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-rw-r--r--indra/newview/lltexturecache.cpp46
1 files changed, 18 insertions, 28 deletions
diff --git a/indra/newview/lltexturecache.cpp b/indra/newview/lltexturecache.cpp
index 6211d0ce3b..963e942375 100644
--- a/indra/newview/lltexturecache.cpp
+++ b/indra/newview/lltexturecache.cpp
@@ -54,6 +54,7 @@ const F32 TEXTURE_CACHE_LRU_SIZE = .10f; // % amount for LRU list (low overhead
const S32 TEXTURE_FAST_CACHE_ENTRY_OVERHEAD = sizeof(S32) * 4; //w, h, c, level
const S32 TEXTURE_FAST_CACHE_ENTRY_SIZE = 16 * 16 * 4 + TEXTURE_FAST_CACHE_ENTRY_OVERHEAD;
const F32 TEXTURE_LAZY_PURGE_TIME_LIMIT = .004f; // 4ms. Would be better to autoadjust, but there is a major cache rework in progress.
+const F32 TEXTURE_PRUNING_MAX_TIME = 15.f;
class LLTextureCacheWorker : public LLWorkerClass
{
@@ -1550,7 +1551,6 @@ void LLTextureCache::readHeaderCache()
if (num_entries - empty_entries > sCacheMaxEntries)
{
// Special case: cache size was reduced, need to remove entries
- // Note: After we prune entries, we will call this again and create the LRU
U32 entries_to_purge = (num_entries - empty_entries) - sCacheMaxEntries;
LL_INFOS() << "Texture Cache Entries: " << num_entries << " Max: " << sCacheMaxEntries << " Empty: " << empty_entries << " Purging: " << entries_to_purge << LL_ENDL;
// We can exit the following loop with the given condition, since if we'd reach the end of the lru set we'd have:
@@ -1563,7 +1563,7 @@ void LLTextureCache::readHeaderCache()
++iter;
}
}
- else
+
{
S32 lru_entries = (S32)((F32)sCacheMaxEntries * TEXTURE_CACHE_LRU_SIZE);
for (std::set<lru_data_t>::iterator iter = lru.begin(); iter != lru.end(); ++iter)
@@ -1577,30 +1577,19 @@ void LLTextureCache::readHeaderCache()
if (purge_list.size() > 0)
{
+ LLTimer timer;
for (std::set<U32>::iterator iter = purge_list.begin(); iter != purge_list.end(); ++iter)
{
std::string tex_filename = getTextureFileName(entries[*iter].mID);
removeEntry((S32)*iter, entries[*iter], tex_filename);
- }
- // If we removed any entries, we need to rebuild the entries list,
- // write the header, and call this again
- std::vector<Entry> new_entries;
- for (U32 i=0; i<num_entries; i++)
- {
- const Entry& entry = entries[i];
- if (entry.mImageSize > 0)
+
+ //make sure that pruning entries doesn't take too much time
+ if (timer.getElapsedTimeF32() > TEXTURE_PRUNING_MAX_TIME)
{
- new_entries.push_back(entry);
+ break;
}
}
- mFreeList.clear(); // recreating list, no longer valid.
- llassert_always(new_entries.size() <= sCacheMaxEntries);
- mHeaderEntriesInfo.mEntries = new_entries.size();
- writeEntriesHeader();
- writeEntriesAndClose(new_entries);
- mHeaderMutex.unlock(); // unlock the mutex before calling again
- readHeaderCache(); // repeat with new entries file
- mHeaderMutex.lock();
+ writeEntriesAndClose(entries);
}
else
{
@@ -1723,7 +1712,7 @@ void LLTextureCache::purgeTexturesLazy(F32 time_limit_sec)
}
S64 cache_size = mTexturesSizeTotal;
- S64 purged_cache_size = (sCacheMaxTexturesSize * (S64)((1.f - TEXTURE_CACHE_PURGE_AMOUNT) * 100)) / 100;
+ S64 purged_cache_size = (llmax(cache_size, sCacheMaxTexturesSize) * (S64)((1.f - TEXTURE_CACHE_PURGE_AMOUNT) * 100)) / 100;
for (time_idx_set_t::iterator iter = time_idx_set.begin();
iter != time_idx_set.end(); ++iter)
{
@@ -1819,21 +1808,26 @@ void LLTextureCache::purgeTextures(bool validate)
}
S64 cache_size = mTexturesSizeTotal;
- S64 purged_cache_size = (sCacheMaxTexturesSize * (S64)((1.f-TEXTURE_CACHE_PURGE_AMOUNT)*100)) / 100;
+ S64 purged_cache_size = (llmax(cache_size, sCacheMaxTexturesSize) * (S64)((1.f - TEXTURE_CACHE_PURGE_AMOUNT) * 100)) / 100;
S32 purge_count = 0;
for (time_idx_set_t::iterator iter = time_idx_set.begin();
iter != time_idx_set.end(); ++iter)
{
S32 idx = iter->second;
bool purge_entry = false;
- if (validate)
+
+ if (cache_size >= purged_cache_size)
+ {
+ purge_entry = true;
+ }
+ else if (validate)
{
// make sure file exists and is the correct size
U32 uuididx = entries[idx].mID.mData[0];
if (uuididx == validate_idx)
{
- std::string filename = getTextureFileName(entries[idx].mID);
- LL_DEBUGS("TextureCache") << "Validating: " << filename << "Size: " << entries[idx].mBodySize << LL_ENDL;
+ std::string filename = getTextureFileName(entries[idx].mID);
+ LL_DEBUGS("TextureCache") << "Validating: " << filename << "Size: " << entries[idx].mBodySize << LL_ENDL;
// mHeaderAPRFilePoolp because this is under header mutex in main thread
S32 bodysize = LLAPRFile::size(filename, mHeaderAPRFilePoolp);
if (bodysize != entries[idx].mBodySize)
@@ -1843,10 +1837,6 @@ void LLTextureCache::purgeTextures(bool validate)
}
}
}
- else if (cache_size >= purged_cache_size)
- {
- purge_entry = true;
- }
else
{
break;