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-rw-r--r--indra/llrender/llshadermgr.cpp4
-rw-r--r--indra/newview/app_settings/logcontrol.xml2
-rw-r--r--indra/newview/app_settings/settings.xml11
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/moonF.glsl58
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/moonV.glsl48
-rw-r--r--indra/newview/lldrawpoolwlsky.cpp18
-rw-r--r--indra/newview/llsky.cpp14
-rw-r--r--indra/newview/llsky.h2
-rw-r--r--indra/newview/lltoolgun.cpp9
-rw-r--r--indra/newview/llviewershadermgr.cpp25
-rw-r--r--indra/newview/llviewershadermgr.h1
-rw-r--r--indra/newview/llvosky.cpp36
-rw-r--r--indra/newview/llvosky.h2
13 files changed, 219 insertions, 11 deletions
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index fd187b99ee..f00d97cd47 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -552,8 +552,8 @@ void LLShaderMgr::dumpObjectLog(GLhandleARB ret, BOOL warns, const std::string&
if (log.length() > 0)
{
- LL_INFOS("ShaderErrors") << "Shader loading from " << fname << ":\n" << LL_ENDL;
- LL_INFOS("ShaderErrors") << log << LL_ENDL;
+ LL_DEBUGS() << "Shader loading from " << fname << ":\n" << LL_ENDL;
+ LL_DEBUGS() << log << LL_ENDL;
}
}
diff --git a/indra/newview/app_settings/logcontrol.xml b/indra/newview/app_settings/logcontrol.xml
index 951c8edcc7..670dfe2dec 100644
--- a/indra/newview/app_settings/logcontrol.xml
+++ b/indra/newview/app_settings/logcontrol.xml
@@ -50,8 +50,8 @@
</array>
<key>tags</key>
<array>
+ <string>ShaderErrors/string>
<!-- sample entry for debugging specific items
- <string>ShaderLoading</string>
<string>Avatar</string>
<string>Inventory</string>
<string>SceneLoadTiming</string>
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index 04237a6012..8649484d2f 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -6617,6 +6617,17 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>MouseMoon</key>
+ <map>
+ <key>Comment</key>
+ <string />
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
<key>MuteAmbient</key>
<map>
<key>Comment</key>
diff --git a/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl b/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl
new file mode 100644
index 0000000000..14b08b1da4
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl
@@ -0,0 +1,58 @@
+/**
+ * @file moonF.glsl
+ *
+ * $LicenseInfo:firstyear=2005&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2005, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#extension GL_ARB_texture_rectangle : enable
+
+/*[EXTRA_CODE_HERE]*/
+
+#ifdef DEFINE_GL_FRAGCOLOR
+out vec4 frag_color;
+#else
+#define frag_color gl_FragColor
+#endif
+
+vec3 fullbrightAtmosTransport(vec3 light);
+vec3 fullbrightScaleSoftClip(vec3 light);
+
+uniform vec4 color;
+uniform vec4 sunlight_color;
+uniform vec3 lumWeights;
+uniform float minLuminance;
+uniform sampler2D diffuseMap;
+VARYING vec2 vary_texcoord0;
+
+void main()
+{
+ vec4 c = texture2D(diffuseMap, vary_texcoord0.xy);
+ c.rgb = fullbrightAtmosTransport(c.rgb);
+ c.rgb = fullbrightScaleSoftClip(c.rgb);
+ c.rgb = pow(c.rgb, vec3(0.45f));
+ // mix factor which blends when sunlight is brighter
+ // and shows true moon color at night
+ float mix = dot(normalize(sunlight_color.rgb), lumWeights);
+ mix = smoothstep(-0.5f, 2.0f, lum);
+ frag_color = vec4(c.rgb, mix * c.a);
+}
+
diff --git a/indra/newview/app_settings/shaders/class1/windlight/moonV.glsl b/indra/newview/app_settings/shaders/class1/windlight/moonV.glsl
new file mode 100644
index 0000000000..7c4dfbd999
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/windlight/moonV.glsl
@@ -0,0 +1,48 @@
+/**
+ * @file moonV.glsl
+ *
+ * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2007, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+uniform mat4 texture_matrix0;
+uniform mat4 modelview_matrix;
+uniform mat4 modelview_projection_matrix;
+
+ATTRIBUTE vec3 position;
+ATTRIBUTE vec2 texcoord0;
+
+//void calcAtmospherics(vec3 inPositionEye);
+
+VARYING vec2 vary_texcoord0;
+
+void main()
+{
+ //transform vertex
+ vec4 vert = vec4(position.xyz, 1.0);
+ vec4 pos = (modelview_matrix * vert);
+
+ gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0);
+
+ vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
+
+ //calcAtmospherics(pos.xyz);
+}
diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp
index c6abba95bc..7a7739da03 100644
--- a/indra/newview/lldrawpoolwlsky.cpp
+++ b/indra/newview/lldrawpoolwlsky.cpp
@@ -52,7 +52,7 @@ LLPointer<LLImageRaw> LLDrawPoolWLSky::sCloudNoiseRawImage = NULL;
static LLGLSLShader* cloud_shader = NULL;
static LLGLSLShader* sky_shader = NULL;
-
+static LLGLSLShader* moon_shader = NULL;
LLDrawPoolWLSky::LLDrawPoolWLSky(void) :
LLDrawPool(POOL_WL_SKY)
@@ -109,6 +109,11 @@ void LLDrawPoolWLSky::beginRenderPass( S32 pass )
LLPipeline::sUnderWaterRender ?
