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-rwxr-xr-xdoc/contributions.txt1
-rwxr-xr-xindra/llmath/llvolume.cpp327
-rwxr-xr-xindra/llmath/llvolume.h36
-rwxr-xr-xindra/llmath/llvolumeoctree.cpp66
-rwxr-xr-xindra/llmath/llvolumeoctree.h8
-rwxr-xr-xindra/llrender/llshadermgr.cpp2
-rwxr-xr-xindra/llrender/llvertexbuffer.cpp38
-rwxr-xr-xindra/llrender/llvertexbuffer.h7
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/alphaF.glsl2
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedF.glsl2
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/bumpSkinnedV.glsl6
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/bumpV.glsl6
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/materialF.glsl5
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/materialV.glsl11
-rwxr-xr-xindra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl2
-rwxr-xr-xindra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl2
-rwxr-xr-xindra/newview/app_settings/shaders/class1/transform/binormalV.glsl6
-rwxr-xr-xindra/newview/lldrawpoolalpha.cpp2
-rwxr-xr-xindra/newview/lldrawpoolavatar.cpp2
-rwxr-xr-xindra/newview/lldrawpoolavatar.h6
-rwxr-xr-xindra/newview/lldrawpoolbump.cpp2
-rw-r--r--indra/newview/lldrawpoolmaterials.h2
-rwxr-xr-xindra/newview/lldrawpoolsimple.cpp2
-rwxr-xr-xindra/newview/llface.cpp147
-rwxr-xr-xindra/newview/llface.h2
-rwxr-xr-xindra/newview/llhudicon.cpp21
-rwxr-xr-xindra/newview/llhudicon.h4
-rwxr-xr-xindra/newview/llhudnametag.cpp18
-rwxr-xr-xindra/newview/llhudnametag.h2
-rwxr-xr-xindra/newview/llspatialpartition.cpp90
-rwxr-xr-xindra/newview/llspatialpartition.h10
-rwxr-xr-xindra/newview/llviewerobject.cpp16
-rwxr-xr-xindra/newview/llviewerobject.h10
-rwxr-xr-xindra/newview/llviewershadermgr.cpp20
-rwxr-xr-xindra/newview/llviewershadermgr.h2
-rwxr-xr-xindra/newview/llviewerwindow.cpp134
-rwxr-xr-xindra/newview/llviewerwindow.h23
-rwxr-xr-xindra/newview/llvoavatar.cpp37
-rwxr-xr-xindra/newview/llvoavatar.h16
-rwxr-xr-xindra/newview/llvograss.cpp28
-rwxr-xr-xindra/newview/llvograss.h8
-rwxr-xr-xindra/newview/llvopartgroup.cpp2
-rwxr-xr-xindra/newview/llvosurfacepatch.cpp20
-rwxr-xr-xindra/newview/llvosurfacepatch.h8
-rwxr-xr-xindra/newview/llvotree.cpp13
-rwxr-xr-xindra/newview/llvotree.h8
-rwxr-xr-xindra/newview/llvovolume.cpp86
-rwxr-xr-xindra/newview/llvovolume.h8
-rwxr-xr-xindra/newview/pipeline.cpp160
-rwxr-xr-xindra/newview/pipeline.h16
52 files changed, 804 insertions, 652 deletions
diff --git a/doc/contributions.txt b/doc/contributions.txt
index b942bc4c19..66ccb404a8 100755
--- a/doc/contributions.txt
+++ b/doc/contributions.txt
@@ -404,6 +404,7 @@ Ganymedes Costagravas
Geenz Spad
STORM-1823
STORM-1900
+ NORSPEC-229
Gene Frostbite
GeneJ Composer
Geneko Nemeth
diff --git a/indra/llmath/llvolume.cpp b/indra/llmath/llvolume.cpp
index 3f06e6b99e..bf03c971cd 100755
--- a/indra/llmath/llvolume.cpp
+++ b/indra/llmath/llvolume.cpp
@@ -2079,9 +2079,9 @@ void LLVolume::regen()
createVolumeFaces();
}
-void LLVolume::genBinormals(S32 face)
+void LLVolume::genTangents(S32 face)
{
- mVolumeFaces[face].createBinormals();
+ mVolumeFaces[face].createTangents();
}
LLVolume::~LLVolume()
@@ -4392,7 +4392,7 @@ void LLVolume::generateSilhouetteVertices(std::vector<LLVector3> &vertices,
segments.push_back(vertices.size());
#if DEBUG_SILHOUETTE_BINORMALS
vertices.push_back(face.mVertices[j].getPosition());
- vertices.push_back(face.mVertices[j].getPosition() + face.mVertices[j].mBinormal*0.1f);
+ vertices.push_back(face.mVertices[j].getPosition() + face.mVertices[j].mTangent*0.1f);
normals.push_back(LLVector3(0,0,1));
normals.push_back(LLVector3(0,0,1));
segments.push_back(vertices.size());
@@ -4508,22 +4508,9 @@ void LLVolume::generateSilhouetteVertices(std::vector<LLVector3> &vertices,
}
}
-S32 LLVolume::lineSegmentIntersect(const LLVector3& start, const LLVector3& end,
- S32 face,
- LLVector3* intersection,LLVector2* tex_coord, LLVector3* normal, LLVector3* bi_normal)
-{
- LLVector4a starta, enda;
- starta.load3(start.mV);
- enda.load3(end.mV);
-
- return lineSegmentIntersect(starta, enda, face, intersection, tex_coord, normal, bi_normal);
-
-}
-
-
S32 LLVolume::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
S32 face,
- LLVector3* intersection,LLVector2* tex_coord, LLVector3* normal, LLVector3* bi_normal)
+ LLVector4a* intersection,LLVector2* tex_coord, LLVector4a* normal, LLVector4a* tangent_out)
{
S32 hit_face = -1;
@@ -4561,9 +4548,9 @@ S32 LLVolume::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& en
if (LLLineSegmentBoxIntersect(start, end, box_center, box_size))
{
- if (bi_normal != NULL) // if the caller wants binormals, we may need to generate them
+ if (tangent_out != NULL) // if the caller wants tangents, we may need to generate them
{
- genBinormals(i);
+ genTangents(i);
}
if (isUnique())
@@ -4597,7 +4584,7 @@ S32 LLVolume::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& en
LLVector4a intersect = dir;
intersect.mul(closest_t);
intersect.add(start);
- intersection->set(intersect.getF32ptr());
+ *intersection = intersect;
}
@@ -4612,19 +4599,42 @@ S32 LLVolume::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& en
if (normal!= NULL)
{
- LLVector4* norm = (LLVector4*) face.mNormals;
-
- *normal = ((1.f - a - b) * LLVector3(norm[idx0]) +
- a * LLVector3(norm[idx1]) +
- b * LLVector3(norm[idx2]));
+ LLVector4a* norm = face.mNormals;
+
+ LLVector4a n1,n2,n3;
+ n1 = norm[idx0];
+ n1.mul(1.f-a-b);
+
+ n2 = norm[idx1];
+ n2.mul(a);
+
+ n3 = norm[idx2];
+ n3.mul(b);
+
+ n1.add(n2);
+ n1.add(n3);
+
+ *normal = n1;
}
- if (bi_normal != NULL)
+ if (tangent_out != NULL)
{
- LLVector4* binormal = (LLVector4*) face.mBinormals;
- *bi_normal = ((1.f - a - b) * LLVector3(binormal[idx0]) +
- a * LLVector3(binormal[idx1]) +
- b * LLVector3(binormal[idx2]));
+ LLVector4a* tangents = face.mTangents;
+
+ LLVector4a t1,t2,t3;
+ t1 = tangents[idx0];
+ t1.mul(1.f-a-b);
+
+ t2 = tangents[idx1];
+ t2.mul(a);
+
+ t3 = tangents[idx2];
+ t3.mul(b);
+
+ t1.add(t2);
+ t1.add(t3);
+
+ *tangent_out = t1;
}
}
}
@@ -4637,7 +4647,7 @@ S32 LLVolume::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& en
face.createOctree();
}
- LLOctreeTriangleRayIntersect intersect(start, dir, &face, &closest_t, intersection, tex_coord, normal, bi_normal);
+ LLOctreeTriangleRayIntersect intersect(start, dir, &face, &closest_t, intersection, tex_coord, normal, tangent_out);
intersect.traverse(face.mOctree);
if (intersect.mHitFace)
{
@@ -5183,7 +5193,7 @@ LLVolumeFace::LLVolumeFace() :
mNumIndices(0),
mPositions(NULL),
mNormals(NULL),
- mBinormals(NULL),
+ mTangents(NULL),
mTexCoords(NULL),
mIndices(NULL),
mWeights(NULL),
@@ -5206,7 +5216,7 @@ LLVolumeFace::LLVolumeFace(const LLVolumeFace& src)
mNumIndices(0),
mPositions(NULL),
mNormals(NULL),
- mBinormals(NULL),
+ mTangents(NULL),
mTexCoords(NULL),
mIndices(NULL),
mWeights(NULL),
@@ -5264,15 +5274,15 @@ LLVolumeFace& LLVolumeFace::operator=(const LLVolumeFace& src)
}
- if (src.mBinormals)
+ if (src.mTangents)
{
- allocateBinormals(src.mNumVertices);
- LLVector4a::memcpyNonAliased16((F32*) mBinormals, (F32*) src.mBinormals, vert_size);
+ allocateTangents(src.mNumVertices);
+ LLVector4a::memcpyNonAliased16((F32*) mTangents, (F32*) src.mTangents, vert_size);
}
else
{
- ll_aligned_free_16(mBinormals);
- mBinormals = NULL;
+ ll_aligned_free_16(mTangents);
+ mTangents = NULL;
}
if (src.mWeights)
@@ -5316,8 +5326,8 @@ void LLVolumeFace::freeData()
mTexCoords = NULL;
ll_aligned_free_16(mIndices);
mIndices = NULL;
- ll_aligned_free_16(mBinormals);
- mBinormals = NULL;
+ ll_aligned_free_16(mTangents);
+ mTangents = NULL;
ll_aligned_free_16(mWeights);
mWeights = NULL;
@@ -5897,7 +5907,7 @@ void LLVolumeFace::cacheOptimize()
}
LLVector4a* binorm = NULL;
- if (mBinormals)
+ if (mTangents)
{
binorm = (LLVector4a*) ll_aligned_malloc_16(sizeof(LLVector4a)*num_verts);
}
@@ -5922,9 +5932,9 @@ void LLVolumeFace::cacheOptimize()
{
wght[cur_idx] = mWeights[idx];
}
- if (mBinormals)
+ if (mTangents)
{
- binorm[cur_idx] = mBinormals[idx];
+ binorm[cur_idx] = mTangents[idx];
}
cur_idx++;
@@ -5940,13 +5950,13 @@ void LLVolumeFace::cacheOptimize()
ll_aligned_free_16(mNormals);
ll_aligned_free_16(mTexCoords);
ll_aligned_free_16(mWeights);
- ll_aligned_free_16(mBinormals);
+ ll_aligned_free_16(mTangents);
mPositions = pos;
mNormals = norm;
mTexCoords = tc;
mWeights = wght;
- mBinormals = binorm;
+ mTangents = binorm;
//std::string result = llformat("ACMR pre/post: %.3f/%.3f -- %d triangles %d breaks", pre_acmr, post_acmr, mNumIndices/3, breaks);
//llinfos << result << llendl;
@@ -6027,7 +6037,7 @@ void LLVolumeFace::swapData(LLVolumeFace& rhs)
{
llswap(rhs.mPositions, mPositions);
llswap(rhs.mNormals, mNormals);
- llswap(rhs.mBinormals, mBinormals);
+ llswap(rhs.mTangents, mTangents);
llswap(rhs.mTexCoords, mTexCoords);
llswap(rhs.mIndices,mIndices);
llswap(rhs.mNumVertices, mNumVertices);
@@ -6116,22 +6126,11 @@ BOOL LLVolumeFace::createUnCutCubeCap(LLVolume* volume, BOOL partial_build)
corners[2].mTexCoord=swap;
}
- LLVector4a binormal;
-
- calc_binormal_from_triangle( binormal,
- corners[0].getPosition(), corners[0].mTexCoord,
- corners[1].getPosition(), corners[1].mTexCoord,
- corners[2].getPosition(), corners[2].mTexCoord);
-
- binormal.normalize3fast();
-
S32 size = (grid_size+1)*(grid_size+1);
resizeVertices(size);
- allocateBinormals(size);
-
+
LLVector4a* pos = (LLVector4a*) mPositions;
LLVector4a* norm = (LLVector4a*) mNormals;
- LLVector4a* binorm = (LLVector4a*) mBinormals;
LLVector2* tc = (LLVector2*) mTexCoords;
for(int gx = 0;gx<grid_size+1;gx++)
@@ -6150,8 +6149,7 @@ BOOL LLVolumeFace::createUnCutCubeCap(LLVolume* volume, BOOL partial_build)
*pos++ = newVert.getPosition();
*norm++ = baseVert.getNormal();
*tc++ = newVert.mTexCoord;
- *binorm++ = binormal;
-
+
if (gx == 0 && gy == 0)
{
min = newVert.getPosition();
@@ -6227,8 +6225,7 @@ BOOL LLVolumeFace::createCap(LLVolume* volume, BOOL partial_build)
if (!(mTypeMask & HOLLOW_MASK) && !(mTypeMask & OPEN_MASK))
{
resizeVertices(num_vertices+1);
- allocateBinormals(num_vertices+1);
-
+
if (!partial_build)
{
resizeIndices(num_indices+3);
@@ -6237,8 +6234,7 @@ BOOL LLVolumeFace::createCap(LLVolume* volume, BOOL partial_build)
else
{
resizeVertices(num_vertices);
- allocateBinormals(num_vertices);
-
+
if (!partial_build)
{
resizeIndices(num_indices);
@@ -6272,8 +6268,7 @@ BOOL LLVolumeFace::createCap(LLVolume* volume, BOOL partial_build)
LLVector2* tc = (LLVector2*) mTexCoords;
LLVector4a* pos = (LLVector4a*) mPositions;
LLVector4a* norm = (LLVector4a*) mNormals;
- LLVector4a* binorm = (LLVector4a*) mBinormals;
-
+
// Copy the vertices into the array
for (S32 i = 0; i < num_vertices; i++)
{
@@ -6309,13 +6304,6 @@ BOOL LLVolumeFace::createCap(LLVolume* volume, BOOL partial_build)
cuv = (min_uv + max_uv)*0.5f;
- LLVector4a binormal;
- calc_binormal_from_triangle(binormal,
- *mCenter, cuv,
- pos[0], tc[0],
- pos[1], tc[1]);
- binormal.normalize3fast();
-
LLVector4a normal;
LLVector4a d0, d1;
@@ -6347,7 +6335,6 @@ BOOL LLVolumeFace::createCap(LLVolume* volume, BOOL partial_build)
for (S32 i = 0; i < num_vertices; i++)
{
- binorm[i].load4a(binormal.getF32ptr());
norm[i].load4a(normal.getF32ptr());
}
@@ -6589,59 +6576,65 @@ BOOL LLVolumeFace::createCap(LLVolume* volume, BOOL partial_build)
return TRUE;
}
-void LLVolumeFace::createBinormals()
+void CalculateTangentArray(U32 vertexCount, const LLVector4a *vertex, const LLVector4a *normal,
+ const LLVector2 *texcoord, U32 triangleCount, const U16* index_array, LLVector4a *tangent);
+
+void LLVolumeFace::createTangents()
{
- if (!mBinormals)
+ if (!mTangents)
{
- allocateBinormals(mNumVertices);
+ allocateTangents(mNumVertices);
- //generate binormals
- LLVector4a* pos = mPositions;
- LLVector2* tc = (LLVector2*) mTexCoords;
- LLVector4a* binorm = (LLVector4a*) mBinormals;
+ //generate tangents
+ //LLVector4a* pos = mPositions;
+ //LLVector2* tc = (LLVector2*) mTexCoords;
+ LLVector4a* binorm = (LLVector4a*) mTangents;
- LLVector4a* end = mBinormals+mNumVertices;
+ LLVector4a* end = mTangents+mNumVertices;
while (binorm < end)
{
(*binorm++).clear();
}
- binorm = mBinormals;
+ binorm = mTangents;
+
+ CalculateTangentArray(mNumVertices, mPositions, mNormals, mTexCoords, mNumIndices/3, mIndices, mTangents);
- for (U32 i = 0; i < mNumIndices/3; i++)
+ /*for (U32 i = 0; i < mNumIndices/3; i++)
{ //for each triangle
const U16& i0 = mIndices[i*3+0];
const U16& i1 = mIndices[i*3+1];
const U16& i2 = mIndices[i*3+2];
- //calculate binormal
- LLVector4a binormal;
- calc_binormal_from_triangle(binormal,
+ //calculate tangent
+ LLVector4a tangent;
+ calc_tangent_from_triangle(tangent,
pos[i0], tc[i0],
pos[i1], tc[i1],
pos[i2], tc[i2]);
//add triangle normal to vertices
- binorm[i0].add(binormal);
- binorm[i1].add(binormal);
- binorm[i2].add(binormal);
+ binorm[i0].add(tangent);
+ binorm[i1].add(tangent);
+ binorm[i2].add(tangent);
//even out quad contributions
if (i % 2 == 0)
{
- binorm[i2].add(binormal);
+ binorm[i2].add(tangent);
}
else
{
- binorm[i1].add(binormal);
+ binorm[i1].add(tangent);
}
- }
+ }*/
+
- //normalize binormals
+ //normalize tangents
for (U32 i = 0; i < mNumVertices; i++)
{
- binorm[i].normalize3fast();
+ //binorm[i].normalize3fast();
//bump map/planar projection code requires normals to be normalized
mNormals[i].normalize3fast();
}
@@ -6652,10 +6645,10 @@ void LLVolumeFace::resizeVertices(S32 num_verts)
{
ll_aligned_free_16(mPositions);
ll_aligned_free_16(mNormals);
- ll_aligned_free_16(mBinormals);
+ ll_aligned_free_16(mTangents);
ll_aligned_free_16(mTexCoords);
- mBinormals = NULL;
+ mTangents = NULL;
if (num_verts)
{
@@ -6705,9 +6698,9 @@ void LLVolumeFace::pushVertex(const LLVector4a& pos, const LLVector4a& norm, con
ll_assert_aligned(mTexCoords,16);
- //just clear binormals
- ll_aligned_free_16(mBinormals);
- mBinormals = NULL;
+ //just clear tangents
+ ll_aligned_free_16(mTangents);
+ mTangents = NULL;
mPositions[mNumVertices] = pos;
mNormals[mNumVertices] = norm;
@@ -6716,10 +6709,10 @@ void LLVolumeFace::pushVertex(const LLVector4a& pos, const LLVector4a& norm, con
mNumVertices++;
}
-void LLVolumeFace::allocateBinormals(S32 num_verts)
+void LLVolumeFace::allocateTangents(S32 num_verts)
{
- ll_aligned_free_16(mBinormals);
- mBinormals = (LLVector4a*) ll_aligned_malloc_16(sizeof(LLVector4a)*num_verts);
+ ll_aligned_free_16(mTangents);
+ mTangents = (LLVector4a*) ll_aligned_malloc_16(sizeof(LLVector4a)*num_verts);
}
void LLVolumeFace::allocateWeights(S32 num_verts)
@@ -7231,53 +7224,87 @@ BOOL LLVolumeFace::createSide(LLVolume* volume, BOOL partial_build)
return TRUE;
}
-// Finds binormal based on three vertices with texture coordinates.
