diff options
21 files changed, 743 insertions, 420 deletions
diff --git a/indra/llmath/llvector4a.h b/indra/llmath/llvector4a.h index 47f2a095a8..1c3bc74f15 100644 --- a/indra/llmath/llvector4a.h +++ b/indra/llmath/llvector4a.h @@ -127,6 +127,39 @@ public: return !(*this == rhs); } + const LLVector4a& operator+=(const LLVector4a& rhs) + { + add(rhs); + return *this; + } + + const LLVector4a& operator-=(const LLVector4a& rhs) + { + sub(rhs); + return *this; + } + + LLVector4a operator+(const LLVector4a& rhs) const + { + LLVector4a result = *this; + result.add(rhs); + return result; + } + + LLVector4a operator-(const LLVector4a& rhs) const + { + LLVector4a result = *this; + result.sub(rhs); + return result; + } + + LLVector4a cross3(const LLVector4a& b) const + { + LLVector4a result; + result.setCross3(*this, b); + return result; + } + //////////////////////////////////// // LOAD/STORE //////////////////////////////////// diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 8ea134393a..6a60914b80 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -381,13 +381,10 @@ void LLGLSLShader::unloadInternal() stop_glerror(); } -bool LLGLSLShader::createShader(std::vector<LLStaticHashedString>* attributes, - std::vector<LLStaticHashedString>* uniforms, - U32 varying_count, - const char** varyings) +bool LLGLSLShader::createShader() { LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER; - + unloadInternal(); sInstances.insert(this); @@ -454,11 +451,11 @@ bool LLGLSLShader::createShader(std::vector<LLStaticHashedString>* attributes, // Map attributes and uniforms if (success) { - success = mapAttributes(attributes); + success = mapAttributes(); } if (success) { - success = mapUniforms(uniforms); + success = mapUniforms(); } if (!success) { @@ -469,7 +466,7 @@ bool LLGLSLShader::createShader(std::vector<LLStaticHashedString>* attributes, { LL_SHADER_LOADING_WARNS() << "Failed to link using shader level " << mShaderLevel << " trying again using shader level " << (mShaderLevel - 1) << LL_ENDL; mShaderLevel--; - return createShader(attributes, uniforms); + return createShader(); } else { @@ -602,7 +599,7 @@ void LLGLSLShader::attachObjects(GLuint* objects, S32 count) } } -bool LLGLSLShader::mapAttributes(const std::vector<LLStaticHashedString>* attributes) +bool LLGLSLShader::mapAttributes() { LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER; @@ -621,11 +618,10 @@ bool LLGLSLShader::mapAttributes(const std::vector<LLStaticHashedString>* attrib } mAttribute.clear(); - U32 numAttributes = (attributes == NULL) ? 0 : attributes->size(); #if LL_RELEASE_WITH_DEBUG_INFO - mAttribute.resize(LLShaderMgr::instance()->mReservedAttribs.size() + numAttributes, { -1, NULL }); + mAttribute.resize(LLShaderMgr::instance()->mReservedAttribs.size(), { -1, NULL }); #else - mAttribute.resize(LLShaderMgr::instance()->mReservedAttribs.size() + numAttributes, -1); + mAttribute.resize(LLShaderMgr::instance()->mReservedAttribs.size(), -1); #endif if (res) @@ -649,19 +645,6 @@ bool LLGLSLShader::mapAttributes(const std::vector<LLStaticHashedString>* attrib LL_DEBUGS("ShaderUniform") << "Attribute " << name << " assigned to channel " << index << LL_ENDL; } } - if (attributes != NULL) - { - for (U32 i = 0; i < numAttributes; i++) - { - const char* name = (*attributes)[i].String().c_str(); - S32 index = glGetAttribLocation(mProgramObject, name); - if (index != -1) - { - mAttribute[LLShaderMgr::instance()->mReservedAttribs.size() + i] = index; - LL_DEBUGS("ShaderUniform") << "Attribute " << name << " assigned to channel " << index << LL_ENDL; - } - } - } return true; } @@ -669,7 +652,7 @@ bool LLGLSLShader::mapAttributes(const std::vector<LLStaticHashedString>* attrib return false; } -void LLGLSLShader::mapUniform(GLint index, const vector<LLStaticHashedString>* uniforms) +void LLGLSLShader::mapUniform(GLint index) { LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER; @@ -756,21 +739,6 @@ void LLGLSLShader::mapUniform(GLint index, const vector<LLStaticHashedString>* u return; } } - - if (uniforms != NULL) - { - for (U32 i = 0; i < uniforms->size(); i++) - { - if ((mUniform[i + LLShaderMgr::instance()->mReservedUniforms.size()] == -1) - && ((*uniforms)[i].String() == name)) - { - //found it - mUniform[i + LLShaderMgr::instance()->mReservedUniforms.size()] = location; - mTexture[i + LLShaderMgr::instance()->mReservedUniforms.size()] = mapUniformTextureChannel(location, type, size); - return; - } - } - } } } @@ -830,7 +798,7 @@ GLint LLGLSLShader::mapUniformTextureChannel(GLint location, GLenum type, GLint return -1; } -bool LLGLSLShader::mapUniforms(const vector<LLStaticHashedString>* uniforms) +bool LLGLSLShader::mapUniforms() { LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER; @@ -843,9 +811,8 @@ bool LLGLSLShader::mapUniforms(const vector<LLStaticHashedString>* uniforms) mTexture.clear(); mValue.clear(); //initialize arrays - U32 numUniforms = (uniforms == NULL) ? 0 : uniforms->size(); - mUniform.resize(numUniforms + LLShaderMgr::instance()->mReservedUniforms.size(), -1); - mTexture.resize(numUniforms + LLShaderMgr::instance()->mReservedUniforms.size(), -1); + mUniform.resize(LLShaderMgr::instance()->mReservedUniforms.size(), -1); + mTexture.resize(LLShaderMgr::instance()->mReservedUniforms.size(), -1); bind(); @@ -946,26 +913,26 @@ bool LLGLSLShader::mapUniforms(const vector<LLStaticHashedString>* uniforms) if (specularDiff || bumpLessDiff || envLessDiff || refLessDiff) { - mapUniform(diffuseMap, uniforms); + mapUniform(diffuseMap); skip_index.insert(diffuseMap); if (-1 != specularMap) { - mapUniform(specularMap, uniforms); + mapUniform(specularMap); skip_index.insert(specularMap); } if (-1 != bumpMap) { - mapUniform(bumpMap, uniforms); + mapUniform(bumpMap); skip_index.insert(bumpMap); } if (-1 != environmentMap) { - mapUniform(environmentMap, uniforms); + mapUniform(environmentMap); skip_index.insert(environmentMap); } if (-1 != reflectionMap) { - mapUniform(reflectionMap, uniforms); + mapUniform(reflectionMap); skip_index.insert(reflectionMap); } } @@ -979,7 +946,7 @@ bool LLGLSLShader::mapUniforms(const vector<LLStaticHashedString>* uniforms) if (skip_index.end() != skip_index.find(i)) continue; //........................................................................................ - mapUniform(i, uniforms); + mapUniform(i); } //........................................................................................................................................ @@ -1057,7 +1024,7 @@ void LLGLSLShader::bind() } } -void LLGLSLShader::bind(U32 variant) +void LLGLSLShader::bind(U8 variant) { llassert(mGLTFVariants.size() == LLGLSLShader::NUM_GLTF_VARIANTS); llassert(variant < LLGLSLShader::NUM_GLTF_VARIANTS); diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index 8ebea2deca..f2b5c4881c 100644 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -184,17 +184,14 @@ public: // If force_read is true, will force an immediate readback (severe performance penalty) bool readProfileQuery(bool for_runtime = false, bool force_read = false); - bool createShader(std::vector<LLStaticHashedString>* attributes, - std::vector<LLStaticHashedString>* uniforms, - U32 varying_count = 0, - const char** varyings = NULL); + bool createShader(); bool attachFragmentObject(std::string object); bool attachVertexObject(std::string object); void attachObject(GLuint object); void attachObjects(GLuint* objects = NULL, S32 count = 0); - bool mapAttributes(const std::vector<LLStaticHashedString>* attributes); - bool mapUniforms(const std::vector<LLStaticHashedString>*); - void mapUniform(GLint index, const std::vector<LLStaticHashedString>*); + bool mapAttributes(); + bool mapUniforms(); + void mapUniform(GLint index); void uniform1i(U32 index, GLint i); void uniform1f(U32 index, GLfloat v); void fastUniform1f(U32 index, GLfloat v); @@ -330,22 +327,20 @@ public: // variants for use by GLTF renderer // bit 0 = alpha mode blend (1) or opaque (0) // bit 1 = rigged (1) or static (0) + // bit 2 = unlit (1) or lit (0) struct GLTFVariant { - constexpr static U32 RIGGED = 2; - constexpr static U32 ALPHA = 1; - constexpr static U32 OPAQUE_STATIC = 0; - constexpr static U32 ALPHA_STATIC = 1; - constexpr static U32 OPAQUE_RIGGED = 2; - constexpr static U32 ALPHA_RIGGED = 3; + constexpr static U8 ALPHA_BLEND = 1; + constexpr static U8 RIGGED = 2; + constexpr static U8 UNLIT = 4; }; - constexpr static U32 NUM_GLTF_VARIANTS = 4; + constexpr static U8 NUM_GLTF_VARIANTS = 8; std::vector<LLGLSLShader> mGLTFVariants; //helper to bind GLTF variant - void bind(U32 variant); + void bind(U8 variant); // hacky flag used for optimization in LLDrawPoolAlpha bool mCanBindFast = false; diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index 4e8adb2fb3..4d53df5f06 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -1157,6 +1157,7 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedAttribs.push_back("weight"); mReservedAttribs.push_back("weight4"); mReservedAttribs.push_back("clothing"); + mReservedAttribs.push_back("joint"); mReservedAttribs.push_back("texture_index"); //matrix state @@ -1239,7 +1240,6 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("heroProbes"); mReservedUniforms.push_back("cloud_noise_texture"); mReservedUniforms.push_back("cloud_noise_texture_next"); - mReservedUniforms.push_back("fullbright"); mReservedUniforms.push_back("lightnorm"); mReservedUniforms.push_back("sunlight_color"); mReservedUniforms.push_back("ambient_color"); @@ -1363,7 +1363,6 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("bloomMap"); mReservedUniforms.push_back("projectionMap"); mReservedUniforms.push_back("norm_mat"); - mReservedUniforms.push_back("texture_gamma"); mReservedUniforms.push_back("specular_color"); mReservedUniforms.push_back("env_intensity"); diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h index 03803c0e96..53e3d010db 100644 --- a/indra/llrender/llshadermgr.h +++ b/indra/llrender/llshadermgr.h @@ -107,7 +107,6 @@ public: HERO_PROBE, // "heroProbes" CLOUD_NOISE_MAP, // "cloud_noise_texture" CLOUD_NOISE_MAP_NEXT, // "cloud_noise_texture_next" - FULLBRIGHT, // "fullbright" LIGHTNORM, // "lightnorm" SUNLIGHT_COLOR, // "sunlight_color" AMBIENT, // "ambient_color" @@ -217,7 +216,6 @@ public: DEFERRED_BLOOM, // "bloomMap" DEFERRED_PROJECTION, // "projectionMap" DEFERRED_NORM_MATRIX, // "norm_mat" - TEXTURE_GAMMA, // "texture_gamma" SPECULAR_COLOR, // "specular_color" ENVIRONMENT_INTENSITY, // "env_intensity" diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index fa3b2df6e0..a4d33c91df 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -600,6 +600,7 @@ const U32 LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_MAX] = sizeof(F32), // TYPE_WEIGHT, sizeof(LLVector4), // TYPE_WEIGHT4, sizeof(LLVector4), // TYPE_CLOTHWEIGHT, + sizeof(U64), // TYPE_JOINT, sizeof(LLVector4), // TYPE_TEXTURE_INDEX (actually exists as position.w), no extra data, but stride is 16 bytes }; @@ -617,6 +618,7 @@ static const std::string vb_type_name[] = "TYPE_WEIGHT", "TYPE_WEIGHT4", "TYPE_CLOTHWEIGHT", + "TYPE_JOINT" "TYPE_TEXTURE_INDEX", "TYPE_MAX", "TYPE_INDEX", @@ -1598,6 +1600,12 @@ void LLVertexBuffer::setupVertexBuffer() void* ptr = (void*)(base + mOffsets[TYPE_WEIGHT4]); glVertexAttribPointer(loc, 4, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT4], ptr); } + if (data_mask & MAP_JOINT) + { + AttributeType loc = TYPE_JOINT; + void* ptr = (void*)(base + mOffsets[TYPE_JOINT]); + glVertexAttribIPointer(loc, 4, GL_UNSIGNED_SHORT, LLVertexBuffer::sTypeSize[TYPE_JOINT], ptr); + } if (data_mask & MAP_CLOTHWEIGHT) { AttributeType loc = TYPE_CLOTHWEIGHT; @@ -1667,6 +1675,14 @@ void LLVertexBuffer::setWeight4Data(const LLVector4a* data) flush_vbo(GL_ARRAY_BUFFER, mOffsets[TYPE_WEIGHT4], mOffsets[TYPE_WEIGHT4] + sTypeSize[TYPE_WEIGHT4] * getNumVerts() - 1, (U8*) data, mMappedData); } +void LLVertexBuffer::setJointData(const U64* data) +{ +#if !LL_DARWIN + llassert(sGLRenderBuffer == mGLBuffer); +#endif + flush_vbo(GL_ARRAY_BUFFER, mOffsets[TYPE_JOINT], mOffsets[TYPE_JOINT] + sTypeSize[TYPE_JOINT] * getNumVerts() - 1, (U8*) data, mMappedData); +} + void LLVertexBuffer::setIndexData(const U16* data) { #if !LL_DARWIN diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h index f75849c82f..94339191a4 100644 --- a/indra/llrender/llvertexbuffer.h +++ b/indra/llrender/llvertexbuffer.h @@ -110,6 +110,7 @@ public: TYPE_WEIGHT, // "weight" TYPE_WEIGHT4, // "weight4" TYPE_CLOTHWEIGHT, // "clothing" + TYPE_JOINT, // "joint" TYPE_TEXTURE_INDEX, // "texture_index" TYPE_MAX, // TYPE_MAX is the size/boundary marker for attributes that go in the vertex buffer TYPE_INDEX, // TYPE_INDEX is beyond _MAX because it lives in a separate (index) buffer @@ -129,6 +130,7 @@ public: MAP_WEIGHT = (1<<TYPE_WEIGHT), MAP_WEIGHT4 = (1<<TYPE_WEIGHT4), MAP_CLOTHWEIGHT = (1<<TYPE_CLOTHWEIGHT), + MAP_JOINT = (1<<TYPE_JOINT), MAP_TEXTURE_INDEX = (1<<TYPE_TEXTURE_INDEX), }; @@ -193,6 +195,7 @@ public: void setNormalData(const LLVector4a* data); void setTangentData(const LLVector4a* data); void setWeight4Data(const LLVector4a* data); + void setJointData(const U64* data); void setTexCoordData(const LLVector2* data); void setColorData(const LLColor4U* data); void setIndexData(const U16* data); diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 3c1f469f82..498b14e211 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -15752,7 +15752,7 @@ <key>GLTFEnabled</key> <map> <key>Comment</key> - <string>Enable GLTF support. Set by SimulatorFeatures</string> + <string>Enable GLTF support. Set to true by simulator if the simulator you are connected to supports GLTF Asset upload. WARNING: Manually setting this to true will enable buttons that can drain your L$ balance by implicitly uploading textures without asking.