --git a/indra/newview/llselectmgr.h b/indra/newview/llselectmgr.h index f8242675dc..b70ec3dbea 100644 --- a/indra/newview/llselectmgr.h +++ b/indra/newview/llselectmgr.h @@ -198,6 +198,8 @@ public: // final gltf material that users see. // Ids get applied and restored by tools floater, // overrides get applied in live material editor + // @param override_materials' content will be copied to not + // affect originals void saveGLTFMaterials(const uuid_vec_t& materials, const gltf_materials_vec_t& override_materials); bool allowOperationOnNode(PermissionBit op, U64 group_proxy_power) const; diff --git a/indra/newview/llsettingsvo.cpp b/indra/newview/llsettingsvo.cpp index 836b181623..85e2f4db90 100644 --- a/indra/newview/llsettingsvo.cpp +++ b/indra/newview/llsettingsvo.cpp @@ -671,7 +671,7 @@ void LLSettingsVOSky::updateSettings() // After some A/B comparison of relesae vs EEP, tweak to allow strength to fall below 2 // at night, for better match. (mSceneLightStrength is a divisor, so lower value means brighter // local lights) - LLCachedControl<F32> sdr(gSavedSettings, "RenderSunDynamicRange", 1.f); + static LLCachedControl<F32> sdr(gSavedSettings, "RenderSunDynamicRange", 1.f); F32 sun_dynamic_range = llmax(sdr(), 0.0001f); mSceneLightStrength = 2.0f * (0.75f + sun_dynamic_range * dp); @@ -818,6 +818,8 @@ void LLSettingsVOSky::applySpecial(void *ptarget, bool force) shader->uniform1f(LLShaderMgr::SKY_AMBIENT_SCALE, ambient_scale); shader->uniform1i(LLShaderMgr::CLASSIC_MODE, classic_mode); + LLRender::sClassicMode = classic_mode; + F32 probe_ambiance = getReflectionProbeAmbiance(); if (irradiance_pass) diff --git a/indra/newview/lltexturefetch.cpp b/indra/newview/lltexturefetch.cpp index 5172fad29d..bac0c736b1 100644 --- a/indra/newview/lltexturefetch.cpp +++ b/indra/newview/lltexturefetch.cpp @@ -1761,7 +1761,10 @@ bool LLTextureFetchWorker::doWork(S32 param) mRawImage = NULL; mAuxImage = NULL; llassert_always(mFormattedImage.notNull()); - S32 discard = mHaveAllData ? 0 : mLoadedDiscard; + + // if we have the entire image data (and the image is not J2C), decode the full res image + // DO NOT decode a higher res j2c than was requested. This is a waste of time and memory. + S32 discard = mHaveAllData && mFormattedImage->getCodec() != IMG_CODEC_J2C ? 0 : mLoadedDiscard; mDecoded = false; setState(DECODE_IMAGE_UPDATE); LL_DEBUGS(LOG_TXT) << mID << ": Decoding. Bytes: " << mFormattedImage->getDataSize() << " Discard: " << discard @@ -2318,6 +2321,10 @@ void LLTextureFetchWorker::callbackDecoded(bool success, const std::string &erro mRawImage = raw; mAuxImage = aux; mDecodedDiscard = mFormattedImage->getDiscardLevel(); + if (mDecodedDiscard < mDesiredDiscard) + { + LL_WARNS_ONCE(LOG_TXT) << "Decoded higher resolution than requested" << LL_ENDL; + } LL_DEBUGS(LOG_TXT) << mID << ": Decode Finished. Discard: " << mDecodedDiscard << " Raw Image: " << llformat("%dx%d",mRawImage->getWidth(),mRawImage->getHeight()) << LL_ENDL; } @@ -2481,7 +2488,7 @@ S32 LLTextureFetch::createRequest(FTType f_type, const std::string& url, const L LL_PROFILE_ZONE_SCOPED; if (mDebugPause) { - return -1; + return CREATE_REQUEST_ERROR_DEFAULT; } if (f_type == FTT_SERVER_BAKE) @@ -2497,7 +2504,7 @@ S32 LLTextureFetch::createRequest(FTType f_type, const std::string& url, const L << host << " != " << worker->mHost << LL_ENDL; removeRequest(worker, true); worker = NULL; - return -1; + return CREATE_REQUEST_ERROR_MHOSTS; } } @@ -2550,13 +2557,13 @@ S32 LLTextureFetch::createRequest(FTType f_type, const std::string& url, const L { if (worker->wasAborted()) { - return -1; // need to wait for previous aborted request to complete + return CREATE_REQUEST_ERROR_ABORTED; // need to wait for previous aborted request to complete } worker->lockWorkMutex(); // +Mw if (worker->mState == LLTextureFetchWorker::DONE && worker->mDesiredSize == llmax(desired_size, TEXTURE_CACHE_ENTRY_SIZE) && worker->mDesiredDiscard == desired_discard) { worker->unlockWorkMutex(); // -Mw - return -1; // similar request has failed or is in a transitional state + return CREATE_REQUEST_ERROR_TRANSITION; // similar