-// Fills in dummy values if the triangle has degenerate texture coordinates.
-void calc_binormal_from_triangle(LLVector4a& binormal,
-
- const LLVector4a& pos0,
- const LLVector2& tex0,
- const LLVector4a& pos1,
- const LLVector2& tex1,
- const LLVector4a& pos2,
- const LLVector2& tex2)
-{
- LLVector4a rx0( pos0[VX], tex0.mV[VX], tex0.mV[VY] );
- LLVector4a rx1( pos1[VX], tex1.mV[VX], tex1.mV[VY] );
- LLVector4a rx2( pos2[VX], tex2.mV[VX], tex2.mV[VY] );
-
- LLVector4a ry0( pos0[VY], tex0.mV[VX], tex0.mV[VY] );
- LLVector4a ry1( pos1[VY], tex1.mV[VX], tex1.mV[VY] );
- LLVector4a ry2( pos2[VY], tex2.mV[VX], tex2.mV[VY] );
-
- LLVector4a rz0( pos0[VZ], tex0.mV[VX], tex0.mV[VY] );
- LLVector4a rz1( pos1[VZ], tex1.mV[VX], tex1.mV[VY] );
- LLVector4a rz2( pos2[VZ], tex2.mV[VX], tex2.mV[VY] );
-
- LLVector4a lhs, rhs;
-
- LLVector4a r0;
- lhs.setSub(rx0, rx1); rhs.setSub(rx0, rx2);
- r0.setCross3(lhs, rhs);
+//adapted from Lengyel, Eric. “Computing Tangent Space Basis Vectors for an Arbitrary Mesh”. Terathon Software 3D Graphics Library, 2001. http://www.terathon.com/code/tangent.html
+void CalculateTangentArray(U32 vertexCount, const LLVector4a *vertex, const LLVector4a *normal,
+ const LLVector2 *texcoord, U32 triangleCount, const U16* index_array, LLVector4a *tangent)
+{
+ //LLVector4a *tan1 = new LLVector4a[vertexCount * 2];
+ LLVector4a* tan1 = (LLVector4a*) ll_aligned_malloc_16(vertexCount*2*sizeof(LLVector4a));
+
+ LLVector4a* tan2 = tan1 + vertexCount;
+
+ memset(tan1, 0, vertexCount*2*sizeof(LLVector4a));
+
+ for (U32 a = 0; a < triangleCount; a++)
+ {
+ U32 i1 = *index_array++;
+ U32 i2 = *index_array++;
+ U32 i3 = *index_array++;
+
+ const LLVector4a& v1 = vertex[i1];
+ const LLVector4a& v2 = vertex[i2];
+ const LLVector4a& v3 = vertex[i3];
+
+ const LLVector2& w1 = texcoord[i1];
+ const LLVector2& w2 = texcoord[i2];
+ const LLVector2& w3 = texcoord[i3];
+
+ const F32* v1ptr = v1.getF32ptr();
+ const F32* v2ptr = v2.getF32ptr();
+ const F32* v3ptr = v3.getF32ptr();
- LLVector4a r1;
- lhs.setSub(ry0, ry1); rhs.setSub(ry0, ry2);
- r1.setCross3(lhs, rhs);
-
- LLVector4a r2;
- lhs.setSub(rz0, rz1); rhs.setSub(rz0, rz2);
- r2.setCross3(lhs, rhs);
+ float x1 = v2ptr[0] - v1ptr[0];
+ float x2 = v3ptr[0] - v1ptr[0];
+ float y1 = v2ptr[1] - v1ptr[1];
+ float y2 = v3ptr[1] - v1ptr[1];
+ float z1 = v2ptr[2] - v1ptr[2];
+ float z2 = v3ptr[2] - v1ptr[2];
+
+ float s1 = w2.mV[0] - w1.mV[0];
+ float s2 = w3.mV[0] - w1.mV[0];
+ float t1 = w2.mV[1] - w1.mV[1];
+ float t2 = w3.mV[1] - w1.mV[1];
+
+ float r = 1.0F / (s1 * t2 - s2 * t1);
+ LLVector4a sdir((t2 * x1 - t1 * x2) * r, (t2 * y1 - t1 * y2) * r,
+ (t2 * z1 - t1 * z2) * r);
+ LLVector4a tdir((s1 * x2 - s2 * x1) * r, (s1 * y2 - s2 * y1) * r,
+ (s1 * z2 - s2 * z1) * r);
+
+ tan1[i1].add(sdir);
+ tan1[i2].add(sdir);
+ tan1[i3].add(sdir);
+
+ tan2[i1].add(tdir);
+ tan2[i2].add(tdir);
+ tan2[i3].add(tdir);
+ }
+
+ for (U32 a = 0; a < vertexCount; a++)
+ {
+ LLVector4a n = normal[a];
+ const LLVector4a& t = tan1[a];
+
+ LLVector4a ncrosst;
+ ncrosst.setCross3(n,t);
+
+ // Gram-Schmidt orthogonalize
+ n.mul(n.dot3(t).getF32());
+
+ LLVector4a tsubn;
+ tsubn.setSub(t,n);
+
+ tsubn.normalize3fast();
+
+ // Calculate handedness
+ F32 handedness = ncrosst.dot3(tan2[a]).getF32() < 0.f ? -1.f : 1.f;
+
+ tsubn.getF32ptr()[3] = handedness;
- if( r0[VX] && r1[VX] && r2[VX] )
- {
- binormal.set(
- -r0[VZ] / r0[VX],
- -r1[VZ] / r1[VX],
- -r2[VZ] / r2[VX]);
- // binormal.normVec();
- }
- else
- {
- binormal.set( 0, 1 , 0 );
- }
+ tangent[a] = tsubn;
+ }
+
+ ll_aligned_free_16(tan1);
}
+
+
diff --git a/indra/llmath/llvolume.h b/indra/llmath/llvolume.h
index c845556557..164b8d6652 100755
--- a/indra/llmath/llvolume.h
+++ b/indra/llmath/llvolume.h
@@ -844,12 +844,12 @@ private:
public:
BOOL create(LLVolume* volume, BOOL partial_build = FALSE);
- void createBinormals();
+ void createTangents();
void appendFace(const LLVolumeFace& face, LLMatrix4& transform, LLMatrix4& normal_tranform);
void resizeVertices(S32 num_verts);
- void allocateBinormals(S32 num_verts);
+ void allocateTangents(S32 num_verts);
void allocateWeights(S32 num_verts);
void resizeIndices(S32 num_indices);
void fillFromLegacyData(std::vector<LLVolumeFace::VertexData>& v, std::vector<U16>& idx);
@@ -916,7 +916,7 @@ public:
LLVector4a* mPositions;
LLVector4a* mNormals;
- LLVector4a* mBinormals;
+ LLVector4a* mTangents;
LLVector2* mTexCoords;
U16* mIndices;
@@ -980,7 +980,7 @@ public:
void setDirty() { mPathp->setDirty(); mProfilep->setDirty(); }
void regen();
- void genBinormals(S32 face);
+ void genTangents(S32 face);
BOOL isConvex() const;
BOOL isCap(S32 face);
@@ -1008,21 +1008,14 @@ public:
//get the face index of the face that intersects with the given line segment at the point
//closest to start. Moves end to the point of intersection. Returns -1 if no intersection.
//Line segment must be in volume space.
- S32 lineSegmentIntersect(const LLVector3& start, const LLVector3& end,
+ S32 lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
S32 face = -1, // which face to check, -1 = ALL_SIDES
- LLVector3* intersection = NULL, // return the intersection point
+ LLVector4a* intersection = NULL, // return the intersection point
LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
- LLVector3* normal = NULL, // return the surface normal at the intersection point
- LLVector3* bi_normal = NULL // return the surface bi-normal at the intersection point
+ LLVector4a* normal = NULL, // return the surface normal at the intersection point
+ LLVector4a* tangent = NULL // return the surface tangent at the intersection point
);
- S32 lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
- S32 face = 1,
- LLVector3* intersection = NULL,
- LLVector2* tex_coord = NULL,
- LLVector3* normal = NULL,
- LLVector3* bi_normal = NULL);
-
LLFaceID generateFaceMask();
BOOL isFaceMaskValid(LLFaceID face_mask);
@@ -1081,21 +1074,12 @@ public:
std::ostream& operator<<(std::ostream &s, const LLVolumeParams &volume_params);
-void calc_binormal_from_triangle(
- LLVector4a& binormal,
- const LLVector4a& pos0,
- const LLVector2& tex0,
- const LLVector4a& pos1,
- const LLVector2& tex1,
- const LLVector4a& pos2,
- const LLVector2& tex2);
-
BOOL LLLineSegmentBoxIntersect(const F32* start, const F32* end, const F32* center, const F32* size);
BOOL LLLineSegmentBoxIntersect(const LLVector3& start, const LLVector3& end, const LLVector3& center, const LLVector3& size);
BOOL LLLineSegmentBoxIntersect(const LLVector4a& start, const LLVector4a& end, const LLVector4a& center, const LLVector4a& size);
-BOOL LLTriangleRayIntersect(const LLVector3& vert0, const LLVector3& vert1, const LLVector3& vert2, const LLVector3& orig, const LLVector3& dir,
- F32& intersection_a, F32& intersection_b, F32& intersection_t, BOOL two_sided);
+//BOOL LLTriangleRayIntersect(const LLVector3& vert0, const LLVector3& vert1, const LLVector3& vert2, const LLVector3& orig, const LLVector3& dir,
+// F32& intersection_a, F32& intersection_b, F32& intersection_t, BOOL two_sided);
BOOL LLTriangleRayIntersect(const LLVector4a& vert0, const LLVector4a& vert1, const LLVector4a& vert2, const LLVector4a& orig, const LLVector4a& dir,
F32& intersection_a, F32& intersection_b, F32& intersection_t);
diff --git a/indra/llmath/llvolumeoctree.cpp b/indra/llmath/llvolumeoctree.cpp
index cc83cb7235..0728b49c1f 100755
--- a/indra/llmath/llvolumeoctree.cpp
+++ b/indra/llmath/llvolumeoctree.cpp
@@ -94,14 +94,14 @@ void LLVolumeOctreeListener::handleChildAddition(const LLOctreeNode<LLVolumeTria
LLOctreeTriangleRayIntersect::LLOctreeTriangleRayIntersect(const LLVector4a& start, const LLVector4a& dir,
const LLVolumeFace* face, F32* closest_t,
- LLVector3* intersection,LLVector2* tex_coord, LLVector3* normal, LLVector3* bi_normal)
+ LLVector4a* intersection,LLVector2* tex_coord, LLVector4a* normal, LLVector4a* tangent)
: mFace(face),
mStart(start),
mDir(dir),
mIntersection(intersection),
mTexCoord(tex_coord),
mNormal(normal),
- mBinormal(bi_normal),
+ mTangent(tangent),
mClosestT(closest_t),
mHitFace(false)
{
@@ -112,13 +112,7 @@ void LLOctreeTriangleRayIntersect::traverse(const LLOctreeNode<LLVolumeTriangle>
{
LLVolumeOctreeListener* vl = (LLVolumeOctreeListener*) node->getListener(0);
- /*const F32* start = mStart.getF32();
- const F32* end = mEnd.getF32();
- const F32* center = vl->mBounds[0].getF32();
- const F32* size = vl->mBounds[1].getF32();*/
-
- //if (LLLineSegmentBoxIntersect(mStart, mEnd, vl->mBounds[0], vl->mBounds[1]))
- if (LLLineSegmentBoxIntersect(mStart.getF32ptr(), mEnd.getF32ptr(), vl->mBounds[0].getF32ptr(), vl->mBounds[1].getF32ptr()))
+ if (LLLineSegmentBoxIntersect(mStart, mEnd, vl->mBounds[0], vl->mBounds[1]))
{
node->accept(this);
for (S32 i = 0; i < node->getChildCount(); ++i)
@@ -152,34 +146,60 @@ void LLOctreeTriangleRayIntersect::visit(const LLOctreeNode<LLVolumeTriangle>* n
LLVector4a intersect = mDir;
intersect.mul(*mClosestT);
intersect.add(mStart);
- mIntersection->set(intersect.getF32ptr());
+ *mIntersection = intersect;
}
+ U32 idx0 = tri->mIndex[0];
+ U32 idx1 = tri->mIndex[1];
+ U32 idx2 = tri->mIndex[2];
if (mTexCoord != NULL)
{
LLVector2* tc = (LLVector2*) mFace->mTexCoords;
- *mTexCoord = ((1.f - a - b) * tc[tri->mIndex[0]] +
- a * tc[tri->mIndex[1]] +
- b * tc[tri->mIndex[2]]);
+ *mTexCoord = ((1.f - a - b) * tc[idx0] +
+ a * tc[idx1] +
+ b * tc[idx2]);
}
if (mNormal != NULL)
{
- LLVector4* norm = (LLVector4*) mFace->mNormals;
-
- *mNormal = ((1.f - a - b) * LLVector3(norm[tri->mIndex[0]]) +
- a * LLVector3(norm[tri->mIndex[1]]) +
- b * LLVector3(norm[tri->mIndex[2]]));
+ LLVector4a* norm = mFace->mNormals;
+
+ LLVector4a n1,n2,n3;
+ n1 = norm[idx0];
+ n1.mul(1.f-a-b);
+
+ n2 = norm[idx1];
+ n2.mul(a);
+
+ n3 = norm[idx2];
+ n3.mul(b);
+
+ n1.add(n2);
+ n1.add(n3);
+
+ *mNormal = n1;
}
- if (mBinormal != NULL)
+ if (mTangent != NULL)
{
- LLVector4* binormal = (LLVector4*) mFace->mBinormals;
- *mBinormal = ((1.f - a - b) * LLVector3(binormal[tri->mIndex[0]]) +
- a * LLVector3(binormal[tri->mIndex[1]]) +
- b * LLVector3(binormal[tri->mIndex[2]]));
+ LLVector4a* tangents = mFace->mTangents;
+
+ LLVector4a t1,t2,t3;
+ t1 = tangents[idx0];
+ t1.mul(1.f-a-b);
+
+ t2 = tangents[idx1];
+ t2.mul(a);
+
+ t3 = tangents[idx2];
+ t3.mul(b);
+
+ t1.add(t2);
+ t1.add(t3);
+
+ *mTangent = t1;
}
}
}
diff --git a/indra/llmath/llvolumeoctree.h b/indra/llmath/llvolumeoctree.h
index 9ae34a0c4e..80d6ced36d 100755
--- a/indra/llmath/llvolumeoctree.h
+++ b/indra/llmath/llvolumeoctree.h
@@ -137,16 +137,16 @@ public:
LLVector4a mStart;
LLVector4a mDir;
LLVector4a mEnd;
- LLVector3* mIntersection;
+ LLVector4a* mIntersection;
LLVector2* mTexCoord;
- LLVector3* mNormal;
- LLVector3* mBinormal;
+ LLVector4a* mNormal;
+ LLVector4a* mTangent;
F32* mClosestT;
bool mHitFace;
LLOctreeTriangleRayIntersect(const LLVector4a& start, const LLVector4a& dir,
const LLVolumeFace* face, F32* closest_t,
- LLVector3* intersection,LLVector2* tex_coord, LLVector3* normal, LLVector3* bi_normal);
+ LLVector4a* intersection,LLVector2* tex_coord, LLVector4a* normal, LLVector4a* tangent);
void traverse(const LLOctreeNode<LLVolumeTriangle>* node);
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index 37b9c0e0e0..fea4ee2819 100755
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -977,7 +977,7 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedAttribs.push_back("texcoord3");
mReservedAttribs.push_back("diffuse_color");
mReservedAttribs.push_back("emissive");
- mReservedAttribs.push_back("binormal");
+ mReservedAttribs.push_back("tangent");
mReservedAttribs.push_back("weight");
mReservedAttribs.push_back("weight4");
mReservedAttribs.push_back("clothing");
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp
index 08f2d30aa4..01541026b1 100755
--- a/indra/llrender/llvertexbuffer.cpp
+++ b/indra/llrender/llvertexbuffer.cpp
@@ -342,7 +342,7 @@ S32 LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_MAX] =
sizeof(LLVector2), // TYPE_TEXCOORD3,
sizeof(LLColor4U), // TYPE_COLOR,
sizeof(LLColor4U), // TYPE_EMISSIVE, only alpha is used currently
- sizeof(LLVector4), // TYPE_BINORMAL,
+ sizeof(LLVector4), // TYPE_TANGENT,
sizeof(F32), // TYPE_WEIGHT,
sizeof(LLVector4), // TYPE_WEIGHT4,
sizeof(LLVector4), // TYPE_CLOTHWEIGHT,
@@ -359,7 +359,7 @@ static std::string vb_type_name[] =
"TYPE_TEXCOORD3",
"TYPE_COLOR",
"TYPE_EMISSIVE",
- "TYPE_BINORMAL",
+ "TYPE_TANGENT",
"TYPE_WEIGHT",
"TYPE_WEIGHT4",
"TYPE_CLOTHWEIGHT",
@@ -542,16 +542,16 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask)
}
}
- if (sLastMask & MAP_BINORMAL)
+ if (sLastMask & MAP_TANGENT)
{
- if (!(data_mask & MAP_BINORMAL))
+ if (!(data_mask & MAP_TANGENT))
{
glClientActiveTextureARB(GL_TEXTURE2_ARB);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glClientActiveTextureARB(GL_TEXTURE0_ARB);
}
}
- else if (data_mask & MAP_BINORMAL)
+ else if (data_mask & MAP_TANGENT)
{
glClientActiveTextureARB(GL_TEXTURE2_ARB);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
@@ -1354,7 +1354,7 @@ void LLVertexBuffer::setupVertexArray()
2, //TYPE_TEXCOORD3,
4, //TYPE_COLOR,
4, //TYPE_EMISSIVE,
- 3, //TYPE_BINORMAL,
+ 4, //TYPE_TANGENT,
1, //TYPE_WEIGHT,
4, //TYPE_WEIGHT4,
4, //TYPE_CLOTHWEIGHT,
@@ -1371,7 +1371,7 @@ void LLVertexBuffer::setupVertexArray()
GL_FLOAT, //TYPE_TEXCOORD3,
GL_UNSIGNED_BYTE, //TYPE_COLOR,
GL_UNSIGNED_BYTE, //TYPE_EMISSIVE,
- GL_FLOAT, //TYPE_BINORMAL,
+ GL_FLOAT, //TYPE_TANGENT,
GL_FLOAT, //TYPE_WEIGHT,
GL_FLOAT, //TYPE_WEIGHT4,
GL_FLOAT, //TYPE_CLOTHWEIGHT,
@@ -1388,7 +1388,7 @@ void LLVertexBuffer::setupVertexArray()
false, //TYPE_TEXCOORD3,
false, //TYPE_COLOR,
false, //TYPE_EMISSIVE,
- false, //TYPE_BINORMAL,
+ false, //TYPE_TANGENT,
false, //TYPE_WEIGHT,
false, //TYPE_WEIGHT4,
false, //TYPE_CLOTHWEIGHT,
@@ -1405,7 +1405,7 @@ void LLVertexBuffer::setupVertexArray()
GL_FALSE, //TYPE_TEXCOORD3,
GL_TRUE, //TYPE_COLOR,
GL_TRUE, //TYPE_EMISSIVE,
- GL_FALSE, //TYPE_BINORMAL,
+ GL_FALSE, //TYPE_TANGENT,
GL_FALSE, //TYPE_WEIGHT,
GL_FALSE, //TYPE_WEIGHT4,
GL_FALSE, //TYPE_CLOTHWEIGHT,
@@ -2078,9 +2078,13 @@ bool LLVertexBuffer::getNormalStrider(LLStrider<LLVector3>& strider, S32 index,
{
return VertexBufferStrider<LLVector3,TYPE_NORMAL>::get(*this, strider, index, count, map_range);
}
-bool LLVertexBuffer::getBinormalStrider(LLStrider<LLVector3>& strider, S32 index, S32 count, bool map_range)
+bool LLVertexBuffer::getTangentStrider(LLStrider<LLVector3>& strider, S32 index, S32 count, bool map_range)
{
- return VertexBufferStrider<LLVector3,TYPE_BINORMAL>::get(*this, strider, index, count, map_range);
+ return VertexBufferStrider<LLVector3,TYPE_TANGENT>::get(*this, strider, index, count, map_range);
+}
+bool LLVertexBuffer::getTangentStrider(LLStrider<LLVector4a>& strider, S32 index, S32 count, bool map_range)
