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-rw-r--r--indra/newview/llsettingsvo.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/llsettingsvo.cpp b/indra/newview/llsettingsvo.cpp
index 2696ad4df5..3925f37703 100644
--- a/indra/newview/llsettingsvo.cpp
+++ b/indra/newview/llsettingsvo.cpp
@@ -695,7 +695,7 @@ LLSettingsSky::parammapping_t LLSettingsVOSky::getParameterMap() const
param_map[SETTING_DISTANCE_MULTIPLIER] = DefaultParam(LLShaderMgr::DISTANCE_MULTIPLIER, LLSD(0.8f));
// Following values are always present, so we can just zero these ones, but used values from defaults()
- LLSD& sky_defaults = LLSettingsSky::defaults();
+ LLSD sky_defaults = LLSettingsSky::defaults();
param_map[SETTING_CLOUD_COLOR] = DefaultParam(LLShaderMgr::CLOUD_COLOR, sky_defaults[SETTING_CLOUD_COLOR]);
param_map[SETTING_CLOUD_POS_DENSITY2] = DefaultParam(LLShaderMgr::CLOUD_POS_DENSITY2, sky_defaults[SETTING_CLOUD_POS_DENSITY2]);
param_map[SETTING_CLOUD_SCALE] = DefaultParam(LLShaderMgr::CLOUD_SCALE, sky_defaults[SETTING_CLOUD_SCALE]);
@@ -916,7 +916,7 @@ LLSettingsWater::parammapping_t LLSettingsVOWater::getParameterMap() const
if (param_map.empty())
{
- LLSD &water_defaults = LLSettingsWater::defaults();
+ LLSD water_defaults = LLSettingsWater::defaults();
param_map[SETTING_FOG_COLOR] = DefaultParam(LLShaderMgr::WATER_FOGCOLOR, water_defaults[SETTING_FOG_COLOR]);
param_map[SETTING_FOG_DENSITY] = DefaultParam(LLShaderMgr::WATER_FOGDENSITY, water_defaults[SETTING_FOG_DENSITY]);
}