request has finished, failed or is in a transitional state } worker->mActiveCount++; worker->mNeedsAux = needs_aux; @@ -3149,6 +3156,43 @@ S32 LLTextureFetch::getFetchState(const LLUUID& id, F32& data_progress_p, F32& r return state; } +// Threads: T* +S32 LLTextureFetch::getLastFetchState(const LLUUID& id, S32& requested_discard, S32& decoded_discard, bool& decoded) +{ + LL_PROFILE_ZONE_SCOPED; + S32 state = LLTextureFetchWorker::INVALID; + + LLTextureFetchWorker* worker = getWorker(id); + if (worker) // Don't check haveWork, intent is to get whatever is in the worker + { + worker->lockWorkMutex(); // +Mw + state = worker->mState; + requested_discard = worker->mDesiredDiscard; + decoded_discard = worker->mDecodedDiscard; + decoded = worker->mDecoded; + worker->unlockWorkMutex(); // -Mw + } + return state; +} + +// Threads: T* +S32 LLTextureFetch::getLastRawImage(const LLUUID& id, + LLPointer<LLImageRaw>& raw, LLPointer<LLImageRaw>& aux) +{ + LL_PROFILE_ZONE_SCOPED; + S32 decoded_discard = -1; + LLTextureFetchWorker* worker = getWorker(id); + if (worker && !worker->haveWork() && worker->mDecodedDiscard >= 0) + { + worker->lockWorkMutex(); // +Mw + raw = worker->mRawImage; + aux = worker->mAuxImage; + decoded_discard = worker->mDecodedDiscard; + worker->unlockWorkMutex(); // -Mw + } + return decoded_discard; +} + void LLTextureFetch::dump() { LL_INFOS(LOG_TXT) << "LLTextureFetch ACTIVE_HTTP:" << LL_ENDL; diff --git a/indra/newview/lltexturefetch.h b/indra/newview/lltexturefetch.h index c2c5ec5acc..8ab90896dc 100644 --- a/indra/newview/lltexturefetch.h +++ b/indra/newview/lltexturefetch.h @@ -76,6 +76,14 @@ public: // Threads: Tmain void shutDownImageDecodeThread(); + enum e_crete_request_errors + { + CREATE_REQUEST_ERROR_DEFAULT = -1, + CREATE_REQUEST_ERROR_MHOSTS = -2, + CREATE_REQUEST_ERROR_ABORTED = -3, + CREATE_REQUEST_ERROR_TRANSITION = -4, + }; + // Threads: T* (but Tmain mostly) S32 createRequest(FTType f_type, const std::string& url, const LLUUID& id, const LLHost& host, F32 priority, S32 w, S32 h, S32 c, S32 discard, bool needs_aux, bool can_use_http); @@ -114,12 +122,20 @@ public: // get the current fetch state, if any, from the given UUID S32 getFetchState(const LLUUID& id); - // @return Fetch state of given image and associates statistics + // @return Fetch state of an active given image and associates statistics // See also getStateString // Threads: T* S32 getFetchState(const LLUUID& id, F32& decode_progress_p, F32& requested_priority_p, U32& fetch_priority_p, F32& fetch_dtime_p, F32& request_dtime_p, bool& can_use_http); + // @return Fetch last state of given image + // Threads: T* + S32 getLastFetchState(const LLUUID& id, S32& requested_discard, S32 &decoded_discard, bool &decoded); + + // @return Fetch last raw image + // Threads: T* + S32 getLastRawImage(const LLUUID& id, LLPointer<LLImageRaw>& raw, LLPointer<LLImageRaw>& aux); + // Debug utility - generally not safe void dump(); diff --git a/indra/newview/lltooldraganddrop.cpp b/indra/newview/lltooldraganddrop.cpp index 6d0704a469..6be7ec2262 100644 --- a/indra/newview/lltooldraganddrop.cpp +++ b/indra/newview/lltooldraganddrop.cpp @@ -1410,6 +1410,7 @@ void LLToolDragAndDrop::dropTexture(LLViewerObject* hit_obj, LLTextureEntry* te = hit_obj->getTE(hit_face); if (te && !remove_pbr) { + // saveGLTFMaterials will make a copy override_materials.push_back(te->getGLTFMaterialOverride()); } else @@ -1448,7 +1449,8 @@ void LLToolDragAndDrop::dropTexture(LLViewerObject* hit_obj, LLTextureEntry* te = hit_obj->getTE(hit_face); if (te && !remove_pbr) { - nodep->mSavedGLTFOverrideMaterials[hit_face] = te->getGLTFMaterialOverride(); + LLGLTFMaterial* copy = new LLGLTFMaterial(*te->getGLTFMaterialOverride()); + nodep->mSavedGLTFOverrideMaterials[hit_face] = copy; } else { diff --git a/indra/newview/llviewercontrol.cpp b/indra/newview/llviewercontrol.cpp index c4afaac476..172ffcb0d4 100644 --- a/indra/newview/llviewercontrol.cpp +++ b/indra/newview/llviewercontrol.cpp @@ -248,10 +248,10 @@ static bool handleEnableEmissiveChanged(const LLSD& newvalue) return