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-rw-r--r--indra/llinventory/llsettingssky.cpp33
-rw-r--r--indra/llrender/llgl.cpp63
-rw-r--r--indra/llrender/llgl.h9
-rw-r--r--indra/llrender/llglslshader.cpp50
-rw-r--r--indra/llrender/llglstates.h24
-rw-r--r--indra/llrender/llrender.cpp2
-rw-r--r--indra/llrender/llrender.h9
-rw-r--r--indra/llrender/llshadermgr.cpp63
-rw-r--r--indra/llrender/llshadermgr.h6
-rw-r--r--indra/newview/lldrawpoolground.cpp8
-rw-r--r--indra/newview/lldrawpoolwlsky.cpp196
-rw-r--r--indra/newview/lldrawpoolwlsky.h15
-rw-r--r--indra/newview/llvieweroctree.cpp2
-rw-r--r--indra/newview/llviewershadermgr.cpp29
-rw-r--r--indra/newview/llvowlsky.cpp5
-rw-r--r--indra/newview/llxmlrpclistener.cpp43
16 files changed, 321 insertions, 236 deletions
diff --git a/indra/llinventory/llsettingssky.cpp b/indra/llinventory/llsettingssky.cpp
index 14318a2a26..cf6bc45080 100644
--- a/indra/llinventory/llsettingssky.cpp
+++ b/indra/llinventory/llsettingssky.cpp
@@ -156,14 +156,18 @@ LLSettingsSky::validation_list_t legacyHazeValidationList()
static LLSettingsBase::validation_list_t legacyHazeValidation;
if (legacyHazeValidation.empty())
{
+ legacyHazeValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_AMBIENT, false, LLSD::TypeArray,
+ boost::bind(&LLSettingsBase::Validator::verifyVectorMinMax, _1,
+ LLSD(LLSDArray(0.0f)(0.0f)(0.0f)("*")),
+ LLSD(LLSDArray(3.0f)(3.0f)(3.0f)("*")))));
legacyHazeValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_BLUE_DENSITY, false, LLSD::TypeArray,
boost::bind(&LLSettingsBase::Validator::verifyVectorMinMax, _1,
LLSD(LLSDArray(0.0f)(0.0f)(0.0f)("*")),
- LLSD(LLSDArray(2.0f)(2.0f)(2.0f)("*")))));
+ LLSD(LLSDArray(3.0f)(3.0f)(3.0f)("*")))));
legacyHazeValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_BLUE_HORIZON, false, LLSD::TypeArray,
boost::bind(&LLSettingsBase::Validator::verifyVectorMinMax, _1,
LLSD(LLSDArray(0.0f)(0.0f)(0.0f)("*")),
- LLSD(LLSDArray(2.0f)(2.0f)(2.0f)("*")))));
+ LLSD(LLSDArray(3.0f)(3.0f)(3.0f)("*")))));
legacyHazeValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_HAZE_DENSITY, false, LLSD::TypeReal,
boost::bind(&LLSettingsBase::Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(4.0f)))));
legacyHazeValidation.push_back(LLSettingsBase::Validator(LLSettingsSky::SETTING_HAZE_HORIZON, false, LLSD::TypeReal,
@@ -500,28 +504,6 @@ LLSettingsSky::validation_list_t LLSettingsSky::validationList()
// copy constructor for LLSDArray. Directly binding the LLSDArray as
// a parameter without first wrapping it in a pure LLSD object will result
// in deeply nested arrays like this [[[[[[[[[[v1,v2,v3]]]]]]]]]]
- validation.push_back(Validator(SETTING_BLUE_DENSITY, false, LLSD::TypeArray,
- boost::bind(&Validator::verifyVectorMinMax, _1,
- LLSD(LLSDArray(0.0f)(0.0f)(0.0f)("*")),
- LLSD(LLSDArray(2.0f)(2.0f)(2.0f)("*")))));
- validation.push_back(Validator(SETTING_BLUE_HORIZON, false, LLSD::TypeArray,
- boost::bind(&Validator::verifyVectorMinMax, _1,
- LLSD(LLSDArray(0.0f)(0.0f)(0.0f)("*")),
- LLSD(LLSDArray(2.0f)(2.0f)(2.0f)("*")))));
- validation.push_back(Validator(SETTING_HAZE_DENSITY, false, LLSD::TypeReal,
- boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(5.0f)))));
- validation.push_back(Validator(SETTING_HAZE_HORIZON, false, LLSD::TypeReal,
- boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(5.0f)))));
- validation.push_back(Validator(SETTING_AMBIENT, false, LLSD::TypeArray,
- boost::bind(&Validator::verifyVectorMinMax, _1,
- LLSD(LLSDArray(0.0f)(0.0f)(0.0f)("*")),
- LLSD(LLSDArray(3.0f)(3.0f)(3.0f)("*")))));
- validation.push_back(Validator(SETTING_DENSITY_MULTIPLIER, false, LLSD::TypeReal,
- boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0001f)(2.0f)))));
- validation.push_back(Validator(SETTING_DISTANCE_MULTIPLIER, false, LLSD::TypeReal,
- boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0001f)(1000.0f)))));
-
-
validation.push_back(Validator(SETTING_BLOOM_TEXTUREID, true, LLSD::TypeUUID));
validation.push_back(Validator(SETTING_RAINBOW_TEXTUREID, false, LLSD::TypeUUID));
validation.push_back(Validator(SETTING_HALO_TEXTUREID, false, LLSD::TypeUUID));
@@ -928,9 +910,6 @@ void LLSettingsSky::calculateHeavenlyBodyPositions() const
LL_WARNS("SETTINGS") << "Zero length sun direction. Wailing and gnashing of teeth may follow... or not." << LL_ENDL;
if (mMoonDirection.lengthSquared() < 0.01f)
LL_WARNS("SETTINGS") << "Zero length moon direction. Wailing and gnashing of teeth may follow... or not." << LL_ENDL;
-
- llassert(mSunDirection.lengthSquared() > 0.01f);
- llassert(mMoonDirection.lengthSquared() > 0.01f);
}
LLVector3 LLSettingsSky::getLightDirection() const
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp
index 2f78b6e104..a55a72c18f 100644
--- a/indra/llrender/llgl.cpp
+++ b/indra/llrender/llgl.cpp
@@ -36,6 +36,7 @@
#include "llsys.h"
#include "llgl.h"
+#include "llglstates.h"
#include "llrender.h"
#include "llerror.h"
@@ -2478,27 +2479,45 @@ void LLGLDepthTest::checkState()
}
}
-LLGLSquashToFarClip::LLGLSquashToFarClip(glh::matrix4f P, U32 layer)
+LLGLSquashToFarClip::LLGLSquashToFarClip()
+{
+ glh::matrix4f proj = get_current_projection();
+ setProjectionMatrix(proj, 0);
+}
+
+LLGLSquashToFarClip::LLGLSquashToFarClip(glh::matrix4f& P, U32 layer)
+{
+ setProjectionMatrix(P, layer);
+}
+
+
+void LLGLSquashToFarClip::setProjectionMatrix(glh::matrix4f& projection, U32 layer)
{
F32 depth = 0.99999f - 0.0001f * layer;
for (U32 i = 0; i < 4; i++)
{
- P.element(2, i) = P.element(3, i) * depth;
+ projection.element(2, i) = projection.element(3, i) * depth;
}
+ U32 last_matrix_mode = gGL.getMatrixMode();
+
gGL.matrixMode(LLRender::MM_PROJECTION);
gGL.pushMatrix();
- gGL.loadMatrix(P.m);
- gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.loadMatrix(projection.m);
