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-rw-r--r--.git-blame-ignore-revs1
-rw-r--r--.github/workflows/build.yaml9
-rw-r--r--.github/workflows/tag-release.yaml48
-rw-r--r--autobuild.xml42
-rwxr-xr-xdoc/contributions.txt1
-rw-r--r--doc/testplans/pbr_terrain_appearance.md23
-rw-r--r--doc/testplans/pbr_terrain_composition.md22
-rw-r--r--indra/cmake/00-Common.cmake3
-rw-r--r--indra/cmake/GLM.cmake7
-rw-r--r--indra/llcommon/llapp.cpp6
-rw-r--r--indra/llcommon/llassettype.cpp2
-rw-r--r--indra/llcommon/llassettype.h4
-rw-r--r--indra/llcommon/llcommon.cpp2
-rw-r--r--indra/llcommon/llcoros.cpp17
-rw-r--r--indra/llcommon/llcoros.h10
-rw-r--r--indra/llcommon/llerror.cpp12
-rw-r--r--indra/llcommon/llevents.cpp10
-rw-r--r--indra/llcommon/llevents.h3
-rw-r--r--indra/llcommon/llfixedbuffer.h3
-rw-r--r--indra/llcommon/llmemory.h2
-rw-r--r--indra/llcommon/llmutex.cpp16
-rw-r--r--indra/llcommon/llprofiler.h2
-rw-r--r--indra/llcommon/llrefcount.h7
-rw-r--r--indra/llcommon/llthread.cpp24
-rw-r--r--indra/llcommon/lluuid.h4
-rw-r--r--indra/llcommon/tests/threadsafeschedule_test.cpp6
-rw-r--r--indra/llfilesystem/lldiskcache.cpp2
-rw-r--r--indra/llimage/llimage.cpp56
-rw-r--r--indra/llimage/llimage.h3
-rw-r--r--indra/llinventory/llinventorytype.cpp7
-rw-r--r--indra/llinventory/llinventorytype.h4
-rw-r--r--indra/llinventory/llpermissions.h32
-rw-r--r--indra/llmath/llmath.h2
-rw-r--r--indra/llmath/llmatrix4a.h28
-rw-r--r--indra/llmath/llvector4a.h43
-rw-r--r--indra/llmath/llvolume.h6
-rw-r--r--indra/llmath/llvolumeoctree.cpp6
-rw-r--r--indra/llmath/llvolumeoctree.h6
-rw-r--r--indra/llmessage/llavatarnamecache.cpp32
-rw-r--r--indra/llplugin/llpluginprocessparent.cpp17
-rw-r--r--indra/llplugin/llpluginprocessparent.h2
-rw-r--r--indra/llprimitive/CMakeLists.txt1
-rw-r--r--indra/llprimitive/llgltfmaterial.cpp15
-rw-r--r--indra/llprimitive/llgltfmaterial.h17
-rw-r--r--indra/llprimitive/tests/llgltfmaterial_test.cpp76
-rw-r--r--indra/llrender/llgl.cpp5
-rw-r--r--indra/llrender/llgl.h16
-rw-r--r--indra/llrender/llglslshader.cpp143
-rw-r--r--indra/llrender/llglslshader.h41
-rw-r--r--indra/llrender/llgltexture.cpp4
-rw-r--r--indra/llrender/llrender.cpp10
-rw-r--r--indra/llrender/llshadermgr.cpp19
-rw-r--r--indra/llrender/llshadermgr.h14
-rw-r--r--indra/llrender/llvertexbuffer.cpp216
-rw-r--r--indra/llrender/llvertexbuffer.h6
-rw-r--r--indra/llui/llconsole.cpp2
-rw-r--r--indra/llui/llui.h5
-rw-r--r--indra/llui/llview.cpp10
-rw-r--r--indra/llui/llview.h2
-rw-r--r--indra/newview/CMakeLists.txt2
-rw-r--r--indra/newview/app_settings/keywords_lsl_default.xml9
-rw-r--r--indra/newview/app_settings/logcontrol.xml2
-rw-r--r--indra/newview/app_settings/settings.xml255
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/aoUtil.glsl3
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl1
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl38
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/pbralphaV.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/pbrterrainF.glsl90
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/pbrterrainUtilF.glsl19
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/pbrterrainV.glsl131
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl1
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/textureUtilV.glsl3
-rw-r--r--indra/newview/app_settings/shaders/class1/environment/srgbF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/gltf/pbrmetallicroughnessF.glsl301
-rw-r--r--indra/newview/app_settings/shaders/class1/gltf/pbrmetallicroughnessV.glsl262
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/copyF.glsl3
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl32
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/hazeF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/materialF.glsl1
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/multiPointLightF.glsl1
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl3
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/waterHazeF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class3/environment/underWaterF.glsl1
-rw-r--r--indra/newview/gltf/README.md156
-rw-r--r--indra/newview/gltf/accessor.cpp274
-rw-r--r--indra/newview/gltf/accessor.h81
-rw-r--r--indra/newview/gltf/animation.cpp280
-rw-r--r--indra/newview/gltf/animation.h71
-rw-r--r--indra/newview/gltf/asset.cpp1100
-rw-r--r--indra/newview/gltf/asset.h290
-rw-r--r--indra/newview/gltf/buffer_util.h815
-rw-r--r--indra/newview/gltf/common.h83
-rw-r--r--indra/newview/gltf/primitive.cpp588
-rw-r--r--indra/newview/gltf/primitive.h42
-rw-r--r--indra/newview/gltfscenemanager.cpp736
-rw-r--r--indra/newview/gltfscenemanager.h35
-rw-r--r--indra/newview/installers/windows/FILES_ARE_UNICODE_UTF-16LE.txt12
-rw-r--r--indra/newview/llappviewer.cpp5
-rw-r--r--indra/newview/llappviewer.h3
-rw-r--r--indra/newview/llavatarrenderinfoaccountant.cpp2
-rw-r--r--indra/newview/lldrawpoolalpha.cpp25
-rw-r--r--indra/newview/lldrawpoolavatar.cpp4
-rw-r--r--indra/newview/lldrawpoolbump.cpp2
-rw-r--r--indra/newview/lldrawpoolpbropaque.cpp5
-rw-r--r--indra/newview/lldrawpoolsimple.cpp57
-rw-r--r--indra/newview/lldrawpoolterrain.cpp58
-rw-r--r--indra/newview/lldynamictexture.cpp4
-rw-r--r--indra/newview/llenvironment.cpp16
-rw-r--r--indra/newview/llface.cpp7
-rw-r--r--indra/newview/llfetchedgltfmaterial.cpp1
-rw-r--r--indra/newview/llfilepicker.cpp8
-rw-r--r--indra/newview/llfloaterregioninfo.cpp158
-rw-r--r--indra/newview/llfloaterregioninfo.h9
-rw-r--r--indra/newview/llglsandbox.cpp2
-rw-r--r--indra/newview/llheroprobemanager.cpp12
-rw-r--r--indra/newview/llimprocessing.cpp40
-rw-r--r--indra/newview/llinventorymodel.cpp8
-rw-r--r--indra/newview/lllocalbitmaps.cpp19
-rw-r--r--indra/newview/lllocalbitmaps.h1
-rw-r--r--indra/newview/lllocalgltfmaterials.cpp6
-rw-r--r--indra/newview/llmaniptranslate.cpp5
-rw-r--r--indra/newview/llpanelface.cpp1
-rw-r--r--indra/newview/llpanelvolume.cpp3
-rw-r--r--indra/newview/llpbrterrainfeatures.cpp198
-rw-r--r--indra/newview/llpbrterrainfeatures.h48
-rw-r--r--indra/newview/llreflectionmapmanager.cpp2
-rw-r--r--indra/newview/llsidepaneltaskinfo.cpp1
-rw-r--r--indra/newview/llskinningutil.cpp6
-rw-r--r--indra/newview/llskinningutil.h1
-rw-r--r--indra/newview/llstartup.cpp14
-rw-r--r--indra/newview/lltexturectrl.cpp8
-rw-r--r--indra/newview/lltinygltfhelper.cpp37
-rw-r--r--indra/newview/lltinygltfhelper.h1
-rw-r--r--indra/newview/lltracker.cpp139
-rw-r--r--indra/newview/llversioninfo.cpp2
-rw-r--r--indra/newview/llviewerassettype.cpp2
-rw-r--r--indra/newview/llviewerassetupload.cpp8
-rw-r--r--indra/newview/llviewercontrol.cpp45
-rw-r--r--indra/newview/llviewermedia.cpp12
-rw-r--r--indra/newview/llviewermedia.h4
-rw-r--r--indra/newview/llviewermenu.cpp84
-rw-r--r--indra/newview/llviewermessage.cpp186
-rw-r--r--indra/newview/llviewerobject.cpp56
-rw-r--r--indra/newview/llviewerobject.h17
-rwxr-xr-xindra/newview/llviewerregion.cpp40
-rw-r--r--indra/newview/llviewershadermgr.cpp349
-rw-r--r--indra/newview/llviewershadermgr.h3
-rw-r--r--indra/newview/llviewertexture.cpp12
-rw-r--r--indra/newview/llviewertexture.h10
-rw-r--r--indra/newview/llviewertexturelist.cpp153
-rw-r--r--indra/newview/llviewertexturelist.h3
-rw-r--r--indra/newview/llvlcomposition.cpp117
-rw-r--r--indra/newview/llvlcomposition.h29
-rw-r--r--indra/newview/llvocache.cpp17
-rw-r--r--indra/newview/llvoicevivox.cpp48
-rw-r--r--indra/newview/llvovolume.cpp16
-rw-r--r--indra/newview/pipeline.cpp13
-rw-r--r--indra/newview/skins/default/xui/en/menu_viewer.xml70
-rw-r--r--indra/newview/skins/default/xui/en/notifications.xml57
-rw-r--r--indra/newview/skins/default/xui/en/panel_region_terrain_texture_transform.xml260
-rw-r--r--indra/newview/skins/default/xui/en/panel_settings_terrain_elevation.xml307
-rw-r--r--indra/newview/skins/default/xui/en/panel_settings_terrain_transform.xml421
-rwxr-xr-xscripts/messages/message_template.msg.sha12
168 files changed, 8288 insertions, 1846 deletions
diff --git a/.git-blame-ignore-revs b/.git-blame-ignore-revs
index b3d81dab9e..cb7f6988d5 100644
--- a/.git-blame-ignore-revs
+++ b/.git-blame-ignore-revs
@@ -2,6 +2,7 @@
1b68f71348ecf3983b76b40d7940da8377f049b7
# Trim trailing whitespace
a0b3021bdcf76859054fda8e30abb3ed47749e83
+8444cd9562a6a7b755fcb075864e205122354192
# Wrong line endings
1b67dd855c41f5a0cda7ec2a68d98071986ca703
6cc7dd09d5e69cf57e6de7fb568a0ad2693f9c9a
diff --git a/.github/workflows/build.yaml b/.github/workflows/build.yaml
index 57faafc042..aa504f51d8 100644
--- a/.github/workflows/build.yaml
+++ b/.github/workflows/build.yaml
@@ -1,12 +1,6 @@
name: Build
on:
- workflow_dispatch:
- inputs:
- release_run:
- type: boolean
- description: Do a release of this build
- default: false
pull_request:
push:
branches: ["main", "release/*", "project/*"]
@@ -231,6 +225,9 @@ jobs:
elif [[ "$prefix" == "release" || "$prefix" == "main" ]];
then
export viewer_channel="Second Life Release"
+ elif [[ "$branch" == "develop" ]];
+ then
+ export viewer_channel="Second Life Develop"
else
export viewer_channel="Second Life Test"
fi
diff --git a/.github/workflows/tag-release.yaml b/.github/workflows/tag-release.yaml
new file mode 100644
index 0000000000..b73ec502f1
--- /dev/null
+++ b/.github/workflows/tag-release.yaml
@@ -0,0 +1,48 @@
+name: Tag a Build
+
+on:
+ # schedule event triggers always run on the default branch
+ # https://docs.github.com/en/actions/using-workflows/events-that-trigger-workflows#schedule
+ schedule:
+ # run "nightly" builds on default branch every mon/wed/fri
+ - cron: "21 2 * * 2,4,6" # 2:21am UTC tues/thurs/sat == 7:21pm PDT mon/wed/fri -- see https://crontab.guru/#21_01_*_*_2,4,6
+ workflow_dispatch:
+ inputs:
+ channel:
+ description: "Channel to configure the build"
+ required: true
+ type: choice
+ default: "Test"
+ options:
+ - "Test"
+ - "Develop"
+ - "Project"
+ - "Release"
+ project:
+ description: "Project Name (used for channel name in project builds, and tag name for all builds)"
+ default: "hippo"
+ # TODO - add an input for selecting another sha to build other than head of branch
+
+jobs:
+ tag-release:
+ runs-on: ubuntu-latest
+ env:
+ GITHUB_TAG_TOKEN: ${{ secrets.GITHUB_TAG_TOKEN }}
+ steps:
+ - name: Setup Env Vars
+ run: |
+ CHANNEL="${{ inputs.channel }}"
+ echo VIEWER_CHANNEL="Second_Life_${CHANNEL:-Develop}" >> ${GITHUB_ENV}
+ echo NIGHTLY_DATE=$(date --rfc-3339=date) >> ${GITHUB_ENV}
+ - name: Update Tag
+ uses: actions/github-script@v7.0.1
+ if: env.GITHUB_TAG_TOKEN
+ with:
+ github-token: ${{ env.GITHUB_TAG_TOKEN }}
+ script: |
+ github.rest.git.createRef(
+ owner: context.repo.owner,
+ repo: context.repo.repo,
+ ref: "refs/tags/${{ env.VIEWER_CHANNEL }}#${{ env.NIGHTLY_DATE }}",
+ sha: context.sha
+ )
diff --git a/autobuild.xml b/autobuild.xml
index 28a22dc1d6..e9fdd695f0 100644
--- a/autobuild.xml
+++ b/autobuild.xml
@@ -743,6 +743,48 @@
<key>description</key>
<string>glh - is a platform-indepenedent C++ OpenGL helper library</string>
</map>
+ <key>glm</key>
+ <map>
+ <key>canonical_repo</key>
+ <string>https://github.com/secondlife/3p-glm</string>
+ <key>copyright</key>
+ <string>Copyright (c) 2005 - G-Truc Creation</string>
+ <key>description</key>
+ <string>OpenGL Mathematics</string>
+ <key>license</key>
+ <string>MIT</string>
+ <key>license_file</key>
+ <string>LICENSES/glm_license.txt</string>
+ <key>name</key>
+ <string>glm</string>
+ <key>platforms</key>
+ <map>
+ <key>common</key>
+ <map>
+ <key>archive</key>
+ <map>
+ <key>hash</key>
+ <string>353ae3a560143732503a8e14499ae12db1e66056</string>
+ <key>hash_algorithm</key>
+ <string>sha1</string>
+ <key>url</key>
+ <string>https://github.com/secondlife/3p-glm/releases/download/v1.0.1-r1/glm-v1.0.1-common-9066386153.tar.zst</string>
+ </map>
+ <key>name</key>
+ <string>common</string>
+ </map>
+ </map>
+ <key>source_type</key>
+ <string>git</string>
+ <key>vcs_branch</key>
+ <string>refs/tags/v1.0.1-r1</string>
+ <key>vcs_revision</key>
+ <string>399cd5ba57a9267a560ce07e50a0f8c5fe3dc66f</string>
+ <key>vcs_url</key>
+ <string>git://github.com/secondlife/3p-glm.git</string>
+ <key>version</key>
+ <string>v1.0.1</string>
+ </map>
<key>gstreamer</key>
<map>
<key>platforms</key>
diff --git a/doc/contributions.txt b/doc/contributions.txt
index 024ca90d2f..5a4d276a20 100755
--- a/doc/contributions.txt
+++ b/doc/contributions.txt
@@ -606,6 +606,7 @@ Henri Beauchamp
SL-19110
SL-19159
[NO JIRA] (fullbright HUD alpha fix)
+ secondlife/viewer#1744
herina Bode
Hikkoshi Sakai
VWR-429
diff --git a/doc/testplans/pbr_terrain_appearance.md b/doc/testplans/pbr_terrain_appearance.md
index f6d54029b5..11b501be3a 100644
--- a/doc/testplans/pbr_terrain_appearance.md
+++ b/doc/testplans/pbr_terrain_appearance.md
@@ -1,13 +1,14 @@
# PBR Terrain Appearance
-## Tiling
+## Tiling Without Texture Transforms
+
+This section assumes the PBR terrain of the current region and adjacent regions have the default texture transforms.
The southwest corner of a region with PBR materials should exactly match up with the bottom left corner of the material texture(s).
-If two adjacent regions have the same PBR terrain settings, then:
+If two adjacent regions have the same PBR terrain settings, then there should not be seams between the two regions at their shared border.
-- There should not be seams between the two regions at their shared border
-- The ground should not suddenly slide beneath the avatar when moving between regions (except due to movement of the avatar, which is not covered by this test plan)
+The ground should not suddenly slide beneath the avatar when moving between two PBR terrain regions (except due to movement of the avatar, which is not covered by this test plan)
## Feature Gating
@@ -35,3 +36,17 @@ Availability of PBR textures varies by machine and graphics setting:
### PBR Alpha
PBR terrain does not support materials with alpha blend or double-sided. In addition, the viewer does not make any guarantees about what will render behind the terrain if alpha is used.
+
+## PBR Terrain Texture Transforms
+
+Like PBR materials on prims, PBR terrain repeats are based on the [KHR\_texture\_transform](https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Khronos/KHR_texture_transform) spec, and thus should be expected to behave the same way.
+
+The southwest corner of a region, at z=0, is the UV origin for all texture coordinates of the whole region. Unless an offset is also applied, scale and rotation of the terrain texture transforms are relative to that point.
+
+When an avatar faces north and looks down at flat ground, the textures of the materials should appear to face upright, unless a rotation is applied.
+
+If triplanar mapping is enabled, and an avatar faces an axially-aligned wall, the textures of the materials should appear to face upright, unless a rotation is applied.
+
+Textures of materials should not appear mirrored.
+
+When triplanar mapping is enabled, rotations on the axially aligned walls should apply in the same direction as they would on flat ground.
diff --git a/doc/testplans/pbr_terrain_composition.md b/doc/testplans/pbr_terrain_composition.md
index aadd97a94b..731da90aba 100644
--- a/doc/testplans/pbr_terrain_composition.md
+++ b/doc/testplans/pbr_terrain_composition.md
@@ -12,6 +12,10 @@ All tests in this section assume the PBR terrain feature flag is enabled, and th
### Feature Availability
+These features are related to UI, where the Region/Estate floater is opened to the terrain Tab.
+
+#### Feature: PBR Terrain
+
On the client, the advanced setting `RenderTerrainPBREnabled` is the PBR terrain feature flag.
The PBR terrain feature flag should be set automatically when logging in/teleporting to a new region.
@@ -29,6 +33,24 @@ When the PBR terrain feature flag is enabled:
- The "PBR Metallic Roughness" checkbox should be visible
- The user should be able to apply PBR terrain or textures to the region, depending on if the "PBR Metallic Roughness" checkbox is checked.
+#### Feature: PBR Terrain Texture Transforms
+
+On the client, the advanced setting, `RenderTerrainPBRTransformsEnabled` is the PBR terrain texture transform flag. Generally, this feature should not be expected to work correctly unless the PBR terrain feature is also enabled.
+
+The PBR terrain texture transform flag should be set automatically when logging in/teleporting to a new region.
+
+- The flag should be enabled on regions where the PBR terrain texture transform feature is enabled
+- Otherwise the flag should be disabled
+
+When the PBR terrain texture transform feature is enabled, the UI of the Terrain tab should be overhauled. Availability of features depends on the type of terrain.
+
+When "PBR Metallic Roughness" is checked:
+
+- There should be a way for the user to change the texture transforms for the terrain in the current region
+- For each of the four swatches, the user can change the scale, offset, and rotation of that swatch. Nonuniform scale is allowed
+
+When "PBR Metallic Roughness" is unchecked, the controls for texture transforms should be hidden.
+
### Current Composition Type
When the Region/Estate floater is opened to the terrain Tab, the current terrain should be shown in the four swatches, and the "PBR Metallic Roughness" checkbox should be checked or unchecked accordingly.
diff --git a/indra/cmake/00-Common.cmake b/indra/cmake/00-Common.cmake
index 4471380c6b..dbbf12bd3d 100644
--- a/indra/cmake/00-Common.cmake
+++ b/indra/cmake/00-Common.cmake
@@ -108,6 +108,9 @@ if (WINDOWS)
# https://github.com/actions/runner-images/issues/10004#issuecomment-2153445161
# can be removed after the above issue is resolved and deployed across GHA
add_compile_definitions(_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR)
+
+ # Allow use of sprintf etc
+ add_compile_definitions(_CRT_SECURE_NO_WARNINGS)
endif (WINDOWS)
diff --git a/indra/cmake/GLM.cmake b/indra/cmake/GLM.cmake
new file mode 100644
index 0000000000..84b155f6c5
--- /dev/null
+++ b/indra/cmake/GLM.cmake
@@ -0,0 +1,7 @@
+# -*- cmake -*-
+include(Prebuilt)
+
+add_library( ll::glm INTERFACE IMPORTED )
+
+use_system_binary( glm )
+use_prebuilt_binary(glm)
diff --git a/indra/llcommon/llapp.cpp b/indra/llcommon/llapp.cpp
index 99ca0f740a..b85bd2573b 100644
--- a/indra/llcommon/llapp.cpp
+++ b/indra/llcommon/llapp.cpp
@@ -586,9 +586,10 @@ void default_unix_signal_handler(int signum, siginfo_t *info, void *)
switch (signum)
{
case SIGCHLD:
+ case SIGHUP:
if (LLApp::sLogInSignal)
{
- LL_INFOS() << "Signal handler - Got SIGCHLD from " << info->si_pid << LL_ENDL;
+ LL_INFOS() << "Signal handler - Got SIGCHLD or SIGHUP from " << info->si_pid << LL_ENDL;
}
return;
@@ -603,11 +604,10 @@ void default_unix_signal_handler(int signum, siginfo_t *info, void *)
raise(signum);
return;
case SIGINT:
- case SIGHUP:
case SIGTERM:
if (LLApp::sLogInSignal)
{
- LL_WARNS() << "Signal handler - Got SIGINT, HUP, or TERM, exiting gracefully" << LL_ENDL;
+ LL_WARNS() << "Signal handler - Got SIGINT, or TERM, exiting gracefully" << LL_ENDL;
}
// Graceful exit
// Just set our state to quitting, not error
diff --git a/indra/llcommon/llassettype.cpp b/indra/llcommon/llassettype.cpp
index fe8510468a..c09cf7abd2 100644
--- a/indra/llcommon/llassettype.cpp
+++ b/indra/llcommon/llassettype.cpp
@@ -97,6 +97,8 @@ LLAssetDictionary::LLAssetDictionary()
addEntry(LLAssetType::AT_PERSON, new AssetEntry("PERSON", "person", "person", false, false, false));
addEntry(LLAssetType::AT_SETTINGS, new AssetEntry("SETTINGS", "settings", "settings blob", true, true, true));
addEntry(LLAssetType::AT_MATERIAL, new AssetEntry("MATERIAL", "material", "render material", true, true, true));
+ addEntry(LLAssetType::AT_GLTF, new AssetEntry("GLTF", "gltf", "GLTF", true, true, true));
+ addEntry(LLAssetType::AT_GLTF_BIN, new AssetEntry("GLTF_BIN", "glbin", "GLTF binary", true, true, true));
addEntry(LLAssetType::AT_UNKNOWN, new AssetEntry("UNKNOWN", "invalid", NULL, false, false, false));
addEntry(LLAssetType::AT_NONE, new AssetEntry("NONE", "-1", NULL, false, false, false));
diff --git a/indra/llcommon/llassettype.h b/indra/llcommon/llassettype.h
index 1989155550..547c3f4329 100644
--- a/indra/llcommon/llassettype.h
+++ b/indra/llcommon/llassettype.h
@@ -128,8 +128,10 @@ public:
AT_SETTINGS = 56, // Collection of settings
AT_MATERIAL = 57, // Render Material
+ AT_GLTF = 58, // gltf json document
+ AT_GLTF_BIN = 59, // gltf binary data
- AT_COUNT = 58,
+ AT_COUNT = 60,
// +*********************************************************+
// | TO ADD AN ELEMENT TO THIS ENUM: |
diff --git a/indra/llcommon/llcommon.cpp b/indra/llcommon/llcommon.cpp
index d22f26ff62..f1f3958fe0 100644
--- a/indra/llcommon/llcommon.cpp
+++ b/indra/llcommon/llcommon.cpp
@@ -128,7 +128,6 @@ void LLCommon::initClass()
sAprInitialized = true;
}
LLTimer::initClass();
- LLThreadSafeRefCount::initThreadSafeRefCount();
assert_main_thread(); // Make sure we record the main thread
if (!sMasterThreadRecorder)
{
@@ -143,7 +142,6 @@ void LLCommon::cleanupClass()
delete sMasterThreadRecorder;
sMasterThreadRecorder = NULL;
LLTrace::set_master_thread_recorder(NULL);
- LLThreadSafeRefCount::cleanupThreadSafeRefCount();
SUBSYSTEM_CLEANUP_DBG(LLTimer);
if (sAprInitialized)
{
diff --git a/indra/llcommon/llcoros.cpp b/indra/llcommon/llcoros.cpp
index aa8eca7d90..1539b48bd3 100644
--- a/indra/llcommon/llcoros.cpp
+++ b/indra/llcommon/llcoros.cpp
@@ -62,6 +62,23 @@
#endif
// static
+bool LLCoros::on_main_coro()
+{
+ if (!LLCoros::instanceExists() || LLCoros::getName().empty())
+ {
+ return true;
+ }
+
+ return false;
+}
+
+// static
+bool LLCoros::on_main_thread_main_coro()
+{
+ return on_main_coro() && on_main_thread();
+}
+
+// static
LLCoros::CoroData& LLCoros::get_CoroData(const std::string& caller)
{
CoroData* current{ nullptr };
diff --git a/indra/llcommon/llcoros.h b/indra/llcommon/llcoros.h
index 71c1c1c443..369d65407e 100644
--- a/indra/llcommon/llcoros.h
+++ b/indra/llcommon/llcoros.h
@@ -94,6 +94,16 @@ class LL_COMMON_API LLCoros: public LLSingleton<LLCoros>
void cleanupSingleton() override;
public:
+ // For debugging, return true if on the main coroutine for the current thread
+ // Code that should not be executed from a coroutine should be protected by
+ // llassert(LLCoros::on_main_coro())
+ static bool on_main_coro();
+
+ // For debugging, return true if on the main thread and not in a coroutine
+ // Non-thread-safe code in the main loop should be protected by
+ // llassert(LLCoros::on_main_thread_main_coro())
+ static bool on_main_thread_main_coro();
+
/// The viewer's use of the term "coroutine" became deeply embedded before
/// the industry term "fiber" emerged to distinguish userland threads from
/// simpler, more transient kinds of coroutines. Semantically they've
diff --git a/indra/llcommon/llerror.cpp b/indra/llcommon/llerror.cpp
index 94aee26df6..a45bc32028 100644
--- a/indra/llcommon/llerror.cpp
+++ b/indra/llcommon/llerror.cpp
@@ -506,7 +506,7 @@ namespace
LLError::TimeFunction mTimeFunction;
Recorders mRecorders;
- LLMutex mRecorderMutex;
+ LLCoros::Mutex mRecorderMutex;
int mShouldLogCallCounter;
@@ -1044,7 +1044,7 @@ namespace LLError
return;
}
SettingsConfigPtr s = Globals::getInstance()->getSettingsConfig();
- LLMutexLock lock(&s->mRecorderMutex);
+ LLCoros::LockType lock(s->mRecorderMutex);
s->mRecorders.push_back(recorder);
}
@@ -1055,7 +1055,7 @@ namespace LLError
return;
}
SettingsConfigPtr s = Globals::getInstance()->getSettingsConfig();
- LLMutexLock lock(&s->mRecorderMutex);
+ LLCoros::LockType lock(s->mRecorderMutex);
s->mRecorders.erase(std::remove(s->mRecorders.begin(), s->mRecorders.end(), recorder),
s->mRecorders.end());
}
@@ -1104,7 +1104,7 @@ namespace LLError
std::shared_ptr<RECORDER> findRecorder()
{
SettingsConfigPtr s = Globals::getInstance()->getSettingsConfig();
- LLMutexLock lock(&s->mRecorderMutex);
+ LLCoros::LockType lock(s->mRecorderMutex);
return findRecorderPos<RECORDER>(s).first;
}
@@ -1115,7 +1115,7 @@ namespace LLError
bool removeRecorder()
{
SettingsConfigPtr s = Globals::getInstance()->getSettingsConfig();
- LLMutexLock lock(&s->mRecorderMutex);
+ LLCoros::LockType lock(s->mRecorderMutex);
auto found = findRecorderPos<RECORDER>(s);
if (found.first)
{
@@ -1221,7 +1221,7 @@ namespace
std::string escaped_message;
- LLMutexLock lock(&s->mRecorderMutex);
+ LLCoros::LockType lock(s->mRecorderMutex);
for (LLError::RecorderPtr& r : s->mRecorders)
{
if (!r->enabled())
diff --git a/indra/llcommon/llevents.cpp b/indra/llcommon/llevents.cpp
index 5b4e69659d..3c6743eac9 100644
--- a/indra/llcommon/llevents.cpp
+++ b/indra/llcommon/llevents.cpp
@@ -382,7 +382,7 @@ std::string LLEventPump::inventName(const std::string& pfx)
void LLEventPump::clear()
{
- LLMutexLock lock(&mConnectionListMutex);
+ LLCoros::LockType lock(mConnectionListMutex);
// Destroy the original LLStandardSignal instance, replacing it with a
// whole new one.
mSignal = std::make_shared<LLStandardSignal>();
@@ -394,7 +394,7 @@ void LLEventPump::reset()
{
// Resetting mSignal is supposed to disconnect everything on its own
// But due to crash on 'reset' added explicit cleanup to get more data
- LLMutexLock lock(&mConnectionListMutex);
+ LLCoros::LockType lock(mConnectionListMutex);
ConnectionMap::const_iterator iter = mConnections.begin();
ConnectionMap::const_iterator end = mConnections.end();
while (iter!=end)
@@ -419,7 +419,7 @@ LLBoundListener LLEventPump::listen_impl(const std::string& name, const LLEventL
return LLBoundListener();
}
- LLMutexLock lock(&mConnectionListMutex);
+ LLCoros::LockType lock(mConnectionListMutex);
float nodePosition = 1.0;
@@ -582,7 +582,7 @@ LLBoundListener LLEventPump::listen_impl(const std::string& name, const LLEventL
LLBoundListener LLEventPump::getListener(const std::string& name)
{
- LLMutexLock lock(&mConnectionListMutex);
+ LLCoros::LockType lock(mConnectionListMutex);
ConnectionMap::const_iterator found = mConnections.find(name);
if (found != mConnections.end())
{
@@ -594,7 +594,7 @@ LLBoundListener LLEventPump::getListener(const std::string& name)
void LLEventPump::stopListening(const std::string& name)
{
- LLMutexLock lock(&mConnectionListMutex);
+ LLCoros::LockType lock(mConnectionListMutex);
ConnectionMap::iterator found = mConnections.find(name);
if (found != mConnections.end())
{
diff --git a/indra/llcommon/llevents.h b/indra/llcommon/llevents.h
index 9a0a6863f0..f97fca0a32 100644
--- a/indra/llcommon/llevents.h
+++ b/indra/llcommon/llevents.h
@@ -61,6 +61,7 @@
#include "llstl.h"
#include "llexception.h"
#include "llhandle.h"
+#include "llcoros.h"
/*==========================================================================*|
// override this to allow binding free functions with more parameters
@@ -601,7 +602,7 @@ private:
LLHandle<LLEventPumps> mRegistry;
std::string mName;
- LLMutex mConnectionListMutex;
+ LLCoros::Mutex mConnectionListMutex;
protected:
virtual LLBoundListener listen_impl(const std::string& name, const LLEventListener&,
diff --git a/indra/llcommon/llfixedbuffer.h b/indra/llcommon/llfixedbuffer.h
index eca0792d35..1234d2014f 100644
--- a/indra/llcommon/llfixedbuffer.h
+++ b/indra/llcommon/llfixedbuffer.h
@@ -33,6 +33,7 @@
#include "llstring.h"
#include "llthread.h"
#include "llerrorcontrol.h"
+#include "llcoros.h"
// fixed buffer implementation
class LL_COMMON_API LLFixedBuffer : public LLLineBuffer
@@ -58,7 +59,7 @@ protected:
void addWLine(const LLWString& line);
protected:
- LLMutex mMutex ;
+ LLCoros::Mutex mMutex ;
};
#endif //LL_FIXED_BUFFER_H
diff --git a/indra/llcommon/llmemory.h b/indra/llcommon/llmemory.h
index 2c3f66fab8..80cfe554c4 100644
--- a/indra/llcommon/llmemory.h
+++ b/indra/llcommon/llmemory.h
@@ -134,7 +134,7 @@ public: \
void ll_aligned_free_fallback( void* ptr );
//------------------------------------------------------------------------------------------------
#else
- inline void* ll_aligned_malloc_fallback( size_t size, int align )
+ inline void* ll_aligned_malloc_fallback( size_t size, size_t align )
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_MEMORY;
#if defined(LL_WINDOWS)
diff --git a/indra/llcommon/llmutex.cpp b/indra/llcommon/llmutex.cpp
index 7bdc391459..40c651d9c1 100644
--- a/indra/llcommon/llmutex.cpp
+++ b/indra/llcommon/llmutex.cpp
@@ -28,6 +28,7 @@
#include "llmutex.h"
#include "llthread.h"
#include "lltimer.h"
+#include "llcoros.h"
//---------------------------------------------------------------------
@@ -45,7 +46,17 @@ LLMutex::~LLMutex()
void LLMutex::lock()
{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_THREAD
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_THREAD;
+
+ // LLMutex is not coroutine aware and should not be used from a coroutine
+ // If your code is running in a coroutine, you should use LLCoros::Mutex instead
+ // NOTE: If the stack trace you're staring at contains non-thread-safe code,
+ // you should use LLAppViewer::instance().postToMainThread() to shuttle execution
+ // back to the main loop.
+ // NOTE: If you got here from seeing this assert in your log and you're not seeing
+ // a stack trace that points here, put a breakpoint in on_main_coro and try again.
+ llassert(LLCoros::on_main_coro());
+
if(isSelfLocked())
{ //redundant lock
mCount++;
@@ -67,7 +78,8 @@ void LLMutex::lock()
void LLMutex::unlock()
{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_THREAD
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_THREAD;
+
if (mCount > 0)
{ //not the root unlock
mCount--;
diff --git a/indra/llcommon/llprofiler.h b/indra/llcommon/llprofiler.h
index af5e5777bf..722d9afca2 100644
--- a/indra/llcommon/llprofiler.h
+++ b/indra/llcommon/llprofiler.h
@@ -162,7 +162,7 @@ extern thread_local bool gProfilerEnabled;
#define LL_LABEL_OBJECT_GL(type, name, length, label)
-#if LL_PROFILER_CONFIGURATION > 1
+#if !LL_DARWIN && LL_PROFILER_CONFIGURATION > 1
#define LL_PROFILE_ALLOC(ptr, size) TracyAlloc(ptr, size)
#define LL_PROFILE_FREE(ptr) TracyFree(ptr)
#else
diff --git a/indra/llcommon/llrefcount.h b/indra/llcommon/llrefcount.h
index 33c9e956b1..3a253d8fa6 100644
--- a/indra/llcommon/llrefcount.h
+++ b/indra/llcommon/llrefcount.h
@@ -89,13 +89,6 @@ private:
class LL_COMMON_API LLThreadSafeRefCount
{
-public:
- static void initThreadSafeRefCount(); // creates sMutex
- static void cleanupThreadSafeRefCount(); // destroys sMutex
-
-private:
- static LLMutex* sMutex;
-
protected:
virtual ~LLThreadSafeRefCount(); // use unref()
diff --git a/indra/llcommon/llthread.cpp b/indra/llcommon/llthread.cpp
index cf1b51e0aa..faaaefd561 100644
--- a/indra/llcommon/llthread.cpp
+++ b/indra/llcommon/llthread.cpp
@@ -421,30 +421,6 @@ void LLThread::unlockData()
//============================================================================
-//----------------------------------------------------------------------------
-
-//static
-LLMutex* LLThreadSafeRefCount::sMutex = 0;
-
-//static
-void LLThreadSafeRefCount::initThreadSafeRefCount()
-{
- if (!sMutex)
- {
- sMutex = new LLMutex();
- }
-}
-
-//static
-void LLThreadSafeRefCount::cleanupThreadSafeRefCount()
-{
- delete sMutex;
- sMutex = NULL;
-}
-
-
-//----------------------------------------------------------------------------
-
LLThreadSafeRefCount::LLThreadSafeRefCount() :
mRef(0)
{
diff --git a/indra/llcommon/lluuid.h b/indra/llcommon/lluuid.h
index b382d6b3f9..bd4edc7993 100644
--- a/indra/llcommon/lluuid.h
+++ b/indra/llcommon/lluuid.h
@@ -37,8 +37,8 @@ class LLMutex;
const S32 UUID_BYTES = 16;
const S32 UUID_WORDS = 4;
-const S32 UUID_STR_LENGTH = 37; // actually wrong, should be 36 and use size below
-const S32 UUID_STR_SIZE = 37;
+const S32 UUID_STR_LENGTH = 37; // number of bytes needed to store a UUID as a string
+const S32 UUID_STR_SIZE = 36; // .size() of a UUID in a std::string
const S32 UUID_BASE85_LENGTH = 21; // including the trailing NULL.
struct uuid_time_t {
diff --git a/indra/llcommon/tests/threadsafeschedule_test.cpp b/indra/llcommon/tests/threadsafeschedule_test.cpp
index f2f17dd2e6..5e5d6e1259 100644
--- a/indra/llcommon/tests/threadsafeschedule_test.cpp
+++ b/indra/llcommon/tests/threadsafeschedule_test.cpp
@@ -47,11 +47,11 @@ namespace tut
// the timestamp for each one -- but since we're passing explicit
// timestamps, make the queue reorder them.
auto now{ Queue::Clock::now() };
- queue.push(Queue::TimeTuple(now + 200ms, "ghi"));
+ queue.push(Queue::TimeTuple(now + 200ms, "ghi"s));
// Given the various push() overloads, you have to match the type
// exactly: conversions are ambiguous.
- queue.push("abc"s);
- queue.push(now + 100ms, "def");
+ queue.push(now, "abc"s);
+ queue.push(now + 100ms, "def"s);
queue.close();
auto entry = queue.pop();
ensure_equals("failed to pop first", std::get<0>(entry), "abc"s);
diff --git a/indra/llfilesystem/lldiskcache.cpp b/indra/llfilesystem/lldiskcache.cpp
index 54e49ebcb8..da2e960ed3 100644
--- a/indra/llfilesystem/lldiskcache.cpp
+++ b/indra/llfilesystem/lldiskcache.cpp
@@ -222,6 +222,8 @@ const std::string LLDiskCache::assetTypeToString(LLAssetType::EType at)
{ LLAssetType::AT_MESH, "MESH" },
{ LLAssetType::AT_SETTINGS, "SETTINGS" },
{ LLAssetType::AT_MATERIAL, "MATERIAL" },
+ { LLAssetType::AT_GLTF, "GLTF" },
+ { LLAssetType::AT_GLTF_BIN, "GLTF_BIN" },
{ LLAssetType::AT_UNKNOWN, "UNKNOWN" }
};
diff --git a/indra/llimage/llimage.cpp b/indra/llimage/llimage.cpp
index c26076034a..ca8a4199e8 100644
--- a/indra/llimage/llimage.cpp
+++ b/indra/llimage/llimage.cpp
@@ -2231,6 +2231,61 @@ LLImageFormatted* LLImageFormatted::createFromType(S8 codec)
}
// static
+S8 LLImageFormatted::getCodecFromMimeType(std::string_view mimetype)
+{
+ if (mimetype == "image/bmp")
+ {
+ return IMG_CODEC_BMP;
+ }
+ else if (mimetype == "image/tga")
+ {
+ return IMG_CODEC_TGA;
+ }
+ else if (mimetype == "image/jpeg")
+ {
+ return IMG_CODEC_JPEG;
+ }
+ else if (mimetype == "image/png")
+ {
+ return IMG_CODEC_PNG;
+ }
+ else if (mimetype == "image/j2c")
+ {
+ return IMG_CODEC_J2C;
+ }
+ else if (mimetype == "image/dxt")
+ {
+ return IMG_CODEC_DXT;
+ }
+ return IMG_CODEC_INVALID;
+}
+
+// static
+LLImageFormatted* LLImageFormatted::createFromMimeType(std::string_view mimetype)
+{
+ S8 codec = getCodecFromMimeType(mimetype);
+ return createFromType(codec);
+}
+
+// static
+LLImageFormatted* LLImageFormatted::loadFromMemory(const U8* data_in, U32 size, std::string_view mimetype)
+{
+ LLImageFormatted* image = createFromMimeType(mimetype);
+ if (image)
+ {
+ U8* data = image->allocateData(size);
+ memcpy(data, data_in, size);
+
+ if (!image->updateData())
+ {
+ delete image;
+ image = NULL;
+ }
+ }
+ return image;
+}
+
+// static
LLImageFormatted* LLImageFormatted::createFromExtension(const std::string& instring)
{
std::string exten;
@@ -2410,6 +2465,7 @@ void LLImageFormatted::appendData(U8 *data, S32 size)
//----------------------------------------------------------------------------
+
bool LLImageFormatted::load(const std::string &filename, int load_size)
{
resetLastError();
diff --git a/indra/llimage/llimage.h b/indra/llimage/llimage.h
index 7f759f7679..42eecbb97c 100644
--- a/indra/llimage/llimage.h
+++ b/indra/llimage/llimage.h
@@ -322,7 +322,10 @@ class LLImageFormatted : public LLImageBase
{
public:
static LLImageFormatted* createFromType(S8 codec);
+ static LLImageFormatted* loadFromMemory(const U8* data, U32 size, std::string_view mimetype);
static LLImageFormatted* createFromExtension(const std::string& instring);
+ static LLImageFormatted* createFromMimeType(std::string_view mimetype);
+ static S8 getCodecFromMimeType(std::string_view mimetype);
protected:
/*virtual*/ ~LLImageFormatted();
diff --git a/indra/llinventory/llinventorytype.cpp b/indra/llinventory/llinventorytype.cpp
index 303dd8b711..3dd1a5638d 100644
--- a/indra/llinventory/llinventorytype.cpp
+++ b/indra/llinventory/llinventorytype.cpp
@@ -83,6 +83,8 @@ LLInventoryDictionary::LLInventoryDictionary()
addEntry(LLInventoryType::IT_ANIMATION, new InventoryEntry("animation", "animation", 1, LLAssetType::AT_ANIMATION));
addEntry(LLInventoryType::IT_GESTURE, new InventoryEntry("gesture", "gesture", 1, LLAssetType::AT_GESTURE));
addEntry(LLInventoryType::IT_MESH, new InventoryEntry("mesh", "mesh", 1, LLAssetType::AT_MESH));
+ addEntry(LLInventoryType::IT_GLTF, new InventoryEntry("gltf", "gltf", 1, LLAssetType::AT_GLTF));
+ addEntry(LLInventoryType::IT_GLTF_BIN, new InventoryEntry("glbin", "glbin", 1, LLAssetType::AT_GLTF_BIN));
addEntry(LLInventoryType::IT_WIDGET, new InventoryEntry("widget", "widget", 1, LLAssetType::AT_WIDGET));
addEntry(LLInventoryType::IT_PERSON, new InventoryEntry("person", "person", 1, LLAssetType::AT_PERSON));
addEntry(LLInventoryType::IT_SETTINGS, new InventoryEntry("settings", "settings", 1, LLAssetType::AT_SETTINGS));
@@ -153,9 +155,12 @@ DEFAULT_ASSET_FOR_INV_TYPE[LLAssetType::AT_COUNT] =
LLInventoryType::IT_NONE, // 52 AT_RESERVED_3
LLInventoryType::IT_NONE, // 53 AT_RESERVED_4
LLInventoryType::IT_NONE, // 54 AT_RESERVED_5
+ LLInventoryType::IT_NONE, // 55 AT_RESERVED_6
- LLInventoryType::IT_SETTINGS, // 55 AT_SETTINGS <- why doesnt this match the value in llassettype.h? -brad
+ LLInventoryType::IT_SETTINGS, // 56 AT_SETTINGS
LLInventoryType::IT_MATERIAL, // 57 AT_MATERIAL
+ LLInventoryType::IT_GLTF, // 58 AT_GLTF
+ LLInventoryType::IT_GLTF_BIN, // 59 AT_GLTF_BIN
};
// static
diff --git a/indra/llinventory/llinventorytype.h b/indra/llinventory/llinventorytype.h
index fd80a0be04..c90f8aa107 100644
--- a/indra/llinventory/llinventorytype.h
+++ b/indra/llinventory/llinventorytype.h
@@ -66,7 +66,9 @@ public:
IT_PERSON = 24,
IT_SETTINGS = 25,
IT_MATERIAL = 26,
- IT_COUNT = 27,
+ IT_GLTF = 27,
+ IT_GLTF_BIN = 28,
+ IT_COUNT = 29,
IT_UNKNOWN = 255,
IT_NONE = -1
diff --git a/indra/llinventory/llpermissions.h b/indra/llinventory/llpermissions.h
index dfe527f314..a68abcfa34 100644
--- a/indra/llinventory/llpermissions.h
+++ b/indra/llinventory/llpermissions.h
@@ -270,6 +270,7 @@ public:
inline bool allowModifyBy(const LLUUID &agent_id) const;
inline bool allowCopyBy(const LLUUID& agent_id) const;
inline bool allowMoveBy(const LLUUID& agent_id) const;
+
inline bool allowModifyBy(const LLUUID &agent_id, const LLUUID& group) const;
inline bool allowCopyBy(const LLUUID& agent_id, const LLUUID& group) const;
inline bool allowMoveBy(const LLUUID &agent_id, const LLUUID &group) const;
@@ -278,27 +279,11 @@ public:
// current owner is allowed to transfer to the specified agent id.
inline bool allowTransferTo(const LLUUID &agent_id) const;
- //
- // DEPRECATED.
- //
- // These return true if the given agent can perform the function.
- // They also return true if the object isn't owned, or the
- // requesting agent is a system agent. See llpermissionsflags.h
- // for bits.
- //bool allowDeleteBy(const LLUUID& agent_id) const { return allowModifyBy(agent_id); }
- //bool allowEditBy(const LLUUID& agent_id) const { return allowModifyBy(agent_id); }
- // saves last owner and sets current owner
- //bool setOwner(const LLUUID& agent, const LLUUID& owner);
- // This method saves the last owner, sets the current owner to the
- // one provided, and sets the base mask as indicated.
- //bool setOwner(const LLUUID& agent, const LLUUID& owner, U32 new_base_mask);
-
- // Attempt to set or clear the given bitmask. Returns true if you
- // are allowed to modify the permissions. If you attempt to turn
- // on bits not allowed by the base bits, the function will return
- // true, but those bits will not be set.
- //bool setGroupBits( const LLUUID& agent, bool set, PermissionMask bits);
- //bool setEveryoneBits(const LLUUID& agent, bool set, PermissionMask bits);
+ // Returns true if the object can exported by the given agent
+ // (e.g. saved as a local .gltf file)
+ // The current test should return true if the agent is the owner
+ // AND the creator of the object.
+ inline bool allowExportBy(const LLUUID& agent_id) const;
//
// MISC METHODS and OPERATORS
@@ -353,6 +338,11 @@ bool LLPermissions::allowMoveBy(const LLUUID& agent) const
return allowOperationBy(PERM_MOVE, agent, LLUUID::null);
}
+bool LLPermissions::allowExportBy(const LLUUID& agent) const
+{
+ return agent == mOwner && agent == mCreator;
+}
+
bool LLPermissions::allowTransferTo(const LLUUID &agent_id) const
{
if (mIsGroupOwned)
diff --git a/indra/llmath/llmath.h b/indra/llmath/llmath.h
index 4e8fc56de0..fa315291a3 100644
--- a/indra/llmath/llmath.h
+++ b/indra/llmath/llmath.h
@@ -517,7 +517,7 @@ inline void ll_remove_outliers(std::vector<VEC_TYPE>& data, F32 k)
i++;
}
- S32 j = data.size()-1;
+ size_t j = data.size()-1;
while (j > 0 && data[j] > max)
{
j--;
diff --git a/indra/llmath/llmatrix4a.h b/indra/llmath/llmatrix4a.h
index cf4e522467..3b423f783a 100644
--- a/indra/llmath/llmatrix4a.h
+++ b/indra/llmath/llmatrix4a.h
@@ -46,6 +46,34 @@ public:
loadu(val);
}
+ explicit LLMatrix4a(const F32* val)
+ {
+ loadu(val);
+ }
+
+ static const LLMatrix4a& identity()
+ {
+ static const F32 v[] =
+ { 1.f, 0.f, 0.f, 0.f,
+ 0.f, 1.f, 0.f, 0.f,
+ 0.f, 0.f, 1.f, 0.f,
+ 0.f, 0.f, 0.f, 1.f
+ };
+ static LLMatrix4a identity_mat(v);
+
+ return identity_mat;
+ }
+
+ bool operator==(const LLMatrix4a& rhs) const
+ {
+ return mMatrix[0] == rhs.mMatrix[0] && mMatrix[1] == rhs.mMatrix[1] && mMatrix[2] == rhs.mMatrix[2] && mMatrix[3] == rhs.mMatrix[3];
+ }
+
+ bool operator!=(const LLMatrix4a& rhs) const
+ {
+ return !(*this == rhs);
+ }
+
inline F32* getF32ptr()
{
return (F32*) &mMatrix;
diff --git a/indra/llmath/llvector4a.h b/indra/llmath/llvector4a.h
index ea80b33e2d..8ef560dadf 100644
--- a/indra/llmath/llvector4a.h
+++ b/indra/llmath/llvector4a.h
@@ -117,6 +117,49 @@ public:
mQ = q;
}
+ bool operator==(const LLVector4a& rhs) const
+ {
+ return equals4(rhs);
+ }
+
+ bool operator!=(const LLVector4a& rhs) const
+ {
+ return !(*this == rhs);
+ }
+
+ const LLVector4a& operator+=(const LLVector4a& rhs)
+ {
+ add(rhs);
+ return *this;
+ }
+
+ const LLVector4a& operator-=(const LLVector4a& rhs)
+ {
+ sub(rhs);
+ return *this;
+ }
+
+ LLVector4a operator+(const LLVector4a& rhs) const
+ {
+ LLVector4a result = *this;
+ result.add(rhs);
+ return result;
+ }
+
+ LLVector4a operator-(const LLVector4a& rhs) const
+ {
+ LLVector4a result = *this;
+ result.sub(rhs);
+ return result;
+ }
+
+ LLVector4a cross3(const LLVector4a& b) const
+ {
+ LLVector4a result;
+ result.setCross3(*this, b);
+ return result;
+ }
+
////////////////////////////////////
// LOAD/STORE
////////////////////////////////////
diff --git a/indra/llmath/llvolume.h b/indra/llmath/llvolume.h
index 9760ad7cf2..bbb2a16b0b 100644
--- a/indra/llmath/llvolume.h
+++ b/indra/llmath/llvolume.h
@@ -190,11 +190,13 @@ constexpr U8 LL_SCULPT_TYPE_TORUS = 2;
constexpr U8 LL_SCULPT_TYPE_PLANE = 3;
constexpr U8 LL_SCULPT_TYPE_CYLINDER = 4;
constexpr U8 LL_SCULPT_TYPE_MESH = 5;
+constexpr U8 LL_SCULPT_TYPE_GLTF = 6;
+constexpr U8 LL_SCULPT_TYPE_MAX = LL_SCULPT_TYPE_GLTF;
+
constexpr U8 LL_SCULPT_TYPE_MASK = LL_SCULPT_TYPE_SPHERE | LL_SCULPT_TYPE_TORUS | LL_SCULPT_TYPE_PLANE |
- LL_SCULPT_TYPE_CYLINDER | LL_SCULPT_TYPE_MESH;
+ LL_SCULPT_TYPE_CYLINDER | LL_SCULPT_TYPE_MESH | LL_SCULPT_TYPE_GLTF;
// for value checks, assign new value after adding new types
-constexpr U8 LL_SCULPT_TYPE_MAX = LL_SCULPT_TYPE_MESH;
constexpr U8 LL_SCULPT_FLAG_INVERT = 64;
constexpr U8 LL_SCULPT_FLAG_MIRROR = 128;
diff --git a/indra/llmath/llvolumeoctree.cpp b/indra/llmath/llvolumeoctree.cpp
index 00c0988092..71288daa89 100644
--- a/indra/llmath/llvolumeoctree.cpp
+++ b/indra/llmath/llvolumeoctree.cpp
@@ -151,7 +151,7 @@ void LLOctreeTriangleRayIntersect::visit(const LLOctreeNode<LLVolumeTriangle, LL
U32 idx1 = tri->mIndex[1];
U32 idx2 = tri->mIndex[2];
- if (mTexCoord != NULL)
+ if (mTexCoord != NULL && mFace->mTexCoords)
{
LLVector2* tc = (LLVector2*) mFace->mTexCoords;
*mTexCoord = ((1.f - a - b) * tc[idx0] +
@@ -160,7 +160,7 @@ void LLOctreeTriangleRayIntersect::visit(const LLOctreeNode<LLVolumeTriangle, LL
}
- if (mNormal != NULL)
+ if (mNormal != NULL && mFace->mNormals)
{
LLVector4a* norm = mFace->mNormals;
@@ -180,7 +180,7 @@ void LLOctreeTriangleRayIntersect::visit(const LLOctreeNode<LLVolumeTriangle, LL
*mNormal = n1;
}
- if (mTangent != NULL)
+ if (mTangent != NULL && mFace->mTangents)
{
LLVector4a* tangents = mFace->mTangents;
diff --git a/indra/llmath/llvolumeoctree.h b/indra/llmath/llvolumeoctree.h
index 827d657835..05d45f7b5f 100644
--- a/indra/llmath/llvolumeoctree.h
+++ b/indra/llmath/llvolumeoctree.h
@@ -48,12 +48,6 @@ public:
*this = rhs;
}
- const LLVolumeTriangle& operator=(const LLVolumeTriangle& rhs)
- {
- LL_ERRS() << "Illegal operation!" << LL_ENDL;
- return *this;
- }
-
~LLVolumeTriangle()
{
diff --git a/indra/llmessage/llavatarnamecache.cpp b/indra/llmessage/llavatarnamecache.cpp
index ff7c2f8387..9b4454a847 100644
--- a/indra/llmessage/llavatarnamecache.cpp
+++ b/indra/llmessage/llavatarnamecache.cpp
@@ -45,6 +45,7 @@
#include "llcorehttputil.h"
#include "llexception.h"
#include "stringize.h"
+#include "workqueue.h"
#include <map>
#include <set>
@@ -179,19 +180,26 @@ void LLAvatarNameCache::requestAvatarNameCache_(std::string url, std::vector<LLU
if (LLAvatarNameCache::instanceExists())
{
- if (!success)
- { // on any sort of failure add dummy records for any agent IDs
- // in this request that we do not have cached already
- std::vector<LLUUID>::const_iterator it = agentIds.begin();
- for (; it != agentIds.end(); ++it)
- {
- const LLUUID& agent_id = *it;
- LLAvatarNameCache::getInstance()->handleAgentError(agent_id);
- }
- return;
- }
+ // dispatch handler execution back to mainloop
+ auto workqueue = LL::WorkQueue::getInstance("mainloop");
- LLAvatarNameCache::getInstance()->handleAvNameCacheSuccess(results, httpResults);
+ if (workqueue)
+ {
+ workqueue->post([=]()
+ {
+ if (!success)
+ { // on any sort of failure add dummy records for any agent IDs
+ // in this request that we do not have cached already
+ for (const auto& agent_id : agentIds)
+ {
+ LLAvatarNameCache::getInstance()->handleAgentError(agent_id);
+ }
+ return;
+ }
+
+ LLAvatarNameCache::getInstance()->handleAvNameCacheSuccess(results, httpResults);
+ });
+ }
}
}
catch (const LLCoros::Stop&)
diff --git a/indra/llplugin/llpluginprocessparent.cpp b/indra/llplugin/llpluginprocessparent.cpp
index 6537733ddf..00abcf740f 100644
--- a/indra/llplugin/llpluginprocessparent.cpp
+++ b/indra/llplugin/llpluginprocessparent.cpp
@@ -34,7 +34,6 @@
#include "llpluginmessageclasses.h"
#include "llsdserialize.h"
#include "stringize.h"
-
#include "llapr.h"
//virtual
@@ -46,7 +45,7 @@ LLPluginProcessParentOwner::~LLPluginProcessParentOwner()
bool LLPluginProcessParent::sUseReadThread = false;
apr_pollset_t *LLPluginProcessParent::sPollSet = NULL;
bool LLPluginProcessParent::sPollsetNeedsRebuild = false;
-LLMutex *LLPluginProcessParent::sInstancesMutex;
+LLCoros::Mutex *LLPluginProcessParent::sInstancesMutex;
LLPluginProcessParent::mapInstances_t LLPluginProcessParent::sInstances;
LLThread *LLPluginProcessParent::sReadThread = NULL;
@@ -106,7 +105,7 @@ LLPluginProcessParent::LLPluginProcessParent(LLPluginProcessParentOwner *owner):
{
if(!sInstancesMutex)
{
- sInstancesMutex = new LLMutex();
+ sInstancesMutex = new LLCoros::Mutex();
}
mOwner = owner;
@@ -176,7 +175,7 @@ LLPluginProcessParent::ptr_t LLPluginProcessParent::create(LLPluginProcessParent
// Don't add to the global list until fully constructed.
{
- LLMutexLock lock(sInstancesMutex);
+ LLCoros::LockType lock(*sInstancesMutex);
sInstances.insert(mapInstances_t::value_type(that.get(), that));
}
@@ -186,7 +185,7 @@ LLPluginProcessParent::ptr_t LLPluginProcessParent::create(LLPluginProcessParent
/*static*/
void LLPluginProcessParent::shutdown()
{
- LLMutexLock lock(sInstancesMutex);
+ LLCoros::LockType lock(*sInstancesMutex);
mapInstances_t::iterator it;
for (it = sInstances.begin(); it != sInstances.end(); ++it)
@@ -244,7 +243,7 @@ bool LLPluginProcessParent::pollTick()
{
// this grabs a copy of the smart pointer to ourselves to ensure that we do not
// get destroyed until after this method returns.
- LLMutexLock lock(sInstancesMutex);
+ LLCoros::LockType lock(*sInstancesMutex);
mapInstances_t::iterator it = sInstances.find(this);
if (it != sInstances.end())
that = (*it).second;
@@ -263,7 +262,7 @@ void LLPluginProcessParent::removeFromProcessing()
// Remove from the global list before beginning destruction.
{
// Make sure to get the global mutex _first_ here, to avoid a possible deadlock against LLPluginProcessParent::poll()
- LLMutexLock lock(sInstancesMutex);
+ LLCoros::LockType lock(*sInstancesMutex);
{
LLMutexLock lock2(&mIncomingQueueMutex);
sInstances.erase(this);
@@ -845,7 +844,7 @@ void LLPluginProcessParent::updatePollset()
return;
}
- LLMutexLock lock(sInstancesMutex);
+ LLCoros::LockType lock(*sInstancesMutex);
if(sPollSet)
{
@@ -968,7 +967,7 @@ void LLPluginProcessParent::poll(F64 timeout)
mapInstances_t::iterator it;
{
- LLMutexLock lock(sInstancesMutex);
+ LLCoros::LockType lock(*sInstancesMutex);
it = sInstances.find(thatId);
if (it != sInstances.end())
that = (*it).second;
diff --git a/indra/llplugin/llpluginprocessparent.h b/indra/llplugin/llpluginprocessparent.h
index 1966e6b13c..d1c4933d81 100644
--- a/indra/llplugin/llpluginprocessparent.h
+++ b/indra/llplugin/llpluginprocessparent.h
@@ -207,7 +207,7 @@ private:
apr_pollfd_t mPollFD;
static apr_pollset_t *sPollSet;
static bool sPollsetNeedsRebuild;
- static LLMutex *sInstancesMutex;
+ static LLCoros::Mutex *sInstancesMutex;
static mapInstances_t sInstances;
static void dirtyPollSet();
static void updatePollset();
diff --git a/indra/llprimitive/CMakeLists.txt b/indra/llprimitive/CMakeLists.txt
index 2bd1edaacc..972f502aa9 100644
--- a/indra/llprimitive/CMakeLists.txt
+++ b/indra/llprimitive/CMakeLists.txt
@@ -8,6 +8,7 @@ include(LLCoreHttp)
include(LLPhysicsExtensions)
include(LLPrimitive)
include(GLH)
+include(GLM)
include(TinyGLTF)
set(llprimitive_SOURCE_FILES
diff --git a/indra/llprimitive/llgltfmaterial.cpp b/indra/llprimitive/llgltfmaterial.cpp
index e6cc070114..e8c9af5ea3 100644
--- a/indra/llprimitive/llgltfmaterial.cpp
+++ b/indra/llprimitive/llgltfmaterial.cpp
@@ -81,7 +81,7 @@ LLGLTFMaterial::LLGLTFMaterial()
#endif
}
-void LLGLTFMaterial::TextureTransform::getPacked(F32 (&packed)[8]) const
+void LLGLTFMaterial::TextureTransform::getPacked(Pack& packed) const
{
packed[0] = mScale.mV[VX];
packed[1] = mScale.mV[VY];
@@ -92,6 +92,15 @@ void LLGLTFMaterial::TextureTransform::getPacked(F32 (&packed)[8]) const
packed[3] = packed[6] = packed[7] = 0.f;
}
+void LLGLTFMaterial::TextureTransform::getPackedTight(PackTight& packed) const
+{
+ packed[0] = mScale.mV[VX];
+ packed[1] = mScale.mV[VY];
+ packed[2] = mRotation;
+ packed[3] = mOffset.mV[VX];
+ packed[4] = mOffset.mV[VY];
+}
+
bool LLGLTFMaterial::TextureTransform::operator==(const TextureTransform& other) const
{
return mOffset == other.mOffset && mScale == other.mScale && mRotation == other.mRotation;
@@ -672,7 +681,7 @@ void LLGLTFMaterial::applyOverride(const LLGLTFMaterial& override_mat)
}
}
-void LLGLTFMaterial::getOverrideLLSD(const LLGLTFMaterial& override_mat, LLSD& data)
+void LLGLTFMaterial::getOverrideLLSD(const LLGLTFMaterial& override_mat, LLSD& data) const
{
LL_PROFILE_ZONE_SCOPED;
llassert(data.isUndefined());
@@ -681,7 +690,7 @@ void LLGLTFMaterial::getOverrideLLSD(const LLGLTFMaterial& override_mat, LLSD& d
for (U32 i = 0; i < GLTF_TEXTURE_INFO_COUNT; ++i)
{
- LLUUID& texture_id = mTextureId[i];
+ const LLUUID& texture_id = mTextureId[i];
const LLUUID& override_texture_id = override_mat.mTextureId[i];
if (override_texture_id.notNull() && override_texture_id != texture_id)
{
diff --git a/indra/llprimitive/llgltfmaterial.h b/indra/llprimitive/llgltfmaterial.h
index f501a03854..10df4c8ee1 100644
--- a/indra/llprimitive/llgltfmaterial.h
+++ b/indra/llprimitive/llgltfmaterial.h
@@ -68,7 +68,12 @@ public:
LLVector2 mScale = { 1.f, 1.f };
F32 mRotation = 0.f;
- void getPacked(F32 (&packed)[8]) const;
+ static const size_t PACK_SIZE = 8;
+ static const size_t PACK_TIGHT_SIZE = 5;
+ using Pack = F32[PACK_SIZE];
+ using PackTight = F32[PACK_TIGHT_SIZE];
+ void getPacked(Pack& packed) const;
+ void getPackedTight(PackTight& packed) const;
bool operator==(const TextureTransform& other) const;
bool operator!=(const TextureTransform& other) const { return !(*this == other); }
@@ -185,7 +190,7 @@ public:
// Get the given override on this LLGLTFMaterial as LLSD
// override_mat -- the override source data
// data -- output LLSD object (should be passed in empty)
- void getOverrideLLSD(const LLGLTFMaterial& override_mat, LLSD& data);
+ void getOverrideLLSD(const LLGLTFMaterial& override_mat, LLSD& data) const;
// For base materials only (i.e. assets). Clears transforms to
// default since they're not supported in assets yet.
@@ -209,7 +214,6 @@ public:
bool hasLocalTextures() { return !mTrackingIdToLocalTexture.empty(); }
virtual bool replaceLocalTexture(const LLUUID& tracking_id, const LLUUID &old_id, const LLUUID& new_id);
virtual void updateTextureTracking();
-
protected:
static LLVector2 vec2FromJson(const std::map<std::string, tinygltf::Value>& object, const char* key, const LLVector2& default_value);
static F32 floatFromJson(const std::map<std::string, tinygltf::Value>& object, const char* key, const F32 default_value);
@@ -264,10 +268,11 @@ public:
F32 mAlphaCutoff;
AlphaMode mAlphaMode;
- bool mDoubleSided;
+
+ bool mDoubleSided = false;
// Override specific flags for state that can't use off-by-epsilon or UUID
// hack
- bool mOverrideDoubleSided;
- bool mOverrideAlphaMode;
+ bool mOverrideDoubleSided = false;
+ bool mOverrideAlphaMode = false;
};
diff --git a/indra/llprimitive/tests/llgltfmaterial_test.cpp b/indra/llprimitive/tests/llgltfmaterial_test.cpp
index 7a276c7b82..4f2de82386 100644
--- a/indra/llprimitive/tests/llgltfmaterial_test.cpp
+++ b/indra/llprimitive/tests/llgltfmaterial_test.cpp
@@ -26,6 +26,8 @@
#include "linden_common.h"
#include "lltut.h"
+#include <set>
+
#include "../llgltfmaterial.h"
#include "lluuid.cpp"
@@ -108,9 +110,9 @@ namespace tut
material.setAlphaCutoff(test_fraction);
// Because this is the default value, it should append to the extras field to mark it as an override
- material.setAlphaMode(LLGLTFMaterial::ALPHA_MODE_OPAQUE);
+ material.setAlphaMode(LLGLTFMaterial::ALPHA_MODE_OPAQUE, true);
// Because this is the default value, it should append to the extras field to mark it as an override
- material.setDoubleSided(false);
+ material.setDoubleSided(false, true);
return material;
}
@@ -366,4 +368,74 @@ namespace tut
ensure_equals("LLGLTFMaterial: double sided override flag unset", material.mOverrideDoubleSided, false);
}
}
+
+ template<typename T>
+ void ensure_material_hash_pre(LLGLTFMaterial& material, T& material_field, const T new_value, const std::string& field_name)
+ {
+ ensure("LLGLTFMaterial: Hash: Test field " + field_name + " is part of the test material object", (
+ size_t(&material_field) >= size_t(&material) &&
+ (size_t(&material_field) + sizeof(material_field)) <= (size_t(&material) + sizeof(material))
+ ));
+ ensure("LLGLTFMaterial: Hash: " + field_name + " differs and will cause a perturbation worth hashing", material_field != new_value);
+ }
+
+ template<typename T>
+ void ensure_material_hash_not_changed(LLGLTFMaterial& material, T& material_field, const T new_value, const std::string& field_name)
+ {
+ ensure_material_hash_pre(material, material_field, new_value, field_name);
+
+ const LLGLTFMaterial old_material = material;
+ material_field = new_value;
+ // If this test fails, consult LLGLTFMaterial::getHash, and optionally consult http://www.catb.org/esr/structure-packing/ for guidance on optimal memory packing (effectiveness is platform-dependent)
+ ensure_equals(("LLGLTFMaterial: Hash: Perturbing " + field_name + " to new value does NOT change the hash").c_str(), material.getHash(), old_material.getHash());
+ }
+
+ template<typename T>
+ void ensure_material_hash_changed(LLGLTFMaterial& material, T& material_field, const T new_value, const std::string& field_name)
+ {
+ ensure_material_hash_pre(material, material_field, new_value, field_name);
+
+ const LLGLTFMaterial old_material = material;
+ material_field = new_value;
+ // If this test fails, consult LLGLTFMaterial::getHash, and optionally consult http://www.catb.org/esr/structure-packing/ for guidance on optimal memory packing (effectiveness is platform-dependent)
+ ensure_not_equals(("LLGLTFMaterial: Hash: Perturbing " + field_name + " to new value changes the hash").c_str(), material.getHash(), old_material.getHash());
+ }
+
+#define ENSURE_HASH_NOT_CHANGED(HASH_MAT, SOURCE_MAT, FIELD) ensure_material_hash_not_changed(HASH_MAT, HASH_MAT.FIELD, SOURCE_MAT.FIELD, #FIELD)
+#define ENSURE_HASH_CHANGED(HASH_MAT, SOURCE_MAT, FIELD) ensure_material_hash_changed(HASH_MAT, HASH_MAT.FIELD, SOURCE_MAT.FIELD, #FIELD)
+
+ // Test LLGLTFMaterial::getHash, which is very sensitive to the ordering of fields
+ template<> template<>
+ void llgltfmaterial_object_t::test<12>()
+ {
+ // *NOTE: Due to direct manipulation of the fields of materials
+ // throughout this test, the resulting modified materials may not be
+ // compliant or properly serializable.
+
+ // Ensure all fields of source_mat are set to values that differ from
+ // LLGLTFMaterial::sDefault, even if that would result in an invalid
+ // material object.
