diff options
-rw-r--r-- | indra/newview/llviewerdisplay.cpp | 71 | ||||
-rw-r--r-- | indra/newview/pipeline.cpp | 140 |
2 files changed, 108 insertions, 103 deletions
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index 5ae7f522f2..112d669740 100644 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -1374,10 +1374,10 @@ void render_ui(F32 zoom_factor, int subfield) gGL.popMatrix(); } - // Finalize scene - gPipeline.renderFinalize(); - { + // draw hud and 3D ui elements into screen render target so they'll be able to use + // the depth buffer (avoids extra copy of depth buffer per frame) + gPipeline.mRT->screen.bindTarget(); // SL-15709 // NOTE: Tracy only allows one ZoneScoped per function. // Solutions are: @@ -1394,41 +1394,46 @@ void render_ui(F32 zoom_factor, int subfield) gPipeline.disableLights(); } - { - gGL.color4f(1,1,1,1); - if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) - { - if (!gDisconnected) - { - LL_PROFILE_ZONE_NAMED_CATEGORY_UI("UI 3D"); //LL_RECORD_BLOCK_TIME(FTM_RENDER_UI_3D); - render_ui_3d(); - LLGLState::checkStates(); - } - else - { - render_disconnected_background(); - } + gGL.color4f(1,1,1,1); - LL_PROFILE_ZONE_NAMED_CATEGORY_UI("UI 2D"); //LL_RECORD_BLOCK_TIME(FTM_RENDER_UI_2D); - render_ui_2d(); - LLGLState::checkStates(); - } - gGL.flush(); + bool render_ui = gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI); + if (render_ui) + { + if (!gDisconnected) + { + LL_PROFILE_ZONE_NAMED_CATEGORY_UI("UI 3D"); //LL_RECORD_BLOCK_TIME(FTM_RENDER_UI_3D); + render_ui_3d(); + LLGLState::checkStates(); + } + else + { + render_disconnected_background(); + } + } - gViewerWindow->setup2DRender(); - gViewerWindow->updateDebugText(); - gViewerWindow->drawDebugText(); + gPipeline.mRT->screen.flush(); - LLVertexBuffer::unbind(); - } + // apply gamma correction and post effects before rendering 2D UI + gPipeline.renderFinalize(); - if (!gSnapshot) - { - set_current_modelview(saved_view); - gGL.popMatrix(); - } + if (render_ui) + { + LL_PROFILE_ZONE_NAMED_CATEGORY_UI("UI 2D"); //LL_RECORD_BLOCK_TIME(FTM_RENDER_UI_2D); + render_ui_2d(); + LLGLState::checkStates(); + gGL.flush(); + } - } // Tracy integration + gViewerWindow->setup2DRender(); + gViewerWindow->updateDebugText(); + gViewerWindow->drawDebugText(); + } + + if (!gSnapshot) + { + set_current_modelview(saved_view); + gGL.popMatrix(); + } } static LLTrace::BlockTimerStatHandle FTM_SWAP("Swap"); diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index c360a7fc63..87a5cd9cc8 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -7599,6 +7599,76 @@ void LLPipeline::renderFinalize() gGL.setColorMask(true, true); glClearColor(0, 0, 0, 0); + if (!gCubeSnapshot) + { + // gamma correct lighting + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.pushMatrix(); + gGL.loadIdentity(); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.pushMatrix(); + gGL.loadIdentity(); + + { + LL_PROFILE_GPU_ZONE("gamma correct"); + + LLGLDepthTest depth(GL_FALSE, GL_FALSE); + + LLRenderTarget* screen_target = &mRT->screen; + + LLVector2 tc1(0, 0); + LLVector2 tc2((F32)screen_target->getWidth() * 2, (F32)screen_target->getHeight() * 2); + + screen_target->bindTarget(); + // Apply gamma correction to the frame here. + gDeferredPostGammaCorrectProgram.bind(); + // mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); + S32 channel = 0; + channel = gDeferredPostGammaCorrectProgram.enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, screen_target->getUsage()); + if (channel > -1) + { + screen_target->bindTexture(0, channel, LLTexUnit::TFO_POINT); + } + + gDeferredPostGammaCorrectProgram.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, screen_target->getWidth(), screen_target->getHeight()); + + F32 gamma = gSavedSettings.getF32("RenderDeferredDisplayGamma"); + + gDeferredPostGammaCorrectProgram.uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f / 2.2f)); + + gGL.begin(LLRender::TRIANGLE_STRIP); + gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); + gGL.vertex2f(-1, -1); + + gGL.texCoord2f(tc1.mV[0], tc2.mV[1]); + gGL.vertex2f(-1, 3); + + gGL.texCoord2f(tc2.mV[0], tc1.mV[1]); + gGL.vertex2f(3, -1); + + gGL.end(); + + gGL.getTexUnit(channel)->unbind(screen_target->getUsage()); + gDeferredPostGammaCorrectProgram.unbind(); + screen_target->flush(); + } + + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.popMatrix(); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.popMatrix(); + + LLVertexBuffer::unbind(); + + if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) + { + // Render debugging beacons. + gObjectList.renderObjectBeacons(); + gObjectList.resetObjectBeacons(); + gSky.addSunMoonBeacons(); + } + } + if (sRenderGlow) { LL_PROFILE_GPU_ZONE("glow"); @@ -9037,76 +9107,6 @@ void LLPipeline::renderDeferredLighting() } screen_target->flush(); - - if (!gCubeSnapshot) - { - // gamma correct lighting - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.pushMatrix(); - gGL.loadIdentity(); - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.pushMatrix(); - gGL.loadIdentity(); - - { - LL_PROFILE_GPU_ZONE("gamma correct"); - - LLGLDepthTest depth(GL_FALSE, GL_FALSE); - - LLVector2 tc1(0, 0); - LLVector2 tc2((F32)screen_target->getWidth() * 2, (F32)screen_target->getHeight() * 2); - - screen_target->bindTarget(); - // Apply gamma correction to the frame here. - gDeferredPostGammaCorrectProgram.bind(); - // mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); - S32 channel = 0; - channel = gDeferredPostGammaCorrectProgram.enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, screen_target->getUsage()); - if (channel > -1) - { - screen_target->bindTexture(0, channel, LLTexUnit::TFO_POINT); - } - - gDeferredPostGammaCorrectProgram.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, screen_target->getWidth(), screen_target->getHeight()); - - F32 gamma = gSavedSettings.getF32("RenderDeferredDisplayGamma"); - - gDeferredPostGammaCorrectProgram.uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f / 2.2f)); - - gGL.begin(LLRender::TRIANGLE_STRIP); - gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); - gGL.vertex2f(-1, -1); - - gGL.texCoord2f(tc1.mV[0], tc2.mV[1]); - gGL.vertex2f(-1, 3); - - gGL.texCoord2f(tc2.mV[0], tc1.mV[1]); - gGL.vertex2f(3, -1); - - gGL.end(); - - gGL.getTexUnit(channel)->unbind(screen_target->getUsage()); - gDeferredPostGammaCorrectProgram.unbind(); - screen_target->flush(); - } - - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.popMatrix(); - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.popMatrix(); - - LLVertexBuffer::unbind(); - - if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) - { - // Render debugging beacons. - gObjectList.renderObjectBeacons(); - gObjectList.resetObjectBeacons(); - gSky.addSunMoonBeacons(); - } - } - - screen_target->flush(); } void LLPipeline::setupSpotLight(LLGLSLShader& shader, LLDrawable* drawablep) |