+
+ gGL.matrixMode(last_matrix_mode);
}
LLGLSquashToFarClip::~LLGLSquashToFarClip()
{
+ U32 last_matrix_mode = gGL.getMatrixMode();
+
gGL.matrixMode(LLRender::MM_PROJECTION);
gGL.popMatrix();
- gGL.matrixMode(LLRender::MM_MODELVIEW);
+
+ gGL.matrixMode(last_matrix_mode);
}
@@ -2561,5 +2580,39 @@ void LLGLSyncFence::wait()
#endif
}
+LLGLSPipelineSkyBox::LLGLSPipelineSkyBox()
+: mAlphaTest(GL_ALPHA_TEST)
+, mCullFace(GL_CULL_FACE)
+, mSquashClip()
+{
+ if (!LLGLSLShader::sNoFixedFunction)
+ {
+ glDisable(GL_LIGHTING);
+ glDisable(GL_FOG);
+ glDisable(GL_CLIP_PLANE0);
+ }
+}
+LLGLSPipelineSkyBox::~LLGLSPipelineSkyBox()
+{
+ if (!LLGLSLShader::sNoFixedFunction)
+ {
+ glEnable(GL_LIGHTING);
+ glEnable(GL_FOG);
+ glEnable(GL_CLIP_PLANE0);
+ }
+}
+LLGLSPipelineDepthTestSkyBox::LLGLSPipelineDepthTestSkyBox(bool depth_test, bool depth_write)
+: LLGLSPipelineSkyBox()
+, mDepth(depth_test ? GL_TRUE : GL_FALSE, depth_write ? GL_TRUE : GL_FALSE, GL_LEQUAL)
+{
+
+}
+
+LLGLSPipelineBlendSkyBox::LLGLSPipelineBlendSkyBox(bool depth_test, bool depth_write)
+: LLGLSPipelineDepthTestSkyBox(depth_test, depth_write)
+, mBlend(GL_BLEND)
+{
+ gGL.setSceneBlendType(LLRender::BT_ALPHA);
+}
diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h
index 4c4302d05b..96cbf2e3c2 100644
--- a/indra/llrender/llgl.h
+++ b/indra/llrender/llgl.h
@@ -360,14 +360,17 @@ private:
Modify and load projection matrix to push depth values to far clip plane.
Restores projection matrix on destruction.
- GL_MODELVIEW_MATRIX is active whenever program execution
- leaves this class.
+ Saves/restores matrix mode around projection manipulation.
Does not stack.
*/
class LLGLSquashToFarClip
{
public:
- LLGLSquashToFarClip(glh::matrix4f projection, U32 layer = 0);
+ LLGLSquashToFarClip();
+ LLGLSquashToFarClip(glh::matrix4f& projection, U32 layer = 0);
+
+ void setProjectionMatrix(glh::matrix4f& projection, U32 layer);
+
~LLGLSquashToFarClip();
};
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp
index c03d33080f..f0cc9acc06 100644
--- a/indra/llrender/llglslshader.cpp
+++ b/indra/llrender/llglslshader.cpp
@@ -37,12 +37,6 @@
#include "OpenGL/OpenGL.h"
#endif
-#ifdef LL_RELEASE_FOR_DOWNLOAD
-#define UNIFORM_ERRS LL_WARNS_ONCE("Shader")
-#else
-#define UNIFORM_ERRS LL_ERRS("Shader")
-#endif
-
// Lots of STL stuff in here, using namespace std to keep things more readable
using std::vector;
using std::pair;
@@ -456,12 +450,12 @@ BOOL LLGLSLShader::createShader(std::vector<LLStaticHashedString> * attributes,
}
if( !success )
{
- LL_WARNS("ShaderLoading") << "Failed to link shader: " << mName << LL_ENDL;
+ LL_SHADER_LOADING_WARNS() << "Failed to link shader: " << mName << LL_ENDL;
// Try again using a lower shader level;
if (mShaderLevel > 0)
{
- LL_WARNS("ShaderLoading") << "Failed to link using shader level " << mShaderLevel << " trying again using shader level " << (mShaderLevel - 1) << LL_ENDL;
+ LL_SHADER_LOADING_WARNS() << "Failed to link using shader level " << mShaderLevel << " trying again using shader level " << (mShaderLevel - 1) << LL_ENDL;
mShaderLevel--;
return createShader(attributes,uniforms);
}
@@ -504,7 +498,7 @@ BOOL LLGLSLShader::attachObject(std::string object)
}
else
{
- LL_WARNS("ShaderLoading") << "Attempting to attach shader object that hasn't been compiled: " << object << LL_ENDL;
+ LL_SHADER_LOADING_WARNS() << "Attempting to attach shader object that hasn't been compiled: " << object << LL_ENDL;
return FALSE;
}
}
@@ -519,7 +513,7 @@ void LLGLSLShader::attachObject(GLhandleARB object)
}
else
{
- LL_WARNS("ShaderLoading") << "Attempting to attach non existing shader object. " << LL_ENDL;
+ LL_SHADER_LOADING_WARNS() << "Attempting to attach non existing shader object. " << LL_ENDL;
}
}
@@ -937,7 +931,7 @@ S32 LLGLSLShader::bindTexture(S32 uniform, LLTexture *texture, LLTexUnit::eTextu
{
if (uniform < 0 || uniform >= (S32)mTexture.size())
{
- UNIFORM_ERRS << "Uniform out of range: " << uniform << LL_ENDL;
+ LL_SHADER_UNIFORM_ERRS() << "Uniform out of range: " << uniform << LL_ENDL;
return -1;
}
@@ -963,7 +957,7 @@ S32 LLGLSLShader::unbindTexture(S32 uniform, LLTexUnit::eTextureType mode)
{
if (uniform < 0 || uniform >= (S32)mTexture.size())
{
- UNIFORM_ERRS << "Uniform out of range: " << uniform << LL_ENDL;
+ LL_SHADER_UNIFORM_ERRS() << "Uniform out of range: " << uniform << LL_ENDL;
return -1;
}
@@ -981,7 +975,7 @@ S32 LLGLSLShader::enableTexture(S32 uniform, LLTexUnit::eTextureType mode)
{
if (uniform < 0 || uniform >= (S32)mTexture.size())
{
- UNIFORM_ERRS << "Uniform out of range: " << uniform << LL_ENDL;
+ LL_SHADER_UNIFORM_ERRS() << "Uniform out of range: " << uniform << LL_ENDL;
return -1;
}
S32 index = mTexture[uniform];
@@ -997,7 +991,7 @@ S32 LLGLSLShader::disableTexture(S32 uniform, LLTexUnit::eTextureType mode)
{
if (uniform < 0 || uniform >= (S32)mTexture.size())
{
- UNIFORM_ERRS << "Uniform out of range: " << uniform << LL_ENDL;
+ LL_SHADER_UNIFORM_ERRS() << "Uniform out of range: " << uniform << LL_ENDL;
return -1;
}
S32 index = mTexture[uniform];
@@ -1026,7 +1020,7 @@ void LLGLSLShader::uniform1i(U32 index, GLint x)
{
if (mUniform.size() <= index)
{
- UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL;
+ LL_SHADER_UNIFORM_ERRS() << "Uniform index out of bounds." << LL_ENDL;
return;
}
@@ -1048,7 +1042,7 @@ void LLGLSLShader::uniform1f(U32 index, GLfloat x)
{
if (mUniform.size() <= index)
{
- UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL;
+ LL_SHADER_UNIFORM_ERRS() << "Uniform index out of bounds." << LL_ENDL;
return;
}
@@ -1070,7 +1064,7 @@ void LLGLSLShader::uniform2f(U32 index, GLfloat x, GLfloat y)
{
if (mUniform.size() <= index)
{
- UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL;
+ LL_SHADER_UNIFORM_ERRS() << "Uniform index out of bounds." << LL_ENDL;
