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-rwxr-xr-xindra/newview/character/avatar_skeleton.xml42
-rwxr-xr-xindra/newview/llfloatermodelpreview.cpp15
-rwxr-xr-xindra/newview/llvoavatar.cpp12
3 files changed, 46 insertions, 23 deletions
diff --git a/indra/newview/character/avatar_skeleton.xml b/indra/newview/character/avatar_skeleton.xml
index f81e58e807..7a088484d8 100755
--- a/indra/newview/character/avatar_skeleton.xml
+++ b/indra/newview/character/avatar_skeleton.xml
@@ -1,9 +1,11 @@
<?xml version="1.0" encoding="US-ASCII" standalone="yes"?>
-<linden_skeleton version="1.0" num_bones="53" num_collision_volumes="26">
+<linden_skeleton version="1.0" num_bones="53" num_collision_volumes="29">
<bone name="mPelvis" pos="0.000 0.000 1.067" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.000000 1.067015">
- <bone name="mTail_1" pos="-0.500 0.000 0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.000000 0.000000">
- <bone name="mTail_2" pos="-0.500 0.000 0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.000000 0.000000">
- <bone name="mTail_3" pos="-0.500 0.000 0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.000000 0.000000">
+ <bone name="mTail_1" pos="0.000 0.000 0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.25 0.000000 0.000000">
+ <bone name="mTail_2" pos="-0.2500 0.000 0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-.25000000 0.000000 0.000000">
+ <bone name="mTail_3" pos="-0.2500 0.000 0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.2500000 0.000000 0.000000">
+ <bone name="mTail_4" pos="-0.2500 0.000 0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.25000000 0.000000 0.000000">
+ </bone>
</bone>
</bone>
</bone>
@@ -15,6 +17,22 @@
<collision_volume name="LEFT_HANDLE" pos = "0.0 0.10 0.058" rot="0.000000 0.00000 0.000000" scale="0.05 0.05 0.05"/>
<collision_volume name="RIGHT_HANDLE" pos = "0.0 -0.10 0.058" rot="0.000000 0.00000 0.000000" scale="0.05 0.05 0.05"/>
<bone name="mChest" pos="-0.015 0.000 0.205" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.015368 0.000000 0.204877">
+ <bone name="mRightWingShoulder" pos="-0.07 -0.082 0.165" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.07 -0.082 0.165">
+ <bone name="mRightWingElbow" pos="-0.085 -0.115 0" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.085 -0.115 0">
+ <bone name="mRightWingWrist" pos="0.000 -0.231 -0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 -.231 -0.000000">
+ <bone name="mRightWingTip" pos="0.000 -0.214 -0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000 -0.214 -0.000">
+ </bone>
+ </bone>
+ </bone>
+ </bone>
+ <bone name="mLeftWingShoulder" pos="-0.07 0.082 0.165" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.07 0.082 0.165">
+ <bone name="mLeftWingElbow" pos="-0.085 0.115 0" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.085 0.115 0">
+ <bone name="mLeftWingWrist" pos="0.000 0.231 -0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.231 -0.000000">
+ <bone name="mLeftWingTip" pos="0.000 0.214 -0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000 0.214 -0.000">
+ </bone>
+ </bone>
+ </bone>
+ </bone>
<collision_volume name="CHEST" pos = "0.028 0 0.07" rot="0.000000 -10.00000 0.000000" scale="0.11 0.15 0.2"/>
<collision_volume name="UPPER_BACK" pos = "0.0 0.0 0.017" rot="0.000000 0.00000 0.000000" scale="0.09 0.13 0.15"/>
<collision_volume name="LEFT_PEC" pos = "0.119 0.082 0.042" rot="0.000000 4.29000 0.000000" scale="0.05 0.05 0.05"/>
@@ -33,14 +51,6 @@
</bone>
<bone name="mCollarLeft" pos="-0.021 0.085 0.165" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.020927 0.084665 0.165396">
<collision_volume name="L_CLAVICLE" pos = "0.02 0 0.02" rot="0.000000 0.00000 0.000000" scale="0.07 0.14 0.05"/>
- <bone name="mLeftWingShoulder" pos="0.000 0.079 -0.100" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.079000 -0.000000">
- <bone name="mLeftWingElbow" pos="0.000 0.50 -0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.079000 -0.000000">