+ LLGLTFMaterial source_mat = create_test_material();
+ source_mat.mTrackingIdToLocalTexture[LLUUID::generateNewID()] = LLUUID::generateNewID();
+ source_mat.mLocalTexDataDigest = 1;
+ source_mat.mAlphaMode = LLGLTFMaterial::ALPHA_MODE_MASK;
+ source_mat.mDoubleSided = true;
+
+ LLGLTFMaterial hash_mat;
+
+ ENSURE_HASH_NOT_CHANGED(hash_mat, source_mat, mTrackingIdToLocalTexture);
+ ENSURE_HASH_CHANGED(hash_mat, source_mat, mLocalTexDataDigest);
+
+ ENSURE_HASH_CHANGED(hash_mat, source_mat, mTextureId);
+ ENSURE_HASH_CHANGED(hash_mat, source_mat, mTextureTransform);
+ ENSURE_HASH_CHANGED(hash_mat, source_mat, mBaseColor);
+ ENSURE_HASH_CHANGED(hash_mat, source_mat, mEmissiveColor);
+ ENSURE_HASH_CHANGED(hash_mat, source_mat, mMetallicFactor);
+ ENSURE_HASH_CHANGED(hash_mat, source_mat, mRoughnessFactor);
+ ENSURE_HASH_CHANGED(hash_mat, source_mat, mAlphaCutoff);
+ ENSURE_HASH_CHANGED(hash_mat, source_mat, mAlphaMode);
+ ENSURE_HASH_CHANGED(hash_mat, source_mat, mDoubleSided);
+ ENSURE_HASH_CHANGED(hash_mat, source_mat, mOverrideDoubleSided);
+ ENSURE_HASH_CHANGED(hash_mat, source_mat, mOverrideAlphaMode);
+ }
}
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp
index 7b9d24c1e9..7959b3bb57 100644
--- a/indra/llrender/llgl.cpp
+++ b/indra/llrender/llgl.cpp
@@ -1238,6 +1238,11 @@ bool LLGLManager::initGL()
glGetIntegerv(GL_MAX_INTEGER_SAMPLES, &mMaxIntegerSamples);
glGetIntegerv(GL_MAX_SAMPLE_MASK_WORDS, &mMaxSampleMaskWords);
glGetIntegerv(GL_MAX_SAMPLES, &mMaxSamples);
+ glGetIntegerv(GL_MAX_UNIFORM_BLOCK_SIZE, &mMaxUniformBlockSize);
+
+ // sanity clamp max uniform block size to 64k just in case
+ // there's some implementation that reports a crazy value
+ mMaxUniformBlockSize = llmin(mMaxUniformBlockSize, 65536);
if (mGLVersion >= 4.59f)
{
diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h
index c9130545c1..909dad2e85 100644
--- a/indra/llrender/llgl.h
+++ b/indra/llrender/llgl.h
@@ -87,6 +87,7 @@ public:
S32 mGLMaxIndexRange;
S32 mGLMaxTextureSize;
F32 mMaxAnisotropy = 0.f;
+ S32 mMaxUniformBlockSize = 0;
// GL 4.x capabilities
bool mHasCubeMapArray = false;
@@ -152,13 +153,18 @@ void assert_glerror();
void clear_glerror();
-//#if LL_DEBUG
+
# define stop_glerror() assert_glerror()
# define llglassertok() assert_glerror()
-//#else
-//# define stop_glerror()
-//# define llglassertok()
-//#endif
+
+// stop_glerror is still needed on OS X but has performance implications
+// use macro below to conditionally add stop_glerror to non-release builds
+// on OS X
+#if LL_DARWIN && !LL_RELEASE_FOR_DOWNLOAD
+#define STOP_GLERROR stop_glerror()
+#else
+#define STOP_GLERROR
+#endif
#define llglassertok_always() assert_glerror()
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp
index f5c698e20e..e22df46b28 100644
--- a/indra/llrender/llglslshader.cpp
+++ b/indra/llrender/llglslshader.cpp
@@ -279,7 +279,7 @@ bool LLGLSLShader::readProfileQuery(bool for_runtime, bool force_read)
GLuint64 samples_passed = 0;
glGetQueryObjectui64v(mSamplesQuery, GL_QUERY_RESULT, &samples_passed);
- U64 primitives_generated = 0;
+ GLuint64 primitives_generated = 0;
glGetQueryObjectui64v(mPrimitivesQuery, GL_QUERY_RESULT, &primitives_generated);
sTotalTimeElapsed += time_elapsed;
@@ -381,10 +381,7 @@ void LLGLSLShader::unloadInternal()
stop_glerror();
}
-bool LLGLSLShader::createShader(std::vector<LLStaticHashedString>* attributes,
- std::vector<LLStaticHashedString>* uniforms,
- U32 varying_count,
- const char** varyings)
+bool LLGLSLShader::createShader()
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
@@ -454,11 +451,11 @@ bool LLGLSLShader::createShader(std::vector<LLStaticHashedString>* attributes,
// Map attributes and uniforms
if (success)
{
- success = mapAttributes(attributes);
+ success = mapAttributes();
}
if (success)
{
- success = mapUniforms(uniforms);
+ success = mapUniforms();
}
if (!success)
{
@@ -469,7 +466,7 @@ bool LLGLSLShader::createShader(std::vector<LLStaticHashedString>* attributes,
{
LL_SHADER_LOADING_WARNS() << "Failed to link using shader level " << mShaderLevel << " trying again using shader level " << (mShaderLevel - 1) << LL_ENDL;
mShaderLevel--;
- return createShader(attributes, uniforms);
+ return createShader();
}
else
{
@@ -479,6 +476,7 @@ bool LLGLSLShader::createShader(std::vector<LLStaticHashedString>* attributes,
}
else if (mFeatures.mIndexedTextureChannels > 0)
{ //override texture channels for indexed texture rendering
+ llassert(mFeatures.mIndexedTextureChannels == LLGLSLShader::sIndexedTextureChannels); // these numbers must always match
bind();
S32 channel_count = mFeatures.mIndexedTextureChannels;
@@ -488,19 +486,41 @@ bool LLGLSLShader::createShader(std::vector<LLStaticHashedString>* attributes,
uniform1i(uniName, i);
}
- S32 cur_tex = channel_count; //adjust any texture channels that might have been overwritten
+ //adjust any texture channels that might have been overwritten
for (U32 i = 0; i < mTexture.size(); i++)
{
- if (mTexture[i] > -1 && mTexture[i] < channel_count)
+ if (mTexture[i] > -1)
{
- llassert(cur_tex < gGLManager.mNumTextureImageUnits);
- uniform1i(i, cur_tex);
- mTexture[i] = cur_tex++;
+ S32 new_tex = mTexture[i] + channel_count;
+ uniform1i(i, new_tex);
+ mTexture[i] = new_tex;
}
}
+
+ // get the true number of active texture channels
+ mActiveTextureChannels = channel_count;
+ for (auto& tex : mTexture)
+ {
+ mActiveTextureChannels = llmax(mActiveTextureChannels, tex + 1);
+ }
+
+ // when indexed texture channels are used, enforce an upper limit of 16
+ // this should act as a canary in the coal mine for adding textures
+ // and breaking machines that are limited to 16 texture channels
+ llassert(mActiveTextureChannels <= 16);
unbind();
}
+ LL_DEBUGS("GLSLTextureChannels") << mName << " has " << mActiveTextureChannels << " active texture channels" << LL_ENDL;
+
+ for (U32 i = 0; i < mTexture.size(); i++)
+ {
+ if (mTexture[i] > -1)
+ {
+ LL_DEBUGS("GLSLTextureChannels") << "Texture " << LLShaderMgr::instance()->mReservedUniforms[i] << " assigned to channel " << mTexture[i] << LL_ENDL;
+ }
+ }
+
#ifdef LL_PROFILER_ENABLE_RENDER_DOC
setLabel(mName.c_str());
#endif
@@ -602,7 +622,7 @@ void LLGLSLShader::attachObjects(GLuint* objects, S32 count)
}
}
-bool LLGLSLShader::mapAttributes(const std::vector<LLStaticHashedString>* attributes)
+bool LLGLSLShader::mapAttributes()
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
@@ -621,11 +641,10 @@ bool LLGLSLShader::mapAttributes(const std::vector<LLStaticHashedString>* attrib
}
mAttribute.clear();
- U32 numAttributes = (attributes == NULL) ? 0U : static_cast<U32>(attributes->size());
#if LL_RELEASE_WITH_DEBUG_INFO
- mAttribute.resize(LLShaderMgr::instance()->mReservedAttribs.size() + numAttributes, { -1, NULL });
+ mAttribute.resize(LLShaderMgr::instance()->mReservedAttribs.size(), { -1, NULL });
#else
- mAttribute.resize(LLShaderMgr::instance()->mReservedAttribs.size() + numAttributes, -1);
+ mAttribute.resize(LLShaderMgr::instance()->mReservedAttribs.size(), -1);
#endif
if (res)
@@ -649,19 +668,6 @@ bool LLGLSLShader::mapAttributes(const std::vector<LLStaticHashedString>* attrib
LL_DEBUGS("ShaderUniform") << "Attribute " << name << " assigned to channel " << index << LL_ENDL;
}
}
- if (attributes != NULL)
- {
- for (U32 i = 0; i < numAttributes; i++)
- {
- const char* name = (*attributes)[i].String().c_str();
- S32 index = glGetAttribLocation(mProgramObject, name);
- if (index != -1)
- {
- mAttribute[LLShaderMgr::instance()->mReservedAttribs.size() + i] = index;
- LL_DEBUGS("ShaderUniform") << "Attribute " << name << " assigned to channel " << index << LL_ENDL;
- }
- }
- }
return true;
}
@@ -669,7 +675,7 @@ bool LLGLSLShader::mapAttributes(const std::vector<LLStaticHashedString>* attrib
return false;
}
-void LLGLSLShader::mapUniform(GLint index, const vector<LLStaticHashedString>* uniforms)
+void LLGLSLShader::mapUniform(GLint index)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
@@ -753,22 +759,11 @@ void LLGLSLShader::mapUniform(GLint index, const vector<LLStaticHashedString>* u
//found it
mUniform[i] = location;
mTexture[i] = mapUniformTextureChannel(location, type, size);
- return;
- }
- }
-
- if (uniforms != NULL)
- {
- for (U32 i = 0; i < uniforms->size(); i++)
- {
- if ((mUniform[i + LLShaderMgr::instance()->mReservedUniforms.size()] == -1)
- && ((*uniforms)[i].String() == name))
+ if (mTexture[i] != -1)
{
- //found it
- mUniform[i + LLShaderMgr::instance()->mReservedUniforms.size()] = location;
- mTexture[i + LLShaderMgr::instance()->mReservedUniforms.size()] = mapUniformTextureChannel(location, type, size);
- return;
+ LL_DEBUGS("GLSLTextureChannels") << name << " assigned to texture channel " << mTexture[i] << LL_ENDL;
}
+ return;
}
}
}
@@ -806,31 +801,27 @@ GLint LLGLSLShader::mapUniformTextureChannel(GLint location, GLenum type, GLint
if (size == 1)
{
glUniform1i(location, mActiveTextureChannels);
- LL_DEBUGS("ShaderUniform") << "Assigned to texture channel " << mActiveTextureChannels << LL_ENDL;
mActiveTextureChannels++;
}
else
{
//is array of textures, make sequential after this texture
- GLint channel[32]; // <=== only support up to 32 texture channels
- llassert(size <= 32);
- size = llmin(size, 32);
+ GLint channel[16]; // <=== only support up to 16 texture channels
+ llassert(size <= 16);
+ size = llmin(size, 16);
for (int i = 0; i < size; ++i)
{
channel[i] = mActiveTextureChannels++;
}
glUniform1iv(location, size, channel);
- LL_DEBUGS("ShaderUniform") << "Assigned to texture channel " <<
- (mActiveTextureChannels - size) << " through " << (mActiveTextureChannels - 1) << LL_ENDL;
}
- llassert(mActiveTextureChannels <= 32); // too many textures (probably)
return ret;
}
return -1;
}
-bool LLGLSLShader::mapUniforms(const vector<LLStaticHashedString>* uniforms)
+bool LLGLSLShader::mapUniforms()
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
@@ -843,9 +834,8 @@ bool LLGLSLShader::mapUniforms(const vector<LLStaticHashedString>* uniforms)
mTexture.clear();
mValue.clear();
//initialize arrays
- U32 numUniforms = (uniforms == NULL) ? 0U : static_cast<U32>(uniforms->size());
- mUniform.resize(numUniforms + LLShaderMgr::instance()->mReservedUniforms.size(), -1);
- mTexture.resize(numUniforms + LLShaderMgr::instance()->mReservedUniforms.size(), -1);
+ mUniform.resize(LLShaderMgr::instance()->mReservedUniforms.size(), -1);
+ mTexture.resize(LLShaderMgr::instance()->mReservedUniforms.size(), -1);
bind();
@@ -946,26 +936,26 @@ bool LLGLSLShader::mapUniforms(const vector<LLStaticHashedString>* uniforms)
if (specularDiff || bumpLessDiff || envLessDiff || refLessDiff)
{
- mapUniform(diffuseMap, uniforms);
+ mapUniform(diffuseMap);
skip_index.insert(diffuseMap);
if (-1 != specularMap) {
- mapUniform(specularMap, uniforms);
+ mapUniform(specularMap);
skip_index.insert(specularMap);
}
if (-1 != bumpMap) {
- mapUniform(bumpMap, uniforms);
+ mapUniform(bumpMap);
skip_index.insert(bumpMap);
}
if (-1 != environmentMap) {
- mapUniform(environmentMap, uniforms);
+ mapUniform(environmentMap);
skip_index.insert(environmentMap);
}
if (-1 != reflectionMap) {
- mapUniform(reflectionMap, uniforms);
+ mapUniform(reflectionMap);
skip_index.insert(reflectionMap);
}
}
@@ -979,21 +969,29 @@ bool LLGLSLShader::mapUniforms(const vector<LLStaticHashedString>* uniforms)
if (skip_index.end() != skip_index.find(i)) continue;
//........................................................................................
- mapUniform(i, uniforms);
+ mapUniform(i);
}
//........................................................................................................................................
- if (mFeatures.hasReflectionProbes) // Set up block binding, in a way supported by Apple (rather than binding = 1 in .glsl).
- { // See slide 35 and more of https://docs.huihoo.com/apple/wwdc/2011/session_420__advances_in_opengl_for_mac_os_x_lion.pdf
- static const GLuint BLOCKBINDING = 1; //picked by us
- //Get the index, similar to a uniform location
- GLuint UBOBlockIndex = glGetUniformBlockIndex(mProgramObject, "ReflectionProbes");
+ // Set up block binding, in a way supported by Apple (rather than binding = 1 in .glsl).
+ // See slide 35 and more of https://docs.huihoo.com/apple/wwdc/2011/session_420__advances_in_opengl_for_mac_os_x_lion.pdf
+ const char* ubo_names[] =
+ {
+ "ReflectionProbes", // UB_REFLECTION_PROBES
+ "GLTFJoints", // UB_GLTF_JOINTS
+ };
+
+ llassert(LL_ARRAY_SIZE(ubo_names) == NUM_UNIFORM_BLOCKS);
+
+ for (U32 i = 0; i < NUM_UNIFORM_BLOCKS; ++i)
+ {
+ GLuint UBOBlockIndex = glGetUniformBlockIndex(mProgramObject, ubo_names[i]);
if (UBOBlockIndex != GL_INVALID_INDEX)
{
- //Set this index to a binding index
- glUniformBlockBinding(mProgramObject, UBOBlockIndex, BLOCKBINDING);
+ glUniformBlockBinding(mProgramObject, UBOBlockIndex, i);
}
}
+
unbind();
LL_DEBUGS("ShaderUniform") << "Total Uniform Size: " << mTotalUniformSize << LL_ENDL;
@@ -1049,6 +1047,13 @@ void LLGLSLShader::bind()
}
}
+void LLGLSLShader::bind(U8 variant)
+{
+ llassert(mGLTFVariants.size() == LLGLSLShader::NUM_GLTF_VARIANTS);
+ llassert(variant < LLGLSLShader::NUM_GLTF_VARIANTS);
+ mGLTFVariants[variant].bind();
+}
+
void LLGLSLShader::bind(bool rigged)
{
if (rigged)
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h
index 3d00c311fd..cc2ba0fcff 100644
--- a/indra/llrender/llglslshader.h
+++ b/indra/llrender/llglslshader.h
@@ -44,6 +44,7 @@ public:
bool hasTransport = false; // implies no lighting (it's possible to have neither though)
bool hasSkinning = false;
bool hasObjectSkinning = false;
+ bool mGLTF = false;
bool hasAtmospherics = false;
bool hasGamma = false;
bool hasShadows = false;
@@ -51,7 +52,6 @@ public:
bool hasSrgb = false;
bool isDeferred = false;
bool hasScreenSpaceReflections = false;
- bool disableTextureIndex = false;
bool hasAlphaMask = false;
bool hasReflectionProbes = false;
bool attachNothing = false;
@@ -145,6 +145,14 @@ public:
SG_COUNT
} eGroup;
+ enum UniformBlock : GLuint
+ {
+ UB_REFLECTION_PROBES,
+ UB_GLTF_JOINTS,
+ NUM_UNIFORM_BLOCKS
+ };
+
+
static std::set<LLGLSLShader*> sInstances;
static bool sProfileEnabled;
@@ -175,17 +183,14 @@ public:
// If force_read is true, will force an immediate readback (severe performance penalty)
bool readProfileQuery(bool for_runtime = false, bool force_read = false);
- bool createShader(std::vector<LLStaticHashedString>* attributes,
- std::vector<LLStaticHashedString>* uniforms,
- U32 varying_count = 0,
- const char** varyings = NULL);
+ bool createShader();
bool attachFragmentObject(std::string object);
bool attachVertexObject(std::string object);
void attachObject(GLuint object);
void attachObjects(GLuint* objects = NULL, S32 count = 0);
- bool mapAttributes(const std::vector<LLStaticHashedString>* attributes);
- bool mapUniforms(const std::vector<LLStaticHashedString>*);
- void mapUniform(GLint index, const std::vector<LLStaticHashedString>*);
+ bool mapAttributes();
+ bool mapUniforms();
+ void mapUniform(GLint index);
void uniform1i(U32 index, GLint i);
void uniform1f(U32 index, GLfloat v);
void fastUniform1f(U32 index, GLfloat v);
@@ -318,6 +323,26 @@ public:
// this pointer should be set to whichever shader represents this shader's rigged variant
LLGLSLShader* mRiggedVariant = nullptr;
+ // variants for use by GLTF renderer
+ // bit 0 = alpha mode blend (1) or opaque (0)
+ // bit 1 = rigged (1) or static (0)
+ // bit 2 = unlit (1) or lit (0)
+ // bit 3 = single (0) or multi (1) uv coordinates
+ struct GLTFVariant
+ {
+ constexpr static U8 ALPHA_BLEND = 1;
+ constexpr static U8 RIGGED = 2;
+ constexpr static U8 UNLIT = 4;
+ constexpr static U8 MULTI_UV = 8;
+ };
+
+ constexpr static U8 NUM_GLTF_VARIANTS = 16;
+
+ std::vector<LLGLSLShader> mGLTFVariants;
+
+ //helper to bind GLTF variant
+ void bind(U8 variant);
+
// hacky flag used for optimization in LLDrawPoolAlpha
bool mCanBindFast = false;
diff --git a/indra/llrender/llgltexture.cpp b/indra/llrender/llgltexture.cpp
index df2f636d05..e614f45986 100644
--- a/indra/llrender/llgltexture.cpp
+++ b/indra/llrender/llgltexture.cpp
@@ -49,8 +49,8 @@ LLGLTexture::LLGLTexture(const LLImageRaw* raw, bool usemipmaps)
mUseMipMaps = usemipmaps ;
// Create an empty image of the specified size and width
mGLTexturep = new LLImageGL(raw, usemipmaps) ;
- mFullWidth = mGLTexturep->getCurrentWidth();
- mFullHeight = mGLTexturep->getCurrentHeight();
+ mFullWidth = mGLTexturep->getWidth();
+ mFullHeight = mGLTexturep->getHeight();
mComponents = mGLTexturep->getComponents();
setTexelsPerImage();
}
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp
index 399281be84..cfefde3acc 100644
--- a/indra/llrender/llrender.cpp
+++ b/indra/llrender/llrender.cpp
@@ -990,6 +990,7 @@ void LLRender::syncLightState()
void LLRender::syncMatrices()
{
+ STOP_GLERROR;
static const U32 name[] =
{
LLShaderMgr::MODELVIEW_MATRIX,
@@ -1012,8 +1013,6 @@ void LLRender::syncMatrices()
if (shader)
{
- //llassert(shader);
-
bool mvp_done = false;
U32 i = MM_MODELVIEW;
@@ -1134,6 +1133,7 @@ void LLRender::syncMatrices()
syncLightState();
}
}
+ STOP_GLERROR;
}
void LLRender::translatef(const GLfloat& x, const GLfloat& y, const GLfloat& z)
@@ -1585,6 +1585,7 @@ void LLRender::end()
}
void LLRender::flush()
{
+ STOP_GLERROR;
if (mCount > 0)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
@@ -1685,7 +1686,7 @@ void LLRender::flush()
if (attribute_mask & LLVertexBuffer::MAP_TEXCOORD0)
{
- vb->setTexCoordData(mTexcoordsp.get());
+ vb->setTexCoord0Data(mTexcoordsp.get());
}
if (attribute_mask & LLVertexBuffer::MAP_COLOR)
@@ -1693,6 +1694,9 @@ void LLRender::flush()
vb->setColorData(mColorsp.get());
}
+#if LL_DARWIN
+ vb->unmapBuffer();
+#endif
vb->unbind();
sVBCache[vhash] = { vb , std::chrono::steady_clock::now() };
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index 56b863466a..574cf55a0e 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -295,7 +295,7 @@ bool LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
if (features->hasLighting)
{
- if (features->disableTextureIndex)
+ if (features->mIndexedTextureChannels <= 1)
{
if (features->hasAlphaMask)
{
@@ -1157,6 +1157,7 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedAttribs.push_back("weight");
mReservedAttribs.push_back("weight4");
mReservedAttribs.push_back("clothing");
+ mReservedAttribs.push_back("joint");
mReservedAttribs.push_back("texture_index");
//matrix state
@@ -1177,9 +1178,17 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("texture_base_color_transform"); // (GLTF)
mReservedUniforms.push_back("texture_normal_transform"); // (GLTF)
mReservedUniforms.push_back("texture_metallic_roughness_transform"); // (GLTF)
+ mReservedUniforms.push_back("texture_occlusion_transform"); // (GLTF)
mReservedUniforms.push_back("texture_emissive_transform"); // (GLTF)
+ mReservedUniforms.push_back("base_color_texcoord"); // (GLTF)
+ mReservedUniforms.push_back("emissive_texcoord"); // (GLTF)
+ mReservedUniforms.push_back("normal_texcoord"); // (GLTF)
+ mReservedUniforms.push_back("metallic_roughness_texcoord"); // (GLTF)
+ mReservedUniforms.push_back("occlusion_texcoord"); // (GLTF)
- llassert(mReservedUniforms.size() == LLShaderMgr::TEXTURE_EMISSIVE_TRANSFORM+1);
+ mReservedUniforms.push_back("terrain_texture_transforms"); // (GLTF)
+
+ llassert(mReservedUniforms.size() == LLShaderMgr::TERRAIN_TEXTURE_TRANSFORMS +1);
mReservedUniforms.push_back("viewport");
@@ -1223,6 +1232,9 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("diffuseMap");
mReservedUniforms.push_back("altDiffuseMap");
mReservedUniforms.push_back("specularMap");
+ mReservedUniforms.push_back("metallicRoughnessMap");
+ mReservedUniforms.push_back("normalMap");
+ mReservedUniforms.push_back("occlusionMap");
mReservedUniforms.push_back("emissiveMap");
mReservedUniforms.push_back("bumpMap");
mReservedUniforms.push_back("bumpMap2");
@@ -1234,7 +1246,6 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("heroProbes");
mReservedUniforms.push_back("cloud_noise_texture");
mReservedUniforms.push_back("cloud_noise_texture_next");
- mReservedUniforms.push_back("fullbright");
mReservedUniforms.push_back("lightnorm");
mReservedUniforms.push_back("sunlight_color");
mReservedUniforms.push_back("ambient_color");
@@ -1346,7 +1357,6 @@ void LLShaderMgr::initAttribsAndUniforms()
llassert(mReservedUniforms.size() == LLShaderMgr::DEFERRED_SHADOW5+1);
- mReservedUniforms.push_back("normalMap");
mReservedUniforms.push_back("positionMap");
mReservedUniforms.push_back("diffuseRect");
mReservedUniforms.push_back("specularRect");
@@ -1359,7 +1369,6 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("bloomMap");
mReservedUniforms.push_back("projectionMap");
mReservedUniforms.push_back("norm_mat");
- mReservedUniforms.push_back("texture_gamma");
mReservedUniforms.push_back("specular_color");
mReservedUniforms.push_back("env_intensity");
diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h
index c94e4e9acb..c00aff3a9a 100644
--- a/indra/llrender/llshadermgr.h
+++ b/indra/llrender/llshadermgr.h
@@ -56,7 +56,15 @@ public:
TEXTURE_BASE_COLOR_TRANSFORM, // "texture_base_color_transform" (GLTF)
TEXTURE_NORMAL_TRANSFORM, // "texture_normal_transform" (GLTF)
TEXTURE_METALLIC_ROUGHNESS_TRANSFORM, // "texture_metallic_roughness_transform" (GLTF)
+ TEXTURE_OCCLUSION_TRANSFORM, // "texture_occlusion_transform" (GLTF)
TEXTURE_EMISSIVE_TRANSFORM, // "texture_emissive_transform" (GLTF)
+ BASE_COLOR_TEXCOORD, // "base_color_texcoord" (GLTF)
+ EMISSIVE_TEXCOORD, // "emissive_texcoord" (GLTF)
+ NORMAL_TEXCOORD, // "normal_texcoord" (GLTF)
+ METALLIC_ROUGHNESS_TEXCOORD, // "metallic_roughness_texcoord" (GLTF)
+ OCCLUSION_TEXCOORD, // "occlusion_texcoord" (GLTF)
+
+ TERRAIN_TEXTURE_TRANSFORMS, // "terrain_texture_transforms" (GLTF)
VIEWPORT, // "viewport"
LIGHT_POSITION, // "light_position"
@@ -91,6 +99,9 @@ public:
DIFFUSE_MAP, // "diffuseMap"
ALTERNATE_DIFFUSE_MAP, // "altDiffuseMap"
SPECULAR_MAP, // "specularMap"
+ METALLIC_ROUGHNESS_MAP, // "metallicRoughnessMap"
+ NORMAL_MAP, // "normalMap"
+ OCCLUSION_MAP, // "occlusionMap"
EMISSIVE_MAP, // "emissiveMap"
BUMP_MAP, // "bumpMap"
BUMP_MAP2, // "bumpMap2"
@@ -102,7 +113,6 @@ public:
HERO_PROBE, // "heroProbes"
CLOUD_NOISE_MAP, // "cloud_noise_texture"
CLOUD_NOISE_MAP_NEXT, // "cloud_noise_texture_next"
- FULLBRIGHT, // "fullbright"
LIGHTNORM, // "lightnorm"
SUNLIGHT_COLOR, // "sunlight_color"
AMBIENT, // "ambient_color"
@@ -200,7 +210,6 @@ public:
DEFERRED_SHADOW3, // "shadowMap3"
DEFERRED_SHADOW4, // "shadowMap4"
DEFERRED_SHADOW5, // "shadowMap5"
- DEFERRED_NORMAL, // "normalMap"
DEFERRED_POSITION, // "positionMap"
DEFERRED_DIFFUSE, // "diffuseRect"
DEFERRED_SPECULAR, // "specularRect"
@@ -213,7 +222,6 @@ public:
DEFERRED_BLOOM, // "bloomMap"
DEFERRED_PROJECTION, // "projectionMap"
DEFERRED_NORM_MATRIX, // "norm_mat"
- TEXTURE_GAMMA, // "texture_gamma"
SPECULAR_COLOR, // "specular_color"
ENVIRONMENT_INTENSITY, // "env_intensity"
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp
index 1580e76ed6..f82ec30242 100644
--- a/indra/llrender/llvertexbuffer.cpp
+++ b/indra/llrender/llvertexbuffer.cpp
@@ -290,6 +290,62 @@ static GLuint gen_buffer()
#define ANALYZE_VBO_POOL 0
+#if LL_DARWIN
+
+// experimental -- disable VBO pooling on OS X and use glMapBuffer
+class LLVBOPool
+{
+public:
+ U64 mAllocated = 0;
+
+ U64 getVramBytesUsed()
+ {
+ return mAllocated;
+ }
+
+ void allocate(GLenum type, U32 size, GLuint& name, U8*& data)
+ {
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX;
+ STOP_GLERROR;
+ llassert(type == GL_ARRAY_BUFFER || type == GL_ELEMENT_ARRAY_BUFFER);
+ llassert(name == 0); // non zero name indicates a gl name that wasn't freed
+ llassert(data == nullptr); // non null data indicates a buffer that wasn't freed
+ llassert(size >= 2); // any buffer size smaller than a single index is nonsensical
+
+ mAllocated += size;
+
+ { //allocate a new buffer
+ LL_PROFILE_GPU_ZONE("vbo alloc");
+ // ON OS X, we don't allocate a VBO until the last possible moment
+ // in unmapBuffer
+ data = (U8*) ll_aligned_malloc_16(size);
+ STOP_GLERROR;
+ }
+ }
+
+ void free(GLenum type, U32 size, GLuint name, U8* data)
+ {
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX;
+ llassert(type == GL_ARRAY_BUFFER || type == GL_ELEMENT_ARRAY_BUFFER);
+ llassert(size >= 2);
+
+ if (data)
+ {
+ ll_aligned_free_16(data);
+ }
+
+ mAllocated -= size;
+ STOP_GLERROR;
+ if (name)
+ {
+ glDeleteBuffers(1, &name);
+ }
+ STOP_GLERROR;
+ }
+};
+
+#else
+
class LLVBOPool
{
public:
@@ -509,9 +565,8 @@ public:
mIBOPool.clear();
mVBOPool.clear();
}
-
-
};
+#endif
static LLVBOPool* sVBOPool = nullptr;
@@ -545,6 +600,7 @@ const U32 LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_MAX] =
sizeof(F32), // TYPE_WEIGHT,
sizeof(LLVector4), // TYPE_WEIGHT4,
sizeof(LLVector4), // TYPE_CLOTHWEIGHT,
+ sizeof(U64), // TYPE_JOINT,
sizeof(LLVector4), // TYPE_TEXTURE_INDEX (actually exists as position.w), no extra data, but stride is 16 bytes
};
@@ -562,6 +618,7 @@ static const std::string vb_type_name[] =
"TYPE_WEIGHT",
"TYPE_WEIGHT4",
"TYPE_CLOTHWEIGHT",
+ "TYPE_JOINT"
"TYPE_TEXTURE_INDEX",
"TYPE_MAX",
"TYPE_INDEX",
@@ -629,6 +686,8 @@ void LLVertexBuffer::drawElements(U32 mode, const LLVector4a* pos, const LLVecto
LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX;
llassert(LLGLSLShader::sCurBoundShaderPtr != NULL);
+ STOP_GLERROR;
+
gGL.syncMatrices();
U32 mask = LLVertexBuffer::MAP_VERTEX;
@@ -685,6 +744,7 @@ bool LLVertexBuffer::validateRange(U32 start, U32 end, U32 count, U32 indices_of
}
{
+#if 0 // not a reliable test for VBOs that are not backed by a CPU buffer
U16* idx = (U16*) mMappedIndexData+indices_offset;
for (U32 i = 0; i < count; ++i)
{
@@ -722,6 +782,7 @@ bool LLVertexBuffer::validateRange(U32 start, U32 end, U32 count, U32 indices_of
}
}
}
+#endif
}
return true;
@@ -739,8 +800,10 @@ void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indi
llassert(mGLBuffer == sGLRenderBuffer);
llassert(mGLIndices == sGLRenderIndices);
gGL.syncMatrices();
+ STOP_GLERROR;
glDrawRangeElements(sGLMode[mode], start, end, count, mIndicesType,
(GLvoid*) (indices_offset * (size_t) mIndicesStride));
+ STOP_GLERROR;
}
void LLVertexBuffer::draw(U32 mode, U32 count, U32 indices_offset) const
@@ -756,7 +819,9 @@ void LLVertexBuffer::drawArrays(U32 mode, U32 first, U32 count) const
llassert(mGLIndices == sGLRenderIndices);
gGL.syncMatrices();
+ STOP_GLERROR;
glDrawArrays(sGLMode[mode], first, count);
+ STOP_GLERROR;
}
//static
@@ -779,9 +844,10 @@ void LLVertexBuffer::initClass(LLWindow* window)
//static
void LLVertexBuffer::unbind()
{
+ STOP_GLERROR;
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
-
+ STOP_GLERROR;
sGLRenderBuffer = 0;
sGLRenderIndices = 0;
}
@@ -1034,8 +1100,7 @@ bool LLVertexBuffer::updateNumIndices(U32 nindices)
bool LLVertexBuffer::allocateBuffer(U32 nverts, U32 nindices)
{
- if (nverts < 0 || nindices < 0 ||
- nverts > 65536)
+ if (nverts < 0 || nindices < 0)
{
LL_ERRS() << "Bad vertex buffer allocation: " << nverts << " : " << nindices << LL_ENDL;
}
@@ -1078,6 +1143,7 @@ U8* LLVertexBuffer::mapVertexBuffer(LLVertexBuffer::AttributeType type, U32 inde
count = mNumVerts - index;
}
+#if !LL_DARWIN
U32 start = mOffsets[type] + sTypeSize[type] * index;
U32 end = start + sTypeSize[type] * count-1;
@@ -1098,7 +1164,7 @@ U8* LLVertexBuffer::mapVertexBuffer(LLVertexBuffer::AttributeType type, U32 inde
//didn't expand an existing region, make a new one
mMappedVertexRegions.push_back({ start, end });
}
-
+#endif
return mMappedData+mOffsets[type]+sTypeSize[type]*index;
}
@@ -1112,6 +1178,7 @@ U8* LLVertexBuffer::mapIndexBuffer(U32 index, S32 count)
count = mNumIndices-index;
}
+#if !LL_DARWIN
U32 start = sizeof(U16) * index;
U32 end = start + sizeof(U16) * count-1;
@@ -1132,6 +1199,7 @@ U8* LLVertexBuffer::mapIndexBuffer(U32 index, S32 count)
//didn't expand an existing region, make a new one
mMappedIndexRegions.push_back({ start, end });
}
+#endif
return mMappedIndexData + sizeof(U16)*index;
}
@@ -1140,9 +1208,17 @@ U8* LLVertexBuffer::mapIndexBuffer(U32 index, S32 count)
// target -- "target" parameter for glBufferSubData
// start -- first byte to copy
// end -- last byte to copy (NOT last byte + 1)
-// data -- mMappedData or mMappedIndexData
-static void flush_vbo(GLenum target, U32 start, U32 end, void* data)
-{
+// data -- data to be flushed
+// dst -- mMappedData or mMappedIndexData
+static void flush_vbo(GLenum target, U32 start, U32 end, void* data, U8* dst)
+{
+#if LL_DARWIN
+ LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("vb memcpy");
+ STOP_GLERROR;
+ // copy into mapped buffer
+ memcpy(dst+start, data, end-start+1);
+#else
+ // skip mapped data and stream to GPU via glBufferSubData
if (end != 0)
{
LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("glBufferSubData");
@@ -1161,10 +1237,12 @@ static void flush_vbo(GLenum target, U32 start, U32 end, void* data)
glBufferSubData(target, i, size, (U8*) data + (i-start));
}
}
+#endif
}
void LLVertexBuffer::unmapBuffer()
{
+ STOP_GLERROR;
struct SortMappedRegion
{
bool operator()(const MappedRegion& lhs, const MappedRegion& rhs)
@@ -1173,9 +1251,51 @@ void LLVertexBuffer::unmapBuffer()
}
};
+#if LL_DARWIN
+ STOP_GLERROR;
+ if (mMappedData)
+ {
+ if (mGLBuffer)
+ {
+ glDeleteBuffers(1, &mGLBuffer);
+ }
+ mGLBuffer = gen_buffer();
+ glBindBuffer(GL_ARRAY_BUFFER, mGLBuffer);
+ sGLRenderBuffer = mGLBuffer;
+ glBufferData(GL_ARRAY_BUFFER, mSize, mMappedData, GL_STATIC_DRAW);
+ }
+ else if (mGLBuffer != sGLRenderBuffer)
+ {
+ glBindBuffer(GL_ARRAY_BUFFER, mGLBuffer);
+ sGLRenderBuffer = mGLBuffer;
+ }
+ STOP_GLERROR;
+
+ if (mMappedIndexData)
+ {
+ if (mGLIndices)
+ {
+ glDeleteBuffers(1, &mGLIndices);
+ }
+
+ mGLIndices = gen_buffer();
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mGLIndices);
+ sGLRenderIndices = mGLIndices;
+
+ glBufferData(GL_ELEMENT_ARRAY_BUFFER, mIndicesSize, mMappedIndexData, GL_STATIC_DRAW);
+ }
+ else if (mGLIndices != sGLRenderIndices)
+ {
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mGLIndices);
+ sGLRenderIndices = mGLIndices;
+ }
+ STOP_GLERROR;
+#else
+
if (!mMappedVertexRegions.empty())
{
LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("unmapBuffer - vertex");
+
if (sGLRenderBuffer != mGLBuffer)
{
glBindBuffer(GL_ARRAY_BUFFER, mGLBuffer);
@@ -1196,14 +1316,13 @@ void LLVertexBuffer::unmapBuffer()
}
else
{
- flush_vbo(GL_ARRAY_BUFFER, start, end, (U8*)mMappedData + start);
+ flush_vbo(GL_ARRAY_BUFFER, start, end, (U8*)mMappedData + start, mMappedData);
start = region.mStart;
end = region.mEnd;
}
}
- flush_vbo(GL_ARRAY_BUFFER, start, end, (U8*)mMappedData + start);
-
+ flush_vbo(GL_ARRAY_BUFFER, start, end, (U8*)mMappedData + start, mMappedData);
mMappedVertexRegions.clear();
}
@@ -1230,16 +1349,16 @@ void LLVertexBuffer::unmapBuffer()
}
else
{
- flush_vbo(GL_ELEMENT_ARRAY_BUFFER, start, end, (U8*)mMappedIndexData + start);
+ flush_vbo(GL_ELEMENT_ARRAY_BUFFER, start, end, (U8*)mMappedIndexData + start, mMappedIndexData);
start = region.mStart;
end = region.mEnd;
}
}
- flush_vbo(GL_ELEMENT_ARRAY_BUFFER, start, end, (U8*)mMappedIndexData + start);
-
+ flush_vbo(GL_ELEMENT_ARRAY_BUFFER, start, end, (U8*)mMappedIndexData + start, mMappedIndexData);
mMappedIndexRegions.clear();
}
+#endif
}
//----------------------------------------------------------------------------
@@ -1360,6 +1479,13 @@ bool LLVertexBuffer::getClothWeightStrider(LLStrider<LLVector4>& strider, U32 in
// Set for rendering
void LLVertexBuffer::setBuffer()
{
+ STOP_GLERROR;
+#if LL_DARWIN
+ if (!mGLBuffer)
+ { // OS X doesn't allocate a buffer until we call unmapBuffer
+ return;
+ }
+#endif
// no data may be pending
llassert(mMappedVertexRegions.empty());
llassert(mMappedIndexRegions.empty());
@@ -1392,12 +1518,15 @@ void LLVertexBuffer::setBuffer()
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mGLIndices);
sGLRenderIndices = mGLIndices;
}
+
+ STOP_GLERROR;
}
// virtual (default)
void LLVertexBuffer::setupVertexBuffer()
{
+ STOP_GLERROR;
U8* base = nullptr;
U32 data_mask = LLGLSLShader::sCurBoundShaderPtr->mAttributeMask;
@@ -1469,6 +1598,12 @@ void LLVertexBuffer::setupVertexBuffer()
void* ptr = (void*)(base + mOffsets[TYPE_WEIGHT4]);
glVertexAttribPointer(loc, 4, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT4], ptr);
}
+ if (data_mask & MAP_JOINT)
+ {
+ AttributeType loc = TYPE_JOINT;
+ void* ptr = (void*)(base + mOffsets[TYPE_JOINT]);
+ glVertexAttribIPointer(loc, 4, GL_UNSIGNED_SHORT, LLVertexBuffer::sTypeSize[TYPE_JOINT], ptr);
+ }
if (data_mask & MAP_CLOTHWEIGHT)
{
AttributeType loc = TYPE_CLOTHWEIGHT;
@@ -1487,59 +1622,92 @@ void LLVertexBuffer::setupVertexBuffer()
void* ptr = (void*)(base + mOffsets[TYPE_VERTEX]);
glVertexAttribPointer(loc, 3, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr);
}
+ STOP_GLERROR;
}
void LLVertexBuffer::setPositionData(const LLVector4a* data)
{
+#if !LL_DARWIN
+ llassert(sGLRenderBuffer == mGLBuffer);
+#endif
+ flush_vbo(GL_ARRAY_BUFFER, 0, sizeof(LLVector4a) * getNumVerts()-1, (U8*) data, mMappedData);
+}
+
+void LLVertexBuffer::setTexCoord0Data(const LLVector2* data)
+{
+#if !LL_DARWIN
llassert(sGLRenderBuffer == mGLBuffer);
- flush_vbo(GL_ARRAY_BUFFER, 0, sizeof(LLVector4a) * getNumVerts()-1, (U8*) data);
+#endif
+ flush_vbo(GL_ARRAY_BUFFER, mOffsets[TYPE_TEXCOORD0], mOffsets[TYPE_TEXCOORD0] + sTypeSize[TYPE_TEXCOORD0] * getNumVerts() - 1, (U8*)data, mMappedData);
}
-void LLVertexBuffer::setTexCoordData(const LLVector2* data)
+void LLVertexBuffer::setTexCoord1Data(const LLVector2* data)
{
+#if !LL_DARWIN
llassert(sGLRenderBuffer == mGLBuffer);
- flush_vbo(GL_ARRAY_BUFFER, mOffsets[TYPE_TEXCOORD0], mOffsets[TYPE_TEXCOORD0] + sTypeSize[TYPE_TEXCOORD0] * getNumVerts() - 1, (U8*)data);
+#endif
+ flush_vbo(GL_ARRAY_BUFFER, mOffsets[TYPE_TEXCOORD1], mOffsets[TYPE_TEXCOORD1] + sTypeSize[TYPE_TEXCOORD1] * getNumVerts() - 1, (U8*)data, mMappedData);
}
void LLVertexBuffer::setColorData(const LLColor4U* data)
{
+#if !LL_DARWIN
llassert(sGLRenderBuffer == mGLBuffer);
- flush_vbo(GL_ARRAY_BUFFER, mOffsets[TYPE_COLOR], mOffsets[TYPE_COLOR] + sTypeSize[TYPE_COLOR] * getNumVerts() - 1, (U8*) data);
+#endif
+ flush_vbo(GL_ARRAY_BUFFER, mOffsets[TYPE_COLOR], mOffsets[TYPE_COLOR] + sTypeSize[TYPE_COLOR] * getNumVerts() - 1, (U8*) data, mMappedData);
}
void LLVertexBuffer::setNormalData(const LLVector4a* data)
{
+#if !LL_DARWIN
llassert(sGLRenderBuffer == mGLBuffer);
- flush_vbo(GL_ARRAY_BUFFER, mOffsets[TYPE_NORMAL], mOffsets[TYPE_NORMAL] + sTypeSize[TYPE_NORMAL] * getNumVerts() - 1, (U8*) data);
+#endif
+ flush_vbo(GL_ARRAY_BUFFER, mOffsets[TYPE_NORMAL], mOffsets[TYPE_NORMAL] + sTypeSize[TYPE_NORMAL] * getNumVerts() - 1, (U8*) data, mMappedData);
}
void LLVertexBuffer::setTangentData(const LLVector4a* data)
{
+#if !LL_DARWIN
llassert(sGLRenderBuffer == mGLBuffer);
- flush_vbo(GL_ARRAY_BUFFER, mOffsets[TYPE_TANGENT], mOffsets[TYPE_TANGENT] + sTypeSize[TYPE_TANGENT] * getNumVerts() - 1, (U8*) data);
+#endif
+ flush_vbo(GL_ARRAY_BUFFER, mOffsets[TYPE_TANGENT], mOffsets[TYPE_TANGENT] + sTypeSize[TYPE_TANGENT] * getNumVerts() - 1, (U8*) data, mMappedData);
}
void LLVertexBuffer::setWeight4Data(const LLVector4a* data)
{
+#if !LL_DARWIN
llassert(sGLRenderBuffer == mGLBuffer);
- flush_vbo(GL_ARRAY_BUFFER, mOffsets[TYPE_WEIGHT4], mOffsets[TYPE_WEIGHT4] + sTypeSize[TYPE_WEIGHT4] * getNumVerts() - 1, (U8*) data);
+#endif
+ flush_vbo(GL_ARRAY_BUFFER, mOffsets[TYPE_WEIGHT4], mOffsets[TYPE_WEIGHT4] + sTypeSize[TYPE_WEIGHT4] * getNumVerts() - 1, (U8*) data, mMappedData);
+}
+
+void LLVertexBuffer::setJointData(const U64* data)
+{
+#if !LL_DARWIN
+ llassert(sGLRenderBuffer == mGLBuffer);
+#endif
+ flush_vbo(GL_ARRAY_BUFFER, mOffsets[TYPE_JOINT], mOffsets[TYPE_JOINT] + sTypeSize[TYPE_JOINT] * getNumVerts() - 1, (U8*) data, mMappedData);
}
void LLVertexBuffer::setIndexData(const U16* data)
{
+#if !LL_DARWIN
llassert(sGLRenderIndices == mGLIndices);
- flush_vbo(GL_ELEMENT_ARRAY_BUFFER, 0, sizeof(U16) * getNumIndices() - 1, (U8*) data);
+#endif
+ flush_vbo(GL_ELEMENT_ARRAY_BUFFER, 0, sizeof(U16) * getNumIndices() - 1, (U8*) data, mMappedIndexData);
}
void LLVertexBuffer::setIndexData(const U32* data)
{
+#if !LL_DARWIN
llassert(sGLRenderIndices == mGLIndices);
+#endif
if (mIndicesType != GL_UNSIGNED_INT)
{ // HACK -- vertex buffers are initialized as 16-bit indices, but can be switched to 32-bit indices
mIndicesType = GL_UNSIGNED_INT;
mIndicesStride = 4;
mNumIndices /= 2;
}
- flush_vbo(GL_ELEMENT_ARRAY_BUFFER, 0, sizeof(U32) * getNumIndices() - 1, (U8*)data);
+ flush_vbo(GL_ELEMENT_ARRAY_BUFFER, 0, sizeof(U32) * getNumIndices() - 1, (U8*)data, mMappedIndexData);
}
diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h
index f75849c82f..601096abf9 100644
--- a/indra/llrender/llvertexbuffer.h
+++ b/indra/llrender/llvertexbuffer.h
@@ -110,6 +110,7 @@ public:
TYPE_WEIGHT, // "weight"
TYPE_WEIGHT4, // "weight4"
TYPE_CLOTHWEIGHT, // "clothing"
+ TYPE_JOINT, // "joint"
TYPE_TEXTURE_INDEX, // "texture_index"
TYPE_MAX, // TYPE_MAX is the size/boundary marker for attributes that go in the vertex buffer
TYPE_INDEX, // TYPE_INDEX is beyond _MAX because it lives in a separate (index) buffer
@@ -129,6 +130,7 @@ public:
MAP_WEIGHT = (1<<TYPE_WEIGHT),
MAP_WEIGHT4 = (1<<TYPE_WEIGHT4),
MAP_CLOTHWEIGHT = (1<<TYPE_CLOTHWEIGHT),
+ MAP_JOINT = (1<<TYPE_JOINT),
MAP_TEXTURE_INDEX = (1<<TYPE_TEXTURE_INDEX),
};
@@ -193,7 +195,9 @@ public:
void setNormalData(const LLVector4a* data);
void setTangentData(const LLVector4a* data);
void setWeight4Data(const LLVector4a* data);
- void setTexCoordData(const LLVector2* data);
+ void setJointData(const U64* data);
+ void setTexCoord0Data(const LLVector2* data);
+ void setTexCoord1Data(const LLVector2* data);
void setColorData(const LLColor4U* data);
void setIndexData(const U16* data);
void setIndexData(const U32* data);
diff --git a/indra/llui/llconsole.cpp b/indra/llui/llconsole.cpp
index 54bb8cbb94..9fbfb3e5fa 100644
--- a/indra/llui/llconsole.cpp
+++ b/indra/llui/llconsole.cpp
@@ -380,7 +380,7 @@ void LLConsole::updateClass()
void LLConsole::update()
{
{
- LLMutexLock lock(&mMutex);
+ LLCoros::LockType lock(mMutex);
while (!mLines.empty())
{
diff --git a/indra/llui/llui.h b/indra/llui/llui.h
index 492c790265..373a358544 100644
--- a/indra/llui/llui.h
+++ b/indra/llui/llui.h
@@ -77,7 +77,10 @@ enum EDragAndDropType
DAD_PERSON = 17,
DAD_SETTINGS = 18,
DAD_MATERIAL = 19,
- DAD_COUNT = 20, // number of types in this enum
+ DAD_GLTF = 20,
+ DAD_GLTF_BIN = 21,
+
+ DAD_COUNT = 22, // number of types in this enum
};
// Reasons for drags to be denied.
diff --git a/indra/llui/llview.cpp b/indra/llui/llview.cpp
index 28283964e2..441b7d6a6c 100644
--- a/indra/llui/llview.cpp
+++ b/indra/llui/llview.cpp
@@ -591,12 +591,20 @@ void LLView::deleteAllChildren()
updateBoundingRect();
}
-void LLView::setAllChildrenEnabled(bool b)
+void LLView::setAllChildrenEnabled(bool b, bool recursive /*= false*/)
{
for (LLView* viewp : mChildList)
{
viewp->setEnabled(b);
}
+
+ if (recursive)
+ {
+ for (LLView* viewp : mChildList)
+ {
+ viewp->setAllChildrenEnabled(b, recursive);
+ }
+ }
}
// virtual
diff --git a/indra/llui/llview.h b/indra/llui/llview.h
index 3af748dda6..3ce7243370 100644
--- a/indra/llui/llview.h
+++ b/indra/llui/llview.h
@@ -287,7 +287,7 @@ public:
// children, etc.
virtual void deleteAllChildren();
- void setAllChildrenEnabled(bool b);
+ void setAllChildrenEnabled(bool b, bool recursive = false);
virtual void setVisible(bool visible);
void setVisibleDirect(bool visible) { mVisible = visible; }
diff --git a/indra/newview/CMakeLists.txt b/indra/newview/CMakeLists.txt
index e56534b84d..7568c08430 100644
--- a/indra/newview/CMakeLists.txt
+++ b/indra/newview/CMakeLists.txt
@@ -502,6 +502,7 @@ set(viewer_SOURCE_FILES
llpathfindingobject.cpp
llpathfindingobjectlist.cpp
llpathfindingpathtool.cpp
+ llpbrterrainfeatures.cpp
llpersistentnotificationstorage.cpp
llphysicsmotion.cpp
llphysicsshapebuilderutil.cpp
@@ -1148,6 +1149,7 @@ set(viewer_HEADER_FILES
llpathfindingobject.h
llpathfindingobjectlist.h
llpathfindingpathtool.h
+ llpbrterrainfeatures.h
llpersistentnotificationstorage.h
llphysicsmotion.h
llphysicsshapebuilderutil.h
diff --git a/indra/newview/app_settings/keywords_lsl_default.xml b/indra/newview/app_settings/keywords_lsl_default.xml
index 893b017367..f99b86bd39 100644
--- a/indra/newview/app_settings/keywords_lsl_default.xml
+++ b/indra/newview/app_settings/keywords_lsl_default.xml
@@ -1945,6 +1945,15 @@
<key>tooltip</key>
<string/>
</map>
+ <key>INVENTORY_SETTING</key>
+ <map>
+ <key>type</key>
+ <string>integer</string>
+ <key>value</key>
+ <integer>56</integer>
+ <key>tooltip</key>
+ <string/>
+ </map>
<key>INVENTORY_SOUND</key>
<map>
<key>type</key>
diff --git a/indra/newview/app_settings/logcontrol.xml b/indra/newview/app_settings/logcontrol.xml
index 482012cdd6..51b5c66384 100644
--- a/indra/newview/app_settings/logcontrol.xml
+++ b/indra/newview/app_settings/logcontrol.xml
@@ -71,7 +71,7 @@
<string>Inventory</string>
<string>SceneLoadTiming</string>
<string>Avatar</string>
- <string>Voice</string>
+ <string>Voice</string>
-->
</array>
</map>
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index 587ae3c7c1..5f44d24a63 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -379,7 +379,7 @@
<key>Value</key>
<integer>0</integer>
</map>
- <key>AutoAcceptNewInventory</key>
+ <key>AutoAcceptNewInventory</key>
<map>
<key>Comment</key>
<string>Automatically accept new notecards/textures/landmarks</string>
@@ -9253,17 +9253,6 @@
<key>Value</key>
<integer>0</integer>
</map>
- <key>RenderTerrainPBRForce</key>
- <map>
- <key>Comment</key>
- <string>Force-load PBR terrain if enabled</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
<key>RenderTerrainPBRDetail</key>
<map>
<key>Comment</key>
@@ -9308,6 +9297,17 @@
<key>Value</key>
<real>8.0</real>
</map>
+ <key>RenderTerrainPBRTransformsEnabled</key>
+ <map>
+ <key>Comment</key>
+ <string>EXPERIMENTAL: Enable PBR Terrain texture transforms.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
<key>RenderTerrainPBRNormalsEnabled</key>
<map>
<key>Comment</key>
@@ -14634,6 +14634,226 @@
<key>Value</key>
<string>00000000-0000-0000-0000-000000000000</string>
</map>
+ <key>LocalTerrainTransform1ScaleU</key>
+ <map>
+ <key>Comment</key>
+ <string>KHR texture transform component if LocalTerrainAsset1 is set</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>LocalTerrainTransform1ScaleV</key>
+ <map>
+ <key>Comment</key>
+ <string>KHR texture transform component if LocalTerrainAsset1 is set</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>LocalTerrainTransform1Rotation</key>
+ <map>
+ <key>Comment</key>
+ <string>KHR texture transform component if LocalTerrainAsset1 is set</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.0</real>
+ </map>
+ <key>LocalTerrainTransform1OffsetU</key>
+ <map>
+ <key>Comment</key>
+ <string>KHR texture transform component if LocalTerrainAsset1 is set</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.0</real>
+ </map>
+ <key>LocalTerrainTransform1OffsetV</key>
+ <map>
+ <key>Comment</key>
+ <string>KHR texture transform component if LocalTerrainAsset1 is set</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.0</real>
+ </map>
+ <key>LocalTerrainTransform2ScaleU</key>
+ <map>
+ <key>Comment</key>
+ <string>KHR texture transform component if LocalTerrainAsset2 is set</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>LocalTerrainTransform2ScaleV</key>
+ <map>
+ <key>Comment</key>
+ <string>KHR texture transform component if LocalTerrainAsset2 is set</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>LocalTerrainTransform2Rotation</key>
+ <map>
+ <key>Comment</key>
+ <string>KHR texture transform component if LocalTerrainAsset2 is set</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.0</real>
+ </map>
+ <key>LocalTerrainTransform2OffsetU</key>
+ <map>
+ <key>Comment</key>
+ <string>KHR texture transform component if LocalTerrainAsset2 is set</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.0</real>
+ </map>
+ <key>LocalTerrainTransform2OffsetV</key>
+ <map>
+ <key>Comment</key>
+ <string>KHR texture transform component if LocalTerrainAsset2 is set</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.0</real>
+ </map>
+ <key>LocalTerrainTransform3ScaleU</key>
+ <map>
+ <key>Comment</key>
+ <string>KHR texture transform component if LocalTerrainAsset3 is set</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>LocalTerrainTransform3ScaleV</key>
+ <map>
+ <key>Comment</key>
+ <string>KHR texture transform component if LocalTerrainAsset3 is set</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>LocalTerrainTransform3Rotation</key>
+ <map>
+ <key>Comment</key>
+ <string>KHR texture transform component if LocalTerrainAsset3 is set</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.0</real>
+ </map>
+ <key>LocalTerrainTransform3OffsetU</key>
+ <map>
+ <key>Comment</key>
+ <string>KHR texture transform component if LocalTerrainAsset3 is set</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.0</real>
+ </map>
+ <key>LocalTerrainTransform3OffsetV</key>
+ <map>
+ <key>Comment</key>
+ <string>KHR texture transform component if LocalTerrainAsset3 is set</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.0</real>
+ </map>
+ <key>LocalTerrainTransform4ScaleU</key>
+ <map>
+ <key>Comment</key>
+ <string>KHR texture transform component if LocalTerrainAsset4 is set</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>LocalTerrainTransform4ScaleV</key>
+ <map>
+ <key>Comment</key>
+ <string>KHR texture transform component if LocalTerrainAsset4 is set</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1.0</real>
+ </map>
+ <key>LocalTerrainTransform4Rotation</key>
+ <map>
+ <key>Comment</key>
+ <string>KHR texture transform component if LocalTerrainAsset4 is set</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.0</real>
+ </map>
+ <key>LocalTerrainTransform4OffsetU</key>
+ <map>
+ <key>Comment</key>
+ <string>KHR texture transform component if LocalTerrainAsset4 is set</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.0</real>
+ </map>
+ <key>LocalTerrainTransform4OffsetV</key>
+ <map>
+ <key>Comment</key>
+ <string>KHR texture transform component if LocalTerrainAsset4 is set</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.0</real>
+ </map>
<key>PathfindingRetrieveNeighboringRegion</key>
<map>
<key>Comment</key>
@@ -15518,5 +15738,16 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>GLTFEnabled</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable GLTF support. Set to true by simulator if the simulator you are connected to supports GLTF Asset upload. WARNING: Manually setting this to true will enable buttons that can drain your L$ balance by implicitly uploading textures without asking.</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
</map>
</llsd>
diff --git a/indra/newview/app_settings/shaders/class1/deferred/aoUtil.glsl b/indra/newview/app_settings/shaders/class1/deferred/aoUtil.glsl
index 49470f0e39..ce018623a8 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/aoUtil.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/aoUtil.glsl
@@ -23,8 +23,7 @@
* $/LicenseInfo$
*/
-uniform sampler2D noiseMap;
-uniform sampler2D normalMap;
+uniform sampler2D noiseMap;
uniform sampler2D depthMap;
uniform float ssao_radius;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl
index 438e1d1b33..37dcbbd328 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl
@@ -27,8 +27,6 @@
out vec4 frag_color;
-uniform sampler2D diffuseMap;
-
void main()
{
frag_color = vec4(1,1,1,1);
diff --git a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl
index d7d98477c0..23a3ca4911 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl
@@ -27,7 +27,6 @@
out vec4 frag_color;
-uniform sampler2D normalMap;
uniform sampler2D lightMap;
uniform float dist_factor;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl b/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl
index 01543732d0..ab0e4fd4d8 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl
@@ -50,7 +50,6 @@ SOFTWARE.
uniform sampler2D normalMap;
uniform sampler2D depthMap;
-uniform sampler2D emissiveRect;
uniform sampler2D projectionMap; // rgba
uniform sampler2D brdfLut;
@@ -487,6 +486,43 @@ vec3 pbrPunctual(vec3 diffuseColor, vec3 specularColor,
return clamp(color, vec3(0), vec3(10));
}
+vec3 pbrCalcPointLightOrSpotLight(vec3 diffuseColor, vec3 specularColor,
+ float perceptualRoughness,
+ float metallic,
+ vec3 n, // normal
+ vec3 p, // pixel position
+ vec3 v, // view vector (negative normalized pixel position)
+ vec3 lp, // light position
+ vec3 ld, // light direction (for spotlights)
+ vec3 lightColor,
+ float lightSize, float falloff, float is_pointlight, float ambiance)
+{
+ vec3 color = vec3(0,0,0);
+
+ vec3 lv = lp.xyz - p;
+
+ float lightDist = length(lv);
+
+ float dist = lightDist / lightSize;
+ if (dist <= 1.0)
+ {
+ lv /= lightDist;
+
+ float dist_atten = calcLegacyDistanceAttenuation(dist, falloff);
+
+ // spotlight coefficient.
+ float spot = max(dot(-ld, lv), is_pointlight);
+ // spot*spot => GL_SPOT_EXPONENT=2
+ float spot_atten = spot*spot;
+
+ vec3 intensity = spot_atten * dist_atten * lightColor * 3.0; //magic number to balance with legacy materials
+
+ color = intensity*pbrPunctual(diffuseColor, specularColor, perceptualRoughness, metallic, n.xyz, v, lv);
+ }
+
+ return color;
+}
+
void calcDiffuseSpecular(vec3 baseColor, float metallic, inout vec3 diffuseColor, inout vec3 specularColor)
{
vec3 f0 = vec3(0.04);
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbralphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbralphaV.glsl
index d0fc362db9..ae179d3f37 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/pbralphaV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/pbralphaV.glsl
@@ -51,8 +51,6 @@ uniform vec4[2] texture_emissive_transform;
out vec3 vary_fragcoord;
-uniform float near_clip;
-
in vec3 position;
in vec4 diffuse_color;
in vec3 normal;
@@ -88,7 +86,7 @@ void main()
#endif
gl_Position = vert;
- vary_fragcoord.xyz = vert.xyz + vec3(0,0,near_clip);
+ vary_fragcoord.xyz = vert.xyz;
base_color_texcoord = texture_transform(texcoord0, texture_base_color_transform, texture_matrix0);
normal_texcoord = texture_transform(texcoord0, texture_normal_transform, texture_matrix0);
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbrterrainF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbrterrainF.glsl
index 71f4a93369..2cb7ff196b 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/pbrterrainF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/pbrterrainF.glsl
@@ -31,7 +31,7 @@
#define TERRAIN_PBR_DETAIL_METALLIC_ROUGHNESS -3
#if TERRAIN_PLANAR_TEXTURE_SAMPLE_COUNT == 3
-#define TerrainCoord vec4[2]
+#define TerrainCoord vec4[3]
#elif TERRAIN_PLANAR_TEXTURE_SAMPLE_COUNT == 1
#define TerrainCoord vec2
#endif
@@ -131,12 +131,16 @@ uniform vec3[4] emissiveColors;
uniform vec4 minimum_alphas; // PBR alphaMode: MASK, See: mAlphaCutoff, setAlphaCutoff()
#if TERRAIN_PLANAR_TEXTURE_SAMPLE_COUNT == 3
+in vec4[10] vary_coords;
+#elif TERRAIN_PLANAR_TEXTURE_SAMPLE_COUNT == 1
in vec4[2] vary_coords;
#endif
in vec3 vary_position;
in vec3 vary_normal;
-in vec3 vary_tangent;
+#if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_NORMAL)
+in vec3 vary_tangents[4];
flat in float vary_sign;
+#endif
in vec4 vary_texcoord0;
in vec4 vary_texcoord1;
@@ -144,17 +148,26 @@ void mirrorClip(vec3 position);
float terrain_mix(TerrainMix tm, vec4 tms4);
+#if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_NORMAL)
+// from mikktspace.com
+vec3 mikktspace(vec3 vNt, vec3 vT)
+{
+ vec3 vN = vary_normal;
+
+ vec3 vB = vary_sign * cross(vN, vT);
+ vec3 tnorm = normalize( vNt.x * vT + vNt.y * vB + vNt.z * vN );
+
+ tnorm *= gl_FrontFacing ? 1.0 : -1.0;
+
+ return tnorm;
+}
+#endif
+
void main()
{
// Make sure we clip the terrain if we're in a mirror.
mirrorClip(vary_position);
-#if TERRAIN_PLANAR_TEXTURE_SAMPLE_COUNT == 3
- TerrainCoord terrain_texcoord = vary_coords;
-#elif TERRAIN_PLANAR_TEXTURE_SAMPLE_COUNT == 1
- TerrainCoord terrain_texcoord = vary_texcoord0.xy;
-#endif
-
float alpha1 = texture(alpha_ramp, vary_texcoord0.zw).a;
float alpha2 = texture(alpha_ramp,vary_texcoord1.xy).a;
float alphaFinal = texture(alpha_ramp, vary_texcoord1.zw).a;
@@ -182,9 +195,19 @@ void main()
PBRMix pbr_mix = init_pbr_mix();
PBRMix mix2;
+ TerrainCoord terrain_texcoord;
switch (tm.type & MIX_X)
{
case MIX_X:
+#if TERRAIN_PLANAR_TEXTURE_SAMPLE_COUNT == 3
+ terrain_texcoord[0].xy = vary_coords[0].xy;
+ terrain_texcoord[0].zw = vary_coords[0].zw;
+ terrain_texcoord[1].xy = vary_coords[1].xy;
+ terrain_texcoord[1].zw = vary_coords[1].zw;
+ terrain_texcoord[2].xy = vary_coords[2].xy;
+#elif TERRAIN_PLANAR_TEXTURE_SAMPLE_COUNT == 1
+ terrain_texcoord = vary_coords[0].xy;
+#endif
mix2 = terrain_sample_and_multiply_pbr(
terrain_texcoord
, detail_0_base_color
@@ -207,6 +230,9 @@ void main()
, emissiveColors[0]
#endif
);
+#if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_NORMAL)
+ mix2.vNt = mikktspace(mix2.vNt, vary_tangents[0]);
+#endif
pbr_mix = mix_pbr(pbr_mix, mix2, tm.weight.x);
break;
default:
@@ -215,6 +241,15 @@ void main()
switch (tm.type & MIX_Y)
{
case MIX_Y:
+#if TERRAIN_PLANAR_TEXTURE_SAMPLE_COUNT == 3
+ terrain_texcoord[0].xy = vary_coords[2].zw;
+ terrain_texcoord[0].zw = vary_coords[3].xy;
+ terrain_texcoord[1].xy = vary_coords[3].zw;
+ terrain_texcoord[1].zw = vary_coords[4].xy;
+ terrain_texcoord[2].xy = vary_coords[4].zw;
+#elif TERRAIN_PLANAR_TEXTURE_SAMPLE_COUNT == 1
+ terrain_texcoord = vary_coords[0].zw;
+#endif
mix2 = terrain_sample_and_multiply_pbr(
terrain_texcoord
, detail_1_base_color
@@ -237,6 +272,9 @@ void main()
, emissiveColors[1]
#endif
);
+#if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_NORMAL)
+ mix2.vNt = mikktspace(mix2.vNt, vary_tangents[1]);
+#endif
pbr_mix = mix_pbr(pbr_mix, mix2, tm.weight.y);
break;
default:
@@ -245,6 +283,15 @@ void main()
switch (tm.type & MIX_Z)
{
case MIX_Z:
+#if TERRAIN_PLANAR_TEXTURE_SAMPLE_COUNT == 3
+ terrain_texcoord[0].xy = vary_coords[5].xy;
+ terrain_texcoord[0].zw = vary_coords[5].zw;
+ terrain_texcoord[1].xy = vary_coords[6].xy;
+ terrain_texcoord[1].zw = vary_coords[6].zw;
+ terrain_texcoord[2].xy = vary_coords[7].xy;
+#elif TERRAIN_PLANAR_TEXTURE_SAMPLE_COUNT == 1
+ terrain_texcoord = vary_coords[1].xy;
+#endif
mix2 = terrain_sample_and_multiply_pbr(
terrain_texcoord
, detail_2_base_color
@@ -267,6 +314,9 @@ void main()
, emissiveColors[2]
#endif
);
+#if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_NORMAL)
+ mix2.vNt = mikktspace(mix2.vNt, vary_tangents[2]);
+#endif
pbr_mix = mix_pbr(pbr_mix, mix2, tm.weight.z);
break;
default:
@@ -275,6 +325,15 @@ void main()
switch (tm.type & MIX_W)
{
case MIX_W:
+#if TERRAIN_PLANAR_TEXTURE_SAMPLE_COUNT == 3
+ terrain_texcoord[0].xy = vary_coords[7].zw;
+ terrain_texcoord[0].zw = vary_coords[8].xy;
+ terrain_texcoord[1].xy = vary_coords[8].zw;
+ terrain_texcoord[1].zw = vary_coords[9].xy;
+ terrain_texcoord[2].xy = vary_coords[9].zw;
+#elif TERRAIN_PLANAR_TEXTURE_SAMPLE_COUNT == 1
+ terrain_texcoord = vary_coords[1].zw;
+#endif
mix2 = terrain_sample_and_multiply_pbr(
terrain_texcoord
, detail_3_base_color
@@ -297,6 +356,9 @@ void main()
, emissiveColors[3]
#endif
);
+#if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_NORMAL)
+ mix2.vNt = mikktspace(mix2.vNt, vary_tangents[3]);
+#endif
pbr_mix = mix_pbr(pbr_mix, mix2, tm.weight.w);
break;
default:
@@ -311,19 +373,11 @@ void main()
float base_color_factor_alpha = terrain_mix(tm, vec4(baseColorFactors[0].z, baseColorFactors[1].z, baseColorFactors[2].z, baseColorFactors[3].z));
#if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_NORMAL)
- // from mikktspace.com
- vec3 vNt = pbr_mix.vNt;
- vec3 vN = vary_normal;
- vec3 vT = vary_tangent.xyz;
-
- vec3 vB = vary_sign * cross(vN, vT);
- vec3 tnorm = normalize( vNt.x * vT + vNt.y * vB + vNt.z * vN );
-
- tnorm *= gl_FrontFacing ? 1.0 : -1.0;
+ vec3 tnorm = normalize(pbr_mix.vNt);
#else
vec3 tnorm = vary_normal;
- tnorm *= gl_FrontFacing ? 1.0 : -1.0;
#endif
+ tnorm *= gl_FrontFacing ? 1.0 : -1.0;
#if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_EMISSIVE)
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbrterrainUtilF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbrterrainUtilF.glsl
index c44b60b6e5..1ae9efe544 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/pbrterrainUtilF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/pbrterrainUtilF.glsl
@@ -233,17 +233,12 @@ float terrain_mix(TerrainMix tm, vec4 tms4)
// Triplanar mapping
// Pre-transformed texture coordinates for each axial uv slice (Packing: xy, yz, (-x)z, unused)
-#define TerrainCoord vec4[2]
+#define TerrainCoord vec4[3]
-vec2 _t_uv(vec2 uv_unflipped, float sign_or_zero)
+// If sign_or_zero is positive, use uv_unflippped, otherwise use uv_flipped
+vec2 _t_uv(vec2 uv_unflipped, vec2 uv_flipped, float sign_or_zero)
{
- // Handle case where sign is 0
- float sign = (2.0*sign_or_zero) + 1.0;
- sign /= abs(sign);
- // If the vertex normal is negative, flip the texture back
- // right-side up.
- vec2 uv = uv_unflipped * vec2(sign, 1);
- return uv;
+ return mix(uv_flipped, uv_unflipped, max(0.0, sign_or_zero));
}
vec3 _t_normal_post_1(vec3 vNt0, float sign_or_zero)
@@ -298,9 +293,9 @@ PBRMix terrain_sample_pbr(
{
PBRMix mix = init_pbr_mix();
-#define get_uv_x() _t_uv(terrain_coord[0].zw, sign(vary_vertex_normal.x))
-#define get_uv_y() _t_uv(terrain_coord[1].xy, sign(vary_vertex_normal.y))
-#define get_uv_z() _t_uv(terrain_coord[0].xy, sign(vary_vertex_normal.z))
+#define get_uv_x() _t_uv(terrain_coord[0].zw, terrain_coord[1].zw, sign(vary_vertex_normal.x))
+#define get_uv_y() _t_uv(terrain_coord[1].xy, terrain_coord[2].xy, sign(vary_vertex_normal.y))
+#define get_uv_z() _t_uv(terrain_coord[0].xy, vec2(0), sign(vary_vertex_normal.z))
switch (tw.type & SAMPLE_X)
{
case SAMPLE_X:
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbrterrainV.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbrterrainV.glsl
index ed52297314..f8e826bbdb 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/pbrterrainV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/pbrterrainV.glsl
@@ -23,6 +23,11 @@
* $/LicenseInfo$
*/
+#define TERRAIN_PBR_DETAIL_EMISSIVE 0
+#define TERRAIN_PBR_DETAIL_OCCLUSION -1
+#define TERRAIN_PBR_DETAIL_NORMAL -2
+#define TERRAIN_PBR_DETAIL_METALLIC_ROUGHNESS -3
+
uniform mat3 normal_matrix;
uniform mat4 texture_matrix0;
uniform mat4 modelview_matrix;
@@ -34,21 +39,25 @@ in vec4 tangent;
in vec4 diffuse_color;
in vec2 texcoord1;
-#if TERRAIN_PLANAR_TEXTURE_SAMPLE_COUNT == 3
-out vec4[2] vary_coords;
-#endif
out vec3 vary_vertex_normal; // Used by pbrterrainUtilF.glsl
out vec3 vary_normal;
-out vec3 vary_tangent;
+#if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_NORMAL)
+out vec3 vary_tangents[4];
flat out float vary_sign;
+#endif
out vec4 vary_texcoord0;
out vec4 vary_texcoord1;
+#if TERRAIN_PLANAR_TEXTURE_SAMPLE_COUNT == 3
+out vec4[10] vary_coords;
+#elif TERRAIN_PLANAR_TEXTURE_SAMPLE_COUNT == 1
+out vec4[2] vary_coords;
+#endif
out vec3 vary_position;
-// *HACK: tangent_space_transform should use texture_normal_transform, or maybe
-// we shouldn't use tangent_space_transform at all. See the call to
-// tangent_space_transform below.
-uniform vec4[2] texture_base_color_transform;
+// *HACK: Each material uses only one texture transform, but the KHR texture
+// transform spec allows handling texture transforms separately for each
+// individual texture info.
+uniform vec4[5] terrain_texture_transforms;
vec2 terrain_texture_transform(vec2 vertex_texcoord, vec4[2] khr_gltf_transform);
vec3 terrain_tangent_space_transform(vec4 vertex_tangent, vec3 vertex_normal, vec4[2] khr_gltf_transform);
@@ -63,31 +72,101 @@ void main()
vary_vertex_normal = normal;
vec3 t = normal_matrix * tangent.xyz;
- vary_tangent = normalize(t);
- // *TODO: Decide if we want this. It may be better to just calculate the
- // tangents on-the-fly in the fragment shader, due to the subtleties of the
- // effect of triplanar mapping on UVs.
- // *HACK: Should be using texture_normal_transform here. The KHR texture
- // transform spec requires handling texture transforms separately for each
- // individual texture.
- vary_tangent = normalize(terrain_tangent_space_transform(vec4(t, tangent.w), n, texture_base_color_transform));
+#if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_NORMAL)
+ {
+ vec4[2] ttt;
+ // material 1
+ ttt[0].xyz = terrain_texture_transforms[0].xyz;
+ ttt[1].x = terrain_texture_transforms[0].w;
+ ttt[1].y = terrain_texture_transforms[1].x;
+ vary_tangents[0] = normalize(terrain_tangent_space_transform(vec4(t, tangent.w), n, ttt));
+ // material 2
+ ttt[0].xyz = terrain_texture_transforms[1].yzw;
+ ttt[1].xy = terrain_texture_transforms[2].xy;
+ vary_tangents[1] = normalize(terrain_tangent_space_transform(vec4(t, tangent.w), n, ttt));
+ // material 3
+ ttt[0].xy = terrain_texture_transforms[2].zw;
+ ttt[0].z = terrain_texture_transforms[3].x;
+ ttt[1].xy = terrain_texture_transforms[3].yz;
+ vary_tangents[2] = normalize(terrain_tangent_space_transform(vec4(t, tangent.w), n, ttt));
+ // material 4
+ ttt[0].x = terrain_texture_transforms[3].w;
+ ttt[0].yz = terrain_texture_transforms[4].xy;
+ ttt[1].xy = terrain_texture_transforms[4].zw;
+ vary_tangents[3] = normalize(terrain_tangent_space_transform(vec4(t, tangent.w), n, ttt));
+ }
+
vary_sign = tangent.w;
+#endif
vary_normal = normalize(n);
// Transform and pass tex coords
- // *HACK: texture_base_color_transform is used for all of these here, but
- // the KHR texture transform spec requires handling texture transforms
- // separately for each individual texture.
+ {
+ vec4[2] ttt;
#if TERRAIN_PLANAR_TEXTURE_SAMPLE_COUNT == 3
- // xy
- vary_coords[0].xy = terrain_texture_transform(position.xy, texture_base_color_transform);
- // yz
- vary_coords[0].zw = terrain_texture_transform(position.yz, texture_base_color_transform);
- // (-x)z
- vary_coords[1].xy = terrain_texture_transform(position.xz * vec2(-1, 1), texture_base_color_transform);
+// Don't care about upside-down (transform_xy_flipped())
+#define transform_xy() terrain_texture_transform(position.xy, ttt)
+#define transform_yz() terrain_texture_transform(position.yz, ttt)
+#define transform_negx_z() terrain_texture_transform(position.xz * vec2(-1, 1), ttt)
+#define transform_yz_flipped() terrain_texture_transform(position.yz * vec2(-1, 1), ttt)
+#define transform_negx_z_flipped() terrain_texture_transform(position.xz, ttt)
+ // material 1
+ ttt[0].xyz = terrain_texture_transforms[0].xyz;
+ ttt[1].x = terrain_texture_transforms[0].w;
+ ttt[1].y = terrain_texture_transforms[1].x;
+ vary_coords[0].xy = transform_xy();
+ vary_coords[0].zw = transform_yz();
+ vary_coords[1].xy = transform_negx_z();
+ vary_coords[1].zw = transform_yz_flipped();
+ vary_coords[2].xy = transform_negx_z_flipped();
+ // material 2
+ ttt[0].xyz = terrain_texture_transforms[1].yzw;
+ ttt[1].xy = terrain_texture_transforms[2].xy;
+ vary_coords[2].zw = transform_xy();
+ vary_coords[3].xy = transform_yz();
+ vary_coords[3].zw = transform_negx_z();
+ vary_coords[4].xy = transform_yz_flipped();
+ vary_coords[4].zw = transform_negx_z_flipped();
+ // material 3
+ ttt[0].xy = terrain_texture_transforms[2].zw;
+ ttt[0].z = terrain_texture_transforms[3].x;
+ ttt[1].xy = terrain_texture_transforms[3].yz;
+ vary_coords[5].xy = transform_xy();
+ vary_coords[5].zw = transform_yz();
+ vary_coords[6].xy = transform_negx_z();
+ vary_coords[6].zw = transform_yz_flipped();
+ vary_coords[7].xy = transform_negx_z_flipped();
+ // material 4
+ ttt[0].x = terrain_texture_transforms[3].w;
+ ttt[0].yz = terrain_texture_transforms[4].xy;
+ ttt[1].xy = terrain_texture_transforms[4].zw;
+ vary_coords[7].zw = transform_xy();
+ vary_coords[8].xy = transform_yz();
+ vary_coords[8].zw = transform_negx_z();
+ vary_coords[9].xy = transform_yz_flipped();
+ vary_coords[9].zw = transform_negx_z_flipped();
#elif TERRAIN_PLANAR_TEXTURE_SAMPLE_COUNT == 1
- vary_texcoord0.xy = terrain_texture_transform(position.xy, texture_base_color_transform);
+ // material 1
+ ttt[0].xyz = terrain_texture_transforms[0].xyz;
+ ttt[1].x = terrain_texture_transforms[0].w;
+ ttt[1].y = terrain_texture_transforms[1].x;
+ vary_coords[0].xy = terrain_texture_transform(position.xy, ttt);
+ // material 2
+ ttt[0].xyz = terrain_texture_transforms[1].yzw;
+ ttt[1].xy = terrain_texture_transforms[2].xy;
+ vary_coords[0].zw = terrain_texture_transform(position.xy, ttt);
+ // material 3
+ ttt[0].xy = terrain_texture_transforms[2].zw;
+ ttt[0].z = terrain_texture_transforms[3].x;
+ ttt[1].xy = terrain_texture_transforms[3].yz;
+ vary_coords[1].xy = terrain_texture_transform(position.xy, ttt);
+ // material 4
+ ttt[0].x = terrain_texture_transforms[3].w;
+ ttt[0].yz = terrain_texture_transforms[4].xy;
+ ttt[1].xy = terrain_texture_transforms[4].zw;
+ vary_coords[1].zw = terrain_texture_transform(position.xy, ttt);
#endif
+ }
vec4 tc = vec4(texcoord1,0,1);
vary_texcoord0.zw = tc.xy;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl
index 9db8f461dd..f208ac746b 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl
@@ -27,8 +27,6 @@
out vec4 frag_color;
-uniform sampler2D diffuseMap;
-
in vec4 post_pos;
in float target_pos_x;
in vec4 vertex_color;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl
index 16cc7cfbbc..6f7bd2bf3c 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl
@@ -24,7 +24,6 @@
*/
uniform sampler2D normalMap;
-uniform sampler2D depthMap;
#if defined(SUN_SHADOW)
uniform sampler2DShadow shadowMap0;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl
index d6fe211910..1fd31e0546 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl
@@ -57,7 +57,7 @@ void main()
outColor.a = 0.0; // yes, downstream atmospherics
- frag_data[0] = outColor;
+ frag_data[0] = max(outColor, vec4(0));
frag_data[1] = vec4(0.0,0.0,0.0,-1.0);
vec3 nvn = normalize(vary_normal);
frag_data[2] = vec4(nvn.xyz, GBUFFER_FLAG_HAS_ATMOS);
diff --git a/indra/newview/app_settings/shaders/class1/deferred/textureUtilV.glsl b/indra/newview/app_settings/shaders/class1/deferred/textureUtilV.glsl
index 6ba57f7543..767416d564 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/textureUtilV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/textureUtilV.glsl
@@ -48,6 +48,7 @@ vec2 khr_texture_transform(vec2 texcoord, vec2 scale, float rotation, vec2 offse
return (transform * vec3(texcoord, 1)).xy;
}
+// A texture transform function for PBR materials applied to shape prims/Collada model prims
// vertex_texcoord - The UV texture coordinates sampled from the vertex at
// runtime. Per SL convention, this is in a right-handed UV coordinate
// system. Collada models also have right-handed UVs.