return;
}
@@ -1093,7 +1087,7 @@ void LLGLSLShader::uniform3f(U32 index, GLfloat x, GLfloat y, GLfloat z)
{
if (mUniform.size() <= index)
{
- UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL;
+ LL_SHADER_UNIFORM_ERRS() << "Uniform index out of bounds." << LL_ENDL;
return;
}
@@ -1116,7 +1110,7 @@ void LLGLSLShader::uniform4f(U32 index, GLfloat x, GLfloat y, GLfloat z, GLfloat
{
if (mUniform.size() <= index)
{
- UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL;
+ LL_SHADER_UNIFORM_ERRS() << "Uniform index out of bounds." << LL_ENDL;
return;
}
@@ -1139,7 +1133,7 @@ void LLGLSLShader::uniform1iv(U32 index, U32 count, const GLint* v)
{
if (mUniform.size() <= index)
{
- UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL;
+ LL_SHADER_UNIFORM_ERRS() << "Uniform index out of bounds." << LL_ENDL;
return;
}
@@ -1162,7 +1156,7 @@ void LLGLSLShader::uniform1fv(U32 index, U32 count, const GLfloat* v)
{
if (mUniform.size() <= index)
{
- UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL;
+ LL_SHADER_UNIFORM_ERRS() << "Uniform index out of bounds." << LL_ENDL;
return;
}
@@ -1185,7 +1179,7 @@ void LLGLSLShader::uniform2fv(U32 index, U32 count, const GLfloat* v)
{
if (mUniform.size() <= index)
{
- UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL;
+ LL_SHADER_UNIFORM_ERRS() << "Uniform index out of bounds." << LL_ENDL;
return;
}
@@ -1208,7 +1202,7 @@ void LLGLSLShader::uniform3fv(U32 index, U32 count, const GLfloat* v)
{
if (mUniform.size() <= index)
{
- UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL;
+ LL_SHADER_UNIFORM_ERRS() << "Uniform index out of bounds." << LL_ENDL;
return;
}
@@ -1231,7 +1225,7 @@ void LLGLSLShader::uniform4fv(U32 index, U32 count, const GLfloat* v)
{
if (mUniform.size() <= index)
{
- UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL;
+ LL_SHADER_UNIFORM_ERRS() << "Uniform index out of bounds." << LL_ENDL;
return;
}
@@ -1254,7 +1248,7 @@ void LLGLSLShader::uniformMatrix2fv(U32 index, U32 count, GLboolean transpose, c
{
if (mUniform.size() <= index)
{
- UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL;
+ LL_SHADER_UNIFORM_ERRS() << "Uniform index out of bounds." << LL_ENDL;
return;
}
@@ -1271,7 +1265,7 @@ void LLGLSLShader::uniformMatrix3fv(U32 index, U32 count, GLboolean transpose, c
{
if (mUniform.size() <= index)
{
- UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL;
+ LL_SHADER_UNIFORM_ERRS() << "Uniform index out of bounds." << LL_ENDL;
return;
}
@@ -1288,7 +1282,7 @@ void LLGLSLShader::uniformMatrix3x4fv(U32 index, U32 count, GLboolean transpose,
{
if (mUniform.size() <= index)
{
- UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL;
+ LL_SHADER_UNIFORM_ERRS() << "Uniform index out of bounds." << LL_ENDL;
return;
}
@@ -1305,7 +1299,7 @@ void LLGLSLShader::uniformMatrix4fv(U32 index, U32 count, GLboolean transpose, c
{
if (mUniform.size() <= index)
{
- UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL;
+ LL_SHADER_UNIFORM_ERRS() << "Uniform index out of bounds." << LL_ENDL;
return;
}
diff --git a/indra/llrender/llglstates.h b/indra/llrender/llglstates.h
index 0e2c3bcb44..a4924eba14 100644
--- a/indra/llrender/llglstates.h
+++ b/indra/llrender/llglstates.h
@@ -208,11 +208,27 @@ public:
class LLGLSPipelineSkyBox
{
protected:
- LLGLDisable mAlphaTest, mCullFace, mFog;
+ LLGLDisable mAlphaTest;
+ LLGLDisable mCullFace;
+ LLGLSquashToFarClip mSquashClip;
public:
- LLGLSPipelineSkyBox()
- : mAlphaTest(GL_ALPHA_TEST), mCullFace(GL_CULL_FACE), mFog(GL_FOG)
- { }
+ LLGLSPipelineSkyBox();
+ ~LLGLSPipelineSkyBox();
+};
+
+class LLGLSPipelineDepthTestSkyBox : public LLGLSPipelineSkyBox
+{
+public:
+ LLGLSPipelineDepthTestSkyBox(bool depth_test, bool depth_write);
+
+ LLGLDepthTest mDepth;
+};
+
+class LLGLSPipelineBlendSkyBox : public LLGLSPipelineDepthTestSkyBox
+{
+public:
+ LLGLSPipelineBlendSkyBox(bool depth_test, bool depth_write);
+ LLGLEnable mBlend;
};
class LLGLSTracker
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp
index 251c02dd77..5733a18f47 100644
--- a/indra/llrender/llrender.cpp
+++ b/indra/llrender/llrender.cpp
@@ -1270,7 +1270,7 @@ void LLRender::syncMatrices()
glh::matrix4f& mat = mMatrix[MM_PROJECTION][mMatIdx[MM_PROJECTION]];
// it would be nice to have this automatically track the state of the proj matrix
- // but certain render paths require it to be mismatched *sigh*
+ // but certain render paths (deferred lighting) require it to be mismatched *sigh*
//if (shader->getUniformLocation(LLShaderMgr::INVERSE_PROJECTION_MATRIX))
//{
// glh::matrix4f inv_proj = mat.inverse();
diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h
index 62cd526550..a79db80ebe 100644
--- a/indra/llrender/llrender.h
+++ b/indra/llrender/llrender.h
@@ -517,4 +517,13 @@ void set_current_projection(glh::matrix4f& mat);
glh::matrix4f gl_ortho(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat znear, GLfloat zfar);
glh::matrix4f gl_perspective(GLfloat fovy, GLfloat aspect, GLfloat zNear, GLfloat zFar);
glh::matrix4f gl_lookat(LLVector3 eye, LLVector3 center, LLVector3 up);
+
+#if LL_RELEASE_FOR_DOWNLOAD
+ #define LL_SHADER_LOADING_WARNS(...) LL_WARNS_ONCE("ShaderLoading")
+ #define LL_SHADER_UNIFORM_ERRS(...) LL_WARNS_ONCE("Shader")
+#else
+ #define LL_SHADER_LOADING_WARNS(...) LL_WARNS()
+ #define LL_SHADER_UNIFORM_ERRS(...) LL_ERRS("Shader")
+#endif
+
#endif
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index 8617b58d2e..9da705bb2d 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -25,18 +25,14 @@
*/
#include "linden_common.h"
-
#include "llshadermgr.h"
-
-#include "llfile.h"
#include "llrender.h"
+#include "llfile.h"
#if LL_DARWIN
#include "OpenGL/OpenGL.h"
#endif
-#define UNIFORM_ERRS LL_WARNS_ONCE("Shader")
-
// Lots of STL stuff in here, using namespace std to keep things more readable