+{
+ return VertexBufferStrider<LLVector4a,TYPE_TANGENT>::get(*this, strider, index, count, map_range);
}
bool LLVertexBuffer::getColorStrider(LLStrider<LLColor4U>& strider, S32 index, S32 count, bool map_range)
{
@@ -2390,11 +2394,11 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask)
void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD1]);
glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], ptr);
}
- if (data_mask & MAP_BINORMAL)
+ if (data_mask & MAP_TANGENT)
{
- S32 loc = TYPE_BINORMAL;
- void* ptr = (void*)(base + mOffsets[TYPE_BINORMAL]);
- glVertexAttribPointerARB(loc, 3,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_BINORMAL], ptr);
+ S32 loc = TYPE_TANGENT;
+ void* ptr = (void*)(base + mOffsets[TYPE_TANGENT]);
+ glVertexAttribPointerARB(loc, 4,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TANGENT], ptr);
}
if (data_mask & MAP_TEXCOORD0)
{
@@ -2472,10 +2476,10 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask)
glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], (void*)(base + mOffsets[TYPE_TEXCOORD1]));
glClientActiveTextureARB(GL_TEXTURE0_ARB);
}
- if (data_mask & MAP_BINORMAL)
+ if (data_mask & MAP_TANGENT)
{
glClientActiveTextureARB(GL_TEXTURE2_ARB);
- glTexCoordPointer(3,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_BINORMAL], (void*)(base + mOffsets[TYPE_BINORMAL]));
+ glTexCoordPointer(4,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TANGENT], (void*)(base + mOffsets[TYPE_TANGENT]));
glClientActiveTextureARB(GL_TEXTURE0_ARB);
}
if (data_mask & MAP_TEXCOORD0)
diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h
index 1be9b79e84..04806c1d8c 100755
--- a/indra/llrender/llvertexbuffer.h
+++ b/indra/llrender/llvertexbuffer.h
@@ -174,7 +174,7 @@ public:
TYPE_TEXCOORD3,
TYPE_COLOR,
TYPE_EMISSIVE,
- TYPE_BINORMAL,
+ TYPE_TANGENT,
TYPE_WEIGHT,
TYPE_WEIGHT4,
TYPE_CLOTHWEIGHT,
@@ -192,7 +192,7 @@ public:
MAP_COLOR = (1<<TYPE_COLOR),
MAP_EMISSIVE = (1<<TYPE_EMISSIVE),
// These use VertexAttribPointer and should possibly be made generic
- MAP_BINORMAL = (1<<TYPE_BINORMAL),
+ MAP_TANGENT = (1<<TYPE_TANGENT),
MAP_WEIGHT = (1<<TYPE_WEIGHT),
MAP_WEIGHT4 = (1<<TYPE_WEIGHT4),
MAP_CLOTHWEIGHT = (1<<TYPE_CLOTHWEIGHT),
@@ -252,7 +252,8 @@ public:
bool getTexCoord1Strider(LLStrider<LLVector2>& strider, S32 index=0, S32 count = -1, bool map_range = false);
bool getTexCoord2Strider(LLStrider<LLVector2>& strider, S32 index=0, S32 count = -1, bool map_range = false);
bool getNormalStrider(LLStrider<LLVector3>& strider, S32 index=0, S32 count = -1, bool map_range = false);
- bool getBinormalStrider(LLStrider<LLVector3>& strider, S32 index=0, S32 count = -1, bool map_range = false);
+ bool getTangentStrider(LLStrider<LLVector3>& strider, S32 index=0, S32 count = -1, bool map_range = false);
+ bool getTangentStrider(LLStrider<LLVector4a>& strider, S32 index=0, S32 count = -1, bool map_range = false);
bool getColorStrider(LLStrider<LLColor4U>& strider, S32 index=0, S32 count = -1, bool map_range = false);
bool getTextureIndexStrider(LLStrider<LLColor4U>& strider, S32 index=0, S32 count = -1, bool map_range = false);
bool getEmissiveStrider(LLStrider<LLColor4U>& strider, S32 index=0, S32 count = -1, bool map_range = false);
diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl
index 50b43f6a8d..77a53a71aa 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl
@@ -252,6 +252,8 @@ void main()
color.rgb += diff.rgb * vary_pointlight_col * col.rgb;
+ color.rgb = pow(color.rgb, vec3(1.0/2.2));
+
frag_color = color;
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedF.glsl
index cccc7275ab..2ce44d599f 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedF.glsl
@@ -140,6 +140,8 @@ void main()
color.rgb += diff.rgb * vary_pointlight_col * light_col;
+ color.rgb = pow(color.rgb, vec3(1.0/2.2));
+
frag_color = color;
//frag_color = vec4(1,0,1,1);
//frag_color = vec4(1,0,1,1)*shadow;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/bumpSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/deferred/bumpSkinnedV.glsl
index 8ba75010a2..10144f3e16 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/bumpSkinnedV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/bumpSkinnedV.glsl
@@ -30,7 +30,7 @@ ATTRIBUTE vec3 position;
ATTRIBUTE vec4 diffuse_color;
ATTRIBUTE vec3 normal;
ATTRIBUTE vec2 texcoord0;
-ATTRIBUTE vec3 binormal;
+ATTRIBUTE vec4 tangent;
VARYING vec3 vary_mat0;
VARYING vec3 vary_mat1;
@@ -52,8 +52,8 @@ void main()
vec3 n = normalize((mat * vec4(normal.xyz+position.xyz, 1.0)).xyz-pos.xyz);
- vec3 b = normalize((mat * vec4(binormal.xyz+position.xyz, 1.0)).xyz-pos.xyz);
- vec3 t = cross(b, n);
+ vec3 t = normalize((mat * vec4(tangent.xyz+position.xyz, 1.0)).xyz-pos.xyz);
+ vec3 b = cross(n, t) * tangent.w;
vary_mat0 = vec3(t.x, b.x, n.x);
vary_mat1 = vec3(t.y, b.y, n.y);
diff --git a/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl b/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl
index c8d38bb8f7..9f9749394e 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl
@@ -31,7 +31,7 @@ ATTRIBUTE vec3 position;
ATTRIBUTE vec4 diffuse_color;
ATTRIBUTE vec3 normal;
ATTRIBUTE vec2 texcoord0;
-ATTRIBUTE vec3 binormal;
+ATTRIBUTE vec4 tangent;
VARYING vec3 vary_mat0;
VARYING vec3 vary_mat1;
@@ -46,8 +46,8 @@ void main()
vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
vec3 n = normalize(normal_matrix * normal);
- vec3 b = normalize(normal_matrix * binormal);
- vec3 t = cross(b, n);
+ vec3 t = normalize(normal_matrix * tangent.xyz);
+ vec3 b = cross(n, t) * tangent.w;
vary_mat0 = vec3(t.x, b.x, n.x);
vary_mat1 = vec3(t.y, b.y, n.y);
diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl
index 5c164f7759..dc1dead656 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl
@@ -56,6 +56,8 @@ void main()
color.rgb = fullbrightScaleSoftClip(color.rgb);
+ color.rgb = pow(color.rgb, vec3(1.0/2.2));
+
frag_color = color;
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyF.glsl
index f3d04a22f2..b0db9876d3 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyF.glsl
@@ -65,6 +65,8 @@ void main()
color.a = 1.0;
+ color.rgb = pow(color.rgb, vec3(1.0/2.2));
+
frag_color = color;
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
index 17aa0e32a7..bb8d26c9dc 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
@@ -495,7 +495,7 @@ void main()
//final_color.rgb *= 1 - spec.a * env_intensity;
//final_specular.rgb *= specular_color.rgb;
- vec4 final_normal = vec4(encode_normal(normalize(tnorm)), spec.a * env_intensity, 0.0);
+ vec4 final_normal = vec4(encode_normal(normalize(tnorm)), env_intensity, 0.0);
final_specular.a = specular_color.a * norm.a;
#else
vec4 final_normal = vec4(encode_normal(normalize(tnorm)), env_intensity, 0.0);
@@ -665,6 +665,9 @@ void main()
LIGHT_LOOP(6)
LIGHT_LOOP(7)
+
+ col.rgb = pow(col.rgb, vec3(1.0/2.2));
+
frag_color.rgb = col.rgb;
glare = min(glare, 1.0);
frag_color.a = max(diffcol.a*vertex_color.a, glare);
diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl
index 0638dcfa55..b25032866b 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl
@@ -56,7 +56,7 @@ ATTRIBUTE vec2 texcoord0;
#if HAS_NORMAL_MAP
-ATTRIBUTE vec3 binormal;
+ATTRIBUTE vec4 tangent;
ATTRIBUTE vec2 texcoord1;
VARYING vec3 vary_mat0;
@@ -110,8 +110,8 @@ void main()
#if HAS_SKIN
vec3 n = normalize((mat*vec4(normal.xyz+position.xyz,1.0)).xyz-pos.xyz);
#if HAS_NORMAL_MAP
- vec3 b = normalize((mat*vec4(binormal.xyz+position.xyz,1.0)).xyz-pos.xyz);
- vec3 t = cross(b, n);
+ vec3 t = normalize((mat*vec4(tangent.xyz+position.xyz,1.0)).xyz-pos.xyz);
+ vec3 b = cross(n, t)*tangent.w;
vary_mat0 = vec3(t.x, b.x, n.x);
vary_mat1 = vec3(t.y, b.y, n.y);
@@ -122,8 +122,9 @@ vary_normal = n;
#else //HAS_SKIN
vec3 n = normalize(normal_matrix * normal);
#if HAS_NORMAL_MAP
- vec3 b = normalize(normal_matrix * binormal);
- vec3 t = cross(b, n);
+ vec3 t = normalize(normal_matrix * tangent.xyz);
+ vec3 b = cross(n,t)*tangent.w;
+ //vec3 t = cross(b,n) * binormal.w;
vary_mat0 = vec3(t.x, b.x, n.x);
vary_mat1 = vec3(t.y, b.y, n.y);
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl
index 361f316065..c8771a3f1e 100755
--- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl
@@ -47,6 +47,8 @@ void fullbright_lighting()
color.rgb = fullbrightScaleSoftClip(color.rgb);
+ color.rgb = pow(color.rgb, vec3(1.0/texture_gamma));
+
frag_color = color;
}
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl
index d64584c015..f72f20b03d 100755
--- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl
@@ -56,6 +56,8 @@ void fullbright_lighting()
color.rgb = fullbrightScaleSoftClip(color.rgb);
+ color.rgb = pow(color.rgb, vec3(1.0/texture_gamma));
+
frag_color = color;
}
diff --git a/indra/newview/app_settings/shaders/class1/transform/binormalV.glsl b/indra/newview/app_settings/shaders/class1/transform/binormalV.glsl
index 44f1aa34a0..449d8d8b4e 100755
--- a/indra/newview/app_settings/shaders/class1/transform/binormalV.glsl
+++ b/indra/newview/app_settings/shaders/class1/transform/binormalV.glsl
@@ -25,12 +25,12 @@
uniform mat3 normal_matrix;
-ATTRIBUTE vec3 binormal;
+ATTRIBUTE vec4 tangent;
-VARYING vec4 binormal_out;
+VARYING vec4 tangent_out;
void main()
{
- binormal_out = vec4(normal_matrix * binormal, 0.0);
+ tangent_out = vec4(normal_matrix * tangent.xyz), tangent.w);
}
diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp
index 5ed8bbca50..c832e1401d 100755
--- a/indra/newview/lldrawpoolalpha.cpp
+++ b/indra/newview/lldrawpoolalpha.cpp
@@ -239,7 +239,7 @@ void LLDrawPoolAlpha::render(S32 pass)
if (mVertexShaderLevel > 0)
{
- renderAlpha(getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX | LLVertexBuffer::MAP_BINORMAL | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2);
+ renderAlpha(getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX | LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2);
}
else
{
diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp
index 7e8bdfba2c..fa9e6f949f 100755
--- a/indra/newview/lldrawpoolavatar.cpp
+++ b/indra/newview/lldrawpoolavatar.cpp
@@ -876,6 +876,8 @@ void LLDrawPoolAvatar::beginRiggedGlow()
{
sDiffuseChannel = 0;
sVertexProgram->bind();
+
+ sVertexProgram->uniform1f(LLShaderMgr::TEXTURE_GAMMA, LLPipeline::sRenderDeferred ? 2.2f : 1.1f);
}
}
diff --git a/indra/newview/lldrawpoolavatar.h b/indra/newview/lldrawpoolavatar.h
index bb9126c162..7d0368a945 100755
--- a/indra/newview/lldrawpoolavatar.h
+++ b/indra/newview/lldrawpoolavatar.h
@@ -207,7 +207,7 @@ public:
RIGGED_NORMMAP_VMASK =
LLVertexBuffer::MAP_VERTEX |
LLVertexBuffer::MAP_NORMAL |
- LLVertexBuffer::MAP_BINORMAL |
+ LLVertexBuffer::MAP_TANGENT |
LLVertexBuffer::MAP_TEXCOORD0 |
LLVertexBuffer::MAP_TEXCOORD1 |
LLVertexBuffer::MAP_COLOR |
@@ -218,7 +218,7 @@ public:
RIGGED_NORMSPEC_VMASK =
LLVertexBuffer::MAP_VERTEX |
LLVertexBuffer::MAP_NORMAL |
- LLVertexBuffer::MAP_BINORMAL |
+ LLVertexBuffer::MAP_TANGENT |
LLVertexBuffer::MAP_TEXCOORD0 |
LLVertexBuffer::MAP_TEXCOORD1 |
LLVertexBuffer::MAP_TEXCOORD2 |
@@ -247,7 +247,7 @@ public:
RIGGED_DEFERRED_BUMP_MASK = LLVertexBuffer::MAP_VERTEX |
LLVertexBuffer::MAP_NORMAL |
LLVertexBuffer::MAP_TEXCOORD0 |
- LLVertexBuffer::MAP_BINORMAL |
+ LLVertexBuffer::MAP_TANGENT |
LLVertexBuffer::MAP_COLOR |
LLVertexBuffer::MAP_WEIGHT4,
RIGGED_DEFERRED_SIMPLE_MASK = LLVertexBuffer::MAP_VERTEX |
diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp
index 29076de54b..7152a34094 100755
--- a/indra/newview/lldrawpoolbump.cpp
+++ b/indra/newview/lldrawpoolbump.cpp
@@ -856,7 +856,7 @@ void LLDrawPoolBump::renderDeferred(S32 pass)
LLCullResult::drawinfo_iterator begin = gPipeline.beginRenderMap(type);
LLCullResult::drawinfo_iterator end = gPipeline.endRenderMap(type);
- U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_BINORMAL | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_COLOR;
+ U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_COLOR;
for (LLCullResult::drawinfo_iterator i = begin; i != end; ++i)
{
diff --git a/indra/newview/lldrawpoolmaterials.h b/indra/newview/lldrawpoolmaterials.h
index cfbd13f335..eae1aba87c 100644
--- a/indra/newview/lldrawpoolmaterials.h
+++ b/indra/newview/lldrawpoolmaterials.h
@@ -52,7 +52,7 @@ public:
LLVertexBuffer::MAP_TEXCOORD1 |
LLVertexBuffer::MAP_TEXCOORD2 |
LLVertexBuffer::MAP_COLOR |
- LLVertexBuffer::MAP_BINORMAL
+ LLVertexBuffer::MAP_TANGENT
};
/*virtual*/ U32 getVertexDataMask() { return VERTEX_DATA_MASK; }
diff --git a/indra/newview/lldrawpoolsimple.cpp b/indra/newview/lldrawpoolsimple.cpp
index 7ca87d3858..3221369fa0 100755
--- a/indra/newview/lldrawpoolsimple.cpp
+++ b/indra/newview/lldrawpoolsimple.cpp
@@ -47,6 +47,7 @@ static LLFastTimer::DeclareTimer FTM_RENDER_GRASS_DEFERRED("Deferred Grass");
void LLDrawPoolGlow::beginPostDeferredPass(S32 pass)
{
gDeferredEmissiveProgram.bind();
+ gDeferredEmissiveProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
}
static LLFastTimer::DeclareTimer FTM_RENDER_GLOW_PUSH("Glow Push");
@@ -110,6 +111,7 @@ void LLDrawPoolGlow::render(S32 pass)
LLGLSLShader* shader = LLPipeline::sUnderWaterRender ? &gObjectEmissiveWaterProgram : &gObjectEmissiveProgram;
shader->bind();
+ shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.f);
LLGLDepthTest depth(GL_TRUE, GL_FALSE);
gGL.setColorMask(false, true);
diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp
index 63919630fc..46d6a1a97f 100755
--- a/indra/newview/llface.cpp
+++ b/indra/newview/llface.cpp
@@ -106,41 +106,6 @@ void planarProjection(LLVector2 &tc, const LLVector4a& normal,
tc.mV[0] = 1.0f+((binormal.dot3(vec).getF32())*2 - 0.5f);
}
-void sphericalProjection(LLVector2 &tc, const LLVector4a& normal,
- const LLVector4a &mCenter, const LLVector4a& vec)
-{ //BROKEN
- /*tc.mV[0] = acosf(vd.mNormal * LLVector3(1,0,0))/3.14159f;
-
- tc.mV[1] = acosf(vd.mNormal * LLVector3(0,0,1))/6.284f;
- if (vd.mNormal.mV[1] > 0)
- {
- tc.mV[1] = 1.0f-tc.mV[1];
- }*/
-}
-
-void cylindricalProjection(LLVector2 &tc, const LLVector4a& normal, const LLVector4a &mCenter, const LLVector4a& vec)
-{ //BROKEN
- /*LLVector3 binormal;
- float d = vd.mNormal * LLVector3(1,0,0);
- if (d >= 0.5f || d <= -0.5f)
- {
- binormal = LLVector3(0,1,0);
- }
- else{
- binormal = LLVector3(1,0,0);
- }
- LLVector3 tangent = binormal % vd.mNormal;
-
- tc.mV[1] = -((tangent*vec)*2 - 0.5f);
-
- tc.mV[0] = acosf(vd.mNormal * LLVector3(1,0,0))/6.284f;
-
- if (vd.mNormal.mV[1] < 0)
- {
- tc.mV[0] = 1.0f-tc.mV[0];
- }*/
-}
-
////////////////////
//
// LLFace implementation
@@ -937,7 +902,7 @@ BOOL LLFace::genVolumeBBoxes(const LLVolume &volume, S32 f,
// integrated with getGeometryVolume() for its texture coordinate
// generation - but i'll leave that to someone more familiar
// with the implications.
