diff options
-rw-r--r-- | indra/newview/llfloatermodelpreview.cpp | 20 | ||||
-rw-r--r-- | indra/newview/llfloatermodelpreview.h | 1 | ||||
-rw-r--r-- | indra/newview/llfloatermodelwizard.cpp | 205 | ||||
-rw-r--r-- | indra/newview/llfloatermodelwizard.h | 16 | ||||
-rw-r--r-- | indra/newview/skins/default/xui/en/floater_model_wizard.xml | 773 |
5 files changed, 444 insertions, 571 deletions
diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp index 0006e3423b..d000248e8e 100644 --- a/indra/newview/llfloatermodelpreview.cpp +++ b/indra/newview/llfloatermodelpreview.cpp @@ -544,6 +544,13 @@ void LLFloaterModelPreview::loadModel(S32 lod) (new LLMeshFilePicker(mModelPreview, lod))->getFile(); } +void LLFloaterModelPreview::loadModel(S32 lod, const std::string& file_name) +{ + mModelPreview->mLoading = true; + + mModelPreview->loadModel(file_name, lod); +} + //static void LLFloaterModelPreview::onImportScaleCommit(LLUICtrl*,void* userdata) { @@ -4751,7 +4758,18 @@ BOOL LLModelPreview::render() glClear(GL_DEPTH_BUFFER_BIT); - LLRect preview_rect = mFMP->getChildView("preview_panel")->getRect(); + LLRect preview_rect; + + LLFloaterModelWizard* floater_wizard = dynamic_cast<LLFloaterModelWizard*>(mFMP); + if (floater_wizard) + { + preview_rect = floater_wizard->getPreviewRect(); + } + else + { + preview_rect = mFMP->getChildView("preview_panel")->getRect(); + } + F32 aspect = (F32) preview_rect.getWidth()/preview_rect.getHeight(); LLViewerCamera::getInstance()->setAspect(aspect); diff --git a/indra/newview/llfloatermodelpreview.h b/indra/newview/llfloatermodelpreview.h index d4f6b4d293..ab50890fb9 100644 --- a/indra/newview/llfloatermodelpreview.h +++ b/indra/newview/llfloatermodelpreview.h @@ -185,6 +185,7 @@ public: void updateResourceCost(); void loadModel(S32 lod); + void loadModel(S32 lod, const std::string& file_name); void onViewOptionChecked(const LLSD& userdata); bool isViewOptionChecked(const LLSD& userdata); diff --git a/indra/newview/llfloatermodelwizard.cpp b/indra/newview/llfloatermodelwizard.cpp index 707c8288df..97b54c4c74 100644 --- a/indra/newview/llfloatermodelwizard.cpp +++ b/indra/newview/llfloatermodelwizard.cpp @@ -46,12 +46,21 @@ static const std::string stateNames[]={ "choose_file", "optimize", "physics", - "physics2", "review", "upload"}; +static void swap_controls(LLUICtrl* first_ctrl, LLUICtrl* second_ctrl, bool first_ctr_visible); + LLFloaterModelWizard::LLFloaterModelWizard(const LLSD& key) : LLFloater(key) + ,mRecalculateGeometryBtn(NULL) + ,mRecalculatePhysicsBtn(NULL) + ,mRecalculatingPhysicsBtn(NULL) + ,mCalculateWeightsBtn(NULL) + ,mCalculatingWeightsBtn(NULL) + ,mChooseFilePreviewPanel(NULL) + ,mOptimizePreviewPanel(NULL) + ,mPhysicsPreviewPanel(NULL) { mLastEnabledState = CHOOSE_FILE; sInstance = this; @@ -59,7 +68,6 @@ LLFloaterModelWizard::LLFloaterModelWizard(const LLSD& key) mCommitCallbackRegistrar.add("Wizard.Choose", boost::bind(&LLFloaterModelWizard::setState, this, CHOOSE_FILE)); mCommitCallbackRegistrar.add("Wizard.Optimize", boost::bind(&LLFloaterModelWizard::setState, this, OPTIMIZE)); mCommitCallbackRegistrar.add("Wizard.Physics", boost::bind(&LLFloaterModelWizard::setState, this, PHYSICS)); - mCommitCallbackRegistrar.add("Wizard.Physics2", boost::bind(&LLFloaterModelWizard::setState, this, PHYSICS2)); mCommitCallbackRegistrar.add("Wizard.Review", boost::bind(&LLFloaterModelWizard::setState, this, REVIEW)); mCommitCallbackRegistrar.add("Wizard.Upload", boost::bind(&LLFloaterModelWizard::setState, this, UPLOAD)); } @@ -81,16 +89,22 @@ void LLFloaterModelWizard::setState(int state) } } + LLView* current_preview_panel = NULL; + if (state == CHOOSE_FILE) { mModelPreview->mViewOption["show_physics"] = false; + current_preview_panel = mChooseFilePreviewPanel; + getChildView("close")->setVisible(false); getChildView("back")->setVisible(true); getChildView("back")->setEnabled(false); getChildView("next")->setVisible(true); getChildView("upload")->setVisible(false); getChildView("cancel")->setVisible(true); + mCalculateWeightsBtn->setVisible(false); + mCalculatingWeightsBtn->setVisible(false); } if (state == OPTIMIZE) @@ -102,12 +116,16 @@ void LLFloaterModelWizard::setState(int state) mModelPreview->mViewOption["show_physics"] = false; + current_preview_panel = mOptimizePreviewPanel; + getChildView("back")->setVisible(true); getChildView("back")->setEnabled(true); getChildView("close")->setVisible(false); getChildView("next")->setVisible(true); getChildView("upload")->setVisible(false); getChildView("cancel")->setVisible(true); + mCalculateWeightsBtn->setVisible(false); + mCalculatingWeightsBtn->setVisible(false); } if (state == PHYSICS) @@ -119,30 +137,16 @@ void LLFloaterModelWizard::setState(int