using std::vector;
using std::pair;
@@ -537,6 +533,16 @@ static std::string get_object_log(GLhandleARB ret)
return res;
}
+//dump shader source for debugging
+void LLShaderMgr::dumpShaderSource(U32 shader_code_count, GLcharARB** shader_code_text)
+{
+ for (GLuint i = 0; i < shader_code_count; i++)
+ {
+ LL_SHADER_LOADING_WARNS() << i << ": " << shader_code_text[i] << LL_ENDL;
+ }
+ LL_SHADER_LOADING_WARNS() << LL_ENDL;
+}
+
void LLShaderMgr::dumpObjectLog(GLhandleARB ret, BOOL warns, const std::string& filename)
{
std::string log = get_object_log(ret);
@@ -548,8 +554,8 @@ void LLShaderMgr::dumpObjectLog(GLhandleARB ret, BOOL warns, const std::string&
if (log.length() > 0)
{
- LL_WARNS("ShaderLoading") << "Shader loading from " << fname << ":\n" << LL_ENDL;
- LL_WARNS("ShaderLoading") << log << LL_ENDL;
+ LL_SHADER_LOADING_WARNS() << "Shader loading from " << fname << ":\n" << LL_ENDL;
+ LL_SHADER_LOADING_WARNS() << log << LL_ENDL;
}
}
@@ -570,11 +576,11 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
error = glGetError();
if (error != GL_NO_ERROR)
{
- LL_WARNS("ShaderLoading") << "GL ERROR entering loadShaderFile(): " << error << LL_ENDL;
+ LL_SHADER_LOADING_WARNS() << "GL ERROR entering loadShaderFile(): " << error << LL_ENDL;
}
}
- LL_DEBUGS("ShaderLoading") << "Loading shader file: " << filename << " class " << shader_level << LL_ENDL;
+ //LL_SHADER_LOADING_WARNS() << "Loading shader file: " << filename << " class " << shader_level << LL_ENDL;
if (filename.empty())
{
@@ -588,6 +594,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
S32 try_gpu_class = shader_level;
S32 gpu_class;
+ std::string open_file_name;
//find the most relevant file
for (gpu_class = try_gpu_class; gpu_class > 0; gpu_class--)
{ //search from the current gpu class down to class 1 to find the most relevant shader
@@ -595,18 +602,33 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
fname << getShaderDirPrefix();
fname << gpu_class << "/" << filename;
- LL_DEBUGS("ShaderLoading") << "Looking in " << fname.str() << LL_ENDL;
- file = LLFile::fopen(fname.str(), "r"); /* Flawfinder: ignore */
+ open_file_name = fname.str();
+
+ /*
+ Would be awesome, if we didn't have shaders that re-use files
+ with different environments to say, add skinning, etc
+ can't depend on cached version to have evaluate ifdefs identically...
+ if we can define a deterministic hash for the shader based on
+ all the inputs, maybe we can save some time here.
+ if (mShaderObjects.count(filename) > 0)
+ {
+ return mShaderObjects[filename];
+ }
+
+ */
+
+ LL_DEBUGS("ShaderLoading") << "Looking in " << open_file_name << LL_ENDL;
+ file = LLFile::fopen(open_file_name, "r"); /* Flawfinder: ignore */
if (file)
{
- LL_DEBUGS("ShaderLoading") << "Loading file: shaders/class" << gpu_class << "/" << filename << " (Want class " << gpu_class << ")" << LL_ENDL;
+ LL_DEBUGS("ShaderLoading") << "Loading file: shaders/class" << gpu_class << "/" << open_file_name << " (Want class " << gpu_class << ")" << LL_ENDL;
break; // done
}
}
if (file == NULL)
{
- LL_WARNS("ShaderLoading") << "GLSL Shader file not found: " << filename << LL_ENDL;
+ LL_SHADER_LOADING_WARNS() << "GLSL Shader file not found: " << filename << LL_ENDL;
return 0;
}
@@ -685,7 +707,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
extra_code_text[extra_code_count++] = strdup("#define texture2D texture\n");
extra_code_text[extra_code_count++] = strdup("#define textureCube texture\n");
extra_code_text[extra_code_count++] = strdup("#define texture2DLod textureLod\n");
- extra_code_text[extra_code_count++] = strdup("#define shadow2D(a,b) vec2(texture(a,b))\n");
+ extra_code_text[extra_code_count++] = strdup("#define shadow2D(a,b) vec2(texture(a,b))\n");
if (major_version > 1 || minor_version >= 40)
{ //GLSL 1.40 replaces texture2DRect et al with texture
@@ -1012,7 +1034,7 @@ BOOL LLShaderMgr::linkProgramObject(GLhandleARB obj, BOOL suppress_errors)
if (!suppress_errors && success == GL_FALSE)
{
//an error occured, print log
- LL_WARNS("ShaderLoading") << "GLSL Linker Error:" << LL_ENDL;
+ LL_SHADER_LOADING_WARNS() << "GLSL Linker Error:" << LL_ENDL;
}
#if LL_DARWIN
@@ -1045,7 +1067,7 @@ BOOL LLShaderMgr::linkProgramObject(GLhandleARB obj, BOOL suppress_errors)
CGLGetParameter(ctx, kCGLCPGPUFragmentProcessing, &fragmentGPUProcessing);
if (!fragmentGPUProcessing || !vertexGPUProcessing)
{
- LL_WARNS("ShaderLoading") << "GLSL Linker: Running in Software:" << LL_ENDL;
+ LL_SHADER_LOADING_WARNS() << "GLSL Linker: Running in Software:" << LL_ENDL;
success = GL_FALSE;
suppress_errors = FALSE;
}
@@ -1056,7 +1078,7 @@ BOOL LLShaderMgr::linkProgramObject(GLhandleARB obj, BOOL suppress_errors)
LLStringUtil::toLower(log);
if (log.find("software") != std::string::npos)
{
- LL_WARNS("ShaderLoading") << "GLSL Linker: Running in Software:" << LL_ENDL;
+ LL_SHADER_LOADING_WARNS() << "GLSL Linker: Running in Software:" << LL_ENDL;
success = GL_FALSE;
suppress_errors = FALSE;
}
@@ -1072,7 +1094,7 @@ BOOL LLShaderMgr::validateProgramObject(GLhandleARB obj)
glGetObjectParameterivARB(obj, GL_OBJECT_VALIDATE_STATUS_ARB, &success);
if (success == GL_FALSE)
{
- LL_WARNS("ShaderLoading") << "GLSL program not valid: " << LL_ENDL;
+ LL_SHADER_LOADING_WARNS() << "GLSL program not valid: " << LL_ENDL;
dumpObjectLog(obj);
}
else
@@ -1326,9 +1348,12 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("rainbow_map");
mReservedUniforms.push_back("halo_map");
mReservedUniforms.push_back("moon_brightness");
- mReservedUniforms.push_back("moon_phase");
mReservedUniforms.push_back("cloud_variance");
+ mReservedUniforms.push_back("sh_input_r");
+ mReservedUniforms.push_back("sh_input_g");
+ mReservedUniforms.push_back("sh_input_b");
+
llassert(mReservedUniforms.size() == END_RESERVED_UNIFORMS);