-LLVector2 LLFace::surfaceToTexture(LLVector2 surface_coord, LLVector3 position, LLVector3 normal)
+LLVector2 LLFace::surfaceToTexture(LLVector2 surface_coord, const LLVector4a& position, const LLVector4a& normal)
{
LLVector2 tc = surface_coord;
@@ -957,7 +922,9 @@ LLVector2 LLFace::surfaceToTexture(LLVector2 surface_coord, LLVector3 position,
LLVector4a& center = *(mDrawablep->getVOVolume()->getVolume()->getVolumeFace(mTEOffset).mCenter);
LLVector4a volume_position;
- volume_position.load3(mDrawablep->getVOVolume()->agentPositionToVolume(position).mV);
+ LLVector3 v_position(position.getF32ptr());
+
+ volume_position.load3(mDrawablep->getVOVolume()->agentPositionToVolume(v_position).mV);
if (!mDrawablep->getVOVolume()->isVolumeGlobal())
{
@@ -967,23 +934,14 @@ LLVector2 LLFace::surfaceToTexture(LLVector2 surface_coord, LLVector3 position,
}
LLVector4a volume_normal;
- volume_normal.load3(mDrawablep->getVOVolume()->agentDirectionToVolume(normal).mV);
+ LLVector3 v_normal(normal.getF32ptr());
+ volume_normal.load3(mDrawablep->getVOVolume()->agentDirectionToVolume(v_normal).mV);
volume_normal.normalize3fast();
- switch (texgen)
+ if (texgen == LLTextureEntry::TEX_GEN_PLANAR)
{
- case LLTextureEntry::TEX_GEN_PLANAR:
planarProjection(tc, volume_normal, center, volume_position);
- break;
- case LLTextureEntry::TEX_GEN_SPHERICAL:
- sphericalProjection(tc, volume_normal, center, volume_position);
- break;
- case LLTextureEntry::TEX_GEN_CYLINDRICAL:
- cylindricalProjection(tc, volume_normal, center, volume_position);
- break;
- default:
- break;
- }
+ }
}
if (mTextureMatrix) // if we have a texture matrix, use it
@@ -1010,7 +968,12 @@ void LLFace::getPlanarProjectedParams(LLQuaternion* face_rot, LLVector3* face_po
const LLMatrix4& vol_mat = getWorldMatrix();
const LLVolumeFace& vf = getViewerObject()->getVolume()->getVolumeFace(mTEOffset);
const LLVector4a& normal4a = vf.mNormals[0];
- const LLVector4a& binormal4a = vf.mBinormals[0];
+ const LLVector4a& tangent = vf.mTangents[0];
+
+ LLVector4a binormal4a;
+ binormal4a.setCross3(normal4a, tangent);
+ binormal4a.mul(tangent.getF32ptr()[3]);
+
LLVector2 projected_binormal;
planarProjection(projected_binormal, normal4a, *vf.mCenter, binormal4a);
projected_binormal -= LLVector2(0.5f, 0.5f); // this normally happens in xform()
@@ -1138,7 +1101,7 @@ void LLFace::cacheFaceInVRAM(const LLVolumeFace& vf)
{
LLFastTimer t(FTM_FACE_GEOM_VOLUME);
U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 |
- LLVertexBuffer::MAP_BINORMAL | LLVertexBuffer::MAP_NORMAL;
+ LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_NORMAL;
if (vf.mWeights)
{
@@ -1151,11 +1114,11 @@ void LLFace::cacheFaceInVRAM(const LLVolumeFace& vf)
buff->allocateBuffer(vf.mNumVertices, 0, true);
LLStrider<LLVector4a> f_vert;
- LLStrider<LLVector3> f_binorm;
+ LLStrider<LLVector4a> f_tangent;
LLStrider<LLVector3> f_norm;
LLStrider<LLVector2> f_tc;
- buff->getBinormalStrider(f_binorm);
+ buff->getTangentStrider(f_tangent);
buff->getVertexStrider(f_vert);
buff->getNormalStrider(f_norm);
buff->getTexCoord0Strider(f_tc);
@@ -1163,7 +1126,7 @@ void LLFace::cacheFaceInVRAM(const LLVolumeFace& vf)
for (U32 i = 0; i < vf.mNumVertices; ++i)
{
*f_vert++ = vf.mPositions[i];
- (*f_binorm++).set(vf.mBinormals[i].getF32ptr());
+ *f_tangent++ = vf.mTangents[i];
*f_tc++ = vf.mTexCoords[i];
(*f_norm++).set(vf.mNormals[i].getF32ptr());
}
@@ -1205,7 +1168,7 @@ static LLFastTimer::DeclareTimer FTM_FACE_GEOM_TEXTURE("Texture");
static LLFastTimer::DeclareTimer FTM_FACE_GEOM_COLOR("Color");
static LLFastTimer::DeclareTimer FTM_FACE_GEOM_EMISSIVE("Emissive");
static LLFastTimer::DeclareTimer FTM_FACE_GEOM_WEIGHTS("Weights");
-static LLFastTimer::DeclareTimer FTM_FACE_GEOM_BINORMAL("Binormal");
+static LLFastTimer::DeclareTimer FTM_FACE_GEOM_TANGENT("Binormal");
static LLFastTimer::DeclareTimer FTM_FACE_GEOM_INDEX("Index");
static LLFastTimer::DeclareTimer FTM_FACE_GEOM_INDEX_TAIL("Tail");
static LLFastTimer::DeclareTimer FTM_FACE_POSITION_STORE("Pos");
@@ -1271,7 +1234,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
LLStrider<LLVector2> tex_coords2;
LLStrider<LLVector3> norm;
LLStrider<LLColor4U> colors;
- LLStrider<LLVector3> binorm;
+ LLStrider<LLVector3> tangent;
LLStrider<U16> indicesp;
LLStrider<LLVector4> wght;
@@ -1293,7 +1256,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
bool rebuild_emissive = rebuild_color && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_EMISSIVE);
bool rebuild_tcoord = full_rebuild || mDrawablep->isState(LLDrawable::REBUILD_TCOORD);
bool rebuild_normal = rebuild_pos && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_NORMAL);
- bool rebuild_binormal = rebuild_pos && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_BINORMAL);
+ bool rebuild_tangent = rebuild_pos && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TANGENT);
bool rebuild_weights = rebuild_pos && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_WEIGHT4);
const LLTextureEntry *tep = mVObjp->getTE(f);
@@ -1441,7 +1404,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
if (vf.mVertexBuffer.isNull() || buff->getNumVerts() != vf.mNumVertices)
{
- mVObjp->getVolume()->genBinormals(f);
+ mVObjp->getVolume()->genTangents(f);
LLFace::cacheFaceInVRAM(vf);
buff = (LLVertexBuffer*) vf.mVertexBuffer.get();
}
@@ -1526,15 +1489,15 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
glEndTransformFeedback();
}
- if (rebuild_binormal)
+ if (rebuild_tangent)
{
- LLFastTimer t(FTM_FACE_GEOM_BINORMAL);
- gTransformBinormalProgram.bind();
+ LLFastTimer t(FTM_FACE_GEOM_TANGENT);
+ gTransformTangentProgram.bind();
- mVertexBuffer->bindForFeedback(0, LLVertexBuffer::TYPE_BINORMAL, mGeomIndex, mGeomCount);
+ mVertexBuffer->bindForFeedback(0, LLVertexBuffer::TYPE_TANGENT, mGeomIndex, mGeomCount);
glBeginTransformFeedback(GL_POINTS);
- buff->setBuffer(LLVertexBuffer::MAP_BINORMAL);
+ buff->setBuffer(LLVertexBuffer::MAP_TANGENT);
push_for_transform(buff, vf.mNumVertices, mGeomCount);
glEndTransformFeedback();
}
@@ -1596,7 +1559,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
if (bump_code)
{
- mVObjp->getVolume()->genBinormals(f);
+ mVObjp->getVolume()->genTangents(f);
F32 offset_multiple;
switch( bump_code )
{
@@ -1645,7 +1608,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
U8 texgen = getTextureEntry()->getTexGen();
if (rebuild_tcoord && texgen != LLTextureEntry::TEX_GEN_DEFAULT)
{ //planar texgen needs binormals
- mVObjp->getVolume()->genBinormals(f);
+ mVObjp->getVolume()->genTangents(f);
}
U8 tex_mode = 0;
@@ -1887,20 +1850,10 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
vec.mul(scalea);
- switch (texgen)
+ if (texgen == LLTextureEntry::TEX_GEN_PLANAR)
{
- case LLTextureEntry::TEX_GEN_PLANAR:
- planarProjection(tc, norm, center, vec);
- break;
- case LLTextureEntry::TEX_GEN_SPHERICAL:
- sphericalProjection(tc, norm, center, vec);
- break;
- case LLTextureEntry::TEX_GEN_CYLINDRICAL:
- cylindricalProjection(tc, norm, center, vec);
- break;
- default:
- break;
- }
+ planarProjection(tc, norm, center, vec);
+ }
}
if (tex_mode && mTextureMatrix)
@@ -1934,11 +1887,14 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
for (S32 i = 0; i < num_vertices; i++)
{
- LLVector4a tangent;
- tangent.setCross3(vf.mBinormals[i], vf.mNormals[i]);
+ LLVector4a tangent = vf.mTangents[i];
+ LLVector4a binorm;
+ binorm.setCross3(vf.mNormals[i], tangent);
+ binorm.mul(tangent.getF32ptr()[3]);
+
LLMatrix4a tangent_to_object;
- tangent_to_object.setRows(tangent, vf.mBinormals[i], vf.mNormals[i]);
+ tangent_to_object.setRows(tangent, binorm, vf.mNormals[i]);
LLVector4a t;
tangent_to_object.rotate(binormal_dir, t);
LLVector4a binormal;
@@ -2056,21 +2012,28 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
}
}
- if (rebuild_binormal)
+ if (rebuild_tangent)
{
- LLFastTimer t(FTM_FACE_GEOM_BINORMAL);
- mVertexBuffer->getBinormalStrider(binorm, mGeomIndex, mGeomCount, map_range);
- F32* binormals = (F32*) binorm.get();
+ LLFastTimer t(FTM_FACE_GEOM_TANGENT);
+ mVertexBuffer->getTangentStrider(tangent, mGeomIndex, mGeomCount, map_range);
+ F32* tangents = (F32*) tangent.get();
- mVObjp->getVolume()->genBinormals(f);
+ mVObjp->getVolume()->genTangents(f);
+ LLVector4Logical mask;
+ mask.clear();
+ mask.setElement<3>();
+
for (S32 i = 0; i < num_vertices; i++)
{
- LLVector4a binormal;
- mat_normal.rotate(vf.mBinormals[i], binormal);
- binormal.normalize3fast();
- binormal.store4a(binormals);
- binormals += 4;
+ LLVector4a tangent_out;
+ mat_normal.rotate(vf.mTangents[i], tangent_out);
+ tangent_out.normalize3fast();
+
+ tangent_out.setSelectWithMask(mask, vf.mTangents[i], tangent_out);
+ tangent_out.store4a(tangents);
+
+ tangents += 4;
}
if (map_range)
diff --git a/indra/newview/llface.h b/indra/newview/llface.h
index 453d2c23d4..0687544d53 100755
--- a/indra/newview/llface.h
+++ b/indra/newview/llface.h
@@ -118,7 +118,7 @@ public:
LLXformMatrix* getXform() const { return mXform; }
BOOL hasGeometry() const { return mGeomCount > 0; }
LLVector3 getPositionAgent() const;
- LLVector2 surfaceToTexture(LLVector2 surface_coord, LLVector3 position, LLVector3 normal);
+ LLVector2 surfaceToTexture(LLVector2 surface_coord, const LLVector4a& position, const LLVector4a& normal);
void getPlanarProjectedParams(LLQuaternion* face_rot, LLVector3* face_pos, F32* scale) const;
bool calcAlignedPlanarTE(const LLFace* align_to, LLVector2* st_offset,
LLVector2* st_scale, F32* st_rot) const;
diff --git a/indra/newview/llhudicon.cpp b/indra/newview/llhudicon.cpp
index 7e1025c41b..825c2b31be 100755
--- a/indra/newview/llhudicon.cpp
+++ b/indra/newview/llhudicon.cpp
@@ -202,7 +202,7 @@ void LLHUDIcon::render()
renderIcon(FALSE);
}
-BOOL LLHUDIcon::lineSegmentIntersect(const LLVector3& start, const LLVector3& end, LLVector3* intersection)
+BOOL LLHUDIcon::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, LLVector4a* intersection)
{
if (mHidden)
return FALSE;
@@ -275,23 +275,18 @@ BOOL LLHUDIcon::lineSegmentIntersect(const LLVector3& start, const LLVector3& en
LLVector4a upper_right;
upper_right.setAdd(lower_right, y_scalea);
- LLVector4a enda;
- enda.load3(end.mV);
- LLVector4a starta;
- starta.load3(start.mV);
LLVector4a dir;
- dir.setSub(enda, starta);
+ dir.setSub(end, start);
F32 a,b,t;
- if (LLTriangleRayIntersect(upper_right, upper_left, lower_right, starta, dir, a,b,t) ||
- LLTriangleRayIntersect(upper_left, lower_left, lower_right, starta, dir, a,b,t))
+ if (LLTriangleRayIntersect(upper_right, upper_left, lower_right, start, dir, a,b,t) ||
+ LLTriangleRayIntersect(upper_left, lower_left, lower_right, start, dir, a,b,t))
{
if (intersection)
{
dir.mul(t);
- starta.add(dir);
- *intersection = LLVector3(starta.getF32ptr());
+ intersection->setAdd(start, dir);
}
return TRUE;
}
@@ -331,12 +326,12 @@ LLHUDIcon* LLHUDIcon::handlePick(S32 pick_id)
}
//static
-LLHUDIcon* LLHUDIcon::lineSegmentIntersectAll(const LLVector3& start, const LLVector3& end, LLVector3* intersection)
+LLHUDIcon* LLHUDIcon::lineSegmentIntersectAll(const LLVector4a& start, const LLVector4a& end, LLVector4a* intersection)
{
icon_instance_t::iterator icon_it;
- LLVector3 local_end = end;
- LLVector3 position;
+ LLVector4a local_end = end;
+ LLVector4a position;
LLHUDIcon* ret = NULL;
for(icon_it = sIconInstances.begin(); icon_it != sIconInstances.end(); ++icon_it)
diff --git a/indra/newview/llhudicon.h b/indra/newview/llhudicon.h
index 644daa0299..557252ab0b 100755
--- a/indra/newview/llhudicon.h
+++ b/indra/newview/llhudicon.h
@@ -62,7 +62,7 @@ public:
static S32 generatePickIDs(S32 start_id, S32 step_size);
static LLHUDIcon* handlePick(S32 pick_id);
- static LLHUDIcon* lineSegmentIntersectAll(const LLVector3& start, const LLVector3& end, LLVector3* intersection);
+ static LLHUDIcon* lineSegmentIntersectAll(const LLVector4a& start, const LLVector4a& end, LLVector4a* intersection);