@@ -134,7 +135,7 @@ vec3 tangent_space_transform(vec4 vertex_tangent, vec3 vertex_normal, vec4[2] kh
return (weights.x * vertex_binormal.xyz) + (weights.y * vertex_tangent.xyz);
}
-// Similar to tangent_space_transform but no no texture animation support.
+// Similar to tangent_space_transform but no texture animation support.
vec3 terrain_tangent_space_transform(vec4 vertex_tangent, vec3 vertex_normal, vec4[2] khr_gltf_transform)
{
// Immediately convert to left-handed coordinate system ((0,1) -> (0, -1))
diff --git a/indra/newview/app_settings/shaders/class1/environment/srgbF.glsl b/indra/newview/app_settings/shaders/class1/environment/srgbF.glsl
index 7e1d906878..d7f6d20547 100644
--- a/indra/newview/app_settings/shaders/class1/environment/srgbF.glsl
+++ b/indra/newview/app_settings/shaders/class1/environment/srgbF.glsl
@@ -23,8 +23,6 @@
* $/LicenseInfo$
*/
- uniform sampler2D exposureMap;
-
vec3 srgb_to_linear(vec3 cs)
{
vec3 low_range = cs / vec3(12.92);
diff --git a/indra/newview/app_settings/shaders/class1/gltf/pbrmetallicroughnessF.glsl b/indra/newview/app_settings/shaders/class1/gltf/pbrmetallicroughnessF.glsl
new file mode 100644
index 0000000000..789c00259b
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/gltf/pbrmetallicroughnessF.glsl
@@ -0,0 +1,301 @@
+/**
+ * @file pbrmetallicroughnessF.glsl
+ *
+ * $LicenseInfo:firstyear=2024&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2022, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+/*[EXTRA_CODE_HERE]*/
+
+
+// GLTF pbrMetallicRoughness implementation
+
+
+// ==================================
+// needed by all variants
+// ==================================
+uniform sampler2D diffuseMap; //always in sRGB space
+uniform sampler2D emissiveMap;
+uniform vec3 emissiveColor;
+in vec3 vary_position;
+in vec4 vertex_color;
+in vec2 base_color_uv;
+in vec2 emissive_uv;
+uniform float minimum_alpha;
+
+void mirrorClip(vec3 pos);
+vec3 linear_to_srgb(vec3 c);
+vec3 srgb_to_linear(vec3 c);
+// ==================================
+
+
+// ==================================
+// needed by all lit variants
+// ==================================
+#ifndef UNLIT
+uniform sampler2D normalMap;
+uniform sampler2D metallicRoughnessMap;
+uniform sampler2D occlusionMap;
+uniform float metallicFactor;
+uniform float roughnessFactor;
+in vec3 vary_normal;
+in vec3 vary_tangent;
+flat in float vary_sign;
+in vec2 normal_uv;
+in vec2 metallic_roughness_uv;
+in vec2 occlusion_uv;
+#endif
+// ==================================
+
+
+// ==================================
+// needed by all alpha variants
+// ==================================
+#ifdef ALPHA_BLEND
+in vec3 vary_fragcoord;
+uniform vec4 clipPlane;
+uniform float clipSign;
+void waterClip(vec3 pos);
+void calcAtmosphericVarsLinear(vec3 inPositionEye, vec3 norm, vec3 light_dir, out vec3 sunlit, out vec3 amblit, out vec3 atten, out vec3 additive);
+vec4 applySkyAndWaterFog(vec3 pos, vec3 additive, vec3 atten, vec4 color);
+#endif
+// ==================================
+
+
+// ==================================
+// needed by lit alpha
+// ==================================
+#if defined(ALPHA_BLEND) && !defined(UNLIT)
+
+#ifdef HAS_SUN_SHADOW
+uniform sampler2D lightMap;
+uniform vec2 screen_res;
+#endif
+
+// Lights
+// See: LLRender::syncLightState()
+uniform vec4 light_position[8];
+uniform vec3 light_direction[8]; // spot direction
+uniform vec4 light_attenuation[8]; // linear, quadratic, is omni, unused, See: LLPipeline::setupHWLights() and syncLightState()
+uniform vec3 light_diffuse[8];
+uniform vec2 light_deferred_attenuation[8]; // light size and falloff
+
+uniform int sun_up_factor;
+uniform vec3 sun_dir;
+uniform vec3 moon_dir;
+
+void calcHalfVectors(vec3 lv, vec3 n, vec3 v, out vec3 h, out vec3 l, out float nh, out float nl, out float nv, out float vh, out float lightDist);
+float calcLegacyDistanceAttenuation(float distance, float falloff);
+float sampleDirectionalShadow(vec3 pos, vec3 norm, vec2 pos_screen);
+void sampleReflectionProbes(inout vec3 ambenv, inout vec3 glossenv,
+ vec2 tc, vec3 pos, vec3 norm, float glossiness, bool transparent, vec3 amblit_linear);
+
+void calcDiffuseSpecular(vec3 baseColor, float metallic, inout vec3 diffuseColor, inout vec3 specularColor);
+
+vec3 pbrBaseLight(vec3 diffuseColor,
+ vec3 specularColor,
+ float metallic,
+ vec3 pos,
+ vec3 norm,
+ float perceptualRoughness,
+ vec3 light_dir,
+ vec3 sunlit,
+ float scol,
+ vec3 radiance,
+ vec3 irradiance,
+ vec3 colorEmissive,
+ float ao,
+ vec3 additive,
+ vec3 atten);
+
+vec3 pbrCalcPointLightOrSpotLight(vec3 diffuseColor, vec3 specularColor,
+ float perceptualRoughness,
+ float metallic,
+ vec3 n, // normal
+ vec3 p, // pixel position
+ vec3 v, // view vector (negative normalized pixel position)
+ vec3 lp, // light position
+ vec3 ld, // light direction (for spotlights)
+ vec3 lightColor,
+ float lightSize, float falloff, float is_pointlight, float ambiance);
+
+#endif
+// ==================================
+
+
+// ==================================
+// output definition
+// ==================================
+#if defined(ALPHA_BLEND) || defined(UNLIT)
+out vec4 frag_color;
+#else
+out vec4 frag_data[4];
+#endif
+// ==================================
+
+
+void main()
+{
+
+// ==================================
+// all variants
+// mirror clip
+// base color
+// masking
+// emissive
+// ==================================
+ vec3 pos = vary_position;
+ mirrorClip(pos);
+
+ vec4 basecolor = texture(diffuseMap, base_color_uv.xy).rgba;
+ basecolor.rgb = srgb_to_linear(basecolor.rgb);
+ basecolor *= vertex_color;
+
+ if (basecolor.a < minimum_alpha)
+ {
+ discard;
+ }
+
+ vec3 emissive = emissiveColor;
+ emissive *= srgb_to_linear(texture(emissiveMap, emissive_uv.xy).rgb);
+// ==================================
+
+// ==================================
+// all lit variants
+// prepare norm
+// prepare orm
+// ==================================
+#ifndef UNLIT
+ // from mikktspace.com
+ vec3 vNt = texture(normalMap, normal_uv.xy).xyz*2.0-1.0;
+ float sign = vary_sign;
+ vec3 vN = vary_normal;
+ vec3 vT = vary_tangent.xyz;
+
+ vec3 vB = sign * cross(vN, vT);
+ vec3 norm = normalize( vNt.x * vT + vNt.y * vB + vNt.z * vN );
+ norm *= gl_FrontFacing ? 1.0 : -1.0;
+
+ // RGB = Occlusion, Roughness, Metal
+ // default values, see LLViewerTexture::sDefaultPBRORMImagep
+ // occlusion 1.0
+ // roughness 0.0
+ // metal 0.0
+ vec3 orm = texture(metallicRoughnessMap, metallic_roughness_uv.xy).rgb;
+ orm.r = texture(occlusionMap, occlusion_uv.xy).r;
+ orm.g *= roughnessFactor;
+ orm.b *= metallicFactor;
+#endif
+// ==================================
+
+// ==================================
+// non alpha output
+// ==================================
+#ifndef ALPHA_BLEND
+#ifdef UNLIT
+ vec4 color = basecolor;
+ color.rgb += emissive.rgb;
+ frag_color = color;
+#else
+ frag_data[0] = max(vec4(basecolor.rgb, 0.0), vec4(0));
+ frag_data[1] = max(vec4(orm.rgb,0.0), vec4(0));
+ frag_data[2] = vec4(norm, GBUFFER_FLAG_HAS_PBR);
+ frag_data[3] = max(vec4(emissive,0), vec4(0));
+#endif
+#endif
+
+
+// ==================================
+// alpha implementation
+// ==================================
+#ifdef ALPHA_BLEND
+
+ float scol = 1.0;
+ vec3 sunlit;
+ vec3 amblit;
+ vec3 additive;
+ vec3 atten;
+
+ vec3 light_dir;
+
+#ifdef UNLIT
+ light_dir = vec3(0,0,1);
+ vec3 norm = vec3(0,0,1);
+#else
+ light_dir = (sun_up_factor == 1) ? sun_dir : moon_dir;
+#endif
+
+ calcAtmosphericVarsLinear(pos.xyz, norm, light_dir, sunlit, amblit, additive, atten);
+
+#ifndef UNLIT
+ vec3 sunlit_linear = srgb_to_linear(sunlit);
+
+ vec2 frag = vary_fragcoord.xy/vary_fragcoord.z*0.5+0.5;
+
+#ifdef HAS_SUN_SHADOW
+ scol = sampleDirectionalShadow(pos.xyz, norm.xyz, frag);
+#endif
+
+ float perceptualRoughness = orm.g * roughnessFactor;
+ float metallic = orm.b * metallicFactor;
+
+ // PBR IBL
+ float gloss = 1.0 - perceptualRoughness;
+ vec3 irradiance = vec3(0);
+ vec3 radiance = vec3(0);
+ sampleReflectionProbes(irradiance, radiance, vary_position.xy*0.5+0.5, pos.xyz, norm.xyz, gloss, true, amblit);
+
+ vec3 diffuseColor;
+ vec3 specularColor;
+ calcDiffuseSpecular(basecolor.rgb, metallic, diffuseColor, specularColor);
+
+ vec3 v = -normalize(pos.xyz);
+
+ vec3 color = pbrBaseLight(diffuseColor, specularColor, metallic, v, norm.xyz, perceptualRoughness, light_dir, sunlit_linear, scol, radiance, irradiance, emissive, orm.r, additive, atten);
+
+ vec3 light = vec3(0);
+
+ // Punctual lights
+#define LIGHT_LOOP(i) light += pbrCalcPointLightOrSpotLight(diffuseColor, specularColor, perceptualRoughness, metallic, norm.xyz, pos.xyz, v, light_position[i].xyz, light_direction[i].xyz, light_diffuse[i].rgb, light_deferred_attenuation[i].x, light_deferred_attenuation[i].y, light_attenuation[i].z, light_attenuation[i].w);
+
+ LIGHT_LOOP(1)
+ LIGHT_LOOP(2)
+ LIGHT_LOOP(3)
+ LIGHT_LOOP(4)
+ LIGHT_LOOP(5)
+ LIGHT_LOOP(6)
+ LIGHT_LOOP(7)
+
+ color.rgb += light.rgb;
+
+ color.rgb = applySkyAndWaterFog(pos.xyz, additive, atten, vec4(color, 1.0)).rgb;
+
+ float a = basecolor.a*vertex_color.a;
+
+ frag_color = max(vec4(color.rgb,a), vec4(0));
+#else // UNLIT
+ vec4 color = basecolor;
+ color.rgb += emissive.rgb;
+ frag_color = color;
+#endif
+#endif // ALPHA_BLEND
+}
+
diff --git a/indra/newview/app_settings/shaders/class1/gltf/pbrmetallicroughnessV.glsl b/indra/newview/app_settings/shaders/class1/gltf/pbrmetallicroughnessV.glsl
new file mode 100644
index 0000000000..aac3dc917f
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/gltf/pbrmetallicroughnessV.glsl
@@ -0,0 +1,262 @@
+/**
+ * @file pbrmetallicroughnessV.glsl
+ *
+ * $LicenseInfo:firstyear=2024&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2022, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+// GLTF pbrMetallicRoughness implementation
+
+uniform mat4 modelview_matrix;
+
+#ifdef HAS_SKIN
+uniform mat4 projection_matrix;
+#else
+uniform mat3 normal_matrix;
+uniform mat4 modelview_projection_matrix;
+#endif
+
+uniform vec4[2] texture_base_color_transform;
+uniform vec4[2] texture_normal_transform;
+uniform vec4[2] texture_metallic_roughness_transform;
+uniform vec4[2] texture_emissive_transform;
+uniform vec4[2] texture_occlusion_transform;
+
+in vec3 position;
+in vec4 diffuse_color;
+in vec2 texcoord0;
+out vec2 base_color_uv;
+out vec2 emissive_uv;
+out vec4 vertex_color;
+out vec3 vary_position;
+
+#ifndef UNLIT
+in vec3 normal;
+in vec4 tangent;
+out vec2 normal_uv;
+out vec2 metallic_roughness_uv;
+out vec2 occlusion_uv;
+out vec3 vary_tangent;
+flat out float vary_sign;
+out vec3 vary_normal;
+#endif
+
+#ifdef MULTI_UV
+in vec2 texcoord1;
+uniform int base_color_texcoord;
+uniform int emissive_texcoord;
+#ifndef UNLIT
+uniform int normal_texcoord;
+uniform int metallic_roughness_texcoord;
+uniform int occlusion_texcoord;
+#endif
+#endif
+
+vec2 gltf_texture_transform(vec2 texcoord, vec4[2] p)
+{
+ texcoord.y = 1.0 - texcoord.y;
+
+ vec2 Scale = p[0].xy;
+ float Rotation = -p[0].z;
+ vec2 Offset = vec2(p[0].w, p[1].x);
+
+ mat3 translation = mat3(1,0,0, 0,1,0, Offset.x, Offset.y, 1);
+ mat3 rotation = mat3(
+ cos(Rotation), sin(Rotation), 0,
+ -sin(Rotation), cos(Rotation), 0,
+ 0, 0, 1);
+
+ mat3 scale = mat3(Scale.x,0,0, 0,Scale.y,0, 0,0,1);
+
+ mat3 matrix = translation * rotation * scale;
+
+ vec2 uvTransformed = ( matrix * vec3(texcoord.xy, 1) ).xy;
+
+ uvTransformed.y = 1.0 - uvTransformed.y;
+
+ return uvTransformed;
+}
+
+#ifndef UNLIT
+vec3 gltf_tangent_space_transform(vec4 vertex_tangent, vec3 vertex_normal, vec4[2] khr_gltf_transform)
+{ //derived from tangent_space_transform in textureUtilV.glsl
+ vec2 weights = vec2(0, 1);
+
+ // Convert to left-handed coordinate system
+ weights.y = -weights.y;
+
+ // Apply KHR_texture_transform (rotation only)
+ float khr_rotation = khr_gltf_transform[0].z;
+ mat2 khr_rotation_mat = mat2(
+ cos(khr_rotation),-sin(khr_rotation),
+ sin(khr_rotation), cos(khr_rotation)
+ );
+ weights = khr_rotation_mat * weights;
+
+ // Convert back to right-handed coordinate system
+ weights.y = -weights.y;
+
+ // Similar to the MikkTSpace-compatible method of extracting the binormal
+ // from the normal and tangent, as seen in the fragment shader
+ vec3 vertex_binormal = vertex_tangent.w * cross(vertex_normal, vertex_tangent.xyz);
+
+ return (weights.x * vertex_binormal.xyz) + (weights.y * vertex_tangent.xyz);
+
+ return vertex_tangent.xyz;
+}
+#endif
+
+
+
+#ifdef ALPHA_BLEND
+out vec3 vary_fragcoord;
+#endif
+
+#ifdef HAS_SKIN
+in uvec4 joint;
+in vec4 weight4;
+
+layout (std140) uniform GLTFJoints
+{
+ // list of OBBs for user override probes
+ mat3x4 gltf_joints[MAX_JOINTS_PER_GLTF_OBJECT];
+};
+
+mat4 getGLTFSkinTransform()
+{
+ int i;
+
+ vec4 w = weight4;
+
+ uint i1 = joint.x;
+ uint i2 = joint.y;
+ uint i3 = joint.z;
+ uint i4 = joint.w;
+
+ mat3 mat = mat3(gltf_joints[i1])*w.x;
+ mat += mat3(gltf_joints[i2])*w.y;
+ mat += mat3(gltf_joints[i3])*w.z;
+ mat += mat3(gltf_joints[i4])*w.w;
+
+ vec3 trans = vec3(gltf_joints[i1][0].w,gltf_joints[i1][1].w,gltf_joints[i1][2].w)*w.x;
+ trans += vec3(gltf_joints[i2][0].w,gltf_joints[i2][1].w,gltf_joints[i2][2].w)*w.y;
+ trans += vec3(gltf_joints[i3][0].w,gltf_joints[i3][1].w,gltf_joints[i3][2].w)*w.z;
+ trans += vec3(gltf_joints[i4][0].w,gltf_joints[i4][1].w,gltf_joints[i4][2].w)*w.w;
+
+ mat4 ret;
+
+ ret[0] = vec4(mat[0], 0);
+ ret[1] = vec4(mat[1], 0);
+ ret[2] = vec4(mat[2], 0);
+ ret[3] = vec4(trans, 1.0);
+
+ return ret;
+
+#ifdef IS_AMD_CARD
+ // If it's AMD make sure the GLSL compiler sees the arrays referenced once by static index. Otherwise it seems to optimise the storage awawy which leads to unfun crashes and artifacts.
+ mat3x4 dummy1 = gltf_joints[0];
+ mat3x4 dummy2 = gltf_joints[MAX_JOINTS_PER_GLTF_OBJECT-1];
+#endif
+
+}
+
+#endif
+
+void main()
+{
+#ifdef HAS_SKIN
+ mat4 mat = getGLTFSkinTransform();
+
+ mat = modelview_matrix * mat;
+
+ vec3 pos = (mat*vec4(position.xyz,1.0)).xyz;
+ vary_position = pos;
+
+ vec4 vert = projection_matrix * vec4(pos, 1.0);
+ gl_Position = vert;
+
+#else
+ vary_position = (modelview_matrix*vec4(position.xyz, 1.0)).xyz;
+ //transform vertex
+ vec4 vert = modelview_projection_matrix * vec4(position.xyz, 1.0);
+ gl_Position = vert;
+#endif
+
+ vec2 bcuv;
+ vec2 emuv;
+
+#ifdef MULTI_UV
+ vec2 uv[2];
+ uv[0] = texcoord0;
+ uv[1] = texcoord1;
+
+ bcuv = uv[base_color_texcoord];
+ emuv = uv[emissive_texcoord];
+#else
+ bcuv = texcoord0;
+ emuv = texcoord0;
+#endif
+
+ base_color_uv = gltf_texture_transform(bcuv, texture_base_color_transform);
+ emissive_uv = gltf_texture_transform(emuv, texture_emissive_transform);
+
+#ifndef UNLIT
+ vec2 normuv;
+ vec2 rmuv;
+ vec2 ouv;
+#ifdef MULTI_UV
+ normuv = uv[normal_texcoord];
+ rmuv = uv[metallic_roughness_texcoord];
+ ouv = uv[occlusion_texcoord];
+#else
+ normuv = texcoord0;
+ rmuv = texcoord0;
+ ouv = texcoord0;
+#endif
+ normal_uv = gltf_texture_transform(normuv, texture_normal_transform);
+ metallic_roughness_uv = gltf_texture_transform(rmuv, texture_metallic_roughness_transform);
+ occlusion_uv = gltf_texture_transform(ouv, texture_occlusion_transform);
+#endif
+
+#ifndef UNLIT
+#ifdef HAS_SKIN
+ vec3 n = (mat*vec4(normal.xyz+position.xyz,1.0)).xyz-pos.xyz;
+ vec3 t = (mat*vec4(tangent.xyz+position.xyz,1.0)).xyz-pos.xyz;
+#else //HAS_SKIN
+ vec3 n = normal_matrix * normal;
+ vec3 t = normal_matrix * tangent.xyz;
+#endif
+
+ n = normalize(n);
+ vary_tangent = normalize(gltf_tangent_space_transform(vec4(t, tangent.w), n, texture_normal_transform));
+ vary_sign = tangent.w;
+ vary_normal = n;
+#endif
+
+ vertex_color = diffuse_color;
+#ifdef ALPHA_BLEND
+ vary_fragcoord = vert.xyz;
+#endif
+}
+
+
+
+
diff --git a/indra/newview/app_settings/shaders/class1/interface/copyF.glsl b/indra/newview/app_settings/shaders/class1/interface/copyF.glsl
index edaa2488f0..094d147e86 100644
--- a/indra/newview/app_settings/shaders/class1/interface/copyF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/copyF.glsl
@@ -25,7 +25,10 @@
in vec2 tc;
+#if defined(COPY_DEPTH)
uniform sampler2D depthMap;
+#endif
+
uniform sampler2D diffuseMap;
out vec4 frag_color;
diff --git a/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl
index 17774adbf5..f4a8051427 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl
@@ -118,7 +118,7 @@ vec3 pbrPunctual(vec3 diffuseColor, vec3 specularColor,
vec3 v, // surface point to camera
vec3 l); //surface point to light
-vec3 calcPointLightOrSpotLight(vec3 diffuseColor, vec3 specularColor,
+vec3 pbrCalcPointLightOrSpotLight(vec3 diffuseColor, vec3 specularColor,
float perceptualRoughness,
float metallic,
vec3 n, // normal
@@ -127,33 +127,7 @@ vec3 calcPointLightOrSpotLight(vec3 diffuseColor, vec3 specularColor,
vec3 lp, // light position
vec3 ld, // light direction (for spotlights)
vec3 lightColor,
- float lightSize, float falloff, float is_pointlight, float ambiance)
-{
- vec3 color = vec3(0,0,0);
-
- vec3 lv = lp.xyz - p;
-
- float lightDist = length(lv);
-
- float dist = lightDist / lightSize;
- if (dist <= 1.0)
- {
- lv /= lightDist;
-
- float dist_atten = calcLegacyDistanceAttenuation(dist, falloff);
-
- // spotlight coefficient.
- float spot = max(dot(-ld, lv), is_pointlight);
- // spot*spot => GL_SPOT_EXPONENT=2
- float spot_atten = spot*spot;
-
- vec3 intensity = spot_atten * dist_atten * lightColor * 3.0; //magic number to balance with legacy materials
-
- color = intensity*pbrPunctual(diffuseColor, specularColor, perceptualRoughness, metallic, n.xyz, v, lv);
- }
-
- return color;
-}
+ float lightSize, float falloff, float is_pointlight, float ambiance);
void main()
{
@@ -230,7 +204,7 @@ void main()
vec3 light = vec3(0);
// Punctual lights
-#define LIGHT_LOOP(i) light += calcPointLightOrSpotLight(diffuseColor, specularColor, perceptualRoughness, metallic, norm.xyz, pos.xyz, v, light_position[i].xyz, light_direction[i].xyz, light_diffuse[i].rgb, light_deferred_attenuation[i].x, light_deferred_attenuation[i].y, light_attenuation[i].z, light_attenuation[i].w);
+#define LIGHT_LOOP(i) light += pbrCalcPointLightOrSpotLight(diffuseColor, specularColor, perceptualRoughness, metallic, norm.xyz, pos.xyz, v, light_position[i].xyz, light_direction[i].xyz, light_diffuse[i].rgb, light_deferred_attenuation[i].x, light_deferred_attenuation[i].y, light_attenuation[i].z, light_attenuation[i].w);
LIGHT_LOOP(1)
LIGHT_LOOP(2)
diff --git a/indra/newview/app_settings/shaders/class3/deferred/hazeF.glsl b/indra/newview/app_settings/shaders/class3/deferred/hazeF.glsl
index 87977eb28c..7b82aa1a0d 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/hazeF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/hazeF.glsl
@@ -25,8 +25,6 @@
out vec4 frag_color;
-uniform sampler2D normalMap;
-
// Inputs
uniform vec3 sun_dir;
uniform vec3 moon_dir;
diff --git a/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl
index d3e19cf4a8..26ab0406f6 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl
@@ -77,7 +77,6 @@ uniform float is_mirror;
uniform vec3 sun_dir;
uniform vec3 moon_dir;
-in vec2 vary_fragcoord;
uniform mat4 proj_mat;
uniform mat4 inv_proj;
diff --git a/indra/newview/app_settings/shaders/class3/deferred/multiPointLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/multiPointLightF.glsl
index ac3fec23f6..4ed778371f 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/multiPointLightF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/multiPointLightF.glsl
@@ -27,7 +27,6 @@
out vec4 frag_color;
-uniform sampler2D depthMap;
uniform sampler2D diffuseRect;
uniform sampler2D specularRect;
uniform sampler2D emissiveRect; // PBR linear packed Occlusion, Roughness, Metal. See: pbropaqueF.glsl
diff --git a/indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl
index e419525bd5..6c13757149 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl
@@ -29,10 +29,8 @@ out vec4 frag_color;
uniform sampler2D diffuseRect;
uniform sampler2D specularRect;
-uniform sampler2D normalMap;
uniform sampler2D emissiveRect; // PBR linear packed Occlusion, Roughness, Metal. See: pbropaqueF.glsl
uniform sampler2D lightFunc;
-uniform sampler2D depthMap;
uniform vec3 env_mat[3];
uniform float sun_wash;
diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
index 529d1cba6b..ca88fe7482 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
@@ -29,7 +29,6 @@ out vec4 frag_color;
uniform sampler2D diffuseRect;
uniform sampler2D specularRect;
-uniform sampler2D normalMap;
uniform sampler2D emissiveRect; // PBR linear packed Occlusion, Roughness, Metal. See: pbropaqueF.glsl
const float M_PI = 3.14159265;
@@ -38,7 +37,6 @@ const float M_PI = 3.14159265;
uniform sampler2D lightMap;
#endif
-uniform sampler2D depthMap;
uniform sampler2D lightFunc;
uniform float blur_size;
diff --git a/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl
index 092b0c3c08..bc4d36d10d 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl
@@ -29,12 +29,9 @@ out vec4 frag_color;
uniform sampler2D diffuseRect;
uniform sampler2D specularRect;
-uniform sampler2D depthMap;
-uniform sampler2D normalMap;
uniform sampler2D emissiveRect; // PBR linear packed Occlusion, Roughness, Metal. See: pbropaqueF.glsl
uniform samplerCube environmentMap;
uniform sampler2D lightMap;
-uniform sampler2D projectionMap; // rgba
uniform sampler2D lightFunc;
uniform mat4 proj_mat; //screen space to light space
diff --git a/indra/newview/app_settings/shaders/class3/deferred/waterHazeF.glsl b/indra/newview/app_settings/shaders/class3/deferred/waterHazeF.glsl
index a5a37d80dd..2bf785e773 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/waterHazeF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/waterHazeF.glsl
@@ -28,8 +28,6 @@ out vec4 frag_color;
// Inputs
in vec4 vary_fragcoord;
-uniform sampler2D normalMap;
-
vec4 getPositionWithDepth(vec2 pos_screen, float depth);
float getDepth(vec2 pos_screen);
diff --git a/indra/newview/app_settings/shaders/class3/environment/underWaterF.glsl b/indra/newview/app_settings/shaders/class3/environment/underWaterF.glsl
index 728d70ebb2..1c02dc764d 100644
--- a/indra/newview/app_settings/shaders/class3/environment/underWaterF.glsl
+++ b/indra/newview/app_settings/shaders/class3/environment/underWaterF.glsl
@@ -25,7 +25,6 @@
out vec4 frag_color;
-uniform sampler2D diffuseMap;
uniform sampler2D bumpMap;
#ifdef TRANSPARENT_WATER
diff --git a/indra/newview/gltf/README.md b/indra/newview/gltf/README.md
new file mode 100644
index 0000000000..a2d43be1d6
--- /dev/null
+++ b/indra/newview/gltf/README.md
@@ -0,0 +1,156 @@
+# Linden Lab GLTF Implementation
+
+Currently in prototype stage. Much functionality is missing (blend shapes,
+multiple texture coordinates, etc).
+
+GLTF Specification can be found here: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html.
+If this implementation disagrees with the GLTF Specification, the specification is correct.
+
+Class structure and naming should match the GLTF Specification as closely as possible while
+conforming to the LL coding standards. All code in headers should be contained in the
+LL::GLTF namespace.
+
+The implementation serves both the client and the server.
+
+## Design Principles
+
+- The implementation MUST be capable of round-trip serialization with no data loss beyond F64 to F32 conversions.
+- The implementation MUST use the same indexing scheme as the GLTF specification. Do not store pointers where the
+- GLTF specification stores indices, store indices.
+- Limit dependencies on llcommon as much as possible. Prefer std::, boost::, and (soon) glm:: over LL facsimiles.
+- Usage of LLSD is forbidden in the LL::GLTF namespace.
+- Use "using namespace" liberally in .cpp files, but never in .h files.
+- "using Foo = Bar" is permissible in .h files within the LL::GLTF namespace.
+
+## Loading, Copying, and Serialization
+Each class should provide two functions (Primitive shown for example):
+
+```
+// Serialize to the provided json object.
+// "obj" should be "this" in json form on return
+// Do not serialize default values
+void serialize(boost::json::object& obj) const;
+
+// Initialize from a provided json value
+const Primitive& operator=(const Value& src);
+```
+
+"serialize" implementations should use "write":
+
+```
+void Primitive::serialize(boost::json::object& dst) const
+{
+ write(mMaterial, "material", dst, -1);
+ write(mMode, "mode", dst, TINYGLTF_MODE_TRIANGLES);
+ write(mIndices, "indices", dst, INVALID_INDEX);
+ write(mAttributes, "attributes", dst);
+}
+```
+
+And operator= implementations should use "copy":
+
+```
+const Primitive& Primitive::operator=(const Value& src)
+{
+ if (src.is_object())
+ {
+ copy(src, "material", mMaterial);
+ copy(src, "mode", mMode);
+ copy(src, "indices", mIndices);
+ copy(src, "attributes", mAttributes);
+
+ mGLMode = gltf_mode_to_gl_mode(mMode);
+ }
+ return *this;
+}
+```
+
+Parameters to "write" and "copy" MUST be ordered "src" before "dst"
+so the code reads as "write src to dst" and "copy src to dst".
+
+When reading string constants from GLTF json (i.e. "OPAQUE", "TRIANGLES"), these
+strings should be converted to enums inside operator=. It is permissible to
+store the original strings during prototyping to aid in development, but eventually
+we'll purge these strings from the implementation. However, implementations MUST
+preserve any and all "name" members.
+
+"write" and "copy" implementations MUST be stored in buffer_util.h.
+As implementers encounter new data types, you'll see compiler errors
+pointing at templates in buffer_util.h. See vec3 as a known good
+example of how to add support for a new type (there are bad examples, so beware):
+
+```
+// vec3
+template<>
+inline bool copy(const Value& src, vec3& dst)
+{
+ if (src.is_array())
+ {
+ const boost::json::array& arr = src.as_array();
+ if (arr.size() == 3)
+ {
+ if (arr[0].is_double() &&
+ arr[1].is_double() &&
+ arr[2].is_double())
+ {
+ dst = vec3(arr[0].get_double(), arr[1].get_double(), arr[2].get_double());
+ }
+ return true;
+ }
+ }
+ return false;
+}
+
+template<>
+inline bool write(const vec3& src, Value& dst)
+{
+ dst = boost::json::array();
+ boost::json::array& arr = dst.as_array();
+ arr.resize(3);
+ arr[0] = src.x;
+ arr[1] = src.y;
+ arr[2] = src.z;
+ return true;
+}
+
+```
+
+"write" MUST return true if ANY data was written
+"copy" MUST return true if ANY data was copied
+
+Speed is important, but so is safety. In writers, try to avoid redundant copies
+(prefer resize over push_back, convert dst to an empty array and fill it, don't
+make an array on the stack and copy it into dst).
+
+boost::json WILL throw exceptions if you call as_foo() on a mismatched type but
+WILL NOT throw exceptions on get_foo with a mismatched type. ALWAYS check is_foo
+before calling as_foo or get_foo. DO NOT add exception handlers. If boost throws
+an exception in serialization, the fix is to add type checks. If we see a large
+number of crash reports from boost::json exceptions, each of those reports
+indicates a place where we're missing "is_foo" checks. They are gold. Do not
+bury them with an exception handler.
+
+DO NOT rely on existing type conversion tools in the LL codebase -- LL data models
+conflict with the GLTF specification so we MUST provide conversions independent of
+our existing implementations.
+
+### JSON Serialization ###
+
+
+
+NEVER include buffer_util.h from a header.
+
+Loading from and saving to disk (import/export) is currently done using tinygltf, but this is not a long term
+solution. Eventually the implementation should rely solely on boost::json for reading and writing .gltf
+files and should handle .bin files natively.
+
+When serializing Images and Buffers to the server, clients MUST store a single UUID "uri" field and nothing else.
+The server MUST reject any data that violates this requirement.
+
+Clients MUST remove any Images from Buffers prior to upload to the server.
+Servers MAY reject Assets that contain Buffers with unreferenced data.
+
+... to be continued.
+
+
+
diff --git a/indra/newview/gltf/accessor.cpp b/indra/newview/gltf/accessor.cpp
index 8559656b40..2ef9237f2d 100644
--- a/indra/newview/gltf/accessor.cpp
+++ b/indra/newview/gltf/accessor.cpp
@@ -27,40 +27,272 @@
#include "../llviewerprecompiledheaders.h"
#include "asset.h"
+#include "buffer_util.h"
+#include "llfilesystem.h"
using namespace LL::GLTF;
+using namespace boost::json;
-const Buffer& Buffer::operator=(const tinygltf::Buffer& src)
+namespace LL
{
- mData = src.data;
- mName = src.name;
- mUri = src.uri;
+ namespace GLTF
+ {
+ Accessor::Type gltf_type_to_enum(const std::string& type)
+ {
+ if (type == "SCALAR")
+ {
+ return Accessor::Type::SCALAR;
+ }
+ else if (type == "VEC2")
+ {
+ return Accessor::Type::VEC2;
+ }
+ else if (type == "VEC3")
+ {
+ return Accessor::Type::VEC3;
+ }
+ else if (type == "VEC4")
+ {
+ return Accessor::Type::VEC4;
+ }
+ else if (type == "MAT2")
+ {
+ return Accessor::Type::MAT2;
+ }
+ else if (type == "MAT3")
+ {
+ return Accessor::Type::MAT3;
+ }
+ else if (type == "MAT4")
+ {
+ return Accessor::Type::MAT4;
+ }
+
+ LL_WARNS("GLTF") << "Unknown accessor type: " << type << LL_ENDL;
+ llassert(false);
+
+ return Accessor::Type::SCALAR;
+ }
+
+ std::string enum_to_gltf_type(Accessor::Type type)
+ {
+ switch (type)
+ {
+ case Accessor::Type::SCALAR:
+ return "SCALAR";
+ case Accessor::Type::VEC2:
+ return "VEC2";
+ case Accessor::Type::VEC3:
+ return "VEC3";
+ case Accessor::Type::VEC4:
+ return "VEC4";
+ case Accessor::Type::MAT2:
+ return "MAT2";
+ case Accessor::Type::MAT3:
+ return "MAT3";
+ case Accessor::Type::MAT4:
+ return "MAT4";
+ }
+
+ LL_WARNS("GLTF") << "Unknown accessor type: " << (S32)type << LL_ENDL;
+ llassert(false);
+
+ return "SCALAR";
+ }
+ }
+}
+
+void Buffer::erase(Asset& asset, S32 offset, S32 length)
+{
+ S32 idx = this - &asset.mBuffers[0];
+
+ mData.erase(mData.begin() + offset, mData.begin() + offset + length);
+
+ llassert(mData.size() <= size_t(INT_MAX));
+ mByteLength = S32(mData.size());
+
+ for (BufferView& view : asset.mBufferViews)
+ {
+ if (view.mBuffer == idx)
+ {
+ if (view.mByteOffset >= offset)
+ {
+ view.mByteOffset -= length;
+ }
+ }
+ }
+}
+
+bool Buffer::prep(Asset& asset)
+{
+ if (mByteLength == 0)
+ {
+ return false;
+ }
+
+ LLUUID id;
+ if (mUri.size() == UUID_STR_SIZE && LLUUID::parseUUID(mUri, &id) && id.notNull())
+ { // loaded from an asset, fetch the buffer data from the asset store
+ LLFileSystem file(id, LLAssetType::AT_GLTF_BIN, LLFileSystem::READ);
+
+ if (mByteLength > file.getSize())
+ {
+ LL_WARNS("GLTF") << "Unexpected glbin size: " << id << " is " << file.getSize() << " bytes, expected " << mByteLength << LL_ENDL;
+ return false;
+ }
+
+ mData.resize(mByteLength);
+ if (!file.read((U8*)mData.data(), mByteLength))
+ {
+ LL_WARNS("GLTF") << "Failed to load buffer data from asset: " << id << LL_ENDL;
+ return false;
+ }
+ }
+ else if (mUri.find("data:") == 0)
+ { // loaded from a data URI, load the texture from the data
+ LL_WARNS() << "Data URIs not yet supported" << LL_ENDL;
+ return false;
+ }
+ else if (!asset.mFilename.empty() &&
+ !mUri.empty()) // <-- uri could be empty if we're loading from .glb
+ {
+ std::string dir = gDirUtilp->getDirName(asset.mFilename);
+ std::string bin_file = dir + gDirUtilp->getDirDelimiter() + mUri;
+
+ std::ifstream file(bin_file, std::ios::binary);
+ if (!file.is_open())
+ {
+ LL_WARNS("GLTF") << "Failed to open file: " << bin_file << LL_ENDL;
+ return false;
+ }
+
+ file.seekg(0, std::ios::end);
+ if (mByteLength > file.tellg())
+ {
+ LL_WARNS("GLTF") << "Unexpected file size: " << bin_file << " is " << file.tellg() << " bytes, expected " << mByteLength << LL_ENDL;
+ return false;
+ }
+ file.seekg(0, std::ios::beg);
+
+ mData.resize(mByteLength);
+ file.read((char*)mData.data(), mData.size());
+ }
+
+ // POSTCONDITION: on success, mData.size == mByteLength
+ llassert(mData.size() == mByteLength);
+ return true;
+}
+
+bool Buffer::save(Asset& asset, const std::string& folder)
+{
+ if (mUri.substr(0, 5) == "data:")
+ {
+ LL_WARNS("GLTF") << "Data URIs not yet supported" << LL_ENDL;
+ return false;
+ }
+
+ std::string bin_file = folder + gDirUtilp->getDirDelimiter();
+
+ if (mUri.empty())
+ {
+ if (mName.empty())
+ {
+ S32 idx = this - &asset.mBuffers[0];
+ mUri = llformat("buffer_%d.bin", idx);
+ }
+ else
+ {
+ mUri = mName + ".bin";
+ }
+ }
+
+ bin_file += mUri;
+
+ std::ofstream file(bin_file, std::ios::binary);
+ if (!file.is_open())
+ {
+ LL_WARNS("GLTF") << "Failed to open file: " << bin_file << LL_ENDL;
+ return false;
+ }
+
+ file.write((char*)mData.data(), mData.size());
+
+ return true;
+}
+
+void Buffer::serialize(object& dst) const
+{
+ write(mName, "name", dst);
+ write(mUri, "uri", dst);
+ write_always(mByteLength, "byteLength", dst);
+};
+
+const Buffer& Buffer::operator=(const Value& src)
+{
+ if (src.is_object())
+ {
+ copy(src, "name", mName);
+ copy(src, "uri", mUri);
+ copy(src, "byteLength", mByteLength);
+
+ // NOTE: DO NOT attempt to handle the uri here.
+ // The uri is a reference to a file that is not loaded until
+ // after the json document is parsed
+ }
return *this;
}
-const BufferView& BufferView::operator=(const tinygltf::BufferView& src)
+void BufferView::serialize(object& dst) const
{
- mBuffer = src.buffer;
- mByteLength = (S32)src.byteLength;
- mByteOffset = (S32)src.byteOffset;
- mByteStride = (S32)src.byteStride;
- mTarget = src.target;
- mName = src.name;
+ write_always(mBuffer, "buffer", dst);
+ write_always(mByteLength, "byteLength", dst);
+ write(mByteOffset, "byteOffset", dst, 0);
+ write(mByteStride, "byteStride", dst, 0);
+ write(mTarget, "target", dst, -1);
+ write(mName, "name", dst);
+}
+
+const BufferView& BufferView::operator=(const Value& src)
+{
+ if (src.is_object())
+ {
+ copy(src, "buffer", mBuffer);
+ copy(src, "byteLength", mByteLength);
+ copy(src, "byteOffset", mByteOffset);
+ copy(src, "byteStride", mByteStride);
+ copy(src, "target", mTarget);
+ copy(src, "name", mName);
+ }
return *this;
}
-const Accessor& Accessor::operator=(const tinygltf::Accessor& src)
+void Accessor::serialize(object& dst) const
{
- mBufferView = src.bufferView;
- mByteOffset = (S32)src.byteOffset;
- mComponentType = src.componentType;
- mCount = (S32)src.count;
- mType = src.type;
- mNormalized = src.normalized;
- mName = src.name;
- mMax = src.maxValues;
- mMin = src.minValues;
+ write(mName, "name", dst);
+ write(mBufferView, "bufferView", dst, INVALID_INDEX);
+ write(mByteOffset, "byteOffset", dst, 0);
+ write_always(mComponentType, "componentType", dst);
+ write_always(mCount, "count", dst);
+ write_always(enum_to_gltf_type(mType), "type", dst);
+ write(mNormalized, "normalized", dst, false);
+ write(mMax, "max", dst);
+ write(mMin, "min", dst);
+}
+const Accessor& Accessor::operator=(const Value& src)
+{
+ if (src.is_object())
+ {
+ copy(src, "name", mName);
+ copy(src, "bufferView", mBufferView);
+ copy(src, "byteOffset", mByteOffset);
+ copy(src, "componentType", mComponentType);
+ copy(src, "count", mCount);
+ copy(src, "type", mType);
+ copy(src, "normalized", mNormalized);
+ copy(src, "max", mMax);
+ copy(src, "min", mMin);
+ }
return *this;
}
diff --git a/indra/newview/gltf/accessor.h b/indra/newview/gltf/accessor.h
index 6e8871ef61..ec68c5f624 100644
--- a/indra/newview/gltf/accessor.h
+++ b/indra/newview/gltf/accessor.h
@@ -26,16 +26,16 @@
* $/LicenseInfo$
*/
-#include "../lltinygltfhelper.h"
#include "llstrider.h"
+#include "boost/json.hpp"
+
+#include "common.h"
// LL GLTF Implementation
namespace LL
{
namespace GLTF
{
- class Asset;
-
constexpr S32 INVALID_INDEX = -1;
class Buffer
@@ -44,52 +44,77 @@ namespace LL
std::vector<U8> mData;
std::string mName;
std::string mUri;
+ S32 mByteLength = 0;
+
+ // erase the given range from this buffer.
+ // also updates all buffer views in given asset that reference this buffer
+ void erase(Asset& asset, S32 offset, S32 length);
+
+ bool prep(Asset& asset);
- const Buffer& operator=(const tinygltf::Buffer& src);
+ void serialize(boost::json::object& obj) const;
+ const Buffer& operator=(const Value& value);
+
+ bool save(Asset& asset, const std::string& folder);
};
class BufferView
{
public:
S32 mBuffer = INVALID_INDEX;
- S32 mByteLength;
- S32 mByteOffset;
- S32 mByteStride;
- S32 mTarget;
- S32 mComponentType;
+ S32 mByteLength = 0;
+ S32 mByteOffset = 0;
+ S32 mByteStride = 0;
+ S32 mTarget = -1;
std::string mName;
- const BufferView& operator=(const tinygltf::BufferView& src);
-
+ void serialize(boost::json::object& obj) const;
+ const BufferView& operator=(const Value& value);
};
class Accessor
{
public:
- S32 mBufferView = INVALID_INDEX;
- S32 mByteOffset;
- S32 mComponentType;
- S32 mCount;
- std::vector<double> mMax;
- std::vector<double> mMin;
+ enum class Type : U8
+ {
+ SCALAR,
+ VEC2,
+ VEC3,
+ VEC4,
+ MAT2,
+ MAT3,
+ MAT4
+ };
- enum class Type : S32
+ enum class ComponentType : U32
{
- SCALAR = TINYGLTF_TYPE_SCALAR,
- VEC2 = TINYGLTF_TYPE_VEC2,
- VEC3 = TINYGLTF_TYPE_VEC3,
- VEC4 = TINYGLTF_TYPE_VEC4,
- MAT2 = TINYGLTF_TYPE_MAT2,
- MAT3 = TINYGLTF_TYPE_MAT3,
- MAT4 = TINYGLTF_TYPE_MAT4
+ BYTE = 5120,
+ UNSIGNED_BYTE = 5121,
+ SHORT = 5122,
+ UNSIGNED_SHORT = 5123,
+ UNSIGNED_INT = 5125,
+ FLOAT = 5126
};
- S32 mType;
- bool mNormalized;
+ std::vector<double> mMax;
+ std::vector<double> mMin;
std::string mName;
+ S32 mBufferView = INVALID_INDEX;
+ S32 mByteOffset = 0;
+ ComponentType mComponentType = ComponentType::BYTE;
+ S32 mCount = 0;
+ Type mType = Type::SCALAR;
+ bool mNormalized = false;
- const Accessor& operator=(const tinygltf::Accessor& src);
+ void serialize(boost::json::object& obj) const;
+ const Accessor& operator=(const Value& value);
};
+
+ // convert from "SCALAR", "VEC2", etc to Accessor::Type
+ Accessor::Type gltf_type_to_enum(const std::string& type);
+
+ // convert from Accessor::Type to "SCALAR", "VEC2", etc
+ std::string enum_to_gltf_type(Accessor::Type type);
}
}
diff --git a/indra/newview/gltf/animation.cpp b/indra/newview/gltf/animation.cpp
index d6a899ad4c..8b85eba3e5 100644
--- a/indra/newview/gltf/animation.cpp
+++ b/indra/newview/gltf/animation.cpp
@@ -28,10 +28,12 @@
#include "asset.h"
#include "buffer_util.h"
+#include "../llskinningutil.h"
using namespace LL::GLTF;
+using namespace boost::json;
-void Animation::allocateGLResources(Asset& asset)
+bool Animation::prep(Asset& asset)
{
if (!mSamplers.empty())
{
@@ -39,7 +41,10 @@ void Animation::allocateGLResources(Asset& asset)
mMaxTime = -FLT_MAX;
for (auto& sampler : mSamplers)
{
- sampler.allocateGLResources(asset);
+ if (!sampler.prep(asset))
+ {
+ return false;
+ }
mMinTime = llmin(sampler.mMinTime, mMinTime);
mMaxTime = llmax(sampler.mMaxTime, mMaxTime);
}
@@ -51,13 +56,21 @@ void Animation::allocateGLResources(Asset& asset)
for (auto& channel : mRotationChannels)
{
- channel.allocateGLResources(asset, mSamplers[channel.mSampler]);
+ if (!channel.prep(asset, mSamplers[channel.mSampler]))
+ {
+ return false;
+ }
}
for (auto& channel : mTranslationChannels)
{
- channel.allocateGLResources(asset, mSamplers[channel.mSampler]);
+ if (!channel.prep(asset, mSamplers[channel.mSampler]))
+ {
+ return false;
+ }
}
+
+ return true;
}
void Animation::update(Asset& asset, F32 dt)
@@ -84,8 +97,7 @@ void Animation::apply(Asset& asset, float time)
}
};
-
-void Animation::Sampler::allocateGLResources(Asset& asset)
+bool Animation::Sampler::prep(Asset& asset)
{
Accessor& accessor = asset.mAccessors[mInput];
mMinTime = accessor.mMin[0];
@@ -95,10 +107,79 @@ void Animation::Sampler::allocateGLResources(Asset& asset)
LLStrider<F32> frame_times = mFrameTimes.data();
copy(asset, accessor, frame_times);
+
+ return true;
+}
+
+
+void Animation::Sampler::serialize(object& obj) const
+{
+ write(mInput, "input", obj, INVALID_INDEX);
+ write(mOutput, "output", obj, INVALID_INDEX);
+ write(mInterpolation, "interpolation", obj, std::string("LINEAR"));
+ write(mMinTime, "min_time", obj);
+ write(mMaxTime, "max_time", obj);
+}
+
+const Animation::Sampler& Animation::Sampler::operator=(const Value& src)
+{
+ if (src.is_object())
+ {
+ copy(src, "input", mInput);
+ copy(src, "output", mOutput);
+ copy(src, "interpolation", mInterpolation);
+ copy(src, "min_time", mMinTime);
+ copy(src, "max_time", mMaxTime);
+ }
+ return *this;
+}
+
+bool Animation::Channel::Target::operator==(const Channel::Target& rhs) const
+{
+ return mNode == rhs.mNode && mPath == rhs.mPath;
+}
+
+bool Animation::Channel::Target::operator!=(const Channel::Target& rhs) const
+{
+ return !(*this == rhs);
+}
+
+void Animation::Channel::Target::serialize(object& obj) const
+{
+ write(mNode, "node", obj, INVALID_INDEX);
+ write(mPath, "path", obj);
+}
+
+const Animation::Channel::Target& Animation::Channel::Target::operator=(const Value& src)
+{
+ if (src.is_object())
+ {
+ copy(src, "node", mNode);
+ copy(src, "path", mPath);
+ }
+ return *this;
+}
+
+void Animation::Channel::serialize(object& obj) const
+{
+ write(mSampler, "sampler", obj, INVALID_INDEX);
+ write(mTarget, "target", obj);
+}
+
+const Animation::Channel& Animation::Channel::operator=(const Value& src)
+{
+ if (src.is_object())
+ {
+ copy(src, "sampler", mSampler);
+ copy(src, "target", mTarget);
+ }
+ return *this;
}
void Animation::Sampler::getFrameInfo(Asset& asset, F32 time, U32& frameIndex, F32& t)
{
+ LL_PROFILE_ZONE_SCOPED;
+
if (time < mMinTime)
{
frameIndex = 0;
@@ -108,16 +189,15 @@ void Animation::Sampler::getFrameInfo(Asset& asset, F32 time, U32& frameIndex, F
if (mFrameTimes.size() > 1)
{
+ llassert(mFrameTimes.size() <= size_t(U32_MAX));
+ frameIndex = U32(mFrameTimes.size()) - 2;
+ t = 1.f;
+
if (time > mMaxTime)
{
- frameIndex = (U32)mFrameTimes.size() - 2;
- t = 1.0f;
return;
}
- frameIndex = (U32)mFrameTimes.size() - 2;
- t = 1.f;
-
for (U32 i = 0; i < (U32)mFrameTimes.size() - 1; i++)
{
if (time >= mFrameTimes[i] && time < mFrameTimes[i + 1])
@@ -135,11 +215,13 @@ void Animation::Sampler::getFrameInfo(Asset& asset, F32 time, U32& frameIndex, F
}
}
-void Animation::RotationChannel::allocateGLResources(Asset& asset, Animation::Sampler& sampler)
+bool Animation::RotationChannel::prep(Asset& asset, Animation::Sampler& sampler)
{
Accessor& accessor = asset.mAccessors[sampler.mOutput];
copy(asset, accessor, mRotations);
+
+ return true;
}
void Animation::RotationChannel::apply(Asset& asset, Sampler& sampler, F32 time)
@@ -158,21 +240,21 @@ void Animation::RotationChannel::apply(Asset& asset, Sampler& sampler, F32 time)
else
{
// interpolate
- LLQuaternion q0(mRotations[frameIndex].get_value());
- LLQuaternion q1(mRotations[frameIndex + 1].get_value());
+ quat qf = glm::slerp(mRotations[frameIndex], mRotations[frameIndex + 1], t);
- LLQuaternion qf = slerp(t, q0, q1);
+ qf = glm::normalize(qf);
- qf.normalize();
- node.setRotation(glh::quaternionf(qf.mQ));
+ node.setRotation(qf);
}
}
-void Animation::TranslationChannel::allocateGLResources(Asset& asset, Animation::Sampler& sampler)
+bool Animation::TranslationChannel::prep(Asset& asset, Animation::Sampler& sampler)
{
Accessor& accessor = asset.mAccessors[sampler.mOutput];
copy(asset, accessor, mTranslations);
+
+ return true;
}
void Animation::TranslationChannel::apply(Asset& asset, Sampler& sampler, F32 time)
@@ -191,20 +273,22 @@ void Animation::TranslationChannel::apply(Asset& asset, Sampler& sampler, F32 ti
else
{
// interpolate
- const glh::vec3f& v0 = mTranslations[frameIndex];
- const glh::vec3f& v1 = mTranslations[frameIndex + 1];
+ const vec3& v0 = mTranslations[frameIndex];
+ const vec3& v1 = mTranslations[frameIndex + 1];
- glh::vec3f vf = v0 + t * (v1 - v0);
+ vec3 vf = v0 + t * (v1 - v0);
node.setTranslation(vf);
}
}
-void Animation::ScaleChannel::allocateGLResources(Asset& asset, Animation::Sampler& sampler)
+bool Animation::ScaleChannel::prep(Asset& asset, Animation::Sampler& sampler)
{
Accessor& accessor = asset.mAccessors[sampler.mOutput];
copy(asset, accessor, mScales);
+
+ return true;
}
void Animation::ScaleChannel::apply(Asset& asset, Sampler& sampler, F32 time)
@@ -223,65 +307,153 @@ void Animation::ScaleChannel::apply(Asset& asset, Sampler& sampler, F32 time)
else
{
// interpolate
- const glh::vec3f& v0 = mScales[frameIndex];
- const glh::vec3f& v1 = mScales[frameIndex + 1];
+ const vec3& v0 = mScales[frameIndex];
+ const vec3& v1 = mScales[frameIndex + 1];
- glh::vec3f vf = v0 + t * (v1 - v0);
+ vec3 vf = v0 + t * (v1 - v0);
node.setScale(vf);
}
}
-const Animation& Animation::operator=(const tinygltf::Animation& src)
+void Animation::serialize(object& obj) const
{
- mName = src.name;
+ write(mName, "name", obj);
+ write(mSamplers, "samplers", obj);
- mSamplers.resize(src.samplers.size());
- for (U32 i = 0; i < src.samplers.size(); ++i)
- {
- mSamplers[i] = src.samplers[i];
- }
+ std::vector<Channel> channels;
+ channels.insert(channels.end(), mRotationChannels.begin(), mRotationChannels.end());
+ channels.insert(channels.end(), mTranslationChannels.begin(), mTranslationChannels.end());
+ channels.insert(channels.end(), mScaleChannels.begin(), mScaleChannels.end());
+
+ write(channels, "channels", obj);
+}
- for (U32 i = 0; i < src.channels.size(); ++i)
+const Animation& Animation::operator=(const Value& src)
+{
+ if (src.is_object())
{
- if (src.channels[i].target_path == "rotation")
- {
- mRotationChannels.push_back(RotationChannel());
- mRotationChannels.back() = src.channels[i];
- }
+ const object& obj = src.as_object();
- if (src.channels[i].target_path == "translation")
- {
- mTranslationChannels.push_back(TranslationChannel());
- mTranslationChannels.back() = src.channels[i];
- }
+ copy(obj, "name", mName);
+ copy(obj, "samplers", mSamplers);
+
+ // make a temporory copy of generic channels
+ std::vector<Channel> channels;
+ copy(obj, "channels", channels);
- if (src.channels[i].target_path == "scale")
+ // break up into channel specific implementations
+ for (auto& channel: channels)
{
- mScaleChannels.push_back(ScaleChannel());
- mScaleChannels.back() = src.channels[i];
+ if (channel.mTarget.mPath == "rotation")
+ {
+ mRotationChannels.push_back(channel);
+ }
+ else if (channel.mTarget.mPath == "translation")
+ {
+ mTranslationChannels.push_back(channel);
+ }
+ else if (channel.mTarget.mPath == "scale")
+ {
+ mScaleChannels.push_back(channel);
+ }
}
}
-
return *this;
}
-void Skin::allocateGLResources(Asset& asset)
+Skin::~Skin()
+{
+ if (mUBO)
+ {
+ glDeleteBuffers(1, &mUBO);
+ }
+}
+
+void Skin::uploadMatrixPalette(Asset& asset)
+{
+ // prepare matrix palette
+
+ U32 max_joints = LLSkinningUtil::getMaxGLTFJointCount();
+
+ if (mUBO == 0)
+ {
+ glGenBuffers(1, &mUBO);
+ }
+
+ size_t joint_count = llmin<size_t>(max_joints, mJoints.size());
+
+ std::vector<mat4> t_mp;
+
+ t_mp.resize(joint_count);
+
+ for (U32 i = 0; i < joint_count; ++i)
+ {
+ Node& joint = asset.mNodes[mJoints[i]];
+ // build matrix palette in asset space
+ t_mp[i] = joint.mAssetMatrix * mInverseBindMatricesData[i];
+ }
+
+ std::vector<F32> glmp;
+
+ glmp.resize(joint_count * 12);
+
+ F32* mp = glmp.data();
+
+ for (U32 i = 0; i < joint_count; ++i)
+ {
+ F32* m = glm::value_ptr(t_mp[i]);
+
+ U32 idx = i * 12;
+
+ mp[idx + 0] = m[0];
+ mp[idx + 1] = m[1];
+ mp[idx + 2] = m[2];
+ mp[idx + 3] = m[12];
+
+ mp[idx + 4] = m[4];
+ mp[idx + 5] = m[5];
+ mp[idx + 6] = m[6];
+ mp[idx + 7] = m[13];
+
+ mp[idx + 8] = m[8];
+ mp[idx + 9] = m[9];
+ mp[idx + 10] = m[10];
+ mp[idx + 11] = m[14];
+ }
+
+ glBindBuffer(GL_UNIFORM_BUFFER, mUBO);
+ glBufferData(GL_UNIFORM_BUFFER, glmp.size() * sizeof(F32), glmp.data(), GL_STREAM_DRAW);
+ glBindBuffer(GL_UNIFORM_BUFFER, 0);
+}
+
+bool Skin::prep(Asset& asset)
{
if (mInverseBindMatrices != INVALID_INDEX)
{
Accessor& accessor = asset.mAccessors[mInverseBindMatrices];
copy(asset, accessor, mInverseBindMatricesData);
}
+
+ return true;
}
-const Skin& Skin::operator=(const tinygltf::Skin& src)
+const Skin& Skin::operator=(const Value& src)
{
- mName = src.name;
- mSkeleton = src.skeleton;
- mInverseBindMatrices = src.inverseBindMatrices;
- mJoints = src.joints;
-
+ if (src.is_object())
+ {
+ copy(src, "name", mName);
+ copy(src, "skeleton", mSkeleton);
+ copy(src, "inverseBindMatrices", mInverseBindMatrices);
+ copy(src, "joints", mJoints);
+ }
return *this;
}
+void Skin::serialize(object& obj) const
+{
+ write(mInverseBindMatrices, "inverseBindMatrices", obj, INVALID_INDEX);
+ write(mJoints, "joints", obj);
+ write(mName, "name", obj);
+ write(mSkeleton, "skeleton", obj, INVALID_INDEX);
+}
diff --git a/indra/newview/gltf/animation.h b/indra/newview/gltf/animation.h
index 66ccd14c5c..d5426fd4ce 100644
--- a/indra/newview/gltf/animation.h
+++ b/indra/newview/gltf/animation.h
@@ -27,7 +27,6 @@
*/
#include "accessor.h"
-
// LL GLTF Implementation
namespace LL
{
@@ -50,16 +49,10 @@ namespace LL
S32 mOutput = INVALID_INDEX;
std::string mInterpolation;
- void allocateGLResources(Asset& asset);
-
- const Sampler& operator=(const tinygltf::AnimationSampler& src)
- {
- mInput = src.input;
- mOutput = src.output;
- mInterpolation = src.interpolation;
+ bool prep(Asset& asset);
- return *this;
- }
+ void serialize(boost::json::object& dst) const;
+ const Sampler& operator=(const Value& value);
// get the frame index and time for the specified time
// asset -- the asset to reference for Accessors
@@ -77,40 +70,33 @@ namespace LL
public:
S32 mNode = INVALID_INDEX;
std::string mPath;
+
+ bool operator==(const Target& other) const;
+ bool operator!=(const Target& other) const;
+
+ void serialize(boost::json::object& dst) const;
+ const Target& operator=(const Value& value);
};
S32 mSampler = INVALID_INDEX;
Target mTarget;
- std::string mTargetPath;
- std::string mName;
-
- const Channel& operator=(const tinygltf::AnimationChannel& src)
- {
- mSampler = src.sampler;
-
- mTarget.mNode = src.target_node;
- mTarget.mPath = src.target_path;
-
- return *this;
- }
+ void serialize(boost::json::object& dst) const;
+ const Channel& operator=(const Value& value);
};
class RotationChannel : public Channel
{
public:
- std::vector<glh::quaternionf> mRotations;
+ RotationChannel() = default;
+ RotationChannel(const Channel& channel) : Channel(channel) {}
- const RotationChannel& operator=(const tinygltf::AnimationChannel& src)
- {
- Channel::operator=(src);
- return *this;
- }
+ std::vector<quat> mRotations;
// prepare data needed for rendering
// asset -- asset to reference for Accessors
// sampler -- Sampler associated with this channel
- void allocateGLResources(Asset& asset, Sampler& sampler);
+ bool prep(Asset& asset, Sampler& sampler);
void apply(Asset& asset, Sampler& sampler, F32 time);
};
@@ -118,18 +104,15 @@ namespace LL
class TranslationChannel : public Channel
{
public:
- std::vector<glh::vec3f> mTranslations;
+ TranslationChannel() = default;
+ TranslationChannel(const Channel& channel) : Channel(channel) {}
- const TranslationChannel& operator=(const tinygltf::AnimationChannel& src)
- {
- Channel::operator=(src);
- return *this;
- }
+ std::vector<vec3> mTranslations;
// prepare data needed for rendering
// asset -- asset to reference for Accessors
// sampler -- Sampler associated with this channel
- void allocateGLResources(Asset& asset, Sampler& sampler);
+ bool prep(Asset& asset, Sampler& sampler);
void apply(Asset& asset, Sampler& sampler, F32 time);
};
@@ -137,18 +120,15 @@ namespace LL
class ScaleChannel : public Channel
{
public:
- std::vector<glh::vec3f> mScales;
+ ScaleChannel() = default;
+ ScaleChannel(const Channel& channel) : Channel(channel) {}
- const ScaleChannel& operator=(const tinygltf::AnimationChannel& src)
- {
- Channel::operator=(src);
- return *this;
- }
+ std::vector<vec3> mScales;
// prepare data needed for rendering
// asset -- asset to reference for Accessors
// sampler -- Sampler associated with this channel
- void allocateGLResources(Asset& asset, Sampler& sampler);
+ bool prep(Asset& asset, Sampler& sampler);
void apply(Asset& asset, Sampler& sampler, F32 time);
};
@@ -167,9 +147,10 @@ namespace LL
std::vector<TranslationChannel> mTranslationChannels;
std::vector<ScaleChannel> mScaleChannels;
- const Animation& operator=(const tinygltf::Animation& src);
+ void serialize(boost::json::object& dst) const;
+ const Animation& operator=(const Value& value);
- void allocateGLResources(Asset& asset);
+ bool prep(Asset& asset);
void update(Asset& asset, float dt);
diff --git a/indra/newview/gltf/asset.cpp b/indra/newview/gltf/asset.cpp
index 973a460b73..21be69aae2 100644
--- a/indra/newview/gltf/asset.cpp
+++ b/indra/newview/gltf/asset.cpp
@@ -30,13 +30,67 @@
#include "llvolumeoctree.h"
#include "../llviewershadermgr.h"
#include "../llviewercontrol.h"
+#include "../llviewertexturelist.h"
+#include "../pipeline.h"
+#include "buffer_util.h"
+#include <boost/url.hpp>
+#include "llimagejpeg.h"
using namespace LL::GLTF;
+using namespace boost::json;
+
+
+namespace LL
+{
+ namespace GLTF
+ {
+ static std::unordered_set<std::string> ExtensionsSupported = {
+ "KHR_materials_unlit",
+ "KHR_texture_transform"
+ };
+
+ Material::AlphaMode gltf_alpha_mode_to_enum(const std::string& alpha_mode)
+ {
+ if (alpha_mode == "OPAQUE")
+ {
+ return Material::AlphaMode::OPAQUE;
+ }
+ else if (alpha_mode == "MASK")
+ {
+ return Material::AlphaMode::MASK;
+ }
+ else if (alpha_mode == "BLEND")
+ {
+ return Material::AlphaMode::BLEND;
+ }
+ else
+ {
+ return Material::AlphaMode::OPAQUE;
+ }
+ }
+
+ std::string enum_to_gltf_alpha_mode(Material::AlphaMode alpha_mode)
+ {
+ switch (alpha_mode)
+ {
+ case Material::AlphaMode::OPAQUE:
+ return "OPAQUE";
+ case Material::AlphaMode::MASK:
+ return "MASK";
+ case Material::AlphaMode::BLEND:
+ return "BLEND";
+ default:
+ return "OPAQUE";
+ }
+ }
+ }
+}
+
void Scene::updateTransforms(Asset& asset)
{
- LLMatrix4a identity;
- identity.setIdentity();
+ mat4 identity = glm::identity<mat4>();
+
for (auto& nodeIndex : mNodes)
{
Node& node = asset.mNodes[nodeIndex];
@@ -44,7 +98,7 @@ void Scene::updateTransforms(Asset& asset)
}
}
-void Scene::updateRenderTransforms(Asset& asset, const LLMatrix4a& modelview)
+void Scene::updateRenderTransforms(Asset& asset, const mat4& modelview)
{
for (auto& nodeIndex : mNodes)
{
@@ -53,9 +107,9 @@ void Scene::updateRenderTransforms(Asset& asset, const LLMatrix4a& modelview)
}
}
-void Node::updateRenderTransforms(Asset& asset, const LLMatrix4a& modelview)
+void Node::updateRenderTransforms(Asset& asset, const mat4& modelview)
{
- matMul(mMatrix, modelview, mRenderMatrix);
+ mRenderMatrix = modelview * mMatrix;
for (auto& childIndex : mChildren)
{
@@ -64,13 +118,12 @@ void Node::updateRenderTransforms(Asset& asset, const LLMatrix4a& modelview)
}
}
-LLMatrix4a inverse(const LLMatrix4a& mat);
-
-void Node::updateTransforms(Asset& asset, const LLMatrix4a& parentMatrix)
+void Node::updateTransforms(Asset& asset, const mat4& parentMatrix)
{
makeMatrixValid();
- matMul(mMatrix, parentMatrix, mAssetMatrix);
- mAssetMatrixInv = inverse(mAssetMatrix);
+ mAssetMatrix = parentMatrix * mMatrix;
+
+ mAssetMatrixInv = glm::inverse(mAssetMatrix);
S32 my_index = this - &asset.mNodes[0];
@@ -90,26 +143,13 @@ void Asset::updateTransforms()
}
}
-void Asset::updateRenderTransforms(const LLMatrix4a& modelview)
+void Asset::updateRenderTransforms(const mat4& modelview)
{
-#if 0
- // traverse hierarchy and update render transforms from scratch
- for (auto& scene : mScenes)
- {
- scene.updateRenderTransforms(*this, modelview);
- }
-#else
// use mAssetMatrix to update render transforms from node list
for (auto& node : mNodes)
{
- //if (node.mMesh != INVALID_INDEX)
- {
- matMul(node.mAssetMatrix, modelview, node.mRenderMatrix);
- }
+ node.mRenderMatrix = modelview * node.mAssetMatrix;
}
-
-#endif
-
}
S32 Asset::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
@@ -133,12 +173,13 @@ S32 Asset::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
{
if (node.mMesh != INVALID_INDEX)
{
-
bool newHit = false;
+ LLMatrix4a ami;
+ ami.loadu(glm::value_ptr(node.mAssetMatrixInv));
// transform start and end to this node's local space
- node.mAssetMatrixInv.affineTransform(start, local_start);
- node.mAssetMatrixInv.affineTransform(asset_end, local_end);
+ ami.affineTransform(start, local_start);
+ ami.affineTransform(asset_end, local_end);
Mesh& mesh = mMeshes[node.mMesh];
for (auto& primitive : mesh.mPrimitives)
@@ -161,8 +202,10 @@ S32 Asset::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
if (newHit)
{
+ LLMatrix4a am;
+ am.loadu(glm::value_ptr(node.mAssetMatrix));
// shorten line segment on hit
- node.mAssetMatrix.affineTransform(p, asset_end);
+ am.affineTransform(p, asset_end);
// transform results back to asset space
if (intersection)
@@ -172,12 +215,10 @@ S32 Asset::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
if (normal || tangent)
{
- LLMatrix4 normalMatrix(node.mAssetMatrixInv.getF32ptr());
-
- normalMatrix.transpose();
+ mat4 normalMatrix = glm::transpose(node.mAssetMatrixInv);
LLMatrix4a norm_mat;
- norm_mat.loadu((F32*)normalMatrix.mMatrix);
+ norm_mat.loadu(glm::value_ptr(normalMatrix));
if (normal)
{
@@ -219,446 +260,933 @@ void Node::makeMatrixValid()
{
if (!mMatrixValid && mTRSValid)
{
- glh::matrix4f rot;
- mRotation.get_value(rot);
-
- glh::matrix4f trans;
- trans.set_translate(mTranslation);
-
- glh::matrix4f sc;
- sc.set_scale(mScale);
-
- glh::matrix4f t;
- //t = sc * rot * trans;
- //t = trans * rot * sc; // best so far, still wrong on negative scale
- //t = sc * trans * rot;
- t = trans * sc * rot;
-
- mMatrix.loadu(t.m);
+ mMatrix = glm::recompose(mScale, mRotation, mTranslation, vec3(0,0,0), vec4(0,0,0,1));
mMatrixValid = true;
}
+
+ llassert(mMatrixValid);
}
void Node::makeTRSValid()
{
if (!mTRSValid && mMatrixValid)
{
- glh::matrix4f t(mMatrix.getF32ptr());
+ vec3 skew;
+ vec4 perspective;
+ glm::decompose(mMatrix, mScale, mRotation, mTranslation, skew, perspective);
- glh::vec4f p = t.get_column(3);
- mTranslation.set_value(p.v[0], p.v[1], p.v[2]);
-
- mScale.set_value(t.get_column(0).length(), t.get_column(1).length(), t.get_column(2).length());
- mRotation.set_value(t);
mTRSValid = true;
}
+
+ llassert(mTRSValid);
}
-void Node::setRotation(const glh::quaternionf& q)
+void Node::setRotation(const quat& q)
{
makeTRSValid();
mRotation = q;
mMatrixValid = false;
}
-void Node::setTranslation(const glh::vec3f& t)
+void Node::setTranslation(const vec3& t)
{
makeTRSValid();
mTranslation = t;
mMatrixValid = false;
}
-void Node::setScale(const glh::vec3f& s)
+void Node::setScale(const vec3& s)
{
makeTRSValid();
mScale = s;
mMatrixValid = false;
}
-const Node& Node::operator=(const tinygltf::Node& src)
+void Node::serialize(object& dst) const
+{
+ write(mName, "name", dst);
+ write(mMatrix, "matrix", dst, glm::identity<mat4>());
+ write(mRotation, "rotation", dst, glm::identity<quat>());
+ write(mTranslation, "translation", dst, glm::vec3(0.f, 0.f, 0.f));
+ write(mScale, "scale", dst, vec3(1.f,1.f,1.f));
+ write(mChildren, "children", dst);
+ write(mMesh, "mesh", dst, INVALID_INDEX);
+ write(mSkin, "skin", dst, INVALID_INDEX);
+}
+
+const Node& Node::operator=(const Value& src)
{
- F32* dstMatrix = mMatrix.getF32ptr();
+ copy(src, "name", mName);
+ mMatrixValid = copy(src, "matrix", mMatrix);
+ copy(src, "rotation", mRotation);
+ copy(src, "translation", mTranslation);
+ copy(src, "scale", mScale);
+ copy(src, "children", mChildren);
+ copy(src, "mesh", mMesh);
+ copy(src, "skin", mSkin);
+
+ if (!mMatrixValid)
+ {
+ mTRSValid = true;
+ }
+
+ return *this;
+}
- if (src.matrix.size() == 16)
+void Image::serialize(object& dst) const
+{
+ write(mUri, "uri", dst);
+ write(mMimeType, "mimeType", dst);
+ write(mBufferView, "bufferView", dst, INVALID_INDEX);
+ write(mName, "name", dst);
+ write(mWidth, "width", dst, -1);
+ write(mHeight, "height", dst, -1);
+ write(mComponent, "component", dst, -1);
+ write(mBits, "bits", dst, -1);
+ write(mPixelType, "pixelType", dst, -1);
+}
+
+const Image& Image::operator=(const Value& src)
+{
+ copy(src, "uri", mUri);
+ copy(src, "mimeType", mMimeType);
+ copy(src, "bufferView", mBufferView);
+ copy(src, "name", mName);
+ copy(src, "width", mWidth);
+ copy(src, "height", mHeight);
+ copy(src, "component", mComponent);
+ copy(src, "bits", mBits);
+ copy(src, "pixelType", mPixelType);
+
+ return *this;
+}
+
+void Asset::update()
+{
+ F32 dt = gFrameTimeSeconds - mLastUpdateTime;
+
+ if (dt > 0.f)
{
- // Node has a transformation matrix, just copy it
- for (U32 i = 0; i < 16; ++i)
+ mLastUpdateTime = gFrameTimeSeconds;
+ if (mAnimations.size() > 0)
{
- dstMatrix[i] = (F32)src.matrix[i];
+ static LLCachedControl<U32> anim_idx(gSavedSettings, "GLTFAnimationIndex", 0);
+ static LLCachedControl<F32> anim_speed(gSavedSettings, "GLTFAnimationSpeed", 1.f);
+
+ U32 idx = llclamp(anim_idx(), 0U, mAnimations.size() - 1);
+ mAnimations[idx].update(*this, dt*anim_speed);
}
- mMatrixValid = true;
+ updateTransforms();
+
+ for (auto& skin : mSkins)
+ {
+ skin.uploadMatrixPalette(*this);
+ }
}
- else if (!src.rotation.empty() || !src.translation.empty() || !src.scale.empty())
+}
+
+bool Asset::prep()
+{
+ // check required extensions and fail if not supported
+ bool unsupported = false;
+ for (auto& extension : mExtensionsRequired)
{
- // node has rotation/translation/scale, convert to matrix
- if (src.rotation.size() == 4)
+ if (ExtensionsSupported.find(extension) == ExtensionsSupported.end())
{
- mRotation = glh::quaternionf((F32)src.rotation[0], (F32)src.rotation[1], (F32)src.rotation[2], (F32)src.rotation[3]);
+ LL_WARNS() << "Unsupported extension: " << extension << LL_ENDL;
+ unsupported = true;
}
+ }
- if (src.translation.size() == 3)
+ if (unsupported)
+ {
+ return false;
+ }
+
+ // do buffers first as other resources depend on them
+ for (auto& buffer : mBuffers)
+ {
+ if (!buffer.prep(*this))
{
- mTranslation = glh::vec3f((F32)src.translation[0], (F32)src.translation[1], (F32)src.translation[2]);
+ return false;
}
+ }
- glh::vec3f scale;
- if (src.scale.size() == 3)
+ for (auto& image : mImages)
+ {
+ if (!image.prep(*this))
{
- mScale = glh::vec3f((F32)src.scale[0], (F32)src.scale[1], (F32)src.scale[2]);
+ return false;
}
- else
+ }
+
+ for (auto& mesh : mMeshes)
+ {
+ if (!mesh.prep(*this))
{
- mScale.set_value(1.f, 1.f, 1.f);
+ return false;
}
+ }
- mTRSValid = true;
+ for (auto& animation : mAnimations)
+ {
+ if (!animation.prep(*this))
+ {
+ return false;
+ }
}
- else
+
+ for (auto& skin : mSkins)
{
- // node specifies no transformation, set to identity
- mMatrix.setIdentity();
+ if (!skin.prep(*this))
+ {
+ return false;
+ }
}
- mChildren = src.children;
- mMesh = src.mesh;
- mSkin = src.skin;
- mName = src.name;
+ return true;
+}
- return *this;
+Asset::Asset(const Value& src)
+{
+ *this = src;
}
-void Asset::render(bool opaque, bool rigged)
+bool Asset::load(std::string_view filename)
{
- if (rigged)
- {
- gGL.loadIdentity();
- }
+ mFilename = filename;
+ std::string ext = gDirUtilp->getExtension(mFilename);
- for (auto& node : mNodes)
+ std::ifstream file(filename.data(), std::ios::binary);
+ if (file.is_open())
{
- if (node.mSkin != INVALID_INDEX)
+ std::string str((std::istreambuf_iterator<char>(file)), std::istreambuf_iterator<char>());
+ file.close();
+
+ if (ext == "gltf")
{
- if (rigged)
- {
- Skin& skin = mSkins[node.mSkin];
- skin.uploadMatrixPalette(*this, node);
- }
- else
- {
- //skip static nodes if we're rendering rigged
- continue;
- }
+ Value val = parse(str);
+ *this = val;
+ return prep();
+ }
+ else if (ext == "glb")
+ {
+ return loadBinary(str);
}
- else if (rigged)
+ else
{
- // skip rigged nodes if we're not rendering rigged
- continue;
+ LL_WARNS() << "Unsupported file type: " << ext << LL_ENDL;
+ return false;
}
+ }
+ else
+ {
+ LL_WARNS() << "Failed to open file: " << filename << LL_ENDL;
+ return false;
+ }
+
+ return false;
+}
+bool Asset::loadBinary(const std::string& data)
+{
+ // load from binary gltf
+ const U8* ptr = (const U8*)data.data();
+ const U8* end = ptr + data.size();
- if (node.mMesh != INVALID_INDEX)
+ if (end - ptr < 12)
+ {
+ LL_WARNS("GLTF") << "GLB file too short" << LL_ENDL;
+ return false;
+ }
+
+ U32 magic = *(U32*)ptr;
+ ptr += 4;
+
+ if (magic != 0x46546C67)
+ {
+ LL_WARNS("GLTF") << "Invalid GLB magic" << LL_ENDL;
+ return false;
+ }
+
+ U32 version = *(U32*)ptr;
+ ptr += 4;
+
+ if (version != 2)
+ {
+ LL_WARNS("GLTF") << "Unsupported GLB version" << LL_ENDL;
+ return false;
+ }
+
+ U32 length = *(U32*)ptr;
+ ptr += 4;
+
+ if (length != data.size())
+ {
+ LL_WARNS("GLTF") << "GLB length mismatch" << LL_ENDL;
+ return false;
+ }
+
+ U32 chunkLength = *(U32*)ptr;
+ ptr += 4;
+
+ if (end - ptr < chunkLength + 8)
+ {
+ LL_WARNS("GLTF") << "GLB chunk too short" << LL_ENDL;
+ return false;
+ }
+
+ U32 chunkType = *(U32*)ptr;
+ ptr += 4;
+
+ if (chunkType != 0x4E4F534A)
+ {
+ LL_WARNS("GLTF") << "Invalid GLB chunk type" << LL_ENDL;
+ return false;
+ }
+
+ Value val = parse(std::string_view((const char*)ptr, chunkLength));
+ *this = val;
+
+ if (mBuffers.size() > 0 && mBuffers[0].mUri.empty())
+ {
+ // load binary chunk
+ ptr += chunkLength;
+
+ if (end - ptr < 8)
{
- Mesh& mesh = mMeshes[node.mMesh];
- for (auto& primitive : mesh.mPrimitives)
- {
- if (!rigged)
- {
- gGL.loadMatrix((F32*)node.mRenderMatrix.mMatrix);
- }
- bool cull = true;
- if (primitive.mMaterial != INVALID_INDEX)
- {
- Material& material = mMaterials[primitive.mMaterial];
+ LL_WARNS("GLTF") << "GLB chunk too short" << LL_ENDL;
+ return false;
+ }
- if ((material.mMaterial->mAlphaMode == LLGLTFMaterial::ALPHA_MODE_BLEND) == opaque)
- {
- continue;
- }
- material.mMaterial->bind();
- cull = !material.mMaterial->mDoubleSided;
- }
- else
- {
- if (!opaque)
- {
- continue;
- }
- LLFetchedGLTFMaterial::sDefault.bind();
- }
+ chunkLength = *(U32*)ptr;
+ ptr += 4;
- LLGLDisable cull_face(!cull ? GL_CULL_FACE : 0);
+ chunkType = *(U32*)ptr;
+ ptr += 4;
- primitive.mVertexBuffer->setBuffer();
- if (primitive.mVertexBuffer->getNumIndices() > 0)
- {
- primitive.mVertexBuffer->draw(primitive.mGLMode, primitive.mVertexBuffer->getNumIndices(), 0);
- }
- else
- {
- primitive.mVertexBuffer->drawArrays(primitive.mGLMode, 0, primitive.mVertexBuffer->getNumVerts());
- }
+ if (chunkType != 0x004E4942)
+ {
+ LL_WARNS("GLTF") << "Invalid GLB chunk type" << LL_ENDL;
+ return false;
+ }
- }
+ auto& buffer = mBuffers[0];
+
+ if (ptr + buffer.mByteLength <= end)
+ {
+ buffer.mData.resize(buffer.mByteLength);
+ memcpy(buffer.mData.data(), ptr, buffer.mByteLength);
+ ptr += buffer.mByteLength;
+ }
+ else
+ {
+ LL_WARNS("GLTF") << "Buffer too short" << LL_ENDL;
+ return false;
}
}
-}
-void Asset::renderOpaque()
-{
- render(true);
+ return prep();
}
-void Asset::renderTransparent()
+const Asset& Asset::operator=(const Value& src)
{
- render(false);
-}
+ if (src.is_object())
+ {
+ const object& obj = src.as_object();
-void Asset::update()
-{
- F32 dt = gFrameTimeSeconds - mLastUpdateTime;
+ const auto it = obj.find("asset");
- if (dt > 0.f)
- {
- mLastUpdateTime = gFrameTimeSeconds;
- if (mAnimations.size() > 0)
+ if (it != obj.end())
{
- static LLCachedControl<U32> anim_idx(gSavedSettings, "GLTFAnimationIndex", 0);
- static LLCachedControl<F32> anim_speed(gSavedSettings, "GLTFAnimationSpeed", 1.f);
+ const Value& asset = it->value();
- U32 idx = llclamp(anim_idx(), 0U, mAnimations.size() - 1);
- mAnimations[idx].update(*this, dt*anim_speed);
+ copy(asset, "version", mVersion);
+ copy(asset, "minVersion", mMinVersion);
+ copy(asset, "generator", mGenerator);
+ copy(asset, "copyright", mCopyright);
+ copy(asset, "extras", mExtras);
}
- updateTransforms();
+ copy(obj, "scene", mScene);
+ copy(obj, "scenes", mScenes);
+ copy(obj, "nodes", mNodes);
+ copy(obj, "meshes", mMeshes);
+ copy(obj, "materials", mMaterials);
+ copy(obj, "buffers", mBuffers);
+ copy(obj, "bufferViews", mBufferViews);
+ copy(obj, "textures", mTextures);
+ copy(obj, "samplers", mSamplers);
+ copy(obj, "images", mImages);
+ copy(obj, "accessors", mAccessors);
+ copy(obj, "animations", mAnimations);
+ copy(obj, "skins", mSkins);
+ copy(obj, "extensionsUsed", mExtensionsUsed);
+ copy(obj, "extensionsRequired", mExtensionsRequired);
}
+
+ return *this;
+}
+
+void Asset::serialize(object& dst) const
+{
+ static const std::string sGenerator = "Linden Lab GLTF Prototype v0.1";
+
+ dst["asset"] = object{};
+ object& asset = dst["asset"].get_object();
+
+ write(mVersion, "version", asset);
+ write(mMinVersion, "minVersion", asset, std::string());
+ write(sGenerator, "generator", asset);
+ write(mScene, "scene", dst, INVALID_INDEX);
+ write(mScenes, "scenes", dst);
+ write(mNodes, "nodes", dst);
+ write(mMeshes, "meshes", dst);
+ write(mMaterials, "materials", dst);
+ write(mBuffers, "buffers", dst);
+ write(mBufferViews, "bufferViews", dst);
+ write(mTextures, "textures", dst);
+ write(mSamplers, "samplers", dst);
+ write(mImages, "images", dst);
+ write(mAccessors, "accessors", dst);
+ write(mAnimations, "animations", dst);
+ write(mSkins, "skins", dst);
+ write(mExtensionsUsed, "extensionsUsed", dst);
+ write(mExtensionsRequired, "extensionsRequired", dst);
}
-void Asset::allocateGLResources(const std::string& filename, const tinygltf::Model& model)
+bool Asset::save(const std::string& filename)
{
- // do images first as materials may depend on images
+ // get folder path
+ std::string folder = gDirUtilp->getDirName(filename);
+
+ // save images
for (auto& image : mImages)
{
- image.allocateGLResources();
+ if (!image.save(*this, folder))
+ {
+ return false;
+ }
}
- // do materials before meshes as meshes may depend on materials
- for (U32 i = 0; i < mMaterials.size(); ++i)
+ // save buffers
+ // NOTE: save buffers after saving images as saving images
+ // may remove image data from buffers
+ for (auto& buffer : mBuffers)
{
- mMaterials[i].allocateGLResources(*this);
- LLTinyGLTFHelper::getMaterialFromModel(filename, model, i, mMaterials[i].mMaterial, mMaterials[i].mName, true);
+ if (!buffer.save(*this, folder))
+ {
+ return false;
+ }
}
- for (auto& mesh : mMeshes)
- {
- mesh.allocateGLResources(*this);
- }
+ // save .gltf
+ object obj;
+ serialize(obj);
+ std::string buffer = boost::json::serialize(obj, {});
+ std::ofstream file(filename, std::ios::binary);
+ file.write(buffer.c_str(), buffer.size());
- for (auto& animation : mAnimations)
+ return true;
+}
+
+void Asset::eraseBufferView(S32 bufferView)
+{
+ mBufferViews.erase(mBufferViews.begin() + bufferView);
+
+ for (auto& accessor : mAccessors)
{
- animation.allocateGLResources(*this);
+ if (accessor.mBufferView > bufferView)
+ {
+ accessor.mBufferView--;
+ }
}
- for (auto& skin : mSkins)
+ for (auto& image : mImages)
{
- skin.allocateGLResources(*this);
+ if (image.mBufferView > bufferView)
+ {
+ image.mBufferView--;
+ }
}
+
}
-const Asset& Asset::operator=(const tinygltf::Model& src)
+LLViewerFetchedTexture* fetch_texture(const LLUUID& id);
+
+bool Image::prep(Asset& asset)
{
- mScenes.resize(src.scenes.size());
- for (U32 i = 0; i < src.scenes.size(); ++i)
- {
- mScenes[i] = src.scenes[i];
+ LLUUID id;
+ if (mUri.size() == UUID_STR_SIZE && LLUUID::parseUUID(mUri, &id) && id.notNull())
+ { // loaded from an asset, fetch the texture from the asset system
+ mTexture = fetch_texture(id);
}
-
- mNodes.resize(src.nodes.size());
- for (U32 i = 0; i < src.nodes.size(); ++i)
- {
- mNodes[i] = src.nodes[i];
+ else if (mUri.find("data:") == 0)
+ { // embedded in a data URI, load the texture from the URI
+ LL_WARNS() << "Data URIs not yet supported" << LL_ENDL;
+ return false;
}
+ else if (mBufferView != INVALID_INDEX)
+ { // embedded in a buffer, load the texture from the buffer
+ BufferView& bufferView = asset.mBufferViews[mBufferView];
+ Buffer& buffer = asset.mBuffers[bufferView.mBuffer];
- mMeshes.resize(src.meshes.size());
- for (U32 i = 0; i < src.meshes.size(); ++i)
- {
- mMeshes[i] = src.meshes[i];
- }
+ U8* data = buffer.mData.data() + bufferView.mByteOffset;
- mMaterials.resize(src.materials.size());
- for (U32 i = 0; i < src.materials.size(); ++i)
- {
- mMaterials[i] = src.materials[i];
+ mTexture = LLViewerTextureManager::getFetchedTextureFromMemory(data, bufferView.mByteLength, mMimeType);
+
+ if (mTexture.isNull())
+ {
+ LL_WARNS("GLTF") << "Failed to load image from buffer:" << LL_ENDL;
+ LL_WARNS("GLTF") << " image: " << mName << LL_ENDL;
+ LL_WARNS("GLTF") << " mimeType: " << mMimeType << LL_ENDL;
+
+ return false;
+ }
}
+ else if (!asset.mFilename.empty() && !mUri.empty())
+ { // loaded locally and not embedded, load the texture as a local preview
+ std::string dir = gDirUtilp->getDirName(asset.mFilename);
+ std::string img_file = dir + gDirUtilp->getDirDelimiter() + mUri;
+
+ LLUUID tracking_id = LLLocalBitmapMgr::getInstance()->addUnit(img_file);
+ if (tracking_id.notNull())
+ {
+ LLUUID world_id = LLLocalBitmapMgr::getInstance()->getWorldID(tracking_id);
+ mTexture = LLViewerTextureManager::getFetchedTexture(world_id);
+ }
+ else
+ {
+ LL_WARNS("GLTF") << "Failed to load image from file:" << LL_ENDL;
+ LL_WARNS("GLTF") << " image: " << mName << LL_ENDL;
+ LL_WARNS("GLTF") << " file: " << img_file << LL_ENDL;
- mBuffers.resize(src.buffers.size());
- for (U32 i = 0; i < src.buffers.size(); ++i)
+ return false;
+ }
+ }
+ else
{
- mBuffers[i] = src.buffers[i];
+ LL_WARNS("GLTF") << "Failed to load image: " << mName << LL_ENDL;
+ return false;
}
- mBufferViews.resize(src.bufferViews.size());
- for (U32 i = 0; i < src.bufferViews.size(); ++i)
+ return true;
+}
+
+
+void Image::clearData(Asset& asset)
+{
+ if (mBufferView != INVALID_INDEX)
{
- mBufferViews[i] = src.bufferViews[i];
+ // remove data from buffer
+ BufferView& bufferView = asset.mBufferViews[mBufferView];
+ Buffer& buffer = asset.mBuffers[bufferView.mBuffer];
+
+ buffer.erase(asset, bufferView.mByteOffset, bufferView.mByteLength);
+
+ asset.eraseBufferView(mBufferView);
}
- mTextures.resize(src.textures.size());
- for (U32 i = 0; i < src.textures.size(); ++i)
+ mBufferView = INVALID_INDEX;
+ mWidth = -1;
+ mHeight = -1;
+ mComponent = -1;
+ mBits = -1;
+ mPixelType = -1;
+ mMimeType = "";
+}
+
+bool Image::save(Asset& asset, const std::string& folder)
+{
+ // NOTE: this *MUST* be a lossless save
+ // Artists use this to save their work repeatedly, so
+ // adding any compression artifacts here will degrade
+ // images over time.
