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-rw-r--r--indra/newview/llviewerdisplay.cpp71
-rw-r--r--indra/newview/pipeline.cpp140
2 files changed, 108 insertions, 103 deletions
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp
index 5ae7f522f2..112d669740 100644
--- a/indra/newview/llviewerdisplay.cpp
+++ b/indra/newview/llviewerdisplay.cpp
@@ -1374,10 +1374,10 @@ void render_ui(F32 zoom_factor, int subfield)
gGL.popMatrix();
}
- // Finalize scene
- gPipeline.renderFinalize();
-
{
+ // draw hud and 3D ui elements into screen render target so they'll be able to use
+ // the depth buffer (avoids extra copy of depth buffer per frame)
+ gPipeline.mRT->screen.bindTarget();
// SL-15709
// NOTE: Tracy only allows one ZoneScoped per function.
// Solutions are:
@@ -1394,41 +1394,46 @@ void render_ui(F32 zoom_factor, int subfield)
gPipeline.disableLights();
}
- {
- gGL.color4f(1,1,1,1);
- if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI))
- {
- if (!gDisconnected)
- {
- LL_PROFILE_ZONE_NAMED_CATEGORY_UI("UI 3D"); //LL_RECORD_BLOCK_TIME(FTM_RENDER_UI_3D);
- render_ui_3d();
- LLGLState::checkStates();
- }
- else
- {
- render_disconnected_background();
- }
+ gGL.color4f(1,1,1,1);
- LL_PROFILE_ZONE_NAMED_CATEGORY_UI("UI 2D"); //LL_RECORD_BLOCK_TIME(FTM_RENDER_UI_2D);
- render_ui_2d();
- LLGLState::checkStates();
- }
- gGL.flush();
+ bool render_ui = gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI);
+ if (render_ui)
+ {
+ if (!gDisconnected)
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_UI("UI 3D"); //LL_RECORD_BLOCK_TIME(FTM_RENDER_UI_3D);
+ render_ui_3d();
+ LLGLState::checkStates();
+ }
+ else
+ {
+ render_disconnected_background();
+ }
+ }
- gViewerWindow->setup2DRender();
- gViewerWindow->updateDebugText();
- gViewerWindow->drawDebugText();
+ gPipeline.mRT->screen.flush();
- LLVertexBuffer::unbind();
- }
+ // apply gamma correction and post effects before rendering 2D UI
+ gPipeline.renderFinalize();
- if (!gSnapshot)
- {
- set_current_modelview(saved_view);
- gGL.popMatrix();
- }
+ if (render_ui)
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_UI("UI 2D"); //LL_RECORD_BLOCK_TIME(FTM_RENDER_UI_2D);
+ render_ui_2d();
+ LLGLState::checkStates();
+ gGL.flush();
+ }
- } // Tracy integration
+ gViewerWindow->setup2DRender();
+ gViewerWindow->updateDebugText();
+ gViewerWindow->drawDebugText();
+ }
+
+ if (!gSnapshot)
+ {
+ set_current_modelview(saved_view);
+ gGL.popMatrix();
+ }
}
static LLTrace::BlockTimerStatHandle FTM_SWAP("Swap");
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index c360a7fc63..87a5cd9cc8 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -7599,6 +7599,76 @@ void LLPipeline::renderFinalize()
gGL.setColorMask(true, true);
glClearColor(0, 0, 0, 0);
+ if (!gCubeSnapshot)
+ {
+ // gamma correct lighting
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.pushMatrix();
+ gGL.loadIdentity();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.pushMatrix();
+ gGL.loadIdentity();
+
+ {
+ LL_PROFILE_GPU_ZONE("gamma correct");
+
+ LLGLDepthTest depth(GL_FALSE, GL_FALSE);
+
+ LLRenderTarget* screen_target = &mRT->screen;
+
+ LLVector2 tc1(0, 0);
+ LLVector2 tc2((F32)screen_target->getWidth() * 2, (F32)screen_target->getHeight() * 2);
+
+ screen_target->bindTarget();
+ // Apply gamma correction to the frame here.