std::set<std::string> dupe_check;
diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h
index af34c70c54..c22fe44750 100644
--- a/indra/llrender/llshadermgr.h
+++ b/indra/llrender/llshadermgr.h
@@ -241,10 +241,13 @@ public:
HALO_MAP,
MOON_BRIGHTNESS,
- MOON_PHASE,
CLOUD_VARIANCE,
+ SH_INPUT_L1R,
+ SH_INPUT_L1G,
+ SH_INPUT_L1B,
+
END_RESERVED_UNIFORMS
} eGLSLReservedUniforms;
@@ -255,6 +258,7 @@ public:
BOOL attachShaderFeatures(LLGLSLShader * shader);
void dumpObjectLog(GLhandleARB ret, BOOL warns = TRUE, const std::string& filename = "");
+ void dumpShaderSource(U32 shader_code_count, GLcharARB** shader_code_text);
BOOL linkProgramObject(GLhandleARB obj, BOOL suppress_errors = FALSE);
BOOL validateProgramObject(GLhandleARB obj);
GLhandleARB loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type, boost::unordered_map<std::string, std::string>* defines = NULL, S32 texture_index_channels = -1);
diff --git a/indra/newview/lldrawpoolground.cpp b/indra/newview/lldrawpoolground.cpp
index e5ce0413b1..bae07a171b 100644
--- a/indra/newview/lldrawpoolground.cpp
+++ b/indra/newview/lldrawpoolground.cpp
@@ -63,13 +63,9 @@ void LLDrawPoolGround::render(S32 pass)
return;
}
- LLGLSPipelineSkyBox gls_skybox;
+ LLGLSPipelineDepthTestSkyBox gls_skybox(true, false);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE);
-
- LLGLSquashToFarClip far_clip(get_current_projection());
-
F32 water_height = gAgent.getRegion()->getWaterHeight();
gGL.pushMatrix();
LLVector3 origin = LLViewerCamera::getInstance()->getOrigin();
@@ -77,8 +73,6 @@ void LLDrawPoolGround::render(S32 pass)
LLFace *facep = mDrawFace[0];
- gPipeline.disableLights();
-
LLOverrideFaceColor col(this, gSky.mVOSkyp->getGLFogColor());
facep->renderIndexed();
diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp
index c4560e89f4..d4674cec67 100644
--- a/indra/newview/lldrawpoolwlsky.cpp
+++ b/indra/newview/lldrawpoolwlsky.cpp
@@ -163,10 +163,12 @@ void LLDrawPoolWLSky::renderDome(const LLVector3& camPosLocal, F32 camHeightLoca
gGL.popMatrix();
}
-void LLDrawPoolWLSky::renderSkyHazeDeferred(const LLVector3& camPosLocal, F32 camHeightLocal) const
+void LLDrawPoolWLSky::renderSkyHazeAdvanced(const LLVector3& camPosLocal, F32 camHeightLocal) const
{
if (gPipeline.useAdvancedAtmospherics() && gPipeline.canUseWindLightShaders() && gAtmosphere)
{
+ LLGLSPipelineDepthTestSkyBox sky(true, false);
+
sky_shader->bind();
// bind precomputed textures necessary for calculating sun and sky luminance
@@ -208,20 +210,20 @@ void LLDrawPoolWLSky::renderSkyHazeDeferred(const LLVector3& camPosLocal, F32 ca
sky_shader->uniform3f(sCamPosLocal, camPosLocal.mV[0], camPosLocal.mV[1], camPosLocal.mV[2]);
- LLGLDisable cull(GL_CULL_FACE);
renderFsSky(camPosLocal, camHeightLocal, sky_shader);
sky_shader->unbind();
}
}
-void LLDrawPoolWLSky::renderSkyHaze(const LLVector3& camPosLocal, F32 camHeightLocal) const
+void LLDrawPoolWLSky::renderSkyHazeDeferred(const LLVector3& camPosLocal, F32 camHeightLocal) const
{
LLVector3 const & origin = LLViewerCamera::getInstance()->getOrigin();
if (gPipeline.canUseWindLightShaders() && gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_SKY))
{
- LLGLDisable blend(GL_BLEND);
+ LLGLSPipelineDepthTestSkyBox sky(true, false);
+
sky_shader->bind();
LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky();
@@ -247,19 +249,28 @@ void LLDrawPoolWLSky::renderSkyHaze(const LLVector3& camPosLocal, F32 camHeightL
}
}
+void LLDrawPoolWLSky::renderSkyHaze(const LLVector3& camPosLocal, F32 camHeightLocal) const
+{
+ LLVector3 const & origin = LLViewerCamera::getInstance()->getOrigin();
+
+ if (gPipeline.canUseWindLightShaders() && gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_SKY))
+ {
+ LLGLSPipelineDepthTestSkyBox sky(true, false);
+ sky_shader->bind();
+ renderDome(origin, camHeightLocal, sky_shader);
+ sky_shader->unbind();
+ }
+}
+
void LLDrawPoolWLSky::renderStars(void) const
{
- LLGLSPipelineSkyBox gls_sky;
- LLGLEnable blend(GL_BLEND);
- gGL.setSceneBlendType(LLRender::BT_ALPHA);
+ LLGLSPipelineBlendSkyBox gls_skybox(true, false);
// *NOTE: have to have bound the cloud noise texture already since register
// combiners blending below requires something to be bound
// and we might as well only bind once.
gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
- gPipeline.disableLights();
-
// *NOTE: we divide by two here and GL_ALPHA_SCALE by two below to avoid
// clamping and allow the star_alpha param to brighten the stars.
LLColor4 star_alpha(LLColor4::black);
@@ -323,9 +334,7 @@ void LLDrawPoolWLSky::renderStars(void) const
void LLDrawPoolWLSky::renderStarsDeferred(void) const
{
- LLGLSPipelineSkyBox gls_sky;
- LLGLEnable blend(GL_BLEND);
- LLGLDepthTest depth_test(GL_TRUE, GL_FALSE, GL_LESS);
+ LLGLSPipelineBlendSkyBox gls_sky(true, false);
gGL.setSceneBlendType(LLRender::BT_ADD_WITH_ALPHA);
@@ -384,39 +393,103 @@ void LLDrawPoolWLSky::renderStarsDeferred(void) const
gDeferredStarProgram.unbind();
}
-void LLDrawPoolWLSky::renderSkyClouds(const LLVector3& camPosLocal, F32 camHeightLocal) const
+void LLDrawPoolWLSky::renderSkyCloudsAdvanced(const LLVector3& camPosLocal, F32 camHeightLocal, LLGLSLShader* cloudshader) const
+{
+ if (gPipeline.canUseWindLightShaders() && gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_CLOUDS) && gSky.mVOSkyp->getCloudNoiseTex())
+ {
+ LLGLSPipelineBlendSkyBox pipeline(true, true);
+
+ cloudshader->bind();
+
+ S32 cloud_channel = cloudshader->bindTexture(LLShaderMgr::CLOUD_NOISE_MAP, gSky.mVOSkyp->getCloudNoiseTex());
+ S32 cloud_next_channel = cloudshader->bindTexture(LLShaderMgr::CLOUD_NOISE_MAP_NEXT, gSky.mVOSkyp->getCloudNoiseTexNext());
+ (void)cloud_channel, (void)cloud_next_channel;
+
+ LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky();
+