+ std::string name = mName;
+ std::string error;
+ const std::string& delim = gDirUtilp->getDirDelimiter();
+ if (name.empty())
{
- mTextures[i] = src.textures[i];
+ S32 idx = this - asset.mImages.data();
+ name = llformat("image_%d", idx);
}
- mSamplers.resize(src.samplers.size());
- for (U32 i = 0; i < src.samplers.size(); ++i)
+ if (mBufferView != INVALID_INDEX)
{
- mSamplers[i] = src.samplers[i];
- }
+ // we have the bytes of the original image, save that out in its
+ // original format
+ BufferView& bufferView = asset.mBufferViews[mBufferView];
+ Buffer& buffer = asset.mBuffers[bufferView.mBuffer];
+
+ std::string extension;
+
+ if (mMimeType == "image/jpeg")
+ {
+ extension = ".jpg";
+ }
+ else if (mMimeType == "image/png")
+ {
+ extension = ".png";
+ }
+ else
+ {
+ error = "Unknown mime type, saved as .bin";
+ extension = ".bin";
+ }
+
+ std::string filename = folder + delim + name + extension;
+
+ // set URI to non-j2c file for now, but later we'll want to reference the j2c hash
+ mUri = name + extension;
- mImages.resize(src.images.size());
- for (U32 i = 0; i < src.images.size(); ++i)
+ std::ofstream file(filename, std::ios::binary);
+ file.write((const char*)buffer.mData.data() + bufferView.mByteOffset, bufferView.mByteLength);
+ }
+ else if (mTexture.notNull())
{
- mImages[i] = src.images[i];
+ auto bitmapmgr = LLLocalBitmapMgr::getInstance();
+ if (bitmapmgr->isLocal(mTexture->getID()))
+ {
+ LLUUID tracking_id = bitmapmgr->getTrackingID(mTexture->getID());
+ if (tracking_id.notNull())
+ { // copy original file to destination folder
+ std::string source = bitmapmgr->getFilename(tracking_id);
+ if (gDirUtilp->fileExists(source))
+ {
+ std::string filename = gDirUtilp->getBaseFileName(source);
+ std::string dest = folder + delim + filename;
+
+ LLFile::copy(source, dest);
+ mUri = filename;
+ }
+ else
+ {
+ error = "File not found: " + source;
+ }
+ }
+ else
+ {
+ error = "Local image missing.";
+ }
+ }
+ else if (!mUri.empty())
+ {
+ std::string from_dir = gDirUtilp->getDirName(asset.mFilename);
+ std::string base_filename = gDirUtilp->getBaseFileName(mUri);
+ std::string filename = from_dir + delim + base_filename;
+ if (gDirUtilp->fileExists(filename))
+ {
+ std::string dest = folder + delim + base_filename;
+ LLFile::copy(filename, dest);
+ mUri = base_filename;
+ }
+ else
+ {
+ error = "Original image file not found: " + filename;
+ }
+ }
+ else
+ {
+ error = "Image is not a local image and has no uri, cannot save.";
+ }
}
- mAccessors.resize(src.accessors.size());
- for (U32 i = 0; i < src.accessors.size(); ++i)
+ if (!error.empty())
{
- mAccessors[i] = src.accessors[i];
+ LL_WARNS("GLTF") << "Failed to save " << name << ": " << error << LL_ENDL;
+ return false;
}
- mAnimations.resize(src.animations.size());
- for (U32 i = 0; i < src.animations.size(); ++i)
+ clearData(asset);
+
+ return true;
+}
+
+void Material::TextureInfo::serialize(object& dst) const
+{
+ write(mIndex, "index", dst, INVALID_INDEX);
+ write(mTexCoord, "texCoord", dst, 0);
+ write_extensions(dst, &mTextureTransform, "KHR_texture_transform");
+}
+
+S32 Material::TextureInfo::getTexCoord() const
+{
+ if (mTextureTransform.mPresent && mTextureTransform.mTexCoord != INVALID_INDEX)
{
- mAnimations[i] = src.animations[i];
+ return mTextureTransform.mTexCoord;
}
+ return mTexCoord;
+}
- mSkins.resize(src.skins.size());
- for (U32 i = 0; i < src.skins.size(); ++i)
+bool Material::isMultiUV() const
+{
+ return mPbrMetallicRoughness.mBaseColorTexture.getTexCoord() != 0 ||
+ mPbrMetallicRoughness.mMetallicRoughnessTexture.getTexCoord() != 0 ||
+ mNormalTexture.getTexCoord() != 0 ||
+ mOcclusionTexture.getTexCoord() != 0 ||
+ mEmissiveTexture.getTexCoord() != 0;
+}
+
+const Material::TextureInfo& Material::TextureInfo::operator=(const Value& src)
+{
+ if (src.is_object())
{
- mSkins[i] = src.skins[i];
+ copy(src, "index", mIndex);
+ copy(src, "texCoord", mTexCoord);
+ copy_extensions(src, "KHR_texture_transform", &mTextureTransform);
}
return *this;
}
-const Material& Material::operator=(const tinygltf::Material& src)
+bool Material::TextureInfo::operator==(const Material::TextureInfo& rhs) const
{
- mName = src.name;
- return *this;
+ return mIndex == rhs.mIndex && mTexCoord == rhs.mTexCoord;
+}
+
+bool Material::TextureInfo::operator!=(const Material::TextureInfo& rhs) const
+{
+ return !(*this == rhs);
}
-void Material::allocateGLResources(Asset& asset)
+void Material::OcclusionTextureInfo::serialize(object& dst) const
{
- // allocate material
- mMaterial = new LLFetchedGLTFMaterial();
+ TextureInfo::serialize(dst);
+ write(mStrength, "strength", dst, 1.f);
}
-const Mesh& Mesh::operator=(const tinygltf::Mesh& src)
+const Material::OcclusionTextureInfo& Material::OcclusionTextureInfo::operator=(const Value& src)
{
- mPrimitives.resize(src.primitives.size());
- for (U32 i = 0; i < src.primitives.size(); ++i)
+ TextureInfo::operator=(src);
+
+ if (src.is_object())
{
- mPrimitives[i] = src.primitives[i];
+ copy(src, "strength", mStrength);
}
- mWeights = src.weights;
- mName = src.name;
-
return *this;
}
-void Mesh::allocateGLResources(Asset& asset)
+void Material::NormalTextureInfo::serialize(object& dst) const
{
- for (auto& primitive : mPrimitives)
+ TextureInfo::serialize(dst);
+ write(mScale, "scale", dst, 1.f);
+}
+
+const Material::NormalTextureInfo& Material::NormalTextureInfo::operator=(const Value& src)
+{
+ TextureInfo::operator=(src);
+ if (src.is_object())
{
- primitive.allocateGLResources(asset);
+ copy(src, "index", mIndex);
+ copy(src, "texCoord", mTexCoord);
+ copy(src, "scale", mScale);
}
+
+ return *this;
}
-const Scene& Scene::operator=(const tinygltf::Scene& src)
+const Material::PbrMetallicRoughness& Material::PbrMetallicRoughness::operator=(const Value& src)
{
- mNodes = src.nodes;
- mName = src.name;
+ if (src.is_object())
+ {
+ copy(src, "baseColorFactor", mBaseColorFactor);
+ copy(src, "baseColorTexture", mBaseColorTexture);
+ copy(src, "metallicFactor", mMetallicFactor);
+ copy(src, "roughnessFactor", mRoughnessFactor);
+ copy(src, "metallicRoughnessTexture", mMetallicRoughnessTexture);
+ }
return *this;
}
-const Texture& Texture::operator=(const tinygltf::Texture& src)
+void Material::PbrMetallicRoughness::serialize(object& dst) const
{
- mSampler = src.sampler;
- mSource = src.source;
- mName = src.name;
+ write(mBaseColorFactor, "baseColorFactor", dst, vec4(1.f, 1.f, 1.f, 1.f));
+ write(mBaseColorTexture, "baseColorTexture", dst);
+ write(mMetallicFactor, "metallicFactor", dst, 1.f);
+ write(mRoughnessFactor, "roughnessFactor", dst, 1.f);
+ write(mMetallicRoughnessTexture, "metallicRoughnessTexture", dst);
+}
- return *this;
+bool Material::PbrMetallicRoughness::operator==(const Material::PbrMetallicRoughness& rhs) const
+{
+ return mBaseColorFactor == rhs.mBaseColorFactor &&
+ mBaseColorTexture == rhs.mBaseColorTexture &&
+ mMetallicFactor == rhs.mMetallicFactor &&
+ mRoughnessFactor == rhs.mRoughnessFactor &&
+ mMetallicRoughnessTexture == rhs.mMetallicRoughnessTexture;
}
-const Sampler& Sampler::operator=(const tinygltf::Sampler& src)
+bool Material::PbrMetallicRoughness::operator!=(const Material::PbrMetallicRoughness& rhs) const
{
- mMagFilter = src.magFilter;
- mMinFilter = src.minFilter;
- mWrapS = src.wrapS;
- mWrapT = src.wrapT;
- mName = src.name;
+ return !(*this == rhs);
+}
+const Material::Unlit& Material::Unlit::operator=(const Value& src)
+{
+ mPresent = true;
return *this;
}
-void Skin::uploadMatrixPalette(Asset& asset, Node& node)
+void Material::Unlit::serialize(object& dst) const
{
- // prepare matrix palette
+ // no members and object has already been created, nothing to do
+}
- // modelview will be applied by the shader, so assume matrix palette is in asset space
- std::vector<glh::matrix4f> t_mp;
+void TextureTransform::getPacked(F32* packed) const
+{
+ packed[0] = mScale.x;
+ packed[1] = mScale.y;
+ packed[2] = mRotation;
+ packed[3] = mOffset.x;
+ packed[4] = mOffset.y;
+
+ packed[5] = packed[6] = packed[7] = 0.f;
+}
- t_mp.resize(mJoints.size());
- for (U32 i = 0; i < mJoints.size(); ++i)
+const TextureTransform& TextureTransform::operator=(const Value& src)
+{
+ mPresent = true;
+ if (src.is_object())
{
- Node& joint = asset.mNodes[mJoints[i]];
+ copy(src, "offset", mOffset);
+ copy(src, "rotation", mRotation);
+ copy(src, "scale", mScale);
+ copy(src, "texCoord", mTexCoord);
+ }
- //t_mp[i].set_value(joint.mRenderMatrix.getF32ptr());
- //t_mp[i] = t_mp[i] * mInverseBindMatricesData[i];
+ return *this;
+}
+
+void TextureTransform::serialize(object& dst) const
+{
+ write(mOffset, "offset", dst, vec2(0.f, 0.f));
+ write(mRotation, "rotation", dst, 0.f);
+ write(mScale, "scale", dst, vec2(1.f, 1.f));
+ write(mTexCoord, "texCoord", dst, -1);
+}
- //t_mp[i].set_value(joint.mRenderMatrix.getF32ptr());
- //t_mp[i] = mInverseBindMatricesData[i] * t_mp[i];
- t_mp[i].set_value(joint.mRenderMatrix.getF32ptr());
- t_mp[i] = t_mp[i] * mInverseBindMatricesData[i];
+void Material::serialize(object& dst) const
+{
+ write(mName, "name", dst);
+ write(mEmissiveFactor, "emissiveFactor", dst, vec3(0.f, 0.f, 0.f));
+ write(mPbrMetallicRoughness, "pbrMetallicRoughness", dst);
+ write(mNormalTexture, "normalTexture", dst);
+ write(mOcclusionTexture, "occlusionTexture", dst);
+ write(mEmissiveTexture, "emissiveTexture", dst);
+ write(mAlphaMode, "alphaMode", dst, Material::AlphaMode::OPAQUE);
+ write(mAlphaCutoff, "alphaCutoff", dst, 0.5f);
+ write(mDoubleSided, "doubleSided", dst, false);
+ write_extensions(dst, &mUnlit, "KHR_materials_unlit");
+}
+const Material& Material::operator=(const Value& src)
+{
+ if (src.is_object())
+ {
+ copy(src, "name", mName);
+ copy(src, "emissiveFactor", mEmissiveFactor);
+ copy(src, "pbrMetallicRoughness", mPbrMetallicRoughness);
+ copy(src, "normalTexture", mNormalTexture);
+ copy(src, "occlusionTexture", mOcclusionTexture);
+ copy(src, "emissiveTexture", mEmissiveTexture);
+ copy(src, "alphaMode", mAlphaMode);
+ copy(src, "alphaCutoff", mAlphaCutoff);
+ copy(src, "doubleSided", mDoubleSided);
+ copy_extensions(src,
+ "KHR_materials_unlit", &mUnlit );
}
+ return *this;
+}
- std::vector<F32> glmp;
- glmp.resize(mJoints.size() * 12);
+void Mesh::serialize(object& dst) const
+{
+ write(mPrimitives, "primitives", dst);
+ write(mWeights, "weights", dst);
+ write(mName, "name", dst);
+}
- F32* mp = glmp.data();
+const Mesh& Mesh::operator=(const Value& src)
+{
+ if (src.is_object())
+ {
+ copy(src, "primitives", mPrimitives);
+ copy(src, "weights", mWeights);
+ copy(src, "name", mName);
+ }
- for (U32 i = 0; i < mJoints.size(); ++i)
+ return *this;
+}
+
+bool Mesh::prep(Asset& asset)
+{
+ for (auto& primitive : mPrimitives)
{
- F32* m = (F32*)t_mp[i].m;
+ if (!primitive.prep(asset))
+ {
+ return false;
+ }
+ }
+
+ return true;
+}
+
+void Scene::serialize(object& dst) const
+{
+ write(mNodes, "nodes", dst);
+ write(mName, "name", dst);
+}
- U32 idx = i * 12;
+const Scene& Scene::operator=(const Value& src)
+{
+ copy(src, "nodes", mNodes);
+ copy(src, "name", mName);
- mp[idx + 0] = m[0];
- mp[idx + 1] = m[1];
- mp[idx + 2] = m[2];
- mp[idx + 3] = m[12];
+ return *this;
+}
- mp[idx + 4] = m[4];
- mp[idx + 5] = m[5];
- mp[idx + 6] = m[6];
- mp[idx + 7] = m[13];
+void Texture::serialize(object& dst) const
+{
+ write(mSampler, "sampler", dst, INVALID_INDEX);
+ write(mSource, "source", dst, INVALID_INDEX);
+ write(mName, "name", dst);
+}
- mp[idx + 8] = m[8];
- mp[idx + 9] = m[9];
- mp[idx + 10] = m[10];
- mp[idx + 11] = m[14];
+const Texture& Texture::operator=(const Value& src)
+{
+ if (src.is_object())
+ {
+ copy(src, "sampler", mSampler);
+ copy(src, "source", mSource);
+ copy(src, "name", mName);
}
- LLGLSLShader::sCurBoundShaderPtr->uniformMatrix3x4fv(LLViewerShaderMgr::AVATAR_MATRIX,
- (U32)mJoints.size(),
- GL_FALSE,
- (GLfloat*)glmp.data());
+ return *this;
+}
+
+void Sampler::serialize(object& dst) const
+{
+ write(mMagFilter, "magFilter", dst, LINEAR);
+ write(mMinFilter, "minFilter", dst, LINEAR_MIPMAP_LINEAR);
+ write(mWrapS, "wrapS", dst, REPEAT);
+ write(mWrapT, "wrapT", dst, REPEAT);
+ write(mName, "name", dst);
}
+const Sampler& Sampler::operator=(const Value& src)
+{
+ copy(src, "magFilter", mMagFilter);
+ copy(src, "minFilter", mMinFilter);
+ copy(src, "wrapS", mWrapS);
+ copy(src, "wrapT", mWrapT);
+ copy(src, "name", mName);
+
+ return *this;
+}
+
+
diff --git a/indra/newview/gltf/asset.h b/indra/newview/gltf/asset.h
index 5ceac74a8a..ea3f7d480a 100644
--- a/indra/newview/gltf/asset.h
+++ b/indra/newview/gltf/asset.h
@@ -28,13 +28,20 @@
#include "llvertexbuffer.h"
#include "llvolumeoctree.h"
-#include "../lltinygltfhelper.h"
#include "accessor.h"
#include "primitive.h"
#include "animation.h"
+#include "boost/json.hpp"
+#include "common.h"
+#include "../llviewertexture.h"
extern F32SecondsImplicit gFrameTimeSeconds;
+// wingdi defines OPAQUE, which conflicts with our enum
+#if defined(OPAQUE)
+#undef OPAQUE
+#endif
+
// LL GLTF Implementation
namespace LL
{
@@ -42,18 +49,117 @@ namespace LL
{
class Asset;
+ class Extension
+ {
+ public:
+ // true if this extension is present in the gltf file
+ // otherwise false
+ bool mPresent = false;
+ };
+
+ class TextureTransform : public Extension // KHR_texture_transform implementation
+ {
+ public:
+ vec2 mOffset = vec2(0.f, 0.f);
+ F32 mRotation = 0.f;
+ vec2 mScale = vec2(1.f, 1.f);
+ S32 mTexCoord = INVALID_INDEX;
+
+ // get the texture transform as a packed array of floats
+ // dst MUST point to at least 8 floats
+ void getPacked(F32* dst) const;
+
+ const TextureTransform& operator=(const Value& src);
+ void serialize(boost::json::object& dst) const;
+ };
+
class Material
{
public:
- // use LLFetchedGLTFMaterial for now, but eventually we'll want to use
- // a more flexible GLTF material implementation instead of the fixed packing
- // version we use for sharable GLTF material assets
- LLPointer<LLFetchedGLTFMaterial> mMaterial;
+
+ class Unlit : public Extension // KHR_materials_unlit implementation
+ {
+ public:
+ const Unlit& operator=(const Value& src);
+ void serialize(boost::json::object& dst) const;
+ };
+
+ enum class AlphaMode
+ {
+ OPAQUE,
+ MASK,
+ BLEND
+ };
+
+ class TextureInfo
+ {
+ public:
+ S32 mIndex = INVALID_INDEX;
+ S32 mTexCoord = 0;
+
+ TextureTransform mTextureTransform;
+
+ bool operator==(const TextureInfo& rhs) const;
+ bool operator!=(const TextureInfo& rhs) const;
+
+ // get the UV channel that should be used for sampling this texture
+ // returns mTextureTransform.mTexCoord if present and valid, otherwise mTexCoord
+ S32 getTexCoord() const;
+
+ const TextureInfo& operator=(const Value& src);
+ void serialize(boost::json::object& dst) const;
+ };
+
+ class NormalTextureInfo : public TextureInfo
+ {
+ public:
+ F32 mScale = 1.0f;
+
+ const NormalTextureInfo& operator=(const Value& src);
+ void serialize(boost::json::object& dst) const;
+ };
+
+ class OcclusionTextureInfo : public TextureInfo
+ {
+ public:
+ F32 mStrength = 1.0f;
+
+ const OcclusionTextureInfo& operator=(const Value& src);
+ void serialize(boost::json::object& dst) const;
+ };
+
+ class PbrMetallicRoughness
+ {
+ public:
+ vec4 mBaseColorFactor = vec4(1.f,1.f,1.f,1.f);
+ TextureInfo mBaseColorTexture;
+ F32 mMetallicFactor = 1.0f;
+ F32 mRoughnessFactor = 1.0f;
+ TextureInfo mMetallicRoughnessTexture;
+
+ bool operator==(const PbrMetallicRoughness& rhs) const;
+ bool operator!=(const PbrMetallicRoughness& rhs) const;
+ const PbrMetallicRoughness& operator=(const Value& src);
+ void serialize(boost::json::object& dst) const;
+ };
+
+
+ PbrMetallicRoughness mPbrMetallicRoughness;
+ NormalTextureInfo mNormalTexture;
+ OcclusionTextureInfo mOcclusionTexture;
+ TextureInfo mEmissiveTexture;
+
std::string mName;
+ vec3 mEmissiveFactor = vec3(0.f, 0.f, 0.f);
+ AlphaMode mAlphaMode = AlphaMode::OPAQUE;
+ F32 mAlphaCutoff = 0.5f;
+ bool mDoubleSided = false;
+ Unlit mUnlit;
- const Material& operator=(const tinygltf::Material& src);
+ bool isMultiUV() const;
- void allocateGLResources(Asset& asset);
+ const Material& operator=(const Value& src);
+ void serialize(boost::json::object& dst) const;
};
class Mesh
@@ -63,22 +169,23 @@ namespace LL
std::vector<double> mWeights;
std::string mName;
- const Mesh& operator=(const tinygltf::Mesh& src);
+ const Mesh& operator=(const Value& src);
+ void serialize(boost::json::object& dst) const;
- void allocateGLResources(Asset& asset);
+ bool prep(Asset& asset);
};
class Node
{
public:
- LLMatrix4a mMatrix; //local transform
- LLMatrix4a mRenderMatrix; //transform for rendering
- LLMatrix4a mAssetMatrix; //transform from local to asset space
- LLMatrix4a mAssetMatrixInv; //transform from asset to local space
+ mat4 mMatrix = glm::identity<mat4>(); //local transform
+ mat4 mRenderMatrix; //transform for rendering
+ mat4 mAssetMatrix; //transform from local to asset space
+ mat4 mAssetMatrixInv; //transform from asset to local space
- glh::vec3f mTranslation;
- glh::quaternionf mRotation;
- glh::vec3f mScale;
+ vec3 mTranslation = vec3(0,0,0);
+ quat mRotation = glm::identity<quat>();
+ vec3 mScale = vec3(1.f,1.f,1.f);
// if true, mMatrix is valid and up to date
bool mMatrixValid = false;
@@ -96,14 +203,15 @@ namespace LL
std::string mName;
- const Node& operator=(const tinygltf::Node& src);
+ const Node& operator=(const Value& src);
+ void serialize(boost::json::object& dst) const;
// Set mRenderMatrix to a transform that can be used for the current render pass
// modelview -- parent's render matrix
- void updateRenderTransforms(Asset& asset, const LLMatrix4a& modelview);
+ void updateRenderTransforms(Asset& asset, const mat4& modelview);
// update mAssetMatrix and mAssetMatrixInv
- void updateTransforms(Asset& asset, const LLMatrix4a& parentMatrix);
+ void updateTransforms(Asset& asset, const mat4& parentMatrix);
// ensure mMatrix is valid -- if mMatrixValid is false and mTRSValid is true, will update mMatrix to match Translation/Rotation/Scale
void makeMatrixValid();
@@ -113,30 +221,35 @@ namespace LL
// Set rotation of this node
// SIDE EFFECT: invalidates mMatrix
- void setRotation(const glh::quaternionf& rotation);
+ void setRotation(const quat& rotation);
// Set translation of this node
// SIDE EFFECT: invalidates mMatrix
- void setTranslation(const glh::vec3f& translation);
+ void setTranslation(const vec3& translation);
// Set scale of this node
// SIDE EFFECT: invalidates mMatrix
- void setScale(const glh::vec3f& scale);
+ void setScale(const vec3& scale);
};
class Skin
{
public:
+ ~Skin();
+
S32 mInverseBindMatrices = INVALID_INDEX;
S32 mSkeleton = INVALID_INDEX;
+
+ U32 mUBO = 0;
std::vector<S32> mJoints;
std::string mName;
- std::vector<glh::matrix4f> mInverseBindMatricesData;
+ std::vector<mat4> mInverseBindMatricesData;
- void allocateGLResources(Asset& asset);
- void uploadMatrixPalette(Asset& asset, Node& node);
+ bool prep(Asset& asset);
+ void uploadMatrixPalette(Asset& asset);
- const Skin& operator=(const tinygltf::Skin& src);
+ const Skin& operator=(const Value& src);
+ void serialize(boost::json::object& dst) const;
};
class Scene
@@ -145,10 +258,11 @@ namespace LL
std::vector<S32> mNodes;
std::string mName;
- const Scene& operator=(const tinygltf::Scene& src);
+ const Scene& operator=(const Value& src);
+ void serialize(boost::json::object& dst) const;
void updateTransforms(Asset& asset);
- void updateRenderTransforms(Asset& asset, const LLMatrix4a& modelview);
+ void updateRenderTransforms(Asset& asset, const mat4& modelview);
};
class Texture
@@ -158,19 +272,21 @@ namespace LL
S32 mSource = INVALID_INDEX;
std::string mName;
- const Texture& operator=(const tinygltf::Texture& src);
+ const Texture& operator=(const Value& src);
+ void serialize(boost::json::object& dst) const;
};
class Sampler
{
public:
- S32 mMagFilter;
- S32 mMinFilter;
- S32 mWrapS;
- S32 mWrapT;
+ S32 mMagFilter = LINEAR;
+ S32 mMinFilter = LINEAR_MIPMAP_LINEAR;
+ S32 mWrapS = REPEAT;
+ S32 mWrapT = REPEAT;
std::string mName;
- const Sampler& operator=(const tinygltf::Sampler& src);
+ const Sampler& operator=(const Value& src);
+ void serialize(boost::json::object& dst) const;
};
class Image
@@ -179,38 +295,39 @@ namespace LL
std::string mName;
std::string mUri;
std::string mMimeType;
- std::vector<U8> mData;
- S32 mWidth;
- S32 mHeight;
- S32 mComponent;
- S32 mBits;
+
+ S32 mBufferView = INVALID_INDEX;
+
+ S32 mWidth = -1;
+ S32 mHeight = -1;
+ S32 mComponent = -1;
+ S32 mBits = -1;
+ S32 mPixelType = -1;
+
LLPointer<LLViewerFetchedTexture> mTexture;
- const Image& operator=(const tinygltf::Image& src)
- {
- mName = src.name;
- mUri = src.uri;
- mMimeType = src.mimeType;
- mData = src.image;
- mWidth = src.width;
- mHeight = src.height;
- mComponent = src.component;
- mBits = src.bits;
-
- return *this;
- }
-
- void allocateGLResources()
- {
- // allocate texture
+ const Image& operator=(const Value& src);
+ void serialize(boost::json::object& dst) const;
+
+ // save image to disk
+ // may remove image data from bufferviews and convert to
+ // file uri if necessary
+ bool save(Asset& asset, const std::string& filename);
+
+ // erase the buffer view associated with this image
+ // free any associated GLTF resources
+ // preserve only uri and name
+ void clearData(Asset& asset);
- }
+ bool prep(Asset& asset);
};
// C++ representation of a GLTF Asset
- class Asset : public LLRefCount
+ class Asset
{
public:
+
+ static const std::string minVersion_default;
std::vector<Scene> mScenes;
std::vector<Node> mNodes;
std::vector<Mesh> mMeshes;
@@ -223,12 +340,28 @@ namespace LL
std::vector<Accessor> mAccessors;
std::vector<Animation> mAnimations;
std::vector<Skin> mSkins;
+ std::vector<std::string> mExtensionsUsed;
+ std::vector<std::string> mExtensionsRequired;
+
+ std::string mVersion;
+ std::string mGenerator;
+ std::string mMinVersion;
+ std::string mCopyright;
+
+ S32 mScene = INVALID_INDEX;
+ Value mExtras;
+
+ U32 mPendingBuffers = 0;
+
+ // local file this asset was loaded from (if any)
+ std::string mFilename;
// the last time update() was called according to gFrameTimeSeconds
F32 mLastUpdateTime = gFrameTimeSeconds;
- // prepare the asset for rendering
- void allocateGLResources(const std::string& filename, const tinygltf::Model& model);
+
+ // prepare for first time use
+ bool prep();
// Called periodically (typically once per frame)
// Any ongoing work (such as animations) should be handled here
@@ -241,11 +374,7 @@ namespace LL
void updateTransforms();
// update node render transforms
- void updateRenderTransforms(const LLMatrix4a& modelview);
-
- void render(bool opaque, bool rigged = false);
- void renderOpaque();
- void renderTransparent();
+ void updateRenderTransforms(const mat4& modelview);
// return the index of the node that the line segment intersects with, or -1 if no hit
// input and output values must be in this asset's local coordinate frame
@@ -257,8 +386,37 @@ namespace LL
S32* primitive_hitp = nullptr // return the index of the primitive that was hit
);
- const Asset& operator=(const tinygltf::Model& src);
+ Asset() = default;
+ Asset(const Value& src);
+ // load from given file
+ // accepts .gltf and .glb files
+ // Any existing data will be lost
+ // returns result of prep() on success
+ bool load(std::string_view filename);
+
+ // load .glb contents from memory
+ // data - binary contents of .glb file
+ // returns result of prep() on success
+ bool loadBinary(const std::string& data);
+
+ const Asset& operator=(const Value& src);
+ void serialize(boost::json::object& dst) const;
+
+ // save the asset to the given .gltf file
+ // saves images and bins alongside the gltf file
+ bool save(const std::string& filename);
+
+ // remove the bufferview at the given index
+ // updates all bufferview indices in this Asset as needed
+ void eraseBufferView(S32 bufferView);
+
+ // return true if this Asset has been loaded as a local preview
+ // Local previews may be uploaded or exported to disk
+ bool isLocalPreview() { return !mFilename.empty(); }
};
+
+ Material::AlphaMode gltf_alpha_mode_to_enum(const std::string& alpha_mode);
+ std::string enum_to_gltf_alpha_mode(Material::AlphaMode alpha_mode);
}
}
diff --git a/indra/newview/gltf/buffer_util.h b/indra/newview/gltf/buffer_util.h
index a448f7a484..40f9448aaf 100644
--- a/indra/newview/gltf/buffer_util.h
+++ b/indra/newview/gltf/buffer_util.h
@@ -36,55 +36,60 @@
#define LL_FUNCSIG __PRETTY_FUNCTION__
#endif
+#include "accessor.h"
+
namespace LL
{
namespace GLTF
{
+
+ using string_view = boost::json::string_view;
+
// copy one Scalar from src to dst
template<class S, class T>
- static void copyScalar(S* src, T& dst)
+ inline void copyScalar(S* src, T& dst)
{
LL_ERRS() << "TODO: implement " << LL_FUNCSIG << LL_ENDL;
}
// copy one vec2 from src to dst
template<class S, class T>
- static void copyVec2(S* src, T& dst)
+ inline void copyVec2(S* src, T& dst)
{
LL_ERRS() << "TODO: implement " << LL_FUNCSIG << LL_ENDL;
}
// copy one vec3 from src to dst
template<class S, class T>
- static void copyVec3(S* src, T& dst)
+ inline void copyVec3(S* src, T& dst)
{
LL_ERRS() << "TODO: implement " << LL_FUNCSIG << LL_ENDL;
}
// copy one vec4 from src to dst
template<class S, class T>
- static void copyVec4(S* src, T& dst)
+ inline void copyVec4(S* src, T& dst)
{
LL_ERRS() << "TODO: implement " << LL_FUNCSIG << LL_ENDL;
}
- // copy one vec2 from src to dst
+ // copy one mat2 from src to dst
template<class S, class T>
- static void copyMat2(S* src, T& dst)
+ inline void copyMat2(S* src, T& dst)
{
LL_ERRS() << "TODO: implement " << LL_FUNCSIG << LL_ENDL;
}
- // copy one vec3 from src to dst
+ // copy one mat3 from src to dst
template<class S, class T>
- static void copyMat3(S* src, T& dst)
+ inline void copyMat3(S* src, T& dst)
{
LL_ERRS() << "TODO: implement " << LL_FUNCSIG << LL_ENDL;
}
- // copy one vec4 from src to dst
+ // copy one mat4 from src to dst
template<class S, class T>
- static void copyMat4(S* src, T& dst)
+ inline void copyMat4(S* src, T& dst)
{
LL_ERRS() << "TODO: implement " << LL_FUNCSIG << LL_ENDL;
}
@@ -93,135 +98,138 @@ namespace LL
// concrete implementations for different types of source and destination
//=========================================================================================================
-// suppress unused function warning -- clang complains here but these specializations are definitely used
-#if defined(__clang__)
-#pragma clang diagnostic push
-#pragma clang diagnostic ignored "-Wunused-function"
-#endif
-
template<>
- void copyScalar<F32, F32>(F32* src, F32& dst)
+ inline void copyScalar<F32, F32>(F32* src, F32& dst)
{
dst = *src;
}
template<>
- void copyScalar<U32, U32>(U32* src, U32& dst)
+ inline void copyScalar<U32, U32>(U32* src, U32& dst)
{
dst = *src;
}
template<>
- void copyScalar<U32, U16>(U32* src, U16& dst)
+ inline void copyScalar<U32, U16>(U32* src, U16& dst)
{
dst = *src;
}
template<>
- void copyScalar<U16, U16>(U16* src, U16& dst)
+ inline void copyScalar<U16, U16>(U16* src, U16& dst)
{
dst = *src;
}
template<>
- void copyScalar<U16, U32>(U16* src, U32& dst)
+ inline void copyScalar<U16, U32>(U16* src, U32& dst)
{
dst = *src;
}
template<>
- void copyScalar<U8, U16>(U8* src, U16& dst)
+ inline void copyScalar<U8, U16>(U8* src, U16& dst)
{
dst = *src;
}
template<>
- void copyScalar<U8, U32>(U8* src, U32& dst)
+ inline void copyScalar<U8, U32>(U8* src, U32& dst)
{
dst = *src;
}
template<>
- void copyVec2<F32, LLVector2>(F32* src, LLVector2& dst)
+ inline void copyVec2<F32, LLVector2>(F32* src, LLVector2& dst)
{
dst.set(src[0], src[1]);
}
template<>
- void copyVec3<F32, glh::vec3f>(F32* src, glh::vec3f& dst)
+ inline void copyVec3<F32, vec3>(F32* src, vec3& dst)
{
- dst.set_value(src[0], src[1], src[2]);
+ dst = vec3(src[0], src[1], src[2]);
}
template<>
- void copyVec3<F32, LLVector4a>(F32* src, LLVector4a& dst)
+ inline void copyVec3<F32, LLVector4a>(F32* src, LLVector4a& dst)
{
dst.load3(src);
}
template<>
- void copyVec3<U16, LLColor4U>(U16* src, LLColor4U& dst)
+ inline void copyVec3<U16, LLColor4U>(U16* src, LLColor4U& dst)
{
dst.set(src[0], src[1], src[2], 255);
}
template<>
- void copyVec4<U8, LLColor4U>(U8* src, LLColor4U& dst)
+ inline void copyVec4<U8, LLColor4U>(U8* src, LLColor4U& dst)
{
dst.set(src[0], src[1], src[2], src[3]);
}
template<>
- void copyVec4<U16, LLColor4U>(U16* src, LLColor4U& dst)
+ inline void copyVec4<U16, U64>(U16* src, U64& dst)
+ {
+ U16* data = (U16*)&dst;
+ data[0] = src[0];
+ data[1] = src[1];
+ data[2] = src[2];
+ data[3] = src[3];
+ }
+
+ template<>
+ inline void copyVec4<U16, LLColor4U>(U16* src, LLColor4U& dst)
{
dst.set(src[0], src[1], src[2], src[3]);
}
template<>
- void copyVec4<F32, LLColor4U>(F32* src, LLColor4U& dst)
+ inline void copyVec4<F32, LLColor4U>(F32* src, LLColor4U& dst)
{
dst.set(src[0]*255, src[1]*255, src[2]*255, src[3]*255);
}
template<>
- void copyVec4<F32, LLVector4a>(F32* src, LLVector4a& dst)
+ inline void copyVec4<F32, LLVector4a>(F32* src, LLVector4a& dst)
{
dst.loadua(src);
}
template<>
- void copyVec4<U16, LLVector4a>(U16* src, LLVector4a& dst)
+ inline void copyVec4<U16, LLVector4a>(U16* src, LLVector4a& dst)
{
dst.set(src[0], src[1], src[2], src[3]);
}
template<>
- void copyVec4<U8, LLVector4a>(U8* src, LLVector4a& dst)
+ inline void copyVec4<U8, LLVector4a>(U8* src, LLVector4a& dst)
{
dst.set(src[0], src[1], src[2], src[3]);
}
template<>
- void copyVec4<F32, glh::quaternionf>(F32* src, glh::quaternionf& dst)
+ inline void copyVec4<F32, quat>(F32* src, quat& dst)
{
- dst.set_value(src);
+ dst.x = src[0];
+ dst.y = src[1];
+ dst.z = src[2];
+ dst.w = src[3];
}
template<>
- void copyMat4<F32, glh::matrix4f>(F32* src, glh::matrix4f& dst)
+ inline void copyMat4<F32, mat4>(F32* src, mat4& dst)
{
- dst.set_value(src);
+ dst = glm::make_mat4(src);
}
-#if defined(__clang__)
-#pragma clang diagnostic pop
-#endif
-
//=========================================================================================================
// copy from src to dst, stride is the number of bytes between each element in src, count is number of elements to copy
template<class S, class T>
- static void copyScalar(S* src, LLStrider<T> dst, S32 stride, S32 count)
+ inline void copyScalar(S* src, LLStrider<T> dst, S32 stride, S32 count)
{
for (S32 i = 0; i < count; ++i)
{
@@ -233,7 +241,7 @@ namespace LL
// copy from src to dst, stride is the number of bytes between each element in src, count is number of elements to copy
template<class S, class T>
- static void copyVec2(S* src, LLStrider<T> dst, S32 stride, S32 count)
+ inline void copyVec2(S* src, LLStrider<T> dst, S32 stride, S32 count)
{
for (S32 i = 0; i < count; ++i)
{
@@ -245,7 +253,7 @@ namespace LL
// copy from src to dst, stride is the number of bytes between each element in src, count is number of elements to copy
template<class S, class T>
- static void copyVec3(S* src, LLStrider<T> dst, S32 stride, S32 count)
+ inline void copyVec3(S* src, LLStrider<T> dst, S32 stride, S32 count)
{
for (S32 i = 0; i < count; ++i)
{
@@ -257,7 +265,7 @@ namespace LL
// copy from src to dst, stride is the number of bytes between each element in src, count is number of elements to copy
template<class S, class T>
- static void copyVec4(S* src, LLStrider<T> dst, S32 stride, S32 count)
+ inline void copyVec4(S* src, LLStrider<T> dst, S32 stride, S32 count)
{
for (S32 i = 0; i < count; ++i)
{
@@ -269,7 +277,7 @@ namespace LL
// copy from src to dst, stride is the number of bytes between each element in src, count is number of elements to copy
template<class S, class T>
- static void copyMat2(S* src, LLStrider<T> dst, S32 stride, S32 count)
+ inline void copyMat2(S* src, LLStrider<T> dst, S32 stride, S32 count)
{
for (S32 i = 0; i < count; ++i)
{
@@ -281,7 +289,7 @@ namespace LL
// copy from src to dst, stride is the number of bytes between each element in src, count is number of elements to copy
template<class S, class T>
- static void copyMat3(S* src, LLStrider<T> dst, S32 stride, S32 count)
+ inline void copyMat3(S* src, LLStrider<T> dst, S32 stride, S32 count)
{
for (S32 i = 0; i < count; ++i)
{
@@ -293,7 +301,7 @@ namespace LL
// copy from src to dst, stride is the number of bytes between each element in src, count is number of elements to copy
template<class S, class T>
- static void copyMat4(S* src, LLStrider<T> dst, S32 stride, S32 count)
+ inline void copyMat4(S* src, LLStrider<T> dst, S32 stride, S32 count)
{
for (S32 i = 0; i < count; ++i)
{
@@ -304,39 +312,39 @@ namespace LL
}
template<class S, class T>
- static void copy(Asset& asset, Accessor& accessor, const S* src, LLStrider<T>& dst, S32 byteStride)
+ inline void copy(Asset& asset, Accessor& accessor, const S* src, LLStrider<T>& dst, S32 byteStride)
{
- if (accessor.mType == (S32)Accessor::Type::SCALAR)
+ if (accessor.mType == Accessor::Type::SCALAR)
{
S32 stride = byteStride == 0 ? sizeof(S) * 1 : byteStride;
copyScalar((S*)src, dst, stride, accessor.mCount);
}
- else if (accessor.mType == (S32)Accessor::Type::VEC2)
+ else if (accessor.mType == Accessor::Type::VEC2)
{
S32 stride = byteStride == 0 ? sizeof(S) * 2 : byteStride;
copyVec2((S*)src, dst, stride, accessor.mCount);
}
- else if (accessor.mType == (S32)Accessor::Type::VEC3)
+ else if (accessor.mType == Accessor::Type::VEC3)
{
S32 stride = byteStride == 0 ? sizeof(S) * 3 : byteStride;
copyVec3((S*)src, dst, stride, accessor.mCount);
}
- else if (accessor.mType == (S32)Accessor::Type::VEC4)
+ else if (accessor.mType == Accessor::Type::VEC4)
{
S32 stride = byteStride == 0 ? sizeof(S) * 4 : byteStride;
copyVec4((S*)src, dst, stride, accessor.mCount);
}
- else if (accessor.mType == (S32)Accessor::Type::MAT2)
+ else if (accessor.mType == Accessor::Type::MAT2)
{
S32 stride = byteStride == 0 ? sizeof(S) * 4 : byteStride;
copyMat2((S*)src, dst, stride, accessor.mCount);
}
- else if (accessor.mType == (S32)Accessor::Type::MAT3)
+ else if (accessor.mType == Accessor::Type::MAT3)
{
S32 stride = byteStride == 0 ? sizeof(S) * 9 : byteStride;
copyMat3((S*)src, dst, stride, accessor.mCount);
}
- else if (accessor.mType == (S32)Accessor::Type::MAT4)
+ else if (accessor.mType == Accessor::Type::MAT4)
{
S32 stride = byteStride == 0 ? sizeof(S) * 16 : byteStride;
copyMat4((S*)src, dst, stride, accessor.mCount);
@@ -349,54 +357,701 @@ namespace LL
// copy data from accessor to strider
template<class T>
- static void copy(Asset& asset, Accessor& accessor, LLStrider<T>& dst)
+ inline void copy(Asset& asset, Accessor& accessor, LLStrider<T>& dst)
{
const BufferView& bufferView = asset.mBufferViews[accessor.mBufferView];
const Buffer& buffer = asset.mBuffers[bufferView.mBuffer];
const U8* src = buffer.mData.data() + bufferView.mByteOffset + accessor.mByteOffset;
- if (accessor.mComponentType == TINYGLTF_COMPONENT_TYPE_FLOAT)
+ switch (accessor.mComponentType)
{
- LL::GLTF::copy(asset, accessor, (const F32*)src, dst, bufferView.mByteStride);
+ case Accessor::ComponentType::FLOAT:
+ copy(asset, accessor, (const F32*)src, dst, bufferView.mByteStride);
+ break;
+ case Accessor::ComponentType::UNSIGNED_INT:
+ copy(asset, accessor, (const U32*)src, dst, bufferView.mByteStride);
+ break;
+ case Accessor::ComponentType::SHORT:
+ copy(asset, accessor, (const S16*)src, dst, bufferView.mByteStride);
+ break;
+ case Accessor::ComponentType::UNSIGNED_SHORT:
+ copy(asset, accessor, (const U16*)src, dst, bufferView.mByteStride);
+ break;
+ case Accessor::ComponentType::BYTE:
+ copy(asset, accessor, (const S8*)src, dst, bufferView.mByteStride);
+ break;
+ case Accessor::ComponentType::UNSIGNED_BYTE:
+ copy(asset, accessor, (const U8*)src, dst, bufferView.mByteStride);
+ break;
+ default:
+ LL_ERRS("GLTF") << "Invalid component type" << LL_ENDL;
+ break;
}
- else if (accessor.mComponentType == TINYGLTF_COMPONENT_TYPE_UNSIGNED_SHORT)
+ }
+
+ // copy data from accessor to vector
+ template<class T>
+ inline void copy(Asset& asset, Accessor& accessor, std::vector<T>& dst)
+ {
+ dst.resize(accessor.mCount);
+ LLStrider<T> strider = dst.data();
+ copy(asset, accessor, strider);
+ }
+
+
+ //=========================================================================================================
+ // boost::json copying utilities
+ // ========================================================================================================
+
+ //====================== unspecialized base template, single value ===========================
+
+ // to/from Value
+ template<typename T>
+ inline bool copy(const Value& src, T& dst)
+ {
+ dst = src;
+ return true;
+ }
+
+ template<typename T>
+ inline bool write(const T& src, Value& dst)
+ {
+ dst = boost::json::object();
+ src.serialize(dst.as_object());
+ return true;
+ }
+
+ template<typename T>
+ inline bool copy(const Value& src, std::unordered_map<std::string, T>& dst)
+ {
+ if (src.is_object())
{
- LL::GLTF::copy(asset, accessor, (const U16*)src, dst, bufferView.mByteStride);
+ const boost::json::object& obj = src.as_object();
+ for (const auto& [key, value] : obj)
+ {
+ copy<T>(value, dst[key]);
+ }
+ return true;
}
- else if (accessor.mComponentType == TINYGLTF_COMPONENT_TYPE_UNSIGNED_INT)
+ return false;
+ }
+
+ template<typename T>
+ inline bool write(const std::unordered_map<std::string, T>& src, Value& dst)
+ {
+ boost::json::object obj;
+ for (const auto& [key, value] : src)
{
- LL::GLTF::copy(asset, accessor, (const U32*)src, dst, bufferView.mByteStride);
+ Value v;
+ if (write<T>(value, v))
+ {
+ obj[key] = v;
+ }
+ else
+ {
+ return false;
+ }
}
- else if (accessor.mComponentType == TINYGLTF_COMPONENT_TYPE_UNSIGNED_BYTE)
+ dst = obj;
+ return true;
+ }
+
+ // to/from array
+ template<typename T>
+ inline bool copy(const Value& src, std::vector<T>& dst)
+ {
+ if (src.is_array())
{
- LL::GLTF::copy(asset, accessor, (const U8*)src, dst, bufferView.mByteStride);
+ const boost::json::array& arr = src.get_array();
+ dst.resize(arr.size());
+ for (size_t i = 0; i < arr.size(); ++i)
+ {
+ copy(arr[i], dst[i]);
+ }
+ return true;
}
- else if (accessor.mComponentType == TINYGLTF_COMPONENT_TYPE_SHORT)
+
+ return false;
+ }
+
+ template<typename T>
+ inline bool write(const std::vector<T>& src, Value& dst)
+ {
+ boost::json::array arr;
+ for (const T& t : src)
{
- LL::GLTF::copy(asset, accessor, (const S16*)src, dst, bufferView.mByteStride);
+ Value v;
+ if (write(t, v))
+ {
+ arr.push_back(v);
+ }
+ else
+ {
+ return false;
+ }
}
- else if (accessor.mComponentType == TINYGLTF_COMPONENT_TYPE_BYTE)
+ dst = arr;
+ return true;
+ }
+
+ // to/from object member
+ template<typename T>
+ inline bool copy(const boost::json::object& src, string_view member, T& dst)
+ {
+ auto it = src.find(member);
+ if (it != src.end())
{
- LL::GLTF::copy(asset, accessor, (const S8*)src, dst, bufferView.mByteStride);
+ return copy(it->value(), dst);
}
- else if (accessor.mComponentType == TINYGLTF_COMPONENT_TYPE_DOUBLE)
+ return false;
+ }
+
+ // always write a member to an object without checking default
+ template<typename T>
+ inline bool write_always(const T& src, string_view member, boost::json::object& dst)
+ {
+ Value& v = dst[member];
+ if (!write(src, v))
{
- LL::GLTF::copy(asset, accessor, (const F64*)src, dst, bufferView.mByteStride);
+ dst.erase(member);
+ return false;
}
- else
+ return true;
+ }
+
+
+ // to/from extension
+
+ // for internal use only, use copy_extensions instead
+ template<typename T>
+ inline bool _copy_extension(const boost::json::object& extensions, std::string_view member, T* dst)
+ {
+ if (extensions.contains(member))
{
- LL_ERRS("GLTF") << "Unsupported component type" << LL_ENDL;
+ return copy(extensions.at(member), *dst);
}
+
+ return false;
}
- // copy data from accessor to vector
- template<class T>
- static void copy(Asset& asset, Accessor& accessor, std::vector<T>& dst)
+ // Copy all extensions from src.extensions to provided destinations
+ // Usage:
+ // copy_extensions(src,
+ // "KHR_materials_unlit", &mUnlit,
+ // "KHR_materials_pbrSpecularGlossiness", &mPbrSpecularGlossiness);
+ // returns true if any of the extensions are copied
+ template<class... Types>
+ inline bool copy_extensions(const boost::json::value& src, Types... args)
{
- dst.resize(accessor.mCount);
- LLStrider<T> strider = dst.data();
- copy(asset, accessor, strider);
+ // extract the extensions object (don't assume it exists and verify that it is an object)
+ if (src.is_object())
+ {
+ boost::json::object obj = src.get_object();
+ if (obj.contains("extensions"))
+ {
+ const boost::json::value& extensions = obj.at("extensions");
+ if (extensions.is_object())
+ {
+ const boost::json::object& ext_obj = extensions.as_object();
+ bool success = false;
+ // copy each extension, return true if any of them succeed, do not short circuit on success
+ U32 count = sizeof...(args);
+ for (U32 i = 0; i < count; i += 2)
+ {
+ if (_copy_extension(ext_obj, args...))
+ {
+ success = true;
+ }
+ }
+ return success;
+ }
+ }
+ }
+
+ return false;
}
+
+ // internal use aonly, use write_extensions instead
+ template<typename T>
+ inline bool _write_extension(boost::json::object& extensions, const T* src, string_view member)
+ {
+ if (src->mPresent)
+ {
+ Value v;
+ if (write(*src, v))
+ {
+ extensions[member] = v;
+ return true;
+ }
+ }
+ return false;
+ }
+
+ // Write all extensions to dst.extensions
+ // Usage:
+ // write_extensions(dst,
+ // mUnlit, "KHR_materials_unlit",
+ // mPbrSpecularGlossiness, "KHR_materials_pbrSpecularGlossiness");
+ // returns true if any of the extensions are written
+ template<class... Types>
+ inline bool write_extensions(boost::json::object& dst, Types... args)
+ {
+ bool success = false;
+
+ boost::json::object extensions;
+ U32 count = sizeof...(args) - 1;
+
+ for (U32 i = 0; i < count; i += 2)
+ {
+ if (_write_extension(extensions, args...))
