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-rw-r--r--indra/newview/llvoavatar.cpp79
-rw-r--r--indra/newview/llvoavatar.h4
2 files changed, 16 insertions, 67 deletions
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp
index 090766e71c..71ff441600 100644
--- a/indra/newview/llvoavatar.cpp
+++ b/indra/newview/llvoavatar.cpp
@@ -197,8 +197,6 @@ const F32 NAMETAG_VERT_OFFSET_WEIGHT = 0.17f;
const U32 LLVOAvatar::VISUAL_COMPLEXITY_UNKNOWN = 0;
const F64 HUD_OVERSIZED_TEXTURE_DATA_SIZE = 1024 * 1024;
-const F32 MAX_TEXTURE_WAIT_TIME_SEC = 60;
-
enum ERenderName
{
RENDER_NAME_NEVER,
@@ -665,7 +663,6 @@ LLVOAvatar::LLVOAvatar(const LLUUID& id,
mFullyLoadedInitialized(FALSE),
mVisualComplexity(VISUAL_COMPLEXITY_UNKNOWN),
mLoadedCallbacksPaused(FALSE),
- mLoadedCallbackTextures(0),
mRenderUnloadedAvatar(LLCachedControl<bool>(gSavedSettings, "RenderUnloadedAvatar", false)),
mLastRezzedStatus(-1),
mIsEditingAppearance(FALSE),
@@ -886,9 +883,8 @@ BOOL LLVOAvatar::hasGray() const
S32 LLVOAvatar::getRezzedStatus() const
{
if (getIsCloud()) return 0;
- bool textured = isFullyTextured();
- if (textured && allBakedTexturesCompletelyDownloaded()) return 3;
- if (textured) return 2;
+ if (isFullyTextured() && allBakedTexturesCompletelyDownloaded()) return 3;
+ if (isFullyTextured()) return 2;
llassert(hasGray());
return 1; // gray
}
@@ -5330,7 +5326,6 @@ void LLVOAvatar::checkTextureLoading()
if(mCallbackTextureList.empty()) //when is self or no callbacks. Note: this list for self is always empty.
{
mLoadedCallbacksPaused = pause ;
- mLoadedCallbackTextures = 0;
return ; //nothing to check.
}
@@ -5338,9 +5333,7 @@ void LLVOAvatar::checkTextureLoading()
{
return ; //have not been invisible for enough time.
}
-
- mLoadedCallbackTextures = pause ? mCallbackTextureList.size() : 0;
-
+
for(LLLoadedCallbackEntry::source_callback_list_t::iterator iter = mCallbackTextureList.begin();
iter != mCallbackTextureList.end(); ++iter)
{
@@ -5361,15 +5354,9 @@ void LLVOAvatar::checkTextureLoading()
tex->unpauseLoadedCallbacks(&mCallbackTextureList) ;
tex->addTextureStats(START_AREA); //jump start the fetching again
-
- // technically shouldn't need to account for missing, but callback might not have happened yet
- if (tex->getDiscardLevel() >= 0 || tex->isMissingAsset())
- {
- mLoadedCallbackTextures++; // consider it loaded (we have at least some data)
- }
}
- }
- }
+ }
+ }
if(!pause)
{
@@ -7633,13 +7620,14 @@ bool LLVOAvatar::getIsCloud() const
);
}
-void LLVOAvatar::updateRezzedStatusTimers(S32 rez_status)
+void LLVOAvatar::updateRezzedStatusTimers()
{
// State machine for rezzed status. Statuses are -1 on startup, 0
// = cloud, 1 = gray, 2 = downloading, 3 = full.
// Purpose is to collect time data for each it takes avatar to reach
// various loading landmarks: gray, textured (partial), textured fully.
+ S32 rez_status = getRezzedStatus();
if (rez_status != mLastRezzedStatus)
{
LL_DEBUGS("Avatar") << avString() << "rez state change: " << mLastRezzedStatus << " -> " << rez_status << LL_ENDL;
@@ -7809,21 +7797,8 @@ void LLVOAvatar::logMetricsTimerRecord(const std::string& phase_name, F32 elapse
// returns true if the value has changed.