+ cloudshader->bindTexture(LLShaderMgr::TRANSMITTANCE_TEX, gAtmosphere->getTransmittance());
+ cloudshader->bindTexture(LLShaderMgr::SCATTER_TEX, gAtmosphere->getScattering());
+ cloudshader->bindTexture(LLShaderMgr::SINGLE_MIE_SCATTER_TEX, gAtmosphere->getMieScattering());
+ cloudshader->bindTexture(LLShaderMgr::ILLUMINANCE_TEX, gAtmosphere->getIlluminance());
+
+ F32 blend_factor = psky ? psky->getBlendFactor() : 0.0f;
+ F32 cloud_variance = psky ? psky->getCloudVariance() : 0.0f;
+
+ LLVector3 sun_dir = LLEnvironment::instance().getSunDirection();
+ LLVector3 moon_dir = LLEnvironment::instance().getMoonDirection();
+
+ F32 sunSize = (float)cosf(psky->getSunArcRadians());
+ cloudshader->uniform1f(LLShaderMgr::SUN_SIZE, sunSize);
+ cloudshader->uniform3fv(LLShaderMgr::DEFERRED_SUN_DIR, 1, sun_dir.mV);
+ cloudshader->uniform3fv(LLShaderMgr::DEFERRED_MOON_DIR, 1, moon_dir.mV);
+
+ cloudshader->uniform1f(LLShaderMgr::BLEND_FACTOR, blend_factor);
+ cloudshader->uniform1f(LLShaderMgr::CLOUD_VARIANCE, cloud_variance);
+
+ cloudshader->uniform3f(sCamPosLocal, camPosLocal.mV[0], camPosLocal.mV[1], camPosLocal.mV[2]);
+
+ /// Render the skydome
+ renderDome(camPosLocal, camHeightLocal, cloudshader);
+
+ cloudshader->unbind();
+ }
+}
+
+void LLDrawPoolWLSky::renderSkyCloudsDeferred(const LLVector3& camPosLocal, F32 camHeightLocal, LLGLSLShader* cloudshader) const
{
if (gPipeline.canUseWindLightShaders() && gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_CLOUDS) && gSky.mVOSkyp->getCloudNoiseTex())
{
- LLGLDepthTest depth(GL_TRUE, GL_TRUE);
- LLGLEnable blend(GL_BLEND);
- gGL.setSceneBlendType(LLRender::BT_ALPHA);
+ LLGLSPipelineBlendSkyBox pipeline(true, true);
- cloud_shader->bind();
+ cloudshader->bind();
- cloud_shader->bindTexture(LLShaderMgr::CLOUD_NOISE_MAP, gSky.mVOSkyp->getCloudNoiseTex());
- cloud_shader->bindTexture(LLShaderMgr::CLOUD_NOISE_MAP_NEXT, gSky.mVOSkyp->getCloudNoiseTexNext());
+ cloudshader->bindTexture(LLShaderMgr::CLOUD_NOISE_MAP, gSky.mVOSkyp->getCloudNoiseTex());
+ cloudshader->bindTexture(LLShaderMgr::CLOUD_NOISE_MAP_NEXT, gSky.mVOSkyp->getCloudNoiseTexNext());
+
+ LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky();
+
+ F32 blend_factor = psky ? psky->getBlendFactor() : 0.0f;
+ F32 cloud_variance = psky ? psky->getCloudVariance() : 0.0f;
+
+ cloudshader->uniform1f(LLShaderMgr::BLEND_FACTOR, blend_factor);
+ cloudshader->uniform1f(LLShaderMgr::CLOUD_VARIANCE, cloud_variance);
+
+ /// Render the skydome
+ renderDome(camPosLocal, camHeightLocal, cloudshader);
+
+ cloudshader->unbind();
+ }
+}
+
+void LLDrawPoolWLSky::renderSkyClouds(const LLVector3& camPosLocal, F32 camHeightLocal, LLGLSLShader* cloudshader) const
+{
+ if (gPipeline.canUseWindLightShaders() && gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_CLOUDS) && gSky.mVOSkyp->getCloudNoiseTex())
+ {
+ LLGLSPipelineBlendSkyBox pipeline(true, true);
+
+ cloudshader->bind();
+
+ cloudshader->bindTexture(LLShaderMgr::CLOUD_NOISE_MAP, gSky.mVOSkyp->getCloudNoiseTex());
+ cloudshader->bindTexture(LLShaderMgr::CLOUD_NOISE_MAP_NEXT, gSky.mVOSkyp->getCloudNoiseTexNext());
LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky();
F32 blend_factor = psky ? psky->getBlendFactor() : 0.0f;
F32 cloud_variance = psky ? psky->getCloudVariance() : 0.0f;
- cloud_shader->uniform1f(LLShaderMgr::BLEND_FACTOR, blend_factor);
- cloud_shader->uniform1f(LLShaderMgr::CLOUD_VARIANCE, cloud_variance);
+ cloudshader->uniform1f(LLShaderMgr::BLEND_FACTOR, blend_factor);
+ cloudshader->uniform1f(LLShaderMgr::CLOUD_VARIANCE, cloud_variance);
/// Render the skydome
- renderDome(camPosLocal, camHeightLocal, cloud_shader);
+ renderDome(camPosLocal, camHeightLocal, cloudshader);
- cloud_shader->unbind();
+ cloudshader->unbind();
}
}
void LLDrawPoolWLSky::renderHeavenlyBodies()
{
- LLGLSPipelineSkyBox gls_skybox;
- LLGLEnable blend_on(GL_BLEND);
- gPipeline.disableLights();
+ LLGLSPipelineBlendSkyBox gls_skybox(true, false);
LLVector3 const & origin = LLViewerCamera::getInstance()->getOrigin();
gGL.pushMatrix();
@@ -540,35 +613,26 @@ void LLDrawPoolWLSky::renderDeferred(S32 pass)
const F32 camHeightLocal = LLEnvironment::instance().getCamHeight();
- LLGLSNoFog disableFog;
- LLGLDisable clip(GL_CLIP_PLANE0);
-
gGL.setColorMask(true, false);
- LLGLSquashToFarClip far_clip(get_current_projection());
-
LLVector3 const & origin = LLViewerCamera::getInstance()->getOrigin();
if (gPipeline.canUseWindLightShaders())
{
+ if (gPipeline.useAdvancedAtmospherics())
{
- // Disable depth-writes for sky, but re-enable depth writes for the cloud
- // rendering below so the cloud shader can write out depth for the stars to test against
- LLGLDepthTest depth(GL_TRUE, GL_FALSE);
-
- if (gPipeline.useAdvancedAtmospherics())
- {
- renderSkyHazeDeferred(origin, camHeightLocal);
- }
- else
- {
- renderSkyHaze(origin, camHeightLocal);
- }
+ renderSkyHazeAdvanced(origin, camHeightLocal);
+ renderHeavenlyBodies();
+ renderSkyCloudsAdvanced(origin, camHeightLocal, cloud_shader);
+ }
+ else
+ {
+ renderSkyHazeDeferred(origin, camHeightLocal);
renderHeavenlyBodies();
+ renderSkyCloudsDeferred(origin, camHeightLocal, cloud_shader);
}
+ }
- renderSkyClouds(origin, camHeightLocal);
- }
gGL.setColorMask(true, true);
}
@@ -576,21 +640,12 @@ void LLDrawPoolWLSky::renderPostDeferred(S32 pass)
{
LLVector3 const & origin = LLViewerCamera::getInstance()->getOrigin();
- LLGLSNoFog disableFog;
- LLGLDisable clip(GL_CLIP_PLANE0);
- LLGLSquashToFarClip far_clip(get_current_projection());
+ LLGLSPipelineBlendSkyBox sky(true, false);
gGL.pushMatrix();
gGL.translatef(origin.mV[0], origin.mV[1], origin.mV[2]);
- gGL.setColorMask(true, false);
-
- // would be nice to do this here, but would need said bodies
- // to render at a realistic distance for depth-testing against the clouds...