+ {
+ success = true;
+ }
+ }
+
+ if (success)
+ {
+ dst["extensions"] = extensions;
+ }
+
+ return success;
+ }
+
+ // conditionally write a member to an object if the member
+ // is not the default value
+ template<typename T>
+ inline bool write(const T& src, string_view member, boost::json::object& dst, const T& default_value = T())
+ {
+ if (src != default_value)
+ {
+ return write_always(src, member, dst);
+ }
+ return false;
+ }
+
+ template<typename T>
+ inline bool write(const std::unordered_map<std::string, T>& src, string_view member, boost::json::object& dst, const std::unordered_map<std::string, T>& default_value = std::unordered_map<std::string, T>())
+ {
+ if (!src.empty())
+ {
+ Value v;
+ if (write<T>(src, v))
+ {
+ dst[member] = v;
+ return true;
+ }
+ }
+ return false;
+ }
+
+ template<typename T>
+ inline bool write(const std::vector<T>& src, string_view member, boost::json::object& dst, const std::vector<T>& deafault_value = std::vector<T>())
+ {
+ if (!src.empty())
+ {
+ Value v;
+ if (write(src, v))
+ {
+ dst[member] = v;
+ return true;
+ }
+ }
+ return false;
+ }
+
+ template<typename T>
+ inline bool copy(const Value& src, string_view member, T& dst)
+ {
+ if (src.is_object())
+ {
+ const boost::json::object& obj = src.as_object();
+ return copy(obj, member, dst);
+ }
+
+ return false;
+ }
+
+ // Accessor::ComponentType
+ template<>
+ inline bool copy(const Value& src, Accessor::ComponentType& dst)
+ {
+ if (src.is_int64())
+ {
+ dst = (Accessor::ComponentType)src.get_int64();
+ return true;
+ }
+ return false;
+ }
+
+ template<>
+ inline bool write(const Accessor::ComponentType& src, Value& dst)
+ {
+ dst = (S32)src;
+ return true;
+ }
+
+ //Primitive::Mode
+ template<>
+ inline bool copy(const Value& src, Primitive::Mode& dst)
+ {
+ if (src.is_int64())
+ {
+ dst = (Primitive::Mode)src.get_int64();
+ return true;
+ }
+ return false;
+ }
+
+ template<>
+ inline bool write(const Primitive::Mode& src, Value& dst)
+ {
+ dst = (S32)src;
+ return true;
+ }
+
+ // vec4
+ template<>
+ inline bool copy(const Value& src, vec4& dst)
+ {
+ if (src.is_array())
+ {
+ const boost::json::array& arr = src.as_array();
+ if (arr.size() == 4)
+ {
+ vec4 v;
+ std::error_code ec;
+
+ v.x = arr[0].to_number<F32>(ec); if (ec) return false;
+ v.y = arr[1].to_number<F32>(ec); if (ec) return false;
+ v.z = arr[2].to_number<F32>(ec); if (ec) return false;
+ v.w = arr[3].to_number<F32>(ec); if (ec) return false;
+
+ dst = v;
+
+ return true;
+ }
+ }
+ return false;
+ }
+
+ template<>
+ inline bool write(const vec4& src, Value& dst)
+ {
+ dst = boost::json::array();
+ boost::json::array& arr = dst.get_array();
+ arr.resize(4);
+ arr[0] = src.x;
+ arr[1] = src.y;
+ arr[2] = src.z;
+ arr[3] = src.w;
+ return true;
+ }
+
+ // quat
+ template<>
+ inline bool copy(const Value& src, quat& dst)
+ {
+ if (src.is_array())
+ {
+ const boost::json::array& arr = src.as_array();
+ if (arr.size() == 4)
+ {
+ std::error_code ec;
+ dst.x = arr[0].to_number<F32>(ec); if (ec) return false;
+ dst.y = arr[1].to_number<F32>(ec); if (ec) return false;
+ dst.z = arr[2].to_number<F32>(ec); if (ec) return false;
+ dst.w = arr[3].to_number<F32>(ec); if (ec) return false;
+
+ return true;
+ }
+ }
+ return false;
+ }
+
+ template<>
+ inline bool write(const quat& src, Value& dst)
+ {
+ dst = boost::json::array();
+ boost::json::array& arr = dst.get_array();
+ arr.resize(4);
+ arr[0] = src.x;
+ arr[1] = src.y;
+ arr[2] = src.z;
+ arr[3] = src.w;
+ return true;
+ }
+
+
+ // vec3
+ template<>
+ inline bool copy(const Value& src, vec3& dst)
+ {
+ if (src.is_array())
+ {
+ const boost::json::array& arr = src.as_array();
+ if (arr.size() == 3)
+ {
+ std::error_code ec;
+ vec3 t;
+ t.x = arr[0].to_number<F32>(ec); if (ec) return false;
+ t.y = arr[1].to_number<F32>(ec); if (ec) return false;
+ t.z = arr[2].to_number<F32>(ec); if (ec) return false;
+
+ dst = t;
+ return true;
+ }
+ }
+ return false;
+ }
+
+ template<>
+ inline bool write(const vec3& src, Value& dst)
+ {
+ dst = boost::json::array();
+ boost::json::array& arr = dst.as_array();
+ arr.resize(3);
+ arr[0] = src.x;
+ arr[1] = src.y;
+ arr[2] = src.z;
+ return true;
+ }
+
+ // vec2
+ template<>
+ inline bool copy(const Value& src, vec2& dst)
+ {
+ if (src.is_array())
+ {
+ const boost::json::array& arr = src.as_array();
+ if (arr.size() == 2)
+ {
+ std::error_code ec;
+ vec2 t;
+ t.x = arr[0].to_number<F32>(ec); if (ec) return false;
+ t.y = arr[1].to_number<F32>(ec); if (ec) return false;
+
+ dst = t;
+ return true;
+ }
+ }
+ return false;
+ }
+
+ template<>
+ inline bool write(const vec2& src, Value& dst)
+ {
+ dst = boost::json::array();
+ boost::json::array& arr = dst.as_array();
+ arr.resize(2);
+ arr[0] = src.x;
+ arr[1] = src.y;
+
+ return true;
+ }
+
+ // bool
+ template<>
+ inline bool copy(const Value& src, bool& dst)
+ {
+ if (src.is_bool())
+ {
+ dst = src.get_bool();
+ return true;
+ }
+ return false;
+ }
+
+ template<>
+ inline bool write(const bool& src, Value& dst)
+ {
+ dst = src;
+ return true;
+ }
+
+ // F32
+ template<>
+ inline bool copy(const Value& src, F32& dst)
+ {
+ std::error_code ec;
+ F32 t = src.to_number<F32>(ec); if (ec) return false;
+ dst = t;
+ return true;
+ }
+
+ template<>
+ inline bool write(const F32& src, Value& dst)
+ {
+ dst = src;
+ return true;
+ }
+
+
+ // U32
+ template<>
+ inline bool copy(const Value& src, U32& dst)
+ {
+ if (src.is_int64())
+ {
+ dst = src.get_int64();
+ return true;
+ }
+ return false;
+ }
+
+ template<>
+ inline bool write(const U32& src, Value& dst)
+ {
+ dst = src;
+ return true;
+ }
+
+ // F64
+ template<>
+ inline bool copy(const Value& src, F64& dst)
+ {
+ std::error_code ec;
+ F64 t = src.to_number<F64>(ec); if (ec) return false;
+ dst = t;
+ return true;
+ }
+
+ template<>
+ inline bool write(const F64& src, Value& dst)
+ {
+ dst = src;
+ return true;
+ }
+
+ // Accessor::Type
+ template<>
+ inline bool copy(const Value& src, Accessor::Type& dst)
+ {
+ if (src.is_string())
+ {
+ dst = gltf_type_to_enum(src.get_string().c_str());
+ return true;
+ }
+ return false;
+ }
+
+ template<>
+ inline bool write(const Accessor::Type& src, Value& dst)
+ {
+ dst = enum_to_gltf_type(src);
+ return true;
+ }
+
+ // S32
+ template<>
+ inline bool copy(const Value& src, S32& dst)
+ {
+ if (src.is_int64())
+ {
+ dst = src.get_int64();
+ return true;
+ }
+ return false;
+ }
+
+ template<>
+ inline bool write(const S32& src, Value& dst)
+ {
+ dst = src;
+ return true;
+ }
+
+
+ // std::string
+ template<>
+ inline bool copy(const Value& src, std::string& dst)
+ {
+ if (src.is_string())
+ {
+ dst = src.get_string().c_str();
+ return true;
+ }
+ return false;
+ }
+
+ template<>
+ inline bool write(const std::string& src, Value& dst)
+ {
+ dst = src;
+ return true;
+ }
+
+ // mat4
+ template<>
+ inline bool copy(const Value& src, mat4& dst)
+ {
+ if (src.is_array())
+ {
+ const boost::json::array& arr = src.get_array();
+ if (arr.size() == 16)
+ {
+ // populate a temporary local in case
+ // we hit an error in the middle of the array
+ // (don't partially write a matrix)
+ mat4 t;
+ F32* p = glm::value_ptr(t);
+
+ for (U32 i = 0; i < arr.size(); ++i)
+ {
+ std::error_code ec;
+ p[i] = arr[i].to_number<F32>(ec);
+ if (ec)
+ {
+ return false;
+ }
+ }
+
+ dst = t;
+ return true;
+ }
+ }
+
+ return false;
+ }
+
+ template<>
+ inline bool write(const mat4& src, Value& dst)
+ {
+ dst = boost::json::array();
+ boost::json::array& arr = dst.get_array();
+ arr.resize(16);
+ const F32* p = glm::value_ptr(src);
+ for (U32 i = 0; i < 16; ++i)
+ {
+ arr[i] = p[i];
+ }
+ return true;
+ }
+
+ // Material::AlphaMode
+ template<>
+ inline bool copy(const Value& src, Material::AlphaMode& dst)
+ {
+ if (src.is_string())
+ {
+ dst = gltf_alpha_mode_to_enum(src.get_string().c_str());
+ return true;
+ }
+ return true;
+ }
+
+ template<>
+ inline bool write(const Material::AlphaMode& src, Value& dst)
+ {
+ dst = enum_to_gltf_alpha_mode(src);
+ return true;
+ }
+
+ //
+ // ========================================================================================================
+
}
}
+
+
+
diff --git a/indra/newview/gltf/common.h b/indra/newview/gltf/common.h
new file mode 100644
index 0000000000..4f660d7cfc
--- /dev/null
+++ b/indra/newview/gltf/common.h
@@ -0,0 +1,83 @@
+#pragma once
+
+/**
+ * @file common.h
+ * @brief LL GLTF Implementation
+ *
+ * $LicenseInfo:firstyear=2024&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2024, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#define GLM_ENABLE_EXPERIMENTAL 1
+
+#include "glm/vec2.hpp"
+#include "glm/vec3.hpp"
+#include "glm/vec4.hpp"
+#include "glm/mat4x4.hpp"
+#include "glm/gtc/type_ptr.hpp"
+#include "glm/ext/quaternion_float.hpp"
+#include "glm/gtx/quaternion.hpp"
+#include "glm/gtx/matrix_decompose.hpp"
+#include <boost/json.hpp>
+
+// Common types and constants used in the GLTF implementation
+namespace LL
+{
+ namespace GLTF
+ {
+ using Value = boost::json::value;
+
+ using mat4 = glm::mat4;
+ using vec4 = glm::vec4;
+ using vec3 = glm::vec3;
+ using vec2 = glm::vec2;
+ using quat = glm::quat;
+
+ constexpr S32 LINEAR = 9729;
+ constexpr S32 NEAREST = 9728;
+ constexpr S32 NEAREST_MIPMAP_NEAREST = 9984;
+ constexpr S32 LINEAR_MIPMAP_NEAREST = 9985;
+ constexpr S32 NEAREST_MIPMAP_LINEAR = 9986;
+ constexpr S32 LINEAR_MIPMAP_LINEAR = 9987;
+ constexpr S32 CLAMP_TO_EDGE = 33071;
+ constexpr S32 MIRRORED_REPEAT = 33648;
+ constexpr S32 REPEAT = 10497;
+
+
+ class Asset;
+ class Material;
+ class Mesh;
+ class Node;
+ class Scene;
+ class Texture;
+ class Sampler;
+ class Image;
+ class Animation;
+ class Skin;
+ class Camera;
+ class Light;
+ class Primitive;
+ class Accessor;
+ class BufferView;
+ class Buffer;
+ }
+}
+
diff --git a/indra/newview/gltf/primitive.cpp b/indra/newview/gltf/primitive.cpp
index f1f0cf48f6..2280c7004e 100644
--- a/indra/newview/gltf/primitive.cpp
+++ b/indra/newview/gltf/primitive.cpp
@@ -28,12 +28,295 @@
#include "asset.h"
#include "buffer_util.h"
+#include "../llviewershadermgr.h"
+
+#include "mikktspace/mikktspace.hh"
+
+#include "meshoptimizer/meshoptimizer.h"
-#include "../lltinygltfhelper.h"
using namespace LL::GLTF;
+using namespace boost::json;
+
-void Primitive::allocateGLResources(Asset& asset)
+// Mesh data useful for Mikktspace tangent generation (and flat normal generation)
+struct MikktMesh
+{
+ std::vector<LLVector3> p; //positions
+ std::vector<LLVector3> n; //normals
+ std::vector<LLVector4> t; //tangents
+ std::vector<LLVector2> tc0; //texcoords 0
+ std::vector<LLVector2> tc1; //texcoords 1
+ std::vector<LLColor4U> c; //colors
+ std::vector<LLVector4> w; //weights
+ std::vector<U64> j; //joints
+
+ // initialize from src primitive and make an unrolled triangle list
+ // returns false if the Primitive cannot be converted to a triangle list
+ bool copy(const Primitive* prim)
+ {
+ bool indexed = !prim->mIndexArray.empty();
+ size_t vert_count = indexed ? prim->mIndexArray.size() : prim->mPositions.size();
+
+ size_t triangle_count = 0;
+
+ if (prim->mMode == Primitive::Mode::TRIANGLE_STRIP ||
+ prim->mMode == Primitive::Mode::TRIANGLE_FAN)
+ {
+ triangle_count = vert_count - 2;
+ }
+ else if (prim->mMode == Primitive::Mode::TRIANGLES)
+ {
+ triangle_count = vert_count / 3;
+ }
+ else
+ {
+ LL_WARNS("GLTF") << "Unsupported primitive mode for conversion to triangles: " << (S32)prim->mMode << LL_ENDL;
+ return false;
+ }
+
+ vert_count = triangle_count * 3;
+ llassert(vert_count <= size_t(U32_MAX)); // triangle_count will also naturally be under the limit
+
+ p.resize(vert_count);
+ n.resize(vert_count);
+ tc0.resize(vert_count);
+ c.resize(vert_count);
+
+ bool has_normals = !prim->mNormals.empty();
+ if (has_normals)
+ {
+ n.resize(vert_count);
+ }
+ bool has_tangents = !prim->mTangents.empty();
+ if (has_tangents)
+ {
+ t.resize(vert_count);
+ }
+
+ bool rigged = !prim->mWeights.empty();
+ if (rigged)
+ {
+ w.resize(vert_count);
+ j.resize(vert_count);
+ }
+
+ bool multi_uv = !prim->mTexCoords1.empty();
+ if (multi_uv)
+ {
+ tc1.resize(vert_count);
+ }
+
+ for (U32 tri_idx = 0; tri_idx < U32(triangle_count); ++tri_idx)
+ {
+ U32 idx[3];
+
+ if (prim->mMode == Primitive::Mode::TRIANGLES)
+ {
+ idx[0] = tri_idx * 3;
+ idx[1] = tri_idx * 3 + 1;
+ idx[2] = tri_idx * 3 + 2;
+ }
+ else if (prim->mMode == Primitive::Mode::TRIANGLE_STRIP)
+ {
+ idx[0] = tri_idx;
+ idx[1] = tri_idx + 1;
+ idx[2] = tri_idx + 2;
+
+ if (tri_idx % 2 != 0)
+ {
+ std::swap(idx[1], idx[2]);
+ }
+ }
+ else if (prim->mMode == Primitive::Mode::TRIANGLE_FAN)
+ {
+ idx[0] = 0;
+ idx[1] = tri_idx + 1;
+ idx[2] = tri_idx + 2;
+ }
+
+ if (indexed)
+ {
+ idx[0] = prim->mIndexArray[idx[0]];
+ idx[1] = prim->mIndexArray[idx[1]];
+ idx[2] = prim->mIndexArray[idx[2]];
+ }
+
+ for (U32 v = 0; v < 3; ++v)
+ {
+ U32 i = tri_idx * 3 + v;
+ p[i].set(prim->mPositions[idx[v]].getF32ptr());
+ tc0[i].set(prim->mTexCoords0[idx[v]]);
+ c[i] = prim->mColors[idx[v]];
+
+ if (multi_uv)
+ {
+ tc1[i].set(prim->mTexCoords1[idx[v]]);
+ }
+
+ if (has_normals)
+ {
+ n[i].set(prim->mNormals[idx[v]].getF32ptr());
+ }
+
+ if (rigged)
+ {
+ w[i].set(prim->mWeights[idx[v]].getF32ptr());
+ j[i] = prim->mJoints[idx[v]];
+ }
+ }
+ }
+
+ return true;
+ }
+
+ void genNormals()
+ {
+ size_t tri_count = p.size() / 3;
+ for (size_t i = 0; i < tri_count; ++i)
+ {
+ LLVector3 v0 = p[i * 3];
+ LLVector3 v1 = p[i * 3 + 1];
+ LLVector3 v2 = p[i * 3 + 2];
+
+ LLVector3 normal = (v1 - v0) % (v2 - v0);
+ normal.normalize();
+
+ n[i * 3] = normal;
+ n[i * 3 + 1] = normal;
+ n[i * 3 + 2] = normal;
+ }
+ }
+
+ void genTangents()
+ {
+ t.resize(p.size());
+ mikk::Mikktspace ctx(*this);
+ ctx.genTangSpace();
+ }
+
+ // write to target primitive as an indexed triangle list
+ // Only modifies runtime data, does not modify the original GLTF data
+ void write(Primitive* prim) const
+ {
+ //re-weld
+ std::vector<meshopt_Stream> mos =
+ {
+ { &p[0], sizeof(LLVector3), sizeof(LLVector3) },
+ { &n[0], sizeof(LLVector3), sizeof(LLVector3) },
+ { &t[0], sizeof(LLVector4), sizeof(LLVector4) },
+ { &tc0[0], sizeof(LLVector2), sizeof(LLVector2) },
+ { &c[0], sizeof(LLColor4U), sizeof(LLColor4U) }
+ };
+
+ if (!w.empty())
+ {
+ mos.push_back({ &w[0], sizeof(LLVector4), sizeof(LLVector4) });
+ mos.push_back({ &j[0], sizeof(U64), sizeof(U64) });
+ }
+
+ if (!tc1.empty())
+ {
+ mos.push_back({ &tc1[0], sizeof(LLVector2), sizeof(LLVector2) });
+ }
+
+ std::vector<U32> remap;
+ remap.resize(p.size());
+
+ size_t stream_count = mos.size();
+
+ size_t vert_count = meshopt_generateVertexRemapMulti(&remap[0], nullptr, p.size(), p.size(), mos.data(), stream_count);
+
+ prim->mTexCoords0.resize(vert_count);
+ prim->mNormals.resize(vert_count);
+ prim->mTangents.resize(vert_count);
+ prim->mPositions.resize(vert_count);
+ prim->mColors.resize(vert_count);
+ if (!w.empty())
+ {
+ prim->mWeights.resize(vert_count);
+ prim->mJoints.resize(vert_count);
+ }
+ if (!tc1.empty())
+ {
+ prim->mTexCoords1.resize(vert_count);
+ }
+
+ prim->mIndexArray.resize(remap.size());
+
+ for (int i = 0; i < remap.size(); ++i)
+ {
+ U32 src_idx = i;
+ U32 dst_idx = remap[i];
+
+ prim->mIndexArray[i] = dst_idx;
+
+ prim->mPositions[dst_idx].load3(p[src_idx].mV);
+ prim->mNormals[dst_idx].load3(n[src_idx].mV);
+ prim->mTexCoords0[dst_idx] = tc0[src_idx];
+ prim->mTangents[dst_idx].loadua(t[src_idx].mV);
+ prim->mColors[dst_idx] = c[src_idx];
+
+ if (!w.empty())
+ {
+ prim->mWeights[dst_idx].loadua(w[src_idx].mV);
+ prim->mJoints[dst_idx] = j[src_idx];
+ }
+
+ if (!tc1.empty())
+ {
+ prim->mTexCoords1[dst_idx] = tc1[src_idx];
+ }
+ }
+
+ prim->mGLMode = LLRender::TRIANGLES;
+ }
+
+ uint32_t GetNumFaces()
+ {
+ return uint32_t(p.size()/3);
+ }
+
+ uint32_t GetNumVerticesOfFace(const uint32_t face_num)
+ {
+ return 3;
+ }
+
+ mikk::float3 GetPosition(const uint32_t face_num, const uint32_t vert_num)
+ {
+ F32* v = p[face_num * 3 + vert_num].mV;
+ return mikk::float3(v);
+ }
+
+ mikk::float3 GetTexCoord(const uint32_t face_num, const uint32_t vert_num)
+ {
+ F32* uv = tc0[face_num * 3 + vert_num].mV;
+ return mikk::float3(uv[0], 1.f-uv[1], 1.0f);
+ }
+
+ mikk::float3 GetNormal(const uint32_t face_num, const uint32_t vert_num)
+ {
+ F32* normal = n[face_num * 3 + vert_num].mV;
+ return mikk::float3(normal);
+ }
+
+ void SetTangentSpace(const uint32_t face_num, const uint32_t vert_num, mikk::float3 T, bool orientation)
+ {
+ S32 i = face_num * 3 + vert_num;
+ t[i].set(T.x, T.y, T.z, orientation ? 1.0f : -1.0f);
+ }
+};
+
+
+static void vertical_flip(std::vector<LLVector2>& texcoords)
+{
+ for (auto& tc : texcoords)
+ {
+ tc[1] = 1.f - tc[1];
+ }
+}
+
+bool Primitive::prep(Asset& asset)
{
// allocate vertex buffer
// We diverge from the intent of the GLTF format here to work with our existing render pipeline
@@ -66,7 +349,11 @@ void Primitive::allocateGLResources(Asset& asset)
}
else if (attribName == "TEXCOORD_0")
{
- copy(asset, accessor, mTexCoords);
+ copy(asset, accessor, mTexCoords0);
+ }
+ else if (attribName == "TEXCOORD_1")
+ {
+ copy(asset, accessor, mTexCoords1);
}
else if (attribName == "JOINTS_0")
{
@@ -83,41 +370,35 @@ void Primitive::allocateGLResources(Asset& asset)
{
Accessor& accessor = asset.mAccessors[mIndices];
copy(asset, accessor, mIndexArray);
+
+ for (auto& idx : mIndexArray)
+ {
+ if (idx >= mPositions.size())
+ {
+ LL_WARNS("GLTF") << "Invalid index array" << LL_ENDL;
+ return false;
+ }
+ }
}
- U32 mask = ATTRIBUTE_MASK;
+ U32 mask = LLVertexBuffer::MAP_VERTEX;
if (!mWeights.empty())
{
mask |= LLVertexBuffer::MAP_WEIGHT4;
+ mask |= LLVertexBuffer::MAP_JOINT;
}
- mVertexBuffer = new LLVertexBuffer(mask);
- mVertexBuffer->allocateBuffer((U32)mPositions.size(), (U32)mIndexArray.size()*2); // double the size of the index buffer for 32-bit indices
-
- mVertexBuffer->setBuffer();
- mVertexBuffer->setPositionData(mPositions.data());
-
- if (!mIndexArray.empty())
+ if (mTexCoords0.empty())
{
- mVertexBuffer->setIndexData(mIndexArray.data());
+ mTexCoords0.resize(mPositions.size());
}
- if (mTexCoords.empty())
- {
- mTexCoords.resize(mPositions.size());
- }
+ mask |= LLVertexBuffer::MAP_TEXCOORD0;
- // flip texcoord y, upload, then flip back (keep the off-spec data in vram only)
- for (auto& tc : mTexCoords)
+ if (!mTexCoords1.empty())
{
- tc[1] = 1.f - tc[1];
- }
- mVertexBuffer->setTexCoordData(mTexCoords.data());
-
- for (auto& tc : mTexCoords)
- {
- tc[1] = 1.f - tc[1];
+ mask |= LLVertexBuffer::MAP_TEXCOORD1;
}
if (mColors.empty())
@@ -125,54 +406,169 @@ void Primitive::allocateGLResources(Asset& asset)
mColors.resize(mPositions.size(), LLColor4U::white);
}
+ mShaderVariant = 0;
+
+ // TODO: support colorless vertex buffers
+ mask |= LLVertexBuffer::MAP_COLOR;
+
+ bool unlit = false;
+
// bake material basecolor into color array
if (mMaterial != INVALID_INDEX)
{
const Material& material = asset.mMaterials[mMaterial];
- LLColor4 baseColor = material.mMaterial->mBaseColor;
+ LLColor4 baseColor(glm::value_ptr(material.mPbrMetallicRoughness.mBaseColorFactor));
for (auto& dst : mColors)
{
dst = LLColor4U(baseColor * LLColor4(dst));
}
- }
- mVertexBuffer->setColorData(mColors.data());
+ if (material.mUnlit.mPresent)
+ { // material uses KHR_materials_unlit
+ mShaderVariant |= LLGLSLShader::GLTFVariant::UNLIT;
+ unlit = true;
+ }
+
+ if (material.isMultiUV())
+ {
+ mShaderVariant |= LLGLSLShader::GLTFVariant::MULTI_UV;
+ }
+ }
- if (mNormals.empty())
+ if (mNormals.empty() && !unlit)
{
- mNormals.resize(mPositions.size(), LLVector4a(0, 0, 1, 0));
+ mTangents.clear();
+
+ if (mMode == Mode::POINTS || mMode == Mode::LINES || mMode == Mode::LINE_LOOP || mMode == Mode::LINE_STRIP)
+ { //no normals and no surfaces, this primitive is unlit
+ mTangents.clear();
+ mShaderVariant |= LLGLSLShader::GLTFVariant::UNLIT;
+ unlit = true;
+ }
+ else
+ {
+ // unroll into non-indexed array of flat shaded triangles
+ MikktMesh data;
+ if (!data.copy(this))
+ {
+ return false;
+ }
+
+ data.genNormals();
+ data.genTangents();
+ data.write(this);
+ }
+ }
+
+ if (mTangents.empty() && !unlit)
+ { // NOTE: must be done last because tangent generation rewrites the other arrays
+ // adapted from usage of Mikktspace in llvolume.cpp
+ if (mMode == Mode::POINTS || mMode == Mode::LINES || mMode == Mode::LINE_LOOP || mMode == Mode::LINE_STRIP)
+ {
+ // for points and lines, just make sure tangent is perpendicular to normal
+ mTangents.resize(mNormals.size());
+ LLVector4a up(0.f, 0.f, 1.f, 0.f);
+ LLVector4a left(1.f, 0.f, 0.f, 0.f);
+ for (U32 i = 0; i < mNormals.size(); ++i)
+ {
+ if (fabsf(mNormals[i].getF32ptr()[2]) < 0.999f)
+ {
+ mTangents[i] = up.cross3(mNormals[i]);
+ }
+ else
+ {
+ mTangents[i] = left.cross3(mNormals[i]);
+ }
+
+ mTangents[i].getF32ptr()[3] = 1.f;
+ }
+ }
+ else
+ {
+ MikktMesh data;
+ if (!data.copy(this))
+ {
+ return false;
+ }
+
+ data.genTangents();
+ data.write(this);
+ }
}
- mVertexBuffer->setNormalData(mNormals.data());
+ if (!mNormals.empty())
+ {
+ mask |= LLVertexBuffer::MAP_NORMAL;
+ }
- if (mTangents.empty())
+ if (!mTangents.empty())
{
- // TODO: generate tangents if needed
- mTangents.resize(mPositions.size(), LLVector4a(1, 0, 0, 1));
+ mask |= LLVertexBuffer::MAP_TANGENT;
+ }
+
+ if (LLGLSLShader::sCurBoundShaderPtr == nullptr)
+ { // make sure a shader is bound to satisfy mVertexBuffer->setBuffer
+ gDebugProgram.bind();
}
- mVertexBuffer->setTangentData(mTangents.data());
+ mVertexBuffer = new LLVertexBuffer(mask);
+ // we store these buffer sizes as S32 elsewhere
+ llassert(mPositions.size() <= size_t(S32_MAX));
+ llassert(mIndexArray.size() <= size_t(S32_MAX / 2));
+ mVertexBuffer->allocateBuffer(U32(mPositions.size()), U32(mIndexArray.size() * 2)); // double the size of the index buffer for 32-bit indices
+
+ mVertexBuffer->setBuffer();
+ mVertexBuffer->setPositionData(mPositions.data());
+ mVertexBuffer->setColorData(mColors.data());
+
+ if (!mNormals.empty())
+ {
+ mVertexBuffer->setNormalData(mNormals.data());
+ }
+ if (!mTangents.empty())
+ {
+ mVertexBuffer->setTangentData(mTangents.data());
+ }
if (!mWeights.empty())
{
- std::vector<LLVector4a> weight_data;
- weight_data.resize(mWeights.size());
+ mShaderVariant |= LLGLSLShader::GLTFVariant::RIGGED;
+ mVertexBuffer->setWeight4Data(mWeights.data());
+ mVertexBuffer->setJointData(mJoints.data());
+ }
- F32 max_weight = 1.f - FLT_EPSILON*100.f;
- LLVector4a maxw(max_weight, max_weight, max_weight, max_weight);
- for (U32 i = 0; i < mWeights.size(); ++i)
- {
- LLVector4a& w = weight_data[i];
- w.setMin(mWeights[i], maxw);
- w.add(mJoints[i]);
- };
+ // flip texcoord y, upload, then flip back (keep the off-spec data in vram only)
+ vertical_flip(mTexCoords0);
+ mVertexBuffer->setTexCoord0Data(mTexCoords0.data());
+ vertical_flip(mTexCoords0);
- mVertexBuffer->setWeight4Data(weight_data.data());
+ if (!mTexCoords1.empty())
+ {
+ vertical_flip(mTexCoords1);
+ mVertexBuffer->setTexCoord1Data(mTexCoords1.data());
+ vertical_flip(mTexCoords1);
+ }
+
+
+ if (!mIndexArray.empty())
+ {
+ mVertexBuffer->setIndexData(mIndexArray.data());
}
createOctree();
mVertexBuffer->unbind();
+
+ if (mMaterial != INVALID_INDEX)
+ {
+ Material& material = asset.mMaterials[mMaterial];
+ if (material.mAlphaMode == Material::AlphaMode::BLEND)
+ {
+ mShaderVariant |= LLGLSLShader::GLTFVariant::ALPHA_BLEND;
+ }
+ }
+
+ return true;
}
void initOctreeTriangle(LLVolumeTriangle* tri, F32 scaler, S32 i0, S32 i1, S32 i2, const LLVector4a& v0, const LLVector4a& v1, const LLVector4a& v2)
@@ -218,7 +614,7 @@ void Primitive::createOctree()
F32 scaler = 0.25f;
- if (mMode == TINYGLTF_MODE_TRIANGLES)
+ if (mMode == Mode::TRIANGLES)
{
const U32 num_triangles = mVertexBuffer->getNumIndices() / 3;
// Initialize all the triangles we need
@@ -242,7 +638,7 @@ void Primitive::createOctree()
mOctree->insert(tri);
}
}
- else if (mMode == TINYGLTF_MODE_TRIANGLE_STRIP)
+ else if (mMode == Mode::TRIANGLE_STRIP)
{
const U32 num_triangles = mVertexBuffer->getNumIndices() - 2;
// Initialize all the triangles we need
@@ -266,7 +662,7 @@ void Primitive::createOctree()
mOctree->insert(tri);
}
}
- else if (mMode == TINYGLTF_MODE_TRIANGLE_FAN)
+ else if (mMode == Mode::TRIANGLE_FAN)
{
const U32 num_triangles = mVertexBuffer->getNumIndices() - 2;
// Initialize all the triangles we need
@@ -290,10 +686,10 @@ void Primitive::createOctree()
mOctree->insert(tri);
}
}
- else if (mMode == TINYGLTF_MODE_POINTS ||
- mMode == TINYGLTF_MODE_LINE ||
- mMode == TINYGLTF_MODE_LINE_LOOP ||
- mMode == TINYGLTF_MODE_LINE_STRIP)
+ else if (mMode == Mode::POINTS ||
+ mMode == Mode::LINES ||
+ mMode == Mode::LINE_LOOP ||
+ mMode == Mode::LINE_STRIP)
{
// nothing to do, no volume... maybe add some collision geometry around these primitive types?
}
@@ -327,13 +723,13 @@ const LLVolumeTriangle* Primitive::lineSegmentIntersect(const LLVector4a& start,
//create a proxy LLVolumeFace for the raycast
LLVolumeFace face;
face.mPositions = mPositions.data();
- face.mTexCoords = mTexCoords.data();
+ face.mTexCoords = mTexCoords0.data();
face.mNormals = mNormals.data();
face.mTangents = mTangents.data();
face.mIndices = nullptr; // unreferenced
- face.mNumIndices = (S32)mIndexArray.size();
- face.mNumVertices = (S32)mPositions.size();
+ face.mNumIndices = S32(mIndexArray.size());
+ face.mNumVertices = S32(mPositions.size());
LLOctreeTriangleRayIntersect intersect(start, dir, &face, &closest_t, intersection, tex_coord, normal, tangent_out);
intersect.traverse(mOctree);
@@ -351,50 +747,48 @@ Primitive::~Primitive()
mOctree = nullptr;
}
-
-const Primitive& Primitive::operator=(const tinygltf::Primitive& src)
+LLRender::eGeomModes gltf_mode_to_gl_mode(Primitive::Mode mode)
{
- // load material
- mMaterial = src.material;
-
- // load mode
- mMode = src.mode;
-
- // load indices
- mIndices = src.indices;
-
- // load attributes
- for (auto& it : src.attributes)
- {
- mAttributes[it.first] = it.second;
- }
-
- switch (mMode)
- {
- case TINYGLTF_MODE_POINTS:
- mGLMode = LLRender::POINTS;
- break;
- case TINYGLTF_MODE_LINE:
- mGLMode = LLRender::LINES;
- break;
- case TINYGLTF_MODE_LINE_LOOP:
- mGLMode = LLRender::LINE_LOOP;
- break;
- case TINYGLTF_MODE_LINE_STRIP:
- mGLMode = LLRender::LINE_STRIP;
- break;
- case TINYGLTF_MODE_TRIANGLES:
- mGLMode = LLRender::TRIANGLES;
- break;
- case TINYGLTF_MODE_TRIANGLE_STRIP:
- mGLMode = LLRender::TRIANGLE_STRIP;
- break;
- case TINYGLTF_MODE_TRIANGLE_FAN:
- mGLMode = LLRender::TRIANGLE_FAN;
- break;
+ switch (mode)
+ {
+ case Primitive::Mode::POINTS:
+ return LLRender::POINTS;
+ case Primitive::Mode::LINES:
+ return LLRender::LINES;
+ case Primitive::Mode::LINE_LOOP:
+ return LLRender::LINE_LOOP;
+ case Primitive::Mode::LINE_STRIP:
+ return LLRender::LINE_STRIP;
+ case Primitive::Mode::TRIANGLES:
+ return LLRender::TRIANGLES;
+ case Primitive::Mode::TRIANGLE_STRIP:
+ return LLRender::TRIANGLE_STRIP;
+ case Primitive::Mode::TRIANGLE_FAN:
+ return LLRender::TRIANGLE_FAN;
default:
- mGLMode = GL_TRIANGLES;
+ return LLRender::TRIANGLES;
}
+}
+
+void Primitive::serialize(boost::json::object& dst) const
+{
+ write(mMaterial, "material", dst, -1);
+ write(mMode, "mode", dst, Primitive::Mode::TRIANGLES);
+ write(mIndices, "indices", dst, INVALID_INDEX);
+ write(mAttributes, "attributes", dst);
+}
+const Primitive& Primitive::operator=(const Value& src)
+{
+ if (src.is_object())
+ {
+ copy(src, "material", mMaterial);
+ copy(src, "mode", mMode);
+ copy(src, "indices", mIndices);
+ copy(src, "attributes", mAttributes);
+
+ mGLMode = gltf_mode_to_gl_mode(mMode);
+ }
return *this;
}
+
diff --git a/indra/newview/gltf/primitive.h b/indra/newview/gltf/primitive.h
index 09ab3d9ead..7cc05cf831 100644
--- a/indra/newview/gltf/primitive.h
+++ b/indra/newview/gltf/primitive.h
@@ -28,35 +28,42 @@
#include "llvertexbuffer.h"
#include "llvolumeoctree.h"
+#include "boost/json.hpp"
// LL GLTF Implementation
namespace LL
{
namespace GLTF
{
+ using Value = boost::json::value;
class Asset;
- constexpr U32 ATTRIBUTE_MASK =
- LLVertexBuffer::MAP_VERTEX |
- LLVertexBuffer::MAP_NORMAL |
- LLVertexBuffer::MAP_TEXCOORD0 |
- LLVertexBuffer::MAP_TANGENT |
- LLVertexBuffer::MAP_COLOR;
-
class Primitive
{
public:
+ enum class Mode : U8
+ {
+ POINTS,
+ LINES,
+ LINE_LOOP,
+ LINE_STRIP,
+ TRIANGLES,
+ TRIANGLE_STRIP,
+ TRIANGLE_FAN
+ };
+
~Primitive();
// GPU copy of mesh data
LLPointer<LLVertexBuffer> mVertexBuffer;
- // CPU copy of mesh data
- std::vector<LLVector2> mTexCoords;
+ // CPU copy of mesh data, keep these as LLVector types for compatibility with raycasting code
+ std::vector<LLVector2> mTexCoords0;
+ std::vector<LLVector2> mTexCoords1;
std::vector<LLVector4a> mNormals;
std::vector<LLVector4a> mTangents;
std::vector<LLVector4a> mPositions;
- std::vector<LLVector4a> mJoints;
+ std::vector<U64> mJoints;
std::vector<LLVector4a> mWeights;
std::vector<LLColor4U> mColors;
std::vector<U32> mIndexArray;
@@ -66,10 +73,14 @@ namespace LL
std::vector<LLVolumeTriangle> mOctreeTriangles;
S32 mMaterial = -1;
- U32 mMode = TINYGLTF_MODE_TRIANGLES; // default to triangles
- U32 mGLMode = LLRender::TRIANGLES;
+ Mode mMode = Mode::TRIANGLES; // default to triangles
+ LLRender::eGeomModes mGLMode = LLRender::TRIANGLES; // for use with LLRender
S32 mIndices = -1;
- std::unordered_map<std::string, int> mAttributes;
+
+ // shader variant according to LLGLSLShader::GLTFVariant flags
+ U8 mShaderVariant = 0;
+
+ std::unordered_map<std::string, S32> mAttributes;
// create octree based on vertex buffer
// must be called before buffer is unmapped and after buffer is populated with good data
@@ -85,9 +96,10 @@ namespace LL
LLVector4a* tangent = NULL // return the surface tangent at the intersection point
);
- const Primitive& operator=(const tinygltf::Primitive& src);
+ void serialize(boost::json::object& obj) const;
+ const Primitive& operator=(const Value& src);
- void allocateGLResources(Asset& asset);
+ bool prep(Asset& asset);
};
}
}
diff --git a/indra/newview/gltfscenemanager.cpp b/indra/newview/gltfscenemanager.cpp
index ce9e9e10f2..e01aec0497 100644
--- a/indra/newview/gltfscenemanager.cpp
+++ b/indra/newview/gltfscenemanager.cpp
@@ -39,7 +39,14 @@
#include "gltf/asset.h"
#include "pipeline.h"
#include "llviewershadermgr.h"
+#include "llviewertexturelist.h"
+#include "llimagej2c.h"
+#include "llfloaterperms.h"
+#include "llagentbenefits.h"
+#include "llfilesystem.h"
+#include "boost/json.hpp"
+#define GLTF_SIM_SUPPORT 1
using namespace LL;
@@ -66,40 +73,255 @@ void GLTFSceneManager::load()
}
},
LLFilePicker::FFLOAD_GLTF,
- true);
+ false);
}
else
{
- LLNotificationsUtil::add("GLTFPreviewSelection");
+ LLNotificationsUtil::add("GLTFOpenSelection");
}
}
-void GLTFSceneManager::load(const std::string& filename)
+void GLTFSceneManager::saveAs()
{
- tinygltf::Model model;
- LLTinyGLTFHelper::loadModel(filename, model);
-
- LLPointer<Asset> asset = new Asset();
- *asset = model;
+ LLViewerObject* obj = LLSelectMgr::instance().getSelection()->getFirstRootObject();
+ if (obj && obj->mGLTFAsset)
+ {
+ LLFilePickerReplyThread::startPicker(
+ [](const std::vector<std::string>& filenames, LLFilePicker::ELoadFilter load_filter, LLFilePicker::ESaveFilter save_filter)
+ {
+ if (LLAppViewer::instance()->quitRequested())
+ {
+ return;
+ }
+ if (filenames.size() > 0)
+ {
+ GLTFSceneManager::instance().save(filenames[0]);
+ }
+ },
+ LLFilePicker::FFSAVE_GLTF,
+ "scene.gltf");
+ }
+ else
+ {
+ LLNotificationsUtil::add("GLTFSaveSelection");
+ }
+}
- gDebugProgram.bind(); // bind a shader to satisfy LLVertexBuffer assertions
- asset->allocateGLResources(filename, model);
- asset->updateTransforms();
+void GLTFSceneManager::uploadSelection()
+{
+ if (mUploadingAsset)
+ { // upload already in progress
+ LLNotificationsUtil::add("GLTFUploadInProgress");
+ return;
+ }
- // hang the asset off the currently selected object, or off of the avatar if no object is selected
LLViewerObject* obj = LLSelectMgr::instance().getSelection()->getFirstRootObject();
+ if (obj && obj->mGLTFAsset)
+ {
+ // make a copy of the asset prior to uploading
+ mUploadingAsset = std::make_shared<Asset>();
+ mUploadingObject = obj;
+ *mUploadingAsset = *obj->mGLTFAsset;
- if (obj)
- { // assign to self avatar
- obj->mGLTFAsset = asset;
+ GLTF::Asset& asset = *mUploadingAsset;
+
+ for (auto& image : asset.mImages)
+ {
+ if (image.mTexture.notNull())
+ {
+ mPendingImageUploads++;
+
+ LLPointer<LLImageRaw> raw;
+
+ if (image.mBufferView != INVALID_INDEX)
+ {
+ BufferView& view = asset.mBufferViews[image.mBufferView];
+ Buffer& buffer = asset.mBuffers[view.mBuffer];
+
+ raw = LLViewerTextureManager::getRawImageFromMemory(buffer.mData.data() + view.mByteOffset, view.mByteLength, image.mMimeType);
+
+ image.clearData(asset);
+ }
+ else
+ {
+ raw = image.mTexture->getCachedRawImage();
+ }
+
+ if (raw.notNull())
+ {
+ LLPointer<LLImageJ2C> j2c = LLViewerTextureList::convertToUploadFile(raw);
+
+ std::string buffer;
+ buffer.assign((const char*)j2c->getData(), j2c->getDataSize());
+
+ LLUUID asset_id = LLUUID::generateNewID();
+
+ std::string name;
+ S32 idx = (S32)(&image - &asset.mImages[0]);
+
+ if (image.mName.empty())
+ {
+
+ name = llformat("Image_%d", idx);
+ }
+ else
+ {
+ name = image.mName;
+ }
+
+ LLNewBufferedResourceUploadInfo::uploadFailure_f failure = [this](LLUUID assetId, LLSD response, std::string reason)
+ {
+ // TODO: handle failure
+ mPendingImageUploads--;
+ return false;
+ };
+
+
+ LLNewBufferedResourceUploadInfo::uploadFinish_f finish = [this, idx, raw, j2c](LLUUID assetId, LLSD response)
+ {
+ if (mUploadingAsset && mUploadingAsset->mImages.size() > idx)
+ {
+ mUploadingAsset->mImages[idx].mUri = assetId.asString();
+ mPendingImageUploads--;
+ }
+ };
+
+ S32 expected_upload_cost = LLAgentBenefitsMgr::current().getTextureUploadCost(j2c);
+
+ LLResourceUploadInfo::ptr_t uploadInfo(std::make_shared<LLNewBufferedResourceUploadInfo>(
+ buffer,
+ asset_id,
+ name,
+ name,
+ 0,
+ LLFolderType::FT_TEXTURE,
+ LLInventoryType::IT_TEXTURE,
+ LLAssetType::AT_TEXTURE,
+ LLFloaterPerms::getNextOwnerPerms("Uploads"),
+ LLFloaterPerms::getGroupPerms("Uploads"),
+ LLFloaterPerms::getEveryonePerms("Uploads"),
+ expected_upload_cost,
+ false,
+ finish,
+ failure));
+
+ upload_new_resource(uploadInfo);
+ }
+ }
+ }
+
+ // upload .bin
+ for (auto& bin : asset.mBuffers)
+ {
+ mPendingBinaryUploads++;
+
+ S32 idx = (S32)(&bin - &asset.mBuffers[0]);
+
+ std::string buffer;
+ buffer.assign((const char*)bin.mData.data(), bin.mData.size());
+
+ LLUUID asset_id = LLUUID::generateNewID();
+
+ LLNewBufferedResourceUploadInfo::uploadFailure_f failure = [this](LLUUID assetId, LLSD response, std::string reason)
+ {
+ // TODO: handle failure
+ mPendingBinaryUploads--;
+ mUploadingAsset = nullptr;
+ mUploadingObject = nullptr;
+ LL_WARNS("GLTF") << "Failed to upload GLTF binary: " << reason << LL_ENDL;
+ LL_WARNS("GLTF") << response << LL_ENDL;
+ return false;
+ };
+
+ LLNewBufferedResourceUploadInfo::uploadFinish_f finish = [this, idx](LLUUID assetId, LLSD response)
+ {
+ if (mUploadingAsset && mUploadingAsset->mBuffers.size() > idx)
+ {
+ mUploadingAsset->mBuffers[idx].mUri = assetId.asString();
+ mPendingBinaryUploads--;
+
+ // HACK: save buffer to cache to emulate a successful download
+ LLFileSystem cache(assetId, LLAssetType::AT_GLTF_BIN, LLFileSystem::WRITE);
+ auto& data = mUploadingAsset->mBuffers[idx].mData;
+
+ llassert(data.size() <= size_t(S32_MAX));
+ cache.write((const U8 *) data.data(), S32(data.size()));
+ }
+ };
+#if GLTF_SIM_SUPPORT
+ S32 expected_upload_cost = 1;
+
+ LLResourceUploadInfo::ptr_t uploadInfo(std::make_shared<LLNewBufferedResourceUploadInfo>(
+ buffer,
+ asset_id,
+ "",
+ "",
+ 0,
+ LLFolderType::FT_NONE,
+ LLInventoryType::IT_GLTF_BIN,
+ LLAssetType::AT_GLTF_BIN,
+ LLFloaterPerms::getNextOwnerPerms("Uploads"),
+ LLFloaterPerms::getGroupPerms("Uploads"),
+ LLFloaterPerms::getEveryonePerms("Uploads"),
+ expected_upload_cost,
+ false,
+ finish,
+ failure));
+
+ upload_new_resource(uploadInfo);
+#else
+ // dummy finish
+ finish(LLUUID::generateNewID(), LLSD());
+#endif
+ }
+ }
+ else
+ {
+ LLNotificationsUtil::add("GLTFUploadSelection");
+ }
+}
- if (std::find(mObjects.begin(), mObjects.end(), obj) == mObjects.end())
+void GLTFSceneManager::save(const std::string& filename)
+{
+ LLViewerObject* obj = LLSelectMgr::instance().getSelection()->getFirstRootObject();
+ if (obj && obj->mGLTFAsset)
+ {
+ Asset* asset = obj->mGLTFAsset.get();
+ if (!asset->save(filename))
{
- mObjects.push_back(obj);
+ LLNotificationsUtil::add("GLTFSaveFailed");
}
}
}
+void GLTFSceneManager::load(const std::string& filename)
+{
+ std::shared_ptr<Asset> asset = std::make_shared<Asset>();
+
+ if (asset->load(filename))
+ {
+ gDebugProgram.bind(); // bind a shader to satisfy LLVertexBuffer assertions
+ asset->updateTransforms();
+
+ // hang the asset off the currently selected object, or off of the avatar if no object is selected
+ LLViewerObject* obj = LLSelectMgr::instance().getSelection()->getFirstRootObject();
+
+ if (obj)
+ { // assign to self avatar
+ obj->mGLTFAsset = asset;
+ obj->markForUpdate();
+ if (std::find(mObjects.begin(), mObjects.end(), obj) == mObjects.end())
+ {
+ mObjects.push_back(obj);
+ }
+ }
+ }
+ else
+ {
+ LLNotificationsUtil::add("GLTFLoadFailed");
+ }
+}
+
GLTFSceneManager::~GLTFSceneManager()
{
mObjects.clear();
@@ -115,6 +337,104 @@ void GLTFSceneManager::renderAlpha()
render(false);
}
+void GLTFSceneManager::addGLTFObject(LLViewerObject* obj, LLUUID gltf_id)
+{
+ llassert(obj->getVolume()->getParams().getSculptID() == gltf_id);
+ llassert(obj->getVolume()->getParams().getSculptType() == LL_SCULPT_TYPE_GLTF);
+
+ obj->ref();
+ gAssetStorage->getAssetData(gltf_id, LLAssetType::AT_GLTF, onGLTFLoadComplete, obj);
+}
+
+//static
+void GLTFSceneManager::onGLTFBinLoadComplete(const LLUUID& id, LLAssetType::EType asset_type, void* user_data, S32 status, LLExtStat ext_status)
+{
+ LLViewerObject* obj = (LLViewerObject*)user_data;
+ llassert(asset_type == LLAssetType::AT_GLTF_BIN);
+
+ if (status == LL_ERR_NOERR)
+ {
+ if (obj)
+ {
+ // find the Buffer with the given id in the asset
+ if (obj->mGLTFAsset)
+ {
+ obj->mGLTFAsset->mPendingBuffers--;
+
+
+ if (obj->mGLTFAsset->mPendingBuffers == 0)
+ {
+ if (obj->mGLTFAsset->prep())
+ {
+ GLTFSceneManager& mgr = GLTFSceneManager::instance();
+ if (std::find(mgr.mObjects.begin(), mgr.mObjects.end(), obj) == mgr.mObjects.end())
+ {
+ GLTFSceneManager::instance().mObjects.push_back(obj);
+ }
+ }
+ else
+ {
+ LL_WARNS("GLTF") << "Failed to prepare GLTF asset: " << id << LL_ENDL;
+ obj->mGLTFAsset = nullptr;
+ }
+ }
+ }
+ }
+ }
+ else
+ {
+ LL_WARNS("GLTF") << "Failed to load GLTF asset: " << id << LL_ENDL;
+ obj->unref();
+ }
+}
+
+//static
+void GLTFSceneManager::onGLTFLoadComplete(const LLUUID& id, LLAssetType::EType asset_type, void* user_data, S32 status, LLExtStat ext_status)
+{
+ LLViewerObject* obj = (LLViewerObject*)user_data;
+ llassert(asset_type == LLAssetType::AT_GLTF);
+
+ if (status == LL_ERR_NOERR)
+ {
+ if (obj)
+ {
+ LLFileSystem file(id, asset_type, LLFileSystem::READ);
+ std::string data;
+ S32 file_size = file.getSize();
+ data.resize(file_size);
+ file.read((U8*)data.data(), file_size);
+
+ boost::json::value json = boost::json::parse(data);
+
+ std::shared_ptr<Asset> asset = std::make_shared<Asset>(json);
+ obj->mGLTFAsset = asset;
+
+ for (auto& buffer : asset->mBuffers)
+ {
+ // for now just assume the buffer is already in the asset cache
+ LLUUID buffer_id;
+ if (LLUUID::parseUUID(buffer.mUri, &buffer_id))
+ {
+ asset->mPendingBuffers++;
+
+ gAssetStorage->getAssetData(buffer_id, LLAssetType::AT_GLTF_BIN, onGLTFBinLoadComplete, obj);
+ }
+ else
+ {
+ LL_WARNS("GLTF") << "Buffer URI is not a valid UUID: " << buffer.mUri << LL_ENDL;
+ obj->unref();
+ return;
+ }
+ }
+ }
+ }
+ else
+ {
+ LL_WARNS("GLTF") << "Failed to load GLTF asset: " << id << LL_ENDL;
+ obj->unref();
+ }
+}
+
void GLTFSceneManager::update()
{
for (U32 i = 0; i < mObjects.size(); ++i)
@@ -126,22 +446,127 @@ void GLTFSceneManager::update()
continue;
}
- Asset* asset = mObjects[i]->mGLTFAsset;
+ mObjects[i]->mGLTFAsset->update();
+ }
- asset->update();
+ // process pending uploads
+ if (mUploadingAsset && !mGLTFUploadPending)
+ {
+ if (mPendingImageUploads == 0 && mPendingBinaryUploads == 0)
+ {
+ boost::json::object obj;
+ mUploadingAsset->serialize(obj);
+ std::string buffer = boost::json::serialize(obj, {});
+ LLNewBufferedResourceUploadInfo::uploadFailure_f failure = [this](LLUUID assetId, LLSD response, std::string reason)
+ {
+ // TODO: handle failure
+ LL_WARNS("GLTF") << "Failed to upload GLTF json: " << reason << LL_ENDL;
+ LL_WARNS("GLTF") << response << LL_ENDL;
+
+ mUploadingAsset = nullptr;
+ mUploadingObject = nullptr;
+ mGLTFUploadPending = false;
+ return false;
+ };
+
+ LLNewBufferedResourceUploadInfo::uploadFinish_f finish = [this, buffer](LLUUID assetId, LLSD response)
+ {
+ LLAppViewer::instance()->postToMainCoro(
+ [=]()
+ {
+ if (mUploadingAsset)
+ {
+ // HACK: save buffer to cache to emulate a successful upload
+ LLFileSystem cache(assetId, LLAssetType::AT_GLTF, LLFileSystem::WRITE);
+
+ LL_INFOS("GLTF") << "Uploaded GLTF json: " << assetId << LL_ENDL;
+ llassert(buffer.size() <= size_t(S32_MAX));
+ cache.write((const U8 *) buffer.c_str(), S32(buffer.size()));
+
+ mUploadingAsset = nullptr;
+ }
+
+ if (mUploadingObject)
+ {
+ mUploadingObject->mGLTFAsset = nullptr;
+ mUploadingObject->setGLTFAsset(assetId);
+ mUploadingObject->markForUpdate();
+ mUploadingObject = nullptr;
+ }
+
+ mGLTFUploadPending = false;
+ });
+ };
+
+#if GLTF_SIM_SUPPORT
+ S32 expected_upload_cost = 1;
+ LLUUID asset_id = LLUUID::generateNewID();
+
+ mGLTFUploadPending = true;
+
+ LLResourceUploadInfo::ptr_t uploadInfo(std::make_shared<LLNewBufferedResourceUploadInfo>(
+ buffer,
+ asset_id,
+ "",
+ "",
+ 0,
+ LLFolderType::FT_NONE,
+ LLInventoryType::IT_GLTF,
+ LLAssetType::AT_GLTF,
+ LLFloaterPerms::getNextOwnerPerms("Uploads"),
+ LLFloaterPerms::getGroupPerms("Uploads"),
+ LLFloaterPerms::getEveryonePerms("Uploads"),
+ expected_upload_cost,
+ false,
+ finish,
+ failure));
+
+ upload_new_resource(uploadInfo);
+#else
+ // dummy finish
+ finish(LLUUID::generateNewID(), LLSD());
+#endif
+ }
}
}
-void GLTFSceneManager::render(bool opaque, bool rigged)
+void GLTFSceneManager::render(bool opaque, bool rigged, bool unlit)
{
- // for debugging, just render the whole scene as opaque
- // by traversing the whole scenegraph
- // Assumes camera transform is already set and
- // appropriate shader is already bound
+ U8 variant = 0;
+ if (rigged)
+ {
+ variant |= LLGLSLShader::GLTFVariant::RIGGED;
+ }
+ if (!opaque)
+ {
+ variant |= LLGLSLShader::GLTFVariant::ALPHA_BLEND;
+ }
+ if (unlit)
+ {
+ variant |= LLGLSLShader::GLTFVariant::UNLIT;
+ }
+
+ render(variant);
+}
+
+void GLTFSceneManager::render(U8 variant)
+{
+ // just render the whole scene by traversing the whole scenegraph
+ // Assumes camera transform is already set and appropriate shader is already bound.
+ // Eventually we'll want a smarter render pipe that has pre-sorted the scene graph
+ // into buckets by material and shader.
+
+ // HACK -- implicitly render multi-uv variant
+ if (!(variant & LLGLSLShader::GLTFVariant::MULTI_UV))
+ {
+ render((U8) (variant | LLGLSLShader::GLTFVariant::MULTI_UV));
+ }
gGL.matrixMode(LLRender::MM_MODELVIEW);
+ bool rigged = variant & LLGLSLShader::GLTFVariant::RIGGED;
+
for (U32 i = 0; i < mObjects.size(); ++i)
{
if (mObjects[i]->isDead() || mObjects[i]->mGLTFAsset == nullptr)
@@ -151,8 +576,7 @@ void GLTFSceneManager::render(bool opaque, bool rigged)
continue;
}
- Asset* asset = mObjects[i]->mGLTFAsset;
-
+ Asset* asset = mObjects[i]->mGLTFAsset.get();
gGL.pushMatrix();
LLMatrix4a mat = mObjects[i]->getGLTFAssetToAgentTransform();
@@ -162,13 +586,194 @@ void GLTFSceneManager::render(bool opaque, bool rigged)
matMul(mat, modelview, modelview);
- asset->updateRenderTransforms(modelview);
- asset->render(opaque, rigged);
+ mat4 mdv = glm::make_mat4(modelview.getF32ptr());
+ asset->updateRenderTransforms(mdv);
+
+ if (rigged)
+ { // provide a modelview matrix that goes from asset to camera space for rigged render passes
+ // (matrix palettes are in asset space)
+ gGL.loadMatrix(glm::value_ptr(mdv));
+ }
+ render(*asset, variant);
gGL.popMatrix();
}
}
+void GLTFSceneManager::render(Asset& asset, U8 variant)
+{
+ bool opaque = !(variant & LLGLSLShader::GLTFVariant::ALPHA_BLEND);
+ bool rigged = variant & LLGLSLShader::GLTFVariant::RIGGED;
+
+ if (opaque)
+ {
+ gGLTFPBRMetallicRoughnessProgram.bind(variant);
+ }
+ else
+ { // alpha shaders need all the shadow map setup etc
+ gPipeline.bindDeferredShader(gGLTFPBRMetallicRoughnessProgram.mGLTFVariants[variant]);
+ }
+
+ for (auto& node : asset.mNodes)
+ {
+ if (node.mSkin != INVALID_INDEX)
+ {
+ if (rigged)
+ {
+ Skin& skin = asset.mSkins[node.mSkin];
+ glBindBufferBase(GL_UNIFORM_BUFFER, LLGLSLShader::UB_GLTF_JOINTS, skin.mUBO);
+ }
+ }
+
+ if (node.mMesh != INVALID_INDEX)
+ {
+ Mesh& mesh = asset.mMeshes[node.mMesh];
+ for (auto& primitive : mesh.mPrimitives)
+ {
+ if (primitive.mShaderVariant != variant)
+ {
+ continue;
+ }
+
+ if (!rigged)
+ {
+ gGL.loadMatrix((F32*)glm::value_ptr(node.mRenderMatrix));
+ }
+ bool cull = true;
+ if (primitive.mMaterial != INVALID_INDEX)
+ {
+ Material& material = asset.mMaterials[primitive.mMaterial];
+ bind(asset, material);
+
+ cull = !material.mDoubleSided;
+ }
+ else
+ {
+ LLFetchedGLTFMaterial::sDefault.bind();
+ }
+
+ LLGLDisable cull_face(!cull ? GL_CULL_FACE : 0);
+
+ primitive.mVertexBuffer->setBuffer();
+ if (primitive.mVertexBuffer->getNumIndices() > 0)
+ {
+ primitive.mVertexBuffer->draw(primitive.mGLMode, primitive.mVertexBuffer->getNumIndices(), 0);
+ }
+ else
+ {
+ primitive.mVertexBuffer->drawArrays(primitive.mGLMode, 0, primitive.mVertexBuffer->getNumVerts());
+ }
+ }
+ }
+ }
+}
+
+static void bindTexture(Asset& asset, S32 uniform, Material::TextureInfo& info, LLViewerTexture* fallback)
+{
+ if (info.mIndex != INVALID_INDEX)
+ {
+ Texture& texture = asset.mTextures[info.mIndex];
+
+ LLViewerTexture* tex = asset.mImages[texture.mSource].mTexture;
+ if (tex)
+ {
+ tex->addTextureStats(2048.f * 2048.f);
+ S32 channel = LLGLSLShader::sCurBoundShaderPtr->bindTexture(uniform, tex);
+
+ if (channel != -1 && texture.mSampler != -1)
+ { // set sampler state
+ Sampler& sampler = asset.mSamplers[texture.mSampler];
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, sampler.mWrapS);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, sampler.mWrapT);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, sampler.mMagFilter);
+
+ // NOTE: do not set min filter. Always respect client preference for min filter
+ }
+ else
+ {
+ // set default sampler state
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ }
+ }
+ else
+ {
+ LLGLSLShader::sCurBoundShaderPtr->bindTexture(uniform, fallback);
+ }
+ }
+ else
+ {
+ LLGLSLShader::sCurBoundShaderPtr->bindTexture(uniform, fallback);
+ }
+}
+
+
+void GLTFSceneManager::bind(Asset& asset, Material& material)
+{
+ // bind for rendering (derived from LLFetchedGLTFMaterial::bind)
+ // glTF 2.0 Specification 3.9.4. Alpha Coverage
+ // mAlphaCutoff is only valid for LLGLTFMaterial::ALPHA_MODE_MASK
+ F32 min_alpha = -1.0;
+
+ LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
+
+ if (!LLPipeline::sShadowRender || (material.mAlphaMode == Material::AlphaMode::BLEND))
+ {
+ if (material.mAlphaMode == Material::AlphaMode::MASK)
+ {
+ // dividing the alpha cutoff by transparency here allows the shader to compare against
+ // the alpha value of the texture without needing the transparency value
+ if (material.mPbrMetallicRoughness.mBaseColorFactor.a > 0.f)
+ {
+ min_alpha = material.mAlphaCutoff / material.mPbrMetallicRoughness.mBaseColorFactor.a;
+ }
+ else
+ {
+ min_alpha = 1024.f;
+ }
+ }
+ shader->uniform1f(LLShaderMgr::MINIMUM_ALPHA, min_alpha);
+ }
+
+ bindTexture(asset, LLShaderMgr::DIFFUSE_MAP, material.mPbrMetallicRoughness.mBaseColorTexture, LLViewerFetchedTexture::sWhiteImagep);
+
+ F32 tf[8];
+ material.mPbrMetallicRoughness.mBaseColorTexture.mTextureTransform.getPacked(tf);
+ shader->uniform4fv(LLShaderMgr::TEXTURE_BASE_COLOR_TRANSFORM, 2, tf);
+ shader->uniform1i(LLShaderMgr::BASE_COLOR_TEXCOORD, material.mPbrMetallicRoughness.mBaseColorTexture.getTexCoord());
+
+ if (!LLPipeline::sShadowRender)
+ {
+ bindTexture(asset, LLShaderMgr::NORMAL_MAP, material.mNormalTexture, LLViewerFetchedTexture::sFlatNormalImagep);
+ bindTexture(asset, LLShaderMgr::METALLIC_ROUGHNESS_MAP, material.mPbrMetallicRoughness.mMetallicRoughnessTexture, LLViewerFetchedTexture::sWhiteImagep);
+ bindTexture(asset, LLShaderMgr::OCCLUSION_MAP, material.mOcclusionTexture, LLViewerFetchedTexture::sWhiteImagep);
+ bindTexture(asset, LLShaderMgr::EMISSIVE_MAP, material.mEmissiveTexture, LLViewerFetchedTexture::sWhiteImagep);
+
+ // NOTE: base color factor is baked into vertex stream
+
+ shader->uniform1f(LLShaderMgr::ROUGHNESS_FACTOR, material.mPbrMetallicRoughness.mRoughnessFactor);
+ shader->uniform1f(LLShaderMgr::METALLIC_FACTOR, material.mPbrMetallicRoughness.mMetallicFactor);
+ shader->uniform3fv(LLShaderMgr::EMISSIVE_COLOR, 1, glm::value_ptr(material.mEmissiveFactor));
+
+ material.mNormalTexture.mTextureTransform.getPacked(tf);
+ shader->uniform4fv(LLShaderMgr::TEXTURE_NORMAL_TRANSFORM, 2, tf);
+ shader->uniform1i(LLShaderMgr::NORMAL_TEXCOORD, material.mNormalTexture.getTexCoord());
+
+ material.mPbrMetallicRoughness.mMetallicRoughnessTexture.mTextureTransform.getPacked(tf);
+ shader->uniform4fv(LLShaderMgr::TEXTURE_METALLIC_ROUGHNESS_TRANSFORM, 2, tf);
+ shader->uniform1i(LLShaderMgr::METALLIC_ROUGHNESS_TEXCOORD, material.mPbrMetallicRoughness.mMetallicRoughnessTexture.getTexCoord());
+
+ material.mOcclusionTexture.mTextureTransform.getPacked(tf);
+ shader->uniform4fv(LLShaderMgr::TEXTURE_OCCLUSION_TRANSFORM, 2, tf);
+ shader->uniform1i(LLShaderMgr::OCCLUSION_TEXCOORD, material.mOcclusionTexture.getTexCoord());
+
+ material.mEmissiveTexture.mTextureTransform.getPacked(tf);
+ shader->uniform4fv(LLShaderMgr::TEXTURE_EMISSIVE_TRANSFORM, 2, tf);
+ shader->uniform1i(LLShaderMgr::EMISSIVE_TEXCOORD, material.mEmissiveTexture.getTexCoord());
+ }
+}
+
LLMatrix4a inverse(const LLMatrix4a& mat)
{
glh::matrix4f m((F32*)mat.mMatrix);
@@ -298,7 +903,7 @@ LLDrawable* GLTFSceneManager::lineSegmentIntersect(const LLVector4a& start, cons
}
// temporary debug -- always double check objects that have GLTF scenes hanging off of them even if the ray doesn't intersect the object bounds
- if (lineSegmentIntersect((LLVOVolume*) mObjects[i].get(), mObjects[i]->mGLTFAsset, start, local_end, -1, pick_transparent, pick_rigged, pick_unselectable, node_hit, primitive_hit, &position, tex_coord, normal, tangent))
+ if (lineSegmentIntersect((LLVOVolume*) mObjects[i].get(), mObjects[i]->mGLTFAsset.get(), start, local_end, -1, pick_transparent, pick_rigged, pick_unselectable, node_hit, primitive_hit, &position, tex_coord, normal, tangent))
{
local_end = position;
if (intersection)
@@ -330,12 +935,16 @@ void renderAssetDebug(LLViewerObject* obj, Asset* asset)
// get raycast in asset space
LLMatrix4a agent_to_asset = obj->getAgentToGLTFAssetTransform();
- LLVector4a start;
- LLVector4a end;
+ vec4 start;
+ vec4 end;
- agent_to_asset.affineTransform(gDebugRaycastStart, start);
- agent_to_asset.affineTransform(gDebugRaycastEnd, end);
+ LLVector4a t;
+ agent_to_asset.affineTransform(gDebugRaycastStart, t);
+ start = glm::make_vec4(t.getF32ptr());
+ agent_to_asset.affineTransform(gDebugRaycastEnd, t);
+ end = glm::make_vec4(t.getF32ptr());
+ start.w = end.w = 1.0;
for (auto& node : asset->mNodes)
{
@@ -343,7 +952,7 @@ void renderAssetDebug(LLViewerObject* obj, Asset* asset)
if (node.mMesh != INVALID_INDEX)
{
- gGL.loadMatrix((F32*)node.mRenderMatrix.mMatrix);
+ gGL.loadMatrix((F32*)glm::value_ptr(node.mRenderMatrix));
// draw bounding box of mesh primitives
if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_BBOXES))
@@ -361,24 +970,24 @@ void renderAssetDebug(LLViewerObject* obj, Asset* asset)
}
}
-#if 0
+#if 1
if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_RAYCAST))
{
gGL.flush();
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
// convert raycast to node local space
- LLVector4a local_start;
- LLVector4a local_end;
-
- node.mAssetMatrixInv.affineTransform(start, local_start);
- node.mAssetMatrixInv.affineTransform(end, local_end);
+ vec4 local_start = node.mAssetMatrixInv * start;
+ vec4 local_end = node.mAssetMatrixInv * end;
for (auto& primitive : mesh.mPrimitives)
{
if (primitive.mOctree.notNull())
{
- renderOctreeRaycast(local_start, local_end, primitive.mOctree);
+ LLVector4a s, e;
+ s.load3(glm::value_ptr(local_start));
+ e.load3(glm::value_ptr(local_end));
+ renderOctreeRaycast(s, e, primitive.mOctree);
}
}
@@ -418,18 +1027,18 @@ void GLTFSceneManager::renderDebug()
continue;
}
- LLMatrix4a mat = obj->getGLTFAssetToAgentTransform();
+ mat4 mat = glm::make_mat4(obj->getGLTFAssetToAgentTransform().getF32ptr());
- LLMatrix4a modelview;
- modelview.loadu(gGLModelView);
+ mat4 modelview = glm::make_mat4(gGLModelView);
- matMul(mat, modelview, modelview);
- Asset* asset = obj->mGLTFAsset;
+ modelview = modelview * mat;
+
+ Asset* asset = obj->mGLTFAsset.get();
for (auto& node : asset->mNodes)
{
- matMul(node.mAssetMatrix, modelview, node.mRenderMatrix);
+ node.mRenderMatrix = modelview * node.mAssetMatrix;
}
}
@@ -440,14 +1049,7 @@ void GLTFSceneManager::renderDebug()
continue;
}
- Asset* asset = obj->mGLTFAsset;
-
- LLMatrix4a mat = obj->getGLTFAssetToAgentTransform();
-
- LLMatrix4a modelview;
- modelview.loadu(gGLModelView);
-
- matMul(mat, modelview, modelview);
+ Asset* asset = obj->mGLTFAsset.get();
renderAssetDebug(obj, asset);
}
@@ -470,21 +1072,20 @@ void GLTFSceneManager::renderDebug()
continue;
}
- LLMatrix4a mat = obj->getGLTFAssetToAgentTransform();
+ mat4 mat = glm::make_mat4(obj->getGLTFAssetToAgentTransform().getF32ptr());
- LLMatrix4a modelview;
- modelview.loadu(gGLModelView);
+ mat4 modelview = glm::make_mat4(gGLModelView);
- matMul(mat, modelview, modelview);
+ modelview = modelview * mat;
- Asset* asset = obj->mGLTFAsset;
+ Asset* asset = obj->mGLTFAsset.get();
for (auto& node : asset->mNodes)
{
// force update all mRenderMatrix, not just nodes with meshes
- matMul(node.mAssetMatrix, modelview, node.mRenderMatrix);
+ node.mRenderMatrix = modelview * node.mAssetMatrix;
- gGL.loadMatrix(node.mRenderMatrix.getF32ptr());
+ gGL.loadMatrix(glm::value_ptr(node.mRenderMatrix));
// render x-axis red, y-axis green, z-axis blue
gGL.color4f(1.f, 0.f, 0.f, 0.5f);
gGL.begin(LLRender::LINES);
@@ -514,7 +1115,9 @@ void GLTFSceneManager::renderDebug()
{
Node& child = asset->mNodes[child_idx];
gGL.vertex3f(0.f, 0.f, 0.f);
- gGL.vertex3fv(child.mMatrix.getTranslation().getF32ptr());
+
+
+ gGL.vertex3fv(glm::value_ptr(child.mMatrix[3]));
}
gGL.end();
gGL.flush();
@@ -538,7 +1141,7 @@ void GLTFSceneManager::renderDebug()
if (drawable)
{
gGL.pushMatrix();
- Asset* asset = drawable->getVObj()->mGLTFAsset;
+ Asset* asset = drawable->getVObj()->mGLTFAsset.get();
Node* node = &asset->mNodes[node_hit];
Primitive* primitive = &asset->mMeshes[node->mMesh].mPrimitives[primitive_hit];
@@ -547,8 +1150,7 @@ void GLTFSceneManager::renderDebug()
gGL.color3f(1, 0, 1);
drawBoxOutline(intersection, LLVector4a(0.1f, 0.1f, 0.1f, 0.f));
- gGL.loadMatrix((F32*) node->mRenderMatrix.mMatrix);
-
+ gGL.loadMatrix(glm::value_ptr(node->mRenderMatrix));
auto* listener = (LLVolumeOctreeListener*) primitive->mOctree->getListener(0);
@@ -562,3 +1164,5 @@ void GLTFSceneManager::renderDebug()
gDebugProgram.unbind();
}
+
+
diff --git a/indra/newview/gltfscenemanager.h b/indra/newview/gltfscenemanager.h
index 34b9b46df5..7da413e8b2 100644
--- a/indra/newview/gltfscenemanager.h
+++ b/indra/newview/gltfscenemanager.h
@@ -28,6 +28,10 @@
#include "llsingleton.h"
#include "llviewerobject.h"
+#include "gltf/common.h"
+
+class LLVOVolume;
+class LLDrawable;
namespace LL
{
@@ -40,8 +44,22 @@ namespace LL
void load(); // open filepicker to choose asset
void load(const std::string& filename); // load asset from filename
+ void saveAs(); // open filepicker and choose file to save selected asset to
+ void save(const std::string& filename); // save selected asset to filename (suitable for use in external programs)
+ void uploadSelection(); // decompose selected asset and upload to simulator
+
void update();
- void render(bool opaque, bool rigged = false);
+ void render(bool opaque, bool rigged = false, bool unlit = false);
+
+ // render the given variant of all assets
+ // variant - bitmask according to LLGLSLShader::GLTFVariant flags
+ void render(U8 variant);
+
+ void render(LL::GLTF::Asset& asset, U8 variant);
+
+ // bind the given material for rendering
+ void bind(LL::GLTF::Asset& asset, LL::GLTF::Material& material);
+
void renderOpaque();
void renderAlpha();
@@ -57,12 +75,25 @@ namespace LL
LLVector4a* normal, // return the surface normal at the intersection point
LLVector4a* tangent); // return the surface tangent at the intersection point
- bool lineSegmentIntersect(LLVOVolume* obj, GLTF::Asset* asset, const LLVector4a& start, const LLVector4a& end, S32 face, bool pick_transparent, bool pick_rigged, bool pick_unselectable, S32* face_hitp, S32* primitive_hitp,
+ bool lineSegmentIntersect(LLVOVolume* obj, LL::GLTF::Asset* asset, const LLVector4a& start, const LLVector4a& end, S32 face, bool pick_transparent, bool pick_rigged, bool pick_unselectable, S32* face_hitp, S32* primitive_hitp,
LLVector4a* intersection, LLVector2* tex_coord, LLVector4a* normal, LLVector4a* tangent);
void renderDebug();
+ void addGLTFObject(LLViewerObject* object, LLUUID gltf_id);
+ static void onGLTFLoadComplete(const LLUUID& id, LLAssetType::EType asset_type, void* user_data, S32 status, LLExtStat ext_status);
+ static void onGLTFBinLoadComplete(const LLUUID& id, LLAssetType::EType asset_type, void* user_data, S32 status, LLExtStat ext_status);
+
std::vector<LLPointer<LLViewerObject>> mObjects;
+
+ std::shared_ptr<GLTF::Asset> mUploadingAsset;
+ bool mGLTFUploadPending = false;
+ LLPointer<LLViewerObject> mUploadingObject;
+ U32 mPendingImageUploads = 0;
+ U32 mPendingBinaryUploads = 0;
+ U32 mPendingGLTFUploads = 0;
+
+ U32 mJointUBO = 0;
};
}
diff --git a/indra/newview/installers/windows/FILES_ARE_UNICODE_UTF-16LE.txt b/indra/newview/installers/windows/FILES_ARE_UNICODE_UTF-16LE.txt
index 185c0180fb..30f9349111 100644
--- a/indra/newview/installers/windows/FILES_ARE_UNICODE_UTF-16LE.txt
+++ b/indra/newview/installers/windows/FILES_ARE_UNICODE_UTF-16LE.txt
@@ -1,6 +1,6 @@
-The language files in this directory are Unicode (Little-Endian) format, also known as UTF-16 LE.
-
-This is the format required for NSIS Unicode. See http://www.scratchpaper.com/ for details.
-
-James Cook
-September 2008
+The language files in this directory are Unicode (Little-Endian) format, also known as UTF-16 LE.
+
+This is the format required for NSIS Unicode. See http://www.scratchpaper.com/ for details.