state) mModelPreview->mViewOption["show_physics"] = true; - getChildView("next")->setVisible(true); - getChildView("upload")->setVisible(false); - getChildView("close")->setVisible(false); - getChildView("back")->setVisible(true); - getChildView("back")->setEnabled(true); - getChildView("cancel")->setVisible(true); - } - - if (state == PHYSICS2) - { - if (mLastEnabledState < state) - { - executePhysicsStage("Decompose"); - } + current_preview_panel = mPhysicsPreviewPanel; - mModelPreview->mViewOption["show_physics"] = true; - - getChildView("next")->setVisible(true); - getChildView("next")->setEnabled(true); + getChildView("next")->setVisible(false); getChildView("upload")->setVisible(false); getChildView("close")->setVisible(false); getChildView("back")->setVisible(true); getChildView("back")->setEnabled(true); getChildView("cancel")->setVisible(true); + mCalculateWeightsBtn->setVisible(true); + mCalculatingWeightsBtn->setVisible(false); } if (state == REVIEW) @@ -156,6 +160,8 @@ void LLFloaterModelWizard::setState(int state) getChildView("back")->setEnabled(true); getChildView("upload")->setVisible(true); getChildView("cancel")->setVisible(true); + mCalculateWeightsBtn->setVisible(false); + mCalculatingWeightsBtn->setVisible(false); } if (state == UPLOAD) @@ -165,8 +171,24 @@ void LLFloaterModelWizard::setState(int state) getChildView("back")->setVisible(false); getChildView("upload")->setVisible(false); getChildView("cancel")->setVisible(false); + mCalculateWeightsBtn->setVisible(false); + mCalculatingWeightsBtn->setVisible(false); } + if (current_preview_panel) + { + LLRect rect; + current_preview_panel->localRectToOtherView(current_preview_panel->getLocalRect(), &rect, this); + + // Reduce the preview rect by 1 px to fit the borders + rect.stretch(-1); + + if (rect != mPreviewRect) + { + mPreviewRect = rect; + mModelPreview->refresh(); + } + } updateButtons(); } @@ -198,18 +220,48 @@ void LLFloaterModelWizard::updateButtons() button->setEnabled(FALSE); } } +} - LLButton *physics_button = getChild<LLButton>(stateNames[PHYSICS]+"_btn"); - - if (mState == PHYSICS2) +void LLFloaterModelWizard::onClickSwitchToAdvanced() +{ + LLFloaterModelPreview* floater_preview = LLFloaterReg::getTypedInstance<LLFloaterModelPreview>("upload_model"); + if (!floater_preview) { - physics_button->setVisible(false); + llwarns << "FLoater model preview not found." << llendl; + return; } - else + + // Open floater model preview + floater_preview->openFloater(); + + // Close the wizard + closeFloater(); + + std::string filename = getChild<LLUICtrl>("lod_file")->getValue().asString(); + if (!filename.empty()) { - physics_button->setVisible(true); + // Re-load the model to the floater model preview if it has been loaded + // into the wizard. + floater_preview->loadModel(3, filename); } +} + +void LLFloaterModelWizard::onClickRecalculateGeometry() +{ + S32 val = getChild<LLUICtrl>("accuracy_slider")->getValue().asInteger(); + + mModelPreview->genLODs(-1, NUM_LOD - val); + + mModelPreview->refresh(); +} + +void LLFloaterModelWizard::onClickRecalculatePhysics() +{ + // Hide the "Recalculate physics" button and show the "Recalculating..." + // button instead. + swap_controls(mRecalculatePhysicsBtn, mRecalculatingPhysicsBtn, false); + executePhysicsStage("Decompose"); } void LLFloaterModelWizard::loadModel() @@ -406,7 +458,9 @@ void LLFloaterModelWizard::executePhysicsStage(std::string stage_name) { if (sInstance) { - F64 physics_accuracy = sInstance->getChild<LLSliderCtrl>("physics_slider")->getValue().asReal(); + // Invert the slider value so that "performance" end is giving the least detailed physics, + // and the "accuracy" end is giving the most detailed physics + F64 physics_accuracy = 1 - sInstance->getChild<LLSliderCtrl>("physics_slider")->getValue().asReal(); sInstance->mDecompParams["Retain%"] = physics_accuracy; @@ -471,13 +525,16 @@ void LLFloaterModelWizard::DecompRequest::completed() { executePhysicsStage("Simplify"); } + else + { + // Decomp request is complete so we can enable the "Recalculate physics" button again. + swap_controls(sInstance->mRecalculatePhysicsBtn, sInstance->mRecalculatingPhysicsBtn, true); + } } BOOL LLFloaterModelWizard::postBuild() { - LLView* preview_panel = getChildView("preview_panel"); - childSetValue("import_scale", (F32) 0.67335826); getChild<LLUICtrl>("browse")->setCommitCallback(boost::bind(&LLFloaterModelWizard::loadModel, this)); @@ -488,18 +545,31 @@ BOOL LLFloaterModelWizard::postBuild() getChild<LLUICtrl>("next")->setCommitCallback(boost::bind(&LLFloaterModelWizard::onClickNext, this)); getChild<LLUICtrl>("preview_lod_combo")->setCommitCallback(boost::bind(&LLFloaterModelWizard::onPreviewLODCommit, this, _1)); getChild<LLUICtrl>("preview_lod_combo2")->setCommitCallback(boost::bind(&LLFloaterModelWizard::onPreviewLODCommit, this, _1)); - getChild<LLUICtrl>("preview_lod_combo3")->setCommitCallback(boost::bind(&LLFloaterModelWizard::onPreviewLODCommit, this, _1)); - getChild<LLUICtrl>("accuracy_slider")->setCommitCallback(boost::bind(&LLFloaterModelWizard::onAccuracyPerformance, this, _2)); getChild<LLUICtrl>("upload")->setCommitCallback(boost::bind(&LLFloaterModelWizard::onUpload, this)); - getChild<LLUICtrl>("physics_slider")->setCommitCallback(boost::bind(&LLFloaterModelWizard::onPhysicsChanged, this)); + getChild<LLUICtrl>("switch_to_advanced")->setCommitCallback(boost::bind(&LLFloaterModelWizard::onClickSwitchToAdvanced, this)); + + mRecalculateGeometryBtn = getChild<LLButton>("recalculate_geometry_btn"); + mRecalculateGeometryBtn->setCommitCallback(boost::bind(&LLFloaterModelWizard::onClickRecalculateGeometry, this)); + + mRecalculatePhysicsBtn = getChild<LLButton>("recalculate_physics_btn"); + mRecalculatePhysicsBtn->setCommitCallback(boost::bind(&LLFloaterModelWizard::onClickRecalculatePhysics, this)); + + mRecalculatingPhysicsBtn = getChild<LLButton>("recalculating_physics_btn"); + + mCalculateWeightsBtn = getChild<LLButton>("calculate"); + // *TODO: Change the callback to upload fee request. + mCalculateWeightsBtn->setCommitCallback(boost::bind(&LLFloaterModelWizard::onClickNext, this)); + + mCalculatingWeightsBtn = getChild<LLButton>("calculating"); + + mChooseFilePreviewPanel = getChild<LLView>("choose_file_preview_panel"); + mOptimizePreviewPanel = getChild<LLView>("optimize_preview_panel"); + mPhysicsPreviewPanel = getChild<LLView>("physics_preview_panel"); LLUICtrl::EnableCallbackRegistry::ScopedRegistrar enable_registrar; enable_registrar.add("Next.OnEnable", boost::bind(&LLFloaterModelWizard::onEnableNext, this)); enable_registrar.add("Back.OnEnable", boost::bind(&LLFloaterModelWizard::onEnableBack, this)); - - - mPreviewRect = preview_panel->getRect(); mModelPreview = new LLModelPreview(512, 512, this); mModelPreview->setPreviewTarget(16.f); @@ -532,22 +602,19 @@ void LLFloaterModelWizard::setDetails(F32 x, F32 y, F32 z, F32 streaming_cost, F panel->childSetText("dimension_x", llformat("%.1f", x)); panel->childSetText("dimension_y", llformat("%.1f", y)); panel->childSetText("dimension_z", llformat("%.1f", z)); - panel->childSetTextArg("streaming cost", "[COST]", llformat("%.3f", streaming_cost)); - panel->childSetTextArg("physics cost", "[COST]", llformat("%.3f", physics_cost)); } } + + childSetTextArg("review_prim_equiv", "[EQUIV]", llformat("%d", mModelPreview->mResourceCost)); + + // *TODO: Get the actual upload fee. + childSetTextArg("review_fee", "[FEE]", llformat("%d", 0)); + childSetTextArg("charged_fee", "[FEE]", llformat("%d", 0)); } void LLFloaterModelWizard::modelLoadedCallback() { mLastEnabledState = CHOOSE_FILE; - getChild<LLCheckBoxCtrl>("confirm_checkbox")->set(FALSE); - updateButtons(); -} - -void LLFloaterModelWizard::onPhysicsChanged() -{ - mLastEnabledState = PHYSICS; updateButtons(); } @@ -562,16 +629,6 @@ void LLFloaterModelWizard::onUpload() } -void LLFloaterModelWizard::onAccuracyPerformance(const LLSD& data) -{ - int val = (int) data.asInteger(); - - mModelPreview->genLODs(-1, NUM_LOD-val); - - mModelPreview->refresh(); -} - - void LLFloaterModelWizard::onPreviewLODCommit(LLUICtrl* ctrl) { if (!mModelPreview) @@ -601,11 +658,6 @@ void LLFloaterModelWizard::refresh() getChildView("next")->setEnabled(model_loaded); } - if (mState == REVIEW) - { - getChildView("upload")->setEnabled(getChild<LLCheckBoxCtrl>("confirm_checkbox")->getValue().asBoolean()); - } - } void LLFloaterModelWizard::draw() @@ -613,42 +665,35 @@ void LLFloaterModelWizard::draw() refresh(); LLFloater::draw(); - LLRect r = getRect(); - - mModelPreview->update(); - if (mModelPreview) + if (mModelPreview && mState < REVIEW) { + mModelPreview->update(); + gGL.color3f(1.f, 1.f, 1.f); gGL.getTexUnit(0)->bind(mModelPreview); - LLView *view = getChildView(stateNames[mState]+"_panel"); - LLView* preview_panel = view->getChildView("preview_panel"); - - LLRect rect = preview_panel->getRect(); - if (rect != mPreviewRect) - { - mModelPreview->refresh(); - mPreviewRect = preview_panel->getRect(); - } - - LLRect item_rect; - preview_panel->localRectToOtherView(preview_panel->getLocalRect(), &item_rect, this); - gGL.begin( LLRender::QUADS ); { gGL.texCoord2f(0.f, 1.f); - gGL.vertex2i(item_rect.mLeft, item_rect.mTop-1); + gGL.vertex2i(mPreviewRect.mLeft, mPreviewRect.mTop); gGL.texCoord2f(0.f, 0.f); - gGL.vertex2i(item_rect.mLeft, item_rect.mBottom); + gGL.vertex2i(mPreviewRect.mLeft, mPreviewRect.mBottom); gGL.texCoord2f(1.f, 0.f); - gGL.vertex2i(item_rect.mRight-1, item_rect.mBottom); + gGL.vertex2i(mPreviewRect.mRight, mPreviewRect.mBottom); gGL.texCoord2f(1.f, 1.f); - gGL.vertex2i(item_rect.mRight-1, item_rect.mTop-1); + gGL.vertex2i(mPreviewRect.mRight, mPreviewRect.mTop); } gGL.end(); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); } } + +// static +void swap_controls(LLUICtrl* first_ctrl, LLUICtrl* second_ctrl, bool first_ctr_visible) +{ + first_ctrl->setVisible(first_ctr_visible); + second_ctrl->setVisible(!first_ctr_visible); +} diff --git a/indra/newview/llfloatermodelwizard.h b/indra/newview/llfloatermodelwizard.h index b166d26295..409451e1b6 100644 --- a/indra/newview/llfloatermodelwizard.h +++ b/indra/newview/llfloatermodelwizard.h @@ -66,9 +66,10 @@ public: void setDetails(F32 x, F32 y, F32 z, F32 streaming_cost, F32 physics_cost); void modelLoadedCallback(); - void onPhysicsChanged(); void initDecompControls(); + const LLRect& getPreviewRect() const { return mPreviewRect; } + LLPhysicsDecomp::decomp_params mDecompParams; std::set<LLPointer<DecompRequest> > mCurRequest; std::string mStatusMessage; @@ -80,13 +81,15 @@ private: CHOOSE_FILE = 0, OPTIMIZE, PHYSICS, - PHYSICS2, REVIEW, UPLOAD }; void setState(int state); void updateButtons(); + void onClickSwitchToAdvanced(); + void onClickRecalculateGeometry(); + void onClickRecalculatePhysics(); void onClickCancel(); void onClickBack(); void onClickNext(); @@ -94,7 +97,6 @@ private: bool onEnableBack(); void loadModel(); void onPreviewLODCommit(LLUICtrl*); - void onAccuracyPerformance(const LLSD& data); void onUpload(); LLModelPreview* mModelPreview; @@ -106,7 +108,15 @@ private: U32 mLastEnabledState; + LLButton* mRecalculateGeometryBtn; + LLButton* mRecalculatePhysicsBtn; + LLButton* mRecalculatingPhysicsBtn; + LLButton* mCalculateWeightsBtn; + LLButton* mCalculatingWeightsBtn; + LLView* mChooseFilePreviewPanel; + LLView* mOptimizePreviewPanel; + LLView* mPhysicsPreviewPanel; }; diff --git a/indra/newview/skins/default/xui/en/floater_model_wizard.xml b/indra/newview/skins/default/xui/en/floater_model_wizard.xml index c3f7b70ca7..9f7c79ada4 100644 --- a/indra/newview/skins/default/xui/en/floater_model_wizard.xml +++ b/indra/newview/skins/default/xui/en/floater_model_wizard.xml @@ -49,24 +49,6 @@ top="32" left="210" height="32" - name="physics2_btn" - label="3. Physics" - tab_stop="false" - enabled="false" - border="false" - image_unselected="BreadCrumbBtn_Middle_Off" - image_selected="BreadCrumbBtn_Middle_Press" - image_hover_unselected="BreadCrumbBtn_Middle_Over" - image_disabled="BreadCrumbBtn_Middle_Disabled" - image_disabled_selected="BreadCrumbBtn_Middle_Disabled" - width="110"> - <button.commit_callback - function="Wizard.Physics2"/> - </button> - <button - top="32" - left="210" - height="32" name="physics_btn" label="3. Physics" tab_stop="false" @@ -140,41 +122,50 @@ height="10" font="SansSerifBig" layout="topleft"> - Upload Model + Choose model file </text> </panel> - <text - top_pad="14" - width="460" - height="20" - name="description" - font="SansSerifSmall" - layout="topleft" - word_wrap="true" - left_delta="5"> - This wizard will help you import mesh models to Second Life. First specify a file containing the model you wish to import. Second Life supports COLLADA (.dae) files. - </text> <panel - top_delta="40" + top="14" left="15" - height="270" + height="310" width="505" name="content" bg_opaque_color="DkGray2" background_visible="true" background_opaque="true"> + <text + height="32" + left="10" + name="advanced_users_text" + text_color="White" + top="15" + width="320" + word_wrap="true"> + Advanced users: If you are familiar with 3D content creation tools you may wish to use the Advanced Uploader. + </text> + <button + follows="left|top" + height="20" + label="Switch to Advanced" + layout="topleft" + left_delta="0" + name="switch_to_advanced" + top_pad="5" + width="130"> + </button> <text type="string" length="1" text_color="White" follows="left|top" - top="10" + top_pad="30" height="10" layout="topleft" - left_delta="10" + left_delta="0" name="Cache location" - width="300"> - Filename: + width="320"> + Choose model file to upload </text> <line_editor border_style="line" @@ -187,7 +178,7 @@ max_length="4096" name="lod_file" top_pad="5" - width="220" /> + width="230" /> <button follows="left|top" height="23" @@ -200,23 +191,27 @@ width="85"> </button> <text - top_delta="-15" - width="200" - height="15" - font="SansSerifSmall" + type="string" + length="1" + text_color="White" + follows="left|top" + top_pad="5" + height="10" layout="topleft" - text_color="White" - left_pad="19"> - Model Preview: + left="10" + name="Cache location" + width="320"> + Second Life supports COLLADA (.dae) files </text> <!