static void updateAll();
static void cleanupDeadIcons();
@@ -73,7 +73,7 @@ public:
BOOL getHidden() const { return mHidden; }
void setHidden( BOOL hide ) { mHidden = hide; }
- BOOL lineSegmentIntersect(const LLVector3& start, const LLVector3& end, LLVector3* intersection);
+ BOOL lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, LLVector4a* intersection);
protected:
LLHUDIcon(const U8 type);
diff --git a/indra/newview/llhudnametag.cpp b/indra/newview/llhudnametag.cpp
index 3336097955..c3b49f739a 100755
--- a/indra/newview/llhudnametag.cpp
+++ b/indra/newview/llhudnametag.cpp
@@ -116,7 +116,7 @@ LLHUDNameTag::~LLHUDNameTag()
}
-BOOL LLHUDNameTag::lineSegmentIntersect(const LLVector3& start, const LLVector3& end, LLVector3& intersection, BOOL debug_render)
+BOOL LLHUDNameTag::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, LLVector4a& intersection, BOOL debug_render)
{
if (!mVisible || mHidden)
{
@@ -199,15 +199,23 @@ BOOL LLHUDNameTag::lineSegmentIntersect(const LLVector3& start, const LLVector3&
bg_pos + height_vec,
};
- LLVector3 dir = end-start;
+ LLVector4a dir;
+ dir.setSub(end,start);
F32 a, b, t;
- if (LLTriangleRayIntersect(v[0], v[1], v[2], start, dir, a, b, t, FALSE) ||
- LLTriangleRayIntersect(v[2], v[3], v[0], start, dir, a, b, t, FALSE) )
+ LLVector4a v0,v1,v2,v3;
+ v0.load3(v[0].mV);
+ v1.load3(v[1].mV);
+ v2.load3(v[2].mV);
+ v3.load3(v[3].mV);
+
+ if (LLTriangleRayIntersect(v0, v1, v2, start, dir, a, b, t) ||
+ LLTriangleRayIntersect(v2, v3, v0, start, dir, a, b, t) )
{
if (t <= 1.f)
{
- intersection = start + dir*t;
+ dir.mul(t);
+ intersection.setAdd(start, dir);
return TRUE;
}
}
diff --git a/indra/newview/llhudnametag.h b/indra/newview/llhudnametag.h
index 72647d5b26..38a4f18415 100755
--- a/indra/newview/llhudnametag.h
+++ b/indra/newview/llhudnametag.h
@@ -124,7 +124,7 @@ public:
void setHidden( BOOL hide ) { mHidden = hide; }
void shift(const LLVector3& offset);
- BOOL lineSegmentIntersect(const LLVector3& start, const LLVector3& end, LLVector3& intersection, BOOL debug_render = FALSE);
+ BOOL lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, LLVector4a& intersection, BOOL debug_render = FALSE);
static void shiftAll(const LLVector3& offset);
static void addPickable(std::set<LLViewerObject*> &pick_list);
diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp
index 252f129133..78401020a6 100755
--- a/indra/newview/llspatialpartition.cpp
+++ b/indra/newview/llspatialpartition.cpp
@@ -3039,9 +3039,9 @@ void renderNormals(LLDrawable* drawablep)
gGL.vertex3fv(face.mPositions[j].getF32ptr());
gGL.vertex3fv(p.getF32ptr());
- if (face.mBinormals)
+ if (face.mTangents)
{
- n.setMul(face.mBinormals[j], scale);
+ n.setMul(face.mTangents[j], scale);
p.setAdd(face.mPositions[j], n);
gGL.diffuseColor4f(0,1,1,1);
@@ -3888,11 +3888,17 @@ void renderRaycast(LLDrawable* drawablep)
gGL.translatef(trans.mV[0], trans.mV[1], trans.mV[2]);
gGL.multMatrix((F32*) vobj->getRelativeXform().mMatrix);
- LLVector3 start, end;
+ LLVector4a start, end;
if (transform)
{
- start = vobj->agentPositionToVolume(gDebugRaycastStart);
- end = vobj->agentPositionToVolume(gDebugRaycastEnd);
+ LLVector3 v_start(gDebugRaycastStart.getF32ptr());
+ LLVector3 v_end(gDebugRaycastEnd.getF32ptr());
+
+ v_start = vobj->agentPositionToVolume(v_start);
+ v_end = vobj->agentPositionToVolume(v_end);
+
+ start.load3(v_start.mV);
+ end.load3(v_end.mV);
}
else
{
@@ -3900,11 +3906,8 @@ void renderRaycast(LLDrawable* drawablep)
end = gDebugRaycastEnd;
}
- LLVector4a starta, enda;
- starta.load3(start.mV);
- enda.load3(end.mV);
LLVector4a dir;
- dir.setSub(enda, starta);
+ dir.setSub(end, start);
gGL.flush();
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
@@ -3927,7 +3930,7 @@ void renderRaycast(LLDrawable* drawablep)
((LLVolumeFace*) &face)->createOctree();
}
- LLRenderOctreeRaycast render(starta, dir, &t);
+ LLRenderOctreeRaycast render(start, dir, &t);
render.traverse(face.mOctree);
}
@@ -3952,10 +3955,18 @@ void renderRaycast(LLDrawable* drawablep)
// draw intersection point
gGL.pushMatrix();
gGL.loadMatrix(gGLModelView);
- LLVector3 translate = gDebugRaycastIntersection;
+ LLVector3 translate(gDebugRaycastIntersection.getF32ptr());
gGL.translatef(translate.mV[0], translate.mV[1], translate.mV[2]);
LLCoordFrame orient;
- orient.lookDir(gDebugRaycastNormal, gDebugRaycastBinormal);
+ LLVector4a debug_binormal;
+
+ debug_binormal.setCross3(gDebugRaycastNormal, gDebugRaycastTangent);
+ debug_binormal.mul(gDebugRaycastTangent.getF32ptr()[3]);
+
+ LLVector3 normal(gDebugRaycastNormal.getF32ptr());
+ LLVector3 binormal(debug_binormal.getF32ptr());
+
+ orient.lookDir(normal, binormal);
LLMatrix4 rotation;
orient.getRotMatrixToParent(rotation);
gGL.multMatrix((float*)rotation.mMatrix);
@@ -4457,28 +4468,30 @@ BOOL LLSpatialPartition::isVisible(const LLVector3& v)
return TRUE;
}
+LL_ALIGN_PREFIX(16)
class LLOctreeIntersect : public LLSpatialGroup::OctreeTraveler
{
public:
- LLVector3 mStart;
- LLVector3 mEnd;
+ LL_ALIGN_16(LLVector4a mStart);
+ LL_ALIGN_16(LLVector4a mEnd);
+
S32 *mFaceHit;
- LLVector3 *mIntersection;
+ LLVector4a *mIntersection;
LLVector2 *mTexCoord;
- LLVector3 *mNormal;
- LLVector3 *mBinormal;
+ LLVector4a *mNormal;
+ LLVector4a *mTangent;
LLDrawable* mHit;
BOOL mPickTransparent;
- LLOctreeIntersect(LLVector3 start, LLVector3 end, BOOL pick_transparent,
- S32* face_hit, LLVector3* intersection, LLVector2* tex_coord, LLVector3* normal, LLVector3* binormal)
+ LLOctreeIntersect(const LLVector4a& start, const LLVector4a& end, BOOL pick_transparent,
+ S32* face_hit, LLVector4a* intersection, LLVector2* tex_coord, LLVector4a* normal, LLVector4a* tangent)
: mStart(start),
mEnd(end),
mFaceHit(face_hit),
mIntersection(intersection),
mTexCoord(tex_coord),
mNormal(normal),
- mBinormal(binormal),
+ mTangent(tangent),
mHit(NULL),
mPickTransparent(pick_transparent)
{
@@ -4509,23 +4522,22 @@ public:
size = group->mBounds[1];
center = group->mBounds[0];
- LLVector3 local_start = mStart;
- LLVector3 local_end = mEnd;
+ LLVector4a local_start = mStart;
+ LLVector4a local_end = mEnd;
if (group->mSpatialPartition->isBridge())
{
LLMatrix4 local_matrix = group->mSpatialPartition->asBridge()->mDrawable->getRenderMatrix();
local_matrix.invert();
-
- local_start = mStart * local_matrix;
- local_end = mEnd * local_matrix;
- }
- LLVector4a start, end;
- start.load3(local_start.mV);
- end.load3(local_end.mV);
+ LLMatrix4a local_matrix4a;
+ local_matrix4a.loadu(local_matrix);
- if (LLLineSegmentBoxIntersect(start, end, center, size))
+ local_matrix4a.affineTransform(mStart, local_start);
+ local_matrix4a.affineTransform(mEnd, local_end);
+ }
+
+ if (LLLineSegmentBoxIntersect(local_start, local_end, center, size))
{
check(child);
}
@@ -4556,14 +4568,14 @@ public:
if (vobj)
{
- LLVector3 intersection;
+ LLVector4a intersection;
bool skip_check = false;
if (vobj->isAvatar())
{
LLVOAvatar* avatar = (LLVOAvatar*) vobj;
if (avatar->isSelf() && LLFloater::isVisible(gFloaterTools))
{
- LLViewerObject* hit = avatar->lineSegmentIntersectRiggedAttachments(mStart, mEnd, -1, mPickTransparent, mFaceHit, &intersection, mTexCoord, mNormal, mBinormal);
+ LLViewerObject* hit = avatar->lineSegmentIntersectRiggedAttachments(mStart, mEnd, -1, mPickTransparent, mFaceHit, &intersection, mTexCoord, mNormal, mTangent);
if (hit)
{
mEnd = intersection;
@@ -4579,7 +4591,7 @@ public:
}
}
- if (!skip_check && vobj->lineSegmentIntersect(mStart, mEnd, -1, mPickTransparent, mFaceHit, &intersection, mTexCoord, mNormal, mBinormal))
+ if (!skip_check && vobj->lineSegmentIntersect(mStart, mEnd, -1, mPickTransparent, mFaceHit, &intersection, mTexCoord, mNormal, mTangent))
{
mEnd = intersection; // shorten ray so we only find CLOSER hits
if (mIntersection)
@@ -4594,19 +4606,19 @@ public:
return false;
}
-};
+} LL_ALIGN_POSTFIX(16);
-LLDrawable* LLSpatialPartition::lineSegmentIntersect(const LLVector3& start, const LLVector3& end,
+LLDrawable* LLSpatialPartition::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
BOOL pick_transparent,
S32* face_hit, // return the face hit
- LLVector3* intersection, // return the intersection point
+ LLVector4a* intersection, // return the intersection point
LLVector2* tex_coord, // return the texture coordinates of the intersection point
- LLVector3* normal, // return the surface normal at the intersection point
- LLVector3* bi_normal // return the surface bi-normal at the intersection point
+ LLVector4a* normal, // return the surface normal at the intersection point
+ LLVector4a* tangent // return the surface tangent at the intersection point
)
{
- LLOctreeIntersect intersect(start, end, pick_transparent, face_hit, intersection, tex_coord, normal, bi_normal);
+ LLOctreeIntersect intersect(start, end, pick_transparent, face_hit, intersection, tex_coord, normal, tangent);
LLDrawable* drawable = intersect.check(mOctree);
return drawable;
diff --git a/indra/newview/llspatialpartition.h b/indra/newview/llspatialpartition.h
index 8ccc3efd66..9732be90af 100755
--- a/indra/newview/llspatialpartition.h
+++ b/indra/newview/llspatialpartition.h
@@ -204,7 +204,7 @@ public:
};
};
-LL_ALIGN_PREFIX(16)
+LL_ALIGN_PREFIX(64)
class LLSpatialGroup : public LLOctreeListener<LLDrawable>
{
friend class LLSpatialPartition;
@@ -490,13 +490,13 @@ public:
LLSpatialGroup *put(LLDrawable *drawablep, BOOL was_visible = FALSE);
BOOL remove(LLDrawable *drawablep, LLSpatialGroup *curp);
- LLDrawable* lineSegmentIntersect(const LLVector3& start, const LLVector3& end,
+ LLDrawable* lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
BOOL pick_transparent,
S32* face_hit, // return the face hit
- LLVector3* intersection = NULL, // return the intersection point
+ LLVector4a* intersection = NULL, // return the intersection point
LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
- LLVector3* normal = NULL, // return the surface normal at the intersection point
- LLVector3* bi_normal = NULL // return the surface bi-normal at the intersection point
+ LLVector4a* normal = NULL, // return the surface normal at the intersection point
+ LLVector4a* tangent = NULL // return the surface tangent at the intersection point
);
diff --git a/indra/newview/llviewerobject.cpp b/indra/newview/llviewerobject.cpp
index 4e233d479a..198b13ee06 100755
--- a/indra/newview/llviewerobject.cpp
+++ b/indra/newview/llviewerobject.cpp
@@ -3821,19 +3821,19 @@ LLViewerObject* LLViewerObject::getRootEdit() const
}
-BOOL LLViewerObject::lineSegmentIntersect(const LLVector3& start, const LLVector3& end,
+BOOL LLViewerObject::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
S32 face,
BOOL pick_transparent,
S32* face_hit,
- LLVector3* intersection,
+ LLVector4a* intersection,
LLVector2* tex_coord,
- LLVector3* normal,
- LLVector3* bi_normal)
+ LLVector4a* normal,
+ LLVector4a* tangent)
{
return false;
}
-BOOL LLViewerObject::lineSegmentBoundingBox(const LLVector3& start, const LLVector3& end)
+BOOL LLViewerObject::lineSegmentBoundingBox(const LLVector4a& start, const LLVector4a& end)
{
if (mDrawable.isNull() || mDrawable->isDead())
{
@@ -3850,11 +3850,7 @@ BOOL LLViewerObject::lineSegmentBoundingBox(const LLVector3& start, const LLVect
size.setSub(ext[1], ext[0]);
size.mul(0.5f);
- LLVector4a starta, enda;
- starta.load3(start.mV);
- enda.load3(end.mV);
-
- return LLLineSegmentBoxIntersect(starta, enda, center, size);
+ return LLLineSegmentBoxIntersect(start, end, center, size);
}
U8 LLViewerObject::getMediaType() const
diff --git a/indra/newview/llviewerobject.h b/indra/newview/llviewerobject.h
index bcb74a8d1f..932846c211 100755
--- a/indra/newview/llviewerobject.h
+++ b/indra/newview/llviewerobject.h
@@ -258,17 +258,17 @@ public:
//detect if given line segment (in agent space) intersects with this viewer object.