+
+James Cook
+September 2008
diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp
index aa79a43f2e..3b3345e8b2 100644
--- a/indra/newview/llappviewer.cpp
+++ b/indra/newview/llappviewer.cpp
@@ -5195,6 +5195,11 @@ void LLAppViewer::updateNameLookupUrl(const LLViewerRegion * regionp)
}
}
+void LLAppViewer::postToMainCoro(const LL::WorkQueue::Work& work)
+{
+ gMainloopWork.post(work);
+}
+
void LLAppViewer::idleNameCache()
{
// Neither old nor new name cache can function before agent has a region
diff --git a/indra/newview/llappviewer.h b/indra/newview/llappviewer.h
index 4245e3da97..a9fcd82ba6 100644
--- a/indra/newview/llappviewer.h
+++ b/indra/newview/llappviewer.h
@@ -226,6 +226,9 @@ public:
void updateNameLookupUrl(const LLViewerRegion* regionp);
+ // post given work to the "mainloop" work queue for handling on the main thread
+ void postToMainCoro(const LL::WorkQueue::Work& work);
+
protected:
virtual bool initWindow(); // Initialize the viewer's window.
virtual void initLoggingAndGetLastDuration(); // Initialize log files, logging system
diff --git a/indra/newview/llavatarrenderinfoaccountant.cpp b/indra/newview/llavatarrenderinfoaccountant.cpp
index ec9cf2c8b7..b0befa62e6 100644
--- a/indra/newview/llavatarrenderinfoaccountant.cpp
+++ b/indra/newview/llavatarrenderinfoaccountant.cpp
@@ -236,8 +236,6 @@ void LLAvatarRenderInfoAccountant::avatarRenderInfoReportCoro(std::string url, U
!avatar->isControlAvatar() && // Not part of an animated object
avatar->getObjectHost() == regionp->getHost()) // Ensure it's on the same region
{
- avatar->calculateUpdateRenderComplexity(); // Make sure the numbers are up-to-date
-
LLSD info = LLSD::emptyMap();
U32 avatar_complexity = avatar->getVisualComplexity();
if (avatar_complexity > 0)
diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp
index 92be1bdf93..93fea899f3 100644
--- a/indra/newview/lldrawpoolalpha.cpp
+++ b/indra/newview/lldrawpoolalpha.cpp
@@ -93,7 +93,7 @@ S32 LLDrawPoolAlpha::getNumPostDeferredPasses()
}
// set some common parameters on the given shader to prepare for alpha rendering
-static void prepare_alpha_shader(LLGLSLShader* shader, bool textureGamma, bool deferredEnvironment, F32 water_sign)
+static void prepare_alpha_shader(LLGLSLShader* shader, bool deferredEnvironment, F32 water_sign)
{
static LLCachedControl<F32> displayGamma(gSavedSettings, "RenderDeferredDisplayGamma");
F32 gamma = displayGamma;
@@ -132,15 +132,11 @@ static void prepare_alpha_shader(LLGLSLShader* shader, bool textureGamma, bool d
{
shader->setMinimumAlpha(MINIMUM_ALPHA);
}
- if (textureGamma)
- {
- shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
- }
//also prepare rigged variant
if (shader->mRiggedVariant && shader->mRiggedVariant != shader)
{
- prepare_alpha_shader(shader->mRiggedVariant, textureGamma, deferredEnvironment, water_sign);
+ prepare_alpha_shader(shader->mRiggedVariant, deferredEnvironment, water_sign);
}
}
@@ -171,36 +167,36 @@ void LLDrawPoolAlpha::renderPostDeferred(S32 pass)
llassert(LLPipeline::sRenderDeferred);
emissive_shader = &gDeferredEmissiveProgram;
- prepare_alpha_shader(emissive_shader, true, false, water_sign);
+ prepare_alpha_shader(emissive_shader, false, water_sign);
pbr_emissive_shader = &gPBRGlowProgram;
- prepare_alpha_shader(pbr_emissive_shader, true, false, water_sign);
+ prepare_alpha_shader(pbr_emissive_shader, false, water_sign);
fullbright_shader =
(LLPipeline::sImpostorRender) ? &gDeferredFullbrightAlphaMaskProgram :
(LLPipeline::sRenderingHUDs) ? &gHUDFullbrightAlphaMaskAlphaProgram :
&gDeferredFullbrightAlphaMaskAlphaProgram;
- prepare_alpha_shader(fullbright_shader, true, true, water_sign);
+ prepare_alpha_shader(fullbright_shader, true, water_sign);
simple_shader =
(LLPipeline::sImpostorRender) ? &gDeferredAlphaImpostorProgram :
(LLPipeline::sRenderingHUDs) ? &gHUDAlphaProgram :
&gDeferredAlphaProgram;
- prepare_alpha_shader(simple_shader, false, true, water_sign); //prime simple shader (loads shadow relevant uniforms)
+ prepare_alpha_shader(simple_shader, true, water_sign); //prime simple shader (loads shadow relevant uniforms)
LLGLSLShader* materialShader = gDeferredMaterialProgram;
for (int i = 0; i < LLMaterial::SHADER_COUNT*2; ++i)
{
- prepare_alpha_shader(&materialShader[i], false, true, water_sign);
+ prepare_alpha_shader(&materialShader[i], true, water_sign);
}
pbr_shader =
(LLPipeline::sRenderingHUDs) ? &gHUDPBRAlphaProgram :
&gDeferredPBRAlphaProgram;
- prepare_alpha_shader(pbr_shader, false, true, water_sign);
+ prepare_alpha_shader(pbr_shader, true, water_sign);
// explicitly unbind here so render loop doesn't make assumptions about the last shader
// already being setup for rendering
@@ -263,11 +259,10 @@ void LLDrawPoolAlpha::forwardRender(bool rigged)
if (rigged)
{ // draw GLTF scene to depth buffer before rigged alpha
- gPipeline.bindDeferredShader(gDeferredPBRAlphaProgram);
LL::GLTFSceneManager::instance().render(false, false);
-
- gPipeline.bindDeferredShader(*gDeferredPBRAlphaProgram.mRiggedVariant);
LL::GLTFSceneManager::instance().render(false, true);
+ LL::GLTFSceneManager::instance().render(false, false, true);
+ LL::GLTFSceneManager::instance().render(false, true, true);
}
// If the face is more than 90% transparent, then don't update the Depth buffer for Dof
diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp
index 25bce7bced..9afc705d3e 100644
--- a/indra/newview/lldrawpoolavatar.cpp
+++ b/indra/newview/lldrawpoolavatar.cpp
@@ -555,7 +555,7 @@ void LLDrawPoolAvatar::beginDeferredImpostor()
sVertexProgram = &gDeferredImpostorProgram;
specular_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::SPECULAR_MAP);
- normal_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::DEFERRED_NORMAL);
+ normal_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::NORMAL_MAP);
sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
sVertexProgram->bind();
sVertexProgram->setMinimumAlpha(0.01f);
@@ -566,7 +566,7 @@ void LLDrawPoolAvatar::endDeferredImpostor()
LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR
sShaderLevel = mShaderLevel;
- sVertexProgram->disableTexture(LLViewerShaderMgr::DEFERRED_NORMAL);
+ sVertexProgram->disableTexture(LLViewerShaderMgr::NORMAL_MAP);
sVertexProgram->disableTexture(LLViewerShaderMgr::SPECULAR_MAP);
sVertexProgram->disableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
gPipeline.unbindDeferredShader(*sVertexProgram);
diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp
index 62afd05f86..055f99d764 100644
--- a/indra/newview/lldrawpoolbump.cpp
+++ b/indra/newview/lldrawpoolbump.cpp
@@ -699,6 +699,8 @@ void LLBumpImageList::addTextureStats(U8 bump, const LLUUID& base_image_id, F32
void LLBumpImageList::updateImages()
{
+ llassert(LLCoros::on_main_thread_main_coro()); // This code is not thread safe
+
for (bump_image_map_t::iterator iter = mBrightnessEntries.begin(); iter != mBrightnessEntries.end(); )
{
LLViewerTexture* image = iter->second;
diff --git a/indra/newview/lldrawpoolpbropaque.cpp b/indra/newview/lldrawpoolpbropaque.cpp
index 47b99c7a14..5eb10fe335 100644
--- a/indra/newview/lldrawpoolpbropaque.cpp
+++ b/indra/newview/lldrawpoolpbropaque.cpp
@@ -54,11 +54,10 @@ void LLDrawPoolGLTFPBR::renderDeferred(S32 pass)
{
llassert(!LLPipeline::sRenderingHUDs);
- gDeferredPBROpaqueProgram.bind();
-
LL::GLTFSceneManager::instance().renderOpaque();
- pushGLTFBatches(mRenderType);
+ gDeferredPBROpaqueProgram.bind();
+ pushGLTFBatches(mRenderType);
gDeferredPBROpaqueProgram.bind(true);
LL::GLTFSceneManager::instance().render(true, true);
diff --git a/indra/newview/lldrawpoolsimple.cpp b/indra/newview/lldrawpoolsimple.cpp
index 2b0ae260dc..836a90adab 100644
--- a/indra/newview/lldrawpoolsimple.cpp
+++ b/indra/newview/lldrawpoolsimple.cpp
@@ -36,43 +36,12 @@
#include "llspatialpartition.h"
#include "llviewershadermgr.h"
#include "llrender.h"
+#include "gltfscenemanager.h"
static LLTrace::BlockTimerStatHandle FTM_RENDER_SIMPLE_DEFERRED("Deferred Simple");
static LLTrace::BlockTimerStatHandle FTM_RENDER_GRASS_DEFERRED("Deferred Grass");
-static void setup_simple_shader(LLGLSLShader* shader)
-{
- shader->bind();
-}
-
-static void setup_glow_shader(LLGLSLShader* shader)
-{
- setup_simple_shader(shader);
- if (LLPipeline::sRenderDeferred && !LLPipeline::sRenderingHUDs)
- {
- shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
- }
- else
- {
- shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.f);
- }
-}
-
-static void setup_fullbright_shader(LLGLSLShader* shader)
-{
- setup_glow_shader(shader);
-
- S32 channel = shader->enableTexture(LLShaderMgr::EXPOSURE_MAP);
- if (channel > -1)
- {
- gGL.getTexUnit(channel)->bind(&gPipeline.mExposureMap);
- }
-
- shader->uniform1f(LLViewerShaderMgr::FULLBRIGHT, 1.f);
-}
-
-
void LLDrawPoolGlow::renderPostDeferred(S32 pass)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
@@ -89,12 +58,12 @@ void LLDrawPoolGlow::renderPostDeferred(S32 pass)
gGL.setColorMask(false, true);
//first pass -- static objects
- setup_glow_shader(shader);
+ shader->bind();
pushBatches(LLRenderPass::PASS_GLOW, true, true);
// second pass -- rigged objects
shader = shader->mRiggedVariant;
- setup_glow_shader(shader);
+ shader->bind();
pushRiggedBatches(LLRenderPass::PASS_GLOW_RIGGED, true, true);
gGL.setColorMask(true, false);
@@ -133,11 +102,11 @@ void LLDrawPoolSimple::renderDeferred(S32 pass)
LLGLDisable blend(GL_BLEND);
//render static
- setup_simple_shader(&gDeferredDiffuseProgram);
+ gDeferredDiffuseProgram.bind();
pushBatches(LLRenderPass::PASS_SIMPLE, true, true);
//render rigged
- setup_simple_shader(gDeferredDiffuseProgram.mRiggedVariant);
+ gDeferredDiffuseProgram.bind(true);
pushRiggedBatches(LLRenderPass::PASS_SIMPLE_RIGGED, true, true);
}
@@ -150,11 +119,11 @@ void LLDrawPoolAlphaMask::renderDeferred(S32 pass)
LLGLSLShader* shader = &gDeferredDiffuseAlphaMaskProgram;
//render static
- setup_simple_shader(shader);
+ shader->bind();
pushMaskBatches(LLRenderPass::PASS_ALPHA_MASK, true, true);
//render rigged
- setup_simple_shader(shader->mRiggedVariant);
+ shader->bind(true);
pushRiggedMaskBatches(LLRenderPass::PASS_ALPHA_MASK_RIGGED, true, true);
}
@@ -201,13 +170,13 @@ void LLDrawPoolFullbright::renderPostDeferred(S32 pass)
gGL.setSceneBlendType(LLRender::BT_ALPHA);
// render static
- setup_fullbright_shader(shader);
+ shader->bind();
pushBatches(LLRenderPass::PASS_FULLBRIGHT, true, true);
if (!LLPipeline::sRenderingHUDs)
{
// render rigged
- setup_fullbright_shader(shader->mRiggedVariant);
+ shader->bind(true);
pushRiggedBatches(LLRenderPass::PASS_FULLBRIGHT_RIGGED, true, true);
}
}
@@ -216,6 +185,10 @@ void LLDrawPoolFullbrightAlphaMask::renderPostDeferred(S32 pass)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_FULLBRIGHT);
+ // render unrigged unlit GLTF
+ LL::GLTFSceneManager::instance().render(true, false, true);
+ LL::GLTFSceneManager::instance().render(true, true, true);
+
LLGLSLShader* shader = nullptr;
if (LLPipeline::sRenderingHUDs)
{
@@ -229,13 +202,13 @@ void LLDrawPoolFullbrightAlphaMask::renderPostDeferred(S32 pass)
LLGLDisable blend(GL_BLEND);
// render static
- setup_fullbright_shader(shader);
+ shader->bind();
pushMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, true, true);
if (!LLPipeline::sRenderingHUDs)
{
// render rigged
- setup_fullbright_shader(shader->mRiggedVariant);
+ shader->bind(true);
pushRiggedMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK_RIGGED, true, true);
}
}
diff --git a/indra/newview/lldrawpoolterrain.cpp b/indra/newview/lldrawpoolterrain.cpp
index 8acaa79bc0..afc5cc9d4e 100644
--- a/indra/newview/lldrawpoolterrain.cpp
+++ b/indra/newview/lldrawpoolterrain.cpp
@@ -202,7 +202,7 @@ void LLDrawPoolTerrain::drawLoop()
void LLDrawPoolTerrain::renderFullShader()
{
- const bool use_local_materials = gLocalTerrainMaterials.materialsReady(true, false);
+ const bool use_local_materials = gLocalTerrainMaterials.makeMaterialsReady(true, false);
// Hack! Get the region that this draw pool is rendering from!
LLViewerRegion *regionp = mDrawFace[0]->getDrawable()->getVObj()->getRegion();
LLVLComposition *compp = regionp->getComposition();
@@ -330,7 +330,7 @@ void LLDrawPoolTerrain::renderFullShaderPBR(bool local_materials)
// Hack! Get the region that this draw pool is rendering from!
LLViewerRegion *regionp = mDrawFace[0]->getDrawable()->getVObj()->getRegion();
LLVLComposition *compp = regionp->getComposition();
- LLPointer<LLFetchedGLTFMaterial> (*fetched_materials)[LLVLComposition::ASSET_COUNT] = &compp->mDetailMaterials;
+ LLPointer<LLFetchedGLTFMaterial> (*fetched_materials)[LLVLComposition::ASSET_COUNT] = &compp->mDetailRenderMaterials;
constexpr U32 terrain_material_count = LLVLComposition::ASSET_COUNT;
#ifdef SHOW_ASSERT
@@ -341,7 +341,7 @@ void LLDrawPoolTerrain::renderFullShaderPBR(bool local_materials)
if (local_materials)
{
// Override region terrain with the global local override terrain
- fetched_materials = &gLocalTerrainMaterials.mDetailMaterials;
+ fetched_materials = &gLocalTerrainMaterials.mDetailRenderMaterials;
}
const LLGLTFMaterial* materials[terrain_material_count];
for (U32 i = 0; i < terrain_material_count; ++i)
@@ -432,14 +432,50 @@ void LLDrawPoolTerrain::renderFullShaderPBR(bool local_materials)
LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
llassert(shader);
- LLGLTFMaterial::TextureTransform base_color_transform;
- base_color_transform.mScale = LLVector2(sPBRDetailScale, sPBRDetailScale);
- // *TODO: mOffset and mRotation left at defaults for now. (per-material texture transforms are implemented in another branch)
- F32 base_color_packed[8];
- base_color_transform.getPacked(base_color_packed);
- // *HACK: Use the same texture repeats for all PBR terrain textures for now
- // (not compliant with KHR texture transform spec)
- shader->uniform4fv(LLShaderMgr::TEXTURE_BASE_COLOR_TRANSFORM, 2, (F32*)base_color_packed);
+ // Like for PBR materials, PBR terrain texture transforms are defined by
+ // the KHR_texture_transform spec, but with the following notable
+ // differences:
+ // 1) The PBR UV origin is defined as the Southwest corner of the region,
+ // with positive U facing East and positive V facing South.
+ // 2) There is an additional scaling factor RenderTerrainPBRScale. If
+ // we've done our math right, RenderTerrainPBRScale should not affect the
+ // overall behavior of KHR_texture_transform
+ // 3) There is only one texture transform per material, whereas
+ // KHR_texture_transform supports one texture transform per texture info.
+ // i.e. this isn't fully compliant with KHR_texture_transform, but is
+ // compliant when all texture infos used by a material have the same
+ // texture transform.
+ LLGLTFMaterial::TextureTransform::PackTight transforms_packed[terrain_material_count];
+ for (U32 i = 0; i < terrain_material_count; ++i)
+ {
+ const LLFetchedGLTFMaterial* fetched_material = (*fetched_materials)[i].get();
+ LLGLTFMaterial::TextureTransform transform;
+ if (fetched_material)
+ {
+ transform = fetched_material->mTextureTransform[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR];
+#ifdef SHOW_ASSERT
+ // Assert condition where the contents of the texture transforms
+ // differ per texture info - we currently don't support this case.
+ for (U32 ti = 1; ti < LLGLTFMaterial::GLTF_TEXTURE_INFO_COUNT; ++ti)
+ {
+ llassert(fetched_material->mTextureTransform[0] == fetched_material->mTextureTransform[ti]);
+ }
+#endif
+ }
+ // *NOTE: Notice here we are combining the scale from
+ // RenderTerrainPBRScale into the KHR_texture_transform. This only
+ // works if the scale is uniform and no other transforms are
+ // applied to the terrain UVs.
+ transform.mScale.mV[VX] *= sPBRDetailScale;
+ transform.mScale.mV[VY] *= sPBRDetailScale;
+
+ transform.getPackedTight(transforms_packed[i]);
+ }
+ const U32 transform_param_count = LLGLTFMaterial::TextureTransform::PACK_TIGHT_SIZE * terrain_material_count;
+ constexpr U32 vec4_size = 4;
+ const U32 transform_vec4_count = (transform_param_count + (vec4_size - 1)) / vec4_size;
+ llassert(transform_vec4_count == 5); // If false, need to update shader
+ shader->uniform4fv(LLShaderMgr::TERRAIN_TEXTURE_TRANSFORMS, transform_vec4_count, (F32*)transforms_packed);
LLSettingsWater::ptr_t pwater = LLEnvironment::instance().getCurrentWater();
diff --git a/indra/newview/lldynamictexture.cpp b/indra/newview/lldynamictexture.cpp
index 0a581e4694..fe6cd4e37d 100644
--- a/indra/newview/lldynamictexture.cpp
+++ b/indra/newview/lldynamictexture.cpp
@@ -217,8 +217,8 @@ bool LLViewerDynamicTexture::updateAllInstances()
LLViewerDynamicTexture *dynamicTexture = *iter;
if (dynamicTexture->needsRender())
{
- llassert(dynamicTexture->getFullWidth() <= (S32)LLPipeline::MAX_BAKE_WIDTH);
- llassert(dynamicTexture->getFullHeight() <= (S32)LLPipeline::MAX_BAKE_WIDTH);
+ llassert(dynamicTexture->getFullWidth() <= S32(LLPipeline::MAX_BAKE_WIDTH));
+ llassert(dynamicTexture->getFullHeight() <= S32(LLPipeline::MAX_BAKE_WIDTH));
glClear(GL_DEPTH_BUFFER_BIT);
diff --git a/indra/newview/llenvironment.cpp b/indra/newview/llenvironment.cpp
index 21bb3bac1d..8884905cf0 100644
--- a/indra/newview/llenvironment.cpp
+++ b/indra/newview/llenvironment.cpp
@@ -1680,15 +1680,15 @@ void LLEnvironment::update(const LLViewerCamera * cam)
end_shaders = LLViewerShaderMgr::instance()->endShaders();
for (shaders_iter = LLViewerShaderMgr::instance()->beginShaders(); shaders_iter != end_shaders; ++shaders_iter)
{
- if ((shaders_iter->mProgramObject != 0)
- && (gPipeline.canUseWindLightShaders()
- || shaders_iter->mShaderGroup == LLGLSLShader::SG_WATER))
+ shaders_iter->mUniformsDirty = true;
+ if (shaders_iter->mRiggedVariant)
{
- shaders_iter->mUniformsDirty = true;
- if (shaders_iter->mRiggedVariant)
- {
- shaders_iter->mRiggedVariant->mUniformsDirty = true;
- }
+ shaders_iter->mRiggedVariant->mUniformsDirty = true;
+ }
+
+ for (auto& variant : shaders_iter->mGLTFVariants)
+ {
+ variant.mUniformsDirty = true;
}
}
}
diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp
index 9a75128eb3..0e8e64af69 100644
--- a/indra/newview/llface.cpp
+++ b/indra/newview/llface.cpp
@@ -628,13 +628,6 @@ void LLFace::renderOneWireframe(const LLColor4 &color, F32 fogCfx, bool wirefram
{
LLGLDisable depth(wireframe_selection ? 0 : GL_BLEND);
- //LLGLEnable stencil(wireframe_selection ? 0 : GL_STENCIL_TEST);
-
- if (!wireframe_selection)
- { //modify wireframe into outline selection mode
- glStencilFunc(GL_NOTEQUAL, 2, 0xffff);
- glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
- }
LLGLEnable offset(GL_POLYGON_OFFSET_LINE);
glPolygonOffset(3.f, 3.f);
diff --git a/indra/newview/llfetchedgltfmaterial.cpp b/indra/newview/llfetchedgltfmaterial.cpp
index 05aea3d914..c2821d56d6 100644
--- a/indra/newview/llfetchedgltfmaterial.cpp
+++ b/indra/newview/llfetchedgltfmaterial.cpp
@@ -142,7 +142,6 @@ void LLFetchedGLTFMaterial::bind(LLViewerTexture* media_tex)
mTextureTransform[GLTF_TEXTURE_INFO_EMISSIVE].getPacked(emissive_packed);
shader->uniform4fv(LLShaderMgr::TEXTURE_EMISSIVE_TRANSFORM, 2, (F32*)emissive_packed);
}
-
}
LLViewerFetchedTexture* fetch_texture(const LLUUID& id)
diff --git a/indra/newview/llfilepicker.cpp b/indra/newview/llfilepicker.cpp
index 20b4b05a99..0afb275d13 100644
--- a/indra/newview/llfilepicker.cpp
+++ b/indra/newview/llfilepicker.cpp
@@ -515,11 +515,11 @@ bool LLFilePicker::getSaveFile(ESaveFilter filter, const std::string& filename,
case FFSAVE_GLTF:
if (filename.empty())
{
- wcsncpy( mFilesW,L"untitled.glb", FILENAME_BUFFER_SIZE); /*Flawfinder: ignore*/
+ wcsncpy( mFilesW,L"untitled.gltf", FILENAME_BUFFER_SIZE); /*Flawfinder: ignore*/
}
- mOFN.lpstrDefExt = L"glb";
+ mOFN.lpstrDefExt = L"gltf";
mOFN.lpstrFilter =
- L"glTF Asset File (*.gltf *.glb)\0*.gltf;*.glb\0" \
+ L"glTF Asset File (*.gltf)\0*.gltf\0" \
L"\0";
break;
case FFSAVE_XML:
@@ -790,7 +790,7 @@ void set_nav_save_data(LLFilePicker::ESaveFilter filter, std::string &extension,
case LLFilePicker::FFSAVE_GLTF:
type = "\?\?\?\?";
creator = "\?\?\?\?";
- extension = "glb";
+ extension = "gltf";
break;
case LLFilePicker::FFSAVE_XML:
diff --git a/indra/newview/llfloaterregioninfo.cpp b/indra/newview/llfloaterregioninfo.cpp
index 2c58042663..c019bd047d 100644
--- a/indra/newview/llfloaterregioninfo.cpp
+++ b/indra/newview/llfloaterregioninfo.cpp
@@ -68,6 +68,7 @@
#include "llnamelistctrl.h"
#include "llnotifications.h"
#include "llnotificationsutil.h"
+#include "llpbrterrainfeatures.h"
#include "llregioninfomodel.h"
#include "llscrolllistitem.h"
#include "llsliderctrl.h"
@@ -263,7 +264,16 @@ bool LLFloaterRegionInfo::postBuild()
panel = new LLPanelRegionTerrainInfo;
mInfoPanels.push_back(panel);
- panel->buildFromFile("panel_region_terrain.xml");
+ static LLCachedControl<bool> feature_pbr_terrain_enabled(gSavedSettings, "RenderTerrainPBREnabled", false);
+ static LLCachedControl<bool> feature_pbr_terrain_transforms_enabled(gSavedSettings, "RenderTerrainPBRTransformsEnabled", false);
+ if (!feature_pbr_terrain_transforms_enabled || !feature_pbr_terrain_enabled)
+ {
+ panel->buildFromFile("panel_region_terrain.xml");
+ }
+ else
+ {
+ panel->buildFromFile("panel_region_terrain_texture_transform.xml");
+ }
mTab->addTabPanel(panel);
mEnvironmentPanel = new LLPanelRegionEnvironment;
@@ -346,7 +356,7 @@ void LLFloaterRegionInfo::requestRegionInfo()
{
tab->getChild<LLPanel>("General")->setCtrlsEnabled(false);
tab->getChild<LLPanel>("Debug")->setCtrlsEnabled(false);
- tab->getChild<LLPanel>("Terrain")->setCtrlsEnabled(false);
+ tab->getChild<LLPanel>("Terrain")->setAllChildrenEnabled(false, true);
tab->getChild<LLPanel>("Estate")->setCtrlsEnabled(false);
tab->getChild<LLPanel>("Access")->setCtrlsEnabled(false);
}
@@ -543,7 +553,7 @@ void LLFloaterRegionInfo::processRegionInfo(LLMessageSystem* msg)
panel->getChild<LLUICtrl>("terrain_raise_spin")->setValue(region_info.mTerrainRaiseLimit);
panel->getChild<LLUICtrl>("terrain_lower_spin")->setValue(region_info.mTerrainLowerLimit);
- panel->setCtrlsEnabled(allow_modify);
+ panel->setAllChildrenEnabled(allow_modify, true);
if (floater->getVisible())
{
@@ -554,6 +564,20 @@ void LLFloaterRegionInfo::processRegionInfo(LLMessageSystem* msg)
}
// static
+void LLFloaterRegionInfo::sRefreshFromRegion(LLViewerRegion* region)
+{
+ if (region != gAgent.getRegion()) { return; }
+
+ LLFloaterRegionInfo* floater = LLFloaterReg::getTypedInstance<LLFloaterRegionInfo>("region_info");
+ if (!floater) { return; }
+
+ if (floater->getVisible() && region == gAgent.getRegion())
+ {
+ floater->refreshFromRegion(region);
+ }
+}
+
+// static
LLPanelEstateInfo* LLFloaterRegionInfo::getPanelEstate()
{
LLFloaterRegionInfo* floater = LLFloaterReg::getTypedInstance<LLFloaterRegionInfo>("region_info");
@@ -644,7 +668,7 @@ void LLFloaterRegionInfo::disableTabCtrls()
tab->getChild<LLPanel>("General")->setCtrlsEnabled(false);
tab->getChild<LLPanel>("Debug")->setCtrlsEnabled(false);
- tab->getChild<LLPanel>("Terrain")->setCtrlsEnabled(false);
+ tab->getChild<LLPanel>("Terrain")->setAllChildrenEnabled(false, true);
tab->getChild<LLPanel>("panel_env_info")->setCtrlsEnabled(false);
tab->getChild<LLPanel>("Estate")->setCtrlsEnabled(false);
tab->getChild<LLPanel>("Access")->setCtrlsEnabled(false);
@@ -825,6 +849,13 @@ void LLPanelRegionInfo::initCtrl(const std::string& name)
getChild<LLUICtrl>(name)->setCommitCallback(boost::bind(&LLPanelRegionInfo::onChangeAnything, this));
}
+template<typename CTRL>
+void LLPanelRegionInfo::initAndSetCtrl(CTRL*& ctrl, const std::string& name)
+{
+ initCtrl(name);
+ ctrl = findChild<CTRL>(name);
+}
+
void LLPanelRegionInfo::onClickManageTelehub()
{
LLFloaterReg::hideInstance("region_info");
@@ -1494,11 +1525,17 @@ LLPanelRegionTerrainInfo::LLPanelRegionTerrainInfo()
const LLUUID (&default_textures)[LLVLComposition::ASSET_COUNT] = LLVLComposition::getDefaultTextures();
for (S32 i = 0; i < LLTerrainMaterials::ASSET_COUNT; ++i)
{
+ mTextureDetailCtrl[i] = nullptr;
+ mMaterialDetailCtrl[i] = nullptr;
+
mLastSetTextures[i] = default_textures[i];
- }
- for (S32 i = 0; i < LLTerrainMaterials::ASSET_COUNT; ++i)
- {
mLastSetMaterials[i] = BLANK_MATERIAL_ASSET_ID;
+
+ mMaterialScaleUCtrl[i] = nullptr;
+ mMaterialScaleVCtrl[i] = nullptr;
+ mMaterialRotationCtrl[i] = nullptr;
+ mMaterialOffsetUCtrl[i] = nullptr;
+ mMaterialOffsetVCtrl[i] = nullptr;
}
}
@@ -1519,15 +1556,18 @@ bool LLPanelRegionTerrainInfo::postBuild()
for(S32 i = 0; i < LLTerrainMaterials::ASSET_COUNT; ++i)
{
- buffer = llformat("texture_detail_%d", i);
- initCtrl(buffer);
- mTextureDetailCtrl[i] = findChild<LLTextureCtrl>(buffer);
- }
- for(S32 i = 0; i < LLTerrainMaterials::ASSET_COUNT; ++i)
- {
- buffer = llformat("material_detail_%d", i);
- initCtrl(buffer);
- mMaterialDetailCtrl[i] = findChild<LLTextureCtrl>(buffer);
+ initAndSetCtrl(mTextureDetailCtrl[i], llformat("texture_detail_%d", i));
+ if (mTextureDetailCtrl[i])
+ {
+ mTextureDetailCtrl[i]->setBakeTextureEnabled(false);
+ }
+ initAndSetCtrl(mMaterialDetailCtrl[i], llformat("material_detail_%d", i));
+
+ initAndSetCtrl(mMaterialScaleUCtrl[i], llformat("terrain%dScaleU", i));
+ initAndSetCtrl(mMaterialScaleVCtrl[i], llformat("terrain%dScaleV", i));
+ initAndSetCtrl(mMaterialRotationCtrl[i], llformat("terrain%dRotation", i));
+ initAndSetCtrl(mMaterialOffsetUCtrl[i], llformat("terrain%dOffsetU", i));
+ initAndSetCtrl(mMaterialOffsetVCtrl[i], llformat("terrain%dOffsetV", i));
}
for(S32 i = 0; i < CORNER_COUNT; ++i)
@@ -1579,6 +1619,17 @@ void LLPanelRegionTerrainInfo::updateForMaterialType()
}
}
+ // Toggle visibility of terrain tabs
+ LLTabContainer* terrain_tabs = findChild<LLTabContainer>("terrain_tabs");
+ if (terrain_tabs)
+ {
+ LLPanel* pbr_terrain_repeats_tab = findChild<LLPanel>("terrain_transform_panel");
+ if (pbr_terrain_repeats_tab)
+ {
+ terrain_tabs->setTabVisibility(pbr_terrain_repeats_tab, show_material_controls);
+ }
+ }
+
// Toggle visibility of labels
LLUICtrl* texture_label = findChild<LLUICtrl>("detail_texture_text");
if (texture_label) { texture_label->setVisible(show_texture_controls); }
@@ -1606,7 +1657,7 @@ bool LLPanelRegionTerrainInfo::refreshFromRegion(LLViewerRegion* region)
|| (region && (region->getOwner() == gAgent.getID()));
bool owner_or_god_or_manager = owner_or_god
|| (region && region->isEstateManager());
- setCtrlsEnabled(owner_or_god_or_manager);
+ setAllChildrenEnabled(owner_or_god_or_manager, true);
getChildView("apply_btn")->setEnabled(false);
@@ -1618,8 +1669,8 @@ bool LLPanelRegionTerrainInfo::refreshFromRegion(LLViewerRegion* region)
static LLCachedControl<bool> feature_pbr_terrain_enabled(gSavedSettings, "RenderTerrainPBREnabled", false);
- const bool textures_ready = compp->texturesReady(false, false);
- const bool materials_ready = feature_pbr_terrain_enabled && compp->materialsReady(false, false);
+ const bool textures_ready = compp->makeTexturesReady(false, false);
+ const bool materials_ready = feature_pbr_terrain_enabled && compp->makeMaterialsReady(false, false);
bool set_texture_swatches;
bool set_material_swatches;
@@ -1707,6 +1758,21 @@ bool LLPanelRegionTerrainInfo::refreshFromRegion(LLViewerRegion* region)
}
}
+ for(S32 i = 0; i < LLTerrainMaterials::ASSET_COUNT; ++i)
+ {
+ if (!mMaterialScaleUCtrl[i] || !mMaterialScaleVCtrl[i] || !mMaterialRotationCtrl[i] || !mMaterialOffsetUCtrl[i] || !mMaterialOffsetVCtrl[i]) { continue; }
+ const LLGLTFMaterial* mat_override = compp->getMaterialOverride(i);
+ if (!mat_override) { mat_override = &LLGLTFMaterial::sDefault; }
+
+ // Assume all texture transforms have the same value
+ const LLGLTFMaterial::TextureTransform& transform = mat_override->mTextureTransform[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR];
+ mMaterialScaleUCtrl[i]->setValue(transform.mScale.mV[VX]);
+ mMaterialScaleVCtrl[i]->setValue(transform.mScale.mV[VY]);
+ mMaterialRotationCtrl[i]->setValue(transform.mRotation * RAD_TO_DEG);
+ mMaterialOffsetUCtrl[i]->setValue(transform.mOffset.mV[VX]);
+ mMaterialOffsetVCtrl[i]->setValue(transform.mOffset.mV[VY]);
+ }
+
std::string buffer;
for(S32 i = 0; i < CORNER_COUNT; ++i)
{
@@ -1736,7 +1802,14 @@ bool LLPanelRegionTerrainInfo::refreshFromRegion(LLViewerRegion* region)
// virtual
bool LLPanelRegionTerrainInfo::sendUpdate()
{
- LL_INFOS() << "LLPanelRegionTerrainInfo::sendUpdate" << LL_ENDL;
+ LL_INFOS() << __FUNCTION__ << LL_ENDL;
+
+ LLUICtrl* apply_btn = getChild<LLUICtrl>("apply_btn");
+ if (apply_btn && !apply_btn->getEnabled())
+ {
+ LL_WARNS() << "Duplicate update, ignored" << LL_ENDL;
+ return false;
+ }
// Make sure user hasn't chosen wacky textures.
if (!validateTextureSizes())
@@ -1837,6 +1910,51 @@ bool LLPanelRegionTerrainInfo::sendUpdate()
sendEstateOwnerMessage(msg, "texturecommit", invoice, strings);
+ // ========================================
+ // POST to ModifyRegion endpoint, if enabled
+
+ static LLCachedControl<bool> feature_pbr_terrain_transforms_enabled(gSavedSettings, "RenderTerrainPBRTransformsEnabled", false);
+ if (material_type == LLTerrainMaterials::Type::PBR && feature_pbr_terrain_transforms_enabled)
+ {
+ LLTerrainMaterials composition;
+ for (S32 i = 0; i < LLTerrainMaterials::ASSET_COUNT; ++i)
+ {
+ LLPointer<LLGLTFMaterial> mat_override = new LLGLTFMaterial();
+
+ const bool transform_controls_valid = mMaterialScaleUCtrl[i] && mMaterialScaleVCtrl[i] && mMaterialRotationCtrl[i] && mMaterialOffsetUCtrl[i] && mMaterialOffsetVCtrl[i];
+ if (transform_controls_valid)
+ {
+ // Set texture transforms for all texture infos to the same value,
+ // because the PBR terrain shader doesn't currently support
+ // different transforms per texture info. See also
+ // LLDrawPoolTerrain::renderFullShaderPBR .
+ for (U32 tt = 0; tt < LLGLTFMaterial::GLTF_TEXTURE_INFO_COUNT; ++tt)
+ {
+ LLGLTFMaterial::TextureTransform& transform = mat_override->mTextureTransform[tt];
+ transform.mScale.mV[VX] = mMaterialScaleUCtrl[i]->getValue().asReal();
+ transform.mScale.mV[VY] = mMaterialScaleVCtrl[i]->getValue().asReal();
+ transform.mRotation = mMaterialRotationCtrl[i]->getValue().asReal() * DEG_TO_RAD;
+ transform.mOffset.mV[VX] = mMaterialOffsetUCtrl[i]->getValue().asReal();
+ transform.mOffset.mV[VY] = mMaterialOffsetVCtrl[i]->getValue().asReal();
+ }
+ }
+
+ if (*mat_override == LLGLTFMaterial::sDefault) { mat_override = nullptr; }
+ composition.setMaterialOverride(i, mat_override.get());
+ }
+
+ // queueModify leads to a few messages being sent back and forth:
+ // viewer: POST ModifyRegion
+ // simulator: RegionHandshake
+ // viewer: GET ModifyRegion
+ LLViewerRegion* region = gAgent.getRegion();
+ llassert(region);
+ if (region)
+ {
+ LLPBRTerrainFeatures::queueModify(*region, composition);
+ }
+ }
+
return true;
}
diff --git a/indra/newview/llfloaterregioninfo.h b/indra/newview/llfloaterregioninfo.h
index 4b81a26210..5623bc20cb 100644
--- a/indra/newview/llfloaterregioninfo.h
+++ b/indra/newview/llfloaterregioninfo.h
@@ -85,6 +85,7 @@ public:
// get and process region info if necessary.
static void processRegionInfo(LLMessageSystem* msg);
+ static void sRefreshFromRegion(LLViewerRegion* region);
static const LLUUID& getLastInvoice() { return sRequestInvoice; }
static void nextInvoice() { sRequestInvoice.generate(); }
@@ -156,6 +157,7 @@ public:
protected:
void initCtrl(const std::string& name);
+ template<typename CTRL> void initAndSetCtrl(CTRL*& ctrl, const std::string& name);
// Returns true if update sent and apply button should be
// disabled.
@@ -277,8 +279,15 @@ private:
LLCheckBoxCtrl* mMaterialTypeCtrl = nullptr;
LLTextureCtrl* mTextureDetailCtrl[LLTerrainMaterials::ASSET_COUNT];
LLTextureCtrl* mMaterialDetailCtrl[LLTerrainMaterials::ASSET_COUNT];
+
LLUUID mLastSetTextures[LLTerrainMaterials::ASSET_COUNT];
LLUUID mLastSetMaterials[LLTerrainMaterials::ASSET_COUNT];
+
+ LLSpinCtrl* mMaterialScaleUCtrl[LLTerrainMaterials::ASSET_COUNT];
+ LLSpinCtrl* mMaterialScaleVCtrl[LLTerrainMaterials::ASSET_COUNT];
+ LLSpinCtrl* mMaterialRotationCtrl[LLTerrainMaterials::ASSET_COUNT];
+ LLSpinCtrl* mMaterialOffsetUCtrl[LLTerrainMaterials::ASSET_COUNT];
+ LLSpinCtrl* mMaterialOffsetVCtrl[LLTerrainMaterials::ASSET_COUNT];
};
/////////////////////////////////////////////////////////////////////////////
diff --git a/indra/newview/llglsandbox.cpp b/indra/newview/llglsandbox.cpp
index f6ebc8eebc..08f8918e5d 100644
--- a/indra/newview/llglsandbox.cpp
+++ b/indra/newview/llglsandbox.cpp
@@ -1009,7 +1009,7 @@ F32 gpu_benchmark()
gBenchmarkProgram.mShaderFiles.push_back(std::make_pair("interface/benchmarkV.glsl", GL_VERTEX_SHADER));
gBenchmarkProgram.mShaderFiles.push_back(std::make_pair("interface/benchmarkF.glsl", GL_FRAGMENT_SHADER));
gBenchmarkProgram.mShaderLevel = 1;
- if (!gBenchmarkProgram.createShader(NULL, NULL))
+ if (!gBenchmarkProgram.createShader())
{
return -1.f;
}
diff --git a/indra/newview/llheroprobemanager.cpp b/indra/newview/llheroprobemanager.cpp
index 9d9332312b..f544b70329 100644
--- a/indra/newview/llheroprobemanager.cpp
+++ b/indra/newview/llheroprobemanager.cpp
@@ -196,7 +196,7 @@ void LLHeroProbeManager::update()
cube_facing = 1 - cube_facing;
mFaceUpdateList[i] = ceilf(cube_facing * gPipeline.RenderHeroProbeConservativeUpdateMultiplier);
- }
+ }
mProbes[0]->mOrigin = probe_pos;
@@ -208,7 +208,7 @@ void LLHeroProbeManager::update()
mHeroProbeStrength = 1;
}
-}
+ }
void LLHeroProbeManager::renderProbes()
{
@@ -230,7 +230,7 @@ void LLHeroProbeManager::renderProbes()
bool radiance_pass = gPipeline.mReflectionMapManager.isRadiancePass();
gPipeline.mReflectionMapManager.mRadiancePass = true;
- mRenderingMirror = true;
+ mRenderingMirror = true;
doOcclusion();
@@ -359,7 +359,8 @@ void LLHeroProbeManager::updateProbeFace(LLReflectionMap* probe, U32 face, bool
res /= 2;
- S32 mip = i - ((S32)mMipChain.size() - mips);
+ llassert(mMipChain.size() <= size_t(S32_MAX));
+ GLint mip = i - (S32(mMipChain.size()) - mips);
if (mip >= 0)
{
@@ -487,7 +488,8 @@ void LLHeroProbeManager::updateUniforms()
mHeroData.heroSphere.mV[3] = mProbes[0]->mRadius;
}
- mHeroData.heroMipCount = (GLint)mMipChain.size();
+ llassert(mMipChain.size() <= size_t(S32_MAX));
+ mHeroData.heroMipCount = S32(mMipChain.size());
}
void LLHeroProbeManager::renderDebug()
diff --git a/indra/newview/llimprocessing.cpp b/indra/newview/llimprocessing.cpp
index d4c92ea5ae..e2e83ef42b 100644
--- a/indra/newview/llimprocessing.cpp
+++ b/indra/newview/llimprocessing.cpp
@@ -1637,23 +1637,29 @@ void LLIMProcessing::requestOfflineMessagesCoro(std::string url)
{
session_id = message_data["asset_id"].asUUID();
}
- LLIMProcessing::processNewMessage(
- message_data["from_agent_id"].asUUID(),
- from_group,
- message_data["to_agent_id"].asUUID(),
- message_data.has("offline") ? static_cast<U8>(message_data["offline"].asInteger()) : IM_OFFLINE,
- dialog,
- session_id,
- static_cast<U32>(message_data["timestamp"].asInteger()),
- message_data["from_agent_name"].asString(),
- message_data["message"].asString(),
- static_cast<U32>((message_data.has("parent_estate_id")) ? message_data["parent_estate_id"].asInteger() : 1), // 1 - IMMainland
- message_data["region_id"].asUUID(),
- position,
- bin_bucket.data(),
- static_cast<S32>(bin_bucket.size()),
- sender,
- message_data["asset_id"].asUUID());
+
+ LLAppViewer::instance()->postToMainCoro([=]()
+ {
+ std::vector<U8> local_bin_bucket = bin_bucket;
+ LLHost local_sender = sender;
+ LLIMProcessing::processNewMessage(
+ message_data["from_agent_id"].asUUID(),
+ from_group,
+ message_data["to_agent_id"].asUUID(),
+ message_data.has("offline") ? static_cast<U8>(message_data["offline"].asInteger()) : IM_OFFLINE,
+ dialog,
+ session_id,
+ static_cast<U32>(message_data["timestamp"].asInteger()),
+ message_data["from_agent_name"].asString(),
+ message_data["message"].asString(),
+ static_cast<U32>((message_data.has("parent_estate_id")) ? message_data["parent_estate_id"].asInteger() : 1), // 1 - IMMainland
+ message_data["region_id"].asUUID(),
+ position,
+ local_bin_bucket.data(),
+ S32(local_bin_bucket.size()),
+ local_sender,
+ message_data["asset_id"].asUUID());
+ });
}
}
diff --git a/indra/newview/llinventorymodel.cpp b/indra/newview/llinventorymodel.cpp
index c7e0e9d702..d57cb13362 100644
--- a/indra/newview/llinventorymodel.cpp
+++ b/indra/newview/llinventorymodel.cpp
@@ -889,11 +889,11 @@ const LLUUID LLInventoryModel::findCategoryUUIDForTypeInRoot(
else if (root_id.notNull())
{
cat_array_t* cats = get_ptr_in_map(mParentChildCategoryTree, root_id);
- if (cats)
+ if(cats)
{
for (auto& p_cat : *cats)
{
- if (p_cat && p_cat->getPreferredType() == preferred_type)
+ if(p_cat && p_cat->getPreferredType() == preferred_type)
{
const LLUUID& folder_id = p_cat->getUUID();
if (rv.isNull() || folder_id < rv)
@@ -1389,7 +1389,9 @@ U32 LLInventoryModel::updateItem(const LLViewerInventoryItem* item, U32 mask)
return mask;
}
- if (item->getType() == LLAssetType::AT_MESH)
+ if (item->getType() == LLAssetType::AT_MESH ||
+ item->getType() == LLAssetType::AT_GLTF ||
+ item->getType() == LLAssetType::AT_GLTF_BIN)
{
return mask;
}
diff --git a/indra/newview/lllocalbitmaps.cpp b/indra/newview/lllocalbitmaps.cpp
index 9cbbda0b79..6ab5e05b7d 100644
--- a/indra/newview/lllocalbitmaps.cpp
+++ b/indra/newview/lllocalbitmaps.cpp
@@ -1091,8 +1091,9 @@ bool LLLocalBitmapMgr::checkTextureDimensions(std::string filename)
return false;
}
- S32 max_width = gSavedSettings.getS32("max_texture_dimension_X");
- S32 max_height = gSavedSettings.getS32("max_texture_dimension_Y");
+ // allow loading up to 4x max rez but implicitly downrez to max rez before upload
+ S32 max_width = gSavedSettings.getS32("max_texture_dimension_X")*4;
+ S32 max_height = gSavedSettings.getS32("max_texture_dimension_Y")*4;
if ((image_info.getWidth() > max_width) || (image_info.getHeight() > max_height))
{
@@ -1137,6 +1138,20 @@ void LLLocalBitmapMgr::delUnit(LLUUID tracking_id)
}
}
+LLUUID LLLocalBitmapMgr::getTrackingID(const LLUUID& world_id) const
+{
+ for (local_list_citer iter = mBitmapList.begin(); iter != mBitmapList.end(); iter++)
+ {
+ LLLocalBitmap* unit = *iter;
+ if (unit->getWorldID() == world_id)
+ {
+ return unit->getTrackingID();
+ }
+ }
+
+ return LLUUID::null;
+}
+
LLUUID LLLocalBitmapMgr::getWorldID(const LLUUID &tracking_id) const
{
LLUUID world_id = LLUUID::null;
diff --git a/indra/newview/lllocalbitmaps.h b/indra/newview/lllocalbitmaps.h
index e0cd9d172f..e169f96e70 100644
--- a/indra/newview/lllocalbitmaps.h
+++ b/indra/newview/lllocalbitmaps.h
@@ -135,6 +135,7 @@ public:
void delUnit(LLUUID tracking_id);
bool checkTextureDimensions(std::string filename);
+ LLUUID getTrackingID(const LLUUID& world_id) const;
LLUUID getWorldID(const LLUUID &tracking_id) const;
bool isLocal(const LLUUID& world_id) const;
std::string getFilename(const LLUUID &tracking_id) const;
diff --git a/indra/newview/lllocalgltfmaterials.cpp b/indra/newview/lllocalgltfmaterials.cpp
index 84b58b9e71..fab18f2d26 100644
--- a/indra/newview/lllocalgltfmaterials.cpp
+++ b/indra/newview/lllocalgltfmaterials.cpp
@@ -177,6 +177,8 @@ bool LLLocalGLTFMaterial::updateSelf()
}
}
+ materialBegin();
+ materialComplete(true);
updated = true;
}
@@ -201,6 +203,8 @@ bool LLLocalGLTFMaterial::updateSelf()
LLNotificationsUtil::add("LocalBitmapsUpdateFailedFinal", notif_args);
mLinkStatus = LS_BROKEN;
+ materialBegin();
+ materialComplete(false);
}
}
}
@@ -218,6 +222,8 @@ bool LLLocalGLTFMaterial::updateSelf()
LLNotificationsUtil::add("LocalBitmapsUpdateFileNotFound", notif_args);
mLinkStatus = LS_BROKEN;
+ materialBegin();
+ materialComplete(false);
}
}
diff --git a/indra/newview/llmaniptranslate.cpp b/indra/newview/llmaniptranslate.cpp
index d6538d5407..c11a98be50 100644
--- a/indra/newview/llmaniptranslate.cpp
+++ b/indra/newview/llmaniptranslate.cpp
@@ -1738,11 +1738,6 @@ void LLManipTranslate::highlightIntersection(LLVector3 normal,
shader->bind();
}
- if (shader)
- {
- shader->bind();
- }
-
//draw volume/plane intersections
{
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
diff --git a/indra/newview/llpanelface.cpp b/indra/newview/llpanelface.cpp
index 226c32c396..89af765bb7 100644
--- a/indra/newview/llpanelface.cpp
+++ b/indra/newview/llpanelface.cpp
@@ -1805,7 +1805,6 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/)
getChild<LLUICtrl>("shinyOffsetV")->setValue(offset_y);
getChild<LLUICtrl>("glossiness")->setValue(material->getSpecularLightExponent());
getChild<LLUICtrl>("environment")->setValue(material->getEnvironmentIntensity());
- getChild<LLUICtrl>("mirror")->setValue(material->getEnvironmentIntensity());
updateShinyControls(!material->getSpecularID().isNull(), true);
}
diff --git a/indra/newview/llpanelvolume.cpp b/indra/newview/llpanelvolume.cpp
index 908979bcad..16c38bf1f0 100644
--- a/indra/newview/llpanelvolume.cpp
+++ b/indra/newview/llpanelvolume.cpp
@@ -442,9 +442,6 @@ void LLPanelVolume::getState( )
update_type = "Dynamic Mirror";
}
- getChildView("Probe Ambiance")->setEnabled(!is_mirror);
- getChildView("Probe Near Clip")->setEnabled(!is_mirror);
-
getChild<LLComboBox>("Probe Volume Type", true)->setValue(volume_type);
getChild<LLSpinCtrl>("Probe Ambiance", true)->setValue(volobjp->getReflectionProbeAmbiance());
getChild<LLSpinCtrl>("Probe Near Clip", true)->setValue(volobjp->getReflectionProbeNearClip());
diff --git a/indra/newview/llpbrterrainfeatures.cpp b/indra/newview/llpbrterrainfeatures.cpp
new file mode 100644
index 0000000000..bb771c6963
--- /dev/null
+++ b/indra/newview/llpbrterrainfeatures.cpp
@@ -0,0 +1,198 @@
+/**
+ * @file llpbrterrainfeatures.cpp
+ *
+ * $LicenseInfo:firstyear=2024&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2024, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llpbrterrainfeatures.h"
+
+#include "llappviewer.h"
+#include "llgltfmaterial.h"
+#include "llviewerregion.h"
+#include "llvlcomposition.h"
+
+LLPBRTerrainFeatures gPBRTerrainFeatures;
+
+// static
+void LLPBRTerrainFeatures::queueQuery(LLViewerRegion& region, void(*done_callback)(LLUUID, bool, const LLModifyRegion&))
+{
+ llassert(on_main_thread());
+ llassert(LLCoros::on_main_coro());
+
+ LLUUID region_id = region.getRegionID();
+
+ LLCoros::instance().launch("queryRegionCoro",
+ std::bind(&LLPBRTerrainFeatures::queryRegionCoro,
+ region.getCapability("ModifyRegion"),
+ region_id,
+ done_callback));
+}
+
+// static
+void LLPBRTerrainFeatures::queueModify(LLViewerRegion& region, const LLModifyRegion& composition)
+{
+ llassert(on_main_thread());
+ llassert(LLCoros::on_main_coro());
+
+ LLSD updates = LLSD::emptyMap();
+
+ LLSD override_updates = LLSD::emptyArray();
+ for (S32 i = 0; i < LLTerrainMaterials::ASSET_COUNT; ++i)
+ {
+ const LLGLTFMaterial* material_override = composition.getMaterialOverride(i);
+ LLSD override_update;
+ if (material_override)
+ {
+ LLGLTFMaterial::sDefault.getOverrideLLSD(*material_override, override_update);
+ }
+ else
+ {
+ override_update = LLSD::emptyMap();
+ }
+ override_updates.append(override_update);
+ }
+ updates["overrides"] = override_updates;
+
+ LLCoros::instance().launch("modifyRegionCoro",
+ std::bind(&LLPBRTerrainFeatures::modifyRegionCoro,
+ region.getCapability("ModifyRegion"),
+ updates,
+ nullptr));
+}
+
+// static
+void LLPBRTerrainFeatures::queryRegionCoro(std::string cap_url, LLUUID region_id, void(*done_callback)(LLUUID, bool, const LLModifyRegion&) )
+{
+ LLCore::HttpRequest::policy_t httpPolicy(LLCore::HttpRequest::DEFAULT_POLICY_ID);
+ LLCoreHttpUtil::HttpCoroutineAdapter::ptr_t
+ httpAdapter(new LLCoreHttpUtil::HttpCoroutineAdapter("queryRegionCoro", httpPolicy));
+ LLCore::HttpRequest::ptr_t httpRequest(new LLCore::HttpRequest);
+ LLCore::HttpOptions::ptr_t httpOpts(new LLCore::HttpOptions);
+ LLCore::HttpHeaders::ptr_t httpHeaders;
+
+ httpOpts->setFollowRedirects(true);
+
+ LL_DEBUGS("GLTF") << "Querying features via ModifyRegion endpoint" << LL_ENDL;
+
+ LLSD result = httpAdapter->getAndSuspend(httpRequest, cap_url, httpOpts, httpHeaders);
+
+ LLSD httpResults = result[LLCoreHttpUtil::HttpCoroutineAdapter::HTTP_RESULTS];
+ LLCore::HttpStatus status = LLCoreHttpUtil::HttpCoroutineAdapter::getStatusFromLLSD(httpResults);
+
+ bool success = true;
+ if (!status || !result["success"].asBoolean())
+ {
+ if (result["message"].isUndefined())
+ {
+ LL_WARNS("PBRTerrain") << "Failed to query PBR terrain features." << LL_ENDL;
+ }
+ else
+ {
+ LL_WARNS("PBRTerrain") << "Failed to query PBR terrain features: " << result["message"] << LL_ENDL;
+ }
+ success = false;
+ }
+
+ LLTerrainMaterials* composition = new LLTerrainMaterials();
+
+ if (success)
+ {
+ const LLSD& overrides = result["overrides"];
+ if (!overrides.isArray() || overrides.size() < LLTerrainMaterials::ASSET_COUNT)
+ {
+ LL_WARNS("PBRTerrain") << "Invalid composition format: Missing/invalid overrides" << LL_ENDL;
+ success = false;
+ }
+ else
+ {
+ for (S32 i = 0; i < LLTerrainMaterials::ASSET_COUNT; ++i)
+ {
+ const LLSD& override_llsd = overrides[i];
+ LLPointer<LLGLTFMaterial> material_override = new LLGLTFMaterial();
+ material_override->applyOverrideLLSD(override_llsd);
+ if (*material_override == LLGLTFMaterial::sDefault)
+ {
+ material_override = nullptr;
+ }
+ composition->setMaterialOverride(i, material_override.get());
+ }
+ }
+ }
+
+ if (done_callback)
+ {
+ LLAppViewer::instance()->postToMainCoro([=]()
+ {
+ done_callback(region_id, success, *composition);
+ delete composition;
+ });
+ }
+ else
+ {
+ delete composition;
+ }
+}
+
+// static
+void LLPBRTerrainFeatures::modifyRegionCoro(std::string cap_url, LLSD updates, void(*done_callback)(bool) )
+{
+ LLCore::HttpRequest::policy_t httpPolicy(LLCore::HttpRequest::DEFAULT_POLICY_ID);
+ LLCoreHttpUtil::HttpCoroutineAdapter::ptr_t
+ httpAdapter(new LLCoreHttpUtil::HttpCoroutineAdapter("modifyRegionCoro", httpPolicy));
+ LLCore::HttpRequest::ptr_t httpRequest(new LLCore::HttpRequest);
+ LLCore::HttpOptions::ptr_t httpOpts(new LLCore::HttpOptions);
+ LLCore::HttpHeaders::ptr_t httpHeaders;
+
+ httpOpts->setFollowRedirects(true);
+
+ LL_DEBUGS("GLTF") << "Applying features via ModifyRegion endpoint: " << updates << LL_ENDL;
+
+ LLSD result = httpAdapter->postAndSuspend(httpRequest, cap_url, updates, httpOpts, httpHeaders);
+
+ LLSD httpResults = result[LLCoreHttpUtil::HttpCoroutineAdapter::HTTP_RESULTS];
+ LLCore::HttpStatus status = LLCoreHttpUtil::HttpCoroutineAdapter::getStatusFromLLSD(httpResults);
+
+ bool success = true;
+ if (!status || !result["success"].asBoolean())
+ {
+ if (result["message"].isUndefined())
+ {
+ LL_WARNS("PBRTerrain") << "Failed to modify PBR terrain features." << LL_ENDL;
+ }
+ else
+ {
+ LL_WARNS("PBRTerrain") << "Failed to modify PBR terrain features: " << result["message"] << LL_ENDL;
+ }
+ success = false;
+ }
+
+ if (done_callback)
+ {
+ LLAppViewer::instance()->postToMainCoro([=]()
+ {
+ done_callback(success);
+ });
+ }
+}
+
diff --git a/indra/newview/llpbrterrainfeatures.h b/indra/newview/llpbrterrainfeatures.h
new file mode 100644
index 0000000000..f29d4ebf50
--- /dev/null
+++ b/indra/newview/llpbrterrainfeatures.h
@@ -0,0 +1,48 @@
+/**
+ * @file llpbrterrainfeatures.h
+ *
+ * $LicenseInfo:firstyear=2024&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2024, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+
+#pragma once
+
+#include <string>
+
+class LLViewerRegion;
+class LLMessageSystem;
+class LLModifyRegion;
+
+// Queries/modifies PBR terrain repeats, possibly other features in the future
+class LLPBRTerrainFeatures
+{
+public:
+ static void queueQuery(LLViewerRegion& region, void(*done_callback)(LLUUID, bool, const LLModifyRegion&));
+ static void queueModify(LLViewerRegion& region, const LLModifyRegion& composition);
+
+private:
+ static void queryRegionCoro(std::string cap_url, LLUUID region_id, void(*done_callback)(LLUUID, bool, const LLModifyRegion&) );
+ static void modifyRegionCoro(std::string cap_url, LLSD updates, void(*done_callback)(bool) );
+};
+
+extern LLPBRTerrainFeatures gPBRTerrainFeatures;
+
diff --git a/indra/newview/llreflectionmapmanager.cpp b/indra/newview/llreflectionmapmanager.cpp
index 554dbe96db..cb1ab0dac2 100644
--- a/indra/newview/llreflectionmapmanager.cpp
+++ b/indra/newview/llreflectionmapmanager.cpp
@@ -1266,7 +1266,7 @@ void LLReflectionMapManager::setUniforms()
{
updateUniforms();
}
- glBindBufferBase(GL_UNIFORM_BUFFER, 1, mUBO);
+ glBindBufferBase(GL_UNIFORM_BUFFER, LLGLSLShader::UB_REFLECTION_PROBES, mUBO);
}
diff --git a/indra/newview/llsidepaneltaskinfo.cpp b/indra/newview/llsidepaneltaskinfo.cpp
index 4ce45608df..c619b63ef5 100644
--- a/indra/newview/llsidepaneltaskinfo.cpp
+++ b/indra/newview/llsidepaneltaskinfo.cpp
@@ -97,7 +97,6 @@ static std::string click_action_to_string_value(U8 click_action)
default:
return "Touch";
}
- return "Touch";
}
// Default constructor
diff --git a/indra/newview/llskinningutil.cpp b/indra/newview/llskinningutil.cpp
index 52bd6a0315..9b4ed4c946 100644
--- a/indra/newview/llskinningutil.cpp
+++ b/indra/newview/llskinningutil.cpp
@@ -97,6 +97,12 @@ U32 LLSkinningUtil::getMeshJointCount(const LLMeshSkinInfo *skin)
return llmin((U32)getMaxJointCount(), (U32)skin->mJointNames.size());
}
+S32 LLSkinningUtil::getMaxGLTFJointCount()
+{
+ // this is the maximum number of 3x4 matrices than can fit in a UBO
+ return gGLManager.mMaxUniformBlockSize / 48;
+}
+
void LLSkinningUtil::scrubInvalidJoints(LLVOAvatar *avatar, LLMeshSkinInfo* skin)
{
if (skin->mInvalidJointsScrubbed)
diff --git a/indra/newview/llskinningutil.h b/indra/newview/llskinningutil.h
index bd2f8ea04e..aa0c0075af 100644
--- a/indra/newview/llskinningutil.h
+++ b/indra/newview/llskinningutil.h
@@ -40,6 +40,7 @@ class LLJointRiggingInfoTab;
namespace LLSkinningUtil
{
S32 getMaxJointCount();
+ S32 getMaxGLTFJointCount();
U32 getMeshJointCount(const LLMeshSkinInfo *skin);
void scrubInvalidJoints(LLVOAvatar *avatar, LLMeshSkinInfo* skin);
void initSkinningMatrixPalette(LLMatrix4a* mat, S32 count, const LLMeshSkinInfo* skin, LLVOAvatar *avatar);
diff --git a/indra/newview/llstartup.cpp b/indra/newview/llstartup.cpp
index 77e615b01c..dd005874a5 100644
--- a/indra/newview/llstartup.cpp
+++ b/indra/newview/llstartup.cpp
@@ -330,10 +330,18 @@ void update_texture_fetch()
void set_flags_and_update_appearance()
{
- LLAppearanceMgr::instance().setAttachmentInvLinkEnable(true);
- LLAppearanceMgr::instance().updateAppearanceFromCOF(true, true, no_op);
+ // this may be called from a coroutine but has many side effects
+ // in non-thread-safe classes, post to main loop
+ auto work = []()
+ {
+ LLAppearanceMgr::instance().setAttachmentInvLinkEnable(true);
+ LLAppearanceMgr::instance().updateAppearanceFromCOF(true, true, no_op);
+
+ LLInventoryModelBackgroundFetch::instance().start();
+ };
+
+ LLAppViewer::instance()->postToMainCoro(work);
- LLInventoryModelBackgroundFetch::instance().start();
}
// Returns false to skip other idle processing. Should only return
diff --git a/indra/newview/lltexturectrl.cpp b/indra/newview/lltexturectrl.cpp
index d0dcc8d51f..81a70a81cf 100644
--- a/indra/newview/lltexturectrl.cpp
+++ b/indra/newview/lltexturectrl.cpp
@@ -638,7 +638,7 @@ bool LLFloaterTexturePicker::postBuild()
getChild<LLComboBox>("l_bake_use_texture_combo_box")->setCommitCallback(onBakeTextureSelect, this);
- setBakeTextureEnabled(true);
+ setBakeTextureEnabled(mInventoryPickType != PICK_MATERIAL);
return true;
}
@@ -1775,7 +1775,7 @@ void LLTextureCtrl::onVisibilityChange(bool new_visibility)
}
}
-void LLTextureCtrl::setVisible( bool visible )
+void LLTextureCtrl::setVisible(bool visible )
{
if( !visible )
{
@@ -1882,7 +1882,7 @@ void LLTextureCtrl::showPicker(bool take_focus)
{
texture_floaterp->setSetImageAssetIDCallback(boost::bind(&LLTextureCtrl::setImageAssetID, this, _1));
- texture_floaterp->setBakeTextureEnabled(mBakeTextureEnabled);
+ texture_floaterp->setBakeTextureEnabled(mBakeTextureEnabled && mInventoryPickType != PICK_MATERIAL);
}
LLFloater* root_floater = gFloaterView->getParentFloater(this);
@@ -2112,7 +2112,7 @@ void LLTextureCtrl::setBakeTextureEnabled(bool enabled)
LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get();
if (floaterp)
{
- floaterp->setBakeTextureEnabled(enabled);
+ floaterp->setBakeTextureEnabled(enabled && mInventoryPickType != PICK_MATERIAL);
}
}
diff --git a/indra/newview/lltinygltfhelper.cpp b/indra/newview/lltinygltfhelper.cpp
index 58ce23a23a..168708ca37 100644
--- a/indra/newview/lltinygltfhelper.cpp
+++ b/indra/newview/lltinygltfhelper.cpp
@@ -251,6 +251,43 @@ bool LLTinyGLTFHelper::loadModel(const std::string& filename, tinygltf::Model& m
return false;
}
+bool LLTinyGLTFHelper::saveModel(const std::string& filename, tinygltf::Model& model_in)
+{
+ std::string exten = gDirUtilp->getExtension(filename);
+
+ bool success = false;
+
+ if (exten == "gltf" || exten == "glb")
+ {
+ tinygltf::TinyGLTF writer;
+
+ std::string filename_lc = filename;
+ LLStringUtil::toLower(filename_lc);
+
+
+ bool embed_images = false;
+ bool embed_buffers = false;
+ bool pretty_print = true;
+ bool write_binary = false;
+
+
+ if (std::string::npos == filename_lc.rfind(".gltf"))
+ { // file is binary
+ embed_images = embed_buffers = write_binary = true;
+ }
+
+ success = writer.WriteGltfSceneToFile(&model_in, filename, embed_images, embed_buffers, pretty_print, write_binary);
+
+ if (!success)
+ {
+ LL_WARNS("GLTF") << "Failed to save" << LL_ENDL;
+ return false;
+ }
+ }
+
+ return success;
+}
+
bool LLTinyGLTFHelper::getMaterialFromModel(
const std::string& filename,
const tinygltf::Model& model_in,
diff --git a/indra/newview/lltinygltfhelper.h b/indra/newview/lltinygltfhelper.h
index da505b41e9..a259609404 100644
--- a/indra/newview/lltinygltfhelper.h
+++ b/indra/newview/lltinygltfhelper.h
@@ -42,6 +42,7 @@ namespace LLTinyGLTFHelper
LLImageRaw* getTexture(const std::string& folder, const tinygltf::Model& model, S32 texture_index, bool flip = true);
bool loadModel(const std::string& filename, tinygltf::Model& model_out);
+ bool saveModel(const std::string& filename, tinygltf::Model& model_in);
bool getMaterialFromModel(
const std::string& filename,
diff --git a/indra/newview/lltracker.cpp b/indra/newview/lltracker.cpp
index 56263f1afe..a28bbb3bf1 100644
--- a/indra/newview/lltracker.cpp
+++ b/indra/newview/lltracker.cpp
@@ -489,10 +489,17 @@ void draw_shockwave(F32 center_z, F32 t, S32 steps, LLColor4 color)
gGL.end();
}
+
void LLTracker::drawBeacon(LLVector3 pos_agent, std::string direction, LLColor4 fogged_color, F32 dist)
{
- const U32 BEACON_VERTS = 256;
- F32 step;
+ const F32 MAX_HEIGHT = 5020.f;
+ const U32 BEACON_ROWS = 256;
+
+ U32 nRows;
+ F32 height;
+ F32 rowHeight;
+
+ LLColor4 c_col, col_next, col_edge, col_edge_next;
gGL.matrixMode(LLRender::MM_MODELVIEW);
gGL.pushMatrix();
@@ -501,59 +508,99 @@ void LLTracker::drawBeacon(LLVector3 pos_agent, std::string direction, LLColor4
{
gGL.translatef(pos_agent.mV[0], pos_agent.mV[1], pos_agent.mV[2]);
draw_shockwave(1024.f, gRenderStartTime.getElapsedTimeF32(), 32, fogged_color);
- step = (5020.0f - pos_agent.mV[2]) / BEACON_VERTS;
+ height = MAX_HEIGHT - pos_agent.mV[2];
}
else
{
gGL.translatef(pos_agent.mV[0], pos_agent.mV[1], 0);
- step = pos_agent.mV[2] / BEACON_VERTS;
+ height = pos_agent.mV[2];
}
- gGL.color4fv(fogged_color.mV);
+ nRows = ceil((BEACON_ROWS * height) / MAX_HEIGHT);
+ if(nRows<2) nRows=2;
+ rowHeight = height / nRows;
- LLVector3 x_axis = LLViewerCamera::getInstance()->getLeftAxis();
- F32 t = gRenderStartTime.getElapsedTimeF32();
+ gGL.color4fv(fogged_color.mV);
- for (U32 i = 0; i < BEACON_VERTS; i++)
- {
- F32 x = x_axis.mV[0];
- F32 y = x_axis.mV[1];
-
- F32 z = i * step;
- F32 z_next = (i+1)*step;
-
- bool tracking_avatar = getTrackingStatus() == TRACKING_AVATAR;
- F32 a = pulse_func(t, z, tracking_avatar, direction);
- F32 an = pulse_func(t, z_next, tracking_avatar, direction);
-
- LLColor4 c_col = fogged_color + LLColor4(a,a,a,a);
- LLColor4 col_next = fogged_color + LLColor4(an,an,an,an);
- LLColor4 col_edge = fogged_color * LLColor4(a,a,a,0.0f);
- LLColor4 col_edge_next = fogged_color * LLColor4(an,an,an,0.0f);
-
- a *= 2.f;
- a += 1.0f;
-
- an *= 2.f;
- an += 1.0f;
-
- gGL.begin(LLRender::TRIANGLE_STRIP);
- gGL.color4fv(col_edge.mV);
- gGL.vertex3f(-x*a, -y*a, z);
- gGL.color4fv(col_edge_next.mV);
- gGL.vertex3f(-x*an, -y*an, z_next);
-
- gGL.color4fv(c_col.mV);
- gGL.vertex3f(0, 0, z);
- gGL.color4fv(col_next.mV);
- gGL.vertex3f(0, 0, z_next);
-
- gGL.color4fv(col_edge.mV);
- gGL.vertex3f(x*a,y*a,z);
- gGL.color4fv(col_edge_next.mV);
- gGL.vertex3f(x*an,y*an,z_next);
- gGL.end();
+ LLVector3 x_axis = LLViewerCamera::getInstance()->getLeftAxis();
+ F32 t = gRenderStartTime.getElapsedTimeF32();
+
+ F32 x = x_axis.mV[0];
+ F32 y = x_axis.mV[1];
+ F32 z = 0.f;
+ F32 z_next;
+
+ F32 a,an;
+ F32 xa,xan;
+ F32 ya,yan;
+
+ bool tracking_avatar = getTrackingStatus() == TRACKING_AVATAR;
+
+ gGL.begin(LLRender::TRIANGLES);
+
+ for (U32 i = 0; i < nRows; i++)
+ {
+ z_next = z + rowHeight;
+
+ a = pulse_func(t, z, tracking_avatar, direction);
+ an = pulse_func(t, z_next, tracking_avatar, direction);
+
+ c_col = fogged_color + LLColor4(a, a, a, a);
+ col_next = fogged_color + LLColor4(an, an, an, an);
+ col_edge = fogged_color * LLColor4(a, a, a, 0.0f);
+ col_edge_next = fogged_color * LLColor4(an, an, an, 0.0f);
+
+ a = a + a + 1.f;
+ an = an + an + 1.f;
+
+ xa = x*a;
+ ya = y*a;
+ xan = x*an;
+ yan = y*an;
+
+ gGL.color4fv(col_edge.mV);
+ gGL.vertex3f(-xa, -ya, z);
+
+ gGL.color4fv(col_next.mV);
+ gGL.vertex3f(0, 0, z_next);
+
+ gGL.color4fv(col_edge_next.mV);
+ gGL.vertex3f(-xan, -yan, z_next);
+
+
+ gGL.color4fv(col_edge.mV);
+ gGL.vertex3f(-xa, -ya, z);
+
+ gGL.color4fv(c_col.mV);
+ gGL.vertex3f(0, 0, z);
+
+ gGL.color4fv(col_next.mV);
+ gGL.vertex3f(0, 0, z_next);
+
+
+ gGL.color4fv(c_col.mV);
+ gGL.vertex3f(0, 0, z);
+
+ gGL.color4fv(col_edge_next.mV);
+ gGL.vertex3f(xan, yan, z_next);
+
+ gGL.color4fv(col_next.mV);
+ gGL.vertex3f(0, 0, z_next);
+
+
+ gGL.color4fv(c_col.mV);
+ gGL.vertex3f(0, 0, z);
+
+ gGL.color4fv(col_edge.mV);
+ gGL.vertex3f(xa, ya, z);
+
+ gGL.color4fv(col_edge_next.mV);
+ gGL.vertex3f(xan, yan, z_next);
+
+ z += rowHeight;
}
+
+ gGL.end();
gGL.popMatrix();
}
diff --git a/indra/newview/llversioninfo.cpp b/indra/newview/llversioninfo.cpp
index c3dc07f357..a571b5544b 100644
--- a/indra/newview/llversioninfo.cpp
+++ b/indra/newview/llversioninfo.cpp
@@ -135,7 +135,7 @@ LLVersionInfo::ViewerMaturity LLVersionInfo::getViewerMaturity()
std::string channel = getChannel();
static const boost::regex is_test_channel("\\bTest\\b");
- static const boost::regex is_beta_channel("\\bBeta\\b");
+ static const boost::regex is_beta_channel("\\b(Beta|Develop)\\b"); // Develop is an alias for Beta
static const boost::regex is_project_channel("\\bProject\\b");
static const boost::regex is_release_channel("\\bRelease\\b");
diff --git a/indra/newview/llviewerassettype.cpp b/indra/newview/llviewerassettype.cpp
index 3e3347ff33..f4c618c08d 100644
--- a/indra/newview/llviewerassettype.cpp
+++ b/indra/newview/llviewerassettype.cpp
@@ -89,6 +89,8 @@ LLViewerAssetDictionary::LLViewerAssetDictionary()
addEntry(LLViewerAssetType::AT_NONE, new ViewerAssetEntry(DAD_NONE));
addEntry(LLViewerAssetType::AT_SETTINGS, new ViewerAssetEntry(DAD_SETTINGS));
addEntry(LLViewerAssetType::AT_MATERIAL, new ViewerAssetEntry(DAD_MATERIAL));
+ addEntry(LLViewerAssetType::AT_GLTF, new ViewerAssetEntry(DAD_GLTF));
+ addEntry(LLViewerAssetType::AT_GLTF_BIN, new ViewerAssetEntry(DAD_GLTF_BIN));
};
EDragAndDropType LLViewerAssetType::lookupDragAndDropType(EType asset_type)
diff --git a/indra/newview/llviewerassetupload.cpp b/indra/newview/llviewerassetupload.cpp
index 1b044a3572..337c18f218 100644
--- a/indra/newview/llviewerassetupload.cpp
+++ b/indra/newview/llviewerassetupload.cpp
@@ -299,10 +299,18 @@ void LLResourceUploadInfo::assignDefaults()
mDescription = "(No Description)";
}
+ if (mAssetType == LLAssetType::AT_GLTF ||
+ mAssetType == LLAssetType::AT_GLTF_BIN)
+ {
+ mFolderId = LLUUID::null;
+ }
+ else
+ {
mFolderId = gInventory.findUserDefinedCategoryUUIDForType(
(mDestinationFolderType == LLFolderType::FT_NONE) ?
(LLFolderType::EType)mAssetType : mDestinationFolderType);
}
+}
std::string LLResourceUploadInfo::getDisplayName() const
{
diff --git a/indra/newview/llviewercontrol.cpp b/indra/newview/llviewercontrol.cpp
index 667e22e661..efed045b91 100644
--- a/indra/newview/llviewercontrol.cpp
+++ b/indra/newview/llviewercontrol.cpp
@@ -694,6 +694,28 @@ void handleLocalTerrainChanged(const LLSD& newValue)
const auto setting = gSavedSettings.getString(std::string("LocalTerrainAsset") + std::to_string(i + 1));
const LLUUID materialID(setting);
gLocalTerrainMaterials.setDetailAssetID(i, materialID);
+
+ // *NOTE: The GLTF spec allows for different texture infos to have their texture transforms set independently, but as a simplification, this debug setting only updates all the transforms in-sync (i.e. only one texture transform per terrain material).