</string> <key>Persist</key> <integer>0</integer> <key>Type</key> diff --git a/indra/newview/app_settings/shaders/class1/environment/srgbF.glsl b/indra/newview/app_settings/shaders/class1/environment/srgbF.glsl index 7e1d906878..d7f6d20547 100644 --- a/indra/newview/app_settings/shaders/class1/environment/srgbF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/srgbF.glsl @@ -23,8 +23,6 @@ * $/LicenseInfo$ */ - uniform sampler2D exposureMap; - vec3 srgb_to_linear(vec3 cs) { vec3 low_range = cs / vec3(12.92); diff --git a/indra/newview/app_settings/shaders/class1/gltf/pbrmetallicroughnessF.glsl b/indra/newview/app_settings/shaders/class1/gltf/pbrmetallicroughnessF.glsl index a59127ec77..d71a3fad99 100644 --- a/indra/newview/app_settings/shaders/class1/gltf/pbrmetallicroughnessF.glsl +++ b/indra/newview/app_settings/shaders/class1/gltf/pbrmetallicroughnessF.glsl @@ -28,20 +28,61 @@ // GLTF pbrMetallicRoughness implementation -uniform sampler2D diffuseMap; //always in sRGB space -uniform float metallicFactor; -uniform float roughnessFactor; +// ================================== +// needed by all variants +// ================================== +uniform sampler2D diffuseMap; //always in sRGB space +uniform sampler2D emissiveMap; uniform vec3 emissiveColor; +in vec3 vary_position; +in vec4 vertex_color; +in vec2 base_color_texcoord; +in vec2 emissive_texcoord; +uniform float minimum_alpha; + +void mirrorClip(vec3 pos); +vec3 linear_to_srgb(vec3 c); +vec3 srgb_to_linear(vec3 c); +// ================================== + + +// ================================== +// needed by all lit variants +// ================================== +#ifndef UNLIT uniform sampler2D normalMap; -uniform sampler2D emissiveMap; uniform sampler2D metallicRoughnessMap; uniform sampler2D occlusionMap; +uniform float metallicFactor; +uniform float roughnessFactor; +in vec3 vary_normal; +in vec3 vary_tangent; +flat in float vary_sign; +in vec2 normal_texcoord; +in vec2 metallic_roughness_texcoord; +#endif +// ================================== -#ifdef ALPHA_BLEND -out vec4 frag_color; +// ================================== +// needed by all alpha variants +// ================================== +#ifdef ALPHA_BLEND in vec3 vary_fragcoord; +uniform vec4 clipPlane; +uniform float clipSign; +void waterClip(vec3 pos); +void calcAtmosphericVarsLinear(vec3 inPositionEye, vec3 norm, vec3 light_dir, out vec3 sunlit, out vec3 amblit, out vec3 atten, out vec3 additive); +vec4 applySkyAndWaterFog(vec3 pos, vec3 additive, vec3 atten, vec4 color); +#endif +// ================================== + + +// ================================== +// needed by lit alpha +// ================================== +#if defined(ALPHA_BLEND) && !defined(UNLIT) #ifdef HAS_SUN_SHADOW uniform sampler2D lightMap; @@ -60,21 +101,12 @@ uniform int sun_up_factor; uniform vec3 sun_dir; uniform vec3 moon_dir; -vec3 srgb_to_linear(vec3 c); -vec3 linear_to_srgb(vec3 c); - -void calcAtmosphericVarsLinear(vec3 inPositionEye, vec3 norm, vec3 light_dir, out vec3 sunlit, out vec3 amblit, out vec3 atten, out vec3 additive); -vec4 applySkyAndWaterFog(vec3 pos, vec3 additive, vec3 atten, vec4 color); - void calcHalfVectors(vec3 lv, vec3 n, vec3 v, out vec3 h, out vec3 l, out float nh, out float nl, out float nv, out float vh, out float lightDist); float calcLegacyDistanceAttenuation(float distance, float falloff); float sampleDirectionalShadow(vec3 pos, vec3 norm, vec2 pos_screen); void sampleReflectionProbes(inout vec3 ambenv, inout vec3 glossenv, vec2 tc, vec3 pos, vec3 norm, float glossiness, bool transparent, vec3 amblit_linear); -void mirrorClip(vec3 pos); -void waterClip(vec3 pos); - void calcDiffuseSpecular(vec3 baseColor, float metallic, inout vec3 diffuseColor, inout vec3 specularColor); vec3 pbrBaseLight(vec3 diffuseColor, @@ -104,44 +136,36 @@ vec3 pbrCalcPointLightOrSpotLight(vec3 diffuseColor, vec3 specularColor, vec3 lightColor, float lightSize, float falloff, float is_pointlight, float ambiance); +#endif +// ================================== + +// ================================== +// output definition +// ================================== +#if defined(ALPHA_BLEND) || defined(UNLIT) +out vec4 frag_color; #else out vec4 frag_data[4]; #endif - - -in vec3 vary_position; -in vec4 vertex_color; -in vec3 vary_normal; -in vec3 vary_tangent; -flat in float vary_sign; - -in vec2 base_color_texcoord; -in vec2 normal_texcoord; -in vec2 metallic_roughness_texcoord; -in vec2 emissive_texcoord; - -uniform float minimum_alpha; - -vec3 linear_to_srgb(vec3 c); -vec3 srgb_to_linear(vec3 c); - -uniform vec4 clipPlane; -uniform float clipSign; - -void mirrorClip(vec3 pos); - -uniform mat3 normal_matrix; +// ================================== void main() { + +// ================================== +// all variants +// mirror clip +// base color +// masking +// emissive +// ================================== vec3 pos = vary_position; mirrorClip(pos); vec4 basecolor = texture(diffuseMap, base_color_texcoord.xy).rgba; basecolor.rgb = srgb_to_linear(basecolor.rgb); - basecolor *= vertex_color; if (basecolor.a < minimum_alpha) @@ -149,8 +173,16 @@ void main() discard; } - vec3 col = basecolor.rgb; - + vec3 emissive = emissiveColor; + emissive *= srgb_to_linear(texture(emissiveMap, emissive_texcoord.xy).rgb); +// ================================== + +// ================================== +// all lit variants +// prepare norm +// prepare orm +// ================================== +#ifndef UNLIT // from mikktspace.com vec3 vNt = texture(normalMap, normal_texcoord.xy).xyz*2.0-1.0; float sign = vary_sign; @@ -159,6 +191,7 @@ void main() vec3 vB = sign * cross(vN, vT); vec3 norm = normalize( vNt.x * vT + vNt.y * vB + vNt.z * vN ); + norm *= gl_FrontFacing ? 1.0 : -1.0; // RGB = Occlusion, Roughness, Metal // default values, see LLViewerTexture::sDefaultPBRORMImagep @@ -169,24 +202,49 @@ void main() orm.r = texture(occlusionMap, metallic_roughness_texcoord.xy).r; orm.g *= roughnessFactor; orm.b *= metallicFactor; +#endif +// ================================== + +// ================================== +// non alpha output +// ================================== +#ifndef ALPHA_BLEND +#ifdef UNLIT + vec4 color = basecolor; + color.rgb += emissive.rgb; + frag_color = color; +#else + frag_data[0] = max(vec4(basecolor.rgb, 0.0), vec4(0)); + frag_data[1] = max(vec4(orm.rgb,0.0), vec4(0)); + frag_data[2] = vec4(norm, GBUFFER_FLAG_HAS_PBR); + frag_data[3] = max(vec4(emissive,0), vec4(0)); +#endif +#endif - vec3 emissive = emissiveColor; - emissive *= srgb_to_linear(texture(emissiveMap, emissive_texcoord.xy).rgb); - - norm *= gl_FrontFacing ? 1.0 : -1.0; +// ================================== +// alpha implementation +// ================================== #ifdef ALPHA_BLEND - vec3 color = vec3(0,0,0); - - vec3 light_dir = (sun_up_factor == 1) ? sun_dir : moon_dir; float scol = 1.0; vec3 sunlit; vec3 amblit; vec3 additive; vec3 atten; + + vec3 light_dir; + +#ifdef UNLIT + light_dir = vec3(0,0,1); + vec3 norm = vec3(0,0,1); +#else + light_dir = (sun_up_factor == 1) ? sun_dir : moon_dir; +#endif + calcAtmosphericVarsLinear(pos.xyz, norm, light_dir, sunlit, amblit, additive, atten); +#ifndef UNLIT vec3 sunlit_linear = srgb_to_linear(sunlit); vec2 frag = vary_fragcoord.xy/vary_fragcoord.z*0.5+0.5; @@ -198,11 +256,6 @@ void main() float perceptualRoughness = orm.g * roughnessFactor; float metallic = orm.b * metallicFactor; - // emissiveColor is the emissive color factor from GLTF and is already in linear space - vec3 colorEmissive = emissiveColor; - // emissiveMap here is a vanilla RGB texture encoded as sRGB, manually convert to linear - colorEmissive *= srgb_to_linear(texture(emissiveMap, emissive_texcoord.xy).rgb); - // PBR IBL float gloss = 1.0 - perceptualRoughness; vec3 irradiance = vec3(0); @@ -211,11 +264,11 @@ void main() vec3 diffuseColor; vec3 specularColor; - calcDiffuseSpecular(col.rgb, metallic, diffuseColor, specularColor); + calcDiffuseSpecular(basecolor.rgb, metallic, diffuseColor, specularColor); vec3 v = -normalize(pos.xyz); - color = pbrBaseLight(diffuseColor, specularColor, metallic, v, norm.xyz, perceptualRoughness, light_dir, sunlit_linear, scol, radiance, irradiance, colorEmissive, orm.r, additive, atten); + vec3 color = pbrBaseLight(diffuseColor, specularColor, metallic, v, norm.xyz, perceptualRoughness, light_dir, sunlit_linear, scol, radiance, irradiance, emissive, orm.r, additive, atten); vec3 light = vec3(0); @@ -237,12 +290,11 @@ void main() float a = basecolor.a*vertex_color.a; frag_color = max(vec4(color.rgb,a), vec4(0)); -#else - // See: C++: addDeferredAttachments(), GLSL: softenLightF - frag_data[0] = max(vec4(col, 0.0), vec4(0)); - frag_data[1] = max(vec4(orm.rgb,0.0), vec4(0)); - frag_data[2] = vec4(norm, GBUFFER_FLAG_HAS_PBR); - frag_data[3] = max(vec4(emissive,0), vec4(0)); +#else // UNLIT + vec4 color = basecolor; + color.rgb += emissive.rgb; + frag_color = color; #endif +#endif // ALPHA_BLEND } diff --git a/indra/newview/app_settings/shaders/class1/gltf/pbrmetallicroughnessV.glsl b/indra/newview/app_settings/shaders/class1/gltf/pbrmetallicroughnessV.glsl index 0ed1c5d315..f123c29101 100644 --- a/indra/newview/app_settings/shaders/class1/gltf/pbrmetallicroughnessV.glsl +++ b/indra/newview/app_settings/shaders/class1/gltf/pbrmetallicroughnessV.glsl @@ -42,32 +42,32 @@ uniform vec4[2] texture_emissive_transform; in vec3 position; in vec4 diffuse_color; -in vec3 normal; -in vec4 tangent; in vec2 texcoord0; - out vec2 base_color_texcoord; -out vec2 normal_texcoord; -out vec2 metallic_roughness_texcoord; out vec2 emissive_texcoord; - out vec4 vertex_color; +out vec3 vary_position; +#ifndef UNLIT +in vec3 normal; +in vec4 tangent; +out vec2 normal_texcoord; +out vec2 metallic_roughness_texcoord; out vec3 vary_tangent; flat out float vary_sign; out vec3 vary_normal; -out vec3 vary_position; +vec3 tangent_space_transform(vec4 vertex_tangent, vec3 vertex_normal, vec4[2] khr_gltf_transform, mat4 sl_animation_transform); +#endif vec2 texture_transform(vec2 vertex_texcoord, vec4[2] khr_gltf_transform, mat4 sl_animation_transform); -vec3 tangent_space_transform(vec4 vertex_tangent, vec3 vertex_normal, vec4[2] khr_gltf_transform, mat4 sl_animation_transform); #ifdef ALPHA_BLEND out vec3 vary_fragcoord; #endif - #ifdef HAS_SKIN +in uvec4 joint; in vec4 weight4; layout (std140) uniform GLTFJoints @@ -80,18 +80,12 @@ mat4 getGLTFSkinTransform() { int i; - vec4 w = fract(weight4); - vec4 index = floor(weight4); - - index = min(index, vec4(MAX_JOINTS_PER_GLTF_OBJECT-1)); - index = max(index, vec4( 0.0)); - - w *= 1.0/(w.x+w.y+w.z+w.w); + vec4 w = weight4; - int i1 = int(index.x); - int i2 = int(index.y); - int i3 = int(index.z); - int i4 = int(index.w); + uint i1 = joint.x; + uint i2 = joint.y; + uint i3 = joint.z; + uint i4 = joint.w; mat3 mat = mat3(gltf_joints[i1])*w.x; mat += mat3(gltf_joints[i2])*w.y; @@ -143,10 +137,15 @@ void main() #endif base_color_texcoord = texture_transform(texcoord0, texture_base_color_transform, texture_matrix0); + emissive_texcoord = texture_transform(texcoord0, texture_emissive_transform, texture_matrix0); + +#ifndef UNLIT normal_texcoord = texture_transform(texcoord0, texture_normal_transform, texture_matrix0); metallic_roughness_texcoord = texture_transform(texcoord0, texture_metallic_roughness_transform, texture_matrix0); - emissive_texcoord = texture_transform(texcoord0, texture_emissive_transform, texture_matrix0); +#endif + +#ifndef UNLIT #ifdef HAS_SKIN vec3 n = (mat*vec4(normal.xyz+position.xyz,1.0)).xyz-pos.xyz; vec3 t = (mat*vec4(tangent.xyz+position.xyz,1.0)).xyz-pos.xyz; @@ -156,10 +155,10 @@ void main() #endif n = normalize(n); - vary_tangent = normalize(tangent_space_transform(vec4(t, tangent.w), n, texture_normal_transform, texture_matrix0)); vary_sign = tangent.w; vary_normal = n; +#endif vertex_color = diffuse_color; #ifdef ALPHA_BLEND diff --git a/indra/newview/gltf/buffer_util.h b/indra/newview/gltf/buffer_util.h index 548d4ec5d6..bd43f60d19 100644 --- a/indra/newview/gltf/buffer_util.h +++ b/indra/newview/gltf/buffer_util.h @@ -171,6 +171,16 @@ namespace LL } template<> + inline void copyVec4<U16, U64>(U16* src, U64& dst) + { + U16* data = (U16*)&dst; + data[0] = src[0]; + data[1] = src[1]; + data[2] = src[2]; + data[3] = src[3]; + } + + template<> inline void copyVec4<U16, LLColor4U>(U16* src, LLColor4U& dst) { dst.set(src[0], src[1], src[2], src[3]); diff --git a/indra/newview/gltf/primitive.cpp b/indra/newview/gltf/primitive.cpp index 886b8f79c9..8d9880951b 100644 --- a/indra/newview/gltf/primitive.cpp +++ b/indra/newview/gltf/primitive.cpp @@ -30,9 +30,204 @@ #include "buffer_util.h" #include "../llviewershadermgr.h" +#include "mikktspace/mikktspace.hh" + +#include "meshoptimizer/meshoptimizer.h" + + using namespace LL::GLTF; using namespace boost::json; + +// Mesh data useful for Mikktspace tangent generation (and flat normal generation) +struct MikktMesh +{ + std::vector<LLVector3> p; + std::vector<LLVector3> n; + std::vector<LLVector2> tc; + std::vector<LLVector4> w; + std::vector<LLVector4> t; + std::vector<LLColor4U> c; + std::vector<U64> j; + + // initialize from src primitive and make an unrolled triangle list + // returns false if the Primitive cannot be converted to a triangle list + bool copy(const Primitive* prim) + { + bool indexed = !prim->mIndexArray.empty(); + U32 vert_count = indexed ? prim->mIndexArray.size() : prim->mPositions.size(); + + if (prim->mMode != Primitive::Mode::TRIANGLES) + { + LL_WARNS("GLTF") << "Unsupported primitive mode for conversion to triangles: " << (S32) prim->mMode << LL_ENDL; + return false; + } + + p.resize(vert_count); + n.resize(vert_count); + tc.resize(vert_count); + c.resize(vert_count); + + bool has_normals = !prim->mNormals.empty(); + if (has_normals) + { + n.resize(vert_count); + } + bool has_tangents = !prim->mTangents.empty(); + if (has_tangents) + { + t.resize(vert_count); + } + bool rigged = !prim->mWeights.empty(); + if (rigged) + { + w.resize(vert_count); + j.resize(vert_count); + } + + for (int i = 0; i < vert_count; ++i) + { + U32 idx = indexed ? prim->mIndexArray[i] : i; + + p[i].set(prim->mPositions[idx].getF32ptr()); + tc[i].set(prim->mTexCoords[idx]); + c[i] = prim->mColors[idx]; + + if (has_normals) + { + n[i].set(prim->mNormals[idx].getF32ptr()); + } + + if (rigged) + { + w[i].set(prim->mWeights[idx].getF32ptr()); + j[i] = prim->mJoints[idx]; + } + } + + return true; + } + + void genNormals() + { + U32 tri_count = p.size() / 3; + for (U32 i = 0; i < tri_count; ++i) + { + LLVector3 v0 = p[i * 3]; + LLVector3 v1 = p[i * 3 + 1]; + LLVector3 v2 = p[i * 3 + 2]; + + LLVector3 normal = (v1 - v0) % (v2 - v0); + normal.normalize(); + + n[i * 3] = normal; + n[i * 3 + 1] = normal; + n[i * 3 + 2] = normal; + } + } + + void genTangents() + { + t.resize(p.size()); + mikk::Mikktspace ctx(*this); + ctx.genTangSpace(); + } + + // write to target primitive as an indexed triangle list + // Only modifies runtime data, does not modify the original GLTF data + void write(Primitive* prim) const + { + //re-weld + meshopt_Stream mos[] = + { + { &p[0], sizeof(LLVector3), sizeof(LLVector3) }, + { &n[0], sizeof(LLVector3), sizeof(LLVector3) }, + { &t[0], sizeof(LLVector4), sizeof(LLVector4) }, + { &tc[0], sizeof(LLVector2), sizeof(LLVector2) }, + { &c[0], sizeof(LLColor4U), sizeof(LLColor4U) }, + { w.empty() ? nullptr : &w[0], sizeof(LLVector4), sizeof(LLVector4) }, + { j.empty() ? nullptr : &j[0], sizeof(U64), sizeof(U64) } + }; + + std::vector<U32> remap; + remap.resize(p.size()); + + U32 stream_count = w.empty() ? 5 : 7; + + size_t vert_count = meshopt_generateVertexRemapMulti(&remap[0], nullptr, p.size(), p.size(), mos, stream_count); + + prim->mTexCoords.resize(vert_count); + prim->mNormals.resize(vert_count); + prim->mTangents.resize(vert_count); + prim->mPositions.resize(vert_count); + prim->mColors.resize(vert_count); + if (!w.empty()) + { + prim->mWeights.resize(vert_count); + prim->mJoints.resize(vert_count); + } + + prim->mIndexArray.resize(remap.size()); + + for (int i = 0; i < remap.size(); ++i) + { + U32 src_idx = i; + U32 dst_idx = remap[i]; + + prim->mIndexArray[i] = dst_idx; + + prim->mPositions[dst_idx].load3(p[src_idx].mV); + prim->mNormals[dst_idx].load3(n[src_idx].mV); + prim->mTexCoords[dst_idx] = tc[src_idx]; + prim->mTangents[dst_idx].loadua(t[src_idx].mV); + prim->mColors[dst_idx] = c[src_idx]; + + if (!w.empty()) + { + prim->mWeights[dst_idx].loadua(w[src_idx].mV); + prim->mJoints[dst_idx] = j[src_idx]; + } + } + + prim->mGLMode = LLRender::TRIANGLES; + } + + uint32_t GetNumFaces() + { + return uint32_t(p.size()/3); + } + + uint32_t GetNumVerticesOfFace(const uint32_t face_num) + { + return 3; + } + + mikk::float3 GetPosition(const uint32_t face_num, const uint32_t vert_num) + { + F32* v = p[face_num * 3 + vert_num].mV; + return mikk::float3(v); + } + + mikk::float3 GetTexCoord(const uint32_t face_num, const uint32_t vert_num) + { + F32* uv = tc[face_num * 3 + vert_num].mV; + return mikk::float3(uv[0], uv[1], 1.0f); + } + + mikk::float3 GetNormal(const uint32_t face_num, const uint32_t vert_num) + { + F32* normal = n[face_num * 3 + vert_num].mV; + return mikk::float3(normal); + } + + void SetTangentSpace(const uint32_t face_num, const uint32_t vert_num, mikk::float3 T, bool orientation) + { + S32 i = face_num * 3 + vert_num; + t[i].set(T.x, T.y, T.z, orientation ? 1.0f : -1.0f); + } +}; + + bool Primitive::prep(Asset& asset) { // allocate vertex buffer @@ -94,26 +289,12 @@ bool Primitive::prep(Asset& asset) } } - U32 mask = ATTRIBUTE_MASK; + U32 mask = LLVertexBuffer::MAP_VERTEX; if (!mWeights.empty()) { mask |= LLVertexBuffer::MAP_WEIGHT4; - } - - if (LLGLSLShader::sCurBoundShaderPtr == nullptr) - { // make sure a shader is bound to satisfy mVertexBuffer->setBuffer - gDebugProgram.bind(); - } - mVertexBuffer = new LLVertexBuffer(mask); - mVertexBuffer->allocateBuffer(mPositions.size(), mIndexArray.size()*2); // double the size of the index buffer for 32-bit indices - - mVertexBuffer->setBuffer(); - mVertexBuffer->setPositionData(mPositions.data()); - - if (!mIndexArray.empty()) - { - mVertexBuffer->setIndexData(mIndexArray.data()); + mask |= LLVertexBuffer::MAP_JOINT; } if (mTexCoords.empty()) @@ -121,23 +302,17 @@ bool Primitive::prep(Asset& asset) mTexCoords.resize(mPositions.size()); } - // flip texcoord y, upload, then flip back (keep the off-spec data in vram only) - for (auto& tc : mTexCoords) - { - tc[1] = 1.f - tc[1]; - } - mVertexBuffer->setTexCoordData(mTexCoords.data()); - - for (auto& tc : mTexCoords) - { - tc[1] = 1.f - tc[1]; - } + // TODO: support more than one texcoord set (or no texcoords) + mask |= LLVertexBuffer::MAP_TEXCOORD0; if (mColors.empty()) { mColors.resize(mPositions.size(), LLColor4U::white); } + // TODO: support colorless vertex buffers + mask |= LLVertexBuffer::MAP_COLOR; + // bake material basecolor into color array if (mMaterial != INVALID_INDEX) { @@ -149,44 +324,131 @@ bool Primitive::prep(Asset& asset) } } - mVertexBuffer->setColorData(mColors.data()); + mShaderVariant = 0; if (mNormals.empty()) { - mNormals.resize(mPositions.size(), LLVector4a(0, 0, 1, 0)); + mTangents.clear(); + + if (mMode == Mode::POINTS || mMode == Mode::LINES || mMode == Mode::LINE_LOOP || mMode == Mode::LINE_STRIP) + { //no normals and no surfaces, this primitive is unlit + mTangents.clear(); + mShaderVariant |= LLGLSLShader::GLTFVariant::UNLIT; + } + else + { + // unroll into non-indexed array of flat shaded triangles + MikktMesh data; + if (!data.copy(this)) + { + return false; + } + + data.genNormals(); + data.genTangents(); + data.write(this); + } + } + + bool unlit = (mShaderVariant & LLGLSLShader::GLTFVariant::UNLIT) != 0; + + if (mTangents.empty() && !unlit) + { // NOTE: must be done last because tangent generation rewrites the other arrays + // adapted from usage of Mikktspace in llvolume.cpp + if (mMode == Mode::POINTS || mMode == Mode::LINES || mMode == Mode::LINE_LOOP || mMode == Mode::LINE_STRIP) + { + // for points and lines, just make sure tangent is perpendicular to normal + mTangents.resize(mNormals.size()); + LLVector4a up(0.f, 0.f, 1.f, 0.f); + LLVector4a left(1.f, 0.f, 0.f, 0.f); + for (U32 i = 0; i < mNormals.size(); ++i) + { + if (fabsf(mNormals[i].getF32ptr()[2]) < 0.999f) + { + mTangents[i] = up.cross3(mNormals[i]); + } + else + { + mTangents[i] = left.cross3(mNormals[i]); + } + + mTangents[i].getF32ptr()[3] = 1.f; + } + } + else + { + MikktMesh data; + if (!data.copy(this)) + { + return false; + } + + data.genTangents(); + data.write(this); + } } - mVertexBuffer->setNormalData(mNormals.data()); - if (mTangents.empty()) + if (!unlit) { - // TODO: generate tangents if needed - mTangents.resize(mPositions.size(), LLVector4a(1, 0, 0, 1)); + mask |= LLVertexBuffer::MAP_NORMAL; + mask |= LLVertexBuffer::MAP_TANGENT; + } + + if (LLGLSLShader::sCurBoundShaderPtr == nullptr) + { // make sure a shader is bound to satisfy mVertexBuffer->setBuffer + gDebugProgram.bind(); } - mVertexBuffer->setTangentData(mTangents.data()); + mVertexBuffer = new LLVertexBuffer(mask); + mVertexBuffer->allocateBuffer(mPositions.size(), mIndexArray.size() * 2); // double the size of the index buffer for 32-bit indices + + mVertexBuffer->setBuffer(); + mVertexBuffer->setPositionData(mPositions.data()); + mVertexBuffer->setColorData(mColors.data()); + + if (!mNormals.empty()) + { + mVertexBuffer->setNormalData(mNormals.data()); + } + if (!mTangents.empty()) + { + mVertexBuffer->setTangentData(mTangents.data()); + } if (!mWeights.empty()) { - std::vector<LLVector4a> weight_data; - weight_data.resize(mWeights.size()); + mShaderVariant |= LLGLSLShader::GLTFVariant::RIGGED; + mVertexBuffer->setWeight4Data(mWeights.data()); + mVertexBuffer->setJointData(mJoints.data()); + } - F32 max_weight = 1.f - FLT_EPSILON*100.f; - LLVector4a maxw(max_weight, max_weight, max_weight, max_weight); - for (U32 i = 0; i < mWeights.size(); ++i) - { - LLVector4a& w = weight_data[i]; - w.setMin(mWeights[i], maxw); - w.add(mJoints[i]); - }; + // flip texcoord y, upload, then flip back (keep the off-spec data in vram only) + for (auto& tc : mTexCoords) + { + tc[1] = 1.f - tc[1]; + } + mVertexBuffer->setTexCoordData(mTexCoords.data()); + for (auto& tc : mTexCoords) + { + tc[1] = 1.f - tc[1]; + } - mVertexBuffer->setWeight4Data(weight_data.data()); + if (!mIndexArray.empty()) + { + mVertexBuffer->setIndexData(mIndexArray.data()); } createOctree(); mVertexBuffer->unbind(); + Material& material = asset.mMaterials[mMaterial]; + if (material.mAlphaMode == Material::AlphaMode::BLEND) + { + mShaderVariant |= LLGLSLShader::GLTFVariant::ALPHA_BLEND; + } + return true; } diff --git a/indra/newview/gltf/primitive.h b/indra/newview/gltf/primitive.h index 9914ff3b08..f9d7c63c65 100644 --- a/indra/newview/gltf/primitive.h +++ b/indra/newview/gltf/primitive.h @@ -38,13 +38,6 @@ namespace LL using Value = boost::json::value; class Asset; - constexpr U32 ATTRIBUTE_MASK = - LLVertexBuffer::MAP_VERTEX | - LLVertexBuffer::MAP_NORMAL | - LLVertexBuffer::MAP_TEXCOORD0 | - LLVertexBuffer::MAP_TANGENT | - LLVertexBuffer::MAP_COLOR; - class Primitive { public: @@ -64,12 +57,12 @@ namespace LL // GPU copy of mesh data LLPointer<LLVertexBuffer> mVertexBuffer; - // CPU copy of mesh data + // CPU copy of mesh data, keep these as LLVector types for compatibility with raycasting code std::vector<LLVector2> mTexCoords; std::vector<LLVector4a> mNormals; std::vector<LLVector4a> mTangents; std::vector<LLVector4a> mPositions; - std::vector<LLVector4a> mJoints; + std::vector<U64> mJoints; std::vector<LLVector4a> mWeights; std::vector<LLColor4U> mColors; std::vector<U32> mIndexArray; @@ -82,6 +75,10 @@ namespace LL Mode mMode = Mode::TRIANGLES; // default to triangles LLRender::eGeomModes mGLMode = LLRender::TRIANGLES; // for use with LLRender S32 mIndices = -1; + + // shader variant according to LLGLSLShader::GLTFVariant flags + U8 mShaderVariant = 0; + std::unordered_map<std::string, S32> mAttributes; // create octree based on vertex buffer diff --git a/indra/newview/gltfscenemanager.cpp b/indra/newview/gltfscenemanager.cpp index df922b8f3d..d7eb605489 100644 --- a/indra/newview/gltfscenemanager.cpp +++ b/indra/newview/gltfscenemanager.cpp @@ -528,7 +528,26 @@ void GLTFSceneManager::update() } } -void GLTFSceneManager::render(bool opaque, bool rigged) +void GLTFSceneManager::render(bool opaque, bool rigged, bool unlit) +{ + U8 variant = 0; + if (rigged) + { + variant |= LLGLSLShader::GLTFVariant::RIGGED; + } + if (!opaque) + { + variant |= LLGLSLShader::GLTFVariant::ALPHA_BLEND; + } + if (unlit) + { + variant |= LLGLSLShader::GLTFVariant::UNLIT; + } + + render(variant); +} + +void GLTFSceneManager::render(U8 variant) { // for debugging, just render the whole scene as opaque // by traversing the whole scenegraph @@ -537,6 +556,8 @@ void GLTFSceneManager::render(bool opaque, bool rigged) gGL.matrixMode(LLRender::MM_MODELVIEW); + bool rigged = variant & LLGLSLShader::GLTFVariant::RIGGED; + for (U32 i = 0; i < mObjects.size(); ++i) { if (mObjects[i]->isDead() || mObjects[i]->mGLTFAsset == nullptr) @@ -564,23 +585,16 @@ void GLTFSceneManager::render(bool opaque, bool rigged) // (matrix palettes are in asset space) gGL.loadMatrix(glm::value_ptr(mdv)); } - render(*asset, opaque, rigged); + render(*asset, variant); gGL.popMatrix(); } } -void GLTFSceneManager::render(Asset& asset, bool opaque, bool rigged) +void GLTFSceneManager::render(Asset& asset, U8 variant) { - U32 variant = 0; - if (rigged) - { - variant |= LLGLSLShader::GLTFVariant::RIGGED; - } - if (!opaque) - { - variant |= LLGLSLShader::GLTFVariant::ALPHA; - } + bool opaque = !