&gObjectFullbrightNoColorWaterProgram :
&gWLCloudProgram;
+
+ moon_shader =
+ LLPipeline::sUnderWaterRender ?
+ &gObjectFullbrightNoColorWaterProgram :
+ &gWLMoonProgram;
}
void LLDrawPoolWLSky::endRenderPass( S32 pass )
@@ -275,6 +280,7 @@ void LLDrawPoolWLSky::renderStars(void) const
void LLDrawPoolWLSky::renderSkyClouds(const LLVector3& camPosLocal, F32 camHeightLocal) const
{
+#if REMOVE_BEFORE_FLIGHT
if (gPipeline.canUseWindLightShaders() && gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_CLOUDS) && sCloudNoiseTexture.notNull())
{
LLGLEnable blend(GL_BLEND);
@@ -289,6 +295,7 @@ void LLDrawPoolWLSky::renderSkyClouds(const LLVector3& camPosLocal, F32 camHeigh
cloud_shader->unbind();
}
+#endif
}
void LLDrawPoolWLSky::renderHeavenlyBodies()
@@ -311,7 +318,7 @@ void LLDrawPoolWLSky::renderHeavenlyBodies()
LLFace * face = gSky.mVOSkyp->mFace[LLVOSky::FACE_MOON];
- if (gSky.mVOSkyp->getMoon().getDraw() && face->getGeomCount())
+ if (gSky.mVOSkyp->getMoon().getDraw() && face->getGeomCount() && moon_shader)
{
// *NOTE: even though we already bound this texture above for the
// stars register combiners, we bind again here for defensive reasons,
@@ -328,8 +335,9 @@ void LLDrawPoolWLSky::renderHeavenlyBodies()
if (gPipeline.canUseVertexShaders())
{
- gHighlightProgram.bind();
- gHighlightProgram.uniform4fv(LLShaderMgr::DIFFUSE_COLOR, 1, color.mV);
+ moon_shader->bind();
+ moon_shader->uniform4fv(LLShaderMgr::DIFFUSE_COLOR, 1, color.mV);
+ moon_shader->uniform3fv(LLShaderMgr::GLOW_LUM_WEIGHTS, 1, LLPipeline::RenderGlowLumWeights.mV);
}
LLFacePool::LLOverrideFaceColor color_override(this, color);
@@ -338,7 +346,7 @@ void LLDrawPoolWLSky::renderHeavenlyBodies()
if (gPipeline.canUseVertexShaders())
{
- gHighlightProgram.unbind();
+ moon_shader->unbind();
}
}
}
diff --git a/indra/newview/llsky.cpp b/indra/newview/llsky.cpp
index 41fe206ada..bb108fa6ac 100644
--- a/indra/newview/llsky.cpp
+++ b/indra/newview/llsky.cpp
@@ -136,6 +136,20 @@ void LLSky::setSunAndMoonDirectionsCFR(const LLVector3 &sun_direction, const LLV
}
}
+void LLSky::setSunDirectionCFR(const LLVector3 &sun_direction)
+{
+ if(mVOSkyp.notNull()) {
+ mVOSkyp->setSunDirectionCFR(sun_direction);
+ }
+}
+
+void LLSky::setMoonDirectionCFR(const LLVector3 &moon_direction)
+{
+ if(mVOSkyp.notNull()) {
+ mVOSkyp->setMoonDirectionCFR(moon_direction);
+ }
+}
+
//////////////////////////////////////////////////////////////////////
// Public Methods
//////////////////////////////////////////////////////////////////////
diff --git a/indra/newview/llsky.h b/indra/newview/llsky.h
index 8e86853481..4b3b06b33f 100644
--- a/indra/newview/llsky.h
+++ b/indra/newview/llsky.h
@@ -53,6 +53,8 @@ public:
// These directions should be in CFR coord sys (+x at, +z up, +y right)
void setSunAndMoonDirectionsCFR(const LLVector3 &sun_direction, const LLVector3 &moon_direction);
+ void setSunDirectionCFR(const LLVector3 &sun_direction);