+ LLGLTFMaterial::TextureTransform transform;
+ const std::string prefix = std::string("LocalTerrainTransform") + std::to_string(i + 1);
+ transform.mScale.mV[VX] = gSavedSettings.getF32(prefix + "ScaleU");
+ transform.mScale.mV[VY] = gSavedSettings.getF32(prefix + "ScaleV");
+ transform.mRotation = gSavedSettings.getF32(prefix + "Rotation") * DEG_TO_RAD;
+ transform.mOffset.mV[VX] = gSavedSettings.getF32(prefix + "OffsetU");
+ transform.mOffset.mV[VY] = gSavedSettings.getF32(prefix + "OffsetV");
+ LLPointer<LLGLTFMaterial> mat_override = new LLGLTFMaterial();
+ for (U32 info = 0; info < LLGLTFMaterial::GLTF_TEXTURE_INFO_COUNT; ++info)
+ {
+ mat_override->mTextureTransform[info] = transform;
+ }
+ if (*mat_override == LLGLTFMaterial::sDefault)
+ {
+ gLocalTerrainMaterials.setMaterialOverride(i, nullptr);
+ }
+ else
+ {
+ gLocalTerrainMaterials.setMaterialOverride(i, mat_override);
+ }
}
}
////////////////////////////////////////////////////////////////////////////
@@ -879,10 +901,25 @@ void settings_setup_listeners()
setting_setup_signal_listener(gSavedSettings, "AutoTuneImpostorFarAwayDistance", handleUserImpostorDistanceChanged);
setting_setup_signal_listener(gSavedSettings, "AutoTuneImpostorByDistEnabled", handleUserImpostorByDistEnabledChanged);
setting_setup_signal_listener(gSavedSettings, "TuningFPSStrategy", handleFPSTuningStrategyChanged);
- setting_setup_signal_listener(gSavedSettings, "LocalTerrainAsset1", handleLocalTerrainChanged);
- setting_setup_signal_listener(gSavedSettings, "LocalTerrainAsset2", handleLocalTerrainChanged);
- setting_setup_signal_listener(gSavedSettings, "LocalTerrainAsset3", handleLocalTerrainChanged);
- setting_setup_signal_listener(gSavedSettings, "LocalTerrainAsset4", handleLocalTerrainChanged);
+ {
+ const char* transform_suffixes[] = {
+ "ScaleU",
+ "ScaleV",
+ "Rotation",
+ "OffsetU",
+ "OffsetV"
+ };
+ for (U32 i = 0; i < LLTerrainMaterials::ASSET_COUNT; ++i)
+ {
+ const auto asset_setting_name = std::string("LocalTerrainAsset") + std::to_string(i + 1);
+ setting_setup_signal_listener(gSavedSettings, asset_setting_name, handleLocalTerrainChanged);
+ for (const char* ts : transform_suffixes)
+ {
+ const auto transform_setting_name = std::string("LocalTerrainTransform") + std::to_string(i + 1) + ts;
+ setting_setup_signal_listener(gSavedSettings, transform_setting_name, handleLocalTerrainChanged);
+ }
+ }
+ }
setting_setup_signal_listener(gSavedPerAccountSettings, "AvatarHoverOffsetZ", handleAvatarHoverOffsetChanged);
}
diff --git a/indra/newview/llviewermedia.cpp b/indra/newview/llviewermedia.cpp
index efe57661a9..23931ecf03 100644
--- a/indra/newview/llviewermedia.cpp
+++ b/indra/newview/llviewermedia.cpp
@@ -1667,7 +1667,7 @@ void LLViewerMediaImpl::destroyMediaSource()
cancelMimeTypeProbe();
{
- LLMutexLock lock(&mLock); // Delay tear-down while bg thread is updating
+ LLCoros::LockType lock(mLock); // Delay tear-down while bg thread is updating
if(mMediaSource)
{
mMediaSource->setDeleteOK(true) ;
@@ -2674,7 +2674,13 @@ void LLViewerMediaImpl::mimeDiscoveryCoro(std::string url)
{
if (initializeMedia(mimeType))
{
- loadURI();
+ ref();
+ LLAppViewer::instance()->postToMainCoro([this]()
+ {
+ loadURI();
+ unref();
+ });
+
}
}
@@ -2968,7 +2974,7 @@ bool LLViewerMediaImpl::preMediaTexUpdate(LLViewerMediaTexture*& media_tex, U8*&
void LLViewerMediaImpl::doMediaTexUpdate(LLViewerMediaTexture* media_tex, U8* data, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height, bool sync)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_MEDIA;
- LLMutexLock lock(&mLock); // don't allow media source tear-down during update
+ LLCoros::LockType lock(mLock); // don't allow media source tear-down during update
// wrap "data" in an LLImageRaw but do NOT make a copy
LLPointer<LLImageRaw> raw = new LLImageRaw(data, media_tex->getWidth(), media_tex->getHeight(), media_tex->getComponents(), true);
diff --git a/indra/newview/llviewermedia.h b/indra/newview/llviewermedia.h
index c8780f1c10..5753615a43 100644
--- a/indra/newview/llviewermedia.h
+++ b/indra/newview/llviewermedia.h
@@ -182,7 +182,7 @@ private:
// Implementation functions not exported into header file
class LLViewerMediaImpl
- : public LLMouseHandler, public LLRefCount, public LLPluginClassMediaOwner, public LLViewerMediaEventEmitter, public LLEditMenuHandler
+ : public LLMouseHandler, public LLThreadSafeRefCount, public LLPluginClassMediaOwner, public LLViewerMediaEventEmitter, public LLEditMenuHandler
{
LOG_CLASS(LLViewerMediaImpl);
public:
@@ -432,7 +432,7 @@ private:
private:
// a single media url with some data and an impl.
std::shared_ptr<LLPluginClassMedia> mMediaSource;
- LLMutex mLock;
+ LLCoros::Mutex mLock;
F64 mZoomFactor;
LLUUID mTextureId;
bool mMovieImageHasMips;
diff --git a/indra/newview/llviewermenu.cpp b/indra/newview/llviewermenu.cpp
index 2074bda097..7e58a604f6 100644
--- a/indra/newview/llviewermenu.cpp
+++ b/indra/newview/llviewermenu.cpp
@@ -139,9 +139,11 @@
#include "boost/unordered_map.hpp"
#include <boost/regex.hpp>
#include <boost/algorithm/string.hpp>
+#include <boost/json.hpp>
#include "llcleanup.h"
#include "llviewershadermgr.h"
#include "gltfscenemanager.h"
+#include "gltf/asset.h"
using namespace LLAvatarAppearanceDefines;
@@ -3317,6 +3319,40 @@ bool enable_os_exception()
#endif
}
+
+bool enable_gltf()
+{
+ static LLCachedControl<bool> enablegltf(gSavedSettings, "GLTFEnabled", false);
+ return enablegltf;
+}
+
+bool enable_gltf_save_as()
+{
+ if (enable_gltf())
+ {
+ LLViewerObject* obj = LLSelectMgr::getInstance()->getSelection()->getFirstRootObject();
+ if (obj)
+ {
+ if (obj->mGLTFAsset && obj->mGLTFAsset->isLocalPreview())
+ {
+ return true;
+ }
+
+ LLPermissions* permissions = LLSelectMgr::getInstance()->findObjectPermissions(obj);
+ if (permissions)
+ {
+ return permissions->allowExportBy(gAgent.getID());
+ }
+ }
+ }
+ return false;
+}
+
+bool enable_gltf_upload()
+{
+ return enable_gltf_save_as();
+}
+
class LLSelfRemoveAllAttachments : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
@@ -8076,16 +8112,52 @@ class LLAdvancedClickHDRIPreview: public view_listener_t
};
-class LLAdvancedClickGLTFScenePreview : public view_listener_t
+class LLAdvancedClickGLTFOpen: public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- // open personal lighting floater when previewing an HDRI (keeps HDRI from implicitly unloading when opening build tools)
LL::GLTFSceneManager::instance().load();
return true;
}
};
+class LLAdvancedClickGLTFSaveAs : public view_listener_t
+{
+ bool handleEvent(const LLSD& userdata)
+ {
+ LL::GLTFSceneManager::instance().saveAs();
+ return true;
+ }
+};
+
+class LLAdvancedClickGLTFUpload: public view_listener_t
+{
+ bool handleEvent(const LLSD& userdata)
+ {
+ LL::GLTFSceneManager::instance().uploadSelection();
+ return true;
+ }
+};
+
+class LLAdvancedClickResizeWindow : public view_listener_t
+{
+ bool handleEvent(const LLSD& userdata)
+ {
+ S32 w = 0;
+ S32 h = 0;
+
+ sscanf(userdata.asString().c_str(), "%dx%d", &w, &h);
+
+ if (w > 0 && h > 0)
+ {
+ gViewerWindow->getWindow()->setSize(LLCoordWindow(w, h));
+ }
+
+ return true;
+ }
+};
+
+
// these are used in the gl menus to set control values that require shader recompilation
class LLToggleShaderControl : public view_listener_t
{
@@ -9738,7 +9810,10 @@ void initialize_menus()
view_listener_t::addMenu(new LLAdvancedClickRenderProfile(), "Advanced.ClickRenderProfile");
view_listener_t::addMenu(new LLAdvancedClickRenderBenchmark(), "Advanced.ClickRenderBenchmark");
view_listener_t::addMenu(new LLAdvancedClickHDRIPreview(), "Advanced.ClickHDRIPreview");
- view_listener_t::addMenu(new LLAdvancedClickGLTFScenePreview(), "Advanced.ClickGLTFScenePreview");
+ view_listener_t::addMenu(new LLAdvancedClickGLTFOpen(), "Advanced.ClickGLTFOpen");
+ view_listener_t::addMenu(new LLAdvancedClickGLTFSaveAs(), "Advanced.ClickGLTFSaveAs");
+ view_listener_t::addMenu(new LLAdvancedClickGLTFUpload(), "Advanced.ClickGLTFUpload");
+ view_listener_t::addMenu(new LLAdvancedClickResizeWindow(), "Advanced.ClickResizeWindow");
view_listener_t::addMenu(new LLAdvancedPurgeShaderCache(), "Advanced.ClearShaderCache");
view_listener_t::addMenu(new LLAdvancedRebuildTerrain(), "Advanced.RebuildTerrain");
@@ -10043,6 +10118,9 @@ void initialize_menus()
commit.add("Pathfinding.Characters.Select", boost::bind(&LLFloaterPathfindingCharacters::openCharactersWithSelectedObjects));
enable.add("EnableSelectInPathfindingCharacters", boost::bind(&enable_object_select_in_pathfinding_characters));
enable.add("Advanced.EnableErrorOSException", boost::bind(&enable_os_exception));
+ enable.add("EnableGLTF", boost::bind(&enable_gltf));
+ enable.add("EnableGLTFSaveAs", boost::bind(&enable_gltf_save_as));
+ enable.add("EnableGLTFUpload", boost::bind(&enable_gltf_upload));
view_listener_t::addMenu(new LLFloaterVisible(), "FloaterVisible");
view_listener_t::addMenu(new LLShowSidetrayPanel(), "ShowSidetrayPanel");
diff --git a/indra/newview/llviewermessage.cpp b/indra/newview/llviewermessage.cpp
index 76fc629b33..5a32f9654d 100644
--- a/indra/newview/llviewermessage.cpp
+++ b/indra/newview/llviewermessage.cpp
@@ -507,192 +507,6 @@ void process_layer_data(LLMessageSystem *mesgsys, void **user_data)
}
}
-// S32 exported_object_count = 0;
-// S32 exported_image_count = 0;
-// S32 current_object_count = 0;
-// S32 current_image_count = 0;
-
-// extern LLNotifyBox *gExporterNotify;
-// extern LLUUID gExporterRequestID;
-// extern std::string gExportDirectory;
-
-// extern LLUploadDialog *gExportDialog;
-
-// std::string gExportedFile;
-
-// std::map<LLUUID, std::string> gImageChecksums;
-
-// void export_complete()
-// {
-// LLUploadDialog::modalUploadFinished();
-// gExporterRequestID.setNull();
-// gExportDirectory = "";
-
-// LLFILE* fXML = LLFile::fopen(gExportedFile, "rb"); /* Flawfinder: ignore */
-// fseek(fXML, 0, SEEK_END);
-// long length = ftell(fXML);
-// fseek(fXML, 0, SEEK_SET);
-// U8 *buffer = new U8[length + 1];
-// size_t nread = fread(buffer, 1, length, fXML);
-// if (nread < (size_t) length)
-// {
-// LL_WARNS("Messaging") << "Short read" << LL_ENDL;
-// }
-// buffer[nread] = '\0';
-// fclose(fXML);
-
-// char *pos = (char *)buffer;
-// while ((pos = strstr(pos+1, "<sl:image ")) != 0)
-// {
-// char *pos_check = strstr(pos, "checksum=\"");
-
-// if (pos_check)
-// {
-// char *pos_uuid = strstr(pos_check, "\">");
-
-// if (pos_uuid)
-// {
-// char image_uuid_str[UUID_STR_SIZE]; /* Flawfinder: ignore */
-// memcpy(image_uuid_str, pos_uuid+2, UUID_STR_SIZE-1); /* Flawfinder: ignore */
-// image_uuid_str[UUID_STR_SIZE-1] = 0;
-
-// LLUUID image_uuid(image_uuid_str);
-
-// LL_INFOS("Messaging") << "Found UUID: " << image_uuid << LL_ENDL;
-
-// std::map<LLUUID, std::string>::iterator itor = gImageChecksums.find(image_uuid);
-// if (itor != gImageChecksums.end())
-// {
-// LL_INFOS("Messaging") << "Replacing with checksum: " << itor->second << LL_ENDL;
-// if (!itor->second.empty())
-// {
-// memcpy(&pos_check[10], itor->second.c_str(), 32); /* Flawfinder: ignore */
-// }
-// }
-// }
-// }
-// }
-
-// LLFILE* fXMLOut = LLFile::fopen(gExportedFile, "wb"); /* Flawfinder: ignore */
-// if (fwrite(buffer, 1, length, fXMLOut) != length)
-// {
-// LL_WARNS("Messaging") << "Short write" << LL_ENDL;
-// }
-// fclose(fXMLOut);
-
-// delete [] buffer;
-// }
-
-
-// void exported_item_complete(const LLTSCode status, void *user_data)
-// {
-// //std::string *filename = (std::string *)user_data;
-
-// if (status < LLTS_OK)
-// {
-// LL_WARNS("Messaging") << "Export failed!" << LL_ENDL;
-// }
-// else
-// {
-// ++current_object_count;
-// if (current_image_count == exported_image_count && current_object_count == exported_object_count)
-// {
-// LL_INFOS("Messaging") << "*** Export complete ***" << LL_ENDL;
-
-// export_complete();
-// }
-// else
-// {
-// gExportDialog->setMessage(llformat("Exported %d/%d object files, %d/%d textures.", current_object_count, exported_object_count, current_image_count, exported_image_count));
-// }
-// }
-// }
-
-// struct exported_image_info
-// {
-// LLUUID image_id;
-// std::string filename;
-// U32 image_num;
-// };
-
-// void exported_j2c_complete(const LLTSCode status, void *user_data)
-// {
-// exported_image_info *info = (exported_image_info *)user_data;
-// LLUUID image_id = info->image_id;
-// U32 image_num = info->image_num;
-// std::string filename = info->filename;
-// delete info;
-
-// if (status < LLTS_OK)
-// {
-// LL_WARNS("Messaging") << "Image download failed!" << LL_ENDL;
-// }
-// else
-// {
-// LLFILE* fIn = LLFile::fopen(filename, "rb"); /* Flawfinder: ignore */
-// if (fIn)
-// {
-// LLPointer<LLImageJ2C> ImageUtility = new LLImageJ2C;
-// LLPointer<LLImageTGA> TargaUtility = new LLImageTGA;
-
-// fseek(fIn, 0, SEEK_END);
-// S32 length = ftell(fIn);
-// fseek(fIn, 0, SEEK_SET);
-// U8 *buffer = ImageUtility->allocateData(length);
-// if (fread(buffer, 1, length, fIn) != length)
-// {
-// LL_WARNS("Messaging") << "Short read" << LL_ENDL;
-// }
-// fclose(fIn);
-// LLFile::remove(filename);
-
-// // Convert to TGA
-// LLPointer<LLImageRaw> image = new LLImageRaw();
-
-// ImageUtility->updateData();
-// ImageUtility->decode(image, 100000.0f);
-
-// TargaUtility->encode(image);
-// U8 *data = TargaUtility->getData();
-// S32 data_size = TargaUtility->getDataSize();
-
-// std::string file_path = gDirUtilp->getDirName(filename);
-
-// std::string output_file = llformat("%s/image-%03d.tga", file_path.c_str(), image_num);//filename;
-// //S32 name_len = output_file.length();
-// //strcpy(&output_file[name_len-3], "tga");
-// LLFILE* fOut = LLFile::fopen(output_file, "wb"); /* Flawfinder: ignore */
-// char md5_hash_string[33]; /* Flawfinder: ignore */
-// strcpy(md5_hash_string, "00000000000000000000000000000000"); /* Flawfinder: ignore */
-// if (fOut)
-// {
-// if (fwrite(data, 1, data_size, fOut) != data_size)
-// {
-// LL_WARNS("Messaging") << "Short write" << LL_ENDL;
-// }
-// fseek(fOut, 0, SEEK_SET);
-// fclose(fOut);
-// fOut = LLFile::fopen(output_file, "rb"); /* Flawfinder: ignore */
-// LLMD5 my_md5_hash(fOut);
-// my_md5_hash.hex_digest(md5_hash_string);
-// }
-
-// gImageChecksums.insert(std::pair<LLUUID, std::string>(image_id, md5_hash_string));
-// }
-// }
-
-// ++current_image_count;
-// if (current_image_count == exported_image_count && current_object_count == exported_object_count)
-// {
-// LL_INFOS("Messaging") << "*** Export textures complete ***" << LL_ENDL;
-// export_complete();
-// }
-// else
-// {
-// gExportDialog->setMessage(llformat("Exported %d/%d object files, %d/%d textures.", current_object_count, exported_object_count, current_image_count, exported_image_count));
-// }
-//}
-
void process_derez_ack(LLMessageSystem*, void**)
{
if(gViewerWindow) gViewerWindow->getWindow()->decBusyCount();
diff --git a/indra/newview/llviewerobject.cpp b/indra/newview/llviewerobject.cpp
index 88e68a929f..8af0057c88 100644
--- a/indra/newview/llviewerobject.cpp
+++ b/indra/newview/llviewerobject.cpp
@@ -107,6 +107,7 @@
#include "llmeshrepository.h"
#include "llgltfmateriallist.h"
#include "llgl.h"
+#include "gltf/asset.h"
//#define DEBUG_UPDATE_TYPE
@@ -4248,7 +4249,7 @@ LLMatrix4a LLViewerObject::getGLTFAssetToAgentTransform() const
LLMatrix4 root;
root.initScale(getScale());
root.rotate(getRenderRotation());
- root.translate(getPositionAgent());
+ root.translate(getRenderPosition());
LLMatrix4a mat;
mat.loadu((F32*)root.mMatrix);
@@ -4272,7 +4273,7 @@ LLMatrix4a LLViewerObject::getAgentToGLTFAssetTransform() const
scale.mV[1] = 1.f / scale.mV[1];
scale.mV[2] = 1.f / scale.mV[2];
- root.translate(-getPositionAgent());
+ root.translate(-getRenderPosition());
root.rotate(~getRenderRotation());
LLMatrix4 scale_mat;
@@ -4289,13 +4290,15 @@ LLMatrix4a LLViewerObject::getGLTFNodeTransformAgent(S32 node_index) const
{
LLMatrix4a mat;
- if (mGLTFAsset.notNull() && node_index >= 0 && node_index < mGLTFAsset->mNodes.size())
+ if (mGLTFAsset && node_index >= 0 && node_index < mGLTFAsset->mNodes.size())
{
auto& node = mGLTFAsset->mNodes[node_index];
LLMatrix4a asset_to_agent = getGLTFAssetToAgentTransform();
LLMatrix4a node_to_agent;
- matMul(node.mAssetMatrix, asset_to_agent, node_to_agent);
+ LLMatrix4a am;
+ am.loadu(glm::value_ptr(node.mAssetMatrix));
+ matMul(am, asset_to_agent, node_to_agent);
mat = node_to_agent;
}
@@ -4306,6 +4309,7 @@ LLMatrix4a LLViewerObject::getGLTFNodeTransformAgent(S32 node_index) const
return mat;
}
+
void LLViewerObject::getGLTFNodeTransformAgent(S32 node_index, LLVector3* position, LLQuaternion* rotation, LLVector3* scale) const
{
LLMatrix4a node_to_agent = getGLTFNodeTransformAgent(node_index);
@@ -4343,7 +4347,7 @@ void decomposeMatrix(const LLMatrix4a& mat, LLVector3& position, LLQuaternion& r
void LLViewerObject::setGLTFNodeRotationAgent(S32 node_index, const LLQuaternion& rotation)
{
- if (mGLTFAsset.notNull() && node_index >= 0 && node_index < mGLTFAsset->mNodes.size())
+ if (mGLTFAsset && node_index >= 0 && node_index < mGLTFAsset->mNodes.size())
{
auto& node = mGLTFAsset->mNodes[node_index];
@@ -4353,7 +4357,9 @@ void LLViewerObject::setGLTFNodeRotationAgent(S32 node_index, const LLQuaternion
if (node.mParent != -1)
{
auto& parent = mGLTFAsset->mNodes[node.mParent];
- matMul(agent_to_asset, parent.mAssetMatrixInv, agent_to_node);
+ LLMatrix4a ami;
+ ami.loadu(glm::value_ptr(parent.mAssetMatrixInv));
+ matMul(agent_to_asset, ami, agent_to_node);
}
LLQuaternion agent_to_node_rot(agent_to_node.asMatrix4());
@@ -4365,9 +4371,13 @@ void LLViewerObject::setGLTFNodeRotationAgent(S32 node_index, const LLQuaternion
LLVector3 pos;
LLQuaternion rot;
LLVector3 scale;
- decomposeMatrix(node.mMatrix, pos, rot, scale);
+ LLMatrix4a mat;
+ mat.loadu(glm::value_ptr(node.mMatrix));
+ decomposeMatrix(mat, pos, rot, scale);
+
+ mat.asMatrix4().initAll(scale, new_rot, pos);
- node.mMatrix.asMatrix4().initAll(scale, new_rot, pos);
+ node.mMatrix = glm::make_mat4(mat.getF32ptr());
mGLTFAsset->updateTransforms();
}
@@ -4375,13 +4385,15 @@ void LLViewerObject::setGLTFNodeRotationAgent(S32 node_index, const LLQuaternion
void LLViewerObject::moveGLTFNode(S32 node_index, const LLVector3& offset)
{
- if (mGLTFAsset.notNull() && node_index >= 0 && node_index < mGLTFAsset->mNodes.size())
+ if (mGLTFAsset && node_index >= 0 && node_index < mGLTFAsset->mNodes.size())
{
auto& node = mGLTFAsset->mNodes[node_index];
LLMatrix4a agent_to_asset = getAgentToGLTFAssetTransform();
LLMatrix4a agent_to_node;
- matMul(agent_to_asset, node.mAssetMatrixInv, agent_to_node);
+ LLMatrix4a ami;
+ ami.loadu(glm::value_ptr(node.mAssetMatrixInv));
+ matMul(agent_to_asset, ami, agent_to_node);
LLVector4a origin = LLVector4a::getZero();
LLVector4a offset_v;
@@ -4398,7 +4410,12 @@ void LLViewerObject::moveGLTFNode(S32 node_index, const LLVector3& offset)
trans.setIdentity();
trans.mMatrix[3] = offset_v;
- matMul(trans, node.mMatrix, node.mMatrix);
+ LLMatrix4a mat;
+ mat.loadu(glm::value_ptr(node.mMatrix));
+
+ matMul(trans, mat, mat);
+
+ node.mMatrix = glm::make_mat4(mat.getF32ptr());
// TODO -- only update transforms for this node and its children (or use a dirty flag)
mGLTFAsset->updateTransforms();
@@ -7489,6 +7506,23 @@ void LLViewerObject::shrinkWrap()
}
}
+void LLViewerObject::setGLTFAsset(const LLUUID& id)
+{
+ //get the sculpt params and set the sculpt type and id
+ auto* param = getExtraParameterEntryCreate(LLNetworkData::PARAMS_SCULPT);
+
+ LLSculptParams* sculpt_params = (LLSculptParams*)param->data;
+ sculpt_params->setSculptTexture(id, LL_SCULPT_TYPE_GLTF);
+
+ setParameterEntryInUse(LLNetworkData::PARAMS_SCULPT, true, true);
+
+ // Update the volume
+ LLVolumeParams volume_params;
+ volume_params.setSculptID(id, LL_SCULPT_TYPE_GLTF);
+ updateVolume(volume_params);
+}
+
+
class ObjectPhysicsProperties : public LLHTTPNode
{
public:
diff --git a/indra/newview/llviewerobject.h b/indra/newview/llviewerobject.h
index 3f12fb5a61..09584d22a8 100644
--- a/indra/newview/llviewerobject.h
+++ b/indra/newview/llviewerobject.h
@@ -1,3 +1,4 @@
+
/**
* @file llviewerobject.h
* @brief Description of LLViewerObject class, which is the base class for most objects in the viewer.
@@ -45,7 +46,14 @@
#include "llbbox.h"
#include "llrigginginfo.h"
#include "llreflectionmap.h"
-#include "gltf/asset.h"
+
+namespace LL
+{
+ namespace GLTF
+ {
+ class Asset;
+ }
+}
class LLAgent; // TODO: Get rid of this.
class LLAudioSource;
@@ -736,8 +744,13 @@ public:
F32 mPhysicsDensity;
F32 mPhysicsRestitution;
+ // set the GLTF asset for this LLViewerObject to the specified asset id
+ // id MUST be for a GLTF asset (LLAssetType::AT_GLTF)
+ // will relesae any currently held references to a GLTF asset on id change
+ void setGLTFAsset(const LLUUID& id);
+
// Associated GLTF Asset
- LLPointer<LL::GLTF::Asset> mGLTFAsset;
+ std::shared_ptr<LL::GLTF::Asset> mGLTFAsset;
// Pipeline classes
LLPointer<LLDrawable> mDrawable;
diff --git a/indra/newview/llviewerregion.cpp b/indra/newview/llviewerregion.cpp
index 662bfaa747..b5b127b27a 100755
--- a/indra/newview/llviewerregion.cpp
+++ b/indra/newview/llviewerregion.cpp
@@ -55,6 +55,7 @@
#include "llfloaterregioninfo.h"
#include "llgltfmateriallist.h"
#include "llhttpnode.h"
+#include "llpbrterrainfeatures.h"
#include "llregioninfomodel.h"
#include "llsdutil.h"
#include "llstartup.h"
@@ -2480,13 +2481,30 @@ void LLViewerRegion::setSimulatorFeatures(const LLSD& sim_features)
{
gSavedSettings.setBOOL("UIPreviewMaterial", false);
}
+
+ if (features.has("GLTFEnabled"))
+ {
+ bool enabled = features["GLTFEnabled"];
+ gSavedSettings.setBOOL("GLTFEnabled", enabled);
+ }
+ else
+ {
+ gSavedSettings.setBOOL("GLTFEnabled", false);
+ }
+
+ if (features.has("PBRTerrainTransformsEnabled"))
+ {
+ bool enabled = features["PBRTerrainTransformsEnabled"];
+ gSavedSettings.setBOOL("RenderTerrainPBRTransformsEnabled", enabled);
+ }
+ else
+ {
+ gSavedSettings.setBOOL("RenderTerrainPBRTransformsEnabled", false);
+ }
};
- auto workqueue = LL::WorkQueue::getInstance("mainloop");
- if (workqueue)
- {
- LL::WorkQueue::postMaybe(workqueue, work);
- }
+
+ LLAppViewer::instance()->postToMainCoro(work);
}
//this is called when the parent is not cacheable.
@@ -3124,6 +3142,17 @@ void LLViewerRegion::unpackRegionHandshake()
{
compp->setParamsReady();
}
+
+ LLPBRTerrainFeatures::queueQuery(*this, [](LLUUID region_id, bool success, const LLModifyRegion& composition_changes)
+ {
+ if (!success) { return; }
+ LLViewerRegion* region = LLWorld::getInstance()->getRegionFromID(region_id);
+ if (!region) { return; }
+ LLVLComposition* compp = region->getComposition();
+ if (!compp) { return; }
+ compp->apply(composition_changes);
+ LLFloaterRegionInfo::sRefreshFromRegion(region);
+ });
}
@@ -3221,6 +3250,7 @@ void LLViewerRegionImpl::buildCapabilityNames(LLSD& capabilityNames)
capabilityNames.append("MapLayerGod");
capabilityNames.append("MeshUploadFlag");
capabilityNames.append("ModifyMaterialParams");
+ capabilityNames.append("ModifyRegion");
capabilityNames.append("NavMeshGenerationStatus");
capabilityNames.append("NewFileAgentInventory");
capabilityNames.append("ObjectAnimation");
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index 9958526a2b..37fbfccbbb 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -228,6 +228,9 @@ LLGLSLShader gDeferredPBRAlphaProgram;
LLGLSLShader gDeferredSkinnedPBRAlphaProgram;
LLGLSLShader gDeferredPBRTerrainProgram;
+LLGLSLShader gGLTFPBRMetallicRoughnessProgram;
+
+
//helper for making a rigged variant of a given shader
static bool make_rigged_variant(LLGLSLShader& shader, LLGLSLShader& riggedShader)
{
@@ -235,13 +238,99 @@ static bool make_rigged_variant(LLGLSLShader& shader, LLGLSLShader& riggedShader
riggedShader.mFeatures = shader.mFeatures;
riggedShader.mFeatures.hasObjectSkinning = true;
riggedShader.mDefines = shader.mDefines; // NOTE: Must come before addPermutation
+
riggedShader.addPermutation("HAS_SKIN", "1");
riggedShader.mShaderFiles = shader.mShaderFiles;
riggedShader.mShaderLevel = shader.mShaderLevel;
riggedShader.mShaderGroup = shader.mShaderGroup;
shader.mRiggedVariant = &riggedShader;
- return riggedShader.createShader(NULL, NULL);
+ return riggedShader.createShader();
+}
+
+
+static bool make_gltf_variant(LLGLSLShader& shader, LLGLSLShader& variant, bool alpha_blend, bool rigged, bool unlit, bool multi_uv, bool use_sun_shadow)
+{
+ variant.mName = shader.mName.c_str();
+ variant.mFeatures = shader.mFeatures;
+ variant.mShaderFiles = shader.mShaderFiles;
+ variant.mShaderLevel = shader.mShaderLevel;
+ variant.mShaderGroup = shader.mShaderGroup;
+
+ variant.mDefines = shader.mDefines; // NOTE: Must come before addPermutation
+
+ variant.addPermutation("MAX_JOINTS_PER_GLTF_OBJECT", std::to_string(LLSkinningUtil::getMaxGLTFJointCount()));
+
+ if (rigged)
+ {
+ variant.addPermutation("HAS_SKIN", "1");
+ }
+
+ if (unlit)
+ {
+ variant.addPermutation("UNLIT", "1");
+ }
+
+ if (multi_uv)
+ {
+ variant.addPermutation("MULTI_UV", "1");
+ }
+
+ if (alpha_blend)
+ {
+ variant.addPermutation("ALPHA_BLEND", "1");
+
+ variant.mFeatures.calculatesLighting = false;
+ variant.mFeatures.hasLighting = false;
+ variant.mFeatures.isAlphaLighting = true;
+ variant.mFeatures.hasSrgb = true;
+ variant.mFeatures.calculatesAtmospherics = true;
+ variant.mFeatures.hasAtmospherics = true;
+ variant.mFeatures.hasGamma = true;
+ variant.mFeatures.hasShadows = use_sun_shadow;
+ variant.mFeatures.isDeferred = true; // include deferredUtils
+ variant.mFeatures.hasReflectionProbes = true;
+
+ if (use_sun_shadow)
+ {
+ variant.addPermutation("HAS_SUN_SHADOW", "1");
+ }
+
+ bool success = variant.createShader();
+ llassert(success);
+
+ // Alpha Shader Hack
+ // See: LLRender::syncMatrices()
+ variant.mFeatures.calculatesLighting = true;
+ variant.mFeatures.hasLighting = true;
+
+ return success;
+ }
+ else
+ {
+ return variant.createShader();
+ }
+}
+
+static bool make_gltf_variants(LLGLSLShader& shader, bool use_sun_shadow)
+{
+ shader.mFeatures.mGLTF = true;
+ shader.mGLTFVariants.resize(LLGLSLShader::NUM_GLTF_VARIANTS);
+
+ for (U32 i = 0; i < LLGLSLShader::NUM_GLTF_VARIANTS; ++i)
+ {
+ bool alpha_blend = i & LLGLSLShader::GLTFVariant::ALPHA_BLEND;
+ bool rigged = i & LLGLSLShader::GLTFVariant::RIGGED;
+ bool unlit = i & LLGLSLShader::GLTFVariant::UNLIT;
+ bool multi_uv = i & LLGLSLShader::GLTFVariant::MULTI_UV;
+
+ if (!make_gltf_variant(shader, shader.mGLTFVariants[i], alpha_blend, rigged, unlit, multi_uv, use_sun_shadow))
+ {
+ return false;
+ }
+ }
+
+ return true;
}
#ifdef SHOW_ASSERT
@@ -329,6 +418,7 @@ void LLViewerShaderMgr::finalizeShaderList()
mShaderList.push_back(&gDeferredDiffuseProgram);
mShaderList.push_back(&gDeferredBumpProgram);
mShaderList.push_back(&gDeferredPBROpaqueProgram);
+ mShaderList.push_back(&gGLTFPBRMetallicRoughnessProgram);
mShaderList.push_back(&gDeferredAvatarProgram);
mShaderList.push_back(&gDeferredTerrainProgram);
mShaderList.push_back(&gDeferredPBRTerrainProgram);
@@ -425,8 +515,8 @@ void LLViewerShaderMgr::setShaders()
// when using indexed texture rendering, leave some texture units available for shadow and reflection maps
static LLCachedControl<S32> reserved_texture_units(gSavedSettings, "RenderReservedTextureIndices", 14);
- LLGLSLShader::sIndexedTextureChannels =
- llclamp<S32>(max_texture_index, 1, gGLManager.mNumTextureImageUnits-reserved_texture_units);
+ LLGLSLShader::sIndexedTextureChannels = 4;
+ //llclamp<S32>(max_texture_index, 1, gGLManager.mNumTextureImageUnits-reserved_texture_units);
reentrance = true;
@@ -792,7 +882,7 @@ bool LLViewerShaderMgr::loadShadersWater()
gWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
gWaterProgram.mShaderLevel = mShaderLevel[SHADER_WATER];
- success = gWaterProgram.createShader(NULL, NULL);
+ success = gWaterProgram.createShader();
llassert(success);
}
@@ -822,7 +912,7 @@ bool LLViewerShaderMgr::loadShadersWater()
}
gWaterEdgeProgram.mShaderGroup = LLGLSLShader::SG_WATER;
gWaterEdgeProgram.mShaderLevel = mShaderLevel[SHADER_WATER];
- success = gWaterEdgeProgram.createShader(NULL, NULL);
+ success = gWaterEdgeProgram.createShader();
llassert(success);
}
@@ -842,7 +932,7 @@ bool LLViewerShaderMgr::loadShadersWater()
{
gUnderWaterProgram.addPermutation("TRANSPARENT_WATER", "1");
}
- success = gUnderWaterProgram.createShader(NULL, NULL);
+ success = gUnderWaterProgram.createShader();
llassert(success);
}
@@ -891,7 +981,7 @@ bool LLViewerShaderMgr::loadShadersEffects()
gGlowProgram.mShaderFiles.push_back(make_pair("effects/glowV.glsl", GL_VERTEX_SHADER));
gGlowProgram.mShaderFiles.push_back(make_pair("effects/glowF.glsl", GL_FRAGMENT_SHADER));
gGlowProgram.mShaderLevel = mShaderLevel[SHADER_EFFECT];
- success = gGlowProgram.createShader(NULL, NULL);
+ success = gGlowProgram.createShader();
if (!success)
{
LLPipeline::sRenderGlow = false;
@@ -914,7 +1004,7 @@ bool LLViewerShaderMgr::loadShadersEffects()
gGlowExtractProgram.addPermutation("HAS_NOISE", "1");
}
- success = gGlowExtractProgram.createShader(NULL, NULL);
+ success = gGlowExtractProgram.createShader();
if (!success)
{
LLPipeline::sRenderGlow = false;
@@ -1019,6 +1109,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gHUDPBROpaqueProgram.unload();
gPBRGlowProgram.unload();
gDeferredPBROpaqueProgram.unload();
+ gGLTFPBRMetallicRoughnessProgram.unload();
gDeferredSkinnedPBROpaqueProgram.unload();
gDeferredPBRAlphaProgram.unload();
gDeferredSkinnedPBRAlphaProgram.unload();
@@ -1036,7 +1127,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredHighlightProgram.mShaderFiles.push_back(make_pair("interface/highlightV.glsl", GL_VERTEX_SHADER));
gDeferredHighlightProgram.mShaderFiles.push_back(make_pair("deferred/highlightF.glsl", GL_FRAGMENT_SHADER));
gDeferredHighlightProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
- success = gDeferredHighlightProgram.createShader(NULL, NULL);
+ success = gDeferredHighlightProgram.createShader();
}
if (success)
@@ -1049,7 +1140,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredDiffuseProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
gDeferredDiffuseProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = make_rigged_variant(gDeferredDiffuseProgram, gDeferredSkinnedDiffuseProgram);
- success = success && gDeferredDiffuseProgram.createShader(NULL, NULL);
+ success = success && gDeferredDiffuseProgram.createShader();
}
if (success)
@@ -1061,7 +1152,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredDiffuseAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
gDeferredDiffuseAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = make_rigged_variant(gDeferredDiffuseAlphaMaskProgram, gDeferredSkinnedDiffuseAlphaMaskProgram);
- success = success && gDeferredDiffuseAlphaMaskProgram.createShader(NULL, NULL);
+ success = success && gDeferredDiffuseAlphaMaskProgram.createShader();
}
if (success)
@@ -1071,7 +1162,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredNonIndexedDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseV.glsl", GL_VERTEX_SHADER));
gDeferredNonIndexedDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseAlphaMaskF.glsl", GL_FRAGMENT_SHADER));
gDeferredNonIndexedDiffuseAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gDeferredNonIndexedDiffuseAlphaMaskProgram.createShader(NULL, NULL);
+ success = gDeferredNonIndexedDiffuseAlphaMaskProgram.createShader();
llassert(success);
}
@@ -1082,7 +1173,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("deferred/diffuseNoColorV.glsl", GL_VERTEX_SHADER));
gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("deferred/diffuseAlphaMaskNoColorF.glsl", GL_FRAGMENT_SHADER));
gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.createShader(NULL, NULL);
+ success = gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.createShader();
llassert(success);
}
@@ -1094,7 +1185,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredBumpProgram.mShaderFiles.push_back(make_pair("deferred/bumpF.glsl", GL_FRAGMENT_SHADER));
gDeferredBumpProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = make_rigged_variant(gDeferredBumpProgram, gDeferredSkinnedBumpProgram);
- success = success && gDeferredBumpProgram.createShader(NULL, NULL);
+ success = success && gDeferredBumpProgram.createShader();
llassert(success);
}
@@ -1176,7 +1267,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredMaterialProgram[i].mRiggedVariant = &gDeferredMaterialProgram[i + 0x10];
}
- success = gDeferredMaterialProgram[i].createShader(NULL, NULL);
+ success = gDeferredMaterialProgram[i].createShader();
llassert(success);
}
}
@@ -1204,13 +1295,29 @@ bool LLViewerShaderMgr::loadShadersDeferred()
success = make_rigged_variant(gDeferredPBROpaqueProgram, gDeferredSkinnedPBROpaqueProgram);
if (success)
{
- success = gDeferredPBROpaqueProgram.createShader(NULL, NULL);
+ success = gDeferredPBROpaqueProgram.createShader();
}
llassert(success);
}
if (success)
{
+ gGLTFPBRMetallicRoughnessProgram.mName = "GLTF PBR Metallic Roughness Shader";
+ gGLTFPBRMetallicRoughnessProgram.mFeatures.hasSrgb = true;
+
+ gGLTFPBRMetallicRoughnessProgram.mShaderFiles.clear();
+ gGLTFPBRMetallicRoughnessProgram.mShaderFiles.push_back(make_pair("gltf/pbrmetallicroughnessV.glsl", GL_VERTEX_SHADER));
+ gGLTFPBRMetallicRoughnessProgram.mShaderFiles.push_back(make_pair("gltf/pbrmetallicroughnessF.glsl", GL_FRAGMENT_SHADER));
+ gGLTFPBRMetallicRoughnessProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+ gGLTFPBRMetallicRoughnessProgram.clearPermutations();
+
+ success = make_gltf_variants(gGLTFPBRMetallicRoughnessProgram, use_sun_shadow);
+
+ llassert(success);
+ }
+
+ if (success)
+ {
gPBRGlowProgram.mName = " PBR Glow Shader";
gPBRGlowProgram.mFeatures.hasSrgb = true;
gPBRGlowProgram.mShaderFiles.clear();
@@ -1221,7 +1328,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
success = make_rigged_variant(gPBRGlowProgram, gPBRGlowSkinnedProgram);
if (success)
{
- success = gPBRGlowProgram.createShader(NULL, NULL);
+ success = gPBRGlowProgram.createShader();
}
llassert(success);
}
@@ -1237,7 +1344,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gHUDPBROpaqueProgram.clearPermutations();
gHUDPBROpaqueProgram.addPermutation("IS_HUD", "1");
- success = gHUDPBROpaqueProgram.createShader(NULL, NULL);
+ success = gHUDPBROpaqueProgram.createShader();
llassert(success);
}
@@ -1282,7 +1389,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
success = make_rigged_variant(*shader, gDeferredSkinnedPBRAlphaProgram);
if (success)
{
- success = shader->createShader(NULL, NULL);
+ success = shader->createShader();
}
llassert(success);
@@ -1311,7 +1418,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
shader->addPermutation("IS_HUD", "1");
shader->mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = shader->createShader(NULL, NULL);
+ success = shader->createShader();
llassert(success);
}
@@ -1325,7 +1432,6 @@ bool LLViewerShaderMgr::loadShadersDeferred()
(mapping == 1 ? "flat" : "triplanar"));
gDeferredPBRTerrainProgram.mFeatures.hasSrgb = true;
gDeferredPBRTerrainProgram.mFeatures.isAlphaLighting = true;
- gDeferredPBRTerrainProgram.mFeatures.disableTextureIndex = true; //hack to disable auto-setup of texture channels
gDeferredPBRTerrainProgram.mFeatures.calculatesAtmospherics = true;
gDeferredPBRTerrainProgram.mFeatures.hasAtmospherics = true;
gDeferredPBRTerrainProgram.mFeatures.hasGamma = true;
@@ -1338,7 +1444,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredPBRTerrainProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredPBRTerrainProgram.addPermutation("TERRAIN_PBR_DETAIL", llformat("%d", detail));
gDeferredPBRTerrainProgram.addPermutation("TERRAIN_PLANAR_TEXTURE_SAMPLE_COUNT", llformat("%d", mapping));
- success = gDeferredPBRTerrainProgram.createShader(NULL, NULL);
+ success = gDeferredPBRTerrainProgram.createShader();
llassert(success);
}
@@ -1349,7 +1455,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredTreeProgram.mShaderFiles.push_back(make_pair("deferred/treeV.glsl", GL_VERTEX_SHADER));
gDeferredTreeProgram.mShaderFiles.push_back(make_pair("deferred/treeF.glsl", GL_FRAGMENT_SHADER));
gDeferredTreeProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gDeferredTreeProgram.createShader(NULL, NULL);
+ success = gDeferredTreeProgram.createShader();
}
if (success)
@@ -1360,7 +1466,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredTreeShadowProgram.mShaderFiles.push_back(make_pair("deferred/treeShadowF.glsl", GL_FRAGMENT_SHADER));
gDeferredTreeShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredTreeShadowProgram.mRiggedVariant = &gDeferredSkinnedTreeShadowProgram;
- success = gDeferredTreeShadowProgram.createShader(NULL, NULL);
+ success = gDeferredTreeShadowProgram.createShader();
llassert(success);
}
@@ -1372,7 +1478,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredSkinnedTreeShadowProgram.mShaderFiles.push_back(make_pair("deferred/treeShadowSkinnedV.glsl", GL_VERTEX_SHADER));
gDeferredSkinnedTreeShadowProgram.mShaderFiles.push_back(make_pair("deferred/treeShadowF.glsl", GL_FRAGMENT_SHADER));
gDeferredSkinnedTreeShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gDeferredSkinnedTreeShadowProgram.createShader(NULL, NULL);
+ success = gDeferredSkinnedTreeShadowProgram.createShader();
llassert(success);
}
@@ -1384,7 +1490,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredImpostorProgram.mShaderFiles.push_back(make_pair("deferred/impostorV.glsl", GL_VERTEX_SHADER));
gDeferredImpostorProgram.mShaderFiles.push_back(make_pair("deferred/impostorF.glsl", GL_FRAGMENT_SHADER));
gDeferredImpostorProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gDeferredImpostorProgram.createShader(NULL, NULL);
+ success = gDeferredImpostorProgram.createShader();
llassert(success);
}
@@ -1402,7 +1508,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredLightProgram.clearPermutations();
- success = gDeferredLightProgram.createShader(NULL, NULL);
+ success = gDeferredLightProgram.createShader();
llassert(success);
}
@@ -1422,7 +1528,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredMultiLightProgram[i].mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredMultiLightProgram[i].addPermutation("LIGHT_COUNT", llformat("%d", i+1));
- success = gDeferredMultiLightProgram[i].createShader(NULL, NULL);
+ success = gDeferredMultiLightProgram[i].createShader();
llassert(success);
}
}
@@ -1440,7 +1546,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/spotLightF.glsl", GL_FRAGMENT_SHADER));
gDeferredSpotLightProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gDeferredSpotLightProgram.createShader(NULL, NULL);
+ success = gDeferredSpotLightProgram.createShader();
llassert(success);
}
@@ -1458,7 +1564,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredMultiSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/spotLightF.glsl", GL_FRAGMENT_SHADER));
gDeferredMultiSpotLightProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gDeferredMultiSpotLightProgram.createShader(NULL, NULL);
+ success = gDeferredMultiSpotLightProgram.createShader();
llassert(success);
}
@@ -1492,7 +1598,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredSunProgram.mShaderFiles.push_back(make_pair(fragment, GL_FRAGMENT_SHADER));
gDeferredSunProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gDeferredSunProgram.createShader(NULL, NULL);
+ success = gDeferredSunProgram.createShader();
llassert(success);
}
@@ -1506,7 +1612,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredBlurLightProgram.mShaderFiles.push_back(make_pair("deferred/blurLightF.glsl", GL_FRAGMENT_SHADER));
gDeferredBlurLightProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gDeferredBlurLightProgram.createShader(NULL, NULL);
+ success = gDeferredBlurLightProgram.createShader();
llassert(success);
}
@@ -1539,7 +1645,6 @@ bool LLViewerShaderMgr::loadShadersDeferred()
shader->mFeatures.calculatesLighting = false;
shader->mFeatures.hasLighting = false;
shader->mFeatures.isAlphaLighting = true;
- shader->mFeatures.disableTextureIndex = true; //hack to disable auto-setup of texture channels
shader->mFeatures.hasSrgb = true;
shader->mFeatures.calculatesAtmospherics = true;
shader->mFeatures.hasAtmospherics = true;
@@ -1573,7 +1678,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
shader->mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = shader->createShader(NULL, NULL);
+ success = shader->createShader();
llassert(success);
// Hack
@@ -1632,7 +1737,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
{
shader->mRiggedVariant = shaders[1];
}
- success = shader->createShader(NULL, NULL);
+ success = shader->createShader();
llassert(success);
// End Hack
@@ -1647,7 +1752,6 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredAvatarEyesProgram.mFeatures.calculatesAtmospherics = true;
gDeferredAvatarEyesProgram.mFeatures.hasGamma = true;
gDeferredAvatarEyesProgram.mFeatures.hasAtmospherics = true;
- gDeferredAvatarEyesProgram.mFeatures.disableTextureIndex = true;
gDeferredAvatarEyesProgram.mFeatures.hasSrgb = true;
gDeferredAvatarEyesProgram.mFeatures.hasShadows = true;
@@ -1655,7 +1759,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredAvatarEyesProgram.mShaderFiles.push_back(make_pair("deferred/avatarEyesV.glsl", GL_VERTEX_SHADER));
gDeferredAvatarEyesProgram.mShaderFiles.push_back(make_pair("deferred/diffuseF.glsl", GL_FRAGMENT_SHADER));
gDeferredAvatarEyesProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gDeferredAvatarEyesProgram.createShader(NULL, NULL);
+ success = gDeferredAvatarEyesProgram.createShader();
llassert(success);
}
@@ -1672,7 +1776,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredFullbrightProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER));
gDeferredFullbrightProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = make_rigged_variant(gDeferredFullbrightProgram, gDeferredSkinnedFullbrightProgram);
- success = gDeferredFullbrightProgram.createShader(NULL, NULL);
+ success = gDeferredFullbrightProgram.createShader();
llassert(success);
}
@@ -1690,7 +1794,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gHUDFullbrightProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gHUDFullbrightProgram.clearPermutations();
gHUDFullbrightProgram.addPermutation("IS_HUD", "1");
- success = gHUDFullbrightProgram.createShader(NULL, NULL);
+ success = gHUDFullbrightProgram.createShader();
llassert(success);
}
@@ -1709,7 +1813,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredFullbrightAlphaMaskProgram.addPermutation("HAS_ALPHA_MASK","1");
gDeferredFullbrightAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = make_rigged_variant(gDeferredFullbrightAlphaMaskProgram, gDeferredSkinnedFullbrightAlphaMaskProgram);
- success = success && gDeferredFullbrightAlphaMaskProgram.createShader(NULL, NULL);
+ success = success && gDeferredFullbrightAlphaMaskProgram.createShader();
llassert(success);
}
@@ -1728,7 +1832,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gHUDFullbrightAlphaMaskProgram.addPermutation("HAS_ALPHA_MASK", "1");
gHUDFullbrightAlphaMaskProgram.addPermutation("IS_HUD", "1");
gHUDFullbrightAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gHUDFullbrightAlphaMaskProgram.createShader(NULL, NULL);
+ success = gHUDFullbrightAlphaMaskProgram.createShader();
llassert(success);
}
@@ -1749,7 +1853,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredFullbrightAlphaMaskAlphaProgram.addPermutation("IS_ALPHA", "1");
gDeferredFullbrightAlphaMaskAlphaProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = make_rigged_variant(gDeferredFullbrightAlphaMaskAlphaProgram, gDeferredSkinnedFullbrightAlphaMaskAlphaProgram);
- success = success && gDeferredFullbrightAlphaMaskAlphaProgram.createShader(NULL, NULL);
+ success = success && gDeferredFullbrightAlphaMaskAlphaProgram.createShader();
llassert(success);
}
@@ -1770,7 +1874,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gHUDFullbrightAlphaMaskAlphaProgram.addPermutation("IS_ALPHA", "1");
gHUDFullbrightAlphaMaskAlphaProgram.addPermutation("IS_HUD", "1");
gHUDFullbrightAlphaMaskAlphaProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = success && gHUDFullbrightAlphaMaskAlphaProgram.createShader(NULL, NULL);
+ success = success && gHUDFullbrightAlphaMaskAlphaProgram.createShader();
llassert(success);
}
@@ -1788,7 +1892,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredFullbrightShinyProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredFullbrightShinyProgram.mFeatures.hasReflectionProbes = true;
success = make_rigged_variant(gDeferredFullbrightShinyProgram, gDeferredSkinnedFullbrightShinyProgram);
- success = success && gDeferredFullbrightShinyProgram.createShader(NULL, NULL);
+ success = success && gDeferredFullbrightShinyProgram.createShader();
llassert(success);
}
@@ -1807,7 +1911,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gHUDFullbrightShinyProgram.mFeatures.hasReflectionProbes = true;
gHUDFullbrightShinyProgram.clearPermutations();
gHUDFullbrightShinyProgram.addPermutation("IS_HUD", "1");
- success = gHUDFullbrightShinyProgram.createShader(NULL, NULL);
+ success = gHUDFullbrightShinyProgram.createShader();
llassert(success);
}
@@ -1823,7 +1927,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredEmissiveProgram.mShaderFiles.push_back(make_pair("deferred/emissiveF.glsl", GL_FRAGMENT_SHADER));
gDeferredEmissiveProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = make_rigged_variant(gDeferredEmissiveProgram, gDeferredSkinnedEmissiveProgram);
- success = success && gDeferredEmissiveProgram.createShader(NULL, NULL);
+ success = success && gDeferredEmissiveProgram.createShader();
llassert(success);
}
@@ -1856,7 +1960,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredSoftenProgram.addPermutation("HAS_SSAO", "1");
}
- success = gDeferredSoftenProgram.createShader(NULL, NULL);
+ success = gDeferredSoftenProgram.createShader();
llassert(success);
}
@@ -1878,7 +1982,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gHazeProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gHazeProgram.createShader(NULL, NULL);
+ success = gHazeProgram.createShader();
llassert(success);
}
@@ -1902,7 +2006,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gHazeWaterProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gHazeWaterProgram.createShader(NULL, NULL);
+ success = gHazeWaterProgram.createShader();
llassert(success);
}
@@ -1915,7 +2019,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredShadowProgram.mShaderFiles.push_back(make_pair("deferred/shadowF.glsl", GL_FRAGMENT_SHADER));
gDeferredShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredShadowProgram.mRiggedVariant = &gDeferredSkinnedShadowProgram;
- success = gDeferredShadowProgram.createShader(NULL, NULL);
+ success = gDeferredShadowProgram.createShader();
llassert(success);
}
@@ -1930,7 +2034,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredSkinnedShadowProgram.mShaderFiles.push_back(make_pair("deferred/shadowF.glsl", GL_FRAGMENT_SHADER));
gDeferredSkinnedShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
// gDeferredSkinnedShadowProgram.addPermutation("DEPTH_CLAMP", "1"); // disable depth clamp for now
- success = gDeferredSkinnedShadowProgram.createShader(NULL, NULL);
+ success = gDeferredSkinnedShadowProgram.createShader();
llassert(success);
}
@@ -1944,7 +2048,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredShadowCubeProgram.mShaderFiles.push_back(make_pair("deferred/shadowF.glsl", GL_FRAGMENT_SHADER));
// gDeferredShadowCubeProgram.addPermutation("DEPTH_CLAMP", "1");
gDeferredShadowCubeProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gDeferredShadowCubeProgram.createShader(NULL, NULL);
+ success = gDeferredShadowCubeProgram.createShader();
llassert(success);
}
@@ -1962,7 +2066,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredShadowFullbrightAlphaMaskProgram.addPermutation("IS_FULLBRIGHT", "1");
gDeferredShadowFullbrightAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = make_rigged_variant(gDeferredShadowFullbrightAlphaMaskProgram, gDeferredSkinnedShadowFullbrightAlphaMaskProgram);
- success = success && gDeferredShadowFullbrightAlphaMaskProgram.createShader(NULL, NULL);
+ success = success && gDeferredShadowFullbrightAlphaMaskProgram.createShader();
llassert(success);
}
@@ -1976,7 +2080,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskF.glsl", GL_FRAGMENT_SHADER));
gDeferredShadowAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = make_rigged_variant(gDeferredShadowAlphaMaskProgram, gDeferredSkinnedShadowAlphaMaskProgram);
- success = success && gDeferredShadowAlphaMaskProgram.createShader(NULL, NULL);
+ success = success && gDeferredShadowAlphaMaskProgram.createShader();
llassert(success);
}
@@ -1990,7 +2094,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredShadowGLTFAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredShadowGLTFAlphaMaskProgram.clearPermutations();
success = make_rigged_variant(gDeferredShadowGLTFAlphaMaskProgram, gDeferredSkinnedShadowGLTFAlphaMaskProgram);
- success = success && gDeferredShadowGLTFAlphaMaskProgram.createShader(NULL, NULL);
+ success = success && gDeferredShadowGLTFAlphaMaskProgram.createShader();
llassert(success);
}
@@ -2003,7 +2107,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredShadowGLTFAlphaBlendProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredShadowGLTFAlphaBlendProgram.clearPermutations();
success = make_rigged_variant(gDeferredShadowGLTFAlphaBlendProgram, gDeferredSkinnedShadowGLTFAlphaBlendProgram);
- success = success && gDeferredShadowGLTFAlphaBlendProgram.createShader(NULL, NULL);
+ success = success && gDeferredShadowGLTFAlphaBlendProgram.createShader();
llassert(success);
}
@@ -2016,7 +2120,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredAvatarShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarShadowV.glsl", GL_VERTEX_SHADER));
gDeferredAvatarShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarShadowF.glsl", GL_FRAGMENT_SHADER));
gDeferredAvatarShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gDeferredAvatarShadowProgram.createShader(NULL, NULL);
+ success = gDeferredAvatarShadowProgram.createShader();
llassert(success);
}
@@ -2028,7 +2132,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredAvatarAlphaShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaShadowV.glsl", GL_VERTEX_SHADER));
gDeferredAvatarAlphaShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaShadowF.glsl", GL_FRAGMENT_SHADER));
gDeferredAvatarAlphaShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gDeferredAvatarAlphaShadowProgram.createShader(NULL, NULL);
+ success = gDeferredAvatarAlphaShadowProgram.createShader();
llassert(success);
}
if (success)
@@ -2039,7 +2143,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredAvatarAlphaMaskShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaShadowV.glsl", GL_VERTEX_SHADER));
gDeferredAvatarAlphaMaskShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaMaskShadowF.glsl", GL_FRAGMENT_SHADER));
gDeferredAvatarAlphaMaskShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gDeferredAvatarAlphaMaskShadowProgram.createShader(NULL, NULL);
+ success = gDeferredAvatarAlphaMaskShadowProgram.createShader();
llassert(success);
}
@@ -2048,7 +2152,6 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredTerrainProgram.mName = "Deferred Terrain Shader";
gDeferredTerrainProgram.mFeatures.hasSrgb = true;
gDeferredTerrainProgram.mFeatures.isAlphaLighting = true;
- gDeferredTerrainProgram.mFeatures.disableTextureIndex = true; //hack to disable auto-setup of texture channels
gDeferredTerrainProgram.mFeatures.calculatesAtmospherics = true;
gDeferredTerrainProgram.mFeatures.hasAtmospherics = true;
gDeferredTerrainProgram.mFeatures.hasGamma = true;
@@ -2057,7 +2160,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredTerrainProgram.mShaderFiles.push_back(make_pair("deferred/terrainV.glsl", GL_VERTEX_SHADER));
gDeferredTerrainProgram.mShaderFiles.push_back(make_pair("deferred/terrainF.glsl", GL_FRAGMENT_SHADER));
gDeferredTerrainProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gDeferredTerrainProgram.createShader(NULL, NULL);
+ success = gDeferredTerrainProgram.createShader();
llassert(success);
}
@@ -2069,7 +2172,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredAvatarProgram.mShaderFiles.push_back(make_pair("deferred/avatarV.glsl", GL_VERTEX_SHADER));
gDeferredAvatarProgram.mShaderFiles.push_back(make_pair("deferred/avatarF.glsl", GL_FRAGMENT_SHADER));
gDeferredAvatarProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gDeferredAvatarProgram.createShader(NULL, NULL);
+ success = gDeferredAvatarProgram.createShader();
llassert(success);
}
@@ -2080,7 +2183,6 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredAvatarAlphaProgram.mFeatures.calculatesLighting = false;
gDeferredAvatarAlphaProgram.mFeatures.hasLighting = false;
gDeferredAvatarAlphaProgram.mFeatures.isAlphaLighting = true;
- gDeferredAvatarAlphaProgram.mFeatures.disableTextureIndex = true;
gDeferredAvatarAlphaProgram.mFeatures.hasSrgb = true;
gDeferredAvatarAlphaProgram.mFeatures.calculatesAtmospherics = true;
gDeferredAvatarAlphaProgram.mFeatures.hasAtmospherics = true;
@@ -2103,7 +2205,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredAvatarAlphaProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gDeferredAvatarAlphaProgram.createShader(NULL, NULL);
+ success = gDeferredAvatarAlphaProgram.createShader();
llassert(success);
gDeferredAvatarAlphaProgram.mFeatures.calculatesLighting = true;
@@ -2121,7 +2223,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gExposureProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER));
gExposureProgram.mShaderFiles.push_back(make_pair("deferred/exposureF.glsl", GL_FRAGMENT_SHADER));
gExposureProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gExposureProgram.createShader(NULL, NULL);
+ success = gExposureProgram.createShader();
llassert(success);
}
@@ -2135,7 +2237,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gExposureProgramNoFade.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER));
gExposureProgramNoFade.mShaderFiles.push_back(make_pair("deferred/exposureF.glsl", GL_FRAGMENT_SHADER));
gExposureProgramNoFade.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gExposureProgramNoFade.createShader(NULL, NULL);
+ success = gExposureProgramNoFade.createShader();
llassert(success);
}
@@ -2147,7 +2249,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gLuminanceProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER));
gLuminanceProgram.mShaderFiles.push_back(make_pair("deferred/luminanceF.glsl", GL_FRAGMENT_SHADER));
gLuminanceProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gLuminanceProgram.createShader(NULL, NULL);
+ success = gLuminanceProgram.createShader();
llassert(success);
}
@@ -2161,7 +2263,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredPostGammaCorrectProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER));
gDeferredPostGammaCorrectProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredGammaCorrect.glsl", GL_FRAGMENT_SHADER));
gDeferredPostGammaCorrectProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gDeferredPostGammaCorrectProgram.createShader(NULL, NULL);
+ success = gDeferredPostGammaCorrectProgram.createShader();
llassert(success);
}
@@ -2176,7 +2278,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gNoPostGammaCorrectProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER));
gNoPostGammaCorrectProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredGammaCorrect.glsl", GL_FRAGMENT_SHADER));
gNoPostGammaCorrectProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gNoPostGammaCorrectProgram.createShader(NULL, NULL);
+ success = gNoPostGammaCorrectProgram.createShader();
llassert(success);
}
@@ -2191,7 +2293,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gLegacyPostGammaCorrectProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER));
gLegacyPostGammaCorrectProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredGammaCorrect.glsl", GL_FRAGMENT_SHADER));
gLegacyPostGammaCorrectProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gLegacyPostGammaCorrectProgram.createShader(NULL, NULL);
+ success = gLegacyPostGammaCorrectProgram.createShader();
llassert(success);
}
@@ -2204,7 +2306,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gFXAAProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredV.glsl", GL_VERTEX_SHADER));
gFXAAProgram.mShaderFiles.push_back(make_pair("deferred/fxaaF.glsl", GL_FRAGMENT_SHADER));
gFXAAProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gFXAAProgram.createShader(NULL, NULL);
+ success = gFXAAProgram.createShader();
llassert(success);
}
@@ -2216,7 +2318,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredPostProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER));
gDeferredPostProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredF.glsl", GL_FRAGMENT_SHADER));
gDeferredPostProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gDeferredPostProgram.createShader(NULL, NULL);
+ success = gDeferredPostProgram.createShader();
llassert(success);
}
@@ -2228,7 +2330,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredCoFProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER));
gDeferredCoFProgram.mShaderFiles.push_back(make_pair("deferred/cofF.glsl", GL_FRAGMENT_SHADER));
gDeferredCoFProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gDeferredCoFProgram.createShader(NULL, NULL);
+ success = gDeferredCoFProgram.createShader();
llassert(success);
}
@@ -2240,7 +2342,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredDoFCombineProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER));
gDeferredDoFCombineProgram.mShaderFiles.push_back(make_pair("deferred/dofCombineF.glsl", GL_FRAGMENT_SHADER));
gDeferredDoFCombineProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gDeferredDoFCombineProgram.createShader(NULL, NULL);
+ success = gDeferredDoFCombineProgram.createShader();
llassert(success);
}
@@ -2252,7 +2354,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredPostNoDoFProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER));
gDeferredPostNoDoFProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoDoFF.glsl", GL_FRAGMENT_SHADER));
gDeferredPostNoDoFProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gDeferredPostNoDoFProgram.createShader(NULL, NULL);
+ success = gDeferredPostNoDoFProgram.createShader();
llassert(success);
}
@@ -2272,7 +2374,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gEnvironmentMapProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gEnvironmentMapProgram.mShaderGroup = LLGLSLShader::SG_SKY;
- success = gEnvironmentMapProgram.createShader(NULL, NULL);
+ success = gEnvironmentMapProgram.createShader();
llassert(success);
}
@@ -2290,7 +2392,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredWLSkyProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredWLSkyProgram.mShaderGroup = LLGLSLShader::SG_SKY;
- success = gDeferredWLSkyProgram.createShader(NULL, NULL);
+ success = gDeferredWLSkyProgram.createShader();
llassert(success);
}
@@ -2308,7 +2410,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredWLCloudProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredWLCloudProgram.mShaderGroup = LLGLSLShader::SG_SKY;
gDeferredWLCloudProgram.addConstant( LLGLSLShader::SHADER_CONST_CLOUD_MOON_DEPTH ); // SL-14113
- success = gDeferredWLCloudProgram.createShader(NULL, NULL);
+ success = gDeferredWLCloudProgram.createShader();
llassert(success);
}
@@ -2319,14 +2421,13 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredWLSunProgram.mFeatures.hasAtmospherics = true;
gDeferredWLSunProgram.mFeatures.hasGamma = true;
gDeferredWLSunProgram.mFeatures.hasAtmospherics = true;
- gDeferredWLSunProgram.mFeatures.disableTextureIndex = true;
gDeferredWLSunProgram.mFeatures.hasSrgb = true;
gDeferredWLSunProgram.mShaderFiles.clear();
gDeferredWLSunProgram.mShaderFiles.push_back(make_pair("deferred/sunDiscV.glsl", GL_VERTEX_SHADER));
gDeferredWLSunProgram.mShaderFiles.push_back(make_pair("deferred/sunDiscF.glsl", GL_FRAGMENT_SHADER));
gDeferredWLSunProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredWLSunProgram.mShaderGroup = LLGLSLShader::SG_SKY;
- success = gDeferredWLSunProgram.createShader(NULL, NULL);
+ success = gDeferredWLSunProgram.createShader();
llassert(success);
}
@@ -2338,7 +2439,6 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredWLMoonProgram.mFeatures.hasGamma = true;
gDeferredWLMoonProgram.mFeatures.hasAtmospherics = true;
gDeferredWLMoonProgram.mFeatures.hasSrgb = true;
- gDeferredWLMoonProgram.mFeatures.disableTextureIndex = true;
gDeferredWLMoonProgram.mShaderFiles.clear();
gDeferredWLMoonProgram.mShaderFiles.push_back(make_pair("deferred/moonV.glsl", GL_VERTEX_SHADER));
@@ -2346,7 +2446,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredWLMoonProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredWLMoonProgram.mShaderGroup = LLGLSLShader::SG_SKY;
gDeferredWLMoonProgram.addConstant( LLGLSLShader::SHADER_CONST_CLOUD_MOON_DEPTH ); // SL-14113
- success = gDeferredWLMoonProgram.createShader(NULL, NULL);
+ success = gDeferredWLMoonProgram.createShader();
llassert(success);
}
@@ -2359,7 +2459,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredStarProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredStarProgram.mShaderGroup = LLGLSLShader::SG_SKY;
gDeferredStarProgram.addConstant( LLGLSLShader::SHADER_CONST_STAR_DEPTH ); // SL-14113
- success = gDeferredStarProgram.createShader(NULL, NULL);
+ success = gDeferredStarProgram.createShader();
llassert(success);
}
@@ -2371,7 +2471,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gNormalMapGenProgram.mShaderFiles.push_back(make_pair("deferred/normgenF.glsl", GL_FRAGMENT_SHADER));
gNormalMapGenProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gNormalMapGenProgram.mShaderGroup = LLGLSLShader::SG_SKY;
- success = gNormalMapGenProgram.createShader(NULL, NULL);
+ success = gNormalMapGenProgram.createShader();
}
if (success)
@@ -2381,7 +2481,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredGenBrdfLutProgram.mShaderFiles.push_back(make_pair("deferred/genbrdflutV.glsl", GL_VERTEX_SHADER));
gDeferredGenBrdfLutProgram.mShaderFiles.push_back(make_pair("deferred/genbrdflutF.glsl", GL_FRAGMENT_SHADER));
gDeferredGenBrdfLutProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gDeferredGenBrdfLutProgram.createShader(NULL, NULL);
+ success = gDeferredGenBrdfLutProgram.createShader();
}
if (success) {
@@ -2392,7 +2492,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gPostScreenSpaceReflectionProgram.mFeatures.hasScreenSpaceReflections = true;
gPostScreenSpaceReflectionProgram.mFeatures.isDeferred = true;
gPostScreenSpaceReflectionProgram.mShaderLevel = 3;
- success = gPostScreenSpaceReflectionProgram.createShader(NULL, NULL);
+ success = gPostScreenSpaceReflectionProgram.createShader();
}
if (success) {
@@ -2401,7 +2501,7 @@ bool LLViewerShaderMgr::loadShadersDeferred()
gDeferredBufferVisualProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER));
gDeferredBufferVisualProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredVisualizeBuffers.glsl", GL_FRAGMENT_SHADER));
gDeferredBufferVisualProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
- success = gDeferredBufferVisualProgram.createShader(NULL, NULL);
+ success = gDeferredBufferVisualProgram.createShader();
}
return success;
@@ -2420,7 +2520,7 @@ bool LLViewerShaderMgr::loadShadersObject()
gObjectBumpProgram.mShaderFiles.push_back(make_pair("objects/bumpF.glsl", GL_FRAGMENT_SHADER));
gObjectBumpProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
success = make_rigged_variant(gObjectBumpProgram, gSkinnedObjectBumpProgram);
- success = success && gObjectBumpProgram.createShader(NULL, NULL);
+ success = success && gObjectBumpProgram.createShader();
if (success)
{ //lldrawpoolbump assumes "texture0" has channel 0 and "texture1" has channel 1
LLGLSLShader* shader[] = { &gObjectBumpProgram, &gSkinnedObjectBumpProgram };
@@ -2442,37 +2542,34 @@ bool LLViewerShaderMgr::loadShadersObject()
gObjectAlphaMaskNoColorProgram.mFeatures.hasGamma = true;
gObjectAlphaMaskNoColorProgram.mFeatures.hasAtmospherics = true;
gObjectAlphaMaskNoColorProgram.mFeatures.hasLighting = true;
- gObjectAlphaMaskNoColorProgram.mFeatures.disableTextureIndex = true;
gObjectAlphaMaskNoColorProgram.mFeatures.hasAlphaMask = true;
gObjectAlphaMaskNoColorProgram.mShaderFiles.clear();
gObjectAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("objects/simpleNoColorV.glsl", GL_VERTEX_SHADER));
gObjectAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER));
gObjectAlphaMaskNoColorProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
- success = gObjectAlphaMaskNoColorProgram.createShader(NULL, NULL);
+ success = gObjectAlphaMaskNoColorProgram.createShader();
}
if (success)
{
gImpostorProgram.mName = "Impostor Shader";
- gImpostorProgram.mFeatures.disableTextureIndex = true;
gImpostorProgram.mFeatures.hasSrgb = true;
gImpostorProgram.mShaderFiles.clear();
gImpostorProgram.mShaderFiles.push_back(make_pair("objects/impostorV.glsl", GL_VERTEX_SHADER));
gImpostorProgram.mShaderFiles.push_back(make_pair("objects/impostorF.glsl", GL_FRAGMENT_SHADER));
gImpostorProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
- success = gImpostorProgram.createShader(NULL, NULL);
+ success = gImpostorProgram.createShader();
}
if (success)
{
gObjectPreviewProgram.mName = "Object Preview Shader";
- gObjectPreviewProgram.mFeatures.disableTextureIndex = true;
gObjectPreviewProgram.mShaderFiles.clear();
gObjectPreviewProgram.mShaderFiles.push_back(make_pair("objects/previewV.glsl", GL_VERTEX_SHADER));
gObjectPreviewProgram.mShaderFiles.push_back(make_pair("objects/previewF.glsl", GL_FRAGMENT_SHADER));
gObjectPreviewProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
success = make_rigged_variant(gObjectPreviewProgram, gSkinnedObjectPreviewProgram);
- success = gObjectPreviewProgram.createShader(NULL, NULL);
+ success = gObjectPreviewProgram.createShader();
gObjectPreviewProgram.mFeatures.hasLighting = true;
gSkinnedObjectPreviewProgram.mFeatures.hasLighting = true;
}
@@ -2485,13 +2582,11 @@ bool LLViewerShaderMgr::loadShadersObject()
gPhysicsPreviewProgram.mFeatures.hasGamma = false;
gPhysicsPreviewProgram.mFeatures.hasAtmospherics = false;
gPhysicsPreviewProgram.mFeatures.hasLighting = false;
- gPhysicsPreviewProgram.mFeatures.mIndexedTextureChannels = 0;
- gPhysicsPreviewProgram.mFeatures.disableTextureIndex = true;
gPhysicsPreviewProgram.mShaderFiles.clear();
gPhysicsPreviewProgram.mShaderFiles.push_back(make_pair("objects/previewPhysicsV.glsl", GL_VERTEX_SHADER));
gPhysicsPreviewProgram.mShaderFiles.push_back(make_pair("objects/previewPhysicsF.glsl", GL_FRAGMENT_SHADER));
gPhysicsPreviewProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
- success = gPhysicsPreviewProgram.createShader(NULL, NULL);
+ success = gPhysicsPreviewProgram.createShader();
gPhysicsPreviewProgram.mFeatures.hasLighting = false;
}
@@ -2527,12 +2622,11 @@ bool LLViewerShaderMgr::loadShadersAvatar()
gAvatarProgram.mFeatures.hasAtmospherics = true;
gAvatarProgram.mFeatures.hasLighting = true;
gAvatarProgram.mFeatures.hasAlphaMask = true;
- gAvatarProgram.mFeatures.disableTextureIndex = true;
gAvatarProgram.mShaderFiles.clear();
gAvatarProgram.mShaderFiles.push_back(make_pair("avatar/avatarV.glsl", GL_VERTEX_SHADER));
gAvatarProgram.mShaderFiles.push_back(make_pair("avatar/avatarF.glsl", GL_FRAGMENT_SHADER));
gAvatarProgram.mShaderLevel = mShaderLevel[SHADER_AVATAR];
- success = gAvatarProgram.createShader(NULL, NULL);
+ success = gAvatarProgram.createShader();
/// Keep track of avatar levels
if (gAvatarProgram.mShaderLevel != mShaderLevel[SHADER_AVATAR])
@@ -2551,12 +2645,11 @@ bool LLViewerShaderMgr::loadShadersAvatar()
gAvatarEyeballProgram.mFeatures.hasAtmospherics = true;
gAvatarEyeballProgram.mFeatures.hasLighting = true;
gAvatarEyeballProgram.mFeatures.hasAlphaMask = true;
- gAvatarEyeballProgram.mFeatures.disableTextureIndex = true;
gAvatarEyeballProgram.mShaderFiles.clear();
gAvatarEyeballProgram.mShaderFiles.push_back(make_pair("avatar/eyeballV.glsl", GL_VERTEX_SHADER));
gAvatarEyeballProgram.mShaderFiles.push_back(make_pair("avatar/eyeballF.glsl", GL_FRAGMENT_SHADER));
gAvatarEyeballProgram.mShaderLevel = mShaderLevel[SHADER_AVATAR];
- success = gAvatarEyeballProgram.createShader(NULL, NULL);
+ success = gAvatarEyeballProgram.createShader();
}
if( !success )
@@ -2582,7 +2675,7 @@ bool LLViewerShaderMgr::loadShadersInterface()
gHighlightProgram.mShaderFiles.push_back(make_pair("interface/highlightF.glsl", GL_FRAGMENT_SHADER));
gHighlightProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = make_rigged_variant(gHighlightProgram, gSkinnedHighlightProgram);
- success = success && gHighlightProgram.createShader(NULL, NULL);
+ success = success && gHighlightProgram.createShader();
}
if (success)
@@ -2592,7 +2685,7 @@ bool LLViewerShaderMgr::loadShadersInterface()
gHighlightNormalProgram.mShaderFiles.push_back(make_pair("interface/highlightNormV.glsl", GL_VERTEX_SHADER));
gHighlightNormalProgram.mShaderFiles.push_back(make_pair("interface/highlightF.glsl", GL_FRAGMENT_SHADER));
gHighlightNormalProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
- success = gHighlightNormalProgram.createShader(NULL, NULL);
+ success = gHighlightNormalProgram.createShader();
}
if (success)
@@ -2602,7 +2695,7 @@ bool LLViewerShaderMgr::loadShadersInterface()
gHighlightSpecularProgram.mShaderFiles.push_back(make_pair("interface/highlightSpecV.glsl", GL_VERTEX_SHADER));
gHighlightSpecularProgram.mShaderFiles.push_back(make_pair("interface/highlightF.glsl", GL_FRAGMENT_SHADER));
gHighlightSpecularProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
- success = gHighlightSpecularProgram.createShader(NULL, NULL);
+ success = gHighlightSpecularProgram.createShader();
}
if (success)
@@ -2612,7 +2705,7 @@ bool LLViewerShaderMgr::loadShadersInterface()
gUIProgram.mShaderFiles.push_back(make_pair("interface/uiV.glsl", GL_VERTEX_SHADER));
gUIProgram.mShaderFiles.push_back(make_pair("interface/uiF.glsl", GL_FRAGMENT_SHADER));
gUIProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
- success = gUIProgram.createShader(NULL, NULL);
+ success = gUIProgram.createShader();
}
if (success)
@@ -2622,7 +2715,7 @@ bool LLViewerShaderMgr::loadShadersInterface()
gPathfindingProgram.mShaderFiles.push_back(make_pair("interface/pathfindingV.glsl", GL_VERTEX_SHADER));
gPathfindingProgram.mShaderFiles.push_back(make_pair("interface/pathfindingF.glsl", GL_FRAGMENT_SHADER));
gPathfindingProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
- success = gPathfindingProgram.createShader(NULL, NULL);
+ success = gPathfindingProgram.createShader();
}
if (success)
@@ -2632,7 +2725,7 @@ bool LLViewerShaderMgr::loadShadersInterface()
gPathfindingNoNormalsProgram.mShaderFiles.push_back(make_pair("interface/pathfindingNoNormalV.glsl", GL_VERTEX_SHADER));
gPathfindingNoNormalsProgram.mShaderFiles.push_back(make_pair("interface/pathfindingF.glsl", GL_FRAGMENT_SHADER));
gPathfindingNoNormalsProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
- success = gPathfindingNoNormalsProgram.createShader(NULL, NULL);
+ success = gPathfindingNoNormalsProgram.createShader();
}
if (success)
@@ -2642,7 +2735,7 @@ bool LLViewerShaderMgr::loadShadersInterface()
gGlowCombineProgram.mShaderFiles.push_back(make_pair("interface/glowcombineV.glsl", GL_VERTEX_SHADER));
gGlowCombineProgram.mShaderFiles.push_back(make_pair("interface/glowcombineF.glsl", GL_FRAGMENT_SHADER));
gGlowCombineProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
- success = gGlowCombineProgram.createShader(NULL, NULL);
+ success = gGlowCombineProgram.createShader();
if (success)
{
gGlowCombineProgram.bind();
@@ -2659,7 +2752,7 @@ bool LLViewerShaderMgr::loadShadersInterface()
gGlowCombineFXAAProgram.mShaderFiles.push_back(make_pair("interface/glowcombineFXAAV.glsl", GL_VERTEX_SHADER));
gGlowCombineFXAAProgram.mShaderFiles.push_back(make_pair("interface/glowcombineFXAAF.glsl", GL_FRAGMENT_SHADER));
gGlowCombineFXAAProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
- success = gGlowCombineFXAAProgram.createShader(NULL, NULL);
+ success = gGlowCombineFXAAProgram.createShader();
if (success)
{
gGlowCombineFXAAProgram.bind();
@@ -2677,7 +2770,7 @@ bool LLViewerShaderMgr::loadShadersInterface()
gTwoTextureCompareProgram.mShaderFiles.push_back(make_pair("interface/twotexturecompareV.glsl", GL_VERTEX_SHADER));
gTwoTextureCompareProgram.mShaderFiles.push_back(make_pair("interface/twotexturecompareF.glsl", GL_FRAGMENT_SHADER));
gTwoTextureCompareProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
- success = gTwoTextureCompareProgram.createShader(NULL, NULL);
+ success = gTwoTextureCompareProgram.createShader();
if (success)
{
gTwoTextureCompareProgram.bind();
@@ -2694,7 +2787,7 @@ bool LLViewerShaderMgr::loadShadersInterface()
gOneTextureFilterProgram.mShaderFiles.push_back(make_pair("interface/onetexturefilterV.glsl", GL_VERTEX_SHADER));
gOneTextureFilterProgram.mShaderFiles.push_back(make_pair("interface/onetexturefilterF.glsl", GL_FRAGMENT_SHADER));
gOneTextureFilterProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
- success = gOneTextureFilterProgram.createShader(NULL, NULL);
+ success = gOneTextureFilterProgram.createShader();
if (success)
{
gOneTextureFilterProgram.bind();
@@ -2710,7 +2803,7 @@ bool LLViewerShaderMgr::loadShadersInterface()
gSolidColorProgram.mShaderFiles.push_back(make_pair("interface/solidcolorV.glsl", GL_VERTEX_SHADER));
gSolidColorProgram.mShaderFiles.push_back(make_pair("interface/solidcolorF.glsl", GL_FRAGMENT_SHADER));
gSolidColorProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
- success = gSolidColorProgram.createShader(NULL, NULL);
+ success = gSolidColorProgram.createShader();
if (success)
{
gSolidColorProgram.bind();
@@ -2727,7 +2820,7 @@ bool LLViewerShaderMgr::loadShadersInterface()
gOcclusionProgram.mShaderFiles.push_back(make_pair("interface/occlusionF.glsl", GL_FRAGMENT_SHADER));
gOcclusionProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
gOcclusionProgram.mRiggedVariant = &gSkinnedOcclusionProgram;
- success = gOcclusionProgram.createShader(NULL, NULL);
+ success = gOcclusionProgram.createShader();
}
if (success)
@@ -2738,7 +2831,7 @@ bool LLViewerShaderMgr::loadShadersInterface()
gSkinnedOcclusionProgram.mShaderFiles.push_back(make_pair("interface/occlusionSkinnedV.glsl", GL_VERTEX_SHADER));
gSkinnedOcclusionProgram.mShaderFiles.push_back(make_pair("interface/occlusionF.glsl", GL_FRAGMENT_SHADER));
gSkinnedOcclusionProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
- success = gSkinnedOcclusionProgram.createShader(NULL, NULL);
+ success = gSkinnedOcclusionProgram.createShader();
}
if (success)
@@ -2748,7 +2841,7 @@ bool LLViewerShaderMgr::loadShadersInterface()
gOcclusionCubeProgram.mShaderFiles.push_back(make_pair("interface/occlusionCubeV.glsl", GL_VERTEX_SHADER));
gOcclusionCubeProgram.mShaderFiles.push_back(make_pair("interface/occlusionF.glsl", GL_FRAGMENT_SHADER));
gOcclusionCubeProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
- success = gOcclusionCubeProgram.createShader(NULL, NULL);
+ success = gOcclusionCubeProgram.createShader();
}
if (success)
@@ -2760,7 +2853,7 @@ bool LLViewerShaderMgr::loadShadersInterface()
gDebugProgram.mRiggedVariant = &gSkinnedDebugProgram;
gDebugProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = make_rigged_variant(gDebugProgram, gSkinnedDebugProgram);
- success = success && gDebugProgram.createShader(NULL, NULL);
+ success = success && gDebugProgram.createShader();
}
if (success)
@@ -2786,7 +2879,7 @@ bool LLViewerShaderMgr::loadShadersInterface()
shader.addPermutation("HAS_ATTRIBUTE_TANGENT", "1");
}
success = make_rigged_variant(shader, skinned_shader);
- success = success && shader.createShader(NULL, NULL);
+ success = success && shader.createShader();
}
}
@@ -2797,7 +2890,7 @@ bool LLViewerShaderMgr::loadShadersInterface()
gClipProgram.mShaderFiles.push_back(make_pair("interface/clipV.glsl", GL_VERTEX_SHADER));
gClipProgram.mShaderFiles.push_back(make_pair("interface/clipF.glsl", GL_FRAGMENT_SHADER));
gClipProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
- success = gClipProgram.createShader(NULL, NULL);
+ success = gClipProgram.createShader();
}
if (success)
@@ -2807,7 +2900,7 @@ bool LLViewerShaderMgr::loadShadersInterface()
gBenchmarkProgram.mShaderFiles.push_back(make_pair("interface/benchmarkV.glsl", GL_VERTEX_SHADER));
gBenchmarkProgram.mShaderFiles.push_back(make_pair("interface/benchmarkF.glsl", GL_FRAGMENT_SHADER));
gBenchmarkProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
- success = gBenchmarkProgram.createShader(NULL, NULL);
+ success = gBenchmarkProgram.createShader();
}
if (success)
@@ -2823,7 +2916,7 @@ bool LLViewerShaderMgr::loadShadersInterface()
gReflectionProbeDisplayProgram.mShaderFiles.push_back(make_pair("interface/reflectionprobeV.glsl", GL_VERTEX_SHADER));
gReflectionProbeDisplayProgram.mShaderFiles.push_back(make_pair("interface/reflectionprobeF.glsl", GL_FRAGMENT_SHADER));
gReflectionProbeDisplayProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
- success = gReflectionProbeDisplayProgram.createShader(NULL, NULL);
+ success = gReflectionProbeDisplayProgram.createShader();
}
if (success)
@@ -2833,7 +2926,7 @@ bool LLViewerShaderMgr::loadShadersInterface()
gCopyProgram.mShaderFiles.push_back(make_pair("interface/copyV.glsl", GL_VERTEX_SHADER));
gCopyProgram.mShaderFiles.push_back(make_pair("interface/copyF.glsl", GL_FRAGMENT_SHADER));
gCopyProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
- success = gCopyProgram.createShader(NULL, NULL);
+ success = gCopyProgram.createShader();
}
if (success)
@@ -2845,7 +2938,7 @@ bool LLViewerShaderMgr::loadShadersInterface()
gCopyDepthProgram.clearPermutations();
gCopyDepthProgram.addPermutation("COPY_DEPTH", "1");
gCopyDepthProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
- success = gCopyDepthProgram.createShader(NULL, NULL);
+ success = gCopyDepthProgram.createShader();
}
if (success)
@@ -2855,7 +2948,7 @@ bool LLViewerShaderMgr::loadShadersInterface()
gAlphaMaskProgram.mShaderFiles.push_back(make_pair("interface/alphamaskV.glsl", GL_VERTEX_SHADER));
gAlphaMaskProgram.mShaderFiles.push_back(make_pair("interface/alphamaskF.glsl", GL_FRAGMENT_SHADER));
gAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
- success = gAlphaMaskProgram.createShader(NULL, NULL);
+ success = gAlphaMaskProgram.createShader();
}
if (success)
@@ -2869,7 +2962,7 @@ bool LLViewerShaderMgr::loadShadersInterface()
gReflectionMipProgram.mShaderFiles.push_back(make_pair("interface/splattexturerectV.glsl", GL_VERTEX_SHADER));
gReflectionMipProgram.mShaderFiles.push_back(make_pair("interface/reflectionmipF.glsl", GL_FRAGMENT_SHADER));
gReflectionMipProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
- success = gReflectionMipProgram.createShader(NULL, NULL);
+ success = gReflectionMipProgram.createShader();
}
if (success)
@@ -2883,7 +2976,7 @@ bool LLViewerShaderMgr::loadShadersInterface()
gGaussianProgram.mShaderFiles.push_back(make_pair("interface/splattexturerectV.glsl", GL_VERTEX_SHADER));
gGaussianProgram.mShaderFiles.push_back(make_pair("interface/gaussianF.glsl", GL_FRAGMENT_SHADER));
gGaussianProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
- success = gGaussianProgram.createShader(NULL, NULL);
+ success = gGaussianProgram.createShader();
}
if (success && gGLManager.mHasCubeMapArray)
@@ -2894,7 +2987,7 @@ bool LLViewerShaderMgr::loadShadersInterface()
gRadianceGenProgram.mShaderFiles.push_back(make_pair("interface/radianceGenF.glsl", GL_FRAGMENT_SHADER));
gRadianceGenProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
gRadianceGenProgram.addPermutation("PROBE_FILTER_SAMPLES", "32");
- success = gRadianceGenProgram.createShader(NULL, NULL);
+ success = gRadianceGenProgram.createShader();
}
if (success && gGLManager.mHasCubeMapArray)
@@ -2906,7 +2999,7 @@ bool LLViewerShaderMgr::loadShadersInterface()
gHeroRadianceGenProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
gHeroRadianceGenProgram.addPermutation("HERO_PROBES", "1");
gHeroRadianceGenProgram.addPermutation("PROBE_FILTER_SAMPLES", "4");
- success = gHeroRadianceGenProgram.createShader(NULL, NULL);
+ success = gHeroRadianceGenProgram.createShader();
}
if (success && gGLManager.mHasCubeMapArray)
@@ -2916,7 +3009,7 @@ bool LLViewerShaderMgr::loadShadersInterface()
gIrradianceGenProgram.mShaderFiles.push_back(make_pair("interface/irradianceGenV.glsl", GL_VERTEX_SHADER));
gIrradianceGenProgram.mShaderFiles.push_back(make_pair("interface/irradianceGenF.glsl", GL_FRAGMENT_SHADER));
gIrradianceGenProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
- success = gIrradianceGenProgram.createShader(NULL, NULL);
+ success = gIrradianceGenProgram.createShader();
}
if( !success )
diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h
index f0de9e9715..60ce8c430b 100644
--- a/indra/newview/llviewershadermgr.h
+++ b/indra/newview/llviewershadermgr.h
@@ -287,6 +287,9 @@ extern LLGLSLShader gDeferredPBROpaqueProgram;
extern LLGLSLShader gDeferredPBRAlphaProgram;
extern LLGLSLShader gHUDPBRAlphaProgram;
+// GLTF shaders
+extern LLGLSLShader gGLTFPBRMetallicRoughnessProgram;
+
// Encodes detail level for dropping textures, in accordance with the GLTF spec where possible
// 0 is highest detail, -1 drops emissive, etc
// Dropping metallic roughness is off-spec - Reserve for potato machines as needed
diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp
index d526f1bd0d..c1062b9a01 100644
--- a/indra/newview/llviewertexture.cpp
+++ b/indra/newview/llviewertexture.cpp
@@ -335,6 +335,18 @@ LLViewerFetchedTexture* LLViewerTextureManager::getFetchedTextureFromUrl(const s
return gTextureList.getImageFromUrl(url, f_type, usemipmaps, boost_priority, texture_type, internal_format, primary_format, force_id);
}
+//static
+LLImageRaw* LLViewerTextureManager::getRawImageFromMemory(const U8* data, U32 size, std::string_view mimetype)
+{
+ return gTextureList.getRawImageFromMemory(data, size, mimetype);
+}
+
+//static
+LLViewerFetchedTexture* LLViewerTextureManager::getFetchedTextureFromMemory(const U8* data, U32 size, std::string_view mimetype)
+{
+ return gTextureList.getImageFromMemory(data, size, mimetype);
+}
+
LLViewerFetchedTexture* LLViewerTextureManager::getFetchedTextureFromHost(const LLUUID& image_id, FTType f_type, LLHost host)
{
return gTextureList.getImageFromHost(image_id, f_type, host);
diff --git a/indra/newview/llviewertexture.h b/indra/newview/llviewertexture.h
index d3d76f38e8..dc9182bf1b 100644
--- a/indra/newview/llviewertexture.h
+++ b/indra/newview/llviewertexture.h
@@ -440,8 +440,6 @@ private:
bool mForceCallbackFetch;
protected:
- std::string mLocalFileName;
-
S32 mOrigWidth;
S32 mOrigHeight;
@@ -692,6 +690,14 @@ public:
static LLViewerFetchedTexture* getFetchedTextureFromHost(const LLUUID& image_id, FTType f_type, LLHost host) ;
+ // decode a given image data according to given mime type
+ // WARNING: caller is responsible for deleting the returned raw image
+ static LLImageRaw* getRawImageFromMemory(const U8* data, U32 size, std::string_view mimetype);
+
+ // decode given image data according to given mime type
+ // WARNING: caller is responsible for deleting the returned image
+ static LLViewerFetchedTexture* getFetchedTextureFromMemory(const U8* data, U32 size, std::string_view mimetype);
+
static void init() ;
static void cleanup() ;
};
diff --git a/indra/newview/llviewertexturelist.cpp b/indra/newview/llviewertexturelist.cpp
index 21572ef620..b90c1868fc 100644
--- a/indra/newview/llviewertexturelist.cpp
+++ b/indra/newview/llviewertexturelist.cpp
@@ -360,7 +360,7 @@ void LLViewerTextureList::shutdown()
mImageList.clear();
- mInitialized = false; //prevent loading textures again.
