diff options
-rwxr-xr-x | indra/newview/llagentwearables.cpp | 23 |
1 files changed, 16 insertions, 7 deletions
diff --git a/indra/newview/llagentwearables.cpp b/indra/newview/llagentwearables.cpp index f06ffb4fb3..010a39a6e7 100755 --- a/indra/newview/llagentwearables.cpp +++ b/indra/newview/llagentwearables.cpp @@ -982,6 +982,7 @@ void LLAgentWearables::setWearableOutfit(const LLInventoryItem::item_array_t& it S32 matched = 0, mismatched = 0; const S32 arr_size = LLWearableType::WT_COUNT; S32 type_counts[arr_size]; + BOOL update_inventory = FALSE; std::fill(type_counts,type_counts+arr_size,0); for (S32 i = 0; i < count; i++) { @@ -1009,10 +1010,9 @@ void LLAgentWearables::setWearableOutfit(const LLInventoryItem::item_array_t& it continue; } - // Don't care about this case - ordering of wearables with the same asset id has no effect. + // Update only inventory in this case - ordering of wearables with the same asset id has no effect. // Causes the two-alphas error case in MAINT-4158. // We should actually disallow wearing two wearables with the same asset id. -#if 0 if (curr_wearable->getName() != new_item->getName() || curr_wearable->getItemID() != new_item->getUUID()) { @@ -1020,10 +1020,9 @@ void LLAgentWearables::setWearableOutfit(const LLInventoryItem::item_array_t& it << curr_wearable->getName() << " vs " << new_item->getName() << " item ids " << curr_wearable->getItemID() << " vs " << new_item->getUUID() << LL_ENDL; - mismatched++; + update_inventory = TRUE; continue; } -#endif // If we got here, everything matches. matched++; } @@ -1037,14 +1036,15 @@ void LLAgentWearables::setWearableOutfit(const LLInventoryItem::item_array_t& it mismatched++; } } - if (mismatched == 0) + if (mismatched == 0 && !update_inventory) { LL_DEBUGS("Avatar") << "no changes, bailing out" << LL_ENDL; mCOFChangeInProgress = false; return; } - - + + // updating inventory + // TODO: Removed check for ensuring that teens don't remove undershirt and underwear. Handle later // note: shirt is the first non-body part wearable item. Update if wearable order changes. // This loop should remove all clothing, but not any body parts @@ -1085,6 +1085,15 @@ void LLAgentWearables::setWearableOutfit(const LLInventoryItem::item_array_t& it gInventory.notifyObservers(); + if (mismatched == 0) + { + LL_DEBUGS("Avatar") << "inventory updated, wearable assets not changed, bailing out" << LL_ENDL; + mCOFChangeInProgress = false; + return; + } + + // updating agent avatar + if (isAgentAvatarValid()) { gAgentAvatarp->setCompositeUpdatesEnabled(TRUE); |