+ gDeferredPostGammaCorrectProgram.bind();
+ // mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
+ S32 channel = 0;
+ channel = gDeferredPostGammaCorrectProgram.enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, screen_target->getUsage());
+ if (channel > -1)
+ {
+ screen_target->bindTexture(0, channel, LLTexUnit::TFO_POINT);
+ }
+
+ gDeferredPostGammaCorrectProgram.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, screen_target->getWidth(), screen_target->getHeight());
+
+ F32 gamma = gSavedSettings.getF32("RenderDeferredDisplayGamma");
+
+ gDeferredPostGammaCorrectProgram.uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f / 2.2f));
+
+ gGL.begin(LLRender::TRIANGLE_STRIP);
+ gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
+ gGL.vertex2f(-1, -1);
+
+ gGL.texCoord2f(tc1.mV[0], tc2.mV[1]);
+ gGL.vertex2f(-1, 3);
+
+ gGL.texCoord2f(tc2.mV[0], tc1.mV[1]);
+ gGL.vertex2f(3, -1);
+
+ gGL.end();
+
+ gGL.getTexUnit(channel)->unbind(screen_target->getUsage());
+ gDeferredPostGammaCorrectProgram.unbind();
+ screen_target->flush();
+ }
+
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.popMatrix();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.popMatrix();
+
+ LLVertexBuffer::unbind();
+
+ if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI))
+ {
+ // Render debugging beacons.
+ gObjectList.renderObjectBeacons();
+ gObjectList.resetObjectBeacons();
+ gSky.addSunMoonBeacons();
+ }
+ }
+
if (sRenderGlow)
{
LL_PROFILE_GPU_ZONE("glow");
@@ -9037,76 +9107,6 @@ void LLPipeline::renderDeferredLighting()
}
screen_target->flush();
-
- if (!gCubeSnapshot)
- {
- // gamma correct lighting
- gGL.matrixMode(LLRender::MM_PROJECTION);
- gGL.pushMatrix();
- gGL.loadIdentity();
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.pushMatrix();
- gGL.loadIdentity();
-
- {
- LL_PROFILE_GPU_ZONE("gamma correct");
-
- LLGLDepthTest depth(GL_FALSE, GL_FALSE);
-
- LLVector2 tc1(0, 0);
- LLVector2 tc2((F32)screen_target->getWidth() * 2, (F32)screen_target->getHeight() * 2);
-
- screen_target->bindTarget();
- // Apply gamma correction to the frame here.
- gDeferredPostGammaCorrectProgram.bind();
- // mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
- S32 channel = 0;
- channel = gDeferredPostGammaCorrectProgram.enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, screen_target->getUsage());
- if (channel > -1)
- {
- screen_target->bindTexture(0, channel, LLTexUnit::TFO_POINT);
- }
-
- gDeferredPostGammaCorrectProgram.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, screen_target->getWidth(), screen_target->getHeight());
-
- F32 gamma = gSavedSettings.getF32("RenderDeferredDisplayGamma");
-
- gDeferredPostGammaCorrectProgram.uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f / 2.2f));
-
- gGL.begin(LLRender::TRIANGLE_STRIP);
- gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
- gGL.vertex2f(-1, -1);
-
- gGL.texCoord2f(tc1.mV[0], tc2.mV[1]);
- gGL.vertex2f(-1, 3);
-
- gGL.texCoord2f(tc2.mV[0], tc1.mV[1]);
- gGL.vertex2f(3, -1);
-
- gGL.end();
-
- gGL.getTexUnit(channel)->unbind(screen_target->getUsage());
- gDeferredPostGammaCorrectProgram.unbind();
- screen_target->flush();
- }
-
- gGL.matrixMode(LLRender::MM_PROJECTION);
- gGL.popMatrix();
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.popMatrix();
-
- LLVertexBuffer::unbind();
-
- if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI))
- {
- // Render debugging beacons.
- gObjectList.renderObjectBeacons();
- gObjectList.resetObjectBeacons();
- gSky.addSunMoonBeacons();
- }
- }
-
- screen_target->flush();
}
void LLPipeline::setupSpotLight(LLGLSLShader& shader, LLDrawable* drawablep)