- //renderHeavenlyBodies();
renderStarsDeferred();
-
gGL.popMatrix();
- gGL.setColorMask(true, true);
}
void LLDrawPoolWLSky::render(S32 pass)
@@ -602,35 +657,14 @@ void LLDrawPoolWLSky::render(S32 pass)
LL_RECORD_BLOCK_TIME(FTM_RENDER_WL_SKY);
const F32 camHeightLocal = LLEnvironment::instance().getCamHeight();
-
- LLGLSNoFog disableFog;
- LLGLDepthTest depth(GL_TRUE, GL_FALSE);
- LLGLDisable clip(GL_CLIP_PLANE0);
-
- LLGLSquashToFarClip far_clip(get_current_projection());
-
LLVector3 const & origin = LLViewerCamera::getInstance()->getOrigin();
- renderSkyHaze(origin, camHeightLocal);
-
- gGL.pushMatrix();
-
- // MAINT-9006 keep sun position consistent between ALM and non-ALM rendering
- //gGL.translatef(origin.mV[0], origin.mV[1], origin.mV[2]);
-
- // *NOTE: have to bind a texture here since register combiners blending in
- // renderStars() requires something to be bound and we might as well only
- // bind the moon's texture once.
- gGL.getTexUnit(0)->bind(gSky.mVOSkyp->mFace[LLVOSky::FACE_MOON]->getTexture());
- gGL.getTexUnit(1)->bind(gSky.mVOSkyp->mFace[LLVOSky::FACE_MOON]->getTexture(LLRender::ALTERNATE_DIFFUSE_MAP));
-
- renderHeavenlyBodies();
-
- renderStars();
-
- gGL.popMatrix();
+ LLGLSPipelineBlendSkyBox sky(true, false);
- renderSkyClouds(origin, camHeightLocal);
+ renderSkyHaze(origin, camHeightLocal);
+ renderStars();
+ renderHeavenlyBodies();
+ renderSkyClouds(origin, camHeightLocal, cloud_shader);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
}
diff --git a/indra/newview/lldrawpoolwlsky.h b/indra/newview/lldrawpoolwlsky.h
index 309efdbc5b..4338de32dc 100644
--- a/indra/newview/lldrawpoolwlsky.h
+++ b/indra/newview/lldrawpoolwlsky.h
@@ -81,14 +81,19 @@ public:
private:
void renderFsSky(const LLVector3& camPosLocal, F32 camHeightLocal, LLGLSLShader * shader) const;
void renderDome(const LLVector3& camPosLocal, F32 camHeightLocal, LLGLSLShader * shader) const;
- void renderSkyHaze(const LLVector3& camPosLocal, F32 camHeightLocal) const;
- void renderSkyHazeDeferred(const LLVector3& camPosLocal, F32 camHeightLocal) const;
- void renderStarsDeferred(void) const;
+ void renderSkyHaze(const LLVector3& camPosLocal, F32 camHeightLocal) const;
+ void renderSkyClouds(const LLVector3& camPosLocal, F32 camHeightLocal, LLGLSLShader* cloudshader) const;
+
+ void renderSkyHazeDeferred(const LLVector3& camPosLocal, F32 camHeightLocal) const;
+ void renderSkyCloudsDeferred(const LLVector3& camPosLocal, F32 camHeightLocal, LLGLSLShader* cloudshader) const;
+ void renderSkyHazeAdvanced(const LLVector3& camPosLocal, F32 camHeightLocal) const;
+ void renderSkyCloudsAdvanced(const LLVector3& camPosLocal, F32 camHeightLocal, LLGLSLShader* cloudshader) const;
+
+ void renderStarsDeferred(void) const;
void renderStars(void) const;
- void renderSkyClouds(const LLVector3& camPosLocal, F32 camHeightLocal) const;
- void renderHeavenlyBodies();
+ void renderHeavenlyBodies();
};
#endif // LL_DRAWPOOLWLSKY_H
diff --git a/indra/newview/llvieweroctree.cpp b/indra/newview/llvieweroctree.cpp
index 7d4d737db4..9371711ca1 100644
--- a/indra/newview/llvieweroctree.cpp
+++ b/indra/newview/llvieweroctree.cpp
@@ -1272,7 +1272,7 @@ void LLOcclusionCullingGroup::doOcclusion(LLCamera* camera, const LLVector4a* sh
{
LL_RECORD_BLOCK_TIME(FTM_OCCLUSION_DRAW_WATER);
- LLGLSquashToFarClip squash(get_current_projection(), 1);
+ LLGLSquashToFarClip squash;
if (camera->getOrigin().isExactlyZero())
{ //origin is invalid, draw entire box
gPipeline.mCubeVB->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, 0);
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index d98fd34714..8a949c6b4e 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -31,25 +31,26 @@
#include "llfeaturemanager.h"
#include "llviewershadermgr.h"
-
-#include "llfile.h"
-#include "llviewerwindow.h"
-#include "llwindow.h"
#include "llviewercontrol.h"
-#include "pipeline.h"
+
+#include "llrender.h"
+#include "llenvironment.h"
+#include "llatmosphere.h"
#include "llworld.h"
#include "llsky.h"
#include "llvosky.h"
-#include "llrender.h"
+
+#include "pipeline.h"
+
+#include "llfile.h"
+#include "llviewerwindow.h"
+#include "llwindow.h"
+
#include "lljoint.h"
#include "llskinningutil.h"
-#include "llenvironment.h"
-#include "llatmosphere.h"
-#ifdef LL_RELEASE_FOR_DOWNLOAD
-#define UNIFORM_ERRS LL_WARNS_ONCE("Shader")
-#else
-#define UNIFORM_ERRS LL_ERRS("Shader")
+#if LL_WINDOWS
+#pragma optimize("", off)
#endif
static LLStaticHashedString sTexture0("texture0");
@@ -486,7 +487,7 @@ void LLViewerShaderMgr::setShaders()
S32 effect_class = 2;
S32 wl_class = 3;
S32 water_class = 2;
- S32 deferred_class = 0;
+ S32 deferred_class = 2;
S32 transform_class = gGLManager.mHasTransformFeedback ? 1 : 0;
static LLCachedControl<bool> use_transform_feedback(gSavedSettings, "RenderUseTransformFeedback", false);
@@ -935,6 +936,7 @@ BOOL LLViewerShaderMgr::loadBasicShaders()
// Note usage of GL_VERTEX_SHADER_ARB
if (loadShaderFile(shaders[i].first, shaders[i].second, GL_VERTEX_SHADER_ARB, &attribs) == 0)
{
+ LL_SHADER_LOADING_WARNS() << "Failed to load vertex shader " << shaders[i].first << LL_ENDL;
return FALSE;
}
}
@@ -991,6 +993,7 @@ BOOL LLViewerShaderMgr::loadBasicShaders()
// Note usage of GL_FRAGMENT_SHADER_ARB
if (loadShaderFile(shaders[i].first, shaders[i].second, GL_FRAGMENT_SHADER_ARB, &attribs, index_channels[i]) == 0)
{
+ LL_SHADER_LOADING_WARNS() << "Failed to load fragment shader " << shaders[i].first << LL_ENDL;