handleReleaseGLBufferChanged(newvalue) && handleSetShaderChanged(newvalue); } -static bool handleEnableClassicMode(const LLSD& newvalue) +static bool handleDisableVintageMode(const LLSD& newvalue) { - gSavedSettings.setBOOL("RenderEnableEmissiveBuffer", !newvalue.asBoolean()); - gSavedSettings.setBOOL("RenderHDREnabled", !newvalue.asBoolean()); + gSavedSettings.setBOOL("RenderEnableEmissiveBuffer", newvalue.asBoolean()); + gSavedSettings.setBOOL("RenderHDREnabled", newvalue.asBoolean()); return true; } @@ -798,7 +798,7 @@ void settings_setup_listeners() setting_setup_signal_listener(gSavedSettings, "RenderGlowResolutionPow", handleReleaseGLBufferChanged); setting_setup_signal_listener(gSavedSettings, "RenderGlowHDR", handleReleaseGLBufferChanged); setting_setup_signal_listener(gSavedSettings, "RenderEnableEmissiveBuffer", handleEnableEmissiveChanged); - setting_setup_signal_listener(gSavedSettings, "RenderVintageMode", handleEnableClassicMode); + setting_setup_signal_listener(gSavedSettings, "RenderDisableVintageMode", handleDisableVintageMode); setting_setup_signal_listener(gSavedSettings, "RenderHDREnabled", handleEnableHDR); setting_setup_signal_listener(gSavedSettings, "RenderGlowNoise", handleSetShaderChanged); setting_setup_signal_listener(gSavedSettings, "RenderGammaFull", handleSetShaderChanged); diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 83386eb1ec..9f04c98770 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -258,7 +258,7 @@ static bool make_rigged_variant(LLGLSLShader& shader, LLGLSLShader& riggedShader static void add_common_permutations(LLGLSLShader* shader) { - LLCachedControl<bool> emissive(gSavedSettings, "RenderEnableEmissiveBuffer", false); + static LLCachedControl<bool> emissive(gSavedSettings, "RenderEnableEmissiveBuffer", false); if (emissive) { @@ -782,7 +782,7 @@ std::string LLViewerShaderMgr::loadBasicShaders() attribs["MAX_JOINTS_PER_MESH_OBJECT"] = std::to_string(LLSkinningUtil::getMaxJointCount()); - LLCachedControl<bool> emissive(gSavedSettings, "RenderEnableEmissiveBuffer", false); + static LLCachedControl<bool> emissive(gSavedSettings, "RenderEnableEmissiveBuffer", false); if (emissive) { diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp index 00e1ea4cd3..14647d6f84 100644 --- a/indra/newview/llviewertexture.cpp +++ b/indra/newview/llviewertexture.cpp @@ -559,7 +559,10 @@ void LLViewerTexture::updateClass() // lower discard bias over time when free memory is available if (sDesiredDiscardBias > 1.f && over_pct < 0.f) { - sDesiredDiscardBias -= gFrameIntervalSeconds * 0.01f; + static LLCachedControl<F32> high_mem_discard_decrement(gSavedSettings, "RenderHighMemMinDiscardDecrement", .1f); + + F32 decrement = high_mem_discard_decrement - llmin(over_pct, 0.f); + sDesiredDiscardBias -= decrement * gFrameIntervalSeconds; } } @@ -621,7 +624,7 @@ void LLViewerTexture::updateClass() } } - sDesiredDiscardBias = llclamp(sDesiredDiscardBias, 1.f, 5.f); + sDesiredDiscardBias = llclamp(sDesiredDiscardBias, 1.f, 4.f); LLViewerTexture::sFreezeImageUpdates = false; } @@ -1808,6 +1811,141 @@ void LLViewerFetchedTexture::setBoostLevel(S32 level) } } +bool LLViewerFetchedTexture::processFetchResults(S32& desired_discard, S32 current_discard, S32 fetch_discard, F32 decode_priority) +{ + // We may have data ready regardless of whether or not we are finished (e.g. waiting on write) + if (mRawImage.notNull()) + { + LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - has raw image"); + LLTexturePipelineTester* tester = (LLTexturePipelineTester*)LLMetricPerformanceTesterBasic::getTester(sTesterName); + if (tester) + { + mIsFetched = true; + tester->updateTextureLoadingStats(this, mRawImage, LLAppViewer::getTextureFetch()->isFromLocalCache(mID)); + } + mRawDiscardLevel = fetch_discard; + if ((mRawImage->getDataSize() > 0 && mRawDiscardLevel >= 0) && + (current_discard < 0 || mRawDiscardLevel < current_discard)) + { + LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - data good"); + + // This is going to conflict with Develop, just pick from develop + // where it uses setDimensions instead of setTexelsPerImage + mFullWidth = mRawImage->getWidth() << mRawDiscardLevel; + mFullHeight = mRawImage->getHeight() << mRawDiscardLevel; + setTexelsPerImage(); + + if (mFullWidth > MAX_IMAGE_SIZE || mFullHeight > MAX_IMAGE_SIZE) + { + //discard all oversized textures. + destroyRawImage(); + LL_WARNS() << "oversize, setting as missing" << LL_ENDL; + setIsMissingAsset(); + mRawDiscardLevel = INVALID_DISCARD_LEVEL; + mIsFetching = false; + mLastPacketTimer.reset(); + } + else + { + mIsRawImageValid = true; + addToCreateTexture(); + } + + if (mBoostLevel == LLGLTexture::BOOST_ICON) + { + S32 expected_width = mKnownDrawWidth > 0 ? mKnownDrawWidth : DEFAULT_ICON_DIMENSIONS; + S32 expected_height = mKnownDrawHeight > 0 ? mKnownDrawHeight : DEFAULT_ICON_DIMENSIONS; + if (mRawImage && (mRawImage->getWidth() > expected_width || mRawImage->getHeight() > expected_height)) + { + // scale oversized icon, no need to give more work to gl + // since we got mRawImage from thread worker and image may be in use (ex: writing cache), make a copy + // + // BOOST_ICON gets scaling because profile icons can have a bunch of different formats, not just j2c + // Might need another pass to use discard for j2c and scaling for everything else. + mRawImage = mRawImage->scaled(expected_width, expected_height); + } + } + + if (mBoostLevel == LLGLTexture::BOOST_THUMBNAIL) + { + S32 expected_width = mKnownDrawWidth > 0 ? mKnownDrawWidth : DEFAULT_THUMBNAIL_DIMENSIONS; + S32 expected_height = mKnownDrawHeight > 0 ? mKnownDrawHeight : DEFAULT_THUMBNAIL_DIMENSIONS; + if (mRawImage && (mRawImage->getWidth() > expected_width || mRawImage->getHeight() > expected_height)) + { + // scale oversized icon, no need to give more work to gl + // since we got mRawImage from thread worker and image may be in use (ex: writing cache), make a copy + // + // Todo: probably needs to be remade to use discard, all thumbnails are supposed to be j2c, + // so no need to scale, should be posible to use discard to scale image down. + mRawImage = mRawImage->scaled(expected_width, expected_height); + } + } + + return true; + } + else + { + LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - data not needed"); + // Data is ready but we don't need it + // (received it already while fetcher was writing to disk) + destroyRawImage(); + return false; // done + } + } + + if (!mIsFetching) + { + if ((decode_priority > 0) + && (mRawDiscardLevel < 0 || mRawDiscardLevel == INVALID_DISCARD_LEVEL) + && mFetchState > 1) // 1 - initial, make sure fetcher did at least something + { + // We finished but received no data + if (getDiscardLevel() < 0) + { + if (getFTType() != FTT_MAP_TILE) + { + LL_WARNS() << mID + << " Fetch failure, setting as missing, decode_priority " << decode_priority + << " mRawDiscardLevel " << mRawDiscardLevel + << " current_discard " << current_discard + << " stats " << mLastHttpGetStatus.toHex() + << " worker state " << mFetchState + << LL_ENDL; + } + setIsMissingAsset(); + desired_discard = -1; + } + else + { + //LL_WARNS() << mID << ": Setting min discard to " << current_discard << LL_ENDL; + if (current_discard >= 0) + { + mMinDiscardLevel = current_discard; + //desired_discard = current_discard; + } + else + { + S32 dis_level = getDiscardLevel(); + mMinDiscardLevel = dis_level; + //desired_discard = dis_level; + } + } + destroyRawImage(); + } + else if (mRawImage.notNull()) + { + // We have data, but our fetch failed to return raw data + // *TODO: FIgure out why this is happening and fix it + // Potentially can happen when TEX_LIST_SCALE and TEX_LIST_STANDARD + // get requested for the same texture id at the same time + // (two textures, one fetcher) + destroyRawImage(); + } + } + + return true; +} + bool LLViewerFetchedTexture::updateFetch() { LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; @@ -1892,127 +2030,12 @@ bool LLViewerFetchedTexture::updateFetch() mFetchPriority, mFetchDeltaTime, mRequestDeltaTime, mCanUseHTTP); } - // We may have data ready regardless of whether or not we are finished (e.g. waiting on write) - if (mRawImage.notNull()) + if (!processFetchResults(desired_discard, current_discard, fetch_discard, decode_priority)) { - LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - has raw image"); - LLTexturePipelineTester* tester = (LLTexturePipelineTester*)LLMetricPerformanceTesterBasic::getTester(sTesterName); - if (tester) - { - mIsFetched = true; - tester->updateTextureLoadingStats(this, mRawImage, LLAppViewer::getTextureFetch()->isFromLocalCache(mID)); - } - mRawDiscardLevel = fetch_discard; - if ((mRawImage->getDataSize() > 0 && mRawDiscardLevel >= 0) && - (current_discard < 0 || mRawDiscardLevel < current_discard)) - { - LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - data good"); - mFullWidth = mRawImage->getWidth() << mRawDiscardLevel; - mFullHeight = mRawImage->getHeight() << mRawDiscardLevel; - setTexelsPerImage(); - - if(mFullWidth > MAX_IMAGE_SIZE || mFullHeight > MAX_IMAGE_SIZE) - { - //discard all oversized textures. - destroyRawImage(); - LL_WARNS() << "oversize, setting as missing" << LL_ENDL; - setIsMissingAsset(); - mRawDiscardLevel = INVALID_DISCARD_LEVEL; - mIsFetching = false; - mLastPacketTimer.reset(); - } - else - { - mIsRawImageValid = true; - addToCreateTexture(); - } - - if (mBoostLevel == LLGLTexture::BOOST_ICON) - { - S32 expected_width = mKnownDrawWidth > 0 ? mKnownDrawWidth : DEFAULT_ICON_DIMENSIONS; - S32 expected_height = mKnownDrawHeight > 0 ? mKnownDrawHeight : DEFAULT_ICON_DIMENSIONS; - if (mRawImage && (mRawImage->getWidth() > expected_width || mRawImage->getHeight() > expected_height)) - { - // scale oversized icon, no need to give more work to gl - // since we got mRawImage from thread worker and image may be in use (ex: writing cache), make a copy - mRawImage = mRawImage->scaled(expected_width, expected_height); - } - } - - if (mBoostLevel == LLGLTexture::BOOST_THUMBNAIL) - { - S32 expected_width = mKnownDrawWidth > 0 ? mKnownDrawWidth : DEFAULT_THUMBNAIL_DIMENSIONS; - S32 expected_height = mKnownDrawHeight > 0 ? mKnownDrawHeight : DEFAULT_THUMBNAIL_DIMENSIONS; - if (mRawImage && (mRawImage->getWidth() > expected_width || mRawImage->getHeight() > expected_height)) - { - // scale oversized icon, no need to give more work to gl - // since we got mRawImage from thread worker and image may be in use (ex: writing cache), make a copy - mRawImage = mRawImage->scaled(expected_width, expected_height); - } - } - - return true; - } - else - { - LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - data not needed"); - // Data is ready but we don't need it - // (received it already while fetcher was writing to disk) - destroyRawImage(); - return false; // done - } + return false; } - if (!mIsFetching) - { - if ((decode_priority > 0) - && (mRawDiscardLevel < 0 || mRawDiscardLevel == INVALID_DISCARD_LEVEL) - && mFetchState > 1) // 1 - initial, make sure fetcher did at least something - { - // We finished but received no data - if (getDiscardLevel() < 0) - { - if (getFTType() != FTT_MAP_TILE) - { - LL_WARNS() << mID - << " Fetch failure, setting as missing, decode_priority " << decode_priority - << " mRawDiscardLevel " << mRawDiscardLevel - << " current_discard " << current_discard - << " stats " << mLastHttpGetStatus.toHex() - << " worker state " << mFetchState - << LL_ENDL; - } - setIsMissingAsset(); - desired_discard = -1; - } - else - { - //LL_WARNS() << mID << ": Setting min discard to " << current_discard << LL_ENDL; - if(current_discard >= 0) - { - mMinDiscardLevel = current_discard; - //desired_discard = current_discard; - } - else - { - S32 dis_level = getDiscardLevel(); - mMinDiscardLevel = dis_level; - //desired_discard = dis_level; - } - } - destroyRawImage(); - } - else if (mRawImage.notNull()) - { - // We have data, but our fetch failed to return raw data - // *TODO: FIgure out why this is happening and fix it - // Potentially can happen when TEX_LIST_SCALE and TEX_LIST_STANDARD - // get requested for the same texture id at the same time - // (two textures, one fetcher) - destroyRawImage(); - } - } - else + if (mIsFetching) { static const F32 MAX_HOLD_TIME = 5.0f; //seconds to wait before canceling fecthing if decode_priority is 0.f. if(decode_priority > 0.0f || mStopFetchingTimer.getElapsedTimeF32() > MAX_HOLD_TIME) @@ -2087,21 +2110,49 @@ bool LLViewerFetchedTexture::updateFetch() } // bypass texturefetch directly by pulling from LLTextureCache - S32 fetch_request_discard = -1; - fetch_request_discard = LLAppViewer::getTextureFetch()->createRequest(mFTType, mUrl, getID(), getTargetHost(), decode_priority, + S32 fetch_request_response = -1; + S32 worker_discard = -1; + fetch_request_response = LLAppViewer::getTextureFetch()->createRequest(mFTType, mUrl, getID(), getTargetHost(), decode_priority, w, h, c, desired_discard, needsAux(), mCanUseHTTP); - if (fetch_request_discard >= 0) + if (fetch_request_response >= 0) // positive values and 0 are discard values { LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - request created"); mHasFetcher = true; mIsFetching = true; // in some cases createRequest can modify discard, as an example // bake textures are always at discard 0 - mRequestedDiscardLevel = llmin(desired_discard, fetch_request_discard); + mRequestedDiscardLevel = llmin(desired_discard, fetch_request_response); mFetchState = LLAppViewer::getTextureFetch()->getFetchState(mID, mDownloadProgress, mRequestedDownloadPriority, mFetchPriority, mFetchDeltaTime, mRequestDeltaTime, mCanUseHTTP); } + else if (fetch_request_response == LLTextureFetch::CREATE_REQUEST_ERROR_TRANSITION) + { + LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - processing transition error"); + // Request wasn't created because similar one finished or is in a transitional state, check worker state + // As an example can happen if an image (like a server bake always fetches at dis 0), was scaled down to + // needed discard after fetching then sudenly needed higher dis and worker wasn't yet deleted. Worker + // discard will be identical to requested one and worker will have nothing new to do despite GL image + // not being up to data. + S32 desired_discard; + S32 decoded_discard; + bool decoded; + S32 fetch_state = LLAppViewer::getTextureFetch()->getLastFetchState(mID, desired_discard, decoded_discard, decoded); + if (fetch_state > 1 && decoded && decoded_discard >=0 && decoded_discard <= desired_discard) + { + // worker actually has the image + if (mRawImage.notNull()) sRawCount--; + if (mAuxRawImage.notNull()) sAuxCount--; + decoded_discard = LLAppViewer::getTextureFetch()->getLastRawImage(getID(), mRawImage, mAuxRawImage); + if (mRawImage.notNull()) sRawCount++; + if (mAuxRawImage.notNull()) + { + mHasAux = true; + sAuxCount++; + } + processFetchResults(desired_discard, current_discard, decoded_discard, decode_priority); + } + } // If createRequest() failed, that means one of two things: // 1. We're finishing up a request for this UUID, so we @@ -2923,7 +2974,7 @@ void LLViewerLODTexture::processTextureStats() mDesiredDiscardLevel = 0; } // Generate the request priority and render priority - else if (mDontDiscard || !mUseMipMaps || (getFTType() == FTT_MAP_TILE)) + else if (mDontDiscard || !mUseMipMaps) { mDesiredDiscardLevel = 0; if (mFullWidth > MAX_IMAGE_SIZE_DEFAULT || mFullHeight > MAX_IMAGE_SIZE_DEFAULT) diff --git a/indra/newview/llviewertexture.h b/indra/newview/llviewertexture.h index 1da8548573..4241ef958f 100644 --- a/indra/newview/llviewertexture.h +++ b/indra/newview/llviewertexture.h @@ -423,6 +423,8 @@ private: void init(bool firstinit) ; void cleanup() ; + bool processFetchResults(S32& desired_discard, S32 current_discard, S32 fetch_discard, F32 decode_priority); + void saveRawImage() ; private: diff --git a/indra/newview/llviewertexturelist.cpp b/indra/newview/llviewertexturelist.cpp index 411190eb67..c2eb8ddd25 100644 --- a/indra/newview/llviewertexturelist.cpp +++ b/indra/newview/llviewertexturelist.cpp @@ -901,7 +901,6 @@ void LLViewerTextureList::updateImageDecodePriority(LLViewerFetchedTexture* imag if (imagep->getBoostLevel() < LLViewerFetchedTexture::BOOST_HIGH) // don't bother checking face list for boosted textures { - static LLCachedControl<F32> bias_distance_scale(gSavedSettings, "TextureBiasDistanceScale", 1.f); static LLCachedControl<F32> texture_scale_min(gSavedSettings, "TextureScaleMinAreaFactor", 0.04f); static