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-rw-r--r--indra/newview/app_settings/shaders/class1/interface/highlightF.glsl4
-rw-r--r--indra/newview/lldrawpoolterrain.cpp3
2 files changed, 4 insertions, 3 deletions
diff --git a/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl b/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl
index ecbc30f05f..574adeb50c 100644
--- a/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl
@@ -27,12 +27,12 @@
out vec4 gl_FragColor;
#endif
-uniform vec4 color;
+uniform vec4 highlight_color;
uniform sampler2D diffuseMap;
VARYING vec2 vary_texcoord0;
void main()
{
- gl_FragColor = color*texture2D(diffuseMap, vary_texcoord0.xy);
+ gl_FragColor = highlight_color*texture2D(diffuseMap, vary_texcoord0.xy);
}
diff --git a/indra/newview/lldrawpoolterrain.cpp b/indra/newview/lldrawpoolterrain.cpp
index 3e9d30283a..addb18a1d5 100644
--- a/indra/newview/lldrawpoolterrain.cpp
+++ b/indra/newview/lldrawpoolterrain.cpp
@@ -244,8 +244,9 @@ void LLDrawPoolTerrain::render(S32 pass)
{ //use fullbright shader for highlighting
LLGLSLShader* old_shader = sShader;
sShader->unbind();
- sShader = &gObjectFullbrightNonIndexedProgram;
+ sShader = &gHighlightProgram;
sShader->bind();
+ sShader->uniform4f(LLShaderMgr::HIGHLIGHT_COLOR, 1,1,1,1);
LLGLEnable polyOffset(GL_POLYGON_OFFSET_FILL);
glPolygonOffset(-1.0f, -1.0f);
renderOwnership();