+ void setMoonDirectionCFR(const LLVector3 &moon_direction);
LLColor4 getSkyFogColor() const;
diff --git a/indra/newview/lltoolgun.cpp b/indra/newview/lltoolgun.cpp
index fb96804bfa..ee757f2566 100644
--- a/indra/newview/lltoolgun.cpp
+++ b/indra/newview/lltoolgun.cpp
@@ -108,7 +108,14 @@ BOOL LLToolGun::handleHover(S32 x, S32 y, MASK mask)
if (gSavedSettings.getBOOL("MouseSun"))
{
LLVector3 sunpos = LLViewerCamera::getInstance()->getAtAxis();
- gSky.setSunAndMoonDirectionsCFR(sunpos, -sunpos);
+ gSky.setSunDirectionCFR(sunpos);
+ gSavedSettings.setVector3("SkySunDefaultPosition", LLViewerCamera::getInstance()->getAtAxis());
+ }
+
+ if (gSavedSettings.getBOOL("MouseMoon"))
+ {
+ LLVector3 moonpos = LLViewerCamera::getInstance()->getAtAxis();
+ gSky.setMoonDirectionCFR(moonpos);
gSavedSettings.setVector3("SkySunDefaultPosition", LLViewerCamera::getInstance()->getAtAxis());
}
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index 820e18290f..48c72d8dc0 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -176,7 +176,7 @@ LLGLSLShader gImpostorProgram;
// WindLight shader handles
LLGLSLShader gWLSkyProgram;
LLGLSLShader gWLCloudProgram;
-
+LLGLSLShader gWLMoonProgram;
// Effects Shaders
LLGLSLShader gGlowProgram;
@@ -250,6 +250,7 @@ LLViewerShaderMgr::LLViewerShaderMgr() :
//ONLY shaders that need WL Param management should be added here
mShaderList.push_back(&gWLSkyProgram);
mShaderList.push_back(&gWLCloudProgram);
+ mShaderList.push_back(&gWLMoonProgram);
mShaderList.push_back(&gAvatarProgram);
mShaderList.push_back(&gObjectShinyProgram);
mShaderList.push_back(&gObjectShinyNonIndexedProgram);
@@ -828,6 +829,7 @@ void LLViewerShaderMgr::unloadShaders()
gWLSkyProgram.unload();
gWLCloudProgram.unload();
+ gWLMoonProgram.unload();
gPostColorFilterProgram.unload();
gPostNightVisionProgram.unload();
@@ -3480,6 +3482,7 @@ BOOL LLViewerShaderMgr::loadShadersWindLight()
{
gWLSkyProgram.unload();
gWLCloudProgram.unload();
+ gWLMoonProgram.unload();
gDownsampleMinMaxDepthRectProgram.unload();
gInscatterRectProgram.unload();
return TRUE;
@@ -3503,7 +3506,7 @@ BOOL LLViewerShaderMgr::loadShadersWindLight()
success = gWLSkyProgram.createShader(NULL, NULL);
}
- if (success && (mVertexShaderLevel[SHADER_WINDLIGHT] < 3))
+ if (success)
{
gWLCloudProgram.mName = "Windlight Cloud Program";
//gWLCloudProgram.mFeatures.hasGamma = true;
@@ -3515,6 +3518,24 @@ BOOL LLViewerShaderMgr::loadShadersWindLight()
success = gWLCloudProgram.createShader(NULL, NULL);
}
+ if (success && (mVertexShaderLevel[SHADER_WINDLIGHT] < 3))
+ {
+ gWLMoonProgram.mName = "Windlight Moon Program";
+ gWLMoonProgram.mShaderFiles.clear();
+ gWLMoonProgram.mFeatures.calculatesAtmospherics = true;
+ gWLMoonProgram.mFeatures.hasTransport = true;
+ gWLMoonProgram.mFeatures.hasGamma = true;
+ gWLMoonProgram.mFeatures.hasAtmospherics = true;
+ gWLMoonProgram.mFeatures.isFullbright = true;
+ gWLMoonProgram.mFeatures.disableTextureIndex = true;