-- Placeholder panel for 3D preview render --> <panel - left_delta="0" - top_pad="0" - name="preview_panel" + top="30" + right="-10" + name="choose_file_preview_panel" bevel_style="none" highlight_light_color="0.09 0.09 0.09 1" border="true" + border_style="line" height="150" follows="all" width="150"> @@ -225,7 +220,7 @@ top_pad="10" width="130" height="14" - left="340" + left_delta="0" text_color="White" word_wrap="true"> Dimensions (meters): @@ -238,15 +233,7 @@ text_color="White" name="dimensions" left_delta="0"> - X: Y: Z: - </text> - <text - top_delta="0" - width="160" - height="15" - name="dimension_dividers" - left_delta="41"> - | | + X Y Z </text> <text top_delta="0" @@ -266,23 +253,26 @@ height="15" name="dimension_z" left="450"/> - <text - top="100" - width="320" - height="15" - left="10" - text_color="White" - word_wrap="true"> - Note: - </text> - <text - top_pad="0" - width="320" - height="40" - left="10" - word_wrap="true"> -Advanced users familiar with 3d content creation tools may prefer to use the [secondlife:///app/openfloater/upload_model Advanced Mesh Import Window] . - </text> + <text + height="16" + left="10" + name="warning_label" + text_color="Yellow" + top="200" + visible="false" + width="320"> + WARNING: + </text> + <text + height="40" + left="10" + name="warning_text" + top_pad="0" + visible="false" + width="320" + word_wrap="true"> + You will not be able to complete the final step of uploading this model to the Second Life servers. [secondlife:///app/floater/learn_more Find out how] to set up y + </text> </panel> </panel> @@ -291,7 +281,7 @@ Advanced users familiar with 3d content creation tools may prefer to use the [se height="388" top_delta="0" name="optimize_panel" - visible="false" + visible="true" width="535" left="0"> <panel @@ -312,7 +302,7 @@ Advanced users familiar with 3d content creation tools may prefer to use the [se height="10" font="SansSerifBig" layout="topleft"> - Optimize + Optimize model </text> </panel> <text @@ -324,7 +314,7 @@ Advanced users familiar with 3d content creation tools may prefer to use the [se name="description" word_wrap="true" left_delta="5"> - This wizard has optimized your model to improve performance. You may adjust the results of the optimization process bellow or click Next to continue. + We have optimized the model for performance. Adjust it further if you wish. </text> <panel top_delta="40" @@ -411,116 +401,89 @@ Advanced users familiar with 3d content creation tools may prefer to use the [se bg_opaque_color="DkGray2" background_visible="true" background_opaque="true"> - <text top="10" left="10" width="85" text_color="White" follows="left|top" height="15" name="lod_label"> - Model Preview: - </text> - <combo_box left_pad="5" top_delta="-5" follows="left|top" list_position="below" height="22" - name="preview_lod_combo2" width="90" tool_tip="LOD to view in preview render"> - <combo_item name="high"> - High - </combo_item> - <combo_item name="medium"> - Medium - </combo_item> - <combo_item name="low"> - Low - </combo_item> - <combo_item name="lowest"> - Lowest - </combo_item> - </combo_box> - <panel - left="10" - top_pad="5" - name="preview_panel" - bevel_style="none" - highlight_light_color="0.09 0.09 0.09 1" - border_style="line" - border="true" - height="185" - follows="all" - width="185"> - </panel> - <text top="45" left="214" text_color="White" font="SansSerifSmallBold" halign="center" width="110" height="30" wrap="true">Higher Performance</text> - <text top="75" left="204" halign="center" width="130" word_wrap="true" font="SansSerifSmall" height="80">Faster rendering but less detailed; lowers Resource (prim) cost.</text> - <text top="45" left="378" text_color="White" font="SansSerifSmallBold" halign="center" width="90" height="30" wrap="true">Higher Accuracy</text> - <text top="75" left="364" halign="center" width="130" word_wrap="true" font="SansSerifSmall" height="80">More detailed model but slower; increases Resource (prim) cost.</text> + <text top="69" left="10" text_color="White" font="SansSerifSmallBold" width="120" height="16" wrap="true">Performance</text> + <text top="85" left="10" width="120" word_wrap="true" font="SansSerifSmall" height="40">Faster rendering +Less detail +Lower prim weight</text> + <text top="69" left="184" text_color="White" font="SansSerifSmallBold" width="120" height="16" wrap="true">Accuracy</text> + <text top="85" left="184" width="120" word_wrap="true" font="SansSerifSmall" height="40">Slower rendering +More detail +Higher prim weight</text> - <slider + <slider follows="left|top" height="20" increment="1" layout="topleft" - left="204" - max_val="3" - initial_value="2" + left="10" + max_val="2" + initial_value="1" min_val="0" name="accuracy_slider" show_text="false" top="130" width="290" /> - <text + <text font="SansSerifSmall" top_pad="0" - width="300" + width="5" left_delta="6" height="4">' - </text> - - - <icon - top_pad="14" - left_delta="0" - width="280" - height="2" - image_name="model_wizard\divider_line.png"/> - - <text top_delta="20" width="200" text_color="White" left_delta="50" name="streaming cost" height="20">Resource Cost: [COST]</text> - <text - top_pad="15" - width="130" - height="14" - left="10" - text_color="White" - word_wrap="true"> - Dimensions (meters): - </text> - <text - top_pad="0" - width="160" - height="15" - font="SansSerifSmallBold" - text_color="White" - name="dimensions" - left_delta="0"> - X: Y: Z: - </text> - <text - top_delta="0" - width="160" - height="15" - name="dimension_dividers" - left_delta="41"> - | | + </text> + <text + font="SansSerifSmall" + top_delta="0" + width="5" + left_delta="137" + height="4">' + </text> + <text + font="SansSerifSmall" + top_delta="0" + width="5" + left_delta="137" + height="4">' + </text> + <button + follows="left|top" + height="20" + label="Recalculate Geometry" + layout="topleft" + left="80" + name="recalculate_geometry_btn" + top_pad="15" + width="150"> + </button> + <text top="10" right="-10" width="185" text_color="White" follows="left|top" height="15" name="lod_label"> + Geometry preview </text> - <text - top_delta="0" - width="160" - height="15" - name="dimension_x" - left_delta="-25"/> - <text - top_delta="0" - width="160" - height="15" - name="dimension_y" - left_delta="46"/> - <text - top_delta="0" - width="160" - height="15" - name="dimension_z" - left_delta="46"/> + <panel + right="-10" + top="32" + name="optimize_preview_panel" + bevel_style="none" + highlight_light_color="0.09 0.09 0.09 1" + border_style="line" + border="true" + height="185" + follows="all" + width="185"> + </panel> + <combo_box left_delta="75" top_pad="10" follows="left|top" list_position="below" height="22" + name="preview_lod_combo" width="110" tool_tip="LOD to view in preview render"> + <combo_item name="high"> + High detail + </combo_item> + <combo_item name="medium"> + Medium detail + </combo_item> + <combo_item name="low"> + Low detail + </combo_item> + <combo_item name="lowest"> + Lowest detail + </combo_item> + </combo_box> </panel> </panel> @@ -549,7 +512,7 @@ Advanced users familiar with 3d content creation tools may prefer to use the [se font="SansSerifBig" text_color="White" layout="topleft"> - Physics + Adjust physics </text> </panel> <text @@ -561,7 +524,7 @@ Advanced users familiar with 3d content creation tools may prefer to use the [se name="description" word_wrap="true" left_delta="5"> - The wizard will create a physical shape, which determines how the object interacts with other objects and avatars. Set the slider to the detail level most appropriate for how your object will be used: + We will create a shape for the outer hull of the model. Adjust the shape's detail level as needed for the intended purpose of your model. </text> <panel top_delta="44" @@ -572,172 +535,94 @@ Advanced users familiar with 3d content creation tools may prefer to use the [se bg_opaque_color="DkGray2" background_visible="true" background_opaque="true"> - <text top="15" left="20" text_color="White" font="SansSerifSmallBold" width="110" height="30" wrap="true" halign="center">Higher Performance</text> - <text top="45" left="10" halign="center" width="130" word_wrap="true" font="SansSerifSmall" height="80">Faster rendering but less detailed; lowers Resource (prim) cost.</text> - <text top="15" left="372" text_color="White" font="SansSerifSmallBold" width="90" height="30" wrap="true" halign="center">Higher Accuracy</text> - <text top="45" left="360" halign="center" width="130" word_wrap="true" font="SansSerifSmall" height="80">More detailed model but slower; increases Resource (prim) cost.</text> + <text top="10" left="10" text_color="White" font="SansSerifSmallBold" width="120" halign="right" height="16" wrap="true">Performance</text> + <text top="26" left="10" width="120" word_wrap="true" font="SansSerifSmall" halign="right" height="40">Faster rendering +Less detail +Lower prim weight</text> + <text top="174" left="10" text_color="White" font="SansSerifSmallBold" width="120" halign="right" height="16" wrap="true">Accuracy</text> + <text top="190" left="10" width="120" word_wrap="true" font="SansSerifSmall" halign="right" height="40">Slower rendering +More detail +Higher prim weight</text> <slider follows="left|top" - height="22" + height="190" increment=".1" layout="topleft" - left="20" + left="140" max_val="1" initial_value="0.5" min_val="0" name="physics_slider" + orientation="vertical" show_text="false" - top="90" - width="440" /> - <text - font="SansSerifSmall" - top_pad="0" - width="500" - left_delta="6" - height="4">' ' ' ' ' ' ' ' ' ' '</text> - <text top_pad="10" width="110" halign="center" word_wrap="true" left="25" height="40">Recommended for solid objects</text> - <text top_delta="0" width="110" halign="center" word_wrap="true" left="190" height="40">Recommended for buildings</text> - <text top_delta="0" width="110" halign="center" word_wrap="true" left="350" height="40">Recommended for vehicles</text> - - - <icon - top_pad="5" - left="15" - width="470" - height="2" - image_name="model_wizard\divider_line.png"/> - - <text top_delta="30" width="180" text_color="White" left="160" name="streaming cost" height="20">Resource Cost: [COST]</text> - - </panel> - </panel> - - <panel - height="388" - top_delta="0" - name="physics2_panel" - visible="true" - width="535" - left="0"> - <panel - height="22" - top_pad="15" - name="header_panel" - width="505" - bg_opaque_color="DkGray2" - background_visible="true" - background_opaque="true" - left="15"> - <text - width="200" - left="10" - name="header_text" - text_color="White" - top="3" - height="10" - font="SansSerifBig" - layout="topleft"> - Physics - </text> - </panel> - <text - top_pad="14" - width="475" - height="50" - font="SansSerifSmall" - layout="topleft" - name="description" - word_wrap="true" - left_delta="5"> - Preview the physics shape below then click Next to continue. To modify the physics shape, click the Back button. - </text> - <panel - top_delta="40" - left="15" - height="270" - width="505" - name="content" - bg_opaque_color="DkGray2" - background_visible="true" - background_opaque="true"> - <text top="10" left="10" width="85" text_color="White" follows="left|top" height="15" name="lod_label"> - Model Preview: + top="25" + width="22" /> + <text top="10" width="120" word_wrap="true" left_pad="10" height="50">Examples: +Moving objects +Flying objects +Vehicles</text> + <text top="95" width="120" word_wrap="true" left_delta="0" height="50">Examples: +Small static objects +Less detailed objects +Simple furniture</text> + <text top="180" width="120" word_wrap="true" left_delta="0" height="50">Examples: +Static objects +Detailed objects +Buildings</text> + <button + follows="left|top" + height="20" + label="Recalculate physics" + layout="topleft" + left="80" + name="recalculate_physics_btn" + top_pad="10" + width="150"> + </button> + <button + enabled="false" + follows="left|top" + height="20" + label="Recalculating..." + layout="topleft" + left_delta="0" + name="recalculating_physics_btn" + top_delta="0" + visible="false" + width="150"> + </button> + <text top="10" right="-10" width="185" text_color="White" follows="left|top" height="15" name="lod_label"> + Physics preview </text> - <combo_box left_pad="5" top_delta="-5" follows="left|top" list_position="below" height="22" - name="preview_lod_combo3" width="90" tool_tip="LOD to view in preview render"> + <panel + right="-10" + top="32" + name="physics_preview_panel" + bevel_style="none" + highlight_light_color="0.09 0.09 0.09 1" + border_style="line" + border="true" + height="185" + follows="all" + width="185"> + </panel> + <combo_box left_delta="75" top_pad="10" follows="left|top" list_position="below" height="22" + name="preview_lod_combo2" width="110" tool_tip="LOD to view in preview render"> <combo_item name="high"> - High + High detail </combo_item> <combo_item name="medium"> - Medium + Medium detail </combo_item> <combo_item name="low"> - Low + Low detail </combo_item> <combo_item name="lowest"> - Lowest + Lowest detail </combo_item> </combo_box> - <panel - left="10" - top_pad="10" - name="preview_panel" - bevel_style="none" - highlight_light_color="0.09 0.09 0.09 1" - border_style="line" - border="true" - height="190" - follows="all" - width="190"> - </panel> - <text - top_pad="8" - width="130" - height="14" - left="10" - text_color="White" - word_wrap="true"> - Dimensions (meters): - </text> - <text - top_pad="0" - width="160" - height="15" - font="SansSerifSmallBold" - text_color="White" - name="dimensions" - left_delta="0"> - X: Y: Z: - </text> - <text - top_delta="0" - width="160" - height="15" - name="dimension_dividers" - left_delta="41"> - | | - </text> - <text - top_delta="0" - width="160" - height="15" - name="dimension_x" - left_delta="-25"/> - <text - top_delta="0" - width="160" - height="15" - name="dimension_y" - left_delta="46"/> - <text - top_delta="0" - width="160" - height="15" - name="dimension_z" - left_delta="46"/> - <text top="60" width="180" text_color="White" left="225" name="streaming cost" height="20">Resource Cost: [COST]</text> - </panel> + </panel> </panel> <panel @@ -768,162 +653,44 @@ Advanced users familiar with 3d content creation tools may prefer to use the [se Review </text> </panel> - <text + <panel top_pad="14" - width="470" - height="24" - font="SansSerifSmall" - layout="topleft" - name="description" - word_wrap="true" - left_delta="5"> - Review the details below then click. Upload to upload your model. Your L$ balance will be charged when you click Upload. - </text> - <icon - top_pad="10" - left="20" - width="495" - height="2" - image_name="model_wizard\divider_line.png"/> - <panel - top_pad="5" left="15" - height="270" + height="310" width="505" - name="content"> - <text top="10" left="10" width="85" text_color="White" follows="left|top" height="15" name="lod_label"> - Model Preview: - </text> - <combo_box left_pad="5" top_delta="-5" follows="left|top" list_position="below" height="22" - name="preview_lod_combo" width="90" tool_tip="LOD to view in preview render"> - <combo_item name="high"> - High - </combo_item> - <combo_item name="medium"> - Medium - </combo_item> - <combo_item name="low"> - Low - </combo_item> - <combo_item name="lowest"> - Lowest - </combo_item> - </combo_box> - <panel - left="10" - top_pad="10" - name="preview_panel" - bevel_style="none" - highlight_light_color="0.09 0.09 0.09 1" - border_style="line" - border="true" - height="190" - follows="all" - width="190"> - </panel> - <text - top_pad="8" - width="130" - height="14" - left="10" - text_color="White" - word_wrap="true"> - Dimensions (meters): - </text> - <text - top_pad="0" - width="160" - height="15" - font="SansSerifSmallBold" - text_color="White" - name="dimensions" - left_delta="0"> - X: Y: Z: - </text> - <text - top_delta="0" - width="160" - height="15" - name="dimension_dividers" - left_delta="41"> - | | - </text> - <text - top_delta="0" - width="160" - height="15" - name="dimension_x" - left_delta="-25"/> - <text - top_delta="0" - width="160" - height="15" - name="dimension_y" - left_delta="46"/> - <text - top_delta="0" - width="160" - height="15" - name="dimension_z" - left_delta="46"/> + name="content" + bg_opaque_color="DkGray2" + background_visible="true" + background_opaque="true"> + <text + top="20" + width="485" + font="SansSerifMedium" + text_color="White" + left="10" + name="review_prim_equiv" + height="16">Impact to parcel/region: [EQUIV] prim equivalents + </text> + <text + top_pad="20" + width="485" + font="SansSerifMedium" + text_color="White" + left="10" + name="review_fee" + height="16">Your account will be charged an upload fee of L$ [FEE]. + </text> + <text + top_pad="20" + width="485" + font="SansSerifMedium" + text_color="White" + left="10" + name="review_confirmation" + height="32" + word_wrap="true">By clicking the upload button, you confirm that you have the appropriate rights to the material contained in the model. + </text> </panel> - <text - width="300" - height="12" - top="125" - name="streaming cost" - left="230" - font="SansSerifSmallBold" - text_color="White">Resource Cost: [COST]</text> - <text - width="285" - height="30" - top_pad="0" - left_delta="0" - word_wrap="true" - font="SansSerifItalic">This is the cost to your Region's prim/object limit, at default scale</text> - <text - width="300" - height="12" - name="physics cost" - top_pad="10" - left_delta="0" - font="SansSerifSmallBold" - text_color="White">Physics Cost: [COST]</text> - <text - width="285" - height="30" - top_pad="0" - left_delta="0" - word_wrap="true" - font="SansSerifItalic">This is the cost to your Region's prim/object limit, at default scale</text> - <text - width="200" - height="12" - top_pad="10" - left_delta="0" - font="SansSerifSmallBold" - text_color="White">Upload Fee:</text> - <text - width="285" - height="26" - top_pad="0" - left_delta="0" - word_wrap="true" - font="SansSerifItalic">This is the amount the upload will cost.</text> - <check_box - height="16" - layout="topleft" - left_delta="0" - name="confirm_checkbox" - top_pad="15" - width="16" /> - <text - height="100" - width="240" - word_wrap="true" - left_delta="25" - top_delta="0">I confirm that I have the appropriate rights to the material contained in this model. [secondlife:///app/floater/learn_more Learn more]</text> </panel> @@ -954,46 +721,78 @@ Advanced users familiar with 3d content creation tools may prefer to use the [se height="10" font="SansSerifBig" layout="topleft"> - Upload Complete! + Upload complete </text> </panel> <text top_pad="14" - width="474" - height="20" - font="SansSerifSmall" + width="495" + height="16" + font="SansSerifMedium" layout="topleft" - name="description" + name="model_uploaded_text" + text_color="White" word_wrap="true" - left_delta="5"> - Congratulations! Your model has been sucessfully uploaded. You will find the model in the Objects folder in your inventory. + left="25"> + Your model has been uploaded. + </text> + <text + top_pad="5" + width="495" + height="16" + font="SansSerifMedium" + layout="topleft" + name="inventory_text" + text_color="White" + word_wrap="true" + left="25"> + You will find it in the Objects folder in your inventory. + </text> + <text + top_pad="20" + width="495" + font="SansSerifMedium" + text_color="White" + left="25" + name="charged_fee" + height="16">Your account has been charged L$ [FEE]. </text> - <icon - top_pad="15" - left_delta="0" - width="495" - height="2" - image_name="model_wizard\divider_line.png"/> </panel> <button top="440" - right="-245" + right="-285" width="90" height="22" name="back" label="<< Back" /> <button top_delta="0" - right="-150" + right="-190" width="90" height="22" name="next" label="Next >> " /> <button top_delta="0" + left_delta="0" + width="160" + height="22" + name="calculate" + label="Calculate weights & fee >> " /> + <button + enabled="false" + visible="false" + top_delta="0" + left_delta="0" + width="160" + height="22" + name="calculating" + label="Calculating... " /> + <button + top_delta="0" right="-150" width="90" height="22" |