(variant & LLGLSLShader::GLTFVariant::ALPHA_BLEND); + bool rigged = variant & LLGLSLShader::GLTFVariant::RIGGED; if (opaque) { @@ -600,16 +614,6 @@ void GLTFSceneManager::render(Asset& asset, bool opaque, bool rigged) Skin& skin = asset.mSkins[node.mSkin]; glBindBufferBase(GL_UNIFORM_BUFFER, LLGLSLShader::UB_GLTF_JOINTS, skin.mUBO); } - else - { - //skip static nodes if we're rendering rigged - continue; - } - } - else if (rigged) - { - // skip rigged nodes if we're not rendering rigged - continue; } if (node.mMesh != INVALID_INDEX) @@ -617,6 +621,11 @@ void GLTFSceneManager::render(Asset& asset, bool opaque, bool rigged) Mesh& mesh = asset.mMeshes[node.mMesh]; for (auto& primitive : mesh.mPrimitives) { + if (primitive.mShaderVariant != variant) + { + continue; + } + if (!rigged) { gGL.loadMatrix((F32*)glm::value_ptr(node.mRenderMatrix)); @@ -625,23 +634,12 @@ void GLTFSceneManager::render(Asset& asset, bool opaque, bool rigged) if (primitive.mMaterial != INVALID_INDEX) { Material& material = asset.mMaterials[primitive.mMaterial]; - bool mat_opaque = material.mAlphaMode != Material::AlphaMode::BLEND; - - if (mat_opaque != opaque) - { - continue; - } - bind(asset, material); cull = !material.mDoubleSided; } else { - if (!opaque) - { - continue; - } LLFetchedGLTFMaterial::sDefault.bind(); } diff --git a/indra/newview/gltfscenemanager.h b/indra/newview/gltfscenemanager.h index fcde6cf1f7..7da413e8b2 100644 --- a/indra/newview/gltfscenemanager.h +++ b/indra/newview/gltfscenemanager.h @@ -49,8 +49,13 @@ namespace LL void uploadSelection(); // decompose selected asset and upload to simulator void update(); - void render(bool opaque, bool rigged = false); - void render(LL::GLTF::Asset& asset, bool opaque, bool rigged); + void render(bool opaque, bool rigged = false, bool unlit = false); + + // render the given variant of all assets + // variant - bitmask according to LLGLSLShader::GLTFVariant flags + void render(U8 variant); + + void render(LL::GLTF::Asset& asset, U8 variant); // bind the given material for rendering void bind(LL::GLTF::Asset& asset, LL::GLTF::Material& material); diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp index 2a376a40b2..686e9aef24 100644 --- a/indra/newview/lldrawpoolalpha.cpp +++ b/indra/newview/lldrawpoolalpha.cpp @@ -93,7 +93,7 @@ S32 LLDrawPoolAlpha::getNumPostDeferredPasses() } // set some common parameters on the given shader to prepare for alpha rendering -static void prepare_alpha_shader(LLGLSLShader* shader, bool textureGamma, bool deferredEnvironment, F32 water_sign) +static void prepare_alpha_shader(LLGLSLShader* shader, bool deferredEnvironment, F32 water_sign) { static LLCachedControl<F32> displayGamma(gSavedSettings, "RenderDeferredDisplayGamma"); F32 gamma = displayGamma; @@ -132,15 +132,11 @@ static void prepare_alpha_shader(LLGLSLShader* shader, bool textureGamma, bool d { shader->setMinimumAlpha(MINIMUM_ALPHA); } - if (textureGamma) - { - shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f); - } //also prepare rigged variant if (shader->mRiggedVariant && shader->mRiggedVariant != shader) { - prepare_alpha_shader(shader->mRiggedVariant, textureGamma, deferredEnvironment, water_sign); + prepare_alpha_shader(shader->mRiggedVariant, deferredEnvironment, water_sign); } } @@ -171,36 +167,36 @@ void LLDrawPoolAlpha::renderPostDeferred(S32 pass) llassert(LLPipeline::sRenderDeferred); emissive_shader = &gDeferredEmissiveProgram; - prepare_alpha_shader(emissive_shader, true, false, water_sign); + prepare_alpha_shader(emissive_shader, false, water_sign); pbr_emissive_shader = &gPBRGlowProgram; - prepare_alpha_shader(pbr_emissive_shader, true, false, water_sign); + prepare_alpha_shader(pbr_emissive_shader, false, water_sign); fullbright_shader = (LLPipeline::sImpostorRender) ? &gDeferredFullbrightAlphaMaskProgram : (LLPipeline::sRenderingHUDs) ? &gHUDFullbrightAlphaMaskAlphaProgram : &gDeferredFullbrightAlphaMaskAlphaProgram; - prepare_alpha_shader(fullbright_shader, true, true, water_sign); + prepare_alpha_shader(fullbright_shader, true, water_sign); simple_shader = (LLPipeline::sImpostorRender) ? &gDeferredAlphaImpostorProgram : (LLPipeline::sRenderingHUDs) ? &gHUDAlphaProgram : &gDeferredAlphaProgram; - prepare_alpha_shader(simple_shader, false, true, water_sign); //prime simple shader (loads shadow relevant uniforms) + prepare_alpha_shader(simple_shader, true, water_sign); //prime simple shader (loads shadow relevant uniforms) LLGLSLShader* materialShader = gDeferredMaterialProgram; for (int i = 0; i < LLMaterial::SHADER_COUNT*2; ++i) { - prepare_alpha_shader(&materialShader[i], false, true, water_sign); + prepare_alpha_shader(&materialShader[i], true, water_sign); } pbr_shader = (LLPipeline::sRenderingHUDs) ? &gHUDPBRAlphaProgram : &gDeferredPBRAlphaProgram; - prepare_alpha_shader(pbr_shader, false, true, water_sign); + prepare_alpha_shader(pbr_shader, true, water_sign); // explicitly unbind here so render loop doesn't make assumptions about the last shader // already being setup for rendering @@ -265,6 +261,8 @@ void LLDrawPoolAlpha::forwardRender(bool rigged) { // draw GLTF scene to depth buffer before rigged alpha LL::GLTFSceneManager::instance().render(false, false); LL::GLTFSceneManager::instance().render(false, true); + LL::GLTFSceneManager::instance().render(false, false, true); + LL::GLTFSceneManager::instance().render(false, true, true); } // If the face is more than 90% transparent, then don't update the Depth buffer for Dof diff --git a/indra/newview/lldrawpoolsimple.cpp b/indra/newview/lldrawpoolsimple.cpp index 2b0ae260dc..836a90adab 100644 --- a/indra/newview/lldrawpoolsimple.cpp +++ b/indra/newview/lldrawpoolsimple.cpp @@ -36,43 +36,12 @@ #include "llspatialpartition.h" #include "llviewershadermgr.h" #include "llrender.h" +#include "gltfscenemanager.h" static LLTrace::BlockTimerStatHandle FTM_RENDER_SIMPLE_DEFERRED("Deferred Simple"); static LLTrace::BlockTimerStatHandle FTM_RENDER_GRASS_DEFERRED("Deferred Grass"); -static void setup_simple_shader(LLGLSLShader* shader) -{ - shader->bind(); -} - -static void setup_glow_shader(LLGLSLShader* shader) -{ - setup_simple_shader(shader); - if (LLPipeline::sRenderDeferred && !LLPipeline::sRenderingHUDs) - { - shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f); - } - else - { - shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.f); - } -} - -static void setup_fullbright_shader(LLGLSLShader* shader) -{ - setup_glow_shader(shader); - - S32 channel = shader->enableTexture(LLShaderMgr::EXPOSURE_MAP); - if (channel > -1) - { - gGL.getTexUnit(channel)->bind(&gPipeline.mExposureMap); - } - - shader->uniform1f(LLViewerShaderMgr::FULLBRIGHT, 1.f); -} - - void LLDrawPoolGlow::renderPostDeferred(S32 pass) { LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; @@ -89,12 +58,12 @@ void LLDrawPoolGlow::renderPostDeferred(S32 pass) gGL.setColorMask(false, true); //first pass -- static objects - setup_glow_shader(shader); + shader->bind(); pushBatches(LLRenderPass::PASS_GLOW, true, true); // second pass -- rigged objects shader = shader->mRiggedVariant; - setup_glow_shader(shader); + shader->bind(); pushRiggedBatches(LLRenderPass::PASS_GLOW_RIGGED, true, true); gGL.setColorMask(true, false); @@ -133,11 +102,11 @@ void LLDrawPoolSimple::renderDeferred(S32 pass) LLGLDisable blend(GL_BLEND); //render static - setup_simple_shader(&gDeferredDiffuseProgram); + gDeferredDiffuseProgram.bind(); pushBatches(LLRenderPass::PASS_SIMPLE, true, true); //render rigged - setup_simple_shader(gDeferredDiffuseProgram.mRiggedVariant); + gDeferredDiffuseProgram.bind(true); pushRiggedBatches(LLRenderPass::PASS_SIMPLE_RIGGED, true, true); } @@ -150,11 +119,11 @@ void LLDrawPoolAlphaMask::renderDeferred(S32 pass) LLGLSLShader* shader = &gDeferredDiffuseAlphaMaskProgram; //render static - setup_simple_shader(shader); + shader->bind(); pushMaskBatches(LLRenderPass::PASS_ALPHA_MASK, true, true); //render rigged - setup_simple_shader(shader->mRiggedVariant); + shader->bind(true); pushRiggedMaskBatches(LLRenderPass::PASS_ALPHA_MASK_RIGGED, true, true); } @@ -201,13 +170,13 @@ void LLDrawPoolFullbright::renderPostDeferred(S32 pass) gGL.setSceneBlendType(LLRender::BT_ALPHA); // render static - setup_fullbright_shader(shader); + shader->bind(); pushBatches(LLRenderPass::PASS_FULLBRIGHT, true, true); if (!LLPipeline::sRenderingHUDs) { // render rigged - setup_fullbright_shader(shader->mRiggedVariant); + shader->bind(true); pushRiggedBatches(LLRenderPass::PASS_FULLBRIGHT_RIGGED, true, true); } } @@ -216,6 +185,10 @@ void LLDrawPoolFullbrightAlphaMask::renderPostDeferred(S32 pass) { LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_FULLBRIGHT); + // render unrigged unlit GLTF + LL::GLTFSceneManager::instance().render(true, false, true); + LL::GLTFSceneManager::instance().render(true, true, true); + LLGLSLShader* shader = nullptr; if (LLPipeline::sRenderingHUDs) { @@ -229,13 +202,13 @@ void LLDrawPoolFullbrightAlphaMask::renderPostDeferred(S32 pass) LLGLDisable blend(GL_BLEND); // render static - setup_fullbright_shader(shader); + shader->bind(); pushMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, true, true); if (!LLPipeline::sRenderingHUDs) { // render rigged - setup_fullbright_shader(shader->mRiggedVariant); + shader->bind(true); pushRiggedMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK_RIGGED, true, true); } } diff --git a/indra/newview/llglsandbox.cpp b/indra/newview/llglsandbox.cpp index 505d7b1dea..c878c8cf63 100644 --- a/indra/newview/llglsandbox.cpp +++ b/indra/newview/llglsandbox.cpp @@ -1009,7 +1009,7 @@ F32 gpu_benchmark() gBenchmarkProgram.mShaderFiles.push_back(std::make_pair("interface/benchmarkV.glsl", GL_VERTEX_SHADER)); gBenchmarkProgram.mShaderFiles.push_back(std::make_pair("interface/benchmarkF.glsl", GL_FRAGMENT_SHADER)); gBenchmarkProgram.mShaderLevel = 1; - if (!gBenchmarkProgram.createShader(NULL, NULL)) + if (!gBenchmarkProgram.createShader()) { return -1.f; } diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index e53e90b703..d43d6fea37 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -245,11 +245,11 @@ static bool make_rigged_variant(LLGLSLShader& shader, LLGLSLShader& riggedShader riggedShader.mShaderGroup = shader.mShaderGroup; shader.mRiggedVariant = &riggedShader; - return riggedShader.createShader(NULL, NULL); + return riggedShader.createShader(); } -static bool make_gltf_variant(LLGLSLShader& shader, LLGLSLShader& variant, bool alpha_blend, bool rigged, bool use_sun_shadow) +static bool make_gltf_variant(LLGLSLShader& shader, LLGLSLShader& variant, bool alpha_blend, bool rigged, bool unlit, bool use_sun_shadow) { variant.mName = shader.mName.c_str(); variant.mFeatures = shader.mFeatures; @@ -266,6 +266,11 @@ static bool make_gltf_variant(LLGLSLShader& shader, LLGLSLShader& variant, bool variant.addPermutation("HAS_SKIN", "1"); } + if (unlit) + { + variant.addPermutation("UNLIT", "1"); + } + if (alpha_blend) { variant.addPermutation("ALPHA_BLEND", "1"); @@ -286,7 +291,7 @@ static bool make_gltf_variant(LLGLSLShader& shader, LLGLSLShader& variant, bool variant.addPermutation("HAS_SUN_SHADOW", "1"); } - bool success = variant.createShader(NULL, NULL); + bool success = variant.createShader(); llassert(success); // Alpha Shader Hack @@ -298,7 +303,7 @@ static bool make_gltf_variant(LLGLSLShader& shader, LLGLSLShader& variant, bool } else { - return variant.createShader(NULL, NULL); + return variant.createShader(); } } @@ -309,10 +314,11 @@ static bool make_gltf_variants(LLGLSLShader& shader, bool use_sun_shadow) for (U32 i = 0; i < LLGLSLShader::NUM_GLTF_VARIANTS; ++i) { - bool alpha_blend = i & 1; - bool rigged = i & 2; + bool alpha_blend = i & LLGLSLShader::GLTFVariant::ALPHA_BLEND; + bool rigged = i & LLGLSLShader::GLTFVariant::RIGGED; + bool unlit = i & LLGLSLShader::GLTFVariant::UNLIT; - if (!make_gltf_variant(shader, shader.mGLTFVariants[i], alpha_blend, rigged, use_sun_shadow)) + if (!make_gltf_variant(shader, shader.mGLTFVariants[i], alpha_blend, rigged, unlit, use_sun_shadow)) { return false; } @@ -870,7 +876,7 @@ bool LLViewerShaderMgr::loadShadersWater() gWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; gWaterProgram.mShaderLevel = mShaderLevel[SHADER_WATER]; - success = gWaterProgram.createShader(NULL, NULL); + success = gWaterProgram.createShader(); llassert(success); } @@ -900,7 +906,7 @@ bool LLViewerShaderMgr::loadShadersWater() } gWaterEdgeProgram.mShaderGroup = LLGLSLShader::SG_WATER; gWaterEdgeProgram.mShaderLevel = mShaderLevel[SHADER_WATER]; - success = gWaterEdgeProgram.createShader(NULL, NULL); + success = gWaterEdgeProgram.createShader(); llassert(success); } @@ -920,7 +926,7 @@ bool LLViewerShaderMgr::loadShadersWater() { gUnderWaterProgram.addPermutation("TRANSPARENT_WATER", "1"); } - success = gUnderWaterProgram.createShader(NULL, NULL); + success = gUnderWaterProgram.createShader(); llassert(success); } @@ -969,7 +975,7 @@ bool LLViewerShaderMgr::loadShadersEffects() gGlowProgram.mShaderFiles.push_back(make_pair("effects/glowV.glsl", GL_VERTEX_SHADER)); gGlowProgram.mShaderFiles.push_back(make_pair("effects/glowF.glsl", GL_FRAGMENT_SHADER)); gGlowProgram.mShaderLevel = mShaderLevel[SHADER_EFFECT]; - success = gGlowProgram.createShader(NULL, NULL); + success = gGlowProgram.createShader(); if (!success) { LLPipeline::sRenderGlow = false; @@ -992,7 +998,7 @@ bool LLViewerShaderMgr::loadShadersEffects() gGlowExtractProgram.addPermutation("HAS_NOISE", "1"); } - success = gGlowExtractProgram.createShader(NULL, NULL); + success = gGlowExtractProgram.createShader(); if (!success) { LLPipeline::sRenderGlow = false; @@ -1115,7 +1121,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredHighlightProgram.mShaderFiles.push_back(make_pair("interface/highlightV.glsl", GL_VERTEX_SHADER)); gDeferredHighlightProgram.mShaderFiles.push_back(make_pair("deferred/highlightF.glsl", GL_FRAGMENT_SHADER)); gDeferredHighlightProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; - success = gDeferredHighlightProgram.createShader(NULL, NULL); + success = gDeferredHighlightProgram.createShader(); } if (success) @@ -1128,7 +1134,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredDiffuseProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; gDeferredDiffuseProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = make_rigged_variant(gDeferredDiffuseProgram, gDeferredSkinnedDiffuseProgram); - success = success && gDeferredDiffuseProgram.createShader(NULL, NULL); + success = success && gDeferredDiffuseProgram.createShader(); } if (success) @@ -1140,7 +1146,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredDiffuseAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; gDeferredDiffuseAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = make_rigged_variant(gDeferredDiffuseAlphaMaskProgram, gDeferredSkinnedDiffuseAlphaMaskProgram); - success = success && gDeferredDiffuseAlphaMaskProgram.createShader(NULL, NULL); + success = success && gDeferredDiffuseAlphaMaskProgram.createShader(); } if (success) @@ -1150,7 +1156,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredNonIndexedDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseV.glsl", GL_VERTEX_SHADER)); gDeferredNonIndexedDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseAlphaMaskF.glsl", GL_FRAGMENT_SHADER)); gDeferredNonIndexedDiffuseAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gDeferredNonIndexedDiffuseAlphaMaskProgram.createShader(NULL, NULL); + success = gDeferredNonIndexedDiffuseAlphaMaskProgram.createShader(); llassert(success); } @@ -1161,7 +1167,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("deferred/diffuseNoColorV.glsl", GL_VERTEX_SHADER)); gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("deferred/diffuseAlphaMaskNoColorF.glsl", GL_FRAGMENT_SHADER)); gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.createShader(NULL, NULL); + success = gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.createShader(); llassert(success); } @@ -1173,7 +1179,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredBumpProgram.mShaderFiles.push_back(make_pair("deferred/bumpF.glsl", GL_FRAGMENT_SHADER)); gDeferredBumpProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = make_rigged_variant(gDeferredBumpProgram, gDeferredSkinnedBumpProgram); - success = success && gDeferredBumpProgram.createShader(NULL, NULL); + success = success && gDeferredBumpProgram.createShader(); llassert(success); } @@ -1255,7 +1261,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredMaterialProgram[i].mRiggedVariant = &gDeferredMaterialProgram[i + 0x10]; } - success = gDeferredMaterialProgram[i].createShader(NULL, NULL); + success = gDeferredMaterialProgram[i].createShader(); llassert(success); } } @@ -1283,7 +1289,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() success = make_rigged_variant(gDeferredPBROpaqueProgram, gDeferredSkinnedPBROpaqueProgram); if (success) { - success = gDeferredPBROpaqueProgram.createShader(NULL, NULL); + success = gDeferredPBROpaqueProgram.createShader(); } llassert(success); } @@ -1316,7 +1322,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() success = make_rigged_variant(gPBRGlowProgram, gPBRGlowSkinnedProgram); if (success) { - success = gPBRGlowProgram.createShader(NULL, NULL); + success = gPBRGlowProgram.createShader(); } llassert(success); } @@ -1332,7 +1338,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gHUDPBROpaqueProgram.clearPermutations(); gHUDPBROpaqueProgram.addPermutation("IS_HUD", "1"); - success = gHUDPBROpaqueProgram.createShader(NULL, NULL); + success = gHUDPBROpaqueProgram.createShader(); llassert(success); } @@ -1377,7 +1383,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() success = make_rigged_variant(*shader, gDeferredSkinnedPBRAlphaProgram); if (success) { - success = shader->createShader(NULL, NULL); + success = shader->createShader(); } llassert(success); @@ -1406,7 +1412,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() shader->addPermutation("IS_HUD", "1"); shader->mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = shader->createShader(NULL, NULL); + success = shader->createShader(); llassert(success); } @@ -1433,7 +1439,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredPBRTerrainProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gDeferredPBRTerrainProgram.addPermutation("TERRAIN_PBR_DETAIL", llformat("%d", detail)); gDeferredPBRTerrainProgram.addPermutation("TERRAIN_PLANAR_TEXTURE_SAMPLE_COUNT", llformat("%d", mapping)); - success = gDeferredPBRTerrainProgram.createShader(NULL, NULL); + success = gDeferredPBRTerrainProgram.createShader(); llassert(success); } @@ -1444,7 +1450,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredTreeProgram.mShaderFiles.push_back(make_pair("deferred/treeV.glsl", GL_VERTEX_SHADER)); gDeferredTreeProgram.mShaderFiles.push_back(make_pair("deferred/treeF.glsl", GL_FRAGMENT_SHADER)); gDeferredTreeProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gDeferredTreeProgram.createShader(NULL, NULL); + success = gDeferredTreeProgram.createShader(); } if (success) @@ -1455,7 +1461,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredTreeShadowProgram.mShaderFiles.push_back(make_pair("deferred/treeShadowF.glsl", GL_FRAGMENT_SHADER)); gDeferredTreeShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gDeferredTreeShadowProgram.mRiggedVariant = &gDeferredSkinnedTreeShadowProgram; - success = gDeferredTreeShadowProgram.createShader(NULL, NULL); + success = gDeferredTreeShadowProgram.createShader(); llassert(success); } @@ -1467,7 +1473,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredSkinnedTreeShadowProgram.mShaderFiles.push_back(make_pair("deferred/treeShadowSkinnedV.glsl", GL_VERTEX_SHADER)); gDeferredSkinnedTreeShadowProgram.mShaderFiles.push_back(make_pair("deferred/treeShadowF.glsl", GL_FRAGMENT_SHADER)); gDeferredSkinnedTreeShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gDeferredSkinnedTreeShadowProgram.createShader(NULL, NULL); + success = gDeferredSkinnedTreeShadowProgram.createShader(); llassert(success); } @@ -1479,7 +1485,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredImpostorProgram.mShaderFiles.push_back(make_pair("deferred/impostorV.glsl", GL_VERTEX_SHADER)); gDeferredImpostorProgram.mShaderFiles.push_back(make_pair("deferred/impostorF.glsl", GL_FRAGMENT_SHADER)); gDeferredImpostorProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gDeferredImpostorProgram.createShader(NULL, NULL); + success = gDeferredImpostorProgram.createShader(); llassert(success); } @@ -1497,7 +1503,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredLightProgram.clearPermutations(); - success = gDeferredLightProgram.createShader(NULL, NULL); + success = gDeferredLightProgram.createShader(); llassert(success); } @@ -1517,7 +1523,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredMultiLightProgram[i].mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gDeferredMultiLightProgram[i].addPermutation("LIGHT_COUNT", llformat("%d", i+1)); - success = gDeferredMultiLightProgram[i].createShader(NULL, NULL); + success = gDeferredMultiLightProgram[i].createShader(); llassert(success); } } @@ -1535,7 +1541,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/spotLightF.glsl", GL_FRAGMENT_SHADER)); gDeferredSpotLightProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gDeferredSpotLightProgram.createShader(NULL, NULL); + success = gDeferredSpotLightProgram.createShader(); llassert(success); } @@ -1553,7 +1559,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredMultiSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/spotLightF.glsl", GL_FRAGMENT_SHADER)); gDeferredMultiSpotLightProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gDeferredMultiSpotLightProgram.createShader(NULL, NULL); + success = gDeferredMultiSpotLightProgram.createShader(); llassert(success); } @@ -1587,7 +1593,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredSunProgram.mShaderFiles.push_back(make_pair(fragment, GL_FRAGMENT_SHADER)); gDeferredSunProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gDeferredSunProgram.createShader(NULL, NULL); + success = gDeferredSunProgram.createShader(); llassert(success); } @@ -1601,7 +1607,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredBlurLightProgram.mShaderFiles.push_back(make_pair("deferred/blurLightF.glsl", GL_FRAGMENT_SHADER)); gDeferredBlurLightProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gDeferredBlurLightProgram.createShader(NULL, NULL); + success = gDeferredBlurLightProgram.createShader(); llassert(success); } @@ -1668,7 +1674,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() shader->mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = shader->createShader(NULL, NULL); + success = shader->createShader(); llassert(success); // Hack @@ -1727,7 +1733,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() { shader->mRiggedVariant = shaders[1]; } - success = shader->createShader(NULL, NULL); + success = shader->createShader(); llassert(success); // End Hack @@ -1750,7 +1756,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredAvatarEyesProgram.mShaderFiles.push_back(make_pair("deferred/avatarEyesV.glsl", GL_VERTEX_SHADER)); gDeferredAvatarEyesProgram.mShaderFiles.push_back(make_pair("deferred/diffuseF.glsl", GL_FRAGMENT_SHADER)); gDeferredAvatarEyesProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gDeferredAvatarEyesProgram.createShader(NULL, NULL); + success = gDeferredAvatarEyesProgram.createShader(); llassert(success); } @@ -1767,7 +1773,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredFullbrightProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER)); gDeferredFullbrightProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = make_rigged_variant(gDeferredFullbrightProgram, gDeferredSkinnedFullbrightProgram); - success = gDeferredFullbrightProgram.createShader(NULL, NULL); + success = gDeferredFullbrightProgram.createShader(); llassert(success); } @@ -1785,7 +1791,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gHUDFullbrightProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gHUDFullbrightProgram.clearPermutations(); gHUDFullbrightProgram.addPermutation("IS_HUD", "1"); - success = gHUDFullbrightProgram.createShader(NULL, NULL); + success = gHUDFullbrightProgram.createShader(); llassert(success); } @@ -1804,7 +1810,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredFullbrightAlphaMaskProgram.addPermutation("HAS_ALPHA_MASK","1"); gDeferredFullbrightAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = make_rigged_variant(gDeferredFullbrightAlphaMaskProgram, gDeferredSkinnedFullbrightAlphaMaskProgram); - success = success && gDeferredFullbrightAlphaMaskProgram.createShader(NULL, NULL); + success = success && gDeferredFullbrightAlphaMaskProgram.createShader(); llassert(success); } @@ -1823,7 +1829,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gHUDFullbrightAlphaMaskProgram.addPermutation("HAS_ALPHA_MASK", "1"); gHUDFullbrightAlphaMaskProgram.addPermutation("IS_HUD", "1"); gHUDFullbrightAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gHUDFullbrightAlphaMaskProgram.createShader(NULL, NULL); + success = gHUDFullbrightAlphaMaskProgram.createShader(); llassert(success); } @@ -1844,7 +1850,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredFullbrightAlphaMaskAlphaProgram.addPermutation("IS_ALPHA", "1"); gDeferredFullbrightAlphaMaskAlphaProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = make_rigged_variant(gDeferredFullbrightAlphaMaskAlphaProgram, gDeferredSkinnedFullbrightAlphaMaskAlphaProgram); - success = success && gDeferredFullbrightAlphaMaskAlphaProgram.createShader(NULL, NULL); + success = success && gDeferredFullbrightAlphaMaskAlphaProgram.createShader(); llassert(success); } @@ -1865,7 +1871,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gHUDFullbrightAlphaMaskAlphaProgram.addPermutation("IS_ALPHA", "1"); gHUDFullbrightAlphaMaskAlphaProgram.addPermutation("IS_HUD", "1"); gHUDFullbrightAlphaMaskAlphaProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = success && gHUDFullbrightAlphaMaskAlphaProgram.createShader(NULL, NULL); + success = success && gHUDFullbrightAlphaMaskAlphaProgram.createShader(); llassert(success); } @@ -1883,7 +1889,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredFullbrightShinyProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gDeferredFullbrightShinyProgram.mFeatures.hasReflectionProbes = true; success = make_rigged_variant(gDeferredFullbrightShinyProgram, gDeferredSkinnedFullbrightShinyProgram); - success = success && gDeferredFullbrightShinyProgram.createShader(NULL, NULL); + success = success && gDeferredFullbrightShinyProgram.createShader(); llassert(success); } @@ -1902,7 +1908,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gHUDFullbrightShinyProgram.mFeatures.hasReflectionProbes = true; gHUDFullbrightShinyProgram.clearPermutations(); gHUDFullbrightShinyProgram.addPermutation("IS_HUD", "1"); - success = gHUDFullbrightShinyProgram.createShader(NULL, NULL); + success = gHUDFullbrightShinyProgram.createShader(); llassert(success); } @@ -1918,7 +1924,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredEmissiveProgram.mShaderFiles.push_back(make_pair("deferred/emissiveF.glsl", GL_FRAGMENT_SHADER)); gDeferredEmissiveProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = make_rigged_variant(gDeferredEmissiveProgram, gDeferredSkinnedEmissiveProgram); - success = success && gDeferredEmissiveProgram.createShader(NULL, NULL); + success = success && gDeferredEmissiveProgram.createShader(); llassert(success); } @@ -1951,7 +1957,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredSoftenProgram.addPermutation("HAS_SSAO", "1"); } - success = gDeferredSoftenProgram.createShader(NULL, NULL); + success = gDeferredSoftenProgram.createShader(); llassert(success); } @@ -1973,7 +1979,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gHazeProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gHazeProgram.createShader(NULL, NULL); + success = gHazeProgram.createShader(); llassert(success); } @@ -1997,7 +2003,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gHazeWaterProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gHazeWaterProgram.createShader(NULL, NULL); + success = gHazeWaterProgram.createShader(); llassert(success); } @@ -2010,7 +2016,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredShadowProgram.mShaderFiles.push_back(make_pair("deferred/shadowF.glsl", GL_FRAGMENT_SHADER)); gDeferredShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gDeferredShadowProgram.mRiggedVariant = &gDeferredSkinnedShadowProgram; - success = gDeferredShadowProgram.createShader(NULL, NULL); + success = gDeferredShadowProgram.createShader(); llassert(success); } @@ -2025,7 +2031,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredSkinnedShadowProgram.mShaderFiles.push_back(make_pair("deferred/shadowF.glsl", GL_FRAGMENT_SHADER)); gDeferredSkinnedShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; // gDeferredSkinnedShadowProgram.addPermutation("DEPTH_CLAMP", "1"); // disable depth clamp for now - success = gDeferredSkinnedShadowProgram.createShader(NULL, NULL); + success = gDeferredSkinnedShadowProgram.createShader(); llassert(success); } @@ -2039,7 +2045,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredShadowCubeProgram.mShaderFiles.push_back(make_pair("deferred/shadowF.glsl", GL_FRAGMENT_SHADER)); // gDeferredShadowCubeProgram.addPermutation("DEPTH_CLAMP", "1"); gDeferredShadowCubeProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gDeferredShadowCubeProgram.createShader(NULL, NULL); + success = gDeferredShadowCubeProgram.createShader(); llassert(success); } @@ -2057,7 +2063,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredShadowFullbrightAlphaMaskProgram.addPermutation("IS_FULLBRIGHT", "1"); gDeferredShadowFullbrightAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = make_rigged_variant(gDeferredShadowFullbrightAlphaMaskProgram, gDeferredSkinnedShadowFullbrightAlphaMaskProgram); - success = success && gDeferredShadowFullbrightAlphaMaskProgram.createShader(NULL, NULL); + success = success && gDeferredShadowFullbrightAlphaMaskProgram.createShader(); llassert(success); } @@ -2071,7 +2077,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskF.glsl", GL_FRAGMENT_SHADER)); gDeferredShadowAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = make_rigged_variant(gDeferredShadowAlphaMaskProgram, gDeferredSkinnedShadowAlphaMaskProgram); - success = success && gDeferredShadowAlphaMaskProgram.createShader(NULL, NULL); + success = success && gDeferredShadowAlphaMaskProgram.createShader(); llassert(success); } @@ -2085,7 +2091,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredShadowGLTFAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gDeferredShadowGLTFAlphaMaskProgram.clearPermutations(); success = make_rigged_variant(gDeferredShadowGLTFAlphaMaskProgram, gDeferredSkinnedShadowGLTFAlphaMaskProgram); - success = success && gDeferredShadowGLTFAlphaMaskProgram.createShader(NULL, NULL); + success = success && gDeferredShadowGLTFAlphaMaskProgram.createShader(); llassert(success); } @@ -2098,7 +2104,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredShadowGLTFAlphaBlendProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gDeferredShadowGLTFAlphaBlendProgram.clearPermutations(); success = make_rigged_variant(gDeferredShadowGLTFAlphaBlendProgram, gDeferredSkinnedShadowGLTFAlphaBlendProgram); - success = success && gDeferredShadowGLTFAlphaBlendProgram.createShader(NULL, NULL); + success = success && gDeferredShadowGLTFAlphaBlendProgram.createShader(); llassert(success); } @@ -2111,7 +2117,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredAvatarShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarShadowV.glsl", GL_VERTEX_SHADER)); gDeferredAvatarShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarShadowF.glsl", GL_FRAGMENT_SHADER)); gDeferredAvatarShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gDeferredAvatarShadowProgram.createShader(NULL, NULL); + success = gDeferredAvatarShadowProgram.createShader(); llassert(success); } @@ -2123,7 +2129,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredAvatarAlphaShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaShadowV.glsl", GL_VERTEX_SHADER)); gDeferredAvatarAlphaShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaShadowF.glsl", GL_FRAGMENT_SHADER)); gDeferredAvatarAlphaShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gDeferredAvatarAlphaShadowProgram.createShader(NULL, NULL); + success = gDeferredAvatarAlphaShadowProgram.createShader(); llassert(success); } if (success) @@ -2134,7 +2140,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredAvatarAlphaMaskShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaShadowV.glsl", GL_VERTEX_SHADER)); gDeferredAvatarAlphaMaskShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaMaskShadowF.glsl", GL_FRAGMENT_SHADER)); gDeferredAvatarAlphaMaskShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gDeferredAvatarAlphaMaskShadowProgram.createShader(NULL, NULL); + success = gDeferredAvatarAlphaMaskShadowProgram.createShader(); llassert(success); } @@ -2152,7 +2158,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredTerrainProgram.mShaderFiles.push_back(make_pair("deferred/terrainV.glsl", GL_VERTEX_SHADER)); gDeferredTerrainProgram.mShaderFiles.push_back(make_pair("deferred/terrainF.glsl", GL_FRAGMENT_SHADER)); gDeferredTerrainProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gDeferredTerrainProgram.createShader(NULL, NULL); + success = gDeferredTerrainProgram.createShader(); llassert(success); } @@ -2164,7 +2170,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredAvatarProgram.mShaderFiles.push_back(make_pair("deferred/avatarV.glsl", GL_VERTEX_SHADER)); gDeferredAvatarProgram.mShaderFiles.push_back(make_pair("deferred/avatarF.glsl", GL_FRAGMENT_SHADER)); gDeferredAvatarProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gDeferredAvatarProgram.createShader(NULL, NULL); + success = gDeferredAvatarProgram.createShader(); llassert(success); } @@ -2198,7 +2204,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredAvatarAlphaProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gDeferredAvatarAlphaProgram.createShader(NULL, NULL); + success = gDeferredAvatarAlphaProgram.createShader(); llassert(success); gDeferredAvatarAlphaProgram.mFeatures.calculatesLighting = true; @@ -2216,7 +2222,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gExposureProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER)); gExposureProgram.mShaderFiles.push_back(make_pair("deferred/exposureF.glsl", GL_FRAGMENT_SHADER)); gExposureProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gExposureProgram.createShader(NULL, NULL); + success = gExposureProgram.createShader(); llassert(success); } @@ -2230,7 +2236,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gExposureProgramNoFade.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER)); gExposureProgramNoFade.mShaderFiles.push_back(make_pair("deferred/exposureF.glsl", GL_FRAGMENT_SHADER)); gExposureProgramNoFade.