LLCachedControl<F32> texture_scale_max(gSavedSettings, "TextureScaleMaxAreaFactor", 25.f); @@ -910,7 +909,12 @@ void LLViewerTextureList::updateImageDecodePriority(LLViewerFetchedTexture* imag U32 face_count = 0; - F32 bias = (F32) llroundf(powf(4, LLViewerTexture::sDesiredDiscardBias - 1.f)); + // get adjusted bias based on image resolution + F32 max_discard = F32(imagep->getMaxDiscardLevel()); + F32 bias = llclamp(max_discard - 2.f, 1.f, LLViewerTexture::sDesiredDiscardBias); + + // convert bias into a vsize scaler + bias = (F32) llroundf(powf(4, bias - 1.f)); LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; for (U32 i = 0; i < LLRender::NUM_TEXTURE_CHANNELS; ++i) @@ -924,7 +928,6 @@ void LLViewerTextureList::updateImageDecodePriority(LLViewerFetchedTexture* imag ++face_count; F32 radius; F32 cos_angle_to_view_dir; - static LLCachedControl<F32> bias_unimportant_threshold(gSavedSettings, "TextureBiasUnimportantFactor", 0.25f); if ((gFrameCount - face->mLastTextureUpdate) > 10) { // only call calcPixelArea at most once every 10 frames for a given face @@ -958,6 +961,13 @@ void LLViewerTextureList::updateImageDecodePriority(LLViewerFetchedTexture* imag vsize /= bias; } + // boost resolution of textures that are important to the camera + if (face->mInFrustum) + { + static LLCachedControl<F32> texture_camera_boost(gSavedSettings, "TextureCameraBoost", 8.f); + vsize *= llmax(face->mImportanceToCamera*texture_camera_boost, 1.f); + } + max_vsize = llmax(max_vsize, vsize); } } @@ -1066,13 +1076,26 @@ F32 LLViewerTextureList::updateImagesCreateTextures(F32 max_time) { LLViewerFetchedTexture* imagep = mCreateTextureList.front(); llassert(imagep->mCreatePending); - imagep->createTexture(); + + // desired discard may change while an image is being decoded. If the texture in VRAM is sufficient + // for the current desired discard level, skip the texture creation. This happens more often than it probably + // should + bool redundant_load = imagep->hasGLTexture() && imagep->getDiscardLevel() <= imagep->getDesiredDiscardLevel(); + + if (!redundant_load) + { + imagep->createTexture(); + } + imagep->postCreateTexture(); imagep->mCreatePending = false; mCreateTextureList.pop(); if (imagep->hasGLTexture() && imagep->getDiscardLevel() < imagep->getDesiredDiscardLevel()) { + // NOTE: this may happen if the desired discard reduces while a decode is in progress and does not + // necessarily indicate a problem, but if log occurrences excede that of dsiplay_stats: FPS, + // something has probably gone wrong. LL_WARNS_ONCE("Texture") << "Texture will be downscaled immediately after loading." << LL_ENDL; imagep->scaleDown(); } diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index ba506da720..7740376d5c 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -791,8 +791,10 @@ void LLVOVolume::updateTextureVirtualSize(bool forced) for (S32 i = 0; i < num_faces; i++) { LLFace* face = mDrawable->getFace(i); - if (!face) continue; + if (!face || face->mExtents[0].equals3(face->mExtents[1])) continue; const LLTextureEntry *te = face->getTextureEntry(); + if (!te) continue; + LLViewerTexture *imagep = nullptr; U32 ch_min; U32 ch_max; @@ -811,8 +813,7 @@ void LLVOVolume::updateTextureVirtualSize(bool forced) // Get _a_ non-null texture if possible (usually diffuse/basecolor, but could be something else) imagep = face->getTexture(ch); } - if (!imagep || !te || - face->mExtents[0].equals3(face->mExtents[1])) + if (!imagep) { continue; } diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 2b941bce5a..47c2f2ffa9 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -349,8 +349,9 @@ bool addDeferredAttachments(LLRenderTarget& target, bool for_impostor = false) U32 norm = GL_RGBA16F; U32 emissive = GL_RGB16F; - bool hdr = gSavedSettings.getBOOL("RenderHDREnabled") && gGLManager.mGLVersion > 4.05f; - LLCachedControl<bool> has_emissive(gSavedSettings, "RenderEnableEmissiveBuffer", false); + static LLCachedControl<bool> has_emissive(gSavedSettings, "RenderEnableEmissiveBuffer", false); + static LLCachedControl<bool> has_hdr(gSavedSettings, "RenderHDREnabled", true); + bool hdr = has_hdr() && gGLManager.mGLVersion > 4.05f; if (!hdr) { @@ -803,7 +804,8 @@ bool LLPipeline::allocateScreenBufferInternal(U32 resX, U32 resY) { LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY; - bool hdr = gGLManager.mGLVersion > 4.05f && gSavedSettings.getBOOL("RenderHDREnabled"); + static LLCachedControl<bool> has_hdr(gSavedSettings, "RenderHDREnabled", true); + bool hdr = gGLManager.mGLVersion > 4.05f && has_hdr(); if (mRT == &mMainRT) { // hacky -- allocate auxillary buffer @@ -7936,7 +7938,8 @@ void LLPipeline::renderFinalize() gGL.setColorMask(true, true); glClearColor(0, 0, 0, 0); - bool hdr = gGLManager.mGLVersion > 4.05f && gSavedSettings.getBOOL("RenderHDREnabled"); + static LLCachedControl<bool> has_hdr(gSavedSettings, "RenderHDREnabled", true); + bool hdr = gGLManager.mGLVersion > 4.05f && has_hdr(); if (hdr) { @@ -8560,6 +8563,7 @@ void LLPipeline::renderDeferredLighting() std::list<LLVector4> fullscreen_lights; LLDrawable::drawable_list_t spot_lights; LLDrawable::drawable_list_t fullscreen_spot_lights; + LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky(); if (!gCubeSnapshot) { @@ -8655,6 +8659,8 @@ void LLPipeline::renderDeferredLighting() gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s); gDeferredLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV); gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff(DEFERRED_LIGHT_FALLOFF)); + gDeferredLightProgram.uniform1i(LLShaderMgr::CLASSIC_MODE, (psky->canAutoAdjust()) ? 1 : 0); + gGL.syncMatrices(); mCubeVB->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, get_box_fan_indices(camera, center)); @@ -8715,6 +8721,8 @@ void LLPipeline::renderDeferredLighting() gDeferredSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s); gDeferredSpotLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV); gDeferredSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff(DEFERRED_LIGHT_FALLOFF)); + gDeferredSpotLightProgram.uniform1i(LLShaderMgr::CLASSIC_MODE, (psky->canAutoAdjust()) ? 1 : 0); + gGL.syncMatrices(); mCubeVB->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, get_box_fan_indices(camera, center)); @@ -8753,6 +8761,7 @@ void LLPipeline::renderDeferredLighting() gDeferredMultiLightProgram[idx].uniform4fv(LLShaderMgr::MULTI_LIGHT, count, (GLfloat*)light); gDeferredMultiLightProgram[idx].uniform4fv(LLShaderMgr::MULTI_LIGHT_COL, count, (GLfloat*)col); gDeferredMultiLightProgram[idx].uniform1f(LLShaderMgr::MULTI_LIGHT_FAR_Z, far_z); + gDeferredMultiLightProgram[idx].uniform1i(LLShaderMgr::CLASSIC_MODE, (psky->canAutoAdjust()) ? 1 : 0); far_z = 0.f; count = 0; mScreenTriangleVB->setBuffer(); @@ -8790,6 +8799,8 @@ void LLPipeline::renderDeferredLighting() gDeferredMultiSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, light_size_final); gDeferredMultiSpotLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV); gDeferredMultiSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, light_falloff_final); + gDeferredMultiSpotLightProgram.uniform1i(LLShaderMgr::CLASSIC_MODE, (psky->canAutoAdjust()) ? 1 : 0); + mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3); } diff --git a/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml b/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml index aeaa8370ac..d58107690d 100644 --- a/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml +++ b/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml @@ -685,10 +685,10 @@ </check_box> <check_box - control_name="RenderVintageMode" + control_name="RenderDisableVintageMode" height="16" initial_value="false" - label="Vintage Mode" + label="HDR and Emissive" layout="topleft" left="420" name="VintageMode" diff --git a/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml b/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml index b4b4bb6fd3..7481e10ed2 100644 --- a/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml +++ b/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml @@ -361,7 +361,7 @@ <slider control_name="RenderExposure" - disabled_control="RenderVintageMode" + enabled_control="RenderDisableVintageMode" decimal_digits="1" follows="left|top" height="16" |