//returns TRUE if intersection detected and returns information about intersection
- virtual BOOL lineSegmentIntersect(const LLVector3& start, const LLVector3& end,
+ virtual BOOL lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
S32 face = -1, // which face to check, -1 = ALL_SIDES
BOOL pick_transparent = FALSE,
S32* face_hit = NULL, // which face was hit
- LLVector3* intersection = NULL, // return the intersection point
+ LLVector4a* intersection = NULL, // return the intersection point
LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
- LLVector3* normal = NULL, // return the surface normal at the intersection point
- LLVector3* bi_normal = NULL // return the surface bi-normal at the intersection point
+ LLVector4a* normal = NULL, // return the surface normal at the intersection point
+ LLVector4a* tangent = NULL // return the surface tangent at the intersection point
);
- virtual BOOL lineSegmentBoundingBox(const LLVector3& start, const LLVector3& end);
+ virtual BOOL lineSegmentBoundingBox(const LLVector4a& start, const LLVector4a& end);
virtual const LLVector3d getPositionGlobal() const;
virtual const LLVector3 &getPositionRegion() const;
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index 5f08e8ca2e..9284fb1587 100755
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -68,7 +68,7 @@ LLGLSLShader gTransformPositionProgram;
LLGLSLShader gTransformTexCoordProgram;
LLGLSLShader gTransformNormalProgram;
LLGLSLShader gTransformColorProgram;
-LLGLSLShader gTransformBinormalProgram;
+LLGLSLShader gTransformTangentProgram;
//utility shaders
LLGLSLShader gOcclusionProgram;
@@ -789,7 +789,7 @@ void LLViewerShaderMgr::unloadShaders()
gTransformTexCoordProgram.unload();
gTransformNormalProgram.unload();
gTransformColorProgram.unload();
- gTransformBinormalProgram.unload();
+ gTransformTangentProgram.unload();
mVertexShaderLevel[SHADER_LIGHTING] = 0;
mVertexShaderLevel[SHADER_OBJECT] = 0;
@@ -2508,7 +2508,6 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gSkinnedObjectEmissiveProgram.mFeatures.hasTransport = true;
gSkinnedObjectEmissiveProgram.mFeatures.isFullbright = true;
gSkinnedObjectEmissiveProgram.mFeatures.hasObjectSkinning = true;
- gSkinnedObjectEmissiveProgram.mFeatures.hasAlphaMask = true;
gSkinnedObjectEmissiveProgram.mFeatures.disableTextureIndex = true;
gSkinnedObjectEmissiveProgram.mShaderFiles.clear();
gSkinnedObjectEmissiveProgram.mShaderFiles.push_back(make_pair("objects/emissiveSkinnedV.glsl", GL_VERTEX_SHADER_ARB));
@@ -2525,7 +2524,6 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gSkinnedObjectEmissiveWaterProgram.mFeatures.hasTransport = true;
gSkinnedObjectEmissiveWaterProgram.mFeatures.isFullbright = true;
gSkinnedObjectEmissiveWaterProgram.mFeatures.hasObjectSkinning = true;
- gSkinnedObjectEmissiveWaterProgram.mFeatures.hasAlphaMask = true;
gSkinnedObjectEmissiveWaterProgram.mFeatures.disableTextureIndex = true;
gSkinnedObjectEmissiveWaterProgram.mFeatures.hasWaterFog = true;
gSkinnedObjectEmissiveWaterProgram.mShaderFiles.clear();
@@ -3043,7 +3041,7 @@ BOOL LLViewerShaderMgr::loadTransformShaders()
gTransformTexCoordProgram.unload();
gTransformNormalProgram.unload();
gTransformColorProgram.unload();
- gTransformBinormalProgram.unload();
+ gTransformTangentProgram.unload();
return TRUE;
}
@@ -3106,16 +3104,16 @@ BOOL LLViewerShaderMgr::loadTransformShaders()
if (success)
{
- gTransformBinormalProgram.mName = "Binormal Transform Shader";
- gTransformBinormalProgram.mShaderFiles.clear();
- gTransformBinormalProgram.mShaderFiles.push_back(make_pair("transform/binormalV.glsl", GL_VERTEX_SHADER_ARB));
- gTransformBinormalProgram.mShaderLevel = mVertexShaderLevel[SHADER_TRANSFORM];
+ gTransformTangentProgram.mName = "Binormal Transform Shader";
+ gTransformTangentProgram.mShaderFiles.clear();
+ gTransformTangentProgram.mShaderFiles.push_back(make_pair("transform/binormalV.glsl", GL_VERTEX_SHADER_ARB));
+ gTransformTangentProgram.mShaderLevel = mVertexShaderLevel[SHADER_TRANSFORM];
const char* varyings[] = {
- "binormal_out",
+ "tangent_out",
};
- success = gTransformBinormalProgram.createShader(NULL, NULL, 1, varyings);
+ success = gTransformTangentProgram.createShader(NULL, NULL, 1, varyings);
}
diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h
index 702a92c69c..8c7de05062 100755
--- a/indra/newview/llviewershadermgr.h
+++ b/indra/newview/llviewershadermgr.h
@@ -217,7 +217,7 @@ extern LLGLSLShader gTransformPositionProgram;
extern LLGLSLShader gTransformTexCoordProgram;
extern LLGLSLShader gTransformNormalProgram;
extern LLGLSLShader gTransformColorProgram;
-extern LLGLSLShader gTransformBinormalProgram;
+extern LLGLSLShader gTransformTangentProgram;
diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp
index fe4d5b3e4d..65a906d3c0 100755
--- a/indra/newview/llviewerwindow.cpp
+++ b/indra/newview/llviewerwindow.cpp
@@ -229,13 +229,13 @@ LLFrameTimer gAwayTriggerTimer;
BOOL gShowOverlayTitle = FALSE;
LLViewerObject* gDebugRaycastObject = NULL;
-LLVector3 gDebugRaycastIntersection;
-LLVector2 gDebugRaycastTexCoord;
-LLVector3 gDebugRaycastNormal;
-LLVector3 gDebugRaycastBinormal;
-S32 gDebugRaycastFaceHit;
-LLVector3 gDebugRaycastStart;
-LLVector3 gDebugRaycastEnd;
+LLVector4a gDebugRaycastIntersection;
+LLVector2 gDebugRaycastTexCoord;
+LLVector4a gDebugRaycastNormal;
+LLVector4a gDebugRaycastTangent;
+S32 gDebugRaycastFaceHit;
+LLVector4a gDebugRaycastStart;
+LLVector4a gDebugRaycastEnd;
// HUD display lines in lower right
BOOL gDisplayWindInfo = FALSE;
@@ -2841,7 +2841,7 @@ void LLViewerWindow::updateUI()
&gDebugRaycastIntersection,
&gDebugRaycastTexCoord,
&gDebugRaycastNormal,
- &gDebugRaycastBinormal,
+ &gDebugRaycastTangent,
&gDebugRaycastStart,
&gDebugRaycastEnd);
}
@@ -3739,7 +3739,7 @@ LLPickInfo LLViewerWindow::pickImmediate(S32 x, S32 y_from_bot, BOOL pick_trans
}
LLHUDIcon* LLViewerWindow::cursorIntersectIcon(S32 mouse_x, S32 mouse_y, F32 depth,
- LLVector3* intersection)
+ LLVector4a* intersection)
{
S32 x = mouse_x;
S32 y = mouse_y;
@@ -3751,14 +3751,17 @@ LLHUDIcon* LLViewerWindow::cursorIntersectIcon(S32 mouse_x, S32 mouse_y, F32 dep
}
// world coordinates of mouse
+ // VECTORIZE THIS
LLVector3 mouse_direction_global = mouseDirectionGlobal(x,y);
LLVector3 mouse_point_global = LLViewerCamera::getInstance()->getOrigin();
LLVector3 mouse_world_start = mouse_point_global;
LLVector3 mouse_world_end = mouse_point_global + mouse_direction_global * depth;
- return LLHUDIcon::lineSegmentIntersectAll(mouse_world_start, mouse_world_end, intersection);
-
+ LLVector4a start, end;
+ start.load3(mouse_world_start.mV);
+ end.load3(mouse_world_end.mV);
+ return LLHUDIcon::lineSegmentIntersectAll(start, end, intersection);
}
LLViewerObject* LLViewerWindow::cursorIntersect(S32 mouse_x, S32 mouse_y, F32 depth,
@@ -3766,12 +3769,12 @@ LLViewerObject* LLViewerWindow::cursorIntersect(S32 mouse_x, S32 mouse_y, F32 de
S32 this_face,
BOOL pick_transparent,
S32* face_hit,
- LLVector3 *intersection,
+ LLVector4a *intersection,
LLVector2 *uv,
- LLVector3 *normal,
- LLVector3 *binormal,
- LLVector3* start,
- LLVector3* end)
+ LLVector4a *normal,
+ LLVector4a *tangent,
+ LLVector4a* start,
+ LLVector4a* end)
{
S32 x = mouse_x;
S32 y = mouse_y;
@@ -3806,17 +3809,27 @@ LLViewerObject* LLViewerWindow::cursorIntersect(S32 mouse_x, S32 mouse_y, F32 de
if (!LLViewerJoystick::getInstance()->getOverrideCamera())
{ //always set raycast intersection to mouse_world_end unless
//flycam is on (for DoF effect)
- gDebugRaycastIntersection = mouse_world_end;
+ gDebugRaycastIntersection.load3(mouse_world_end.mV);
}
+ LLVector4a mw_start;
+ mw_start.load3(mouse_world_start.mV);
+ LLVector4a mw_end;
+ mw_end.load3(mouse_world_end.mV);
+
+ LLVector4a mh_start;
+ mh_start.load3(mouse_hud_start.mV);
+ LLVector4a mh_end;
+ mh_end.load3(mouse_hud_end.mV);
+
if (start)
{
- *start = mouse_world_start;
+ *start = mw_start;
}
if (end)
{
- *end = mouse_world_end;
+ *end = mw_end;
}
LLViewerObject* found = NULL;
@@ -3825,16 +3838,16 @@ LLViewerObject* LLViewerWindow::cursorIntersect(S32 mouse_x, S32 mouse_y, F32 de
{
if (this_object->isHUDAttachment()) // is a HUD object?
{
- if (this_object->lineSegmentIntersect(mouse_hud_start, mouse_hud_end, this_face, pick_transparent,
- face_hit, intersection, uv, normal, binormal))
+ if (this_object->lineSegmentIntersect(mh_start, mh_end, this_face, pick_transparent,
+ face_hit, intersection, uv, normal, tangent))
{
found = this_object;
}
}
else // is a world object
{
- if (this_object->lineSegmentIntersect(mouse_world_start, mouse_world_end, this_face, pick_transparent,
- face_hit, intersection, uv, normal, binormal))
+ if (this_object->lineSegmentIntersect(mw_start, mw_end, this_face, pick_transparent,
+ face_hit, intersection, uv, normal, tangent))
{
found = this_object;
}
@@ -3842,20 +3855,20 @@ LLViewerObject* LLViewerWindow::cursorIntersect(S32 mouse_x, S32 mouse_y, F32 de
}
else // check ALL objects
{
- found = gPipeline.lineSegmentIntersectInHUD(mouse_hud_start, mouse_hud_end, pick_transparent,
- face_hit, intersection, uv, normal, binormal);
+ found = gPipeline.lineSegmentIntersectInHUD(mh_start, mh_end, pick_transparent,
+ face_hit, intersection, uv, normal, tangent);
if (!found) // if not found in HUD, look in world:
{
- found = gPipeline.lineSegmentIntersectInWorld(mouse_world_start, mouse_world_end, pick_transparent,
- face_hit, intersection, uv, normal, binormal);
+ found = gPipeline.lineSegmentIntersectInWorld(mw_start, mw_end, pick_transparent,
+ face_hit, intersection, uv, normal, tangent);
if (found && !pick_transparent)
{
gDebugRaycastIntersection = *intersection;
}
}
}
-
+
return found;
}
@@ -5112,6 +5125,7 @@ LLPickInfo::LLPickInfo()
mXYCoords(-1, -1),
mIntersection(),
mNormal(),
+ mTangent(),
mBinormal(),
mHUDIcon(NULL),
mPickTransparent(FALSE)
@@ -5133,6 +5147,7 @@ LLPickInfo::LLPickInfo(const LLCoordGL& mouse_pos,
mSTCoords(-1.f, -1.f),
mXYCoords(-1, -1),
mNormal(),
+ mTangent(),
mBinormal(),
mHUDIcon(NULL),
mPickTransparent(pick_transparent)
@@ -5143,19 +5158,26 @@ void LLPickInfo::fetchResults()
{
S32 face_hit = -1;
- LLVector3 intersection, normal, binormal;
+ LLVector4a intersection, normal;
+ LLVector4a tangent;
+
LLVector2 uv;
LLHUDIcon* hit_icon = gViewerWindow->cursorIntersectIcon(mMousePt.mX, mMousePt.mY, 512.f, &intersection);
+ LLVector4a origin;
+ origin.load3(LLViewerCamera::getInstance()->getOrigin().mV);
F32 icon_dist = 0.f;
if (hit_icon)
{
- icon_dist = (LLViewerCamera::getInstance()->getOrigin()-intersection).magVec();
+ LLVector4a delta;
+ delta.setSub(intersection, origin);
+ icon_dist = delta.getLength3().getF32();
}
+
LLViewerObject* hit_object = gViewerWindow->cursorIntersect(mMousePt.mX, mMousePt.mY, 512.f,
NULL, -1, mPickTransparent, &face_hit,
- &intersection, &uv, &normal, &binormal);
+ &intersection, &uv, &normal, &tangent);
mPickPt = mMousePt;
@@ -5165,9 +5187,13 @@ void LLPickInfo::fetchResults()
LLViewerObject* objectp = hit_object;
+
+ LLVector4a delta;
+ delta.setSub(origin, intersection);
+
if (hit_icon &&
(!objectp ||
- icon_dist < (LLViewerCamera::getInstance()->getOrigin()-intersection).magVec()))
+ icon_dist < delta.getLength3().getF32()))
{
// was this name referring to a hud icon?
mHUDIcon = hit_icon;
@@ -5204,11 +5230,16 @@ void LLPickInfo::fetchResults()
{
mPickType = PICK_OBJECT;
}
- mObjectOffset = gAgentCamera.calcFocusOffset(objectp, intersection, mPickPt.mX, mPickPt.mY);
+
+ LLVector3 v_intersection(intersection.getF32ptr());
+
+ mObjectOffset = gAgentCamera.calcFocusOffset(objectp, v_intersection, mPickPt.mX, mPickPt.mY);
mObjectID = objectp->mID;
mObjectFace = (te_offset == NO_FACE) ? -1 : (S32)te_offset;
- mPosGlobal = gAgent.getPosGlobalFromAgent(intersection);
+
+
+ mPosGlobal = gAgent.getPosGlobalFromAgent(v_intersection);
if (mWantSurfaceInfo)
{
@@ -5252,7 +5283,16 @@ void LLPickInfo::getSurfaceInfo()
mIntersection = LLVector3(0,0,0);
mNormal = LLVector3(0,0,0);
mBinormal = LLVector3(0,0,0);
+ mTangent = LLVector4(0,0,0,0);
+ LLVector4a tangent;
+ LLVector4a intersection;
+ LLVector4a normal;
+
+ tangent.clear();
+ normal.clear();
+ intersection.clear();
+
LLViewerObject* objectp = getObject();
if (objectp)
@@ -5260,10 +5300,10 @@ void LLPickInfo::getSurfaceInfo()
if (gViewerWindow->cursorIntersect(llround((F32)mMousePt.mX), llround((F32)mMousePt.mY), 1024.f,
objectp, -1, mPickTransparent,
&mObjectFace,
- &mIntersection,
+ &intersection,
&mSTCoords,
- &mNormal,
- &mBinormal))
+ &normal,
+ &tangent))
{
// if we succeeded with the intersect above, compute the texture coordinates:
@@ -5272,10 +5312,26 @@ void LLPickInfo::getSurfaceInfo()
LLFace* facep = objectp->mDrawable->getFace(mObjectFace);
if (facep)
{
- mUVCoords = facep->surfaceToTexture(mSTCoords, mIntersection, mNormal);
- }
+ mUVCoords = facep->surfaceToTexture(mSTCoords, intersection, normal);
+ }
}
+ mIntersection.set(intersection.getF32ptr());
+ mNormal.set(normal.getF32ptr());
+ mTangent.set(tangent.getF32ptr());
+
+ //extrapoloate binormal from normal and tangent
+
+ LLVector4a binormal;
+ binormal.setCross3(normal, tangent);
+ binormal.mul(tangent.getF32ptr()[3]);
+
+ mBinormal.set(binormal.getF32ptr());
+
+ mBinormal.normalize();
+ mNormal.normalize();
+ mTangent.normalize();
+
// and XY coords:
updateXYCoords();
diff --git a/indra/newview/llviewerwindow.h b/indra/newview/llviewerwindow.h
index b33488fd78..89f6e3bc26 100755
--- a/indra/newview/llviewerwindow.h
+++ b/indra/newview/llviewerwindow.h
@@ -115,6 +115,7 @@ public:
LLVector2 mSTCoords;
LLCoordScreen mXYCoords;
LLVector3 mNormal;
+ LLVector4 mTangent;
LLVector3 mBinormal;
BOOL mPickTransparent;
void getSurfaceInfo();
@@ -357,19 +358,19 @@ public:
void pickAsync(S32 x, S32 y_from_bot, MASK mask, void (*callback)(const LLPickInfo& pick_info), BOOL pick_transparent = FALSE);
LLPickInfo pickImmediate(S32 x, S32 y, BOOL pick_transparent);
LLHUDIcon* cursorIntersectIcon(S32 mouse_x, S32 mouse_y, F32 depth,
- LLVector3* intersection);
+ LLVector4a* intersection);
LLViewerObject* cursorIntersect(S32 mouse_x = -1, S32 mouse_y = -1, F32 depth = 512.f,
LLViewerObject *this_object = NULL,
S32 this_face = -1,
BOOL pick_transparent = FALSE,
S32* face_hit = NULL,
- LLVector3 *intersection = NULL,
+ LLVector4a *intersection = NULL,
LLVector2 *uv = NULL,
- LLVector3 *normal = NULL,
- LLVector3 *binormal = NULL,
- LLVector3* start = NULL,
- LLVector3* end = NULL);
+ LLVector4a *normal = NULL,
+ LLVector4a *tangent = NULL,
+ LLVector4a* start = NULL,
+ LLVector4a* end = NULL);
// Returns a pointer to the last object hit
@@ -499,13 +500,13 @@ extern LLFrameTimer gAwayTimer; // tracks time before setting the avatar awa
extern LLFrameTimer gAwayTriggerTimer; // how long the avatar has been away
extern LLViewerObject* gDebugRaycastObject;
-extern LLVector3 gDebugRaycastIntersection;
+extern LLVector4a gDebugRaycastIntersection;
extern LLVector2 gDebugRaycastTexCoord;
-extern LLVector3 gDebugRaycastNormal;
-extern LLVector3 gDebugRaycastBinormal;
+extern LLVector4a gDebugRaycastNormal;
+extern LLVector4a gDebugRaycastTangent;
extern S32 gDebugRaycastFaceHit;
-extern LLVector3 gDebugRaycastStart;
-extern LLVector3 gDebugRaycastEnd;
+extern LLVector4a gDebugRaycastStart;
+extern LLVector4a gDebugRaycastEnd;
extern BOOL gDisplayCameraPos;
extern BOOL gDisplayWindInfo;
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp
index 373a59ad6b..1a050800b4 100755
--- a/indra/newview/llvoavatar.cpp
+++ b/indra/newview/llvoavatar.cpp
@@ -1388,19 +1388,20 @@ void LLVOAvatar::renderCollisionVolumes()
if (mNameText.notNull())
{
- LLVector3 unused;
- mNameText->lineSegmentIntersect(LLVector3(0,0,0), LLVector3(0,0,1), unused, TRUE);
+ LLVector4a unused;
+
+ mNameText->lineSegmentIntersect(unused, unused, unused, TRUE);
}
}
-BOOL LLVOAvatar::lineSegmentIntersect(const LLVector3& start, const LLVector3& end,
+BOOL LLVOAvatar::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
S32 face,
BOOL pick_transparent,
S32* face_hit,
- LLVector3* intersection,
+ LLVector4a* intersection,
LLVector2* tex_coord,
- LLVector3* normal,
- LLVector3* bi_normal)
+ LLVector4a* normal,
+ LLVector4a* tangent)
{
if ((isSelf() && !gAgent.needsRenderAvatar()) || !LLPipeline::sPickAvatar)
{
@@ -1417,8 +1418,8 @@ BOOL LLVOAvatar::lineSegmentIntersect(const LLVector3& start, const LLVector3& e
glh::matrix4f inverse = mat.inverse();
glh::matrix4f norm_mat = inverse.transpose();
- glh::vec3f p1(start.mV);
- glh::vec3f p2(end.mV);
+ glh::vec3f p1(start.getF32ptr());
+ glh::vec3f p2(end.getF32ptr());
