diff options
-rw-r--r-- | indra/newview/lldrawpoolbump.cpp | 60 |
1 files changed, 48 insertions, 12 deletions
diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp index 7b9fb2b34b..b696b90d84 100644 --- a/indra/newview/lldrawpoolbump.cpp +++ b/indra/newview/lldrawpoolbump.cpp @@ -1363,6 +1363,7 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI { LLFastTimer t(FTM_BUMP_SOURCE_GEN_NORMAL); gPipeline.mScreen.bindTarget(); + LLGLDepthTest depth(GL_FALSE); LLGLDisable cull(GL_CULL_FACE); LLGLDisable blend(GL_BLEND); @@ -1377,22 +1378,57 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI gGL.getTexUnit(0)->bind(bump); - gGL.begin(LLRender::TRIANGLE_STRIP); + S32 width = bump->getWidth(); + S32 height = bump->getHeight(); + + S32 screen_width = gPipeline.mScreen.getWidth(); + S32 screen_height = gPipeline.mScreen.getHeight(); + + glViewport(0, 0, screen_width, screen_height); + + for (S32 left = 0; left < width; left += screen_width) + { + S32 right = left + screen_width; + right = llmin(right, width); + + F32 left_tc = (F32) left/ width; + F32 right_tc = (F32) right/width; + + for (S32 bottom = 0; bottom < height; bottom += screen_height) + { + S32 top = bottom+screen_height; + top = llmin(top, height); + + F32 bottom_tc = (F32) bottom/height; + F32 top_tc = (F32)(bottom+screen_height)/height; + top_tc = llmin(top_tc, 1.f); - gGL.texCoord2f(0, 0); - gGL.vertex2f(0, 0); - gGL.texCoord2f(0, 1); - gGL.vertex2f(0, v.mV[1]); - gGL.texCoord2f(1, 0); - gGL.vertex2f(v.mV[0], 0); - gGL.texCoord2f(1, 1); - gGL.vertex2f(v.mV[0], v.mV[1]); + F32 screen_right = (F32) (right-left)/screen_width; + F32 screen_top = (F32) (top-bottom)/screen_height; - gGL.end(); + gGL.begin(LLRender::TRIANGLE_STRIP); + gGL.texCoord2f(left_tc, bottom_tc); + gGL.vertex2f(0, 0); - gGL.flush(); + gGL.texCoord2f(left_tc, top_tc); + gGL.vertex2f(0, screen_top); - glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, bump->getWidth(), bump->getHeight()); + gGL.texCoord2f(right_tc, bottom_tc); + gGL.vertex2f(screen_right, 0); + + gGL.texCoord2f(right_tc, top_tc); + gGL.vertex2f(screen_right, screen_top); + + gGL.end(); + + gGL.flush(); + + S32 w = right-left; + S32 h = top-bottom; + + glCopyTexSubImage2D(GL_TEXTURE_2D, 0, left, bottom, 0, 0, w, h); + } + } glGenerateMipmap(GL_TEXTURE_2D); |