+ mInitialized = false ; //prevent loading textures again.
}
void LLViewerTextureList::dump()
@@ -518,6 +518,39 @@ LLViewerFetchedTexture* LLViewerTextureList::getImageFromUrl(const std::string&
return imagep;
}
+LLImageRaw* LLViewerTextureList::getRawImageFromMemory(const U8* data, U32 size, std::string_view mimetype)
+{
+ LLPointer<LLImageFormatted> image = LLImageFormatted::loadFromMemory(data, size, mimetype);
+
+ if (image)
+ {
+ LLImageRaw* raw_image = new LLImageRaw();
+ image->decode(raw_image, 0.f);
+ return raw_image;
+ }
+ else
+ {
+ return nullptr;
+ }
+}
+
+LLViewerFetchedTexture* LLViewerTextureList::getImageFromMemory(const U8* data, U32 size, std::string_view mimetype)
+{
+ LLPointer<LLImageRaw> raw_image = getRawImageFromMemory(data, size, mimetype);
+ if (raw_image.notNull())
+ {
+ LLViewerFetchedTexture* imagep = new LLViewerFetchedTexture(raw_image, FTT_LOCAL_FILE, true);
+ addImage(imagep, TEX_LIST_STANDARD);
+
+ imagep->dontDiscard();
+ imagep->setBoostLevel(LLViewerFetchedTexture::BOOST_PREVIEW);
+ return imagep;
+ }
+ else
+ {
+ return nullptr;
+ }
+}
LLViewerFetchedTexture* LLViewerTextureList::getImage(const LLUUID &image_id,
FTType f_type,
@@ -631,8 +664,8 @@ LLViewerFetchedTexture* LLViewerTextureList::createImage(const LLUUID &image_id,
imagep->forceActive() ;
}
- mFastCacheList.insert(imagep);
- imagep->setInFastCacheList(true);
+ mFastCacheList.insert(imagep);
+ imagep->setInFastCacheList(true);
return imagep ;
}
@@ -1310,63 +1343,63 @@ bool LLViewerTextureList::createUploadFile(const std::string& filename,
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
try
{
- // Load the image
- LLPointer<LLImageFormatted> image = LLImageFormatted::createFromType(codec);
- if (image.isNull())
- {
- LL_WARNS() << "Couldn't open the image to be uploaded." << LL_ENDL;
- return false;
- }
- if (!image->load(filename))
- {
- image->setLastError("Couldn't load the image to be uploaded.");
- return false;
- }
- // Decompress or expand it in a raw image structure
- LLPointer<LLImageRaw> raw_image = new LLImageRaw;
- if (!image->decode(raw_image, 0.0f))
- {
- image->setLastError("Couldn't decode the image to be uploaded.");
- return false;
- }
- // Check the image constraints
- if ((image->getComponents() != 3) && (image->getComponents() != 4))
- {
- image->setLastError("Image files with less than 3 or more than 4 components are not supported.");
- return false;
- }
- if (image->getWidth() < min_image_dimentions || image->getHeight() < min_image_dimentions)
- {
- std::string reason = llformat("Images below %d x %d pixels are not allowed. Actual size: %d x %dpx",
- min_image_dimentions,
- min_image_dimentions,
- image->getWidth(),
- image->getHeight());
- image->setLastError(reason);
- return false;
- }
- // Convert to j2c (JPEG2000) and save the file locally
- LLPointer<LLImageJ2C> compressedImage = convertToUploadFile(raw_image, max_image_dimentions, force_square);
- if (compressedImage.isNull())
- {
- image->setLastError("Couldn't convert the image to jpeg2000.");
- LL_INFOS() << "Couldn't convert to j2c, file : " << filename << LL_ENDL;
- return false;
- }
- if (!compressedImage->save(out_filename))
- {
- image->setLastError("Couldn't create the jpeg2000 image for upload.");
- LL_INFOS() << "Couldn't create output file : " << out_filename << LL_ENDL;
- return false;
- }
- // Test to see if the encode and save worked
- LLPointer<LLImageJ2C> integrity_test = new LLImageJ2C;
- if (!integrity_test->loadAndValidate(out_filename))
- {
- image->setLastError("The created jpeg2000 image is corrupt.");
- LL_INFOS() << "Image file : " << out_filename << " is corrupt" << LL_ENDL;
- return false;
- }
+ // Load the image
+ LLPointer<LLImageFormatted> image = LLImageFormatted::createFromType(codec);
+ if (image.isNull())
+ {
+ LL_WARNS() << "Couldn't open the image to be uploaded." << LL_ENDL;
+ return false;
+ }
+ if (!image->load(filename))
+ {
+ image->setLastError("Couldn't load the image to be uploaded.");
+ return false;
+ }
+ // Decompress or expand it in a raw image structure
+ LLPointer<LLImageRaw> raw_image = new LLImageRaw;
+ if (!image->decode(raw_image, 0.0f))
+ {
+ image->setLastError("Couldn't decode the image to be uploaded.");
+ return false;
+ }
+ // Check the image constraints
+ if ((image->getComponents() != 3) && (image->getComponents() != 4))
+ {
+ image->setLastError("Image files with less than 3 or more than 4 components are not supported.");
+ return false;
+ }
+ if (image->getWidth() < min_image_dimentions || image->getHeight() < min_image_dimentions)
+ {
+ std::string reason = llformat("Images below %d x %d pixels are not allowed. Actual size: %d x %dpx",
+ min_image_dimentions,
+ min_image_dimentions,
+ image->getWidth(),
+ image->getHeight());
+ image->setLastError(reason);
+ return false;
+ }
+ // Convert to j2c (JPEG2000) and save the file locally
+ LLPointer<LLImageJ2C> compressedImage = convertToUploadFile(raw_image, max_image_dimentions, force_square);
+ if (compressedImage.isNull())
+ {
+ image->setLastError("Couldn't convert the image to jpeg2000.");
+ LL_INFOS() << "Couldn't convert to j2c, file : " << filename << LL_ENDL;
+ return false;
+ }
+ if (!compressedImage->save(out_filename))
+ {
+ image->setLastError("Couldn't create the jpeg2000 image for upload.");
+ LL_INFOS() << "Couldn't create output file : " << out_filename << LL_ENDL;
+ return false;
+ }
+ // Test to see if the encode and save worked
+ LLPointer<LLImageJ2C> integrity_test = new LLImageJ2C;
+ if (!integrity_test->loadAndValidate( out_filename ))
+ {
+ image->setLastError("The created jpeg2000 image is corrupt.");
+ LL_INFOS() << "Image file : " << out_filename << " is corrupt" << LL_ENDL;
+ return false;
+ }
}
catch (...)
{
diff --git a/indra/newview/llviewertexturelist.h b/indra/newview/llviewertexturelist.h
index 413209f50d..e4ebb7b0e8 100644
--- a/indra/newview/llviewertexturelist.h
+++ b/indra/newview/llviewertexturelist.h
@@ -192,6 +192,9 @@ private:
const LLUUID& force_id = LLUUID::null
);
+ LLImageRaw* getRawImageFromMemory(const U8* data, U32 size, std::string_view mimetype);
+ LLViewerFetchedTexture* getImageFromMemory(const U8* data, U32 size, std::string_view mimetype);
+
LLViewerFetchedTexture* createImage(const LLUUID &image_id,
FTType f_type,
bool usemipmap = true,
diff --git a/indra/newview/llvlcomposition.cpp b/indra/newview/llvlcomposition.cpp
index 368934dffc..ba255f2b24 100644
--- a/indra/newview/llvlcomposition.cpp
+++ b/indra/newview/llvlcomposition.cpp
@@ -115,14 +115,24 @@ LLTerrainMaterials::~LLTerrainMaterials()
unboost();
}
+void LLTerrainMaterials::apply(const LLModifyRegion& other)
+{
+ for (S32 i = 0; i < LLTerrainMaterials::ASSET_COUNT; ++i)
+ {
+ const LLGLTFMaterial* other_override = other.getMaterialOverride(i);
+ LLGLTFMaterial* material_override = other_override ? new LLGLTFMaterial(*other_override) : nullptr;
+ setMaterialOverride(i, material_override);
+ }
+}
+
bool LLTerrainMaterials::generateMaterials()
{
- if (texturesReady(true, true))
+ if (makeTexturesReady(true, true))
{
return true;
}
- if (materialsReady(true, true))
+ if (makeMaterialsReady(true, true))
{
return true;
}
@@ -188,24 +198,39 @@ void LLTerrainMaterials::setDetailAssetID(S32 asset, const LLUUID& id)
mDetailTextures[asset] = fetch_terrain_texture(id);
LLPointer<LLFetchedGLTFMaterial>& mat = mDetailMaterials[asset];
mat = id.isNull() ? nullptr : gGLTFMaterialList.getMaterial(id);
+ mDetailRenderMaterials[asset] = nullptr;
mMaterialTexturesSet[asset] = false;
}
+const LLGLTFMaterial* LLTerrainMaterials::getMaterialOverride(S32 asset) const
+{
+ return mDetailMaterialOverrides[asset];
+}
+
+void LLTerrainMaterials::setMaterialOverride(S32 asset, LLGLTFMaterial* mat_override)
+{
+ // Non-null overrides must be nontrivial. Otherwise, please set the override to null instead.
+ llassert(!mat_override || *mat_override != LLGLTFMaterial::sDefault);
+
+ mDetailMaterialOverrides[asset] = mat_override;
+ mDetailRenderMaterials[asset] = nullptr;
+}
+
LLTerrainMaterials::Type LLTerrainMaterials::getMaterialType()
{
LL_PROFILE_ZONE_SCOPED;
- const bool use_textures = texturesReady(false, false) || !materialsReady(false, false);
+ const bool use_textures = makeTexturesReady(false, false) || !makeMaterialsReady(false, false);
return use_textures ? Type::TEXTURE : Type::PBR;
}
-bool LLTerrainMaterials::texturesReady(bool boost, bool strict)
+bool LLTerrainMaterials::makeTexturesReady(bool boost, bool strict)
{
bool ready[ASSET_COUNT];
- // *NOTE: Calls to textureReady may boost textures. Do not early-return.
+ // *NOTE: Calls to makeTextureReady may boost textures. Do not early-return.
for (S32 i = 0; i < ASSET_COUNT; i++)
{
- ready[i] = mDetailTextures[i].notNull() && textureReady(mDetailTextures[i], boost);
+ ready[i] = mDetailTextures[i].notNull() && makeTextureReady(mDetailTextures[i], boost);
}
bool one_ready = false;
@@ -221,13 +246,36 @@ bool LLTerrainMaterials::texturesReady(bool boost, bool strict)
return one_ready;
}
-bool LLTerrainMaterials::materialsReady(bool boost, bool strict)
+namespace
+{
+ bool material_asset_ready(LLFetchedGLTFMaterial* mat) { return mat && mat->isLoaded(); }
+};
+
+bool LLTerrainMaterials::makeMaterialsReady(bool boost, bool strict)
{
bool ready[ASSET_COUNT];
- // *NOTE: Calls to materialReady may boost materials/textures. Do not early-return.
+ // *NOTE: This section may boost materials/textures. Do not early-return if ready[i] is false.
for (S32 i = 0; i < ASSET_COUNT; i++)
{
- ready[i] = materialReady(mDetailMaterials[i], mMaterialTexturesSet[i], boost, strict);
+ ready[i] = false;
+ LLPointer<LLFetchedGLTFMaterial>& mat = mDetailMaterials[i];
+ if (!material_asset_ready(mat)) { continue; }
+
+ LLPointer<LLFetchedGLTFMaterial>& render_mat = mDetailRenderMaterials[i];
+ if (!render_mat)
+ {
+ render_mat = new LLFetchedGLTFMaterial();
+ *render_mat = *mat;
+ // This render_mat is effectively already loaded, because it gets its data from mat.
+
+ LLPointer<LLGLTFMaterial>& override_mat = mDetailMaterialOverrides[i];
+ if (override_mat)
+ {
+ render_mat->applyOverride(*override_mat);
+ }
+ }
+
+ ready[i] = materialTexturesReady(render_mat, mMaterialTexturesSet[i], boost, strict);
}
#if 1
@@ -267,7 +315,7 @@ bool LLTerrainMaterials::materialsReady(bool boost, bool strict)
// Boost the texture loading priority
// Return true when ready to use (i.e. texture is sufficiently loaded)
// static
-bool LLTerrainMaterials::textureReady(LLPointer<LLViewerFetchedTexture>& tex, bool boost)
+bool LLTerrainMaterials::makeTextureReady(LLPointer<LLViewerFetchedTexture>& tex, bool boost)
{
llassert(tex);
if (!tex) { return false; }
@@ -308,15 +356,13 @@ bool LLTerrainMaterials::textureReady(LLPointer<LLViewerFetchedTexture>& tex, bo
return true;
}
-// Boost the loading priority of every known texture in the material
-// Return true when ready to use
+// Make sure to call material_asset_ready first
+// strict = true -> all materials must be sufficiently loaded
+// strict = false -> at least one material must be loaded
// static
-bool LLTerrainMaterials::materialReady(LLPointer<LLFetchedGLTFMaterial> &mat, bool &textures_set, bool boost, bool strict)
+bool LLTerrainMaterials::materialTexturesReady(LLPointer<LLFetchedGLTFMaterial>& mat, bool& textures_set, bool boost, bool strict)
{
- if (!mat || !mat->isLoaded())
- {
- return false;
- }
+ llassert(mat);
// Material is loaded, but textures may not be
if (!textures_set)
@@ -331,17 +377,17 @@ bool LLTerrainMaterials::materialReady(LLPointer<LLFetchedGLTFMaterial> &mat, bo
mat->mEmissiveTexture = fetch_terrain_texture(mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE]);
}
- // *NOTE: Calls to textureReady may boost textures. Do not early-return.
+ // *NOTE: Calls to makeTextureReady may boost textures. Do not early-return.
bool ready[LLGLTFMaterial::GLTF_TEXTURE_INFO_COUNT];
ready[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR] =
- mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR].isNull() || textureReady(mat->mBaseColorTexture, boost);
+ mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR].isNull() || makeTextureReady(mat->mBaseColorTexture, boost);
ready[LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL] =
- mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL].isNull() || textureReady(mat->mNormalTexture, boost);
+ mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL].isNull() || makeTextureReady(mat->mNormalTexture, boost);
ready[LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS] =
mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS].isNull() ||
- textureReady(mat->mMetallicRoughnessTexture, boost);
+ makeTextureReady(mat->mMetallicRoughnessTexture, boost);
ready[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE] =
- mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE].isNull() || textureReady(mat->mEmissiveTexture, boost);
+ mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE].isNull() || makeTextureReady(mat->mEmissiveTexture, boost);
if (strict)
{
@@ -357,6 +403,16 @@ bool LLTerrainMaterials::materialReady(LLPointer<LLFetchedGLTFMaterial> &mat, bo
return true;
}
+// Boost the loading priority of every known texture in the material
+// Return true when ready to use
+// static
+bool LLTerrainMaterials::makeMaterialReady(LLPointer<LLFetchedGLTFMaterial> &mat, bool &textures_set, bool boost, bool strict)
+{
+ if (!material_asset_ready(mat)) { return false; }
+
+ return materialTexturesReady(mat, textures_set, boost, strict);
+}
+
// static
const LLUUID (&LLVLComposition::getDefaultTextures())[ASSET_COUNT]
{
@@ -638,11 +694,11 @@ bool LLVLComposition::generateMinimapTileLand(const F32 x, const F32 y,
const bool use_textures = getMaterialType() != LLTerrainMaterials::Type::PBR;
if (use_textures)
{
- if (!texturesReady(true, true)) { return false; }
+ if (!makeTexturesReady(true, true)) { return false; }
}
else
{
- if (!materialsReady(true, true)) { return false; }
+ if (!makeMaterialsReady(true, true)) { return false; }
}
for (S32 i = 0; i < ASSET_COUNT; i++)
@@ -668,19 +724,20 @@ bool LLVLComposition::generateMinimapTileLand(const F32 x, const F32 y,
}
else
{
- tex = mDetailMaterials[i]->mBaseColorTexture;
- tex_emissive = mDetailMaterials[i]->mEmissiveTexture;
- base_color_factor = LLColor3(mDetailMaterials[i]->mBaseColor);
+ LLPointer<LLFetchedGLTFMaterial>& mat = mDetailRenderMaterials[i];
+ tex = mat->mBaseColorTexture;
+ tex_emissive = mat->mEmissiveTexture;
+ base_color_factor = LLColor3(mat->mBaseColor);
// *HACK: Treat alpha as black
- base_color_factor *= (mDetailMaterials[i]->mBaseColor.mV[VW]);
- emissive_factor = mDetailMaterials[i]->mEmissiveColor;
+ base_color_factor *= (mat->mBaseColor.mV[VW]);
+ emissive_factor = mat->mEmissiveColor;
has_base_color_factor = (base_color_factor.mV[VX] != 1.f ||
base_color_factor.mV[VY] != 1.f ||
base_color_factor.mV[VZ] != 1.f);
has_emissive_factor = (emissive_factor.mV[VX] != 1.f ||
emissive_factor.mV[VY] != 1.f ||
emissive_factor.mV[VZ] != 1.f);
- has_alpha = mDetailMaterials[i]->mAlphaMode != LLGLTFMaterial::ALPHA_MODE_OPAQUE;
+ has_alpha = mat->mAlphaMode != LLGLTFMaterial::ALPHA_MODE_OPAQUE;
}
if (!tex) { tex = LLViewerFetchedTexture::sWhiteImagep; }
diff --git a/indra/newview/llvlcomposition.h b/indra/newview/llvlcomposition.h
index cd5104d5a5..61c35ade28 100644
--- a/indra/newview/llvlcomposition.h
+++ b/indra/newview/llvlcomposition.h
@@ -35,9 +35,16 @@
class LLSurface;
class LLViewerFetchedTexture;
+class LLGLTFMaterial;
class LLFetchedGLTFMaterial;
-class LLTerrainMaterials
+class LLModifyRegion
+{
+public:
+ virtual const LLGLTFMaterial* getMaterialOverride(S32 asset) const = 0;
+};
+
+class LLTerrainMaterials : public LLModifyRegion
{
public:
friend class LLDrawPoolTerrain;
@@ -45,6 +52,8 @@ public:
LLTerrainMaterials();
virtual ~LLTerrainMaterials();
+ void apply(const LLModifyRegion& other);
+
// Heights map into textures (or materials) as 0-1 = first, 1-2 = second, etc.
// So we need to compress heights into this range.
static const S32 ASSET_COUNT = 4;
@@ -62,20 +71,27 @@ public:
virtual LLUUID getDetailAssetID(S32 asset);
virtual void setDetailAssetID(S32 asset, const LLUUID& id);
+ const LLGLTFMaterial* getMaterialOverride(S32 asset) const override;
+ virtual void setMaterialOverride(S32 asset, LLGLTFMaterial* mat_override);
Type getMaterialType();
- bool texturesReady(bool boost, bool strict);
+ bool makeTexturesReady(bool boost, bool strict);
// strict = true -> all materials must be sufficiently loaded
// strict = false -> at least one material must be loaded
- bool materialsReady(bool boost, bool strict);
+ bool makeMaterialsReady(bool boost, bool strict);
protected:
void unboost();
- static bool textureReady(LLPointer<LLViewerFetchedTexture>& tex, bool boost);
+ static bool makeTextureReady(LLPointer<LLViewerFetchedTexture>& tex, bool boost);
// strict = true -> all materials must be sufficiently loaded
// strict = false -> at least one material must be loaded
- static bool materialReady(LLPointer<LLFetchedGLTFMaterial>& mat, bool& textures_set, bool boost, bool strict);
+ static bool makeMaterialReady(LLPointer<LLFetchedGLTFMaterial>& mat, bool& textures_set, bool boost, bool strict);
+ // *NOTE: Prefer calling makeMaterialReady if mat is known to be LLFetchedGLTFMaterial
+ static bool materialTexturesReady(LLPointer<LLFetchedGLTFMaterial>& mat, bool& textures_set, bool boost, bool strict);
+
LLPointer<LLViewerFetchedTexture> mDetailTextures[ASSET_COUNT];
LLPointer<LLFetchedGLTFMaterial> mDetailMaterials[ASSET_COUNT];
+ LLPointer<LLGLTFMaterial> mDetailMaterialOverrides[ASSET_COUNT];
+ LLPointer<LLFetchedGLTFMaterial> mDetailRenderMaterials[ASSET_COUNT];
bool mMaterialTexturesSet[ASSET_COUNT];
};
@@ -124,9 +140,6 @@ public:
bool getParamsReady() const { return mParamsReady; }
protected:
- static bool textureReady(LLPointer<LLViewerFetchedTexture>& tex, bool boost = false);
- static bool materialReady(LLPointer<LLFetchedGLTFMaterial>& mat, bool& textures_set, bool boost = false);
-
bool mParamsReady = false;
LLSurface *mSurfacep;
diff --git a/indra/newview/llvocache.cpp b/indra/newview/llvocache.cpp
index f52130f784..c92de576f9 100644
--- a/indra/newview/llvocache.cpp
+++ b/indra/newview/llvocache.cpp
@@ -527,8 +527,19 @@ F32 LLVOCacheEntry::getSquaredPixelThreshold(bool is_front)
return projection_threshold;
}
+extern bool gCubeSnapshot;
+
bool LLVOCacheEntry::isAnyVisible(const LLVector4a& camera_origin, const LLVector4a& local_camera_origin, F32 dist_threshold)
{
+#if 0
+ // this is ill-conceived and should be removed pending QA
+ // In the name of saving memory, we evict objects that are still within view distance from memory
+ // This results in constant paging of objects in and out of memory, leading to poor performance
+ // and many unacceptable visual glitches when rotating the camera
+
+ // Honestly, the entire VOCache partition system needs to be removed since it doubles the overhead of
+ // the spatial partition system and is redundant to the object cache, but this is a start
+ // - davep 2024.06.07
LLOcclusionCullingGroup* group = (LLOcclusionCullingGroup*)getGroup();
if(!group)
{
@@ -565,6 +576,9 @@ bool LLVOCacheEntry::isAnyVisible(const LLVector4a& camera_origin, const LLVecto
}
return vis;
+#else
+ return true;
+#endif
}
void LLVOCacheEntry::calcSceneContribution(const LLVector4a& camera_origin, bool needs_update, U32 last_update, F32 max_dist)
@@ -1921,9 +1935,8 @@ void LLVOCache::writeGenericExtrasToCache(U64 handle, const LLUUID& id, const LL
LLViewerRegion* pRegion = LLWorld::getInstance()->getRegionFromHandle(handle);
U32 num_entries = 0;
- U32 inmem_entries = 0;
U32 skipped = 0;
- inmem_entries = (U32)cache_extras_entry_map.size();
+ size_t inmem_entries = cache_extras_entry_map.size();
for (auto [local_id, entry] : cache_extras_entry_map)
{
// Only write out GLTFOverrides that we can actually apply again on import.
diff --git a/indra/newview/llvoicevivox.cpp b/indra/newview/llvoicevivox.cpp
index da4df226ee..3c2a0ef6a3 100644
--- a/indra/newview/llvoicevivox.cpp
+++ b/indra/newview/llvoicevivox.cpp
@@ -6444,30 +6444,36 @@ void LLVivoxVoiceClient::notifyStatusObservers(LLVoiceClientStatusObserver::ESta
<< ", proximal is " << inSpatialChannel()
<< LL_ENDL;
- for (status_observer_set_t::iterator it = mStatusObservers.begin();
- it != mStatusObservers.end();
- )
- {
- LLVoiceClientStatusObserver* observer = *it;
- observer->onChange(status, getAudioSessionURI(), inSpatialChannel());
- // In case onError() deleted an entry.
- it = mStatusObservers.upper_bound(observer);
- }
+ // this function is called from a coroutine, shuttle application hook back to main loop
+ auto work = [=]()
+ {
+ for (status_observer_set_t::iterator it = mStatusObservers.begin();
+ it != mStatusObservers.end();
+ )
+ {
+ LLVoiceClientStatusObserver* observer = *it;
+ observer->onChange(status, getAudioSessionURI(), inSpatialChannel());
+ // In case onError() deleted an entry.
+ it = mStatusObservers.upper_bound(observer);
+ }
- // skipped to avoid speak button blinking
- if ( status != LLVoiceClientStatusObserver::STATUS_JOINING
- && status != LLVoiceClientStatusObserver::STATUS_LEFT_CHANNEL
- && status != LLVoiceClientStatusObserver::STATUS_VOICE_DISABLED)
- {
- bool voice_status = LLVoiceClient::getInstance()->voiceEnabled() && LLVoiceClient::getInstance()->isVoiceWorking();
+ // skipped to avoid speak button blinking
+ if (status != LLVoiceClientStatusObserver::STATUS_JOINING
+ && status != LLVoiceClientStatusObserver::STATUS_LEFT_CHANNEL
+ && status != LLVoiceClientStatusObserver::STATUS_VOICE_DISABLED)
+ {
+ bool voice_status = LLVoiceClient::getInstance()->voiceEnabled() && LLVoiceClient::getInstance()->isVoiceWorking();
- gAgent.setVoiceConnected(voice_status);
+ gAgent.setVoiceConnected(voice_status);
- if (voice_status)
- {
- LLFirstUse::speak(true);
- }
- }
+ if (voice_status)
+ {
+ LLFirstUse::speak(true);
+ }
+ }
+ };
+
+ LLAppViewer::instance()->postToMainCoro(work);
}
void LLVivoxVoiceClient::addObserver(LLFriendObserver* observer)
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp
index 876f034d64..de62256134 100644
--- a/indra/newview/llvovolume.cpp
+++ b/indra/newview/llvovolume.cpp
@@ -89,6 +89,7 @@
#include "llsculptidsize.h"
#include "llavatarappearancedefines.h"
#include "llgltfmateriallist.h"
+#include "gltfscenemanager.h"
const F32 FORCE_SIMPLE_RENDER_AREA = 512.f;
const F32 FORCE_CULL_AREA = 8.f;
@@ -1133,6 +1134,11 @@ bool LLVOVolume::setVolume(const LLVolumeParams &params_in, const S32 detail, bo
}
}
+ if ((volume_params.getSculptType() & LL_SCULPT_TYPE_MASK) == LL_SCULPT_TYPE_GLTF)
+ { // notify GLTFSceneManager about new GLTF object
+ LL::GLTFSceneManager::instance().addGLTFObject(this, volume_params.getSculptID());
+ }
+
return true;
}
else if (NO_LOD == lod)
@@ -1407,6 +1413,12 @@ bool LLVOVolume::calcLOD()
return false;
}
+ if (mGLTFAsset != nullptr)
+ {
+ // do not calculate LOD for GLTF objects
+ return false;
+ }
+
S32 cur_detail = 0;
F32 radius;
@@ -4616,7 +4628,7 @@ LLVector3 LLVOVolume::volumeDirectionToAgent(const LLVector3& dir) const
bool LLVOVolume::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, S32 face, bool pick_transparent, bool pick_rigged, bool pick_unselectable, S32 *face_hitp,
- LLVector4a* intersection,LLVector2* tex_coord, LLVector4a* normal, LLVector4a* tangent)
+ LLVector4a* intersection,LLVector2* tex_coord, LLVector4a* normal, LLVector4a* tangent)
{
if (!mbCanSelect
@@ -5623,7 +5635,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
LLVOVolume* vobj = drawablep->getVOVolume();
- if (!vobj || vobj->isDead())
+ if (!vobj || vobj->isDead() || vobj->mGLTFAsset)
{
continue;
}
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 81d594a1a8..f9ff8217af 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -1881,6 +1881,11 @@ void LLPipeline::updateMovedList(LLDrawable::drawable_vector_t& moved_list)
{
LLDrawable::drawable_vector_t::iterator curiter = iter++;
LLDrawable *drawablep = *curiter;
+ if (!drawablep)
+ {
+ iter = moved_list.erase(curiter);
+ continue;
+ }
bool done = true;
if (!drawablep->isDead() && (!drawablep->isState(LLDrawable::EARLY_MOVE)))
{
@@ -6808,7 +6813,7 @@ void LLPipeline::generateLuminance(LLRenderTarget* src, LLRenderTarget* dst)
mGlow[1].bindTexture(0, channel);
}
- channel = gLuminanceProgram.enableTexture(LLShaderMgr::DEFERRED_NORMAL);
+ channel = gLuminanceProgram.enableTexture(LLShaderMgr::NORMAL_MAP);
if (channel > -1)
{
// bind the normal map to get the environment mask
@@ -7273,7 +7278,7 @@ void LLPipeline::renderDoF(LLRenderTarget* src, LLRenderTarget* dst)
LLVector4a result;
result.clear();
- gViewerWindow->cursorIntersect(-1, -1, 512.f, NULL, -1, false, false, true, true, nullptr, nullptr, nullptr, &result);
+ gViewerWindow->cursorIntersect(-1, -1, 512.f, nullptr, -1, false, false, true, true, nullptr, nullptr, nullptr, &result);
focus_point.set(result.getF32ptr());
}
@@ -7615,7 +7620,7 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_
gGL.getTexUnit(channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
}
- channel = shader.enableTexture(LLShaderMgr::DEFERRED_NORMAL, deferred_target->getUsage());
+ channel = shader.enableTexture(LLShaderMgr::NORMAL_MAP, deferred_target->getUsage());
if (channel > -1)
{
deferred_target->bindTexture(2, channel, LLTexUnit::TFO_POINT); // frag_data[2]
@@ -8650,7 +8655,7 @@ void LLPipeline::unbindDeferredShader(LLGLSLShader &shader)
LLRenderTarget* deferred_light_target = &mRT->deferredLight;
stop_glerror();
- shader.disableTexture(LLShaderMgr::DEFERRED_NORMAL, deferred_target->getUsage());
+ shader.disableTexture(LLShaderMgr::NORMAL_MAP, deferred_target->getUsage());
shader.disableTexture(LLShaderMgr::DEFERRED_DIFFUSE, deferred_target->getUsage());
shader.disableTexture(LLShaderMgr::DEFERRED_SPECULAR, deferred_target->getUsage());
shader.disableTexture(LLShaderMgr::DEFERRED_EMISSIVE, deferred_target->getUsage());
diff --git a/indra/newview/skins/default/xui/en/menu_viewer.xml b/indra/newview/skins/default/xui/en/menu_viewer.xml
index e1eb513a31..0e7c522f74 100644
--- a/indra/newview/skins/default/xui/en/menu_viewer.xml
+++ b/indra/newview/skins/default/xui/en/menu_viewer.xml
@@ -2858,6 +2858,70 @@ function="World.EnvPreset"
parameter="mem_leaking" />
</menu_item_call>
</menu>
+ <menu
+ create_jump_keys="true"
+ label="GLTF"
+ name="GLTF"
+ tear_off="true">
+ <menu_item_call
+ label="Open..."
+ name="Open...">
+ <menu_item_call.on_enable
+ function="EnableGLTF"/>
+ <menu_item_call.on_click
+ function="Advanced.ClickGLTFOpen" />
+ </menu_item_call>
+ <menu_item_call
+ label="Save As..."
+ name="Save As...">
+ <menu_item_call.on_enable
+ function="EnableGLTFSaveAs"/>
+ <menu_item_call.on_click
+ function="Advanced.ClickGLTFSaveAs" />
+ </menu_item_call>
+ <menu_item_call
+ label="Upload..."
+ name="Upload...">
+ <menu_item_call.on_enable
+ function="EnableGLTFUpload"/>
+ <menu_item_call.on_click
+ function="Advanced.ClickGLTFUpload" />
+ </menu_item_call>
+ </menu>
+ <menu
+ create_jump_keys="true"
+ label="Video"
+ name="Video"
+ tear_off="true">
+ <menu_item_call
+ label="1080x1920"
+ name="1080x1920">
+ <menu_item_call.on_click
+ function="Advanced.ClickResizeWindow"
+ parameter="1080x1920"/>
+ </menu_item_call>
+ <menu_item_call
+ label="1920x1080"
+ name="1920x1080">
+ <menu_item_call.on_click
+ function="Advanced.ClickResizeWindow"
+ parameter="1920x1080"/>
+ </menu_item_call>
+ <menu_item_call
+ label="1280x720"
+ name="1280x720">
+ <menu_item_call.on_click
+ function="Advanced.ClickResizeWindow"
+ parameter="1280x720"/>
+ </menu_item_call>
+ <menu_item_call
+ label="720x1280"
+ name="720x1280">
+ <menu_item_call.on_click
+ function="Advanced.ClickResizeWindow"
+ parameter="720x1280"/>
+ </menu_item_call>
+ </menu>
<menu
create_jump_keys="true"
label="Render Tests"
@@ -2910,12 +2974,6 @@ function="World.EnvPreset"
<menu_item_call.on_click
function="Advanced.ClickHDRIPreview" />
</menu_item_call>
- <menu_item_call
- label="GLTF Scene Preview"
- name="GLTF Scene Preview">
- <menu_item_call.on_click
- function="Advanced.ClickGLTFScenePreview" />
- </menu_item_call>
</menu>
<menu
create_jump_keys="true"
diff --git a/indra/newview/skins/default/xui/en/notifications.xml b/indra/newview/skins/default/xui/en/notifications.xml
index 9dc8393474..1584de6880 100644
--- a/indra/newview/skins/default/xui/en/notifications.xml
+++ b/indra/newview/skins/default/xui/en/notifications.xml
@@ -12461,7 +12461,7 @@ are wearing now.
<notification
icon="alertmodal.tga"
- name="GLTFPreviewSelection"
+ name="GLTFOpenSelection"
type="alert">
You must select an object to act as a handle to the GLTF asset you are previewing.
<tag>fail</tag>
@@ -12470,4 +12470,59 @@ are wearing now.
yestext="OK"/>
</notification>
+ <notification
+ icon="alertmodal.tga"
+ name="GLTFLoadFailed"
+ type="alert">
+ Failed to load GLTF file. See log for details.
+ <tag>fail</tag>
+ <usetemplate
+ name="okbutton"
+ yestext="OK"/>
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="GLTFSaveFailed"
+ type="alert">
+ Failed to save GLTF file. See log for details.
+ <tag>fail</tag>
+ <usetemplate
+ name="okbutton"
+ yestext="OK"/>
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="GLTFSaveSelection"
+ type="alert">
+ You must select an object that has a GLTF asset associated with it.
+ <tag>fail</tag>
+ <usetemplate
+ name="okbutton"
+ yestext="OK"/>
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="GLTFUploadSelection"
+ type="alert">
+ You must select an object that has local-only GLTF asset associated with it.
+ <tag>fail</tag>
+ <usetemplate
+ name="okbutton"
+ yestext="OK"/>
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
+ name="GLTFUploadInProgress"
+ type="alert">
+ Upload is currently in progress. Please try again later.
+ <tag>fail</tag>
+ <usetemplate
+ name="okbutton"
+ yestext="OK"/>
+ </notification>
+
</notifications>
diff --git a/indra/newview/skins/default/xui/en/panel_region_terrain_texture_transform.xml b/indra/newview/skins/default/xui/en/panel_region_terrain_texture_transform.xml
new file mode 100644
index 0000000000..9a90700056
--- /dev/null
+++ b/indra/newview/skins/default/xui/en/panel_region_terrain_texture_transform.xml
@@ -0,0 +1,260 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<panel
+ border="true"
+ follows="top|left"
+ height="460"
+ label="Terrain"
+ layout="topleft"
+ left="0"
+ name="Terrain"
+ top="320"
+ width="480">
+ <text
+ follows="left|top"
+ font="SansSerif"
+ height="20"
+ layout="topleft"
+ left="10"
+ name="region_text_lbl"
+ top="10"
+ width="100">
+ Region:
+ </text>
+ <text
+ follows="left|top"
+ font="SansSerif"
+ height="20"
+ layout="topleft"
+ left_delta="50"
+ name="region_text"
+ top_delta="0"
+ width="400">
+ unknown
+ </text>
+ <text
+ type="string"
+ length="1"
+ halign="left"
+ valign="center"
+ follows="left|top"
+ height="20"
+ layout="topleft"
+ name="detail_texture_text"
+ left="10"
+ top="35"
+ width="170">
+ Terrain Textures
+ </text>
+ <text
+ type="string"
+ length="1"
+ halign="left"
+ valign="center"
+ follows="left|top"
+ height="20"
+ layout="topleft"
+ name="detail_material_text"
+ left="10"
+ top="35"
+ width="170">
+ Terrain Materials
+ </text>
+ <check_box
+ height="20"
+ halign="left"
+ valign="center"
+ follows="left|top"
+ layout="topleft"
+ top_delta="1"
+ left_delta="180"
+ label="PBR Metallic Roughness"
+ name="terrain_material_type"
+ tool_tip="If checked, use PBR Metallic Roughness materials for terrain. Otherwise, use textures."
+ left_pad="2"
+ width="200" />
+ <texture_picker
+ follows="left|top"
+ height="121"
+ layout="topleft"
+ left="10"
+ name="texture_detail_0"
+ default_image_id="0bc58228-74a0-7e83-89bc-5c23464bcec5"
+ top_delta="30"
+ width="100" />
+ <texture_picker
+ follows="top"
+ height="121"
+ layout="topleft"
+ left_pad="10"
+ name="texture_detail_1"
+ default_image_id="63338ede-0037-c4fd-855b-015d77112fc8"
+ top_delta="0"
+ width="100" />
+ <texture_picker
+ follows="left|top"
+ height="121"
+ layout="topleft"
+ left_pad="10"
+ name="texture_detail_2"
+ default_image_id="303cd381-8560-7579-23f1-f0a880799740"
+ top_delta="0"
+ width="100" />
+ <texture_picker
+ follows="left|top"
+ height="121"
+ layout="topleft"
+ left_pad="10"
+ name="texture_detail_3"
+ default_image_id="53a2f406-4895-1d13-d541-d2e3b86bc19c"
+ top_delta="0"
+ width="100" />
+ <texture_picker
+ visible="false"
+ follows="left|top"
+ height="121"
+ layout="topleft"
+ left="10"
+ name="material_detail_0"
+ pick_type="material"
+ default_image_id="968cbad0-4dad-d64e-71b5-72bf13ad051a"
+ top_delta="0"
+ width="100" />
+ <texture_picker
+ visible="false"
+ follows="left|top"
+ height="121"
+ layout="topleft"
+ left_pad="10"
+ name="material_detail_1"
+ pick_type="material"
+ default_image_id="968cbad0-4dad-d64e-71b5-72bf13ad051a"
+ top_delta="0"
+ width="100" />
+ <texture_picker
+ visible="false"
+ follows="left|top"
+ height="121"
+ layout="topleft"
+ left_pad="10"
+ name="material_detail_2"
+ pick_type="material"
+ default_image_id="968cbad0-4dad-d64e-71b5-72bf13ad051a"
+ top_delta="0"
+ width="100" />
+ <texture_picker
+ visible="false"
+ follows="left|top"
+ height="121"
+ layout="topleft"
+ left_pad="10"
+ name="material_detail_3"
+ pick_type="material"
+ default_image_id="968cbad0-4dad-d64e-71b5-72bf13ad051a"
+ top_delta="0"
+ width="100" />
+ <text
+ type="string"
+ length="1"
+ follows="left|top"
+ height="20"
+ layout="topleft"
+ left="10"
+ name="height_text_lbl"
+ top_delta="104"
+ width="65">
+ 1 (Low)
+ </text>
+ <text
+ type="string"
+ length="1"
+ follows="left|top"
+ height="20"
+ layout="topleft"
+ left_pad="45"
+ name="height_text_lbl2"
+ top_delta="0"
+ width="100">
+ 2
+ </text>
+ <text
+ type="string"
+ length="1"
+ follows="left|top"
+ height="20"
+ layout="topleft"
+ left_pad="10"
+ name="height_text_lbl3"
+ top_delta="0"
+ width="100">
+ 3
+ </text>
+ <text
+ type="string"
+ length="1"
+ follows="left|top"
+ height="20"
+ layout="topleft"
+ left_pad="10"
+ name="height_text_lbl4"
+ top_delta="0"
+ width="100">
+ 4 (High)
+ </text>
+ <layout_stack name="terrain_features_stack"
+ width="477"
+ height="230"
+ follows="all"
+ animate="false"
+ left="0"
+ top_delta="22"
+ orientation="vertical">
+ <layout_panel name="frame_settings_terrain"
+ auto_resize="true"
+ user_resize="false"
+ height="230"
+ width="467"
+ min_height="0"
+ visible="true">
+ <tab_container
+ follows="all"
+ halign="left"
+ height="230"
+ visible="true"
+ layout="topleft"
+ left="0"
+ name="terrain_tabs"
+ tab_position="top"
+ tab_width="110"
+ tab_padding_right="3"
+ top_pad="0"
+ width="700">
+ <panel
+ border="true"
+ filename="panel_settings_terrain_elevation.xml"
+ label="Elevation"
+ layout="topleft"
+ left_delta="0"
+ top_pad="5"
+ name="terrain_elevation_panel" />
+ <panel
+ border="true"
+ filename="panel_settings_terrain_transform.xml"
+ label="Transforms"
+ layout="topleft"
+ left_delta="0"
+ top_pad="5"
+ name="terrain_transform_panel" />
+ </tab_container>
+ </layout_panel>
+ </layout_stack>
+ <button
+ enabled="true"
+ follows="left|top"
+ height="20"
+ label="Apply"
+ layout="topleft"
+ left="351"
+ name="apply_btn"
+ top_delta="310"
+ width="100" />
+</panel>
diff --git a/indra/newview/skins/default/xui/en/panel_settings_terrain_elevation.xml b/indra/newview/skins/default/xui/en/panel_settings_terrain_elevation.xml
new file mode 100644
index 0000000000..89443290ce
--- /dev/null
+++ b/indra/newview/skins/default/xui/en/panel_settings_terrain_elevation.xml
@@ -0,0 +1,307 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<panel
+ border="true"
+ follows="all"
+ label="Elevation"
+ layout="topleft"
+ left="0"
+ name="panel_settings_terrain_elevation"
+ top="0">
+ <spinner
+ follows="left|top"
+ height="20"
+ label="Water Height"
+ label_width="120"
+ layout="topleft"
+ left="15"
+ max_val="100"
+ name="water_height_spin"
+ top_delta="18"
+ width="180" />
+ <spinner
+ follows="left|top"
+ height="20"
+ increment="0.2"
+ label="Terrain Raise Limit"
+ label_width="120"
+ layout="topleft"
+ left="240"
+ max_val="100"
+ name="terrain_raise_spin"
+ top_delta="0"
+ width="180" />
+ <spinner
+ follows="left|top"
+ height="20"
+ increment="0.2"
+ label="Terrain Lower Limit"
+ label_width="120"
+ layout="topleft"
+ left="240"
+ max_val="0"
+ min_val="-100"
+ name="terrain_lower_spin"
+ top_delta="20"
+ width="180" />
+ <view_border
+ bevel_style="none"
+ follows="top|left"
+ height="60"
+ layout="topleft"
+ left="8"
+ top_delta="-30"
+ width="460" />
+ <text
+ type="string"
+ length="1"
+ follows="left|top"
+ height="20"
+ layout="topleft"
+ left="10"
+ name="height_text_lbl5"
+ top_delta="74"
+ width="300">
+ Texture Elevation Ranges
+ </text>
+ <text
+ visible="false"
+ type="string"
+ length="1"
+ follows="left|top"
+ height="20"
+ layout="topleft"
+ left="10"
+ name="height_text_lbl5_material"
+ top_delta="0"
+ width="300">
+ Material Elevation Ranges
+ </text>
+ <text
+ follows="left|top"
+ height="20"
+ layout="topleft"
+ left="10"
+ name="height_text_lbl10"
+ top_delta="30"
+ width="200"
+ word_wrap="true">
+ These values represent the blend range for the textures above.
+ </text>
+ <text
+ visible="false"
+ follows="left|top"
+ height="20"
+ layout="topleft"
+ left="10"
+ name="height_text_lbl10_material"
+ top_delta="0"
+ width="200"
+ word_wrap="true">
+ These values represent the blend range for the materials above.
+ </text>
+ <text
+ follows="left|top"
+ height="60"
+ layout="topleft"
+ left_delta="0"
+ name="height_text_lbl11"
+ top_delta="32"
+ width="200"
+ word_wrap="true">
+ Measured in meters, the LOW value is the MAXIMUM height of Texture #1, and the HIGH value is the MINIMUM height of Texture #4.
+ </text>
+ <text
+ visible="false"
+ follows="left|top"
+ height="60"
+ layout="topleft"
+ left_delta="0"
+ name="height_text_lbl11_material"
+ top_delta="0"
+ width="200"
+ word_wrap="true">
+ Measured in meters, the LOW value is the MAXIMUM height of Material #1, and the HIGH value is the MINIMUM height of Material #4.
+ </text>
+ <text
+ follows="left|top"
+ height="20"
+ layout="topleft"
+ left="270"
+ name="height_text_lbl6"
+ top_delta="-62"
+ width="100">
+ Northwest
+ </text>
+ <text
+ follows="left|top"
+ height="20"
+ layout="topleft"
+ left_pad="10"
+ name="height_text_lbl7"
+ top_delta="0"
+ width="100">
+ Northeast
+ </text>
+<!-- northwest low-->
+ <spinner
+ follows="left|top"
+ height="20"
+ increment="0.5"
+ label="Low"
+ label_width="37"
+ layout="topleft"
+ left="230"
+ max_val="500"
+ min_val="-500"
+ name="height_start_spin_1"
+ top_delta="15"
+ width="100" />
+<!-- northeast low-->
+ <spinner
+ follows="left|top"
+ height="20"
+ increment="0.5"
+ label="Low"
+ label_width="37"
+ layout="topleft"
+ left_pad="10"
+ max_val="500"
+ min_val="-500"
+ name="height_start_spin_3"
+ top_delta="0"
+ width="100" />
+<!-- northwest high-->
+ <spinner
+ follows="left|top"
+ height="20"
+ increment="0.5"
+ label="High"
+ label_width="37"
+ layout="topleft"
+ left="230"
+ max_val="500"
+ min_val="-500"
+ name="height_range_spin_1"
+ top_delta="20"
+ width="100" />
+<!-- northeast high-->
+ <spinner
+ follows="left|top"
+ height="20"
+ increment="0.5"
+ label="High"
+ label_width="37"
+ layout="topleft"
+ left_pad="10"
+ max_val="500"
+ min_val="-500"
+ name="height_range_spin_3"
+ top_delta="0"
+ width="100" />
+ <text
+ follows="left|top"
+ height="20"
+ layout="topleft"
+ left="270"
+ name="height_text_lbl8"
+ top_pad="10"
+ width="100">
+ Southwest
+ </text>
+ <text
+ follows="left|top"
+ height="20"
+ layout="topleft"
+ left_pad="10"
+ name="height_text_lbl9"
+ top_delta="0"
+ width="100">
+ Southeast
+ </text>
+<!-- southwest low-->
+ <spinner
+ follows="left|top"
+ height="20"
+ increment="0.5"
+ label="Low"
+ label_width="37"
+ layout="topleft"
+ left="230"
+ max_val="500"
+ min_val="-500"
+ name="height_start_spin_0"
+ top_delta="15"
+ width="100" />
+<!-- southeast low-->
+ <spinner
+ follows="left|top"
+ height="20"
+ increment="0.5"
+ label="Low"
+ label_width="37"
+ layout="topleft"
+ left_pad="10"
+ max_val="500"
+ min_val="-500"
+ name="height_start_spin_2"
+ top_delta="0"
+ width="100" />
+<!--southwest high-->
+ <spinner
+ follows="left|top"
+ height="20"
+ increment="0.5"
+ label="High"
+ label_width="37"
+ layout="topleft"
+ left="230"
+ max_val="500"
+ min_val="-500"
+ name="height_range_spin_0"
+ top_delta="20"
+ width="100" />
+<!-- southeast high-->
+ <spinner
+ follows="left|top"
+ height="20"
+ increment="0.5"
+ label="High"
+ label_width="37"
+ layout="topleft"
+ left_pad="10"
+ max_val="500"
+ min_val="-500"
+ name="height_range_spin_2"
+ top_delta="0"
+ width="100" />
+<!-- Terrain Download/Upload/Bake buttons -->
+ <button
+ follows="left|top"
+ height="20"
+ label="Download RAW terrain..."
+ layout="topleft"
+ left="10"
+ name="download_raw_btn"
+ tool_tip="Available only to estate owners, not managers"
+ top_delta="40"
+ width="160" />
+ <button
+ follows="left|top"
+ height="20"
+ label="Upload RAW terrain..."
+ layout="topleft"
+ left_pad="10"
+ top_delta="0"
+ name="upload_raw_btn"
+ tool_tip="Available only to estate owners, not managers"
+ width="160" />
+ <button
+ follows="left|top"
+ height="20"
+ label="Bake Terrain"
+ layout="topleft"
+ left_pad="10"
+ name="bake_terrain_btn"
+ tool_tip="Set current terrain as mid-point for raise/lower limits"
+ width="100" />
+</panel>
diff --git a/indra/newview/skins/default/xui/en/panel_settings_terrain_transform.xml b/indra/newview/skins/default/xui/en/panel_settings_terrain_transform.xml
new file mode 100644
index 0000000000..0bf0d8cffc
--- /dev/null
+++ b/indra/newview/skins/default/xui/en/panel_settings_terrain_transform.xml
@@ -0,0 +1,421 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<panel
+ border="true"
+ follows="all"
+ label="Samping"
+ layout="topleft"
+ left="0"
+ name="panel_settings_terrain_transform"
+ top="0">
+ <text
+ type="string"
+ length="1"
+ halign="center"
+ valign="center"
+ follows="left|top"
+ height="20"
+ layout="topleft"
+ name="terrain0_label"
+ left="48"
+ top_delta="0"
+ width="62">
+ 1
+ </text>
+ <text
+ type="string"
+ length="1"
+ halign="center"
+ valign="center"
+ follows="left|top"
+ height="20"
+ layout="topleft"
+ name="terrain1_label"
+ left_delta="110"
+ top_delta="0"
+ width="62">
+ 2
+ </text>
+ <text
+ type="string"
+ length="1"
+ halign="center"
+ valign="center"
+ follows="left|top"
+ height="20"
+ layout="topleft"
+ name="terrain2_label"
+ left_delta="110"
+ top_delta="0"
+ width="62">
+ 3
+ </text>
+ <text
+ type="string"
+ length="1"
+ halign="center"
+ valign="center"
+ follows="left|top"
+ height="20"
+ layout="topleft"
+ name="terrain3_label"
+ left_delta="110"
+ top_delta="0"
+ width="62">
+ 4
+ </text>
+ <text
+ type="string"
+ length="1"
+ halign="left"
+ valign="center"
+ follows="left|top"
+ height="20"
+ layout="topleft"
+ name="terrain0ScaleU_label"
+ left="10"
+ top_pad="0"
+ width="170">
+ Scale u
+ </text>
+ <spinner
+ follows="left|top"
+ height="19"
+ initial_value="1"
+ label="Scale u"
+ label_width="0"
+ layout="topleft"
+ left="46"
+ min_val="-100"
+ max_val="100"
+ name="terrain0ScaleU"
+ width="64" />
+ <spinner
+ follows="left|top"
+ height="19"
+ initial_value="1"
+ label="Scale u"
+ label_width="0"
+ layout="topleft"
+ left_delta="110"
+ min_val="-100"
+ max_val="100"
+ name="terrain1ScaleU"
+ width="64" />
+ <spinner
+ follows="left|top"
+ height="19"
+ initial_value="1"
+ label="Scale u"
+ label_width="0"
+ layout="topleft"
+ left_delta="110"
+ min_val="-100"
+ max_val="100"
+ name="terrain2ScaleU"
+ width="64" />
+ <spinner
+ follows="left|top"
+ height="19"
+ initial_value="1"
+ label="Scale u"
+ label_width="0"
+ layout="topleft"
+ left_delta="110"
+ min_val="-100"
+ max_val="100"
+ name="terrain3ScaleU"
+ width="64" />
+ <view_border
+ bevel_style="none"
+ follows="top|left"
+ height="0"
+ layout="topleft"
+ left="8"
+ top_pad="8"
+ name="terrainScaleU_horizontal"
+ width="432" />
+ <text
+ type="string"
+ length="1"
+ halign="left"
+ valign="center"
+ follows="left|top"
+ height="20"
+ layout="topleft"
+ name="terrain0ScaleV_label"
+ left="10"
+ top_pad="0"
+ width="170">
+ Scale v
+ </text>
+ <spinner
+ follows="left|top"
+ height="19"
+ initial_value="1"
+ label="Scale v"
+ label_width="0"
+ layout="topleft"
+ left="46"
+ min_val="-100"
+ max_val="100"
+ name="terrain0ScaleV"
+ width="64" />
+ <spinner
+ follows="left|top"
+ height="19"
+ initial_value="1"
+ label="Scale u"
+ label_width="0"
+ layout="topleft"
+ left_delta="110"
+ min_val="-100"
+ max_val="100"
+ name="terrain1ScaleV"
+ width="64" />
+ <spinner
+ follows="left|top"
+ height="19"
+ initial_value="1"
+ label="Scale u"
+ label_width="0"
+ layout="topleft"
+ left_delta="110"
+ min_val="-100"
+ max_val="100"
+ name="terrain2ScaleV"
+ width="64" />
+ <spinner
+ follows="left|top"
+ height="19"
+ initial_value="1"
+ label="Scale u"
+ label_width="0"
+ layout="topleft"
+ left_delta="110"
+ min_val="-100"
+ max_val="100"
+ name="terrain3ScaleV"
+ width="64" />
+ <view_border
+ bevel_style="none"
+ follows="top|left"
+ height="0"
+ layout="topleft"
+ left="8"
+ top_pad="8"
+ name="terrainScaleV_horizontal"
+ width="432" />
+ <text
+ type="string"
+ length="1"
+ halign="left"
+ valign="center"
+ follows="left|top"
+ height="20"
+ layout="topleft"
+ name="terrain0Rotation_label"
+ left="10"
+ top_pad="0"
+ width="170">
+ Rotation
+ </text>
+ <spinner
+ follows="left|top"
+ height="19"
+ initial_value="0"
+ label="Rotation"
+ label_width="0"
+ layout="topleft"
+ left="46"
+ min_val="-360"
+ max_val="360"
+ name="terrain0Rotation"
+ width="64" />
+ <spinner
+ follows="left|top"
+ height="19"
+ initial_value="0"
+ label="Scale u"
+ label_width="0"
+ layout="topleft"
+ left_delta="110"
+ min_val="-360"
+ max_val="360"
+ name="terrain1Rotation"
+ width="64" />
+ <spinner
+ follows="left|top"
+ height="19"
+ initial_value="0"
+ label="Scale u"
+ label_width="0"
+ layout="topleft"
+ left_delta="110"
+ min_val="-360"
+ max_val="360"
+ name="terrain2Rotation"
+ width="64" />
+ <spinner
+ follows="left|top"
+ height="19"
+ initial_value="0"
+ label="Scale u"
+ label_width="0"
+ layout="topleft"
+ left_delta="110"
+ min_val="-360"
+ max_val="360"
+ name="terrain3Rotation"
+ width="64" />
+ <view_border
+ bevel_style="none"
+ follows="top|left"
+ height="0"
+ layout="topleft"
+ left="8"
+ top_pad="8"
+ name="terrainRotation_horizontal"
+ width="432" />
+ <text
+ type="string"
+ length="1"
+ halign="left"
+ valign="center"
+ follows="left|top"
+ height="20"
+ layout="topleft"
+ name="terrain0OffsetU_label"
+ left="10"
+ top_pad="0"
+ width="170">
+ Offset y
+ </text>
+ <spinner
+ follows="left|top"
+ height="19"
+ initial_value="0"
+ label="Offset u"
+ label_width="0"
+ layout="topleft"
+ left="46"
+ min_val="-999"
+ max_val="999"
+ name="terrain0OffsetU"
+ width="64" />
+ <spinner
+ follows="left|top"
+ height="19"
+ initial_value="0"
+ label="Scale u"
+ label_width="0"
+ layout="topleft"
+ left_delta="110"
+ min_val="-999"
+ max_val="999"
+ name="terrain1OffsetU"
+ width="64" />
+ <spinner
+ follows="left|top"
+ height="19"
+ initial_value="0"
+ label="Scale u"
+ label_width="0"
+ layout="topleft"
+ left_delta="110"
+ min_val="-999"
+ max_val="999"
+ name="terrain2OffsetU"
+ width="64" />
+ <spinner
+ follows="left|top"
+ height="19"
+ initial_value="0"
+ label="Scale u"
+ label_width="0"
+ layout="topleft"
+ left_delta="110"
+ min_val="-999"
+ max_val="999"
+ name="terrain3OffsetU"
+ width="64" />
+ <view_border
+ bevel_style="none"
+ follows="top|left"
+ height="0"
+ layout="topleft"
+ left="8"
+ top_pad="8"
+ name="terrainOffsetU_horizontal"
+ width="432" />
+ <text
+ type="string"
+ length="1"
+ halign="left"
+ valign="center"
+ follows="left|top"
+ height="20"
+ layout="topleft"
+ name="terrain0OffsetV_label"
+ left="10"
+ top_pad="0"
+ width="170">
+ Offset v
+ </text>
+ <spinner
+ follows="left|top"
+ height="19"
+ initial_value="0"
+ label="Offset v"
+ label_width="0"
+ layout="topleft"
+ left="46"
+ min_val="-999"
+ max_val="999"
+ name="terrain0OffsetV"
+ width="64" />
+ <spinner
+ follows="left|top"
+ height="19"
+ initial_value="0"
+ label="Scale u"
+ label_width="0"
+ layout="topleft"
+ left_delta="110"
+ min_val="-999"
+ max_val="999"
+ name="terrain1OffsetV"
+ width="64" />
+ <spinner
+ follows="left|top"
+ height="19"
+ initial_value="0"
+ label="Scale u"
+ label_width="0"
+ layout="topleft"
+ left_delta="110"
+ min_val="-999"
+ max_val="999"
+ name="terrain2OffsetV"
+ width="64" />
+ <spinner
+ follows="left|top"
+ height="19"
+ initial_value="0"
+ label="Scale u"
+ label_width="0"
+ layout="topleft"
+ left_delta="110"
+ min_val="-999"
+ max_val="999"
+ name="terrain3OffsetV"
+ width="64" />
+ <view_border
+ bevel_style="none"
+ follows="top|left"
+ height="0"
+ layout="topleft"
+ left="8"
+ top_pad="8"
+ name="terrainOffsetV_horizontal"
+ width="432" />
+</panel>
diff --git a/scripts/messages/message_template.msg.sha1 b/scripts/messages/message_template.msg.sha1
index 678bd81ebe..efa5f3cf48 100755
--- a/scripts/messages/message_template.msg.sha1
+++ b/scripts/messages/message_template.msg.sha1
@@ -1 +1 @@
-d7915d67467e59287857630bd89bf9529d065198
+d7915d67467e59287857630bd89bf9529d065199 \ No newline at end of file