inverse.mult_matrix_vec(p1);
inverse.mult_matrix_vec(p2);
@@ -1437,12 +1438,12 @@ BOOL LLVOAvatar::lineSegmentIntersect(const LLVector3& start, const LLVector3& e
if (intersection)
{
- *intersection = LLVector3(res_pos.v);
+ intersection->load3(res_pos.v);
}
if (normal)
{
- *normal = LLVector3(res_norm.v);
+ normal->load3(res_norm.v);
}
return TRUE;
@@ -1478,7 +1479,7 @@ BOOL LLVOAvatar::lineSegmentIntersect(const LLVector3& start, const LLVector3& e
- LLVector3 position;
+ LLVector4a position;
if (mNameText.notNull() && mNameText->lineSegmentIntersect(start, end, position))
{
if (intersection)
@@ -1492,14 +1493,14 @@ BOOL LLVOAvatar::lineSegmentIntersect(const LLVector3& start, const LLVector3& e
return FALSE;
}
-LLViewerObject* LLVOAvatar::lineSegmentIntersectRiggedAttachments(const LLVector3& start, const LLVector3& end,
+LLViewerObject* LLVOAvatar::lineSegmentIntersectRiggedAttachments(const LLVector4a& start, const LLVector4a& end,
S32 face,
BOOL pick_transparent,
S32* face_hit,
- LLVector3* intersection,
+ LLVector4a* intersection,
LLVector2* tex_coord,
- LLVector3* normal,
- LLVector3* bi_normal)
+ LLVector4a* normal,
+ LLVector4a* tangent)
{
if (isSelf() && !gAgent.needsRenderAvatar())
{
@@ -1510,8 +1511,8 @@ LLViewerObject* LLVOAvatar::lineSegmentIntersectRiggedAttachments(const LLVector
if (lineSegmentBoundingBox(start, end))
{
- LLVector3 local_end = end;
- LLVector3 local_intersection;
+ LLVector4a local_end = end;
+ LLVector4a local_intersection;
for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
iter != mAttachmentPoints.end();
@@ -1525,7 +1526,7 @@ LLViewerObject* LLVOAvatar::lineSegmentIntersectRiggedAttachments(const LLVector
{
LLViewerObject* attached_object = (*attachment_iter);
- if (attached_object->lineSegmentIntersect(start, local_end, face, pick_transparent, face_hit, &local_intersection, tex_coord, normal, bi_normal))
+ if (attached_object->lineSegmentIntersect(start, local_end, face, pick_transparent, face_hit, &local_intersection, tex_coord, normal, tangent))
{
local_end = local_intersection;
if (intersection)
diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h
index e7f249be69..b05eed344b 100755
--- a/indra/newview/llvoavatar.h
+++ b/indra/newview/llvoavatar.h
@@ -162,22 +162,22 @@ public:
/*virtual*/ void updateRegion(LLViewerRegion *regionp);
/*virtual*/ void updateSpatialExtents(LLVector4a& newMin, LLVector4a &newMax);
/*virtual*/ void getSpatialExtents(LLVector4a& newMin, LLVector4a& newMax);
- /*virtual*/ BOOL lineSegmentIntersect(const LLVector3& start, const LLVector3& end,
+ /*virtual*/ BOOL lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
S32 face = -1, // which face to check, -1 = ALL_SIDES
BOOL pick_transparent = FALSE,
S32* face_hit = NULL, // which face was hit
- LLVector3* intersection = NULL, // return the intersection point
+ LLVector4a* intersection = NULL, // return the intersection point
LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
- LLVector3* normal = NULL, // return the surface normal at the intersection point
- LLVector3* bi_normal = NULL); // return the surface bi-normal at the intersection point
- LLViewerObject* lineSegmentIntersectRiggedAttachments(const LLVector3& start, const LLVector3& end,
+ LLVector4a* normal = NULL, // return the surface normal at the intersection point
+ LLVector4a* tangent = NULL); // return the surface tangent at the intersection point
+ LLViewerObject* lineSegmentIntersectRiggedAttachments(const LLVector4a& start, const LLVector4a& end,
S32 face = -1, // which face to check, -1 = ALL_SIDES
BOOL pick_transparent = FALSE,
S32* face_hit = NULL, // which face was hit
- LLVector3* intersection = NULL, // return the intersection point
+ LLVector4a* intersection = NULL, // return the intersection point
LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
- LLVector3* normal = NULL, // return the surface normal at the intersection point
- LLVector3* bi_normal = NULL); // return the surface bi-normal at the intersection point
+ LLVector4a* normal = NULL, // return the surface normal at the intersection point
+ LLVector4a* tangent = NULL); // return the surface tangent at the intersection point
//--------------------------------------------------------------------
// LLCharacter interface and related
diff --git a/indra/newview/llvograss.cpp b/indra/newview/llvograss.cpp
index 6a25b765cf..cab5c4bc1d 100755
--- a/indra/newview/llvograss.cpp
+++ b/indra/newview/llvograss.cpp
@@ -764,8 +764,8 @@ void LLVOGrass::updateDrawable(BOOL force_damped)
}
// virtual
-BOOL LLVOGrass::lineSegmentIntersect(const LLVector3& start, const LLVector3& end, S32 face, BOOL pick_transparent, S32 *face_hitp,
- LLVector3* intersection,LLVector2* tex_coord, LLVector3* normal, LLVector3* bi_normal)
+BOOL LLVOGrass::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, S32 face, BOOL pick_transparent, S32 *face_hitp,
+ LLVector4a* intersection,LLVector2* tex_coord, LLVector4a* normal, LLVector4a* tangent)
{
BOOL ret = FALSE;
@@ -776,7 +776,8 @@ BOOL LLVOGrass::lineSegmentIntersect(const LLVector3& start, const LLVector3& en
return FALSE;
}
- LLVector3 dir = end-start;
+ LLVector4a dir;
+ dir.setSub(end, start);
mPatch = mRegionp->getLand().resolvePatchRegion(getPositionRegion());
@@ -844,23 +845,31 @@ BOOL LLVOGrass::lineSegmentIntersect(const LLVector3& start, const LLVector3& en
U32 idx0 = 0,idx1 = 0,idx2 = 0;
- if (LLTriangleRayIntersect(v[0], v[1], v[2], start, dir, a, b, t, FALSE))
+ LLVector4a v0a,v1a,v2a,v3a;
+
+ v0a.load3(v[0].mV);
+ v1a.load3(v[1].mV);
+ v2a.load3(v[2].mV);
+ v3a.load3(v[3].mV);
+
+
+ if (LLTriangleRayIntersect(v0a, v1a, v2a, start, dir, a, b, t))
{
hit = TRUE;
idx0 = 0; idx1 = 1; idx2 = 2;
}
- else if (LLTriangleRayIntersect(v[1], v[3], v[2], start, dir, a, b, t, FALSE))
+ else if (LLTriangleRayIntersect(v1a, v3a, v2a, start, dir, a, b, t))
{
hit = TRUE;
idx0 = 1; idx1 = 3; idx2 = 2;
}
- else if (LLTriangleRayIntersect(v[2], v[1], v[0], start, dir, a, b, t, FALSE))
+ else if (LLTriangleRayIntersect(v2a, v1a, v0a, start, dir, a, b, t))
{
normal1 = -normal1;
hit = TRUE;
idx0 = 2; idx1 = 1; idx2 = 0;
}
- else if (LLTriangleRayIntersect(v[2], v[3], v[1], start, dir, a, b, t, FALSE))
+ else if (LLTriangleRayIntersect(v2a, v3a, v1a, start, dir, a, b, t))
{
normal1 = -normal1;
hit = TRUE;
@@ -883,7 +892,8 @@ BOOL LLVOGrass::lineSegmentIntersect(const LLVector3& start, const LLVector3& en
closest_t = t;
if (intersection != NULL)
{
- *intersection = start+dir*closest_t;
+ dir.mul(closest_t);
+ intersection->setAdd(start, dir);
}
if (tex_coord != NULL)
@@ -893,7 +903,7 @@ BOOL LLVOGrass::lineSegmentIntersect(const LLVector3& start, const LLVector3& en
if (normal != NULL)
{
- *normal = normal1;
+ normal->load3(normal1.mV);
}
ret = TRUE;
}
diff --git a/indra/newview/llvograss.h b/indra/newview/llvograss.h
index b9835b8802..122806766d 100755
--- a/indra/newview/llvograss.h
+++ b/indra/newview/llvograss.h
@@ -75,14 +75,14 @@ public:
/*virtual*/ BOOL isActive() const; // Whether this object needs to do an idleUpdate.
/*virtual*/ void idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time);
- /*virtual*/ BOOL lineSegmentIntersect(const LLVector3& start, const LLVector3& end,
+ /*virtual*/ BOOL lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
S32 face = -1, // which face to check, -1 = ALL_SIDES
BOOL pick_transparent = FALSE,
S32* face_hit = NULL, // which face was hit
- LLVector3* intersection = NULL, // return the intersection point
+ LLVector4a* intersection = NULL, // return the intersection point
LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
- LLVector3* normal = NULL, // return the surface normal at the intersection point
- LLVector3* bi_normal = NULL // return the surface bi-normal at the intersection point
+ LLVector4a* normal = NULL, // return the surface normal at the intersection point
+ LLVector4a* tangent = NULL // return the surface tangent at the intersection point
);
static S32 sMaxGrassSpecies;
diff --git a/indra/newview/llvopartgroup.cpp b/indra/newview/llvopartgroup.cpp
index 65711d2339..6a7f26bdb5 100755
--- a/indra/newview/llvopartgroup.cpp
+++ b/indra/newview/llvopartgroup.cpp
@@ -67,7 +67,7 @@ void LLVOPartGroup::restoreGL()
{
//TODO: optimize out binormal mask here. Specular and normal coords as well.
- sVB = new LLVertexBuffer(VERTEX_DATA_MASK | LLVertexBuffer::MAP_BINORMAL | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2, GL_STREAM_DRAW_ARB);
+ sVB = new LLVertexBuffer(VERTEX_DATA_MASK | LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2, GL_STREAM_DRAW_ARB);
U32 count = LL_MAX_PARTICLE_COUNT;
sVB->allocateBuffer(count*4, count*6, true);
diff --git a/indra/newview/llvosurfacepatch.cpp b/indra/newview/llvosurfacepatch.cpp
index de15f0ef43..9a5c5831ca 100755
--- a/indra/newview/llvosurfacepatch.cpp
+++ b/indra/newview/llvosurfacepatch.cpp
@@ -97,10 +97,10 @@ public:
glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], (void*)(base + mOffsets[TYPE_TEXCOORD1]));
glClientActiveTextureARB(GL_TEXTURE0_ARB);
}
- if (data_mask & MAP_BINORMAL)
+ if (data_mask & MAP_TANGENT)
{
glClientActiveTextureARB(GL_TEXTURE2_ARB);
- glTexCoordPointer(3,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_BINORMAL], (void*)(base + mOffsets[TYPE_BINORMAL]));
+ glTexCoordPointer(3,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TANGENT], (void*)(base + mOffsets[TYPE_TANGENT]));
glClientActiveTextureARB(GL_TEXTURE0_ARB);
}
if (data_mask & MAP_TEXCOORD0)
@@ -936,8 +936,8 @@ void LLVOSurfacePatch::getGeomSizesEast(const S32 stride, const S32 east_stride,
}
}
-BOOL LLVOSurfacePatch::lineSegmentIntersect(const LLVector3& start, const LLVector3& end, S32 face, BOOL pick_transparent, S32 *face_hitp,
- LLVector3* intersection,LLVector2* tex_coord, LLVector3* normal, LLVector3* bi_normal)
+BOOL LLVOSurfacePatch::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, S32 face, BOOL pick_transparent, S32 *face_hitp,
+ LLVector4a* intersection,LLVector2* tex_coord, LLVector4a* normal, LLVector4a* tangent)
{
@@ -946,7 +946,9 @@ BOOL LLVOSurfacePatch::lineSegmentIntersect(const LLVector3& start, const LLVect
return FALSE;
}
- LLVector3 delta = end-start;
+ LLVector4a da;
+ da.setSub(end, start);
+ LLVector3 delta(da.getF32ptr());
LLVector3 pdelta = delta;
pdelta.mV[2] = 0;
@@ -955,7 +957,9 @@ BOOL LLVOSurfacePatch::lineSegmentIntersect(const LLVector3& start, const LLVect
F32 tdelta = 1.f/plength;
- LLVector3 origin = start - mRegionp->getOriginAgent();
+ LLVector3 v_start(start.getF32ptr());
+
+ LLVector3 origin = v_start - mRegionp->getOriginAgent();
if (mRegionp->getLandHeightRegion(origin) > origin.mV[2])
{
@@ -1010,12 +1014,12 @@ BOOL LLVOSurfacePatch::lineSegmentIntersect(const LLVector3& start, const LLVect
{
sample.mV[2] = mRegionp->getLandHeightRegion(sample);
}
- *intersection = sample + mRegionp->getOriginAgent();
+ intersection->load3((sample + mRegionp->getOriginAgent()).mV);
}
if (normal)
{
- *normal = mRegionp->getLand().resolveNormalGlobal(mRegionp->getPosGlobalFromRegion(sample));
+ normal->load3((mRegionp->getLand().resolveNormalGlobal(mRegionp->getPosGlobalFromRegion(sample))).mV);
}
return TRUE;
diff --git a/indra/newview/llvosurfacepatch.h b/indra/newview/llvosurfacepatch.h
index a15878368e..7b53219be8 100755
--- a/indra/newview/llvosurfacepatch.h
+++ b/indra/newview/llvosurfacepatch.h
@@ -79,14 +79,14 @@ public:
void dirtyPatch();
void dirtyGeom();
- /*virtual*/ BOOL lineSegmentIntersect(const LLVector3& start, const LLVector3& end,
+ /*virtual*/ BOOL lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
S32 face = -1, // which face to check, -1 = ALL_SIDES
BOOL pick_transparent = FALSE,
S32* face_hit = NULL, // which face was hit
- LLVector3* intersection = NULL, // return the intersection point
+ LLVector4a* intersection = NULL, // return the intersection point
LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
- LLVector3* normal = NULL, // return the surface normal at the intersection point
- LLVector3* bi_normal = NULL // return the surface bi-normal at the intersection point
+ LLVector4a* normal = NULL, // return the surface normal at the intersection point
+ LLVector4a* tangent = NULL // return the surface tangent at the intersection point
);
BOOL mDirtiedPatch;
diff --git a/indra/newview/llvotree.cpp b/indra/newview/llvotree.cpp
index a1b36e3c8d..cd12cd9552 100755
--- a/indra/newview/llvotree.cpp
+++ b/indra/newview/llvotree.cpp
@@ -1112,8 +1112,8 @@ void LLVOTree::updateSpatialExtents(LLVector4a& newMin, LLVector4a& newMax)
mDrawable->setPositionGroup(pos);
}
-BOOL LLVOTree::lineSegmentIntersect(const LLVector3& start, const LLVector3& end, S32 face, BOOL pick_transparent, S32 *face_hitp,
- LLVector3* intersection,LLVector2* tex_coord, LLVector3* normal, LLVector3* bi_normal)
+BOOL LLVOTree::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, S32 face, BOOL pick_transparent, S32 *face_hitp,
+ LLVector4a* intersection,LLVector2* tex_coord, LLVector4a* normal, LLVector4a* tangent)
{
@@ -1142,16 +1142,19 @@ BOOL LLVOTree::lineSegmentIntersect(const LLVector3& start, const LLVector3& end
LLVector3 pos, norm;
- if (linesegment_tetrahedron(start, end, center, size, quat, pos, norm))
+ LLVector3 start3(start.getF32ptr());
+ LLVector3 end3(end.getF32ptr());
+
+ if (linesegment_tetrahedron(start3, end3, center, size, quat, pos, norm))
{
if (intersection)
{
- *intersection = pos;
+ intersection->load3(pos.mV);
}
if (normal)
{
- *normal = norm;
+ normal->load3(norm.mV);
}
return TRUE;
}
diff --git a/indra/newview/llvotree.h b/indra/newview/llvotree.h
index 2a7eb21238..2ecb0303a1 100755
--- a/indra/newview/llvotree.h
+++ b/indra/newview/llvotree.h
@@ -106,14 +106,14 @@ public:
F32 branches,
F32 alpha);
- /*virtual*/ BOOL lineSegmentIntersect(const LLVector3& start, const LLVector3& end,
+ /*virtual*/ BOOL lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
S32 face = -1, // which face to check, -1 = ALL_SIDES
BOOL pick_transparent = FALSE,
S32* face_hit = NULL, // which face was hit
- LLVector3* intersection = NULL, // return the intersection point
+ LLVector4a* intersection = NULL, // return the intersection point
LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
- LLVector3* normal = NULL, // return the surface normal at the intersection point
- LLVector3* bi_normal = NULL // return the surface bi-normal at the intersection point
+ LLVector4a* normal = NULL, // return the surface normal at the intersection point
+ LLVector4a* tangent = NULL // return the surface tangent at the intersection point
);
static S32 sMaxTreeSpecies;
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp
index b107f43e4c..677d79d601 100755
--- a/indra/newview/llvovolume.cpp
+++ b/indra/newview/llvovolume.cpp
@@ -1046,7 +1046,7 @@ BOOL LLVOVolume::setVolume(const LLVolumeParams &params_in, const S32 detail, bo
{ //already cached
break;
}
- volume->genBinormals(i);
+ volume->genTangents(i);
LLFace::cacheFaceInVRAM(face);
}
}
@@ -3612,8 +3612,8 @@ LLVector3 LLVOVolume::volumeDirectionToAgent(const LLVector3& dir) const
}
-BOOL LLVOVolume::lineSegmentIntersect(const LLVector3& start, const LLVector3& end, S32 face, BOOL pick_transparent, S32 *face_hitp,
- LLVector3* intersection,LLVector2* tex_coord, LLVector3* normal, LLVector3* bi_normal)
+BOOL LLVOVolume::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, S32 face, BOOL pick_transparent, S32 *face_hitp,
+ LLVector4a* intersection,LLVector2* tex_coord, LLVector4a* normal, LLVector4a* tangent)
{
if (!mbCanSelect
@@ -3645,23 +3645,25 @@ BOOL LLVOVolume::lineSegmentIntersect(const LLVector3& start, const LLVector3& e
if (volume)
{
- LLVector3 v_start, v_end, v_dir;
-
+ LLVector4a local_start = start;
+ LLVector4a local_end = end;
+
if (transform)
{
- v_start = agentPositionToVolume(start);
- v_end = agentPositionToVolume(end);
- }
- else
- {
- v_start = start;
- v_end = end;
- }
+ LLVector3 v_start(start.getF32ptr());
+ LLVector3 v_end(end.getF32ptr());
- LLVector3 p;
- LLVector3 n;
+ v_start = agentPositionToVolume(v_start);
+ v_end = agentPositionToVolume(v_end);
+
+ local_start.load3(v_start.mV);
+ local_end.load3(v_end.mV);
+ }
+
+ LLVector4a p;
+ LLVector4a n;
LLVector2 tc;
- LLVector3 bn;
+ LLVector4a tn;
if (intersection != NULL)
{
@@ -3678,9 +3680,9 @@ BOOL LLVOVolume::lineSegmentIntersect(const LLVector3& start, const LLVector3& e
n = *normal;
}
- if (bi_normal != NULL)
+ if (tangent != NULL)
{
- bn = *bi_normal;
+ tn = *tangent;
}
S32 face_hit = -1;