+ gWLMoonProgram.mShaderGroup = LLGLSLShader::SG_SKY;
+ gWLMoonProgram.mShaderFiles.push_back(make_pair("windlight/moonV.glsl", GL_VERTEX_SHADER_ARB));
+ gWLMoonProgram.mShaderFiles.push_back(make_pair("windlight/moonF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gWLMoonProgram.mShaderLevel = mVertexShaderLevel[SHADER_WINDLIGHT];
+ gWLMoonProgram.mShaderGroup = LLGLSLShader::SG_SKY;
+ success = gWLMoonProgram.createShader(NULL, NULL);
+ }
+
return success;
}
diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h
index 10c60187f3..d4967ca5a5 100644
--- a/indra/newview/llviewershadermgr.h
+++ b/indra/newview/llviewershadermgr.h
@@ -279,6 +279,7 @@ extern LLGLSLShader gImpostorProgram;
// WindLight shader handles
extern LLGLSLShader gWLSkyProgram;
extern LLGLSLShader gWLCloudProgram;
+extern LLGLSLShader gWLMoonProgram;
// Post Process Shaders
extern LLGLSLShader gPostColorFilterProgram;
diff --git a/indra/newview/llvosky.cpp b/indra/newview/llvosky.cpp
index fc83218b1a..6d066ecfd9 100644
--- a/indra/newview/llvosky.cpp
+++ b/indra/newview/llvosky.cpp
@@ -1354,3 +1354,39 @@ void LLVOSky::setSunAndMoonDirectionsCFR(const LLVector3 &sun_dir_cfr, const LLV
LLSkyTex::stepCurrent();
}
+
+void LLVOSky::setSunDirectionCFR(const LLVector3 &sun_dir_cfr)
+{
+ mSun.setDirection(sun_dir_cfr);
+
+ mLastLightingDirection = mSun.getDirection();
+
+ // Push the sun "South" as it approaches directly overhead so that we can always see bump mapping
+ // on the upward facing faces of cubes.
+ {
+ // Same as dot product with the up direction + clamp.
+ F32 sunDot = llmax(0.f, sun_dir_cfr.mV[2]);
+ sunDot *= sunDot;
+
+ // Create normalized vector that has the sunDir pushed south about an hour and change.
+ LLVector3 adjustedDir = (sun_dir_cfr + LLVector3(0.f, -0.70711f, 0.70711f)) * 0.5f;
+
+ // Blend between normal sun dir and adjusted sun dir based on how close we are
+ // to having the sun overhead.
+ mBumpSunDir = adjustedDir * sunDot + sun_dir_cfr * (1.0f - sunDot);
+ mBumpSunDir.normalize();
+ }
+
+ updateDirections();
+
+ LLSkyTex::stepCurrent();
+}
+
+void LLVOSky::setMoonDirectionCFR(const LLVector3 &moon_dir_cfr)
+{
+ mMoon.setDirection(moon_dir_cfr);
+
+ updateDirections();
+
+ LLSkyTex::stepCurrent();
+}
diff --git a/indra/newview/llvosky.h b/indra/newview/llvosky.h
index 4de3d12068..3d77c3f8e9 100644
--- a/indra/newview/llvosky.h
+++ b/indra/newview/llvosky.h
@@ -239,6 +239,8 @@ public:
// directions provided should already be in CFR coord sys (+x at, +z up, +y right)
void setSunAndMoonDirectionsCFR(const LLVector3 &sun_dir, const LLVector3 &moon_dir);
+ void setSunDirectionCFR(const LLVector3 &sun_direction);
+ void setMoonDirectionCFR(const LLVector3 &moon_direction);
bool updateHeavenlyBodyGeometry(LLDrawable *drawable, const S32 side, LLHeavenBody& hb, const LLVector3 &up, const LLVector3 &right);
void updateReflectionGeometry(LLDrawable *drawable, F32 H, const LLHeavenBody& HB);