- <bone name="mLeftWingWrist" pos="0.000 0.50 -0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.079000 -0.000000">
- <bone name="mLeftWingTip" pos="0.000 0.50 -0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.079000 -0.000000">
- </bone>
- </bone>
- </bone>
- </bone>
<bone name="mShoulderLeft" pos="0.000 0.079 -0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.079000 -0.000000">
<collision_volume name="L_UPPER_ARM" pos = "0.0 0.12 0.01" rot="-5.000000 0.00000 0.000000" scale="0.05 0.17 0.05"/>
<bone name="mElbowLeft" pos="0.000 0.248 0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.248000 0.000000">
@@ -53,14 +63,6 @@
</bone>
<bone name="mCollarRight" pos="-0.021 -0.085 0.165" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.020927 -0.085000 0.165396">
<collision_volume name="R_CLAVICLE" pos = "0.02 0 0.02" rot="0.000000 0.00000 0.000000" scale="0.07 0.14 0.05"/>
- <bone name="mRightWingShoulder" pos="0.000 -0.079 -0.100" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.079000 -0.000000">
- <bone name="mRightWingElbow" pos="0.000 -0.50 -0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.079000 -0.000000">
- <bone name="mRightWingWrist" pos="0.000 -0.50 -0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.079000 -0.000000">
- <bone name="mRightWingTip" pos="0.000 -0.50 -0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.079000 -0.000000">
- </bone>
- </bone>
- </bone>
- </bone>
<bone name="mShoulderRight" pos="0.000 -0.079 -0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 -0.079418 -0.000000">
<collision_volume name="R_UPPER_ARM" pos = "0.0 -0.12 0.01" rot="5.000000 0.00000 0.000000" scale="0.05 0.17 0.05"/>
<bone name="mElbowRight" pos="0.000 -0.248 -0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 -0.248000 -0.000000">
diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp
index 72c9170b06..2a2c0b81f0 100755
--- a/indra/newview/llfloatermodelpreview.cpp
+++ b/indra/newview/llfloatermodelpreview.cpp
@@ -1343,6 +1343,21 @@ LLModelLoader::LLModelLoader( std::string filename, S32 lod, LLModelPreview* pre
mJointMap["mFootLeft"] = "mFootLeft";
mJointMap["mToeLeft"] = "mToeLeft";
+ // FIXME BENTO change this to use the skeleton info rather than hardwiring
+ mJointMap["mLeftWingShoulder"] = "mLeftWingShoulder";
+ mJointMap["mLeftWingElbow"] = "mLeftWingElbow";
+ mJointMap["mLeftWingWrist"] = "mLeftWingWrist";
+ mJointMap["mLeftWingTip"] = "mLeftWingTip";
+ mJointMap["mRightWingShoulder"] = "mRightWingShoulder";
+ mJointMap["mRightWingElbow"] = "mRightWingElbow";
+ mJointMap["mRightWingWrist"] = "mRightWingWrist";
+ mJointMap["mRightWingTip"] = "mRightWingTip";
+
+ mJointMap["mTail_1"] = "mTail_1";
+ mJointMap["mTail_2"] = "mTail_2";
+ mJointMap["mTail_3"] = "mTail_3";
+ mJointMap["mTail_4"] = "mTail_4";
+
mJointMap["avatar_mPelvis"] = "mPelvis";
mJointMap["avatar_mTorso"] = "mTorso";
mJointMap["avatar_mChest"] = "mChest";
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp
index f753448770..253271322c 100755
--- a/indra/newview/llvoavatar.cpp
+++ b/indra/newview/llvoavatar.cpp
@@ -5435,8 +5435,14 @@ BOOL LLVOAvatar::loadSkeletonNode ()
LLViewerJointAttachment* attachment = new LLViewerJointAttachment();
attachment->setName(info->mName);
- LLJoint *parentJoint = getJoint(info->mJointName);
- if (!parentJoint)
+ LLJoint *parent_joint = getJoint(info->mJointName);
+ if (!parent_joint)
+ {
+ // If the intended location for attachment point is unavailable, stick it in a default location.
+ LL_INFOS() << "attachment pt " << info->mName << " using mPelvis as default parent" << LL_ENDL;
+ parent_joint = getJoint("mPelvis");
+ }
+ if (!parent_joint)
{
LL_WARNS() << "No parent joint by name " << info->mJointName << " found for attachment point " << info->mName << LL_ENDL;
delete attachment;
@@ -5491,7 +5497,7 @@ BOOL LLVOAvatar::loadSkeletonNode ()
mAttachmentPoints[attachmentID] = attachment;
// now add attachment joint
- parentJoint->addChild(attachment);
+ parent_joint->addChild(attachment);
}
}