@@ -3706,8 +3708,8 @@ BOOL LLVOVolume::lineSegmentIntersect(const LLVector3& start, const LLVector3& e
continue;
}
- face_hit = volume->lineSegmentIntersect(v_start, v_end, i,
- &p, &tc, &n, &bn);
+ face_hit = volume->lineSegmentIntersect(local_start, local_end, i,
+ &p, &tc, &n, &tn);
if (face_hit >= 0 && mDrawable->getNumFaces() > face_hit)
{
@@ -3716,7 +3718,7 @@ BOOL LLVOVolume::lineSegmentIntersect(const LLVector3& start, const LLVector3& e
if (face &&
(pick_transparent || !face->getTexture() || !face->getTexture()->hasGLTexture() || face->getTexture()->getMask(face->surfaceToTexture(tc, p, n))))
{
- v_end = p;
+ local_end = p;
if (face_hitp != NULL)
{
*face_hitp = face_hit;
@@ -3726,7 +3728,9 @@ BOOL LLVOVolume::lineSegmentIntersect(const LLVector3& start, const LLVector3& e
{
if (transform)
{
- *intersection = volumePositionToAgent(p); // must map back to agent space
+ LLVector3 v_p(p.getF32ptr());
+
+ intersection->load3(volumePositionToAgent(v_p).mV); // must map back to agent space
}
else
{
@@ -3738,27 +3742,37 @@ BOOL LLVOVolume::lineSegmentIntersect(const LLVector3& start, const LLVector3& e
{
if (transform)
{
- *normal = volumeDirectionToAgent(n);
+ LLVector3 v_n(n.getF32ptr());
+ normal->load3(volumeDirectionToAgent(v_n).mV);
}
else
{
*normal = n;
}
- (*normal).normVec();
+ (*normal).normalize3fast();
}
- if (bi_normal != NULL)
+ if (tangent != NULL)
{
if (transform)
{
- *bi_normal = volumeDirectionToAgent(bn);
+ LLVector3 v_tn(tn.getF32ptr());
+
+ LLVector4a trans_tangent;
+ trans_tangent.load3(volumeDirectionToAgent(v_tn).mV);
+
+ LLVector4Logical mask;
+ mask.clear();
+ mask.setElement<3>();
+
+ tangent->setSelectWithMask(mask, tn, trans_tangent);
}
else
{
- *bi_normal = bn;
+ *tangent = tn;
}
- (*bi_normal).normVec();
+ (*tangent).normalize3fast();
}
if (tex_coord != NULL)
@@ -4038,7 +4052,7 @@ static LLFastTimer::DeclareTimer FTM_REGISTER_FACE("Register Face");
void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, U32 type)
{
LLFastTimer t(FTM_REGISTER_FACE);
- if (type == LLRenderPass::PASS_ALPHA && facep->getTextureEntry()->getMaterialParams().notNull() && !facep->getVertexBuffer()->hasDataType(LLVertexBuffer::TYPE_BINORMAL))
+ if (type == LLRenderPass::PASS_ALPHA && facep->getTextureEntry()->getMaterialParams().notNull() && !facep->getVertexBuffer()->hasDataType(LLVertexBuffer::TYPE_TANGENT))
{
LL_WARNS("RenderMaterials") << "Oh no! No binormals for this alpha blended face!" << LL_ENDL;
}
@@ -4747,11 +4761,11 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
if (mat->getNormalID().notNull())
{
if (mat->getSpecularID().notNull())
- { //has normal and specular maps (needs texcoord1, texcoord2, and binormal)
+ { //has normal and specular maps (needs texcoord1, texcoord2, and tangent)
normspec_faces.push_back(facep);
}
else
- { //has normal map (needs texcoord1 and binormal)
+ { //has normal map (needs texcoord1 and tangent)
norm_faces.push_back(facep);
}
}
@@ -4765,7 +4779,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
}
}
else if (te->getBumpmap())
- { //needs normal + binormal
+ { //needs normal + tangent
bump_faces.push_back(facep);
}
else if (te->getShiny() || !te->getFullbright())
@@ -4781,7 +4795,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
else
{
if (te->getBumpmap() && LLPipeline::sRenderBump)
- { //needs normal + binormal
+ { //needs normal + tangent
bump_faces.push_back(facep);
}
else if ((te->getShiny() && LLPipeline::sRenderBump) ||
@@ -4822,7 +4836,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
U32 bump_mask = LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR;
U32 fullbright_mask = LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR;
- U32 norm_mask = simple_mask | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_BINORMAL;
+ U32 norm_mask = simple_mask | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TANGENT;
U32 normspec_mask = norm_mask | LLVertexBuffer::MAP_TEXCOORD2;
U32 spec_mask = simple_mask | LLVertexBuffer::MAP_TEXCOORD2;
@@ -4841,9 +4855,9 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
if (batch_textures)
{
- bump_mask = bump_mask | LLVertexBuffer::MAP_BINORMAL;
+ bump_mask = bump_mask | LLVertexBuffer::MAP_TANGENT;
simple_mask = simple_mask | LLVertexBuffer::MAP_TEXTURE_INDEX;
- alpha_mask = alpha_mask | LLVertexBuffer::MAP_TEXTURE_INDEX | LLVertexBuffer::MAP_BINORMAL | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2;
+ alpha_mask = alpha_mask | LLVertexBuffer::MAP_TEXTURE_INDEX | LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2;
fullbright_mask = fullbright_mask | LLVertexBuffer::MAP_TEXTURE_INDEX;
}
diff --git a/indra/newview/llvovolume.h b/indra/newview/llvovolume.h
index 928ff7f66b..7503f8c5aa 100755
--- a/indra/newview/llvovolume.h
+++ b/indra/newview/llvovolume.h
@@ -137,14 +137,14 @@ public:
/*virtual*/ U32 getTriangleCount(S32* vcount = NULL) const;
/*virtual*/ U32 getHighLODTriangleCount();
- /*virtual*/ BOOL lineSegmentIntersect(const LLVector3& start, const LLVector3& end,
+ /*virtual*/ BOOL lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
S32 face = -1, // which face to check, -1 = ALL_SIDES
BOOL pick_transparent = FALSE,
S32* face_hit = NULL, // which face was hit
- LLVector3* intersection = NULL, // return the intersection point
+ LLVector4a* intersection = NULL, // return the intersection point
LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
- LLVector3* normal = NULL, // return the surface normal at the intersection point
- LLVector3* bi_normal = NULL // return the surface bi-normal at the intersection point
+ LLVector4a* normal = NULL, // return the surface normal at the intersection point
+ LLVector4a* tangent = NULL // return the surface tangent at the intersection point
);
LLVector3 agentPositionToVolume(const LLVector3& pos) const;
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 6dc89742ec..c144a07512 100755
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -6886,20 +6886,20 @@ void LLPipeline::setRenderHighlightTextureChannel(LLRender::eTexIndex channel)
sRenderHighlightTextureChannel = channel;
}
-LLViewerObject* LLPipeline::lineSegmentIntersectInWorld(const LLVector3& start, const LLVector3& end,
+LLViewerObject* LLPipeline::lineSegmentIntersectInWorld(const LLVector4a& start, const LLVector4a& end,
BOOL pick_transparent,
S32* face_hit,
- LLVector3* intersection, // return the intersection point
+ LLVector4a* intersection, // return the intersection point
LLVector2* tex_coord, // return the texture coordinates of the intersection point
- LLVector3* normal, // return the surface normal at the intersection point
- LLVector3* bi_normal // return the surface bi-normal at the intersection point
+ LLVector4a* normal, // return the surface normal at the intersection point
+ LLVector4a* tangent // return the surface tangent at the intersection point
)
{
LLDrawable* drawable = NULL;
- LLVector3 local_end = end;
+ LLVector4a local_end = end;
- LLVector3 position;
+ LLVector4a position;
sPickAvatar = FALSE; //LLToolMgr::getInstance()->inBuildMode() ? FALSE : TRUE;
@@ -6919,7 +6919,7 @@ LLViewerObject* LLPipeline::lineSegmentIntersectInWorld(const LLVector3& start,
LLSpatialPartition* part = region->getSpatialPartition(j);
if (part && hasRenderType(part->mDrawableType))
{
- LLDrawable* hit = part->lineSegmentIntersect(start, local_end, pick_transparent, face_hit, &position, tex_coord, normal, bi_normal);
+ LLDrawable* hit = part->lineSegmentIntersect(start, local_end, pick_transparent, face_hit, &position, tex_coord, normal, tangent);
if (hit)
{
drawable = hit;
@@ -6934,8 +6934,8 @@ LLViewerObject* LLPipeline::lineSegmentIntersectInWorld(const LLVector3& start,
{
//save hit info in case we need to restore
//due to attachment override
- LLVector3 local_normal;
- LLVector3 local_binormal;
+ LLVector4a local_normal;
+ LLVector4a local_tangent;
LLVector2 local_texcoord;
S32 local_face_hit = -1;
@@ -6947,14 +6947,22 @@ LLViewerObject* LLPipeline::lineSegmentIntersectInWorld(const LLVector3& start,
{
local_texcoord = *tex_coord;
}
- if (bi_normal)
+ if (tangent)
{
- local_binormal = *bi_normal;
+ local_tangent = *tangent;
+ }
+ else
+ {
+ local_tangent.clear();
}
if (normal)
{
local_normal = *normal;
}
+ else
+ {
+ local_normal.clear();
+ }
const F32 ATTACHMENT_OVERRIDE_DIST = 0.1f;
@@ -6968,12 +6976,15 @@ LLViewerObject* LLPipeline::lineSegmentIntersectInWorld(const LLVector3& start,
LLSpatialPartition* part = region->getSpatialPartition(LLViewerRegion::PARTITION_BRIDGE);
if (part && hasRenderType(part->mDrawableType))
{
- LLDrawable* hit = part->lineSegmentIntersect(start, local_end, pick_transparent, face_hit, &position, tex_coord, normal, bi_normal);
+ LLDrawable* hit = part->lineSegmentIntersect(start, local_end, pick_transparent, face_hit, &position, tex_coord, normal, tangent);
if (hit)
{
+ LLVector4a delta;
+ delta.setSub(position, local_end);
+
if (!drawable ||
!drawable->getVObj()->isAttachment() ||
- (position-local_end).magVec() > ATTACHMENT_OVERRIDE_DIST)
+ delta.getLength3().getF32() > ATTACHMENT_OVERRIDE_DIST)
{ //avatar overrides if previously hit drawable is not an attachment or
//attachment is far enough away from detected intersection
drawable = hit;
@@ -6991,9 +7002,9 @@ LLViewerObject* LLPipeline::lineSegmentIntersectInWorld(const LLVector3& start,
{
*tex_coord = local_texcoord;
}
- if (bi_normal)
+ if (tangent)
{
- *bi_normal = local_binormal;
+ *tangent = local_tangent;
}
if (normal)
{
@@ -7027,13 +7038,13 @@ LLViewerObject* LLPipeline::lineSegmentIntersectInWorld(const LLVector3& start,
return drawable ? drawable->getVObj().get() : NULL;
}
-LLViewerObject* LLPipeline::lineSegmentIntersectInHUD(const LLVector3& start, const LLVector3& end,
+LLViewerObject* LLPipeline::lineSegmentIntersectInHUD(const LLVector4a& start, const LLVector4a& end,
BOOL pick_transparent,
S32* face_hit,
- LLVector3* intersection, // return the intersection point
+ LLVector4a* intersection, // return the intersection point
LLVector2* tex_coord, // return the texture coordinates of the intersection point
- LLVector3* normal, // return the surface normal at the intersection point
- LLVector3* bi_normal // return the surface bi-normal at the intersection point
+ LLVector4a* normal, // return the surface normal at the intersection point
+ LLVector4a* tangent // return the surface tangent at the intersection point
)
{
LLDrawable* drawable = NULL;
@@ -7053,7 +7064,7 @@ LLViewerObject* LLPipeline::lineSegmentIntersectInHUD(const LLVector3& start, co
LLSpatialPartition* part = region->getSpatialPartition(LLViewerRegion::PARTITION_HUD);
if (part)
{
- LLDrawable* hit = part->lineSegmentIntersect(start, end, pick_transparent, face_hit, intersection, tex_coord, normal, bi_normal);
+ LLDrawable* hit = part->lineSegmentIntersect(start, end, pick_transparent, face_hit, intersection, tex_coord, normal, tangent);
if (hit)
{
drawable = hit;
@@ -7301,47 +7312,6 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield)
gGL.setColorMask(true, true);
glClearColor(0,0,0,0);
- if (sRenderDeferred)
- {
- mScreen.bindTarget();
- // Apply gamma correction to the frame here.
- gDeferredPostGammaCorrectProgram.bind();
- //mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
- S32 channel = 0;
- channel = gDeferredPostGammaCorrectProgram.enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mScreen.getUsage());
- if (channel > -1)
- {
- mScreen.bindTexture(0,channel);
- gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
- }
-
- gDeferredPostGammaCorrectProgram.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, mScreen.getWidth(), mScreen.getHeight());
-
- F32 gamma = 1.0;
- if (!LLViewerCamera::getInstance()->cameraUnderWater())
- {
- gamma = 1.0/2.2;
- }
-
- gDeferredPostGammaCorrectProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, gamma);
-
- gGL.begin(LLRender::TRIANGLE_STRIP);
- gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
- gGL.vertex2f(-1,-1);
-
- gGL.texCoord2f(tc1.mV[0], tc2.mV[1]);
- gGL.vertex2f(-1,3);
-
- gGL.texCoord2f(tc2.mV[0], tc1.mV[1]);
- gGL.vertex2f(3,-1);
-
- gGL.end();
-
- gGL.getTexUnit(channel)->unbind(mScreen.getUsage());
- gDeferredPostGammaCorrectProgram.unbind();
- mScreen.flush();
- }
-
{
{
LLFastTimer ftm(FTM_RENDER_BLOOM_FBO);
@@ -7513,13 +7483,18 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield)
{
if (LLViewerJoystick::getInstance()->getOverrideCamera())
{ //focus on point under cursor
- focus_point = gDebugRaycastIntersection;
+ focus_point.set(gDebugRaycastIntersection.getF32ptr());
}
else if (gAgentCamera.cameraMouselook())
{ //focus on point under mouselook crosshairs
+ LLVector4a result;
+ result.clear();
+
gViewerWindow->cursorIntersect(-1, -1, 512.f, NULL, -1, FALSE,
NULL,
- &focus_point);
+ &result);
+
+ focus_point.set(result.getF32ptr());
}
else
{
@@ -8684,6 +8659,65 @@ void LLPipeline::renderDeferredLighting()
gGL.setColorMask(true, true);
}
+ mScreen.flush();
+
+ //gamma correct lighting
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.pushMatrix();
+ gGL.loadIdentity();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.pushMatrix();
+ gGL.loadIdentity();
+
+ {
+ LLGLDepthTest depth(GL_FALSE, GL_FALSE);
+
+ LLVector2 tc1(0,0);
+ LLVector2 tc2((F32) mScreen.getWidth()*2,
+ (F32) mScreen.getHeight()*2);
+
+ mScreen.bindTarget();
+ // Apply gamma correction to the frame here.
+ gDeferredPostGammaCorrectProgram.bind();
+ //mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
+ S32 channel = 0;
+ channel = gDeferredPostGammaCorrectProgram.enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mScreen.getUsage());
+ if (channel > -1)
+ {
+ mScreen.bindTexture(0,channel);
+ gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
+ }
+
+ gDeferredPostGammaCorrectProgram.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, mScreen.getWidth(), mScreen.getHeight());
+
+ F32 gamma = 1.0/2.2;
+
+ gDeferredPostGammaCorrectProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, gamma);
+
+ gGL.begin(LLRender::TRIANGLE_STRIP);
+ gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
+ gGL.vertex2f(-1,-1);
+
+ gGL.texCoord2f(tc1.mV[0], tc2.mV[1]);
+ gGL.vertex2f(-1,3);
+
+ gGL.texCoord2f(tc2.mV[0], tc1.mV[1]);
+ gGL.vertex2f(3,-1);
+
+ gGL.end();
+
+ gGL.getTexUnit(channel)->unbind(mScreen.getUsage());
+ gDeferredPostGammaCorrectProgram.unbind();
+ mScreen.flush();
+ }
+
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.popMatrix();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.popMatrix();
+
+ mScreen.bindTarget();
+
{ //render non-deferred geometry (alpha, fullbright, glow)
LLGLDisable blend(GL_BLEND);
LLGLDisable stencil(GL_STENCIL_TEST);
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h
index a8362953b4..2c023a6f70 100755
--- a/indra/newview/pipeline.h
+++ b/indra/newview/pipeline.h
@@ -188,21 +188,21 @@ public:
void markMeshDirty(LLSpatialGroup* group);
//get the object between start and end that's closest to start.
- LLViewerObject* lineSegmentIntersectInWorld(const LLVector3& start, const LLVector3& end,
+ LLViewerObject* lineSegmentIntersectInWorld(const LLVector4a& start, const LLVector4a& end,
BOOL pick_transparent,
S32* face_hit, // return the face hit
- LLVector3* intersection = NULL, // return the intersection point
+ LLVector4a* intersection = NULL, // return the intersection point
LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
- LLVector3* normal = NULL, // return the surface normal at the intersection point
- LLVector3* bi_normal = NULL // return the surface bi-normal at the intersection point
+ LLVector4a* normal = NULL, // return the surface normal at the intersection point
+ LLVector4a* tangent = NULL // return the surface tangent at the intersection point
);
- LLViewerObject* lineSegmentIntersectInHUD(const LLVector3& start, const LLVector3& end,
+ LLViewerObject* lineSegmentIntersectInHUD(const LLVector4a& start, const LLVector4a& end,
BOOL pick_transparent,
S32* face_hit, // return the face hit
- LLVector3* intersection = NULL, // return the intersection point
+ LLVector4a* intersection = NULL, // return the intersection point
LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
- LLVector3* normal = NULL, // return the surface normal at the intersection point
- LLVector3* bi_normal = NULL // return the surface bi-normal at the intersection point
+ LLVector4a* normal = NULL, // return the surface normal at the intersection point
+ LLVector4a* tangent = NULL // return the surface tangent at the intersection point
);
// Something about these textures has changed. Dirty them.