BOOL LLVOAvatar::updateIsFullyLoaded()
{
- S32 rez_status = getRezzedStatus();
- bool loading = getIsCloud();
- if (mFirstFullyVisible && !mIsControlAvatar)
- {
- loading = ((rez_status < 2)
- // Wait at least 60s for unfinished textures to finish on first load,
- // don't wait forever, it might fail. Even if it will eventually load by
- // itself and update mLoadedCallbackTextures (or fail and clean the list),
- // avatars are more time-sensitive than textures and can't wait that long.
- || (mLoadedCallbackTextures < mCallbackTextureList.size() && mLastTexCallbackAddedTime.getElapsedTimeF32() < MAX_TEXTURE_WAIT_TIME_SEC)
- || !mPendingAttachment.empty()
- || (rez_status < 3 && !isFullyBaked())
- );
- }
- updateRezzedStatusTimers(rez_status);
+ const bool loading = getIsCloud();
+ updateRezzedStatusTimers();
updateRuthTimer(loading);
return processFullyLoadedChange(loading);
}
@@ -7859,22 +7834,13 @@ void LLVOAvatar::updateRuthTimer(bool loading)
BOOL LLVOAvatar::processFullyLoadedChange(bool loading)
{
- // We wait a little bit before giving the 'all clear', to let things to
- // settle down (models to snap into place, textures to get first packets)
- const F32 LOADED_DELAY = 1.f;
- const F32 FIRST_USE_DELAY = 3.f;
-
+ // we wait a little bit before giving the all clear,
+ // to let textures settle down
+ const F32 PAUSE = 1.f;
if (loading)
mFullyLoadedTimer.reset();
-
- if (mFirstFullyVisible)
- {
- mFullyLoaded = (mFullyLoadedTimer.getElapsedTimeF32() > FIRST_USE_DELAY);
- }
- else
- {
- mFullyLoaded = (mFullyLoadedTimer.getElapsedTimeF32() > LOADED_DELAY);
- }
+
+ mFullyLoaded = (mFullyLoadedTimer.getElapsedTimeF32() > PAUSE);
if (!mPreviousFullyLoaded && !loading && mFullyLoaded)
{
@@ -8205,14 +8171,6 @@ void LLVOAvatar::updateMeshTextures()
}
baked_img->setLoadedCallback(onBakedTextureLoaded, SWITCH_TO_BAKED_DISCARD, FALSE, FALSE, new LLUUID( mID ),
src_callback_list, paused );
- if (baked_img->getDiscardLevel() < 0 && !paused)
- {
- mLastTexCallbackAddedTime.reset();
- }
- else
- {
- mLoadedCallbackTextures++; // consider it loaded
- }
// this could add paused texture callbacks
mLoadedCallbacksPaused |= paused;
@@ -8606,14 +8564,7 @@ void LLVOAvatar::onFirstTEMessageReceived()
LL_DEBUGS("Avatar") << avString() << "layer_baked, setting onInitialBakedTextureLoaded as callback" << LL_ENDL;
image->setLoadedCallback( onInitialBakedTextureLoaded, MAX_DISCARD_LEVEL, FALSE, FALSE, new LLUUID( mID ),
src_callback_list, paused );
- if (image->getDiscardLevel() < 0 && !paused)
- {
- mLastTexCallbackAddedTime.reset();
- }
- else
- {
- mLoadedCallbackTextures++; // consider it loaded
- }
+
// this could add paused texture callbacks
mLoadedCallbacksPaused |= paused;
}
diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h
index 55d8886daf..00dccc5d12 100644
--- a/indra/newview/llvoavatar.h
+++ b/indra/newview/llvoavatar.h
@@ -348,7 +348,7 @@ public:
BOOL isFullyTextured() const;
BOOL hasGray() const;
S32 getRezzedStatus() const; // 0 = cloud, 1 = gray, 2 = textured, 3 = textured and fully downloaded.
- void updateRezzedStatusTimers(S32 status);
+ void updateRezzedStatusTimers();
S32 mLastRezzedStatus;
@@ -629,8 +629,6 @@ protected:
LLLoadedCallbackEntry::source_callback_list_t mCallbackTextureList ;
BOOL mLoadedCallbacksPaused;
- S32 mLoadedCallbackTextures; // count of 'loaded' textures filled from mCallbackTextureList
- LLFrameTimer mLastTexCallbackAddedTime;
std::set<LLUUID> mTextureIDs;
//--------------------------------------------------------------------
// Local Textures