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-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/materialF.glsl9
-rwxr-xr-xindra/newview/lldrawpoolavatar.cpp40
-rwxr-xr-xindra/newview/llviewershadermgr.cpp1
3 files changed, 44 insertions, 6 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
index 9b2d308824..8d89485e22 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
@@ -419,7 +419,7 @@ VARYING vec2 vary_texcoord2;
#endif
uniform float env_intensity;
-uniform vec4 specular_color;
+uniform vec4 specular_color; // specular color RGB and specular exponent (glossiness) in alpha
#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_MASK)
uniform float minimum_alpha;
@@ -461,9 +461,10 @@ void main()
#endif
#if HAS_SPECULAR_MAP
- vec4 spec = texture2D(specularMap, vary_texcoord2.xy)*specular_color;
+ vec4 spec = texture2D(specularMap, vary_texcoord2.xy);
+ spec.rgb *= specular_color.rgb;
#else
- vec4 spec = specular_color;
+ vec4 spec = vec4(specular_color.rgb, 1.0);
#endif
#if HAS_NORMAL_MAP
@@ -492,7 +493,7 @@ void main()
vec4 final_specular = spec;
#if HAS_SPECULAR_MAP
- vec4 final_normal = vec4(encode_normal(normalize(tnorm)), min(spec.a, env_intensity), 0.0);
+ vec4 final_normal = vec4(encode_normal(normalize(tnorm)), env_intensity * spec.a, 0.0);
final_specular.a = specular_color.a * norm.a;
#else
vec4 final_normal = vec4(encode_normal(normalize(tnorm)), env_intensity, 0.0);
diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp
index fa9e6f949f..075299386e 100755
--- a/indra/newview/lldrawpoolavatar.cpp
+++ b/indra/newview/lldrawpoolavatar.cpp
@@ -62,6 +62,7 @@ S32 LLDrawPoolAvatar::sDiffuseChannel = 0;
static bool is_deferred_render = false;
+static bool is_post_deferred_render = false;
extern BOOL gUseGLPick;
@@ -377,7 +378,9 @@ void LLDrawPoolAvatar::renderPostDeferred(S32 pass)
p -= 2;
}
+ is_post_deferred_render = true;
render(p);
+ is_post_deferred_render = false;
}
@@ -1273,6 +1276,22 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass)
else
{
renderRiggedSimple(avatarp);
+
+ if (LLPipeline::sRenderDeferred)
+ { //render "simple" materials
+ renderRigged(avatarp, RIGGED_MATERIAL);
+ renderRigged(avatarp, RIGGED_MATERIAL_ALPHA_MASK);
+ renderRigged(avatarp, RIGGED_MATERIAL_ALPHA_EMISSIVE);
+ renderRigged(avatarp, RIGGED_NORMMAP);
+ renderRigged(avatarp, RIGGED_NORMMAP_MASK);
+ renderRigged(avatarp, RIGGED_NORMMAP_EMISSIVE);
+ renderRigged(avatarp, RIGGED_SPECMAP);
+ renderRigged(avatarp, RIGGED_SPECMAP_MASK);
+ renderRigged(avatarp, RIGGED_SPECMAP_EMISSIVE);
+ renderRigged(avatarp, RIGGED_NORMSPEC);
+ renderRigged(avatarp, RIGGED_NORMSPEC_MASK);
+ renderRigged(avatarp, RIGGED_NORMSPEC_EMISSIVE);
+ }
}
return;
}
@@ -1311,6 +1330,7 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass)
if (pass == 5)
{
renderRiggedShinySimple(avatarp);
+
return;
}
@@ -1325,6 +1345,24 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass)
if (pass == 7)
{
renderRiggedAlpha(avatarp);
+
+ if (LLPipeline::sRenderDeferred && !is_post_deferred_render)
+ { //render transparent materials under water
+ LLGLEnable blend(GL_BLEND);
+
+ gGL.setColorMask(true, true);
+ gGL.blendFunc(LLRender::BF_SOURCE_ALPHA,
+ LLRender::BF_ONE_MINUS_SOURCE_ALPHA,
+ LLRender::BF_ZERO,
+ LLRender::BF_ONE_MINUS_SOURCE_ALPHA);
+
+ renderRigged(avatarp, RIGGED_MATERIAL_ALPHA);
+ renderRigged(avatarp, RIGGED_SPECMAP_BLEND);
+ renderRigged(avatarp, RIGGED_NORMMAP_BLEND);
+ renderRigged(avatarp, RIGGED_NORMSPEC_BLEND);
+
+ gGL.setColorMask(true, false);
+ }
return;
}
@@ -1334,7 +1372,7 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass)
return;
}
- if (LLPipeline::sRenderDeferred)
+ if (LLPipeline::sRenderDeferred && is_post_deferred_render)
{
S32 p = 0;
switch (pass)
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index 9284fb1587..9e2a0d74db 100755
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -2581,7 +2581,6 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gSkinnedObjectSimpleWaterProgram.mFeatures.hasWaterFog = true;
gSkinnedObjectSimpleWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
gSkinnedObjectSimpleWaterProgram.mFeatures.hasObjectSkinning = true;
- gSkinnedObjectSimpleWaterProgram.mFeatures.hasAlphaMask = true;
gSkinnedObjectSimpleWaterProgram.mFeatures.disableTextureIndex = true;
gSkinnedObjectSimpleWaterProgram.mShaderFiles.clear();
gSkinnedObjectSimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleSkinnedV.glsl", GL_VERTEX_SHADER_ARB));