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-rw-r--r--indra/llinventory/llsettingssky.cpp33
1 files changed, 6 insertions, 27 deletions
diff --git a/indra/llinventory/llsettingssky.cpp b/indra/llinventory/llsettingssky.cpp
index e2fd681039..8a1e74d7ea 100644
--- a/indra/llinventory/llsettingssky.cpp
+++ b/indra/llinventory/llsettingssky.cpp
@@ -156,14 +156,18 @@ LLSettingsSky::validation_list_t legacyHazeValidationList()
static LLSettingsBase::validation_list_t legacyHazeValidation;
if (legacyHazeValidation.empty())
{
+ legacyHazeValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_AMBIENT, false, LLSD::TypeArray,
+ boost::bind(&LLSettingsBase::Validator::verifyVectorMinMax, _1,
+ LLSD(LLSDArray(0.0f)(0.0f)(0.0f)("*")),
+ LLSD(LLSDArray(3.0f)(3.0f)(3.0f)("*")))));
legacyHazeValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_BLUE_DENSITY, false, LLSD::TypeArray,
boost::bind(&LLSettingsBase::Validator::verifyVectorMinMax, _1,
LLSD(LLSDArray(0.0f)(0.0f)(0.0f)("*")),
- LLSD(LLSDArray(2.0f)(2.0f)(2.0f)("*")))));
+ LLSD(LLSDArray(3.0f)(3.0f)(3.0f)("*")))));
legacyHazeValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_BLUE_HORIZON, false, LLSD::TypeArray,
boost::bind(&LLSettingsBase::Validator::verifyVectorMinMax, _1,
LLSD(LLSDArray(0.0f)(0.0f)(0.0f)("*")),
- LLSD(LLSDArray(2.0f)(2.0f)(2.0f)("*")))));
+ LLSD(LLSDArray(3.0f)(3.0f)(3.0f)("*")))));
legacyHazeValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_HAZE_DENSITY, false, LLSD::TypeReal,
boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(4.0f)))));
legacyHazeValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_HAZE_HORIZON, false, LLSD::TypeReal,
@@ -493,28 +497,6 @@ LLSettingsSky::validation_list_t LLSettingsSky::validationList()
// copy constructor for LLSDArray. Directly binding the LLSDArray as
// a parameter without first wrapping it in a pure LLSD object will result
// in deeply nested arrays like this [[[[[[[[[[v1,v2,v3]]]]]]]]]]
- validation.push_back(Validator(SETTING_BLUE_DENSITY, false, LLSD::TypeArray,
- boost::bind(&Validator::verifyVectorMinMax, _1,
- LLSD(LLSDArray(0.0f)(0.0f)(0.0f)("*")),
- LLSD(LLSDArray(2.0f)(2.0f)(2.0f)("*")))));
- validation.push_back(Validator(SETTING_BLUE_HORIZON, false, LLSD::TypeArray,
- boost::bind(&Validator::verifyVectorMinMax, _1,
- LLSD(LLSDArray(0.0f)(0.0f)(0.0f)("*")),
- LLSD(LLSDArray(2.0f)(2.0f)(2.0f)("*")))));
- validation.push_back(Validator(SETTING_HAZE_DENSITY, false, LLSD::TypeReal,
- boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(5.0f)))));
- validation.push_back(Validator(SETTING_HAZE_HORIZON, false, LLSD::TypeReal,
- boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(5.0f)))));
- validation.push_back(Validator(SETTING_AMBIENT, false, LLSD::TypeArray,
- boost::bind(&Validator::verifyVectorMinMax, _1,
- LLSD(LLSDArray(0.0f)(0.0f)(0.0f)("*")),
- LLSD(LLSDArray(3.0f)(3.0f)(3.0f)("*")))));
- validation.push_back(Validator(SETTING_DENSITY_MULTIPLIER, false, LLSD::TypeReal,
- boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0001f)(2.0f)))));
- validation.push_back(Validator(SETTING_DISTANCE_MULTIPLIER, false, LLSD::TypeReal,
- boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0001f)(1000.0f)))));
-
-
validation.push_back(Validator(SETTING_BLOOM_TEXTUREID, true, LLSD::TypeUUID));
validation.push_back(Validator(SETTING_RAINBOW_TEXTUREID, false, LLSD::TypeUUID));
validation.push_back(Validator(SETTING_HALO_TEXTUREID, false, LLSD::TypeUUID));
@@ -921,9 +903,6 @@ void LLSettingsSky::calculateHeavenlyBodyPositions() const
LL_WARNS("SETTINGS") << "Zero length sun direction. Wailing and gnashing of teeth may follow... or not." << LL_ENDL;
if (mMoonDirection.lengthSquared() < 0.01f)
LL_WARNS("SETTINGS") << "Zero length moon direction. Wailing and gnashing of teeth may follow... or not." << LL_ENDL;
-
- llassert(mSunDirection.lengthSquared() > 0.01f);
- llassert(mMoonDirection.lengthSquared() > 0.01f);
}
LLVector3 LLSettingsSky::getLightDirection() const