return FALSE;
}
}
diff --git a/indra/newview/llvowlsky.cpp b/indra/newview/llvowlsky.cpp
index b4b6bb252f..570273e62c 100644
--- a/indra/newview/llvowlsky.cpp
+++ b/indra/newview/llvowlsky.cpp
@@ -104,9 +104,10 @@ inline F32 LLVOWLSky::calcPhi(U32 i)
// i should range from [0..SKY_STACKS] so t will range from [0.f .. 1.f]
F32 t = float(i) / float(getNumStacks());
- // ^2 the parameter of the tesselation to bias things toward 0 (the dome's apex)
+ // ^4 the parameter of the tesselation to bias things toward 0 (the dome's apex)
t *= t;
-
+ t *= t;
+
// invert and square the parameter of the tesselation to bias things toward 1 (the horizon)
t = 1.f - t;
t = t*t;
diff --git a/indra/newview/llxmlrpclistener.cpp b/indra/newview/llxmlrpclistener.cpp
index 7bc8af4a0b..0693d08dfb 100644
--- a/indra/newview/llxmlrpclistener.cpp
+++ b/indra/newview/llxmlrpclistener.cpp
@@ -105,29 +105,12 @@ public:
def(CURLE_UNSUPPORTED_PROTOCOL); /* 1 */
def(CURLE_FAILED_INIT); /* 2 */
def(CURLE_URL_MALFORMAT); /* 3 */
- def(CURLE_URL_MALFORMAT_USER); /* 4 - NOT USED */
def(CURLE_COULDNT_RESOLVE_PROXY); /* 5 */
def(CURLE_COULDNT_RESOLVE_HOST); /* 6 */
def(CURLE_COULDNT_CONNECT); /* 7 */
- def(CURLE_FTP_WEIRD_SERVER_REPLY); /* 8 */
- def(CURLE_FTP_ACCESS_DENIED); /* 9 a service was denied by the FTP server
- due to lack of access - when login fails
- this is not returned. */
- def(CURLE_FTP_USER_PASSWORD_INCORRECT); /* 10 - NOT USED */
- def(CURLE_FTP_WEIRD_PASS_REPLY); /* 11 */
- def(CURLE_FTP_WEIRD_USER_REPLY); /* 12 */
- def(CURLE_FTP_WEIRD_PASV_REPLY); /* 13 */
- def(CURLE_FTP_WEIRD_227_FORMAT); /* 14 */
- def(CURLE_FTP_CANT_GET_HOST); /* 15 */
- def(CURLE_FTP_CANT_RECONNECT); /* 16 */
- def(CURLE_FTP_COULDNT_SET_BINARY); /* 17 */
def(CURLE_PARTIAL_FILE); /* 18 */
- def(CURLE_FTP_COULDNT_RETR_FILE); /* 19 */
- def(CURLE_FTP_WRITE_ERROR); /* 20 */
- def(CURLE_FTP_QUOTE_ERROR); /* 21 */
def(CURLE_HTTP_RETURNED_ERROR); /* 22 */
def(CURLE_WRITE_ERROR); /* 23 */
- def(CURLE_MALFORMAT_USER); /* 24 - NOT USED */
def(CURLE_UPLOAD_FAILED); /* 25 - failed upload "command" */
def(CURLE_READ_ERROR); /* 26 - could open/read from file */
def(CURLE_OUT_OF_MEMORY); /* 27 */
@@ -135,29 +118,18 @@ public:
instead of a memory allocation error if CURL_DOES_CONVERSIONS
is defined
*/
- def(CURLE_OPERATION_TIMEOUTED); /* 28 - the timeout time was reached */
- def(CURLE_FTP_COULDNT_SET_ASCII); /* 29 - TYPE A failed */
- def(CURLE_FTP_PORT_FAILED); /* 30 - FTP PORT operation failed */
- def(CURLE_FTP_COULDNT_USE_REST); /* 31 - the REST command failed */
- def(CURLE_FTP_COULDNT_GET_SIZE); /* 32 - the SIZE command failed */
+ def(CURLE_OPERATION_TIMEDOUT); /* 28 - the timeout time was reached */
def(CURLE_HTTP_RANGE_ERROR); /* 33 - RANGE "command" didn't work */
def(CURLE_HTTP_POST_ERROR); /* 34 */
def(CURLE_SSL_CONNECT_ERROR); /* 35 - wrong when connecting with SSL */
def(CURLE_BAD_DOWNLOAD_RESUME); /* 36 - couldn't resume download */
def(CURLE_FILE_COULDNT_READ_FILE); /* 37 */
- def(CURLE_LDAP_CANNOT_BIND); /* 38 */
- def(CURLE_LDAP_SEARCH_FAILED); /* 39 */
def(CURLE_LIBRARY_NOT_FOUND); /* 40 */
def(CURLE_FUNCTION_NOT_FOUND); /* 41 */
def(CURLE_ABORTED_BY_CALLBACK); /* 42 */
def(CURLE_BAD_FUNCTION_ARGUMENT); /* 43 */
- def(CURLE_BAD_CALLING_ORDER); /* 44 - NOT USED */
def(CURLE_INTERFACE_FAILED); /* 45 - CURLOPT_INTERFACE failed */
- def(CURLE_BAD_PASSWORD_ENTERED); /* 46 - NOT USED */
def(CURLE_TOO_MANY_REDIRECTS ); /* 47 - catch endless re-direct loops */
- def(CURLE_UNKNOWN_TELNET_OPTION); /* 48 - User specified an unknown option */
- def(CURLE_TELNET_OPTION_SYNTAX ); /* 49 - Malformed telnet option */
- def(CURLE_OBSOLETE); /* 50 - NOT USED */
def(CURLE_SSL_PEER_CERTIFICATE); /* 51 - peer's certificate wasn't ok */
def(CURLE_GOT_NOTHING); /* 52 - when this is a specific error */
def(CURLE_SSL_ENGINE_NOTFOUND); /* 53 - SSL crypto engine not found */
@@ -165,26 +137,19 @@ public:
default */
def(CURLE_SEND_ERROR); /* 55 - failed sending network data */
def(CURLE_RECV_ERROR); /* 56 - failure in receiving network data */
- def(CURLE_SHARE_IN_USE); /* 57 - share is in use */
+
def(CURLE_SSL_CERTPROBLEM); /* 58 - problem with the local certificate */
def(CURLE_SSL_CIPHER); /* 59 - couldn't use specified cipher */
def(CURLE_SSL_CACERT); /* 60 - problem with the CA cert (path?) */
def(CURLE_BAD_CONTENT_ENCODING); /* 61 - Unrecognized transfer encoding */
- def(CURLE_LDAP_INVALID_URL); /* 62 - Invalid LDAP URL */
+
def(CURLE_FILESIZE_EXCEEDED); /* 63 - Maximum file size exceeded */
- def(CURLE_FTP_SSL_FAILED); /* 64 - Requested FTP SSL level failed */
+
def(CURLE_SEND_FAIL_REWIND); /* 65 - Sending the data requires a rewind
that failed */
def(CURLE_SSL_ENGINE_INITFAILED); /* 66 - failed to initialise ENGINE */
def(CURLE_LOGIN_DENIED); /* 67 - user); password or similar was not
accepted and we failed to login */
- def(CURLE_TFTP_NOTFOUND); /* 68 - file not found on server */
- def(CURLE_TFTP_PERM); /* 69 - permission problem on server */
- def(CURLE_TFTP_DISKFULL); /* 70 - out of disk space on server */
- def(CURLE_TFTP_ILLEGAL); /* 71 - Illegal TFTP operation */
- def(CURLE_TFTP_UNKNOWNID); /* 72 - Unknown transfer ID */
- def(CURLE_TFTP_EXISTS); /* 73 - File already exists */
- def(CURLE_TFTP_NOSUCHUSER); /* 74 - No such user */
def(CURLE_CONV_FAILED); /* 75 - conversion failed */
def(CURLE_CONV_REQD); /* 76 - caller must register conversion
callbacks using curl_easy_setopt options