diff options
-rw-r--r-- | indra/llinventory/llsettingssky.cpp | 33 |
1 files changed, 6 insertions, 27 deletions
diff --git a/indra/llinventory/llsettingssky.cpp b/indra/llinventory/llsettingssky.cpp index e2fd681039..8a1e74d7ea 100644 --- a/indra/llinventory/llsettingssky.cpp +++ b/indra/llinventory/llsettingssky.cpp @@ -156,14 +156,18 @@ LLSettingsSky::validation_list_t legacyHazeValidationList() static LLSettingsBase::validation_list_t legacyHazeValidation; if (legacyHazeValidation.empty()) { + legacyHazeValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_AMBIENT, false, LLSD::TypeArray, + boost::bind(&LLSettingsBase::Validator::verifyVectorMinMax, _1, + LLSD(LLSDArray(0.0f)(0.0f)(0.0f)("*")), + LLSD(LLSDArray(3.0f)(3.0f)(3.0f)("*"))))); legacyHazeValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_BLUE_DENSITY, false, LLSD::TypeArray, boost::bind(&LLSettingsBase::Validator::verifyVectorMinMax, _1, LLSD(LLSDArray(0.0f)(0.0f)(0.0f)("*")), - LLSD(LLSDArray(2.0f)(2.0f)(2.0f)("*"))))); + LLSD(LLSDArray(3.0f)(3.0f)(3.0f)("*"))))); legacyHazeValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_BLUE_HORIZON, false, LLSD::TypeArray, boost::bind(&LLSettingsBase::Validator::verifyVectorMinMax, _1, LLSD(LLSDArray(0.0f)(0.0f)(0.0f)("*")), - LLSD(LLSDArray(2.0f)(2.0f)(2.0f)("*"))))); + LLSD(LLSDArray(3.0f)(3.0f)(3.0f)("*"))))); legacyHazeValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_HAZE_DENSITY, false, LLSD::TypeReal, boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(4.0f))))); legacyHazeValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_HAZE_HORIZON, false, LLSD::TypeReal, @@ -493,28 +497,6 @@ LLSettingsSky::validation_list_t LLSettingsSky::validationList() // copy constructor for LLSDArray. Directly binding the LLSDArray as // a parameter without first wrapping it in a pure LLSD object will result // in deeply nested arrays like this [[[[[[[[[[v1,v2,v3]]]]]]]]]] - validation.push_back(Validator(SETTING_BLUE_DENSITY, false, LLSD::TypeArray, - boost::bind(&Validator::verifyVectorMinMax, _1, - LLSD(LLSDArray(0.0f)(0.0f)(0.0f)("*")), - LLSD(LLSDArray(2.0f)(2.0f)(2.0f)("*"))))); - validation.push_back(Validator(SETTING_BLUE_HORIZON, false, LLSD::TypeArray, - boost::bind(&Validator::verifyVectorMinMax, _1, - LLSD(LLSDArray(0.0f)(0.0f)(0.0f)("*")), - LLSD(LLSDArray(2.0f)(2.0f)(2.0f)("*"))))); - validation.push_back(Validator(SETTING_HAZE_DENSITY, false, LLSD::TypeReal, - boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(5.0f))))); - validation.push_back(Validator(SETTING_HAZE_HORIZON, false, LLSD::TypeReal, - boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(5.0f))))); - validation.push_back(Validator(SETTING_AMBIENT, false, LLSD::TypeArray, - boost::bind(&Validator::verifyVectorMinMax, _1, - LLSD(LLSDArray(0.0f)(0.0f)(0.0f)("*")), - LLSD(LLSDArray(3.0f)(3.0f)(3.0f)("*"))))); - validation.push_back(Validator(SETTING_DENSITY_MULTIPLIER, false, LLSD::TypeReal, - boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0001f)(2.0f))))); - validation.push_back(Validator(SETTING_DISTANCE_MULTIPLIER, false, LLSD::TypeReal, - boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0001f)(1000.0f))))); - - validation.push_back(Validator(SETTING_BLOOM_TEXTUREID, true, LLSD::TypeUUID)); validation.push_back(Validator(SETTING_RAINBOW_TEXTUREID, false, LLSD::TypeUUID)); validation.push_back(Validator(SETTING_HALO_TEXTUREID, false, LLSD::TypeUUID)); @@ -921,9 +903,6 @@ void LLSettingsSky::calculateHeavenlyBodyPositions() const LL_WARNS("SETTINGS") << "Zero length sun direction. Wailing and gnashing of teeth may follow... or not." << LL_ENDL; if (mMoonDirection.lengthSquared() < 0.01f) LL_WARNS("SETTINGS") << "Zero length moon direction. Wailing and gnashing of teeth may follow... or not." << LL_ENDL; - - llassert(mSunDirection.lengthSquared() > 0.01f); - llassert(mMoonDirection.lengthSquared() > 0.01f); } LLVector3 LLSettingsSky::getLightDirection() const |