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gExposureProgramNoFade.createShader(NULL, NULL); + success = gExposureProgramNoFade.createShader(); llassert(success); } @@ -2242,7 +2248,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gLuminanceProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER)); gLuminanceProgram.mShaderFiles.push_back(make_pair("deferred/luminanceF.glsl", GL_FRAGMENT_SHADER)); gLuminanceProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gLuminanceProgram.createShader(NULL, NULL); + success = gLuminanceProgram.createShader(); llassert(success); } @@ -2256,7 +2262,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredPostGammaCorrectProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER)); gDeferredPostGammaCorrectProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredGammaCorrect.glsl", GL_FRAGMENT_SHADER)); gDeferredPostGammaCorrectProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gDeferredPostGammaCorrectProgram.createShader(NULL, NULL); + success = gDeferredPostGammaCorrectProgram.createShader(); llassert(success); } @@ -2271,7 +2277,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gNoPostGammaCorrectProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER)); gNoPostGammaCorrectProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredGammaCorrect.glsl", GL_FRAGMENT_SHADER)); gNoPostGammaCorrectProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gNoPostGammaCorrectProgram.createShader(NULL, NULL); + success = gNoPostGammaCorrectProgram.createShader(); llassert(success); } @@ -2286,7 +2292,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gLegacyPostGammaCorrectProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER)); gLegacyPostGammaCorrectProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredGammaCorrect.glsl", GL_FRAGMENT_SHADER)); gLegacyPostGammaCorrectProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gLegacyPostGammaCorrectProgram.createShader(NULL, NULL); + success = gLegacyPostGammaCorrectProgram.createShader(); llassert(success); } @@ -2299,7 +2305,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gFXAAProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredV.glsl", GL_VERTEX_SHADER)); gFXAAProgram.mShaderFiles.push_back(make_pair("deferred/fxaaF.glsl", GL_FRAGMENT_SHADER)); gFXAAProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gFXAAProgram.createShader(NULL, NULL); + success = gFXAAProgram.createShader(); llassert(success); } @@ -2311,7 +2317,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredPostProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER)); gDeferredPostProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredF.glsl", GL_FRAGMENT_SHADER)); gDeferredPostProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gDeferredPostProgram.createShader(NULL, NULL); + success = gDeferredPostProgram.createShader(); llassert(success); } @@ -2323,7 +2329,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredCoFProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER)); gDeferredCoFProgram.mShaderFiles.push_back(make_pair("deferred/cofF.glsl", GL_FRAGMENT_SHADER)); gDeferredCoFProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gDeferredCoFProgram.createShader(NULL, NULL); + success = gDeferredCoFProgram.createShader(); llassert(success); } @@ -2335,7 +2341,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredDoFCombineProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER)); gDeferredDoFCombineProgram.mShaderFiles.push_back(make_pair("deferred/dofCombineF.glsl", GL_FRAGMENT_SHADER)); gDeferredDoFCombineProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gDeferredDoFCombineProgram.createShader(NULL, NULL); + success = gDeferredDoFCombineProgram.createShader(); llassert(success); } @@ -2347,7 +2353,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredPostNoDoFProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER)); gDeferredPostNoDoFProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoDoFF.glsl", GL_FRAGMENT_SHADER)); gDeferredPostNoDoFProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gDeferredPostNoDoFProgram.createShader(NULL, NULL); + success = gDeferredPostNoDoFProgram.createShader(); llassert(success); } @@ -2367,7 +2373,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gEnvironmentMapProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gEnvironmentMapProgram.mShaderGroup = LLGLSLShader::SG_SKY; - success = gEnvironmentMapProgram.createShader(NULL, NULL); + success = gEnvironmentMapProgram.createShader(); llassert(success); } @@ -2385,7 +2391,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredWLSkyProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gDeferredWLSkyProgram.mShaderGroup = LLGLSLShader::SG_SKY; - success = gDeferredWLSkyProgram.createShader(NULL, NULL); + success = gDeferredWLSkyProgram.createShader(); llassert(success); } @@ -2403,7 +2409,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredWLCloudProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gDeferredWLCloudProgram.mShaderGroup = LLGLSLShader::SG_SKY; gDeferredWLCloudProgram.addConstant( LLGLSLShader::SHADER_CONST_CLOUD_MOON_DEPTH ); // SL-14113 - success = gDeferredWLCloudProgram.createShader(NULL, NULL); + success = gDeferredWLCloudProgram.createShader(); llassert(success); } @@ -2421,7 +2427,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredWLSunProgram.mShaderFiles.push_back(make_pair("deferred/sunDiscF.glsl", GL_FRAGMENT_SHADER)); gDeferredWLSunProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gDeferredWLSunProgram.mShaderGroup = LLGLSLShader::SG_SKY; - success = gDeferredWLSunProgram.createShader(NULL, NULL); + success = gDeferredWLSunProgram.createShader(); llassert(success); } @@ -2441,7 +2447,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredWLMoonProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gDeferredWLMoonProgram.mShaderGroup = LLGLSLShader::SG_SKY; gDeferredWLMoonProgram.addConstant( LLGLSLShader::SHADER_CONST_CLOUD_MOON_DEPTH ); // SL-14113 - success = gDeferredWLMoonProgram.createShader(NULL, NULL); + success = gDeferredWLMoonProgram.createShader(); llassert(success); } @@ -2454,7 +2460,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredStarProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gDeferredStarProgram.mShaderGroup = LLGLSLShader::SG_SKY; gDeferredStarProgram.addConstant( LLGLSLShader::SHADER_CONST_STAR_DEPTH ); // SL-14113 - success = gDeferredStarProgram.createShader(NULL, NULL); + success = gDeferredStarProgram.createShader(); llassert(success); } @@ -2466,7 +2472,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gNormalMapGenProgram.mShaderFiles.push_back(make_pair("deferred/normgenF.glsl", GL_FRAGMENT_SHADER)); gNormalMapGenProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; gNormalMapGenProgram.mShaderGroup = LLGLSLShader::SG_SKY; - success = gNormalMapGenProgram.createShader(NULL, NULL); + success = gNormalMapGenProgram.createShader(); } if (success) @@ -2476,7 +2482,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredGenBrdfLutProgram.mShaderFiles.push_back(make_pair("deferred/genbrdflutV.glsl", GL_VERTEX_SHADER)); gDeferredGenBrdfLutProgram.mShaderFiles.push_back(make_pair("deferred/genbrdflutF.glsl", GL_FRAGMENT_SHADER)); gDeferredGenBrdfLutProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gDeferredGenBrdfLutProgram.createShader(NULL, NULL); + success = gDeferredGenBrdfLutProgram.createShader(); } if (success) { @@ -2487,7 +2493,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gPostScreenSpaceReflectionProgram.mFeatures.hasScreenSpaceReflections = true; gPostScreenSpaceReflectionProgram.mFeatures.isDeferred = true; gPostScreenSpaceReflectionProgram.mShaderLevel = 3; - success = gPostScreenSpaceReflectionProgram.createShader(NULL, NULL); + success = gPostScreenSpaceReflectionProgram.createShader(); } if (success) { @@ -2496,7 +2502,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredBufferVisualProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER)); gDeferredBufferVisualProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredVisualizeBuffers.glsl", GL_FRAGMENT_SHADER)); gDeferredBufferVisualProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = gDeferredBufferVisualProgram.createShader(NULL, NULL); + success = gDeferredBufferVisualProgram.createShader(); } return success; @@ -2515,7 +2521,7 @@ bool LLViewerShaderMgr::loadShadersObject() gObjectBumpProgram.mShaderFiles.push_back(make_pair("objects/bumpF.glsl", GL_FRAGMENT_SHADER)); gObjectBumpProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; success = make_rigged_variant(gObjectBumpProgram, gSkinnedObjectBumpProgram); - success = success && gObjectBumpProgram.createShader(NULL, NULL); + success = success && gObjectBumpProgram.createShader(); if (success) { //lldrawpoolbump assumes "texture0" has channel 0 and "texture1" has channel 1 LLGLSLShader* shader[] = { &gObjectBumpProgram, &gSkinnedObjectBumpProgram }; @@ -2543,7 +2549,7 @@ bool LLViewerShaderMgr::loadShadersObject() gObjectAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("objects/simpleNoColorV.glsl", GL_VERTEX_SHADER)); gObjectAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER)); gObjectAlphaMaskNoColorProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - success = gObjectAlphaMaskNoColorProgram.createShader(NULL, NULL); + success = gObjectAlphaMaskNoColorProgram.createShader(); } if (success) @@ -2555,7 +2561,7 @@ bool LLViewerShaderMgr::loadShadersObject() gImpostorProgram.mShaderFiles.push_back(make_pair("objects/impostorV.glsl", GL_VERTEX_SHADER)); gImpostorProgram.mShaderFiles.push_back(make_pair("objects/impostorF.glsl", GL_FRAGMENT_SHADER)); gImpostorProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - success = gImpostorProgram.createShader(NULL, NULL); + success = gImpostorProgram.createShader(); } if (success) @@ -2567,7 +2573,7 @@ bool LLViewerShaderMgr::loadShadersObject() gObjectPreviewProgram.mShaderFiles.push_back(make_pair("objects/previewF.glsl", GL_FRAGMENT_SHADER)); gObjectPreviewProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; success = make_rigged_variant(gObjectPreviewProgram, gSkinnedObjectPreviewProgram); - success = gObjectPreviewProgram.createShader(NULL, NULL); + success = gObjectPreviewProgram.createShader(); gObjectPreviewProgram.mFeatures.hasLighting = true; gSkinnedObjectPreviewProgram.mFeatures.hasLighting = true; } @@ -2586,7 +2592,7 @@ bool LLViewerShaderMgr::loadShadersObject() gPhysicsPreviewProgram.mShaderFiles.push_back(make_pair("objects/previewPhysicsV.glsl", GL_VERTEX_SHADER)); gPhysicsPreviewProgram.mShaderFiles.push_back(make_pair("objects/previewPhysicsF.glsl", GL_FRAGMENT_SHADER)); gPhysicsPreviewProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - success = gPhysicsPreviewProgram.createShader(NULL, NULL); + success = gPhysicsPreviewProgram.createShader(); gPhysicsPreviewProgram.mFeatures.hasLighting = false; } @@ -2627,7 +2633,7 @@ bool LLViewerShaderMgr::loadShadersAvatar() gAvatarProgram.mShaderFiles.push_back(make_pair("avatar/avatarV.glsl", GL_VERTEX_SHADER)); gAvatarProgram.mShaderFiles.push_back(make_pair("avatar/avatarF.glsl", GL_FRAGMENT_SHADER)); gAvatarProgram.mShaderLevel = mShaderLevel[SHADER_AVATAR]; - success = gAvatarProgram.createShader(NULL, NULL); + success = gAvatarProgram.createShader(); /// Keep track of avatar levels if (gAvatarProgram.mShaderLevel != mShaderLevel[SHADER_AVATAR]) @@ -2651,7 +2657,7 @@ bool LLViewerShaderMgr::loadShadersAvatar() gAvatarEyeballProgram.mShaderFiles.push_back(make_pair("avatar/eyeballV.glsl", GL_VERTEX_SHADER)); gAvatarEyeballProgram.mShaderFiles.push_back(make_pair("avatar/eyeballF.glsl", GL_FRAGMENT_SHADER)); gAvatarEyeballProgram.mShaderLevel = mShaderLevel[SHADER_AVATAR]; - success = gAvatarEyeballProgram.createShader(NULL, NULL); + success = gAvatarEyeballProgram.createShader(); } if( !success ) @@ -2677,7 +2683,7 @@ bool LLViewerShaderMgr::loadShadersInterface() gHighlightProgram.mShaderFiles.push_back(make_pair("interface/highlightF.glsl", GL_FRAGMENT_SHADER)); gHighlightProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; success = make_rigged_variant(gHighlightProgram, gSkinnedHighlightProgram); - success = success && gHighlightProgram.createShader(NULL, NULL); + success = success && gHighlightProgram.createShader(); } if (success) @@ -2687,7 +2693,7 @@ bool LLViewerShaderMgr::loadShadersInterface() gHighlightNormalProgram.mShaderFiles.push_back(make_pair("interface/highlightNormV.glsl", GL_VERTEX_SHADER)); gHighlightNormalProgram.mShaderFiles.push_back(make_pair("interface/highlightF.glsl", GL_FRAGMENT_SHADER)); gHighlightNormalProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; - success = gHighlightNormalProgram.createShader(NULL, NULL); + success = gHighlightNormalProgram.createShader(); } if (success) @@ -2697,7 +2703,7 @@ bool LLViewerShaderMgr::loadShadersInterface() gHighlightSpecularProgram.mShaderFiles.push_back(make_pair("interface/highlightSpecV.glsl", GL_VERTEX_SHADER)); gHighlightSpecularProgram.mShaderFiles.push_back(make_pair("interface/highlightF.glsl", GL_FRAGMENT_SHADER)); gHighlightSpecularProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; - success = gHighlightSpecularProgram.createShader(NULL, NULL); + success = gHighlightSpecularProgram.createShader(); } if (success) @@ -2707,7 +2713,7 @@ bool LLViewerShaderMgr::loadShadersInterface() gUIProgram.mShaderFiles.push_back(make_pair("interface/uiV.glsl", GL_VERTEX_SHADER)); gUIProgram.mShaderFiles.push_back(make_pair("interface/uiF.glsl", GL_FRAGMENT_SHADER)); gUIProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; - success = gUIProgram.createShader(NULL, NULL); + success = gUIProgram.createShader(); } if (success) @@ -2717,7 +2723,7 @@ bool LLViewerShaderMgr::loadShadersInterface() gPathfindingProgram.mShaderFiles.push_back(make_pair("interface/pathfindingV.glsl", GL_VERTEX_SHADER)); gPathfindingProgram.mShaderFiles.push_back(make_pair("interface/pathfindingF.glsl", GL_FRAGMENT_SHADER)); gPathfindingProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; - success = gPathfindingProgram.createShader(NULL, NULL); + success = gPathfindingProgram.createShader(); } if (success) @@ -2727,7 +2733,7 @@ bool LLViewerShaderMgr::loadShadersInterface() gPathfindingNoNormalsProgram.mShaderFiles.push_back(make_pair("interface/pathfindingNoNormalV.glsl", GL_VERTEX_SHADER)); gPathfindingNoNormalsProgram.mShaderFiles.push_back(make_pair("interface/pathfindingF.glsl", GL_FRAGMENT_SHADER)); gPathfindingNoNormalsProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; - success = gPathfindingNoNormalsProgram.createShader(NULL, NULL); + success = gPathfindingNoNormalsProgram.createShader(); } if (success) @@ -2737,7 +2743,7 @@ bool LLViewerShaderMgr::loadShadersInterface() gGlowCombineProgram.mShaderFiles.push_back(make_pair("interface/glowcombineV.glsl", GL_VERTEX_SHADER)); gGlowCombineProgram.mShaderFiles.push_back(make_pair("interface/glowcombineF.glsl", GL_FRAGMENT_SHADER)); gGlowCombineProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; - success = gGlowCombineProgram.createShader(NULL, NULL); + success = gGlowCombineProgram.createShader(); if (success) { gGlowCombineProgram.bind(); @@ -2754,7 +2760,7 @@ bool LLViewerShaderMgr::loadShadersInterface() gGlowCombineFXAAProgram.mShaderFiles.push_back(make_pair("interface/glowcombineFXAAV.glsl", GL_VERTEX_SHADER)); gGlowCombineFXAAProgram.mShaderFiles.push_back(make_pair("interface/glowcombineFXAAF.glsl", GL_FRAGMENT_SHADER)); gGlowCombineFXAAProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; - success = gGlowCombineFXAAProgram.createShader(NULL, NULL); + success = gGlowCombineFXAAProgram.createShader(); if (success) { gGlowCombineFXAAProgram.bind(); @@ -2772,7 +2778,7 @@ bool LLViewerShaderMgr::loadShadersInterface() gTwoTextureCompareProgram.mShaderFiles.push_back(make_pair("interface/twotexturecompareV.glsl", GL_VERTEX_SHADER)); gTwoTextureCompareProgram.mShaderFiles.push_back(make_pair("interface/twotexturecompareF.glsl", GL_FRAGMENT_SHADER)); gTwoTextureCompareProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; - success = gTwoTextureCompareProgram.createShader(NULL, NULL); + success = gTwoTextureCompareProgram.createShader(); if (success) { gTwoTextureCompareProgram.bind(); @@ -2789,7 +2795,7 @@ bool LLViewerShaderMgr::loadShadersInterface() gOneTextureFilterProgram.mShaderFiles.push_back(make_pair("interface/onetexturefilterV.glsl", GL_VERTEX_SHADER)); gOneTextureFilterProgram.mShaderFiles.push_back(make_pair("interface/onetexturefilterF.glsl", GL_FRAGMENT_SHADER)); gOneTextureFilterProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; - success = gOneTextureFilterProgram.createShader(NULL, NULL); + success = gOneTextureFilterProgram.createShader(); if (success) { gOneTextureFilterProgram.bind(); @@ -2805,7 +2811,7 @@ bool LLViewerShaderMgr::loadShadersInterface() gSolidColorProgram.mShaderFiles.push_back(make_pair("interface/solidcolorV.glsl", GL_VERTEX_SHADER)); gSolidColorProgram.mShaderFiles.push_back(make_pair("interface/solidcolorF.glsl", GL_FRAGMENT_SHADER)); gSolidColorProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; - success = gSolidColorProgram.createShader(NULL, NULL); + success = gSolidColorProgram.createShader(); if (success) { gSolidColorProgram.bind(); @@ -2822,7 +2828,7 @@ bool LLViewerShaderMgr::loadShadersInterface() gOcclusionProgram.mShaderFiles.push_back(make_pair("interface/occlusionF.glsl", GL_FRAGMENT_SHADER)); gOcclusionProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; gOcclusionProgram.mRiggedVariant = &gSkinnedOcclusionProgram; - success = gOcclusionProgram.createShader(NULL, NULL); + success = gOcclusionProgram.createShader(); } if (success) @@ -2833,7 +2839,7 @@ bool LLViewerShaderMgr::loadShadersInterface() gSkinnedOcclusionProgram.mShaderFiles.push_back(make_pair("interface/occlusionSkinnedV.glsl", GL_VERTEX_SHADER)); gSkinnedOcclusionProgram.mShaderFiles.push_back(make_pair("interface/occlusionF.glsl", GL_FRAGMENT_SHADER)); gSkinnedOcclusionProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; - success = gSkinnedOcclusionProgram.createShader(NULL, NULL); + success = gSkinnedOcclusionProgram.createShader(); } if (success) @@ -2843,7 +2849,7 @@ bool LLViewerShaderMgr::loadShadersInterface() gOcclusionCubeProgram.mShaderFiles.push_back(make_pair("interface/occlusionCubeV.glsl", GL_VERTEX_SHADER)); gOcclusionCubeProgram.mShaderFiles.push_back(make_pair("interface/occlusionF.glsl", GL_FRAGMENT_SHADER)); gOcclusionCubeProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; - success = gOcclusionCubeProgram.createShader(NULL, NULL); + success = gOcclusionCubeProgram.createShader(); } if (success) @@ -2855,7 +2861,7 @@ bool LLViewerShaderMgr::loadShadersInterface() gDebugProgram.mRiggedVariant = &gSkinnedDebugProgram; gDebugProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; success = make_rigged_variant(gDebugProgram, gSkinnedDebugProgram); - success = success && gDebugProgram.createShader(NULL, NULL); + success = success && gDebugProgram.createShader(); } if (success) @@ -2881,7 +2887,7 @@ bool LLViewerShaderMgr::loadShadersInterface() shader.addPermutation("HAS_ATTRIBUTE_TANGENT", "1"); } success = make_rigged_variant(shader, skinned_shader); - success = success && shader.createShader(NULL, NULL); + success = success && shader.createShader(); } } @@ -2892,7 +2898,7 @@ bool LLViewerShaderMgr::loadShadersInterface() gClipProgram.mShaderFiles.push_back(make_pair("interface/clipV.glsl", GL_VERTEX_SHADER)); gClipProgram.mShaderFiles.push_back(make_pair("interface/clipF.glsl", GL_FRAGMENT_SHADER)); gClipProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; - success = gClipProgram.createShader(NULL, NULL); + success = gClipProgram.createShader(); } if (success) @@ -2902,7 +2908,7 @@ bool LLViewerShaderMgr::loadShadersInterface() gBenchmarkProgram.mShaderFiles.push_back(make_pair("interface/benchmarkV.glsl", GL_VERTEX_SHADER)); gBenchmarkProgram.mShaderFiles.push_back(make_pair("interface/benchmarkF.glsl", GL_FRAGMENT_SHADER)); gBenchmarkProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; - success = gBenchmarkProgram.createShader(NULL, NULL); + success = gBenchmarkProgram.createShader(); } if (success) @@ -2918,7 +2924,7 @@ bool LLViewerShaderMgr::loadShadersInterface() gReflectionProbeDisplayProgram.mShaderFiles.push_back(make_pair("interface/reflectionprobeV.glsl", GL_VERTEX_SHADER)); gReflectionProbeDisplayProgram.mShaderFiles.push_back(make_pair("interface/reflectionprobeF.glsl", GL_FRAGMENT_SHADER)); gReflectionProbeDisplayProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; - success = gReflectionProbeDisplayProgram.createShader(NULL, NULL); + success = gReflectionProbeDisplayProgram.createShader(); } if (success) @@ -2928,7 +2934,7 @@ bool LLViewerShaderMgr::loadShadersInterface() gCopyProgram.mShaderFiles.push_back(make_pair("interface/copyV.glsl", GL_VERTEX_SHADER)); gCopyProgram.mShaderFiles.push_back(make_pair("interface/copyF.glsl", GL_FRAGMENT_SHADER)); gCopyProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; - success = gCopyProgram.createShader(NULL, NULL); + success = gCopyProgram.createShader(); } if (success) @@ -2940,7 +2946,7 @@ bool LLViewerShaderMgr::loadShadersInterface() gCopyDepthProgram.clearPermutations(); gCopyDepthProgram.addPermutation("COPY_DEPTH", "1"); gCopyDepthProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; - success = gCopyDepthProgram.createShader(NULL, NULL); + success = gCopyDepthProgram.createShader(); } if (success) @@ -2950,7 +2956,7 @@ bool LLViewerShaderMgr::loadShadersInterface() gAlphaMaskProgram.mShaderFiles.push_back(make_pair("interface/alphamaskV.glsl", GL_VERTEX_SHADER)); gAlphaMaskProgram.mShaderFiles.push_back(make_pair("interface/alphamaskF.glsl", GL_FRAGMENT_SHADER)); gAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; - success = gAlphaMaskProgram.createShader(NULL, NULL); + success = gAlphaMaskProgram.createShader(); } if (success) @@ -2964,7 +2970,7 @@ bool LLViewerShaderMgr::loadShadersInterface() gReflectionMipProgram.mShaderFiles.push_back(make_pair("interface/splattexturerectV.glsl", GL_VERTEX_SHADER)); gReflectionMipProgram.mShaderFiles.push_back(make_pair("interface/reflectionmipF.glsl", GL_FRAGMENT_SHADER)); gReflectionMipProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; - success = gReflectionMipProgram.createShader(NULL, NULL); + success = gReflectionMipProgram.createShader(); } if (success) @@ -2978,7 +2984,7 @@ bool LLViewerShaderMgr::loadShadersInterface() gGaussianProgram.mShaderFiles.push_back(make_pair("interface/splattexturerectV.glsl", GL_VERTEX_SHADER)); gGaussianProgram.mShaderFiles.push_back(make_pair("interface/gaussianF.glsl", GL_FRAGMENT_SHADER)); gGaussianProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; - success = gGaussianProgram.createShader(NULL, NULL); + success = gGaussianProgram.createShader(); } if (success && gGLManager.mHasCubeMapArray) @@ -2989,7 +2995,7 @@ bool LLViewerShaderMgr::loadShadersInterface() gRadianceGenProgram.mShaderFiles.push_back(make_pair("interface/radianceGenF.glsl", GL_FRAGMENT_SHADER)); gRadianceGenProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; gRadianceGenProgram.addPermutation("PROBE_FILTER_SAMPLES", "32"); - success = gRadianceGenProgram.createShader(NULL, NULL); + success = gRadianceGenProgram.createShader(); } if (success && gGLManager.mHasCubeMapArray) @@ -3001,7 +3007,7 @@ bool LLViewerShaderMgr::loadShadersInterface() gHeroRadianceGenProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; gHeroRadianceGenProgram.addPermutation("HERO_PROBES", "1"); gHeroRadianceGenProgram.addPermutation("PROBE_FILTER_SAMPLES", "4"); - success = gHeroRadianceGenProgram.createShader(NULL, NULL); + success = gHeroRadianceGenProgram.createShader(); } if (success && gGLManager.mHasCubeMapArray) @@ -3011,7 +3017,7 @@ bool LLViewerShaderMgr::loadShadersInterface() gIrradianceGenProgram.mShaderFiles.push_back(make_pair("interface/irradianceGenV.glsl", GL_VERTEX_SHADER)); gIrradianceGenProgram.mShaderFiles.push_back(make_pair("interface/irradianceGenF.glsl", GL_FRAGMENT_SHADER)); gIrradianceGenProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; - success = gIrradianceGenProgram.createShader(NULL, NULL); + success = gIrradianceGenProgram.createShader(); } if( !success ) diff --git a/indra/newview/llvocache.cpp b/indra/newview/llvocache.cpp index b136ec55d8..4074abf893 100644 --- a/indra/newview/llvocache.cpp +++ b/indra/newview/llvocache.cpp @@ -527,8 +527,19 @@ F32 LLVOCacheEntry::getSquaredPixelThreshold(bool is_front) return projection_threshold; } +extern bool gCubeSnapshot; + bool LLVOCacheEntry::isAnyVisible(const LLVector4a& camera_origin, const LLVector4a& local_camera_origin, F32 dist_threshold) { +#if 0 + // this is ill-conceived and should be removed pending QA + // In the name of saving memory, we evict objects that are still within view distance from memory + // This results in constant paging of objects in and out of memory, leading to poor performance + // and many unacceptable visual glitches when rotating the camera + + // Honestly, the entire VOCache partition system needs to be removed since it doubles the overhead of + // the spatial partition system and is redundant to the object cache, but this is a start + // - davep 2024.06.07 LLOcclusionCullingGroup* group = (LLOcclusionCullingGroup*)getGroup(); if(!group) { @@ -565,6 +576,9 @@ bool LLVOCacheEntry::isAnyVisible(const LLVector4a& camera_origin, const LLVecto } return vis; +#else + return true; +#endif } void LLVOCacheEntry::calcSceneContribution(const LLVector4a& camera_origin, bool needs_update, U32 last_update, F32 max_dist) |