diff options
-rwxr-xr-x | indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl | 31 | ||||
-rwxr-xr-x | indra/newview/lldrawpoolalpha.cpp | 9 | ||||
-rwxr-xr-x | indra/newview/lldrawpoolavatar.cpp | 21 | ||||
-rwxr-xr-x | indra/newview/pipeline.cpp | 21 |
4 files changed, 48 insertions, 34 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl b/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl index bc0719cb82..d52744103f 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl @@ -38,6 +38,31 @@ uniform sampler2D specularMap; VARYING vec2 vary_texcoord0; +vec2 encode_normal(vec3 n) +{ + float f = sqrt(8 * n.z + 8); + return n.xy / f + 0.5; +} + +vec3 linear_to_srgb(vec3 cl) +{ + cl = clamp(cl, vec3(0), vec3(1)); + vec3 low_range = cl * 12.92; + vec3 high_range = 1.055 * pow(cl, vec3(0.41666)) - 0.055; + bvec3 lt = lessThan(cl,vec3(0.0031308)); + +#ifdef OLD_SELECT + vec3 result; + result.r = lt.r ? low_range.r : high_range.r; + result.g = lt.g ? low_range.g : high_range.g; + result.b = lt.b ? low_range.b : high_range.b; + return result; +#else + return mix(high_range, low_range, lt); +#endif + +} + void main() { vec4 col = texture2D(diffuseMap, vary_texcoord0.xy); @@ -47,7 +72,7 @@ void main() discard; } - frag_data[0] = vec4(col.rgb, col.a * 0.005); - frag_data[1] = texture2D(specularMap, vary_texcoord0.xy); - frag_data[2] = vec4(texture2D(normalMap, vary_texcoord0.xy).xyz, 0.0); + frag_data[0] = vec4(linear_to_srgb(col.rgb), col.a); + frag_data[1] = vec4(texture2D(specularMap, vary_texcoord0.xy)); + frag_data[2] = vec4(texture2D(normalMap, vary_texcoord0.xy).xy,0,0); } diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp index b5d37ba5cc..60e22c08dc 100755 --- a/indra/newview/lldrawpoolalpha.cpp +++ b/indra/newview/lldrawpoolalpha.cpp @@ -224,8 +224,13 @@ void LLDrawPoolAlpha::render(S32 pass) gGL.setColorMask(true, true); } - LLGLDepthTest depth(GL_TRUE, LLDrawPoolWater::sSkipScreenCopy || - (deferred_render && pass == 1) ? GL_TRUE : GL_FALSE); + bool write_depth = LLDrawPoolWater::sSkipScreenCopy + || (deferred_render && pass == 1) + // we want depth written so that rendered alpha will + // contribute to the alpha mask used for impostors + || LLPipeline::sImpostorRender; + + LLGLDepthTest depth(GL_TRUE, write_depth ? GL_TRUE : GL_FALSE); if (deferred_render && pass == 1) { diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index e2a23ef56f..9434b51685 100755 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -505,7 +505,7 @@ S32 LLDrawPoolAvatar::getNumDeferredPasses() { if (LLPipeline::sImpostorRender) { - return 3; + return 19; } else { @@ -690,28 +690,15 @@ void LLDrawPoolAvatar::beginDeferredImpostor() LLVOAvatar::sNumVisibleAvatars = 0; } -#if DEFERRED_IMPOSTORS sVertexProgram = &gDeferredImpostorProgram; - - specular_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::SPECULAR_MAP); - normal_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::DEFERRED_NORMAL); - sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); -#else - sVertexProgram = &gImpostorProgram; - sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); -#endif - sVertexProgram->bind(); + gPipeline.bindDeferredShader(*sVertexProgram); sVertexProgram->setMinimumAlpha(0.01f); } void LLDrawPoolAvatar::endDeferredImpostor() { sShaderLevel = mVertexShaderLevel; - sVertexProgram->disableTexture(LLViewerShaderMgr::DEFERRED_NORMAL); - sVertexProgram->disableTexture(LLViewerShaderMgr::SPECULAR_MAP); - sVertexProgram->disableTexture(LLViewerShaderMgr::DIFFUSE_MAP); - sVertexProgram->unbind(); - gGL.getTexUnit(0)->activate(); + gPipeline.unbindDeferredShader(*sVertexProgram); } void LLDrawPoolAvatar::beginDeferredRigid() @@ -1268,7 +1255,6 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass) if (impostor) { -#if DEFERRED_IMPOSTORS if (LLPipeline::sRenderDeferred && !LLPipeline::sReflectionRender && avatarp->mImpostor.isComplete()) { if (normal_channel > -1) @@ -1280,7 +1266,6 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass) avatarp->mImpostor.bindTexture(1, specular_channel); } } -#endif avatarp->renderImpostor(LLColor4U(255,255,255,255), sDiffuseChannel); } return; diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 9aa375767b..29b7e30655 100755 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -11358,15 +11358,18 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) if (!avatar->mImpostor.isComplete()) { LLFastTimer t(FTM_IMPOSTOR_ALLOCATE); - avatar->mImpostor.allocate(resX,resY,GL_RGBA,TRUE,FALSE); + -#if DEFERRED_IMPOSTORS if (LLPipeline::sRenderDeferred) { + avatar->mImpostor.allocate(resX,resY,GL_SRGB8_ALPHA8,TRUE,FALSE); addDeferredAttachments(avatar->mImpostor); } -#endif - + else + { + avatar->mImpostor.allocate(resX,resY,GL_RGBA,TRUE,FALSE); + } + gGL.getTexUnit(0)->bind(&avatar->mImpostor); gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); @@ -11374,38 +11377,34 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) else if(resX != avatar->mImpostor.getWidth() || resY != avatar->mImpostor.getHeight()) { LLFastTimer t(FTM_IMPOSTOR_RESIZE); - avatar->mImpostor.resize(resX,resY,GL_RGBA); + avatar->mImpostor.resize(resX,resY,LLPipeline::sRenderDeferred ? GL_SRGB8_ALPHA8 : GL_RGBA); } avatar->mImpostor.bindTarget(); } -#if DEFERRED_IMPOSTORS if (LLPipeline::sRenderDeferred) { - avatar->mImpostor.clear(); + avatar->mImpostor.clear(); renderGeomDeferred(camera); renderGeomPostDeferred(camera); } else -#endif { LLGLEnable scissor(GL_SCISSOR_TEST); glScissor(0, 0, resX, resY); avatar->mImpostor.clear(); renderGeom(camera); } - + { //create alpha mask based on depth buffer (grey out if muted) LLFastTimer t(FTM_IMPOSTOR_BACKGROUND); -#if DEFERRED_IMPOSTORS if (LLPipeline::sRenderDeferred) { GLuint buff = GL_COLOR_ATTACHMENT0; glDrawBuffersARB(1, &buff); } -#endif LLGLDisable blend(GL_BLEND); |